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		<id>https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=41754</id>
		<title>DIOS MIOS Lite Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=41754"/>
		<updated>2012-02-24T23:02:00Z</updated>

		<summary type="html">&lt;p&gt;Naxil: /* Compatibility List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Compatibility list for DIOS MIOS Lite. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can grab DML from its [http://code.google.com/p/dios-mios-lite-source-project/ Google Code page]&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines: PLEASE READ BEFORE EDITING ==&lt;br /&gt;
#Use &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot; for regions (NTSC/PAL are outdated!), when there is a special version for a certain country use the country&#039;s name. Regarding regions, please don&#039;t take an existing entry and completely change the region - start a new entry, or add it &#039;&#039;along&#039;&#039; with the existing region.&lt;br /&gt;
#Only use &#039;&#039;&#039;revision 39&#039;&#039;&#039; or higher of DML. Don&#039;t add information about older revisions. Also note that newer revisions always take priority: if a revision higher than the one listed for a game here is found to fix or break it, then replace the entry. In case of regressions, you may mention earlier compatible revisions under Notes.&lt;br /&gt;
#Games should be marked as &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. Titles marked &#039;&#039;Works&#039;&#039; should be/are 99.9-100% compatible. See color chart below.&lt;br /&gt;
#NMM (No More Memory) is the memory card redirection feature which uses the Wii&#039;s front SD instead of a GameCube memory card. If you are not using NMM, leave this field blank. Otherwise, it should be marked &amp;quot;&#039;&#039;&#039;yes&#039;&#039;&#039;&amp;quot; for working or &amp;quot;&#039;&#039;&#039;no&#039;&#039;&#039;&amp;quot; for not working. For partially working games, use &amp;quot;&#039;&#039;&#039;issues&#039;&#039;&#039;&amp;quot; and include an explanation under Notes.&lt;br /&gt;
#Always use an uncompressed, &#039;&#039;&#039;verified&#039;&#039;&#039; 1:1 image dump when testing compatibility. Check your hashes [http://redump.org/discs/system/gc/ here.] Some games &#039;&#039;&#039;will not work&#039;&#039;&#039; when compressed using DiscEX -c. Only after confirming the game works should you try DiscEX compression. Compatible games should be marked &amp;quot;&#039;&#039;&#039;yes&#039;&#039;&#039;&amp;quot;, while games which don&#039;t work after compression should be marked &amp;quot;&#039;&#039;&#039;no&#039;&#039;&#039;&amp;quot;. You can also fill in the size of a game after compression.&lt;br /&gt;
#The Notes section is only for quirks regarding the way the game plays with the loader. Notes like &#039;Works Great&#039; are not needed and simply add clutter.&lt;br /&gt;
#Extended Information is to be placed at the bottom of the page, and only for games that are marked as not working for most people, but working for some. only people who have it working should post info.&lt;br /&gt;
#If you are the first person to add a game then the confirmed column should read 0 (as it is unconfirmed).  Every person should then add 1 to that when they have tested it as working.&lt;br /&gt;
#&#039;&#039;&#039;NOTE:&#039;&#039;&#039; [http://code.google.com/p/dios-mios-lite-source-project/wiki/GameIssues#Games_that_have_issue_due_using_audio_streaming Games which use streaming audio] will not work if they have previously been compressed incorrectly (using older tools). If you have have one of these broken images, you can realign the image using DiscEX -a, which may fix compatibility issues. However, you should not use these &amp;quot;corrected&amp;quot; images to gauge compatibility.&lt;br /&gt;
&lt;br /&gt;
== Compatibility List ==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ DML | name = 007 Nightfire | region = EUR | rev = r39 | status = Doesn&#039;t Work | nmm = | comp =  | size = | notes = Black Screen | conf = 0 }}&lt;br /&gt;
{{ DML | name = 007 From Russia with love | region = EUR | rev = r47 | status = Works | nmm = | comp = Yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = 1080: Avalanche | region = EUR | rev = r39 | status = Issues | nmm = | comp = | size = | notes = Audio streaming. No music during gameplay | conf = 0 }}&lt;br /&gt;
{{ DML | name = 1080: Avalanche | region = USA | rev = r39 | status = Issues | nmm = | comp = Yes| size = 1.20GB | notes = Audio streaming. No music during gameplay | conf = 1 }}&lt;br /&gt;
{{ DML | name = Alien Hominid | region = USA | rev = r47 | status = Issues | nmm = | comp = Yes| size = 430MB | notes = Audio streaming. No music during gameplay | conf = 2 }}&lt;br /&gt;
{{ DML | name = Animal Crossing | region = EUR | rev = r42 | status = Works | nmm = no | comp = Yes| size = 138MB | notes = (NMM) Freezes saving | conf = 1 }}&lt;br /&gt;
{{ DML | name = Animal Crossing | region = USA | rev = r44 | status = Works | nmm = no | comp = Yes| size = 26MB | notes = (NMM) Freezes saving | conf = 3 }}&lt;br /&gt;
{{ DML | name = Baten Kaitos Origins | region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Battalion Wars | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 995MB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Battle Stadium D.O.N. | region = JAP| rev = r42 | status = Works | nmm = | comp = Yes | size = 299MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Beach Spikers | region = USA | rev = r44 | status = Works | nmm = | comp = Yes| size = 207MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Beyond Good and Evil | region = USA | rev = r44 | status = Works | nmm = | comp = Yes| size = 1.25GB | notes = | conf = 4 }}&lt;br /&gt;
{{ DML | name = Billy Hatcher | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Bloody Roar Primal Fury | region = USA | rev = r44 | status = Works | nmm = no | comp = | size = | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Buffy the Vampire Slayer - Chaos Bleeds | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Burnout | region = USA | rev = r44 | status = Works | nmm = no | comp = | size = | notes = (NMM) Memory card not detected | conf = 0 }}&lt;br /&gt;
{{ DML | name = Burnout 2 | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Bust-A-Move 3000 | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 155 MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Call Of Duty: Finest Hour | region = USA | rev = r45 | status = Works | nmm = | comp =  | size =  | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Call Of Duty: Big Red One| region = USA | rev = r44 | status = Doesn&#039;t Work | nmm = | comp = Yes | size = 1.34GB | notes = Black screen.| conf = 0 }}&lt;br /&gt;
{{ DML | name = Capcom vs. SNK 2 EO | region = USA | rev = r44 | status = Works | nmm = Yes | comp =  Yes| size = 295 MB| notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Chaos Field | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 485MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Chibi-Robo! | region = USA | rev = r44 | status = Works | nmm = | comp = Yes| size =407MB | notes = | conf = 2 }} &lt;br /&gt;
{{ DML | name = Crash Bandicoot The Wrath of Cortex | region = EUR | rev = r42 | status = Issues | nmm = | comp = Yes | size = | notes = Audio Streaming | conf = 0 }}&lt;br /&gt;
{{ DML | name = Crash Bandicoot The Wrath of Cortex | region = USA | rev = r39 | status = Issues | nmm = | comp = | size = | notes = Audio Streaming | conf = 1 }}&lt;br /&gt;
{{ DML | name = Crash Nitro Kart| region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Crazy Taxi | region = USA | rev = r42 | status = Issues | nmm = | comp = yes | size = 133MB | notes = Audio Streaming | conf = 0 }}&lt;br /&gt;
{{ DML | name = Cubivore: Survival of the Fittest | region = USA | rev = r44 | status = Works | nmm = no | comp = Yes| size = 96MB | notes = If you are using NMM, the game is going to crash after pressing start. | conf = 3 }}&lt;br /&gt;
{{ DML | name = Custom Robo | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 940MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Def Jam Vendetta | region = USA | rev = r44 | status = Works | nmm = no | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Def Jam: Fight for NY | region = USA | rev = r44 | status = Works | nmm = Issues | comp = | size = | notes = (NMM) ONLY your options data will work. Profile data will become &amp;quot;corrupted&amp;quot; | conf = 1}}&lt;br /&gt;
{{ DML | name = Donkey Kong Jungle Beat | region = USA | rev = r39 | status = Works | nmm = | comp = Yes| size = 660MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Donkey Konga | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Donkey Konga 2| region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Donkey Konga 3 | region = JAP | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Doshin the Giant | region = EUR | rev = r47 | status = Works | nmm = | comp = yes | size = 736MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Dragon´s Lair 3D | region = USA | rev = r42 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Eternal Darkness | region = EUR | rev = r47 | status = Issues | nmm = | comp = | size = | notes = Audio streaming. No music during gameplay. 50hz mode video causes frozen wii / 60hz mode works but only if you press A before the intro video ends. Worked ok on r44 | conf = 0 }}&lt;br /&gt;
{{ DML | name = Eternal Darkness | region = USA | rev = r47 | status = Issues | nmm = | comp = yes | size = 1.35GB| notes = Audio streaming. No music during gameplay | conf = 1 }}&lt;br /&gt;
{{ DML | name = Evolution Worlds | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.19GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = FIFA 07 | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes =  | conf = 2 }}&lt;br /&gt;
{{ DML | name = Final Fantasy: Crystal Chronicles | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 1.23 GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Fire Emblem: Path of Radiance | region = EUR | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Fire Emblem: Path of Radiance | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 1.21GB | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = F-Zero GX | region = EUR | rev = r44 | status = Works | nmm = no | comp = yes | size =1.33GB | notes = With NMM, the game crashes when trying to save. | conf = 4 }}&lt;br /&gt;
{{ DML | name = F-Zero GX | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 1.33GB | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Gauntlet: Dark Legacy | region = USA | rev = r47 | status = Works | nmm = | comp = Yes| size = | notes = Minor sound issue during intro. | conf = 0 }}&lt;br /&gt;
{{ DML | name = Geist | region = USA | rev = r44 | status = Works | nmm = | comp = No| size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Gocha Force | region = JAP | rev = r42 | status = Works | nmm = | comp = No| size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Go! Go! Hypergrind | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Goldeneye Rogue Agent | region = USA | rev = r39 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Black Screen | conf = 0 }}&lt;br /&gt;
{{ DML | name = GT-Cube | region = JAP | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Gun | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Harry Potter and the Sorcerers Stone | region = USA | rev = r44 | status = Works | nmm = | comp = Yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Harvest Moon: A Wonderful Life | region = USA | rev = r42 | status = Works | nmm = | comp = Yes | size = 505MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Harvest Moon: Another Wonderful Life | region = USA | rev = r42 | status = Works | nmm = | comp = Yes | size = 512MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Harvest Moon: Magic Melody | region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = The Hobbit | region = USA | rev = r45 | status = Works | nmm = | comp = yes | size = 1.24GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Hudson Selection Vol. 1 - Cubic Lode Runner | region = JAP | rev = r42 | status = Works | nmm = | comp = yes | size = 155MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Hudson Selection Vol. 2 - Star Soldier | region = JAP | rev = r44 | status = Works | nmm = | comp = yes | size = 134MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Hudson Selection Vol. 3 - PC Genjin | region = JAP | rev = r39 | status = Works | nmm = | comp = yes | size = 152MB | notes =  | conf = 0 }}&lt;br /&gt;
{{ DML | name = Ikaruga | region = USA | rev = r47 | status = Issues | nmm = | comp = Yes | size = 204MB | notes = Audio streaming. No music during gameplay | conf = 4 }}&lt;br /&gt;
{{ DML | name = I-Ninja | region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Killer 7 (Disc 1) | region = EUR | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Killer 7 (Disc 1) | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.19GB | notes = Disc change untested | conf = 2 }}&lt;br /&gt;
{{ DML | name = Killer 7 (Disc 2) | region = USA | rev = r44 | status = Issues | nmm = | comp = yes | size = 836MB | notes = Disc Read Error upon starting new game, loading game untested | conf = 1 }}&lt;br /&gt;
{{ DML | name = Kirby&#039;s Air Ride | region = EUR | rev = r39 | status = Works | nmm = | comp = no | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Kirby&#039;s Air Ride | region = USA | rev = r44 | status = Works | nmm = | comp = no | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Kururin Squash! | region = JAP | rev = r42 | status = Works | nmm = | comp = yes | size = 237MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Legacy of Kain: Blood Omen 2  | region = EUR | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Legacy of Kain: Blood Omen 2 | region = USA | rev = r44 | status = Works | nmm = no | comp = yes | size = 1.28GB | notes = If you are using NMM, the game is going to crash after pressing start. | conf = 1 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: Collectors Edition  | region = USA | rev = r44 | status = Works | nmm = yes | comp = yes | size = 1.19GB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: Four Swords Adventures | region = EUR | rev = r47 | status = Works | nmm = | comp = yes | size = 462MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: Four Swords Adventures | region = USA | rev = r44 | status = Works | nmm = yes | comp = yes | size = 254MB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: Ocarina of Time / Master Quest | region = USA | rev = r44 | status = Issues | nmm = yes | comp = yes | size = 1.04GB | notes = Audio streaming. No music at game selection menu | conf = 0 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: Ocarina of Time / Master Quest | region = EUR | rev = r47 | status = Issues | nmm =  | comp = no | size = 1.35GB | notes = Audio streaming. No music at game selection menu | conf = 0 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: The Wind Waker | region = EUR | rev = r44 | status = Works | nmm = no | comp = yes | size = 1.01GB | notes = Using NMM if you try to save the Wii will shutdown. | conf = 1 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: The Wind Waker | region = USA | rev = r44 | status = Works | nmm = no | comp = yes | size = 1.01GB | notes = With NMM, the game crashes when trying to save. | conf = 2 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: The Wind Waker | region = JAP | rev = r39 | status = Works | nmm = | comp = yes | size = 1.01GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Legend of Zelda: Twilight Princess | region = USA | rev = r42 | status = Works | nmm = | comp = yes | size = 993MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Lego Star Wars  2 | region = USA | rev = r44 | status = Works | nmm = | comp = Yes| size =1.19GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = The Lord of the Rings: The Two Towers | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.31GB | notes = Minor glitching on fmv | conf = 0 }}&lt;br /&gt;
{{ DML | name = Lost Kingdoms | region = USA | rev = r44 | status = Issues | nmm = | comp = yes | size = 584MB | notes = Audio Streaming | conf = 0 }}&lt;br /&gt;
{{ DML | name = Luigi&#039;s Mansion | region = EUR | rev = r47 | status = Works | nmm = no | comp = Yes | size =272MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Luigi&#039;s Mansion | region = USA | rev = r44 | status = Works | nmm = no | comp = Yes| size = 186MB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Luigi&#039;s Mansion | region = JAP | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Mario Golf: Toadstool Tour | region = USA | rev = r47 | status = Works | nmm = | comp = no | size = | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Mario Golf: Toadstool Tour | region = EUR | rev = r44 | status = Works | nmm = | comp = no | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Mario Kart: Double Dash!! | region = EUR | rev = r47 | status = Works | nmm = issues | comp = yes | size = 579MB | notes = (NMM) Save progress fine, but if you try to save ghost Wii will shutdown. | conf = 5 }}&lt;br /&gt;
{{ DML | name = Mario Kart: Double Dash!! | region = USA | rev = r44 | status = Works | nmm = yes | comp = yes | size = 468MB | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Mario Party 4 | region = EUR | rev = r44 | status = Works | nmm = no | comp = yes | size = 580MB | notes = (NMM) Memory card not detected . | conf = 2 }}&lt;br /&gt;
{{ DML | name = Mario Party 4 | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 570MB | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Mario Party 5 | region = EUR | rev = r44 | status = Works | nmm = no | comp = yes | size = | notes = (NMM) Memory card not detected .  | conf = 1 }}&lt;br /&gt;
{{ DML | name = Mario Party 5 | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 951MB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Mario Party 6 | region = EUR | rev = r44 | status = Works | nmm = no | comp = | size = | notes = (NMM) Memory card not detected  | conf = 0 }}&lt;br /&gt;
{{ DML | name = Mario Party 6 | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 751MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Mario Party 7 | region = EUR | rev = r44 | status = Works | nmm = no | comp = yes | size = | notes = (NMM) Memory card not detected  | conf = 1 }}&lt;br /&gt;
{{ DML | name = Mario Party 7 | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Mario Power Tennis | region = USA | rev = r44 | status = Works | nmm = | comp = no| size = | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Mario Superstar Baseball | region = USA | rev = r44 | status = Issues | nmm = | comp = yes | size = 602MB | notes = Audio streaming. No music during gameplay | conf = 0 }}&lt;br /&gt;
{{ DML | name = Medabots Infinity | region = USA | rev = r44 | status = Doesn&#039;t Work | nmm = no | comp = Yes | size = 411MB | notes = Game freezes at the first loading screen  | conf = 0 }}&lt;br /&gt;
{{ DML | name = Medal of Honor: Rising Sun | region = USA | rev = r45 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Black screen after start mission  | conf = 0 }}&lt;br /&gt;
{{ DML | name = Medal of Honor European Assault | region = USA | rev = r45 | status = Doesn&#039;t Work | nmm = no | comp = no | size = | notes = Black screen after &amp;quot;Licensed by Nintendo&amp;quot;   | conf = 0 }}&lt;br /&gt;
{{ DML | name = Medal of Honor: Frontline | region = USA | rev = r45 | status = Works | nmm = no | comp = no | size = | notes =   | conf = 1 }}&lt;br /&gt;
{{ DML | name = Mega Man Anniversary Collection | region = USA | rev = r44 | status = Works | nmm = no | comp = yes | size = 1.33GB | notes =  | conf = 2 }}&lt;br /&gt;
{{ DML | name = Mega Man X Collection | region = USA | rev = r44 | status = Works | nmm = yes | comp = yes  | size = 812MB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Mega Man X Command Mission | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Metal Gear Solid: The Twin Snakes (Disc 1) | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.21GB | notes = Swap from Disc1 to Disc2 Doesn&#039;t Work | conf = 1 }}&lt;br /&gt;
{{ DML | name = Metal Gear Solid: The Twin Snakes (Disc 2) | region = USA | rev = r45 | status = Works | nmm = | comp = | size = | notes = Loads fine Disc2 savefile  | conf = 0 }}&lt;br /&gt;
{{ DML | name = Metal Gear Solid: The Twin Snakes (Disc 1) | region = EUR| rev = r47 | status = Works | nmm = | comp = | size = | notes = Swap from Disc1 to Disc2 Doesn&#039;t Work | conf = 0 }}&lt;br /&gt;
{{ DML | name = Metal Gear Solid: The Twin Snakes (Disc 2) | region = EUR| rev = r47 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Game does not appear in NeoGamma menu   | conf = 0 }}&lt;br /&gt;
{{ DML | name = Metroid Prime | region = EUR | rev = r39 | status = Works | nmm = | comp = no | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Metroid Prime | region = USA | rev = r44 | status = Works | nmm = no | comp = no | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Metroid Prime 2: Echoes | region = USA | rev = r44 | status = Works | nmm = | comp = no | size = | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Midway Arcade Treasures | region = USA | rev = r44 | status = Works | nmm = | comp = Yes | size = 1.05GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Midway Arcade Treasures 2 | region = USA | rev = r45 | status = Works | nmm = | comp = Yes | size = 1.29GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Midway Arcade Treasures 3 | region = USA | rev = r45 | status = Works | nmm = | comp = No | size =  | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = MX Superfly | region = EUR | rev = r39 | status = Issues | nmm = | comp = | size = | notes = Audio Streaming | conf = 0 }}&lt;br /&gt;
{{ DML | name = Naruto: Clash of Ninja | region = USA | rev = r44 | status = Issues | nmm = | comp = yes | size = 324MB | notes = Audio Streaming, Missing Music and Dialogue | conf = 0 }}&lt;br /&gt;
{{ DML | name = Naruto: Clash of Ninja 2 | region = USA | rev = r42 | status = Issues | nmm = | comp = yes | size = 633MB | notes = Audio Streaming, Missing Music and Dialogue | conf = 1 }}&lt;br /&gt;
{{ DML | name = Naruto: Gekitou Ninja Taisen 4 | region = JAP | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Need For Speed underground  | region = EUR | rev = r47 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Need For Speed underground 2 | region = EUR | rev = r47 | status = Works | nmm = | comp = yes | size = 1.31GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Need For Speed underground 2 | region = USA | rev = r47 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Need For Speed Most Wanted | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Nintendo Puzzle Collection | region = JAP | rev = r39 | status = Works | nmm = | comp = yes | size = 138MB | notes =  | conf = 1 }}&lt;br /&gt;
{{ DML | name = Odama | region = USA | rev = r45 | status = Works | nmm = | comp = yes | size = 154MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = One Piece: GRAND ADVENTURE | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Paper Mario: The Thousand-Year Door | region = USA | rev = r44 | status = Works | nmm = no| comp = Yes| size = 577MB | notes = Freezes with NMM | conf = 5 }}&lt;br /&gt;
{{ DML | name = Paper Mario: The Thousand-Year Door | region = EUR | rev = r44 | status = Works | nmm = no | comp = Yes| size = 590MB | notes = Freezes With NMM | conf = 2 }}&lt;br /&gt;
{{ DML | name = Phantasy Star Online Episode I &amp;amp; II Plus | region = USA | rev = r44 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Black Screen | conf = 0 }}&lt;br /&gt;
{{ DML | name = Phantasy Star Online Episode III | region = USA | rev = r44 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Black Screen | conf = 0 }}&lt;br /&gt;
{{ DML | name = Pikmin | region = USA | rev = r44 | status = Works | nmm = | comp = Yes| size = 633MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Pikmin 2 | region = USA | rev = r44 | status = Works | nmm = | comp = Yes | size = 963MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = P.N. 03 | region = USA | rev = r44 | status = Works | nmm = | comp = Yes| size = 796MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Pokemon Colosseum | region = USA | rev = r44 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Black Screen | conf = 0 }}&lt;br /&gt;
{{ DML | name = Pokemon XD Gale of Darkness | region = USA | rev = r42 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Black Screen | conf = 0 }}&lt;br /&gt;
{{ DML | name = Pool Edge | region = JAP | rev = r39 | status = Works | nmm = | comp = yes | size = 72MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Pool Paradise | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 270MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Prince of Persia: The Sands of Time | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 1.33GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Prince of Persia The Two Thrones | region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Red Faction II | region = USA | rev = r42 | status = Works | nmm = | comp = Yes | size = 1.30GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Resident Evil 0 (Disc 1) | region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Resident Evil (Disc 1) | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 1.15GB | notes = Disc change untested | conf = 0 }}&lt;br /&gt;
{{ DML | name = Resident Evil (Disc 2) | region = USA | rev = r44 | status = Issues | nmm = | comp = yes | size = 1.29GB | notes = Disc Read Error upon starting new game, loading game untested | conf = 0 }}&lt;br /&gt;
{{ DML | name = Resident Evil 2 | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 1.16GB | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Resident Evil 3 | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Resident Evil 4 (Disc 1)| region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Resident Evil 4 Preview Disc| region = USA | rev = r45 | status = Issues | nmm = | comp = | size = | notes = No streaming audio in main menu. Demo and videos works fine | conf = 0 }}&lt;br /&gt;
{{ DML | name = Resident Evil Code Veronica X (Disc 1) | region = USA | rev = r44 | status = Works | nmm = | comp = Yes | size = 1.16GB | notes = Disc change untested | conf = 1 }}&lt;br /&gt;
{{ DML | name = Resident Evil Code Veronica X (Disc 2) | region = USA | rev = r44 | status = Issues | nmm = | comp = Yes | size = 1.24GB | notes = Disc Read Error upon starting new game, loading game untested | conf = 0 }}&lt;br /&gt;
{{ DML | name = Rogue Ops | region = USA | rev = r42 | status = Doesn&#039;t Work | nmm = | comp = Yes | size = 1.21GB | notes = Black screen. | conf = 0 }}&lt;br /&gt;
{{ DML | name = Second Sight | region = USA | rev = r47 | status = Works | nmm = | comp =Yes | size =1.28GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Sega Soccer Slam | region = USA | rev = r47 | status = Doesn&#039;t Work | nmm = | comp =  | size =578MB | notes = Black screen after progressive selection. | conf = 0 }}&lt;br /&gt;
{{ DML | name = Serious Sam: the Next Encounter | region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Shadow the Hedgehog | region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Shikigami no Shiro II | region = JAP | rev = r47 | status = Issues | nmm = | comp =Yes | size =912MB | notes = No streaming audio during gameplay. SoundFX works. | conf = 0 }}&lt;br /&gt;
{{ DML | name = The Simpsons Hit &amp;amp; Run | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 867MB | notes = Minor Video Glitching | conf = 1 }}&lt;br /&gt;
{{ DML | name = The Simpsons Hit &amp;amp; Run | region = EUR | rev = r44 | status = Works | nmm = | comp =| size =| notes =| conf = 0 }}&lt;br /&gt;
{{ DML | name = The Simpsons Road Rage | region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Skies of Arcadia Legends | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 1.32GB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Sonic Adventure DX: Director&#039;s Cut | region = USA | rev = r44 | status = Works | nmm = | comp = Yes| size = 1.31GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Sonic Adventure DX: Director&#039;s Cut | region = EUR | rev = r47 | status = Works | nmm = | comp = Yes| size = 1.31GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Sonic Adventure 2: Battle | region = USA | rev = r44 | status = Works | nmm = Yes | comp = Yes| size = 1.29GB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Sonic Heroes | region = USA | rev = r39 | status = Works | nmm = | comp = Yes| size = 1.16GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Sonic Mega Collection | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 834MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Sonic Riders | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Soul Calibur II | region = EUR | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Soul Calibur II | region = USA | rev = r44 | status = Works | nmm = no | comp = yes | size = 988MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Spider-Man 2 | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Splinter Cell | region = USA | rev = r45 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Splinter Cell Chaos Theory | region = USA | rev = r45 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Black Screen| conf = 0 }}&lt;br /&gt;
{{ DML | name = Splinter Cell Pandora Tomorrow | region = USA | rev = r45 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = SSX3 | region = EUR | rev = r39 | status = Works | nmm = | comp = yes | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = SSX Tricky | region = EUR | rev = r47 | status = Works | nmm = | comp = yes | size = | notes = | conf = }}&lt;br /&gt;
{{ DML | name = StarFox Assault | region = EUR | rev = r44 | status = Works | nmm = no | comp = | size = | notes = Freezes saving. | conf = 0 }}&lt;br /&gt;
{{ DML | name = StarFox Assault | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 1.23GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = StarFox Adventures | region = USA | rev = r42 | status = Issues | nmm = | comp = Yes| size = 777MB | notes = Audio streaming. Missing cut-scene audio. Late subtitles | conf = 0 }}&lt;br /&gt;
{{ DML | name = Star Wars: Bounty Hunter | region = USA | rev = r42 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Star Wars: Rogue Squadron II Rogue Leader | region = USA | rev = r44 | status = Works | nmm = | comp =Yes | size =1.30GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Star Wars: Rogue Squadron III Rebel Strike | region = USA | rev = r42 | status = Works | nmm = | comp = Yes | size = 1.34GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Super Robot Wars GC | region = JAP | rev = r42 | status = Works | nmm = | comp =  | size =  | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Super Mario Strikers | region = USA | rev = r45 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Super Mario Sunshine | region = EUR | rev = r44 | status = Works | nmm = no | comp = Yes | size = 1.10GB | notes = | conf = 4 }}&lt;br /&gt;
{{ DML | name = Super Mario Sunshine | region = USA | rev = r44 | status = Works | nmm = no | comp = Yes | size = 1.09GB | notes = With NMM, when saving gives &amp;quot;The device in Slot A is not supported&amp;quot; error. | conf = 6 }}&lt;br /&gt;
{{ DML | name = Super Monkey Ball | region = USA | rev = r42 | status = Issues | nmm = | comp = Yes| size = 480MB | notes = Audio streaming. No music during gameplay | conf = 1 }}&lt;br /&gt;
{{ DML | name = Super Monkey Ball 2 | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 990MB | notes = | conf = 2 }}&lt;br /&gt;
{{ DML | name = Super Monkey Ball Adventure | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 760MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Super Smash Bros. Melee | region = EUR | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 3 }}&lt;br /&gt;
{{ DML | name = Super Smash Bros. Melee | region = USA | rev = r44 | status = Works | nmm = no | comp = Yes| size = 1.34GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Tales of Symphonia | region = USA | rev = r39 | status = Works | nmm = | comp = yes | size = | notes = Tested both discs but not the disc switch | conf = 0 }}&lt;br /&gt;
{{ DML | name = Tales of Symphonia | region = EUR | rev = r47 | status = Works | nmm = | comp = yes | size = 1.23 GB| notes = Black Screen with cfgloader, with neogamma R9 it is good | conf = 0 }}&lt;br /&gt;
{{ DML | name = Tetris Worlds | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 1.07GB | notes = Minor Audio Glitching on Intro Movie | conf = 0 }}&lt;br /&gt;
{{ DML | name = TimeSplitters 2 | region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = TimeSplitters 2 | region = EUR | rev = r44 | status = Works | nmm = | comp = Yes | size = 1.33GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = TimeSplitters: Future Perfect | region = EUR | rev = r44 | status = Works | nmm = | comp = Yes | size =1.33GB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = TimeSplitters: Future Perfect | region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Tony Hawk&#039;s American Wasteland | region = EUR | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Tony Hawk&#039;s American Wasteland | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Tony Hawk&#039;s Pro Skater 3 | region = USA | rev = r39 | status = Issues | nmm = | comp = | size = | notes = Audio streaming. No music during gameplay | conf = 1 }}&lt;br /&gt;
{{ DML | name = Tony Hawk&#039;s Pro Skater 4 | region = USA | rev = r44 | status = Issues | nmm = yes | comp = yes | size = 1.25GB | notes = Audio streaming. No music during gameplay | conf = 0 }}&lt;br /&gt;
{{ DML | name = Tony Hawk&#039;s Underground 2 | region = EUR | rev = r39 | status = Works | nmm = | comp = yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Tony Hawk&#039;s Underground 2 | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Tube Slider | region = USA | rev = r42 | status = Issues | nmm = | comp = yes | size = 631MB | notes = Audio Streaming | conf = 0 }}&lt;br /&gt;
{{ DML | name = Viewtiful Joe | region = USA | rev = r47 | status = Works | nmm = | comp = yes | size = 1.23GB | notes = | conf = 4 }}&lt;br /&gt;
{{ DML | name = Viewtiful Joe 2 | region = USA | rev = r44 | status = Works | nmm = | comp = Yes| size = 792MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = Virtual Striker 3 2002 | region = USA | rev = r45| status = Works | nmm = | comp = | size = | notes = | conf = 1}}&lt;br /&gt;
{{ DML | name = Wario World | region = EUR | rev = r44 | status = Works | nmm = no | comp = | size = | notes =  | conf = 0 }}&lt;br /&gt;
{{ DML | name = Wario World | region = USA | rev = r44 | status = Works | nmm = no | comp = yes | size = 257MB | notes =  | conf = 3 }}&lt;br /&gt;
{{ DML | name = WarioWare, Inc.: Mega Party Games! | region = USA | rev = r42 | status = Works | nmm = | comp = yes | size = 848MB | notes = | conf = 1 }}&lt;br /&gt;
{{ DML | name = WaveRace: Blue Storm | region = USA | rev = r39 | status = Issues | nmm = | comp = | size = | notes = Audio streaming. No music during gameplay | conf = 0 }}&lt;br /&gt;
{{ DML | name = Winning Eleven 6 | region = JAP | rev = r44 | status = Works | nmm = | comp = yes | size = 517MB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = Wrestlemania XIX | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 1.32GB | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = WWE Day of Reckoning | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = WWE Day of Reckoning 2 | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{ DML | name = XIII | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 2 }}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Naxil</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=41616</id>
		<title>DIOS MIOS Lite Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=41616"/>
		<updated>2012-02-18T21:30:10Z</updated>

		<summary type="html">&lt;p&gt;Naxil: /* Compatibility List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Compatibility list for DIOS MIOS Lite. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can grab DML from its [http://code.google.com/p/dios-mios-lite-source-project/ Google Code page]&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines: PLEASE READ BEFORE EDITING ==&lt;br /&gt;
#Use &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot; for regions (NTSC/PAL are outdated!), when there is a special version for a certain country use the country&#039;s name. Regarding regions, please don&#039;t take an existing entry and completely change the region - start a new entry, or add it &#039;&#039;along&#039;&#039; with the existing region.&lt;br /&gt;
#Only use &#039;&#039;&#039;revision 39&#039;&#039;&#039; or higher of DML. Don&#039;t add information about older revisions. Also note that newer revisions always take priority: if a revision higher than the one listed for a game here is found to fix or break it, then replace the entry. In case of regressions, you may mention earlier compatible revisions under Notes.&lt;br /&gt;
#Games should be marked as &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. Titles marked &#039;&#039;Works&#039;&#039; should be/are 99.9-100% compatible. See color chart below.&lt;br /&gt;
#NMM (No More Memory) is the memory card redirection feature which uses the Wii&#039;s front SD instead of a GameCube memory card. If you are not using NMM, leave this field blank. Otherwise, it should be marked &amp;quot;&#039;&#039;&#039;yes&#039;&#039;&#039;&amp;quot; for working or &amp;quot;&#039;&#039;&#039;no&#039;&#039;&#039;&amp;quot; for not working.&lt;br /&gt;
#Always use an uncompressed 1:1 image dump when testing compatibility. Some games &#039;&#039;&#039;will not work&#039;&#039;&#039; when compressed using DiscEX -c. Only after confirming the game works should you try DiscEX compression. Compatible games should be marked &amp;quot;&#039;&#039;&#039;yes&#039;&#039;&#039;&amp;quot;, while games which don&#039;t work after compression should be marked &amp;quot;&#039;&#039;&#039;no&#039;&#039;&#039;&amp;quot;. You can also fill in the size of a game after compression.&lt;br /&gt;
#The Notes section is only for quirks regarding the way the game plays with the loader. Notes like &#039;Works Great&#039; are not needed and simply add clutter.&lt;br /&gt;
#Extended Information is to be placed at the bottom of the page, and only for games that are marked as not working for most people, but working for some. only people who have it working should post info.&lt;br /&gt;
#If you are the first person to add a game then the confirmed column should read 0 (as it is unconfirmed).  Every person should then add 1 to that when they have tested it as working.&lt;br /&gt;
#&#039;&#039;&#039;NOTE:&#039;&#039;&#039; [http://code.google.com/p/dios-mios-lite-source-project/wiki/GameIssues#Games_that_have_issue_due_using_audio_streaming Games which use streaming audio] will not work if they have previously been compressed incorrectly (using older tools). If you have have one of these broken images, you can realign the image using DiscEX -a, which may fix compatibility issues. However, you should not use these &amp;quot;corrected&amp;quot; images to gauge compatibility.&lt;br /&gt;
&lt;br /&gt;
== Compatibility List ==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = 007 Nightfire | region = EUR | rev = r39 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Black Screen | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = 1080: Avalanche | region = EUR | rev = r39 | status = Issues | nmm = | comp = | size = | notes = Audio streaming. No music during gameplay | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = 1080: Avalanche | region = USA | rev = r39 | status = Issues | nmm = | comp = Yes| size = 1.21GB | notes = Audio streaming. No music during gameplay | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Alien Hominid | region = USA | rev = r39 | status = Issues | nmm = | comp = Yes| size = 430MB | notes = Audio streaming. No music during gameplay | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Animal Crossing | region = EUR | rev = r42 | status = Works | nmm = no | comp = Yes| size = 138MB | notes = (NMM) Freezes saving | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Animal Crossing | region = USA | rev = r44 | status = Works | nmm = no | comp = Yes| size = 26MB | notes = (NMM) Freezes saving | conf = 3 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Baten Kaitos Origins | region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Battalion Wars | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Battle Stadium D.O.N. | region = JAP| rev = r42 | status = Works | nmm = | comp = Yes | size = 299MB | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Beach Spikers | region = USA | rev = r44 | status = Works | nmm = | comp = Yes| size = 207MB | notes = | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Beyond Good and Evil | region = USA | rev = r44 | status = Works | nmm = | comp = Yes| size = 1.25GB | notes = | conf = 4 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Billy Hatcher | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 2 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Bloody Roar Primal Fury | region = USA | rev = r44 | status = Works | nmm = no | comp = | size = | notes = | conf = 2 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Buffy the Vampire Slayer - Chaos Bleeds | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 2 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Burnout | region = USA | rev = r44 | status = Works | nmm = no | comp = | size = | notes = (NMM) Memory card not detected | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Burnout 2 | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Bust-A-Move 3000 | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 155 MB | notes = | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Call Of Duty: Finest Hour | region = USA | rev = r45 | status = Works | nmm = | comp =  | size =  | notes = | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Capcom vs. SNK 2 EO | region = USA | rev = r44 | status = Works | nmm = Yes | comp =  | size = | notes = | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Chibi-Robo! | region = USA | rev = r44 | status = Works | nmm = | comp = Yes| size =408MB | notes = | conf = 2 }} &lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Crash Bandicoot The Wrath of Cortex | region = EUR | rev = r42 | status = Issues | nmm = | comp = Yes | size = | notes = Audio Streaming | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Crash Bandicoot The Wrath of Cortex | region = USA | rev = r39 | status = Issues | nmm = | comp = | size = | notes = Audio Streaming | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Crash Nitro Kart| region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Crazy Taxi | region = USA | rev = r42 | status = Issues | nmm = | comp = yes | size = 133MB | notes = Audio Streaming | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Cubivore: Survival of the Fittest | region = USA | rev = r39 | status = Works | nmm = | comp = Yes| size = 96MB | notes = | conf = 3 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Custom Robo | region = USA | rev = r42 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Def Jam Vendetta | region = USA | rev = r44 | status = Works | nmm = no | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Def Jam: Fight for NY | region = USA | rev = r44 | status = Works | nmm = yes | comp = | size = | notes = If your using NMM ONLY your options data will work Profile data will become &amp;quot;corrupted&amp;quot; | conf = 1}}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Donkey Kong Jungle Beat | region = USA | rev = r39 | status = Works | nmm = | comp = Yes| size = 660MB | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Donkey Konga | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Donkey Konga 2| region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Donkey Konga 3 | region = JAP | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Dragon´s Lair 3D | region = USA | rev = r42 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Eternal Darkness | region = EUR | rev = r39 | status = Issues | nmm = | comp = | size = | notes = Audio streaming. No music during gameplay | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Eternal Darkness | region = USA | rev = r44 | status = Issues | nmm = | comp = no | size = | notes = Audio streaming. No music during gameplay | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = FIFA 07 | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes =  | conf = 2 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Final Fantasy: Crystal Chronicles | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 1.23 GB | notes = | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Fire Emblem: Path of Radiance | region = EUR | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Fire Emblem: Path of Radiance | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 1.21GB | notes = | conf = 3 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = F-Zero GX | region = EUR | rev = r44 | status = Works | nmm = no | comp = yes | size =1.33GB | notes = | conf = 3 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = F-Zero GX | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 1.33GB | notes = | conf = 3 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Geist | region = USA | rev = r44 | status = Works | nmm = | comp = No| size = | notes = | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Gocha Force | region = JAP | rev = r42 | status = Works | nmm = | comp = No| size = | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Go! Go! Hypergrind | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Goldeneye Rogue Agent | region = USA | rev = r39 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Black Screen | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Gt-Cube | region = JAP | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Gun | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Harvest Moon: A Wonderful Life | region = USA | rev = r42 | status = Works | nmm = | comp = Yes | size = 505MB | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Harvest Moon: Another Wonderful Life | region = USA | rev = r42 | status = Works | nmm = | comp = Yes | size = 512MB | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Harvest Moon: Magic Melody | region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = The Hobbit | region = USA | rev = r45 | status = Works | nmm = | comp = yes | size = 1.24GB | notes = | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Hudson Selection Vol. 1 - Cubic Lode Runner | region = JAP | rev = r42 | status = Works | nmm = | comp = yes | size = 155MB | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Hudson Selection Vol. 2 - Star Soldier | region = JAP | rev = r44 | status = Works | nmm = | comp = yes | size = 134MB | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Hudson Selection Vol. 3 - PC Genjin | region = JAP | rev = r39 | status = Works | nmm = | comp = yes | size = 152MB | notes =  | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Ikaruga | region = USA | rev = r44 | status = Issues | nmm = | comp = Yes | size = 204MB | notes = Audio streaming. No music during gameplay | conf = 2 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = I-Ninja | region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Killer 7 (Disc 1) | region = EUR | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Killer 7 (Disc 1) | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 1.19GB | notes = Disc change untested | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Killer 7 (Disc 2) | region = USA | rev = r44 | status = Issues | nmm = | comp = yes | size = 836MB | notes = Disc Read Error upon starting new game, loading game untested | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Kirby&#039;s Air Ride | region = EUR | rev = r39 | status = Works | nmm = | comp = no | size = | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Kirby&#039;s Air Ride | region = USA | rev = r44 | status = Works | nmm = | comp = no | size = | notes = | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Kururin Squash! | region = JAP | rev = r42 | status = Works | nmm = | comp = yes | size = 237MB | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Legacy of Kain: Blood Omen 2  | region = EUR | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Legacy of Kain: Blood Omen 2 | region = USA | rev = r44 | status = Works | nmm = no | comp = yes | size = 1.28GB | notes = If you are using NMM, the game is going to crash after pressing start. | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Legend of Zelda: Collectors Edition  | region = USA | rev = r44 | status = Works | nmm = yes | comp = yes | size = 1.19GB | notes = | conf = 2 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Legend of Zelda: Four Swords Adventures | region = EUR | rev = r44 | status = Works | nmm = | comp = yes | size = 462MB | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Legend of Zelda: Four Swords Adventures | region = USA | rev = r44 | status = Works | nmm = yes | comp = yes | size = 254MB | notes = | conf = 2 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Legend of Zelda: Ocarina of Time / Master Quest | region = USA | rev = r44 | status = Issues | nmm = yes | comp = yes | size = 1.04GB | notes = Audio Streaming at Game Selection Menu | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Legend of Zelda: Ocarina of Time / Master Quest | region = EUR | rev = r44 | status = Works | nmm =  | comp = no | size =  | notes = No Audio at Game Selection Menu. Compressed version just hangs on black screen after selection menu | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Legend of Zelda: The Wind Waker | region = EUR | rev = r44 | status = Works | nmm = no | comp = yes | size = 1.01GB | notes = Using NMM if you try to save the Wii will shutdown. | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Legend of Zelda: The Wind Waker | region = USA | rev = r44 | status = Works | nmm = no | comp = yes | size = 1.01GB | notes = With NMM, the game crashes when trying to save. | conf = 2 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Legend of Zelda: The Wind Waker | region = JAP | rev = r39 | status = Works | nmm = | comp = yes | size = 1.01GB | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Legend of Zelda: Twilight Princess | region = USA | rev = r42 | status = Works | nmm = | comp = yes | size = 993MB | notes = | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Lego Star Wars  2 | region = USA | rev = r44 | status = Works | nmm = | comp = Yes| size =1.19GB | notes = | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Lost Kingdoms | region = USA | rev = r44 | status = Issues | nmm = | comp = yes | size = 584MB | notes = Audio Streaming | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Luigi&#039;s Mansion | region = EUR | rev = r44 | status = Works | nmm = no | comp = Yes | size =272MB | notes = | conf = 2 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Luigi&#039;s Mansion | region = USA | rev = r44 | status = Works | nmm = no | comp = Yes| size = 186MB | notes = | conf = 2 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Luigi&#039;s Mansion | region = JAP | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Mario Golf: Toadstool Tour | region = USA | rev = r44 | status = Works | nmm = | comp = no | size = | notes = | conf = 2 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Mario Golf: Toadstool Tour | region = EUR | rev = r44 | status = Works | nmm = | comp = no | size = | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Mario Kart: Double Dash!! | region = EUR | rev = r44 | status = Works | nmm = yes | comp = yes | size = | notes = Save progress fine, but if you try to save ghost Wii will shutdown. | conf = 4 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Mario Kart: Double Dash!! | region = USA | rev = r44 | status = Works | nmm = yes | comp = yes | size = 468MB | notes = | conf = 3 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Mario Party 4 | region = EUR | rev = r42 | status = Works | nmm = | comp = yes | size = 580MB | notes = | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Mario Party 4 | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 570MB | notes = | conf = 3 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Mario Party 5 | region = EUR | rev = r42 | status = Works | nmm = | comp = yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Mario Party 5 | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = | notes = | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Mario Party 6 | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 751MB | notes = | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Mario Party 7 | region = EUR | rev = r39 | status = Works | nmm = | comp = yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Mario Party 7 | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = | notes = | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Mario Power Tennis | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Mario Superstar Baseball | region = USA | rev = r44 | status = Issues | nmm = | comp = yes | size = 602MB | notes = Audio streaming. No music during gameplay | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Medal of Honor: Rising Sun | region = USA | rev = r45 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Black screen after start mission  | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Medal of Honor: Frontline | region = USA | rev = r45 | status = Works | nmm = no | comp = no | size = | notes =   | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Mega Man Anniversary Collection | region = USA | rev = r44 | status = Works | nmm = no | comp = yes | size = 1.33GB | notes =  | conf = 2 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Mega Man X Collection | region = USA | rev = r44 | status = Works | nmm = yes | comp = yes  | size = 812MB | notes = | conf = 2 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Mega Man X Command Mission | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Metal Gear Solid: The Twin Snakes (Disc 1) | region = USA | rev = r42 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Metroid Prime | region = EUR | rev = r39 | status = Works | nmm = | comp = no | size = | notes = | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Metroid Prime | region = USA | rev = r44 | status = Works | nmm = no | comp = no | size = | notes = | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Metroid Prime 2: Echoes | region = USA | rev = r44 | status = Works | nmm = | comp = no | size = | notes = | conf = 2 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Midway Arcade Treasures | region = USA | rev = r44 | status = Works | nmm = | comp = Yes | size = 1.05GB | notes = | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = MX Superfly | region = EUR | rev = r39 | status = Issues | nmm = | comp = | size = | notes = Audio Streaming | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Naruto: Clash of Ninja | region = USA | rev = r44 | status = Issues | nmm = | comp = yes | size = 324MB | notes = Audio Streaming | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Naruto: Clash of Ninja 2 | region = USA | rev = r42 | status = Issues | nmm = | comp = yes | size = 633MB | notes = Audio Streaming | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Naruto: Gekitou Ninja Taisen 4 | region = JAP | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 3 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Need For Speed Most Wanted | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Nintendo Puzzle Collection | region = JAP | rev = r39 | status = Works | nmm = | comp = yes | size = 138MB | notes =  | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = One Piece: GRAND ADVENTURE | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 2 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Paper Mario: The Thousand-Year Door | region = USA | rev = r44 | status = Works | nmm = no| comp = Yes| size = 577MB | notes = Freezes with NMM | conf = 5 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Paper Mario: The Thousand-Year Door | region = EUR | rev = r44 | status = Works | nmm = no | comp = Yes| size = 590MB | notes = Freezes With NMM | conf = 2 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Phantasy Star Online Episode I &amp;amp; II Plus | region = USA | rev = r44 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Black Screen | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Phantasy Star Online Episode III | region = USA | rev = r44 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Black Screen | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Pikmin | region = USA | rev = r44 | status = Works | nmm = | comp = Yes| size = 633MB | notes = | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Pikmin 2 | region = USA | rev = r44 | status = Works | nmm = | comp = Yes | size = 963MB | notes = | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = P.N. 03 | region = USA | rev = r44 | status = Works | nmm = | comp = Yes| size = 796MB | notes = | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Pokemon Colosseum | region = USA | rev = r44 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Disc Read Error after Nintendo logo | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Pokemon XD Gale of Darkness | region = USA | rev = r42 | status = Doesn&#039;t Work | nmm = | comp = | size = | notes = Black Screen | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Pool Edge | region = JAP | rev = r39 | status = Works | nmm = | comp = yes | size = 72MB | notes = | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Prince of Persia: The Sands of Time | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 1.33GB | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Prince of Persia The Two Thrones | region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Resident Evil 0 (Disc 1) | region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Resident Evil (Disc 1) | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 1.15GB | notes = Disc change untested | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Resident Evil (Disc 2) | region = USA | rev = r44 | status = Issues | nmm = | comp = yes | size = 1.29GB | notes = Disc Read Error upon starting new game, loading game untested | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Resident Evil 2 | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 1.16GB | notes = | conf = 3 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Resident Evil 3 | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Resident Evil 4 (Disc 1)| region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Resident Evil Code Veronica X (Disc 1) | region = USA | rev = r44 | status = Works | nmm = | comp = Yes | size = 1.16GB | notes = Disc change untested | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Resident Evil Code Veronica X (Disc 2) | region = USA | rev = r44 | status = Issues | nmm = | comp = Yes | size = 1.24GB | notes = Disc Read Error upon starting new game, loading game untested | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Serious Sam: the Next Encounter | region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Shadow the Hedgehog | region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = The Simpsons Hit &amp;amp; Run | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 867MB | notes = Minor Video Glitching | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = The Simpsons Road Rage | region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Skies of Arcadia Legends | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 1.32GB | notes = | conf = 2 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Sonic Adventure DX: Director&#039;s Cut | region = USA | rev = r44 | status = Works | nmm = | comp = Yes| size = 1.31GB | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Sonic Adventure 2: Battle | region = USA | rev = r44 | status = Works | nmm = Yes | comp = Yes| size = 1.29GB | notes = | conf = 2 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Sonic Heroes | region = USA | rev = r39 | status = Works | nmm = | comp = Yes| size = 1.16GB | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Sonic Mega Collection | region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Sonic Riders | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Soul Calibur II | region = EUR | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 2 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Soul Calibur II | region = USA | rev = r44 | status = Works | nmm = no | comp = yes | size = 988MB | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Spider-Man 2 | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = SSX3 | region = EUR | rev = r39 | status = Works | nmm = | comp = yes | size = | notes = | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = StarFox Assault | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = StarFox Adventures | region = USA | rev = r42 | status = Issues | nmm = | comp = Yes| size = 777MB | notes = Audio streaming. Missing cut-scene audio. Late subtitles | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Star Wars: Bounty Hunter | region = USA | rev = r42 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Star Wars: Rogue Squadron II Rogue Leader | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Star Wars: Rogue Squadron III Rebel Strike | region = USA | rev = r42 | status = Works | nmm = | comp = Yes | size = 1.34GB | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Super Robot Wars GC | region = JAP | rev = r42 | status = Works | nmm = | comp =  | size =  | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Super Mario Strikers | region = USA | rev = r45 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Super Mario Sunshine | region = EUR | rev = r44 | status = Works | nmm = no | comp = Yes | size = 1.10GB | notes = | conf = 3 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Super Mario Sunshine | region = USA | rev = r44 | status = Works | nmm = no | comp = Yes | size = 1.09GB | notes = With NMM, when saving gives &amp;quot;The device in Slot A is not supported&amp;quot; error. | conf = 6 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Super Monkey Ball | region = USA | rev = r42 | status = Issues | nmm = | comp = Yes| size = 480MB | notes = Audio streaming. No music during gameplay | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Super Monkey Ball 2 | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 990MB | notes = | conf = 2 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Super Monkey Ball Adventure | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 760MB | notes = | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Super Smash Bros. Melee | region = EUR | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 3 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Super Smash Bros. Melee | region = USA | rev = r44 | status = Works | nmm = no | comp = Yes| size = 1.34GB | notes = | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Tales of Symphonia | region = USA | rev = r39 | status = Works | nmm = | comp = yes | size = | notes = Tested both discs but not the disc switch | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Tetris Worlds | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 1.07GB | notes = Minor Audio Glitching on Intro Movie | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = TimeSplitters 2 | region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = TimeSplitters 2 | region = EUR | rev = r44 | status = Works | nmm = | comp = Yes | size = 1.33GB | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = TimeSplitters: Future Perfect | region = EUR | rev = r44 | status = Works | nmm = | comp = | size =1.33GB | notes = | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = TimeSplitters: Future Perfect | region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Tony Hawk&#039;s American Wasteland | region = EUR | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Tony Hawk&#039;s American Wasteland | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Tony Hawk&#039;s Pro Skater 3 | region = USA | rev = r39 | status = Issues | nmm = | comp = | size = | notes = Audio streaming. No music during gameplay | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Tony Hawk&#039;s Pro Skater 4 | region = USA | rev = r44 | status = Issues | nmm = yes | comp = yes | size = 1.25GB | notes = Audio streaming. No music during gameplay | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Tony Hawk&#039;s Underground 2 | region = EUR | rev = r39 | status = Works | nmm = | comp = yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Tony Hawk&#039;s Underground 2 | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Tube Slider | region = USA | rev = r42 | status = Issues | nmm = | comp = yes | size = 631MB | notes = Audio Streaming | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Viewtiful Joe | region = USA | rev = r44 | status = Works | nmm = | comp = | size = | notes = | conf = 2 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Viewtiful Joe 2 | region = USA | rev = r44 | status = Works | nmm = | comp = Yes| size = 792MB | notes = | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Virtual Striker 3 2002 | region = USA | rev = r45| status = Works | nmm = | comp = | size = | notes = | conf = 0}}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Wario World | region = EUR | rev = r44 | status = Works | nmm = no | comp = yes | size = 257MB | notes =  | conf = 3 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = WarioWare, Inc.: Mega Party Games! | region = USA | rev = r42 | status = Works | nmm = | comp = yes | size = 848MB | notes = | conf = 1 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = WaveRace: Blue Storm | region = USA | rev = r39 | status = Issues | nmm = | comp = | size = | notes = Audio streaming. No music during gameplay | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = Wrestlemania XIX | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = 1.32GB | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = WWE Day of Reckoning 2 | region = USA | rev = r44 | status = Works | nmm = | comp = yes | size = | notes = | conf = 0 }}&lt;br /&gt;
{{:{{PAGENAME}}/Table | name = XIII | region = USA | rev = r39 | status = Works | nmm = | comp = | size = | notes = | conf = 0 }}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Naxil</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=40947</id>
		<title>DIOS MIOS Lite Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=40947"/>
		<updated>2012-02-12T10:19:34Z</updated>

		<summary type="html">&lt;p&gt;Naxil: /* N */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for DIOS MIOS Lite. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== About DML ==&lt;br /&gt;
DML started as a project by crediar. After a proof of concept release, crediar abandoned the project and offered the source for sale.&lt;br /&gt;
GBAtemp member [http://gbatemp.net/user/190457-g0dlike/ G0dlike] purchased the source and released it to the public. DML has been picked back up by crediar, along with new developers, and is once again under development. DML has progressed far beyond the original release of DIOS MIOS, and now can play a number of games decently.&lt;br /&gt;
&lt;br /&gt;
You can grab DML from its [http://code.google.com/p/dios-mios-lite-source-project/ Google Code page]&lt;br /&gt;
&lt;br /&gt;
List of developers working on DML in no particular order&lt;br /&gt;
&lt;br /&gt;
* WiiPower&lt;br /&gt;
* FIX94&lt;br /&gt;
* obcd&lt;br /&gt;
* scooby74029&lt;br /&gt;
* OverjoY&lt;br /&gt;
* conanac&lt;br /&gt;
* emu_kidid&lt;br /&gt;
* exp0wnster&lt;br /&gt;
* crediar&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines: PLEASE READ BEFORE EDITING ==&lt;br /&gt;
#If a game is &#039;&#039;working&#039;&#039; it doesn&#039;t always make it &#039;&#039;green&#039;&#039;, as titles marked &#039;&#039;green&#039;&#039; should be/are 99.9-100% compatible. See color chart below.&lt;br /&gt;
#The Notes section is only for quirks regarding the way the game plays with the loader. Notes like &#039;Works Great&#039; are not needed and simply add clutter.&lt;br /&gt;
#Regarding regions, please don&#039;t take an existing entry and completely change the region - start a new entry, or add it ALONG with the existing region.&lt;br /&gt;
#Extended Information to be placed at the bottom of the page, only for games that are marked as not working for most people, but working for some. only people who have it working should post info.&lt;br /&gt;
#If you are the first person to add a game then the confirmed column should read 0 (as it is unconfirmed).  Every person should then add 1 to that when they have tested it as working.&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=480px align=&amp;quot;center&amp;quot; &amp;quot;border: 1px solid #000; margin-top: 2em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;&amp;quot; |Compatibility Legend&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Working Cell Style}}|Games that work 100% or just have slight audio/video stutter or anything else that doesn&#039;t effect gameplay .&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Issues Cell Style}}|Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Not Working Cell Style}}|Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{dm|Example Game|PAL|r12|Works / Issues / Doesn&#039;t Work|Additional notes (optional)|0}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
Add the line above under the Table header code, but above the table end ( &amp;lt;nowiki&amp;gt;|}&amp;lt;/nowiki&amp;gt; ) and fill in the correct data.&lt;br /&gt;
&lt;br /&gt;
== Compatibility List ==&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|007 Nightfire|PAL|r21|Doesn&#039;t Work|Black screen upon booting.|0}}&lt;br /&gt;
{{dm|1080 Avalanche|NTSC-U|r12|Doesn&#039;t Work|Freeze at first loading screen.|0}}&lt;br /&gt;
{{dm|1080 Avalanche|PAL|r21|Working|Works perfectly. No music, though (streaming audio).|0}}&lt;br /&gt;
{{dm|18 Wheeler|NTSC-U|r21|Working|2GB Slow Card so Video Lag for me (discex -c)|0}}&lt;br /&gt;
{{dm|Agent Under Fire 007|NTSC-U|r12|Doesn&#039;t Work|Disc error on boot.|0}}&lt;br /&gt;
{{dm|Alien Hominid|NTSC-U|r21|Issues|Crashes while creating save on first attempt; retry and the corrupted save will be replaced. Seems to run fine after that, but no music.|0}}&lt;br /&gt;
{{dm|Animal Crossing|NTSC-U|r12-r19, r21|Working|Same as PAL. About 10 seconds loading time on r21.|1}}&lt;br /&gt;
{{dm|Animal Crossing|PAL|r12-r19|Working|Long load on Nintendo logo on first boot (I already thought it froze) (discex -c)|0}}&lt;br /&gt;
{{dm|Asterix xxl|PAL|r19|Working|Sometime sound lag|1}}&lt;br /&gt;
{{dm|ATV Quad Power Racing 2|NTSC-U|r12|issues|Plays as normal but stutters every 2 seconds (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Baldur&#039;s gate: Dark alliance|PAL|r21|Working|Works great, very slight video lag during cutscenes.|1}}&lt;br /&gt;
{{dm|Baten Kaitos Origins|NTSC|r12|Issues| Game loads, played around and messed with battling. Lag and audio issues throughout, seemed playable, however, I probably didn&#039;t test long enough to see if it would freeze.|0}}&lt;br /&gt;
{{dm|Baten Kaitos Origins|NTSC-U|r26|Working|Perfect|0}}&lt;br /&gt;
{{dm|Baten Kaitos Origins|PAL|r21|Working|Looks and sounds perfect. Very occasional audio glitch. Tested with 64k clustersize.|0}}&lt;br /&gt;
{{dm|Battalion wars|PAL|r21|Working|Works perfectly. Intro movie video stutters and subtitles lag behind, though.|0}}&lt;br /&gt;
{{dm|Battalion Wars|NTSC-U|r26|Working|working 100% . |0}}&lt;br /&gt;
{{dm|Battle Stadium DON|NTSC-J|r21|Working|Works perfectly. Intro movie video stutters and the game stutters a bit on the countdown, though.|1}}&lt;br /&gt;
{{dm|Beach Spikers|NTSC-U|r19|Issues|Frequent stuttering|0}}&lt;br /&gt;
{{dm|Beyond Good and Evil|NTSC-U|r12&amp;amp;r21|Working|Cannot move, take damage, or attack (On first boot) If booted, then turn off and reboot the issue is fixed, occasional 1-2 second freezing but doesn&#039;t impact gameplay too much. WARNING: Be careful on races at the end because if you let the race&#039;s end go too long you won&#039;t be able to get out of the scene without turning the console off and on/reloading your save. WARNING #2: Winning Race 2 in 1st place is just BARELY humanly possible due to very frequent collision bugs which make you fall through walls/floors off the course. Not necessary unless you are OCD about 100% completion though. (best I got was 2nd) In North Wing before you meet again with Double H you literally can not go back (stops rendering previous areas) but there is literally NO reason to go back, so it wouldn&#039;t matter much but still. WARNING: On walls if you jump and immediately fall (seemingly randomly between) 2-5 times you will fall through the floor and have to reload the game.|1}}&lt;br /&gt;
{{dm|Blood Rayne|PAL|r21|Working|Works, but slightly laggy ingame.|0}}&lt;br /&gt;
{{dm|Blowout|NTSC-U|r19|Doesn&#039;t Work|freezes at &amp;quot;Lcensed by Nintendo&amp;quot; Screen.|0}}&lt;br /&gt;
{{dm|Burnout|NTSC-U|r12|Working|Working great, little to no lag.|0}}&lt;br /&gt;
{{dm|Burnout 2 Point of Impact|NTSC-U|r12|Working|Working great, little to no lag.|0}}&lt;br /&gt;
{{dm|Burnout 2 Point of Impact|PAL|r21|Working|Works great; slight lag during the menus.|0}}&lt;br /&gt;
{{dm|Bust-A-Move 3000|NTSC-U|r12|Working|Working great, little to no lag.|1}}&lt;br /&gt;
{{dm|Billy Hatcher|NTSC|r25|Works| Works perfectly, cutscene lag is gone.|1}}&lt;br /&gt;
{{dm|Bleach|NTSC-J|r12|Working|The important part, the battles, work with nearly zero lag. Main menu has A LOT of lag but its workable and gameplay is much more the main menu. Loading fights and misc is a little slow but gameplay (battles) are fine.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Call Of Duty 2: Big Red One|NTSC-U|r21|Not Working| Disc read error upon starting a game. The main menu seems to work fine, though.|0}}&lt;br /&gt;
{{dm|Chibi-Robo!|NTSC-U|r12|Working||0}}&lt;br /&gt;
{{dm|Crazy Taxi|NTSC-U|r12|Working|Working great, little to no lag. No music due to audio streaming. |1}}&lt;br /&gt;
{{dm|Crazy Taxi|PAL|r21|Working|Works great, no lag. No music due to audio streaming. |0}}&lt;br /&gt;
{{dm|Cubivore: Survival of the Fittest|NTSC-U|r36|Working|Perfect.|2}}&lt;br /&gt;
{{dm|Crash Tag Team Racing|NTSC-U|r12|Working|Minor lag during gameplay, Short stutter every 3-4 seconds ! Still very playable (FSTFIX t/DiscEx/4gb Class 2)|1}}&lt;br /&gt;
{{dm|Crash Bandicoot The Wrath of Cortex|NTSC-U|r19-r30|Working|Working, Just no background audio, Only sound effects (FSTFIX t/DiscEx/4gb Class 2)|1}}&lt;br /&gt;
{{dm|Crash Nitro Kart|NTSC-U|r19|Working|Perfect, No problems at all (FSTFIX t/DiscEx/4gb Class 2)|1}}&lt;br /&gt;
{{dm|Custom Robo|NTSC-U|r12|Working|Almost no lag with anything other than videos. Little 1/2 second freezes occasionally but barely noticeable. When loading 1 3D model to customize it takes a while, loading 2 at the same time (ex looking at you and your opponent&#039;s robos) background music temporarily stops (until the battle begins) but sound effects can be heard on the menu beforehand.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Def Jam - Fight for NY|NTSC|r21|Issues|Very laggy during gameplay. discex -c|0}}&lt;br /&gt;
{{dm|Die hard vendetta|PAL|r21|Working|Choppy cutscenes and sound glitches, but the gameplay is almost perfect.|0}}&lt;br /&gt;
{{dm|Disney&#039;s Donald Duck in Going Quackers|NTSC-U|r21|Working|2GB Slow Card so Video Lag for me (discex -c)|0}}&lt;br /&gt;
{{dm|Disney&#039;s Magical Mirror starring Mickey Mouse|NTSC-U|r21|Working|Minor hiccups whilst in cutscenes (discex -c)|0}}&lt;br /&gt;
{{dm|Donkey Konga|NTSC-U|r12|Working|Minor hiccups on menus|0}}&lt;br /&gt;
{{dm|Donkey Konga 2|NTSC-U|r12|Working|Minor hiccups on menus|0}}&lt;br /&gt;
{{dm|Donkey Konga 3|NTSC-J|r35|Working|Perfect|0}}&lt;br /&gt;
{{dm|Dora the Explorer|NTSC-U|r12|Working|Zero lag. During Swiper scenes and using items there is a slight &amp;quot;delay&amp;quot; (not lag, just the command reaches them a little late) on when they are supposed to react. Some audio static occasionally but not too bad.|0}}&lt;br /&gt;
{{dm|Doshin The Giant|PAL|r21|Working|Perfect. (discex -c)|0}}&lt;br /&gt;
{{dm|Dream Mix TV: World Fighters|NTSC-J|r21|Working|Runs at 60 frames and cutscenes play OK, but there is no BGM except for the Character Select screen.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Ed, Edd n Eddy: The Mis-Edventures|NTSC|r12|Issues|Temporary freezing frequenty playing on maps, playable but very annoying. Videos lag A LOT. Takes a while to load (at least on first boot) appears to black screen but it&#039;s just taking a while.|0}}&lt;br /&gt;
{{dm|Enter the Matrix|PAL|r21|Works|stuttering and audio glitches, but working|0}}&lt;br /&gt;
{{dm|Eternal Darkness|NTSC-U|r21|Doesn&#039;t Work|Gets halfway through the intro when you select &amp;quot;Start Game&amp;quot; and then freezes|0}}&lt;br /&gt;
{{dm|Evolution Worlds|NTSC|r21|Issues|Lots of audio issues.  Dialog stutters like crazy.  Some lag during battles. discex -c|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|4x4 Evo 2|NTSC-U|r12|Working|Works fine, menu lags a bit.|0}}&lt;br /&gt;
{{dm|F-Zero GX|NTSC-U|r12/r19|Working|Stuttering Intro, hiccups in menu when loading certain elements (music, tracks etc.). No hiccups/lags during races./r19 - might get a lag or 2 on some races|0}}&lt;br /&gt;
{{dm|F-Zero GX|NTSC-U|r13|Doesn&#039;t work|Black screen.|0}}&lt;br /&gt;
{{dm|F-Zero GX|PAL|r12-r19-r21|Working|Works fine, menu lags a bit. (discex -c)|2}}&lt;br /&gt;
{{dm|Fire Emblem|NTSC|r12|Issues| Game loads, however it kept wanting to freeze on me. |0}}&lt;br /&gt;
{{dm|Fire Emblem Path of Radiance|NTSC-U|r21|Issues|Laggy|0}}&lt;br /&gt;
{{dm|Fire Emblem Path of Radiance|PAL|r21|Working|Rather slow when switching combat modes, but not game-breaking.|0}}&lt;br /&gt;
{{dm|Fifa Street|NTSC|r19|Issues|Quite alot of stuttering during gameplay, &amp;quot;Playable&amp;quot; but stutters ever 1-2 seconds which gets old fast. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Fifa Street 2|NTSC|r19|Issues|Quite alot of stuttering during gameplay, &amp;quot;Playable&amp;quot; but stutters ever 1-2 seconds which gets old fast. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Final Fantasy Crystal Chronicles|NTSC|r12-r21|Working|Flawless|0}}&lt;br /&gt;
{{dm|Final Fantasy Crystal Chronicles|PAL|r12-r21, r21|Working|Black screen. &amp;lt;- I dunno who said that, but it works perfect on my end with r21 (discex -c).|0}}&lt;br /&gt;
{{dm|Freedom Fighters|NTSC|r12|Working|Flawless|0}}&lt;br /&gt;
{{dm|Freedom Fighters|PAL|r21|Working|cutscenes have minor skips otherwise flawless|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Gauntlet Dark Legacy|NTSC-U|r12|Working|Hiccups in intro video.|0}}&lt;br /&gt;
{{dm|Geist|PAL|r19|Doesn&#039;t Work|Black Screen|0}}&lt;br /&gt;
{{dm|Gladius|NTSC-U|r21|Doesn&#039;t Work|green screen then black screen|0}}&lt;br /&gt;
{{dm|Go! Go! Hypergrind|NTSC-U|r35|Working|Perfect. (discex -c) |0}}&lt;br /&gt;
{{dm|Goldeneye Rogue Agent|NTSC-U|r26|Doesn&#039;t Work|Black Screen|0}}&lt;br /&gt;
{{dm|Grim Adventures of Billy and Mandy|NTSC-U|r12|Doesn&#039;t Work|INTENSE LAG. Runs, boots, plays but so much lag it&#039;s not worth playing.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Harvest moon: Magic Melody|NTSC-U|r21|Works|Seems to work flawlessly|0}}&lt;br /&gt;
{{dm|Homeland|NTSC-J|r12|Doesn&#039;t Work|Boots to title screen, can select player and name, but freezes afterwards. Periodic/Many freezes from title-&amp;gt;freeze. Text is garbage.|0}}&lt;br /&gt;
{{dm|Hot-Wheels World Race|NTSC-U|r19|Works|Playable but constant beeping noise and quick stop...other than that nothing else that i&#039;ve noticed|0}}&lt;br /&gt;
{{dm|Hudson Selection Vol.3 - PC Genjin|NTSC-J|r35|Works|Seems to work flawlessly. class4, 64KB clusters, discex -c, NeoGamma |0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Ikaruga|NTSC-U|r12|Works|Streamed audio does not appear; minor lag during boss explosions, however the lag happens on the actual hardware as well, arcade or otherwise.|0}}&lt;br /&gt;
{{dm|I-Ninja|NTSC-U|r36|Works|Works fine, minor lag is gone.|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Judge Dredd: Dredd VS Death|NTSC-U|r12|Works|99% flawless. Zero lag in menus, maps, etc, perfect audio. Loading levels is a little bit slow (and booting takes ~15 seconds or so)|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Killer 7 (Disc 1)|NTSC-U|r36|Works|perfect.|0}}&lt;br /&gt;
{{dm|Killer 7 (Disc 1)|PAL|r36|Works|perfect|0}}&lt;br /&gt;
{{dm|Killer 7 (Disc 2)|NTSC-U|r36|Works|perfect|0}}&lt;br /&gt;
{{dm|Kirby&#039;s Air Ride|PAL|r12,r21|Doesn&#039;t work|Hiccups on menu. Freeze when proceeding to course select/player entry screen. Class 2 SDHC was used. Seconded on r21|0}}&lt;br /&gt;
{{dm|Kirby&#039;s Air Ride|PAL|r13|Doesn&#039;t Work|Black screen, won&#039;t load the game at all.|0}}&lt;br /&gt;
{{dm|Kururin Squash!|NTSC-J|r35|Doesn&#039;t Work|Black screen after progressive menu selection, won&#039;t load, 4GB class4, 64KB clusters, NeoGamma R9 beta 56 .|0}}&lt;br /&gt;
{{dm|Kao the Kangaroo Round 2|PAL|r36|Doesn&#039;t Work|Displays &amp;quot;An error has occurred. Turn the power OFF and check the Nintendo GameCube Instruction Booklet for further instructions.&amp;quot;|0}}&lt;br /&gt;
{{dm|Kao the Kangaroo Round 2|NTSC-U|r36|Doesn&#039;t Work|Displays &amp;quot;An error has occurred. Turn the power OFF and check the Nintendo GameCube Instruction Booklet for further instructions.&amp;quot;|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Legacy of Kain: Blood Omen 2 |PAL|r21|Issues|Works, but rather choppy framerate.|0}}&lt;br /&gt;
{{dm|Legacy of Kain: Blood Omen 2 |NTSC-U|r35|Working|Perfect|0}}&lt;br /&gt;
{{dm|Legend of Zelda: Four Swords Adventures |PAL|r12|Working|DML IN REAL NAND |0}}&lt;br /&gt;
{{dm|Legend of Zelda: Four Swords Adventures |NTSC-J|r19|Working|Works fine, Tetras Tracker works fine too since r19 (discex -c)|0}}&lt;br /&gt;
{{dm|Legend of Zelda: Four Swords Adventures |NTSC-U|r19, r20|Working|Works fine (discex -c)|1}}&lt;br /&gt;
{{dm|Legend of Zelda: The Wind Waker |NTSC-J|r12-r30|Working|Works fine,no more lags after r26 when sailing ([http://gbatemp.net/topic/315342-zelda-wind-waker-iso-on-swiss-gamecube-loader-map-crash/page__view__findpost__p__4008370 patched iso]) (discex -c)|0}}&lt;br /&gt;
{{dm|Legend of Zelda: The Wind Waker |PAL|r12-r30|Working|Works fine,no more lags after r26 when sailing ([http://gbatemp.net/topic/315342-zelda-wind-waker-iso-on-swiss-gamecube-loader-map-crash/page__view__findpost__p__4008370 patched iso]) (discex -c)|0}}&lt;br /&gt;
{{dm|Legend of Zelda: The Wind Waker |NTSC-U|r12-r30|Working|Works fine,no more lags after r26 when sailing ([http://gbatemp.net/topic/315342-zelda-wind-waker-iso-on-swiss-gamecube-loader-map-crash/page__view__findpost__p__4008370 patched iso]) (discex -c)|3}}&lt;br /&gt;
{{dm|Legend of Zelda: Twilight Princess |NTSC-U|r30|Working|Flawless|0}}&lt;br /&gt;
{{dm|Legend of Zelda: Twilight Princess |NTSC-J|r12-r19|Working|Works fine (discex -c)|0}}&lt;br /&gt;
{{dm|Legend of Zelda: Twilight Princess |PAL|r12-r19|Working|Works fine (discex -c)|0}}&lt;br /&gt;
{{dm|Legend of Zelda: Ocarina of Time Bonus Disc |PAL|r16+|Working|Works fine, missing background music in selection menu (discex -c)|2}}&lt;br /&gt;
{{dm|Legend of Zelda: Collectors Edition |NTSC-U|r16-r19|Working|Majora&#039;s Mask sometimes lags, but otherwise works fine (discex -c)|0}}&lt;br /&gt;
{{dm|Legend of Zelda: Collectors Edition |PAL|r16-r19|Working|Works fine (discex -c)|0}}&lt;br /&gt;
{{dm|Looney Tunes Back in Action|NTSC-U|r21|Working|Works Fine (discex -c)|0}}&lt;br /&gt;
{{dm|Lost Kingdoms |NTSC-U|r19|Working|Works fine, minor stuttering, 8GB SDHC class 2 card (discex -c)|0}}&lt;br /&gt;
{{dm|Luigi&#039;s Mansion|NTSC-U|r25, r26|Working|Perfect|2}}&lt;br /&gt;
{{dm|Luigi&#039;s Mansion|NTSC-J|r30|Working|Perfect|1}}&lt;br /&gt;
{{dm|Luigi&#039;s Mansion|PAL|r30-r35|Working|Works perfect with r30, Works fine. [With r35 When you take out the map, the game hangs up.]|0}}&lt;br /&gt;
{{dm|Lord of the Rings - The Third Age|NTSC|r21|Issues|Functional, lags during battles and stutters during FMVs. discex -c|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Mario Golf: Toadstool Tour|NTSC-U|r19,r26|Working|Works on r19 and r26, did not work on r12 when tested.|1}}&lt;br /&gt;
{{dm|Mario Kart: Double Dash!!|NTSC-U|r12-r19,r21|Working|Intro has slow playback. Minor hiccups in-game. |3}}&lt;br /&gt;
{{dm|Mario Kart: Double Dash!!|NTSC-U|r25|Working|Intro plays fine, no hiccups in game, simply perfect |0}}&lt;br /&gt;
{{dm|Mario Kart: Double Dash!!|PAL|r12-r19-r21-r30|Working| Works fine with no lag no hiccups with r30 32Gb class 10 64Kb (discex -c)|3}}&lt;br /&gt;
{{dm|Mario Party 4|NTSC-U|r36|Working|Game runs smoothly. |1}}&lt;br /&gt;
{{dm|Mario Party 5|NTSC-U|r19|Issues|Frequent stuttering|0}}&lt;br /&gt;
{{dm|Mario Party 5|PAL|r19|Issues|It seems like the game reads every three seconds from SD which produces horrible sound errors and game lags, besides from this it works (discex -c)|0}}&lt;br /&gt;
{{dm|Mario Party 7|PAL|r30|Working|Work Great with r30 32Gb class 10 64Kb cluster (discex -c)|0}}&lt;br /&gt;
{{dm|Mario Power Tennis|NTSC-U|r12|Working|Works perfect, barely any stuttering or lag.|0}}&lt;br /&gt;
{{dm|Mario Power Tennis|PAL|r21|Doesn&#039;t work|Black screen.|0}}&lt;br /&gt;
{{dm|Mat Hoffman&#039;s Pro BMX 2|PAL|r21|Working|Works perfect, including music.|0}}&lt;br /&gt;
{{dm|Medabots Infinity|NTSC-U|r21|Doesn&#039;t work|Black screen|0}}&lt;br /&gt;
{{dm|Mega Man Network Transmission|NTSC-U|r12|Issues|Wrong music loaded with stuttering. Apparently crashes after reading all the mails.|0}}&lt;br /&gt;
{{dm|Mega Man X Command Mission|NTSC-U|r35|Working|Flawless Victory|0}}&lt;br /&gt;
{{dm|Metal Gear Solid: The Twin Snakes|PAL|r19/r21|Working|Works perfect (with some stuttering everywhere except cutscenes) with the StreamFix option of Fstfix. No stuttering with 64k clustersize.|2}}&lt;br /&gt;
{{dm|Metroid Prime|PAL|r21|Doesn&#039;t work|Black screen (on 64k clustersize).|0}}&lt;br /&gt;
{{dm|Metroid Prime 2|PAL|r12|Issues|Hiccups/Lags when loading area, enemies etc. Tested with class 2 SDHC.|0}}&lt;br /&gt;
{{dm|Metroid Prime 2|PAL|r13|Doesn&#039;t work|Black screen.|0}}&lt;br /&gt;
{{dm|Mortal Kombat Deadly Alliance|NTSC-U|r12|Working|Some lag when loading, game play is a little choppy|0}}&lt;br /&gt;
{{dm|Mortal Kombat Deception|NTSC-U|r12|Working|Some lag when loading, game play is a little choppy|0}}&lt;br /&gt;
{{dm|Mario Smash Football|PAL|r19|Working|Works pretty good, some small lags ingame (discex -c)|0}}&lt;br /&gt;
{{dm|Micro Machines|PAL|r20|Working|Works, No problems. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Mario Power Tennis|PAL|r21|Working|Same as NTSC-U,testet on Wii Pal.|0}}&lt;br /&gt;
{{dm|MX Superfly|PAL|r27|Issues|Works fine, missing background music (discex -c)|0}}&lt;br /&gt;
{{dm|Mystic Heroes|NTSC-U|r21|Working|Playable, haven&#039;t noticed any issues yet. discex -c|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Namco Museum: 50th Anniversary Edition|NTSC-U|r12|Issues|Game boots, but returns error screen when you try to select a game|0}}&lt;br /&gt;
{{dm|NARUTO: CLASH OF NINJA 2|NTSC-U|r36|Working|Works fine|0}}&lt;br /&gt;
{{dm|Naruto: Gekitou Ninja Taisen 4|NTSC-J|r36|Working|Works fine|2}}&lt;br /&gt;
{{dm|NBA Street|NTSC-U|r12|Working|Works well using Sandisk Class 4 card|0}}&lt;br /&gt;
{{dm|NBA Street Vol 2|NTSC-U|r12|Doesn&#039;t Work|Did not boot and video seemed to cut off|0}}&lt;br /&gt;
{{dm|NBA Street Vol 3|NTSC-U|r12|Working|Works but choppy due to audio, very annoying.|0}}&lt;br /&gt;
{{dm|NFL Street |NTSC-U|r12|Working|Works but choppy due to audio, very annoying.|0}}&lt;br /&gt;
{{dm|NFL Street Vol 2|NTSC-U|r12|Working|Works but choppy due to audio, very annoying.|0}}&lt;br /&gt;
{{dm|Need For Speed Underground|NTSC-U|r12|Doesn&#039;t Work|Lags alot at loading main menu, Creating Profile data, Load career it loads &amp;amp; then crash. &amp;lt; Cant get passed that point. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Need For Speed Underground|PAL|r19|Issues|Works, lags ingame (discex -c)|0}}&lt;br /&gt;
{{dm|Nintendo Puzzle Collection|NTSC-J|r30|Working| All games work, no lag, 4GB class4, 64KB clusters, NeoGamma R9 beta 56 (discex -c)|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|One Piece : GRAND ADVENTURE :DOL-GOQE-USA|NTSC-U|r36|Working|perfect |1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Pac-Man World 2|NTSC|r21|Issues|Laggy/stuttery during gameplay and cinematics. discex -c|0}}&lt;br /&gt;
{{dm|Paper Mario|NTSC|r25,r26|Working|Flawless|1}}&lt;br /&gt;
{{dm|Paper Mario|PAL|r20,r30|Issues|Very slight hiccups/slowdown during gameplay; perhaps same issue as NTSC. with r30 32Gb class 10 64Kb freeze when curtain closing|0}}&lt;br /&gt;
{{dm|Phantasy Star Online Episodes I &amp;amp; II|NTSC-U|r21|Doesn&#039;t Work|Black Screen|2}}&lt;br /&gt;
{{dm|Phantasy Star Online Episodes I &amp;amp; II Plus|NTSC-U|r36|Doesn&#039;t Work|Displays &amp;quot;An error has occurred. Turn the power OFF and check the Nintendo GameCube Instruction Booklet for further instructions.&amp;quot;|0}}&lt;br /&gt;
{{dm|Phantasy Star Online Episode III|NTSC-U|r21|Doesn&#039;t Work|Black Screen|1}}&lt;br /&gt;
{{dm|Pikmin|NTSC-U|r19,r21|Working|discex -c|1}}&lt;br /&gt;
{{dm|Pikmin 2|NTSC-U|r19,r21|Working|Game plays %100 even past the credits where disc based backups fail.|1}}&lt;br /&gt;
{{dm|Pikmin 2|PAL|r21|Working|Plays perfectly (tested with 64k).|0}}&lt;br /&gt;
{{dm|P.N.03|NTSC-U|r19|Working|discex -c|0}}&lt;br /&gt;
{{dm|P.N.03|Pal|r21|Working|some minor hicups in game between rooms|0}}&lt;br /&gt;
{{dm|Pokemon Colosseum|NTSC|r12,r20|Doesn&#039;t Work|Black screen|1}}&lt;br /&gt;
{{dm|Pokemon XD Gale of Darkness|NTSC (J &amp;amp; U)|r12,r20|Doesn&#039;t Work|Black screen|1}}&lt;br /&gt;
{{dm|Pokemon XD Gale of Darkness|NTSC-U|r36|Working|Perfect|0}}&lt;br /&gt;
{{dm|Pool Edge|NTSC-J|r36|Working||0}}&lt;br /&gt;
{{dm|Prince of Persia: The Sands of Time|PAL|r21|Working|Perfect|1}}&lt;br /&gt;
{{dm|Prince of Persia: Warrior Within|PAL|r21|Working|Perfect|1}}&lt;br /&gt;
{{dm|Prince of Persia The Two Thrones|NTSC-U|r21|Issues|Very Laggy, playable, but only if you can tolerate lag throughout the whole game. +1, also laggy with 64k clustersize.|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Rally Championship|PAL|r19|Working|Works fine, missing background music (discex -c)|0}}&lt;br /&gt;
{{dm|Rayman 3: Hoodlum Havoc|NTSC-U|r21|Issues|A lot of pausing/stuttering during the gameplay. (DiscEX -c)|1}}&lt;br /&gt;
{{dm|Rayman 3: Hoodlum Havoc|PAL|r30|Issues|&amp;quot;An error has occurred.&amp;quot; after the introduction!|1}}&lt;br /&gt;
{{dm|Resident Evil 1 Disc 1|NTSC-U|r13|Working|Cut scenes are a little choppy, Game play is perfect (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Resident Evil 1 Disc 2|NTSC-U|r13|Working|Cut scenes are a little choppy, Game play is perfect (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Resident Evil 2|NTSC-U|r26|Working|Flawless, Works 100%. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Resident Evil 3: Nemesis|NTSC-U|r12|Working|Video, sound, and gameplay all seem to work on a real NAND. (discex -c)|0}}&lt;br /&gt;
{{dm|Resident Evil 3: Nemesis|NTSC-U|r21|Working|seems to work 99% perfect, only problem ive noticed is Nemesis makes the game lag, works perfect when Nemesis isnt around, though|0}}&lt;br /&gt;
{{dm|Resident Evil 4 Disc 1|NTSC-U|r12|Working|Small hang on black screens while loading|0}}&lt;br /&gt;
{{dm|Resident Evil 4 Disc 2|NTSC-U|r12|Working|Small hang on black screens while loading|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Serious Sam: the Next Encounter|NTSC-U|r12|Working|Slight hiccups in music, plays fine.|0}}&lt;br /&gt;
{{dm|Shadow The Hedgehog|NTSC-U|r19|Issues|Quite alot of stuttering during gameplay, &amp;quot;Playable&amp;quot; but stutters ever 1-2 seconds which gets old fast. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|The Simpsons Hit and Run|NTSC-U|r21|Working|Long load times on slow 2gb card.|0}}&lt;br /&gt;
{{dm|The Simpsons Road Rage|NTSC-U|r12, r25|Working||1}}&lt;br /&gt;
{{dm|Skies of Arcadia Legends|NTSC|r12|Issues| Skipping on title screen. In game works fine, however, battles using any special attacks/magic create lots of lag.|0}}&lt;br /&gt;
{{dm|Smugglers Run|NTSC-U|r19|Doesn&#039;t Work|Menu works, but game always freezes 1-2 minutes into gameplay.|0}}&lt;br /&gt;
{{dm|Sonic Adventure DX: Director&#039;s Cut|PAL|r19|Working|Works fine, very small lags ingame (discex -c)|0}}&lt;br /&gt;
{{dm|Sonic Adventure DX: Director&#039;s Cut|NTSC-U|r19|Working|Same as PAL (discex -c)|1}}&lt;br /&gt;
{{dm|Sonic Adventure 2: Battle|NTSC-U|r19|Working|Minor hiccups when entering a level (which can be fixed with a faster SD card, at least from my tests results). Otherwise, it works perfect; even the GBA connection is fine. (discex -c)|1}}&lt;br /&gt;
{{dm|Sonic Adventure 2: Battle|PAL|r19|Working|Minor hiccups when entering menus, long loading time for levels, sometimes lags in game.|0}}&lt;br /&gt;
{{dm|Sonic Gems Collection|NTSC-U|r36|Doesn&#039;t Work|When loading a game, disc error. |1}}&lt;br /&gt;
{{dm|Sonic Heroes|NTSC-U|r12|Issues|Game lagging every two seconds during game play. It&#039;s a bit annoying. Using Sandisk Class 4 card.|0}}&lt;br /&gt;
{{dm|Sonic Mega Collection|NTSC-U|r35|Working|Perfect. 64 cluster size. (DiscEx)|0}}&lt;br /&gt;
{{dm|Sonic Riders|NTSC-U|r12|Issues|Temporary freezing every 10 seconds during races, but no lagging inbetween. Annoying but playable.|0}}&lt;br /&gt;
{{dm|Soulcalibur II|NTSC-U|r12|Working|Perfect|1}}&lt;br /&gt;
{{dm|Soulcalibur II|PAL|r30|Working|Perfect|1}}&lt;br /&gt;
{{dm|Sphinx and the Cursed Mummy|NTSC-U|r21|Issues|Laggy/stuttery during gameplay. discex -c|0}}&lt;br /&gt;
{{dm|Spider-Man|NTSC-U|r21|Working |no issue in gameplay, video jerks slightly with 16gig sdhc fat32 32k cluster.  Also has the same exceptional gameplay in neek2o rev75|0}}&lt;br /&gt;
{{dm|Spider-man 2|NTSC-U|r25|Working|works perfect with r25|0}}&lt;br /&gt;
{{dm|Spyro A Hero&#039;s Tail|NTSC-U|r12| Doesn&#039;t Work|Major lag at loading screen, Cut scene&#039;s, Gameplay. Totally unplayable with the amount of lag. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|SSX3|PAL|r19-r21|Working|Didn&#039;t notice on 21, except very slightly when doing tricks. Pretty much no lag anymore with 64k cluster size (discex -c)|1}}&lt;br /&gt;
{{dm|Star Fox - Assault|NTSC-U|r19|Working|Videos lag very little nothing to really worry about/Gameplay is fantastic to me was able to complete first mission good|1}}&lt;br /&gt;
{{dm|Star Fox - Assault|PAL|r21|Working|Slight audio garbling in video cutscenes, gameplay is perfect. Tested on 64k clustersize|0}}&lt;br /&gt;
{{dm|Star Fox Adventures|NTSC-U|r21|Issues|No voice in cutscenes,cutscene subtitles are late|0}}&lt;br /&gt;
{{dm|Star Fox Adventures|PAL|r21|Working|During cutscence no Voices, only sound effects and late subtitles. Besides that no lag or stuttering|0}}&lt;br /&gt;
{{dm|Star Wars: Bounty Hunter|NTSC-U|r19|Working|Minor gameplay stutter|0}}&lt;br /&gt;
{{dm|Star Wars: Rogue Squadron 2 Rogue Leader|NTSC-U|r40|Working|Perfect|0}}&lt;br /&gt;
{{dm|Star Wars: Rogue Squadron 2 Rogue Leader|PAL|r21|Doesn&#039;t Work|As soon as it loads an error message saying something has gone wrong appears.|1}}&lt;br /&gt;
{{dm|Star Wars Rogue Squadron III Rebel Strike|NTSC-U|r12|Issues|Major lag when loading due to sound, game play is too choppy to be playable.|0}}&lt;br /&gt;
{{dm|Star Wars Rogue Squadron III Rebel Strike|PAL|r21|Issues|Laggy menus, slow, often choppy, gameplay. tested with 64k clustersize.|0}}&lt;br /&gt;
{{dm|Summoner - A Goddess Reborn|NTSC-U|r21|Issues|Laggy/stuttery during gameplay. discex -c|0}}&lt;br /&gt;
{{dm|Super Bust-a-move All Stars|PAL|r21|Working|Works perfectly|0}}&lt;br /&gt;
{{dm|Super Mario Sunshine|NTSC-U|r21|Working|Works fine|3}}&lt;br /&gt;
{{dm|Super Mario Sunshine|PAL|r35|Working|Perfect|1}}&lt;br /&gt;
{{dm|Super Monkey Ball|NTSC-U|r21|Issues|No music|0}}&lt;br /&gt;
{{dm|Super Monkey Ball Adventure|NTSC-U|r12|Working|Perfect|0}}&lt;br /&gt;
{{dm|Super Monkey Ball 2|NTSC-U|r12|Issues|No music|0}}&lt;br /&gt;
{{dm|Super Monkey Ball 2|PAL|r21|Working|No music (no sound during intro &amp;amp; gameplay); choppy menu. Rather smooth ingame, though.|0}}&lt;br /&gt;
{{dm|Super Smash Bros Melee|NTSC-U|r12,r14-r19,r21|Issues|Major hiccups on menus, in-game has no problems, broken in r13|3}}&lt;br /&gt;
{{dm|Super Smash Bros. Melee|PAL|r30|Working|Perfect|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Tales of Symphonia|NTSC-U|r21|Issues|Some audio glitching and stuttering.  Tested both discs but haven&#039;t tested the disc transition (I believe you can save before it).  Battles play smoothly.|0}}&lt;br /&gt;
{{dm|Tales of Symphonia|NTSC|r12|Works| Game loads fine, minor lag on videos; Battles lag abit, however, if you turn off battle voices in options the lag is gone.|1}}&lt;br /&gt;
{{dm|Tales of Symphonia|PAL|r21|Works| Runs perfectly, sometimes minor hickups during change of scenery or dialog popups followed by a weird sound. no lag issues in battle (sdhc 32gb class 10 64kb cluster, fstfix t, discex)|0}}&lt;br /&gt;
{{dm|TimeSplitters 2|NTSC-U|r12, r25|Working|Works great.|1}}&lt;br /&gt;
{{dm|TimeSplitters: Future Perfect|PAL|r12,r21|Issues|Lags when loading 3D models in menu and numerous hiccups in-game. Freeze may occur. Class 2 SDHC was used. Same on r21 and class 4 SDHC; with r30 32Gb class 10 64 doesn&#039;t work black screen after monsters screen .|0}}&lt;br /&gt;
{{dm|TimeSplitters: Future Perfect|PAL|r35|Works|Flawless! No stuttering, no minilags or crashes (yet). Tested on a class 2 SDHC.|0}}&lt;br /&gt;
{{dm|TimeSplitters: Future Perfect|NTSC|r25|Working|Works perfect with r25|1}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s American Wasteland|PAL|r21|Doesn&#039;t Work|Won&#039;t proceed after &#039;Licensed by Nintendo&#039; screen.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s American Wasteland|PAL|r21|Issues|Strange...works for me. However, like the other TH games, it hiccups whenever you do any move.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Pro Skater 3|NTSC-U|r12|Doesn&#039;t Work|Freeze&#039;s everytime as soon as you enter the skater shop, Beginning of the game. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Pro Skater 3|PAL|r21|Works|Works fine, except that there&#039;s no background music.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Pro Skater 4|PAL|r19, r21|Works|Works, But there&#039;s no background music, Just sound effects. (FSTFIX t/DiscEx/4gb Class 2. Confirmed on r21 (without fstfix))|1}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Underground|NTSC-U|r12|Issues|Many hiccups in-game. Music glitches.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Underground|PAL|r21|Issues|Same as NTSC. Intro plays fine, and seems like hiccups are caused by doing moves.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Underground 2|NTSC-U|r12|Issues|Minor hiccups in videos. Major hiccups in game, prone to freezing.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Underground 2|PAL|r19, r21|Issues|See NTSC-U (discex -c)|0}}&lt;br /&gt;
{{dm|Tube Slider|NTSC-U|r21|Working|Lags during FMV, no music. Otherwise playable.|0}}&lt;br /&gt;
{{dm|Ty the Tasmanian Tiger|PAL|r21|Doesn&#039;t Work|Green screen at start up.|1}}&lt;br /&gt;
{{dm|Ty the Tasmanian Tiger 2|PAL|r21|Doesn&#039;t Work|Freezes at start up logo, waited for 10 minutes.|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Ultimate Fighting Championships Throwdown|NTSC-U|r12|Doesn&#039;t Work|Boots, creates a save file (choice of either slot A or slot B), then freezes in a black screen.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Viewtiful Joe|NTSC-U|r19|Working|Minor stuttering discex -c|0}}&lt;br /&gt;
{{dm|Viewtiful Joe|PAL|r21|Working|Cutscenes glitch, gameplay&#039;s fine |0}}&lt;br /&gt;
{{dm|Viewtiful Joe 2|NTSC-U|r19|Working|Very minor stutering discex -c|0}}&lt;br /&gt;
{{dm|Viewtiful Joe 2|PAL|r21|Working|Some cutscenes glitch a bit, others are fine. Gameplay is flawless.|0}}&lt;br /&gt;
{{dm|Viewtiful Joe: Red Hot Rumble|NTSC-U|r12|Working|Working flawlessly on a Sandisk Class 4 Card|0}}&lt;br /&gt;
{{dm|Virtua Striker 2002|PAL|r13|Working|Minor hiccups in-game.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|WarioWare, Inc.|NTSC-U|r16|Working|discex -c|0}}&lt;br /&gt;
{{dm|Wario World|NTSC-U|r21|Issues|Very laggy|0}}&lt;br /&gt;
{{dm|Wario World|PAL|r30|Issues|works great and no lag with 32Gb class 10 64Kb but got some random disc error (discex -c)|0}}&lt;br /&gt;
{{dm|Wave race: Blue storm|PAL|r21|Working|Plays perfectly. No music though (audio streaming)|0}}&lt;br /&gt;
{{dm|Worms 3D|NTSC-U|r21|Doesn&#039;t Work|Freezes in main menu when selecting.|0}}&lt;br /&gt;
{{dm|WWE: Day of reckoning|PAL|r21|Working|Works perfectly, occasional cut-scene and loading screen stutter.|1}}&lt;br /&gt;
{{dm|WWE: Day of reckoning 2|PAL|r21|Issues|Constant freezing during menu, didn&#039;t try gameplay.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|X-Men Legends|NTSC-U|r12|Doesn&#039;t Work|Intro loops over load game/new game/etc menu making it impossible to progress past that. Videos lag a little, but not too badly. WARNING: Very slow to boot. Almost thought it was just a black screen.|0}}&lt;br /&gt;
{{dm|XIII|NTSC-U|r19|Works|Slight audio/video stutter when there&#039;s talking, and a reoccurring intermittent buzz sound during gameplay.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|YuGiOh The Falsebound Kingdom|NTSC-U|r12|Working|Occasional temporary freezes. WARNING: Takes a long time to boot, I almost thought it had a black screen.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Zoids Battle Legends|NTSC-U|r12|Working|Minor lag.|0}}&lt;br /&gt;
{{dm|Zatch Bell! Mamodo Fury|NTSC-U|r21|Issues|Menu lag, gameplay is pretty flawless.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Format copied mercilessly from the  [[DIOS MIOS Compatibility List]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
[[Category:Wii]] [[Category:Compatibility_Lists]]&lt;/div&gt;</summary>
		<author><name>Naxil</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=40915</id>
		<title>DIOS MIOS Lite Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=40915"/>
		<updated>2012-02-11T14:30:28Z</updated>

		<summary type="html">&lt;p&gt;Naxil: /* C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for DIOS MIOS Lite. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== About DML ==&lt;br /&gt;
DML started as a project by crediar. After a proof of concept release, crediar abandoned the project and offered the source for sale.&lt;br /&gt;
GBAtemp member [http://gbatemp.net/user/190457-g0dlike/ G0dlike] purchased the source and released it to the public. DML has been picked up by new developers, and is once again under development. DML has progressed far beyond the original release of DIOS MIOS, and now can play a number of games decently.&lt;br /&gt;
&lt;br /&gt;
You can grab DML from its [http://code.google.com/p/dios-mios-lite-source-project/ Google Code page]&lt;br /&gt;
&lt;br /&gt;
List of developers working on DML in no particular order&lt;br /&gt;
&lt;br /&gt;
* WiiPower&lt;br /&gt;
* FIX94&lt;br /&gt;
* obcd&lt;br /&gt;
* scooby74029&lt;br /&gt;
* OverjoY&lt;br /&gt;
* conanac&lt;br /&gt;
* emu_kidid&lt;br /&gt;
* exp0wnster&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines: PLEASE READ BEFORE EDITING ==&lt;br /&gt;
#If a game is &#039;&#039;working&#039;&#039; it doesn&#039;t always make it &#039;&#039;green&#039;&#039;, as titles marked &#039;&#039;green&#039;&#039; should be/are 99.9-100% compatible. See color chart below.&lt;br /&gt;
#The Notes section is only for quirks regarding the way the game plays with the loader. Notes like &#039;Works Great&#039; are not needed and simply add clutter.&lt;br /&gt;
#Regarding regions, please don&#039;t take an existing entry and completely change the region - start a new entry, or add it ALONG with the existing region.&lt;br /&gt;
#Extended Information to be placed at the bottom of the page, only for games that are marked as not working for most people, but working for some. only people who have it working should post info.&lt;br /&gt;
#If you are the first person to add a game then the confirmed column should read 0 (as it is unconfirmed).  Every person should then add 1 to that when they have tested it as working.&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=480px align=&amp;quot;center&amp;quot; &amp;quot;border: 1px solid #000; margin-top: 2em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;&amp;quot; |Compatibility Legend&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Working Cell Style}}|Games that work 100% or just have slight audio/video stutter or anything else that doesn&#039;t effect gameplay .&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Issues Cell Style}}|Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Not Working Cell Style}}|Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{dm|Example Game|PAL|r12|Works / Issues / Doesn&#039;t Work|Additional notes (optional)|0}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
Add the line above under the Table header code, but above the table end ( &amp;lt;nowiki&amp;gt;|}&amp;lt;/nowiki&amp;gt; ) and fill in the correct data.&lt;br /&gt;
&lt;br /&gt;
== Compatibility List ==&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|007 Nightfire|PAL|r21|Doesn&#039;t Work|Black screen upon booting.|0}}&lt;br /&gt;
{{dm|1080 Avalanche|NTSC-U|r12|Doesn&#039;t Work|Freeze at first loading screen.|0}}&lt;br /&gt;
{{dm|1080 Avalanche|PAL|r21|Working|Works perfectly. No music, though (streaming audio).|0}}&lt;br /&gt;
{{dm|18 Wheeler|NTSC-U|r21|Working|2GB Slow Card so Video Lag for me (discex -c)|0}}&lt;br /&gt;
{{dm|Agent Under Fire 007|NTSC-U|r12|Doesn&#039;t Work|Disc error on boot.|0}}&lt;br /&gt;
{{dm|Alien Hominid|NTSC-U|r21|Issues|Crashes while creating save on first attempt; retry and the corrupted save will be replaced. Seems to run fine after that, but no music.|0}}&lt;br /&gt;
{{dm|Animal Crossing|NTSC-U|r12-r19, r21|Working|Same as PAL. About 10 seconds loading time on r21.|1}}&lt;br /&gt;
{{dm|Animal Crossing|PAL|r12-r19|Working|Long load on Nintendo logo on first boot (I already thought it froze) (discex -c)|0}}&lt;br /&gt;
{{dm|Asterix xxl|PAL|r19|Working|Sometime sound lag|1}}&lt;br /&gt;
{{dm|ATV Quad Power Racing 2|NTSC-U|r12|issues|Plays as normal but stutters every 2 seconds (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Baldur&#039;s gate: Dark alliance|PAL|r21|Working|Works great, very slight video lag during cutscenes.|1}}&lt;br /&gt;
{{dm|Baten Kaitos Origins|NTSC|r12|Issues| Game loads, played around and messed with battling. Lag and audio issues throughout, seemed playable, however, I probably didn&#039;t test long enough to see if it would freeze.|0}}&lt;br /&gt;
{{dm|Baten Kaitos Origins|NTSC-U|r26|Working|Perfect|0}}&lt;br /&gt;
{{dm|Baten Kaitos Origins|PAL|r21|Working|Looks and sounds perfect. Very occasional audio glitch. Tested with 64k clustersize.|0}}&lt;br /&gt;
{{dm|Battalion wars|PAL|r21|Working|Works perfectly. Intro movie video stutters and subtitles lag behind, though.|0}}&lt;br /&gt;
{{dm|Battalion Wars|NTSC-U|r26|Working|working 100% . |0}}&lt;br /&gt;
{{dm|Battle Stadium DON|NTSC-J|r21|Working|Works perfectly. Intro movie video stutters and the game stutters a bit on the countdown, though.|1}}&lt;br /&gt;
{{dm|Beach Spikers|NTSC-U|r19|Issues|Frequent stuttering|0}}&lt;br /&gt;
{{dm|Beyond Good and Evil|NTSC-U|r12&amp;amp;r21|Working|Cannot move, take damage, or attack (On first boot) If booted, then turn off and reboot the issue is fixed, occasional 1-2 second freezing but doesn&#039;t impact gameplay too much. WARNING: Be careful on races at the end because if you let the race&#039;s end go too long you won&#039;t be able to get out of the scene without turning the console off and on/reloading your save. WARNING #2: Winning Race 2 in 1st place is just BARELY humanly possible due to very frequent collision bugs which make you fall through walls/floors off the course. Not necessary unless you are OCD about 100% completion though. (best I got was 2nd) In North Wing before you meet again with Double H you literally can not go back (stops rendering previous areas) but there is literally NO reason to go back, so it wouldn&#039;t matter much but still. WARNING: On walls if you jump and immediately fall (seemingly randomly between) 2-5 times you will fall through the floor and have to reload the game.|1}}&lt;br /&gt;
{{dm|Blood Rayne|PAL|r21|Working|Works, but slightly laggy ingame.|0}}&lt;br /&gt;
{{dm|Blowout|NTSC-U|r19|Doesn&#039;t Work|freezes at &amp;quot;Lcensed by Nintendo&amp;quot; Screen.|0}}&lt;br /&gt;
{{dm|Burnout|NTSC-U|r12|Working|Working great, little to no lag.|0}}&lt;br /&gt;
{{dm|Burnout 2 Point of Impact|NTSC-U|r12|Working|Working great, little to no lag.|0}}&lt;br /&gt;
{{dm|Burnout 2 Point of Impact|PAL|r21|Working|Works great; slight lag during the menus.|0}}&lt;br /&gt;
{{dm|Bust-A-Move 3000|NTSC-U|r12|Working|Working great, little to no lag.|1}}&lt;br /&gt;
{{dm|Billy Hatcher|NTSC|r25|Works| Works perfectly, cutscene lag is gone.|1}}&lt;br /&gt;
{{dm|Bleach|NTSC-J|r12|Working|The important part, the battles, work with nearly zero lag. Main menu has A LOT of lag but its workable and gameplay is much more the main menu. Loading fights and misc is a little slow but gameplay (battles) are fine.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Call Of Duty 2: Big Red One|NTSC-U|r21|Not Working| Disc read error upon starting a game. The main menu seems to work fine, though.|0}}&lt;br /&gt;
{{dm|Chibi-Robo!|NTSC-U|r12|Working||0}}&lt;br /&gt;
{{dm|Crazy Taxi|NTSC-U|r12|Working|Working great, little to no lag. No music due to audio streaming. |1}}&lt;br /&gt;
{{dm|Crazy Taxi|PAL|r21|Working|Works great, no lag. No music due to audio streaming. |0}}&lt;br /&gt;
{{dm|Cubivore: Survival of the Fittest|NTSC-U|r36|Working|Perfect.|2}}&lt;br /&gt;
{{dm|Crash Tag Team Racing|NTSC-U|r12|Working|Minor lag during gameplay, Short stutter every 3-4 seconds ! Still very playable (FSTFIX t/DiscEx/4gb Class 2)|1}}&lt;br /&gt;
{{dm|Crash Bandicoot The Wrath of Cortex|NTSC-U|r19-r30|Working|Working, Just no background audio, Only sound effects (FSTFIX t/DiscEx/4gb Class 2)|1}}&lt;br /&gt;
{{dm|Crash Nitro Kart|NTSC-U|r19|Working|Perfect, No problems at all (FSTFIX t/DiscEx/4gb Class 2)|1}}&lt;br /&gt;
{{dm|Custom Robo|NTSC-U|r12|Working|Almost no lag with anything other than videos. Little 1/2 second freezes occasionally but barely noticeable. When loading 1 3D model to customize it takes a while, loading 2 at the same time (ex looking at you and your opponent&#039;s robos) background music temporarily stops (until the battle begins) but sound effects can be heard on the menu beforehand.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Def Jam - Fight for NY|NTSC|r21|Issues|Very laggy during gameplay. discex -c|0}}&lt;br /&gt;
{{dm|Die hard vendetta|PAL|r21|Working|Choppy cutscenes and sound glitches, but the gameplay is almost perfect.|0}}&lt;br /&gt;
{{dm|Disney&#039;s Donald Duck in Going Quackers|NTSC-U|r21|Working|2GB Slow Card so Video Lag for me (discex -c)|0}}&lt;br /&gt;
{{dm|Disney&#039;s Magical Mirror starring Mickey Mouse|NTSC-U|r21|Working|Minor hiccups whilst in cutscenes (discex -c)|0}}&lt;br /&gt;
{{dm|Donkey Konga|NTSC-U|r12|Working|Minor hiccups on menus|0}}&lt;br /&gt;
{{dm|Donkey Konga 2|NTSC-U|r12|Working|Minor hiccups on menus|0}}&lt;br /&gt;
{{dm|Donkey Konga 3|NTSC-J|r35|Working|Perfect|0}}&lt;br /&gt;
{{dm|Dora the Explorer|NTSC-U|r12|Working|Zero lag. During Swiper scenes and using items there is a slight &amp;quot;delay&amp;quot; (not lag, just the command reaches them a little late) on when they are supposed to react. Some audio static occasionally but not too bad.|0}}&lt;br /&gt;
{{dm|Doshin The Giant|PAL|r21|Working|Perfect. (discex -c)|0}}&lt;br /&gt;
{{dm|Dream Mix TV: World Fighters|NTSC-J|r21|Working|Runs at 60 frames and cutscenes play OK, but there is no BGM except for the Character Select screen.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Ed, Edd n Eddy: The Mis-Edventures|NTSC|r12|Issues|Temporary freezing frequenty playing on maps, playable but very annoying. Videos lag A LOT. Takes a while to load (at least on first boot) appears to black screen but it&#039;s just taking a while.|0}}&lt;br /&gt;
{{dm|Enter the Matrix|PAL|r21|Works|stuttering and audio glitches, but working|0}}&lt;br /&gt;
{{dm|Eternal Darkness|NTSC-U|r21|Doesn&#039;t Work|Gets halfway through the intro when you select &amp;quot;Start Game&amp;quot; and then freezes|0}}&lt;br /&gt;
{{dm|Evolution Worlds|NTSC|r21|Issues|Lots of audio issues.  Dialog stutters like crazy.  Some lag during battles. discex -c|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|4x4 Evo 2|NTSC-U|r12|Working|Works fine, menu lags a bit.|0}}&lt;br /&gt;
{{dm|F-Zero GX|NTSC-U|r12/r19|Working|Stuttering Intro, hiccups in menu when loading certain elements (music, tracks etc.). No hiccups/lags during races./r19 - might get a lag or 2 on some races|0}}&lt;br /&gt;
{{dm|F-Zero GX|NTSC-U|r13|Doesn&#039;t work|Black screen.|0}}&lt;br /&gt;
{{dm|F-Zero GX|PAL|r12-r19-r21|Working|Works fine, menu lags a bit. (discex -c)|1}}&lt;br /&gt;
{{dm|Fire Emblem|NTSC|r12|Issues| Game loads, however it kept wanting to freeze on me. |0}}&lt;br /&gt;
{{dm|Fire Emblem Path of Radiance|NTSC-U|r21|Issues|Laggy|0}}&lt;br /&gt;
{{dm|Fire Emblem Path of Radiance|PAL|r21|Working|Rather slow when switching combat modes, but not game-breaking.|0}}&lt;br /&gt;
{{dm|Fifa Street|NTSC|r19|Issues|Quite alot of stuttering during gameplay, &amp;quot;Playable&amp;quot; but stutters ever 1-2 seconds which gets old fast. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Fifa Street 2|NTSC|r19|Issues|Quite alot of stuttering during gameplay, &amp;quot;Playable&amp;quot; but stutters ever 1-2 seconds which gets old fast. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Final Fantasy Crystal Chronicles|NTSC|r12-r21|Working|Flawless|0}}&lt;br /&gt;
{{dm|Final Fantasy Crystal Chronicles|PAL|r12-r21, r21|Working|Black screen. &amp;lt;- I dunno who said that, but it works perfect on my end with r21 (discex -c).|0}}&lt;br /&gt;
{{dm|Freedom Fighters|NTSC|r12|Working|Flawless|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Gauntlet Dark Legacy|NTSC-U|r12|Working|Hiccups in intro video.|0}}&lt;br /&gt;
{{dm|Geist|PAL|r19|Doesn&#039;t Work|Black Screen|0}}&lt;br /&gt;
{{dm|Gladius|NTSC-U|r21|Doesn&#039;t Work|green screen then black screen|0}}&lt;br /&gt;
{{dm|Go! Go! Hypergrind|NTSC-U|r35|Working|Perfect. (discex -c) |0}}&lt;br /&gt;
{{dm|Goldeneye Rogue Agent|NTSC-U|r26|Doesn&#039;t Work|Black Screen|0}}&lt;br /&gt;
{{dm|Grim Adventures of Billy and Mandy|NTSC-U|r12|Doesn&#039;t Work|INTENSE LAG. Runs, boots, plays but so much lag it&#039;s not worth playing.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Harvest moon: Magic Melody|NTSC-U|r21|Works|Seems to work flawlessly|0}}&lt;br /&gt;
{{dm|Homeland|NTSC-J|r12|Doesn&#039;t Work|Boots to title screen, can select player and name, but freezes afterwards. Periodic/Many freezes from title-&amp;gt;freeze. Text is garbage.|0}}&lt;br /&gt;
{{dm|Hot-Wheels World Race|NTSC-U|r19|Works|Playable but constant beeping noise and quick stop...other than that nothing else that i&#039;ve noticed|0}}&lt;br /&gt;
{{dm|Hudson Selection Vol.3 - PC Genjin|NTSC-J|r35|Works|Seems to work flawlessly. class4, 64KB clusters, discex -c, NeoGamma |0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Ikaruga|NTSC-U|r12|Works|Streamed audio does not appear; minor lag during boss explosions, however the lag happens on the actual hardware as well, arcade or otherwise.|0}}&lt;br /&gt;
{{dm|I-Ninja|NTSC-U|r36|Works|Works fine, minor lag is gone.|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Judge Dredd: Dredd VS Death|NTSC-U|r12|Works|99% flawless. Zero lag in menus, maps, etc, perfect audio. Loading levels is a little bit slow (and booting takes ~15 seconds or so)|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Killer 7 (Disc 1)|NTSC-U|r36|Works|perfect.|0}}&lt;br /&gt;
{{dm|Killer 7 (Disc 1)|PAL|r36|Works|perfect|0}}&lt;br /&gt;
{{dm|Killer 7 (Disc 2)|NTSC-U|r36|Works|perfect|0}}&lt;br /&gt;
{{dm|Kirby&#039;s Air Ride|PAL|r12,r21|Doesn&#039;t work|Hiccups on menu. Freeze when proceeding to course select/player entry screen. Class 2 SDHC was used. Seconded on r21|0}}&lt;br /&gt;
{{dm|Kirby&#039;s Air Ride|PAL|r13|Doesn&#039;t Work|Black screen, won&#039;t load the game at all.|0}}&lt;br /&gt;
{{dm|Kururin Squash!|NTSC-J|r35|Doesn&#039;t Work|Black screen after progressive menu selection, won&#039;t load, 4GB class4, 64KB clusters, NeoGamma R9 beta 56 .|0}}&lt;br /&gt;
{{dm|Kao the Kangaroo Round 2|PAL|r36|Doesn&#039;t Work|Displays &amp;quot;An error has occurred. Turn the power OFF and check the Nintendo GameCube Instruction Booklet for further instructions.&amp;quot;|0}}&lt;br /&gt;
{{dm|Kao the Kangaroo Round 2|NTSC-U|r36|Doesn&#039;t Work|Displays &amp;quot;An error has occurred. Turn the power OFF and check the Nintendo GameCube Instruction Booklet for further instructions.&amp;quot;|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Legacy of Kain: Blood Omen 2 |PAL|r21|Issues|Works, but rather choppy framerate.|0}}&lt;br /&gt;
{{dm|Legacy of Kain: Blood Omen 2 |NTSC-U|r35|Working|Perfect|0}}&lt;br /&gt;
{{dm|Legend of Zelda: Four Swords Adventures |PAL|r12|Working|DML IN REAL NAND |0}}&lt;br /&gt;
{{dm|Legend of Zelda: Four Swords Adventures |NTSC-J|r19|Working|Works fine, Tetras Tracker works fine too since r19 (discex -c)|0}}&lt;br /&gt;
{{dm|Legend of Zelda: Four Swords Adventures |NTSC-U|r19, r20|Working|Works fine (discex -c)|1}}&lt;br /&gt;
{{dm|Legend of Zelda: The Wind Waker |NTSC-J|r12-r19|Working|Works fine, lags when sailing ([http://gbatemp.net/topic/315342-zelda-wind-waker-iso-on-swiss-gamecube-loader-map-crash/page__view__findpost__p__4008370 patched iso]) (discex -c)|0}}&lt;br /&gt;
{{dm|Legend of Zelda: The Wind Waker |PAL|r12-r19-r30|Issues|Works fine, no more lags with r30 when sailing but freeze when select the map([http://gbatemp.net/topic/315342-zelda-wind-waker-iso-on-swiss-gamecube-loader-map-crash/page__view__findpost__p__4008370 patched iso]) (discex -c)|0}}&lt;br /&gt;
{{dm|Legend of Zelda: The Wind Waker |NTSC-U|r26|Working|Works fine,no more lags after r26 when sailing ([http://gbatemp.net/topic/315342-zelda-wind-waker-iso-on-swiss-gamecube-loader-map-crash/page__view__findpost__p__4008370 patched iso]) (discex -c)|3}}&lt;br /&gt;
{{dm|Legend of Zelda: Twilight Princess |NTSC-U|r12+|Doesn&#039;t Work|Freezes at the Health &amp;amp; Safety and Nintendo screen|0}}&lt;br /&gt;
{{dm|Legend of Zelda: Twilight Princess |NTSC-J|r12-r19|Working|Works fine (discex -c)|0}}&lt;br /&gt;
{{dm|Legend of Zelda: Twilight Princess |PAL|r12-r19|Working|Works fine (discex -c)|0}}&lt;br /&gt;
{{dm|Legend of Zelda: Ocarina of Time Bonus Disc |PAL|r16+|Working|Works fine, missing background music in selection menu (discex -c)|2}}&lt;br /&gt;
{{dm|Legend of Zelda: Collectors Edition |NTSC-U|r16-r19|Working|Majora&#039;s Mask sometimes lags, but otherwise works fine (discex -c)|0}}&lt;br /&gt;
{{dm|Legend of Zelda: Collectors Edition |PAL|r16-r19|Working|Works fine (discex -c)|0}}&lt;br /&gt;
{{dm|Looney Tunes Back in Action|NTSC-U|r21|Working|Works Fine (discex -c)|0}}&lt;br /&gt;
{{dm|Lost Kingdoms |NTSC-U|r19|Working|Works fine, minor stuttering, 8GB SDHC class 2 card (discex -c)|0}}&lt;br /&gt;
{{dm|Luigi&#039;s Mansion|NTSC-U|r26|Working|Perfect|1}}&lt;br /&gt;
{{dm|Luigi&#039;s Mansion|NTSC-J|r30|Working|Perfect|1}}&lt;br /&gt;
{{dm|Luigi&#039;s Mansion|PAL|r30-r35|Working|Works perfect with r30, Works fine. [With r35 When you take out the map, the game hangs up.]|0}}&lt;br /&gt;
{{dm|Lord of the Rings - The Third Age|NTSC|r21|Issues|Functional, lags during battles and stutters during FMVs. discex -c|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Mario Golf: Toadstool Tour|NTSC-U|r19,r26|Working|Works on r19 and r26, did not work on r12 when tested.|1}}&lt;br /&gt;
{{dm|Mario Kart: Double Dash!!|NTSC-U|r12-r19,r21|Working|Intro has slow playback. Minor hiccups in-game. |3}}&lt;br /&gt;
{{dm|Mario Kart: Double Dash!!|PAL|r12-r19-r21-r30|Working| Works fine with no lag no hiccups with r30 32Gb class 10 64Kb (discex -c)|3}}&lt;br /&gt;
{{dm|Mario Party 4|NTSC-U|r36|Working|Game runs smoothly. |1}}&lt;br /&gt;
{{dm|Mario Party 5|NTSC-U|r19|Issues|Frequent stuttering|0}}&lt;br /&gt;
{{dm|Mario Party 5|PAL|r19|Issues|It seems like the game reads every three seconds from SD which produces horrible sound errors and game lags, besides from this it works (discex -c)|0}}&lt;br /&gt;
{{dm|Mario Party 7|PAL|r30|Working|Work Great with r30 32Gb class 10 64Kb cluster (discex -c)|0}}&lt;br /&gt;
{{dm|Mario Power Tennis|NTSC-U|r12|Working|Works perfect, barely any stuttering or lag.|0}}&lt;br /&gt;
{{dm|Mario Power Tennis|PAL|r21|Doesn&#039;t work|Black screen.|0}}&lt;br /&gt;
{{dm|Mat Hoffman&#039;s Pro BMX 2|PAL|r21|Working|Works perfect, including music.|0}}&lt;br /&gt;
{{dm|Medabots Infinity|NTSC-U|r21|Doesn&#039;t work|Black screen|0}}&lt;br /&gt;
{{dm|Mega Man Network Transmission|NTSC-U|r12|Issues|Wrong music loaded with stuttering. Apparently crashes after reading all the mails.|0}}&lt;br /&gt;
{{dm|Mega Man X Command Mission|NTSC-U|r35|Working|Flawless Victory|0}}&lt;br /&gt;
{{dm|Metal Gear Solid: The Twin Snakes|PAL|r19/r21|Working|Works perfect (with some stuttering everywhere except cutscenes) with the StreamFix option of Fstfix. No stuttering with 64k clustersize.|2}}&lt;br /&gt;
{{dm|Metroid Prime|PAL|r21|Doesn&#039;t work|Black screen (on 64k clustersize).|0}}&lt;br /&gt;
{{dm|Metroid Prime 2|PAL|r12|Issues|Hiccups/Lags when loading area, enemies etc. Tested with class 2 SDHC.|0}}&lt;br /&gt;
{{dm|Metroid Prime 2|PAL|r13|Doesn&#039;t work|Black screen.|0}}&lt;br /&gt;
{{dm|Mortal Kombat Deadly Alliance|NTSC-U|r12|Working|Some lag when loading, game play is a little choppy|0}}&lt;br /&gt;
{{dm|Mortal Kombat Deception|NTSC-U|r12|Working|Some lag when loading, game play is a little choppy|0}}&lt;br /&gt;
{{dm|Mario Smash Football|PAL|r19|Working|Works pretty good, some small lags ingame (discex -c)|0}}&lt;br /&gt;
{{dm|Micro Machines|PAL|r20|Working|Works, No problems. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Mario Power Tennis|PAL|r21|Working|Same as NTSC-U,testet on Wii Pal.|0}}&lt;br /&gt;
{{dm|MX Superfly|PAL|r27|Issues|Works fine, missing background music (discex -c)|0}}&lt;br /&gt;
{{dm|Mystic Heroes|NTSC-U|r21|Working|Playable, haven&#039;t noticed any issues yet. discex -c|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Namco Museum: 50th Anniversary Edition|NTSC-U|r12|Issues|Game boots, but returns error screen when you try to select a game|0}}&lt;br /&gt;
{{dm|NARUTO4 DOL-G4NJ-JAP|NTSC-j|r36|Works|perfect |0}}&lt;br /&gt;
{{dm|Naruto: Gekitou Ninja Taisen 4|NTSC-J|r12-r19|Working|Works fine, missing background music (discex -c)|1}}&lt;br /&gt;
{{dm|NBA Street|NTSC-U|r12|Working|Works well using Sandisk Class 4 card|0}}&lt;br /&gt;
{{dm|NBA Street Vol 2|NTSC-U|r12|Doesn&#039;t Work|Did not boot and video seemed to cut off|0}}&lt;br /&gt;
{{dm|NBA Street Vol 3|NTSC-U|r12|Working|Works but choppy due to audio, very annoying.|0}}&lt;br /&gt;
{{dm|NFL Street |NTSC-U|r12|Working|Works but choppy due to audio, very annoying.|0}}&lt;br /&gt;
{{dm|NFL Street Vol 2|NTSC-U|r12|Working|Works but choppy due to audio, very annoying.|0}}&lt;br /&gt;
{{dm|Need For Speed Underground|NTSC-U|r12|Doesn&#039;t Work|Lags alot at loading main menu, Creating Profile data, Load career it loads &amp;amp; then crash. &amp;lt; Cant get passed that point. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Need For Speed Underground|PAL|r19|Issues|Works, lags ingame (discex -c)|0}}&lt;br /&gt;
{{dm|Nintendo Puzzle Collection|NTSC-J|r30|Working| All games work, no lag, 4GB class4, 64KB clusters, NeoGamma R9 beta 56 (discex -c)|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|One Piece : GRAND ADVENTURE :DOL-GOQE-USA|NTSC-U|r36|Working|perfect |1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Pac-Man World 2|NTSC|r21|Issues|Laggy/stuttery during gameplay and cinematics. discex -c|0}}&lt;br /&gt;
{{dm|Paper Mario|NTSC|r25,r26|Working|Flawless|1}}&lt;br /&gt;
{{dm|Paper Mario|PAL|r20,r30|Issues|Very slight hiccups/slowdown during gameplay; perhaps same issue as NTSC. with r30 32Gb class 10 64Kb freeze when curtain closing|0}}&lt;br /&gt;
{{dm|Phantasy Star Online Episodes I &amp;amp; II|NTSC-U|r21|Doesn&#039;t Work|Black Screen|2}}&lt;br /&gt;
{{dm|Phantasy Star Online Episodes I &amp;amp; II Plus|NTSC-U|r36|Doesn&#039;t Work|Displays &amp;quot;An error has occurred. Turn the power OFF and check the Nintendo GameCube Instruction Booklet for further instructions.&amp;quot;|0}}&lt;br /&gt;
{{dm|Phantasy Star Online Episode III|NTSC-U|r21|Doesn&#039;t Work|Black Screen|1}}&lt;br /&gt;
{{dm|Pikmin|NTSC-U|r19,r21|Working|discex -c|1}}&lt;br /&gt;
{{dm|Pikmin 2|NTSC-U|r19,r21|Working|Game plays %100 even past the credits where disc based backups fail.|1}}&lt;br /&gt;
{{dm|Pikmin 2|PAL|r21|Working|Plays perfectly (tested with 64k).|0}}&lt;br /&gt;
{{dm|P.N.03|NTSC-U|r19|Working|discex -c|0}}&lt;br /&gt;
{{dm|P.N.03|Pal|r21|Working|some minor hicups in game between rooms|0}}&lt;br /&gt;
{{dm|Pokemon Colosseum|NTSC|r12,r20|Doesn&#039;t Work|Black screen|1}}&lt;br /&gt;
{{dm|Pokemon XD Gale of Darkness|NTSC (J &amp;amp; U)|r12,r20|Doesn&#039;t Work|Black screen|1}}&lt;br /&gt;
{{dm|Pokemon XD Gale of Darkness|NTSC-U|r36_mega|WorkingPerfect||0}}&lt;br /&gt;
{{dm|Prince of Persia: The Sands of Time|PAL|r21|Working|Perfect|1}}&lt;br /&gt;
{{dm|Prince of Persia: Warrior Within|PAL|r21|Working|Perfect|1}}&lt;br /&gt;
{{dm|Prince of Persia The Two Thrones|NTSC-U|r21|Issues|Very Laggy, playable, but only if you can tolerate lag throughout the whole game. +1, also laggy with 64k clustersize.|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Rally Championship|PAL|r19|Working|Works fine, missing background music (discex -c)|0}}&lt;br /&gt;
{{dm|Rayman 3: Hoodlum Havoc|NTSC-U|r21|Issues|A lot of pausing/stuttering during the gameplay. (DiscEX -c)|1}}&lt;br /&gt;
{{dm|Rayman 3: Hoodlum Havoc|PAL|r30|Issues|&amp;quot;An error has occurred.&amp;quot; after the introduction!|1}}&lt;br /&gt;
{{dm|Resident Evil 1 Disc 1|NTSC-U|r13|Working|Cut scenes are a little choppy, Game play is perfect (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Resident Evil 1 Disc 2|NTSC-U|r13|Working|Cut scenes are a little choppy, Game play is perfect (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Resident Evil 2|NTSC-U|r26|Working|Flawless, Works 100%. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Resident Evil 3: Nemesis|NTSC-U|r12|Working|Video, sound, and gameplay all seem to work on a real NAND. (discex -c)|0}}&lt;br /&gt;
{{dm|Resident Evil 3: Nemesis|NTSC-U|r21|Working|seems to work 99% perfect, only problem ive noticed is Nemesis makes the game lag, works perfect when Nemesis isnt around, though|0}}&lt;br /&gt;
{{dm|Resident Evil 4 Disc 1|NTSC-U|r12|Working|Small hang on black screens while loading|0}}&lt;br /&gt;
{{dm|Resident Evil 4 Disc 2|NTSC-U|r12|Working|Small hang on black screens while loading|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Serious Sam: the Next Encounter|NTSC-U|r12|Working|Slight hiccups in music, plays fine.|0}}&lt;br /&gt;
{{dm|Shadow The Hedgehog|NTSC-U|r19|Issues|Quite alot of stuttering during gameplay, &amp;quot;Playable&amp;quot; but stutters ever 1-2 seconds which gets old fast. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|The Simpsons Hit and Run|NTSC-U|r21|Working|Long load times on slow 2gb card.|0}}&lt;br /&gt;
{{dm|The Simpsons Road Rage|NTSC-U|r12|Working||0}}&lt;br /&gt;
{{dm|Skies of Arcadia Legends|NTSC|r12|Issues| Skipping on title screen. In game works fine, however, battles using any special attacks/magic create lots of lag.|0}}&lt;br /&gt;
{{dm|Smugglers Run|NTSC-U|r19|Doesn&#039;t Work|Menu works, but game always freezes 1-2 minutes into gameplay.|0}}&lt;br /&gt;
{{dm|Sonic Adventure DX: Director&#039;s Cut|PAL|r19|Working|Works fine, very small lags ingame (discex -c)|0}}&lt;br /&gt;
{{dm|Sonic Adventure DX: Director&#039;s Cut|NTSC-U|r19|Working|Same as PAL (discex -c)|1}}&lt;br /&gt;
{{dm|Sonic Adventure 2: Battle|NTSC-U|r19|Working|Minor hiccups when entering a level (which can be fixed with a faster SD card, at least from my tests results). Otherwise, it works perfect; even the GBA connection is fine. (discex -c)|1}}&lt;br /&gt;
{{dm|Sonic Adventure 2: Battle|PAL|r19|Working|Minor hiccups when entering menus, long loading time for levels, sometimes lags in game.|0}}&lt;br /&gt;
{{dm|Sonic Gems Collection|NTSC-U|r36|Doesn&#039;t Work|When loading a game, disc error. |1}}&lt;br /&gt;
{{dm|Sonic Heroes|NTSC-U|r12|Issues|Game lagging every two seconds during game play. It&#039;s a bit annoying. Using Sandisk Class 4 card.|0}}&lt;br /&gt;
{{dm|Sonic Mega Collection|NTSC-U|r35|Working|Perfect. 64 cluster size. (DiscEx)|0}}&lt;br /&gt;
{{dm|Sonic Riders|NTSC-U|r12|Issues|Temporary freezing every 10 seconds during races, but no lagging inbetween. Annoying but playable.|0}}&lt;br /&gt;
{{dm|Soulcalibur II|NTSC-U|r12|Working|Perfect|1}}&lt;br /&gt;
{{dm|Soulcalibur II|PAL|r30|Working|Perfect|1}}&lt;br /&gt;
{{dm|Sphinx and the Cursed Mummy|NTSC-U|r21|Issues|Laggy/stuttery during gameplay. discex -c|0}}&lt;br /&gt;
{{dm|Spider-Man|NTSC-U|r21|Working |no issue in gameplay, video jerks slightly with 16gig sdhc fat32 32k cluster.  Also has the same exceptional gameplay in neek2o rev75|0}}&lt;br /&gt;
{{dm|Spider-man 2|NTSC-U|r25|Working|works perfect with r25|0}}&lt;br /&gt;
{{dm|Spyro A Hero&#039;s Tail|NTSC-U|r12| Doesn&#039;t Work|Major lag at loading screen, Cut scene&#039;s, Gameplay. Totally unplayable with the amount of lag. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|SSX3|PAL|r19-r21|Working|Didn&#039;t notice on 21, except very slightly when doing tricks. Pretty much no lag anymore with 64k cluster size (discex -c)|1}}&lt;br /&gt;
{{dm|Star Fox - Assault|NTSC-U|r19|Working|Videos lag very little nothing to really worry about/Gameplay is fantastic to me was able to complete first mission good|1}}&lt;br /&gt;
{{dm|Star Fox - Assault|PAL|r21|Working|Slight audio garbling in video cutscenes, gameplay is perfect. Tested on 64k clustersize|0}}&lt;br /&gt;
{{dm|Star Fox Adventures|NTSC-U|r21|Issues|No voice in cutscenes,cutscene subtitles are late|0}}&lt;br /&gt;
{{dm|Star Fox Adventures|PAL|r21|Working|During cutscence no Voices, only sound effects and late subtitles. Besides that no lag or stuttering|0}}&lt;br /&gt;
{{dm|Star Wars: Bounty Hunter|NTSC-U|r19|Working|Minor gameplay stutter|0}}&lt;br /&gt;
{{dm|Star Wars: Rogue Squadron 2 Rogue Leader|NTSC-U|r36|Working|Works near perfect.|0}}&lt;br /&gt;
{{dm|Star Wars: Rogue Squadron 2 Rogue Leader|PAL|r21|Doesn&#039;t Work|As soon as it loads an error message saying something has gone wrong appears.|1}}&lt;br /&gt;
{{dm|Star Wars Rogue Squadron III Rebel Strike|NTSC-U|r12|Issues|Major lag when loading due to sound, game play is too choppy to be playable.|0}}&lt;br /&gt;
{{dm|Star Wars Rogue Squadron III Rebel Strike|PAL|r21|Issues|Laggy menus, slow, often choppy, gameplay. tested with 64k clustersize.|0}}&lt;br /&gt;
{{dm|Summoner - A Goddess Reborn|NTSC-U|r21|Issues|Laggy/stuttery during gameplay. discex -c|0}}&lt;br /&gt;
{{dm|Super Bust-a-move All Stars|PAL|r21|Working|Works perfectly|0}}&lt;br /&gt;
{{dm|Super Mario Sunshine|NTSC-U|r21|Working|Works fine|3}}&lt;br /&gt;
{{dm|Super Mario Sunshine|PAL|r35|Working|Perfect|1}}&lt;br /&gt;
{{dm|Super Monkey Ball|NTSC-U|r21|Issues|No music|0}}&lt;br /&gt;
{{dm|Super Monkey Ball Adventure|NTSC-U|r12|Working|Perfect|0}}&lt;br /&gt;
{{dm|Super Monkey Ball 2|NTSC-U|r12|Issues|No music|0}}&lt;br /&gt;
{{dm|Super Monkey Ball 2|PAL|r21|Working|No music (no sound during intro &amp;amp; gameplay); choppy menu. Rather smooth ingame, though.|0}}&lt;br /&gt;
{{dm|Super Smash Bros Melee|NTSC-U|r12,r14-r19,r21|Issues|Major hiccups on menus, in-game has no problems, broken in r13|3}}&lt;br /&gt;
{{dm|Super Smash Bros. Melee|PAL|r30|Working|Perfect|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Tales of Symphonia|NTSC-U|r21|Issues|Some audio glitching and stuttering.  Tested both discs but haven&#039;t tested the disc transition (I believe you can save before it).  Battles play smoothly.|0}}&lt;br /&gt;
{{dm|Tales of Symphonia|NTSC|r12|Works| Game loads fine, minor lag on videos; Battles lag abit, however, if you turn off battle voices in options the lag is gone.|1}}&lt;br /&gt;
{{dm|Tales of Symphonia|PAL|r21|Works| Runs perfectly, sometimes minor hickups during change of scenery or dialog popups followed by a weird sound. no lag issues in battle (sdhc 32gb class 10 64kb cluster, fstfix t, discex)|0}}&lt;br /&gt;
{{dm|TimeSplitters 2|NTSC-U|r12|Working|Works great.|0}}&lt;br /&gt;
{{dm|TimeSplitters: Future Perfect|PAL|r12,r21|Issues|Lags when loading 3D models in menu and numerous hiccups in-game. Freeze may occur. Class 2 SDHC was used. Same on r21 and class 4 SDHC; with r30 32Gb class 10 64 doesn&#039;t work black screen after monsters screen .|0}}&lt;br /&gt;
{{dm|TimeSplitters: Future Perfect|PAL|r35|Works|Flawless! No stuttering, no minilags or crashes (yet). Tested on a class 2 SDHC.|0}}&lt;br /&gt;
{{dm|TimeSplitters: Future Perfect|NTSC|r25|Working|Works perfect with r25|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s American Wasteland|PAL|r21|Doesn&#039;t Work|Won&#039;t proceed after &#039;Licensed by Nintendo&#039; screen.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s American Wasteland|PAL|r21|Issues|Strange...works for me. However, like the other TH games, it hiccups whenever you do any move.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Pro Skater 3|NTSC-U|r12|Doesn&#039;t Work|Freeze&#039;s everytime as soon as you enter the skater shop, Beginning of the game. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Pro Skater 3|PAL|r21|Works|Works fine, except that there&#039;s no background music.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Pro Skater 4|PAL|r19, r21|Works|Works, But there&#039;s no background music, Just sound effects. (FSTFIX t/DiscEx/4gb Class 2. Confirmed on r21 (without fstfix))|1}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Underground|NTSC-U|r12|Issues|Many hiccups in-game. Music glitches.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Underground|PAL|r21|Issues|Same as NTSC. Intro plays fine, and seems like hiccups are caused by doing moves.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Underground 2|NTSC-U|r12|Issues|Minor hiccups in videos. Major hiccups in game, prone to freezing.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Underground 2|PAL|r19, r21|Issues|See NTSC-U (discex -c)|0}}&lt;br /&gt;
{{dm|Tube Slider|NTSC-U|r21|Working|Lags during FMV, no music. Otherwise playable.|0}}&lt;br /&gt;
{{dm|Ty the Tasmanian Tiger|PAL|r21|Doesn&#039;t Work|Green screen at start up.|1}}&lt;br /&gt;
{{dm|Ty the Tasmanian Tiger 2|PAL|r21|Doesn&#039;t Work|Freezes at start up logo, waited for 10 minutes.|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Ultimate Fighting Championships Throwdown|NTSC-U|r12|Doesn&#039;t Work|Boots, creates a save file (choice of either slot A or slot B), then freezes in a black screen.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Viewtiful Joe|NTSC-U|r19|Working|Minor stuttering discex -c|0}}&lt;br /&gt;
{{dm|Viewtiful Joe|PAL|r21|Working|Cutscenes glitch, gameplay&#039;s fine |0}}&lt;br /&gt;
{{dm|Viewtiful Joe 2|NTSC-U|r19|Working|Very minor stutering discex -c|0}}&lt;br /&gt;
{{dm|Viewtiful Joe 2|PAL|r21|Working|Some cutscenes glitch a bit, others are fine. Gameplay is flawless.|0}}&lt;br /&gt;
{{dm|Viewtiful Joe: Red Hot Rumble|NTSC-U|r12|Working|Working flawlessly on a Sandisk Class 4 Card|0}}&lt;br /&gt;
{{dm|Virtua Striker 2002|PAL|r13|Working|Minor hiccups in-game.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|WarioWare, Inc.|NTSC-U|r16|Working|discex -c|0}}&lt;br /&gt;
{{dm|Wario World|NTSC-U|r21|Issues|Very laggy|0}}&lt;br /&gt;
{{dm|Wario World|PAL|r30|Issues|works great and no lag with 32Gb class 10 64Kb but got some random disc error (discex -c)|0}}&lt;br /&gt;
{{dm|Wave race: Blue storm|PAL|r21|Working|Plays perfectly. No music though (audio streaming)|0}}&lt;br /&gt;
{{dm|Worms 3D|NTSC-U|r21|Doesn&#039;t Work|Freezes in main menu when selecting.|0}}&lt;br /&gt;
{{dm|WWE: Day of reckoning|PAL|r21|Working|Works perfectly, occasional cut-scene and loading screen stutter.|1}}&lt;br /&gt;
{{dm|WWE: Day of reckoning 2|PAL|r21|Issues|Constant freezing during menu, didn&#039;t try gameplay.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|X-Men Legends|NTSC-U|r12|Doesn&#039;t Work|Intro loops over load game/new game/etc menu making it impossible to progress past that. Videos lag a little, but not too badly. WARNING: Very slow to boot. Almost thought it was just a black screen.|0}}&lt;br /&gt;
{{dm|XIII|NTSC-U|r19|Works|Slight audio/video stutter when there&#039;s talking, and a reoccurring intermittent buzz sound during gameplay.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|YuGiOh The Falsebound Kingdom|NTSC-U|r12|Working|Occasional temporary freezes. WARNING: Takes a long time to boot, I almost thought it had a black screen.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Zoids Battle Legends|NTSC-U|r12|Working|Minor lag.|0}}&lt;br /&gt;
{{dm|Zatch Bell! Mamodo Fury|NTSC-U|r21|Issues|Menu lag, gameplay is pretty flawless.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Format copied mercilessly from the  [[DIOS MIOS Compatibility List]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
[[Category:Wii]] [[Category:Compatibility_Lists]]&lt;/div&gt;</summary>
		<author><name>Naxil</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=40914</id>
		<title>DIOS MIOS Lite Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=40914"/>
		<updated>2012-02-11T14:27:32Z</updated>

		<summary type="html">&lt;p&gt;Naxil: /* O */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for DIOS MIOS Lite. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== About DML ==&lt;br /&gt;
DML started as a project by crediar. After a proof of concept release, crediar abandoned the project and offered the source for sale.&lt;br /&gt;
GBAtemp member [http://gbatemp.net/user/190457-g0dlike/ G0dlike] purchased the source and released it to the public. DML has been picked up by new developers, and is once again under development. DML has progressed far beyond the original release of DIOS MIOS, and now can play a number of games decently.&lt;br /&gt;
&lt;br /&gt;
You can grab DML from its [http://code.google.com/p/dios-mios-lite-source-project/ Google Code page]&lt;br /&gt;
&lt;br /&gt;
List of developers working on DML in no particular order&lt;br /&gt;
&lt;br /&gt;
* WiiPower&lt;br /&gt;
* FIX94&lt;br /&gt;
* obcd&lt;br /&gt;
* scooby74029&lt;br /&gt;
* OverjoY&lt;br /&gt;
* conanac&lt;br /&gt;
* emu_kidid&lt;br /&gt;
* exp0wnster&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines: PLEASE READ BEFORE EDITING ==&lt;br /&gt;
#If a game is &#039;&#039;working&#039;&#039; it doesn&#039;t always make it &#039;&#039;green&#039;&#039;, as titles marked &#039;&#039;green&#039;&#039; should be/are 99.9-100% compatible. See color chart below.&lt;br /&gt;
#The Notes section is only for quirks regarding the way the game plays with the loader. Notes like &#039;Works Great&#039; are not needed and simply add clutter.&lt;br /&gt;
#Regarding regions, please don&#039;t take an existing entry and completely change the region - start a new entry, or add it ALONG with the existing region.&lt;br /&gt;
#Extended Information to be placed at the bottom of the page, only for games that are marked as not working for most people, but working for some. only people who have it working should post info.&lt;br /&gt;
#If you are the first person to add a game then the confirmed column should read 0 (as it is unconfirmed).  Every person should then add 1 to that when they have tested it as working.&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=480px align=&amp;quot;center&amp;quot; &amp;quot;border: 1px solid #000; margin-top: 2em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;&amp;quot; |Compatibility Legend&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Working Cell Style}}|Games that work 100% or just have slight audio/video stutter or anything else that doesn&#039;t effect gameplay .&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Issues Cell Style}}|Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Not Working Cell Style}}|Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{dm|Example Game|PAL|r12|Works / Issues / Doesn&#039;t Work|Additional notes (optional)|0}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
Add the line above under the Table header code, but above the table end ( &amp;lt;nowiki&amp;gt;|}&amp;lt;/nowiki&amp;gt; ) and fill in the correct data.&lt;br /&gt;
&lt;br /&gt;
== Compatibility List ==&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|007 Nightfire|PAL|r21|Doesn&#039;t Work|Black screen upon booting.|0}}&lt;br /&gt;
{{dm|1080 Avalanche|NTSC-U|r12|Doesn&#039;t Work|Freeze at first loading screen.|0}}&lt;br /&gt;
{{dm|1080 Avalanche|PAL|r21|Working|Works perfectly. No music, though (streaming audio).|0}}&lt;br /&gt;
{{dm|18 Wheeler|NTSC-U|r21|Working|2GB Slow Card so Video Lag for me (discex -c)|0}}&lt;br /&gt;
{{dm|Agent Under Fire 007|NTSC-U|r12|Doesn&#039;t Work|Disc error on boot.|0}}&lt;br /&gt;
{{dm|Alien Hominid|NTSC-U|r21|Issues|Crashes while creating save on first attempt; retry and the corrupted save will be replaced. Seems to run fine after that, but no music.|0}}&lt;br /&gt;
{{dm|Animal Crossing|NTSC-U|r12-r19, r21|Working|Same as PAL. About 10 seconds loading time on r21.|1}}&lt;br /&gt;
{{dm|Animal Crossing|PAL|r12-r19|Working|Long load on Nintendo logo on first boot (I already thought it froze) (discex -c)|0}}&lt;br /&gt;
{{dm|Asterix xxl|PAL|r19|Working|Sometime sound lag|1}}&lt;br /&gt;
{{dm|ATV Quad Power Racing 2|NTSC-U|r12|issues|Plays as normal but stutters every 2 seconds (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Baldur&#039;s gate: Dark alliance|PAL|r21|Working|Works great, very slight video lag during cutscenes.|1}}&lt;br /&gt;
{{dm|Baten Kaitos Origins|NTSC|r12|Issues| Game loads, played around and messed with battling. Lag and audio issues throughout, seemed playable, however, I probably didn&#039;t test long enough to see if it would freeze.|0}}&lt;br /&gt;
{{dm|Baten Kaitos Origins|NTSC-U|r26|Working|Perfect|0}}&lt;br /&gt;
{{dm|Baten Kaitos Origins|PAL|r21|Working|Looks and sounds perfect. Very occasional audio glitch. Tested with 64k clustersize.|0}}&lt;br /&gt;
{{dm|Battalion wars|PAL|r21|Working|Works perfectly. Intro movie video stutters and subtitles lag behind, though.|0}}&lt;br /&gt;
{{dm|Battalion Wars|NTSC-U|r26|Working|working 100% . |0}}&lt;br /&gt;
{{dm|Battle Stadium DON|NTSC-J|r21|Working|Works perfectly. Intro movie video stutters and the game stutters a bit on the countdown, though.|1}}&lt;br /&gt;
{{dm|Beach Spikers|NTSC-U|r19|Issues|Frequent stuttering|0}}&lt;br /&gt;
{{dm|Beyond Good and Evil|NTSC-U|r12&amp;amp;r21|Working|Cannot move, take damage, or attack (On first boot) If booted, then turn off and reboot the issue is fixed, occasional 1-2 second freezing but doesn&#039;t impact gameplay too much. WARNING: Be careful on races at the end because if you let the race&#039;s end go too long you won&#039;t be able to get out of the scene without turning the console off and on/reloading your save. WARNING #2: Winning Race 2 in 1st place is just BARELY humanly possible due to very frequent collision bugs which make you fall through walls/floors off the course. Not necessary unless you are OCD about 100% completion though. (best I got was 2nd) In North Wing before you meet again with Double H you literally can not go back (stops rendering previous areas) but there is literally NO reason to go back, so it wouldn&#039;t matter much but still. WARNING: On walls if you jump and immediately fall (seemingly randomly between) 2-5 times you will fall through the floor and have to reload the game.|1}}&lt;br /&gt;
{{dm|Blood Rayne|PAL|r21|Working|Works, but slightly laggy ingame.|0}}&lt;br /&gt;
{{dm|Blowout|NTSC-U|r19|Doesn&#039;t Work|freezes at &amp;quot;Lcensed by Nintendo&amp;quot; Screen.|0}}&lt;br /&gt;
{{dm|Burnout|NTSC-U|r12|Working|Working great, little to no lag.|0}}&lt;br /&gt;
{{dm|Burnout 2 Point of Impact|NTSC-U|r12|Working|Working great, little to no lag.|0}}&lt;br /&gt;
{{dm|Burnout 2 Point of Impact|PAL|r21|Working|Works great; slight lag during the menus.|0}}&lt;br /&gt;
{{dm|Bust-A-Move 3000|NTSC-U|r12|Working|Working great, little to no lag.|1}}&lt;br /&gt;
{{dm|Billy Hatcher|NTSC|r25|Works| Works perfectly, cutscene lag is gone.|1}}&lt;br /&gt;
{{dm|Bleach|NTSC-J|r12|Working|The important part, the battles, work with nearly zero lag. Main menu has A LOT of lag but its workable and gameplay is much more the main menu. Loading fights and misc is a little slow but gameplay (battles) are fine.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Call Of Duty 2: Big Red One|NTSC-U|r21|Not Working| Disc read error upon starting a game. The main menu seems to work fine, though.|0}}&lt;br /&gt;
{{dm|Chibi-Robo!|NTSC-U|r12|Working||0}}&lt;br /&gt;
{{dm|Crazy Taxi|NTSC-U|r12|Working|Working great, little to no lag. No music due to audio streaming. |1}}&lt;br /&gt;
{{dm|Crazy Taxi|PAL|r21|Working|Works great, no lag. No music due to audio streaming. |0}}&lt;br /&gt;
{{dm|Cubivore: Survival of the Fittest|NTSC-U|r12|Working|Flawless, there is sometimes a slight audio abberation when entering a level, but this is rare.|2}}&lt;br /&gt;
{{dm|Crash Tag Team Racing|NTSC-U|r12|Working|Minor lag during gameplay, Short stutter every 3-4 seconds ! Still very playable (FSTFIX t/DiscEx/4gb Class 2)|1}}&lt;br /&gt;
{{dm|Crash Bandicoot The Wrath of Cortex|NTSC-U|r19-r30|Working|Working, Just no background audio, Only sound effects (FSTFIX t/DiscEx/4gb Class 2)|1}}&lt;br /&gt;
{{dm|Crash Nitro Kart|NTSC-U|r19|Working|Perfect, No problems at all (FSTFIX t/DiscEx/4gb Class 2)|1}}&lt;br /&gt;
{{dm|Custom Robo|NTSC-U|r12|Working|Almost no lag with anything other than videos. Little 1/2 second freezes occasionally but barely noticeable. When loading 1 3D model to customize it takes a while, loading 2 at the same time (ex looking at you and your opponent&#039;s robos) background music temporarily stops (until the battle begins) but sound effects can be heard on the menu beforehand.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Def Jam - Fight for NY|NTSC|r21|Issues|Very laggy during gameplay. discex -c|0}}&lt;br /&gt;
{{dm|Die hard vendetta|PAL|r21|Working|Choppy cutscenes and sound glitches, but the gameplay is almost perfect.|0}}&lt;br /&gt;
{{dm|Disney&#039;s Donald Duck in Going Quackers|NTSC-U|r21|Working|2GB Slow Card so Video Lag for me (discex -c)|0}}&lt;br /&gt;
{{dm|Disney&#039;s Magical Mirror starring Mickey Mouse|NTSC-U|r21|Working|Minor hiccups whilst in cutscenes (discex -c)|0}}&lt;br /&gt;
{{dm|Donkey Konga|NTSC-U|r12|Working|Minor hiccups on menus|0}}&lt;br /&gt;
{{dm|Donkey Konga 2|NTSC-U|r12|Working|Minor hiccups on menus|0}}&lt;br /&gt;
{{dm|Donkey Konga 3|NTSC-J|r35|Working|Perfect|0}}&lt;br /&gt;
{{dm|Dora the Explorer|NTSC-U|r12|Working|Zero lag. During Swiper scenes and using items there is a slight &amp;quot;delay&amp;quot; (not lag, just the command reaches them a little late) on when they are supposed to react. Some audio static occasionally but not too bad.|0}}&lt;br /&gt;
{{dm|Doshin The Giant|PAL|r21|Working|Perfect. (discex -c)|0}}&lt;br /&gt;
{{dm|Dream Mix TV: World Fighters|NTSC-J|r21|Working|Runs at 60 frames and cutscenes play OK, but there is no BGM except for the Character Select screen.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Ed, Edd n Eddy: The Mis-Edventures|NTSC|r12|Issues|Temporary freezing frequenty playing on maps, playable but very annoying. Videos lag A LOT. Takes a while to load (at least on first boot) appears to black screen but it&#039;s just taking a while.|0}}&lt;br /&gt;
{{dm|Enter the Matrix|PAL|r21|Works|stuttering and audio glitches, but working|0}}&lt;br /&gt;
{{dm|Eternal Darkness|NTSC-U|r21|Doesn&#039;t Work|Gets halfway through the intro when you select &amp;quot;Start Game&amp;quot; and then freezes|0}}&lt;br /&gt;
{{dm|Evolution Worlds|NTSC|r21|Issues|Lots of audio issues.  Dialog stutters like crazy.  Some lag during battles. discex -c|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|4x4 Evo 2|NTSC-U|r12|Working|Works fine, menu lags a bit.|0}}&lt;br /&gt;
{{dm|F-Zero GX|NTSC-U|r12/r19|Working|Stuttering Intro, hiccups in menu when loading certain elements (music, tracks etc.). No hiccups/lags during races./r19 - might get a lag or 2 on some races|0}}&lt;br /&gt;
{{dm|F-Zero GX|NTSC-U|r13|Doesn&#039;t work|Black screen.|0}}&lt;br /&gt;
{{dm|F-Zero GX|PAL|r12-r19-r21|Working|Works fine, menu lags a bit. (discex -c)|1}}&lt;br /&gt;
{{dm|Fire Emblem|NTSC|r12|Issues| Game loads, however it kept wanting to freeze on me. |0}}&lt;br /&gt;
{{dm|Fire Emblem Path of Radiance|NTSC-U|r21|Issues|Laggy|0}}&lt;br /&gt;
{{dm|Fire Emblem Path of Radiance|PAL|r21|Working|Rather slow when switching combat modes, but not game-breaking.|0}}&lt;br /&gt;
{{dm|Fifa Street|NTSC|r19|Issues|Quite alot of stuttering during gameplay, &amp;quot;Playable&amp;quot; but stutters ever 1-2 seconds which gets old fast. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Fifa Street 2|NTSC|r19|Issues|Quite alot of stuttering during gameplay, &amp;quot;Playable&amp;quot; but stutters ever 1-2 seconds which gets old fast. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Final Fantasy Crystal Chronicles|NTSC|r12-r21|Working|Flawless|0}}&lt;br /&gt;
{{dm|Final Fantasy Crystal Chronicles|PAL|r12-r21, r21|Working|Black screen. &amp;lt;- I dunno who said that, but it works perfect on my end with r21 (discex -c).|0}}&lt;br /&gt;
{{dm|Freedom Fighters|NTSC|r12|Working|Flawless|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Gauntlet Dark Legacy|NTSC-U|r12|Working|Hiccups in intro video.|0}}&lt;br /&gt;
{{dm|Geist|PAL|r19|Doesn&#039;t Work|Black Screen|0}}&lt;br /&gt;
{{dm|Gladius|NTSC-U|r21|Doesn&#039;t Work|green screen then black screen|0}}&lt;br /&gt;
{{dm|Go! Go! Hypergrind|NTSC-U|r35|Working|Perfect. (discex -c) |0}}&lt;br /&gt;
{{dm|Goldeneye Rogue Agent|NTSC-U|r26|Doesn&#039;t Work|Black Screen|0}}&lt;br /&gt;
{{dm|Grim Adventures of Billy and Mandy|NTSC-U|r12|Doesn&#039;t Work|INTENSE LAG. Runs, boots, plays but so much lag it&#039;s not worth playing.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Harvest moon: Magic Melody|NTSC-U|r21|Works|Seems to work flawlessly|0}}&lt;br /&gt;
{{dm|Homeland|NTSC-J|r12|Doesn&#039;t Work|Boots to title screen, can select player and name, but freezes afterwards. Periodic/Many freezes from title-&amp;gt;freeze. Text is garbage.|0}}&lt;br /&gt;
{{dm|Hot-Wheels World Race|NTSC-U|r19|Works|Playable but constant beeping noise and quick stop...other than that nothing else that i&#039;ve noticed|0}}&lt;br /&gt;
{{dm|Hudson Selection Vol.3 - PC Genjin|NTSC-J|r35|Works|Seems to work flawlessly. class4, 64KB clusters, discex -c, NeoGamma |0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Ikaruga|NTSC-U|r12|Works|Streamed audio does not appear; minor lag during boss explosions, however the lag happens on the actual hardware as well, arcade or otherwise.|0}}&lt;br /&gt;
{{dm|I-Ninja|NTSC-U|r36|Works|Works fine, minor lag is gone.|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Judge Dredd: Dredd VS Death|NTSC-U|r12|Works|99% flawless. Zero lag in menus, maps, etc, perfect audio. Loading levels is a little bit slow (and booting takes ~15 seconds or so)|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Killer 7 (Disc 1)|NTSC-U|r36|Works|perfect.|0}}&lt;br /&gt;
{{dm|Killer 7 (Disc 1)|PAL|r36|Works|perfect|0}}&lt;br /&gt;
{{dm|Killer 7 (Disc 2)|NTSC-U|r36|Works|perfect|0}}&lt;br /&gt;
{{dm|Kirby&#039;s Air Ride|PAL|r12,r21|Doesn&#039;t work|Hiccups on menu. Freeze when proceeding to course select/player entry screen. Class 2 SDHC was used. Seconded on r21|0}}&lt;br /&gt;
{{dm|Kirby&#039;s Air Ride|PAL|r13|Doesn&#039;t Work|Black screen, won&#039;t load the game at all.|0}}&lt;br /&gt;
{{dm|Kururin Squash!|NTSC-J|r35|Doesn&#039;t Work|Black screen after progressive menu selection, won&#039;t load, 4GB class4, 64KB clusters, NeoGamma R9 beta 56 .|0}}&lt;br /&gt;
{{dm|Kao the Kangaroo Round 2|PAL|r36|Doesn&#039;t Work|Displays &amp;quot;An error has occurred. Turn the power OFF and check the Nintendo GameCube Instruction Booklet for further instructions.&amp;quot;|0}}&lt;br /&gt;
{{dm|Kao the Kangaroo Round 2|NTSC-U|r36|Doesn&#039;t Work|Displays &amp;quot;An error has occurred. Turn the power OFF and check the Nintendo GameCube Instruction Booklet for further instructions.&amp;quot;|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Legacy of Kain: Blood Omen 2 |PAL|r21|Issues|Works, but rather choppy framerate.|0}}&lt;br /&gt;
{{dm|Legacy of Kain: Blood Omen 2 |NTSC-U|r35|Working|Perfect|0}}&lt;br /&gt;
{{dm|Legend of Zelda: Four Swords Adventures |PAL|r12|Working|DML IN REAL NAND |0}}&lt;br /&gt;
{{dm|Legend of Zelda: Four Swords Adventures |NTSC-J|r19|Working|Works fine, Tetras Tracker works fine too since r19 (discex -c)|0}}&lt;br /&gt;
{{dm|Legend of Zelda: Four Swords Adventures |NTSC-U|r19, r20|Working|Works fine (discex -c)|1}}&lt;br /&gt;
{{dm|Legend of Zelda: The Wind Waker |NTSC-J|r12-r19|Working|Works fine, lags when sailing ([http://gbatemp.net/topic/315342-zelda-wind-waker-iso-on-swiss-gamecube-loader-map-crash/page__view__findpost__p__4008370 patched iso]) (discex -c)|0}}&lt;br /&gt;
{{dm|Legend of Zelda: The Wind Waker |PAL|r12-r19-r30|Issues|Works fine, no more lags with r30 when sailing but freeze when select the map([http://gbatemp.net/topic/315342-zelda-wind-waker-iso-on-swiss-gamecube-loader-map-crash/page__view__findpost__p__4008370 patched iso]) (discex -c)|0}}&lt;br /&gt;
{{dm|Legend of Zelda: The Wind Waker |NTSC-U|r26|Working|Works fine,no more lags after r26 when sailing ([http://gbatemp.net/topic/315342-zelda-wind-waker-iso-on-swiss-gamecube-loader-map-crash/page__view__findpost__p__4008370 patched iso]) (discex -c)|3}}&lt;br /&gt;
{{dm|Legend of Zelda: Twilight Princess |NTSC-U|r12+|Doesn&#039;t Work|Freezes at the Health &amp;amp; Safety and Nintendo screen|0}}&lt;br /&gt;
{{dm|Legend of Zelda: Twilight Princess |NTSC-J|r12-r19|Working|Works fine (discex -c)|0}}&lt;br /&gt;
{{dm|Legend of Zelda: Twilight Princess |PAL|r12-r19|Working|Works fine (discex -c)|0}}&lt;br /&gt;
{{dm|Legend of Zelda: Ocarina of Time Bonus Disc |PAL|r16+|Working|Works fine, missing background music in selection menu (discex -c)|2}}&lt;br /&gt;
{{dm|Legend of Zelda: Collectors Edition |NTSC-U|r16-r19|Working|Majora&#039;s Mask sometimes lags, but otherwise works fine (discex -c)|0}}&lt;br /&gt;
{{dm|Legend of Zelda: Collectors Edition |PAL|r16-r19|Working|Works fine (discex -c)|0}}&lt;br /&gt;
{{dm|Looney Tunes Back in Action|NTSC-U|r21|Working|Works Fine (discex -c)|0}}&lt;br /&gt;
{{dm|Lost Kingdoms |NTSC-U|r19|Working|Works fine, minor stuttering, 8GB SDHC class 2 card (discex -c)|0}}&lt;br /&gt;
{{dm|Luigi&#039;s Mansion|NTSC-U|r26|Working|Perfect|1}}&lt;br /&gt;
{{dm|Luigi&#039;s Mansion|NTSC-J|r30|Working|Perfect|1}}&lt;br /&gt;
{{dm|Luigi&#039;s Mansion|PAL|r30-r35|Working|Works perfect with r30, Works fine. [With r35 When you take out the map, the game hangs up.]|0}}&lt;br /&gt;
{{dm|Lord of the Rings - The Third Age|NTSC|r21|Issues|Functional, lags during battles and stutters during FMVs. discex -c|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Mario Golf: Toadstool Tour|NTSC-U|r19,r26|Working|Works on r19 and r26, did not work on r12 when tested.|1}}&lt;br /&gt;
{{dm|Mario Kart: Double Dash!!|NTSC-U|r12-r19,r21|Working|Intro has slow playback. Minor hiccups in-game. |3}}&lt;br /&gt;
{{dm|Mario Kart: Double Dash!!|PAL|r12-r19-r21-r30|Working| Works fine with no lag no hiccups with r30 32Gb class 10 64Kb (discex -c)|3}}&lt;br /&gt;
{{dm|Mario Party 4|NTSC-U|r36|Working|Game runs smoothly. |1}}&lt;br /&gt;
{{dm|Mario Party 5|NTSC-U|r19|Issues|Frequent stuttering|0}}&lt;br /&gt;
{{dm|Mario Party 5|PAL|r19|Issues|It seems like the game reads every three seconds from SD which produces horrible sound errors and game lags, besides from this it works (discex -c)|0}}&lt;br /&gt;
{{dm|Mario Party 7|PAL|r30|Working|Work Great with r30 32Gb class 10 64Kb cluster (discex -c)|0}}&lt;br /&gt;
{{dm|Mario Power Tennis|NTSC-U|r12|Working|Works perfect, barely any stuttering or lag.|0}}&lt;br /&gt;
{{dm|Mario Power Tennis|PAL|r21|Doesn&#039;t work|Black screen.|0}}&lt;br /&gt;
{{dm|Mat Hoffman&#039;s Pro BMX 2|PAL|r21|Working|Works perfect, including music.|0}}&lt;br /&gt;
{{dm|Medabots Infinity|NTSC-U|r21|Doesn&#039;t work|Black screen|0}}&lt;br /&gt;
{{dm|Mega Man Network Transmission|NTSC-U|r12|Issues|Wrong music loaded with stuttering. Apparently crashes after reading all the mails.|0}}&lt;br /&gt;
{{dm|Mega Man X Command Mission|NTSC-U|r35|Working|Flawless Victory|0}}&lt;br /&gt;
{{dm|Metal Gear Solid: The Twin Snakes|PAL|r19/r21|Working|Works perfect (with some stuttering everywhere except cutscenes) with the StreamFix option of Fstfix. No stuttering with 64k clustersize.|2}}&lt;br /&gt;
{{dm|Metroid Prime|PAL|r21|Doesn&#039;t work|Black screen (on 64k clustersize).|0}}&lt;br /&gt;
{{dm|Metroid Prime 2|PAL|r12|Issues|Hiccups/Lags when loading area, enemies etc. Tested with class 2 SDHC.|0}}&lt;br /&gt;
{{dm|Metroid Prime 2|PAL|r13|Doesn&#039;t work|Black screen.|0}}&lt;br /&gt;
{{dm|Mortal Kombat Deadly Alliance|NTSC-U|r12|Working|Some lag when loading, game play is a little choppy|0}}&lt;br /&gt;
{{dm|Mortal Kombat Deception|NTSC-U|r12|Working|Some lag when loading, game play is a little choppy|0}}&lt;br /&gt;
{{dm|Mario Smash Football|PAL|r19|Working|Works pretty good, some small lags ingame (discex -c)|0}}&lt;br /&gt;
{{dm|Micro Machines|PAL|r20|Working|Works, No problems. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Mario Power Tennis|PAL|r21|Working|Same as NTSC-U,testet on Wii Pal.|0}}&lt;br /&gt;
{{dm|MX Superfly|PAL|r27|Issues|Works fine, missing background music (discex -c)|0}}&lt;br /&gt;
{{dm|Mystic Heroes|NTSC-U|r21|Working|Playable, haven&#039;t noticed any issues yet. discex -c|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Namco Museum: 50th Anniversary Edition|NTSC-U|r12|Issues|Game boots, but returns error screen when you try to select a game|0}}&lt;br /&gt;
{{dm|NARUTO4 DOL-G4NJ-JAP|NTSC-j|r36|Works|perfect |0}}&lt;br /&gt;
{{dm|Naruto: Gekitou Ninja Taisen 4|NTSC-J|r12-r19|Working|Works fine, missing background music (discex -c)|1}}&lt;br /&gt;
{{dm|NBA Street|NTSC-U|r12|Working|Works well using Sandisk Class 4 card|0}}&lt;br /&gt;
{{dm|NBA Street Vol 2|NTSC-U|r12|Doesn&#039;t Work|Did not boot and video seemed to cut off|0}}&lt;br /&gt;
{{dm|NBA Street Vol 3|NTSC-U|r12|Working|Works but choppy due to audio, very annoying.|0}}&lt;br /&gt;
{{dm|NFL Street |NTSC-U|r12|Working|Works but choppy due to audio, very annoying.|0}}&lt;br /&gt;
{{dm|NFL Street Vol 2|NTSC-U|r12|Working|Works but choppy due to audio, very annoying.|0}}&lt;br /&gt;
{{dm|Need For Speed Underground|NTSC-U|r12|Doesn&#039;t Work|Lags alot at loading main menu, Creating Profile data, Load career it loads &amp;amp; then crash. &amp;lt; Cant get passed that point. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Need For Speed Underground|PAL|r19|Issues|Works, lags ingame (discex -c)|0}}&lt;br /&gt;
{{dm|Nintendo Puzzle Collection|NTSC-J|r30|Working| All games work, no lag, 4GB class4, 64KB clusters, NeoGamma R9 beta 56 (discex -c)|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|One Piece : GRAND ADVENTURE :DOL-GOQE-USA|NTSC-U|r36|Working|perfect |1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Pac-Man World 2|NTSC|r21|Issues|Laggy/stuttery during gameplay and cinematics. discex -c|0}}&lt;br /&gt;
{{dm|Paper Mario|NTSC|r25,r26|Working|Flawless|1}}&lt;br /&gt;
{{dm|Paper Mario|PAL|r20,r30|Issues|Very slight hiccups/slowdown during gameplay; perhaps same issue as NTSC. with r30 32Gb class 10 64Kb freeze when curtain closing|0}}&lt;br /&gt;
{{dm|Phantasy Star Online Episodes I &amp;amp; II|NTSC-U|r21|Doesn&#039;t Work|Black Screen|2}}&lt;br /&gt;
{{dm|Phantasy Star Online Episodes I &amp;amp; II Plus|NTSC-U|r36|Doesn&#039;t Work|Displays &amp;quot;An error has occurred. Turn the power OFF and check the Nintendo GameCube Instruction Booklet for further instructions.&amp;quot;|0}}&lt;br /&gt;
{{dm|Phantasy Star Online Episode III|NTSC-U|r21|Doesn&#039;t Work|Black Screen|1}}&lt;br /&gt;
{{dm|Pikmin|NTSC-U|r19,r21|Working|discex -c|1}}&lt;br /&gt;
{{dm|Pikmin 2|NTSC-U|r19,r21|Working|Game plays %100 even past the credits where disc based backups fail.|1}}&lt;br /&gt;
{{dm|Pikmin 2|PAL|r21|Working|Plays perfectly (tested with 64k).|0}}&lt;br /&gt;
{{dm|P.N.03|NTSC-U|r19|Working|discex -c|0}}&lt;br /&gt;
{{dm|P.N.03|Pal|r21|Working|some minor hicups in game between rooms|0}}&lt;br /&gt;
{{dm|Pokemon Colosseum|NTSC|r12,r20|Doesn&#039;t Work|Black screen|1}}&lt;br /&gt;
{{dm|Pokemon XD Gale of Darkness|NTSC (J &amp;amp; U)|r12,r20|Doesn&#039;t Work|Black screen|1}}&lt;br /&gt;
{{dm|Pokemon XD Gale of Darkness|NTSC-U|r36_mega|WorkingPerfect||0}}&lt;br /&gt;
{{dm|Prince of Persia: The Sands of Time|PAL|r21|Working|Perfect|1}}&lt;br /&gt;
{{dm|Prince of Persia: Warrior Within|PAL|r21|Working|Perfect|1}}&lt;br /&gt;
{{dm|Prince of Persia The Two Thrones|NTSC-U|r21|Issues|Very Laggy, playable, but only if you can tolerate lag throughout the whole game. +1, also laggy with 64k clustersize.|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Rally Championship|PAL|r19|Working|Works fine, missing background music (discex -c)|0}}&lt;br /&gt;
{{dm|Rayman 3: Hoodlum Havoc|NTSC-U|r21|Issues|A lot of pausing/stuttering during the gameplay. (DiscEX -c)|1}}&lt;br /&gt;
{{dm|Rayman 3: Hoodlum Havoc|PAL|r30|Issues|&amp;quot;An error has occurred.&amp;quot; after the introduction!|1}}&lt;br /&gt;
{{dm|Resident Evil 1 Disc 1|NTSC-U|r13|Working|Cut scenes are a little choppy, Game play is perfect (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Resident Evil 1 Disc 2|NTSC-U|r13|Working|Cut scenes are a little choppy, Game play is perfect (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Resident Evil 2|NTSC-U|r26|Working|Flawless, Works 100%. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Resident Evil 3: Nemesis|NTSC-U|r12|Working|Video, sound, and gameplay all seem to work on a real NAND. (discex -c)|0}}&lt;br /&gt;
{{dm|Resident Evil 3: Nemesis|NTSC-U|r21|Working|seems to work 99% perfect, only problem ive noticed is Nemesis makes the game lag, works perfect when Nemesis isnt around, though|0}}&lt;br /&gt;
{{dm|Resident Evil 4 Disc 1|NTSC-U|r12|Working|Small hang on black screens while loading|0}}&lt;br /&gt;
{{dm|Resident Evil 4 Disc 2|NTSC-U|r12|Working|Small hang on black screens while loading|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Serious Sam: the Next Encounter|NTSC-U|r12|Working|Slight hiccups in music, plays fine.|0}}&lt;br /&gt;
{{dm|Shadow The Hedgehog|NTSC-U|r19|Issues|Quite alot of stuttering during gameplay, &amp;quot;Playable&amp;quot; but stutters ever 1-2 seconds which gets old fast. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|The Simpsons Hit and Run|NTSC-U|r21|Working|Long load times on slow 2gb card.|0}}&lt;br /&gt;
{{dm|The Simpsons Road Rage|NTSC-U|r12|Working||0}}&lt;br /&gt;
{{dm|Skies of Arcadia Legends|NTSC|r12|Issues| Skipping on title screen. In game works fine, however, battles using any special attacks/magic create lots of lag.|0}}&lt;br /&gt;
{{dm|Smugglers Run|NTSC-U|r19|Doesn&#039;t Work|Menu works, but game always freezes 1-2 minutes into gameplay.|0}}&lt;br /&gt;
{{dm|Sonic Adventure DX: Director&#039;s Cut|PAL|r19|Working|Works fine, very small lags ingame (discex -c)|0}}&lt;br /&gt;
{{dm|Sonic Adventure DX: Director&#039;s Cut|NTSC-U|r19|Working|Same as PAL (discex -c)|1}}&lt;br /&gt;
{{dm|Sonic Adventure 2: Battle|NTSC-U|r19|Working|Minor hiccups when entering a level (which can be fixed with a faster SD card, at least from my tests results). Otherwise, it works perfect; even the GBA connection is fine. (discex -c)|1}}&lt;br /&gt;
{{dm|Sonic Adventure 2: Battle|PAL|r19|Working|Minor hiccups when entering menus, long loading time for levels, sometimes lags in game.|0}}&lt;br /&gt;
{{dm|Sonic Gems Collection|NTSC-U|r36|Doesn&#039;t Work|When loading a game, disc error. |1}}&lt;br /&gt;
{{dm|Sonic Heroes|NTSC-U|r12|Issues|Game lagging every two seconds during game play. It&#039;s a bit annoying. Using Sandisk Class 4 card.|0}}&lt;br /&gt;
{{dm|Sonic Mega Collection|NTSC-U|r35|Working|Perfect. 64 cluster size. (DiscEx)|0}}&lt;br /&gt;
{{dm|Sonic Riders|NTSC-U|r12|Issues|Temporary freezing every 10 seconds during races, but no lagging inbetween. Annoying but playable.|0}}&lt;br /&gt;
{{dm|Soulcalibur II|NTSC-U|r12|Working|Perfect|1}}&lt;br /&gt;
{{dm|Soulcalibur II|PAL|r30|Working|Perfect|1}}&lt;br /&gt;
{{dm|Sphinx and the Cursed Mummy|NTSC-U|r21|Issues|Laggy/stuttery during gameplay. discex -c|0}}&lt;br /&gt;
{{dm|Spider-Man|NTSC-U|r21|Working |no issue in gameplay, video jerks slightly with 16gig sdhc fat32 32k cluster.  Also has the same exceptional gameplay in neek2o rev75|0}}&lt;br /&gt;
{{dm|Spider-man 2|NTSC-U|r25|Working|works perfect with r25|0}}&lt;br /&gt;
{{dm|Spyro A Hero&#039;s Tail|NTSC-U|r12| Doesn&#039;t Work|Major lag at loading screen, Cut scene&#039;s, Gameplay. Totally unplayable with the amount of lag. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|SSX3|PAL|r19-r21|Working|Didn&#039;t notice on 21, except very slightly when doing tricks. Pretty much no lag anymore with 64k cluster size (discex -c)|1}}&lt;br /&gt;
{{dm|Star Fox - Assault|NTSC-U|r19|Working|Videos lag very little nothing to really worry about/Gameplay is fantastic to me was able to complete first mission good|1}}&lt;br /&gt;
{{dm|Star Fox - Assault|PAL|r21|Working|Slight audio garbling in video cutscenes, gameplay is perfect. Tested on 64k clustersize|0}}&lt;br /&gt;
{{dm|Star Fox Adventures|NTSC-U|r21|Issues|No voice in cutscenes,cutscene subtitles are late|0}}&lt;br /&gt;
{{dm|Star Fox Adventures|PAL|r21|Working|During cutscence no Voices, only sound effects and late subtitles. Besides that no lag or stuttering|0}}&lt;br /&gt;
{{dm|Star Wars: Bounty Hunter|NTSC-U|r19|Working|Minor gameplay stutter|0}}&lt;br /&gt;
{{dm|Star Wars: Rogue Squadron 2 Rogue Leader|NTSC-U|r36|Working|Works near perfect.|0}}&lt;br /&gt;
{{dm|Star Wars: Rogue Squadron 2 Rogue Leader|PAL|r21|Doesn&#039;t Work|As soon as it loads an error message saying something has gone wrong appears.|1}}&lt;br /&gt;
{{dm|Star Wars Rogue Squadron III Rebel Strike|NTSC-U|r12|Issues|Major lag when loading due to sound, game play is too choppy to be playable.|0}}&lt;br /&gt;
{{dm|Star Wars Rogue Squadron III Rebel Strike|PAL|r21|Issues|Laggy menus, slow, often choppy, gameplay. tested with 64k clustersize.|0}}&lt;br /&gt;
{{dm|Summoner - A Goddess Reborn|NTSC-U|r21|Issues|Laggy/stuttery during gameplay. discex -c|0}}&lt;br /&gt;
{{dm|Super Bust-a-move All Stars|PAL|r21|Working|Works perfectly|0}}&lt;br /&gt;
{{dm|Super Mario Sunshine|NTSC-U|r21|Working|Works fine|3}}&lt;br /&gt;
{{dm|Super Mario Sunshine|PAL|r35|Working|Perfect|1}}&lt;br /&gt;
{{dm|Super Monkey Ball|NTSC-U|r21|Issues|No music|0}}&lt;br /&gt;
{{dm|Super Monkey Ball Adventure|NTSC-U|r12|Working|Perfect|0}}&lt;br /&gt;
{{dm|Super Monkey Ball 2|NTSC-U|r12|Issues|No music|0}}&lt;br /&gt;
{{dm|Super Monkey Ball 2|PAL|r21|Working|No music (no sound during intro &amp;amp; gameplay); choppy menu. Rather smooth ingame, though.|0}}&lt;br /&gt;
{{dm|Super Smash Bros Melee|NTSC-U|r12,r14-r19,r21|Issues|Major hiccups on menus, in-game has no problems, broken in r13|3}}&lt;br /&gt;
{{dm|Super Smash Bros. Melee|PAL|r30|Working|Perfect|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Tales of Symphonia|NTSC-U|r21|Issues|Some audio glitching and stuttering.  Tested both discs but haven&#039;t tested the disc transition (I believe you can save before it).  Battles play smoothly.|0}}&lt;br /&gt;
{{dm|Tales of Symphonia|NTSC|r12|Works| Game loads fine, minor lag on videos; Battles lag abit, however, if you turn off battle voices in options the lag is gone.|1}}&lt;br /&gt;
{{dm|Tales of Symphonia|PAL|r21|Works| Runs perfectly, sometimes minor hickups during change of scenery or dialog popups followed by a weird sound. no lag issues in battle (sdhc 32gb class 10 64kb cluster, fstfix t, discex)|0}}&lt;br /&gt;
{{dm|TimeSplitters 2|NTSC-U|r12|Working|Works great.|0}}&lt;br /&gt;
{{dm|TimeSplitters: Future Perfect|PAL|r12,r21|Issues|Lags when loading 3D models in menu and numerous hiccups in-game. Freeze may occur. Class 2 SDHC was used. Same on r21 and class 4 SDHC; with r30 32Gb class 10 64 doesn&#039;t work black screen after monsters screen .|0}}&lt;br /&gt;
{{dm|TimeSplitters: Future Perfect|PAL|r35|Works|Flawless! No stuttering, no minilags or crashes (yet). Tested on a class 2 SDHC.|0}}&lt;br /&gt;
{{dm|TimeSplitters: Future Perfect|NTSC|r25|Working|Works perfect with r25|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s American Wasteland|PAL|r21|Doesn&#039;t Work|Won&#039;t proceed after &#039;Licensed by Nintendo&#039; screen.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s American Wasteland|PAL|r21|Issues|Strange...works for me. However, like the other TH games, it hiccups whenever you do any move.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Pro Skater 3|NTSC-U|r12|Doesn&#039;t Work|Freeze&#039;s everytime as soon as you enter the skater shop, Beginning of the game. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Pro Skater 3|PAL|r21|Works|Works fine, except that there&#039;s no background music.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Pro Skater 4|PAL|r19, r21|Works|Works, But there&#039;s no background music, Just sound effects. (FSTFIX t/DiscEx/4gb Class 2. Confirmed on r21 (without fstfix))|1}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Underground|NTSC-U|r12|Issues|Many hiccups in-game. Music glitches.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Underground|PAL|r21|Issues|Same as NTSC. Intro plays fine, and seems like hiccups are caused by doing moves.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Underground 2|NTSC-U|r12|Issues|Minor hiccups in videos. Major hiccups in game, prone to freezing.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Underground 2|PAL|r19, r21|Issues|See NTSC-U (discex -c)|0}}&lt;br /&gt;
{{dm|Tube Slider|NTSC-U|r21|Working|Lags during FMV, no music. Otherwise playable.|0}}&lt;br /&gt;
{{dm|Ty the Tasmanian Tiger|PAL|r21|Doesn&#039;t Work|Green screen at start up.|1}}&lt;br /&gt;
{{dm|Ty the Tasmanian Tiger 2|PAL|r21|Doesn&#039;t Work|Freezes at start up logo, waited for 10 minutes.|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Ultimate Fighting Championships Throwdown|NTSC-U|r12|Doesn&#039;t Work|Boots, creates a save file (choice of either slot A or slot B), then freezes in a black screen.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Viewtiful Joe|NTSC-U|r19|Working|Minor stuttering discex -c|0}}&lt;br /&gt;
{{dm|Viewtiful Joe|PAL|r21|Working|Cutscenes glitch, gameplay&#039;s fine |0}}&lt;br /&gt;
{{dm|Viewtiful Joe 2|NTSC-U|r19|Working|Very minor stutering discex -c|0}}&lt;br /&gt;
{{dm|Viewtiful Joe 2|PAL|r21|Working|Some cutscenes glitch a bit, others are fine. Gameplay is flawless.|0}}&lt;br /&gt;
{{dm|Viewtiful Joe: Red Hot Rumble|NTSC-U|r12|Working|Working flawlessly on a Sandisk Class 4 Card|0}}&lt;br /&gt;
{{dm|Virtua Striker 2002|PAL|r13|Working|Minor hiccups in-game.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|WarioWare, Inc.|NTSC-U|r16|Working|discex -c|0}}&lt;br /&gt;
{{dm|Wario World|NTSC-U|r21|Issues|Very laggy|0}}&lt;br /&gt;
{{dm|Wario World|PAL|r30|Issues|works great and no lag with 32Gb class 10 64Kb but got some random disc error (discex -c)|0}}&lt;br /&gt;
{{dm|Wave race: Blue storm|PAL|r21|Working|Plays perfectly. No music though (audio streaming)|0}}&lt;br /&gt;
{{dm|Worms 3D|NTSC-U|r21|Doesn&#039;t Work|Freezes in main menu when selecting.|0}}&lt;br /&gt;
{{dm|WWE: Day of reckoning|PAL|r21|Working|Works perfectly, occasional cut-scene and loading screen stutter.|1}}&lt;br /&gt;
{{dm|WWE: Day of reckoning 2|PAL|r21|Issues|Constant freezing during menu, didn&#039;t try gameplay.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|X-Men Legends|NTSC-U|r12|Doesn&#039;t Work|Intro loops over load game/new game/etc menu making it impossible to progress past that. Videos lag a little, but not too badly. WARNING: Very slow to boot. Almost thought it was just a black screen.|0}}&lt;br /&gt;
{{dm|XIII|NTSC-U|r19|Works|Slight audio/video stutter when there&#039;s talking, and a reoccurring intermittent buzz sound during gameplay.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|YuGiOh The Falsebound Kingdom|NTSC-U|r12|Working|Occasional temporary freezes. WARNING: Takes a long time to boot, I almost thought it had a black screen.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Zoids Battle Legends|NTSC-U|r12|Working|Minor lag.|0}}&lt;br /&gt;
{{dm|Zatch Bell! Mamodo Fury|NTSC-U|r21|Issues|Menu lag, gameplay is pretty flawless.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Format copied mercilessly from the  [[DIOS MIOS Compatibility List]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
[[Category:Wii]] [[Category:Compatibility_Lists]]&lt;/div&gt;</summary>
		<author><name>Naxil</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=40913</id>
		<title>DIOS MIOS Lite Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=40913"/>
		<updated>2012-02-11T14:26:45Z</updated>

		<summary type="html">&lt;p&gt;Naxil: /* N */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for DIOS MIOS Lite. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== About DML ==&lt;br /&gt;
DML started as a project by crediar. After a proof of concept release, crediar abandoned the project and offered the source for sale.&lt;br /&gt;
GBAtemp member [http://gbatemp.net/user/190457-g0dlike/ G0dlike] purchased the source and released it to the public. DML has been picked up by new developers, and is once again under development. DML has progressed far beyond the original release of DIOS MIOS, and now can play a number of games decently.&lt;br /&gt;
&lt;br /&gt;
You can grab DML from its [http://code.google.com/p/dios-mios-lite-source-project/ Google Code page]&lt;br /&gt;
&lt;br /&gt;
List of developers working on DML in no particular order&lt;br /&gt;
&lt;br /&gt;
* WiiPower&lt;br /&gt;
* FIX94&lt;br /&gt;
* obcd&lt;br /&gt;
* scooby74029&lt;br /&gt;
* OverjoY&lt;br /&gt;
* conanac&lt;br /&gt;
* emu_kidid&lt;br /&gt;
* exp0wnster&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines: PLEASE READ BEFORE EDITING ==&lt;br /&gt;
#If a game is &#039;&#039;working&#039;&#039; it doesn&#039;t always make it &#039;&#039;green&#039;&#039;, as titles marked &#039;&#039;green&#039;&#039; should be/are 99.9-100% compatible. See color chart below.&lt;br /&gt;
#The Notes section is only for quirks regarding the way the game plays with the loader. Notes like &#039;Works Great&#039; are not needed and simply add clutter.&lt;br /&gt;
#Regarding regions, please don&#039;t take an existing entry and completely change the region - start a new entry, or add it ALONG with the existing region.&lt;br /&gt;
#Extended Information to be placed at the bottom of the page, only for games that are marked as not working for most people, but working for some. only people who have it working should post info.&lt;br /&gt;
#If you are the first person to add a game then the confirmed column should read 0 (as it is unconfirmed).  Every person should then add 1 to that when they have tested it as working.&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=480px align=&amp;quot;center&amp;quot; &amp;quot;border: 1px solid #000; margin-top: 2em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;&amp;quot; |Compatibility Legend&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Working Cell Style}}|Games that work 100% or just have slight audio/video stutter or anything else that doesn&#039;t effect gameplay .&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Issues Cell Style}}|Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Not Working Cell Style}}|Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{dm|Example Game|PAL|r12|Works / Issues / Doesn&#039;t Work|Additional notes (optional)|0}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
Add the line above under the Table header code, but above the table end ( &amp;lt;nowiki&amp;gt;|}&amp;lt;/nowiki&amp;gt; ) and fill in the correct data.&lt;br /&gt;
&lt;br /&gt;
== Compatibility List ==&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|007 Nightfire|PAL|r21|Doesn&#039;t Work|Black screen upon booting.|0}}&lt;br /&gt;
{{dm|1080 Avalanche|NTSC-U|r12|Doesn&#039;t Work|Freeze at first loading screen.|0}}&lt;br /&gt;
{{dm|1080 Avalanche|PAL|r21|Working|Works perfectly. No music, though (streaming audio).|0}}&lt;br /&gt;
{{dm|18 Wheeler|NTSC-U|r21|Working|2GB Slow Card so Video Lag for me (discex -c)|0}}&lt;br /&gt;
{{dm|Agent Under Fire 007|NTSC-U|r12|Doesn&#039;t Work|Disc error on boot.|0}}&lt;br /&gt;
{{dm|Alien Hominid|NTSC-U|r21|Issues|Crashes while creating save on first attempt; retry and the corrupted save will be replaced. Seems to run fine after that, but no music.|0}}&lt;br /&gt;
{{dm|Animal Crossing|NTSC-U|r12-r19, r21|Working|Same as PAL. About 10 seconds loading time on r21.|1}}&lt;br /&gt;
{{dm|Animal Crossing|PAL|r12-r19|Working|Long load on Nintendo logo on first boot (I already thought it froze) (discex -c)|0}}&lt;br /&gt;
{{dm|Asterix xxl|PAL|r19|Working|Sometime sound lag|1}}&lt;br /&gt;
{{dm|ATV Quad Power Racing 2|NTSC-U|r12|issues|Plays as normal but stutters every 2 seconds (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Baldur&#039;s gate: Dark alliance|PAL|r21|Working|Works great, very slight video lag during cutscenes.|1}}&lt;br /&gt;
{{dm|Baten Kaitos Origins|NTSC|r12|Issues| Game loads, played around and messed with battling. Lag and audio issues throughout, seemed playable, however, I probably didn&#039;t test long enough to see if it would freeze.|0}}&lt;br /&gt;
{{dm|Baten Kaitos Origins|NTSC-U|r26|Working|Perfect|0}}&lt;br /&gt;
{{dm|Baten Kaitos Origins|PAL|r21|Working|Looks and sounds perfect. Very occasional audio glitch. Tested with 64k clustersize.|0}}&lt;br /&gt;
{{dm|Battalion wars|PAL|r21|Working|Works perfectly. Intro movie video stutters and subtitles lag behind, though.|0}}&lt;br /&gt;
{{dm|Battalion Wars|NTSC-U|r26|Working|working 100% . |0}}&lt;br /&gt;
{{dm|Battle Stadium DON|NTSC-J|r21|Working|Works perfectly. Intro movie video stutters and the game stutters a bit on the countdown, though.|1}}&lt;br /&gt;
{{dm|Beach Spikers|NTSC-U|r19|Issues|Frequent stuttering|0}}&lt;br /&gt;
{{dm|Beyond Good and Evil|NTSC-U|r12&amp;amp;r21|Working|Cannot move, take damage, or attack (On first boot) If booted, then turn off and reboot the issue is fixed, occasional 1-2 second freezing but doesn&#039;t impact gameplay too much. WARNING: Be careful on races at the end because if you let the race&#039;s end go too long you won&#039;t be able to get out of the scene without turning the console off and on/reloading your save. WARNING #2: Winning Race 2 in 1st place is just BARELY humanly possible due to very frequent collision bugs which make you fall through walls/floors off the course. Not necessary unless you are OCD about 100% completion though. (best I got was 2nd) In North Wing before you meet again with Double H you literally can not go back (stops rendering previous areas) but there is literally NO reason to go back, so it wouldn&#039;t matter much but still. WARNING: On walls if you jump and immediately fall (seemingly randomly between) 2-5 times you will fall through the floor and have to reload the game.|1}}&lt;br /&gt;
{{dm|Blood Rayne|PAL|r21|Working|Works, but slightly laggy ingame.|0}}&lt;br /&gt;
{{dm|Blowout|NTSC-U|r19|Doesn&#039;t Work|freezes at &amp;quot;Lcensed by Nintendo&amp;quot; Screen.|0}}&lt;br /&gt;
{{dm|Burnout|NTSC-U|r12|Working|Working great, little to no lag.|0}}&lt;br /&gt;
{{dm|Burnout 2 Point of Impact|NTSC-U|r12|Working|Working great, little to no lag.|0}}&lt;br /&gt;
{{dm|Burnout 2 Point of Impact|PAL|r21|Working|Works great; slight lag during the menus.|0}}&lt;br /&gt;
{{dm|Bust-A-Move 3000|NTSC-U|r12|Working|Working great, little to no lag.|1}}&lt;br /&gt;
{{dm|Billy Hatcher|NTSC|r25|Works| Works perfectly, cutscene lag is gone.|1}}&lt;br /&gt;
{{dm|Bleach|NTSC-J|r12|Working|The important part, the battles, work with nearly zero lag. Main menu has A LOT of lag but its workable and gameplay is much more the main menu. Loading fights and misc is a little slow but gameplay (battles) are fine.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Call Of Duty 2: Big Red One|NTSC-U|r21|Not Working| Disc read error upon starting a game. The main menu seems to work fine, though.|0}}&lt;br /&gt;
{{dm|Chibi-Robo!|NTSC-U|r12|Working||0}}&lt;br /&gt;
{{dm|Crazy Taxi|NTSC-U|r12|Working|Working great, little to no lag. No music due to audio streaming. |1}}&lt;br /&gt;
{{dm|Crazy Taxi|PAL|r21|Working|Works great, no lag. No music due to audio streaming. |0}}&lt;br /&gt;
{{dm|Cubivore: Survival of the Fittest|NTSC-U|r12|Working|Flawless, there is sometimes a slight audio abberation when entering a level, but this is rare.|2}}&lt;br /&gt;
{{dm|Crash Tag Team Racing|NTSC-U|r12|Working|Minor lag during gameplay, Short stutter every 3-4 seconds ! Still very playable (FSTFIX t/DiscEx/4gb Class 2)|1}}&lt;br /&gt;
{{dm|Crash Bandicoot The Wrath of Cortex|NTSC-U|r19-r30|Working|Working, Just no background audio, Only sound effects (FSTFIX t/DiscEx/4gb Class 2)|1}}&lt;br /&gt;
{{dm|Crash Nitro Kart|NTSC-U|r19|Working|Perfect, No problems at all (FSTFIX t/DiscEx/4gb Class 2)|1}}&lt;br /&gt;
{{dm|Custom Robo|NTSC-U|r12|Working|Almost no lag with anything other than videos. Little 1/2 second freezes occasionally but barely noticeable. When loading 1 3D model to customize it takes a while, loading 2 at the same time (ex looking at you and your opponent&#039;s robos) background music temporarily stops (until the battle begins) but sound effects can be heard on the menu beforehand.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Def Jam - Fight for NY|NTSC|r21|Issues|Very laggy during gameplay. discex -c|0}}&lt;br /&gt;
{{dm|Die hard vendetta|PAL|r21|Working|Choppy cutscenes and sound glitches, but the gameplay is almost perfect.|0}}&lt;br /&gt;
{{dm|Disney&#039;s Donald Duck in Going Quackers|NTSC-U|r21|Working|2GB Slow Card so Video Lag for me (discex -c)|0}}&lt;br /&gt;
{{dm|Disney&#039;s Magical Mirror starring Mickey Mouse|NTSC-U|r21|Working|Minor hiccups whilst in cutscenes (discex -c)|0}}&lt;br /&gt;
{{dm|Donkey Konga|NTSC-U|r12|Working|Minor hiccups on menus|0}}&lt;br /&gt;
{{dm|Donkey Konga 2|NTSC-U|r12|Working|Minor hiccups on menus|0}}&lt;br /&gt;
{{dm|Donkey Konga 3|NTSC-J|r35|Working|Perfect|0}}&lt;br /&gt;
{{dm|Dora the Explorer|NTSC-U|r12|Working|Zero lag. During Swiper scenes and using items there is a slight &amp;quot;delay&amp;quot; (not lag, just the command reaches them a little late) on when they are supposed to react. Some audio static occasionally but not too bad.|0}}&lt;br /&gt;
{{dm|Doshin The Giant|PAL|r21|Working|Perfect. (discex -c)|0}}&lt;br /&gt;
{{dm|Dream Mix TV: World Fighters|NTSC-J|r21|Working|Runs at 60 frames and cutscenes play OK, but there is no BGM except for the Character Select screen.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Ed, Edd n Eddy: The Mis-Edventures|NTSC|r12|Issues|Temporary freezing frequenty playing on maps, playable but very annoying. Videos lag A LOT. Takes a while to load (at least on first boot) appears to black screen but it&#039;s just taking a while.|0}}&lt;br /&gt;
{{dm|Enter the Matrix|PAL|r21|Works|stuttering and audio glitches, but working|0}}&lt;br /&gt;
{{dm|Eternal Darkness|NTSC-U|r21|Doesn&#039;t Work|Gets halfway through the intro when you select &amp;quot;Start Game&amp;quot; and then freezes|0}}&lt;br /&gt;
{{dm|Evolution Worlds|NTSC|r21|Issues|Lots of audio issues.  Dialog stutters like crazy.  Some lag during battles. discex -c|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|4x4 Evo 2|NTSC-U|r12|Working|Works fine, menu lags a bit.|0}}&lt;br /&gt;
{{dm|F-Zero GX|NTSC-U|r12/r19|Working|Stuttering Intro, hiccups in menu when loading certain elements (music, tracks etc.). No hiccups/lags during races./r19 - might get a lag or 2 on some races|0}}&lt;br /&gt;
{{dm|F-Zero GX|NTSC-U|r13|Doesn&#039;t work|Black screen.|0}}&lt;br /&gt;
{{dm|F-Zero GX|PAL|r12-r19-r21|Working|Works fine, menu lags a bit. (discex -c)|1}}&lt;br /&gt;
{{dm|Fire Emblem|NTSC|r12|Issues| Game loads, however it kept wanting to freeze on me. |0}}&lt;br /&gt;
{{dm|Fire Emblem Path of Radiance|NTSC-U|r21|Issues|Laggy|0}}&lt;br /&gt;
{{dm|Fire Emblem Path of Radiance|PAL|r21|Working|Rather slow when switching combat modes, but not game-breaking.|0}}&lt;br /&gt;
{{dm|Fifa Street|NTSC|r19|Issues|Quite alot of stuttering during gameplay, &amp;quot;Playable&amp;quot; but stutters ever 1-2 seconds which gets old fast. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Fifa Street 2|NTSC|r19|Issues|Quite alot of stuttering during gameplay, &amp;quot;Playable&amp;quot; but stutters ever 1-2 seconds which gets old fast. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Final Fantasy Crystal Chronicles|NTSC|r12-r21|Working|Flawless|0}}&lt;br /&gt;
{{dm|Final Fantasy Crystal Chronicles|PAL|r12-r21, r21|Working|Black screen. &amp;lt;- I dunno who said that, but it works perfect on my end with r21 (discex -c).|0}}&lt;br /&gt;
{{dm|Freedom Fighters|NTSC|r12|Working|Flawless|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Gauntlet Dark Legacy|NTSC-U|r12|Working|Hiccups in intro video.|0}}&lt;br /&gt;
{{dm|Geist|PAL|r19|Doesn&#039;t Work|Black Screen|0}}&lt;br /&gt;
{{dm|Gladius|NTSC-U|r21|Doesn&#039;t Work|green screen then black screen|0}}&lt;br /&gt;
{{dm|Go! Go! Hypergrind|NTSC-U|r35|Working|Perfect. (discex -c) |0}}&lt;br /&gt;
{{dm|Goldeneye Rogue Agent|NTSC-U|r26|Doesn&#039;t Work|Black Screen|0}}&lt;br /&gt;
{{dm|Grim Adventures of Billy and Mandy|NTSC-U|r12|Doesn&#039;t Work|INTENSE LAG. Runs, boots, plays but so much lag it&#039;s not worth playing.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Harvest moon: Magic Melody|NTSC-U|r21|Works|Seems to work flawlessly|0}}&lt;br /&gt;
{{dm|Homeland|NTSC-J|r12|Doesn&#039;t Work|Boots to title screen, can select player and name, but freezes afterwards. Periodic/Many freezes from title-&amp;gt;freeze. Text is garbage.|0}}&lt;br /&gt;
{{dm|Hot-Wheels World Race|NTSC-U|r19|Works|Playable but constant beeping noise and quick stop...other than that nothing else that i&#039;ve noticed|0}}&lt;br /&gt;
{{dm|Hudson Selection Vol.3 - PC Genjin|NTSC-J|r35|Works|Seems to work flawlessly. class4, 64KB clusters, discex -c, NeoGamma |0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Ikaruga|NTSC-U|r12|Works|Streamed audio does not appear; minor lag during boss explosions, however the lag happens on the actual hardware as well, arcade or otherwise.|0}}&lt;br /&gt;
{{dm|I-Ninja|NTSC-U|r36|Works|Works fine, minor lag is gone.|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Judge Dredd: Dredd VS Death|NTSC-U|r12|Works|99% flawless. Zero lag in menus, maps, etc, perfect audio. Loading levels is a little bit slow (and booting takes ~15 seconds or so)|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Killer 7 (Disc 1)|NTSC-U|r36|Works|perfect.|0}}&lt;br /&gt;
{{dm|Killer 7 (Disc 1)|PAL|r36|Works|perfect|0}}&lt;br /&gt;
{{dm|Killer 7 (Disc 2)|NTSC-U|r36|Works|perfect|0}}&lt;br /&gt;
{{dm|Kirby&#039;s Air Ride|PAL|r12,r21|Doesn&#039;t work|Hiccups on menu. Freeze when proceeding to course select/player entry screen. Class 2 SDHC was used. Seconded on r21|0}}&lt;br /&gt;
{{dm|Kirby&#039;s Air Ride|PAL|r13|Doesn&#039;t Work|Black screen, won&#039;t load the game at all.|0}}&lt;br /&gt;
{{dm|Kururin Squash!|NTSC-J|r35|Doesn&#039;t Work|Black screen after progressive menu selection, won&#039;t load, 4GB class4, 64KB clusters, NeoGamma R9 beta 56 .|0}}&lt;br /&gt;
{{dm|Kao the Kangaroo Round 2|PAL|r36|Doesn&#039;t Work|Displays &amp;quot;An error has occurred. Turn the power OFF and check the Nintendo GameCube Instruction Booklet for further instructions.&amp;quot;|0}}&lt;br /&gt;
{{dm|Kao the Kangaroo Round 2|NTSC-U|r36|Doesn&#039;t Work|Displays &amp;quot;An error has occurred. Turn the power OFF and check the Nintendo GameCube Instruction Booklet for further instructions.&amp;quot;|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Legacy of Kain: Blood Omen 2 |PAL|r21|Issues|Works, but rather choppy framerate.|0}}&lt;br /&gt;
{{dm|Legacy of Kain: Blood Omen 2 |NTSC-U|r35|Working|Perfect|0}}&lt;br /&gt;
{{dm|Legend of Zelda: Four Swords Adventures |PAL|r12|Working|DML IN REAL NAND |0}}&lt;br /&gt;
{{dm|Legend of Zelda: Four Swords Adventures |NTSC-J|r19|Working|Works fine, Tetras Tracker works fine too since r19 (discex -c)|0}}&lt;br /&gt;
{{dm|Legend of Zelda: Four Swords Adventures |NTSC-U|r19, r20|Working|Works fine (discex -c)|1}}&lt;br /&gt;
{{dm|Legend of Zelda: The Wind Waker |NTSC-J|r12-r19|Working|Works fine, lags when sailing ([http://gbatemp.net/topic/315342-zelda-wind-waker-iso-on-swiss-gamecube-loader-map-crash/page__view__findpost__p__4008370 patched iso]) (discex -c)|0}}&lt;br /&gt;
{{dm|Legend of Zelda: The Wind Waker |PAL|r12-r19-r30|Issues|Works fine, no more lags with r30 when sailing but freeze when select the map([http://gbatemp.net/topic/315342-zelda-wind-waker-iso-on-swiss-gamecube-loader-map-crash/page__view__findpost__p__4008370 patched iso]) (discex -c)|0}}&lt;br /&gt;
{{dm|Legend of Zelda: The Wind Waker |NTSC-U|r26|Working|Works fine,no more lags after r26 when sailing ([http://gbatemp.net/topic/315342-zelda-wind-waker-iso-on-swiss-gamecube-loader-map-crash/page__view__findpost__p__4008370 patched iso]) (discex -c)|3}}&lt;br /&gt;
{{dm|Legend of Zelda: Twilight Princess |NTSC-U|r12+|Doesn&#039;t Work|Freezes at the Health &amp;amp; Safety and Nintendo screen|0}}&lt;br /&gt;
{{dm|Legend of Zelda: Twilight Princess |NTSC-J|r12-r19|Working|Works fine (discex -c)|0}}&lt;br /&gt;
{{dm|Legend of Zelda: Twilight Princess |PAL|r12-r19|Working|Works fine (discex -c)|0}}&lt;br /&gt;
{{dm|Legend of Zelda: Ocarina of Time Bonus Disc |PAL|r16+|Working|Works fine, missing background music in selection menu (discex -c)|2}}&lt;br /&gt;
{{dm|Legend of Zelda: Collectors Edition |NTSC-U|r16-r19|Working|Majora&#039;s Mask sometimes lags, but otherwise works fine (discex -c)|0}}&lt;br /&gt;
{{dm|Legend of Zelda: Collectors Edition |PAL|r16-r19|Working|Works fine (discex -c)|0}}&lt;br /&gt;
{{dm|Looney Tunes Back in Action|NTSC-U|r21|Working|Works Fine (discex -c)|0}}&lt;br /&gt;
{{dm|Lost Kingdoms |NTSC-U|r19|Working|Works fine, minor stuttering, 8GB SDHC class 2 card (discex -c)|0}}&lt;br /&gt;
{{dm|Luigi&#039;s Mansion|NTSC-U|r26|Working|Perfect|1}}&lt;br /&gt;
{{dm|Luigi&#039;s Mansion|NTSC-J|r30|Working|Perfect|1}}&lt;br /&gt;
{{dm|Luigi&#039;s Mansion|PAL|r30-r35|Working|Works perfect with r30, Works fine. [With r35 When you take out the map, the game hangs up.]|0}}&lt;br /&gt;
{{dm|Lord of the Rings - The Third Age|NTSC|r21|Issues|Functional, lags during battles and stutters during FMVs. discex -c|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Mario Golf: Toadstool Tour|NTSC-U|r19,r26|Working|Works on r19 and r26, did not work on r12 when tested.|1}}&lt;br /&gt;
{{dm|Mario Kart: Double Dash!!|NTSC-U|r12-r19,r21|Working|Intro has slow playback. Minor hiccups in-game. |3}}&lt;br /&gt;
{{dm|Mario Kart: Double Dash!!|PAL|r12-r19-r21-r30|Working| Works fine with no lag no hiccups with r30 32Gb class 10 64Kb (discex -c)|3}}&lt;br /&gt;
{{dm|Mario Party 4|NTSC-U|r36|Working|Game runs smoothly. |1}}&lt;br /&gt;
{{dm|Mario Party 5|NTSC-U|r19|Issues|Frequent stuttering|0}}&lt;br /&gt;
{{dm|Mario Party 5|PAL|r19|Issues|It seems like the game reads every three seconds from SD which produces horrible sound errors and game lags, besides from this it works (discex -c)|0}}&lt;br /&gt;
{{dm|Mario Party 7|PAL|r30|Working|Work Great with r30 32Gb class 10 64Kb cluster (discex -c)|0}}&lt;br /&gt;
{{dm|Mario Power Tennis|NTSC-U|r12|Working|Works perfect, barely any stuttering or lag.|0}}&lt;br /&gt;
{{dm|Mario Power Tennis|PAL|r21|Doesn&#039;t work|Black screen.|0}}&lt;br /&gt;
{{dm|Mat Hoffman&#039;s Pro BMX 2|PAL|r21|Working|Works perfect, including music.|0}}&lt;br /&gt;
{{dm|Medabots Infinity|NTSC-U|r21|Doesn&#039;t work|Black screen|0}}&lt;br /&gt;
{{dm|Mega Man Network Transmission|NTSC-U|r12|Issues|Wrong music loaded with stuttering. Apparently crashes after reading all the mails.|0}}&lt;br /&gt;
{{dm|Mega Man X Command Mission|NTSC-U|r35|Working|Flawless Victory|0}}&lt;br /&gt;
{{dm|Metal Gear Solid: The Twin Snakes|PAL|r19/r21|Working|Works perfect (with some stuttering everywhere except cutscenes) with the StreamFix option of Fstfix. No stuttering with 64k clustersize.|2}}&lt;br /&gt;
{{dm|Metroid Prime|PAL|r21|Doesn&#039;t work|Black screen (on 64k clustersize).|0}}&lt;br /&gt;
{{dm|Metroid Prime 2|PAL|r12|Issues|Hiccups/Lags when loading area, enemies etc. Tested with class 2 SDHC.|0}}&lt;br /&gt;
{{dm|Metroid Prime 2|PAL|r13|Doesn&#039;t work|Black screen.|0}}&lt;br /&gt;
{{dm|Mortal Kombat Deadly Alliance|NTSC-U|r12|Working|Some lag when loading, game play is a little choppy|0}}&lt;br /&gt;
{{dm|Mortal Kombat Deception|NTSC-U|r12|Working|Some lag when loading, game play is a little choppy|0}}&lt;br /&gt;
{{dm|Mario Smash Football|PAL|r19|Working|Works pretty good, some small lags ingame (discex -c)|0}}&lt;br /&gt;
{{dm|Micro Machines|PAL|r20|Working|Works, No problems. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Mario Power Tennis|PAL|r21|Working|Same as NTSC-U,testet on Wii Pal.|0}}&lt;br /&gt;
{{dm|MX Superfly|PAL|r27|Issues|Works fine, missing background music (discex -c)|0}}&lt;br /&gt;
{{dm|Mystic Heroes|NTSC-U|r21|Working|Playable, haven&#039;t noticed any issues yet. discex -c|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Namco Museum: 50th Anniversary Edition|NTSC-U|r12|Issues|Game boots, but returns error screen when you try to select a game|0}}&lt;br /&gt;
{{dm|NARUTO4 DOL-G4NJ-JAP|NTSC-j|r36|Works|perfect |0}}&lt;br /&gt;
{{dm|Naruto: Gekitou Ninja Taisen 4|NTSC-J|r12-r19|Working|Works fine, missing background music (discex -c)|1}}&lt;br /&gt;
{{dm|NBA Street|NTSC-U|r12|Working|Works well using Sandisk Class 4 card|0}}&lt;br /&gt;
{{dm|NBA Street Vol 2|NTSC-U|r12|Doesn&#039;t Work|Did not boot and video seemed to cut off|0}}&lt;br /&gt;
{{dm|NBA Street Vol 3|NTSC-U|r12|Working|Works but choppy due to audio, very annoying.|0}}&lt;br /&gt;
{{dm|NFL Street |NTSC-U|r12|Working|Works but choppy due to audio, very annoying.|0}}&lt;br /&gt;
{{dm|NFL Street Vol 2|NTSC-U|r12|Working|Works but choppy due to audio, very annoying.|0}}&lt;br /&gt;
{{dm|Need For Speed Underground|NTSC-U|r12|Doesn&#039;t Work|Lags alot at loading main menu, Creating Profile data, Load career it loads &amp;amp; then crash. &amp;lt; Cant get passed that point. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Need For Speed Underground|PAL|r19|Issues|Works, lags ingame (discex -c)|0}}&lt;br /&gt;
{{dm|Nintendo Puzzle Collection|NTSC-J|r30|Working| All games work, no lag, 4GB class4, 64KB clusters, NeoGamma R9 beta 56 (discex -c)|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|One Piece : GRAND ADVENTURE :DOL-GOQE-USA|NTSC-U|r12|Working|Intro has slow playback. Video slow playback in game but is fully playble |1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Pac-Man World 2|NTSC|r21|Issues|Laggy/stuttery during gameplay and cinematics. discex -c|0}}&lt;br /&gt;
{{dm|Paper Mario|NTSC|r25,r26|Working|Flawless|1}}&lt;br /&gt;
{{dm|Paper Mario|PAL|r20,r30|Issues|Very slight hiccups/slowdown during gameplay; perhaps same issue as NTSC. with r30 32Gb class 10 64Kb freeze when curtain closing|0}}&lt;br /&gt;
{{dm|Phantasy Star Online Episodes I &amp;amp; II|NTSC-U|r21|Doesn&#039;t Work|Black Screen|2}}&lt;br /&gt;
{{dm|Phantasy Star Online Episodes I &amp;amp; II Plus|NTSC-U|r36|Doesn&#039;t Work|Displays &amp;quot;An error has occurred. Turn the power OFF and check the Nintendo GameCube Instruction Booklet for further instructions.&amp;quot;|0}}&lt;br /&gt;
{{dm|Phantasy Star Online Episode III|NTSC-U|r21|Doesn&#039;t Work|Black Screen|1}}&lt;br /&gt;
{{dm|Pikmin|NTSC-U|r19,r21|Working|discex -c|1}}&lt;br /&gt;
{{dm|Pikmin 2|NTSC-U|r19,r21|Working|Game plays %100 even past the credits where disc based backups fail.|1}}&lt;br /&gt;
{{dm|Pikmin 2|PAL|r21|Working|Plays perfectly (tested with 64k).|0}}&lt;br /&gt;
{{dm|P.N.03|NTSC-U|r19|Working|discex -c|0}}&lt;br /&gt;
{{dm|P.N.03|Pal|r21|Working|some minor hicups in game between rooms|0}}&lt;br /&gt;
{{dm|Pokemon Colosseum|NTSC|r12,r20|Doesn&#039;t Work|Black screen|1}}&lt;br /&gt;
{{dm|Pokemon XD Gale of Darkness|NTSC (J &amp;amp; U)|r12,r20|Doesn&#039;t Work|Black screen|1}}&lt;br /&gt;
{{dm|Pokemon XD Gale of Darkness|NTSC-U|r36_mega|WorkingPerfect||0}}&lt;br /&gt;
{{dm|Prince of Persia: The Sands of Time|PAL|r21|Working|Perfect|1}}&lt;br /&gt;
{{dm|Prince of Persia: Warrior Within|PAL|r21|Working|Perfect|1}}&lt;br /&gt;
{{dm|Prince of Persia The Two Thrones|NTSC-U|r21|Issues|Very Laggy, playable, but only if you can tolerate lag throughout the whole game. +1, also laggy with 64k clustersize.|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Rally Championship|PAL|r19|Working|Works fine, missing background music (discex -c)|0}}&lt;br /&gt;
{{dm|Rayman 3: Hoodlum Havoc|NTSC-U|r21|Issues|A lot of pausing/stuttering during the gameplay. (DiscEX -c)|1}}&lt;br /&gt;
{{dm|Rayman 3: Hoodlum Havoc|PAL|r30|Issues|&amp;quot;An error has occurred.&amp;quot; after the introduction!|1}}&lt;br /&gt;
{{dm|Resident Evil 1 Disc 1|NTSC-U|r13|Working|Cut scenes are a little choppy, Game play is perfect (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Resident Evil 1 Disc 2|NTSC-U|r13|Working|Cut scenes are a little choppy, Game play is perfect (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Resident Evil 2|NTSC-U|r26|Working|Flawless, Works 100%. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Resident Evil 3: Nemesis|NTSC-U|r12|Working|Video, sound, and gameplay all seem to work on a real NAND. (discex -c)|0}}&lt;br /&gt;
{{dm|Resident Evil 3: Nemesis|NTSC-U|r21|Working|seems to work 99% perfect, only problem ive noticed is Nemesis makes the game lag, works perfect when Nemesis isnt around, though|0}}&lt;br /&gt;
{{dm|Resident Evil 4 Disc 1|NTSC-U|r12|Working|Small hang on black screens while loading|0}}&lt;br /&gt;
{{dm|Resident Evil 4 Disc 2|NTSC-U|r12|Working|Small hang on black screens while loading|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Serious Sam: the Next Encounter|NTSC-U|r12|Working|Slight hiccups in music, plays fine.|0}}&lt;br /&gt;
{{dm|Shadow The Hedgehog|NTSC-U|r19|Issues|Quite alot of stuttering during gameplay, &amp;quot;Playable&amp;quot; but stutters ever 1-2 seconds which gets old fast. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|The Simpsons Hit and Run|NTSC-U|r21|Working|Long load times on slow 2gb card.|0}}&lt;br /&gt;
{{dm|The Simpsons Road Rage|NTSC-U|r12|Working||0}}&lt;br /&gt;
{{dm|Skies of Arcadia Legends|NTSC|r12|Issues| Skipping on title screen. In game works fine, however, battles using any special attacks/magic create lots of lag.|0}}&lt;br /&gt;
{{dm|Smugglers Run|NTSC-U|r19|Doesn&#039;t Work|Menu works, but game always freezes 1-2 minutes into gameplay.|0}}&lt;br /&gt;
{{dm|Sonic Adventure DX: Director&#039;s Cut|PAL|r19|Working|Works fine, very small lags ingame (discex -c)|0}}&lt;br /&gt;
{{dm|Sonic Adventure DX: Director&#039;s Cut|NTSC-U|r19|Working|Same as PAL (discex -c)|1}}&lt;br /&gt;
{{dm|Sonic Adventure 2: Battle|NTSC-U|r19|Working|Minor hiccups when entering a level (which can be fixed with a faster SD card, at least from my tests results). Otherwise, it works perfect; even the GBA connection is fine. (discex -c)|1}}&lt;br /&gt;
{{dm|Sonic Adventure 2: Battle|PAL|r19|Working|Minor hiccups when entering menus, long loading time for levels, sometimes lags in game.|0}}&lt;br /&gt;
{{dm|Sonic Gems Collection|NTSC-U|r36|Doesn&#039;t Work|When loading a game, disc error. |1}}&lt;br /&gt;
{{dm|Sonic Heroes|NTSC-U|r12|Issues|Game lagging every two seconds during game play. It&#039;s a bit annoying. Using Sandisk Class 4 card.|0}}&lt;br /&gt;
{{dm|Sonic Mega Collection|NTSC-U|r35|Working|Perfect. 64 cluster size. (DiscEx)|0}}&lt;br /&gt;
{{dm|Sonic Riders|NTSC-U|r12|Issues|Temporary freezing every 10 seconds during races, but no lagging inbetween. Annoying but playable.|0}}&lt;br /&gt;
{{dm|Soulcalibur II|NTSC-U|r12|Working|Perfect|1}}&lt;br /&gt;
{{dm|Soulcalibur II|PAL|r30|Working|Perfect|1}}&lt;br /&gt;
{{dm|Sphinx and the Cursed Mummy|NTSC-U|r21|Issues|Laggy/stuttery during gameplay. discex -c|0}}&lt;br /&gt;
{{dm|Spider-Man|NTSC-U|r21|Working |no issue in gameplay, video jerks slightly with 16gig sdhc fat32 32k cluster.  Also has the same exceptional gameplay in neek2o rev75|0}}&lt;br /&gt;
{{dm|Spider-man 2|NTSC-U|r25|Working|works perfect with r25|0}}&lt;br /&gt;
{{dm|Spyro A Hero&#039;s Tail|NTSC-U|r12| Doesn&#039;t Work|Major lag at loading screen, Cut scene&#039;s, Gameplay. Totally unplayable with the amount of lag. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|SSX3|PAL|r19-r21|Working|Didn&#039;t notice on 21, except very slightly when doing tricks. Pretty much no lag anymore with 64k cluster size (discex -c)|1}}&lt;br /&gt;
{{dm|Star Fox - Assault|NTSC-U|r19|Working|Videos lag very little nothing to really worry about/Gameplay is fantastic to me was able to complete first mission good|1}}&lt;br /&gt;
{{dm|Star Fox - Assault|PAL|r21|Working|Slight audio garbling in video cutscenes, gameplay is perfect. Tested on 64k clustersize|0}}&lt;br /&gt;
{{dm|Star Fox Adventures|NTSC-U|r21|Issues|No voice in cutscenes,cutscene subtitles are late|0}}&lt;br /&gt;
{{dm|Star Fox Adventures|PAL|r21|Working|During cutscence no Voices, only sound effects and late subtitles. Besides that no lag or stuttering|0}}&lt;br /&gt;
{{dm|Star Wars: Bounty Hunter|NTSC-U|r19|Working|Minor gameplay stutter|0}}&lt;br /&gt;
{{dm|Star Wars: Rogue Squadron 2 Rogue Leader|NTSC-U|r36|Working|Works near perfect.|0}}&lt;br /&gt;
{{dm|Star Wars: Rogue Squadron 2 Rogue Leader|PAL|r21|Doesn&#039;t Work|As soon as it loads an error message saying something has gone wrong appears.|1}}&lt;br /&gt;
{{dm|Star Wars Rogue Squadron III Rebel Strike|NTSC-U|r12|Issues|Major lag when loading due to sound, game play is too choppy to be playable.|0}}&lt;br /&gt;
{{dm|Star Wars Rogue Squadron III Rebel Strike|PAL|r21|Issues|Laggy menus, slow, often choppy, gameplay. tested with 64k clustersize.|0}}&lt;br /&gt;
{{dm|Summoner - A Goddess Reborn|NTSC-U|r21|Issues|Laggy/stuttery during gameplay. discex -c|0}}&lt;br /&gt;
{{dm|Super Bust-a-move All Stars|PAL|r21|Working|Works perfectly|0}}&lt;br /&gt;
{{dm|Super Mario Sunshine|NTSC-U|r21|Working|Works fine|3}}&lt;br /&gt;
{{dm|Super Mario Sunshine|PAL|r35|Working|Perfect|1}}&lt;br /&gt;
{{dm|Super Monkey Ball|NTSC-U|r21|Issues|No music|0}}&lt;br /&gt;
{{dm|Super Monkey Ball Adventure|NTSC-U|r12|Working|Perfect|0}}&lt;br /&gt;
{{dm|Super Monkey Ball 2|NTSC-U|r12|Issues|No music|0}}&lt;br /&gt;
{{dm|Super Monkey Ball 2|PAL|r21|Working|No music (no sound during intro &amp;amp; gameplay); choppy menu. Rather smooth ingame, though.|0}}&lt;br /&gt;
{{dm|Super Smash Bros Melee|NTSC-U|r12,r14-r19,r21|Issues|Major hiccups on menus, in-game has no problems, broken in r13|3}}&lt;br /&gt;
{{dm|Super Smash Bros. Melee|PAL|r30|Working|Perfect|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Tales of Symphonia|NTSC-U|r21|Issues|Some audio glitching and stuttering.  Tested both discs but haven&#039;t tested the disc transition (I believe you can save before it).  Battles play smoothly.|0}}&lt;br /&gt;
{{dm|Tales of Symphonia|NTSC|r12|Works| Game loads fine, minor lag on videos; Battles lag abit, however, if you turn off battle voices in options the lag is gone.|1}}&lt;br /&gt;
{{dm|Tales of Symphonia|PAL|r21|Works| Runs perfectly, sometimes minor hickups during change of scenery or dialog popups followed by a weird sound. no lag issues in battle (sdhc 32gb class 10 64kb cluster, fstfix t, discex)|0}}&lt;br /&gt;
{{dm|TimeSplitters 2|NTSC-U|r12|Working|Works great.|0}}&lt;br /&gt;
{{dm|TimeSplitters: Future Perfect|PAL|r12,r21|Issues|Lags when loading 3D models in menu and numerous hiccups in-game. Freeze may occur. Class 2 SDHC was used. Same on r21 and class 4 SDHC; with r30 32Gb class 10 64 doesn&#039;t work black screen after monsters screen .|0}}&lt;br /&gt;
{{dm|TimeSplitters: Future Perfect|PAL|r35|Works|Flawless! No stuttering, no minilags or crashes (yet). Tested on a class 2 SDHC.|0}}&lt;br /&gt;
{{dm|TimeSplitters: Future Perfect|NTSC|r25|Working|Works perfect with r25|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s American Wasteland|PAL|r21|Doesn&#039;t Work|Won&#039;t proceed after &#039;Licensed by Nintendo&#039; screen.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s American Wasteland|PAL|r21|Issues|Strange...works for me. However, like the other TH games, it hiccups whenever you do any move.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Pro Skater 3|NTSC-U|r12|Doesn&#039;t Work|Freeze&#039;s everytime as soon as you enter the skater shop, Beginning of the game. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Pro Skater 3|PAL|r21|Works|Works fine, except that there&#039;s no background music.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Pro Skater 4|PAL|r19, r21|Works|Works, But there&#039;s no background music, Just sound effects. (FSTFIX t/DiscEx/4gb Class 2. Confirmed on r21 (without fstfix))|1}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Underground|NTSC-U|r12|Issues|Many hiccups in-game. Music glitches.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Underground|PAL|r21|Issues|Same as NTSC. Intro plays fine, and seems like hiccups are caused by doing moves.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Underground 2|NTSC-U|r12|Issues|Minor hiccups in videos. Major hiccups in game, prone to freezing.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Underground 2|PAL|r19, r21|Issues|See NTSC-U (discex -c)|0}}&lt;br /&gt;
{{dm|Tube Slider|NTSC-U|r21|Working|Lags during FMV, no music. Otherwise playable.|0}}&lt;br /&gt;
{{dm|Ty the Tasmanian Tiger|PAL|r21|Doesn&#039;t Work|Green screen at start up.|1}}&lt;br /&gt;
{{dm|Ty the Tasmanian Tiger 2|PAL|r21|Doesn&#039;t Work|Freezes at start up logo, waited for 10 minutes.|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Ultimate Fighting Championships Throwdown|NTSC-U|r12|Doesn&#039;t Work|Boots, creates a save file (choice of either slot A or slot B), then freezes in a black screen.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Viewtiful Joe|NTSC-U|r19|Working|Minor stuttering discex -c|0}}&lt;br /&gt;
{{dm|Viewtiful Joe|PAL|r21|Working|Cutscenes glitch, gameplay&#039;s fine |0}}&lt;br /&gt;
{{dm|Viewtiful Joe 2|NTSC-U|r19|Working|Very minor stutering discex -c|0}}&lt;br /&gt;
{{dm|Viewtiful Joe 2|PAL|r21|Working|Some cutscenes glitch a bit, others are fine. Gameplay is flawless.|0}}&lt;br /&gt;
{{dm|Viewtiful Joe: Red Hot Rumble|NTSC-U|r12|Working|Working flawlessly on a Sandisk Class 4 Card|0}}&lt;br /&gt;
{{dm|Virtua Striker 2002|PAL|r13|Working|Minor hiccups in-game.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|WarioWare, Inc.|NTSC-U|r16|Working|discex -c|0}}&lt;br /&gt;
{{dm|Wario World|NTSC-U|r21|Issues|Very laggy|0}}&lt;br /&gt;
{{dm|Wario World|PAL|r30|Issues|works great and no lag with 32Gb class 10 64Kb but got some random disc error (discex -c)|0}}&lt;br /&gt;
{{dm|Wave race: Blue storm|PAL|r21|Working|Plays perfectly. No music though (audio streaming)|0}}&lt;br /&gt;
{{dm|Worms 3D|NTSC-U|r21|Doesn&#039;t Work|Freezes in main menu when selecting.|0}}&lt;br /&gt;
{{dm|WWE: Day of reckoning|PAL|r21|Working|Works perfectly, occasional cut-scene and loading screen stutter.|1}}&lt;br /&gt;
{{dm|WWE: Day of reckoning 2|PAL|r21|Issues|Constant freezing during menu, didn&#039;t try gameplay.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|X-Men Legends|NTSC-U|r12|Doesn&#039;t Work|Intro loops over load game/new game/etc menu making it impossible to progress past that. Videos lag a little, but not too badly. WARNING: Very slow to boot. Almost thought it was just a black screen.|0}}&lt;br /&gt;
{{dm|XIII|NTSC-U|r19|Works|Slight audio/video stutter when there&#039;s talking, and a reoccurring intermittent buzz sound during gameplay.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|YuGiOh The Falsebound Kingdom|NTSC-U|r12|Working|Occasional temporary freezes. WARNING: Takes a long time to boot, I almost thought it had a black screen.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Zoids Battle Legends|NTSC-U|r12|Working|Minor lag.|0}}&lt;br /&gt;
{{dm|Zatch Bell! Mamodo Fury|NTSC-U|r21|Issues|Menu lag, gameplay is pretty flawless.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Format copied mercilessly from the  [[DIOS MIOS Compatibility List]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
[[Category:Wii]] [[Category:Compatibility_Lists]]&lt;/div&gt;</summary>
		<author><name>Naxil</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=40912</id>
		<title>DIOS MIOS Lite Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=40912"/>
		<updated>2012-02-11T14:22:40Z</updated>

		<summary type="html">&lt;p&gt;Naxil: /* K */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for DIOS MIOS Lite. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== About DML ==&lt;br /&gt;
DML started as a project by crediar. After a proof of concept release, crediar abandoned the project and offered the source for sale.&lt;br /&gt;
GBAtemp member [http://gbatemp.net/user/190457-g0dlike/ G0dlike] purchased the source and released it to the public. DML has been picked up by new developers, and is once again under development. DML has progressed far beyond the original release of DIOS MIOS, and now can play a number of games decently.&lt;br /&gt;
&lt;br /&gt;
You can grab DML from its [http://code.google.com/p/dios-mios-lite-source-project/ Google Code page]&lt;br /&gt;
&lt;br /&gt;
List of developers working on DML in no particular order&lt;br /&gt;
&lt;br /&gt;
* WiiPower&lt;br /&gt;
* FIX94&lt;br /&gt;
* obcd&lt;br /&gt;
* scooby74029&lt;br /&gt;
* OverjoY&lt;br /&gt;
* conanac&lt;br /&gt;
* emu_kidid&lt;br /&gt;
* exp0wnster&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines: PLEASE READ BEFORE EDITING ==&lt;br /&gt;
#If a game is &#039;&#039;working&#039;&#039; it doesn&#039;t always make it &#039;&#039;green&#039;&#039;, as titles marked &#039;&#039;green&#039;&#039; should be/are 99.9-100% compatible. See color chart below.&lt;br /&gt;
#The Notes section is only for quirks regarding the way the game plays with the loader. Notes like &#039;Works Great&#039; are not needed and simply add clutter.&lt;br /&gt;
#Regarding regions, please don&#039;t take an existing entry and completely change the region - start a new entry, or add it ALONG with the existing region.&lt;br /&gt;
#Extended Information to be placed at the bottom of the page, only for games that are marked as not working for most people, but working for some. only people who have it working should post info.&lt;br /&gt;
#If you are the first person to add a game then the confirmed column should read 0 (as it is unconfirmed).  Every person should then add 1 to that when they have tested it as working.&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=480px align=&amp;quot;center&amp;quot; &amp;quot;border: 1px solid #000; margin-top: 2em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;&amp;quot; |Compatibility Legend&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Working Cell Style}}|Games that work 100% or just have slight audio/video stutter or anything else that doesn&#039;t effect gameplay .&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Issues Cell Style}}|Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Not Working Cell Style}}|Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{dm|Example Game|PAL|r12|Works / Issues / Doesn&#039;t Work|Additional notes (optional)|0}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
Add the line above under the Table header code, but above the table end ( &amp;lt;nowiki&amp;gt;|}&amp;lt;/nowiki&amp;gt; ) and fill in the correct data.&lt;br /&gt;
&lt;br /&gt;
== Compatibility List ==&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|007 Nightfire|PAL|r21|Doesn&#039;t Work|Black screen upon booting.|0}}&lt;br /&gt;
{{dm|1080 Avalanche|NTSC-U|r12|Doesn&#039;t Work|Freeze at first loading screen.|0}}&lt;br /&gt;
{{dm|1080 Avalanche|PAL|r21|Working|Works perfectly. No music, though (streaming audio).|0}}&lt;br /&gt;
{{dm|18 Wheeler|NTSC-U|r21|Working|2GB Slow Card so Video Lag for me (discex -c)|0}}&lt;br /&gt;
{{dm|Agent Under Fire 007|NTSC-U|r12|Doesn&#039;t Work|Disc error on boot.|0}}&lt;br /&gt;
{{dm|Alien Hominid|NTSC-U|r21|Issues|Crashes while creating save on first attempt; retry and the corrupted save will be replaced. Seems to run fine after that, but no music.|0}}&lt;br /&gt;
{{dm|Animal Crossing|NTSC-U|r12-r19, r21|Working|Same as PAL. About 10 seconds loading time on r21.|1}}&lt;br /&gt;
{{dm|Animal Crossing|PAL|r12-r19|Working|Long load on Nintendo logo on first boot (I already thought it froze) (discex -c)|0}}&lt;br /&gt;
{{dm|Asterix xxl|PAL|r19|Working|Sometime sound lag|1}}&lt;br /&gt;
{{dm|ATV Quad Power Racing 2|NTSC-U|r12|issues|Plays as normal but stutters every 2 seconds (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Baldur&#039;s gate: Dark alliance|PAL|r21|Working|Works great, very slight video lag during cutscenes.|1}}&lt;br /&gt;
{{dm|Baten Kaitos Origins|NTSC|r12|Issues| Game loads, played around and messed with battling. Lag and audio issues throughout, seemed playable, however, I probably didn&#039;t test long enough to see if it would freeze.|0}}&lt;br /&gt;
{{dm|Baten Kaitos Origins|NTSC-U|r26|Working|Perfect|0}}&lt;br /&gt;
{{dm|Baten Kaitos Origins|PAL|r21|Working|Looks and sounds perfect. Very occasional audio glitch. Tested with 64k clustersize.|0}}&lt;br /&gt;
{{dm|Battalion wars|PAL|r21|Working|Works perfectly. Intro movie video stutters and subtitles lag behind, though.|0}}&lt;br /&gt;
{{dm|Battalion Wars|NTSC-U|r26|Working|working 100% . |0}}&lt;br /&gt;
{{dm|Battle Stadium DON|NTSC-J|r21|Working|Works perfectly. Intro movie video stutters and the game stutters a bit on the countdown, though.|1}}&lt;br /&gt;
{{dm|Beach Spikers|NTSC-U|r19|Issues|Frequent stuttering|0}}&lt;br /&gt;
{{dm|Beyond Good and Evil|NTSC-U|r12&amp;amp;r21|Working|Cannot move, take damage, or attack (On first boot) If booted, then turn off and reboot the issue is fixed, occasional 1-2 second freezing but doesn&#039;t impact gameplay too much. WARNING: Be careful on races at the end because if you let the race&#039;s end go too long you won&#039;t be able to get out of the scene without turning the console off and on/reloading your save. WARNING #2: Winning Race 2 in 1st place is just BARELY humanly possible due to very frequent collision bugs which make you fall through walls/floors off the course. Not necessary unless you are OCD about 100% completion though. (best I got was 2nd) In North Wing before you meet again with Double H you literally can not go back (stops rendering previous areas) but there is literally NO reason to go back, so it wouldn&#039;t matter much but still. WARNING: On walls if you jump and immediately fall (seemingly randomly between) 2-5 times you will fall through the floor and have to reload the game.|1}}&lt;br /&gt;
{{dm|Blood Rayne|PAL|r21|Working|Works, but slightly laggy ingame.|0}}&lt;br /&gt;
{{dm|Blowout|NTSC-U|r19|Doesn&#039;t Work|freezes at &amp;quot;Lcensed by Nintendo&amp;quot; Screen.|0}}&lt;br /&gt;
{{dm|Burnout|NTSC-U|r12|Working|Working great, little to no lag.|0}}&lt;br /&gt;
{{dm|Burnout 2 Point of Impact|NTSC-U|r12|Working|Working great, little to no lag.|0}}&lt;br /&gt;
{{dm|Burnout 2 Point of Impact|PAL|r21|Working|Works great; slight lag during the menus.|0}}&lt;br /&gt;
{{dm|Bust-A-Move 3000|NTSC-U|r12|Working|Working great, little to no lag.|1}}&lt;br /&gt;
{{dm|Billy Hatcher|NTSC|r25|Works| Works perfectly, cutscene lag is gone.|1}}&lt;br /&gt;
{{dm|Bleach|NTSC-J|r12|Working|The important part, the battles, work with nearly zero lag. Main menu has A LOT of lag but its workable and gameplay is much more the main menu. Loading fights and misc is a little slow but gameplay (battles) are fine.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Call Of Duty 2: Big Red One|NTSC-U|r21|Not Working| Disc read error upon starting a game. The main menu seems to work fine, though.|0}}&lt;br /&gt;
{{dm|Chibi-Robo!|NTSC-U|r12|Working||0}}&lt;br /&gt;
{{dm|Crazy Taxi|NTSC-U|r12|Working|Working great, little to no lag. No music due to audio streaming. |1}}&lt;br /&gt;
{{dm|Crazy Taxi|PAL|r21|Working|Works great, no lag. No music due to audio streaming. |0}}&lt;br /&gt;
{{dm|Cubivore: Survival of the Fittest|NTSC-U|r12|Working|Flawless, there is sometimes a slight audio abberation when entering a level, but this is rare.|2}}&lt;br /&gt;
{{dm|Crash Tag Team Racing|NTSC-U|r12|Working|Minor lag during gameplay, Short stutter every 3-4 seconds ! Still very playable (FSTFIX t/DiscEx/4gb Class 2)|1}}&lt;br /&gt;
{{dm|Crash Bandicoot The Wrath of Cortex|NTSC-U|r19-r30|Working|Working, Just no background audio, Only sound effects (FSTFIX t/DiscEx/4gb Class 2)|1}}&lt;br /&gt;
{{dm|Crash Nitro Kart|NTSC-U|r19|Working|Perfect, No problems at all (FSTFIX t/DiscEx/4gb Class 2)|1}}&lt;br /&gt;
{{dm|Custom Robo|NTSC-U|r12|Working|Almost no lag with anything other than videos. Little 1/2 second freezes occasionally but barely noticeable. When loading 1 3D model to customize it takes a while, loading 2 at the same time (ex looking at you and your opponent&#039;s robos) background music temporarily stops (until the battle begins) but sound effects can be heard on the menu beforehand.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Def Jam - Fight for NY|NTSC|r21|Issues|Very laggy during gameplay. discex -c|0}}&lt;br /&gt;
{{dm|Die hard vendetta|PAL|r21|Working|Choppy cutscenes and sound glitches, but the gameplay is almost perfect.|0}}&lt;br /&gt;
{{dm|Disney&#039;s Donald Duck in Going Quackers|NTSC-U|r21|Working|2GB Slow Card so Video Lag for me (discex -c)|0}}&lt;br /&gt;
{{dm|Disney&#039;s Magical Mirror starring Mickey Mouse|NTSC-U|r21|Working|Minor hiccups whilst in cutscenes (discex -c)|0}}&lt;br /&gt;
{{dm|Donkey Konga|NTSC-U|r12|Working|Minor hiccups on menus|0}}&lt;br /&gt;
{{dm|Donkey Konga 2|NTSC-U|r12|Working|Minor hiccups on menus|0}}&lt;br /&gt;
{{dm|Donkey Konga 3|NTSC-J|r35|Working|Perfect|0}}&lt;br /&gt;
{{dm|Dora the Explorer|NTSC-U|r12|Working|Zero lag. During Swiper scenes and using items there is a slight &amp;quot;delay&amp;quot; (not lag, just the command reaches them a little late) on when they are supposed to react. Some audio static occasionally but not too bad.|0}}&lt;br /&gt;
{{dm|Doshin The Giant|PAL|r21|Working|Perfect. (discex -c)|0}}&lt;br /&gt;
{{dm|Dream Mix TV: World Fighters|NTSC-J|r21|Working|Runs at 60 frames and cutscenes play OK, but there is no BGM except for the Character Select screen.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Ed, Edd n Eddy: The Mis-Edventures|NTSC|r12|Issues|Temporary freezing frequenty playing on maps, playable but very annoying. Videos lag A LOT. Takes a while to load (at least on first boot) appears to black screen but it&#039;s just taking a while.|0}}&lt;br /&gt;
{{dm|Enter the Matrix|PAL|r21|Works|stuttering and audio glitches, but working|0}}&lt;br /&gt;
{{dm|Eternal Darkness|NTSC-U|r21|Doesn&#039;t Work|Gets halfway through the intro when you select &amp;quot;Start Game&amp;quot; and then freezes|0}}&lt;br /&gt;
{{dm|Evolution Worlds|NTSC|r21|Issues|Lots of audio issues.  Dialog stutters like crazy.  Some lag during battles. discex -c|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|4x4 Evo 2|NTSC-U|r12|Working|Works fine, menu lags a bit.|0}}&lt;br /&gt;
{{dm|F-Zero GX|NTSC-U|r12/r19|Working|Stuttering Intro, hiccups in menu when loading certain elements (music, tracks etc.). No hiccups/lags during races./r19 - might get a lag or 2 on some races|0}}&lt;br /&gt;
{{dm|F-Zero GX|NTSC-U|r13|Doesn&#039;t work|Black screen.|0}}&lt;br /&gt;
{{dm|F-Zero GX|PAL|r12-r19-r21|Working|Works fine, menu lags a bit. (discex -c)|1}}&lt;br /&gt;
{{dm|Fire Emblem|NTSC|r12|Issues| Game loads, however it kept wanting to freeze on me. |0}}&lt;br /&gt;
{{dm|Fire Emblem Path of Radiance|NTSC-U|r21|Issues|Laggy|0}}&lt;br /&gt;
{{dm|Fire Emblem Path of Radiance|PAL|r21|Working|Rather slow when switching combat modes, but not game-breaking.|0}}&lt;br /&gt;
{{dm|Fifa Street|NTSC|r19|Issues|Quite alot of stuttering during gameplay, &amp;quot;Playable&amp;quot; but stutters ever 1-2 seconds which gets old fast. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Fifa Street 2|NTSC|r19|Issues|Quite alot of stuttering during gameplay, &amp;quot;Playable&amp;quot; but stutters ever 1-2 seconds which gets old fast. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Final Fantasy Crystal Chronicles|NTSC|r12-r21|Working|Flawless|0}}&lt;br /&gt;
{{dm|Final Fantasy Crystal Chronicles|PAL|r12-r21, r21|Working|Black screen. &amp;lt;- I dunno who said that, but it works perfect on my end with r21 (discex -c).|0}}&lt;br /&gt;
{{dm|Freedom Fighters|NTSC|r12|Working|Flawless|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Gauntlet Dark Legacy|NTSC-U|r12|Working|Hiccups in intro video.|0}}&lt;br /&gt;
{{dm|Geist|PAL|r19|Doesn&#039;t Work|Black Screen|0}}&lt;br /&gt;
{{dm|Gladius|NTSC-U|r21|Doesn&#039;t Work|green screen then black screen|0}}&lt;br /&gt;
{{dm|Go! Go! Hypergrind|NTSC-U|r35|Working|Perfect. (discex -c) |0}}&lt;br /&gt;
{{dm|Goldeneye Rogue Agent|NTSC-U|r26|Doesn&#039;t Work|Black Screen|0}}&lt;br /&gt;
{{dm|Grim Adventures of Billy and Mandy|NTSC-U|r12|Doesn&#039;t Work|INTENSE LAG. Runs, boots, plays but so much lag it&#039;s not worth playing.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Harvest moon: Magic Melody|NTSC-U|r21|Works|Seems to work flawlessly|0}}&lt;br /&gt;
{{dm|Homeland|NTSC-J|r12|Doesn&#039;t Work|Boots to title screen, can select player and name, but freezes afterwards. Periodic/Many freezes from title-&amp;gt;freeze. Text is garbage.|0}}&lt;br /&gt;
{{dm|Hot-Wheels World Race|NTSC-U|r19|Works|Playable but constant beeping noise and quick stop...other than that nothing else that i&#039;ve noticed|0}}&lt;br /&gt;
{{dm|Hudson Selection Vol.3 - PC Genjin|NTSC-J|r35|Works|Seems to work flawlessly. class4, 64KB clusters, discex -c, NeoGamma |0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Ikaruga|NTSC-U|r12|Works|Streamed audio does not appear; minor lag during boss explosions, however the lag happens on the actual hardware as well, arcade or otherwise.|0}}&lt;br /&gt;
{{dm|I-Ninja|NTSC-U|r36|Works|Works fine, minor lag is gone.|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Judge Dredd: Dredd VS Death|NTSC-U|r12|Works|99% flawless. Zero lag in menus, maps, etc, perfect audio. Loading levels is a little bit slow (and booting takes ~15 seconds or so)|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Killer 7 (Disc 1)|NTSC-U|r36|Works|perfect.|0}}&lt;br /&gt;
{{dm|Killer 7 (Disc 1)|PAL|r36|Works|perfect|0}}&lt;br /&gt;
{{dm|Killer 7 (Disc 2)|NTSC-U|r36|Works|perfect|0}}&lt;br /&gt;
{{dm|Kirby&#039;s Air Ride|PAL|r12,r21|Doesn&#039;t work|Hiccups on menu. Freeze when proceeding to course select/player entry screen. Class 2 SDHC was used. Seconded on r21|0}}&lt;br /&gt;
{{dm|Kirby&#039;s Air Ride|PAL|r13|Doesn&#039;t Work|Black screen, won&#039;t load the game at all.|0}}&lt;br /&gt;
{{dm|Kururin Squash!|NTSC-J|r35|Doesn&#039;t Work|Black screen after progressive menu selection, won&#039;t load, 4GB class4, 64KB clusters, NeoGamma R9 beta 56 .|0}}&lt;br /&gt;
{{dm|Kao the Kangaroo Round 2|PAL|r36|Doesn&#039;t Work|Displays &amp;quot;An error has occurred. Turn the power OFF and check the Nintendo GameCube Instruction Booklet for further instructions.&amp;quot;|0}}&lt;br /&gt;
{{dm|Kao the Kangaroo Round 2|NTSC-U|r36|Doesn&#039;t Work|Displays &amp;quot;An error has occurred. Turn the power OFF and check the Nintendo GameCube Instruction Booklet for further instructions.&amp;quot;|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Legacy of Kain: Blood Omen 2 |PAL|r21|Issues|Works, but rather choppy framerate.|0}}&lt;br /&gt;
{{dm|Legacy of Kain: Blood Omen 2 |NTSC-U|r35|Working|Perfect|0}}&lt;br /&gt;
{{dm|Legend of Zelda: Four Swords Adventures |PAL|r12|Working|DML IN REAL NAND |0}}&lt;br /&gt;
{{dm|Legend of Zelda: Four Swords Adventures |NTSC-J|r19|Working|Works fine, Tetras Tracker works fine too since r19 (discex -c)|0}}&lt;br /&gt;
{{dm|Legend of Zelda: Four Swords Adventures |NTSC-U|r19, r20|Working|Works fine (discex -c)|1}}&lt;br /&gt;
{{dm|Legend of Zelda: The Wind Waker |NTSC-J|r12-r19|Working|Works fine, lags when sailing ([http://gbatemp.net/topic/315342-zelda-wind-waker-iso-on-swiss-gamecube-loader-map-crash/page__view__findpost__p__4008370 patched iso]) (discex -c)|0}}&lt;br /&gt;
{{dm|Legend of Zelda: The Wind Waker |PAL|r12-r19-r30|Issues|Works fine, no more lags with r30 when sailing but freeze when select the map([http://gbatemp.net/topic/315342-zelda-wind-waker-iso-on-swiss-gamecube-loader-map-crash/page__view__findpost__p__4008370 patched iso]) (discex -c)|0}}&lt;br /&gt;
{{dm|Legend of Zelda: The Wind Waker |NTSC-U|r26|Working|Works fine,no more lags after r26 when sailing ([http://gbatemp.net/topic/315342-zelda-wind-waker-iso-on-swiss-gamecube-loader-map-crash/page__view__findpost__p__4008370 patched iso]) (discex -c)|3}}&lt;br /&gt;
{{dm|Legend of Zelda: Twilight Princess |NTSC-U|r12+|Doesn&#039;t Work|Freezes at the Health &amp;amp; Safety and Nintendo screen|0}}&lt;br /&gt;
{{dm|Legend of Zelda: Twilight Princess |NTSC-J|r12-r19|Working|Works fine (discex -c)|0}}&lt;br /&gt;
{{dm|Legend of Zelda: Twilight Princess |PAL|r12-r19|Working|Works fine (discex -c)|0}}&lt;br /&gt;
{{dm|Legend of Zelda: Ocarina of Time Bonus Disc |PAL|r16+|Working|Works fine, missing background music in selection menu (discex -c)|2}}&lt;br /&gt;
{{dm|Legend of Zelda: Collectors Edition |NTSC-U|r16-r19|Working|Majora&#039;s Mask sometimes lags, but otherwise works fine (discex -c)|0}}&lt;br /&gt;
{{dm|Legend of Zelda: Collectors Edition |PAL|r16-r19|Working|Works fine (discex -c)|0}}&lt;br /&gt;
{{dm|Looney Tunes Back in Action|NTSC-U|r21|Working|Works Fine (discex -c)|0}}&lt;br /&gt;
{{dm|Lost Kingdoms |NTSC-U|r19|Working|Works fine, minor stuttering, 8GB SDHC class 2 card (discex -c)|0}}&lt;br /&gt;
{{dm|Luigi&#039;s Mansion|NTSC-U|r26|Working|Perfect|1}}&lt;br /&gt;
{{dm|Luigi&#039;s Mansion|NTSC-J|r30|Working|Perfect|1}}&lt;br /&gt;
{{dm|Luigi&#039;s Mansion|PAL|r30-r35|Working|Works perfect with r30, Works fine. [With r35 When you take out the map, the game hangs up.]|0}}&lt;br /&gt;
{{dm|Lord of the Rings - The Third Age|NTSC|r21|Issues|Functional, lags during battles and stutters during FMVs. discex -c|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Mario Golf: Toadstool Tour|NTSC-U|r19,r26|Working|Works on r19 and r26, did not work on r12 when tested.|1}}&lt;br /&gt;
{{dm|Mario Kart: Double Dash!!|NTSC-U|r12-r19,r21|Working|Intro has slow playback. Minor hiccups in-game. |3}}&lt;br /&gt;
{{dm|Mario Kart: Double Dash!!|PAL|r12-r19-r21-r30|Working| Works fine with no lag no hiccups with r30 32Gb class 10 64Kb (discex -c)|3}}&lt;br /&gt;
{{dm|Mario Party 4|NTSC-U|r36|Working|Game runs smoothly. |1}}&lt;br /&gt;
{{dm|Mario Party 5|NTSC-U|r19|Issues|Frequent stuttering|0}}&lt;br /&gt;
{{dm|Mario Party 5|PAL|r19|Issues|It seems like the game reads every three seconds from SD which produces horrible sound errors and game lags, besides from this it works (discex -c)|0}}&lt;br /&gt;
{{dm|Mario Party 7|PAL|r30|Working|Work Great with r30 32Gb class 10 64Kb cluster (discex -c)|0}}&lt;br /&gt;
{{dm|Mario Power Tennis|NTSC-U|r12|Working|Works perfect, barely any stuttering or lag.|0}}&lt;br /&gt;
{{dm|Mario Power Tennis|PAL|r21|Doesn&#039;t work|Black screen.|0}}&lt;br /&gt;
{{dm|Mat Hoffman&#039;s Pro BMX 2|PAL|r21|Working|Works perfect, including music.|0}}&lt;br /&gt;
{{dm|Medabots Infinity|NTSC-U|r21|Doesn&#039;t work|Black screen|0}}&lt;br /&gt;
{{dm|Mega Man Network Transmission|NTSC-U|r12|Issues|Wrong music loaded with stuttering. Apparently crashes after reading all the mails.|0}}&lt;br /&gt;
{{dm|Mega Man X Command Mission|NTSC-U|r35|Working|Flawless Victory|0}}&lt;br /&gt;
{{dm|Metal Gear Solid: The Twin Snakes|PAL|r19/r21|Working|Works perfect (with some stuttering everywhere except cutscenes) with the StreamFix option of Fstfix. No stuttering with 64k clustersize.|2}}&lt;br /&gt;
{{dm|Metroid Prime|PAL|r21|Doesn&#039;t work|Black screen (on 64k clustersize).|0}}&lt;br /&gt;
{{dm|Metroid Prime 2|PAL|r12|Issues|Hiccups/Lags when loading area, enemies etc. Tested with class 2 SDHC.|0}}&lt;br /&gt;
{{dm|Metroid Prime 2|PAL|r13|Doesn&#039;t work|Black screen.|0}}&lt;br /&gt;
{{dm|Mortal Kombat Deadly Alliance|NTSC-U|r12|Working|Some lag when loading, game play is a little choppy|0}}&lt;br /&gt;
{{dm|Mortal Kombat Deception|NTSC-U|r12|Working|Some lag when loading, game play is a little choppy|0}}&lt;br /&gt;
{{dm|Mario Smash Football|PAL|r19|Working|Works pretty good, some small lags ingame (discex -c)|0}}&lt;br /&gt;
{{dm|Micro Machines|PAL|r20|Working|Works, No problems. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Mario Power Tennis|PAL|r21|Working|Same as NTSC-U,testet on Wii Pal.|0}}&lt;br /&gt;
{{dm|MX Superfly|PAL|r27|Issues|Works fine, missing background music (discex -c)|0}}&lt;br /&gt;
{{dm|Mystic Heroes|NTSC-U|r21|Working|Playable, haven&#039;t noticed any issues yet. discex -c|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Namco Museum: 50th Anniversary Edition|NTSC-U|r12|Issues|Game boots, but returns error screen when you try to select a game|0}}&lt;br /&gt;
{{dm|NARUTO4 DOL-G4NJ-JAP|NTSC-j|r12|Doesn&#039;t Work|Firts menu (MEMCARD) font damaged |0}}&lt;br /&gt;
{{dm|Naruto: Gekitou Ninja Taisen 4|NTSC-J|r12-r19|Working|Works fine, missing background music (discex -c)|1}}&lt;br /&gt;
{{dm|NBA Street|NTSC-U|r12|Working|Works well using Sandisk Class 4 card|0}}&lt;br /&gt;
{{dm|NBA Street Vol 2|NTSC-U|r12|Doesn&#039;t Work|Did not boot and video seemed to cut off|0}}&lt;br /&gt;
{{dm|NBA Street Vol 3|NTSC-U|r12|Working|Works but choppy due to audio, very annoying.|0}}&lt;br /&gt;
{{dm|NFL Street |NTSC-U|r12|Working|Works but choppy due to audio, very annoying.|0}}&lt;br /&gt;
{{dm|NFL Street Vol 2|NTSC-U|r12|Working|Works but choppy due to audio, very annoying.|0}}&lt;br /&gt;
{{dm|Need For Speed Underground|NTSC-U|r12|Doesn&#039;t Work|Lags alot at loading main menu, Creating Profile data, Load career it loads &amp;amp; then crash. &amp;lt; Cant get passed that point. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Need For Speed Underground|PAL|r19|Issues|Works, lags ingame (discex -c)|0}}&lt;br /&gt;
{{dm|Nintendo Puzzle Collection|NTSC-J|r30|Working| All games work, no lag, 4GB class4, 64KB clusters, NeoGamma R9 beta 56 (discex -c)|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|One Piece : GRAND ADVENTURE :DOL-GOQE-USA|NTSC-U|r12|Working|Intro has slow playback. Video slow playback in game but is fully playble |1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Pac-Man World 2|NTSC|r21|Issues|Laggy/stuttery during gameplay and cinematics. discex -c|0}}&lt;br /&gt;
{{dm|Paper Mario|NTSC|r25,r26|Working|Flawless|1}}&lt;br /&gt;
{{dm|Paper Mario|PAL|r20,r30|Issues|Very slight hiccups/slowdown during gameplay; perhaps same issue as NTSC. with r30 32Gb class 10 64Kb freeze when curtain closing|0}}&lt;br /&gt;
{{dm|Phantasy Star Online Episodes I &amp;amp; II|NTSC-U|r21|Doesn&#039;t Work|Black Screen|2}}&lt;br /&gt;
{{dm|Phantasy Star Online Episodes I &amp;amp; II Plus|NTSC-U|r36|Doesn&#039;t Work|Displays &amp;quot;An error has occurred. Turn the power OFF and check the Nintendo GameCube Instruction Booklet for further instructions.&amp;quot;|0}}&lt;br /&gt;
{{dm|Phantasy Star Online Episode III|NTSC-U|r21|Doesn&#039;t Work|Black Screen|1}}&lt;br /&gt;
{{dm|Pikmin|NTSC-U|r19,r21|Working|discex -c|1}}&lt;br /&gt;
{{dm|Pikmin 2|NTSC-U|r19,r21|Working|Game plays %100 even past the credits where disc based backups fail.|1}}&lt;br /&gt;
{{dm|Pikmin 2|PAL|r21|Working|Plays perfectly (tested with 64k).|0}}&lt;br /&gt;
{{dm|P.N.03|NTSC-U|r19|Working|discex -c|0}}&lt;br /&gt;
{{dm|P.N.03|Pal|r21|Working|some minor hicups in game between rooms|0}}&lt;br /&gt;
{{dm|Pokemon Colosseum|NTSC|r12,r20|Doesn&#039;t Work|Black screen|1}}&lt;br /&gt;
{{dm|Pokemon XD Gale of Darkness|NTSC (J &amp;amp; U)|r12,r20|Doesn&#039;t Work|Black screen|1}}&lt;br /&gt;
{{dm|Pokemon XD Gale of Darkness|NTSC-U|r36_mega|WorkingPerfect||0}}&lt;br /&gt;
{{dm|Prince of Persia: The Sands of Time|PAL|r21|Working|Perfect|1}}&lt;br /&gt;
{{dm|Prince of Persia: Warrior Within|PAL|r21|Working|Perfect|1}}&lt;br /&gt;
{{dm|Prince of Persia The Two Thrones|NTSC-U|r21|Issues|Very Laggy, playable, but only if you can tolerate lag throughout the whole game. +1, also laggy with 64k clustersize.|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Rally Championship|PAL|r19|Working|Works fine, missing background music (discex -c)|0}}&lt;br /&gt;
{{dm|Rayman 3: Hoodlum Havoc|NTSC-U|r21|Issues|A lot of pausing/stuttering during the gameplay. (DiscEX -c)|1}}&lt;br /&gt;
{{dm|Rayman 3: Hoodlum Havoc|PAL|r30|Issues|&amp;quot;An error has occurred.&amp;quot; after the introduction!|1}}&lt;br /&gt;
{{dm|Resident Evil 1 Disc 1|NTSC-U|r13|Working|Cut scenes are a little choppy, Game play is perfect (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Resident Evil 1 Disc 2|NTSC-U|r13|Working|Cut scenes are a little choppy, Game play is perfect (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Resident Evil 2|NTSC-U|r26|Working|Flawless, Works 100%. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Resident Evil 3: Nemesis|NTSC-U|r12|Working|Video, sound, and gameplay all seem to work on a real NAND. (discex -c)|0}}&lt;br /&gt;
{{dm|Resident Evil 3: Nemesis|NTSC-U|r21|Working|seems to work 99% perfect, only problem ive noticed is Nemesis makes the game lag, works perfect when Nemesis isnt around, though|0}}&lt;br /&gt;
{{dm|Resident Evil 4 Disc 1|NTSC-U|r12|Working|Small hang on black screens while loading|0}}&lt;br /&gt;
{{dm|Resident Evil 4 Disc 2|NTSC-U|r12|Working|Small hang on black screens while loading|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Serious Sam: the Next Encounter|NTSC-U|r12|Working|Slight hiccups in music, plays fine.|0}}&lt;br /&gt;
{{dm|Shadow The Hedgehog|NTSC-U|r19|Issues|Quite alot of stuttering during gameplay, &amp;quot;Playable&amp;quot; but stutters ever 1-2 seconds which gets old fast. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|The Simpsons Hit and Run|NTSC-U|r21|Working|Long load times on slow 2gb card.|0}}&lt;br /&gt;
{{dm|The Simpsons Road Rage|NTSC-U|r12|Working||0}}&lt;br /&gt;
{{dm|Skies of Arcadia Legends|NTSC|r12|Issues| Skipping on title screen. In game works fine, however, battles using any special attacks/magic create lots of lag.|0}}&lt;br /&gt;
{{dm|Smugglers Run|NTSC-U|r19|Doesn&#039;t Work|Menu works, but game always freezes 1-2 minutes into gameplay.|0}}&lt;br /&gt;
{{dm|Sonic Adventure DX: Director&#039;s Cut|PAL|r19|Working|Works fine, very small lags ingame (discex -c)|0}}&lt;br /&gt;
{{dm|Sonic Adventure DX: Director&#039;s Cut|NTSC-U|r19|Working|Same as PAL (discex -c)|1}}&lt;br /&gt;
{{dm|Sonic Adventure 2: Battle|NTSC-U|r19|Working|Minor hiccups when entering a level (which can be fixed with a faster SD card, at least from my tests results). Otherwise, it works perfect; even the GBA connection is fine. (discex -c)|1}}&lt;br /&gt;
{{dm|Sonic Adventure 2: Battle|PAL|r19|Working|Minor hiccups when entering menus, long loading time for levels, sometimes lags in game.|0}}&lt;br /&gt;
{{dm|Sonic Gems Collection|NTSC-U|r36|Doesn&#039;t Work|When loading a game, disc error. |1}}&lt;br /&gt;
{{dm|Sonic Heroes|NTSC-U|r12|Issues|Game lagging every two seconds during game play. It&#039;s a bit annoying. Using Sandisk Class 4 card.|0}}&lt;br /&gt;
{{dm|Sonic Mega Collection|NTSC-U|r35|Working|Perfect. 64 cluster size. (DiscEx)|0}}&lt;br /&gt;
{{dm|Sonic Riders|NTSC-U|r12|Issues|Temporary freezing every 10 seconds during races, but no lagging inbetween. Annoying but playable.|0}}&lt;br /&gt;
{{dm|Soulcalibur II|NTSC-U|r12|Working|Perfect|1}}&lt;br /&gt;
{{dm|Soulcalibur II|PAL|r30|Working|Perfect|1}}&lt;br /&gt;
{{dm|Sphinx and the Cursed Mummy|NTSC-U|r21|Issues|Laggy/stuttery during gameplay. discex -c|0}}&lt;br /&gt;
{{dm|Spider-Man|NTSC-U|r21|Working |no issue in gameplay, video jerks slightly with 16gig sdhc fat32 32k cluster.  Also has the same exceptional gameplay in neek2o rev75|0}}&lt;br /&gt;
{{dm|Spider-man 2|NTSC-U|r25|Working|works perfect with r25|0}}&lt;br /&gt;
{{dm|Spyro A Hero&#039;s Tail|NTSC-U|r12| Doesn&#039;t Work|Major lag at loading screen, Cut scene&#039;s, Gameplay. Totally unplayable with the amount of lag. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|SSX3|PAL|r19-r21|Working|Didn&#039;t notice on 21, except very slightly when doing tricks. Pretty much no lag anymore with 64k cluster size (discex -c)|1}}&lt;br /&gt;
{{dm|Star Fox - Assault|NTSC-U|r19|Working|Videos lag very little nothing to really worry about/Gameplay is fantastic to me was able to complete first mission good|1}}&lt;br /&gt;
{{dm|Star Fox - Assault|PAL|r21|Working|Slight audio garbling in video cutscenes, gameplay is perfect. Tested on 64k clustersize|0}}&lt;br /&gt;
{{dm|Star Fox Adventures|NTSC-U|r21|Issues|No voice in cutscenes,cutscene subtitles are late|0}}&lt;br /&gt;
{{dm|Star Fox Adventures|PAL|r21|Working|During cutscence no Voices, only sound effects and late subtitles. Besides that no lag or stuttering|0}}&lt;br /&gt;
{{dm|Star Wars: Bounty Hunter|NTSC-U|r19|Working|Minor gameplay stutter|0}}&lt;br /&gt;
{{dm|Star Wars: Rogue Squadron 2 Rogue Leader|NTSC-U|r36|Working|Works near perfect.|0}}&lt;br /&gt;
{{dm|Star Wars: Rogue Squadron 2 Rogue Leader|PAL|r21|Doesn&#039;t Work|As soon as it loads an error message saying something has gone wrong appears.|1}}&lt;br /&gt;
{{dm|Star Wars Rogue Squadron III Rebel Strike|NTSC-U|r12|Issues|Major lag when loading due to sound, game play is too choppy to be playable.|0}}&lt;br /&gt;
{{dm|Star Wars Rogue Squadron III Rebel Strike|PAL|r21|Issues|Laggy menus, slow, often choppy, gameplay. tested with 64k clustersize.|0}}&lt;br /&gt;
{{dm|Summoner - A Goddess Reborn|NTSC-U|r21|Issues|Laggy/stuttery during gameplay. discex -c|0}}&lt;br /&gt;
{{dm|Super Bust-a-move All Stars|PAL|r21|Working|Works perfectly|0}}&lt;br /&gt;
{{dm|Super Mario Sunshine|NTSC-U|r21|Working|Works fine|3}}&lt;br /&gt;
{{dm|Super Mario Sunshine|PAL|r35|Working|Perfect|1}}&lt;br /&gt;
{{dm|Super Monkey Ball|NTSC-U|r21|Issues|No music|0}}&lt;br /&gt;
{{dm|Super Monkey Ball Adventure|NTSC-U|r12|Working|Perfect|0}}&lt;br /&gt;
{{dm|Super Monkey Ball 2|NTSC-U|r12|Issues|No music|0}}&lt;br /&gt;
{{dm|Super Monkey Ball 2|PAL|r21|Working|No music (no sound during intro &amp;amp; gameplay); choppy menu. Rather smooth ingame, though.|0}}&lt;br /&gt;
{{dm|Super Smash Bros Melee|NTSC-U|r12,r14-r19,r21|Issues|Major hiccups on menus, in-game has no problems, broken in r13|3}}&lt;br /&gt;
{{dm|Super Smash Bros. Melee|PAL|r30|Working|Perfect|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Tales of Symphonia|NTSC-U|r21|Issues|Some audio glitching and stuttering.  Tested both discs but haven&#039;t tested the disc transition (I believe you can save before it).  Battles play smoothly.|0}}&lt;br /&gt;
{{dm|Tales of Symphonia|NTSC|r12|Works| Game loads fine, minor lag on videos; Battles lag abit, however, if you turn off battle voices in options the lag is gone.|1}}&lt;br /&gt;
{{dm|Tales of Symphonia|PAL|r21|Works| Runs perfectly, sometimes minor hickups during change of scenery or dialog popups followed by a weird sound. no lag issues in battle (sdhc 32gb class 10 64kb cluster, fstfix t, discex)|0}}&lt;br /&gt;
{{dm|TimeSplitters 2|NTSC-U|r12|Working|Works great.|0}}&lt;br /&gt;
{{dm|TimeSplitters: Future Perfect|PAL|r12,r21|Issues|Lags when loading 3D models in menu and numerous hiccups in-game. Freeze may occur. Class 2 SDHC was used. Same on r21 and class 4 SDHC; with r30 32Gb class 10 64 doesn&#039;t work black screen after monsters screen .|0}}&lt;br /&gt;
{{dm|TimeSplitters: Future Perfect|PAL|r35|Works|Flawless! No stuttering, no minilags or crashes (yet). Tested on a class 2 SDHC.|0}}&lt;br /&gt;
{{dm|TimeSplitters: Future Perfect|NTSC|r25|Working|Works perfect with r25|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s American Wasteland|PAL|r21|Doesn&#039;t Work|Won&#039;t proceed after &#039;Licensed by Nintendo&#039; screen.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s American Wasteland|PAL|r21|Issues|Strange...works for me. However, like the other TH games, it hiccups whenever you do any move.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Pro Skater 3|NTSC-U|r12|Doesn&#039;t Work|Freeze&#039;s everytime as soon as you enter the skater shop, Beginning of the game. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Pro Skater 3|PAL|r21|Works|Works fine, except that there&#039;s no background music.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Pro Skater 4|PAL|r19, r21|Works|Works, But there&#039;s no background music, Just sound effects. (FSTFIX t/DiscEx/4gb Class 2. Confirmed on r21 (without fstfix))|1}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Underground|NTSC-U|r12|Issues|Many hiccups in-game. Music glitches.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Underground|PAL|r21|Issues|Same as NTSC. Intro plays fine, and seems like hiccups are caused by doing moves.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Underground 2|NTSC-U|r12|Issues|Minor hiccups in videos. Major hiccups in game, prone to freezing.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Underground 2|PAL|r19, r21|Issues|See NTSC-U (discex -c)|0}}&lt;br /&gt;
{{dm|Tube Slider|NTSC-U|r21|Working|Lags during FMV, no music. Otherwise playable.|0}}&lt;br /&gt;
{{dm|Ty the Tasmanian Tiger|PAL|r21|Doesn&#039;t Work|Green screen at start up.|1}}&lt;br /&gt;
{{dm|Ty the Tasmanian Tiger 2|PAL|r21|Doesn&#039;t Work|Freezes at start up logo, waited for 10 minutes.|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Ultimate Fighting Championships Throwdown|NTSC-U|r12|Doesn&#039;t Work|Boots, creates a save file (choice of either slot A or slot B), then freezes in a black screen.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Viewtiful Joe|NTSC-U|r19|Working|Minor stuttering discex -c|0}}&lt;br /&gt;
{{dm|Viewtiful Joe|PAL|r21|Working|Cutscenes glitch, gameplay&#039;s fine |0}}&lt;br /&gt;
{{dm|Viewtiful Joe 2|NTSC-U|r19|Working|Very minor stutering discex -c|0}}&lt;br /&gt;
{{dm|Viewtiful Joe 2|PAL|r21|Working|Some cutscenes glitch a bit, others are fine. Gameplay is flawless.|0}}&lt;br /&gt;
{{dm|Viewtiful Joe: Red Hot Rumble|NTSC-U|r12|Working|Working flawlessly on a Sandisk Class 4 Card|0}}&lt;br /&gt;
{{dm|Virtua Striker 2002|PAL|r13|Working|Minor hiccups in-game.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|WarioWare, Inc.|NTSC-U|r16|Working|discex -c|0}}&lt;br /&gt;
{{dm|Wario World|NTSC-U|r21|Issues|Very laggy|0}}&lt;br /&gt;
{{dm|Wario World|PAL|r30|Issues|works great and no lag with 32Gb class 10 64Kb but got some random disc error (discex -c)|0}}&lt;br /&gt;
{{dm|Wave race: Blue storm|PAL|r21|Working|Plays perfectly. No music though (audio streaming)|0}}&lt;br /&gt;
{{dm|Worms 3D|NTSC-U|r21|Doesn&#039;t Work|Freezes in main menu when selecting.|0}}&lt;br /&gt;
{{dm|WWE: Day of reckoning|PAL|r21|Working|Works perfectly, occasional cut-scene and loading screen stutter.|1}}&lt;br /&gt;
{{dm|WWE: Day of reckoning 2|PAL|r21|Issues|Constant freezing during menu, didn&#039;t try gameplay.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|X-Men Legends|NTSC-U|r12|Doesn&#039;t Work|Intro loops over load game/new game/etc menu making it impossible to progress past that. Videos lag a little, but not too badly. WARNING: Very slow to boot. Almost thought it was just a black screen.|0}}&lt;br /&gt;
{{dm|XIII|NTSC-U|r19|Works|Slight audio/video stutter when there&#039;s talking, and a reoccurring intermittent buzz sound during gameplay.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|YuGiOh The Falsebound Kingdom|NTSC-U|r12|Working|Occasional temporary freezes. WARNING: Takes a long time to boot, I almost thought it had a black screen.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Zoids Battle Legends|NTSC-U|r12|Working|Minor lag.|0}}&lt;br /&gt;
{{dm|Zatch Bell! Mamodo Fury|NTSC-U|r21|Issues|Menu lag, gameplay is pretty flawless.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Format copied mercilessly from the  [[DIOS MIOS Compatibility List]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
[[Category:Wii]] [[Category:Compatibility_Lists]]&lt;/div&gt;</summary>
		<author><name>Naxil</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=40911</id>
		<title>DIOS MIOS Lite Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=40911"/>
		<updated>2012-02-11T14:22:23Z</updated>

		<summary type="html">&lt;p&gt;Naxil: /* K */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for DIOS MIOS Lite. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== About DML ==&lt;br /&gt;
DML started as a project by crediar. After a proof of concept release, crediar abandoned the project and offered the source for sale.&lt;br /&gt;
GBAtemp member [http://gbatemp.net/user/190457-g0dlike/ G0dlike] purchased the source and released it to the public. DML has been picked up by new developers, and is once again under development. DML has progressed far beyond the original release of DIOS MIOS, and now can play a number of games decently.&lt;br /&gt;
&lt;br /&gt;
You can grab DML from its [http://code.google.com/p/dios-mios-lite-source-project/ Google Code page]&lt;br /&gt;
&lt;br /&gt;
List of developers working on DML in no particular order&lt;br /&gt;
&lt;br /&gt;
* WiiPower&lt;br /&gt;
* FIX94&lt;br /&gt;
* obcd&lt;br /&gt;
* scooby74029&lt;br /&gt;
* OverjoY&lt;br /&gt;
* conanac&lt;br /&gt;
* emu_kidid&lt;br /&gt;
* exp0wnster&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines: PLEASE READ BEFORE EDITING ==&lt;br /&gt;
#If a game is &#039;&#039;working&#039;&#039; it doesn&#039;t always make it &#039;&#039;green&#039;&#039;, as titles marked &#039;&#039;green&#039;&#039; should be/are 99.9-100% compatible. See color chart below.&lt;br /&gt;
#The Notes section is only for quirks regarding the way the game plays with the loader. Notes like &#039;Works Great&#039; are not needed and simply add clutter.&lt;br /&gt;
#Regarding regions, please don&#039;t take an existing entry and completely change the region - start a new entry, or add it ALONG with the existing region.&lt;br /&gt;
#Extended Information to be placed at the bottom of the page, only for games that are marked as not working for most people, but working for some. only people who have it working should post info.&lt;br /&gt;
#If you are the first person to add a game then the confirmed column should read 0 (as it is unconfirmed).  Every person should then add 1 to that when they have tested it as working.&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=480px align=&amp;quot;center&amp;quot; &amp;quot;border: 1px solid #000; margin-top: 2em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;&amp;quot; |Compatibility Legend&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Working Cell Style}}|Games that work 100% or just have slight audio/video stutter or anything else that doesn&#039;t effect gameplay .&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Issues Cell Style}}|Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Not Working Cell Style}}|Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{dm|Example Game|PAL|r12|Works / Issues / Doesn&#039;t Work|Additional notes (optional)|0}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
Add the line above under the Table header code, but above the table end ( &amp;lt;nowiki&amp;gt;|}&amp;lt;/nowiki&amp;gt; ) and fill in the correct data.&lt;br /&gt;
&lt;br /&gt;
== Compatibility List ==&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|007 Nightfire|PAL|r21|Doesn&#039;t Work|Black screen upon booting.|0}}&lt;br /&gt;
{{dm|1080 Avalanche|NTSC-U|r12|Doesn&#039;t Work|Freeze at first loading screen.|0}}&lt;br /&gt;
{{dm|1080 Avalanche|PAL|r21|Working|Works perfectly. No music, though (streaming audio).|0}}&lt;br /&gt;
{{dm|18 Wheeler|NTSC-U|r21|Working|2GB Slow Card so Video Lag for me (discex -c)|0}}&lt;br /&gt;
{{dm|Agent Under Fire 007|NTSC-U|r12|Doesn&#039;t Work|Disc error on boot.|0}}&lt;br /&gt;
{{dm|Alien Hominid|NTSC-U|r21|Issues|Crashes while creating save on first attempt; retry and the corrupted save will be replaced. Seems to run fine after that, but no music.|0}}&lt;br /&gt;
{{dm|Animal Crossing|NTSC-U|r12-r19, r21|Working|Same as PAL. About 10 seconds loading time on r21.|1}}&lt;br /&gt;
{{dm|Animal Crossing|PAL|r12-r19|Working|Long load on Nintendo logo on first boot (I already thought it froze) (discex -c)|0}}&lt;br /&gt;
{{dm|Asterix xxl|PAL|r19|Working|Sometime sound lag|1}}&lt;br /&gt;
{{dm|ATV Quad Power Racing 2|NTSC-U|r12|issues|Plays as normal but stutters every 2 seconds (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Baldur&#039;s gate: Dark alliance|PAL|r21|Working|Works great, very slight video lag during cutscenes.|1}}&lt;br /&gt;
{{dm|Baten Kaitos Origins|NTSC|r12|Issues| Game loads, played around and messed with battling. Lag and audio issues throughout, seemed playable, however, I probably didn&#039;t test long enough to see if it would freeze.|0}}&lt;br /&gt;
{{dm|Baten Kaitos Origins|NTSC-U|r26|Working|Perfect|0}}&lt;br /&gt;
{{dm|Baten Kaitos Origins|PAL|r21|Working|Looks and sounds perfect. Very occasional audio glitch. Tested with 64k clustersize.|0}}&lt;br /&gt;
{{dm|Battalion wars|PAL|r21|Working|Works perfectly. Intro movie video stutters and subtitles lag behind, though.|0}}&lt;br /&gt;
{{dm|Battalion Wars|NTSC-U|r26|Working|working 100% . |0}}&lt;br /&gt;
{{dm|Battle Stadium DON|NTSC-J|r21|Working|Works perfectly. Intro movie video stutters and the game stutters a bit on the countdown, though.|1}}&lt;br /&gt;
{{dm|Beach Spikers|NTSC-U|r19|Issues|Frequent stuttering|0}}&lt;br /&gt;
{{dm|Beyond Good and Evil|NTSC-U|r12&amp;amp;r21|Working|Cannot move, take damage, or attack (On first boot) If booted, then turn off and reboot the issue is fixed, occasional 1-2 second freezing but doesn&#039;t impact gameplay too much. WARNING: Be careful on races at the end because if you let the race&#039;s end go too long you won&#039;t be able to get out of the scene without turning the console off and on/reloading your save. WARNING #2: Winning Race 2 in 1st place is just BARELY humanly possible due to very frequent collision bugs which make you fall through walls/floors off the course. Not necessary unless you are OCD about 100% completion though. (best I got was 2nd) In North Wing before you meet again with Double H you literally can not go back (stops rendering previous areas) but there is literally NO reason to go back, so it wouldn&#039;t matter much but still. WARNING: On walls if you jump and immediately fall (seemingly randomly between) 2-5 times you will fall through the floor and have to reload the game.|1}}&lt;br /&gt;
{{dm|Blood Rayne|PAL|r21|Working|Works, but slightly laggy ingame.|0}}&lt;br /&gt;
{{dm|Blowout|NTSC-U|r19|Doesn&#039;t Work|freezes at &amp;quot;Lcensed by Nintendo&amp;quot; Screen.|0}}&lt;br /&gt;
{{dm|Burnout|NTSC-U|r12|Working|Working great, little to no lag.|0}}&lt;br /&gt;
{{dm|Burnout 2 Point of Impact|NTSC-U|r12|Working|Working great, little to no lag.|0}}&lt;br /&gt;
{{dm|Burnout 2 Point of Impact|PAL|r21|Working|Works great; slight lag during the menus.|0}}&lt;br /&gt;
{{dm|Bust-A-Move 3000|NTSC-U|r12|Working|Working great, little to no lag.|1}}&lt;br /&gt;
{{dm|Billy Hatcher|NTSC|r25|Works| Works perfectly, cutscene lag is gone.|1}}&lt;br /&gt;
{{dm|Bleach|NTSC-J|r12|Working|The important part, the battles, work with nearly zero lag. Main menu has A LOT of lag but its workable and gameplay is much more the main menu. Loading fights and misc is a little slow but gameplay (battles) are fine.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Call Of Duty 2: Big Red One|NTSC-U|r21|Not Working| Disc read error upon starting a game. The main menu seems to work fine, though.|0}}&lt;br /&gt;
{{dm|Chibi-Robo!|NTSC-U|r12|Working||0}}&lt;br /&gt;
{{dm|Crazy Taxi|NTSC-U|r12|Working|Working great, little to no lag. No music due to audio streaming. |1}}&lt;br /&gt;
{{dm|Crazy Taxi|PAL|r21|Working|Works great, no lag. No music due to audio streaming. |0}}&lt;br /&gt;
{{dm|Cubivore: Survival of the Fittest|NTSC-U|r12|Working|Flawless, there is sometimes a slight audio abberation when entering a level, but this is rare.|2}}&lt;br /&gt;
{{dm|Crash Tag Team Racing|NTSC-U|r12|Working|Minor lag during gameplay, Short stutter every 3-4 seconds ! Still very playable (FSTFIX t/DiscEx/4gb Class 2)|1}}&lt;br /&gt;
{{dm|Crash Bandicoot The Wrath of Cortex|NTSC-U|r19-r30|Working|Working, Just no background audio, Only sound effects (FSTFIX t/DiscEx/4gb Class 2)|1}}&lt;br /&gt;
{{dm|Crash Nitro Kart|NTSC-U|r19|Working|Perfect, No problems at all (FSTFIX t/DiscEx/4gb Class 2)|1}}&lt;br /&gt;
{{dm|Custom Robo|NTSC-U|r12|Working|Almost no lag with anything other than videos. Little 1/2 second freezes occasionally but barely noticeable. When loading 1 3D model to customize it takes a while, loading 2 at the same time (ex looking at you and your opponent&#039;s robos) background music temporarily stops (until the battle begins) but sound effects can be heard on the menu beforehand.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Def Jam - Fight for NY|NTSC|r21|Issues|Very laggy during gameplay. discex -c|0}}&lt;br /&gt;
{{dm|Die hard vendetta|PAL|r21|Working|Choppy cutscenes and sound glitches, but the gameplay is almost perfect.|0}}&lt;br /&gt;
{{dm|Disney&#039;s Donald Duck in Going Quackers|NTSC-U|r21|Working|2GB Slow Card so Video Lag for me (discex -c)|0}}&lt;br /&gt;
{{dm|Disney&#039;s Magical Mirror starring Mickey Mouse|NTSC-U|r21|Working|Minor hiccups whilst in cutscenes (discex -c)|0}}&lt;br /&gt;
{{dm|Donkey Konga|NTSC-U|r12|Working|Minor hiccups on menus|0}}&lt;br /&gt;
{{dm|Donkey Konga 2|NTSC-U|r12|Working|Minor hiccups on menus|0}}&lt;br /&gt;
{{dm|Donkey Konga 3|NTSC-J|r35|Working|Perfect|0}}&lt;br /&gt;
{{dm|Dora the Explorer|NTSC-U|r12|Working|Zero lag. During Swiper scenes and using items there is a slight &amp;quot;delay&amp;quot; (not lag, just the command reaches them a little late) on when they are supposed to react. Some audio static occasionally but not too bad.|0}}&lt;br /&gt;
{{dm|Doshin The Giant|PAL|r21|Working|Perfect. (discex -c)|0}}&lt;br /&gt;
{{dm|Dream Mix TV: World Fighters|NTSC-J|r21|Working|Runs at 60 frames and cutscenes play OK, but there is no BGM except for the Character Select screen.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Ed, Edd n Eddy: The Mis-Edventures|NTSC|r12|Issues|Temporary freezing frequenty playing on maps, playable but very annoying. Videos lag A LOT. Takes a while to load (at least on first boot) appears to black screen but it&#039;s just taking a while.|0}}&lt;br /&gt;
{{dm|Enter the Matrix|PAL|r21|Works|stuttering and audio glitches, but working|0}}&lt;br /&gt;
{{dm|Eternal Darkness|NTSC-U|r21|Doesn&#039;t Work|Gets halfway through the intro when you select &amp;quot;Start Game&amp;quot; and then freezes|0}}&lt;br /&gt;
{{dm|Evolution Worlds|NTSC|r21|Issues|Lots of audio issues.  Dialog stutters like crazy.  Some lag during battles. discex -c|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|4x4 Evo 2|NTSC-U|r12|Working|Works fine, menu lags a bit.|0}}&lt;br /&gt;
{{dm|F-Zero GX|NTSC-U|r12/r19|Working|Stuttering Intro, hiccups in menu when loading certain elements (music, tracks etc.). No hiccups/lags during races./r19 - might get a lag or 2 on some races|0}}&lt;br /&gt;
{{dm|F-Zero GX|NTSC-U|r13|Doesn&#039;t work|Black screen.|0}}&lt;br /&gt;
{{dm|F-Zero GX|PAL|r12-r19-r21|Working|Works fine, menu lags a bit. (discex -c)|1}}&lt;br /&gt;
{{dm|Fire Emblem|NTSC|r12|Issues| Game loads, however it kept wanting to freeze on me. |0}}&lt;br /&gt;
{{dm|Fire Emblem Path of Radiance|NTSC-U|r21|Issues|Laggy|0}}&lt;br /&gt;
{{dm|Fire Emblem Path of Radiance|PAL|r21|Working|Rather slow when switching combat modes, but not game-breaking.|0}}&lt;br /&gt;
{{dm|Fifa Street|NTSC|r19|Issues|Quite alot of stuttering during gameplay, &amp;quot;Playable&amp;quot; but stutters ever 1-2 seconds which gets old fast. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Fifa Street 2|NTSC|r19|Issues|Quite alot of stuttering during gameplay, &amp;quot;Playable&amp;quot; but stutters ever 1-2 seconds which gets old fast. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Final Fantasy Crystal Chronicles|NTSC|r12-r21|Working|Flawless|0}}&lt;br /&gt;
{{dm|Final Fantasy Crystal Chronicles|PAL|r12-r21, r21|Working|Black screen. &amp;lt;- I dunno who said that, but it works perfect on my end with r21 (discex -c).|0}}&lt;br /&gt;
{{dm|Freedom Fighters|NTSC|r12|Working|Flawless|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Gauntlet Dark Legacy|NTSC-U|r12|Working|Hiccups in intro video.|0}}&lt;br /&gt;
{{dm|Geist|PAL|r19|Doesn&#039;t Work|Black Screen|0}}&lt;br /&gt;
{{dm|Gladius|NTSC-U|r21|Doesn&#039;t Work|green screen then black screen|0}}&lt;br /&gt;
{{dm|Go! Go! Hypergrind|NTSC-U|r35|Working|Perfect. (discex -c) |0}}&lt;br /&gt;
{{dm|Goldeneye Rogue Agent|NTSC-U|r26|Doesn&#039;t Work|Black Screen|0}}&lt;br /&gt;
{{dm|Grim Adventures of Billy and Mandy|NTSC-U|r12|Doesn&#039;t Work|INTENSE LAG. Runs, boots, plays but so much lag it&#039;s not worth playing.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Harvest moon: Magic Melody|NTSC-U|r21|Works|Seems to work flawlessly|0}}&lt;br /&gt;
{{dm|Homeland|NTSC-J|r12|Doesn&#039;t Work|Boots to title screen, can select player and name, but freezes afterwards. Periodic/Many freezes from title-&amp;gt;freeze. Text is garbage.|0}}&lt;br /&gt;
{{dm|Hot-Wheels World Race|NTSC-U|r19|Works|Playable but constant beeping noise and quick stop...other than that nothing else that i&#039;ve noticed|0}}&lt;br /&gt;
{{dm|Hudson Selection Vol.3 - PC Genjin|NTSC-J|r35|Works|Seems to work flawlessly. class4, 64KB clusters, discex -c, NeoGamma |0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Ikaruga|NTSC-U|r12|Works|Streamed audio does not appear; minor lag during boss explosions, however the lag happens on the actual hardware as well, arcade or otherwise.|0}}&lt;br /&gt;
{{dm|I-Ninja|NTSC-U|r36|Works|Works fine, minor lag is gone.|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Judge Dredd: Dredd VS Death|NTSC-U|r12|Works|99% flawless. Zero lag in menus, maps, etc, perfect audio. Loading levels is a little bit slow (and booting takes ~15 seconds or so)|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Killer 7 (Disc 1)|NTSC-U|r36|Work|perfect.|0}}&lt;br /&gt;
{{dm|Killer 7 (Disc 1)|PAL|r36|Work|perfect|0}}&lt;br /&gt;
{{dm|Killer 7 (Disc 2)|NTSC-U|r36|Work|perfect|0}}&lt;br /&gt;
{{dm|Kirby&#039;s Air Ride|PAL|r12,r21|Doesn&#039;t work|Hiccups on menu. Freeze when proceeding to course select/player entry screen. Class 2 SDHC was used. Seconded on r21|0}}&lt;br /&gt;
{{dm|Kirby&#039;s Air Ride|PAL|r13|Doesn&#039;t Work|Black screen, won&#039;t load the game at all.|0}}&lt;br /&gt;
{{dm|Kururin Squash!|NTSC-J|r35|Doesn&#039;t Work|Black screen after progressive menu selection, won&#039;t load, 4GB class4, 64KB clusters, NeoGamma R9 beta 56 .|0}}&lt;br /&gt;
{{dm|Kao the Kangaroo Round 2|PAL|r36|Doesn&#039;t Work|Displays &amp;quot;An error has occurred. Turn the power OFF and check the Nintendo GameCube Instruction Booklet for further instructions.&amp;quot;|0}}&lt;br /&gt;
{{dm|Kao the Kangaroo Round 2|NTSC-U|r36|Doesn&#039;t Work|Displays &amp;quot;An error has occurred. Turn the power OFF and check the Nintendo GameCube Instruction Booklet for further instructions.&amp;quot;|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Legacy of Kain: Blood Omen 2 |PAL|r21|Issues|Works, but rather choppy framerate.|0}}&lt;br /&gt;
{{dm|Legacy of Kain: Blood Omen 2 |NTSC-U|r35|Working|Perfect|0}}&lt;br /&gt;
{{dm|Legend of Zelda: Four Swords Adventures |PAL|r12|Working|DML IN REAL NAND |0}}&lt;br /&gt;
{{dm|Legend of Zelda: Four Swords Adventures |NTSC-J|r19|Working|Works fine, Tetras Tracker works fine too since r19 (discex -c)|0}}&lt;br /&gt;
{{dm|Legend of Zelda: Four Swords Adventures |NTSC-U|r19, r20|Working|Works fine (discex -c)|1}}&lt;br /&gt;
{{dm|Legend of Zelda: The Wind Waker |NTSC-J|r12-r19|Working|Works fine, lags when sailing ([http://gbatemp.net/topic/315342-zelda-wind-waker-iso-on-swiss-gamecube-loader-map-crash/page__view__findpost__p__4008370 patched iso]) (discex -c)|0}}&lt;br /&gt;
{{dm|Legend of Zelda: The Wind Waker |PAL|r12-r19-r30|Issues|Works fine, no more lags with r30 when sailing but freeze when select the map([http://gbatemp.net/topic/315342-zelda-wind-waker-iso-on-swiss-gamecube-loader-map-crash/page__view__findpost__p__4008370 patched iso]) (discex -c)|0}}&lt;br /&gt;
{{dm|Legend of Zelda: The Wind Waker |NTSC-U|r26|Working|Works fine,no more lags after r26 when sailing ([http://gbatemp.net/topic/315342-zelda-wind-waker-iso-on-swiss-gamecube-loader-map-crash/page__view__findpost__p__4008370 patched iso]) (discex -c)|3}}&lt;br /&gt;
{{dm|Legend of Zelda: Twilight Princess |NTSC-U|r12+|Doesn&#039;t Work|Freezes at the Health &amp;amp; Safety and Nintendo screen|0}}&lt;br /&gt;
{{dm|Legend of Zelda: Twilight Princess |NTSC-J|r12-r19|Working|Works fine (discex -c)|0}}&lt;br /&gt;
{{dm|Legend of Zelda: Twilight Princess |PAL|r12-r19|Working|Works fine (discex -c)|0}}&lt;br /&gt;
{{dm|Legend of Zelda: Ocarina of Time Bonus Disc |PAL|r16+|Working|Works fine, missing background music in selection menu (discex -c)|2}}&lt;br /&gt;
{{dm|Legend of Zelda: Collectors Edition |NTSC-U|r16-r19|Working|Majora&#039;s Mask sometimes lags, but otherwise works fine (discex -c)|0}}&lt;br /&gt;
{{dm|Legend of Zelda: Collectors Edition |PAL|r16-r19|Working|Works fine (discex -c)|0}}&lt;br /&gt;
{{dm|Looney Tunes Back in Action|NTSC-U|r21|Working|Works Fine (discex -c)|0}}&lt;br /&gt;
{{dm|Lost Kingdoms |NTSC-U|r19|Working|Works fine, minor stuttering, 8GB SDHC class 2 card (discex -c)|0}}&lt;br /&gt;
{{dm|Luigi&#039;s Mansion|NTSC-U|r26|Working|Perfect|1}}&lt;br /&gt;
{{dm|Luigi&#039;s Mansion|NTSC-J|r30|Working|Perfect|1}}&lt;br /&gt;
{{dm|Luigi&#039;s Mansion|PAL|r30-r35|Working|Works perfect with r30, Works fine. [With r35 When you take out the map, the game hangs up.]|0}}&lt;br /&gt;
{{dm|Lord of the Rings - The Third Age|NTSC|r21|Issues|Functional, lags during battles and stutters during FMVs. discex -c|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Mario Golf: Toadstool Tour|NTSC-U|r19,r26|Working|Works on r19 and r26, did not work on r12 when tested.|1}}&lt;br /&gt;
{{dm|Mario Kart: Double Dash!!|NTSC-U|r12-r19,r21|Working|Intro has slow playback. Minor hiccups in-game. |3}}&lt;br /&gt;
{{dm|Mario Kart: Double Dash!!|PAL|r12-r19-r21-r30|Working| Works fine with no lag no hiccups with r30 32Gb class 10 64Kb (discex -c)|3}}&lt;br /&gt;
{{dm|Mario Party 4|NTSC-U|r36|Working|Game runs smoothly. |1}}&lt;br /&gt;
{{dm|Mario Party 5|NTSC-U|r19|Issues|Frequent stuttering|0}}&lt;br /&gt;
{{dm|Mario Party 5|PAL|r19|Issues|It seems like the game reads every three seconds from SD which produces horrible sound errors and game lags, besides from this it works (discex -c)|0}}&lt;br /&gt;
{{dm|Mario Party 7|PAL|r30|Working|Work Great with r30 32Gb class 10 64Kb cluster (discex -c)|0}}&lt;br /&gt;
{{dm|Mario Power Tennis|NTSC-U|r12|Working|Works perfect, barely any stuttering or lag.|0}}&lt;br /&gt;
{{dm|Mario Power Tennis|PAL|r21|Doesn&#039;t work|Black screen.|0}}&lt;br /&gt;
{{dm|Mat Hoffman&#039;s Pro BMX 2|PAL|r21|Working|Works perfect, including music.|0}}&lt;br /&gt;
{{dm|Medabots Infinity|NTSC-U|r21|Doesn&#039;t work|Black screen|0}}&lt;br /&gt;
{{dm|Mega Man Network Transmission|NTSC-U|r12|Issues|Wrong music loaded with stuttering. Apparently crashes after reading all the mails.|0}}&lt;br /&gt;
{{dm|Mega Man X Command Mission|NTSC-U|r35|Working|Flawless Victory|0}}&lt;br /&gt;
{{dm|Metal Gear Solid: The Twin Snakes|PAL|r19/r21|Working|Works perfect (with some stuttering everywhere except cutscenes) with the StreamFix option of Fstfix. No stuttering with 64k clustersize.|2}}&lt;br /&gt;
{{dm|Metroid Prime|PAL|r21|Doesn&#039;t work|Black screen (on 64k clustersize).|0}}&lt;br /&gt;
{{dm|Metroid Prime 2|PAL|r12|Issues|Hiccups/Lags when loading area, enemies etc. Tested with class 2 SDHC.|0}}&lt;br /&gt;
{{dm|Metroid Prime 2|PAL|r13|Doesn&#039;t work|Black screen.|0}}&lt;br /&gt;
{{dm|Mortal Kombat Deadly Alliance|NTSC-U|r12|Working|Some lag when loading, game play is a little choppy|0}}&lt;br /&gt;
{{dm|Mortal Kombat Deception|NTSC-U|r12|Working|Some lag when loading, game play is a little choppy|0}}&lt;br /&gt;
{{dm|Mario Smash Football|PAL|r19|Working|Works pretty good, some small lags ingame (discex -c)|0}}&lt;br /&gt;
{{dm|Micro Machines|PAL|r20|Working|Works, No problems. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Mario Power Tennis|PAL|r21|Working|Same as NTSC-U,testet on Wii Pal.|0}}&lt;br /&gt;
{{dm|MX Superfly|PAL|r27|Issues|Works fine, missing background music (discex -c)|0}}&lt;br /&gt;
{{dm|Mystic Heroes|NTSC-U|r21|Working|Playable, haven&#039;t noticed any issues yet. discex -c|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Namco Museum: 50th Anniversary Edition|NTSC-U|r12|Issues|Game boots, but returns error screen when you try to select a game|0}}&lt;br /&gt;
{{dm|NARUTO4 DOL-G4NJ-JAP|NTSC-j|r12|Doesn&#039;t Work|Firts menu (MEMCARD) font damaged |0}}&lt;br /&gt;
{{dm|Naruto: Gekitou Ninja Taisen 4|NTSC-J|r12-r19|Working|Works fine, missing background music (discex -c)|1}}&lt;br /&gt;
{{dm|NBA Street|NTSC-U|r12|Working|Works well using Sandisk Class 4 card|0}}&lt;br /&gt;
{{dm|NBA Street Vol 2|NTSC-U|r12|Doesn&#039;t Work|Did not boot and video seemed to cut off|0}}&lt;br /&gt;
{{dm|NBA Street Vol 3|NTSC-U|r12|Working|Works but choppy due to audio, very annoying.|0}}&lt;br /&gt;
{{dm|NFL Street |NTSC-U|r12|Working|Works but choppy due to audio, very annoying.|0}}&lt;br /&gt;
{{dm|NFL Street Vol 2|NTSC-U|r12|Working|Works but choppy due to audio, very annoying.|0}}&lt;br /&gt;
{{dm|Need For Speed Underground|NTSC-U|r12|Doesn&#039;t Work|Lags alot at loading main menu, Creating Profile data, Load career it loads &amp;amp; then crash. &amp;lt; Cant get passed that point. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Need For Speed Underground|PAL|r19|Issues|Works, lags ingame (discex -c)|0}}&lt;br /&gt;
{{dm|Nintendo Puzzle Collection|NTSC-J|r30|Working| All games work, no lag, 4GB class4, 64KB clusters, NeoGamma R9 beta 56 (discex -c)|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|One Piece : GRAND ADVENTURE :DOL-GOQE-USA|NTSC-U|r12|Working|Intro has slow playback. Video slow playback in game but is fully playble |1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Pac-Man World 2|NTSC|r21|Issues|Laggy/stuttery during gameplay and cinematics. discex -c|0}}&lt;br /&gt;
{{dm|Paper Mario|NTSC|r25,r26|Working|Flawless|1}}&lt;br /&gt;
{{dm|Paper Mario|PAL|r20,r30|Issues|Very slight hiccups/slowdown during gameplay; perhaps same issue as NTSC. with r30 32Gb class 10 64Kb freeze when curtain closing|0}}&lt;br /&gt;
{{dm|Phantasy Star Online Episodes I &amp;amp; II|NTSC-U|r21|Doesn&#039;t Work|Black Screen|2}}&lt;br /&gt;
{{dm|Phantasy Star Online Episodes I &amp;amp; II Plus|NTSC-U|r36|Doesn&#039;t Work|Displays &amp;quot;An error has occurred. Turn the power OFF and check the Nintendo GameCube Instruction Booklet for further instructions.&amp;quot;|0}}&lt;br /&gt;
{{dm|Phantasy Star Online Episode III|NTSC-U|r21|Doesn&#039;t Work|Black Screen|1}}&lt;br /&gt;
{{dm|Pikmin|NTSC-U|r19,r21|Working|discex -c|1}}&lt;br /&gt;
{{dm|Pikmin 2|NTSC-U|r19,r21|Working|Game plays %100 even past the credits where disc based backups fail.|1}}&lt;br /&gt;
{{dm|Pikmin 2|PAL|r21|Working|Plays perfectly (tested with 64k).|0}}&lt;br /&gt;
{{dm|P.N.03|NTSC-U|r19|Working|discex -c|0}}&lt;br /&gt;
{{dm|P.N.03|Pal|r21|Working|some minor hicups in game between rooms|0}}&lt;br /&gt;
{{dm|Pokemon Colosseum|NTSC|r12,r20|Doesn&#039;t Work|Black screen|1}}&lt;br /&gt;
{{dm|Pokemon XD Gale of Darkness|NTSC (J &amp;amp; U)|r12,r20|Doesn&#039;t Work|Black screen|1}}&lt;br /&gt;
{{dm|Pokemon XD Gale of Darkness|NTSC-U|r36_mega|WorkingPerfect||0}}&lt;br /&gt;
{{dm|Prince of Persia: The Sands of Time|PAL|r21|Working|Perfect|1}}&lt;br /&gt;
{{dm|Prince of Persia: Warrior Within|PAL|r21|Working|Perfect|1}}&lt;br /&gt;
{{dm|Prince of Persia The Two Thrones|NTSC-U|r21|Issues|Very Laggy, playable, but only if you can tolerate lag throughout the whole game. +1, also laggy with 64k clustersize.|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Rally Championship|PAL|r19|Working|Works fine, missing background music (discex -c)|0}}&lt;br /&gt;
{{dm|Rayman 3: Hoodlum Havoc|NTSC-U|r21|Issues|A lot of pausing/stuttering during the gameplay. (DiscEX -c)|1}}&lt;br /&gt;
{{dm|Rayman 3: Hoodlum Havoc|PAL|r30|Issues|&amp;quot;An error has occurred.&amp;quot; after the introduction!|1}}&lt;br /&gt;
{{dm|Resident Evil 1 Disc 1|NTSC-U|r13|Working|Cut scenes are a little choppy, Game play is perfect (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Resident Evil 1 Disc 2|NTSC-U|r13|Working|Cut scenes are a little choppy, Game play is perfect (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Resident Evil 2|NTSC-U|r26|Working|Flawless, Works 100%. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Resident Evil 3: Nemesis|NTSC-U|r12|Working|Video, sound, and gameplay all seem to work on a real NAND. (discex -c)|0}}&lt;br /&gt;
{{dm|Resident Evil 3: Nemesis|NTSC-U|r21|Working|seems to work 99% perfect, only problem ive noticed is Nemesis makes the game lag, works perfect when Nemesis isnt around, though|0}}&lt;br /&gt;
{{dm|Resident Evil 4 Disc 1|NTSC-U|r12|Working|Small hang on black screens while loading|0}}&lt;br /&gt;
{{dm|Resident Evil 4 Disc 2|NTSC-U|r12|Working|Small hang on black screens while loading|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Serious Sam: the Next Encounter|NTSC-U|r12|Working|Slight hiccups in music, plays fine.|0}}&lt;br /&gt;
{{dm|Shadow The Hedgehog|NTSC-U|r19|Issues|Quite alot of stuttering during gameplay, &amp;quot;Playable&amp;quot; but stutters ever 1-2 seconds which gets old fast. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|The Simpsons Hit and Run|NTSC-U|r21|Working|Long load times on slow 2gb card.|0}}&lt;br /&gt;
{{dm|The Simpsons Road Rage|NTSC-U|r12|Working||0}}&lt;br /&gt;
{{dm|Skies of Arcadia Legends|NTSC|r12|Issues| Skipping on title screen. In game works fine, however, battles using any special attacks/magic create lots of lag.|0}}&lt;br /&gt;
{{dm|Smugglers Run|NTSC-U|r19|Doesn&#039;t Work|Menu works, but game always freezes 1-2 minutes into gameplay.|0}}&lt;br /&gt;
{{dm|Sonic Adventure DX: Director&#039;s Cut|PAL|r19|Working|Works fine, very small lags ingame (discex -c)|0}}&lt;br /&gt;
{{dm|Sonic Adventure DX: Director&#039;s Cut|NTSC-U|r19|Working|Same as PAL (discex -c)|1}}&lt;br /&gt;
{{dm|Sonic Adventure 2: Battle|NTSC-U|r19|Working|Minor hiccups when entering a level (which can be fixed with a faster SD card, at least from my tests results). Otherwise, it works perfect; even the GBA connection is fine. (discex -c)|1}}&lt;br /&gt;
{{dm|Sonic Adventure 2: Battle|PAL|r19|Working|Minor hiccups when entering menus, long loading time for levels, sometimes lags in game.|0}}&lt;br /&gt;
{{dm|Sonic Gems Collection|NTSC-U|r36|Doesn&#039;t Work|When loading a game, disc error. |1}}&lt;br /&gt;
{{dm|Sonic Heroes|NTSC-U|r12|Issues|Game lagging every two seconds during game play. It&#039;s a bit annoying. Using Sandisk Class 4 card.|0}}&lt;br /&gt;
{{dm|Sonic Mega Collection|NTSC-U|r35|Working|Perfect. 64 cluster size. (DiscEx)|0}}&lt;br /&gt;
{{dm|Sonic Riders|NTSC-U|r12|Issues|Temporary freezing every 10 seconds during races, but no lagging inbetween. Annoying but playable.|0}}&lt;br /&gt;
{{dm|Soulcalibur II|NTSC-U|r12|Working|Perfect|1}}&lt;br /&gt;
{{dm|Soulcalibur II|PAL|r30|Working|Perfect|1}}&lt;br /&gt;
{{dm|Sphinx and the Cursed Mummy|NTSC-U|r21|Issues|Laggy/stuttery during gameplay. discex -c|0}}&lt;br /&gt;
{{dm|Spider-Man|NTSC-U|r21|Working |no issue in gameplay, video jerks slightly with 16gig sdhc fat32 32k cluster.  Also has the same exceptional gameplay in neek2o rev75|0}}&lt;br /&gt;
{{dm|Spider-man 2|NTSC-U|r25|Working|works perfect with r25|0}}&lt;br /&gt;
{{dm|Spyro A Hero&#039;s Tail|NTSC-U|r12| Doesn&#039;t Work|Major lag at loading screen, Cut scene&#039;s, Gameplay. Totally unplayable with the amount of lag. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|SSX3|PAL|r19-r21|Working|Didn&#039;t notice on 21, except very slightly when doing tricks. Pretty much no lag anymore with 64k cluster size (discex -c)|1}}&lt;br /&gt;
{{dm|Star Fox - Assault|NTSC-U|r19|Working|Videos lag very little nothing to really worry about/Gameplay is fantastic to me was able to complete first mission good|1}}&lt;br /&gt;
{{dm|Star Fox - Assault|PAL|r21|Working|Slight audio garbling in video cutscenes, gameplay is perfect. Tested on 64k clustersize|0}}&lt;br /&gt;
{{dm|Star Fox Adventures|NTSC-U|r21|Issues|No voice in cutscenes,cutscene subtitles are late|0}}&lt;br /&gt;
{{dm|Star Fox Adventures|PAL|r21|Working|During cutscence no Voices, only sound effects and late subtitles. Besides that no lag or stuttering|0}}&lt;br /&gt;
{{dm|Star Wars: Bounty Hunter|NTSC-U|r19|Working|Minor gameplay stutter|0}}&lt;br /&gt;
{{dm|Star Wars: Rogue Squadron 2 Rogue Leader|NTSC-U|r36|Working|Works near perfect.|0}}&lt;br /&gt;
{{dm|Star Wars: Rogue Squadron 2 Rogue Leader|PAL|r21|Doesn&#039;t Work|As soon as it loads an error message saying something has gone wrong appears.|1}}&lt;br /&gt;
{{dm|Star Wars Rogue Squadron III Rebel Strike|NTSC-U|r12|Issues|Major lag when loading due to sound, game play is too choppy to be playable.|0}}&lt;br /&gt;
{{dm|Star Wars Rogue Squadron III Rebel Strike|PAL|r21|Issues|Laggy menus, slow, often choppy, gameplay. tested with 64k clustersize.|0}}&lt;br /&gt;
{{dm|Summoner - A Goddess Reborn|NTSC-U|r21|Issues|Laggy/stuttery during gameplay. discex -c|0}}&lt;br /&gt;
{{dm|Super Bust-a-move All Stars|PAL|r21|Working|Works perfectly|0}}&lt;br /&gt;
{{dm|Super Mario Sunshine|NTSC-U|r21|Working|Works fine|3}}&lt;br /&gt;
{{dm|Super Mario Sunshine|PAL|r35|Working|Perfect|1}}&lt;br /&gt;
{{dm|Super Monkey Ball|NTSC-U|r21|Issues|No music|0}}&lt;br /&gt;
{{dm|Super Monkey Ball Adventure|NTSC-U|r12|Working|Perfect|0}}&lt;br /&gt;
{{dm|Super Monkey Ball 2|NTSC-U|r12|Issues|No music|0}}&lt;br /&gt;
{{dm|Super Monkey Ball 2|PAL|r21|Working|No music (no sound during intro &amp;amp; gameplay); choppy menu. Rather smooth ingame, though.|0}}&lt;br /&gt;
{{dm|Super Smash Bros Melee|NTSC-U|r12,r14-r19,r21|Issues|Major hiccups on menus, in-game has no problems, broken in r13|3}}&lt;br /&gt;
{{dm|Super Smash Bros. Melee|PAL|r30|Working|Perfect|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Tales of Symphonia|NTSC-U|r21|Issues|Some audio glitching and stuttering.  Tested both discs but haven&#039;t tested the disc transition (I believe you can save before it).  Battles play smoothly.|0}}&lt;br /&gt;
{{dm|Tales of Symphonia|NTSC|r12|Works| Game loads fine, minor lag on videos; Battles lag abit, however, if you turn off battle voices in options the lag is gone.|1}}&lt;br /&gt;
{{dm|Tales of Symphonia|PAL|r21|Works| Runs perfectly, sometimes minor hickups during change of scenery or dialog popups followed by a weird sound. no lag issues in battle (sdhc 32gb class 10 64kb cluster, fstfix t, discex)|0}}&lt;br /&gt;
{{dm|TimeSplitters 2|NTSC-U|r12|Working|Works great.|0}}&lt;br /&gt;
{{dm|TimeSplitters: Future Perfect|PAL|r12,r21|Issues|Lags when loading 3D models in menu and numerous hiccups in-game. Freeze may occur. Class 2 SDHC was used. Same on r21 and class 4 SDHC; with r30 32Gb class 10 64 doesn&#039;t work black screen after monsters screen .|0}}&lt;br /&gt;
{{dm|TimeSplitters: Future Perfect|PAL|r35|Works|Flawless! No stuttering, no minilags or crashes (yet). Tested on a class 2 SDHC.|0}}&lt;br /&gt;
{{dm|TimeSplitters: Future Perfect|NTSC|r25|Working|Works perfect with r25|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s American Wasteland|PAL|r21|Doesn&#039;t Work|Won&#039;t proceed after &#039;Licensed by Nintendo&#039; screen.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s American Wasteland|PAL|r21|Issues|Strange...works for me. However, like the other TH games, it hiccups whenever you do any move.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Pro Skater 3|NTSC-U|r12|Doesn&#039;t Work|Freeze&#039;s everytime as soon as you enter the skater shop, Beginning of the game. (FSTFIX t/DiscEx/4gb Class 2)|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Pro Skater 3|PAL|r21|Works|Works fine, except that there&#039;s no background music.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Pro Skater 4|PAL|r19, r21|Works|Works, But there&#039;s no background music, Just sound effects. (FSTFIX t/DiscEx/4gb Class 2. Confirmed on r21 (without fstfix))|1}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Underground|NTSC-U|r12|Issues|Many hiccups in-game. Music glitches.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Underground|PAL|r21|Issues|Same as NTSC. Intro plays fine, and seems like hiccups are caused by doing moves.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Underground 2|NTSC-U|r12|Issues|Minor hiccups in videos. Major hiccups in game, prone to freezing.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Underground 2|PAL|r19, r21|Issues|See NTSC-U (discex -c)|0}}&lt;br /&gt;
{{dm|Tube Slider|NTSC-U|r21|Working|Lags during FMV, no music. Otherwise playable.|0}}&lt;br /&gt;
{{dm|Ty the Tasmanian Tiger|PAL|r21|Doesn&#039;t Work|Green screen at start up.|1}}&lt;br /&gt;
{{dm|Ty the Tasmanian Tiger 2|PAL|r21|Doesn&#039;t Work|Freezes at start up logo, waited for 10 minutes.|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Ultimate Fighting Championships Throwdown|NTSC-U|r12|Doesn&#039;t Work|Boots, creates a save file (choice of either slot A or slot B), then freezes in a black screen.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Viewtiful Joe|NTSC-U|r19|Working|Minor stuttering discex -c|0}}&lt;br /&gt;
{{dm|Viewtiful Joe|PAL|r21|Working|Cutscenes glitch, gameplay&#039;s fine |0}}&lt;br /&gt;
{{dm|Viewtiful Joe 2|NTSC-U|r19|Working|Very minor stutering discex -c|0}}&lt;br /&gt;
{{dm|Viewtiful Joe 2|PAL|r21|Working|Some cutscenes glitch a bit, others are fine. Gameplay is flawless.|0}}&lt;br /&gt;
{{dm|Viewtiful Joe: Red Hot Rumble|NTSC-U|r12|Working|Working flawlessly on a Sandisk Class 4 Card|0}}&lt;br /&gt;
{{dm|Virtua Striker 2002|PAL|r13|Working|Minor hiccups in-game.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|WarioWare, Inc.|NTSC-U|r16|Working|discex -c|0}}&lt;br /&gt;
{{dm|Wario World|NTSC-U|r21|Issues|Very laggy|0}}&lt;br /&gt;
{{dm|Wario World|PAL|r30|Issues|works great and no lag with 32Gb class 10 64Kb but got some random disc error (discex -c)|0}}&lt;br /&gt;
{{dm|Wave race: Blue storm|PAL|r21|Working|Plays perfectly. No music though (audio streaming)|0}}&lt;br /&gt;
{{dm|Worms 3D|NTSC-U|r21|Doesn&#039;t Work|Freezes in main menu when selecting.|0}}&lt;br /&gt;
{{dm|WWE: Day of reckoning|PAL|r21|Working|Works perfectly, occasional cut-scene and loading screen stutter.|1}}&lt;br /&gt;
{{dm|WWE: Day of reckoning 2|PAL|r21|Issues|Constant freezing during menu, didn&#039;t try gameplay.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|X-Men Legends|NTSC-U|r12|Doesn&#039;t Work|Intro loops over load game/new game/etc menu making it impossible to progress past that. Videos lag a little, but not too badly. WARNING: Very slow to boot. Almost thought it was just a black screen.|0}}&lt;br /&gt;
{{dm|XIII|NTSC-U|r19|Works|Slight audio/video stutter when there&#039;s talking, and a reoccurring intermittent buzz sound during gameplay.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|YuGiOh The Falsebound Kingdom|NTSC-U|r12|Working|Occasional temporary freezes. WARNING: Takes a long time to boot, I almost thought it had a black screen.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Zoids Battle Legends|NTSC-U|r12|Working|Minor lag.|0}}&lt;br /&gt;
{{dm|Zatch Bell! Mamodo Fury|NTSC-U|r21|Issues|Menu lag, gameplay is pretty flawless.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Format copied mercilessly from the  [[DIOS MIOS Compatibility List]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
[[Category:Wii]] [[Category:Compatibility_Lists]]&lt;/div&gt;</summary>
		<author><name>Naxil</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=40344</id>
		<title>DIOS MIOS Lite Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=40344"/>
		<updated>2012-01-14T17:03:27Z</updated>

		<summary type="html">&lt;p&gt;Naxil: /* N */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for DIOS MIOS Lite. Anyone is free to edit this list without an account. Vandalism will be undone and you will get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== About DML ==&lt;br /&gt;
DML started as a project by crediar. After a proof of concept release, crediar abandoned the project and offered the source for sale.&lt;br /&gt;
GBAtemp member [http://gbatemp.net/user/190457-g0dlike/ G0dlike] purchased the source and released it to the public. DML has been picked up by new developers, and is once again under development. DML has progressed far beyond the original release and now can play a number of games decently.&lt;br /&gt;
&lt;br /&gt;
You can grab DML from its [http://code.google.com/p/dios-mios-lite-source-project/ Google Code page]&lt;br /&gt;
&lt;br /&gt;
List of developers working on DML in no particular order&lt;br /&gt;
&lt;br /&gt;
* WiiPower&lt;br /&gt;
* obcd&lt;br /&gt;
* scooby74029&lt;br /&gt;
* OverjoY&lt;br /&gt;
* conanac&lt;br /&gt;
* emu_kidid&lt;br /&gt;
* exp0wnster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines: PLEASE READ BEFORE EDITING ==&lt;br /&gt;
#If a game is &#039;&#039;working&#039;&#039; it doesn&#039;t always make it &#039;&#039;green&#039;&#039;, as titles marked &#039;&#039;green&#039;&#039; should be/are 99.9-100% compatible. See color chart below.&lt;br /&gt;
#The Notes section is only for quirks regarding the way the game plays with the loader. Notes like &#039;Works Great&#039; are not needed and simply add clutter.&lt;br /&gt;
#Regarding regions, please don&#039;t take an existing entry and completely change the region - start a new entry, or add it ALONG with the existing region.&lt;br /&gt;
#Extended Information to be placed at the bottom of the page, only for games that are marked as not working for most people, but working for some. only people who have it working should post info.&lt;br /&gt;
#If you are the first person to add a game then the confirmed column should read 0 (as it is unconfirmed).  Every person should then add 1 to that when they have tested it as working.&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=480px align=&amp;quot;center&amp;quot; &amp;quot;border: 1px solid #000; margin-top: 2em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;&amp;quot; |Compatibility Legend&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Working Cell Style}}|Games that work 100% or just have slight audio/video stutter or anything else that doesn&#039;t effect gameplay .&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Issues Cell Style}}|Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Not Working Cell Style}}|Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{dm|Example Game|PAL|r12|Works / Issues / Doesn&#039;t Work|Additional notes (optional)|0}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
Add the line above under the Table header code, but above the table end ( &amp;lt;nowiki&amp;gt;|}&amp;lt;/nowiki&amp;gt; ) and fill in the correct data.&lt;br /&gt;
&lt;br /&gt;
== Compatibility List ==&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Animal Crossing|NTSC-U|r12|Working|Slight Pause on &amp;quot;Nintendo&amp;quot; logo on first boot|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Cubivore: Survival of the Fittest|NTSC-U|r12|Working|Flawless|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Donkey Konga|NTSC-U|r12|Working|Minor hiccups on menus|0}}&lt;br /&gt;
{{dm|Donkey Konga 2|NTSC-U|r12|Working|Minor hiccups on menus|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|F-Zero GX|NTSC-U|r12|Works|Stuttering Intro, hiccups in menu when loading certain elements (music, tracks etc.). No hiccups/lags during races.|0}}&lt;br /&gt;
{{dm|F-Zero GX|NTSC-U|r13|Doesn&#039;t work|Black screen.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Kirby&#039;s Air Ride|PAL|r12|Doesn&#039;t work|Hiccups on menu. Freeze when proceeding to course select/player entry screen. Class 2 SDHC was used.|0}}&lt;br /&gt;
{{dm|Kirby&#039;s Air Ride|PAL|r13|Doesn&#039;t Work|Black screen, won&#039;t load the game at all.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|The Legend of Zelda : FOUR SWORD |PAL|r12|Working|DML IN REAL NAND |0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Mario Kart: Double Dash!!|NTSC-U|r12|Working|Intro has slow playback. Minor hiccups in-game. |0}}&lt;br /&gt;
{{dm|Mario Kart: Double Dash!!|PAL|r12|Working|Same as NTSC-U.|0}}&lt;br /&gt;
{{dm|Mario Kart: Double Dash!!|PAL|r13|Working|Same as r12.|0}}&lt;br /&gt;
{{dm|Mario Party 4|NTSC-U|r12|Working|Intro video has major slowdown. In-game is OKay. Could just be my slow SD card (class 4)|0}}&lt;br /&gt;
{{dm|Metroid Prime 2|PAL|r12|Issues|Hiccups/Lags when loading area, enemies etc. Tested with class 2 SDHC.|0}}&lt;br /&gt;
{{dm|Metroid Prime 2|PAL|r13|Doesn&#039;t work|Black screen.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|NARUTO4 DOL-G4NJ-JAP|NTSC-j|r12|Doesn&#039;t Work|Firts menu (MEMCARD) font damaged |0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|One Piece : GRAND ADVENTURE :DOL-GOQE-USA|NTSC-U|r12|Working|Intro has slow playback. Video slow playback in game but is fully playble |0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|The Simpsons Road Rage|NTSC-U|r12|Working||0}}&lt;br /&gt;
{{dm|Super Mario Sunshine|NTSC-U|r12|Working|Minor hiccups on menus|0}}&lt;br /&gt;
{{dm|Super Mario Sunshine|NTSC-U|r13|Doesn&#039;t Work|Black screen|0}}&lt;br /&gt;
{{dm|Super Monkey Ball 2|NTSC-U|r12|Issues|No music|0}}&lt;br /&gt;
{{dm|Super Monkey Ball Adventure|NTSC-U|r12|Working|Perfect|0}}&lt;br /&gt;
{{dm|Super Smash Bros Melee|NTSC-U|r12|Working|Major hiccups on menus, in-game has no problems|0}}&lt;br /&gt;
{{dm|Super Smash Bros Melee|NTSC-U|r13|Doesn&#039;t Work||0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|TimeSplitters 2|NTSC-U|r12|Working|Works great.|0}}&lt;br /&gt;
{{dm|TimeSplitters: Future Perfect|PAL|r12|Issues|Lags when loading 3D models in menu and numerous hiccups in-game. Freeze may occur. Class 2 SDHC was used.|0}}&lt;br /&gt;
{{dm|TimeSplitters: Future Perfect|PAL|r13|Doesn&#039;t Work|Won&#039;t proceed after selecting 50/60 Hz mode.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Underground|NTSC-U|r12|Issues|Many hiccups in-game. Music glitches.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Format copied mercilessly from the  [[DIOS MIOS Compatibility List]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
[[Category:Wii]] [[Category:Compatibility_Lists]]&lt;/div&gt;</summary>
		<author><name>Naxil</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=40343</id>
		<title>DIOS MIOS Lite Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=40343"/>
		<updated>2012-01-14T17:03:07Z</updated>

		<summary type="html">&lt;p&gt;Naxil: /* N */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for DIOS MIOS Lite. Anyone is free to edit this list without an account. Vandalism will be undone and you will get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== About DML ==&lt;br /&gt;
DML started as a project by crediar. After a proof of concept release, crediar abandoned the project and offered the source for sale.&lt;br /&gt;
GBAtemp member [http://gbatemp.net/user/190457-g0dlike/ G0dlike] purchased the source and released it to the public. DML has been picked up by new developers, and is once again under development. DML has progressed far beyond the original release and now can play a number of games decently.&lt;br /&gt;
&lt;br /&gt;
You can grab DML from its [http://code.google.com/p/dios-mios-lite-source-project/ Google Code page]&lt;br /&gt;
&lt;br /&gt;
List of developers working on DML in no particular order&lt;br /&gt;
&lt;br /&gt;
* WiiPower&lt;br /&gt;
* obcd&lt;br /&gt;
* scooby74029&lt;br /&gt;
* OverjoY&lt;br /&gt;
* conanac&lt;br /&gt;
* emu_kidid&lt;br /&gt;
* exp0wnster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines: PLEASE READ BEFORE EDITING ==&lt;br /&gt;
#If a game is &#039;&#039;working&#039;&#039; it doesn&#039;t always make it &#039;&#039;green&#039;&#039;, as titles marked &#039;&#039;green&#039;&#039; should be/are 99.9-100% compatible. See color chart below.&lt;br /&gt;
#The Notes section is only for quirks regarding the way the game plays with the loader. Notes like &#039;Works Great&#039; are not needed and simply add clutter.&lt;br /&gt;
#Regarding regions, please don&#039;t take an existing entry and completely change the region - start a new entry, or add it ALONG with the existing region.&lt;br /&gt;
#Extended Information to be placed at the bottom of the page, only for games that are marked as not working for most people, but working for some. only people who have it working should post info.&lt;br /&gt;
#If you are the first person to add a game then the confirmed column should read 0 (as it is unconfirmed).  Every person should then add 1 to that when they have tested it as working.&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=480px align=&amp;quot;center&amp;quot; &amp;quot;border: 1px solid #000; margin-top: 2em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;&amp;quot; |Compatibility Legend&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Working Cell Style}}|Games that work 100% or just have slight audio/video stutter or anything else that doesn&#039;t effect gameplay .&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Issues Cell Style}}|Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Not Working Cell Style}}|Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{dm|Example Game|PAL|r12|Works / Issues / Doesn&#039;t Work|Additional notes (optional)|0}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
Add the line above under the Table header code, but above the table end ( &amp;lt;nowiki&amp;gt;|}&amp;lt;/nowiki&amp;gt; ) and fill in the correct data.&lt;br /&gt;
&lt;br /&gt;
== Compatibility List ==&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Animal Crossing|NTSC-U|r12|Working|Slight Pause on &amp;quot;Nintendo&amp;quot; logo on first boot|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Cubivore: Survival of the Fittest|NTSC-U|r12|Working|Flawless|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Donkey Konga|NTSC-U|r12|Working|Minor hiccups on menus|0}}&lt;br /&gt;
{{dm|Donkey Konga 2|NTSC-U|r12|Working|Minor hiccups on menus|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|F-Zero GX|NTSC-U|r12|Works|Stuttering Intro, hiccups in menu when loading certain elements (music, tracks etc.). No hiccups/lags during races.|0}}&lt;br /&gt;
{{dm|F-Zero GX|NTSC-U|r13|Doesn&#039;t work|Black screen.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Kirby&#039;s Air Ride|PAL|r12|Doesn&#039;t work|Hiccups on menu. Freeze when proceeding to course select/player entry screen. Class 2 SDHC was used.|0}}&lt;br /&gt;
{{dm|Kirby&#039;s Air Ride|PAL|r13|Doesn&#039;t Work|Black screen, won&#039;t load the game at all.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|The Legend of Zelda : FOUR SWORD |PAL|r12|Working|DML IN REAL NAND |0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Mario Kart: Double Dash!!|NTSC-U|r12|Working|Intro has slow playback. Minor hiccups in-game. |0}}&lt;br /&gt;
{{dm|Mario Kart: Double Dash!!|PAL|r12|Working|Same as NTSC-U.|0}}&lt;br /&gt;
{{dm|Mario Kart: Double Dash!!|PAL|r13|Working|Same as r12.|0}}&lt;br /&gt;
{{dm|Mario Party 4|NTSC-U|r12|Working|Intro video has major slowdown. In-game is OKay. Could just be my slow SD card (class 4)|0}}&lt;br /&gt;
{{dm|Metroid Prime 2|PAL|r12|Issues|Hiccups/Lags when loading area, enemies etc. Tested with class 2 SDHC.|0}}&lt;br /&gt;
{{dm|Metroid Prime 2|PAL|r13|Doesn&#039;t work|Black screen.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|NARUTO4 DOL-G4NJ-JAP|NTSC-j|r12|Doesn&#039;t Working|Firts menu (MEMCARD) font damaged |0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|One Piece : GRAND ADVENTURE :DOL-GOQE-USA|NTSC-U|r12|Working|Intro has slow playback. Video slow playback in game but is fully playble |0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|The Simpsons Road Rage|NTSC-U|r12|Working||0}}&lt;br /&gt;
{{dm|Super Mario Sunshine|NTSC-U|r12|Working|Minor hiccups on menus|0}}&lt;br /&gt;
{{dm|Super Mario Sunshine|NTSC-U|r13|Doesn&#039;t Work|Black screen|0}}&lt;br /&gt;
{{dm|Super Monkey Ball 2|NTSC-U|r12|Issues|No music|0}}&lt;br /&gt;
{{dm|Super Monkey Ball Adventure|NTSC-U|r12|Working|Perfect|0}}&lt;br /&gt;
{{dm|Super Smash Bros Melee|NTSC-U|r12|Working|Major hiccups on menus, in-game has no problems|0}}&lt;br /&gt;
{{dm|Super Smash Bros Melee|NTSC-U|r13|Doesn&#039;t Work||0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|TimeSplitters 2|NTSC-U|r12|Working|Works great.|0}}&lt;br /&gt;
{{dm|TimeSplitters: Future Perfect|PAL|r12|Issues|Lags when loading 3D models in menu and numerous hiccups in-game. Freeze may occur. Class 2 SDHC was used.|0}}&lt;br /&gt;
{{dm|TimeSplitters: Future Perfect|PAL|r13|Doesn&#039;t Work|Won&#039;t proceed after selecting 50/60 Hz mode.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Underground|NTSC-U|r12|Issues|Many hiccups in-game. Music glitches.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Format copied mercilessly from the  [[DIOS MIOS Compatibility List]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
[[Category:Wii]] [[Category:Compatibility_Lists]]&lt;/div&gt;</summary>
		<author><name>Naxil</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=40342</id>
		<title>DIOS MIOS Lite Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=40342"/>
		<updated>2012-01-14T17:02:42Z</updated>

		<summary type="html">&lt;p&gt;Naxil: /* N */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for DIOS MIOS Lite. Anyone is free to edit this list without an account. Vandalism will be undone and you will get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== About DML ==&lt;br /&gt;
DML started as a project by crediar. After a proof of concept release, crediar abandoned the project and offered the source for sale.&lt;br /&gt;
GBAtemp member [http://gbatemp.net/user/190457-g0dlike/ G0dlike] purchased the source and released it to the public. DML has been picked up by new developers, and is once again under development. DML has progressed far beyond the original release and now can play a number of games decently.&lt;br /&gt;
&lt;br /&gt;
You can grab DML from its [http://code.google.com/p/dios-mios-lite-source-project/ Google Code page]&lt;br /&gt;
&lt;br /&gt;
List of developers working on DML in no particular order&lt;br /&gt;
&lt;br /&gt;
* WiiPower&lt;br /&gt;
* obcd&lt;br /&gt;
* scooby74029&lt;br /&gt;
* OverjoY&lt;br /&gt;
* conanac&lt;br /&gt;
* emu_kidid&lt;br /&gt;
* exp0wnster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines: PLEASE READ BEFORE EDITING ==&lt;br /&gt;
#If a game is &#039;&#039;working&#039;&#039; it doesn&#039;t always make it &#039;&#039;green&#039;&#039;, as titles marked &#039;&#039;green&#039;&#039; should be/are 99.9-100% compatible. See color chart below.&lt;br /&gt;
#The Notes section is only for quirks regarding the way the game plays with the loader. Notes like &#039;Works Great&#039; are not needed and simply add clutter.&lt;br /&gt;
#Regarding regions, please don&#039;t take an existing entry and completely change the region - start a new entry, or add it ALONG with the existing region.&lt;br /&gt;
#Extended Information to be placed at the bottom of the page, only for games that are marked as not working for most people, but working for some. only people who have it working should post info.&lt;br /&gt;
#If you are the first person to add a game then the confirmed column should read 0 (as it is unconfirmed).  Every person should then add 1 to that when they have tested it as working.&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=480px align=&amp;quot;center&amp;quot; &amp;quot;border: 1px solid #000; margin-top: 2em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;&amp;quot; |Compatibility Legend&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Working Cell Style}}|Games that work 100% or just have slight audio/video stutter or anything else that doesn&#039;t effect gameplay .&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Issues Cell Style}}|Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Not Working Cell Style}}|Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{dm|Example Game|PAL|r12|Works / Issues / Doesn&#039;t Work|Additional notes (optional)|0}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
Add the line above under the Table header code, but above the table end ( &amp;lt;nowiki&amp;gt;|}&amp;lt;/nowiki&amp;gt; ) and fill in the correct data.&lt;br /&gt;
&lt;br /&gt;
== Compatibility List ==&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Animal Crossing|NTSC-U|r12|Working|Slight Pause on &amp;quot;Nintendo&amp;quot; logo on first boot|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Cubivore: Survival of the Fittest|NTSC-U|r12|Working|Flawless|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Donkey Konga|NTSC-U|r12|Working|Minor hiccups on menus|0}}&lt;br /&gt;
{{dm|Donkey Konga 2|NTSC-U|r12|Working|Minor hiccups on menus|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|F-Zero GX|NTSC-U|r12|Works|Stuttering Intro, hiccups in menu when loading certain elements (music, tracks etc.). No hiccups/lags during races.|0}}&lt;br /&gt;
{{dm|F-Zero GX|NTSC-U|r13|Doesn&#039;t work|Black screen.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Kirby&#039;s Air Ride|PAL|r12|Doesn&#039;t work|Hiccups on menu. Freeze when proceeding to course select/player entry screen. Class 2 SDHC was used.|0}}&lt;br /&gt;
{{dm|Kirby&#039;s Air Ride|PAL|r13|Doesn&#039;t Work|Black screen, won&#039;t load the game at all.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|The Legend of Zelda : FOUR SWORD |PAL|r12|Working|DML IN REAL NAND |0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Mario Kart: Double Dash!!|NTSC-U|r12|Working|Intro has slow playback. Minor hiccups in-game. |0}}&lt;br /&gt;
{{dm|Mario Kart: Double Dash!!|PAL|r12|Working|Same as NTSC-U.|0}}&lt;br /&gt;
{{dm|Mario Kart: Double Dash!!|PAL|r13|Working|Same as r12.|0}}&lt;br /&gt;
{{dm|Mario Party 4|NTSC-U|r12|Working|Intro video has major slowdown. In-game is OKay. Could just be my slow SD card (class 4)|0}}&lt;br /&gt;
{{dm|Metroid Prime 2|PAL|r12|Issues|Hiccups/Lags when loading area, enemies etc. Tested with class 2 SDHC.|0}}&lt;br /&gt;
{{dm|Metroid Prime 2|PAL|r13|Doesn&#039;t work|Black screen.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|NARUTO4 DOL-G4NJ-JAP|NTSC-j|r12|not Working|Firts menu (MEMCARD) font damaged |0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|One Piece : GRAND ADVENTURE :DOL-GOQE-USA|NTSC-U|r12|Working|Intro has slow playback. Video slow playback in game but is fully playble |0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|The Simpsons Road Rage|NTSC-U|r12|Working||0}}&lt;br /&gt;
{{dm|Super Mario Sunshine|NTSC-U|r12|Working|Minor hiccups on menus|0}}&lt;br /&gt;
{{dm|Super Mario Sunshine|NTSC-U|r13|Doesn&#039;t Work|Black screen|0}}&lt;br /&gt;
{{dm|Super Monkey Ball 2|NTSC-U|r12|Issues|No music|0}}&lt;br /&gt;
{{dm|Super Monkey Ball Adventure|NTSC-U|r12|Working|Perfect|0}}&lt;br /&gt;
{{dm|Super Smash Bros Melee|NTSC-U|r12|Working|Major hiccups on menus, in-game has no problems|0}}&lt;br /&gt;
{{dm|Super Smash Bros Melee|NTSC-U|r13|Doesn&#039;t Work||0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|TimeSplitters 2|NTSC-U|r12|Working|Works great.|0}}&lt;br /&gt;
{{dm|TimeSplitters: Future Perfect|PAL|r12|Issues|Lags when loading 3D models in menu and numerous hiccups in-game. Freeze may occur. Class 2 SDHC was used.|0}}&lt;br /&gt;
{{dm|TimeSplitters: Future Perfect|PAL|r13|Doesn&#039;t Work|Won&#039;t proceed after selecting 50/60 Hz mode.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Underground|NTSC-U|r12|Issues|Many hiccups in-game. Music glitches.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Format copied mercilessly from the  [[DIOS MIOS Compatibility List]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
[[Category:Wii]] [[Category:Compatibility_Lists]]&lt;/div&gt;</summary>
		<author><name>Naxil</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=40341</id>
		<title>DIOS MIOS Lite Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=40341"/>
		<updated>2012-01-14T16:58:50Z</updated>

		<summary type="html">&lt;p&gt;Naxil: /* O */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for DIOS MIOS Lite. Anyone is free to edit this list without an account. Vandalism will be undone and you will get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== About DML ==&lt;br /&gt;
DML started as a project by crediar. After a proof of concept release, crediar abandoned the project and offered the source for sale.&lt;br /&gt;
GBAtemp member [http://gbatemp.net/user/190457-g0dlike/ G0dlike] purchased the source and released it to the public. DML has been picked up by new developers, and is once again under development. DML has progressed far beyond the original release and now can play a number of games decently.&lt;br /&gt;
&lt;br /&gt;
You can grab DML from its [http://code.google.com/p/dios-mios-lite-source-project/ Google Code page]&lt;br /&gt;
&lt;br /&gt;
List of developers working on DML in no particular order&lt;br /&gt;
&lt;br /&gt;
* WiiPower&lt;br /&gt;
* obcd&lt;br /&gt;
* scooby74029&lt;br /&gt;
* OverjoY&lt;br /&gt;
* conanac&lt;br /&gt;
* emu_kidid&lt;br /&gt;
* exp0wnster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines: PLEASE READ BEFORE EDITING ==&lt;br /&gt;
#If a game is &#039;&#039;working&#039;&#039; it doesn&#039;t always make it &#039;&#039;green&#039;&#039;, as titles marked &#039;&#039;green&#039;&#039; should be/are 99.9-100% compatible. See color chart below.&lt;br /&gt;
#The Notes section is only for quirks regarding the way the game plays with the loader. Notes like &#039;Works Great&#039; are not needed and simply add clutter.&lt;br /&gt;
#Regarding regions, please don&#039;t take an existing entry and completely change the region - start a new entry, or add it ALONG with the existing region.&lt;br /&gt;
#Extended Information to be placed at the bottom of the page, only for games that are marked as not working for most people, but working for some. only people who have it working should post info.&lt;br /&gt;
#If you are the first person to add a game then the confirmed column should read 0 (as it is unconfirmed).  Every person should then add 1 to that when they have tested it as working.&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=480px align=&amp;quot;center&amp;quot; &amp;quot;border: 1px solid #000; margin-top: 2em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;&amp;quot; |Compatibility Legend&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Working Cell Style}}|Games that work 100% or just have slight audio/video stutter or anything else that doesn&#039;t effect gameplay .&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Issues Cell Style}}|Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Not Working Cell Style}}|Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{dm|Example Game|PAL|r12|Works / Issues / Doesn&#039;t Work|Additional notes (optional)|0}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
Add the line above under the Table header code, but above the table end ( &amp;lt;nowiki&amp;gt;|}&amp;lt;/nowiki&amp;gt; ) and fill in the correct data.&lt;br /&gt;
&lt;br /&gt;
== Compatibility List ==&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Animal Crossing|NTSC-U|r12|Working|Slight Pause on &amp;quot;Nintendo&amp;quot; logo on first boot|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Cubivore: Survival of the Fittest|NTSC-U|r12|Working|Flawless|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Donkey Konga|NTSC-U|r12|Working|Minor hiccups on menus|0}}&lt;br /&gt;
{{dm|Donkey Konga 2|NTSC-U|r12|Working|Minor hiccups on menus|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|F-Zero GX|NTSC-U|r12|Works|Stuttering Intro, hiccups in menu when loading certain elements (music, tracks etc.). No hiccups/lags during races.|0}}&lt;br /&gt;
{{dm|F-Zero GX|NTSC-U|r13|Doesn&#039;t work|Black screen.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Kirby&#039;s Air Ride|PAL|r12|Doesn&#039;t work|Hiccups on menu. Freeze when proceeding to course select/player entry screen. Class 2 SDHC was used.|0}}&lt;br /&gt;
{{dm|Kirby&#039;s Air Ride|PAL|r13|Doesn&#039;t Work|Black screen, won&#039;t load the game at all.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|The Legend of Zelda : FOUR SWORD |PAL|r12|Working|DML IN REAL NAND |0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Mario Kart: Double Dash!!|NTSC-U|r12|Working|Intro has slow playback. Minor hiccups in-game. |0}}&lt;br /&gt;
{{dm|Mario Kart: Double Dash!!|PAL|r12|Working|Same as NTSC-U.|0}}&lt;br /&gt;
{{dm|Mario Kart: Double Dash!!|PAL|r13|Working|Same as r12.|0}}&lt;br /&gt;
{{dm|Mario Party 4|NTSC-U|r12|Working|Intro video has major slowdown. In-game is OKay. Could just be my slow SD card (class 4)|0}}&lt;br /&gt;
{{dm|Metroid Prime 2|PAL|r12|Issues|Hiccups/Lags when loading area, enemies etc. Tested with class 2 SDHC.|0}}&lt;br /&gt;
{{dm|Metroid Prime 2|PAL|r13|Doesn&#039;t work|Black screen.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|One Piece : GRAND ADVENTURE :DOL-GOQE-USA|NTSC-U|r12|Working|Intro has slow playback. Video slow playback in game but is fully playble |0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|The Simpsons Road Rage|NTSC-U|r12|Working||0}}&lt;br /&gt;
{{dm|Super Mario Sunshine|NTSC-U|r12|Working|Minor hiccups on menus|0}}&lt;br /&gt;
{{dm|Super Mario Sunshine|NTSC-U|r13|Doesn&#039;t Work|Black screen|0}}&lt;br /&gt;
{{dm|Super Monkey Ball 2|NTSC-U|r12|Issues|No music|0}}&lt;br /&gt;
{{dm|Super Monkey Ball Adventure|NTSC-U|r12|Working|Perfect|0}}&lt;br /&gt;
{{dm|Super Smash Bros Melee|NTSC-U|r12|Working|Major hiccups on menus, in-game has no problems|0}}&lt;br /&gt;
{{dm|Super Smash Bros Melee|NTSC-U|r13|Doesn&#039;t Work||0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|TimeSplitters 2|NTSC-U|r12|Working|Works great.|0}}&lt;br /&gt;
{{dm|TimeSplitters: Future Perfect|PAL|r12|Issues|Lags when loading 3D models in menu and numerous hiccups in-game. Freeze may occur. Class 2 SDHC was used.|0}}&lt;br /&gt;
{{dm|TimeSplitters: Future Perfect|PAL|r13|Doesn&#039;t Work|Won&#039;t proceed after selecting 50/60 Hz mode.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Underground|NTSC-U|r12|Issues|Many hiccups in-game. Music glitches.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Format copied mercilessly from the  [[DIOS MIOS Compatibility List]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
[[Category:Wii]] [[Category:Compatibility_Lists]]&lt;/div&gt;</summary>
		<author><name>Naxil</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=40340</id>
		<title>DIOS MIOS Lite Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=40340"/>
		<updated>2012-01-14T16:48:05Z</updated>

		<summary type="html">&lt;p&gt;Naxil: /* L */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for DIOS MIOS Lite. Anyone is free to edit this list without an account. Vandalism will be undone and you will get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== About DML ==&lt;br /&gt;
DML started as a project by crediar. After a proof of concept release, crediar abandoned the project and offered the source for sale.&lt;br /&gt;
GBAtemp member [http://gbatemp.net/user/190457-g0dlike/ G0dlike] purchased the source and released it to the public. DML has been picked up by new developers, and is once again under development. DML has progressed far beyond the original release and now can play a number of games decently.&lt;br /&gt;
&lt;br /&gt;
You can grab DML from its [http://code.google.com/p/dios-mios-lite-source-project/ Google Code page]&lt;br /&gt;
&lt;br /&gt;
List of developers working on DML in no particular order&lt;br /&gt;
&lt;br /&gt;
* WiiPower&lt;br /&gt;
* obcd&lt;br /&gt;
* scooby74029&lt;br /&gt;
* OverjoY&lt;br /&gt;
* conanac&lt;br /&gt;
* emu_kidid&lt;br /&gt;
* exp0wnster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines: PLEASE READ BEFORE EDITING ==&lt;br /&gt;
#If a game is &#039;&#039;working&#039;&#039; it doesn&#039;t always make it &#039;&#039;green&#039;&#039;, as titles marked &#039;&#039;green&#039;&#039; should be/are 99.9-100% compatible. See color chart below.&lt;br /&gt;
#The Notes section is only for quirks regarding the way the game plays with the loader. Notes like &#039;Works Great&#039; are not needed and simply add clutter.&lt;br /&gt;
#Regarding regions, please don&#039;t take an existing entry and completely change the region - start a new entry, or add it ALONG with the existing region.&lt;br /&gt;
#Extended Information to be placed at the bottom of the page, only for games that are marked as not working for most people, but working for some. only people who have it working should post info.&lt;br /&gt;
#If you are the first person to add a game then the confirmed column should read 0 (as it is unconfirmed).  Every person should then add 1 to that when they have tested it as working.&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=480px align=&amp;quot;center&amp;quot; &amp;quot;border: 1px solid #000; margin-top: 2em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;&amp;quot; |Compatibility Legend&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Working Cell Style}}|Games that work 100% or just have slight audio/video stutter or anything else that doesn&#039;t effect gameplay .&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Issues Cell Style}}|Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Not Working Cell Style}}|Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{dm|Example Game|PAL|r12|Works / Issues / Doesn&#039;t Work|Additional notes (optional)|0}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
Add the line above under the Table header code, but above the table end ( &amp;lt;nowiki&amp;gt;|}&amp;lt;/nowiki&amp;gt; ) and fill in the correct data.&lt;br /&gt;
&lt;br /&gt;
== Compatibility List ==&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Animal Crossing|NTSC-U|r12|Working|Slight Pause on &amp;quot;Nintendo&amp;quot; logo on first boot|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Cubivore: Survival of the Fittest|NTSC-U|r12|Working|Flawless|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Donkey Konga|NTSC-U|r12|Working|Minor hiccups on menus|0}}&lt;br /&gt;
{{dm|Donkey Konga 2|NTSC-U|r12|Working|Minor hiccups on menus|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|F-Zero GX|NTSC-U|r12|Works|Stuttering Intro, hiccups in menu when loading certain elements (music, tracks etc.). No hiccups/lags during races.|0}}&lt;br /&gt;
{{dm|F-Zero GX|NTSC-U|r13|Doesn&#039;t work|Black screen.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Kirby&#039;s Air Ride|PAL|r12|Doesn&#039;t work|Hiccups on menu. Freeze when proceeding to course select/player entry screen. Class 2 SDHC was used.|0}}&lt;br /&gt;
{{dm|Kirby&#039;s Air Ride|PAL|r13|Doesn&#039;t Work|Black screen, won&#039;t load the game at all.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|The Legend of Zelda : FOUR SWORD |PAL|r12|Working|DML IN REAL NAND |0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Mario Kart: Double Dash!!|NTSC-U|r12|Working|Intro has slow playback. Minor hiccups in-game. |0}}&lt;br /&gt;
{{dm|Mario Kart: Double Dash!!|PAL|r12|Working|Same as NTSC-U.|0}}&lt;br /&gt;
{{dm|Mario Kart: Double Dash!!|PAL|r13|Working|Same as r12.|0}}&lt;br /&gt;
{{dm|Mario Party 4|NTSC-U|r12|Working|Intro video has major slowdown. In-game is OKay. Could just be my slow SD card (class 4)|0}}&lt;br /&gt;
{{dm|Metroid Prime 2|PAL|r12|Issues|Hiccups/Lags when loading area, enemies etc. Tested with class 2 SDHC.|0}}&lt;br /&gt;
{{dm|Metroid Prime 2|PAL|r13|Doesn&#039;t work|Black screen.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|The Simpsons Road Rage|NTSC-U|r12|Working||0}}&lt;br /&gt;
{{dm|Super Mario Sunshine|NTSC-U|r12|Working|Minor hiccups on menus|0}}&lt;br /&gt;
{{dm|Super Mario Sunshine|NTSC-U|r13|Doesn&#039;t Work|Black screen|0}}&lt;br /&gt;
{{dm|Super Monkey Ball 2|NTSC-U|r12|Issues|No music|0}}&lt;br /&gt;
{{dm|Super Monkey Ball Adventure|NTSC-U|r12|Working|Perfect|0}}&lt;br /&gt;
{{dm|Super Smash Bros Melee|NTSC-U|r12|Working|Major hiccups on menus, in-game has no problems|0}}&lt;br /&gt;
{{dm|Super Smash Bros Melee|NTSC-U|r13|Doesn&#039;t Work||0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|TimeSplitters 2|NTSC-U|r12|Working|Works great.|0}}&lt;br /&gt;
{{dm|TimeSplitters: Future Perfect|PAL|r12|Issues|Lags when loading 3D models in menu and numerous hiccups in-game. Freeze may occur. Class 2 SDHC was used.|0}}&lt;br /&gt;
{{dm|TimeSplitters: Future Perfect|PAL|r13|Doesn&#039;t Work|Won&#039;t proceed after selecting 50/60 Hz mode.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Underground|NTSC-U|r12|Issues|Many hiccups in-game. Music glitches.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Format copied mercilessly from the  [[DIOS MIOS Compatibility List]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
[[Category:Wii]] [[Category:Compatibility_Lists]]&lt;/div&gt;</summary>
		<author><name>Naxil</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=40339</id>
		<title>DIOS MIOS Lite Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=40339"/>
		<updated>2012-01-14T16:47:36Z</updated>

		<summary type="html">&lt;p&gt;Naxil: /* L */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for DIOS MIOS Lite. Anyone is free to edit this list without an account. Vandalism will be undone and you will get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== About DML ==&lt;br /&gt;
DML started as a project by crediar. After a proof of concept release, crediar abandoned the project and offered the source for sale.&lt;br /&gt;
GBAtemp member [http://gbatemp.net/user/190457-g0dlike/ G0dlike] purchased the source and released it to the public. DML has been picked up by new developers, and is once again under development. DML has progressed far beyond the original release and now can play a number of games decently.&lt;br /&gt;
&lt;br /&gt;
You can grab DML from its [http://code.google.com/p/dios-mios-lite-source-project/ Google Code page]&lt;br /&gt;
&lt;br /&gt;
List of developers working on DML in no particular order&lt;br /&gt;
&lt;br /&gt;
* WiiPower&lt;br /&gt;
* obcd&lt;br /&gt;
* scooby74029&lt;br /&gt;
* OverjoY&lt;br /&gt;
* conanac&lt;br /&gt;
* emu_kidid&lt;br /&gt;
* exp0wnster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines: PLEASE READ BEFORE EDITING ==&lt;br /&gt;
#If a game is &#039;&#039;working&#039;&#039; it doesn&#039;t always make it &#039;&#039;green&#039;&#039;, as titles marked &#039;&#039;green&#039;&#039; should be/are 99.9-100% compatible. See color chart below.&lt;br /&gt;
#The Notes section is only for quirks regarding the way the game plays with the loader. Notes like &#039;Works Great&#039; are not needed and simply add clutter.&lt;br /&gt;
#Regarding regions, please don&#039;t take an existing entry and completely change the region - start a new entry, or add it ALONG with the existing region.&lt;br /&gt;
#Extended Information to be placed at the bottom of the page, only for games that are marked as not working for most people, but working for some. only people who have it working should post info.&lt;br /&gt;
#If you are the first person to add a game then the confirmed column should read 0 (as it is unconfirmed).  Every person should then add 1 to that when they have tested it as working.&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=480px align=&amp;quot;center&amp;quot; &amp;quot;border: 1px solid #000; margin-top: 2em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;&amp;quot; |Compatibility Legend&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Working Cell Style}}|Games that work 100% or just have slight audio/video stutter or anything else that doesn&#039;t effect gameplay .&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Issues Cell Style}}|Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Not Working Cell Style}}|Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{dm|Example Game|PAL|r12|Works / Issues / Doesn&#039;t Work|Additional notes (optional)|0}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
Add the line above under the Table header code, but above the table end ( &amp;lt;nowiki&amp;gt;|}&amp;lt;/nowiki&amp;gt; ) and fill in the correct data.&lt;br /&gt;
&lt;br /&gt;
== Compatibility List ==&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Animal Crossing|NTSC-U|r12|Working|Slight Pause on &amp;quot;Nintendo&amp;quot; logo on first boot|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Cubivore: Survival of the Fittest|NTSC-U|r12|Working|Flawless|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Donkey Konga|NTSC-U|r12|Working|Minor hiccups on menus|0}}&lt;br /&gt;
{{dm|Donkey Konga 2|NTSC-U|r12|Working|Minor hiccups on menus|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|F-Zero GX|NTSC-U|r12|Works|Stuttering Intro, hiccups in menu when loading certain elements (music, tracks etc.). No hiccups/lags during races.|0}}&lt;br /&gt;
{{dm|F-Zero GX|NTSC-U|r13|Doesn&#039;t work|Black screen.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Kirby&#039;s Air Ride|PAL|r12|Doesn&#039;t work|Hiccups on menu. Freeze when proceeding to course select/player entry screen. Class 2 SDHC was used.|0}}&lt;br /&gt;
{{dm|Kirby&#039;s Air Ride|PAL|r13|Doesn&#039;t Work|Black screen, won&#039;t load the game at all.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|The Legend of Zelda : FOUR SWORD PAL|r12|Working|DML IN REAL NAND |0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Mario Kart: Double Dash!!|NTSC-U|r12|Working|Intro has slow playback. Minor hiccups in-game. |0}}&lt;br /&gt;
{{dm|Mario Kart: Double Dash!!|PAL|r12|Working|Same as NTSC-U.|0}}&lt;br /&gt;
{{dm|Mario Kart: Double Dash!!|PAL|r13|Working|Same as r12.|0}}&lt;br /&gt;
{{dm|Mario Party 4|NTSC-U|r12|Working|Intro video has major slowdown. In-game is OKay. Could just be my slow SD card (class 4)|0}}&lt;br /&gt;
{{dm|Metroid Prime 2|PAL|r12|Issues|Hiccups/Lags when loading area, enemies etc. Tested with class 2 SDHC.|0}}&lt;br /&gt;
{{dm|Metroid Prime 2|PAL|r13|Doesn&#039;t work|Black screen.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|The Simpsons Road Rage|NTSC-U|r12|Working||0}}&lt;br /&gt;
{{dm|Super Mario Sunshine|NTSC-U|r12|Working|Minor hiccups on menus|0}}&lt;br /&gt;
{{dm|Super Mario Sunshine|NTSC-U|r13|Doesn&#039;t Work|Black screen|0}}&lt;br /&gt;
{{dm|Super Monkey Ball 2|NTSC-U|r12|Issues|No music|0}}&lt;br /&gt;
{{dm|Super Monkey Ball Adventure|NTSC-U|r12|Working|Perfect|0}}&lt;br /&gt;
{{dm|Super Smash Bros Melee|NTSC-U|r12|Working|Major hiccups on menus, in-game has no problems|0}}&lt;br /&gt;
{{dm|Super Smash Bros Melee|NTSC-U|r13|Doesn&#039;t Work||0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|TimeSplitters 2|NTSC-U|r12|Working|Works great.|0}}&lt;br /&gt;
{{dm|TimeSplitters: Future Perfect|PAL|r12|Issues|Lags when loading 3D models in menu and numerous hiccups in-game. Freeze may occur. Class 2 SDHC was used.|0}}&lt;br /&gt;
{{dm|TimeSplitters: Future Perfect|PAL|r13|Doesn&#039;t Work|Won&#039;t proceed after selecting 50/60 Hz mode.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Underground|NTSC-U|r12|Issues|Many hiccups in-game. Music glitches.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Format copied mercilessly from the  [[DIOS MIOS Compatibility List]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
[[Category:Wii]] [[Category:Compatibility_Lists]]&lt;/div&gt;</summary>
		<author><name>Naxil</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=40338</id>
		<title>DIOS MIOS Lite Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=40338"/>
		<updated>2012-01-14T16:46:10Z</updated>

		<summary type="html">&lt;p&gt;Naxil: /* L */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for DIOS MIOS Lite. Anyone is free to edit this list without an account. Vandalism will be undone and you will get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== About DML ==&lt;br /&gt;
DML started as a project by crediar. After a proof of concept release, crediar abandoned the project and offered the source for sale.&lt;br /&gt;
GBAtemp member [http://gbatemp.net/user/190457-g0dlike/ G0dlike] purchased the source and released it to the public. DML has been picked up by new developers, and is once again under development. DML has progressed far beyond the original release and now can play a number of games decently.&lt;br /&gt;
&lt;br /&gt;
You can grab DML from its [http://code.google.com/p/dios-mios-lite-source-project/ Google Code page]&lt;br /&gt;
&lt;br /&gt;
List of developers working on DML in no particular order&lt;br /&gt;
&lt;br /&gt;
* WiiPower&lt;br /&gt;
* obcd&lt;br /&gt;
* scooby74029&lt;br /&gt;
* OverjoY&lt;br /&gt;
* conanac&lt;br /&gt;
* emu_kidid&lt;br /&gt;
* exp0wnster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines: PLEASE READ BEFORE EDITING ==&lt;br /&gt;
#If a game is &#039;&#039;working&#039;&#039; it doesn&#039;t always make it &#039;&#039;green&#039;&#039;, as titles marked &#039;&#039;green&#039;&#039; should be/are 99.9-100% compatible. See color chart below.&lt;br /&gt;
#The Notes section is only for quirks regarding the way the game plays with the loader. Notes like &#039;Works Great&#039; are not needed and simply add clutter.&lt;br /&gt;
#Regarding regions, please don&#039;t take an existing entry and completely change the region - start a new entry, or add it ALONG with the existing region.&lt;br /&gt;
#Extended Information to be placed at the bottom of the page, only for games that are marked as not working for most people, but working for some. only people who have it working should post info.&lt;br /&gt;
#If you are the first person to add a game then the confirmed column should read 0 (as it is unconfirmed).  Every person should then add 1 to that when they have tested it as working.&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=480px align=&amp;quot;center&amp;quot; &amp;quot;border: 1px solid #000; margin-top: 2em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;&amp;quot; |Compatibility Legend&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Working Cell Style}}|Games that work 100% or just have slight audio/video stutter or anything else that doesn&#039;t effect gameplay .&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Issues Cell Style}}|Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Not Working Cell Style}}|Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{dm|Example Game|PAL|r12|Works / Issues / Doesn&#039;t Work|Additional notes (optional)|0}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
Add the line above under the Table header code, but above the table end ( &amp;lt;nowiki&amp;gt;|}&amp;lt;/nowiki&amp;gt; ) and fill in the correct data.&lt;br /&gt;
&lt;br /&gt;
== Compatibility List ==&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Animal Crossing|NTSC-U|r12|Working|Slight Pause on &amp;quot;Nintendo&amp;quot; logo on first boot|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Cubivore: Survival of the Fittest|NTSC-U|r12|Working|Flawless|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Donkey Konga|NTSC-U|r12|Working|Minor hiccups on menus|0}}&lt;br /&gt;
{{dm|Donkey Konga 2|NTSC-U|r12|Working|Minor hiccups on menus|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|F-Zero GX|NTSC-U|r12|Works|Stuttering Intro, hiccups in menu when loading certain elements (music, tracks etc.). No hiccups/lags during races.|0}}&lt;br /&gt;
{{dm|F-Zero GX|NTSC-U|r13|Doesn&#039;t work|Black screen.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Kirby&#039;s Air Ride|PAL|r12|Doesn&#039;t work|Hiccups on menu. Freeze when proceeding to course select/player entry screen. Class 2 SDHC was used.|0}}&lt;br /&gt;
{{dm|Kirby&#039;s Air Ride|PAL|r13|Doesn&#039;t Work|Black screen, won&#039;t load the game at all.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Mario Kart: Double Dash!!|NTSC-U|r12|Working|Intro has slow playback. Minor hiccups in-game. |0}}&lt;br /&gt;
{{dm|Mario Kart: Double Dash!!|PAL|r12|Working|Same as NTSC-U.|0}}&lt;br /&gt;
{{dm|Mario Kart: Double Dash!!|PAL|r13|Working|Same as r12.|0}}&lt;br /&gt;
{{dm|Mario Party 4|NTSC-U|r12|Working|Intro video has major slowdown. In-game is OKay. Could just be my slow SD card (class 4)|0}}&lt;br /&gt;
{{dm|Metroid Prime 2|PAL|r12|Issues|Hiccups/Lags when loading area, enemies etc. Tested with class 2 SDHC.|0}}&lt;br /&gt;
{{dm|Metroid Prime 2|PAL|r13|Doesn&#039;t work|Black screen.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|The Simpsons Road Rage|NTSC-U|r12|Working||0}}&lt;br /&gt;
{{dm|Super Mario Sunshine|NTSC-U|r12|Working|Minor hiccups on menus|0}}&lt;br /&gt;
{{dm|Super Mario Sunshine|NTSC-U|r13|Doesn&#039;t Work|Black screen|0}}&lt;br /&gt;
{{dm|Super Monkey Ball 2|NTSC-U|r12|Issues|No music|0}}&lt;br /&gt;
{{dm|Super Monkey Ball Adventure|NTSC-U|r12|Working|Perfect|0}}&lt;br /&gt;
{{dm|Super Smash Bros Melee|NTSC-U|r12|Working|Major hiccups on menus, in-game has no problems|0}}&lt;br /&gt;
{{dm|Super Smash Bros Melee|NTSC-U|r13|Doesn&#039;t Work||0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|TimeSplitters 2|NTSC-U|r12|Working|Works great.|0}}&lt;br /&gt;
{{dm|TimeSplitters: Future Perfect|PAL|r12|Issues|Lags when loading 3D models in menu and numerous hiccups in-game. Freeze may occur. Class 2 SDHC was used.|0}}&lt;br /&gt;
{{dm|TimeSplitters: Future Perfect|PAL|r13|Doesn&#039;t Work|Won&#039;t proceed after selecting 50/60 Hz mode.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Underground|NTSC-U|r12|Issues|Many hiccups in-game. Music glitches.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Format copied mercilessly from the  [[DIOS MIOS Compatibility List]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
[[Category:Wii]] [[Category:Compatibility_Lists]]&lt;/div&gt;</summary>
		<author><name>Naxil</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=40337</id>
		<title>DIOS MIOS Lite Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=40337"/>
		<updated>2012-01-14T16:45:36Z</updated>

		<summary type="html">&lt;p&gt;Naxil: /* L */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for DIOS MIOS Lite. Anyone is free to edit this list without an account. Vandalism will be undone and you will get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== About DML ==&lt;br /&gt;
DML started as a project by crediar. After a proof of concept release, crediar abandoned the project and offered the source for sale.&lt;br /&gt;
GBAtemp member [http://gbatemp.net/user/190457-g0dlike/ G0dlike] purchased the source and released it to the public. DML has been picked up by new developers, and is once again under development. DML has progressed far beyond the original release and now can play a number of games decently.&lt;br /&gt;
&lt;br /&gt;
You can grab DML from its [http://code.google.com/p/dios-mios-lite-source-project/ Google Code page]&lt;br /&gt;
&lt;br /&gt;
List of developers working on DML in no particular order&lt;br /&gt;
&lt;br /&gt;
* WiiPower&lt;br /&gt;
* obcd&lt;br /&gt;
* scooby74029&lt;br /&gt;
* OverjoY&lt;br /&gt;
* conanac&lt;br /&gt;
* emu_kidid&lt;br /&gt;
* exp0wnster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines: PLEASE READ BEFORE EDITING ==&lt;br /&gt;
#If a game is &#039;&#039;working&#039;&#039; it doesn&#039;t always make it &#039;&#039;green&#039;&#039;, as titles marked &#039;&#039;green&#039;&#039; should be/are 99.9-100% compatible. See color chart below.&lt;br /&gt;
#The Notes section is only for quirks regarding the way the game plays with the loader. Notes like &#039;Works Great&#039; are not needed and simply add clutter.&lt;br /&gt;
#Regarding regions, please don&#039;t take an existing entry and completely change the region - start a new entry, or add it ALONG with the existing region.&lt;br /&gt;
#Extended Information to be placed at the bottom of the page, only for games that are marked as not working for most people, but working for some. only people who have it working should post info.&lt;br /&gt;
#If you are the first person to add a game then the confirmed column should read 0 (as it is unconfirmed).  Every person should then add 1 to that when they have tested it as working.&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=480px align=&amp;quot;center&amp;quot; &amp;quot;border: 1px solid #000; margin-top: 2em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;&amp;quot; |Compatibility Legend&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Working Cell Style}}|Games that work 100% or just have slight audio/video stutter or anything else that doesn&#039;t effect gameplay .&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Issues Cell Style}}|Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Not Working Cell Style}}|Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{dm|Example Game|PAL|r12|Works / Issues / Doesn&#039;t Work|Additional notes (optional)|0}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
Add the line above under the Table header code, but above the table end ( &amp;lt;nowiki&amp;gt;|}&amp;lt;/nowiki&amp;gt; ) and fill in the correct data.&lt;br /&gt;
&lt;br /&gt;
== Compatibility List ==&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Animal Crossing|NTSC-U|r12|Working|Slight Pause on &amp;quot;Nintendo&amp;quot; logo on first boot|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Cubivore: Survival of the Fittest|NTSC-U|r12|Working|Flawless|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Donkey Konga|NTSC-U|r12|Working|Minor hiccups on menus|0}}&lt;br /&gt;
{{dm|Donkey Konga 2|NTSC-U|r12|Working|Minor hiccups on menus|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|F-Zero GX|NTSC-U|r12|Works|Stuttering Intro, hiccups in menu when loading certain elements (music, tracks etc.). No hiccups/lags during races.|0}}&lt;br /&gt;
{{dm|F-Zero GX|NTSC-U|r13|Doesn&#039;t work|Black screen.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Kirby&#039;s Air Ride|PAL|r12|Doesn&#039;t work|Hiccups on menu. Freeze when proceeding to course select/player entry screen. Class 2 SDHC was used.|0}}&lt;br /&gt;
{{dm|Kirby&#039;s Air Ride|PAL|r13|Doesn&#039;t Work|Black screen, won&#039;t load the game at all.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Mario Kart: Double Dash!!|NTSC-U|r12|Working|Intro has slow playback. Minor hiccups in-game. |0}}&lt;br /&gt;
{{dm|Mario Kart: Double Dash!!|PAL|r12|Working|Same as NTSC-U.|0}}&lt;br /&gt;
{{dm|Mario Kart: Double Dash!!|PAL|r13|Working|Same as r12.|0}}&lt;br /&gt;
{{dm|Mario Party 4|NTSC-U|r12|Working|Intro video has major slowdown. In-game is OKay. Could just be my slow SD card (class 4)|0}}&lt;br /&gt;
{{dm|Metroid Prime 2|PAL|r12|Issues|Hiccups/Lags when loading area, enemies etc. Tested with class 2 SDHC.|0}}&lt;br /&gt;
{{dm|Metroid Prime 2|PAL|r13|Doesn&#039;t work|Black screen.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|The Simpsons Road Rage|NTSC-U|r12|Working||0}}&lt;br /&gt;
{{dm|Super Mario Sunshine|NTSC-U|r12|Working|Minor hiccups on menus|0}}&lt;br /&gt;
{{dm|Super Mario Sunshine|NTSC-U|r13|Doesn&#039;t Work|Black screen|0}}&lt;br /&gt;
{{dm|Super Monkey Ball 2|NTSC-U|r12|Issues|No music|0}}&lt;br /&gt;
{{dm|Super Monkey Ball Adventure|NTSC-U|r12|Working|Perfect|0}}&lt;br /&gt;
{{dm|Super Smash Bros Melee|NTSC-U|r12|Working|Major hiccups on menus, in-game has no problems|0}}&lt;br /&gt;
{{dm|Super Smash Bros Melee|NTSC-U|r13|Doesn&#039;t Work||0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|TimeSplitters 2|NTSC-U|r12|Working|Works great.|0}}&lt;br /&gt;
{{dm|TimeSplitters: Future Perfect|PAL|r12|Issues|Lags when loading 3D models in menu and numerous hiccups in-game. Freeze may occur. Class 2 SDHC was used.|0}}&lt;br /&gt;
{{dm|TimeSplitters: Future Perfect|PAL|r13|Doesn&#039;t Work|Won&#039;t proceed after selecting 50/60 Hz mode.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Underground|NTSC-U|r12|Issues|Many hiccups in-game. Music glitches.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Format copied mercilessly from the  [[DIOS MIOS Compatibility List]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
[[Category:Wii]] [[Category:Compatibility_Lists]]&lt;/div&gt;</summary>
		<author><name>Naxil</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=40336</id>
		<title>DIOS MIOS Lite Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=40336"/>
		<updated>2012-01-14T16:44:59Z</updated>

		<summary type="html">&lt;p&gt;Naxil: /* L */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for DIOS MIOS Lite. Anyone is free to edit this list without an account. Vandalism will be undone and you will get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== About DML ==&lt;br /&gt;
DML started as a project by crediar. After a proof of concept release, crediar abandoned the project and offered the source for sale.&lt;br /&gt;
GBAtemp member [http://gbatemp.net/user/190457-g0dlike/ G0dlike] purchased the source and released it to the public. DML has been picked up by new developers, and is once again under development. DML has progressed far beyond the original release and now can play a number of games decently.&lt;br /&gt;
&lt;br /&gt;
You can grab DML from its [http://code.google.com/p/dios-mios-lite-source-project/ Google Code page]&lt;br /&gt;
&lt;br /&gt;
List of developers working on DML in no particular order&lt;br /&gt;
&lt;br /&gt;
* WiiPower&lt;br /&gt;
* obcd&lt;br /&gt;
* scooby74029&lt;br /&gt;
* OverjoY&lt;br /&gt;
* conanac&lt;br /&gt;
* emu_kidid&lt;br /&gt;
* exp0wnster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines: PLEASE READ BEFORE EDITING ==&lt;br /&gt;
#If a game is &#039;&#039;working&#039;&#039; it doesn&#039;t always make it &#039;&#039;green&#039;&#039;, as titles marked &#039;&#039;green&#039;&#039; should be/are 99.9-100% compatible. See color chart below.&lt;br /&gt;
#The Notes section is only for quirks regarding the way the game plays with the loader. Notes like &#039;Works Great&#039; are not needed and simply add clutter.&lt;br /&gt;
#Regarding regions, please don&#039;t take an existing entry and completely change the region - start a new entry, or add it ALONG with the existing region.&lt;br /&gt;
#Extended Information to be placed at the bottom of the page, only for games that are marked as not working for most people, but working for some. only people who have it working should post info.&lt;br /&gt;
#If you are the first person to add a game then the confirmed column should read 0 (as it is unconfirmed).  Every person should then add 1 to that when they have tested it as working.&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=480px align=&amp;quot;center&amp;quot; &amp;quot;border: 1px solid #000; margin-top: 2em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;&amp;quot; |Compatibility Legend&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Working Cell Style}}|Games that work 100% or just have slight audio/video stutter or anything else that doesn&#039;t effect gameplay .&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Issues Cell Style}}|Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Not Working Cell Style}}|Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{dm|Example Game|PAL|r12|Works / Issues / Doesn&#039;t Work|Additional notes (optional)|0}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
Add the line above under the Table header code, but above the table end ( &amp;lt;nowiki&amp;gt;|}&amp;lt;/nowiki&amp;gt; ) and fill in the correct data.&lt;br /&gt;
&lt;br /&gt;
== Compatibility List ==&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Animal Crossing|NTSC-U|r12|Working|Slight Pause on &amp;quot;Nintendo&amp;quot; logo on first boot|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Cubivore: Survival of the Fittest|NTSC-U|r12|Working|Flawless|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Donkey Konga|NTSC-U|r12|Working|Minor hiccups on menus|0}}&lt;br /&gt;
{{dm|Donkey Konga 2|NTSC-U|r12|Working|Minor hiccups on menus|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|F-Zero GX|NTSC-U|r12|Works|Stuttering Intro, hiccups in menu when loading certain elements (music, tracks etc.). No hiccups/lags during races.|0}}&lt;br /&gt;
{{dm|F-Zero GX|NTSC-U|r13|Doesn&#039;t work|Black screen.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Kirby&#039;s Air Ride|PAL|r12|Doesn&#039;t work|Hiccups on menu. Freeze when proceeding to course select/player entry screen. Class 2 SDHC was used.|0}}&lt;br /&gt;
{{dm|Kirby&#039;s Air Ride|PAL|r13|Doesn&#039;t Work|Black screen, won&#039;t load the game at all.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Legend of Zelda : FOUR SWORD m6 PAL|r12|Working|DML IN REAL NAND|0}}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Mario Kart: Double Dash!!|NTSC-U|r12|Working|Intro has slow playback. Minor hiccups in-game. |0}}&lt;br /&gt;
{{dm|Mario Kart: Double Dash!!|PAL|r12|Working|Same as NTSC-U.|0}}&lt;br /&gt;
{{dm|Mario Kart: Double Dash!!|PAL|r13|Working|Same as r12.|0}}&lt;br /&gt;
{{dm|Mario Party 4|NTSC-U|r12|Working|Intro video has major slowdown. In-game is OKay. Could just be my slow SD card (class 4)|0}}&lt;br /&gt;
{{dm|Metroid Prime 2|PAL|r12|Issues|Hiccups/Lags when loading area, enemies etc. Tested with class 2 SDHC.|0}}&lt;br /&gt;
{{dm|Metroid Prime 2|PAL|r13|Doesn&#039;t work|Black screen.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|The Simpsons Road Rage|NTSC-U|r12|Working||0}}&lt;br /&gt;
{{dm|Super Mario Sunshine|NTSC-U|r12|Working|Minor hiccups on menus|0}}&lt;br /&gt;
{{dm|Super Mario Sunshine|NTSC-U|r13|Doesn&#039;t Work|Black screen|0}}&lt;br /&gt;
{{dm|Super Monkey Ball 2|NTSC-U|r12|Issues|No music|0}}&lt;br /&gt;
{{dm|Super Monkey Ball Adventure|NTSC-U|r12|Working|Perfect|0}}&lt;br /&gt;
{{dm|Super Smash Bros Melee|NTSC-U|r12|Working|Major hiccups on menus, in-game has no problems|0}}&lt;br /&gt;
{{dm|Super Smash Bros Melee|NTSC-U|r13|Doesn&#039;t Work||0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|TimeSplitters 2|NTSC-U|r12|Working|Works great.|0}}&lt;br /&gt;
{{dm|TimeSplitters: Future Perfect|PAL|r12|Issues|Lags when loading 3D models in menu and numerous hiccups in-game. Freeze may occur. Class 2 SDHC was used.|0}}&lt;br /&gt;
{{dm|TimeSplitters: Future Perfect|PAL|r13|Doesn&#039;t Work|Won&#039;t proceed after selecting 50/60 Hz mode.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Underground|NTSC-U|r12|Issues|Many hiccups in-game. Music glitches.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Format copied mercilessly from the  [[DIOS MIOS Compatibility List]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
[[Category:Wii]] [[Category:Compatibility_Lists]]&lt;/div&gt;</summary>
		<author><name>Naxil</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=40335</id>
		<title>DIOS MIOS Lite Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Lite_Compatibility_List&amp;diff=40335"/>
		<updated>2012-01-14T16:43:16Z</updated>

		<summary type="html">&lt;p&gt;Naxil: /* L */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for DIOS MIOS Lite. Anyone is free to edit this list without an account. Vandalism will be undone and you will get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== About DML ==&lt;br /&gt;
DML started as a project by crediar. After a proof of concept release, crediar abandoned the project and offered the source for sale.&lt;br /&gt;
GBAtemp member [http://gbatemp.net/user/190457-g0dlike/ G0dlike] purchased the source and released it to the public. DML has been picked up by new developers, and is once again under development. DML has progressed far beyond the original release and now can play a number of games decently.&lt;br /&gt;
&lt;br /&gt;
You can grab DML from its [http://code.google.com/p/dios-mios-lite-source-project/ Google Code page]&lt;br /&gt;
&lt;br /&gt;
List of developers working on DML in no particular order&lt;br /&gt;
&lt;br /&gt;
* WiiPower&lt;br /&gt;
* obcd&lt;br /&gt;
* scooby74029&lt;br /&gt;
* OverjoY&lt;br /&gt;
* conanac&lt;br /&gt;
* emu_kidid&lt;br /&gt;
* exp0wnster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines: PLEASE READ BEFORE EDITING ==&lt;br /&gt;
#If a game is &#039;&#039;working&#039;&#039; it doesn&#039;t always make it &#039;&#039;green&#039;&#039;, as titles marked &#039;&#039;green&#039;&#039; should be/are 99.9-100% compatible. See color chart below.&lt;br /&gt;
#The Notes section is only for quirks regarding the way the game plays with the loader. Notes like &#039;Works Great&#039; are not needed and simply add clutter.&lt;br /&gt;
#Regarding regions, please don&#039;t take an existing entry and completely change the region - start a new entry, or add it ALONG with the existing region.&lt;br /&gt;
#Extended Information to be placed at the bottom of the page, only for games that are marked as not working for most people, but working for some. only people who have it working should post info.&lt;br /&gt;
#If you are the first person to add a game then the confirmed column should read 0 (as it is unconfirmed).  Every person should then add 1 to that when they have tested it as working.&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=480px align=&amp;quot;center&amp;quot; &amp;quot;border: 1px solid #000; margin-top: 2em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;&amp;quot; |Compatibility Legend&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Working Cell Style}}|Games that work 100% or just have slight audio/video stutter or anything else that doesn&#039;t effect gameplay .&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Issues Cell Style}}|Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).&lt;br /&gt;
|-&lt;br /&gt;
|{{USB Game Compatibility Table/Not Working Cell Style}}|Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{dm|Example Game|PAL|r12|Works / Issues / Doesn&#039;t Work|Additional notes (optional)|0}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
Add the line above under the Table header code, but above the table end ( &amp;lt;nowiki&amp;gt;|}&amp;lt;/nowiki&amp;gt; ) and fill in the correct data.&lt;br /&gt;
&lt;br /&gt;
== Compatibility List ==&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Animal Crossing|NTSC-U|r12|Working|Slight Pause on &amp;quot;Nintendo&amp;quot; logo on first boot|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Cubivore: Survival of the Fittest|NTSC-U|r12|Working|Flawless|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Donkey Konga|NTSC-U|r12|Working|Minor hiccups on menus|0}}&lt;br /&gt;
{{dm|Donkey Konga 2|NTSC-U|r12|Working|Minor hiccups on menus|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|F-Zero GX|NTSC-U|r12|Works|Stuttering Intro, hiccups in menu when loading certain elements (music, tracks etc.). No hiccups/lags during races.|0}}&lt;br /&gt;
{{dm|F-Zero GX|NTSC-U|r13|Doesn&#039;t work|Black screen.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Kirby&#039;s Air Ride|PAL|r12|Doesn&#039;t work|Hiccups on menu. Freeze when proceeding to course select/player entry screen. Class 2 SDHC was used.|0}}&lt;br /&gt;
{{dm|Kirby&#039;s Air Ride|PAL|r13|Doesn&#039;t Work|Black screen, won&#039;t load the game at all.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|The Legend of zelda: FOUR SWORD m6|PAL|r12|Works|DML IN REAL NAND |0}}|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|Mario Kart: Double Dash!!|NTSC-U|r12|Working|Intro has slow playback. Minor hiccups in-game. |0}}&lt;br /&gt;
{{dm|Mario Kart: Double Dash!!|PAL|r12|Working|Same as NTSC-U.|0}}&lt;br /&gt;
{{dm|Mario Kart: Double Dash!!|PAL|r13|Working|Same as r12.|0}}&lt;br /&gt;
{{dm|Mario Party 4|NTSC-U|r12|Working|Intro video has major slowdown. In-game is OKay. Could just be my slow SD card (class 4)|0}}&lt;br /&gt;
{{dm|Metroid Prime 2|PAL|r12|Issues|Hiccups/Lags when loading area, enemies etc. Tested with class 2 SDHC.|0}}&lt;br /&gt;
{{dm|Metroid Prime 2|PAL|r13|Doesn&#039;t work|Black screen.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|The Simpsons Road Rage|NTSC-U|r12|Working||0}}&lt;br /&gt;
{{dm|Super Mario Sunshine|NTSC-U|r12|Working|Minor hiccups on menus|0}}&lt;br /&gt;
{{dm|Super Mario Sunshine|NTSC-U|r13|Doesn&#039;t Work|Black screen|0}}&lt;br /&gt;
{{dm|Super Monkey Ball 2|NTSC-U|r12|Issues|No music|0}}&lt;br /&gt;
{{dm|Super Monkey Ball Adventure|NTSC-U|r12|Working|Perfect|0}}&lt;br /&gt;
{{dm|Super Smash Bros Melee|NTSC-U|r12|Working|Major hiccups on menus, in-game has no problems|0}}&lt;br /&gt;
{{dm|Super Smash Bros Melee|NTSC-U|r13|Doesn&#039;t Work||0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{dm|TimeSplitters 2|NTSC-U|r12|Working|Works great.|0}}&lt;br /&gt;
{{dm|TimeSplitters: Future Perfect|PAL|r12|Issues|Lags when loading 3D models in menu and numerous hiccups in-game. Freeze may occur. Class 2 SDHC was used.|0}}&lt;br /&gt;
{{dm|TimeSplitters: Future Perfect|PAL|r13|Doesn&#039;t Work|Won&#039;t proceed after selecting 50/60 Hz mode.|0}}&lt;br /&gt;
{{dm|Tony Hawk&#039;s Underground|NTSC-U|r12|Issues|Many hiccups in-game. Music glitches.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;Format copied mercilessly from the  [[DIOS MIOS Compatibility List]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
[[Category:Wii]] [[Category:Compatibility_Lists]]&lt;/div&gt;</summary>
		<author><name>Naxil</name></author>
	</entry>
</feed>