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		<id>https://wiki.gbatemp.net/w/index.php?title=Not64_Compatibility_List&amp;diff=73216</id>
		<title>Not64 Compatibility List</title>
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		<updated>2021-09-21T07:38:58Z</updated>

		<summary type="html">&lt;p&gt;Exidous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Not64. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/Extrems/Not64 Not64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/not64-update.333569/ Latest Thread on GBATemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest Not64 release. Please follow the same formatting as other entries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtual Console&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; if it is currently available as a Virtual Console title.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ N64 | name = game_name | region = USA/JAP/EUR | ver = Not64 YYYYMMDD | status = Works/Issues/Doesn&#039;t Work | vc = yes/no | notes = ... }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = 007: The World is not Enough |  region = USA | status = works | ver = not64 20210820 | vc = no | notes = very minor gfx issues works fine.}}&lt;br /&gt;
{{ N64 |name = 007: The World is not Enough | region = EUR | status = works | ver = not64 20210820 | vc = no | notes= minor issues seems to work fine.}}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = EUR | status = | ver = | vc = yes | notes = }}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = USA | status = works | ver = Not64 20210820 | vc = yes | notes = }}&lt;br /&gt;
{{ N64 | name = 40 Winks (Prototype)| region = EUR | status = | ver = | vc = no | notes = not64 dont show the cutscenes correctly and are way too dark ingame. }}&lt;br /&gt;
{{ N64 | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | status = | ver = | vc = no | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = A Bug&#039;s Life | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice has missing sky and afew other textures, seems to work perfectly on Glide build. }}&lt;br /&gt;
{{ N64 | name = Aerofighters Assault | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Some gfx works better on gl like the Sun effect on first mission other than that it seems to works just as well on rice or gl. }}&lt;br /&gt;
{{ N64 | name = AeroGauge | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice tested gl works just as well }}&lt;br /&gt;
{{ N64 | name = Aidyn Chronicles | region = USA | status = Works | ver =not64 20210820 | vc = no | notes =  seems perfect }}&lt;br /&gt;
{{ N64 | name = Air Boarder 64 | region = EUR | status = Works | ver =Wii64 1.2 | vc = no | notes = Rice  or gl }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = EUR | status =  works | ver =Wii64 1.2 rice | vc = no | notes = Rice only on gl it has stretching vertices. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = USA | status =  works | ver =wii64 1.2 | vc = no | notes = Rice only on gl it has stretching vertices.}}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.2  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;01 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Tennis &#039;99 | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Animal Forest | region = JAP |status =  Works | ver =Not64 20150205 | vc = no | notes = All testing seems to show near flawless gameplay. Minor issues include crashing if attempting to change the time. However, the entire game has not been tested. English dub works well.  }}&lt;br /&gt;
{{ N64 | name = Armorines: Project S.W.A.R.M. | region = USA | status = Works | ver =Not64 20210820 | vc = no | notes = seems to work correctly. }}&lt;br /&gt;
{{ N64 | name = Army Men Air Combat | region = USA | status = works | ver =wii64 1.2 | vc = no | notes =  rice tested or not64 20210820 seems to work just as well. }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes | region = EUR | status = Works | ver = wii64 1.2 | vc = no | notes = rice only to see the cutscenes, on gl the cutscenes are broken, somewhat needs overclock for smooth performance }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes 2 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes =  needs cpu clock divider for full speed to use alongside vwii overclock for   less framedrops.  }}&lt;br /&gt;
{{ N64 | name = Asteroids Hyper 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Normal game tested only, works with rice or gl The unlock of the original asteroids game does not display the ship nor the asteroids, normal game plays perfectly. }}&lt;br /&gt;
{{ N64 | name = Automobili Lamborghini | region = USA | status = Works | ver = Wii64 1.2 | vc = no | notes =  rice tested, gl works as well. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie - Banjo to Kazooie no Daibouken | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Unlocked every world. Minor graphical issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = USA | status = Works | ver = Not64 20210820 | vc = no | notes = Works perfectly fine needs fb textures for pause menu. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = On Rice the first cutscene after the door closes might take up to 30 seconds to continue, both rice and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu, main menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie: Jiggies of Time | region = USA | status = Works | ver = Not64 | vc = no | notes = Reached 100%, and beat the game, Slowdown can happen in more complex areas, although not unplayable. same gfx glitches as og Banjo Kazooie, and turn on FB textures for correct pause menu&#039;s. NOTE: Save States crash the game upon state load attempt. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = AUS | status = works | ver = wii64 1.2 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii.}}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = USA | status = works | ver = Not64 20210820 | vc = no | notes = Need fb textures or the map is white. the game will drop about 10 frames when rendering a lot of things. The screen will flash white once during cutscenes. }}&lt;br /&gt;
{{ N64 | name = (In-Fisherman) Bass Hunter 64 | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = Rice blackscreens ingame after flashing colors, on Gl if you turn on fb textures it works perfectly.}}&lt;br /&gt;
{{ N64 | name = Bassmasters 2000 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Rice or not64  the game runs abit slow and needs Cpu Clock divider set to 1 and vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Batman Beyond: Return of The Joker  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice rice runs better than gl. }}&lt;br /&gt;
{{ N64 | name = Batman Of The Future: Return of The Joker  | region = EUR | status = Works | ver = wii64 1.2 | vc = no | notes = rice runs better than gl. }}&lt;br /&gt;
{{ N64 | name = Battletanx | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it. }}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = EUR | status = Works | ver = Not64 20210829 | vc = no | notes = seems perfect.}}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = USA | status = Doesn&#039;t Work | ver = Not64 20210829 | vc = no | notes = Black screen on startup. Pal version boots and plays perfectly though. }}&lt;br /&gt;
{{ N64 | name = Battlezone: Rise of the Black Dogs | region = USA | status = works | ver =wii64 1.2| vc = no | notes = Gl blocks the map with the background so you cant see the map, rice shows the map correctly but the cockpit view keeps disapearing under the map itself , doesnt affect gameplay tough. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = EUR | status = Works | ver = wii64 1.2| vc = no | notes = rice runs better since it has fixed trees and sky while gl doesnt, both are playable tough. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = USA | status = Works | ver = wii64 1.2| vc = no | notes =  rice runs better since it has fixed trees and sky while gl doesnt, both are playable tough. }}&lt;br /&gt;
{{ N64 | name = Big Mountain 2000 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Bio F.R.E.A.K.S. | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice runs better you can see the loading screens and such on gl you only see the loading screen light, both do work tough. }}&lt;br /&gt;
{{ N64 | name = Blast Corps | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested seems to play well }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = EUR | status = Works | ver = Not6420210820 | vc = no | notes = Runs well with very minor graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested seems to work well. }}&lt;br /&gt;
{{ N64 | name = Body Harvest | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = when crossing bridges or climbing mountains there is some hit detection error and you get  stuck so its unplayable. }}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = EUR | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = DANGER!!; You get an internal Black screen during the intro, it will go away after clicking A or START. Now it will begin at world select screen. Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC (Mupen64Plus Only).}}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = USA | status = Doesn&#039;t Work | ver = Wii64 1.1 | vc = no | notes = DANGER!; The game freezes and shows a black screen after the Green Garden&#039;s Stage 4. Black screen after pressing start in intro to see menu! Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC.}}&lt;br /&gt;
{{ N64 | name = Bomberman 64: The Second Attack! | region = USA | status = issues | ver = wii64 1.2  | vc = no | notes = menu cant be seenpress A and wait until you are ingame, ingame everything seems ok except you cant read dialogue tough. }}&lt;br /&gt;
{{ N64 | name = Bomberman Hero | region = USA | status = Works | ver = wii64 1.2  | vc = Yes | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Bottom of the 9th | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = When entering matches it might be some slowdown when the league flag shows up but ingame its all good  rice or gl seems the same. }}&lt;br /&gt;
{{ N64 | name = Brunswick Circuit Pro Bowling | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = rice works perfectly, gl has alot of graphical issues. }}&lt;br /&gt;
{{ N64 | name = Buck Bumble | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = rice or gl. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 2: Arcade edition | region = USA | status = works | ver = wii64 1.2  | vc = Yes | notes = Rice only, on gl you cant see the cursor to shoot so you have no idea where you are aiming on gl.. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 3 DX | region = EUR | status = Works | ver = wii64 1.2  | vc = Yes | notes = rice tested, just press A and start until you skip the blackscreen logos intro. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 99&#039; | region = USA | status = Works | ver = wii64 1.2  | vc = Yes | notes =Rice or gl.  }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = California Speed | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice tested-Plays perfect with some tiny graphics glitches on 2d textures but nothing that affects anything. }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes =  fullspeed only on wiiu with not64, needs vwii overclock and Cpu divider set to 1 for full speed the  menu is abit  too dark.On wii64 1.2 rice is missing alot of textures and glide works fine altough slow, wii64 needs to port not64 cpu clock divider for full speed on wiiu. }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes =  fullspeed only on wiiu with not64, needs vwii overclock and Cpu divider set to 1 for full speed the  menu is abit  too dark.On wii64 1.2 rice is missing alot of textures and glide works fine altough slow, wii64 needs to port not64 cpu clock divider for full speed on wiiu. }}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Crashes with music play after intro movie. }}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Crashes with music play after intro movie. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = EUR | status = Doesn&#039;t Work  | ver =wii64 1.2| vc = no | notes = Code dump. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = USA | status = Doesn&#039;t Work  | ver =wii64 1.2| vc = no | notes = Code dump. }}&lt;br /&gt;
{{ N64 | name = Center Court Tennis| region = EUR | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested if it says to remove controller pak go to settings and chooose rumble pak in pak management and restart the rom. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist 2 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = Seems to play perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Charlie Blast&#039;s Territory | region = USA | status =  Works | ver =wii64 1.2| vc = no | notes =works on glide and rice but seems its abit better on glide. }}&lt;br /&gt;
{{ N64 | name = Chip-8 interpreter | region = USA | status = Doesn&#039;t Work | ver =not64 | vc = no | notes = Code dumps immediately on Interpreter. Black screens on Recompiler. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; This is a regress. The game works well on my PC. }}&lt;br /&gt;
{{ N64 | name = Chopper Attack | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Clay Fighter 63 1/3 | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = works on glide only, on rice its all black.. }}&lt;br /&gt;
{{ N64 | name = Clay Fighter Sculptor&#039;s Cut | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = works better on glide on rice its abit too dark. }}&lt;br /&gt;
{{ N64 | name = Command &amp;amp; Conquer 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested seems to work fine. Turn wiiu nand page to on for better consistency. }}&lt;br /&gt;
{{ N64 | name = Conker&#039;s Bad Fur Day | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Works well, FB textures highly recommened but not required. &#039;&#039;&#039;Audio Speed Limit MUST be set to DL to prevent hanging.&#039;&#039;&#039; Frames may drop a bit but still playable and will lock up on start, as well as certain cutscenes just wait for it to resume, should take 30 secs to a minute . }}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; Exotica | region = USA | status = issues| ver =wii64 1.2| vc = no  | notes = on glide the same texture gets repeated all over on rice its correctly textured but it keeps flashing random textures all over.}}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; USA | region = USA | status = works | ver =wii64 1.2 | vc = Yes | notes =Rice tested its playable but it can lag abit and making music lag ashwell, it need wii overclock t o fix the framerops and run fullspeed everytime.. }}&lt;br /&gt;
{{ N64 | name = Cruisn World | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =  rice tested }}&lt;br /&gt;
{{ N64 | name = Custom Robo V2 | region = JAP | status = Issues | ver = | vc = Yes | notes = The gameplay is fine, yet there are very many graphical issues such as black or glossed textures.  }}&lt;br /&gt;
{{ N64 | name = CyberTiger | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested, some texture error on golfers face ingame but tahts about it. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Dance Dance Revolution - Disney Dancing Museum | region = JAP | status = Doesn&#039;t Work | | ver =Not64 20150205 | vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Dark Rift | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = rice and glide hangs after first lgo, unsuported microcode? }}&lt;br /&gt;
{{ N64 | name = DeadlyArts | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Densha de Go! 64 | region = JAP | status = Doesn&#039;t Work | | ver =Not64| vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Derby Stallion 64  | region = JAP | status = Works | | ver =Not64 | vc = no | notes = Minor graphic glitches when passing trough the menus and some track textures here and there. }}&lt;br /&gt;
{{ N64 | name = Destruction Derby 64 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested runs fine some framedrops here and there needs vwii overclock for always full speed but workss well as is. }}&lt;br /&gt;
{{ N64 | name = Dezaemon 3D  | region = JAP | status = Issues | | ver =Not64  | vc = no | notes = Plays perfectly but some textures are messed up including your own ship and manny enemys. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice is a mess full of stretched tvertices, on glide it works aparently perfectly on normal adventure mode,on adventure two(mirrored tracks) is unplayable due to a huge graphical glitch and inverted controls. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = Rice is a mess full of stretched tvertices, on glide it works aparently perfectly on normal adventure mode,on adventure two(mirrored tracks) is unplayable due to a huge graphical glitch and inverted controls. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =Not64 20210817  | vc = no | notes = Works perfectly fine. Adventure two now playable without graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =Not64 20210817  | vc = no | notes = Works perfectly fine. Adventure two now playable without graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Donald Duck - Goin&#039; Quackers | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice seems to work perfectly but, if you talk to louie or professor you get stuck in an infinite conversation, the game itself plays perfectly besides this issue on intrepreter you can finish the conversations. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Tarzan | region = USA | status = Doesn&#039;t Work| ver =wii64 1.2 | vc = no | notes = black screen on bootboth plugins and both cores. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = USA | status = Issues | ver = Not64 20210829  | vc = no | notes = Camera is constantly trying to zoom on recenter. A prior still image of gameplay may flash over the screen, pause/unpause can clear it.}}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = Work perfectly fine with the exception of the map, its blank. Also can be hard to see in unlit areas}}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = WORKS ON GLIDE: tiny graphical glitch at the start of the missions move foward afew steps and then the game is perfect, need to assign c stick-left and right to other buttons besides an analog stick because you need to press both buttons at the same time to save and load(recomend x,y) on rice the 2d textures dont go away, if you put the map up it will never go away same for moving up and down on the menu the skulls dont go away wich does not happen on normal rice on mupen 64 0.5.1.  }}&lt;br /&gt;
{{ N64 | name = Doraemon - Mittsu no Seireiseki | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches but ingame text boxes cant be seen, game plays perfectly otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 2 - Hikari no Shinden | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches you cant see the pause menu among other text, game plays perfect otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 3 - Nobi Dai no Machi SOS! | region = JAP | status = Doesn&#039;t work | | ver = Not64| vc = no | notes = hangs after first logo screen. }}&lt;br /&gt;
{{ N64 | name = Doubutsu no Mori (Animal Forest) | region = JAP | status = works | | ver =Not64  | vc = no | notes =  Semms to work perfectly. }}&lt;br /&gt;
{{ N64 | name = Dr. Mario 64 | region = USA | status = Issues | ver =Not64 20200609 | vc = no | notes = Some gfx glitches. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = EUR | status = works | ver =wii64 1.2| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = USA | status = works | ver =wii64 1.2| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Duck Dodgers Starring Daffy Duck | region = USA | status = Works | region = USA | ver =wii64 1.2| vc = no | notes = works perfectly on rice, might need vwii overclock to reduce framedrops. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem 64 | region = USA | status = Issues | ver =wii64 1.2| vc = no | notes =  on glide menu is unusable and bad render and texture errors, objects apear over other textures and duke weapon and life gauge is totaly white.on rice everything is textured correctly but the screen flashes white every or so seconds once you move also the same 2d objects items and enemys apear infront of 3d ones. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem Zero Hour | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = Lags abit on rice or glide needs cpu divider ported from not 64 set to 1 and vwii overclock for full speed and less frame drops. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates. }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = EUR | status = Works |  ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates.  }}&lt;br /&gt;
{{ N64 | name = ECW Hardcore Revolution | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = seems to play perfect on rice }}&lt;br /&gt;
{{ N64 | name = Eikou no Saint Andrews | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Major graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Letter Adventure | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = minor gfx glitches }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Number Journey | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = minor gfx issues. }}&lt;br /&gt;
{{ N64 | name = Excitebike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Seems to run fine on rice. }}&lt;br /&gt;
{{ N64 | name = Extreme-G | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = works fine on rice }}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = USA | status = Works | ver = Not64 20200524 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = EUR | status = works | ver = Not64 20200524 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = F-1 Pole Position 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix II | region = EUR | status = Works | ver =wii64 1.2 | vc = no| notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = EUR | status = Works | ver = wii64 1.2 | vc = yes | notes = rice tested.Near perfect some graphic problems like the cars not being rendered perfectly.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectly fine.}}&lt;br /&gt;
{{ N64 | name = F1 Racing Championship | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Famista 64 | region = JAP | status = issues | ver = Not64 20150205 | vc = no | notes = game runs perfectly expect when your batting or throwing the ball, all you see is the players and the ball all rest is black.}}&lt;br /&gt;
{{ N64 | name = FIFA - Road to World Cup 98 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = needs vwii overclock for full speed or else its abit laggy.}}&lt;br /&gt;
{{ N64 | name = FIFA 99 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = FIFA Soccer 64 | region = USA | status = works | ver =Not64 | vc = no  | notes = rice tested, needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny 2 | region = USA | status = Works| ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = EUR | status = works| ver =wii64 1.2 | vc = no | notes =rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fire Electric Pen | region = JAP | status = issues | ver = Not64 | vc = no | notes = game itself seems to work OK, but you can&#039;t see anything else.}}&lt;br /&gt;
{{ N64 | name = Flying Dragon | region = USA | status = works| ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Forsaken 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested pretty much perfect.}}&lt;br /&gt;
{{ N64 | name = Fox Sports College Hoops &#039;99 | region = USA | status = works | ver =wii64 1.2 | vc =no  | notes = rice tested,Seems to work ok with minor graphical glitches.}}&lt;br /&gt;
{{ N64 | name = Fushigi no Dungeon - Fuurai no Shiren 2 | region = JAP | status = works | ver = Not64 20150205 | vc = no | notes = Needs FB textures ON, minor graphical glicthes when switching maps.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = GameShark Pro V2.0 | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.3 | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = Ganbare Goemon - Mononoke Sugoroku | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen with bad sound looping after pressing start, can&#039;t exit the loader.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = EUR | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = USA | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Getter Love!! Cho Renai Party Game | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Game seems to work fine but you can&#039;t see any menu options.}}&lt;br /&gt;
{{ N64 | name = Gex 64 Enter the Gecko | region = USA | status = Works | ver =Not64 20150205 | vc = no | notes = Does not start in Dynarec, use intrepretor and after the game starts switch to dynarec and it works perfectly. Doesn&#039;t save state or quick save; to enable quick save you must edit the game with HexEditor and remove the &amp;quot;colon&amp;quot; symbol (:) and replace it with a space.}}&lt;br /&gt;
{{ N64 | name = Gex 3 Deep cover Gecko | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ N64 | name = Goemon&#039;s Great Adventure | region = USA | status = Doesn&#039;t Work | ver = Not64 20210829 | vc = no | notes = Only runs (very slowly) in interpreter mode, in Dynarec mode it blackscreens after character selection.}}&lt;br /&gt;
{{ N64 | name = Golden Nugget 64 | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Completed the game on easy mode. Some graphical glitches.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye X | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Too many bots can cause some slowdown. Turn on FB Textures to avoid flashing white screen while playing split screen but this tends to lock up the game. }}&lt;br /&gt;
{{ N64 | name = GT 64 - Championship Edition | region = USA | status = Issues | ver =not64 20200518 | vc = no | notes = Needs FB textures ON  , the menu is invisible so you don.t know what you&#039;re choosing, in-game it seems to work fine.ON wii64 1.2 rice menu works fine but ingame all you see is the background. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Hamster Monogatari 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Major graphical glicthes and slowdown impossible to  understand anything.}}&lt;br /&gt;
{{ N64 | name = Hanafuda 64 - Tenshi no Yakusoku | region = JAP | status = Works | ver =Not64 20150205 | vc = no | notes = seems to play perfectly.}}&lt;br /&gt;
{{ N64 | name = Harvest Moon 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Heiwa Pachinko World 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Menu is invisible and screen keeps going full black screen and then rendered and since you can see the menus its impossible to play.}}&lt;br /&gt;
{{ N64 | name = Hercules The Legendary Journeys | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = works on glide or rice, needs vwii overclock for a more smooth framerate.}}&lt;br /&gt;
{{ N64 | name = Hexen | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = it works on rice, just keep pressing A and start when loading levels since it takes about 20+ seconds of blackscreen, there is a black square around your weapon texture and the map cant be seen besides that seems ok.}}&lt;br /&gt;
{{ N64 | name = Hey You, Pikachu! | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2 | vc = no | notes = Unsupported N64 Microphone. Unplayable}}&lt;br /&gt;
{{ N64 | name = Hot Wheels Turbo Racing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = nees vwii overclock for a smoother framerate.}} &lt;br /&gt;
{{ N64 | name = Hybrid Heaven  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works.}} &lt;br /&gt;
{{ N64 | name = Hydro Thunder | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = the nromal common U! version of this game is a bad dump on most websites. still both the correct dump and pal dump blackscreen and freeze on boot. }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ide Yosuke no Mahjong Juku | region = JAP  | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = black screen garbled sound and if you press start it will freeze.}}&lt;br /&gt;
{{ N64 | name = Iggy&#039;s Reckin&#039; Balls | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Game  freezes after &#039;Iguana&#039; logo appears}}&lt;br /&gt;
{{ N64 | name = In-Fisherman Bass Hunter 64 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Rice blackscreens ingame after flashing colors, on Glide if you turn on fb textures it works perfectly..}}&lt;br /&gt;
{{ N64 | name = Indiana Jones and the Infernal Machine | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes =lots of random numbers on screen missing microcode for this game..}}&lt;br /&gt;
{{ N64 | name = Indy Racing 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer &#039;98 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.might Need FB textures ON ingame to stope the ocasional flash.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 64 | region = USA  | status = Issues | ver =wii64 1.2 | vc = no | notes = on rice there is alot of texture erros on menu and ingame on the players themselves but works out ok once its ingame, on glide you need fb textures to see menu without flashing, but once you are ingame the grass is blackish and it will lash alot unless you turn fb textures off and it will still flash sometimes..}}&lt;br /&gt;
{{ N64 | name = International Track &amp;amp; Field 2000 | region = USA  | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Jeopardy! | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = glide works perfect rice has textures issues.. }}&lt;br /&gt;
{{ N64 | name = Jeremy McGrath Supercross 2000 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Jet Force Gemini | region = USA | status = Issues | | ver =wii64 1.2 | vc = no | notes = it works perfectly ingame on rice but keeps strettching  graphics but start menu and shaodows appear okay besides the constant stretch,the cutscenes are all messed up tough with vertice streetching left and right, on glide it flash alot  if you turn on fb textures it stops flashing but once you hit start you will never see the ingame levels again even if you turn fb textures off.}}&lt;br /&gt;
{{ N64 | name = John Romero&#039;s Daikatana | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ken Griffey Jr.&#039;s Slugfest  | region = USA | status = works | ver =Not 64 | vc = no | notes = need to use vwii overclock and then on the cpu clock divider choose the 3, this game needs less ticks  to run better.with overclock and cpu devider you get ingame between 0.9 and 1x speed its playable imo.}}&lt;br /&gt;
{{ N64 | name = Killer Instinct Gold V1.2 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = on rice it will crash mid fight after afew moves and some texture errors, glide has the same texture erros on menus and CCS and sky but works preety fine besides that&lt;br /&gt;
}}&lt;br /&gt;
{{ N64 | name =King Hill 64: Extreme Snowboarding | region = JAP | status = Issues | ver =Not64 | vc = no | notes = Japanese version of &#039;Twisted Edge&#039;. Darkened select menus and homescreen. No sound. Otherwise plays perfectly.}}&lt;br /&gt;
{{ N64 | name = Kirby 64: The Crystal Shards  | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes = rice or glide Game works perfectly except that the HUD in-game does not update so you won&#039;t be able to see how much HP you have or your power icon since the display on the HUD only updates once you transition each level part. Besides that, works perfectly.}}&lt;br /&gt;
{{ N64 | name = Knife Edge: Nose Gunner | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Game plays too fast with every speed option; The speed limitator doesn&#039;t work. Minor errors on the menu text. Besides that the game runs perfectly but due to the speed its unplayable.}}&lt;br /&gt;
{{ N64 | name = Knockout Kings 2000 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Kobe Bryant&#039;s NBA Courtside  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works better on glide you can see character names ingame.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Ocarina of Time - Zelda no Densetsu - Toki no Ocarina | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Completed the game. Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up.}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = USA | status = Works | ver = | vc = yes | notes = It is slow, but other than that it works perfect }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = EUR | status = Works | ver = | vc = yes | notes = Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time: Master Quest  | region = USA | status = Works | ver = | vc = no | notes = Works but graphic gets glitched sometimes and sound can get garbled at times. |version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, Legend of Peach | region = USA | status = works | ver = Not64 20171009 | vc = no | notes = Plays great on not64 with minor slowdowns in certain areas of bob omb battlefield, sun texture is also slightly broken, no other issues. Rice has some gfx issues in the pause menus as well as occasional moments of exploding verticies}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Majora´s Mask - Zelda no Densetsu - Mujura no Kamen | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = Completed the game. Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = EUR | status = Issues | ver = | vc = yes | notes = Works fine with some graphical inconvenience.Sometimes depending which setting you use,the speed of everything is increased by like 10x. Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time. &#039;&#039;&#039;Be sure to use the save/loading feature from the emulator! The game freezes a lot with the latest versions!&#039;&#039;&#039; }} &lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = USA | status = Issues | ver = | vc = yes | notes = Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask Preview Demo | region = USA | status = Works | region = USA | ver = | vc = no | notes = Runs perfectly. Sky texture is missing, location name display is in one shade of purple, Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = EUR | status = issues | ver = | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lode Runner 3D | region = USA | status = works | ver = wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = EUR | status = Works| | ver = wii64 1.2| vc = no | notes = missing text on menu perfect ingame rice tested.}}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = USA | status = works | | ver = Wii64 1.2 | vc = no | notes = cant see the menus but its perfect iname rice tested.}}&lt;br /&gt;
{{ N64 | name = Madden Football 64 | region = USA | status = Doesn&#039;t work | | ver = wii64 1.2| vc = no | notes =rice tested blackscreens after logos.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 99 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2000 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2001 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2002 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = EUR | status = Doesn&#039;t Work | | ver = wii64 1.1| vc = no | notes = &#039;&#039;&#039;uCode support is missing.&#039;&#039;&#039; The Game won`t boot. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Major League Baseball Ft. Ken Griffey Jr. | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested seems tow work fine needs vwii overclock for decent speed.}}&lt;br /&gt;
{{ N64 | name = MAME 64 beta 3 | region = USA | status = works | | ver = not64| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Mario Golf  | region = USA | status = Issues | ver = Not64 | vc = yes | notes = Menu and HUD are great. Missing images of tracks on course select screen. Graphical glitches of course on intro before playing. Audio and gameplay slowdowns. Play with FB Textures on.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works excellent. Unlocked the mirror mode.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = USA | status = Works | ver = Not64 20150205 | vc = yes | notes = Works excellent. Sometimes Versus races will run extremely fast}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.Face Lift Mini-Game not playable unless you turn off FB textures, but you&#039;ll have to deal with the screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = works as expected. Minor screen flashes when in game (very minor than in Wii64 1.2), but it&#039;s playable. FB textures recommended in order to stop screen flashes, but not required. &#039;&#039;&#039;The CPU clock divider MUST be set in x1, otherwise the screen flashes will get worsen.&#039;&#039;&#039; Face Lift mini-game not playable unless you turn off FB textures, but you&#039;ll have to deal with these minor screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 2  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = EUR | status = works | ver = Wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Story  | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Mario Tennis  | region = USA | status = issues | ver = wii64 1.2| vc = yes | notes = on rice everything seems fine but it stil freezes after serve but music keeps sounding on dynarec it works fine on intrepreter.}}&lt;br /&gt;
{{ N64 | name = Megaman 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = runs almost perfectly, you can&#039;t see the 1,2,3 start but besides that seems perfect on glide. FB textures highly recommended but not required.}}&lt;br /&gt;
{{ N64 | name = Micro Machines 64  Turbo | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = works fine}}&lt;br /&gt;
{{ N64 | name = Midway&#039;s Greatest Arcade Hits Vol. 1 | region = USA | status = issues | ver = wii64 1.2 | vc = no | notes = on rice besides some gfx issues some games are playable like joust and defender but other games like tapper and spy hunter play at 1.5 fps.}}&lt;br /&gt;
{{ N64 | name = Mike Piazza&#039;s Strike Zone| region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works fine}}&lt;br /&gt;
{{ N64 | name = Milo&#039;s Astro Lanes  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Mischief Makers  | region = USA | status = Works | ver = Not64 20210829 | vc = no | notes = has a border of white and grey around game screen but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Mission Impossible  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed, sometimes it drops afew frames.}}&lt;br /&gt;
{{ N64 | name = Monaco Grand Prix - Racing Simulation 2  | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = one of the view modes glitches the rest seem to work fine rice tested..}}&lt;br /&gt;
{{ N64 | name = Monopoly  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Monster Truck Madness 64 | region = USA | status = issues | ver = not64 | vc = no | notes = Cant see any text on menus or car selection, ingame seems fine except you can see the timer or your overal  position, but it plays fine..}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat 4  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice ested. HUD disappears at the start of each round}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Mythologies: Sub-Zero  | region = USA | status = Works | ver = Wii64 1.2 | vc = no | notes = rice tested seems fine except you cant see how much health you got on your  health bar.}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Trilogy  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested Works perfectly.}}&lt;br /&gt;
{{ N64 | name = MRC: Multi Racing Championship  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Ms. Pac-Man: Maze Madness  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = RICE dynarec smooth gameplay but crashes constantly when entering on buildings or open world areas, on Glide has lots of missing textures and also crashes like on Rice.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = JAP | status = Issues | ver = | vc = no | notes = Runs in pure interpreter mode.  After Intro cutscene there is a long load time, and entering and exiting doors take awhile.  There was slowdown that cut the game&#039;s speed in half, as well as there being quit a few messed up textures, and on top of all that the Goemon model doesn&#039;t load, only his shadow}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = EUR | status = Issues | ver = | vc = no | notes = Game only runs on pure interpreter mode. Runs slower than it should (0.6x - 0.8x) although if you deactivate audio, it will sometimes run between 1.0x - 1.2x.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2 | region = JAP | status = Issues | ver = | vc = no | notes = Many graphics on start screen appear awkwardly; game only runs under pure intrpt mode it appears}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Nagano Winter Olympics &#039;98 | region = USA | status = works | ver = wii64 1.2| vc = no | notes =rice tested.}}&lt;br /&gt;
{{ N64 | name = Namco Museum 64 | region = USA | status = Issues | ver = wii64 1.2| vc = no | notes =on glide everything works except galaga wich crashes as soon as you shoot but all other games work fine.}}&lt;br /&gt;
{{ N64 | name = NASCAR 2000 | region = USA | status = works | | region = USA | ver = wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NASCAR 99 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NBA Courtside 2 - Featuring Kobe Bryant | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Hangtime | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = only works on rice.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;98 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 2000 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 99 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA live 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA live 99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA Showtime - NBA on NBC | region = USA | status = doesn&#039;t work | ver = wii64 1.2| vc = no | notes = crahs emulator on boot.}}&lt;br /&gt;
{{ N64 | name = Neon Genesis Evangelion  | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Missing some text,  graphics and HUD during gameplay but playable. It works best with FB Textures On.}}&lt;br /&gt;
{{ N64 | name = New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =works fine.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2000 | region = USA | status =  Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2001 | region = USA | status = Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz Special Edition | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =seems fine.}}&lt;br /&gt;
{{ N64 | name = NHL 99 | region = USA | status = Works | ver = Not64 | vc = no | notes = Slight sound glitches and flashing pause menu. Character names messed up. Use: Dynarec; 2xSal Tex ON; FB Textures OFF; Audio Speed Limit VI, Audio Scale Pitch NO.}}&lt;br /&gt;
{{ N64 | name = NHL Blades of Steel &#039;99| region = USA | status = Works | ver = Not64 | vc = no | notes =Works fine on Dynarec, with minor graphics issues like black ice patches at faceoffs, but ice is normal during icetime.}}&lt;br /&gt;
{{ N64 | name = Nightmare Creatures | region = USA | status =  Works | ver = wii64 1.2| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.}}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = EUR | status = Works | ver = wii64 1.2| vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = O.D.T. (Prototype) | region = USA | status = Works | ver = | vc = no | notes = Minor slowdown, and very minor graphic glitches. Appears fully playable!}}&lt;br /&gt;
{{ N64 | name = Off Road Challenge | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes =rice version seems to run the fastest, glide version/not64 need vwii overclock to run smoothly at full speed.}}&lt;br /&gt;
{{ N64 | name = Ogre Battle 64 | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes =rice version for correct textures.}}&lt;br /&gt;
{{ N64 | name = Olympic Hockey Nagano &#039;98 | region = USA | status = Works | ver = Not64 20200514 | vc = yes | notes =runs fine}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = EUR | status = Issues  | ver =Not64 20200514| vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = EUR | status = Issues | ver =Not64 20200514 | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = EUR | status = Doesn&#039;t Work | ver =wii64 rice | vc = yes | notes = &#039;&#039;&#039;Major Flickering.&#039;&#039;&#039; Good Audio. USA version runs and has minor flicker. Use Wii64 beta 1.1 &amp;quot;Honey&amp;quot; version boots and fails immediately after entering castle in the intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = USA | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Penny Racers | region = USA | status = Works | | ver =Not64 20200514| vc = no | notes =seems ok.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = JAP | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Completed every mission on highest difficulty.needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Combat simulator works well. needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Pilotwings 64  | region = USA | status = works | | ver = wii64 1.2  | vc = no | notes =Rice seems to work fine, might need vwii overclock for performance boost.}}&lt;br /&gt;
{{ N64 | name = Pocket Monsters Stadium | region = jap | status = Doesn&#039;t Work | | region = JAP |ver = | vc = no | notes = I get an Code Dump Error after booting. Unplayable}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = EUR | status = works |  ver = wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = USA | status = Works |  ver = Wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = not64 20200514| vc = yes | notes = Playable. Camera will NOT move during intro. ingame and pictures are not visible makes it difficult to see. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = wii64 rice| vc = yes | notes = Runs. Camera will NOT move during intro. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Doesn&#039;t Work | region = EUR | ver = not64 20200514| vc = yes | notes = No camera shown to be moment on both screens. Graphic glitches but that it so immediately makes the 98% unplayable. Same problematic issue as USA.}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium | region = EUR | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium 2 | region = USA | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Polaris Snocross  | region = USA | status = works | | region = USA | ver = Wii64 1.2 | vc = no | notes =needs rice version, very minor gfx issues  very playable.}}&lt;br /&gt;
{{ N64 | name = Power League 64  | region = JAP | status = Doesn&#039;t Work | |ver = Not64 | vc = no | notes = Can&#039;t see players or stadium. Background (Black sky with stars) covers screen.}}&lt;br /&gt;
{{ N64 | name = Powerpuff Girls: Chemical X Traction | region = USA | status = issues | | ver =Not64| vc = no | notes = some parts of the Bodies are trasparent but still  playable. Full Speed. Good Audio. Working. Used with both builds}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = USA | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = EUR | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Premier Manager 64 | region = usa | status = works | ver = Not64 20200514 | vc = no | notes = seems fine.}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo 4: Puyo Puyo Party | region = USA | status = Doesn&#039;t Work |  ver = | vc = no | notes =Does not load}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo Sun 64 | region = JAP | status = Works | ver = | vc = no | notes = Works Perfectly}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Quake 64  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes =Some Flickering. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Quake II  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes = can see onjects and enemies trough walls and floors, needs fb textures to be on.}}&lt;br /&gt;
{{ N64 | name = Quest 64  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes =seems to work fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Rakuga Kids | region = EUR  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Slow load times, other than that it&#039;s flawless!}}&lt;br /&gt;
{{ N64 | name = Ralley Challenge 2000  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Just a bit slow on the loading time}}&lt;br /&gt;
{{ N64 | name = Rampage 2: Universal Tour  | region = USA | status = Works | ver = Not64 20200524| vc = no | notes = seems ok.}}&lt;br /&gt;
{{ N64 | name = Rampage World Tour  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Very minimal graphical issues}}&lt;br /&gt;
{{ N64 | name = Rat attack | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = crash&#039;s on boot on both dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | region = EUR | ver = wii64 1.2| vc = no | notes = on glide/not64 you cant see dialog, on Rice version you can see the dialog, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Razor Freestyle Scooter  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = FB textures ON seems to Work fine. }}&lt;br /&gt;
{{ N64 | name = Re-Volt | region = USA | status = works | ver = not64 20200514 | vc = no | notes = seems to run well, might need vwii overclock to always maintain fullspeed.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes =rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing Round 2  | region = USA | status = works | ver = wii64 1.2| vc = no | notes =  rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Resident Evil 2 | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = Glitched up Game. You can hear the Audio sample plays. Unplayable. This is a regress. Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Ridge Racer 64  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Small Graphics Issues like front car bumper on cutscenes.on wii641.2 rice textures are all correct but every like 30 seconds for split second you see  afew loose vertices, almost unoticable, pick what you think its best.}}&lt;br /&gt;
{{ N64 | name = Road Rash 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Roadsters Trophy  | region = USA | status = Works | ver = wii641.2 | vc = no | notes = rice version,cars in menus are shaded way too dark but seems to work fine ingame.}}&lt;br /&gt;
{{ N64 | name = Rocket: Robot on Wheels  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Almost Perfect, small slowdown when in large environments needs vwii overclock for always full speed.}}&lt;br /&gt;
{{ N64 | name = Rockman EXE Dash 64: Hagane no Boukenshin | region = JAP | status = works || ver = wii64 rice | vc = no | notes = runs find }}&lt;br /&gt;
{{ N64 | name = Rugrats Scavanger Hunt  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rugrats in Paris: The Movie  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rush 2: Extreme Racing USA | region = USA | status = Works | ver = not64 20200514| vc = no | notes = sky sometimes overlaps the track, if glitch issues in game, just change camera angle}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = S.C.A.R.S.: Super Computer Animal Racing Simulator | region = USA | status = Issues | ver = Not64 20200514 | vc = no | notes =   Some color issues (tinted red in some parts of the tracks. Runs perfectly without glitches or lags. Sound is also perfect. runs best on wii641.2 rice but still color issue.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: 2049  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Runs great.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus..}}&lt;br /&gt;
{{ N64 | name = Scooby Doo: Classic Creep Capers  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Working perfectly.}}&lt;br /&gt;
{{ N64 | name = Shadowgate 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice pluggin only., minor gfx issues very playable.}}&lt;br /&gt;
{{ N64 | name = Shadow Man | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Slow loading when transitioning to other areas. Minor graphical glitches, sometimes life meter displays incorrectly, or the HUD will disappear. (I think this happens when you have more than 5 units of life and there&#039;s a lot of things on the screen) Has a rare tendency to randomly lock up every once in a while. This occurs most notably in the second visit to the Engine Block in the Asylum. Restart the game until it stops and you should be fine, only works correctly on wii64 on not64 once you free a soul the game crashes.}}&lt;br /&gt;
{{ N64 | name = Sim City 2000| region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Sin and Punishment  | region = USA | status = Issues | | ver = | vc = yes | notes = Minor glitches but mostly works}}&lt;br /&gt;
{{ N64 | name = Smash Remix 0.9.7  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = use rice pluggin, runs full speed and all custom stages load correctly however several of the vanilla stages such as dreamland and mushroom kingdom have gfx glitches like warped trees/pipes and broken pond textures. Not64 loads all vanilla stages correctly however several custom stages are missing textures, and the framerate is slightly choppy}}&lt;br /&gt;
{{ N64 | name = SNES 9x Alpha | region = | status = | | ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Snowboard Kids  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to work perfectly}}&lt;br /&gt;
{{ N64 | name = Snowboard Kids 2  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Works perfectly}}&lt;br /&gt;
{{ N64 | name = South Park | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = Game has some  small graphical issues: See-through walls when near a building or object; Random colour or skin will block first-person view if you stop moving sometimes; Occasional 1-sec lags. Still, very playable game.}}&lt;br /&gt;
{{ N64 | name = South Park Rally  | region = USA | status = works | | ver = not64 20200518 | vc = no | notes = runs fine but has some minor texture issues on the track ground.}}&lt;br /&gt;
{{ N64 | name = South Park: Chef&#039;s Luv Shack | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes =  Game starts and runs at normal speed. Only issue is it&#039;s missing some objects and sprites while in-game. Playable, but , not enjoyable unless you like only to awnser the questions. }}&lt;br /&gt;
{{ N64 | name = Spider-Man | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice only, seems to run well.}}&lt;br /&gt;
{{ N64 | name = Space Invaders | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Space Station Silicon Valley  | region = USA | status = Doesn&#039;t Work | | ver = Not64 20210829 | vc = no | notes = Not drawing head and limb polygons. Stack dump screen upon moving into the first sheep.}}&lt;br /&gt;
{{ N64 | name = StarCraft 64  | region = USA | status = Doesn&#039;t Work | ver =not64 20200609 | vc = no | notes =  Major Graphics Issues, unplayable ingame.}}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Unlocked expert mode. Game runs fine. }}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectyl fine. }}&lt;br /&gt;
{{ N64 | name = Star Soldier: Vanishing Earth  | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Starshot-Space Circus Feber | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Stunt Racer 64  | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = dsi error on boot dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Super Bowling 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = only shows correct graphics on Rice.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Racer  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = Playable, has small graphical glitches, toggling into first person or go to the farthest zoom out to minimize up close missing textures,the amount it disapears on the other 2 viewmodes depends on the character vhecile, some work on all  visual modes others have some parts of their ships missing in and out, othgerwise seems perfect, speaiclay with first person or farthest zoom for all racers.cant see racers on the menus also.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Battle For Naboo  | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron (V1.1)| region = EUR | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Shadows Of The Empire | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = RICE tested :main menu and some camera angles wich in vehicle and walking mode make the screen flash contantly but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Supercross 2000  | region = USA | status = Issues | region = USA | ver = Not64 20200514 | vc = no | notes = full of gfx glicthes, wii64 1.2 rice has less gfx glitches still messy but can be playable on rice.}}&lt;br /&gt;
{{ N64 | name = Superman 64  | region = USA | status = works | region = USA | ver = Not64 20200514 | vc = no | notes = Runs at normal speed in dynarec mode. Sky is fucsia/pink. Other than that, game very playable. On Rice sky has no refresh rate, causing duplicating images to cover the whole skybox, making it very difficult to play}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = JAP | status = Works | ver = Not64 20200514 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 - Shindou Editon | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = Works | region = USA | ver = not64 20200514| vc = yes | notes = &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Chaos Edition 1.3 | region = USA | status = Works | region = USA | ver = Not64 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 Multiplayer 1.3 | region = USA | status = Works | region = USA | ver = | vc = no | notes = May crash sometimes due to programming glitches, but works fine otherwise.| ver =Not642015}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = issues | | region = EUR | ver = wii64 1.2| vc = yes | notes = Used rice version. Glitched up text symbols. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Beta Restoration Project | region = USA | status = issues | region = USA | ver = not64 | vc = no | notes = Only the front exterior of Peach&#039;s Castle, and Thwomp&#039;s Fortress Load. Use Rice for correct HUD textures.}}&lt;br /&gt;
{{ N64 | name = Super Mario Star Road | region = USA | ver =Not64 20150205 | status = Works | vc = no | notes = Game mostly works, rarely drops below 0.7x. Huge audio garble between stage loading, audio is lower and delayed a little bit, happens in and out of levels/courses. Disabling scale pitch will fix lowered audio, some minor camera issues.}}&lt;br /&gt;
{{ N64 | name = Super Smash Bros - Nintendo All-Star! Dairantou Smash Brothers  | region = JAP | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock divider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin. }}&lt;br /&gt;
{{ N64 | name = Super Smash Bros  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock devider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin.}}&lt;br /&gt;
{{ N64 | name = Super Ultra Kaizo Memeio Road 128 Stars Extreme Edition Revenge Deluxe | region = USA | ver = | status = Issues | vc = no | notes = Game works well. Emulator crashes when trying to entering to Bomb-omb Battlefield and there no way to evade that problem. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Taz Express | region = EUR | status = Doesn&#039;t Work | ver = not64 20200514| vc = no | notes = black screen on intrepreter or dynarec.}}&lt;br /&gt;
{{ N64 | name = Tetrisphere  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = slight sound hiccups when loading.}}&lt;br /&gt;
{{ N64 | name = Tigger&#039;s Honey Hunt  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = missing pictures on select menus but seems to run perfect besides that.}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice only, otherwise you cant see the falling pieces, the falling pieces have some wierd texture errors on them but otherwise it plays perfectly}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Doesn&#039;t Work | ver = not64| vc = no | notes = &#039;&#039;&#039;You couldn`t get past the falling blocks.&#039;&#039;&#039; This is a regression. &#039;&#039;&#039;The Game works on my PC.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Tom Clancy&#039;s Rainbow Six  | region = USA | status = works | | region = USA | ver =not64 20200514 | vc = no | notes =some minor gfx glitches on hud besides that seems to play okay.)}}&lt;br /&gt;
{{ N64 | name = Tom &amp;amp; Jerry: Fists of Furry  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = Tonic Trouble | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Works perfectly on Dynarec with or without FB textures ON. Only problem is graphics glitches on the title screen.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 2  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 3  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Top Gear Hyper Bike  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Overdrive  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally | region = EUR  | region = USA | status = Issues | ver = not64 20200514 | vc = no | notes = sloopy music,hud and menus are basicaly square textures and even car dust still playable if you dont mind the texture issues.on wii641.2 rice gfx is displayed correctly but it has no sound.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally 2  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice version seems to play fine.}}&lt;br /&gt;
{{ N64 | name = Toy Story 2  | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = Only displays gfx correctly on Rice,Some frequent slowdown still playable, needs vwii overclock and/or not64 cpu clock devider ported  and set to 1 to remove slowdows and get perfect graphics. }}&lt;br /&gt;
{{ N64 | name = Transformers: Beast Wars Transmetal | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Plays well.}}&lt;br /&gt;
{{ N64 | name = Turok Dinosaur Hunter  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = Minor graphical glitches(when you touch a wall you see trough it) fog seems to not be there letting you see the poppins more  but plays perfectly otherwise.}}&lt;br /&gt;
{{ N64 | name = Turok 2 Seeds of Evil  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = afew sounbd hiccups on cutscenes otherwise perfect.}}&lt;br /&gt;
{{ N64 | name = Turok 3 Shadow of oblivion  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = needs FB textures ON, cant create savestates and even if you creat them they crash upon loading, finaly runs perfectly.hidef mode makes the game unstable and crash,m just use standard  defenition.}}&lt;br /&gt;
{{ N64 | name = Turok Rage Wars  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes =  stage select being abit too faint but is a very minor graphical glitch works perfectly.}}&lt;br /&gt;
{{ N64 | name = Twisted Edge: Extreme Snowboarding  | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =  Darkened select menus and homescreen.the game has no sound. Otherwise plays perfectly. .}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name =  UltraMSX2 | region = | status = | region = |ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name =  Utchan Nanchan no Hono no Challenger: Denryuu Ira Ira Bou | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = EUR | status = Issues | ver = Not64 20200514 | vc = no | notes =  Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.}}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = USA | status = issues | ver = not64 20200514 | vc = no | notes =Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.}}&lt;br /&gt;
{{ N64 | name = Viewpoint 2064 (Prototype) | region = JAP | status = Works | | ver = Not64 20200609 | vc = no | notes = Some very minor graphical (GFX) glitches, but the game is playable.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = EUR | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = USA | status = Issues | | ver = Not64 20210829| vc = no | notes = Menus quickly degrade with graphical errors but the game mostly runs, with some slowdown. Explosion gfx have a black square around them. Code dumps in some maps and modes including Aircraft Graveyard.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8: 2nd Offense | region = USA | status = Doesn&#039;t Work | | ver = Not64 20210829| vc = no | notes = Menus quickly degrade with graphical errors. Code dumps in arcade mode on every map tested.}}&lt;br /&gt;
{{ N64 | name = Violence Killer: Turok New Generation | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes =Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Chess 64 | region = USA | status = Works | region = USA | ver = Not64 20200514| vc = no | notes = fbtextures set to on, the joystick is abit too sensitive otherwise plays fine.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = EUR | status = Works | | ver = Not64 20200514 | vc = no | notes =  FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 64 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 2 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = All 3D effects missing}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Waialae Country Club: True Golf Classics | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to run fine with some ocasional slowdown during some scenes.}}&lt;br /&gt;
{{ N64 | name = War Gods | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = fb textures set to On, seems to run fine}}&lt;br /&gt;
{{ N64 | name = Wave Race 64 | region = USA | status = Works | ver = Not64 20200514| vc = yes | notes = seems to work perfect.}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey &#039;98 | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.}}&lt;br /&gt;
{{ N64 | name = WCW Backstage Assault| region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = no | notes = Crashes on startup on both dynarec and intrepreter, we hear sounds of the intro and black screen and then crash.}}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = WCW Nitro | region = USA | status = issues | ver = Not64 20200514 | vc = no | notes = game runs to fast tried setting speed to vi and dl and even off makes no diference.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphic issues on menus  but runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphic issues on menus  but runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Wetrix | region = EUR | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Game menu is messed up. Narrator voice sounds slowish and robotic. Missing main objects during gameplay.}}&lt;br /&gt;
{{ N64 | name = Wheel of Fortune | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Perfect.}}&lt;br /&gt;
{{ N64 | name = Winback: Covert Operations | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes = Black selection menus and intro. Missing stats and pause menu during gameplay. Game speed and dynamics work excellent. There is a grey box floating around and sometimes covers whole screen.}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = Only Rice version works seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii641.2| vc = no | notes = Only Rice version works seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = World Driver Championship  | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Freeze at boot with dynarec or intrepreter.with rice wii641.2 you can see the logo before freeze.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Doesn&#039;t Work | ver = not64 | vc = no | notes =  Glitched up Game. Unplayable. This is a regress. Rice version works fine. The Game works well on my PC (Mupen64Plus).}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Works | ver = wii64 1.2 rice | vc = no | notes =  Only shows correct graphic on rice version may crash or glitch if you press buttons too often like B.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Doesn&#039;t Work | ver = not64 | vc = no | notes = Glitched up Game. Unplayable. This is a regress. Rice version works fine. The Game works well on my PC (Mupen64Plus).}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = Only shows correct graphic on rice version may crash or glitch if you press buttons too often like B.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = USA | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF No Mercy | region = USA | status = Works | ver = Not64 20200514| vc = no | notes =  Takes a little while to load.  seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = EUR | status = Works | ver = Not64 20200514 | vc = no | notes =  Takes a little while to load.Seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Takes a little while to load.Seems to work perfectly.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Xena Warrior Princess: The Talisman of Fate | region = USA | ver = Not64 20200514| status = Works| vc = no | notes = works perfectly, background music is abit choopy. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = EUR |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = JAP |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;/div&gt;</summary>
		<author><name>Exidous</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Not64_Compatibility_List&amp;diff=73215</id>
		<title>Not64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Not64_Compatibility_List&amp;diff=73215"/>
		<updated>2021-09-21T07:34:40Z</updated>

		<summary type="html">&lt;p&gt;Exidous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Not64. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/Extrems/Not64 Not64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/not64-update.333569/ Latest Thread on GBATemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest Not64 release. Please follow the same formatting as other entries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtual Console&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; if it is currently available as a Virtual Console title.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ N64 | name = game_name | region = USA/JAP/EUR | ver = Not64 YYYYMMDD | status = Works/Issues/Doesn&#039;t Work | vc = yes/no | notes = ... }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = 007: The World is not Enough |  region = USA | status = works | ver = not64 20210820 | vc = no | notes = very minor gfx issues works fine.}}&lt;br /&gt;
{{ N64 |name = 007: The World is not Enough | region = EUR | status = works | ver = not64 20210820 | vc = no | notes= minor issues seems to work fine.}}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = EUR | status = | ver = | vc = yes | notes = }}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = USA | status = works | ver = Not64 20210820 | vc = yes | notes = }}&lt;br /&gt;
{{ N64 | name = 40 Winks (Prototype)| region = EUR | status = | ver = | vc = no | notes = not64 dont show the cutscenes correctly and are way too dark ingame. }}&lt;br /&gt;
{{ N64 | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | status = | ver = | vc = no | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = A Bug&#039;s Life | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice has missing sky and afew other textures, seems to work perfectly on Glide build. }}&lt;br /&gt;
{{ N64 | name = Aerofighters Assault | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Some gfx works better on gl like the Sun effect on first mission other than that it seems to works just as well on rice or gl. }}&lt;br /&gt;
{{ N64 | name = AeroGauge | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice tested gl works just as well }}&lt;br /&gt;
{{ N64 | name = Aidyn Chronicles | region = USA | status = Works | ver =not64 20210820 | vc = no | notes =  seems perfect }}&lt;br /&gt;
{{ N64 | name = Air Boarder 64 | region = EUR | status = Works | ver =Wii64 1.2 | vc = no | notes = Rice  or gl }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = EUR | status =  works | ver =Wii64 1.2 rice | vc = no | notes = Rice only on gl it has stretching vertices. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = USA | status =  works | ver =wii64 1.2 | vc = no | notes = Rice only on gl it has stretching vertices.}}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.2  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;01 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Tennis &#039;99 | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Animal Forest | region = JAP |status =  Works | ver =Not64 20150205 | vc = no | notes = All testing seems to show near flawless gameplay. Minor issues include crashing if attempting to change the time. However, the entire game has not been tested. English dub works well.  }}&lt;br /&gt;
{{ N64 | name = Armorines: Project S.W.A.R.M. | region = USA | status = Works | ver =Not64 20210820 | vc = no | notes = seems to work correctly. }}&lt;br /&gt;
{{ N64 | name = Army Men Air Combat | region = USA | status = works | ver =wii64 1.2 | vc = no | notes =  rice tested or not64 20210820 seems to work just as well. }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes | region = EUR | status = Works | ver = wii64 1.2 | vc = no | notes = rice only to see the cutscenes, on gl the cutscenes are broken, somewhat needs overclock for smooth performance }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes 2 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes =  needs cpu clock divider for full speed to use alongside vwii overclock for   less framedrops.  }}&lt;br /&gt;
{{ N64 | name = Asteroids Hyper 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Normal game tested only, works with rice or gl The unlock of the original asteroids game does not display the ship nor the asteroids, normal game plays perfectly. }}&lt;br /&gt;
{{ N64 | name = Automobili Lamborghini | region = USA | status = Works | ver = Wii64 1.2 | vc = no | notes =  rice tested, gl works as well. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie - Banjo to Kazooie no Daibouken | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Unlocked every world. Minor graphical issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = USA | status = Works | ver = Not64 20210820 | vc = no | notes = Works perfectly fine needs fb textures for pause menu. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = On Rice the first cutscene after the door closes might take up to 30 seconds to continue, both rice and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu, main menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie: Jiggies of Time | region = USA | status = Works | ver = Not64 | vc = no | notes = Reached 100%, and beat the game, Slowdown can happen in more complex areas, although not unplayable. same gfx glitches as og Banjo Kazooie, and turn on FB textures for correct pause menu&#039;s. NOTE: Save States crash the game upon state load attempt. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = AUS | status = works | ver = wii64 1.2 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii.}}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = USA | status = works | ver = Not64 20210820 | vc = no | notes = Need fb textures or the map is white. the game will drop about 10 frames when rendering a lot of things. The screen will flash white once during cutscenes. }}&lt;br /&gt;
{{ N64 | name = (In-Fisherman) Bass Hunter 64 | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = Rice blackscreens ingame after flashing colors, on Gl if you turn on fb textures it works perfectly.}}&lt;br /&gt;
{{ N64 | name = Bassmasters 2000 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Rice or not64  the game runs abit slow and needs Cpu Clock divider set to 1 and vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Batman Beyond: Return of The Joker  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice rice runs better than gl. }}&lt;br /&gt;
{{ N64 | name = Batman Of The Future: Return of The Joker  | region = EUR | status = Works | ver = wii64 1.2 | vc = no | notes = rice runs better than gl. }}&lt;br /&gt;
{{ N64 | name = Battletanx | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it. }}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = EUR | status = Works | ver = Not64 20210829 | vc = no | notes = seems perfect.}}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = USA | status = Doesn&#039;t Work | ver = Not64 20210829 | vc = no | notes = Black screen on startup. Pal version boots and plays perfectly though. }}&lt;br /&gt;
{{ N64 | name = Battlezone: Rise of the Black Dogs | region = USA | status = works | ver =wii64 1.2| vc = no | notes = Gl blocks the map with the background so you cant see the map, rice shows the map correctly but the cockpit view keeps disapearing under the map itself , doesnt affect gameplay tough. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = EUR | status = Works | ver = wii64 1.2| vc = no | notes = rice runs better since it has fixed trees and sky while gl doesnt, both are playable tough. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = USA | status = Works | ver = wii64 1.2| vc = no | notes =  rice runs better since it has fixed trees and sky while gl doesnt, both are playable tough. }}&lt;br /&gt;
{{ N64 | name = Big Mountain 2000 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Bio F.R.E.A.K.S. | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice runs better you can see the loading screens and such on gl you only see the loading screen light, both do work tough. }}&lt;br /&gt;
{{ N64 | name = Blast Corps | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested seems to play well }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = EUR | status = Works | ver = Not6420210820 | vc = no | notes = Runs well with very minor graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested seems to work well. }}&lt;br /&gt;
{{ N64 | name = Body Harvest | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = when crossing bridges or climbing mountains there is some hit detection error and you get  stuck so its unplayable. }}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = EUR | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = DANGER!!; You get an internal Black screen during the intro, it will go away after clicking A or START. Now it will begin at world select screen. Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC (Mupen64Plus Only).}}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = USA | status = Doesn&#039;t Work | ver = Wii64 1.1 | vc = no | notes = DANGER!; The game freezes and shows a black screen after the Green Garden&#039;s Stage 4. Black screen after pressing start in intro to see menu! Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC.}}&lt;br /&gt;
{{ N64 | name = Bomberman 64: The Second Attack! | region = USA | status = issues | ver = wii64 1.2  | vc = no | notes = menu cant be seenpress A and wait until you are ingame, ingame everything seems ok except you cant read dialogue tough. }}&lt;br /&gt;
{{ N64 | name = Bomberman Hero | region = USA | status = Works | ver = wii64 1.2  | vc = Yes | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Bottom of the 9th | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = When entering matches it might be some slowdown when the league flag shows up but ingame its all good  rice or gl seems the same. }}&lt;br /&gt;
{{ N64 | name = Brunswick Circuit Pro Bowling | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = rice works perfectly, gl has alot of graphical issues. }}&lt;br /&gt;
{{ N64 | name = Buck Bumble | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = rice or gl. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 2: Arcade edition | region = USA | status = works | ver = wii64 1.2  | vc = Yes | notes = Rice only, on gl you cant see the cursor to shoot so you have no idea where you are aiming on gl.. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 3 DX | region = EUR | status = Works | ver = wii64 1.2  | vc = Yes | notes = rice tested, just press A and start until you skip the blackscreen logos intro. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 99&#039; | region = USA | status = Works | ver = wii64 1.2  | vc = Yes | notes =Rice or gl.  }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = California Speed | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice tested-Plays perfect with some tiny graphics glitches on 2d textures but nothing that affects anything. }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes =  fullspeed only on wiiu with not64, needs vwii overclock and Cpu divider set to 1 for full speed the  menu is abit  too dark.On wii64 1.2 rice is missing alot of textures and glide works fine altough slow, wii64 needs to port not64 cpu clock divider for full speed on wiiu. }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes =  fullspeed only on wiiu with not64, needs vwii overclock and Cpu divider set to 1 for full speed the  menu is abit  too dark.On wii64 1.2 rice is missing alot of textures and glide works fine altough slow, wii64 needs to port not64 cpu clock divider for full speed on wiiu. }}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Crashes with music play after intro movie. }}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Crashes with music play after intro movie. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = EUR | status = Doesn&#039;t Work  | ver =wii64 1.2| vc = no | notes = Code dump. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = USA | status = Doesn&#039;t Work  | ver =wii64 1.2| vc = no | notes = Code dump. }}&lt;br /&gt;
{{ N64 | name = Center Court Tennis| region = EUR | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested if it says to remove controller pak go to settings and chooose rumble pak in pak management and restart the rom. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist 2 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = Seems to play perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Charlie Blast&#039;s Territory | region = USA | status =  Works | ver =wii64 1.2| vc = no | notes =works on glide and rice but seems its abit better on glide. }}&lt;br /&gt;
{{ N64 | name = Chip-8 interpreter | region = USA | status = Doesn&#039;t Work | ver =not64 | vc = no | notes = Code dumps immediately on Interpreter. Black screens on Recompiler. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; This is a regress. The game works well on my PC. }}&lt;br /&gt;
{{ N64 | name = Chopper Attack | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Clay Fighter 63 1/3 | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = works on glide only, on rice its all black.. }}&lt;br /&gt;
{{ N64 | name = Clay Fighter Sculptor&#039;s Cut | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = works better on glide on rice its abit too dark. }}&lt;br /&gt;
{{ N64 | name = Command &amp;amp; Conquer 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested seems to work fine. Turn wiiu nand page to on for better consistency. }}&lt;br /&gt;
{{ N64 | name = Conker&#039;s Bad Fur Day | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Works well, FB textures highly recommened but not required. &#039;&#039;&#039;Audio Speed Limit MUST be set to DL to prevent hanging.&#039;&#039;&#039; Frames may drop a bit but still playable and will lock up on start, as well as certain cutscenes just wait for it to resume, should take 30 secs to a minute . }}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; Exotica | region = USA | status = issues| ver =wii64 1.2| vc = no  | notes = on glide the same texture gets repeated all over on rice its correctly textured but it keeps flashing random textures all over.}}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; USA | region = USA | status = works | ver =wii64 1.2 | vc = Yes | notes =Rice tested its playable but it can lag abit and making music lag ashwell, it need wii overclock t o fix the framerops and run fullspeed everytime.. }}&lt;br /&gt;
{{ N64 | name = Cruisn World | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =  rice tested }}&lt;br /&gt;
{{ N64 | name = Custom Robo V2 | region = JAP | status = Issues | ver = | vc = Yes | notes = The gameplay is fine, yet there are very many graphical issues such as black or glossed textures.  }}&lt;br /&gt;
{{ N64 | name = CyberTiger | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested, some texture error on golfers face ingame but tahts about it. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Dance Dance Revolution - Disney Dancing Museum | region = JAP | status = Doesn&#039;t Work | | ver =Not64 20150205 | vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Dark Rift | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = rice and glide hangs after first lgo, unsuported microcode? }}&lt;br /&gt;
{{ N64 | name = DeadlyArts | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Densha de Go! 64 | region = JAP | status = Doesn&#039;t Work | | ver =Not64| vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Derby Stallion 64  | region = JAP | status = Works | | ver =Not64 | vc = no | notes = Minor graphic glitches when passing trough the menus and some track textures here and there. }}&lt;br /&gt;
{{ N64 | name = Destruction Derby 64 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested runs fine some framedrops here and there needs vwii overclock for always full speed but workss well as is. }}&lt;br /&gt;
{{ N64 | name = Dezaemon 3D  | region = JAP | status = Issues | | ver =Not64  | vc = no | notes = Plays perfectly but some textures are messed up including your own ship and manny enemys. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice is a mess full of stretched tvertices, on glide it works aparently perfectly on normal adventure mode,on adventure two(mirrored tracks) is unplayable due to a huge graphical glitch and inverted controls. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = Rice is a mess full of stretched tvertices, on glide it works aparently perfectly on normal adventure mode,on adventure two(mirrored tracks) is unplayable due to a huge graphical glitch and inverted controls. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =Not64 20210817  | vc = no | notes = Works perfectly fine. Adventure two now playable without graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =Not64 20210817  | vc = no | notes = Works perfectly fine. Adventure two now playable without graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Donald Duck - Goin&#039; Quackers | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice seems to work perfectly but, if you talk to louie or professor you get stuck in an infinite conversation, the game itself plays perfectly besides this issue on intrepreter you can finish the conversations. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Tarzan | region = USA | status = Doesn&#039;t Work| ver =wii64 1.2 | vc = no | notes = black screen on bootboth plugins and both cores. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = USA | status = Issues | ver = Not64 20210829  | vc = no | notes = Camera is constantly trying to zoom on recenter. A prior still image of gameplay may flash over the screen, pause/unpause can clear it.}}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = Work perfectly fine with the exception of the map, its blank. Also can be hard to see in unlit areas}}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = WORKS ON GLIDE: tiny graphical glitch at the start of the missions move foward afew steps and then the game is perfect, need to assign c stick-left and right to other buttons besides an analog stick because you need to press both buttons at the same time to save and load(recomend x,y) on rice the 2d textures dont go away, if you put the map up it will never go away same for moving up and down on the menu the skulls dont go away wich does not happen on normal rice on mupen 64 0.5.1.  }}&lt;br /&gt;
{{ N64 | name = Doraemon - Mittsu no Seireiseki | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches but ingame text boxes cant be seen, game plays perfectly otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 2 - Hikari no Shinden | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches you cant see the pause menu among other text, game plays perfect otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 3 - Nobi Dai no Machi SOS! | region = JAP | status = Doesn&#039;t work | | ver = Not64| vc = no | notes = hangs after first logo screen. }}&lt;br /&gt;
{{ N64 | name = Doubutsu no Mori (Animal Forest) | region = JAP | status = works | | ver =Not64  | vc = no | notes =  Semms to work perfectly. }}&lt;br /&gt;
{{ N64 | name = Dr. Mario 64 | region = USA | status = Issues | ver =Not64 20200609 | vc = no | notes = Some gfx glitches. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = EUR | status = works | ver =wii64 1.2| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = USA | status = works | ver =wii64 1.2| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Duck Dodgers Starring Daffy Duck | region = USA | status = Works | region = USA | ver =wii64 1.2| vc = no | notes = works perfectly on rice, might need vwii overclock to reduce framedrops. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem 64 | region = USA | status = Issues | ver =wii64 1.2| vc = no | notes =  on glide menu is unusable and bad render and texture errors, objects apear over other textures and duke weapon and life gauge is totaly white.on rice everything is textured correctly but the screen flashes white every or so seconds once you move also the same 2d objects items and enemys apear infront of 3d ones. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem Zero Hour | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = Lags abit on rice or glide needs cpu divider ported from not 64 set to 1 and vwii overclock for full speed and less frame drops. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates. }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = EUR | status = Works |  ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates.  }}&lt;br /&gt;
{{ N64 | name = ECW Hardcore Revolution | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = seems to play perfect on rice }}&lt;br /&gt;
{{ N64 | name = Eikou no Saint Andrews | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Major graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Letter Adventure | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = minor gfx glitches }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Number Journey | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = minor gfx issues. }}&lt;br /&gt;
{{ N64 | name = Excitebike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Seems to run fine on rice. }}&lt;br /&gt;
{{ N64 | name = Extreme-G | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = works fine on rice }}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = USA | status = Works | ver = Not64 20200524 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = EUR | status = works | ver = Not64 20200524 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = F-1 Pole Position 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix II | region = EUR | status = Works | ver =wii64 1.2 | vc = no| notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = EUR | status = Works | ver = wii64 1.2 | vc = yes | notes = rice tested.Near perfect some graphic problems like the cars not being rendered perfectly.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectly fine.}}&lt;br /&gt;
{{ N64 | name = F1 Racing Championship | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Famista 64 | region = JAP | status = issues | ver = Not64 20150205 | vc = no | notes = game runs perfectly expect when your batting or throwing the ball, all you see is the players and the ball all rest is black.}}&lt;br /&gt;
{{ N64 | name = FIFA - Road to World Cup 98 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = needs vwii overclock for full speed or else its abit laggy.}}&lt;br /&gt;
{{ N64 | name = FIFA 99 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = FIFA Soccer 64 | region = USA | status = works | ver =Not64 | vc = no  | notes = rice tested, needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny 2 | region = USA | status = Works| ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = EUR | status = works| ver =wii64 1.2 | vc = no | notes =rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fire Electric Pen | region = JAP | status = issues | ver = Not64 | vc = no | notes = game itself seems to work OK, but you can&#039;t see anything else.}}&lt;br /&gt;
{{ N64 | name = Flying Dragon | region = USA | status = works| ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Forsaken 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested pretty much perfect.}}&lt;br /&gt;
{{ N64 | name = Fox Sports College Hoops &#039;99 | region = USA | status = works | ver =wii64 1.2 | vc =no  | notes = rice tested,Seems to work ok with minor graphical glitches.}}&lt;br /&gt;
{{ N64 | name = Fushigi no Dungeon - Fuurai no Shiren 2 | region = JAP | status = works | ver = Not64 20150205 | vc = no | notes = Needs FB textures ON, minor graphical glicthes when switching maps.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = GameShark Pro V2.0 | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.3 | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = Ganbare Goemon - Mononoke Sugoroku | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen with bad sound looping after pressing start, can&#039;t exit the loader.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = EUR | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = USA | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Getter Love!! Cho Renai Party Game | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Game seems to work fine but you can&#039;t see any menu options.}}&lt;br /&gt;
{{ N64 | name = Gex 64 Enter the Gecko | region = USA | status = Works | ver =Not64 20150205 | vc = no | notes = Does not start in Dynarec, use intrepretor and after the game starts switch to dynarec and it works perfectly. Doesn&#039;t save state or quick save; to enable quick save you must edit the game with HexEditor and remove the &amp;quot;colon&amp;quot; symbol (:) and replace it with a space.}}&lt;br /&gt;
{{ N64 | name = Gex 3 Deep cover Gecko | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ N64 | name = Goemon&#039;s Great Adventure | region = USA | status = Doesn&#039;t Work | ver = Not64 20210829 | vc = no | notes = Only runs (very slowly) in interpreter mode, in Dynarec mode it blackscreens after character selection.}}&lt;br /&gt;
{{ N64 | name = Golden Nugget 64 | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Completed the game on easy mode. Some graphical glitches.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye X | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Too many bots can cause some slowdown. Turn on FB Textures to avoid flashing white screen while playing split screen but this tends to lock up the game. }}&lt;br /&gt;
{{ N64 | name = GT 64 - Championship Edition | region = USA | status = Issues | ver =not64 20200518 | vc = no | notes = Needs FB textures ON  , the menu is invisible so you don.t know what you&#039;re choosing, in-game it seems to work fine.ON wii64 1.2 rice menu works fine but ingame all you see is the background. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Hamster Monogatari 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Major graphical glicthes and slowdown impossible to  understand anything.}}&lt;br /&gt;
{{ N64 | name = Hanafuda 64 - Tenshi no Yakusoku | region = JAP | status = Works | ver =Not64 20150205 | vc = no | notes = seems to play perfectly.}}&lt;br /&gt;
{{ N64 | name = Harvest Moon 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Heiwa Pachinko World 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Menu is invisible and screen keeps going full black screen and then rendered and since you can see the menus its impossible to play.}}&lt;br /&gt;
{{ N64 | name = Hercules The Legendary Journeys | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = works on glide or rice, needs vwii overclock for a more smooth framerate.}}&lt;br /&gt;
{{ N64 | name = Hexen | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = it works on rice, just keep pressing A and start when loading levels since it takes about 20+ seconds of blackscreen, there is a black square around your weapon texture and the map cant be seen besides that seems ok.}}&lt;br /&gt;
{{ N64 | name = Hey You, Pikachu! | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2 | vc = no | notes = Unsupported N64 Microphone. Unplayable}}&lt;br /&gt;
{{ N64 | name = Hot Wheels Turbo Racing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = nees vwii overclock for a smoother framerate.}} &lt;br /&gt;
{{ N64 | name = Hybrid Heaven  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works.}} &lt;br /&gt;
{{ N64 | name = Hydro Thunder | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = the nromal common U! version of this game is a bad dump on most websites. still both the correct dump and pal dump blackscreen and freeze on boot. }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ide Yosuke no Mahjong Juku | region = JAP  | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = black screen garbled sound and if you press start it will freeze.}}&lt;br /&gt;
{{ N64 | name = Iggy&#039;s Reckin&#039; Balls | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Game  freezes after &#039;Iguana&#039; logo appears}}&lt;br /&gt;
{{ N64 | name = In-Fisherman Bass Hunter 64 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Rice blackscreens ingame after flashing colors, on Glide if you turn on fb textures it works perfectly..}}&lt;br /&gt;
{{ N64 | name = Indiana Jones and the Infernal Machine | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes =lots of random numbers on screen missing microcode for this game..}}&lt;br /&gt;
{{ N64 | name = Indy Racing 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer &#039;98 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.might Need FB textures ON ingame to stope the ocasional flash.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 64 | region = USA  | status = Issues | ver =wii64 1.2 | vc = no | notes = on rice there is alot of texture erros on menu and ingame on the players themselves but works out ok once its ingame, on glide you need fb textures to see menu without flashing, but once you are ingame the grass is blackish and it will lash alot unless you turn fb textures off and it will still flash sometimes..}}&lt;br /&gt;
{{ N64 | name = International Track &amp;amp; Field 2000 | region = USA  | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Jeopardy! | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = glide works perfect rice has textures issues.. }}&lt;br /&gt;
{{ N64 | name = Jeremy McGrath Supercross 2000 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Jet Force Gemini | region = USA | status = Issues | | ver =wii64 1.2 | vc = no | notes = it works perfectly ingame on rice but keeps strettching  graphics but start menu and shaodows appear okay besides the constant stretch,the cutscenes are all messed up tough with vertice streetching left and right, on glide it flash alot  if you turn on fb textures it stops flashing but once you hit start you will never see the ingame levels again even if you turn fb textures off.}}&lt;br /&gt;
{{ N64 | name = John Romero&#039;s Daikatana | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ken Griffey Jr.&#039;s Slugfest  | region = USA | status = works | ver =Not 64 | vc = no | notes = need to use vwii overclock and then on the cpu clock divider choose the 3, this game needs less ticks  to run better.with overclock and cpu devider you get ingame between 0.9 and 1x speed its playable imo.}}&lt;br /&gt;
{{ N64 | name = Killer Instinct Gold V1.2 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = on rice it will crash mid fight after afew moves and some texture errors, glide has the same texture erros on menus and CCS and sky but works preety fine besides that&lt;br /&gt;
}}&lt;br /&gt;
{{ N64 | name =King Hill 64: Extreme Snowboarding | region = JAP | status = Issues | ver =Not64 | vc = no | notes = Japanese version of &#039;Twisted Edge&#039;. Darkened select menus and homescreen. No sound. Otherwise plays perfectly.}}&lt;br /&gt;
{{ N64 | name = Kirby 64: The Crystal Shards  | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes = rice or glide Game works perfectly except that the HUD in-game does not update so you won&#039;t be able to see how much HP you have or your power icon since the display on the HUD only updates once you transition each level part. Besides that, works perfectly.}}&lt;br /&gt;
{{ N64 | name = Knife Edge: Nose Gunner | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Game plays too fast with every speed option; The speed limitator doesn&#039;t work. Minor errors on the menu text. Besides that the game runs perfectly but due to the speed its unplayable.}}&lt;br /&gt;
{{ N64 | name = Knockout Kings 2000 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Kobe Bryant&#039;s NBA Courtside  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works better on glide you can see character names ingame.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Ocarina of Time - Zelda no Densetsu - Toki no Ocarina | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Completed the game. Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up.}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = USA | status = Works | ver = | vc = yes | notes = It is slow, but other than that it works perfect }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = EUR | status = Works | ver = | vc = yes | notes = Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time: Master Quest  | region = USA | status = Works | ver = | vc = no | notes = Works but graphic gets glitched sometimes and sound can get garbled at times. |version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, Legend of Peach | region = USA | status = works | ver = Not64 20171009 | vc = no | notes = Plays great on not64 with minor slowdowns in certain areas of bob omb battlefield, sun texture is also slightly broken, no other issues. Rice has some gfx issues in the pause menus as well as occasional moments of exploding verticies}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Majora´s Mask - Zelda no Densetsu - Mujura no Kamen | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = Completed the game. Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = EUR | status = Issues | ver = | vc = yes | notes = Works fine with some graphical inconvenience.Sometimes depending which setting you use,the speed of everything is increased by like 10x. Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time. &#039;&#039;&#039;Be sure to use the save/loading feature from the emulator! The game freezes a lot with the latest versions!&#039;&#039;&#039; }} &lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = USA | status = Issues | ver = | vc = yes | notes = Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask Preview Demo | region = USA | status = Works | region = USA | ver = | vc = no | notes = Runs perfectly. Sky texture is missing, location name display is in one shade of purple, Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = EUR | status = issues | ver = | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lode Runner 3D | region = USA | status = works | ver = wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = EUR | status = Works| | ver = wii64 1.2| vc = no | notes = missing text on menu perfect ingame rice tested.}}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = USA | status = works | | ver = Wii64 1.2 | vc = no | notes = cant see the menus but its perfect iname rice tested.}}&lt;br /&gt;
{{ N64 | name = Madden Football 64 | region = USA | status = Doesn&#039;t work | | ver = wii64 1.2| vc = no | notes =rice tested blackscreens after logos.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 99 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2000 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2001 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2002 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = EUR | status = Doesn&#039;t Work | | ver = wii64 1.1| vc = no | notes = &#039;&#039;&#039;uCode support is missing.&#039;&#039;&#039; The Game won`t boot. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Major League Baseball Ft. Ken Griffey Jr. | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested seems tow work fine needs vwii overclock for decent speed.}}&lt;br /&gt;
{{ N64 | name = MAME 64 beta 3 | region = USA | status = works | | ver = not64| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Mario Golf  | region = USA | status = Issues | ver = Not64 | vc = yes | notes = Menu and HUD are great. Missing images of tracks on course select screen. Graphical glitches of course on intro before playing. Audio and gameplay slowdowns. Play with FB Textures on.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works excellent. Unlocked the mirror mode.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = USA | status = Works | ver = Not64 20150205 | vc = yes | notes = Works excellent. Sometimes Versus races will run extremely fast}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.Face Lift Mini-Game not playable unless you turn off FB textures, but you&#039;ll have to deal with the screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = works as expected. Minor screen flashes when in game (very minor than in Wii64 1.2), but it&#039;s playable. FB textures recommended in order to stop screen flashes, but not required. &#039;&#039;&#039;The CPU clock divider MUST be set in x1, otherwise the screen flashes will get worsen.&#039;&#039;&#039; Face Lift mini-game not playable unless you turn off FB textures, but you&#039;ll have to deal with these minor screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 2  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = EUR | status = works | ver = Wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Story  | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Mario Tennis  | region = USA | status = issues | ver = wii64 1.2| vc = yes | notes = on rice everything seems fine but it stil freezes after serve but music keeps sounding on dynarec it works fine on intrepreter.}}&lt;br /&gt;
{{ N64 | name = Megaman 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = runs almost perfectly, you can&#039;t see the 1,2,3 start but besides that seems perfect on glide. FB textures highly recommended but not required.}}&lt;br /&gt;
{{ N64 | name = Micro Machines 64  Turbo | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = works fine}}&lt;br /&gt;
{{ N64 | name = Midway&#039;s Greatest Arcade Hits Vol. 1 | region = USA | status = issues | ver = wii64 1.2 | vc = no | notes = on rice besides some gfx issues some games are playable like joust and defender but other games like tapper and spy hunter play at 1.5 fps.}}&lt;br /&gt;
{{ N64 | name = Mike Piazza&#039;s Strike Zone| region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works fine}}&lt;br /&gt;
{{ N64 | name = Milo&#039;s Astro Lanes  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Mischief Makers  | region = USA | status = Works | ver = Not64 20210829 | vc = no | notes = has a border of white and grey around game screen but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Mission Impossible  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed, sometimes it drops afew frames.}}&lt;br /&gt;
{{ N64 | name = Monaco Grand Prix - Racing Simulation 2  | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = one of the view modes glitches the rest seem to work fine rice tested..}}&lt;br /&gt;
{{ N64 | name = Monopoly  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Monster Truck Madness 64 | region = USA | status = issues | ver = not64 | vc = no | notes = Cant see any text on menus or car selection, ingame seems fine except you can see the timer or your overal  position, but it plays fine..}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat 4  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice ested. HUD disappears at the start of each round}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Mythologies: Sub-Zero  | region = USA | status = Works | ver = Wii64 1.2 | vc = no | notes = rice tested seems fine except you cant see how much health you got on your  health bar.}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Trilogy  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested Works perfectly.}}&lt;br /&gt;
{{ N64 | name = MRC: Multi Racing Championship  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Ms. Pac-Man: Maze Madness  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = RICE dynarec smooth gameplay but crashes constantly when entering on buildings or open world areas, on Glide has lots of missing textures and also crashes like on Rice.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = JAP | status = Issues | ver = | vc = no | notes = Runs in pure interpreter mode.  After Intro cutscene there is a long load time, and entering and exiting doors take awhile.  There was slowdown that cut the game&#039;s speed in half, as well as there being quit a few messed up textures, and on top of all that the Goemon model doesn&#039;t load, only his shadow}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = EUR | status = Issues | ver = | vc = no | notes = Game only runs on pure interpreter mode. Runs slower than it should (0.6x - 0.8x) although if you deactivate audio, it will sometimes run between 1.0x - 1.2x.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2 | region = JAP | status = Issues | ver = | vc = no | notes = Many graphics on start screen appear awkwardly; game only runs under pure intrpt mode it appears}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Nagano Winter Olympics &#039;98 | region = USA | status = works | ver = wii64 1.2| vc = no | notes =rice tested.}}&lt;br /&gt;
{{ N64 | name = Namco Museum 64 | region = USA | status = Issues | ver = wii64 1.2| vc = no | notes =on glide everything works except galaga wich crashes as soon as you shoot but all other games work fine.}}&lt;br /&gt;
{{ N64 | name = NASCAR 2000 | region = USA | status = works | | region = USA | ver = wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NASCAR 99 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NBA Courtside 2 - Featuring Kobe Bryant | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Hangtime | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = only works on rice.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;98 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 2000 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 99 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA live 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA live 99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA Showtime - NBA on NBC | region = USA | status = doesn&#039;t work | ver = wii64 1.2| vc = no | notes = crahs emulator on boot.}}&lt;br /&gt;
{{ N64 | name = Neon Genesis Evangelion  | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Missing some text,  graphics and HUD during gameplay but playable. It works best with FB Textures On.}}&lt;br /&gt;
{{ N64 | name = New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =works fine.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2000 | region = USA | status =  Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2001 | region = USA | status = Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz Special Edition | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =seems fine.}}&lt;br /&gt;
{{ N64 | name = NHL 99 | region = USA | status = Works | ver = Not64 | vc = no | notes = Slight sound glitches and flashing pause menu. Character names messed up. Use: Dynarec; 2xSal Tex ON; FB Textures OFF; Audio Speed Limit VI, Audio Scale Pitch NO.}}&lt;br /&gt;
{{ N64 | name = NHL Blades of Steel &#039;99| region = USA | status = Works | ver = Not64 | vc = no | notes =Works fine on Dynarec, with minor graphics issues like black ice patches at faceoffs, but ice is normal during icetime.}}&lt;br /&gt;
{{ N64 | name = Nightmare Creatures | region = USA | status =  Works | ver = wii64 1.2| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.}}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = EUR | status = Works | ver = wii64 1.2| vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = O.D.T. (Prototype) | region = USA | status = Works | ver = | vc = no | notes = Minor slowdown, and very minor graphic glitches. Appears fully playable!}}&lt;br /&gt;
{{ N64 | name = Off Road Challenge | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes =rice version seems to run the fastest, glide version/not64 need vwii overclock to run smoothly at full speed.}}&lt;br /&gt;
{{ N64 | name = Ogre Battle 64 | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes =rice version for correct textures.}}&lt;br /&gt;
{{ N64 | name = Olympic Hockey Nagano &#039;98 | region = USA | status = Works | ver = Not64 20200514 | vc = yes | notes =runs fine}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = EUR | status = Issues  | ver =Not64 20200514| vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = EUR | status = Issues | ver =Not64 20200514 | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = EUR | status = Doesn&#039;t Work | ver =wii64 rice | vc = yes | notes = &#039;&#039;&#039;Major Flickering.&#039;&#039;&#039; Good Audio. USA version runs and has minor flicker. Use Wii64 beta 1.1 &amp;quot;Honey&amp;quot; version boots and fails immediately after entering castle in the intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = USA | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Penny Racers | region = USA | status = Works | | ver =Not64 20200514| vc = no | notes =seems ok.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = JAP | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Completed every mission on highest difficulty.needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Combat simulator works well. needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Pilotwings 64  | region = USA | status = works | | ver = wii64 1.2  | vc = no | notes =Rice seems to work fine, might need vwii overclock for performance boost.}}&lt;br /&gt;
{{ N64 | name = Pocket Monsters Stadium | region = jap | status = Doesn&#039;t Work | | region = JAP |ver = | vc = no | notes = I get an Code Dump Error after booting. Unplayable}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = EUR | status = works |  ver = wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = USA | status = Works |  ver = Wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = not64 20200514| vc = yes | notes = Playable. Camera will NOT move during intro. ingame and pictures are not visible makes it difficult to see. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = wii64 rice| vc = yes | notes = Runs. Camera will NOT move during intro. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Doesn&#039;t Work | region = EUR | ver = not64 20200514| vc = yes | notes = No camera shown to be moment on both screens. Graphic glitches but that it so immediately makes the 98% unplayable. Same problematic issue as USA.}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium | region = EUR | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium 2 | region = USA | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Polaris Snocross  | region = USA | status = works | | region = USA | ver = Wii64 1.2 | vc = no | notes =needs rice version, very minor gfx issues  very playable.}}&lt;br /&gt;
{{ N64 | name = Power League 64  | region = JAP | status = Doesn&#039;t Work | |ver = Not64 | vc = no | notes = Can&#039;t see players or stadium. Background (Black sky with stars) covers screen.}}&lt;br /&gt;
{{ N64 | name = Powerpuff Girls: Chemical X Traction | region = USA | status = issues | | ver =Not64| vc = no | notes = some parts of the Bodies are trasparent but still  playable. Full Speed. Good Audio. Working. Used with both builds}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = USA | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = EUR | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Premier Manager 64 | region = usa | status = works | ver = Not64 20200514 | vc = no | notes = seems fine.}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo 4: Puyo Puyo Party | region = USA | status = Doesn&#039;t Work |  ver = | vc = no | notes =Does not load}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo Sun 64 | region = JAP | status = Works | ver = | vc = no | notes = Works Perfectly}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Quake 64  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes =Some Flickering. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Quake II  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes = can see onjects and enemies trough walls and floors, needs fb textures to be on.}}&lt;br /&gt;
{{ N64 | name = Quest 64  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes =seems to work fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Rakuga Kids | region = EUR  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Slow load times, other than that it&#039;s flawless!}}&lt;br /&gt;
{{ N64 | name = Ralley Challenge 2000  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Just a bit slow on the loading time}}&lt;br /&gt;
{{ N64 | name = Rampage 2: Universal Tour  | region = USA | status = Works | ver = Not64 20200524| vc = no | notes = seems ok.}}&lt;br /&gt;
{{ N64 | name = Rampage World Tour  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Very minimal graphical issues}}&lt;br /&gt;
{{ N64 | name = Rat attack | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = crash&#039;s on boot on both dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | region = EUR | ver = wii64 1.2| vc = no | notes = on glide/not64 you cant see dialog, on Rice version you can see the dialog, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Razor Freestyle Scooter  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = FB textures ON seems to Work fine. }}&lt;br /&gt;
{{ N64 | name = Re-Volt | region = USA | status = works | ver = not64 20200514 | vc = no | notes = seems to run well, might need vwii overclock to always maintain fullspeed.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes =rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing Round 2  | region = USA | status = works | ver = wii64 1.2| vc = no | notes =  rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Resident Evil 2 | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = Glitched up Game. You can hear the Audio sample plays. Unplayable. This is a regress. Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Ridge Racer 64  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Small Graphics Issues like front car bumper on cutscenes.on wii641.2 rice textures are all correct but every like 30 seconds for split second you see  afew loose vertices, almost unoticable, pick what you think its best.}}&lt;br /&gt;
{{ N64 | name = Road Rash 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Roadsters Trophy  | region = USA | status = Works | ver = wii641.2 | vc = no | notes = rice version,cars in menus are shaded way too dark but seems to work fine ingame.}}&lt;br /&gt;
{{ N64 | name = Rocket: Robot on Wheels  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Almost Perfect, small slowdown when in large environments needs vwii overclock for always full speed.}}&lt;br /&gt;
{{ N64 | name = Rockman EXE Dash 64: Hagane no Boukenshin | region = JAP | status = works || ver = wii64 rice | vc = no | notes = runs find }}&lt;br /&gt;
{{ N64 | name = Rugrats Scavanger Hunt  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rugrats in Paris: The Movie  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rush 2: Extreme Racing USA | region = USA | status = Works | ver = not64 20200514| vc = no | notes = sky sometimes overlaps the track, if glitch issues in game, just change camera angle}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = S.C.A.R.S.: Super Computer Animal Racing Simulator | region = USA | status = Issues | ver = Not64 20200514 | vc = no | notes =   Some color issues (tinted red in some parts of the tracks. Runs perfectly without glitches or lags. Sound is also perfect. runs best on wii641.2 rice but still color issue.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: 2049  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Runs great.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus..}}&lt;br /&gt;
{{ N64 | name = Scooby Doo: Classic Creep Capers  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Working perfectly.}}&lt;br /&gt;
{{ N64 | name = Shadowgate 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice pluggin only., minor gfx issues very playable.}}&lt;br /&gt;
{{ N64 | name = Shadow Man | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Slow loading when transitioning to other areas. Minor graphical glitches, sometimes life meter displays incorrectly, or the HUD will disappear. (I think this happens when you have more than 5 units of life and there&#039;s a lot of things on the screen) Has a rare tendency to randomly lock up every once in a while. This occurs most notably in the second visit to the Engine Block in the Asylum. Restart the game until it stops and you should be fine, only works correctly on wii64 on not64 once you free a soul the game crashes.}}&lt;br /&gt;
{{ N64 | name = Sim City 2000| region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Sin and Punishment  | region = USA | status = Issues | | ver = | vc = yes | notes = Minor glitches but mostly works}}&lt;br /&gt;
{{ N64 | name = Smash Remix 0.9.7  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = use rice pluggin, runs full speed and all custom stages load correctly however several of the vanilla stages such as dreamland and mushroom kingdom have gfx glitches like warped trees/pipes and broken pond textures. Not64 loads all vanilla stages correctly however several custom stages are missing textures, and the framerate is slightly choppy}}&lt;br /&gt;
{{ N64 | name = SNES 9x Alpha | region = | status = | | ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Snowboard Kids  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to work perfectly}}&lt;br /&gt;
{{ N64 | name = Snowboard Kids 2  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Works perfectly}}&lt;br /&gt;
{{ N64 | name = South Park | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = Game has some  small graphical issues: See-through walls when near a building or object; Random colour or skin will block first-person view if you stop moving sometimes; Occasional 1-sec lags. Still, very playable game.}}&lt;br /&gt;
{{ N64 | name = South Park Rally  | region = USA | status = works | | ver = not64 20200518 | vc = no | notes = runs fine but has some minor texture issues on the track ground.}}&lt;br /&gt;
{{ N64 | name = South Park: Chef&#039;s Luv Shack | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes =  Game starts and runs at normal speed. Only issue is it&#039;s missing some objects and sprites while in-game. Playable, but , not enjoyable unless you like only to awnser the questions. }}&lt;br /&gt;
{{ N64 | name = Spider-Man | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice only, seems to run well.}}&lt;br /&gt;
{{ N64 | name = Space Invaders | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Space Station Silicon Valley  | region = USA | status = Doesn&#039;t Work | | ver = Not64 20210829 | vc = no | notes = Not drawing head and limb polygons. Stack dump screen upon moving into the first sheep.}}&lt;br /&gt;
{{ N64 | name = StarCraft 64  | region = USA | status = Doesn&#039;t Work | ver =not64 20200609 | vc = no | notes =  Major Graphics Issues, unplayable ingame.}}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Unlocked expert mode. Game runs fine. }}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectyl fine. }}&lt;br /&gt;
{{ N64 | name = Star Soldier: Vanishing Earth  | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Starshot-Space Circus Feber | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Stunt Racer 64  | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = dsi error on boot dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Super Bowling 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = only shows correct graphics on Rice.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Racer  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = Playable, has small graphical glitches, toggling into first person or go to the farthest zoom out to minimize up close missing textures,the amount it disapears on the other 2 viewmodes depends on the character vhecile, some work on all  visual modes others have some parts of their ships missing in and out, othgerwise seems perfect, speaiclay with first person or farthest zoom for all racers.cant see racers on the menus also.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Battle For Naboo  | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron (V1.1)| region = EUR | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Shadows Of The Empire | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = RICE tested :main menu and some camera angles wich in vehicle and walking mode make the screen flash contantly but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Supercross 2000  | region = USA | status = Issues | region = USA | ver = Not64 20200514 | vc = no | notes = full of gfx glicthes, wii64 1.2 rice has less gfx glitches still messy but can be playable on rice.}}&lt;br /&gt;
{{ N64 | name = Superman 64  | region = USA | status = works | region = USA | ver = Not64 20200514 | vc = no | notes = Runs at normal speed in dynarec mode. Sky is fucsia/pink. Other than that, game very playable. On Rice sky has no refresh rate, causing duplicating images to cover the whole skybox, making it very difficult to play}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = JAP | status = Works | ver = Not64 20200514 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 - Shindou Editon | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = Works | region = USA | ver = not64 20200514| vc = yes | notes = &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Chaos Edition 1.3 | region = USA | status = Works | region = USA | ver = Not64 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 Multiplayer 1.3 | region = USA | status = Works | region = USA | ver = | vc = no | notes = May crash sometimes due to programming glitches, but works fine otherwise.| ver =Not642015}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = issues | | region = EUR | ver = wii64 1.2| vc = yes | notes = Used rice version. Glitched up text symbols. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Beta Restoration Project | region = USA | status = issues | region = USA | ver = not64 | vc = no | notes = Only the front exterior of Peach&#039;s Castle, and Thwomp&#039;s Fortress Load. Use Rice for correct HUD textures.}}&lt;br /&gt;
{{ N64 | name = Super Mario Star Road | region = USA | ver =Not64 20150205 | status = Works | vc = no | notes = Game mostly works, rarely drops below 0.7x. Huge audio garble between stage loading, audio is lower and delayed a little bit, happens in and out of levels/courses. Disabling scale pitch will fix lowered audio, some minor camera issues.}}&lt;br /&gt;
{{ N64 | name = Super Smash Bros - Nintendo All-Star! Dairantou Smash Brothers  | region = JAP | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock divider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin. }}&lt;br /&gt;
{{ N64 | name = Super Smash Bros  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock devider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin.}}&lt;br /&gt;
{{ N64 | name = Super Ultra Kaizo Memeio Road 128 Stars Extreme Edition Revenge Deluxe | region = USA | ver = | status = Issues | vc = no | notes = Game works well. Emulator crashes when trying to entering to Bomb-omb Battlefield and there no way to evade that problem. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Taz Express | region = EUR | status = Doesn&#039;t Work | ver = not64 20200514| vc = no | notes = black screen on intrepreter or dynarec.}}&lt;br /&gt;
{{ N64 | name = Tetrisphere  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = slight sound hiccups when loading.}}&lt;br /&gt;
{{ N64 | name = Tigger&#039;s Honey Hunt  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = missing pictures on select menus but seems to run perfect besides that.}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice only, otherwise you cant see the falling pieces, the falling pieces have some wierd texture errors on them but otherwise it plays perfectly}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Doesn&#039;t Work | ver = not64| vc = no | notes = &#039;&#039;&#039;You couldn`t get past the falling blocks.&#039;&#039;&#039; This is a regression. &#039;&#039;&#039;The Game works on my PC.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Tom Clancy&#039;s Rainbow Six  | region = USA | status = works | | region = USA | ver =not64 20200514 | vc = no | notes =some minor gfx glitches on hud besides that seems to play okay.)}}&lt;br /&gt;
{{ N64 | name = Tom &amp;amp; Jerry: Fists of Furry  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = Tonic Trouble | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Works perfectly on Dynarec with or without FB textures ON. Only problem is graphics glitches on the title screen.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 2  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 3  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Top Gear Hyper Bike  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Overdrive  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally | region = EUR  | region = USA | status = Issues | ver = not64 20200514 | vc = no | notes = sloopy music,hud and menus are basicaly square textures and even car dust still playable if you dont mind the texture issues.on wii641.2 rice gfx is displayed correctly but it has no sound.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally 2  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice version seems to play fine.}}&lt;br /&gt;
{{ N64 | name = Toy Story 2  | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = Only displays gfx correctly on Rice,Some frequent slowdown still playable, needs vwii overclock and/or not64 cpu clock devider ported  and set to 1 to remove slowdows and get perfect graphics. }}&lt;br /&gt;
{{ N64 | name = Transformers: Beast Wars Transmetal | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Plays well.}}&lt;br /&gt;
{{ N64 | name = Turok Dinosaur Hunter  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = Minor graphical glitches(when you touch a wall you see trough it) fog seems to not be there letting you see the poppins more  but plays perfectly otherwise.}}&lt;br /&gt;
{{ N64 | name = Turok 2 Seeds of Evil  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = afew sounbd hiccups on cutscenes otherwise perfect.}}&lt;br /&gt;
{{ N64 | name = Turok 3 Shadow of oblivion  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = needs FB textures ON, cant create savestates and even if you creat them they crash upon loading, finaly runs perfectly.hidef mode makes the game unstable and crash,m just use standard  defenition.}}&lt;br /&gt;
{{ N64 | name = Turok Rage Wars  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes =  stage select being abit too faint but is a very minor graphical glitch works perfectly.}}&lt;br /&gt;
{{ N64 | name = Twisted Edge: Extreme Snowboarding  | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =  Darkened select menus and homescreen.the game has no sound. Otherwise plays perfectly. .}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name =  UltraMSX2 | region = | status = | region = |ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name =  Utchan Nanchan no Hono no Challenger: Denryuu Ira Ira Bou | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = EUR | status = Issues | ver = Not64 20200514 | vc = no | notes =  Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.}}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = USA | status = issues | ver = not64 20200514 | vc = no | notes =Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.}}&lt;br /&gt;
{{ N64 | name = Viewpoint 2064 (Prototype) | region = JAP | status = Works | | ver = Not64 20200609 | vc = no | notes = Some very minor graphical (GFX) glitches, but the game is playable.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = EUR | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = USA | status = Issues | | ver = Not64 20210829| vc = no | notes = Menus quickly degrade with graphical errors but the game mostly runs, with some slowdown. Explosion gfx have a black square around them. Code dumps in some maps and modes including Aircraft Graveyard.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8: 2nd Offense | region = USA | status = Doesn&#039;t Work | | ver = Not64 20210821| vc = no | notes = Menus quickly degrade with graphical errors. Code dumps in arcade mode on every map tested.}}&lt;br /&gt;
{{ N64 | name = Violence Killer: Turok New Generation | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes =Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Chess 64 | region = USA | status = Works | region = USA | ver = Not64 20200514| vc = no | notes = fbtextures set to on, the joystick is abit too sensitive otherwise plays fine.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = EUR | status = Works | | ver = Not64 20200514 | vc = no | notes =  FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 64 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 2 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = All 3D effects missing}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Waialae Country Club: True Golf Classics | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to run fine with some ocasional slowdown during some scenes.}}&lt;br /&gt;
{{ N64 | name = War Gods | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = fb textures set to On, seems to run fine}}&lt;br /&gt;
{{ N64 | name = Wave Race 64 | region = USA | status = Works | ver = Not64 20200514| vc = yes | notes = seems to work perfect.}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey &#039;98 | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.}}&lt;br /&gt;
{{ N64 | name = WCW Backstage Assault| region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = no | notes = Crashes on startup on both dynarec and intrepreter, we hear sounds of the intro and black screen and then crash.}}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = WCW Nitro | region = USA | status = issues | ver = Not64 20200514 | vc = no | notes = game runs to fast tried setting speed to vi and dl and even off makes no diference.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphic issues on menus  but runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphic issues on menus  but runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Wetrix | region = EUR | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Game menu is messed up. Narrator voice sounds slowish and robotic. Missing main objects during gameplay.}}&lt;br /&gt;
{{ N64 | name = Wheel of Fortune | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Perfect.}}&lt;br /&gt;
{{ N64 | name = Winback: Covert Operations | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes = Black selection menus and intro. Missing stats and pause menu during gameplay. Game speed and dynamics work excellent. There is a grey box floating around and sometimes covers whole screen.}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = Only Rice version works seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii641.2| vc = no | notes = Only Rice version works seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = World Driver Championship  | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Freeze at boot with dynarec or intrepreter.with rice wii641.2 you can see the logo before freeze.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Doesn&#039;t Work | ver = not64 | vc = no | notes =  Glitched up Game. Unplayable. This is a regress. Rice version works fine. The Game works well on my PC (Mupen64Plus).}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Works | ver = wii64 1.2 rice | vc = no | notes =  Only shows correct graphic on rice version may crash or glitch if you press buttons too often like B.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Doesn&#039;t Work | ver = not64 | vc = no | notes = Glitched up Game. Unplayable. This is a regress. Rice version works fine. The Game works well on my PC (Mupen64Plus).}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = Only shows correct graphic on rice version may crash or glitch if you press buttons too often like B.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = USA | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF No Mercy | region = USA | status = Works | ver = Not64 20200514| vc = no | notes =  Takes a little while to load.  seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = EUR | status = Works | ver = Not64 20200514 | vc = no | notes =  Takes a little while to load.Seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Takes a little while to load.Seems to work perfectly.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Xena Warrior Princess: The Talisman of Fate | region = USA | ver = Not64 20200514| status = Works| vc = no | notes = works perfectly, background music is abit choopy. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = EUR |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = JAP |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;/div&gt;</summary>
		<author><name>Exidous</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Not64_Compatibility_List&amp;diff=73214</id>
		<title>Not64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Not64_Compatibility_List&amp;diff=73214"/>
		<updated>2021-09-21T07:29:57Z</updated>

		<summary type="html">&lt;p&gt;Exidous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Not64. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/Extrems/Not64 Not64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/not64-update.333569/ Latest Thread on GBATemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest Not64 release. Please follow the same formatting as other entries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtual Console&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; if it is currently available as a Virtual Console title.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ N64 | name = game_name | region = USA/JAP/EUR | ver = Not64 YYYYMMDD | status = Works/Issues/Doesn&#039;t Work | vc = yes/no | notes = ... }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = 007: The World is not Enough |  region = USA | status = works | ver = not64 20210820 | vc = no | notes = very minor gfx issues works fine.}}&lt;br /&gt;
{{ N64 |name = 007: The World is not Enough | region = EUR | status = works | ver = not64 20210820 | vc = no | notes= minor issues seems to work fine.}}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = EUR | status = | ver = | vc = yes | notes = }}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = USA | status = works | ver = Not64 20210820 | vc = yes | notes = }}&lt;br /&gt;
{{ N64 | name = 40 Winks (Prototype)| region = EUR | status = | ver = | vc = no | notes = not64 dont show the cutscenes correctly and are way too dark ingame. }}&lt;br /&gt;
{{ N64 | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | status = | ver = | vc = no | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = A Bug&#039;s Life | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice has missing sky and afew other textures, seems to work perfectly on Glide build. }}&lt;br /&gt;
{{ N64 | name = Aerofighters Assault | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Some gfx works better on gl like the Sun effect on first mission other than that it seems to works just as well on rice or gl. }}&lt;br /&gt;
{{ N64 | name = AeroGauge | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice tested gl works just as well }}&lt;br /&gt;
{{ N64 | name = Aidyn Chronicles | region = USA | status = Works | ver =not64 20210820 | vc = no | notes =  seems perfect }}&lt;br /&gt;
{{ N64 | name = Air Boarder 64 | region = EUR | status = Works | ver =Wii64 1.2 | vc = no | notes = Rice  or gl }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = EUR | status =  works | ver =Wii64 1.2 rice | vc = no | notes = Rice only on gl it has stretching vertices. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = USA | status =  works | ver =wii64 1.2 | vc = no | notes = Rice only on gl it has stretching vertices.}}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.2  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;01 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Tennis &#039;99 | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Animal Forest | region = JAP |status =  Works | ver =Not64 20150205 | vc = no | notes = All testing seems to show near flawless gameplay. Minor issues include crashing if attempting to change the time. However, the entire game has not been tested. English dub works well.  }}&lt;br /&gt;
{{ N64 | name = Armorines: Project S.W.A.R.M. | region = USA | status = Works | ver =Not64 20210820 | vc = no | notes = seems to work correctly. }}&lt;br /&gt;
{{ N64 | name = Army Men Air Combat | region = USA | status = works | ver =wii64 1.2 | vc = no | notes =  rice tested or not64 20210820 seems to work just as well. }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes | region = EUR | status = Works | ver = wii64 1.2 | vc = no | notes = rice only to see the cutscenes, on gl the cutscenes are broken, somewhat needs overclock for smooth performance }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes 2 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes =  needs cpu clock divider for full speed to use alongside vwii overclock for   less framedrops.  }}&lt;br /&gt;
{{ N64 | name = Asteroids Hyper 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Normal game tested only, works with rice or gl The unlock of the original asteroids game does not display the ship nor the asteroids, normal game plays perfectly. }}&lt;br /&gt;
{{ N64 | name = Automobili Lamborghini | region = USA | status = Works | ver = Wii64 1.2 | vc = no | notes =  rice tested, gl works as well. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie - Banjo to Kazooie no Daibouken | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Unlocked every world. Minor graphical issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = USA | status = Works | ver = Not64 20210820 | vc = no | notes = Works perfectly fine needs fb textures for pause menu. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = On Rice the first cutscene after the door closes might take up to 30 seconds to continue, both rice and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu, main menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie: Jiggies of Time | region = USA | status = Works | ver = Not64 | vc = no | notes = Reached 100%, and beat the game, Slowdown can happen in more complex areas, although not unplayable. same gfx glitches as og Banjo Kazooie, and turn on FB textures for correct pause menu&#039;s. NOTE: Save States crash the game upon state load attempt. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = AUS | status = works | ver = wii64 1.2 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii.}}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = USA | status = works | ver = Not64 20210820 | vc = no | notes = Need fb textures or the map is white. the game will drop about 10 frames when rendering a lot of things. The screen will flash white once during cutscenes. }}&lt;br /&gt;
{{ N64 | name = (In-Fisherman) Bass Hunter 64 | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = Rice blackscreens ingame after flashing colors, on Gl if you turn on fb textures it works perfectly.}}&lt;br /&gt;
{{ N64 | name = Bassmasters 2000 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Rice or not64  the game runs abit slow and needs Cpu Clock divider set to 1 and vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Batman Beyond: Return of The Joker  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice rice runs better than gl. }}&lt;br /&gt;
{{ N64 | name = Batman Of The Future: Return of The Joker  | region = EUR | status = Works | ver = wii64 1.2 | vc = no | notes = rice runs better than gl. }}&lt;br /&gt;
{{ N64 | name = Battletanx | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it. }}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = EUR | status = Works | ver = Not64 20210829 | vc = no | notes = seems perfect.}}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = USA | status = Doesn&#039;t Work | ver = Not64 20210829 | vc = no | notes = Black screen on startup. Pal version boots and plays perfectly though. }}&lt;br /&gt;
{{ N64 | name = Battlezone: Rise of the Black Dogs | region = USA | status = works | ver =wii64 1.2| vc = no | notes = Gl blocks the map with the background so you cant see the map, rice shows the map correctly but the cockpit view keeps disapearing under the map itself , doesnt affect gameplay tough. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = EUR | status = Works | ver = wii64 1.2| vc = no | notes = rice runs better since it has fixed trees and sky while gl doesnt, both are playable tough. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = USA | status = Works | ver = wii64 1.2| vc = no | notes =  rice runs better since it has fixed trees and sky while gl doesnt, both are playable tough. }}&lt;br /&gt;
{{ N64 | name = Big Mountain 2000 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Bio F.R.E.A.K.S. | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice runs better you can see the loading screens and such on gl you only see the loading screen light, both do work tough. }}&lt;br /&gt;
{{ N64 | name = Blast Corps | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested seems to play well }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = EUR | status = Works | ver = Not6420210820 | vc = no | notes = Runs well with very minor graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested seems to work well. }}&lt;br /&gt;
{{ N64 | name = Body Harvest | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = when crossing bridges or climbing mountains there is some hit detection error and you get  stuck so its unplayable. }}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = EUR | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = DANGER!!; You get an internal Black screen during the intro, it will go away after clicking A or START. Now it will begin at world select screen. Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC (Mupen64Plus Only).}}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = USA | status = Doesn&#039;t Work | ver = Wii64 1.1 | vc = no | notes = DANGER!; The game freezes and shows a black screen after the Green Garden&#039;s Stage 4. Black screen after pressing start in intro to see menu! Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC.}}&lt;br /&gt;
{{ N64 | name = Bomberman 64: The Second Attack! | region = USA | status = issues | ver = wii64 1.2  | vc = no | notes = menu cant be seenpress A and wait until you are ingame, ingame everything seems ok except you cant read dialogue tough. }}&lt;br /&gt;
{{ N64 | name = Bomberman Hero | region = USA | status = Works | ver = wii64 1.2  | vc = Yes | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Bottom of the 9th | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = When entering matches it might be some slowdown when the league flag shows up but ingame its all good  rice or gl seems the same. }}&lt;br /&gt;
{{ N64 | name = Brunswick Circuit Pro Bowling | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = rice works perfectly, gl has alot of graphical issues. }}&lt;br /&gt;
{{ N64 | name = Buck Bumble | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = rice or gl. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 2: Arcade edition | region = USA | status = works | ver = wii64 1.2  | vc = Yes | notes = Rice only, on gl you cant see the cursor to shoot so you have no idea where you are aiming on gl.. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 3 DX | region = EUR | status = Works | ver = wii64 1.2  | vc = Yes | notes = rice tested, just press A and start until you skip the blackscreen logos intro. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 99&#039; | region = USA | status = Works | ver = wii64 1.2  | vc = Yes | notes =Rice or gl.  }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = California Speed | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice tested-Plays perfect with some tiny graphics glitches on 2d textures but nothing that affects anything. }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes =  fullspeed only on wiiu with not64, needs vwii overclock and Cpu divider set to 1 for full speed the  menu is abit  too dark.On wii64 1.2 rice is missing alot of textures and glide works fine altough slow, wii64 needs to port not64 cpu clock divider for full speed on wiiu. }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes =  fullspeed only on wiiu with not64, needs vwii overclock and Cpu divider set to 1 for full speed the  menu is abit  too dark.On wii64 1.2 rice is missing alot of textures and glide works fine altough slow, wii64 needs to port not64 cpu clock divider for full speed on wiiu. }}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Crashes with music play after intro movie. }}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Crashes with music play after intro movie. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = EUR | status = Doesn&#039;t Work  | ver =wii64 1.2| vc = no | notes = Code dump. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = USA | status = Doesn&#039;t Work  | ver =wii64 1.2| vc = no | notes = Code dump. }}&lt;br /&gt;
{{ N64 | name = Center Court Tennis| region = EUR | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested if it says to remove controller pak go to settings and chooose rumble pak in pak management and restart the rom. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist 2 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = Seems to play perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Charlie Blast&#039;s Territory | region = USA | status =  Works | ver =wii64 1.2| vc = no | notes =works on glide and rice but seems its abit better on glide. }}&lt;br /&gt;
{{ N64 | name = Chip-8 interpreter | region = USA | status = Doesn&#039;t Work | ver =not64 | vc = no | notes = Code dumps immediately on Interpreter. Black screens on Recompiler. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; This is a regress. The game works well on my PC. }}&lt;br /&gt;
{{ N64 | name = Chopper Attack | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Clay Fighter 63 1/3 | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = works on glide only, on rice its all black.. }}&lt;br /&gt;
{{ N64 | name = Clay Fighter Sculptor&#039;s Cut | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = works better on glide on rice its abit too dark. }}&lt;br /&gt;
{{ N64 | name = Command &amp;amp; Conquer 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested seems to work fine. Turn wiiu nand page to on for better consistency. }}&lt;br /&gt;
{{ N64 | name = Conker&#039;s Bad Fur Day | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Works well, FB textures highly recommened but not required. &#039;&#039;&#039;Audio Speed Limit MUST be set to DL to prevent hanging.&#039;&#039;&#039; Frames may drop a bit but still playable and will lock up on start, as well as certain cutscenes just wait for it to resume, should take 30 secs to a minute . }}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; Exotica | region = USA | status = issues| ver =wii64 1.2| vc = no  | notes = on glide the same texture gets repeated all over on rice its correctly textured but it keeps flashing random textures all over.}}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; USA | region = USA | status = works | ver =wii64 1.2 | vc = Yes | notes =Rice tested its playable but it can lag abit and making music lag ashwell, it need wii overclock t o fix the framerops and run fullspeed everytime.. }}&lt;br /&gt;
{{ N64 | name = Cruisn World | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =  rice tested }}&lt;br /&gt;
{{ N64 | name = Custom Robo V2 | region = JAP | status = Issues | ver = | vc = Yes | notes = The gameplay is fine, yet there are very many graphical issues such as black or glossed textures.  }}&lt;br /&gt;
{{ N64 | name = CyberTiger | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested, some texture error on golfers face ingame but tahts about it. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Dance Dance Revolution - Disney Dancing Museum | region = JAP | status = Doesn&#039;t Work | | ver =Not64 20150205 | vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Dark Rift | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = rice and glide hangs after first lgo, unsuported microcode? }}&lt;br /&gt;
{{ N64 | name = DeadlyArts | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Densha de Go! 64 | region = JAP | status = Doesn&#039;t Work | | ver =Not64| vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Derby Stallion 64  | region = JAP | status = Works | | ver =Not64 | vc = no | notes = Minor graphic glitches when passing trough the menus and some track textures here and there. }}&lt;br /&gt;
{{ N64 | name = Destruction Derby 64 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested runs fine some framedrops here and there needs vwii overclock for always full speed but workss well as is. }}&lt;br /&gt;
{{ N64 | name = Dezaemon 3D  | region = JAP | status = Issues | | ver =Not64  | vc = no | notes = Plays perfectly but some textures are messed up including your own ship and manny enemys. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice is a mess full of stretched tvertices, on glide it works aparently perfectly on normal adventure mode,on adventure two(mirrored tracks) is unplayable due to a huge graphical glitch and inverted controls. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = Rice is a mess full of stretched tvertices, on glide it works aparently perfectly on normal adventure mode,on adventure two(mirrored tracks) is unplayable due to a huge graphical glitch and inverted controls. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =Not64 20210817  | vc = no | notes = Works perfectly fine. Adventure two now playable without graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =Not64 20210817  | vc = no | notes = Works perfectly fine. Adventure two now playable without graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Donald Duck - Goin&#039; Quackers | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice seems to work perfectly but, if you talk to louie or professor you get stuck in an infinite conversation, the game itself plays perfectly besides this issue on intrepreter you can finish the conversations. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Tarzan | region = USA | status = Doesn&#039;t Work| ver =wii64 1.2 | vc = no | notes = black screen on bootboth plugins and both cores. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = USA | status = Issues | ver = Not64 20210829  | vc = no | notes = Camera is constantly trying to zoom on recenter. A prior still image of gameplay may flash over the screen, pause/unpause can clear it.}}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = Work perfectly fine with the exception of the map, its blank. Also can be hard to see in unlit areas}}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = WORKS ON GLIDE: tiny graphical glitch at the start of the missions move foward afew steps and then the game is perfect, need to assign c stick-left and right to other buttons besides an analog stick because you need to press both buttons at the same time to save and load(recomend x,y) on rice the 2d textures dont go away, if you put the map up it will never go away same for moving up and down on the menu the skulls dont go away wich does not happen on normal rice on mupen 64 0.5.1.  }}&lt;br /&gt;
{{ N64 | name = Doraemon - Mittsu no Seireiseki | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches but ingame text boxes cant be seen, game plays perfectly otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 2 - Hikari no Shinden | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches you cant see the pause menu among other text, game plays perfect otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 3 - Nobi Dai no Machi SOS! | region = JAP | status = Doesn&#039;t work | | ver = Not64| vc = no | notes = hangs after first logo screen. }}&lt;br /&gt;
{{ N64 | name = Doubutsu no Mori (Animal Forest) | region = JAP | status = works | | ver =Not64  | vc = no | notes =  Semms to work perfectly. }}&lt;br /&gt;
{{ N64 | name = Dr. Mario 64 | region = USA | status = Issues | ver =Not64 20200609 | vc = no | notes = Some gfx glitches. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = EUR | status = works | ver =wii64 1.2| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = USA | status = works | ver =wii64 1.2| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Duck Dodgers Starring Daffy Duck | region = USA | status = Works | region = USA | ver =wii64 1.2| vc = no | notes = works perfectly on rice, might need vwii overclock to reduce framedrops. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem 64 | region = USA | status = Issues | ver =wii64 1.2| vc = no | notes =  on glide menu is unusable and bad render and texture errors, objects apear over other textures and duke weapon and life gauge is totaly white.on rice everything is textured correctly but the screen flashes white every or so seconds once you move also the same 2d objects items and enemys apear infront of 3d ones. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem Zero Hour | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = Lags abit on rice or glide needs cpu divider ported from not 64 set to 1 and vwii overclock for full speed and less frame drops. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates. }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = EUR | status = Works |  ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates.  }}&lt;br /&gt;
{{ N64 | name = ECW Hardcore Revolution | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = seems to play perfect on rice }}&lt;br /&gt;
{{ N64 | name = Eikou no Saint Andrews | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Major graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Letter Adventure | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = minor gfx glitches }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Number Journey | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = minor gfx issues. }}&lt;br /&gt;
{{ N64 | name = Excitebike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Seems to run fine on rice. }}&lt;br /&gt;
{{ N64 | name = Extreme-G | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = works fine on rice }}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = USA | status = Works | ver = Not64 20200524 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = EUR | status = works | ver = Not64 20200524 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = F-1 Pole Position 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix II | region = EUR | status = Works | ver =wii64 1.2 | vc = no| notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = EUR | status = Works | ver = wii64 1.2 | vc = yes | notes = rice tested.Near perfect some graphic problems like the cars not being rendered perfectly.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectly fine.}}&lt;br /&gt;
{{ N64 | name = F1 Racing Championship | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Famista 64 | region = JAP | status = issues | ver = Not64 20150205 | vc = no | notes = game runs perfectly expect when your batting or throwing the ball, all you see is the players and the ball all rest is black.}}&lt;br /&gt;
{{ N64 | name = FIFA - Road to World Cup 98 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = needs vwii overclock for full speed or else its abit laggy.}}&lt;br /&gt;
{{ N64 | name = FIFA 99 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = FIFA Soccer 64 | region = USA | status = works | ver =Not64 | vc = no  | notes = rice tested, needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny 2 | region = USA | status = Works| ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = EUR | status = works| ver =wii64 1.2 | vc = no | notes =rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fire Electric Pen | region = JAP | status = issues | ver = Not64 | vc = no | notes = game itself seems to work OK, but you can&#039;t see anything else.}}&lt;br /&gt;
{{ N64 | name = Flying Dragon | region = USA | status = works| ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Forsaken 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested pretty much perfect.}}&lt;br /&gt;
{{ N64 | name = Fox Sports College Hoops &#039;99 | region = USA | status = works | ver =wii64 1.2 | vc =no  | notes = rice tested,Seems to work ok with minor graphical glitches.}}&lt;br /&gt;
{{ N64 | name = Fushigi no Dungeon - Fuurai no Shiren 2 | region = JAP | status = works | ver = Not64 20150205 | vc = no | notes = Needs FB textures ON, minor graphical glicthes when switching maps.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = GameShark Pro V2.0 | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.3 | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = Ganbare Goemon - Mononoke Sugoroku | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen with bad sound looping after pressing start, can&#039;t exit the loader.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = EUR | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = USA | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Getter Love!! Cho Renai Party Game | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Game seems to work fine but you can&#039;t see any menu options.}}&lt;br /&gt;
{{ N64 | name = Gex 64 Enter the Gecko | region = USA | status = Works | ver =Not64 20150205 | vc = no | notes = Does not start in Dynarec, use intrepretor and after the game starts switch to dynarec and it works perfectly. Doesn&#039;t save state or quick save; to enable quick save you must edit the game with HexEditor and remove the &amp;quot;colon&amp;quot; symbol (:) and replace it with a space.}}&lt;br /&gt;
{{ N64 | name = Gex 3 Deep cover Gecko | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ N64 | name = Goemon&#039;s Great Adventure | region = USA | status = Doesn&#039;t Work | ver = Not64 20210829 | vc = no | notes = Only runs (very slowly) in interpreter mode, in Dynarec mode it blackscreens after character selection.}}&lt;br /&gt;
{{ N64 | name = Golden Nugget 64 | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Completed the game on easy mode. Some graphical glitches.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye X | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Too many bots can cause some slowdown. Turn on FB Textures to avoid flashing white screen while playing split screen but this tends to lock up the game. }}&lt;br /&gt;
{{ N64 | name = GT 64 - Championship Edition | region = USA | status = Issues | ver =not64 20200518 | vc = no | notes = Needs FB textures ON  , the menu is invisible so you don.t know what you&#039;re choosing, in-game it seems to work fine.ON wii64 1.2 rice menu works fine but ingame all you see is the background. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Hamster Monogatari 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Major graphical glicthes and slowdown impossible to  understand anything.}}&lt;br /&gt;
{{ N64 | name = Hanafuda 64 - Tenshi no Yakusoku | region = JAP | status = Works | ver =Not64 20150205 | vc = no | notes = seems to play perfectly.}}&lt;br /&gt;
{{ N64 | name = Harvest Moon 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Heiwa Pachinko World 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Menu is invisible and screen keeps going full black screen and then rendered and since you can see the menus its impossible to play.}}&lt;br /&gt;
{{ N64 | name = Hercules The Legendary Journeys | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = works on glide or rice, needs vwii overclock for a more smooth framerate.}}&lt;br /&gt;
{{ N64 | name = Hexen | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = it works on rice, just keep pressing A and start when loading levels since it takes about 20+ seconds of blackscreen, there is a black square around your weapon texture and the map cant be seen besides that seems ok.}}&lt;br /&gt;
{{ N64 | name = Hey You, Pikachu! | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2 | vc = no | notes = Unsupported N64 Microphone. Unplayable}}&lt;br /&gt;
{{ N64 | name = Hot Wheels Turbo Racing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = nees vwii overclock for a smoother framerate.}} &lt;br /&gt;
{{ N64 | name = Hybrid Heaven  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works.}} &lt;br /&gt;
{{ N64 | name = Hydro Thunder | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = the nromal common U! version of this game is a bad dump on most websites. still both the correct dump and pal dump blackscreen and freeze on boot. }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ide Yosuke no Mahjong Juku | region = JAP  | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = black screen garbled sound and if you press start it will freeze.}}&lt;br /&gt;
{{ N64 | name = Iggy&#039;s Reckin&#039; Balls | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Game  freezes after &#039;Iguana&#039; logo appears}}&lt;br /&gt;
{{ N64 | name = In-Fisherman Bass Hunter 64 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Rice blackscreens ingame after flashing colors, on Glide if you turn on fb textures it works perfectly..}}&lt;br /&gt;
{{ N64 | name = Indiana Jones and the Infernal Machine | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes =lots of random numbers on screen missing microcode for this game..}}&lt;br /&gt;
{{ N64 | name = Indy Racing 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer &#039;98 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.might Need FB textures ON ingame to stope the ocasional flash.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 64 | region = USA  | status = Issues | ver =wii64 1.2 | vc = no | notes = on rice there is alot of texture erros on menu and ingame on the players themselves but works out ok once its ingame, on glide you need fb textures to see menu without flashing, but once you are ingame the grass is blackish and it will lash alot unless you turn fb textures off and it will still flash sometimes..}}&lt;br /&gt;
{{ N64 | name = International Track &amp;amp; Field 2000 | region = USA  | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Jeopardy! | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = glide works perfect rice has textures issues.. }}&lt;br /&gt;
{{ N64 | name = Jeremy McGrath Supercross 2000 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Jet Force Gemini | region = USA | status = Issues | | ver =wii64 1.2 | vc = no | notes = it works perfectly ingame on rice but keeps strettching  graphics but start menu and shaodows appear okay besides the constant stretch,the cutscenes are all messed up tough with vertice streetching left and right, on glide it flash alot  if you turn on fb textures it stops flashing but once you hit start you will never see the ingame levels again even if you turn fb textures off.}}&lt;br /&gt;
{{ N64 | name = John Romero&#039;s Daikatana | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ken Griffey Jr.&#039;s Slugfest  | region = USA | status = works | ver =Not 64 | vc = no | notes = need to use vwii overclock and then on the cpu clock divider choose the 3, this game needs less ticks  to run better.with overclock and cpu devider you get ingame between 0.9 and 1x speed its playable imo.}}&lt;br /&gt;
{{ N64 | name = Killer Instinct Gold V1.2 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = on rice it will crash mid fight after afew moves and some texture errors, glide has the same texture erros on menus and CCS and sky but works preety fine besides that&lt;br /&gt;
}}&lt;br /&gt;
{{ N64 | name =King Hill 64: Extreme Snowboarding | region = JAP | status = Issues | ver =Not64 | vc = no | notes = Japanese version of &#039;Twisted Edge&#039;. Darkened select menus and homescreen. No sound. Otherwise plays perfectly.}}&lt;br /&gt;
{{ N64 | name = Kirby 64: The Crystal Shards  | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes = rice or glide Game works perfectly except that the HUD in-game does not update so you won&#039;t be able to see how much HP you have or your power icon since the display on the HUD only updates once you transition each level part. Besides that, works perfectly.}}&lt;br /&gt;
{{ N64 | name = Knife Edge: Nose Gunner | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Game plays too fast with every speed option; The speed limitator doesn&#039;t work. Minor errors on the menu text. Besides that the game runs perfectly but due to the speed its unplayable.}}&lt;br /&gt;
{{ N64 | name = Knockout Kings 2000 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Kobe Bryant&#039;s NBA Courtside  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works better on glide you can see character names ingame.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Ocarina of Time - Zelda no Densetsu - Toki no Ocarina | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Completed the game. Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up.}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = USA | status = Works | ver = | vc = yes | notes = It is slow, but other than that it works perfect }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = EUR | status = Works | ver = | vc = yes | notes = Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time: Master Quest  | region = USA | status = Works | ver = | vc = no | notes = Works but graphic gets glitched sometimes and sound can get garbled at times. |version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, Legend of Peach | region = USA | status = works | ver = Not64 20171009 | vc = no | notes = Plays great on not64 with minor slowdowns in certain areas of bob omb battlefield, sun texture is also slightly broken, no other issues. Rice has some gfx issues in the pause menus as well as occasional moments of exploding verticies}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Majora´s Mask - Zelda no Densetsu - Mujura no Kamen | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = Completed the game. Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = EUR | status = Issues | ver = | vc = yes | notes = Works fine with some graphical inconvenience.Sometimes depending which setting you use,the speed of everything is increased by like 10x. Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time. &#039;&#039;&#039;Be sure to use the save/loading feature from the emulator! The game freezes a lot with the latest versions!&#039;&#039;&#039; }} &lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = USA | status = Issues | ver = | vc = yes | notes = Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask Preview Demo | region = USA | status = Works | region = USA | ver = | vc = no | notes = Runs perfectly. Sky texture is missing, location name display is in one shade of purple, Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = EUR | status = issues | ver = | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lode Runner 3D | region = USA | status = works | ver = wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = EUR | status = Works| | ver = wii64 1.2| vc = no | notes = missing text on menu perfect ingame rice tested.}}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = USA | status = works | | ver = Wii64 1.2 | vc = no | notes = cant see the menus but its perfect iname rice tested.}}&lt;br /&gt;
{{ N64 | name = Madden Football 64 | region = USA | status = Doesn&#039;t work | | ver = wii64 1.2| vc = no | notes =rice tested blackscreens after logos.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 99 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2000 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2001 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2002 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = EUR | status = Doesn&#039;t Work | | ver = wii64 1.1| vc = no | notes = &#039;&#039;&#039;uCode support is missing.&#039;&#039;&#039; The Game won`t boot. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Major League Baseball Ft. Ken Griffey Jr. | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested seems tow work fine needs vwii overclock for decent speed.}}&lt;br /&gt;
{{ N64 | name = MAME 64 beta 3 | region = USA | status = works | | ver = not64| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Mario Golf  | region = USA | status = Issues | ver = Not64 | vc = yes | notes = Menu and HUD are great. Missing images of tracks on course select screen. Graphical glitches of course on intro before playing. Audio and gameplay slowdowns. Play with FB Textures on.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works excellent. Unlocked the mirror mode.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = USA | status = Works | ver = Not64 20150205 | vc = yes | notes = Works excellent. Sometimes Versus races will run extremely fast}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.Face Lift Mini-Game not playable unless you turn off FB textures, but you&#039;ll have to deal with the screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = works as expected. Minor screen flashes when in game (very minor than in Wii64 1.2), but it&#039;s playable. FB textures recommended in order to stop screen flashes, but not required. &#039;&#039;&#039;The CPU clock divider MUST be set in x1, otherwise the screen flashes will get worsen.&#039;&#039;&#039; Face Lift mini-game not playable unless you turn off FB textures, but you&#039;ll have to deal with these minor screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 2  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = EUR | status = works | ver = Wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Story  | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Mario Tennis  | region = USA | status = issues | ver = wii64 1.2| vc = yes | notes = on rice everything seems fine but it stil freezes after serve but music keeps sounding on dynarec it works fine on intrepreter.}}&lt;br /&gt;
{{ N64 | name = Megaman 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = runs almost perfectly, you can&#039;t see the 1,2,3 start but besides that seems perfect on glide. FB textures highly recommended but not required.}}&lt;br /&gt;
{{ N64 | name = Micro Machines 64  Turbo | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = works fine}}&lt;br /&gt;
{{ N64 | name = Midway&#039;s Greatest Arcade Hits Vol. 1 | region = USA | status = issues | ver = wii64 1.2 | vc = no | notes = on rice besides some gfx issues some games are playable like joust and defender but other games like tapper and spy hunter play at 1.5 fps.}}&lt;br /&gt;
{{ N64 | name = Mike Piazza&#039;s Strike Zone| region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works fine}}&lt;br /&gt;
{{ N64 | name = Milo&#039;s Astro Lanes  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Mischief Makers  | region = USA | status = Works | ver = Not64 20210829 | vc = no | notes = has a border of white and grey around game screen but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Mission Impossible  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed, sometimes it drops afew frames.}}&lt;br /&gt;
{{ N64 | name = Monaco Grand Prix - Racing Simulation 2  | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = one of the view modes glitches the rest seem to work fine rice tested..}}&lt;br /&gt;
{{ N64 | name = Monopoly  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Monster Truck Madness 64 | region = USA | status = issues | ver = not64 | vc = no | notes = Cant see any text on menus or car selection, ingame seems fine except you can see the timer or your overal  position, but it plays fine..}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat 4  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice ested. HUD disappears at the start of each round}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Mythologies: Sub-Zero  | region = USA | status = Works | ver = Wii64 1.2 | vc = no | notes = rice tested seems fine except you cant see how much health you got on your  health bar.}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Trilogy  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested Works perfectly.}}&lt;br /&gt;
{{ N64 | name = MRC: Multi Racing Championship  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Ms. Pac-Man: Maze Madness  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = RICE dynarec smooth gameplay but crashes constantly when entering on buildings or open world areas, on Glide has lots of missing textures and also crashes like on Rice.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = JAP | status = Issues | ver = | vc = no | notes = Runs in pure interpreter mode.  After Intro cutscene there is a long load time, and entering and exiting doors take awhile.  There was slowdown that cut the game&#039;s speed in half, as well as there being quit a few messed up textures, and on top of all that the Goemon model doesn&#039;t load, only his shadow}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = EUR | status = Issues | ver = | vc = no | notes = Game only runs on pure interpreter mode. Runs slower than it should (0.6x - 0.8x) although if you deactivate audio, it will sometimes run between 1.0x - 1.2x.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2 | region = JAP | status = Issues | ver = | vc = no | notes = Many graphics on start screen appear awkwardly; game only runs under pure intrpt mode it appears}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Nagano Winter Olympics &#039;98 | region = USA | status = works | ver = wii64 1.2| vc = no | notes =rice tested.}}&lt;br /&gt;
{{ N64 | name = Namco Museum 64 | region = USA | status = Issues | ver = wii64 1.2| vc = no | notes =on glide everything works except galaga wich crashes as soon as you shoot but all other games work fine.}}&lt;br /&gt;
{{ N64 | name = NASCAR 2000 | region = USA | status = works | | region = USA | ver = wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NASCAR 99 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NBA Courtside 2 - Featuring Kobe Bryant | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Hangtime | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = only works on rice.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;98 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 2000 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 99 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA live 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA live 99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA Showtime - NBA on NBC | region = USA | status = doesn&#039;t work | ver = wii64 1.2| vc = no | notes = crahs emulator on boot.}}&lt;br /&gt;
{{ N64 | name = Neon Genesis Evangelion  | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Missing some text,  graphics and HUD during gameplay but playable. It works best with FB Textures On.}}&lt;br /&gt;
{{ N64 | name = New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =works fine.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2000 | region = USA | status =  Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2001 | region = USA | status = Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz Special Edition | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =seems fine.}}&lt;br /&gt;
{{ N64 | name = NHL 99 | region = USA | status = Works | ver = Not64 | vc = no | notes = Slight sound glitches and flashing pause menu. Character names messed up. Use: Dynarec; 2xSal Tex ON; FB Textures OFF; Audio Speed Limit VI, Audio Scale Pitch NO.}}&lt;br /&gt;
{{ N64 | name = NHL Blades of Steel &#039;99| region = USA | status = Works | ver = Not64 | vc = no | notes =Works fine on Dynarec, with minor graphics issues like black ice patches at faceoffs, but ice is normal during icetime.}}&lt;br /&gt;
{{ N64 | name = Nightmare Creatures | region = USA | status =  Works | ver = wii64 1.2| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.}}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = EUR | status = Works | ver = wii64 1.2| vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = O.D.T. (Prototype) | region = USA | status = Works | ver = | vc = no | notes = Minor slowdown, and very minor graphic glitches. Appears fully playable!}}&lt;br /&gt;
{{ N64 | name = Off Road Challenge | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes =rice version seems to run the fastest, glide version/not64 need vwii overclock to run smoothly at full speed.}}&lt;br /&gt;
{{ N64 | name = Ogre Battle 64 | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes =rice version for correct textures.}}&lt;br /&gt;
{{ N64 | name = Olympic Hockey Nagano &#039;98 | region = USA | status = Works | ver = Not64 20200514 | vc = yes | notes =runs fine}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = EUR | status = Issues  | ver =Not64 20200514| vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = EUR | status = Issues | ver =Not64 20200514 | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = EUR | status = Doesn&#039;t Work | ver =wii64 rice | vc = yes | notes = &#039;&#039;&#039;Major Flickering.&#039;&#039;&#039; Good Audio. USA version runs and has minor flicker. Use Wii64 beta 1.1 &amp;quot;Honey&amp;quot; version boots and fails immediately after entering castle in the intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = USA | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Penny Racers | region = USA | status = Works | | ver =Not64 20200514| vc = no | notes =seems ok.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = JAP | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Completed every mission on highest difficulty.needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Combat simulator works well. needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Pilotwings 64  | region = USA | status = works | | ver = wii64 1.2  | vc = no | notes =Rice seems to work fine, might need vwii overclock for performance boost.}}&lt;br /&gt;
{{ N64 | name = Pocket Monsters Stadium | region = jap | status = Doesn&#039;t Work | | region = JAP |ver = | vc = no | notes = I get an Code Dump Error after booting. Unplayable}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = EUR | status = works |  ver = wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = USA | status = Works |  ver = Wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = not64 20200514| vc = yes | notes = Playable. Camera will NOT move during intro. ingame and pictures are not visible makes it difficult to see. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = wii64 rice| vc = yes | notes = Runs. Camera will NOT move during intro. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Doesn&#039;t Work | region = EUR | ver = not64 20200514| vc = yes | notes = No camera shown to be moment on both screens. Graphic glitches but that it so immediately makes the 98% unplayable. Same problematic issue as USA.}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium | region = EUR | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium 2 | region = USA | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Polaris Snocross  | region = USA | status = works | | region = USA | ver = Wii64 1.2 | vc = no | notes =needs rice version, very minor gfx issues  very playable.}}&lt;br /&gt;
{{ N64 | name = Power League 64  | region = JAP | status = Doesn&#039;t Work | |ver = Not64 | vc = no | notes = Can&#039;t see players or stadium. Background (Black sky with stars) covers screen.}}&lt;br /&gt;
{{ N64 | name = Powerpuff Girls: Chemical X Traction | region = USA | status = issues | | ver =Not64| vc = no | notes = some parts of the Bodies are trasparent but still  playable. Full Speed. Good Audio. Working. Used with both builds}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = USA | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = EUR | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Premier Manager 64 | region = usa | status = works | ver = Not64 20200514 | vc = no | notes = seems fine.}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo 4: Puyo Puyo Party | region = USA | status = Doesn&#039;t Work |  ver = | vc = no | notes =Does not load}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo Sun 64 | region = JAP | status = Works | ver = | vc = no | notes = Works Perfectly}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Quake 64  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes =Some Flickering. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Quake II  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes = can see onjects and enemies trough walls and floors, needs fb textures to be on.}}&lt;br /&gt;
{{ N64 | name = Quest 64  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes =seems to work fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Rakuga Kids | region = EUR  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Slow load times, other than that it&#039;s flawless!}}&lt;br /&gt;
{{ N64 | name = Ralley Challenge 2000  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Just a bit slow on the loading time}}&lt;br /&gt;
{{ N64 | name = Rampage 2: Universal Tour  | region = USA | status = Works | ver = Not64 20200524| vc = no | notes = seems ok.}}&lt;br /&gt;
{{ N64 | name = Rampage World Tour  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Very minimal graphical issues}}&lt;br /&gt;
{{ N64 | name = Rat attack | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = crash&#039;s on boot on both dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | region = EUR | ver = wii64 1.2| vc = no | notes = on glide/not64 you cant see dialog, on Rice version you can see the dialog, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Razor Freestyle Scooter  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = FB textures ON seems to Work fine. }}&lt;br /&gt;
{{ N64 | name = Re-Volt | region = USA | status = works | ver = not64 20200514 | vc = no | notes = seems to run well, might need vwii overclock to always maintain fullspeed.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes =rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing Round 2  | region = USA | status = works | ver = wii64 1.2| vc = no | notes =  rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Resident Evil 2 | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = Glitched up Game. You can hear the Audio sample plays. Unplayable. This is a regress. Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Ridge Racer 64  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Small Graphics Issues like front car bumper on cutscenes.on wii641.2 rice textures are all correct but every like 30 seconds for split second you see  afew loose vertices, almost unoticable, pick what you think its best.}}&lt;br /&gt;
{{ N64 | name = Road Rash 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Roadsters Trophy  | region = USA | status = Works | ver = wii641.2 | vc = no | notes = rice version,cars in menus are shaded way too dark but seems to work fine ingame.}}&lt;br /&gt;
{{ N64 | name = Rocket: Robot on Wheels  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Almost Perfect, small slowdown when in large environments needs vwii overclock for always full speed.}}&lt;br /&gt;
{{ N64 | name = Rockman EXE Dash 64: Hagane no Boukenshin | region = JAP | status = works || ver = wii64 rice | vc = no | notes = runs find }}&lt;br /&gt;
{{ N64 | name = Rugrats Scavanger Hunt  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rugrats in Paris: The Movie  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rush 2: Extreme Racing USA | region = USA | status = Works | ver = not64 20200514| vc = no | notes = sky sometimes overlaps the track, if glitch issues in game, just change camera angle}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = S.C.A.R.S.: Super Computer Animal Racing Simulator | region = USA | status = Issues | ver = Not64 20200514 | vc = no | notes =   Some color issues (tinted red in some parts of the tracks. Runs perfectly without glitches or lags. Sound is also perfect. runs best on wii641.2 rice but still color issue.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: 2049  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Runs great.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus..}}&lt;br /&gt;
{{ N64 | name = Scooby Doo: Classic Creep Capers  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Working perfectly.}}&lt;br /&gt;
{{ N64 | name = Shadowgate 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice pluggin only., minor gfx issues very playable.}}&lt;br /&gt;
{{ N64 | name = Shadow Man | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Slow loading when transitioning to other areas. Minor graphical glitches, sometimes life meter displays incorrectly, or the HUD will disappear. (I think this happens when you have more than 5 units of life and there&#039;s a lot of things on the screen) Has a rare tendency to randomly lock up every once in a while. This occurs most notably in the second visit to the Engine Block in the Asylum. Restart the game until it stops and you should be fine, only works correctly on wii64 on not64 once you free a soul the game crashes.}}&lt;br /&gt;
{{ N64 | name = Sim City 2000| region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Sin and Punishment  | region = USA | status = Issues | | ver = | vc = yes | notes = Minor glitches but mostly works}}&lt;br /&gt;
{{ N64 | name = Smash Remix 0.9.7  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = use rice pluggin, runs full speed and all custom stages load correctly however several of the vanilla stages such as dreamland and mushroom kingdom have gfx glitches like warped trees/pipes and broken pond textures. Not64 loads all vanilla stages correctly however several custom stages are missing textures, and the framerate is slightly choppy}}&lt;br /&gt;
{{ N64 | name = SNES 9x Alpha | region = | status = | | ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Snowboard Kids  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to work perfectly}}&lt;br /&gt;
{{ N64 | name = Snowboard Kids 2  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Works perfectly}}&lt;br /&gt;
{{ N64 | name = South Park | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = Game has some  small graphical issues: See-through walls when near a building or object; Random colour or skin will block first-person view if you stop moving sometimes; Occasional 1-sec lags. Still, very playable game.}}&lt;br /&gt;
{{ N64 | name = South Park Rally  | region = USA | status = works | | ver = not64 20200518 | vc = no | notes = runs fine but has some minor texture issues on the track ground.}}&lt;br /&gt;
{{ N64 | name = South Park: Chef&#039;s Luv Shack | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes =  Game starts and runs at normal speed. Only issue is it&#039;s missing some objects and sprites while in-game. Playable, but , not enjoyable unless you like only to awnser the questions. }}&lt;br /&gt;
{{ N64 | name = Spider-Man | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice only, seems to run well.}}&lt;br /&gt;
{{ N64 | name = Space Invaders | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Space Station Silicon Valley  | region = USA | status = Doesn&#039;t Work | | ver = Not64 20210829 | vc = no | notes = Not drawing head and limb polygons. Stack dump screen upon moving into the first sheep.}}&lt;br /&gt;
{{ N64 | name = StarCraft 64  | region = USA | status = Doesn&#039;t Work | ver =not64 20200609 | vc = no | notes =  Major Graphics Issues, unplayable ingame.}}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Unlocked expert mode. Game runs fine. }}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectyl fine. }}&lt;br /&gt;
{{ N64 | name = Star Soldier: Vanishing Earth  | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Starshot-Space Circus Feber | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Stunt Racer 64  | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = dsi error on boot dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Super Bowling 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = only shows correct graphics on Rice.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Racer  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = Playable, has small graphical glitches, toggling into first person or go to the farthest zoom out to minimize up close missing textures,the amount it disapears on the other 2 viewmodes depends on the character vhecile, some work on all  visual modes others have some parts of their ships missing in and out, othgerwise seems perfect, speaiclay with first person or farthest zoom for all racers.cant see racers on the menus also.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Battle For Naboo  | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron (V1.1)| region = EUR | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Shadows Of The Empire | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = RICE tested :main menu and some camera angles wich in vehicle and walking mode make the screen flash contantly but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Supercross 2000  | region = USA | status = Issues | region = USA | ver = Not64 20200514 | vc = no | notes = full of gfx glicthes, wii64 1.2 rice has less gfx glitches still messy but can be playable on rice.}}&lt;br /&gt;
{{ N64 | name = Superman 64  | region = USA | status = works | region = USA | ver = Not64 20200514 | vc = no | notes = Runs at normal speed in dynarec mode. Sky is fucsia/pink. Other than that, game very playable. On Rice sky has no refresh rate, causing duplicating images to cover the whole skybox, making it very difficult to play}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = JAP | status = Works | ver = Not64 20200514 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 - Shindou Editon | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = Works | region = USA | ver = not64 20200514| vc = yes | notes = &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Chaos Edition 1.3 | region = USA | status = Works | region = USA | ver = Not64 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 Multiplayer 1.3 | region = USA | status = Works | region = USA | ver = | vc = no | notes = May crash sometimes due to programming glitches, but works fine otherwise.| ver =Not642015}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = issues | | region = EUR | ver = wii64 1.2| vc = yes | notes = Used rice version. Glitched up text symbols. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Beta Restoration Project | region = USA | status = issues | region = USA | ver = not64 | vc = no | notes = Only the front exterior of Peach&#039;s Castle, and Thwomp&#039;s Fortress Load. Use Rice for correct HUD textures.}}&lt;br /&gt;
{{ N64 | name = Super Mario Star Road | region = USA | ver =Not64 20150205 | status = Works | vc = no | notes = Game mostly works, rarely drops below 0.7x. Huge audio garble between stage loading, audio is lower and delayed a little bit, happens in and out of levels/courses. Disabling scale pitch will fix lowered audio, some minor camera issues.}}&lt;br /&gt;
{{ N64 | name = Super Smash Bros - Nintendo All-Star! Dairantou Smash Brothers  | region = JAP | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock divider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin. }}&lt;br /&gt;
{{ N64 | name = Super Smash Bros  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock devider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin.}}&lt;br /&gt;
{{ N64 | name = Super Ultra Kaizo Memeio Road 128 Stars Extreme Edition Revenge Deluxe | region = USA | ver = | status = Issues | vc = no | notes = Game works well. Emulator crashes when trying to entering to Bomb-omb Battlefield and there no way to evade that problem. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Taz Express | region = EUR | status = Doesn&#039;t Work | ver = not64 20200514| vc = no | notes = black screen on intrepreter or dynarec.}}&lt;br /&gt;
{{ N64 | name = Tetrisphere  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = slight sound hiccups when loading.}}&lt;br /&gt;
{{ N64 | name = Tigger&#039;s Honey Hunt  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = missing pictures on select menus but seems to run perfect besides that.}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice only, otherwise you cant see the falling pieces, the falling pieces have some wierd texture errors on them but otherwise it plays perfectly}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Doesn&#039;t Work | ver = not64| vc = no | notes = &#039;&#039;&#039;You couldn`t get past the falling blocks.&#039;&#039;&#039; This is a regression. &#039;&#039;&#039;The Game works on my PC.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Tom Clancy&#039;s Rainbow Six  | region = USA | status = works | | region = USA | ver =not64 20200514 | vc = no | notes =some minor gfx glitches on hud besides that seems to play okay.)}}&lt;br /&gt;
{{ N64 | name = Tom &amp;amp; Jerry: Fists of Furry  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = Tonic Trouble | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Works perfectly on Dynarec with or without FB textures ON. Only problem is graphics glitches on the title screen.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 2  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 3  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Top Gear Hyper Bike  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Overdrive  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally | region = EUR  | region = USA | status = Issues | ver = not64 20200514 | vc = no | notes = sloopy music,hud and menus are basicaly square textures and even car dust still playable if you dont mind the texture issues.on wii641.2 rice gfx is displayed correctly but it has no sound.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally 2  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice version seems to play fine.}}&lt;br /&gt;
{{ N64 | name = Toy Story 2  | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = Only displays gfx correctly on Rice,Some frequent slowdown still playable, needs vwii overclock and/or not64 cpu clock devider ported  and set to 1 to remove slowdows and get perfect graphics. }}&lt;br /&gt;
{{ N64 | name = Transformers: Beast Wars Transmetal | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Plays well.}}&lt;br /&gt;
{{ N64 | name = Turok Dinosaur Hunter  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = Minor graphical glitches(when you touch a wall you see trough it) fog seems to not be there letting you see the poppins more  but plays perfectly otherwise.}}&lt;br /&gt;
{{ N64 | name = Turok 2 Seeds of Evil  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = afew sounbd hiccups on cutscenes otherwise perfect.}}&lt;br /&gt;
{{ N64 | name = Turok 3 Shadow of oblivion  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = needs FB textures ON, cant create savestates and even if you creat them they crash upon loading, finaly runs perfectly.hidef mode makes the game unstable and crash,m just use standard  defenition.}}&lt;br /&gt;
{{ N64 | name = Turok Rage Wars  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes =  stage select being abit too faint but is a very minor graphical glitch works perfectly.}}&lt;br /&gt;
{{ N64 | name = Twisted Edge: Extreme Snowboarding  | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =  Darkened select menus and homescreen.the game has no sound. Otherwise plays perfectly. .}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name =  UltraMSX2 | region = | status = | region = |ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name =  Utchan Nanchan no Hono no Challenger: Denryuu Ira Ira Bou | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = EUR | status = Issues | ver = Not64 20200514 | vc = no | notes =  Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.}}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = USA | status = issues | ver = not64 20200514 | vc = no | notes =Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.}}&lt;br /&gt;
{{ N64 | name = Viewpoint 2064 (Prototype) | region = JAP | status = Works | | ver = Not64 20200609 | vc = no | notes = Some very minor graphical (GFX) glitches, but the game is playable.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = EUR | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = USA | status = Issues | | ver = Not64 20210829| vc = no | notes = Menus quickly degrade with graphical errors but the game mostly runs, with some slowdown. Explosion gfx have a black square around them. Code dumps in some maps and modes including Aircraft Graveyard.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8: 2nd Offense | region = USA | status = issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Violence Killer: Turok New Generation | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes =Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Chess 64 | region = USA | status = Works | region = USA | ver = Not64 20200514| vc = no | notes = fbtextures set to on, the joystick is abit too sensitive otherwise plays fine.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = EUR | status = Works | | ver = Not64 20200514 | vc = no | notes =  FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 64 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 2 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = All 3D effects missing}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Waialae Country Club: True Golf Classics | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to run fine with some ocasional slowdown during some scenes.}}&lt;br /&gt;
{{ N64 | name = War Gods | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = fb textures set to On, seems to run fine}}&lt;br /&gt;
{{ N64 | name = Wave Race 64 | region = USA | status = Works | ver = Not64 20200514| vc = yes | notes = seems to work perfect.}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey &#039;98 | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.}}&lt;br /&gt;
{{ N64 | name = WCW Backstage Assault| region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = no | notes = Crashes on startup on both dynarec and intrepreter, we hear sounds of the intro and black screen and then crash.}}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = WCW Nitro | region = USA | status = issues | ver = Not64 20200514 | vc = no | notes = game runs to fast tried setting speed to vi and dl and even off makes no diference.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphic issues on menus  but runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphic issues on menus  but runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Wetrix | region = EUR | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Game menu is messed up. Narrator voice sounds slowish and robotic. Missing main objects during gameplay.}}&lt;br /&gt;
{{ N64 | name = Wheel of Fortune | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Perfect.}}&lt;br /&gt;
{{ N64 | name = Winback: Covert Operations | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes = Black selection menus and intro. Missing stats and pause menu during gameplay. Game speed and dynamics work excellent. There is a grey box floating around and sometimes covers whole screen.}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = Only Rice version works seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii641.2| vc = no | notes = Only Rice version works seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = World Driver Championship  | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Freeze at boot with dynarec or intrepreter.with rice wii641.2 you can see the logo before freeze.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Doesn&#039;t Work | ver = not64 | vc = no | notes =  Glitched up Game. Unplayable. This is a regress. Rice version works fine. The Game works well on my PC (Mupen64Plus).}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Works | ver = wii64 1.2 rice | vc = no | notes =  Only shows correct graphic on rice version may crash or glitch if you press buttons too often like B.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Doesn&#039;t Work | ver = not64 | vc = no | notes = Glitched up Game. Unplayable. This is a regress. Rice version works fine. The Game works well on my PC (Mupen64Plus).}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = Only shows correct graphic on rice version may crash or glitch if you press buttons too often like B.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = USA | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF No Mercy | region = USA | status = Works | ver = Not64 20200514| vc = no | notes =  Takes a little while to load.  seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = EUR | status = Works | ver = Not64 20200514 | vc = no | notes =  Takes a little while to load.Seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Takes a little while to load.Seems to work perfectly.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Xena Warrior Princess: The Talisman of Fate | region = USA | ver = Not64 20200514| status = Works| vc = no | notes = works perfectly, background music is abit choopy. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = EUR |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = JAP |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;/div&gt;</summary>
		<author><name>Exidous</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Not64_Compatibility_List&amp;diff=73213</id>
		<title>Not64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Not64_Compatibility_List&amp;diff=73213"/>
		<updated>2021-09-21T07:12:36Z</updated>

		<summary type="html">&lt;p&gt;Exidous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Not64. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/Extrems/Not64 Not64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/not64-update.333569/ Latest Thread on GBATemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest Not64 release. Please follow the same formatting as other entries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtual Console&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; if it is currently available as a Virtual Console title.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ N64 | name = game_name | region = USA/JAP/EUR | ver = Not64 YYYYMMDD | status = Works/Issues/Doesn&#039;t Work | vc = yes/no | notes = ... }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = 007: The World is not Enough |  region = USA | status = works | ver = not64 20210820 | vc = no | notes = very minor gfx issues works fine.}}&lt;br /&gt;
{{ N64 |name = 007: The World is not Enough | region = EUR | status = works | ver = not64 20210820 | vc = no | notes= minor issues seems to work fine.}}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = EUR | status = | ver = | vc = yes | notes = }}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = USA | status = works | ver = Not64 20210820 | vc = yes | notes = }}&lt;br /&gt;
{{ N64 | name = 40 Winks (Prototype)| region = EUR | status = | ver = | vc = no | notes = not64 dont show the cutscenes correctly and are way too dark ingame. }}&lt;br /&gt;
{{ N64 | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | status = | ver = | vc = no | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = A Bug&#039;s Life | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice has missing sky and afew other textures, seems to work perfectly on Glide build. }}&lt;br /&gt;
{{ N64 | name = Aerofighters Assault | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Some gfx works better on gl like the Sun effect on first mission other than that it seems to works just as well on rice or gl. }}&lt;br /&gt;
{{ N64 | name = AeroGauge | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice tested gl works just as well }}&lt;br /&gt;
{{ N64 | name = Aidyn Chronicles | region = USA | status = Works | ver =not64 20210820 | vc = no | notes =  seems perfect }}&lt;br /&gt;
{{ N64 | name = Air Boarder 64 | region = EUR | status = Works | ver =Wii64 1.2 | vc = no | notes = Rice  or gl }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = EUR | status =  works | ver =Wii64 1.2 rice | vc = no | notes = Rice only on gl it has stretching vertices. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = USA | status =  works | ver =wii64 1.2 | vc = no | notes = Rice only on gl it has stretching vertices.}}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.2  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;01 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Tennis &#039;99 | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Animal Forest | region = JAP |status =  Works | ver =Not64 20150205 | vc = no | notes = All testing seems to show near flawless gameplay. Minor issues include crashing if attempting to change the time. However, the entire game has not been tested. English dub works well.  }}&lt;br /&gt;
{{ N64 | name = Armorines: Project S.W.A.R.M. | region = USA | status = Works | ver =Not64 20210820 | vc = no | notes = seems to work correctly. }}&lt;br /&gt;
{{ N64 | name = Army Men Air Combat | region = USA | status = works | ver =wii64 1.2 | vc = no | notes =  rice tested or not64 20210820 seems to work just as well. }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes | region = EUR | status = Works | ver = wii64 1.2 | vc = no | notes = rice only to see the cutscenes, on gl the cutscenes are broken, somewhat needs overclock for smooth performance }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes 2 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes =  needs cpu clock divider for full speed to use alongside vwii overclock for   less framedrops.  }}&lt;br /&gt;
{{ N64 | name = Asteroids Hyper 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Normal game tested only, works with rice or gl The unlock of the original asteroids game does not display the ship nor the asteroids, normal game plays perfectly. }}&lt;br /&gt;
{{ N64 | name = Automobili Lamborghini | region = USA | status = Works | ver = Wii64 1.2 | vc = no | notes =  rice tested, gl works as well. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie - Banjo to Kazooie no Daibouken | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Unlocked every world. Minor graphical issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = USA | status = Works | ver = Not64 20210820 | vc = no | notes = Works perfectly fine needs fb textures for pause menu. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = On Rice the first cutscene after the door closes might take up to 30 seconds to continue, both rice and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu, main menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie: Jiggies of Time | region = USA | status = Works | ver = Not64 | vc = no | notes = Reached 100%, and beat the game, Slowdown can happen in more complex areas, although not unplayable. same gfx glitches as og Banjo Kazooie, and turn on FB textures for correct pause menu&#039;s. NOTE: Save States crash the game upon state load attempt. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = AUS | status = works | ver = wii64 1.2 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii.}}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = USA | status = works | ver = Not64 20210820 | vc = no | notes = Need fb textures or the map is white. the game will drop about 10 frames when rendering a lot of things. The screen will flash white once during cutscenes. }}&lt;br /&gt;
{{ N64 | name = (In-Fisherman) Bass Hunter 64 | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = Rice blackscreens ingame after flashing colors, on Gl if you turn on fb textures it works perfectly.}}&lt;br /&gt;
{{ N64 | name = Bassmasters 2000 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Rice or not64  the game runs abit slow and needs Cpu Clock divider set to 1 and vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Batman Beyond: Return of The Joker  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice rice runs better than gl. }}&lt;br /&gt;
{{ N64 | name = Batman Of The Future: Return of The Joker  | region = EUR | status = Works | ver = wii64 1.2 | vc = no | notes = rice runs better than gl. }}&lt;br /&gt;
{{ N64 | name = Battletanx | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it. }}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = EUR | status = Works | ver = Not64 20210829 | vc = no | notes = seems perfect.}}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = USA | status = Doesn&#039;t Work | ver = Not64 20210829 | vc = no | notes = Black screen on startup. Pal version boots and plays perfectly though. }}&lt;br /&gt;
{{ N64 | name = Battlezone: Rise of the Black Dogs | region = USA | status = works | ver =wii64 1.2| vc = no | notes = Gl blocks the map with the background so you cant see the map, rice shows the map correctly but the cockpit view keeps disapearing under the map itself , doesnt affect gameplay tough. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = EUR | status = Works | ver = wii64 1.2| vc = no | notes = rice runs better since it has fixed trees and sky while gl doesnt, both are playable tough. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = USA | status = Works | ver = wii64 1.2| vc = no | notes =  rice runs better since it has fixed trees and sky while gl doesnt, both are playable tough. }}&lt;br /&gt;
{{ N64 | name = Big Mountain 2000 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Bio F.R.E.A.K.S. | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice runs better you can see the loading screens and such on gl you only see the loading screen light, both do work tough. }}&lt;br /&gt;
{{ N64 | name = Blast Corps | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested seems to play well }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = EUR | status = Works | ver = Not6420210820 | vc = no | notes = Runs well with very minor graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested seems to work well. }}&lt;br /&gt;
{{ N64 | name = Body Harvest | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = when crossing bridges or climbing mountains there is some hit detection error and you get  stuck so its unplayable. }}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = EUR | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = DANGER!!; You get an internal Black screen during the intro, it will go away after clicking A or START. Now it will begin at world select screen. Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC (Mupen64Plus Only).}}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = USA | status = Doesn&#039;t Work | ver = Wii64 1.1 | vc = no | notes = DANGER!; The game freezes and shows a black screen after the Green Garden&#039;s Stage 4. Black screen after pressing start in intro to see menu! Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC.}}&lt;br /&gt;
{{ N64 | name = Bomberman 64: The Second Attack! | region = USA | status = issues | ver = wii64 1.2  | vc = no | notes = menu cant be seenpress A and wait until you are ingame, ingame everything seems ok except you cant read dialogue tough. }}&lt;br /&gt;
{{ N64 | name = Bomberman Hero | region = USA | status = Works | ver = wii64 1.2  | vc = Yes | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Bottom of the 9th | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = When entering matches it might be some slowdown when the league flag shows up but ingame its all good  rice or gl seems the same. }}&lt;br /&gt;
{{ N64 | name = Brunswick Circuit Pro Bowling | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = rice works perfectly, gl has alot of graphical issues. }}&lt;br /&gt;
{{ N64 | name = Buck Bumble | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = rice or gl. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 2: Arcade edition | region = USA | status = works | ver = wii64 1.2  | vc = Yes | notes = Rice only, on gl you cant see the cursor to shoot so you have no idea where you are aiming on gl.. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 3 DX | region = EUR | status = Works | ver = wii64 1.2  | vc = Yes | notes = rice tested, just press A and start until you skip the blackscreen logos intro. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 99&#039; | region = USA | status = Works | ver = wii64 1.2  | vc = Yes | notes =Rice or gl.  }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = California Speed | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice tested-Plays perfect with some tiny graphics glitches on 2d textures but nothing that affects anything. }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes =  fullspeed only on wiiu with not64, needs vwii overclock and Cpu divider set to 1 for full speed the  menu is abit  too dark.On wii64 1.2 rice is missing alot of textures and glide works fine altough slow, wii64 needs to port not64 cpu clock divider for full speed on wiiu. }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes =  fullspeed only on wiiu with not64, needs vwii overclock and Cpu divider set to 1 for full speed the  menu is abit  too dark.On wii64 1.2 rice is missing alot of textures and glide works fine altough slow, wii64 needs to port not64 cpu clock divider for full speed on wiiu. }}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Crashes with music play after intro movie. }}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Crashes with music play after intro movie. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = EUR | status = Doesn&#039;t Work  | ver =wii64 1.2| vc = no | notes = Code dump. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = USA | status = Doesn&#039;t Work  | ver =wii64 1.2| vc = no | notes = Code dump. }}&lt;br /&gt;
{{ N64 | name = Center Court Tennis| region = EUR | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested if it says to remove controller pak go to settings and chooose rumble pak in pak management and restart the rom. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist 2 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = Seems to play perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Charlie Blast&#039;s Territory | region = USA | status =  Works | ver =wii64 1.2| vc = no | notes =works on glide and rice but seems its abit better on glide. }}&lt;br /&gt;
{{ N64 | name = Chip-8 interpreter | region = USA | status = Doesn&#039;t Work | ver =not64 | vc = no | notes = Code dumps immediately on Interpreter. Black screens on Recompiler. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; This is a regress. The game works well on my PC. }}&lt;br /&gt;
{{ N64 | name = Chopper Attack | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Clay Fighter 63 1/3 | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = works on glide only, on rice its all black.. }}&lt;br /&gt;
{{ N64 | name = Clay Fighter Sculptor&#039;s Cut | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = works better on glide on rice its abit too dark. }}&lt;br /&gt;
{{ N64 | name = Command &amp;amp; Conquer 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested seems to work fine. Turn wiiu nand page to on for better consistency. }}&lt;br /&gt;
{{ N64 | name = Conker&#039;s Bad Fur Day | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Works well, FB textures highly recommened but not required. &#039;&#039;&#039;Audio Speed Limit MUST be set to DL to prevent hanging.&#039;&#039;&#039; Frames may drop a bit but still playable and will lock up on start, as well as certain cutscenes just wait for it to resume, should take 30 secs to a minute . }}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; Exotica | region = USA | status = issues| ver =wii64 1.2| vc = no  | notes = on glide the same texture gets repeated all over on rice its correctly textured but it keeps flashing random textures all over.}}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; USA | region = USA | status = works | ver =wii64 1.2 | vc = Yes | notes =Rice tested its playable but it can lag abit and making music lag ashwell, it need wii overclock t o fix the framerops and run fullspeed everytime.. }}&lt;br /&gt;
{{ N64 | name = Cruisn World | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =  rice tested }}&lt;br /&gt;
{{ N64 | name = Custom Robo V2 | region = JAP | status = Issues | ver = | vc = Yes | notes = The gameplay is fine, yet there are very many graphical issues such as black or glossed textures.  }}&lt;br /&gt;
{{ N64 | name = CyberTiger | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested, some texture error on golfers face ingame but tahts about it. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Dance Dance Revolution - Disney Dancing Museum | region = JAP | status = Doesn&#039;t Work | | ver =Not64 20150205 | vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Dark Rift | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = rice and glide hangs after first lgo, unsuported microcode? }}&lt;br /&gt;
{{ N64 | name = DeadlyArts | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Densha de Go! 64 | region = JAP | status = Doesn&#039;t Work | | ver =Not64| vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Derby Stallion 64  | region = JAP | status = Works | | ver =Not64 | vc = no | notes = Minor graphic glitches when passing trough the menus and some track textures here and there. }}&lt;br /&gt;
{{ N64 | name = Destruction Derby 64 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested runs fine some framedrops here and there needs vwii overclock for always full speed but workss well as is. }}&lt;br /&gt;
{{ N64 | name = Dezaemon 3D  | region = JAP | status = Issues | | ver =Not64  | vc = no | notes = Plays perfectly but some textures are messed up including your own ship and manny enemys. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice is a mess full of stretched tvertices, on glide it works aparently perfectly on normal adventure mode,on adventure two(mirrored tracks) is unplayable due to a huge graphical glitch and inverted controls. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = Rice is a mess full of stretched tvertices, on glide it works aparently perfectly on normal adventure mode,on adventure two(mirrored tracks) is unplayable due to a huge graphical glitch and inverted controls. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =Not64 20210817  | vc = no | notes = Works perfectly fine. Adventure two now playable without graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =Not64 20210817  | vc = no | notes = Works perfectly fine. Adventure two now playable without graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Donald Duck - Goin&#039; Quackers | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice seems to work perfectly but, if you talk to louie or professor you get stuck in an infinite conversation, the game itself plays perfectly besides this issue on intrepreter you can finish the conversations. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Tarzan | region = USA | status = Doesn&#039;t Work| ver =wii64 1.2 | vc = no | notes = black screen on bootboth plugins and both cores. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = USA | status = Issues | ver = Not64 20210829  | vc = no | notes = Camera is constantly trying to zoom on recenter. A prior still image of gameplay may flash over the screen, pause/unpause can clear it.}}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = Work perfectly fine with the exception of the map, its blank. Also can be hard to see in unlit areas}}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = WORKS ON GLIDE: tiny graphical glitch at the start of the missions move foward afew steps and then the game is perfect, need to assign c stick-left and right to other buttons besides an analog stick because you need to press both buttons at the same time to save and load(recomend x,y) on rice the 2d textures dont go away, if you put the map up it will never go away same for moving up and down on the menu the skulls dont go away wich does not happen on normal rice on mupen 64 0.5.1.  }}&lt;br /&gt;
{{ N64 | name = Doraemon - Mittsu no Seireiseki | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches but ingame text boxes cant be seen, game plays perfectly otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 2 - Hikari no Shinden | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches you cant see the pause menu among other text, game plays perfect otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 3 - Nobi Dai no Machi SOS! | region = JAP | status = Doesn&#039;t work | | ver = Not64| vc = no | notes = hangs after first logo screen. }}&lt;br /&gt;
{{ N64 | name = Doubutsu no Mori (Animal Forest) | region = JAP | status = works | | ver =Not64  | vc = no | notes =  Semms to work perfectly. }}&lt;br /&gt;
{{ N64 | name = Dr. Mario 64 | region = USA | status = Issues | ver =Not64 20200609 | vc = no | notes = Some gfx glitches. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = EUR | status = works | ver =wii64 1.2| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = USA | status = works | ver =wii64 1.2| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Duck Dodgers Starring Daffy Duck | region = USA | status = Works | region = USA | ver =wii64 1.2| vc = no | notes = works perfectly on rice, might need vwii overclock to reduce framedrops. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem 64 | region = USA | status = Issues | ver =wii64 1.2| vc = no | notes =  on glide menu is unusable and bad render and texture errors, objects apear over other textures and duke weapon and life gauge is totaly white.on rice everything is textured correctly but the screen flashes white every or so seconds once you move also the same 2d objects items and enemys apear infront of 3d ones. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem Zero Hour | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = Lags abit on rice or glide needs cpu divider ported from not 64 set to 1 and vwii overclock for full speed and less frame drops. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates. }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = EUR | status = Works |  ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates.  }}&lt;br /&gt;
{{ N64 | name = ECW Hardcore Revolution | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = seems to play perfect on rice }}&lt;br /&gt;
{{ N64 | name = Eikou no Saint Andrews | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Major graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Letter Adventure | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = minor gfx glitches }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Number Journey | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = minor gfx issues. }}&lt;br /&gt;
{{ N64 | name = Excitebike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Seems to run fine on rice. }}&lt;br /&gt;
{{ N64 | name = Extreme-G | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = works fine on rice }}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = USA | status = Works | ver = Not64 20200524 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = EUR | status = works | ver = Not64 20200524 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = F-1 Pole Position 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix II | region = EUR | status = Works | ver =wii64 1.2 | vc = no| notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = EUR | status = Works | ver = wii64 1.2 | vc = yes | notes = rice tested.Near perfect some graphic problems like the cars not being rendered perfectly.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectly fine.}}&lt;br /&gt;
{{ N64 | name = F1 Racing Championship | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Famista 64 | region = JAP | status = issues | ver = Not64 20150205 | vc = no | notes = game runs perfectly expect when your batting or throwing the ball, all you see is the players and the ball all rest is black.}}&lt;br /&gt;
{{ N64 | name = FIFA - Road to World Cup 98 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = needs vwii overclock for full speed or else its abit laggy.}}&lt;br /&gt;
{{ N64 | name = FIFA 99 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = FIFA Soccer 64 | region = USA | status = works | ver =Not64 | vc = no  | notes = rice tested, needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny 2 | region = USA | status = Works| ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = EUR | status = works| ver =wii64 1.2 | vc = no | notes =rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fire Electric Pen | region = JAP | status = issues | ver = Not64 | vc = no | notes = game itself seems to work OK, but you can&#039;t see anything else.}}&lt;br /&gt;
{{ N64 | name = Flying Dragon | region = USA | status = works| ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Forsaken 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested pretty much perfect.}}&lt;br /&gt;
{{ N64 | name = Fox Sports College Hoops &#039;99 | region = USA | status = works | ver =wii64 1.2 | vc =no  | notes = rice tested,Seems to work ok with minor graphical glitches.}}&lt;br /&gt;
{{ N64 | name = Fushigi no Dungeon - Fuurai no Shiren 2 | region = JAP | status = works | ver = Not64 20150205 | vc = no | notes = Needs FB textures ON, minor graphical glicthes when switching maps.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = GameShark Pro V2.0 | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.3 | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = Ganbare Goemon - Mononoke Sugoroku | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen with bad sound looping after pressing start, can&#039;t exit the loader.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = EUR | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = USA | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Getter Love!! Cho Renai Party Game | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Game seems to work fine but you can&#039;t see any menu options.}}&lt;br /&gt;
{{ N64 | name = Gex 64 Enter the Gecko | region = USA | status = Works | ver =Not64 20150205 | vc = no | notes = Does not start in Dynarec, use intrepretor and after the game starts switch to dynarec and it works perfectly. Doesn&#039;t save state or quick save; to enable quick save you must edit the game with HexEditor and remove the &amp;quot;colon&amp;quot; symbol (:) and replace it with a space.}}&lt;br /&gt;
{{ N64 | name = Gex 3 Deep cover Gecko | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ N64 | name = Goemon&#039;s Great Adventure | region = USA | status = Doesn&#039;t Work | ver = Not64 20210829 | vc = no | notes = Only runs (very slowly) in interpreter mode, in Dynarec mode it blackscreens after character selection.}}&lt;br /&gt;
{{ N64 | name = Golden Nugget 64 | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Completed the game on easy mode. Some graphical glitches.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye X | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Too many bots can cause some slowdown. Turn on FB Textures to avoid flashing white screen while playing split screen but this tends to lock up the game. }}&lt;br /&gt;
{{ N64 | name = GT 64 - Championship Edition | region = USA | status = Issues | ver =not64 20200518 | vc = no | notes = Needs FB textures ON  , the menu is invisible so you don.t know what you&#039;re choosing, in-game it seems to work fine.ON wii64 1.2 rice menu works fine but ingame all you see is the background. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Hamster Monogatari 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Major graphical glicthes and slowdown impossible to  understand anything.}}&lt;br /&gt;
{{ N64 | name = Hanafuda 64 - Tenshi no Yakusoku | region = JAP | status = Works | ver =Not64 20150205 | vc = no | notes = seems to play perfectly.}}&lt;br /&gt;
{{ N64 | name = Harvest Moon 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Heiwa Pachinko World 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Menu is invisible and screen keeps going full black screen and then rendered and since you can see the menus its impossible to play.}}&lt;br /&gt;
{{ N64 | name = Hercules The Legendary Journeys | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = works on glide or rice, needs vwii overclock for a more smooth framerate.}}&lt;br /&gt;
{{ N64 | name = Hexen | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = it works on rice, just keep pressing A and start when loading levels since it takes about 20+ seconds of blackscreen, there is a black square around your weapon texture and the map cant be seen besides that seems ok.}}&lt;br /&gt;
{{ N64 | name = Hey You, Pikachu! | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2 | vc = no | notes = Unsupported N64 Microphone. Unplayable}}&lt;br /&gt;
{{ N64 | name = Hot Wheels Turbo Racing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = nees vwii overclock for a smoother framerate.}} &lt;br /&gt;
{{ N64 | name = Hybrid Heaven  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works.}} &lt;br /&gt;
{{ N64 | name = Hydro Thunder | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = the nromal common U! version of this game is a bad dump on most websites. still both the correct dump and pal dump blackscreen and freeze on boot. }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ide Yosuke no Mahjong Juku | region = JAP  | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = black screen garbled sound and if you press start it will freeze.}}&lt;br /&gt;
{{ N64 | name = Iggy&#039;s Reckin&#039; Balls | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Game  freezes after &#039;Iguana&#039; logo appears}}&lt;br /&gt;
{{ N64 | name = In-Fisherman Bass Hunter 64 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Rice blackscreens ingame after flashing colors, on Glide if you turn on fb textures it works perfectly..}}&lt;br /&gt;
{{ N64 | name = Indiana Jones and the Infernal Machine | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes =lots of random numbers on screen missing microcode for this game..}}&lt;br /&gt;
{{ N64 | name = Indy Racing 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer &#039;98 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.might Need FB textures ON ingame to stope the ocasional flash.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 64 | region = USA  | status = Issues | ver =wii64 1.2 | vc = no | notes = on rice there is alot of texture erros on menu and ingame on the players themselves but works out ok once its ingame, on glide you need fb textures to see menu without flashing, but once you are ingame the grass is blackish and it will lash alot unless you turn fb textures off and it will still flash sometimes..}}&lt;br /&gt;
{{ N64 | name = International Track &amp;amp; Field 2000 | region = USA  | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Jeopardy! | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = glide works perfect rice has textures issues.. }}&lt;br /&gt;
{{ N64 | name = Jeremy McGrath Supercross 2000 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Jet Force Gemini | region = USA | status = Issues | | ver =wii64 1.2 | vc = no | notes = it works perfectly ingame on rice but keeps strettching  graphics but start menu and shaodows appear okay besides the constant stretch,the cutscenes are all messed up tough with vertice streetching left and right, on glide it flash alot  if you turn on fb textures it stops flashing but once you hit start you will never see the ingame levels again even if you turn fb textures off.}}&lt;br /&gt;
{{ N64 | name = John Romero&#039;s Daikatana | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ken Griffey Jr.&#039;s Slugfest  | region = USA | status = works | ver =Not 64 | vc = no | notes = need to use vwii overclock and then on the cpu clock divider choose the 3, this game needs less ticks  to run better.with overclock and cpu devider you get ingame between 0.9 and 1x speed its playable imo.}}&lt;br /&gt;
{{ N64 | name = Killer Instinct Gold V1.2 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = on rice it will crash mid fight after afew moves and some texture errors, glide has the same texture erros on menus and CCS and sky but works preety fine besides that&lt;br /&gt;
}}&lt;br /&gt;
{{ N64 | name =King Hill 64: Extreme Snowboarding | region = JAP | status = Issues | ver =Not64 | vc = no | notes = Japanese version of &#039;Twisted Edge&#039;. Darkened select menus and homescreen. No sound. Otherwise plays perfectly.}}&lt;br /&gt;
{{ N64 | name = Kirby 64: The Crystal Shards  | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes = rice or glide Game works perfectly except that the HUD in-game does not update so you won&#039;t be able to see how much HP you have or your power icon since the display on the HUD only updates once you transition each level part. Besides that, works perfectly.}}&lt;br /&gt;
{{ N64 | name = Knife Edge: Nose Gunner | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Game plays too fast with every speed option; The speed limitator doesn&#039;t work. Minor errors on the menu text. Besides that the game runs perfectly but due to the speed its unplayable.}}&lt;br /&gt;
{{ N64 | name = Knockout Kings 2000 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Kobe Bryant&#039;s NBA Courtside  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works better on glide you can see character names ingame.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Ocarina of Time - Zelda no Densetsu - Toki no Ocarina | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Completed the game. Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up.}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = USA | status = Works | ver = | vc = yes | notes = It is slow, but other than that it works perfect }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = EUR | status = Works | ver = | vc = yes | notes = Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time: Master Quest  | region = USA | status = Works | ver = | vc = no | notes = Works but graphic gets glitched sometimes and sound can get garbled at times. |version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, Legend of Peach | region = USA | status = works | ver = Not64 20171009 | vc = no | notes = Plays great on not64 with minor slowdowns in certain areas of bob omb battlefield, sun texture is also slightly broken, no other issues. Rice has some gfx issues in the pause menus as well as occasional moments of exploding verticies}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Majora´s Mask - Zelda no Densetsu - Mujura no Kamen | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = Completed the game. Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = EUR | status = Issues | ver = | vc = yes | notes = Works fine with some graphical inconvenience.Sometimes depending which setting you use,the speed of everything is increased by like 10x. Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time. &#039;&#039;&#039;Be sure to use the save/loading feature from the emulator! The game freezes a lot with the latest versions!&#039;&#039;&#039; }} &lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = USA | status = Issues | ver = | vc = yes | notes = Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask Preview Demo | region = USA | status = Works | region = USA | ver = | vc = no | notes = Runs perfectly. Sky texture is missing, location name display is in one shade of purple, Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = EUR | status = issues | ver = | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lode Runner 3D | region = USA | status = works | ver = wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = EUR | status = Works| | ver = wii64 1.2| vc = no | notes = missing text on menu perfect ingame rice tested.}}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = USA | status = works | | ver = Wii64 1.2 | vc = no | notes = cant see the menus but its perfect iname rice tested.}}&lt;br /&gt;
{{ N64 | name = Madden Football 64 | region = USA | status = Doesn&#039;t work | | ver = wii64 1.2| vc = no | notes =rice tested blackscreens after logos.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 99 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2000 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2001 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2002 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = EUR | status = Doesn&#039;t Work | | ver = wii64 1.1| vc = no | notes = &#039;&#039;&#039;uCode support is missing.&#039;&#039;&#039; The Game won`t boot. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Major League Baseball Ft. Ken Griffey Jr. | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested seems tow work fine needs vwii overclock for decent speed.}}&lt;br /&gt;
{{ N64 | name = MAME 64 beta 3 | region = USA | status = works | | ver = not64| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Mario Golf  | region = USA | status = Issues | ver = Not64 | vc = yes | notes = Menu and HUD are great. Missing images of tracks on course select screen. Graphical glitches of course on intro before playing. Audio and gameplay slowdowns. Play with FB Textures on.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works excellent. Unlocked the mirror mode.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = USA | status = Works | ver = Not64 20150205 | vc = yes | notes = Works excellent. Sometimes Versus races will run extremely fast}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.Face Lift Mini-Game not playable unless you turn off FB textures, but you&#039;ll have to deal with the screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = works as expected. Minor screen flashes when in game (very minor than in Wii64 1.2), but it&#039;s playable. FB textures recommended in order to stop screen flashes, but not required. &#039;&#039;&#039;The CPU clock divider MUST be set in x1, otherwise the screen flashes will get worsen.&#039;&#039;&#039; Face Lift mini-game not playable unless you turn off FB textures, but you&#039;ll have to deal with these minor screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 2  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = EUR | status = works | ver = Wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Story  | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Mario Tennis  | region = USA | status = issues | ver = wii64 1.2| vc = yes | notes = on rice everything seems fine but it stil freezes after serve but music keeps sounding on dynarec it works fine on intrepreter.}}&lt;br /&gt;
{{ N64 | name = Megaman 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = runs almost perfectly, you can&#039;t see the 1,2,3 start but besides that seems perfect on glide. FB textures highly recommended but not required.}}&lt;br /&gt;
{{ N64 | name = Micro Machines 64  Turbo | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = works fine}}&lt;br /&gt;
{{ N64 | name = Midway&#039;s Greatest Arcade Hits Vol. 1 | region = USA | status = issues | ver = wii64 1.2 | vc = no | notes = on rice besides some gfx issues some games are playable like joust and defender but other games like tapper and spy hunter play at 1.5 fps.}}&lt;br /&gt;
{{ N64 | name = Mike Piazza&#039;s Strike Zone| region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works fine}}&lt;br /&gt;
{{ N64 | name = Milo&#039;s Astro Lanes  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Mischief Makers  | region = USA | status = Works | ver = Not64 20210829 | vc = no | notes = has a border of white and grey around game screen but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Mission Impossible  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed, sometimes it drops afew frames.}}&lt;br /&gt;
{{ N64 | name = Monaco Grand Prix - Racing Simulation 2  | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = one of the view modes glitches the rest seem to work fine rice tested..}}&lt;br /&gt;
{{ N64 | name = Monopoly  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Monster Truck Madness 64 | region = USA | status = issues | ver = not64 | vc = no | notes = Cant see any text on menus or car selection, ingame seems fine except you can see the timer or your overal  position, but it plays fine..}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat 4  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice ested. HUD disappears at the start of each round}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Mythologies: Sub-Zero  | region = USA | status = Works | ver = Wii64 1.2 | vc = no | notes = rice tested seems fine except you cant see how much health you got on your  health bar.}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Trilogy  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested Works perfectly.}}&lt;br /&gt;
{{ N64 | name = MRC: Multi Racing Championship  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Ms. Pac-Man: Maze Madness  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = RICE dynarec smooth gameplay but crashes constantly when entering on buildings or open world areas, on Glide has lots of missing textures and also crashes like on Rice.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = JAP | status = Issues | ver = | vc = no | notes = Runs in pure interpreter mode.  After Intro cutscene there is a long load time, and entering and exiting doors take awhile.  There was slowdown that cut the game&#039;s speed in half, as well as there being quit a few messed up textures, and on top of all that the Goemon model doesn&#039;t load, only his shadow}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = EUR | status = Issues | ver = | vc = no | notes = Game only runs on pure interpreter mode. Runs slower than it should (0.6x - 0.8x) although if you deactivate audio, it will sometimes run between 1.0x - 1.2x.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2 | region = JAP | status = Issues | ver = | vc = no | notes = Many graphics on start screen appear awkwardly; game only runs under pure intrpt mode it appears}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Nagano Winter Olympics &#039;98 | region = USA | status = works | ver = wii64 1.2| vc = no | notes =rice tested.}}&lt;br /&gt;
{{ N64 | name = Namco Museum 64 | region = USA | status = Issues | ver = wii64 1.2| vc = no | notes =on glide everything works except galaga wich crashes as soon as you shoot but all other games work fine.}}&lt;br /&gt;
{{ N64 | name = NASCAR 2000 | region = USA | status = works | | region = USA | ver = wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NASCAR 99 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NBA Courtside 2 - Featuring Kobe Bryant | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Hangtime | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = only works on rice.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;98 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 2000 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 99 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA live 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA live 99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA Showtime - NBA on NBC | region = USA | status = doesn&#039;t work | ver = wii64 1.2| vc = no | notes = crahs emulator on boot.}}&lt;br /&gt;
{{ N64 | name = Neon Genesis Evangelion  | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Missing some text,  graphics and HUD during gameplay but playable. It works best with FB Textures On.}}&lt;br /&gt;
{{ N64 | name = New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =works fine.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2000 | region = USA | status =  Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2001 | region = USA | status = Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz Special Edition | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =seems fine.}}&lt;br /&gt;
{{ N64 | name = NHL 99 | region = USA | status = Works | ver = Not64 | vc = no | notes = Slight sound glitches and flashing pause menu. Character names messed up. Use: Dynarec; 2xSal Tex ON; FB Textures OFF; Audio Speed Limit VI, Audio Scale Pitch NO.}}&lt;br /&gt;
{{ N64 | name = NHL Blades of Steel &#039;99| region = USA | status = Works | ver = Not64 | vc = no | notes =Works fine on Dynarec, with minor graphics issues like black ice patches at faceoffs, but ice is normal during icetime.}}&lt;br /&gt;
{{ N64 | name = Nightmare Creatures | region = USA | status =  Works | ver = wii64 1.2| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.}}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = EUR | status = Works | ver = wii64 1.2| vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = O.D.T. (Prototype) | region = USA | status = Works | ver = | vc = no | notes = Minor slowdown, and very minor graphic glitches. Appears fully playable!}}&lt;br /&gt;
{{ N64 | name = Off Road Challenge | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes =rice version seems to run the fastest, glide version/not64 need vwii overclock to run smoothly at full speed.}}&lt;br /&gt;
{{ N64 | name = Ogre Battle 64 | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes =rice version for correct textures.}}&lt;br /&gt;
{{ N64 | name = Olympic Hockey Nagano &#039;98 | region = USA | status = Works | ver = Not64 20200514 | vc = yes | notes =runs fine}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = EUR | status = Issues  | ver =Not64 20200514| vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = EUR | status = Issues | ver =Not64 20200514 | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = EUR | status = Doesn&#039;t Work | ver =wii64 rice | vc = yes | notes = &#039;&#039;&#039;Major Flickering.&#039;&#039;&#039; Good Audio. USA version runs and has minor flicker. Use Wii64 beta 1.1 &amp;quot;Honey&amp;quot; version boots and fails immediately after entering castle in the intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = USA | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Penny Racers | region = USA | status = Works | | ver =Not64 20200514| vc = no | notes =seems ok.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = JAP | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Completed every mission on highest difficulty.needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Combat simulator works well. needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Pilotwings 64  | region = USA | status = works | | ver = wii64 1.2  | vc = no | notes =Rice seems to work fine, might need vwii overclock for performance boost.}}&lt;br /&gt;
{{ N64 | name = Pocket Monsters Stadium | region = jap | status = Doesn&#039;t Work | | region = JAP |ver = | vc = no | notes = I get an Code Dump Error after booting. Unplayable}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = EUR | status = works |  ver = wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = USA | status = Works |  ver = Wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = not64 20200514| vc = yes | notes = Playable. Camera will NOT move during intro. ingame and pictures are not visible makes it difficult to see. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = wii64 rice| vc = yes | notes = Runs. Camera will NOT move during intro. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Doesn&#039;t Work | region = EUR | ver = not64 20200514| vc = yes | notes = No camera shown to be moment on both screens. Graphic glitches but that it so immediately makes the 98% unplayable. Same problematic issue as USA.}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium | region = EUR | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium 2 | region = USA | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Polaris Snocross  | region = USA | status = works | | region = USA | ver = Wii64 1.2 | vc = no | notes =needs rice version, very minor gfx issues  very playable.}}&lt;br /&gt;
{{ N64 | name = Power League 64  | region = JAP | status = Doesn&#039;t Work | |ver = Not64 | vc = no | notes = Can&#039;t see players or stadium. Background (Black sky with stars) covers screen.}}&lt;br /&gt;
{{ N64 | name = Powerpuff Girls: Chemical X Traction | region = USA | status = issues | | ver =Not64| vc = no | notes = some parts of the Bodies are trasparent but still  playable. Full Speed. Good Audio. Working. Used with both builds}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = USA | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = EUR | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Premier Manager 64 | region = usa | status = works | ver = Not64 20200514 | vc = no | notes = seems fine.}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo 4: Puyo Puyo Party | region = USA | status = Doesn&#039;t Work |  ver = | vc = no | notes =Does not load}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo Sun 64 | region = JAP | status = Works | ver = | vc = no | notes = Works Perfectly}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Quake 64  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes =Some Flickering. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Quake II  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes = can see onjects and enemies trough walls and floors, needs fb textures to be on.}}&lt;br /&gt;
{{ N64 | name = Quest 64  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes =seems to work fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Rakuga Kids | region = EUR  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Slow load times, other than that it&#039;s flawless!}}&lt;br /&gt;
{{ N64 | name = Ralley Challenge 2000  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Just a bit slow on the loading time}}&lt;br /&gt;
{{ N64 | name = Rampage 2: Universal Tour  | region = USA | status = Works | ver = Not64 20200524| vc = no | notes = seems ok.}}&lt;br /&gt;
{{ N64 | name = Rampage World Tour  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Very minimal graphical issues}}&lt;br /&gt;
{{ N64 | name = Rat attack | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = crash&#039;s on boot on both dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | region = EUR | ver = wii64 1.2| vc = no | notes = on glide/not64 you cant see dialog, on Rice version you can see the dialog, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Razor Freestyle Scooter  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = FB textures ON seems to Work fine. }}&lt;br /&gt;
{{ N64 | name = Re-Volt | region = USA | status = works | ver = not64 20200514 | vc = no | notes = seems to run well, might need vwii overclock to always maintain fullspeed.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes =rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing Round 2  | region = USA | status = works | ver = wii64 1.2| vc = no | notes =  rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Resident Evil 2 | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = Glitched up Game. You can hear the Audio sample plays. Unplayable. This is a regress. Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Ridge Racer 64  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Small Graphics Issues like front car bumper on cutscenes.on wii641.2 rice textures are all correct but every like 30 seconds for split second you see  afew loose vertices, almost unoticable, pick what you think its best.}}&lt;br /&gt;
{{ N64 | name = Road Rash 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Roadsters Trophy  | region = USA | status = Works | ver = wii641.2 | vc = no | notes = rice version,cars in menus are shaded way too dark but seems to work fine ingame.}}&lt;br /&gt;
{{ N64 | name = Rocket: Robot on Wheels  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Almost Perfect, small slowdown when in large environments needs vwii overclock for always full speed.}}&lt;br /&gt;
{{ N64 | name = Rockman EXE Dash 64: Hagane no Boukenshin | region = JAP | status = works || ver = wii64 rice | vc = no | notes = runs find }}&lt;br /&gt;
{{ N64 | name = Rugrats Scavanger Hunt  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rugrats in Paris: The Movie  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rush 2: Extreme Racing USA | region = USA | status = Works | ver = not64 20200514| vc = no | notes = sky sometimes overlaps the track, if glitch issues in game, just change camera angle}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = S.C.A.R.S.: Super Computer Animal Racing Simulator | region = USA | status = Issues | ver = Not64 20200514 | vc = no | notes =   Some color issues (tinted red in some parts of the tracks. Runs perfectly without glitches or lags. Sound is also perfect. runs best on wii641.2 rice but still color issue.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: 2049  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Runs great.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus..}}&lt;br /&gt;
{{ N64 | name = Scooby Doo: Classic Creep Capers  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Working perfectly.}}&lt;br /&gt;
{{ N64 | name = Shadowgate 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice pluggin only., minor gfx issues very playable.}}&lt;br /&gt;
{{ N64 | name = Shadow Man | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Slow loading when transitioning to other areas. Minor graphical glitches, sometimes life meter displays incorrectly, or the HUD will disappear. (I think this happens when you have more than 5 units of life and there&#039;s a lot of things on the screen) Has a rare tendency to randomly lock up every once in a while. This occurs most notably in the second visit to the Engine Block in the Asylum. Restart the game until it stops and you should be fine, only works correctly on wii64 on not64 once you free a soul the game crashes.}}&lt;br /&gt;
{{ N64 | name = Sim City 2000| region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Sin and Punishment  | region = USA | status = Issues | | ver = | vc = yes | notes = Minor glitches but mostly works}}&lt;br /&gt;
{{ N64 | name = Smash Remix 0.9.7  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = use rice pluggin, runs full speed and all custom stages load correctly however several of the vanilla stages such as dreamland and mushroom kingdom have gfx glitches like warped trees/pipes and broken pond textures. Not64 loads all vanilla stages correctly however several custom stages are missing textures, and the framerate is slightly choppy}}&lt;br /&gt;
{{ N64 | name = SNES 9x Alpha | region = | status = | | ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Snowboard Kids  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to work perfectly}}&lt;br /&gt;
{{ N64 | name = Snowboard Kids 2  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Works perfectly}}&lt;br /&gt;
{{ N64 | name = South Park | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = Game has some  small graphical issues: See-through walls when near a building or object; Random colour or skin will block first-person view if you stop moving sometimes; Occasional 1-sec lags. Still, very playable game.}}&lt;br /&gt;
{{ N64 | name = South Park Rally  | region = USA | status = works | | ver = not64 20200518 | vc = no | notes = runs fine but has some minor texture issues on the track ground.}}&lt;br /&gt;
{{ N64 | name = South Park: Chef&#039;s Luv Shack | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes =  Game starts and runs at normal speed. Only issue is it&#039;s missing some objects and sprites while in-game. Playable, but , not enjoyable unless you like only to awnser the questions. }}&lt;br /&gt;
{{ N64 | name = Spider-Man | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice only, seems to run well.}}&lt;br /&gt;
{{ N64 | name = Space Invaders | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Space Station Silicon Valley  | region = USA | status = Doesn&#039;t Work | | ver = Not64 20210829 | vc = no | notes = Not drawing head and limb polygons. Stack dump screen upon moving into the first sheep.}}&lt;br /&gt;
{{ N64 | name = StarCraft 64  | region = USA | status = Doesn&#039;t Work | ver =not64 20200609 | vc = no | notes =  Major Graphics Issues, unplayable ingame.}}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Unlocked expert mode. Game runs fine. }}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectyl fine. }}&lt;br /&gt;
{{ N64 | name = Star Soldier: Vanishing Earth  | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Starshot-Space Circus Feber | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Stunt Racer 64  | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = dsi error on boot dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Super Bowling 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = only shows correct graphics on Rice.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Racer  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = Playable, has small graphical glitches, toggling into first person or go to the farthest zoom out to minimize up close missing textures,the amount it disapears on the other 2 viewmodes depends on the character vhecile, some work on all  visual modes others have some parts of their ships missing in and out, othgerwise seems perfect, speaiclay with first person or farthest zoom for all racers.cant see racers on the menus also.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Battle For Naboo  | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron (V1.1)| region = EUR | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Shadows Of The Empire | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = RICE tested :main menu and some camera angles wich in vehicle and walking mode make the screen flash contantly but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Supercross 2000  | region = USA | status = Issues | region = USA | ver = Not64 20200514 | vc = no | notes = full of gfx glicthes, wii64 1.2 rice has less gfx glitches still messy but can be playable on rice.}}&lt;br /&gt;
{{ N64 | name = Superman 64  | region = USA | status = works | region = USA | ver = Not64 20200514 | vc = no | notes = Runs at normal speed in dynarec mode. Sky is fucsia/pink. Other than that, game very playable. On Rice sky has no refresh rate, causing duplicating images to cover the whole skybox, making it very difficult to play}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = JAP | status = Works | ver = Not64 20200514 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 - Shindou Editon | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = Works | region = USA | ver = not64 20200514| vc = yes | notes = &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Chaos Edition 1.3 | region = USA | status = Works | region = USA | ver = Not64 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 Multiplayer 1.3 | region = USA | status = Works | region = USA | ver = | vc = no | notes = May crash sometimes due to programming glitches, but works fine otherwise.| ver =Not642015}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = issues | | region = EUR | ver = wii64 1.2| vc = yes | notes = Used rice version. Glitched up text symbols. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Beta Restoration Project | region = USA | status = issues | region = USA | ver = not64 | vc = no | notes = Only the front exterior of Peach&#039;s Castle, and Thwomp&#039;s Fortress Load. Use Rice for correct HUD textures.}}&lt;br /&gt;
{{ N64 | name = Super Mario Star Road | region = USA | ver =Not64 20150205 | status = Works | vc = no | notes = Game mostly works, rarely drops below 0.7x. Huge audio garble between stage loading, audio is lower and delayed a little bit, happens in and out of levels/courses. Disabling scale pitch will fix lowered audio, some minor camera issues.}}&lt;br /&gt;
{{ N64 | name = Super Smash Bros - Nintendo All-Star! Dairantou Smash Brothers  | region = JAP | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock divider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin. }}&lt;br /&gt;
{{ N64 | name = Super Smash Bros  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock devider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin.}}&lt;br /&gt;
{{ N64 | name = Super Ultra Kaizo Memeio Road 128 Stars Extreme Edition Revenge Deluxe | region = USA | ver = | status = Issues | vc = no | notes = Game works well. Emulator crashes when trying to entering to Bomb-omb Battlefield and there no way to evade that problem. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Taz Express | region = EUR | status = Doesn&#039;t Work | ver = not64 20200514| vc = no | notes = black screen on intrepreter or dynarec.}}&lt;br /&gt;
{{ N64 | name = Tetrisphere  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = slight sound hiccups when loading.}}&lt;br /&gt;
{{ N64 | name = Tigger&#039;s Honey Hunt  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = missing pictures on select menus but seems to run perfect besides that.}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice only, otherwise you cant see the falling pieces, the falling pieces have some wierd texture errors on them but otherwise it plays perfectly}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Doesn&#039;t Work | ver = not64| vc = no | notes = &#039;&#039;&#039;You couldn`t get past the falling blocks.&#039;&#039;&#039; This is a regression. &#039;&#039;&#039;The Game works on my PC.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Tom Clancy&#039;s Rainbow Six  | region = USA | status = works | | region = USA | ver =not64 20200514 | vc = no | notes =some minor gfx glitches on hud besides that seems to play okay.)}}&lt;br /&gt;
{{ N64 | name = Tom &amp;amp; Jerry: Fists of Furry  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = Tonic Trouble | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Works perfectly on Dynarec with or without FB textures ON. Only problem is graphics glitches on the title screen.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 2  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 3  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Top Gear Hyper Bike  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Overdrive  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally | region = EUR  | region = USA | status = Issues | ver = not64 20200514 | vc = no | notes = sloopy music,hud and menus are basicaly square textures and even car dust still playable if you dont mind the texture issues.on wii641.2 rice gfx is displayed correctly but it has no sound.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally 2  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice version seems to play fine.}}&lt;br /&gt;
{{ N64 | name = Toy Story 2  | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = Only displays gfx correctly on Rice,Some frequent slowdown still playable, needs vwii overclock and/or not64 cpu clock devider ported  and set to 1 to remove slowdows and get perfect graphics. }}&lt;br /&gt;
{{ N64 | name = Transformers: Beast Wars Transmetal | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Plays well.}}&lt;br /&gt;
{{ N64 | name = Turok Dinosaur Hunter  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = Minor graphical glitches(when you touch a wall you see trough it) fog seems to not be there letting you see the poppins more  but plays perfectly otherwise.}}&lt;br /&gt;
{{ N64 | name = Turok 2 Seeds of Evil  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = afew sounbd hiccups on cutscenes otherwise perfect.}}&lt;br /&gt;
{{ N64 | name = Turok 3 Shadow of oblivion  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = needs FB textures ON, cant create savestates and even if you creat them they crash upon loading, finaly runs perfectly.hidef mode makes the game unstable and crash,m just use standard  defenition.}}&lt;br /&gt;
{{ N64 | name = Turok Rage Wars  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes =  stage select being abit too faint but is a very minor graphical glitch works perfectly.}}&lt;br /&gt;
{{ N64 | name = Twisted Edge: Extreme Snowboarding  | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =  Darkened select menus and homescreen.the game has no sound. Otherwise plays perfectly. .}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name =  UltraMSX2 | region = | status = | region = |ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name =  Utchan Nanchan no Hono no Challenger: Denryuu Ira Ira Bou | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = EUR | status = Issues | ver = Not64 20200514 | vc = no | notes =  Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.}}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = USA | status = issues | ver = not64 20200514 | vc = no | notes =Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.}}&lt;br /&gt;
{{ N64 | name = Viewpoint 2064 (Prototype) | region = JAP | status = Works | | ver = Not64 20200609 | vc = no | notes = Some very minor graphical (GFX) glitches, but the game is playable.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = EUR | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = USA | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8: 2nd Offense | region = USA | status = issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Violence Killer: Turok New Generation | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes =Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Chess 64 | region = USA | status = Works | region = USA | ver = Not64 20200514| vc = no | notes = fbtextures set to on, the joystick is abit too sensitive otherwise plays fine.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = EUR | status = Works | | ver = Not64 20200514 | vc = no | notes =  FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 64 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 2 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = All 3D effects missing}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Waialae Country Club: True Golf Classics | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to run fine with some ocasional slowdown during some scenes.}}&lt;br /&gt;
{{ N64 | name = War Gods | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = fb textures set to On, seems to run fine}}&lt;br /&gt;
{{ N64 | name = Wave Race 64 | region = USA | status = Works | ver = Not64 20200514| vc = yes | notes = seems to work perfect.}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey &#039;98 | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.}}&lt;br /&gt;
{{ N64 | name = WCW Backstage Assault| region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = no | notes = Crashes on startup on both dynarec and intrepreter, we hear sounds of the intro and black screen and then crash.}}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = WCW Nitro | region = USA | status = issues | ver = Not64 20200514 | vc = no | notes = game runs to fast tried setting speed to vi and dl and even off makes no diference.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphic issues on menus  but runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphic issues on menus  but runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Wetrix | region = EUR | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Game menu is messed up. Narrator voice sounds slowish and robotic. Missing main objects during gameplay.}}&lt;br /&gt;
{{ N64 | name = Wheel of Fortune | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Perfect.}}&lt;br /&gt;
{{ N64 | name = Winback: Covert Operations | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes = Black selection menus and intro. Missing stats and pause menu during gameplay. Game speed and dynamics work excellent. There is a grey box floating around and sometimes covers whole screen.}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = Only Rice version works seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii641.2| vc = no | notes = Only Rice version works seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = World Driver Championship  | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Freeze at boot with dynarec or intrepreter.with rice wii641.2 you can see the logo before freeze.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Doesn&#039;t Work | ver = not64 | vc = no | notes =  Glitched up Game. Unplayable. This is a regress. Rice version works fine. The Game works well on my PC (Mupen64Plus).}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Works | ver = wii64 1.2 rice | vc = no | notes =  Only shows correct graphic on rice version may crash or glitch if you press buttons too often like B.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Doesn&#039;t Work | ver = not64 | vc = no | notes = Glitched up Game. Unplayable. This is a regress. Rice version works fine. The Game works well on my PC (Mupen64Plus).}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = Only shows correct graphic on rice version may crash or glitch if you press buttons too often like B.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = USA | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF No Mercy | region = USA | status = Works | ver = Not64 20200514| vc = no | notes =  Takes a little while to load.  seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = EUR | status = Works | ver = Not64 20200514 | vc = no | notes =  Takes a little while to load.Seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Takes a little while to load.Seems to work perfectly.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Xena Warrior Princess: The Talisman of Fate | region = USA | ver = Not64 20200514| status = Works| vc = no | notes = works perfectly, background music is abit choopy. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = EUR |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = JAP |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;/div&gt;</summary>
		<author><name>Exidous</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Not64_Compatibility_List&amp;diff=73010</id>
		<title>Not64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Not64_Compatibility_List&amp;diff=73010"/>
		<updated>2021-09-04T22:17:19Z</updated>

		<summary type="html">&lt;p&gt;Exidous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Not64. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/Extrems/Not64 Not64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/not64-update.333569/ Latest Thread on GBATemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest Not64 release. Please follow the same formatting as other entries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtual Console&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; if it is currently available as a Virtual Console title.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ N64 | name = game_name | region = USA/JAP/EUR | ver = Not64 YYYYMMDD | status = Works/Issues/Doesn&#039;t Work | vc = yes/no | notes = ... }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = 007: The World is not Enough |  region = USA | status = works | ver = not64 20210820 | vc = no | notes = very minor gfx issues works fine.}}&lt;br /&gt;
{{ N64 |name = 007: The World is not Enough | region = EUR | status = works | ver = not64 20210820 | vc = no | notes= minor issues seems to work fine.}}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = EUR | status = | ver = | vc = yes | notes = }}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = USA | status = works | ver = Not64 20210820 | vc = yes | notes = }}&lt;br /&gt;
{{ N64 | name = 40 Winks (Prototype)| region = EUR | status = | ver = | vc = no | notes = not64 dont show the cutscenes correctly and are way too dark ingame. }}&lt;br /&gt;
{{ N64 | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | status = | ver = | vc = no | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = A Bug&#039;s Life | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice has missing sky and afew other textures, seems to work perfectly on Glide build. }}&lt;br /&gt;
{{ N64 | name = Aerofighters Assault | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Some gfx works better on gl like the Sun effect on first mission other than that it seems to works just as well on rice or gl. }}&lt;br /&gt;
{{ N64 | name = AeroGauge | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice tested gl works just as well }}&lt;br /&gt;
{{ N64 | name = Aidyn Chronicles | region = USA | status = Works | ver =not64 20210820 | vc = no | notes =  seems perfect }}&lt;br /&gt;
{{ N64 | name = Air Boarder 64 | region = EUR | status = Works | ver =Wii64 1.2 | vc = no | notes = Rice  or gl }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = EUR | status =  works | ver =Wii64 1.2 rice | vc = no | notes = Rice only on gl it has stretching vertices. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = USA | status =  works | ver =wii64 1.2 | vc = no | notes = Rice only on gl it has stretching vertices.}}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.2  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;01 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Tennis &#039;99 | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Animal Forest | region = JAP |status =  Works | ver =Not64 20150205 | vc = no | notes = All testing seems to show near flawless gameplay. Minor issues include crashing if attempting to change the time. However, the entire game has not been tested. English dub works well.  }}&lt;br /&gt;
{{ N64 | name = Armorines: Project S.W.A.R.M. | region = USA | status = Works | ver =Not64 20210820 | vc = no | notes = seems to work correctly. }}&lt;br /&gt;
{{ N64 | name = Army Men Air Combat | region = USA | status = works | ver =wii64 1.2 | vc = no | notes =  rice tested or not64 20210820 seems to work just as well. }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes | region = EUR | status = Works | ver = wii64 1.2 | vc = no | notes = rice only to see the cutscenes, on gl the cutscenes are broken, somewhat needs overclock for smooth performance }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes 2 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes =  needs cpu clock divider for full speed to use alongside vwii overclock for   less framedrops.  }}&lt;br /&gt;
{{ N64 | name = Asteroids Hyper 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Normal game tested only, works with rice or gl The unlock of the original asteroids game does not display the ship nor the asteroids, normal game plays perfectly. }}&lt;br /&gt;
{{ N64 | name = Automobili Lamborghini | region = USA | status = Works | ver = Wii64 1.2 | vc = no | notes =  rice tested, gl works as well. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie - Banjo to Kazooie no Daibouken | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Unlocked every world. Minor graphical issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = USA | status = Works | ver = Not64 20210820 | vc = no | notes = Works perfectly fine needs fb textures for pause menu. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = On Rice the first cutscene after the door closes might take up to 30 seconds to continue, both rice and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu, main menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie: Jiggies of Time | region = USA | status = Works | ver = Not64 | vc = no | notes = Reached 100%, and beat the game, Slowdown can happen in more complex areas, although not unplayable. same gfx glitches as og Banjo Kazooie, and turn on FB textures for correct pause menu&#039;s. NOTE: Save States crash the game upon state load attempt. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = AUS | status = works | ver = wii64 1.2 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii.}}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = USA | status = works | ver = Not64 20210820 | vc = no | notes = Need fb textures or the map is white. the game will drop about 10 frames when rendering a lot of things. The screen will flash white once during cutscenes. }}&lt;br /&gt;
{{ N64 | name = (In-Fisherman) Bass Hunter 64 | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = Rice blackscreens ingame after flashing colors, on Gl if you turn on fb textures it works perfectly.}}&lt;br /&gt;
{{ N64 | name = Bassmasters 2000 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Rice or not64  the game runs abit slow and needs Cpu Clock divider set to 1 and vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Batman Beyond: Return of The Joker  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice rice runs better than gl. }}&lt;br /&gt;
{{ N64 | name = Batman Of The Future: Return of The Joker  | region = EUR | status = Works | ver = wii64 1.2 | vc = no | notes = rice runs better than gl. }}&lt;br /&gt;
{{ N64 | name = Battletanx | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it. }}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = EUR | status = Works | ver = Not64 20210829 | vc = no | notes = seems perfect.}}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = USA | status = Doesn&#039;t Work | ver = Not64 20210829 | vc = no | notes = Black screen on startup. Pal version boots and plays perfectly though. }}&lt;br /&gt;
{{ N64 | name = Battlezone: Rise of the Black Dogs | region = USA | status = works | ver =wii64 1.2| vc = no | notes = Gl blocks the map with the background so you cant see the map, rice shows the map correctly but the cockpit view keeps disapearing under the map itself , doesnt affect gameplay tough. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = EUR | status = Works | ver = wii64 1.2| vc = no | notes = rice runs better since it has fixed trees and sky while gl doesnt, both are playable tough. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = USA | status = Works | ver = wii64 1.2| vc = no | notes =  rice runs better since it has fixed trees and sky while gl doesnt, both are playable tough. }}&lt;br /&gt;
{{ N64 | name = Big Mountain 2000 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Bio F.R.E.A.K.S. | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice runs better you can see the loading screens and such on gl you only see the loading screen light, both do work tough. }}&lt;br /&gt;
{{ N64 | name = Blast Corps | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested seems to play well }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = EUR | status = Works | ver = Not6420210820 | vc = no | notes = Runs well with very minor graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested seems to work well. }}&lt;br /&gt;
{{ N64 | name = Body Harvest | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = when crossing bridges or climbing mountains there is some hit detection error and you get  stuck so its unplayable. }}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = EUR | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = DANGER!!; You get an internal Black screen during the intro, it will go away after clicking A or START. Now it will begin at world select screen. Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC (Mupen64Plus Only).}}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = USA | status = Doesn&#039;t Work | ver = Wii64 1.1 | vc = no | notes = DANGER!; The game freezes and shows a black screen after the Green Garden&#039;s Stage 4. Black screen after pressing start in intro to see menu! Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC.}}&lt;br /&gt;
{{ N64 | name = Bomberman 64: The Second Attack! | region = USA | status = issues | ver = wii64 1.2  | vc = no | notes = menu cant be seenpress A and wait until you are ingame, ingame everything seems ok except you cant read dialogue tough. }}&lt;br /&gt;
{{ N64 | name = Bomberman Hero | region = USA | status = Works | ver = wii64 1.2  | vc = Yes | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Bottom of the 9th | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = When entering matches it might be some slowdown when the league flag shows up but ingame its all good  rice or gl seems the same. }}&lt;br /&gt;
{{ N64 | name = Brunswick Circuit Pro Bowling | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = rice works perfectly, gl has alot of graphical issues. }}&lt;br /&gt;
{{ N64 | name = Buck Bumble | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = rice or gl. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 2: Arcade edition | region = USA | status = works | ver = wii64 1.2  | vc = Yes | notes = Rice only, on gl you cant see the cursor to shoot so you have no idea where you are aiming on gl.. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 3 DX | region = EUR | status = Works | ver = wii64 1.2  | vc = Yes | notes = rice tested, just press A and start until you skip the blackscreen logos intro. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 99&#039; | region = USA | status = Works | ver = wii64 1.2  | vc = Yes | notes =Rice or gl.  }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = California Speed | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice tested-Plays perfect with some tiny graphics glitches on 2d textures but nothing that affects anything. }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes =  fullspeed only on wiiu with not64, needs vwii overclock and Cpu divider set to 1 for full speed the  menu is abit  too dark.On wii64 1.2 rice is missing alot of textures and glide works fine altough slow, wii64 needs to port not64 cpu clock divider for full speed on wiiu. }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes =  fullspeed only on wiiu with not64, needs vwii overclock and Cpu divider set to 1 for full speed the  menu is abit  too dark.On wii64 1.2 rice is missing alot of textures and glide works fine altough slow, wii64 needs to port not64 cpu clock divider for full speed on wiiu. }}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Crashes with music play after intro movie. }}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Crashes with music play after intro movie. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = EUR | status = Doesn&#039;t Work  | ver =wii64 1.2| vc = no | notes = Code dump. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = USA | status = Doesn&#039;t Work  | ver =wii64 1.2| vc = no | notes = Code dump. }}&lt;br /&gt;
{{ N64 | name = Center Court Tennis| region = EUR | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested if it says to remove controller pak go to settings and chooose rumble pak in pak management and restart the rom. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist 2 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = Seems to play perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Charlie Blast&#039;s Territory | region = USA | status =  Works | ver =wii64 1.2| vc = no | notes =works on glide and rice but seems its abit better on glide. }}&lt;br /&gt;
{{ N64 | name = Chip-8 interpreter | region = USA | status = Doesn&#039;t Work | ver =not64 | vc = no | notes = Code dumps immediately on Interpreter. Black screens on Recompiler. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; This is a regress. The game works well on my PC. }}&lt;br /&gt;
{{ N64 | name = Chopper Attack | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Clay Fighter 63 1/3 | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = works on glide only, on rice its all black.. }}&lt;br /&gt;
{{ N64 | name = Clay Fighter Sculptor&#039;s Cut | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = works better on glide on rice its abit too dark. }}&lt;br /&gt;
{{ N64 | name = Command &amp;amp; Conquer 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested seems to work fine. Turn wiiu nand page to on for better consistency. }}&lt;br /&gt;
{{ N64 | name = Conker&#039;s Bad Fur Day | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Works well, FB textures highly recommened but not required. &#039;&#039;&#039;Audio Speed Limit MUST be set to DL to prevent hanging.&#039;&#039;&#039; Frames may drop a bit but still playable and will lock up on start, as well as certain cutscenes just wait for it to resume, should take 30 secs to a minute . }}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; Exotica | region = USA | status = issues| ver =wii64 1.2| vc = no  | notes = on glide the same texture gets repeated all over on rice its correctly textured but it keeps flashing random textures all over.}}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; USA | region = USA | status = works | ver =wii64 1.2 | vc = Yes | notes =Rice tested its playable but it can lag abit and making music lag ashwell, it need wii overclock t o fix the framerops and run fullspeed everytime.. }}&lt;br /&gt;
{{ N64 | name = Cruisn World | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =  rice tested }}&lt;br /&gt;
{{ N64 | name = Custom Robo V2 | region = JAP | status = Issues | ver = | vc = Yes | notes = The gameplay is fine, yet there are very many graphical issues such as black or glossed textures.  }}&lt;br /&gt;
{{ N64 | name = CyberTiger | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested, some texture error on golfers face ingame but tahts about it. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Dance Dance Revolution - Disney Dancing Museum | region = JAP | status = Doesn&#039;t Work | | ver =Not64 20150205 | vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Dark Rift | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = rice and glide hangs after first lgo, unsuported microcode? }}&lt;br /&gt;
{{ N64 | name = DeadlyArts | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Densha de Go! 64 | region = JAP | status = Doesn&#039;t Work | | ver =Not64| vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Derby Stallion 64  | region = JAP | status = Works | | ver =Not64 | vc = no | notes = Minor graphic glitches when passing trough the menus and some track textures here and there. }}&lt;br /&gt;
{{ N64 | name = Destruction Derby 64 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested runs fine some framedrops here and there needs vwii overclock for always full speed but workss well as is. }}&lt;br /&gt;
{{ N64 | name = Dezaemon 3D  | region = JAP | status = Issues | | ver =Not64  | vc = no | notes = Plays perfectly but some textures are messed up including your own ship and manny enemys. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice is a mess full of stretched tvertices, on glide it works aparently perfectly on normal adventure mode,on adventure two(mirrored tracks) is unplayable due to a huge graphical glitch and inverted controls. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = Rice is a mess full of stretched tvertices, on glide it works aparently perfectly on normal adventure mode,on adventure two(mirrored tracks) is unplayable due to a huge graphical glitch and inverted controls. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =Not64 20210817  | vc = no | notes = Works perfectly fine. Adventure two now playable without graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =Not64 20210817  | vc = no | notes = Works perfectly fine. Adventure two now playable without graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Donald Duck - Goin&#039; Quackers | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice seems to work perfectly but, if you talk to louie or professor you get stuck in an infinite conversation, the game itself plays perfectly besides this issue on intrepreter you can finish the conversations. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Tarzan | region = USA | status = Doesn&#039;t Work| ver =wii64 1.2 | vc = no | notes = black screen on bootboth plugins and both cores. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = USA | status = Issues | ver = Not64 20210829  | vc = no | notes = Camera is constantly trying to zoom on recenter. A prior still image of gameplay may flash over the screen, pause/unpause can clear it.}}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = Work perfectly fine with the exception of the map, its blank. Also can be hard to see in unlit areas}}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = WORKS ON GLIDE: tiny graphical glitch at the start of the missions move foward afew steps and then the game is perfect, need to assign c stick-left and right to other buttons besides an analog stick because you need to press both buttons at the same time to save and load(recomend x,y) on rice the 2d textures dont go away, if you put the map up it will never go away same for moving up and down on the menu the skulls dont go away wich does not happen on normal rice on mupen 64 0.5.1.  }}&lt;br /&gt;
{{ N64 | name = Doraemon - Mittsu no Seireiseki | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches but ingame text boxes cant be seen, game plays perfectly otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 2 - Hikari no Shinden | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches you cant see the pause menu among other text, game plays perfect otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 3 - Nobi Dai no Machi SOS! | region = JAP | status = Doesn&#039;t work | | ver = Not64| vc = no | notes = hangs after first logo screen. }}&lt;br /&gt;
{{ N64 | name = Doubutsu no Mori (Animal Forest) | region = JAP | status = works | | ver =Not64  | vc = no | notes =  Semms to work perfectly. }}&lt;br /&gt;
{{ N64 | name = Dr. Mario 64 | region = USA | status = Issues | ver =Not64 20200609 | vc = no | notes = Some gfx glitches. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = EUR | status = works | ver =wii64 1.2| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = USA | status = works | ver =wii64 1.2| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Duck Dodgers Starring Daffy Duck | region = USA | status = Works | region = USA | ver =wii64 1.2| vc = no | notes = works perfectly on rice, might need vwii overclock to reduce framedrops. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem 64 | region = USA | status = Issues | ver =wii64 1.2| vc = no | notes =  on glide menu is unusable and bad render and texture errors, objects apear over other textures and duke weapon and life gauge is totaly white.on rice everything is textured correctly but the screen flashes white every or so seconds once you move also the same 2d objects items and enemys apear infront of 3d ones. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem Zero Hour | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = Lags abit on rice or glide needs cpu divider ported from not 64 set to 1 and vwii overclock for full speed and less frame drops. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates. }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = EUR | status = Works |  ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates.  }}&lt;br /&gt;
{{ N64 | name = ECW Hardcore Revolution | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = seems to play perfect on rice }}&lt;br /&gt;
{{ N64 | name = Eikou no Saint Andrews | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Major graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Letter Adventure | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = minor gfx glitches }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Number Journey | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = minor gfx issues. }}&lt;br /&gt;
{{ N64 | name = Excitebike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Seems to run fine on rice. }}&lt;br /&gt;
{{ N64 | name = Extreme-G | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = works fine on rice }}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = USA | status = Works | ver = Not64 20200524 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = EUR | status = works | ver = Not64 20200524 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = F-1 Pole Position 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix II | region = EUR | status = Works | ver =wii64 1.2 | vc = no| notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = EUR | status = Works | ver = wii64 1.2 | vc = yes | notes = rice tested.Near perfect some graphic problems like the cars not being rendered perfectly.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectly fine.}}&lt;br /&gt;
{{ N64 | name = F1 Racing Championship | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Famista 64 | region = JAP | status = issues | ver = Not64 20150205 | vc = no | notes = game runs perfectly expect when your batting or throwing the ball, all you see is the players and the ball all rest is black.}}&lt;br /&gt;
{{ N64 | name = FIFA - Road to World Cup 98 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = needs vwii overclock for full speed or else its abit laggy.}}&lt;br /&gt;
{{ N64 | name = FIFA 99 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = FIFA Soccer 64 | region = USA | status = works | ver =Not64 | vc = no  | notes = rice tested, needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny 2 | region = USA | status = Works| ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = EUR | status = works| ver =wii64 1.2 | vc = no | notes =rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fire Electric Pen | region = JAP | status = issues | ver = Not64 | vc = no | notes = game itself seems to work OK, but you can&#039;t see anything else.}}&lt;br /&gt;
{{ N64 | name = Flying Dragon | region = USA | status = works| ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Forsaken 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested pretty much perfect.}}&lt;br /&gt;
{{ N64 | name = Fox Sports College Hoops &#039;99 | region = USA | status = works | ver =wii64 1.2 | vc =no  | notes = rice tested,Seems to work ok with minor graphical glitches.}}&lt;br /&gt;
{{ N64 | name = Fushigi no Dungeon - Fuurai no Shiren 2 | region = JAP | status = works | ver = Not64 20150205 | vc = no | notes = Needs FB textures ON, minor graphical glicthes when switching maps.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = GameShark Pro V2.0 | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.3 | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = Ganbare Goemon - Mononoke Sugoroku | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen with bad sound looping after pressing start, can&#039;t exit the loader.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = EUR | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = USA | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Getter Love!! Cho Renai Party Game | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Game seems to work fine but you can&#039;t see any menu options.}}&lt;br /&gt;
{{ N64 | name = Gex 64 Enter the Gecko | region = USA | status = Works | ver =Not64 20150205 | vc = no | notes = Does not start in Dynarec, use intrepretor and after the game starts switch to dynarec and it works perfectly. Doesn&#039;t save state or quick save; to enable quick save you must edit the game with HexEditor and remove the &amp;quot;colon&amp;quot; symbol (:) and replace it with a space.}}&lt;br /&gt;
{{ N64 | name = Gex 3 Deep cover Gecko | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ N64 | name = Goemon&#039;s Great Adventure | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Only runs in interpreter mode, in Dynarec mode it freezes on level select.}}&lt;br /&gt;
{{ N64 | name = Golden Nugget 64 | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Completed the game on easy mode. Some graphical glitches.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye X | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Too many bots can cause some slowdown. Turn on FB Textures to avoid flashing white screen while playing split screen but this tends to lock up the game. }}&lt;br /&gt;
{{ N64 | name = GT 64 - Championship Edition | region = USA | status = Issues | ver =not64 20200518 | vc = no | notes = Needs FB textures ON  , the menu is invisible so you don.t know what you&#039;re choosing, in-game it seems to work fine.ON wii64 1.2 rice menu works fine but ingame all you see is the background. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Hamster Monogatari 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Major graphical glicthes and slowdown impossible to  understand anything.}}&lt;br /&gt;
{{ N64 | name = Hanafuda 64 - Tenshi no Yakusoku | region = JAP | status = Works | ver =Not64 20150205 | vc = no | notes = seems to play perfectly.}}&lt;br /&gt;
{{ N64 | name = Harvest Moon 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Heiwa Pachinko World 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Menu is invisible and screen keeps going full black screen and then rendered and since you can see the menus its impossible to play.}}&lt;br /&gt;
{{ N64 | name = Hercules The Legendary Journeys | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = works on glide or rice, needs vwii overclock for a more smooth framerate.}}&lt;br /&gt;
{{ N64 | name = Hexen | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = it works on rice, just keep pressing A and start when loading levels since it takes about 20+ seconds of blackscreen, there is a black square around your weapon texture and the map cant be seen besides that seems ok.}}&lt;br /&gt;
{{ N64 | name = Hey You, Pikachu! | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2 | vc = no | notes = Unsupported N64 Microphone. Unplayable}}&lt;br /&gt;
{{ N64 | name = Hot Wheels Turbo Racing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = nees vwii overclock for a smoother framerate.}} &lt;br /&gt;
{{ N64 | name = Hybrid Heaven  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works.}} &lt;br /&gt;
{{ N64 | name = Hydro Thunder | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = the nromal common U! version of this game is a bad dump on most websites. still both the correct dump and pal dump blackscreen and freeze on boot. }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ide Yosuke no Mahjong Juku | region = JAP  | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = black screen garbled sound and if you press start it will freeze.}}&lt;br /&gt;
{{ N64 | name = Iggy&#039;s Reckin&#039; Balls | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Game  freezes after &#039;Iguana&#039; logo appears}}&lt;br /&gt;
{{ N64 | name = In-Fisherman Bass Hunter 64 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Rice blackscreens ingame after flashing colors, on Glide if you turn on fb textures it works perfectly..}}&lt;br /&gt;
{{ N64 | name = Indiana Jones and the Infernal Machine | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes =lots of random numbers on screen missing microcode for this game..}}&lt;br /&gt;
{{ N64 | name = Indy Racing 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer &#039;98 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.might Need FB textures ON ingame to stope the ocasional flash.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 64 | region = USA  | status = Issues | ver =wii64 1.2 | vc = no | notes = on rice there is alot of texture erros on menu and ingame on the players themselves but works out ok once its ingame, on glide you need fb textures to see menu without flashing, but once you are ingame the grass is blackish and it will lash alot unless you turn fb textures off and it will still flash sometimes..}}&lt;br /&gt;
{{ N64 | name = International Track &amp;amp; Field 2000 | region = USA  | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Jeopardy! | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = glide works perfect rice has textures issues.. }}&lt;br /&gt;
{{ N64 | name = Jeremy McGrath Supercross 2000 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Jet Force Gemini | region = USA | status = Issues | | ver =wii64 1.2 | vc = no | notes = it works perfectly ingame on rice but keeps strettching  graphics but start menu and shaodows appear okay besides the constant stretch,the cutscenes are all messed up tough with vertice streetching left and right, on glide it flash alot  if you turn on fb textures it stops flashing but once you hit start you will never see the ingame levels again even if you turn fb textures off.}}&lt;br /&gt;
{{ N64 | name = John Romero&#039;s Daikatana | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ken Griffey Jr.&#039;s Slugfest  | region = USA | status = works | ver =Not 64 | vc = no | notes = need to use vwii overclock and then on the cpu clock divider choose the 3, this game needs less ticks  to run better.with overclock and cpu devider you get ingame between 0.9 and 1x speed its playable imo.}}&lt;br /&gt;
{{ N64 | name = Killer Instinct Gold V1.2 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = on rice it will crash mid fight after afew moves and some texture errors, glide has the same texture erros on menus and CCS and sky but works preety fine besides that&lt;br /&gt;
}}&lt;br /&gt;
{{ N64 | name =King Hill 64: Extreme Snowboarding | region = JAP | status = Issues | ver =Not64 | vc = no | notes = Japanese version of &#039;Twisted Edge&#039;. Darkened select menus and homescreen. No sound. Otherwise plays perfectly.}}&lt;br /&gt;
{{ N64 | name = Kirby 64: The Crystal Shards  | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes = rice or glide Game works perfectly except that the HUD in-game does not update so you won&#039;t be able to see how much HP you have or your power icon since the display on the HUD only updates once you transition each level part. Besides that, works perfectly.}}&lt;br /&gt;
{{ N64 | name = Knife Edge: Nose Gunner | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Game plays too fast with every speed option; The speed limitator doesn&#039;t work. Minor errors on the menu text. Besides that the game runs perfectly but due to the speed its unplayable.}}&lt;br /&gt;
{{ N64 | name = Knockout Kings 2000 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Kobe Bryant&#039;s NBA Courtside  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works better on glide you can see character names ingame.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Ocarina of Time - Zelda no Densetsu - Toki no Ocarina | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Completed the game. Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up.}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = USA | status = Works | ver = | vc = yes | notes = It is slow, but other than that it works perfect }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = EUR | status = Works | ver = | vc = yes | notes = Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time: Master Quest  | region = USA | status = Works | ver = | vc = no | notes = Works but graphic gets glitched sometimes and sound can get garbled at times. |version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, Legend of Peach | region = USA | status = works | ver = Not64 20171009 | vc = no | notes = Plays great on not64 with minor slowdowns in certain areas of bob omb battlefield, sun texture is also slightly broken, no other issues. Rice has some gfx issues in the pause menus as well as occasional moments of exploding verticies}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Majora´s Mask - Zelda no Densetsu - Mujura no Kamen | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = Completed the game. Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = EUR | status = Issues | ver = | vc = yes | notes = Works fine with some graphical inconvenience.Sometimes depending which setting you use,the speed of everything is increased by like 10x. Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time. &#039;&#039;&#039;Be sure to use the save/loading feature from the emulator! The game freezes a lot with the latest versions!&#039;&#039;&#039; }} &lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = USA | status = Issues | ver = | vc = yes | notes = Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask Preview Demo | region = USA | status = Works | region = USA | ver = | vc = no | notes = Runs perfectly. Sky texture is missing, location name display is in one shade of purple, Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = EUR | status = issues | ver = | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lode Runner 3D | region = USA | status = works | ver = wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = EUR | status = Works| | ver = wii64 1.2| vc = no | notes = missing text on menu perfect ingame rice tested.}}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = USA | status = works | | ver = Wii64 1.2 | vc = no | notes = cant see the menus but its perfect iname rice tested.}}&lt;br /&gt;
{{ N64 | name = Madden Football 64 | region = USA | status = Doesn&#039;t work | | ver = wii64 1.2| vc = no | notes =rice tested blackscreens after logos.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 99 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2000 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2001 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2002 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = EUR | status = Doesn&#039;t Work | | ver = wii64 1.1| vc = no | notes = &#039;&#039;&#039;uCode support is missing.&#039;&#039;&#039; The Game won`t boot. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Major League Baseball Ft. Ken Griffey Jr. | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested seems tow work fine needs vwii overclock for decent speed.}}&lt;br /&gt;
{{ N64 | name = MAME 64 beta 3 | region = USA | status = works | | ver = not64| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Mario Golf  | region = USA | status = Issues | ver = Not64 | vc = yes | notes = Menu and HUD are great. Missing images of tracks on course select screen. Graphical glitches of course on intro before playing. Audio and gameplay slowdowns. Play with FB Textures on.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works excellent. Unlocked the mirror mode.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = USA | status = Works | ver = Not64 20150205 | vc = yes | notes = Works excellent. Sometimes Versus races will run extremely fast}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.Face Lift Mini-Game not playable unless you turn off FB textures, but you&#039;ll have to deal with the screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = works as expected. Minor screen flashes when in game (very minor than in Wii64 1.2), but it&#039;s playable. FB textures recommended in order to stop screen flashes, but not required. &#039;&#039;&#039;The CPU clock divider MUST be set in x1, otherwise the screen flashes will get worsen.&#039;&#039;&#039; Face Lift mini-game not playable unless you turn off FB textures, but you&#039;ll have to deal with these minor screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 2  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = EUR | status = works | ver = Wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Story  | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Mario Tennis  | region = USA | status = issues | ver = wii64 1.2| vc = yes | notes = on rice everything seems fine but it stil freezes after serve but music keeps sounding on dynarec it works fine on intrepreter.}}&lt;br /&gt;
{{ N64 | name = Megaman 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = runs almost perfectly, you can&#039;t see the 1,2,3 start but besides that seems perfect on glide. FB textures highly recommended but not required.}}&lt;br /&gt;
{{ N64 | name = Micro Machines 64  Turbo | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = works fine}}&lt;br /&gt;
{{ N64 | name = Midway&#039;s Greatest Arcade Hits Vol. 1 | region = USA | status = issues | ver = wii64 1.2 | vc = no | notes = on rice besides some gfx issues some games are playable like joust and defender but other games like tapper and spy hunter play at 1.5 fps.}}&lt;br /&gt;
{{ N64 | name = Mike Piazza&#039;s Strike Zone| region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works fine}}&lt;br /&gt;
{{ N64 | name = Milo&#039;s Astro Lanes  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Mischief Makers  | region = USA | status = Works | ver = Not64 20210829 | vc = no | notes = has a border of white and grey around game screen but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Mission Impossible  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed, sometimes it drops afew frames.}}&lt;br /&gt;
{{ N64 | name = Monaco Grand Prix - Racing Simulation 2  | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = one of the view modes glitches the rest seem to work fine rice tested..}}&lt;br /&gt;
{{ N64 | name = Monopoly  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Monster Truck Madness 64 | region = USA | status = issues | ver = not64 | vc = no | notes = Cant see any text on menus or car selection, ingame seems fine except you can see the timer or your overal  position, but it plays fine..}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat 4  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice ested. HUD disappears at the start of each round}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Mythologies: Sub-Zero  | region = USA | status = Works | ver = Wii64 1.2 | vc = no | notes = rice tested seems fine except you cant see how much health you got on your  health bar.}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Trilogy  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested Works perfectly.}}&lt;br /&gt;
{{ N64 | name = MRC: Multi Racing Championship  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Ms. Pac-Man: Maze Madness  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = RICE dynarec smooth gameplay but crashes constantly when entering on buildings or open world areas, on Glide has lots of missing textures and also crashes like on Rice.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = JAP | status = Issues | ver = | vc = no | notes = Runs in pure interpreter mode.  After Intro cutscene there is a long load time, and entering and exiting doors take awhile.  There was slowdown that cut the game&#039;s speed in half, as well as there being quit a few messed up textures, and on top of all that the Goemon model doesn&#039;t load, only his shadow}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = EUR | status = Issues | ver = | vc = no | notes = Game only runs on pure interpreter mode. Runs slower than it should (0.6x - 0.8x) although if you deactivate audio, it will sometimes run between 1.0x - 1.2x.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black screen after character select screen}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2 | region = JAP | status = Issues | ver = | vc = no | notes = Many graphics on start screen appear awkwardly; game only runs under pure intrpt mode it appears}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Nagano Winter Olympics &#039;98 | region = USA | status = works | ver = wii64 1.2| vc = no | notes =rice tested.}}&lt;br /&gt;
{{ N64 | name = Namco Museum 64 | region = USA | status = Issues | ver = wii64 1.2| vc = no | notes =on glide everything works except galaga wich crashes as soon as you shoot but all other games work fine.}}&lt;br /&gt;
{{ N64 | name = NASCAR 2000 | region = USA | status = works | | region = USA | ver = wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NASCAR 99 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NBA Courtside 2 - Featuring Kobe Bryant | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Hangtime | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = only works on rice.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;98 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 2000 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 99 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA live 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA live 99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA Showtime - NBA on NBC | region = USA | status = doesn&#039;t work | ver = wii64 1.2| vc = no | notes = crahs emulator on boot.}}&lt;br /&gt;
{{ N64 | name = Neon Genesis Evangelion  | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Missing some text,  graphics and HUD during gameplay but playable. It works best with FB Textures On.}}&lt;br /&gt;
{{ N64 | name = New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =works fine.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2000 | region = USA | status =  Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2001 | region = USA | status = Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz Special Edition | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =seems fine.}}&lt;br /&gt;
{{ N64 | name = NHL 99 | region = USA | status = Works | ver = Not64 | vc = no | notes = Slight sound glitches and flashing pause menu. Character names messed up. Use: Dynarec; 2xSal Tex ON; FB Textures OFF; Audio Speed Limit VI, Audio Scale Pitch NO.}}&lt;br /&gt;
{{ N64 | name = NHL Blades of Steel &#039;99| region = USA | status = Works | ver = Not64 | vc = no | notes =Works fine on Dynarec, with minor graphics issues like black ice patches at faceoffs, but ice is normal during icetime.}}&lt;br /&gt;
{{ N64 | name = Nightmare Creatures | region = USA | status =  Works | ver = wii64 1.2| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.}}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = EUR | status = Works | ver = wii64 1.2| vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = O.D.T. (Prototype) | region = USA | status = Works | ver = | vc = no | notes = Minor slowdown, and very minor graphic glitches. Appears fully playable!}}&lt;br /&gt;
{{ N64 | name = Off Road Challenge | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes =rice version seems to run the fastest, glide version/not64 need vwii overclock to run smoothly at full speed.}}&lt;br /&gt;
{{ N64 | name = Ogre Battle 64 | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes =rice version for correct textures.}}&lt;br /&gt;
{{ N64 | name = Olympic Hockey Nagano &#039;98 | region = USA | status = Works | ver = Not64 20200514 | vc = yes | notes =runs fine}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = EUR | status = Issues  | ver =Not64 20200514| vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = EUR | status = Issues | ver =Not64 20200514 | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = EUR | status = Doesn&#039;t Work | ver =wii64 rice | vc = yes | notes = &#039;&#039;&#039;Major Flickering.&#039;&#039;&#039; Good Audio. USA version runs and has minor flicker. Use Wii64 beta 1.1 &amp;quot;Honey&amp;quot; version boots and fails immediately after entering castle in the intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = USA | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Penny Racers | region = USA | status = Works | | ver =Not64 20200514| vc = no | notes =seems ok.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = JAP | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Completed every mission on highest difficulty.needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Combat simulator works well. needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Pilotwings 64  | region = USA | status = works | | ver = wii64 1.2  | vc = no | notes =Rice seems to work fine, might need vwii overclock for performance boost.}}&lt;br /&gt;
{{ N64 | name = Pocket Monsters Stadium | region = jap | status = Doesn&#039;t Work | | region = JAP |ver = | vc = no | notes = I get an Code Dump Error after booting. Unplayable}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = EUR | status = works |  ver = wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = USA | status = Works |  ver = Wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = not64 20200514| vc = yes | notes = Playable. Camera will NOT move during intro. ingame and pictures are not visible makes it difficult to see. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = wii64 rice| vc = yes | notes = Runs. Camera will NOT move during intro. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Doesn&#039;t Work | region = EUR | ver = not64 20200514| vc = yes | notes = No camera shown to be moment on both screens. Graphic glitches but that it so immediately makes the 98% unplayable. Same problematic issue as USA.}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium | region = EUR | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium 2 | region = USA | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Polaris Snocross  | region = USA | status = works | | region = USA | ver = Wii64 1.2 | vc = no | notes =needs rice version, very minor gfx issues  very playable.}}&lt;br /&gt;
{{ N64 | name = Power League 64  | region = JAP | status = Doesn&#039;t Work | |ver = Not64 | vc = no | notes = Can&#039;t see players or stadium. Background (Black sky with stars) covers screen.}}&lt;br /&gt;
{{ N64 | name = Powerpuff Girls: Chemical X Traction | region = USA | status = issues | | ver =Not64| vc = no | notes = some parts of the Bodies are trasparent but still  playable. Full Speed. Good Audio. Working. Used with both builds}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = USA | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = EUR | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Premier Manager 64 | region = usa | status = works | ver = Not64 20200514 | vc = no | notes = seems fine.}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo 4: Puyo Puyo Party | region = USA | status = Doesn&#039;t Work |  ver = | vc = no | notes =Does not load}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo Sun 64 | region = JAP | status = Works | ver = | vc = no | notes = Works Perfectly}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Quake 64  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes =Some Flickering. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Quake II  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes = can see onjects and enemies trough walls and floors, needs fb textures to be on.}}&lt;br /&gt;
{{ N64 | name = Quest 64  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes =seems to work fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Rakuga Kids | region = EUR  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Slow load times, other than that it&#039;s flawless!}}&lt;br /&gt;
{{ N64 | name = Ralley Challenge 2000  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Just a bit slow on the loading time}}&lt;br /&gt;
{{ N64 | name = Rampage 2: Universal Tour  | region = USA | status = Works | ver = Not64 20200524| vc = no | notes = seems ok.}}&lt;br /&gt;
{{ N64 | name = Rampage World Tour  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Very minimal graphical issues}}&lt;br /&gt;
{{ N64 | name = Rat attack | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = crash&#039;s on boot on both dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | region = EUR | ver = wii64 1.2| vc = no | notes = on glide/not64 you cant see dialog, on Rice version you can see the dialog, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Razor Freestyle Scooter  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = FB textures ON seems to Work fine. }}&lt;br /&gt;
{{ N64 | name = Re-Volt | region = USA | status = works | ver = not64 20200514 | vc = no | notes = seems to run well, might need vwii overclock to always maintain fullspeed.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes =rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing Round 2  | region = USA | status = works | ver = wii64 1.2| vc = no | notes =  rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Resident Evil 2 | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = Glitched up Game. You can hear the Audio sample plays. Unplayable. This is a regress. Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Ridge Racer 64  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Small Graphics Issues like front car bumper on cutscenes.on wii641.2 rice textures are all correct but every like 30 seconds for split second you see  afew loose vertices, almost unoticable, pick what you think its best.}}&lt;br /&gt;
{{ N64 | name = Road Rash 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Roadsters Trophy  | region = USA | status = Works | ver = wii641.2 | vc = no | notes = rice version,cars in menus are shaded way too dark but seems to work fine ingame.}}&lt;br /&gt;
{{ N64 | name = Rocket: Robot on Wheels  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Almost Perfect, small slowdown when in large environments needs vwii overclock for always full speed.}}&lt;br /&gt;
{{ N64 | name = Rockman EXE Dash 64: Hagane no Boukenshin | region = JAP | status = works || ver = wii64 rice | vc = no | notes = runs find }}&lt;br /&gt;
{{ N64 | name = Rugrats Scavanger Hunt  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rugrats in Paris: The Movie  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rush 2: Extreme Racing USA | region = USA | status = Works | ver = not64 20200514| vc = no | notes = sky sometimes overlaps the track, if glitch issues in game, just change camera angle}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = S.C.A.R.S.: Super Computer Animal Racing Simulator | region = USA | status = Issues | ver = Not64 20200514 | vc = no | notes =   Some color issues (tinted red in some parts of the tracks. Runs perfectly without glitches or lags. Sound is also perfect. runs best on wii641.2 rice but still color issue.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: 2049  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Runs great.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus..}}&lt;br /&gt;
{{ N64 | name = Scooby Doo: Classic Creep Capers  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Working perfectly.}}&lt;br /&gt;
{{ N64 | name = Shadowgate 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice pluggin only., minor gfx issues very playable.}}&lt;br /&gt;
{{ N64 | name = Shadow Man | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Slow loading when transitioning to other areas. Minor graphical glitches, sometimes life meter displays incorrectly, or the HUD will disappear. (I think this happens when you have more than 5 units of life and there&#039;s a lot of things on the screen) Has a rare tendency to randomly lock up every once in a while. This occurs most notably in the second visit to the Engine Block in the Asylum. Restart the game until it stops and you should be fine, only works correctly on wii64 on not64 once you free a soul the game crashes.}}&lt;br /&gt;
{{ N64 | name = Sim City 2000| region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Sin and Punishment  | region = USA | status = Issues | | ver = | vc = yes | notes = Minor glitches but mostly works}}&lt;br /&gt;
{{ N64 | name = Smash Remix 0.9.7  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = use rice pluggin, runs full speed and all custom stages load correctly however several of the vanilla stages such as dreamland and mushroom kingdom have gfx glitches like warped trees/pipes and broken pond textures. Not64 loads all vanilla stages correctly however several custom stages are missing textures, and the framerate is slightly choppy}}&lt;br /&gt;
{{ N64 | name = SNES 9x Alpha | region = | status = | | ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Snowboard Kids  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to work perfectly}}&lt;br /&gt;
{{ N64 | name = Snowboard Kids 2  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Works perfectly}}&lt;br /&gt;
{{ N64 | name = South Park | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = Game has some  small graphical issues: See-through walls when near a building or object; Random colour or skin will block first-person view if you stop moving sometimes; Occasional 1-sec lags. Still, very playable game.}}&lt;br /&gt;
{{ N64 | name = South Park Rally  | region = USA | status = works | | ver = not64 20200518 | vc = no | notes = runs fine but has some minor texture issues on the track ground.}}&lt;br /&gt;
{{ N64 | name = South Park: Chef&#039;s Luv Shack | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes =  Game starts and runs at normal speed. Only issue is it&#039;s missing some objects and sprites while in-game. Playable, but , not enjoyable unless you like only to awnser the questions. }}&lt;br /&gt;
{{ N64 | name = Spider-Man | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice only, seems to run well.}}&lt;br /&gt;
{{ N64 | name = Space Invaders | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Space Station Silicon Valley  | region = USA | status = Doesn&#039;t Work | | ver = Not64 20210829 | vc = no | notes = Not drawing head and limb polygons. Stack dump screen upon moving into the first sheep.}}&lt;br /&gt;
{{ N64 | name = StarCraft 64  | region = USA | status = Doesn&#039;t Work | ver =not64 20200609 | vc = no | notes =  Major Graphics Issues, unplayable ingame.}}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Unlocked expert mode. Game runs fine. }}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectyl fine. }}&lt;br /&gt;
{{ N64 | name = Star Soldier: Vanishing Earth  | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Starshot-Space Circus Feber | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Stunt Racer 64  | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = dsi error on boot dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Super Bowling 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = only shows correct graphics on Rice.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Racer  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = Playable, has small graphical glitches, toggling into first person or go to the farthest zoom out to minimize up close missing textures,the amount it disapears on the other 2 viewmodes depends on the character vhecile, some work on all  visual modes others have some parts of their ships missing in and out, othgerwise seems perfect, speaiclay with first person or farthest zoom for all racers.cant see racers on the menus also.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Battle For Naboo  | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron (V1.1)| region = EUR | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Shadows Of The Empire | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = RICE tested :main menu and some camera angles wich in vehicle and walking mode make the screen flash contantly but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Supercross 2000  | region = USA | status = Issues | region = USA | ver = Not64 20200514 | vc = no | notes = full of gfx glicthes, wii64 1.2 rice has less gfx glitches still messy but can be playable on rice.}}&lt;br /&gt;
{{ N64 | name = Superman 64  | region = USA | status = works | region = USA | ver = Not64 20200514 | vc = no | notes = Runs at normal speed in dynarec mode. Sky is fucsia/pink. Other than that, game very playable. On Rice sky has no refresh rate, causing duplicating images to cover the whole skybox, making it very difficult to play}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = JAP | status = Works | ver = Not64 20200514 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 - Shindou Editon | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = Works | region = USA | ver = not64 20200514| vc = yes | notes = &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Chaos Edition 1.3 | region = USA | status = Works | region = USA | ver = Not64 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 Multiplayer 1.3 | region = USA | status = Works | region = USA | ver = | vc = no | notes = May crash sometimes due to programming glitches, but works fine otherwise.| ver =Not642015}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = issues | | region = EUR | ver = wii64 1.2| vc = yes | notes = Used rice version. Glitched up text symbols. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Beta Restoration Project | region = USA | status = issues | region = USA | ver = not64 | vc = no | notes = Only the front exterior of Peach&#039;s Castle, and Thwomp&#039;s Fortress Load. Use Rice for correct HUD textures.}}&lt;br /&gt;
{{ N64 | name = Super Mario Star Road | region = USA | ver =Not64 20150205 | status = Works | vc = no | notes = Game mostly works, rarely drops below 0.7x. Huge audio garble between stage loading, audio is lower and delayed a little bit, happens in and out of levels/courses. Disabling scale pitch will fix lowered audio, some minor camera issues.}}&lt;br /&gt;
{{ N64 | name = Super Smash Bros - Nintendo All-Star! Dairantou Smash Brothers  | region = JAP | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock divider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin. }}&lt;br /&gt;
{{ N64 | name = Super Smash Bros  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock devider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin.}}&lt;br /&gt;
{{ N64 | name = Super Ultra Kaizo Memeio Road 128 Stars Extreme Edition Revenge Deluxe | region = USA | ver = | status = Issues | vc = no | notes = Game works well. Emulator crashes when trying to entering to Bomb-omb Battlefield and there no way to evade that problem. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Taz Express | region = EUR | status = Doesn&#039;t Work | ver = not64 20200514| vc = no | notes = black screen on intrepreter or dynarec.}}&lt;br /&gt;
{{ N64 | name = Tetrisphere  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = slight sound hiccups when loading.}}&lt;br /&gt;
{{ N64 | name = Tigger&#039;s Honey Hunt  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = missing pictures on select menus but seems to run perfect besides that.}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice only, otherwise you cant see the falling pieces, the falling pieces have some wierd texture errors on them but otherwise it plays perfectly}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Doesn&#039;t Work | ver = not64| vc = no | notes = &#039;&#039;&#039;You couldn`t get past the falling blocks.&#039;&#039;&#039; This is a regression. &#039;&#039;&#039;The Game works on my PC.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Tom Clancy&#039;s Rainbow Six  | region = USA | status = works | | region = USA | ver =not64 20200514 | vc = no | notes =some minor gfx glitches on hud besides that seems to play okay.)}}&lt;br /&gt;
{{ N64 | name = Tom &amp;amp; Jerry: Fists of Furry  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = Tonic Trouble | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Works perfectly on Dynarec with or without FB textures ON. Only problem is graphics glitches on the title screen.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 2  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 3  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Top Gear Hyper Bike  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Overdrive  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally | region = EUR  | region = USA | status = Issues | ver = not64 20200514 | vc = no | notes = sloopy music,hud and menus are basicaly square textures and even car dust still playable if you dont mind the texture issues.on wii641.2 rice gfx is displayed correctly but it has no sound.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally 2  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice version seems to play fine.}}&lt;br /&gt;
{{ N64 | name = Toy Story 2  | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = Only displays gfx correctly on Rice,Some frequent slowdown still playable, needs vwii overclock and/or not64 cpu clock devider ported  and set to 1 to remove slowdows and get perfect graphics. }}&lt;br /&gt;
{{ N64 | name = Transformers: Beast Wars Transmetal | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Plays well.}}&lt;br /&gt;
{{ N64 | name = Turok Dinosaur Hunter  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = Minor graphical glitches(when you touch a wall you see trough it) fog seems to not be there letting you see the poppins more  but plays perfectly otherwise.}}&lt;br /&gt;
{{ N64 | name = Turok 2 Seeds of Evil  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = afew sounbd hiccups on cutscenes otherwise perfect.}}&lt;br /&gt;
{{ N64 | name = Turok 3 Shadow of oblivion  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = needs FB textures ON, cant create savestates and even if you creat them they crash upon loading, finaly runs perfectly.hidef mode makes the game unstable and crash,m just use standard  defenition.}}&lt;br /&gt;
{{ N64 | name = Turok Rage Wars  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes =  stage select being abit too faint but is a very minor graphical glitch works perfectly.}}&lt;br /&gt;
{{ N64 | name = Twisted Edge: Extreme Snowboarding  | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =  Darkened select menus and homescreen.the game has no sound. Otherwise plays perfectly. .}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name =  UltraMSX2 | region = | status = | region = |ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name =  Utchan Nanchan no Hono no Challenger: Denryuu Ira Ira Bou | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = EUR | status = Issues | ver = Not64 20200514 | vc = no | notes =  Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.}}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = USA | status = issues | ver = not64 20200514 | vc = no | notes =Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.}}&lt;br /&gt;
{{ N64 | name = Viewpoint 2064 (Prototype) | region = JAP | status = Works | | ver = Not64 20200609 | vc = no | notes = Some very minor graphical (GFX) glitches, but the game is playable.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = EUR | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = USA | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8: 2nd Offense | region = USA | status = issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Violence Killer: Turok New Generation | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes =Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Chess 64 | region = USA | status = Works | region = USA | ver = Not64 20200514| vc = no | notes = fbtextures set to on, the joystick is abit too sensitive otherwise plays fine.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = EUR | status = Works | | ver = Not64 20200514 | vc = no | notes =  FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 64 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 2 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = All 3D effects missing}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Waialae Country Club: True Golf Classics | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to run fine with some ocasional slowdown during some scenes.}}&lt;br /&gt;
{{ N64 | name = War Gods | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = fb textures set to On, seems to run fine}}&lt;br /&gt;
{{ N64 | name = Wave Race 64 | region = USA | status = Works | ver = Not64 20200514| vc = yes | notes = seems to work perfect.}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey &#039;98 | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.}}&lt;br /&gt;
{{ N64 | name = WCW Backstage Assault| region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = no | notes = Crashes on startup on both dynarec and intrepreter, we hear sounds of the intro and black screen and then crash.}}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = WCW Nitro | region = USA | status = issues | ver = Not64 20200514 | vc = no | notes = game runs to fast tried setting speed to vi and dl and even off makes no diference.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphic issues on menus  but runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphic issues on menus  but runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Wetrix | region = EUR | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Game menu is messed up. Narrator voice sounds slowish and robotic. Missing main objects during gameplay.}}&lt;br /&gt;
{{ N64 | name = Wheel of Fortune | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Perfect.}}&lt;br /&gt;
{{ N64 | name = Winback: Covert Operations | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes = Black selection menus and intro. Missing stats and pause menu during gameplay. Game speed and dynamics work excellent. There is a grey box floating around and sometimes covers whole screen.}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = Only Rice version works seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii641.2| vc = no | notes = Only Rice version works seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = World Driver Championship  | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Freeze at boot with dynarec or intrepreter.with rice wii641.2 you can see the logo before freeze.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Doesn&#039;t Work | ver = not64 | vc = no | notes =  Glitched up Game. Unplayable. This is a regress. Rice version works fine. The Game works well on my PC (Mupen64Plus).}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Works | ver = wii64 1.2 rice | vc = no | notes =  Only shows correct graphic on rice version may crash or glitch if you press buttons too often like B.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Doesn&#039;t Work | ver = not64 | vc = no | notes = Glitched up Game. Unplayable. This is a regress. Rice version works fine. The Game works well on my PC (Mupen64Plus).}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = Only shows correct graphic on rice version may crash or glitch if you press buttons too often like B.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = USA | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF No Mercy | region = USA | status = Works | ver = Not64 20200514| vc = no | notes =  Takes a little while to load.  seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = EUR | status = Works | ver = Not64 20200514 | vc = no | notes =  Takes a little while to load.Seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Takes a little while to load.Seems to work perfectly.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Xena Warrior Princess: The Talisman of Fate | region = USA | ver = Not64 20200514| status = Works| vc = no | notes = works perfectly, background music is abit choopy. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = EUR |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = JAP |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;/div&gt;</summary>
		<author><name>Exidous</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Not64_Compatibility_List&amp;diff=73009</id>
		<title>Not64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Not64_Compatibility_List&amp;diff=73009"/>
		<updated>2021-09-04T22:04:09Z</updated>

		<summary type="html">&lt;p&gt;Exidous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Not64. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/Extrems/Not64 Not64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/not64-update.333569/ Latest Thread on GBATemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest Not64 release. Please follow the same formatting as other entries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtual Console&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; if it is currently available as a Virtual Console title.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ N64 | name = game_name | region = USA/JAP/EUR | ver = Not64 YYYYMMDD | status = Works/Issues/Doesn&#039;t Work | vc = yes/no | notes = ... }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = 007: The World is not Enough |  region = USA | status = works | ver = not64 20210820 | vc = no | notes = very minor gfx issues works fine.}}&lt;br /&gt;
{{ N64 |name = 007: The World is not Enough | region = EUR | status = works | ver = not64 20210820 | vc = no | notes= minor issues seems to work fine.}}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = EUR | status = | ver = | vc = yes | notes = }}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = USA | status = works | ver = Not64 20210820 | vc = yes | notes = }}&lt;br /&gt;
{{ N64 | name = 40 Winks (Prototype)| region = EUR | status = | ver = | vc = no | notes = not64 dont show the cutscenes correctly and are way too dark ingame. }}&lt;br /&gt;
{{ N64 | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | status = | ver = | vc = no | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = A Bug&#039;s Life | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice has missing sky and afew other textures, seems to work perfectly on Glide build. }}&lt;br /&gt;
{{ N64 | name = Aerofighters Assault | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Some gfx works better on gl like the Sun effect on first mission other than that it seems to works just as well on rice or gl. }}&lt;br /&gt;
{{ N64 | name = AeroGauge | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice tested gl works just as well }}&lt;br /&gt;
{{ N64 | name = Aidyn Chronicles | region = USA | status = Works | ver =not64 20210820 | vc = no | notes =  seems perfect }}&lt;br /&gt;
{{ N64 | name = Air Boarder 64 | region = EUR | status = Works | ver =Wii64 1.2 | vc = no | notes = Rice  or gl }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = EUR | status =  works | ver =Wii64 1.2 rice | vc = no | notes = Rice only on gl it has stretching vertices. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = USA | status =  works | ver =wii64 1.2 | vc = no | notes = Rice only on gl it has stretching vertices.}}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.2  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;01 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Tennis &#039;99 | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Animal Forest | region = JAP |status =  Works | ver =Not64 20150205 | vc = no | notes = All testing seems to show near flawless gameplay. Minor issues include crashing if attempting to change the time. However, the entire game has not been tested. English dub works well.  }}&lt;br /&gt;
{{ N64 | name = Armorines: Project S.W.A.R.M. | region = USA | status = Works | ver =Not64 20210820 | vc = no | notes = seems to work correctly. }}&lt;br /&gt;
{{ N64 | name = Army Men Air Combat | region = USA | status = works | ver =wii64 1.2 | vc = no | notes =  rice tested or not64 20210820 seems to work just as well. }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes | region = EUR | status = Works | ver = wii64 1.2 | vc = no | notes = rice only to see the cutscenes, on gl the cutscenes are broken, somewhat needs overclock for smooth performance }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes 2 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes =  needs cpu clock divider for full speed to use alongside vwii overclock for   less framedrops.  }}&lt;br /&gt;
{{ N64 | name = Asteroids Hyper 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Normal game tested only, works with rice or gl The unlock of the original asteroids game does not display the ship nor the asteroids, normal game plays perfectly. }}&lt;br /&gt;
{{ N64 | name = Automobili Lamborghini | region = USA | status = Works | ver = Wii64 1.2 | vc = no | notes =  rice tested, gl works as well. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie - Banjo to Kazooie no Daibouken | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Unlocked every world. Minor graphical issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = USA | status = Works | ver = Not64 20210820 | vc = no | notes = Works perfectly fine needs fb textures for pause menu. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = On Rice the first cutscene after the door closes might take up to 30 seconds to continue, both rice and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu, main menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie: Jiggies of Time | region = USA | status = Works | ver = Not64 | vc = no | notes = Reached 100%, and beat the game, Slowdown can happen in more complex areas, although not unplayable. same gfx glitches as og Banjo Kazooie, and turn on FB textures for correct pause menu&#039;s. NOTE: Save States crash the game upon state load attempt. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = AUS | status = works | ver = wii64 1.2 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii.}}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = USA | status = works | ver = Not64 20210820 | vc = no | notes = Need fb textures or the map is white. the game will drop about 10 frames when rendering a lot of things. The screen will flash white once during cutscenes. }}&lt;br /&gt;
{{ N64 | name = (In-Fisherman) Bass Hunter 64 | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = Rice blackscreens ingame after flashing colors, on Gl if you turn on fb textures it works perfectly.}}&lt;br /&gt;
{{ N64 | name = Bassmasters 2000 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Rice or not64  the game runs abit slow and needs Cpu Clock divider set to 1 and vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Batman Beyond: Return of The Joker  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice rice runs better than gl. }}&lt;br /&gt;
{{ N64 | name = Batman Of The Future: Return of The Joker  | region = EUR | status = Works | ver = wii64 1.2 | vc = no | notes = rice runs better than gl. }}&lt;br /&gt;
{{ N64 | name = Battletanx | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it. }}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = EUR | status = Works | ver =wii64 1.2| vc = no | notes =  rice runs better overal than gl.}}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it.Pal version boots and plays perfectly tough. }}&lt;br /&gt;
{{ N64 | name = Battlezone: Rise of the Black Dogs | region = USA | status = works | ver =wii64 1.2| vc = no | notes = Gl blocks the map with the background so you cant see the map, rice shows the map correctly but the cockpit view keeps disapearing under the map itself , doesnt affect gameplay tough. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = EUR | status = Works | ver = wii64 1.2| vc = no | notes = rice runs better since it has fixed trees and sky while gl doesnt, both are playable tough. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = USA | status = Works | ver = wii64 1.2| vc = no | notes =  rice runs better since it has fixed trees and sky while gl doesnt, both are playable tough. }}&lt;br /&gt;
{{ N64 | name = Big Mountain 2000 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Bio F.R.E.A.K.S. | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice runs better you can see the loading screens and such on gl you only see the loading screen light, both do work tough. }}&lt;br /&gt;
{{ N64 | name = Blast Corps | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested seems to play well }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = EUR | status = Works | ver = Not6420210820 | vc = no | notes = Runs well with very minor graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested seems to work well. }}&lt;br /&gt;
{{ N64 | name = Body Harvest | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = when crossing bridges or climbing mountains there is some hit detection error and you get  stuck so its unplayable. }}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = EUR | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = DANGER!!; You get an internal Black screen during the intro, it will go away after clicking A or START. Now it will begin at world select screen. Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC (Mupen64Plus Only).}}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = USA | status = Doesn&#039;t Work | ver = Wii64 1.1 | vc = no | notes = DANGER!; The game freezes and shows a black screen after the Green Garden&#039;s Stage 4. Black screen after pressing start in intro to see menu! Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC.}}&lt;br /&gt;
{{ N64 | name = Bomberman 64: The Second Attack! | region = USA | status = issues | ver = wii64 1.2  | vc = no | notes = menu cant be seenpress A and wait until you are ingame, ingame everything seems ok except you cant read dialogue tough. }}&lt;br /&gt;
{{ N64 | name = Bomberman Hero | region = USA | status = Works | ver = wii64 1.2  | vc = Yes | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Bottom of the 9th | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = When entering matches it might be some slowdown when the league flag shows up but ingame its all good  rice or gl seems the same. }}&lt;br /&gt;
{{ N64 | name = Brunswick Circuit Pro Bowling | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = rice works perfectly, gl has alot of graphical issues. }}&lt;br /&gt;
{{ N64 | name = Buck Bumble | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = rice or gl. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 2: Arcade edition | region = USA | status = works | ver = wii64 1.2  | vc = Yes | notes = Rice only, on gl you cant see the cursor to shoot so you have no idea where you are aiming on gl.. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 3 DX | region = EUR | status = Works | ver = wii64 1.2  | vc = Yes | notes = rice tested, just press A and start until you skip the blackscreen logos intro. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 99&#039; | region = USA | status = Works | ver = wii64 1.2  | vc = Yes | notes =Rice or gl.  }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = California Speed | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice tested-Plays perfect with some tiny graphics glitches on 2d textures but nothing that affects anything. }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes =  fullspeed only on wiiu with not64, needs vwii overclock and Cpu divider set to 1 for full speed the  menu is abit  too dark.On wii64 1.2 rice is missing alot of textures and glide works fine altough slow, wii64 needs to port not64 cpu clock divider for full speed on wiiu. }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes =  fullspeed only on wiiu with not64, needs vwii overclock and Cpu divider set to 1 for full speed the  menu is abit  too dark.On wii64 1.2 rice is missing alot of textures and glide works fine altough slow, wii64 needs to port not64 cpu clock divider for full speed on wiiu. }}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Crashes with music play after intro movie. }}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Crashes with music play after intro movie. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = EUR | status = Doesn&#039;t Work  | ver =wii64 1.2| vc = no | notes = Code dump. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = USA | status = Doesn&#039;t Work  | ver =wii64 1.2| vc = no | notes = Code dump. }}&lt;br /&gt;
{{ N64 | name = Center Court Tennis| region = EUR | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested if it says to remove controller pak go to settings and chooose rumble pak in pak management and restart the rom. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist 2 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = Seems to play perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Charlie Blast&#039;s Territory | region = USA | status =  Works | ver =wii64 1.2| vc = no | notes =works on glide and rice but seems its abit better on glide. }}&lt;br /&gt;
{{ N64 | name = Chip-8 interpreter | region = USA | status = Doesn&#039;t Work | ver =not64 | vc = no | notes = Code dumps immediately on Interpreter. Black screens on Recompiler. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; This is a regress. The game works well on my PC. }}&lt;br /&gt;
{{ N64 | name = Chopper Attack | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Clay Fighter 63 1/3 | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = works on glide only, on rice its all black.. }}&lt;br /&gt;
{{ N64 | name = Clay Fighter Sculptor&#039;s Cut | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = works better on glide on rice its abit too dark. }}&lt;br /&gt;
{{ N64 | name = Command &amp;amp; Conquer 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested seems to work fine. Turn wiiu nand page to on for better consistency. }}&lt;br /&gt;
{{ N64 | name = Conker&#039;s Bad Fur Day | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Works well, FB textures highly recommened but not required. &#039;&#039;&#039;Audio Speed Limit MUST be set to DL to prevent hanging.&#039;&#039;&#039; Frames may drop a bit but still playable and will lock up on start, as well as certain cutscenes just wait for it to resume, should take 30 secs to a minute . }}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; Exotica | region = USA | status = issues| ver =wii64 1.2| vc = no  | notes = on glide the same texture gets repeated all over on rice its correctly textured but it keeps flashing random textures all over.}}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; USA | region = USA | status = works | ver =wii64 1.2 | vc = Yes | notes =Rice tested its playable but it can lag abit and making music lag ashwell, it need wii overclock t o fix the framerops and run fullspeed everytime.. }}&lt;br /&gt;
{{ N64 | name = Cruisn World | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =  rice tested }}&lt;br /&gt;
{{ N64 | name = Custom Robo V2 | region = JAP | status = Issues | ver = | vc = Yes | notes = The gameplay is fine, yet there are very many graphical issues such as black or glossed textures.  }}&lt;br /&gt;
{{ N64 | name = CyberTiger | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested, some texture error on golfers face ingame but tahts about it. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Dance Dance Revolution - Disney Dancing Museum | region = JAP | status = Doesn&#039;t Work | | ver =Not64 20150205 | vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Dark Rift | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = rice and glide hangs after first lgo, unsuported microcode? }}&lt;br /&gt;
{{ N64 | name = DeadlyArts | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Densha de Go! 64 | region = JAP | status = Doesn&#039;t Work | | ver =Not64| vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Derby Stallion 64  | region = JAP | status = Works | | ver =Not64 | vc = no | notes = Minor graphic glitches when passing trough the menus and some track textures here and there. }}&lt;br /&gt;
{{ N64 | name = Destruction Derby 64 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested runs fine some framedrops here and there needs vwii overclock for always full speed but workss well as is. }}&lt;br /&gt;
{{ N64 | name = Dezaemon 3D  | region = JAP | status = Issues | | ver =Not64  | vc = no | notes = Plays perfectly but some textures are messed up including your own ship and manny enemys. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice is a mess full of stretched tvertices, on glide it works aparently perfectly on normal adventure mode,on adventure two(mirrored tracks) is unplayable due to a huge graphical glitch and inverted controls. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = Rice is a mess full of stretched tvertices, on glide it works aparently perfectly on normal adventure mode,on adventure two(mirrored tracks) is unplayable due to a huge graphical glitch and inverted controls. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =Not64 20210817  | vc = no | notes = Works perfectly fine. Adventure two now playable without graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =Not64 20210817  | vc = no | notes = Works perfectly fine. Adventure two now playable without graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Donald Duck - Goin&#039; Quackers | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice seems to work perfectly but, if you talk to louie or professor you get stuck in an infinite conversation, the game itself plays perfectly besides this issue on intrepreter you can finish the conversations. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Tarzan | region = USA | status = Doesn&#039;t Work| ver =wii64 1.2 | vc = no | notes = black screen on bootboth plugins and both cores. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = USA | status = Issues | ver = Not64 20210829  | vc = no | notes = Camera is constantly trying to zoom on recenter. A prior still image of gameplay may flash over the screen, pause/unpause can clear it.}}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = Work perfectly fine with the exception of the map, its blank. Also can be hard to see in unlit areas}}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = WORKS ON GLIDE: tiny graphical glitch at the start of the missions move foward afew steps and then the game is perfect, need to assign c stick-left and right to other buttons besides an analog stick because you need to press both buttons at the same time to save and load(recomend x,y) on rice the 2d textures dont go away, if you put the map up it will never go away same for moving up and down on the menu the skulls dont go away wich does not happen on normal rice on mupen 64 0.5.1.  }}&lt;br /&gt;
{{ N64 | name = Doraemon - Mittsu no Seireiseki | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches but ingame text boxes cant be seen, game plays perfectly otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 2 - Hikari no Shinden | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches you cant see the pause menu among other text, game plays perfect otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 3 - Nobi Dai no Machi SOS! | region = JAP | status = Doesn&#039;t work | | ver = Not64| vc = no | notes = hangs after first logo screen. }}&lt;br /&gt;
{{ N64 | name = Doubutsu no Mori (Animal Forest) | region = JAP | status = works | | ver =Not64  | vc = no | notes =  Semms to work perfectly. }}&lt;br /&gt;
{{ N64 | name = Dr. Mario 64 | region = USA | status = Issues | ver =Not64 20200609 | vc = no | notes = Some gfx glitches. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = EUR | status = works | ver =wii64 1.2| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = USA | status = works | ver =wii64 1.2| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Duck Dodgers Starring Daffy Duck | region = USA | status = Works | region = USA | ver =wii64 1.2| vc = no | notes = works perfectly on rice, might need vwii overclock to reduce framedrops. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem 64 | region = USA | status = Issues | ver =wii64 1.2| vc = no | notes =  on glide menu is unusable and bad render and texture errors, objects apear over other textures and duke weapon and life gauge is totaly white.on rice everything is textured correctly but the screen flashes white every or so seconds once you move also the same 2d objects items and enemys apear infront of 3d ones. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem Zero Hour | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = Lags abit on rice or glide needs cpu divider ported from not 64 set to 1 and vwii overclock for full speed and less frame drops. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates. }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = EUR | status = Works |  ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates.  }}&lt;br /&gt;
{{ N64 | name = ECW Hardcore Revolution | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = seems to play perfect on rice }}&lt;br /&gt;
{{ N64 | name = Eikou no Saint Andrews | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Major graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Letter Adventure | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = minor gfx glitches }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Number Journey | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = minor gfx issues. }}&lt;br /&gt;
{{ N64 | name = Excitebike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Seems to run fine on rice. }}&lt;br /&gt;
{{ N64 | name = Extreme-G | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = works fine on rice }}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = USA | status = Works | ver = Not64 20200524 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = EUR | status = works | ver = Not64 20200524 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = F-1 Pole Position 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix II | region = EUR | status = Works | ver =wii64 1.2 | vc = no| notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = EUR | status = Works | ver = wii64 1.2 | vc = yes | notes = rice tested.Near perfect some graphic problems like the cars not being rendered perfectly.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectly fine.}}&lt;br /&gt;
{{ N64 | name = F1 Racing Championship | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Famista 64 | region = JAP | status = issues | ver = Not64 20150205 | vc = no | notes = game runs perfectly expect when your batting or throwing the ball, all you see is the players and the ball all rest is black.}}&lt;br /&gt;
{{ N64 | name = FIFA - Road to World Cup 98 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = needs vwii overclock for full speed or else its abit laggy.}}&lt;br /&gt;
{{ N64 | name = FIFA 99 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = FIFA Soccer 64 | region = USA | status = works | ver =Not64 | vc = no  | notes = rice tested, needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny 2 | region = USA | status = Works| ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = EUR | status = works| ver =wii64 1.2 | vc = no | notes =rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fire Electric Pen | region = JAP | status = issues | ver = Not64 | vc = no | notes = game itself seems to work OK, but you can&#039;t see anything else.}}&lt;br /&gt;
{{ N64 | name = Flying Dragon | region = USA | status = works| ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Forsaken 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested pretty much perfect.}}&lt;br /&gt;
{{ N64 | name = Fox Sports College Hoops &#039;99 | region = USA | status = works | ver =wii64 1.2 | vc =no  | notes = rice tested,Seems to work ok with minor graphical glitches.}}&lt;br /&gt;
{{ N64 | name = Fushigi no Dungeon - Fuurai no Shiren 2 | region = JAP | status = works | ver = Not64 20150205 | vc = no | notes = Needs FB textures ON, minor graphical glicthes when switching maps.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = GameShark Pro V2.0 | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.3 | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = Ganbare Goemon - Mononoke Sugoroku | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen with bad sound looping after pressing start, can&#039;t exit the loader.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = EUR | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = USA | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Getter Love!! Cho Renai Party Game | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Game seems to work fine but you can&#039;t see any menu options.}}&lt;br /&gt;
{{ N64 | name = Gex 64 Enter the Gecko | region = USA | status = Works | ver =Not64 20150205 | vc = no | notes = Does not start in Dynarec, use intrepretor and after the game starts switch to dynarec and it works perfectly. Doesn&#039;t save state or quick save; to enable quick save you must edit the game with HexEditor and remove the &amp;quot;colon&amp;quot; symbol (:) and replace it with a space.}}&lt;br /&gt;
{{ N64 | name = Gex 3 Deep cover Gecko | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ N64 | name = Goemon&#039;s Great Adventure | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Only runs in interpreter mode, in Dynarec mode it freezes on level select.}}&lt;br /&gt;
{{ N64 | name = Golden Nugget 64 | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Completed the game on easy mode. Some graphical glitches.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye X | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Too many bots can cause some slowdown. Turn on FB Textures to avoid flashing white screen while playing split screen but this tends to lock up the game. }}&lt;br /&gt;
{{ N64 | name = GT 64 - Championship Edition | region = USA | status = Issues | ver =not64 20200518 | vc = no | notes = Needs FB textures ON  , the menu is invisible so you don.t know what you&#039;re choosing, in-game it seems to work fine.ON wii64 1.2 rice menu works fine but ingame all you see is the background. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Hamster Monogatari 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Major graphical glicthes and slowdown impossible to  understand anything.}}&lt;br /&gt;
{{ N64 | name = Hanafuda 64 - Tenshi no Yakusoku | region = JAP | status = Works | ver =Not64 20150205 | vc = no | notes = seems to play perfectly.}}&lt;br /&gt;
{{ N64 | name = Harvest Moon 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Heiwa Pachinko World 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Menu is invisible and screen keeps going full black screen and then rendered and since you can see the menus its impossible to play.}}&lt;br /&gt;
{{ N64 | name = Hercules The Legendary Journeys | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = works on glide or rice, needs vwii overclock for a more smooth framerate.}}&lt;br /&gt;
{{ N64 | name = Hexen | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = it works on rice, just keep pressing A and start when loading levels since it takes about 20+ seconds of blackscreen, there is a black square around your weapon texture and the map cant be seen besides that seems ok.}}&lt;br /&gt;
{{ N64 | name = Hey You, Pikachu! | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2 | vc = no | notes = Unsupported N64 Microphone. Unplayable}}&lt;br /&gt;
{{ N64 | name = Hot Wheels Turbo Racing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = nees vwii overclock for a smoother framerate.}} &lt;br /&gt;
{{ N64 | name = Hybrid Heaven  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works.}} &lt;br /&gt;
{{ N64 | name = Hydro Thunder | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = the nromal common U! version of this game is a bad dump on most websites. still both the correct dump and pal dump blackscreen and freeze on boot. }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ide Yosuke no Mahjong Juku | region = JAP  | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = black screen garbled sound and if you press start it will freeze.}}&lt;br /&gt;
{{ N64 | name = Iggy&#039;s Reckin&#039; Balls | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Game  freezes after &#039;Iguana&#039; logo appears}}&lt;br /&gt;
{{ N64 | name = In-Fisherman Bass Hunter 64 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Rice blackscreens ingame after flashing colors, on Glide if you turn on fb textures it works perfectly..}}&lt;br /&gt;
{{ N64 | name = Indiana Jones and the Infernal Machine | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes =lots of random numbers on screen missing microcode for this game..}}&lt;br /&gt;
{{ N64 | name = Indy Racing 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer &#039;98 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.might Need FB textures ON ingame to stope the ocasional flash.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 64 | region = USA  | status = Issues | ver =wii64 1.2 | vc = no | notes = on rice there is alot of texture erros on menu and ingame on the players themselves but works out ok once its ingame, on glide you need fb textures to see menu without flashing, but once you are ingame the grass is blackish and it will lash alot unless you turn fb textures off and it will still flash sometimes..}}&lt;br /&gt;
{{ N64 | name = International Track &amp;amp; Field 2000 | region = USA  | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Jeopardy! | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = glide works perfect rice has textures issues.. }}&lt;br /&gt;
{{ N64 | name = Jeremy McGrath Supercross 2000 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Jet Force Gemini | region = USA | status = Issues | | ver =wii64 1.2 | vc = no | notes = it works perfectly ingame on rice but keeps strettching  graphics but start menu and shaodows appear okay besides the constant stretch,the cutscenes are all messed up tough with vertice streetching left and right, on glide it flash alot  if you turn on fb textures it stops flashing but once you hit start you will never see the ingame levels again even if you turn fb textures off.}}&lt;br /&gt;
{{ N64 | name = John Romero&#039;s Daikatana | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ken Griffey Jr.&#039;s Slugfest  | region = USA | status = works | ver =Not 64 | vc = no | notes = need to use vwii overclock and then on the cpu clock divider choose the 3, this game needs less ticks  to run better.with overclock and cpu devider you get ingame between 0.9 and 1x speed its playable imo.}}&lt;br /&gt;
{{ N64 | name = Killer Instinct Gold V1.2 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = on rice it will crash mid fight after afew moves and some texture errors, glide has the same texture erros on menus and CCS and sky but works preety fine besides that&lt;br /&gt;
}}&lt;br /&gt;
{{ N64 | name =King Hill 64: Extreme Snowboarding | region = JAP | status = Issues | ver =Not64 | vc = no | notes = Japanese version of &#039;Twisted Edge&#039;. Darkened select menus and homescreen. No sound. Otherwise plays perfectly.}}&lt;br /&gt;
{{ N64 | name = Kirby 64: The Crystal Shards  | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes = rice or glide Game works perfectly except that the HUD in-game does not update so you won&#039;t be able to see how much HP you have or your power icon since the display on the HUD only updates once you transition each level part. Besides that, works perfectly.}}&lt;br /&gt;
{{ N64 | name = Knife Edge: Nose Gunner | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Game plays too fast with every speed option; The speed limitator doesn&#039;t work. Minor errors on the menu text. Besides that the game runs perfectly but due to the speed its unplayable.}}&lt;br /&gt;
{{ N64 | name = Knockout Kings 2000 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Kobe Bryant&#039;s NBA Courtside  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works better on glide you can see character names ingame.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Ocarina of Time - Zelda no Densetsu - Toki no Ocarina | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Completed the game. Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up.}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = USA | status = Works | ver = | vc = yes | notes = It is slow, but other than that it works perfect }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = EUR | status = Works | ver = | vc = yes | notes = Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time: Master Quest  | region = USA | status = Works | ver = | vc = no | notes = Works but graphic gets glitched sometimes and sound can get garbled at times. |version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, Legend of Peach | region = USA | status = works | ver = Not64 20171009 | vc = no | notes = Plays great on not64 with minor slowdowns in certain areas of bob omb battlefield, sun texture is also slightly broken, no other issues. Rice has some gfx issues in the pause menus as well as occasional moments of exploding verticies}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Majora´s Mask - Zelda no Densetsu - Mujura no Kamen | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = Completed the game. Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = EUR | status = Issues | ver = | vc = yes | notes = Works fine with some graphical inconvenience.Sometimes depending which setting you use,the speed of everything is increased by like 10x. Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time. &#039;&#039;&#039;Be sure to use the save/loading feature from the emulator! The game freezes a lot with the latest versions!&#039;&#039;&#039; }} &lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = USA | status = Issues | ver = | vc = yes | notes = Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask Preview Demo | region = USA | status = Works | region = USA | ver = | vc = no | notes = Runs perfectly. Sky texture is missing, location name display is in one shade of purple, Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = EUR | status = issues | ver = | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lode Runner 3D | region = USA | status = works | ver = wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = EUR | status = Works| | ver = wii64 1.2| vc = no | notes = missing text on menu perfect ingame rice tested.}}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = USA | status = works | | ver = Wii64 1.2 | vc = no | notes = cant see the menus but its perfect iname rice tested.}}&lt;br /&gt;
{{ N64 | name = Madden Football 64 | region = USA | status = Doesn&#039;t work | | ver = wii64 1.2| vc = no | notes =rice tested blackscreens after logos.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 99 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2000 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2001 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2002 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = EUR | status = Doesn&#039;t Work | | ver = wii64 1.1| vc = no | notes = &#039;&#039;&#039;uCode support is missing.&#039;&#039;&#039; The Game won`t boot. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Major League Baseball Ft. Ken Griffey Jr. | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested seems tow work fine needs vwii overclock for decent speed.}}&lt;br /&gt;
{{ N64 | name = MAME 64 beta 3 | region = USA | status = works | | ver = not64| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Mario Golf  | region = USA | status = Issues | ver = Not64 | vc = yes | notes = Menu and HUD are great. Missing images of tracks on course select screen. Graphical glitches of course on intro before playing. Audio and gameplay slowdowns. Play with FB Textures on.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works excellent. Unlocked the mirror mode.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = USA | status = Works | ver = Not64 20150205 | vc = yes | notes = Works excellent. Sometimes Versus races will run extremely fast}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.Face Lift Mini-Game not playable unless you turn off FB textures, but you&#039;ll have to deal with the screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = works as expected. Minor screen flashes when in game (very minor than in Wii64 1.2), but it&#039;s playable. FB textures recommended in order to stop screen flashes, but not required. &#039;&#039;&#039;The CPU clock divider MUST be set in x1, otherwise the screen flashes will get worsen.&#039;&#039;&#039; Face Lift mini-game not playable unless you turn off FB textures, but you&#039;ll have to deal with these minor screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 2  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = EUR | status = works | ver = Wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Story  | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Mario Tennis  | region = USA | status = issues | ver = wii64 1.2| vc = yes | notes = on rice everything seems fine but it stil freezes after serve but music keeps sounding on dynarec it works fine on intrepreter.}}&lt;br /&gt;
{{ N64 | name = Megaman 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = runs almost perfectly, you can&#039;t see the 1,2,3 start but besides that seems perfect on glide. FB textures highly recommended but not required.}}&lt;br /&gt;
{{ N64 | name = Micro Machines 64  Turbo | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = works fine}}&lt;br /&gt;
{{ N64 | name = Midway&#039;s Greatest Arcade Hits Vol. 1 | region = USA | status = issues | ver = wii64 1.2 | vc = no | notes = on rice besides some gfx issues some games are playable like joust and defender but other games like tapper and spy hunter play at 1.5 fps.}}&lt;br /&gt;
{{ N64 | name = Mike Piazza&#039;s Strike Zone| region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works fine}}&lt;br /&gt;
{{ N64 | name = Milo&#039;s Astro Lanes  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Mischief Makers  | region = USA | status = Works | ver = Not64 20210829 | vc = no | notes = has a border of white and grey around game screen but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Mission Impossible  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed, sometimes it drops afew frames.}}&lt;br /&gt;
{{ N64 | name = Monaco Grand Prix - Racing Simulation 2  | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = one of the view modes glitches the rest seem to work fine rice tested..}}&lt;br /&gt;
{{ N64 | name = Monopoly  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Monster Truck Madness 64 | region = USA | status = issues | ver = not64 | vc = no | notes = Cant see any text on menus or car selection, ingame seems fine except you can see the timer or your overal  position, but it plays fine..}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat 4  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice ested. HUD disappears at the start of each round}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Mythologies: Sub-Zero  | region = USA | status = Works | ver = Wii64 1.2 | vc = no | notes = rice tested seems fine except you cant see how much health you got on your  health bar.}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Trilogy  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested Works perfectly.}}&lt;br /&gt;
{{ N64 | name = MRC: Multi Racing Championship  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Ms. Pac-Man: Maze Madness  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = RICE dynarec smooth gameplay but crashes constantly when entering on buildings or open world areas, on Glide has lots of missing textures and also crashes like on Rice.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = JAP | status = Issues | ver = | vc = no | notes = Runs in pure interpreter mode.  After Intro cutscene there is a long load time, and entering and exiting doors take awhile.  There was slowdown that cut the game&#039;s speed in half, as well as there being quit a few messed up textures, and on top of all that the Goemon model doesn&#039;t load, only his shadow}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = EUR | status = Issues | ver = | vc = no | notes = Game only runs on pure interpreter mode. Runs slower than it should (0.6x - 0.8x) although if you deactivate audio, it will sometimes run between 1.0x - 1.2x.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black screen after character select screen}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2 | region = JAP | status = Issues | ver = | vc = no | notes = Many graphics on start screen appear awkwardly; game only runs under pure intrpt mode it appears}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Nagano Winter Olympics &#039;98 | region = USA | status = works | ver = wii64 1.2| vc = no | notes =rice tested.}}&lt;br /&gt;
{{ N64 | name = Namco Museum 64 | region = USA | status = Issues | ver = wii64 1.2| vc = no | notes =on glide everything works except galaga wich crashes as soon as you shoot but all other games work fine.}}&lt;br /&gt;
{{ N64 | name = NASCAR 2000 | region = USA | status = works | | region = USA | ver = wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NASCAR 99 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NBA Courtside 2 - Featuring Kobe Bryant | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Hangtime | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = only works on rice.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;98 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 2000 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 99 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA live 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA live 99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA Showtime - NBA on NBC | region = USA | status = doesn&#039;t work | ver = wii64 1.2| vc = no | notes = crahs emulator on boot.}}&lt;br /&gt;
{{ N64 | name = Neon Genesis Evangelion  | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Missing some text,  graphics and HUD during gameplay but playable. It works best with FB Textures On.}}&lt;br /&gt;
{{ N64 | name = New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =works fine.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2000 | region = USA | status =  Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2001 | region = USA | status = Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz Special Edition | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =seems fine.}}&lt;br /&gt;
{{ N64 | name = NHL 99 | region = USA | status = Works | ver = Not64 | vc = no | notes = Slight sound glitches and flashing pause menu. Character names messed up. Use: Dynarec; 2xSal Tex ON; FB Textures OFF; Audio Speed Limit VI, Audio Scale Pitch NO.}}&lt;br /&gt;
{{ N64 | name = NHL Blades of Steel &#039;99| region = USA | status = Works | ver = Not64 | vc = no | notes =Works fine on Dynarec, with minor graphics issues like black ice patches at faceoffs, but ice is normal during icetime.}}&lt;br /&gt;
{{ N64 | name = Nightmare Creatures | region = USA | status =  Works | ver = wii64 1.2| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.}}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = EUR | status = Works | ver = wii64 1.2| vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = O.D.T. (Prototype) | region = USA | status = Works | ver = | vc = no | notes = Minor slowdown, and very minor graphic glitches. Appears fully playable!}}&lt;br /&gt;
{{ N64 | name = Off Road Challenge | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes =rice version seems to run the fastest, glide version/not64 need vwii overclock to run smoothly at full speed.}}&lt;br /&gt;
{{ N64 | name = Ogre Battle 64 | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes =rice version for correct textures.}}&lt;br /&gt;
{{ N64 | name = Olympic Hockey Nagano &#039;98 | region = USA | status = Works | ver = Not64 20200514 | vc = yes | notes =runs fine}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = EUR | status = Issues  | ver =Not64 20200514| vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = EUR | status = Issues | ver =Not64 20200514 | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = EUR | status = Doesn&#039;t Work | ver =wii64 rice | vc = yes | notes = &#039;&#039;&#039;Major Flickering.&#039;&#039;&#039; Good Audio. USA version runs and has minor flicker. Use Wii64 beta 1.1 &amp;quot;Honey&amp;quot; version boots and fails immediately after entering castle in the intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = USA | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Penny Racers | region = USA | status = Works | | ver =Not64 20200514| vc = no | notes =seems ok.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = JAP | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Completed every mission on highest difficulty.needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Combat simulator works well. needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Pilotwings 64  | region = USA | status = works | | ver = wii64 1.2  | vc = no | notes =Rice seems to work fine, might need vwii overclock for performance boost.}}&lt;br /&gt;
{{ N64 | name = Pocket Monsters Stadium | region = jap | status = Doesn&#039;t Work | | region = JAP |ver = | vc = no | notes = I get an Code Dump Error after booting. Unplayable}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = EUR | status = works |  ver = wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = USA | status = Works |  ver = Wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = not64 20200514| vc = yes | notes = Playable. Camera will NOT move during intro. ingame and pictures are not visible makes it difficult to see. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = wii64 rice| vc = yes | notes = Runs. Camera will NOT move during intro. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Doesn&#039;t Work | region = EUR | ver = not64 20200514| vc = yes | notes = No camera shown to be moment on both screens. Graphic glitches but that it so immediately makes the 98% unplayable. Same problematic issue as USA.}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium | region = EUR | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium 2 | region = USA | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Polaris Snocross  | region = USA | status = works | | region = USA | ver = Wii64 1.2 | vc = no | notes =needs rice version, very minor gfx issues  very playable.}}&lt;br /&gt;
{{ N64 | name = Power League 64  | region = JAP | status = Doesn&#039;t Work | |ver = Not64 | vc = no | notes = Can&#039;t see players or stadium. Background (Black sky with stars) covers screen.}}&lt;br /&gt;
{{ N64 | name = Powerpuff Girls: Chemical X Traction | region = USA | status = issues | | ver =Not64| vc = no | notes = some parts of the Bodies are trasparent but still  playable. Full Speed. Good Audio. Working. Used with both builds}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = USA | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = EUR | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Premier Manager 64 | region = usa | status = works | ver = Not64 20200514 | vc = no | notes = seems fine.}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo 4: Puyo Puyo Party | region = USA | status = Doesn&#039;t Work |  ver = | vc = no | notes =Does not load}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo Sun 64 | region = JAP | status = Works | ver = | vc = no | notes = Works Perfectly}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Quake 64  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes =Some Flickering. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Quake II  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes = can see onjects and enemies trough walls and floors, needs fb textures to be on.}}&lt;br /&gt;
{{ N64 | name = Quest 64  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes =seems to work fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Rakuga Kids | region = EUR  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Slow load times, other than that it&#039;s flawless!}}&lt;br /&gt;
{{ N64 | name = Ralley Challenge 2000  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Just a bit slow on the loading time}}&lt;br /&gt;
{{ N64 | name = Rampage 2: Universal Tour  | region = USA | status = Works | ver = Not64 20200524| vc = no | notes = seems ok.}}&lt;br /&gt;
{{ N64 | name = Rampage World Tour  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Very minimal graphical issues}}&lt;br /&gt;
{{ N64 | name = Rat attack | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = crash&#039;s on boot on both dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | region = EUR | ver = wii64 1.2| vc = no | notes = on glide/not64 you cant see dialog, on Rice version you can see the dialog, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Razor Freestyle Scooter  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = FB textures ON seems to Work fine. }}&lt;br /&gt;
{{ N64 | name = Re-Volt | region = USA | status = works | ver = not64 20200514 | vc = no | notes = seems to run well, might need vwii overclock to always maintain fullspeed.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes =rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing Round 2  | region = USA | status = works | ver = wii64 1.2| vc = no | notes =  rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Resident Evil 2 | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = Glitched up Game. You can hear the Audio sample plays. Unplayable. This is a regress. Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Ridge Racer 64  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Small Graphics Issues like front car bumper on cutscenes.on wii641.2 rice textures are all correct but every like 30 seconds for split second you see  afew loose vertices, almost unoticable, pick what you think its best.}}&lt;br /&gt;
{{ N64 | name = Road Rash 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Roadsters Trophy  | region = USA | status = Works | ver = wii641.2 | vc = no | notes = rice version,cars in menus are shaded way too dark but seems to work fine ingame.}}&lt;br /&gt;
{{ N64 | name = Rocket: Robot on Wheels  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Almost Perfect, small slowdown when in large environments needs vwii overclock for always full speed.}}&lt;br /&gt;
{{ N64 | name = Rockman EXE Dash 64: Hagane no Boukenshin | region = JAP | status = works || ver = wii64 rice | vc = no | notes = runs find }}&lt;br /&gt;
{{ N64 | name = Rugrats Scavanger Hunt  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rugrats in Paris: The Movie  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rush 2: Extreme Racing USA | region = USA | status = Works | ver = not64 20200514| vc = no | notes = sky sometimes overlaps the track, if glitch issues in game, just change camera angle}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = S.C.A.R.S.: Super Computer Animal Racing Simulator | region = USA | status = Issues | ver = Not64 20200514 | vc = no | notes =   Some color issues (tinted red in some parts of the tracks. Runs perfectly without glitches or lags. Sound is also perfect. runs best on wii641.2 rice but still color issue.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: 2049  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Runs great.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus..}}&lt;br /&gt;
{{ N64 | name = Scooby Doo: Classic Creep Capers  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Working perfectly.}}&lt;br /&gt;
{{ N64 | name = Shadowgate 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice pluggin only., minor gfx issues very playable.}}&lt;br /&gt;
{{ N64 | name = Shadow Man | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Slow loading when transitioning to other areas. Minor graphical glitches, sometimes life meter displays incorrectly, or the HUD will disappear. (I think this happens when you have more than 5 units of life and there&#039;s a lot of things on the screen) Has a rare tendency to randomly lock up every once in a while. This occurs most notably in the second visit to the Engine Block in the Asylum. Restart the game until it stops and you should be fine, only works correctly on wii64 on not64 once you free a soul the game crashes.}}&lt;br /&gt;
{{ N64 | name = Sim City 2000| region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Sin and Punishment  | region = USA | status = Issues | | ver = | vc = yes | notes = Minor glitches but mostly works}}&lt;br /&gt;
{{ N64 | name = Smash Remix 0.9.7  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = use rice pluggin, runs full speed and all custom stages load correctly however several of the vanilla stages such as dreamland and mushroom kingdom have gfx glitches like warped trees/pipes and broken pond textures. Not64 loads all vanilla stages correctly however several custom stages are missing textures, and the framerate is slightly choppy}}&lt;br /&gt;
{{ N64 | name = SNES 9x Alpha | region = | status = | | ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Snowboard Kids  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to work perfectly}}&lt;br /&gt;
{{ N64 | name = Snowboard Kids 2  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Works perfectly}}&lt;br /&gt;
{{ N64 | name = South Park | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = Game has some  small graphical issues: See-through walls when near a building or object; Random colour or skin will block first-person view if you stop moving sometimes; Occasional 1-sec lags. Still, very playable game.}}&lt;br /&gt;
{{ N64 | name = South Park Rally  | region = USA | status = works | | ver = not64 20200518 | vc = no | notes = runs fine but has some minor texture issues on the track ground.}}&lt;br /&gt;
{{ N64 | name = South Park: Chef&#039;s Luv Shack | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes =  Game starts and runs at normal speed. Only issue is it&#039;s missing some objects and sprites while in-game. Playable, but , not enjoyable unless you like only to awnser the questions. }}&lt;br /&gt;
{{ N64 | name = Spider-Man | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice only, seems to run well.}}&lt;br /&gt;
{{ N64 | name = Space Invaders | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Space Station Silicon Valley  | region = USA | status = Doesn&#039;t Work | | ver = Not64 20210829 | vc = no | notes = Not drawing head and limb polygons. Stack dump screen upon moving into the first sheep.}}&lt;br /&gt;
{{ N64 | name = StarCraft 64  | region = USA | status = Doesn&#039;t Work | ver =not64 20200609 | vc = no | notes =  Major Graphics Issues, unplayable ingame.}}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Unlocked expert mode. Game runs fine. }}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectyl fine. }}&lt;br /&gt;
{{ N64 | name = Star Soldier: Vanishing Earth  | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Starshot-Space Circus Feber | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Stunt Racer 64  | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = dsi error on boot dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Super Bowling 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = only shows correct graphics on Rice.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Racer  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = Playable, has small graphical glitches, toggling into first person or go to the farthest zoom out to minimize up close missing textures,the amount it disapears on the other 2 viewmodes depends on the character vhecile, some work on all  visual modes others have some parts of their ships missing in and out, othgerwise seems perfect, speaiclay with first person or farthest zoom for all racers.cant see racers on the menus also.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Battle For Naboo  | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron (V1.1)| region = EUR | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Shadows Of The Empire | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = RICE tested :main menu and some camera angles wich in vehicle and walking mode make the screen flash contantly but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Supercross 2000  | region = USA | status = Issues | region = USA | ver = Not64 20200514 | vc = no | notes = full of gfx glicthes, wii64 1.2 rice has less gfx glitches still messy but can be playable on rice.}}&lt;br /&gt;
{{ N64 | name = Superman 64  | region = USA | status = works | region = USA | ver = Not64 20200514 | vc = no | notes = Runs at normal speed in dynarec mode. Sky is fucsia/pink. Other than that, game very playable. On Rice sky has no refresh rate, causing duplicating images to cover the whole skybox, making it very difficult to play}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = JAP | status = Works | ver = Not64 20200514 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 - Shindou Editon | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = Works | region = USA | ver = not64 20200514| vc = yes | notes = &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Chaos Edition 1.3 | region = USA | status = Works | region = USA | ver = Not64 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 Multiplayer 1.3 | region = USA | status = Works | region = USA | ver = | vc = no | notes = May crash sometimes due to programming glitches, but works fine otherwise.| ver =Not642015}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = issues | | region = EUR | ver = wii64 1.2| vc = yes | notes = Used rice version. Glitched up text symbols. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Beta Restoration Project | region = USA | status = issues | region = USA | ver = not64 | vc = no | notes = Only the front exterior of Peach&#039;s Castle, and Thwomp&#039;s Fortress Load. Use Rice for correct HUD textures.}}&lt;br /&gt;
{{ N64 | name = Super Mario Star Road | region = USA | ver =Not64 20150205 | status = Works | vc = no | notes = Game mostly works, rarely drops below 0.7x. Huge audio garble between stage loading, audio is lower and delayed a little bit, happens in and out of levels/courses. Disabling scale pitch will fix lowered audio, some minor camera issues.}}&lt;br /&gt;
{{ N64 | name = Super Smash Bros - Nintendo All-Star! Dairantou Smash Brothers  | region = JAP | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock divider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin. }}&lt;br /&gt;
{{ N64 | name = Super Smash Bros  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock devider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin.}}&lt;br /&gt;
{{ N64 | name = Super Ultra Kaizo Memeio Road 128 Stars Extreme Edition Revenge Deluxe | region = USA | ver = | status = Issues | vc = no | notes = Game works well. Emulator crashes when trying to entering to Bomb-omb Battlefield and there no way to evade that problem. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Taz Express | region = EUR | status = Doesn&#039;t Work | ver = not64 20200514| vc = no | notes = black screen on intrepreter or dynarec.}}&lt;br /&gt;
{{ N64 | name = Tetrisphere  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = slight sound hiccups when loading.}}&lt;br /&gt;
{{ N64 | name = Tigger&#039;s Honey Hunt  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = missing pictures on select menus but seems to run perfect besides that.}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice only, otherwise you cant see the falling pieces, the falling pieces have some wierd texture errors on them but otherwise it plays perfectly}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Doesn&#039;t Work | ver = not64| vc = no | notes = &#039;&#039;&#039;You couldn`t get past the falling blocks.&#039;&#039;&#039; This is a regression. &#039;&#039;&#039;The Game works on my PC.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Tom Clancy&#039;s Rainbow Six  | region = USA | status = works | | region = USA | ver =not64 20200514 | vc = no | notes =some minor gfx glitches on hud besides that seems to play okay.)}}&lt;br /&gt;
{{ N64 | name = Tom &amp;amp; Jerry: Fists of Furry  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = Tonic Trouble | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Works perfectly on Dynarec with or without FB textures ON. Only problem is graphics glitches on the title screen.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 2  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 3  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Top Gear Hyper Bike  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Overdrive  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally | region = EUR  | region = USA | status = Issues | ver = not64 20200514 | vc = no | notes = sloopy music,hud and menus are basicaly square textures and even car dust still playable if you dont mind the texture issues.on wii641.2 rice gfx is displayed correctly but it has no sound.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally 2  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice version seems to play fine.}}&lt;br /&gt;
{{ N64 | name = Toy Story 2  | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = Only displays gfx correctly on Rice,Some frequent slowdown still playable, needs vwii overclock and/or not64 cpu clock devider ported  and set to 1 to remove slowdows and get perfect graphics. }}&lt;br /&gt;
{{ N64 | name = Transformers: Beast Wars Transmetal | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Plays well.}}&lt;br /&gt;
{{ N64 | name = Turok Dinosaur Hunter  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = Minor graphical glitches(when you touch a wall you see trough it) fog seems to not be there letting you see the poppins more  but plays perfectly otherwise.}}&lt;br /&gt;
{{ N64 | name = Turok 2 Seeds of Evil  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = afew sounbd hiccups on cutscenes otherwise perfect.}}&lt;br /&gt;
{{ N64 | name = Turok 3 Shadow of oblivion  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = needs FB textures ON, cant create savestates and even if you creat them they crash upon loading, finaly runs perfectly.hidef mode makes the game unstable and crash,m just use standard  defenition.}}&lt;br /&gt;
{{ N64 | name = Turok Rage Wars  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes =  stage select being abit too faint but is a very minor graphical glitch works perfectly.}}&lt;br /&gt;
{{ N64 | name = Twisted Edge: Extreme Snowboarding  | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =  Darkened select menus and homescreen.the game has no sound. Otherwise plays perfectly. .}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name =  UltraMSX2 | region = | status = | region = |ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name =  Utchan Nanchan no Hono no Challenger: Denryuu Ira Ira Bou | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = EUR | status = Issues | ver = Not64 20200514 | vc = no | notes =  Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.}}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = USA | status = issues | ver = not64 20200514 | vc = no | notes =Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.}}&lt;br /&gt;
{{ N64 | name = Viewpoint 2064 (Prototype) | region = JAP | status = Works | | ver = Not64 20200609 | vc = no | notes = Some very minor graphical (GFX) glitches, but the game is playable.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = EUR | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = USA | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8: 2nd Offense | region = USA | status = issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Violence Killer: Turok New Generation | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes =Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Chess 64 | region = USA | status = Works | region = USA | ver = Not64 20200514| vc = no | notes = fbtextures set to on, the joystick is abit too sensitive otherwise plays fine.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = EUR | status = Works | | ver = Not64 20200514 | vc = no | notes =  FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 64 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 2 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = All 3D effects missing}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Waialae Country Club: True Golf Classics | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to run fine with some ocasional slowdown during some scenes.}}&lt;br /&gt;
{{ N64 | name = War Gods | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = fb textures set to On, seems to run fine}}&lt;br /&gt;
{{ N64 | name = Wave Race 64 | region = USA | status = Works | ver = Not64 20200514| vc = yes | notes = seems to work perfect.}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey &#039;98 | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.}}&lt;br /&gt;
{{ N64 | name = WCW Backstage Assault| region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = no | notes = Crashes on startup on both dynarec and intrepreter, we hear sounds of the intro and black screen and then crash.}}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = WCW Nitro | region = USA | status = issues | ver = Not64 20200514 | vc = no | notes = game runs to fast tried setting speed to vi and dl and even off makes no diference.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphic issues on menus  but runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphic issues on menus  but runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Wetrix | region = EUR | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Game menu is messed up. Narrator voice sounds slowish and robotic. Missing main objects during gameplay.}}&lt;br /&gt;
{{ N64 | name = Wheel of Fortune | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Perfect.}}&lt;br /&gt;
{{ N64 | name = Winback: Covert Operations | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes = Black selection menus and intro. Missing stats and pause menu during gameplay. Game speed and dynamics work excellent. There is a grey box floating around and sometimes covers whole screen.}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = Only Rice version works seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii641.2| vc = no | notes = Only Rice version works seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = World Driver Championship  | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Freeze at boot with dynarec or intrepreter.with rice wii641.2 you can see the logo before freeze.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Doesn&#039;t Work | ver = not64 | vc = no | notes =  Glitched up Game. Unplayable. This is a regress. Rice version works fine. The Game works well on my PC (Mupen64Plus).}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Works | ver = wii64 1.2 rice | vc = no | notes =  Only shows correct graphic on rice version may crash or glitch if you press buttons too often like B.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Doesn&#039;t Work | ver = not64 | vc = no | notes = Glitched up Game. Unplayable. This is a regress. Rice version works fine. The Game works well on my PC (Mupen64Plus).}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = Only shows correct graphic on rice version may crash or glitch if you press buttons too often like B.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = USA | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF No Mercy | region = USA | status = Works | ver = Not64 20200514| vc = no | notes =  Takes a little while to load.  seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = EUR | status = Works | ver = Not64 20200514 | vc = no | notes =  Takes a little while to load.Seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Takes a little while to load.Seems to work perfectly.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Xena Warrior Princess: The Talisman of Fate | region = USA | ver = Not64 20200514| status = Works| vc = no | notes = works perfectly, background music is abit choopy. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = EUR |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = JAP |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;/div&gt;</summary>
		<author><name>Exidous</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Not64_Compatibility_List&amp;diff=73008</id>
		<title>Not64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Not64_Compatibility_List&amp;diff=73008"/>
		<updated>2021-09-04T22:01:55Z</updated>

		<summary type="html">&lt;p&gt;Exidous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Not64. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/Extrems/Not64 Not64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/not64-update.333569/ Latest Thread on GBATemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest Not64 release. Please follow the same formatting as other entries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtual Console&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; if it is currently available as a Virtual Console title.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ N64 | name = game_name | region = USA/JAP/EUR | ver = Not64 YYYYMMDD | status = Works/Issues/Doesn&#039;t Work | vc = yes/no | notes = ... }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = 007: The World is not Enough |  region = USA | status = works | ver = not64 20210820 | vc = no | notes = very minor gfx issues works fine.}}&lt;br /&gt;
{{ N64 |name = 007: The World is not Enough | region = EUR | status = works | ver = not64 20210820 | vc = no | notes= minor issues seems to work fine.}}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = EUR | status = | ver = | vc = yes | notes = }}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = USA | status = works | ver = Not64 20210820 | vc = yes | notes = }}&lt;br /&gt;
{{ N64 | name = 40 Winks (Prototype)| region = EUR | status = | ver = | vc = no | notes = not64 dont show the cutscenes correctly and are way too dark ingame. }}&lt;br /&gt;
{{ N64 | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | status = | ver = | vc = no | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = A Bug&#039;s Life | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice has missing sky and afew other textures, seems to work perfectly on Glide build. }}&lt;br /&gt;
{{ N64 | name = Aerofighters Assault | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Some gfx works better on gl like the Sun effect on first mission other than that it seems to works just as well on rice or gl. }}&lt;br /&gt;
{{ N64 | name = AeroGauge | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice tested gl works just as well }}&lt;br /&gt;
{{ N64 | name = Aidyn Chronicles | region = USA | status = Works | ver =not64 20210820 | vc = no | notes =  seems perfect }}&lt;br /&gt;
{{ N64 | name = Air Boarder 64 | region = EUR | status = Works | ver =Wii64 1.2 | vc = no | notes = Rice  or gl }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = EUR | status =  works | ver =Wii64 1.2 rice | vc = no | notes = Rice only on gl it has stretching vertices. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = USA | status =  works | ver =wii64 1.2 | vc = no | notes = Rice only on gl it has stretching vertices.}}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.2  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;01 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Tennis &#039;99 | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Animal Forest | region = JAP |status =  Works | ver =Not64 20150205 | vc = no | notes = All testing seems to show near flawless gameplay. Minor issues include crashing if attempting to change the time. However, the entire game has not been tested. English dub works well.  }}&lt;br /&gt;
{{ N64 | name = Armorines: Project S.W.A.R.M. | region = USA | status = Works | ver =Not64 20210820 | vc = no | notes = seems to work correctly. }}&lt;br /&gt;
{{ N64 | name = Army Men Air Combat | region = USA | status = works | ver =wii64 1.2 | vc = no | notes =  rice tested or not64 20210820 seems to work just as well. }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes | region = EUR | status = Works | ver = wii64 1.2 | vc = no | notes = rice only to see the cutscenes, on gl the cutscenes are broken, somewhat needs overclock for smooth performance }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes 2 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes =  needs cpu clock divider for full speed to use alongside vwii overclock for   less framedrops.  }}&lt;br /&gt;
{{ N64 | name = Asteroids Hyper 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Normal game tested only, works with rice or gl The unlock of the original asteroids game does not display the ship nor the asteroids, normal game plays perfectly. }}&lt;br /&gt;
{{ N64 | name = Automobili Lamborghini | region = USA | status = Works | ver = Wii64 1.2 | vc = no | notes =  rice tested, gl works as well. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie - Banjo to Kazooie no Daibouken | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Unlocked every world. Minor graphical issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = USA | status = Works | ver = Not64 20210820 | vc = no | notes = Works perfectly fine needs fb textures for pause menu. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = On Rice the first cutscene after the door closes might take up to 30 seconds to continue, both rice and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu, main menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie: Jiggies of Time | region = USA | status = Works | ver = Not64 | vc = no | notes = Reached 100%, and beat the game, Slowdown can happen in more complex areas, although not unplayable. same gfx glitches as og Banjo Kazooie, and turn on FB textures for correct pause menu&#039;s. NOTE: Save States crash the game upon state load attempt. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = AUS | status = works | ver = wii64 1.2 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii.}}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = USA | status = works | ver = Not64 20210820 | vc = no | notes = Need fb textures or the map is white. the game will drop about 10 frames when rendering a lot of things. The screen will flash white once during cutscenes. }}&lt;br /&gt;
{{ N64 | name = (In-Fisherman) Bass Hunter 64 | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = Rice blackscreens ingame after flashing colors, on Gl if you turn on fb textures it works perfectly.}}&lt;br /&gt;
{{ N64 | name = Bassmasters 2000 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Rice or not64  the game runs abit slow and needs Cpu Clock divider set to 1 and vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Batman Beyond: Return of The Joker  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice rice runs better than gl. }}&lt;br /&gt;
{{ N64 | name = Batman Of The Future: Return of The Joker  | region = EUR | status = Works | ver = wii64 1.2 | vc = no | notes = rice runs better than gl. }}&lt;br /&gt;
{{ N64 | name = Battletanx | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it. }}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = EUR | status = Works | ver =wii64 1.2| vc = no | notes =  rice runs better overal than gl.}}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it.Pal version boots and plays perfectly tough. }}&lt;br /&gt;
{{ N64 | name = Battlezone: Rise of the Black Dogs | region = USA | status = works | ver =wii64 1.2| vc = no | notes = Gl blocks the map with the background so you cant see the map, rice shows the map correctly but the cockpit view keeps disapearing under the map itself , doesnt affect gameplay tough. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = EUR | status = Works | ver = wii64 1.2| vc = no | notes = rice runs better since it has fixed trees and sky while gl doesnt, both are playable tough. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = USA | status = Works | ver = wii64 1.2| vc = no | notes =  rice runs better since it has fixed trees and sky while gl doesnt, both are playable tough. }}&lt;br /&gt;
{{ N64 | name = Big Mountain 2000 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Bio F.R.E.A.K.S. | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice runs better you can see the loading screens and such on gl you only see the loading screen light, both do work tough. }}&lt;br /&gt;
{{ N64 | name = Blast Corps | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested seems to play well }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = EUR | status = Works | ver = Not6420210820 | vc = no | notes = Runs well with very minor graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested seems to work well. }}&lt;br /&gt;
{{ N64 | name = Body Harvest | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = when crossing bridges or climbing mountains there is some hit detection error and you get  stuck so its unplayable. }}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = EUR | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = DANGER!!; You get an internal Black screen during the intro, it will go away after clicking A or START. Now it will begin at world select screen. Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC (Mupen64Plus Only).}}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = USA | status = Doesn&#039;t Work | ver = Wii64 1.1 | vc = no | notes = DANGER!; The game freezes and shows a black screen after the Green Garden&#039;s Stage 4. Black screen after pressing start in intro to see menu! Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC.}}&lt;br /&gt;
{{ N64 | name = Bomberman 64: The Second Attack! | region = USA | status = issues | ver = wii64 1.2  | vc = no | notes = menu cant be seenpress A and wait until you are ingame, ingame everything seems ok except you cant read dialogue tough. }}&lt;br /&gt;
{{ N64 | name = Bomberman Hero | region = USA | status = Works | ver = wii64 1.2  | vc = Yes | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Bottom of the 9th | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = When entering matches it might be some slowdown when the league flag shows up but ingame its all good  rice or gl seems the same. }}&lt;br /&gt;
{{ N64 | name = Brunswick Circuit Pro Bowling | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = rice works perfectly, gl has alot of graphical issues. }}&lt;br /&gt;
{{ N64 | name = Buck Bumble | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = rice or gl. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 2: Arcade edition | region = USA | status = works | ver = wii64 1.2  | vc = Yes | notes = Rice only, on gl you cant see the cursor to shoot so you have no idea where you are aiming on gl.. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 3 DX | region = EUR | status = Works | ver = wii64 1.2  | vc = Yes | notes = rice tested, just press A and start until you skip the blackscreen logos intro. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 99&#039; | region = USA | status = Works | ver = wii64 1.2  | vc = Yes | notes =Rice or gl.  }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = California Speed | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice tested-Plays perfect with some tiny graphics glitches on 2d textures but nothing that affects anything. }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes =  fullspeed only on wiiu with not64, needs vwii overclock and Cpu divider set to 1 for full speed the  menu is abit  too dark.On wii64 1.2 rice is missing alot of textures and glide works fine altough slow, wii64 needs to port not64 cpu clock divider for full speed on wiiu. }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes =  fullspeed only on wiiu with not64, needs vwii overclock and Cpu divider set to 1 for full speed the  menu is abit  too dark.On wii64 1.2 rice is missing alot of textures and glide works fine altough slow, wii64 needs to port not64 cpu clock divider for full speed on wiiu. }}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Crashes with music play after intro movie. }}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Crashes with music play after intro movie. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = EUR | status = Doesn&#039;t Work  | ver =wii64 1.2| vc = no | notes = Code dump. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = USA | status = Doesn&#039;t Work  | ver =wii64 1.2| vc = no | notes = Code dump. }}&lt;br /&gt;
{{ N64 | name = Center Court Tennis| region = EUR | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested if it says to remove controller pak go to settings and chooose rumble pak in pak management and restart the rom. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist 2 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = Seems to play perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Charlie Blast&#039;s Territory | region = USA | status =  Works | ver =wii64 1.2| vc = no | notes =works on glide and rice but seems its abit better on glide. }}&lt;br /&gt;
{{ N64 | name = Chip-8 interpreter | region = USA | status = Doesn&#039;t Work | ver =not64 | vc = no | notes = Code dumps immediately on Interpreter. Black screens on Recompiler. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; This is a regress. The game works well on my PC. }}&lt;br /&gt;
{{ N64 | name = Chopper Attack | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Clay Fighter 63 1/3 | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = works on glide only, on rice its all black.. }}&lt;br /&gt;
{{ N64 | name = Clay Fighter Sculptor&#039;s Cut | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = works better on glide on rice its abit too dark. }}&lt;br /&gt;
{{ N64 | name = Command &amp;amp; Conquer 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested seems to work fine. Turn wiiu nand page to on for better consistency. }}&lt;br /&gt;
{{ N64 | name = Conker&#039;s Bad Fur Day | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Works well, FB textures highly recommened but not required. &#039;&#039;&#039;Audio Speed Limit MUST be set to DL to prevent hanging.&#039;&#039;&#039; Frames may drop a bit but still playable and will lock up on start, as well as certain cutscenes just wait for it to resume, should take 30 secs to a minute . }}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; Exotica | region = USA | status = issues| ver =wii64 1.2| vc = no  | notes = on glide the same texture gets repeated all over on rice its correctly textured but it keeps flashing random textures all over.}}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; USA | region = USA | status = works | ver =wii64 1.2 | vc = Yes | notes =Rice tested its playable but it can lag abit and making music lag ashwell, it need wii overclock t o fix the framerops and run fullspeed everytime.. }}&lt;br /&gt;
{{ N64 | name = Cruisn World | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =  rice tested }}&lt;br /&gt;
{{ N64 | name = Custom Robo V2 | region = JAP | status = Issues | ver = | vc = Yes | notes = The gameplay is fine, yet there are very many graphical issues such as black or glossed textures.  }}&lt;br /&gt;
{{ N64 | name = CyberTiger | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested, some texture error on golfers face ingame but tahts about it. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Dance Dance Revolution - Disney Dancing Museum | region = JAP | status = Doesn&#039;t Work | | ver =Not64 20150205 | vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Dark Rift | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = rice and glide hangs after first lgo, unsuported microcode? }}&lt;br /&gt;
{{ N64 | name = DeadlyArts | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Densha de Go! 64 | region = JAP | status = Doesn&#039;t Work | | ver =Not64| vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Derby Stallion 64  | region = JAP | status = Works | | ver =Not64 | vc = no | notes = Minor graphic glitches when passing trough the menus and some track textures here and there. }}&lt;br /&gt;
{{ N64 | name = Destruction Derby 64 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested runs fine some framedrops here and there needs vwii overclock for always full speed but workss well as is. }}&lt;br /&gt;
{{ N64 | name = Dezaemon 3D  | region = JAP | status = Issues | | ver =Not64  | vc = no | notes = Plays perfectly but some textures are messed up including your own ship and manny enemys. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice is a mess full of stretched tvertices, on glide it works aparently perfectly on normal adventure mode,on adventure two(mirrored tracks) is unplayable due to a huge graphical glitch and inverted controls. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = Rice is a mess full of stretched tvertices, on glide it works aparently perfectly on normal adventure mode,on adventure two(mirrored tracks) is unplayable due to a huge graphical glitch and inverted controls. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =Not64 20210817  | vc = no | notes = Works perfectly fine. Adventure two now playable without graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =Not64 20210817  | vc = no | notes = Works perfectly fine. Adventure two now playable without graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Donald Duck - Goin&#039; Quackers | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice seems to work perfectly but, if you talk to louie or professor you get stuck in an infinite conversation, the game itself plays perfectly besides this issue on intrepreter you can finish the conversations. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Tarzan | region = USA | status = Doesn&#039;t Work| ver =wii64 1.2 | vc = no | notes = black screen on bootboth plugins and both cores. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = USA | status = Issues | ver = Not64 20210829  | vc = no | notes = Camera is constantly trying to zoom on recenter, otherwise seems fine.}}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = Work perfectly fine with the exception of the map, its blank. Also can be hard to see in unlit areas}}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = WORKS ON GLIDE: tiny graphical glitch at the start of the missions move foward afew steps and then the game is perfect, need to assign c stick-left and right to other buttons besides an analog stick because you need to press both buttons at the same time to save and load(recomend x,y) on rice the 2d textures dont go away, if you put the map up it will never go away same for moving up and down on the menu the skulls dont go away wich does not happen on normal rice on mupen 64 0.5.1.  }}&lt;br /&gt;
{{ N64 | name = Doraemon - Mittsu no Seireiseki | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches but ingame text boxes cant be seen, game plays perfectly otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 2 - Hikari no Shinden | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches you cant see the pause menu among other text, game plays perfect otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 3 - Nobi Dai no Machi SOS! | region = JAP | status = Doesn&#039;t work | | ver = Not64| vc = no | notes = hangs after first logo screen. }}&lt;br /&gt;
{{ N64 | name = Doubutsu no Mori (Animal Forest) | region = JAP | status = works | | ver =Not64  | vc = no | notes =  Semms to work perfectly. }}&lt;br /&gt;
{{ N64 | name = Dr. Mario 64 | region = USA | status = Issues | ver =Not64 20200609 | vc = no | notes = Some gfx glitches. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = EUR | status = works | ver =wii64 1.2| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = USA | status = works | ver =wii64 1.2| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Duck Dodgers Starring Daffy Duck | region = USA | status = Works | region = USA | ver =wii64 1.2| vc = no | notes = works perfectly on rice, might need vwii overclock to reduce framedrops. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem 64 | region = USA | status = Issues | ver =wii64 1.2| vc = no | notes =  on glide menu is unusable and bad render and texture errors, objects apear over other textures and duke weapon and life gauge is totaly white.on rice everything is textured correctly but the screen flashes white every or so seconds once you move also the same 2d objects items and enemys apear infront of 3d ones. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem Zero Hour | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = Lags abit on rice or glide needs cpu divider ported from not 64 set to 1 and vwii overclock for full speed and less frame drops. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates. }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = EUR | status = Works |  ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates.  }}&lt;br /&gt;
{{ N64 | name = ECW Hardcore Revolution | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = seems to play perfect on rice }}&lt;br /&gt;
{{ N64 | name = Eikou no Saint Andrews | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Major graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Letter Adventure | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = minor gfx glitches }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Number Journey | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = minor gfx issues. }}&lt;br /&gt;
{{ N64 | name = Excitebike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Seems to run fine on rice. }}&lt;br /&gt;
{{ N64 | name = Extreme-G | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = works fine on rice }}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = USA | status = Works | ver = Not64 20200524 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = EUR | status = works | ver = Not64 20200524 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = F-1 Pole Position 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix II | region = EUR | status = Works | ver =wii64 1.2 | vc = no| notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = EUR | status = Works | ver = wii64 1.2 | vc = yes | notes = rice tested.Near perfect some graphic problems like the cars not being rendered perfectly.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectly fine.}}&lt;br /&gt;
{{ N64 | name = F1 Racing Championship | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Famista 64 | region = JAP | status = issues | ver = Not64 20150205 | vc = no | notes = game runs perfectly expect when your batting or throwing the ball, all you see is the players and the ball all rest is black.}}&lt;br /&gt;
{{ N64 | name = FIFA - Road to World Cup 98 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = needs vwii overclock for full speed or else its abit laggy.}}&lt;br /&gt;
{{ N64 | name = FIFA 99 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = FIFA Soccer 64 | region = USA | status = works | ver =Not64 | vc = no  | notes = rice tested, needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny 2 | region = USA | status = Works| ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = EUR | status = works| ver =wii64 1.2 | vc = no | notes =rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fire Electric Pen | region = JAP | status = issues | ver = Not64 | vc = no | notes = game itself seems to work OK, but you can&#039;t see anything else.}}&lt;br /&gt;
{{ N64 | name = Flying Dragon | region = USA | status = works| ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Forsaken 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested pretty much perfect.}}&lt;br /&gt;
{{ N64 | name = Fox Sports College Hoops &#039;99 | region = USA | status = works | ver =wii64 1.2 | vc =no  | notes = rice tested,Seems to work ok with minor graphical glitches.}}&lt;br /&gt;
{{ N64 | name = Fushigi no Dungeon - Fuurai no Shiren 2 | region = JAP | status = works | ver = Not64 20150205 | vc = no | notes = Needs FB textures ON, minor graphical glicthes when switching maps.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = GameShark Pro V2.0 | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.3 | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = Ganbare Goemon - Mononoke Sugoroku | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen with bad sound looping after pressing start, can&#039;t exit the loader.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = EUR | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = USA | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Getter Love!! Cho Renai Party Game | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Game seems to work fine but you can&#039;t see any menu options.}}&lt;br /&gt;
{{ N64 | name = Gex 64 Enter the Gecko | region = USA | status = Works | ver =Not64 20150205 | vc = no | notes = Does not start in Dynarec, use intrepretor and after the game starts switch to dynarec and it works perfectly. Doesn&#039;t save state or quick save; to enable quick save you must edit the game with HexEditor and remove the &amp;quot;colon&amp;quot; symbol (:) and replace it with a space.}}&lt;br /&gt;
{{ N64 | name = Gex 3 Deep cover Gecko | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ N64 | name = Goemon&#039;s Great Adventure | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Only runs in interpreter mode, in Dynarec mode it freezes on level select.}}&lt;br /&gt;
{{ N64 | name = Golden Nugget 64 | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Completed the game on easy mode. Some graphical glitches.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye X | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Too many bots can cause some slowdown. Turn on FB Textures to avoid flashing white screen while playing split screen but this tends to lock up the game. }}&lt;br /&gt;
{{ N64 | name = GT 64 - Championship Edition | region = USA | status = Issues | ver =not64 20200518 | vc = no | notes = Needs FB textures ON  , the menu is invisible so you don.t know what you&#039;re choosing, in-game it seems to work fine.ON wii64 1.2 rice menu works fine but ingame all you see is the background. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Hamster Monogatari 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Major graphical glicthes and slowdown impossible to  understand anything.}}&lt;br /&gt;
{{ N64 | name = Hanafuda 64 - Tenshi no Yakusoku | region = JAP | status = Works | ver =Not64 20150205 | vc = no | notes = seems to play perfectly.}}&lt;br /&gt;
{{ N64 | name = Harvest Moon 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Heiwa Pachinko World 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Menu is invisible and screen keeps going full black screen and then rendered and since you can see the menus its impossible to play.}}&lt;br /&gt;
{{ N64 | name = Hercules The Legendary Journeys | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = works on glide or rice, needs vwii overclock for a more smooth framerate.}}&lt;br /&gt;
{{ N64 | name = Hexen | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = it works on rice, just keep pressing A and start when loading levels since it takes about 20+ seconds of blackscreen, there is a black square around your weapon texture and the map cant be seen besides that seems ok.}}&lt;br /&gt;
{{ N64 | name = Hey You, Pikachu! | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2 | vc = no | notes = Unsupported N64 Microphone. Unplayable}}&lt;br /&gt;
{{ N64 | name = Hot Wheels Turbo Racing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = nees vwii overclock for a smoother framerate.}} &lt;br /&gt;
{{ N64 | name = Hybrid Heaven  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works.}} &lt;br /&gt;
{{ N64 | name = Hydro Thunder | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = the nromal common U! version of this game is a bad dump on most websites. still both the correct dump and pal dump blackscreen and freeze on boot. }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ide Yosuke no Mahjong Juku | region = JAP  | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = black screen garbled sound and if you press start it will freeze.}}&lt;br /&gt;
{{ N64 | name = Iggy&#039;s Reckin&#039; Balls | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Game  freezes after &#039;Iguana&#039; logo appears}}&lt;br /&gt;
{{ N64 | name = In-Fisherman Bass Hunter 64 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Rice blackscreens ingame after flashing colors, on Glide if you turn on fb textures it works perfectly..}}&lt;br /&gt;
{{ N64 | name = Indiana Jones and the Infernal Machine | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes =lots of random numbers on screen missing microcode for this game..}}&lt;br /&gt;
{{ N64 | name = Indy Racing 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer &#039;98 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.might Need FB textures ON ingame to stope the ocasional flash.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 64 | region = USA  | status = Issues | ver =wii64 1.2 | vc = no | notes = on rice there is alot of texture erros on menu and ingame on the players themselves but works out ok once its ingame, on glide you need fb textures to see menu without flashing, but once you are ingame the grass is blackish and it will lash alot unless you turn fb textures off and it will still flash sometimes..}}&lt;br /&gt;
{{ N64 | name = International Track &amp;amp; Field 2000 | region = USA  | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Jeopardy! | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = glide works perfect rice has textures issues.. }}&lt;br /&gt;
{{ N64 | name = Jeremy McGrath Supercross 2000 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Jet Force Gemini | region = USA | status = Issues | | ver =wii64 1.2 | vc = no | notes = it works perfectly ingame on rice but keeps strettching  graphics but start menu and shaodows appear okay besides the constant stretch,the cutscenes are all messed up tough with vertice streetching left and right, on glide it flash alot  if you turn on fb textures it stops flashing but once you hit start you will never see the ingame levels again even if you turn fb textures off.}}&lt;br /&gt;
{{ N64 | name = John Romero&#039;s Daikatana | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ken Griffey Jr.&#039;s Slugfest  | region = USA | status = works | ver =Not 64 | vc = no | notes = need to use vwii overclock and then on the cpu clock divider choose the 3, this game needs less ticks  to run better.with overclock and cpu devider you get ingame between 0.9 and 1x speed its playable imo.}}&lt;br /&gt;
{{ N64 | name = Killer Instinct Gold V1.2 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = on rice it will crash mid fight after afew moves and some texture errors, glide has the same texture erros on menus and CCS and sky but works preety fine besides that&lt;br /&gt;
}}&lt;br /&gt;
{{ N64 | name =King Hill 64: Extreme Snowboarding | region = JAP | status = Issues | ver =Not64 | vc = no | notes = Japanese version of &#039;Twisted Edge&#039;. Darkened select menus and homescreen. No sound. Otherwise plays perfectly.}}&lt;br /&gt;
{{ N64 | name = Kirby 64: The Crystal Shards  | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes = rice or glide Game works perfectly except that the HUD in-game does not update so you won&#039;t be able to see how much HP you have or your power icon since the display on the HUD only updates once you transition each level part. Besides that, works perfectly.}}&lt;br /&gt;
{{ N64 | name = Knife Edge: Nose Gunner | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Game plays too fast with every speed option; The speed limitator doesn&#039;t work. Minor errors on the menu text. Besides that the game runs perfectly but due to the speed its unplayable.}}&lt;br /&gt;
{{ N64 | name = Knockout Kings 2000 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Kobe Bryant&#039;s NBA Courtside  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works better on glide you can see character names ingame.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Ocarina of Time - Zelda no Densetsu - Toki no Ocarina | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Completed the game. Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up.}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = USA | status = Works | ver = | vc = yes | notes = It is slow, but other than that it works perfect }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = EUR | status = Works | ver = | vc = yes | notes = Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time: Master Quest  | region = USA | status = Works | ver = | vc = no | notes = Works but graphic gets glitched sometimes and sound can get garbled at times. |version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, Legend of Peach | region = USA | status = works | ver = Not64 20171009 | vc = no | notes = Plays great on not64 with minor slowdowns in certain areas of bob omb battlefield, sun texture is also slightly broken, no other issues. Rice has some gfx issues in the pause menus as well as occasional moments of exploding verticies}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Majora´s Mask - Zelda no Densetsu - Mujura no Kamen | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = Completed the game. Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = EUR | status = Issues | ver = | vc = yes | notes = Works fine with some graphical inconvenience.Sometimes depending which setting you use,the speed of everything is increased by like 10x. Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time. &#039;&#039;&#039;Be sure to use the save/loading feature from the emulator! The game freezes a lot with the latest versions!&#039;&#039;&#039; }} &lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = USA | status = Issues | ver = | vc = yes | notes = Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask Preview Demo | region = USA | status = Works | region = USA | ver = | vc = no | notes = Runs perfectly. Sky texture is missing, location name display is in one shade of purple, Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = EUR | status = issues | ver = | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lode Runner 3D | region = USA | status = works | ver = wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = EUR | status = Works| | ver = wii64 1.2| vc = no | notes = missing text on menu perfect ingame rice tested.}}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = USA | status = works | | ver = Wii64 1.2 | vc = no | notes = cant see the menus but its perfect iname rice tested.}}&lt;br /&gt;
{{ N64 | name = Madden Football 64 | region = USA | status = Doesn&#039;t work | | ver = wii64 1.2| vc = no | notes =rice tested blackscreens after logos.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 99 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2000 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2001 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2002 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = EUR | status = Doesn&#039;t Work | | ver = wii64 1.1| vc = no | notes = &#039;&#039;&#039;uCode support is missing.&#039;&#039;&#039; The Game won`t boot. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Major League Baseball Ft. Ken Griffey Jr. | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested seems tow work fine needs vwii overclock for decent speed.}}&lt;br /&gt;
{{ N64 | name = MAME 64 beta 3 | region = USA | status = works | | ver = not64| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Mario Golf  | region = USA | status = Issues | ver = Not64 | vc = yes | notes = Menu and HUD are great. Missing images of tracks on course select screen. Graphical glitches of course on intro before playing. Audio and gameplay slowdowns. Play with FB Textures on.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works excellent. Unlocked the mirror mode.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = USA | status = Works | ver = Not64 20150205 | vc = yes | notes = Works excellent. Sometimes Versus races will run extremely fast}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.Face Lift Mini-Game not playable unless you turn off FB textures, but you&#039;ll have to deal with the screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = works as expected. Minor screen flashes when in game (very minor than in Wii64 1.2), but it&#039;s playable. FB textures recommended in order to stop screen flashes, but not required. &#039;&#039;&#039;The CPU clock divider MUST be set in x1, otherwise the screen flashes will get worsen.&#039;&#039;&#039; Face Lift mini-game not playable unless you turn off FB textures, but you&#039;ll have to deal with these minor screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 2  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = EUR | status = works | ver = Wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Story  | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Mario Tennis  | region = USA | status = issues | ver = wii64 1.2| vc = yes | notes = on rice everything seems fine but it stil freezes after serve but music keeps sounding on dynarec it works fine on intrepreter.}}&lt;br /&gt;
{{ N64 | name = Megaman 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = runs almost perfectly, you can&#039;t see the 1,2,3 start but besides that seems perfect on glide. FB textures highly recommended but not required.}}&lt;br /&gt;
{{ N64 | name = Micro Machines 64  Turbo | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = works fine}}&lt;br /&gt;
{{ N64 | name = Midway&#039;s Greatest Arcade Hits Vol. 1 | region = USA | status = issues | ver = wii64 1.2 | vc = no | notes = on rice besides some gfx issues some games are playable like joust and defender but other games like tapper and spy hunter play at 1.5 fps.}}&lt;br /&gt;
{{ N64 | name = Mike Piazza&#039;s Strike Zone| region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works fine}}&lt;br /&gt;
{{ N64 | name = Milo&#039;s Astro Lanes  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Mischief Makers  | region = USA | status = Works | ver = Not64 20210829 | vc = no | notes = has a border of white and grey around game screen but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Mission Impossible  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed, sometimes it drops afew frames.}}&lt;br /&gt;
{{ N64 | name = Monaco Grand Prix - Racing Simulation 2  | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = one of the view modes glitches the rest seem to work fine rice tested..}}&lt;br /&gt;
{{ N64 | name = Monopoly  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Monster Truck Madness 64 | region = USA | status = issues | ver = not64 | vc = no | notes = Cant see any text on menus or car selection, ingame seems fine except you can see the timer or your overal  position, but it plays fine..}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat 4  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice ested. HUD disappears at the start of each round}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Mythologies: Sub-Zero  | region = USA | status = Works | ver = Wii64 1.2 | vc = no | notes = rice tested seems fine except you cant see how much health you got on your  health bar.}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Trilogy  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested Works perfectly.}}&lt;br /&gt;
{{ N64 | name = MRC: Multi Racing Championship  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Ms. Pac-Man: Maze Madness  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = RICE dynarec smooth gameplay but crashes constantly when entering on buildings or open world areas, on Glide has lots of missing textures and also crashes like on Rice.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = JAP | status = Issues | ver = | vc = no | notes = Runs in pure interpreter mode.  After Intro cutscene there is a long load time, and entering and exiting doors take awhile.  There was slowdown that cut the game&#039;s speed in half, as well as there being quit a few messed up textures, and on top of all that the Goemon model doesn&#039;t load, only his shadow}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = EUR | status = Issues | ver = | vc = no | notes = Game only runs on pure interpreter mode. Runs slower than it should (0.6x - 0.8x) although if you deactivate audio, it will sometimes run between 1.0x - 1.2x.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black screen after character select screen}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2 | region = JAP | status = Issues | ver = | vc = no | notes = Many graphics on start screen appear awkwardly; game only runs under pure intrpt mode it appears}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Nagano Winter Olympics &#039;98 | region = USA | status = works | ver = wii64 1.2| vc = no | notes =rice tested.}}&lt;br /&gt;
{{ N64 | name = Namco Museum 64 | region = USA | status = Issues | ver = wii64 1.2| vc = no | notes =on glide everything works except galaga wich crashes as soon as you shoot but all other games work fine.}}&lt;br /&gt;
{{ N64 | name = NASCAR 2000 | region = USA | status = works | | region = USA | ver = wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NASCAR 99 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NBA Courtside 2 - Featuring Kobe Bryant | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Hangtime | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = only works on rice.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;98 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 2000 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 99 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA live 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA live 99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA Showtime - NBA on NBC | region = USA | status = doesn&#039;t work | ver = wii64 1.2| vc = no | notes = crahs emulator on boot.}}&lt;br /&gt;
{{ N64 | name = Neon Genesis Evangelion  | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Missing some text,  graphics and HUD during gameplay but playable. It works best with FB Textures On.}}&lt;br /&gt;
{{ N64 | name = New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =works fine.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2000 | region = USA | status =  Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2001 | region = USA | status = Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz Special Edition | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =seems fine.}}&lt;br /&gt;
{{ N64 | name = NHL 99 | region = USA | status = Works | ver = Not64 | vc = no | notes = Slight sound glitches and flashing pause menu. Character names messed up. Use: Dynarec; 2xSal Tex ON; FB Textures OFF; Audio Speed Limit VI, Audio Scale Pitch NO.}}&lt;br /&gt;
{{ N64 | name = NHL Blades of Steel &#039;99| region = USA | status = Works | ver = Not64 | vc = no | notes =Works fine on Dynarec, with minor graphics issues like black ice patches at faceoffs, but ice is normal during icetime.}}&lt;br /&gt;
{{ N64 | name = Nightmare Creatures | region = USA | status =  Works | ver = wii64 1.2| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.}}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = EUR | status = Works | ver = wii64 1.2| vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = O.D.T. (Prototype) | region = USA | status = Works | ver = | vc = no | notes = Minor slowdown, and very minor graphic glitches. Appears fully playable!}}&lt;br /&gt;
{{ N64 | name = Off Road Challenge | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes =rice version seems to run the fastest, glide version/not64 need vwii overclock to run smoothly at full speed.}}&lt;br /&gt;
{{ N64 | name = Ogre Battle 64 | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes =rice version for correct textures.}}&lt;br /&gt;
{{ N64 | name = Olympic Hockey Nagano &#039;98 | region = USA | status = Works | ver = Not64 20200514 | vc = yes | notes =runs fine}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = EUR | status = Issues  | ver =Not64 20200514| vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = EUR | status = Issues | ver =Not64 20200514 | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = EUR | status = Doesn&#039;t Work | ver =wii64 rice | vc = yes | notes = &#039;&#039;&#039;Major Flickering.&#039;&#039;&#039; Good Audio. USA version runs and has minor flicker. Use Wii64 beta 1.1 &amp;quot;Honey&amp;quot; version boots and fails immediately after entering castle in the intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = USA | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Penny Racers | region = USA | status = Works | | ver =Not64 20200514| vc = no | notes =seems ok.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = JAP | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Completed every mission on highest difficulty.needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Combat simulator works well. needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Pilotwings 64  | region = USA | status = works | | ver = wii64 1.2  | vc = no | notes =Rice seems to work fine, might need vwii overclock for performance boost.}}&lt;br /&gt;
{{ N64 | name = Pocket Monsters Stadium | region = jap | status = Doesn&#039;t Work | | region = JAP |ver = | vc = no | notes = I get an Code Dump Error after booting. Unplayable}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = EUR | status = works |  ver = wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = USA | status = Works |  ver = Wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = not64 20200514| vc = yes | notes = Playable. Camera will NOT move during intro. ingame and pictures are not visible makes it difficult to see. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = wii64 rice| vc = yes | notes = Runs. Camera will NOT move during intro. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Doesn&#039;t Work | region = EUR | ver = not64 20200514| vc = yes | notes = No camera shown to be moment on both screens. Graphic glitches but that it so immediately makes the 98% unplayable. Same problematic issue as USA.}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium | region = EUR | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium 2 | region = USA | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Polaris Snocross  | region = USA | status = works | | region = USA | ver = Wii64 1.2 | vc = no | notes =needs rice version, very minor gfx issues  very playable.}}&lt;br /&gt;
{{ N64 | name = Power League 64  | region = JAP | status = Doesn&#039;t Work | |ver = Not64 | vc = no | notes = Can&#039;t see players or stadium. Background (Black sky with stars) covers screen.}}&lt;br /&gt;
{{ N64 | name = Powerpuff Girls: Chemical X Traction | region = USA | status = issues | | ver =Not64| vc = no | notes = some parts of the Bodies are trasparent but still  playable. Full Speed. Good Audio. Working. Used with both builds}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = USA | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = EUR | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Premier Manager 64 | region = usa | status = works | ver = Not64 20200514 | vc = no | notes = seems fine.}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo 4: Puyo Puyo Party | region = USA | status = Doesn&#039;t Work |  ver = | vc = no | notes =Does not load}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo Sun 64 | region = JAP | status = Works | ver = | vc = no | notes = Works Perfectly}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Quake 64  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes =Some Flickering. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Quake II  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes = can see onjects and enemies trough walls and floors, needs fb textures to be on.}}&lt;br /&gt;
{{ N64 | name = Quest 64  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes =seems to work fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Rakuga Kids | region = EUR  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Slow load times, other than that it&#039;s flawless!}}&lt;br /&gt;
{{ N64 | name = Ralley Challenge 2000  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Just a bit slow on the loading time}}&lt;br /&gt;
{{ N64 | name = Rampage 2: Universal Tour  | region = USA | status = Works | ver = Not64 20200524| vc = no | notes = seems ok.}}&lt;br /&gt;
{{ N64 | name = Rampage World Tour  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Very minimal graphical issues}}&lt;br /&gt;
{{ N64 | name = Rat attack | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = crash&#039;s on boot on both dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | region = EUR | ver = wii64 1.2| vc = no | notes = on glide/not64 you cant see dialog, on Rice version you can see the dialog, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Razor Freestyle Scooter  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = FB textures ON seems to Work fine. }}&lt;br /&gt;
{{ N64 | name = Re-Volt | region = USA | status = works | ver = not64 20200514 | vc = no | notes = seems to run well, might need vwii overclock to always maintain fullspeed.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes =rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing Round 2  | region = USA | status = works | ver = wii64 1.2| vc = no | notes =  rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Resident Evil 2 | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = Glitched up Game. You can hear the Audio sample plays. Unplayable. This is a regress. Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Ridge Racer 64  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Small Graphics Issues like front car bumper on cutscenes.on wii641.2 rice textures are all correct but every like 30 seconds for split second you see  afew loose vertices, almost unoticable, pick what you think its best.}}&lt;br /&gt;
{{ N64 | name = Road Rash 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Roadsters Trophy  | region = USA | status = Works | ver = wii641.2 | vc = no | notes = rice version,cars in menus are shaded way too dark but seems to work fine ingame.}}&lt;br /&gt;
{{ N64 | name = Rocket: Robot on Wheels  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Almost Perfect, small slowdown when in large environments needs vwii overclock for always full speed.}}&lt;br /&gt;
{{ N64 | name = Rockman EXE Dash 64: Hagane no Boukenshin | region = JAP | status = works || ver = wii64 rice | vc = no | notes = runs find }}&lt;br /&gt;
{{ N64 | name = Rugrats Scavanger Hunt  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rugrats in Paris: The Movie  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rush 2: Extreme Racing USA | region = USA | status = Works | ver = not64 20200514| vc = no | notes = sky sometimes overlaps the track, if glitch issues in game, just change camera angle}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = S.C.A.R.S.: Super Computer Animal Racing Simulator | region = USA | status = Issues | ver = Not64 20200514 | vc = no | notes =   Some color issues (tinted red in some parts of the tracks. Runs perfectly without glitches or lags. Sound is also perfect. runs best on wii641.2 rice but still color issue.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: 2049  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Runs great.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus..}}&lt;br /&gt;
{{ N64 | name = Scooby Doo: Classic Creep Capers  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Working perfectly.}}&lt;br /&gt;
{{ N64 | name = Shadowgate 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice pluggin only., minor gfx issues very playable.}}&lt;br /&gt;
{{ N64 | name = Shadow Man | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Slow loading when transitioning to other areas. Minor graphical glitches, sometimes life meter displays incorrectly, or the HUD will disappear. (I think this happens when you have more than 5 units of life and there&#039;s a lot of things on the screen) Has a rare tendency to randomly lock up every once in a while. This occurs most notably in the second visit to the Engine Block in the Asylum. Restart the game until it stops and you should be fine, only works correctly on wii64 on not64 once you free a soul the game crashes.}}&lt;br /&gt;
{{ N64 | name = Sim City 2000| region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Sin and Punishment  | region = USA | status = Issues | | ver = | vc = yes | notes = Minor glitches but mostly works}}&lt;br /&gt;
{{ N64 | name = Smash Remix 0.9.7  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = use rice pluggin, runs full speed and all custom stages load correctly however several of the vanilla stages such as dreamland and mushroom kingdom have gfx glitches like warped trees/pipes and broken pond textures. Not64 loads all vanilla stages correctly however several custom stages are missing textures, and the framerate is slightly choppy}}&lt;br /&gt;
{{ N64 | name = SNES 9x Alpha | region = | status = | | ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Snowboard Kids  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to work perfectly}}&lt;br /&gt;
{{ N64 | name = Snowboard Kids 2  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Works perfectly}}&lt;br /&gt;
{{ N64 | name = South Park | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = Game has some  small graphical issues: See-through walls when near a building or object; Random colour or skin will block first-person view if you stop moving sometimes; Occasional 1-sec lags. Still, very playable game.}}&lt;br /&gt;
{{ N64 | name = South Park Rally  | region = USA | status = works | | ver = not64 20200518 | vc = no | notes = runs fine but has some minor texture issues on the track ground.}}&lt;br /&gt;
{{ N64 | name = South Park: Chef&#039;s Luv Shack | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes =  Game starts and runs at normal speed. Only issue is it&#039;s missing some objects and sprites while in-game. Playable, but , not enjoyable unless you like only to awnser the questions. }}&lt;br /&gt;
{{ N64 | name = Spider-Man | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice only, seems to run well.}}&lt;br /&gt;
{{ N64 | name = Space Invaders | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Space Station Silicon Valley  | region = USA | status = Doesn&#039;t Work | | ver = Not64 20210829 | vc = no | notes = Not drawing head and limb polygons. Stack dump screen upon moving into the first sheep.}}&lt;br /&gt;
{{ N64 | name = StarCraft 64  | region = USA | status = Doesn&#039;t Work | ver =not64 20200609 | vc = no | notes =  Major Graphics Issues, unplayable ingame.}}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Unlocked expert mode. Game runs fine. }}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectyl fine. }}&lt;br /&gt;
{{ N64 | name = Star Soldier: Vanishing Earth  | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Starshot-Space Circus Feber | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Stunt Racer 64  | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = dsi error on boot dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Super Bowling 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = only shows correct graphics on Rice.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Racer  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = Playable, has small graphical glitches, toggling into first person or go to the farthest zoom out to minimize up close missing textures,the amount it disapears on the other 2 viewmodes depends on the character vhecile, some work on all  visual modes others have some parts of their ships missing in and out, othgerwise seems perfect, speaiclay with first person or farthest zoom for all racers.cant see racers on the menus also.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Battle For Naboo  | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron (V1.1)| region = EUR | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Shadows Of The Empire | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = RICE tested :main menu and some camera angles wich in vehicle and walking mode make the screen flash contantly but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Supercross 2000  | region = USA | status = Issues | region = USA | ver = Not64 20200514 | vc = no | notes = full of gfx glicthes, wii64 1.2 rice has less gfx glitches still messy but can be playable on rice.}}&lt;br /&gt;
{{ N64 | name = Superman 64  | region = USA | status = works | region = USA | ver = Not64 20200514 | vc = no | notes = Runs at normal speed in dynarec mode. Sky is fucsia/pink. Other than that, game very playable. On Rice sky has no refresh rate, causing duplicating images to cover the whole skybox, making it very difficult to play}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = JAP | status = Works | ver = Not64 20200514 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 - Shindou Editon | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = Works | region = USA | ver = not64 20200514| vc = yes | notes = &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Chaos Edition 1.3 | region = USA | status = Works | region = USA | ver = Not64 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 Multiplayer 1.3 | region = USA | status = Works | region = USA | ver = | vc = no | notes = May crash sometimes due to programming glitches, but works fine otherwise.| ver =Not642015}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = issues | | region = EUR | ver = wii64 1.2| vc = yes | notes = Used rice version. Glitched up text symbols. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Beta Restoration Project | region = USA | status = issues | region = USA | ver = not64 | vc = no | notes = Only the front exterior of Peach&#039;s Castle, and Thwomp&#039;s Fortress Load. Use Rice for correct HUD textures.}}&lt;br /&gt;
{{ N64 | name = Super Mario Star Road | region = USA | ver =Not64 20150205 | status = Works | vc = no | notes = Game mostly works, rarely drops below 0.7x. Huge audio garble between stage loading, audio is lower and delayed a little bit, happens in and out of levels/courses. Disabling scale pitch will fix lowered audio, some minor camera issues.}}&lt;br /&gt;
{{ N64 | name = Super Smash Bros - Nintendo All-Star! Dairantou Smash Brothers  | region = JAP | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock divider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin. }}&lt;br /&gt;
{{ N64 | name = Super Smash Bros  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock devider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin.}}&lt;br /&gt;
{{ N64 | name = Super Ultra Kaizo Memeio Road 128 Stars Extreme Edition Revenge Deluxe | region = USA | ver = | status = Issues | vc = no | notes = Game works well. Emulator crashes when trying to entering to Bomb-omb Battlefield and there no way to evade that problem. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Taz Express | region = EUR | status = Doesn&#039;t Work | ver = not64 20200514| vc = no | notes = black screen on intrepreter or dynarec.}}&lt;br /&gt;
{{ N64 | name = Tetrisphere  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = slight sound hiccups when loading.}}&lt;br /&gt;
{{ N64 | name = Tigger&#039;s Honey Hunt  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = missing pictures on select menus but seems to run perfect besides that.}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice only, otherwise you cant see the falling pieces, the falling pieces have some wierd texture errors on them but otherwise it plays perfectly}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Doesn&#039;t Work | ver = not64| vc = no | notes = &#039;&#039;&#039;You couldn`t get past the falling blocks.&#039;&#039;&#039; This is a regression. &#039;&#039;&#039;The Game works on my PC.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Tom Clancy&#039;s Rainbow Six  | region = USA | status = works | | region = USA | ver =not64 20200514 | vc = no | notes =some minor gfx glitches on hud besides that seems to play okay.)}}&lt;br /&gt;
{{ N64 | name = Tom &amp;amp; Jerry: Fists of Furry  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = Tonic Trouble | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Works perfectly on Dynarec with or without FB textures ON. Only problem is graphics glitches on the title screen.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 2  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 3  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Top Gear Hyper Bike  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Overdrive  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally | region = EUR  | region = USA | status = Issues | ver = not64 20200514 | vc = no | notes = sloopy music,hud and menus are basicaly square textures and even car dust still playable if you dont mind the texture issues.on wii641.2 rice gfx is displayed correctly but it has no sound.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally 2  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice version seems to play fine.}}&lt;br /&gt;
{{ N64 | name = Toy Story 2  | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = Only displays gfx correctly on Rice,Some frequent slowdown still playable, needs vwii overclock and/or not64 cpu clock devider ported  and set to 1 to remove slowdows and get perfect graphics. }}&lt;br /&gt;
{{ N64 | name = Transformers: Beast Wars Transmetal | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Plays well.}}&lt;br /&gt;
{{ N64 | name = Turok Dinosaur Hunter  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = Minor graphical glitches(when you touch a wall you see trough it) fog seems to not be there letting you see the poppins more  but plays perfectly otherwise.}}&lt;br /&gt;
{{ N64 | name = Turok 2 Seeds of Evil  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = afew sounbd hiccups on cutscenes otherwise perfect.}}&lt;br /&gt;
{{ N64 | name = Turok 3 Shadow of oblivion  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = needs FB textures ON, cant create savestates and even if you creat them they crash upon loading, finaly runs perfectly.hidef mode makes the game unstable and crash,m just use standard  defenition.}}&lt;br /&gt;
{{ N64 | name = Turok Rage Wars  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes =  stage select being abit too faint but is a very minor graphical glitch works perfectly.}}&lt;br /&gt;
{{ N64 | name = Twisted Edge: Extreme Snowboarding  | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =  Darkened select menus and homescreen.the game has no sound. Otherwise plays perfectly. .}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name =  UltraMSX2 | region = | status = | region = |ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name =  Utchan Nanchan no Hono no Challenger: Denryuu Ira Ira Bou | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = EUR | status = Issues | ver = Not64 20200514 | vc = no | notes =  Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.}}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = USA | status = issues | ver = not64 20200514 | vc = no | notes =Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.}}&lt;br /&gt;
{{ N64 | name = Viewpoint 2064 (Prototype) | region = JAP | status = Works | | ver = Not64 20200609 | vc = no | notes = Some very minor graphical (GFX) glitches, but the game is playable.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = EUR | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = USA | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8: 2nd Offense | region = USA | status = issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Violence Killer: Turok New Generation | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes =Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Chess 64 | region = USA | status = Works | region = USA | ver = Not64 20200514| vc = no | notes = fbtextures set to on, the joystick is abit too sensitive otherwise plays fine.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = EUR | status = Works | | ver = Not64 20200514 | vc = no | notes =  FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 64 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 2 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = All 3D effects missing}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Waialae Country Club: True Golf Classics | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to run fine with some ocasional slowdown during some scenes.}}&lt;br /&gt;
{{ N64 | name = War Gods | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = fb textures set to On, seems to run fine}}&lt;br /&gt;
{{ N64 | name = Wave Race 64 | region = USA | status = Works | ver = Not64 20200514| vc = yes | notes = seems to work perfect.}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey &#039;98 | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.}}&lt;br /&gt;
{{ N64 | name = WCW Backstage Assault| region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = no | notes = Crashes on startup on both dynarec and intrepreter, we hear sounds of the intro and black screen and then crash.}}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = WCW Nitro | region = USA | status = issues | ver = Not64 20200514 | vc = no | notes = game runs to fast tried setting speed to vi and dl and even off makes no diference.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphic issues on menus  but runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphic issues on menus  but runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Wetrix | region = EUR | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Game menu is messed up. Narrator voice sounds slowish and robotic. Missing main objects during gameplay.}}&lt;br /&gt;
{{ N64 | name = Wheel of Fortune | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Perfect.}}&lt;br /&gt;
{{ N64 | name = Winback: Covert Operations | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes = Black selection menus and intro. Missing stats and pause menu during gameplay. Game speed and dynamics work excellent. There is a grey box floating around and sometimes covers whole screen.}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = Only Rice version works seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii641.2| vc = no | notes = Only Rice version works seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = World Driver Championship  | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Freeze at boot with dynarec or intrepreter.with rice wii641.2 you can see the logo before freeze.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Doesn&#039;t Work | ver = not64 | vc = no | notes =  Glitched up Game. Unplayable. This is a regress. Rice version works fine. The Game works well on my PC (Mupen64Plus).}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Works | ver = wii64 1.2 rice | vc = no | notes =  Only shows correct graphic on rice version may crash or glitch if you press buttons too often like B.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Doesn&#039;t Work | ver = not64 | vc = no | notes = Glitched up Game. Unplayable. This is a regress. Rice version works fine. The Game works well on my PC (Mupen64Plus).}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = Only shows correct graphic on rice version may crash or glitch if you press buttons too often like B.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = USA | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF No Mercy | region = USA | status = Works | ver = Not64 20200514| vc = no | notes =  Takes a little while to load.  seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = EUR | status = Works | ver = Not64 20200514 | vc = no | notes =  Takes a little while to load.Seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Takes a little while to load.Seems to work perfectly.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Xena Warrior Princess: The Talisman of Fate | region = USA | ver = Not64 20200514| status = Works| vc = no | notes = works perfectly, background music is abit choopy. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = EUR |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = JAP |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;/div&gt;</summary>
		<author><name>Exidous</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Not64_Compatibility_List&amp;diff=73007</id>
		<title>Not64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Not64_Compatibility_List&amp;diff=73007"/>
		<updated>2021-09-04T21:59:24Z</updated>

		<summary type="html">&lt;p&gt;Exidous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Not64. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/Extrems/Not64 Not64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/not64-update.333569/ Latest Thread on GBATemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest Not64 release. Please follow the same formatting as other entries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtual Console&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; if it is currently available as a Virtual Console title.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ N64 | name = game_name | region = USA/JAP/EUR | ver = Not64 YYYYMMDD | status = Works/Issues/Doesn&#039;t Work | vc = yes/no | notes = ... }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = 007: The World is not Enough |  region = USA | status = works | ver = not64 20210820 | vc = no | notes = very minor gfx issues works fine.}}&lt;br /&gt;
{{ N64 |name = 007: The World is not Enough | region = EUR | status = works | ver = not64 20210820 | vc = no | notes= minor issues seems to work fine.}}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = EUR | status = | ver = | vc = yes | notes = }}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = USA | status = works | ver = Not64 20210820 | vc = yes | notes = }}&lt;br /&gt;
{{ N64 | name = 40 Winks (Prototype)| region = EUR | status = | ver = | vc = no | notes = not64 dont show the cutscenes correctly and are way too dark ingame. }}&lt;br /&gt;
{{ N64 | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | status = | ver = | vc = no | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = A Bug&#039;s Life | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice has missing sky and afew other textures, seems to work perfectly on Glide build. }}&lt;br /&gt;
{{ N64 | name = Aerofighters Assault | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Some gfx works better on gl like the Sun effect on first mission other than that it seems to works just as well on rice or gl. }}&lt;br /&gt;
{{ N64 | name = AeroGauge | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice tested gl works just as well }}&lt;br /&gt;
{{ N64 | name = Aidyn Chronicles | region = USA | status = Works | ver =not64 20210820 | vc = no | notes =  seems perfect }}&lt;br /&gt;
{{ N64 | name = Air Boarder 64 | region = EUR | status = Works | ver =Wii64 1.2 | vc = no | notes = Rice  or gl }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = EUR | status =  works | ver =Wii64 1.2 rice | vc = no | notes = Rice only on gl it has stretching vertices. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = USA | status =  works | ver =wii64 1.2 | vc = no | notes = Rice only on gl it has stretching vertices.}}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.2  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;01 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Tennis &#039;99 | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Animal Forest | region = JAP |status =  Works | ver =Not64 20150205 | vc = no | notes = All testing seems to show near flawless gameplay. Minor issues include crashing if attempting to change the time. However, the entire game has not been tested. English dub works well.  }}&lt;br /&gt;
{{ N64 | name = Armorines: Project S.W.A.R.M. | region = USA | status = Works | ver =Not64 20210820 | vc = no | notes = seems to work correctly. }}&lt;br /&gt;
{{ N64 | name = Army Men Air Combat | region = USA | status = works | ver =wii64 1.2 | vc = no | notes =  rice tested or not64 20210820 seems to work just as well. }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes | region = EUR | status = Works | ver = wii64 1.2 | vc = no | notes = rice only to see the cutscenes, on gl the cutscenes are broken, somewhat needs overclock for smooth performance }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes 2 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes =  needs cpu clock divider for full speed to use alongside vwii overclock for   less framedrops.  }}&lt;br /&gt;
{{ N64 | name = Asteroids Hyper 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Normal game tested only, works with rice or gl The unlock of the original asteroids game does not display the ship nor the asteroids, normal game plays perfectly. }}&lt;br /&gt;
{{ N64 | name = Automobili Lamborghini | region = USA | status = Works | ver = Wii64 1.2 | vc = no | notes =  rice tested, gl works as well. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie - Banjo to Kazooie no Daibouken | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Unlocked every world. Minor graphical issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = USA | status = Works | ver = Not64 20210820 | vc = no | notes = Works perfectly fine needs fb textures for pause menu. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = On Rice the first cutscene after the door closes might take up to 30 seconds to continue, both rice and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu, main menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie: Jiggies of Time | region = USA | status = Works | ver = Not64 | vc = no | notes = Reached 100%, and beat the game, Slowdown can happen in more complex areas, although not unplayable. same gfx glitches as og Banjo Kazooie, and turn on FB textures for correct pause menu&#039;s. NOTE: Save States crash the game upon state load attempt. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = AUS | status = works | ver = wii64 1.2 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii.}}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = USA | status = works | ver = Not64 20210820 | vc = no | notes = Need fb textures or the map is white. the game will drop about 10 frames when rendering a lot of things. The screen will flash white once during cutscenes. }}&lt;br /&gt;
{{ N64 | name = (In-Fisherman) Bass Hunter 64 | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = Rice blackscreens ingame after flashing colors, on Gl if you turn on fb textures it works perfectly.}}&lt;br /&gt;
{{ N64 | name = Bassmasters 2000 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Rice or not64  the game runs abit slow and needs Cpu Clock divider set to 1 and vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Batman Beyond: Return of The Joker  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice rice runs better than gl. }}&lt;br /&gt;
{{ N64 | name = Batman Of The Future: Return of The Joker  | region = EUR | status = Works | ver = wii64 1.2 | vc = no | notes = rice runs better than gl. }}&lt;br /&gt;
{{ N64 | name = Battletanx | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it. }}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = EUR | status = Works | ver =wii64 1.2| vc = no | notes =  rice runs better overal than gl.}}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it.Pal version boots and plays perfectly tough. }}&lt;br /&gt;
{{ N64 | name = Battlezone: Rise of the Black Dogs | region = USA | status = works | ver =wii64 1.2| vc = no | notes = Gl blocks the map with the background so you cant see the map, rice shows the map correctly but the cockpit view keeps disapearing under the map itself , doesnt affect gameplay tough. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = EUR | status = Works | ver = wii64 1.2| vc = no | notes = rice runs better since it has fixed trees and sky while gl doesnt, both are playable tough. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = USA | status = Works | ver = wii64 1.2| vc = no | notes =  rice runs better since it has fixed trees and sky while gl doesnt, both are playable tough. }}&lt;br /&gt;
{{ N64 | name = Big Mountain 2000 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Bio F.R.E.A.K.S. | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice runs better you can see the loading screens and such on gl you only see the loading screen light, both do work tough. }}&lt;br /&gt;
{{ N64 | name = Blast Corps | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested seems to play well }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = EUR | status = Works | ver = Not6420210820 | vc = no | notes = Runs well with very minor graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested seems to work well. }}&lt;br /&gt;
{{ N64 | name = Body Harvest | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = when crossing bridges or climbing mountains there is some hit detection error and you get  stuck so its unplayable. }}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = EUR | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = DANGER!!; You get an internal Black screen during the intro, it will go away after clicking A or START. Now it will begin at world select screen. Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC (Mupen64Plus Only).}}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = USA | status = Doesn&#039;t Work | ver = Wii64 1.1 | vc = no | notes = DANGER!; The game freezes and shows a black screen after the Green Garden&#039;s Stage 4. Black screen after pressing start in intro to see menu! Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC.}}&lt;br /&gt;
{{ N64 | name = Bomberman 64: The Second Attack! | region = USA | status = issues | ver = wii64 1.2  | vc = no | notes = menu cant be seenpress A and wait until you are ingame, ingame everything seems ok except you cant read dialogue tough. }}&lt;br /&gt;
{{ N64 | name = Bomberman Hero | region = USA | status = Works | ver = wii64 1.2  | vc = Yes | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Bottom of the 9th | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = When entering matches it might be some slowdown when the league flag shows up but ingame its all good  rice or gl seems the same. }}&lt;br /&gt;
{{ N64 | name = Brunswick Circuit Pro Bowling | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = rice works perfectly, gl has alot of graphical issues. }}&lt;br /&gt;
{{ N64 | name = Buck Bumble | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = rice or gl. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 2: Arcade edition | region = USA | status = works | ver = wii64 1.2  | vc = Yes | notes = Rice only, on gl you cant see the cursor to shoot so you have no idea where you are aiming on gl.. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 3 DX | region = EUR | status = Works | ver = wii64 1.2  | vc = Yes | notes = rice tested, just press A and start until you skip the blackscreen logos intro. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 99&#039; | region = USA | status = Works | ver = wii64 1.2  | vc = Yes | notes =Rice or gl.  }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = California Speed | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice tested-Plays perfect with some tiny graphics glitches on 2d textures but nothing that affects anything. }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes =  fullspeed only on wiiu with not64, needs vwii overclock and Cpu divider set to 1 for full speed the  menu is abit  too dark.On wii64 1.2 rice is missing alot of textures and glide works fine altough slow, wii64 needs to port not64 cpu clock divider for full speed on wiiu. }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes =  fullspeed only on wiiu with not64, needs vwii overclock and Cpu divider set to 1 for full speed the  menu is abit  too dark.On wii64 1.2 rice is missing alot of textures and glide works fine altough slow, wii64 needs to port not64 cpu clock divider for full speed on wiiu. }}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Crashes with music play after intro movie. }}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Crashes with music play after intro movie. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = EUR | status = Doesn&#039;t Work  | ver =wii64 1.2| vc = no | notes = Code dump. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = USA | status = Doesn&#039;t Work  | ver =wii64 1.2| vc = no | notes = Code dump. }}&lt;br /&gt;
{{ N64 | name = Center Court Tennis| region = EUR | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested if it says to remove controller pak go to settings and chooose rumble pak in pak management and restart the rom. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist 2 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = Seems to play perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Charlie Blast&#039;s Territory | region = USA | status =  Works | ver =wii64 1.2| vc = no | notes =works on glide and rice but seems its abit better on glide. }}&lt;br /&gt;
{{ N64 | name = Chip-8 interpreter | region = USA | status = Doesn&#039;t Work | ver =not64 | vc = no | notes = Code dumps immediately on Interpreter. Black screens on Recompiler. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; This is a regress. The game works well on my PC. }}&lt;br /&gt;
{{ N64 | name = Chopper Attack | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Clay Fighter 63 1/3 | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = works on glide only, on rice its all black.. }}&lt;br /&gt;
{{ N64 | name = Clay Fighter Sculptor&#039;s Cut | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = works better on glide on rice its abit too dark. }}&lt;br /&gt;
{{ N64 | name = Command &amp;amp; Conquer 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested seems to work fine. Turn wiiu nand page to on for better consistency. }}&lt;br /&gt;
{{ N64 | name = Conker&#039;s Bad Fur Day | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Works well, FB textures highly recommened but not required. &#039;&#039;&#039;Audio Speed Limit MUST be set to DL to prevent hanging.&#039;&#039;&#039; Frames may drop a bit but still playable and will lock up on start, as well as certain cutscenes just wait for it to resume, should take 30 secs to a minute . }}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; Exotica | region = USA | status = issues| ver =wii64 1.2| vc = no  | notes = on glide the same texture gets repeated all over on rice its correctly textured but it keeps flashing random textures all over.}}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; USA | region = USA | status = works | ver =wii64 1.2 | vc = Yes | notes =Rice tested its playable but it can lag abit and making music lag ashwell, it need wii overclock t o fix the framerops and run fullspeed everytime.. }}&lt;br /&gt;
{{ N64 | name = Cruisn World | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =  rice tested }}&lt;br /&gt;
{{ N64 | name = Custom Robo V2 | region = JAP | status = Issues | ver = | vc = Yes | notes = The gameplay is fine, yet there are very many graphical issues such as black or glossed textures.  }}&lt;br /&gt;
{{ N64 | name = CyberTiger | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested, some texture error on golfers face ingame but tahts about it. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Dance Dance Revolution - Disney Dancing Museum | region = JAP | status = Doesn&#039;t Work | | ver =Not64 20150205 | vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Dark Rift | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = rice and glide hangs after first lgo, unsuported microcode? }}&lt;br /&gt;
{{ N64 | name = DeadlyArts | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Densha de Go! 64 | region = JAP | status = Doesn&#039;t Work | | ver =Not64| vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Derby Stallion 64  | region = JAP | status = Works | | ver =Not64 | vc = no | notes = Minor graphic glitches when passing trough the menus and some track textures here and there. }}&lt;br /&gt;
{{ N64 | name = Destruction Derby 64 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested runs fine some framedrops here and there needs vwii overclock for always full speed but workss well as is. }}&lt;br /&gt;
{{ N64 | name = Dezaemon 3D  | region = JAP | status = Issues | | ver =Not64  | vc = no | notes = Plays perfectly but some textures are messed up including your own ship and manny enemys. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice is a mess full of stretched tvertices, on glide it works aparently perfectly on normal adventure mode,on adventure two(mirrored tracks) is unplayable due to a huge graphical glitch and inverted controls. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = Rice is a mess full of stretched tvertices, on glide it works aparently perfectly on normal adventure mode,on adventure two(mirrored tracks) is unplayable due to a huge graphical glitch and inverted controls. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =Not64 20210817  | vc = no | notes = Works perfectly fine. Adventure two now playable without graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =Not64 20210817  | vc = no | notes = Works perfectly fine. Adventure two now playable without graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Donald Duck - Goin&#039; Quackers | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice seems to work perfectly but, if you talk to louie or professor you get stuck in an infinite conversation, the game itself plays perfectly besides this issue on intrepreter you can finish the conversations. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Tarzan | region = USA | status = Doesn&#039;t Work| ver =wii64 1.2 | vc = no | notes = black screen on bootboth plugins and both cores. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = Work perfectly fine with the exception of the map, its blank. Also can be hard to see in unlit areas}}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = WORKS ON GLIDE: tiny graphical glitch at the start of the missions move foward afew steps and then the game is perfect, need to assign c stick-left and right to other buttons besides an analog stick because you need to press both buttons at the same time to save and load(recomend x,y) on rice the 2d textures dont go away, if you put the map up it will never go away same for moving up and down on the menu the skulls dont go away wich does not happen on normal rice on mupen 64 0.5.1.  }}&lt;br /&gt;
{{ N64 | name = Doraemon - Mittsu no Seireiseki | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches but ingame text boxes cant be seen, game plays perfectly otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 2 - Hikari no Shinden | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches you cant see the pause menu among other text, game plays perfect otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 3 - Nobi Dai no Machi SOS! | region = JAP | status = Doesn&#039;t work | | ver = Not64| vc = no | notes = hangs after first logo screen. }}&lt;br /&gt;
{{ N64 | name = Doubutsu no Mori (Animal Forest) | region = JAP | status = works | | ver =Not64  | vc = no | notes =  Semms to work perfectly. }}&lt;br /&gt;
{{ N64 | name = Dr. Mario 64 | region = USA | status = Issues | ver =Not64 20200609 | vc = no | notes = Some gfx glitches. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = EUR | status = works | ver =wii64 1.2| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = USA | status = works | ver =wii64 1.2| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Duck Dodgers Starring Daffy Duck | region = USA | status = Works | region = USA | ver =wii64 1.2| vc = no | notes = works perfectly on rice, might need vwii overclock to reduce framedrops. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem 64 | region = USA | status = Issues | ver =wii64 1.2| vc = no | notes =  on glide menu is unusable and bad render and texture errors, objects apear over other textures and duke weapon and life gauge is totaly white.on rice everything is textured correctly but the screen flashes white every or so seconds once you move also the same 2d objects items and enemys apear infront of 3d ones. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem Zero Hour | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = Lags abit on rice or glide needs cpu divider ported from not 64 set to 1 and vwii overclock for full speed and less frame drops. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates. }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = EUR | status = Works |  ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates.  }}&lt;br /&gt;
{{ N64 | name = ECW Hardcore Revolution | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = seems to play perfect on rice }}&lt;br /&gt;
{{ N64 | name = Eikou no Saint Andrews | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Major graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Letter Adventure | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = minor gfx glitches }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Number Journey | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = minor gfx issues. }}&lt;br /&gt;
{{ N64 | name = Excitebike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Seems to run fine on rice. }}&lt;br /&gt;
{{ N64 | name = Extreme-G | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = works fine on rice }}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = USA | status = Works | ver = Not64 20200524 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = EUR | status = works | ver = Not64 20200524 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = F-1 Pole Position 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix II | region = EUR | status = Works | ver =wii64 1.2 | vc = no| notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = EUR | status = Works | ver = wii64 1.2 | vc = yes | notes = rice tested.Near perfect some graphic problems like the cars not being rendered perfectly.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectly fine.}}&lt;br /&gt;
{{ N64 | name = F1 Racing Championship | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Famista 64 | region = JAP | status = issues | ver = Not64 20150205 | vc = no | notes = game runs perfectly expect when your batting or throwing the ball, all you see is the players and the ball all rest is black.}}&lt;br /&gt;
{{ N64 | name = FIFA - Road to World Cup 98 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = needs vwii overclock for full speed or else its abit laggy.}}&lt;br /&gt;
{{ N64 | name = FIFA 99 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = FIFA Soccer 64 | region = USA | status = works | ver =Not64 | vc = no  | notes = rice tested, needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny 2 | region = USA | status = Works| ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = EUR | status = works| ver =wii64 1.2 | vc = no | notes =rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fire Electric Pen | region = JAP | status = issues | ver = Not64 | vc = no | notes = game itself seems to work OK, but you can&#039;t see anything else.}}&lt;br /&gt;
{{ N64 | name = Flying Dragon | region = USA | status = works| ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Forsaken 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested pretty much perfect.}}&lt;br /&gt;
{{ N64 | name = Fox Sports College Hoops &#039;99 | region = USA | status = works | ver =wii64 1.2 | vc =no  | notes = rice tested,Seems to work ok with minor graphical glitches.}}&lt;br /&gt;
{{ N64 | name = Fushigi no Dungeon - Fuurai no Shiren 2 | region = JAP | status = works | ver = Not64 20150205 | vc = no | notes = Needs FB textures ON, minor graphical glicthes when switching maps.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = GameShark Pro V2.0 | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.3 | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = Ganbare Goemon - Mononoke Sugoroku | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen with bad sound looping after pressing start, can&#039;t exit the loader.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = EUR | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = USA | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Getter Love!! Cho Renai Party Game | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Game seems to work fine but you can&#039;t see any menu options.}}&lt;br /&gt;
{{ N64 | name = Gex 64 Enter the Gecko | region = USA | status = Works | ver =Not64 20150205 | vc = no | notes = Does not start in Dynarec, use intrepretor and after the game starts switch to dynarec and it works perfectly. Doesn&#039;t save state or quick save; to enable quick save you must edit the game with HexEditor and remove the &amp;quot;colon&amp;quot; symbol (:) and replace it with a space.}}&lt;br /&gt;
{{ N64 | name = Gex 3 Deep cover Gecko | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ N64 | name = Goemon&#039;s Great Adventure | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Only runs in interpreter mode, in Dynarec mode it freezes on level select.}}&lt;br /&gt;
{{ N64 | name = Golden Nugget 64 | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Completed the game on easy mode. Some graphical glitches.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye X | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Too many bots can cause some slowdown. Turn on FB Textures to avoid flashing white screen while playing split screen but this tends to lock up the game. }}&lt;br /&gt;
{{ N64 | name = GT 64 - Championship Edition | region = USA | status = Issues | ver =not64 20200518 | vc = no | notes = Needs FB textures ON  , the menu is invisible so you don.t know what you&#039;re choosing, in-game it seems to work fine.ON wii64 1.2 rice menu works fine but ingame all you see is the background. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Hamster Monogatari 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Major graphical glicthes and slowdown impossible to  understand anything.}}&lt;br /&gt;
{{ N64 | name = Hanafuda 64 - Tenshi no Yakusoku | region = JAP | status = Works | ver =Not64 20150205 | vc = no | notes = seems to play perfectly.}}&lt;br /&gt;
{{ N64 | name = Harvest Moon 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Heiwa Pachinko World 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Menu is invisible and screen keeps going full black screen and then rendered and since you can see the menus its impossible to play.}}&lt;br /&gt;
{{ N64 | name = Hercules The Legendary Journeys | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = works on glide or rice, needs vwii overclock for a more smooth framerate.}}&lt;br /&gt;
{{ N64 | name = Hexen | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = it works on rice, just keep pressing A and start when loading levels since it takes about 20+ seconds of blackscreen, there is a black square around your weapon texture and the map cant be seen besides that seems ok.}}&lt;br /&gt;
{{ N64 | name = Hey You, Pikachu! | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2 | vc = no | notes = Unsupported N64 Microphone. Unplayable}}&lt;br /&gt;
{{ N64 | name = Hot Wheels Turbo Racing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = nees vwii overclock for a smoother framerate.}} &lt;br /&gt;
{{ N64 | name = Hybrid Heaven  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works.}} &lt;br /&gt;
{{ N64 | name = Hydro Thunder | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = the nromal common U! version of this game is a bad dump on most websites. still both the correct dump and pal dump blackscreen and freeze on boot. }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ide Yosuke no Mahjong Juku | region = JAP  | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = black screen garbled sound and if you press start it will freeze.}}&lt;br /&gt;
{{ N64 | name = Iggy&#039;s Reckin&#039; Balls | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Game  freezes after &#039;Iguana&#039; logo appears}}&lt;br /&gt;
{{ N64 | name = In-Fisherman Bass Hunter 64 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Rice blackscreens ingame after flashing colors, on Glide if you turn on fb textures it works perfectly..}}&lt;br /&gt;
{{ N64 | name = Indiana Jones and the Infernal Machine | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes =lots of random numbers on screen missing microcode for this game..}}&lt;br /&gt;
{{ N64 | name = Indy Racing 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer &#039;98 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.might Need FB textures ON ingame to stope the ocasional flash.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 64 | region = USA  | status = Issues | ver =wii64 1.2 | vc = no | notes = on rice there is alot of texture erros on menu and ingame on the players themselves but works out ok once its ingame, on glide you need fb textures to see menu without flashing, but once you are ingame the grass is blackish and it will lash alot unless you turn fb textures off and it will still flash sometimes..}}&lt;br /&gt;
{{ N64 | name = International Track &amp;amp; Field 2000 | region = USA  | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Jeopardy! | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = glide works perfect rice has textures issues.. }}&lt;br /&gt;
{{ N64 | name = Jeremy McGrath Supercross 2000 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Jet Force Gemini | region = USA | status = Issues | | ver =wii64 1.2 | vc = no | notes = it works perfectly ingame on rice but keeps strettching  graphics but start menu and shaodows appear okay besides the constant stretch,the cutscenes are all messed up tough with vertice streetching left and right, on glide it flash alot  if you turn on fb textures it stops flashing but once you hit start you will never see the ingame levels again even if you turn fb textures off.}}&lt;br /&gt;
{{ N64 | name = John Romero&#039;s Daikatana | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ken Griffey Jr.&#039;s Slugfest  | region = USA | status = works | ver =Not 64 | vc = no | notes = need to use vwii overclock and then on the cpu clock divider choose the 3, this game needs less ticks  to run better.with overclock and cpu devider you get ingame between 0.9 and 1x speed its playable imo.}}&lt;br /&gt;
{{ N64 | name = Killer Instinct Gold V1.2 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = on rice it will crash mid fight after afew moves and some texture errors, glide has the same texture erros on menus and CCS and sky but works preety fine besides that&lt;br /&gt;
}}&lt;br /&gt;
{{ N64 | name =King Hill 64: Extreme Snowboarding | region = JAP | status = Issues | ver =Not64 | vc = no | notes = Japanese version of &#039;Twisted Edge&#039;. Darkened select menus and homescreen. No sound. Otherwise plays perfectly.}}&lt;br /&gt;
{{ N64 | name = Kirby 64: The Crystal Shards  | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes = rice or glide Game works perfectly except that the HUD in-game does not update so you won&#039;t be able to see how much HP you have or your power icon since the display on the HUD only updates once you transition each level part. Besides that, works perfectly.}}&lt;br /&gt;
{{ N64 | name = Knife Edge: Nose Gunner | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Game plays too fast with every speed option; The speed limitator doesn&#039;t work. Minor errors on the menu text. Besides that the game runs perfectly but due to the speed its unplayable.}}&lt;br /&gt;
{{ N64 | name = Knockout Kings 2000 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Kobe Bryant&#039;s NBA Courtside  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works better on glide you can see character names ingame.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Ocarina of Time - Zelda no Densetsu - Toki no Ocarina | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Completed the game. Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up.}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = USA | status = Works | ver = | vc = yes | notes = It is slow, but other than that it works perfect }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = EUR | status = Works | ver = | vc = yes | notes = Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time: Master Quest  | region = USA | status = Works | ver = | vc = no | notes = Works but graphic gets glitched sometimes and sound can get garbled at times. |version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, Legend of Peach | region = USA | status = works | ver = Not64 20171009 | vc = no | notes = Plays great on not64 with minor slowdowns in certain areas of bob omb battlefield, sun texture is also slightly broken, no other issues. Rice has some gfx issues in the pause menus as well as occasional moments of exploding verticies}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Majora´s Mask - Zelda no Densetsu - Mujura no Kamen | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = Completed the game. Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = EUR | status = Issues | ver = | vc = yes | notes = Works fine with some graphical inconvenience.Sometimes depending which setting you use,the speed of everything is increased by like 10x. Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time. &#039;&#039;&#039;Be sure to use the save/loading feature from the emulator! The game freezes a lot with the latest versions!&#039;&#039;&#039; }} &lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = USA | status = Issues | ver = | vc = yes | notes = Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask Preview Demo | region = USA | status = Works | region = USA | ver = | vc = no | notes = Runs perfectly. Sky texture is missing, location name display is in one shade of purple, Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = EUR | status = issues | ver = | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lode Runner 3D | region = USA | status = works | ver = wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = EUR | status = Works| | ver = wii64 1.2| vc = no | notes = missing text on menu perfect ingame rice tested.}}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = USA | status = works | | ver = Wii64 1.2 | vc = no | notes = cant see the menus but its perfect iname rice tested.}}&lt;br /&gt;
{{ N64 | name = Madden Football 64 | region = USA | status = Doesn&#039;t work | | ver = wii64 1.2| vc = no | notes =rice tested blackscreens after logos.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 99 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2000 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2001 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2002 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = EUR | status = Doesn&#039;t Work | | ver = wii64 1.1| vc = no | notes = &#039;&#039;&#039;uCode support is missing.&#039;&#039;&#039; The Game won`t boot. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Major League Baseball Ft. Ken Griffey Jr. | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested seems tow work fine needs vwii overclock for decent speed.}}&lt;br /&gt;
{{ N64 | name = MAME 64 beta 3 | region = USA | status = works | | ver = not64| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Mario Golf  | region = USA | status = Issues | ver = Not64 | vc = yes | notes = Menu and HUD are great. Missing images of tracks on course select screen. Graphical glitches of course on intro before playing. Audio and gameplay slowdowns. Play with FB Textures on.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works excellent. Unlocked the mirror mode.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = USA | status = Works | ver = Not64 20150205 | vc = yes | notes = Works excellent. Sometimes Versus races will run extremely fast}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.Face Lift Mini-Game not playable unless you turn off FB textures, but you&#039;ll have to deal with the screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = works as expected. Minor screen flashes when in game (very minor than in Wii64 1.2), but it&#039;s playable. FB textures recommended in order to stop screen flashes, but not required. &#039;&#039;&#039;The CPU clock divider MUST be set in x1, otherwise the screen flashes will get worsen.&#039;&#039;&#039; Face Lift mini-game not playable unless you turn off FB textures, but you&#039;ll have to deal with these minor screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 2  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = EUR | status = works | ver = Wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Story  | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Mario Tennis  | region = USA | status = issues | ver = wii64 1.2| vc = yes | notes = on rice everything seems fine but it stil freezes after serve but music keeps sounding on dynarec it works fine on intrepreter.}}&lt;br /&gt;
{{ N64 | name = Megaman 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = runs almost perfectly, you can&#039;t see the 1,2,3 start but besides that seems perfect on glide. FB textures highly recommended but not required.}}&lt;br /&gt;
{{ N64 | name = Micro Machines 64  Turbo | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = works fine}}&lt;br /&gt;
{{ N64 | name = Midway&#039;s Greatest Arcade Hits Vol. 1 | region = USA | status = issues | ver = wii64 1.2 | vc = no | notes = on rice besides some gfx issues some games are playable like joust and defender but other games like tapper and spy hunter play at 1.5 fps.}}&lt;br /&gt;
{{ N64 | name = Mike Piazza&#039;s Strike Zone| region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works fine}}&lt;br /&gt;
{{ N64 | name = Milo&#039;s Astro Lanes  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Mischief Makers  | region = USA | status = Works | ver = Not64 20210829 | vc = no | notes = has a border of white and grey around game screen but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Mission Impossible  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed, sometimes it drops afew frames.}}&lt;br /&gt;
{{ N64 | name = Monaco Grand Prix - Racing Simulation 2  | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = one of the view modes glitches the rest seem to work fine rice tested..}}&lt;br /&gt;
{{ N64 | name = Monopoly  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Monster Truck Madness 64 | region = USA | status = issues | ver = not64 | vc = no | notes = Cant see any text on menus or car selection, ingame seems fine except you can see the timer or your overal  position, but it plays fine..}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat 4  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice ested. HUD disappears at the start of each round}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Mythologies: Sub-Zero  | region = USA | status = Works | ver = Wii64 1.2 | vc = no | notes = rice tested seems fine except you cant see how much health you got on your  health bar.}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Trilogy  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested Works perfectly.}}&lt;br /&gt;
{{ N64 | name = MRC: Multi Racing Championship  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Ms. Pac-Man: Maze Madness  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = RICE dynarec smooth gameplay but crashes constantly when entering on buildings or open world areas, on Glide has lots of missing textures and also crashes like on Rice.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = JAP | status = Issues | ver = | vc = no | notes = Runs in pure interpreter mode.  After Intro cutscene there is a long load time, and entering and exiting doors take awhile.  There was slowdown that cut the game&#039;s speed in half, as well as there being quit a few messed up textures, and on top of all that the Goemon model doesn&#039;t load, only his shadow}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = EUR | status = Issues | ver = | vc = no | notes = Game only runs on pure interpreter mode. Runs slower than it should (0.6x - 0.8x) although if you deactivate audio, it will sometimes run between 1.0x - 1.2x.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black screen after character select screen}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2 | region = JAP | status = Issues | ver = | vc = no | notes = Many graphics on start screen appear awkwardly; game only runs under pure intrpt mode it appears}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Nagano Winter Olympics &#039;98 | region = USA | status = works | ver = wii64 1.2| vc = no | notes =rice tested.}}&lt;br /&gt;
{{ N64 | name = Namco Museum 64 | region = USA | status = Issues | ver = wii64 1.2| vc = no | notes =on glide everything works except galaga wich crashes as soon as you shoot but all other games work fine.}}&lt;br /&gt;
{{ N64 | name = NASCAR 2000 | region = USA | status = works | | region = USA | ver = wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NASCAR 99 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NBA Courtside 2 - Featuring Kobe Bryant | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Hangtime | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = only works on rice.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;98 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 2000 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 99 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA live 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA live 99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA Showtime - NBA on NBC | region = USA | status = doesn&#039;t work | ver = wii64 1.2| vc = no | notes = crahs emulator on boot.}}&lt;br /&gt;
{{ N64 | name = Neon Genesis Evangelion  | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Missing some text,  graphics and HUD during gameplay but playable. It works best with FB Textures On.}}&lt;br /&gt;
{{ N64 | name = New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =works fine.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2000 | region = USA | status =  Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2001 | region = USA | status = Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz Special Edition | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =seems fine.}}&lt;br /&gt;
{{ N64 | name = NHL 99 | region = USA | status = Works | ver = Not64 | vc = no | notes = Slight sound glitches and flashing pause menu. Character names messed up. Use: Dynarec; 2xSal Tex ON; FB Textures OFF; Audio Speed Limit VI, Audio Scale Pitch NO.}}&lt;br /&gt;
{{ N64 | name = NHL Blades of Steel &#039;99| region = USA | status = Works | ver = Not64 | vc = no | notes =Works fine on Dynarec, with minor graphics issues like black ice patches at faceoffs, but ice is normal during icetime.}}&lt;br /&gt;
{{ N64 | name = Nightmare Creatures | region = USA | status =  Works | ver = wii64 1.2| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.}}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = EUR | status = Works | ver = wii64 1.2| vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = O.D.T. (Prototype) | region = USA | status = Works | ver = | vc = no | notes = Minor slowdown, and very minor graphic glitches. Appears fully playable!}}&lt;br /&gt;
{{ N64 | name = Off Road Challenge | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes =rice version seems to run the fastest, glide version/not64 need vwii overclock to run smoothly at full speed.}}&lt;br /&gt;
{{ N64 | name = Ogre Battle 64 | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes =rice version for correct textures.}}&lt;br /&gt;
{{ N64 | name = Olympic Hockey Nagano &#039;98 | region = USA | status = Works | ver = Not64 20200514 | vc = yes | notes =runs fine}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = EUR | status = Issues  | ver =Not64 20200514| vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = EUR | status = Issues | ver =Not64 20200514 | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = EUR | status = Doesn&#039;t Work | ver =wii64 rice | vc = yes | notes = &#039;&#039;&#039;Major Flickering.&#039;&#039;&#039; Good Audio. USA version runs and has minor flicker. Use Wii64 beta 1.1 &amp;quot;Honey&amp;quot; version boots and fails immediately after entering castle in the intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = USA | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Penny Racers | region = USA | status = Works | | ver =Not64 20200514| vc = no | notes =seems ok.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = JAP | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Completed every mission on highest difficulty.needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Combat simulator works well. needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Pilotwings 64  | region = USA | status = works | | ver = wii64 1.2  | vc = no | notes =Rice seems to work fine, might need vwii overclock for performance boost.}}&lt;br /&gt;
{{ N64 | name = Pocket Monsters Stadium | region = jap | status = Doesn&#039;t Work | | region = JAP |ver = | vc = no | notes = I get an Code Dump Error after booting. Unplayable}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = EUR | status = works |  ver = wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = USA | status = Works |  ver = Wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = not64 20200514| vc = yes | notes = Playable. Camera will NOT move during intro. ingame and pictures are not visible makes it difficult to see. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = wii64 rice| vc = yes | notes = Runs. Camera will NOT move during intro. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Doesn&#039;t Work | region = EUR | ver = not64 20200514| vc = yes | notes = No camera shown to be moment on both screens. Graphic glitches but that it so immediately makes the 98% unplayable. Same problematic issue as USA.}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium | region = EUR | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium 2 | region = USA | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Polaris Snocross  | region = USA | status = works | | region = USA | ver = Wii64 1.2 | vc = no | notes =needs rice version, very minor gfx issues  very playable.}}&lt;br /&gt;
{{ N64 | name = Power League 64  | region = JAP | status = Doesn&#039;t Work | |ver = Not64 | vc = no | notes = Can&#039;t see players or stadium. Background (Black sky with stars) covers screen.}}&lt;br /&gt;
{{ N64 | name = Powerpuff Girls: Chemical X Traction | region = USA | status = issues | | ver =Not64| vc = no | notes = some parts of the Bodies are trasparent but still  playable. Full Speed. Good Audio. Working. Used with both builds}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = USA | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = EUR | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Premier Manager 64 | region = usa | status = works | ver = Not64 20200514 | vc = no | notes = seems fine.}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo 4: Puyo Puyo Party | region = USA | status = Doesn&#039;t Work |  ver = | vc = no | notes =Does not load}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo Sun 64 | region = JAP | status = Works | ver = | vc = no | notes = Works Perfectly}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Quake 64  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes =Some Flickering. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Quake II  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes = can see onjects and enemies trough walls and floors, needs fb textures to be on.}}&lt;br /&gt;
{{ N64 | name = Quest 64  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes =seems to work fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Rakuga Kids | region = EUR  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Slow load times, other than that it&#039;s flawless!}}&lt;br /&gt;
{{ N64 | name = Ralley Challenge 2000  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Just a bit slow on the loading time}}&lt;br /&gt;
{{ N64 | name = Rampage 2: Universal Tour  | region = USA | status = Works | ver = Not64 20200524| vc = no | notes = seems ok.}}&lt;br /&gt;
{{ N64 | name = Rampage World Tour  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Very minimal graphical issues}}&lt;br /&gt;
{{ N64 | name = Rat attack | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = crash&#039;s on boot on both dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | region = EUR | ver = wii64 1.2| vc = no | notes = on glide/not64 you cant see dialog, on Rice version you can see the dialog, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Razor Freestyle Scooter  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = FB textures ON seems to Work fine. }}&lt;br /&gt;
{{ N64 | name = Re-Volt | region = USA | status = works | ver = not64 20200514 | vc = no | notes = seems to run well, might need vwii overclock to always maintain fullspeed.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes =rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing Round 2  | region = USA | status = works | ver = wii64 1.2| vc = no | notes =  rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Resident Evil 2 | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = Glitched up Game. You can hear the Audio sample plays. Unplayable. This is a regress. Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Ridge Racer 64  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Small Graphics Issues like front car bumper on cutscenes.on wii641.2 rice textures are all correct but every like 30 seconds for split second you see  afew loose vertices, almost unoticable, pick what you think its best.}}&lt;br /&gt;
{{ N64 | name = Road Rash 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Roadsters Trophy  | region = USA | status = Works | ver = wii641.2 | vc = no | notes = rice version,cars in menus are shaded way too dark but seems to work fine ingame.}}&lt;br /&gt;
{{ N64 | name = Rocket: Robot on Wheels  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Almost Perfect, small slowdown when in large environments needs vwii overclock for always full speed.}}&lt;br /&gt;
{{ N64 | name = Rockman EXE Dash 64: Hagane no Boukenshin | region = JAP | status = works || ver = wii64 rice | vc = no | notes = runs find }}&lt;br /&gt;
{{ N64 | name = Rugrats Scavanger Hunt  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rugrats in Paris: The Movie  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rush 2: Extreme Racing USA | region = USA | status = Works | ver = not64 20200514| vc = no | notes = sky sometimes overlaps the track, if glitch issues in game, just change camera angle}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = S.C.A.R.S.: Super Computer Animal Racing Simulator | region = USA | status = Issues | ver = Not64 20200514 | vc = no | notes =   Some color issues (tinted red in some parts of the tracks. Runs perfectly without glitches or lags. Sound is also perfect. runs best on wii641.2 rice but still color issue.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: 2049  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Runs great.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus..}}&lt;br /&gt;
{{ N64 | name = Scooby Doo: Classic Creep Capers  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Working perfectly.}}&lt;br /&gt;
{{ N64 | name = Shadowgate 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice pluggin only., minor gfx issues very playable.}}&lt;br /&gt;
{{ N64 | name = Shadow Man | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Slow loading when transitioning to other areas. Minor graphical glitches, sometimes life meter displays incorrectly, or the HUD will disappear. (I think this happens when you have more than 5 units of life and there&#039;s a lot of things on the screen) Has a rare tendency to randomly lock up every once in a while. This occurs most notably in the second visit to the Engine Block in the Asylum. Restart the game until it stops and you should be fine, only works correctly on wii64 on not64 once you free a soul the game crashes.}}&lt;br /&gt;
{{ N64 | name = Sim City 2000| region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Sin and Punishment  | region = USA | status = Issues | | ver = | vc = yes | notes = Minor glitches but mostly works}}&lt;br /&gt;
{{ N64 | name = Smash Remix 0.9.7  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = use rice pluggin, runs full speed and all custom stages load correctly however several of the vanilla stages such as dreamland and mushroom kingdom have gfx glitches like warped trees/pipes and broken pond textures. Not64 loads all vanilla stages correctly however several custom stages are missing textures, and the framerate is slightly choppy}}&lt;br /&gt;
{{ N64 | name = SNES 9x Alpha | region = | status = | | ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Snowboard Kids  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to work perfectly}}&lt;br /&gt;
{{ N64 | name = Snowboard Kids 2  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Works perfectly}}&lt;br /&gt;
{{ N64 | name = South Park | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = Game has some  small graphical issues: See-through walls when near a building or object; Random colour or skin will block first-person view if you stop moving sometimes; Occasional 1-sec lags. Still, very playable game.}}&lt;br /&gt;
{{ N64 | name = South Park Rally  | region = USA | status = works | | ver = not64 20200518 | vc = no | notes = runs fine but has some minor texture issues on the track ground.}}&lt;br /&gt;
{{ N64 | name = South Park: Chef&#039;s Luv Shack | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes =  Game starts and runs at normal speed. Only issue is it&#039;s missing some objects and sprites while in-game. Playable, but , not enjoyable unless you like only to awnser the questions. }}&lt;br /&gt;
{{ N64 | name = Spider-Man | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice only, seems to run well.}}&lt;br /&gt;
{{ N64 | name = Space Invaders | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Space Station Silicon Valley  | region = USA | status = Doesn&#039;t Work | | ver = Not64 20210829 | vc = no | notes = Not drawing head and limb polygons. Stack dump screen upon moving into the first sheep.}}&lt;br /&gt;
{{ N64 | name = StarCraft 64  | region = USA | status = Doesn&#039;t Work | ver =not64 20200609 | vc = no | notes =  Major Graphics Issues, unplayable ingame.}}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Unlocked expert mode. Game runs fine. }}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectyl fine. }}&lt;br /&gt;
{{ N64 | name = Star Soldier: Vanishing Earth  | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Starshot-Space Circus Feber | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Stunt Racer 64  | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = dsi error on boot dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Super Bowling 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = only shows correct graphics on Rice.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Racer  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = Playable, has small graphical glitches, toggling into first person or go to the farthest zoom out to minimize up close missing textures,the amount it disapears on the other 2 viewmodes depends on the character vhecile, some work on all  visual modes others have some parts of their ships missing in and out, othgerwise seems perfect, speaiclay with first person or farthest zoom for all racers.cant see racers on the menus also.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Battle For Naboo  | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron (V1.1)| region = EUR | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Shadows Of The Empire | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = RICE tested :main menu and some camera angles wich in vehicle and walking mode make the screen flash contantly but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Supercross 2000  | region = USA | status = Issues | region = USA | ver = Not64 20200514 | vc = no | notes = full of gfx glicthes, wii64 1.2 rice has less gfx glitches still messy but can be playable on rice.}}&lt;br /&gt;
{{ N64 | name = Superman 64  | region = USA | status = works | region = USA | ver = Not64 20200514 | vc = no | notes = Runs at normal speed in dynarec mode. Sky is fucsia/pink. Other than that, game very playable. On Rice sky has no refresh rate, causing duplicating images to cover the whole skybox, making it very difficult to play}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = JAP | status = Works | ver = Not64 20200514 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 - Shindou Editon | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = Works | region = USA | ver = not64 20200514| vc = yes | notes = &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Chaos Edition 1.3 | region = USA | status = Works | region = USA | ver = Not64 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 Multiplayer 1.3 | region = USA | status = Works | region = USA | ver = | vc = no | notes = May crash sometimes due to programming glitches, but works fine otherwise.| ver =Not642015}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = issues | | region = EUR | ver = wii64 1.2| vc = yes | notes = Used rice version. Glitched up text symbols. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Beta Restoration Project | region = USA | status = issues | region = USA | ver = not64 | vc = no | notes = Only the front exterior of Peach&#039;s Castle, and Thwomp&#039;s Fortress Load. Use Rice for correct HUD textures.}}&lt;br /&gt;
{{ N64 | name = Super Mario Star Road | region = USA | ver =Not64 20150205 | status = Works | vc = no | notes = Game mostly works, rarely drops below 0.7x. Huge audio garble between stage loading, audio is lower and delayed a little bit, happens in and out of levels/courses. Disabling scale pitch will fix lowered audio, some minor camera issues.}}&lt;br /&gt;
{{ N64 | name = Super Smash Bros - Nintendo All-Star! Dairantou Smash Brothers  | region = JAP | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock divider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin. }}&lt;br /&gt;
{{ N64 | name = Super Smash Bros  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock devider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin.}}&lt;br /&gt;
{{ N64 | name = Super Ultra Kaizo Memeio Road 128 Stars Extreme Edition Revenge Deluxe | region = USA | ver = | status = Issues | vc = no | notes = Game works well. Emulator crashes when trying to entering to Bomb-omb Battlefield and there no way to evade that problem. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Taz Express | region = EUR | status = Doesn&#039;t Work | ver = not64 20200514| vc = no | notes = black screen on intrepreter or dynarec.}}&lt;br /&gt;
{{ N64 | name = Tetrisphere  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = slight sound hiccups when loading.}}&lt;br /&gt;
{{ N64 | name = Tigger&#039;s Honey Hunt  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = missing pictures on select menus but seems to run perfect besides that.}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice only, otherwise you cant see the falling pieces, the falling pieces have some wierd texture errors on them but otherwise it plays perfectly}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Doesn&#039;t Work | ver = not64| vc = no | notes = &#039;&#039;&#039;You couldn`t get past the falling blocks.&#039;&#039;&#039; This is a regression. &#039;&#039;&#039;The Game works on my PC.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Tom Clancy&#039;s Rainbow Six  | region = USA | status = works | | region = USA | ver =not64 20200514 | vc = no | notes =some minor gfx glitches on hud besides that seems to play okay.)}}&lt;br /&gt;
{{ N64 | name = Tom &amp;amp; Jerry: Fists of Furry  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = Tonic Trouble | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Works perfectly on Dynarec with or without FB textures ON. Only problem is graphics glitches on the title screen.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 2  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 3  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Top Gear Hyper Bike  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Overdrive  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally | region = EUR  | region = USA | status = Issues | ver = not64 20200514 | vc = no | notes = sloopy music,hud and menus are basicaly square textures and even car dust still playable if you dont mind the texture issues.on wii641.2 rice gfx is displayed correctly but it has no sound.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally 2  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice version seems to play fine.}}&lt;br /&gt;
{{ N64 | name = Toy Story 2  | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = Only displays gfx correctly on Rice,Some frequent slowdown still playable, needs vwii overclock and/or not64 cpu clock devider ported  and set to 1 to remove slowdows and get perfect graphics. }}&lt;br /&gt;
{{ N64 | name = Transformers: Beast Wars Transmetal | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Plays well.}}&lt;br /&gt;
{{ N64 | name = Turok Dinosaur Hunter  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = Minor graphical glitches(when you touch a wall you see trough it) fog seems to not be there letting you see the poppins more  but plays perfectly otherwise.}}&lt;br /&gt;
{{ N64 | name = Turok 2 Seeds of Evil  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = afew sounbd hiccups on cutscenes otherwise perfect.}}&lt;br /&gt;
{{ N64 | name = Turok 3 Shadow of oblivion  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = needs FB textures ON, cant create savestates and even if you creat them they crash upon loading, finaly runs perfectly.hidef mode makes the game unstable and crash,m just use standard  defenition.}}&lt;br /&gt;
{{ N64 | name = Turok Rage Wars  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes =  stage select being abit too faint but is a very minor graphical glitch works perfectly.}}&lt;br /&gt;
{{ N64 | name = Twisted Edge: Extreme Snowboarding  | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =  Darkened select menus and homescreen.the game has no sound. Otherwise plays perfectly. .}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name =  UltraMSX2 | region = | status = | region = |ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name =  Utchan Nanchan no Hono no Challenger: Denryuu Ira Ira Bou | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = EUR | status = Issues | ver = Not64 20200514 | vc = no | notes =  Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.}}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = USA | status = issues | ver = not64 20200514 | vc = no | notes =Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.}}&lt;br /&gt;
{{ N64 | name = Viewpoint 2064 (Prototype) | region = JAP | status = Works | | ver = Not64 20200609 | vc = no | notes = Some very minor graphical (GFX) glitches, but the game is playable.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = EUR | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = USA | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8: 2nd Offense | region = USA | status = issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Violence Killer: Turok New Generation | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes =Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Chess 64 | region = USA | status = Works | region = USA | ver = Not64 20200514| vc = no | notes = fbtextures set to on, the joystick is abit too sensitive otherwise plays fine.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = EUR | status = Works | | ver = Not64 20200514 | vc = no | notes =  FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 64 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 2 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = All 3D effects missing}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Waialae Country Club: True Golf Classics | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to run fine with some ocasional slowdown during some scenes.}}&lt;br /&gt;
{{ N64 | name = War Gods | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = fb textures set to On, seems to run fine}}&lt;br /&gt;
{{ N64 | name = Wave Race 64 | region = USA | status = Works | ver = Not64 20200514| vc = yes | notes = seems to work perfect.}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey &#039;98 | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.}}&lt;br /&gt;
{{ N64 | name = WCW Backstage Assault| region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = no | notes = Crashes on startup on both dynarec and intrepreter, we hear sounds of the intro and black screen and then crash.}}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = WCW Nitro | region = USA | status = issues | ver = Not64 20200514 | vc = no | notes = game runs to fast tried setting speed to vi and dl and even off makes no diference.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphic issues on menus  but runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphic issues on menus  but runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Wetrix | region = EUR | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Game menu is messed up. Narrator voice sounds slowish and robotic. Missing main objects during gameplay.}}&lt;br /&gt;
{{ N64 | name = Wheel of Fortune | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Perfect.}}&lt;br /&gt;
{{ N64 | name = Winback: Covert Operations | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes = Black selection menus and intro. Missing stats and pause menu during gameplay. Game speed and dynamics work excellent. There is a grey box floating around and sometimes covers whole screen.}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = Only Rice version works seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii641.2| vc = no | notes = Only Rice version works seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = World Driver Championship  | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Freeze at boot with dynarec or intrepreter.with rice wii641.2 you can see the logo before freeze.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Doesn&#039;t Work | ver = not64 | vc = no | notes =  Glitched up Game. Unplayable. This is a regress. Rice version works fine. The Game works well on my PC (Mupen64Plus).}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Works | ver = wii64 1.2 rice | vc = no | notes =  Only shows correct graphic on rice version may crash or glitch if you press buttons too often like B.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Doesn&#039;t Work | ver = not64 | vc = no | notes = Glitched up Game. Unplayable. This is a regress. Rice version works fine. The Game works well on my PC (Mupen64Plus).}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = Only shows correct graphic on rice version may crash or glitch if you press buttons too often like B.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = USA | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF No Mercy | region = USA | status = Works | ver = Not64 20200514| vc = no | notes =  Takes a little while to load.  seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = EUR | status = Works | ver = Not64 20200514 | vc = no | notes =  Takes a little while to load.Seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Takes a little while to load.Seems to work perfectly.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Xena Warrior Princess: The Talisman of Fate | region = USA | ver = Not64 20200514| status = Works| vc = no | notes = works perfectly, background music is abit choopy. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = EUR |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = JAP |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;/div&gt;</summary>
		<author><name>Exidous</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Not64_Compatibility_List&amp;diff=73006</id>
		<title>Not64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Not64_Compatibility_List&amp;diff=73006"/>
		<updated>2021-09-04T21:47:59Z</updated>

		<summary type="html">&lt;p&gt;Exidous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Not64. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/Extrems/Not64 Not64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/not64-update.333569/ Latest Thread on GBATemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
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&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest Not64 release. Please follow the same formatting as other entries.&lt;br /&gt;
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&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
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&#039;&#039;&#039;Virtual Console&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; if it is currently available as a Virtual Console title.&lt;br /&gt;
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&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
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&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ N64 | name = game_name | region = USA/JAP/EUR | ver = Not64 YYYYMMDD | status = Works/Issues/Doesn&#039;t Work | vc = yes/no | notes = ... }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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{{Compat legend}}&lt;br /&gt;
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{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = 007: The World is not Enough |  region = USA | status = works | ver = not64 20210820 | vc = no | notes = very minor gfx issues works fine.}}&lt;br /&gt;
{{ N64 |name = 007: The World is not Enough | region = EUR | status = works | ver = not64 20210820 | vc = no | notes= minor issues seems to work fine.}}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = EUR | status = | ver = | vc = yes | notes = }}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = USA | status = works | ver = Not64 20210820 | vc = yes | notes = }}&lt;br /&gt;
{{ N64 | name = 40 Winks (Prototype)| region = EUR | status = | ver = | vc = no | notes = not64 dont show the cutscenes correctly and are way too dark ingame. }}&lt;br /&gt;
{{ N64 | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | status = | ver = | vc = no | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = A Bug&#039;s Life | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice has missing sky and afew other textures, seems to work perfectly on Glide build. }}&lt;br /&gt;
{{ N64 | name = Aerofighters Assault | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Some gfx works better on gl like the Sun effect on first mission other than that it seems to works just as well on rice or gl. }}&lt;br /&gt;
{{ N64 | name = AeroGauge | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice tested gl works just as well }}&lt;br /&gt;
{{ N64 | name = Aidyn Chronicles | region = USA | status = Works | ver =not64 20210820 | vc = no | notes =  seems perfect }}&lt;br /&gt;
{{ N64 | name = Air Boarder 64 | region = EUR | status = Works | ver =Wii64 1.2 | vc = no | notes = Rice  or gl }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = EUR | status =  works | ver =Wii64 1.2 rice | vc = no | notes = Rice only on gl it has stretching vertices. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = USA | status =  works | ver =wii64 1.2 | vc = no | notes = Rice only on gl it has stretching vertices.}}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.2  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;01 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Tennis &#039;99 | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Animal Forest | region = JAP |status =  Works | ver =Not64 20150205 | vc = no | notes = All testing seems to show near flawless gameplay. Minor issues include crashing if attempting to change the time. However, the entire game has not been tested. English dub works well.  }}&lt;br /&gt;
{{ N64 | name = Armorines: Project S.W.A.R.M. | region = USA | status = Works | ver =Not64 20210820 | vc = no | notes = seems to work correctly. }}&lt;br /&gt;
{{ N64 | name = Army Men Air Combat | region = USA | status = works | ver =wii64 1.2 | vc = no | notes =  rice tested or not64 20210820 seems to work just as well. }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes | region = EUR | status = Works | ver = wii64 1.2 | vc = no | notes = rice only to see the cutscenes, on gl the cutscenes are broken, somewhat needs overclock for smooth performance }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes 2 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes =  needs cpu clock divider for full speed to use alongside vwii overclock for   less framedrops.  }}&lt;br /&gt;
{{ N64 | name = Asteroids Hyper 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Normal game tested only, works with rice or gl The unlock of the original asteroids game does not display the ship nor the asteroids, normal game plays perfectly. }}&lt;br /&gt;
{{ N64 | name = Automobili Lamborghini | region = USA | status = Works | ver = Wii64 1.2 | vc = no | notes =  rice tested, gl works as well. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie - Banjo to Kazooie no Daibouken | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Unlocked every world. Minor graphical issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = USA | status = Works | ver = Not64 20210820 | vc = no | notes = Works perfectly fine needs fb textures for pause menu. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = On Rice the first cutscene after the door closes might take up to 30 seconds to continue, both rice and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu, main menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie: Jiggies of Time | region = USA | status = Works | ver = Not64 | vc = no | notes = Reached 100%, and beat the game, Slowdown can happen in more complex areas, although not unplayable. same gfx glitches as og Banjo Kazooie, and turn on FB textures for correct pause menu&#039;s. NOTE: Save States crash the game upon state load attempt. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = AUS | status = works | ver = wii64 1.2 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii.}}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = USA | status = works | ver = Not64 20210820 | vc = no | notes = Need fb textures or the map is white. the game will drop about 10 frames when rendering a lot of things. The screen will flash white once during cutscenes. }}&lt;br /&gt;
{{ N64 | name = (In-Fisherman) Bass Hunter 64 | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = Rice blackscreens ingame after flashing colors, on Gl if you turn on fb textures it works perfectly.}}&lt;br /&gt;
{{ N64 | name = Bassmasters 2000 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Rice or not64  the game runs abit slow and needs Cpu Clock divider set to 1 and vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Batman Beyond: Return of The Joker  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice rice runs better than gl. }}&lt;br /&gt;
{{ N64 | name = Batman Of The Future: Return of The Joker  | region = EUR | status = Works | ver = wii64 1.2 | vc = no | notes = rice runs better than gl. }}&lt;br /&gt;
{{ N64 | name = Battletanx | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it. }}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = EUR | status = Works | ver =wii64 1.2| vc = no | notes =  rice runs better overal than gl.}}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it.Pal version boots and plays perfectly tough. }}&lt;br /&gt;
{{ N64 | name = Battlezone: Rise of the Black Dogs | region = USA | status = works | ver =wii64 1.2| vc = no | notes = Gl blocks the map with the background so you cant see the map, rice shows the map correctly but the cockpit view keeps disapearing under the map itself , doesnt affect gameplay tough. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = EUR | status = Works | ver = wii64 1.2| vc = no | notes = rice runs better since it has fixed trees and sky while gl doesnt, both are playable tough. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = USA | status = Works | ver = wii64 1.2| vc = no | notes =  rice runs better since it has fixed trees and sky while gl doesnt, both are playable tough. }}&lt;br /&gt;
{{ N64 | name = Big Mountain 2000 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Bio F.R.E.A.K.S. | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice runs better you can see the loading screens and such on gl you only see the loading screen light, both do work tough. }}&lt;br /&gt;
{{ N64 | name = Blast Corps | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested seems to play well }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = EUR | status = Works | ver = Not6420210820 | vc = no | notes = Runs well with very minor graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested seems to work well. }}&lt;br /&gt;
{{ N64 | name = Body Harvest | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = when crossing bridges or climbing mountains there is some hit detection error and you get  stuck so its unplayable. }}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = EUR | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = DANGER!!; You get an internal Black screen during the intro, it will go away after clicking A or START. Now it will begin at world select screen. Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC (Mupen64Plus Only).}}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = USA | status = Doesn&#039;t Work | ver = Wii64 1.1 | vc = no | notes = DANGER!; The game freezes and shows a black screen after the Green Garden&#039;s Stage 4. Black screen after pressing start in intro to see menu! Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC.}}&lt;br /&gt;
{{ N64 | name = Bomberman 64: The Second Attack! | region = USA | status = issues | ver = wii64 1.2  | vc = no | notes = menu cant be seenpress A and wait until you are ingame, ingame everything seems ok except you cant read dialogue tough. }}&lt;br /&gt;
{{ N64 | name = Bomberman Hero | region = USA | status = Works | ver = wii64 1.2  | vc = Yes | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Bottom of the 9th | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = When entering matches it might be some slowdown when the league flag shows up but ingame its all good  rice or gl seems the same. }}&lt;br /&gt;
{{ N64 | name = Brunswick Circuit Pro Bowling | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = rice works perfectly, gl has alot of graphical issues. }}&lt;br /&gt;
{{ N64 | name = Buck Bumble | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = rice or gl. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 2: Arcade edition | region = USA | status = works | ver = wii64 1.2  | vc = Yes | notes = Rice only, on gl you cant see the cursor to shoot so you have no idea where you are aiming on gl.. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 3 DX | region = EUR | status = Works | ver = wii64 1.2  | vc = Yes | notes = rice tested, just press A and start until you skip the blackscreen logos intro. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 99&#039; | region = USA | status = Works | ver = wii64 1.2  | vc = Yes | notes =Rice or gl.  }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = California Speed | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice tested-Plays perfect with some tiny graphics glitches on 2d textures but nothing that affects anything. }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes =  fullspeed only on wiiu with not64, needs vwii overclock and Cpu divider set to 1 for full speed the  menu is abit  too dark.On wii64 1.2 rice is missing alot of textures and glide works fine altough slow, wii64 needs to port not64 cpu clock divider for full speed on wiiu. }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes =  fullspeed only on wiiu with not64, needs vwii overclock and Cpu divider set to 1 for full speed the  menu is abit  too dark.On wii64 1.2 rice is missing alot of textures and glide works fine altough slow, wii64 needs to port not64 cpu clock divider for full speed on wiiu. }}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Crashes with music play after intro movie. }}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Crashes with music play after intro movie. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = EUR | status = Doesn&#039;t Work  | ver =wii64 1.2| vc = no | notes = Code dump. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = USA | status = Doesn&#039;t Work  | ver =wii64 1.2| vc = no | notes = Code dump. }}&lt;br /&gt;
{{ N64 | name = Center Court Tennis| region = EUR | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested if it says to remove controller pak go to settings and chooose rumble pak in pak management and restart the rom. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist 2 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = Seems to play perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Charlie Blast&#039;s Territory | region = USA | status =  Works | ver =wii64 1.2| vc = no | notes =works on glide and rice but seems its abit better on glide. }}&lt;br /&gt;
{{ N64 | name = Chip-8 interpreter | region = USA | status = Doesn&#039;t Work | ver =not64 | vc = no | notes = Code dumps immediately on Interpreter. Black screens on Recompiler. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; This is a regress. The game works well on my PC. }}&lt;br /&gt;
{{ N64 | name = Chopper Attack | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Clay Fighter 63 1/3 | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = works on glide only, on rice its all black.. }}&lt;br /&gt;
{{ N64 | name = Clay Fighter Sculptor&#039;s Cut | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = works better on glide on rice its abit too dark. }}&lt;br /&gt;
{{ N64 | name = Command &amp;amp; Conquer 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested seems to work fine. Turn wiiu nand page to on for better consistency. }}&lt;br /&gt;
{{ N64 | name = Conker&#039;s Bad Fur Day | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Works well, FB textures highly recommened but not required. &#039;&#039;&#039;Audio Speed Limit MUST be set to DL to prevent hanging.&#039;&#039;&#039; Frames may drop a bit but still playable and will lock up on start, as well as certain cutscenes just wait for it to resume, should take 30 secs to a minute . }}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; Exotica | region = USA | status = issues| ver =wii64 1.2| vc = no  | notes = on glide the same texture gets repeated all over on rice its correctly textured but it keeps flashing random textures all over.}}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; USA | region = USA | status = works | ver =wii64 1.2 | vc = Yes | notes =Rice tested its playable but it can lag abit and making music lag ashwell, it need wii overclock t o fix the framerops and run fullspeed everytime.. }}&lt;br /&gt;
{{ N64 | name = Cruisn World | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =  rice tested }}&lt;br /&gt;
{{ N64 | name = Custom Robo V2 | region = JAP | status = Issues | ver = | vc = Yes | notes = The gameplay is fine, yet there are very many graphical issues such as black or glossed textures.  }}&lt;br /&gt;
{{ N64 | name = CyberTiger | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested, some texture error on golfers face ingame but tahts about it. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Dance Dance Revolution - Disney Dancing Museum | region = JAP | status = Doesn&#039;t Work | | ver =Not64 20150205 | vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Dark Rift | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = rice and glide hangs after first lgo, unsuported microcode? }}&lt;br /&gt;
{{ N64 | name = DeadlyArts | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Densha de Go! 64 | region = JAP | status = Doesn&#039;t Work | | ver =Not64| vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Derby Stallion 64  | region = JAP | status = Works | | ver =Not64 | vc = no | notes = Minor graphic glitches when passing trough the menus and some track textures here and there. }}&lt;br /&gt;
{{ N64 | name = Destruction Derby 64 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested runs fine some framedrops here and there needs vwii overclock for always full speed but workss well as is. }}&lt;br /&gt;
{{ N64 | name = Dezaemon 3D  | region = JAP | status = Issues | | ver =Not64  | vc = no | notes = Plays perfectly but some textures are messed up including your own ship and manny enemys. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice is a mess full of stretched tvertices, on glide it works aparently perfectly on normal adventure mode,on adventure two(mirrored tracks) is unplayable due to a huge graphical glitch and inverted controls. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = Rice is a mess full of stretched tvertices, on glide it works aparently perfectly on normal adventure mode,on adventure two(mirrored tracks) is unplayable due to a huge graphical glitch and inverted controls. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =Not64 20210817  | vc = no | notes = Works perfectly fine. Adventure two now playable without graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =Not64 20210817  | vc = no | notes = Works perfectly fine. Adventure two now playable without graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Donald Duck - Goin&#039; Quackers | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice seems to work perfectly but, if you talk to louie or professor you get stuck in an infinite conversation, the game itself plays perfectly besides this issue on intrepreter you can finish the conversations. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Tarzan | region = USA | status = Doesn&#039;t Work| ver =wii64 1.2 | vc = no | notes = black screen on bootboth plugins and both cores. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = Work perfectly fine with the exception of the map, its blank. Also can be hard to see in unlit areas}}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = WORKS ON GLIDE: tiny graphical glitch at the start of the missions move foward afew steps and then the game is perfect, need to assign c stick-left and right to other buttons besides an analog stick because you need to press both buttons at the same time to save and load(recomend x,y) on rice the 2d textures dont go away, if you put the map up it will never go away same for moving up and down on the menu the skulls dont go away wich does not happen on normal rice on mupen 64 0.5.1.  }}&lt;br /&gt;
{{ N64 | name = Doraemon - Mittsu no Seireiseki | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches but ingame text boxes cant be seen, game plays perfectly otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 2 - Hikari no Shinden | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches you cant see the pause menu among other text, game plays perfect otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 3 - Nobi Dai no Machi SOS! | region = JAP | status = Doesn&#039;t work | | ver = Not64| vc = no | notes = hangs after first logo screen. }}&lt;br /&gt;
{{ N64 | name = Doubutsu no Mori (Animal Forest) | region = JAP | status = works | | ver =Not64  | vc = no | notes =  Semms to work perfectly. }}&lt;br /&gt;
{{ N64 | name = Dr. Mario 64 | region = USA | status = Issues | ver =Not64 20200609 | vc = no | notes = Some gfx glitches. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = EUR | status = works | ver =wii64 1.2| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = USA | status = works | ver =wii64 1.2| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Duck Dodgers Starring Daffy Duck | region = USA | status = Works | region = USA | ver =wii64 1.2| vc = no | notes = works perfectly on rice, might need vwii overclock to reduce framedrops. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem 64 | region = USA | status = Issues | ver =wii64 1.2| vc = no | notes =  on glide menu is unusable and bad render and texture errors, objects apear over other textures and duke weapon and life gauge is totaly white.on rice everything is textured correctly but the screen flashes white every or so seconds once you move also the same 2d objects items and enemys apear infront of 3d ones. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem Zero Hour | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = Lags abit on rice or glide needs cpu divider ported from not 64 set to 1 and vwii overclock for full speed and less frame drops. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates. }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = EUR | status = Works |  ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates.  }}&lt;br /&gt;
{{ N64 | name = ECW Hardcore Revolution | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = seems to play perfect on rice }}&lt;br /&gt;
{{ N64 | name = Eikou no Saint Andrews | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Major graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Letter Adventure | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = minor gfx glitches }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Number Journey | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = minor gfx issues. }}&lt;br /&gt;
{{ N64 | name = Excitebike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Seems to run fine on rice. }}&lt;br /&gt;
{{ N64 | name = Extreme-G | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = works fine on rice }}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = USA | status = Works | ver = Not64 20200524 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = EUR | status = works | ver = Not64 20200524 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = F-1 Pole Position 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix II | region = EUR | status = Works | ver =wii64 1.2 | vc = no| notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = EUR | status = Works | ver = wii64 1.2 | vc = yes | notes = rice tested.Near perfect some graphic problems like the cars not being rendered perfectly.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectly fine.}}&lt;br /&gt;
{{ N64 | name = F1 Racing Championship | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Famista 64 | region = JAP | status = issues | ver = Not64 20150205 | vc = no | notes = game runs perfectly expect when your batting or throwing the ball, all you see is the players and the ball all rest is black.}}&lt;br /&gt;
{{ N64 | name = FIFA - Road to World Cup 98 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = needs vwii overclock for full speed or else its abit laggy.}}&lt;br /&gt;
{{ N64 | name = FIFA 99 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = FIFA Soccer 64 | region = USA | status = works | ver =Not64 | vc = no  | notes = rice tested, needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny 2 | region = USA | status = Works| ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = EUR | status = works| ver =wii64 1.2 | vc = no | notes =rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fire Electric Pen | region = JAP | status = issues | ver = Not64 | vc = no | notes = game itself seems to work OK, but you can&#039;t see anything else.}}&lt;br /&gt;
{{ N64 | name = Flying Dragon | region = USA | status = works| ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Forsaken 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested pretty much perfect.}}&lt;br /&gt;
{{ N64 | name = Fox Sports College Hoops &#039;99 | region = USA | status = works | ver =wii64 1.2 | vc =no  | notes = rice tested,Seems to work ok with minor graphical glitches.}}&lt;br /&gt;
{{ N64 | name = Fushigi no Dungeon - Fuurai no Shiren 2 | region = JAP | status = works | ver = Not64 20150205 | vc = no | notes = Needs FB textures ON, minor graphical glicthes when switching maps.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = GameShark Pro V2.0 | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.3 | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = Ganbare Goemon - Mononoke Sugoroku | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen with bad sound looping after pressing start, can&#039;t exit the loader.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = EUR | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = USA | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Getter Love!! Cho Renai Party Game | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Game seems to work fine but you can&#039;t see any menu options.}}&lt;br /&gt;
{{ N64 | name = Gex 64 Enter the Gecko | region = USA | status = Works | ver =Not64 20150205 | vc = no | notes = Does not start in Dynarec, use intrepretor and after the game starts switch to dynarec and it works perfectly. Doesn&#039;t save state or quick save; to enable quick save you must edit the game with HexEditor and remove the &amp;quot;colon&amp;quot; symbol (:) and replace it with a space.}}&lt;br /&gt;
{{ N64 | name = Gex 3 Deep cover Gecko | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ N64 | name = Goemon&#039;s Great Adventure | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Only runs in interpreter mode, in Dynarec mode it freezes on level select.}}&lt;br /&gt;
{{ N64 | name = Golden Nugget 64 | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Completed the game on easy mode. Some graphical glitches.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye X | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Too many bots can cause some slowdown. Turn on FB Textures to avoid flashing white screen while playing split screen but this tends to lock up the game. }}&lt;br /&gt;
{{ N64 | name = GT 64 - Championship Edition | region = USA | status = Issues | ver =not64 20200518 | vc = no | notes = Needs FB textures ON  , the menu is invisible so you don.t know what you&#039;re choosing, in-game it seems to work fine.ON wii64 1.2 rice menu works fine but ingame all you see is the background. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Hamster Monogatari 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Major graphical glicthes and slowdown impossible to  understand anything.}}&lt;br /&gt;
{{ N64 | name = Hanafuda 64 - Tenshi no Yakusoku | region = JAP | status = Works | ver =Not64 20150205 | vc = no | notes = seems to play perfectly.}}&lt;br /&gt;
{{ N64 | name = Harvest Moon 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Heiwa Pachinko World 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Menu is invisible and screen keeps going full black screen and then rendered and since you can see the menus its impossible to play.}}&lt;br /&gt;
{{ N64 | name = Hercules The Legendary Journeys | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = works on glide or rice, needs vwii overclock for a more smooth framerate.}}&lt;br /&gt;
{{ N64 | name = Hexen | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = it works on rice, just keep pressing A and start when loading levels since it takes about 20+ seconds of blackscreen, there is a black square around your weapon texture and the map cant be seen besides that seems ok.}}&lt;br /&gt;
{{ N64 | name = Hey You, Pikachu! | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2 | vc = no | notes = Unsupported N64 Microphone. Unplayable}}&lt;br /&gt;
{{ N64 | name = Hot Wheels Turbo Racing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = nees vwii overclock for a smoother framerate.}} &lt;br /&gt;
{{ N64 | name = Hybrid Heaven  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works.}} &lt;br /&gt;
{{ N64 | name = Hydro Thunder | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = the nromal common U! version of this game is a bad dump on most websites. still both the correct dump and pal dump blackscreen and freeze on boot. }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ide Yosuke no Mahjong Juku | region = JAP  | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = black screen garbled sound and if you press start it will freeze.}}&lt;br /&gt;
{{ N64 | name = Iggy&#039;s Reckin&#039; Balls | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Game  freezes after &#039;Iguana&#039; logo appears}}&lt;br /&gt;
{{ N64 | name = In-Fisherman Bass Hunter 64 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Rice blackscreens ingame after flashing colors, on Glide if you turn on fb textures it works perfectly..}}&lt;br /&gt;
{{ N64 | name = Indiana Jones and the Infernal Machine | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes =lots of random numbers on screen missing microcode for this game..}}&lt;br /&gt;
{{ N64 | name = Indy Racing 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer &#039;98 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.might Need FB textures ON ingame to stope the ocasional flash.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 64 | region = USA  | status = Issues | ver =wii64 1.2 | vc = no | notes = on rice there is alot of texture erros on menu and ingame on the players themselves but works out ok once its ingame, on glide you need fb textures to see menu without flashing, but once you are ingame the grass is blackish and it will lash alot unless you turn fb textures off and it will still flash sometimes..}}&lt;br /&gt;
{{ N64 | name = International Track &amp;amp; Field 2000 | region = USA  | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Jeopardy! | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = glide works perfect rice has textures issues.. }}&lt;br /&gt;
{{ N64 | name = Jeremy McGrath Supercross 2000 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Jet Force Gemini | region = USA | status = Issues | | ver =wii64 1.2 | vc = no | notes = it works perfectly ingame on rice but keeps strettching  graphics but start menu and shaodows appear okay besides the constant stretch,the cutscenes are all messed up tough with vertice streetching left and right, on glide it flash alot  if you turn on fb textures it stops flashing but once you hit start you will never see the ingame levels again even if you turn fb textures off.}}&lt;br /&gt;
{{ N64 | name = John Romero&#039;s Daikatana | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ken Griffey Jr.&#039;s Slugfest  | region = USA | status = works | ver =Not 64 | vc = no | notes = need to use vwii overclock and then on the cpu clock divider choose the 3, this game needs less ticks  to run better.with overclock and cpu devider you get ingame between 0.9 and 1x speed its playable imo.}}&lt;br /&gt;
{{ N64 | name = Killer Instinct Gold V1.2 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = on rice it will crash mid fight after afew moves and some texture errors, glide has the same texture erros on menus and CCS and sky but works preety fine besides that&lt;br /&gt;
}}&lt;br /&gt;
{{ N64 | name =King Hill 64: Extreme Snowboarding | region = JAP | status = Issues | ver =Not64 | vc = no | notes = Japanese version of &#039;Twisted Edge&#039;. Darkened select menus and homescreen. No sound. Otherwise plays perfectly.}}&lt;br /&gt;
{{ N64 | name = Kirby 64: The Crystal Shards  | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes = rice or glide Game works perfectly except that the HUD in-game does not update so you won&#039;t be able to see how much HP you have or your power icon since the display on the HUD only updates once you transition each level part. Besides that, works perfectly.}}&lt;br /&gt;
{{ N64 | name = Knife Edge: Nose Gunner | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Game plays too fast with every speed option; The speed limitator doesn&#039;t work. Minor errors on the menu text. Besides that the game runs perfectly but due to the speed its unplayable.}}&lt;br /&gt;
{{ N64 | name = Knockout Kings 2000 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Kobe Bryant&#039;s NBA Courtside  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works better on glide you can see character names ingame.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Ocarina of Time - Zelda no Densetsu - Toki no Ocarina | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Completed the game. Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up.}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = USA | status = Works | ver = | vc = yes | notes = It is slow, but other than that it works perfect }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = EUR | status = Works | ver = | vc = yes | notes = Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time: Master Quest  | region = USA | status = Works | ver = | vc = no | notes = Works but graphic gets glitched sometimes and sound can get garbled at times. |version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, Legend of Peach | region = USA | status = works | ver = Not64 20171009 | vc = no | notes = Plays great on not64 with minor slowdowns in certain areas of bob omb battlefield, sun texture is also slightly broken, no other issues. Rice has some gfx issues in the pause menus as well as occasional moments of exploding verticies}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Majora´s Mask - Zelda no Densetsu - Mujura no Kamen | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = Completed the game. Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = EUR | status = Issues | ver = | vc = yes | notes = Works fine with some graphical inconvenience.Sometimes depending which setting you use,the speed of everything is increased by like 10x. Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time. &#039;&#039;&#039;Be sure to use the save/loading feature from the emulator! The game freezes a lot with the latest versions!&#039;&#039;&#039; }} &lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = USA | status = Issues | ver = | vc = yes | notes = Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask Preview Demo | region = USA | status = Works | region = USA | ver = | vc = no | notes = Runs perfectly. Sky texture is missing, location name display is in one shade of purple, Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = EUR | status = issues | ver = | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lode Runner 3D | region = USA | status = works | ver = wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = EUR | status = Works| | ver = wii64 1.2| vc = no | notes = missing text on menu perfect ingame rice tested.}}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = USA | status = works | | ver = Wii64 1.2 | vc = no | notes = cant see the menus but its perfect iname rice tested.}}&lt;br /&gt;
{{ N64 | name = Madden Football 64 | region = USA | status = Doesn&#039;t work | | ver = wii64 1.2| vc = no | notes =rice tested blackscreens after logos.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 99 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2000 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2001 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2002 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = EUR | status = Doesn&#039;t Work | | ver = wii64 1.1| vc = no | notes = &#039;&#039;&#039;uCode support is missing.&#039;&#039;&#039; The Game won`t boot. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Major League Baseball Ft. Ken Griffey Jr. | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested seems tow work fine needs vwii overclock for decent speed.}}&lt;br /&gt;
{{ N64 | name = MAME 64 beta 3 | region = USA | status = works | | ver = not64| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Mario Golf  | region = USA | status = Issues | ver = Not64 | vc = yes | notes = Menu and HUD are great. Missing images of tracks on course select screen. Graphical glitches of course on intro before playing. Audio and gameplay slowdowns. Play with FB Textures on.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works excellent. Unlocked the mirror mode.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = USA | status = Works | ver = Not64 20150205 | vc = yes | notes = Works excellent. Sometimes Versus races will run extremely fast}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.Face Lift Mini-Game not playable unless you turn off FB textures, but you&#039;ll have to deal with the screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = works as expected. Minor screen flashes when in game (very minor than in Wii64 1.2), but it&#039;s playable. FB textures recommended in order to stop screen flashes, but not required. &#039;&#039;&#039;The CPU clock divider MUST be set in x1, otherwise the screen flashes will get worsen.&#039;&#039;&#039; Face Lift mini-game not playable unless you turn off FB textures, but you&#039;ll have to deal with these minor screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 2  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = EUR | status = works | ver = Wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Story  | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Mario Tennis  | region = USA | status = issues | ver = wii64 1.2| vc = yes | notes = on rice everything seems fine but it stil freezes after serve but music keeps sounding on dynarec it works fine on intrepreter.}}&lt;br /&gt;
{{ N64 | name = Megaman 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = runs almost perfectly, you can&#039;t see the 1,2,3 start but besides that seems perfect on glide. FB textures highly recommended but not required.}}&lt;br /&gt;
{{ N64 | name = Micro Machines 64  Turbo | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = works fine}}&lt;br /&gt;
{{ N64 | name = Midway&#039;s Greatest Arcade Hits Vol. 1 | region = USA | status = issues | ver = wii64 1.2 | vc = no | notes = on rice besides some gfx issues some games are playable like joust and defender but other games like tapper and spy hunter play at 1.5 fps.}}&lt;br /&gt;
{{ N64 | name = Mike Piazza&#039;s Strike Zone| region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works fine}}&lt;br /&gt;
{{ N64 | name = Milo&#039;s Astro Lanes  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Mischief Makers  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice has a border of flashing white around game screen but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Mission Impossible  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed, sometimes it drops afew frames.}}&lt;br /&gt;
{{ N64 | name = Monaco Grand Prix - Racing Simulation 2  | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = one of the view modes glitches the rest seem to work fine rice tested..}}&lt;br /&gt;
{{ N64 | name = Monopoly  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Monster Truck Madness 64 | region = USA | status = issues | ver = not64 | vc = no | notes = Cant see any text on menus or car selection, ingame seems fine except you can see the timer or your overal  position, but it plays fine..}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat 4  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice ested. HUD disappears at the start of each round}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Mythologies: Sub-Zero  | region = USA | status = Works | ver = Wii64 1.2 | vc = no | notes = rice tested seems fine except you cant see how much health you got on your  health bar.}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Trilogy  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested Works perfectly.}}&lt;br /&gt;
{{ N64 | name = MRC: Multi Racing Championship  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Ms. Pac-Man: Maze Madness  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = RICE dynarec smooth gameplay but crashes constantly when entering on buildings or open world areas, on Glide has lots of missing textures and also crashes like on Rice.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = JAP | status = Issues | ver = | vc = no | notes = Runs in pure interpreter mode.  After Intro cutscene there is a long load time, and entering and exiting doors take awhile.  There was slowdown that cut the game&#039;s speed in half, as well as there being quit a few messed up textures, and on top of all that the Goemon model doesn&#039;t load, only his shadow}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = EUR | status = Issues | ver = | vc = no | notes = Game only runs on pure interpreter mode. Runs slower than it should (0.6x - 0.8x) although if you deactivate audio, it will sometimes run between 1.0x - 1.2x.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black screen after character select screen}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2 | region = JAP | status = Issues | ver = | vc = no | notes = Many graphics on start screen appear awkwardly; game only runs under pure intrpt mode it appears}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Nagano Winter Olympics &#039;98 | region = USA | status = works | ver = wii64 1.2| vc = no | notes =rice tested.}}&lt;br /&gt;
{{ N64 | name = Namco Museum 64 | region = USA | status = Issues | ver = wii64 1.2| vc = no | notes =on glide everything works except galaga wich crashes as soon as you shoot but all other games work fine.}}&lt;br /&gt;
{{ N64 | name = NASCAR 2000 | region = USA | status = works | | region = USA | ver = wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NASCAR 99 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NBA Courtside 2 - Featuring Kobe Bryant | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Hangtime | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = only works on rice.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;98 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 2000 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 99 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA live 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA live 99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA Showtime - NBA on NBC | region = USA | status = doesn&#039;t work | ver = wii64 1.2| vc = no | notes = crahs emulator on boot.}}&lt;br /&gt;
{{ N64 | name = Neon Genesis Evangelion  | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Missing some text,  graphics and HUD during gameplay but playable. It works best with FB Textures On.}}&lt;br /&gt;
{{ N64 | name = New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =works fine.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2000 | region = USA | status =  Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2001 | region = USA | status = Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz Special Edition | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =seems fine.}}&lt;br /&gt;
{{ N64 | name = NHL 99 | region = USA | status = Works | ver = Not64 | vc = no | notes = Slight sound glitches and flashing pause menu. Character names messed up. Use: Dynarec; 2xSal Tex ON; FB Textures OFF; Audio Speed Limit VI, Audio Scale Pitch NO.}}&lt;br /&gt;
{{ N64 | name = NHL Blades of Steel &#039;99| region = USA | status = Works | ver = Not64 | vc = no | notes =Works fine on Dynarec, with minor graphics issues like black ice patches at faceoffs, but ice is normal during icetime.}}&lt;br /&gt;
{{ N64 | name = Nightmare Creatures | region = USA | status =  Works | ver = wii64 1.2| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.}}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = EUR | status = Works | ver = wii64 1.2| vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = O.D.T. (Prototype) | region = USA | status = Works | ver = | vc = no | notes = Minor slowdown, and very minor graphic glitches. Appears fully playable!}}&lt;br /&gt;
{{ N64 | name = Off Road Challenge | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes =rice version seems to run the fastest, glide version/not64 need vwii overclock to run smoothly at full speed.}}&lt;br /&gt;
{{ N64 | name = Ogre Battle 64 | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes =rice version for correct textures.}}&lt;br /&gt;
{{ N64 | name = Olympic Hockey Nagano &#039;98 | region = USA | status = Works | ver = Not64 20200514 | vc = yes | notes =runs fine}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = EUR | status = Issues  | ver =Not64 20200514| vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = EUR | status = Issues | ver =Not64 20200514 | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = EUR | status = Doesn&#039;t Work | ver =wii64 rice | vc = yes | notes = &#039;&#039;&#039;Major Flickering.&#039;&#039;&#039; Good Audio. USA version runs and has minor flicker. Use Wii64 beta 1.1 &amp;quot;Honey&amp;quot; version boots and fails immediately after entering castle in the intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = USA | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Penny Racers | region = USA | status = Works | | ver =Not64 20200514| vc = no | notes =seems ok.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = JAP | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Completed every mission on highest difficulty.needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Combat simulator works well. needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Pilotwings 64  | region = USA | status = works | | ver = wii64 1.2  | vc = no | notes =Rice seems to work fine, might need vwii overclock for performance boost.}}&lt;br /&gt;
{{ N64 | name = Pocket Monsters Stadium | region = jap | status = Doesn&#039;t Work | | region = JAP |ver = | vc = no | notes = I get an Code Dump Error after booting. Unplayable}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = EUR | status = works |  ver = wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = USA | status = Works |  ver = Wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = not64 20200514| vc = yes | notes = Playable. Camera will NOT move during intro. ingame and pictures are not visible makes it difficult to see. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = wii64 rice| vc = yes | notes = Runs. Camera will NOT move during intro. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Doesn&#039;t Work | region = EUR | ver = not64 20200514| vc = yes | notes = No camera shown to be moment on both screens. Graphic glitches but that it so immediately makes the 98% unplayable. Same problematic issue as USA.}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium | region = EUR | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium 2 | region = USA | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Polaris Snocross  | region = USA | status = works | | region = USA | ver = Wii64 1.2 | vc = no | notes =needs rice version, very minor gfx issues  very playable.}}&lt;br /&gt;
{{ N64 | name = Power League 64  | region = JAP | status = Doesn&#039;t Work | |ver = Not64 | vc = no | notes = Can&#039;t see players or stadium. Background (Black sky with stars) covers screen.}}&lt;br /&gt;
{{ N64 | name = Powerpuff Girls: Chemical X Traction | region = USA | status = issues | | ver =Not64| vc = no | notes = some parts of the Bodies are trasparent but still  playable. Full Speed. Good Audio. Working. Used with both builds}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = USA | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = EUR | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Premier Manager 64 | region = usa | status = works | ver = Not64 20200514 | vc = no | notes = seems fine.}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo 4: Puyo Puyo Party | region = USA | status = Doesn&#039;t Work |  ver = | vc = no | notes =Does not load}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo Sun 64 | region = JAP | status = Works | ver = | vc = no | notes = Works Perfectly}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Quake 64  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes =Some Flickering. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Quake II  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes = can see onjects and enemies trough walls and floors, needs fb textures to be on.}}&lt;br /&gt;
{{ N64 | name = Quest 64  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes =seems to work fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Rakuga Kids | region = EUR  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Slow load times, other than that it&#039;s flawless!}}&lt;br /&gt;
{{ N64 | name = Ralley Challenge 2000  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Just a bit slow on the loading time}}&lt;br /&gt;
{{ N64 | name = Rampage 2: Universal Tour  | region = USA | status = Works | ver = Not64 20200524| vc = no | notes = seems ok.}}&lt;br /&gt;
{{ N64 | name = Rampage World Tour  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Very minimal graphical issues}}&lt;br /&gt;
{{ N64 | name = Rat attack | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = crash&#039;s on boot on both dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | region = EUR | ver = wii64 1.2| vc = no | notes = on glide/not64 you cant see dialog, on Rice version you can see the dialog, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Razor Freestyle Scooter  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = FB textures ON seems to Work fine. }}&lt;br /&gt;
{{ N64 | name = Re-Volt | region = USA | status = works | ver = not64 20200514 | vc = no | notes = seems to run well, might need vwii overclock to always maintain fullspeed.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes =rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing Round 2  | region = USA | status = works | ver = wii64 1.2| vc = no | notes =  rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Resident Evil 2 | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = Glitched up Game. You can hear the Audio sample plays. Unplayable. This is a regress. Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Ridge Racer 64  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Small Graphics Issues like front car bumper on cutscenes.on wii641.2 rice textures are all correct but every like 30 seconds for split second you see  afew loose vertices, almost unoticable, pick what you think its best.}}&lt;br /&gt;
{{ N64 | name = Road Rash 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Roadsters Trophy  | region = USA | status = Works | ver = wii641.2 | vc = no | notes = rice version,cars in menus are shaded way too dark but seems to work fine ingame.}}&lt;br /&gt;
{{ N64 | name = Rocket: Robot on Wheels  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Almost Perfect, small slowdown when in large environments needs vwii overclock for always full speed.}}&lt;br /&gt;
{{ N64 | name = Rockman EXE Dash 64: Hagane no Boukenshin | region = JAP | status = works || ver = wii64 rice | vc = no | notes = runs find }}&lt;br /&gt;
{{ N64 | name = Rugrats Scavanger Hunt  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rugrats in Paris: The Movie  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rush 2: Extreme Racing USA | region = USA | status = Works | ver = not64 20200514| vc = no | notes = sky sometimes overlaps the track, if glitch issues in game, just change camera angle}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = S.C.A.R.S.: Super Computer Animal Racing Simulator | region = USA | status = Issues | ver = Not64 20200514 | vc = no | notes =   Some color issues (tinted red in some parts of the tracks. Runs perfectly without glitches or lags. Sound is also perfect. runs best on wii641.2 rice but still color issue.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: 2049  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Runs great.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus..}}&lt;br /&gt;
{{ N64 | name = Scooby Doo: Classic Creep Capers  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Working perfectly.}}&lt;br /&gt;
{{ N64 | name = Shadowgate 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice pluggin only., minor gfx issues very playable.}}&lt;br /&gt;
{{ N64 | name = Shadow Man | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Slow loading when transitioning to other areas. Minor graphical glitches, sometimes life meter displays incorrectly, or the HUD will disappear. (I think this happens when you have more than 5 units of life and there&#039;s a lot of things on the screen) Has a rare tendency to randomly lock up every once in a while. This occurs most notably in the second visit to the Engine Block in the Asylum. Restart the game until it stops and you should be fine, only works correctly on wii64 on not64 once you free a soul the game crashes.}}&lt;br /&gt;
{{ N64 | name = Sim City 2000| region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Sin and Punishment  | region = USA | status = Issues | | ver = | vc = yes | notes = Minor glitches but mostly works}}&lt;br /&gt;
{{ N64 | name = Smash Remix 0.9.7  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = use rice pluggin, runs full speed and all custom stages load correctly however several of the vanilla stages such as dreamland and mushroom kingdom have gfx glitches like warped trees/pipes and broken pond textures. Not64 loads all vanilla stages correctly however several custom stages are missing textures, and the framerate is slightly choppy}}&lt;br /&gt;
{{ N64 | name = SNES 9x Alpha | region = | status = | | ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Snowboard Kids  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to work perfectly}}&lt;br /&gt;
{{ N64 | name = Snowboard Kids 2  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Works perfectly}}&lt;br /&gt;
{{ N64 | name = South Park | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = Game has some  small graphical issues: See-through walls when near a building or object; Random colour or skin will block first-person view if you stop moving sometimes; Occasional 1-sec lags. Still, very playable game.}}&lt;br /&gt;
{{ N64 | name = South Park Rally  | region = USA | status = works | | ver = not64 20200518 | vc = no | notes = runs fine but has some minor texture issues on the track ground.}}&lt;br /&gt;
{{ N64 | name = South Park: Chef&#039;s Luv Shack | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes =  Game starts and runs at normal speed. Only issue is it&#039;s missing some objects and sprites while in-game. Playable, but , not enjoyable unless you like only to awnser the questions. }}&lt;br /&gt;
{{ N64 | name = Spider-Man | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice only, seems to run well.}}&lt;br /&gt;
{{ N64 | name = Space Invaders | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Space Station Silicon Valley  | region = USA | status = Doesn&#039;t Work | | ver = Not64 20210829 | vc = no | notes = Not drawing head and limb polygons. Stack dump screen upon moving into the first sheep.}}&lt;br /&gt;
{{ N64 | name = StarCraft 64  | region = USA | status = Doesn&#039;t Work | ver =not64 20200609 | vc = no | notes =  Major Graphics Issues, unplayable ingame.}}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Unlocked expert mode. Game runs fine. }}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectyl fine. }}&lt;br /&gt;
{{ N64 | name = Star Soldier: Vanishing Earth  | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Starshot-Space Circus Feber | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Stunt Racer 64  | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = dsi error on boot dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Super Bowling 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = only shows correct graphics on Rice.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Racer  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = Playable, has small graphical glitches, toggling into first person or go to the farthest zoom out to minimize up close missing textures,the amount it disapears on the other 2 viewmodes depends on the character vhecile, some work on all  visual modes others have some parts of their ships missing in and out, othgerwise seems perfect, speaiclay with first person or farthest zoom for all racers.cant see racers on the menus also.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Battle For Naboo  | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron (V1.1)| region = EUR | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Shadows Of The Empire | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = RICE tested :main menu and some camera angles wich in vehicle and walking mode make the screen flash contantly but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Supercross 2000  | region = USA | status = Issues | region = USA | ver = Not64 20200514 | vc = no | notes = full of gfx glicthes, wii64 1.2 rice has less gfx glitches still messy but can be playable on rice.}}&lt;br /&gt;
{{ N64 | name = Superman 64  | region = USA | status = works | region = USA | ver = Not64 20200514 | vc = no | notes = Runs at normal speed in dynarec mode. Sky is fucsia/pink. Other than that, game very playable. On Rice sky has no refresh rate, causing duplicating images to cover the whole skybox, making it very difficult to play}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = JAP | status = Works | ver = Not64 20200514 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 - Shindou Editon | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = Works | region = USA | ver = not64 20200514| vc = yes | notes = &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Chaos Edition 1.3 | region = USA | status = Works | region = USA | ver = Not64 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 Multiplayer 1.3 | region = USA | status = Works | region = USA | ver = | vc = no | notes = May crash sometimes due to programming glitches, but works fine otherwise.| ver =Not642015}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = issues | | region = EUR | ver = wii64 1.2| vc = yes | notes = Used rice version. Glitched up text symbols. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Beta Restoration Project | region = USA | status = issues | region = USA | ver = not64 | vc = no | notes = Only the front exterior of Peach&#039;s Castle, and Thwomp&#039;s Fortress Load. Use Rice for correct HUD textures.}}&lt;br /&gt;
{{ N64 | name = Super Mario Star Road | region = USA | ver =Not64 20150205 | status = Works | vc = no | notes = Game mostly works, rarely drops below 0.7x. Huge audio garble between stage loading, audio is lower and delayed a little bit, happens in and out of levels/courses. Disabling scale pitch will fix lowered audio, some minor camera issues.}}&lt;br /&gt;
{{ N64 | name = Super Smash Bros - Nintendo All-Star! Dairantou Smash Brothers  | region = JAP | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock divider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin. }}&lt;br /&gt;
{{ N64 | name = Super Smash Bros  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock devider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin.}}&lt;br /&gt;
{{ N64 | name = Super Ultra Kaizo Memeio Road 128 Stars Extreme Edition Revenge Deluxe | region = USA | ver = | status = Issues | vc = no | notes = Game works well. Emulator crashes when trying to entering to Bomb-omb Battlefield and there no way to evade that problem. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Taz Express | region = EUR | status = Doesn&#039;t Work | ver = not64 20200514| vc = no | notes = black screen on intrepreter or dynarec.}}&lt;br /&gt;
{{ N64 | name = Tetrisphere  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = slight sound hiccups when loading.}}&lt;br /&gt;
{{ N64 | name = Tigger&#039;s Honey Hunt  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = missing pictures on select menus but seems to run perfect besides that.}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice only, otherwise you cant see the falling pieces, the falling pieces have some wierd texture errors on them but otherwise it plays perfectly}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Doesn&#039;t Work | ver = not64| vc = no | notes = &#039;&#039;&#039;You couldn`t get past the falling blocks.&#039;&#039;&#039; This is a regression. &#039;&#039;&#039;The Game works on my PC.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Tom Clancy&#039;s Rainbow Six  | region = USA | status = works | | region = USA | ver =not64 20200514 | vc = no | notes =some minor gfx glitches on hud besides that seems to play okay.)}}&lt;br /&gt;
{{ N64 | name = Tom &amp;amp; Jerry: Fists of Furry  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = Tonic Trouble | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Works perfectly on Dynarec with or without FB textures ON. Only problem is graphics glitches on the title screen.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 2  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 3  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Top Gear Hyper Bike  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Overdrive  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally | region = EUR  | region = USA | status = Issues | ver = not64 20200514 | vc = no | notes = sloopy music,hud and menus are basicaly square textures and even car dust still playable if you dont mind the texture issues.on wii641.2 rice gfx is displayed correctly but it has no sound.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally 2  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice version seems to play fine.}}&lt;br /&gt;
{{ N64 | name = Toy Story 2  | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = Only displays gfx correctly on Rice,Some frequent slowdown still playable, needs vwii overclock and/or not64 cpu clock devider ported  and set to 1 to remove slowdows and get perfect graphics. }}&lt;br /&gt;
{{ N64 | name = Transformers: Beast Wars Transmetal | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Plays well.}}&lt;br /&gt;
{{ N64 | name = Turok Dinosaur Hunter  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = Minor graphical glitches(when you touch a wall you see trough it) fog seems to not be there letting you see the poppins more  but plays perfectly otherwise.}}&lt;br /&gt;
{{ N64 | name = Turok 2 Seeds of Evil  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = afew sounbd hiccups on cutscenes otherwise perfect.}}&lt;br /&gt;
{{ N64 | name = Turok 3 Shadow of oblivion  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = needs FB textures ON, cant create savestates and even if you creat them they crash upon loading, finaly runs perfectly.hidef mode makes the game unstable and crash,m just use standard  defenition.}}&lt;br /&gt;
{{ N64 | name = Turok Rage Wars  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes =  stage select being abit too faint but is a very minor graphical glitch works perfectly.}}&lt;br /&gt;
{{ N64 | name = Twisted Edge: Extreme Snowboarding  | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =  Darkened select menus and homescreen.the game has no sound. Otherwise plays perfectly. .}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name =  UltraMSX2 | region = | status = | region = |ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name =  Utchan Nanchan no Hono no Challenger: Denryuu Ira Ira Bou | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = EUR | status = Issues | ver = Not64 20200514 | vc = no | notes =  Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.}}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = USA | status = issues | ver = not64 20200514 | vc = no | notes =Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.}}&lt;br /&gt;
{{ N64 | name = Viewpoint 2064 (Prototype) | region = JAP | status = Works | | ver = Not64 20200609 | vc = no | notes = Some very minor graphical (GFX) glitches, but the game is playable.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = EUR | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = USA | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8: 2nd Offense | region = USA | status = issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Violence Killer: Turok New Generation | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes =Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Chess 64 | region = USA | status = Works | region = USA | ver = Not64 20200514| vc = no | notes = fbtextures set to on, the joystick is abit too sensitive otherwise plays fine.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = EUR | status = Works | | ver = Not64 20200514 | vc = no | notes =  FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 64 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 2 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = All 3D effects missing}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Waialae Country Club: True Golf Classics | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to run fine with some ocasional slowdown during some scenes.}}&lt;br /&gt;
{{ N64 | name = War Gods | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = fb textures set to On, seems to run fine}}&lt;br /&gt;
{{ N64 | name = Wave Race 64 | region = USA | status = Works | ver = Not64 20200514| vc = yes | notes = seems to work perfect.}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey &#039;98 | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.}}&lt;br /&gt;
{{ N64 | name = WCW Backstage Assault| region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = no | notes = Crashes on startup on both dynarec and intrepreter, we hear sounds of the intro and black screen and then crash.}}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = WCW Nitro | region = USA | status = issues | ver = Not64 20200514 | vc = no | notes = game runs to fast tried setting speed to vi and dl and even off makes no diference.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphic issues on menus  but runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphic issues on menus  but runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Wetrix | region = EUR | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Game menu is messed up. Narrator voice sounds slowish and robotic. Missing main objects during gameplay.}}&lt;br /&gt;
{{ N64 | name = Wheel of Fortune | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Perfect.}}&lt;br /&gt;
{{ N64 | name = Winback: Covert Operations | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes = Black selection menus and intro. Missing stats and pause menu during gameplay. Game speed and dynamics work excellent. There is a grey box floating around and sometimes covers whole screen.}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = Only Rice version works seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii641.2| vc = no | notes = Only Rice version works seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = World Driver Championship  | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Freeze at boot with dynarec or intrepreter.with rice wii641.2 you can see the logo before freeze.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Doesn&#039;t Work | ver = not64 | vc = no | notes =  Glitched up Game. Unplayable. This is a regress. Rice version works fine. The Game works well on my PC (Mupen64Plus).}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Works | ver = wii64 1.2 rice | vc = no | notes =  Only shows correct graphic on rice version may crash or glitch if you press buttons too often like B.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Doesn&#039;t Work | ver = not64 | vc = no | notes = Glitched up Game. Unplayable. This is a regress. Rice version works fine. The Game works well on my PC (Mupen64Plus).}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = Only shows correct graphic on rice version may crash or glitch if you press buttons too often like B.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = USA | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF No Mercy | region = USA | status = Works | ver = Not64 20200514| vc = no | notes =  Takes a little while to load.  seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = EUR | status = Works | ver = Not64 20200514 | vc = no | notes =  Takes a little while to load.Seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Takes a little while to load.Seems to work perfectly.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Xena Warrior Princess: The Talisman of Fate | region = USA | ver = Not64 20200514| status = Works| vc = no | notes = works perfectly, background music is abit choopy. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = EUR |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = JAP |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;/div&gt;</summary>
		<author><name>Exidous</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Not64_Compatibility_List&amp;diff=73003</id>
		<title>Not64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Not64_Compatibility_List&amp;diff=73003"/>
		<updated>2021-09-03T08:25:06Z</updated>

		<summary type="html">&lt;p&gt;Exidous: Created page with &amp;quot;{{Compact TOC}}  &amp;#039;&amp;#039;&amp;#039;Compatibility list for Not64. Vandalism will be undone and get you blocked from the Wiki.&amp;#039;&amp;#039;&amp;#039;  &amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;[https://github.com/Extrems/Not64 Not64 Homepage]&amp;#039;&amp;#039;&amp;#039;&amp;lt;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Not64. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/Extrems/Not64 Not64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/not64-update.333569/ Latest Thread on GBATemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest Not64 release. Please follow the same formatting as other entries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtual Console&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; if it is currently available as a Virtual Console title.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ N64 | name = game_name | region = USA/JAP/EUR | ver = Not64 YYYYMMDD | status = Works/Issues/Doesn&#039;t Work | vc = yes/no | notes = ... }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = 007: The World is not Enough |  region = USA | status = works | ver = not64 20210820 | vc = no | notes = very minor gfx issues works fine.}}&lt;br /&gt;
{{ N64 |name = 007: The World is not Enough | region = EUR | status = works | ver = not64 20210820 | vc = no | notes= minor issues seems to work fine.}}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = EUR | status = | ver = | vc = yes | notes = }}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = USA | status = works | ver = Not64 20210820 | vc = yes | notes = }}&lt;br /&gt;
{{ N64 | name = 40 Winks (Prototype)| region = EUR | status = | ver = | vc = no | notes = not64 dont show the cutscenes correctly and are way too dark ingame. }}&lt;br /&gt;
{{ N64 | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | status = | ver = | vc = no | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = A Bug&#039;s Life | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice has missing sky and afew other textures, seems to work perfectly on Glide build. }}&lt;br /&gt;
{{ N64 | name = Aerofighters Assault | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Some gfx works better on gl like the Sun effect on first mission other than that it seems to works just as well on rice or gl. }}&lt;br /&gt;
{{ N64 | name = AeroGauge | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice tested gl works just as well }}&lt;br /&gt;
{{ N64 | name = Aidyn Chronicles | region = USA | status = Works | ver =not64 20210820 | vc = no | notes =  seems perfect }}&lt;br /&gt;
{{ N64 | name = Air Boarder 64 | region = EUR | status = Works | ver =Wii64 1.2 | vc = no | notes = Rice  or gl }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = EUR | status =  works | ver =Wii64 1.2 rice | vc = no | notes = Rice only on gl it has stretching vertices. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = USA | status =  works | ver =wii64 1.2 | vc = no | notes = Rice only on gl it has stretching vertices.}}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.2  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;01 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Tennis &#039;99 | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Animal Forest | region = JAP |status =  Works | ver =Not64 20150205 | vc = no | notes = All testing seems to show near flawless gameplay. Minor issues include crashing if attempting to change the time. However, the entire game has not been tested. English dub works well.  }}&lt;br /&gt;
{{ N64 | name = Armorines: Project S.W.A.R.M. | region = USA | status = Works | ver =Not64 20210820 | vc = no | notes = seems to work correctly. }}&lt;br /&gt;
{{ N64 | name = Army Men Air Combat | region = USA | status = works | ver =wii64 1.2 | vc = no | notes =  rice tested or not64 20210820 seems to work just as well. }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes | region = EUR | status = Works | ver = wii64 1.2 | vc = no | notes = rice only to see the cutscenes, on gl the cutscenes are broken, somewhat needs overclock for smooth performance }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes 2 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes =  needs cpu clock divider for full speed to use alongside vwii overclock for   less framedrops.  }}&lt;br /&gt;
{{ N64 | name = Asteroids Hyper 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Normal game tested only, works with rice or gl The unlock of the original asteroids game does not display the ship nor the asteroids, normal game plays perfectly. }}&lt;br /&gt;
{{ N64 | name = Automobili Lamborghini | region = USA | status = Works | ver = Wii64 1.2 | vc = no | notes =  rice tested, gl works as well. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie - Banjo to Kazooie no Daibouken | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Unlocked every world. Minor graphical issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = USA | status = Works | ver = Not64 20210820 | vc = no | notes = Works perfectly fine needs fb textures for pause menu. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = On Rice the first cutscene after the door closes might take up to 30 seconds to continue, both rice and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu, main menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie: Jiggies of Time | region = USA | status = Works | ver = Not64 | vc = no | notes = Reached 100%, and beat the game, Slowdown can happen in more complex areas, although not unplayable. same gfx glitches as og Banjo Kazooie, and turn on FB textures for correct pause menu&#039;s. NOTE: Save States crash the game upon state load attempt. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = AUS | status = works | ver = wii64 1.2 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii.}}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = USA | status = works | ver = Not64 20210820 | vc = no | notes = Need fb textures or the map is white. the game will drop about 10 frames when rendering a lot of things. The screen will flash white once during cutscenes. }}&lt;br /&gt;
{{ N64 | name = (In-Fisherman) Bass Hunter 64 | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = Rice blackscreens ingame after flashing colors, on Gl if you turn on fb textures it works perfectly.}}&lt;br /&gt;
{{ N64 | name = Bassmasters 2000 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Rice or not64  the game runs abit slow and needs Cpu Clock divider set to 1 and vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Batman Beyond: Return of The Joker  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice rice runs better than gl. }}&lt;br /&gt;
{{ N64 | name = Batman Of The Future: Return of The Joker  | region = EUR | status = Works | ver = wii64 1.2 | vc = no | notes = rice runs better than gl. }}&lt;br /&gt;
{{ N64 | name = Battletanx | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it. }}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = EUR | status = Works | ver =wii64 1.2| vc = no | notes =  rice runs better overal than gl.}}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it.Pal version boots and plays perfectly tough. }}&lt;br /&gt;
{{ N64 | name = Battlezone: Rise of the Black Dogs | region = USA | status = works | ver =wii64 1.2| vc = no | notes = Gl blocks the map with the background so you cant see the map, rice shows the map correctly but the cockpit view keeps disapearing under the map itself , doesnt affect gameplay tough. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = EUR | status = Works | ver = wii64 1.2| vc = no | notes = rice runs better since it has fixed trees and sky while gl doesnt, both are playable tough. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = USA | status = Works | ver = wii64 1.2| vc = no | notes =  rice runs better since it has fixed trees and sky while gl doesnt, both are playable tough. }}&lt;br /&gt;
{{ N64 | name = Big Mountain 2000 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Bio F.R.E.A.K.S. | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice runs better you can see the loading screens and such on gl you only see the loading screen light, both do work tough. }}&lt;br /&gt;
{{ N64 | name = Blast Corps | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested seems to play well }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = EUR | status = Works | ver = Not6420210820 | vc = no | notes = Runs well with very minor graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested seems to work well. }}&lt;br /&gt;
{{ N64 | name = Body Harvest | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = when crossing bridges or climbing mountains there is some hit detection error and you get  stuck so its unplayable. }}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = EUR | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = DANGER!!; You get an internal Black screen during the intro, it will go away after clicking A or START. Now it will begin at world select screen. Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC (Mupen64Plus Only).}}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = USA | status = Doesn&#039;t Work | ver = Wii64 1.1 | vc = no | notes = DANGER!; The game freezes and shows a black screen after the Green Garden&#039;s Stage 4. Black screen after pressing start in intro to see menu! Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC.}}&lt;br /&gt;
{{ N64 | name = Bomberman 64: The Second Attack! | region = USA | status = issues | ver = wii64 1.2  | vc = no | notes = menu cant be seenpress A and wait until you are ingame, ingame everything seems ok except you cant read dialogue tough. }}&lt;br /&gt;
{{ N64 | name = Bomberman Hero | region = USA | status = Works | ver = wii64 1.2  | vc = Yes | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Bottom of the 9th | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = When entering matches it might be some slowdown when the league flag shows up but ingame its all good  rice or gl seems the same. }}&lt;br /&gt;
{{ N64 | name = Brunswick Circuit Pro Bowling | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = rice works perfectly, gl has alot of graphical issues. }}&lt;br /&gt;
{{ N64 | name = Buck Bumble | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = rice or gl. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 2: Arcade edition | region = USA | status = works | ver = wii64 1.2  | vc = Yes | notes = Rice only, on gl you cant see the cursor to shoot so you have no idea where you are aiming on gl.. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 3 DX | region = EUR | status = Works | ver = wii64 1.2  | vc = Yes | notes = rice tested, just press A and start until you skip the blackscreen logos intro. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 99&#039; | region = USA | status = Works | ver = wii64 1.2  | vc = Yes | notes =Rice or gl.  }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = California Speed | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice tested-Plays perfect with some tiny graphics glitches on 2d textures but nothing that affects anything. }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes =  fullspeed only on wiiu with not64, needs vwii overclock and Cpu divider set to 1 for full speed the  menu is abit  too dark.On wii64 1.2 rice is missing alot of textures and glide works fine altough slow, wii64 needs to port not64 cpu clock divider for full speed on wiiu. }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes =  fullspeed only on wiiu with not64, needs vwii overclock and Cpu divider set to 1 for full speed the  menu is abit  too dark.On wii64 1.2 rice is missing alot of textures and glide works fine altough slow, wii64 needs to port not64 cpu clock divider for full speed on wiiu. }}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Crashes with music play after intro movie. }}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Crashes with music play after intro movie. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = EUR | status = Doesn&#039;t Work  | ver =wii64 1.2| vc = no | notes = Code dump. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = USA | status = Doesn&#039;t Work  | ver =wii64 1.2| vc = no | notes = Code dump. }}&lt;br /&gt;
{{ N64 | name = Center Court Tennis| region = EUR | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested if it says to remove controller pak go to settings and chooose rumble pak in pak management and restart the rom. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist 2 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = Seems to play perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Charlie Blast&#039;s Territory | region = USA | status =  Works | ver =wii64 1.2| vc = no | notes =works on glide and rice but seems its abit better on glide. }}&lt;br /&gt;
{{ N64 | name = Chip-8 interpreter | region = USA | status = Doesn&#039;t Work | ver =not64 | vc = no | notes = Code dumps immediately on Interpreter. Black screens on Recompiler. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; This is a regress. The game works well on my PC. }}&lt;br /&gt;
{{ N64 | name = Chopper Attack | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Clay Fighter 63 1/3 | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = works on glide only, on rice its all black.. }}&lt;br /&gt;
{{ N64 | name = Clay Fighter Sculptor&#039;s Cut | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = works better on glide on rice its abit too dark. }}&lt;br /&gt;
{{ N64 | name = Command &amp;amp; Conquer 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested seems to work fine. Turn wiiu nand page to on for better consistency. }}&lt;br /&gt;
{{ N64 | name = Conker&#039;s Bad Fur Day | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Works well, FB textures highly recommened but not required. &#039;&#039;&#039;Audio Speed Limit MUST be set to DL to prevent hanging.&#039;&#039;&#039; Frames may drop a bit but still playable and will lock up on start, as well as certain cutscenes just wait for it to resume, should take 30 secs to a minute . }}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; Exotica | region = USA | status = issues| ver =wii64 1.2| vc = no  | notes = on glide the same texture gets repeated all over on rice its correctly textured but it keeps flashing random textures all over.}}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; USA | region = USA | status = works | ver =wii64 1.2 | vc = Yes | notes =Rice tested its playable but it can lag abit and making music lag ashwell, it need wii overclock t o fix the framerops and run fullspeed everytime.. }}&lt;br /&gt;
{{ N64 | name = Cruisn World | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =  rice tested }}&lt;br /&gt;
{{ N64 | name = Custom Robo V2 | region = JAP | status = Issues | ver = | vc = Yes | notes = The gameplay is fine, yet there are very many graphical issues such as black or glossed textures.  }}&lt;br /&gt;
{{ N64 | name = CyberTiger | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested, some texture error on golfers face ingame but tahts about it. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Dance Dance Revolution - Disney Dancing Museum | region = JAP | status = Doesn&#039;t Work | | ver =Not64 20150205 | vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Dark Rift | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = rice and glide hangs after first lgo, unsuported microcode? }}&lt;br /&gt;
{{ N64 | name = DeadlyArts | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Densha de Go! 64 | region = JAP | status = Doesn&#039;t Work | | ver =Not64| vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Derby Stallion 64  | region = JAP | status = Works | | ver =Not64 | vc = no | notes = Minor graphic glitches when passing trough the menus and some track textures here and there. }}&lt;br /&gt;
{{ N64 | name = Destruction Derby 64 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested runs fine some framedrops here and there needs vwii overclock for always full speed but workss well as is. }}&lt;br /&gt;
{{ N64 | name = Dezaemon 3D  | region = JAP | status = Issues | | ver =Not64  | vc = no | notes = Plays perfectly but some textures are messed up including your own ship and manny enemys. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice is a mess full of stretched tvertices, on glide it works aparently perfectly on normal adventure mode,on adventure two(mirrored tracks) is unplayable due to a huge graphical glitch and inverted controls. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = Rice is a mess full of stretched tvertices, on glide it works aparently perfectly on normal adventure mode,on adventure two(mirrored tracks) is unplayable due to a huge graphical glitch and inverted controls. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =Not64 20210817  | vc = no | notes = Works perfectly fine. Adventure two now playable without graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =Not64 20210817  | vc = no | notes = Works perfectly fine. Adventure two now playable without graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Donald Duck - Goin&#039; Quackers | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice seems to work perfectly but, if you talk to louie or professor you get stuck in an infinite conversation, the game itself plays perfectly besides this issue on intrepreter you can finish the conversations. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Tarzan | region = USA | status = Doesn&#039;t Work| ver =wii64 1.2 | vc = no | notes = black screen on bootboth plugins and both cores. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = Work perfectly fine with the exception of the map, its blank. Also can be hard to see in unlit areas}}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = WORKS ON GLIDE: tiny graphical glitch at the start of the missions move foward afew steps and then the game is perfect, need to assign c stick-left and right to other buttons besides an analog stick because you need to press both buttons at the same time to save and load(recomend x,y) on rice the 2d textures dont go away, if you put the map up it will never go away same for moving up and down on the menu the skulls dont go away wich does not happen on normal rice on mupen 64 0.5.1.  }}&lt;br /&gt;
{{ N64 | name = Doraemon - Mittsu no Seireiseki | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches but ingame text boxes cant be seen, game plays perfectly otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 2 - Hikari no Shinden | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches you cant see the pause menu among other text, game plays perfect otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 3 - Nobi Dai no Machi SOS! | region = JAP | status = Doesn&#039;t work | | ver = Not64| vc = no | notes = hangs after first logo screen. }}&lt;br /&gt;
{{ N64 | name = Doubutsu no Mori (Animal Forest) | region = JAP | status = works | | ver =Not64  | vc = no | notes =  Semms to work perfectly. }}&lt;br /&gt;
{{ N64 | name = Dr. Mario 64 | region = USA | status = Issues | ver =Not64 20200609 | vc = no | notes = Some gfx glitches. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = EUR | status = works | ver =wii64 1.2| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = USA | status = works | ver =wii64 1.2| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Duck Dodgers Starring Daffy Duck | region = USA | status = Works | region = USA | ver =wii64 1.2| vc = no | notes = works perfectly on rice, might need vwii overclock to reduce framedrops. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem 64 | region = USA | status = Issues | ver =wii64 1.2| vc = no | notes =  on glide menu is unusable and bad render and texture errors, objects apear over other textures and duke weapon and life gauge is totaly white.on rice everything is textured correctly but the screen flashes white every or so seconds once you move also the same 2d objects items and enemys apear infront of 3d ones. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem Zero Hour | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = Lags abit on rice or glide needs cpu divider ported from not 64 set to 1 and vwii overclock for full speed and less frame drops. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates. }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = EUR | status = Works |  ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates.  }}&lt;br /&gt;
{{ N64 | name = ECW Hardcore Revolution | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = seems to play perfect on rice }}&lt;br /&gt;
{{ N64 | name = Eikou no Saint Andrews | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Major graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Letter Adventure | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = minor gfx glitches }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Number Journey | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = minor gfx issues. }}&lt;br /&gt;
{{ N64 | name = Excitebike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Seems to run fine on rice. }}&lt;br /&gt;
{{ N64 | name = Extreme-G | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = works fine on rice }}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = USA | status = Works | ver = Not64 20200524 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = EUR | status = works | ver = Not64 20200524 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = F-1 Pole Position 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix II | region = EUR | status = Works | ver =wii64 1.2 | vc = no| notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = EUR | status = Works | ver = wii64 1.2 | vc = yes | notes = rice tested.Near perfect some graphic problems like the cars not being rendered perfectly.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectly fine.}}&lt;br /&gt;
{{ N64 | name = F1 Racing Championship | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Famista 64 | region = JAP | status = issues | ver = Not64 20150205 | vc = no | notes = game runs perfectly expect when your batting or throwing the ball, all you see is the players and the ball all rest is black.}}&lt;br /&gt;
{{ N64 | name = FIFA - Road to World Cup 98 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = needs vwii overclock for full speed or else its abit laggy.}}&lt;br /&gt;
{{ N64 | name = FIFA 99 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = FIFA Soccer 64 | region = USA | status = works | ver =Not64 | vc = no  | notes = rice tested, needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny 2 | region = USA | status = Works| ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = EUR | status = works| ver =wii64 1.2 | vc = no | notes =rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fire Electric Pen | region = JAP | status = issues | ver = Not64 | vc = no | notes = game itself seems to work OK, but you can&#039;t see anything else.}}&lt;br /&gt;
{{ N64 | name = Flying Dragon | region = USA | status = works| ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Forsaken 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested pretty much perfect.}}&lt;br /&gt;
{{ N64 | name = Fox Sports College Hoops &#039;99 | region = USA | status = works | ver =wii64 1.2 | vc =no  | notes = rice tested,Seems to work ok with minor graphical glitches.}}&lt;br /&gt;
{{ N64 | name = Fushigi no Dungeon - Fuurai no Shiren 2 | region = JAP | status = works | ver = Not64 20150205 | vc = no | notes = Needs FB textures ON, minor graphical glicthes when switching maps.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = GameShark Pro V2.0 | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.3 | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = Ganbare Goemon - Mononoke Sugoroku | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen with bad sound looping after pressing start, can&#039;t exit the loader.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = EUR | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = USA | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Getter Love!! Cho Renai Party Game | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Game seems to work fine but you can&#039;t see any menu options.}}&lt;br /&gt;
{{ N64 | name = Gex 64 Enter the Gecko | region = USA | status = Works | ver =Not64 20150205 | vc = no | notes = Does not start in Dynarec, use intrepretor and after the game starts switch to dynarec and it works perfectly. Doesn&#039;t save state or quick save; to enable quick save you must edit the game with HexEditor and remove the &amp;quot;colon&amp;quot; symbol (:) and replace it with a space.}}&lt;br /&gt;
{{ N64 | name = Gex 3 Deep cover Gecko | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ N64 | name = Goemon&#039;s Great Adventure | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Only runs in interpreter mode, in Dynarec mode it freezes on level select.}}&lt;br /&gt;
{{ N64 | name = Golden Nugget 64 | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Completed the game on easy mode. Some graphical glitches.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye X | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Too many bots can cause some slowdown. Turn on FB Textures to avoid flashing white screen while playing split screen but this tends to lock up the game. }}&lt;br /&gt;
{{ N64 | name = GT 64 - Championship Edition | region = USA | status = Issues | ver =not64 20200518 | vc = no | notes = Needs FB textures ON  , the menu is invisible so you don.t know what you&#039;re choosing, in-game it seems to work fine.ON wii64 1.2 rice menu works fine but ingame all you see is the background. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Hamster Monogatari 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Major graphical glicthes and slowdown impossible to  understand anything.}}&lt;br /&gt;
{{ N64 | name = Hanafuda 64 - Tenshi no Yakusoku | region = JAP | status = Works | ver =Not64 20150205 | vc = no | notes = seems to play perfectly.}}&lt;br /&gt;
{{ N64 | name = Harvest Moon 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Heiwa Pachinko World 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Menu is invisible and screen keeps going full black screen and then rendered and since you can see the menus its impossible to play.}}&lt;br /&gt;
{{ N64 | name = Hercules The Legendary Journeys | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = works on glide or rice, needs vwii overclock for a more smooth framerate.}}&lt;br /&gt;
{{ N64 | name = Hexen | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = it works on rice, just keep pressing A and start when loading levels since it takes about 20+ seconds of blackscreen, there is a black square around your weapon texture and the map cant be seen besides that seems ok.}}&lt;br /&gt;
{{ N64 | name = Hey You, Pikachu! | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2 | vc = no | notes = Unsupported N64 Microphone. Unplayable}}&lt;br /&gt;
{{ N64 | name = Hot Wheels Turbo Racing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = nees vwii overclock for a smoother framerate.}} &lt;br /&gt;
{{ N64 | name = Hybrid Heaven  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works.}} &lt;br /&gt;
{{ N64 | name = Hydro Thunder | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = the nromal common U! version of this game is a bad dump on most websites. still both the correct dump and pal dump blackscreen and freeze on boot. }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ide Yosuke no Mahjong Juku | region = JAP  | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = black screen garbled sound and if you press start it will freeze.}}&lt;br /&gt;
{{ N64 | name = Iggy&#039;s Reckin&#039; Balls | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Game  freezes after &#039;Iguana&#039; logo appears}}&lt;br /&gt;
{{ N64 | name = In-Fisherman Bass Hunter 64 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Rice blackscreens ingame after flashing colors, on Glide if you turn on fb textures it works perfectly..}}&lt;br /&gt;
{{ N64 | name = Indiana Jones and the Infernal Machine | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes =lots of random numbers on screen missing microcode for this game..}}&lt;br /&gt;
{{ N64 | name = Indy Racing 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer &#039;98 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.might Need FB textures ON ingame to stope the ocasional flash.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 64 | region = USA  | status = Issues | ver =wii64 1.2 | vc = no | notes = on rice there is alot of texture erros on menu and ingame on the players themselves but works out ok once its ingame, on glide you need fb textures to see menu without flashing, but once you are ingame the grass is blackish and it will lash alot unless you turn fb textures off and it will still flash sometimes..}}&lt;br /&gt;
{{ N64 | name = International Track &amp;amp; Field 2000 | region = USA  | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Jeopardy! | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = glide works perfect rice has textures issues.. }}&lt;br /&gt;
{{ N64 | name = Jeremy McGrath Supercross 2000 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Jet Force Gemini | region = USA | status = Issues | | ver =wii64 1.2 | vc = no | notes = it works perfectly ingame on rice but keeps strettching  graphics but start menu and shaodows appear okay besides the constant stretch,the cutscenes are all messed up tough with vertice streetching left and right, on glide it flash alot  if you turn on fb textures it stops flashing but once you hit start you will never see the ingame levels again even if you turn fb textures off.}}&lt;br /&gt;
{{ N64 | name = John Romero&#039;s Daikatana | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ken Griffey Jr.&#039;s Slugfest  | region = USA | status = works | ver =Not 64 | vc = no | notes = need to use vwii overclock and then on the cpu clock divider choose the 3, this game needs less ticks  to run better.with overclock and cpu devider you get ingame between 0.9 and 1x speed its playable imo.}}&lt;br /&gt;
{{ N64 | name = Killer Instinct Gold V1.2 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = on rice it will crash mid fight after afew moves and some texture errors, glide has the same texture erros on menus and CCS and sky but works preety fine besides that&lt;br /&gt;
}}&lt;br /&gt;
{{ N64 | name =King Hill 64: Extreme Snowboarding | region = JAP | status = Issues | ver =Not64 | vc = no | notes = Japanese version of &#039;Twisted Edge&#039;. Darkened select menus and homescreen. No sound. Otherwise plays perfectly.}}&lt;br /&gt;
{{ N64 | name = Kirby 64: The Crystal Shards  | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes = rice or glide Game works perfectly except that the HUD in-game does not update so you won&#039;t be able to see how much HP you have or your power icon since the display on the HUD only updates once you transition each level part. Besides that, works perfectly.}}&lt;br /&gt;
{{ N64 | name = Knife Edge: Nose Gunner | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Game plays too fast with every speed option; The speed limitator doesn&#039;t work. Minor errors on the menu text. Besides that the game runs perfectly but due to the speed its unplayable.}}&lt;br /&gt;
{{ N64 | name = Knockout Kings 2000 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Kobe Bryant&#039;s NBA Courtside  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works better on glide you can see character names ingame.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Ocarina of Time - Zelda no Densetsu - Toki no Ocarina | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Completed the game. Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up.}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = USA | status = Works | ver = | vc = yes | notes = It is slow, but other than that it works perfect }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = EUR | status = Works | ver = | vc = yes | notes = Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time: Master Quest  | region = USA | status = Works | ver = | vc = no | notes = Works but graphic gets glitched sometimes and sound can get garbled at times. |version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, Legend of Peach | region = USA | status = works | ver = Not64 20171009 | vc = no | notes = Plays great on not64 with minor slowdowns in certain areas of bob omb battlefield, sun texture is also slightly broken, no other issues. Rice has some gfx issues in the pause menus as well as occasional moments of exploding verticies}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Majora´s Mask - Zelda no Densetsu - Mujura no Kamen | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = Completed the game. Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = EUR | status = Issues | ver = | vc = yes | notes = Works fine with some graphical inconvenience.Sometimes depending which setting you use,the speed of everything is increased by like 10x. Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time. &#039;&#039;&#039;Be sure to use the save/loading feature from the emulator! The game freezes a lot with the latest versions!&#039;&#039;&#039; }} &lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = USA | status = Issues | ver = | vc = yes | notes = Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask Preview Demo | region = USA | status = Works | region = USA | ver = | vc = no | notes = Runs perfectly. Sky texture is missing, location name display is in one shade of purple, Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = EUR | status = issues | ver = | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lode Runner 3D | region = USA | status = works | ver = wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = EUR | status = Works| | ver = wii64 1.2| vc = no | notes = missing text on menu perfect ingame rice tested.}}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = USA | status = works | | ver = Wii64 1.2 | vc = no | notes = cant see the menus but its perfect iname rice tested.}}&lt;br /&gt;
{{ N64 | name = Madden Football 64 | region = USA | status = Doesn&#039;t work | | ver = wii64 1.2| vc = no | notes =rice tested blackscreens after logos.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 99 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2000 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2001 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2002 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = EUR | status = Doesn&#039;t Work | | ver = wii64 1.1| vc = no | notes = &#039;&#039;&#039;uCode support is missing.&#039;&#039;&#039; The Game won`t boot. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Major League Baseball Ft. Ken Griffey Jr. | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested seems tow work fine needs vwii overclock for decent speed.}}&lt;br /&gt;
{{ N64 | name = MAME 64 beta 3 | region = USA | status = works | | ver = not64| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Mario Golf  | region = USA | status = Issues | ver = Not64 | vc = yes | notes = Menu and HUD are great. Missing images of tracks on course select screen. Graphical glitches of course on intro before playing. Audio and gameplay slowdowns. Play with FB Textures on.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works excellent. Unlocked the mirror mode.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = USA | status = Works | ver = Not64 20150205 | vc = yes | notes = Works excellent. Sometimes Versus races will run extremely fast}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.Face Lift Mini-Game not playable unless you turn off FB textures, but you&#039;ll have to deal with the screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = works as expected. Minor screen flashes when in game (very minor than in Wii64 1.2), but it&#039;s playable. FB textures recommended in order to stop screen flashes, but not required. &#039;&#039;&#039;The CPU clock divider MUST be set in x1, otherwise the screen flashes will get worsen.&#039;&#039;&#039; Face Lift mini-game not playable unless you turn off FB textures, but you&#039;ll have to deal with these minor screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 2  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = EUR | status = works | ver = Wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Story  | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Mario Tennis  | region = USA | status = issues | ver = wii64 1.2| vc = yes | notes = on rice everything seems fine but it stil freezes after serve but music keeps sounding on dynarec it works fine on intrepreter.}}&lt;br /&gt;
{{ N64 | name = Megaman 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = runs almost perfectly, you can&#039;t see the 1,2,3 start but besides that seems perfect on glide. FB textures highly recommended but not required.}}&lt;br /&gt;
{{ N64 | name = Micro Machines 64  Turbo | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = works fine}}&lt;br /&gt;
{{ N64 | name = Midway&#039;s Greatest Arcade Hits Vol. 1 | region = USA | status = issues | ver = wii64 1.2 | vc = no | notes = on rice besides some gfx issues some games are playable like joust and defender but other games like tapper and spy hunter play at 1.5 fps.}}&lt;br /&gt;
{{ N64 | name = Mike Piazza&#039;s Strike Zone| region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works fine}}&lt;br /&gt;
{{ N64 | name = Milo&#039;s Astro Lanes  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Mischief Makers  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice has a border of flashing white around game screen but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Mission Impossible  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed, sometimes it drops afew frames.}}&lt;br /&gt;
{{ N64 | name = Monaco Grand Prix - Racing Simulation 2  | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = one of the view modes glitches the rest seem to work fine rice tested..}}&lt;br /&gt;
{{ N64 | name = Monopoly  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Monster Truck Madness 64 | region = USA | status = issues | ver = not64 | vc = no | notes = Cant see any text on menus or car selection, ingame seems fine except you can see the timer or your overal  position, but it plays fine..}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat 4  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice ested. HUD disappears at the start of each round}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Mythologies: Sub-Zero  | region = USA | status = Works | ver = Wii64 1.2 | vc = no | notes = rice tested seems fine except you cant see how much health you got on your  health bar.}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Trilogy  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested Works perfectly.}}&lt;br /&gt;
{{ N64 | name = MRC: Multi Racing Championship  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Ms. Pac-Man: Maze Madness  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = RICE dynarec smooth gameplay but crashes constantly when entering on buildings or open world areas, on Glide has lots of missing textures and also crashes like on Rice.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = JAP | status = Issues | ver = | vc = no | notes = Runs in pure interpreter mode.  After Intro cutscene there is a long load time, and entering and exiting doors take awhile.  There was slowdown that cut the game&#039;s speed in half, as well as there being quit a few messed up textures, and on top of all that the Goemon model doesn&#039;t load, only his shadow}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = EUR | status = Issues | ver = | vc = no | notes = Game only runs on pure interpreter mode. Runs slower than it should (0.6x - 0.8x) although if you deactivate audio, it will sometimes run between 1.0x - 1.2x.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black screen after character select screen}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2 | region = JAP | status = Issues | ver = | vc = no | notes = Many graphics on start screen appear awkwardly; game only runs under pure intrpt mode it appears}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Nagano Winter Olympics &#039;98 | region = USA | status = works | ver = wii64 1.2| vc = no | notes =rice tested.}}&lt;br /&gt;
{{ N64 | name = Namco Museum 64 | region = USA | status = Issues | ver = wii64 1.2| vc = no | notes =on glide everything works except galaga wich crashes as soon as you shoot but all other games work fine.}}&lt;br /&gt;
{{ N64 | name = NASCAR 2000 | region = USA | status = works | | region = USA | ver = wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NASCAR 99 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NBA Courtside 2 - Featuring Kobe Bryant | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Hangtime | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = only works on rice.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;98 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 2000 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 99 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA live 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA live 99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA Showtime - NBA on NBC | region = USA | status = doesn&#039;t work | ver = wii64 1.2| vc = no | notes = crahs emulator on boot.}}&lt;br /&gt;
{{ N64 | name = Neon Genesis Evangelion  | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Missing some text,  graphics and HUD during gameplay but playable. It works best with FB Textures On.}}&lt;br /&gt;
{{ N64 | name = New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =works fine.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2000 | region = USA | status =  Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2001 | region = USA | status = Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz Special Edition | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =seems fine.}}&lt;br /&gt;
{{ N64 | name = NHL 99 | region = USA | status = Works | ver = Not64 | vc = no | notes = Slight sound glitches and flashing pause menu. Character names messed up. Use: Dynarec; 2xSal Tex ON; FB Textures OFF; Audio Speed Limit VI, Audio Scale Pitch NO.}}&lt;br /&gt;
{{ N64 | name = NHL Blades of Steel &#039;99| region = USA | status = Works | ver = Not64 | vc = no | notes =Works fine on Dynarec, with minor graphics issues like black ice patches at faceoffs, but ice is normal during icetime.}}&lt;br /&gt;
{{ N64 | name = Nightmare Creatures | region = USA | status =  Works | ver = wii64 1.2| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.}}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = EUR | status = Works | ver = wii64 1.2| vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = O.D.T. (Prototype) | region = USA | status = Works | ver = | vc = no | notes = Minor slowdown, and very minor graphic glitches. Appears fully playable!}}&lt;br /&gt;
{{ N64 | name = Off Road Challenge | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes =rice version seems to run the fastest, glide version/not64 need vwii overclock to run smoothly at full speed.}}&lt;br /&gt;
{{ N64 | name = Ogre Battle 64 | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes =rice version for correct textures.}}&lt;br /&gt;
{{ N64 | name = Olympic Hockey Nagano &#039;98 | region = USA | status = Works | ver = Not64 20200514 | vc = yes | notes =runs fine}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = EUR | status = Issues  | ver =Not64 20200514| vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = EUR | status = Issues | ver =Not64 20200514 | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = EUR | status = Doesn&#039;t Work | ver =wii64 rice | vc = yes | notes = &#039;&#039;&#039;Major Flickering.&#039;&#039;&#039; Good Audio. USA version runs and has minor flicker. Use Wii64 beta 1.1 &amp;quot;Honey&amp;quot; version boots and fails immediately after entering castle in the intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = USA | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Penny Racers | region = USA | status = Works | | ver =Not64 20200514| vc = no | notes =seems ok.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = JAP | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Completed every mission on highest difficulty.needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Combat simulator works well. needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Pilotwings 64  | region = USA | status = works | | ver = wii64 1.2  | vc = no | notes =Rice seems to work fine, might need vwii overclock for performance boost.}}&lt;br /&gt;
{{ N64 | name = Pocket Monsters Stadium | region = jap | status = Doesn&#039;t Work | | region = JAP |ver = | vc = no | notes = I get an Code Dump Error after booting. Unplayable}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = EUR | status = works |  ver = wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = USA | status = Works |  ver = Wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = not64 20200514| vc = yes | notes = Playable. Camera will NOT move during intro. ingame and pictures are not visible makes it difficult to see. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = wii64 rice| vc = yes | notes = Runs. Camera will NOT move during intro. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Doesn&#039;t Work | region = EUR | ver = not64 20200514| vc = yes | notes = No camera shown to be moment on both screens. Graphic glitches but that it so immediately makes the 98% unplayable. Same problematic issue as USA.}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium | region = EUR | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium 2 | region = USA | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Polaris Snocross  | region = USA | status = works | | region = USA | ver = Wii64 1.2 | vc = no | notes =needs rice version, very minor gfx issues  very playable.}}&lt;br /&gt;
{{ N64 | name = Power League 64  | region = JAP | status = Doesn&#039;t Work | |ver = Not64 | vc = no | notes = Can&#039;t see players or stadium. Background (Black sky with stars) covers screen.}}&lt;br /&gt;
{{ N64 | name = Powerpuff Girls: Chemical X Traction | region = USA | status = issues | | ver =Not64| vc = no | notes = some parts of the Bodies are trasparent but still  playable. Full Speed. Good Audio. Working. Used with both builds}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = USA | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = EUR | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Premier Manager 64 | region = usa | status = works | ver = Not64 20200514 | vc = no | notes = seems fine.}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo 4: Puyo Puyo Party | region = USA | status = Doesn&#039;t Work |  ver = | vc = no | notes =Does not load}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo Sun 64 | region = JAP | status = Works | ver = | vc = no | notes = Works Perfectly}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Quake 64  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes =Some Flickering. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Quake II  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes = can see onjects and enemies trough walls and floors, needs fb textures to be on.}}&lt;br /&gt;
{{ N64 | name = Quest 64  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes =seems to work fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Rakuga Kids | region = EUR  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Slow load times, other than that it&#039;s flawless!}}&lt;br /&gt;
{{ N64 | name = Ralley Challenge 2000  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Just a bit slow on the loading time}}&lt;br /&gt;
{{ N64 | name = Rampage 2: Universal Tour  | region = USA | status = Works | ver = Not64 20200524| vc = no | notes = seems ok.}}&lt;br /&gt;
{{ N64 | name = Rampage World Tour  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Very minimal graphical issues}}&lt;br /&gt;
{{ N64 | name = Rat attack | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = crash&#039;s on boot on both dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | region = EUR | ver = wii64 1.2| vc = no | notes = on glide/not64 you cant see dialog, on Rice version you can see the dialog, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Razor Freestyle Scooter  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = FB textures ON seems to Work fine. }}&lt;br /&gt;
{{ N64 | name = Re-Volt | region = USA | status = works | ver = not64 20200514 | vc = no | notes = seems to run well, might need vwii overclock to always maintain fullspeed.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes =rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing Round 2  | region = USA | status = works | ver = wii64 1.2| vc = no | notes =  rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Resident Evil 2 | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = Glitched up Game. You can hear the Audio sample plays. Unplayable. This is a regress. Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Ridge Racer 64  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Small Graphics Issues like front car bumper on cutscenes.on wii641.2 rice textures are all correct but every like 30 seconds for split second you see  afew loose vertices, almost unoticable, pick what you think its best.}}&lt;br /&gt;
{{ N64 | name = Road Rash 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Roadsters Trophy  | region = USA | status = Works | ver = wii641.2 | vc = no | notes = rice version,cars in menus are shaded way too dark but seems to work fine ingame.}}&lt;br /&gt;
{{ N64 | name = Rocket: Robot on Wheels  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Almost Perfect, small slowdown when in large environments needs vwii overclock for always full speed.}}&lt;br /&gt;
{{ N64 | name = Rockman EXE Dash 64: Hagane no Boukenshin | region = JAP | status = works || ver = wii64 rice | vc = no | notes = runs find }}&lt;br /&gt;
{{ N64 | name = Rugrats Scavanger Hunt  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rugrats in Paris: The Movie  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rush 2: Extreme Racing USA | region = USA | status = Works | ver = not64 20200514| vc = no | notes = sky sometimes overlaps the track, if glitch issues in game, just change camera angle}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = S.C.A.R.S.: Super Computer Animal Racing Simulator | region = USA | status = Issues | ver = Not64 20200514 | vc = no | notes =   Some color issues (tinted red in some parts of the tracks. Runs perfectly without glitches or lags. Sound is also perfect. runs best on wii641.2 rice but still color issue.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: 2049  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Runs great.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus..}}&lt;br /&gt;
{{ N64 | name = Scooby Doo: Classic Creep Capers  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Working perfectly.}}&lt;br /&gt;
{{ N64 | name = Shadowgate 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice pluggin only., minor gfx issues very playable.}}&lt;br /&gt;
{{ N64 | name = Shadow Man | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Slow loading when transitioning to other areas. Minor graphical glitches, sometimes life meter displays incorrectly, or the HUD will disappear. (I think this happens when you have more than 5 units of life and there&#039;s a lot of things on the screen) Has a rare tendency to randomly lock up every once in a while. This occurs most notably in the second visit to the Engine Block in the Asylum. Restart the game until it stops and you should be fine, only works correctly on wii64 on not64 once you free a soul the game crashes.}}&lt;br /&gt;
{{ N64 | name = Sim City 2000| region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Sin and Punishment  | region = USA | status = Issues | | ver = | vc = yes | notes = Minor glitches but mostly works}}&lt;br /&gt;
{{ N64 | name = Smash Remix 0.9.7  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = use rice pluggin, runs full speed and all custom stages load correctly however several of the vanilla stages such as dreamland and mushroom kingdom have gfx glitches like warped trees/pipes and broken pond textures. Not64 loads all vanilla stages correctly however several custom stages are missing textures, and the framerate is slightly choppy}}&lt;br /&gt;
{{ N64 | name = SNES 9x Alpha | region = | status = | | ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Snowboard Kids  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to work perfectly}}&lt;br /&gt;
{{ N64 | name = Snowboard Kids 2  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Works perfectly}}&lt;br /&gt;
{{ N64 | name = South Park | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = Game has some  small graphical issues: See-through walls when near a building or object; Random colour or skin will block first-person view if you stop moving sometimes; Occasional 1-sec lags. Still, very playable game.}}&lt;br /&gt;
{{ N64 | name = South Park Rally  | region = USA | status = works | | ver = not64 20200518 | vc = no | notes = runs fine but has some minor texture issues on the track ground.}}&lt;br /&gt;
{{ N64 | name = South Park: Chef&#039;s Luv Shack | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes =  Game starts and runs at normal speed. Only issue is it&#039;s missing some objects and sprites while in-game. Playable, but , not enjoyable unless you like only to awnser the questions. }}&lt;br /&gt;
{{ N64 | name = Spider-Man | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice only, seems to run well.}}&lt;br /&gt;
{{ N64 | name = Space Invaders | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Space Station Silicon Valley  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = rice version for accurate gfx, minor gfx glitches like looking inside the cockpit on first level.}}&lt;br /&gt;
{{ N64 | name = StarCraft 64  | region = USA | status = Doesn&#039;t Work | ver =not64 20200609 | vc = no | notes =  Major Graphics Issues, unplayable ingame.}}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Unlocked expert mode. Game runs fine. }}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectyl fine. }}&lt;br /&gt;
{{ N64 | name = Star Soldier: Vanishing Earth  | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Starshot-Space Circus Feber | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Stunt Racer 64  | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = dsi error on boot dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Super Bowling 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = only shows correct graphics on Rice.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Racer  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = Playable, has small graphical glitches, toggling into first person or go to the farthest zoom out to minimize up close missing textures,the amount it disapears on the other 2 viewmodes depends on the character vhecile, some work on all  visual modes others have some parts of their ships missing in and out, othgerwise seems perfect, speaiclay with first person or farthest zoom for all racers.cant see racers on the menus also.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Battle For Naboo  | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron (V1.1)| region = EUR | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Shadows Of The Empire | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = RICE tested :main menu and some camera angles wich in vehicle and walking mode make the screen flash contantly but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Supercross 2000  | region = USA | status = Issues | region = USA | ver = Not64 20200514 | vc = no | notes = full of gfx glicthes, wii64 1.2 rice has less gfx glitches still messy but can be playable on rice.}}&lt;br /&gt;
{{ N64 | name = Superman 64  | region = USA | status = works | region = USA | ver = Not64 20200514 | vc = no | notes = Runs at normal speed in dynarec mode. Sky is fucsia/pink. Other than that, game very playable. On Rice sky has no refresh rate, causing duplicating images to cover the whole skybox, making it very difficult to play}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = JAP | status = Works | ver = Not64 20200514 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 - Shindou Editon | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = Works | region = USA | ver = not64 20200514| vc = yes | notes = &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Chaos Edition 1.3 | region = USA | status = Works | region = USA | ver = Not64 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 Multiplayer 1.3 | region = USA | status = Works | region = USA | ver = | vc = no | notes = May crash sometimes due to programming glitches, but works fine otherwise.| ver =Not642015}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = issues | | region = EUR | ver = wii64 1.2| vc = yes | notes = Used rice version. Glitched up text symbols. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Beta Restoration Project | region = USA | status = issues | region = USA | ver = not64 | vc = no | notes = Only the front exterior of Peach&#039;s Castle, and Thwomp&#039;s Fortress Load. Use Rice for correct HUD textures.}}&lt;br /&gt;
{{ N64 | name = Super Mario Star Road | region = USA | ver =Not64 20150205 | status = Works | vc = no | notes = Game mostly works, rarely drops below 0.7x. Huge audio garble between stage loading, audio is lower and delayed a little bit, happens in and out of levels/courses. Disabling scale pitch will fix lowered audio, some minor camera issues.}}&lt;br /&gt;
{{ N64 | name = Super Smash Bros - Nintendo All-Star! Dairantou Smash Brothers  | region = JAP | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock divider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin. }}&lt;br /&gt;
{{ N64 | name = Super Smash Bros  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock devider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin.}}&lt;br /&gt;
{{ N64 | name = Super Ultra Kaizo Memeio Road 128 Stars Extreme Edition Revenge Deluxe | region = USA | ver = | status = Issues | vc = no | notes = Game works well. Emulator crashes when trying to entering to Bomb-omb Battlefield and there no way to evade that problem. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Taz Express | region = EUR | status = Doesn&#039;t Work | ver = not64 20200514| vc = no | notes = black screen on intrepreter or dynarec.}}&lt;br /&gt;
{{ N64 | name = Tetrisphere  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = slight sound hiccups when loading.}}&lt;br /&gt;
{{ N64 | name = Tigger&#039;s Honey Hunt  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = missing pictures on select menus but seems to run perfect besides that.}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice only, otherwise you cant see the falling pieces, the falling pieces have some wierd texture errors on them but otherwise it plays perfectly}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Doesn&#039;t Work | ver = not64| vc = no | notes = &#039;&#039;&#039;You couldn`t get past the falling blocks.&#039;&#039;&#039; This is a regression. &#039;&#039;&#039;The Game works on my PC.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Tom Clancy&#039;s Rainbow Six  | region = USA | status = works | | region = USA | ver =not64 20200514 | vc = no | notes =some minor gfx glitches on hud besides that seems to play okay.)}}&lt;br /&gt;
{{ N64 | name = Tom &amp;amp; Jerry: Fists of Furry  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = Tonic Trouble | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Works perfectly on Dynarec with or without FB textures ON. Only problem is graphics glitches on the title screen.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 2  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 3  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Top Gear Hyper Bike  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Overdrive  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally | region = EUR  | region = USA | status = Issues | ver = not64 20200514 | vc = no | notes = sloopy music,hud and menus are basicaly square textures and even car dust still playable if you dont mind the texture issues.on wii641.2 rice gfx is displayed correctly but it has no sound.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally 2  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice version seems to play fine.}}&lt;br /&gt;
{{ N64 | name = Toy Story 2  | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = Only displays gfx correctly on Rice,Some frequent slowdown still playable, needs vwii overclock and/or not64 cpu clock devider ported  and set to 1 to remove slowdows and get perfect graphics. }}&lt;br /&gt;
{{ N64 | name = Transformers: Beast Wars Transmetal | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Plays well.}}&lt;br /&gt;
{{ N64 | name = Turok Dinosaur Hunter  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = Minor graphical glitches(when you touch a wall you see trough it) fog seems to not be there letting you see the poppins more  but plays perfectly otherwise.}}&lt;br /&gt;
{{ N64 | name = Turok 2 Seeds of Evil  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = afew sounbd hiccups on cutscenes otherwise perfect.}}&lt;br /&gt;
{{ N64 | name = Turok 3 Shadow of oblivion  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = needs FB textures ON, cant create savestates and even if you creat them they crash upon loading, finaly runs perfectly.hidef mode makes the game unstable and crash,m just use standard  defenition.}}&lt;br /&gt;
{{ N64 | name = Turok Rage Wars  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes =  stage select being abit too faint but is a very minor graphical glitch works perfectly.}}&lt;br /&gt;
{{ N64 | name = Twisted Edge: Extreme Snowboarding  | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =  Darkened select menus and homescreen.the game has no sound. Otherwise plays perfectly. .}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name =  UltraMSX2 | region = | status = | region = |ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name =  Utchan Nanchan no Hono no Challenger: Denryuu Ira Ira Bou | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = EUR | status = Issues | ver = Not64 20200514 | vc = no | notes =  Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.}}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = USA | status = issues | ver = not64 20200514 | vc = no | notes =Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.}}&lt;br /&gt;
{{ N64 | name = Viewpoint 2064 (Prototype) | region = JAP | status = Works | | ver = Not64 20200609 | vc = no | notes = Some very minor graphical (GFX) glitches, but the game is playable.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = EUR | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = USA | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8: 2nd Offense | region = USA | status = issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Violence Killer: Turok New Generation | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes =Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Chess 64 | region = USA | status = Works | region = USA | ver = Not64 20200514| vc = no | notes = fbtextures set to on, the joystick is abit too sensitive otherwise plays fine.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = EUR | status = Works | | ver = Not64 20200514 | vc = no | notes =  FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 64 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 2 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = All 3D effects missing}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Waialae Country Club: True Golf Classics | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to run fine with some ocasional slowdown during some scenes.}}&lt;br /&gt;
{{ N64 | name = War Gods | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = fb textures set to On, seems to run fine}}&lt;br /&gt;
{{ N64 | name = Wave Race 64 | region = USA | status = Works | ver = Not64 20200514| vc = yes | notes = seems to work perfect.}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey &#039;98 | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.}}&lt;br /&gt;
{{ N64 | name = WCW Backstage Assault| region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = no | notes = Crashes on startup on both dynarec and intrepreter, we hear sounds of the intro and black screen and then crash.}}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = WCW Nitro | region = USA | status = issues | ver = Not64 20200514 | vc = no | notes = game runs to fast tried setting speed to vi and dl and even off makes no diference.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphic issues on menus  but runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphic issues on menus  but runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Wetrix | region = EUR | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Game menu is messed up. Narrator voice sounds slowish and robotic. Missing main objects during gameplay.}}&lt;br /&gt;
{{ N64 | name = Wheel of Fortune | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Perfect.}}&lt;br /&gt;
{{ N64 | name = Winback: Covert Operations | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes = Black selection menus and intro. Missing stats and pause menu during gameplay. Game speed and dynamics work excellent. There is a grey box floating around and sometimes covers whole screen.}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = Only Rice version works seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii641.2| vc = no | notes = Only Rice version works seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = World Driver Championship  | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Freeze at boot with dynarec or intrepreter.with rice wii641.2 you can see the logo before freeze.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Doesn&#039;t Work | ver = not64 | vc = no | notes =  Glitched up Game. Unplayable. This is a regress. Rice version works fine. The Game works well on my PC (Mupen64Plus).}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Works | ver = wii64 1.2 rice | vc = no | notes =  Only shows correct graphic on rice version may crash or glitch if you press buttons too often like B.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Doesn&#039;t Work | ver = not64 | vc = no | notes = Glitched up Game. Unplayable. This is a regress. Rice version works fine. The Game works well on my PC (Mupen64Plus).}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = Only shows correct graphic on rice version may crash or glitch if you press buttons too often like B.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = USA | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF No Mercy | region = USA | status = Works | ver = Not64 20200514| vc = no | notes =  Takes a little while to load.  seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = EUR | status = Works | ver = Not64 20200514 | vc = no | notes =  Takes a little while to load.Seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Takes a little while to load.Seems to work perfectly.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Xena Warrior Princess: The Talisman of Fate | region = USA | ver = Not64 20200514| status = Works| vc = no | notes = works perfectly, background music is abit choopy. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = EUR |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = JAP |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;/div&gt;</summary>
		<author><name>Exidous</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=72233</id>
		<title>Wii VC Injections Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=72233"/>
		<updated>2021-03-16T20:09:27Z</updated>

		<summary type="html">&lt;p&gt;Exidous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Key|Works|Partially works|Doesn&#039;t work}}&lt;br /&gt;
&lt;br /&gt;
Remember you must use several ROM files of the games you want to inject and several Wii Virtual Console Channels (WADs) before concluding that the game has problems. Testing your games with only one ROM file of the game and / or with only one WAD can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Most information outdated. Please test all the games on the list if possible and update any outdated information.&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Famicom (Family Computer)===&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.nes format. File type *.fam is the same as *.nes files are can be used as well.&lt;br /&gt;
&lt;br /&gt;
The Wii NES Channel &#039;Ninja Gaiden (E)&#039; is set up to run in PAL60, rather than PAL50. This makes them perfect for injecting custom ROMs in, as PAL60 uses the same number of lines and refresh rate as NTSC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Famicom Disk System (*.fds) games are NOT supported.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | NES / Famicom ROM (.nes)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  7&lt;br /&gt;
|  7 GRAND DAD (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Arkanoid (U) [a1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Arkanoid Controller&#039;, which the Wii emulator does not support. There is an alternated version of the game that modifies the game to use the NES Controller&#039;s Directional Pad.&lt;br /&gt;
* Works perfectly with few glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Balloon Fight: Iwata Edition (JU) [Rom Hack - https://www.youtube.com/watch?v=-8Ur717_T0U - IPS Download - http://www.mediafire.com/?z9kklzrzcgfcful]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Shadow of the Ninja (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* IPS file MUST be applied in a &amp;quot;Balloon Fight (JU) [!].nes&amp;quot; NES ROM file. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baseball Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* HUD (life bar) jumps up and down when your character moves.&lt;br /&gt;
* Some cut-scenes start shaking up and down. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid: Fortress of Peril (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen when returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid 2: Mountain of Torment (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bible Adventures (U) (v1.3)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Goes to black.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bionic Commando (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bath Babes (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bucky O&#039;Hare (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Rock Man 2 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Darkwing Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Déjà Vu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&amp;lt;br/&amp;gt;Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong Country 4 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (J)&amp;lt;br&amp;gt;Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior III (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior IV (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthbound Zero&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fantasy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem (J) [En by J2e v0.97b2]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fist of the North Star (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hitler no Fukkatsu - Top Secret (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby: Yume no Izumi no Monogatari (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby - Yume no Izumi no Monogatari [T+Kor]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Ikari III: The Rescue (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackal (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kickle Cubicle (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lawn Mower&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Little Samson (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Maniac Mansion (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz- https://www.romhacking.net/hacks/70]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics, making the game unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VI (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mike Tyson&#039;s Punch-Out!! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Punch-Out!! Featuring Mr. Dream (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster in My Pocket (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pro Wrestling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Q*Bert (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rally Bike (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampart (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics and sound are glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&amp;lt;br/&amp;gt;NES Play Action Football (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In NES Play Action Football&#039;s emulator, 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rockman 4: Minus Infinity (J) [RM4 Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Red screen on returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Solar Jetman: Hunt for the Golden Warpship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Blank screen without sound on returning to game from Wii Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic The Hedgehog (Improvement + Music) (Unl) [!] (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphics missing (like the Act title card).&lt;br /&gt;
* Game runs slightly faster than intended.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse: Wanpaku Graffiti (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Castlevania II: Simon&#039;s Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super C (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. 3 Mix [SMB3 romhack by SouthBird] https://www.romhacking.net/hacks/2068/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor lags and glitches during gameplay, but works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Forever [SMB1 romhack by R0m H4x0r] https://www.zophar.net/hacks/nes/super-mario-bros-12/Suoer-Mario-Forever-566.html&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&amp;lt;br/&amp;gt;Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario USA (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sweet Home (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor graphical glitches, but otherwise works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TaleSpin (U)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&amp;lt;br&amp;gt;Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tecmo Super Bowl (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Frogger Championship [NES Homebrew]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Some minor glitches in cars.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uninvited (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vice: Project Doom (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  VS. Super Mario Bros. - Home Edition [VS. SMB romhack] https://www.romhacking.net/hacks/1014/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windows 98 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xexyz (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
The ROM must NOT have a header.  You can tell by checking the size of the file and seeing if the last digit has an odd number.  If it does, then it has a header.  You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/&lt;br /&gt;
&lt;br /&gt;
The Wii SNES Channels &#039;Mario&#039;s Super Picross (E)&#039;, &#039;Gradius III (E)&#039; and &#039;Natsume Championship Wrestling (E)&#039; are set up to run in PAL60, rather than PAL50.  This makes them perfect for injecting custom ROMs in, as PAL60 uses the same number of lines and refresh rate as NTSC.  &lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.smc or in *.sfc format. File types *.snes and *.fig (common in Europe (PAL) games and releases) are the same as *.smc / *.sfc files so they can be used as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SNES / Super Famicom ROM (.smc or .sfc)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero Fighters (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero The Acro-Bat (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs at Iguana Entertainment screen but music still plays. Might be worth using the official Aero The Acro-Bat WAD.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix &amp;amp; Obelix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  ActRaiser 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs after Enix screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Another World (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Batman Returns (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Cross (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
* The emulator will recognize the 5th controller as &#039;connected&#039;, despite the fact you can&#039;t controller the 5th vehicle. You can change the 5th player to a computer.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Breath of Fire (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BS F-ZERO Grand Prix 2 (J) [h1C]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Don&#039;t repair the checksum on the rom, otherwise it won&#039;t work. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daffy Duck: The Marvin Missions (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Der Langrisser (J) [English Translation - http://www.romhacking.net/translations/1147/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald in Maui Mallard (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon: The Bruce Lee Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic Controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J) (Canoe fix by sluffy - http://www.mediafire.com/?o59dxbpn3g4ff8n)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Quest V [English Translation - http://www.romhacking.net/translations/341/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon View (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Emerald Dragon (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Equinox (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Final Fight&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  E.V.O.: Search for Eden (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fight Guy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (Japan) [En by Dark Twilkitri Net v0.87d] &lt;br /&gt;
|  &lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gekitou Burning Pro Wrestling (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Street Fighter II (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before &amp;quot;Classic Controller&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goof Troop (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gundam Wing: Endless Duel (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hyper V-Ball (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jikkyou Oshaberi Parodius (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Judge Dredd (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kaizo Mario (J) (Hack) http://kaizomario.techyoshi.com/&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches with the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lion King (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario &amp;amp; Wario (J) [SNES Analog Controller Hack - https://www.romhacking.net/hacks/1623/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &amp;quot;SNES Mouse / SFC Mouse&amp;quot;, which the Wii emulator does not support. There&#039;s a hacked version that uses the analog SNES controller for start and play the game, which the Wii emulator supports.&lt;br /&gt;
* For start/pause the game: Press START (+) or START/PAUSE in GCN controller&lt;br /&gt;
* For use mouse left-button for put a block: Press Y&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man Soccer (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VII (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man X3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mega Man X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Glitchy title screen.&lt;br /&gt;
* Character doesn&#039;t appear in the screen during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Warriors (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E) &lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U) (Patch for load on Wii VC by saulfabreg - http://www.mediafire.com/?mnp9bf8hm13520l)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Williams Entertainment, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NBA Jam: Tournament Edition (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Ninja Gaiden Trilogy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics and random crashing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U) (Canoe fix by sluffy - http://www.mediafire.com/?rtkr1o5m5evi878)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the scenarios and characters, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Fixed with no graphical glitches and no random crashing/freezing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Panel De Pon (J) [English Translation - http://www.romhacking.net/translations/1144/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Radical Dreamers (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Secret of Mana 2 (U)  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen, then crashes. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Blast Man II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speed Racer in My Most Dangerous Adventures (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Side Pocket (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man &amp;amp; Venom: Maximum Carnage (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Double Dragon (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;F-Zero (U)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Shows title screen and demo, but the buttons won&#039;t work in the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Canoe fix by sluffy - http://www.mediafire.com/?opg90tzx7j38xrc)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby&#039;s Dream Land 3&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZ77 type 0x11 format.&lt;br /&gt;
* No slowdown.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super International Cricket (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Super Metroid (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Kitiku Mario (Hack) [Complete edit by Thirteen1355]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before the &amp;quot;You will need the Classic Controller.&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars + Super Mario World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Kart (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [2 Player Co-op Mod - https://www.smwcentral.net/?p=viewthread&amp;amp;t=73559/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [German Translation - https://www.romhacking.net/translations/3123/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [Romanian Translation - https://www.romhacking.net/translations/3130/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris Attack (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles IV: Turtles In Time (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Blues Brothers&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Parallel Worlds (Hack) [T+Ger1.52_RedScorpion] http://www.snes-projects.de/filebase/index.php?page=Entry&amp;amp;entryID=233&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Hunter G (J) [English Translation - http://www.romhacking.net/translations/490/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Of The Rudras (J) [English Translation - http://www.romhacking.net/translations/669/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen and crashes.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear II (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?p9lb161pxz4q2qv/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for some tracks and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear 3000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Shows a black screen when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Slow respawn.&lt;br /&gt;
* Looks like it is trying to cause image burn after death. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Mortal Kombat 3 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uniracers (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?67v5w7kerc1dad4/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the cycles moves and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Venom - Spider-Man: Separation Anxiety (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men: Mutant Apocalypse (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Young Merlin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
Before injecting, the N64 game MUST be &#039;byteswapped&#039;. That is most common in *.z64 N64 ROM files. If you have a N64 ROM file that is in *.z64, that means the ROM is byteswapped. However, if extension is *.n64 or *.v64, use one of the swappers below.&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.z64. However, if the ROM file extension is *.n64 or *.v64, then you must byte-swap the ROM file and convert the ROM file into *.z64 with this online tool: https://hack64.net/tools/swapper.php or with uCON64 (link: https://ucon64.sourceforge.io/) in CMD with the command &#039;&#039;&#039;&amp;quot;ucon64.exe --n64 --swap ROMNAME.z64&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For inject a N64 ROM into the &#039;Bomberman Hero (U)&#039; WAD, you MUST edit the ROM you want to inject in order for prevent the HOME button from crashing the game, before compressing it. Just open the ROM file with a hex editor (I recommend HxD), then replace the ID of the game (ex. NPOE) with &amp;quot;NBDE&amp;quot; (without quotes). Then save the changes to the ROM, and now you can compress the ROM with &#039;romc&#039; and inject it, and that&#039;s it, no more HOME button crashing. (thanks to SuperrSonic for his help)&lt;br /&gt;
&lt;br /&gt;
The Wii N64 Channels &#039;Sin and Punishment (E)&#039; and &#039;Ogre Battle 64: Person of Lordly Caliber (E)&#039; are set up to run in PAL60, rather than PAL50. This makes them perfect for injecting custom ROMs in, as PAL60 uses the same number of lines and refresh rate as NTSC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Nintendo 64 VC emulation is too poor on the Wii, &#039;&#039;&#039;so you have an 85% chance of your injection fails because it crashes on the &#039;You will need the Classic Controller&#039; screen,&#039;&#039;&#039; and only you have a &#039;&#039;&#039;15% chance&#039;&#039;&#039; of your injection works &#039;&#039;&#039;(often with issues)&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Nintendo 64 ROM&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  0&lt;br /&gt;
|  007 The World Is Not Enough (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  6&lt;br /&gt;
|  64 Oozumou (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  AeroGauge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animal Forest (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (E)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when trying to save data.&lt;br /&gt;
* Some graphical issues and glitches.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=x3ZULjOIcNM here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Automobili Lamborghini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Runs with high pitched audio, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bangai-O! (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and random crashing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bangai-O! (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and random crashing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Banjo-Kazooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Banjo-Tooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Wave Race 64 (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
* Car controls doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br/&amp;gt;Mario Golf (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blues Brothers 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (E)&lt;br /&gt;
|  PAL&lt;br /&gt;
|  Bomberman Hero (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
* Crashes when you press the HOME button if injected in &#039;Bomberman Hero (E)&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64: The Second Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when you start a game after world selection.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor glitches when in game.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move 2: Arcade Edition (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Carmageddon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and slow speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania: Legacy of Darkness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Clay Fighter - Sculptor&#039;s Cut (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n Exotica (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Diddy Kong Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Character Selection&#039; menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Does not load game.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doom 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald Duck: Quack Attack (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sin and Punishment (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Odd as Sin and Punishment runs in PAL60. Worth trying US version.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Data cannot be saved due of the saving method of the ROM (4kB EEPROM) different from WAD (256kB SRAM).&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen, but crashes when you start a game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen.&lt;br /&gt;
* Game runs with many graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Can see enemies through the walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem: Zero Hour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Intro is a bit glitchy.&lt;br /&gt;
* Story Mode letters doesn&#039;t show, but letters in game shows.&lt;br /&gt;
* Works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ECW Hardcore Revolution (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Excitebike 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G XG2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Major glitches during in-game.&lt;br /&gt;
* Crashes when you come back to the menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  F1 Racing Championship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gex 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Glover (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goemon&#039;s Great Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GoldenEye 007 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding  (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after Rare logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Harvest Moon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Severely corrupted graphics&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hercules: The Legendary Journeys (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hot Wheels - Turbo Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches on the top screen.&lt;br /&gt;
* Track doesn&#039;t show during races.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Iggy&#039;s Reckin Balls (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* In Bomberman Hero, rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jet Force Gemini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct Gold (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes at the controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title and character selection screen.&lt;br /&gt;
* Game runs with graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mace The Dark Age (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Magical Tetris Challenge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Major League Baseball featuring Ken Griffy Jr. (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
* Crashes after being given 10 coins each.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after spinning &amp;quot;N64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U) [f1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when the intro fades to Mario and his lawn chair&lt;br /&gt;
* Crashes at title screen if you skip intro&lt;br /&gt;
* Game loads when injected with romc Compression Type 0 &amp;amp; 1 (if injected with LZH8 Compression, crashes at controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mickey&#039;s Speedway USA (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Does not load game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 64 Turbo (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with minor glitches.&lt;br /&gt;
* Glitches in vehicle selection.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mischief Makers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Title Screen&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen on menu and game, making it unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat: Sub-Zero Mythologies (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br/&amp;gt;Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after choosing character in &amp;quot;Character Selection&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man - Maze Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro (can skip to prevent).&lt;br /&gt;
* Few glitchy menu screen.&lt;br /&gt;
* Crashes when you start a game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mystical Ninja Starring Goemon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Menus work. Blackscreens upon starting the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NASCAR 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The EA Sports logo is so very glitchy, and the title screen is not shown at all. The menu is all stretched out, and the game crashes when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  New Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penny Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Perfect Dark (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;EEPROM CHECK FAILED&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.  &lt;br /&gt;
* If a ROM file of the game shows &amp;quot;EEPROM CHECK FAILED&amp;quot;, try testing other ROMs of the game.&lt;br /&gt;
* I used Pilotwings 64 (U) [!] ROM file in S&amp;amp;P emulator and it works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when shows the &amp;quot;Nintendo 64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches when in game menu.&lt;br /&gt;
* Game runs with some minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on startup.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo 4 - Puyo Puyon Party (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Quake 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage World Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when you pause the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Resident Evil 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after skipping &amp;quot;save data corrupted&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Press Start&#039; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Treasure Hunt (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;This game is not designed for this system&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  San Francisco Rush (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Paper Mario (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Scooby-Doo: Classic Creep Capers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Right side of screen has display issues.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowman (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Station Silicon Valley (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes about ten seconds after controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Snowboard Kids (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* In trademarks screen, shows &#039;Expansion Pak not detected&#039;, but game loads.&lt;br /&gt;
* Crashes when finishes intro or if you skip intro.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Rogue Squadron (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&amp;lt;br&amp;gt;Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Shadows of the Empire (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  StarCraft 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menus are bugged and it crashes in gameplay with audio on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Work perfectly and Minor graphical glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Superman: The New Superman Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Pink sky when in game.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario 64 Multiplayer [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works perfectly with 2-player support&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road Plus [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom does not appear to work when injected into the aforementioned wads. In Zelda: Majora&#039;s Mask, the game loads the rotating N64 logo, and then crashes. I am not sure if this is caused by something else in my([[http://wiki.gbatemp.net/wiki/User:NintendoFan|NintendoFan]]) Wii. In Super Mario 64, the game just loads a black screen, possibly due to being too large for the base.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Smash Bros. 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tony Hawk&#039;s Pro Skater (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tony Hawk&#039;s Pro Skater 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on intro (can skip to prevent).&lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics are very glitchy.&lt;br /&gt;
* Car models don&#039;t display at all.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Graphical glitches when showing logos.&lt;br /&gt;
* Crashes in &#039;Press Start&#039; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Some minor glitches when in races.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (E)&amp;lt;br&amp;gt;Pokémon Snap (E)&amp;lt;br&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Classic Controller screen is shown and you can hear the start music for a few seconds before the game eventually softlocks the Wii.&lt;br /&gt;
* Might be worth injecting the correct region ROM.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time GOLD Version (v1.0) (U or E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time - Master Quest (E, Debug version or GC to N64 version)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Petrie&#039;s Challenge [TLOZ OoT MQ hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry: Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor visual glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turok 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Waialae Country Club: True Golf Classics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up, and game freezes upon attempting to start gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs fast in speed, and audio plays twice.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Worms Armageddon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* You cannot select game modes because you cannot make a team.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF War Zone (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF Wrestlemania 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Master System ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Master System&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Master System ROM (.sms)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aerial Assault (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bobble (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hang-On (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Land of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Mickey just floats on top of the water in Level 2.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Master of Darkness (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Enemies don&#039;t do any damage to you.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in faster music and flickering sprites at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  Out Run (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Phantasy Star (J) [English Translation - http://www.romhacking.net/translations/1069/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Phantasy Star (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Fighter II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After selecting a player, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Space Invaders (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Makes a beeping noise when the A button is pressed and freezes the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&amp;lt;br&amp;gt;Phantasy Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in a black screen, although the HOME button can be pressed and still trigger the HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After the Stage 1 screen, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs perfectly. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Woody Pop (J) [Control Pad Hack (WoodyPop_[ControlPad].zip - http://www.mediafire.com/?tda12gkrly92sx4]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Paddle Controller&#039;, which the Wii emulator does not support. There is a hacked version that modifies the game to use the D-Pad, which the Wii emulator supports.&lt;br /&gt;
* When selecting the difficulty, you have to hold the left or right button to move the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The official release fails to fix a bug that prevents the &#039;FM Sound&#039; from working if the country is set to American or Europe.  This can be fixed by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 25B&lt;br /&gt;
# From offset (hex) 25B - 25C, replace the data with the following: 00 00&lt;br /&gt;
# Save the changes made to the rom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Genesis / SEGA Mega Drive ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Genesis&#039; / &#039;SEGA Mega Drive&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
The rom file extension must be in &#039;.bin&#039;.  File types types &#039;.gen&#039; or &#039;.md&#039; are the same as &#039;.bin&#039; files so they can be used as well.  Howewer, if the rom file extension is &#039;.smd&#039; or &#039;.mgd&#039;, then use this tool to convert the ROM into &#039;.bin&#039;: http://www.romhacking.net/utilities/383/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Genesis / SEGA Mega Drive ROM (.bin)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  After Burner II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes when you press the &#039;Start&#039; button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alien 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alisia Dragoon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The controls don&#039;t work correctly when using a 6 button controller.  To make the game use a 3 button controller, add this setting to the config file: dev.mdpad.enable_6b=&amp;quot;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animaniacs (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes at the Konami screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Ballz 3D (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The SEGA logo tiles are jumbled up when you &amp;quot;reset&amp;quot; the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The background music (mainly the instruments) don&#039;t sound correct.  Worth trying other WADs and see if this issue occurs.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beavis and Butt-head (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blaster Master 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castle of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania Bloodlines (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra: Hard Corps (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The &#039;Enhancement Hack&#039; can be applied: http://www.romhacking.net/hacks/450/&lt;br /&gt;
* The &#039;Hit Points Restoration Hack&#039; can be applied: http://www.romhacking.net/hacks/797/&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dahna: Megami Tanjō (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dashin&#039; Desperadoes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to load the Japanese title &#039;Rumble Kids&#039; (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DecapAttack (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Desert Strike: Return to the Gulf (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dynamite Headdy (J) [English Translation - http://www.romhacking.net/translations/1113/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Dynamite Headdy (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Férias Frustradas do Pica-Pau (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum of the ROM, otherwise the game won&#039;t work.&lt;br /&gt;
* This is a Woody Woodpecker game that was released in Brazil by Tec-Toy. Woody and various other characters have been replaced with characters from Woody Woodpecker series (http://en.wikipedia.org/wiki/Woody_Woodpecker) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  FIFA International Soccer (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&amp;lt;br&amp;gt;Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Flashback - The Quest for Identity (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gauntlet IV (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
* If installing onto a Japan Wii, add this setting to the config file to bypass the region lock message: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Justice League Task Force (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  King of the Monsters 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Last Battle (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The tiles that display the mini map, timer etc are not lined up correctly.  The top row of tiles are displayed too far to the left.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings 2: The Tribes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lightening Force: Quest for the Darkstar (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 3: Around the World (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 4: A Space Odyssey (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man: The Wily Wars (E) [SRAM Save Hack - http://www.romhacking.net/hacks/514/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses &#039;Serial EEPROM&#039; to save data, which the Wii Emulator does not support.  The hack modifies the rom so it saves in &#039;SRAM&#039;, which the Wii Emulator supports.&lt;br /&gt;
* Add this setting to the config file to bypass the region lockout warning screen, so it will work on an Europe Wii: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Michael Jackson&#039;s Moonwalker (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs with very minor glitches.&lt;br /&gt;
* No sound. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  QuackShot Starring Donald Duck (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Ranger-X (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 07FFD0 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash II (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowrun (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shui Hu Feng Yun Zhuan (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 2 &amp;amp; Knuckles the Echidna (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 2&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 &amp;amp; Knuckles (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 3&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom that locks &#039;Sonic the Hedgehog 3&#039; to &#039;Sonic &amp;amp; Knuckles&#039; has an issue that the SRAM (save file) won&#039;t save correctly in the Wii Emulator.  This is because there is no data in the rom header to tell the Wii Emulator that &#039;Sonic &amp;amp; Knuckles&#039; uses SRAM.&lt;br /&gt;
* The SRAM can easily be fixed (more details from this website: http://www.emulationzone.org/projects/s&amp;amp;k/thesis.htm) to work on the Wii Emulator by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 1B0&lt;br /&gt;
# From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF&lt;br /&gt;
# Save the changes to the rom.&lt;br /&gt;
# Fix the checksum (use this tool: http://www.romhacking.net/utilities/342/).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 Complete [Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Classic Heroes (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after pressing start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic the Hedgehog OmoChao Edition (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Starts with a black screen, however it doesn&#039;t freeze the Wii. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speedball 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes during the introduction.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Racer (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Ubisoft Entertainment and Vivid Image logos are very glitchy.&lt;br /&gt;
* Small glitches during title screen and gameplay.&lt;br /&gt;
* The game supports 4 players, so add or change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so add or change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Donkey Kong &#039;99 (Unlicensed)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Hang-On (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly, but game crashes when choose &amp;quot;Reset&amp;quot; on HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  STORMLORD (J or U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star 4: The End of the Millennium (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Every time the character moves, the palette goes slightly dark.  The palette returns to normal when the character isn&#039;t moving.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: The Hyperstone Heist (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U or E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 3 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;3&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force II (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force III (JU)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Europe&#039;): console.machine_country=&amp;quot;eu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tiny Toon Adventures: Buster&#039;s Hidden Treasure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Battle Mania Daiginjō (J) [English Translation - http://www.romhacking.net/translations/1075/] &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Truxton (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turma da Mônica na Terra Dos Monstros (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy in Monster World (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered &#039;Wonder Boy in Monster World&#039; that was released in Brazil by Tec-Toy.  Shion and various other characters have been replaced with characters from Monica&#039;s Gang (http://en.wikipedia.org/wiki/Monica%27s_Gang) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vectorman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Warsong (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wings of Wor (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World of Illusion Starring Mickey Mouse &amp;amp; Donald Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Yu Yu Hakusho: Makyo Toitsusen (J) [English Translation - http://www.romhacking.net/translations/1222/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zombies Ate My Neighbors (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== NEC TurboGrafx-16 / NEC PC Engine ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;TurboGrafx-16 / PC Engine&#039; (HuCard or CD-ROM²) Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.&lt;br /&gt;
&lt;br /&gt;
If you want to inject PC Engine SuperGrafx HuCard games, I recommend Dungeon Explorer (U) or Daimakaimura (J) for inject them. They &#039;&#039;&#039;MUST&#039;&#039;&#039; be injected manually due to the size of the SuperGrafx ROM files (average size 1 MB per SuperGrafx ROM, beating a normal PCE ROM of 384 kB). You can inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
If you want to inject CD-ROM² games, remember only are supported TG-16 CD / PCE CD games that are compatible with CD-ROM² System or Super CD-ROM² System. &#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Arcade CD-ROM² System games are NOT supported in Wii Virtual Console, due to the requirement of an special upgrade card called &amp;quot;Arcade Card DUO&amp;quot; (for the Super CD-ROM² System unit) or &amp;quot;Arcade Card PRO&amp;quot; (for the original CD-ROM² System unit). Howewer, you can still inject Arcade CD-ROM² games &#039;&#039;&#039;that are compatible with Super CD-ROM² System,&#039;&#039;&#039; which the Wii emulator supports. If unsure, then check the following list of Arcade CD-ROM² games that works in Super CD-ROM² System: https://necretro.org/CD-ROM%C2%B2_systems#List_of_games_3&lt;br /&gt;
&lt;br /&gt;
Special syscard3P.pce file of the PCE CD-ROM² System v1.0 for inject Juuouki here: https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
&lt;br /&gt;
Special RLmessages.bin file for inject TG-16 CD / PCE CD games which supports 5 players here: https://www.mediafire.com/?my252ujpsd8ualv/&lt;br /&gt;
&lt;br /&gt;
Remember some TurboGrafx-16 / PC Engine HuCard games doesn&#039;t work in Bomberman &#039;93 emulator, so try to inject your TG-16 / PCE ROMs in Moto Roader, Super Star Soldier or Dungeon Explorer emulator.&lt;br /&gt;
&lt;br /&gt;
If you try to inject them using Auto InjectuWAD, possibly you receive the message &#039;Rom file too large to inject to the selected entry, exiting!!&#039;. If this occurs, you should inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
Remember you must use several ROM files of the games you want to inject and several TG-16 / PCE WADs before concluding that the game has problems. Testing your games with only one ROM file of the game can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
The Wii TG-16 CD / PCE CD Channels such &#039;Castlevania: Rondo of Blood (E)&#039; and &#039;Cho Aniki (E)&#039; are set up to run in PAL60, rather than PAL50. This makes them perfect for injecting custom ROMs in, as PAL60 uses the same number of lines and refresh rate as NTSC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | TurboGrafx-16 / PC Engine ROM (.pce)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Data Storage (HuCard / SuperGrafx / CD-ROM²)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  4&lt;br /&gt;
|  4 in 1 Super CD (U)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* All games included in the pack works perfectly.&lt;br /&gt;
* The 4 in 1 Super CD includes the following games:&lt;br /&gt;
# Gate of Thunder&lt;br /&gt;
# Bonk&#039;s Adventure&lt;br /&gt;
# Bonk&#039;s Revenge&lt;br /&gt;
# Bomberman&lt;br /&gt;
* Bomberman can be accessed by pressing the following buttons in order in the Wii Remote:&lt;br /&gt;
# Up button&lt;br /&gt;
# Right button&lt;br /&gt;
# Down button&lt;br /&gt;
# Left button&lt;br /&gt;
# 1 button (II button in TurboGrafx-16 CD System)&lt;br /&gt;
* No glitches during in-game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Minor glitches in title screen.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file MUST be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bonanza Bros (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Some glitches in title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cratermaze (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered version of the game &amp;quot;Doraemon: Meikyuu Daisakusen&amp;quot; that was released in USA by NEC Home Electronics and Hudson Soft. Doraemon&#039;s character was replaced with another character and some backgrounds and enemies were also changed.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Davis Cup Tennis (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Darkwing Duck (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor visual glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Meikyuu Daisakusen (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Nobita no Dorabian Night (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
* If a ROM file of the game doesn&#039;t work, try with different ROMs of the game. I tested with different ROMs of the game and one of them worked great.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=WsX_9UbA8eo here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;88 (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;90 (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bomberman &#039;93 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gradius (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GunHed: Hudson GunHed Taikai (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Blazing Lazers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackie Chan&#039;s Action Kung-Fu (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Juuouki [Altered Beast] (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The special &#039;syscard3P.pce&#039; file [Modified PCE CD-ROM² System v1.0 BIOS for Wii VC] MUST be in the 5.app file before packing in order to work, otherwise the game won&#039;t work. You can get the special &#039;syscard3P.pce&#039; file for inject Juuouki (Altered Beast): https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
* This is basically a port of the SEGA game &#039;Altered Beast&#039; that was released in Japan by NEC Avenue, and licensed by SEGA Enterprises, Ltd.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Legendary Axe (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader II (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader MC (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file must be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pac-Land (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitchy characters, backgrounds and text when in game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 2 player support works, if Multitap accessory is enabled in the config.ini file (MULTITAP=1).&lt;br /&gt;
* Pad 5 must be disabled in the config.ini file (PAD5=0).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Denjin: Punkic Cyborgs (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 2: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Revenge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 3: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk 3: Bonk&#039;s Big Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Voices play before characters&#039; mouths sync.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD Tsuu - Puyo Puyo CD 2 (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Racing Damashii (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders - The Original Game (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Japanese syscard3P.pce file must be in the 5.app file before packing in order to work, otherwise the game won&#039;t work.&lt;br /&gt;
* For obtain the Japanese syscard3P.pce file:&lt;br /&gt;
# Get a Castlevania - Rondo of Blood (J) [called Akumajou Dracula X - Chi no Rondo in Japan] WAD file. [GBAtemp doesn&#039;t allow links to copyrighted material]&lt;br /&gt;
# Unpack the WAD using BFGR&#039;s WAD unpacker&lt;br /&gt;
# Extract all the 5.app contents using HowardC&#039;s U8 Tool&lt;br /&gt;
# Copy the syscard3P.pce file and paste in a new folder in your computer called &amp;quot;syscard3P JAPAN&amp;quot;.&lt;br /&gt;
* For use the Japanese syscard3P.pce file:&lt;br /&gt;
# Go to the &amp;quot;syscard3P JAPAN&amp;quot; folder you created and copy the syscard3P.pce file you obtain&lt;br /&gt;
# Unpack the 5.app file of your WAD you want to inject &#039;Space Invaders - The Original Game&#039; with HowardC&#039;s U8 Tool&lt;br /&gt;
# Paste the Japanese syscard3P.pce file replacing the old one&lt;br /&gt;
# Pack again the 5.app file, and pack again the WAD you edited using KiKe&#039;s WAD packer&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Corrupted graphics and several glitches during in game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Chase H.Q. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turrican (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xevious: Fardraut Saga (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SNK Neo Geo AES (SNK NeoGeo AES)===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;SNK NeoGeo AES&#039; &amp;amp; &#039;SNK NeoGeo MVS&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii, due to the universal BIOS. If you use the WAD in an American Wii, the emulator switches to USA version. Howewer, if you use the WAD in an European / Australian Wii, the emulator switches to Europe version. Example: In USA, the game &#039;Puzzle Bobble&#039; switches to &#039;Bust-A-Move&#039;. Howewer, if Europe, the game switches to &#039;Puzzle Bobble&#039;.&lt;br /&gt;
&lt;br /&gt;
The SNK NeoGeo ROM MUST be compressed in *.zip format before using. For inject the NeoGeo games as Wii VC games, you MUST uncompress the game content compressed in the *.zip file into the ROM folder of Devilken&#039;s and Corsario&#039;s VC Injector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Only are supported NeoGeo AES (Advanced Entertainment System) games and some NeoGeo MVS (Multi-Video System) games. NeoGeo CD (CD-ROM) games are NOT supported. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Neo Geo [NeoGeo] (MAME) ROM&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move / Puzzle Bobble&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move Again / Puzzle Bobble 2&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Bomberman&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Drift Out: New Technology&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Turf Masters&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  OverTop&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly with some glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Riding Hero&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windjammers&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World Heroes 2 Jet&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Microsoft MSX (MSX1) / MSX2===&lt;br /&gt;
&lt;br /&gt;
For play MSX (MSX1) / MSX2 Virtual Console games on NTSC-U / PAL Wiis, (because MSX Wii VC games were only released in Japan, so they&#039;re only NTSC-J region), you MUST make the WAD Region FREE using FreeTheWads, ShowMiiWads, or any other program for patch WAD&#039;s region.&lt;br /&gt;
&lt;br /&gt;
Before injecting your game, you MUST check for what MSX system (MSX1 or MSX2) is readable. Road Fighter (J) only runs MSX (MSX1) games. Space Manbow (J) and Metal Gear (J) are made for play both MSX (MSX1) and MSX2 games.&lt;br /&gt;
&lt;br /&gt;
In MSX2 Wii VC WAD &#039;Space Manbow (J)&#039;, the WAD uses a special unique sound driver chip called &#039;SCC&#039;. That means, only MSX1 / MSX2 SCC games should be injected into SCC host WADs, otherwise the sound effects (SFX) will go away (won&#039;t use that sounds).&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.rom format. File types *.mx1 (for MSX1 games) and *.mx2 (for MSX2 games) are the same as *.rom files are can be used as well. However, if the ROM file extension is *.dsk, then use this tool to convert the ROM file into *.rom: https://www.msx.org/news/software/en/dsk2rom-080&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | MSX (MSX1) / MSX2 ROM (.rom)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Type of MSX System (MSX1, MSX2)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/antarctic-adventure-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  F1 Spirit - The Way to Formula 1 (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/frogger-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Freezes when start a new game, but it doesn&#039;t freeze the Wii.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a blue screen, because the game is NOT compatible with MSX1.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;br /&gt;
[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>Exidous</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=72232</id>
		<title>Wii VC Injections Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=72232"/>
		<updated>2021-03-12T18:59:09Z</updated>

		<summary type="html">&lt;p&gt;Exidous: updating mystical ninja starring goemon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Key|Works|Partially works|Doesn&#039;t work}}&lt;br /&gt;
&lt;br /&gt;
Remember you must use several ROM files of the games you want to inject and several Wii Virtual Console Channels (WADs) before concluding that the game has problems. Testing your games with only one ROM file of the game and / or with only one WAD can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Most information outdated. Please test all the games on the list if possible and update any outdated information.&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Famicom (Family Computer)===&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.nes format. File type *.fam is the same as *.nes files are can be used as well.&lt;br /&gt;
&lt;br /&gt;
The Wii NES Channel &#039;Ninja Gaiden (E)&#039; is set up to run in PAL60, rather than PAL50. This makes them perfect for injecting custom ROMs in, as PAL60 uses the same number of lines and refresh rate as NTSC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Famicom Disk System (*.fds) games are NOT supported.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | NES / Famicom ROM (.nes)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  7&lt;br /&gt;
|  7 GRAND DAD (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Arkanoid (U) [a1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Arkanoid Controller&#039;, which the Wii emulator does not support. There is an alternated version of the game that modifies the game to use the NES Controller&#039;s Directional Pad.&lt;br /&gt;
* Works perfectly with few glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Balloon Fight: Iwata Edition (JU) [Rom Hack - https://www.youtube.com/watch?v=-8Ur717_T0U - IPS Download - http://www.mediafire.com/?z9kklzrzcgfcful]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Shadow of the Ninja (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* IPS file MUST be applied in a &amp;quot;Balloon Fight (JU) [!].nes&amp;quot; NES ROM file. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baseball Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* HUD (life bar) jumps up and down when your character moves.&lt;br /&gt;
* Some cut-scenes start shaking up and down. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid: Fortress of Peril (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen when returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid 2: Mountain of Torment (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bible Adventures (U) (v1.3)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Goes to black.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bionic Commando (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bath Babes (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bucky O&#039;Hare (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Rock Man 2 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Darkwing Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Déjà Vu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&amp;lt;br/&amp;gt;Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong Country 4 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (J)&amp;lt;br&amp;gt;Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior III (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior IV (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthbound Zero&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fantasy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem (J) [En by J2e v0.97b2]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fist of the North Star (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hitler no Fukkatsu - Top Secret (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby: Yume no Izumi no Monogatari (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby - Yume no Izumi no Monogatari [T+Kor]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Ikari III: The Rescue (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackal (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kickle Cubicle (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lawn Mower&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Little Samson (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Maniac Mansion (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz- https://www.romhacking.net/hacks/70]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics, making the game unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VI (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mike Tyson&#039;s Punch-Out!! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Punch-Out!! Featuring Mr. Dream (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster in My Pocket (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pro Wrestling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Q*Bert (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rally Bike (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampart (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics and sound are glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&amp;lt;br/&amp;gt;NES Play Action Football (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In NES Play Action Football&#039;s emulator, 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rockman 4: Minus Infinity (J) [RM4 Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Red screen on returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Solar Jetman: Hunt for the Golden Warpship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Blank screen without sound on returning to game from Wii Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic The Hedgehog (Improvement + Music) (Unl) [!] (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphics missing (like the Act title card).&lt;br /&gt;
* Game runs slightly faster than intended.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse: Wanpaku Graffiti (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Castlevania II: Simon&#039;s Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super C (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. 3 Mix [SMB3 romhack by SouthBird] https://www.romhacking.net/hacks/2068/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor lags and glitches during gameplay, but works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Forever [SMB1 romhack by R0m H4x0r] https://www.zophar.net/hacks/nes/super-mario-bros-12/Suoer-Mario-Forever-566.html&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&amp;lt;br/&amp;gt;Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario USA (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sweet Home (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor graphical glitches, but otherwise works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TaleSpin (U)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&amp;lt;br&amp;gt;Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tecmo Super Bowl (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Frogger Championship [NES Homebrew]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Some minor glitches in cars.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uninvited (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vice: Project Doom (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  VS. Super Mario Bros. - Home Edition [VS. SMB romhack] https://www.romhacking.net/hacks/1014/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windows 98 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xexyz (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
The ROM must NOT have a header.  You can tell by checking the size of the file and seeing if the last digit has an odd number.  If it does, then it has a header.  You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/&lt;br /&gt;
&lt;br /&gt;
The Wii SNES Channels &#039;Mario&#039;s Super Picross (E)&#039;, &#039;Gradius III (E)&#039; and &#039;Natsume Championship Wrestling (E)&#039; are set up to run in PAL60, rather than PAL50.  This makes them perfect for injecting custom ROMs in, as PAL60 uses the same number of lines and refresh rate as NTSC.  &lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.smc or in *.sfc format. File types *.snes and *.fig (common in Europe (PAL) games and releases) are the same as *.smc / *.sfc files so they can be used as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SNES / Super Famicom ROM (.smc or .sfc)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero Fighters (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero The Acro-Bat (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs at Iguana Entertainment screen but music still plays. Might be worth using the official Aero The Acro-Bat WAD.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix &amp;amp; Obelix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  ActRaiser 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs after Enix screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Another World (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Batman Returns (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Cross (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
* The emulator will recognize the 5th controller as &#039;connected&#039;, despite the fact you can&#039;t controller the 5th vehicle. You can change the 5th player to a computer.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Breath of Fire (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BS F-ZERO Grand Prix 2 (J) [h1C]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Don&#039;t repair the checksum on the rom, otherwise it won&#039;t work. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daffy Duck: The Marvin Missions (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Der Langrisser (J) [English Translation - http://www.romhacking.net/translations/1147/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald in Maui Mallard (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon: The Bruce Lee Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic Controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J) (Canoe fix by sluffy - http://www.mediafire.com/?o59dxbpn3g4ff8n)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Quest V [English Translation - http://www.romhacking.net/translations/341/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon View (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Emerald Dragon (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Equinox (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Final Fight&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  E.V.O.: Search for Eden (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fight Guy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (Japan) [En by Dark Twilkitri Net v0.87d] &lt;br /&gt;
|  &lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gekitou Burning Pro Wrestling (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Street Fighter II (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before &amp;quot;Classic Controller&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goof Troop (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gundam Wing: Endless Duel (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hyper V-Ball (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jikkyou Oshaberi Parodius (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Judge Dredd (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kaizo Mario (J) (Hack) http://kaizomario.techyoshi.com/&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches with the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lion King (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario &amp;amp; Wario (J) [SNES Analog Controller Hack - https://www.romhacking.net/hacks/1623/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &amp;quot;SNES Mouse / SFC Mouse&amp;quot;, which the Wii emulator does not support. There&#039;s a hacked version that uses the analog SNES controller for start and play the game, which the Wii emulator supports.&lt;br /&gt;
* For start/pause the game: Press START (+) or START/PAUSE in GCN controller&lt;br /&gt;
* For use mouse left-button for put a block: Press Y&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man Soccer (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VII (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man X3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mega Man X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Glitchy title screen.&lt;br /&gt;
* Character doesn&#039;t appear in the screen during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Warriors (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E) &lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U) (Patch for load on Wii VC by saulfabreg - http://www.mediafire.com/?mnp9bf8hm13520l)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Williams Entertainment, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NBA Jam: Tournament Edition (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Ninja Gaiden Trilogy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics and random crashing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U) (Canoe fix by sluffy - http://www.mediafire.com/?rtkr1o5m5evi878)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the scenarios and characters, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Fixed with no graphical glitches and no random crashing/freezing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Panel De Pon (J) [English Translation - http://www.romhacking.net/translations/1144/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Radical Dreamers (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Secret of Mana 2 (U)  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen, then crashes. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Blast Man II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speed Racer in My Most Dangerous Adventures (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Side Pocket (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man &amp;amp; Venom: Maximum Carnage (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Double Dragon (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;F-Zero (U)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Shows title screen and demo, but the buttons won&#039;t work in the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Canoe fix by sluffy - http://www.mediafire.com/?opg90tzx7j38xrc)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby&#039;s Dream Land 3&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZ77 type 0x11 format.&lt;br /&gt;
* No slowdown.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super International Cricket (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Super Metroid (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Kitiku Mario (Hack) [Complete edit by Thirteen1355]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before the &amp;quot;You will need the Classic Controller.&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars + Super Mario World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Kart (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [2 Player Co-op Mod - https://www.smwcentral.net/?p=viewthread&amp;amp;t=73559/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [German Translation - https://www.romhacking.net/translations/3123/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [Romanian Translation - https://www.romhacking.net/translations/3130/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris Attack (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles IV: Turtles In Time (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Blues Brothers&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Parallel Worlds (Hack) [T+Ger1.52_RedScorpion] http://www.snes-projects.de/filebase/index.php?page=Entry&amp;amp;entryID=233&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Hunter G (J) [English Translation - http://www.romhacking.net/translations/490/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Of The Rudras (J) [English Translation - http://www.romhacking.net/translations/669/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen and crashes.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear II (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?p9lb161pxz4q2qv/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for some tracks and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear 3000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Shows a black screen when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Slow respawn.&lt;br /&gt;
* Looks like it is trying to cause image burn after death. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Mortal Kombat 3 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uniracers (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?67v5w7kerc1dad4/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the cycles moves and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Venom - Spider-Man: Separation Anxiety (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men: Mutant Apocalypse (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Young Merlin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
Before injecting, the N64 game MUST be &#039;byteswapped&#039;. That is most common in *.z64 N64 ROM files. If you have a N64 ROM file that is in *.z64, that means the ROM is byteswapped. However, if extension is *.n64 or *.v64, use one of the swappers below.&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.z64. However, if the ROM file extension is *.n64 or *.v64, then you must byte-swap the ROM file and convert the ROM file into *.z64 with this online tool: https://hack64.net/tools/swapper.php or with uCON64 (link: https://ucon64.sourceforge.io/) in CMD with the command &#039;&#039;&#039;&amp;quot;ucon64.exe --n64 --swap ROMNAME.z64&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For inject a N64 ROM into the &#039;Bomberman Hero (U)&#039; WAD, you MUST edit the ROM you want to inject in order for prevent the HOME button from crashing the game, before compressing it. Just open the ROM file with a hex editor (I recommend HxD), then replace the ID of the game (ex. NPOE) with &amp;quot;NBDE&amp;quot; (without quotes). Then save the changes to the ROM, and now you can compress the ROM with &#039;romc&#039; and inject it, and that&#039;s it, no more HOME button crashing. (thanks to SuperrSonic for his help)&lt;br /&gt;
&lt;br /&gt;
The Wii N64 Channels &#039;Sin and Punishment (E)&#039; and &#039;Ogre Battle 64: Person of Lordly Caliber (E)&#039; are set up to run in PAL60, rather than PAL50. This makes them perfect for injecting custom ROMs in, as PAL60 uses the same number of lines and refresh rate as NTSC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Nintendo 64 VC emulation is too poor on the Wii, &#039;&#039;&#039;so you have an 85% chance of your injection fails because it crashes on the &#039;You will need the Classic Controller&#039; screen,&#039;&#039;&#039; and only you have a &#039;&#039;&#039;15% chance&#039;&#039;&#039; of your injection works &#039;&#039;&#039;(often with issues)&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Nintendo 64 ROM&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  0&lt;br /&gt;
|  007 The World Is Not Enough (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  6&lt;br /&gt;
|  64 Oozumou (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  AeroGauge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animal Forest (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (E)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when trying to save data.&lt;br /&gt;
* Some graphical issues and glitches.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=x3ZULjOIcNM here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Automobili Lamborghini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Runs with high pitched audio, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bangai-O! (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and random crashing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bangai-O! (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and random crashing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Banjo-Kazooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Banjo-Tooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Wave Race 64 (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
* Car controls doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br/&amp;gt;Mario Golf (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blues Brothers 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (E)&lt;br /&gt;
|  PAL&lt;br /&gt;
|  Bomberman Hero (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
* Crashes when you press the HOME button if injected in &#039;Bomberman Hero (E)&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64: The Second Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when you start a game after world selection.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor glitches when in game.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move 2: Arcade Edition (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Carmageddon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and slow speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania: Legacy of Darkness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Clay Fighter - Sculptor&#039;s Cut (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n Exotica (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Diddy Kong Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Character Selection&#039; menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Does not load game.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doom 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald Duck: Quack Attack (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sin and Punishment (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Odd as Sin and Punishment runs in PAL60. Worth trying US version.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Data cannot be saved due of the saving method of the ROM (4kB EEPROM) different from WAD (256kB SRAM).&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen, but crashes when you start a game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen.&lt;br /&gt;
* Game runs with many graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Can see enemies through the walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem: Zero Hour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Intro is a bit glitchy.&lt;br /&gt;
* Story Mode letters doesn&#039;t show, but letters in game shows.&lt;br /&gt;
* Works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ECW Hardcore Revolution (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Excitebike 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G XG2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Major glitches during in-game.&lt;br /&gt;
* Crashes when you come back to the menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  F1 Racing Championship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gex 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Glover (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goemon&#039;s Great Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GoldenEye 007 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding  (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after Rare logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Harvest Moon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Severely corrupted graphics&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hercules: The Legendary Journeys (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hot Wheels - Turbo Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches on the top screen.&lt;br /&gt;
* Track doesn&#039;t show during races.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Iggy&#039;s Reckin Balls (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* In Bomberman Hero, rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jet Force Gemini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct Gold (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes at the controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title and character selection screen.&lt;br /&gt;
* Game runs with graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mace The Dark Age (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Magical Tetris Challenge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Major League Baseball featuring Ken Griffy Jr. (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
* Crashes after being given 10 coins each.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after spinning &amp;quot;N64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U) [f1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when the intro fades to Mario and his lawn chair&lt;br /&gt;
* Crashes at title screen if you skip intro&lt;br /&gt;
* Game loads when injected with romc Compression Type 0 &amp;amp; 1 (if injected with LZH8 Compression, crashes at controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mickey&#039;s Speedway USA (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Does not load game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 64 Turbo (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with minor glitches.&lt;br /&gt;
* Glitches in vehicle selection.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mischief Makers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Title Screen&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen on menu and game, making it unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat: Sub-Zero Mythologies (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br/&amp;gt;Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after choosing character in &amp;quot;Character Selection&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man - Maze Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro (can skip to prevent).&lt;br /&gt;
* Few glitchy menu screen.&lt;br /&gt;
* Crashes when you start a game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mystical Ninja Starring Goemon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Menus work. Blackscreens upon starting the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NASCAR 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The EA Sports logo is so very glitchy, and the title screen is not shown at all. The menu is all stretched out, and the game crashes when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  New Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penny Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Perfect Dark (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;EEPROM CHECK FAILED&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.  &lt;br /&gt;
* If a ROM file of the game shows &amp;quot;EEPROM CHECK FAILED&amp;quot;, try testing other ROMs of the game.&lt;br /&gt;
* I used Pilotwings 64 (U) [!] ROM file in S&amp;amp;P emulator and it works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when shows the &amp;quot;Nintendo 64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches when in game menu.&lt;br /&gt;
* Game runs with some minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on startup.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo 4 - Puyo Puyon Party (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Quake 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage World Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when you pause the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Resident Evil 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after skipping &amp;quot;save data corrupted&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Press Start&#039; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Treasure Hunt (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;This game is not designed for this system&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  San Francisco Rush (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Paper Mario (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Scooby-Doo: Classic Creep Capers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Right side of screen has display issues.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowman (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Station Silicon Valley (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes about ten seconds after controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Snowboard Kids (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* In trademarks screen, shows &#039;Expansion Pak not detected&#039;, but game loads.&lt;br /&gt;
* Crashes when finishes intro or if you skip intro.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Rogue Squadron (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  StarCraft 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menus are bugged and it crashes in gameplay with audio on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Work perfectly and Minor graphical glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Superman: The New Superman Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Pink sky when in game.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario 64 Multiplayer [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works perfectly with 2-player support&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road Plus [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom does not appear to work when injected into the aforementioned wads. In Zelda: Majora&#039;s Mask, the game loads the rotating N64 logo, and then crashes. I am not sure if this is caused by something else in my([[http://wiki.gbatemp.net/wiki/User:NintendoFan|NintendoFan]]) Wii. In Super Mario 64, the game just loads a black screen, possibly due to being too large for the base.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Smash Bros. 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tony Hawk&#039;s Pro Skater (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tony Hawk&#039;s Pro Skater 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on intro (can skip to prevent).&lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics are very glitchy.&lt;br /&gt;
* Car models don&#039;t display at all.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Graphical glitches when showing logos.&lt;br /&gt;
* Crashes in &#039;Press Start&#039; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Some minor glitches when in races.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (E)&amp;lt;br&amp;gt;Pokémon Snap (E)&amp;lt;br&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Classic Controller screen is shown and you can hear the start music for a few seconds before the game eventually softlocks the Wii.&lt;br /&gt;
* Might be worth injecting the correct region ROM.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time GOLD Version (v1.0) (U or E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time - Master Quest (E, Debug version or GC to N64 version)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Petrie&#039;s Challenge [TLOZ OoT MQ hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry: Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor visual glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turok 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Waialae Country Club: True Golf Classics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up, and game freezes upon attempting to start gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs fast in speed, and audio plays twice.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Worms Armageddon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* You cannot select game modes because you cannot make a team.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF War Zone (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF Wrestlemania 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Master System ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Master System&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Master System ROM (.sms)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aerial Assault (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bobble (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hang-On (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Land of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Mickey just floats on top of the water in Level 2.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Master of Darkness (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Enemies don&#039;t do any damage to you.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in faster music and flickering sprites at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  Out Run (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Phantasy Star (J) [English Translation - http://www.romhacking.net/translations/1069/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Phantasy Star (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Fighter II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After selecting a player, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Space Invaders (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Makes a beeping noise when the A button is pressed and freezes the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&amp;lt;br&amp;gt;Phantasy Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in a black screen, although the HOME button can be pressed and still trigger the HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After the Stage 1 screen, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs perfectly. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Woody Pop (J) [Control Pad Hack (WoodyPop_[ControlPad].zip - http://www.mediafire.com/?tda12gkrly92sx4]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Paddle Controller&#039;, which the Wii emulator does not support. There is a hacked version that modifies the game to use the D-Pad, which the Wii emulator supports.&lt;br /&gt;
* When selecting the difficulty, you have to hold the left or right button to move the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The official release fails to fix a bug that prevents the &#039;FM Sound&#039; from working if the country is set to American or Europe.  This can be fixed by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 25B&lt;br /&gt;
# From offset (hex) 25B - 25C, replace the data with the following: 00 00&lt;br /&gt;
# Save the changes made to the rom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Genesis / SEGA Mega Drive ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Genesis&#039; / &#039;SEGA Mega Drive&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
The rom file extension must be in &#039;.bin&#039;.  File types types &#039;.gen&#039; or &#039;.md&#039; are the same as &#039;.bin&#039; files so they can be used as well.  Howewer, if the rom file extension is &#039;.smd&#039; or &#039;.mgd&#039;, then use this tool to convert the ROM into &#039;.bin&#039;: http://www.romhacking.net/utilities/383/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Genesis / SEGA Mega Drive ROM (.bin)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  After Burner II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes when you press the &#039;Start&#039; button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alien 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alisia Dragoon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The controls don&#039;t work correctly when using a 6 button controller.  To make the game use a 3 button controller, add this setting to the config file: dev.mdpad.enable_6b=&amp;quot;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animaniacs (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes at the Konami screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Ballz 3D (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The SEGA logo tiles are jumbled up when you &amp;quot;reset&amp;quot; the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The background music (mainly the instruments) don&#039;t sound correct.  Worth trying other WADs and see if this issue occurs.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beavis and Butt-head (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blaster Master 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castle of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania Bloodlines (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra: Hard Corps (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The &#039;Enhancement Hack&#039; can be applied: http://www.romhacking.net/hacks/450/&lt;br /&gt;
* The &#039;Hit Points Restoration Hack&#039; can be applied: http://www.romhacking.net/hacks/797/&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dahna: Megami Tanjō (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dashin&#039; Desperadoes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to load the Japanese title &#039;Rumble Kids&#039; (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DecapAttack (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Desert Strike: Return to the Gulf (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dynamite Headdy (J) [English Translation - http://www.romhacking.net/translations/1113/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Dynamite Headdy (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Férias Frustradas do Pica-Pau (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum of the ROM, otherwise the game won&#039;t work.&lt;br /&gt;
* This is a Woody Woodpecker game that was released in Brazil by Tec-Toy. Woody and various other characters have been replaced with characters from Woody Woodpecker series (http://en.wikipedia.org/wiki/Woody_Woodpecker) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  FIFA International Soccer (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&amp;lt;br&amp;gt;Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Flashback - The Quest for Identity (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gauntlet IV (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
* If installing onto a Japan Wii, add this setting to the config file to bypass the region lock message: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Justice League Task Force (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  King of the Monsters 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Last Battle (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The tiles that display the mini map, timer etc are not lined up correctly.  The top row of tiles are displayed too far to the left.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings 2: The Tribes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lightening Force: Quest for the Darkstar (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 3: Around the World (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 4: A Space Odyssey (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man: The Wily Wars (E) [SRAM Save Hack - http://www.romhacking.net/hacks/514/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses &#039;Serial EEPROM&#039; to save data, which the Wii Emulator does not support.  The hack modifies the rom so it saves in &#039;SRAM&#039;, which the Wii Emulator supports.&lt;br /&gt;
* Add this setting to the config file to bypass the region lockout warning screen, so it will work on an Europe Wii: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Michael Jackson&#039;s Moonwalker (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs with very minor glitches.&lt;br /&gt;
* No sound. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  QuackShot Starring Donald Duck (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Ranger-X (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 07FFD0 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash II (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowrun (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shui Hu Feng Yun Zhuan (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 2 &amp;amp; Knuckles the Echidna (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 2&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 &amp;amp; Knuckles (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 3&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom that locks &#039;Sonic the Hedgehog 3&#039; to &#039;Sonic &amp;amp; Knuckles&#039; has an issue that the SRAM (save file) won&#039;t save correctly in the Wii Emulator.  This is because there is no data in the rom header to tell the Wii Emulator that &#039;Sonic &amp;amp; Knuckles&#039; uses SRAM.&lt;br /&gt;
* The SRAM can easily be fixed (more details from this website: http://www.emulationzone.org/projects/s&amp;amp;k/thesis.htm) to work on the Wii Emulator by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 1B0&lt;br /&gt;
# From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF&lt;br /&gt;
# Save the changes to the rom.&lt;br /&gt;
# Fix the checksum (use this tool: http://www.romhacking.net/utilities/342/).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 Complete [Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Classic Heroes (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after pressing start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic the Hedgehog OmoChao Edition (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Starts with a black screen, however it doesn&#039;t freeze the Wii. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speedball 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes during the introduction.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Racer (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Ubisoft Entertainment and Vivid Image logos are very glitchy.&lt;br /&gt;
* Small glitches during title screen and gameplay.&lt;br /&gt;
* The game supports 4 players, so add or change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so add or change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Donkey Kong &#039;99 (Unlicensed)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Hang-On (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly, but game crashes when choose &amp;quot;Reset&amp;quot; on HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  STORMLORD (J or U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star 4: The End of the Millennium (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Every time the character moves, the palette goes slightly dark.  The palette returns to normal when the character isn&#039;t moving.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: The Hyperstone Heist (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U or E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 3 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;3&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force II (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force III (JU)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Europe&#039;): console.machine_country=&amp;quot;eu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tiny Toon Adventures: Buster&#039;s Hidden Treasure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Battle Mania Daiginjō (J) [English Translation - http://www.romhacking.net/translations/1075/] &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Truxton (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turma da Mônica na Terra Dos Monstros (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy in Monster World (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered &#039;Wonder Boy in Monster World&#039; that was released in Brazil by Tec-Toy.  Shion and various other characters have been replaced with characters from Monica&#039;s Gang (http://en.wikipedia.org/wiki/Monica%27s_Gang) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vectorman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Warsong (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wings of Wor (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World of Illusion Starring Mickey Mouse &amp;amp; Donald Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Yu Yu Hakusho: Makyo Toitsusen (J) [English Translation - http://www.romhacking.net/translations/1222/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zombies Ate My Neighbors (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== NEC TurboGrafx-16 / NEC PC Engine ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;TurboGrafx-16 / PC Engine&#039; (HuCard or CD-ROM²) Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.&lt;br /&gt;
&lt;br /&gt;
If you want to inject PC Engine SuperGrafx HuCard games, I recommend Dungeon Explorer (U) or Daimakaimura (J) for inject them. They &#039;&#039;&#039;MUST&#039;&#039;&#039; be injected manually due to the size of the SuperGrafx ROM files (average size 1 MB per SuperGrafx ROM, beating a normal PCE ROM of 384 kB). You can inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
If you want to inject CD-ROM² games, remember only are supported TG-16 CD / PCE CD games that are compatible with CD-ROM² System or Super CD-ROM² System. &#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Arcade CD-ROM² System games are NOT supported in Wii Virtual Console, due to the requirement of an special upgrade card called &amp;quot;Arcade Card DUO&amp;quot; (for the Super CD-ROM² System unit) or &amp;quot;Arcade Card PRO&amp;quot; (for the original CD-ROM² System unit). Howewer, you can still inject Arcade CD-ROM² games &#039;&#039;&#039;that are compatible with Super CD-ROM² System,&#039;&#039;&#039; which the Wii emulator supports. If unsure, then check the following list of Arcade CD-ROM² games that works in Super CD-ROM² System: https://necretro.org/CD-ROM%C2%B2_systems#List_of_games_3&lt;br /&gt;
&lt;br /&gt;
Special syscard3P.pce file of the PCE CD-ROM² System v1.0 for inject Juuouki here: https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
&lt;br /&gt;
Special RLmessages.bin file for inject TG-16 CD / PCE CD games which supports 5 players here: https://www.mediafire.com/?my252ujpsd8ualv/&lt;br /&gt;
&lt;br /&gt;
Remember some TurboGrafx-16 / PC Engine HuCard games doesn&#039;t work in Bomberman &#039;93 emulator, so try to inject your TG-16 / PCE ROMs in Moto Roader, Super Star Soldier or Dungeon Explorer emulator.&lt;br /&gt;
&lt;br /&gt;
If you try to inject them using Auto InjectuWAD, possibly you receive the message &#039;Rom file too large to inject to the selected entry, exiting!!&#039;. If this occurs, you should inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
Remember you must use several ROM files of the games you want to inject and several TG-16 / PCE WADs before concluding that the game has problems. Testing your games with only one ROM file of the game can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
The Wii TG-16 CD / PCE CD Channels such &#039;Castlevania: Rondo of Blood (E)&#039; and &#039;Cho Aniki (E)&#039; are set up to run in PAL60, rather than PAL50. This makes them perfect for injecting custom ROMs in, as PAL60 uses the same number of lines and refresh rate as NTSC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | TurboGrafx-16 / PC Engine ROM (.pce)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Data Storage (HuCard / SuperGrafx / CD-ROM²)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  4&lt;br /&gt;
|  4 in 1 Super CD (U)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* All games included in the pack works perfectly.&lt;br /&gt;
* The 4 in 1 Super CD includes the following games:&lt;br /&gt;
# Gate of Thunder&lt;br /&gt;
# Bonk&#039;s Adventure&lt;br /&gt;
# Bonk&#039;s Revenge&lt;br /&gt;
# Bomberman&lt;br /&gt;
* Bomberman can be accessed by pressing the following buttons in order in the Wii Remote:&lt;br /&gt;
# Up button&lt;br /&gt;
# Right button&lt;br /&gt;
# Down button&lt;br /&gt;
# Left button&lt;br /&gt;
# 1 button (II button in TurboGrafx-16 CD System)&lt;br /&gt;
* No glitches during in-game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Minor glitches in title screen.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file MUST be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bonanza Bros (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Some glitches in title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cratermaze (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered version of the game &amp;quot;Doraemon: Meikyuu Daisakusen&amp;quot; that was released in USA by NEC Home Electronics and Hudson Soft. Doraemon&#039;s character was replaced with another character and some backgrounds and enemies were also changed.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Davis Cup Tennis (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Darkwing Duck (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor visual glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Meikyuu Daisakusen (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Nobita no Dorabian Night (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
* If a ROM file of the game doesn&#039;t work, try with different ROMs of the game. I tested with different ROMs of the game and one of them worked great.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=WsX_9UbA8eo here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;88 (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;90 (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bomberman &#039;93 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gradius (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GunHed: Hudson GunHed Taikai (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Blazing Lazers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackie Chan&#039;s Action Kung-Fu (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Juuouki [Altered Beast] (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The special &#039;syscard3P.pce&#039; file [Modified PCE CD-ROM² System v1.0 BIOS for Wii VC] MUST be in the 5.app file before packing in order to work, otherwise the game won&#039;t work. You can get the special &#039;syscard3P.pce&#039; file for inject Juuouki (Altered Beast): https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
* This is basically a port of the SEGA game &#039;Altered Beast&#039; that was released in Japan by NEC Avenue, and licensed by SEGA Enterprises, Ltd.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Legendary Axe (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader II (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader MC (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file must be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pac-Land (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitchy characters, backgrounds and text when in game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 2 player support works, if Multitap accessory is enabled in the config.ini file (MULTITAP=1).&lt;br /&gt;
* Pad 5 must be disabled in the config.ini file (PAD5=0).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Denjin: Punkic Cyborgs (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 2: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Revenge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 3: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk 3: Bonk&#039;s Big Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Voices play before characters&#039; mouths sync.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD Tsuu - Puyo Puyo CD 2 (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Racing Damashii (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders - The Original Game (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Japanese syscard3P.pce file must be in the 5.app file before packing in order to work, otherwise the game won&#039;t work.&lt;br /&gt;
* For obtain the Japanese syscard3P.pce file:&lt;br /&gt;
# Get a Castlevania - Rondo of Blood (J) [called Akumajou Dracula X - Chi no Rondo in Japan] WAD file. [GBAtemp doesn&#039;t allow links to copyrighted material]&lt;br /&gt;
# Unpack the WAD using BFGR&#039;s WAD unpacker&lt;br /&gt;
# Extract all the 5.app contents using HowardC&#039;s U8 Tool&lt;br /&gt;
# Copy the syscard3P.pce file and paste in a new folder in your computer called &amp;quot;syscard3P JAPAN&amp;quot;.&lt;br /&gt;
* For use the Japanese syscard3P.pce file:&lt;br /&gt;
# Go to the &amp;quot;syscard3P JAPAN&amp;quot; folder you created and copy the syscard3P.pce file you obtain&lt;br /&gt;
# Unpack the 5.app file of your WAD you want to inject &#039;Space Invaders - The Original Game&#039; with HowardC&#039;s U8 Tool&lt;br /&gt;
# Paste the Japanese syscard3P.pce file replacing the old one&lt;br /&gt;
# Pack again the 5.app file, and pack again the WAD you edited using KiKe&#039;s WAD packer&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Corrupted graphics and several glitches during in game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Chase H.Q. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turrican (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xevious: Fardraut Saga (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SNK Neo Geo AES (SNK NeoGeo AES)===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;SNK NeoGeo AES&#039; &amp;amp; &#039;SNK NeoGeo MVS&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii, due to the universal BIOS. If you use the WAD in an American Wii, the emulator switches to USA version. Howewer, if you use the WAD in an European / Australian Wii, the emulator switches to Europe version. Example: In USA, the game &#039;Puzzle Bobble&#039; switches to &#039;Bust-A-Move&#039;. Howewer, if Europe, the game switches to &#039;Puzzle Bobble&#039;.&lt;br /&gt;
&lt;br /&gt;
The SNK NeoGeo ROM MUST be compressed in *.zip format before using. For inject the NeoGeo games as Wii VC games, you MUST uncompress the game content compressed in the *.zip file into the ROM folder of Devilken&#039;s and Corsario&#039;s VC Injector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Only are supported NeoGeo AES (Advanced Entertainment System) games and some NeoGeo MVS (Multi-Video System) games. NeoGeo CD (CD-ROM) games are NOT supported. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Neo Geo [NeoGeo] (MAME) ROM&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move / Puzzle Bobble&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move Again / Puzzle Bobble 2&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Bomberman&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Drift Out: New Technology&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Turf Masters&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  OverTop&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly with some glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Riding Hero&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windjammers&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World Heroes 2 Jet&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Microsoft MSX (MSX1) / MSX2===&lt;br /&gt;
&lt;br /&gt;
For play MSX (MSX1) / MSX2 Virtual Console games on NTSC-U / PAL Wiis, (because MSX Wii VC games were only released in Japan, so they&#039;re only NTSC-J region), you MUST make the WAD Region FREE using FreeTheWads, ShowMiiWads, or any other program for patch WAD&#039;s region.&lt;br /&gt;
&lt;br /&gt;
Before injecting your game, you MUST check for what MSX system (MSX1 or MSX2) is readable. Road Fighter (J) only runs MSX (MSX1) games. Space Manbow (J) and Metal Gear (J) are made for play both MSX (MSX1) and MSX2 games.&lt;br /&gt;
&lt;br /&gt;
In MSX2 Wii VC WAD &#039;Space Manbow (J)&#039;, the WAD uses a special unique sound driver chip called &#039;SCC&#039;. That means, only MSX1 / MSX2 SCC games should be injected into SCC host WADs, otherwise the sound effects (SFX) will go away (won&#039;t use that sounds).&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.rom format. File types *.mx1 (for MSX1 games) and *.mx2 (for MSX2 games) are the same as *.rom files are can be used as well. However, if the ROM file extension is *.dsk, then use this tool to convert the ROM file into *.rom: https://www.msx.org/news/software/en/dsk2rom-080&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | MSX (MSX1) / MSX2 ROM (.rom)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Type of MSX System (MSX1, MSX2)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/antarctic-adventure-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  F1 Spirit - The Way to Formula 1 (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/frogger-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Freezes when start a new game, but it doesn&#039;t freeze the Wii.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a blue screen, because the game is NOT compatible with MSX1.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;br /&gt;
[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>Exidous</name></author>
	</entry>
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