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	<updated>2026-08-07T22:49:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Chiip&amp;diff=3956</id>
		<title>Chiip</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Chiip&amp;diff=3956"/>
		<updated>2007-04-05T22:18:14Z</updated>

		<summary type="html">&lt;p&gt;Fatal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Wii Modchips]]&lt;br /&gt;
== Chiip Info ==&lt;br /&gt;
:Chiip was the first DIY (do-it-yourself) modchip. Chiip is designed by Cadex (chiip(at)trashmail(dot)net) at [http://chiip.dl.am chiip.dl.am] and is &amp;lt;s&amp;gt;NOT open-source. It is however considered &amp;quot;delayed source&amp;quot; and the source will be released sometime after the binary release&amp;lt;/s&amp;gt; going to be released as open source under GPL. Chiip was originally based on the Cyclowiz modchip. It has since become a completely independent modchip. &lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
* 4/3/07 Beta 7 Released&lt;br /&gt;
* 3/31/07 Beta 6 Re-released&lt;br /&gt;
* 3/18/07 Beta 6 Released and Pulled&lt;br /&gt;
* 3/8/07 Beta 5 Released&lt;br /&gt;
* 3/6/07 Beta 4 Released&lt;br /&gt;
* 3/5/07 Beta 3 Released to testers&lt;br /&gt;
* 2/25/07 Beta 2 Released &lt;br /&gt;
&lt;br /&gt;
== Current Features ==&lt;br /&gt;
* Works with Wii and Gamecube Originals&lt;br /&gt;
* Works with Wii and Gamecube Backups from the same region&lt;br /&gt;
* Probably works with Gamecube homebrew too, but never tested&lt;br /&gt;
* Probably works with different region software using swap trick&lt;br /&gt;
* Works with DVR+R / DVD-R / DVD+RW (and probably DVD-RW too)&lt;br /&gt;
* Works with DMS / D2A / D2B chipsets&lt;br /&gt;
* Works with ATmega8L-8 and ATmega8-16 on 3.3V supply&lt;br /&gt;
* DVD Speed fix (Can be changed from 6x to 2x to reduce noise)&lt;br /&gt;
&lt;br /&gt;
Known bugs:&lt;br /&gt;
* Probably no Gamecube audiofix (no feedback on that yet)&lt;br /&gt;
&lt;br /&gt;
Not implemented yet:&lt;br /&gt;
* Auto-region patching for Wii / Gamecube&lt;br /&gt;
* Update via DVD&lt;br /&gt;
&lt;br /&gt;
== Firmware Download ==&lt;br /&gt;
You can download the latest firmware (Beta 7) from the official Chiip wiki [http://chiip.descrambler.de/index.php/Download here]&lt;br /&gt;
&lt;br /&gt;
== AHHH My Chiip doesn&#039;t Work! (a.k.a &amp;quot;Troubleshooting&amp;quot;) ==&lt;br /&gt;
If your Chiip doesn&#039;t work, it could be due to several issues. Note: This guide is using AVRdude to program the Chiip.&lt;br /&gt;
&lt;br /&gt;
=== Errors During Flashing ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 avrdude: can&#039;t open device &amp;quot;giveio&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 avrdude: failed to open parallel port &amp;quot;lpt1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
giveio.sys hasn&#039;t been installed yet. Run giveio.bat from the AVRDude Batch files &amp;amp; Chiip Beta 4 [http://chiip.descrambler.de/index.php/Download here]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 avrdude: AVR device not responding&lt;br /&gt;
 avrdude: initialization failed, rc=-1&lt;br /&gt;
 Double check connections and try again, or use -F to override&lt;br /&gt;
 this check.&lt;br /&gt;
&lt;br /&gt;
This can mean several different problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Problem:&#039;&#039;&#039; The programmer isn&#039;t plugged into the parallel port.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039; Plug it in...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Problem:&#039;&#039;&#039; The programmer isn&#039;t plugged into the parallel port all the way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039; See above&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Problem:&#039;&#039;&#039; The Chiip isn&#039;t plugged into the programmer all the way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039; See above&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Problem:&#039;&#039;&#039; The Chiip is plugged into the programmer backwards (If installed correctly, the notches on the socket and chip should align.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039; Put the chip in the socket so the notches align.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Problem:&#039;&#039;&#039; The programmer / chip is short circuiting somewhere&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039; Look over the programmer / chip for any bridged connections or crossed wires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Problem:&#039;&#039;&#039; You soldered the connections backwards&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039; Go back to [http://chiip.descrambler.de/index.php/Programmer here] and rebuild the programmer. REMEMBER the picture of the D-SUB connector is looking at the back of it and the socket is being looked at from the part you plug the chip into (the top)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Problem:&#039;&#039;&#039; A wire is disconnected in the programmer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039; Fix the soldering on that point.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Problem:&#039;&#039;&#039; The parallel port isn&#039;t giving out the correct voltage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039; You can grab the 5V that you need for the programmer from a usb port.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Errors After Wii Install ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Problem:&#039;&#039;&#039; It reads original games but not backups.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Problem:&#039;&#039;&#039; The Wii no longer reads games&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Problem:&#039;&#039;&#039; MY WII IS ON FIRE?!?!?!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039; I dont even want to go near this question. Next.&lt;br /&gt;
&lt;br /&gt;
== Related Articles ==&lt;br /&gt;
[[Wii Drivechip Comparison]]&lt;/div&gt;</summary>
		<author><name>Fatal</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Chiip&amp;diff=3955</id>
		<title>Chiip</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Chiip&amp;diff=3955"/>
		<updated>2007-04-05T22:16:32Z</updated>

		<summary type="html">&lt;p&gt;Fatal: Troubleshooting added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Wii Modchips]]&lt;br /&gt;
== Chiip Info ==&lt;br /&gt;
:Chiip was the first DIY (do-it-yourself) modchip. Chiip is designed by Cadex (chiip(at)trashmail(dot)net) at [http://chiip.dl.am chiip.dl.am] and is &amp;lt;s&amp;gt;NOT open-source. It is however considered &amp;quot;delayed source&amp;quot; and the source will be released sometime after the binary release&amp;lt;/s&amp;gt; going to be released as open source under GPL. Chiip was originally based on the Cyclowiz modchip. It has since become a completely independent modchip. &lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
* 4/3/07 Beta 7 Released&lt;br /&gt;
* 3/31/07 Beta 6 Re-released&lt;br /&gt;
* 3/18/07 Beta 6 Released and Pulled&lt;br /&gt;
* 3/8/07 Beta 5 Released&lt;br /&gt;
* 3/6/07 Beta 4 Released&lt;br /&gt;
* 3/5/07 Beta 3 Released to testers&lt;br /&gt;
* 2/25/07 Beta 2 Released &lt;br /&gt;
&lt;br /&gt;
== Current Features ==&lt;br /&gt;
* Works with Wii and Gamecube Originals&lt;br /&gt;
* Works with Wii and Gamecube Backups from the same region&lt;br /&gt;
* Probably works with Gamecube homebrew too, but never tested&lt;br /&gt;
* Probably works with different region software using swap trick&lt;br /&gt;
* Works with DVR+R / DVD-R / DVD+RW (and probably DVD-RW too)&lt;br /&gt;
* Works with DMS / D2A / D2B chipsets&lt;br /&gt;
* Works with ATmega8L-8 and ATmega8-16 on 3.3V supply&lt;br /&gt;
* DVD Speed fix (Can be changed from 6x to 2x to reduce noise)&lt;br /&gt;
&lt;br /&gt;
Known bugs:&lt;br /&gt;
* Probably no Gamecube audiofix (no feedback on that yet)&lt;br /&gt;
&lt;br /&gt;
Not implemented yet:&lt;br /&gt;
* Auto-region patching for Wii / Gamecube&lt;br /&gt;
* Update via DVD&lt;br /&gt;
&lt;br /&gt;
== Firmware Download ==&lt;br /&gt;
You can download the latest firmware (Beta 6) from the official Chiip wiki [http://chiip.descrambler.de/index.php/Download here]&lt;br /&gt;
&lt;br /&gt;
== AHHH My Chiip doesn&#039;t Work! (a.k.a &amp;quot;Troubleshooting&amp;quot;) ==&lt;br /&gt;
If your Chiip doesn&#039;t work, it could be due to several issues. Note: This guide is using AVRdude to program the Chiip.&lt;br /&gt;
&lt;br /&gt;
=== Errors During Flashing ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 avrdude: can&#039;t open device &amp;quot;giveio&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 avrdude: failed to open parallel port &amp;quot;lpt1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
giveio.sys hasn&#039;t been installed yet. Run giveio.bat from the AVRDude Batch files &amp;amp; Chiip Beta 4 [http://chiip.descrambler.de/index.php/Download here]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 avrdude: AVR device not responding&lt;br /&gt;
 avrdude: initialization failed, rc=-1&lt;br /&gt;
 Double check connections and try again, or use -F to override&lt;br /&gt;
 this check.&lt;br /&gt;
&lt;br /&gt;
This can mean several different problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Problem:&#039;&#039;&#039; The programmer isn&#039;t plugged into the parallel port.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039; Plug it in...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Problem:&#039;&#039;&#039; The programmer isn&#039;t plugged into the parallel port all the way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039; See above&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Problem:&#039;&#039;&#039; The Chiip isn&#039;t plugged into the programmer all the way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039; See above&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Problem:&#039;&#039;&#039; The Chiip is plugged into the programmer backwards (If installed correctly, the notches on the socket and chip should align.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039; Put the chip in the socket so the notches align.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Problem:&#039;&#039;&#039; The programmer / chip is short circuiting somewhere&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039; Look over the programmer / chip for any bridged connections or crossed wires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Problem:&#039;&#039;&#039; You soldered the connections backwards&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039; Go back to [http://chiip.descrambler.de/index.php/Programmer here] and rebuild the programmer. REMEMBER the picture of the D-SUB connector is looking at the back of it and the socket is being looked at from the part you plug the chip into (the top)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Problem:&#039;&#039;&#039; A wire is disconnected in the programmer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039; Fix the soldering on that point.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Problem:&#039;&#039;&#039; The parallel port isn&#039;t giving out the correct voltage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039; You can grab the 5V that you need for the programmer from a usb port.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Errors After Wii Install ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Problem:&#039;&#039;&#039; It reads original games but not backups.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Problem:&#039;&#039;&#039; The Wii no longer reads games&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Problem:&#039;&#039;&#039; MY WII IS ON FIRE?!?!?!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039; I dont even want to go near this question. Next.&lt;br /&gt;
&lt;br /&gt;
== Related Articles ==&lt;br /&gt;
[[Wii Drivechip Comparison]]&lt;/div&gt;</summary>
		<author><name>Fatal</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Chiip&amp;diff=3866</id>
		<title>Chiip</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Chiip&amp;diff=3866"/>
		<updated>2007-03-31T21:53:10Z</updated>

		<summary type="html">&lt;p&gt;Fatal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Wii Modchips]]&lt;br /&gt;
== Chiip Info ==&lt;br /&gt;
:Chiip was the first DIY (do-it-yourself) modchip. Chiip is designed by Cadex (chiip(at)trashmail(dot)net) at [http://chiip.dl.am chiip.dl.am] and is &amp;lt;s&amp;gt;NOT open-source. It is however considered &amp;quot;delayed source&amp;quot; and the source will be released sometime after the binary release&amp;lt;/s&amp;gt; going to be released as open source under GPL. Chiip was originally based on the Cyclowiz modchip. It has since become a completely independent modchip. &lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
* 2/25/07 Beta 2 Released &lt;br /&gt;
* 3/5/07 Beta 3 Released to testers&lt;br /&gt;
* 3/6/07 Beta 4 Released&lt;br /&gt;
* 3/8/07 Beta 5 Released&lt;br /&gt;
* 3/18/07 Beta 6 Released and Pulled&lt;br /&gt;
* 3/31/07 Beta 6 Re-released&lt;br /&gt;
&lt;br /&gt;
== Current Features ==&lt;br /&gt;
* Works with Wii and Gamecube Originals&lt;br /&gt;
* Works with Wii and Gamecube Backups from the same region&lt;br /&gt;
* Probably works with Gamecube homebrew too, but never tested&lt;br /&gt;
* Probably works with different region software using swap trick&lt;br /&gt;
* Works with DVR+R / DVD-R / DVD+RW (and probably DVD-RW too)&lt;br /&gt;
* Works with DMS / D2A / D2B chipsets&lt;br /&gt;
* Works with ATmega8L-8 and ATmega8-16 on 3.3V supply&lt;br /&gt;
* DVD Speed fix (Can be changed from 6x to 2x to reduce noise)&lt;br /&gt;
&lt;br /&gt;
Known bugs:&lt;br /&gt;
* Probably no Gamecube audiofix (no feedback on that yet)&lt;br /&gt;
&lt;br /&gt;
Not implemented yet:&lt;br /&gt;
* Auto-region patching for Wii / Gamecube&lt;br /&gt;
* Update via DVD&lt;br /&gt;
&lt;br /&gt;
== Firmware Download ==&lt;br /&gt;
You can download the latest firmware (Beta 6) from the official Chiip wiki [http://chiip.descrambler.de/index.php/Download here]&lt;br /&gt;
&lt;br /&gt;
== Related Articles ==&lt;br /&gt;
[[Wii Drivechip Comparison]]&lt;/div&gt;</summary>
		<author><name>Fatal</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=SuperCard_(CF/SD/Lite/Rumble)&amp;diff=3845</id>
		<title>SuperCard (CF/SD/Lite/Rumble)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=SuperCard_(CF/SD/Lite/Rumble)&amp;diff=3845"/>
		<updated>2007-03-31T02:54:16Z</updated>

		<summary type="html">&lt;p&gt;Fatal: Merged with &amp;quot;SuperCard (SD): &amp;quot;How To&amp;quot; Guides and FAQs, Written by shaunj66 for GBAtemp.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Supercard Versions==&lt;br /&gt;
[[image:SupeCard CF V1.jpg |thumb| Version 1 of the Supercard CF]]&lt;br /&gt;
[[Image:SuperCard CF V2.jpg |thumb| Version 2 of the Supercard CF]]&lt;br /&gt;
&lt;br /&gt;
===Supercard CF (Compact Flash) Slot 2===&lt;br /&gt;
[http://gbatemp.net/index.php?showtopic=25598 Supercard CF Review]&lt;br /&gt;
&lt;br /&gt;
[[Image:SuperCard SD.jpg |thumb| The SuperCard SD]]&lt;br /&gt;
===Supercard SD (Secure Digital) Slot 2===&lt;br /&gt;
[http://gbatemp.net/index.php?showtopic=30230 Supercard SD Review]&lt;br /&gt;
&lt;br /&gt;
===Supercard Mini SD (Mini SD) Slot 2===&lt;br /&gt;
[http://gbatemp.net/index.php?showtopic=32151 Supercard Mini SD Review]&lt;br /&gt;
&lt;br /&gt;
[[Image:SuperCard rumble.jpg |thumb| Supercard Mini SD Rumble]]&lt;br /&gt;
===Supercard Lite (Micro SD) Slot 2===&lt;br /&gt;
[http://gbatemp.net/index.php?showtopic=40941 Supercard Lite Rumble Version Review]&lt;br /&gt;
&lt;br /&gt;
[[Image:SuperCard lite.jpg |thumb| SuperCard Lite]]&lt;br /&gt;
[[Image:Supercard Lite Rumble.jpg |thumb| SupeCard Lite Rumble]]&lt;br /&gt;
===Supercard Rumble Versions Slot 2===&lt;br /&gt;
[http://gbatemp.net/index.php?showtopic=38521 SuperCard SD Rumble version Review ]&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/index.php?showtopic=40941 Supercard Lite Rumble Version Review]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Supercard teams history began with the production of the first Supercard CF. Through higher demand, the SC Team then made the second version, the same size as a GBA cartridge. This was then followed by the most popular version of the Supercard series, the Supercard SD. Further revisions created the Supercard Mini-SD version, which is the same size as a standard GBA cartridge. This allowed the Supercard to be completely inserted into the Original DS system. After the release of the DS Lite, the Supercard Lite was created. This, much like the SC Mini-SD, prevented the cart from being exposed from the outside of the DS lite. &lt;br /&gt;
&lt;br /&gt;
Often referred to as the &amp;quot;cheapest&amp;quot; or lowest end of the DS back up kits, Supercard flashcarts are known for their low price, and unfortunately lack of consistent updates. (In comparison to other companies such as: [http://wiki.gbatemp.net/index.php/G6_%28Lite%29 G6 Team] and [http://wiki.gbatemp.net/index.php/M3_Adapter_%28Perfect/Pro/Lite%29 M3] )&lt;br /&gt;
&lt;br /&gt;
The latest Supercard Team flashcart, the [http://wiki.gbatemp.net/index.php/Supercard_DS_One Supercard DS One] is the first slot 1 flashcart made by the Supercard team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to install the SuperCard ==&lt;br /&gt;
&lt;br /&gt;
To use your SuperCard to its fullest extent, you require the following equipment...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- A Nintendo DS (for playing NDS games), or if you only wish to play GBA games; then a Game Boy Advance&lt;br /&gt;
&lt;br /&gt;
- The SuperCard adapter (the GBA cartridge part)&lt;br /&gt;
&lt;br /&gt;
- A PassMe device.* (This can be any compatible PassMe variation, for example; a SuperPass.)&lt;br /&gt;
&lt;br /&gt;
- An original Nintendo DS game card (if you choose to use a PassMe)&lt;br /&gt;
&lt;br /&gt;
- A SD (Secure Digital) memory card&lt;br /&gt;
&lt;br /&gt;
- A SD memory card reader/writer connected to your PC&lt;br /&gt;
&lt;br /&gt;
- A PC with an internet connection (internet connection only required for the initial installation).&lt;br /&gt;
&lt;br /&gt;
- A ZIP and RAR archive extractor installed on the PC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*= Not required if you already have a Nintendo DS with the FlashMe firmware replacement installed.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have any of the above items, you may not be able to use your SuperCard to its fullest, or at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step One:&lt;br /&gt;
Visit http://www.supercard.cn , visit the download page and download both the latest PC client software and the latest firmware (aka. kernel).&lt;br /&gt;
Extract the contents of both downloaded RARs/ZIPs to a folder on your PC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step Two:&lt;br /&gt;
Read through any included readme files, and install the software as per the instructions included.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step Three:&lt;br /&gt;
The software should now be successfully installed.&lt;br /&gt;
Next we need to update the firmware (the software physically contained/installed on the SuperCard adapter) on the SuperCard adapter to the newest version that you just downloaded. To perform this upgrade, continue now through steps 4 and 5, and then &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
refer to section 10 of this How To guide.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step Four:&lt;br /&gt;
Insert your SD memory card into your PCs card reader. Your PC should detect it and the card will appear as a new drive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step Five:&lt;br /&gt;
Now we need to format the SD memory card. (So make sure there are no important files on there! If there are, then back them up!).&lt;br /&gt;
Right click the SD cards drive letter icon and click &#039;Format&#039;. Leave most options as default, but change the File System to FAT/FAT16, and un-tick Quick Format. You can give the card a volume label/name if you wish.&lt;br /&gt;
Click Start to format. And once its done close the window, and open up the drives contents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step Six:&lt;br /&gt;
Let&#039;s take a look at the PC client software for the SuperCard that we installed in step two.&lt;br /&gt;
Click your Start button, and go to Programs &amp;gt; Super Card &amp;gt; Super Card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following window should appear...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Sc_soft1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The SuperCard PC side software (which should look the same as above), is very simple.&lt;br /&gt;
It doesn&#039;t organise the contents of your SD card, it&#039;s merely an all-in-one ROM converter tool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you can see, there are 2 tabs. &#039;Game List&#039; and &#039;Options&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;Game List&#039; is where we pass through all the ROMs that we add to the SuperCard before copying them to the SD card. This can be GBA and NDS ROMs. FYI, the client supports zipped ROMs, so there&#039;s no need to extract the ROM you wish to copy from its ZIP archive. The Game List interface is made up of 2 sections, the first, is the large table. This is where the ROMs (GBA/NDS) you are going to convert will be shown. This table allows you to change patching and other settings per ROM per batch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Sc_soft2.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;Options&#039; screen includes 3 sections, the first you&#039;ll want to change immediately. This is where you choose the directory you want the software to output converted ROMs. For example, you could have it set to immediately output onto your SD card.&lt;br /&gt;
The second section is to change the software between English or Chinese (Tr/Si).&lt;br /&gt;
The third section includes 5 options that are really best left as default. They are the default settings that will apply for all ROMs put through the software.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to play a NDS game ==&lt;br /&gt;
&lt;br /&gt;
Open up the SuperCard client software.&lt;br /&gt;
Configure the output path in the Options tab to where you want the converted ROMs to be saved. This can simply be your SD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now, in the &#039;Game List&#039; tab, click &#039;Add&#039;. Locate the NDS ROM(s) (can be within a ZIP) you wish to convert and add it to the software.&lt;br /&gt;
The ROM will now appear within the main table.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now, we need to check the ROM you wish to convert is able to be played on the SuperCard with no issues. And if there are known issues, we need to know what settings to change or procedures to take to make it best compatible.&lt;br /&gt;
Visit http://www.dualscene.net and check out DjoeN&#039;s SuperCard compatibility list and find the ROM you wish to convert and make sure there are no known issues. If there are issues with the ROM you wish to convert, they should tell you the appropriate steps you need to take to get it working, so follow them...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When everything is ready to go, all we need to do is double check we&#039;ve got all ROMs in the list we want to convert, and then click &#039;Out&#039; which will begin patching/converting the ROMs and then save them in the folder you chose under the SuperCard options screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the software alerts you its finished, click OK and close the software. Now locate the newly converted ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You&#039;ll find the SuperCard software has created ROMs with the extension .dsq, and matching save files with the extension .sav.&lt;br /&gt;
Now let&#039;s copy these files to our SD card and test them!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Open up your SD card in explorer. And begin copying all the files (.dsq and .sav) to the SD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once they&#039;re written, you can create and move them into separate folders to make them better organised to suit you if you wish.&lt;br /&gt;
There&#039;s no need to move the .sav files into separate folders, leave them with their respective ROM. The actual SuperCard GUI software will automatically filter the .dsq and .sav files into separate tabs itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now, eject the SD card from both Windows and your card reader using the appropriate method(s) and carefully insert the SD card into your SuperCard adapter.&lt;br /&gt;
Now insert the adapter into your Nintendo DS, and insert a PassMe/SuperPass and an original NDS game card (if required) into your Nintendo DS, and turn on your Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Nintendo DS should boot straight into the SuperCard GUI. If it doesn&#039;t, make sure your SuperCard adapter, SD card, PassMe device and NDS game card are all inserted securely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now under the list tab of the GUI, select the ROM you wish to play and hit &#039;A&#039;. The ROM should load and begin to play!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to play a GBA game ==&lt;br /&gt;
&lt;br /&gt;
Converting and playing a GBA game to use on the SuperCard is practically an identical process to running an NDS ROM, so if you&#039;ve already gone through the NDS process you should have no problems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Within the SuperCard software&#039;s main screen, click &#039;Add&#039; and choose the GBA ROM file you wish to convert and add it to the software (can be added directly from a zip file).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Right click the ROM when it appears in the table, and choose &#039;Properties&#039;. If you wish to make any changes to the GBA ROM, here&#039;s the place to do it! You can apply IPS patches directly, enable/disable real-time save support, enable/disable compression (not recommended), add cheats and more...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Click &#039;Out&#039; when you&#039;re done, and the software will perform all actions required/requested and save the ROM(s) into the directory you chose under &#039;Options&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Open up your SD card in explorer. And begin copying the files to the SD card.&lt;br /&gt;
Once they&#039;re written, you can create and move them into separate folders to make them better organised to suit you if you wish.&lt;br /&gt;
There&#039;s no need to move the .sav files into separate folders, leave them with their respective ROM. The actual SuperCard GUI software will automatically filter the .sav files into a separate tab itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now, eject the SD card from both Windows and your card reader using the appropriate method(s) and carefully insert the SD card into your SuperCard adapter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now insert the adapter into your Nintendo DS in GBA mode (NDS mode if you wish, but you&#039;ll require a PassMe to get started), or your Game Boy Advance and power on. Choose the GBA ROM you wish to play and hit &#039;A&#039; to begin loading and play!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Managing your NDS saves ==&lt;br /&gt;
Coming soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Managing your GBA saves ==&lt;br /&gt;
Coming soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to play emulated games (Game Boy, Sega MS, PCE, NES etc...) ==&lt;br /&gt;
&lt;br /&gt;
The following systems are supported directly by the SuperCard...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- NES,&lt;br /&gt;
&lt;br /&gt;
- Game Boy (monochrome only!),&lt;br /&gt;
&lt;br /&gt;
- PC Engine,&lt;br /&gt;
&lt;br /&gt;
- Sega Master System (and Game Gear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Emulating and playing games from those systems is as easy as 1, 2, 3! The emulators for those systems are actually built into the SuperCards firmware, so there&#039;s no need to mess about with applying emulators and patching etc...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To get playing emulated games for those systems, all you need to do is simply copy over the clean game ROM(s) to your SD card. (Again, you can organise them into folders to keep things better organised if you wish!) There&#039;s no need to put these ROMs through the client software, as I said; just copy them straight to your SD card!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now if you want to save your progress during a NES game on the SuperCard, this will require a little bit more effort. To be able to do this, we need to create a save file for the SuperCard and PocketNES to use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Navigate to the directory where you installed the SuperCard PC client software. (Normally &amp;quot;C:\Program Files\SC\&amp;quot;).&lt;br /&gt;
Select and Copy the file named NesFileName.sav. Back to your SD card contents, and Paste a copy of the file here. Now you&#039;ll need a copy for every NES game you have on your SD card, and you need to rename each .sav you copied to match the filename of the NES ROM and suffix it with .sav.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: If your NES ROM file name is... &amp;quot;supermario.nes&amp;quot;. You need to rename your 64KB .sav file as &amp;quot;supermario.nes.sav&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now when emulating that NES ROM, you should be able to save using the normal PocketNES procedure (L+R buttons simultaneously for menu).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to play movies ==&lt;br /&gt;
&lt;br /&gt;
Unlike emulation, the SuperCard doesn&#039;t support movie files directly for obvious technical limitations. Instead, the work is done using other software. You have the choice between &amp;quot;Moonshell&amp;quot; and &amp;quot;GBA Movie Player&amp;quot;.&lt;br /&gt;
Both require a fair amount of work to get your video files converted properly, as they need to be in the exact format supported by each software. Moonshell requires the video files to be in DPG format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head on over to the SuperCard download site and download the latest available version of Moonshell for the SuperCard.&lt;br /&gt;
This file can be copied straight to your SuperCard (it will already be converted/patched).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How visit the official Moonshell authors site at http://mdxonline.dyndns.org/archives/nds/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And download the latest version of the DPG converter (may be included in the latest Moonshell build - but ignore that copy of Moonshell as for the SuperCard, you require the version we downloaded earlier that is designed for SuperCard).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you have everything needed, you can start converting video files to DPG format for use with Moonshell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is an excellent guide for doing this available at: http://www.scdev.org/forum/viewtopic.php?t=1962&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once your video files are converted properly, you can copy them to your SD card, and can organise them into folders if you wish. The Moonshell GUI will allow you to navigate through the contents of your SD card and supports long filenames.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use Moonshell, simply plug your SD card back into your SuperCard adapter when it&#039;s ready, attach your PassMe device if required to your DS and turn on your DS. Boot into the SuperCard GUI and select the Moonshell DS file you downloaded earlier from &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
the SuperCard website and copied across to the SD card. It should now boot into Moonshell...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using the Moonshell GUI is very straight forward. You have a directory view on the top screen, controlled by the d-pad and A button, and on the lower screen you have a touch screen controlable GUI for open files/applications.&lt;br /&gt;
Help is available on screen on Moonshell if you get stuck!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to use &amp;quot;GBA Movie Player&amp;quot; then..&lt;br /&gt;
&lt;br /&gt;
You need to download the following software from the download section at http://www.supercard.cn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Movie Player&lt;br /&gt;
&lt;br /&gt;
- Movie Maker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I won&#039;t go through each step required to get the movies converted and playing here, as the creators of the GBA Movie Player have done a good enough job themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Follow this link to learn how to get movies onto your SuperCard: http://movieadvance.com/product-2-1.htm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to play music ==&lt;br /&gt;
&lt;br /&gt;
Just like in the case of movies above, the SuperCard doesn&#039;t support music files directly for obvious technical limitations.&lt;br /&gt;
Instead, the work is done using other software. For music, you again have a choice between using &amp;quot;Moonshell&amp;quot; and &amp;quot;GBA Movie Player&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going to be listening to music in MP3 or OGG format, then I highly recommend that you use Moonshell. For the simple fact that it doesn&#039;t require you to convert the MP3/OGG files to any other format!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head on over to the SuperCard download site and download the latest available version of Moonshell for the SuperCard.&lt;br /&gt;
This file can be copied straight to your SuperCard (it will already be converted/patched).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now all you need to do is simply copy your MP3/OGG format music straight to your SuperCard! You can organise them into folders if you want to, as the Moonshell GUI will allow you to navigate through the contents of your SD card and supports long filenames.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use Moonshell, simply plug your SD card back into your SuperCard adapter when it&#039;s ready, attach your PassMe device if required to your DS and turn on your DS. Boot into the SuperCard GUI and select the Moonshell DS file you downloaded earlier from &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
the SuperCard website and copied across to the SD card. It should now boot into Moonshell...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using the Moonshell GUI is very straight forward. You have a directory view on the top screen, controlled by the d-pad and A button, and on the lower screen you have a touch screen controlable GUI for open files/applications.&lt;br /&gt;
Help is available on screen on Moonshell if you get stuck!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you still want to use &amp;quot;GBA Movie Player&amp;quot;, read below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to download the following software from the download section at http://www.supercard.cn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Movie Player&lt;br /&gt;
&lt;br /&gt;
- Movie Maker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I won&#039;t go through each step required to get the music converted and playing here, as the creators of the GBA Movie Player have done a good enough job themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Follow this link to learn how to get music onto your SuperCard: http://movieadvance.com/product-2-2.htm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to view pictures ==&lt;br /&gt;
&lt;br /&gt;
Moonshell also has the ability to view picture files (JPEG/BMP/PNG). So if you already set up Moonshell you&#039;re good to go, if you haven&#039;t, refer to sections 7 or 8 of this guide to see how to get started with Moonshell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once Moonshell is set up on your SuperCard, all you need to do is simply copy pictures in a supported file format (JPEG/BMP/PNG) to your SD card. Again, you can use folders if you like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Viewing the pictures on your DS is easy using Moonshell, it will take a few seconds to decode the image, and then you can view it on the DS&#039;s touch screen and use the stylus or d-pad to scroll around the picture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another method to view pictures on your DS with the SuperCard is to use GBAJpegViewer. You first need to visit http://www.supercard.cn and visit the download page and download the latest available version of GBAJpegViewer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Viewing pictures using the GBAJpegViewer is done through GBA mode, so you should note that you&#039;ll only be able to view the pictures you convert using one screen and at a reduced resolution when using a Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve downloaded the latest version of GBAJpegViewer, extract the contents of the download to a folder on your PC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now open the GBAJpegPacker application. As complicated as it looks, it&#039;s fairly straight forward to use!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To start with, click &#039;Add Files&#039; (top-right) and select and add all the picture files you want to convert.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The image files will appear in a table within the application, click on each one individually to see an estimated preview of the converted image. You can configure how you want it converted in the options to the right.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now we need to configure how we want the ROM built, and customise it to our needs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A nice feature of GBAJpegViewer is the ability to add your own custom background music for when you&#039;re viewing the pictures on your GBA/NDS.&lt;br /&gt;
If you want to add your own music, click the &#039;...&#039; button in the music section and open an MP3/WAV file, and tick &#039;Use BG Music&#039;. (Note this will substantially increase the output file size and increase the conversion time).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, if you wish to password protect the ROM to protect the image files, click &#039;ROM Options&#039; and change tick the use password box, and add enter a password.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you&#039;re done click &#039;Build GBA ROM&#039; (middle-right), and the application will do the business and leave you with a GBA ROM file which you can add to your SuperCard! (See section 3 for instructions on how to do this!).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to perform a firmware upgrade ==&lt;br /&gt;
&lt;br /&gt;
We recommend that before using the SuperCard for the first time, that you upgrade the internal firmware to the latest version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head over to http://www.supercard.cn and visit the Download section in your appropriate language.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Download the latest available firmware (aka. kernel). Once the download is complete, extract the contents of the ZIP/RAR to a folder on your PC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You should be left with a file named similar to sd_154.bin, or upgrade.bin or something similar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To upgrade your SuperCards firmware, follow these steps...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step One:&lt;br /&gt;
Insert your SD memory card into your PCs card reader. Your PC should detect it and the card will appear as a new drive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step Two:&lt;br /&gt;
If you haven&#039;t already formatted your SD card to a file system supported by the SuperCard, then perform the following instructions...&lt;br /&gt;
First make sure there are no important files on your SD card! If there are, then back them up! Formatting will permanently destroy any files on your SD card!!&lt;br /&gt;
Right click the SD cards drive letter icon and click &#039;Format&#039;. Leave most options as default, but change the File System to FAT/FAT16, and un-tick Quick Format. You can give the card a volume label/name if you wish.&lt;br /&gt;
Click Start to format. And once its done close the window, and open up the drives contents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step Three:&lt;br /&gt;
Copy the firmware (aka. kernel) file that you downloaded and extracted from its archive to the root (at the top level of the SD card (not inside any folders)) of your SD card. Make sure the file copy/move completes successfully.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step Four:&lt;br /&gt;
Now, eject the SD card from both Windows and your card reader using the appropriate method(s) and carefully insert the SD card into your SuperCard adapter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step Five:&lt;br /&gt;
Now insert the adapter into a Nintendo DS/Game Boy Advance, and turn on the system and boot it into GBA MODE (DS only).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step Six:&lt;br /&gt;
The SuperCard will boot and auto-detect the firmware upgrade file and ask you if you want to continue. Follow the instructions to continue, and with any luck the firmware upgrade will go smoothly.&lt;br /&gt;
&lt;br /&gt;
Congratulations, you just upgraded the SuperCards firmware!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== FAQs (Frequently Asked Questions) ==&lt;br /&gt;
&lt;br /&gt;
Official SuperCard FAQ: http://www.supercard.cn/eng/faq.htm&lt;br /&gt;
&lt;br /&gt;
=== Q: What is the SuperCard&#039;s ROM compatibility like? ===&lt;br /&gt;
A: Currently it &amp;quot;works&amp;quot; with 99% of ROMs, while there may be other compatibility issues in-game these are only minor, and the overall compatibility rate is very high.&lt;br /&gt;
For a list visit this page: http://www.dualscene.net/djoen/supercardlist/data.php&lt;br /&gt;
&lt;br /&gt;
=== Q: I can&#039;t get ROM #XXXX to work! HELP! ===&lt;br /&gt;
A: Again, check the following list: http://www.dualscene.net/djoen/supercardlist/data.php&lt;br /&gt;
It will mention any compatibility issues and if there are ways of resolving them, it will tell you what to do.&lt;br /&gt;
&lt;br /&gt;
=== Q: What&#039;s the cheapest online store to buy a SuperCard? ===&lt;br /&gt;
A: For European&#039;s I recommend http://shop.01media.com to avoid import taxes and other nasties you get when importing. They have fantastic delivery times and customer support.&lt;br /&gt;
&lt;br /&gt;
=== Q: Are there any differences between the SD card version and the CF version of the SuperCard? ===&lt;br /&gt;
A: At this point in time, I think the creators of the SuperCard have worked hard to keep both at the same levels. I may be mistaken (if so, PM me!) but they should both function just as well as each other.&lt;br /&gt;
The only real difference that I&#039;m aware of is that the CF version doesn&#039;t have as long a battery life as the SD version.&lt;br /&gt;
&lt;br /&gt;
=== Q: What are the flashing speeds like? ===&lt;br /&gt;
A: It&#039;s entirely dependent on your SD/CF card, your card reader and your PCs USB port. (USB1/2).&lt;br /&gt;
Using a USB 1.1 port and a standard speed SD card, the time it takes me to write a 64MB (512Mbit) file is approx. 1 minute and 20 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Q: I have the latest version of the Nintendo DS, with the most recent firmware. Will the SuperCard be compatible with it? ===&lt;br /&gt;
A: Using a first revision SuperPass (or any other 1st gen PassMe device) - No.&lt;br /&gt;
You&#039;ll need a PassMe2, or a SuperPass2. Details on how to use them should be provided with the product.&lt;br /&gt;
If you buy a SuperPass2, details on how to use it are available here: http://www.supercard.cn/superpass2/&lt;br /&gt;
&lt;br /&gt;
=== Q: Can you have multiple game saves at one time on the SuperCard? ===&lt;br /&gt;
A: No. The SuperCard can only handle one save at a time, but they are easily backed up off the SD/CF card and are in a RAW format.&lt;br /&gt;
&lt;br /&gt;
=== Q: Is the SuperCard compatible with FlashMe? ===&lt;br /&gt;
A: Yes, SuperCard is 100% compatible with the FlashMe firmware replacement!&lt;br /&gt;
Please note that when using FlashMe, if you want to use sleep mode while in-game, you need an original NDS card in your DS slot!&lt;br /&gt;
&lt;br /&gt;
=== Q: Is the SuperCard compatible with Game Boy Micro? ===&lt;br /&gt;
A: I can&#039;t give a definete answer as I don&#039;t own a GB Micro. But I&#039;ve heard reports of issues using the CF model in the GB Micro, but the SD version seems to function properly. (If anyone could PM me and clear this confusion up it would be much &lt;br /&gt;
&lt;br /&gt;
appreciated!).&lt;br /&gt;
&lt;br /&gt;
=== Q: Can I use the NeoFlash Magic Key 1, 2 or 3 with the SuperCard? ===&lt;br /&gt;
A: Yes, they work just fine as PassMe&#039;s. Just don&#039;t forget you need an original NDS card inserted!&lt;br /&gt;
&lt;br /&gt;
=== Q: Does the SuperCard adapter support zipped ROM files? ===&lt;br /&gt;
A: No, the SuperCard adapter does not support zipped files. All files on the memory card must be unzipped.&lt;br /&gt;
The SuperCard PC software does support the opening of ROMs within zipped folders, but when converted, the ROM will be unzipped and must remain unzipped when put onto the memory card to be used in the SuperCard.&lt;br /&gt;
&lt;br /&gt;
==Further Links:==&lt;br /&gt;
[http://www.Supercard.cn/ Official Supercard Website.]&lt;br /&gt;
&lt;br /&gt;
[http://www.dualscene.net/viewpage.php?page_id=28 Supercard Compatibility List]&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/index.php?showforum=92 Supercard GBAtemp.net Forum]&lt;br /&gt;
&lt;br /&gt;
[http://scdev.org/ SCDEV: A Major Supercard Developer forum]&lt;br /&gt;
&lt;br /&gt;
[http://supercard.tk/ Supercard.tk: An unofficial supercard site. Mirrors firmware/software downloads when the official site gets overloaded, and also occasionaly releases dat files that fix games before the official ones come out.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NDS Slot-2 Carts]]&lt;/div&gt;</summary>
		<author><name>Fatal</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=File:Sc_soft2.jpg&amp;diff=3844</id>
		<title>File:Sc soft2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=File:Sc_soft2.jpg&amp;diff=3844"/>
		<updated>2007-03-31T02:49:41Z</updated>

		<summary type="html">&lt;p&gt;Fatal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fatal</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=File:Sc_soft1.jpg&amp;diff=3843</id>
		<title>File:Sc soft1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=File:Sc_soft1.jpg&amp;diff=3843"/>
		<updated>2007-03-31T02:49:30Z</updated>

		<summary type="html">&lt;p&gt;Fatal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fatal</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Category:Wii_Modding&amp;diff=3835</id>
		<title>Category:Wii Modding</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Category:Wii_Modding&amp;diff=3835"/>
		<updated>2007-03-31T00:37:51Z</updated>

		<summary type="html">&lt;p&gt;Fatal: Added to category:wii&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>Fatal</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Soldering&amp;diff=3834</id>
		<title>Soldering</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Soldering&amp;diff=3834"/>
		<updated>2007-03-31T00:36:04Z</updated>

		<summary type="html">&lt;p&gt;Fatal: New page, with info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Soldering Basics ==&lt;br /&gt;
=== What you need ===&lt;br /&gt;
A soldering iron (Not a soldering gun)&lt;br /&gt;
Solder&lt;br /&gt;
&lt;br /&gt;
=== So, how do I solder? ===&lt;br /&gt;
&lt;br /&gt;
=== How do I know if I did something wrong? ===&lt;br /&gt;
You know you have done something wrong if there is a cold joint, lifted pad or burned components.&lt;br /&gt;
&lt;br /&gt;
== How do I fix my mistakes? ==&lt;br /&gt;
=== Excess Solder ===&lt;br /&gt;
You can remove excess solder by desoldering it. There are many ways to go about this. The two most common ways are by using desoldering braid or a desoldering pump.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Desoldering Braid:&#039;&#039;&#039; &lt;br /&gt;
Used by placing the braid on the solder to be removed, then applying the soldering iron to the top of the braid so it melts the solder. The solder is sucked into the braid and the braid is then removed by holding the iron to it and lifting. One must be careful not to remove the braid without heat applied to it. If done as such the braid may have been soldered to the pad and the pad may be lifted or even ripped off when trying to remove the braid. The proper way to lift desoldering braid is to place the iron on top of it and lift while it is still contacting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Desoldering Pump:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Lifted Pad ===&lt;br /&gt;
&lt;br /&gt;
== Glossary ==&lt;br /&gt;
&lt;br /&gt;
=== Cold Joint ===&lt;br /&gt;
A solder joint that has a dull gray color. These form when you did something wrong while &lt;br /&gt;
&lt;br /&gt;
soldering.&lt;br /&gt;
&lt;br /&gt;
=== Desoldering ===&lt;br /&gt;
The act of removing solder from an area.&lt;br /&gt;
&lt;br /&gt;
=== Desoldering Braid ===&lt;br /&gt;
A braid made out of many thin strands of copper used to remove solder from an area.&lt;br /&gt;
&lt;br /&gt;
=== Desoldering Pump ===&lt;br /&gt;
A large syringe shaped pump that is used to suck solder away from an area.&lt;br /&gt;
&lt;br /&gt;
=== Flux ===&lt;br /&gt;
A corrosive material used to clean and prevent further oxidation on areas that are being soldered. Once flux is applied solder can &amp;quot;cling&amp;quot; better to the surface of the materials being joined. Flux may come in a paste, a pen and is also already in some solders.&lt;br /&gt;
&lt;br /&gt;
=== Lead ===&lt;br /&gt;
A soft malleable metal that has a low melting point. Lead is a component used in most solders. It is also poisonous and can lead to serious health problems.&lt;br /&gt;
Symbol: Pb&lt;br /&gt;
&lt;br /&gt;
=== Lifted Pad ===&lt;br /&gt;
When the soldering pad is lifted off of the PCB.&lt;br /&gt;
&lt;br /&gt;
=== Solder ===&lt;br /&gt;
Solder is a (usually lead based) metal that has a really low melting point. There are lead free solders but many people consider them a nuisance to work with and use lead based solders instead. Solder will usually have flux &amp;quot;built-in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Soldering ===&lt;br /&gt;
The act of joining components together with solder.&lt;br /&gt;
&lt;br /&gt;
=== Soldering Gun ===&lt;br /&gt;
A &amp;quot;gun&amp;quot; that uses electrical current to heat up the tip. It is for this reason soldering guns &lt;br /&gt;
&lt;br /&gt;
should never be used to solder electrical components.&lt;br /&gt;
&lt;br /&gt;
=== Soldering Iron ===&lt;br /&gt;
Used to join components together with solder.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Wii Modding]]&lt;/div&gt;</summary>
		<author><name>Fatal</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=DLDI&amp;diff=3824</id>
		<title>DLDI</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=DLDI&amp;diff=3824"/>
		<updated>2007-03-30T20:04:30Z</updated>

		<summary type="html">&lt;p&gt;Fatal: Added GBAtemp&amp;#039;s &amp;quot;DLDI Tutorial&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is DLDI? (how did it come about?) ==&lt;br /&gt;
&lt;br /&gt;
DLDI stands for ‘Dynamically Linked Device Interface’. It is an interface for libfat that homebrew developers attached to their projects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I’ll break it down to more understandable terms. Let’s say a homebrew developer makes a DS game where you can draw a picture and save the image to your flash cart. To save this image on the flash cart the developer would have to know the specific piece of code that allows you to write things to the cart. And if you wanted to read the image so you can edit it again you’d need access to the read capabilities of the flash cart. This forms the read/write commands which are essentially what libfat is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a big problem however. Every flash cart uses different read/write commands. That would mean to get your game working on four different flashcarts you’d need to code it with all four different write/write methods. This is a big hassle for developers and flash cart owners a like. Under the old system homebrew projects that used read/write commands (FAT access) only worked on the flashcarts they were specifically coded for. As there are so many flash carts on the market many were left out because to keep your homebrew project working on 15 + different kits would be a nightmare!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Along came DLDI. This interface developed by Chishm unifies everything. It is a single interface that homebrew developers attach to their projects. The developers don’t have to worry about making their project compatible with a whole range of different carts. Instead each flashcart has a specific DLDI patch made for it which houses all the read/write commands. You would then simply patch the homebrew game or application with your cart’s DLDI patch and it will work on your cart. So if you have an R4 DS you apply the R4 DS DLDI patch to the homebrew .nds file. The beauty is that once a DLDI patch has been made for your cart it’ll be compatible with every piece of homebrew that has DLDI support.&lt;br /&gt;
&lt;br /&gt;
== What carts are supported? ==&lt;br /&gt;
&lt;br /&gt;
As of the time of writing the following carts have a DLDI patch:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AceKard+&lt;br /&gt;
&lt;br /&gt;
DSLink&lt;br /&gt;
&lt;br /&gt;
DS-Xtreme&lt;br /&gt;
&lt;br /&gt;
Ewin2&lt;br /&gt;
&lt;br /&gt;
EZ-Flash IV&lt;br /&gt;
&lt;br /&gt;
EZ-Flash V&lt;br /&gt;
&lt;br /&gt;
G6-Flash (Lite)&lt;br /&gt;
&lt;br /&gt;
M3 Adapter (CF)&lt;br /&gt;
&lt;br /&gt;
M3 Adapter (SD)&lt;br /&gt;
&lt;br /&gt;
Max Media Dock&lt;br /&gt;
&lt;br /&gt;
GBA Movie Player (CF)&lt;br /&gt;
&lt;br /&gt;
GBA Movie Player (SD)&lt;br /&gt;
&lt;br /&gt;
NEO flash MK2 &amp;amp; MK3&lt;br /&gt;
&lt;br /&gt;
NEO2&lt;br /&gt;
&lt;br /&gt;
Ninja DS&lt;br /&gt;
&lt;br /&gt;
NinjaPass X9&lt;br /&gt;
&lt;br /&gt;
R4 DS&lt;br /&gt;
&lt;br /&gt;
M3 DS Simply&lt;br /&gt;
&lt;br /&gt;
Supercard (CF)&lt;br /&gt;
&lt;br /&gt;
Supercard (SD)&lt;br /&gt;
&lt;br /&gt;
Supercard Lite&lt;br /&gt;
&lt;br /&gt;
Supercard DS One&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can download DLDI patches from the official site [http://chishm.drunkencoders.com/DLDI/ here].&lt;br /&gt;
&lt;br /&gt;
== What Homebrew games/apps do I need to patch? ==&lt;br /&gt;
&lt;br /&gt;
Any homebrew game or application that uses FAT access and supports DLDI. Homebrew games/apps that do not read or write to your card do not need to be patched.&lt;br /&gt;
&lt;br /&gt;
== How do I patch my homebrew games/apps? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Download a DLDI patcher from the [http://chishm.drunkencoders.com/DLDI/ homepage]. I recommend [http://news.gbatemp.net/dlditool-win32-gui.zip this] one.&lt;br /&gt;
&lt;br /&gt;
2. Download the appropriate DLDI patch for your flash cart.&lt;br /&gt;
&lt;br /&gt;
3. Select the DLDI file you want to use.&lt;br /&gt;
&lt;br /&gt;
4. Select the homebrew you want to patch in the ‘binaries’ section.&lt;br /&gt;
&lt;br /&gt;
5. Click ‘Patch’ and you’re done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Dldipatcher.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: EZ-Flash V users will need to use a separate DLDI patcher to make DLDI work. If you have an EZ-Flash V please use this DLDI patcher. No other files are needed, simply drag and drop the homebrew onto the exe file.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://chishm.drunkencoders.com/DLDI/ Official DLDI Website]&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/index.php?showtopic=43811&amp;amp;pid=556762&amp;amp;st=0&amp;amp;#entry556762 Linux DLDI Tutorial]&lt;/div&gt;</summary>
		<author><name>Fatal</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=File:Dldipatcher.gif&amp;diff=3823</id>
		<title>File:Dldipatcher.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=File:Dldipatcher.gif&amp;diff=3823"/>
		<updated>2007-03-30T20:04:11Z</updated>

		<summary type="html">&lt;p&gt;Fatal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fatal</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=M3_Adapter_(Perfect/Pro/Lite)&amp;diff=3822</id>
		<title>M3 Adapter (Perfect/Pro/Lite)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=M3_Adapter_(Perfect/Pro/Lite)&amp;diff=3822"/>
		<updated>2007-03-30T19:29:29Z</updated>

		<summary type="html">&lt;p&gt;Fatal: Addded &amp;quot;M3 Adapter: &amp;quot;How to&amp;quot; &amp;amp; FAQ, Written by Costello for GBAtemp.net&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:NDS Slot-2 Carts]]&lt;br /&gt;
&lt;br /&gt;
== How to install the M3 ==&lt;br /&gt;
&lt;br /&gt;
You should have the following items in your possession:&lt;br /&gt;
- a M3 SD or CF adapter&lt;br /&gt;
- a passkey&lt;br /&gt;
- any SD/CF card writer&lt;br /&gt;
- a SD/CF card, FAT (=FAT16) formatted&lt;br /&gt;
- a Nintendo DS&lt;br /&gt;
- the installation disc&lt;br /&gt;
- any Nintendo DS cartridge&lt;br /&gt;
&lt;br /&gt;
If you miss any of these items, you will not be able to use all the features of your M3.&lt;br /&gt;
&lt;br /&gt;
First step: installing the software. If you have the installation disc, insert it into your cd-rom drive. Browse the CD to find the folder &amp;quot;GAME&amp;quot;. Inside this folder, you should find a &amp;quot;M3 GAME Manager 2.2.exe&amp;quot; file. Double-click to open it. Click &amp;quot;next&amp;quot; a few times when the window pops up, then &amp;quot;Finish&amp;quot;. OK, you&#039;ve successfully installed the M3 Game manager!&lt;br /&gt;
&lt;br /&gt;
Second step: plug your SD/CF card writer to your computer. Insert your SD/CF card. It should create a new drive unit (ie. E:, F:, G: , H: ....). Now open the M3 game manager. You will be asked for your M3 adapter type (SD or CF). In my case it&#039;s SD.&lt;br /&gt;
&lt;br /&gt;
Here is the main window of the client software:&lt;br /&gt;
&lt;br /&gt;
[[Image:M3-client.gif]]&lt;br /&gt;
&lt;br /&gt;
On the left side, select the drive that corresponds to your SD/CF card.&lt;br /&gt;
On the center, you can see the list of files that are on the drive you selected.&lt;br /&gt;
On the right, the list of actions to perform:&lt;br /&gt;
- Write NDS -&amp;gt; read part 2 of this &amp;quot;how to&amp;quot;&lt;br /&gt;
- Write GBA -&amp;gt; read part 3 of this &amp;quot;how to&amp;quot;&lt;br /&gt;
- Delete -&amp;gt; this will delete the files you selected in the list that is on the center of the window&lt;br /&gt;
- Help -&amp;gt; this opens a text file, the M3 adapter manual&lt;br /&gt;
&lt;br /&gt;
== How to play a NDS game ==&lt;br /&gt;
&lt;br /&gt;
After section 1 is complete (installation). Open the M3 game manager.&lt;br /&gt;
On the left side of the window, select the drive unit corresponding to your SD/CF card.&lt;br /&gt;
On the right side of the window, click on the button &amp;quot;Write NDS&amp;quot;.&lt;br /&gt;
Then select a NDS game.&lt;br /&gt;
A new window should pop up:&lt;br /&gt;
&lt;br /&gt;
[[Image:M3-client2.gif]]&lt;br /&gt;
&lt;br /&gt;
Before clicking OK, I suggest you read this page:&lt;br /&gt;
http://leo.rampen.ca/m3wiki/index.php/M3_NDS_roms&lt;br /&gt;
This is a compatibility list for M3. In the list, find the game you&#039;ve selected (in my case it&#039;s NFS U.2, game #2 in the list).&lt;br /&gt;
The list says: * WORKS with M3 Game Manager 1.8 + Firmware 10&lt;br /&gt;
My M3 game manager version and firmware version don&#039;t match, but since I&#039;ve got newer versions, I assume it will work!&lt;br /&gt;
Sometimes, it also tells you which settings you should use. For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;# 0074 - Ganbare Goemon - Toukai Douchuu (J)(Trashman)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* WORKS with M3 Game Manager 2.3 + Firmware 12 (Use 4X DMA Mode)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In my case, I don&#039;t need any particular setting so I&#039;ll use the default settings. Now click on the &amp;quot;OK&amp;quot; button.&lt;br /&gt;
You will have to wait a short while, depending on your SD/CF cart speed, USB socket type and writer speed.&lt;br /&gt;
A smart window &amp;quot;Write OK&amp;quot; will pop up when it&#039;s complete.&lt;br /&gt;
&lt;br /&gt;
Now, remove your SD/CF cart from your writer.&lt;br /&gt;
Insert it in the M3 adapter.&lt;br /&gt;
Insert the M3 adapter in the GBA slot of your Nintendo DS.&lt;br /&gt;
Insert any original NDS cartridge in the passkey.&lt;br /&gt;
Insert the passkey into the NDS.&lt;br /&gt;
Make sure the passkey switch is on the left side (&amp;quot;Passkey&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Turn on your NDS. You should now see the main menu.&lt;br /&gt;
It can&#039;t be used with the stylus, you have to use the d-pad.&lt;br /&gt;
To play a NDS game, select the bottom left item, &amp;quot;Game&amp;quot; (the gamepad icon)&lt;br /&gt;
You should get to another menu, which is the list of games that are on your CF/SD cart.&lt;br /&gt;
Select a game using the d-pad (up and down), and press A to start a game.&lt;br /&gt;
You should get to another menu, which is the list of existing SAVEGAMES for this game.&lt;br /&gt;
Press left or right to select your savegame (it should have no effect if you have only 1 savegame)&lt;br /&gt;
Press A, and the game should load.&lt;br /&gt;
&lt;br /&gt;
== How to play a GBA game ==&lt;br /&gt;
&lt;br /&gt;
After section 1 is complete (installation). Open the M3 game manager.&lt;br /&gt;
On the left side of the window, select the drive unit corresponding to your SD/CF card.&lt;br /&gt;
On the right side of the window, click on the button &amp;quot;Write GBA&amp;quot;.&lt;br /&gt;
Then select a GBA game.&lt;br /&gt;
A new window should pop up:&lt;br /&gt;
&lt;br /&gt;
[[Image:M3-client3.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Load IPS&amp;quot; thingy is useful if you want to apply an IPS patch. It is not needed in our case.&lt;br /&gt;
Check the &amp;quot;enable real time&amp;quot; if you want to play a game that uses the internal clock of the GBA (like any Pokemon games).&lt;br /&gt;
If you don&#039;t know, use the default setting.&lt;br /&gt;
Always use the default setting for &amp;quot;save patch&amp;quot;, it will enable the save feature.&lt;br /&gt;
&lt;br /&gt;
Now click on the &amp;quot;OK&amp;quot; button.&lt;br /&gt;
You will have to wait a short while, depending on your SD/CF cart speed, USB socket type and writer speed.&lt;br /&gt;
A smart window &amp;quot;Write OK&amp;quot; will pop up when it&#039;s complete.&lt;br /&gt;
&lt;br /&gt;
Now, remove your SD/CF cart from your writer.&lt;br /&gt;
Insert it in the M3 adapter.&lt;br /&gt;
Insert the M3 adapter in the GBA slot of your Nintendo DS.&lt;br /&gt;
&amp;lt;!&amp;gt; REMOVE THE PASSKEY FROM THE NDS.&lt;br /&gt;
&lt;br /&gt;
Turn on your NDS. You should now see the GBA main menu.&lt;br /&gt;
It can&#039;t be used with the stylus, you have to use the d-pad.&lt;br /&gt;
To play a GBA game, select the bottom left item, &amp;quot;Game&amp;quot; (the gamepad icon)&lt;br /&gt;
You should get to another menu, which is the list of games that are on your CF/SD cart.&lt;br /&gt;
Select a game using the d-pad (up and down), and press A to start a game.&lt;br /&gt;
You should get to another menu, which is the list of existing SAVEGAMES for this game.&lt;br /&gt;
Press left or right to select your savegame (it should have no effect if you have only 1 savegame)&lt;br /&gt;
Press A, and the game should load.&lt;br /&gt;
&lt;br /&gt;
== How to play GB, SMS, PCE, NES games ==&lt;br /&gt;
&lt;br /&gt;
=== GameBoy Mono ===&lt;br /&gt;
(GBC games aren&#039;t supported)&lt;br /&gt;
First, download Goomba (the GB emulator) from its [http://www.webpersona.com/goomba/downloads.html official website]&lt;br /&gt;
From the file you&#039;ve just downloaded, extract the file &amp;quot;goomba.gba&amp;quot; and copy it on the root of your SD/CF card.&lt;br /&gt;
Now, you can copy GB roms on your SD/CF card.&lt;br /&gt;
Turn on your NDS in GBA mode (nothing in the DS slot, just the adapter in the GBA slot).&lt;br /&gt;
Go to &amp;quot;Games&amp;quot; in the main menu, and select the game you want to play.&lt;br /&gt;
&lt;br /&gt;
=== Nintendo / Nes / Famicom ===&lt;br /&gt;
First, download Pocketnes (the nes emulator) from its [http://www.pocketnes.org/downloads.html official website].&lt;br /&gt;
From the zip file you&#039;ve just downloaded, extract and copy &amp;quot;pocketnes.gba&amp;quot; to the root of your CF/SD cart.&lt;br /&gt;
Now, you can copy NES roms on your SD/CF card.&lt;br /&gt;
Turn on your NDS in GBA mode (nothing in the DS slot, just the adapter in the GBA slot).&lt;br /&gt;
Go to &amp;quot;Games&amp;quot; in the main menu, and select the game you want to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PCE and SMS ===&lt;br /&gt;
For SMS and PCE games, grab the emulator here: http://hem.passagen.se/flubba/gba.html (SMSAdvance and PCEadvance)&lt;br /&gt;
&lt;br /&gt;
== How to play movies ==&lt;br /&gt;
&lt;br /&gt;
On the installation disc, go to the /MEDIA/ENGLISH folder.&lt;br /&gt;
Open 0_readme.txt and read the instructions.&lt;br /&gt;
 &lt;br /&gt;
:Quote&lt;br /&gt;
 How to install NDS/GBM/GBA Movie Player Converter Crystal software?&lt;br /&gt;
 Require system: Windows 98, Windows Me, Windows NT, Windows 2000, Windows XP or higher version system.&lt;br /&gt;
 &lt;br /&gt;
 First step: Install 1_directx_9c_Aug05sdk_redist.exe.&lt;br /&gt;
 This is DirecX 9 install program. If your Windows have been install DirectX 9 or higher version, this step can be omited. DirectX 9 have many important multimedia component to support converter software.&lt;br /&gt;
 &lt;br /&gt;
 Second step: Install 2_MPSetup_en.exe.&lt;br /&gt;
 This is Windows Media Player 9 install program. If your Windows have been install Windows Media Player 9 or higher version, this step can be omited. Windows Media Player 9 have some multimedia component to support converter software to convert some  types of video files such as *.WMV.&lt;br /&gt;
 &lt;br /&gt;
 Third step: Install 3_ACEMCP603PRO.exe.&lt;br /&gt;
 This is ACE Mega CoDec Pack 6.03 install program. Select &amp;quot;Player Edition&amp;quot; is enough for converter software. ACE Mega CoDec Pack have many multimedia filters to support converter software to convert many types of video files such as *.AVI(MPEG4 DIVX  XVID), *.RMVB, *.MPEG, *.ASF and more. You can decide any filter in this pack to install or not while intalling.&lt;br /&gt;
 &lt;br /&gt;
 Fourth step: Install 4_UnregVSfilter.exe.&lt;br /&gt;
 This program can unregist VSfilter.dll from Windows. VSfilter.dll is the filter for show subpicture while playing any video. Because converter softwere can not work proper while VSfilter.dll in Windows system, so you should unregist this filter before  install converter software.&lt;br /&gt;
 &lt;br /&gt;
 Fifth step: Install NDS/GBM/GBA Movie Player Converter Crystal software.&lt;br /&gt;
 After this step, you can use converter software to convert many types video files to GBM movie file to play on NDS/GBA/GBM by Movie Card. There are some skin files for you to change interface of NDS/GBA/GBM Movie Player.&lt;br /&gt;
 &lt;br /&gt;
 Addition:&lt;br /&gt;
 *  If your Windows is 98 or Me, Please install Win98Me_Pach.exe at the last.&lt;br /&gt;
 ** If you need convert QuickTime movie files(*.mov), you need install quicktimealt131.exe. This is the filter of QuickTime movie which can support converter software to convert *.mov files.&lt;br /&gt;
 &lt;br /&gt;
 Note: In your install CD and support Website, you can find all the above intall files.&lt;br /&gt;
 www.gbalpha.com/Global/Download.htm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Follow the instructions. Then go to the /MEDIA/ENGLISH folder again.&lt;br /&gt;
Double click on &amp;quot;M3media-eng.exe&amp;quot; to install the M3 media manager.&lt;br /&gt;
Once it&#039;s installed, you should have a new folder on your desktop: &amp;quot;NDS GBM GBA ...&amp;quot; etc.&lt;br /&gt;
Open it. Once you&#039;re in, click on the &amp;quot;Movie converter&amp;quot; icon.&lt;br /&gt;
&lt;br /&gt;
Movie Converter:&lt;br /&gt;
&lt;br /&gt;
1) click &amp;quot;Add...&amp;quot; to select your video file.&lt;br /&gt;
&lt;br /&gt;
2) choose your device type (should be NDS)&lt;br /&gt;
&lt;br /&gt;
3) choose the quality&lt;br /&gt;
&lt;br /&gt;
4) in the &amp;quot;output location&amp;quot; box, click on the &amp;quot;browse...&amp;quot; button to select your CF/SD card unit.&lt;br /&gt;
&lt;br /&gt;
5) click &amp;quot;convert&amp;quot; and wait until the conversion is complete.&lt;br /&gt;
&lt;br /&gt;
Now insert the CF/SD card into your M3 adapter.&lt;br /&gt;
Insert the M3 adapter in the GBA slot.&lt;br /&gt;
Insert any NDS game in the passkey.&lt;br /&gt;
Insert the passkey in the NDS.&lt;br /&gt;
Turn on your DS.&lt;br /&gt;
On the main menu, press A when you&#039;re on the first option, &amp;quot;Movie&amp;quot;.&lt;br /&gt;
Select the movie you want to play and press A.&lt;br /&gt;
&lt;br /&gt;
While in the movie, press A to pause/play, press B to stop and come back to the menu.&lt;br /&gt;
&lt;br /&gt;
== How to play music ==&lt;br /&gt;
&lt;br /&gt;
Follow the same procedure as in part 4 to install the M3 media manager.&lt;br /&gt;
Open the &amp;quot;Music Converter&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
1) Add a file in the playlist (click on the &amp;quot;add&amp;quot; button)&lt;br /&gt;
&lt;br /&gt;
2) in the &amp;quot;audio parameters&amp;quot; box, pick a quality. The best quality is &amp;quot;8:1 Stereo&amp;quot;. It&#039;s still bad quality but I think it&#039;s due to the DS sound specifications. If you select a mono quality, you will have to choose between the &amp;quot;left&amp;quot; or &amp;quot;right&amp;quot; audio channel.&lt;br /&gt;
&lt;br /&gt;
3) select the output location by clicking on the &amp;quot;browse...&amp;quot; button. The output location is the drive unit corresponding to your SD/CF card.&lt;br /&gt;
&lt;br /&gt;
4) click on the &amp;quot;convert&amp;quot; button and wait a little while.&lt;br /&gt;
&lt;br /&gt;
Now, insert the SD/CF card into the M3 adapter.&lt;br /&gt;
Insert your M3 adapter into the NDS.&lt;br /&gt;
Insert any NDS game in the passkey.&lt;br /&gt;
Insert the passkey into the NDS.&lt;br /&gt;
Turn on your NDS, and in the main menu go to the &amp;quot;Music&amp;quot; option.&lt;br /&gt;
Select the file you want to play, with the d-pad, and press A.&lt;br /&gt;
&lt;br /&gt;
While playing the music, pressing A pauses.&lt;br /&gt;
Press B to come back to main menu.&lt;br /&gt;
&lt;br /&gt;
== How to view pictures ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Follow the same procedure as in part 4 to install the M3 media manager.&lt;br /&gt;
Open the &amp;quot;Image converter&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
1) add pictures by clicking on the &amp;quot;add...&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
2) for each picture, you can select the scale. By selecting &amp;quot;No scale&amp;quot; the picture will not be resized.&lt;br /&gt;
&lt;br /&gt;
3) in the &amp;quot;output format settings&amp;quot; box, select the number of colors you want. Selecting the &amp;quot;True colors&amp;quot; option will result in big files, but with the original colors of the pictures.&lt;br /&gt;
&lt;br /&gt;
4) in the &amp;quot;output location&amp;quot; box, select the drive unit corresponding to your CF/SD card.&lt;br /&gt;
&lt;br /&gt;
5) click on the &amp;quot;convert&amp;quot; button (there is no confirmation message when the conversion is complete)&lt;br /&gt;
&lt;br /&gt;
Now, insert the SD/CF card into the M3 adapter.&lt;br /&gt;
Insert your M3 adapter into the NDS.&lt;br /&gt;
Insert any NDS game in the passkey.&lt;br /&gt;
Insert the passkey into the NDS.&lt;br /&gt;
Turn on your NDS, and in the main menu go to the &amp;quot;Pictures&amp;quot; option.&lt;br /&gt;
Select the file you want to view, with the d-pad, and press A.&lt;br /&gt;
&lt;br /&gt;
You can scroll the picture with the d-pad.&lt;br /&gt;
Press L to view the previous image, press R to view the next image.&lt;br /&gt;
&lt;br /&gt;
== How to do a firmware upgrade ==&lt;br /&gt;
&lt;br /&gt;
First, you need to download the firmware you want to flash, from the official page:&lt;br /&gt;
http://www.m3adapter.com/Download.htm&lt;br /&gt;
&lt;br /&gt;
Scroll down the page a little to get to the &amp;quot;Update software:&amp;quot; table.&lt;br /&gt;
In the &amp;quot; Console software :&amp;quot; section, download the Console software- English version update file that corresponds to your M3 adapter type (M3 CF if you own a M3 CF, and below, M3 SD if you own a M3 SD).&lt;br /&gt;
Once it&#039;s downloaded, extract all the files.&lt;br /&gt;
&lt;br /&gt;
Find the file &amp;quot;updagcsd.eXX&amp;quot; (the XX is a number, corresponding to the firmware version you&#039;re going to flash.)&lt;br /&gt;
Currently it&#039;s &amp;quot;updagcsd.e13&amp;quot;.&lt;br /&gt;
Copy this file to the root of your SD/CF card.&lt;br /&gt;
&lt;br /&gt;
Now, insert the SD/CF card into the M3 adapter.&lt;br /&gt;
Insert your M3 adapter into the NDS.&lt;br /&gt;
Insert any NDS game in the passkey.&lt;br /&gt;
Insert the passkey into the NDS.&lt;br /&gt;
Turn on your NDS.&lt;br /&gt;
&lt;br /&gt;
You should get a message asking &amp;quot;Do you want to flash the firmware&amp;quot; (something like that).&lt;br /&gt;
Press START to update the firmware, or A to cancel.&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
&lt;br /&gt;
First, I suggest you read the existing FAQs.&lt;br /&gt;
- From the official website: http://www.m3adapter.com/faq.htm&lt;br /&gt;
- From our partner shop: shop.01media.com / M3 FAQ&lt;br /&gt;
- From Maxconsole.net: http://forums.maxconsole.net/showthread.php?t=11440&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Q: How is the NDS rom compatibility of the M3? ===&lt;br /&gt;
It is 100%. Check the compatibility list here:&lt;br /&gt;
http://leo.rampen.ca/m3wiki/index.php/M3_NDS_roms&lt;br /&gt;
All games work, even Pokemon Dash! (I wrote this on December 21th. I cannot know wether later releases will work or not)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Q: I can&#039;t get this rom #XXXX to work ===&lt;br /&gt;
Check this compatibility list:&lt;br /&gt;
http://leo.rampen.ca/m3wiki/index.php/M3_NDS_roms&lt;br /&gt;
It will tell you what settings you should use for your specific game.&lt;br /&gt;
You might have to upgrade the firmware of your M3 adapter. See the &amp;quot;how to&amp;quot; guide, section 8, if you don&#039;t know how to upgrade the firmware.&lt;br /&gt;
If you still can&#039;t get your rom to work, get another version of the rom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Q: What&#039;s the cheapest place to buy a M3 ? ===&lt;br /&gt;
We don&#039;t know any single online shop, but though we highly recommend shop.01media.com, a reliable online shop with good prices and fast shipping.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Q: What&#039;s the difference between M3 SD and M3 CF ? ===&lt;br /&gt;
The M3 adapter was originally designed for CF cards only. The SD version is the same, although more recent.&lt;br /&gt;
The only difference I&#039;ve noticed is the design. The CF version is larger, because CF cards are large, while SD cards are tiny.&lt;br /&gt;
I personnally prefer the SD version because you can remove the SD card from the M3 adapter without removing the M3 adapter from the NDS. With the CF version, you have to remove the M3 adapter from the NDS first and then you can remove the CF card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Q: What settings should I select when writing a NDS rom? ===&lt;br /&gt;
I suggest you always use the default settings. If the game doesnt work with the default settings, check the compatibility list here:&lt;br /&gt;
http://leo.rampen.ca/m3wiki/index.php/M3_NDS_roms&lt;br /&gt;
Follow the instructions corresponding to the rom you&#039;re writing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Q: How are the flashing times? Is it fast? ===&lt;br /&gt;
Actually it depends on your SD/CF card, your CF/SD writer and the USB socket type. If you have a USB 2 CF/SD writer, and a fast CF/SD card, it will be fast. My personal flashing times are: with a no-name USB1.1 CF/SD writer, a PNY 128MB card, writing a 64 megabytes (=512 Mbits) game =&amp;gt; 1 min 50 seconds (110s).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Q: I have a new NDS, is the M3 compatible with it ? ===&lt;br /&gt;
The PassMe that is currently supplied with M3 adapters are not compatible with new NDS. Thus you need to acquire a Passme 2 in replacement for the Passkey supplied with the M3 adapter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Q: Can you have multiple game saves on the M3 ? ===&lt;br /&gt;
The M3 can indeed have different save files for the same game. How does it work? Well, you need to play the game at least once so that the M3 creates one save file on the SD/CF card. Then, insert your SD/CF card into your SD/CF writer. On your PC, create a copy of the existing save file, and give it the name you want, the name doesn&#039;t matter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Q: If the name of a save file doesn&#039;t matter, how can the M3 know what save should be loaded with a game? ===&lt;br /&gt;
Actually, it&#039;s quite simple. The format of M3 save files is: [ 256 kilobytes of save data ][ 1 kilobytes of M3 indexing data]. The save is then 257kb big. The indexing data stuff is the part where the M3 &amp;quot;writes&amp;quot; the filename of the rom. If you change the filename of a rom, the saves will not be &amp;quot;recognized&amp;quot; anymore. If you rename it back to its old name, it will work again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Q: Does the M3 adapter work with the GB Micro? ===&lt;br /&gt;
Yes, it does (many thanks to oswaldo for the information).&lt;br /&gt;
&lt;br /&gt;
== Reviews ==&lt;br /&gt;
[http://gbatemp.net/index.php?showtopic=29530 M3 Perfect GBAtemp Review]&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/index.php?showtopic=37805 M3 Pro (MiniSD) GBAtemp Review]&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/index.php?showtopic=37063 M3 Lite (MircoSD) GBAtemp Review]&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/index.php?showtopic=39966 M3 Lite Pro (MicroSD) GBAtemp Review]&lt;/div&gt;</summary>
		<author><name>Fatal</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=File:M3-client.gif&amp;diff=3821</id>
		<title>File:M3-client.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=File:M3-client.gif&amp;diff=3821"/>
		<updated>2007-03-30T19:27:21Z</updated>

		<summary type="html">&lt;p&gt;Fatal: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Fatal</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=File:M3-client3.gif&amp;diff=3820</id>
		<title>File:M3-client3.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=File:M3-client3.gif&amp;diff=3820"/>
		<updated>2007-03-30T19:26:59Z</updated>

		<summary type="html">&lt;p&gt;Fatal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fatal</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=File:M3-client2.gif&amp;diff=3819</id>
		<title>File:M3-client2.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=File:M3-client2.gif&amp;diff=3819"/>
		<updated>2007-03-30T19:26:34Z</updated>

		<summary type="html">&lt;p&gt;Fatal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fatal</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=DS_Emulation_Terms&amp;diff=3818</id>
		<title>DS Emulation Terms</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=DS_Emulation_Terms&amp;diff=3818"/>
		<updated>2007-03-30T19:10:41Z</updated>

		<summary type="html">&lt;p&gt;Fatal: New page: == What is required to run DS Roms ==  A GBA flashcart (see: Hardware;Flashcarts) and a Passme/Passcard device are required to run DS roms on your Nintendo DS. There is currently no rewrit...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is required to run DS Roms ==&lt;br /&gt;
&lt;br /&gt;
A GBA flashcart (see: Hardware;Flashcarts) and a Passme/Passcard device are required to run DS roms on your Nintendo DS. There is currently no rewritable NDS cart on the market. [EDIT] There are now DS flashcart which run solely from the DS slot that require no passme or special firmware to run.&lt;br /&gt;
&lt;br /&gt;
=== Passme ===&lt;br /&gt;
&lt;br /&gt;
A Passme device allows DS code and roms to be booted from the GBA slot of the DS. In other words with a Passme inserted you can boot up DS roms that you store on a GBA flashcart.&lt;br /&gt;
It is inserted into the DS slot and has a DS slot built into the Passme device itself where an original DS game MUST be inserted. The passme device uses the original DS game for authentication purposes only, to bypass the DS encryption.&lt;br /&gt;
A passme device looks like this:&lt;br /&gt;
&lt;br /&gt;
[[image:Passkey.jpg]]&lt;br /&gt;
&lt;br /&gt;
They come in a variety of styles, names and brands, some include: Passkey, Superpass and EZpass&lt;br /&gt;
&lt;br /&gt;
Later on in the DS emulation scene the Passme2 was released. Nintendo changed a few things to DS’s made after August 2005 that made the original Passme no longer work. The updated Passme2 works on all DS’s and DS Lite’s. However with the Passme2 you are required to use a specific original game card with it that you chose from a list, the specifics of getting a Passme2 to work vary with manufacturers.&lt;br /&gt;
&lt;br /&gt;
=== Passcard / NoPass ===&lt;br /&gt;
&lt;br /&gt;
A Passcard does what a Passme does (allow DS code and roms to boot from the GBA slot) except that it does not require an original DS game inserted. The best feature of a Passcard is that it is exactly the same size as an original DS game. They were created after the Passme2 as the DS’s encryption was successfully broken. Just pop it in and in combination with any flashcart you can run DS roms. The passcard is often known as a Passme 3. Some popular passcard devices include: Passcard3, Datel Media Launcher, Superkey and EZpass3.&lt;br /&gt;
&lt;br /&gt;
[[image:Passcard3.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Flashme ===&lt;br /&gt;
&lt;br /&gt;
Flashme is a hacked firmware replacement for both the DS and DS Lite. It looks and acts exactly the same as the original DS firmware except for the fact you will not need a Passme or Passcard to boot DS roms anymore. However you will need a Passme/Passcard to install Flashme in the first place.&lt;br /&gt;
The standard version of Flashme also removes the DS intro screen (including the Warning screen) when booting up. If you install the ‘stealth’ version of Flashme it will keep the intro and warning screens intact. For a full guide to installing [[FlashMe]] view GBAtemp’s official guide.&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
&lt;br /&gt;
=== Homebrew ===&lt;br /&gt;
&lt;br /&gt;
Non-commercial game/program development. These games/programs are free to download and use.&lt;br /&gt;
&lt;br /&gt;
=== Rom ===&lt;br /&gt;
&lt;br /&gt;
Rom stands for ‘Read Only Memory’. A video game Rom, is a file that is a dump of the video game. Downloading &amp;amp; sharing rom files for commercially available games is illegal. Owning rom files for commercially available games is illegal when you don&#039;t own the game cartridge.&lt;br /&gt;
&lt;br /&gt;
=== Bit/Byte (Mbits/MBytes) ===&lt;br /&gt;
&lt;br /&gt;
Quite often people are confused between bits and bytes (or Mbits and MBytes).&lt;br /&gt;
All you need to know: 1 byte is made of 8 bits. (if you want to know why there are 8 bits in 1 byte, search google for articles like [http://www.answers.com/topic/byte this one])&lt;br /&gt;
Therefore, there are 8 Mega Bits in one Mega Byte. Mega Bit is annotated with a lower case ‘b’ (Mb, mb, mbit) while Mega Byte is upper case (MB, MByte). DS and GBA Roms sizes are talked about in Bits not Bytes. 256mbit Roms are 32MB in size, 512mbit Roms are 64MB etc etc…&lt;br /&gt;
&lt;br /&gt;
For example, the new G6 Lite 4 Gbits lets you store 4 Gbits of data. Which means: 4 Gbits / 8 = 0,5 GByte.&lt;br /&gt;
&lt;br /&gt;
=== Emulator ===&lt;br /&gt;
&lt;br /&gt;
A program that will run a Rom file. For example there are NES/SNES emulators for the DS, so you can run NES/SNES roms on a GBA flashcart.&lt;br /&gt;
&lt;br /&gt;
=== Ensata/Iris ===&lt;br /&gt;
&lt;br /&gt;
The official DS emulator for PC made by Intelligent Systems for Nintendo. Unlicensed copies of this emulator are illegal. The 1.3c version of this emulator was leaked on the internet, it ran some DS roms however not at any playable speed. (There is no other version of this emulator available on the internet, so don&#039;t bother asking.)&lt;br /&gt;
&lt;br /&gt;
=== Loadme ===&lt;br /&gt;
&lt;br /&gt;
A program released by the release group known as WRG. Loadme patches a DS Rom to work on any generic GBA flashcart. It is not needed on DS specific carts like M3/G6/EZ-Flash/Supercard as they have their own patching methods.&lt;br /&gt;
&lt;br /&gt;
=== NDS Patcher ===&lt;br /&gt;
&lt;br /&gt;
Like Loadme, but not as good. NDS Patcher was the first DS rom patching tool ever released.&lt;br /&gt;
&lt;br /&gt;
=== Trainer ===&lt;br /&gt;
&lt;br /&gt;
A cheat program which can be applied to a Rom like a patch to allow for cheats to be used.&lt;br /&gt;
DS Trainers are distributed in [http://www.google.com/search?hl=en&amp;amp;q=BSDiff+&amp;amp;btnG=Search+Google&amp;amp;meta= BSDiff format].&lt;br /&gt;
&lt;br /&gt;
=== Moonshell ===&lt;br /&gt;
&lt;br /&gt;
A program that allows Flashcarts to run various different files including Mp3s and DPG encoded videos.&lt;br /&gt;
[http://mdxonline.dyndns.org/archives/nds/ Moonshell homepage]&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&lt;br /&gt;
=== Flashcart ===&lt;br /&gt;
&lt;br /&gt;
A rewritable cartridge for homebrew or illegal Rom use. Currently Flashcarts for the DS are only available as a GBA sized cartridge however on the horizon are ‘real’ DS sized flashcarts.&lt;br /&gt;
&lt;br /&gt;
The most popular GBA flashcarts on the market at the moment include (in no particular order):&lt;br /&gt;
- M3&lt;br /&gt;
- G6&lt;br /&gt;
- EZ-Flash 4&lt;br /&gt;
- Supercard&lt;br /&gt;
&lt;br /&gt;
These flashcarts will also play GBA roms not just DS. The M3, EZ-Flash 4 and Supercard are flashcarts that use removable media (i.e. take CF/SD/SD mini/SD micro cards). The G6 is self contained and uses it&#039;s own onboard memory with upto 4Gbit of space (512MB).&lt;br /&gt;
&lt;br /&gt;
=== Neoflash ===&lt;br /&gt;
&lt;br /&gt;
“avoid like the plague”. A later version of the flashcart came out known as ‘Neomax’. If you see a product with ‘Neo’ or ‘XG’ in the title it’s pretty much guaranteed to be a Neoflash/XG-Flash product (they are made by the same company). Avoid these products as they are made from inferior parts and have appalling software support. They were originally made for developers, this is why compatibility with commercial games is very low. Don&#039;t say we didn&#039;t warn you!&lt;br /&gt;
&lt;br /&gt;
=== Brick ===&lt;br /&gt;
&lt;br /&gt;
A non functioning unit. A DS/GBA/PSP that has been corrupted and will no longer work; resulting in it being a heavy unusable paperweight, i.e. brick.&lt;br /&gt;
The most common way of bricking Nintendo DS consoles is when an error occurs during the installation of flashme. Replacing the operating system is a risky operation, so proceed carefully.&lt;/div&gt;</summary>
		<author><name>Fatal</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=File:Passkey.jpg&amp;diff=3817</id>
		<title>File:Passkey.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=File:Passkey.jpg&amp;diff=3817"/>
		<updated>2007-03-30T19:10:05Z</updated>

		<summary type="html">&lt;p&gt;Fatal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fatal</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=File:Passcard3.jpg&amp;diff=3816</id>
		<title>File:Passcard3.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=File:Passcard3.jpg&amp;diff=3816"/>
		<updated>2007-03-30T19:09:46Z</updated>

		<summary type="html">&lt;p&gt;Fatal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fatal</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=FlashMe&amp;diff=3815</id>
		<title>FlashMe</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=FlashMe&amp;diff=3815"/>
		<updated>2007-03-30T18:58:29Z</updated>

		<summary type="html">&lt;p&gt;Fatal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GBAtemp.net is not held liable for any damage done as a result of this Guide&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== What is Flashme? ==&lt;br /&gt;
&lt;br /&gt;
:Flashme is a hacked firmware replacement for both the DS and DS Lite. It looks and acts exactly the same as the original DS firmware except for the fact you will not need a Passme or Passcard to boot DS roms anymore.&lt;br /&gt;
The standard version of Flashme removes the DS intro screen (including the Warning screen) when booting up. If you wish to keep this boot up screen please use Flashme_Stealth, which leaves it intact.&lt;br /&gt;
&lt;br /&gt;
== What you will need ==&lt;br /&gt;
&lt;br /&gt;
- A DS/DS Lite&lt;br /&gt;
&lt;br /&gt;
- AC Adapter&lt;br /&gt;
&lt;br /&gt;
- A Passme2 + Compatible game/Passcard device&lt;br /&gt;
&lt;br /&gt;
- A GBA flashcart&lt;br /&gt;
&lt;br /&gt;
- An insulated conductive tool to bridge the SL1 connection&lt;br /&gt;
&lt;br /&gt;
- A small Phillips head screwdriver&lt;br /&gt;
&lt;br /&gt;
[[Image:Whatyouneed.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Flashme files (latest versions as of 17.6.06) ===&lt;br /&gt;
&lt;br /&gt;
These files will work for both the original DS and DS Lite, the installer will detect which DS you have.&lt;br /&gt;
&lt;br /&gt;
[http://opium.gbatemp.net/flashme/flashme.nds Flashme]&lt;br /&gt;
&lt;br /&gt;
[http://opium.gbatemp.net/flashme/flashme_stealth.nds Flashme Stealth]&lt;br /&gt;
&lt;br /&gt;
[http://opium.gbatemp.net/flashme/noflashme.nds Noflashme] (Flashme Uninstaller, not recommended)&lt;br /&gt;
&lt;br /&gt;
== Are there any risks involved? ==&lt;br /&gt;
&lt;br /&gt;
:Yes, but the only risk is if your DS turns off while you are installing Flashme. This could result in a brick (non-functioning unit). If you take precautions to prevent your DS from losing power there is nothing to worry about.&lt;br /&gt;
The only other thing to note is that you void your Warranty by installing Flashme.&lt;br /&gt;
&lt;br /&gt;
== Installation Instructions (on a DS Lite) ==&lt;br /&gt;
&lt;br /&gt;
1. Make sure you have everything you need and have your DS charged on a full battery. It is also recommended to plug in the AC adapter as a precaution.&lt;br /&gt;
&lt;br /&gt;
2. Copy Flashme or Flashme_Stealth to your flashcart&lt;br /&gt;
&lt;br /&gt;
3. Unscrew the battery cover. Make sure you hold the battery into place to prevent it falling out.&lt;br /&gt;
&lt;br /&gt;
4. Using your Passme2 or Passcard device boot up the flashme installation file (Settings may depend on your passme or flashcart device, if you are inexperienced a Passcard device may be preferable as it requires no setting up). On an EZ-Flash 4 I believe you can get it to work by changing the extension of flashme from .nds to .bin. So try that if you are having troubles.&lt;br /&gt;
&lt;br /&gt;
5. If you receive a warning screen telling you your Firmware is not recognized do not panic. This is normal for later DS Lites. However be aware that if you install flashme on an unrecognized firmware you may run into complications if you uninstall flashme at a later date. Uninstalling flashme is not recommended or necessary at any stage. Later versions of Flashme can be installed on top of your current version of Flashme, you do not need to uninstall it first before installing any possible later version.&lt;br /&gt;
&lt;br /&gt;
6. If you received the warning screen wait 5 seconds and it will tell you to press START to continue anyway.&lt;br /&gt;
&lt;br /&gt;
7. The next screen will advise you that losing power during the installation can harm your DS. Press the button combination X, B, X, B to continue.&lt;br /&gt;
&lt;br /&gt;
8. The installation will now begin. At the bottom of the screen 0% will be shown. You now have to bridge the SL1 connection to make the percentage rise. The SL1 hole is the hole on the left underneath the battery cover. You will need a metal conductive tool that will fit inside the hole. Please remember to insulate the entire tool except for the very tip with something non-conductive. I insulated my nail head with scotch tape. People have reported that a toothpick covered in foil and then insulated with tape works well for bridging the SL1.&lt;br /&gt;
&lt;br /&gt;
9. The hole next to the SL1 is known as the VR. If your flashing tool makes contact with both the SL1 and VR your DS will turn off so be careful when bridging the SL1. Also on the left hand side of the SL1 hole on the DS Lite only is a thin piece of metal not seen unless you open the DS Lite. This piece of metal connects back to the VR so if your flashing tool makes contact with this tiny piece of metal and the SL1 the DS will also turn off. That is why the flashing tool MUST be insulated.&lt;br /&gt;
&lt;br /&gt;
10. If the SL1 is bridged you should see the installation percentage increasing. Installation will only take about 20 seconds. If the percentage is not moving you have not bridge the connection correctly. Wiggle your tool around slowly and carefully until the percentage starts going up. If you lose the connection at a certain percentage of the installation don’t worry, just make the connection again and the installation will continue automatically.&lt;br /&gt;
&lt;br /&gt;
11. Once the percentage reaches 100% you can safely turn off your DS. Do NOT turn your DS off before it reaches 100%.&lt;br /&gt;
&lt;br /&gt;
12. Enjoy your new homebrew enabled DS! You will now never have to worry about a passme or passcard device again! You may now commence celebrating.&lt;br /&gt;
&lt;br /&gt;
[[Image:Passmeinserted.jpg]][[Image:Batteryopen.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sl1.jpg]][[Image:Notrecognized.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Xbxb.jpg]][[Image:Flashing.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Bridging.jpg]][[Image:Sl1vr.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Video overview of the SL1 hole + General Flashme tips ===&lt;br /&gt;
[http://www.youtube.com/watch?v=eHXoV2rZmgY YouTube Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to make a DS Lite Flashing tool (filmed and provided by Gamerman1723, thanks!) ===&lt;br /&gt;
[http://www.youtube.com/watch?v=s9WS755q25o YouTube Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Quick Installation Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Unscrew the battery cover on your fully charged DS/Lite and plug in the AC Adapter.&lt;br /&gt;
&lt;br /&gt;
2. Boot up the flashme install file with your Passme2/Passcard and flashcart.&lt;br /&gt;
&lt;br /&gt;
3. Press the button combination to begin the installation.&lt;br /&gt;
&lt;br /&gt;
4. Bridge the SL1 connection.&lt;br /&gt;
&lt;br /&gt;
5. Wait until the installation reaches 100% before turning off your DS.&lt;br /&gt;
&lt;br /&gt;
== Things to Remember ==&lt;br /&gt;
&lt;br /&gt;
- Have your DS fully charged before beginning.&lt;br /&gt;
&lt;br /&gt;
- Insulate your flashing tool with something non-conductive.&lt;br /&gt;
&lt;br /&gt;
- Remember to hold your DS battery in place during the installation to avoid it falling out.&lt;br /&gt;
&lt;br /&gt;
- If the installation has begun do not turn off your DS until it reaches 100%&lt;br /&gt;
&lt;br /&gt;
Although on paper the installation may sound a bit daunting don’t be put off! Flashme is a wonderful addition to any DS. Not having to worry about a passme device again is something worth 10 minutes of your time to install. I’ve flashed both my original DS and my DS Lite without any problems what so ever, so have countless other members of GBAtemp.net. Enjoy and flash responsibly!&lt;br /&gt;
&lt;br /&gt;
[[Image:Grog.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips for using your newly flashed DS ==&lt;br /&gt;
&lt;br /&gt;
- When a flashcart is inserted into the DS&#039;s GBA slot flashme will detect it and automatically boot to the flashcart menu not the original DS menu. If you don&#039;t want to boot to the flashcart when you turn it on hold in SELECT as soon as you power on your DS, It will then go straight to the normal DS menu. Alternatively if you don&#039;t have a flashcart inserted your DS will boot up exactly like normal.&lt;br /&gt;
&lt;br /&gt;
- You can also hold in A+B+START+SELECT to force flashme to boot if you feel the need. Nearly all flashcarts don&#039;t need this anymore though.&lt;/div&gt;</summary>
		<author><name>Fatal</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=FlashMe&amp;diff=3814</id>
		<title>FlashMe</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=FlashMe&amp;diff=3814"/>
		<updated>2007-03-30T18:53:07Z</updated>

		<summary type="html">&lt;p&gt;Fatal: Move along sir&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GBAtemp.net is not held liable for any damage done as a result of this Guide&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== What is Flashme? ==&lt;br /&gt;
&lt;br /&gt;
:Flashme is a hacked firmware replacement for both the DS and DS Lite. It looks and acts exactly the same as the original DS firmware except for the fact you will not need a Passme or Passcard to boot DS roms anymore.&lt;br /&gt;
The standard version of Flashme removes the DS intro screen (including the Warning screen) when booting up. If you wish to keep this boot up screen please use Flashme_Stealth, which leaves it intact.&lt;br /&gt;
&lt;br /&gt;
== What you will need ==&lt;br /&gt;
&lt;br /&gt;
- A DS/DS Lite&lt;br /&gt;
- AC Adapter&lt;br /&gt;
- A Passme2 + Compatible game/Passcard device&lt;br /&gt;
- A GBA flashcart&lt;br /&gt;
- An insulated conductive tool to bridge the SL1 connection&lt;br /&gt;
- A small Phillips head screwdriver&lt;br /&gt;
&lt;br /&gt;
[[Image:Whatyouneed.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Flashme files (latest versions as of 17.6.06) ===&lt;br /&gt;
&lt;br /&gt;
These files will work for both the original DS and DS Lite, the installer will detect which DS you have.&lt;br /&gt;
&lt;br /&gt;
Flashme&lt;br /&gt;
Flashme_Stealth&lt;br /&gt;
Noflashme (Flashme Uninstaller, not recommended)&lt;br /&gt;
&lt;br /&gt;
== Are there any risks involved? ==&lt;br /&gt;
&lt;br /&gt;
:Yes, but the only risk is if your DS turns off while you are installing Flashme. This could result in a brick (non-functioning unit). If you take precautions to prevent your DS from losing power there is nothing to worry about.&lt;br /&gt;
The only other thing to note is that you void your Warranty by installing Flashme.&lt;br /&gt;
&lt;br /&gt;
== Installation Instructions (on a DS Lite) ==&lt;br /&gt;
&lt;br /&gt;
1. Make sure you have everything you need and have your DS charged on a full battery. It is also recommended to plug in the AC adapter as a precaution.&lt;br /&gt;
&lt;br /&gt;
2. Copy Flashme or Flashme_Stealth to your flashcart&lt;br /&gt;
&lt;br /&gt;
3. Unscrew the battery cover. Make sure you hold the battery into place to prevent it falling out.&lt;br /&gt;
&lt;br /&gt;
4. Using your Passme2 or Passcard device boot up the flashme installation file (Settings may depend on your passme or flashcart device, if you are inexperienced a Passcard device may be preferable as it requires no setting up). On an EZ-Flash 4 I believe you can get it to work by changing the extension of flashme from .nds to .bin. So try that if you are having troubles.&lt;br /&gt;
&lt;br /&gt;
5. If you receive a warning screen telling you your Firmware is not recognized do not panic. This is normal for later DS Lites. However be aware that if you install flashme on an unrecognized firmware you may run into complications if you uninstall flashme at a later date. Uninstalling flashme is not recommended or necessary at any stage. Later versions of Flashme can be installed on top of your current version of Flashme, you do not need to uninstall it first before installing any possible later version.&lt;br /&gt;
&lt;br /&gt;
6. If you received the warning screen wait 5 seconds and it will tell you to press START to continue anyway.&lt;br /&gt;
&lt;br /&gt;
7. The next screen will advise you that losing power during the installation can harm your DS. Press the button combination X, B, X, B to continue.&lt;br /&gt;
&lt;br /&gt;
8. The installation will now begin. At the bottom of the screen 0% will be shown. You now have to bridge the SL1 connection to make the percentage rise. The SL1 hole is the hole on the left underneath the battery cover. You will need a metal conductive tool that will fit inside the hole. Please remember to insulate the entire tool except for the very tip with something non-conductive. I insulated my nail head with scotch tape. People have reported that a toothpick covered in foil and then insulated with tape works well for bridging the SL1.&lt;br /&gt;
&lt;br /&gt;
9. The hole next to the SL1 is known as the VR. If your flashing tool makes contact with both the SL1 and VR your DS will turn off so be careful when bridging the SL1. Also on the left hand side of the SL1 hole on the DS Lite only is a thin piece of metal not seen unless you open the DS Lite. This piece of metal connects back to the VR so if your flashing tool makes contact with this tiny piece of metal and the SL1 the DS will also turn off. That is why the flashing tool MUST be insulated.&lt;br /&gt;
&lt;br /&gt;
10. If the SL1 is bridged you should see the installation percentage increasing. Installation will only take about 20 seconds. If the percentage is not moving you have not bridge the connection correctly. Wiggle your tool around slowly and carefully until the percentage starts going up. If you lose the connection at a certain percentage of the installation don’t worry, just make the connection again and the installation will continue automatically.&lt;br /&gt;
&lt;br /&gt;
11. Once the percentage reaches 100% you can safely turn off your DS. Do NOT turn your DS off before it reaches 100%.&lt;br /&gt;
&lt;br /&gt;
12. Enjoy your new homebrew enabled DS! You will now never have to worry about a passme or passcard device again! You may now commence celebrating.&lt;br /&gt;
&lt;br /&gt;
[[Image:Passmeinserted.jpg]][[Image:Batteryopen.jpg]]&lt;br /&gt;
[[Image:Sl1.jpg]][[Image:Notrecognized.jpg]]&lt;br /&gt;
[[Image:Xbxb.jpg]][[Image:Flashing.jpg]]&lt;br /&gt;
[[Image:Bridging.jpg]][[Image:Sl1vr.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Video overview of the SL1 hole + General Flashme tips ===&lt;br /&gt;
[http://www.youtube.com/watch?v=eHXoV2rZmgY YouTube Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to make a DS Lite Flashing tool (filmed and provided by Gamerman1723, thanks!) ===&lt;br /&gt;
[http://www.youtube.com/watch?v=s9WS755q25o YouTube Video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Quick Installation Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Unscrew the battery cover on your fully charged DS/Lite and plug in the AC Adapter.&lt;br /&gt;
&lt;br /&gt;
2. Boot up the flashme install file with your Passme2/Passcard and flashcart.&lt;br /&gt;
&lt;br /&gt;
3. Press the button combination to begin the installation.&lt;br /&gt;
&lt;br /&gt;
4. Bridge the SL1 connection.&lt;br /&gt;
&lt;br /&gt;
5. Wait until the installation reaches 100% before turning off your DS.&lt;br /&gt;
&lt;br /&gt;
== Things to Remember ==&lt;br /&gt;
&lt;br /&gt;
- Have your DS fully charged before beginning.&lt;br /&gt;
&lt;br /&gt;
- Insulate your flashing tool with something non-conductive.&lt;br /&gt;
&lt;br /&gt;
- Remember to hold your DS battery in place during the installation to avoid it falling out.&lt;br /&gt;
&lt;br /&gt;
- If the installation has begun do not turn off your DS until it reaches 100%&lt;br /&gt;
&lt;br /&gt;
Although on paper the installation may sound a bit daunting don’t be put off! Flashme is a wonderful addition to any DS. Not having to worry about a passme device again is something worth 10 minutes of your time to install. I’ve flashed both my original DS and my DS Lite without any problems what so ever, so have countless other members of GBAtemp.net. Enjoy and flash responsibly!&lt;br /&gt;
&lt;br /&gt;
[[Image:Grog.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips for using your newly flashed DS ==&lt;br /&gt;
&lt;br /&gt;
- When a flashcart is inserted into the DS&#039;s GBA slot flashme will detect it and automatically boot to the flashcart menu not the original DS menu. If you don&#039;t want to boot to the flashcart when you turn it on hold in SELECT as soon as you power on your DS, It will then go straight to the normal DS menu. Alternatively if you don&#039;t have a flashcart inserted your DS will boot up exactly like normal.&lt;br /&gt;
&lt;br /&gt;
- You can also hold in A+B+START+SELECT to force flashme to boot if you feel the need. Nearly all flashcarts don&#039;t need this anymore though.&lt;/div&gt;</summary>
		<author><name>Fatal</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=File:Xbxb.jpg&amp;diff=3813</id>
		<title>File:Xbxb.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=File:Xbxb.jpg&amp;diff=3813"/>
		<updated>2007-03-30T18:46:47Z</updated>

		<summary type="html">&lt;p&gt;Fatal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fatal</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=File:Whatyouneed.jpg&amp;diff=3812</id>
		<title>File:Whatyouneed.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=File:Whatyouneed.jpg&amp;diff=3812"/>
		<updated>2007-03-30T18:46:26Z</updated>

		<summary type="html">&lt;p&gt;Fatal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fatal</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=File:Sl1vr.jpg&amp;diff=3811</id>
		<title>File:Sl1vr.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=File:Sl1vr.jpg&amp;diff=3811"/>
		<updated>2007-03-30T18:46:02Z</updated>

		<summary type="html">&lt;p&gt;Fatal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fatal</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=File:Sl1.jpg&amp;diff=3810</id>
		<title>File:Sl1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=File:Sl1.jpg&amp;diff=3810"/>
		<updated>2007-03-30T18:45:36Z</updated>

		<summary type="html">&lt;p&gt;Fatal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fatal</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=File:Passmeinserted.jpg&amp;diff=3809</id>
		<title>File:Passmeinserted.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=File:Passmeinserted.jpg&amp;diff=3809"/>
		<updated>2007-03-30T18:45:01Z</updated>

		<summary type="html">&lt;p&gt;Fatal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fatal</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=File:Notrecognized.jpg&amp;diff=3808</id>
		<title>File:Notrecognized.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=File:Notrecognized.jpg&amp;diff=3808"/>
		<updated>2007-03-30T18:44:32Z</updated>

		<summary type="html">&lt;p&gt;Fatal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fatal</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=File:Grog.gif&amp;diff=3807</id>
		<title>File:Grog.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=File:Grog.gif&amp;diff=3807"/>
		<updated>2007-03-30T18:44:03Z</updated>

		<summary type="html">&lt;p&gt;Fatal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fatal</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=File:Flashing.jpg&amp;diff=3806</id>
		<title>File:Flashing.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=File:Flashing.jpg&amp;diff=3806"/>
		<updated>2007-03-30T18:43:35Z</updated>

		<summary type="html">&lt;p&gt;Fatal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fatal</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=File:Bridging.jpg&amp;diff=3805</id>
		<title>File:Bridging.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=File:Bridging.jpg&amp;diff=3805"/>
		<updated>2007-03-30T18:43:06Z</updated>

		<summary type="html">&lt;p&gt;Fatal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fatal</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=File:Batteryopen.jpg&amp;diff=3804</id>
		<title>File:Batteryopen.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=File:Batteryopen.jpg&amp;diff=3804"/>
		<updated>2007-03-30T18:42:22Z</updated>

		<summary type="html">&lt;p&gt;Fatal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fatal</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wiip&amp;diff=3803</id>
		<title>Wiip</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wiip&amp;diff=3803"/>
		<updated>2007-03-30T18:31:04Z</updated>

		<summary type="html">&lt;p&gt;Fatal: added v2.01 and features&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Wii Modchips]]&lt;br /&gt;
== Wiip! Info ==&lt;br /&gt;
:Wiip! is an open-source modchip that can be purchased prebuilt for $20 or you can build it yourself. Wiip! is also known as OpenWii and is developed by the good folks over at [http://www.tcniso.net/Nav/Wiip/ TCNiSO].&lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
*3/30/07 Released [http://openwii.org/forums/viewtopic.php?t=118 OpenWii v2.01]&lt;br /&gt;
*3/29/07 Released [http://openwii.org/forums/viewtopic.php?t=112 OpenWii v2.0]&lt;br /&gt;
*3/23/07 Released [http://openwii.org/forums/viewtopic.php?t=82 OpenWii v1.3 Source]&lt;br /&gt;
*3/20/07 Released [http://openwii.org/forums/viewtopic.php?t=68 OpenWii v1.3]&lt;br /&gt;
*3/17/07 Released [http://openwii.org/forums/viewtopic.php?t=55 OpenWii v1.2]&lt;br /&gt;
*3/9/07 Released [http://openwii.org/forums/viewtopic.php?t=20 OpenWii v1.1]&lt;br /&gt;
*3/7/07 Released [http://openwii.org/forums/viewtopic.php?t=4 OpenWii v1.0]&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
As of version 2.01 OpenWii&#039;s features are:&lt;br /&gt;
* DMS / D2A / D2B compatible&lt;br /&gt;
* DVD-R/-RW/+R/+RW compatible&lt;br /&gt;
* DVD Speed Fix&lt;br /&gt;
* Run Wii / Gamecube backups&lt;br /&gt;
* Region Free (Partially)&lt;br /&gt;
* Setup Disc operational with or without Gamecube controller&lt;br /&gt;
&lt;br /&gt;
== Micro controller Compatibility ==&lt;br /&gt;
OpenWii runs on the ATiny/AT90S2313 but is also usually ported to PIC and ATmega8.&lt;br /&gt;
&lt;br /&gt;
== Firmware Download ==&lt;br /&gt;
The OpenWii firmware and source can be downloaded from the OpenWii forums [http://openwii.org/forums/viewforum.php?f=4 here]&lt;br /&gt;
&lt;br /&gt;
== Related Articles ==&lt;br /&gt;
[[Wii Drivechip Comparison]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://www.tcniso.net/Nav/Wiip/ Wiip!]&lt;br /&gt;
&lt;br /&gt;
[http://openwii.org/ OpenWii]&lt;br /&gt;
&lt;br /&gt;
[http://openwii.org/forums/ OpenWii Forums]&lt;/div&gt;</summary>
		<author><name>Fatal</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Fatal&amp;diff=3794</id>
		<title>Fatal</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Fatal&amp;diff=3794"/>
		<updated>2007-03-30T01:42:35Z</updated>

		<summary type="html">&lt;p&gt;Fatal: WHO BROKE MY NUMBERS?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
          x&amp;amp;sup2; - x&amp;amp;sup2; = x&amp;amp;sup2; - x&amp;amp;sup2;&lt;br /&gt;
   (x - x)(x + x) = x(x - x)&lt;br /&gt;
   --------------  ----------&lt;br /&gt;
       (x - x)      (x - x)&lt;br /&gt;
          (x + x) = x&lt;br /&gt;
               2x = x&lt;br /&gt;
                2 = 1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
WHO BROKE MY NUMBERS?&lt;/div&gt;</summary>
		<author><name>Fatal</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wiip&amp;diff=3782</id>
		<title>Wiip</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wiip&amp;diff=3782"/>
		<updated>2007-03-30T00:49:49Z</updated>

		<summary type="html">&lt;p&gt;Fatal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Wii Modchips]]&lt;br /&gt;
== Wiip! Info ==&lt;br /&gt;
:Wiip! is an open-source modchip that can be purchased prebuilt for $20 or you can build it yourself. Wiip! is also known as OpenWii and is developed by the good folks over at [http://www.tcniso.net/Nav/Wiip/ TCNiSO].&lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
*3/29/07 Released [http://openwii.org/forums/viewtopic.php?t=112 OpenWii v2.0]&lt;br /&gt;
*3/23/07 Released [http://openwii.org/forums/viewtopic.php?t=82 OpenWii v1.3 Source]&lt;br /&gt;
*3/20/07 Released [http://openwii.org/forums/viewtopic.php?t=68 OpenWii v1.3]&lt;br /&gt;
*3/17/07 Released [http://openwii.org/forums/viewtopic.php?t=55 OpenWii v1.2]&lt;br /&gt;
*3/9/07 Released [http://openwii.org/forums/viewtopic.php?t=20 OpenWii v1.1]&lt;br /&gt;
*3/7/07 Released [http://openwii.org/forums/viewtopic.php?t=4 OpenWii v1.0]&lt;br /&gt;
&lt;br /&gt;
== Micro controller Compatibility ==&lt;br /&gt;
OpenWii runs on the ATiny/AT90S2313 but is also usually ported to PIC and ATmega8.&lt;br /&gt;
&lt;br /&gt;
== Firmware Download ==&lt;br /&gt;
:The OpenWii firmware and source can be downloaded from the OpenWii forums [http://openwii.org/forums/viewforum.php?f=4 here]&lt;br /&gt;
&lt;br /&gt;
== Related Articles ==&lt;br /&gt;
[[Wii Drivechip Comparison]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://www.tcniso.net/Nav/Wiip/ Wiip!]&lt;br /&gt;
&lt;br /&gt;
[http://openwii.org/ OpenWii]&lt;br /&gt;
&lt;br /&gt;
[http://openwii.org/forums/ OpenWii Forums]&lt;/div&gt;</summary>
		<author><name>Fatal</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wiinja&amp;diff=3781</id>
		<title>Wiinja</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wiinja&amp;diff=3781"/>
		<updated>2007-03-30T00:49:07Z</updated>

		<summary type="html">&lt;p&gt;Fatal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Wiinja.jpg|thumb|The Wiinja Modchip]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Wiinja is a first generation Wii modchip. It is made by the [http://www.wiinja.com Ninja Team].&lt;br /&gt;
So far there are 3 versions available:&lt;br /&gt;
* Wiinja&lt;br /&gt;
* Wiinja V2&lt;br /&gt;
* Wiinja Deluxe&lt;br /&gt;
&lt;br /&gt;
== Review ==&lt;br /&gt;
&lt;br /&gt;
Review excerpt:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;It is relatively easy to install, has perfect compatibility, and comes with the &amp;quot;audio fix&amp;quot; for GameCube games. If you consider the current technical possibilities of the 1st-gen modchips, you can hardly do better than the Wiinja (to date, no other modchip can bypass the region lock). However, if a way to bypass the region lock were to be found later, you would have no other option than removing the chip as it is not upgradable.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/index.php?showtopic=44099 GBAtemp Wiinja Review]&lt;br /&gt;
&lt;br /&gt;
== Driver&#039;s chipset ==&lt;br /&gt;
&lt;br /&gt;
Like the other first generation modchips, the Wiinja is not a console firmware hack but a driver&#039;s chipset hack that allow the reading of copied medias.&lt;br /&gt;
&lt;br /&gt;
The Wii has three different driver&#039;s chipset since it&#039;s released : &lt;br /&gt;
* GC2 DMS&lt;br /&gt;
* GC2R D2A&lt;br /&gt;
* GC2R D2B&lt;br /&gt;
&lt;br /&gt;
The first version of the Wiinja is not compatible with the D2B chipset witch is the last chipset included in the Wii since December 2006 or January 2007.&lt;br /&gt;
&lt;br /&gt;
Since Wiinja V2, all the chipset are accepted.&lt;br /&gt;
&lt;br /&gt;
You can check the [[Wii chipset version]] compatibility with the serial number of the console.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Wii Drivechip Comparison]]&lt;br /&gt;
* [[Chiip]]&lt;br /&gt;
* [[Cyclowiz]]&lt;br /&gt;
* [[WiiKey]]&lt;br /&gt;
* [[Wiip]]&lt;br /&gt;
* [[WiiXT]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.wiinja.com Official Wiinja website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Wii Modchips]]&lt;/div&gt;</summary>
		<author><name>Fatal</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiKey&amp;diff=3780</id>
		<title>WiiKey</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiKey&amp;diff=3780"/>
		<updated>2007-03-30T00:48:20Z</updated>

		<summary type="html">&lt;p&gt;Fatal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WiiKey.JPG|thumb|The WiiKey modchip]]&lt;br /&gt;
&lt;br /&gt;
== Welcome to the WiiKey Wiki ==&lt;br /&gt;
&lt;br /&gt;
The WiiKey was announced at the beginning of February 2007 and shipped at the end of the month. It is one of many modchips available for the [http://en.wikipedia.org/wiki/Wii Wii] by Nintendo and acts as a firmware replacement funneled through the debug serial port - tricking the DVD drive into believing that the backup is in fact legit, much like current [http://en.wikipedia.org/wiki/Xbox_360 Xbox 360] chips do.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
As listed on the chip&#039;s official website:&lt;br /&gt;
&lt;br /&gt;
* Direct boot of Wii backups&lt;br /&gt;
* Direct boot of GC backups&lt;br /&gt;
* Direct boot of homebrew in GC mode&lt;br /&gt;
* Supports all currently available console/drive versions&lt;br /&gt;
* Supports D2B chipsets&lt;br /&gt;
* Sophisticated (true) update mechanism via DVD (future proof, expect cool features to come)&lt;br /&gt;
* Direct boot of different NTSC region Wii games/backups on US and JAP consoles&lt;br /&gt;
* Partial support for NTSC region Wii games/backups on PAL consoles&lt;br /&gt;
* Boots different region GC games/backups (partially without swapping)&lt;br /&gt;
* Supports multi-disc games for BOTH Wii and GameCube&lt;br /&gt;
* Supports DVD-R / true DVD+R and +RW support (no bitsetting required!)&lt;br /&gt;
* Improved readsettings for recordable media&lt;br /&gt;
* Built-in audio fix&lt;br /&gt;
* Supports fullsize 4GB discs for GameCube homebrew&lt;br /&gt;
* Stealth mode&lt;br /&gt;
* 512 byte EEPROM to store configuration&lt;br /&gt;
* Quicksolder interface - no wires required&lt;br /&gt;
* Unique disc backup application via sdcard&lt;br /&gt;
* Compact design, best quality components, rock solid high speed controller&lt;br /&gt;
* Professional ESD packing&lt;br /&gt;
* Recovery mode - Can recover from a bad flash&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
&lt;br /&gt;
Like its current competitors, the WiiKey is installed onto the Wii&#039;s drive either by quicksolder &#039;&#039;or&#039;&#039; using six wires. The chip can then be updated through the use of a Setup Disc which can be downloaded from the chip&#039;s website.&lt;br /&gt;
&lt;br /&gt;
To open up the console, the following tools are required:&lt;br /&gt;
&lt;br /&gt;
* A cutter tool&lt;br /&gt;
* A small head screwdriver&lt;br /&gt;
* A tri-wing driver&lt;br /&gt;
&lt;br /&gt;
GBAtemp member [[crumpster]] has written an excellent [http://gbatemp.net/index.php?showtopic=43534 guide] to opening and soldering the Wii.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Wii Drivechip Comparison]]&lt;br /&gt;
* [[Chiip]]&lt;br /&gt;
* [[Cyclowiz]]&lt;br /&gt;
* [[Wiinja]]&lt;br /&gt;
* [[Wiip ]]&lt;br /&gt;
* [[WiiXT]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.wiikey.cn Official WiiKey website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Wii Modchips]]&lt;/div&gt;</summary>
		<author><name>Fatal</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Cyclowiz&amp;diff=3779</id>
		<title>Cyclowiz</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Cyclowiz&amp;diff=3779"/>
		<updated>2007-03-30T00:46:14Z</updated>

		<summary type="html">&lt;p&gt;Fatal: Added Info, Related Articles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Wii Modchips]]&lt;br /&gt;
== CycloWiz Info ==&lt;br /&gt;
Developed by [http://teamcyclops.com/ Team Cyclops]. The CycloWiz was the first Wii modchip to introduce quick-solder. It is upgradeable via DVD using a switch that must be installed along with it.&lt;br /&gt;
&lt;br /&gt;
== Reviews ==&lt;br /&gt;
[http://webpages.charter.net/mbcrump/crumpsters_cyclowiz_review/ Crumpster&#039;s Cyclowiz Review]&lt;br /&gt;
&lt;br /&gt;
== Related Articles ==&lt;br /&gt;
[[Wii Drivechip Comparison]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://teamcyclops.com/ Team Cyclops]&lt;/div&gt;</summary>
		<author><name>Fatal</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Chiip&amp;diff=3778</id>
		<title>Chiip</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Chiip&amp;diff=3778"/>
		<updated>2007-03-30T00:38:33Z</updated>

		<summary type="html">&lt;p&gt;Fatal: Added Related Articles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Wii Modchips]]&lt;br /&gt;
== Chiip Info ==&lt;br /&gt;
:Chiip was the first DIY (do-it-yourself) modchip. Chiip is designed by Cadex (chiip(at)trashmail(dot)net) at [http://chiip.dl.am chiip.dl.am] and is NOT open-source. It is however considered &amp;quot;delayed source&amp;quot; and the source will be released sometime after the binary release. Chiip was originally based on the Cyclowiz modchip. It has since become a completely independent modchip. &lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
* 2/25/07 Beta 2 Released &lt;br /&gt;
* 3/5/07 Beta 3 Released to testers&lt;br /&gt;
* 3/6/07 Beta 4 Released&lt;br /&gt;
* 3/8/07 Beta 5 Released&lt;br /&gt;
* 3/18/07 Beta 6 Released and Pulled&lt;br /&gt;
&lt;br /&gt;
=== Beta 6 ===&lt;br /&gt;
:Beta 6 was released on March 18, 2007 and was pulled 38 minutes after its release. It was pulled for unkown reasons and is no longer available for download. The readme included with the download is shown below:&lt;br /&gt;
&lt;br /&gt;
 Chiip v1.0 beta 6&lt;br /&gt;
 -----------------&lt;br /&gt;
 &lt;br /&gt;
 You are not allowed to sell modchips using this, or a modified version of this firmware; at least without asking for my permission!&lt;br /&gt;
 &lt;br /&gt;
 Features:&lt;br /&gt;
 &lt;br /&gt;
 * NEW: Faster DVD speed, no more stuttering videos&lt;br /&gt;
 * Works with Wii and Gamecube Originals&lt;br /&gt;
 * Works with Wii and Gamecube Backups from the same region&lt;br /&gt;
 * Probably works with Gamecube homebrew too, but never tested&lt;br /&gt;
 * Probably works with different region software using swap trick&lt;br /&gt;
 * Works with DVR+R / DVD-R / DVD+RW (and probably DVD-RW too)&lt;br /&gt;
 * Works with DMS / D2A / D2B chipsets&lt;br /&gt;
 * Works with ATmega8L-8 and ATmega8-16 on 3.3V supply&lt;br /&gt;
 &lt;br /&gt;
 Known bugs:&lt;br /&gt;
 * No Gamecube audiofix &lt;br /&gt;
 &lt;br /&gt;
 Not implemented yet:&lt;br /&gt;
 * Auto-region patching for Wii / Gamecube&lt;br /&gt;
 * Update via DVD&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 To flash the firmware, use the following command:&lt;br /&gt;
 &lt;br /&gt;
 avrdude -p m8 -c sp12 -U flash:w:chiip-v1_0_beta6-atmega8.hex -U lfuse:w:0xE3:m -v&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 If you can supply informations how to fix bugs or implement these features, please contact: chiip@trashmail.net&lt;br /&gt;
 &lt;br /&gt;
 Cadex&lt;br /&gt;
 &lt;br /&gt;
 http://chiip.dl.am&lt;br /&gt;
&lt;br /&gt;
== Current Features ==&lt;br /&gt;
* Works with Wii and Gamecube Originals&lt;br /&gt;
* Works with Wii and Gamecube Backups from the same region&lt;br /&gt;
* Probably works with Gamecube homebrew too, but never tested&lt;br /&gt;
* Probably works with different region software using swap trick&lt;br /&gt;
* Works with DVR+R / DVD-R / DVD+RW (and probably DVD-RW too)&lt;br /&gt;
* Works with DMS / D2A / D2B chipsets&lt;br /&gt;
* Works with ATmega8L-8 and ATmega8-16 on 3.3V supply&lt;br /&gt;
&lt;br /&gt;
Known bugs:&lt;br /&gt;
* Stutters on some videos&lt;br /&gt;
* Probably no Gamecube audiofix (no feedback on that yet)&lt;br /&gt;
&lt;br /&gt;
Not implemented yet:&lt;br /&gt;
* Auto-region patching for Wii / Gamecube&lt;br /&gt;
* Update via DVD&lt;br /&gt;
&lt;br /&gt;
== Firmware Download ==&lt;br /&gt;
You can download the latest firmware (Beta 5) from the official Chiip wiki [http://chiip.descrambler.de/index.php/Download here]&lt;br /&gt;
&lt;br /&gt;
== Related Articles ==&lt;br /&gt;
[[Wii Drivechip Comparison]]&lt;/div&gt;</summary>
		<author><name>Fatal</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wiip&amp;diff=3776</id>
		<title>Wiip</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wiip&amp;diff=3776"/>
		<updated>2007-03-30T00:10:11Z</updated>

		<summary type="html">&lt;p&gt;Fatal: Added 2.0 and controller compatibility&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Wii Modchips]]&lt;br /&gt;
== Wiip! Info ==&lt;br /&gt;
:Wiip! is an open-source modchip that can be purchased prebuilt for $20 or you can build it yourself. Wiip! is also known as OpenWii and is developed by the good folks over at [http://www.tcniso.net/Nav/Wiip/ TCNiSO].&lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
*3/29/07 Released [http://openwii.org/forums/viewtopic.php?t=112 OpenWii v2.0]&lt;br /&gt;
*3/23/07 Released [http://openwii.org/forums/viewtopic.php?t=82 OpenWii v1.3 Source]&lt;br /&gt;
*3/20/07 Released [http://openwii.org/forums/viewtopic.php?t=68 OpenWii v1.3]&lt;br /&gt;
*3/17/07 Released [http://openwii.org/forums/viewtopic.php?t=55 OpenWii v1.2]&lt;br /&gt;
*3/9/07 Released [http://openwii.org/forums/viewtopic.php?t=20 OpenWii v1.1]&lt;br /&gt;
*3/7/07 Released [http://openwii.org/forums/viewtopic.php?t=4 OpenWii v1.0]&lt;br /&gt;
&lt;br /&gt;
== Micro controller Compatibility ==&lt;br /&gt;
OpenWii runs on the ATiny/AT90S2313 but is also usually ported to PIC and ATmega8.&lt;br /&gt;
&lt;br /&gt;
== Firmware Download ==&lt;br /&gt;
:The OpenWii firmware and source can be downloaded from the OpenWii forums [http://openwii.org/forums/viewforum.php?f=4 here]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://www.tcniso.net/Nav/Wiip/ Wiip!]&lt;br /&gt;
&lt;br /&gt;
[http://openwii.org/ OpenWii]&lt;br /&gt;
&lt;br /&gt;
[http://openwii.org/forums/ OpenWii Forums]&lt;/div&gt;</summary>
		<author><name>Fatal</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=EZ-Flash_II&amp;diff=3759</id>
		<title>EZ-Flash II</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=EZ-Flash_II&amp;diff=3759"/>
		<updated>2007-03-29T18:17:53Z</updated>

		<summary type="html">&lt;p&gt;Fatal: New page: Category:NDS Slot-2 Carts Category:GBA Flash Carts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:NDS Slot-2 Carts]]&lt;br /&gt;
[[Category:GBA Flash Carts]]&lt;/div&gt;</summary>
		<author><name>Fatal</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=EZ-Flash_III&amp;diff=3758</id>
		<title>EZ-Flash III</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=EZ-Flash_III&amp;diff=3758"/>
		<updated>2007-03-29T18:14:02Z</updated>

		<summary type="html">&lt;p&gt;Fatal: Created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:NDS Slot-2 Carts]]&lt;br /&gt;
[[Category:GBA Flash Carts]]&lt;/div&gt;</summary>
		<author><name>Fatal</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiFree&amp;diff=3732</id>
		<title>WiiFree</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiFree&amp;diff=3732"/>
		<updated>2007-03-29T02:01:06Z</updated>

		<summary type="html">&lt;p&gt;Fatal: New page: Category:Wii Modchips == WiiFree Info == WiiFree is an open-source PIC based modchip.  == External Links == [http://psx-scene.com/forums/wiifree/ WiiFree Forum]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Wii Modchips]]&lt;br /&gt;
== WiiFree Info ==&lt;br /&gt;
WiiFree is an open-source PIC based modchip.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://psx-scene.com/forums/wiifree/ WiiFree Forum]&lt;/div&gt;</summary>
		<author><name>Fatal</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=OpenWii&amp;diff=3731</id>
		<title>OpenWii</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=OpenWii&amp;diff=3731"/>
		<updated>2007-03-29T01:03:43Z</updated>

		<summary type="html">&lt;p&gt;Fatal: Redirecting to Wiip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Wiip]]&lt;/div&gt;</summary>
		<author><name>Fatal</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wiip&amp;diff=3730</id>
		<title>Wiip</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wiip&amp;diff=3730"/>
		<updated>2007-03-29T01:02:16Z</updated>

		<summary type="html">&lt;p&gt;Fatal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Wii Modchips]]&lt;br /&gt;
== Wiip! Info ==&lt;br /&gt;
:Wiip! is an open-source modchip that can be purchased prebuilt for $20 or you can build it yourself. Wiip! is also known as OpenWii and is developed by the good folks over at [http://www.tcniso.net/Nav/Wiip/ TCNiSO].&lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
*3/7/07 Released OpenWii v1.0&lt;br /&gt;
*3/9/07 Released OpenWii v1.1&lt;br /&gt;
*3/17/07 Released OpenWii v1.2&lt;br /&gt;
*3/20/07 Released OpenWii v1.3&lt;br /&gt;
&lt;br /&gt;
== Firmware Download ==&lt;br /&gt;
:The OpenWii firmware and source can be downloaded from the OpenWii forums [http://openwii.org/forums/viewforum.php?f=4 here]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://www.tcniso.net/Nav/Wiip/ Wiip!]&lt;br /&gt;
&lt;br /&gt;
[http://openwii.org/ OpenWii]&lt;br /&gt;
&lt;br /&gt;
[http://openwii.org/forums/ OpenWii Forums]&lt;/div&gt;</summary>
		<author><name>Fatal</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Chiip&amp;diff=3728</id>
		<title>Chiip</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Chiip&amp;diff=3728"/>
		<updated>2007-03-29T00:01:34Z</updated>

		<summary type="html">&lt;p&gt;Fatal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Wii Modchips]]&lt;br /&gt;
== Chiip Info ==&lt;br /&gt;
:Chiip was the first DIY (do-it-yourself) modchip. Chiip is designed by Cadex (chiip(at)trashmail(dot)net) at [http://chiip.dl.am chiip.dl.am] and is NOT open-source. It is however considered &amp;quot;delayed source&amp;quot; and the source will be released sometime after the binary release. Chiip was originally based on the Cyclowiz modchip. It has since become a completely independent modchip. &lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
* 2/25/07 Beta 2 Released &lt;br /&gt;
* 3/5/07 Beta 3 Released to testers&lt;br /&gt;
* 3/6/07 Beta 4 Released&lt;br /&gt;
* 3/8/07 Beta 5 Released&lt;br /&gt;
* 3/18/07 Beta 6 Released and Pulled&lt;br /&gt;
&lt;br /&gt;
=== Beta 6 ===&lt;br /&gt;
:Beta 6 was released on March 18, 2007 and was pulled 38 minutes after its release. It was pulled for unkown reasons and is no longer available for download. The readme included with the download is shown below:&lt;br /&gt;
&lt;br /&gt;
 Chiip v1.0 beta 6&lt;br /&gt;
 -----------------&lt;br /&gt;
 &lt;br /&gt;
 You are not allowed to sell modchips using this, or a modified version of this firmware; at least without asking for my permission!&lt;br /&gt;
 &lt;br /&gt;
 Features:&lt;br /&gt;
 &lt;br /&gt;
 * NEW: Faster DVD speed, no more stuttering videos&lt;br /&gt;
 * Works with Wii and Gamecube Originals&lt;br /&gt;
 * Works with Wii and Gamecube Backups from the same region&lt;br /&gt;
 * Probably works with Gamecube homebrew too, but never tested&lt;br /&gt;
 * Probably works with different region software using swap trick&lt;br /&gt;
 * Works with DVR+R / DVD-R / DVD+RW (and probably DVD-RW too)&lt;br /&gt;
 * Works with DMS / D2A / D2B chipsets&lt;br /&gt;
 * Works with ATmega8L-8 and ATmega8-16 on 3.3V supply&lt;br /&gt;
 &lt;br /&gt;
 Known bugs:&lt;br /&gt;
 * No Gamecube audiofix &lt;br /&gt;
 &lt;br /&gt;
 Not implemented yet:&lt;br /&gt;
 * Auto-region patching for Wii / Gamecube&lt;br /&gt;
 * Update via DVD&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 To flash the firmware, use the following command:&lt;br /&gt;
 &lt;br /&gt;
 avrdude -p m8 -c sp12 -U flash:w:chiip-v1_0_beta6-atmega8.hex -U lfuse:w:0xE3:m -v&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 If you can supply informations how to fix bugs or implement these features, please contact: chiip@trashmail.net&lt;br /&gt;
 &lt;br /&gt;
 Cadex&lt;br /&gt;
 &lt;br /&gt;
 http://chiip.dl.am&lt;br /&gt;
&lt;br /&gt;
== Current Features ==&lt;br /&gt;
* Works with Wii and Gamecube Originals&lt;br /&gt;
* Works with Wii and Gamecube Backups from the same region&lt;br /&gt;
* Probably works with Gamecube homebrew too, but never tested&lt;br /&gt;
* Probably works with different region software using swap trick&lt;br /&gt;
* Works with DVR+R / DVD-R / DVD+RW (and probably DVD-RW too)&lt;br /&gt;
* Works with DMS / D2A / D2B chipsets&lt;br /&gt;
* Works with ATmega8L-8 and ATmega8-16 on 3.3V supply&lt;br /&gt;
&lt;br /&gt;
Known bugs:&lt;br /&gt;
* Stutters on some videos&lt;br /&gt;
* Probably no Gamecube audiofix (no feedback on that yet)&lt;br /&gt;
&lt;br /&gt;
Not implemented yet:&lt;br /&gt;
* Auto-region patching for Wii / Gamecube&lt;br /&gt;
* Update via DVD&lt;br /&gt;
&lt;br /&gt;
== Firmware Download ==&lt;br /&gt;
You can download the latest firmware (Beta 5) from the official Chiip wiki [http://chiip.descrambler.de/index.php/Download here]&lt;/div&gt;</summary>
		<author><name>Fatal</name></author>
	</entry>
</feed>