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	<updated>2026-07-28T18:51:54Z</updated>
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		<id>https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=75112</id>
		<title>Wii64 Compatibility List</title>
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		<updated>2026-07-16T19:13:32Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wii64/Not64. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/emukidid/Wii64/releases Wii64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/extremscorner/not64/releases Not64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/not64-update.333569/ Latest thread on GBAtemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest Wii64 release, currently the most recent is the experimental modification [http://www.gc-forever.com/forums/viewtopic.php?f=9&amp;amp;t=2723 Not64] and [https://github.com/emukidid/Wii64/releases/tag/1.3-20212212 Wii64 1.3]. If you&#039;re using a more recent version than the one listed, update this field. Please follow the same formatting as other entries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Wii64/Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtual Console&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; if it is currently available as a Virtual Console title, otherwise enter &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ROM Type&amp;quot; - Indicate the extension of the rom file. Examples: Mario Kart.v64, Mario Kart.z64, Mario Kart.n64 or Mario Kart.rom have different extensions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ N64 | name = game_name | region = USA/JAP/EUR | ver = Not64/Wii64... | status = Works/Issues/Doesn&#039;t Work | vc = yes/no | rom type = .n64/.v64/.z64/.rom |notes = ... }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = 007: The World is not Enough |  region = USA | status = works | ver = not64 20210820 | vc = no | notes = very minor gfx issues works fine.Rice version has some fixed textures but your weapon or arm get clipped by several surfaces like they have no priority over them so use wii64 regular version or not64 to play.}}&lt;br /&gt;
{{ N64 |name = 007: The World is not Enough | region = EUR | status = works | ver = not64 20210820 | vc = no | notes= minor issues seems to work fine.Rice version has some fixed textures but your weapon or arm get clipped by several surfaces like they have no priority over them so use wii64 regular version or not64 to play.}}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = EUR | status = works | ver = wii64 1.3 | vc = yes | notes =  Regular wii64/not64 works better than rice. }}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = USA | status =  Works | ver = wii64 1.3 | vc = yes | notes = seems perfect.Regular wii64/not64 works better than rice.}}&lt;br /&gt;
{{ N64 | name = 40 Winks (Prototype)| region = EUR | status = Works | ver = wii64 1.3 rice | vc = no | notes =  rice only for correct cutscenes and lightning(only main menu is not correctly displayed), regular version of wii64 or not64 dont show the cutscenes correctly and are way too dark ingame. }}&lt;br /&gt;
{{ N64 | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | status = Works | ver =wii64 rice | vc = no | notes = Not yet tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = A Bug&#039;s Life | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Rice has missing sky and afew other textures, seems to work perfectly on regular wii64/not64. }}&lt;br /&gt;
{{ N64 | name = Aerofighters Assault | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  seems to work just as well on rice or gl. }}&lt;br /&gt;
{{ N64 | name = AeroGauge | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Gl works better than rice since it has fog. }}&lt;br /&gt;
{{ N64 | name = Aidyn Chronicles | region = USA | status = Works | ver =not64 20210820 | vc = no | notes =  regular wii64 1.3 or not64 works best, rice has more texture errors and missing cutscenes text. }}&lt;br /&gt;
{{ N64 | name = Air Boarder 64 | region = EUR | status = Works | ver =Wii64 1.3 | vc = no | notes = regular wii64/not64 works abit better than rice. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = EUR | status =  works | ver =Wii64 1.2 rice | vc = no | notes = Rice only on gl it has stretching vertices. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = USA | status =  works | ver =wii64 1.2 | vc = no | notes = Rice only on gl it has stretching vertices.}}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.3  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;01 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Tennis &#039;99 | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Animal Forest | region = JAP |status =  Works | ver =Not64 20150205 | vc = no | notes = All testing seems to show near flawless gameplay. Minor issues include crashing if attempting to change the time. However, the entire game has not been tested. English dub works well.  }}&lt;br /&gt;
{{ N64 | name = Armorines: Project S.W.A.R.M. | region = USA | status = Works | ver =Not64 20210820 | vc = no | notes = use not64 or regular wii64 1.3, rice has some issues. }}&lt;br /&gt;
{{ N64 | name = Army Men Air Combat | region = USA | status = works | ver =wii64 1.3 | vc = no | notes =  menus work a tiny bit better in rice but gameplay is better on regular/not64. }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes | region = EUR | status = Works | ver = wii64 1.3 | vc = no | notes = rice only to see the cutscenes, on gl the cutscenes are broken, somewhat needs overclock for smooth performance }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes 2 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes =  needs cpu clock divider set to 1 for full speed to use alongside vwii overclock for   less framedrops.  }}&lt;br /&gt;
{{ N64 | name = Asteroids Hyper 64 | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Normal game tested only, works with rice or gl The unlock of the original asteroids game does not display the ship nor the asteroids, normal game plays perfectly. }}&lt;br /&gt;
{{ N64 | name = Automobili Lamborghini | region = USA | status = Works | ver = Wii64 1.3 | vc = no | notes =  rice tested, gl works as well. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie - Banjo to Kazooie no Daibouken | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Unlocked every world. Minor graphical issues. }}&lt;br /&gt;
{{ N64 | name = Banjo-Kazooie | region = USA | status = Works | ver = Not64 20210820 | vc = no | notes = Works perfectly fine needs fb textures for pause menu. }}&lt;br /&gt;
{{ N64 | name = Banjo-Kazooie | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = On Rice the first cutscene after the door closes might take up to 30 seconds to continue, both rice and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu, main menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues. }}&lt;br /&gt;
{{ N64 | name = Banjo-Kazooie: Jiggies of Time | region = USA | status = Works | ver = Not64 | vc = no | notes = Reached 100%, and beat the game, Slowdown can happen in more complex areas, although not unplayable. same gfx glitches as og Banjo Kazooie, and turn on FB textures for correct pause menu&#039;s. NOTE: Save States crash the game upon state load attempt. }}&lt;br /&gt;
{{ N64 | name = Banjo-Tooie | region = AUS | status = works | ver = wii64 1.3 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii.}}&lt;br /&gt;
{{ N64 | name = Banjo-Tooie | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii. }}&lt;br /&gt;
{{ N64 | name = Banjo-Tooie | region = USA | status = works | ver = Not64 20210820 | vc = no | notes = Need fb textures or the map is white. the game will drop about 10 frames when rendering a lot of things. The screen will flash white once during cutscenes. }}&lt;br /&gt;
{{ N64 | name = (In-Fisherman) Bass Hunter 64 | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = Rice has issues , on regular wii64/not64 if you turn on fb textures it works perfectly.}}&lt;br /&gt;
{{ N64 | name = Bassmasters 2000 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = wii64/not64  the game runs abit slow and needs Cpu Clock divider set to 1 and vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Batman Beyond: Return of The Joker  | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = seems a little to fast otherwise seems fine. }}&lt;br /&gt;
{{ N64 | name = Batman Of The Future: Return of The Joker  | region = EUR | status = Works | ver = wii64 1.3 | vc = no | notes = seems a little to fast otherwise seems fine. }}&lt;br /&gt;
{{ N64 | name = Battletanx | region = USA | status = Works | ver =wii64 1.4.2| vc = no | notes = Rice version plays faster }}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = EUR | status = Works | ver =wii64 1.3| vc = no | notes =  rice runs better overal than gl.}}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it.Pal version boots and plays perfectly tough. }}&lt;br /&gt;
{{ N64 | name = Battlezone: Rise of the Black Dogs | region = USA | status = works | ver =wii64 1.3| vc = no | notes = rice only gl cant see the map, rice shows the map correctly but the cockpit view keeps disapearing under the map itself , doesnt affect gameplay tough.(delete the viheight/width from rincelinux.ini to get fullscreen ingame. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing! | region = EUR | status = Works | ver = wii64 1.3| vc = no | notes = rice has fixed trees and sky while gl doesnt, both are playable tough.might need overclock for smoother performance. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing! | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice has fixed trees and sky while gl doesnt, both are playable tough. might need overclock for smoother performance. }}&lt;br /&gt;
{{ N64 | name = Big Mountain 2000 | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Bio F.R.E.A.K.S. | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice runs better you can see the loading screens and such on gl you only see the loading screen light, both do work tough. }}&lt;br /&gt;
{{ N64 | name = Blast Corps | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = rice tested seems to play well }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = EUR | status = Works | ver = Not6420210820 | vc = no | notes = Runs well with very minor graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = rice tested seems to work well. }}&lt;br /&gt;
{{ N64 | name = Body Harvest | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = when crossing bridges or climbing mountains there is some hit detection error and you get  stuck so its unplayable. }}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = EUR | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = DANGER!!; You get an internal Black screen during the intro, it will go away after clicking A or START. Now it will begin at world select screen. Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC (Mupen64Plus Only).}}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = USA | status = Doesn&#039;t Work | ver = Not64 20211116 | vc = no | notes = Intro &amp;amp; stage select are glitched. Once loaded into a level, it just shows a black screen.}}&lt;br /&gt;
{{ N64 | name = Bomberman 64: The Second Attack! | region = USA | status = issues | ver = wii64 1.3  | vc = no | notes = menu cant be seen,press A and wait until you are ingame, ingame everything seems ok except you cant read dialogue tough. }}&lt;br /&gt;
{{ N64 | name = Bomberman Hero | region = USA | status = Works | ver = wii64 1.3  | vc = Yes | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Bottom of the 9th | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = When entering matches it might be some slowdown when the league flag shows up but ingame its all good  rice or gl seems the same. }}&lt;br /&gt;
{{ N64 | name = Brunswick Circuit Pro Bowling | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = rice works perfectly, regular wii64 has alot of graphical issues. }}&lt;br /&gt;
{{ N64 | name = Buck Bumble | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = works in rice or gl. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 2: Arcade Edition | region = USA | status = works | ver = wii64 1.3  | vc = Yes | notes = Rice only, on reuglar wii64 you cant see the cursor to shoot so you have no idea where you are aiming some beeping between menus. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 3 DX | region = EUR | status = Works | ver = wii64 1.3  | vc = Yes | notes = rice tested, jsome beeping between menus seems fine. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move &#039;99 | region = USA | status = Works | ver = wii64 1.3 | vc = Yes | notes =Rice or gl.some beeping between menus.  }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = California Speed | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Rice tested-Plays perfect with some tiny graphics glitches on 2d textures but nothing that affects anything. }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = USA | status = works | ver =wii64 1.3 | vc = no | notes =  regular wii64/not64 only, rice is a mess, it needs Cpu divider set to 1 and vwii overclock for full speed }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes =  regular wii64/not64 only, rice is a mess, it needs Cpu divider set to 1 and vwii overclock for full speed}}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = EUR | status = Works | ver =wii64 1.4.2 | vc = no | notes = Rice versions plays faster.}}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = USA | status = Works | ver =wii64 1.4.2 | vc = no | notes = Rice versions plays faster. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = EUR | status = Works  | ver =wii64 1.4.2| vc = no | notes = Rice versions plays faster. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = USA | status = Works  | ver =wii64 1.4.2| vc = no | notes = Rice versions plays faster. }}&lt;br /&gt;
{{ N64 | name = Center Court Tennis| region = EUR | status = Works | ver =wii64 1.3| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested if it says to remove controller pak go to settings and chooose rumble pak in pak management and restart the rom. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist 2 | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = Seems to play perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Charlie Blast&#039;s Territory | region = USA | status =  Works | ver =wii64 1.3| vc = no | notes =works on glide and rice but seems its abit better on glide. }}&lt;br /&gt;
{{ N64 | name = Chopper Attack | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Clay Fighter 63 1/3 | region = USA | status =  Works | ver =wii64 1.3| vc = no | notes = works best on regular wii64/not64 }}&lt;br /&gt;
{{ N64 | name = Clay Fighter Sculptor&#039;s Cut | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = works best on regular wii64/not64 }}&lt;br /&gt;
{{ N64 | name = Command &amp;amp; Conquer 64 | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested seems to work fine. Turn wiiu nand page to on for better consistency. }}&lt;br /&gt;
{{ N64 | name = Conker&#039;s Bad Fur Day | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Works well, FB textures highly recommened but not required. &#039;&#039;&#039;Audio Speed Limit MUST be set to DL to prevent hanging.&#039;&#039;&#039; Frames may drop a bit but still playable and will lock up on start, as well as certain cutscenes just wait for it to resume, should take 30 secs to a minute . }}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; Exotica | region = USA | status = issues| ver =wii64 1.3| vc = no  | notes = on glide the same texture gets repeated all over on rice its correctly textured but it keeps stretching  random vertices all over.}}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; USA | region = USA | status = works | ver =wii64 1.3 | vc = Yes | notes =Rice tested its playable but it can lag abit and making music lag ashwell, it need wii overclock to fix the framedrops and run fullspeed everytime. }}&lt;br /&gt;
{{ N64 | name = Cruisn World | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  rice tested }}&lt;br /&gt;
{{ N64 | name = Custom Robo V2 | region = JAP | status = Issues | ver = | vc = Yes | notes = The gameplay is fine, yet there are very many graphical issues such as black or glossed textures.  }}&lt;br /&gt;
{{ N64 | name = CyberTiger | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested, some texture error on golfers face ingame but tahts about it. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Dance Dance Revolution - Disney Dancing Museum | region = JAP | status = Doesn&#039;t Work | | ver =Not64 20150205 | vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Dark Rift | region = USA | status = Doesn&#039;t Work | ver = wii64 1.3| vc = no | notes = rice and glide hangs after first lgo, unsuported microcode? }}&lt;br /&gt;
{{ N64 | name = DeadlyArts | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Densha de Go! 64 | region = JAP | status = Doesn&#039;t Work | | ver =Not64| vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Derby Stallion 64  | region = JAP | status = Works | | ver =Not64 | vc = no | notes = Minor graphic glitches when passing trough the menus and some track textures here and there. }}&lt;br /&gt;
{{ N64 | name = Destruction Derby 64 | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice runs fine some framedrops here and there needs vwii overclock for always full speed once you reach professional the tracks will be mirrored and the game will not work correctly, on regular wii64/not64 the morrored tracks work fine but the menus are a mess so you can maybe see what you need to click on rice and then play professional on regular wii64 for the correct mirrored tracks. }}&lt;br /&gt;
{{ N64 | name = Dezaemon 3D  | region = JAP | status = Issues | | ver =Not64  | vc = no | notes = Plays perfectly but some textures are messed up including your own ship and manny enemys. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Regular wii64/not64 only or adventure mode 2 will not work correctly. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =wii64 1.3 | vc = no | notes = Regular wii64/not64 only or adventure mode 2 will not work correctly. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Donald Duck - Goin&#039; Quackers | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice seems to work perfectly but, if you talk to louie or professor you get stuck in an infinite conversation, the game itself plays perfectly besides this issue, on intrepreter you can finish the conversations but runs slowly. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Tarzan | region = USA | status = Doesn&#039;t Work| ver =wii64 1.3 | vc = no | notes = game boots but randomly freezes everytime. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = EUR | status = works | ver =wii64 1.3 | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = Work perfectly fine on rice with the exception of the maps, first map mode works with some issues but the second one doesnt.}}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = EUR | status = Works | ver =wii64 1.3 | vc = no | notes = Work perfectly fine on rice with the exception of the maps, first map mode works with some issues but the second one doesnt.  }}&lt;br /&gt;
{{ N64 | name = Doraemon - Mittsu no Seireiseki | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches but ingame text boxes cant be seen, game plays perfectly otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 2 - Hikari no Shinden | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches you cant see the pause menu among other text, game plays perfect otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 3 - Nobi Dai no Machi SOS! | region = JAP | status = Doesn&#039;t work | | ver = Not64| vc = no | notes = hangs after first logo screen. }}&lt;br /&gt;
{{ N64 | name = Doubutsu no Mori (Animal Forest) | region = JAP | status = works | | ver =Not64  | vc = no | notes =  Semms to work perfectly. }}&lt;br /&gt;
{{ N64 | name = Dr. Mario 64 | region = USA | status = Issues | ver =Not64 20200609 | vc = no | notes = cant see the falling pills so you cant play it either rice or wii64/not64 }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = EUR | status = works | ver =wii64 1.3| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = USA | status = works | ver =wii64 1.3| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Duck Dodgers Starring Daffy Duck | region = USA | status = Works | region = USA | ver =wii64 1.3| vc = no | notes = works perfectly on rice, might need vwii overclock to reduce framedrops. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem 64 | region = USA | status = Issues | ver =wii64 1.3| vc = no | notes =  on glide menu is unusable and bad render and texture errors, objects apear over other textures and duke weapon and life gauge is totaly white.on rice everything is textured correctly but the screen flashes white every or so seconds once you move also the same 2d objects items and enemys apear infront of 3d ones. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem Zero Hour | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = rice only  needs cpu divider  set to 1 and vwii overclock for full speed and less frame drops.on gl64 the screen is cutted off and you cant see like the bottom 1/3 of the screen. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates. }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = EUR | status = Works |  ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates.  }}&lt;br /&gt;
{{ N64 | name = ECW Hardcore Revolution | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = seems to play perfect on rice }}&lt;br /&gt;
{{ N64 | name = Eikou no Saint Andrews | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Major graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Letter Adventure | region = USA | status = works | ver = wii64 1.3 | vc = no | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Number Journey | region = USA | status = works | ver = wii64 1.3 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Excitebike 64 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = Seems to run fine on rice. }}&lt;br /&gt;
{{ N64 | name = Extreme-G | region = EUR | status = Works | ver =wii64 1.3 | vc = no | notes = works fine on rice }}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = F-1 Pole Position 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix II | region = EUR | status = Works | ver =wii64 1.2 | vc = no| notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = EUR | status = Works | ver = wii64 1.2 | vc = yes | notes = rice tested.Near perfect some graphic problems like the cars not being rendered perfectly.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectly fine.}}&lt;br /&gt;
{{ N64 | name = F1 Racing Championship | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Famista 64 | region = JAP | status = issues | ver = Not64 20150205 | vc = no | notes = game runs perfectly expect when your batting or throwing the ball, all you see is the players and the ball all rest is black.}}&lt;br /&gt;
{{ N64 | name = FIFA - Road to World Cup 98 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = needs vwii overclock for full speed or else its abit laggy.}}&lt;br /&gt;
{{ N64 | name = FIFA 99 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = FIFA Soccer 64 | region = USA | status = works | ver =Not64 | vc = no  | notes = rice tested, needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny 2 | region = USA | status = Works| ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = EUR | status = works| ver =wii64 1.2 | vc = no | notes =rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fire Electric Pen | region = JAP | status = issues | ver = Not64 | vc = no | notes = game itself seems to work OK, but you can&#039;t see anything else.}}&lt;br /&gt;
{{ N64 | name = Flying Dragon | region = USA | status = works| ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Forsaken 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested pretty much perfect.}}&lt;br /&gt;
{{ N64 | name = Fox Sports College Hoops &#039;99 | region = USA | status = works | ver =wii64 1.2 | vc =no  | notes = rice tested,Seems to work ok with minor graphical glitches.}}&lt;br /&gt;
{{ N64 | name = Fushigi no Dungeon - Fuurai no Shiren 2 | region = JAP | status = works | ver = Not64 20150205 | vc = no | notes = Needs FB textures ON, minor graphical glicthes when switching maps.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = GameShark Pro V2.0 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.0 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.3 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = Ganbare Goemon - Mononoke Sugoroku | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen with bad sound looping after pressing start, can&#039;t exit the loader.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = EUR | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = USA | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Getter Love!! Cho Renai Party Game | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Game seems to work fine but you can&#039;t see any menu options.}}&lt;br /&gt;
{{ N64 | name = Gex 64: Enter the Gecko | region = USA | status = Works | ver =Not64 20150205 | vc = no | notes = Does not start in Dynarec, use intrepretor and after the game starts switch to dynarec and it works perfectly. Doesn&#039;t save state or quick save; to enable quick save you must edit the game with HexEditor and remove the &amp;quot;colon&amp;quot; symbol (:) and replace it with a space.}}&lt;br /&gt;
{{ N64 | name = Gex 3: Deep Cover Gecko | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ N64 | name = Goemon&#039;s Great Adventure | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Only runs in interpreter mode, in Dynarec mode it freezes on level select.}}&lt;br /&gt;
{{ N64 | name = Golden Nugget 64 | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Completed the game on easy mode. Some graphical glitches.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye X | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Too many bots can cause some slowdown. Turn on FB Textures to avoid flashing white screen while playing split screen but this tends to lock up the game. }}&lt;br /&gt;
{{ N64 | name = GT 64 - Championship Edition | region = USA | status = Issues | ver =not64 20200518 | vc = no | notes = Needs FB textures ON  , the menu is invisible so you don.t know what you&#039;re choosing, in-game it seems to work fine.ON wii64 1.2 rice menu works fine but ingame all you see is the background. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Hamster Monogatari 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Major graphical glicthes and slowdown impossible to  understand anything.}}&lt;br /&gt;
{{ N64 | name = Hanafuda 64 - Tenshi no Yakusoku | region = JAP | status = Works | ver =Not64 20150205 | vc = no | notes = seems to play perfectly.}}&lt;br /&gt;
{{ N64 | name = Harvest Moon 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Heiwa Pachinko World 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Menu is invisible and screen keeps going full black screen and then rendered and since you can see the menus its impossible to play.}}&lt;br /&gt;
{{ N64 | name = Hercules The Legendary Journeys | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = works on glide or rice, needs vwii overclock for a more smooth framerate.}}&lt;br /&gt;
{{ N64 | name = Hexen | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = it works on rice, just keep pressing A and start when loading levels since it takes about 20+ seconds of blackscreen, there is a black square around your weapon texture and the map cant be seen besides that seems ok.}}&lt;br /&gt;
{{ N64 | name = Hey You, Pikachu! | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2 | vc = no | notes = Unsupported N64 Microphone. Unplayable}}&lt;br /&gt;
{{ N64 | name = Hot Wheels Turbo Racing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = nees vwii overclock for a smoother framerate.}} &lt;br /&gt;
{{ N64 | name = Hybrid Heaven  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works.}} &lt;br /&gt;
{{ N64 | name = Hydro Thunder | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = the nromal common U! version of this game is a bad dump on most websites. still both the correct dump and pal dump blackscreen and freeze on boot. }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ide Yosuke no Mahjong Juku | region = JAP  | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = black screen garbled sound and if you press start it will freeze.}}&lt;br /&gt;
{{ N64 | name = Iggy&#039;s Reckin&#039; Balls | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Game  freezes after &#039;Iguana&#039; logo appears}}&lt;br /&gt;
{{ N64 | name = In-Fisherman Bass Hunter 64 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Rice blackscreens ingame after flashing colors, on Glide if you turn on fb textures it works perfectly..}}&lt;br /&gt;
{{ N64 | name = Indiana Jones and the Infernal Machine | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes =lots of random numbers on screen missing microcode for this game..}}&lt;br /&gt;
{{ N64 | name = Indy Racing 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer &#039;98 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.might Need FB textures ON ingame to stope the ocasional flash.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 64 | region = USA  | status = Issues | ver =wii64 1.2 | vc = no | notes = on rice there is alot of texture erros on menu and ingame on the players themselves but works out ok once its ingame, on glide you need fb textures to see menu without flashing, but once you are ingame the grass is blackish and it will lash alot unless you turn fb textures off and it will still flash sometimes..}}&lt;br /&gt;
{{ N64 | name = International Track &amp;amp; Field 2000 | region = USA  | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Jeopardy! | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = glide works perfect rice has textures issues.. }}&lt;br /&gt;
{{ N64 | name = Jeremy McGrath Supercross 2000 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Jet Force Gemini | region = USA | status = Issues | | ver =wii64 1.2 | vc = no | notes = it works perfectly ingame on rice but keeps strettching  graphics but start menu and shaodows appear okay besides the constant stretch,the cutscenes are all messed up tough with vertice streetching left and right, on glide it flash alot  if you turn on fb textures it stops flashing but once you hit start you will never see the ingame levels again even if you turn fb textures off.}}&lt;br /&gt;
{{ N64 | name = John Romero&#039;s Daikatana | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ken Griffey Jr.&#039;s Slugfest  | region = USA | status = works | ver =Not 64 | vc = no | notes = need to use vwii overclock and then on the cpu clock divider choose the 3, this game needs less ticks  to run better.with overclock and cpu devider you get ingame between 0.9 and 1x speed its playable imo.}}&lt;br /&gt;
{{ N64 | name = Killer Instinct Gold V1.2 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = on rice it will crash mid fight after afew moves and some texture errors, glide has the same texture erros on menus and CCS and sky but works preety fine besides that&lt;br /&gt;
}}&lt;br /&gt;
{{ N64 | name =King Hill 64: Extreme Snowboarding | region = JAP | status = Issues | ver =Not64 | vc = no | notes = Japanese version of &#039;Twisted Edge&#039;. Darkened select menus and homescreen. No sound. Otherwise plays perfectly.}}&lt;br /&gt;
{{ N64 | name = Kirby 64: The Crystal Shards  | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes = rice or glide Game works perfectly except that the HUD in-game does not update so you won&#039;t be able to see how much HP you have or your power icon since the display on the HUD only updates once you transition each level part. Besides that, works perfectly.}}&lt;br /&gt;
{{ N64 | name = Knife Edge: Nose Gunner | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Game plays too fast with every speed option; The speed limitator doesn&#039;t work. Minor errors on the menu text. Besides that the game runs perfectly but due to the speed its unplayable.}}&lt;br /&gt;
{{ N64 | name = Knockout Kings 2000 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Kobe Bryant&#039;s NBA Courtside  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works better on glide you can see character names ingame.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Ocarina of Time - Zelda no Densetsu - Toki no Ocarina | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Completed the game. Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up.}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = USA | status = Works | ver = | vc = yes | notes = It is slow, but other than that it works perfect }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = EUR | status = Works | ver = | vc = yes | notes = Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time: Master Quest  | region = USA | status = Works | ver = | vc = no | notes = Works but graphic gets glitched sometimes and sound can get garbled at times. |version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, Legend of Peach | region = USA | status = works | ver = Not64 20171009 | vc = no | notes = Plays great on not64 with minor slowdowns in certain areas of bob omb battlefield, sun texture is also slightly broken, no other issues. Rice has some gfx issues in the pause menus as well as occasional moments of exploding verticies}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Majora´s Mask - Zelda no Densetsu - Mujura no Kamen | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = Completed the game. Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = EUR | status = Issues | ver = | vc = yes | notes = Works fine with some graphical inconvenience.Sometimes depending which setting you use,the speed of everything is increased by like 10x. Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time. &#039;&#039;&#039;Be sure to use the save/loading feature from the emulator! The game freezes a lot with the latest versions!&#039;&#039;&#039; }} &lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = USA | status = Issues | ver = | vc = yes | notes = Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask Preview Demo | region = USA | status = Works | region = USA | ver = | vc = no | notes = Runs perfectly. Sky texture is missing, location name display is in one shade of purple, Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = EUR | status = issues | ver = | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lode Runner 3D | region = USA | status = works | ver = wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = EUR | status = Works| | ver = wii64 1.2| vc = no | notes = missing text on menu perfect ingame rice tested.}}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = USA | status = works | | ver = Wii64 1.2 | vc = no | notes = cant see the menus but its perfect iname rice tested.}}&lt;br /&gt;
{{ N64 | name = Madden Football 64 | region = USA | status = works | | ver = Not64 20222121| vc = no | notes = seems fine.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 99 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2000 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2001 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2002 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = EUR | status = works | | ver = not64 20222121| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Major League Baseball Ft. Ken Griffey Jr. | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested seems tow work fine needs vwii overclock for decent speed.}}&lt;br /&gt;
{{ N64 | name = MAME 64 beta 3 | region = USA | status = works | | ver = not64| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Mario Golf  | region = USA | status = Issues | ver = Not64 | vc = yes | notes = Menu and HUD are great. Missing images of tracks on course select screen. Graphical glitches of course on intro before playing. Audio and gameplay slowdowns. Play with FB Textures on.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works excellent. Unlocked the mirror mode.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = USA | status = Works | ver = Not64 20150205 | vc = yes | notes = Works excellent. Sometimes Versus races will run extremely fast}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.Face Lift Mini-Game not playable unless you turn off FB textures, but you&#039;ll have to deal with the screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = works as expected. Minor screen flashes when in game (very minor than in Wii64 1.2), but it&#039;s playable. FB textures recommended in order to stop screen flashes, but not required. Face Lift mini-game not playable unless you turn off FB textures, but you&#039;ll have to deal with these minor screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 2  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = EUR | status = works | ver = Wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Story  | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Mario Tennis  | region = USA | status = issues | ver = wii64 1.2| vc = yes | notes = on rice everything seems fine but it stil freezes after serve but music keeps sounding on dynarec it works fine on intrepreter. Please consider using the official VC release instead.}}&lt;br /&gt;
{{ N64 | name = Megaman 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = runs almost perfectly, you can&#039;t see the 1,2,3 start but besides that seems perfect on glide. FB textures highly recommended but not required.}}&lt;br /&gt;
{{ N64 | name = Micro Machines 64  Turbo | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = works fine}}&lt;br /&gt;
{{ N64 | name = Midway&#039;s Greatest Arcade Hits Vol. 1 | region = USA | status = issues | ver = wii64 1.2 | vc = no | notes = on rice besides some gfx issues some games are playable like joust and defender but other games like tapper and spy hunter play at 1.5 fps.}}&lt;br /&gt;
{{ N64 | name = Mike Piazza&#039;s Strike Zone| region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works fine}}&lt;br /&gt;
{{ N64 | name = Milo&#039;s Astro Lanes  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Mischief Makers  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice has a border of flashing white around game screen but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Mission Impossible  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed, sometimes it drops afew frames.}}&lt;br /&gt;
{{ N64 | name = Monaco Grand Prix - Racing Simulation 2  | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = one of the view modes glitches the rest seem to work fine rice tested..}}&lt;br /&gt;
{{ N64 | name = Monopoly  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Monster Truck Madness 64 | region = USA | status = issues | ver = not64 | vc = no | notes = Cant see any text on menus or car selection, ingame seems fine except you can see the timer or your overal  position, but it plays fine..}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat 4  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested, however HUD disappears at the start of each round. Best way to play this game is to use this wii64 version https://github.com/FIX94/mupen64gc-fix94/releases/tag/r2 which was a mod by FIX94, it has a lot of recesses but it works fine for this game, without the HUD disappearing on each round.}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Mythologies: Sub-Zero  | region = USA | status = Works | ver = Wii64 1.2 | vc = no | notes = rice tested seems fine except you cant see how much health you got on your  health bar.}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Trilogy  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested Works perfectly.}}&lt;br /&gt;
{{ N64 | name = MRC: Multi Racing Championship  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Ms. Pac-Man: Maze Madness  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = RICE dynarec smooth gameplay but crashes constantly when entering on buildings or open world areas, on Glide has lots of missing textures and also crashes like on Rice.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = JAP | status = Issues | ver = | vc = no | notes = Runs in pure interpreter mode.  After Intro cutscene there is a long load time, and entering and exiting doors take awhile.  There was slowdown that cut the game&#039;s speed in half, as well as there being quit a few messed up textures, and on top of all that the Goemon model doesn&#039;t load, only his shadow}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = EUR | status = Issues | ver = | vc = no | notes = Game only runs on pure interpreter mode. Runs slower than it should (0.6x - 0.8x) although if you deactivate audio, it will sometimes run between 1.0x - 1.2x.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black screen after character select screen}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2 | region = JAP | status = Issues | ver = | vc = no | notes = Many graphics on start screen appear awkwardly; game only runs under pure intrpt mode it appears}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Nagano Winter Olympics &#039;98 | region = USA | status = works | ver = wii64 1.2| vc = no | notes =rice tested.}}&lt;br /&gt;
{{ N64 | name = Namco Museum 64 | region = USA | status = Issues | ver = wii64 1.2| vc = no | notes =on glide everything works except galaga wich crashes as soon as you shoot but all other games work fine.}}&lt;br /&gt;
{{ N64 | name = NASCAR 2000 | region = USA | status = works | | region = USA | ver = wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NASCAR 99 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NBA Courtside 2 - Featuring Kobe Bryant | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Hangtime | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = only works on rice.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;98 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 2000 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 99 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA live 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA live 99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA Showtime - NBA on NBC | region = USA | status = doesn&#039;t work | ver = wii64 1.2| vc = no | notes = crahs emulator on boot.}}&lt;br /&gt;
{{ N64 | name = Neon Genesis Evangelion  | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Missing some text,  graphics and HUD during gameplay but playable. It works best with FB Textures On.}}&lt;br /&gt;
{{ N64 | name = New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =works fine.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2000 | region = USA | status =  Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2001 | region = USA | status = Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz Special Edition | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =seems fine.}}&lt;br /&gt;
{{ N64 | name = NHL 99 | region = USA | status = Works | ver = Not64 | vc = no | notes = Slight sound glitches and flashing pause menu. Character names messed up. Use: Dynarec; 2xSal Tex ON; FB Textures OFF; Audio Speed Limit VI, Audio Scale Pitch NO.}}&lt;br /&gt;
{{ N64 | name = NHL Blades of Steel &#039;99| region = USA | status = Works | ver = Not64 | vc = no | notes =Works fine on Dynarec, with minor graphics issues like black ice patches at faceoffs, but ice is normal during icetime.}}&lt;br /&gt;
{{ N64 | name = Nightmare Creatures | region = USA | status =  Works | ver = wii64 1.2| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.}}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = EUR | status = Works | ver = wii64 1.2| vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = O.D.T. (Prototype) | region = USA | status = Works | ver = | vc = no | notes = Minor slowdown, and very minor graphic glitches. Appears fully playable!}}&lt;br /&gt;
{{ N64 | name = Off Road Challenge | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes =rice version seems to run the fastest, glide version/not64 need vwii overclock to run smoothly at full speed.}}&lt;br /&gt;
{{ N64 | name = Ogre Battle 64 | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes =rice version for correct textures.}}&lt;br /&gt;
{{ N64 | name = Olympic Hockey Nagano &#039;98 | region = USA | status = Works | ver = Not64 20200514 | vc = yes | notes =runs fine}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = EUR | status = Issues  | ver =Not64 20200514| vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = EUR | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = USA | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = PC-Engine 64  | region = USA | status = doesn&#039;t work | | ver =Not64 20200514 | vc = no | notes = Never plays, but was too many pixels are missing and PC-Engine gfxs are not implemented as yet because of the rom has been worked on not64 versions.}}&lt;br /&gt;
{{ N64 | name = Penny Racers | region = USA | status = Works | | ver =Not64 20200514| vc = no | notes =seems ok.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = JAP | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Completed every mission on highest difficulty.needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Combat simulator works well. needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Pilotwings 64  | region = USA | status = works | | ver = wii64 1.3  | vc = no | notes =Rice seems to work fine, might need vwii overclock for performance boost.On the jetpak levels the screen will be full of loose vertices just move the camera a tiny bit with the c buttons and the screen will not have loose vertices anymore, some minor textures errors on landing targets, and rocket targets.}}&lt;br /&gt;
{{ N64 | name = Pocket Monsters Stadium | region = jap | status = Doesn&#039;t Work | | region = JAP |ver = | vc = no | notes = I get an Code Dump Error after booting the Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = EUR | status = works |  ver = wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = USA | status = Works |  ver = Wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = not64 20200514| vc = yes | notes = Playable. Camera will NOT move during intro. ingame and pictures are not visible makes it difficult to see. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = wii64 rice| vc = yes | notes = Runs. Camera will NOT move during intro. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Doesn&#039;t Work | region = EUR | ver = not64 20200514| vc = yes | notes = No camera shown to be moment on both screens. Graphic glitches but that it so immediately makes the 98% unplayable. Same problematic issue as USA.}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium | region = EUR | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium 2 | region = USA | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Polaris Snocross  | region = USA | status = works | | region = USA | ver = Wii64 1.2 | vc = no | notes =needs rice version, very minor gfx issues  very playable.}}&lt;br /&gt;
{{ N64 | name = Power League 64  | region = JAP | status = Doesn&#039;t Work | |ver = Not64 | vc = no | notes = Can&#039;t see players or stadium. Background (Black sky with stars) covers screen.}}&lt;br /&gt;
{{ N64 | name = Powerpuff Girls: Chemical X Traction | region = USA | status = issues | | ver =Not64| vc = no | notes = some parts of the Bodies are trasparent but still playable. Full Speed. Good Audio. Working. Used with both builds}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = USA | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = EUR | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Premier Manager 64 | region = usa | status = works | ver = Not64 20200514 | vc = no | notes = seems fine.}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo 4: Puyo Puyo Party | region = USA | status = Doesn&#039;t Work |  ver = | vc = no | notes =Does not load}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo Sun 64 | region = JAP | status = Works | ver = | vc = no | notes = Works Perfectly}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Quake 64  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes =Some Flickering. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Quake II  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes = can see onjects and enemies trough walls and floors, needs fb textures to be on.}}&lt;br /&gt;
{{ N64 | name = Quest 64  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes =seems to work fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Rakuga Kids | region = EUR  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Slow load times, other than that it&#039;s flawless!}}&lt;br /&gt;
{{ N64 | name = Ralley Challenge 2000  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Just a bit slow on the loading time}}&lt;br /&gt;
{{ N64 | name = Rampage 2: Universal Tour  | region = USA | status = Works | ver = Not64 20200524| vc = no | notes = seems ok.}}&lt;br /&gt;
{{ N64 | name = Rampage World Tour  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Very minimal graphical issues}}&lt;br /&gt;
{{ N64 | name = Rat attack | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = crash&#039;s on boot on both dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | region = EUR | ver = wii64 1.2| vc = no | notes = on glide/not64 you cant see dialog, on Rice version you can see the dialog, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Razor Freestyle Scooter  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = FB textures ON seems to Work fine. }}&lt;br /&gt;
{{ N64 | name = Re-Volt | region = USA | status = works | ver = not64 20200514 | vc = no | notes = seems to run well, might need vwii overclock to always maintain fullspeed.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes =rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing Round 2  | region = USA | status = works | ver = wii64 1.2| vc = no | notes =  rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Resident Evil 2 | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = Glitched up Game. You can hear the Audio sample plays. Unplayable. This is a regress. Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Ridge Racer 64  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Small Graphics Issues like front car bumper on cutscenes.on wii641.2 rice textures are all correct but every like 30 seconds for split second you see  afew loose vertices, almost unoticable, pick what you think its best.}}&lt;br /&gt;
{{ N64 | name = Road Rash 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Roadsters Trophy  | region = USA | status = Works | ver = wii641.2 | vc = no | notes = rice version,cars in menus are shaded way too dark but seems to work fine ingame.}}&lt;br /&gt;
{{ N64 | name = Rocket: Robot on Wheels  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Almost Perfect, small slowdown when in large environments needs vwii overclock for always full speed.}}&lt;br /&gt;
{{ N64 | name = Rockman EXE Dash 64: Hagane no Boukenshin | region = JAP | status = works || ver = wii64 rice | vc = no | notes = runs find }}&lt;br /&gt;
{{ N64 | name = Rugrats Scavanger Hunt  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rugrats in Paris: The Movie  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rush 2: Extreme Racing USA | region = USA | status = Works | ver = not64 20200514| vc = no | notes = sky sometimes overlaps the track, if glitch issues in game, just change camera angle}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = S.C.A.R.S.: Super Computer Animal Racing Simulator | region = USA | status = Issues | ver = Not64 20200514 | vc = no | notes =   Some color issues (tinted red in some parts of the tracks. Runs perfectly without glitches or lags. Sound is also perfect. runs best on wii641.2 rice but still color issue.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: 2049  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Runs great.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus..}}&lt;br /&gt;
{{ N64 | name = Scooby Doo: Classic Creep Capers  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Working perfectly.}}&lt;br /&gt;
{{ N64 | name = Shadowgate 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice pluggin only., minor gfx issues very playable.}}&lt;br /&gt;
{{ N64 | name = Shadow Man | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Slow loading when transitioning to other areas. Minor graphical glitches, sometimes life meter displays incorrectly, or the HUD will disappear. (I think this happens when you have more than 5 units of life and there&#039;s a lot of things on the screen) Has a rare tendency to randomly lock up every once in a while. This occurs most notably in the second visit to the Engine Block in the Asylum. Restart the game until it stops and you should be fine, only works correctly on wii64 on not64 once you free a soul the game crashes.}}&lt;br /&gt;
{{ N64 | name = Sim City 2000| region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Sin and Punishment  | region = USA | status = Issues | | ver = | vc = yes | notes = Minor glitches but mostly works}}&lt;br /&gt;
{{ N64 | name = Smash Remix 0.9.7  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = use rice pluggin, runs full speed and all custom stages load correctly however several of the vanilla stages such as dreamland and mushroom kingdom have gfx glitches like warped trees/pipes and broken pond textures. Not64 loads all vanilla stages correctly however several custom stages are missing textures, and the framerate is slightly choppy}}&lt;br /&gt;
{{ N64 | name = SNES 9x Alpha | region = | status = | | ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Snowboard Kids  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to work perfectly}}&lt;br /&gt;
{{ N64 | name = Snowboard Kids 2  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Works perfectly}}&lt;br /&gt;
{{ N64 | name = South Park | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = Game has some  small graphical issues: See-through walls when near a building or object; Random colour or skin will block first-person view if you stop moving sometimes; Occasional 1-sec lags. Still, very playable game.}}&lt;br /&gt;
{{ N64 | name = South Park Rally  | region = USA | status = works | | ver = not64 20200518 | vc = no | notes = runs fine but has some minor texture issues on the track ground.}}&lt;br /&gt;
{{ N64 | name = South Park: Chef&#039;s Luv Shack | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes =  Game starts and runs at normal speed. Only issue is it&#039;s missing some objects and sprites while in-game. Playable, but , not enjoyable unless you like only to awnser the questions. }}&lt;br /&gt;
{{ N64 | name = Spider-Man | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice only, seems to run well.}}&lt;br /&gt;
{{ N64 | name = Space Invaders | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Space Station Silicon Valley  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = rice version for accurate gfx, minor gfx glitches like looking inside the cockpit on first level.}}&lt;br /&gt;
{{ N64 | name = StarCraft 64  | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  Rice only, has some minor gfx glitches.}}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Unlocked expert mode. Game runs fine. }}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectyl fine. }}&lt;br /&gt;
{{ N64 | name = Star Soldier: Vanishing Earth  | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Starshot-Space Circus Feber | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Stunt Racer 64  | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = dsi error on boot dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Super Bowling 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = only shows correct graphics on Rice.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Racer  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = Playable, has small graphical glitches, toggling into first person or go to the farthest zoom out to minimize up close missing textures,the amount it disapears on the other 2 viewmodes depends on the character vhecile, some work on all  visual modes others have some parts of their ships missing in and out, othgerwise seems perfect, speaiclay with first person or farthest zoom for all racers.cant see racers on the menus also.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Battle For Naboo  | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron (V1.1)| region = EUR | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Shadows Of The Empire | region = USA | status = Issues | ver =wii64 1.3 | vc = no | notes = RICE tested  some camera angles wich in vehicle(cable tow) and walking mode(firt person mode) make the screen full of loose vertices but if you avoid those modes since they are situational/not needed  seems to work perfectly.make  sure on the ricevideolinux.ini you got ScreenUpdateSetting=4 to stop the screen flashes on rice.}}&lt;br /&gt;
{{ N64 | name = Supercross 2000  | region = USA | status = Issues | region = USA | ver = Not64 20200514 | vc = no | notes = full of gfx glicthes, wii64 1.2 rice has less gfx glitches still messy but can be playable on rice.}}&lt;br /&gt;
{{ N64 | name = Superman 64  | region = USA | status = works | region = USA | ver = Not64 20200514 | vc = no | notes = Runs at normal speed in dynarec mode. Sky is fucsia/pink. Other than that, game very playable. On Rice sky has no refresh rate, causing duplicating images to cover the whole skybox, making it very difficult to play}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = JAP | status = Works | ver = Not64 20200514 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 - Shindou Editon | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = Works | region = USA | ver = not64 20200514| vc = yes | notes = &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Chaos Edition 1.3 | region = USA | status = Works | region = USA | ver = Not64 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 Multiplayer 1.3 | region = USA | status = Works | region = USA | ver = | vc = no | notes = May crash sometimes due to programming glitches, but works fine otherwise.| ver =Not642015}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = issues | | region = EUR | ver = wii64 1.2| vc = yes | notes = Used rice version. Glitched up text symbols. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Beta Restoration Project | region = USA | status = issues | region = USA | ver = not64 | vc = no | notes = Only the front exterior of Peach&#039;s Castle, and Thwomp&#039;s Fortress Load. Use Rice for correct HUD textures.}}&lt;br /&gt;
{{ N64 | name = Super Mario Star Road | region = USA | ver =Not64 20211116 | status = Works | vc = no | notes = use the fixed for real hardware version found here https://www.youtube.com/watch?v=GQjn4nVJIJw works on not64 and wii64 1.3, on not64 the scale pitch is better due to not hearing the loading beeps when loading levels.}}&lt;br /&gt;
{{ N64 | name = Super Smash Bros - Nintendo All-Star! Dairantou Smash Brothers  | region = JAP | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock divider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin. }}&lt;br /&gt;
{{ N64 | name = Super Smash Bros  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock devider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin.}}&lt;br /&gt;
{{ N64 | name = Super Ultra Kaizo Memeio Road 128 Stars Extreme Edition Revenge Deluxe | region = USA | ver = | status = Issues | vc = no | notes = Game works well. Emulator crashes when trying to entering to Bomb-omb Battlefield and there no way to evade that problem. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Taz Express | region = EUR | status = Doesn&#039;t Work | ver = not64 20200514| vc = no | notes = black screen on intrepreter or dynarec.}}&lt;br /&gt;
{{ N64 | name = Tetrisphere  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = slight sound hiccups when loading.}}&lt;br /&gt;
{{ N64 | name = Tigger&#039;s Honey Hunt  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = missing pictures on select menus but seems to run perfect besides that.}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice only, otherwise you cant see the falling pieces, the falling pieces have some wierd texture errors on them but otherwise it plays perfectly}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Doesn&#039;t Work | ver = not64| vc = no | notes = &#039;&#039;&#039;You couldn`t get past the falling blocks.&#039;&#039;&#039; This is a regression. &#039;&#039;&#039;The Game works on my PC.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Tom Clancy&#039;s Rainbow Six  | region = USA | status = works | | region = USA | ver =not64 20200514 | vc = no | notes =some minor gfx glitches on hud besides that seems to play okay.)}}&lt;br /&gt;
{{ N64 | name = Tom &amp;amp; Jerry: Fists of Furry  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = Tonic Trouble | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Works perfectly on Dynarec with or without FB textures ON. Only problem is graphics glitches on the title screen.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 2  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 3  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Top Gear Hyper Bike  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Overdrive  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally | region = EUR  | region = USA | status = Issues | ver = not64 20200514 | vc = no | notes = sloopy music,hud and menus are basicaly square textures and even car dust still playable if you dont mind the texture issues.on wii641.2 rice gfx is displayed correctly but it has no sound.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally 2  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice version seems to play fine.}}&lt;br /&gt;
{{ N64 | name = Toy Story 2  | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = Only displays gfx correctly on Rice,Some frequent slowdown still playable, needs vwii overclock and/or not64 cpu clock devider ported  and set to 1 to remove slowdows and get perfect graphics. }}&lt;br /&gt;
{{ N64 | name = Transformers: Beast Wars Transmetal | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Plays well.}}&lt;br /&gt;
{{ N64 | name = Turok Dinosaur Hunter  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = Minor graphical glitches(when you touch a wall you see trough it) fog seems to not be there letting you see the poppins more  but plays perfectly otherwise.}}&lt;br /&gt;
{{ N64 | name = Turok 2 Seeds of Evil  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = afew sounbd hiccups on cutscenes otherwise perfect.}}&lt;br /&gt;
{{ N64 | name = Turok 3 Shadow of oblivion  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = needs FB textures ON, cant create savestates and even if you creat them they crash upon loading, finaly runs perfectly.hidef mode makes the game unstable and crash,m just use standard  defenition.}}&lt;br /&gt;
{{ N64 | name = Turok Rage Wars  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes =  stage select being abit too faint but is a very minor graphical glitch works perfectly.}}&lt;br /&gt;
{{ N64 | name = Twisted Edge: Extreme Snowboarding  | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =  Darkened select menus and homescreen.the game has no sound. Otherwise plays perfectly. .}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name =  UltraMSX2 | region = | status = | region = |ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name =  Utchan Nanchan no Hono no Challenger: Denryuu Ira Ira Bou | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = EUR | status = Issues | ver = Not64 20200514 | vc = no | notes =  Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.same for wii64 1.3, missing microcode for menus and txt.}}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = USA | status = issues | ver = not64 20200514 | vc = no | notes =Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.same for wii64 1.3, missing microcode for menus and txt.}}&lt;br /&gt;
{{ N64 | name = Viewpoint 2064 (Prototype) | region = JAP | status = Works | | ver = Not64 20200609 | vc = no | notes = Some very minor graphical (GFX) glitches, but the game is playable.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = EUR | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a graphical mess but if you click around until you reach ingame it plays fine, turn fb textures to On only ingame or else it will freeze before it reaches there, and it runs great with the exception of some explosion gfx having a black square around them.on wii64 1.3 rice add FullTMEM=2 to actually read the menus, on rice the ingame hud flashes you can fix that by using cpu clock divider set to 1 and vwii overclock.On regular wii64 1.3/not64 if you start the game with fb textures on it will give you a dsi exception but you can turn them only on when ingame to stop the flashes. }}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = USA | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a graphical mess but if you click around until you reach ingame it plays fine, turn fb textures to On only ingame or else it will freeze before it reaches there, and it runs great with the exception of some explosion gfx having a black square around them.on wii64 1.3 rice add FullTMEM=2 to actually read the menus, on rice the ingame hud flashes you can fix that by using cpu clock divider set to 1 and vwii overclock.On regular wii64 1.3/not64 if you start the game with fb textures on it will give you a dsi exception but you can turn them only on when ingame to stop the flashes.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8: 2nd Offense | region = USA | status = issues | | ver = Not64 20200514| vc = no | notes = Menus are a graphical mess but if you click around until you reach ingame it plays fine, turn fb textures to On only ingame or else it will freeze before it reaches there, and it runs great with the exception of some explosion gfx having a black square around them.on wii64 1.3 rice add FullTMEM=2 to actually read the menus, on rice the ingame hud flashes you can fix that by using cpu clock divider set to 1 and vwii overclock.On regular wii64 1.3/not64 if you start the game with fb textures on it will give you a dsi exception but you can turn them only on when ingame to stop the flashes.}}&lt;br /&gt;
{{ N64 | name = Violence Killer: Turok New Generation | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes =Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Chess 64 | region = USA | status = Works | region = USA | ver = Not64 20200514| vc = no | notes = fbtextures set to on, the joystick is abit too sensitive otherwise plays fine. works on wii64 1.3.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = EUR | status = Works | | ver = Not64 20200514 | vc = no | notes =  FB textures ON. Runs perfectly.works fine on wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 64 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 2 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = All 3D effects missing}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Waialae Country Club: True Golf Classics | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to run fine with some ocasional slowdown during some scenes.regular wii64 1.3 also runs fine, rice has issues.}}&lt;br /&gt;
{{ N64 | name = War Gods | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = fb textures set to On or else you get flashing screen, seems to run fine, rice has some grphical issues wii64 1.3 regular works just fine.}}&lt;br /&gt;
{{ N64 | name = Wave Race 64 | region = USA | status = Works | ver = Not64 20200514| vc = yes | notes = seems to work perfect.same for wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.works also on wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey &#039;98 | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.works also on wii64 1.3}}&lt;br /&gt;
{{ N64 | name = WCW Backstage Assault| region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = no | notes = Crashes on startup on both dynarec and intrepreter, we hear sounds of the intro and black screen and then crash.same for wii64 1.3}}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = wii64 1.3 works fine too.}}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = WCW Nitro | region = USA | status = issues | ver = Not64 20200514 | vc = no | notes = game runs to fast tried setting speed to vi and dl and even off makes no diference same for wii64 1.3.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = EUR | status = Works | ver = wii64 1.3| vc = no | notes = rice seems fine, regular wii64/not64 need fb textures set to on.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = rice seems fine, regular wii64/not64 need fb textures set to on.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly. rice has black screen only regular wii64/not64 and fb textures set to on.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly. rice has black screen only regular wii64/not64 and fb textures set to on.}}&lt;br /&gt;
{{ N64 | name = Wetrix | region = EUR | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Game menu is messed up. Narrator voice sounds slowish and robotic. Missing main objects during gameplay.same for wii64 1.3. the only way to play this game is to use this wii64 version https://github.com/FIX94/mupen64gc-fix94/releases/tag/r2 which was a mod by fix94, it has alot of recesses but it works for this game.}}&lt;br /&gt;
{{ N64 | name = Wheel of Fortune | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Perfect. same for wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Winback: Covert Operations | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes = Black selection menus and intro. Missing stats and pause menu during gameplay. Game speed and dynamics work excellent. There is a grey box floating around and sometimes covers whole screen.same for wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii64 1.3| vc = no | notes = Only Rice version works seems to run perfectly.regular wii64 1.3/not64 the game doesnt start.}}&lt;br /&gt;
{{ N64 | name = World Driver Championship  | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Freeze at boot with dynarec or intrepreter.with rice wii641.3 you can see the logo before freeze.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Works | ver = Wii64 1.3 rice | vc = no | notes =  rice only on regular wii64/not64 its a graphical mess.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Works | ver = Wii64 1.3 rice | vc = no | notes = rice only, regular wii64/not64 is a mess, seems perfect on rice.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = EUR | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = USA | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF No Mercy | region = USA | status = Works | ver = Not64 20200514| vc = no | notes =  Takes a little while to load.  seems to run perfectly.Same for wii64 rice}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = EUR | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = USA | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = EUR | status = Works | ver = Not64 20200514 | vc = no | notes =  Takes a little while to load.Seems to work perfectly.same for wii64 1.3 rice}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Takes a little while to load.Seems to work perfectly.same for wii64 1.3 rice}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Xena Warrior Princess: The Talisman of Fate | region = USA | ver = Not64 20200514| status = Works| vc = no | notes = works perfectly, background music is abit choopy. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = EUR | status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; Please consider using the official VC release instead.}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = JAP | status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; Please consider using the official VC release instead.}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = yes | notes = Glitched up Game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; Please consider using the official VC release instead.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=75111</id>
		<title>Wii64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=75111"/>
		<updated>2026-07-16T19:11:33Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* B */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wii64/Not64. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/emukidid/Wii64/releases Wii64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/extremscorner/not64/releases Not64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/not64-update.333569/ Latest thread on GBAtemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest Wii64 release, currently the most recent is the experimental modification [http://www.gc-forever.com/forums/viewtopic.php?f=9&amp;amp;t=2723 Not64] and [https://github.com/emukidid/Wii64/releases/tag/1.3-20212212 Wii64 1.3]. If you&#039;re using a more recent version than the one listed, update this field. Please follow the same formatting as other entries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Wii64/Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtual Console&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; if it is currently available as a Virtual Console title, otherwise enter &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ROM Type&amp;quot; - Indicate the extension of the rom file. Examples: Mario Kart.v64, Mario Kart.z64, Mario Kart.n64 or Mario Kart.rom have different extensions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ N64 | name = game_name | region = USA/JAP/EUR | ver = Not64/Wii64... | status = Works/Issues/Doesn&#039;t Work | vc = yes/no | rom type = .n64/.v64/.z64/.rom |notes = ... }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = 007: The World is not Enough |  region = USA | status = works | ver = not64 20210820 | vc = no | notes = very minor gfx issues works fine.Rice version has some fixed textures but your weapon or arm get clipped by several surfaces like they have no priority over them so use wii64 regular version or not64 to play.}}&lt;br /&gt;
{{ N64 |name = 007: The World is not Enough | region = EUR | status = works | ver = not64 20210820 | vc = no | notes= minor issues seems to work fine.Rice version has some fixed textures but your weapon or arm get clipped by several surfaces like they have no priority over them so use wii64 regular version or not64 to play.}}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = EUR | status = works | ver = wii64 1.3 | vc = yes | notes =  Regular wii64/not64 works better than rice. }}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = USA | status =  Works | ver = wii64 1.3 | vc = yes | notes = seems perfect.Regular wii64/not64 works better than rice.}}&lt;br /&gt;
{{ N64 | name = 40 Winks (Prototype)| region = EUR | status = Works | ver = wii64 1.3 rice | vc = no | notes =  rice only for correct cutscenes and lightning(only main menu is not correctly displayed), regular version of wii64 or not64 dont show the cutscenes correctly and are way too dark ingame. }}&lt;br /&gt;
{{ N64 | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | status = Works | ver =wii64 rice | vc = no | notes = Not yet tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = A Bug&#039;s Life | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Rice has missing sky and afew other textures, seems to work perfectly on regular wii64/not64. }}&lt;br /&gt;
{{ N64 | name = Aerofighters Assault | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  seems to work just as well on rice or gl. }}&lt;br /&gt;
{{ N64 | name = AeroGauge | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Gl works better than rice since it has fog. }}&lt;br /&gt;
{{ N64 | name = Aidyn Chronicles | region = USA | status = Works | ver =not64 20210820 | vc = no | notes =  regular wii64 1.3 or not64 works best, rice has more texture errors and missing cutscenes text. }}&lt;br /&gt;
{{ N64 | name = Air Boarder 64 | region = EUR | status = Works | ver =Wii64 1.3 | vc = no | notes = regular wii64/not64 works abit better than rice. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = EUR | status =  works | ver =Wii64 1.2 rice | vc = no | notes = Rice only on gl it has stretching vertices. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = USA | status =  works | ver =wii64 1.2 | vc = no | notes = Rice only on gl it has stretching vertices.}}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.3  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;01 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Tennis &#039;99 | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Animal Forest | region = JAP |status =  Works | ver =Not64 20150205 | vc = no | notes = All testing seems to show near flawless gameplay. Minor issues include crashing if attempting to change the time. However, the entire game has not been tested. English dub works well.  }}&lt;br /&gt;
{{ N64 | name = Armorines: Project S.W.A.R.M. | region = USA | status = Works | ver =Not64 20210820 | vc = no | notes = use not64 or regular wii64 1.3, rice has some issues. }}&lt;br /&gt;
{{ N64 | name = Army Men Air Combat | region = USA | status = works | ver =wii64 1.3 | vc = no | notes =  menus work a tiny bit better in rice but gameplay is better on regular/not64. }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes | region = EUR | status = Works | ver = wii64 1.3 | vc = no | notes = rice only to see the cutscenes, on gl the cutscenes are broken, somewhat needs overclock for smooth performance }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes 2 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes =  needs cpu clock divider set to 1 for full speed to use alongside vwii overclock for   less framedrops.  }}&lt;br /&gt;
{{ N64 | name = Asteroids Hyper 64 | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Normal game tested only, works with rice or gl The unlock of the original asteroids game does not display the ship nor the asteroids, normal game plays perfectly. }}&lt;br /&gt;
{{ N64 | name = Automobili Lamborghini | region = USA | status = Works | ver = Wii64 1.3 | vc = no | notes =  rice tested, gl works as well. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie - Banjo to Kazooie no Daibouken | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Unlocked every world. Minor graphical issues. }}&lt;br /&gt;
{{ N64 | name = Banjo-Kazooie | region = USA | status = Works | ver = Not64 20210820 | vc = no | notes = Works perfectly fine needs fb textures for pause menu. }}&lt;br /&gt;
{{ N64 | name = Banjo-Kazooie | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = On Rice the first cutscene after the door closes might take up to 30 seconds to continue, both rice and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu, main menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues. }}&lt;br /&gt;
{{ N64 | name = Banjo-Kazooie: Jiggies of Time | region = USA | status = Works | ver = Not64 | vc = no | notes = Reached 100%, and beat the game, Slowdown can happen in more complex areas, although not unplayable. same gfx glitches as og Banjo Kazooie, and turn on FB textures for correct pause menu&#039;s. NOTE: Save States crash the game upon state load attempt. }}&lt;br /&gt;
{{ N64 | name = Banjo-Tooie | region = AUS | status = works | ver = wii64 1.3 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii.}}&lt;br /&gt;
{{ N64 | name = Banjo-Tooie | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii. }}&lt;br /&gt;
{{ N64 | name = Banjo-Tooie | region = USA | status = works | ver = Not64 20210820 | vc = no | notes = Need fb textures or the map is white. the game will drop about 10 frames when rendering a lot of things. The screen will flash white once during cutscenes. }}&lt;br /&gt;
{{ N64 | name = (In-Fisherman) Bass Hunter 64 | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = Rice has issues , on regular wii64/not64 if you turn on fb textures it works perfectly.}}&lt;br /&gt;
{{ N64 | name = Bassmasters 2000 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = wii64/not64  the game runs abit slow and needs Cpu Clock divider set to 1 and vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Batman Beyond: Return of The Joker  | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = seems a little to fast otherwise seems fine. }}&lt;br /&gt;
{{ N64 | name = Batman Of The Future: Return of The Joker  | region = EUR | status = Works | ver = wii64 1.3 | vc = no | notes = seems a little to fast otherwise seems fine. }}&lt;br /&gt;
{{ N64 | name = Battletanx | region = USA | status = Works | ver =wii64 1.4.2| vc = no | notes = Rice version plays faster }}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = EUR | status = Works | ver =wii64 1.3| vc = no | notes =  rice runs better overal than gl.}}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it.Pal version boots and plays perfectly tough. }}&lt;br /&gt;
{{ N64 | name = Battlezone: Rise of the Black Dogs | region = USA | status = works | ver =wii64 1.3| vc = no | notes = rice only gl cant see the map, rice shows the map correctly but the cockpit view keeps disapearing under the map itself , doesnt affect gameplay tough.(delete the viheight/width from rincelinux.ini to get fullscreen ingame. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing! | region = EUR | status = Works | ver = wii64 1.3| vc = no | notes = rice has fixed trees and sky while gl doesnt, both are playable tough.might need overclock for smoother performance. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing! | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice has fixed trees and sky while gl doesnt, both are playable tough. might need overclock for smoother performance. }}&lt;br /&gt;
{{ N64 | name = Big Mountain 2000 | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Bio F.R.E.A.K.S. | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice runs better you can see the loading screens and such on gl you only see the loading screen light, both do work tough. }}&lt;br /&gt;
{{ N64 | name = Blast Corps | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = rice tested seems to play well }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = EUR | status = Works | ver = Not6420210820 | vc = no | notes = Runs well with very minor graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = rice tested seems to work well. }}&lt;br /&gt;
{{ N64 | name = Body Harvest | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = when crossing bridges or climbing mountains there is some hit detection error and you get  stuck so its unplayable. }}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = EUR | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = DANGER!!; You get an internal Black screen during the intro, it will go away after clicking A or START. Now it will begin at world select screen. Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC (Mupen64Plus Only).}}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = USA | status = Doesn&#039;t Work | ver = Not64 20211116 | vc = no | notes = Intro &amp;amp; stage select are glitched. Once loaded into a level, it just shows a black screen.}}&lt;br /&gt;
{{ N64 | name = Bomberman 64: The Second Attack! | region = USA | status = issues | ver = wii64 1.3  | vc = no | notes = menu cant be seen,press A and wait until you are ingame, ingame everything seems ok except you cant read dialogue tough. }}&lt;br /&gt;
{{ N64 | name = Bomberman Hero | region = USA | status = Works | ver = wii64 1.3  | vc = Yes | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Bottom of the 9th | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = When entering matches it might be some slowdown when the league flag shows up but ingame its all good  rice or gl seems the same. }}&lt;br /&gt;
{{ N64 | name = Brunswick Circuit Pro Bowling | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = rice works perfectly, regular wii64 has alot of graphical issues. }}&lt;br /&gt;
{{ N64 | name = Buck Bumble | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = works in rice or gl. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 2: Arcade Edition | region = USA | status = works | ver = wii64 1.3  | vc = Yes | notes = Rice only, on reuglar wii64 you cant see the cursor to shoot so you have no idea where you are aiming some beeping between menus. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 3 DX | region = EUR | status = Works | ver = wii64 1.3  | vc = Yes | notes = rice tested, jsome beeping between menus seems fine. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move &#039;99 | region = USA | status = Works | ver = wii64 1.3 | vc = Yes | notes =Rice or gl.some beeping between menus.  }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = California Speed | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Rice tested-Plays perfect with some tiny graphics glitches on 2d textures but nothing that affects anything. }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = USA | status = works | ver =wii64 1.3 | vc = no | notes =  regular wii64/not64 only, rice is a mess, it needs Cpu divider set to 1 and vwii overclock for full speed }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes =  regular wii64/not64 only, rice is a mess, it needs Cpu divider set to 1 and vwii overclock for full speed}}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Only starts in intrepretar and plays under 0.5 speed.}}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Only starts in intrepretar and plays under 0.5 speed. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = EUR | status = Doesn&#039;t Work  | ver =wii64 1.3| vc = no | notes = Only starts in intrepretar and plays under 0.5 speed. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = USA | status = Doesn&#039;t Work  | ver =wii64 1.3| vc = no | notes = Only starts in intrepretar and plays under 0.5 speed. }}&lt;br /&gt;
{{ N64 | name = Center Court Tennis| region = EUR | status = Works | ver =wii64 1.3| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested if it says to remove controller pak go to settings and chooose rumble pak in pak management and restart the rom. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist 2 | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = Seems to play perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Charlie Blast&#039;s Territory | region = USA | status =  Works | ver =wii64 1.3| vc = no | notes =works on glide and rice but seems its abit better on glide. }}&lt;br /&gt;
{{ N64 | name = Chopper Attack | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Clay Fighter 63 1/3 | region = USA | status =  Works | ver =wii64 1.3| vc = no | notes = works best on regular wii64/not64 }}&lt;br /&gt;
{{ N64 | name = Clay Fighter Sculptor&#039;s Cut | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = works best on regular wii64/not64 }}&lt;br /&gt;
{{ N64 | name = Command &amp;amp; Conquer 64 | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested seems to work fine. Turn wiiu nand page to on for better consistency. }}&lt;br /&gt;
{{ N64 | name = Conker&#039;s Bad Fur Day | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Works well, FB textures highly recommened but not required. &#039;&#039;&#039;Audio Speed Limit MUST be set to DL to prevent hanging.&#039;&#039;&#039; Frames may drop a bit but still playable and will lock up on start, as well as certain cutscenes just wait for it to resume, should take 30 secs to a minute . }}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; Exotica | region = USA | status = issues| ver =wii64 1.3| vc = no  | notes = on glide the same texture gets repeated all over on rice its correctly textured but it keeps stretching  random vertices all over.}}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; USA | region = USA | status = works | ver =wii64 1.3 | vc = Yes | notes =Rice tested its playable but it can lag abit and making music lag ashwell, it need wii overclock to fix the framedrops and run fullspeed everytime. }}&lt;br /&gt;
{{ N64 | name = Cruisn World | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  rice tested }}&lt;br /&gt;
{{ N64 | name = Custom Robo V2 | region = JAP | status = Issues | ver = | vc = Yes | notes = The gameplay is fine, yet there are very many graphical issues such as black or glossed textures.  }}&lt;br /&gt;
{{ N64 | name = CyberTiger | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested, some texture error on golfers face ingame but tahts about it. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Dance Dance Revolution - Disney Dancing Museum | region = JAP | status = Doesn&#039;t Work | | ver =Not64 20150205 | vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Dark Rift | region = USA | status = Doesn&#039;t Work | ver = wii64 1.3| vc = no | notes = rice and glide hangs after first lgo, unsuported microcode? }}&lt;br /&gt;
{{ N64 | name = DeadlyArts | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Densha de Go! 64 | region = JAP | status = Doesn&#039;t Work | | ver =Not64| vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Derby Stallion 64  | region = JAP | status = Works | | ver =Not64 | vc = no | notes = Minor graphic glitches when passing trough the menus and some track textures here and there. }}&lt;br /&gt;
{{ N64 | name = Destruction Derby 64 | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice runs fine some framedrops here and there needs vwii overclock for always full speed once you reach professional the tracks will be mirrored and the game will not work correctly, on regular wii64/not64 the morrored tracks work fine but the menus are a mess so you can maybe see what you need to click on rice and then play professional on regular wii64 for the correct mirrored tracks. }}&lt;br /&gt;
{{ N64 | name = Dezaemon 3D  | region = JAP | status = Issues | | ver =Not64  | vc = no | notes = Plays perfectly but some textures are messed up including your own ship and manny enemys. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Regular wii64/not64 only or adventure mode 2 will not work correctly. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =wii64 1.3 | vc = no | notes = Regular wii64/not64 only or adventure mode 2 will not work correctly. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Donald Duck - Goin&#039; Quackers | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice seems to work perfectly but, if you talk to louie or professor you get stuck in an infinite conversation, the game itself plays perfectly besides this issue, on intrepreter you can finish the conversations but runs slowly. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Tarzan | region = USA | status = Doesn&#039;t Work| ver =wii64 1.3 | vc = no | notes = game boots but randomly freezes everytime. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = EUR | status = works | ver =wii64 1.3 | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = Work perfectly fine on rice with the exception of the maps, first map mode works with some issues but the second one doesnt.}}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = EUR | status = Works | ver =wii64 1.3 | vc = no | notes = Work perfectly fine on rice with the exception of the maps, first map mode works with some issues but the second one doesnt.  }}&lt;br /&gt;
{{ N64 | name = Doraemon - Mittsu no Seireiseki | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches but ingame text boxes cant be seen, game plays perfectly otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 2 - Hikari no Shinden | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches you cant see the pause menu among other text, game plays perfect otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 3 - Nobi Dai no Machi SOS! | region = JAP | status = Doesn&#039;t work | | ver = Not64| vc = no | notes = hangs after first logo screen. }}&lt;br /&gt;
{{ N64 | name = Doubutsu no Mori (Animal Forest) | region = JAP | status = works | | ver =Not64  | vc = no | notes =  Semms to work perfectly. }}&lt;br /&gt;
{{ N64 | name = Dr. Mario 64 | region = USA | status = Issues | ver =Not64 20200609 | vc = no | notes = cant see the falling pills so you cant play it either rice or wii64/not64 }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = EUR | status = works | ver =wii64 1.3| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = USA | status = works | ver =wii64 1.3| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Duck Dodgers Starring Daffy Duck | region = USA | status = Works | region = USA | ver =wii64 1.3| vc = no | notes = works perfectly on rice, might need vwii overclock to reduce framedrops. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem 64 | region = USA | status = Issues | ver =wii64 1.3| vc = no | notes =  on glide menu is unusable and bad render and texture errors, objects apear over other textures and duke weapon and life gauge is totaly white.on rice everything is textured correctly but the screen flashes white every or so seconds once you move also the same 2d objects items and enemys apear infront of 3d ones. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem Zero Hour | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = rice only  needs cpu divider  set to 1 and vwii overclock for full speed and less frame drops.on gl64 the screen is cutted off and you cant see like the bottom 1/3 of the screen. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates. }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = EUR | status = Works |  ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates.  }}&lt;br /&gt;
{{ N64 | name = ECW Hardcore Revolution | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = seems to play perfect on rice }}&lt;br /&gt;
{{ N64 | name = Eikou no Saint Andrews | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Major graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Letter Adventure | region = USA | status = works | ver = wii64 1.3 | vc = no | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Number Journey | region = USA | status = works | ver = wii64 1.3 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Excitebike 64 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = Seems to run fine on rice. }}&lt;br /&gt;
{{ N64 | name = Extreme-G | region = EUR | status = Works | ver =wii64 1.3 | vc = no | notes = works fine on rice }}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = F-1 Pole Position 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix II | region = EUR | status = Works | ver =wii64 1.2 | vc = no| notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = EUR | status = Works | ver = wii64 1.2 | vc = yes | notes = rice tested.Near perfect some graphic problems like the cars not being rendered perfectly.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectly fine.}}&lt;br /&gt;
{{ N64 | name = F1 Racing Championship | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Famista 64 | region = JAP | status = issues | ver = Not64 20150205 | vc = no | notes = game runs perfectly expect when your batting or throwing the ball, all you see is the players and the ball all rest is black.}}&lt;br /&gt;
{{ N64 | name = FIFA - Road to World Cup 98 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = needs vwii overclock for full speed or else its abit laggy.}}&lt;br /&gt;
{{ N64 | name = FIFA 99 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = FIFA Soccer 64 | region = USA | status = works | ver =Not64 | vc = no  | notes = rice tested, needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny 2 | region = USA | status = Works| ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = EUR | status = works| ver =wii64 1.2 | vc = no | notes =rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fire Electric Pen | region = JAP | status = issues | ver = Not64 | vc = no | notes = game itself seems to work OK, but you can&#039;t see anything else.}}&lt;br /&gt;
{{ N64 | name = Flying Dragon | region = USA | status = works| ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Forsaken 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested pretty much perfect.}}&lt;br /&gt;
{{ N64 | name = Fox Sports College Hoops &#039;99 | region = USA | status = works | ver =wii64 1.2 | vc =no  | notes = rice tested,Seems to work ok with minor graphical glitches.}}&lt;br /&gt;
{{ N64 | name = Fushigi no Dungeon - Fuurai no Shiren 2 | region = JAP | status = works | ver = Not64 20150205 | vc = no | notes = Needs FB textures ON, minor graphical glicthes when switching maps.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = GameShark Pro V2.0 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.0 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.3 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = Ganbare Goemon - Mononoke Sugoroku | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen with bad sound looping after pressing start, can&#039;t exit the loader.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = EUR | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = USA | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Getter Love!! Cho Renai Party Game | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Game seems to work fine but you can&#039;t see any menu options.}}&lt;br /&gt;
{{ N64 | name = Gex 64: Enter the Gecko | region = USA | status = Works | ver =Not64 20150205 | vc = no | notes = Does not start in Dynarec, use intrepretor and after the game starts switch to dynarec and it works perfectly. Doesn&#039;t save state or quick save; to enable quick save you must edit the game with HexEditor and remove the &amp;quot;colon&amp;quot; symbol (:) and replace it with a space.}}&lt;br /&gt;
{{ N64 | name = Gex 3: Deep Cover Gecko | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ N64 | name = Goemon&#039;s Great Adventure | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Only runs in interpreter mode, in Dynarec mode it freezes on level select.}}&lt;br /&gt;
{{ N64 | name = Golden Nugget 64 | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Completed the game on easy mode. Some graphical glitches.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye X | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Too many bots can cause some slowdown. Turn on FB Textures to avoid flashing white screen while playing split screen but this tends to lock up the game. }}&lt;br /&gt;
{{ N64 | name = GT 64 - Championship Edition | region = USA | status = Issues | ver =not64 20200518 | vc = no | notes = Needs FB textures ON  , the menu is invisible so you don.t know what you&#039;re choosing, in-game it seems to work fine.ON wii64 1.2 rice menu works fine but ingame all you see is the background. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Hamster Monogatari 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Major graphical glicthes and slowdown impossible to  understand anything.}}&lt;br /&gt;
{{ N64 | name = Hanafuda 64 - Tenshi no Yakusoku | region = JAP | status = Works | ver =Not64 20150205 | vc = no | notes = seems to play perfectly.}}&lt;br /&gt;
{{ N64 | name = Harvest Moon 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Heiwa Pachinko World 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Menu is invisible and screen keeps going full black screen and then rendered and since you can see the menus its impossible to play.}}&lt;br /&gt;
{{ N64 | name = Hercules The Legendary Journeys | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = works on glide or rice, needs vwii overclock for a more smooth framerate.}}&lt;br /&gt;
{{ N64 | name = Hexen | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = it works on rice, just keep pressing A and start when loading levels since it takes about 20+ seconds of blackscreen, there is a black square around your weapon texture and the map cant be seen besides that seems ok.}}&lt;br /&gt;
{{ N64 | name = Hey You, Pikachu! | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2 | vc = no | notes = Unsupported N64 Microphone. Unplayable}}&lt;br /&gt;
{{ N64 | name = Hot Wheels Turbo Racing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = nees vwii overclock for a smoother framerate.}} &lt;br /&gt;
{{ N64 | name = Hybrid Heaven  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works.}} &lt;br /&gt;
{{ N64 | name = Hydro Thunder | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = the nromal common U! version of this game is a bad dump on most websites. still both the correct dump and pal dump blackscreen and freeze on boot. }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ide Yosuke no Mahjong Juku | region = JAP  | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = black screen garbled sound and if you press start it will freeze.}}&lt;br /&gt;
{{ N64 | name = Iggy&#039;s Reckin&#039; Balls | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Game  freezes after &#039;Iguana&#039; logo appears}}&lt;br /&gt;
{{ N64 | name = In-Fisherman Bass Hunter 64 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Rice blackscreens ingame after flashing colors, on Glide if you turn on fb textures it works perfectly..}}&lt;br /&gt;
{{ N64 | name = Indiana Jones and the Infernal Machine | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes =lots of random numbers on screen missing microcode for this game..}}&lt;br /&gt;
{{ N64 | name = Indy Racing 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer &#039;98 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.might Need FB textures ON ingame to stope the ocasional flash.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 64 | region = USA  | status = Issues | ver =wii64 1.2 | vc = no | notes = on rice there is alot of texture erros on menu and ingame on the players themselves but works out ok once its ingame, on glide you need fb textures to see menu without flashing, but once you are ingame the grass is blackish and it will lash alot unless you turn fb textures off and it will still flash sometimes..}}&lt;br /&gt;
{{ N64 | name = International Track &amp;amp; Field 2000 | region = USA  | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Jeopardy! | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = glide works perfect rice has textures issues.. }}&lt;br /&gt;
{{ N64 | name = Jeremy McGrath Supercross 2000 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Jet Force Gemini | region = USA | status = Issues | | ver =wii64 1.2 | vc = no | notes = it works perfectly ingame on rice but keeps strettching  graphics but start menu and shaodows appear okay besides the constant stretch,the cutscenes are all messed up tough with vertice streetching left and right, on glide it flash alot  if you turn on fb textures it stops flashing but once you hit start you will never see the ingame levels again even if you turn fb textures off.}}&lt;br /&gt;
{{ N64 | name = John Romero&#039;s Daikatana | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ken Griffey Jr.&#039;s Slugfest  | region = USA | status = works | ver =Not 64 | vc = no | notes = need to use vwii overclock and then on the cpu clock divider choose the 3, this game needs less ticks  to run better.with overclock and cpu devider you get ingame between 0.9 and 1x speed its playable imo.}}&lt;br /&gt;
{{ N64 | name = Killer Instinct Gold V1.2 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = on rice it will crash mid fight after afew moves and some texture errors, glide has the same texture erros on menus and CCS and sky but works preety fine besides that&lt;br /&gt;
}}&lt;br /&gt;
{{ N64 | name =King Hill 64: Extreme Snowboarding | region = JAP | status = Issues | ver =Not64 | vc = no | notes = Japanese version of &#039;Twisted Edge&#039;. Darkened select menus and homescreen. No sound. Otherwise plays perfectly.}}&lt;br /&gt;
{{ N64 | name = Kirby 64: The Crystal Shards  | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes = rice or glide Game works perfectly except that the HUD in-game does not update so you won&#039;t be able to see how much HP you have or your power icon since the display on the HUD only updates once you transition each level part. Besides that, works perfectly.}}&lt;br /&gt;
{{ N64 | name = Knife Edge: Nose Gunner | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Game plays too fast with every speed option; The speed limitator doesn&#039;t work. Minor errors on the menu text. Besides that the game runs perfectly but due to the speed its unplayable.}}&lt;br /&gt;
{{ N64 | name = Knockout Kings 2000 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Kobe Bryant&#039;s NBA Courtside  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works better on glide you can see character names ingame.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Ocarina of Time - Zelda no Densetsu - Toki no Ocarina | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Completed the game. Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up.}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = USA | status = Works | ver = | vc = yes | notes = It is slow, but other than that it works perfect }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = EUR | status = Works | ver = | vc = yes | notes = Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time: Master Quest  | region = USA | status = Works | ver = | vc = no | notes = Works but graphic gets glitched sometimes and sound can get garbled at times. |version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, Legend of Peach | region = USA | status = works | ver = Not64 20171009 | vc = no | notes = Plays great on not64 with minor slowdowns in certain areas of bob omb battlefield, sun texture is also slightly broken, no other issues. Rice has some gfx issues in the pause menus as well as occasional moments of exploding verticies}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Majora´s Mask - Zelda no Densetsu - Mujura no Kamen | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = Completed the game. Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = EUR | status = Issues | ver = | vc = yes | notes = Works fine with some graphical inconvenience.Sometimes depending which setting you use,the speed of everything is increased by like 10x. Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time. &#039;&#039;&#039;Be sure to use the save/loading feature from the emulator! The game freezes a lot with the latest versions!&#039;&#039;&#039; }} &lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = USA | status = Issues | ver = | vc = yes | notes = Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask Preview Demo | region = USA | status = Works | region = USA | ver = | vc = no | notes = Runs perfectly. Sky texture is missing, location name display is in one shade of purple, Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = EUR | status = issues | ver = | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lode Runner 3D | region = USA | status = works | ver = wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = EUR | status = Works| | ver = wii64 1.2| vc = no | notes = missing text on menu perfect ingame rice tested.}}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = USA | status = works | | ver = Wii64 1.2 | vc = no | notes = cant see the menus but its perfect iname rice tested.}}&lt;br /&gt;
{{ N64 | name = Madden Football 64 | region = USA | status = works | | ver = Not64 20222121| vc = no | notes = seems fine.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 99 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2000 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2001 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2002 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = EUR | status = works | | ver = not64 20222121| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Major League Baseball Ft. Ken Griffey Jr. | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested seems tow work fine needs vwii overclock for decent speed.}}&lt;br /&gt;
{{ N64 | name = MAME 64 beta 3 | region = USA | status = works | | ver = not64| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Mario Golf  | region = USA | status = Issues | ver = Not64 | vc = yes | notes = Menu and HUD are great. Missing images of tracks on course select screen. Graphical glitches of course on intro before playing. Audio and gameplay slowdowns. Play with FB Textures on.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works excellent. Unlocked the mirror mode.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = USA | status = Works | ver = Not64 20150205 | vc = yes | notes = Works excellent. Sometimes Versus races will run extremely fast}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.Face Lift Mini-Game not playable unless you turn off FB textures, but you&#039;ll have to deal with the screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = works as expected. Minor screen flashes when in game (very minor than in Wii64 1.2), but it&#039;s playable. FB textures recommended in order to stop screen flashes, but not required. Face Lift mini-game not playable unless you turn off FB textures, but you&#039;ll have to deal with these minor screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 2  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = EUR | status = works | ver = Wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Story  | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Mario Tennis  | region = USA | status = issues | ver = wii64 1.2| vc = yes | notes = on rice everything seems fine but it stil freezes after serve but music keeps sounding on dynarec it works fine on intrepreter. Please consider using the official VC release instead.}}&lt;br /&gt;
{{ N64 | name = Megaman 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = runs almost perfectly, you can&#039;t see the 1,2,3 start but besides that seems perfect on glide. FB textures highly recommended but not required.}}&lt;br /&gt;
{{ N64 | name = Micro Machines 64  Turbo | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = works fine}}&lt;br /&gt;
{{ N64 | name = Midway&#039;s Greatest Arcade Hits Vol. 1 | region = USA | status = issues | ver = wii64 1.2 | vc = no | notes = on rice besides some gfx issues some games are playable like joust and defender but other games like tapper and spy hunter play at 1.5 fps.}}&lt;br /&gt;
{{ N64 | name = Mike Piazza&#039;s Strike Zone| region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works fine}}&lt;br /&gt;
{{ N64 | name = Milo&#039;s Astro Lanes  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Mischief Makers  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice has a border of flashing white around game screen but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Mission Impossible  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed, sometimes it drops afew frames.}}&lt;br /&gt;
{{ N64 | name = Monaco Grand Prix - Racing Simulation 2  | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = one of the view modes glitches the rest seem to work fine rice tested..}}&lt;br /&gt;
{{ N64 | name = Monopoly  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Monster Truck Madness 64 | region = USA | status = issues | ver = not64 | vc = no | notes = Cant see any text on menus or car selection, ingame seems fine except you can see the timer or your overal  position, but it plays fine..}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat 4  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested, however HUD disappears at the start of each round. Best way to play this game is to use this wii64 version https://github.com/FIX94/mupen64gc-fix94/releases/tag/r2 which was a mod by FIX94, it has a lot of recesses but it works fine for this game, without the HUD disappearing on each round.}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Mythologies: Sub-Zero  | region = USA | status = Works | ver = Wii64 1.2 | vc = no | notes = rice tested seems fine except you cant see how much health you got on your  health bar.}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Trilogy  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested Works perfectly.}}&lt;br /&gt;
{{ N64 | name = MRC: Multi Racing Championship  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Ms. Pac-Man: Maze Madness  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = RICE dynarec smooth gameplay but crashes constantly when entering on buildings or open world areas, on Glide has lots of missing textures and also crashes like on Rice.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = JAP | status = Issues | ver = | vc = no | notes = Runs in pure interpreter mode.  After Intro cutscene there is a long load time, and entering and exiting doors take awhile.  There was slowdown that cut the game&#039;s speed in half, as well as there being quit a few messed up textures, and on top of all that the Goemon model doesn&#039;t load, only his shadow}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = EUR | status = Issues | ver = | vc = no | notes = Game only runs on pure interpreter mode. Runs slower than it should (0.6x - 0.8x) although if you deactivate audio, it will sometimes run between 1.0x - 1.2x.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black screen after character select screen}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2 | region = JAP | status = Issues | ver = | vc = no | notes = Many graphics on start screen appear awkwardly; game only runs under pure intrpt mode it appears}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Nagano Winter Olympics &#039;98 | region = USA | status = works | ver = wii64 1.2| vc = no | notes =rice tested.}}&lt;br /&gt;
{{ N64 | name = Namco Museum 64 | region = USA | status = Issues | ver = wii64 1.2| vc = no | notes =on glide everything works except galaga wich crashes as soon as you shoot but all other games work fine.}}&lt;br /&gt;
{{ N64 | name = NASCAR 2000 | region = USA | status = works | | region = USA | ver = wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NASCAR 99 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NBA Courtside 2 - Featuring Kobe Bryant | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Hangtime | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = only works on rice.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;98 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 2000 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 99 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA live 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA live 99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA Showtime - NBA on NBC | region = USA | status = doesn&#039;t work | ver = wii64 1.2| vc = no | notes = crahs emulator on boot.}}&lt;br /&gt;
{{ N64 | name = Neon Genesis Evangelion  | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Missing some text,  graphics and HUD during gameplay but playable. It works best with FB Textures On.}}&lt;br /&gt;
{{ N64 | name = New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =works fine.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2000 | region = USA | status =  Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2001 | region = USA | status = Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz Special Edition | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =seems fine.}}&lt;br /&gt;
{{ N64 | name = NHL 99 | region = USA | status = Works | ver = Not64 | vc = no | notes = Slight sound glitches and flashing pause menu. Character names messed up. Use: Dynarec; 2xSal Tex ON; FB Textures OFF; Audio Speed Limit VI, Audio Scale Pitch NO.}}&lt;br /&gt;
{{ N64 | name = NHL Blades of Steel &#039;99| region = USA | status = Works | ver = Not64 | vc = no | notes =Works fine on Dynarec, with minor graphics issues like black ice patches at faceoffs, but ice is normal during icetime.}}&lt;br /&gt;
{{ N64 | name = Nightmare Creatures | region = USA | status =  Works | ver = wii64 1.2| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.}}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = EUR | status = Works | ver = wii64 1.2| vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = O.D.T. (Prototype) | region = USA | status = Works | ver = | vc = no | notes = Minor slowdown, and very minor graphic glitches. Appears fully playable!}}&lt;br /&gt;
{{ N64 | name = Off Road Challenge | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes =rice version seems to run the fastest, glide version/not64 need vwii overclock to run smoothly at full speed.}}&lt;br /&gt;
{{ N64 | name = Ogre Battle 64 | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes =rice version for correct textures.}}&lt;br /&gt;
{{ N64 | name = Olympic Hockey Nagano &#039;98 | region = USA | status = Works | ver = Not64 20200514 | vc = yes | notes =runs fine}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = EUR | status = Issues  | ver =Not64 20200514| vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = EUR | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = USA | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = PC-Engine 64  | region = USA | status = doesn&#039;t work | | ver =Not64 20200514 | vc = no | notes = Never plays, but was too many pixels are missing and PC-Engine gfxs are not implemented as yet because of the rom has been worked on not64 versions.}}&lt;br /&gt;
{{ N64 | name = Penny Racers | region = USA | status = Works | | ver =Not64 20200514| vc = no | notes =seems ok.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = JAP | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Completed every mission on highest difficulty.needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Combat simulator works well. needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Pilotwings 64  | region = USA | status = works | | ver = wii64 1.3  | vc = no | notes =Rice seems to work fine, might need vwii overclock for performance boost.On the jetpak levels the screen will be full of loose vertices just move the camera a tiny bit with the c buttons and the screen will not have loose vertices anymore, some minor textures errors on landing targets, and rocket targets.}}&lt;br /&gt;
{{ N64 | name = Pocket Monsters Stadium | region = jap | status = Doesn&#039;t Work | | region = JAP |ver = | vc = no | notes = I get an Code Dump Error after booting the Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = EUR | status = works |  ver = wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = USA | status = Works |  ver = Wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = not64 20200514| vc = yes | notes = Playable. Camera will NOT move during intro. ingame and pictures are not visible makes it difficult to see. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = wii64 rice| vc = yes | notes = Runs. Camera will NOT move during intro. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Doesn&#039;t Work | region = EUR | ver = not64 20200514| vc = yes | notes = No camera shown to be moment on both screens. Graphic glitches but that it so immediately makes the 98% unplayable. Same problematic issue as USA.}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium | region = EUR | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium 2 | region = USA | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Polaris Snocross  | region = USA | status = works | | region = USA | ver = Wii64 1.2 | vc = no | notes =needs rice version, very minor gfx issues  very playable.}}&lt;br /&gt;
{{ N64 | name = Power League 64  | region = JAP | status = Doesn&#039;t Work | |ver = Not64 | vc = no | notes = Can&#039;t see players or stadium. Background (Black sky with stars) covers screen.}}&lt;br /&gt;
{{ N64 | name = Powerpuff Girls: Chemical X Traction | region = USA | status = issues | | ver =Not64| vc = no | notes = some parts of the Bodies are trasparent but still playable. Full Speed. Good Audio. Working. Used with both builds}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = USA | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = EUR | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Premier Manager 64 | region = usa | status = works | ver = Not64 20200514 | vc = no | notes = seems fine.}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo 4: Puyo Puyo Party | region = USA | status = Doesn&#039;t Work |  ver = | vc = no | notes =Does not load}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo Sun 64 | region = JAP | status = Works | ver = | vc = no | notes = Works Perfectly}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Quake 64  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes =Some Flickering. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Quake II  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes = can see onjects and enemies trough walls and floors, needs fb textures to be on.}}&lt;br /&gt;
{{ N64 | name = Quest 64  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes =seems to work fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Rakuga Kids | region = EUR  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Slow load times, other than that it&#039;s flawless!}}&lt;br /&gt;
{{ N64 | name = Ralley Challenge 2000  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Just a bit slow on the loading time}}&lt;br /&gt;
{{ N64 | name = Rampage 2: Universal Tour  | region = USA | status = Works | ver = Not64 20200524| vc = no | notes = seems ok.}}&lt;br /&gt;
{{ N64 | name = Rampage World Tour  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Very minimal graphical issues}}&lt;br /&gt;
{{ N64 | name = Rat attack | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = crash&#039;s on boot on both dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | region = EUR | ver = wii64 1.2| vc = no | notes = on glide/not64 you cant see dialog, on Rice version you can see the dialog, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Razor Freestyle Scooter  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = FB textures ON seems to Work fine. }}&lt;br /&gt;
{{ N64 | name = Re-Volt | region = USA | status = works | ver = not64 20200514 | vc = no | notes = seems to run well, might need vwii overclock to always maintain fullspeed.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes =rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing Round 2  | region = USA | status = works | ver = wii64 1.2| vc = no | notes =  rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Resident Evil 2 | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = Glitched up Game. You can hear the Audio sample plays. Unplayable. This is a regress. Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Ridge Racer 64  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Small Graphics Issues like front car bumper on cutscenes.on wii641.2 rice textures are all correct but every like 30 seconds for split second you see  afew loose vertices, almost unoticable, pick what you think its best.}}&lt;br /&gt;
{{ N64 | name = Road Rash 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Roadsters Trophy  | region = USA | status = Works | ver = wii641.2 | vc = no | notes = rice version,cars in menus are shaded way too dark but seems to work fine ingame.}}&lt;br /&gt;
{{ N64 | name = Rocket: Robot on Wheels  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Almost Perfect, small slowdown when in large environments needs vwii overclock for always full speed.}}&lt;br /&gt;
{{ N64 | name = Rockman EXE Dash 64: Hagane no Boukenshin | region = JAP | status = works || ver = wii64 rice | vc = no | notes = runs find }}&lt;br /&gt;
{{ N64 | name = Rugrats Scavanger Hunt  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rugrats in Paris: The Movie  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rush 2: Extreme Racing USA | region = USA | status = Works | ver = not64 20200514| vc = no | notes = sky sometimes overlaps the track, if glitch issues in game, just change camera angle}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = S.C.A.R.S.: Super Computer Animal Racing Simulator | region = USA | status = Issues | ver = Not64 20200514 | vc = no | notes =   Some color issues (tinted red in some parts of the tracks. Runs perfectly without glitches or lags. Sound is also perfect. runs best on wii641.2 rice but still color issue.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: 2049  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Runs great.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus..}}&lt;br /&gt;
{{ N64 | name = Scooby Doo: Classic Creep Capers  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Working perfectly.}}&lt;br /&gt;
{{ N64 | name = Shadowgate 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice pluggin only., minor gfx issues very playable.}}&lt;br /&gt;
{{ N64 | name = Shadow Man | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Slow loading when transitioning to other areas. Minor graphical glitches, sometimes life meter displays incorrectly, or the HUD will disappear. (I think this happens when you have more than 5 units of life and there&#039;s a lot of things on the screen) Has a rare tendency to randomly lock up every once in a while. This occurs most notably in the second visit to the Engine Block in the Asylum. Restart the game until it stops and you should be fine, only works correctly on wii64 on not64 once you free a soul the game crashes.}}&lt;br /&gt;
{{ N64 | name = Sim City 2000| region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Sin and Punishment  | region = USA | status = Issues | | ver = | vc = yes | notes = Minor glitches but mostly works}}&lt;br /&gt;
{{ N64 | name = Smash Remix 0.9.7  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = use rice pluggin, runs full speed and all custom stages load correctly however several of the vanilla stages such as dreamland and mushroom kingdom have gfx glitches like warped trees/pipes and broken pond textures. Not64 loads all vanilla stages correctly however several custom stages are missing textures, and the framerate is slightly choppy}}&lt;br /&gt;
{{ N64 | name = SNES 9x Alpha | region = | status = | | ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Snowboard Kids  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to work perfectly}}&lt;br /&gt;
{{ N64 | name = Snowboard Kids 2  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Works perfectly}}&lt;br /&gt;
{{ N64 | name = South Park | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = Game has some  small graphical issues: See-through walls when near a building or object; Random colour or skin will block first-person view if you stop moving sometimes; Occasional 1-sec lags. Still, very playable game.}}&lt;br /&gt;
{{ N64 | name = South Park Rally  | region = USA | status = works | | ver = not64 20200518 | vc = no | notes = runs fine but has some minor texture issues on the track ground.}}&lt;br /&gt;
{{ N64 | name = South Park: Chef&#039;s Luv Shack | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes =  Game starts and runs at normal speed. Only issue is it&#039;s missing some objects and sprites while in-game. Playable, but , not enjoyable unless you like only to awnser the questions. }}&lt;br /&gt;
{{ N64 | name = Spider-Man | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice only, seems to run well.}}&lt;br /&gt;
{{ N64 | name = Space Invaders | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Space Station Silicon Valley  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = rice version for accurate gfx, minor gfx glitches like looking inside the cockpit on first level.}}&lt;br /&gt;
{{ N64 | name = StarCraft 64  | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  Rice only, has some minor gfx glitches.}}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Unlocked expert mode. Game runs fine. }}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectyl fine. }}&lt;br /&gt;
{{ N64 | name = Star Soldier: Vanishing Earth  | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Starshot-Space Circus Feber | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Stunt Racer 64  | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = dsi error on boot dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Super Bowling 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = only shows correct graphics on Rice.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Racer  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = Playable, has small graphical glitches, toggling into first person or go to the farthest zoom out to minimize up close missing textures,the amount it disapears on the other 2 viewmodes depends on the character vhecile, some work on all  visual modes others have some parts of their ships missing in and out, othgerwise seems perfect, speaiclay with first person or farthest zoom for all racers.cant see racers on the menus also.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Battle For Naboo  | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron (V1.1)| region = EUR | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Shadows Of The Empire | region = USA | status = Issues | ver =wii64 1.3 | vc = no | notes = RICE tested  some camera angles wich in vehicle(cable tow) and walking mode(firt person mode) make the screen full of loose vertices but if you avoid those modes since they are situational/not needed  seems to work perfectly.make  sure on the ricevideolinux.ini you got ScreenUpdateSetting=4 to stop the screen flashes on rice.}}&lt;br /&gt;
{{ N64 | name = Supercross 2000  | region = USA | status = Issues | region = USA | ver = Not64 20200514 | vc = no | notes = full of gfx glicthes, wii64 1.2 rice has less gfx glitches still messy but can be playable on rice.}}&lt;br /&gt;
{{ N64 | name = Superman 64  | region = USA | status = works | region = USA | ver = Not64 20200514 | vc = no | notes = Runs at normal speed in dynarec mode. Sky is fucsia/pink. Other than that, game very playable. On Rice sky has no refresh rate, causing duplicating images to cover the whole skybox, making it very difficult to play}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = JAP | status = Works | ver = Not64 20200514 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 - Shindou Editon | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = Works | region = USA | ver = not64 20200514| vc = yes | notes = &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Chaos Edition 1.3 | region = USA | status = Works | region = USA | ver = Not64 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 Multiplayer 1.3 | region = USA | status = Works | region = USA | ver = | vc = no | notes = May crash sometimes due to programming glitches, but works fine otherwise.| ver =Not642015}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = issues | | region = EUR | ver = wii64 1.2| vc = yes | notes = Used rice version. Glitched up text symbols. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Beta Restoration Project | region = USA | status = issues | region = USA | ver = not64 | vc = no | notes = Only the front exterior of Peach&#039;s Castle, and Thwomp&#039;s Fortress Load. Use Rice for correct HUD textures.}}&lt;br /&gt;
{{ N64 | name = Super Mario Star Road | region = USA | ver =Not64 20211116 | status = Works | vc = no | notes = use the fixed for real hardware version found here https://www.youtube.com/watch?v=GQjn4nVJIJw works on not64 and wii64 1.3, on not64 the scale pitch is better due to not hearing the loading beeps when loading levels.}}&lt;br /&gt;
{{ N64 | name = Super Smash Bros - Nintendo All-Star! Dairantou Smash Brothers  | region = JAP | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock divider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin. }}&lt;br /&gt;
{{ N64 | name = Super Smash Bros  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock devider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin.}}&lt;br /&gt;
{{ N64 | name = Super Ultra Kaizo Memeio Road 128 Stars Extreme Edition Revenge Deluxe | region = USA | ver = | status = Issues | vc = no | notes = Game works well. Emulator crashes when trying to entering to Bomb-omb Battlefield and there no way to evade that problem. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Taz Express | region = EUR | status = Doesn&#039;t Work | ver = not64 20200514| vc = no | notes = black screen on intrepreter or dynarec.}}&lt;br /&gt;
{{ N64 | name = Tetrisphere  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = slight sound hiccups when loading.}}&lt;br /&gt;
{{ N64 | name = Tigger&#039;s Honey Hunt  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = missing pictures on select menus but seems to run perfect besides that.}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice only, otherwise you cant see the falling pieces, the falling pieces have some wierd texture errors on them but otherwise it plays perfectly}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Doesn&#039;t Work | ver = not64| vc = no | notes = &#039;&#039;&#039;You couldn`t get past the falling blocks.&#039;&#039;&#039; This is a regression. &#039;&#039;&#039;The Game works on my PC.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Tom Clancy&#039;s Rainbow Six  | region = USA | status = works | | region = USA | ver =not64 20200514 | vc = no | notes =some minor gfx glitches on hud besides that seems to play okay.)}}&lt;br /&gt;
{{ N64 | name = Tom &amp;amp; Jerry: Fists of Furry  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = Tonic Trouble | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Works perfectly on Dynarec with or without FB textures ON. Only problem is graphics glitches on the title screen.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 2  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 3  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Top Gear Hyper Bike  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Overdrive  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally | region = EUR  | region = USA | status = Issues | ver = not64 20200514 | vc = no | notes = sloopy music,hud and menus are basicaly square textures and even car dust still playable if you dont mind the texture issues.on wii641.2 rice gfx is displayed correctly but it has no sound.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally 2  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice version seems to play fine.}}&lt;br /&gt;
{{ N64 | name = Toy Story 2  | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = Only displays gfx correctly on Rice,Some frequent slowdown still playable, needs vwii overclock and/or not64 cpu clock devider ported  and set to 1 to remove slowdows and get perfect graphics. }}&lt;br /&gt;
{{ N64 | name = Transformers: Beast Wars Transmetal | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Plays well.}}&lt;br /&gt;
{{ N64 | name = Turok Dinosaur Hunter  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = Minor graphical glitches(when you touch a wall you see trough it) fog seems to not be there letting you see the poppins more  but plays perfectly otherwise.}}&lt;br /&gt;
{{ N64 | name = Turok 2 Seeds of Evil  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = afew sounbd hiccups on cutscenes otherwise perfect.}}&lt;br /&gt;
{{ N64 | name = Turok 3 Shadow of oblivion  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = needs FB textures ON, cant create savestates and even if you creat them they crash upon loading, finaly runs perfectly.hidef mode makes the game unstable and crash,m just use standard  defenition.}}&lt;br /&gt;
{{ N64 | name = Turok Rage Wars  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes =  stage select being abit too faint but is a very minor graphical glitch works perfectly.}}&lt;br /&gt;
{{ N64 | name = Twisted Edge: Extreme Snowboarding  | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =  Darkened select menus and homescreen.the game has no sound. Otherwise plays perfectly. .}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name =  UltraMSX2 | region = | status = | region = |ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name =  Utchan Nanchan no Hono no Challenger: Denryuu Ira Ira Bou | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = EUR | status = Issues | ver = Not64 20200514 | vc = no | notes =  Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.same for wii64 1.3, missing microcode for menus and txt.}}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = USA | status = issues | ver = not64 20200514 | vc = no | notes =Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.same for wii64 1.3, missing microcode for menus and txt.}}&lt;br /&gt;
{{ N64 | name = Viewpoint 2064 (Prototype) | region = JAP | status = Works | | ver = Not64 20200609 | vc = no | notes = Some very minor graphical (GFX) glitches, but the game is playable.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = EUR | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a graphical mess but if you click around until you reach ingame it plays fine, turn fb textures to On only ingame or else it will freeze before it reaches there, and it runs great with the exception of some explosion gfx having a black square around them.on wii64 1.3 rice add FullTMEM=2 to actually read the menus, on rice the ingame hud flashes you can fix that by using cpu clock divider set to 1 and vwii overclock.On regular wii64 1.3/not64 if you start the game with fb textures on it will give you a dsi exception but you can turn them only on when ingame to stop the flashes. }}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = USA | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a graphical mess but if you click around until you reach ingame it plays fine, turn fb textures to On only ingame or else it will freeze before it reaches there, and it runs great with the exception of some explosion gfx having a black square around them.on wii64 1.3 rice add FullTMEM=2 to actually read the menus, on rice the ingame hud flashes you can fix that by using cpu clock divider set to 1 and vwii overclock.On regular wii64 1.3/not64 if you start the game with fb textures on it will give you a dsi exception but you can turn them only on when ingame to stop the flashes.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8: 2nd Offense | region = USA | status = issues | | ver = Not64 20200514| vc = no | notes = Menus are a graphical mess but if you click around until you reach ingame it plays fine, turn fb textures to On only ingame or else it will freeze before it reaches there, and it runs great with the exception of some explosion gfx having a black square around them.on wii64 1.3 rice add FullTMEM=2 to actually read the menus, on rice the ingame hud flashes you can fix that by using cpu clock divider set to 1 and vwii overclock.On regular wii64 1.3/not64 if you start the game with fb textures on it will give you a dsi exception but you can turn them only on when ingame to stop the flashes.}}&lt;br /&gt;
{{ N64 | name = Violence Killer: Turok New Generation | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes =Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Chess 64 | region = USA | status = Works | region = USA | ver = Not64 20200514| vc = no | notes = fbtextures set to on, the joystick is abit too sensitive otherwise plays fine. works on wii64 1.3.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = EUR | status = Works | | ver = Not64 20200514 | vc = no | notes =  FB textures ON. Runs perfectly.works fine on wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 64 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 2 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = All 3D effects missing}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Waialae Country Club: True Golf Classics | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to run fine with some ocasional slowdown during some scenes.regular wii64 1.3 also runs fine, rice has issues.}}&lt;br /&gt;
{{ N64 | name = War Gods | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = fb textures set to On or else you get flashing screen, seems to run fine, rice has some grphical issues wii64 1.3 regular works just fine.}}&lt;br /&gt;
{{ N64 | name = Wave Race 64 | region = USA | status = Works | ver = Not64 20200514| vc = yes | notes = seems to work perfect.same for wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.works also on wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey &#039;98 | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.works also on wii64 1.3}}&lt;br /&gt;
{{ N64 | name = WCW Backstage Assault| region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = no | notes = Crashes on startup on both dynarec and intrepreter, we hear sounds of the intro and black screen and then crash.same for wii64 1.3}}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = wii64 1.3 works fine too.}}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = WCW Nitro | region = USA | status = issues | ver = Not64 20200514 | vc = no | notes = game runs to fast tried setting speed to vi and dl and even off makes no diference same for wii64 1.3.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = EUR | status = Works | ver = wii64 1.3| vc = no | notes = rice seems fine, regular wii64/not64 need fb textures set to on.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = rice seems fine, regular wii64/not64 need fb textures set to on.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly. rice has black screen only regular wii64/not64 and fb textures set to on.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly. rice has black screen only regular wii64/not64 and fb textures set to on.}}&lt;br /&gt;
{{ N64 | name = Wetrix | region = EUR | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Game menu is messed up. Narrator voice sounds slowish and robotic. Missing main objects during gameplay.same for wii64 1.3. the only way to play this game is to use this wii64 version https://github.com/FIX94/mupen64gc-fix94/releases/tag/r2 which was a mod by fix94, it has alot of recesses but it works for this game.}}&lt;br /&gt;
{{ N64 | name = Wheel of Fortune | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Perfect. same for wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Winback: Covert Operations | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes = Black selection menus and intro. Missing stats and pause menu during gameplay. Game speed and dynamics work excellent. There is a grey box floating around and sometimes covers whole screen.same for wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii64 1.3| vc = no | notes = Only Rice version works seems to run perfectly.regular wii64 1.3/not64 the game doesnt start.}}&lt;br /&gt;
{{ N64 | name = World Driver Championship  | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Freeze at boot with dynarec or intrepreter.with rice wii641.3 you can see the logo before freeze.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Works | ver = Wii64 1.3 rice | vc = no | notes =  rice only on regular wii64/not64 its a graphical mess.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Works | ver = Wii64 1.3 rice | vc = no | notes = rice only, regular wii64/not64 is a mess, seems perfect on rice.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = EUR | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = USA | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF No Mercy | region = USA | status = Works | ver = Not64 20200514| vc = no | notes =  Takes a little while to load.  seems to run perfectly.Same for wii64 rice}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = EUR | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = USA | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = EUR | status = Works | ver = Not64 20200514 | vc = no | notes =  Takes a little while to load.Seems to work perfectly.same for wii64 1.3 rice}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Takes a little while to load.Seems to work perfectly.same for wii64 1.3 rice}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Xena Warrior Princess: The Talisman of Fate | region = USA | ver = Not64 20200514| status = Works| vc = no | notes = works perfectly, background music is abit choopy. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = EUR | status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; Please consider using the official VC release instead.}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = JAP | status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; Please consider using the official VC release instead.}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = yes | notes = Glitched up Game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; Please consider using the official VC release instead.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Nintendont_Compatibility_List&amp;diff=73676</id>
		<title>Nintendont Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Nintendont_Compatibility_List&amp;diff=73676"/>
		<updated>2023-05-14T05:50:36Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* J */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Nintendont. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/FIX94/Nintendont Nintendont Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/nintendont.349258/ Nintendont Thread on GBATemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Posting Guidelines: UNDERSTAND BEFORE EDITING==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;,&amp;quot; &amp;quot;&#039;&#039;&#039;JPN&#039;&#039;&#039;,&amp;quot; or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;, or specific county code &amp;quot;FRN&amp;quot;, &amp;quot;GER&amp;quot;, &amp;quot;SPN&amp;quot;, &amp;quot;ITL&amp;quot; &amp;quot;DUT&amp;quot; or &amp;quot;AUS&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DSP&#039;&#039;&#039; - Which sound DSP version the game is using. Do not use &amp;quot;unknown&amp;quot; if you don&#039;t know the version. &#039;&#039;&#039;Unknown&#039;&#039;&#039; is a valid entry from nintendont&#039;s log when it didn&#039;t find the DSP version. If you don&#039;t know the version, just leave it empty. You can also drag and drop the ISO into [http://crediar.com/dspscan.rar dspscan] or search this [http://pastie.org/9384011 list] of NTSC DSPs  to obtain the DSP version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sound&#039;&#039;&#039; - Whether the sound works of not. set to &#039;&#039;&#039;Works&#039;&#039;&#039; if the game has overall good sound with very rare on non existent garbled noises.  Set to &#039;&#039;&#039;Issues&#039;&#039;&#039; if the game has mixed sound issues (working fine in some part of the game, but some instrument/cutscene/menus don&#039;t). Set to &#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039; for games with constant garbled noises, incorrect or no sound at all. If the game has no sound due to audio streaming then mark the sound as &#039;&#039;Issues&#039;&#039; and put audio streaming in the notes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest [http://gbatemp.net/threads/nintendont-crediars-new-project.349258/ Nintendont release]. If you&#039;re using a more recent version than the one listed, update this field.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last working version&#039;&#039;&#039; - The last known revision the game was known working with.  If the game works in the latest revision,  leave this field blank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of the game with a uncompressed (1.35 GB) 1:1 disc image dump. Mark the game as &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot; if the game is 98-100% compatible. Mark the game as &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot; if the game plays but may freeze or has graphical glitches but the game is still playable. Mark the game as &amp;quot;&#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039;&amp;quot; if it freezes at the same point every time or fails to boot at all. [http://www.slavasoft.com/hashcalc/index.htm Verify] your game.iso [http://redump.org/discs/system/gc/ here.] Titles that work but have any missing audio due to disc streaming are to be entered as &#039;&#039;Works&#039;&#039; with notes of audio streaming.  Also note that newer release versions of Nintendont always take priority. Should you happen to find that an up to date Nintendont breaks a game that is listed here as working with an older revision, mention the earlier compatible revision under Notes. Make sure to include the problem in the notes if the game fails to boot (black screen, green screen, freezing, etc)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Options&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
:The enhancements of Memory Card Emulation, Widescreen Patch, Progressive Patch, DiscEX compression and GCReEx (fst) are to be considered optional, and should only be tested after the game has been confirmed to work without these features. Do not for example, add a new title to the list as &#039;Doesn&#039;t Work&#039; having only tested the game with one of these settings enabled, as it&#039;s probable the game works flawlessly without it.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;MCEmu&#039;&#039;&#039; (Memory Card Emulation) - This is the game save redirection feature which uses the front SD instead of a GameCube memory card. Keep in mind that not all games will work with this patching. Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; for working, or &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot; for not working. For partially working games, you can enter &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;. If you have not enabled Memory Card Emulation, leave the field blank.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shrunk&#039;&#039;&#039; - Using Nintendont 4.428 or newer is recommended to use cISO format converted with [http://wit.wiimm.de/wit/ Wit (Wiimms ISO Tool)] .The major advantage of CISO is that it removes empty blocks while maintaining the original file offsets, unlike shrunken ISOs that sometimes break; some games expect certain files to be located at an exact location on disc. This also preserves disc seek timing. Alternatively use DMToolbox or the latest version of [http://crediar.com/dwn.php DiscEX] with the -c command on your verified 1:1 disc image. Note that audio streaming games need to be aligned 32k. Therefore it is recommended to use DMToolbox with auto option to shrink your games. A few titles will fail to start or eventually crash when you compress the .iso. Compatible games should be marked &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot;, and games that do not work flawlessly after compression should be marked &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;. You should also fill in the size of the compressed game.iso (&#039;&#039;&#039;Note:&#039;&#039;&#039; DMToolbox always displays 1.36 GB as file size, which is usually wrong. You have to check the filesize for yourself). If you have not compressed the 1:1 image, leave the comp field blank. Games that have issues with compression should have comp marked as &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Wide&#039;&#039;&#039; (Widescreen Patch) - Whether or not a game can be patched to run in widescreen mode. Games that fail to start or later error should be marked &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;. If the game displays any oddities but plays without crashing, you can enter &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;. If the game itself already has a widescreen option, enter &amp;quot;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;quot;. If your game has a widescreen option, you can either see in the options or look it up in this [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support list]. If you didn&#039;t test Widescreen patch, leave the wide field blank.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;480p&#039;&#039;&#039; - Whether or not a game can be forced to run in progressive mode. If the game itself already has an 480p option, enter &amp;quot;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;quot;. A list of games that support 480p can be found [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support here].&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;FST&#039;&#039;&#039; - Whether or not a game works in extracted (file system) mode, using the latest version of [http://crediar.com/dwn.php GCReEx] on your verified 1:1 disc image or DMToolbox.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;No Limit&#039;&#039;&#039; - Whether or not a game works in with disabled read speed limiter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes like &#039;Works Great&#039; are not needed and simply add clutter. Extended information is to be placed at the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template to add a new entry&#039;&#039;&#039;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{ NIN| name = game_name | region = USA/JPN/EUR | sound = Works/Issues/Doesn&#039;t Work | dsp = vxx | ver = v1.?? | lastVer= | status = Works/Issues/Doesn&#039;t Work | comp = yes/issues/no | size = | mcemu = yes/issues/no | wide = yes/issues/no/support | 480P = yes/issues/no/support | fst = yes/issues/no | nolimit = yes/issues/no | notes = }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name=1080: Avalanche | region = EUR | sound = works | dsp = v3 | ver = v4.430 | lastVer=| status = Works | comp = yes| size = 1.20 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name=1080: Avalanche | region = USA | sound = works | dsp = v3 | ver = v3.332 | lastVer=| status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = yes | 480P = support | fst = yes | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name=18 Wheeler: American Pro Trucker | region = EUR | sound = works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name=18 Wheeler: American Pro Trucker | region = USA | sound = works | dsp = v2 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 270 MB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = EUR | sound = Works | dsp = v2 | ver = v2.171 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = GER | sound = Works | dsp = v2 | ver = v2.171 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=4x4 Evo 2 | region = USA | sound = works | dsp = v2 | ver = v2.191 | lastVer= | status =Works | comp =yes | size = 552 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Ace Golf | region = EUR | sound = Works | dsp = v2 | ver = v3.316 | lastVer= | status = Works | comp =yes | size =1.25 GB | mcemu = yes | wide = Issues | 480P =yes | fst = | notes = &amp;lt;br /&amp;gt;Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = AGB Emulator | region = USA | sound = Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 19 MB | mcemu = | wide = | 480P = yes | fst = | notes = Improved performance over GC mode. }}&lt;br /&gt;
{{ NIN| name = Aggressive Inline | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size =863 MB | mcemu =yes | wide = issues | 480P =yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Aggressive Inline | region = USA | sound = works | dsp = v4 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 843 MB | mcemu = yes | wide =  yes | 480P =support  | fst =  | notes =  }}&lt;br /&gt;
{{ NIN| name = Alien Hominid | region = USA | sound = works | dsp = v6 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 430 MB | mcemu = yes | wide = | 480P =support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2002 | region = USA | sound = works | dsp = v2 | ver = v2.188 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2003 featuring Derek Jeter | region = USA | sound = works | dsp = v2 | ver = v2.191 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2004 | region = USA | sound = works | dsp = v4 | ver = v2.191 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Amazing Island | region = USA | sound = works | dsp = v3 | ver = v2.191 | lastVer= | status =  Works | comp = yes | size = 0.98 GB | mcemu = yes | wide = | 480P = | fst = | notes =  Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = American Chopper 2: Full Throttle | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer= | status = Works | comp = yes| size = 1.13 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Animal Crossing | region = EUR | sound = Works | dsp = v10 | ver = v4.430| lastVer= | status = Works | comp = yes | size = 139 MB | mcemu = yes | wide = yes | 480P = NO | fst = | notes = No GBA and e-Reader support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Animal Crossing | region = USA | sound = Works | dsp = v10 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 126.4 MB | mcemu = Yes | wide = yes | 480P = support | fst = | notes = No GBA and e-Reader support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Animaniacs: The Great Edgar Hunt | region = EUR | sound = works | dsp = v3 | ver = v2.196 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Animaniacs: The Great Edgar Hunt | region = USA | sound = works | dsp = v3 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Ant Bully, The | region = USA | sound = works | dsp = v6 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 497 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Aquaman: Battle for Atlantis | region = USA | sound = works | dsp = v4 | ver = v2.198 | lastVer= | status =  Works | comp = yes | size = 535 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Army Men: Air Combat: The Elite Missions | region = USA | sound =works | dsp = v4 | ver = v2.198 | lastVer= | status = Works | comp = yes | size = 993 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Army Men: RTS | region = USA | sound = works | dsp = v2 | ver = v2.198 | lastVer= | status =  Works | comp = yes | size = 604 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Army Men: Sarge&#039;s War | region = USA | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status =  Works | comp =yes | size = 1.27 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Asterix and Obelix XXL | region = EUR | sound = Works | dsp = v3 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 724 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ATV: Quad Power Racing 2 | region = EUR | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = works | comp = yes| size =527 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ATV: Quad Power Racing 2 | region = USA | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = works | comp =yes | size = 466 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Auto Modellista | region = USA | sound = works | dsp = v4 | ver = v4.4430 | lastVer= | status =  Works | comp = yes | size = 821 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Avatar: The Last Airbender | region = USA | sound = Works | dsp = v6 | ver = v2.198 | lastVer= | status = works | comp = yes | size = 857 MB | mcemu = yes | wide = yes| 480P =yes | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Backyard Baseball | region = USA | sound =works | dsp = v2 | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 744 MB | mcemu =yes | wide =yes | 480P =support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Backyard Football | region = USA | sound =works | dsp = v2 | ver = v3.322 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu =yes | wide =yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Backyard Sports: Baseball 2007 | region = USA | sound = Works | dsp = v6 | ver = v2.234 | lastVer= | status = Works | comp = yes | size = 516 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bad Boys II | region = EUR | sound = works | dsp = v3 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component) }}&lt;br /&gt;
{{ NIN| name = Bad Boys: Miami Takedown | region = USA | sound = works | dsp = v3 | ver = v2.161 | lastVer= | status = Works | comp = yes | size = 1.29 GB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = EUR | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu = yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = FRN | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu = yes | wide =issues | 480P = yes| fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = GER | sound = Works | dsp = v4 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu = yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = USA | sound = Works | dsp = v4 | ver = v2.162 | lastVer= | status = Works | comp = yes| size = 1.26 GB | mcemu = yes | wide =issues | 480P = | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos Origins Disc 1&amp;lt;br/&amp;gt;Baten Kaitos Origins Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v. 4.430| lastVer= | status = works | comp = yes | size =1.34 GB&amp;lt;br /&amp;gt;1.29 GB | mcemu = yes | wide = no | 480P = support | fst = | notes = Widescreen Patch included in Nintendont not working due to missing C_MTXOrtho and GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 | region = EUR | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp =yes | size =1.35 GB&amp;lt;br /&amp;gt;1.26 GB | mcemu =yes | wide =no | 480P =NO | fst = | notes = Widescreen Patch included in Nintendont not working due to missing C_MTXOrtho and GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 60hz patched | region = EUR | sound = works | dsp = v3 | ver = v4.430 | lastVer= | status = Works | comp =yes | size =1.35 GB&amp;lt;br /&amp;gt;1.26 GB | mcemu =yes | wide =no | 480P = yes | fst = | notes =Info about the 60hz patch can be found [https://gbatemp.net/threads/patches-to-convert-pal-50hz-games-into-pal-60hz-nintendont-compatible.437896/ here].&lt;br /&gt;
Widescreen Patch included in Nintendont not working due to missing C_MTXOrtho and GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v3.352 | lastVer = | status = works| comp = yes | size =1.33 GB&amp;lt;br /&amp;gt;1.24 GB | mcemu = yes | wide = no | 480P = support | fst = | notes = Forcing a language other than english results in a corrupted text output. Widescreen Patch included in Nintendont not working due to missing C_MTXOrtho and GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean: Special Experience Disc | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman Begins | region = EUR | sound =works | dsp = v6 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes| wide =support | 480P =yes | fst = | notes =If &amp;quot;Force progressive&amp;quot; is enabled the related ingame selector will appear instead of the 50/60hz selector }}&lt;br /&gt;
{{ NIN| name = Batman Begins | region = USA | sound = works | dsp = v6 | ver = v2.162| lastVer=  | status = Works | comp =yes | size = 1.28 GB | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Dark Tomorrow | region = EUR | sound = Works | dsp = v2 | ver = v4.430 | lastVer= | status = works| comp = yes | size = 1.05 GB | mcemu =yes  | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Dark Tomorrow | region = USA | sound = works | dsp = v2 | ver = v2.265 | lastVer= | status = works | comp = yes | size = 1.05 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Batman Rise of Sin Tzu | region = EUR | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes| size = 1.28 GB| mcemu = yes | wide =yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman Rise of Sin Tzu | region = USA | sound = Works | dsp = v4 | ver = v2.162| lastVer= | status = Works | comp = yes| size = 1.28 GB| mcemu = yes | wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Vengeance | region = EUR | sound = works | dsp = v2 | ver = v4.4430| lastVer= | status = works | comp = yes | size = 753 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Vengeance | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = works | comp = yes | size = 722 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Battalion Wars | region = EUR | sound = Works | dsp = v6 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.04 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Battalion Wars | region = USA | sound = works | dsp = v6 | ver = v2.186 | lastVer= | status = works | comp = yes | size = 995 MB | mcemu = yes | wide = support | 480P = support | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Battle Stadium D.O.N. | region = JAP | sound = Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 302 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Beach Spikers: Virtua Beach Volleyball | region = EUR | sound = works | dsp = v2 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 274 MB | mcemu = yes | wide = issues | 480P = no | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame }}&lt;br /&gt;
{{ NIN| name = Beach Spikers: Virtua Beach Volleyball | region = USA | sound = works | dsp = v2 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 207 MB | mcemu = yes | wide = issues | 480P = support | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = BeyBlade VForce: Super Tournament Battle | region = EUR | sound = works | dsp = v4 | ver = v2.256 | lastVer=  | status = Works | comp =yes | size = 725 MB  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BeyBlade VForce: Super Tournament Battle | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Beyond Good &amp;amp; Evil | region = USA | sound = works | dsp = v4 | ver = v4.418 | lastVer= | status = Works | comp = yes | size = 1.25 GB| mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Beyond Good &amp;amp; Evil | region = ITL | sound = works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Air Freestyle | region = EUR | sound = works | dsp = v2 | ver = v2.260 | lastVer = | status = Works | comp = yes | size = 756 MB | mcemu = yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Air Freestyle | region = USA | sound =works | dsp = v2 | ver = v2.260 | lastVer= | status = works| comp = yes | size = 884 MB | mcemu = yes| wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Mutha Truckers | region = EUR | sound = works | dsp = v4 | ver = v3.316 | lastVer= | status = Works | comp = yes | size = 866 MB | mcemu =yes | wide = Issues | 480P = yes | fst = | notes = To get music to start playing go to the options and change the music volume after any change music will work from then on.&amp;lt;br&amp;gt;Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Big Mutha Truckers | region = USA | sound =works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp = yes| size = 861 MB | mcemu = yes| wide = issues | 480P = yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame }}&lt;br /&gt;
{{ NIN| name = Billy Hatcher and the Giant Egg | region = EUR | sound = works | dsp = v3 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 890 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Billy Hatcher and the Giant Egg | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 825 MB| mcemu =yes | wide =yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Biohazard: Special Edition | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Biohazard 3: The Last Escape | region = JAP | sound = Works | dsp = v2 | ver = v2.190 | lastVer= | status = Works | comp = | size = | mcemu = | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bionicle | region = EUR | sound =works | dsp = v4 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 674 MB | mcemu =yes | wide = | 480P = Issues | fst = | notes = 480p and 60hz has Backscreen on start, games runs behind. &amp;lt;br&amp;gt;50hz works (Wii+component) }}&lt;br /&gt;
{{ NIN| name = Bionicle | region = USA | sound =works | dsp = v4 | ver = v2.175 | lastVer= | status =works | comp = yes | size = 674 MB | mcemu =yes | wide = yes| 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bionicle Heroes | region = USA | sound = Works | dsp = v6 | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Black &amp;amp; Bruised | region = EUR | sound = Works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Black &amp;amp; Bruised | region = USA | sound = Works | dsp = v4 | ver = v2.163 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bleach GC | region = JAP | sound = Works | dsp = v4 | ver = v2.162 | lastVer= | status = Works | comp =yes | size =1.09 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = EUR | sound = works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = FRN | sound = works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame}}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = GER | sound = works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = USA | sound = Works | dsp = v4 | ver = v3.344 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Works fine although the intro sequence &amp;amp; opening cutscene to the game play at 1.5x speed making the audio is slightly messed up.}}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = EUR | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = FRN | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = USA | sound = Works | dsp = v2 | ver = v2.163 | lastVer= | status = Works | comp = yes | size = 1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bloody Roar: Primal Fury | region = EUR | sound =works | dsp = v2 | ver = v4.419 | lastVer= | status = Works | comp =yes | size = 637 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Bloody Roar: Primal Fury | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer =  | status = Works | comp = yes | size = 602 MB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Blowout | region = USA | sound = Works | dsp = v4| ver = v2.163 | lastVer= | status = Works | comp = yes | size =  265 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BMX XXX | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = Issues | 480P =  | fst = | notes = Widescreen issues: Whole game is distorted.}}&lt;br /&gt;
{{ NIN| name = BMX XXX | region = USA | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp = yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bobobo-bo Bo-bobo | region = JAP | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Generation | region = EUR | sound = works | dsp = v2 | ver = v2.164 | lastVer= | status = Works | comp =yes | size =1.18 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only. Needs Custom Patch to Fix Clipping with Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Bomberman Generation | region = USA | sound = works | dsp = v2 | ver = v2.186 | lastVer=  | status = works | comp = yes | size = 0.99 GB | mcemu = yes  | wide = issues | 480P = yes | fst = yes | notes = Compress with DMToolbox only. Needs Custom Patch to Fix Clipping with Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Bomberman Jetters | region = USA | sound = works | dsp = v3 | ver = v2.186 | lastVer = | status = Works | comp = yes | size = 942 MB | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Land 2 | region = JAP | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 301 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bratz: Forever Diamondz | region = EUR | sound = Works | dsp = v6 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Forever Diamondz | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = EUR | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = FRN | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = GER | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = USA | sound =works | dsp = v3 | ver = v2.277 | lastVer= | status =  Works | comp = yes | size =1.13 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Buffy contre les Vampires: Chaos Bleeds | region = FRN | sound =works  | dsp = v4 | ver = v4.430 | lastVer= | status =  works | comp =yes | size = 1.32 GB | mcemu =yes | wide = support | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related ingame selector will appear instead of the 50/60hz selector }}&lt;br /&gt;
{{ NIN| name = Buffy im Bann der Dämonen: Chaos Bleeds | region = GER | sound =works | dsp = v4 | ver = v.430| lastVer= | status =  works | comp =yes | size = 1.31 GB | mcemu =yes | wide = support | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related ingame selector will appear instead of the 50/60hz selector }}&lt;br /&gt;
{{ NIN| name = Buffy the Vampire Slayer: Chaos Bleeds | region = EUR | sound =works | dsp = v4 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.32 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related ingame selector will appear instead of the 50/60hz selector }}&lt;br /&gt;
{{ NIN| name = Buffy the Vampire Slayer: Chaos Bleeds | region = USA | sound =works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Burnout | region = EUR | sound = Works | dsp = v2 | ver = v5.486 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | nolimit = yes | notes =If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up (This issue only occurs on Wii, not WiiU) }}&lt;br /&gt;
{{ NIN| name = Burnout | region = USA | sound = Works | dsp = v2 | ver = v3.386 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Burnout 2: Point of Impact | region = EUR | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status =  Works | comp =yes | size = 1.21 GB | mcemu =yes  | wide =support | 480P = yes| fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up  }}&lt;br /&gt;
{{ NIN| name = Burnout 2: Point of Impact | region = USA | sound = Works | dsp = v4 | ver = v2.227 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu =yes | wide = support | 480P = support | fst = | notes =  }} &lt;br /&gt;
{{ NIN| name = Bust-A-Move 3000 | region = USA | sound = Works | dsp = v4 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 155 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Butt Ugly Martians : Zoom or Doom | region = EUR | sound = Works | dsp =  | ver = v2.163 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Big Game Hunter: 2005 Adventures | region = USA | sound = works | dsp = v6 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Dangerous Hunts 2 | region = USA | sound = works | dsp = v6 | ver = v2.165 | lastVer= | status = Works | comp = Yes | size = 1.12 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Outdoor Adventures | region = USA | sound = works | dsp =v6 | ver = v2.175 | lastVer= | status = Works | comp = yes| size = 1.09 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Call of Duty: Finest Hour | region = EUR | sound = Works | dsp = | ver = v4.430 | lastVer= | status = works | comp = yes | size = 1,31 GB| mcemu = | wide =yes | 480P = yes| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Call of Duty: Finest Hour | region = USA | sound = Works | dsp = v3 | ver = v2.281 | lastVer= | status = works | comp = yes | size = 1.30 GB | mcemu = yes | wide =yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Call of Duty 2: Big Red One | region = ITL | sound = works | dsp = | ver = v4.430 | lastVer= | status = works | comp = yes | size = 1,31 GB | mcemu = yes  | wide = support | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Call of Duty 2: Big Red One | region = USA | sound = works | dsp = v3 | ver = v2.179 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = CAPCOM vs SNK 2 EO | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 270 MB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = CAPCOM vs SNK 2 EO | region = USA | sound = works | dsp = v2 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 281 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Captain Tsubasa: Ougon Sedai no Chousen | region = JAP | sound = works | dsp = | ver = v1.128 | lastVer= | status = works | comp = yes | size = 984 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compression only tested with DMToolbox on v6.498. }}&lt;br /&gt;
{{ NIN| name = Carmen Sandiego: The Secret of the Stolen Drums | region = EUR | sound = Works | dsp = v4 | ver = v1.130 | lastVer= | status = Works | comp =yes | size = 1.14 GB | mcemu =yes | wide =yes | 480P =yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Carmen Sandiego: The Secret of the Stolen Drums | region = USA | sound = Works | dsp = v4 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cars | region = EUR | sound = Works | dsp = | ver = v3.354 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Cars | region = DUT | sound =  | dsp =  | ver =  | lastVer=  | status = works | comp = | size =  | mcemu =  | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Casper: Spirit Dimensions | region = USA | sound = Works | dsp = v2 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 272 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Catwoman | region = EUR | sound = works | dsp = v3 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Catwoman | region = USA | sound = Works | dsp = v3 | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cel Damage | region = USA | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status =  Works | comp = yes | size = 426 MB | mcemu = yes | wide =  | 480P =support  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Chaos Field Expanded | region = USA | sound = Works | dsp = v2 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 480 MB | mcemu = yes | wide = yes | 480P  =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Charinko Hero | region = JAP | sound = works | dsp = | ver = v2.275 | lastVer= | status = works | comp = yes | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Charlie and the Chocolate Factory | region = USA | sound = Works | dsp = v9 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Charlie&#039;s Angels | region = USA | sound = Works | dsp = v4 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 979 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Chibi-Robo! | region = EUR | sound = Works | dsp = v6 | ver = 4.430 | lastVer= | status = Works | comp = yes | size = 583 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Chibi-Robo! | region = USA | sound = works | dsp = v4 | ver = v2.270 | lastVer=  | status = works | comp = yes | size = 407 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Choro Q! | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Chronicles of Narnia, The: The Lion, the Witch and the Wardrobe | region = EUR | sound = Works | dsp = v6 | ver = r35 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Chronicles of Narnia, The: The Lion, the Witch and the Wardrobe | region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer= | status = Works | comp =yes  | size =1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = City Racer | region = USA | sound = Works | dsp = v4 | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 819 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Funfair | region = EUR | sound = Works | dsp = v11 | ver = v2.213 | lastVer= | status = Works | comp = yes | size =428 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Kart Racer | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Platform Jumper | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.G.A.M.E. | region = EUR | sound =works | dsp = v9 | ver = v1.130 | lastVer= | status = Works | comp = yes| size = 1.34 GB | mcemu = yes| wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.G.A.M.E. | region = USA | sound = Works | dsp = v9 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.S.P.I.E.L. | region = GER | sound = Works | dsp = v9 | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide =yes  | 480P = yes  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Conan | region = EUR | sound = Works | dsp =  | ver = v4.430 | lastVer= | status = Works | comp = yes| size = | mcemu = yes| wide = yes | 480P = yes| fst =  | notes = If &amp;quot;Force progressive&amp;quot; is selected press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up}}&lt;br /&gt;
{{ NIN| name = Conflict: Desert Storm | region = EUR | sound =works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.14 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name =  Conflict:  Desert Storm | region = USA | sound = Works | dsp = v4  | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Conflict: Desert Storm II | region = EUR | sound = Works | dsp =v3 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: Menu is distorted. Graphics glitches outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name =  Conflict:  Desert Storm II: Back to Baghdad | region = USA | sound = Works | dsp =v3  | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.14 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Crash Bandicoot: The Wrath of Cortex | region = EUR | sound = Works | dsp = v2 | ver = v2.146 | lastVer= | status = Works| comp = yes | size = 1.35 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Force PAL50. Widescreen issues: Graphics disappear outside 4:3 frame. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Crash Bandicoot: The Wrath of Cortex | region = USA | sound = Works | dsp = v2 | ver = v3.319 | lastVer= | status = Works | comp = yes | size = 894 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Crash Nitro Kart | region = EUR| sound = Works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = yes | size = 1.45 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Crash Nitro Kart | region = USA | sound = Works | dsp = v4 | ver = v2.166  | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Crash Tag Team Racing | region = USA | sound = Works | dsp = v6 | ver = v2.263 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Crazy Taxi | region = USA | sound = works | dsp = v2 | ver = v4.428| lastVer= | status = works | comp = yes | size = 133 MB | mcemu = yes  | wide = yes | 480P =yes | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Crazy Taxi | region = EUR | sound = works | dsp =  | ver = v4.430 | lastVer= | status = works | comp = yes | size = 154 MB| mcemu = yes  | wide = issues | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up. Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Cubivore | region = USA | sound = works | dsp = v7 | ver = v4.430| lastVer=  | status = works | comp = yes | size = 95 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cubix Robots for Everyone: Showdown | region = USA | sound = works | dsp = v4 | ver = v1.128 | lastVer=  | status = works | comp = yes | size = 873 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Curious George | region = USA | sound = works| dsp =v6 | ver = v2.180 | lastVer= | status = works | comp = yes | size =1.27 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Custom Robo | region = USA | sound = works | dsp = v3 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 940 MB | mcemu = yes  | wide = Issues | 480P = yes | fst = | notes = Needs Custom Patch to Fix Issues with Clipping with Widescreen Hack.  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Dairantou Smash Brothers DX (v1.00) | region = JAP | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dairantou Smash Brothers DX (v1.02) | region = JAP | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dakar 2: The World&#039;s Ultimate Rally | region = USA | sound = works | dsp = v4 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Dance Dance Revolution: Mario Mix | region = USA | sound = Works | dsp = v9| ver = v2.198 | lastVer= | status = Works | comp = yes | size = 264 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Small graphics glitches.}}&lt;br /&gt;
{{ NIN| name = Dancing Stage Mario Mix | region = EUR | sound = works | dsp = v9 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 318 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up}}&lt;br /&gt;
{{ NIN| name = Darkened Skye | region = USA | sound = Works | dsp = v2 | ver = v3.305 | lastVer= | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide =  | 480P =support  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Dark Summit | region = EUR | sound = Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size = 1.16 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Dark Summit | region = USA | sound = works | dsp = v2 | ver = v2.166 | lastVer= | status = Works | comp = yes | size =918 MB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Dave Mirra Freestyle BMX 2 | region = USA | sound =works  | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 640 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Dead to Rights | region = EUR | sound = Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide =support | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dead to Rights | region = USA | sound = Works | dsp =v2 | ver = v2.166 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Def Jam: Fight for NY | region = USA | sound = works | dsp =v3 | ver = v4.418 | lastVer= | status = works | comp = yes | size = 1.21 GB | mcemu = yes | wide = yes| 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Def Jam: Vendetta | region = USA | sound = works | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 1.16 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Defender | region = USA | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.05 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Densetsu no Quiz Ou Ketteisen | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Derby Tsuku 3 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = EUR | sound = Works | dsp = v2 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.31 GB | mcemu = yes| wide = support | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = ITL | sound = works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1,31 GB | mcemu = yes | wide = support | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = USA | sound = works | dsp = v2 | ver = v2.271 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Digimon Rumble Arena 2 | region = USA | sound = works | dsp = v4 | ver = v2.166 | lastVer= | status = Works | comp = issues | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = You can only play as Agumon if compressed.}}&lt;br /&gt;
{{ NIN| name = Digimon World 4 | region = USA | sound = Works | dsp = v3 | ver = v2.166 | lastVer= | status = Works | comp =yes | size = 1.12 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dinotopia: The Sunstone Odyssey | region = USA | sound = works | dsp =v4 | ver = v1.48 | lastVer= | status = Works | comp =yes | size = 792 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Cars   | region = EUR | sound = Works | dsp = v3 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Cars   | region = USA | sound = Works | dsp = v3 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Ratatouille | region = USA | sound = Works | dsp =v6  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 942 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles | region = EUR | sound = works | dsp = v3 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles   | region = USA | sound = works| dsp = v3 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles: Rise of the Underminer | region = EUR | sound = works | dsp =v6 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles: Rise of the Underminer  | region = USA | sound = Works | dsp =v6  | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.09 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Chicken Little | region = USA | sound = works | dsp = v6 | ver = v2.278 | lastVer= | status =works | comp = yes | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Donald Duck: Goin&#039; Quackers  | region = USA | sound = works | dsp = v2 | ver = v2.166 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Extreme Skate Adventure | region = EUR | sound = works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Extreme Skate Adventure | region = USA | sound = works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = no | size = 1.24 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Hide &amp;amp; Seek | region = EUR | sound = Works | dsp = v4 | ver = v2.204 | lastVer= | status = works | comp =yes | size =594 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Hide &amp;amp; Seek | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = works | comp = | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Magical Mirror Starring Mickey Mouse | region = EUR | sound = Works | dsp =  | ver = v4.430| lastVer= | status = works | comp =yes | size = 434 MB | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Magical Mirror Starring Mickey Mouse | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = works | comp =yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Meet the Robinsons | region = USA | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Party | region = USA | sound = Works | dsp = v2 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 268 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Piglet&#039;s Big Game | region = USA | sound = works | dsp = v4 | ver = v2.280 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s PK: Out of the Shadows | region = USA | sound = Works | dsp = v4 | ver = v2.166 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Tarzan: Untamed | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 728 MB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s The Haunted Mansion | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Basketball | region = USA | sound = Works | dsp =  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 383 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Football | region = EUR | sound = Works | dsp = | ver = v4.430| lastVer= | status = Works | comp = yes | size = 651 MB | mcemu = issues| wide = yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up.&lt;br /&gt;
If using MULTI MC EMU or real Memory cards max size must be 251 blocks due to [http://www.nintendo.com/consumer/memorycard1019.jsp known issues] with bigger MC. No issues with individual mc emu}}&lt;br /&gt;
{{ NIN| name = Disney Sports: Football | region = USA | sound = Works | dsp =v4  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 452 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Soccer | region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 272 MB | mcemu = issues | wide = yes | 480P =yes | fst = | notes =If using MULTI MC EMU or real Memory cards max size must be 251 blocks due to [http://www.nintendo.com/consumer/memorycard1019.jsp known issues] with bigger MC. No issues with individual mc emu}}&lt;br /&gt;
{{ NIN| name = Disney Sports: Skateboarding | region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 451 MB | mcemu = issues| wide = yes | 480P =yes | fst = | notes =If using MULTI MC EMU or real Memory cards max size must be 251 blocks due to [http://www.nintendo.com/consumer/memorycard1019.jsp known issues] with bigger MC. No issues with individual mc emu. Compress with DMToolbox only }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Winnie the Pooh&#039;s Rumbly Tumbly Adventure | region = EUR | sound = Works | dsp =  | ver = v4.428 | lastVer= | status = Works | comp =  | size = | mcemu = | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Winnie the Pooh&#039;s Rumbly Tumbly Adventure | region = USA | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dōbutsu no Mori e+ | region = JAP | sound = Works | dsp = v8 | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 29.0 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = No E-Reader support on Wii U}}&lt;br /&gt;
{{ NIN| name = Dokapon DX: Wataru Sekai wa Oni Darake | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Donkey Kong Jungle Beat | region = EUR | sound =Works | dsp = v8 | ver = v6.500| lastVer= | status = Works | comp =yes | size = 661 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Widescreen is stretched. If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Donkey Kong Jungle Beat | region = USA | sound = Works | dsp = v8 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 660 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Donkey Konga | region = EUR | sound =Works | dsp = v3 | ver = v6.500| lastVer= | status = works| comp =yes | size = 250 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Widescreen is stretched. If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up}}&lt;br /&gt;
{{ NIN| name = Donkey Konga | region = USA | sound = Works | dsp =v3 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 256 MB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Donkey Konga 2 | region = EUR | sound =Works | dsp = v6 | ver = v6.500| lastVer= | status = Works | comp =yes | size = 312 MB | mcemu =yes | wide =yes | 480P =issues | fst = | notes = Widescreen is stretched. If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image will show up, however it&#039;s in 480i }}&lt;br /&gt;
{{ NIN| name = Donkey Konga 2 | region = USA | sound =Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = yes| size = 249 MB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Donkey Konga 3 | region = JAP | sound = works| dsp = v6 | ver = v4.430 | lastVer= | status = works| comp = yes | size = 252 MB | mcemu = yes| wide = yes| 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dora the Explorer: Journey to the Purple Planet | region = USA | sound = works  | dsp = v6 | ver = v4.439 | lastVer= | status = works | comp = yes  | size = 1.35 GB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Doraemon: Minna de Asobou! Miniland | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp = yes | size = 476 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Doshin the Giant | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 735 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Doshin the Giant 60 hz patched| region = EUR | sound = Works | dsp = v2 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 735 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Info about he 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]}}&lt;br /&gt;
{{ NIN| name = Dr. Muto | region = USA | sound = | dsp = v2 | ver = v2.166 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dragon Drive: D-Masters Shot | region = JAP | sound = works | dsp = v4 | ver = v2.166 | lastVer= | status = works | comp =no | size = 1.20 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Shrunken ISO freezes.}}&lt;br /&gt;
{{ NIN| name = Dragon Drive: D-Masters Shot (Anime Disc) | region = JAP | sound =  works | dsp = v4 | ver = v1.73 | lastVer= | status = Works  | comp = yes | size = | mcemu = | wide = | 480P =yes  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai | region = EUR | sound = works | dsp = v3 | ver = v1.125 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = no | 480P = | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai | region = USA | sound = Works | dsp = v3 | ver = v2.292 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = no | 480P = issues | fst = | notes =Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. 480p patch has no effect }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai 2 | region = EUR | sound = Works | dsp = v6 | ver = v1.86 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = no | 480P = | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai 2 | region = USA | sound = Works | dsp = v6 | ver = v2.284 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = no | 480P = issues | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. 480p patch has no effect }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Sagas | region = USA | sound = works | dsp = v3 | ver = v2.284 | lastVer= | status = Works | comp =yes| size =1.35GB  | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Needs Custom Patch to Fix Clipping issues with Widescreen Hack. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Dragon&#039;s Lair 3D | region = EUR | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = support| 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dragon&#039;s Lair 3D | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Dream Mix TV: World Fighters | region = JAP | sound = works | dsp = | ver = v2.145 | lastVer= | status =  Works | comp =yes | size = 391 MB | mcemu =yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = DreamWorks Madagascar | region = EUR | sound = works | dsp = v3 | ver = v1.108 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Madagascar | region = USA | sound = works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 614 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = DreamWorks Over The Hedge | region = EUR | sound = works | dsp = v6 | ver = v2.186 | lastVer= | status =  Works | comp =yes | size = 867 MB | mcemu =yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Over The Hedge | region = USA | sound = Works | dsp = v6 | ver = v1.140 | lastVer=  | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Driven | region = EUR | sound = Works | dsp =  | ver = v4.430| lastVer=  | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Driven | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer=  | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Drome Racers | region = USA | sound = Works | dsp = v2 | ver = v2.161 | lastVer=  | status =  Works | comp = no | size = 819 MB | mcemu = Yse | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Duel Masters Nettou! Battle Arena | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Ed, Edd n Eddy: The Mis-Edventures | region = USA | sound = Works | dsp = v6  | ver = v2.284 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen hack has no effect }}&lt;br /&gt;
{{ NIN| name = Egg Mania: Eggstreme Madness | region = USA | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 324 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Eisei Meijin VI | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Enter The Matrix Disc 1&amp;lt;br/&amp;gt;Enter The Matrix Disc 2 | region = EUR | sound =Works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.30 GB&amp;lt;br/&amp;gt;1.19 GB | mcemu = yes | wide =issues | 480P = issues| fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related in game selector will appear instead of the 50/60hz selector, also with 480P Language selector doesn&#039;t work; game is set by default to English.&lt;br /&gt;
Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Enter The Matrix Disc 1&amp;lt;br/&amp;gt;Enter The Matrix Disc 2 | region = USA | sound = works | dsp = v4 | ver = v1.101 | lastVer= | status = works | comp = yes | size = 1.30 GB&amp;lt;br/&amp;gt;1.19 GB | mcemu = yes | wide =issues | 480P =support | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = ESPN International Winter Sports 2002 | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.36 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ESPN MLS ExtraTime 2002 | region = USA | sound = Works | dsp = v2 | ver = v2.278 | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Eternal Arcadia Legends | region = JAP | sound = Works | dsp = v2 | ver = v2.296 | lastVer= | status = works | comp = no | size = 1.35 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Shrinking with DMToolbox produces a corrupt oversized file.&amp;lt;br /&amp;gt;Widescreen issues: Stretched image.}}&lt;br /&gt;
{{ NIN| name = Eternal Darkness: Sanity&#039;s Requiem | region = EUR | sound = Works | dsp = v2 | ver = v4.430| lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (the Edgar Allan Poe quote with the 50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Eternal Darkness: Sanity&#039;s Requiem | region = USA | sound = Works | dsp = v2 | ver = v4.435 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Evolution Skateboarding | region = USA | sound = Works | dsp = v3 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Snowboarding | region = USA | sound = Works | dsp = v4 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Worlds | region = EUR | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Evolution Worlds | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = F-Zero AX | region = JAP | sound = works  | dsp = v4 | ver = v4.430 | lastVer = | status =  Works | comp = yes | size = 414 MB | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = F-Zero GX | region = EUR | sound = works | dsp = v4 | ver = 4.430 | lastVer= | status = Works | comp =yes | size = 1.33 GB | mcemu = yes | wide = support | 480P = yes| fst =yes | notes = }}&lt;br /&gt;
{{ NIN| name = F-Zero GX | region = USA | sound = works | dsp = v4 | ver = v4.418 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = support | 480P = support| fst = | notes = Width must be set to default or else game shows no picture.}}&lt;br /&gt;
{{ NIN| name = F1 2002 | region = EUR | sound = works | dsp =  | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 354 MB| mcemu = | wide = support | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = F1 2002 | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 344 MB | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = F1 Career Challenge | region = EUR | sound = works | dsp = v2 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 823 MB | mcemu = yes | wide = support | 480P = no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fairly OddParents, The: Breakin&#039; Da Rules | region = USA | sound = works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp =yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fairly OddParents, The: Shadow Showdown | region = USA | sound = works | dsp = v3 | ver = v4.493 | lastVer= | status = Works | comp =yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = If your console is in spanish/french/italian/dutch/japanese  you must force language to English in nintendont settings for the game to work, the game has a dummy  language files and nintendont loads that and shows message No string and blackscreens. }}&lt;br /&gt;
{{ NIN| name = Family Stadium 2003 | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fantastic 4 | region = EUR| sound = works | dsp = | ver = v4.430| lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Fantastic 4 | region = USA | sound = works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Fantastici 4, I| region = ITL| sound = works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = EUR | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works | comp =yes | size = 1.35 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = GER | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works| comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = SPN | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works| comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 07 | region = EUR | sound =Works | dsp = v6 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support| 480P =no | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = FIFA 07 | region = GER | sound =Works | dsp = v6 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2003 | region = EUR | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.22 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2003 | region = GER | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.22 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2004 | region = EUR | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.10 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2004 | region = GER | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.10 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2005 | region = EUR | sound =Works | dsp = v3 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.03 GB | mcemu =yes | wide =issues | 480P =no| fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2005 | region = GER | sound =Works | dsp = v3 | ver = v2.209 | lastVer= | status =works | comp =yes | size = 1.03 GB | mcemu =yes | wide =issues | 480P =no | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Fussball-Weltmeisterschaft Deutschland 2006 | region = GER | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works | comp =yes | size = 1.16 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2002 | region = USA | sound =Works | dsp = v2 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2003 | region = USA | sound =Works | dsp = v4 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2004 | region = USA | sound =Works | dsp = v4 | ver = v2.277| lastVer= | status = Works| comp = yes | size = 1.17 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2005 | region = USA | sound =Works | dsp = v3 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 06 | region = USA | sound =Works | dsp = v6 | ver = v2.180| lastVer= | status = Works| comp = yes | size = 1.35 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 07 | region = USA | sound =Works | dsp = v6 | ver = v3.337| lastVer= | status = Works| comp = yes| size = 1.28 GB | mcemu =yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Street | region = EUR | sound =Works | dsp = v6 | ver = v2.217 | lastVer= | status = works | comp =yes | size = 784 MB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Street 2 | region = EUR | sound =Works | dsp = v6 | ver = v4.430 | lastVer=| status = works | comp =yes | size = 1.21 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes =  If &amp;quot;Force progressive&amp;quot; is selected press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = FIFA Street 2 | region = USA | sound = Works | dsp = v6 | ver = v4.422 | lastVer= | status = works | comp = yes | size = 1.20 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA World Cup Germany 2006 | region = USA | sound =Works | dsp = v6 | ver = v3.352 | lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fight Night Round 2 | region = EUR | sound =works | dsp = v3 | ver = v1.131 | lastVer=| status =Works | comp =yes | size =1.33 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fight Night Round 2 | region = USA | sound =works | dsp = v3 | ver = v2.277 | lastVer=| status =Works | comp = | size =1.35 GB | mcemu =yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = No GBA support on Wii U.}}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles 60hz patched | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Info about the 60 hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here].&lt;br /&gt;
No GBA support on Wii U.}}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles | region = USA | sound = Works | dsp = v4 | ver = v3.323 | lastVer=  | status = works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Finding Nemo | region = USA | sound = works | dsp = v3 | ver = v2.145 | lastVer= | status = Works | comp = yes| size = 964 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Fire Emblem: Path of Radiance | region = EUR | sound = Works | dsp = v9 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = yes | 480P = yes | fst =yes | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related in game selector will appear instead of the 50/60hz selector}}&lt;br /&gt;
{{ NIN| name = Fire Emblem: Path of Radiance | region = USA | sound = Works | dsp = v9 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Kernel may crash after any chapter intro video. }}&lt;br /&gt;
{{ NIN| name = FireBlade | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 0.99 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Flushed Away | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Franklin: Un anniversaire surprise  | region = FRN | sound = works | dsp =  | ver = v2.277 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Freaky Flyers Disc 1&amp;lt;br /&amp;gt;Freaky Flyers Disc 2 | region = USA | sound = Works | dsp = v2  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = 1.35 GB | mcemu = yes| wide = yes  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freedom Fighters | region = EUR | sound = works | dsp =  | ver = 4.430 | lastVer= | status = works | comp = yes | size = 1,35 GB | mcemu = | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freedom Fighters | region = USA | sound = works | dsp = v4  | ver = v2.272 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freekstyle | region = USA | sound = Works | dsp = v2  | ver = v3.329 | lastVer= | status = works | comp = yes  | size = 1.35 GB | mcemu = yes| wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freekstyle | region = EUR | sound = Works | dsp = v2  | ver = v3.329 | lastVer= | status = works | comp = yes  | size = 1.35 GB | mcemu = yes| wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freestyle Metal X | region = USA | sound = Works | dsp = v4  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = 1.15 GB | mcemu = yes| wide = SUPPORT | 480P = SUPPORT | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Freestyle Street Soccer | region = USA | sound = Works | dsp =v3  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = | mcemu = yes| wide = SUPPORT | 480P = SUPPORT | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = From TV Animation - One Piece: Treasure Battle! | region = Jap | sound = Works | dsp =  | ver = v4.436 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Frogger Ancient Shadows | region = USA | sound = works | dsp = v6 | ver = v2.272 | lastVer= | status = works | comp = yes | size = 440 MB | mcemu =yes   | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Frogger Beyond | region = EUR | sound = works | dsp = v4 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 922 MB | mcemu = yes | wide =  | 480P = | fst = | notes = Starting a new game works only with 50Hz, Force to 60Hz or Progressive will freeze/black screen it. }}&lt;br /&gt;
{{ NIN| name = Frogger Beyond | region = USA | sound = works | dsp = v4 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 1.04 GB | mcemu = yes | wide =  | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Frogger&#039;s Adventures: The Rescue | region = USA | sound = works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 1.03 GB | mcemu = yes | wide =  | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Future Tactics The Uprising | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 245 MB | mcemu = yes | wide = support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Gakuen Toshi Vara Noir Roses | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GameCube Preview Disc May 2003 | region = USA | sound = Works | dsp =  | ver =  | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Game Taikai Yuushou Kinen: Tokusei SmaBro DX Movie Disc | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gauntlet: Dark Legacy | region = USA | sound = works | dsp = v2 | ver = v2.282 | lastVer=  | status = Works | comp = yes| size = | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Geist | region = EUR | sound = works | dsp = v9 | ver = v4.430 | lastVer= | status =  Works | comp = yes | size = 1.33 GB | mcemu =yes  | wide = support| 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Geist | region = USA | sound = works | dsp = v9 | ver = v4.428 | lastVer= | status =  Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Gekitou Pro Yakyuu: Mizushima Shinji All Stars vs. Pro Yakyuu | region = JAP | sound = works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gekituisenki: Zero Fighter  | region = JAP | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size =1.35 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Generation of Chaos Exceed: Yami no Koujo Roze | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Giftpia | region = JAP | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = EUR | sound =works | dsp = v3 | ver = v4.430 | lastVer= | status = works | comp =  | size = 1.21 GB | mcemu = yes| wide = yes| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = GER | sound =works | dsp = v3 | ver = v2.269 | lastVer=  | status =  works | comp = | size = 1.25 GB | mcemu = yes | wide =yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = USA | sound = works | dsp = v3 | ver = v2.292 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Go! Go! Hypergrind | region = USA | sound = works | dsp = v2 | ver = v2.145 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Goblin Commander: Unleash The Horde | region = USA | sound = works | dsp =v3  | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Godzilla: Destroy All Monsters Melee | region = USA | sound = works | dsp = v2 | ver = v2.153 | lastVer= | status = works | comp = yes | size = 834 MB | mcemu = yes | wide = | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = EUR | sound =works | dsp = v3 | ver =v4.430| lastVer= | status = Works | comp =yes | size = 1.11 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu =yes | wide =support | 480P =no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = GER | sound =works | dsp = v3 | ver =v4.428  | lastVer= | status = Works | comp =yes | size = 1.11 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu = yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.187 | lastVer= | status = works | comp = yes | size = 1.12 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu = yes  | wide =support | 480P =yes | fst = | notes = freezing will occur when using 480p patch and mcemu both enabled. Native control stops freezing issue.  }}&lt;br /&gt;
{{ NIN| name = Gotcha Force | region = JAP | sound = Works | dsp =v3  | ver = v2.270 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes| 480P = support | fst = no | notes = }}&lt;br /&gt;
{{ NIN| name = Gotcha Force | region = USA | sound = Works | dsp =v3  | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 777 MB | mcemu = yes | wide = yes | 480P = support | fst = no | notes =  }}&lt;br /&gt;
{{ NIN| name = Grim Adventures of Billy &amp;amp; Mandy, The | region = USA | sound = Works | dsp =v9 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 588 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Grooverider: Slot Car Thunder| region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = no | size = 225 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Doesn&#039;t work if shrunk. }}&lt;br /&gt;
{{ NIN| name = GT Cube | region = JAP | sound = works | dsp =v4 | ver = v3.342 | lastVer= | status = works | comp = yes | size = 617 MB | mcemu = yes | wide = yes | 480P =  | fst = yes | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Gun | region = EUR | sound = works | dsp =v6 | ver = v4.430| lastVer= | status =  Works | comp =yes | size = 1.14 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related in game selector will appear instead of the 50/60hz selector  }}&lt;br /&gt;
{{ NIN| name = Gun | region = GER | sound = works | dsp =v6 | ver = v4.430 | lastVer= | status =  Works | comp = yes| size = 1.14 GB | mcemu = yes | wide = support | 480P = Yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Gun | region = USA | sound = works | dsp = v6 | ver = v2.270 | lastVer= | status =  Works | comp = yes | size = 1.14 GB | mcemu = yes | wide = support | 480P = support| fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Happy Feet | region = USA | sound =works | dsp = v6 | ver = v2.270 | lastVer= | status =  Works  | comp =yes | size = 1.33 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Chamber of Secrets | region = EUR | sound =Works | dsp = v2 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu = yes| wide = yes| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Chamber of Secrets | region = USA | sound = works | dsp = v2 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Goblet of Fire | region = EUR | sound = Works | dsp = v6 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Goblet of Fire | region = USA | sound = Works | dsp = v6 | ver = v2.292 | lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Philosopher&#039;s Stone | region = EUR | sound =Works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.19 GB | mcemu =yes | wide = yes| 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Prisoner of Azkaban | region = EUR | sound = Works | dsp = | ver = v4.430| lastVer= | status = Works | comp = yes| size = 1.25 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Prisoner of Azkaban | region = USA | sound = Works | dsp = v3 | ver = v4.422 | lastVer= | status = Works | comp = yes| size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes = Has heavy input lag.}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Sorcerer&#039;s Stone | region = USA | sound = works | dsp = v3 | ver = v3.373 | lastVer= | status = Works  | comp = yes | size = 1.17 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Harry Potter e il calice di fuoco | region = ITL | sound =Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.16 GB| mcemu = | wide = yes| 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter e il prigioniero di Azkaban | region = ITL | sound =Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes| size = 1.22 GB| mcemu = | wide = yes| 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter e la camera dei segreti | region = ITL | sound =Works | dsp = | ver = v4.430| lastVer= | status = Works | comp =  yes| size = 1.26 GB| mcemu = | wide = yes| 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter e la pietra filosofale | region = ITL | sound =Works | dsp = | ver = v4.422 | lastVer= | status = Works | comp = yes| size = 1.19 GB| mcemu = | wide = yes| 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter La coppa del mondo di Quidditch | region = ITL | sound =Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 912 MB | mcemu = | wide = yes| 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter und der Feuerkelch | region = GER | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter und der Gefangene von Askaban | region = GER | sound = Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter: Quidditch World Cup | region = EUR | sound = Works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp =yes  | size = 907 MB | mcemu =yes  | wide =yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter: Quidditch World Cup | region = USA | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harvest Moon: A Wonderful Life | region = EUR | sound = Works | dsp = v2 | ver = v6.500 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Widescreen is stretched}}&lt;br /&gt;
{{ NIN| name = Harvest Moon: A Wonderful Life | region = USA | sound = Works | dsp = v2 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 505 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Harvest Moon: Another Wonderful Life | region = USA | sound = Works | dsp = v2 | ver =v2.207 | lastVer=  | status = Works | comp = yes | size = 512 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Harvest Moon: Magical Melody | region = USA | sound = Works | dsp = v6 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 383 MB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Hello Kitty: Roller Rescue | region = USA | sound = Works | dsp = v6 | ver = v1.132 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Das dritte Zeitalter Disc 1&amp;lt;br/&amp;gt;Herr der Ringe, Der: Das dritte Zeitalter Disc 2 | region = GER | sound = Works | dsp = v3 | ver = v2.217 | lastVer=| status = Works | comp = yes | size = 1.20 GB&amp;lt;br/&amp;gt;1.32 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Die Rückkehr des Königs | region = GER | sound = Works | dsp = v3 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Die Zwei Türme | region = GER | sound =Works | dsp = v4 | ver = v2.265 | lastVer= | status = Works | comp =yes | size = 1.29 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hikaru no Go 3 | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hitman 2: Silent Assassin | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status =  works | comp = yes| size = 814 MB | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hitman 2: Silent Assassin | region = USA | sound = works | dsp = v4 | ver = v3.321 | lastVer= | status =  works | comp = yes | size = 812 MB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hobbit, The: The Prelude to the Lord of the Rings | region = USA | sound = Works | dsp = v4 | ver = v1.124 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Homeland| region = JAP | sound = works | dsp = v9 | ver = v1.142 | lastVer= | status =  works | comp = yes | size = 822 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Homeland Test Disc | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Home Run King| region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status =  works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hot Wheels: Velocity X | region = USA | sound = Works | dsp =v3 | ver = v2.168 | lastVer= | status = Works | comp =yes | size = 815 MB | mcemu = Works | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hot Wheels: World Race | region = USA | sound = Works | dsp =v3 | ver = v2.168 | lastVer= | status = Works | comp =yes | size = 328 MB | mcemu = Works | wide = no | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.1: Cubic Lode Runner | region = JAP | sound = Works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 154 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.2: Star Soldier | region = JAP | sound = works | dsp = v4 | ver = v2.272 | lastVer=  | status =  Works | comp = yes | size = 134 MB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.3: PC Genjin: Pithecanthropus Computerurus | region = JAP | sound = Works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 151 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.4: Takahashi-Meijin no Boukenjima | region = JAP | sound = Works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 312 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hulk | region = EUR | sound = Works | dsp = v7 | ver = v2.278 | lastVer= | status = Works | comp = Issues | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hulk | region = USA | sound = Works | dsp = v7 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hunter: The Reckoning | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu = yes | wide = Issues | 480P = | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Hunter: The Reckoning | region = USA | sound = Works | dsp = v4 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = I-Ninja | region = USA | sound = works | dsp =v4 | ver = v1.128 | lastVer=  | status = Works | comp =yes | size = 860 MB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ice Age 2: The Meltdown | region = EUR | sound =works | dsp =v6 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ikaruga | region = EUR | sound = Works | dsp = v4 | ver = v6.500| lastVer= | status = works | comp = | size = | mcemu = | wide = yes | 480P = no | fst = | notes = Starting the game in forced 60Hz causes it to freeze upon launching}}&lt;br /&gt;
{{ NIN| name = Ikaruga | region = USA | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 204 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Incredible Hulk, The: Ultimate Destruction | region = EUR | sound = Works | dsp = v3 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.28 GB | mcemu = yes | wide = support| 480P = support | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Incredible Hulk, The: Ultimate Destruction | region = USA | sound = Works | dsp = v3 | ver = v2.284 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide = support | 480P = support | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Intellivision Lives! | region = USA | sound = Works | dsp = v6 | ver = r60 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Disc Catalog Summer 2003 | region = Jap | sound = Works | dsp =  | ver = v3.398 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 7 | region = USA | sound = Works | dsp = v4 | ver = v3.398 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =  yes | wide = yes  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 8 | region = USA | sound = Works | dsp = v4 | ver = v3.398 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =  yes | wide = yes  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 10 | region = USA | sound = Works | dsp = v4 | ver = v3.325 | lastVer= | status = Works | comp = | size = | mcemu =  yes | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 11 | region = USA | sound = Works | dsp = v4 | ver = v2.234 | lastVer= | status = Works | comp = | size = | mcemu =  | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 12 | region = USA | sound = Works | dsp = v4 | ver = v2.234 | lastVer= | status = Works | comp = | size = | mcemu =  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 13 | region = USA | sound = Works | dsp = v4 | ver = v3.325 | lastVer= | status = Works | comp = | size = | mcemu = yes  | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 14 | region = USA | sound = Works | dsp = v4 | ver = v3.325 | lastVer= | status = Works | comp = | size = | mcemu =  yes | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 16 | region = USA | sound = Works | dsp =  | ver = v2.234 | lastVer= | status = Works | comp = yes | size = | mcemu =  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 18 | region = USA | sound = Works | dsp = v3 | ver = v2.271 | lastVer= | status = works | comp = yes | size = 1.33 GB | mcemu = yes  | wide =  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = International Superstar Soccer 2 | region = EUR | sound = Works | dsp =  | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 933 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = International Superstar Soccer 3 | region = EUR | sound = Works | dsp =  | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.31 GB| mcemu = yes | wide = yes | 480P = yes | fst = | notes = ISO compressed works only in cISO otherwise  the game freezes  after the first selection in the main menu}}&lt;br /&gt;
{{ NIN| name = Italian Job, The | region = USA | sound = Works | dsp = v4 | ver = v2.249 | lastVer= | status =  Works | comp = yes | size = 333 MB | mcemu =yes  | wide = yes | 480P = no | fst = yes/issues/no | notes =  }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name=James Bond 007 Agent im Kreuzfeuer | region = GER | sound =works | dsp = v2 | ver = v4.430 | lastVer=| status = Works | comp =yes | size = 1.20 GB | mcemu =yes | wide =yes | 480P = no| fst = | notes =Dont force progressive or else you will get blackscreen on intro and second mission.Dont use riiconnect24 or ele the 2 level will not load if you have internet on and riiconnect24 active.}}&lt;br /&gt;
{{ NIN| name=James Bond 007 Agent Under Fire | region = EUR| sound = works | dsp = v2 | ver = v4.430| lastVer= | status =  Works | comp = yes | size = 1.21 GB | mcemu =yes  | wide = yes | 480P = no | fst = | notes = Dont force progressive or else you will get blackscreen on intro and second mission.in nintendont 488+ Dont use riiconnect24 or ele the 2 level will not load if you have internet on and riiconnect24 active.}}&lt;br /&gt;
{{ NIN| name=James Bond 007 Agent Under Fire | region = USA | sound = works | dsp = v2 | ver = v4.430| lastVer= | status = works | comp = yes | size = 1.24 GB | mcemu =yes  | wide = | 480P = no | fst = | notes = Switches to 480i during intro scene. The menu is in 480p. The first level is in 480p but the mode switches back to 480i during FMV in second level and then stays that way. Black screen when returning to the menu, in nintendont 488+ Dont use riiconnect24 or ele the 2 level will not load if you have internet on and riiconnect24 active. }}&lt;br /&gt;
{{ NIN| name=007: Alles oder Nichts | region = GER | sound = works | dsp = v3 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Bons baisers de Russie | region = FRN | sound =works | dsp = v6 | ver = v4.430|lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu =yes  | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Espion pour Cible | region = FRN | sound = works | dsp = v2 | ver = v4.430 | lastVer= | status =  works | comp = | size = | mcemu =yes  | wide = support | 480P = no| fst = | notes = Dont force progressive or else you will get blackscreen on intro and second mission.}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Everything or Nothing | region = EUR | sound = works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.31 GB | mcemu = | wide = support| 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =James Bond 007: Everything or Nothing | region = USA | sound =works  | dsp =v3  | ver = v2.177 | lastVer= | status =  works | comp =  yes| size = 1.32 GB  | mcemu = yes  | wide =support  | 480P = support | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: From Russia with Love | region = EUR | sound =works | dsp = v6 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes  | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =James Bond 007: From Russia with Love | region = USA | sound =works  | dsp =v6  | ver = v3.347 | lastVer= | status =  Works | comp = yes | size = 1.30 GB | mcemu =yes  | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Liebesgrüße aus Moskau | region = GER | sound =works | dsp = v6 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes  | wide = support| 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = EUR | sound =Works | dsp = v4 | ver = v4.430 | lastVer= | status =works | comp =yes | size = 1.19 GB | mcemu =yes | wide =support | 480P = issues | fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = FRN | sound =Works | dsp = v4 | ver = v4.430| lastVer= | status =works | comp =| size = | mcemu = yes | wide =support | 480P =Issues| fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = GER | sound =Works | dsp = v4 | ver = v4.430| lastVer= | status = Works | comp =yes | size =1.19 GB | mcemu =yes   | wide =support | 480P = support | fst = | notes =480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii) }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = SPN | sound =Works | dsp = v4 | ver = v4.430| lastVer= | status =works | comp =| size = | mcemu =yes | wide =support | 480P = Issues| fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = USA | sound =works | dsp = v4 | ver = v3.331 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Quitte ou Double | region = FRN | sound = works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = support| 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Todo o Nada | region = SPN | sound = works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Jeremy McGrath Supercross World | region = EUR | sound = works | dsp = v2 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 572 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Jeremy McGrath Supercross World | region = USA | sound = works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Judge Dredd: Dredd vs. Death | region = USA | sound =works | dsp =v3  | ver = v2.145 | lastVer= | status = Works | comp =  | size = 1.04 GB | mcemu =yes  | wide =support | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Kao the Kangaroo: Round 2 | region = USA | sound = | dsp = v3 | ver = v2.173| lastVer= | status = works |comp = no | size = 1.34 GB | mcemu = yes| wide =issues | 480P =yes | fst = | notes = Needs Custom Patch to fix clipping issues with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Karaoke Revolution Party | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer= | status = Works | comp = yes | size = 757 MB | mcemu = yes | wide = | 480P = yes | fst = | notes = No Mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Kelly Slater&#039;s Pro Surfer | region = EUR | sound = Works | dsp = v4 | ver = v2.187 | lastVer= | status = Works | comp =  | size = | mcemu = yes | wide =  | 480P = yes | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Kelly Slater&#039;s Pro Surfer | region = USA | sound = Works | dsp = v4 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide =  | 480P = yes | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Kidou Senshi Gundam: Gundam vs. Z Gundam | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Kidou Senshi Gundam: Senshitachi no Kiseki | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Kidou Senshi Gundam: Senshitachi no Kiseki Special Disc | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Killer 7 Disc 1&amp;lt;br&amp;gt;Killer 7 Disc 2 | region = EUR | sound = works | dsp = v6 | ver = v4.428 | lastVer= | status =  works | comp = yes | size = 1.23 GB&amp;lt;br&amp;gt;873 MB | mcemu = yes  | wide =issues | 480P = yes | fst = | notes =If &amp;quot;Force progressive&amp;quot; is selected press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up.&amp;lt;br&amp;gt;Widescreen issues:Objects disappear near edges of screen }}&lt;br /&gt;
{{ NIN| name = Killer 7 Disc 1&amp;lt;br&amp;gt;Killer 7 Disc 2 | region = USA | sound = works | dsp = v6 | ver = v4.418 | lastVer=  | status =  works | comp = yes | size = 1.19 GB&amp;lt;br&amp;gt;835 MB | mcemu = yes | wide =issues | 480P = yes | fst = | notes =Widescreen issues:Objects disappear near edges of screen}}&lt;br /&gt;
{{ NIN| name = King Arthur | region = USA | sound = Works | dsp = v6 | ver = v1.140 | lastVer= | status = Works | comp = yes | size = 1.132 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Kirby Air Ride | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer=| status = Works | comp = issues | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Unshrinkable with DMToolbox but can be shrunk with gcit. Needs Custom Patch for Proper HUD with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Kirby Air Ride | region = USA | sound = Works | dsp = v4 | ver = v2.260 | lastVer= | status = Works | comp = issues | size = 659 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Unshrinkable with DMToolbox; shrinking with GCIT works fine, though. Needs Custom Patch for Proper HUD with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Kiwame Mahjong DX II | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Knights of the Temple: Infernal Crusade | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  yes| size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Knockout Kings 2003 | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Go! Go! Mamono Fight!! | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 569 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Yuujou Tag Battle 2 | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 853 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Yuujou Tag Battle: Full Power | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Korokke! Ban-Ō no Kiki o Sukue | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Kururin Squash! | region = JAP | sound = works | dsp = v3 | ver = v1.67 | lastVer= | status = Works | comp = yes | size = 228 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Curtain transition only covers 4:3 frame but does not affect gameplay. Everything else, levels and menus, all appear fine. Plus, widescreen allows you see more of the level.  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp =yes  | size = 1.27 GB | mcemu =yes | wide =yes | 480P =yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = GER | sound = Works | dsp = v6 | ver = v2.145 | lastVer= | status = Works | comp =yes  | size = 1.27 GB | mcemu =yes | wide =yes | 480P =yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = USA | sound = Works | dsp = v6 | ver = v2.163 | lastVer= | status = Works | comp =  yes| size = 1.27 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Largo Winch: Empire Under Threat | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Golfer | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Spyro, The: A New Beginning | region = USA | sound = Works | dsp = v6 | ver = v2.232 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Collector&#039;s Edition | region = EUR | sound = works | dsp = v5 | ver = v6.500 | lastVer= | status = works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No native 50Hz support. Width must be set to default or else game shows no picture when starting Ocarina of Time or Majora&#039;s Mask. NES games run in 240P. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Collector&#039;s Edition | region = USA | sound = works | dsp = v5 | ver = v3.387 | lastVer= | status = works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  Width must be set to default or else game shows no picture. Widescreen only works on Wind Waker demo, Ocarina of time and Majora&#039;s Mask. In ocarina of time, widescreen minorly distorts the inside of buildings that use prerendered graphics. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Four Swords Adventures | region = EUR | sound = Works | dsp = v5 | ver = v2.178 | lastVer= | status = Works | comp = yes | size = 462 MB | mcemu = yes | wide = no | 480P =yes | fst = | notes = No GBA support on WiiU. Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Four Swords Adventures | region = USA | sound = Works | dsp = v5 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 254 MB| mcemu = yes | wide = no | 480P =support | fst = | notes = No GBA support on WiiU. Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Ocarina of Time: Master Quest | region = EUR | sound = works | dsp = v4 | ver = v4.428 | lastVer= | status = works | comp =yes | size = 1.06 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Width must be set to default or else game shows no picture. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Ocarina of Time: Master Quest | region = USA | sound = works | dsp = v4 | ver = v6.500 | lastVer= | status = works | comp = yes | size =  1.04 GB | mcemu = yes| wide =yes | 480P = support| fst = | notes = Width must be set to default or else game shows no picture when starting Ocarina of Time or Master Quest. Widescreen minorly distorts the inside of buildings that use prerendered graphics. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Twilight Princess | region = EUR | sound = works | dsp = v8 | ver = v2.219 | lastVer= | status = Works | comp = yes | size = 0.97 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Twilight Princess | region = USA | sound = works | dsp = v8 | ver = v3.337 | lastVer=| status = Works| comp = yes | size = 0.97 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Very minor glitches in cutscenes when widescreen turned on}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Wind Waker | region = EUR | sound = Works | dsp = v0 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.03 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA support (Tingle Tuner) on WiiU.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Wind Waker | region = USA | sound = Works | dsp = v0 | ver = v3.337 | lastVer= | status = Works | comp = yes | size = 1.01 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  No GBA support (Tingle Tuner) on WiiU.}}&lt;br /&gt;
{{ NIN| name = Legends of Wrestling | region = USA | sound = Works | dsp =v2  | ver = v2.270 | lastVer= | status = works | comp = | size = 1.35 GB  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legends of Wrestling II | region = USA | sound = Works | dsp =v2  | ver = v2.166 | lastVer= | status = Works | comp = | size =  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars: The Video Game | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars: The Video Game | region = USA | sound = Works | dsp = v6 | ver = r80 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = no | 480P = | fst = | notes = Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars II: The Original Trilogy | region = USA | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = Needs Custom Patch to improve internal Widescreen.}}&lt;br /&gt;
{{ NIN| name = Lemony Snicket&#039;s A Series Of Unfortunate Events | region = USA | sound = Works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Looney Toons: Back in Action | region = USA | sound = works | dsp =v4 | ver = v2.146 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Return of the King | region = EUR | sound = Works | dsp = v3 | ver = v2.217| lastVer= | status =Works| comp =yes | size = 1.29 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Return of the King | region = USA | sound = Works | dsp = v3 | ver = v2.180 | lastVer= | status =Works | comp = yes| size = 1.33 GB | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Third Age Disc 1&amp;lt;br/&amp;gt;Lord of the Rings, The: The Third Age Disc 2 | region = EUR | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp =yes | size = 1.20 GB&amp;lt;br /&amp;gt;1.32 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = Forced progressive cuts image. }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Third Age Disc 1&amp;lt;br/&amp;gt;Lord of the Rings, The: The Third Age Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.175 | lastVer= | status = works | comp =yes | size = 1.20 GB&amp;lt;br/&amp;gt;1.32 GB| mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Two Towers | region = EUR | sound = Works | dsp = v4 | ver = v2.270 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Two Towers | region = USA | sound = works | dsp = v4 | ver = v3.352 | lastVer= | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = You must not force Widescreen or Progressive, elsewhere it should crash the game, and it would show only a black screen.}}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms | region = EUR | sound = works | dsp = | ver = v4.428| lastVer= | status = Works | comp = yes | size = 740 MB | mcemu = | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms II | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = | wide = yes | 480P = yes | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Lost Kingdoms | region = USA | sound = works | dsp =v2 | ver = v2.284 | lastVer= | status = Works | comp = yes | size = 583 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms II | region = USA | sound = works | dsp =v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 999 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Lotus Challenge | region = USA | sound = works | dsp =v3 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 746 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = EUR | sound = Works | dsp = v11 | ver = v6.500 | lastVer= | status = works | comp = yes | size = 272 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  Width must be set to default or else game shows no picture.}}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion 60hz patch| region = EUR | sound = Works | dsp = v11 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 272 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Width must be set to default or else game shows no picture. For both 60hz and forced to 480P to run the game while in a black screen press left on the dpad and the &amp;quot;A&amp;quot;and the game will show up. Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here] }}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = USA | sound = Works | dsp = v11 | ver = v3.337 | lastVer=   | status = works | comp = yes | size = 186 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lupin III: Umi ni Kieta Hihou | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Madden NFL 2002 | region = USA | sound =works | dsp = v2 | ver = v1.129 | lastVer= | status = Works | comp =yes | size = 610 MB | mcemu =yes | wide = support | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2003 | region = USA | sound =works | dsp = v9 | ver = v1.129 | lastVer= | status =  Works | comp =yes  | size = 1.34 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2004 | region = USA | sound = Works | dsp = v4 | ver = v1.140 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2005 | region = USA | sound = Works | dsp = v3 | ver = v1.140 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 06 | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 07 | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 08 | region = USA | sound = Works | dsp = v6 | ver = v2.166 | lastVer= | status = Works | comp = yes| size = 1.26 GB| mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Major League Baseball 2K6 | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Golf: Family Tour | region = JAP | sound = Works | dsp = v2 | ver = v3.325 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = support | fst = no | notes = DiscEX format is Working.}}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour | region = EUR | sound = Works | dsp = v2 | ver = v4.418 | lastVer= | status = works | comp = yes | size = 1.24 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour 60hz patched | region = EUR | sound = Works | dsp = v2 | ver = v4.418 | lastVer= | status = works | comp = yes | size = 1.24 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]}}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour | region = USA | sound = Works | dsp = v2 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = support | fst = no | notes = Minor glitches when widescreen patch is turn on.}}&lt;br /&gt;
{{ NIN| name = Mario Kart Arcade GP | region = USA | sound = works | dsp = v9 | ver = v4.428| lastVer = | status =  works | comp = yes | size = 306 MB | mcemu = yes | wide = yes | 480P = yes | fst = issues | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Kart Arcade GP 2 | region = USA | sound = works | dsp = v9 | ver = v4.428 | lastVer = | status =  works | comp = yes | size = 454 MB | mcemu = yes | wide = yes | 480P = yes | fst = issues | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! | region = EUR | sound = Works | dsp = v5 | ver = v4.428| lastVer= | status = Works | comp = yes | size = 614 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen Patch does not work in 2 player multiplayer.}}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! | region = USA | sound = Works | dsp = v5 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 382 MB | mcemu = yes | wide = issues | 480P = support | fst =yes | notes = Widescreen Patch does not work in 2 player multiplayer.}}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! (Bonus Disc) | region = USA | sound = Works | dsp = v5 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = | wide = issues | 480P = support | fst = | notes = No GBA support: Trying to load Fire Emblem content crashes the game. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Mario Party 4 | region = EUR | sound = Works | dsp = v2 | ver = v5.600 | lastVer= | status = Works | comp = yes | size = 579 MB | mcemu = yes | wide = issues | 480P = issues | fst = | nolimit = yes | notes = Needs Custom Patch [https://wiki.dolphin-emu.org/index.php?title=Mario_Party_4#16:9_Widescreen_Gecko_Code here] to enable widescreen, without it the Widescreen Hack has no effect. Even then when enabled, many graphical elements are positioned incorrectly or stretched. 480P works on v5.600 of Nintendont, however the in-game timers run 20% too fast (minigames etc): A result of running at 60Hz, not 480P specifically}}&lt;br /&gt;
{{ NIN| name = Mario Party 4 | region = USA | sound = Works | dsp = v2 | ver = v2.238| lastVer= | status = Works | comp = yes | size = 570 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack properly. }}&lt;br /&gt;
{{ NIN| name = Mario Party 5 | region = EUR | sound = Works | dsp = v3 | ver = v5.600 | lastVer= | status = Works | comp = yes | size = 880 MB | mcemu = yes | wide = issues | 480P = issues | fst = | notes =Needs Custom Patch to use the Widescreen Hack properly. 480P works on v5.600 of Nintendont, however the in-game timers run 20% too fast (minigames etc): A result of running at 60Hz, not 480P specifically}}&lt;br /&gt;
{{ NIN| name = Mario Party 5 60hz patched | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 880 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]. Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 5 | region = USA | sound = Works | dsp = v3 | ver = v2.266 | lastVer= | status = Works | comp = yes | size = 951 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 6 | region = EUR | sound = Works | dsp = v3 | ver = v5.600 | lastVer= | status = Works | comp = yes | size = 750 MB | mcemu = yes | wide = issues | 480P = issues | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt;Needs Custom Patch to use the Widescreen Hack Properly. 480P works on v5.600 of Nintendont, however the in-game timers run 20% too fast (minigames etc): A result of running at 60Hz, not 480P specifically}}&lt;br /&gt;
{{ NIN| name = Mario Party 6 60hz patched | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 750 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]. Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 6 | region = USA | sound = Works | dsp = v3 | ver = v4.422 | lastVer= | status = Works | comp = yes | size = 751 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt;Needs Custom Patch to use the Widescreen Hack Properly. Doesn&#039;t work on multigame ISO disc.}}&lt;br /&gt;
{{ NIN| name = Mario Party 7 | region = EUR | sound = Works | dsp = v9 | ver = v5.600 | lastVer= | status = Works | comp = yes | size = 585 MB | mcemu = yes | wide = issues | 480P = issues | fst = | notes  =No mic support on WiiU.&amp;lt;br /&amp;gt;Needs Custom Patch to use the Widescreen Hack Properly. 480P works on v5.600 of Nintendont, however the in-game timers run 20% too fast (minigames etc): A result of running at 60Hz, not 480P specifically}}&lt;br /&gt;
{{ NIN| name = Mario Party 7 60hz patched | region = EUR | sound = Works | dsp = v9 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 585 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]. Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 7 | region = USA | sound = Works | dsp = v9 | ver = v2.238 | lastVer= | status = Works | comp = yes | size = 570 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt; Needs Custom Patch to use the Widescreen Hack properly. }}&lt;br /&gt;
{{ NIN| name = Mario Power Tennis | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer = | status = works | comp =yes | size = 640 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Power Tennis | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer = | status = works| comp = yes | size = 601 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Smash Football | region = EUR | sound = Works | dsp = v9 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 618 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Mario Superstar Baseball | region = EUR | sound = works| dsp = v9 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 604 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Widescreen is stretched. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Mario Superstar Baseball | region = USA | sound = works | dsp = v9 | ver = v3.386 | lastVer= | status = Works| comp = yes | size = 602 MB | mcemu = yes | wide = issues | 480P =support | fst = | notes = Widescreen issues: stretched image. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Mark Davis Pro Bass Challenge | region = USA | sound = Works | dsp = v9 | ver = v1.132 | lastVer= | status =Works | comp = yes | size = 97.6 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Marvel Nemesis: Rise of the Imperfects | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status =Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mary-Kate and Ashley: Sweet 16: Licensed to Drive | region = USA | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mat Hoffman&#039;s Pro BMX 2 | region = USA | sound = Works | dsp = v2 | ver = v1.125 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MaxPlay Classic Games (Unl) | region = EUR | sound = Works| dsp = vxx | ver = v58.25.32 | lastVer= | status = Issues| comp = issues | size = | mcemu = yes | wide = no | 480P =   | fst = | nolimit = | notes = Controllers don&#039;t work, screen flickers}}&lt;br /&gt;
{{ NIN| name = MC Groovz Dance Craze | region = USA | sound = Works | dsp = v9 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Medabots Infinity | region = USA | sound = works | dsp = v3 | ver = v1.127 | lastVer= | status =  Works | comp = | size =  | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: European Assault | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status =  works | comp = yes| size = 1.33 GB | mcemu = | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: European Assault | region = USA | sound = works | dsp =v6 | ver = v4.419 | lastVer= | status =  works | comp = yes| size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Frontline | region = ITL | sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = yes| size = 1.33 GB| mcemu = | wide = yes | 480P = no| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Frontline | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = yes | size = 1.33 GB | mcemu = | wide = yes | 480P = no| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Frontline | region = USA | sound = works | dsp = | ver = v4.442 | lastVer= | status = works | comp = yes| size = 1.34 GB | mcemu = yes | wide = | 480P = | fst = | notes =    }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = EUR | sound = works | dsp = v3 | ver = v4.428 | lastVer=  | status = works | comp = yes | size = 867 MB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Rarely a mission may fail to load, just reset the game and try again. }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = GER | sound = works | dsp = v3 | ver = v3.337 | lastVer= | status = Works | comp = yes | size = 1.13 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Rarely a mission may fail to load, just reset the game and try again. }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = USA | sound = works | dsp = v3 | ver = v3.337 | lastVer= | status = works | comp = yes| size = 1.35 GB&amp;lt;br /&amp;gt;1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Rarely a mission may fail to load, just reset the game and try again. }}&lt;br /&gt;
{{ NIN| name = Mega Man Anniversary Collection | region = USA | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp =yes | size =1.33 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mega Man X Collection | region = USA | sound = Works | dsp = v9 | ver = 4.428 | lastVer=   | status = Works | comp =yes | size = 794 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Mega Man X: Command Mission | region = EUR | sound = works | dsp = v9 | ver = v2.166 | lastVer=  | status = works | comp = yes| size = 1.26 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Mega Man X: Command Mission | region = USA | sound = works | dsp = v9 | ver = v2.276 | lastVer=  | status = works | comp = | size = 1.18 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = Widescreen Patch doesn&#039;t work. Screen is stretched. }}&lt;br /&gt;
{{ NIN| name = Mega Man: Network Transmission | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = | size = 505 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mega Man: Network Transmission | region = USA | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 557 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Men in Black II: Alien Escape | region = USA | sound = works | dsp = v4 | ver = v1.129 | lastVer= | status =  works | comp =no | size = 1.29 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Metal Arms: Glitch in the System | region = USA | sound = Works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.22 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.14 GB&amp;lt;br /&amp;gt;1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = ONLY IF YOU ARE USING EMULATED CONTROLLERS: Since you can&#039;t switch controller ports to beat Psycho Mantis, you&#039;ll have to die at least once in that fight (if u are using real Gc controllers in the GC Wii ports, everything is fine)[http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-381#post-5008892 More info here] }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 60hz patched | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.14 GB&amp;lt;br /&amp;gt;1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Info about the 60hz patch can be found [https://gbatemp.net/threads/patches-to-convert-pal-50hz-games-into-pal-60hz-nintendont-compatible.437896/ here].&lt;br /&gt;
ONLY IF YOU ARE USING EMULATED CONTROLLERS: Since you can&#039;t switch controller ports to beat Psycho Mantis, you&#039;ll have to die at least once in that fight (if u are using real Gc controllers in the GC Wii ports, everything is fine)[http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-381#post-5008892 More info here] }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v4.418 | lastVer= | status = works | comp = yes | size = 1.21 GB&amp;lt;br&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes: Special Disc | region = JAP | sound =works  | dsp = v3 | ver = v4.428 | lastVer= | status = works | comp = yes  | size = 888 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metroid Prime | region = EUR | sound = Works | dsp = v2  | ver = v6.500 | lastVer= | status = Works | comp =yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = Width must be set to default or else game shows no picture. }}&lt;br /&gt;
{{ NIN| name = Metroid Prime | region = USA | sound = Works | dsp = v2 | ver = v3.352 | lastVer= | status = Works | comp = no| size = 1.25 GB | mcemu = Yes | wide = yes | 480P = support | fst = | notes = Will not boot if shrunk. Widescreen Patch added in 335.}}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes | region = EUR | sound =Works | dsp = v9 | ver = v6.500 | lastVer=  | status = Works | comp =yes | size = 1.30 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = No native 50Hz support. }}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes | region = USA | sound =Works | dsp = v9 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = Yes | wide = yes | 480P = yes | fst = | notes = Widescreen Patch added in 335. (Multiplayer widescreen glitchy when using morph ball)}}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes Bonus Disc | region = USA | sound =Works | dsp = v9 | ver = v2.171 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Micro Machines | region = EUR | sound = works | dsp = v4 | ver = v2.277 | lastVer= | status = works | comp = yes | size = 583 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures | region = USA | sound = Works | dsp = v3 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.05 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures 2 | region = USA | sound = works | dsp =v3 | ver = v3.340 | lastVer= | status = works | comp = | size = 1.29 GB | mcemu = yes | wide =  | 480P = | fst = | notes = Hangs on a black screen after the legal screen if using a physical memory card (official Nintendo 251 block in my case - not the 1019 which is known to cause issue on Wiis). I&#039;ve found that using memory card emulation for this title will get past the black screen and doesn&#039;t appear to cause further issues in my light testing of every game in the collection. }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures 3 | region = USA | sound = works | dsp =v6 | ver = v2.265 | lastVer=  | status = works | comp = yes | size = 1.18 GB | mcemu = yes | wide = issues | 480P = yes | fst = yes | notes = Widescreen doesn&#039;t work on Hydro Thunder or any of the 2D games obviously. }}&lt;br /&gt;
{{ NIN| name = Minority Report: Everybody Runs | region = USA | sound = works | dsp = v4 | ver = v2.275 | lastVer=  | status = works | comp =  | size = 1.35 GB| mcemu =yes | wide = support | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Mission Impossible Operation Surma | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer=  | status = works | comp =no  | size = 1.16 GB| mcemu =yes | wide =  | 480P = | fst = | notes = Shrunken ISO blackscreens. }}&lt;br /&gt;
{{ NIN| name = MLB SlugFest 2003 | region = USA | sound = Works | dsp = v2 | ver = v1.47 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MLB SlugFest 2004 | region = USA | sound = Works | dsp = v2 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mobile Suit Gundam Sensitachi no Kiseki (The Ace Pilot)| region = JAP | sound = Works | dsp = | ver = v2.210 | lastVer= | status = works | comp = yes | size = 1.50 GB | mcemu = yes  | wide = no | 480P = yes | fst = | notes = Force NTSC to boot. }}&lt;br /&gt;
{{ NIN| name = Mobile Suit Gundam vs Z Gundam | region = JAP | sound = Works | dsp =  | ver = v2.210 | lastVer= | status = works | comp = yes | size = 1.50 GB | mcemu = yes  | wide = no | 480P = no | fst = | notes = Force NTSC to boot.}}&lt;br /&gt;
{{ NIN| name = Momotaro Dentetsu 11: Black Bombee Shutsugen! no Kan | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Momotaro Dentetsu 12: Nishi Nihon hen mo Arimasse! | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monopoly Party | region = USA | sound = Works | dsp = v4 | ver = v1.142 | lastVer= | status = works | comp = yes | size = 867 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster 4x4: Masters of Metal | region = USA | sound = works | dsp = v3 | ver = v2.278 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster House | region = USA | sound = Works | dsp = v6 | ver = v1.142 | lastVer= | status = works | comp = yes | size = 584 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster Jam: Maximum Destruction | region = USA | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 487 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Monsters, Inc: Scream Arena | region = USA | sound = works | dsp = v4 | ver = v2.238 | lastVer= | status = works | comp = yes | size = 676 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mortal Kombat: Deadly Alliance | region = USA | sound = Works | dsp = v2 | ver = v2.265 | lastVer= | status = works | comp = yes | size = 1.36 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mortal Kombat: Deception | region = USA | sound = works | dsp = v6 | ver = v4.422 | lastVer= | status = works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mr. Driller: Drill Land | region = JAP | sound = works | dsp = | ver = v3.318 | lastVer= | status =  Works | comp = yes | size = 875 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Muppets: Party Cruise | region = USA | sound = Works | dsp = v3 | ver = v1.03 | lastVer= | status = Works | comp = yes | size = 1.08 GB| mcemu = | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Muscle Champion: Kinnikutou no Kessen | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mutsu to Nohohon | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MVP Baseball 2004  | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MVP Baseball 2005  | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = yes| size =1.35 GB | mcemu =yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MX SuperFly featuring Ricky Carmichael  | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Mystic Heroes | region = EUR| sound = Works | dsp = | ver = v4.428| lastVer=  | status = Works | comp = yes | size = 726 MB| mcemu = yes | wide = yes | 480P = no | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Mystic Heroes | region = USA | sound = Works | dsp = v2 | ver = v4.428| lastVer=  | status = Works | comp = yes | size =722 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Namco Museum| region = USA | sound = works | dsp =v9 | ver = v2.184 | lastVer= | status = works | comp = yes | size = 630 MB | mcemu = yes |  |  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Namco Museum: 50th Anniversary | region = USA | sound = works | dsp = | ver = v2.166 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Naruto Collection | region = JAP | sound = Works | dsp = v3 | ver = v2.188 | lastVer= | status = Works | comp = yes | size = 793 MB | mcemu =  | wide =  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Naruto: Clash of Ninja | region = USA | sound = works | dsp =v9 | ver = v3.305 | lastVer= | status =  Works | comp = yes | size = 324 MB | mcemu = yes | wide = yes | 480P = support | fst = yes | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Naruto: Clash of Ninja 2 | region = USA | sound = Works | dsp = v2 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Shrunk image crashes upon main menu. Can&#039;t move up or down while pausing. Turn on Native Control. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Naruto: Gekitōu Ninja Taisen! 3 | region = JAP | sound = Works | dsp = | ver = v2.281 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide =  | 480P = yes | fst = | notes = Compress with DMToolbox only.You need an MD5 matching iso or elf it will freeze on the main menu screen due to brooken audiostreaming allignement.}}&lt;br /&gt;
{{ NIN| name = Naruto: Gekitōu Ninja Taisen! 4 | region = JAP | sound = Works | dsp = v9 | ver = v2.145 | lastVer= | status = Works | comp = | size = 1.30 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NASCAR 2005: Chase for the Cup  | region = USA | sound = works | dsp = v3 | ver = v2.248 | lastVer= | status = works | comp = yes| size = 950 MB | mcemu =yes  | wide = | 480P =support  | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = NASCAR: Dirt to Daytona | region = USA | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide =support | 480P =support  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NASCAR Thunder 2003 | region = USA | sound = Works | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P =  support| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA 2K2 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA 2K3 | region = USA | sound = Works | dsp =  | ver = v4.430 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =yes  | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA 2K3 | region = EUR| sound = Works | dsp =  | ver = v4.430 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =yes  | wide = yes | 480P = no | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA Courtside 2002 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 06 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 2003 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 2004 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 2005 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Street | region = USA | sound = works | dsp = v2 | ver = v3.335  | lastVer= | status =  Works | comp = yes | size = 394 MB | mcemu =yes  | wide = issues | 480P = yes | fst = | notes = force widescreen makes the game randomly freeze.}}&lt;br /&gt;
{{ NIN| name = NBA Street Vol. 2 | region = USA | sound = works | dsp = v4 | ver = v1.133 | lastVer=  | status =  Works | comp = yes | size = 1.00 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Street V3 | region = USA | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NCAA College Basketball 2K3 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NCAA College Football 2K3 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NCAA Football 2003 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NCAA Football 2004 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NCAA Football 2005 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Carbon | region = USA | sound = Works | dsp =v6 | ver = v4.428 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide =support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Hot Pursuit 2 | region = USA | sound = Works | dsp = v2 | ver = v3.323 | lastVer= | status = works | comp = yes | size = 985 MB | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes =  }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Most Wanted | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Most Wanted | region = USA | sound = Works | dsp = v6 | ver = v3.307 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground | region = USA | sound = Works | dsp = v3 | ver = v3.344 | lastVer= | status = Works | comp = yes | size = 1.02 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground 2 | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide =support | 480P = yes| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground 2 | region = USA | sound = Works | dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Neighbors from Hell  | region = EUR | sound = Works | dsp = | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL 2K3 | region = USA | sound = Works | dsp = v2 | ver = v1.129 | lastVer= | status = Works | comp =no | size = 1.34 GB | mcemu =yes  | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Blitz 2002 | region = USA | sound = Works | dsp = v2 | ver = v3.359 | lastVer= | status = Works | comp = | size = 1.15 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NFL Blitz 2003 | region = USA | sound = Works | dsp = v2 | ver = v3.359 | lastVer= | status = works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Blitz Pro | region = USA | sound =works  | dsp = v3 | ver = v3.359 | lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu =yes  | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL QB Club 2002 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NFL Street | region = USA | sound = Works | dsp = v4 | ver = v2.175 | lastVer= | status = Works | comp =yes | size = 905 MB | mcemu = Yes | wide = support| 480P = support| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Street 2 | region = USA | sound = works | dsp = v3 | ver = v2.281 | lastVer= | status = works | comp =yes | size = 1.25 GB | mcemu = yes | wide =  | 480P = Yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NHL 2003 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 2004 | region = USA | sound = Works | dsp = v4 | ver = v2.194 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 2005 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 06 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  yes| size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 2K3 | region = USA | sound = works | dsp =  | ver = v2.278  | lastVer=  | status =   works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz 2002 | region = USA | sound = Works | dsp =   | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 816 MB | mcemu = Yes | wide =  | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz 2003 | region = USA | sound = Works | dsp = v4  | ver = v2.281 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = issues | wide =  | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz Pro | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Barnyard | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Jimmy Neutron: Boy Genius | region = USA | sound =works | dsp =  | ver = v3.371 | lastVer= | status = Works | comp = yes  | size = 945 MB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = widescreen mode causes minor rendering issues }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Jimmy Neutron: Boy Genius: Attack of the Twonkies | region = USA | sound =works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size =  | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Party Blast | region = USA | sound = Works| dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = | size = 923 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Rocket Power: Beach Bandits | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Battle for Bikini Bottom | region = USA | sound =works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp =yes| size = 1.17 GB | mcemu =yes | wide =no | 480P =yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Creature from the Krusty Krab | region = USA | sound = Works | dsp = v6 | ver = v3.351 | lastVer= | status = Works | comp =yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Spongebob Squarepants: Lights, Camera, Pants! | region = USA | sound = Works | dsp =  | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu =  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Revenge of the Flying Dutchman | region = USA | sound = Works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp =yes | size = 577 MB | mcemu = yes | wide = issues| 480P = yes | fst = | notes = Widescreen Issues:   Objects near the edge disappear outside the frame}}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: The Movie | region = USA | sound = works| dsp = | ver = v2.236 | lastVer= | status = works | comp =yes | size = 795 MB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Nickelodeon Tak 2: The Staff of Dreams | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp = yes | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Nickelodeon The Adventures of Jimmy Neutron: Boy Genius: Jet Fusion | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nicktoons: Battle for Volcano Island | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nicktoons Unite! | region = USA | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nintendo Gamecube Preview Disc: May 2003 | region = USA | sound = Issues | dsp = | ver = v2.175 | lastVer= | status = Works | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = No music, certain voices/sounds missing from Viewtiful Joe demo.}}&lt;br /&gt;
{{ NIN| name = Nintendo Puzzle Collection | region = JAP | sound = Works | dsp = v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 137 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = No GBA support on WiiU. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Odama | region = EUR | sound = Works | dsp = v6 | ver = v3.331 | lastVer= | status = Works | comp = yes | size = 269 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Odama | region = USA | sound = Works | dsp = v6 | ver = v1.60 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P =support | fst = | notes = No mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Ohenro-San: Hosshin no Dojo (Awa Kuni) Hen | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = One Piece: Grand Adventure | region = USA | sound = Works | dsp = v2 | ver = v3.373 | lastVer= | status = Works | comp = yes| size = 1.10 GB| mcemu = yes | wide = | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = One Piece: Grand Battle! 3 | region = Jap | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Outlaw Golf | region = USA | sound = | dsp =v4 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = P.N. 03 | region = EUR | sound = works | dsp = v4 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 802 MB| mcemu =yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = P.N. 03 | region = USA | sound = works | dsp = v4 | ver = v2.167 | lastVer=  | status = works | comp =yes | size = 796 MB | mcemu = yes  | wide = yes | 480P =support  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man Fever | region = USA | sound =works | dsp = v2 | ver = v3.305 | lastVer=  | status = Works | comp = yes| size = 1.07 GB | mcemu = yes  | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Pac-Man Vs. | region = EUR | sound = works | dsp = v5 | ver = v4.430| lastVer= | status = Works  | comp = yes | size = 60 MB| mcemu = | wide = yes | 480P = yes | fst = | notes =If &amp;quot;Force progressive&amp;quot; is selected press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Pac-Man Vs. | region = USA | sound = Works | dsp = v5 | ver = v2.275 | lastVer= | status =Works  | comp = yes | size = 54.1 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support on WiiU.}}&lt;br /&gt;
{{ NIN| name = Pac-Man World 2 | region = EUR | sound = Works | dsp = | ver = v4.428 | lastVer= | status =  works | comp = yes | size = 874 MB | mcemu = | wide = support | 480P = no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man World 2 | region = USA | sound = Works | dsp = v2 | ver = v2.240 | lastVer= | status =  works | comp = yes | size = 852 MB | mcemu = yes | wide = no | 480P = yes| fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. }}&lt;br /&gt;
{{ NIN| name = Pac-Man World 3 | region = EUR | sound = works | dsp =  | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = | wide =yes | 480P = no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man World 3 | region = USA | sound = works | dsp = v3 | ver = v3.351 | lastVer= | status = Works | comp = yes | size = 1.35 GB| mcemu = yes | wide =yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man World Rally | region = USA | sound = works | dsp = v6  | ver = v2.278 | lastVer= | status =  Works | comp = yes | size = 537 MB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Paper Mario RPG | region = JAP | sound = Works | dsp = v9 | ver = v1.108 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Paper Mario: The Thousand-Year Door | region = EUR | sound = Works | dsp = v9 | ver = v4.428| lastVer= | status = Works | comp = yes | size = 590 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Paper Mario: The Thousand-Year Door | region = USA | sound = Works | dsp = v9 | ver = v3.337 | lastVer= | status =works | comp = yes | size = 577 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 9 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 10 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 11 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 12 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Peter Jackson&#039;s King Kong: The Official Game of the Movie | region = USA | sound = Works | dsp =v6 | ver = v3.348 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = in &amp;quot;Call Kong&amp;quot; the V-Rex may stop moving after entering a dead end, if this happen you got 2 chances either try again until it works or if you are in story mode as soon as you enter the hole move to the right and see a small contruction in a wall like a house you can enter,with some stairs on you the left and some spears to the right, stay there in the middle and save, exit the game and come back in and the rex should be inside since you saved on the next checkpoint.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II | region = USA | sound =works | dsp =  | ver = v2.301 | lastVer= | status = Works | comp = yes| size = 1.31 GB | mcemu =yes | wide =no | 480P =support | fst = | notes = Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II | region = EUR | sound =works | dsp =  | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II Plus | region = USA | sound =works | dsp =  | ver = v3.395 | lastVer =  | status = works | comp = | size = 1.31 GB | mcemu =yes | wide = yes | 480P =support | fst = yes | notes = Select No on the calendar screen. Widescreen issues: Map shifts off its square when widescreen is on. }}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode III C.A.R.D. Revolution | region = EUR | sound =works | dsp = | ver = v2.301 | lastVer= | status = Works | comp = yes | size =1.23 GB | mcemu =yes | wide = | 480P = support| fst = | notes = Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode III C.A.R.D. Revolution | region = USA | sound =works | dsp = | ver = v2.301 | lastVer= | status = works | comp = yes| size =1.35 GB | mcemu =yes | wide = issues | 480P = support| fst = | notes =  Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Pikmin | region = EUR | sound = Works | dsp = v12 | ver =v6.500 | lastVer=| status = Works | comp =yes | size =643 MB | mcemu = yes | wide = yes | 480P = no | fst = | notes = Freezes on logo if forced to 60Hz}}&lt;br /&gt;
{{ NIN| name = Pikmin | region = USA | sound = Works | dsp = v10 | ver = v2.289 | lastVer= | status = Works | comp = yes | size = 634 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Pikmin 2 | region = EUR | sound =works  | dsp = v5 | ver = v4.428 | lastVer= | status = Works | comp =yes  | size = 971 MB | mcemu =yes  | wide =yes | 480P = yes | fst = | notes = Compress with DMToolbox only. Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Pikmin 2 | region = USA | sound = works | dsp = v5 | ver = v3.328 | lastVer= | status = Works | comp = yes | size = 963 MB | mcemu = yes | wide =yes | 480P = support | fst = | notes = Compress with DMToolbox only. Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Pinball Hall of Fame: The Gottlieb Collection | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pitfall: The Lost Expedition | region = USA | sound = Works | dsp = v2| ver = v2.278 | lastVer= | status = Works | comp = yes| size = 917 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = EUR | sound = Works | dsp = v3 | ver = v3.364 | lastVer= | status = issues| comp = yes | size = 362 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = GBA Emulation does not work so no adventure mode. choosing the option return to list will crash the game while managing boxes, but you can deposit and withdraw pokemons as long as you dont choose that option.}}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = USA | sound = works | dsp = v3 | ver = v3.364 | lastVer= | status = issues | comp = yes | size = 362 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = GBA Emulation does not work so no adventure mode. choosing the option return to list will crash the game while managing boxes, but you can deposit and withdraw pokemons as long as you dont choose that option. }}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = JAP | sound = works | dsp = v4 | ver = v3.334 | lastVer= | status = issues| comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = GBA Emulation not working. Backing out of &amp;quot;Go to Adventure&amp;quot; returns to title with black screen.}}&lt;br /&gt;
{{ NIN| name = Pokémon Channel | region = USA | sound = works | dsp =v2 | ver = v1.52 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480p = support | fst = | notes = No e-Reader support. }}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = EUR | sound = Works | dsp = v2 | ver = v2.169 | lastVer= | status = works | comp =yes | size = 679 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack with proper fullscreen effects.}}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = USA | sound = Works | dsp = v2 | ver = v2.169 | lastVer= | status = Works | comp = yes | size = 630 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack with proper fullscreen effects.}}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = JAP | sound = Works | dsp = v2 | ver = v2.170 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack with proper fullscreen effects.}}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum Bonus Disc | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon XD: Gale of Darkness | region = USA | sound = works | dsp = v9  | ver = v3.337 | lastVer=  | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon XD: Gale of Darkness | region = EUR | sound = works | dsp =  | ver = v4.432 | lastVer=  | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Game freezes at a black screen at start with activated cheats and a present cheat file even if the cheat file contains no actual codes}}&lt;br /&gt;
{{ NIN| name = Polar Express, The | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pool Edge | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pool Paradise | region = EUR| sound = Works | dsp =  | ver = v2.200 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Pool Paradise | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Power Rangers- Dino Thunder | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Powerpuff Girls, The: Relish Rampage | region = USA | sound = Works | dsp = v3 | ver = v3.340 | lastVer=  | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Powerpuff Girls, The: Relish Rampage | region = EUR | sound = Works | dsp = v3 | ver = v3.340 | lastVer=  | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Sands of Time | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer=  | status = Works| comp = yes | size = 1.03 GB | mcemu = yes | wide = yes | 480P= no| fst = | notes = Very long access time to memory card. }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Sands of Time | region = USA | sound = Works | dsp = v3 | ver = v4.418 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Two Thrones | region = EUR | sound = Works | dsp = v6 | ver = v4.428| lastVer=  | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Two Thrones | region = USA | sound = Works | dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.06 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: Warrior Within | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: Warrior Within | region = USA | sound = Works | dsp = v6 | ver = v4.444 | lastVer=  | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = If your wii/wiiu langauge is set to spanish and you want 480p you need to use force progressive due to a game bug spanish can not get acess to the progressive screen prompt. }}&lt;br /&gt;
{{ NIN| name = Princess Peach&#039;s Castle (Tech Demo)| region = JAP | sound =Works | dsp = v2 | ver = v1.130 | lastVer=  | status = Works  | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Header must be modified to appear in the Nintendont loader.}}&lt;br /&gt;
{{ NIN| name = Princess Peach&#039;s Castle (Tech Demo)| region = USA | sound = Works | dsp = v2 | ver = v1.130 | lastVer=  | status = Works | comp =yes | size = 30.1 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Header must be modified to appear in the Nintendont loader.}}&lt;br /&gt;
{{ NIN| name = Prueba: Legend | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = | size =  | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Puyo Pop Fever | region = EUR | sound = Works | dsp = | ver = v4.428| lastVer= | status = Works | comp = | size = | mcemu = | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Puyo Pop Fever | region = USA | sound = Works | dsp = v4 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 666 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = R: Racing Evolution | region = EUR | sound = Works | dsp =  | ver = 4.430 | lastVer= | status = Works | comp = yes| size = | mcemu = | wide =support | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = R: Racing Evolution | region = USA | sound = Works | dsp = v2 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide =support | 480P =support | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Radirgy Generic | region = JAP | sound = works | dsp =  | ver = v4.430 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide = yes| 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rally Championship | region = EUR | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rally Championship | region = USA | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rampage: Total Destruction | region = USA | sound = works| dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 463 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rave Master | region = USA | sound = Works | dsp =v2 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rayman 3: Hoodlum Havoc | region = EUR | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support | 480P =yes | fst = | notes = Needs custom patch to fix internal widescreen.}}&lt;br /&gt;
{{ NIN| name = Rayman 3: Hoodlum Havoc | region = USA | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes| size = 1.35 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = Needs custom patch to fix internal widescreen.}}&lt;br /&gt;
{{ NIN| name = Rayman Arena | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes| size = 1.19 GB| mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = RedCard | region = EUR | sound = Works | dsp =v2  | ver = v2.278 | lastVer= | status =  works | comp = | size = 1.37 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Redcard | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Red Faction II | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status =  works | comp = | size = | mcemu = yes | wide = yes| 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Red Faction II | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status =  works | comp = yes| size = 1.30 GB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Rei Fighter Gekitsui Senki | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Reign of Fire | region = USA | sound = works | dsp = v4 | ver = v1.83 | lastVer= | status = works | comp = no | size = 1.32 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil Disc 1&amp;lt;br/&amp;gt;Resident Evil Disc 2 | region = EUR | sound =works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes| size = 1.29 GB&amp;lt;br /&amp;gt;1.35 GB | mcemu =yes | wide =issues  | 480P = no  | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.  Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil Disc 1&amp;lt;br/&amp;gt;Resident Evil Disc 2 | region = USA | sound = works | dsp = v2 | ver = v2.250 | lastVer=  | status = Works | comp = yes | size = 1.14 GB&amp;lt;br/&amp;gt;1.28 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =  Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 2 | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil 2 | region = USA | sound = Works | dsp = v2 | ver = v3.326 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = issues | 480P = issues | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 3: Nemesis | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 0.98 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Resident Evil 3: Nemesis | region = USA | sound = Works | dsp = v2 | ver = v3.317 | lastVer= | status = Works | comp = yes | size = 865 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = EUR | sound = Works | dsp = v6 | ver = v4.472 | lastVer= | status = Works | comp =yes | size =1.32 GB&amp;lt;br /&amp;gt;1.31 GB | mcemu = yes | wide = yes| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = GER | sound = Works | dsp = v6 | ver = v4.472 | lastVer= | status = Works | comp =yes | size =1.32 GB&amp;lt;br /&amp;gt;1.31 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = USA | sound = Works | dsp = v6 | ver = v4.472| lastVer=   | status = works | comp = yes | size = 1.33 GB&amp;lt;br&amp;gt;1.20 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 (Bonus Disc) | region = AUS | sound = Works | dsp = | ver = v4.428| lastVer= | status = works | comp =  | size = 817 MB | mcemu = | wide = yes | 480P = yes | fst = | notes =For 480P press A to use 60hz and the images will show up&amp;lt;br&amp;gt;Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 (Demo + Debug) | region = JAP | sound = Works | dsp = | ver = v3.317 | lastVer= | status = works | comp = yes | size = 101 MB | mcemu = | wide = | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 (Demo + Debug) | region = USA | sound = Works | dsp = | ver = v3.398 | lastVer= | status = works | comp =  | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil: Code: Veronica X Disc 1&amp;lt;br/&amp;gt;Resident Evil: Code: Veronica X Disc 2 | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 898 MB&amp;lt;br/&amp;gt;1.10 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil: Code: Veronica X Disc 1&amp;lt;br/&amp;gt;Resident Evil: Code: Veronica X Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.234 | lastVer= | status = Works | comp = yes | size = 1.16 GB&amp;lt;br&amp;gt; 1.24 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Resident Evil Zero Disc 1&amp;lt;br/&amp;gt;Resident Evil Zero Disc 2 | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = works | comp =yes | size =1.28 GB&amp;lt;br /&amp;gt;1.25 GB | mcemu = yes | wide = issues | 480P = no | fst = | notes =Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.  }}&lt;br /&gt;
{{ NIN| name = Resident Evil Zero Disc 1&amp;lt;br/&amp;gt;Resident Evil Zero Disc 2 | region = USA | sound = Works | dsp = v2 | ver = v3.371 | lastVer=  | status = works | comp = yes | size = 1.26 GB&amp;lt;br/&amp;gt;1.23 GB | mcemu = yes | wide = issues | 480P = issues | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images. 480p issues: Forcing 480p causes the CGI cutscenes to not show and stretches the screen in a way that only the top half of the playing field is visible. }}&lt;br /&gt;
{{ NIN| name = Ribbit King | region = USA | sound = works | dsp =v2 | ver = v4.435 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ribbit King Plus! (Bonus Disc) | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Road Trip: The Arcade Edition  | region = USA | sound = works  | dsp =v2 | ver = v2.272 | lastVer= | status =  works | comp = yes| size = 39.6 MB | mcemu = yes | wide =  | 480P = | fst = | notes = Needs custom patch to fix clipping with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = RoadKill  | region = USA | sound = works | dsp =v4 | ver = v2.147 | lastVer= | status = works | comp = yes | size = 1.30 GB | mcemu = yes | wide =  yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Robocop: Aratanaru Kiki | region = JAP | sound = works | dsp =v3 | ver = v3.341 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = Issues | 480P = | fst = | notes = Widescreen makes the game aim reticule out of balance.}}&lt;br /&gt;
{{ NIN| name = Robotech: Battlecry | region = USA | sound = works | dsp =v4 | ver = v3.342 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = Analog triggers disconnect sometimes using DS3 controllers}}&lt;br /&gt;
{{ NIN| name = Robots | region = USA | sound = works | dsp = | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Rocket Power - Beach Bandits | region = EUR | sound = Works | dsp = v2 | ver = v1.21 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Rocky | region = EUR | sound = works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes| size = | mcemu = yes| wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rocky | region = USA | sound = works| dsp =v4 | ver = v4.430| lastVer= | status = Works | comp = yes | size =863 MB | mcemu = yes| wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rockman.exe Transmission | region = JAP | sound = works | dsp = v2 | ver = v3.340 | lastVer= | status = Works | comp = | size = 1.35GB | mcemu = yes | wide = yes | 480P = | fst = | notes = same as usa version of the game. }}&lt;br /&gt;
{{ NIN| name = Rogue Ops | region =EUR | sound =works | dsp = | ver = v4.428| lastVer= | status = works | comp =  | size =  | mcemu = | wide = yes | 480P =yes | fst = | notes =  }} &lt;br /&gt;
{{ NIN| name = Rogue Ops | region = USA | sound =works | dsp =v3  | ver = v2.178| lastVer= | status = works | comp =  | size = 1.35 GB | mcemu =yes | wide = no| 480P =yes | fst = | notes =  }} &lt;br /&gt;
{{ NIN| name = Rugrats: Royal Ransom | region = USA | sound = Works | dsp = v4 | ver = v1.127| lastVer= | status = Works | comp = | size = 1.28 GB | mcemu = yes| wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}                                                                                                                                                               &lt;br /&gt;
{{ NIN| name = Samurai Jack: The Shadow of Aku | region = USA | sound = works | dsp = v3 | ver = v2.278 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scaler  | region = USA | sound = Works | dsp = v3 | ver = v1.139 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Mystery Mayhem | region = USA | sound = Works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Nacht der 100 Schrecken | region = GER | sound = Works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp = yes | size = 1.04 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Night of 100 Frights | region = EUR | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp =yes | size = 867 MB | mcemu =yes | wide =yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Night of 100 Frights | region = USA | sound = Works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp = yes | size = 1.04 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Unmasked | region = USA | sound = Works | dsp = v3 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 793 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SD Gundam: Gashaponwars | region = Jap | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SeaWorld Adventure Parks: Shamu&#039;s Deep Sea Adventures | region = USA | sound = Works | dsp =v6 | ver = v1.45 | lastVer= | status = Works | comp = yes | size = 865 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Second Sight | region = EUR | sound = Works| dsp = | ver = V.4.428 | lastVer= | status = Works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Second Sight | region = USA | sound = Works| dsp = v3 | ver = v3.335 | lastVer= | status = Works | comp = Yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sega Soccer Slam | region = EUR | sound = works | dsp =| ver = v4.428 | lastVer= | status = works | comp = | size = | mcemu = | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sega Soccer Slam | region = USA | sound = works | dsp = v3 | ver = v2.171 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Seigneur des Anneaux, Le: Le Tiers Age Disc 1&amp;lt;br /&amp;gt;Seigneur des Anneaux, Le: Le Tiers Age Disc 2 | region = FRN | sound = Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Señor de los Anillos, El: El retorno del Rey | region = SPN | sound = works | dsp = v3 | ver = v2.217| lastVer= | status = Works | comp =yes | size = 1.35 GB | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Señor de los Anillos, El: La Tercera Edad Disc 1&amp;lt;br /&amp;gt;Señor de los Anillos, El: La Tercera Edad Disc 2 | region = SPN | sound = works | dsp = v3 | ver = v2.217| lastVer= | status = works | comp =yes | size = 1.35 GB | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Serious Sam: Next Encounter | region = USA | sound = Works | dsp =v4 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 937 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shadow the Hedgehog | region = EUR | sound =Works  | dsp = v6 | ver = v4.428 | lastVer= | status =Works | comp =yes  | size = 1.27 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjectionv Patching}}&lt;br /&gt;
{{ NIN| name = Shadow the Hedgehog | region = USA | sound = Works | dsp = v6 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = no | 480P =support | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjectionv Patching.}}&lt;br /&gt;
{{ NIN| name = Shaman King: Soul Fight | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shark Tale | region = USA | sound =Works  | dsp = v3 | ver = v2.148 | lastVer= | status =Works | comp =yes  | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shikigami no Shiro II | region = JAP | sound = works | dsp = v2 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 912 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shinseiki GPX Cyber Formula: Road to the Evolution | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece: Grand Adventure | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece: Grand Battle | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece: Pirates&#039; Carnival | region = USA | sound = | dsp =v9 | ver = v1.101 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek 2 | region = EUR | sound = Works | dsp = v3 | ver = v2.186 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek 2 | region = USA | sound = Works | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Extra Large | region = USA | sound = Works | dsp = v4 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Smash n&#039; Crash Racing | region = USA | sound = Works | dsp = v6 | ver = v1.131 | lastVer=  | status = Works | comp =  yes | size = 669 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Super Party | region = EUR | sound = works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 579 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Super Party| region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer=  | status = Works | comp =yes  | size = 561 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Shrek SuperSlam | region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Signore degli Anelli, Il: Il Ritorno del Re | region = ITL | sound = Works | dsp =| ver = v.4.430 | lastVer= | status = Works | comp = | size = | mcemu = | wide = Yes | 480P = issues | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the image is moved down, resulting cropped on the bottom of the screen }}&lt;br /&gt;
{{ NIN| name = Signore degli Anelli, Il: Le Due Torri | region = ITL | sound = Works | dsp =| ver = v.4.430 | lastVer= | status = Works | comp = | size = | mcemu = | wide = Yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the loading screen are a cropped a Little in the botom, the game is ok.}}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Hit &amp;amp; Run | region = EUR | sound = Works | dsp = v7 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 931 MB | mcemu = yes | wide = no | 480P = no | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Hit &amp;amp; Run | region = USA | sound = Works | dsp = v7 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 931 MB | mcemu = yes | wide = no | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Road Rage | region = EUR | sound = Works | dsp = v2 | ver = v6.500 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | nolimit = yes | notes = Widescreen is stretched. Needs PAL50 Patch enabling for 480p or 60Hz}}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Road Rage | region = USA | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 709 MB | mcemu = yes | wide = yes | 480P = yes | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, The | region = EUR | sound = Works | dsp =  | ver = v4.428 | lastVer= | status=  Works | comp =| size = | mcemu = issues | wide = yes | 480P = no  | fst = | notes = MC EMU works but must be set to MULTI and must be at least 123 blocks }}&lt;br /&gt;
{{ NIN| name = Sims, The | region = USA | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status=  Works | comp = yes| size = 416 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims 2, The | region = USA | sound = Works | dsp = v6 | ver = v3.315 | lastVer= | status = Works | comp = yes| size = 1.27 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Sims 2, The - Pets | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, Les: Permis de Sortir | region = FRN | sound = Works | dsp = v4 | ver = v2.264 | lastVer= | status=  Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, The: Bustin&#039; Out | region = EUR | sound = Works | dsp = | ver = v4.428 | lastVer= | status=  Works | comp = | size = | mcemu = | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, The: Bustin&#039; Out | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status=  Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Skies of Arcadia Legends | region = EUR | sound = works| dsp = v2 | ver = v4.430| lastVer= | status = Works | comp = yes | size = 1.36 GB| mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Skies of Arcadia Legends | region = USA | sound = Works | dsp = v2 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Widescreen support added in most recent version.}}&lt;br /&gt;
{{ NIN| name = Smashing Drive | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Smuggler&#039;s Run: Warzones | region = USA | sound = works  | dsp = v4 | ver = v3.305 | lastVer= | status = works | comp = yes | size = 1.30 GB  | mcemu = yes  | wide =  | 480P =support  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Sonic Adventure 2: Battle | region = EUR | sound = Works | dsp = v2 | ver = v6.500| lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen is stretched}}&lt;br /&gt;
{{ NIN| name = Sonic Adventure 2: Battle | region = USA | sound = Works | dsp = v2 | ver = v1.124 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = issues | 480P = support | fst = | nolimit = yes | notes = Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut | region = EUR | sound = Works | dsp = v4 | ver = v2.175 | lastVer=| status = works | comp =yes | size = 1.31 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Screen does not fade outside the 4:3 frame. A few Objects missing outside 4:3 frame (grass) Needs Custom Patch to Fix Clipping with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut (Preview) | region = SPN | sound = Works | dsp = v4 | ver = v3.329 | lastVer=| status = Works | comp =yes | size = 1.08 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Screen does not fade outside the 4:3 frame. Needs custom patch to fix clipping. Differences between this build and the released build are explained [http://info.sonicretro.org/Sonic_Adventure_DX:_Director&#039;s_Cut_(preview) here]. The freeze when finishing an action stage that happens on console is caused by the game using an instruction that accesses an invalid memory address. May need Force NTSC to display on some televisions. The Game ID is RELSAB.}}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut | region = USA | sound = Works | dsp = v4 | ver = v4.431 | lastVer=  | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide = issues | 480P = support | fst = | nolimit = yes | notes = &#039;&#039;&#039;Loading with the GameCube IPL enabled results in a black screen.&#039;&#039;&#039; Pressing RESET during main menu results in a gray screen crash. Intended behavior is a hw reboot, returning you to the system menu. Needs Custom patch to fix clipping with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Sonic Gems Collection | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = yes | 480P = no | fst = | nolimit = yes | notes = Widescreen mode is stretched.}}&lt;br /&gt;
{{ NIN| name = Sonic Gems Collection | region = USA | sound = Works | dsp = v6 | ver = v3.311 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes =  Widescreen mode only fully works with Fighters, Sonic R works but has major pop-in.}}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = no | 480P = no| fst = | notes = Widescreen Patch included in Nintendont is not working due to missing GXSetProjectionv Patching.}}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = JAP | sound = Works | dsp = v3 | ver = v4.406 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Internal Widescreen Hack needs improvements.}}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = USA | sound = Works | dsp = v3 | ver = v4.406 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = Internal Widescreen Hack needs improvements.}}&lt;br /&gt;
{{ NIN| name = Sonic Mega Collection | region = EUR | sound = works | dsp = v2 | ver = v4.428 | lastVer= | status = works | comp =yes | size = 982 MB | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Mega Collection | region = USA | sound = works | dsp = v2 | ver = v4.441 | lastVer= | status = works | comp = yes | size = 982 MB | mcemu = yes | wide = yes | 480P = yes | fst = | nolimit = yes | notes = Videos work just fine. }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = EUR | sound = works | dsp = v6 | ver = v3.313 | lastVer= | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide =yes  | 480P = yes| fst = | notes = Sonic Riders can crash on loading screens if your device is too slow or fragmented }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = USA | sound = works | dsp = v6 | ver = v3.313 | lastVer=  | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide = | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = JAP | sound = works | dsp = v6 | ver = v4.410 | lastVer=  | status = works | comp = | size = | mcemu = yes | wide =yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Soul Calibur II | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 992 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Soul Calibur II | region = USA | sound = Works | dsp = v4 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 988 MB | mcemu = Yes | wide = support | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Space Raiders | region = USA | sound = 633 MB | dsp = v3 | ver = v1.29 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spartan: Total Warrior | region = EUR | sound = works | dsp = v6 | ver = v2.173 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Spartan: Total Warrior | region = USA | sound = works | dsp = v6 | ver = v2.173 | lastVer= | status = Works | comp = yes| size = 1.35 GB | mcemu = yes | wide = | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Spawn: Armageddon | region = USA | sound = Works | dsp = v3  | ver = v1.128 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Special Jinsei Game | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Speed Challenge: Jacques Villeneuve&#039;s Racing Vision | region = EUR | sound = Works | dsp =v4  | ver = v2.196| lastVer= | status = Works | comp = yes | size = 501 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Speed Kings | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Sphinx and the Cursed Mummy | region = USA | sound = Works | dsp = v3  | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 765 MB | mcemu =yes | wide =support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sphinx and the Cursed Mummy | region = EUR | sound = Works | dsp = v3  | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 792 MB | mcemu =yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spider-Man | region = USA | sound =works  | dsp = v2 | ver = v2.163 | lastVer= | status = works | comp = yes | size = 1.14 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Spider-Man 2 | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Return stub may crash game. Widescreen Issues: Textures pop in on edges of screen. }}&lt;br /&gt;
{{ NIN| name = Spirits &amp;amp; Spells | region = USA | sound =works  | dsp = v4 | ver = v2.179 | lastVer= | status = works | comp = yes | size = 601 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SpyHunter | region = USA | sound =works  | dsp = v2 | ver = v1.131 | lastVer= | status = works | comp = yes | size = 955 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Spyro: A Hero&#039;s Tail | region = EUR | sound = Works | dsp = v3 | ver = v2.174 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spyro: A Hero&#039;s Tail | region = USA | sound = Works | dsp = v3 | ver = v3.323 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = issues | 480P = support | fst = | nolimit = yes | notes = Clipping outside 4:3 range.}}&lt;br /&gt;
{{ NIN| name = Spyro: Enter the Dragonfly | region = EUR | sound = Works | dsp = v4 | ver = v2.172 | lastVer= | status = Works | comp = yes | size = 730 MB | mcemu = yes | wide =support | 480P = | fst = | notes = Force PAL50 to center screen}}&lt;br /&gt;
{{ NIN| name = Spyro: Enter the Dragonfly | region = USA | sound = works | dsp = v4 | ver = v2.172 | lastVer= | status = works | comp = yes | size = 730 MB | mcemu = yes | wide = support | 480P = yes | fst = yes | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SRS: Street Racing Syndicate | region = EUR | sound = works | dsp = v3 | ver = v4.478 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = SRS: Street Racing Syndicate | region = USA | sound = works | dsp = v3 | ver = v4.478 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SSX 3 | region = EUR | sound = Works | dsp =v3  | ver = v1.52 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX 3 | region = USA | sound = Works | dsp =v3  | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = support | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX On Tour | region = EUR | sound = Works | dsp =v6  | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.06 GB | mcemu = yes | wide = yes | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX On Tour | region = USA | sound = works | dsp = v6 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 1.02 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SSX Tricky | region = USA | sound = Works | dsp =v2 | ver = v1.125 | lastVer= | status = Works | comp = | size = 1.00 GB | mcemu = yes | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Fox Adventures | region = EUR | sound = works | dsp = v2 | ver = v6.500 | lastVer=  | status = works | comp = yes| size = 753 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes = Width must be set to default otherwise screen offsets to left and width doesn&#039;t stretch to fill the screen. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Fox Adventures | region = USA | sound = works | dsp = v2 | ver = v3.371 | lastVer= | status = works | comp = yes | size = 777 MB | mcemu = yes | wide =support | 480P = support | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Star Fox Assault | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Fox Assault | region = USA | sound = Works | dsp = v6 | ver = v6.500 | lastVer=  | status = works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Compress with DMTool Box only. Widescreen is stretched}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu =yes | wide =Issues | 480P = no | fst = | notes = wide crops image vertically}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = GER | sound = Works | dsp = v4 | ver = v3.387 | lastVer= v2.146| status = Works | comp = yes | size = 1.33 GB | mcemu =yes | wide =Issues | 480P =no | fst = | notes =video crashes when forced to 480p, sound still there; wide crops image vertically. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = USA | sound = works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = no | 480P = support| fst = | notes = Wide crops image vertically. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = EUR | sound = works | dsp = v4 | ver = v4.428 | lastVer= | status = works | comp =yes | size = 1.20 GB | mcemu =yes  | wide = yes | 480P =yes | fst = | notes = Wide crops image vertically Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = GER | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp =yes | size = 1.20 GB | mcemu =yes  | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer=  | status = works | comp = yes| size = 1.20 GB | mcemu =yes   | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = EUR | sound = Works| dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp =yes | size = 1.30 GB | mcemu =yes | wide =issues | 480P = issues | fst = | notes = game switches between 480i and 480p in menus; Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = GER | sound = Works| dsp = v2 | ver = v3.387 | lastVer=v2.146 | status = Works | comp =yes | size = 1.30 GB | mcemu =yes | wide =issues | 480P =Issues | fst = | notes = game switches between 480i and 480p in menus; Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = USA | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes  | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike | region = EUR | sound = Works| dsp = v9 | ver = v6.500 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu =yes | wide =yes | 480P =no | fst = | notes = Widescreen is stretched}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike | region = USA | sound = works | dsp = v9 | ver = v2.294 | lastVer= | status = Works  | comp = yes | size = 1.34 GB | mcemu = yes  | wide = yes | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike Limited Edition Preview Disc | region = USA | sound = works | dsp = v9 | ver = v2.275 | lastVer = | status = Works | comp = yes | size = 962 MB | mcemu = yes | wide = | 480p = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = EUR | sound =works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide =support| 480P =no | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = GER | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide =support | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = USA | sound = works| dsp = v4 | ver = v4.428| lastVer= | status = works | comp = yes| size = 1.31 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Starsky &amp;amp; Hutch | region = USA | sound = works | dsp = v3 | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Street Hoops | region = USA | sound = works | dsp = v4 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Strike Force Bowling | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sum of All Fears, The | region = USA | sound = works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Summoner: A Goddess Reborn | region = USA | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = WORKS | comp = yes | size = 1.25 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Super Bust a move: All star | region = EUR| sound = Works | dsp =  | ver = v4.428 | lastVer= | status = Works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Bubble Pop | region = USA | sound = Works | dsp = v4 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 196 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Strikers | region = USA | sound = Works | dsp = v9 | ver = v3.382 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = EUR | sound = Works | dsp = v1 | ver = v6.500 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = issues | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image will show up, however it&#039;s in 480i.  }}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = JAP | sound = Works | dsp = v1 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = USA | sound = Works | dsp = v1 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball | region = EUR| sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball | region = USA | sound = works | dsp = v2 | ver = v3.341 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball 2 | region = EUR| sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = | size = | mcemu = | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball 2 | region = USA | sound = works | dsp = v2 | ver = v3.315 | lastVer= | status = works | comp = yes | size = 1.01 GB | mcemu = yes | wide =support | 480P =support | fst = works | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball Adventure | region = EUR| sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = | size = | mcemu = | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball Adventure | region = USA | sound =works | dsp = v6 | ver = v1.171 | lastVer= | status =  Works | comp = yes| size = 759 MB | mcemu =yes  | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer=| status = Works | comp = yes | size = 1.04 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes =  Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (v1.00) | region = USA | sound = works | dsp = v2 | ver = v2.271 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = Memory card writing causes occasional small beep, BGM will stop playing after having to repeat a certain amount of time; most prominent in menu screens. }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (v1.02) | region = USA | sound = works | dsp = v2 | ver = v3.352 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = Memory card writing causes occasional small beep. Widescreen issues with menus. Music will cut out when repeated a certain amount of times, in both menus and in stages.}}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (20XX Hack Pack) | region = USA | sound = Works | dsp = v2 | ver = v3.373 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Debug Mode functional, Memory card writing makes beep once in a while (without crash). }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (Netplay Community Build v0.2) | region = USA | sound = works | dsp = v2 | ver = v3.352 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Dairanto Smash Brothers DX (Super Smash Bros. Melee) (v1.02) | region = JAP | sound = works | dsp = v2 | ver = v3.352 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Dairanto Smash Brothers DX (Super Smash Bros. Melee) (20XX JPN Hack Pack) | region = JAP | sound = Works | dsp = v2 | ver = v3.373 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Debug Mode functional. }}&lt;br /&gt;
{{ NIN| name = Super Robot Taisen GC | region = JAP | sound = Works | dsp = v2 | ver = v2.145 | lastVer=| status = Works | comp = yes | size = 980 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Superman: Shadow of Apokolips | region = USA | sound = works | dsp = v4 | ver = v2.198 | lastVer= | status = works | comp = yes| size = 1.34 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Surfs Up | region = USA | sound = Works | dsp = v6 | ver = v2.148 | lastVer=  | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Swingerz Golf | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = SX Superstar | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = EUR | sound = Works | dsp = v2 | ver = v4.498 | lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu =yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = ITL | sound = Works | dsp = v2 | ver = v4.428| lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu = | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = GER | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.28 GB&amp;lt;br&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tak and the Power of Juju | region = EUR | sound = | dsp =v4 | ver = v2.146 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tak and the Power of Juju | region = USA | sound = works | dsp =v4 | ver = v2.281 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu =yes  | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tak the Great Juju Challenge | region = USA | sound = works | dsp =v4 | ver = v2.281 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu =yes  | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Taxi 3: Le Jeu | region = FRN | sound = Works | dsp =| ver = v4.419 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst =  | notes =Video must be forced to NTSC on NTSC TVs.  }}&lt;br /&gt;
{{ NIN| name = Taz: Wanted | region = USA | sound = works | dsp =v4 | ver = v1.129 | lastVer= | status = Works | comp =yes | size = 1.20 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Teen Titans | region = USA | sound = works | dsp = | ver = v1.132 | lastVer= | status = Works | comp =yes | size =832 MB  | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Terminator 3: The Redemption | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide =  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Teenage Mutant Ninja Turtles | region = USA | sound = Works | dsp = v6 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =Teenage Mutant Ninja Turtles 2: Battle Nexus Disc 1&amp;lt;br/&amp;gt;Teenage Mutant Ninja Turtles 2: Battle Nexus Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 994 MB&amp;lt;br/&amp;gt;984 MB | mcemu = yes | wide = Yes | 480P = Yes | fst = | notes = The unlockable 1989 Arcade Game is not working. Hangs on title screen and performs a soft reset once the B button is pressed. }}&lt;br /&gt;
{{ NIN| name =Teenage Mutant Ninja Turtles 3: Mutant Nightmare Disc 1&amp;lt;br/&amp;gt;Teenage Mutant Ninja Turtles 3: Mutant Nightmare Disc 2 | region = USA | sound = works | dsp = v6 | ver = v2.149 | lastVer= | status = works | comp = yes | size = 1.01 GB&amp;lt;br/&amp;gt; 993 MB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tengai Makyou II: Manji Maru | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Tetris Worlds | region = USA | sound = Works | dsp = v2 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 1.07 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2003 | region = USA | sound = works | dsp = v4 | ver = v2.281 | lastVer= | status = works | comp = | size =1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2004 Disc 1&amp;lt;br/&amp;gt;Tiger Woods PGA Tour 2004 Disc 2 | region = USA | sound = works | dsp = v4 | ver = v2.281 | lastVer= | status = works | comp = | size =1.35 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2005 Disc 1&amp;lt;br/&amp;gt;Tiger Woods PGA Tour 2005 Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB&amp;lt;br/&amp;gt;1.?? GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 06 | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TimeSplitters 2 | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status = Works | comp =  | size = | mcemu = yes | wide = | 480P = issues | fst = | notes = Sound desyncs with video when forced to 480p and the in-game timers run 20% too fast. The game itself seems too fast - A result of running at 60Hz, not 480P specifically  }}&lt;br /&gt;
{{ NIN| name = TimeSplitters 2 | region = USA | sound = works | dsp = v4 | ver = v3.332 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Forced widescreen makes the game randomly freeze. }}&lt;br /&gt;
{{ NIN| name = TimeSplitters: Future Perfect | region = EUR | sound = Works | dsp =v6 | ver = v4.428 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = support | 480P =yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TimeSplitters: Future Perfect | region = USA | sound = Works | dsp = v6 | ver = v4.418 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = support | 480P =support | fst = | notes = slowdown while is accessing the memory card selection}}&lt;br /&gt;
{{ NIN| name = TMNT | region = USA | sound = works | dsp =v6 | ver = v2.150 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TMNT: Mutant Melee | region = USA | sound = works | dsp = | ver = v1.132 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom and Jerry in War of The Whiskers | region = USA | sound = Works | dsp = v6 | ver = v2.278 | lastVer= | status = Works | comp = | size = 195 MB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Ghost Recon | region = USA | sound = works | dsp = v4 | ver = v2.183 | lastVer= | status = works| comp = yes| size = 1.00 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Ghost Recon 2 | region = USA | sound = Works | dsp = v3 | ver = v3.311 | lastVer= | status =  Works | comp = yes| size = 1.27 GB | mcemu =yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Rainbow Six 3 | region = USA | sound = Works | dsp = v3 | ver = v3.311 | lastVer= | status =  Works | comp = yes| size = 1.35 GB | mcemu =yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Rainbow Six: Lockdown | region = USA | sound = Works | dsp = v6 | ver = r85 | lastVer= | status = Works | comp = yes| size = 1.32 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer=  | status =  works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell | region = USA | sound = works | dsp = v4 | ver = v2.162 | lastVer=  | status =  works | comp = yes | size = 1.09 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Widescreen issues: Some objects disappear near edges of screen }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 1&amp;lt;br/&amp;gt;Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 2 | region = EUR | sound = works | dsp = | ver = v4.428| lastVer= | status = Works | comp =| size = | mcemu = | wide = support | 480P = no | fst = | notes = 480p PAatch works, but if used, the game stucks in the language selection screen  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 1&amp;lt;br/&amp;gt;Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 2 | region = USA | sound = works | dsp = v6 | ver = v1.101 | lastVer= | status = Works | comp = yes| size = 1.21 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Double Agent Disc 1&amp;lt;br /&amp;gt;Tom Clancy&#039;s Splinter Cell: Double Agent Disc 2 | region = EUR | sound = works | dsp = | ver = v4.428| lastVer= | status = Works | comp = | size = | mcemu = | wide = no | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Double Agent Disc 1&amp;lt;br /&amp;gt;Tom Clancy&#039;s Splinter Cell: Double Agent Disc 2 | region = USA | sound = works | dsp = v6 | ver = v2.272 | lastVer= | status = Works | comp = yes| size = 1.17 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow | region = EUR | sound = works | dsp = | ver = v4.428| lastVer= | status = works | comp =| size = | mcemu =  | wide = | 480P = no| fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow | region = USA | sound = works | dsp =v3  | ver = v2.260 | lastVer= | status = works | comp =yes | size = 1.22 GB | mcemu = yes  | wide = yes | 480P =support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tonka: Rescue Patrol  | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = no | size = 273 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Shrunken image crashes Wii. }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s American Wasteland | region = EUR | sound = Works | dsp = v6 | ver = v2.171 | lastVer= | status = Works | comp =yes | size = 1.32 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s American Wasteland | region = USA | sound = Works | dsp = v6 | ver = v2.182 | lastVer= | status = works| comp =yes | size = 1.32 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = EUR | sound = works| dsp = v2 | ver = v2.177 | lastVer = | status = Works| comp =yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = issues | fst = | notes = Must turn off Force Progressive or image gets cut. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = GER | sound = works | dsp = v2 | ver = v2.177 | lastVer = | status = Works| comp =yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = USA | sound = works | dsp = v2 | ver = v3.382 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu =yes | wide =yes | 480P = issues | fst = | notes = Blackscreen on FMV when using progressive, also it crashes frequently on the main skater select screen. Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = EUR | sound =works | dsp = v4 | ver = v2.177 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support | 480P = yes| fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = GER | sound =works | dsp = v4 | ver = v2.177 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support | 480P = yes| fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = USA | sound = works | dsp = v4 | ver = v3.382 | lastVer= | status = Works | comp = yes| size = 1.25 GB | mcemu = yes | wide =support | 480P = support| fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground | region = EUR | sound = Works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.29 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground 2 | region = EUR | sound = Works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground 2 | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Top Angler: Real Bass Fishing | region = USA | sound =  | dsp =v2  | ver = v1.132 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Top Gun: Combat Zones | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tower of Druaga, The | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = TransWorld Surf: Next Wave | region = USA | sound =  | dsp =v2  | ver = v1.132 | lastVer=  | status =Works | comp = yes| size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Trigger Man | region = USA | sound =  | dsp =v3  | ver = v2.278 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: New York City | region = EUR | sound = Works | dsp = | ver = v4.4.28| lastVer=  | status = Works | comp =| size = | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: New York City | region = USA | sound = Works | dsp = v6 | ver = v2.284 | lastVer=  | status = Works | comp = yes| size = 1.17 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: Streets of LA | region = EUR| sound = Works | dsp = | ver = v4.428 | lastVer= | status = Works | comp =| size = | mcemu = | wide = support| 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: Streets of LA | region = USA | sound = Works | dsp = v3 | ver = v2.182 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support| 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tube Slider: The Championship of Future Formula | region = USA | sound = works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 630 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = EUR | sound =Works  | dsp = v4 | ver = v3.391 | lastVer= | status = Works | comp =yes  | size = 1.25 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = GER | sound =Works  | dsp = v4 | ver = v3.391 | lastVer= | status = Works | comp =yes  | size = 1.25 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = USA | sound = works | dsp = v4 | ver = v3.391 | lastVer=  | status =  Works | comp = yes | size = 1.11 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = ERROR, game skip ALL cut scenes (only 30 seconds of cut scenes) }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger | region = USA | sound = works | dsp = v4| ver = v1.127 | lastVer= | status =  Works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes| 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger 2: Bush Rescue | region = USA | sound = Works | dsp =v6 | ver = v1.127 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger 3: Night of the Quinkan | region = USA | sound = Works | dsp =v6| ver = v1.132 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = UEFA Champions League 2004-2005 | region = EUR | sound =Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp =yes | size = 835 MB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Widescreen issues: Player disappears outside 4:3 Frame.}}&lt;br /&gt;
{{ NIN| name = UEFA Champions League 2004-2005 | region = GER | sound =Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp =yes | size = 835 MB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Widescreen issues: Player disappears outside 4:3 Frame.}}&lt;br /&gt;
{{ NIN| name = UFC: Throwdown | region = USA | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size = 1.16 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = UFC2 Tapout Final Spec | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Ultimate Muscle: Legends vs. New Generation | region = USA | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 698 MB| mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ultimate Spider-Man | region = USA | sound = Works | dsp = v6 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Universal Studios Theme Parks Adventure | region = USA | sound = works | dsp =v2 | ver = v2.145 | lastVer=  | status = Works | comp =  | size = 849 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Urbz, The: Sims in the City | region = USA | sound = Works | dsp =v3 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = V-Rally 3| region = EUR | sound = Works | dsp =  | ver = v1.126 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Vexx | region = EUR | sound = Works | dsp =v4 | ver = v3.315 | lastVer= | status = Works | comp = | size =1.35 GB  | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Vexx | region = USA | sound = Works | dsp =v4 | ver = v4.435 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe | region = USA | sound = Works | dsp = v3 | ver = v3.352 | lastVer= | status = Works| comp = yes| size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe 2 | region = USA | sound = Works | dsp = v4 | ver = v1.29 | lastVer= | status = Works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe: Red Hot Rumble | region = USA | sound = works | dsp = v3 | ver = v1.50 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Quest | region = USA | sound = Works | dsp =v3  | ver = v1.126 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Striker 3 Ver.2002 | region =EUR | sound =works | dsp =v2 | ver = v4.428 | lastVer= | status =    works | comp =yes | size = 738 MB | mcemu = yes | wide =yes| 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Virtua Striker 3 Ver.2002 | region = USA | sound = Works | dsp =v2  | ver = v2.278 | lastVer= | status = works | comp =no| size =1.35 GB | mcemu = yes | wide = issues | 480P = yes | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Virtua Striker 4 Ver.2006 | region =USA | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 454 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = &amp;quot;Free Play&amp;quot; and the two &amp;quot;Press Start Button&amp;quot; text will be half-cut off when using widescreen. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Wallace &amp;amp; Gromit in Project Zoo | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  yes| size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Wario World | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 258 MB | mcemu = yes | wide = issues | 480P = no| fst = | notes = Needs Custom Patch to Fix Clipping.}}&lt;br /&gt;
{{ NIN| name = Wario World 60hz patched| region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 258 MB | mcemu = yes | wide = issues | 480P = yes| fst = | notes = More info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here].Needs Custom Patch to Fix Clipping.}}&lt;br /&gt;
{{ NIN| name = Wario World | region = USA | sound = Works | dsp = v2 | ver = v2.217 | lastVer= | status = Works | comp = yes | size = 257 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to Fix Clipping.}}&lt;br /&gt;
{{ NIN| name = WarioWare, Inc.: Mega Party Game$! | region = EUR | sound = Works | dsp = v3 | ver = v6.500 | lastVer= | status = Works | comp = yes | size = 714 MB | mcemu = yes | wide = yes| 480P = yes| fst = | notes = No GBA support on WiiU. Widescreen is stretched.}}&lt;br /&gt;
{{ NIN| name = WarioWare, Inc.: Mega Party Game$! | region = USA | sound = Works | dsp = v3 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 846 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA support on WiiU.}}&lt;br /&gt;
{{ NIN| name = Warrior Blade: Rastan vs. Barbarian  | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Wave Race: Blue Storm | region = EUR | sound = works | dsp = v2 | ver = v4.430| lastVer=  | status = Works | comp =yes | size =1.34 GB | mcemu =yes | wide =issues | 480P =no | fst = | notes = Widescreen issues: Menu is in 4:3.}}&lt;br /&gt;
{{ NIN| name = Wave Race: Blue Storm | region = USA | sound = works | dsp = v2 | ver = v4.430| lastVer = | status =  works | comp = yes | size = 1.35GB | mcemu = yes | wide = yes | 480P =support | fst = yes | notes = Widescreen issues: Menu is in 4:3.}}&lt;br /&gt;
{{ NIN| name = Whirl Tour | region = USA | sound = works | dsp = v4 | ver = v3.315 | lastVer=  | status = Works | comp = yes | size = 820 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = World Racing  | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = World Series of Poker | region = USA | sound =works | dsp = v9 | ver = v1.128 | lastVer=  | status = Works | comp = yes | size = 1.16 GB | mcemu = yes| wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = World Soccer Winning Eleven 6: Final Evolution | region = Jap | sound = Works | dsp =  | ver = v4.422 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Worms 3D | region = EUR | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size =1.02 GB | mcemu =yes | wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Worms 3D | region = USA | sound = Works | dsp = v2 | ver = v2.197 | lastVer= | status = Works | comp = yes | size = 974 MB | mcemu = yes | wide = yest | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Worms Blast | region = USA | sound = works | dsp = v2 | ver = v3.305 | lastVer= | status =  Works | comp = yes  | size = 550 MB | mcemu = yes | wide = | 480P =support | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Wreckless: The Yakuza Missions | region = USA | sound = works | dsp = v2 | ver = v3.305 | lastVer= | status =  Works | comp = yes  | size = 712 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = WrestleMania X8 | region = USA | sound =works  | dsp = v2 | ver = v2.280 | lastVer= | status =  works | comp =  | size = 1.35 GB | mcemu =yes   | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = WTA Tour Tennis | region = USA | sound = Works | dsp = v2 | ver = v4.428| lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = issues | wide = yes  | 480P = no | fst = | notes =If using MULTI MC EMU or real Memory cards max size must be 251 blocks due to [http://www.nintendo.com/consumer/memorycard1019.jsp known issues] with bigger MC. No issues with individual mc emu }}&lt;br /&gt;
{{ NIN| name = WWE Crush Hour | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = WWE Day of Reckoning | region = USA | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = Works | comp =yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = If you disable the speed limit the game will randomly crash. }}&lt;br /&gt;
{{ NIN| name = WWE Day of Reckoning 2 | region = USA | sound = Works | dsp = v2 | ver = v1.43 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = If you disable the speed limit the game will randomly crash. }}&lt;br /&gt;
{{ NIN| name = WWE WrestleMania XIX | region = USA | sound = Works | dsp = v2 | ver = v1.126 | lastVer= | status = Works | comp =  | size = | mcemu = yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = X-Men Legends | region = USA | sound = works | dsp = v4 | ver = v3.353 | lastVer= | status =  Works | comp = yes | size =1.24 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen hack has no effect }}&lt;br /&gt;
{{ NIN| name = X-Men Legends II: Rise of Apocalypse | region = USA | sound =works | dsp = v4 | ver = v3.353 | lastVer= | status =  Works | comp = yes | size =1.32 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = X-Men: Next Dimension | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 894 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X-Men: The Official Game | region = USA | sound = Works | dsp = v6 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X2 Wolverine&#039;s Revenge | region = EUR | sound =works | dsp =v4 | ver = v4.xxx | lastVer= | status = works | comp = yes| size =1.25 GB | mcemu =yes | wide =yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X2 Wolverine&#039;s Revenge | region = USA | sound =works | dsp =v4 | ver = v4.xxx | lastVer= | status =  Works | comp = yes | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = XGIII: Extreme G Racing  | region = EUR | sound = works | dsp = v2 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = XGIII: Extreme G Racing  | region = USA | sound = works | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 373 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = XGRA: Extreme G Racing Association | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 1.12 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Minor culling problems at edge of screen when forcing Widescreen on some tracks.}}&lt;br /&gt;
{{ NIN| name = XIII | region = EUR | sound =works | dsp = v3 | ver =v4.430 | lastVer= | status = works | comp = yes | size = 1.30 GB | mcemu = yes | wide = yes | 480P = no| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = XIII | region = ITL | sound =works | dsp = v3 | ver =v4.430  | lastVer= | status = works | comp = yes | size = 1.30 GB| mcemu = yes| wide = yes | 480P = no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = XIII | region = USA | sound =works | dsp = v3 | ver =v2.153  | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Menu is a bit laggy. Compress with DMToolbox only.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Yu-Gi-Oh! The Falsebound Kingdom | region = USA | sound = works | dsp = v4 | ver = v2.197 | lastVer= | status = Works | comp = yes | size = 557 MB | mcemu = yes | wide = | 480P =yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Zapper: One Wicked Cricket | region = USA | sound = works | dsp = v4 | ver = v2.149 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = | 480P = | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Zatch Bell! Mamodo Battles | region = USA | sound = Works | dsp = v3 | ver = v2.162 | lastVer= | status =  Works | comp = yes | size = 342 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Zatch Bell! Mamodo Fury | region = USA | sound = Works | dsp = v9 | ver = v2.162 | lastVer= | status = Works | comp = yes | size = 910 MB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda Collection | region = JAP | sound = works | dsp = v5 | ver = v2.166 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Kaze no Takuto | region = JAP | sound = works | dsp = v0 | ver = v2.166 | lastVer = | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support (Tingle Tuner) on WiiU. }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Toki no Ocarina GC: Ura Zelda | region = JAP | sound = works | dsp = v4 | ver = v2.171 | lastVer= | status = works | comp =yes | size = 1.16 GB | mcemu =yes | wide =yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Twilight Princess | region = JAP | sound = works | dsp = v8 | ver = v2.219 | lastVer =| status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zoids: Battle Legends | region = USA | sound =works | dsp = v2 | ver = v2.145 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Zoids: Full Metal Clash| region = jap| sound =works | dsp = v2 | ver = v2.184 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zoids Vs | region = JAP | sound = Works | dsp =  | ver = v3.36 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | nolimit =  | notes = Mission Mode-Empire works well, but in other game mode, freezes randomly at the end of the battles unless you turn on log and osreport wich makes the other modes work fine i did over 15 zoid batles in a row. }}&lt;br /&gt;
{{ NIN| name = ZooCube | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=73611</id>
		<title>Wii64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=73611"/>
		<updated>2022-11-22T21:13:37Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* M */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wii64/Not64. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/emukidid/Wii64/releases Wii64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/extremscorner/not64/releases Not64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/not64-update.333569/ Latest thread on GBAtemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest Wii64 release, currently the most recent is the experimental modification [http://www.gc-forever.com/forums/viewtopic.php?f=9&amp;amp;t=2723 Not64] and [https://github.com/emukidid/Wii64/releases/tag/1.3-20212212 Wii64 1.3]. If you&#039;re using a more recent version than the one listed, update this field. Please follow the same formatting as other entries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Wii64/Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtual Console&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; if it is currently available as a Virtual Console title, otherwise enter &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ROM Type&amp;quot; - Indicate the extension of the rom file. Examples: Mario Kart.v64, Mario Kart.z64, Mario Kart.n64 or Mario Kart.rom have different extensions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ N64 | name = game_name | region = USA/JAP/EUR | ver = Not64/Wii64... | status = Works/Issues/Doesn&#039;t Work | vc = yes/no | rom type = .n64/.v64/.z64/.rom |notes = ... }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = 007: The World is not Enough |  region = USA | status = works | ver = not64 20210820 | vc = no | notes = very minor gfx issues works fine.Rice version has some fixed textures but your weapon or arm get clipped by several surfaces like they have no priority over them so use wii64 regular version or not64 to play.}}&lt;br /&gt;
{{ N64 |name = 007: The World is not Enough | region = EUR | status = works | ver = not64 20210820 | vc = no | notes= minor issues seems to work fine.Rice version has some fixed textures but your weapon or arm get clipped by several surfaces like they have no priority over them so use wii64 regular version or not64 to play.}}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = EUR | status = works | ver = wii64 1.3 | vc = yes | notes =  Regular wii64/not64 works better than rice. }}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = USA | status =  Works | ver = wii64 1.3 | vc = yes | notes = seems perfect.Regular wii64/not64 works better than rice.}}&lt;br /&gt;
{{ N64 | name = 40 Winks (Prototype)| region = EUR | status = Works | ver = wii64 1.3 rice | vc = no | notes =  rice only for correct cutscenes and lightning(only main menu is not correctly displayed), regular version of wii64 or not64 dont show the cutscenes correctly and are way too dark ingame. }}&lt;br /&gt;
{{ N64 | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | status = Works | ver =wii64 rice | vc = no | notes = Not yet tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = A Bug&#039;s Life | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Rice has missing sky and afew other textures, seems to work perfectly on regular wii64/not64. }}&lt;br /&gt;
{{ N64 | name = Aerofighters Assault | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  seems to work just as well on rice or gl. }}&lt;br /&gt;
{{ N64 | name = AeroGauge | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Gl works better than rice since it has fog. }}&lt;br /&gt;
{{ N64 | name = Aidyn Chronicles | region = USA | status = Works | ver =not64 20210820 | vc = no | notes =  regular wii64 1.3 or not64 works best, rice has more texture errors and missing cutscenes text. }}&lt;br /&gt;
{{ N64 | name = Air Boarder 64 | region = EUR | status = Works | ver =Wii64 1.3 | vc = no | notes = regular wii64/not64 works abit better than rice. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = EUR | status =  works | ver =Wii64 1.2 rice | vc = no | notes = Rice only on gl it has stretching vertices. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = USA | status =  works | ver =wii64 1.2 | vc = no | notes = Rice only on gl it has stretching vertices.}}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.3  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;01 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Tennis &#039;99 | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Animal Forest | region = JAP |status =  Works | ver =Not64 20150205 | vc = no | notes = All testing seems to show near flawless gameplay. Minor issues include crashing if attempting to change the time. However, the entire game has not been tested. English dub works well.  }}&lt;br /&gt;
{{ N64 | name = Armorines: Project S.W.A.R.M. | region = USA | status = Works | ver =Not64 20210820 | vc = no | notes = use not64 or regular wii64 1.3, rice has some issues. }}&lt;br /&gt;
{{ N64 | name = Army Men Air Combat | region = USA | status = works | ver =wii64 1.3 | vc = no | notes =  menus work a tiny bit better in rice but gameplay is better on regular/not64. }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes | region = EUR | status = Works | ver = wii64 1.3 | vc = no | notes = rice only to see the cutscenes, on gl the cutscenes are broken, somewhat needs overclock for smooth performance }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes 2 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes =  needs cpu clock divider set to 1 for full speed to use alongside vwii overclock for   less framedrops.  }}&lt;br /&gt;
{{ N64 | name = Asteroids Hyper 64 | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Normal game tested only, works with rice or gl The unlock of the original asteroids game does not display the ship nor the asteroids, normal game plays perfectly. }}&lt;br /&gt;
{{ N64 | name = Automobili Lamborghini | region = USA | status = Works | ver = Wii64 1.3 | vc = no | notes =  rice tested, gl works as well. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie - Banjo to Kazooie no Daibouken | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Unlocked every world. Minor graphical issues. }}&lt;br /&gt;
{{ N64 | name = Banjo-Kazooie | region = USA | status = Works | ver = Not64 20210820 | vc = no | notes = Works perfectly fine needs fb textures for pause menu. }}&lt;br /&gt;
{{ N64 | name = Banjo-Kazooie | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = On Rice the first cutscene after the door closes might take up to 30 seconds to continue, both rice and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu, main menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues. }}&lt;br /&gt;
{{ N64 | name = Banjo-Kazooie: Jiggies of Time | region = USA | status = Works | ver = Not64 | vc = no | notes = Reached 100%, and beat the game, Slowdown can happen in more complex areas, although not unplayable. same gfx glitches as og Banjo Kazooie, and turn on FB textures for correct pause menu&#039;s. NOTE: Save States crash the game upon state load attempt. }}&lt;br /&gt;
{{ N64 | name = Banjo-Tooie | region = AUS | status = works | ver = wii64 1.3 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii.}}&lt;br /&gt;
{{ N64 | name = Banjo-Tooie | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii. }}&lt;br /&gt;
{{ N64 | name = Banjo-Tooie | region = USA | status = works | ver = Not64 20210820 | vc = no | notes = Need fb textures or the map is white. the game will drop about 10 frames when rendering a lot of things. The screen will flash white once during cutscenes. }}&lt;br /&gt;
{{ N64 | name = (In-Fisherman) Bass Hunter 64 | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = Rice has issues , on regular wii64/not64 if you turn on fb textures it works perfectly.}}&lt;br /&gt;
{{ N64 | name = Bassmasters 2000 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = wii64/not64  the game runs abit slow and needs Cpu Clock divider set to 1 and vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Batman Beyond: Return of The Joker  | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = seems a little to fast otherwise seems fine. }}&lt;br /&gt;
{{ N64 | name = Batman Of The Future: Return of The Joker  | region = EUR | status = Works | ver = wii64 1.3 | vc = no | notes = seems a little to fast otherwise seems fine. }}&lt;br /&gt;
{{ N64 | name = Battletanx | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it. }}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = EUR | status = Works | ver =wii64 1.3| vc = no | notes =  rice runs better overal than gl.}}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it.Pal version boots and plays perfectly tough. }}&lt;br /&gt;
{{ N64 | name = Battlezone: Rise of the Black Dogs | region = USA | status = works | ver =wii64 1.3| vc = no | notes = rice only gl cant see the map, rice shows the map correctly but the cockpit view keeps disapearing under the map itself , doesnt affect gameplay tough.(delete the viheight/width from rincelinux.ini to get fullscreen ingame. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing! | region = EUR | status = Works | ver = wii64 1.3| vc = no | notes = rice has fixed trees and sky while gl doesnt, both are playable tough.might need overclock for smoother performance. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing! | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice has fixed trees and sky while gl doesnt, both are playable tough. might need overclock for smoother performance. }}&lt;br /&gt;
{{ N64 | name = Big Mountain 2000 | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Bio F.R.E.A.K.S. | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice runs better you can see the loading screens and such on gl you only see the loading screen light, both do work tough. }}&lt;br /&gt;
{{ N64 | name = Blast Corps | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = rice tested seems to play well }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = EUR | status = Works | ver = Not6420210820 | vc = no | notes = Runs well with very minor graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = rice tested seems to work well. }}&lt;br /&gt;
{{ N64 | name = Body Harvest | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = when crossing bridges or climbing mountains there is some hit detection error and you get  stuck so its unplayable. }}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = EUR | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = DANGER!!; You get an internal Black screen during the intro, it will go away after clicking A or START. Now it will begin at world select screen. Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC (Mupen64Plus Only).}}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = USA | status = Doesn&#039;t Work | ver = Not64 20211116 | vc = no | notes = Intro &amp;amp; stage select are glitched. Once loaded into a level, it just shows a black screen.}}&lt;br /&gt;
{{ N64 | name = Bomberman 64: The Second Attack! | region = USA | status = issues | ver = wii64 1.3  | vc = no | notes = menu cant be seen,press A and wait until you are ingame, ingame everything seems ok except you cant read dialogue tough. }}&lt;br /&gt;
{{ N64 | name = Bomberman Hero | region = USA | status = Works | ver = wii64 1.3  | vc = Yes | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Bottom of the 9th | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = When entering matches it might be some slowdown when the league flag shows up but ingame its all good  rice or gl seems the same. }}&lt;br /&gt;
{{ N64 | name = Brunswick Circuit Pro Bowling | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = rice works perfectly, regular wii64 has alot of graphical issues. }}&lt;br /&gt;
{{ N64 | name = Buck Bumble | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = works in rice or gl. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 2: Arcade Edition | region = USA | status = works | ver = wii64 1.3  | vc = Yes | notes = Rice only, on reuglar wii64 you cant see the cursor to shoot so you have no idea where you are aiming some beeping between menus. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 3 DX | region = EUR | status = Works | ver = wii64 1.3  | vc = Yes | notes = rice tested, jsome beeping between menus seems fine. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move &#039;99 | region = USA | status = Works | ver = wii64 1.3 | vc = Yes | notes =Rice or gl.some beeping between menus.  }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = California Speed | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Rice tested-Plays perfect with some tiny graphics glitches on 2d textures but nothing that affects anything. }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = USA | status = works | ver =wii64 1.3 | vc = no | notes =  regular wii64/not64 only, rice is a mess, it needs Cpu divider set to 1 and vwii overclock for full speed }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes =  regular wii64/not64 only, rice is a mess, it needs Cpu divider set to 1 and vwii overclock for full speed}}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Only starts in intrepretar and plays under 0.5 speed.}}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Only starts in intrepretar and plays under 0.5 speed. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = EUR | status = Doesn&#039;t Work  | ver =wii64 1.3| vc = no | notes = Only starts in intrepretar and plays under 0.5 speed. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = USA | status = Doesn&#039;t Work  | ver =wii64 1.3| vc = no | notes = Only starts in intrepretar and plays under 0.5 speed. }}&lt;br /&gt;
{{ N64 | name = Center Court Tennis| region = EUR | status = Works | ver =wii64 1.3| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested if it says to remove controller pak go to settings and chooose rumble pak in pak management and restart the rom. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist 2 | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = Seems to play perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Charlie Blast&#039;s Territory | region = USA | status =  Works | ver =wii64 1.3| vc = no | notes =works on glide and rice but seems its abit better on glide. }}&lt;br /&gt;
{{ N64 | name = Chopper Attack | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Clay Fighter 63 1/3 | region = USA | status =  Works | ver =wii64 1.3| vc = no | notes = works best on regular wii64/not64 }}&lt;br /&gt;
{{ N64 | name = Clay Fighter Sculptor&#039;s Cut | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = works best on regular wii64/not64 }}&lt;br /&gt;
{{ N64 | name = Command &amp;amp; Conquer 64 | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested seems to work fine. Turn wiiu nand page to on for better consistency. }}&lt;br /&gt;
{{ N64 | name = Conker&#039;s Bad Fur Day | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Works well, FB textures highly recommened but not required. &#039;&#039;&#039;Audio Speed Limit MUST be set to DL to prevent hanging.&#039;&#039;&#039; Frames may drop a bit but still playable and will lock up on start, as well as certain cutscenes just wait for it to resume, should take 30 secs to a minute . }}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; Exotica | region = USA | status = issues| ver =wii64 1.3| vc = no  | notes = on glide the same texture gets repeated all over on rice its correctly textured but it keeps stretching  random vertices all over.}}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; USA | region = USA | status = works | ver =wii64 1.3 | vc = Yes | notes =Rice tested its playable but it can lag abit and making music lag ashwell, it need wii overclock to fix the framedrops and run fullspeed everytime. }}&lt;br /&gt;
{{ N64 | name = Cruisn World | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  rice tested }}&lt;br /&gt;
{{ N64 | name = Custom Robo V2 | region = JAP | status = Issues | ver = | vc = Yes | notes = The gameplay is fine, yet there are very many graphical issues such as black or glossed textures.  }}&lt;br /&gt;
{{ N64 | name = CyberTiger | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested, some texture error on golfers face ingame but tahts about it. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Dance Dance Revolution - Disney Dancing Museum | region = JAP | status = Doesn&#039;t Work | | ver =Not64 20150205 | vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Dark Rift | region = USA | status = Doesn&#039;t Work | ver = wii64 1.3| vc = no | notes = rice and glide hangs after first lgo, unsuported microcode? }}&lt;br /&gt;
{{ N64 | name = DeadlyArts | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Densha de Go! 64 | region = JAP | status = Doesn&#039;t Work | | ver =Not64| vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Derby Stallion 64  | region = JAP | status = Works | | ver =Not64 | vc = no | notes = Minor graphic glitches when passing trough the menus and some track textures here and there. }}&lt;br /&gt;
{{ N64 | name = Destruction Derby 64 | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice runs fine some framedrops here and there needs vwii overclock for always full speed once you reach professional the tracks will be mirrored and the game will not work correctly, on regular wii64/not64 the morrored tracks work fine but the menus are a mess so you can maybe see what you need to click on rice and then play professional on regular wii64 for the correct mirrored tracks. }}&lt;br /&gt;
{{ N64 | name = Dezaemon 3D  | region = JAP | status = Issues | | ver =Not64  | vc = no | notes = Plays perfectly but some textures are messed up including your own ship and manny enemys. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Regular wii64/not64 only or adventure mode 2 will not work correctly. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =wii64 1.3 | vc = no | notes = Regular wii64/not64 only or adventure mode 2 will not work correctly. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Donald Duck - Goin&#039; Quackers | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice seems to work perfectly but, if you talk to louie or professor you get stuck in an infinite conversation, the game itself plays perfectly besides this issue, on intrepreter you can finish the conversations but runs slowly. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Tarzan | region = USA | status = Doesn&#039;t Work| ver =wii64 1.3 | vc = no | notes = game boots but randomly freezes everytime. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = EUR | status = works | ver =wii64 1.3 | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = Work perfectly fine on rice with the exception of the maps, first map mode works with some issues but the second one doesnt.}}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = EUR | status = Works | ver =wii64 1.3 | vc = no | notes = Work perfectly fine on rice with the exception of the maps, first map mode works with some issues but the second one doesnt.  }}&lt;br /&gt;
{{ N64 | name = Doraemon - Mittsu no Seireiseki | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches but ingame text boxes cant be seen, game plays perfectly otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 2 - Hikari no Shinden | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches you cant see the pause menu among other text, game plays perfect otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 3 - Nobi Dai no Machi SOS! | region = JAP | status = Doesn&#039;t work | | ver = Not64| vc = no | notes = hangs after first logo screen. }}&lt;br /&gt;
{{ N64 | name = Doubutsu no Mori (Animal Forest) | region = JAP | status = works | | ver =Not64  | vc = no | notes =  Semms to work perfectly. }}&lt;br /&gt;
{{ N64 | name = Dr. Mario 64 | region = USA | status = Issues | ver =Not64 20200609 | vc = no | notes = cant see the falling pills so you cant play it either rice or wii64/not64 }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = EUR | status = works | ver =wii64 1.3| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = USA | status = works | ver =wii64 1.3| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Duck Dodgers Starring Daffy Duck | region = USA | status = Works | region = USA | ver =wii64 1.3| vc = no | notes = works perfectly on rice, might need vwii overclock to reduce framedrops. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem 64 | region = USA | status = Issues | ver =wii64 1.3| vc = no | notes =  on glide menu is unusable and bad render and texture errors, objects apear over other textures and duke weapon and life gauge is totaly white.on rice everything is textured correctly but the screen flashes white every or so seconds once you move also the same 2d objects items and enemys apear infront of 3d ones. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem Zero Hour | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = rice only  needs cpu divider  set to 1 and vwii overclock for full speed and less frame drops.on gl64 the screen is cutted off and you cant see like the bottom 1/3 of the screen. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates. }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = EUR | status = Works |  ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates.  }}&lt;br /&gt;
{{ N64 | name = ECW Hardcore Revolution | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = seems to play perfect on rice }}&lt;br /&gt;
{{ N64 | name = Eikou no Saint Andrews | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Major graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Letter Adventure | region = USA | status = works | ver = wii64 1.3 | vc = no | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Number Journey | region = USA | status = works | ver = wii64 1.3 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Excitebike 64 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = Seems to run fine on rice. }}&lt;br /&gt;
{{ N64 | name = Extreme-G | region = EUR | status = Works | ver =wii64 1.3 | vc = no | notes = works fine on rice }}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = F-1 Pole Position 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix II | region = EUR | status = Works | ver =wii64 1.2 | vc = no| notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = EUR | status = Works | ver = wii64 1.2 | vc = yes | notes = rice tested.Near perfect some graphic problems like the cars not being rendered perfectly.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectly fine.}}&lt;br /&gt;
{{ N64 | name = F1 Racing Championship | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Famista 64 | region = JAP | status = issues | ver = Not64 20150205 | vc = no | notes = game runs perfectly expect when your batting or throwing the ball, all you see is the players and the ball all rest is black.}}&lt;br /&gt;
{{ N64 | name = FIFA - Road to World Cup 98 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = needs vwii overclock for full speed or else its abit laggy.}}&lt;br /&gt;
{{ N64 | name = FIFA 99 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = FIFA Soccer 64 | region = USA | status = works | ver =Not64 | vc = no  | notes = rice tested, needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny 2 | region = USA | status = Works| ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = EUR | status = works| ver =wii64 1.2 | vc = no | notes =rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fire Electric Pen | region = JAP | status = issues | ver = Not64 | vc = no | notes = game itself seems to work OK, but you can&#039;t see anything else.}}&lt;br /&gt;
{{ N64 | name = Flying Dragon | region = USA | status = works| ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Forsaken 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested pretty much perfect.}}&lt;br /&gt;
{{ N64 | name = Fox Sports College Hoops &#039;99 | region = USA | status = works | ver =wii64 1.2 | vc =no  | notes = rice tested,Seems to work ok with minor graphical glitches.}}&lt;br /&gt;
{{ N64 | name = Fushigi no Dungeon - Fuurai no Shiren 2 | region = JAP | status = works | ver = Not64 20150205 | vc = no | notes = Needs FB textures ON, minor graphical glicthes when switching maps.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = GameShark Pro V2.0 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.0 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.3 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = Ganbare Goemon - Mononoke Sugoroku | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen with bad sound looping after pressing start, can&#039;t exit the loader.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = EUR | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = USA | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Getter Love!! Cho Renai Party Game | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Game seems to work fine but you can&#039;t see any menu options.}}&lt;br /&gt;
{{ N64 | name = Gex 64: Enter the Gecko | region = USA | status = Works | ver =Not64 20150205 | vc = no | notes = Does not start in Dynarec, use intrepretor and after the game starts switch to dynarec and it works perfectly. Doesn&#039;t save state or quick save; to enable quick save you must edit the game with HexEditor and remove the &amp;quot;colon&amp;quot; symbol (:) and replace it with a space.}}&lt;br /&gt;
{{ N64 | name = Gex 3: Deep Cover Gecko | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ N64 | name = Goemon&#039;s Great Adventure | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Only runs in interpreter mode, in Dynarec mode it freezes on level select.}}&lt;br /&gt;
{{ N64 | name = Golden Nugget 64 | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Completed the game on easy mode. Some graphical glitches.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye X | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Too many bots can cause some slowdown. Turn on FB Textures to avoid flashing white screen while playing split screen but this tends to lock up the game. }}&lt;br /&gt;
{{ N64 | name = GT 64 - Championship Edition | region = USA | status = Issues | ver =not64 20200518 | vc = no | notes = Needs FB textures ON  , the menu is invisible so you don.t know what you&#039;re choosing, in-game it seems to work fine.ON wii64 1.2 rice menu works fine but ingame all you see is the background. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Hamster Monogatari 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Major graphical glicthes and slowdown impossible to  understand anything.}}&lt;br /&gt;
{{ N64 | name = Hanafuda 64 - Tenshi no Yakusoku | region = JAP | status = Works | ver =Not64 20150205 | vc = no | notes = seems to play perfectly.}}&lt;br /&gt;
{{ N64 | name = Harvest Moon 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Heiwa Pachinko World 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Menu is invisible and screen keeps going full black screen and then rendered and since you can see the menus its impossible to play.}}&lt;br /&gt;
{{ N64 | name = Hercules The Legendary Journeys | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = works on glide or rice, needs vwii overclock for a more smooth framerate.}}&lt;br /&gt;
{{ N64 | name = Hexen | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = it works on rice, just keep pressing A and start when loading levels since it takes about 20+ seconds of blackscreen, there is a black square around your weapon texture and the map cant be seen besides that seems ok.}}&lt;br /&gt;
{{ N64 | name = Hey You, Pikachu! | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2 | vc = no | notes = Unsupported N64 Microphone. Unplayable}}&lt;br /&gt;
{{ N64 | name = Hot Wheels Turbo Racing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = nees vwii overclock for a smoother framerate.}} &lt;br /&gt;
{{ N64 | name = Hybrid Heaven  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works.}} &lt;br /&gt;
{{ N64 | name = Hydro Thunder | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = the nromal common U! version of this game is a bad dump on most websites. still both the correct dump and pal dump blackscreen and freeze on boot. }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ide Yosuke no Mahjong Juku | region = JAP  | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = black screen garbled sound and if you press start it will freeze.}}&lt;br /&gt;
{{ N64 | name = Iggy&#039;s Reckin&#039; Balls | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Game  freezes after &#039;Iguana&#039; logo appears}}&lt;br /&gt;
{{ N64 | name = In-Fisherman Bass Hunter 64 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Rice blackscreens ingame after flashing colors, on Glide if you turn on fb textures it works perfectly..}}&lt;br /&gt;
{{ N64 | name = Indiana Jones and the Infernal Machine | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes =lots of random numbers on screen missing microcode for this game..}}&lt;br /&gt;
{{ N64 | name = Indy Racing 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer &#039;98 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.might Need FB textures ON ingame to stope the ocasional flash.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 64 | region = USA  | status = Issues | ver =wii64 1.2 | vc = no | notes = on rice there is alot of texture erros on menu and ingame on the players themselves but works out ok once its ingame, on glide you need fb textures to see menu without flashing, but once you are ingame the grass is blackish and it will lash alot unless you turn fb textures off and it will still flash sometimes..}}&lt;br /&gt;
{{ N64 | name = International Track &amp;amp; Field 2000 | region = USA  | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Jeopardy! | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = glide works perfect rice has textures issues.. }}&lt;br /&gt;
{{ N64 | name = Jeremy McGrath Supercross 2000 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Jet Force Gemini | region = USA | status = Issues | | ver =wii64 1.2 | vc = no | notes = it works perfectly ingame on rice but keeps strettching  graphics but start menu and shaodows appear okay besides the constant stretch,the cutscenes are all messed up tough with vertice streetching left and right, on glide it flash alot  if you turn on fb textures it stops flashing but once you hit start you will never see the ingame levels again even if you turn fb textures off.}}&lt;br /&gt;
{{ N64 | name = John Romero&#039;s Daikatana | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ken Griffey Jr.&#039;s Slugfest  | region = USA | status = works | ver =Not 64 | vc = no | notes = need to use vwii overclock and then on the cpu clock divider choose the 3, this game needs less ticks  to run better.with overclock and cpu devider you get ingame between 0.9 and 1x speed its playable imo.}}&lt;br /&gt;
{{ N64 | name = Killer Instinct Gold V1.2 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = on rice it will crash mid fight after afew moves and some texture errors, glide has the same texture erros on menus and CCS and sky but works preety fine besides that&lt;br /&gt;
}}&lt;br /&gt;
{{ N64 | name =King Hill 64: Extreme Snowboarding | region = JAP | status = Issues | ver =Not64 | vc = no | notes = Japanese version of &#039;Twisted Edge&#039;. Darkened select menus and homescreen. No sound. Otherwise plays perfectly.}}&lt;br /&gt;
{{ N64 | name = Kirby 64: The Crystal Shards  | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes = rice or glide Game works perfectly except that the HUD in-game does not update so you won&#039;t be able to see how much HP you have or your power icon since the display on the HUD only updates once you transition each level part. Besides that, works perfectly.}}&lt;br /&gt;
{{ N64 | name = Knife Edge: Nose Gunner | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Game plays too fast with every speed option; The speed limitator doesn&#039;t work. Minor errors on the menu text. Besides that the game runs perfectly but due to the speed its unplayable.}}&lt;br /&gt;
{{ N64 | name = Knockout Kings 2000 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Kobe Bryant&#039;s NBA Courtside  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works better on glide you can see character names ingame.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Ocarina of Time - Zelda no Densetsu - Toki no Ocarina | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Completed the game. Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up.}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = USA | status = Works | ver = | vc = yes | notes = It is slow, but other than that it works perfect }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = EUR | status = Works | ver = | vc = yes | notes = Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time: Master Quest  | region = USA | status = Works | ver = | vc = no | notes = Works but graphic gets glitched sometimes and sound can get garbled at times. |version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, Legend of Peach | region = USA | status = works | ver = Not64 20171009 | vc = no | notes = Plays great on not64 with minor slowdowns in certain areas of bob omb battlefield, sun texture is also slightly broken, no other issues. Rice has some gfx issues in the pause menus as well as occasional moments of exploding verticies}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Majora´s Mask - Zelda no Densetsu - Mujura no Kamen | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = Completed the game. Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = EUR | status = Issues | ver = | vc = yes | notes = Works fine with some graphical inconvenience.Sometimes depending which setting you use,the speed of everything is increased by like 10x. Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time. &#039;&#039;&#039;Be sure to use the save/loading feature from the emulator! The game freezes a lot with the latest versions!&#039;&#039;&#039; }} &lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = USA | status = Issues | ver = | vc = yes | notes = Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask Preview Demo | region = USA | status = Works | region = USA | ver = | vc = no | notes = Runs perfectly. Sky texture is missing, location name display is in one shade of purple, Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = EUR | status = issues | ver = | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lode Runner 3D | region = USA | status = works | ver = wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = EUR | status = Works| | ver = wii64 1.2| vc = no | notes = missing text on menu perfect ingame rice tested.}}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = USA | status = works | | ver = Wii64 1.2 | vc = no | notes = cant see the menus but its perfect iname rice tested.}}&lt;br /&gt;
{{ N64 | name = Madden Football 64 | region = USA | status = works | | ver = Not64 20222121| vc = no | notes = seems fine.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 99 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2000 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2001 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2002 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = EUR | status = works | | ver = not64 20222121| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Major League Baseball Ft. Ken Griffey Jr. | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested seems tow work fine needs vwii overclock for decent speed.}}&lt;br /&gt;
{{ N64 | name = MAME 64 beta 3 | region = USA | status = works | | ver = not64| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Mario Golf  | region = USA | status = Issues | ver = Not64 | vc = yes | notes = Menu and HUD are great. Missing images of tracks on course select screen. Graphical glitches of course on intro before playing. Audio and gameplay slowdowns. Play with FB Textures on.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works excellent. Unlocked the mirror mode.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = USA | status = Works | ver = Not64 20150205 | vc = yes | notes = Works excellent. Sometimes Versus races will run extremely fast}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.Face Lift Mini-Game not playable unless you turn off FB textures, but you&#039;ll have to deal with the screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = works as expected. Minor screen flashes when in game (very minor than in Wii64 1.2), but it&#039;s playable. FB textures recommended in order to stop screen flashes, but not required. Face Lift mini-game not playable unless you turn off FB textures, but you&#039;ll have to deal with these minor screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 2  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = EUR | status = works | ver = Wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Story  | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Mario Tennis  | region = USA | status = issues | ver = wii64 1.2| vc = yes | notes = on rice everything seems fine but it stil freezes after serve but music keeps sounding on dynarec it works fine on intrepreter. Please consider using the official VC release instead.}}&lt;br /&gt;
{{ N64 | name = Megaman 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = runs almost perfectly, you can&#039;t see the 1,2,3 start but besides that seems perfect on glide. FB textures highly recommended but not required.}}&lt;br /&gt;
{{ N64 | name = Micro Machines 64  Turbo | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = works fine}}&lt;br /&gt;
{{ N64 | name = Midway&#039;s Greatest Arcade Hits Vol. 1 | region = USA | status = issues | ver = wii64 1.2 | vc = no | notes = on rice besides some gfx issues some games are playable like joust and defender but other games like tapper and spy hunter play at 1.5 fps.}}&lt;br /&gt;
{{ N64 | name = Mike Piazza&#039;s Strike Zone| region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works fine}}&lt;br /&gt;
{{ N64 | name = Milo&#039;s Astro Lanes  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Mischief Makers  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice has a border of flashing white around game screen but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Mission Impossible  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed, sometimes it drops afew frames.}}&lt;br /&gt;
{{ N64 | name = Monaco Grand Prix - Racing Simulation 2  | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = one of the view modes glitches the rest seem to work fine rice tested..}}&lt;br /&gt;
{{ N64 | name = Monopoly  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Monster Truck Madness 64 | region = USA | status = issues | ver = not64 | vc = no | notes = Cant see any text on menus or car selection, ingame seems fine except you can see the timer or your overal  position, but it plays fine..}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat 4  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested, however HUD disappears at the start of each round. Best way to play this game is to use this wii64 version https://github.com/FIX94/mupen64gc-fix94/releases/tag/r2 which was a mod by FIX94, it has a lot of recesses but it works fine for this game, without the HUD disappearing on each round.}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Mythologies: Sub-Zero  | region = USA | status = Works | ver = Wii64 1.2 | vc = no | notes = rice tested seems fine except you cant see how much health you got on your  health bar.}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Trilogy  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested Works perfectly.}}&lt;br /&gt;
{{ N64 | name = MRC: Multi Racing Championship  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Ms. Pac-Man: Maze Madness  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = RICE dynarec smooth gameplay but crashes constantly when entering on buildings or open world areas, on Glide has lots of missing textures and also crashes like on Rice.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = JAP | status = Issues | ver = | vc = no | notes = Runs in pure interpreter mode.  After Intro cutscene there is a long load time, and entering and exiting doors take awhile.  There was slowdown that cut the game&#039;s speed in half, as well as there being quit a few messed up textures, and on top of all that the Goemon model doesn&#039;t load, only his shadow}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = EUR | status = Issues | ver = | vc = no | notes = Game only runs on pure interpreter mode. Runs slower than it should (0.6x - 0.8x) although if you deactivate audio, it will sometimes run between 1.0x - 1.2x.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black screen after character select screen}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2 | region = JAP | status = Issues | ver = | vc = no | notes = Many graphics on start screen appear awkwardly; game only runs under pure intrpt mode it appears}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Nagano Winter Olympics &#039;98 | region = USA | status = works | ver = wii64 1.2| vc = no | notes =rice tested.}}&lt;br /&gt;
{{ N64 | name = Namco Museum 64 | region = USA | status = Issues | ver = wii64 1.2| vc = no | notes =on glide everything works except galaga wich crashes as soon as you shoot but all other games work fine.}}&lt;br /&gt;
{{ N64 | name = NASCAR 2000 | region = USA | status = works | | region = USA | ver = wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NASCAR 99 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NBA Courtside 2 - Featuring Kobe Bryant | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Hangtime | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = only works on rice.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;98 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 2000 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 99 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA live 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA live 99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA Showtime - NBA on NBC | region = USA | status = doesn&#039;t work | ver = wii64 1.2| vc = no | notes = crahs emulator on boot.}}&lt;br /&gt;
{{ N64 | name = Neon Genesis Evangelion  | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Missing some text,  graphics and HUD during gameplay but playable. It works best with FB Textures On.}}&lt;br /&gt;
{{ N64 | name = New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =works fine.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2000 | region = USA | status =  Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2001 | region = USA | status = Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz Special Edition | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =seems fine.}}&lt;br /&gt;
{{ N64 | name = NHL 99 | region = USA | status = Works | ver = Not64 | vc = no | notes = Slight sound glitches and flashing pause menu. Character names messed up. Use: Dynarec; 2xSal Tex ON; FB Textures OFF; Audio Speed Limit VI, Audio Scale Pitch NO.}}&lt;br /&gt;
{{ N64 | name = NHL Blades of Steel &#039;99| region = USA | status = Works | ver = Not64 | vc = no | notes =Works fine on Dynarec, with minor graphics issues like black ice patches at faceoffs, but ice is normal during icetime.}}&lt;br /&gt;
{{ N64 | name = Nightmare Creatures | region = USA | status =  Works | ver = wii64 1.2| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.}}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = EUR | status = Works | ver = wii64 1.2| vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = O.D.T. (Prototype) | region = USA | status = Works | ver = | vc = no | notes = Minor slowdown, and very minor graphic glitches. Appears fully playable!}}&lt;br /&gt;
{{ N64 | name = Off Road Challenge | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes =rice version seems to run the fastest, glide version/not64 need vwii overclock to run smoothly at full speed.}}&lt;br /&gt;
{{ N64 | name = Ogre Battle 64 | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes =rice version for correct textures.}}&lt;br /&gt;
{{ N64 | name = Olympic Hockey Nagano &#039;98 | region = USA | status = Works | ver = Not64 20200514 | vc = yes | notes =runs fine}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = EUR | status = Issues  | ver =Not64 20200514| vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = EUR | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = USA | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = PC-Engine 64  | region = USA | status = doesn&#039;t work | | ver =Not64 20200514 | vc = no | notes = Never plays, but was too many pixels are missing and PC-Engine gfxs are not implemented as yet because of the rom has been worked on not64 versions.}}&lt;br /&gt;
{{ N64 | name = Penny Racers | region = USA | status = Works | | ver =Not64 20200514| vc = no | notes =seems ok.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = JAP | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Completed every mission on highest difficulty.needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Combat simulator works well. needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Pilotwings 64  | region = USA | status = works | | ver = wii64 1.3  | vc = no | notes =Rice seems to work fine, might need vwii overclock for performance boost.On the jetpak levels the screen will be full of loose vertices just move the camera a tiny bit with the c buttons and the screen will not have loose vertices anymore, some minor textures errors on landing targets, and rocket targets.}}&lt;br /&gt;
{{ N64 | name = Pocket Monsters Stadium | region = jap | status = Doesn&#039;t Work | | region = JAP |ver = | vc = no | notes = I get an Code Dump Error after booting the Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = EUR | status = works |  ver = wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = USA | status = Works |  ver = Wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = not64 20200514| vc = yes | notes = Playable. Camera will NOT move during intro. ingame and pictures are not visible makes it difficult to see. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = wii64 rice| vc = yes | notes = Runs. Camera will NOT move during intro. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Doesn&#039;t Work | region = EUR | ver = not64 20200514| vc = yes | notes = No camera shown to be moment on both screens. Graphic glitches but that it so immediately makes the 98% unplayable. Same problematic issue as USA.}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium | region = EUR | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium 2 | region = USA | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Polaris Snocross  | region = USA | status = works | | region = USA | ver = Wii64 1.2 | vc = no | notes =needs rice version, very minor gfx issues  very playable.}}&lt;br /&gt;
{{ N64 | name = Power League 64  | region = JAP | status = Doesn&#039;t Work | |ver = Not64 | vc = no | notes = Can&#039;t see players or stadium. Background (Black sky with stars) covers screen.}}&lt;br /&gt;
{{ N64 | name = Powerpuff Girls: Chemical X Traction | region = USA | status = issues | | ver =Not64| vc = no | notes = some parts of the Bodies are trasparent but still playable. Full Speed. Good Audio. Working. Used with both builds}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = USA | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = EUR | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Premier Manager 64 | region = usa | status = works | ver = Not64 20200514 | vc = no | notes = seems fine.}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo 4: Puyo Puyo Party | region = USA | status = Doesn&#039;t Work |  ver = | vc = no | notes =Does not load}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo Sun 64 | region = JAP | status = Works | ver = | vc = no | notes = Works Perfectly}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Quake 64  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes =Some Flickering. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Quake II  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes = can see onjects and enemies trough walls and floors, needs fb textures to be on.}}&lt;br /&gt;
{{ N64 | name = Quest 64  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes =seems to work fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Rakuga Kids | region = EUR  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Slow load times, other than that it&#039;s flawless!}}&lt;br /&gt;
{{ N64 | name = Ralley Challenge 2000  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Just a bit slow on the loading time}}&lt;br /&gt;
{{ N64 | name = Rampage 2: Universal Tour  | region = USA | status = Works | ver = Not64 20200524| vc = no | notes = seems ok.}}&lt;br /&gt;
{{ N64 | name = Rampage World Tour  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Very minimal graphical issues}}&lt;br /&gt;
{{ N64 | name = Rat attack | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = crash&#039;s on boot on both dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | region = EUR | ver = wii64 1.2| vc = no | notes = on glide/not64 you cant see dialog, on Rice version you can see the dialog, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Razor Freestyle Scooter  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = FB textures ON seems to Work fine. }}&lt;br /&gt;
{{ N64 | name = Re-Volt | region = USA | status = works | ver = not64 20200514 | vc = no | notes = seems to run well, might need vwii overclock to always maintain fullspeed.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes =rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing Round 2  | region = USA | status = works | ver = wii64 1.2| vc = no | notes =  rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Resident Evil 2 | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = Glitched up Game. You can hear the Audio sample plays. Unplayable. This is a regress. Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Ridge Racer 64  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Small Graphics Issues like front car bumper on cutscenes.on wii641.2 rice textures are all correct but every like 30 seconds for split second you see  afew loose vertices, almost unoticable, pick what you think its best.}}&lt;br /&gt;
{{ N64 | name = Road Rash 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Roadsters Trophy  | region = USA | status = Works | ver = wii641.2 | vc = no | notes = rice version,cars in menus are shaded way too dark but seems to work fine ingame.}}&lt;br /&gt;
{{ N64 | name = Rocket: Robot on Wheels  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Almost Perfect, small slowdown when in large environments needs vwii overclock for always full speed.}}&lt;br /&gt;
{{ N64 | name = Rockman EXE Dash 64: Hagane no Boukenshin | region = JAP | status = works || ver = wii64 rice | vc = no | notes = runs find }}&lt;br /&gt;
{{ N64 | name = Rugrats Scavanger Hunt  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rugrats in Paris: The Movie  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rush 2: Extreme Racing USA | region = USA | status = Works | ver = not64 20200514| vc = no | notes = sky sometimes overlaps the track, if glitch issues in game, just change camera angle}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = S.C.A.R.S.: Super Computer Animal Racing Simulator | region = USA | status = Issues | ver = Not64 20200514 | vc = no | notes =   Some color issues (tinted red in some parts of the tracks. Runs perfectly without glitches or lags. Sound is also perfect. runs best on wii641.2 rice but still color issue.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: 2049  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Runs great.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus..}}&lt;br /&gt;
{{ N64 | name = Scooby Doo: Classic Creep Capers  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Working perfectly.}}&lt;br /&gt;
{{ N64 | name = Shadowgate 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice pluggin only., minor gfx issues very playable.}}&lt;br /&gt;
{{ N64 | name = Shadow Man | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Slow loading when transitioning to other areas. Minor graphical glitches, sometimes life meter displays incorrectly, or the HUD will disappear. (I think this happens when you have more than 5 units of life and there&#039;s a lot of things on the screen) Has a rare tendency to randomly lock up every once in a while. This occurs most notably in the second visit to the Engine Block in the Asylum. Restart the game until it stops and you should be fine, only works correctly on wii64 on not64 once you free a soul the game crashes.}}&lt;br /&gt;
{{ N64 | name = Sim City 2000| region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Sin and Punishment  | region = USA | status = Issues | | ver = | vc = yes | notes = Minor glitches but mostly works}}&lt;br /&gt;
{{ N64 | name = Smash Remix 0.9.7  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = use rice pluggin, runs full speed and all custom stages load correctly however several of the vanilla stages such as dreamland and mushroom kingdom have gfx glitches like warped trees/pipes and broken pond textures. Not64 loads all vanilla stages correctly however several custom stages are missing textures, and the framerate is slightly choppy}}&lt;br /&gt;
{{ N64 | name = SNES 9x Alpha | region = | status = | | ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Snowboard Kids  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to work perfectly}}&lt;br /&gt;
{{ N64 | name = Snowboard Kids 2  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Works perfectly}}&lt;br /&gt;
{{ N64 | name = South Park | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = Game has some  small graphical issues: See-through walls when near a building or object; Random colour or skin will block first-person view if you stop moving sometimes; Occasional 1-sec lags. Still, very playable game.}}&lt;br /&gt;
{{ N64 | name = South Park Rally  | region = USA | status = works | | ver = not64 20200518 | vc = no | notes = runs fine but has some minor texture issues on the track ground.}}&lt;br /&gt;
{{ N64 | name = South Park: Chef&#039;s Luv Shack | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes =  Game starts and runs at normal speed. Only issue is it&#039;s missing some objects and sprites while in-game. Playable, but , not enjoyable unless you like only to awnser the questions. }}&lt;br /&gt;
{{ N64 | name = Spider-Man | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice only, seems to run well.}}&lt;br /&gt;
{{ N64 | name = Space Invaders | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Space Station Silicon Valley  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = rice version for accurate gfx, minor gfx glitches like looking inside the cockpit on first level.}}&lt;br /&gt;
{{ N64 | name = StarCraft 64  | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  Rice only, has some minor gfx glitches.}}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Unlocked expert mode. Game runs fine. }}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectyl fine. }}&lt;br /&gt;
{{ N64 | name = Star Soldier: Vanishing Earth  | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Starshot-Space Circus Feber | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Stunt Racer 64  | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = dsi error on boot dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Super Bowling 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = only shows correct graphics on Rice.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Racer  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = Playable, has small graphical glitches, toggling into first person or go to the farthest zoom out to minimize up close missing textures,the amount it disapears on the other 2 viewmodes depends on the character vhecile, some work on all  visual modes others have some parts of their ships missing in and out, othgerwise seems perfect, speaiclay with first person or farthest zoom for all racers.cant see racers on the menus also.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Battle For Naboo  | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron (V1.1)| region = EUR | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Shadows Of The Empire | region = USA | status = Issues | ver =wii64 1.3 | vc = no | notes = RICE tested  some camera angles wich in vehicle(cable tow) and walking mode(firt person mode) make the screen full of loose vertices but if you avoid those modes since they are situational/not needed  seems to work perfectly.make  sure on the ricevideolinux.ini you got ScreenUpdateSetting=4 to stop the screen flashes on rice.}}&lt;br /&gt;
{{ N64 | name = Supercross 2000  | region = USA | status = Issues | region = USA | ver = Not64 20200514 | vc = no | notes = full of gfx glicthes, wii64 1.2 rice has less gfx glitches still messy but can be playable on rice.}}&lt;br /&gt;
{{ N64 | name = Superman 64  | region = USA | status = works | region = USA | ver = Not64 20200514 | vc = no | notes = Runs at normal speed in dynarec mode. Sky is fucsia/pink. Other than that, game very playable. On Rice sky has no refresh rate, causing duplicating images to cover the whole skybox, making it very difficult to play}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = JAP | status = Works | ver = Not64 20200514 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 - Shindou Editon | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = Works | region = USA | ver = not64 20200514| vc = yes | notes = &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Chaos Edition 1.3 | region = USA | status = Works | region = USA | ver = Not64 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 Multiplayer 1.3 | region = USA | status = Works | region = USA | ver = | vc = no | notes = May crash sometimes due to programming glitches, but works fine otherwise.| ver =Not642015}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = issues | | region = EUR | ver = wii64 1.2| vc = yes | notes = Used rice version. Glitched up text symbols. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Beta Restoration Project | region = USA | status = issues | region = USA | ver = not64 | vc = no | notes = Only the front exterior of Peach&#039;s Castle, and Thwomp&#039;s Fortress Load. Use Rice for correct HUD textures.}}&lt;br /&gt;
{{ N64 | name = Super Mario Star Road | region = USA | ver =Not64 20211116 | status = Works | vc = no | notes = use the fixed for real hardware version found here https://www.youtube.com/watch?v=GQjn4nVJIJw works on not64 and wii64 1.3, on not64 the scale pitch is better due to not hearing the loading beeps when loading levels.}}&lt;br /&gt;
{{ N64 | name = Super Smash Bros - Nintendo All-Star! Dairantou Smash Brothers  | region = JAP | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock divider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin. }}&lt;br /&gt;
{{ N64 | name = Super Smash Bros  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock devider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin.}}&lt;br /&gt;
{{ N64 | name = Super Ultra Kaizo Memeio Road 128 Stars Extreme Edition Revenge Deluxe | region = USA | ver = | status = Issues | vc = no | notes = Game works well. Emulator crashes when trying to entering to Bomb-omb Battlefield and there no way to evade that problem. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Taz Express | region = EUR | status = Doesn&#039;t Work | ver = not64 20200514| vc = no | notes = black screen on intrepreter or dynarec.}}&lt;br /&gt;
{{ N64 | name = Tetrisphere  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = slight sound hiccups when loading.}}&lt;br /&gt;
{{ N64 | name = Tigger&#039;s Honey Hunt  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = missing pictures on select menus but seems to run perfect besides that.}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice only, otherwise you cant see the falling pieces, the falling pieces have some wierd texture errors on them but otherwise it plays perfectly}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Doesn&#039;t Work | ver = not64| vc = no | notes = &#039;&#039;&#039;You couldn`t get past the falling blocks.&#039;&#039;&#039; This is a regression. &#039;&#039;&#039;The Game works on my PC.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Tom Clancy&#039;s Rainbow Six  | region = USA | status = works | | region = USA | ver =not64 20200514 | vc = no | notes =some minor gfx glitches on hud besides that seems to play okay.)}}&lt;br /&gt;
{{ N64 | name = Tom &amp;amp; Jerry: Fists of Furry  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = Tonic Trouble | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Works perfectly on Dynarec with or without FB textures ON. Only problem is graphics glitches on the title screen.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 2  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 3  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Top Gear Hyper Bike  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Overdrive  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally | region = EUR  | region = USA | status = Issues | ver = not64 20200514 | vc = no | notes = sloopy music,hud and menus are basicaly square textures and even car dust still playable if you dont mind the texture issues.on wii641.2 rice gfx is displayed correctly but it has no sound.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally 2  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice version seems to play fine.}}&lt;br /&gt;
{{ N64 | name = Toy Story 2  | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = Only displays gfx correctly on Rice,Some frequent slowdown still playable, needs vwii overclock and/or not64 cpu clock devider ported  and set to 1 to remove slowdows and get perfect graphics. }}&lt;br /&gt;
{{ N64 | name = Transformers: Beast Wars Transmetal | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Plays well.}}&lt;br /&gt;
{{ N64 | name = Turok Dinosaur Hunter  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = Minor graphical glitches(when you touch a wall you see trough it) fog seems to not be there letting you see the poppins more  but plays perfectly otherwise.}}&lt;br /&gt;
{{ N64 | name = Turok 2 Seeds of Evil  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = afew sounbd hiccups on cutscenes otherwise perfect.}}&lt;br /&gt;
{{ N64 | name = Turok 3 Shadow of oblivion  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = needs FB textures ON, cant create savestates and even if you creat them they crash upon loading, finaly runs perfectly.hidef mode makes the game unstable and crash,m just use standard  defenition.}}&lt;br /&gt;
{{ N64 | name = Turok Rage Wars  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes =  stage select being abit too faint but is a very minor graphical glitch works perfectly.}}&lt;br /&gt;
{{ N64 | name = Twisted Edge: Extreme Snowboarding  | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =  Darkened select menus and homescreen.the game has no sound. Otherwise plays perfectly. .}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name =  UltraMSX2 | region = | status = | region = |ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name =  Utchan Nanchan no Hono no Challenger: Denryuu Ira Ira Bou | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = EUR | status = Issues | ver = Not64 20200514 | vc = no | notes =  Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.same for wii64 1.3, missing microcode for menus and txt.}}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = USA | status = issues | ver = not64 20200514 | vc = no | notes =Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.same for wii64 1.3, missing microcode for menus and txt.}}&lt;br /&gt;
{{ N64 | name = Viewpoint 2064 (Prototype) | region = JAP | status = Works | | ver = Not64 20200609 | vc = no | notes = Some very minor graphical (GFX) glitches, but the game is playable.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = EUR | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a graphical mess but if you click around until you reach ingame it plays fine, turn fb textures to On only ingame or else it will freeze before it reaches there, and it runs great with the exception of some explosion gfx having a black square around them.on wii64 1.3 rice add FullTMEM=2 to actually read the menus, on rice the ingame hud flashes you can fix that by using cpu clock divider set to 1 and vwii overclock.On regular wii64 1.3/not64 if you start the game with fb textures on it will give you a dsi exception but you can turn them only on when ingame to stop the flashes. }}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = USA | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a graphical mess but if you click around until you reach ingame it plays fine, turn fb textures to On only ingame or else it will freeze before it reaches there, and it runs great with the exception of some explosion gfx having a black square around them.on wii64 1.3 rice add FullTMEM=2 to actually read the menus, on rice the ingame hud flashes you can fix that by using cpu clock divider set to 1 and vwii overclock.On regular wii64 1.3/not64 if you start the game with fb textures on it will give you a dsi exception but you can turn them only on when ingame to stop the flashes.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8: 2nd Offense | region = USA | status = issues | | ver = Not64 20200514| vc = no | notes = Menus are a graphical mess but if you click around until you reach ingame it plays fine, turn fb textures to On only ingame or else it will freeze before it reaches there, and it runs great with the exception of some explosion gfx having a black square around them.on wii64 1.3 rice add FullTMEM=2 to actually read the menus, on rice the ingame hud flashes you can fix that by using cpu clock divider set to 1 and vwii overclock.On regular wii64 1.3/not64 if you start the game with fb textures on it will give you a dsi exception but you can turn them only on when ingame to stop the flashes.}}&lt;br /&gt;
{{ N64 | name = Violence Killer: Turok New Generation | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes =Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Chess 64 | region = USA | status = Works | region = USA | ver = Not64 20200514| vc = no | notes = fbtextures set to on, the joystick is abit too sensitive otherwise plays fine. works on wii64 1.3.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = EUR | status = Works | | ver = Not64 20200514 | vc = no | notes =  FB textures ON. Runs perfectly.works fine on wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 64 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 2 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = All 3D effects missing}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Waialae Country Club: True Golf Classics | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to run fine with some ocasional slowdown during some scenes.regular wii64 1.3 also runs fine, rice has issues.}}&lt;br /&gt;
{{ N64 | name = War Gods | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = fb textures set to On or else you get flashing screen, seems to run fine, rice has some grphical issues wii64 1.3 regular works just fine.}}&lt;br /&gt;
{{ N64 | name = Wave Race 64 | region = USA | status = Works | ver = Not64 20200514| vc = yes | notes = seems to work perfect.same for wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.works also on wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey &#039;98 | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.works also on wii64 1.3}}&lt;br /&gt;
{{ N64 | name = WCW Backstage Assault| region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = no | notes = Crashes on startup on both dynarec and intrepreter, we hear sounds of the intro and black screen and then crash.same for wii64 1.3}}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = wii64 1.3 works fine too.}}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = WCW Nitro | region = USA | status = issues | ver = Not64 20200514 | vc = no | notes = game runs to fast tried setting speed to vi and dl and even off makes no diference same for wii64 1.3.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = EUR | status = Works | ver = wii64 1.3| vc = no | notes = rice seems fine, regular wii64/not64 need fb textures set to on.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = rice seems fine, regular wii64/not64 need fb textures set to on.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly. rice has black screen only regular wii64/not64 and fb textures set to on.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly. rice has black screen only regular wii64/not64 and fb textures set to on.}}&lt;br /&gt;
{{ N64 | name = Wetrix | region = EUR | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Game menu is messed up. Narrator voice sounds slowish and robotic. Missing main objects during gameplay.same for wii64 1.3. the only way to play this game is to use this wii64 version https://github.com/FIX94/mupen64gc-fix94/releases/tag/r2 which was a mod by fix94, it has alot of recesses but it works for this game.}}&lt;br /&gt;
{{ N64 | name = Wheel of Fortune | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Perfect. same for wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Winback: Covert Operations | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes = Black selection menus and intro. Missing stats and pause menu during gameplay. Game speed and dynamics work excellent. There is a grey box floating around and sometimes covers whole screen.same for wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii64 1.3| vc = no | notes = Only Rice version works seems to run perfectly.regular wii64 1.3/not64 the game doesnt start.}}&lt;br /&gt;
{{ N64 | name = World Driver Championship  | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Freeze at boot with dynarec or intrepreter.with rice wii641.3 you can see the logo before freeze.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Works | ver = Wii64 1.3 rice | vc = no | notes =  rice only on regular wii64/not64 its a graphical mess.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Works | ver = Wii64 1.3 rice | vc = no | notes = rice only, regular wii64/not64 is a mess, seems perfect on rice.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = EUR | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = USA | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF No Mercy | region = USA | status = Works | ver = Not64 20200514| vc = no | notes =  Takes a little while to load.  seems to run perfectly.Same for wii64 rice}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = EUR | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = USA | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = EUR | status = Works | ver = Not64 20200514 | vc = no | notes =  Takes a little while to load.Seems to work perfectly.same for wii64 1.3 rice}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Takes a little while to load.Seems to work perfectly.same for wii64 1.3 rice}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Xena Warrior Princess: The Talisman of Fate | region = USA | ver = Not64 20200514| status = Works| vc = no | notes = works perfectly, background music is abit choopy. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = EUR | status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; Please consider using the official VC release instead.}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = JAP | status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; Please consider using the official VC release instead.}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = yes | notes = Glitched up Game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; Please consider using the official VC release instead.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=73610</id>
		<title>Wii64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=73610"/>
		<updated>2022-11-22T21:11:38Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* M */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wii64/Not64. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/emukidid/Wii64/releases Wii64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/extremscorner/not64/releases Not64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/not64-update.333569/ Latest thread on GBAtemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest Wii64 release, currently the most recent is the experimental modification [http://www.gc-forever.com/forums/viewtopic.php?f=9&amp;amp;t=2723 Not64] and [https://github.com/emukidid/Wii64/releases/tag/1.3-20212212 Wii64 1.3]. If you&#039;re using a more recent version than the one listed, update this field. Please follow the same formatting as other entries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Wii64/Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtual Console&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; if it is currently available as a Virtual Console title, otherwise enter &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ROM Type&amp;quot; - Indicate the extension of the rom file. Examples: Mario Kart.v64, Mario Kart.z64, Mario Kart.n64 or Mario Kart.rom have different extensions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ N64 | name = game_name | region = USA/JAP/EUR | ver = Not64/Wii64... | status = Works/Issues/Doesn&#039;t Work | vc = yes/no | rom type = .n64/.v64/.z64/.rom |notes = ... }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = 007: The World is not Enough |  region = USA | status = works | ver = not64 20210820 | vc = no | notes = very minor gfx issues works fine.Rice version has some fixed textures but your weapon or arm get clipped by several surfaces like they have no priority over them so use wii64 regular version or not64 to play.}}&lt;br /&gt;
{{ N64 |name = 007: The World is not Enough | region = EUR | status = works | ver = not64 20210820 | vc = no | notes= minor issues seems to work fine.Rice version has some fixed textures but your weapon or arm get clipped by several surfaces like they have no priority over them so use wii64 regular version or not64 to play.}}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = EUR | status = works | ver = wii64 1.3 | vc = yes | notes =  Regular wii64/not64 works better than rice. }}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = USA | status =  Works | ver = wii64 1.3 | vc = yes | notes = seems perfect.Regular wii64/not64 works better than rice.}}&lt;br /&gt;
{{ N64 | name = 40 Winks (Prototype)| region = EUR | status = Works | ver = wii64 1.3 rice | vc = no | notes =  rice only for correct cutscenes and lightning(only main menu is not correctly displayed), regular version of wii64 or not64 dont show the cutscenes correctly and are way too dark ingame. }}&lt;br /&gt;
{{ N64 | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | status = Works | ver =wii64 rice | vc = no | notes = Not yet tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = A Bug&#039;s Life | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Rice has missing sky and afew other textures, seems to work perfectly on regular wii64/not64. }}&lt;br /&gt;
{{ N64 | name = Aerofighters Assault | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  seems to work just as well on rice or gl. }}&lt;br /&gt;
{{ N64 | name = AeroGauge | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Gl works better than rice since it has fog. }}&lt;br /&gt;
{{ N64 | name = Aidyn Chronicles | region = USA | status = Works | ver =not64 20210820 | vc = no | notes =  regular wii64 1.3 or not64 works best, rice has more texture errors and missing cutscenes text. }}&lt;br /&gt;
{{ N64 | name = Air Boarder 64 | region = EUR | status = Works | ver =Wii64 1.3 | vc = no | notes = regular wii64/not64 works abit better than rice. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = EUR | status =  works | ver =Wii64 1.2 rice | vc = no | notes = Rice only on gl it has stretching vertices. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = USA | status =  works | ver =wii64 1.2 | vc = no | notes = Rice only on gl it has stretching vertices.}}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.3  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;01 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Tennis &#039;99 | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Animal Forest | region = JAP |status =  Works | ver =Not64 20150205 | vc = no | notes = All testing seems to show near flawless gameplay. Minor issues include crashing if attempting to change the time. However, the entire game has not been tested. English dub works well.  }}&lt;br /&gt;
{{ N64 | name = Armorines: Project S.W.A.R.M. | region = USA | status = Works | ver =Not64 20210820 | vc = no | notes = use not64 or regular wii64 1.3, rice has some issues. }}&lt;br /&gt;
{{ N64 | name = Army Men Air Combat | region = USA | status = works | ver =wii64 1.3 | vc = no | notes =  menus work a tiny bit better in rice but gameplay is better on regular/not64. }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes | region = EUR | status = Works | ver = wii64 1.3 | vc = no | notes = rice only to see the cutscenes, on gl the cutscenes are broken, somewhat needs overclock for smooth performance }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes 2 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes =  needs cpu clock divider set to 1 for full speed to use alongside vwii overclock for   less framedrops.  }}&lt;br /&gt;
{{ N64 | name = Asteroids Hyper 64 | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Normal game tested only, works with rice or gl The unlock of the original asteroids game does not display the ship nor the asteroids, normal game plays perfectly. }}&lt;br /&gt;
{{ N64 | name = Automobili Lamborghini | region = USA | status = Works | ver = Wii64 1.3 | vc = no | notes =  rice tested, gl works as well. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie - Banjo to Kazooie no Daibouken | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Unlocked every world. Minor graphical issues. }}&lt;br /&gt;
{{ N64 | name = Banjo-Kazooie | region = USA | status = Works | ver = Not64 20210820 | vc = no | notes = Works perfectly fine needs fb textures for pause menu. }}&lt;br /&gt;
{{ N64 | name = Banjo-Kazooie | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = On Rice the first cutscene after the door closes might take up to 30 seconds to continue, both rice and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu, main menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues. }}&lt;br /&gt;
{{ N64 | name = Banjo-Kazooie: Jiggies of Time | region = USA | status = Works | ver = Not64 | vc = no | notes = Reached 100%, and beat the game, Slowdown can happen in more complex areas, although not unplayable. same gfx glitches as og Banjo Kazooie, and turn on FB textures for correct pause menu&#039;s. NOTE: Save States crash the game upon state load attempt. }}&lt;br /&gt;
{{ N64 | name = Banjo-Tooie | region = AUS | status = works | ver = wii64 1.3 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii.}}&lt;br /&gt;
{{ N64 | name = Banjo-Tooie | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii. }}&lt;br /&gt;
{{ N64 | name = Banjo-Tooie | region = USA | status = works | ver = Not64 20210820 | vc = no | notes = Need fb textures or the map is white. the game will drop about 10 frames when rendering a lot of things. The screen will flash white once during cutscenes. }}&lt;br /&gt;
{{ N64 | name = (In-Fisherman) Bass Hunter 64 | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = Rice has issues , on regular wii64/not64 if you turn on fb textures it works perfectly.}}&lt;br /&gt;
{{ N64 | name = Bassmasters 2000 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = wii64/not64  the game runs abit slow and needs Cpu Clock divider set to 1 and vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Batman Beyond: Return of The Joker  | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = seems a little to fast otherwise seems fine. }}&lt;br /&gt;
{{ N64 | name = Batman Of The Future: Return of The Joker  | region = EUR | status = Works | ver = wii64 1.3 | vc = no | notes = seems a little to fast otherwise seems fine. }}&lt;br /&gt;
{{ N64 | name = Battletanx | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it. }}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = EUR | status = Works | ver =wii64 1.3| vc = no | notes =  rice runs better overal than gl.}}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it.Pal version boots and plays perfectly tough. }}&lt;br /&gt;
{{ N64 | name = Battlezone: Rise of the Black Dogs | region = USA | status = works | ver =wii64 1.3| vc = no | notes = rice only gl cant see the map, rice shows the map correctly but the cockpit view keeps disapearing under the map itself , doesnt affect gameplay tough.(delete the viheight/width from rincelinux.ini to get fullscreen ingame. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing! | region = EUR | status = Works | ver = wii64 1.3| vc = no | notes = rice has fixed trees and sky while gl doesnt, both are playable tough.might need overclock for smoother performance. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing! | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice has fixed trees and sky while gl doesnt, both are playable tough. might need overclock for smoother performance. }}&lt;br /&gt;
{{ N64 | name = Big Mountain 2000 | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Bio F.R.E.A.K.S. | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice runs better you can see the loading screens and such on gl you only see the loading screen light, both do work tough. }}&lt;br /&gt;
{{ N64 | name = Blast Corps | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = rice tested seems to play well }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = EUR | status = Works | ver = Not6420210820 | vc = no | notes = Runs well with very minor graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = rice tested seems to work well. }}&lt;br /&gt;
{{ N64 | name = Body Harvest | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = when crossing bridges or climbing mountains there is some hit detection error and you get  stuck so its unplayable. }}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = EUR | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = DANGER!!; You get an internal Black screen during the intro, it will go away after clicking A or START. Now it will begin at world select screen. Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC (Mupen64Plus Only).}}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = USA | status = Doesn&#039;t Work | ver = Not64 20211116 | vc = no | notes = Intro &amp;amp; stage select are glitched. Once loaded into a level, it just shows a black screen.}}&lt;br /&gt;
{{ N64 | name = Bomberman 64: The Second Attack! | region = USA | status = issues | ver = wii64 1.3  | vc = no | notes = menu cant be seen,press A and wait until you are ingame, ingame everything seems ok except you cant read dialogue tough. }}&lt;br /&gt;
{{ N64 | name = Bomberman Hero | region = USA | status = Works | ver = wii64 1.3  | vc = Yes | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Bottom of the 9th | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = When entering matches it might be some slowdown when the league flag shows up but ingame its all good  rice or gl seems the same. }}&lt;br /&gt;
{{ N64 | name = Brunswick Circuit Pro Bowling | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = rice works perfectly, regular wii64 has alot of graphical issues. }}&lt;br /&gt;
{{ N64 | name = Buck Bumble | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = works in rice or gl. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 2: Arcade Edition | region = USA | status = works | ver = wii64 1.3  | vc = Yes | notes = Rice only, on reuglar wii64 you cant see the cursor to shoot so you have no idea where you are aiming some beeping between menus. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 3 DX | region = EUR | status = Works | ver = wii64 1.3  | vc = Yes | notes = rice tested, jsome beeping between menus seems fine. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move &#039;99 | region = USA | status = Works | ver = wii64 1.3 | vc = Yes | notes =Rice or gl.some beeping between menus.  }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = California Speed | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Rice tested-Plays perfect with some tiny graphics glitches on 2d textures but nothing that affects anything. }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = USA | status = works | ver =wii64 1.3 | vc = no | notes =  regular wii64/not64 only, rice is a mess, it needs Cpu divider set to 1 and vwii overclock for full speed }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes =  regular wii64/not64 only, rice is a mess, it needs Cpu divider set to 1 and vwii overclock for full speed}}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Only starts in intrepretar and plays under 0.5 speed.}}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Only starts in intrepretar and plays under 0.5 speed. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = EUR | status = Doesn&#039;t Work  | ver =wii64 1.3| vc = no | notes = Only starts in intrepretar and plays under 0.5 speed. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = USA | status = Doesn&#039;t Work  | ver =wii64 1.3| vc = no | notes = Only starts in intrepretar and plays under 0.5 speed. }}&lt;br /&gt;
{{ N64 | name = Center Court Tennis| region = EUR | status = Works | ver =wii64 1.3| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested if it says to remove controller pak go to settings and chooose rumble pak in pak management and restart the rom. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist 2 | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = Seems to play perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Charlie Blast&#039;s Territory | region = USA | status =  Works | ver =wii64 1.3| vc = no | notes =works on glide and rice but seems its abit better on glide. }}&lt;br /&gt;
{{ N64 | name = Chopper Attack | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Clay Fighter 63 1/3 | region = USA | status =  Works | ver =wii64 1.3| vc = no | notes = works best on regular wii64/not64 }}&lt;br /&gt;
{{ N64 | name = Clay Fighter Sculptor&#039;s Cut | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = works best on regular wii64/not64 }}&lt;br /&gt;
{{ N64 | name = Command &amp;amp; Conquer 64 | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested seems to work fine. Turn wiiu nand page to on for better consistency. }}&lt;br /&gt;
{{ N64 | name = Conker&#039;s Bad Fur Day | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Works well, FB textures highly recommened but not required. &#039;&#039;&#039;Audio Speed Limit MUST be set to DL to prevent hanging.&#039;&#039;&#039; Frames may drop a bit but still playable and will lock up on start, as well as certain cutscenes just wait for it to resume, should take 30 secs to a minute . }}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; Exotica | region = USA | status = issues| ver =wii64 1.3| vc = no  | notes = on glide the same texture gets repeated all over on rice its correctly textured but it keeps stretching  random vertices all over.}}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; USA | region = USA | status = works | ver =wii64 1.3 | vc = Yes | notes =Rice tested its playable but it can lag abit and making music lag ashwell, it need wii overclock to fix the framedrops and run fullspeed everytime. }}&lt;br /&gt;
{{ N64 | name = Cruisn World | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  rice tested }}&lt;br /&gt;
{{ N64 | name = Custom Robo V2 | region = JAP | status = Issues | ver = | vc = Yes | notes = The gameplay is fine, yet there are very many graphical issues such as black or glossed textures.  }}&lt;br /&gt;
{{ N64 | name = CyberTiger | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested, some texture error on golfers face ingame but tahts about it. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Dance Dance Revolution - Disney Dancing Museum | region = JAP | status = Doesn&#039;t Work | | ver =Not64 20150205 | vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Dark Rift | region = USA | status = Doesn&#039;t Work | ver = wii64 1.3| vc = no | notes = rice and glide hangs after first lgo, unsuported microcode? }}&lt;br /&gt;
{{ N64 | name = DeadlyArts | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Densha de Go! 64 | region = JAP | status = Doesn&#039;t Work | | ver =Not64| vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Derby Stallion 64  | region = JAP | status = Works | | ver =Not64 | vc = no | notes = Minor graphic glitches when passing trough the menus and some track textures here and there. }}&lt;br /&gt;
{{ N64 | name = Destruction Derby 64 | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice runs fine some framedrops here and there needs vwii overclock for always full speed once you reach professional the tracks will be mirrored and the game will not work correctly, on regular wii64/not64 the morrored tracks work fine but the menus are a mess so you can maybe see what you need to click on rice and then play professional on regular wii64 for the correct mirrored tracks. }}&lt;br /&gt;
{{ N64 | name = Dezaemon 3D  | region = JAP | status = Issues | | ver =Not64  | vc = no | notes = Plays perfectly but some textures are messed up including your own ship and manny enemys. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Regular wii64/not64 only or adventure mode 2 will not work correctly. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =wii64 1.3 | vc = no | notes = Regular wii64/not64 only or adventure mode 2 will not work correctly. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Donald Duck - Goin&#039; Quackers | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice seems to work perfectly but, if you talk to louie or professor you get stuck in an infinite conversation, the game itself plays perfectly besides this issue, on intrepreter you can finish the conversations but runs slowly. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Tarzan | region = USA | status = Doesn&#039;t Work| ver =wii64 1.3 | vc = no | notes = game boots but randomly freezes everytime. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = EUR | status = works | ver =wii64 1.3 | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = Work perfectly fine on rice with the exception of the maps, first map mode works with some issues but the second one doesnt.}}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = EUR | status = Works | ver =wii64 1.3 | vc = no | notes = Work perfectly fine on rice with the exception of the maps, first map mode works with some issues but the second one doesnt.  }}&lt;br /&gt;
{{ N64 | name = Doraemon - Mittsu no Seireiseki | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches but ingame text boxes cant be seen, game plays perfectly otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 2 - Hikari no Shinden | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches you cant see the pause menu among other text, game plays perfect otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 3 - Nobi Dai no Machi SOS! | region = JAP | status = Doesn&#039;t work | | ver = Not64| vc = no | notes = hangs after first logo screen. }}&lt;br /&gt;
{{ N64 | name = Doubutsu no Mori (Animal Forest) | region = JAP | status = works | | ver =Not64  | vc = no | notes =  Semms to work perfectly. }}&lt;br /&gt;
{{ N64 | name = Dr. Mario 64 | region = USA | status = Issues | ver =Not64 20200609 | vc = no | notes = cant see the falling pills so you cant play it either rice or wii64/not64 }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = EUR | status = works | ver =wii64 1.3| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = USA | status = works | ver =wii64 1.3| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Duck Dodgers Starring Daffy Duck | region = USA | status = Works | region = USA | ver =wii64 1.3| vc = no | notes = works perfectly on rice, might need vwii overclock to reduce framedrops. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem 64 | region = USA | status = Issues | ver =wii64 1.3| vc = no | notes =  on glide menu is unusable and bad render and texture errors, objects apear over other textures and duke weapon and life gauge is totaly white.on rice everything is textured correctly but the screen flashes white every or so seconds once you move also the same 2d objects items and enemys apear infront of 3d ones. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem Zero Hour | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = rice only  needs cpu divider  set to 1 and vwii overclock for full speed and less frame drops.on gl64 the screen is cutted off and you cant see like the bottom 1/3 of the screen. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates. }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = EUR | status = Works |  ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates.  }}&lt;br /&gt;
{{ N64 | name = ECW Hardcore Revolution | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = seems to play perfect on rice }}&lt;br /&gt;
{{ N64 | name = Eikou no Saint Andrews | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Major graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Letter Adventure | region = USA | status = works | ver = wii64 1.3 | vc = no | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Number Journey | region = USA | status = works | ver = wii64 1.3 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Excitebike 64 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = Seems to run fine on rice. }}&lt;br /&gt;
{{ N64 | name = Extreme-G | region = EUR | status = Works | ver =wii64 1.3 | vc = no | notes = works fine on rice }}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = F-1 Pole Position 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix II | region = EUR | status = Works | ver =wii64 1.2 | vc = no| notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = EUR | status = Works | ver = wii64 1.2 | vc = yes | notes = rice tested.Near perfect some graphic problems like the cars not being rendered perfectly.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectly fine.}}&lt;br /&gt;
{{ N64 | name = F1 Racing Championship | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Famista 64 | region = JAP | status = issues | ver = Not64 20150205 | vc = no | notes = game runs perfectly expect when your batting or throwing the ball, all you see is the players and the ball all rest is black.}}&lt;br /&gt;
{{ N64 | name = FIFA - Road to World Cup 98 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = needs vwii overclock for full speed or else its abit laggy.}}&lt;br /&gt;
{{ N64 | name = FIFA 99 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = FIFA Soccer 64 | region = USA | status = works | ver =Not64 | vc = no  | notes = rice tested, needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny 2 | region = USA | status = Works| ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = EUR | status = works| ver =wii64 1.2 | vc = no | notes =rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fire Electric Pen | region = JAP | status = issues | ver = Not64 | vc = no | notes = game itself seems to work OK, but you can&#039;t see anything else.}}&lt;br /&gt;
{{ N64 | name = Flying Dragon | region = USA | status = works| ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Forsaken 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested pretty much perfect.}}&lt;br /&gt;
{{ N64 | name = Fox Sports College Hoops &#039;99 | region = USA | status = works | ver =wii64 1.2 | vc =no  | notes = rice tested,Seems to work ok with minor graphical glitches.}}&lt;br /&gt;
{{ N64 | name = Fushigi no Dungeon - Fuurai no Shiren 2 | region = JAP | status = works | ver = Not64 20150205 | vc = no | notes = Needs FB textures ON, minor graphical glicthes when switching maps.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = GameShark Pro V2.0 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.0 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.3 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = Ganbare Goemon - Mononoke Sugoroku | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen with bad sound looping after pressing start, can&#039;t exit the loader.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = EUR | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = USA | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Getter Love!! Cho Renai Party Game | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Game seems to work fine but you can&#039;t see any menu options.}}&lt;br /&gt;
{{ N64 | name = Gex 64: Enter the Gecko | region = USA | status = Works | ver =Not64 20150205 | vc = no | notes = Does not start in Dynarec, use intrepretor and after the game starts switch to dynarec and it works perfectly. Doesn&#039;t save state or quick save; to enable quick save you must edit the game with HexEditor and remove the &amp;quot;colon&amp;quot; symbol (:) and replace it with a space.}}&lt;br /&gt;
{{ N64 | name = Gex 3: Deep Cover Gecko | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ N64 | name = Goemon&#039;s Great Adventure | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Only runs in interpreter mode, in Dynarec mode it freezes on level select.}}&lt;br /&gt;
{{ N64 | name = Golden Nugget 64 | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Completed the game on easy mode. Some graphical glitches.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye X | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Too many bots can cause some slowdown. Turn on FB Textures to avoid flashing white screen while playing split screen but this tends to lock up the game. }}&lt;br /&gt;
{{ N64 | name = GT 64 - Championship Edition | region = USA | status = Issues | ver =not64 20200518 | vc = no | notes = Needs FB textures ON  , the menu is invisible so you don.t know what you&#039;re choosing, in-game it seems to work fine.ON wii64 1.2 rice menu works fine but ingame all you see is the background. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Hamster Monogatari 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Major graphical glicthes and slowdown impossible to  understand anything.}}&lt;br /&gt;
{{ N64 | name = Hanafuda 64 - Tenshi no Yakusoku | region = JAP | status = Works | ver =Not64 20150205 | vc = no | notes = seems to play perfectly.}}&lt;br /&gt;
{{ N64 | name = Harvest Moon 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Heiwa Pachinko World 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Menu is invisible and screen keeps going full black screen and then rendered and since you can see the menus its impossible to play.}}&lt;br /&gt;
{{ N64 | name = Hercules The Legendary Journeys | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = works on glide or rice, needs vwii overclock for a more smooth framerate.}}&lt;br /&gt;
{{ N64 | name = Hexen | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = it works on rice, just keep pressing A and start when loading levels since it takes about 20+ seconds of blackscreen, there is a black square around your weapon texture and the map cant be seen besides that seems ok.}}&lt;br /&gt;
{{ N64 | name = Hey You, Pikachu! | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2 | vc = no | notes = Unsupported N64 Microphone. Unplayable}}&lt;br /&gt;
{{ N64 | name = Hot Wheels Turbo Racing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = nees vwii overclock for a smoother framerate.}} &lt;br /&gt;
{{ N64 | name = Hybrid Heaven  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works.}} &lt;br /&gt;
{{ N64 | name = Hydro Thunder | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = the nromal common U! version of this game is a bad dump on most websites. still both the correct dump and pal dump blackscreen and freeze on boot. }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ide Yosuke no Mahjong Juku | region = JAP  | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = black screen garbled sound and if you press start it will freeze.}}&lt;br /&gt;
{{ N64 | name = Iggy&#039;s Reckin&#039; Balls | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Game  freezes after &#039;Iguana&#039; logo appears}}&lt;br /&gt;
{{ N64 | name = In-Fisherman Bass Hunter 64 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Rice blackscreens ingame after flashing colors, on Glide if you turn on fb textures it works perfectly..}}&lt;br /&gt;
{{ N64 | name = Indiana Jones and the Infernal Machine | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes =lots of random numbers on screen missing microcode for this game..}}&lt;br /&gt;
{{ N64 | name = Indy Racing 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer &#039;98 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.might Need FB textures ON ingame to stope the ocasional flash.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 64 | region = USA  | status = Issues | ver =wii64 1.2 | vc = no | notes = on rice there is alot of texture erros on menu and ingame on the players themselves but works out ok once its ingame, on glide you need fb textures to see menu without flashing, but once you are ingame the grass is blackish and it will lash alot unless you turn fb textures off and it will still flash sometimes..}}&lt;br /&gt;
{{ N64 | name = International Track &amp;amp; Field 2000 | region = USA  | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Jeopardy! | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = glide works perfect rice has textures issues.. }}&lt;br /&gt;
{{ N64 | name = Jeremy McGrath Supercross 2000 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Jet Force Gemini | region = USA | status = Issues | | ver =wii64 1.2 | vc = no | notes = it works perfectly ingame on rice but keeps strettching  graphics but start menu and shaodows appear okay besides the constant stretch,the cutscenes are all messed up tough with vertice streetching left and right, on glide it flash alot  if you turn on fb textures it stops flashing but once you hit start you will never see the ingame levels again even if you turn fb textures off.}}&lt;br /&gt;
{{ N64 | name = John Romero&#039;s Daikatana | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ken Griffey Jr.&#039;s Slugfest  | region = USA | status = works | ver =Not 64 | vc = no | notes = need to use vwii overclock and then on the cpu clock divider choose the 3, this game needs less ticks  to run better.with overclock and cpu devider you get ingame between 0.9 and 1x speed its playable imo.}}&lt;br /&gt;
{{ N64 | name = Killer Instinct Gold V1.2 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = on rice it will crash mid fight after afew moves and some texture errors, glide has the same texture erros on menus and CCS and sky but works preety fine besides that&lt;br /&gt;
}}&lt;br /&gt;
{{ N64 | name =King Hill 64: Extreme Snowboarding | region = JAP | status = Issues | ver =Not64 | vc = no | notes = Japanese version of &#039;Twisted Edge&#039;. Darkened select menus and homescreen. No sound. Otherwise plays perfectly.}}&lt;br /&gt;
{{ N64 | name = Kirby 64: The Crystal Shards  | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes = rice or glide Game works perfectly except that the HUD in-game does not update so you won&#039;t be able to see how much HP you have or your power icon since the display on the HUD only updates once you transition each level part. Besides that, works perfectly.}}&lt;br /&gt;
{{ N64 | name = Knife Edge: Nose Gunner | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Game plays too fast with every speed option; The speed limitator doesn&#039;t work. Minor errors on the menu text. Besides that the game runs perfectly but due to the speed its unplayable.}}&lt;br /&gt;
{{ N64 | name = Knockout Kings 2000 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Kobe Bryant&#039;s NBA Courtside  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works better on glide you can see character names ingame.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Ocarina of Time - Zelda no Densetsu - Toki no Ocarina | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Completed the game. Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up.}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = USA | status = Works | ver = | vc = yes | notes = It is slow, but other than that it works perfect }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = EUR | status = Works | ver = | vc = yes | notes = Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time: Master Quest  | region = USA | status = Works | ver = | vc = no | notes = Works but graphic gets glitched sometimes and sound can get garbled at times. |version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, Legend of Peach | region = USA | status = works | ver = Not64 20171009 | vc = no | notes = Plays great on not64 with minor slowdowns in certain areas of bob omb battlefield, sun texture is also slightly broken, no other issues. Rice has some gfx issues in the pause menus as well as occasional moments of exploding verticies}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Majora´s Mask - Zelda no Densetsu - Mujura no Kamen | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = Completed the game. Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = EUR | status = Issues | ver = | vc = yes | notes = Works fine with some graphical inconvenience.Sometimes depending which setting you use,the speed of everything is increased by like 10x. Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time. &#039;&#039;&#039;Be sure to use the save/loading feature from the emulator! The game freezes a lot with the latest versions!&#039;&#039;&#039; }} &lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = USA | status = Issues | ver = | vc = yes | notes = Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask Preview Demo | region = USA | status = Works | region = USA | ver = | vc = no | notes = Runs perfectly. Sky texture is missing, location name display is in one shade of purple, Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = EUR | status = issues | ver = | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lode Runner 3D | region = USA | status = works | ver = wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = EUR | status = Works| | ver = wii64 1.2| vc = no | notes = missing text on menu perfect ingame rice tested.}}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = USA | status = works | | ver = Wii64 1.2 | vc = no | notes = cant see the menus but its perfect iname rice tested.}}&lt;br /&gt;
{{ N64 | name = Madden Football 64 | region = USA | status = works | | ver = Not64 20222121| vc = no | notes = seems fine.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 99 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2000 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2001 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2002 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = EUR | status = Doesn&#039;t Work | | ver = wii64 1.1| vc = no | notes = &#039;&#039;&#039;uCode support is missing.&#039;&#039;&#039; The Game won`t boot. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Major League Baseball Ft. Ken Griffey Jr. | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested seems tow work fine needs vwii overclock for decent speed.}}&lt;br /&gt;
{{ N64 | name = MAME 64 beta 3 | region = USA | status = works | | ver = not64| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Mario Golf  | region = USA | status = Issues | ver = Not64 | vc = yes | notes = Menu and HUD are great. Missing images of tracks on course select screen. Graphical glitches of course on intro before playing. Audio and gameplay slowdowns. Play with FB Textures on.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works excellent. Unlocked the mirror mode.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = USA | status = Works | ver = Not64 20150205 | vc = yes | notes = Works excellent. Sometimes Versus races will run extremely fast}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.Face Lift Mini-Game not playable unless you turn off FB textures, but you&#039;ll have to deal with the screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = works as expected. Minor screen flashes when in game (very minor than in Wii64 1.2), but it&#039;s playable. FB textures recommended in order to stop screen flashes, but not required. Face Lift mini-game not playable unless you turn off FB textures, but you&#039;ll have to deal with these minor screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 2  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = EUR | status = works | ver = Wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Story  | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Mario Tennis  | region = USA | status = issues | ver = wii64 1.2| vc = yes | notes = on rice everything seems fine but it stil freezes after serve but music keeps sounding on dynarec it works fine on intrepreter. Please consider using the official VC release instead.}}&lt;br /&gt;
{{ N64 | name = Megaman 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = runs almost perfectly, you can&#039;t see the 1,2,3 start but besides that seems perfect on glide. FB textures highly recommended but not required.}}&lt;br /&gt;
{{ N64 | name = Micro Machines 64  Turbo | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = works fine}}&lt;br /&gt;
{{ N64 | name = Midway&#039;s Greatest Arcade Hits Vol. 1 | region = USA | status = issues | ver = wii64 1.2 | vc = no | notes = on rice besides some gfx issues some games are playable like joust and defender but other games like tapper and spy hunter play at 1.5 fps.}}&lt;br /&gt;
{{ N64 | name = Mike Piazza&#039;s Strike Zone| region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works fine}}&lt;br /&gt;
{{ N64 | name = Milo&#039;s Astro Lanes  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Mischief Makers  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice has a border of flashing white around game screen but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Mission Impossible  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed, sometimes it drops afew frames.}}&lt;br /&gt;
{{ N64 | name = Monaco Grand Prix - Racing Simulation 2  | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = one of the view modes glitches the rest seem to work fine rice tested..}}&lt;br /&gt;
{{ N64 | name = Monopoly  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Monster Truck Madness 64 | region = USA | status = issues | ver = not64 | vc = no | notes = Cant see any text on menus or car selection, ingame seems fine except you can see the timer or your overal  position, but it plays fine..}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat 4  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested, however HUD disappears at the start of each round. Best way to play this game is to use this wii64 version https://github.com/FIX94/mupen64gc-fix94/releases/tag/r2 which was a mod by FIX94, it has a lot of recesses but it works fine for this game, without the HUD disappearing on each round.}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Mythologies: Sub-Zero  | region = USA | status = Works | ver = Wii64 1.2 | vc = no | notes = rice tested seems fine except you cant see how much health you got on your  health bar.}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Trilogy  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested Works perfectly.}}&lt;br /&gt;
{{ N64 | name = MRC: Multi Racing Championship  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Ms. Pac-Man: Maze Madness  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = RICE dynarec smooth gameplay but crashes constantly when entering on buildings or open world areas, on Glide has lots of missing textures and also crashes like on Rice.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = JAP | status = Issues | ver = | vc = no | notes = Runs in pure interpreter mode.  After Intro cutscene there is a long load time, and entering and exiting doors take awhile.  There was slowdown that cut the game&#039;s speed in half, as well as there being quit a few messed up textures, and on top of all that the Goemon model doesn&#039;t load, only his shadow}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = EUR | status = Issues | ver = | vc = no | notes = Game only runs on pure interpreter mode. Runs slower than it should (0.6x - 0.8x) although if you deactivate audio, it will sometimes run between 1.0x - 1.2x.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black screen after character select screen}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2 | region = JAP | status = Issues | ver = | vc = no | notes = Many graphics on start screen appear awkwardly; game only runs under pure intrpt mode it appears}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Nagano Winter Olympics &#039;98 | region = USA | status = works | ver = wii64 1.2| vc = no | notes =rice tested.}}&lt;br /&gt;
{{ N64 | name = Namco Museum 64 | region = USA | status = Issues | ver = wii64 1.2| vc = no | notes =on glide everything works except galaga wich crashes as soon as you shoot but all other games work fine.}}&lt;br /&gt;
{{ N64 | name = NASCAR 2000 | region = USA | status = works | | region = USA | ver = wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NASCAR 99 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NBA Courtside 2 - Featuring Kobe Bryant | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Hangtime | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = only works on rice.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;98 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 2000 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 99 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA live 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA live 99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA Showtime - NBA on NBC | region = USA | status = doesn&#039;t work | ver = wii64 1.2| vc = no | notes = crahs emulator on boot.}}&lt;br /&gt;
{{ N64 | name = Neon Genesis Evangelion  | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Missing some text,  graphics and HUD during gameplay but playable. It works best with FB Textures On.}}&lt;br /&gt;
{{ N64 | name = New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =works fine.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2000 | region = USA | status =  Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2001 | region = USA | status = Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz Special Edition | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =seems fine.}}&lt;br /&gt;
{{ N64 | name = NHL 99 | region = USA | status = Works | ver = Not64 | vc = no | notes = Slight sound glitches and flashing pause menu. Character names messed up. Use: Dynarec; 2xSal Tex ON; FB Textures OFF; Audio Speed Limit VI, Audio Scale Pitch NO.}}&lt;br /&gt;
{{ N64 | name = NHL Blades of Steel &#039;99| region = USA | status = Works | ver = Not64 | vc = no | notes =Works fine on Dynarec, with minor graphics issues like black ice patches at faceoffs, but ice is normal during icetime.}}&lt;br /&gt;
{{ N64 | name = Nightmare Creatures | region = USA | status =  Works | ver = wii64 1.2| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.}}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = EUR | status = Works | ver = wii64 1.2| vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = O.D.T. (Prototype) | region = USA | status = Works | ver = | vc = no | notes = Minor slowdown, and very minor graphic glitches. Appears fully playable!}}&lt;br /&gt;
{{ N64 | name = Off Road Challenge | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes =rice version seems to run the fastest, glide version/not64 need vwii overclock to run smoothly at full speed.}}&lt;br /&gt;
{{ N64 | name = Ogre Battle 64 | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes =rice version for correct textures.}}&lt;br /&gt;
{{ N64 | name = Olympic Hockey Nagano &#039;98 | region = USA | status = Works | ver = Not64 20200514 | vc = yes | notes =runs fine}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = EUR | status = Issues  | ver =Not64 20200514| vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = EUR | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = USA | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = PC-Engine 64  | region = USA | status = doesn&#039;t work | | ver =Not64 20200514 | vc = no | notes = Never plays, but was too many pixels are missing and PC-Engine gfxs are not implemented as yet because of the rom has been worked on not64 versions.}}&lt;br /&gt;
{{ N64 | name = Penny Racers | region = USA | status = Works | | ver =Not64 20200514| vc = no | notes =seems ok.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = JAP | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Completed every mission on highest difficulty.needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Combat simulator works well. needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Pilotwings 64  | region = USA | status = works | | ver = wii64 1.3  | vc = no | notes =Rice seems to work fine, might need vwii overclock for performance boost.On the jetpak levels the screen will be full of loose vertices just move the camera a tiny bit with the c buttons and the screen will not have loose vertices anymore, some minor textures errors on landing targets, and rocket targets.}}&lt;br /&gt;
{{ N64 | name = Pocket Monsters Stadium | region = jap | status = Doesn&#039;t Work | | region = JAP |ver = | vc = no | notes = I get an Code Dump Error after booting the Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = EUR | status = works |  ver = wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = USA | status = Works |  ver = Wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = not64 20200514| vc = yes | notes = Playable. Camera will NOT move during intro. ingame and pictures are not visible makes it difficult to see. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = wii64 rice| vc = yes | notes = Runs. Camera will NOT move during intro. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Doesn&#039;t Work | region = EUR | ver = not64 20200514| vc = yes | notes = No camera shown to be moment on both screens. Graphic glitches but that it so immediately makes the 98% unplayable. Same problematic issue as USA.}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium | region = EUR | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium 2 | region = USA | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Polaris Snocross  | region = USA | status = works | | region = USA | ver = Wii64 1.2 | vc = no | notes =needs rice version, very minor gfx issues  very playable.}}&lt;br /&gt;
{{ N64 | name = Power League 64  | region = JAP | status = Doesn&#039;t Work | |ver = Not64 | vc = no | notes = Can&#039;t see players or stadium. Background (Black sky with stars) covers screen.}}&lt;br /&gt;
{{ N64 | name = Powerpuff Girls: Chemical X Traction | region = USA | status = issues | | ver =Not64| vc = no | notes = some parts of the Bodies are trasparent but still playable. Full Speed. Good Audio. Working. Used with both builds}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = USA | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = EUR | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Premier Manager 64 | region = usa | status = works | ver = Not64 20200514 | vc = no | notes = seems fine.}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo 4: Puyo Puyo Party | region = USA | status = Doesn&#039;t Work |  ver = | vc = no | notes =Does not load}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo Sun 64 | region = JAP | status = Works | ver = | vc = no | notes = Works Perfectly}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Quake 64  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes =Some Flickering. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Quake II  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes = can see onjects and enemies trough walls and floors, needs fb textures to be on.}}&lt;br /&gt;
{{ N64 | name = Quest 64  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes =seems to work fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Rakuga Kids | region = EUR  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Slow load times, other than that it&#039;s flawless!}}&lt;br /&gt;
{{ N64 | name = Ralley Challenge 2000  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Just a bit slow on the loading time}}&lt;br /&gt;
{{ N64 | name = Rampage 2: Universal Tour  | region = USA | status = Works | ver = Not64 20200524| vc = no | notes = seems ok.}}&lt;br /&gt;
{{ N64 | name = Rampage World Tour  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Very minimal graphical issues}}&lt;br /&gt;
{{ N64 | name = Rat attack | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = crash&#039;s on boot on both dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | region = EUR | ver = wii64 1.2| vc = no | notes = on glide/not64 you cant see dialog, on Rice version you can see the dialog, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Razor Freestyle Scooter  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = FB textures ON seems to Work fine. }}&lt;br /&gt;
{{ N64 | name = Re-Volt | region = USA | status = works | ver = not64 20200514 | vc = no | notes = seems to run well, might need vwii overclock to always maintain fullspeed.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes =rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing Round 2  | region = USA | status = works | ver = wii64 1.2| vc = no | notes =  rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Resident Evil 2 | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = Glitched up Game. You can hear the Audio sample plays. Unplayable. This is a regress. Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Ridge Racer 64  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Small Graphics Issues like front car bumper on cutscenes.on wii641.2 rice textures are all correct but every like 30 seconds for split second you see  afew loose vertices, almost unoticable, pick what you think its best.}}&lt;br /&gt;
{{ N64 | name = Road Rash 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Roadsters Trophy  | region = USA | status = Works | ver = wii641.2 | vc = no | notes = rice version,cars in menus are shaded way too dark but seems to work fine ingame.}}&lt;br /&gt;
{{ N64 | name = Rocket: Robot on Wheels  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Almost Perfect, small slowdown when in large environments needs vwii overclock for always full speed.}}&lt;br /&gt;
{{ N64 | name = Rockman EXE Dash 64: Hagane no Boukenshin | region = JAP | status = works || ver = wii64 rice | vc = no | notes = runs find }}&lt;br /&gt;
{{ N64 | name = Rugrats Scavanger Hunt  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rugrats in Paris: The Movie  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rush 2: Extreme Racing USA | region = USA | status = Works | ver = not64 20200514| vc = no | notes = sky sometimes overlaps the track, if glitch issues in game, just change camera angle}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = S.C.A.R.S.: Super Computer Animal Racing Simulator | region = USA | status = Issues | ver = Not64 20200514 | vc = no | notes =   Some color issues (tinted red in some parts of the tracks. Runs perfectly without glitches or lags. Sound is also perfect. runs best on wii641.2 rice but still color issue.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: 2049  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Runs great.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus..}}&lt;br /&gt;
{{ N64 | name = Scooby Doo: Classic Creep Capers  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Working perfectly.}}&lt;br /&gt;
{{ N64 | name = Shadowgate 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice pluggin only., minor gfx issues very playable.}}&lt;br /&gt;
{{ N64 | name = Shadow Man | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Slow loading when transitioning to other areas. Minor graphical glitches, sometimes life meter displays incorrectly, or the HUD will disappear. (I think this happens when you have more than 5 units of life and there&#039;s a lot of things on the screen) Has a rare tendency to randomly lock up every once in a while. This occurs most notably in the second visit to the Engine Block in the Asylum. Restart the game until it stops and you should be fine, only works correctly on wii64 on not64 once you free a soul the game crashes.}}&lt;br /&gt;
{{ N64 | name = Sim City 2000| region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Sin and Punishment  | region = USA | status = Issues | | ver = | vc = yes | notes = Minor glitches but mostly works}}&lt;br /&gt;
{{ N64 | name = Smash Remix 0.9.7  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = use rice pluggin, runs full speed and all custom stages load correctly however several of the vanilla stages such as dreamland and mushroom kingdom have gfx glitches like warped trees/pipes and broken pond textures. Not64 loads all vanilla stages correctly however several custom stages are missing textures, and the framerate is slightly choppy}}&lt;br /&gt;
{{ N64 | name = SNES 9x Alpha | region = | status = | | ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Snowboard Kids  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to work perfectly}}&lt;br /&gt;
{{ N64 | name = Snowboard Kids 2  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Works perfectly}}&lt;br /&gt;
{{ N64 | name = South Park | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = Game has some  small graphical issues: See-through walls when near a building or object; Random colour or skin will block first-person view if you stop moving sometimes; Occasional 1-sec lags. Still, very playable game.}}&lt;br /&gt;
{{ N64 | name = South Park Rally  | region = USA | status = works | | ver = not64 20200518 | vc = no | notes = runs fine but has some minor texture issues on the track ground.}}&lt;br /&gt;
{{ N64 | name = South Park: Chef&#039;s Luv Shack | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes =  Game starts and runs at normal speed. Only issue is it&#039;s missing some objects and sprites while in-game. Playable, but , not enjoyable unless you like only to awnser the questions. }}&lt;br /&gt;
{{ N64 | name = Spider-Man | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice only, seems to run well.}}&lt;br /&gt;
{{ N64 | name = Space Invaders | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Space Station Silicon Valley  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = rice version for accurate gfx, minor gfx glitches like looking inside the cockpit on first level.}}&lt;br /&gt;
{{ N64 | name = StarCraft 64  | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  Rice only, has some minor gfx glitches.}}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Unlocked expert mode. Game runs fine. }}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectyl fine. }}&lt;br /&gt;
{{ N64 | name = Star Soldier: Vanishing Earth  | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Starshot-Space Circus Feber | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Stunt Racer 64  | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = dsi error on boot dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Super Bowling 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = only shows correct graphics on Rice.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Racer  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = Playable, has small graphical glitches, toggling into first person or go to the farthest zoom out to minimize up close missing textures,the amount it disapears on the other 2 viewmodes depends on the character vhecile, some work on all  visual modes others have some parts of their ships missing in and out, othgerwise seems perfect, speaiclay with first person or farthest zoom for all racers.cant see racers on the menus also.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Battle For Naboo  | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron (V1.1)| region = EUR | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Shadows Of The Empire | region = USA | status = Issues | ver =wii64 1.3 | vc = no | notes = RICE tested  some camera angles wich in vehicle(cable tow) and walking mode(firt person mode) make the screen full of loose vertices but if you avoid those modes since they are situational/not needed  seems to work perfectly.make  sure on the ricevideolinux.ini you got ScreenUpdateSetting=4 to stop the screen flashes on rice.}}&lt;br /&gt;
{{ N64 | name = Supercross 2000  | region = USA | status = Issues | region = USA | ver = Not64 20200514 | vc = no | notes = full of gfx glicthes, wii64 1.2 rice has less gfx glitches still messy but can be playable on rice.}}&lt;br /&gt;
{{ N64 | name = Superman 64  | region = USA | status = works | region = USA | ver = Not64 20200514 | vc = no | notes = Runs at normal speed in dynarec mode. Sky is fucsia/pink. Other than that, game very playable. On Rice sky has no refresh rate, causing duplicating images to cover the whole skybox, making it very difficult to play}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = JAP | status = Works | ver = Not64 20200514 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 - Shindou Editon | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = Works | region = USA | ver = not64 20200514| vc = yes | notes = &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Chaos Edition 1.3 | region = USA | status = Works | region = USA | ver = Not64 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 Multiplayer 1.3 | region = USA | status = Works | region = USA | ver = | vc = no | notes = May crash sometimes due to programming glitches, but works fine otherwise.| ver =Not642015}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = issues | | region = EUR | ver = wii64 1.2| vc = yes | notes = Used rice version. Glitched up text symbols. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Beta Restoration Project | region = USA | status = issues | region = USA | ver = not64 | vc = no | notes = Only the front exterior of Peach&#039;s Castle, and Thwomp&#039;s Fortress Load. Use Rice for correct HUD textures.}}&lt;br /&gt;
{{ N64 | name = Super Mario Star Road | region = USA | ver =Not64 20211116 | status = Works | vc = no | notes = use the fixed for real hardware version found here https://www.youtube.com/watch?v=GQjn4nVJIJw works on not64 and wii64 1.3, on not64 the scale pitch is better due to not hearing the loading beeps when loading levels.}}&lt;br /&gt;
{{ N64 | name = Super Smash Bros - Nintendo All-Star! Dairantou Smash Brothers  | region = JAP | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock divider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin. }}&lt;br /&gt;
{{ N64 | name = Super Smash Bros  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock devider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin.}}&lt;br /&gt;
{{ N64 | name = Super Ultra Kaizo Memeio Road 128 Stars Extreme Edition Revenge Deluxe | region = USA | ver = | status = Issues | vc = no | notes = Game works well. Emulator crashes when trying to entering to Bomb-omb Battlefield and there no way to evade that problem. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Taz Express | region = EUR | status = Doesn&#039;t Work | ver = not64 20200514| vc = no | notes = black screen on intrepreter or dynarec.}}&lt;br /&gt;
{{ N64 | name = Tetrisphere  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = slight sound hiccups when loading.}}&lt;br /&gt;
{{ N64 | name = Tigger&#039;s Honey Hunt  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = missing pictures on select menus but seems to run perfect besides that.}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice only, otherwise you cant see the falling pieces, the falling pieces have some wierd texture errors on them but otherwise it plays perfectly}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Doesn&#039;t Work | ver = not64| vc = no | notes = &#039;&#039;&#039;You couldn`t get past the falling blocks.&#039;&#039;&#039; This is a regression. &#039;&#039;&#039;The Game works on my PC.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Tom Clancy&#039;s Rainbow Six  | region = USA | status = works | | region = USA | ver =not64 20200514 | vc = no | notes =some minor gfx glitches on hud besides that seems to play okay.)}}&lt;br /&gt;
{{ N64 | name = Tom &amp;amp; Jerry: Fists of Furry  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = Tonic Trouble | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Works perfectly on Dynarec with or without FB textures ON. Only problem is graphics glitches on the title screen.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 2  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 3  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Top Gear Hyper Bike  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Overdrive  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally | region = EUR  | region = USA | status = Issues | ver = not64 20200514 | vc = no | notes = sloopy music,hud and menus are basicaly square textures and even car dust still playable if you dont mind the texture issues.on wii641.2 rice gfx is displayed correctly but it has no sound.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally 2  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice version seems to play fine.}}&lt;br /&gt;
{{ N64 | name = Toy Story 2  | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = Only displays gfx correctly on Rice,Some frequent slowdown still playable, needs vwii overclock and/or not64 cpu clock devider ported  and set to 1 to remove slowdows and get perfect graphics. }}&lt;br /&gt;
{{ N64 | name = Transformers: Beast Wars Transmetal | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Plays well.}}&lt;br /&gt;
{{ N64 | name = Turok Dinosaur Hunter  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = Minor graphical glitches(when you touch a wall you see trough it) fog seems to not be there letting you see the poppins more  but plays perfectly otherwise.}}&lt;br /&gt;
{{ N64 | name = Turok 2 Seeds of Evil  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = afew sounbd hiccups on cutscenes otherwise perfect.}}&lt;br /&gt;
{{ N64 | name = Turok 3 Shadow of oblivion  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = needs FB textures ON, cant create savestates and even if you creat them they crash upon loading, finaly runs perfectly.hidef mode makes the game unstable and crash,m just use standard  defenition.}}&lt;br /&gt;
{{ N64 | name = Turok Rage Wars  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes =  stage select being abit too faint but is a very minor graphical glitch works perfectly.}}&lt;br /&gt;
{{ N64 | name = Twisted Edge: Extreme Snowboarding  | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =  Darkened select menus and homescreen.the game has no sound. Otherwise plays perfectly. .}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name =  UltraMSX2 | region = | status = | region = |ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name =  Utchan Nanchan no Hono no Challenger: Denryuu Ira Ira Bou | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = EUR | status = Issues | ver = Not64 20200514 | vc = no | notes =  Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.same for wii64 1.3, missing microcode for menus and txt.}}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = USA | status = issues | ver = not64 20200514 | vc = no | notes =Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.same for wii64 1.3, missing microcode for menus and txt.}}&lt;br /&gt;
{{ N64 | name = Viewpoint 2064 (Prototype) | region = JAP | status = Works | | ver = Not64 20200609 | vc = no | notes = Some very minor graphical (GFX) glitches, but the game is playable.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = EUR | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a graphical mess but if you click around until you reach ingame it plays fine, turn fb textures to On only ingame or else it will freeze before it reaches there, and it runs great with the exception of some explosion gfx having a black square around them.on wii64 1.3 rice add FullTMEM=2 to actually read the menus, on rice the ingame hud flashes you can fix that by using cpu clock divider set to 1 and vwii overclock.On regular wii64 1.3/not64 if you start the game with fb textures on it will give you a dsi exception but you can turn them only on when ingame to stop the flashes. }}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = USA | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a graphical mess but if you click around until you reach ingame it plays fine, turn fb textures to On only ingame or else it will freeze before it reaches there, and it runs great with the exception of some explosion gfx having a black square around them.on wii64 1.3 rice add FullTMEM=2 to actually read the menus, on rice the ingame hud flashes you can fix that by using cpu clock divider set to 1 and vwii overclock.On regular wii64 1.3/not64 if you start the game with fb textures on it will give you a dsi exception but you can turn them only on when ingame to stop the flashes.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8: 2nd Offense | region = USA | status = issues | | ver = Not64 20200514| vc = no | notes = Menus are a graphical mess but if you click around until you reach ingame it plays fine, turn fb textures to On only ingame or else it will freeze before it reaches there, and it runs great with the exception of some explosion gfx having a black square around them.on wii64 1.3 rice add FullTMEM=2 to actually read the menus, on rice the ingame hud flashes you can fix that by using cpu clock divider set to 1 and vwii overclock.On regular wii64 1.3/not64 if you start the game with fb textures on it will give you a dsi exception but you can turn them only on when ingame to stop the flashes.}}&lt;br /&gt;
{{ N64 | name = Violence Killer: Turok New Generation | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes =Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Chess 64 | region = USA | status = Works | region = USA | ver = Not64 20200514| vc = no | notes = fbtextures set to on, the joystick is abit too sensitive otherwise plays fine. works on wii64 1.3.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = EUR | status = Works | | ver = Not64 20200514 | vc = no | notes =  FB textures ON. Runs perfectly.works fine on wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 64 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 2 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = All 3D effects missing}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Waialae Country Club: True Golf Classics | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to run fine with some ocasional slowdown during some scenes.regular wii64 1.3 also runs fine, rice has issues.}}&lt;br /&gt;
{{ N64 | name = War Gods | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = fb textures set to On or else you get flashing screen, seems to run fine, rice has some grphical issues wii64 1.3 regular works just fine.}}&lt;br /&gt;
{{ N64 | name = Wave Race 64 | region = USA | status = Works | ver = Not64 20200514| vc = yes | notes = seems to work perfect.same for wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.works also on wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey &#039;98 | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.works also on wii64 1.3}}&lt;br /&gt;
{{ N64 | name = WCW Backstage Assault| region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = no | notes = Crashes on startup on both dynarec and intrepreter, we hear sounds of the intro and black screen and then crash.same for wii64 1.3}}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = wii64 1.3 works fine too.}}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = WCW Nitro | region = USA | status = issues | ver = Not64 20200514 | vc = no | notes = game runs to fast tried setting speed to vi and dl and even off makes no diference same for wii64 1.3.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = EUR | status = Works | ver = wii64 1.3| vc = no | notes = rice seems fine, regular wii64/not64 need fb textures set to on.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = rice seems fine, regular wii64/not64 need fb textures set to on.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly. rice has black screen only regular wii64/not64 and fb textures set to on.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly. rice has black screen only regular wii64/not64 and fb textures set to on.}}&lt;br /&gt;
{{ N64 | name = Wetrix | region = EUR | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Game menu is messed up. Narrator voice sounds slowish and robotic. Missing main objects during gameplay.same for wii64 1.3. the only way to play this game is to use this wii64 version https://github.com/FIX94/mupen64gc-fix94/releases/tag/r2 which was a mod by fix94, it has alot of recesses but it works for this game.}}&lt;br /&gt;
{{ N64 | name = Wheel of Fortune | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Perfect. same for wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Winback: Covert Operations | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes = Black selection menus and intro. Missing stats and pause menu during gameplay. Game speed and dynamics work excellent. There is a grey box floating around and sometimes covers whole screen.same for wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii64 1.3| vc = no | notes = Only Rice version works seems to run perfectly.regular wii64 1.3/not64 the game doesnt start.}}&lt;br /&gt;
{{ N64 | name = World Driver Championship  | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Freeze at boot with dynarec or intrepreter.with rice wii641.3 you can see the logo before freeze.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Works | ver = Wii64 1.3 rice | vc = no | notes =  rice only on regular wii64/not64 its a graphical mess.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Works | ver = Wii64 1.3 rice | vc = no | notes = rice only, regular wii64/not64 is a mess, seems perfect on rice.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = EUR | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = USA | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF No Mercy | region = USA | status = Works | ver = Not64 20200514| vc = no | notes =  Takes a little while to load.  seems to run perfectly.Same for wii64 rice}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = EUR | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = USA | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = EUR | status = Works | ver = Not64 20200514 | vc = no | notes =  Takes a little while to load.Seems to work perfectly.same for wii64 1.3 rice}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Takes a little while to load.Seems to work perfectly.same for wii64 1.3 rice}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Xena Warrior Princess: The Talisman of Fate | region = USA | ver = Not64 20200514| status = Works| vc = no | notes = works perfectly, background music is abit choopy. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = EUR | status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; Please consider using the official VC release instead.}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = JAP | status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; Please consider using the official VC release instead.}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = yes | notes = Glitched up Game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; Please consider using the official VC release instead.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=73592</id>
		<title>Wii64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=73592"/>
		<updated>2022-10-30T13:38:26Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* D */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wii64/Not64. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/emukidid/Wii64/releases Wii64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/extremscorner/not64/releases Not64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/not64-update.333569/ Latest thread on GBAtemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest Wii64 release, currently the most recent is the experimental modification [http://www.gc-forever.com/forums/viewtopic.php?f=9&amp;amp;t=2723 Not64] and [https://github.com/emukidid/Wii64/releases/tag/1.3-20212212 Wii64 1.3]. If you&#039;re using a more recent version than the one listed, update this field. Please follow the same formatting as other entries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Wii64/Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtual Console&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; if it is currently available as a Virtual Console title, otherwise enter &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ROM Type&amp;quot; - Indicate the extension of the rom file. Examples: Mario Kart.v64, Mario Kart.z64, Mario Kart.n64 or Mario Kart.rom have different extensions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ N64 | name = game_name | region = USA/JAP/EUR | ver = Not64/Wii64... | status = Works/Issues/Doesn&#039;t Work | vc = yes/no | rom type = .n64/.v64/.z64/.rom |notes = ... }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = 007: The World is not Enough |  region = USA | status = works | ver = not64 20210820 | vc = no | notes = very minor gfx issues works fine.Rice version has some fixed textures but your weapon or arm get clipped by several surfaces like they have no priority over them so use wii64 regular version or not64 to play.}}&lt;br /&gt;
{{ N64 |name = 007: The World is not Enough | region = EUR | status = works | ver = not64 20210820 | vc = no | notes= minor issues seems to work fine.Rice version has some fixed textures but your weapon or arm get clipped by several surfaces like they have no priority over them so use wii64 regular version or not64 to play.}}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = EUR | status = works | ver = wii64 1.3 | vc = yes | notes =  Regular wii64/not64 works better than rice. }}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = USA | status =  Works | ver = wii64 1.3 | vc = yes | notes = seems perfect.Regular wii64/not64 works better than rice.}}&lt;br /&gt;
{{ N64 | name = 40 Winks (Prototype)| region = EUR | status = Works | ver = wii64 1.3 rice | vc = no | notes =  rice only for correct cutscenes and lightning(only main menu is not correctly displayed), regular version of wii64 or not64 dont show the cutscenes correctly and are way too dark ingame. }}&lt;br /&gt;
{{ N64 | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | status = Works | ver =wii64 rice | vc = no | notes = Not yet tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = A Bug&#039;s Life | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Rice has missing sky and afew other textures, seems to work perfectly on regular wii64/not64. }}&lt;br /&gt;
{{ N64 | name = Aerofighters Assault | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  seems to work just as well on rice or gl. }}&lt;br /&gt;
{{ N64 | name = AeroGauge | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Gl works better than rice since it has fog. }}&lt;br /&gt;
{{ N64 | name = Aidyn Chronicles | region = USA | status = Works | ver =not64 20210820 | vc = no | notes =  regular wii64 1.3 or not64 works best, rice has more texture errors and missing cutscenes text. }}&lt;br /&gt;
{{ N64 | name = Air Boarder 64 | region = EUR | status = Works | ver =Wii64 1.3 | vc = no | notes = regular wii64/not64 works abit better than rice. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = EUR | status =  works | ver =Wii64 1.2 rice | vc = no | notes = Rice only on gl it has stretching vertices. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = USA | status =  works | ver =wii64 1.2 | vc = no | notes = Rice only on gl it has stretching vertices.}}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.3  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;01 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Tennis &#039;99 | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Animal Forest | region = JAP |status =  Works | ver =Not64 20150205 | vc = no | notes = All testing seems to show near flawless gameplay. Minor issues include crashing if attempting to change the time. However, the entire game has not been tested. English dub works well.  }}&lt;br /&gt;
{{ N64 | name = Armorines: Project S.W.A.R.M. | region = USA | status = Works | ver =Not64 20210820 | vc = no | notes = use not64 or regular wii64 1.3, rice has some issues. }}&lt;br /&gt;
{{ N64 | name = Army Men Air Combat | region = USA | status = works | ver =wii64 1.3 | vc = no | notes =  menus work a tiny bit better in rice but gameplay is better on regular/not64. }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes | region = EUR | status = Works | ver = wii64 1.3 | vc = no | notes = rice only to see the cutscenes, on gl the cutscenes are broken, somewhat needs overclock for smooth performance }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes 2 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes =  needs cpu clock divider set to 1 for full speed to use alongside vwii overclock for   less framedrops.  }}&lt;br /&gt;
{{ N64 | name = Asteroids Hyper 64 | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Normal game tested only, works with rice or gl The unlock of the original asteroids game does not display the ship nor the asteroids, normal game plays perfectly. }}&lt;br /&gt;
{{ N64 | name = Automobili Lamborghini | region = USA | status = Works | ver = Wii64 1.3 | vc = no | notes =  rice tested, gl works as well. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie - Banjo to Kazooie no Daibouken | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Unlocked every world. Minor graphical issues. }}&lt;br /&gt;
{{ N64 | name = Banjo-Kazooie | region = USA | status = Works | ver = Not64 20210820 | vc = no | notes = Works perfectly fine needs fb textures for pause menu. }}&lt;br /&gt;
{{ N64 | name = Banjo-Kazooie | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = On Rice the first cutscene after the door closes might take up to 30 seconds to continue, both rice and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu, main menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues. }}&lt;br /&gt;
{{ N64 | name = Banjo-Kazooie: Jiggies of Time | region = USA | status = Works | ver = Not64 | vc = no | notes = Reached 100%, and beat the game, Slowdown can happen in more complex areas, although not unplayable. same gfx glitches as og Banjo Kazooie, and turn on FB textures for correct pause menu&#039;s. NOTE: Save States crash the game upon state load attempt. }}&lt;br /&gt;
{{ N64 | name = Banjo-Tooie | region = AUS | status = works | ver = wii64 1.3 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii.}}&lt;br /&gt;
{{ N64 | name = Banjo-Tooie | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii. }}&lt;br /&gt;
{{ N64 | name = Banjo-Tooie | region = USA | status = works | ver = Not64 20210820 | vc = no | notes = Need fb textures or the map is white. the game will drop about 10 frames when rendering a lot of things. The screen will flash white once during cutscenes. }}&lt;br /&gt;
{{ N64 | name = (In-Fisherman) Bass Hunter 64 | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = Rice has issues , on regular wii64/not64 if you turn on fb textures it works perfectly.}}&lt;br /&gt;
{{ N64 | name = Bassmasters 2000 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = wii64/not64  the game runs abit slow and needs Cpu Clock divider set to 1 and vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Batman Beyond: Return of The Joker  | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = seems a little to fast otherwise seems fine. }}&lt;br /&gt;
{{ N64 | name = Batman Of The Future: Return of The Joker  | region = EUR | status = Works | ver = wii64 1.3 | vc = no | notes = seems a little to fast otherwise seems fine. }}&lt;br /&gt;
{{ N64 | name = Battletanx | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it. }}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = EUR | status = Works | ver =wii64 1.3| vc = no | notes =  rice runs better overal than gl.}}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it.Pal version boots and plays perfectly tough. }}&lt;br /&gt;
{{ N64 | name = Battlezone: Rise of the Black Dogs | region = USA | status = works | ver =wii64 1.3| vc = no | notes = rice only gl cant see the map, rice shows the map correctly but the cockpit view keeps disapearing under the map itself , doesnt affect gameplay tough.(delete the viheight/width from rincelinux.ini to get fullscreen ingame. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing! | region = EUR | status = Works | ver = wii64 1.3| vc = no | notes = rice has fixed trees and sky while gl doesnt, both are playable tough.might need overclock for smoother performance. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing! | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice has fixed trees and sky while gl doesnt, both are playable tough. might need overclock for smoother performance. }}&lt;br /&gt;
{{ N64 | name = Big Mountain 2000 | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Bio F.R.E.A.K.S. | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice runs better you can see the loading screens and such on gl you only see the loading screen light, both do work tough. }}&lt;br /&gt;
{{ N64 | name = Blast Corps | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = rice tested seems to play well }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = EUR | status = Works | ver = Not6420210820 | vc = no | notes = Runs well with very minor graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = rice tested seems to work well. }}&lt;br /&gt;
{{ N64 | name = Body Harvest | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = when crossing bridges or climbing mountains there is some hit detection error and you get  stuck so its unplayable. }}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = EUR | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = DANGER!!; You get an internal Black screen during the intro, it will go away after clicking A or START. Now it will begin at world select screen. Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC (Mupen64Plus Only).}}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = USA | status = Doesn&#039;t Work | ver = Not64 20211116 | vc = no | notes = Intro &amp;amp; stage select are glitched. Once loaded into a level, it just shows a black screen.}}&lt;br /&gt;
{{ N64 | name = Bomberman 64: The Second Attack! | region = USA | status = issues | ver = wii64 1.3  | vc = no | notes = menu cant be seen,press A and wait until you are ingame, ingame everything seems ok except you cant read dialogue tough. }}&lt;br /&gt;
{{ N64 | name = Bomberman Hero | region = USA | status = Works | ver = wii64 1.3  | vc = Yes | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Bottom of the 9th | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = When entering matches it might be some slowdown when the league flag shows up but ingame its all good  rice or gl seems the same. }}&lt;br /&gt;
{{ N64 | name = Brunswick Circuit Pro Bowling | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = rice works perfectly, regular wii64 has alot of graphical issues. }}&lt;br /&gt;
{{ N64 | name = Buck Bumble | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = works in rice or gl. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 2: Arcade Edition | region = USA | status = works | ver = wii64 1.3  | vc = Yes | notes = Rice only, on reuglar wii64 you cant see the cursor to shoot so you have no idea where you are aiming some beeping between menus. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 3 DX | region = EUR | status = Works | ver = wii64 1.3  | vc = Yes | notes = rice tested, jsome beeping between menus seems fine. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move &#039;99 | region = USA | status = Works | ver = wii64 1.3 | vc = Yes | notes =Rice or gl.some beeping between menus.  }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = California Speed | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Rice tested-Plays perfect with some tiny graphics glitches on 2d textures but nothing that affects anything. }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = USA | status = works | ver =wii64 1.3 | vc = no | notes =  regular wii64/not64 only, rice is a mess, it needs Cpu divider set to 1 and vwii overclock for full speed }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes =  regular wii64/not64 only, rice is a mess, it needs Cpu divider set to 1 and vwii overclock for full speed}}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Only starts in intrepretar and plays under 0.5 speed.}}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Only starts in intrepretar and plays under 0.5 speed. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = EUR | status = Doesn&#039;t Work  | ver =wii64 1.3| vc = no | notes = Only starts in intrepretar and plays under 0.5 speed. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = USA | status = Doesn&#039;t Work  | ver =wii64 1.3| vc = no | notes = Only starts in intrepretar and plays under 0.5 speed. }}&lt;br /&gt;
{{ N64 | name = Center Court Tennis| region = EUR | status = Works | ver =wii64 1.3| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested if it says to remove controller pak go to settings and chooose rumble pak in pak management and restart the rom. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist 2 | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = Seems to play perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Charlie Blast&#039;s Territory | region = USA | status =  Works | ver =wii64 1.3| vc = no | notes =works on glide and rice but seems its abit better on glide. }}&lt;br /&gt;
{{ N64 | name = Chopper Attack | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Clay Fighter 63 1/3 | region = USA | status =  Works | ver =wii64 1.3| vc = no | notes = works best on regular wii64/not64 }}&lt;br /&gt;
{{ N64 | name = Clay Fighter Sculptor&#039;s Cut | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = works best on regular wii64/not64 }}&lt;br /&gt;
{{ N64 | name = Command &amp;amp; Conquer 64 | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested seems to work fine. Turn wiiu nand page to on for better consistency. }}&lt;br /&gt;
{{ N64 | name = Conker&#039;s Bad Fur Day | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Works well, FB textures highly recommened but not required. &#039;&#039;&#039;Audio Speed Limit MUST be set to DL to prevent hanging.&#039;&#039;&#039; Frames may drop a bit but still playable and will lock up on start, as well as certain cutscenes just wait for it to resume, should take 30 secs to a minute . }}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; Exotica | region = USA | status = issues| ver =wii64 1.3| vc = no  | notes = on glide the same texture gets repeated all over on rice its correctly textured but it keeps stretching  random vertices all over.}}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; USA | region = USA | status = works | ver =wii64 1.3 | vc = Yes | notes =Rice tested its playable but it can lag abit and making music lag ashwell, it need wii overclock to fix the framedrops and run fullspeed everytime. }}&lt;br /&gt;
{{ N64 | name = Cruisn World | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  rice tested }}&lt;br /&gt;
{{ N64 | name = Custom Robo V2 | region = JAP | status = Issues | ver = | vc = Yes | notes = The gameplay is fine, yet there are very many graphical issues such as black or glossed textures.  }}&lt;br /&gt;
{{ N64 | name = CyberTiger | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested, some texture error on golfers face ingame but tahts about it. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Dance Dance Revolution - Disney Dancing Museum | region = JAP | status = Doesn&#039;t Work | | ver =Not64 20150205 | vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Dark Rift | region = USA | status = Doesn&#039;t Work | ver = wii64 1.3| vc = no | notes = rice and glide hangs after first lgo, unsuported microcode? }}&lt;br /&gt;
{{ N64 | name = DeadlyArts | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Densha de Go! 64 | region = JAP | status = Doesn&#039;t Work | | ver =Not64| vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Derby Stallion 64  | region = JAP | status = Works | | ver =Not64 | vc = no | notes = Minor graphic glitches when passing trough the menus and some track textures here and there. }}&lt;br /&gt;
{{ N64 | name = Destruction Derby 64 | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice runs fine some framedrops here and there needs vwii overclock for always full speed once you reach professional the tracks will be mirrored and the game will not work correctly, on regular wii64/not64 the morrored tracks work fine but the menus are a mess so you can maybe see what you need to click on rice and then play professional on regular wii64 for the correct mirrored tracks. }}&lt;br /&gt;
{{ N64 | name = Dezaemon 3D  | region = JAP | status = Issues | | ver =Not64  | vc = no | notes = Plays perfectly but some textures are messed up including your own ship and manny enemys. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Regular wii64/not64 only or adventure mode 2 will not work correctly. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =wii64 1.3 | vc = no | notes = Regular wii64/not64 only or adventure mode 2 will not work correctly. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Donald Duck - Goin&#039; Quackers | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice seems to work perfectly but, if you talk to louie or professor you get stuck in an infinite conversation, the game itself plays perfectly besides this issue, on intrepreter you can finish the conversations but runs slowly. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Tarzan | region = USA | status = Doesn&#039;t Work| ver =wii64 1.3 | vc = no | notes = game boots but randomly freezes everytime. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = EUR | status = works | ver =wii64 1.3 | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = Work perfectly fine on rice with the exception of the maps, first map mode works with some issues but the second one doesnt.}}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = EUR | status = Works | ver =wii64 1.3 | vc = no | notes = Work perfectly fine on rice with the exception of the maps, first map mode works with some issues but the second one doesnt.  }}&lt;br /&gt;
{{ N64 | name = Doraemon - Mittsu no Seireiseki | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches but ingame text boxes cant be seen, game plays perfectly otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 2 - Hikari no Shinden | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches you cant see the pause menu among other text, game plays perfect otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 3 - Nobi Dai no Machi SOS! | region = JAP | status = Doesn&#039;t work | | ver = Not64| vc = no | notes = hangs after first logo screen. }}&lt;br /&gt;
{{ N64 | name = Doubutsu no Mori (Animal Forest) | region = JAP | status = works | | ver =Not64  | vc = no | notes =  Semms to work perfectly. }}&lt;br /&gt;
{{ N64 | name = Dr. Mario 64 | region = USA | status = Issues | ver =Not64 20200609 | vc = no | notes = cant see the falling pills so you cant play it either rice or wii64/not64 }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = EUR | status = works | ver =wii64 1.3| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = USA | status = works | ver =wii64 1.3| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Duck Dodgers Starring Daffy Duck | region = USA | status = Works | region = USA | ver =wii64 1.3| vc = no | notes = works perfectly on rice, might need vwii overclock to reduce framedrops. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem 64 | region = USA | status = Issues | ver =wii64 1.3| vc = no | notes =  on glide menu is unusable and bad render and texture errors, objects apear over other textures and duke weapon and life gauge is totaly white.on rice everything is textured correctly but the screen flashes white every or so seconds once you move also the same 2d objects items and enemys apear infront of 3d ones. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem Zero Hour | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = rice only  needs cpu divider  set to 1 and vwii overclock for full speed and less frame drops.on gl64 the screen is cutted off and you cant see like the bottom 1/3 of the screen. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates. }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = EUR | status = Works |  ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates.  }}&lt;br /&gt;
{{ N64 | name = ECW Hardcore Revolution | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = seems to play perfect on rice }}&lt;br /&gt;
{{ N64 | name = Eikou no Saint Andrews | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Major graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Letter Adventure | region = USA | status = works | ver = wii64 1.3 | vc = no | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Number Journey | region = USA | status = works | ver = wii64 1.3 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Excitebike 64 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = Seems to run fine on rice. }}&lt;br /&gt;
{{ N64 | name = Extreme-G | region = EUR | status = Works | ver =wii64 1.3 | vc = no | notes = works fine on rice }}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = F-1 Pole Position 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix II | region = EUR | status = Works | ver =wii64 1.2 | vc = no| notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = EUR | status = Works | ver = wii64 1.2 | vc = yes | notes = rice tested.Near perfect some graphic problems like the cars not being rendered perfectly.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectly fine.}}&lt;br /&gt;
{{ N64 | name = F1 Racing Championship | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Famista 64 | region = JAP | status = issues | ver = Not64 20150205 | vc = no | notes = game runs perfectly expect when your batting or throwing the ball, all you see is the players and the ball all rest is black.}}&lt;br /&gt;
{{ N64 | name = FIFA - Road to World Cup 98 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = needs vwii overclock for full speed or else its abit laggy.}}&lt;br /&gt;
{{ N64 | name = FIFA 99 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = FIFA Soccer 64 | region = USA | status = works | ver =Not64 | vc = no  | notes = rice tested, needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny 2 | region = USA | status = Works| ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = EUR | status = works| ver =wii64 1.2 | vc = no | notes =rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fire Electric Pen | region = JAP | status = issues | ver = Not64 | vc = no | notes = game itself seems to work OK, but you can&#039;t see anything else.}}&lt;br /&gt;
{{ N64 | name = Flying Dragon | region = USA | status = works| ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Forsaken 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested pretty much perfect.}}&lt;br /&gt;
{{ N64 | name = Fox Sports College Hoops &#039;99 | region = USA | status = works | ver =wii64 1.2 | vc =no  | notes = rice tested,Seems to work ok with minor graphical glitches.}}&lt;br /&gt;
{{ N64 | name = Fushigi no Dungeon - Fuurai no Shiren 2 | region = JAP | status = works | ver = Not64 20150205 | vc = no | notes = Needs FB textures ON, minor graphical glicthes when switching maps.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = GameShark Pro V2.0 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.0 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.3 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = Ganbare Goemon - Mononoke Sugoroku | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen with bad sound looping after pressing start, can&#039;t exit the loader.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = EUR | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = USA | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Getter Love!! Cho Renai Party Game | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Game seems to work fine but you can&#039;t see any menu options.}}&lt;br /&gt;
{{ N64 | name = Gex 64: Enter the Gecko | region = USA | status = Works | ver =Not64 20150205 | vc = no | notes = Does not start in Dynarec, use intrepretor and after the game starts switch to dynarec and it works perfectly. Doesn&#039;t save state or quick save; to enable quick save you must edit the game with HexEditor and remove the &amp;quot;colon&amp;quot; symbol (:) and replace it with a space.}}&lt;br /&gt;
{{ N64 | name = Gex 3: Deep Cover Gecko | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ N64 | name = Goemon&#039;s Great Adventure | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Only runs in interpreter mode, in Dynarec mode it freezes on level select.}}&lt;br /&gt;
{{ N64 | name = Golden Nugget 64 | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Completed the game on easy mode. Some graphical glitches.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye X | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Too many bots can cause some slowdown. Turn on FB Textures to avoid flashing white screen while playing split screen but this tends to lock up the game. }}&lt;br /&gt;
{{ N64 | name = GT 64 - Championship Edition | region = USA | status = Issues | ver =not64 20200518 | vc = no | notes = Needs FB textures ON  , the menu is invisible so you don.t know what you&#039;re choosing, in-game it seems to work fine.ON wii64 1.2 rice menu works fine but ingame all you see is the background. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Hamster Monogatari 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Major graphical glicthes and slowdown impossible to  understand anything.}}&lt;br /&gt;
{{ N64 | name = Hanafuda 64 - Tenshi no Yakusoku | region = JAP | status = Works | ver =Not64 20150205 | vc = no | notes = seems to play perfectly.}}&lt;br /&gt;
{{ N64 | name = Harvest Moon 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Heiwa Pachinko World 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Menu is invisible and screen keeps going full black screen and then rendered and since you can see the menus its impossible to play.}}&lt;br /&gt;
{{ N64 | name = Hercules The Legendary Journeys | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = works on glide or rice, needs vwii overclock for a more smooth framerate.}}&lt;br /&gt;
{{ N64 | name = Hexen | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = it works on rice, just keep pressing A and start when loading levels since it takes about 20+ seconds of blackscreen, there is a black square around your weapon texture and the map cant be seen besides that seems ok.}}&lt;br /&gt;
{{ N64 | name = Hey You, Pikachu! | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2 | vc = no | notes = Unsupported N64 Microphone. Unplayable}}&lt;br /&gt;
{{ N64 | name = Hot Wheels Turbo Racing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = nees vwii overclock for a smoother framerate.}} &lt;br /&gt;
{{ N64 | name = Hybrid Heaven  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works.}} &lt;br /&gt;
{{ N64 | name = Hydro Thunder | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = the nromal common U! version of this game is a bad dump on most websites. still both the correct dump and pal dump blackscreen and freeze on boot. }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ide Yosuke no Mahjong Juku | region = JAP  | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = black screen garbled sound and if you press start it will freeze.}}&lt;br /&gt;
{{ N64 | name = Iggy&#039;s Reckin&#039; Balls | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Game  freezes after &#039;Iguana&#039; logo appears}}&lt;br /&gt;
{{ N64 | name = In-Fisherman Bass Hunter 64 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Rice blackscreens ingame after flashing colors, on Glide if you turn on fb textures it works perfectly..}}&lt;br /&gt;
{{ N64 | name = Indiana Jones and the Infernal Machine | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes =lots of random numbers on screen missing microcode for this game..}}&lt;br /&gt;
{{ N64 | name = Indy Racing 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer &#039;98 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.might Need FB textures ON ingame to stope the ocasional flash.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 64 | region = USA  | status = Issues | ver =wii64 1.2 | vc = no | notes = on rice there is alot of texture erros on menu and ingame on the players themselves but works out ok once its ingame, on glide you need fb textures to see menu without flashing, but once you are ingame the grass is blackish and it will lash alot unless you turn fb textures off and it will still flash sometimes..}}&lt;br /&gt;
{{ N64 | name = International Track &amp;amp; Field 2000 | region = USA  | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Jeopardy! | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = glide works perfect rice has textures issues.. }}&lt;br /&gt;
{{ N64 | name = Jeremy McGrath Supercross 2000 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Jet Force Gemini | region = USA | status = Issues | | ver =wii64 1.2 | vc = no | notes = it works perfectly ingame on rice but keeps strettching  graphics but start menu and shaodows appear okay besides the constant stretch,the cutscenes are all messed up tough with vertice streetching left and right, on glide it flash alot  if you turn on fb textures it stops flashing but once you hit start you will never see the ingame levels again even if you turn fb textures off.}}&lt;br /&gt;
{{ N64 | name = John Romero&#039;s Daikatana | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ken Griffey Jr.&#039;s Slugfest  | region = USA | status = works | ver =Not 64 | vc = no | notes = need to use vwii overclock and then on the cpu clock divider choose the 3, this game needs less ticks  to run better.with overclock and cpu devider you get ingame between 0.9 and 1x speed its playable imo.}}&lt;br /&gt;
{{ N64 | name = Killer Instinct Gold V1.2 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = on rice it will crash mid fight after afew moves and some texture errors, glide has the same texture erros on menus and CCS and sky but works preety fine besides that&lt;br /&gt;
}}&lt;br /&gt;
{{ N64 | name =King Hill 64: Extreme Snowboarding | region = JAP | status = Issues | ver =Not64 | vc = no | notes = Japanese version of &#039;Twisted Edge&#039;. Darkened select menus and homescreen. No sound. Otherwise plays perfectly.}}&lt;br /&gt;
{{ N64 | name = Kirby 64: The Crystal Shards  | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes = rice or glide Game works perfectly except that the HUD in-game does not update so you won&#039;t be able to see how much HP you have or your power icon since the display on the HUD only updates once you transition each level part. Besides that, works perfectly.}}&lt;br /&gt;
{{ N64 | name = Knife Edge: Nose Gunner | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Game plays too fast with every speed option; The speed limitator doesn&#039;t work. Minor errors on the menu text. Besides that the game runs perfectly but due to the speed its unplayable.}}&lt;br /&gt;
{{ N64 | name = Knockout Kings 2000 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Kobe Bryant&#039;s NBA Courtside  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works better on glide you can see character names ingame.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Ocarina of Time - Zelda no Densetsu - Toki no Ocarina | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Completed the game. Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up.}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = USA | status = Works | ver = | vc = yes | notes = It is slow, but other than that it works perfect }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = EUR | status = Works | ver = | vc = yes | notes = Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time: Master Quest  | region = USA | status = Works | ver = | vc = no | notes = Works but graphic gets glitched sometimes and sound can get garbled at times. |version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, Legend of Peach | region = USA | status = works | ver = Not64 20171009 | vc = no | notes = Plays great on not64 with minor slowdowns in certain areas of bob omb battlefield, sun texture is also slightly broken, no other issues. Rice has some gfx issues in the pause menus as well as occasional moments of exploding verticies}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Majora´s Mask - Zelda no Densetsu - Mujura no Kamen | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = Completed the game. Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = EUR | status = Issues | ver = | vc = yes | notes = Works fine with some graphical inconvenience.Sometimes depending which setting you use,the speed of everything is increased by like 10x. Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time. &#039;&#039;&#039;Be sure to use the save/loading feature from the emulator! The game freezes a lot with the latest versions!&#039;&#039;&#039; }} &lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = USA | status = Issues | ver = | vc = yes | notes = Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask Preview Demo | region = USA | status = Works | region = USA | ver = | vc = no | notes = Runs perfectly. Sky texture is missing, location name display is in one shade of purple, Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = EUR | status = issues | ver = | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lode Runner 3D | region = USA | status = works | ver = wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = EUR | status = Works| | ver = wii64 1.2| vc = no | notes = missing text on menu perfect ingame rice tested.}}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = USA | status = works | | ver = Wii64 1.2 | vc = no | notes = cant see the menus but its perfect iname rice tested.}}&lt;br /&gt;
{{ N64 | name = Madden Football 64 | region = USA | status = Doesn&#039;t work | | ver = wii64 1.2| vc = no | notes =rice tested blackscreens after logos.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 99 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2000 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2001 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2002 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = EUR | status = Doesn&#039;t Work | | ver = wii64 1.1| vc = no | notes = &#039;&#039;&#039;uCode support is missing.&#039;&#039;&#039; The Game won`t boot. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Major League Baseball Ft. Ken Griffey Jr. | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested seems tow work fine needs vwii overclock for decent speed.}}&lt;br /&gt;
{{ N64 | name = MAME 64 beta 3 | region = USA | status = works | | ver = not64| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Mario Golf  | region = USA | status = Issues | ver = Not64 | vc = yes | notes = Menu and HUD are great. Missing images of tracks on course select screen. Graphical glitches of course on intro before playing. Audio and gameplay slowdowns. Play with FB Textures on.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works excellent. Unlocked the mirror mode.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = USA | status = Works | ver = Not64 20150205 | vc = yes | notes = Works excellent. Sometimes Versus races will run extremely fast}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.Face Lift Mini-Game not playable unless you turn off FB textures, but you&#039;ll have to deal with the screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = works as expected. Minor screen flashes when in game (very minor than in Wii64 1.2), but it&#039;s playable. FB textures recommended in order to stop screen flashes, but not required. Face Lift mini-game not playable unless you turn off FB textures, but you&#039;ll have to deal with these minor screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 2  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = EUR | status = works | ver = Wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Story  | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Mario Tennis  | region = USA | status = issues | ver = wii64 1.2| vc = yes | notes = on rice everything seems fine but it stil freezes after serve but music keeps sounding on dynarec it works fine on intrepreter. Please consider using the official VC release instead.}}&lt;br /&gt;
{{ N64 | name = Megaman 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = runs almost perfectly, you can&#039;t see the 1,2,3 start but besides that seems perfect on glide. FB textures highly recommended but not required.}}&lt;br /&gt;
{{ N64 | name = Micro Machines 64  Turbo | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = works fine}}&lt;br /&gt;
{{ N64 | name = Midway&#039;s Greatest Arcade Hits Vol. 1 | region = USA | status = issues | ver = wii64 1.2 | vc = no | notes = on rice besides some gfx issues some games are playable like joust and defender but other games like tapper and spy hunter play at 1.5 fps.}}&lt;br /&gt;
{{ N64 | name = Mike Piazza&#039;s Strike Zone| region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works fine}}&lt;br /&gt;
{{ N64 | name = Milo&#039;s Astro Lanes  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Mischief Makers  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice has a border of flashing white around game screen but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Mission Impossible  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed, sometimes it drops afew frames.}}&lt;br /&gt;
{{ N64 | name = Monaco Grand Prix - Racing Simulation 2  | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = one of the view modes glitches the rest seem to work fine rice tested..}}&lt;br /&gt;
{{ N64 | name = Monopoly  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Monster Truck Madness 64 | region = USA | status = issues | ver = not64 | vc = no | notes = Cant see any text on menus or car selection, ingame seems fine except you can see the timer or your overal  position, but it plays fine..}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat 4  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested, however HUD disappears at the start of each round. Best way to play this game is to use this wii64 version https://github.com/FIX94/mupen64gc-fix94/releases/tag/r2 which was a mod by FIX94, it has a lot of recesses but it works fine for this game, without the HUD disappearing on each round.}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Mythologies: Sub-Zero  | region = USA | status = Works | ver = Wii64 1.2 | vc = no | notes = rice tested seems fine except you cant see how much health you got on your  health bar.}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Trilogy  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested Works perfectly.}}&lt;br /&gt;
{{ N64 | name = MRC: Multi Racing Championship  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Ms. Pac-Man: Maze Madness  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = RICE dynarec smooth gameplay but crashes constantly when entering on buildings or open world areas, on Glide has lots of missing textures and also crashes like on Rice.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = JAP | status = Issues | ver = | vc = no | notes = Runs in pure interpreter mode.  After Intro cutscene there is a long load time, and entering and exiting doors take awhile.  There was slowdown that cut the game&#039;s speed in half, as well as there being quit a few messed up textures, and on top of all that the Goemon model doesn&#039;t load, only his shadow}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = EUR | status = Issues | ver = | vc = no | notes = Game only runs on pure interpreter mode. Runs slower than it should (0.6x - 0.8x) although if you deactivate audio, it will sometimes run between 1.0x - 1.2x.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black screen after character select screen}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2 | region = JAP | status = Issues | ver = | vc = no | notes = Many graphics on start screen appear awkwardly; game only runs under pure intrpt mode it appears}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Nagano Winter Olympics &#039;98 | region = USA | status = works | ver = wii64 1.2| vc = no | notes =rice tested.}}&lt;br /&gt;
{{ N64 | name = Namco Museum 64 | region = USA | status = Issues | ver = wii64 1.2| vc = no | notes =on glide everything works except galaga wich crashes as soon as you shoot but all other games work fine.}}&lt;br /&gt;
{{ N64 | name = NASCAR 2000 | region = USA | status = works | | region = USA | ver = wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NASCAR 99 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NBA Courtside 2 - Featuring Kobe Bryant | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Hangtime | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = only works on rice.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;98 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 2000 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 99 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA live 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA live 99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA Showtime - NBA on NBC | region = USA | status = doesn&#039;t work | ver = wii64 1.2| vc = no | notes = crahs emulator on boot.}}&lt;br /&gt;
{{ N64 | name = Neon Genesis Evangelion  | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Missing some text,  graphics and HUD during gameplay but playable. It works best with FB Textures On.}}&lt;br /&gt;
{{ N64 | name = New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =works fine.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2000 | region = USA | status =  Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2001 | region = USA | status = Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz Special Edition | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =seems fine.}}&lt;br /&gt;
{{ N64 | name = NHL 99 | region = USA | status = Works | ver = Not64 | vc = no | notes = Slight sound glitches and flashing pause menu. Character names messed up. Use: Dynarec; 2xSal Tex ON; FB Textures OFF; Audio Speed Limit VI, Audio Scale Pitch NO.}}&lt;br /&gt;
{{ N64 | name = NHL Blades of Steel &#039;99| region = USA | status = Works | ver = Not64 | vc = no | notes =Works fine on Dynarec, with minor graphics issues like black ice patches at faceoffs, but ice is normal during icetime.}}&lt;br /&gt;
{{ N64 | name = Nightmare Creatures | region = USA | status =  Works | ver = wii64 1.2| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.}}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = EUR | status = Works | ver = wii64 1.2| vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = O.D.T. (Prototype) | region = USA | status = Works | ver = | vc = no | notes = Minor slowdown, and very minor graphic glitches. Appears fully playable!}}&lt;br /&gt;
{{ N64 | name = Off Road Challenge | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes =rice version seems to run the fastest, glide version/not64 need vwii overclock to run smoothly at full speed.}}&lt;br /&gt;
{{ N64 | name = Ogre Battle 64 | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes =rice version for correct textures.}}&lt;br /&gt;
{{ N64 | name = Olympic Hockey Nagano &#039;98 | region = USA | status = Works | ver = Not64 20200514 | vc = yes | notes =runs fine}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = EUR | status = Issues  | ver =Not64 20200514| vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = EUR | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = USA | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = PC-Engine 64  | region = USA | status = doesn&#039;t work | | ver =Not64 20200514 | vc = no | notes = Never plays, but was too many pixels are missing and PC-Engine gfxs are not implemented as yet because of the rom has been worked on not64 versions.}}&lt;br /&gt;
{{ N64 | name = Penny Racers | region = USA | status = Works | | ver =Not64 20200514| vc = no | notes =seems ok.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = JAP | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Completed every mission on highest difficulty.needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Combat simulator works well. needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Pilotwings 64  | region = USA | status = works | | ver = wii64 1.3  | vc = no | notes =Rice seems to work fine, might need vwii overclock for performance boost.On the jetpak levels the screen will be full of loose vertices just move the camera a tiny bit with the c buttons and the screen will not have loose vertices anymore, some minor textures errors on landing targets, and rocket targets.}}&lt;br /&gt;
{{ N64 | name = Pocket Monsters Stadium | region = jap | status = Doesn&#039;t Work | | region = JAP |ver = | vc = no | notes = I get an Code Dump Error after booting the Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = EUR | status = works |  ver = wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = USA | status = Works |  ver = Wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = not64 20200514| vc = yes | notes = Playable. Camera will NOT move during intro. ingame and pictures are not visible makes it difficult to see. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = wii64 rice| vc = yes | notes = Runs. Camera will NOT move during intro. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Doesn&#039;t Work | region = EUR | ver = not64 20200514| vc = yes | notes = No camera shown to be moment on both screens. Graphic glitches but that it so immediately makes the 98% unplayable. Same problematic issue as USA.}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium | region = EUR | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium 2 | region = USA | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Polaris Snocross  | region = USA | status = works | | region = USA | ver = Wii64 1.2 | vc = no | notes =needs rice version, very minor gfx issues  very playable.}}&lt;br /&gt;
{{ N64 | name = Power League 64  | region = JAP | status = Doesn&#039;t Work | |ver = Not64 | vc = no | notes = Can&#039;t see players or stadium. Background (Black sky with stars) covers screen.}}&lt;br /&gt;
{{ N64 | name = Powerpuff Girls: Chemical X Traction | region = USA | status = issues | | ver =Not64| vc = no | notes = some parts of the Bodies are trasparent but still playable. Full Speed. Good Audio. Working. Used with both builds}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = USA | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = EUR | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Premier Manager 64 | region = usa | status = works | ver = Not64 20200514 | vc = no | notes = seems fine.}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo 4: Puyo Puyo Party | region = USA | status = Doesn&#039;t Work |  ver = | vc = no | notes =Does not load}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo Sun 64 | region = JAP | status = Works | ver = | vc = no | notes = Works Perfectly}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Quake 64  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes =Some Flickering. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Quake II  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes = can see onjects and enemies trough walls and floors, needs fb textures to be on.}}&lt;br /&gt;
{{ N64 | name = Quest 64  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes =seems to work fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Rakuga Kids | region = EUR  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Slow load times, other than that it&#039;s flawless!}}&lt;br /&gt;
{{ N64 | name = Ralley Challenge 2000  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Just a bit slow on the loading time}}&lt;br /&gt;
{{ N64 | name = Rampage 2: Universal Tour  | region = USA | status = Works | ver = Not64 20200524| vc = no | notes = seems ok.}}&lt;br /&gt;
{{ N64 | name = Rampage World Tour  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Very minimal graphical issues}}&lt;br /&gt;
{{ N64 | name = Rat attack | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = crash&#039;s on boot on both dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | region = EUR | ver = wii64 1.2| vc = no | notes = on glide/not64 you cant see dialog, on Rice version you can see the dialog, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Razor Freestyle Scooter  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = FB textures ON seems to Work fine. }}&lt;br /&gt;
{{ N64 | name = Re-Volt | region = USA | status = works | ver = not64 20200514 | vc = no | notes = seems to run well, might need vwii overclock to always maintain fullspeed.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes =rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing Round 2  | region = USA | status = works | ver = wii64 1.2| vc = no | notes =  rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Resident Evil 2 | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = Glitched up Game. You can hear the Audio sample plays. Unplayable. This is a regress. Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Ridge Racer 64  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Small Graphics Issues like front car bumper on cutscenes.on wii641.2 rice textures are all correct but every like 30 seconds for split second you see  afew loose vertices, almost unoticable, pick what you think its best.}}&lt;br /&gt;
{{ N64 | name = Road Rash 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Roadsters Trophy  | region = USA | status = Works | ver = wii641.2 | vc = no | notes = rice version,cars in menus are shaded way too dark but seems to work fine ingame.}}&lt;br /&gt;
{{ N64 | name = Rocket: Robot on Wheels  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Almost Perfect, small slowdown when in large environments needs vwii overclock for always full speed.}}&lt;br /&gt;
{{ N64 | name = Rockman EXE Dash 64: Hagane no Boukenshin | region = JAP | status = works || ver = wii64 rice | vc = no | notes = runs find }}&lt;br /&gt;
{{ N64 | name = Rugrats Scavanger Hunt  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rugrats in Paris: The Movie  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rush 2: Extreme Racing USA | region = USA | status = Works | ver = not64 20200514| vc = no | notes = sky sometimes overlaps the track, if glitch issues in game, just change camera angle}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = S.C.A.R.S.: Super Computer Animal Racing Simulator | region = USA | status = Issues | ver = Not64 20200514 | vc = no | notes =   Some color issues (tinted red in some parts of the tracks. Runs perfectly without glitches or lags. Sound is also perfect. runs best on wii641.2 rice but still color issue.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: 2049  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Runs great.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus..}}&lt;br /&gt;
{{ N64 | name = Scooby Doo: Classic Creep Capers  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Working perfectly.}}&lt;br /&gt;
{{ N64 | name = Shadowgate 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice pluggin only., minor gfx issues very playable.}}&lt;br /&gt;
{{ N64 | name = Shadow Man | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Slow loading when transitioning to other areas. Minor graphical glitches, sometimes life meter displays incorrectly, or the HUD will disappear. (I think this happens when you have more than 5 units of life and there&#039;s a lot of things on the screen) Has a rare tendency to randomly lock up every once in a while. This occurs most notably in the second visit to the Engine Block in the Asylum. Restart the game until it stops and you should be fine, only works correctly on wii64 on not64 once you free a soul the game crashes.}}&lt;br /&gt;
{{ N64 | name = Sim City 2000| region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Sin and Punishment  | region = USA | status = Issues | | ver = | vc = yes | notes = Minor glitches but mostly works}}&lt;br /&gt;
{{ N64 | name = Smash Remix 0.9.7  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = use rice pluggin, runs full speed and all custom stages load correctly however several of the vanilla stages such as dreamland and mushroom kingdom have gfx glitches like warped trees/pipes and broken pond textures. Not64 loads all vanilla stages correctly however several custom stages are missing textures, and the framerate is slightly choppy}}&lt;br /&gt;
{{ N64 | name = SNES 9x Alpha | region = | status = | | ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Snowboard Kids  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to work perfectly}}&lt;br /&gt;
{{ N64 | name = Snowboard Kids 2  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Works perfectly}}&lt;br /&gt;
{{ N64 | name = South Park | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = Game has some  small graphical issues: See-through walls when near a building or object; Random colour or skin will block first-person view if you stop moving sometimes; Occasional 1-sec lags. Still, very playable game.}}&lt;br /&gt;
{{ N64 | name = South Park Rally  | region = USA | status = works | | ver = not64 20200518 | vc = no | notes = runs fine but has some minor texture issues on the track ground.}}&lt;br /&gt;
{{ N64 | name = South Park: Chef&#039;s Luv Shack | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes =  Game starts and runs at normal speed. Only issue is it&#039;s missing some objects and sprites while in-game. Playable, but , not enjoyable unless you like only to awnser the questions. }}&lt;br /&gt;
{{ N64 | name = Spider-Man | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice only, seems to run well.}}&lt;br /&gt;
{{ N64 | name = Space Invaders | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Space Station Silicon Valley  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = rice version for accurate gfx, minor gfx glitches like looking inside the cockpit on first level.}}&lt;br /&gt;
{{ N64 | name = StarCraft 64  | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  Rice only, has some minor gfx glitches.}}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Unlocked expert mode. Game runs fine. }}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectyl fine. }}&lt;br /&gt;
{{ N64 | name = Star Soldier: Vanishing Earth  | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Starshot-Space Circus Feber | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Stunt Racer 64  | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = dsi error on boot dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Super Bowling 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = only shows correct graphics on Rice.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Racer  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = Playable, has small graphical glitches, toggling into first person or go to the farthest zoom out to minimize up close missing textures,the amount it disapears on the other 2 viewmodes depends on the character vhecile, some work on all  visual modes others have some parts of their ships missing in and out, othgerwise seems perfect, speaiclay with first person or farthest zoom for all racers.cant see racers on the menus also.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Battle For Naboo  | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron (V1.1)| region = EUR | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Shadows Of The Empire | region = USA | status = Issues | ver =wii64 1.3 | vc = no | notes = RICE tested  some camera angles wich in vehicle(cable tow) and walking mode(firt person mode) make the screen full of loose vertices but if you avoid those modes since they are situational/not needed  seems to work perfectly.make  sure on the ricevideolinux.ini you got ScreenUpdateSetting=4 to stop the screen flashes on rice.}}&lt;br /&gt;
{{ N64 | name = Supercross 2000  | region = USA | status = Issues | region = USA | ver = Not64 20200514 | vc = no | notes = full of gfx glicthes, wii64 1.2 rice has less gfx glitches still messy but can be playable on rice.}}&lt;br /&gt;
{{ N64 | name = Superman 64  | region = USA | status = works | region = USA | ver = Not64 20200514 | vc = no | notes = Runs at normal speed in dynarec mode. Sky is fucsia/pink. Other than that, game very playable. On Rice sky has no refresh rate, causing duplicating images to cover the whole skybox, making it very difficult to play}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = JAP | status = Works | ver = Not64 20200514 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 - Shindou Editon | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = Works | region = USA | ver = not64 20200514| vc = yes | notes = &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Chaos Edition 1.3 | region = USA | status = Works | region = USA | ver = Not64 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 Multiplayer 1.3 | region = USA | status = Works | region = USA | ver = | vc = no | notes = May crash sometimes due to programming glitches, but works fine otherwise.| ver =Not642015}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = issues | | region = EUR | ver = wii64 1.2| vc = yes | notes = Used rice version. Glitched up text symbols. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Beta Restoration Project | region = USA | status = issues | region = USA | ver = not64 | vc = no | notes = Only the front exterior of Peach&#039;s Castle, and Thwomp&#039;s Fortress Load. Use Rice for correct HUD textures.}}&lt;br /&gt;
{{ N64 | name = Super Mario Star Road | region = USA | ver =Not64 20211116 | status = Works | vc = no | notes = use the fixed for real hardware version found here https://www.youtube.com/watch?v=GQjn4nVJIJw works on not64 and wii64 1.3, on not64 the scale pitch is better due to not hearing the loading beeps when loading levels.}}&lt;br /&gt;
{{ N64 | name = Super Smash Bros - Nintendo All-Star! Dairantou Smash Brothers  | region = JAP | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock divider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin. }}&lt;br /&gt;
{{ N64 | name = Super Smash Bros  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock devider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin.}}&lt;br /&gt;
{{ N64 | name = Super Ultra Kaizo Memeio Road 128 Stars Extreme Edition Revenge Deluxe | region = USA | ver = | status = Issues | vc = no | notes = Game works well. Emulator crashes when trying to entering to Bomb-omb Battlefield and there no way to evade that problem. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Taz Express | region = EUR | status = Doesn&#039;t Work | ver = not64 20200514| vc = no | notes = black screen on intrepreter or dynarec.}}&lt;br /&gt;
{{ N64 | name = Tetrisphere  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = slight sound hiccups when loading.}}&lt;br /&gt;
{{ N64 | name = Tigger&#039;s Honey Hunt  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = missing pictures on select menus but seems to run perfect besides that.}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice only, otherwise you cant see the falling pieces, the falling pieces have some wierd texture errors on them but otherwise it plays perfectly}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Doesn&#039;t Work | ver = not64| vc = no | notes = &#039;&#039;&#039;You couldn`t get past the falling blocks.&#039;&#039;&#039; This is a regression. &#039;&#039;&#039;The Game works on my PC.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Tom Clancy&#039;s Rainbow Six  | region = USA | status = works | | region = USA | ver =not64 20200514 | vc = no | notes =some minor gfx glitches on hud besides that seems to play okay.)}}&lt;br /&gt;
{{ N64 | name = Tom &amp;amp; Jerry: Fists of Furry  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = Tonic Trouble | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Works perfectly on Dynarec with or without FB textures ON. Only problem is graphics glitches on the title screen.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 2  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 3  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Top Gear Hyper Bike  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Overdrive  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally | region = EUR  | region = USA | status = Issues | ver = not64 20200514 | vc = no | notes = sloopy music,hud and menus are basicaly square textures and even car dust still playable if you dont mind the texture issues.on wii641.2 rice gfx is displayed correctly but it has no sound.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally 2  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice version seems to play fine.}}&lt;br /&gt;
{{ N64 | name = Toy Story 2  | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = Only displays gfx correctly on Rice,Some frequent slowdown still playable, needs vwii overclock and/or not64 cpu clock devider ported  and set to 1 to remove slowdows and get perfect graphics. }}&lt;br /&gt;
{{ N64 | name = Transformers: Beast Wars Transmetal | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Plays well.}}&lt;br /&gt;
{{ N64 | name = Turok Dinosaur Hunter  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = Minor graphical glitches(when you touch a wall you see trough it) fog seems to not be there letting you see the poppins more  but plays perfectly otherwise.}}&lt;br /&gt;
{{ N64 | name = Turok 2 Seeds of Evil  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = afew sounbd hiccups on cutscenes otherwise perfect.}}&lt;br /&gt;
{{ N64 | name = Turok 3 Shadow of oblivion  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = needs FB textures ON, cant create savestates and even if you creat them they crash upon loading, finaly runs perfectly.hidef mode makes the game unstable and crash,m just use standard  defenition.}}&lt;br /&gt;
{{ N64 | name = Turok Rage Wars  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes =  stage select being abit too faint but is a very minor graphical glitch works perfectly.}}&lt;br /&gt;
{{ N64 | name = Twisted Edge: Extreme Snowboarding  | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =  Darkened select menus and homescreen.the game has no sound. Otherwise plays perfectly. .}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name =  UltraMSX2 | region = | status = | region = |ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name =  Utchan Nanchan no Hono no Challenger: Denryuu Ira Ira Bou | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = EUR | status = Issues | ver = Not64 20200514 | vc = no | notes =  Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.same for wii64 1.3, missing microcode for menus and txt.}}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = USA | status = issues | ver = not64 20200514 | vc = no | notes =Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.same for wii64 1.3, missing microcode for menus and txt.}}&lt;br /&gt;
{{ N64 | name = Viewpoint 2064 (Prototype) | region = JAP | status = Works | | ver = Not64 20200609 | vc = no | notes = Some very minor graphical (GFX) glitches, but the game is playable.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = EUR | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a graphical mess but if you click around until you reach ingame it plays fine, turn fb textures to On only ingame or else it will freeze before it reaches there, and it runs great with the exception of some explosion gfx having a black square around them.on wii64 1.3 rice add FullTMEM=2 to actually read the menus, on rice the ingame hud flashes you can fix that by using cpu clock divider set to 1 and vwii overclock.On regular wii64 1.3/not64 if you start the game with fb textures on it will give you a dsi exception but you can turn them only on when ingame to stop the flashes. }}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = USA | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a graphical mess but if you click around until you reach ingame it plays fine, turn fb textures to On only ingame or else it will freeze before it reaches there, and it runs great with the exception of some explosion gfx having a black square around them.on wii64 1.3 rice add FullTMEM=2 to actually read the menus, on rice the ingame hud flashes you can fix that by using cpu clock divider set to 1 and vwii overclock.On regular wii64 1.3/not64 if you start the game with fb textures on it will give you a dsi exception but you can turn them only on when ingame to stop the flashes.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8: 2nd Offense | region = USA | status = issues | | ver = Not64 20200514| vc = no | notes = Menus are a graphical mess but if you click around until you reach ingame it plays fine, turn fb textures to On only ingame or else it will freeze before it reaches there, and it runs great with the exception of some explosion gfx having a black square around them.on wii64 1.3 rice add FullTMEM=2 to actually read the menus, on rice the ingame hud flashes you can fix that by using cpu clock divider set to 1 and vwii overclock.On regular wii64 1.3/not64 if you start the game with fb textures on it will give you a dsi exception but you can turn them only on when ingame to stop the flashes.}}&lt;br /&gt;
{{ N64 | name = Violence Killer: Turok New Generation | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes =Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Chess 64 | region = USA | status = Works | region = USA | ver = Not64 20200514| vc = no | notes = fbtextures set to on, the joystick is abit too sensitive otherwise plays fine. works on wii64 1.3.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = EUR | status = Works | | ver = Not64 20200514 | vc = no | notes =  FB textures ON. Runs perfectly.works fine on wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 64 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 2 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = All 3D effects missing}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Waialae Country Club: True Golf Classics | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to run fine with some ocasional slowdown during some scenes.regular wii64 1.3 also runs fine, rice has issues.}}&lt;br /&gt;
{{ N64 | name = War Gods | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = fb textures set to On or else you get flashing screen, seems to run fine, rice has some grphical issues wii64 1.3 regular works just fine.}}&lt;br /&gt;
{{ N64 | name = Wave Race 64 | region = USA | status = Works | ver = Not64 20200514| vc = yes | notes = seems to work perfect.same for wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.works also on wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey &#039;98 | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.works also on wii64 1.3}}&lt;br /&gt;
{{ N64 | name = WCW Backstage Assault| region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = no | notes = Crashes on startup on both dynarec and intrepreter, we hear sounds of the intro and black screen and then crash.same for wii64 1.3}}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = wii64 1.3 works fine too.}}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = WCW Nitro | region = USA | status = issues | ver = Not64 20200514 | vc = no | notes = game runs to fast tried setting speed to vi and dl and even off makes no diference same for wii64 1.3.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = EUR | status = Works | ver = wii64 1.3| vc = no | notes = rice seems fine, regular wii64/not64 need fb textures set to on.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = rice seems fine, regular wii64/not64 need fb textures set to on.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly. rice has black screen only regular wii64/not64 and fb textures set to on.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly. rice has black screen only regular wii64/not64 and fb textures set to on.}}&lt;br /&gt;
{{ N64 | name = Wetrix | region = EUR | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Game menu is messed up. Narrator voice sounds slowish and robotic. Missing main objects during gameplay.same for wii64 1.3. the only way to play this game is to use this wii64 version https://github.com/FIX94/mupen64gc-fix94/releases/tag/r2 which was a mod by fix94, it has alot of recesses but it works for this game.}}&lt;br /&gt;
{{ N64 | name = Wheel of Fortune | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Perfect. same for wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Winback: Covert Operations | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes = Black selection menus and intro. Missing stats and pause menu during gameplay. Game speed and dynamics work excellent. There is a grey box floating around and sometimes covers whole screen.same for wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii64 1.3| vc = no | notes = Only Rice version works seems to run perfectly.regular wii64 1.3/not64 the game doesnt start.}}&lt;br /&gt;
{{ N64 | name = World Driver Championship  | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Freeze at boot with dynarec or intrepreter.with rice wii641.3 you can see the logo before freeze.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Works | ver = Wii64 1.3 rice | vc = no | notes =  rice only on regular wii64/not64 its a graphical mess.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Works | ver = Wii64 1.3 rice | vc = no | notes = rice only, regular wii64/not64 is a mess, seems perfect on rice.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = EUR | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = USA | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF No Mercy | region = USA | status = Works | ver = Not64 20200514| vc = no | notes =  Takes a little while to load.  seems to run perfectly.Same for wii64 rice}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = EUR | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = USA | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = EUR | status = Works | ver = Not64 20200514 | vc = no | notes =  Takes a little while to load.Seems to work perfectly.same for wii64 1.3 rice}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Takes a little while to load.Seems to work perfectly.same for wii64 1.3 rice}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Xena Warrior Princess: The Talisman of Fate | region = USA | ver = Not64 20200514| status = Works| vc = no | notes = works perfectly, background music is abit choopy. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = EUR | status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; Please consider using the official VC release instead.}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = JAP | status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; Please consider using the official VC release instead.}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = yes | notes = Glitched up Game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; Please consider using the official VC release instead.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Nintendont_Compatibility_List&amp;diff=73555</id>
		<title>Nintendont Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Nintendont_Compatibility_List&amp;diff=73555"/>
		<updated>2022-09-23T06:35:05Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* T */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Nintendont. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/FIX94/Nintendont Nintendont Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/nintendont.349258/ Nintendont Thread on GBATemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Posting Guidelines: UNDERSTAND BEFORE EDITING==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;,&amp;quot; &amp;quot;&#039;&#039;&#039;JPN&#039;&#039;&#039;,&amp;quot; or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;, or specific county code &amp;quot;FRN&amp;quot;, &amp;quot;GER&amp;quot;, &amp;quot;SPN&amp;quot;, &amp;quot;ITL&amp;quot; &amp;quot;DUT&amp;quot; or &amp;quot;AUS&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DSP&#039;&#039;&#039; - Which sound DSP version the game is using. Do not use &amp;quot;unknown&amp;quot; if you don&#039;t know the version. &#039;&#039;&#039;Unknown&#039;&#039;&#039; is a valid entry from nintendont&#039;s log when it didn&#039;t find the DSP version. If you don&#039;t know the version, just leave it empty. You can also drag and drop the ISO into [http://crediar.com/dspscan.rar dspscan] or search this [http://pastie.org/9384011 list] of NTSC DSPs  to obtain the DSP version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sound&#039;&#039;&#039; - Whether the sound works of not. set to &#039;&#039;&#039;Works&#039;&#039;&#039; if the game has overall good sound with very rare on non existent garbled noises.  Set to &#039;&#039;&#039;Issues&#039;&#039;&#039; if the game has mixed sound issues (working fine in some part of the game, but some instrument/cutscene/menus don&#039;t). Set to &#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039; for games with constant garbled noises, incorrect or no sound at all. If the game has no sound due to audio streaming then mark the sound as &#039;&#039;Issues&#039;&#039; and put audio streaming in the notes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest [http://gbatemp.net/threads/nintendont-crediars-new-project.349258/ Nintendont release]. If you&#039;re using a more recent version than the one listed, update this field.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last working version&#039;&#039;&#039; - The last known revision the game was known working with.  If the game works in the latest revision,  leave this field blank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of the game with a uncompressed (1.35 GB) 1:1 disc image dump. Mark the game as &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot; if the game is 98-100% compatible. Mark the game as &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot; if the game plays but may freeze or has graphical glitches but the game is still playable. Mark the game as &amp;quot;&#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039;&amp;quot; if it freezes at the same point every time or fails to boot at all. [http://www.slavasoft.com/hashcalc/index.htm Verify] your game.iso [http://redump.org/discs/system/gc/ here.] Titles that work but have any missing audio due to disc streaming are to be entered as &#039;&#039;Works&#039;&#039; with notes of audio streaming.  Also note that newer release versions of Nintendont always take priority. Should you happen to find that an up to date Nintendont breaks a game that is listed here as working with an older revision, mention the earlier compatible revision under Notes. Make sure to include the problem in the notes if the game fails to boot (black screen, green screen, freezing, etc)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Options&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
:The enhancements of Memory Card Emulation, Widescreen Patch, Progressive Patch, DiscEX compression and GCReEx (fst) are to be considered optional, and should only be tested after the game has been confirmed to work without these features. Do not for example, add a new title to the list as &#039;Doesn&#039;t Work&#039; having only tested the game with one of these settings enabled, as it&#039;s probable the game works flawlessly without it.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;MCEmu&#039;&#039;&#039; (Memory Card Emulation) - This is the game save redirection feature which uses the front SD instead of a GameCube memory card. Keep in mind that not all games will work with this patching. Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; for working, or &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot; for not working. For partially working games, you can enter &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;. If you have not enabled Memory Card Emulation, leave the field blank.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shrunk&#039;&#039;&#039; - Using Nintendont 4.428 or newer is recommended to use cISO format converted with [http://wit.wiimm.de/wit/ Wit (Wiimms ISO Tool)] .The major advantage of CISO is that it removes empty blocks while maintaining the original file offsets, unlike shrunken ISOs that sometimes break; some games expect certain files to be located at an exact location on disc. This also preserves disc seek timing. Alternatively use DMToolbox or the latest version of [http://crediar.com/dwn.php DiscEX] with the -c command on your verified 1:1 disc image. Note that audio streaming games need to be aligned 32k. Therefore it is recommended to use DMToolbox with auto option to shrink your games. A few titles will fail to start or eventually crash when you compress the .iso. Compatible games should be marked &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot;, and games that do not work flawlessly after compression should be marked &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;. You should also fill in the size of the compressed game.iso (&#039;&#039;&#039;Note:&#039;&#039;&#039; DMToolbox always displays 1.36 GB as file size, which is usually wrong. You have to check the filesize for yourself). If you have not compressed the 1:1 image, leave the comp field blank. Games that have issues with compression should have comp marked as &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Wide&#039;&#039;&#039; (Widescreen Patch) - Whether or not a game can be patched to run in widescreen mode. Games that fail to start or later error should be marked &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;. If the game displays any oddities but plays without crashing, you can enter &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;. If the game itself already has a widescreen option, enter &amp;quot;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;quot;. If your game has a widescreen option, you can either see in the options or look it up in this [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support list]. If you didn&#039;t test Widescreen patch, leave the wide field blank.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;480p&#039;&#039;&#039; - Whether or not a game can be forced to run in progressive mode. If the game itself already has an 480p option, enter &amp;quot;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;quot;. A list of games that support 480p can be found [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support here].&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;FST&#039;&#039;&#039; - Whether or not a game works in extracted (file system) mode, using the latest version of [http://crediar.com/dwn.php GCReEx] on your verified 1:1 disc image or DMToolbox.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;No Limit&#039;&#039;&#039; - Whether or not a game works in with disabled read speed limiter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes like &#039;Works Great&#039; are not needed and simply add clutter. Extended information is to be placed at the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template to add a new entry&#039;&#039;&#039;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{ NIN| name = game_name | region = USA/JPN/EUR | sound = Works/Issues/Doesn&#039;t Work | dsp = vxx | ver = v1.?? | lastVer= | status = Works/Issues/Doesn&#039;t Work | comp = yes/issues/no | size = | mcemu = yes/issues/no | wide = yes/issues/no/support | 480P = yes/issues/no/support | fst = yes/issues/no | nolimit = yes/issues/no | notes = }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name=1080: Avalanche | region = EUR | sound = works | dsp = v3 | ver = v4.430 | lastVer=| status = Works | comp = yes| size = 1.20 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name=1080: Avalanche | region = USA | sound = works | dsp = v3 | ver = v3.332 | lastVer=| status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = yes | 480P = support | fst = yes | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name=18 Wheeler: American Pro Trucker | region = EUR | sound = works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name=18 Wheeler: American Pro Trucker | region = USA | sound = works | dsp = v2 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 270 MB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = EUR | sound = Works | dsp = v2 | ver = v2.171 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = GER | sound = Works | dsp = v2 | ver = v2.171 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=4x4 Evo 2 | region = USA | sound = works | dsp = v2 | ver = v2.191 | lastVer= | status =Works | comp =yes | size = 552 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Ace Golf | region = EUR | sound = Works | dsp = v2 | ver = v3.316 | lastVer= | status = Works | comp =yes | size =1.25 GB | mcemu = yes | wide = Issues | 480P =yes | fst = | notes = &amp;lt;br /&amp;gt;Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = AGB Emulator | region = USA | sound = Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 19 MB | mcemu = | wide = | 480P = yes | fst = | notes = Improved performance over GC mode. }}&lt;br /&gt;
{{ NIN| name = Aggressive Inline | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size =863 MB | mcemu =yes | wide = issues | 480P =yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Aggressive Inline | region = USA | sound = works | dsp = v4 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 843 MB | mcemu = yes | wide =  yes | 480P =support  | fst =  | notes =  }}&lt;br /&gt;
{{ NIN| name = Alien Hominid | region = USA | sound = works | dsp = v6 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 430 MB | mcemu = yes | wide = | 480P =support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2002 | region = USA | sound = works | dsp = v2 | ver = v2.188 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2003 featuring Derek Jeter | region = USA | sound = works | dsp = v2 | ver = v2.191 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2004 | region = USA | sound = works | dsp = v4 | ver = v2.191 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Amazing Island | region = USA | sound = works | dsp = v3 | ver = v2.191 | lastVer= | status =  Works | comp = yes | size = 0.98 GB | mcemu = yes | wide = | 480P = | fst = | notes =  Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = American Chopper 2: Full Throttle | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer= | status = Works | comp = yes| size = 1.13 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Animal Crossing | region = EUR | sound = Works | dsp = v10 | ver = v4.430| lastVer= | status = Works | comp = yes | size = 139 MB | mcemu = yes | wide = yes | 480P = NO | fst = | notes = No GBA and e-Reader support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Animal Crossing | region = USA | sound = Works | dsp = v10 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 126.4 MB | mcemu = Yes | wide = yes | 480P = support | fst = | notes = No GBA and e-Reader support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Animaniacs: The Great Edgar Hunt | region = EUR | sound = works | dsp = v3 | ver = v2.196 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Animaniacs: The Great Edgar Hunt | region = USA | sound = works | dsp = v3 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Ant Bully, The | region = USA | sound = works | dsp = v6 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 497 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Aquaman: Battle for Atlantis | region = USA | sound = works | dsp = v4 | ver = v2.198 | lastVer= | status =  Works | comp = yes | size = 535 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Army Men: Air Combat: The Elite Missions | region = USA | sound =works | dsp = v4 | ver = v2.198 | lastVer= | status = Works | comp = yes | size = 993 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Army Men: RTS | region = USA | sound = works | dsp = v2 | ver = v2.198 | lastVer= | status =  Works | comp = yes | size = 604 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Army Men: Sarge&#039;s War | region = USA | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status =  Works | comp =yes | size = 1.27 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Asterix and Obelix XXL | region = EUR | sound = Works | dsp = v3 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 724 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ATV: Quad Power Racing 2 | region = EUR | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = works | comp = yes| size =527 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ATV: Quad Power Racing 2 | region = USA | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = works | comp =yes | size = 466 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Auto Modellista | region = USA | sound = works | dsp = v4 | ver = v4.4430 | lastVer= | status =  Works | comp = yes | size = 821 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Avatar: The Last Airbender | region = USA | sound = Works | dsp = v6 | ver = v2.198 | lastVer= | status = works | comp = yes | size = 857 MB | mcemu = yes | wide = yes| 480P =yes | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Backyard Baseball | region = USA | sound =works | dsp = v2 | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 744 MB | mcemu =yes | wide =yes | 480P =support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Backyard Football | region = USA | sound =works | dsp = v2 | ver = v3.322 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu =yes | wide =yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Backyard Sports: Baseball 2007 | region = USA | sound = Works | dsp = v6 | ver = v2.234 | lastVer= | status = Works | comp = yes | size = 516 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bad Boys II | region = EUR | sound = works | dsp = v3 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component) }}&lt;br /&gt;
{{ NIN| name = Bad Boys: Miami Takedown | region = USA | sound = works | dsp = v3 | ver = v2.161 | lastVer= | status = Works | comp = yes | size = 1.29 GB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = EUR | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu = yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = FRN | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu = yes | wide =issues | 480P = yes| fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = GER | sound = Works | dsp = v4 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu = yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = USA | sound = Works | dsp = v4 | ver = v2.162 | lastVer= | status = Works | comp = yes| size = 1.26 GB | mcemu = yes | wide =issues | 480P = | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos Origins Disc 1&amp;lt;br/&amp;gt;Baten Kaitos Origins Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v. 4.430| lastVer= | status = works | comp = yes | size =1.34 GB&amp;lt;br /&amp;gt;1.29 GB | mcemu = yes | wide = no | 480P = support | fst = | notes = Widescreen Patch included in Nintendont not working due to missing C_MTXOrtho and GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 | region = EUR | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp =yes | size =1.35 GB&amp;lt;br /&amp;gt;1.26 GB | mcemu =yes | wide =no | 480P =NO | fst = | notes = Widescreen Patch included in Nintendont not working due to missing C_MTXOrtho and GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 60hz patched | region = EUR | sound = works | dsp = v3 | ver = v4.430 | lastVer= | status = Works | comp =yes | size =1.35 GB&amp;lt;br /&amp;gt;1.26 GB | mcemu =yes | wide =no | 480P = yes | fst = | notes =Info about the 60hz patch can be found [https://gbatemp.net/threads/patches-to-convert-pal-50hz-games-into-pal-60hz-nintendont-compatible.437896/ here].&lt;br /&gt;
Widescreen Patch included in Nintendont not working due to missing C_MTXOrtho and GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v3.352 | lastVer = | status = works| comp = yes | size =1.33 GB&amp;lt;br /&amp;gt;1.24 GB | mcemu = yes | wide = no | 480P = support | fst = | notes = Forcing a language other than english results in a corrupted text output. Widescreen Patch included in Nintendont not working due to missing C_MTXOrtho and GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean: Special Experience Disc | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman Begins | region = EUR | sound =works | dsp = v6 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes| wide =support | 480P =yes | fst = | notes =If &amp;quot;Force progressive&amp;quot; is enabled the related ingame selector will appear instead of the 50/60hz selector }}&lt;br /&gt;
{{ NIN| name = Batman Begins | region = USA | sound = works | dsp = v6 | ver = v2.162| lastVer=  | status = Works | comp =yes | size = 1.28 GB | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Dark Tomorrow | region = EUR | sound = Works | dsp = v2 | ver = v4.430 | lastVer= | status = works| comp = yes | size = 1.05 GB | mcemu =yes  | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Dark Tomorrow | region = USA | sound = works | dsp = v2 | ver = v2.265 | lastVer= | status = works | comp = yes | size = 1.05 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Batman Rise of Sin Tzu | region = EUR | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes| size = 1.28 GB| mcemu = yes | wide =yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman Rise of Sin Tzu | region = USA | sound = Works | dsp = v4 | ver = v2.162| lastVer= | status = Works | comp = yes| size = 1.28 GB| mcemu = yes | wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Vengeance | region = EUR | sound = works | dsp = v2 | ver = v4.4430| lastVer= | status = works | comp = yes | size = 753 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Vengeance | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = works | comp = yes | size = 722 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Battalion Wars | region = EUR | sound = Works | dsp = v6 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.04 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Battalion Wars | region = USA | sound = works | dsp = v6 | ver = v2.186 | lastVer= | status = works | comp = yes | size = 995 MB | mcemu = yes | wide = support | 480P = support | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Battle Stadium D.O.N. | region = JAP | sound = Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 302 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Beach Spikers: Virtua Beach Volleyball | region = EUR | sound = works | dsp = v2 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 274 MB | mcemu = yes | wide = issues | 480P = no | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame }}&lt;br /&gt;
{{ NIN| name = Beach Spikers: Virtua Beach Volleyball | region = USA | sound = works | dsp = v2 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 207 MB | mcemu = yes | wide = issues | 480P = support | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = BeyBlade VForce: Super Tournament Battle | region = EUR | sound = works | dsp = v4 | ver = v2.256 | lastVer=  | status = Works | comp =yes | size = 725 MB  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BeyBlade VForce: Super Tournament Battle | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Beyond Good &amp;amp; Evil | region = USA | sound = works | dsp = v4 | ver = v4.418 | lastVer= | status = Works | comp = yes | size = 1.25 GB| mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Beyond Good &amp;amp; Evil | region = ITL | sound = works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Air Freestyle | region = EUR | sound = works | dsp = v2 | ver = v2.260 | lastVer = | status = Works | comp = yes | size = 756 MB | mcemu = yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Air Freestyle | region = USA | sound =works | dsp = v2 | ver = v2.260 | lastVer= | status = works| comp = yes | size = 884 MB | mcemu = yes| wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Mutha Truckers | region = EUR | sound = works | dsp = v4 | ver = v3.316 | lastVer= | status = Works | comp = yes | size = 866 MB | mcemu =yes | wide = Issues | 480P = yes | fst = | notes = To get music to start playing go to the options and change the music volume after any change music will work from then on.&amp;lt;br&amp;gt;Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Big Mutha Truckers | region = USA | sound =works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp = yes| size = 861 MB | mcemu = yes| wide = issues | 480P = yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame }}&lt;br /&gt;
{{ NIN| name = Billy Hatcher and the Giant Egg | region = EUR | sound = works | dsp = v3 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 890 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Billy Hatcher and the Giant Egg | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 825 MB| mcemu =yes | wide =yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Biohazard: Special Edition | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Biohazard 3: The Last Escape | region = JAP | sound = Works | dsp = v2 | ver = v2.190 | lastVer= | status = Works | comp = | size = | mcemu = | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bionicle | region = EUR | sound =works | dsp = v4 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 674 MB | mcemu =yes | wide = | 480P = Issues | fst = | notes = 480p and 60hz has Backscreen on start, games runs behind. &amp;lt;br&amp;gt;50hz works (Wii+component) }}&lt;br /&gt;
{{ NIN| name = Bionicle | region = USA | sound =works | dsp = v4 | ver = v2.175 | lastVer= | status =works | comp = yes | size = 674 MB | mcemu =yes | wide = yes| 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bionicle Heroes | region = USA | sound = Works | dsp = v6 | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Black &amp;amp; Bruised | region = EUR | sound = Works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Black &amp;amp; Bruised | region = USA | sound = Works | dsp = v4 | ver = v2.163 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bleach GC | region = JAP | sound = Works | dsp = v4 | ver = v2.162 | lastVer= | status = Works | comp =yes | size =1.09 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = EUR | sound = works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = FRN | sound = works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame}}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = GER | sound = works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = USA | sound = Works | dsp = v4 | ver = v3.344 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Works fine although the intro sequence &amp;amp; opening cutscene to the game play at 1.5x speed making the audio is slightly messed up.}}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = EUR | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = FRN | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = USA | sound = Works | dsp = v2 | ver = v2.163 | lastVer= | status = Works | comp = yes | size = 1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bloody Roar: Primal Fury | region = EUR | sound =works | dsp = v2 | ver = v4.419 | lastVer= | status = Works | comp =yes | size = 637 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Bloody Roar: Primal Fury | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer =  | status = Works | comp = yes | size = 602 MB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Blowout | region = USA | sound = Works | dsp = v4| ver = v2.163 | lastVer= | status = Works | comp = yes | size =  265 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BMX XXX | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = Issues | 480P =  | fst = | notes = Widescreen issues: Whole game is distorted.}}&lt;br /&gt;
{{ NIN| name = BMX XXX | region = USA | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp = yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bobobo-bo Bo-bobo | region = JAP | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Generation | region = EUR | sound = works | dsp = v2 | ver = v2.164 | lastVer= | status = Works | comp =yes | size =1.18 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only. Needs Custom Patch to Fix Clipping with Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Bomberman Generation | region = USA | sound = works | dsp = v2 | ver = v2.186 | lastVer=  | status = works | comp = yes | size = 0.99 GB | mcemu = yes  | wide = issues | 480P = yes | fst = yes | notes = Compress with DMToolbox only. Needs Custom Patch to Fix Clipping with Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Bomberman Jetters | region = USA | sound = works | dsp = v3 | ver = v2.186 | lastVer = | status = Works | comp = yes | size = 942 MB | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Land 2 | region = JAP | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 301 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bratz: Forever Diamondz | region = EUR | sound = Works | dsp = v6 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Forever Diamondz | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = EUR | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = FRN | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = GER | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = USA | sound =works | dsp = v3 | ver = v2.277 | lastVer= | status =  Works | comp = yes | size =1.13 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Buffy contre les Vampires: Chaos Bleeds | region = FRN | sound =works  | dsp = v4 | ver = v4.430 | lastVer= | status =  works | comp =yes | size = 1.32 GB | mcemu =yes | wide = support | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related ingame selector will appear instead of the 50/60hz selector }}&lt;br /&gt;
{{ NIN| name = Buffy im Bann der Dämonen: Chaos Bleeds | region = GER | sound =works | dsp = v4 | ver = v.430| lastVer= | status =  works | comp =yes | size = 1.31 GB | mcemu =yes | wide = support | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related ingame selector will appear instead of the 50/60hz selector }}&lt;br /&gt;
{{ NIN| name = Buffy the Vampire Slayer: Chaos Bleeds | region = EUR | sound =works | dsp = v4 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.32 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related ingame selector will appear instead of the 50/60hz selector }}&lt;br /&gt;
{{ NIN| name = Buffy the Vampire Slayer: Chaos Bleeds | region = USA | sound =works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Burnout | region = EUR | sound = Works | dsp = v2 | ver = v5.486 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | nolimit = yes | notes =If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up (This issue only occurs on Wii, not WiiU) }}&lt;br /&gt;
{{ NIN| name = Burnout | region = USA | sound = Works | dsp = v2 | ver = v3.386 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Burnout 2: Point of Impact | region = EUR | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status =  Works | comp =yes | size = 1.21 GB | mcemu =yes  | wide =support | 480P = yes| fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up  }}&lt;br /&gt;
{{ NIN| name = Burnout 2: Point of Impact | region = USA | sound = Works | dsp = v4 | ver = v2.227 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu =yes | wide = support | 480P = support | fst = | notes =  }} &lt;br /&gt;
{{ NIN| name = Bust-A-Move 3000 | region = USA | sound = Works | dsp = v4 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 155 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Butt Ugly Martians : Zoom or Doom | region = EUR | sound = Works | dsp =  | ver = v2.163 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Big Game Hunter: 2005 Adventures | region = USA | sound = works | dsp = v6 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Dangerous Hunts 2 | region = USA | sound = works | dsp = v6 | ver = v2.165 | lastVer= | status = Works | comp = Yes | size = 1.12 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Outdoor Adventures | region = USA | sound = works | dsp =v6 | ver = v2.175 | lastVer= | status = Works | comp = yes| size = 1.09 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Call of Duty: Finest Hour | region = EUR | sound = Works | dsp = | ver = v4.430 | lastVer= | status = works | comp = yes | size = 1,31 GB| mcemu = | wide =yes | 480P = yes| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Call of Duty: Finest Hour | region = USA | sound = Works | dsp = v3 | ver = v2.281 | lastVer= | status = works | comp = yes | size = 1.30 GB | mcemu = yes | wide =yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Call of Duty 2: Big Red One | region = ITL | sound = works | dsp = | ver = v4.430 | lastVer= | status = works | comp = yes | size = 1,31 GB | mcemu = yes  | wide = support | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Call of Duty 2: Big Red One | region = USA | sound = works | dsp = v3 | ver = v2.179 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = CAPCOM vs SNK 2 EO | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 270 MB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = CAPCOM vs SNK 2 EO | region = USA | sound = works | dsp = v2 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 281 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Captain Tsubasa: Ougon Sedai no Chousen | region = JAP | sound = works | dsp = | ver = v1.128 | lastVer= | status = works | comp = yes | size = 984 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compression only tested with DMToolbox on v6.498. }}&lt;br /&gt;
{{ NIN| name = Carmen Sandiego: The Secret of the Stolen Drums | region = EUR | sound = Works | dsp = v4 | ver = v1.130 | lastVer= | status = Works | comp =yes | size = 1.14 GB | mcemu =yes | wide =yes | 480P =yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Carmen Sandiego: The Secret of the Stolen Drums | region = USA | sound = Works | dsp = v4 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cars | region = EUR | sound = Works | dsp = | ver = v3.354 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Cars | region = DUT | sound =  | dsp =  | ver =  | lastVer=  | status = works | comp = | size =  | mcemu =  | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Casper: Spirit Dimensions | region = USA | sound = Works | dsp = v2 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 272 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Catwoman | region = EUR | sound = works | dsp = v3 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Catwoman | region = USA | sound = Works | dsp = v3 | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cel Damage | region = USA | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status =  Works | comp = yes | size = 426 MB | mcemu = yes | wide =  | 480P =support  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Chaos Field Expanded | region = USA | sound = Works | dsp = v2 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 480 MB | mcemu = yes | wide = yes | 480P  =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Charinko Hero | region = JAP | sound = works | dsp = | ver = v2.275 | lastVer= | status = works | comp = yes | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Charlie and the Chocolate Factory | region = USA | sound = Works | dsp = v9 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Charlie&#039;s Angels | region = USA | sound = Works | dsp = v4 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 979 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Chibi-Robo! | region = EUR | sound = Works | dsp = v6 | ver = 4.430 | lastVer= | status = Works | comp = yes | size = 583 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Chibi-Robo! | region = USA | sound = works | dsp = v4 | ver = v2.270 | lastVer=  | status = works | comp = yes | size = 407 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Choro Q! | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Chronicles of Narnia, The: The Lion, the Witch and the Wardrobe | region = EUR | sound = Works | dsp = v6 | ver = r35 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Chronicles of Narnia, The: The Lion, the Witch and the Wardrobe | region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer= | status = Works | comp =yes  | size =1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = City Racer | region = USA | sound = Works | dsp = v4 | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 819 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Funfair | region = EUR | sound = Works | dsp = v11 | ver = v2.213 | lastVer= | status = Works | comp = yes | size =428 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Kart Racer | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Platform Jumper | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.G.A.M.E. | region = EUR | sound =works | dsp = v9 | ver = v1.130 | lastVer= | status = Works | comp = yes| size = 1.34 GB | mcemu = yes| wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.G.A.M.E. | region = USA | sound = Works | dsp = v9 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.S.P.I.E.L. | region = GER | sound = Works | dsp = v9 | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide =yes  | 480P = yes  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Conan | region = EUR | sound = Works | dsp =  | ver = v4.430 | lastVer= | status = Works | comp = yes| size = | mcemu = yes| wide = yes | 480P = yes| fst =  | notes = If &amp;quot;Force progressive&amp;quot; is selected press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up}}&lt;br /&gt;
{{ NIN| name = Conflict: Desert Storm | region = EUR | sound =works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.14 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name =  Conflict:  Desert Storm | region = USA | sound = Works | dsp = v4  | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Conflict: Desert Storm II | region = EUR | sound = Works | dsp =v3 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: Menu is distorted. Graphics glitches outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name =  Conflict:  Desert Storm II: Back to Baghdad | region = USA | sound = Works | dsp =v3  | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.14 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Crash Bandicoot: The Wrath of Cortex | region = EUR | sound = Works | dsp = v2 | ver = v2.146 | lastVer= | status = Works| comp = yes | size = 1.35 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Force PAL50. Widescreen issues: Graphics disappear outside 4:3 frame. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Crash Bandicoot: The Wrath of Cortex | region = USA | sound = Works | dsp = v2 | ver = v3.319 | lastVer= | status = Works | comp = yes | size = 894 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Crash Nitro Kart | region = EUR| sound = Works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = yes | size = 1.45 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Crash Nitro Kart | region = USA | sound = Works | dsp = v4 | ver = v2.166  | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Crash Tag Team Racing | region = USA | sound = Works | dsp = v6 | ver = v2.263 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Crazy Taxi | region = USA | sound = works | dsp = v2 | ver = v4.428| lastVer= | status = works | comp = yes | size = 133 MB | mcemu = yes  | wide = yes | 480P =yes | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Crazy Taxi | region = EUR | sound = works | dsp =  | ver = v4.430 | lastVer= | status = works | comp = yes | size = 154 MB| mcemu = yes  | wide = issues | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up. Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Cubivore | region = USA | sound = works | dsp = v7 | ver = v4.430| lastVer=  | status = works | comp = yes | size = 95 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cubix Robots for Everyone: Showdown | region = USA | sound = works | dsp = v4 | ver = v1.128 | lastVer=  | status = works | comp = yes | size = 873 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Curious George | region = USA | sound = works| dsp =v6 | ver = v2.180 | lastVer= | status = works | comp = yes | size =1.27 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Custom Robo | region = USA | sound = works | dsp = v3 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 940 MB | mcemu = yes  | wide = Issues | 480P = yes | fst = | notes = Needs Custom Patch to Fix Issues with Clipping with Widescreen Hack.  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Dairantou Smash Brothers DX (v1.00) | region = JAP | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dairantou Smash Brothers DX (v1.02) | region = JAP | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dakar 2: The World&#039;s Ultimate Rally | region = USA | sound = works | dsp = v4 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Dance Dance Revolution: Mario Mix | region = USA | sound = Works | dsp = v9| ver = v2.198 | lastVer= | status = Works | comp = yes | size = 264 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Small graphics glitches.}}&lt;br /&gt;
{{ NIN| name = Dancing Stage Mario Mix | region = EUR | sound = works | dsp = v9 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 318 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up}}&lt;br /&gt;
{{ NIN| name = Darkened Skye | region = USA | sound = Works | dsp = v2 | ver = v3.305 | lastVer= | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide =  | 480P =support  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Dark Summit | region = EUR | sound = Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size = 1.16 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Dark Summit | region = USA | sound = works | dsp = v2 | ver = v2.166 | lastVer= | status = Works | comp = yes | size =918 MB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Dave Mirra Freestyle BMX 2 | region = USA | sound =works  | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 640 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Dead to Rights | region = EUR | sound = Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide =support | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dead to Rights | region = USA | sound = Works | dsp =v2 | ver = v2.166 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Def Jam: Fight for NY | region = USA | sound = works | dsp =v3 | ver = v4.418 | lastVer= | status = works | comp = yes | size = 1.21 GB | mcemu = yes | wide = yes| 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Def Jam: Vendetta | region = USA | sound = works | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 1.16 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Defender | region = USA | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.05 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Densetsu no Quiz Ou Ketteisen | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Derby Tsuku 3 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = EUR | sound = Works | dsp = v2 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.31 GB | mcemu = yes| wide = support | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = ITL | sound = works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1,31 GB | mcemu = yes | wide = support | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = USA | sound = works | dsp = v2 | ver = v2.271 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Digimon Rumble Arena 2 | region = USA | sound = works | dsp = v4 | ver = v2.166 | lastVer= | status = Works | comp = issues | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = You can only play as Agumon if compressed.}}&lt;br /&gt;
{{ NIN| name = Digimon World 4 | region = USA | sound = Works | dsp = v3 | ver = v2.166 | lastVer= | status = Works | comp =yes | size = 1.12 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dinotopia: The Sunstone Odyssey | region = USA | sound = works | dsp =v4 | ver = v1.48 | lastVer= | status = Works | comp =yes | size = 792 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Cars   | region = EUR | sound = Works | dsp = v3 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Cars   | region = USA | sound = Works | dsp = v3 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Ratatouille | region = USA | sound = Works | dsp =v6  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 942 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles | region = EUR | sound = works | dsp = v3 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles   | region = USA | sound = works| dsp = v3 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles: Rise of the Underminer | region = EUR | sound = works | dsp =v6 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles: Rise of the Underminer  | region = USA | sound = Works | dsp =v6  | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.09 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Chicken Little | region = USA | sound = works | dsp = v6 | ver = v2.278 | lastVer= | status =works | comp = yes | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Donald Duck: Goin&#039; Quackers  | region = USA | sound = works | dsp = v2 | ver = v2.166 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Extreme Skate Adventure | region = EUR | sound = works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Extreme Skate Adventure | region = USA | sound = works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = no | size = 1.24 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Hide &amp;amp; Seek | region = EUR | sound = Works | dsp = v4 | ver = v2.204 | lastVer= | status = works | comp =yes | size =594 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Hide &amp;amp; Seek | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = works | comp = | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Magical Mirror Starring Mickey Mouse | region = EUR | sound = Works | dsp =  | ver = v4.430| lastVer= | status = works | comp =yes | size = 434 MB | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Magical Mirror Starring Mickey Mouse | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = works | comp =yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Meet the Robinsons | region = USA | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Party | region = USA | sound = Works | dsp = v2 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 268 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Piglet&#039;s Big Game | region = USA | sound = works | dsp = v4 | ver = v2.280 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s PK: Out of the Shadows | region = USA | sound = Works | dsp = v4 | ver = v2.166 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Tarzan: Untamed | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 728 MB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s The Haunted Mansion | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Basketball | region = USA | sound = Works | dsp =  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 383 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Football | region = EUR | sound = Works | dsp = | ver = v4.430| lastVer= | status = Works | comp = yes | size = 651 MB | mcemu = issues| wide = yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up.&lt;br /&gt;
If using MULTI MC EMU or real Memory cards max size must be 251 blocks due to [http://www.nintendo.com/consumer/memorycard1019.jsp known issues] with bigger MC. No issues with individual mc emu}}&lt;br /&gt;
{{ NIN| name = Disney Sports: Football | region = USA | sound = Works | dsp =v4  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 452 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Soccer | region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 272 MB | mcemu = issues | wide = yes | 480P =yes | fst = | notes =If using MULTI MC EMU or real Memory cards max size must be 251 blocks due to [http://www.nintendo.com/consumer/memorycard1019.jsp known issues] with bigger MC. No issues with individual mc emu}}&lt;br /&gt;
{{ NIN| name = Disney Sports: Skateboarding | region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 451 MB | mcemu = issues| wide = yes | 480P =yes | fst = | notes =If using MULTI MC EMU or real Memory cards max size must be 251 blocks due to [http://www.nintendo.com/consumer/memorycard1019.jsp known issues] with bigger MC. No issues with individual mc emu. Compress with DMToolbox only }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Winnie the Pooh&#039;s Rumbly Tumbly Adventure | region = EUR | sound = Works | dsp =  | ver = v4.428 | lastVer= | status = Works | comp =  | size = | mcemu = | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Winnie the Pooh&#039;s Rumbly Tumbly Adventure | region = USA | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dōbutsu no Mori e+ | region = JAP | sound = Works | dsp = v8 | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 29.0 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = No E-Reader support on Wii U}}&lt;br /&gt;
{{ NIN| name = Dokapon DX: Wataru Sekai wa Oni Darake | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Donkey Kong Jungle Beat | region = EUR | sound =Works | dsp = v8 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 661 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Donkey Kong Jungle Beat | region = USA | sound = Works | dsp = v8 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 660 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Donkey Konga | region = EUR | sound =Works | dsp = v3 | ver = v4.430| lastVer= | status = works| comp =yes | size = 250 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up}}&lt;br /&gt;
{{ NIN| name = Donkey Konga | region = USA | sound = Works | dsp =v3 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 256 MB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Donkey Konga 2 | region = EUR | sound =Works | dsp = v6 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 312 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Donkey Konga 2 | region = USA | sound =Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = yes| size = 249 MB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Donkey Konga 3 | region = JAP | sound = works| dsp = v6 | ver = v4.430 | lastVer= | status = works| comp = yes | size = 252 MB | mcemu = yes| wide = yes| 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dora the Explorer: Journey to the Purple Planet | region = USA | sound = works  | dsp = v6 | ver = v4.439 | lastVer= | status = works | comp = yes  | size = 1.35 GB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Doraemon: Minna de Asobou! Miniland | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp = yes | size = 476 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Doshin the Giant | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 735 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Doshin the Giant 60 hz patched| region = EUR | sound = Works | dsp = v2 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 735 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Info about he 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]}}&lt;br /&gt;
{{ NIN| name = Dr. Muto | region = USA | sound = | dsp = v2 | ver = v2.166 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dragon Drive: D-Masters Shot | region = JAP | sound = works | dsp = v4 | ver = v2.166 | lastVer= | status = works | comp =no | size = 1.20 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Shrunken ISO freezes.}}&lt;br /&gt;
{{ NIN| name = Dragon Drive: D-Masters Shot (Anime Disc) | region = JAP | sound =  works | dsp = v4 | ver = v1.73 | lastVer= | status = Works  | comp = yes | size = | mcemu = | wide = | 480P =yes  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai | region = EUR | sound = works | dsp = v3 | ver = v1.125 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = no | 480P = | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai | region = USA | sound = Works | dsp = v3 | ver = v2.292 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = no | 480P = issues | fst = | notes =Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. 480p patch has no effect }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai 2 | region = EUR | sound = Works | dsp = v6 | ver = v1.86 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = no | 480P = | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai 2 | region = USA | sound = Works | dsp = v6 | ver = v2.284 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = no | 480P = issues | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. 480p patch has no effect }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Sagas | region = USA | sound = works | dsp = v3 | ver = v2.284 | lastVer= | status = Works | comp =yes| size =1.35GB  | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Needs Custom Patch to Fix Clipping issues with Widescreen Hack. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Dragon&#039;s Lair 3D | region = EUR | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = support| 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dragon&#039;s Lair 3D | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Dream Mix TV: World Fighters | region = JAP | sound = works | dsp = | ver = v2.145 | lastVer= | status =  Works | comp =yes | size = 391 MB | mcemu =yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = DreamWorks Madagascar | region = EUR | sound = works | dsp = v3 | ver = v1.108 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Madagascar | region = USA | sound = works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 614 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = DreamWorks Over The Hedge | region = EUR | sound = works | dsp = v6 | ver = v2.186 | lastVer= | status =  Works | comp =yes | size = 867 MB | mcemu =yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Over The Hedge | region = USA | sound = Works | dsp = v6 | ver = v1.140 | lastVer=  | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Driven | region = EUR | sound = Works | dsp =  | ver = v4.430| lastVer=  | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Driven | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer=  | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Drome Racers | region = USA | sound = Works | dsp = v2 | ver = v2.161 | lastVer=  | status =  Works | comp = no | size = 819 MB | mcemu = Yse | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Duel Masters Nettou! Battle Arena | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Ed, Edd n Eddy: The Mis-Edventures | region = USA | sound = Works | dsp = v6  | ver = v2.284 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen hack has no effect }}&lt;br /&gt;
{{ NIN| name = Egg Mania: Eggstreme Madness | region = USA | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 324 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Eisei Meijin VI | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Enter The Matrix Disc 1&amp;lt;br/&amp;gt;Enter The Matrix Disc 2 | region = EUR | sound =Works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.30 GB&amp;lt;br/&amp;gt;1.19 GB | mcemu = yes | wide =issues | 480P = issues| fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related in game selector will appear instead of the 50/60hz selector, also with 480P Language selector doesn&#039;t work; game is set by default to English.&lt;br /&gt;
Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Enter The Matrix Disc 1&amp;lt;br/&amp;gt;Enter The Matrix Disc 2 | region = USA | sound = works | dsp = v4 | ver = v1.101 | lastVer= | status = works | comp = yes | size = 1.30 GB&amp;lt;br/&amp;gt;1.19 GB | mcemu = yes | wide =issues | 480P =support | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = ESPN International Winter Sports 2002 | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.36 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ESPN MLS ExtraTime 2002 | region = USA | sound = Works | dsp = v2 | ver = v2.278 | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Eternal Arcadia Legends | region = JAP | sound = Works | dsp = v2 | ver = v2.296 | lastVer= | status = works | comp = no | size = 1.35 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Shrinking with DMToolbox produces a corrupt oversized file.&amp;lt;br /&amp;gt;Widescreen issues: Stretched image.}}&lt;br /&gt;
{{ NIN| name = Eternal Darkness: Sanity&#039;s Requiem | region = EUR | sound = Works | dsp = v2 | ver = v4.430| lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (the Edgar Allan Poe quote with the 50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Eternal Darkness: Sanity&#039;s Requiem | region = USA | sound = Works | dsp = v2 | ver = v4.435 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Evolution Skateboarding | region = USA | sound = Works | dsp = v3 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Snowboarding | region = USA | sound = Works | dsp = v4 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Worlds | region = EUR | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Evolution Worlds | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = F-Zero AX | region = JAP | sound = works  | dsp = v4 | ver = v4.430 | lastVer = | status =  Works | comp = yes | size = 414 MB | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = F-Zero GX | region = EUR | sound = works | dsp = v4 | ver = 4.430 | lastVer= | status = Works | comp =yes | size = 1.33 GB | mcemu = yes | wide = support | 480P = yes| fst =yes | notes = }}&lt;br /&gt;
{{ NIN| name = F-Zero GX | region = USA | sound = works | dsp = v4 | ver = v4.418 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = support | 480P = support| fst = | notes = Width must be set to default or else game shows no picture.}}&lt;br /&gt;
{{ NIN| name = F1 2002 | region = EUR | sound = works | dsp =  | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 354 MB| mcemu = | wide = support | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = F1 2002 | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 344 MB | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = F1 Career Challenge | region = EUR | sound = works | dsp = v2 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 823 MB | mcemu = yes | wide = support | 480P = no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fairly OddParents, The: Breakin&#039; Da Rules | region = USA | sound = works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp =yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fairly OddParents, The: Shadow Showdown | region = USA | sound = works | dsp = v3 | ver = v4.493 | lastVer= | status = Works | comp =yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = If your console is in spanish/french/italian/dutch/japanese  you must force language to English in nintendont settings for the game to work, the game has a dummy  language files and nintendont loads that and shows message No string and blackscreens. }}&lt;br /&gt;
{{ NIN| name = Family Stadium 2003 | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fantastic 4 | region = EUR| sound = works | dsp = | ver = v4.430| lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Fantastic 4 | region = USA | sound = works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Fantastici 4, I| region = ITL| sound = works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = EUR | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works | comp =yes | size = 1.35 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = GER | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works| comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = SPN | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works| comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 07 | region = EUR | sound =Works | dsp = v6 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support| 480P =no | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = FIFA 07 | region = GER | sound =Works | dsp = v6 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2003 | region = EUR | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.22 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2003 | region = GER | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.22 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2004 | region = EUR | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.10 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2004 | region = GER | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.10 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2005 | region = EUR | sound =Works | dsp = v3 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.03 GB | mcemu =yes | wide =issues | 480P =no| fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2005 | region = GER | sound =Works | dsp = v3 | ver = v2.209 | lastVer= | status =works | comp =yes | size = 1.03 GB | mcemu =yes | wide =issues | 480P =no | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Fussball-Weltmeisterschaft Deutschland 2006 | region = GER | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works | comp =yes | size = 1.16 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2002 | region = USA | sound =Works | dsp = v2 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2003 | region = USA | sound =Works | dsp = v4 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2004 | region = USA | sound =Works | dsp = v4 | ver = v2.277| lastVer= | status = Works| comp = yes | size = 1.17 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2005 | region = USA | sound =Works | dsp = v3 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 06 | region = USA | sound =Works | dsp = v6 | ver = v2.180| lastVer= | status = Works| comp = yes | size = 1.35 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 07 | region = USA | sound =Works | dsp = v6 | ver = v3.337| lastVer= | status = Works| comp = yes| size = 1.28 GB | mcemu =yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Street | region = EUR | sound =Works | dsp = v6 | ver = v2.217 | lastVer= | status = works | comp =yes | size = 784 MB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Street 2 | region = EUR | sound =Works | dsp = v6 | ver = v4.430 | lastVer=| status = works | comp =yes | size = 1.21 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes =  If &amp;quot;Force progressive&amp;quot; is selected press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = FIFA Street 2 | region = USA | sound = Works | dsp = v6 | ver = v4.422 | lastVer= | status = works | comp = yes | size = 1.20 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA World Cup Germany 2006 | region = USA | sound =Works | dsp = v6 | ver = v3.352 | lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fight Night Round 2 | region = EUR | sound =works | dsp = v3 | ver = v1.131 | lastVer=| status =Works | comp =yes | size =1.33 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fight Night Round 2 | region = USA | sound =works | dsp = v3 | ver = v2.277 | lastVer=| status =Works | comp = | size =1.35 GB | mcemu =yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = No GBA support on Wii U.}}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles 60hz patched | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Info about the 60 hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here].&lt;br /&gt;
No GBA support on Wii U.}}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles | region = USA | sound = Works | dsp = v4 | ver = v3.323 | lastVer=  | status = works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Finding Nemo | region = USA | sound = works | dsp = v3 | ver = v2.145 | lastVer= | status = Works | comp = yes| size = 964 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Fire Emblem: Path of Radiance | region = EUR | sound = Works | dsp = v9 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = yes | 480P = yes | fst =yes | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related in game selector will appear instead of the 50/60hz selector}}&lt;br /&gt;
{{ NIN| name = Fire Emblem: Path of Radiance | region = USA | sound = Works | dsp = v9 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Kernel may crash after any chapter intro video. }}&lt;br /&gt;
{{ NIN| name = FireBlade | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 0.99 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Flushed Away | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Franklin: Un anniversaire surprise  | region = FRN | sound = works | dsp =  | ver = v2.277 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Freaky Flyers Disc 1&amp;lt;br /&amp;gt;Freaky Flyers Disc 2 | region = USA | sound = Works | dsp = v2  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = 1.35 GB | mcemu = yes| wide = yes  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freedom Fighters | region = EUR | sound = works | dsp =  | ver = 4.430 | lastVer= | status = works | comp = yes | size = 1,35 GB | mcemu = | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freedom Fighters | region = USA | sound = works | dsp = v4  | ver = v2.272 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freekstyle | region = USA | sound = Works | dsp = v2  | ver = v3.329 | lastVer= | status = works | comp = yes  | size = 1.35 GB | mcemu = yes| wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freekstyle | region = EUR | sound = Works | dsp = v2  | ver = v3.329 | lastVer= | status = works | comp = yes  | size = 1.35 GB | mcemu = yes| wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freestyle Metal X | region = USA | sound = Works | dsp = v4  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = 1.15 GB | mcemu = yes| wide = SUPPORT | 480P = SUPPORT | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Freestyle Street Soccer | region = USA | sound = Works | dsp =v3  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = | mcemu = yes| wide = SUPPORT | 480P = SUPPORT | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = From TV Animation - One Piece: Treasure Battle! | region = Jap | sound = Works | dsp =  | ver = v4.436 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Frogger Ancient Shadows | region = USA | sound = works | dsp = v6 | ver = v2.272 | lastVer= | status = works | comp = yes | size = 440 MB | mcemu =yes   | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Frogger Beyond | region = EUR | sound = works | dsp = v4 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 922 MB | mcemu = yes | wide =  | 480P = | fst = | notes = Starting a new game works only with 50Hz, Force to 60Hz or Progressive will freeze/black screen it. }}&lt;br /&gt;
{{ NIN| name = Frogger Beyond | region = USA | sound = works | dsp = v4 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 1.04 GB | mcemu = yes | wide =  | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Frogger&#039;s Adventures: The Rescue | region = USA | sound = works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 1.03 GB | mcemu = yes | wide =  | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Future Tactics The Uprising | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 245 MB | mcemu = yes | wide = support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Gakuen Toshi Vara Noir Roses | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GameCube Preview Disc May 2003 | region = USA | sound = Works | dsp =  | ver =  | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Game Taikai Yuushou Kinen: Tokusei SmaBro DX Movie Disc | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gauntlet: Dark Legacy | region = USA | sound = works | dsp = v2 | ver = v2.282 | lastVer=  | status = Works | comp = yes| size = | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Geist | region = EUR | sound = works | dsp = v9 | ver = v4.430 | lastVer= | status =  Works | comp = yes | size = 1.33 GB | mcemu =yes  | wide = support| 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Geist | region = USA | sound = works | dsp = v9 | ver = v4.428 | lastVer= | status =  Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Gekitou Pro Yakyuu: Mizushima Shinji All Stars vs. Pro Yakyuu | region = JAP | sound = works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gekituisenki: Zero Fighter  | region = JAP | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size =1.35 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Generation of Chaos Exceed: Yami no Koujo Roze | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Giftpia | region = JAP | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = EUR | sound =works | dsp = v3 | ver = v4.430 | lastVer= | status = works | comp =  | size = 1.21 GB | mcemu = yes| wide = yes| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = GER | sound =works | dsp = v3 | ver = v2.269 | lastVer=  | status =  works | comp = | size = 1.25 GB | mcemu = yes | wide =yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = USA | sound = works | dsp = v3 | ver = v2.292 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Go! Go! Hypergrind | region = USA | sound = works | dsp = v2 | ver = v2.145 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Goblin Commander: Unleash The Horde | region = USA | sound = works | dsp =v3  | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Godzilla: Destroy All Monsters Melee | region = USA | sound = works | dsp = v2 | ver = v2.153 | lastVer= | status = works | comp = yes | size = 834 MB | mcemu = yes | wide = | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = EUR | sound =works | dsp = v3 | ver =v4.430| lastVer= | status = Works | comp =yes | size = 1.11 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu =yes | wide =support | 480P =no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = GER | sound =works | dsp = v3 | ver =v4.428  | lastVer= | status = Works | comp =yes | size = 1.11 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu = yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.187 | lastVer= | status = works | comp = yes | size = 1.12 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu = yes  | wide =support | 480P =yes | fst = | notes = freezing will occur when using 480p patch and mcemu both enabled. Native control stops freezing issue.  }}&lt;br /&gt;
{{ NIN| name = Gotcha Force | region = JAP | sound = Works | dsp =v3  | ver = v2.270 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes| 480P = support | fst = no | notes = }}&lt;br /&gt;
{{ NIN| name = Gotcha Force | region = USA | sound = Works | dsp =v3  | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 777 MB | mcemu = yes | wide = yes | 480P = support | fst = no | notes =  }}&lt;br /&gt;
{{ NIN| name = Grim Adventures of Billy &amp;amp; Mandy, The | region = USA | sound = Works | dsp =v9 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 588 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Grooverider: Slot Car Thunder| region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = no | size = 225 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Doesn&#039;t work if shrunk. }}&lt;br /&gt;
{{ NIN| name = GT Cube | region = JAP | sound = works | dsp =v4 | ver = v3.342 | lastVer= | status = works | comp = yes | size = 617 MB | mcemu = yes | wide = yes | 480P =  | fst = yes | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Gun | region = EUR | sound = works | dsp =v6 | ver = v4.430| lastVer= | status =  Works | comp =yes | size = 1.14 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related in game selector will appear instead of the 50/60hz selector  }}&lt;br /&gt;
{{ NIN| name = Gun | region = GER | sound = works | dsp =v6 | ver = v4.430 | lastVer= | status =  Works | comp = yes| size = 1.14 GB | mcemu = yes | wide = support | 480P = Yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Gun | region = USA | sound = works | dsp = v6 | ver = v2.270 | lastVer= | status =  Works | comp = yes | size = 1.14 GB | mcemu = yes | wide = support | 480P = support| fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Happy Feet | region = USA | sound =works | dsp = v6 | ver = v2.270 | lastVer= | status =  Works  | comp =yes | size = 1.33 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Chamber of Secrets | region = EUR | sound =Works | dsp = v2 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu = yes| wide = yes| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Chamber of Secrets | region = USA | sound = works | dsp = v2 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Goblet of Fire | region = EUR | sound = Works | dsp = v6 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Goblet of Fire | region = USA | sound = Works | dsp = v6 | ver = v2.292 | lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Philosopher&#039;s Stone | region = EUR | sound =Works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.19 GB | mcemu =yes | wide = yes| 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Prisoner of Azkaban | region = EUR | sound = Works | dsp = | ver = v4.430| lastVer= | status = Works | comp = yes| size = 1.25 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Prisoner of Azkaban | region = USA | sound = Works | dsp = v3 | ver = v4.422 | lastVer= | status = Works | comp = yes| size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes = Has heavy input lag.}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Sorcerer&#039;s Stone | region = USA | sound = works | dsp = v3 | ver = v3.373 | lastVer= | status = Works  | comp = yes | size = 1.17 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Harry Potter e il calice di fuoco | region = ITL | sound =Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.16 GB| mcemu = | wide = yes| 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter e il prigioniero di Azkaban | region = ITL | sound =Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes| size = 1.22 GB| mcemu = | wide = yes| 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter e la camera dei segreti | region = ITL | sound =Works | dsp = | ver = v4.430| lastVer= | status = Works | comp =  yes| size = 1.26 GB| mcemu = | wide = yes| 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter e la pietra filosofale | region = ITL | sound =Works | dsp = | ver = v4.422 | lastVer= | status = Works | comp = yes| size = 1.19 GB| mcemu = | wide = yes| 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter La coppa del mondo di Quidditch | region = ITL | sound =Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 912 MB | mcemu = | wide = yes| 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter und der Feuerkelch | region = GER | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter und der Gefangene von Askaban | region = GER | sound = Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter: Quidditch World Cup | region = EUR | sound = Works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp =yes  | size = 907 MB | mcemu =yes  | wide =yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter: Quidditch World Cup | region = USA | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harvest Moon: A Wonderful Life | region = USA | sound = Works | dsp = v2 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 505 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Harvest Moon: Another Wonderful Life | region = USA | sound = Works | dsp = v2 | ver =v2.207 | lastVer=  | status = Works | comp = yes | size = 512 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Harvest Moon: Magical Melody | region = USA | sound = Works | dsp = v6 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 383 MB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Hello Kitty: Roller Rescue | region = USA | sound = Works | dsp = v6 | ver = v1.132 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Das dritte Zeitalter Disc 1&amp;lt;br/&amp;gt;Herr der Ringe, Der: Das dritte Zeitalter Disc 2 | region = GER | sound = Works | dsp = v3 | ver = v2.217 | lastVer=| status = Works | comp = yes | size = 1.20 GB&amp;lt;br/&amp;gt;1.32 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Die Rückkehr des Königs | region = GER | sound = Works | dsp = v3 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Die Zwei Türme | region = GER | sound =Works | dsp = v4 | ver = v2.265 | lastVer= | status = Works | comp =yes | size = 1.29 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hikaru no Go 3 | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hitman 2: Silent Assassin | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status =  works | comp = yes| size = 814 MB | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hitman 2: Silent Assassin | region = USA | sound = works | dsp = v4 | ver = v3.321 | lastVer= | status =  works | comp = yes | size = 812 MB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hobbit, The: The Prelude to the Lord of the Rings | region = USA | sound = Works | dsp = v4 | ver = v1.124 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Homeland| region = JAP | sound = works | dsp = v9 | ver = v1.142 | lastVer= | status =  works | comp = yes | size = 822 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Homeland Test Disc | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Home Run King| region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status =  works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hot Wheels: Velocity X | region = USA | sound = Works | dsp =v3 | ver = v2.168 | lastVer= | status = Works | comp =yes | size = 815 MB | mcemu = Works | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hot Wheels: World Race | region = USA | sound = Works | dsp =v3 | ver = v2.168 | lastVer= | status = Works | comp =yes | size = 328 MB | mcemu = Works | wide = no | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.1: Cubic Lode Runner | region = JAP | sound = Works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 154 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.2: Star Soldier | region = JAP | sound = works | dsp = v4 | ver = v2.272 | lastVer=  | status =  Works | comp = yes | size = 134 MB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.3: PC Genjin: Pithecanthropus Computerurus | region = JAP | sound = Works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 151 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.4: Takahashi-Meijin no Boukenjima | region = JAP | sound = Works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 312 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hulk | region = EUR | sound = Works | dsp = v7 | ver = v2.278 | lastVer= | status = Works | comp = Issues | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hulk | region = USA | sound = Works | dsp = v7 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hunter: The Reckoning | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu = yes | wide = Issues | 480P = | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Hunter: The Reckoning | region = USA | sound = Works | dsp = v4 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = I-Ninja | region = USA | sound = works | dsp =v4 | ver = v1.128 | lastVer=  | status = Works | comp =yes | size = 860 MB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ice Age 2: The Meltdown | region = EUR | sound =works | dsp =v6 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ikaruga | region = EUR | sound = Works | dsp = v4 | ver = v4.430| lastVer= | status = works | comp = | size = | mcemu = | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ikaruga | region = USA | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 204 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Incredible Hulk, The: Ultimate Destruction | region = EUR | sound = Works | dsp = v3 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.28 GB | mcemu = yes | wide = support| 480P = support | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Incredible Hulk, The: Ultimate Destruction | region = USA | sound = Works | dsp = v3 | ver = v2.284 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide = support | 480P = support | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Intellivision Lives! | region = USA | sound = Works | dsp = v6 | ver = r60 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Disc Catalog Summer 2003 | region = Jap | sound = Works | dsp =  | ver = v3.398 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 7 | region = USA | sound = Works | dsp = v4 | ver = v3.398 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =  yes | wide = yes  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 8 | region = USA | sound = Works | dsp = v4 | ver = v3.398 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =  yes | wide = yes  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 10 | region = USA | sound = Works | dsp = v4 | ver = v3.325 | lastVer= | status = Works | comp = | size = | mcemu =  yes | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 11 | region = USA | sound = Works | dsp = v4 | ver = v2.234 | lastVer= | status = Works | comp = | size = | mcemu =  | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 12 | region = USA | sound = Works | dsp = v4 | ver = v2.234 | lastVer= | status = Works | comp = | size = | mcemu =  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 13 | region = USA | sound = Works | dsp = v4 | ver = v3.325 | lastVer= | status = Works | comp = | size = | mcemu = yes  | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 14 | region = USA | sound = Works | dsp = v4 | ver = v3.325 | lastVer= | status = Works | comp = | size = | mcemu =  yes | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 16 | region = USA | sound = Works | dsp =  | ver = v2.234 | lastVer= | status = Works | comp = yes | size = | mcemu =  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 18 | region = USA | sound = Works | dsp = v3 | ver = v2.271 | lastVer= | status = works | comp = yes | size = 1.33 GB | mcemu = yes  | wide =  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = International Superstar Soccer 2 | region = EUR | sound = Works | dsp =  | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 933 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = International Superstar Soccer 3 | region = EUR | sound = Works | dsp =  | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.31 GB| mcemu = yes | wide = yes | 480P = yes | fst = | notes = ISO compressed works only in cISO otherwise  the game freezes  after the first selection in the main menu}}&lt;br /&gt;
{{ NIN| name = Italian Job, The | region = USA | sound = Works | dsp = v4 | ver = v2.249 | lastVer= | status =  Works | comp = yes | size = 333 MB | mcemu =yes  | wide = yes | 480P = no | fst = yes/issues/no | notes =  }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name=James Bond 007 Agent im Kreuzfeuer | region = GER | sound =works | dsp = v2 | ver = v4.430 | lastVer=| status = Works | comp =yes | size = 1.20 GB | mcemu =yes | wide =yes | 480P = no| fst = | notes =Dont force progressive or else you will get blackscreen on intro and second mission.}}&lt;br /&gt;
{{ NIN| name=James Bond 007 Agent Under Fire | region = EUR| sound = works | dsp = v2 | ver = v4.430| lastVer= | status =  Works | comp = yes | size = 1.21 GB | mcemu =yes  | wide = yes | 480P = no | fst = | notes = Dont force progressive or else you will get blackscreen on intro and second mission.}}&lt;br /&gt;
{{ NIN| name=James Bond 007 Agent Under Fire | region = USA | sound = works | dsp = v2 | ver = v4.430| lastVer= | status = works | comp = yes | size = 1.24 GB | mcemu =yes  | wide = | 480P = no | fst = | notes = Switches to 480i during intro scene. The menu is in 480p. The first level is in 480p but the mode switches back to 480i during FMV in second level and then stays that way. Black screen when returning to the menu, random freezes }}&lt;br /&gt;
{{ NIN| name=007: Alles oder Nichts | region = GER | sound = works | dsp = v3 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Bons baisers de Russie | region = FRN | sound =works | dsp = v6 | ver = v4.430|lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu =yes  | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Espion pour Cible | region = FRN | sound = works | dsp = v2 | ver = v4.430 | lastVer= | status =  works | comp = | size = | mcemu =yes  | wide = support | 480P = no| fst = | notes = Dont force progressive or else you will get blackscreen on intro and second mission.}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Everything or Nothing | region = EUR | sound = works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.31 GB | mcemu = | wide = support| 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =James Bond 007: Everything or Nothing | region = USA | sound =works  | dsp =v3  | ver = v2.177 | lastVer= | status =  works | comp =  yes| size = 1.32 GB  | mcemu = yes  | wide =support  | 480P = support | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: From Russia with Love | region = EUR | sound =works | dsp = v6 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes  | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =James Bond 007: From Russia with Love | region = USA | sound =works  | dsp =v6  | ver = v3.347 | lastVer= | status =  Works | comp = yes | size = 1.30 GB | mcemu =yes  | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Liebesgrüße aus Moskau | region = GER | sound =works | dsp = v6 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes  | wide = support| 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = EUR | sound =Works | dsp = v4 | ver = v4.430 | lastVer= | status =works | comp =yes | size = 1.19 GB | mcemu =yes | wide =support | 480P = issues | fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = FRN | sound =Works | dsp = v4 | ver = v4.430| lastVer= | status =works | comp =| size = | mcemu = yes | wide =support | 480P =Issues| fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = GER | sound =Works | dsp = v4 | ver = v4.430| lastVer= | status = Works | comp =yes | size =1.19 GB | mcemu =yes   | wide =support | 480P = support | fst = | notes =480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii) }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = SPN | sound =Works | dsp = v4 | ver = v4.430| lastVer= | status =works | comp =| size = | mcemu =yes | wide =support | 480P = Issues| fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = USA | sound =works | dsp = v4 | ver = v3.331 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Quitte ou Double | region = FRN | sound = works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = support| 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Todo o Nada | region = SPN | sound = works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Jeremy McGrath Supercross World | region = EUR | sound = works | dsp = v2 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 572 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Jeremy McGrath Supercross World | region = USA | sound = works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Judge Dredd: Dredd vs. Death | region = USA | sound =works | dsp =v3  | ver = v2.145 | lastVer= | status = Works | comp =  | size = 1.04 GB | mcemu =yes  | wide =support | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Kao the Kangaroo: Round 2 | region = USA | sound = | dsp = v3 | ver = v2.173| lastVer= | status = works |comp = no | size = 1.34 GB | mcemu = yes| wide =issues | 480P =yes | fst = | notes = Needs Custom Patch to fix clipping issues with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Karaoke Revolution Party | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer= | status = Works | comp = yes | size = 757 MB | mcemu = yes | wide = | 480P = yes | fst = | notes = No Mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Kelly Slater&#039;s Pro Surfer | region = EUR | sound = Works | dsp = v4 | ver = v2.187 | lastVer= | status = Works | comp =  | size = | mcemu = yes | wide =  | 480P = yes | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Kelly Slater&#039;s Pro Surfer | region = USA | sound = Works | dsp = v4 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide =  | 480P = yes | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Kidou Senshi Gundam: Gundam vs. Z Gundam | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Kidou Senshi Gundam: Senshitachi no Kiseki | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Kidou Senshi Gundam: Senshitachi no Kiseki Special Disc | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Killer 7 Disc 1&amp;lt;br&amp;gt;Killer 7 Disc 2 | region = EUR | sound = works | dsp = v6 | ver = v4.428 | lastVer= | status =  works | comp = yes | size = 1.23 GB&amp;lt;br&amp;gt;873 MB | mcemu = yes  | wide =issues | 480P = yes | fst = | notes =If &amp;quot;Force progressive&amp;quot; is selected press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up.&amp;lt;br&amp;gt;Widescreen issues:Objects disappear near edges of screen }}&lt;br /&gt;
{{ NIN| name = Killer 7 Disc 1&amp;lt;br&amp;gt;Killer 7 Disc 2 | region = USA | sound = works | dsp = v6 | ver = v4.418 | lastVer=  | status =  works | comp = yes | size = 1.19 GB&amp;lt;br&amp;gt;835 MB | mcemu = yes | wide =issues | 480P = yes | fst = | notes =Widescreen issues:Objects disappear near edges of screen}}&lt;br /&gt;
{{ NIN| name = King Arthur | region = USA | sound = Works | dsp = v6 | ver = v1.140 | lastVer= | status = Works | comp = yes | size = 1.132 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Kirby Air Ride | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer=| status = Works | comp = issues | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Unshrinkable with DMToolbox but can be shrunk with gcit. Needs Custom Patch for Proper HUD with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Kirby Air Ride | region = USA | sound = Works | dsp = v4 | ver = v2.260 | lastVer= | status = Works | comp = issues | size = 659 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Unshrinkable with DMToolbox; shrinking with GCIT works fine, though. Needs Custom Patch for Proper HUD with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Kiwame Mahjong DX II | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Knights of the Temple: Infernal Crusade | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  yes| size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Knockout Kings 2003 | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Go! Go! Mamono Fight!! | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 569 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Yuujou Tag Battle 2 | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 853 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Yuujou Tag Battle: Full Power | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Korokke! Ban-Ō no Kiki o Sukue | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Kururin Squash! | region = JAP | sound = works | dsp = v3 | ver = v1.67 | lastVer= | status = Works | comp = yes | size = 228 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Curtain transition only covers 4:3 frame but does not affect gameplay. Everything else, levels and menus, all appear fine. Plus, widescreen allows you see more of the level.  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp =yes  | size = 1.27 GB | mcemu =yes | wide =yes | 480P =yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = GER | sound = Works | dsp = v6 | ver = v2.145 | lastVer= | status = Works | comp =yes  | size = 1.27 GB | mcemu =yes | wide =yes | 480P =yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = USA | sound = Works | dsp = v6 | ver = v2.163 | lastVer= | status = Works | comp =  yes| size = 1.27 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Largo Winch: Empire Under Threat | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Golfer | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Spyro, The: A New Beginning | region = USA | sound = Works | dsp = v6 | ver = v2.232 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Collector&#039;s Edition | region = EUR | sound = works | dsp = v5 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Width must be set to default or else game shows no picture. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Collector&#039;s Edition | region = USA | sound = works | dsp = v5 | ver = v3.387 | lastVer= | status = works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  Width must be set to default or else game shows no picture.Widescreen only works on Wind Waker demo,Ocarina of time and Majora&#039;s Mask. In ocarina of time, widescreen minorly distorts the inside of buildings that use prerendered graphics. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Four Swords Adventures | region = EUR | sound = Works | dsp = v5 | ver = v2.178 | lastVer= | status = Works | comp = yes | size = 462 MB | mcemu = yes | wide = no | 480P =yes | fst = | notes = No GBA support on WiiU. Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Four Swords Adventures | region = USA | sound = Works | dsp = v5 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 254 MB| mcemu = yes | wide = no | 480P =support | fst = | notes = No GBA support on WiiU. Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Ocarina of Time: Master Quest | region = EUR | sound = works | dsp = v4 | ver = v4.428 | lastVer= | status = works | comp =yes | size = 1.06 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Width must be set to default or else game shows no picture. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Ocarina of Time: Master Quest | region = USA | sound = works | dsp = v4 | ver = v3.387 | lastVer= | status = works | comp = yes | size =  1.04 GB | mcemu = yes| wide =yes | 480P = support| fst = | notes = Width must be set to default or else game shows no picture.Widescreen minorly distorts the inside of buildings that use prerendered graphics. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Twilight Princess | region = EUR | sound = works | dsp = v8 | ver = v2.219 | lastVer= | status = Works | comp = yes | size = 0.97 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Twilight Princess | region = USA | sound = works | dsp = v8 | ver = v3.337 | lastVer=| status = Works| comp = yes | size = 0.97 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Very minor glitches in cutscenes when widescreen turned on}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Wind Waker | region = EUR | sound = Works | dsp = v0 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.03 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA support (Tingle Tuner) on WiiU.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Wind Waker | region = USA | sound = Works | dsp = v0 | ver = v3.337 | lastVer= | status = Works | comp = yes | size = 1.01 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  No GBA support (Tingle Tuner) on WiiU.}}&lt;br /&gt;
{{ NIN| name = Legends of Wrestling | region = USA | sound = Works | dsp =v2  | ver = v2.270 | lastVer= | status = works | comp = | size = 1.35 GB  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legends of Wrestling II | region = USA | sound = Works | dsp =v2  | ver = v2.166 | lastVer= | status = Works | comp = | size =  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars: The Video Game | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars: The Video Game | region = USA | sound = Works | dsp = v6 | ver = r80 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = no | 480P = | fst = | notes = Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars II: The Original Trilogy | region = USA | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = Needs Custom Patch to improve internal Widescreen.}}&lt;br /&gt;
{{ NIN| name = Lemony Snicket&#039;s A Series Of Unfortunate Events | region = USA | sound = Works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Looney Toons: Back in Action | region = USA | sound = works | dsp =v4 | ver = v2.146 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Return of the King | region = EUR | sound = Works | dsp = v3 | ver = v2.217| lastVer= | status =Works| comp =yes | size = 1.29 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Return of the King | region = USA | sound = Works | dsp = v3 | ver = v2.180 | lastVer= | status =Works | comp = yes| size = 1.33 GB | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Third Age Disc 1&amp;lt;br/&amp;gt;Lord of the Rings, The: The Third Age Disc 2 | region = EUR | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp =yes | size = 1.20 GB&amp;lt;br /&amp;gt;1.32 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = Forced progressive cuts image. }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Third Age Disc 1&amp;lt;br/&amp;gt;Lord of the Rings, The: The Third Age Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.175 | lastVer= | status = works | comp =yes | size = 1.20 GB&amp;lt;br/&amp;gt;1.32 GB| mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Two Towers | region = EUR | sound = Works | dsp = v4 | ver = v2.270 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Two Towers | region = USA | sound = works | dsp = v4 | ver = v3.352 | lastVer= | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = You must not force Widescreen or Progressive, elsewhere it should crash the game, and it would show only a black screen.}}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms | region = EUR | sound = works | dsp = | ver = v4.428| lastVer= | status = Works | comp = yes | size = 740 MB | mcemu = | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms II | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = | wide = yes | 480P = yes | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Lost Kingdoms | region = USA | sound = works | dsp =v2 | ver = v2.284 | lastVer= | status = Works | comp = yes | size = 583 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms II | region = USA | sound = works | dsp =v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 999 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Lotus Challenge | region = USA | sound = works | dsp =v3 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 746 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = EUR | sound = Works | dsp = v11 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 272 MB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion 60hz patch| region = EUR | sound = Works | dsp = v11 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 272 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = For both 60hz and forced to 480P to run the game while in a black screen press left on the dpad and the &amp;quot;A&amp;quot;and the game will show up. Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here] }}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = USA | sound = Works | dsp = v11 | ver = v3.337 | lastVer=   | status = works | comp = yes | size = 186 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lupin III: Umi ni Kieta Hihou | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Madden NFL 2002 | region = USA | sound =works | dsp = v2 | ver = v1.129 | lastVer= | status = Works | comp =yes | size = 610 MB | mcemu =yes | wide = support | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2003 | region = USA | sound =works | dsp = v9 | ver = v1.129 | lastVer= | status =  Works | comp =yes  | size = 1.34 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2004 | region = USA | sound = Works | dsp = v4 | ver = v1.140 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2005 | region = USA | sound = Works | dsp = v3 | ver = v1.140 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 06 | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 07 | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 08 | region = USA | sound = Works | dsp = v6 | ver = v2.166 | lastVer= | status = Works | comp = yes| size = 1.26 GB| mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Major League Baseball 2K6 | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Golf: Family Tour | region = JAP | sound = Works | dsp = v2 | ver = v3.325 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = support | fst = no | notes = DiscEX format is Working.}}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour | region = EUR | sound = Works | dsp = v2 | ver = v4.418 | lastVer= | status = works | comp = yes | size = 1.24 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour 60hz patched | region = EUR | sound = Works | dsp = v2 | ver = v4.418 | lastVer= | status = works | comp = yes | size = 1.24 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]}}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour | region = USA | sound = Works | dsp = v2 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = support | fst = no | notes = Minor glitches when widescreen patch is turn on.}}&lt;br /&gt;
{{ NIN| name = Mario Kart Arcade GP | region = USA | sound = works | dsp = v9 | ver = v4.428| lastVer = | status =  works | comp = yes | size = 306 MB | mcemu = yes | wide = yes | 480P = yes | fst = issues | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Kart Arcade GP 2 | region = USA | sound = works | dsp = v9 | ver = v4.428 | lastVer = | status =  works | comp = yes | size = 454 MB | mcemu = yes | wide = yes | 480P = yes | fst = issues | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! | region = EUR | sound = Works | dsp = v5 | ver = v4.428| lastVer= | status = Works | comp = yes | size = 614 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen Patch does not work in 2 player multiplayer.}}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! | region = USA | sound = Works | dsp = v5 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 382 MB | mcemu = yes | wide = issues | 480P = support | fst =yes | notes = Widescreen Patch does not work in 2 player multiplayer.}}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! (Bonus Disc) | region = USA | sound = Works | dsp = v5 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = | wide = issues | 480P = support | fst = | notes = No GBA support: Trying to load Fire Emblem content crashes the game. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Mario Party 4 | region = EUR | sound = Works | dsp = v2 | ver = v5.486 | lastVer= | status = Works | comp = yes | size = 579 MB | mcemu = yes | wide = issues | 480P = issues | fst = | nolimit = yes | notes = Needs Custom Patch [https://wiki.dolphin-emu.org/index.php?title=Mario_Party_4#16:9_Widescreen_Gecko_Code here] to enable widescreen, without it the Widescreen Hack has no effect. Even then when enabled, many graphical elements are positioned incorrectly or stretched. 480P works on v5.486 of Nintendont, however the in-game timers run 20% too fast (minigames etc): A result of running at 60Hz, not 480P specifically}}&lt;br /&gt;
{{ NIN| name = Mario Party 4 | region = USA | sound = Works | dsp = v2 | ver = v2.238| lastVer= | status = Works | comp = yes | size = 570 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack properly. }}&lt;br /&gt;
{{ NIN| name = Mario Party 5 | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 880 MB | mcemu = yes | wide = issues | 480P = no | fst = | notes =Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 5 60hz patched | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 880 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]. Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 5 | region = USA | sound = Works | dsp = v3 | ver = v2.266 | lastVer= | status = Works | comp = yes | size = 951 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 6 | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 750 MB | mcemu = yes | wide = issues | 480P = no | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt;Needs Custom Patch to use the Widescreen Hack Properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 6 60hz patched | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 750 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]. Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 6 | region = USA | sound = Works | dsp = v3 | ver = v4.422 | lastVer= | status = Works | comp = yes | size = 751 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt;Needs Custom Patch to use the Widescreen Hack Properly. Doesn&#039;t work on multigame ISO disc.}}&lt;br /&gt;
{{ NIN| name = Mario Party 7 | region = EUR | sound = Works | dsp = v9 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 585 MB | mcemu = yes | wide = issues | 480P = no | fst = | notes  =No mic support on WiiU.&amp;lt;br /&amp;gt;Needs Custom Patch to use the Widescreen Hack Properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 7 60hz patched | region = EUR | sound = Works | dsp = v9 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 585 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]. Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 7 | region = USA | sound = Works | dsp = v9 | ver = v2.238 | lastVer= | status = Works | comp = yes | size = 570 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt; Needs Custom Patch to use the Widescreen Hack properly. }}&lt;br /&gt;
{{ NIN| name = Mario Power Tennis | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer = | status = works | comp =yes | size = 640 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Power Tennis | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer = | status = works| comp = yes | size = 601 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Smash Football | region = EUR | sound = Works | dsp = v9 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 618 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Mario Superstar Baseball | region = EUR | sound = works| dsp = v9 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 604 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Mario Superstar Baseball | region = USA | sound = works | dsp = v9 | ver = v3.386 | lastVer= | status = Works| comp = yes | size = 602 MB | mcemu = yes | wide = issues | 480P =support | fst = | notes = Widescreen issues: stretched image. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Mark Davis Pro Bass Challenge | region = USA | sound = Works | dsp = v9 | ver = v1.132 | lastVer= | status =Works | comp = yes | size = 97.6 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Marvel Nemesis: Rise of the Imperfects | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status =Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mary-Kate and Ashley: Sweet 16: Licensed to Drive | region = USA | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mat Hoffman&#039;s Pro BMX 2 | region = USA | sound = Works | dsp = v2 | ver = v1.125 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MaxPlay Classic Games (Unl) | region = EUR | sound = Works| dsp = vxx | ver = v58.25.32 | lastVer= | status = Issues| comp = issues | size = | mcemu = yes | wide = no | 480P =   | fst = | nolimit = | notes = Controllers don&#039;t work, screen flickers}}&lt;br /&gt;
{{ NIN| name = MC Groovz Dance Craze | region = USA | sound = Works | dsp = v9 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Medabots Infinity | region = USA | sound = works | dsp = v3 | ver = v1.127 | lastVer= | status =  Works | comp = | size =  | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: European Assault | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status =  works | comp = yes| size = 1.33 GB | mcemu = | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: European Assault | region = USA | sound = works | dsp =v6 | ver = v4.419 | lastVer= | status =  works | comp = yes| size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Frontline | region = ITL | sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = yes| size = 1.33 GB| mcemu = | wide = yes | 480P = no| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Frontline | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = yes | size = 1.33 GB | mcemu = | wide = yes | 480P = no| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Frontline | region = USA | sound = works | dsp = | ver = v4.442 | lastVer= | status = works | comp = yes| size = 1.34 GB | mcemu = yes | wide = | 480P = | fst = | notes =    }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = EUR | sound = works | dsp = v3 | ver = v4.428 | lastVer=  | status = works | comp = yes | size = 867 MB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Rarely a mission may fail to load, just reset the game and try again. }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = GER | sound = works | dsp = v3 | ver = v3.337 | lastVer= | status = Works | comp = yes | size = 1.13 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Rarely a mission may fail to load, just reset the game and try again. }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = USA | sound = works | dsp = v3 | ver = v3.337 | lastVer= | status = works | comp = yes| size = 1.35 GB&amp;lt;br /&amp;gt;1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Rarely a mission may fail to load, just reset the game and try again. }}&lt;br /&gt;
{{ NIN| name = Mega Man Anniversary Collection | region = USA | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp =yes | size =1.33 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mega Man X Collection | region = USA | sound = Works | dsp = v9 | ver = 4.428 | lastVer=   | status = Works | comp =yes | size = 794 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Mega Man X: Command Mission | region = EUR | sound = works | dsp = v9 | ver = v2.166 | lastVer=  | status = works | comp = yes| size = 1.26 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Mega Man X: Command Mission | region = USA | sound = works | dsp = v9 | ver = v2.276 | lastVer=  | status = works | comp = | size = 1.18 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = Widescreen Patch doesn&#039;t work. Screen is stretched. }}&lt;br /&gt;
{{ NIN| name = Mega Man: Network Transmission | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = | size = 505 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mega Man: Network Transmission | region = USA | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 557 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Men in Black II: Alien Escape | region = USA | sound = works | dsp = v4 | ver = v1.129 | lastVer= | status =  works | comp =no | size = 1.29 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Metal Arms: Glitch in the System | region = USA | sound = Works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.22 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.14 GB&amp;lt;br /&amp;gt;1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = ONLY IF YOU ARE USING EMULATED CONTROLLERS: Since you can&#039;t switch controller ports to beat Psycho Mantis, you&#039;ll have to die at least once in that fight (if u are using real Gc controllers in the GC Wii ports, everything is fine)[http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-381#post-5008892 More info here] }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 60hz patched | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.14 GB&amp;lt;br /&amp;gt;1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Info about the 60hz patch can be found [https://gbatemp.net/threads/patches-to-convert-pal-50hz-games-into-pal-60hz-nintendont-compatible.437896/ here].&lt;br /&gt;
ONLY IF YOU ARE USING EMULATED CONTROLLERS: Since you can&#039;t switch controller ports to beat Psycho Mantis, you&#039;ll have to die at least once in that fight (if u are using real Gc controllers in the GC Wii ports, everything is fine)[http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-381#post-5008892 More info here] }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v4.418 | lastVer= | status = works | comp = yes | size = 1.21 GB&amp;lt;br&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes: Special Disc | region = JAP | sound =works  | dsp = v3 | ver = v4.428 | lastVer= | status = works | comp = yes  | size = 888 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metroid Prime | region = EUR | sound = Works | dsp = v2  | ver = v4.428 | lastVer= | status = Works | comp =yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metroid Prime | region = USA | sound = Works | dsp = v2 | ver = v3.352 | lastVer= | status = Works | comp = no| size = 1.25 GB | mcemu = Yes | wide = yes | 480P = support | fst = | notes = Will not boot if shrunk. Widescreen Patch added in 335.}}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes | region = EUR | sound =Works | dsp = v9 | ver = v4.428 | lastVer=  | status = Works | comp =yes | size = 1.30 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes | region = USA | sound =Works | dsp = v9 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = Yes | wide = yes | 480P = yes | fst = | notes = Widescreen Patch added in 335. (Multiplayer widescreen glitchy when using morph ball)}}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes Bonus Disc | region = USA | sound =Works | dsp = v9 | ver = v2.171 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Micro Machines | region = EUR | sound = works | dsp = v4 | ver = v2.277 | lastVer= | status = works | comp = yes | size = 583 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures | region = USA | sound = Works | dsp = v3 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.05 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures 2 | region = USA | sound = works | dsp =v3 | ver = v3.340 | lastVer= | status = works | comp = | size = 1.29 GB | mcemu = yes | wide =  | 480P = | fst = | notes = Hangs on a black screen after the legal screen if using a physical memory card (official Nintendo 251 block in my case - not the 1019 which is known to cause issue on Wiis). I&#039;ve found that using memory card emulation for this title will get past the black screen and doesn&#039;t appear to cause further issues in my light testing of every game in the collection. }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures 3 | region = USA | sound = works | dsp =v6 | ver = v2.265 | lastVer=  | status = works | comp = yes | size = 1.18 GB | mcemu = yes | wide = issues | 480P = yes | fst = yes | notes = Widescreen doesn&#039;t work on Hydro Thunder or any of the 2D games obviously. }}&lt;br /&gt;
{{ NIN| name = Minority Report: Everybody Runs | region = USA | sound = works | dsp = v4 | ver = v2.275 | lastVer=  | status = works | comp =  | size = 1.35 GB| mcemu =yes | wide = support | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Mission Impossible Operation Surma | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer=  | status = works | comp =no  | size = 1.16 GB| mcemu =yes | wide =  | 480P = | fst = | notes = Shrunken ISO blackscreens. }}&lt;br /&gt;
{{ NIN| name = MLB SlugFest 2003 | region = USA | sound = Works | dsp = v2 | ver = v1.47 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MLB SlugFest 2004 | region = USA | sound = Works | dsp = v2 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mobile Suit Gundam Sensitachi no Kiseki (The Ace Pilot)| region = JAP | sound = Works | dsp = | ver = v2.210 | lastVer= | status = works | comp = yes | size = 1.50 GB | mcemu = yes  | wide = no | 480P = yes | fst = | notes = Force NTSC to boot. }}&lt;br /&gt;
{{ NIN| name = Mobile Suit Gundam vs Z Gundam | region = JAP | sound = Works | dsp =  | ver = v2.210 | lastVer= | status = works | comp = yes | size = 1.50 GB | mcemu = yes  | wide = no | 480P = no | fst = | notes = Force NTSC to boot.}}&lt;br /&gt;
{{ NIN| name = Momotaro Dentetsu 11: Black Bombee Shutsugen! no Kan | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Momotaro Dentetsu 12: Nishi Nihon hen mo Arimasse! | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monopoly Party | region = USA | sound = Works | dsp = v4 | ver = v1.142 | lastVer= | status = works | comp = yes | size = 867 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster 4x4: Masters of Metal | region = USA | sound = works | dsp = v3 | ver = v2.278 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster House | region = USA | sound = Works | dsp = v6 | ver = v1.142 | lastVer= | status = works | comp = yes | size = 584 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster Jam: Maximum Destruction | region = USA | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 487 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Monsters, Inc: Scream Arena | region = USA | sound = works | dsp = v4 | ver = v2.238 | lastVer= | status = works | comp = yes | size = 676 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mortal Kombat: Deadly Alliance | region = USA | sound = Works | dsp = v2 | ver = v2.265 | lastVer= | status = works | comp = yes | size = 1.36 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mortal Kombat: Deception | region = USA | sound = works | dsp = v6 | ver = v4.422 | lastVer= | status = works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mr. Driller: Drill Land | region = JAP | sound = works | dsp = | ver = v3.318 | lastVer= | status =  Works | comp = yes | size = 875 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Muppets: Party Cruise | region = USA | sound = Works | dsp = v3 | ver = v1.03 | lastVer= | status = Works | comp = yes | size = 1.08 GB| mcemu = | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Muscle Champion: Kinnikutou no Kessen | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mutsu to Nohohon | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MVP Baseball 2004  | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MVP Baseball 2005  | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = yes| size =1.35 GB | mcemu =yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MX SuperFly featuring Ricky Carmichael  | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Mystic Heroes | region = EUR| sound = Works | dsp = | ver = v4.428| lastVer=  | status = Works | comp = yes | size = 726 MB| mcemu = yes | wide = yes | 480P = no | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Mystic Heroes | region = USA | sound = Works | dsp = v2 | ver = v4.428| lastVer=  | status = Works | comp = yes | size =722 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Namco Museum| region = USA | sound = works | dsp =v9 | ver = v2.184 | lastVer= | status = works | comp = yes | size = 630 MB | mcemu = yes |  |  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Namco Museum: 50th Anniversary | region = USA | sound = works | dsp = | ver = v2.166 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Naruto Collection | region = JAP | sound = Works | dsp = v3 | ver = v2.188 | lastVer= | status = Works | comp = yes | size = 793 MB | mcemu =  | wide =  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Naruto: Clash of Ninja | region = USA | sound = works | dsp =v9 | ver = v3.305 | lastVer= | status =  Works | comp = yes | size = 324 MB | mcemu = yes | wide = yes | 480P = support | fst = yes | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Naruto: Clash of Ninja 2 | region = USA | sound = Works | dsp = v2 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Shrunk image crashes upon main menu. Can&#039;t move up or down while pausing. Turn on Native Control. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Naruto: Gekitōu Ninja Taisen! 3 | region = JAP | sound = Works | dsp = | ver = v2.281 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide =  | 480P = yes | fst = | notes = Compress with DMToolbox only.You need an MD5 matching iso or elf it will freeze on the main menu screen due to brooken audiostreaming allignement.}}&lt;br /&gt;
{{ NIN| name = Naruto: Gekitōu Ninja Taisen! 4 | region = JAP | sound = Works | dsp = v9 | ver = v2.145 | lastVer= | status = Works | comp = | size = 1.30 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NASCAR 2005: Chase for the Cup  | region = USA | sound = works | dsp = v3 | ver = v2.248 | lastVer= | status = works | comp = yes| size = 950 MB | mcemu =yes  | wide = | 480P =support  | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = NASCAR: Dirt to Daytona | region = USA | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide =support | 480P =support  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NASCAR Thunder 2003 | region = USA | sound = Works | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P =  support| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA 2K2 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA 2K3 | region = USA | sound = Works | dsp =  | ver = v4.430 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =yes  | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA 2K3 | region = EUR| sound = Works | dsp =  | ver = v4.430 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =yes  | wide = yes | 480P = no | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA Courtside 2002 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 06 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 2003 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 2004 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 2005 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Street | region = USA | sound = works | dsp = v2 | ver = v3.335  | lastVer= | status =  Works | comp = yes | size = 394 MB | mcemu =yes  | wide = issues | 480P = yes | fst = | notes = force widescree  makes the game randomly freeze.}}&lt;br /&gt;
{{ NIN| name = NBA Street Vol. 2 | region = USA | sound = works | dsp = v4 | ver = v1.133 | lastVer=  | status =  Works | comp = yes | size = 1.00 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Street V3 | region = USA | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NCAA College Basketball 2K3 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NCAA College Football 2K3 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NCAA Football 2003 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NCAA Football 2004 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NCAA Football 2005 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Carbon | region = USA | sound = Works | dsp =v6 | ver = v4.428 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide =support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Hot Pursuit 2 | region = USA | sound = Works | dsp = v2 | ver = v3.323 | lastVer= | status = works | comp = yes | size = 985 MB | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes =  }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Most Wanted | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Most Wanted | region = USA | sound = Works | dsp = v6 | ver = v3.307 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground | region = USA | sound = Works | dsp = v3 | ver = v3.344 | lastVer= | status = Works | comp = yes | size = 1.02 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground 2 | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide =support | 480P = yes| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground 2 | region = USA | sound = Works | dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Neighbors from Hell  | region = EUR | sound = Works | dsp = | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL 2K3 | region = USA | sound = Works | dsp = v2 | ver = v1.129 | lastVer= | status = Works | comp =no | size = 1.34 GB | mcemu =yes  | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Blitz 2002 | region = USA | sound = Works | dsp = v2 | ver = v3.359 | lastVer= | status = Works | comp = | size = 1.15 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NFL Blitz 2003 | region = USA | sound = Works | dsp = v2 | ver = v3.359 | lastVer= | status = works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Blitz Pro | region = USA | sound =works  | dsp = v3 | ver = v3.359 | lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu =yes  | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL QB Club 2002 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NFL Street | region = USA | sound = Works | dsp = v4 | ver = v2.175 | lastVer= | status = Works | comp =yes | size = 905 MB | mcemu = Yes | wide = support| 480P = support| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Street 2 | region = USA | sound = works | dsp = v3 | ver = v2.281 | lastVer= | status = works | comp =yes | size = 1.25 GB | mcemu = yes | wide =  | 480P = Yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NHL 2003 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 2004 | region = USA | sound = Works | dsp = v4 | ver = v2.194 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 2005 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 06 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  yes| size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 2K3 | region = USA | sound = works | dsp =  | ver = v2.278  | lastVer=  | status =   works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz 2002 | region = USA | sound = Works | dsp =   | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 816 MB | mcemu = Yes | wide =  | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz 2003 | region = USA | sound = Works | dsp = v4  | ver = v2.281 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = issues | wide =  | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz Pro | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Barnyard | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Jimmy Neutron: Boy Genius | region = USA | sound =works | dsp =  | ver = v3.371 | lastVer= | status = Works | comp = yes  | size = 945 MB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = widescreen mode causes minor rendering issues }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Jimmy Neutron: Boy Genius: Attack of the Twonkies | region = USA | sound =works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size =  | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Party Blast | region = USA | sound = Works| dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = | size = 923 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Rocket Power: Beach Bandits | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Battle for Bikini Bottom | region = USA | sound =works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp =yes| size = 1.17 GB | mcemu =yes | wide =no | 480P =yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Creature from the Krusty Krab | region = USA | sound = Works | dsp = v6 | ver = v3.351 | lastVer= | status = Works | comp =yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Spongebob Squarepants: Lights, Camera, Pants! | region = USA | sound = Works | dsp =  | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu =  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Revenge of the Flying Dutchman | region = USA | sound = Works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp =yes | size = 577 MB | mcemu = yes | wide = issues| 480P = yes | fst = | notes = Widescreen Issues:   Objects near the edge disappear outside the frame}}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: The Movie | region = USA | sound = works| dsp = | ver = v2.236 | lastVer= | status = works | comp =yes | size = 795 MB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Nickelodeon Tak 2: The Staff of Dreams | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp = yes | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Nickelodeon The Adventures of Jimmy Neutron: Boy Genius: Jet Fusion | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nicktoons: Battle for Volcano Island | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nicktoons Unite! | region = USA | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nintendo Gamecube Preview Disc: May 2003 | region = USA | sound = Issues | dsp = | ver = v2.175 | lastVer= | status = Works | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = No music, certain voices/sounds missing from Viewtiful Joe demo.}}&lt;br /&gt;
{{ NIN| name = Nintendo Puzzle Collection | region = JAP | sound = Works | dsp = v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 137 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = No GBA support on WiiU. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Odama | region = EUR | sound = Works | dsp = v6 | ver = v3.331 | lastVer= | status = Works | comp = yes | size = 269 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Odama | region = USA | sound = Works | dsp = v6 | ver = v1.60 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P =support | fst = | notes = No mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Ohenro-San: Hosshin no Dojo (Awa Kuni) Hen | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = One Piece: Grand Adventure | region = USA | sound = Works | dsp = v2 | ver = v3.373 | lastVer= | status = Works | comp = yes| size = 1.10 GB| mcemu = yes | wide = | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = One Piece: Grand Battle! 3 | region = Jap | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Outlaw Golf | region = USA | sound = | dsp =v4 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = P.N. 03 | region = EUR | sound = works | dsp = v4 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 802 MB| mcemu =yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = P.N. 03 | region = USA | sound = works | dsp = v4 | ver = v2.167 | lastVer=  | status = works | comp =yes | size = 796 MB | mcemu = yes  | wide = yes | 480P =support  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man Fever | region = USA | sound =works | dsp = v2 | ver = v3.305 | lastVer=  | status = Works | comp = yes| size = 1.07 GB | mcemu = yes  | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Pac-Man Vs. | region = EUR | sound = works | dsp = v5 | ver = v4.430| lastVer= | status = Works  | comp = yes | size = 60 MB| mcemu = | wide = yes | 480P = yes | fst = | notes =If &amp;quot;Force progressive&amp;quot; is selected press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Pac-Man Vs. | region = USA | sound = Works | dsp = v5 | ver = v2.275 | lastVer= | status =Works  | comp = yes | size = 54.1 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support on WiiU.}}&lt;br /&gt;
{{ NIN| name = Pac-Man World 2 | region = EUR | sound = Works | dsp = | ver = v4.428 | lastVer= | status =  works | comp = yes | size = 874 MB | mcemu = | wide = support | 480P = no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man World 2 | region = USA | sound = Works | dsp = v2 | ver = v2.240 | lastVer= | status =  works | comp = yes | size = 852 MB | mcemu = yes | wide = no | 480P = yes| fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. }}&lt;br /&gt;
{{ NIN| name = Pac-Man World 3 | region = EUR | sound = works | dsp =  | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = | wide =yes | 480P = no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man World 3 | region = USA | sound = works | dsp = v3 | ver = v3.351 | lastVer= | status = Works | comp = yes | size = 1.35 GB| mcemu = yes | wide =yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man World Rally | region = USA | sound = works | dsp = v6  | ver = v2.278 | lastVer= | status =  Works | comp = yes | size = 537 MB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Paper Mario RPG | region = JAP | sound = Works | dsp = v9 | ver = v1.108 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Paper Mario: The Thousand-Year Door | region = EUR | sound = Works | dsp = v9 | ver = v4.428| lastVer= | status = Works | comp = yes | size = 590 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Paper Mario: The Thousand-Year Door | region = USA | sound = Works | dsp = v9 | ver = v3.337 | lastVer= | status =works | comp = yes | size = 577 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 9 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 10 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 11 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 12 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Peter Jackson&#039;s King Kong: The Official Game of the Movie | region = USA | sound = Works | dsp =v6 | ver = v3.348 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = in &amp;quot;Call Kong&amp;quot; the V-Rex may stop moving after entering a dead end, if this happen you got 2 chances either try again until it works or if you are in story mode as soon as you enter the hole move to the right and see a small contruction in a wall like a house you can enter,with some stairs on you the left and some spears to the right, stay there in the middle and save, exit the game and come back in and the rex should be inside since you saved on the next checkpoint.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II | region = USA | sound =works | dsp =  | ver = v2.301 | lastVer= | status = Works | comp = yes| size = 1.31 GB | mcemu =yes | wide =no | 480P =support | fst = | notes = Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II | region = EUR | sound =works | dsp =  | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II Plus | region = USA | sound =works | dsp =  | ver = v3.395 | lastVer =  | status = works | comp = | size = 1.31 GB | mcemu =yes | wide = yes | 480P =support | fst = yes | notes = Select No on the calendar screen. Widescreen issues: Map shifts off its square when widescreen is on. }}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode III C.A.R.D. Revolution | region = EUR | sound =works | dsp = | ver = v2.301 | lastVer= | status = Works | comp = yes | size =1.23 GB | mcemu =yes | wide = | 480P = support| fst = | notes = Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode III C.A.R.D. Revolution | region = USA | sound =works | dsp = | ver = v2.301 | lastVer= | status = works | comp = yes| size =1.35 GB | mcemu =yes | wide = issues | 480P = support| fst = | notes =  Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Pikmin | region = EUR | sound = Works | dsp = v12 | ver =v4.430| lastVer=| status = Works | comp =yes | size =643 MB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pikmin | region = USA | sound = Works | dsp = v10 | ver = v2.289 | lastVer= | status = Works | comp = yes | size = 634 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Pikmin 2 | region = EUR | sound =works  | dsp = v5 | ver = v4.428 | lastVer= | status = Works | comp =yes  | size = 971 MB | mcemu =yes  | wide =yes | 480P = yes | fst = | notes = Compress with DMToolbox only. Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Pikmin 2 | region = USA | sound = works | dsp = v5 | ver = v3.328 | lastVer= | status = Works | comp = yes | size = 963 MB | mcemu = yes | wide =yes | 480P = support | fst = | notes = Compress with DMToolbox only. Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Pinball Hall of Fame: The Gottlieb Collection | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pitfall: The Lost Expedition | region = USA | sound = Works | dsp = v2| ver = v2.278 | lastVer= | status = Works | comp = yes| size = 917 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = EUR | sound = Works | dsp = v3 | ver = v3.364 | lastVer= | status = issues| comp = yes | size = 362 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = GBA Emulation does not work so no adventure mode. choosing the option return to list will crash the game while managing boxes, but you can deposit and withdraw pokemons as long as you dont choose that option.}}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = USA | sound = works | dsp = v3 | ver = v3.364 | lastVer= | status = issues | comp = yes | size = 362 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = GBA Emulation does not work so no adventure mode. choosing the option return to list will crash the game while managing boxes, but you can deposit and withdraw pokemons as long as you dont choose that option. }}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = JAP | sound = works | dsp = v4 | ver = v3.334 | lastVer= | status = issues| comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = GBA Emulation not working. Backing out of &amp;quot;Go to Adventure&amp;quot; returns to title with black screen.}}&lt;br /&gt;
{{ NIN| name = Pokémon Channel | region = USA | sound = works | dsp =v2 | ver = v1.52 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480p = support | fst = | notes = No e-Reader support. }}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = EUR | sound = Works | dsp = v2 | ver = v2.169 | lastVer= | status = works | comp =yes | size = 679 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack with proper fullscreen effects.}}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = USA | sound = Works | dsp = v2 | ver = v2.169 | lastVer= | status = Works | comp = yes | size = 630 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack with proper fullscreen effects.}}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = JAP | sound = Works | dsp = v2 | ver = v2.170 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack with proper fullscreen effects.}}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum Bonus Disc | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon XD: Gale of Darkness | region = USA | sound = works | dsp = v9  | ver = v3.337 | lastVer=  | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon XD: Gale of Darkness | region = EUR | sound = works | dsp =  | ver = v4.432 | lastVer=  | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Game freezes at a black screen at start with activated cheats and a present cheat file even if the cheat file contains no actual codes}}&lt;br /&gt;
{{ NIN| name = Polar Express, The | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pool Edge | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pool Paradise | region = EUR| sound = Works | dsp =  | ver = v2.200 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Pool Paradise | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Power Rangers- Dino Thunder | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Powerpuff Girls, The: Relish Rampage | region = USA | sound = Works | dsp = v3 | ver = v3.340 | lastVer=  | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Powerpuff Girls, The: Relish Rampage | region = EUR | sound = Works | dsp = v3 | ver = v3.340 | lastVer=  | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Sands of Time | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer=  | status = Works| comp = yes | size = 1.03 GB | mcemu = yes | wide = yes | 480P= no| fst = | notes = Very long access time to memory card. }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Sands of Time | region = USA | sound = Works | dsp = v3 | ver = v4.418 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Two Thrones | region = EUR | sound = Works | dsp = v6 | ver = v4.428| lastVer=  | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Two Thrones | region = USA | sound = Works | dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.06 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: Warrior Within | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: Warrior Within | region = USA | sound = Works | dsp = v6 | ver = v4.444 | lastVer=  | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = If your wii/wiiu langauge is set to spanish and you want 480p you need to use force progressive due to a game bug spanish can not get acess to the progressive screen prompt. }}&lt;br /&gt;
{{ NIN| name = Princess Peach&#039;s Castle (Tech Demo)| region = JAP | sound =Works | dsp = v2 | ver = v1.130 | lastVer=  | status = Works  | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Header must be modified to appear in the Nintendont loader.}}&lt;br /&gt;
{{ NIN| name = Princess Peach&#039;s Castle (Tech Demo)| region = USA | sound = Works | dsp = v2 | ver = v1.130 | lastVer=  | status = Works | comp =yes | size = 30.1 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Header must be modified to appear in the Nintendont loader.}}&lt;br /&gt;
{{ NIN| name = Prueba: Legend | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = | size =  | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Puyo Pop Fever | region = EUR | sound = Works | dsp = | ver = v4.428| lastVer= | status = Works | comp = | size = | mcemu = | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Puyo Pop Fever | region = USA | sound = Works | dsp = v4 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 666 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = R: Racing Evolution | region = EUR | sound = Works | dsp =  | ver = 4.430 | lastVer= | status = Works | comp = yes| size = | mcemu = | wide =support | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = R: Racing Evolution | region = USA | sound = Works | dsp = v2 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide =support | 480P =support | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Radirgy Generic | region = JAP | sound = works | dsp =  | ver = v4.430 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide = yes| 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rally Championship | region = EUR | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rally Championship | region = USA | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rampage: Total Destruction | region = USA | sound = works| dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 463 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rave Master | region = USA | sound = Works | dsp =v2 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rayman 3: Hoodlum Havoc | region = EUR | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support | 480P =yes | fst = | notes = Needs custom patch to fix internal widescreen.}}&lt;br /&gt;
{{ NIN| name = Rayman 3: Hoodlum Havoc | region = USA | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes| size = 1.35 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = Needs custom patch to fix internal widescreen.}}&lt;br /&gt;
{{ NIN| name = Rayman Arena | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes| size = 1.19 GB| mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = RedCard | region = EUR | sound = Works | dsp =v2  | ver = v2.278 | lastVer= | status =  works | comp = | size = 1.37 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Redcard | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Red Faction II | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status =  works | comp = | size = | mcemu = yes | wide = yes| 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Red Faction II | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status =  works | comp = yes| size = 1.30 GB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Rei Fighter Gekitsui Senki | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Reign of Fire | region = USA | sound = works | dsp = v4 | ver = v1.83 | lastVer= | status = works | comp = no | size = 1.32 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil Disc 1&amp;lt;br/&amp;gt;Resident Evil Disc 2 | region = EUR | sound =works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes| size = 1.29 GB&amp;lt;br /&amp;gt;1.35 GB | mcemu =yes | wide =issues  | 480P = no  | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.  Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil Disc 1&amp;lt;br/&amp;gt;Resident Evil Disc 2 | region = USA | sound = works | dsp = v2 | ver = v2.250 | lastVer=  | status = Works | comp = yes | size = 1.14 GB&amp;lt;br/&amp;gt;1.28 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =  Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 2 | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil 2 | region = USA | sound = Works | dsp = v2 | ver = v3.326 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = issues | 480P = issues | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 3: Nemesis | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 0.98 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Resident Evil 3: Nemesis | region = USA | sound = Works | dsp = v2 | ver = v3.317 | lastVer= | status = Works | comp = yes | size = 865 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = EUR | sound = Works | dsp = v6 | ver = v4.472 | lastVer= | status = Works | comp =yes | size =1.32 GB&amp;lt;br /&amp;gt;1.31 GB | mcemu = yes | wide = yes| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = GER | sound = Works | dsp = v6 | ver = v4.472 | lastVer= | status = Works | comp =yes | size =1.32 GB&amp;lt;br /&amp;gt;1.31 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = USA | sound = Works | dsp = v6 | ver = v4.472| lastVer=   | status = works | comp = yes | size = 1.33 GB&amp;lt;br&amp;gt;1.20 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 (Bonus Disc) | region = AUS | sound = Works | dsp = | ver = v4.428| lastVer= | status = works | comp =  | size = 817 MB | mcemu = | wide = yes | 480P = yes | fst = | notes =For 480P press A to use 60hz and the images will show up&amp;lt;br&amp;gt;Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 (Demo + Debug) | region = JAP | sound = Works | dsp = | ver = v3.317 | lastVer= | status = works | comp = yes | size = 101 MB | mcemu = | wide = | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 (Demo + Debug) | region = USA | sound = Works | dsp = | ver = v3.398 | lastVer= | status = works | comp =  | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil: Code: Veronica X Disc 1&amp;lt;br/&amp;gt;Resident Evil: Code: Veronica X Disc 2 | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 898 MB&amp;lt;br/&amp;gt;1.10 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil: Code: Veronica X Disc 1&amp;lt;br/&amp;gt;Resident Evil: Code: Veronica X Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.234 | lastVer= | status = Works | comp = yes | size = 1.16 GB&amp;lt;br&amp;gt; 1.24 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Resident Evil Zero Disc 1&amp;lt;br/&amp;gt;Resident Evil Zero Disc 2 | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = works | comp =yes | size =1.28 GB&amp;lt;br /&amp;gt;1.25 GB | mcemu = yes | wide = issues | 480P = no | fst = | notes =Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.  }}&lt;br /&gt;
{{ NIN| name = Resident Evil Zero Disc 1&amp;lt;br/&amp;gt;Resident Evil Zero Disc 2 | region = USA | sound = Works | dsp = v2 | ver = v3.371 | lastVer=  | status = works | comp = yes | size = 1.26 GB&amp;lt;br/&amp;gt;1.23 GB | mcemu = yes | wide = issues | 480P = issues | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images. 480p issues: Forcing 480p causes the CGI cutscenes to not show and stretches the screen in a way that only the top half of the playing field is visible. }}&lt;br /&gt;
{{ NIN| name = Ribbit King | region = USA | sound = works | dsp =v2 | ver = v4.435 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ribbit King Plus! (Bonus Disc) | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Road Trip: The Arcade Edition  | region = USA | sound = works  | dsp =v2 | ver = v2.272 | lastVer= | status =  works | comp = yes| size = 39.6 MB | mcemu = yes | wide =  | 480P = | fst = | notes = Needs custom patch to fix clipping with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = RoadKill  | region = USA | sound = works | dsp =v4 | ver = v2.147 | lastVer= | status = works | comp = yes | size = 1.30 GB | mcemu = yes | wide =  yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Robocop: Aratanaru Kiki | region = JAP | sound = works | dsp =v3 | ver = v3.341 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = Issues | 480P = | fst = | notes = Widescreen makes the game aim reticule out of balance.}}&lt;br /&gt;
{{ NIN| name = Robotech: Battlecry | region = USA | sound = works | dsp =v4 | ver = v3.342 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = Analog triggers disconnect sometimes using DS3 controllers}}&lt;br /&gt;
{{ NIN| name = Robots | region = USA | sound = works | dsp = | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Rocket Power - Beach Bandits | region = EUR | sound = Works | dsp = v2 | ver = v1.21 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Rocky | region = EUR | sound = works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes| size = | mcemu = yes| wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rocky | region = USA | sound = works| dsp =v4 | ver = v4.430| lastVer= | status = Works | comp = yes | size =863 MB | mcemu = yes| wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rockman.exe Transmission | region = JAP | sound = works | dsp = v2 | ver = v3.340 | lastVer= | status = Works | comp = | size = 1.35GB | mcemu = yes | wide = yes | 480P = | fst = | notes = same as usa version of the game. }}&lt;br /&gt;
{{ NIN| name = Rogue Ops | region =EUR | sound =works | dsp = | ver = v4.428| lastVer= | status = works | comp =  | size =  | mcemu = | wide = yes | 480P =yes | fst = | notes =  }} &lt;br /&gt;
{{ NIN| name = Rogue Ops | region = USA | sound =works | dsp =v3  | ver = v2.178| lastVer= | status = works | comp =  | size = 1.35 GB | mcemu =yes | wide = no| 480P =yes | fst = | notes =  }} &lt;br /&gt;
{{ NIN| name = Rugrats: Royal Ransom | region = USA | sound = Works | dsp = v4 | ver = v1.127| lastVer= | status = Works | comp = | size = 1.28 GB | mcemu = yes| wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}                                                                                                                                                               &lt;br /&gt;
{{ NIN| name = Samurai Jack: The Shadow of Aku | region = USA | sound = works | dsp = v3 | ver = v2.278 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scaler  | region = USA | sound = Works | dsp = v3 | ver = v1.139 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Mystery Mayhem | region = USA | sound = Works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Nacht der 100 Schrecken | region = GER | sound = Works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp = yes | size = 1.04 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Night of 100 Frights | region = EUR | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp =yes | size = 867 MB | mcemu =yes | wide =yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Night of 100 Frights | region = USA | sound = Works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp = yes | size = 1.04 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Unmasked | region = USA | sound = Works | dsp = v3 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 793 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SD Gundam: Gashaponwars | region = Jap | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SeaWorld Adventure Parks: Shamu&#039;s Deep Sea Adventures | region = USA | sound = Works | dsp =v6 | ver = v1.45 | lastVer= | status = Works | comp = yes | size = 865 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Second Sight | region = EUR | sound = Works| dsp = | ver = V.4.428 | lastVer= | status = Works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Second Sight | region = USA | sound = Works| dsp = v3 | ver = v3.335 | lastVer= | status = Works | comp = Yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sega Soccer Slam | region = EUR | sound = works | dsp =| ver = v4.428 | lastVer= | status = works | comp = | size = | mcemu = | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sega Soccer Slam | region = USA | sound = works | dsp = v3 | ver = v2.171 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Seigneur des Anneaux, Le: Le Tiers Age Disc 1&amp;lt;br /&amp;gt;Seigneur des Anneaux, Le: Le Tiers Age Disc 2 | region = FRN | sound = Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Señor de los Anillos, El: El retorno del Rey | region = SPN | sound = works | dsp = v3 | ver = v2.217| lastVer= | status = Works | comp =yes | size = 1.35 GB | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Señor de los Anillos, El: La Tercera Edad Disc 1&amp;lt;br /&amp;gt;Señor de los Anillos, El: La Tercera Edad Disc 2 | region = SPN | sound = works | dsp = v3 | ver = v2.217| lastVer= | status = works | comp =yes | size = 1.35 GB | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Serious Sam: Next Encounter | region = USA | sound = Works | dsp =v4 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 937 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shadow the Hedgehog | region = EUR | sound =Works  | dsp = v6 | ver = v4.428 | lastVer= | status =Works | comp =yes  | size = 1.27 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjectionv Patching}}&lt;br /&gt;
{{ NIN| name = Shadow the Hedgehog | region = USA | sound = Works | dsp = v6 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = no | 480P =support | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjectionv Patching.}}&lt;br /&gt;
{{ NIN| name = Shaman King: Soul Fight | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shark Tale | region = USA | sound =Works  | dsp = v3 | ver = v2.148 | lastVer= | status =Works | comp =yes  | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shikigami no Shiro II | region = JAP | sound = works | dsp = v2 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 912 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shinseiki GPX Cyber Formula: Road to the Evolution | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece: Grand Adventure | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece: Grand Battle | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece: Pirates&#039; Carnival | region = USA | sound = | dsp =v9 | ver = v1.101 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek 2 | region = EUR | sound = Works | dsp = v3 | ver = v2.186 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek 2 | region = USA | sound = Works | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Extra Large | region = USA | sound = Works | dsp = v4 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Smash n&#039; Crash Racing | region = USA | sound = Works | dsp = v6 | ver = v1.131 | lastVer=  | status = Works | comp =  yes | size = 669 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Super Party | region = EUR | sound = works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 579 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Super Party| region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer=  | status = Works | comp =yes  | size = 561 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Shrek SuperSlam | region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Signore degli Anelli, Il: Il Ritorno del Re | region = ITL | sound = Works | dsp =| ver = v.4.430 | lastVer= | status = Works | comp = | size = | mcemu = | wide = Yes | 480P = issues | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the image is moved down, resulting cropped on the bottom of the screen }}&lt;br /&gt;
{{ NIN| name = Signore degli Anelli, Il: Le Due Torri | region = ITL | sound = Works | dsp =| ver = v.4.430 | lastVer= | status = Works | comp = | size = | mcemu = | wide = Yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the loading screen are a cropped a Little in the botom, the game is ok.}}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Hit &amp;amp; Run | region = EUR | sound = Works | dsp = v7 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 931 MB | mcemu = yes | wide = no | 480P = no | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Hit &amp;amp; Run | region = USA | sound = Works | dsp = v7 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 931 MB | mcemu = yes | wide = no | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Road Rage | region = USA | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 709 MB | mcemu = yes | wide = yes | 480P = yes | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, The | region = EUR | sound = Works | dsp =  | ver = v4.428 | lastVer= | status=  Works | comp =| size = | mcemu = issues | wide = yes | 480P = no  | fst = | notes = MC EMU works but must be set to MULTI and must be at least 123 blocks }}&lt;br /&gt;
{{ NIN| name = Sims, The | region = USA | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status=  Works | comp = yes| size = 416 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims 2, The | region = USA | sound = Works | dsp = v6 | ver = v3.315 | lastVer= | status = Works | comp = yes| size = 1.27 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Sims 2, The - Pets | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, Les: Permis de Sortir | region = FRN | sound = Works | dsp = v4 | ver = v2.264 | lastVer= | status=  Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, The: Bustin&#039; Out | region = EUR | sound = Works | dsp = | ver = v4.428 | lastVer= | status=  Works | comp = | size = | mcemu = | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, The: Bustin&#039; Out | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status=  Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Skies of Arcadia Legends | region = EUR | sound = works| dsp = v2 | ver = v4.430| lastVer= | status = Works | comp = yes | size = 1.36 GB| mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Skies of Arcadia Legends | region = USA | sound = Works | dsp = v2 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Widescreen support added in most recent version.}}&lt;br /&gt;
{{ NIN| name = Smashing Drive | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Smuggler&#039;s Run: Warzones | region = USA | sound = works  | dsp = v4 | ver = v3.305 | lastVer= | status = works | comp = yes | size = 1.30 GB  | mcemu = yes  | wide =  | 480P =support  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Sonic Adventure 2: Battle | region = EUR | sound = Works | dsp = v2 | ver = v4.428| lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure 2: Battle | region = USA | sound = Works | dsp = v2 | ver = v1.124 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = issues | 480P = support | fst = | nolimit = yes | notes = Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut | region = EUR | sound = Works | dsp = v4 | ver = v2.175 | lastVer=| status = works | comp =yes | size = 1.31 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Screen does not fade outside the 4:3 frame. A few Objects missing outside 4:3 frame (grass) Needs Custom Patch to Fix Clipping with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut (Preview) | region = SPN | sound = Works | dsp = v4 | ver = v3.329 | lastVer=| status = Works | comp =yes | size = 1.08 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Screen does not fade outside the 4:3 frame. Needs custom patch to fix clipping. Differences between this build and the released build are explained [http://info.sonicretro.org/Sonic_Adventure_DX:_Director&#039;s_Cut_(preview) here]. The freeze when finishing an action stage that happens on console is caused by the game using an instruction that accesses an invalid memory address. May need Force NTSC to display on some televisions. The Game ID is RELSAB.}}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut | region = USA | sound = Works | dsp = v4 | ver = v4.431 | lastVer=  | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide = issues | 480P = support | fst = | nolimit = yes | notes = &#039;&#039;&#039;Loading with the GameCube IPL enabled results in a black screen.&#039;&#039;&#039; Pressing RESET during main menu results in a gray screen crash. Intended behavior is a hw reboot, returning you to the system menu. Needs Custom patch to fix clipping with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Sonic Gems Collection | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = yes | 480P = no | fst = | nolimit = yes | notes = Widescreen mode is stretched.}}&lt;br /&gt;
{{ NIN| name = Sonic Gems Collection | region = USA | sound = Works | dsp = v6 | ver = v3.311 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes =  Widescreen mode only fully works with Fighters, Sonic R works but has major pop-in.}}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = no | 480P = no| fst = | notes = Widescreen Patch included in Nintendont is not working due to missing GXSetProjectionv Patching.}}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = JAP | sound = Works | dsp = v3 | ver = v4.406 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Internal Widescreen Hack needs improvements.}}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = USA | sound = Works | dsp = v3 | ver = v4.406 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = Internal Widescreen Hack needs improvements.}}&lt;br /&gt;
{{ NIN| name = Sonic Mega Collection | region = EUR | sound = works | dsp = v2 | ver = v4.428 | lastVer= | status = works | comp =yes | size = 982 MB | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Mega Collection | region = USA | sound = works | dsp = v2 | ver = v4.441 | lastVer= | status = works | comp = yes | size = 982 MB | mcemu = yes | wide = yes | 480P = yes | fst = | nolimit = yes | notes = Videos work just fine. }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = EUR | sound = works | dsp = v6 | ver = v3.313 | lastVer= | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide =yes  | 480P = yes| fst = | notes = Sonic Riders can crash on loading screens if your device is too slow or fragmented }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = USA | sound = works | dsp = v6 | ver = v3.313 | lastVer=  | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide = | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = JAP | sound = works | dsp = v6 | ver = v4.410 | lastVer=  | status = works | comp = | size = | mcemu = yes | wide =yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Soul Calibur II | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 992 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Soul Calibur II | region = USA | sound = Works | dsp = v4 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 988 MB | mcemu = Yes | wide = support | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Space Raiders | region = USA | sound = 633 MB | dsp = v3 | ver = v1.29 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spartan: Total Warrior | region = EUR | sound = works | dsp = v6 | ver = v2.173 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Spartan: Total Warrior | region = USA | sound = works | dsp = v6 | ver = v2.173 | lastVer= | status = Works | comp = yes| size = 1.35 GB | mcemu = yes | wide = | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Spawn: Armageddon | region = USA | sound = Works | dsp = v3  | ver = v1.128 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Special Jinsei Game | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Speed Challenge: Jacques Villeneuve&#039;s Racing Vision | region = EUR | sound = Works | dsp =v4  | ver = v2.196| lastVer= | status = Works | comp = yes | size = 501 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Speed Kings | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Sphinx and the Cursed Mummy | region = USA | sound = Works | dsp = v3  | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 765 MB | mcemu =yes | wide =support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sphinx and the Cursed Mummy | region = EUR | sound = Works | dsp = v3  | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 792 MB | mcemu =yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spider-Man | region = USA | sound =works  | dsp = v2 | ver = v2.163 | lastVer= | status = works | comp = yes | size = 1.14 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Spider-Man 2 | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Return stub may crash game. Widescreen Issues: Textures pop in on edges of screen. }}&lt;br /&gt;
{{ NIN| name = Spirits &amp;amp; Spells | region = USA | sound =works  | dsp = v4 | ver = v2.179 | lastVer= | status = works | comp = yes | size = 601 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SpyHunter | region = USA | sound =works  | dsp = v2 | ver = v1.131 | lastVer= | status = works | comp = yes | size = 955 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Spyro: A Hero&#039;s Tail | region = EUR | sound = Works | dsp = v3 | ver = v2.174 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spyro: A Hero&#039;s Tail | region = USA | sound = Works | dsp = v3 | ver = v3.323 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = issues | 480P = support | fst = | nolimit = yes | notes = Clipping outside 4:3 range.}}&lt;br /&gt;
{{ NIN| name = Spyro: Enter the Dragonfly | region = EUR | sound = Works | dsp = v4 | ver = v2.172 | lastVer= | status = Works | comp = yes | size = 730 MB | mcemu = yes | wide =support | 480P = | fst = | notes = Force PAL50 to center screen}}&lt;br /&gt;
{{ NIN| name = Spyro: Enter the Dragonfly | region = USA | sound = works | dsp = v4 | ver = v2.172 | lastVer= | status = works | comp = yes | size = 730 MB | mcemu = yes | wide = support | 480P = yes | fst = yes | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SRS: Street Racing Syndicate | region = EUR | sound = works | dsp = v3 | ver = v4.478 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = SRS: Street Racing Syndicate | region = USA | sound = works | dsp = v3 | ver = v4.478 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SSX 3 | region = EUR | sound = Works | dsp =v3  | ver = v1.52 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX 3 | region = USA | sound = Works | dsp =v3  | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = support | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX On Tour | region = EUR | sound = Works | dsp =v6  | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.06 GB | mcemu = yes | wide = yes | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX On Tour | region = USA | sound = works | dsp = v6 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 1.02 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SSX Tricky | region = USA | sound = Works | dsp =v2 | ver = v1.125 | lastVer= | status = Works | comp = | size = 1.00 GB | mcemu = yes | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Fox Adventures | region = EUR | sound = works | dsp = v2 | ver = v4.428 | lastVer=  | status = works | comp = yes| size = 753 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Fox Adventures | region = USA | sound = works | dsp = v2 | ver = v3.371 | lastVer= | status = works | comp = yes | size = 777 MB | mcemu = yes | wide =support | 480P = support | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Star Fox Assault | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Fox Assault | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer=  | status = works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Compress with DMTool Box only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu =yes | wide =Issues | 480P = no | fst = | notes = wide crops image vertically}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = GER | sound = Works | dsp = v4 | ver = v3.387 | lastVer= v2.146| status = Works | comp = yes | size = 1.33 GB | mcemu =yes | wide =Issues | 480P =no | fst = | notes =video crashes when forced to 480p, sound still there; wide crops image vertically. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = USA | sound = works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = no | 480P = support| fst = | notes = Wide crops image vertically. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = EUR | sound = works | dsp = v4 | ver = v4.428 | lastVer= | status = works | comp =yes | size = 1.20 GB | mcemu =yes  | wide = yes | 480P =yes | fst = | notes = Wide crops image vertically Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = GER | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp =yes | size = 1.20 GB | mcemu =yes  | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer=  | status = works | comp = yes| size = 1.20 GB | mcemu =yes   | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = EUR | sound = Works| dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp =yes | size = 1.30 GB | mcemu =yes | wide =issues | 480P = issues | fst = | notes = game switches between 480i and 480p in menus; Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = GER | sound = Works| dsp = v2 | ver = v3.387 | lastVer=v2.146 | status = Works | comp =yes | size = 1.30 GB | mcemu =yes | wide =issues | 480P =Issues | fst = | notes = game switches between 480i and 480p in menus; Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = USA | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes  | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike | region = EUR | sound = Works| dsp = v9 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu =yes | wide =yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike | region = USA | sound = works | dsp = v9 | ver = v2.294 | lastVer= | status = Works  | comp = yes | size = 1.34 GB | mcemu = yes  | wide = yes | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike Limited Edition Preview Disc | region = USA | sound = works | dsp = v9 | ver = v2.275 | lastVer = | status = Works | comp = yes | size = 962 MB | mcemu = yes | wide = | 480p = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = EUR | sound =works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide =support| 480P =no | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = GER | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide =support | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = USA | sound = works| dsp = v4 | ver = v4.428| lastVer= | status = works | comp = yes| size = 1.31 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Starsky &amp;amp; Hutch | region = USA | sound = works | dsp = v3 | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Street Hoops | region = USA | sound = works | dsp = v4 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Strike Force Bowling | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sum of All Fears, The | region = USA | sound = works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Summoner: A Goddess Reborn | region = USA | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = WORKS | comp = yes | size = 1.25 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Super Bust a move: All star | region = EUR| sound = Works | dsp =  | ver = v4.428 | lastVer= | status = Works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Bubble Pop | region = USA | sound = Works | dsp = v4 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 196 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Strikers | region = USA | sound = Works | dsp = v9 | ver = v3.382 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = EUR | sound = Works | dsp = v1 | ver = v3.344 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = 480p on Wii doesn&#039;t work anymore. Game switch automatically to 50/60hz Selector. }}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = JAP | sound = Works | dsp = v1 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = USA | sound = Works | dsp = v1 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball | region = EUR| sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball | region = USA | sound = works | dsp = v2 | ver = v3.341 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball 2 | region = EUR| sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = | size = | mcemu = | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball 2 | region = USA | sound = works | dsp = v2 | ver = v3.315 | lastVer= | status = works | comp = yes | size = 1.01 GB | mcemu = yes | wide =support | 480P =support | fst = works | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball Adventure | region = EUR| sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = | size = | mcemu = | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball Adventure | region = USA | sound =works | dsp = v6 | ver = v1.171 | lastVer= | status =  Works | comp = yes| size = 759 MB | mcemu =yes  | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer=| status = Works | comp = yes | size = 1.04 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes =  Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (v1.00) | region = USA | sound = works | dsp = v2 | ver = v2.271 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = Memory card writing causes occasional small beep, BGM will stop playing after having to repeat a certain amount of time; most prominent in menu screens. }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (v1.02) | region = USA | sound = works | dsp = v2 | ver = v3.352 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = Memory card writing causes occasional small beep. Widescreen issues with menus. Music will cut out when repeated a certain amount of times, in both menus and in stages.}}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (20XX Hack Pack) | region = USA | sound = Works | dsp = v2 | ver = v3.373 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Debug Mode functional, Memory card writing makes beep once in a while (without crash). }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (Netplay Community Build v0.2) | region = USA | sound = works | dsp = v2 | ver = v3.352 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Dairanto Smash Brothers DX (Super Smash Bros. Melee) (v1.02) | region = JAP | sound = works | dsp = v2 | ver = v3.352 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Dairanto Smash Brothers DX (Super Smash Bros. Melee) (20XX JPN Hack Pack) | region = JAP | sound = Works | dsp = v2 | ver = v3.373 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Debug Mode functional. }}&lt;br /&gt;
{{ NIN| name = Super Robot Taisen GC | region = JAP | sound = Works | dsp = v2 | ver = v2.145 | lastVer=| status = Works | comp = yes | size = 980 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Superman: Shadow of Apokolips | region = USA | sound = works | dsp = v4 | ver = v2.198 | lastVer= | status = works | comp = yes| size = 1.34 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Surfs Up | region = USA | sound = Works | dsp = v6 | ver = v2.148 | lastVer=  | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Swingerz Golf | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = SX Superstar | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = EUR | sound = Works | dsp = v2 | ver = v4.498 | lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu =yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = ITL | sound = Works | dsp = v2 | ver = v4.428| lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu = | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = GER | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.28 GB&amp;lt;br&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tak and the Power of Juju | region = EUR | sound = | dsp =v4 | ver = v2.146 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tak and the Power of Juju | region = USA | sound = works | dsp =v4 | ver = v2.281 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu =yes  | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tak the Great Juju Challenge | region = USA | sound = works | dsp =v4 | ver = v2.281 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu =yes  | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Taxi 3: Le Jeu | region = FRN | sound = Works | dsp =| ver = v4.419 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst =  | notes =Video must be forced to NTSC on NTSC TVs.  }}&lt;br /&gt;
{{ NIN| name = Taz: Wanted | region = USA | sound = works | dsp =v4 | ver = v1.129 | lastVer= | status = Works | comp =yes | size = 1.20 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Teen Titans | region = USA | sound = works | dsp = | ver = v1.132 | lastVer= | status = Works | comp =yes | size =832 MB  | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Terminator 3: The Redemption | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide =  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Teenage Mutant Ninja Turtles | region = USA | sound = Works | dsp = v6 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =Teenage Mutant Ninja Turtles 2: Battle Nexus Disc 1&amp;lt;br/&amp;gt;Teenage Mutant Ninja Turtles 2: Battle Nexus Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 994 MB&amp;lt;br/&amp;gt;984 MB | mcemu = yes | wide = Yes | 480P = Yes | fst = | notes = The unlockable 1989 Arcade Game is not working. Hangs on title screen and performs a soft reset once the B button is pressed. }}&lt;br /&gt;
{{ NIN| name =Teenage Mutant Ninja Turtles 3: Mutant Nightmare Disc 1&amp;lt;br/&amp;gt;Teenage Mutant Ninja Turtles 3: Mutant Nightmare Disc 2 | region = USA | sound = works | dsp = v6 | ver = v2.149 | lastVer= | status = works | comp = yes | size = 1.01 GB&amp;lt;br/&amp;gt; 993 MB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tengai Makyou II: Manji Maru | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Tetris Worlds | region = USA | sound = Works | dsp = v2 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 1.07 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2003 | region = USA | sound = works | dsp = v4 | ver = v2.281 | lastVer= | status = works | comp = | size =1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2004 Disc 1&amp;lt;br/&amp;gt;Tiger Woods PGA Tour 2004 Disc 2 | region = USA | sound = works | dsp = v4 | ver = v2.281 | lastVer= | status = works | comp = | size =1.35 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2005 Disc 1&amp;lt;br/&amp;gt;Tiger Woods PGA Tour 2005 Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB&amp;lt;br/&amp;gt;1.?? GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 06 | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TimeSplitters 2 | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status = Works | comp =  | size = | mcemu = yes | wide = | 480P = issues | fst = | notes = Sound desyncs with video when forced to 480p. }}&lt;br /&gt;
{{ NIN| name = TimeSplitters 2 | region = USA | sound = works | dsp = v4 | ver = v3.332 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Forced widescreen makes the game randomly freeze. }}&lt;br /&gt;
{{ NIN| name = TimeSplitters: Future Perfect | region = EUR | sound = Works | dsp =v6 | ver = v4.428 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = support | 480P =yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TimeSplitters: Future Perfect | region = USA | sound = Works | dsp = v6 | ver = v4.418 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = support | 480P =support | fst = | notes = slowdown while is accessing the memory card selection}}&lt;br /&gt;
{{ NIN| name = TMNT | region = USA | sound = works | dsp =v6 | ver = v2.150 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TMNT: Mutant Melee | region = USA | sound = works | dsp = | ver = v1.132 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom and Jerry in War of The Whiskers | region = USA | sound = Works | dsp = v6 | ver = v2.278 | lastVer= | status = Works | comp = | size = 195 MB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Ghost Recon | region = USA | sound = works | dsp = v4 | ver = v2.183 | lastVer= | status = works| comp = yes| size = 1.00 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Ghost Recon 2 | region = USA | sound = Works | dsp = v3 | ver = v3.311 | lastVer= | status =  Works | comp = yes| size = 1.27 GB | mcemu =yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Rainbow Six 3 | region = USA | sound = Works | dsp = v3 | ver = v3.311 | lastVer= | status =  Works | comp = yes| size = 1.35 GB | mcemu =yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Rainbow Six: Lockdown | region = USA | sound = Works | dsp = v6 | ver = r85 | lastVer= | status = Works | comp = yes| size = 1.32 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer=  | status =  works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell | region = USA | sound = works | dsp = v4 | ver = v2.162 | lastVer=  | status =  works | comp = yes | size = 1.09 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Widescreen issues: Some objects disappear near edges of screen }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 1&amp;lt;br/&amp;gt;Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 2 | region = EUR | sound = works | dsp = | ver = v4.428| lastVer= | status = Works | comp =| size = | mcemu = | wide = support | 480P = no | fst = | notes = 480p PAatch works, but if used, the game stucks in the language selection screen  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 1&amp;lt;br/&amp;gt;Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 2 | region = USA | sound = works | dsp = v6 | ver = v1.101 | lastVer= | status = Works | comp = yes| size = 1.21 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Double Agent Disc 1&amp;lt;br /&amp;gt;Tom Clancy&#039;s Splinter Cell: Double Agent Disc 2 | region = EUR | sound = works | dsp = | ver = v4.428| lastVer= | status = Works | comp = | size = | mcemu = | wide = no | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Double Agent Disc 1&amp;lt;br /&amp;gt;Tom Clancy&#039;s Splinter Cell: Double Agent Disc 2 | region = USA | sound = works | dsp = v6 | ver = v2.272 | lastVer= | status = Works | comp = yes| size = 1.17 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow | region = EUR | sound = works | dsp = | ver = v4.428| lastVer= | status = works | comp =| size = | mcemu =  | wide = | 480P = no| fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow | region = USA | sound = works | dsp =v3  | ver = v2.260 | lastVer= | status = works | comp =yes | size = 1.22 GB | mcemu = yes  | wide = yes | 480P =support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tonka: Rescue Patrol  | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = no | size = 273 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Shrunken image crashes Wii. }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s American Wasteland | region = EUR | sound = Works | dsp = v6 | ver = v2.171 | lastVer= | status = Works | comp =yes | size = 1.32 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s American Wasteland | region = USA | sound = Works | dsp = v6 | ver = v2.182 | lastVer= | status = works| comp =yes | size = 1.32 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = EUR | sound = works| dsp = v2 | ver = v2.177 | lastVer = | status = Works| comp =yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = issues | fst = | notes = Must turn off Force Progressive or image gets cut. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = GER | sound = works | dsp = v2 | ver = v2.177 | lastVer = | status = Works| comp =yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = USA | sound = works | dsp = v2 | ver = v3.382 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu =yes | wide =yes | 480P = issues | fst = | notes = Blackscreen on FMV when using progressive, also it crashes frequently on the main skater select screen. Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = EUR | sound =works | dsp = v4 | ver = v2.177 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support | 480P = yes| fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = GER | sound =works | dsp = v4 | ver = v2.177 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support | 480P = yes| fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = USA | sound = works | dsp = v4 | ver = v3.382 | lastVer= | status = Works | comp = yes| size = 1.25 GB | mcemu = yes | wide =support | 480P = support| fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground | region = EUR | sound = Works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.29 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground 2 | region = EUR | sound = Works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground 2 | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Top Angler: Real Bass Fishing | region = USA | sound =  | dsp =v2  | ver = v1.132 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Top Gun: Combat Zones | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tower of Druaga, The | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = TransWorld Surf: Next Wave | region = USA | sound =  | dsp =v2  | ver = v1.132 | lastVer=  | status =Works | comp = yes| size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Trigger Man | region = USA | sound =  | dsp =v3  | ver = v2.278 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: New York City | region = EUR | sound = Works | dsp = | ver = v4.4.28| lastVer=  | status = Works | comp =| size = | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: New York City | region = USA | sound = Works | dsp = v6 | ver = v2.284 | lastVer=  | status = Works | comp = yes| size = 1.17 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: Streets of LA | region = EUR| sound = Works | dsp = | ver = v4.428 | lastVer= | status = Works | comp =| size = | mcemu = | wide = support| 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: Streets of LA | region = USA | sound = Works | dsp = v3 | ver = v2.182 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support| 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tube Slider: The Championship of Future Formula | region = USA | sound = works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 630 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = EUR | sound =Works  | dsp = v4 | ver = v3.391 | lastVer= | status = Works | comp =yes  | size = 1.25 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = GER | sound =Works  | dsp = v4 | ver = v3.391 | lastVer= | status = Works | comp =yes  | size = 1.25 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = USA | sound = works | dsp = v4 | ver = v3.391 | lastVer=  | status =  Works | comp = yes | size = 1.11 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = ERROR, game skip ALL cut scenes (only 30 seconds of cut scenes) }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger | region = USA | sound = works | dsp = v4| ver = v1.127 | lastVer= | status =  Works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes| 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger 2: Bush Rescue | region = USA | sound = Works | dsp =v6 | ver = v1.127 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger 3: Night of the Quinkan | region = USA | sound = Works | dsp =v6| ver = v1.132 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = UEFA Champions League 2004-2005 | region = EUR | sound =Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp =yes | size = 835 MB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Widescreen issues: Player disappears outside 4:3 Frame.}}&lt;br /&gt;
{{ NIN| name = UEFA Champions League 2004-2005 | region = GER | sound =Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp =yes | size = 835 MB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Widescreen issues: Player disappears outside 4:3 Frame.}}&lt;br /&gt;
{{ NIN| name = UFC: Throwdown | region = USA | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size = 1.16 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = UFC2 Tapout Final Spec | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Ultimate Muscle: Legends vs. New Generation | region = USA | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 698 MB| mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ultimate Spider-Man | region = USA | sound = Works | dsp = v6 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Universal Studios Theme Parks Adventure | region = USA | sound = works | dsp =v2 | ver = v2.145 | lastVer=  | status = Works | comp =  | size = 849 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Urbz, The: Sims in the City | region = USA | sound = Works | dsp =v3 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = V-Rally 3| region = EUR | sound = Works | dsp =  | ver = v1.126 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Vexx | region = EUR | sound = Works | dsp =v4 | ver = v3.315 | lastVer= | status = Works | comp = | size =1.35 GB  | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Vexx | region = USA | sound = Works | dsp =v4 | ver = v4.435 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe | region = USA | sound = Works | dsp = v3 | ver = v3.352 | lastVer= | status = Works| comp = yes| size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe 2 | region = USA | sound = Works | dsp = v4 | ver = v1.29 | lastVer= | status = Works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe: Red Hot Rumble | region = USA | sound = works | dsp = v3 | ver = v1.50 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Quest | region = USA | sound = Works | dsp =v3  | ver = v1.126 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Striker 3 Ver.2002 | region =EUR | sound =works | dsp =v2 | ver = v4.428 | lastVer= | status =    works | comp =yes | size = 738 MB | mcemu = yes | wide =yes| 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Virtua Striker 3 Ver.2002 | region = USA | sound = Works | dsp =v2  | ver = v2.278 | lastVer= | status = works | comp =no| size =1.35 GB | mcemu = yes | wide = issues | 480P = yes | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Virtua Striker 4 Ver.2006 | region =USA | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 454 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = &amp;quot;Free Play&amp;quot; and the two &amp;quot;Press Start Button&amp;quot; text will be half-cut off when using widescreen. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Wallace &amp;amp; Gromit in Project Zoo | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  yes| size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Wario World | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 258 MB | mcemu = yes | wide = issues | 480P = no| fst = | notes = Needs Custom Patch to Fix Clipping.}}&lt;br /&gt;
{{ NIN| name = Wario World 60hz patched| region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 258 MB | mcemu = yes | wide = issues | 480P = yes| fst = | notes = More info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here].Needs Custom Patch to Fix Clipping.}}&lt;br /&gt;
{{ NIN| name = Wario World | region = USA | sound = Works | dsp = v2 | ver = v2.217 | lastVer= | status = Works | comp = yes | size = 257 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to Fix Clipping.}}&lt;br /&gt;
{{ NIN| name = WarioWare, Inc.: Mega Party Game$! | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 714 MB | mcemu = yes | wide = yes| 480P = no| fst = | notes = No GBA support on WiiU.}}&lt;br /&gt;
{{ NIN| name = WarioWare, Inc.: Mega Party Game$! | region = USA | sound = Works | dsp = v3 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 846 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA support on WiiU.}}&lt;br /&gt;
{{ NIN| name = Warrior Blade: Rastan vs. Barbarian  | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Wave Race: Blue Storm | region = EUR | sound = works | dsp = v2 | ver = v4.430| lastVer=  | status = Works | comp =yes | size =1.34 GB | mcemu =yes | wide =issues | 480P =no | fst = | notes = Widescreen issues: Menu is in 4:3.}}&lt;br /&gt;
{{ NIN| name = Wave Race: Blue Storm | region = USA | sound = works | dsp = v2 | ver = v4.430| lastVer = | status =  works | comp = yes | size = 1.35GB | mcemu = yes | wide = yes | 480P =support | fst = yes | notes = Widescreen issues: Menu is in 4:3.}}&lt;br /&gt;
{{ NIN| name = Whirl Tour | region = USA | sound = works | dsp = v4 | ver = v3.315 | lastVer=  | status = Works | comp = yes | size = 820 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = World Racing  | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = World Series of Poker | region = USA | sound =works | dsp = v9 | ver = v1.128 | lastVer=  | status = Works | comp = yes | size = 1.16 GB | mcemu = yes| wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = World Soccer Winning Eleven 6: Final Evolution | region = Jap | sound = Works | dsp =  | ver = v4.422 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Worms 3D | region = EUR | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size =1.02 GB | mcemu =yes | wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Worms 3D | region = USA | sound = Works | dsp = v2 | ver = v2.197 | lastVer= | status = Works | comp = yes | size = 974 MB | mcemu = yes | wide = yest | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Worms Blast | region = USA | sound = works | dsp = v2 | ver = v3.305 | lastVer= | status =  Works | comp = yes  | size = 550 MB | mcemu = yes | wide = | 480P =support | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Wreckless: The Yakuza Missions | region = USA | sound = works | dsp = v2 | ver = v3.305 | lastVer= | status =  Works | comp = yes  | size = 712 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = WrestleMania X8 | region = USA | sound =works  | dsp = v2 | ver = v2.280 | lastVer= | status =  works | comp =  | size = 1.35 GB | mcemu =yes   | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = WTA Tour Tennis | region = USA | sound = Works | dsp = v2 | ver = v4.428| lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = issues | wide = yes  | 480P = no | fst = | notes =If using MULTI MC EMU or real Memory cards max size must be 251 blocks due to [http://www.nintendo.com/consumer/memorycard1019.jsp known issues] with bigger MC. No issues with individual mc emu }}&lt;br /&gt;
{{ NIN| name = WWE Crush Hour | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = WWE Day of Reckoning | region = USA | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = Works | comp =yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = If you disable the speed limit the game will randomly crash. }}&lt;br /&gt;
{{ NIN| name = WWE Day of Reckoning 2 | region = USA | sound = Works | dsp = v2 | ver = v1.43 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = If you disable the speed limit the game will randomly crash. }}&lt;br /&gt;
{{ NIN| name = WWE WrestleMania XIX | region = USA | sound = Works | dsp = v2 | ver = v1.126 | lastVer= | status = Works | comp =  | size = | mcemu = yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = X-Men Legends | region = USA | sound = works | dsp = v4 | ver = v3.353 | lastVer= | status =  Works | comp = yes | size =1.24 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen hack has no effect }}&lt;br /&gt;
{{ NIN| name = X-Men Legends II: Rise of Apocalypse | region = USA | sound =works | dsp = v4 | ver = v3.353 | lastVer= | status =  Works | comp = yes | size =1.32 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = X-Men: Next Dimension | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 894 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X-Men: The Official Game | region = USA | sound = Works | dsp = v6 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X2 Wolverine&#039;s Revenge | region = EUR | sound =works | dsp =v4 | ver = v4.xxx | lastVer= | status = works | comp = yes| size =1.25 GB | mcemu =yes | wide =yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X2 Wolverine&#039;s Revenge | region = USA | sound =works | dsp =v4 | ver = v4.xxx | lastVer= | status =  Works | comp = yes | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = XGIII: Extreme G Racing  | region = EUR | sound = works | dsp = v2 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = XGIII: Extreme G Racing  | region = USA | sound = works | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 373 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = XGRA: Extreme G Racing Association | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 1.12 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Minor culling problems at edge of screen when forcing Widescreen on some tracks.}}&lt;br /&gt;
{{ NIN| name = XIII | region = EUR | sound =works | dsp = v3 | ver =v4.430 | lastVer= | status = works | comp = yes | size = 1.30 GB | mcemu = yes | wide = yes | 480P = no| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = XIII | region = ITL | sound =works | dsp = v3 | ver =v4.430  | lastVer= | status = works | comp = yes | size = 1.30 GB| mcemu = yes| wide = yes | 480P = no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = XIII | region = USA | sound =works | dsp = v3 | ver =v2.153  | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Menu is a bit laggy. Compress with DMToolbox only.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Yu-Gi-Oh! The Falsebound Kingdom | region = USA | sound = works | dsp = v4 | ver = v2.197 | lastVer= | status = Works | comp = yes | size = 557 MB | mcemu = yes | wide = | 480P =yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Zapper: One Wicked Cricket | region = USA | sound = works | dsp = v4 | ver = v2.149 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = | 480P = | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Zatch Bell! Mamodo Battles | region = USA | sound = Works | dsp = v3 | ver = v2.162 | lastVer= | status =  Works | comp = yes | size = 342 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Zatch Bell! Mamodo Fury | region = USA | sound = Works | dsp = v9 | ver = v2.162 | lastVer= | status = Works | comp = yes | size = 910 MB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda Collection | region = JAP | sound = works | dsp = v5 | ver = v2.166 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Kaze no Takuto | region = JAP | sound = works | dsp = v0 | ver = v2.166 | lastVer = | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support (Tingle Tuner) on WiiU. }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Toki no Ocarina GC: Ura Zelda | region = JAP | sound = works | dsp = v4 | ver = v2.171 | lastVer= | status = works | comp =yes | size = 1.16 GB | mcemu =yes | wide =yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Twilight Princess | region = JAP | sound = works | dsp = v8 | ver = v2.219 | lastVer =| status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zoids: Battle Legends | region = USA | sound =works | dsp = v2 | ver = v2.145 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Zoids: Full Metal Clash| region = jap| sound =works | dsp = v2 | ver = v2.184 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zoids Vs | region = JAP | sound = Works | dsp =  | ver = v3.36 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | nolimit =  | notes = Mission Mode-Empire works well, but in other game mode, freezes randomly at the end of the battles unless you turn on log and osreport wich makes the other modes work fine i did over 15 zoid batles in a row. }}&lt;br /&gt;
{{ NIN| name = ZooCube | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73544</id>
		<title>WiiStation Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73544"/>
		<updated>2022-09-04T22:27:12Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* Y */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Posting Guidelines ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;All Games on this list must be tested with WiiSXRX_2022 beta 2.5 build 20220903&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The latest Version is&#039;&#039;&#039;&#039;&#039;&#039; [https://github.com/xjsxjs197/WiiSXRX_2022/releases/tag/20220903 WiiSXRX_2022 20220903]&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;It is preferible to test the games with the PS1 BIOS (SCPH1001.BIN) loaded from SD card (&amp;quot;SD&amp;quot; option in &amp;quot;Select Bios&amp;quot;) or USB drive (&amp;quot;USB&amp;quot; option in &amp;quot;Select Bios&amp;quot;) and with the &amp;quot;Boot Through Bios&amp;quot; option set to &amp;quot;Yes&amp;quot;.&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;For remove the FMV (Full-Motion Video) scenes on certain games which require modified BIN for run on WiiSX-RX, read this post: https://gbatemp.net/posts/9732148&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Original thread: https://gbatemp.net/threads/wiisxrx_2022-another-fork-of-wiisxrx-released.614405/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously and if it’s a game that you run in version 2.5 r20220618 and beyond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of WiiSXRX_2022, a fork of WiiSXRX in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Minor&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;NoResult&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{WiiSX | Game | Region | Game ID | Status | Notes }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | 70´s Robot Anime - Geppy - X - The Super Boosted Armor (Disc 1) | JAP | SLPS-01995 | NoResult | }}&lt;br /&gt;
{{WiiSX | 007 Racing | USA | SLUS-01300 | Works |  }}&lt;br /&gt;
{{WiiSX | 007 - The World Is Not Enough | USA | SLUS-01272 | Works | Framerate is between 42-55 FPS without Frameskip on. Set Frameskip to ON for best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | 40 Winks | USA | SLUS-00874 | Works | seems to run fine }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Ace Combat 2 | USA | SLUS-00404 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent an Code Dump Error. Switch back to Dynarec after the Titlescreen.&#039;&#039;&#039; There is some Slowdown during Cutscenes. Full Speed during Gameplay. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Action Man - Operation Extrem | USA | SLUS-00887 | NoResult | The Game won´t respond to any command. I noticed some Screen tearing. There are some Audio Noises. Framerate is 38-59 FPS without Frameskip on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Actua Soccer 3 | EUR | SLES-01210 | Works | I&#039;ve played a match. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo | JAP | SLPM-87226 | NoResult | I played the Normal mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo 2 | JAP | SLPS-00208 | NoResult | I played the Normal mode. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Adventures of Lomax | USA | SCUS-94906 | Works | I played the first Level. Full Speed. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Air Combat | USA | SLUS-00001 | NoResult | Some Slowdown during Cutscenes. Full Speed during Gameplay. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alien - Resurrection | USA | SLUS-00633 | Works |  }}&lt;br /&gt;
{{WiiSX | Alien Trilogy | USA | SLUS-00007 | NoResult | I played the Intro. Full Speed. No Audio, SFX only. Some Lightning Effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Akuji - The Heartless | USA | SLUS-00715 | NoResult | I played the Intro. The Framerate is 45-59 FPS without Frameskip on. The Audio has some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alice in Cyberland | JAP | SLPS-00636 | NoResult | I played the Intro. The Command Screen is flickering and hard to see. Full Speed. There are some Audio noises. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alone in the Dark - One-Eyed Jack´s Revenge | USA | SLUS-00239 | NoResult | I played the Intro. &#039;&#039;&#039;Playing the whole Game in Interpreter mode is required to prevent freezing.&#039;&#039;&#039; Framerate is 45-49 FPS. Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra (V.1.0) | USA | SLUS-00553 | NoResult | I reached the Village. Full Speed. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra 2 - A New Legend Begins | USA | SLUS-01017 | NoResult | I played the Intro. Full Speed with rare dips. There are some drops during Cutscenes. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Angel Blade - Neo Tokyo Guardians | JAP | SLPS-00894 | NoResult | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ape Escape | USA | SCUS-94423 | Works | The Framerate is 41-46 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Apocalypse | USA | SLUS-00373 | NoResult | I get an Code Dump Error in the first Level. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad | USA | SLUS-01224 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 2 | USA | SLUS-01252 | NoResult | Full Speed. There is some Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 3  (Disc 1) | USA | SLUS-01253 | NoResult | Mostly Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disc 1)| JAP | SCPS-10040 | NoResult | The Game NoResult. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disc 2)| JAP | SCPS-10041 | NoResult | The Game NoResult. There are some Audio Noises. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Area 51 | USA | SLUS-00164 | NoResult | Playable but the background FMV isn&#039;t displayed correctly. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core (V.1.0) | USA | SCUS-94182 | NoResult | I played the First Mission. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Master of Arena (Disc 1) | USA | SLUS-01030 | NoResult | I played the First Mission.  Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Project Phantasma (Disc 1) | USA | SLUS-00670 | NoResult | I played the First Mission.  Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armorines - Project S.W.A.R.M. | USA | SLUS-01022 | NoResult | I played the First Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Army Men 3D | USA | SLUS-00491 | Works | background music(cdda) now works. }}&lt;br /&gt;
{{WiiSX | Army Men: Air Attack | USA | SLUS-00913 | NoResult | There is some Slowdown during Cutscenes. I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Army Men: World War | USA | SLUS-01079 | NoResult | Long loading Times. Framerate is 46-59 FPS without Frameskip on. Set Frameskip on for the best Result. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Asuka 120 Burning Festival Final | USA | SLPS-02074 | NoResult | &#039;&#039;&#039;The Screen turns black during the Titlescreen. Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Atelier Elie - Salberg no Renkinjutsushi 2 | JAP | SLPS-01751 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie - Salberg no Renkinjutsushi | JAP | SLPS-00856 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie Plus - Salberg no Renkinjutsushi | JAP | SLPS-01418 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Azure Dreams | USA | SLUS-00614 | NoResult | I reached the Tower. Full Speed with rare drops during Cutscenes. Good Audio. In the Tower, the Character runs ultra fast when you press the run button. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Batman and Robin | USA | SLUS-00393 | NoResult | Full Speed. Good Audio. I got one random Code Dump Error in the Batcave. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Beyond - Return of the Joker | USA | SLUS-01207 | NoResult | The Game boots in HLE BIOS Mode. It freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Forever - The Arcade Game | USA | SLUS-00387 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden | USA | SCUS-94200 | NoResult | I fought a battle in Arcade Mode. Full Speed. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 2 | USA | SLUS-00220 | NoResult | I fought a battle in Arcade Mode. Full Speed. Good Audio in the Menu. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 3 | USA | SLUS-00483 | NoResult | I fought a battle in Arcade Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 4 | EUR | SLES-02493 | NoResult | I get an Black Screen after selecting Team VS Mode. The Mini Game Mode and the Team Story mode are also not working. I played in Survival mode. Framerate is 39-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BattleTanx - Global Assault | USA | SLUS-01044 | NoResult | &#039;&#039;&#039;The Game has very long loading times. Set Frameskip on and Limit FPS off to load the Game faster.&#039;&#039;&#039; I played the first Level.  The Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bio F.R.E.A.K.S. | USA | SLUS-00502 | NoResult | I fought a battle in Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard | JAP | SLPS-00222 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut | JAP | SLPS-00998 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut - Dual Shock | JAP | SLPS-01512 | NoResult | The Game boots up but freezes before the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disc 1 Leon ) | JAP | SLPS-01510 | NoResult | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disc 2 Claire ) | JAP | SLPS-01511 | NoResult | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 3 - Last Escape | JAP | SLPS-02300 | NoResult | &#039;&#039;&#039;Boot and play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the Intro. Framerate is 46-50 FPS without Frameskip on. Good Audio. The Voice over are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix 00 (Disc 1) | JAP | SLPS-03571 | NoResult | Boot the Game in Interpreter mode to prevent an Code Dump Error. Because of the hypersensibel cursor i´m stuck on the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix Cross (Disc 1) | JAP | SLPS-02962 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blade | USA | SLUS-01215 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter mode to prevent an Code Dump Error. Switch back to Dynarec during the New Game Screen.&#039;&#039;&#039; Framerate is 49-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blasto | USA | SCUS-94412 | Works | }}&lt;br /&gt;
{{WiiSX | Blue Breaker Burst - Hohoemi wo Anata to | JAP | SLPS-01469 | NoResult | I played the Story mode. The Game is stuck after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bokan to Ippatsu! Doronbo - Time Bokan Series | JAP | SLPS-00609 | NoResult | I played Stage 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman | EUR | SLES-01839 | NoResult | I played the Single Player Mode. Full Speed in Modern and Retro Mode. Good Audio. Very &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman Land | JAP | SLPS-03002 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman World | USA | SLUS-00680 | NoResult | I played the Normal Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar | USA | SCUS-94199 | NoResult | I fought a battle in Arcade Mode. Framerate is 49-57 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar 2 | USA | SCUS-94424 | NoResult | I fought a battle in Arcade Mode. Framerate is 27-30 FPS without Frameskip on. Enable Frameskip and it gets somewhat playable. The Audio has some stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brahma Force - The Assault on Beltlogger 9 | USA | SLUS-00444 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BrainDead 13 (Disc 1) | USA | SLUS-00083 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brave Fencer Musashi | USA | SLUS-00726 | Works | I played the first Chapter. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 3 (V.1.1) | USA | SLUS-00422 | NoResult | I completed the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 4 | USA | SLUS-01324 | Works | I played Chapter 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disc 1) | JAP | SLPS-02661 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disc 1) (English Translation) | JAP | SLPS-02661 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - The Legend of Forsena | USA | SLUS-00687 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword - The Shadow of the Templars | USA | SLUS-00484 | NoResult | Mostly 57-59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword 2 - The Smoking Mirror | USA | SLUS-00812 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubble Bobble also featuring Rainbow Islands | USA | SLUS-00370 | NoResult | Bubble Bobble is playable but both Rainbow Islands games quit responding to controller inputs after a few seconds of gameplay.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubsy 3D - Furbitten Planet | USA | SLUS-00110 | NoResult | I played the Level 1-1. The Framerate is 34-42 FPS without Frameskip on. It works perfect with Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny - Lost in Time | USA | SLUS-00838 | NoResult |  The Framerate is 51-59 FPS without Frameskip on. There is some Slowdown during Cutscenes. Good Audio with some Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny &amp;amp; Taz - Time Busters | USA | SLUS-01144 | Works | You may randomly fall through the floor just press l1 to switch characters or simply let yourself fall since you are teleported to the nearest checkpoint. 40-60 fps without frameskip, pal version holds better if you cant use vwii overclock, with vwii overclock its perfect. }}&lt;br /&gt;
{{WiiSX | Burning Road | USA | SLUS-00324 | NoResult | I played the Championship Mode. The Framerate is 57-59 FPS without Frameskip on. No Audio, only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade | USA | SCUS-94180 | NoResult | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade 2 | USA | SLUS-00663 | NoResult | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move &#039;99 | USA | SLUS-00725 | NoResult | I played the Arcade mode. Full Speed. No Audio, only SFX during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 2 - Arcade Edition | USA | SLUS-00233 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 4 | USA | SLUS-00754 | NoResult | Framerate is 52-55 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | C-12 | USA | SCUS-94666 | NoResult | I walked around the first Level. Framerate is 37-59 FPS without Frameskip. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | C - The Contra Adventure | USA | SLUS-00499 | NoResult | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Capcom vs. SNK Pro | USA | SLUS-01376 | NoResult | I played Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Chronicles (V.1.1) | USA | SLUS-01384 | Works| Full Speed in both Original and Arranged Mode. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Symphony of the Night | USA | SLUS-00067 | Works | &#039;&#039;&#039;I completed the game from start to finish.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chaos Break | EUR | SLES-03107 | NoResult | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chippoke Ralph no Daibouken - The Adventure of Little Ralph | JAP | SLPS-01853 | NoResult | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo no Fushigi na Dungeon | JAP | SLPS-01234 | NoResult | Framerate is 45-54 FPS without Frameskip on. Turn Frameskip on for 59 FPS. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo Racing | USA | SLUS-00844 | NoResult | I played Grand Prix Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Chocobo´s Magical Dungeon 2 | USA | SLUS-00814 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chou-Aniki - Kyuukyoku Muteki Ginga Saikyou Otoko | JAP | SLPS-00183 | Issues| Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chrono Cross (Disc 1) | USA | SLUS-01041 SLUS-01080 | NoResult | I played the Intro. Slows down a little bit during transitions to battle and in some menus. Framerate is 45-59 FPS without Frameskip on during battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Circuit Breakers | USA | SLUS-00697 | NoResult | I played the Jungle race. Framerate is 46-59 FPS without Frameskip on during race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower | USA | SLUS-00539 | NoResult | I played the Prologue. Full Speed. There is some Slowdown during Cutscenes. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower 2 - The Struggle within | USA | SLUS-00539 | NoResult | I played Chapter 1. Full Speed. There is some Slowdown during Cutscenes. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Codename - Tenka | USA | SCUS-94409 | NoResult | The Game asks you to remove one Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally | USA | SCUS-94474 | NoResult | I played the Championship Mode. Framerate is 52-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally 2.0 | USA | SLUS-01222 | NoResult | I played the Championship Mode. Framerate is 35-53 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars (Disc 1) | USA | SLUS-00543 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars - Vengeance | USA | SLUS-00722 | NoResult | Framerate is 56-59 FPS without Frameskip on in Space. 30-40 FPS during the Menu. Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars 3 - Red Sun | USA | SLUS-00866 | NoResult | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disc 1 GDI) | USA | SLUS-00397 | NoResult | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disc 2 NOD) | USA | SLUS-00410 | NoResult | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disc 1 Allies) | USA | SLUS-00431 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disc 2 Soviet) | USA | SLUS-00485 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disc 1 Allies) | USA | SLUS-00665 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disc 2 Soviet) | USA | SLUS-00667 | NoResult |  I played Freestyle Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contender | USA | SCUS-94294 | NoResult | I played a Match. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contra - Legacy of War | USA | SLUS-00288 | NoResult | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders | USA | SCUS-94356 | NoResult | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2 | USA | SCUS-94358 | NoResult | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2001 | USA | SCUS-94597 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 3 | USA | SCUS-94251 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 4 | USA | SCUS-94559 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cotton Original - Fantastic Night Dreams | JAP | SLPS-02034 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Countdown Vampires (Disc 1) | USA | SLUS-00898 | NoResult | The Game freezes with either Interpeter or Dynarec after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cowboy Bebop | JAP | SLPS-01126 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot | USA | SCUS-94900 | Works| I played the first Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 2: Cortex Strikes Back | USA | SCUS-94154 | Works | I played the Turtle Woods Level.&#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 3: Warped | USA | SCUS-94244 | Minor | Some objects in the level &amp;quot;Under Pressure&amp;quot; are invisible making it almost impossible to beat. Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bash | USA | SCUS-94570 | NoResult | I played Adventure Mode. Full Speed with rare dips on during a Mini Game. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CTR - Crash Team Racing | USA | SCUS-94426 | Issues | I played the Arcade mode. Somewhat playable. On Adventure mode, during dialogues Aku Aku and the text cannot be seen but you can skip them using the emulated triangle button. All other modes are playable but most of the 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Crash Team Racing (Demo) | USA | SCUS-94459 | NoResult | Somewhat playable. Adventure mode softlocks when Aku Aku talks to you. Other modes are playable but all 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures | USA | SLUS-01438 | NoResult | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures - Raised in Space | USA | SLUS-01553 | NoResult | There are some Glitches after boot up. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc 2 | USA | SLUS-00634 | Works | Framerate is 37-50 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc: Legend of the Gobbos | USA | SLUS-00530 | Works | Framerate is 49-56 without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croket! Kindan no Kinka Box! | JAP | SLPM-87235 | NoResult | Full Speed outside of Battle. Framerate is 53-59 without Frameskip on during Battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crow - City of Angels | USA | SLUS-00242 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusador - No Remorse | USA | SLUS-00268 | NoResult | Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusadors of Might and Magic | USA | SLUS-00799 | NoResult | The Game freezes after the 3DO Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CRW - Counter Revolution War | JAP | SLPS-00220 | NoResult | I played the First Mission. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CT Special Forces | EUR | SLES-03986 | NoResult | There is some Slowdown during the Intro. Full Speed during Gameplay. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyberbots - Full Metal Madness | JAP | SLPS-01011 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyber Sled | USA | SLUS-00008 | NoResult | I fought a battle. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CyberSpeed | USA | SLUS-00116 | NoResult | I played the Arcade Mode. Full Speed. No Audio, only SFX. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | D (Disc 1) | USA | SLUS-00128 | NoResult | I played the first Section of the Game. Full Speed. Good Audio. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darius Gaiden | JAP | SLPS-00574 | NoResult | I played the first Stage. Framerate is 46-59 without Frameskip on.  Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers 3 | USA | SLUS-00745 | NoResult | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on to get the best result. The Audio skips and is broken during battle. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers - The Night Warriors | USA | SLUS-00036 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dead or Alive | USA | SLUS-00606 | NoResult | I played the Tournament Mode. Framerate is 33-36 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Delta Force Urban Warfare | USA | SLUS-01429 | NoResult | I played the first Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. The missing lightning effects are making it difficult to see. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Densetsu no Ogre Battle | JAP | SLPS-00481 | NoResult | Framerate is 54-59 FPS without Frameskip on. No Audio during the Titlescreen. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Depth | JAP | SCPS-18003 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent | USA | SLUS-00037 | NoResult | I played the first Planet. Framerate is 57-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;The music stops playing after you pause the game.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent Maximum | USA | SLUS-00460 | NoResult | I played the First Planet. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | SCUS-94302 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | N/A | NoResult | seems to run fine }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | EUR | N/A | NoResult | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | USA | SCUS-94350 | NoResult | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby Raw | USA | SLUS-00912 | NoResult | I played the Assault Mode. Framerate is 27-40 FPS without Frameskip on in the Menu. Framerate is 46-59 FPS without Frameskip on during Battle. Set Limit FPS off, for the best result.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Devil Summoner - Soul Hackers (Disc 1) | JAP | SLPS-01921 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dezaemon Plus | JAP | SLPS-00335 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Diablo | USA | SLUS-00619 | Works | I walked around the Village. Framerate is 37-45 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dice de Chocobo | JAP | SLPS-02523 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy (V.1.0) | USA | SLUS-00119 | NoResult | &#039;&#039;&#039;Heavy Slowdown during loading.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;Die Harder&#039;&#039;&#039; Full Speed. Many clipping issues. No Audio, SFX only. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard with a Vengeance&#039;&#039;&#039; Many clipping issues.&#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy 2 - Viva Las Vegas | USA | SLUS-01015 | NoResult | The Intro FMV and Loading Screen are glitched up. &#039;&#039;&#039;Boot and play the Movie Mode with HLE BIOS.&#039;&#039;&#039;  &#039;&#039;&#039;Booting the Arcade Mode triggers an Code Dump/Exception Error.&#039;&#039;&#039; &#039;&#039;&#039; The Practise Mode is working without HLE BIOS.&#039;&#039;&#039; Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon Rumble Arena | USA | SLUS-01404 | NoResult | The Game checks for an Memory Card File. I get the Error Message Digimon Rumble Arena data not found. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World | USA | SLUS-01032 | NoResult | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Game randomly crashes. Be sure to save!&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 2 | USA | SLUS-01193 | NoResult | I played the last Training Mission. Full Speed outside of Battle. The Framerate during Battle ranges from 33-59 FPS without Frameskip on. The Battlescreen turns black after turning Frameskip on.  Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 3 | USA | SLUS-01436 | NoResult | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis (V.1.1) | USA | SLUS-00922 | Issues| I played the Introduction. Full Speed. In some Areas the Framerate goes down to 48-54 FPS without Frameskip on. Set Frameskip on for the best result. &#039;&#039;&#039;No Audio and Voice output. SFX only.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis 2 | USA | SLUS-01279 | NoResult | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;No Voice output during gameplay.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld | EUR | SCES-00012 | NoResult | I walked around the First Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld 2 - Mortality Bytes! | USA | SCUS-94605 | NoResult | I walked around the Castle. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Aladdin in Nasira&#039;s Revenge | USA | SCUS-94569 | NoResult | The Game crashes after the Sony Computer Entertainment screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Donald Duck - Goin&#039; Quackers | USA | SLUS-01242 | NoResult | I played the First Stage. Framerate is 37-50 FPS without Frameskip on. Set FPS Limit off for the best result. &#039;&#039;&#039;There is much Slowdown during the Titlescreen and when you enter or leave a Level.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Tarzan (v1.0) | USA | SCUS-94456 | Works | I played the first Level. Framerate is 45-59 FPS without Frameskip on. FMVs (full-motion videos) displayed correctly. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s The Emperor&#039;s New Groove | USA | SCUS-94571 | Issues | There is much slowdown during the entire game. Framerate is 16-25 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disruptor | USA | SLUS-00224 | NoResult | I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | DoDonPachi | JAP | SLPS-01364 | NoResult | The Game is stuck loading. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Doom | USA | SLUS-00077 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Double Dragon | JAP | SLPS-00191 | NoResult | I played Normal Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball - Final Bout | JAP | SLPS-00949 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball GT - Final Bout | USA | SLUS-00493 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball Z - Ultimate Battle 22 | USA | SLUS-01550 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest 4 - Michibikareshi Mono Tachi | JAP | SLPM-86916 | NoResult | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest Monsters 1 &amp;amp; 2 - Hoshifuri no Yuusha to Bokujou no Nakamatachi | JAP | SLPM-87050 | NoResult | I walked around the Intro Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Warrior 7 (Disc 1) | USA | LUSP-01206 | NoResult | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver - You Are the Wheelman | USA | SLUS-00842 | Issues | The game freezes when you choose &amp;quot;Try Again&amp;quot;. So amke a save state at the beggining of each mission and then you can play the entire game just fine, just dont choose try again.}}&lt;br /&gt;
{{WiiSX | Driver 2 (Disc 1) (v1.0)| USA | SLUS-01161 | Works |  }}&lt;br /&gt;
{{WiiSX | Driver 2 (Disc 1) (v1.1)| USA | SLUS-01161 | Works | The framerate is 32-56 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Duke Nukem - Total Meltdown | USA | SLUS-00355 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Many GFX Glitches on Screen make it difficult to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Duke Nukem - Time to Kill | USA |  | Works |  }}&lt;br /&gt;
{{WiiSX | Duke Nukem - Land of the babes | USA |  | Works | }}&lt;br /&gt;
{{WiiSX | Dune 2000 | USA | SLUS-00973 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only during a Mission. &#039;&#039;&#039; Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dynasty Warriors | USA | SLUS-00438 | NoResult | The Game freezes after the KOEI Logo Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross | USA | SLUS-01319 | NoResult | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross 2000 | USA | SLUS-01005 | Issues |  Interpreter Mode only, in dynarec you freeze starting races, its around 40 fps, if you can do vwii overclock it will be full speed. }}&lt;br /&gt;
{{WiiSX | Echo Night | USA | SLUS-00820 | NoResult | I walked around the House. Framerate is 57-59 FPS without Frameskip on. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night 2 - Nemuri no Shihaisha | JAP | SLPS-02167  | NoResult | I walked around the Libary. Full Speed. Good Audio  I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Anarchy Rulz | USA | SLUS-01169| NoResult | There is some Slowdown during loading. I played the Exhibition Mode. Framerate is 38-42 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Hardcore Revolution | USA | SLUS01045 | NoResult | I played the Exhibition Mode. Framerate is 40-46 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ehrgeiz - God Bless the Ring | USA | SLUS-00809 | NoResult | &#039;&#039;&#039;The Game freezes in almost all game modes.&#039;&#039;&#039; &#039;&#039;&#039;Only the Quest mode on Hard difficulty is playable.&#039;&#039;&#039; Framerate is 20-24 FPS without Frameskip on. Set Limit FPS off and Frameskip on to get the best result. No Audio, SFX only. The Voice output during the Introduction is missing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Einhander | USA | SCUS-94243 | NoResult | I played the First Level. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 3 - Shiroki Majo - Mouhitotsu no Eiyuutachi no Monogatari | JAP | SLPS-01201 | NoResult | I walked around the Village. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 4 - Akai Shizuku | JAP | SLPS-01540 | NoResult | I walked around the first Area. There is some Slowdown during Cutscenes. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elder Gate | JAP | SLPM-86494 | NoResult | I walked around the Overworld and fought a battle. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elie no Atelier - Salburg no Renkinjutsushi 2 | JAP | SLPS-91180 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Epidemic | USA | SCUS-94152 | Works | I walked around the Information Center. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evil Dead - Hail to the King (Disc 1) | USA | SLUS-01072 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evo´s Space Adventures | USA | SCES-01871 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exector | JAP | SLES-00097 | NoResult | I played Stage 1. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exhumed | EUR | SLES-00097 | NoResult | I played the first Level. Framerate is 47-49 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | F1 2000 | USA | SLUS-01120 | NoResult | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Championship Season 2000 | USA | SLUS-01290 | NoResult | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Racing Championship | USA | SLUS-01120 | NoResult | I played the Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 1999 Season | USA | SLUS-01036 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 2000 | USA | SLUS-01344 | NoResult | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fade to Black | USA | SLUS-00236 | NoResult | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fantastic Four | USA | SLUS-00395 | NoResult | I played the Attack of the Molemen Mission. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fatal Fury - Wild Ambition | USA | SLUS-01001 | NoResult | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio with a little Noise and stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect (Disc 1) | USA | SLUS-00920 | NoResult | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect 2 - Retro Helix (Disc 1) | USA | SLUS-01266 | NoResult | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 99 | USA | SLUS-00782 | NoResult | I played a friendly Match. During the Match, the Framerate is 45-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 2000 - Major League Soccer | USA | SLUS-00994 | NoResult | I played a Match in Exhibition Mode.  During the Match, the Framerate is 37-41 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA - Road to World Cup 98 | USA | SLUS-00520 | NoResult | I played a friendly Match. During Gameplay the Framerate is 46-57 without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 96 | USA | SLUS-00038 | NoResult | The Game boots normal. It won´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 97 | USA | SLUS-00269 | NoResult | I played a friendly Match. During the Match, the Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2001 | USA | SLUS-01262 | NoResult | I played a friendly Match. During the Match, the Framerate is 41-57 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;The Voice Over has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2002 | USA | SLUS-01408 | NoResult | I played a friendly Match. During the Match, the Framerate is 39-55 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2003 | USA | SLUS-01504 | NoResult | Start the Game with Interpreter HLE BIOS to reach the Menu. The Game freezes while loading the Match. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2004 | USA | SLUS-01578 | NoResult | The Game crashed after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2005 | USA | SLUS-01585 | NoResult | The Game hangs after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fifth Element | USA | SLUS-00711 | NoResult | Full Speed. There is some Slowdown after the Titlescreen. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighter Maker | USA | SLUS-00641 | NoResult | I played the 1P VS COM Mode. Framerate is 34-37 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force (V.1.0) | USA | SLUS-00433 | NoResult | I played the first Stage. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force 2 | USA | SLUS-00934 | NoResult | I get an Code Dump Error after the BIOS Intro. You can hear Sounds after booting with HLE BIOS. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Doom | USA | SLUS-00331 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 5 (V.1.0) | USA | SLUS-00879 | Works | Full Speed. Good Audio. I didn&#039;t noticed Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 6 (V.1.0) | USA | SLUS-00900 | NoResult | I fought 2 Battle in Narshe. Full Speed. Good Audio. &#039;&#039;&#039;The Menu Curser sounds a bit odd.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disc 1) | JAP | SLPS-00700 | Works| Should work as the USA version.}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disc 1) | USA | SCUS-94163 | Works | Tested: 4 random battles, one boss and a FMV, all worked fine. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 International (Disc 1) | JAP | SLPS-01057 | Works | Should work as the USA version.}}&lt;br /&gt;
{{WiiSX | Final Fantasy 8 (Disc 1) | USA | SLUS-00892 | NoResult | The Game slows down to 40 FPS while loading the Titlescreen. There is some slight Framedrop during Cutscenes. I entered the Lava Cave. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable so far.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disc 1) | JAP | SLPS-02000 | Works | Same as the USA version. &#039;&#039;&#039;Playable&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disc 1) | USA | SLUS-01251 | Works | Tested until the part where you meet the first moogle. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Chrono Trigger (V.1.0) | USA | SLUS-01363 | NoResult | Full Speed. &#039;&#039;&#039;You hear an annoying ringing Sound during battle. It won´t go away after you won.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Final Fantasy 4 (V.1.1) | USA | SLUS-01360 | Minor | Played until Mist Village. Full Speed with rare dips. Good Audio. Some textures are missing. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy Origins (V.1.1) | USA | SLUS-01541 | Works | Final Fantasy 1 and 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Tactics | USA | SCUS-94221 | NoResult | &#039;&#039;&#039;There is an annoying sound after the Initiation is completed. It appears and dissapears at random.&#039;&#039;&#039; Framerate is 53-59 FPS without Frameskip on during battle. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Firemen 2 - Pete &amp;amp; Danny | JAP | SLPS-00148 | NoResult | I played the Introduction. &#039;&#039;&#039;The Voice overs are missing.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Floating Runner - Quest for the 7 Crystals | USA | SLUS-00231 | NoResult | I walked around the first Area. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One | USA | SCUS-94353 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One Championship Edition | USA | SLUS-00546 | NoResult | I played the Arcade Mode. Full Speed with rare dips. &#039;&#039;&#039;Heavy Slowdown when you touch the Lawn.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 98 | USA | SLUS-00744 | NoResult | &#039;&#039;&#039;The  Main Menu Screen is glitched up.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 99 | USA | SLUS-00870 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 2000 | USA | SLUS-01134 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Forsaken | USA | SLUS-00485 | NoResult | I played the first Mission. Framerate is 39-54 FPS without Frameskip on. Set Frameskip on fort the best result. No Audio, SFX only during the Mission. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 1st | JAP | SLPM-87317 | NoResult | I tried several builds. Everytime the Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 2 | JAP | SLPS-01000 | NoResult | I noticed some Slowdown during Cutscenes. I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 3 | USA | SLUS-01011 | NoResult | There is some Slowdown on the Titlescreen. I played the Tutorial. Framerate is 50-59 FPS without Frameskip on. &#039;&#039;&#039;The Screen is heavily glitched up after battle.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission Alternative | JAP | SLPS-00953 | NoResult | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Future Cop - L.A.P.D. | USA | SLUS-00739 | NoResult | The Game freetes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fuujin Ryouiki Eretzvaju | JAP | SLPS-01790 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | G.Darius | USA | SLUS-00690 | NoResult | I played the Arcade Mode. Framerate is 48-59 FPS without Frameskip on. Set FPS Limit off for the best result. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police (Disc 1) | USA | SLUS-00544 | NoResult | I played the first Mission. Framerate is 45-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police - Weapons of Justice | USA | SLUS-00798 | NoResult | Framerate is 43-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G.O.D pure | JAP | SLPS-00944 | NoResult | I walked around the City. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gaia Seed - Project Seed Trap | JAP | SLPS-00624 | NoResult | I played the first Stage. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galaxy Fight - Universal Warriors | JAP | SLPS-00138 | NoResult | Full Speed with rare dips. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | Gale Gunner | JAP | SLPS-02596 | NoResult | I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galerians (Disc 1) | USA | SLUS-00986 | NoResult | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Game Maker - Ureyuki 100-Manbon Get Daze! | JAP | SLPS-01583 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 4.0 | USA | N/A | NoResult | Crashes at startup. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 5.0 | USA | N/A | NoResult | &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Kurunarakoi! Ayashigeikka no Kuroikage | JAP | SLPM-86155 | NoResult | Goemon is sleeping on the Floor. The Game freezes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Ooedo Daikaiten | JAP | SLPM-86774 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Uchuu Kaizoku Akogingu | JAP | SLPS-00217 | NoResult | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gauntlet Legends | USA | SLUS-00624 | NoResult | Works great. I played the first Level. Framerate is 39-50 FPS without Frameskip on. The Audio has some Noise. Set Full Speed for nice sound but choppier performance. Playable. }}&lt;br /&gt;
{{WiiSX | Gear Fighter Dendoh | JAP | SLPS-03189 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gegege no Kitarou - Gyakushuu! Youkai Daikessen | JAP | SLPM-87286 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gekioh - Shooting King | USA | SLUS-01498 | NoResult | I played the Geki mode. Full Speed. No Audio, SFX only. Playable. }}&lt;br /&gt;
{{WiiSX | Gekido - Urban Fighters | USA | SLUS-00970 | NoResult | The Game boots back to the Homebrew Channel after the licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Genei Tougi - Shadow Struggle | JAP | SLUS-01498 | NoResult | I played the Normal mode. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex (v1.0) | USA | SLUS-00042 | NoResult | I played the Cemetary Level. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex - Enter the Gecko | USA | SLUS-00598 | Works | Framerate is 39-42 FPS without Frameskip on. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex 3 - Deep Cover Gecko (v1.1) | USA | SLUS-00806 | NoResult | The Framerate is 46-54 FPS without Frameskip on at the Homebase. I played the Snowlevel. Framerate is 37-52 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ghost in the Shell | USA | SLUS-00552 | NoResult | FMV run fine. The game has this weird pixelated transverse black line that stretches over the screen. It´s difficult to see whats going on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Glover | USA | SLUS-00890 | NoResult | Glover runs around on autopilot. He doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gokujou Parodius Da! Deluxe Pack | JAP | SLPS-00002 | NoResult | I get thrown to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gold and Glory - The Road to Eldorado | USA | SLUS-01312 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Goujin Senki | JAP | SLPS-01471 | NoResult | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gouketuji Ichizoku 2 - Chottodake Saikyou Densetsu | JAP | SLUS-01498 | NoResult | &#039;&#039;&#039;The Game freezes after the BIOS Intro. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Deluxe Pack | JAP | SLPS-00303 | NoResult | Gradius 1 and Gradius 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Gaiden | JAP | SLPM-86042 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia (Disc 1) | USA | SCUS-94457 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia - Prologue (Demo) | JAP | SLPM-80297 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Granstream Saga | USA | SLUS-00597 | NoResult | I walked around the first Dungeon. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Characters have no faces.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Growlancer (Disc 1) | JAP | SLPS-02380 | Doesn&#039;t Work  | I tried several builds. The Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Arcade Mode] | USA | SCUS-94194 | NoResult | Full Speed. Very Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Simulation Mode] | USA | SCUS-94194 | NoResult | Full Speed. &#039;&#039;&#039;There is much Slowdown in the Menu.&#039;&#039;&#039; Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Arcade Mode] (v1.0) | USA | SCUS-94455 | NoResult | Loads races. Physics are all wonky. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Simulation Mode] (v1.0) | USA | SCUS-94488 | NoResult | Freezes when entering any race/Machine tests. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto | USA | SLUS-00106 | Works | Full Speed. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto - Mission Pack 1 - London 1969 | USA | SLUS-00846 | NoResult | The Game won&#039;t recognize the GTA ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto 2 | USA | SLUS-00789 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian Recall - Shugojuu Shoukan (Disc 1) | JAP | SLPS-01297 | NoResult | I fought the first Battle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Area gets glitched up after a turn.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian´s Crusade | USA | SLUS-00811 | NoResult | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guilty Gear | USA | SLUS-00772 | NoResult | I fought a Battle in Normal Mode. Framerate is 51-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam 0079 - The War for Earth (Disc 1) | JAP | SLPS-00815 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault | USA | SLUS-01226 | NoResult | I played the Story Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault 2 | USA | SLUS-01418 | NoResult | The Game boots with HLE BIOS. It crashed after the Bandai Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunnm - Kasei no Kioku | JAP | SLPS-01408 | NoResult | I walked around the first Area. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunners Heaven | JAP | SLPS-01853 | NoResult | I played the first Level. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunpey | JAP | SLPS-02485 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunship | USA | SLUS-00313 | NoResult | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | USA | SLUS-01503 | NoResult | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | EUR | SLES-03972 | NoResult | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Philosopher´s Stone | EUR | SLES-03662 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Sorcerer&#039;s Stone  | USA | SLUS-00847 | NoResult | The Game crashed after the Warner Bros Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harvest Moon - Back to Nature | USA | SLUS-01415 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Heart of Darkness (Disc 1) | USA | SLUS-00696 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hellboy - Asylum Seeker | USA | SLUS-01414 | NoResult | I walked around the first Area. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hexen - Beyond Heretic | USA | SLUS-00348 | NoResult | I walked around the first Area. Full Speed. No Audio, SFX only. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hogs of War | USA | SLUS-01195 | NoResult | I played the Training Mission. Framerate is 51-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hoshigami - Ruining Blue Earth | USA | SLUS-01375 | NoResult | I played the first Chapter. Full Speed. There is a little Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf | USA | SCUS-94188 | NoResult | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf 2 | USA | SCUS-94476 | NoResult | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hyper-Rally | JAP | SLPS-00462 | NoResult | I played the Season Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Wheels - Turbo Racing | USA | SLUS-00964 | Doesn&#039;t Work | The Game crashed after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hydro Thunder | USA | SLUS-00847 | NoResult | I played the Arcade Mode. Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Imadoki no Vampire - Bloody Bride | JAP | SLPS-00526 | NoResult | Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;The Voice Over are missing.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In Cold Blood (Disc 1) | USA | SLUS-01294 | NoResult | The Game freezes during the glitched up Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Incredible Hulk - The Pantheon Saga | USA | SLUS-00150 | NoResult | I walked around the Laboratory. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Initial D | JAP | SLPS-01793 | NoResult | I played the Story Mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inspector Gadget - Gadget&#039;s Crazy Maze | USA | SLUS-01267 | NoResult | I played the Single Player Mode. Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Superstar Soccer Pro &#039;98 | USA | SLUS-00674 | NoResult | I played Exhibition Mode. &#039;&#039;&#039;The Game runs too fast in Dynarec. Use Interpreter.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field | USA | SLUS-00238 | NoResult | I played 100 Meter Dash. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field 2000 | USA | SLUS-00987 | Doesn&#039;t Work  | I played the Arcade Mode and Challenge Mode. The Screen goes black before the start of the competition. You can hear Music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In the Hunt | USA | SLUS-00172 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - A Feudal Fairy Tale (V.1.0) | USA | SLUS-01534 | NoResult | There is some Slowdown on the Menu Screen. I played the Story Mode. The Character won´t respond to any command during battle. You can hear Voice Samples. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - Sengoku Otogi Gassen | JAP | SLPS-03503 | NoResult | &#039;&#039;&#039;The Game crashed before the start of a battle. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Man - X-O Manowar in Heavy Metal | USA | SLUS-00235 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Soldier 3 | USA | SLUS-01061 | NoResult | There is some Slowdown in the Menu. I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | iS - Internal Section | JAP | SLPS-01868 | NoResult | I played the Normal Mode. Framerate is 39-46 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Irritating Stick | USA | SLUS-00775 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter Mode to prevent getting an Black Screen. Switch back to Dynarec on the Menu Select Screen.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution | USA | SLUS-01014 | NoResult | I played the Exhibition Mode. Framerate is 35-46 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution 2 | EUR | SLES-03321 | NoResult | I played the Exhibition Mode. Framerate is 28-40 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Italien Job | USA | SLUS-01457 | NoResult | The Game freezes while loading the Game Modes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | It Might Be NES | N/A | N/A | NoResult | Very Playable }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Jackie Chan Stuntmaster | USA | SLUS-00684 | NoResult | The Game freezes before the Titlescreen. You can hear Music playing with HLE BIOS on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jade Cocoon - Story of the Tamamayu | USA | SLUS-00854 | NoResult | I walked around the Forest. &#039;&#039;&#039;Before you enter the forest, save with the save state function, switch to interpreter and walk into the forest. Then change back to dynarec.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JailBreaker (Disc 1) | JAP | SLPS-02076 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jarrett &amp;amp; Labonte Stock Car Racing | USA | SLUS-01139 | NoResult | The Game freezes during the Codemasters Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 98 | USA | SLUS-00479 | NoResult | I played the Racing Season mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 2000 | USA | SLUS-00832 | NoResult | The Game runs a bit too fast in Dynarec. It has many glitches in Interpreter. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto | USA | SCUS-94309 | NoResult | I played Single Race Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 2 (V.1.0) | USA | SCUS-94167 | NoResult | I played Full Season Mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 3 | USA | SCUS-94555 | Doesn&#039;t Work  | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jikkyou Oshaberi Parodius - Forever with Me | JAP | SLPM-86008 | Works | Framerate is 51-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JoJo´s Bizarre Adventure | USA | SLUS-01060 | NoResult | I played the Story Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jonny Bazookatone | USA | SLUS-00194 | NoResult | Full Speed with rare dips. The Audio is broken. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Judge Dredd | USA | SLUS-00630 | Doesn&#039;t Work  | I played Level 1-1. The Game has many Frame pace Issues. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juggernaut (Disc 1) | USA | SLUS-00894 | NoResult | Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{WiiSX | Jumping Flash! | USA | SCUS-94103 | NoResult | I played World 1-1. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jumping Flash 2 | USA | SCUS-94108 | NoResult | I played World 1-1. Framerate is 52-59 FPS without Frameskip on. Set Frame Limit off for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jupiter Strike | USA | SLUS-00177 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juusou Kihei Valken 2 (Assault Suits Valken 2) | JAP | SLPS-00854 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Kaette Kita Cyborg Kuro - chan | JAP | SLPM-87174 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Use Wiisxr build 2.2.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kagero - Deception 2 | USA | SLUS-00677 | NoResult | &#039;&#039;&#039;Start a new game in Interpreter only. Switch back to dynarec after the start of the first Chapter.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kartia - The Word of Fate | USA | SLUS-00631 | NoResult | The Game freezes after the Intro in both Story Branches. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kensei - Sacred Fist | USA | SLUS-00600 | NoResult | I played Normal Mode. Framerate is 33-38 FPS without Frameskip on during Battle. Full Speed during the Pause Screen. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kid Clown no Crazy Chase 2 - Love Love Honey Soudatsusen | JAP | SLPS-00454 | NoResult | I played Stage 1. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The DNA Imperative | USA | SCUS-94102 | NoResult | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The Blood 2 - Reason in Madness | JAP | SLPS-00170 | NoResult | I played Stage 1. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Killing Zone | USA | SLUS-00369 | NoResult | I played Normal Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 95 | USA | SCUS-94205 | NoResult | I noticed some Slowdown before the Intro. I played the Single Mode. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 96 | JAP | SLPS-00834 | NoResult | I played the Single Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 97 | JAP | SLPM-86084 | NoResult | I played the Single Mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 98 - Dream Match Never Ends | JAP | SLPM-86201 | NoResult | I played the Single Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 99 | USA | SLUS-01332 | NoResult | I played the Single Mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Konami MSX Antiques Collection Vol.1 | N/A | N/A | NoResult | All Games. The emulator still recognizes the MSX Rom. Full Speed with rare dips. Good Audio. Playable}}&lt;br /&gt;
{{WiiSX | Kingsley´s Adventure | USA | SLUS-00801 | Works |  }}&lt;br /&gt;
{{WiiSX | Kings Field | USA | SLUS-00158 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 2 | USA | SLUS-00255 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 3 | JAP | SLPS-00377 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | KISS Pinball | USA | SLUS-01366 | NoResult | I played Novice difficulty. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Klonoa - Door to Phantomile | USA | SLUS-00585 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings | USA | SLUS-00737 | NoResult | There is much stuttering during the Intro FMV. I played Exhibition Mode. Framerate is 44-57 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2000 | USA | SLUS-00993 | NoResult | There is some stuttering during the Intro. I played a Match. Framerate is 43-51 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2001 | USA | SLUS-01269 | NoResult | There is some stuttering during the Intro. I played a Match. Framerate is 28-34 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Koudelka (Disc 1) | USA | SLUS-01051 | NoResult | I walked around the first Area. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon´s Gate (Disc 1) | JAP | SLPS-00706 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon&#039;s Gate - Kowloon Fuusuiden (Disc 1) (Byakko) | JAP | SLPS-00669 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Krazy Ivan | USA | SCUS-94303 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kurukuru Marumaru | JAP | SLPM-86785 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Land Before Time: Big Water Adventure | USA | SLUS-01481 | NoResult | Much Noise during the Introduction. Framerate is 47-59 FPS without Frameskip on. No Audio, SFX only during the Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Great Valley Racing Adventure | USA | SLUS-1213 | NoResult | The Game freezes at the memory card screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Return to the Great Valley | USA | SLUS-01043 | NoResult | The Game freezes early on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disc 1) (Langrisser 4) | JAP | SLPS-01818 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disc 2) (Langrisser 5) | JAP | SLPS-01818 | NoResult | I played the Story Mode. Full Speed with slight frame drops. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Largo Winch - Command SAR | USA | SLUS-01441 | NoResult | Full Speed. Good Audio. There are many clipping Issues. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Dragoon (Disc 1) | USA | SLUS-01043 | NoResult | There is some Slowdown during the Introduction. I played the Intro. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Legaia | USA | SCUS-94254 | NoResult | I walked around the Village. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lego Racers | USA | SLUS-01043 | Works |  }}&lt;br /&gt;
{{WiiSX | Lego Rock Raiders | USA | SLUS-00937 | NoResult |  Full Speed. Good Audio. Very Playable.   }}&lt;br /&gt;
{{WiiSX | Legend of Mana | USA | SLUS-01013 | NoResult | Stuck at the Titlescreen. The Game doesn´t respond to any command. &#039;&#039;&#039;Use WiiSX beta 2.1.1 instead.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lemmings &amp;amp; Oh No! More Lemmings | USA | SLUS-00760 | NoResult | I played both mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lethal Enforcers I &amp;amp; II | USA | SLUS-00293 | NoResult | &#039;&#039;&#039;Lethal Enforcer 1.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;Lethal Enforcer 2.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lightning Legend - Daigo no Daibouken | JAP | SLUS-01441 | NoResult | I played the Story mode. Framerate is 47-52 FPS without Frameskip on. No Audio, SFX only during battle.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loaded | USA | SLUS-00076 | NoResult | I played the first Level. Framerate is 31-56 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lode Runner | USA | SLUS-00557 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter, switch later to dynarec.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes Racing | USA | SLUS-01145 | NoResult | I played Championship Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes - Sheep Raider | USA | SLUS-01369 | Works | I played the first Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | LSD: Dream Emulator (English Patched) | JAP | SLPS-01556 | NoResult | I walked around the first area. &#039;&#039;&#039;Playable&#039;&#039;&#039;.}}&lt;br /&gt;
{{WiiSX | Lucifer Ring | JAP | SLPS-01784 | NoResult | I played the first Stage. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lucky Luke | USA | SLUS-00719 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the first Level. Framerate is 35-41 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar - Silver Star Story Complete (Disc 1) | USA | SLUS-00628 | NoResult | &#039;&#039;&#039;Play the game in Interpreter to prevent getting an Black Screen after the Intro.&#039;&#039;&#039; I met Lunar. Framerate is 39-46 FPS without Frameskip on. Good Audio with slight stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar 2 - Eternal Blue Complete (Disc 1) | USA | SLUS-00293 | NoResult | The Game freezes after setting up the trap in the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Madden NFL &#039;98 | USA | SLUS-00516 | NoResult | I played the Exhibition mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mad Stalker - Full Metal Force | JAP | SLPS-00734 | NoResult | I played the first Stage. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Magical Tetris Challenge Featuring Mickey | JAP | SLPS-01786 | Issues| &#039;&#039;&#039;Play the Game in Interpreter and HLE BIOS mode to prevent getting an Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Loading an Save state breaks the game.&#039;&#039;&#039; I played the Story mode. Framerate is 39-42 FPS without Frameskip on during a match. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Martian Gothic - Unification | USA | SLUS-01148 | Doesn&#039;t Work  | The Game runs too fast. It freezes early. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes | USA | SLUS-00257 | NoResult | I played Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes vs. Street Fighter | USA | SLUS-00793 | NoResult | I played a Match. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel vs. Capcom - Clash of Super Heroes | USA | SLUS-01059 | NoResult | I played a Match. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mass Destruction | USA | SLUS-00462 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Master of Monsters - Disciples of Gaia | USA | SLUS-00595 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Matsumoto Reiji 999 - Story of Galaxy Express 999 (Disc 1) | JAP | SLPS-03220 | Doesn&#039;t Work  | The Game freezes after the Traincutscene. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MDK | USA | SLUS-00974 | NoResult | I played the first Area. Full Speed. No Audio, SFX only. Annoying Camera problems. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MechWarrior 2 - 31st Century Combat | USA | SLUS-00401 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor | USA | SLUS-00974 | NoResult | I played the first Mission. Framerate is 41-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor - Underground | USA | SLUS-01270 | NoResult | I played the first Mission. Framerate is 46-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medarot R | JAP | SLPS-02414 | NoResult | I walked around Town. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | EUR | SCES-00311 | NoResult | &#039;&#039;&#039;Appears to run properly but you get black screen when you reach and launch the third stage. No matter what you do and which settings you set, the game freezes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | USA | SCUS-94227 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil 2 | USA | SCUS-94564 | NoResult | I played the first Level. Framerate is 42-50 FPS without Frameskip on. Good Audio with some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman 8 | USA | SLUS-00453 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X3 | EUR | SLES-00503 | Works | I played the first level. Framerate is 42-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X4 | USA | SLUS-00561 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X5 | USA | SLUS-01334 | Works | Played the game with X. Full Speed. Good Audio. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X6 | USA | SLUS-01395 | Works | Full Speed. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends | USA | SLUS-00603 | NoResult | I walked around the Intro Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends 2 | USA | SLUS-01140 | NoResult | Black Screen after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid (V.1.0) (Disc 1) | USA | SLUS-00594 | NoResult | I reached the Elevator. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; Glitched up Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid - VR Mission | USA | SLUS-00957 | NoResult | I played Practise Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Slug X | USA | SLUS-01212 | NoResult | I played the Arcade mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mickey´s Wild Adventure | EUR | SCES-00163 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Micro Machines V3 | USA | SLUS-00593 | NoResult | I played the Challenger mode. Full Speed in the Menu. Framerate is 42-49 FPS without Frameskip on during a race. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Misadventures of Tron Bonne | USA | SLUS-00896 | Works | I played the first Mission. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mission Impossible | USA | SLUS-01016 | NoResult | There is some Slowdown during the Menu Screen. The Game crashed before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mobile Light Force | JAP | SLUS-01525 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monkey Hero | USA | SLUS-01016 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monster Ranger | USA | SLUS-00568 | NoResult | &#039;&#039;&#039;Boot with Interpreter to prevent freezing.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to dynarec on the Titlescreen.&#039;&#039;&#039; I played the Intro. Full Speed with rare dips. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moonlight Syndrome (Disc 1)| JAP | SLPS-01001 | NoResult | The Game freezes after the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 2 | JAP | SLPS-00444 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 3 | USA | SCUS-94201 | NoResult | Gets past the Prepare For Kombat screen but when you start a match/round, the game softlocks in an infinite loop of &amp;quot;ROUND #&amp;quot;. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 4 | USA | SLUS-00605 | NoResult | I played the Arcade mode. Framerate is 48-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Mythologies - Sub-Zero | USA | SLUS-00476 | NoResult | I walked around the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Trilogy (V.1.0) | USA | SLUS-00330 | NoResult | Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat - Special Forces | USA | SLUS-00824 | NoResult | I walked around the first Level. Framerate is 46-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer | USA | SLUS-00498 | Works | I played the Single Race mode. Full Speed. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer 2 | USA | SLUS-00738 | NoResult | I played the Single Race mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix | USA | SCUS-94355 | NoResult | I played the Championship mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix 2 (Disc 1) | JAP | SCPS-10018 | NoResult | I played the Championship mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller | USA | SLUS-01111 | NoResult | I played the 5000ft Challenge. Framerate is 49-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;There is an annoying clicking Sound.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller G | JAP | N/A | NoResult | }}&lt;br /&gt;
{{WiiSX | Ms. Pac-Man - Maze Madness | USA | SLUS-01018 | NoResult | Tested in WiiSXRX 2.5. I played the Story Mode (1 player). Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Myst | USA | SCUS-94602 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mystical Dragons | JAP | SLPS-02103 | NoResult | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | N20 - Nitrous Oxide | USA | SLUS-00637 | NoResult | Framerate is 44-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 1 | USA | SLUS-00215 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 2 | USA | SLUS-00216 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 3 | USA | SLUS-00398 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 4 | USA | SLUS-00416 | NoResult | &#039;&#039;&#039;Pac-Land&#039;&#039;&#039; controls are mixed up. &#039;&#039;&#039;The Genji and the Heike Clans&#039;&#039;&#039; doesn´t work. In &#039;&#039;&#039;Assault&#039;&#039;&#039;, half of the screen is cut off. &#039;&#039;&#039;Ordyne&#039;&#039;&#039; works. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 5 | USA | SLUS-00417 | NoResult | &#039;&#039;&#039;Pac-Mania&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;The Legend of Valkyrie.&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;Dragon Spirit.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Baraduke.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Metro Cross.&#039;&#039;&#039; Full Speed. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Naruto - Shinobi no Sato no Jintori Gassen | JAP | SLPS-03553 | NoResult | I played Chapter 1 of the Story mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam Extreme | USA | SLUS-00388 | NoResult | I played Head to Head. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam - Tournament Edition | USA | SLUS-00002 | NoResult | I played Head to Head. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Hangtime | USA | SLUS-00329 | NoResult | I get an Assertion Error after the Licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Showtime: NBA on NBC | USA | SLUS-00948 | Works |  }}&lt;br /&gt;
{{WiiSX | Nectaris - Military Madness | USA | SLUS-00764 | NoResult | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Set Frameskip on for the best result. There is some Slowdown during the movement of the Units. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - High Stakes | USA | SLUS-00826 | NoResult | I played the Single Race mode. &#039;&#039;&#039;There is much Slowdown in the Wheel Perspectiv.&#039;&#039;&#039; Framerate is 41-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 2 | USA | SLUS-00276 | NoResult | Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 3 - Hot Pursuit | USA | SLUS-000620 | NoResult | I played the 1 Player mode. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - Porsche Unleashed | USA | SLUS-01104 | NoResult | I played the Quick Race mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally | USA | SLUS-00590 | NoResult | &#039;&#039;&#039;Boot and play the Game in Interpreter mode to prevent freezing.&#039;&#039;&#039; I played the Arcade mode. Framerate is 29-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally 2 | USA | SLUS-01003 | NoResult | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nekketsu Oyako [En by PentarouZero v1.0d] | JAP | SLPS-00006 | Doesn&#039;t Work  | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Next Tetris | USA | SLUS-00862 | NoResult | I played the Clear All mode. Framerate is 42-46 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NHL Open Ice: 2 on 2 Challenge | USA | SLUS-00327 | NoResult | I played a game. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nicktoons Racing | USA | SLUS-01047 | Works | I played the CUPS mode. Framerate is 39-53 FPS without Frameskip on. Set Frameskip to ON for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures | USA | SLUS-00582 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent the Game from freezing. Switch back to Dynarec during the Character Select Screen.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during loading. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures 2 | USA | SLUS-01112 | NoResult | Black Screen after the Konami Logo. Boot the Game with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Night Raid | JAP | SLPM-87048 | NoResult | I played the Arcade mode. Framerate is 38-47 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Norse by Norsewest - The Return of the Lost Vikings | USA | SLUS-00466 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Novastorm (Disc 1) | USA | SCUS-94404 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are some GFX Glitches on Screen. A green pixelated bar on the right side makes it difficut to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | O.D.T | USA | SLUS-00698 | Doesn&#039;t Work  | &#039;&#039;&#039;In both Interpreter and Dynarec, the Screen goes black after the Titlescreen.&#039;&#039;&#039; It is possible to see the Intro FMV by booting through the HLE BIOS. &#039;&#039;&#039;The Game crashes after the FMV. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Exoddus (Disc 1) | USA | SLUS-00190 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Oddysee | USA | SLUS-00710 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ogre Battle - Limited Edition | USA | SLUS-00467 | NoResult | &#039;&#039;&#039;No Music during the Titlescreen.&#039;&#039;&#039; I played Chapter 1. Framerate is 53-59 FPS without Frameskip on. Good Audio on the Map. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Omega Boost | USA | SCUS-94449 | NoResult | I played the Campaign Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One | USA | SLUS-00469 | NoResult | The Game freezes during the developed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One Piece Mansion | USA | SLUS-01406 | NoResult | I played the Story mode. Full Speed with rare dips. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood | USA | SLUS-00464 | NoResult | The Game hangs after trying to access the terminal. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood 2 (Disc 1) | JAP | SLPS-01261 | NoResult | The Game hangs after the Main Character stretches himself. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Pac-Man World | USA | SLUS-00439 | NoResult | Very much works. Compared to WiiSX beta 2.1.1 build. Very Playable}}&lt;br /&gt;
{{WiiSX | Pandemonium! (v1.0) | USA | SLUS-00232 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pandemonium! 2 | USA | SLUS-00578 | NoResult | I played the first Level. Framerate is 43-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Bandit | JAP | SLPS-00899 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Front | USA | SLUS-01399 | NoResult | Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PaRappa the Rapper | USA | SCUS-94183 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve (Disc 1) | USA | SLUS-00662 | Works |  }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disc 1) | JAP | SLPS-02480 | Works |  }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disc 1) | USA | SLUS-01042 | Works |  }}&lt;br /&gt;
{{WiiSX | Parodius | EUR | SLES-00036 | NoResult | &#039;&#039;&#039;I tested both Games.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pepsiman | JAP | SLPS-01762 | Works | I played the first Level. Full Speed No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona | USA | SLUS-00339 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Eternal Punishment | USA | SLUS-01158 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Tsumi ~ Innocent Sin [En by Gemini v1.0a] | USA | SLPS-02100 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Peter Pan in Disney&#039;s Return to Never Land | USA | SCUS-94643 | Doesn&#039;t Work  | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Philosoma | USA | SCUS-94403 | NoResult | I played Phase 1. Framerate is 42-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pink Panther - Pinkadelic Pursuit| USA | SLUS-01451 | Works | Minor graphical glitches. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Pinobee | USA | SLUS-01494 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Planet of the Apes | USA | SLUS-01468 | Works |  }}&lt;br /&gt;
{{WiiSX | Pocket Fighter | USA | SLUS-00653 | NoResult | &#039;&#039;&#039;Play in Dynarec with HLE BIOS to prevent the game from freezing during the Arcade loading screen.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;No Audio, SFX only during battle.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PO`ed | USA | SLUS-00097 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Policenauts [En by Slowbeef v1.0] (Disc 1) | JAP | SLUS-00653 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent GFX Glitches.&#039;&#039;&#039; Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoLoCrois Monogatari | JAP | SCPS-10023 | NoResult | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoRoGue | JAP | SCPS-10050 | NoResult | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Populous - The Beginning | USA | SLUS-00277 | NoResult | Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Power Rangers - Lightspeed Rescue | USA | SLUS-01114 | Works | Framerate is 37-43 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. FMVs displayed fine. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Powerslave | USA | SLUS-00102 | NoResult | &#039;&#039;&#039;The Game crashed on Dynarec. Play in Interpreter.&#039;&#039;&#039; Framerate is 34-42 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Primal Rage | USA | SLUS-00126 | NoResult | I played the Arcade Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Q Bert | USA | SLUS-00904 | NoResult | &#039;&#039;&#039;FMV are a garbled mess.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during the menu Screen. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Quake 2 | USA | SLUS-00757 | Works | I played the first Level. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Rat Attack | USA | SLUS-00656 | Works |  }}&lt;br /&gt;
{{WiiSX | Racing Lagoon | JAP | SLPS-02038 | NoResult | I played the Prologue. Framerate is 51-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R4: Ridge Racer Type 4 | USA | SLUS-00797 | NoResult | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Radikal Bikers | EUR | SLES-01943 | NoResult | &#039;&#039;&#039;The Game crashes in dynarec, use Interpreter.&#039;&#039;&#039; All 3D graphics are missing. Can&#039;t see anything other than HUD when in game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rage Racer | USA | SLUS-00403 | NoResult | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden DX | JAP | SLPM-86656 | NoResult | I played the Solo start mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden Project | JAP | SLPM-86656 | NoResult | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage 2: Universal Tour | USA | SLUS-00742 | NoResult | I selected Salt Lake City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: Through Time | USA | SLUS-01065 | NoResult | I selected Dodge City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: World Tour | USA | SLUS-00549 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis | JAP | SLPM-86450 | NoResult | I played the Original mode. Framerate is 39-42 FPS without Frameskip on. Set Frameskip on, for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis - Series Termination | USA | SLUS-01217 | NoResult | I played the Original mode. Framerate is 46-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman | USA | SLUS-00005 | Works | Works fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman 2: The Great Escape | USA | SLUS-01235 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. &#039;&#039;&#039;Cutscenes are very glitchy and will crash the game so you&#039;ll have to skip them.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman Rush | USA | SLUS-01458 | NoResult | The Menu after the Title Screen is invisible. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raystorm | USA | SLUS-00482 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter. The game freezes while checking the Memory Card in Dynarec.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to Dynarec during the Titlescreen.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu | JAP | SLPS-00640 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu Special Dominated Mind | JAP | SLPM-86085 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil | USA | SLUS-00170 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 1.5 | USA | SLPPSXEXE | NoResult | &#039;&#039;&#039;Boot and play in Interpreter to prevent an Code dump Error.&#039;&#039;&#039; I played as Elza Walker. Framerate is 46-54 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Director´s Cut | USA | SLUS-00551 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Survivor | USA | SLUS-01087 | NoResult | Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 2 (Disc 1) | USA | SLUS-00421 | NoResult | The Game doesn´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 3 - Nemesis | EUR | SLES-02529 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Return Fire | USA | SLUS-00184 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Reverthion | JAP | SLPS-00143 | NoResult | I played the Story mode. Framerate is 41-49 FPS without Frameskip on. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Revolution X | USA | SLUS-00012 | NoResult | &#039;&#039;&#039;You can&#039;t get past the first set of enemies in the first level.&#039;&#039;&#039; No Audio, SFX only during Gameplay. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rhapsody - A Musical Adventure | USA | SLUS-00012 | NoResult | &#039;&#039;&#039;The Game crashed after setting Vibration on in the menu.&#039;&#039;&#039; I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridegear Guybrave | JAP | SLPS-00905 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer | USA | SCUS-94300 | NoResult | I played Grand Prix Mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Bonus Turbo Mode Disc | USA | SLUS-90049 | NoResult | &#039;&#039;&#039;I played the Turbo mode.&#039;&#039;&#039; Framerate is 37-40 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only during a race. &#039;&#039;&#039;Slower than the Original.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Revolution | USA | SLUS-00214 | NoResult | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rise 2 - Resurrection | USA | SLUS-00186 | NoResult | Many GFX Glitches on Screen. The Game crashed after the Character loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Rising Zan - The Samurai Gunman | USA | SLUS-00829 | NoResult | I played the Story mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Risk - The Game of Global Domination | USA | SLUS-00616 | NoResult | Needs real BIOS to work. Gameplay and FMVs run fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 1) (Arcade Disc) | USA | SLUS-00681 | NoResult | Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 2) (Evolution Disc) | USA | SLUS-00771 | NoResult | I played Chapter 1. Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Riven - The Sequel to Myst (Disc 1) | USA | SLUS-00535 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash | USA | SLUS-00035 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash 3D | USA | SLUS-00524 | Works | I played the Thrash mode. Framerate is 32-48 FPS without Frameskip on. Set Frameskip to ON for best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash - Jailbreak | USA | SLUS-01053 | NoResult | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 2 - Dr. Wily no Nazo  | JAP | SLPS-02255 | NoResult | I played the Air Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 3 - Dr. Wily no Saigo! | JAP | SLPS-02262 | NoResult | I played the Snake Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;&#039;&#039;&#039;Bold text&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 4 - Aratanaru Yabou! | JAP | SLPS-02324 | NoResult | I played the Toad Man Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 5 - Blues no Wana! | JAP | SLPS-02338 | NoResult | I played the Star Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 6 - Shijou Saidai no Tatakai!! | JAP | SLPS-02379 | NoResult | I played the Wind Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman: Battle &amp;amp; Chase | JAP | SLPS-00764 | NoResult | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The timer displays garbled graphics but still functions properly.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman Dash 2 - Episode 2 - Ooinaru Isan | JAP | SLPS-02711 | NoResult | The Game crashed after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman X3 | JAP | SLPS-00283 | NoResult | The Game freezes during the now loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rock &amp;amp; Track Presents - The Need for Speed | USA | SLUS-00204 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rurouni Kenshin - Meiji Kenkaku Romantan - Juuyuushi Inbou Hen | JAP | SCPS-10048 | NoResult | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Type - Delta | USA | SLUS-00877 | NoResult | I played the first Stage. Framerate is 40-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Types | USA | SLUS-00753 | NoResult | There is some Slowdown during the loading Screen. &#039;&#039;&#039;R-Type 1&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;R-Type 2&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | RTL Skispringen 2002 | EUR | SLES-03772 | Works | Seems to work fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | S.C.A.R.S | USA | SLUS-00692 | Works | background music cdda now works }}&lt;br /&gt;
{{WiiSX | Saga Frontier | USA | SCUS-94230 | NoResult | I played the Intro. &#039;&#039;&#039;There are some Audio noises after you open the menu. Pause and the Noise should be gone.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier 2 | USA | SLUS-00933 | NoResult | I played through the Introduction. &#039;&#039;&#039;A black pixelated diagonal line on the Screen is making it difficult to see whats going on during battle.&#039;&#039;&#039; &#039;&#039;&#039;There are some Audio noises after you open the menu.&#039;&#039;&#039; &#039;&#039;&#039;Open and close the menu and the Noise should be gone.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saiyuki - Journey West | USA | SLUS-01381 | NoResult | I played Chapter 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown - Warrior´s Rage | USA | SLUS-01093 | NoResult | I played the Story mode. Framerate is 51-54 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown 3 - Blades of Blood | USA | SCUS-94206 | NoResult | I played the Arcade mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Amakusa&#039;s Revenge Special | JAP | SLPS-01171 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;The Health Bar has an annoying flickering.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Kenkaku Yubinan Pack | JAP | SLPS-00647 | NoResult | I played the Story Mode in both games. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Zankurou Musouken | JAP | SLPS-00350 | NoResult | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | San Francisco Rush - Extreme Racing | USA | SLUS-00505 | NoResult | I played the 1 Player Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Scooby-Doo and the Cyber Chase | USA | SLUS-01396 | NoResult | I played Level 1 Japan. Framerate is 46-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - GGeneration-0 (Disc 1) | JAP | SLPS-02200 | NoResult | I played Stage 1 of the Situation Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - Over Galaxian | JAP | SLPS-00385 | NoResult | I played the Story Mode. Framerate is 47-52 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinent | USA | SCUS-94110 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; There are some GFX Glitches after the Titlescreen. I played the Intro. Framerate is 39-50 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinel Returns | USA | SLUS-00604 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sexy Parodius | JAP | SLPM-86009 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Madness (Disc 1) | USA | SLUS-00468 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing after the first battle.&#039;&#039;&#039; Framerate is 47-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Man | USA | SLUS-00895 | NoResult | I walked around the first Area. Framerate is 51-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shaman King - Spirit of Shamans | JAP | SLPS-03432 | NoResult | I played the Story Mode. Framerate is 47-50 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Somehow Yoh can´t walk,run forward and backward. He can only jump.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shin Megami Tensei 2 | JAP | SLPM-86924 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disc 1) (Evolution Disc) | JAP | SLPS-01240 | NoResult | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disc 2) (Arcade Disc) | JAP | SLPS-01241 | NoResult | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shura no Mon | JAP | SLPS-01202 | NoResult | Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Silent Hill (V.1.1) | USA | SLUS-00707 | NoResult | I played through the Intro. &#039;&#039;&#039;The Game runs a bit too fast in dynarec. Select Interpreter for normal speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sihouette Mirage | USA | SLUS-00728 | NoResult | I played the first Mission. Full Speed. No Audio. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Skullmonkeys | USA | SLUS-00601 | NoResult | I played Level 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Slayers Royal | JAP | SLPS-01363 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sled Storm | USA | SLUS-00955 | NoResult | I played a race. Framerate is 39-45 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Smurfs | USA | SLUS-01008 | NoResult | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Snatcher | JAP | SLPS-00154 | NoResult | I played Act 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SnoCross Championship Racing | USA | SLUS-01093 | Works | I played Single Race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soeldnerschild Special | JAP | SLPS-01319 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soukaigi (Disc 1) | JAP | SLPS-01291 | Doesn&#039;t Work  | &#039;&#039;&#039;V-sync Error on the Titlescreen.&#039;&#039;&#039; The Game freezes after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sol Divide | USA | SLUS-01519 | NoResult | I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soul Blade (V.1.0) | USA | SLUS-00240 | NoResult | I played the Arcade mode. Framerate is 46-54 FPS without Frameskip on. Music is very scratchy though. &#039;&#039;&#039;Set Frameskip on if you want better music.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park | USA | SLUS-00936 | NoResult | I played the Story mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park Rally | USA | SLUS-00984 | NoResult | I played the Arcade mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soviet Strike | USA | SLUS-00061 | Doesn&#039;t Work  | The FMV have clipping issues. The Game freezes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Space Hulk - Vengeance of the Blood Angels | USA | SLUS-00205 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Speed Punks | USA | SCUS-94563 | NoResult | I played the Single Race mode. Framerate is 42-59 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Spider Man | USA | SLUS-01378 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spider Man 2 - Enter Electro | USA | SCUS-94563 | NoResult | The FMV are glitched up. &#039;&#039;&#039;The Game crashed after selecting the difficulty.&#039;&#039;&#039; &#039;&#039;&#039;Training Mode is playable.&#039;&#039;&#039; Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spongebob Squarepants: SuperSponge | EUR | SLES-03704 | NoResult | Garbled FMV. The game freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spot goes to Hollywood | USA | SLUS-00014 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro 2: Ripto&#039;s Rage! | USA | SCUS-94425 | NoResult | Framerate is 39-54 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Audio cuts out during cutscenes. Random voices after listening to NPC&#039;s talk, skipping voice-overs seems to prevent that.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro the Dragon | USA | SCUS-94228 | NoResult | Framerate is 47-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Music stops playing when you rescue a dragon.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro: Year of the Dragon | USA | SCUS-94467 | NoResult | Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Has some sound glitches when you talk to other characters.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Stahlfeder | JAP | SLPS-00162 | NoResult | I played Mission 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Starblade Alpha | USA | SLUS-00057 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Gladiator - Episode 1 - Final Crusade | USA | SLUS-00372 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Ocean - The Second Story (Disc 1) | USA | SCUS-94421 | NoResult | &#039;&#039;&#039;Skip the garbled audio clip that comes after selecting your character.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Dark Forces | USA | SLUS-00297 | NoResult | I played the Secret Base Mission. Full Speed. Good Audio. &#039;&#039;&#039;The Enemys are Invisible.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Demolition | USA | SLUS-01183 | Issues | There is a certain distance in  fov that doesnt get textured and its all white, if you can ignore it the game is prefetly playable tough. }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - Jedi Power Battles | USA | SLUS-01046 | Works |  }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - The Phantom Menace | USA | SLUS-00884 | Issues | character models are missing parts of them. }}&lt;br /&gt;
{{WiiSX | Star Wars - Rebel Assault II - The Hidden Empire (Disc 1) | USA | SLUS-00381 | NoResult | Black Screen after the start of Chapter 1. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Steeldom | JAP | SLPS-00431 | NoResult | I fought a battle. Framerate is 41-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on. Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha - Warrior´s Dreams | USA | SLUS-00197 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 2 | USA | SLUS-00258 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 3 | USA | SLUS-00821 | NoResult | &#039;&#039;&#039;Set Dynarec and HLE BIOS to get to the Titlescreen.&#039;&#039;&#039; The Game freezes while searching for a Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 1) | JAP | SLPS-00800 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 2) | JAP | SLPS-00801 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 1) | USA | SLUS-00423 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 2) | USA | SLUS-00584 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter - The Movie | USA | SLUS-00041 | NoResult | I played the Movie Battle mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX Plus Alpha | USA | SLUS-00548 | NoResult | I played the Arcade mode. Framerate is 43-48 FPS without Frameskip on during a fight. Set Frameskip on for the best result. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX 2 Plus | USA | SLUS-01105 | NoResult | I played Arcade Mode. Framerate is 42-51 FPS without Frameskip on during a Fight. Good Audio with some stuttering. Set Frameskip on for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 2 | JAP | SLPS-00415 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 3 | JAP | SLPS-01777 | NoResult | &#039;&#039;&#039;Boot and play in Dynarec with HLE BIOS or else get thrown out to the Homebrew Channel.&#039;&#039;&#039; &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; I played the Arcade mode. Framerate is 51-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Racer | USA | SLUS-00099 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider | USA | SLUS-01142 | NoResult | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider 2 | USA | SLUS-01163 | NoResult | &#039;&#039;&#039;The FMV Intro is messed up.&#039;&#039;&#039; I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strikers 1945 | USA | SLUS-01337 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night | JAP | SLPS-02542 | NoResult | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night 2 (Disc 1) | JAP | SLPS-03237 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Puzzle Fighter 2 Turbo | USA | SLUS-00418 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent freezing. On the Titlescreen switch back to dynarec.&#039;&#039;&#039; I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Complete Box (Disc 1) | JAP | SLPS-03577 | NoResult | &#039;&#039;&#039;All three Games&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Alpha Gaiden [En by Aeon Genesis v0.95b] | JAP | SLPS-02070 | NoResult | The Game immediately loads a Cutscene. It´s impossible to start a game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen F Kanketsuhen | JAP | SLPS-01924 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden (V.1.0) | USA | SLUS-00292| NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden 2 | USA | SLUS-00958| NoResult | I walked around the Camp. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suiko Enbu | JAP | SLPS-00137 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter | USA | SCUS-94240 | Works |  }}&lt;br /&gt;
{{WiiSX | Syphon Filter 2 (Disc 1) | USA | SCUS-94451 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 3 | USA | SCUS-94640 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | JAP | SLPS-00767 | NoResult | I played Chapter 1. Full Speed. Good Audio. No Audio during the Titlescreen. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | USA | SLUS-00560 | NoResult | No Audio during the Titlescreen. I played Chapter 1. The Game won´t respond to any command during the first battle. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tail Concerto | USA | SLUS-00660 | NoResult | I played the Intro Level. Framerate is 48-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | JAP | SLPS-01100 | NoResult | &#039;&#039;&#039;You get farther than in the US Version.&#039;&#039;&#039; The Screen goes black while you are on deck. You can hear the music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | USA | SLUS-00626 | NoResult | The Game freezes during the Introduction. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny 2 (Disc 1) | USA | SLUS-01355 | NoResult | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. Disc 2: Game crashes during Craymel City train minigame. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tales of Eternia (Disc 1) | JAP | SLPS-03050 | NoResult | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Phantasia (English Translation) | JAP | SLPS-01770 | Works | I walked around the first Area. Framerate is 55-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on to reduce load times.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken | USA | SLUS-00006 | NoResult | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 2 (V.1.0) | USA | SLUS-00213 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent Character glitches.&#039;&#039;&#039; Framerate is 31-33 FPS without Frameskip on. The Audio sounds messy because of the Slowdown. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 3 | USA | SLUS-00213 | NoResult | I played the Arcade mode. Framerate is 32-35 FPS without Frameskip on. Set Frameskip on for the best result. It still plays a little choppy. Needs vWii overclock for best result (smoother gameplay). &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tempest X3 | USA | SLUS-00283 | NoResult | The Screen goes black after the Interplay logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu - Stealth Assassins | USA | SLUS-00706 | NoResult | The Game crashes before you reach the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu 2 - Birth of the Stealth Assassins | USA | SLUS-00939 | NoResult | Black Screen after pressing start on the Titlescreen. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Terry Pratchett&#039;s Discworld | USA | SCUS-94600 | NoResult | I walked around the Castle. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 4 | USA | SLUS-00487 | NoResult | I played the Championship Cup. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 5 | USA | SLUS-00610 | NoResult | I played the Quick Race mode. Framerate is 53-59 FPS without Frameskip on. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 6 | USA | SLUS-00839 | NoResult | I played the Single Race mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tetris Plus | USA | SLUS-00388 | NoResult | I played the classic mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disc1) | USA | SLUS-00845 | NoResult | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disc1) | JAP | SLPS-01780 | NoResult | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Threads of Fate | USA | SLUS-00405 | NoResult | I played the Intro. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thunder Force 5 - Perfect System | USA | SLUS-00727 | NoResult | I played the first Level. Framerate is 47-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Time Crisis | USA | SLUS-00405 | NoResult | I played the Story mode of the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal No. 1 | USA | SCUS-94208 | NoResult | I played the Tournament mode. Framerate is 40-41 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal 2 [En by Infinite Lupine v1.00b] | JAP | SLPM-86033 | NoResult | I played the Tournament mode. Framerate is 32-37 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomba! | USA | SLUS-94236 | NoResult | I played the first Level. Framerate is 42-49 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tomba! 2 - The Evil Swine Return | USA | SLUS-94454 | NoResult | I played the first Level. Framerate is 42-59 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider | EUR | SLES-00024 | NoResult | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 2 - Starring Lara Croft | EUR | SLES-00718 | Works | Lara&#039;s House and first level runs fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 3 - Adventures of Lara Croft (V.1.0) | USA | SLUS-00691 | NoResult | I played the first Level. Framerate is 38-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | USA | SLUS-00885 | NoResult | Skip the glitched FMV. The Game freezes shortly after starting the first Level. Framerate 35-43 FPS without Frameskip on. Some Audio Glitches. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | EUR | SLES-02238 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider Chronicles | USA | SLUS-01311 | NoResult | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater | USA | SLUS-00860 | NoResult | The Emulator crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 2 | USA | SLUS-01066 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 3 | USA | SLUS-00860 | NoResult | Black Screen with some Music on Interpreter. The Game crashes with Dynarec. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 4 | USA | SLUS-01485 | NoResult | Black Screen with some Music. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story 2: Buzz Lightyear to the Rescue | USA | SLUS-00893 | NoResult | Framerate is 39-53 FPS without Frameskip on. The Audio has some stuttering. Some lightning glitches on Buzz&#039;s model. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story Racer | USA | SLUS-01214 | Works | Framerate is 39-43 FPS without Frameskip on. Set Frameskip to ON for best result. . &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Touki Denshou - Angel Eyes | JAP | SLPS-01168 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Treasure Gear | JAP | SLPS-00819 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to get past the Titlescreen.&#039;&#039;&#039; I walked around the Village. Framerate is 47-53 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tunnel B1 | USA | SLUS-00188 | NoResult | I played the first Mission. Full Speed. &#039;&#039;&#039;There is Slowdown during Explosions.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | TV Animation X - Unmei no Sentaku | JAP | SLPS-03459 | NoResult | I played the Battle mode. Framerate is 49-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal | USA | SCUS-94304 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 2 | USA | SCUS-94306 | NoResult | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 3 | USA | SCUS-94249 | NoResult | I played the Tournament mode. Full Speed. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 4 | USA | SCUS-94560 | NoResult | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal - Small Brawl | USA | SCUS-94560| NoResult | The Game freezes during the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Two Tenkaku | JAP | SLPS-00131 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Umihara Kawase Shun | JAP | SLPS-00643 | NoResult | I played Field 0. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Um Jammer Lammy | USA | SCUS-94448 | NoResult | The Game freezes during the second loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Uprising X | EUR | | Works | Seems to work fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | V2000 | EUR | SLES-00545 | NoResult | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vampire Hunter D | USA | SLUS-01138 | NoResult | &#039;&#039;&#039;The Titlescreen is invisible. You need to guess and click.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts | USA | SLUS-00447 | Works | }}&lt;br /&gt;
{{WiiSX | Vandal Hearts 2 (V.1.1) | USA | SLUS-00940 | NoResult | I played the Prologue. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vanguard Bandits | USA | SLUS-01070 | NoResult | I played the Intro Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | JAP | SCPS-18012 | Issues| I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, also you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | EUR | SCES-02873 | Issues | I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, also you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Viewpoint | USA | SLUS-00033 | NoResult | I played Area 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 | USA | SLUS-00510 | Issues | there is a certain fov distance that gets all white textured but besides that the game plays fine. }}&lt;br /&gt;
{{WiiSX | Vigilante 8 - 2nd Offense | USA | SLUS-00868 | Issues | there is a certain fov distance that gets all white textured but besides that the game plays fine.}}&lt;br /&gt;
{{WiiSX | Vagrant Story | USA | SLUS-01040 | NoResult | Settings you need: dynarec, Limit FPS Auto, Frame Skip off. &#039;&#039;&#039;What follows is necessary to prevent an Code Dump Error!&#039;&#039;&#039; &#039;&#039;&#039;So far this only seems to work in the US and JAP Versions of the Game.&#039;&#039;&#039; Save your state in the Menu when you reach the exit of Room 5. Then switch from Dynarec to Interpreter.  Load your save state and walk through the Door. You can switch back to Dynarec again. Full Speed with rare dips. There are some minor audio issues. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Valkyre Profile (Disc 1) | USA | SLUS-01156 | Works | Tested until the part when the mercenary and his brother (the artist) talk. &lt;br /&gt;
Battles worked fine. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vs. | USA | SLUS-00868 | NoResult | I played the 1 Player vs COM mode. Framerate is 43-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | War Craft 2 - The Dark Saga | USA | SLUS-00480 | NoResult | I played the first Mission. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | War Gods | USA | SLUS-00328 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter. The Game won´t respond to any command in Dynarec. You can switch back to dynarec after the Titlescreen.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Dark Omen | USA | SLUS-00550 | NoResult | I played a new Campaign. Framerate is 44-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Shadow of the Horned Rat | USA | SLUS-00117 | NoResult | I played a new Campaign. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhawk - The Red Mercury Missions | USA | SCUS-94305 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warriors of Might and Magic | USA | SLUS-01204 | NoResult | FMV Intro is glitched up. The Game freezes during the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warzone 2100 | USA | SLUS-00819 | NoResult | I played a new Campaign. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild 9 | USA | SLUS-00425 | NoResult | I walked around the first Area. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms | USA | SLUS-00425 | NoResult | I noticed some Slowdown on the Titlescreen. I fought a battle on the Overworld Map. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms 2 (Disc 1) | USA | SCUS-94484 | NoResult | I walked around the Ruins. Full Speed. Good Audio. I noticed some Screen tearing. Very Playable. }}&lt;br /&gt;
{{WiiSX | Wing Commander III - Heart of the Tiger (Disc 1) | USA | SLUS-00019 | Doesn&#039;t Work  | &#039;&#039;&#039;The Controls stop working after the mission briefing. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wing Commander IV - The Price of Freedom (Disc 1) | USA | SLUS-00270 | NoResult | I played a new Game. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout | USA | SCUS-94301 | NoResult | I played the Championship Race mode. Framerate is 35-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on if you want high speed.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | USA | SLUS-00865 | Minor | Framerate is 46-51 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | EUR | SCES-01909 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 - Special Edition | EUR | SCES-02845 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout XL | USA | SCUS-94351 | NoResult | Framerate is 46-59 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wolf Fang | JAP | SLPS-00254 | NoResult | I played the first Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | World of Dragon Warrior - Torneko - The Last Hope | USA | SLUS-01181 | NoResult | I walked around the first Dungeon. Framerate is 49-59 FPS without Frameskip on. Good Audio with a little stuttering. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms | USA | SLUS-00336 | NoResult | I played a Match against the Computer. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms Armageddon | USA | SLUS-00888 | NoResult | I played a Quick Game against the Computer. Full Speed. &#039;&#039;&#039;Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms World Party | USA | SLUS-01448 | Works | I played a Quick Match against the Computer. Full Speed. &#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Backstage Assault | USA | SLUS-01274 | NoResult | I played the Exhibition mode. Framerate is 30-43 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Mayhem | USA | SLUS-00963 | NoResult | I played a match. Framerate is 39-52 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Nitro | USA | SLUS-00397 | Issues | game plays too fast, still playable tough. }}&lt;br /&gt;
{{WiiSX | WCW vs. the World | USA | SLUS-00455 | NoResult | I played the Exhibition mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW nWo Thunder | USA | SLUS-00779 | NoResult | I played the Exhibition mode. Framerate is 46-57 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | WWF Attitude | USA | SLUS-00831 | NoResult | I played the Exhibition mode. Framerate is 39-40 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF in your House | USA | SLUS-00246 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 39-42 FPS without Frameskip on. Bad Audio. &#039;&#039;&#039;Many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown | USA | SLUS-00927 | NoResult | I played the Exhibition Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown 2 - Know your Role | USA | SLUS-01234 | NoResult | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Warzone (V.1.0) | USA | SLUS-00495 | NoResult | I played the Exhibition mode. Framerate is 28-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Wrestlemania - The Arcade Game | USA | SLUS-00013 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 38-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | X-Men - Children of the Atom | USA | SLUS-00044 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; I played the Arcade mode. Framerate is 43-50 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X-Men vs. Street Fighter | USA | SLUS-00627 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X2 - No Relief | EUR | SLES-00455 | Doesn&#039;t Work | Glitched up Game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Xena - Warrior Princess | EUR | SLES-02265 | Works | Seems to work fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Xenogears (Disc 1) | USA | SLUS-00664 | NoResult | &#039;&#039;&#039;The Wii Console freezes if you try to check the memory card.&#039;&#039;&#039; I fought a battle on the Overworld. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | You don´t know Jack (Disc 1) | USA | SLUS-00716 | NoResult | The Game freezes shortly after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yu-Gi-Oh! Forbidden Memories | USA | SLUS-01411 | Works |  }}&lt;br /&gt;
{{WiiSX | Yutona Eiyuu Senki - TearRingSaga | JAP | SLPS-03177 | NoResult | &#039;&#039;&#039;The Controls stop working during the Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Skip the Cutscenes.&#039;&#039;&#039; I played the Prologue. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Zanac X Zanac | JAP | SLPS-03354 | NoResult | &#039;&#039;&#039;Zanac 1 Versions are working.&#039;&#039;&#039; The Controls in Zanac Neo stop working after you start a new game. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zeiramzone | JAP | SLPS-00575 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide | JAP | SLUS-00183 | NoResult | I fought a battle. Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide 2 - The Secret Wish | JAP | SLPS-00891 | NoResult | I fought a battle. Framerate is 48-51 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73541</id>
		<title>WiiStation Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73541"/>
		<updated>2022-09-04T11:24:40Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* # */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Posting Guidelines ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;All Games on this list must be tested with WiiSXRX_2022 beta 2.5 build 20220903&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The latest Version is&#039;&#039;&#039;&#039;&#039;&#039; [https://github.com/xjsxjs197/WiiSXRX_2022/releases/tag/20220903 WiiSXRX_2022 20220903]&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;It is preferible to test the games with the PS1 BIOS (SCPH1001.BIN) loaded from SD card (&amp;quot;SD&amp;quot; option in &amp;quot;Select Bios&amp;quot;) or USB drive (&amp;quot;USB&amp;quot; option in &amp;quot;Select Bios&amp;quot;) and with the &amp;quot;Boot Through Bios&amp;quot; option set to &amp;quot;Yes&amp;quot;.&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;For remove the FMV (Full-Motion Video) scenes on certain games which require modified BIN for run on WiiSX-RX, read this post: https://gbatemp.net/posts/9732148&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Original thread: https://gbatemp.net/threads/wiisxrx_2022-another-fork-of-wiisxrx-released.614405/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously and if it’s a game that you run in version 2.5 r20220618 and beyond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of WiiSXRX_2022, a fork of WiiSXRX in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Minor&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;NoResult&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{WiiSX | Game | Region | Game ID | Status | Notes }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | 70´s Robot Anime - Geppy - X - The Super Boosted Armor (Disc 1) | JAP | SLPS-01995 | NoResult | }}&lt;br /&gt;
{{WiiSX | 007 Racing | USA | SLUS-01300 | Works |  }}&lt;br /&gt;
{{WiiSX | 007 - The World Is Not Enough | USA | SLUS-01272 | Works | Framerate is between 42-55 FPS without Frameskip on. Set Frameskip to ON for best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | 40 Winks | USA | SLUS-00874 | Works | seems to run fine }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Ace Combat 2 | USA | SLUS-00404 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent an Code Dump Error. Switch back to Dynarec after the Titlescreen.&#039;&#039;&#039; There is some Slowdown during Cutscenes. Full Speed during Gameplay. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Action Man - Operation Extrem | USA | SLUS-00887 | NoResult | The Game won´t respond to any command. I noticed some Screen tearing. There are some Audio Noises. Framerate is 38-59 FPS without Frameskip on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Actua Soccer 3 | EUR | SLES-01210 | Works | I&#039;ve played a match. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo | JAP | SLPM-87226 | NoResult | I played the Normal mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo 2 | JAP | SLPS-00208 | NoResult | I played the Normal mode. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Adventures of Lomax | USA | SCUS-94906 | NoResult | I played the first Level. Full Speed. No Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Air Combat | USA | SLUS-00001 | NoResult | Some Slowdown during Cutscenes. Full Speed during Gameplay. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alien - Resurrection | USA | SLUS-00633 | Works |  }}&lt;br /&gt;
{{WiiSX | Alien Trilogy | USA | SLUS-00007 | NoResult | I played the Intro. Full Speed. No Audio, SFX only. Some Lightning Effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Akuji - The Heartless | USA | SLUS-00715 | NoResult | I played the Intro. The Framerate is 45-59 FPS without Frameskip on. The Audio has some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alice in Cyberland | JAP | SLPS-00636 | NoResult | I played the Intro. The Command Screen is flickering and hard to see. Full Speed. There are some Audio noises. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alone in the Dark - One-Eyed Jack´s Revenge | USA | SLUS-00239 | NoResult | I played the Intro. &#039;&#039;&#039;Playing the whole Game in Interpreter mode is required to prevent freezing.&#039;&#039;&#039; Framerate is 45-49 FPS. Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra (V.1.0) | USA | SLUS-00553 | NoResult | I reached the Village. Full Speed. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra 2 - A New Legend Begins | USA | SLUS-01017 | NoResult | I played the Intro. Full Speed with rare dips. There are some drops during Cutscenes. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Angel Blade - Neo Tokyo Guardians | JAP | SLPS-00894 | NoResult | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ape Escape | USA | SCUS-94423 | Works | The Framerate is 41-46 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Apocalypse | USA | SLUS-00373 | NoResult | I get an Code Dump Error in the first Level. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad | USA | SLUS-01224 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 2 | USA | SLUS-01252 | NoResult | Full Speed. There is some Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 3  (Disc 1) | USA | SLUS-01253 | NoResult | Mostly Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disc 1)| JAP | SCPS-10040 | NoResult | The Game NoResult. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disc 2)| JAP | SCPS-10041 | NoResult | The Game NoResult. There are some Audio Noises. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Area 51 | USA | SLUS-00164 | NoResult | Playable but the background FMV isn&#039;t displayed correctly. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core (V.1.0) | USA | SCUS-94182 | NoResult | I played the First Mission. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Master of Arena (Disc 1) | USA | SLUS-01030 | NoResult | I played the First Mission.  Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Project Phantasma (Disc 1) | USA | SLUS-00670 | NoResult | I played the First Mission.  Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armorines - Project S.W.A.R.M. | USA | SLUS-01022 | NoResult | I played the First Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Army Men 3D | USA | SLUS-00491 | Works | background music(cdda) now works. }}&lt;br /&gt;
{{WiiSX | Army Men: Air Attack | USA | SLUS-00913 | NoResult | There is some Slowdown during Cutscenes. I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Army Men: World War | USA | SLUS-01079 | NoResult | Long loading Times. Framerate is 46-59 FPS without Frameskip on. Set Frameskip on for the best Result. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Asuka 120 Burning Festival Final | USA | SLPS-02074 | NoResult | &#039;&#039;&#039;The Screen turns black during the Titlescreen. Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Atelier Elie - Salberg no Renkinjutsushi 2 | JAP | SLPS-01751 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie - Salberg no Renkinjutsushi | JAP | SLPS-00856 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie Plus - Salberg no Renkinjutsushi | JAP | SLPS-01418 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Azure Dreams | USA | SLUS-00614 | NoResult | I reached the Tower. Full Speed with rare drops during Cutscenes. Good Audio. In the Tower, the Character runs ultra fast when you press the run button. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Batman and Robin | USA | SLUS-00393 | NoResult | Full Speed. Good Audio. I got one random Code Dump Error in the Batcave. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Beyond - Return of the Joker | USA | SLUS-01207 | NoResult | The Game boots in HLE BIOS Mode. It freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Forever - The Arcade Game | USA | SLUS-00387 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden | USA | SCUS-94200 | NoResult | I fought a battle in Arcade Mode. Full Speed. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 2 | USA | SLUS-00220 | NoResult | I fought a battle in Arcade Mode. Full Speed. Good Audio in the Menu. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 3 | USA | SLUS-00483 | NoResult | I fought a battle in Arcade Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 4 | EUR | SLES-02493 | NoResult | I get an Black Screen after selecting Team VS Mode. The Mini Game Mode and the Team Story mode are also not working. I played in Survival mode. Framerate is 39-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BattleTanx - Global Assault | USA | SLUS-01044 | NoResult | &#039;&#039;&#039;The Game has very long loading times. Set Frameskip on and Limit FPS off to load the Game faster.&#039;&#039;&#039; I played the first Level.  The Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bio F.R.E.A.K.S. | USA | SLUS-00502 | NoResult | I fought a battle in Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard | JAP | SLPS-00222 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut | JAP | SLPS-00998 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut - Dual Shock | JAP | SLPS-01512 | NoResult | The Game boots up but freezes before the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disc 1 Leon ) | JAP | SLPS-01510 | NoResult | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disc 2 Claire ) | JAP | SLPS-01511 | NoResult | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 3 - Last Escape | JAP | SLPS-02300 | NoResult | &#039;&#039;&#039;Boot and play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the Intro. Framerate is 46-50 FPS without Frameskip on. Good Audio. The Voice over are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix 00 (Disc 1) | JAP | SLPS-03571 | NoResult | Boot the Game in Interpreter mode to prevent an Code Dump Error. Because of the hypersensibel cursor i´m stuck on the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix Cross (Disc 1) | JAP | SLPS-02962 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blade | USA | SLUS-01215 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter mode to prevent an Code Dump Error. Switch back to Dynarec during the New Game Screen.&#039;&#039;&#039; Framerate is 49-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blasto | USA | SCUS-94412 | Works | }}&lt;br /&gt;
{{WiiSX | Blue Breaker Burst - Hohoemi wo Anata to | JAP | SLPS-01469 | NoResult | I played the Story mode. The Game is stuck after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bokan to Ippatsu! Doronbo - Time Bokan Series | JAP | SLPS-00609 | NoResult | I played Stage 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman | EUR | SLES-01839 | NoResult | I played the Single Player Mode. Full Speed in Modern and Retro Mode. Good Audio. Very &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman Land | JAP | SLPS-03002 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman World | USA | SLUS-00680 | NoResult | I played the Normal Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar | USA | SCUS-94199 | NoResult | I fought a battle in Arcade Mode. Framerate is 49-57 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar 2 | USA | SCUS-94424 | NoResult | I fought a battle in Arcade Mode. Framerate is 27-30 FPS without Frameskip on. Enable Frameskip and it gets somewhat playable. The Audio has some stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brahma Force - The Assault on Beltlogger 9 | USA | SLUS-00444 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BrainDead 13 (Disc 1) | USA | SLUS-00083 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brave Fencer Musashi | USA | SLUS-00726 | NoResult | I played the first Chapter. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 3 (V.1.1) | USA | SLUS-00422 | NoResult | I completed the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 4 | USA | SLUS-01324 | NoResult | I played Chapter 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disc 1) | JAP | SLPS-02661 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disc 1) (English Translation) | JAP | SLPS-02661 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - The Legend of Forsena | USA | SLUS-00687 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword - The Shadow of the Templars | USA | SLUS-00484 | NoResult | Mostly 57-59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword 2 - The Smoking Mirror | USA | SLUS-00812 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubble Bobble also featuring Rainbow Islands | USA | SLUS-00370 | NoResult | Bubble Bobble is playable but both Rainbow Islands games quit responding to controller inputs after a few seconds of gameplay.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubsy 3D - Furbitten Planet | USA | SLUS-00110 | NoResult | I played the Level 1-1. The Framerate is 34-42 FPS without Frameskip on. It works perfect with Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny - Lost in Time | USA | SLUS-00838 | NoResult |  The Framerate is 51-59 FPS without Frameskip on. There is some Slowdown during Cutscenes. Good Audio with some Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny &amp;amp; Taz - Time Busters | USA | SLUS-01144 | Works | You may randomly fall through the floor just press l1 to switch characters or simply let yourself fall since you are teleported to the nearest checkpoint. 40-60 fps without frameskip, pal version holds better if you cant use vwii overclock, with vwii overclock its perfect. }}&lt;br /&gt;
{{WiiSX | Burning Road | USA | SLUS-00324 | NoResult | I played the Championship Mode. The Framerate is 57-59 FPS without Frameskip on. No Audio, only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade | USA | SCUS-94180 | NoResult | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade 2 | USA | SLUS-00663 | NoResult | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move &#039;99 | USA | SLUS-00725 | NoResult | I played the Arcade mode. Full Speed. No Audio, only SFX during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 2 - Arcade Edition | USA | SLUS-00233 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 4 | USA | SLUS-00754 | NoResult | Framerate is 52-55 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | C-12 | USA | SCUS-94666 | NoResult | I walked around the first Level. Framerate is 37-59 FPS without Frameskip. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | C - The Contra Adventure | USA | SLUS-00499 | NoResult | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Capcom vs. SNK Pro | USA | SLUS-01376 | NoResult | I played Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Chronicles (V.1.1) | USA | SLUS-01384 | Works| Full Speed in both Original and Arranged Mode. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Symphony of the Night | USA | SLUS-00067 | Works | &#039;&#039;&#039;I completed the game from start to finish.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chaos Break | EUR | SLES-03107 | NoResult | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chippoke Ralph no Daibouken - The Adventure of Little Ralph | JAP | SLPS-01853 | NoResult | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo no Fushigi na Dungeon | JAP | SLPS-01234 | NoResult | Framerate is 45-54 FPS without Frameskip on. Turn Frameskip on for 59 FPS. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo Racing | USA | SLUS-00844 | NoResult | I played Grand Prix Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Chocobo´s Magical Dungeon 2 | USA | SLUS-00814 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chou-Aniki - Kyuukyoku Muteki Ginga Saikyou Otoko | JAP | SLPS-00183 | Issues| Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chrono Cross (Disc 1) | USA | SLUS-01041 SLUS-01080 | NoResult | I played the Intro. Slows down a little bit during transitions to battle and in some menus. Framerate is 45-59 FPS without Frameskip on during battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Circuit Breakers | USA | SLUS-00697 | NoResult | I played the Jungle race. Framerate is 46-59 FPS without Frameskip on during race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower | USA | SLUS-00539 | NoResult | I played the Prologue. Full Speed. There is some Slowdown during Cutscenes. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower 2 - The Struggle within | USA | SLUS-00539 | NoResult | I played Chapter 1. Full Speed. There is some Slowdown during Cutscenes. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Codename - Tenka | USA | SCUS-94409 | NoResult | The Game asks you to remove one Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally | USA | SCUS-94474 | NoResult | I played the Championship Mode. Framerate is 52-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally 2.0 | USA | SLUS-01222 | NoResult | I played the Championship Mode. Framerate is 35-53 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars (Disc 1) | USA | SLUS-00543 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars - Vengeance | USA | SLUS-00722 | NoResult | Framerate is 56-59 FPS without Frameskip on in Space. 30-40 FPS during the Menu. Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars 3 - Red Sun | USA | SLUS-00866 | NoResult | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disc 1 GDI) | USA | SLUS-00397 | NoResult | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disc 2 NOD) | USA | SLUS-00410 | NoResult | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disc 1 Allies) | USA | SLUS-00431 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disc 2 Soviet) | USA | SLUS-00485 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disc 1 Allies) | USA | SLUS-00665 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disc 2 Soviet) | USA | SLUS-00667 | NoResult |  I played Freestyle Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contender | USA | SCUS-94294 | NoResult | I played a Match. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contra - Legacy of War | USA | SLUS-00288 | NoResult | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders | USA | SCUS-94356 | NoResult | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2 | USA | SCUS-94358 | NoResult | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2001 | USA | SCUS-94597 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 3 | USA | SCUS-94251 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 4 | USA | SCUS-94559 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cotton Original - Fantastic Night Dreams | JAP | SLPS-02034 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Countdown Vampires (Disc 1) | USA | SLUS-00898 | NoResult | The Game freezes with either Interpeter or Dynarec after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cowboy Bebop | JAP | SLPS-01126 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot | USA | SCUS-94900 | Works| I played the first Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 2: Cortex Strikes Back | USA | SCUS-94154 | Works | I played the Turtle Woods Level.&#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 3: Warped | USA | SCUS-94244 | Minor | Some objects in the level &amp;quot;Under Pressure&amp;quot; are invisible making it almost impossible to beat. Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bash | USA | SCUS-94570 | NoResult | I played Adventure Mode. Full Speed with rare dips on during a Mini Game. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CTR - Crash Team Racing | USA | SCUS-94426 | Issues | I played the Arcade mode. Somewhat playable. On Adventure mode, during dialogues Aku Aku and the text cannot be seen but you can skip them using the emulated triangle button. All other modes are playable but most of the 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Crash Team Racing (Demo) | USA | SCUS-94459 | NoResult | Somewhat playable. Adventure mode softlocks when Aku Aku talks to you. Other modes are playable but all 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures | USA | SLUS-01438 | NoResult | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures - Raised in Space | USA | SLUS-01553 | NoResult | There are some Glitches after boot up. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc 2 | USA | SLUS-00634 | Works | Framerate is 37-50 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc: Legend of the Gobbos | USA | SLUS-00530 | Works | Framerate is 49-56 without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croket! Kindan no Kinka Box! | JAP | SLPM-87235 | NoResult | Full Speed outside of Battle. Framerate is 53-59 without Frameskip on during Battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crow - City of Angels | USA | SLUS-00242 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusador - No Remorse | USA | SLUS-00268 | NoResult | Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusadors of Might and Magic | USA | SLUS-00799 | NoResult | The Game freezes after the 3DO Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CRW - Counter Revolution War | JAP | SLPS-00220 | NoResult | I played the First Mission. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CT Special Forces | EUR | SLES-03986 | NoResult | There is some Slowdown during the Intro. Full Speed during Gameplay. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyberbots - Full Metal Madness | JAP | SLPS-01011 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyber Sled | USA | SLUS-00008 | NoResult | I fought a battle. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CyberSpeed | USA | SLUS-00116 | NoResult | I played the Arcade Mode. Full Speed. No Audio, only SFX. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | D (Disc 1) | USA | SLUS-00128 | NoResult | I played the first Section of the Game. Full Speed. Good Audio. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darius Gaiden | JAP | SLPS-00574 | NoResult | I played the first Stage. Framerate is 46-59 without Frameskip on.  Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers 3 | USA | SLUS-00745 | NoResult | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on to get the best result. The Audio skips and is broken during battle. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers - The Night Warriors | USA | SLUS-00036 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dead or Alive | USA | SLUS-00606 | NoResult | I played the Tournament Mode. Framerate is 33-36 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Delta Force Urban Warfare | USA | SLUS-01429 | NoResult | I played the first Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. The missing lightning effects are making it difficult to see. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Densetsu no Ogre Battle | JAP | SLPS-00481 | NoResult | Framerate is 54-59 FPS without Frameskip on. No Audio during the Titlescreen. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Depth | JAP | SCPS-18003 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent | USA | SLUS-00037 | NoResult | I played the first Planet. Framerate is 57-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;The music stops playing after you pause the game.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent Maximum | USA | SLUS-00460 | NoResult | I played the First Planet. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | SCUS-94302 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | N/A | NoResult | seems to run fine }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | EUR | N/A | NoResult | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | USA | SCUS-94350 | NoResult | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby Raw | USA | SLUS-00912 | NoResult | I played the Assault Mode. Framerate is 27-40 FPS without Frameskip on in the Menu. Framerate is 46-59 FPS without Frameskip on during Battle. Set Limit FPS off, for the best result.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Devil Summoner - Soul Hackers (Disc 1) | JAP | SLPS-01921 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dezaemon Plus | JAP | SLPS-00335 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Diablo | USA | SLUS-00619 | NoResult | I walked around the Village. Framerate is 37-45 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dice de Chocobo | JAP | SLPS-02523 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy (V.1.0) | USA | SLUS-00119 | NoResult | &#039;&#039;&#039;Heavy Slowdown during loading.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;Die Harder&#039;&#039;&#039; Full Speed. Many clipping issues. No Audio, SFX only. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard with a Vengeance&#039;&#039;&#039; Many clipping issues.&#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy 2 - Viva Las Vegas | USA | SLUS-01015 | NoResult | The Intro FMV and Loading Screen are glitched up. &#039;&#039;&#039;Boot and play the Movie Mode with HLE BIOS.&#039;&#039;&#039;  &#039;&#039;&#039;Booting the Arcade Mode triggers an Code Dump/Exception Error.&#039;&#039;&#039; &#039;&#039;&#039; The Practise Mode is working without HLE BIOS.&#039;&#039;&#039; Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon Rumble Arena | USA | SLUS-01404 | NoResult | The Game checks for an Memory Card File. I get the Error Message Digimon Rumble Arena data not found. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World | USA | SLUS-01032 | NoResult | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Game randomly crashes. Be sure to save!&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 2 | USA | SLUS-01193 | NoResult | I played the last Training Mission. Full Speed outside of Battle. The Framerate during Battle ranges from 33-59 FPS without Frameskip on. The Battlescreen turns black after turning Frameskip on.  Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 3 | USA | SLUS-01436 | NoResult | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis (V.1.1) | USA | SLUS-00922 | Issues| I played the Introduction. Full Speed. In some Areas the Framerate goes down to 48-54 FPS without Frameskip on. Set Frameskip on for the best result. &#039;&#039;&#039;No Audio and Voice output. SFX only.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis 2 | USA | SLUS-01279 | NoResult | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;No Voice output during gameplay.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld | EUR | SCES-00012 | NoResult | I walked around the First Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld 2 - Mortality Bytes! | USA | SCUS-94605 | NoResult | I walked around the Castle. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Aladdin in Nasira&#039;s Revenge | USA | SCUS-94569 | NoResult | The Game crashes after the Sony Computer Entertainment screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Donald Duck - Goin&#039; Quackers | USA | SLUS-01242 | NoResult | I played the First Stage. Framerate is 37-50 FPS without Frameskip on. Set FPS Limit off for the best result. &#039;&#039;&#039;There is much Slowdown during the Titlescreen and when you enter or leave a Level.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Tarzan (v1.0) | USA | SCUS-94456 | Works | I played the first Level. Framerate is 45-59 FPS without Frameskip on. FMVs (full-motion videos) displayed correctly. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s The Emperor&#039;s New Groove | USA | SCUS-94571 | Issues | There is much slowdown during the entire game. Framerate is 16-25 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disruptor | USA | SLUS-00224 | NoResult | I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | DoDonPachi | JAP | SLPS-01364 | NoResult | The Game is stuck loading. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Doom | USA | SLUS-00077 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Double Dragon | JAP | SLPS-00191 | NoResult | I played Normal Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball - Final Bout | JAP | SLPS-00949 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball GT - Final Bout | USA | SLUS-00493 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball Z - Ultimate Battle 22 | USA | SLUS-01550 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest 4 - Michibikareshi Mono Tachi | JAP | SLPM-86916 | NoResult | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest Monsters 1 &amp;amp; 2 - Hoshifuri no Yuusha to Bokujou no Nakamatachi | JAP | SLPM-87050 | NoResult | I walked around the Intro Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Warrior 7 (Disc 1) | USA | LUSP-01206 | NoResult | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver - You Are the Wheelman | USA | SLUS-00842 | Issues | The game freezes when you choose &amp;quot;Try Again&amp;quot;. So amke a save state at the beggining of each mission and then you can play the entire game just fine, just dont choose try again.}}&lt;br /&gt;
{{WiiSX | Driver 2 (Disc 1) (v1.0)| USA | SLUS-01161 | Works |  }}&lt;br /&gt;
{{WiiSX | Driver 2 (Disc 1) (v1.1)| USA | SLUS-01161 | Works | The framerate is 32-56 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Duke Nukem - Total Meltdown | USA | SLUS-00355 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Many GFX Glitches on Screen make it difficult to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Duke Nukem - Time to Kill | USA |  | Works |  }}&lt;br /&gt;
{{WiiSX | Duke Nukem - Land of the babes | USA |  | Works | }}&lt;br /&gt;
{{WiiSX | Dune 2000 | USA | SLUS-00973 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only during a Mission. &#039;&#039;&#039; Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dynasty Warriors | USA | SLUS-00438 | NoResult | The Game freezes after the KOEI Logo Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross | USA | SLUS-01319 | NoResult | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross 2000 | USA | SLUS-01005 | Issues |  Interpreter Mode only, in dynarec you freeze starting races, its around 40 fps, if you can do vwii overclock it will be full speed. }}&lt;br /&gt;
{{WiiSX | Echo Night | USA | SLUS-00820 | NoResult | I walked around the House. Framerate is 57-59 FPS without Frameskip on. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night 2 - Nemuri no Shihaisha | JAP | SLPS-02167  | NoResult | I walked around the Libary. Full Speed. Good Audio  I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Anarchy Rulz | USA | SLUS-01169| NoResult | There is some Slowdown during loading. I played the Exhibition Mode. Framerate is 38-42 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Hardcore Revolution | USA | SLUS01045 | NoResult | I played the Exhibition Mode. Framerate is 40-46 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ehrgeiz - God Bless the Ring | USA | SLUS-00809 | NoResult | &#039;&#039;&#039;The Game freezes in almost all game modes.&#039;&#039;&#039; &#039;&#039;&#039;Only the Quest mode on Hard difficulty is playable.&#039;&#039;&#039; Framerate is 20-24 FPS without Frameskip on. Set Limit FPS off and Frameskip on to get the best result. No Audio, SFX only. The Voice output during the Introduction is missing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Einhander | USA | SCUS-94243 | NoResult | I played the First Level. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 3 - Shiroki Majo - Mouhitotsu no Eiyuutachi no Monogatari | JAP | SLPS-01201 | NoResult | I walked around the Village. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 4 - Akai Shizuku | JAP | SLPS-01540 | NoResult | I walked around the first Area. There is some Slowdown during Cutscenes. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elder Gate | JAP | SLPM-86494 | NoResult | I walked around the Overworld and fought a battle. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elie no Atelier - Salburg no Renkinjutsushi 2 | JAP | SLPS-91180 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Epidemic | USA | SCUS-94152 | NoResult | I walked around the Information Center. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evil Dead - Hail to the King (Disc 1) | USA | SLUS-01072 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evo´s Space Adventures | USA | SCES-01871 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exector | JAP | SLES-00097 | NoResult | I played Stage 1. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exhumed | EUR | SLES-00097 | NoResult | I played the first Level. Framerate is 47-49 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | F1 2000 | USA | SLUS-01120 | NoResult | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Championship Season 2000 | USA | SLUS-01290 | NoResult | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Racing Championship | USA | SLUS-01120 | NoResult | I played the Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 1999 Season | USA | SLUS-01036 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 2000 | USA | SLUS-01344 | NoResult | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fade to Black | USA | SLUS-00236 | NoResult | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fantastic Four | USA | SLUS-00395 | NoResult | I played the Attack of the Molemen Mission. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fatal Fury - Wild Ambition | USA | SLUS-01001 | NoResult | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio with a little Noise and stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect (Disc 1) | USA | SLUS-00920 | NoResult | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect 2 - Retro Helix (Disc 1) | USA | SLUS-01266 | NoResult | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 99 | USA | SLUS-00782 | NoResult | I played a friendly Match. During the Match, the Framerate is 45-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 2000 - Major League Soccer | USA | SLUS-00994 | NoResult | I played a Match in Exhibition Mode.  During the Match, the Framerate is 37-41 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA - Road to World Cup 98 | USA | SLUS-00520 | NoResult | I played a friendly Match. During Gameplay the Framerate is 46-57 without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 96 | USA | SLUS-00038 | NoResult | The Game boots normal. It won´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 97 | USA | SLUS-00269 | NoResult | I played a friendly Match. During the Match, the Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2001 | USA | SLUS-01262 | NoResult | I played a friendly Match. During the Match, the Framerate is 41-57 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;The Voice Over has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2002 | USA | SLUS-01408 | NoResult | I played a friendly Match. During the Match, the Framerate is 39-55 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2003 | USA | SLUS-01504 | NoResult | Start the Game with Interpreter HLE BIOS to reach the Menu. The Game freezes while loading the Match. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2004 | USA | SLUS-01578 | NoResult | The Game crashed after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2005 | USA | SLUS-01585 | NoResult | The Game hangs after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fifth Element | USA | SLUS-00711 | NoResult | Full Speed. There is some Slowdown after the Titlescreen. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighter Maker | USA | SLUS-00641 | NoResult | I played the 1P VS COM Mode. Framerate is 34-37 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force (V.1.0) | USA | SLUS-00433 | NoResult | I played the first Stage. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force 2 | USA | SLUS-00934 | NoResult | I get an Code Dump Error after the BIOS Intro. You can hear Sounds after booting with HLE BIOS. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Doom | USA | SLUS-00331 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 5 (V.1.0) | USA | SLUS-00879 | Works | Full Speed. Good Audio. I didn&#039;t noticed Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 6 (V.1.0) | USA | SLUS-00900 | NoResult | I fought 2 Battle in Narshe. Full Speed. Good Audio. &#039;&#039;&#039;The Menu Curser sounds a bit odd.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disc 1) | JAP | SLPS-00700 | Works| Should work as the USA version.}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disc 1) | USA | SCUS-94163 | Works | Tested: 4 random battles, one boss and a FMV, all worked fine. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 International (Disc 1) | JAP | SLPS-01057 | Works | Should work as the USA version.}}&lt;br /&gt;
{{WiiSX | Final Fantasy 8 (Disc 1) | USA | SLUS-00892 | NoResult | The Game slows down to 40 FPS while loading the Titlescreen. There is some slight Framedrop during Cutscenes. I entered the Lava Cave. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable so far.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disc 1) | JAP | SLPS-02000 | Works | Same as the USA version. &#039;&#039;&#039;Playable&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disc 1) | USA | SLUS-01251 | Works | Tested until the part where you meet the first moogle. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Chrono Trigger (V.1.0) | USA | SLUS-01363 | NoResult | Full Speed. &#039;&#039;&#039;You hear an annoying ringing Sound during battle. It won´t go away after you won.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Final Fantasy 4 (V.1.1) | USA | SLUS-01360 | Minor | Played until Mist Village. Full Speed with rare dips. Good Audio. Some textures are missing. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy Origins (V.1.1) | USA | SLUS-01541 | Works | Final Fantasy 1 and 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Tactics | USA | SCUS-94221 | NoResult | &#039;&#039;&#039;There is an annoying sound after the Initiation is completed. It appears and dissapears at random.&#039;&#039;&#039; Framerate is 53-59 FPS without Frameskip on during battle. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Firemen 2 - Pete &amp;amp; Danny | JAP | SLPS-00148 | NoResult | I played the Introduction. &#039;&#039;&#039;The Voice overs are missing.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Floating Runner - Quest for the 7 Crystals | USA | SLUS-00231 | NoResult | I walked around the first Area. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One | USA | SCUS-94353 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One Championship Edition | USA | SLUS-00546 | NoResult | I played the Arcade Mode. Full Speed with rare dips. &#039;&#039;&#039;Heavy Slowdown when you touch the Lawn.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 98 | USA | SLUS-00744 | NoResult | &#039;&#039;&#039;The  Main Menu Screen is glitched up.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 99 | USA | SLUS-00870 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 2000 | USA | SLUS-01134 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Forsaken | USA | SLUS-00485 | NoResult | I played the first Mission. Framerate is 39-54 FPS without Frameskip on. Set Frameskip on fort the best result. No Audio, SFX only during the Mission. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 1st | JAP | SLPM-87317 | NoResult | I tried several builds. Everytime the Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 2 | JAP | SLPS-01000 | NoResult | I noticed some Slowdown during Cutscenes. I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 3 | USA | SLUS-01011 | NoResult | There is some Slowdown on the Titlescreen. I played the Tutorial. Framerate is 50-59 FPS without Frameskip on. &#039;&#039;&#039;The Screen is heavily glitched up after battle.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission Alternative | JAP | SLPS-00953 | NoResult | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Future Cop - L.A.P.D. | USA | SLUS-00739 | NoResult | The Game freetes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fuujin Ryouiki Eretzvaju | JAP | SLPS-01790 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | G.Darius | USA | SLUS-00690 | NoResult | I played the Arcade Mode. Framerate is 48-59 FPS without Frameskip on. Set FPS Limit off for the best result. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police (Disc 1) | USA | SLUS-00544 | NoResult | I played the first Mission. Framerate is 45-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police - Weapons of Justice | USA | SLUS-00798 | NoResult | Framerate is 43-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G.O.D pure | JAP | SLPS-00944 | NoResult | I walked around the City. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gaia Seed - Project Seed Trap | JAP | SLPS-00624 | NoResult | I played the first Stage. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galaxy Fight - Universal Warriors | JAP | SLPS-00138 | NoResult | Full Speed with rare dips. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | Gale Gunner | JAP | SLPS-02596 | NoResult | I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galerians (Disc 1) | USA | SLUS-00986 | NoResult | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Game Maker - Ureyuki 100-Manbon Get Daze! | JAP | SLPS-01583 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 4.0 | USA | N/A | NoResult | Crashes at startup. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 5.0 | USA | N/A | NoResult | &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Kurunarakoi! Ayashigeikka no Kuroikage | JAP | SLPM-86155 | NoResult | Goemon is sleeping on the Floor. The Game freezes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Ooedo Daikaiten | JAP | SLPM-86774 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Uchuu Kaizoku Akogingu | JAP | SLPS-00217 | NoResult | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gauntlet Legends | USA | SLUS-00624 | NoResult | Works great. I played the first Level. Framerate is 39-50 FPS without Frameskip on. The Audio has some Noise. Set Full Speed for nice sound but choppier performance. Playable. }}&lt;br /&gt;
{{WiiSX | Gear Fighter Dendoh | JAP | SLPS-03189 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gegege no Kitarou - Gyakushuu! Youkai Daikessen | JAP | SLPM-87286 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gekioh - Shooting King | USA | SLUS-01498 | NoResult | I played the Geki mode. Full Speed. No Audio, SFX only. Playable. }}&lt;br /&gt;
{{WiiSX | Gekido - Urban Fighters | USA | SLUS-00970 | NoResult | The Game boots back to the Homebrew Channel after the licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Genei Tougi - Shadow Struggle | JAP | SLUS-01498 | NoResult | I played the Normal mode. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex (v1.0) | USA | SLUS-00042 | NoResult | I played the Cemetary Level. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex - Enter the Gecko | USA | SLUS-00598 | Works | Framerate is 39-42 FPS without Frameskip on. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex 3 - Deep Cover Gecko (v1.1) | USA | SLUS-00806 | NoResult | The Framerate is 46-54 FPS without Frameskip on at the Homebase. I played the Snowlevel. Framerate is 37-52 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ghost in the Shell | USA | SLUS-00552 | NoResult | FMV run fine. The game has this weird pixelated transverse black line that stretches over the screen. It´s difficult to see whats going on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Glover | USA | SLUS-00890 | NoResult | Glover runs around on autopilot. He doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gokujou Parodius Da! Deluxe Pack | JAP | SLPS-00002 | NoResult | I get thrown to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gold and Glory - The Road to Eldorado | USA | SLUS-01312 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Goujin Senki | JAP | SLPS-01471 | NoResult | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gouketuji Ichizoku 2 - Chottodake Saikyou Densetsu | JAP | SLUS-01498 | NoResult | &#039;&#039;&#039;The Game freezes after the BIOS Intro. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Deluxe Pack | JAP | SLPS-00303 | NoResult | Gradius 1 and Gradius 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Gaiden | JAP | SLPM-86042 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia (Disc 1) | USA | SCUS-94457 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia - Prologue (Demo) | JAP | SLPM-80297 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Granstream Saga | USA | SLUS-00597 | NoResult | I walked around the first Dungeon. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Characters have no faces.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Growlancer (Disc 1) | JAP | SLPS-02380 | Doesn&#039;t Work  | I tried several builds. The Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Arcade Mode] | USA | SCUS-94194 | NoResult | Full Speed. Very Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Simulation Mode] | USA | SCUS-94194 | NoResult | Full Speed. &#039;&#039;&#039;There is much Slowdown in the Menu.&#039;&#039;&#039; Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Arcade Mode] (v1.0) | USA | SCUS-94455 | NoResult | Loads races. Physics are all wonky. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Simulation Mode] (v1.0) | USA | SCUS-94488 | NoResult | Freezes when entering any race/Machine tests. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto | USA | SLUS-00106 | Works | Full Speed. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto - Mission Pack 1 - London 1969 | USA | SLUS-00846 | NoResult | The Game won&#039;t recognize the GTA ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto 2 | USA | SLUS-00789 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian Recall - Shugojuu Shoukan (Disc 1) | JAP | SLPS-01297 | NoResult | I fought the first Battle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Area gets glitched up after a turn.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian´s Crusade | USA | SLUS-00811 | NoResult | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guilty Gear | USA | SLUS-00772 | NoResult | I fought a Battle in Normal Mode. Framerate is 51-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam 0079 - The War for Earth (Disc 1) | JAP | SLPS-00815 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault | USA | SLUS-01226 | NoResult | I played the Story Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault 2 | USA | SLUS-01418 | NoResult | The Game boots with HLE BIOS. It crashed after the Bandai Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunnm - Kasei no Kioku | JAP | SLPS-01408 | NoResult | I walked around the first Area. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunners Heaven | JAP | SLPS-01853 | NoResult | I played the first Level. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunpey | JAP | SLPS-02485 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunship | USA | SLUS-00313 | NoResult | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | USA | SLUS-01503 | NoResult | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | EUR | SLES-03972 | NoResult | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Philosopher´s Stone | EUR | SLES-03662 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Sorcerer&#039;s Stone  | USA | SLUS-00847 | NoResult | The Game crashed after the Warner Bros Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harvest Moon - Back to Nature | USA | SLUS-01415 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Heart of Darkness (Disc 1) | USA | SLUS-00696 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hellboy - Asylum Seeker | USA | SLUS-01414 | NoResult | I walked around the first Area. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hexen - Beyond Heretic | USA | SLUS-00348 | NoResult | I walked around the first Area. Full Speed. No Audio, SFX only. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hogs of War | USA | SLUS-01195 | NoResult | I played the Training Mission. Framerate is 51-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hoshigami - Ruining Blue Earth | USA | SLUS-01375 | NoResult | I played the first Chapter. Full Speed. There is a little Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf | USA | SCUS-94188 | NoResult | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf 2 | USA | SCUS-94476 | NoResult | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hyper-Rally | JAP | SLPS-00462 | NoResult | I played the Season Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Wheels - Turbo Racing | USA | SLUS-00964 | Doesn&#039;t Work | The Game crashed after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hydro Thunder | USA | SLUS-00847 | NoResult | I played the Arcade Mode. Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Imadoki no Vampire - Bloody Bride | JAP | SLPS-00526 | NoResult | Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;The Voice Over are missing.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In Cold Blood (Disc 1) | USA | SLUS-01294 | NoResult | The Game freezes during the glitched up Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Incredible Hulk - The Pantheon Saga | USA | SLUS-00150 | NoResult | I walked around the Laboratory. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Initial D | JAP | SLPS-01793 | NoResult | I played the Story Mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inspector Gadget - Gadget&#039;s Crazy Maze | USA | SLUS-01267 | NoResult | I played the Single Player Mode. Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Superstar Soccer Pro &#039;98 | USA | SLUS-00674 | NoResult | I played Exhibition Mode. &#039;&#039;&#039;The Game runs too fast in Dynarec. Use Interpreter.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field | USA | SLUS-00238 | NoResult | I played 100 Meter Dash. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field 2000 | USA | SLUS-00987 | Doesn&#039;t Work  | I played the Arcade Mode and Challenge Mode. The Screen goes black before the start of the competition. You can hear Music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In the Hunt | USA | SLUS-00172 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - A Feudal Fairy Tale (V.1.0) | USA | SLUS-01534 | NoResult | There is some Slowdown on the Menu Screen. I played the Story Mode. The Character won´t respond to any command during battle. You can hear Voice Samples. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - Sengoku Otogi Gassen | JAP | SLPS-03503 | NoResult | &#039;&#039;&#039;The Game crashed before the start of a battle. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Man - X-O Manowar in Heavy Metal | USA | SLUS-00235 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Soldier 3 | USA | SLUS-01061 | NoResult | There is some Slowdown in the Menu. I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | iS - Internal Section | JAP | SLPS-01868 | NoResult | I played the Normal Mode. Framerate is 39-46 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Irritating Stick | USA | SLUS-00775 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter Mode to prevent getting an Black Screen. Switch back to Dynarec on the Menu Select Screen.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution | USA | SLUS-01014 | NoResult | I played the Exhibition Mode. Framerate is 35-46 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution 2 | EUR | SLES-03321 | NoResult | I played the Exhibition Mode. Framerate is 28-40 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Italien Job | USA | SLUS-01457 | NoResult | The Game freezes while loading the Game Modes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | It Might Be NES | N/A | N/A | NoResult | Very Playable }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Jackie Chan Stuntmaster | USA | SLUS-00684 | NoResult | The Game freezes before the Titlescreen. You can hear Music playing with HLE BIOS on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jade Cocoon - Story of the Tamamayu | USA | SLUS-00854 | NoResult | I walked around the Forest. &#039;&#039;&#039;Before you enter the forest, save with the save state function, switch to interpreter and walk into the forest. Then change back to dynarec.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JailBreaker (Disc 1) | JAP | SLPS-02076 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jarrett &amp;amp; Labonte Stock Car Racing | USA | SLUS-01139 | NoResult | The Game freezes during the Codemasters Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 98 | USA | SLUS-00479 | NoResult | I played the Racing Season mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 2000 | USA | SLUS-00832 | NoResult | The Game runs a bit too fast in Dynarec. It has many glitches in Interpreter. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto | USA | SCUS-94309 | NoResult | I played Single Race Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 2 (V.1.0) | USA | SCUS-94167 | NoResult | I played Full Season Mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 3 | USA | SCUS-94555 | Doesn&#039;t Work  | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jikkyou Oshaberi Parodius - Forever with Me | JAP | SLPM-86008 | Works | Framerate is 51-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JoJo´s Bizarre Adventure | USA | SLUS-01060 | NoResult | I played the Story Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jonny Bazookatone | USA | SLUS-00194 | NoResult | Full Speed with rare dips. The Audio is broken. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Judge Dredd | USA | SLUS-00630 | Doesn&#039;t Work  | I played Level 1-1. The Game has many Frame pace Issues. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juggernaut (Disc 1) | USA | SLUS-00894 | NoResult | Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{WiiSX | Jumping Flash! | USA | SCUS-94103 | NoResult | I played World 1-1. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jumping Flash 2 | USA | SCUS-94108 | NoResult | I played World 1-1. Framerate is 52-59 FPS without Frameskip on. Set Frame Limit off for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jupiter Strike | USA | SLUS-00177 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juusou Kihei Valken 2 (Assault Suits Valken 2) | JAP | SLPS-00854 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Kaette Kita Cyborg Kuro - chan | JAP | SLPM-87174 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Use Wiisxr build 2.2.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kagero - Deception 2 | USA | SLUS-00677 | NoResult | &#039;&#039;&#039;Start a new game in Interpreter only. Switch back to dynarec after the start of the first Chapter.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kartia - The Word of Fate | USA | SLUS-00631 | NoResult | The Game freezes after the Intro in both Story Branches. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kensei - Sacred Fist | USA | SLUS-00600 | NoResult | I played Normal Mode. Framerate is 33-38 FPS without Frameskip on during Battle. Full Speed during the Pause Screen. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kid Clown no Crazy Chase 2 - Love Love Honey Soudatsusen | JAP | SLPS-00454 | NoResult | I played Stage 1. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The DNA Imperative | USA | SCUS-94102 | NoResult | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The Blood 2 - Reason in Madness | JAP | SLPS-00170 | NoResult | I played Stage 1. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Killing Zone | USA | SLUS-00369 | NoResult | I played Normal Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 95 | USA | SCUS-94205 | NoResult | I noticed some Slowdown before the Intro. I played the Single Mode. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 96 | JAP | SLPS-00834 | NoResult | I played the Single Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 97 | JAP | SLPM-86084 | NoResult | I played the Single Mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 98 - Dream Match Never Ends | JAP | SLPM-86201 | NoResult | I played the Single Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 99 | USA | SLUS-01332 | NoResult | I played the Single Mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Konami MSX Antiques Collection Vol.1 | N/A | N/A | NoResult | All Games. The emulator still recognizes the MSX Rom. Full Speed with rare dips. Good Audio. Playable}}&lt;br /&gt;
{{WiiSX | Kingsley´s Adventure | USA | SLUS-00801 | Works |  }}&lt;br /&gt;
{{WiiSX | Kings Field | USA | SLUS-00158 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 2 | USA | SLUS-00255 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 3 | JAP | SLPS-00377 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | KISS Pinball | USA | SLUS-01366 | NoResult | I played Novice difficulty. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Klonoa - Door to Phantomile | USA | SLUS-00585 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings | USA | SLUS-00737 | NoResult | There is much stuttering during the Intro FMV. I played Exhibition Mode. Framerate is 44-57 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2000 | USA | SLUS-00993 | NoResult | There is some stuttering during the Intro. I played a Match. Framerate is 43-51 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2001 | USA | SLUS-01269 | NoResult | There is some stuttering during the Intro. I played a Match. Framerate is 28-34 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Koudelka (Disc 1) | USA | SLUS-01051 | NoResult | I walked around the first Area. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon´s Gate (Disc 1) | JAP | SLPS-00706 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon&#039;s Gate - Kowloon Fuusuiden (Disc 1) (Byakko) | JAP | SLPS-00669 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Krazy Ivan | USA | SCUS-94303 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kurukuru Marumaru | JAP | SLPM-86785 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Land Before Time: Big Water Adventure | USA | SLUS-01481 | NoResult | Much Noise during the Introduction. Framerate is 47-59 FPS without Frameskip on. No Audio, SFX only during the Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Great Valley Racing Adventure | USA | SLUS-1213 | NoResult | The Game freezes at the memory card screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Return to the Great Valley | USA | SLUS-01043 | NoResult | The Game freezes early on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disc 1) (Langrisser 4) | JAP | SLPS-01818 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disc 2) (Langrisser 5) | JAP | SLPS-01818 | NoResult | I played the Story Mode. Full Speed with slight frame drops. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Largo Winch - Command SAR | USA | SLUS-01441 | NoResult | Full Speed. Good Audio. There are many clipping Issues. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Dragoon (Disc 1) | USA | SLUS-01043 | NoResult | There is some Slowdown during the Introduction. I played the Intro. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Legaia | USA | SCUS-94254 | NoResult | I walked around the Village. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lego Racers | USA | SLUS-01043 | Works |  }}&lt;br /&gt;
{{WiiSX | Lego Rock Raiders | USA | SLUS-00937 | NoResult |  Full Speed. Good Audio. Very Playable.   }}&lt;br /&gt;
{{WiiSX | Legend of Mana | USA | SLUS-01013 | NoResult | Stuck at the Titlescreen. The Game doesn´t respond to any command. &#039;&#039;&#039;Use WiiSX beta 2.1.1 instead.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lemmings &amp;amp; Oh No! More Lemmings | USA | SLUS-00760 | NoResult | I played both mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lethal Enforcers I &amp;amp; II | USA | SLUS-00293 | NoResult | &#039;&#039;&#039;Lethal Enforcer 1.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;Lethal Enforcer 2.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lightning Legend - Daigo no Daibouken | JAP | SLUS-01441 | NoResult | I played the Story mode. Framerate is 47-52 FPS without Frameskip on. No Audio, SFX only during battle.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loaded | USA | SLUS-00076 | NoResult | I played the first Level. Framerate is 31-56 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lode Runner | USA | SLUS-00557 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter, switch later to dynarec.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes Racing | USA | SLUS-01145 | NoResult | I played Championship Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes - Sheep Raider | USA | SLUS-01369 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | LSD: Dream Emulator (English Patched) | JAP | SLPS-01556 | NoResult | I walked around the first area. &#039;&#039;&#039;Playable&#039;&#039;&#039;.}}&lt;br /&gt;
{{WiiSX | Lucifer Ring | JAP | SLPS-01784 | NoResult | I played the first Stage. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lucky Luke | USA | SLUS-00719 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the first Level. Framerate is 35-41 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar - Silver Star Story Complete (Disc 1) | USA | SLUS-00628 | NoResult | &#039;&#039;&#039;Play the game in Interpreter to prevent getting an Black Screen after the Intro.&#039;&#039;&#039; I met Lunar. Framerate is 39-46 FPS without Frameskip on. Good Audio with slight stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar 2 - Eternal Blue Complete (Disc 1) | USA | SLUS-00293 | NoResult | The Game freezes after setting up the trap in the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Madden NFL &#039;98 | USA | SLUS-00516 | NoResult | I played the Exhibition mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mad Stalker - Full Metal Force | JAP | SLPS-00734 | NoResult | I played the first Stage. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Magical Tetris Challenge Featuring Mickey | JAP | SLPS-01786 | Issues| &#039;&#039;&#039;Play the Game in Interpreter and HLE BIOS mode to prevent getting an Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Loading an Save state breaks the game.&#039;&#039;&#039; I played the Story mode. Framerate is 39-42 FPS without Frameskip on during a match. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Martian Gothic - Unification | USA | SLUS-01148 | Doesn&#039;t Work  | The Game runs too fast. It freezes early. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes | USA | SLUS-00257 | NoResult | I played Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes vs. Street Fighter | USA | SLUS-00793 | NoResult | I played a Match. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel vs. Capcom - Clash of Super Heroes | USA | SLUS-01059 | NoResult | I played a Match. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mass Destruction | USA | SLUS-00462 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Master of Monsters - Disciples of Gaia | USA | SLUS-00595 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Matsumoto Reiji 999 - Story of Galaxy Express 999 (Disc 1) | JAP | SLPS-03220 | Doesn&#039;t Work  | The Game freezes after the Traincutscene. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MDK | USA | SLUS-00974 | NoResult | I played the first Area. Full Speed. No Audio, SFX only. Annoying Camera problems. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MechWarrior 2 - 31st Century Combat | USA | SLUS-00401 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor | USA | SLUS-00974 | NoResult | I played the first Mission. Framerate is 41-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor - Underground | USA | SLUS-01270 | NoResult | I played the first Mission. Framerate is 46-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medarot R | JAP | SLPS-02414 | NoResult | I walked around Town. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | EUR | SCES-00311 | NoResult | &#039;&#039;&#039;Appears to run properly but you get black screen when you reach and launch the third stage. No matter what you do and which settings you set, the game freezes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | USA | SCUS-94227 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil 2 | USA | SCUS-94564 | NoResult | I played the first Level. Framerate is 42-50 FPS without Frameskip on. Good Audio with some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman 8 | USA | SLUS-00453 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X3 | EUR | SLES-00503 | Works | I played the first level. Framerate is 42-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X4 | USA | SLUS-00561 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X5 | USA | SLUS-01334 | Works | Played the game with X. Full Speed. Good Audio. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X6 | USA | SLUS-01395 | Works | Full Speed. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends | USA | SLUS-00603 | NoResult | I walked around the Intro Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends 2 | USA | SLUS-01140 | NoResult | Black Screen after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid (V.1.0) (Disc 1) | USA | SLUS-00594 | NoResult | I reached the Elevator. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; Glitched up Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid - VR Mission | USA | SLUS-00957 | NoResult | I played Practise Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Slug X | USA | SLUS-01212 | NoResult | I played the Arcade mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mickey´s Wild Adventure | EUR | SCES-00163 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Micro Machines V3 | USA | SLUS-00593 | NoResult | I played the Challenger mode. Full Speed in the Menu. Framerate is 42-49 FPS without Frameskip on during a race. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Misadventures of Tron Bonne | USA | SLUS-00896 | NoResult | I played the first Mission. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mission Impossible | USA | SLUS-01016 | NoResult | There is some Slowdown during the Menu Screen. The Game crashed before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mobile Light Force | JAP | SLUS-01525 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monkey Hero | USA | SLUS-01016 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monster Ranger | USA | SLUS-00568 | NoResult | &#039;&#039;&#039;Boot with Interpreter to prevent freezing.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to dynarec on the Titlescreen.&#039;&#039;&#039; I played the Intro. Full Speed with rare dips. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moonlight Syndrome (Disc 1)| JAP | SLPS-01001 | NoResult | The Game freezes after the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 2 | JAP | SLPS-00444 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 3 | USA | SCUS-94201 | NoResult | Gets past the Prepare For Kombat screen but when you start a match/round, the game softlocks in an infinite loop of &amp;quot;ROUND #&amp;quot;. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 4 | USA | SLUS-00605 | NoResult | I played the Arcade mode. Framerate is 48-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Mythologies - Sub-Zero | USA | SLUS-00476 | NoResult | I walked around the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Trilogy (V.1.0) | USA | SLUS-00330 | NoResult | Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat - Special Forces | USA | SLUS-00824 | NoResult | I walked around the first Level. Framerate is 46-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer | USA | SLUS-00498 | Works | I played the Single Race mode. Full Speed. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer 2 | USA | SLUS-00738 | NoResult | I played the Single Race mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix | USA | SCUS-94355 | NoResult | I played the Championship mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix 2 (Disc 1) | JAP | SCPS-10018 | NoResult | I played the Championship mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller | USA | SLUS-01111 | NoResult | I played the 5000ft Challenge. Framerate is 49-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;There is an annoying clicking Sound.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller G | JAP | N/A | NoResult | }}&lt;br /&gt;
{{WiiSX | Ms. Pac-Man - Maze Madness | USA | SLUS-01018 | NoResult | Tested in WiiSXRX 2.5. I played the Story Mode (1 player). Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Myst | USA | SCUS-94602 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mystical Dragons | JAP | SLPS-02103 | NoResult | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | N20 - Nitrous Oxide | USA | SLUS-00637 | NoResult | Framerate is 44-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 1 | USA | SLUS-00215 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 2 | USA | SLUS-00216 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 3 | USA | SLUS-00398 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 4 | USA | SLUS-00416 | NoResult | &#039;&#039;&#039;Pac-Land&#039;&#039;&#039; controls are mixed up. &#039;&#039;&#039;The Genji and the Heike Clans&#039;&#039;&#039; doesn´t work. In &#039;&#039;&#039;Assault&#039;&#039;&#039;, half of the screen is cut off. &#039;&#039;&#039;Ordyne&#039;&#039;&#039; works. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 5 | USA | SLUS-00417 | NoResult | &#039;&#039;&#039;Pac-Mania&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;The Legend of Valkyrie.&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;Dragon Spirit.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Baraduke.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Metro Cross.&#039;&#039;&#039; Full Speed. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Naruto - Shinobi no Sato no Jintori Gassen | JAP | SLPS-03553 | NoResult | I played Chapter 1 of the Story mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam Extreme | USA | SLUS-00388 | NoResult | I played Head to Head. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam - Tournament Edition | USA | SLUS-00002 | NoResult | I played Head to Head. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Hangtime | USA | SLUS-00329 | NoResult | I get an Assertion Error after the Licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Showtime: NBA on NBC | USA | SLUS-00948 | Works |  }}&lt;br /&gt;
{{WiiSX | Nectaris - Military Madness | USA | SLUS-00764 | NoResult | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Set Frameskip on for the best result. There is some Slowdown during the movement of the Units. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - High Stakes | USA | SLUS-00826 | NoResult | I played the Single Race mode. &#039;&#039;&#039;There is much Slowdown in the Wheel Perspectiv.&#039;&#039;&#039; Framerate is 41-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 2 | USA | SLUS-00276 | NoResult | Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 3 - Hot Pursuit | USA | SLUS-000620 | NoResult | I played the 1 Player mode. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - Porsche Unleashed | USA | SLUS-01104 | NoResult | I played the Quick Race mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally | USA | SLUS-00590 | NoResult | &#039;&#039;&#039;Boot and play the Game in Interpreter mode to prevent freezing.&#039;&#039;&#039; I played the Arcade mode. Framerate is 29-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally 2 | USA | SLUS-01003 | NoResult | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nekketsu Oyako [En by PentarouZero v1.0d] | JAP | SLPS-00006 | Doesn&#039;t Work  | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Next Tetris | USA | SLUS-00862 | NoResult | I played the Clear All mode. Framerate is 42-46 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NHL Open Ice: 2 on 2 Challenge | USA | SLUS-00327 | NoResult | I played a game. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nicktoons Racing | USA | SLUS-01047 | Works | I played the CUPS mode. Framerate is 39-53 FPS without Frameskip on. Set Frameskip to ON for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures | USA | SLUS-00582 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent the Game from freezing. Switch back to Dynarec during the Character Select Screen.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during loading. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures 2 | USA | SLUS-01112 | NoResult | Black Screen after the Konami Logo. Boot the Game with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Night Raid | JAP | SLPM-87048 | NoResult | I played the Arcade mode. Framerate is 38-47 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Norse by Norsewest - The Return of the Lost Vikings | USA | SLUS-00466 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Novastorm (Disc 1) | USA | SCUS-94404 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are some GFX Glitches on Screen. A green pixelated bar on the right side makes it difficut to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | O.D.T | USA | SLUS-00698 | Doesn&#039;t Work  | &#039;&#039;&#039;In both Interpreter and Dynarec, the Screen goes black after the Titlescreen.&#039;&#039;&#039; It is possible to see the Intro FMV by booting through the HLE BIOS. &#039;&#039;&#039;The Game crashes after the FMV. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Exoddus (Disc 1) | USA | SLUS-00190 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Oddysee | USA | SLUS-00710 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ogre Battle - Limited Edition | USA | SLUS-00467 | NoResult | &#039;&#039;&#039;No Music during the Titlescreen.&#039;&#039;&#039; I played Chapter 1. Framerate is 53-59 FPS without Frameskip on. Good Audio on the Map. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Omega Boost | USA | SCUS-94449 | NoResult | I played the Campaign Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One | USA | SLUS-00469 | NoResult | The Game freezes during the developed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One Piece Mansion | USA | SLUS-01406 | NoResult | I played the Story mode. Full Speed with rare dips. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood | USA | SLUS-00464 | NoResult | The Game hangs after trying to access the terminal. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood 2 (Disc 1) | JAP | SLPS-01261 | NoResult | The Game hangs after the Main Character stretches himself. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Pac-Man World | USA | SLUS-00439 | NoResult | Very much works. Compared to WiiSX beta 2.1.1 build. Very Playable}}&lt;br /&gt;
{{WiiSX | Pandemonium! (v1.0) | USA | SLUS-00232 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pandemonium! 2 | USA | SLUS-00578 | NoResult | I played the first Level. Framerate is 43-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Bandit | JAP | SLPS-00899 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Front | USA | SLUS-01399 | NoResult | Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PaRappa the Rapper | USA | SCUS-94183 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve (Disc 1) | USA | SLUS-00662 | Works |  }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disc 1) | JAP | SLPS-02480 | Works |  }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disc 1) | USA | SLUS-01042 | Works |  }}&lt;br /&gt;
{{WiiSX | Parodius | EUR | SLES-00036 | NoResult | &#039;&#039;&#039;I tested both Games.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pepsiman | JAP | SLPS-01762 | Works | I played the first Level. Full Speed No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona | USA | SLUS-00339 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Eternal Punishment | USA | SLUS-01158 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Tsumi ~ Innocent Sin [En by Gemini v1.0a] | USA | SLPS-02100 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Peter Pan in Disney&#039;s Return to Never Land | USA | SCUS-94643 | Doesn&#039;t Work  | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Philosoma | USA | SCUS-94403 | NoResult | I played Phase 1. Framerate is 42-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pink Panther - Pinkadelic Pursuit| USA | SLUS-01451 | Works | Minor graphical glitches. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Pinobee | USA | SLUS-01494 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Planet of the Apes | USA | SLUS-01468 | Works |  }}&lt;br /&gt;
{{WiiSX | Pocket Fighter | USA | SLUS-00653 | NoResult | &#039;&#039;&#039;Play in Dynarec with HLE BIOS to prevent the game from freezing during the Arcade loading screen.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;No Audio, SFX only during battle.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PO`ed | USA | SLUS-00097 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Policenauts [En by Slowbeef v1.0] (Disc 1) | JAP | SLUS-00653 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent GFX Glitches.&#039;&#039;&#039; Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoLoCrois Monogatari | JAP | SCPS-10023 | NoResult | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoRoGue | JAP | SCPS-10050 | NoResult | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Populous - The Beginning | USA | SLUS-00277 | NoResult | Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Power Rangers - Lightspeed Rescue | USA | SLUS-01114 | Works | Framerate is 37-43 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. FMVs displayed fine. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Powerslave | USA | SLUS-00102 | NoResult | &#039;&#039;&#039;The Game crashed on Dynarec. Play in Interpreter.&#039;&#039;&#039; Framerate is 34-42 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Primal Rage | USA | SLUS-00126 | NoResult | I played the Arcade Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Q Bert | USA | SLUS-00904 | NoResult | &#039;&#039;&#039;FMV are a garbled mess.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during the menu Screen. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Quake 2 | USA | SLUS-00757 | Works | I played the first Level. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Rat Attack | USA | SLUS-00656 | Works |  }}&lt;br /&gt;
{{WiiSX | Racing Lagoon | JAP | SLPS-02038 | NoResult | I played the Prologue. Framerate is 51-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R4: Ridge Racer Type 4 | USA | SLUS-00797 | NoResult | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Radikal Bikers | EUR | SLES-01943 | NoResult | &#039;&#039;&#039;The Game crashes in dynarec, use Interpreter.&#039;&#039;&#039; All 3D graphics are missing. Can&#039;t see anything other than HUD when in game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rage Racer | USA | SLUS-00403 | NoResult | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden DX | JAP | SLPM-86656 | NoResult | I played the Solo start mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden Project | JAP | SLPM-86656 | NoResult | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage 2: Universal Tour | USA | SLUS-00742 | NoResult | I selected Salt Lake City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: Through Time | USA | SLUS-01065 | NoResult | I selected Dodge City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: World Tour | USA | SLUS-00549 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis | JAP | SLPM-86450 | NoResult | I played the Original mode. Framerate is 39-42 FPS without Frameskip on. Set Frameskip on, for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis - Series Termination | USA | SLUS-01217 | NoResult | I played the Original mode. Framerate is 46-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman | USA | SLUS-00005 | Works | Works fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman 2: The Great Escape | USA | SLUS-01235 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. &#039;&#039;&#039;Cutscenes are very glitchy and will crash the game so you&#039;ll have to skip them.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman Rush | USA | SLUS-01458 | NoResult | The Menu after the Title Screen is invisible. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raystorm | USA | SLUS-00482 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter. The game freezes while checking the Memory Card in Dynarec.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to Dynarec during the Titlescreen.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu | JAP | SLPS-00640 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu Special Dominated Mind | JAP | SLPM-86085 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil | USA | SLUS-00170 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 1.5 | USA | SLPPSXEXE | NoResult | &#039;&#039;&#039;Boot and play in Interpreter to prevent an Code dump Error.&#039;&#039;&#039; I played as Elza Walker. Framerate is 46-54 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Director´s Cut | USA | SLUS-00551 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Survivor | USA | SLUS-01087 | NoResult | Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 2 (Disc 1) | USA | SLUS-00421 | NoResult | The Game doesn´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 3 - Nemesis | EUR | SLES-02529 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Return Fire | USA | SLUS-00184 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Reverthion | JAP | SLPS-00143 | NoResult | I played the Story mode. Framerate is 41-49 FPS without Frameskip on. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Revolution X | USA | SLUS-00012 | NoResult | &#039;&#039;&#039;You can&#039;t get past the first set of enemies in the first level.&#039;&#039;&#039; No Audio, SFX only during Gameplay. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rhapsody - A Musical Adventure | USA | SLUS-00012 | NoResult | &#039;&#039;&#039;The Game crashed after setting Vibration on in the menu.&#039;&#039;&#039; I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridegear Guybrave | JAP | SLPS-00905 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer | USA | SCUS-94300 | NoResult | I played Grand Prix Mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Bonus Turbo Mode Disc | USA | SLUS-90049 | NoResult | &#039;&#039;&#039;I played the Turbo mode.&#039;&#039;&#039; Framerate is 37-40 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only during a race. &#039;&#039;&#039;Slower than the Original.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Revolution | USA | SLUS-00214 | NoResult | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rise 2 - Resurrection | USA | SLUS-00186 | NoResult | Many GFX Glitches on Screen. The Game crashed after the Character loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Rising Zan - The Samurai Gunman | USA | SLUS-00829 | NoResult | I played the Story mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Risk - The Game of Global Domination | USA | SLUS-00616 | NoResult | Needs real BIOS to work. Gameplay and FMVs run fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 1) (Arcade Disc) | USA | SLUS-00681 | NoResult | Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 2) (Evolution Disc) | USA | SLUS-00771 | NoResult | I played Chapter 1. Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Riven - The Sequel to Myst (Disc 1) | USA | SLUS-00535 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash | USA | SLUS-00035 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash 3D | USA | SLUS-00524 | Works | I played the Thrash mode. Framerate is 32-48 FPS without Frameskip on. Set Frameskip to ON for best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash - Jailbreak | USA | SLUS-01053 | NoResult | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 2 - Dr. Wily no Nazo  | JAP | SLPS-02255 | NoResult | I played the Air Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 3 - Dr. Wily no Saigo! | JAP | SLPS-02262 | NoResult | I played the Snake Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;&#039;&#039;&#039;Bold text&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 4 - Aratanaru Yabou! | JAP | SLPS-02324 | NoResult | I played the Toad Man Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 5 - Blues no Wana! | JAP | SLPS-02338 | NoResult | I played the Star Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 6 - Shijou Saidai no Tatakai!! | JAP | SLPS-02379 | NoResult | I played the Wind Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman: Battle &amp;amp; Chase | JAP | SLPS-00764 | NoResult | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The timer displays garbled graphics but still functions properly.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman Dash 2 - Episode 2 - Ooinaru Isan | JAP | SLPS-02711 | NoResult | The Game crashed after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman X3 | JAP | SLPS-00283 | NoResult | The Game freezes during the now loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rock &amp;amp; Track Presents - The Need for Speed | USA | SLUS-00204 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rurouni Kenshin - Meiji Kenkaku Romantan - Juuyuushi Inbou Hen | JAP | SCPS-10048 | NoResult | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Type - Delta | USA | SLUS-00877 | NoResult | I played the first Stage. Framerate is 40-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Types | USA | SLUS-00753 | NoResult | There is some Slowdown during the loading Screen. &#039;&#039;&#039;R-Type 1&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;R-Type 2&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | S.C.A.R.S | USA | SLUS-00692 | Works | background music cdda now works }}&lt;br /&gt;
{{WiiSX | Saga Frontier | USA | SCUS-94230 | NoResult | I played the Intro. &#039;&#039;&#039;There are some Audio noises after you open the menu. Pause and the Noise should be gone.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier 2 | USA | SLUS-00933 | NoResult | I played through the Introduction. &#039;&#039;&#039;A black pixelated diagonal line on the Screen is making it difficult to see whats going on during battle.&#039;&#039;&#039; &#039;&#039;&#039;There are some Audio noises after you open the menu.&#039;&#039;&#039; &#039;&#039;&#039;Open and close the menu and the Noise should be gone.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saiyuki - Journey West | USA | SLUS-01381 | NoResult | I played Chapter 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown - Warrior´s Rage | USA | SLUS-01093 | NoResult | I played the Story mode. Framerate is 51-54 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown 3 - Blades of Blood | USA | SCUS-94206 | NoResult | I played the Arcade mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Amakusa&#039;s Revenge Special | JAP | SLPS-01171 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;The Health Bar has an annoying flickering.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Kenkaku Yubinan Pack | JAP | SLPS-00647 | NoResult | I played the Story Mode in both games. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Zankurou Musouken | JAP | SLPS-00350 | NoResult | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | San Francisco Rush - Extreme Racing | USA | SLUS-00505 | NoResult | I played the 1 Player Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Scooby-Doo and the Cyber Chase | USA | SLUS-01396 | NoResult | I played Level 1 Japan. Framerate is 46-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - GGeneration-0 (Disc 1) | JAP | SLPS-02200 | NoResult | I played Stage 1 of the Situation Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - Over Galaxian | JAP | SLPS-00385 | NoResult | I played the Story Mode. Framerate is 47-52 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinent | USA | SCUS-94110 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; There are some GFX Glitches after the Titlescreen. I played the Intro. Framerate is 39-50 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinel Returns | USA | SLUS-00604 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sexy Parodius | JAP | SLPM-86009 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Madness (Disc 1) | USA | SLUS-00468 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing after the first battle.&#039;&#039;&#039; Framerate is 47-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Man | USA | SLUS-00895 | NoResult | I walked around the first Area. Framerate is 51-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shaman King - Spirit of Shamans | JAP | SLPS-03432 | NoResult | I played the Story Mode. Framerate is 47-50 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Somehow Yoh can´t walk,run forward and backward. He can only jump.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shin Megami Tensei 2 | JAP | SLPM-86924 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disc 1) (Evolution Disc) | JAP | SLPS-01240 | NoResult | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disc 2) (Arcade Disc) | JAP | SLPS-01241 | NoResult | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shura no Mon | JAP | SLPS-01202 | NoResult | Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Silent Hill (V.1.1) | USA | SLUS-00707 | NoResult | I played through the Intro. &#039;&#039;&#039;The Game runs a bit too fast in dynarec. Select Interpreter for normal speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sihouette Mirage | USA | SLUS-00728 | NoResult | I played the first Mission. Full Speed. No Audio. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Skullmonkeys | USA | SLUS-00601 | NoResult | I played Level 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Slayers Royal | JAP | SLPS-01363 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sled Storm | USA | SLUS-00955 | NoResult | I played a race. Framerate is 39-45 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Smurfs | USA | SLUS-01008 | NoResult | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Snatcher | JAP | SLPS-00154 | NoResult | I played Act 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SnoCross Championship Racing | USA | SLUS-01093 | Works | I played Single Race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soeldnerschild Special | JAP | SLPS-01319 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soukaigi (Disc 1) | JAP | SLPS-01291 | Doesn&#039;t Work  | &#039;&#039;&#039;V-sync Error on the Titlescreen.&#039;&#039;&#039; The Game freezes after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sol Divide | USA | SLUS-01519 | NoResult | I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soul Blade (V.1.0) | USA | SLUS-00240 | NoResult | I played the Arcade mode. Framerate is 46-54 FPS without Frameskip on. Music is very scratchy though. &#039;&#039;&#039;Set Frameskip on if you want better music.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park | USA | SLUS-00936 | NoResult | I played the Story mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park Rally | USA | SLUS-00984 | NoResult | I played the Arcade mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soviet Strike | USA | SLUS-00061 | Doesn&#039;t Work  | The FMV have clipping issues. The Game freezes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Space Hulk - Vengeance of the Blood Angels | USA | SLUS-00205 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Speed Punks | USA | SCUS-94563 | NoResult | I played the Single Race mode. Framerate is 42-59 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Spider Man | USA | SLUS-01378 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spider Man 2 - Enter Electro | USA | SCUS-94563 | NoResult | The FMV are glitched up. &#039;&#039;&#039;The Game crashed after selecting the difficulty.&#039;&#039;&#039; &#039;&#039;&#039;Training Mode is playable.&#039;&#039;&#039; Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spongebob Squarepants: SuperSponge | EUR | SLES-03704 | NoResult | Garbled FMV. The game freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spot goes to Hollywood | USA | SLUS-00014 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro 2: Ripto&#039;s Rage! | USA | SCUS-94425 | NoResult | Framerate is 39-54 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Audio cuts out during cutscenes. Random voices after listening to NPC&#039;s talk, skipping voice-overs seems to prevent that.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro the Dragon | USA | SCUS-94228 | NoResult | Framerate is 47-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Music stops playing when you rescue a dragon.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro: Year of the Dragon | USA | SCUS-94467 | NoResult | Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Has some sound glitches when you talk to other characters.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Stahlfeder | JAP | SLPS-00162 | NoResult | I played Mission 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Starblade Alpha | USA | SLUS-00057 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Gladiator - Episode 1 - Final Crusade | USA | SLUS-00372 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Ocean - The Second Story (Disc 1) | USA | SCUS-94421 | NoResult | &#039;&#039;&#039;Skip the garbled audio clip that comes after selecting your character.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Dark Forces | USA | SLUS-00297 | NoResult | I played the Secret Base Mission. Full Speed. Good Audio. &#039;&#039;&#039;The Enemys are Invisible.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Demolition | USA | SLUS-01183 | Issues | There is a certain distance in  fov that doesnt get textured and its all white, if you can ignore it the game is prefetly playable tough. }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - Jedi Power Battles | USA | SLUS-01046 | Works |  }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - The Phantom Menace | USA | SLUS-00884 | Issues | character models are missing parts of them. }}&lt;br /&gt;
{{WiiSX | Star Wars - Rebel Assault II - The Hidden Empire (Disc 1) | USA | SLUS-00381 | NoResult | Black Screen after the start of Chapter 1. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Steeldom | JAP | SLPS-00431 | NoResult | I fought a battle. Framerate is 41-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on. Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha - Warrior´s Dreams | USA | SLUS-00197 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 2 | USA | SLUS-00258 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 3 | USA | SLUS-00821 | NoResult | &#039;&#039;&#039;Set Dynarec and HLE BIOS to get to the Titlescreen.&#039;&#039;&#039; The Game freezes while searching for a Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 1) | JAP | SLPS-00800 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 2) | JAP | SLPS-00801 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 1) | USA | SLUS-00423 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 2) | USA | SLUS-00584 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter - The Movie | USA | SLUS-00041 | NoResult | I played the Movie Battle mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX Plus Alpha | USA | SLUS-00548 | NoResult | I played the Arcade mode. Framerate is 43-48 FPS without Frameskip on during a fight. Set Frameskip on for the best result. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX 2 Plus | USA | SLUS-01105 | NoResult | I played Arcade Mode. Framerate is 42-51 FPS without Frameskip on during a Fight. Good Audio with some stuttering. Set Frameskip on for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 2 | JAP | SLPS-00415 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 3 | JAP | SLPS-01777 | NoResult | &#039;&#039;&#039;Boot and play in Dynarec with HLE BIOS or else get thrown out to the Homebrew Channel.&#039;&#039;&#039; &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; I played the Arcade mode. Framerate is 51-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Racer | USA | SLUS-00099 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider | USA | SLUS-01142 | NoResult | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider 2 | USA | SLUS-01163 | NoResult | &#039;&#039;&#039;The FMV Intro is messed up.&#039;&#039;&#039; I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strikers 1945 | USA | SLUS-01337 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night | JAP | SLPS-02542 | NoResult | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night 2 (Disc 1) | JAP | SLPS-03237 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Puzzle Fighter 2 Turbo | USA | SLUS-00418 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent freezing. On the Titlescreen switch back to dynarec.&#039;&#039;&#039; I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Complete Box (Disc 1) | JAP | SLPS-03577 | NoResult | &#039;&#039;&#039;All three Games&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Alpha Gaiden [En by Aeon Genesis v0.95b] | JAP | SLPS-02070 | NoResult | The Game immediately loads a Cutscene. It´s impossible to start a game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen F Kanketsuhen | JAP | SLPS-01924 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden (V.1.0) | USA | SLUS-00292| NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden 2 | USA | SLUS-00958| NoResult | I walked around the Camp. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suiko Enbu | JAP | SLPS-00137 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter | USA | SCUS-94240 | Works |  }}&lt;br /&gt;
{{WiiSX | Syphon Filter 2 (Disc 1) | USA | SCUS-94451 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 3 | USA | SCUS-94640 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | JAP | SLPS-00767 | NoResult | I played Chapter 1. Full Speed. Good Audio. No Audio during the Titlescreen. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | USA | SLUS-00560 | NoResult | No Audio during the Titlescreen. I played Chapter 1. The Game won´t respond to any command during the first battle. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tail Concerto | USA | SLUS-00660 | NoResult | I played the Intro Level. Framerate is 48-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | JAP | SLPS-01100 | NoResult | &#039;&#039;&#039;You get farther than in the US Version.&#039;&#039;&#039; The Screen goes black while you are on deck. You can hear the music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | USA | SLUS-00626 | NoResult | The Game freezes during the Introduction. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny 2 (Disc 1) | USA | SLUS-01355 | NoResult | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. Disc 2: Game crashes during Craymel City train minigame. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tales of Eternia (Disc 1) | JAP | SLPS-03050 | NoResult | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Phantasia (English Translation) | JAP | SLPS-01770 | Works | I walked around the first Area. Framerate is 55-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on to reduce load times.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken | USA | SLUS-00006 | NoResult | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 2 (V.1.0) | USA | SLUS-00213 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent Character glitches.&#039;&#039;&#039; Framerate is 31-33 FPS without Frameskip on. The Audio sounds messy because of the Slowdown. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 3 | USA | SLUS-00213 | NoResult | I played the Arcade mode. Framerate is 32-35 FPS without Frameskip on. Set Frameskip on for the best result. It still plays a little choppy. Needs vWii overclock for best result (smoother gameplay). &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tempest X3 | USA | SLUS-00283 | NoResult | The Screen goes black after the Interplay logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu - Stealth Assassins | USA | SLUS-00706 | NoResult | The Game crashes before you reach the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu 2 - Birth of the Stealth Assassins | USA | SLUS-00939 | NoResult | Black Screen after pressing start on the Titlescreen. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Terry Pratchett&#039;s Discworld | USA | SCUS-94600 | NoResult | I walked around the Castle. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 4 | USA | SLUS-00487 | NoResult | I played the Championship Cup. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 5 | USA | SLUS-00610 | NoResult | I played the Quick Race mode. Framerate is 53-59 FPS without Frameskip on. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 6 | USA | SLUS-00839 | NoResult | I played the Single Race mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tetris Plus | USA | SLUS-00388 | NoResult | I played the classic mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disc1) | USA | SLUS-00845 | NoResult | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disc1) | JAP | SLPS-01780 | NoResult | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Threads of Fate | USA | SLUS-00405 | NoResult | I played the Intro. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thunder Force 5 - Perfect System | USA | SLUS-00727 | NoResult | I played the first Level. Framerate is 47-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Time Crisis | USA | SLUS-00405 | NoResult | I played the Story mode of the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal No. 1 | USA | SCUS-94208 | NoResult | I played the Tournament mode. Framerate is 40-41 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal 2 [En by Infinite Lupine v1.00b] | JAP | SLPM-86033 | NoResult | I played the Tournament mode. Framerate is 32-37 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomba! | USA | SLUS-94236 | NoResult | I played the first Level. Framerate is 42-49 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tomba! 2 - The Evil Swine Return | USA | SLUS-94454 | NoResult | I played the first Level. Framerate is 42-59 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider | EUR | SLES-00024 | NoResult | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 2 - Starring Lara Croft | EUR | SLES-00718 | NoResult | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 3 - Adventures of Lara Croft (V.1.0) | USA | SLUS-00691 | NoResult | I played the first Level. Framerate is 38-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | USA | SLUS-00885 | NoResult | Skip the glitched FMV. The Game freezes shortly after starting the first Level. Framerate 35-43 FPS without Frameskip on. Some Audio Glitches. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | EUR | SLES-02238 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider Chronicles | USA | SLUS-01311 | NoResult | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater | USA | SLUS-00860 | NoResult | The Emulator crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 2 | USA | SLUS-01066 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 3 | USA | SLUS-00860 | NoResult | Black Screen with some Music on Interpreter. The Game crashes with Dynarec. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 4 | USA | SLUS-01485 | NoResult | Black Screen with some Music. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story 2: Buzz Lightyear to the Rescue | USA | SLUS-00893 | NoResult | Framerate is 39-53 FPS without Frameskip on. The Audio has some stuttering. Some lightning glitches on Buzz&#039;s model. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story Racer | USA | SLUS-01214 | Works | Framerate is 39-43 FPS without Frameskip on. Set Frameskip to ON for best result. . &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Touki Denshou - Angel Eyes | JAP | SLPS-01168 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Treasure Gear | JAP | SLPS-00819 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to get past the Titlescreen.&#039;&#039;&#039; I walked around the Village. Framerate is 47-53 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tunnel B1 | USA | SLUS-00188 | NoResult | I played the first Mission. Full Speed. &#039;&#039;&#039;There is Slowdown during Explosions.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | TV Animation X - Unmei no Sentaku | JAP | SLPS-03459 | NoResult | I played the Battle mode. Framerate is 49-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal | USA | SCUS-94304 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 2 | USA | SCUS-94306 | NoResult | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 3 | USA | SCUS-94249 | NoResult | I played the Tournament mode. Full Speed. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 4 | USA | SCUS-94560 | NoResult | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal - Small Brawl | USA | SCUS-94560| NoResult | The Game freezes during the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Two Tenkaku | JAP | SLPS-00131 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Umihara Kawase Shun | JAP | SLPS-00643 | NoResult | I played Field 0. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Um Jammer Lammy | USA | SCUS-94448 | NoResult | The Game freezes during the second loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | V2000 | EUR | SLES-00545 | NoResult | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vampire Hunter D | USA | SLUS-01138 | NoResult | &#039;&#039;&#039;The Titlescreen is invisible. You need to guess and click.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts | USA | SLUS-00447 | Works | }}&lt;br /&gt;
{{WiiSX | Vandal Hearts 2 (V.1.1) | USA | SLUS-00940 | NoResult | I played the Prologue. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vanguard Bandits | USA | SLUS-01070 | NoResult | I played the Intro Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | JAP | SCPS-18012 | Issues| I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, also you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | EUR | SCES-02873 | Issues | I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, also you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Viewpoint | USA | SLUS-00033 | NoResult | I played Area 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 | USA | SLUS-00510 | Issues | there is a certain fov distance that gets all white textured but besides that the game plays fine. }}&lt;br /&gt;
{{WiiSX | Vigilante 8 - 2nd Offense | USA | SLUS-00868 | Issues | there is a certain fov distance that gets all white textured but besides that the game plays fine.}}&lt;br /&gt;
{{WiiSX | Vagrant Story | USA | SLUS-01040 | NoResult | Settings you need: dynarec, Limit FPS Auto, Frame Skip off. &#039;&#039;&#039;What follows is necessary to prevent an Code Dump Error!&#039;&#039;&#039; &#039;&#039;&#039;So far this only seems to work in the US and JAP Versions of the Game.&#039;&#039;&#039; Save your state in the Menu when you reach the exit of Room 5. Then switch from Dynarec to Interpreter.  Load your save state and walk through the Door. You can switch back to Dynarec again. Full Speed with rare dips. There are some minor audio issues. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Valkyre Profile (Disc 1) | USA | SLUS-01156 | Works | Tested until the part when the mercenary and his brother (the artist) talk. &lt;br /&gt;
Battles worked fine. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vs. | USA | SLUS-00868 | NoResult | I played the 1 Player vs COM mode. Framerate is 43-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | War Craft 2 - The Dark Saga | USA | SLUS-00480 | NoResult | I played the first Mission. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | War Gods | USA | SLUS-00328 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter. The Game won´t respond to any command in Dynarec. You can switch back to dynarec after the Titlescreen.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Dark Omen | USA | SLUS-00550 | NoResult | I played a new Campaign. Framerate is 44-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Shadow of the Horned Rat | USA | SLUS-00117 | NoResult | I played a new Campaign. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhawk - The Red Mercury Missions | USA | SCUS-94305 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warriors of Might and Magic | USA | SLUS-01204 | NoResult | FMV Intro is glitched up. The Game freezes during the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warzone 2100 | USA | SLUS-00819 | NoResult | I played a new Campaign. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild 9 | USA | SLUS-00425 | NoResult | I walked around the first Area. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms | USA | SLUS-00425 | NoResult | I noticed some Slowdown on the Titlescreen. I fought a battle on the Overworld Map. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms 2 (Disc 1) | USA | SCUS-94484 | NoResult | I walked around the Ruins. Full Speed. Good Audio. I noticed some Screen tearing. Very Playable. }}&lt;br /&gt;
{{WiiSX | Wing Commander III - Heart of the Tiger (Disc 1) | USA | SLUS-00019 | Doesn&#039;t Work  | &#039;&#039;&#039;The Controls stop working after the mission briefing. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wing Commander IV - The Price of Freedom (Disc 1) | USA | SLUS-00270 | NoResult | I played a new Game. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout | USA | SCUS-94301 | NoResult | I played the Championship Race mode. Framerate is 35-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on if you want high speed.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | USA | SLUS-00865 | Minor | Framerate is 46-51 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | EUR | SCES-01909 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 - Special Edition | EUR | SCES-02845 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout XL | USA | SCUS-94351 | NoResult | Framerate is 46-59 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wolf Fang | JAP | SLPS-00254 | NoResult | I played the first Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | World of Dragon Warrior - Torneko - The Last Hope | USA | SLUS-01181 | NoResult | I walked around the first Dungeon. Framerate is 49-59 FPS without Frameskip on. Good Audio with a little stuttering. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms | USA | SLUS-00336 | NoResult | I played a Match against the Computer. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms Armageddon | USA | SLUS-00888 | NoResult | I played a Quick Game against the Computer. Full Speed. &#039;&#039;&#039;Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms World Party | USA | SLUS-01448 | Works | I played a Quick Match against the Computer. Full Speed. &#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Backstage Assault | USA | SLUS-01274 | NoResult | I played the Exhibition mode. Framerate is 30-43 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Mayhem | USA | SLUS-00963 | NoResult | I played a match. Framerate is 39-52 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Nitro | USA | SLUS-00397 | Issues | game plays too fast, still playable tough. }}&lt;br /&gt;
{{WiiSX | WCW vs. the World | USA | SLUS-00455 | NoResult | I played the Exhibition mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW nWo Thunder | USA | SLUS-00779 | NoResult | I played the Exhibition mode. Framerate is 46-57 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | WWF Attitude | USA | SLUS-00831 | NoResult | I played the Exhibition mode. Framerate is 39-40 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF in your House | USA | SLUS-00246 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 39-42 FPS without Frameskip on. Bad Audio. &#039;&#039;&#039;Many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown | USA | SLUS-00927 | NoResult | I played the Exhibition Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown 2 - Know your Role | USA | SLUS-01234 | NoResult | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Warzone (V.1.0) | USA | SLUS-00495 | NoResult | I played the Exhibition mode. Framerate is 28-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Wrestlemania - The Arcade Game | USA | SLUS-00013 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 38-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | X-Men - Children of the Atom | USA | SLUS-00044 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; I played the Arcade mode. Framerate is 43-50 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X-Men vs. Street Fighter | USA | SLUS-00627 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X2 - No Relief | EUR | SLES-00455 | Doesn&#039;t Work | Glitched up Game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Xenogears (Disc 1) | USA | SLUS-00664 | NoResult | &#039;&#039;&#039;The Wii Console freezes if you try to check the memory card.&#039;&#039;&#039; I fought a battle on the Overworld. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | You don´t know Jack (Disc 1) | USA | SLUS-00716 | NoResult | The Game freezes shortly after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yu-Gi-Oh! Forbidden Memories | USA | SLUS-01411 | NoResult | I fought a battle in Story mode. Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yutona Eiyuu Senki - TearRingSaga | JAP | SLPS-03177 | NoResult | &#039;&#039;&#039;The Controls stop working during the Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Skip the Cutscenes.&#039;&#039;&#039; I played the Prologue. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Zanac X Zanac | JAP | SLPS-03354 | NoResult | &#039;&#039;&#039;Zanac 1 Versions are working.&#039;&#039;&#039; The Controls in Zanac Neo stop working after you start a new game. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zeiramzone | JAP | SLPS-00575 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide | JAP | SLUS-00183 | NoResult | I fought a battle. Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide 2 - The Secret Wish | JAP | SLPS-00891 | NoResult | I fought a battle. Framerate is 48-51 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73540</id>
		<title>WiiStation Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73540"/>
		<updated>2022-09-04T11:22:54Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* E */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Posting Guidelines ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;All Games on this list must be tested with WiiSXRX_2022 beta 2.5 build 20220903&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The latest Version is&#039;&#039;&#039;&#039;&#039;&#039; [https://github.com/xjsxjs197/WiiSXRX_2022/releases/tag/20220903 WiiSXRX_2022 20220903]&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;It is preferible to test the games with the PS1 BIOS (SCPH1001.BIN) loaded from SD card (&amp;quot;SD&amp;quot; option in &amp;quot;Select Bios&amp;quot;) or USB drive (&amp;quot;USB&amp;quot; option in &amp;quot;Select Bios&amp;quot;) and with the &amp;quot;Boot Through Bios&amp;quot; option set to &amp;quot;Yes&amp;quot;.&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;For remove the FMV (Full-Motion Video) scenes on certain games which require modified BIN for run on WiiSX-RX, read this post: https://gbatemp.net/posts/9732148&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Original thread: https://gbatemp.net/threads/wiisxrx_2022-another-fork-of-wiisxrx-released.614405/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously and if it’s a game that you run in version 2.5 r20220618 and beyond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of WiiSXRX_2022, a fork of WiiSXRX in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Minor&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;NoResult&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{WiiSX | Game | Region | Game ID | Status | Notes }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | 70´s Robot Anime - Geppy - X - The Super Boosted Armor (Disc 1) | JAP | SLPS-01995 | NoResult | }}&lt;br /&gt;
{{WiiSX | 007 - The World Is Not Enough | USA | SLUS-01272 | Works | Framerate is between 42-55 FPS without Frameskip on. Set Frameskip to ON for best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | 40 Winks | USA | SLUS-00874 | Works | seems to run fine }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Ace Combat 2 | USA | SLUS-00404 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent an Code Dump Error. Switch back to Dynarec after the Titlescreen.&#039;&#039;&#039; There is some Slowdown during Cutscenes. Full Speed during Gameplay. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Action Man - Operation Extrem | USA | SLUS-00887 | NoResult | The Game won´t respond to any command. I noticed some Screen tearing. There are some Audio Noises. Framerate is 38-59 FPS without Frameskip on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Actua Soccer 3 | EUR | SLES-01210 | Works | I&#039;ve played a match. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo | JAP | SLPM-87226 | NoResult | I played the Normal mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo 2 | JAP | SLPS-00208 | NoResult | I played the Normal mode. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Adventures of Lomax | USA | SCUS-94906 | NoResult | I played the first Level. Full Speed. No Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Air Combat | USA | SLUS-00001 | NoResult | Some Slowdown during Cutscenes. Full Speed during Gameplay. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alien - Resurrection | USA | SLUS-00633 | Works |  }}&lt;br /&gt;
{{WiiSX | Alien Trilogy | USA | SLUS-00007 | NoResult | I played the Intro. Full Speed. No Audio, SFX only. Some Lightning Effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Akuji - The Heartless | USA | SLUS-00715 | NoResult | I played the Intro. The Framerate is 45-59 FPS without Frameskip on. The Audio has some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alice in Cyberland | JAP | SLPS-00636 | NoResult | I played the Intro. The Command Screen is flickering and hard to see. Full Speed. There are some Audio noises. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alone in the Dark - One-Eyed Jack´s Revenge | USA | SLUS-00239 | NoResult | I played the Intro. &#039;&#039;&#039;Playing the whole Game in Interpreter mode is required to prevent freezing.&#039;&#039;&#039; Framerate is 45-49 FPS. Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra (V.1.0) | USA | SLUS-00553 | NoResult | I reached the Village. Full Speed. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra 2 - A New Legend Begins | USA | SLUS-01017 | NoResult | I played the Intro. Full Speed with rare dips. There are some drops during Cutscenes. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Angel Blade - Neo Tokyo Guardians | JAP | SLPS-00894 | NoResult | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ape Escape | USA | SCUS-94423 | Works | The Framerate is 41-46 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Apocalypse | USA | SLUS-00373 | NoResult | I get an Code Dump Error in the first Level. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad | USA | SLUS-01224 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 2 | USA | SLUS-01252 | NoResult | Full Speed. There is some Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 3  (Disc 1) | USA | SLUS-01253 | NoResult | Mostly Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disc 1)| JAP | SCPS-10040 | NoResult | The Game NoResult. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disc 2)| JAP | SCPS-10041 | NoResult | The Game NoResult. There are some Audio Noises. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Area 51 | USA | SLUS-00164 | NoResult | Playable but the background FMV isn&#039;t displayed correctly. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core (V.1.0) | USA | SCUS-94182 | NoResult | I played the First Mission. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Master of Arena (Disc 1) | USA | SLUS-01030 | NoResult | I played the First Mission.  Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Project Phantasma (Disc 1) | USA | SLUS-00670 | NoResult | I played the First Mission.  Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armorines - Project S.W.A.R.M. | USA | SLUS-01022 | NoResult | I played the First Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Army Men 3D | USA | SLUS-00491 | Works | background music(cdda) now works. }}&lt;br /&gt;
{{WiiSX | Army Men: Air Attack | USA | SLUS-00913 | NoResult | There is some Slowdown during Cutscenes. I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Army Men: World War | USA | SLUS-01079 | NoResult | Long loading Times. Framerate is 46-59 FPS without Frameskip on. Set Frameskip on for the best Result. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Asuka 120 Burning Festival Final | USA | SLPS-02074 | NoResult | &#039;&#039;&#039;The Screen turns black during the Titlescreen. Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Atelier Elie - Salberg no Renkinjutsushi 2 | JAP | SLPS-01751 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie - Salberg no Renkinjutsushi | JAP | SLPS-00856 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie Plus - Salberg no Renkinjutsushi | JAP | SLPS-01418 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Azure Dreams | USA | SLUS-00614 | NoResult | I reached the Tower. Full Speed with rare drops during Cutscenes. Good Audio. In the Tower, the Character runs ultra fast when you press the run button. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Batman and Robin | USA | SLUS-00393 | NoResult | Full Speed. Good Audio. I got one random Code Dump Error in the Batcave. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Beyond - Return of the Joker | USA | SLUS-01207 | NoResult | The Game boots in HLE BIOS Mode. It freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Forever - The Arcade Game | USA | SLUS-00387 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden | USA | SCUS-94200 | NoResult | I fought a battle in Arcade Mode. Full Speed. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 2 | USA | SLUS-00220 | NoResult | I fought a battle in Arcade Mode. Full Speed. Good Audio in the Menu. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 3 | USA | SLUS-00483 | NoResult | I fought a battle in Arcade Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 4 | EUR | SLES-02493 | NoResult | I get an Black Screen after selecting Team VS Mode. The Mini Game Mode and the Team Story mode are also not working. I played in Survival mode. Framerate is 39-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BattleTanx - Global Assault | USA | SLUS-01044 | NoResult | &#039;&#039;&#039;The Game has very long loading times. Set Frameskip on and Limit FPS off to load the Game faster.&#039;&#039;&#039; I played the first Level.  The Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bio F.R.E.A.K.S. | USA | SLUS-00502 | NoResult | I fought a battle in Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard | JAP | SLPS-00222 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut | JAP | SLPS-00998 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut - Dual Shock | JAP | SLPS-01512 | NoResult | The Game boots up but freezes before the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disc 1 Leon ) | JAP | SLPS-01510 | NoResult | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disc 2 Claire ) | JAP | SLPS-01511 | NoResult | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 3 - Last Escape | JAP | SLPS-02300 | NoResult | &#039;&#039;&#039;Boot and play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the Intro. Framerate is 46-50 FPS without Frameskip on. Good Audio. The Voice over are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix 00 (Disc 1) | JAP | SLPS-03571 | NoResult | Boot the Game in Interpreter mode to prevent an Code Dump Error. Because of the hypersensibel cursor i´m stuck on the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix Cross (Disc 1) | JAP | SLPS-02962 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blade | USA | SLUS-01215 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter mode to prevent an Code Dump Error. Switch back to Dynarec during the New Game Screen.&#039;&#039;&#039; Framerate is 49-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blasto | USA | SCUS-94412 | Works | }}&lt;br /&gt;
{{WiiSX | Blue Breaker Burst - Hohoemi wo Anata to | JAP | SLPS-01469 | NoResult | I played the Story mode. The Game is stuck after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bokan to Ippatsu! Doronbo - Time Bokan Series | JAP | SLPS-00609 | NoResult | I played Stage 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman | EUR | SLES-01839 | NoResult | I played the Single Player Mode. Full Speed in Modern and Retro Mode. Good Audio. Very &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman Land | JAP | SLPS-03002 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman World | USA | SLUS-00680 | NoResult | I played the Normal Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar | USA | SCUS-94199 | NoResult | I fought a battle in Arcade Mode. Framerate is 49-57 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar 2 | USA | SCUS-94424 | NoResult | I fought a battle in Arcade Mode. Framerate is 27-30 FPS without Frameskip on. Enable Frameskip and it gets somewhat playable. The Audio has some stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brahma Force - The Assault on Beltlogger 9 | USA | SLUS-00444 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BrainDead 13 (Disc 1) | USA | SLUS-00083 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brave Fencer Musashi | USA | SLUS-00726 | NoResult | I played the first Chapter. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 3 (V.1.1) | USA | SLUS-00422 | NoResult | I completed the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 4 | USA | SLUS-01324 | NoResult | I played Chapter 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disc 1) | JAP | SLPS-02661 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disc 1) (English Translation) | JAP | SLPS-02661 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - The Legend of Forsena | USA | SLUS-00687 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword - The Shadow of the Templars | USA | SLUS-00484 | NoResult | Mostly 57-59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword 2 - The Smoking Mirror | USA | SLUS-00812 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubble Bobble also featuring Rainbow Islands | USA | SLUS-00370 | NoResult | Bubble Bobble is playable but both Rainbow Islands games quit responding to controller inputs after a few seconds of gameplay.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubsy 3D - Furbitten Planet | USA | SLUS-00110 | NoResult | I played the Level 1-1. The Framerate is 34-42 FPS without Frameskip on. It works perfect with Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny - Lost in Time | USA | SLUS-00838 | NoResult |  The Framerate is 51-59 FPS without Frameskip on. There is some Slowdown during Cutscenes. Good Audio with some Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny &amp;amp; Taz - Time Busters | USA | SLUS-01144 | Works | You may randomly fall through the floor just press l1 to switch characters or simply let yourself fall since you are teleported to the nearest checkpoint. 40-60 fps without frameskip, pal version holds better if you cant use vwii overclock, with vwii overclock its perfect. }}&lt;br /&gt;
{{WiiSX | Burning Road | USA | SLUS-00324 | NoResult | I played the Championship Mode. The Framerate is 57-59 FPS without Frameskip on. No Audio, only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade | USA | SCUS-94180 | NoResult | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade 2 | USA | SLUS-00663 | NoResult | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move &#039;99 | USA | SLUS-00725 | NoResult | I played the Arcade mode. Full Speed. No Audio, only SFX during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 2 - Arcade Edition | USA | SLUS-00233 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 4 | USA | SLUS-00754 | NoResult | Framerate is 52-55 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | C-12 | USA | SCUS-94666 | NoResult | I walked around the first Level. Framerate is 37-59 FPS without Frameskip. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | C - The Contra Adventure | USA | SLUS-00499 | NoResult | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Capcom vs. SNK Pro | USA | SLUS-01376 | NoResult | I played Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Chronicles (V.1.1) | USA | SLUS-01384 | Works| Full Speed in both Original and Arranged Mode. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Symphony of the Night | USA | SLUS-00067 | Works | &#039;&#039;&#039;I completed the game from start to finish.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chaos Break | EUR | SLES-03107 | NoResult | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chippoke Ralph no Daibouken - The Adventure of Little Ralph | JAP | SLPS-01853 | NoResult | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo no Fushigi na Dungeon | JAP | SLPS-01234 | NoResult | Framerate is 45-54 FPS without Frameskip on. Turn Frameskip on for 59 FPS. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo Racing | USA | SLUS-00844 | NoResult | I played Grand Prix Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Chocobo´s Magical Dungeon 2 | USA | SLUS-00814 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chou-Aniki - Kyuukyoku Muteki Ginga Saikyou Otoko | JAP | SLPS-00183 | Issues| Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chrono Cross (Disc 1) | USA | SLUS-01041 SLUS-01080 | NoResult | I played the Intro. Slows down a little bit during transitions to battle and in some menus. Framerate is 45-59 FPS without Frameskip on during battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Circuit Breakers | USA | SLUS-00697 | NoResult | I played the Jungle race. Framerate is 46-59 FPS without Frameskip on during race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower | USA | SLUS-00539 | NoResult | I played the Prologue. Full Speed. There is some Slowdown during Cutscenes. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower 2 - The Struggle within | USA | SLUS-00539 | NoResult | I played Chapter 1. Full Speed. There is some Slowdown during Cutscenes. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Codename - Tenka | USA | SCUS-94409 | NoResult | The Game asks you to remove one Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally | USA | SCUS-94474 | NoResult | I played the Championship Mode. Framerate is 52-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally 2.0 | USA | SLUS-01222 | NoResult | I played the Championship Mode. Framerate is 35-53 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars (Disc 1) | USA | SLUS-00543 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars - Vengeance | USA | SLUS-00722 | NoResult | Framerate is 56-59 FPS without Frameskip on in Space. 30-40 FPS during the Menu. Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars 3 - Red Sun | USA | SLUS-00866 | NoResult | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disc 1 GDI) | USA | SLUS-00397 | NoResult | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disc 2 NOD) | USA | SLUS-00410 | NoResult | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disc 1 Allies) | USA | SLUS-00431 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disc 2 Soviet) | USA | SLUS-00485 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disc 1 Allies) | USA | SLUS-00665 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disc 2 Soviet) | USA | SLUS-00667 | NoResult |  I played Freestyle Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contender | USA | SCUS-94294 | NoResult | I played a Match. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contra - Legacy of War | USA | SLUS-00288 | NoResult | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders | USA | SCUS-94356 | NoResult | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2 | USA | SCUS-94358 | NoResult | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2001 | USA | SCUS-94597 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 3 | USA | SCUS-94251 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 4 | USA | SCUS-94559 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cotton Original - Fantastic Night Dreams | JAP | SLPS-02034 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Countdown Vampires (Disc 1) | USA | SLUS-00898 | NoResult | The Game freezes with either Interpeter or Dynarec after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cowboy Bebop | JAP | SLPS-01126 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot | USA | SCUS-94900 | Works| I played the first Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 2: Cortex Strikes Back | USA | SCUS-94154 | Works | I played the Turtle Woods Level.&#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 3: Warped | USA | SCUS-94244 | Minor | Some objects in the level &amp;quot;Under Pressure&amp;quot; are invisible making it almost impossible to beat. Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bash | USA | SCUS-94570 | NoResult | I played Adventure Mode. Full Speed with rare dips on during a Mini Game. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CTR - Crash Team Racing | USA | SCUS-94426 | Issues | I played the Arcade mode. Somewhat playable. On Adventure mode, during dialogues Aku Aku and the text cannot be seen but you can skip them using the emulated triangle button. All other modes are playable but most of the 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Crash Team Racing (Demo) | USA | SCUS-94459 | NoResult | Somewhat playable. Adventure mode softlocks when Aku Aku talks to you. Other modes are playable but all 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures | USA | SLUS-01438 | NoResult | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures - Raised in Space | USA | SLUS-01553 | NoResult | There are some Glitches after boot up. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc 2 | USA | SLUS-00634 | Works | Framerate is 37-50 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc: Legend of the Gobbos | USA | SLUS-00530 | Works | Framerate is 49-56 without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croket! Kindan no Kinka Box! | JAP | SLPM-87235 | NoResult | Full Speed outside of Battle. Framerate is 53-59 without Frameskip on during Battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crow - City of Angels | USA | SLUS-00242 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusador - No Remorse | USA | SLUS-00268 | NoResult | Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusadors of Might and Magic | USA | SLUS-00799 | NoResult | The Game freezes after the 3DO Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CRW - Counter Revolution War | JAP | SLPS-00220 | NoResult | I played the First Mission. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CT Special Forces | EUR | SLES-03986 | NoResult | There is some Slowdown during the Intro. Full Speed during Gameplay. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyberbots - Full Metal Madness | JAP | SLPS-01011 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyber Sled | USA | SLUS-00008 | NoResult | I fought a battle. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CyberSpeed | USA | SLUS-00116 | NoResult | I played the Arcade Mode. Full Speed. No Audio, only SFX. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | D (Disc 1) | USA | SLUS-00128 | NoResult | I played the first Section of the Game. Full Speed. Good Audio. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darius Gaiden | JAP | SLPS-00574 | NoResult | I played the first Stage. Framerate is 46-59 without Frameskip on.  Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers 3 | USA | SLUS-00745 | NoResult | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on to get the best result. The Audio skips and is broken during battle. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers - The Night Warriors | USA | SLUS-00036 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dead or Alive | USA | SLUS-00606 | NoResult | I played the Tournament Mode. Framerate is 33-36 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Delta Force Urban Warfare | USA | SLUS-01429 | NoResult | I played the first Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. The missing lightning effects are making it difficult to see. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Densetsu no Ogre Battle | JAP | SLPS-00481 | NoResult | Framerate is 54-59 FPS without Frameskip on. No Audio during the Titlescreen. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Depth | JAP | SCPS-18003 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent | USA | SLUS-00037 | NoResult | I played the first Planet. Framerate is 57-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;The music stops playing after you pause the game.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent Maximum | USA | SLUS-00460 | NoResult | I played the First Planet. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | SCUS-94302 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | N/A | NoResult | seems to run fine }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | EUR | N/A | NoResult | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | USA | SCUS-94350 | NoResult | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby Raw | USA | SLUS-00912 | NoResult | I played the Assault Mode. Framerate is 27-40 FPS without Frameskip on in the Menu. Framerate is 46-59 FPS without Frameskip on during Battle. Set Limit FPS off, for the best result.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Devil Summoner - Soul Hackers (Disc 1) | JAP | SLPS-01921 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dezaemon Plus | JAP | SLPS-00335 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Diablo | USA | SLUS-00619 | NoResult | I walked around the Village. Framerate is 37-45 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dice de Chocobo | JAP | SLPS-02523 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy (V.1.0) | USA | SLUS-00119 | NoResult | &#039;&#039;&#039;Heavy Slowdown during loading.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;Die Harder&#039;&#039;&#039; Full Speed. Many clipping issues. No Audio, SFX only. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard with a Vengeance&#039;&#039;&#039; Many clipping issues.&#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy 2 - Viva Las Vegas | USA | SLUS-01015 | NoResult | The Intro FMV and Loading Screen are glitched up. &#039;&#039;&#039;Boot and play the Movie Mode with HLE BIOS.&#039;&#039;&#039;  &#039;&#039;&#039;Booting the Arcade Mode triggers an Code Dump/Exception Error.&#039;&#039;&#039; &#039;&#039;&#039; The Practise Mode is working without HLE BIOS.&#039;&#039;&#039; Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon Rumble Arena | USA | SLUS-01404 | NoResult | The Game checks for an Memory Card File. I get the Error Message Digimon Rumble Arena data not found. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World | USA | SLUS-01032 | NoResult | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Game randomly crashes. Be sure to save!&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 2 | USA | SLUS-01193 | NoResult | I played the last Training Mission. Full Speed outside of Battle. The Framerate during Battle ranges from 33-59 FPS without Frameskip on. The Battlescreen turns black after turning Frameskip on.  Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 3 | USA | SLUS-01436 | NoResult | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis (V.1.1) | USA | SLUS-00922 | Issues| I played the Introduction. Full Speed. In some Areas the Framerate goes down to 48-54 FPS without Frameskip on. Set Frameskip on for the best result. &#039;&#039;&#039;No Audio and Voice output. SFX only.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis 2 | USA | SLUS-01279 | NoResult | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;No Voice output during gameplay.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld | EUR | SCES-00012 | NoResult | I walked around the First Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld 2 - Mortality Bytes! | USA | SCUS-94605 | NoResult | I walked around the Castle. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Aladdin in Nasira&#039;s Revenge | USA | SCUS-94569 | NoResult | The Game crashes after the Sony Computer Entertainment screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Donald Duck - Goin&#039; Quackers | USA | SLUS-01242 | NoResult | I played the First Stage. Framerate is 37-50 FPS without Frameskip on. Set FPS Limit off for the best result. &#039;&#039;&#039;There is much Slowdown during the Titlescreen and when you enter or leave a Level.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Tarzan (v1.0) | USA | SCUS-94456 | Works | I played the first Level. Framerate is 45-59 FPS without Frameskip on. FMVs (full-motion videos) displayed correctly. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s The Emperor&#039;s New Groove | USA | SCUS-94571 | Issues | There is much slowdown during the entire game. Framerate is 16-25 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disruptor | USA | SLUS-00224 | NoResult | I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | DoDonPachi | JAP | SLPS-01364 | NoResult | The Game is stuck loading. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Doom | USA | SLUS-00077 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Double Dragon | JAP | SLPS-00191 | NoResult | I played Normal Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball - Final Bout | JAP | SLPS-00949 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball GT - Final Bout | USA | SLUS-00493 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball Z - Ultimate Battle 22 | USA | SLUS-01550 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest 4 - Michibikareshi Mono Tachi | JAP | SLPM-86916 | NoResult | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest Monsters 1 &amp;amp; 2 - Hoshifuri no Yuusha to Bokujou no Nakamatachi | JAP | SLPM-87050 | NoResult | I walked around the Intro Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Warrior 7 (Disc 1) | USA | LUSP-01206 | NoResult | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver - You Are the Wheelman | USA | SLUS-00842 | Issues | The game freezes when you choose &amp;quot;Try Again&amp;quot;. So amke a save state at the beggining of each mission and then you can play the entire game just fine, just dont choose try again.}}&lt;br /&gt;
{{WiiSX | Driver 2 (Disc 1) (v1.0)| USA | SLUS-01161 | Works |  }}&lt;br /&gt;
{{WiiSX | Driver 2 (Disc 1) (v1.1)| USA | SLUS-01161 | Works | The framerate is 32-56 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Duke Nukem - Total Meltdown | USA | SLUS-00355 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Many GFX Glitches on Screen make it difficult to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Duke Nukem - Time to Kill | USA |  | Works |  }}&lt;br /&gt;
{{WiiSX | Duke Nukem - Land of the babes | USA |  | Works | }}&lt;br /&gt;
{{WiiSX | Dune 2000 | USA | SLUS-00973 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only during a Mission. &#039;&#039;&#039; Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dynasty Warriors | USA | SLUS-00438 | NoResult | The Game freezes after the KOEI Logo Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross | USA | SLUS-01319 | NoResult | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross 2000 | USA | SLUS-01005 | Issues |  Interpreter Mode only, in dynarec you freeze starting races, its around 40 fps, if you can do vwii overclock it will be full speed. }}&lt;br /&gt;
{{WiiSX | Echo Night | USA | SLUS-00820 | NoResult | I walked around the House. Framerate is 57-59 FPS without Frameskip on. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night 2 - Nemuri no Shihaisha | JAP | SLPS-02167  | NoResult | I walked around the Libary. Full Speed. Good Audio  I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Anarchy Rulz | USA | SLUS-01169| NoResult | There is some Slowdown during loading. I played the Exhibition Mode. Framerate is 38-42 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Hardcore Revolution | USA | SLUS01045 | NoResult | I played the Exhibition Mode. Framerate is 40-46 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ehrgeiz - God Bless the Ring | USA | SLUS-00809 | NoResult | &#039;&#039;&#039;The Game freezes in almost all game modes.&#039;&#039;&#039; &#039;&#039;&#039;Only the Quest mode on Hard difficulty is playable.&#039;&#039;&#039; Framerate is 20-24 FPS without Frameskip on. Set Limit FPS off and Frameskip on to get the best result. No Audio, SFX only. The Voice output during the Introduction is missing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Einhander | USA | SCUS-94243 | NoResult | I played the First Level. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 3 - Shiroki Majo - Mouhitotsu no Eiyuutachi no Monogatari | JAP | SLPS-01201 | NoResult | I walked around the Village. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 4 - Akai Shizuku | JAP | SLPS-01540 | NoResult | I walked around the first Area. There is some Slowdown during Cutscenes. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elder Gate | JAP | SLPM-86494 | NoResult | I walked around the Overworld and fought a battle. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elie no Atelier - Salburg no Renkinjutsushi 2 | JAP | SLPS-91180 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Epidemic | USA | SCUS-94152 | NoResult | I walked around the Information Center. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evil Dead - Hail to the King (Disc 1) | USA | SLUS-01072 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evo´s Space Adventures | USA | SCES-01871 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exector | JAP | SLES-00097 | NoResult | I played Stage 1. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exhumed | EUR | SLES-00097 | NoResult | I played the first Level. Framerate is 47-49 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | F1 2000 | USA | SLUS-01120 | NoResult | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Championship Season 2000 | USA | SLUS-01290 | NoResult | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Racing Championship | USA | SLUS-01120 | NoResult | I played the Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 1999 Season | USA | SLUS-01036 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 2000 | USA | SLUS-01344 | NoResult | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fade to Black | USA | SLUS-00236 | NoResult | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fantastic Four | USA | SLUS-00395 | NoResult | I played the Attack of the Molemen Mission. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fatal Fury - Wild Ambition | USA | SLUS-01001 | NoResult | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio with a little Noise and stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect (Disc 1) | USA | SLUS-00920 | NoResult | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect 2 - Retro Helix (Disc 1) | USA | SLUS-01266 | NoResult | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 99 | USA | SLUS-00782 | NoResult | I played a friendly Match. During the Match, the Framerate is 45-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 2000 - Major League Soccer | USA | SLUS-00994 | NoResult | I played a Match in Exhibition Mode.  During the Match, the Framerate is 37-41 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA - Road to World Cup 98 | USA | SLUS-00520 | NoResult | I played a friendly Match. During Gameplay the Framerate is 46-57 without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 96 | USA | SLUS-00038 | NoResult | The Game boots normal. It won´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 97 | USA | SLUS-00269 | NoResult | I played a friendly Match. During the Match, the Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2001 | USA | SLUS-01262 | NoResult | I played a friendly Match. During the Match, the Framerate is 41-57 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;The Voice Over has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2002 | USA | SLUS-01408 | NoResult | I played a friendly Match. During the Match, the Framerate is 39-55 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2003 | USA | SLUS-01504 | NoResult | Start the Game with Interpreter HLE BIOS to reach the Menu. The Game freezes while loading the Match. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2004 | USA | SLUS-01578 | NoResult | The Game crashed after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2005 | USA | SLUS-01585 | NoResult | The Game hangs after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fifth Element | USA | SLUS-00711 | NoResult | Full Speed. There is some Slowdown after the Titlescreen. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighter Maker | USA | SLUS-00641 | NoResult | I played the 1P VS COM Mode. Framerate is 34-37 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force (V.1.0) | USA | SLUS-00433 | NoResult | I played the first Stage. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force 2 | USA | SLUS-00934 | NoResult | I get an Code Dump Error after the BIOS Intro. You can hear Sounds after booting with HLE BIOS. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Doom | USA | SLUS-00331 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 5 (V.1.0) | USA | SLUS-00879 | Works | Full Speed. Good Audio. I didn&#039;t noticed Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 6 (V.1.0) | USA | SLUS-00900 | NoResult | I fought 2 Battle in Narshe. Full Speed. Good Audio. &#039;&#039;&#039;The Menu Curser sounds a bit odd.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disc 1) | JAP | SLPS-00700 | Works| Should work as the USA version.}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disc 1) | USA | SCUS-94163 | Works | Tested: 4 random battles, one boss and a FMV, all worked fine. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 International (Disc 1) | JAP | SLPS-01057 | Works | Should work as the USA version.}}&lt;br /&gt;
{{WiiSX | Final Fantasy 8 (Disc 1) | USA | SLUS-00892 | NoResult | The Game slows down to 40 FPS while loading the Titlescreen. There is some slight Framedrop during Cutscenes. I entered the Lava Cave. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable so far.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disc 1) | JAP | SLPS-02000 | Works | Same as the USA version. &#039;&#039;&#039;Playable&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disc 1) | USA | SLUS-01251 | Works | Tested until the part where you meet the first moogle. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Chrono Trigger (V.1.0) | USA | SLUS-01363 | NoResult | Full Speed. &#039;&#039;&#039;You hear an annoying ringing Sound during battle. It won´t go away after you won.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Final Fantasy 4 (V.1.1) | USA | SLUS-01360 | Minor | Played until Mist Village. Full Speed with rare dips. Good Audio. Some textures are missing. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy Origins (V.1.1) | USA | SLUS-01541 | Works | Final Fantasy 1 and 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Tactics | USA | SCUS-94221 | NoResult | &#039;&#039;&#039;There is an annoying sound after the Initiation is completed. It appears and dissapears at random.&#039;&#039;&#039; Framerate is 53-59 FPS without Frameskip on during battle. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Firemen 2 - Pete &amp;amp; Danny | JAP | SLPS-00148 | NoResult | I played the Introduction. &#039;&#039;&#039;The Voice overs are missing.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Floating Runner - Quest for the 7 Crystals | USA | SLUS-00231 | NoResult | I walked around the first Area. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One | USA | SCUS-94353 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One Championship Edition | USA | SLUS-00546 | NoResult | I played the Arcade Mode. Full Speed with rare dips. &#039;&#039;&#039;Heavy Slowdown when you touch the Lawn.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 98 | USA | SLUS-00744 | NoResult | &#039;&#039;&#039;The  Main Menu Screen is glitched up.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 99 | USA | SLUS-00870 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 2000 | USA | SLUS-01134 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Forsaken | USA | SLUS-00485 | NoResult | I played the first Mission. Framerate is 39-54 FPS without Frameskip on. Set Frameskip on fort the best result. No Audio, SFX only during the Mission. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 1st | JAP | SLPM-87317 | NoResult | I tried several builds. Everytime the Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 2 | JAP | SLPS-01000 | NoResult | I noticed some Slowdown during Cutscenes. I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 3 | USA | SLUS-01011 | NoResult | There is some Slowdown on the Titlescreen. I played the Tutorial. Framerate is 50-59 FPS without Frameskip on. &#039;&#039;&#039;The Screen is heavily glitched up after battle.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission Alternative | JAP | SLPS-00953 | NoResult | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Future Cop - L.A.P.D. | USA | SLUS-00739 | NoResult | The Game freetes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fuujin Ryouiki Eretzvaju | JAP | SLPS-01790 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | G.Darius | USA | SLUS-00690 | NoResult | I played the Arcade Mode. Framerate is 48-59 FPS without Frameskip on. Set FPS Limit off for the best result. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police (Disc 1) | USA | SLUS-00544 | NoResult | I played the first Mission. Framerate is 45-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police - Weapons of Justice | USA | SLUS-00798 | NoResult | Framerate is 43-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G.O.D pure | JAP | SLPS-00944 | NoResult | I walked around the City. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gaia Seed - Project Seed Trap | JAP | SLPS-00624 | NoResult | I played the first Stage. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galaxy Fight - Universal Warriors | JAP | SLPS-00138 | NoResult | Full Speed with rare dips. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | Gale Gunner | JAP | SLPS-02596 | NoResult | I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galerians (Disc 1) | USA | SLUS-00986 | NoResult | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Game Maker - Ureyuki 100-Manbon Get Daze! | JAP | SLPS-01583 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 4.0 | USA | N/A | NoResult | Crashes at startup. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 5.0 | USA | N/A | NoResult | &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Kurunarakoi! Ayashigeikka no Kuroikage | JAP | SLPM-86155 | NoResult | Goemon is sleeping on the Floor. The Game freezes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Ooedo Daikaiten | JAP | SLPM-86774 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Uchuu Kaizoku Akogingu | JAP | SLPS-00217 | NoResult | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gauntlet Legends | USA | SLUS-00624 | NoResult | Works great. I played the first Level. Framerate is 39-50 FPS without Frameskip on. The Audio has some Noise. Set Full Speed for nice sound but choppier performance. Playable. }}&lt;br /&gt;
{{WiiSX | Gear Fighter Dendoh | JAP | SLPS-03189 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gegege no Kitarou - Gyakushuu! Youkai Daikessen | JAP | SLPM-87286 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gekioh - Shooting King | USA | SLUS-01498 | NoResult | I played the Geki mode. Full Speed. No Audio, SFX only. Playable. }}&lt;br /&gt;
{{WiiSX | Gekido - Urban Fighters | USA | SLUS-00970 | NoResult | The Game boots back to the Homebrew Channel after the licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Genei Tougi - Shadow Struggle | JAP | SLUS-01498 | NoResult | I played the Normal mode. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex (v1.0) | USA | SLUS-00042 | NoResult | I played the Cemetary Level. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex - Enter the Gecko | USA | SLUS-00598 | Works | Framerate is 39-42 FPS without Frameskip on. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex 3 - Deep Cover Gecko (v1.1) | USA | SLUS-00806 | NoResult | The Framerate is 46-54 FPS without Frameskip on at the Homebase. I played the Snowlevel. Framerate is 37-52 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ghost in the Shell | USA | SLUS-00552 | NoResult | FMV run fine. The game has this weird pixelated transverse black line that stretches over the screen. It´s difficult to see whats going on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Glover | USA | SLUS-00890 | NoResult | Glover runs around on autopilot. He doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gokujou Parodius Da! Deluxe Pack | JAP | SLPS-00002 | NoResult | I get thrown to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gold and Glory - The Road to Eldorado | USA | SLUS-01312 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Goujin Senki | JAP | SLPS-01471 | NoResult | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gouketuji Ichizoku 2 - Chottodake Saikyou Densetsu | JAP | SLUS-01498 | NoResult | &#039;&#039;&#039;The Game freezes after the BIOS Intro. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Deluxe Pack | JAP | SLPS-00303 | NoResult | Gradius 1 and Gradius 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Gaiden | JAP | SLPM-86042 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia (Disc 1) | USA | SCUS-94457 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia - Prologue (Demo) | JAP | SLPM-80297 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Granstream Saga | USA | SLUS-00597 | NoResult | I walked around the first Dungeon. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Characters have no faces.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Growlancer (Disc 1) | JAP | SLPS-02380 | Doesn&#039;t Work  | I tried several builds. The Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Arcade Mode] | USA | SCUS-94194 | NoResult | Full Speed. Very Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Simulation Mode] | USA | SCUS-94194 | NoResult | Full Speed. &#039;&#039;&#039;There is much Slowdown in the Menu.&#039;&#039;&#039; Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Arcade Mode] (v1.0) | USA | SCUS-94455 | NoResult | Loads races. Physics are all wonky. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Simulation Mode] (v1.0) | USA | SCUS-94488 | NoResult | Freezes when entering any race/Machine tests. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto | USA | SLUS-00106 | Works | Full Speed. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto - Mission Pack 1 - London 1969 | USA | SLUS-00846 | NoResult | The Game won&#039;t recognize the GTA ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto 2 | USA | SLUS-00789 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian Recall - Shugojuu Shoukan (Disc 1) | JAP | SLPS-01297 | NoResult | I fought the first Battle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Area gets glitched up after a turn.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian´s Crusade | USA | SLUS-00811 | NoResult | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guilty Gear | USA | SLUS-00772 | NoResult | I fought a Battle in Normal Mode. Framerate is 51-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam 0079 - The War for Earth (Disc 1) | JAP | SLPS-00815 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault | USA | SLUS-01226 | NoResult | I played the Story Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault 2 | USA | SLUS-01418 | NoResult | The Game boots with HLE BIOS. It crashed after the Bandai Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunnm - Kasei no Kioku | JAP | SLPS-01408 | NoResult | I walked around the first Area. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunners Heaven | JAP | SLPS-01853 | NoResult | I played the first Level. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunpey | JAP | SLPS-02485 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunship | USA | SLUS-00313 | NoResult | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | USA | SLUS-01503 | NoResult | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | EUR | SLES-03972 | NoResult | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Philosopher´s Stone | EUR | SLES-03662 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Sorcerer&#039;s Stone  | USA | SLUS-00847 | NoResult | The Game crashed after the Warner Bros Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harvest Moon - Back to Nature | USA | SLUS-01415 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Heart of Darkness (Disc 1) | USA | SLUS-00696 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hellboy - Asylum Seeker | USA | SLUS-01414 | NoResult | I walked around the first Area. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hexen - Beyond Heretic | USA | SLUS-00348 | NoResult | I walked around the first Area. Full Speed. No Audio, SFX only. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hogs of War | USA | SLUS-01195 | NoResult | I played the Training Mission. Framerate is 51-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hoshigami - Ruining Blue Earth | USA | SLUS-01375 | NoResult | I played the first Chapter. Full Speed. There is a little Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf | USA | SCUS-94188 | NoResult | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf 2 | USA | SCUS-94476 | NoResult | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hyper-Rally | JAP | SLPS-00462 | NoResult | I played the Season Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Wheels - Turbo Racing | USA | SLUS-00964 | Doesn&#039;t Work | The Game crashed after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hydro Thunder | USA | SLUS-00847 | NoResult | I played the Arcade Mode. Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Imadoki no Vampire - Bloody Bride | JAP | SLPS-00526 | NoResult | Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;The Voice Over are missing.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In Cold Blood (Disc 1) | USA | SLUS-01294 | NoResult | The Game freezes during the glitched up Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Incredible Hulk - The Pantheon Saga | USA | SLUS-00150 | NoResult | I walked around the Laboratory. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Initial D | JAP | SLPS-01793 | NoResult | I played the Story Mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inspector Gadget - Gadget&#039;s Crazy Maze | USA | SLUS-01267 | NoResult | I played the Single Player Mode. Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Superstar Soccer Pro &#039;98 | USA | SLUS-00674 | NoResult | I played Exhibition Mode. &#039;&#039;&#039;The Game runs too fast in Dynarec. Use Interpreter.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field | USA | SLUS-00238 | NoResult | I played 100 Meter Dash. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field 2000 | USA | SLUS-00987 | Doesn&#039;t Work  | I played the Arcade Mode and Challenge Mode. The Screen goes black before the start of the competition. You can hear Music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In the Hunt | USA | SLUS-00172 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - A Feudal Fairy Tale (V.1.0) | USA | SLUS-01534 | NoResult | There is some Slowdown on the Menu Screen. I played the Story Mode. The Character won´t respond to any command during battle. You can hear Voice Samples. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - Sengoku Otogi Gassen | JAP | SLPS-03503 | NoResult | &#039;&#039;&#039;The Game crashed before the start of a battle. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Man - X-O Manowar in Heavy Metal | USA | SLUS-00235 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Soldier 3 | USA | SLUS-01061 | NoResult | There is some Slowdown in the Menu. I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | iS - Internal Section | JAP | SLPS-01868 | NoResult | I played the Normal Mode. Framerate is 39-46 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Irritating Stick | USA | SLUS-00775 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter Mode to prevent getting an Black Screen. Switch back to Dynarec on the Menu Select Screen.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution | USA | SLUS-01014 | NoResult | I played the Exhibition Mode. Framerate is 35-46 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution 2 | EUR | SLES-03321 | NoResult | I played the Exhibition Mode. Framerate is 28-40 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Italien Job | USA | SLUS-01457 | NoResult | The Game freezes while loading the Game Modes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | It Might Be NES | N/A | N/A | NoResult | Very Playable }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Jackie Chan Stuntmaster | USA | SLUS-00684 | NoResult | The Game freezes before the Titlescreen. You can hear Music playing with HLE BIOS on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jade Cocoon - Story of the Tamamayu | USA | SLUS-00854 | NoResult | I walked around the Forest. &#039;&#039;&#039;Before you enter the forest, save with the save state function, switch to interpreter and walk into the forest. Then change back to dynarec.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JailBreaker (Disc 1) | JAP | SLPS-02076 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jarrett &amp;amp; Labonte Stock Car Racing | USA | SLUS-01139 | NoResult | The Game freezes during the Codemasters Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 98 | USA | SLUS-00479 | NoResult | I played the Racing Season mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 2000 | USA | SLUS-00832 | NoResult | The Game runs a bit too fast in Dynarec. It has many glitches in Interpreter. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto | USA | SCUS-94309 | NoResult | I played Single Race Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 2 (V.1.0) | USA | SCUS-94167 | NoResult | I played Full Season Mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 3 | USA | SCUS-94555 | Doesn&#039;t Work  | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jikkyou Oshaberi Parodius - Forever with Me | JAP | SLPM-86008 | Works | Framerate is 51-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JoJo´s Bizarre Adventure | USA | SLUS-01060 | NoResult | I played the Story Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jonny Bazookatone | USA | SLUS-00194 | NoResult | Full Speed with rare dips. The Audio is broken. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Judge Dredd | USA | SLUS-00630 | Doesn&#039;t Work  | I played Level 1-1. The Game has many Frame pace Issues. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juggernaut (Disc 1) | USA | SLUS-00894 | NoResult | Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{WiiSX | Jumping Flash! | USA | SCUS-94103 | NoResult | I played World 1-1. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jumping Flash 2 | USA | SCUS-94108 | NoResult | I played World 1-1. Framerate is 52-59 FPS without Frameskip on. Set Frame Limit off for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jupiter Strike | USA | SLUS-00177 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juusou Kihei Valken 2 (Assault Suits Valken 2) | JAP | SLPS-00854 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Kaette Kita Cyborg Kuro - chan | JAP | SLPM-87174 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Use Wiisxr build 2.2.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kagero - Deception 2 | USA | SLUS-00677 | NoResult | &#039;&#039;&#039;Start a new game in Interpreter only. Switch back to dynarec after the start of the first Chapter.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kartia - The Word of Fate | USA | SLUS-00631 | NoResult | The Game freezes after the Intro in both Story Branches. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kensei - Sacred Fist | USA | SLUS-00600 | NoResult | I played Normal Mode. Framerate is 33-38 FPS without Frameskip on during Battle. Full Speed during the Pause Screen. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kid Clown no Crazy Chase 2 - Love Love Honey Soudatsusen | JAP | SLPS-00454 | NoResult | I played Stage 1. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The DNA Imperative | USA | SCUS-94102 | NoResult | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The Blood 2 - Reason in Madness | JAP | SLPS-00170 | NoResult | I played Stage 1. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Killing Zone | USA | SLUS-00369 | NoResult | I played Normal Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 95 | USA | SCUS-94205 | NoResult | I noticed some Slowdown before the Intro. I played the Single Mode. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 96 | JAP | SLPS-00834 | NoResult | I played the Single Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 97 | JAP | SLPM-86084 | NoResult | I played the Single Mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 98 - Dream Match Never Ends | JAP | SLPM-86201 | NoResult | I played the Single Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 99 | USA | SLUS-01332 | NoResult | I played the Single Mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Konami MSX Antiques Collection Vol.1 | N/A | N/A | NoResult | All Games. The emulator still recognizes the MSX Rom. Full Speed with rare dips. Good Audio. Playable}}&lt;br /&gt;
{{WiiSX | Kingsley´s Adventure | USA | SLUS-00801 | Works |  }}&lt;br /&gt;
{{WiiSX | Kings Field | USA | SLUS-00158 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 2 | USA | SLUS-00255 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 3 | JAP | SLPS-00377 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | KISS Pinball | USA | SLUS-01366 | NoResult | I played Novice difficulty. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Klonoa - Door to Phantomile | USA | SLUS-00585 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings | USA | SLUS-00737 | NoResult | There is much stuttering during the Intro FMV. I played Exhibition Mode. Framerate is 44-57 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2000 | USA | SLUS-00993 | NoResult | There is some stuttering during the Intro. I played a Match. Framerate is 43-51 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2001 | USA | SLUS-01269 | NoResult | There is some stuttering during the Intro. I played a Match. Framerate is 28-34 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Koudelka (Disc 1) | USA | SLUS-01051 | NoResult | I walked around the first Area. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon´s Gate (Disc 1) | JAP | SLPS-00706 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon&#039;s Gate - Kowloon Fuusuiden (Disc 1) (Byakko) | JAP | SLPS-00669 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Krazy Ivan | USA | SCUS-94303 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kurukuru Marumaru | JAP | SLPM-86785 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Land Before Time: Big Water Adventure | USA | SLUS-01481 | NoResult | Much Noise during the Introduction. Framerate is 47-59 FPS without Frameskip on. No Audio, SFX only during the Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Great Valley Racing Adventure | USA | SLUS-1213 | NoResult | The Game freezes at the memory card screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Return to the Great Valley | USA | SLUS-01043 | NoResult | The Game freezes early on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disc 1) (Langrisser 4) | JAP | SLPS-01818 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disc 2) (Langrisser 5) | JAP | SLPS-01818 | NoResult | I played the Story Mode. Full Speed with slight frame drops. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Largo Winch - Command SAR | USA | SLUS-01441 | NoResult | Full Speed. Good Audio. There are many clipping Issues. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Dragoon (Disc 1) | USA | SLUS-01043 | NoResult | There is some Slowdown during the Introduction. I played the Intro. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Legaia | USA | SCUS-94254 | NoResult | I walked around the Village. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lego Racers | USA | SLUS-01043 | Works |  }}&lt;br /&gt;
{{WiiSX | Lego Rock Raiders | USA | SLUS-00937 | NoResult |  Full Speed. Good Audio. Very Playable.   }}&lt;br /&gt;
{{WiiSX | Legend of Mana | USA | SLUS-01013 | NoResult | Stuck at the Titlescreen. The Game doesn´t respond to any command. &#039;&#039;&#039;Use WiiSX beta 2.1.1 instead.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lemmings &amp;amp; Oh No! More Lemmings | USA | SLUS-00760 | NoResult | I played both mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lethal Enforcers I &amp;amp; II | USA | SLUS-00293 | NoResult | &#039;&#039;&#039;Lethal Enforcer 1.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;Lethal Enforcer 2.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lightning Legend - Daigo no Daibouken | JAP | SLUS-01441 | NoResult | I played the Story mode. Framerate is 47-52 FPS without Frameskip on. No Audio, SFX only during battle.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loaded | USA | SLUS-00076 | NoResult | I played the first Level. Framerate is 31-56 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lode Runner | USA | SLUS-00557 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter, switch later to dynarec.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes Racing | USA | SLUS-01145 | NoResult | I played Championship Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes - Sheep Raider | USA | SLUS-01369 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | LSD: Dream Emulator (English Patched) | JAP | SLPS-01556 | NoResult | I walked around the first area. &#039;&#039;&#039;Playable&#039;&#039;&#039;.}}&lt;br /&gt;
{{WiiSX | Lucifer Ring | JAP | SLPS-01784 | NoResult | I played the first Stage. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lucky Luke | USA | SLUS-00719 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the first Level. Framerate is 35-41 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar - Silver Star Story Complete (Disc 1) | USA | SLUS-00628 | NoResult | &#039;&#039;&#039;Play the game in Interpreter to prevent getting an Black Screen after the Intro.&#039;&#039;&#039; I met Lunar. Framerate is 39-46 FPS without Frameskip on. Good Audio with slight stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar 2 - Eternal Blue Complete (Disc 1) | USA | SLUS-00293 | NoResult | The Game freezes after setting up the trap in the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Madden NFL &#039;98 | USA | SLUS-00516 | NoResult | I played the Exhibition mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mad Stalker - Full Metal Force | JAP | SLPS-00734 | NoResult | I played the first Stage. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Magical Tetris Challenge Featuring Mickey | JAP | SLPS-01786 | Issues| &#039;&#039;&#039;Play the Game in Interpreter and HLE BIOS mode to prevent getting an Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Loading an Save state breaks the game.&#039;&#039;&#039; I played the Story mode. Framerate is 39-42 FPS without Frameskip on during a match. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Martian Gothic - Unification | USA | SLUS-01148 | Doesn&#039;t Work  | The Game runs too fast. It freezes early. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes | USA | SLUS-00257 | NoResult | I played Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes vs. Street Fighter | USA | SLUS-00793 | NoResult | I played a Match. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel vs. Capcom - Clash of Super Heroes | USA | SLUS-01059 | NoResult | I played a Match. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mass Destruction | USA | SLUS-00462 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Master of Monsters - Disciples of Gaia | USA | SLUS-00595 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Matsumoto Reiji 999 - Story of Galaxy Express 999 (Disc 1) | JAP | SLPS-03220 | Doesn&#039;t Work  | The Game freezes after the Traincutscene. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MDK | USA | SLUS-00974 | NoResult | I played the first Area. Full Speed. No Audio, SFX only. Annoying Camera problems. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MechWarrior 2 - 31st Century Combat | USA | SLUS-00401 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor | USA | SLUS-00974 | NoResult | I played the first Mission. Framerate is 41-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor - Underground | USA | SLUS-01270 | NoResult | I played the first Mission. Framerate is 46-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medarot R | JAP | SLPS-02414 | NoResult | I walked around Town. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | EUR | SCES-00311 | NoResult | &#039;&#039;&#039;Appears to run properly but you get black screen when you reach and launch the third stage. No matter what you do and which settings you set, the game freezes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | USA | SCUS-94227 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil 2 | USA | SCUS-94564 | NoResult | I played the first Level. Framerate is 42-50 FPS without Frameskip on. Good Audio with some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman 8 | USA | SLUS-00453 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X3 | EUR | SLES-00503 | Works | I played the first level. Framerate is 42-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X4 | USA | SLUS-00561 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X5 | USA | SLUS-01334 | Works | Played the game with X. Full Speed. Good Audio. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X6 | USA | SLUS-01395 | Works | Full Speed. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends | USA | SLUS-00603 | NoResult | I walked around the Intro Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends 2 | USA | SLUS-01140 | NoResult | Black Screen after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid (V.1.0) (Disc 1) | USA | SLUS-00594 | NoResult | I reached the Elevator. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; Glitched up Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid - VR Mission | USA | SLUS-00957 | NoResult | I played Practise Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Slug X | USA | SLUS-01212 | NoResult | I played the Arcade mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mickey´s Wild Adventure | EUR | SCES-00163 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Micro Machines V3 | USA | SLUS-00593 | NoResult | I played the Challenger mode. Full Speed in the Menu. Framerate is 42-49 FPS without Frameskip on during a race. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Misadventures of Tron Bonne | USA | SLUS-00896 | NoResult | I played the first Mission. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mission Impossible | USA | SLUS-01016 | NoResult | There is some Slowdown during the Menu Screen. The Game crashed before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mobile Light Force | JAP | SLUS-01525 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monkey Hero | USA | SLUS-01016 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monster Ranger | USA | SLUS-00568 | NoResult | &#039;&#039;&#039;Boot with Interpreter to prevent freezing.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to dynarec on the Titlescreen.&#039;&#039;&#039; I played the Intro. Full Speed with rare dips. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moonlight Syndrome (Disc 1)| JAP | SLPS-01001 | NoResult | The Game freezes after the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 2 | JAP | SLPS-00444 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 3 | USA | SCUS-94201 | NoResult | Gets past the Prepare For Kombat screen but when you start a match/round, the game softlocks in an infinite loop of &amp;quot;ROUND #&amp;quot;. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 4 | USA | SLUS-00605 | NoResult | I played the Arcade mode. Framerate is 48-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Mythologies - Sub-Zero | USA | SLUS-00476 | NoResult | I walked around the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Trilogy (V.1.0) | USA | SLUS-00330 | NoResult | Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat - Special Forces | USA | SLUS-00824 | NoResult | I walked around the first Level. Framerate is 46-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer | USA | SLUS-00498 | Works | I played the Single Race mode. Full Speed. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer 2 | USA | SLUS-00738 | NoResult | I played the Single Race mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix | USA | SCUS-94355 | NoResult | I played the Championship mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix 2 (Disc 1) | JAP | SCPS-10018 | NoResult | I played the Championship mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller | USA | SLUS-01111 | NoResult | I played the 5000ft Challenge. Framerate is 49-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;There is an annoying clicking Sound.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller G | JAP | N/A | NoResult | }}&lt;br /&gt;
{{WiiSX | Ms. Pac-Man - Maze Madness | USA | SLUS-01018 | NoResult | Tested in WiiSXRX 2.5. I played the Story Mode (1 player). Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Myst | USA | SCUS-94602 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mystical Dragons | JAP | SLPS-02103 | NoResult | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | N20 - Nitrous Oxide | USA | SLUS-00637 | NoResult | Framerate is 44-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 1 | USA | SLUS-00215 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 2 | USA | SLUS-00216 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 3 | USA | SLUS-00398 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 4 | USA | SLUS-00416 | NoResult | &#039;&#039;&#039;Pac-Land&#039;&#039;&#039; controls are mixed up. &#039;&#039;&#039;The Genji and the Heike Clans&#039;&#039;&#039; doesn´t work. In &#039;&#039;&#039;Assault&#039;&#039;&#039;, half of the screen is cut off. &#039;&#039;&#039;Ordyne&#039;&#039;&#039; works. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 5 | USA | SLUS-00417 | NoResult | &#039;&#039;&#039;Pac-Mania&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;The Legend of Valkyrie.&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;Dragon Spirit.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Baraduke.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Metro Cross.&#039;&#039;&#039; Full Speed. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Naruto - Shinobi no Sato no Jintori Gassen | JAP | SLPS-03553 | NoResult | I played Chapter 1 of the Story mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam Extreme | USA | SLUS-00388 | NoResult | I played Head to Head. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam - Tournament Edition | USA | SLUS-00002 | NoResult | I played Head to Head. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Hangtime | USA | SLUS-00329 | NoResult | I get an Assertion Error after the Licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Showtime: NBA on NBC | USA | SLUS-00948 | Works |  }}&lt;br /&gt;
{{WiiSX | Nectaris - Military Madness | USA | SLUS-00764 | NoResult | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Set Frameskip on for the best result. There is some Slowdown during the movement of the Units. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - High Stakes | USA | SLUS-00826 | NoResult | I played the Single Race mode. &#039;&#039;&#039;There is much Slowdown in the Wheel Perspectiv.&#039;&#039;&#039; Framerate is 41-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 2 | USA | SLUS-00276 | NoResult | Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 3 - Hot Pursuit | USA | SLUS-000620 | NoResult | I played the 1 Player mode. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - Porsche Unleashed | USA | SLUS-01104 | NoResult | I played the Quick Race mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally | USA | SLUS-00590 | NoResult | &#039;&#039;&#039;Boot and play the Game in Interpreter mode to prevent freezing.&#039;&#039;&#039; I played the Arcade mode. Framerate is 29-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally 2 | USA | SLUS-01003 | NoResult | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nekketsu Oyako [En by PentarouZero v1.0d] | JAP | SLPS-00006 | Doesn&#039;t Work  | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Next Tetris | USA | SLUS-00862 | NoResult | I played the Clear All mode. Framerate is 42-46 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NHL Open Ice: 2 on 2 Challenge | USA | SLUS-00327 | NoResult | I played a game. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nicktoons Racing | USA | SLUS-01047 | Works | I played the CUPS mode. Framerate is 39-53 FPS without Frameskip on. Set Frameskip to ON for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures | USA | SLUS-00582 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent the Game from freezing. Switch back to Dynarec during the Character Select Screen.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during loading. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures 2 | USA | SLUS-01112 | NoResult | Black Screen after the Konami Logo. Boot the Game with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Night Raid | JAP | SLPM-87048 | NoResult | I played the Arcade mode. Framerate is 38-47 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Norse by Norsewest - The Return of the Lost Vikings | USA | SLUS-00466 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Novastorm (Disc 1) | USA | SCUS-94404 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are some GFX Glitches on Screen. A green pixelated bar on the right side makes it difficut to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | O.D.T | USA | SLUS-00698 | Doesn&#039;t Work  | &#039;&#039;&#039;In both Interpreter and Dynarec, the Screen goes black after the Titlescreen.&#039;&#039;&#039; It is possible to see the Intro FMV by booting through the HLE BIOS. &#039;&#039;&#039;The Game crashes after the FMV. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Exoddus (Disc 1) | USA | SLUS-00190 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Oddysee | USA | SLUS-00710 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ogre Battle - Limited Edition | USA | SLUS-00467 | NoResult | &#039;&#039;&#039;No Music during the Titlescreen.&#039;&#039;&#039; I played Chapter 1. Framerate is 53-59 FPS without Frameskip on. Good Audio on the Map. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Omega Boost | USA | SCUS-94449 | NoResult | I played the Campaign Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One | USA | SLUS-00469 | NoResult | The Game freezes during the developed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One Piece Mansion | USA | SLUS-01406 | NoResult | I played the Story mode. Full Speed with rare dips. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood | USA | SLUS-00464 | NoResult | The Game hangs after trying to access the terminal. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood 2 (Disc 1) | JAP | SLPS-01261 | NoResult | The Game hangs after the Main Character stretches himself. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Pac-Man World | USA | SLUS-00439 | NoResult | Very much works. Compared to WiiSX beta 2.1.1 build. Very Playable}}&lt;br /&gt;
{{WiiSX | Pandemonium! (v1.0) | USA | SLUS-00232 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pandemonium! 2 | USA | SLUS-00578 | NoResult | I played the first Level. Framerate is 43-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Bandit | JAP | SLPS-00899 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Front | USA | SLUS-01399 | NoResult | Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PaRappa the Rapper | USA | SCUS-94183 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve (Disc 1) | USA | SLUS-00662 | Works |  }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disc 1) | JAP | SLPS-02480 | Works |  }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disc 1) | USA | SLUS-01042 | Works |  }}&lt;br /&gt;
{{WiiSX | Parodius | EUR | SLES-00036 | NoResult | &#039;&#039;&#039;I tested both Games.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pepsiman | JAP | SLPS-01762 | Works | I played the first Level. Full Speed No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona | USA | SLUS-00339 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Eternal Punishment | USA | SLUS-01158 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Tsumi ~ Innocent Sin [En by Gemini v1.0a] | USA | SLPS-02100 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Peter Pan in Disney&#039;s Return to Never Land | USA | SCUS-94643 | Doesn&#039;t Work  | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Philosoma | USA | SCUS-94403 | NoResult | I played Phase 1. Framerate is 42-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pink Panther - Pinkadelic Pursuit| USA | SLUS-01451 | Works | Minor graphical glitches. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Pinobee | USA | SLUS-01494 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Planet of the Apes | USA | SLUS-01468 | Works |  }}&lt;br /&gt;
{{WiiSX | Pocket Fighter | USA | SLUS-00653 | NoResult | &#039;&#039;&#039;Play in Dynarec with HLE BIOS to prevent the game from freezing during the Arcade loading screen.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;No Audio, SFX only during battle.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PO`ed | USA | SLUS-00097 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Policenauts [En by Slowbeef v1.0] (Disc 1) | JAP | SLUS-00653 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent GFX Glitches.&#039;&#039;&#039; Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoLoCrois Monogatari | JAP | SCPS-10023 | NoResult | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoRoGue | JAP | SCPS-10050 | NoResult | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Populous - The Beginning | USA | SLUS-00277 | NoResult | Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Power Rangers - Lightspeed Rescue | USA | SLUS-01114 | Works | Framerate is 37-43 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. FMVs displayed fine. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Powerslave | USA | SLUS-00102 | NoResult | &#039;&#039;&#039;The Game crashed on Dynarec. Play in Interpreter.&#039;&#039;&#039; Framerate is 34-42 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Primal Rage | USA | SLUS-00126 | NoResult | I played the Arcade Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Q Bert | USA | SLUS-00904 | NoResult | &#039;&#039;&#039;FMV are a garbled mess.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during the menu Screen. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Quake 2 | USA | SLUS-00757 | Works | I played the first Level. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Rat Attack | USA | SLUS-00656 | Works |  }}&lt;br /&gt;
{{WiiSX | Racing Lagoon | JAP | SLPS-02038 | NoResult | I played the Prologue. Framerate is 51-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R4: Ridge Racer Type 4 | USA | SLUS-00797 | NoResult | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Radikal Bikers | EUR | SLES-01943 | NoResult | &#039;&#039;&#039;The Game crashes in dynarec, use Interpreter.&#039;&#039;&#039; All 3D graphics are missing. Can&#039;t see anything other than HUD when in game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rage Racer | USA | SLUS-00403 | NoResult | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden DX | JAP | SLPM-86656 | NoResult | I played the Solo start mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden Project | JAP | SLPM-86656 | NoResult | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage 2: Universal Tour | USA | SLUS-00742 | NoResult | I selected Salt Lake City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: Through Time | USA | SLUS-01065 | NoResult | I selected Dodge City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: World Tour | USA | SLUS-00549 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis | JAP | SLPM-86450 | NoResult | I played the Original mode. Framerate is 39-42 FPS without Frameskip on. Set Frameskip on, for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis - Series Termination | USA | SLUS-01217 | NoResult | I played the Original mode. Framerate is 46-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman | USA | SLUS-00005 | Works | Works fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman 2: The Great Escape | USA | SLUS-01235 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. &#039;&#039;&#039;Cutscenes are very glitchy and will crash the game so you&#039;ll have to skip them.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman Rush | USA | SLUS-01458 | NoResult | The Menu after the Title Screen is invisible. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raystorm | USA | SLUS-00482 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter. The game freezes while checking the Memory Card in Dynarec.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to Dynarec during the Titlescreen.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu | JAP | SLPS-00640 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu Special Dominated Mind | JAP | SLPM-86085 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil | USA | SLUS-00170 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 1.5 | USA | SLPPSXEXE | NoResult | &#039;&#039;&#039;Boot and play in Interpreter to prevent an Code dump Error.&#039;&#039;&#039; I played as Elza Walker. Framerate is 46-54 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Director´s Cut | USA | SLUS-00551 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Survivor | USA | SLUS-01087 | NoResult | Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 2 (Disc 1) | USA | SLUS-00421 | NoResult | The Game doesn´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 3 - Nemesis | EUR | SLES-02529 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Return Fire | USA | SLUS-00184 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Reverthion | JAP | SLPS-00143 | NoResult | I played the Story mode. Framerate is 41-49 FPS without Frameskip on. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Revolution X | USA | SLUS-00012 | NoResult | &#039;&#039;&#039;You can&#039;t get past the first set of enemies in the first level.&#039;&#039;&#039; No Audio, SFX only during Gameplay. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rhapsody - A Musical Adventure | USA | SLUS-00012 | NoResult | &#039;&#039;&#039;The Game crashed after setting Vibration on in the menu.&#039;&#039;&#039; I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridegear Guybrave | JAP | SLPS-00905 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer | USA | SCUS-94300 | NoResult | I played Grand Prix Mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Bonus Turbo Mode Disc | USA | SLUS-90049 | NoResult | &#039;&#039;&#039;I played the Turbo mode.&#039;&#039;&#039; Framerate is 37-40 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only during a race. &#039;&#039;&#039;Slower than the Original.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Revolution | USA | SLUS-00214 | NoResult | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rise 2 - Resurrection | USA | SLUS-00186 | NoResult | Many GFX Glitches on Screen. The Game crashed after the Character loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Rising Zan - The Samurai Gunman | USA | SLUS-00829 | NoResult | I played the Story mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Risk - The Game of Global Domination | USA | SLUS-00616 | NoResult | Needs real BIOS to work. Gameplay and FMVs run fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 1) (Arcade Disc) | USA | SLUS-00681 | NoResult | Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 2) (Evolution Disc) | USA | SLUS-00771 | NoResult | I played Chapter 1. Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Riven - The Sequel to Myst (Disc 1) | USA | SLUS-00535 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash | USA | SLUS-00035 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash 3D | USA | SLUS-00524 | Works | I played the Thrash mode. Framerate is 32-48 FPS without Frameskip on. Set Frameskip to ON for best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash - Jailbreak | USA | SLUS-01053 | NoResult | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 2 - Dr. Wily no Nazo  | JAP | SLPS-02255 | NoResult | I played the Air Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 3 - Dr. Wily no Saigo! | JAP | SLPS-02262 | NoResult | I played the Snake Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;&#039;&#039;&#039;Bold text&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 4 - Aratanaru Yabou! | JAP | SLPS-02324 | NoResult | I played the Toad Man Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 5 - Blues no Wana! | JAP | SLPS-02338 | NoResult | I played the Star Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 6 - Shijou Saidai no Tatakai!! | JAP | SLPS-02379 | NoResult | I played the Wind Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman: Battle &amp;amp; Chase | JAP | SLPS-00764 | NoResult | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The timer displays garbled graphics but still functions properly.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman Dash 2 - Episode 2 - Ooinaru Isan | JAP | SLPS-02711 | NoResult | The Game crashed after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman X3 | JAP | SLPS-00283 | NoResult | The Game freezes during the now loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rock &amp;amp; Track Presents - The Need for Speed | USA | SLUS-00204 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rurouni Kenshin - Meiji Kenkaku Romantan - Juuyuushi Inbou Hen | JAP | SCPS-10048 | NoResult | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Type - Delta | USA | SLUS-00877 | NoResult | I played the first Stage. Framerate is 40-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Types | USA | SLUS-00753 | NoResult | There is some Slowdown during the loading Screen. &#039;&#039;&#039;R-Type 1&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;R-Type 2&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | S.C.A.R.S | USA | SLUS-00692 | Works | background music cdda now works }}&lt;br /&gt;
{{WiiSX | Saga Frontier | USA | SCUS-94230 | NoResult | I played the Intro. &#039;&#039;&#039;There are some Audio noises after you open the menu. Pause and the Noise should be gone.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier 2 | USA | SLUS-00933 | NoResult | I played through the Introduction. &#039;&#039;&#039;A black pixelated diagonal line on the Screen is making it difficult to see whats going on during battle.&#039;&#039;&#039; &#039;&#039;&#039;There are some Audio noises after you open the menu.&#039;&#039;&#039; &#039;&#039;&#039;Open and close the menu and the Noise should be gone.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saiyuki - Journey West | USA | SLUS-01381 | NoResult | I played Chapter 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown - Warrior´s Rage | USA | SLUS-01093 | NoResult | I played the Story mode. Framerate is 51-54 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown 3 - Blades of Blood | USA | SCUS-94206 | NoResult | I played the Arcade mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Amakusa&#039;s Revenge Special | JAP | SLPS-01171 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;The Health Bar has an annoying flickering.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Kenkaku Yubinan Pack | JAP | SLPS-00647 | NoResult | I played the Story Mode in both games. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Zankurou Musouken | JAP | SLPS-00350 | NoResult | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | San Francisco Rush - Extreme Racing | USA | SLUS-00505 | NoResult | I played the 1 Player Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Scooby-Doo and the Cyber Chase | USA | SLUS-01396 | NoResult | I played Level 1 Japan. Framerate is 46-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - GGeneration-0 (Disc 1) | JAP | SLPS-02200 | NoResult | I played Stage 1 of the Situation Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - Over Galaxian | JAP | SLPS-00385 | NoResult | I played the Story Mode. Framerate is 47-52 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinent | USA | SCUS-94110 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; There are some GFX Glitches after the Titlescreen. I played the Intro. Framerate is 39-50 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinel Returns | USA | SLUS-00604 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sexy Parodius | JAP | SLPM-86009 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Madness (Disc 1) | USA | SLUS-00468 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing after the first battle.&#039;&#039;&#039; Framerate is 47-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Man | USA | SLUS-00895 | NoResult | I walked around the first Area. Framerate is 51-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shaman King - Spirit of Shamans | JAP | SLPS-03432 | NoResult | I played the Story Mode. Framerate is 47-50 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Somehow Yoh can´t walk,run forward and backward. He can only jump.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shin Megami Tensei 2 | JAP | SLPM-86924 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disc 1) (Evolution Disc) | JAP | SLPS-01240 | NoResult | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disc 2) (Arcade Disc) | JAP | SLPS-01241 | NoResult | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shura no Mon | JAP | SLPS-01202 | NoResult | Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Silent Hill (V.1.1) | USA | SLUS-00707 | NoResult | I played through the Intro. &#039;&#039;&#039;The Game runs a bit too fast in dynarec. Select Interpreter for normal speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sihouette Mirage | USA | SLUS-00728 | NoResult | I played the first Mission. Full Speed. No Audio. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Skullmonkeys | USA | SLUS-00601 | NoResult | I played Level 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Slayers Royal | JAP | SLPS-01363 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sled Storm | USA | SLUS-00955 | NoResult | I played a race. Framerate is 39-45 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Smurfs | USA | SLUS-01008 | NoResult | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Snatcher | JAP | SLPS-00154 | NoResult | I played Act 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SnoCross Championship Racing | USA | SLUS-01093 | Works | I played Single Race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soeldnerschild Special | JAP | SLPS-01319 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soukaigi (Disc 1) | JAP | SLPS-01291 | Doesn&#039;t Work  | &#039;&#039;&#039;V-sync Error on the Titlescreen.&#039;&#039;&#039; The Game freezes after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sol Divide | USA | SLUS-01519 | NoResult | I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soul Blade (V.1.0) | USA | SLUS-00240 | NoResult | I played the Arcade mode. Framerate is 46-54 FPS without Frameskip on. Music is very scratchy though. &#039;&#039;&#039;Set Frameskip on if you want better music.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park | USA | SLUS-00936 | NoResult | I played the Story mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park Rally | USA | SLUS-00984 | NoResult | I played the Arcade mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soviet Strike | USA | SLUS-00061 | Doesn&#039;t Work  | The FMV have clipping issues. The Game freezes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Space Hulk - Vengeance of the Blood Angels | USA | SLUS-00205 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Speed Punks | USA | SCUS-94563 | NoResult | I played the Single Race mode. Framerate is 42-59 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Spider Man | USA | SLUS-01378 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spider Man 2 - Enter Electro | USA | SCUS-94563 | NoResult | The FMV are glitched up. &#039;&#039;&#039;The Game crashed after selecting the difficulty.&#039;&#039;&#039; &#039;&#039;&#039;Training Mode is playable.&#039;&#039;&#039; Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spongebob Squarepants: SuperSponge | EUR | SLES-03704 | NoResult | Garbled FMV. The game freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spot goes to Hollywood | USA | SLUS-00014 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro 2: Ripto&#039;s Rage! | USA | SCUS-94425 | NoResult | Framerate is 39-54 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Audio cuts out during cutscenes. Random voices after listening to NPC&#039;s talk, skipping voice-overs seems to prevent that.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro the Dragon | USA | SCUS-94228 | NoResult | Framerate is 47-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Music stops playing when you rescue a dragon.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro: Year of the Dragon | USA | SCUS-94467 | NoResult | Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Has some sound glitches when you talk to other characters.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Stahlfeder | JAP | SLPS-00162 | NoResult | I played Mission 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Starblade Alpha | USA | SLUS-00057 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Gladiator - Episode 1 - Final Crusade | USA | SLUS-00372 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Ocean - The Second Story (Disc 1) | USA | SCUS-94421 | NoResult | &#039;&#039;&#039;Skip the garbled audio clip that comes after selecting your character.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Dark Forces | USA | SLUS-00297 | NoResult | I played the Secret Base Mission. Full Speed. Good Audio. &#039;&#039;&#039;The Enemys are Invisible.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Demolition | USA | SLUS-01183 | Issues | There is a certain distance in  fov that doesnt get textured and its all white, if you can ignore it the game is prefetly playable tough. }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - Jedi Power Battles | USA | SLUS-01046 | Works |  }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - The Phantom Menace | USA | SLUS-00884 | Issues | character models are missing parts of them. }}&lt;br /&gt;
{{WiiSX | Star Wars - Rebel Assault II - The Hidden Empire (Disc 1) | USA | SLUS-00381 | NoResult | Black Screen after the start of Chapter 1. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Steeldom | JAP | SLPS-00431 | NoResult | I fought a battle. Framerate is 41-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on. Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha - Warrior´s Dreams | USA | SLUS-00197 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 2 | USA | SLUS-00258 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 3 | USA | SLUS-00821 | NoResult | &#039;&#039;&#039;Set Dynarec and HLE BIOS to get to the Titlescreen.&#039;&#039;&#039; The Game freezes while searching for a Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 1) | JAP | SLPS-00800 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 2) | JAP | SLPS-00801 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 1) | USA | SLUS-00423 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 2) | USA | SLUS-00584 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter - The Movie | USA | SLUS-00041 | NoResult | I played the Movie Battle mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX Plus Alpha | USA | SLUS-00548 | NoResult | I played the Arcade mode. Framerate is 43-48 FPS without Frameskip on during a fight. Set Frameskip on for the best result. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX 2 Plus | USA | SLUS-01105 | NoResult | I played Arcade Mode. Framerate is 42-51 FPS without Frameskip on during a Fight. Good Audio with some stuttering. Set Frameskip on for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 2 | JAP | SLPS-00415 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 3 | JAP | SLPS-01777 | NoResult | &#039;&#039;&#039;Boot and play in Dynarec with HLE BIOS or else get thrown out to the Homebrew Channel.&#039;&#039;&#039; &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; I played the Arcade mode. Framerate is 51-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Racer | USA | SLUS-00099 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider | USA | SLUS-01142 | NoResult | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider 2 | USA | SLUS-01163 | NoResult | &#039;&#039;&#039;The FMV Intro is messed up.&#039;&#039;&#039; I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strikers 1945 | USA | SLUS-01337 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night | JAP | SLPS-02542 | NoResult | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night 2 (Disc 1) | JAP | SLPS-03237 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Puzzle Fighter 2 Turbo | USA | SLUS-00418 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent freezing. On the Titlescreen switch back to dynarec.&#039;&#039;&#039; I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Complete Box (Disc 1) | JAP | SLPS-03577 | NoResult | &#039;&#039;&#039;All three Games&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Alpha Gaiden [En by Aeon Genesis v0.95b] | JAP | SLPS-02070 | NoResult | The Game immediately loads a Cutscene. It´s impossible to start a game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen F Kanketsuhen | JAP | SLPS-01924 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden (V.1.0) | USA | SLUS-00292| NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden 2 | USA | SLUS-00958| NoResult | I walked around the Camp. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suiko Enbu | JAP | SLPS-00137 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter | USA | SCUS-94240 | Works |  }}&lt;br /&gt;
{{WiiSX | Syphon Filter 2 (Disc 1) | USA | SCUS-94451 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 3 | USA | SCUS-94640 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | JAP | SLPS-00767 | NoResult | I played Chapter 1. Full Speed. Good Audio. No Audio during the Titlescreen. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | USA | SLUS-00560 | NoResult | No Audio during the Titlescreen. I played Chapter 1. The Game won´t respond to any command during the first battle. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tail Concerto | USA | SLUS-00660 | NoResult | I played the Intro Level. Framerate is 48-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | JAP | SLPS-01100 | NoResult | &#039;&#039;&#039;You get farther than in the US Version.&#039;&#039;&#039; The Screen goes black while you are on deck. You can hear the music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | USA | SLUS-00626 | NoResult | The Game freezes during the Introduction. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny 2 (Disc 1) | USA | SLUS-01355 | NoResult | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. Disc 2: Game crashes during Craymel City train minigame. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tales of Eternia (Disc 1) | JAP | SLPS-03050 | NoResult | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Phantasia (English Translation) | JAP | SLPS-01770 | Works | I walked around the first Area. Framerate is 55-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on to reduce load times.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken | USA | SLUS-00006 | NoResult | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 2 (V.1.0) | USA | SLUS-00213 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent Character glitches.&#039;&#039;&#039; Framerate is 31-33 FPS without Frameskip on. The Audio sounds messy because of the Slowdown. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 3 | USA | SLUS-00213 | NoResult | I played the Arcade mode. Framerate is 32-35 FPS without Frameskip on. Set Frameskip on for the best result. It still plays a little choppy. Needs vWii overclock for best result (smoother gameplay). &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tempest X3 | USA | SLUS-00283 | NoResult | The Screen goes black after the Interplay logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu - Stealth Assassins | USA | SLUS-00706 | NoResult | The Game crashes before you reach the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu 2 - Birth of the Stealth Assassins | USA | SLUS-00939 | NoResult | Black Screen after pressing start on the Titlescreen. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Terry Pratchett&#039;s Discworld | USA | SCUS-94600 | NoResult | I walked around the Castle. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 4 | USA | SLUS-00487 | NoResult | I played the Championship Cup. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 5 | USA | SLUS-00610 | NoResult | I played the Quick Race mode. Framerate is 53-59 FPS without Frameskip on. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 6 | USA | SLUS-00839 | NoResult | I played the Single Race mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tetris Plus | USA | SLUS-00388 | NoResult | I played the classic mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disc1) | USA | SLUS-00845 | NoResult | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disc1) | JAP | SLPS-01780 | NoResult | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Threads of Fate | USA | SLUS-00405 | NoResult | I played the Intro. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thunder Force 5 - Perfect System | USA | SLUS-00727 | NoResult | I played the first Level. Framerate is 47-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Time Crisis | USA | SLUS-00405 | NoResult | I played the Story mode of the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal No. 1 | USA | SCUS-94208 | NoResult | I played the Tournament mode. Framerate is 40-41 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal 2 [En by Infinite Lupine v1.00b] | JAP | SLPM-86033 | NoResult | I played the Tournament mode. Framerate is 32-37 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomba! | USA | SLUS-94236 | NoResult | I played the first Level. Framerate is 42-49 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tomba! 2 - The Evil Swine Return | USA | SLUS-94454 | NoResult | I played the first Level. Framerate is 42-59 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider | EUR | SLES-00024 | NoResult | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 2 - Starring Lara Croft | EUR | SLES-00718 | NoResult | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 3 - Adventures of Lara Croft (V.1.0) | USA | SLUS-00691 | NoResult | I played the first Level. Framerate is 38-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | USA | SLUS-00885 | NoResult | Skip the glitched FMV. The Game freezes shortly after starting the first Level. Framerate 35-43 FPS without Frameskip on. Some Audio Glitches. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | EUR | SLES-02238 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider Chronicles | USA | SLUS-01311 | NoResult | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater | USA | SLUS-00860 | NoResult | The Emulator crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 2 | USA | SLUS-01066 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 3 | USA | SLUS-00860 | NoResult | Black Screen with some Music on Interpreter. The Game crashes with Dynarec. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 4 | USA | SLUS-01485 | NoResult | Black Screen with some Music. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story 2: Buzz Lightyear to the Rescue | USA | SLUS-00893 | NoResult | Framerate is 39-53 FPS without Frameskip on. The Audio has some stuttering. Some lightning glitches on Buzz&#039;s model. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story Racer | USA | SLUS-01214 | Works | Framerate is 39-43 FPS without Frameskip on. Set Frameskip to ON for best result. . &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Touki Denshou - Angel Eyes | JAP | SLPS-01168 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Treasure Gear | JAP | SLPS-00819 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to get past the Titlescreen.&#039;&#039;&#039; I walked around the Village. Framerate is 47-53 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tunnel B1 | USA | SLUS-00188 | NoResult | I played the first Mission. Full Speed. &#039;&#039;&#039;There is Slowdown during Explosions.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | TV Animation X - Unmei no Sentaku | JAP | SLPS-03459 | NoResult | I played the Battle mode. Framerate is 49-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal | USA | SCUS-94304 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 2 | USA | SCUS-94306 | NoResult | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 3 | USA | SCUS-94249 | NoResult | I played the Tournament mode. Full Speed. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 4 | USA | SCUS-94560 | NoResult | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal - Small Brawl | USA | SCUS-94560| NoResult | The Game freezes during the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Two Tenkaku | JAP | SLPS-00131 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Umihara Kawase Shun | JAP | SLPS-00643 | NoResult | I played Field 0. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Um Jammer Lammy | USA | SCUS-94448 | NoResult | The Game freezes during the second loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | V2000 | EUR | SLES-00545 | NoResult | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vampire Hunter D | USA | SLUS-01138 | NoResult | &#039;&#039;&#039;The Titlescreen is invisible. You need to guess and click.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts | USA | SLUS-00447 | Works | }}&lt;br /&gt;
{{WiiSX | Vandal Hearts 2 (V.1.1) | USA | SLUS-00940 | NoResult | I played the Prologue. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vanguard Bandits | USA | SLUS-01070 | NoResult | I played the Intro Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | JAP | SCPS-18012 | Issues| I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, also you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | EUR | SCES-02873 | Issues | I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, also you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Viewpoint | USA | SLUS-00033 | NoResult | I played Area 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 | USA | SLUS-00510 | Issues | there is a certain fov distance that gets all white textured but besides that the game plays fine. }}&lt;br /&gt;
{{WiiSX | Vigilante 8 - 2nd Offense | USA | SLUS-00868 | Issues | there is a certain fov distance that gets all white textured but besides that the game plays fine.}}&lt;br /&gt;
{{WiiSX | Vagrant Story | USA | SLUS-01040 | NoResult | Settings you need: dynarec, Limit FPS Auto, Frame Skip off. &#039;&#039;&#039;What follows is necessary to prevent an Code Dump Error!&#039;&#039;&#039; &#039;&#039;&#039;So far this only seems to work in the US and JAP Versions of the Game.&#039;&#039;&#039; Save your state in the Menu when you reach the exit of Room 5. Then switch from Dynarec to Interpreter.  Load your save state and walk through the Door. You can switch back to Dynarec again. Full Speed with rare dips. There are some minor audio issues. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Valkyre Profile (Disc 1) | USA | SLUS-01156 | Works | Tested until the part when the mercenary and his brother (the artist) talk. &lt;br /&gt;
Battles worked fine. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vs. | USA | SLUS-00868 | NoResult | I played the 1 Player vs COM mode. Framerate is 43-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | War Craft 2 - The Dark Saga | USA | SLUS-00480 | NoResult | I played the first Mission. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | War Gods | USA | SLUS-00328 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter. The Game won´t respond to any command in Dynarec. You can switch back to dynarec after the Titlescreen.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Dark Omen | USA | SLUS-00550 | NoResult | I played a new Campaign. Framerate is 44-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Shadow of the Horned Rat | USA | SLUS-00117 | NoResult | I played a new Campaign. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhawk - The Red Mercury Missions | USA | SCUS-94305 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warriors of Might and Magic | USA | SLUS-01204 | NoResult | FMV Intro is glitched up. The Game freezes during the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warzone 2100 | USA | SLUS-00819 | NoResult | I played a new Campaign. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild 9 | USA | SLUS-00425 | NoResult | I walked around the first Area. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms | USA | SLUS-00425 | NoResult | I noticed some Slowdown on the Titlescreen. I fought a battle on the Overworld Map. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms 2 (Disc 1) | USA | SCUS-94484 | NoResult | I walked around the Ruins. Full Speed. Good Audio. I noticed some Screen tearing. Very Playable. }}&lt;br /&gt;
{{WiiSX | Wing Commander III - Heart of the Tiger (Disc 1) | USA | SLUS-00019 | Doesn&#039;t Work  | &#039;&#039;&#039;The Controls stop working after the mission briefing. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wing Commander IV - The Price of Freedom (Disc 1) | USA | SLUS-00270 | NoResult | I played a new Game. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout | USA | SCUS-94301 | NoResult | I played the Championship Race mode. Framerate is 35-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on if you want high speed.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | USA | SLUS-00865 | Minor | Framerate is 46-51 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | EUR | SCES-01909 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 - Special Edition | EUR | SCES-02845 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout XL | USA | SCUS-94351 | NoResult | Framerate is 46-59 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wolf Fang | JAP | SLPS-00254 | NoResult | I played the first Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | World of Dragon Warrior - Torneko - The Last Hope | USA | SLUS-01181 | NoResult | I walked around the first Dungeon. Framerate is 49-59 FPS without Frameskip on. Good Audio with a little stuttering. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms | USA | SLUS-00336 | NoResult | I played a Match against the Computer. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms Armageddon | USA | SLUS-00888 | NoResult | I played a Quick Game against the Computer. Full Speed. &#039;&#039;&#039;Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms World Party | USA | SLUS-01448 | Works | I played a Quick Match against the Computer. Full Speed. &#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Backstage Assault | USA | SLUS-01274 | NoResult | I played the Exhibition mode. Framerate is 30-43 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Mayhem | USA | SLUS-00963 | NoResult | I played a match. Framerate is 39-52 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Nitro | USA | SLUS-00397 | Issues | game plays too fast, still playable tough. }}&lt;br /&gt;
{{WiiSX | WCW vs. the World | USA | SLUS-00455 | NoResult | I played the Exhibition mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW nWo Thunder | USA | SLUS-00779 | NoResult | I played the Exhibition mode. Framerate is 46-57 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | WWF Attitude | USA | SLUS-00831 | NoResult | I played the Exhibition mode. Framerate is 39-40 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF in your House | USA | SLUS-00246 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 39-42 FPS without Frameskip on. Bad Audio. &#039;&#039;&#039;Many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown | USA | SLUS-00927 | NoResult | I played the Exhibition Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown 2 - Know your Role | USA | SLUS-01234 | NoResult | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Warzone (V.1.0) | USA | SLUS-00495 | NoResult | I played the Exhibition mode. Framerate is 28-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Wrestlemania - The Arcade Game | USA | SLUS-00013 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 38-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | X-Men - Children of the Atom | USA | SLUS-00044 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; I played the Arcade mode. Framerate is 43-50 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X-Men vs. Street Fighter | USA | SLUS-00627 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X2 - No Relief | EUR | SLES-00455 | Doesn&#039;t Work | Glitched up Game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Xenogears (Disc 1) | USA | SLUS-00664 | NoResult | &#039;&#039;&#039;The Wii Console freezes if you try to check the memory card.&#039;&#039;&#039; I fought a battle on the Overworld. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | You don´t know Jack (Disc 1) | USA | SLUS-00716 | NoResult | The Game freezes shortly after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yu-Gi-Oh! Forbidden Memories | USA | SLUS-01411 | NoResult | I fought a battle in Story mode. Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yutona Eiyuu Senki - TearRingSaga | JAP | SLPS-03177 | NoResult | &#039;&#039;&#039;The Controls stop working during the Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Skip the Cutscenes.&#039;&#039;&#039; I played the Prologue. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Zanac X Zanac | JAP | SLPS-03354 | NoResult | &#039;&#039;&#039;Zanac 1 Versions are working.&#039;&#039;&#039; The Controls in Zanac Neo stop working after you start a new game. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zeiramzone | JAP | SLPS-00575 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide | JAP | SLUS-00183 | NoResult | I fought a battle. Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide 2 - The Secret Wish | JAP | SLPS-00891 | NoResult | I fought a battle. Framerate is 48-51 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73539</id>
		<title>WiiStation Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73539"/>
		<updated>2022-09-04T11:21:10Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* N */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Posting Guidelines ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;All Games on this list must be tested with WiiSXRX_2022 beta 2.5 build 20220903&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The latest Version is&#039;&#039;&#039;&#039;&#039;&#039; [https://github.com/xjsxjs197/WiiSXRX_2022/releases/tag/20220903 WiiSXRX_2022 20220903]&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;It is preferible to test the games with the PS1 BIOS (SCPH1001.BIN) loaded from SD card (&amp;quot;SD&amp;quot; option in &amp;quot;Select Bios&amp;quot;) or USB drive (&amp;quot;USB&amp;quot; option in &amp;quot;Select Bios&amp;quot;) and with the &amp;quot;Boot Through Bios&amp;quot; option set to &amp;quot;Yes&amp;quot;.&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;For remove the FMV (Full-Motion Video) scenes on certain games which require modified BIN for run on WiiSX-RX, read this post: https://gbatemp.net/posts/9732148&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Original thread: https://gbatemp.net/threads/wiisxrx_2022-another-fork-of-wiisxrx-released.614405/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously and if it’s a game that you run in version 2.5 r20220618 and beyond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of WiiSXRX_2022, a fork of WiiSXRX in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Minor&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;NoResult&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{WiiSX | Game | Region | Game ID | Status | Notes }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | 70´s Robot Anime - Geppy - X - The Super Boosted Armor (Disc 1) | JAP | SLPS-01995 | NoResult | }}&lt;br /&gt;
{{WiiSX | 007 - The World Is Not Enough | USA | SLUS-01272 | Works | Framerate is between 42-55 FPS without Frameskip on. Set Frameskip to ON for best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | 40 Winks | USA | SLUS-00874 | Works | seems to run fine }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Ace Combat 2 | USA | SLUS-00404 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent an Code Dump Error. Switch back to Dynarec after the Titlescreen.&#039;&#039;&#039; There is some Slowdown during Cutscenes. Full Speed during Gameplay. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Action Man - Operation Extrem | USA | SLUS-00887 | NoResult | The Game won´t respond to any command. I noticed some Screen tearing. There are some Audio Noises. Framerate is 38-59 FPS without Frameskip on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Actua Soccer 3 | EUR | SLES-01210 | Works | I&#039;ve played a match. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo | JAP | SLPM-87226 | NoResult | I played the Normal mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo 2 | JAP | SLPS-00208 | NoResult | I played the Normal mode. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Adventures of Lomax | USA | SCUS-94906 | NoResult | I played the first Level. Full Speed. No Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Air Combat | USA | SLUS-00001 | NoResult | Some Slowdown during Cutscenes. Full Speed during Gameplay. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alien - Resurrection | USA | SLUS-00633 | Works |  }}&lt;br /&gt;
{{WiiSX | Alien Trilogy | USA | SLUS-00007 | NoResult | I played the Intro. Full Speed. No Audio, SFX only. Some Lightning Effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Akuji - The Heartless | USA | SLUS-00715 | NoResult | I played the Intro. The Framerate is 45-59 FPS without Frameskip on. The Audio has some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alice in Cyberland | JAP | SLPS-00636 | NoResult | I played the Intro. The Command Screen is flickering and hard to see. Full Speed. There are some Audio noises. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alone in the Dark - One-Eyed Jack´s Revenge | USA | SLUS-00239 | NoResult | I played the Intro. &#039;&#039;&#039;Playing the whole Game in Interpreter mode is required to prevent freezing.&#039;&#039;&#039; Framerate is 45-49 FPS. Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra (V.1.0) | USA | SLUS-00553 | NoResult | I reached the Village. Full Speed. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra 2 - A New Legend Begins | USA | SLUS-01017 | NoResult | I played the Intro. Full Speed with rare dips. There are some drops during Cutscenes. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Angel Blade - Neo Tokyo Guardians | JAP | SLPS-00894 | NoResult | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ape Escape | USA | SCUS-94423 | Works | The Framerate is 41-46 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Apocalypse | USA | SLUS-00373 | NoResult | I get an Code Dump Error in the first Level. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad | USA | SLUS-01224 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 2 | USA | SLUS-01252 | NoResult | Full Speed. There is some Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 3  (Disc 1) | USA | SLUS-01253 | NoResult | Mostly Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disc 1)| JAP | SCPS-10040 | NoResult | The Game NoResult. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disc 2)| JAP | SCPS-10041 | NoResult | The Game NoResult. There are some Audio Noises. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Area 51 | USA | SLUS-00164 | NoResult | Playable but the background FMV isn&#039;t displayed correctly. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core (V.1.0) | USA | SCUS-94182 | NoResult | I played the First Mission. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Master of Arena (Disc 1) | USA | SLUS-01030 | NoResult | I played the First Mission.  Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Project Phantasma (Disc 1) | USA | SLUS-00670 | NoResult | I played the First Mission.  Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armorines - Project S.W.A.R.M. | USA | SLUS-01022 | NoResult | I played the First Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Army Men 3D | USA | SLUS-00491 | Works | background music(cdda) now works. }}&lt;br /&gt;
{{WiiSX | Army Men: Air Attack | USA | SLUS-00913 | NoResult | There is some Slowdown during Cutscenes. I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Army Men: World War | USA | SLUS-01079 | NoResult | Long loading Times. Framerate is 46-59 FPS without Frameskip on. Set Frameskip on for the best Result. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Asuka 120 Burning Festival Final | USA | SLPS-02074 | NoResult | &#039;&#039;&#039;The Screen turns black during the Titlescreen. Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Atelier Elie - Salberg no Renkinjutsushi 2 | JAP | SLPS-01751 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie - Salberg no Renkinjutsushi | JAP | SLPS-00856 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie Plus - Salberg no Renkinjutsushi | JAP | SLPS-01418 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Azure Dreams | USA | SLUS-00614 | NoResult | I reached the Tower. Full Speed with rare drops during Cutscenes. Good Audio. In the Tower, the Character runs ultra fast when you press the run button. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Batman and Robin | USA | SLUS-00393 | NoResult | Full Speed. Good Audio. I got one random Code Dump Error in the Batcave. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Beyond - Return of the Joker | USA | SLUS-01207 | NoResult | The Game boots in HLE BIOS Mode. It freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Forever - The Arcade Game | USA | SLUS-00387 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden | USA | SCUS-94200 | NoResult | I fought a battle in Arcade Mode. Full Speed. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 2 | USA | SLUS-00220 | NoResult | I fought a battle in Arcade Mode. Full Speed. Good Audio in the Menu. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 3 | USA | SLUS-00483 | NoResult | I fought a battle in Arcade Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 4 | EUR | SLES-02493 | NoResult | I get an Black Screen after selecting Team VS Mode. The Mini Game Mode and the Team Story mode are also not working. I played in Survival mode. Framerate is 39-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BattleTanx - Global Assault | USA | SLUS-01044 | NoResult | &#039;&#039;&#039;The Game has very long loading times. Set Frameskip on and Limit FPS off to load the Game faster.&#039;&#039;&#039; I played the first Level.  The Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bio F.R.E.A.K.S. | USA | SLUS-00502 | NoResult | I fought a battle in Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard | JAP | SLPS-00222 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut | JAP | SLPS-00998 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut - Dual Shock | JAP | SLPS-01512 | NoResult | The Game boots up but freezes before the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disc 1 Leon ) | JAP | SLPS-01510 | NoResult | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disc 2 Claire ) | JAP | SLPS-01511 | NoResult | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 3 - Last Escape | JAP | SLPS-02300 | NoResult | &#039;&#039;&#039;Boot and play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the Intro. Framerate is 46-50 FPS without Frameskip on. Good Audio. The Voice over are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix 00 (Disc 1) | JAP | SLPS-03571 | NoResult | Boot the Game in Interpreter mode to prevent an Code Dump Error. Because of the hypersensibel cursor i´m stuck on the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix Cross (Disc 1) | JAP | SLPS-02962 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blade | USA | SLUS-01215 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter mode to prevent an Code Dump Error. Switch back to Dynarec during the New Game Screen.&#039;&#039;&#039; Framerate is 49-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blasto | USA | SCUS-94412 | Works | }}&lt;br /&gt;
{{WiiSX | Blue Breaker Burst - Hohoemi wo Anata to | JAP | SLPS-01469 | NoResult | I played the Story mode. The Game is stuck after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bokan to Ippatsu! Doronbo - Time Bokan Series | JAP | SLPS-00609 | NoResult | I played Stage 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman | EUR | SLES-01839 | NoResult | I played the Single Player Mode. Full Speed in Modern and Retro Mode. Good Audio. Very &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman Land | JAP | SLPS-03002 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman World | USA | SLUS-00680 | NoResult | I played the Normal Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar | USA | SCUS-94199 | NoResult | I fought a battle in Arcade Mode. Framerate is 49-57 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar 2 | USA | SCUS-94424 | NoResult | I fought a battle in Arcade Mode. Framerate is 27-30 FPS without Frameskip on. Enable Frameskip and it gets somewhat playable. The Audio has some stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brahma Force - The Assault on Beltlogger 9 | USA | SLUS-00444 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BrainDead 13 (Disc 1) | USA | SLUS-00083 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brave Fencer Musashi | USA | SLUS-00726 | NoResult | I played the first Chapter. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 3 (V.1.1) | USA | SLUS-00422 | NoResult | I completed the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 4 | USA | SLUS-01324 | NoResult | I played Chapter 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disc 1) | JAP | SLPS-02661 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disc 1) (English Translation) | JAP | SLPS-02661 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - The Legend of Forsena | USA | SLUS-00687 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword - The Shadow of the Templars | USA | SLUS-00484 | NoResult | Mostly 57-59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword 2 - The Smoking Mirror | USA | SLUS-00812 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubble Bobble also featuring Rainbow Islands | USA | SLUS-00370 | NoResult | Bubble Bobble is playable but both Rainbow Islands games quit responding to controller inputs after a few seconds of gameplay.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubsy 3D - Furbitten Planet | USA | SLUS-00110 | NoResult | I played the Level 1-1. The Framerate is 34-42 FPS without Frameskip on. It works perfect with Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny - Lost in Time | USA | SLUS-00838 | NoResult |  The Framerate is 51-59 FPS without Frameskip on. There is some Slowdown during Cutscenes. Good Audio with some Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny &amp;amp; Taz - Time Busters | USA | SLUS-01144 | Works | You may randomly fall through the floor just press l1 to switch characters or simply let yourself fall since you are teleported to the nearest checkpoint. 40-60 fps without frameskip, pal version holds better if you cant use vwii overclock, with vwii overclock its perfect. }}&lt;br /&gt;
{{WiiSX | Burning Road | USA | SLUS-00324 | NoResult | I played the Championship Mode. The Framerate is 57-59 FPS without Frameskip on. No Audio, only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade | USA | SCUS-94180 | NoResult | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade 2 | USA | SLUS-00663 | NoResult | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move &#039;99 | USA | SLUS-00725 | NoResult | I played the Arcade mode. Full Speed. No Audio, only SFX during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 2 - Arcade Edition | USA | SLUS-00233 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 4 | USA | SLUS-00754 | NoResult | Framerate is 52-55 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | C-12 | USA | SCUS-94666 | NoResult | I walked around the first Level. Framerate is 37-59 FPS without Frameskip. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | C - The Contra Adventure | USA | SLUS-00499 | NoResult | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Capcom vs. SNK Pro | USA | SLUS-01376 | NoResult | I played Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Chronicles (V.1.1) | USA | SLUS-01384 | Works| Full Speed in both Original and Arranged Mode. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Symphony of the Night | USA | SLUS-00067 | Works | &#039;&#039;&#039;I completed the game from start to finish.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chaos Break | EUR | SLES-03107 | NoResult | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chippoke Ralph no Daibouken - The Adventure of Little Ralph | JAP | SLPS-01853 | NoResult | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo no Fushigi na Dungeon | JAP | SLPS-01234 | NoResult | Framerate is 45-54 FPS without Frameskip on. Turn Frameskip on for 59 FPS. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo Racing | USA | SLUS-00844 | NoResult | I played Grand Prix Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Chocobo´s Magical Dungeon 2 | USA | SLUS-00814 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chou-Aniki - Kyuukyoku Muteki Ginga Saikyou Otoko | JAP | SLPS-00183 | Issues| Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chrono Cross (Disc 1) | USA | SLUS-01041 SLUS-01080 | NoResult | I played the Intro. Slows down a little bit during transitions to battle and in some menus. Framerate is 45-59 FPS without Frameskip on during battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Circuit Breakers | USA | SLUS-00697 | NoResult | I played the Jungle race. Framerate is 46-59 FPS without Frameskip on during race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower | USA | SLUS-00539 | NoResult | I played the Prologue. Full Speed. There is some Slowdown during Cutscenes. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower 2 - The Struggle within | USA | SLUS-00539 | NoResult | I played Chapter 1. Full Speed. There is some Slowdown during Cutscenes. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Codename - Tenka | USA | SCUS-94409 | NoResult | The Game asks you to remove one Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally | USA | SCUS-94474 | NoResult | I played the Championship Mode. Framerate is 52-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally 2.0 | USA | SLUS-01222 | NoResult | I played the Championship Mode. Framerate is 35-53 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars (Disc 1) | USA | SLUS-00543 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars - Vengeance | USA | SLUS-00722 | NoResult | Framerate is 56-59 FPS without Frameskip on in Space. 30-40 FPS during the Menu. Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars 3 - Red Sun | USA | SLUS-00866 | NoResult | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disc 1 GDI) | USA | SLUS-00397 | NoResult | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disc 2 NOD) | USA | SLUS-00410 | NoResult | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disc 1 Allies) | USA | SLUS-00431 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disc 2 Soviet) | USA | SLUS-00485 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disc 1 Allies) | USA | SLUS-00665 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disc 2 Soviet) | USA | SLUS-00667 | NoResult |  I played Freestyle Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contender | USA | SCUS-94294 | NoResult | I played a Match. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contra - Legacy of War | USA | SLUS-00288 | NoResult | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders | USA | SCUS-94356 | NoResult | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2 | USA | SCUS-94358 | NoResult | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2001 | USA | SCUS-94597 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 3 | USA | SCUS-94251 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 4 | USA | SCUS-94559 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cotton Original - Fantastic Night Dreams | JAP | SLPS-02034 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Countdown Vampires (Disc 1) | USA | SLUS-00898 | NoResult | The Game freezes with either Interpeter or Dynarec after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cowboy Bebop | JAP | SLPS-01126 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot | USA | SCUS-94900 | Works| I played the first Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 2: Cortex Strikes Back | USA | SCUS-94154 | Works | I played the Turtle Woods Level.&#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 3: Warped | USA | SCUS-94244 | Minor | Some objects in the level &amp;quot;Under Pressure&amp;quot; are invisible making it almost impossible to beat. Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bash | USA | SCUS-94570 | NoResult | I played Adventure Mode. Full Speed with rare dips on during a Mini Game. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CTR - Crash Team Racing | USA | SCUS-94426 | Issues | I played the Arcade mode. Somewhat playable. On Adventure mode, during dialogues Aku Aku and the text cannot be seen but you can skip them using the emulated triangle button. All other modes are playable but most of the 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Crash Team Racing (Demo) | USA | SCUS-94459 | NoResult | Somewhat playable. Adventure mode softlocks when Aku Aku talks to you. Other modes are playable but all 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures | USA | SLUS-01438 | NoResult | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures - Raised in Space | USA | SLUS-01553 | NoResult | There are some Glitches after boot up. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc 2 | USA | SLUS-00634 | Works | Framerate is 37-50 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc: Legend of the Gobbos | USA | SLUS-00530 | Works | Framerate is 49-56 without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croket! Kindan no Kinka Box! | JAP | SLPM-87235 | NoResult | Full Speed outside of Battle. Framerate is 53-59 without Frameskip on during Battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crow - City of Angels | USA | SLUS-00242 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusador - No Remorse | USA | SLUS-00268 | NoResult | Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusadors of Might and Magic | USA | SLUS-00799 | NoResult | The Game freezes after the 3DO Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CRW - Counter Revolution War | JAP | SLPS-00220 | NoResult | I played the First Mission. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CT Special Forces | EUR | SLES-03986 | NoResult | There is some Slowdown during the Intro. Full Speed during Gameplay. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyberbots - Full Metal Madness | JAP | SLPS-01011 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyber Sled | USA | SLUS-00008 | NoResult | I fought a battle. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CyberSpeed | USA | SLUS-00116 | NoResult | I played the Arcade Mode. Full Speed. No Audio, only SFX. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | D (Disc 1) | USA | SLUS-00128 | NoResult | I played the first Section of the Game. Full Speed. Good Audio. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darius Gaiden | JAP | SLPS-00574 | NoResult | I played the first Stage. Framerate is 46-59 without Frameskip on.  Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers 3 | USA | SLUS-00745 | NoResult | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on to get the best result. The Audio skips and is broken during battle. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers - The Night Warriors | USA | SLUS-00036 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dead or Alive | USA | SLUS-00606 | NoResult | I played the Tournament Mode. Framerate is 33-36 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Delta Force Urban Warfare | USA | SLUS-01429 | NoResult | I played the first Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. The missing lightning effects are making it difficult to see. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Densetsu no Ogre Battle | JAP | SLPS-00481 | NoResult | Framerate is 54-59 FPS without Frameskip on. No Audio during the Titlescreen. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Depth | JAP | SCPS-18003 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent | USA | SLUS-00037 | NoResult | I played the first Planet. Framerate is 57-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;The music stops playing after you pause the game.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent Maximum | USA | SLUS-00460 | NoResult | I played the First Planet. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | SCUS-94302 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | N/A | NoResult | seems to run fine }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | EUR | N/A | NoResult | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | USA | SCUS-94350 | NoResult | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby Raw | USA | SLUS-00912 | NoResult | I played the Assault Mode. Framerate is 27-40 FPS without Frameskip on in the Menu. Framerate is 46-59 FPS without Frameskip on during Battle. Set Limit FPS off, for the best result.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Devil Summoner - Soul Hackers (Disc 1) | JAP | SLPS-01921 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dezaemon Plus | JAP | SLPS-00335 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Diablo | USA | SLUS-00619 | NoResult | I walked around the Village. Framerate is 37-45 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dice de Chocobo | JAP | SLPS-02523 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy (V.1.0) | USA | SLUS-00119 | NoResult | &#039;&#039;&#039;Heavy Slowdown during loading.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;Die Harder&#039;&#039;&#039; Full Speed. Many clipping issues. No Audio, SFX only. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard with a Vengeance&#039;&#039;&#039; Many clipping issues.&#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy 2 - Viva Las Vegas | USA | SLUS-01015 | NoResult | The Intro FMV and Loading Screen are glitched up. &#039;&#039;&#039;Boot and play the Movie Mode with HLE BIOS.&#039;&#039;&#039;  &#039;&#039;&#039;Booting the Arcade Mode triggers an Code Dump/Exception Error.&#039;&#039;&#039; &#039;&#039;&#039; The Practise Mode is working without HLE BIOS.&#039;&#039;&#039; Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon Rumble Arena | USA | SLUS-01404 | NoResult | The Game checks for an Memory Card File. I get the Error Message Digimon Rumble Arena data not found. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World | USA | SLUS-01032 | NoResult | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Game randomly crashes. Be sure to save!&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 2 | USA | SLUS-01193 | NoResult | I played the last Training Mission. Full Speed outside of Battle. The Framerate during Battle ranges from 33-59 FPS without Frameskip on. The Battlescreen turns black after turning Frameskip on.  Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 3 | USA | SLUS-01436 | NoResult | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis (V.1.1) | USA | SLUS-00922 | Issues| I played the Introduction. Full Speed. In some Areas the Framerate goes down to 48-54 FPS without Frameskip on. Set Frameskip on for the best result. &#039;&#039;&#039;No Audio and Voice output. SFX only.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis 2 | USA | SLUS-01279 | NoResult | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;No Voice output during gameplay.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld | EUR | SCES-00012 | NoResult | I walked around the First Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld 2 - Mortality Bytes! | USA | SCUS-94605 | NoResult | I walked around the Castle. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Aladdin in Nasira&#039;s Revenge | USA | SCUS-94569 | NoResult | The Game crashes after the Sony Computer Entertainment screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Donald Duck - Goin&#039; Quackers | USA | SLUS-01242 | NoResult | I played the First Stage. Framerate is 37-50 FPS without Frameskip on. Set FPS Limit off for the best result. &#039;&#039;&#039;There is much Slowdown during the Titlescreen and when you enter or leave a Level.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Tarzan (v1.0) | USA | SCUS-94456 | Works | I played the first Level. Framerate is 45-59 FPS without Frameskip on. FMVs (full-motion videos) displayed correctly. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s The Emperor&#039;s New Groove | USA | SCUS-94571 | Issues | There is much slowdown during the entire game. Framerate is 16-25 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disruptor | USA | SLUS-00224 | NoResult | I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | DoDonPachi | JAP | SLPS-01364 | NoResult | The Game is stuck loading. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Doom | USA | SLUS-00077 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Double Dragon | JAP | SLPS-00191 | NoResult | I played Normal Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball - Final Bout | JAP | SLPS-00949 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball GT - Final Bout | USA | SLUS-00493 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball Z - Ultimate Battle 22 | USA | SLUS-01550 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest 4 - Michibikareshi Mono Tachi | JAP | SLPM-86916 | NoResult | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest Monsters 1 &amp;amp; 2 - Hoshifuri no Yuusha to Bokujou no Nakamatachi | JAP | SLPM-87050 | NoResult | I walked around the Intro Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Warrior 7 (Disc 1) | USA | LUSP-01206 | NoResult | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver - You Are the Wheelman | USA | SLUS-00842 | Issues | The game freezes when you choose &amp;quot;Try Again&amp;quot;. So amke a save state at the beggining of each mission and then you can play the entire game just fine, just dont choose try again.}}&lt;br /&gt;
{{WiiSX | Driver 2 (Disc 1) (v1.0)| USA | SLUS-01161 | Works |  }}&lt;br /&gt;
{{WiiSX | Driver 2 (Disc 1) (v1.1)| USA | SLUS-01161 | Works | The framerate is 32-56 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Duke Nukem - Total Meltdown | USA | SLUS-00355 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Many GFX Glitches on Screen make it difficult to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Duke Nukem - Time to Kill | USA |  | Works |  }}&lt;br /&gt;
{{WiiSX | Duke Nukem - Land of the babes | USA |  | Works | }}&lt;br /&gt;
{{WiiSX | Dune 2000 | USA | SLUS-00973 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only during a Mission. &#039;&#039;&#039; Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dynasty Warriors | USA | SLUS-00438 | NoResult | The Game freezes after the KOEI Logo Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross | USA | SLUS-01319 | NoResult | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross 2000 | USA | SLUS-01005 | NoResult | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode.&#039;&#039;&#039;Playing in Interpreter Mode prevents the Game from freezing.&#039;&#039;&#039; Framerate is 39-45 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night | USA | SLUS-00820 | NoResult | I walked around the House. Framerate is 57-59 FPS without Frameskip on. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night 2 - Nemuri no Shihaisha | JAP | SLPS-02167  | NoResult | I walked around the Libary. Full Speed. Good Audio  I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Anarchy Rulz | USA | SLUS-01169| NoResult | There is some Slowdown during loading. I played the Exhibition Mode. Framerate is 38-42 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Hardcore Revolution | USA | SLUS01045 | NoResult | I played the Exhibition Mode. Framerate is 40-46 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ehrgeiz - God Bless the Ring | USA | SLUS-00809 | NoResult | &#039;&#039;&#039;The Game freezes in almost all game modes.&#039;&#039;&#039; &#039;&#039;&#039;Only the Quest mode on Hard difficulty is playable.&#039;&#039;&#039; Framerate is 20-24 FPS without Frameskip on. Set Limit FPS off and Frameskip on to get the best result. No Audio, SFX only. The Voice output during the Introduction is missing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Einhander | USA | SCUS-94243 | NoResult | I played the First Level. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 3 - Shiroki Majo - Mouhitotsu no Eiyuutachi no Monogatari | JAP | SLPS-01201 | NoResult | I walked around the Village. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 4 - Akai Shizuku | JAP | SLPS-01540 | NoResult | I walked around the first Area. There is some Slowdown during Cutscenes. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elder Gate | JAP | SLPM-86494 | NoResult | I walked around the Overworld and fought a battle. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elie no Atelier - Salburg no Renkinjutsushi 2 | JAP | SLPS-91180 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Epidemic | USA | SCUS-94152 | NoResult | I walked around the Information Center. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evil Dead - Hail to the King (Disc 1) | USA | SLUS-01072 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evo´s Space Adventures | USA | SCES-01871 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exector | JAP | SLES-00097 | NoResult | I played Stage 1. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exhumed | EUR | SLES-00097 | NoResult | I played the first Level. Framerate is 47-49 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | F1 2000 | USA | SLUS-01120 | NoResult | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Championship Season 2000 | USA | SLUS-01290 | NoResult | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Racing Championship | USA | SLUS-01120 | NoResult | I played the Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 1999 Season | USA | SLUS-01036 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 2000 | USA | SLUS-01344 | NoResult | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fade to Black | USA | SLUS-00236 | NoResult | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fantastic Four | USA | SLUS-00395 | NoResult | I played the Attack of the Molemen Mission. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fatal Fury - Wild Ambition | USA | SLUS-01001 | NoResult | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio with a little Noise and stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect (Disc 1) | USA | SLUS-00920 | NoResult | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect 2 - Retro Helix (Disc 1) | USA | SLUS-01266 | NoResult | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 99 | USA | SLUS-00782 | NoResult | I played a friendly Match. During the Match, the Framerate is 45-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 2000 - Major League Soccer | USA | SLUS-00994 | NoResult | I played a Match in Exhibition Mode.  During the Match, the Framerate is 37-41 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA - Road to World Cup 98 | USA | SLUS-00520 | NoResult | I played a friendly Match. During Gameplay the Framerate is 46-57 without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 96 | USA | SLUS-00038 | NoResult | The Game boots normal. It won´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 97 | USA | SLUS-00269 | NoResult | I played a friendly Match. During the Match, the Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2001 | USA | SLUS-01262 | NoResult | I played a friendly Match. During the Match, the Framerate is 41-57 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;The Voice Over has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2002 | USA | SLUS-01408 | NoResult | I played a friendly Match. During the Match, the Framerate is 39-55 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2003 | USA | SLUS-01504 | NoResult | Start the Game with Interpreter HLE BIOS to reach the Menu. The Game freezes while loading the Match. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2004 | USA | SLUS-01578 | NoResult | The Game crashed after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2005 | USA | SLUS-01585 | NoResult | The Game hangs after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fifth Element | USA | SLUS-00711 | NoResult | Full Speed. There is some Slowdown after the Titlescreen. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighter Maker | USA | SLUS-00641 | NoResult | I played the 1P VS COM Mode. Framerate is 34-37 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force (V.1.0) | USA | SLUS-00433 | NoResult | I played the first Stage. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force 2 | USA | SLUS-00934 | NoResult | I get an Code Dump Error after the BIOS Intro. You can hear Sounds after booting with HLE BIOS. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Doom | USA | SLUS-00331 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 5 (V.1.0) | USA | SLUS-00879 | Works | Full Speed. Good Audio. I didn&#039;t noticed Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 6 (V.1.0) | USA | SLUS-00900 | NoResult | I fought 2 Battle in Narshe. Full Speed. Good Audio. &#039;&#039;&#039;The Menu Curser sounds a bit odd.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disc 1) | JAP | SLPS-00700 | Works| Should work as the USA version.}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disc 1) | USA | SCUS-94163 | Works | Tested: 4 random battles, one boss and a FMV, all worked fine. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 International (Disc 1) | JAP | SLPS-01057 | Works | Should work as the USA version.}}&lt;br /&gt;
{{WiiSX | Final Fantasy 8 (Disc 1) | USA | SLUS-00892 | NoResult | The Game slows down to 40 FPS while loading the Titlescreen. There is some slight Framedrop during Cutscenes. I entered the Lava Cave. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable so far.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disc 1) | JAP | SLPS-02000 | Works | Same as the USA version. &#039;&#039;&#039;Playable&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disc 1) | USA | SLUS-01251 | Works | Tested until the part where you meet the first moogle. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Chrono Trigger (V.1.0) | USA | SLUS-01363 | NoResult | Full Speed. &#039;&#039;&#039;You hear an annoying ringing Sound during battle. It won´t go away after you won.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Final Fantasy 4 (V.1.1) | USA | SLUS-01360 | Minor | Played until Mist Village. Full Speed with rare dips. Good Audio. Some textures are missing. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy Origins (V.1.1) | USA | SLUS-01541 | Works | Final Fantasy 1 and 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Tactics | USA | SCUS-94221 | NoResult | &#039;&#039;&#039;There is an annoying sound after the Initiation is completed. It appears and dissapears at random.&#039;&#039;&#039; Framerate is 53-59 FPS without Frameskip on during battle. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Firemen 2 - Pete &amp;amp; Danny | JAP | SLPS-00148 | NoResult | I played the Introduction. &#039;&#039;&#039;The Voice overs are missing.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Floating Runner - Quest for the 7 Crystals | USA | SLUS-00231 | NoResult | I walked around the first Area. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One | USA | SCUS-94353 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One Championship Edition | USA | SLUS-00546 | NoResult | I played the Arcade Mode. Full Speed with rare dips. &#039;&#039;&#039;Heavy Slowdown when you touch the Lawn.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 98 | USA | SLUS-00744 | NoResult | &#039;&#039;&#039;The  Main Menu Screen is glitched up.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 99 | USA | SLUS-00870 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 2000 | USA | SLUS-01134 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Forsaken | USA | SLUS-00485 | NoResult | I played the first Mission. Framerate is 39-54 FPS without Frameskip on. Set Frameskip on fort the best result. No Audio, SFX only during the Mission. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 1st | JAP | SLPM-87317 | NoResult | I tried several builds. Everytime the Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 2 | JAP | SLPS-01000 | NoResult | I noticed some Slowdown during Cutscenes. I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 3 | USA | SLUS-01011 | NoResult | There is some Slowdown on the Titlescreen. I played the Tutorial. Framerate is 50-59 FPS without Frameskip on. &#039;&#039;&#039;The Screen is heavily glitched up after battle.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission Alternative | JAP | SLPS-00953 | NoResult | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Future Cop - L.A.P.D. | USA | SLUS-00739 | NoResult | The Game freetes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fuujin Ryouiki Eretzvaju | JAP | SLPS-01790 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | G.Darius | USA | SLUS-00690 | NoResult | I played the Arcade Mode. Framerate is 48-59 FPS without Frameskip on. Set FPS Limit off for the best result. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police (Disc 1) | USA | SLUS-00544 | NoResult | I played the first Mission. Framerate is 45-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police - Weapons of Justice | USA | SLUS-00798 | NoResult | Framerate is 43-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G.O.D pure | JAP | SLPS-00944 | NoResult | I walked around the City. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gaia Seed - Project Seed Trap | JAP | SLPS-00624 | NoResult | I played the first Stage. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galaxy Fight - Universal Warriors | JAP | SLPS-00138 | NoResult | Full Speed with rare dips. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | Gale Gunner | JAP | SLPS-02596 | NoResult | I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galerians (Disc 1) | USA | SLUS-00986 | NoResult | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Game Maker - Ureyuki 100-Manbon Get Daze! | JAP | SLPS-01583 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 4.0 | USA | N/A | NoResult | Crashes at startup. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 5.0 | USA | N/A | NoResult | &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Kurunarakoi! Ayashigeikka no Kuroikage | JAP | SLPM-86155 | NoResult | Goemon is sleeping on the Floor. The Game freezes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Ooedo Daikaiten | JAP | SLPM-86774 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Uchuu Kaizoku Akogingu | JAP | SLPS-00217 | NoResult | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gauntlet Legends | USA | SLUS-00624 | NoResult | Works great. I played the first Level. Framerate is 39-50 FPS without Frameskip on. The Audio has some Noise. Set Full Speed for nice sound but choppier performance. Playable. }}&lt;br /&gt;
{{WiiSX | Gear Fighter Dendoh | JAP | SLPS-03189 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gegege no Kitarou - Gyakushuu! Youkai Daikessen | JAP | SLPM-87286 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gekioh - Shooting King | USA | SLUS-01498 | NoResult | I played the Geki mode. Full Speed. No Audio, SFX only. Playable. }}&lt;br /&gt;
{{WiiSX | Gekido - Urban Fighters | USA | SLUS-00970 | NoResult | The Game boots back to the Homebrew Channel after the licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Genei Tougi - Shadow Struggle | JAP | SLUS-01498 | NoResult | I played the Normal mode. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex (v1.0) | USA | SLUS-00042 | NoResult | I played the Cemetary Level. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex - Enter the Gecko | USA | SLUS-00598 | Works | Framerate is 39-42 FPS without Frameskip on. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex 3 - Deep Cover Gecko (v1.1) | USA | SLUS-00806 | NoResult | The Framerate is 46-54 FPS without Frameskip on at the Homebase. I played the Snowlevel. Framerate is 37-52 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ghost in the Shell | USA | SLUS-00552 | NoResult | FMV run fine. The game has this weird pixelated transverse black line that stretches over the screen. It´s difficult to see whats going on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Glover | USA | SLUS-00890 | NoResult | Glover runs around on autopilot. He doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gokujou Parodius Da! Deluxe Pack | JAP | SLPS-00002 | NoResult | I get thrown to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gold and Glory - The Road to Eldorado | USA | SLUS-01312 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Goujin Senki | JAP | SLPS-01471 | NoResult | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gouketuji Ichizoku 2 - Chottodake Saikyou Densetsu | JAP | SLUS-01498 | NoResult | &#039;&#039;&#039;The Game freezes after the BIOS Intro. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Deluxe Pack | JAP | SLPS-00303 | NoResult | Gradius 1 and Gradius 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Gaiden | JAP | SLPM-86042 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia (Disc 1) | USA | SCUS-94457 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia - Prologue (Demo) | JAP | SLPM-80297 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Granstream Saga | USA | SLUS-00597 | NoResult | I walked around the first Dungeon. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Characters have no faces.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Growlancer (Disc 1) | JAP | SLPS-02380 | Doesn&#039;t Work  | I tried several builds. The Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Arcade Mode] | USA | SCUS-94194 | NoResult | Full Speed. Very Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Simulation Mode] | USA | SCUS-94194 | NoResult | Full Speed. &#039;&#039;&#039;There is much Slowdown in the Menu.&#039;&#039;&#039; Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Arcade Mode] (v1.0) | USA | SCUS-94455 | NoResult | Loads races. Physics are all wonky. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Simulation Mode] (v1.0) | USA | SCUS-94488 | NoResult | Freezes when entering any race/Machine tests. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto | USA | SLUS-00106 | Works | Full Speed. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto - Mission Pack 1 - London 1969 | USA | SLUS-00846 | NoResult | The Game won&#039;t recognize the GTA ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto 2 | USA | SLUS-00789 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian Recall - Shugojuu Shoukan (Disc 1) | JAP | SLPS-01297 | NoResult | I fought the first Battle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Area gets glitched up after a turn.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian´s Crusade | USA | SLUS-00811 | NoResult | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guilty Gear | USA | SLUS-00772 | NoResult | I fought a Battle in Normal Mode. Framerate is 51-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam 0079 - The War for Earth (Disc 1) | JAP | SLPS-00815 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault | USA | SLUS-01226 | NoResult | I played the Story Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault 2 | USA | SLUS-01418 | NoResult | The Game boots with HLE BIOS. It crashed after the Bandai Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunnm - Kasei no Kioku | JAP | SLPS-01408 | NoResult | I walked around the first Area. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunners Heaven | JAP | SLPS-01853 | NoResult | I played the first Level. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunpey | JAP | SLPS-02485 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunship | USA | SLUS-00313 | NoResult | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | USA | SLUS-01503 | NoResult | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | EUR | SLES-03972 | NoResult | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Philosopher´s Stone | EUR | SLES-03662 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Sorcerer&#039;s Stone  | USA | SLUS-00847 | NoResult | The Game crashed after the Warner Bros Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harvest Moon - Back to Nature | USA | SLUS-01415 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Heart of Darkness (Disc 1) | USA | SLUS-00696 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hellboy - Asylum Seeker | USA | SLUS-01414 | NoResult | I walked around the first Area. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hexen - Beyond Heretic | USA | SLUS-00348 | NoResult | I walked around the first Area. Full Speed. No Audio, SFX only. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hogs of War | USA | SLUS-01195 | NoResult | I played the Training Mission. Framerate is 51-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hoshigami - Ruining Blue Earth | USA | SLUS-01375 | NoResult | I played the first Chapter. Full Speed. There is a little Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf | USA | SCUS-94188 | NoResult | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf 2 | USA | SCUS-94476 | NoResult | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hyper-Rally | JAP | SLPS-00462 | NoResult | I played the Season Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Wheels - Turbo Racing | USA | SLUS-00964 | Doesn&#039;t Work | The Game crashed after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hydro Thunder | USA | SLUS-00847 | NoResult | I played the Arcade Mode. Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Imadoki no Vampire - Bloody Bride | JAP | SLPS-00526 | NoResult | Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;The Voice Over are missing.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In Cold Blood (Disc 1) | USA | SLUS-01294 | NoResult | The Game freezes during the glitched up Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Incredible Hulk - The Pantheon Saga | USA | SLUS-00150 | NoResult | I walked around the Laboratory. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Initial D | JAP | SLPS-01793 | NoResult | I played the Story Mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inspector Gadget - Gadget&#039;s Crazy Maze | USA | SLUS-01267 | NoResult | I played the Single Player Mode. Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Superstar Soccer Pro &#039;98 | USA | SLUS-00674 | NoResult | I played Exhibition Mode. &#039;&#039;&#039;The Game runs too fast in Dynarec. Use Interpreter.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field | USA | SLUS-00238 | NoResult | I played 100 Meter Dash. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field 2000 | USA | SLUS-00987 | Doesn&#039;t Work  | I played the Arcade Mode and Challenge Mode. The Screen goes black before the start of the competition. You can hear Music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In the Hunt | USA | SLUS-00172 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - A Feudal Fairy Tale (V.1.0) | USA | SLUS-01534 | NoResult | There is some Slowdown on the Menu Screen. I played the Story Mode. The Character won´t respond to any command during battle. You can hear Voice Samples. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - Sengoku Otogi Gassen | JAP | SLPS-03503 | NoResult | &#039;&#039;&#039;The Game crashed before the start of a battle. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Man - X-O Manowar in Heavy Metal | USA | SLUS-00235 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Soldier 3 | USA | SLUS-01061 | NoResult | There is some Slowdown in the Menu. I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | iS - Internal Section | JAP | SLPS-01868 | NoResult | I played the Normal Mode. Framerate is 39-46 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Irritating Stick | USA | SLUS-00775 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter Mode to prevent getting an Black Screen. Switch back to Dynarec on the Menu Select Screen.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution | USA | SLUS-01014 | NoResult | I played the Exhibition Mode. Framerate is 35-46 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution 2 | EUR | SLES-03321 | NoResult | I played the Exhibition Mode. Framerate is 28-40 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Italien Job | USA | SLUS-01457 | NoResult | The Game freezes while loading the Game Modes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | It Might Be NES | N/A | N/A | NoResult | Very Playable }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Jackie Chan Stuntmaster | USA | SLUS-00684 | NoResult | The Game freezes before the Titlescreen. You can hear Music playing with HLE BIOS on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jade Cocoon - Story of the Tamamayu | USA | SLUS-00854 | NoResult | I walked around the Forest. &#039;&#039;&#039;Before you enter the forest, save with the save state function, switch to interpreter and walk into the forest. Then change back to dynarec.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JailBreaker (Disc 1) | JAP | SLPS-02076 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jarrett &amp;amp; Labonte Stock Car Racing | USA | SLUS-01139 | NoResult | The Game freezes during the Codemasters Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 98 | USA | SLUS-00479 | NoResult | I played the Racing Season mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 2000 | USA | SLUS-00832 | NoResult | The Game runs a bit too fast in Dynarec. It has many glitches in Interpreter. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto | USA | SCUS-94309 | NoResult | I played Single Race Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 2 (V.1.0) | USA | SCUS-94167 | NoResult | I played Full Season Mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 3 | USA | SCUS-94555 | Doesn&#039;t Work  | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jikkyou Oshaberi Parodius - Forever with Me | JAP | SLPM-86008 | Works | Framerate is 51-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JoJo´s Bizarre Adventure | USA | SLUS-01060 | NoResult | I played the Story Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jonny Bazookatone | USA | SLUS-00194 | NoResult | Full Speed with rare dips. The Audio is broken. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Judge Dredd | USA | SLUS-00630 | Doesn&#039;t Work  | I played Level 1-1. The Game has many Frame pace Issues. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juggernaut (Disc 1) | USA | SLUS-00894 | NoResult | Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{WiiSX | Jumping Flash! | USA | SCUS-94103 | NoResult | I played World 1-1. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jumping Flash 2 | USA | SCUS-94108 | NoResult | I played World 1-1. Framerate is 52-59 FPS without Frameskip on. Set Frame Limit off for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jupiter Strike | USA | SLUS-00177 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juusou Kihei Valken 2 (Assault Suits Valken 2) | JAP | SLPS-00854 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Kaette Kita Cyborg Kuro - chan | JAP | SLPM-87174 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Use Wiisxr build 2.2.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kagero - Deception 2 | USA | SLUS-00677 | NoResult | &#039;&#039;&#039;Start a new game in Interpreter only. Switch back to dynarec after the start of the first Chapter.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kartia - The Word of Fate | USA | SLUS-00631 | NoResult | The Game freezes after the Intro in both Story Branches. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kensei - Sacred Fist | USA | SLUS-00600 | NoResult | I played Normal Mode. Framerate is 33-38 FPS without Frameskip on during Battle. Full Speed during the Pause Screen. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kid Clown no Crazy Chase 2 - Love Love Honey Soudatsusen | JAP | SLPS-00454 | NoResult | I played Stage 1. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The DNA Imperative | USA | SCUS-94102 | NoResult | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The Blood 2 - Reason in Madness | JAP | SLPS-00170 | NoResult | I played Stage 1. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Killing Zone | USA | SLUS-00369 | NoResult | I played Normal Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 95 | USA | SCUS-94205 | NoResult | I noticed some Slowdown before the Intro. I played the Single Mode. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 96 | JAP | SLPS-00834 | NoResult | I played the Single Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 97 | JAP | SLPM-86084 | NoResult | I played the Single Mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 98 - Dream Match Never Ends | JAP | SLPM-86201 | NoResult | I played the Single Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 99 | USA | SLUS-01332 | NoResult | I played the Single Mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Konami MSX Antiques Collection Vol.1 | N/A | N/A | NoResult | All Games. The emulator still recognizes the MSX Rom. Full Speed with rare dips. Good Audio. Playable}}&lt;br /&gt;
{{WiiSX | Kingsley´s Adventure | USA | SLUS-00801 | Works |  }}&lt;br /&gt;
{{WiiSX | Kings Field | USA | SLUS-00158 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 2 | USA | SLUS-00255 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 3 | JAP | SLPS-00377 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | KISS Pinball | USA | SLUS-01366 | NoResult | I played Novice difficulty. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Klonoa - Door to Phantomile | USA | SLUS-00585 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings | USA | SLUS-00737 | NoResult | There is much stuttering during the Intro FMV. I played Exhibition Mode. Framerate is 44-57 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2000 | USA | SLUS-00993 | NoResult | There is some stuttering during the Intro. I played a Match. Framerate is 43-51 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2001 | USA | SLUS-01269 | NoResult | There is some stuttering during the Intro. I played a Match. Framerate is 28-34 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Koudelka (Disc 1) | USA | SLUS-01051 | NoResult | I walked around the first Area. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon´s Gate (Disc 1) | JAP | SLPS-00706 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon&#039;s Gate - Kowloon Fuusuiden (Disc 1) (Byakko) | JAP | SLPS-00669 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Krazy Ivan | USA | SCUS-94303 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kurukuru Marumaru | JAP | SLPM-86785 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Land Before Time: Big Water Adventure | USA | SLUS-01481 | NoResult | Much Noise during the Introduction. Framerate is 47-59 FPS without Frameskip on. No Audio, SFX only during the Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Great Valley Racing Adventure | USA | SLUS-1213 | NoResult | The Game freezes at the memory card screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Return to the Great Valley | USA | SLUS-01043 | NoResult | The Game freezes early on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disc 1) (Langrisser 4) | JAP | SLPS-01818 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disc 2) (Langrisser 5) | JAP | SLPS-01818 | NoResult | I played the Story Mode. Full Speed with slight frame drops. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Largo Winch - Command SAR | USA | SLUS-01441 | NoResult | Full Speed. Good Audio. There are many clipping Issues. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Dragoon (Disc 1) | USA | SLUS-01043 | NoResult | There is some Slowdown during the Introduction. I played the Intro. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Legaia | USA | SCUS-94254 | NoResult | I walked around the Village. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lego Racers | USA | SLUS-01043 | Works |  }}&lt;br /&gt;
{{WiiSX | Lego Rock Raiders | USA | SLUS-00937 | NoResult |  Full Speed. Good Audio. Very Playable.   }}&lt;br /&gt;
{{WiiSX | Legend of Mana | USA | SLUS-01013 | NoResult | Stuck at the Titlescreen. The Game doesn´t respond to any command. &#039;&#039;&#039;Use WiiSX beta 2.1.1 instead.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lemmings &amp;amp; Oh No! More Lemmings | USA | SLUS-00760 | NoResult | I played both mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lethal Enforcers I &amp;amp; II | USA | SLUS-00293 | NoResult | &#039;&#039;&#039;Lethal Enforcer 1.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;Lethal Enforcer 2.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lightning Legend - Daigo no Daibouken | JAP | SLUS-01441 | NoResult | I played the Story mode. Framerate is 47-52 FPS without Frameskip on. No Audio, SFX only during battle.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loaded | USA | SLUS-00076 | NoResult | I played the first Level. Framerate is 31-56 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lode Runner | USA | SLUS-00557 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter, switch later to dynarec.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes Racing | USA | SLUS-01145 | NoResult | I played Championship Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes - Sheep Raider | USA | SLUS-01369 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | LSD: Dream Emulator (English Patched) | JAP | SLPS-01556 | NoResult | I walked around the first area. &#039;&#039;&#039;Playable&#039;&#039;&#039;.}}&lt;br /&gt;
{{WiiSX | Lucifer Ring | JAP | SLPS-01784 | NoResult | I played the first Stage. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lucky Luke | USA | SLUS-00719 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the first Level. Framerate is 35-41 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar - Silver Star Story Complete (Disc 1) | USA | SLUS-00628 | NoResult | &#039;&#039;&#039;Play the game in Interpreter to prevent getting an Black Screen after the Intro.&#039;&#039;&#039; I met Lunar. Framerate is 39-46 FPS without Frameskip on. Good Audio with slight stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar 2 - Eternal Blue Complete (Disc 1) | USA | SLUS-00293 | NoResult | The Game freezes after setting up the trap in the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Madden NFL &#039;98 | USA | SLUS-00516 | NoResult | I played the Exhibition mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mad Stalker - Full Metal Force | JAP | SLPS-00734 | NoResult | I played the first Stage. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Magical Tetris Challenge Featuring Mickey | JAP | SLPS-01786 | Issues| &#039;&#039;&#039;Play the Game in Interpreter and HLE BIOS mode to prevent getting an Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Loading an Save state breaks the game.&#039;&#039;&#039; I played the Story mode. Framerate is 39-42 FPS without Frameskip on during a match. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Martian Gothic - Unification | USA | SLUS-01148 | Doesn&#039;t Work  | The Game runs too fast. It freezes early. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes | USA | SLUS-00257 | NoResult | I played Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes vs. Street Fighter | USA | SLUS-00793 | NoResult | I played a Match. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel vs. Capcom - Clash of Super Heroes | USA | SLUS-01059 | NoResult | I played a Match. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mass Destruction | USA | SLUS-00462 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Master of Monsters - Disciples of Gaia | USA | SLUS-00595 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Matsumoto Reiji 999 - Story of Galaxy Express 999 (Disc 1) | JAP | SLPS-03220 | Doesn&#039;t Work  | The Game freezes after the Traincutscene. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MDK | USA | SLUS-00974 | NoResult | I played the first Area. Full Speed. No Audio, SFX only. Annoying Camera problems. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MechWarrior 2 - 31st Century Combat | USA | SLUS-00401 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor | USA | SLUS-00974 | NoResult | I played the first Mission. Framerate is 41-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor - Underground | USA | SLUS-01270 | NoResult | I played the first Mission. Framerate is 46-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medarot R | JAP | SLPS-02414 | NoResult | I walked around Town. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | EUR | SCES-00311 | NoResult | &#039;&#039;&#039;Appears to run properly but you get black screen when you reach and launch the third stage. No matter what you do and which settings you set, the game freezes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | USA | SCUS-94227 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil 2 | USA | SCUS-94564 | NoResult | I played the first Level. Framerate is 42-50 FPS without Frameskip on. Good Audio with some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman 8 | USA | SLUS-00453 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X3 | EUR | SLES-00503 | Works | I played the first level. Framerate is 42-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X4 | USA | SLUS-00561 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X5 | USA | SLUS-01334 | Works | Played the game with X. Full Speed. Good Audio. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X6 | USA | SLUS-01395 | Works | Full Speed. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends | USA | SLUS-00603 | NoResult | I walked around the Intro Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends 2 | USA | SLUS-01140 | NoResult | Black Screen after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid (V.1.0) (Disc 1) | USA | SLUS-00594 | NoResult | I reached the Elevator. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; Glitched up Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid - VR Mission | USA | SLUS-00957 | NoResult | I played Practise Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Slug X | USA | SLUS-01212 | NoResult | I played the Arcade mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mickey´s Wild Adventure | EUR | SCES-00163 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Micro Machines V3 | USA | SLUS-00593 | NoResult | I played the Challenger mode. Full Speed in the Menu. Framerate is 42-49 FPS without Frameskip on during a race. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Misadventures of Tron Bonne | USA | SLUS-00896 | NoResult | I played the first Mission. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mission Impossible | USA | SLUS-01016 | NoResult | There is some Slowdown during the Menu Screen. The Game crashed before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mobile Light Force | JAP | SLUS-01525 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monkey Hero | USA | SLUS-01016 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monster Ranger | USA | SLUS-00568 | NoResult | &#039;&#039;&#039;Boot with Interpreter to prevent freezing.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to dynarec on the Titlescreen.&#039;&#039;&#039; I played the Intro. Full Speed with rare dips. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moonlight Syndrome (Disc 1)| JAP | SLPS-01001 | NoResult | The Game freezes after the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 2 | JAP | SLPS-00444 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 3 | USA | SCUS-94201 | NoResult | Gets past the Prepare For Kombat screen but when you start a match/round, the game softlocks in an infinite loop of &amp;quot;ROUND #&amp;quot;. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 4 | USA | SLUS-00605 | NoResult | I played the Arcade mode. Framerate is 48-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Mythologies - Sub-Zero | USA | SLUS-00476 | NoResult | I walked around the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Trilogy (V.1.0) | USA | SLUS-00330 | NoResult | Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat - Special Forces | USA | SLUS-00824 | NoResult | I walked around the first Level. Framerate is 46-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer | USA | SLUS-00498 | Works | I played the Single Race mode. Full Speed. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer 2 | USA | SLUS-00738 | NoResult | I played the Single Race mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix | USA | SCUS-94355 | NoResult | I played the Championship mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix 2 (Disc 1) | JAP | SCPS-10018 | NoResult | I played the Championship mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller | USA | SLUS-01111 | NoResult | I played the 5000ft Challenge. Framerate is 49-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;There is an annoying clicking Sound.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller G | JAP | N/A | NoResult | }}&lt;br /&gt;
{{WiiSX | Ms. Pac-Man - Maze Madness | USA | SLUS-01018 | NoResult | Tested in WiiSXRX 2.5. I played the Story Mode (1 player). Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Myst | USA | SCUS-94602 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mystical Dragons | JAP | SLPS-02103 | NoResult | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | N20 - Nitrous Oxide | USA | SLUS-00637 | NoResult | Framerate is 44-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 1 | USA | SLUS-00215 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 2 | USA | SLUS-00216 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 3 | USA | SLUS-00398 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 4 | USA | SLUS-00416 | NoResult | &#039;&#039;&#039;Pac-Land&#039;&#039;&#039; controls are mixed up. &#039;&#039;&#039;The Genji and the Heike Clans&#039;&#039;&#039; doesn´t work. In &#039;&#039;&#039;Assault&#039;&#039;&#039;, half of the screen is cut off. &#039;&#039;&#039;Ordyne&#039;&#039;&#039; works. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 5 | USA | SLUS-00417 | NoResult | &#039;&#039;&#039;Pac-Mania&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;The Legend of Valkyrie.&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;Dragon Spirit.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Baraduke.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Metro Cross.&#039;&#039;&#039; Full Speed. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Naruto - Shinobi no Sato no Jintori Gassen | JAP | SLPS-03553 | NoResult | I played Chapter 1 of the Story mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam Extreme | USA | SLUS-00388 | NoResult | I played Head to Head. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam - Tournament Edition | USA | SLUS-00002 | NoResult | I played Head to Head. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Hangtime | USA | SLUS-00329 | NoResult | I get an Assertion Error after the Licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Showtime: NBA on NBC | USA | SLUS-00948 | Works |  }}&lt;br /&gt;
{{WiiSX | Nectaris - Military Madness | USA | SLUS-00764 | NoResult | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Set Frameskip on for the best result. There is some Slowdown during the movement of the Units. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - High Stakes | USA | SLUS-00826 | NoResult | I played the Single Race mode. &#039;&#039;&#039;There is much Slowdown in the Wheel Perspectiv.&#039;&#039;&#039; Framerate is 41-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 2 | USA | SLUS-00276 | NoResult | Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 3 - Hot Pursuit | USA | SLUS-000620 | NoResult | I played the 1 Player mode. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - Porsche Unleashed | USA | SLUS-01104 | NoResult | I played the Quick Race mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally | USA | SLUS-00590 | NoResult | &#039;&#039;&#039;Boot and play the Game in Interpreter mode to prevent freezing.&#039;&#039;&#039; I played the Arcade mode. Framerate is 29-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally 2 | USA | SLUS-01003 | NoResult | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nekketsu Oyako [En by PentarouZero v1.0d] | JAP | SLPS-00006 | Doesn&#039;t Work  | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Next Tetris | USA | SLUS-00862 | NoResult | I played the Clear All mode. Framerate is 42-46 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NHL Open Ice: 2 on 2 Challenge | USA | SLUS-00327 | NoResult | I played a game. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nicktoons Racing | USA | SLUS-01047 | Works | I played the CUPS mode. Framerate is 39-53 FPS without Frameskip on. Set Frameskip to ON for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures | USA | SLUS-00582 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent the Game from freezing. Switch back to Dynarec during the Character Select Screen.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during loading. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures 2 | USA | SLUS-01112 | NoResult | Black Screen after the Konami Logo. Boot the Game with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Night Raid | JAP | SLPM-87048 | NoResult | I played the Arcade mode. Framerate is 38-47 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Norse by Norsewest - The Return of the Lost Vikings | USA | SLUS-00466 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Novastorm (Disc 1) | USA | SCUS-94404 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are some GFX Glitches on Screen. A green pixelated bar on the right side makes it difficut to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | O.D.T | USA | SLUS-00698 | Doesn&#039;t Work  | &#039;&#039;&#039;In both Interpreter and Dynarec, the Screen goes black after the Titlescreen.&#039;&#039;&#039; It is possible to see the Intro FMV by booting through the HLE BIOS. &#039;&#039;&#039;The Game crashes after the FMV. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Exoddus (Disc 1) | USA | SLUS-00190 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Oddysee | USA | SLUS-00710 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ogre Battle - Limited Edition | USA | SLUS-00467 | NoResult | &#039;&#039;&#039;No Music during the Titlescreen.&#039;&#039;&#039; I played Chapter 1. Framerate is 53-59 FPS without Frameskip on. Good Audio on the Map. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Omega Boost | USA | SCUS-94449 | NoResult | I played the Campaign Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One | USA | SLUS-00469 | NoResult | The Game freezes during the developed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One Piece Mansion | USA | SLUS-01406 | NoResult | I played the Story mode. Full Speed with rare dips. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood | USA | SLUS-00464 | NoResult | The Game hangs after trying to access the terminal. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood 2 (Disc 1) | JAP | SLPS-01261 | NoResult | The Game hangs after the Main Character stretches himself. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Pac-Man World | USA | SLUS-00439 | NoResult | Very much works. Compared to WiiSX beta 2.1.1 build. Very Playable}}&lt;br /&gt;
{{WiiSX | Pandemonium! (v1.0) | USA | SLUS-00232 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pandemonium! 2 | USA | SLUS-00578 | NoResult | I played the first Level. Framerate is 43-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Bandit | JAP | SLPS-00899 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Front | USA | SLUS-01399 | NoResult | Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PaRappa the Rapper | USA | SCUS-94183 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve (Disc 1) | USA | SLUS-00662 | Works |  }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disc 1) | JAP | SLPS-02480 | Works |  }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disc 1) | USA | SLUS-01042 | Works |  }}&lt;br /&gt;
{{WiiSX | Parodius | EUR | SLES-00036 | NoResult | &#039;&#039;&#039;I tested both Games.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pepsiman | JAP | SLPS-01762 | Works | I played the first Level. Full Speed No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona | USA | SLUS-00339 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Eternal Punishment | USA | SLUS-01158 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Tsumi ~ Innocent Sin [En by Gemini v1.0a] | USA | SLPS-02100 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Peter Pan in Disney&#039;s Return to Never Land | USA | SCUS-94643 | Doesn&#039;t Work  | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Philosoma | USA | SCUS-94403 | NoResult | I played Phase 1. Framerate is 42-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pink Panther - Pinkadelic Pursuit| USA | SLUS-01451 | Works | Minor graphical glitches. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Pinobee | USA | SLUS-01494 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Planet of the Apes | USA | SLUS-01468 | Works |  }}&lt;br /&gt;
{{WiiSX | Pocket Fighter | USA | SLUS-00653 | NoResult | &#039;&#039;&#039;Play in Dynarec with HLE BIOS to prevent the game from freezing during the Arcade loading screen.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;No Audio, SFX only during battle.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PO`ed | USA | SLUS-00097 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Policenauts [En by Slowbeef v1.0] (Disc 1) | JAP | SLUS-00653 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent GFX Glitches.&#039;&#039;&#039; Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoLoCrois Monogatari | JAP | SCPS-10023 | NoResult | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoRoGue | JAP | SCPS-10050 | NoResult | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Populous - The Beginning | USA | SLUS-00277 | NoResult | Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Power Rangers - Lightspeed Rescue | USA | SLUS-01114 | Works | Framerate is 37-43 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. FMVs displayed fine. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Powerslave | USA | SLUS-00102 | NoResult | &#039;&#039;&#039;The Game crashed on Dynarec. Play in Interpreter.&#039;&#039;&#039; Framerate is 34-42 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Primal Rage | USA | SLUS-00126 | NoResult | I played the Arcade Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Q Bert | USA | SLUS-00904 | NoResult | &#039;&#039;&#039;FMV are a garbled mess.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during the menu Screen. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Quake 2 | USA | SLUS-00757 | Works | I played the first Level. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Rat Attack | USA | SLUS-00656 | Works |  }}&lt;br /&gt;
{{WiiSX | Racing Lagoon | JAP | SLPS-02038 | NoResult | I played the Prologue. Framerate is 51-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R4: Ridge Racer Type 4 | USA | SLUS-00797 | NoResult | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Radikal Bikers | EUR | SLES-01943 | NoResult | &#039;&#039;&#039;The Game crashes in dynarec, use Interpreter.&#039;&#039;&#039; All 3D graphics are missing. Can&#039;t see anything other than HUD when in game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rage Racer | USA | SLUS-00403 | NoResult | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden DX | JAP | SLPM-86656 | NoResult | I played the Solo start mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden Project | JAP | SLPM-86656 | NoResult | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage 2: Universal Tour | USA | SLUS-00742 | NoResult | I selected Salt Lake City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: Through Time | USA | SLUS-01065 | NoResult | I selected Dodge City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: World Tour | USA | SLUS-00549 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis | JAP | SLPM-86450 | NoResult | I played the Original mode. Framerate is 39-42 FPS without Frameskip on. Set Frameskip on, for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis - Series Termination | USA | SLUS-01217 | NoResult | I played the Original mode. Framerate is 46-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman | USA | SLUS-00005 | Works | Works fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman 2: The Great Escape | USA | SLUS-01235 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. &#039;&#039;&#039;Cutscenes are very glitchy and will crash the game so you&#039;ll have to skip them.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman Rush | USA | SLUS-01458 | NoResult | The Menu after the Title Screen is invisible. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raystorm | USA | SLUS-00482 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter. The game freezes while checking the Memory Card in Dynarec.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to Dynarec during the Titlescreen.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu | JAP | SLPS-00640 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu Special Dominated Mind | JAP | SLPM-86085 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil | USA | SLUS-00170 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 1.5 | USA | SLPPSXEXE | NoResult | &#039;&#039;&#039;Boot and play in Interpreter to prevent an Code dump Error.&#039;&#039;&#039; I played as Elza Walker. Framerate is 46-54 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Director´s Cut | USA | SLUS-00551 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Survivor | USA | SLUS-01087 | NoResult | Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 2 (Disc 1) | USA | SLUS-00421 | NoResult | The Game doesn´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 3 - Nemesis | EUR | SLES-02529 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Return Fire | USA | SLUS-00184 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Reverthion | JAP | SLPS-00143 | NoResult | I played the Story mode. Framerate is 41-49 FPS without Frameskip on. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Revolution X | USA | SLUS-00012 | NoResult | &#039;&#039;&#039;You can&#039;t get past the first set of enemies in the first level.&#039;&#039;&#039; No Audio, SFX only during Gameplay. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rhapsody - A Musical Adventure | USA | SLUS-00012 | NoResult | &#039;&#039;&#039;The Game crashed after setting Vibration on in the menu.&#039;&#039;&#039; I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridegear Guybrave | JAP | SLPS-00905 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer | USA | SCUS-94300 | NoResult | I played Grand Prix Mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Bonus Turbo Mode Disc | USA | SLUS-90049 | NoResult | &#039;&#039;&#039;I played the Turbo mode.&#039;&#039;&#039; Framerate is 37-40 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only during a race. &#039;&#039;&#039;Slower than the Original.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Revolution | USA | SLUS-00214 | NoResult | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rise 2 - Resurrection | USA | SLUS-00186 | NoResult | Many GFX Glitches on Screen. The Game crashed after the Character loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Rising Zan - The Samurai Gunman | USA | SLUS-00829 | NoResult | I played the Story mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Risk - The Game of Global Domination | USA | SLUS-00616 | NoResult | Needs real BIOS to work. Gameplay and FMVs run fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 1) (Arcade Disc) | USA | SLUS-00681 | NoResult | Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 2) (Evolution Disc) | USA | SLUS-00771 | NoResult | I played Chapter 1. Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Riven - The Sequel to Myst (Disc 1) | USA | SLUS-00535 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash | USA | SLUS-00035 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash 3D | USA | SLUS-00524 | Works | I played the Thrash mode. Framerate is 32-48 FPS without Frameskip on. Set Frameskip to ON for best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash - Jailbreak | USA | SLUS-01053 | NoResult | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 2 - Dr. Wily no Nazo  | JAP | SLPS-02255 | NoResult | I played the Air Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 3 - Dr. Wily no Saigo! | JAP | SLPS-02262 | NoResult | I played the Snake Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;&#039;&#039;&#039;Bold text&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 4 - Aratanaru Yabou! | JAP | SLPS-02324 | NoResult | I played the Toad Man Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 5 - Blues no Wana! | JAP | SLPS-02338 | NoResult | I played the Star Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 6 - Shijou Saidai no Tatakai!! | JAP | SLPS-02379 | NoResult | I played the Wind Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman: Battle &amp;amp; Chase | JAP | SLPS-00764 | NoResult | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The timer displays garbled graphics but still functions properly.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman Dash 2 - Episode 2 - Ooinaru Isan | JAP | SLPS-02711 | NoResult | The Game crashed after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman X3 | JAP | SLPS-00283 | NoResult | The Game freezes during the now loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rock &amp;amp; Track Presents - The Need for Speed | USA | SLUS-00204 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rurouni Kenshin - Meiji Kenkaku Romantan - Juuyuushi Inbou Hen | JAP | SCPS-10048 | NoResult | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Type - Delta | USA | SLUS-00877 | NoResult | I played the first Stage. Framerate is 40-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Types | USA | SLUS-00753 | NoResult | There is some Slowdown during the loading Screen. &#039;&#039;&#039;R-Type 1&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;R-Type 2&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | S.C.A.R.S | USA | SLUS-00692 | Works | background music cdda now works }}&lt;br /&gt;
{{WiiSX | Saga Frontier | USA | SCUS-94230 | NoResult | I played the Intro. &#039;&#039;&#039;There are some Audio noises after you open the menu. Pause and the Noise should be gone.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier 2 | USA | SLUS-00933 | NoResult | I played through the Introduction. &#039;&#039;&#039;A black pixelated diagonal line on the Screen is making it difficult to see whats going on during battle.&#039;&#039;&#039; &#039;&#039;&#039;There are some Audio noises after you open the menu.&#039;&#039;&#039; &#039;&#039;&#039;Open and close the menu and the Noise should be gone.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saiyuki - Journey West | USA | SLUS-01381 | NoResult | I played Chapter 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown - Warrior´s Rage | USA | SLUS-01093 | NoResult | I played the Story mode. Framerate is 51-54 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown 3 - Blades of Blood | USA | SCUS-94206 | NoResult | I played the Arcade mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Amakusa&#039;s Revenge Special | JAP | SLPS-01171 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;The Health Bar has an annoying flickering.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Kenkaku Yubinan Pack | JAP | SLPS-00647 | NoResult | I played the Story Mode in both games. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Zankurou Musouken | JAP | SLPS-00350 | NoResult | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | San Francisco Rush - Extreme Racing | USA | SLUS-00505 | NoResult | I played the 1 Player Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Scooby-Doo and the Cyber Chase | USA | SLUS-01396 | NoResult | I played Level 1 Japan. Framerate is 46-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - GGeneration-0 (Disc 1) | JAP | SLPS-02200 | NoResult | I played Stage 1 of the Situation Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - Over Galaxian | JAP | SLPS-00385 | NoResult | I played the Story Mode. Framerate is 47-52 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinent | USA | SCUS-94110 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; There are some GFX Glitches after the Titlescreen. I played the Intro. Framerate is 39-50 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinel Returns | USA | SLUS-00604 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sexy Parodius | JAP | SLPM-86009 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Madness (Disc 1) | USA | SLUS-00468 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing after the first battle.&#039;&#039;&#039; Framerate is 47-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Man | USA | SLUS-00895 | NoResult | I walked around the first Area. Framerate is 51-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shaman King - Spirit of Shamans | JAP | SLPS-03432 | NoResult | I played the Story Mode. Framerate is 47-50 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Somehow Yoh can´t walk,run forward and backward. He can only jump.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shin Megami Tensei 2 | JAP | SLPM-86924 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disc 1) (Evolution Disc) | JAP | SLPS-01240 | NoResult | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disc 2) (Arcade Disc) | JAP | SLPS-01241 | NoResult | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shura no Mon | JAP | SLPS-01202 | NoResult | Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Silent Hill (V.1.1) | USA | SLUS-00707 | NoResult | I played through the Intro. &#039;&#039;&#039;The Game runs a bit too fast in dynarec. Select Interpreter for normal speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sihouette Mirage | USA | SLUS-00728 | NoResult | I played the first Mission. Full Speed. No Audio. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Skullmonkeys | USA | SLUS-00601 | NoResult | I played Level 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Slayers Royal | JAP | SLPS-01363 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sled Storm | USA | SLUS-00955 | NoResult | I played a race. Framerate is 39-45 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Smurfs | USA | SLUS-01008 | NoResult | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Snatcher | JAP | SLPS-00154 | NoResult | I played Act 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SnoCross Championship Racing | USA | SLUS-01093 | Works | I played Single Race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soeldnerschild Special | JAP | SLPS-01319 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soukaigi (Disc 1) | JAP | SLPS-01291 | Doesn&#039;t Work  | &#039;&#039;&#039;V-sync Error on the Titlescreen.&#039;&#039;&#039; The Game freezes after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sol Divide | USA | SLUS-01519 | NoResult | I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soul Blade (V.1.0) | USA | SLUS-00240 | NoResult | I played the Arcade mode. Framerate is 46-54 FPS without Frameskip on. Music is very scratchy though. &#039;&#039;&#039;Set Frameskip on if you want better music.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park | USA | SLUS-00936 | NoResult | I played the Story mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park Rally | USA | SLUS-00984 | NoResult | I played the Arcade mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soviet Strike | USA | SLUS-00061 | Doesn&#039;t Work  | The FMV have clipping issues. The Game freezes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Space Hulk - Vengeance of the Blood Angels | USA | SLUS-00205 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Speed Punks | USA | SCUS-94563 | NoResult | I played the Single Race mode. Framerate is 42-59 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Spider Man | USA | SLUS-01378 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spider Man 2 - Enter Electro | USA | SCUS-94563 | NoResult | The FMV are glitched up. &#039;&#039;&#039;The Game crashed after selecting the difficulty.&#039;&#039;&#039; &#039;&#039;&#039;Training Mode is playable.&#039;&#039;&#039; Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spongebob Squarepants: SuperSponge | EUR | SLES-03704 | NoResult | Garbled FMV. The game freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spot goes to Hollywood | USA | SLUS-00014 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro 2: Ripto&#039;s Rage! | USA | SCUS-94425 | NoResult | Framerate is 39-54 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Audio cuts out during cutscenes. Random voices after listening to NPC&#039;s talk, skipping voice-overs seems to prevent that.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro the Dragon | USA | SCUS-94228 | NoResult | Framerate is 47-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Music stops playing when you rescue a dragon.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro: Year of the Dragon | USA | SCUS-94467 | NoResult | Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Has some sound glitches when you talk to other characters.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Stahlfeder | JAP | SLPS-00162 | NoResult | I played Mission 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Starblade Alpha | USA | SLUS-00057 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Gladiator - Episode 1 - Final Crusade | USA | SLUS-00372 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Ocean - The Second Story (Disc 1) | USA | SCUS-94421 | NoResult | &#039;&#039;&#039;Skip the garbled audio clip that comes after selecting your character.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Dark Forces | USA | SLUS-00297 | NoResult | I played the Secret Base Mission. Full Speed. Good Audio. &#039;&#039;&#039;The Enemys are Invisible.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Demolition | USA | SLUS-01183 | Issues | There is a certain distance in  fov that doesnt get textured and its all white, if you can ignore it the game is prefetly playable tough. }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - Jedi Power Battles | USA | SLUS-01046 | Works |  }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - The Phantom Menace | USA | SLUS-00884 | Issues | character models are missing parts of them. }}&lt;br /&gt;
{{WiiSX | Star Wars - Rebel Assault II - The Hidden Empire (Disc 1) | USA | SLUS-00381 | NoResult | Black Screen after the start of Chapter 1. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Steeldom | JAP | SLPS-00431 | NoResult | I fought a battle. Framerate is 41-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on. Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha - Warrior´s Dreams | USA | SLUS-00197 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 2 | USA | SLUS-00258 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 3 | USA | SLUS-00821 | NoResult | &#039;&#039;&#039;Set Dynarec and HLE BIOS to get to the Titlescreen.&#039;&#039;&#039; The Game freezes while searching for a Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 1) | JAP | SLPS-00800 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 2) | JAP | SLPS-00801 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 1) | USA | SLUS-00423 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 2) | USA | SLUS-00584 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter - The Movie | USA | SLUS-00041 | NoResult | I played the Movie Battle mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX Plus Alpha | USA | SLUS-00548 | NoResult | I played the Arcade mode. Framerate is 43-48 FPS without Frameskip on during a fight. Set Frameskip on for the best result. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX 2 Plus | USA | SLUS-01105 | NoResult | I played Arcade Mode. Framerate is 42-51 FPS without Frameskip on during a Fight. Good Audio with some stuttering. Set Frameskip on for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 2 | JAP | SLPS-00415 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 3 | JAP | SLPS-01777 | NoResult | &#039;&#039;&#039;Boot and play in Dynarec with HLE BIOS or else get thrown out to the Homebrew Channel.&#039;&#039;&#039; &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; I played the Arcade mode. Framerate is 51-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Racer | USA | SLUS-00099 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider | USA | SLUS-01142 | NoResult | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider 2 | USA | SLUS-01163 | NoResult | &#039;&#039;&#039;The FMV Intro is messed up.&#039;&#039;&#039; I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strikers 1945 | USA | SLUS-01337 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night | JAP | SLPS-02542 | NoResult | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night 2 (Disc 1) | JAP | SLPS-03237 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Puzzle Fighter 2 Turbo | USA | SLUS-00418 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent freezing. On the Titlescreen switch back to dynarec.&#039;&#039;&#039; I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Complete Box (Disc 1) | JAP | SLPS-03577 | NoResult | &#039;&#039;&#039;All three Games&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Alpha Gaiden [En by Aeon Genesis v0.95b] | JAP | SLPS-02070 | NoResult | The Game immediately loads a Cutscene. It´s impossible to start a game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen F Kanketsuhen | JAP | SLPS-01924 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden (V.1.0) | USA | SLUS-00292| NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden 2 | USA | SLUS-00958| NoResult | I walked around the Camp. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suiko Enbu | JAP | SLPS-00137 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter | USA | SCUS-94240 | Works |  }}&lt;br /&gt;
{{WiiSX | Syphon Filter 2 (Disc 1) | USA | SCUS-94451 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 3 | USA | SCUS-94640 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | JAP | SLPS-00767 | NoResult | I played Chapter 1. Full Speed. Good Audio. No Audio during the Titlescreen. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | USA | SLUS-00560 | NoResult | No Audio during the Titlescreen. I played Chapter 1. The Game won´t respond to any command during the first battle. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tail Concerto | USA | SLUS-00660 | NoResult | I played the Intro Level. Framerate is 48-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | JAP | SLPS-01100 | NoResult | &#039;&#039;&#039;You get farther than in the US Version.&#039;&#039;&#039; The Screen goes black while you are on deck. You can hear the music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | USA | SLUS-00626 | NoResult | The Game freezes during the Introduction. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny 2 (Disc 1) | USA | SLUS-01355 | NoResult | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. Disc 2: Game crashes during Craymel City train minigame. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tales of Eternia (Disc 1) | JAP | SLPS-03050 | NoResult | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Phantasia (English Translation) | JAP | SLPS-01770 | Works | I walked around the first Area. Framerate is 55-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on to reduce load times.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken | USA | SLUS-00006 | NoResult | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 2 (V.1.0) | USA | SLUS-00213 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent Character glitches.&#039;&#039;&#039; Framerate is 31-33 FPS without Frameskip on. The Audio sounds messy because of the Slowdown. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 3 | USA | SLUS-00213 | NoResult | I played the Arcade mode. Framerate is 32-35 FPS without Frameskip on. Set Frameskip on for the best result. It still plays a little choppy. Needs vWii overclock for best result (smoother gameplay). &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tempest X3 | USA | SLUS-00283 | NoResult | The Screen goes black after the Interplay logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu - Stealth Assassins | USA | SLUS-00706 | NoResult | The Game crashes before you reach the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu 2 - Birth of the Stealth Assassins | USA | SLUS-00939 | NoResult | Black Screen after pressing start on the Titlescreen. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Terry Pratchett&#039;s Discworld | USA | SCUS-94600 | NoResult | I walked around the Castle. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 4 | USA | SLUS-00487 | NoResult | I played the Championship Cup. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 5 | USA | SLUS-00610 | NoResult | I played the Quick Race mode. Framerate is 53-59 FPS without Frameskip on. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 6 | USA | SLUS-00839 | NoResult | I played the Single Race mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tetris Plus | USA | SLUS-00388 | NoResult | I played the classic mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disc1) | USA | SLUS-00845 | NoResult | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disc1) | JAP | SLPS-01780 | NoResult | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Threads of Fate | USA | SLUS-00405 | NoResult | I played the Intro. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thunder Force 5 - Perfect System | USA | SLUS-00727 | NoResult | I played the first Level. Framerate is 47-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Time Crisis | USA | SLUS-00405 | NoResult | I played the Story mode of the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal No. 1 | USA | SCUS-94208 | NoResult | I played the Tournament mode. Framerate is 40-41 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal 2 [En by Infinite Lupine v1.00b] | JAP | SLPM-86033 | NoResult | I played the Tournament mode. Framerate is 32-37 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomba! | USA | SLUS-94236 | NoResult | I played the first Level. Framerate is 42-49 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tomba! 2 - The Evil Swine Return | USA | SLUS-94454 | NoResult | I played the first Level. Framerate is 42-59 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider | EUR | SLES-00024 | NoResult | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 2 - Starring Lara Croft | EUR | SLES-00718 | NoResult | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 3 - Adventures of Lara Croft (V.1.0) | USA | SLUS-00691 | NoResult | I played the first Level. Framerate is 38-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | USA | SLUS-00885 | NoResult | Skip the glitched FMV. The Game freezes shortly after starting the first Level. Framerate 35-43 FPS without Frameskip on. Some Audio Glitches. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | EUR | SLES-02238 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider Chronicles | USA | SLUS-01311 | NoResult | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater | USA | SLUS-00860 | NoResult | The Emulator crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 2 | USA | SLUS-01066 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 3 | USA | SLUS-00860 | NoResult | Black Screen with some Music on Interpreter. The Game crashes with Dynarec. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 4 | USA | SLUS-01485 | NoResult | Black Screen with some Music. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story 2: Buzz Lightyear to the Rescue | USA | SLUS-00893 | NoResult | Framerate is 39-53 FPS without Frameskip on. The Audio has some stuttering. Some lightning glitches on Buzz&#039;s model. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story Racer | USA | SLUS-01214 | Works | Framerate is 39-43 FPS without Frameskip on. Set Frameskip to ON for best result. . &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Touki Denshou - Angel Eyes | JAP | SLPS-01168 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Treasure Gear | JAP | SLPS-00819 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to get past the Titlescreen.&#039;&#039;&#039; I walked around the Village. Framerate is 47-53 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tunnel B1 | USA | SLUS-00188 | NoResult | I played the first Mission. Full Speed. &#039;&#039;&#039;There is Slowdown during Explosions.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | TV Animation X - Unmei no Sentaku | JAP | SLPS-03459 | NoResult | I played the Battle mode. Framerate is 49-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal | USA | SCUS-94304 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 2 | USA | SCUS-94306 | NoResult | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 3 | USA | SCUS-94249 | NoResult | I played the Tournament mode. Full Speed. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 4 | USA | SCUS-94560 | NoResult | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal - Small Brawl | USA | SCUS-94560| NoResult | The Game freezes during the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Two Tenkaku | JAP | SLPS-00131 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Umihara Kawase Shun | JAP | SLPS-00643 | NoResult | I played Field 0. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Um Jammer Lammy | USA | SCUS-94448 | NoResult | The Game freezes during the second loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | V2000 | EUR | SLES-00545 | NoResult | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vampire Hunter D | USA | SLUS-01138 | NoResult | &#039;&#039;&#039;The Titlescreen is invisible. You need to guess and click.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts | USA | SLUS-00447 | Works | }}&lt;br /&gt;
{{WiiSX | Vandal Hearts 2 (V.1.1) | USA | SLUS-00940 | NoResult | I played the Prologue. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vanguard Bandits | USA | SLUS-01070 | NoResult | I played the Intro Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | JAP | SCPS-18012 | Issues| I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, also you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | EUR | SCES-02873 | Issues | I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, also you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Viewpoint | USA | SLUS-00033 | NoResult | I played Area 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 | USA | SLUS-00510 | Issues | there is a certain fov distance that gets all white textured but besides that the game plays fine. }}&lt;br /&gt;
{{WiiSX | Vigilante 8 - 2nd Offense | USA | SLUS-00868 | Issues | there is a certain fov distance that gets all white textured but besides that the game plays fine.}}&lt;br /&gt;
{{WiiSX | Vagrant Story | USA | SLUS-01040 | NoResult | Settings you need: dynarec, Limit FPS Auto, Frame Skip off. &#039;&#039;&#039;What follows is necessary to prevent an Code Dump Error!&#039;&#039;&#039; &#039;&#039;&#039;So far this only seems to work in the US and JAP Versions of the Game.&#039;&#039;&#039; Save your state in the Menu when you reach the exit of Room 5. Then switch from Dynarec to Interpreter.  Load your save state and walk through the Door. You can switch back to Dynarec again. Full Speed with rare dips. There are some minor audio issues. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Valkyre Profile (Disc 1) | USA | SLUS-01156 | Works | Tested until the part when the mercenary and his brother (the artist) talk. &lt;br /&gt;
Battles worked fine. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vs. | USA | SLUS-00868 | NoResult | I played the 1 Player vs COM mode. Framerate is 43-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | War Craft 2 - The Dark Saga | USA | SLUS-00480 | NoResult | I played the first Mission. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | War Gods | USA | SLUS-00328 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter. The Game won´t respond to any command in Dynarec. You can switch back to dynarec after the Titlescreen.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Dark Omen | USA | SLUS-00550 | NoResult | I played a new Campaign. Framerate is 44-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Shadow of the Horned Rat | USA | SLUS-00117 | NoResult | I played a new Campaign. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhawk - The Red Mercury Missions | USA | SCUS-94305 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warriors of Might and Magic | USA | SLUS-01204 | NoResult | FMV Intro is glitched up. The Game freezes during the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warzone 2100 | USA | SLUS-00819 | NoResult | I played a new Campaign. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild 9 | USA | SLUS-00425 | NoResult | I walked around the first Area. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms | USA | SLUS-00425 | NoResult | I noticed some Slowdown on the Titlescreen. I fought a battle on the Overworld Map. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms 2 (Disc 1) | USA | SCUS-94484 | NoResult | I walked around the Ruins. Full Speed. Good Audio. I noticed some Screen tearing. Very Playable. }}&lt;br /&gt;
{{WiiSX | Wing Commander III - Heart of the Tiger (Disc 1) | USA | SLUS-00019 | Doesn&#039;t Work  | &#039;&#039;&#039;The Controls stop working after the mission briefing. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wing Commander IV - The Price of Freedom (Disc 1) | USA | SLUS-00270 | NoResult | I played a new Game. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout | USA | SCUS-94301 | NoResult | I played the Championship Race mode. Framerate is 35-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on if you want high speed.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | USA | SLUS-00865 | Minor | Framerate is 46-51 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | EUR | SCES-01909 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 - Special Edition | EUR | SCES-02845 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout XL | USA | SCUS-94351 | NoResult | Framerate is 46-59 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wolf Fang | JAP | SLPS-00254 | NoResult | I played the first Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | World of Dragon Warrior - Torneko - The Last Hope | USA | SLUS-01181 | NoResult | I walked around the first Dungeon. Framerate is 49-59 FPS without Frameskip on. Good Audio with a little stuttering. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms | USA | SLUS-00336 | NoResult | I played a Match against the Computer. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms Armageddon | USA | SLUS-00888 | NoResult | I played a Quick Game against the Computer. Full Speed. &#039;&#039;&#039;Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms World Party | USA | SLUS-01448 | Works | I played a Quick Match against the Computer. Full Speed. &#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Backstage Assault | USA | SLUS-01274 | NoResult | I played the Exhibition mode. Framerate is 30-43 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Mayhem | USA | SLUS-00963 | NoResult | I played a match. Framerate is 39-52 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Nitro | USA | SLUS-00397 | Issues | game plays too fast, still playable tough. }}&lt;br /&gt;
{{WiiSX | WCW vs. the World | USA | SLUS-00455 | NoResult | I played the Exhibition mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW nWo Thunder | USA | SLUS-00779 | NoResult | I played the Exhibition mode. Framerate is 46-57 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | WWF Attitude | USA | SLUS-00831 | NoResult | I played the Exhibition mode. Framerate is 39-40 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF in your House | USA | SLUS-00246 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 39-42 FPS without Frameskip on. Bad Audio. &#039;&#039;&#039;Many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown | USA | SLUS-00927 | NoResult | I played the Exhibition Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown 2 - Know your Role | USA | SLUS-01234 | NoResult | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Warzone (V.1.0) | USA | SLUS-00495 | NoResult | I played the Exhibition mode. Framerate is 28-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Wrestlemania - The Arcade Game | USA | SLUS-00013 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 38-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | X-Men - Children of the Atom | USA | SLUS-00044 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; I played the Arcade mode. Framerate is 43-50 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X-Men vs. Street Fighter | USA | SLUS-00627 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X2 - No Relief | EUR | SLES-00455 | Doesn&#039;t Work | Glitched up Game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Xenogears (Disc 1) | USA | SLUS-00664 | NoResult | &#039;&#039;&#039;The Wii Console freezes if you try to check the memory card.&#039;&#039;&#039; I fought a battle on the Overworld. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | You don´t know Jack (Disc 1) | USA | SLUS-00716 | NoResult | The Game freezes shortly after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yu-Gi-Oh! Forbidden Memories | USA | SLUS-01411 | NoResult | I fought a battle in Story mode. Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yutona Eiyuu Senki - TearRingSaga | JAP | SLPS-03177 | NoResult | &#039;&#039;&#039;The Controls stop working during the Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Skip the Cutscenes.&#039;&#039;&#039; I played the Prologue. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Zanac X Zanac | JAP | SLPS-03354 | NoResult | &#039;&#039;&#039;Zanac 1 Versions are working.&#039;&#039;&#039; The Controls in Zanac Neo stop working after you start a new game. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zeiramzone | JAP | SLPS-00575 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide | JAP | SLUS-00183 | NoResult | I fought a battle. Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide 2 - The Secret Wish | JAP | SLPS-00891 | NoResult | I fought a battle. Framerate is 48-51 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73538</id>
		<title>WiiStation Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73538"/>
		<updated>2022-09-04T11:20:28Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* R */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Posting Guidelines ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;All Games on this list must be tested with WiiSXRX_2022 beta 2.5 build 20220903&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The latest Version is&#039;&#039;&#039;&#039;&#039;&#039; [https://github.com/xjsxjs197/WiiSXRX_2022/releases/tag/20220903 WiiSXRX_2022 20220903]&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;It is preferible to test the games with the PS1 BIOS (SCPH1001.BIN) loaded from SD card (&amp;quot;SD&amp;quot; option in &amp;quot;Select Bios&amp;quot;) or USB drive (&amp;quot;USB&amp;quot; option in &amp;quot;Select Bios&amp;quot;) and with the &amp;quot;Boot Through Bios&amp;quot; option set to &amp;quot;Yes&amp;quot;.&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;For remove the FMV (Full-Motion Video) scenes on certain games which require modified BIN for run on WiiSX-RX, read this post: https://gbatemp.net/posts/9732148&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Original thread: https://gbatemp.net/threads/wiisxrx_2022-another-fork-of-wiisxrx-released.614405/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously and if it’s a game that you run in version 2.5 r20220618 and beyond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of WiiSXRX_2022, a fork of WiiSXRX in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Minor&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;NoResult&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{WiiSX | Game | Region | Game ID | Status | Notes }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | 70´s Robot Anime - Geppy - X - The Super Boosted Armor (Disc 1) | JAP | SLPS-01995 | NoResult | }}&lt;br /&gt;
{{WiiSX | 007 - The World Is Not Enough | USA | SLUS-01272 | Works | Framerate is between 42-55 FPS without Frameskip on. Set Frameskip to ON for best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | 40 Winks | USA | SLUS-00874 | Works | seems to run fine }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Ace Combat 2 | USA | SLUS-00404 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent an Code Dump Error. Switch back to Dynarec after the Titlescreen.&#039;&#039;&#039; There is some Slowdown during Cutscenes. Full Speed during Gameplay. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Action Man - Operation Extrem | USA | SLUS-00887 | NoResult | The Game won´t respond to any command. I noticed some Screen tearing. There are some Audio Noises. Framerate is 38-59 FPS without Frameskip on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Actua Soccer 3 | EUR | SLES-01210 | Works | I&#039;ve played a match. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo | JAP | SLPM-87226 | NoResult | I played the Normal mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo 2 | JAP | SLPS-00208 | NoResult | I played the Normal mode. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Adventures of Lomax | USA | SCUS-94906 | NoResult | I played the first Level. Full Speed. No Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Air Combat | USA | SLUS-00001 | NoResult | Some Slowdown during Cutscenes. Full Speed during Gameplay. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alien - Resurrection | USA | SLUS-00633 | Works |  }}&lt;br /&gt;
{{WiiSX | Alien Trilogy | USA | SLUS-00007 | NoResult | I played the Intro. Full Speed. No Audio, SFX only. Some Lightning Effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Akuji - The Heartless | USA | SLUS-00715 | NoResult | I played the Intro. The Framerate is 45-59 FPS without Frameskip on. The Audio has some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alice in Cyberland | JAP | SLPS-00636 | NoResult | I played the Intro. The Command Screen is flickering and hard to see. Full Speed. There are some Audio noises. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alone in the Dark - One-Eyed Jack´s Revenge | USA | SLUS-00239 | NoResult | I played the Intro. &#039;&#039;&#039;Playing the whole Game in Interpreter mode is required to prevent freezing.&#039;&#039;&#039; Framerate is 45-49 FPS. Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra (V.1.0) | USA | SLUS-00553 | NoResult | I reached the Village. Full Speed. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra 2 - A New Legend Begins | USA | SLUS-01017 | NoResult | I played the Intro. Full Speed with rare dips. There are some drops during Cutscenes. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Angel Blade - Neo Tokyo Guardians | JAP | SLPS-00894 | NoResult | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ape Escape | USA | SCUS-94423 | Works | The Framerate is 41-46 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Apocalypse | USA | SLUS-00373 | NoResult | I get an Code Dump Error in the first Level. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad | USA | SLUS-01224 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 2 | USA | SLUS-01252 | NoResult | Full Speed. There is some Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 3  (Disc 1) | USA | SLUS-01253 | NoResult | Mostly Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disc 1)| JAP | SCPS-10040 | NoResult | The Game NoResult. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disc 2)| JAP | SCPS-10041 | NoResult | The Game NoResult. There are some Audio Noises. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Area 51 | USA | SLUS-00164 | NoResult | Playable but the background FMV isn&#039;t displayed correctly. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core (V.1.0) | USA | SCUS-94182 | NoResult | I played the First Mission. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Master of Arena (Disc 1) | USA | SLUS-01030 | NoResult | I played the First Mission.  Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Project Phantasma (Disc 1) | USA | SLUS-00670 | NoResult | I played the First Mission.  Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armorines - Project S.W.A.R.M. | USA | SLUS-01022 | NoResult | I played the First Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Army Men 3D | USA | SLUS-00491 | Works | background music(cdda) now works. }}&lt;br /&gt;
{{WiiSX | Army Men: Air Attack | USA | SLUS-00913 | NoResult | There is some Slowdown during Cutscenes. I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Army Men: World War | USA | SLUS-01079 | NoResult | Long loading Times. Framerate is 46-59 FPS without Frameskip on. Set Frameskip on for the best Result. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Asuka 120 Burning Festival Final | USA | SLPS-02074 | NoResult | &#039;&#039;&#039;The Screen turns black during the Titlescreen. Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Atelier Elie - Salberg no Renkinjutsushi 2 | JAP | SLPS-01751 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie - Salberg no Renkinjutsushi | JAP | SLPS-00856 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie Plus - Salberg no Renkinjutsushi | JAP | SLPS-01418 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Azure Dreams | USA | SLUS-00614 | NoResult | I reached the Tower. Full Speed with rare drops during Cutscenes. Good Audio. In the Tower, the Character runs ultra fast when you press the run button. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Batman and Robin | USA | SLUS-00393 | NoResult | Full Speed. Good Audio. I got one random Code Dump Error in the Batcave. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Beyond - Return of the Joker | USA | SLUS-01207 | NoResult | The Game boots in HLE BIOS Mode. It freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Forever - The Arcade Game | USA | SLUS-00387 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden | USA | SCUS-94200 | NoResult | I fought a battle in Arcade Mode. Full Speed. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 2 | USA | SLUS-00220 | NoResult | I fought a battle in Arcade Mode. Full Speed. Good Audio in the Menu. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 3 | USA | SLUS-00483 | NoResult | I fought a battle in Arcade Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 4 | EUR | SLES-02493 | NoResult | I get an Black Screen after selecting Team VS Mode. The Mini Game Mode and the Team Story mode are also not working. I played in Survival mode. Framerate is 39-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BattleTanx - Global Assault | USA | SLUS-01044 | NoResult | &#039;&#039;&#039;The Game has very long loading times. Set Frameskip on and Limit FPS off to load the Game faster.&#039;&#039;&#039; I played the first Level.  The Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bio F.R.E.A.K.S. | USA | SLUS-00502 | NoResult | I fought a battle in Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard | JAP | SLPS-00222 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut | JAP | SLPS-00998 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut - Dual Shock | JAP | SLPS-01512 | NoResult | The Game boots up but freezes before the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disc 1 Leon ) | JAP | SLPS-01510 | NoResult | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disc 2 Claire ) | JAP | SLPS-01511 | NoResult | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 3 - Last Escape | JAP | SLPS-02300 | NoResult | &#039;&#039;&#039;Boot and play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the Intro. Framerate is 46-50 FPS without Frameskip on. Good Audio. The Voice over are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix 00 (Disc 1) | JAP | SLPS-03571 | NoResult | Boot the Game in Interpreter mode to prevent an Code Dump Error. Because of the hypersensibel cursor i´m stuck on the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix Cross (Disc 1) | JAP | SLPS-02962 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blade | USA | SLUS-01215 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter mode to prevent an Code Dump Error. Switch back to Dynarec during the New Game Screen.&#039;&#039;&#039; Framerate is 49-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blasto | USA | SCUS-94412 | Works | }}&lt;br /&gt;
{{WiiSX | Blue Breaker Burst - Hohoemi wo Anata to | JAP | SLPS-01469 | NoResult | I played the Story mode. The Game is stuck after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bokan to Ippatsu! Doronbo - Time Bokan Series | JAP | SLPS-00609 | NoResult | I played Stage 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman | EUR | SLES-01839 | NoResult | I played the Single Player Mode. Full Speed in Modern and Retro Mode. Good Audio. Very &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman Land | JAP | SLPS-03002 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman World | USA | SLUS-00680 | NoResult | I played the Normal Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar | USA | SCUS-94199 | NoResult | I fought a battle in Arcade Mode. Framerate is 49-57 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar 2 | USA | SCUS-94424 | NoResult | I fought a battle in Arcade Mode. Framerate is 27-30 FPS without Frameskip on. Enable Frameskip and it gets somewhat playable. The Audio has some stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brahma Force - The Assault on Beltlogger 9 | USA | SLUS-00444 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BrainDead 13 (Disc 1) | USA | SLUS-00083 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brave Fencer Musashi | USA | SLUS-00726 | NoResult | I played the first Chapter. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 3 (V.1.1) | USA | SLUS-00422 | NoResult | I completed the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 4 | USA | SLUS-01324 | NoResult | I played Chapter 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disc 1) | JAP | SLPS-02661 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disc 1) (English Translation) | JAP | SLPS-02661 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - The Legend of Forsena | USA | SLUS-00687 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword - The Shadow of the Templars | USA | SLUS-00484 | NoResult | Mostly 57-59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword 2 - The Smoking Mirror | USA | SLUS-00812 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubble Bobble also featuring Rainbow Islands | USA | SLUS-00370 | NoResult | Bubble Bobble is playable but both Rainbow Islands games quit responding to controller inputs after a few seconds of gameplay.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubsy 3D - Furbitten Planet | USA | SLUS-00110 | NoResult | I played the Level 1-1. The Framerate is 34-42 FPS without Frameskip on. It works perfect with Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny - Lost in Time | USA | SLUS-00838 | NoResult |  The Framerate is 51-59 FPS without Frameskip on. There is some Slowdown during Cutscenes. Good Audio with some Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny &amp;amp; Taz - Time Busters | USA | SLUS-01144 | Works | You may randomly fall through the floor just press l1 to switch characters or simply let yourself fall since you are teleported to the nearest checkpoint. 40-60 fps without frameskip, pal version holds better if you cant use vwii overclock, with vwii overclock its perfect. }}&lt;br /&gt;
{{WiiSX | Burning Road | USA | SLUS-00324 | NoResult | I played the Championship Mode. The Framerate is 57-59 FPS without Frameskip on. No Audio, only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade | USA | SCUS-94180 | NoResult | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade 2 | USA | SLUS-00663 | NoResult | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move &#039;99 | USA | SLUS-00725 | NoResult | I played the Arcade mode. Full Speed. No Audio, only SFX during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 2 - Arcade Edition | USA | SLUS-00233 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 4 | USA | SLUS-00754 | NoResult | Framerate is 52-55 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | C-12 | USA | SCUS-94666 | NoResult | I walked around the first Level. Framerate is 37-59 FPS without Frameskip. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | C - The Contra Adventure | USA | SLUS-00499 | NoResult | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Capcom vs. SNK Pro | USA | SLUS-01376 | NoResult | I played Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Chronicles (V.1.1) | USA | SLUS-01384 | Works| Full Speed in both Original and Arranged Mode. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Symphony of the Night | USA | SLUS-00067 | Works | &#039;&#039;&#039;I completed the game from start to finish.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chaos Break | EUR | SLES-03107 | NoResult | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chippoke Ralph no Daibouken - The Adventure of Little Ralph | JAP | SLPS-01853 | NoResult | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo no Fushigi na Dungeon | JAP | SLPS-01234 | NoResult | Framerate is 45-54 FPS without Frameskip on. Turn Frameskip on for 59 FPS. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo Racing | USA | SLUS-00844 | NoResult | I played Grand Prix Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Chocobo´s Magical Dungeon 2 | USA | SLUS-00814 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chou-Aniki - Kyuukyoku Muteki Ginga Saikyou Otoko | JAP | SLPS-00183 | Issues| Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chrono Cross (Disc 1) | USA | SLUS-01041 SLUS-01080 | NoResult | I played the Intro. Slows down a little bit during transitions to battle and in some menus. Framerate is 45-59 FPS without Frameskip on during battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Circuit Breakers | USA | SLUS-00697 | NoResult | I played the Jungle race. Framerate is 46-59 FPS without Frameskip on during race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower | USA | SLUS-00539 | NoResult | I played the Prologue. Full Speed. There is some Slowdown during Cutscenes. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower 2 - The Struggle within | USA | SLUS-00539 | NoResult | I played Chapter 1. Full Speed. There is some Slowdown during Cutscenes. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Codename - Tenka | USA | SCUS-94409 | NoResult | The Game asks you to remove one Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally | USA | SCUS-94474 | NoResult | I played the Championship Mode. Framerate is 52-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally 2.0 | USA | SLUS-01222 | NoResult | I played the Championship Mode. Framerate is 35-53 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars (Disc 1) | USA | SLUS-00543 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars - Vengeance | USA | SLUS-00722 | NoResult | Framerate is 56-59 FPS without Frameskip on in Space. 30-40 FPS during the Menu. Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars 3 - Red Sun | USA | SLUS-00866 | NoResult | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disc 1 GDI) | USA | SLUS-00397 | NoResult | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disc 2 NOD) | USA | SLUS-00410 | NoResult | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disc 1 Allies) | USA | SLUS-00431 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disc 2 Soviet) | USA | SLUS-00485 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disc 1 Allies) | USA | SLUS-00665 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disc 2 Soviet) | USA | SLUS-00667 | NoResult |  I played Freestyle Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contender | USA | SCUS-94294 | NoResult | I played a Match. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contra - Legacy of War | USA | SLUS-00288 | NoResult | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders | USA | SCUS-94356 | NoResult | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2 | USA | SCUS-94358 | NoResult | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2001 | USA | SCUS-94597 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 3 | USA | SCUS-94251 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 4 | USA | SCUS-94559 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cotton Original - Fantastic Night Dreams | JAP | SLPS-02034 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Countdown Vampires (Disc 1) | USA | SLUS-00898 | NoResult | The Game freezes with either Interpeter or Dynarec after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cowboy Bebop | JAP | SLPS-01126 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot | USA | SCUS-94900 | Works| I played the first Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 2: Cortex Strikes Back | USA | SCUS-94154 | Works | I played the Turtle Woods Level.&#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 3: Warped | USA | SCUS-94244 | Minor | Some objects in the level &amp;quot;Under Pressure&amp;quot; are invisible making it almost impossible to beat. Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bash | USA | SCUS-94570 | NoResult | I played Adventure Mode. Full Speed with rare dips on during a Mini Game. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CTR - Crash Team Racing | USA | SCUS-94426 | Issues | I played the Arcade mode. Somewhat playable. On Adventure mode, during dialogues Aku Aku and the text cannot be seen but you can skip them using the emulated triangle button. All other modes are playable but most of the 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Crash Team Racing (Demo) | USA | SCUS-94459 | NoResult | Somewhat playable. Adventure mode softlocks when Aku Aku talks to you. Other modes are playable but all 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures | USA | SLUS-01438 | NoResult | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures - Raised in Space | USA | SLUS-01553 | NoResult | There are some Glitches after boot up. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc 2 | USA | SLUS-00634 | Works | Framerate is 37-50 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc: Legend of the Gobbos | USA | SLUS-00530 | Works | Framerate is 49-56 without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croket! Kindan no Kinka Box! | JAP | SLPM-87235 | NoResult | Full Speed outside of Battle. Framerate is 53-59 without Frameskip on during Battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crow - City of Angels | USA | SLUS-00242 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusador - No Remorse | USA | SLUS-00268 | NoResult | Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusadors of Might and Magic | USA | SLUS-00799 | NoResult | The Game freezes after the 3DO Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CRW - Counter Revolution War | JAP | SLPS-00220 | NoResult | I played the First Mission. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CT Special Forces | EUR | SLES-03986 | NoResult | There is some Slowdown during the Intro. Full Speed during Gameplay. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyberbots - Full Metal Madness | JAP | SLPS-01011 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyber Sled | USA | SLUS-00008 | NoResult | I fought a battle. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CyberSpeed | USA | SLUS-00116 | NoResult | I played the Arcade Mode. Full Speed. No Audio, only SFX. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | D (Disc 1) | USA | SLUS-00128 | NoResult | I played the first Section of the Game. Full Speed. Good Audio. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darius Gaiden | JAP | SLPS-00574 | NoResult | I played the first Stage. Framerate is 46-59 without Frameskip on.  Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers 3 | USA | SLUS-00745 | NoResult | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on to get the best result. The Audio skips and is broken during battle. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers - The Night Warriors | USA | SLUS-00036 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dead or Alive | USA | SLUS-00606 | NoResult | I played the Tournament Mode. Framerate is 33-36 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Delta Force Urban Warfare | USA | SLUS-01429 | NoResult | I played the first Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. The missing lightning effects are making it difficult to see. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Densetsu no Ogre Battle | JAP | SLPS-00481 | NoResult | Framerate is 54-59 FPS without Frameskip on. No Audio during the Titlescreen. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Depth | JAP | SCPS-18003 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent | USA | SLUS-00037 | NoResult | I played the first Planet. Framerate is 57-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;The music stops playing after you pause the game.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent Maximum | USA | SLUS-00460 | NoResult | I played the First Planet. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | SCUS-94302 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | N/A | NoResult | seems to run fine }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | EUR | N/A | NoResult | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | USA | SCUS-94350 | NoResult | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby Raw | USA | SLUS-00912 | NoResult | I played the Assault Mode. Framerate is 27-40 FPS without Frameskip on in the Menu. Framerate is 46-59 FPS without Frameskip on during Battle. Set Limit FPS off, for the best result.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Devil Summoner - Soul Hackers (Disc 1) | JAP | SLPS-01921 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dezaemon Plus | JAP | SLPS-00335 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Diablo | USA | SLUS-00619 | NoResult | I walked around the Village. Framerate is 37-45 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dice de Chocobo | JAP | SLPS-02523 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy (V.1.0) | USA | SLUS-00119 | NoResult | &#039;&#039;&#039;Heavy Slowdown during loading.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;Die Harder&#039;&#039;&#039; Full Speed. Many clipping issues. No Audio, SFX only. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard with a Vengeance&#039;&#039;&#039; Many clipping issues.&#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy 2 - Viva Las Vegas | USA | SLUS-01015 | NoResult | The Intro FMV and Loading Screen are glitched up. &#039;&#039;&#039;Boot and play the Movie Mode with HLE BIOS.&#039;&#039;&#039;  &#039;&#039;&#039;Booting the Arcade Mode triggers an Code Dump/Exception Error.&#039;&#039;&#039; &#039;&#039;&#039; The Practise Mode is working without HLE BIOS.&#039;&#039;&#039; Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon Rumble Arena | USA | SLUS-01404 | NoResult | The Game checks for an Memory Card File. I get the Error Message Digimon Rumble Arena data not found. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World | USA | SLUS-01032 | NoResult | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Game randomly crashes. Be sure to save!&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 2 | USA | SLUS-01193 | NoResult | I played the last Training Mission. Full Speed outside of Battle. The Framerate during Battle ranges from 33-59 FPS without Frameskip on. The Battlescreen turns black after turning Frameskip on.  Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 3 | USA | SLUS-01436 | NoResult | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis (V.1.1) | USA | SLUS-00922 | Issues| I played the Introduction. Full Speed. In some Areas the Framerate goes down to 48-54 FPS without Frameskip on. Set Frameskip on for the best result. &#039;&#039;&#039;No Audio and Voice output. SFX only.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis 2 | USA | SLUS-01279 | NoResult | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;No Voice output during gameplay.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld | EUR | SCES-00012 | NoResult | I walked around the First Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld 2 - Mortality Bytes! | USA | SCUS-94605 | NoResult | I walked around the Castle. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Aladdin in Nasira&#039;s Revenge | USA | SCUS-94569 | NoResult | The Game crashes after the Sony Computer Entertainment screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Donald Duck - Goin&#039; Quackers | USA | SLUS-01242 | NoResult | I played the First Stage. Framerate is 37-50 FPS without Frameskip on. Set FPS Limit off for the best result. &#039;&#039;&#039;There is much Slowdown during the Titlescreen and when you enter or leave a Level.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Tarzan (v1.0) | USA | SCUS-94456 | Works | I played the first Level. Framerate is 45-59 FPS without Frameskip on. FMVs (full-motion videos) displayed correctly. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s The Emperor&#039;s New Groove | USA | SCUS-94571 | Issues | There is much slowdown during the entire game. Framerate is 16-25 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disruptor | USA | SLUS-00224 | NoResult | I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | DoDonPachi | JAP | SLPS-01364 | NoResult | The Game is stuck loading. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Doom | USA | SLUS-00077 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Double Dragon | JAP | SLPS-00191 | NoResult | I played Normal Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball - Final Bout | JAP | SLPS-00949 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball GT - Final Bout | USA | SLUS-00493 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball Z - Ultimate Battle 22 | USA | SLUS-01550 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest 4 - Michibikareshi Mono Tachi | JAP | SLPM-86916 | NoResult | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest Monsters 1 &amp;amp; 2 - Hoshifuri no Yuusha to Bokujou no Nakamatachi | JAP | SLPM-87050 | NoResult | I walked around the Intro Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Warrior 7 (Disc 1) | USA | LUSP-01206 | NoResult | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver - You Are the Wheelman | USA | SLUS-00842 | Issues | The game freezes when you choose &amp;quot;Try Again&amp;quot;. So amke a save state at the beggining of each mission and then you can play the entire game just fine, just dont choose try again.}}&lt;br /&gt;
{{WiiSX | Driver 2 (Disc 1) (v1.0)| USA | SLUS-01161 | Works |  }}&lt;br /&gt;
{{WiiSX | Driver 2 (Disc 1) (v1.1)| USA | SLUS-01161 | Works | The framerate is 32-56 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Duke Nukem - Total Meltdown | USA | SLUS-00355 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Many GFX Glitches on Screen make it difficult to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Duke Nukem - Time to Kill | USA |  | Works |  }}&lt;br /&gt;
{{WiiSX | Duke Nukem - Land of the babes | USA |  | Works | }}&lt;br /&gt;
{{WiiSX | Dune 2000 | USA | SLUS-00973 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only during a Mission. &#039;&#039;&#039; Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dynasty Warriors | USA | SLUS-00438 | NoResult | The Game freezes after the KOEI Logo Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross | USA | SLUS-01319 | NoResult | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross 2000 | USA | SLUS-01005 | NoResult | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode.&#039;&#039;&#039;Playing in Interpreter Mode prevents the Game from freezing.&#039;&#039;&#039; Framerate is 39-45 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night | USA | SLUS-00820 | NoResult | I walked around the House. Framerate is 57-59 FPS without Frameskip on. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night 2 - Nemuri no Shihaisha | JAP | SLPS-02167  | NoResult | I walked around the Libary. Full Speed. Good Audio  I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Anarchy Rulz | USA | SLUS-01169| NoResult | There is some Slowdown during loading. I played the Exhibition Mode. Framerate is 38-42 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Hardcore Revolution | USA | SLUS01045 | NoResult | I played the Exhibition Mode. Framerate is 40-46 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ehrgeiz - God Bless the Ring | USA | SLUS-00809 | NoResult | &#039;&#039;&#039;The Game freezes in almost all game modes.&#039;&#039;&#039; &#039;&#039;&#039;Only the Quest mode on Hard difficulty is playable.&#039;&#039;&#039; Framerate is 20-24 FPS without Frameskip on. Set Limit FPS off and Frameskip on to get the best result. No Audio, SFX only. The Voice output during the Introduction is missing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Einhander | USA | SCUS-94243 | NoResult | I played the First Level. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 3 - Shiroki Majo - Mouhitotsu no Eiyuutachi no Monogatari | JAP | SLPS-01201 | NoResult | I walked around the Village. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 4 - Akai Shizuku | JAP | SLPS-01540 | NoResult | I walked around the first Area. There is some Slowdown during Cutscenes. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elder Gate | JAP | SLPM-86494 | NoResult | I walked around the Overworld and fought a battle. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elie no Atelier - Salburg no Renkinjutsushi 2 | JAP | SLPS-91180 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Epidemic | USA | SCUS-94152 | NoResult | I walked around the Information Center. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evil Dead - Hail to the King (Disc 1) | USA | SLUS-01072 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evo´s Space Adventures | USA | SCES-01871 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exector | JAP | SLES-00097 | NoResult | I played Stage 1. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exhumed | EUR | SLES-00097 | NoResult | I played the first Level. Framerate is 47-49 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | F1 2000 | USA | SLUS-01120 | NoResult | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Championship Season 2000 | USA | SLUS-01290 | NoResult | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Racing Championship | USA | SLUS-01120 | NoResult | I played the Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 1999 Season | USA | SLUS-01036 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 2000 | USA | SLUS-01344 | NoResult | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fade to Black | USA | SLUS-00236 | NoResult | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fantastic Four | USA | SLUS-00395 | NoResult | I played the Attack of the Molemen Mission. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fatal Fury - Wild Ambition | USA | SLUS-01001 | NoResult | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio with a little Noise and stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect (Disc 1) | USA | SLUS-00920 | NoResult | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect 2 - Retro Helix (Disc 1) | USA | SLUS-01266 | NoResult | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 99 | USA | SLUS-00782 | NoResult | I played a friendly Match. During the Match, the Framerate is 45-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 2000 - Major League Soccer | USA | SLUS-00994 | NoResult | I played a Match in Exhibition Mode.  During the Match, the Framerate is 37-41 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA - Road to World Cup 98 | USA | SLUS-00520 | NoResult | I played a friendly Match. During Gameplay the Framerate is 46-57 without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 96 | USA | SLUS-00038 | NoResult | The Game boots normal. It won´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 97 | USA | SLUS-00269 | NoResult | I played a friendly Match. During the Match, the Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2001 | USA | SLUS-01262 | NoResult | I played a friendly Match. During the Match, the Framerate is 41-57 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;The Voice Over has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2002 | USA | SLUS-01408 | NoResult | I played a friendly Match. During the Match, the Framerate is 39-55 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2003 | USA | SLUS-01504 | NoResult | Start the Game with Interpreter HLE BIOS to reach the Menu. The Game freezes while loading the Match. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2004 | USA | SLUS-01578 | NoResult | The Game crashed after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2005 | USA | SLUS-01585 | NoResult | The Game hangs after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fifth Element | USA | SLUS-00711 | NoResult | Full Speed. There is some Slowdown after the Titlescreen. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighter Maker | USA | SLUS-00641 | NoResult | I played the 1P VS COM Mode. Framerate is 34-37 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force (V.1.0) | USA | SLUS-00433 | NoResult | I played the first Stage. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force 2 | USA | SLUS-00934 | NoResult | I get an Code Dump Error after the BIOS Intro. You can hear Sounds after booting with HLE BIOS. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Doom | USA | SLUS-00331 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 5 (V.1.0) | USA | SLUS-00879 | Works | Full Speed. Good Audio. I didn&#039;t noticed Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 6 (V.1.0) | USA | SLUS-00900 | NoResult | I fought 2 Battle in Narshe. Full Speed. Good Audio. &#039;&#039;&#039;The Menu Curser sounds a bit odd.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disc 1) | JAP | SLPS-00700 | Works| Should work as the USA version.}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disc 1) | USA | SCUS-94163 | Works | Tested: 4 random battles, one boss and a FMV, all worked fine. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 International (Disc 1) | JAP | SLPS-01057 | Works | Should work as the USA version.}}&lt;br /&gt;
{{WiiSX | Final Fantasy 8 (Disc 1) | USA | SLUS-00892 | NoResult | The Game slows down to 40 FPS while loading the Titlescreen. There is some slight Framedrop during Cutscenes. I entered the Lava Cave. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable so far.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disc 1) | JAP | SLPS-02000 | Works | Same as the USA version. &#039;&#039;&#039;Playable&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disc 1) | USA | SLUS-01251 | Works | Tested until the part where you meet the first moogle. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Chrono Trigger (V.1.0) | USA | SLUS-01363 | NoResult | Full Speed. &#039;&#039;&#039;You hear an annoying ringing Sound during battle. It won´t go away after you won.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Final Fantasy 4 (V.1.1) | USA | SLUS-01360 | Minor | Played until Mist Village. Full Speed with rare dips. Good Audio. Some textures are missing. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy Origins (V.1.1) | USA | SLUS-01541 | Works | Final Fantasy 1 and 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Tactics | USA | SCUS-94221 | NoResult | &#039;&#039;&#039;There is an annoying sound after the Initiation is completed. It appears and dissapears at random.&#039;&#039;&#039; Framerate is 53-59 FPS without Frameskip on during battle. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Firemen 2 - Pete &amp;amp; Danny | JAP | SLPS-00148 | NoResult | I played the Introduction. &#039;&#039;&#039;The Voice overs are missing.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Floating Runner - Quest for the 7 Crystals | USA | SLUS-00231 | NoResult | I walked around the first Area. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One | USA | SCUS-94353 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One Championship Edition | USA | SLUS-00546 | NoResult | I played the Arcade Mode. Full Speed with rare dips. &#039;&#039;&#039;Heavy Slowdown when you touch the Lawn.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 98 | USA | SLUS-00744 | NoResult | &#039;&#039;&#039;The  Main Menu Screen is glitched up.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 99 | USA | SLUS-00870 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 2000 | USA | SLUS-01134 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Forsaken | USA | SLUS-00485 | NoResult | I played the first Mission. Framerate is 39-54 FPS without Frameskip on. Set Frameskip on fort the best result. No Audio, SFX only during the Mission. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 1st | JAP | SLPM-87317 | NoResult | I tried several builds. Everytime the Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 2 | JAP | SLPS-01000 | NoResult | I noticed some Slowdown during Cutscenes. I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 3 | USA | SLUS-01011 | NoResult | There is some Slowdown on the Titlescreen. I played the Tutorial. Framerate is 50-59 FPS without Frameskip on. &#039;&#039;&#039;The Screen is heavily glitched up after battle.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission Alternative | JAP | SLPS-00953 | NoResult | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Future Cop - L.A.P.D. | USA | SLUS-00739 | NoResult | The Game freetes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fuujin Ryouiki Eretzvaju | JAP | SLPS-01790 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | G.Darius | USA | SLUS-00690 | NoResult | I played the Arcade Mode. Framerate is 48-59 FPS without Frameskip on. Set FPS Limit off for the best result. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police (Disc 1) | USA | SLUS-00544 | NoResult | I played the first Mission. Framerate is 45-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police - Weapons of Justice | USA | SLUS-00798 | NoResult | Framerate is 43-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G.O.D pure | JAP | SLPS-00944 | NoResult | I walked around the City. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gaia Seed - Project Seed Trap | JAP | SLPS-00624 | NoResult | I played the first Stage. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galaxy Fight - Universal Warriors | JAP | SLPS-00138 | NoResult | Full Speed with rare dips. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | Gale Gunner | JAP | SLPS-02596 | NoResult | I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galerians (Disc 1) | USA | SLUS-00986 | NoResult | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Game Maker - Ureyuki 100-Manbon Get Daze! | JAP | SLPS-01583 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 4.0 | USA | N/A | NoResult | Crashes at startup. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 5.0 | USA | N/A | NoResult | &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Kurunarakoi! Ayashigeikka no Kuroikage | JAP | SLPM-86155 | NoResult | Goemon is sleeping on the Floor. The Game freezes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Ooedo Daikaiten | JAP | SLPM-86774 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Uchuu Kaizoku Akogingu | JAP | SLPS-00217 | NoResult | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gauntlet Legends | USA | SLUS-00624 | NoResult | Works great. I played the first Level. Framerate is 39-50 FPS without Frameskip on. The Audio has some Noise. Set Full Speed for nice sound but choppier performance. Playable. }}&lt;br /&gt;
{{WiiSX | Gear Fighter Dendoh | JAP | SLPS-03189 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gegege no Kitarou - Gyakushuu! Youkai Daikessen | JAP | SLPM-87286 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gekioh - Shooting King | USA | SLUS-01498 | NoResult | I played the Geki mode. Full Speed. No Audio, SFX only. Playable. }}&lt;br /&gt;
{{WiiSX | Gekido - Urban Fighters | USA | SLUS-00970 | NoResult | The Game boots back to the Homebrew Channel after the licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Genei Tougi - Shadow Struggle | JAP | SLUS-01498 | NoResult | I played the Normal mode. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex (v1.0) | USA | SLUS-00042 | NoResult | I played the Cemetary Level. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex - Enter the Gecko | USA | SLUS-00598 | Works | Framerate is 39-42 FPS without Frameskip on. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex 3 - Deep Cover Gecko (v1.1) | USA | SLUS-00806 | NoResult | The Framerate is 46-54 FPS without Frameskip on at the Homebase. I played the Snowlevel. Framerate is 37-52 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ghost in the Shell | USA | SLUS-00552 | NoResult | FMV run fine. The game has this weird pixelated transverse black line that stretches over the screen. It´s difficult to see whats going on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Glover | USA | SLUS-00890 | NoResult | Glover runs around on autopilot. He doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gokujou Parodius Da! Deluxe Pack | JAP | SLPS-00002 | NoResult | I get thrown to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gold and Glory - The Road to Eldorado | USA | SLUS-01312 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Goujin Senki | JAP | SLPS-01471 | NoResult | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gouketuji Ichizoku 2 - Chottodake Saikyou Densetsu | JAP | SLUS-01498 | NoResult | &#039;&#039;&#039;The Game freezes after the BIOS Intro. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Deluxe Pack | JAP | SLPS-00303 | NoResult | Gradius 1 and Gradius 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Gaiden | JAP | SLPM-86042 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia (Disc 1) | USA | SCUS-94457 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia - Prologue (Demo) | JAP | SLPM-80297 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Granstream Saga | USA | SLUS-00597 | NoResult | I walked around the first Dungeon. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Characters have no faces.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Growlancer (Disc 1) | JAP | SLPS-02380 | Doesn&#039;t Work  | I tried several builds. The Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Arcade Mode] | USA | SCUS-94194 | NoResult | Full Speed. Very Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Simulation Mode] | USA | SCUS-94194 | NoResult | Full Speed. &#039;&#039;&#039;There is much Slowdown in the Menu.&#039;&#039;&#039; Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Arcade Mode] (v1.0) | USA | SCUS-94455 | NoResult | Loads races. Physics are all wonky. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Simulation Mode] (v1.0) | USA | SCUS-94488 | NoResult | Freezes when entering any race/Machine tests. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto | USA | SLUS-00106 | Works | Full Speed. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto - Mission Pack 1 - London 1969 | USA | SLUS-00846 | NoResult | The Game won&#039;t recognize the GTA ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto 2 | USA | SLUS-00789 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian Recall - Shugojuu Shoukan (Disc 1) | JAP | SLPS-01297 | NoResult | I fought the first Battle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Area gets glitched up after a turn.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian´s Crusade | USA | SLUS-00811 | NoResult | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guilty Gear | USA | SLUS-00772 | NoResult | I fought a Battle in Normal Mode. Framerate is 51-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam 0079 - The War for Earth (Disc 1) | JAP | SLPS-00815 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault | USA | SLUS-01226 | NoResult | I played the Story Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault 2 | USA | SLUS-01418 | NoResult | The Game boots with HLE BIOS. It crashed after the Bandai Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunnm - Kasei no Kioku | JAP | SLPS-01408 | NoResult | I walked around the first Area. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunners Heaven | JAP | SLPS-01853 | NoResult | I played the first Level. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunpey | JAP | SLPS-02485 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunship | USA | SLUS-00313 | NoResult | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | USA | SLUS-01503 | NoResult | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | EUR | SLES-03972 | NoResult | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Philosopher´s Stone | EUR | SLES-03662 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Sorcerer&#039;s Stone  | USA | SLUS-00847 | NoResult | The Game crashed after the Warner Bros Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harvest Moon - Back to Nature | USA | SLUS-01415 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Heart of Darkness (Disc 1) | USA | SLUS-00696 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hellboy - Asylum Seeker | USA | SLUS-01414 | NoResult | I walked around the first Area. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hexen - Beyond Heretic | USA | SLUS-00348 | NoResult | I walked around the first Area. Full Speed. No Audio, SFX only. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hogs of War | USA | SLUS-01195 | NoResult | I played the Training Mission. Framerate is 51-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hoshigami - Ruining Blue Earth | USA | SLUS-01375 | NoResult | I played the first Chapter. Full Speed. There is a little Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf | USA | SCUS-94188 | NoResult | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf 2 | USA | SCUS-94476 | NoResult | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hyper-Rally | JAP | SLPS-00462 | NoResult | I played the Season Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Wheels - Turbo Racing | USA | SLUS-00964 | Doesn&#039;t Work | The Game crashed after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hydro Thunder | USA | SLUS-00847 | NoResult | I played the Arcade Mode. Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Imadoki no Vampire - Bloody Bride | JAP | SLPS-00526 | NoResult | Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;The Voice Over are missing.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In Cold Blood (Disc 1) | USA | SLUS-01294 | NoResult | The Game freezes during the glitched up Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Incredible Hulk - The Pantheon Saga | USA | SLUS-00150 | NoResult | I walked around the Laboratory. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Initial D | JAP | SLPS-01793 | NoResult | I played the Story Mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inspector Gadget - Gadget&#039;s Crazy Maze | USA | SLUS-01267 | NoResult | I played the Single Player Mode. Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Superstar Soccer Pro &#039;98 | USA | SLUS-00674 | NoResult | I played Exhibition Mode. &#039;&#039;&#039;The Game runs too fast in Dynarec. Use Interpreter.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field | USA | SLUS-00238 | NoResult | I played 100 Meter Dash. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field 2000 | USA | SLUS-00987 | Doesn&#039;t Work  | I played the Arcade Mode and Challenge Mode. The Screen goes black before the start of the competition. You can hear Music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In the Hunt | USA | SLUS-00172 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - A Feudal Fairy Tale (V.1.0) | USA | SLUS-01534 | NoResult | There is some Slowdown on the Menu Screen. I played the Story Mode. The Character won´t respond to any command during battle. You can hear Voice Samples. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - Sengoku Otogi Gassen | JAP | SLPS-03503 | NoResult | &#039;&#039;&#039;The Game crashed before the start of a battle. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Man - X-O Manowar in Heavy Metal | USA | SLUS-00235 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Soldier 3 | USA | SLUS-01061 | NoResult | There is some Slowdown in the Menu. I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | iS - Internal Section | JAP | SLPS-01868 | NoResult | I played the Normal Mode. Framerate is 39-46 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Irritating Stick | USA | SLUS-00775 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter Mode to prevent getting an Black Screen. Switch back to Dynarec on the Menu Select Screen.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution | USA | SLUS-01014 | NoResult | I played the Exhibition Mode. Framerate is 35-46 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution 2 | EUR | SLES-03321 | NoResult | I played the Exhibition Mode. Framerate is 28-40 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Italien Job | USA | SLUS-01457 | NoResult | The Game freezes while loading the Game Modes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | It Might Be NES | N/A | N/A | NoResult | Very Playable }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Jackie Chan Stuntmaster | USA | SLUS-00684 | NoResult | The Game freezes before the Titlescreen. You can hear Music playing with HLE BIOS on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jade Cocoon - Story of the Tamamayu | USA | SLUS-00854 | NoResult | I walked around the Forest. &#039;&#039;&#039;Before you enter the forest, save with the save state function, switch to interpreter and walk into the forest. Then change back to dynarec.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JailBreaker (Disc 1) | JAP | SLPS-02076 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jarrett &amp;amp; Labonte Stock Car Racing | USA | SLUS-01139 | NoResult | The Game freezes during the Codemasters Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 98 | USA | SLUS-00479 | NoResult | I played the Racing Season mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 2000 | USA | SLUS-00832 | NoResult | The Game runs a bit too fast in Dynarec. It has many glitches in Interpreter. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto | USA | SCUS-94309 | NoResult | I played Single Race Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 2 (V.1.0) | USA | SCUS-94167 | NoResult | I played Full Season Mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 3 | USA | SCUS-94555 | Doesn&#039;t Work  | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jikkyou Oshaberi Parodius - Forever with Me | JAP | SLPM-86008 | Works | Framerate is 51-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JoJo´s Bizarre Adventure | USA | SLUS-01060 | NoResult | I played the Story Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jonny Bazookatone | USA | SLUS-00194 | NoResult | Full Speed with rare dips. The Audio is broken. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Judge Dredd | USA | SLUS-00630 | Doesn&#039;t Work  | I played Level 1-1. The Game has many Frame pace Issues. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juggernaut (Disc 1) | USA | SLUS-00894 | NoResult | Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{WiiSX | Jumping Flash! | USA | SCUS-94103 | NoResult | I played World 1-1. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jumping Flash 2 | USA | SCUS-94108 | NoResult | I played World 1-1. Framerate is 52-59 FPS without Frameskip on. Set Frame Limit off for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jupiter Strike | USA | SLUS-00177 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juusou Kihei Valken 2 (Assault Suits Valken 2) | JAP | SLPS-00854 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Kaette Kita Cyborg Kuro - chan | JAP | SLPM-87174 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Use Wiisxr build 2.2.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kagero - Deception 2 | USA | SLUS-00677 | NoResult | &#039;&#039;&#039;Start a new game in Interpreter only. Switch back to dynarec after the start of the first Chapter.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kartia - The Word of Fate | USA | SLUS-00631 | NoResult | The Game freezes after the Intro in both Story Branches. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kensei - Sacred Fist | USA | SLUS-00600 | NoResult | I played Normal Mode. Framerate is 33-38 FPS without Frameskip on during Battle. Full Speed during the Pause Screen. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kid Clown no Crazy Chase 2 - Love Love Honey Soudatsusen | JAP | SLPS-00454 | NoResult | I played Stage 1. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The DNA Imperative | USA | SCUS-94102 | NoResult | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The Blood 2 - Reason in Madness | JAP | SLPS-00170 | NoResult | I played Stage 1. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Killing Zone | USA | SLUS-00369 | NoResult | I played Normal Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 95 | USA | SCUS-94205 | NoResult | I noticed some Slowdown before the Intro. I played the Single Mode. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 96 | JAP | SLPS-00834 | NoResult | I played the Single Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 97 | JAP | SLPM-86084 | NoResult | I played the Single Mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 98 - Dream Match Never Ends | JAP | SLPM-86201 | NoResult | I played the Single Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 99 | USA | SLUS-01332 | NoResult | I played the Single Mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Konami MSX Antiques Collection Vol.1 | N/A | N/A | NoResult | All Games. The emulator still recognizes the MSX Rom. Full Speed with rare dips. Good Audio. Playable}}&lt;br /&gt;
{{WiiSX | Kingsley´s Adventure | USA | SLUS-00801 | Works |  }}&lt;br /&gt;
{{WiiSX | Kings Field | USA | SLUS-00158 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 2 | USA | SLUS-00255 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 3 | JAP | SLPS-00377 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | KISS Pinball | USA | SLUS-01366 | NoResult | I played Novice difficulty. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Klonoa - Door to Phantomile | USA | SLUS-00585 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings | USA | SLUS-00737 | NoResult | There is much stuttering during the Intro FMV. I played Exhibition Mode. Framerate is 44-57 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2000 | USA | SLUS-00993 | NoResult | There is some stuttering during the Intro. I played a Match. Framerate is 43-51 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2001 | USA | SLUS-01269 | NoResult | There is some stuttering during the Intro. I played a Match. Framerate is 28-34 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Koudelka (Disc 1) | USA | SLUS-01051 | NoResult | I walked around the first Area. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon´s Gate (Disc 1) | JAP | SLPS-00706 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon&#039;s Gate - Kowloon Fuusuiden (Disc 1) (Byakko) | JAP | SLPS-00669 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Krazy Ivan | USA | SCUS-94303 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kurukuru Marumaru | JAP | SLPM-86785 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Land Before Time: Big Water Adventure | USA | SLUS-01481 | NoResult | Much Noise during the Introduction. Framerate is 47-59 FPS without Frameskip on. No Audio, SFX only during the Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Great Valley Racing Adventure | USA | SLUS-1213 | NoResult | The Game freezes at the memory card screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Return to the Great Valley | USA | SLUS-01043 | NoResult | The Game freezes early on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disc 1) (Langrisser 4) | JAP | SLPS-01818 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disc 2) (Langrisser 5) | JAP | SLPS-01818 | NoResult | I played the Story Mode. Full Speed with slight frame drops. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Largo Winch - Command SAR | USA | SLUS-01441 | NoResult | Full Speed. Good Audio. There are many clipping Issues. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Dragoon (Disc 1) | USA | SLUS-01043 | NoResult | There is some Slowdown during the Introduction. I played the Intro. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Legaia | USA | SCUS-94254 | NoResult | I walked around the Village. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lego Racers | USA | SLUS-01043 | Works |  }}&lt;br /&gt;
{{WiiSX | Lego Rock Raiders | USA | SLUS-00937 | NoResult |  Full Speed. Good Audio. Very Playable.   }}&lt;br /&gt;
{{WiiSX | Legend of Mana | USA | SLUS-01013 | NoResult | Stuck at the Titlescreen. The Game doesn´t respond to any command. &#039;&#039;&#039;Use WiiSX beta 2.1.1 instead.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lemmings &amp;amp; Oh No! More Lemmings | USA | SLUS-00760 | NoResult | I played both mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lethal Enforcers I &amp;amp; II | USA | SLUS-00293 | NoResult | &#039;&#039;&#039;Lethal Enforcer 1.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;Lethal Enforcer 2.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lightning Legend - Daigo no Daibouken | JAP | SLUS-01441 | NoResult | I played the Story mode. Framerate is 47-52 FPS without Frameskip on. No Audio, SFX only during battle.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loaded | USA | SLUS-00076 | NoResult | I played the first Level. Framerate is 31-56 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lode Runner | USA | SLUS-00557 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter, switch later to dynarec.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes Racing | USA | SLUS-01145 | NoResult | I played Championship Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes - Sheep Raider | USA | SLUS-01369 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | LSD: Dream Emulator (English Patched) | JAP | SLPS-01556 | NoResult | I walked around the first area. &#039;&#039;&#039;Playable&#039;&#039;&#039;.}}&lt;br /&gt;
{{WiiSX | Lucifer Ring | JAP | SLPS-01784 | NoResult | I played the first Stage. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lucky Luke | USA | SLUS-00719 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the first Level. Framerate is 35-41 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar - Silver Star Story Complete (Disc 1) | USA | SLUS-00628 | NoResult | &#039;&#039;&#039;Play the game in Interpreter to prevent getting an Black Screen after the Intro.&#039;&#039;&#039; I met Lunar. Framerate is 39-46 FPS without Frameskip on. Good Audio with slight stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar 2 - Eternal Blue Complete (Disc 1) | USA | SLUS-00293 | NoResult | The Game freezes after setting up the trap in the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Madden NFL &#039;98 | USA | SLUS-00516 | NoResult | I played the Exhibition mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mad Stalker - Full Metal Force | JAP | SLPS-00734 | NoResult | I played the first Stage. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Magical Tetris Challenge Featuring Mickey | JAP | SLPS-01786 | Issues| &#039;&#039;&#039;Play the Game in Interpreter and HLE BIOS mode to prevent getting an Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Loading an Save state breaks the game.&#039;&#039;&#039; I played the Story mode. Framerate is 39-42 FPS without Frameskip on during a match. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Martian Gothic - Unification | USA | SLUS-01148 | Doesn&#039;t Work  | The Game runs too fast. It freezes early. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes | USA | SLUS-00257 | NoResult | I played Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes vs. Street Fighter | USA | SLUS-00793 | NoResult | I played a Match. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel vs. Capcom - Clash of Super Heroes | USA | SLUS-01059 | NoResult | I played a Match. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mass Destruction | USA | SLUS-00462 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Master of Monsters - Disciples of Gaia | USA | SLUS-00595 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Matsumoto Reiji 999 - Story of Galaxy Express 999 (Disc 1) | JAP | SLPS-03220 | Doesn&#039;t Work  | The Game freezes after the Traincutscene. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MDK | USA | SLUS-00974 | NoResult | I played the first Area. Full Speed. No Audio, SFX only. Annoying Camera problems. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MechWarrior 2 - 31st Century Combat | USA | SLUS-00401 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor | USA | SLUS-00974 | NoResult | I played the first Mission. Framerate is 41-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor - Underground | USA | SLUS-01270 | NoResult | I played the first Mission. Framerate is 46-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medarot R | JAP | SLPS-02414 | NoResult | I walked around Town. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | EUR | SCES-00311 | NoResult | &#039;&#039;&#039;Appears to run properly but you get black screen when you reach and launch the third stage. No matter what you do and which settings you set, the game freezes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | USA | SCUS-94227 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil 2 | USA | SCUS-94564 | NoResult | I played the first Level. Framerate is 42-50 FPS without Frameskip on. Good Audio with some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman 8 | USA | SLUS-00453 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X3 | EUR | SLES-00503 | Works | I played the first level. Framerate is 42-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X4 | USA | SLUS-00561 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X5 | USA | SLUS-01334 | Works | Played the game with X. Full Speed. Good Audio. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X6 | USA | SLUS-01395 | Works | Full Speed. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends | USA | SLUS-00603 | NoResult | I walked around the Intro Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends 2 | USA | SLUS-01140 | NoResult | Black Screen after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid (V.1.0) (Disc 1) | USA | SLUS-00594 | NoResult | I reached the Elevator. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; Glitched up Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid - VR Mission | USA | SLUS-00957 | NoResult | I played Practise Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Slug X | USA | SLUS-01212 | NoResult | I played the Arcade mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mickey´s Wild Adventure | EUR | SCES-00163 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Micro Machines V3 | USA | SLUS-00593 | NoResult | I played the Challenger mode. Full Speed in the Menu. Framerate is 42-49 FPS without Frameskip on during a race. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Misadventures of Tron Bonne | USA | SLUS-00896 | NoResult | I played the first Mission. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mission Impossible | USA | SLUS-01016 | NoResult | There is some Slowdown during the Menu Screen. The Game crashed before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mobile Light Force | JAP | SLUS-01525 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monkey Hero | USA | SLUS-01016 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monster Ranger | USA | SLUS-00568 | NoResult | &#039;&#039;&#039;Boot with Interpreter to prevent freezing.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to dynarec on the Titlescreen.&#039;&#039;&#039; I played the Intro. Full Speed with rare dips. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moonlight Syndrome (Disc 1)| JAP | SLPS-01001 | NoResult | The Game freezes after the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 2 | JAP | SLPS-00444 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 3 | USA | SCUS-94201 | NoResult | Gets past the Prepare For Kombat screen but when you start a match/round, the game softlocks in an infinite loop of &amp;quot;ROUND #&amp;quot;. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 4 | USA | SLUS-00605 | NoResult | I played the Arcade mode. Framerate is 48-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Mythologies - Sub-Zero | USA | SLUS-00476 | NoResult | I walked around the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Trilogy (V.1.0) | USA | SLUS-00330 | NoResult | Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat - Special Forces | USA | SLUS-00824 | NoResult | I walked around the first Level. Framerate is 46-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer | USA | SLUS-00498 | Works | I played the Single Race mode. Full Speed. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer 2 | USA | SLUS-00738 | NoResult | I played the Single Race mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix | USA | SCUS-94355 | NoResult | I played the Championship mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix 2 (Disc 1) | JAP | SCPS-10018 | NoResult | I played the Championship mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller | USA | SLUS-01111 | NoResult | I played the 5000ft Challenge. Framerate is 49-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;There is an annoying clicking Sound.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller G | JAP | N/A | NoResult | }}&lt;br /&gt;
{{WiiSX | Ms. Pac-Man - Maze Madness | USA | SLUS-01018 | NoResult | Tested in WiiSXRX 2.5. I played the Story Mode (1 player). Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Myst | USA | SCUS-94602 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mystical Dragons | JAP | SLPS-02103 | NoResult | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | N20 - Nitrous Oxide | USA | SLUS-00637 | NoResult | Framerate is 44-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 1 | USA | SLUS-00215 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 2 | USA | SLUS-00216 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 3 | USA | SLUS-00398 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 4 | USA | SLUS-00416 | NoResult | &#039;&#039;&#039;Pac-Land&#039;&#039;&#039; controls are mixed up. &#039;&#039;&#039;The Genji and the Heike Clans&#039;&#039;&#039; doesn´t work. In &#039;&#039;&#039;Assault&#039;&#039;&#039;, half of the screen is cut off. &#039;&#039;&#039;Ordyne&#039;&#039;&#039; works. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 5 | USA | SLUS-00417 | NoResult | &#039;&#039;&#039;Pac-Mania&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;The Legend of Valkyrie.&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;Dragon Spirit.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Baraduke.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Metro Cross.&#039;&#039;&#039; Full Speed. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Naruto - Shinobi no Sato no Jintori Gassen | JAP | SLPS-03553 | NoResult | I played Chapter 1 of the Story mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam Extreme | USA | SLUS-00388 | NoResult | I played Head to Head. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam - Tournament Edition | USA | SLUS-00002 | NoResult | I played Head to Head. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Hangtime | USA | SLUS-00329 | NoResult | I get an Assertion Error after the Licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Showtime: NBA on NBC | USA | SLUS-00948 | NoResult | The Game crashes after the Team logo Screen. Boot with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nectaris - Military Madness | USA | SLUS-00764 | NoResult | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Set Frameskip on for the best result. There is some Slowdown during the movement of the Units. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - High Stakes | USA | SLUS-00826 | NoResult | I played the Single Race mode. &#039;&#039;&#039;There is much Slowdown in the Wheel Perspectiv.&#039;&#039;&#039; Framerate is 41-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 2 | USA | SLUS-00276 | NoResult | Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 3 - Hot Pursuit | USA | SLUS-000620 | NoResult | I played the 1 Player mode. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - Porsche Unleashed | USA | SLUS-01104 | NoResult | I played the Quick Race mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally | USA | SLUS-00590 | NoResult | &#039;&#039;&#039;Boot and play the Game in Interpreter mode to prevent freezing.&#039;&#039;&#039; I played the Arcade mode. Framerate is 29-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally 2 | USA | SLUS-01003 | NoResult | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nekketsu Oyako [En by PentarouZero v1.0d] | JAP | SLPS-00006 | Doesn&#039;t Work  | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Next Tetris | USA | SLUS-00862 | NoResult | I played the Clear All mode. Framerate is 42-46 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NHL Open Ice: 2 on 2 Challenge | USA | SLUS-00327 | NoResult | I played a game. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nicktoons Racing | USA | SLUS-01047 | Works | I played the CUPS mode. Framerate is 39-53 FPS without Frameskip on. Set Frameskip to ON for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures | USA | SLUS-00582 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent the Game from freezing. Switch back to Dynarec during the Character Select Screen.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during loading. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures 2 | USA | SLUS-01112 | NoResult | Black Screen after the Konami Logo. Boot the Game with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Night Raid | JAP | SLPM-87048 | NoResult | I played the Arcade mode. Framerate is 38-47 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Norse by Norsewest - The Return of the Lost Vikings | USA | SLUS-00466 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Novastorm (Disc 1) | USA | SCUS-94404 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are some GFX Glitches on Screen. A green pixelated bar on the right side makes it difficut to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | O.D.T | USA | SLUS-00698 | Doesn&#039;t Work  | &#039;&#039;&#039;In both Interpreter and Dynarec, the Screen goes black after the Titlescreen.&#039;&#039;&#039; It is possible to see the Intro FMV by booting through the HLE BIOS. &#039;&#039;&#039;The Game crashes after the FMV. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Exoddus (Disc 1) | USA | SLUS-00190 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Oddysee | USA | SLUS-00710 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ogre Battle - Limited Edition | USA | SLUS-00467 | NoResult | &#039;&#039;&#039;No Music during the Titlescreen.&#039;&#039;&#039; I played Chapter 1. Framerate is 53-59 FPS without Frameskip on. Good Audio on the Map. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Omega Boost | USA | SCUS-94449 | NoResult | I played the Campaign Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One | USA | SLUS-00469 | NoResult | The Game freezes during the developed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One Piece Mansion | USA | SLUS-01406 | NoResult | I played the Story mode. Full Speed with rare dips. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood | USA | SLUS-00464 | NoResult | The Game hangs after trying to access the terminal. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood 2 (Disc 1) | JAP | SLPS-01261 | NoResult | The Game hangs after the Main Character stretches himself. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Pac-Man World | USA | SLUS-00439 | NoResult | Very much works. Compared to WiiSX beta 2.1.1 build. Very Playable}}&lt;br /&gt;
{{WiiSX | Pandemonium! (v1.0) | USA | SLUS-00232 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pandemonium! 2 | USA | SLUS-00578 | NoResult | I played the first Level. Framerate is 43-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Bandit | JAP | SLPS-00899 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Front | USA | SLUS-01399 | NoResult | Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PaRappa the Rapper | USA | SCUS-94183 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve (Disc 1) | USA | SLUS-00662 | Works |  }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disc 1) | JAP | SLPS-02480 | Works |  }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disc 1) | USA | SLUS-01042 | Works |  }}&lt;br /&gt;
{{WiiSX | Parodius | EUR | SLES-00036 | NoResult | &#039;&#039;&#039;I tested both Games.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pepsiman | JAP | SLPS-01762 | Works | I played the first Level. Full Speed No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona | USA | SLUS-00339 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Eternal Punishment | USA | SLUS-01158 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Tsumi ~ Innocent Sin [En by Gemini v1.0a] | USA | SLPS-02100 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Peter Pan in Disney&#039;s Return to Never Land | USA | SCUS-94643 | Doesn&#039;t Work  | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Philosoma | USA | SCUS-94403 | NoResult | I played Phase 1. Framerate is 42-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pink Panther - Pinkadelic Pursuit| USA | SLUS-01451 | Works | Minor graphical glitches. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Pinobee | USA | SLUS-01494 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Planet of the Apes | USA | SLUS-01468 | Works |  }}&lt;br /&gt;
{{WiiSX | Pocket Fighter | USA | SLUS-00653 | NoResult | &#039;&#039;&#039;Play in Dynarec with HLE BIOS to prevent the game from freezing during the Arcade loading screen.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;No Audio, SFX only during battle.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PO`ed | USA | SLUS-00097 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Policenauts [En by Slowbeef v1.0] (Disc 1) | JAP | SLUS-00653 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent GFX Glitches.&#039;&#039;&#039; Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoLoCrois Monogatari | JAP | SCPS-10023 | NoResult | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoRoGue | JAP | SCPS-10050 | NoResult | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Populous - The Beginning | USA | SLUS-00277 | NoResult | Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Power Rangers - Lightspeed Rescue | USA | SLUS-01114 | Works | Framerate is 37-43 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. FMVs displayed fine. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Powerslave | USA | SLUS-00102 | NoResult | &#039;&#039;&#039;The Game crashed on Dynarec. Play in Interpreter.&#039;&#039;&#039; Framerate is 34-42 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Primal Rage | USA | SLUS-00126 | NoResult | I played the Arcade Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Q Bert | USA | SLUS-00904 | NoResult | &#039;&#039;&#039;FMV are a garbled mess.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during the menu Screen. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Quake 2 | USA | SLUS-00757 | Works | I played the first Level. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Rat Attack | USA | SLUS-00656 | Works |  }}&lt;br /&gt;
{{WiiSX | Racing Lagoon | JAP | SLPS-02038 | NoResult | I played the Prologue. Framerate is 51-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R4: Ridge Racer Type 4 | USA | SLUS-00797 | NoResult | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Radikal Bikers | EUR | SLES-01943 | NoResult | &#039;&#039;&#039;The Game crashes in dynarec, use Interpreter.&#039;&#039;&#039; All 3D graphics are missing. Can&#039;t see anything other than HUD when in game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rage Racer | USA | SLUS-00403 | NoResult | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden DX | JAP | SLPM-86656 | NoResult | I played the Solo start mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden Project | JAP | SLPM-86656 | NoResult | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage 2: Universal Tour | USA | SLUS-00742 | NoResult | I selected Salt Lake City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: Through Time | USA | SLUS-01065 | NoResult | I selected Dodge City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: World Tour | USA | SLUS-00549 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis | JAP | SLPM-86450 | NoResult | I played the Original mode. Framerate is 39-42 FPS without Frameskip on. Set Frameskip on, for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis - Series Termination | USA | SLUS-01217 | NoResult | I played the Original mode. Framerate is 46-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman | USA | SLUS-00005 | Works | Works fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman 2: The Great Escape | USA | SLUS-01235 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. &#039;&#039;&#039;Cutscenes are very glitchy and will crash the game so you&#039;ll have to skip them.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman Rush | USA | SLUS-01458 | NoResult | The Menu after the Title Screen is invisible. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raystorm | USA | SLUS-00482 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter. The game freezes while checking the Memory Card in Dynarec.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to Dynarec during the Titlescreen.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu | JAP | SLPS-00640 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu Special Dominated Mind | JAP | SLPM-86085 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil | USA | SLUS-00170 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 1.5 | USA | SLPPSXEXE | NoResult | &#039;&#039;&#039;Boot and play in Interpreter to prevent an Code dump Error.&#039;&#039;&#039; I played as Elza Walker. Framerate is 46-54 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Director´s Cut | USA | SLUS-00551 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Survivor | USA | SLUS-01087 | NoResult | Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 2 (Disc 1) | USA | SLUS-00421 | NoResult | The Game doesn´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 3 - Nemesis | EUR | SLES-02529 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Return Fire | USA | SLUS-00184 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Reverthion | JAP | SLPS-00143 | NoResult | I played the Story mode. Framerate is 41-49 FPS without Frameskip on. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Revolution X | USA | SLUS-00012 | NoResult | &#039;&#039;&#039;You can&#039;t get past the first set of enemies in the first level.&#039;&#039;&#039; No Audio, SFX only during Gameplay. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rhapsody - A Musical Adventure | USA | SLUS-00012 | NoResult | &#039;&#039;&#039;The Game crashed after setting Vibration on in the menu.&#039;&#039;&#039; I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridegear Guybrave | JAP | SLPS-00905 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer | USA | SCUS-94300 | NoResult | I played Grand Prix Mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Bonus Turbo Mode Disc | USA | SLUS-90049 | NoResult | &#039;&#039;&#039;I played the Turbo mode.&#039;&#039;&#039; Framerate is 37-40 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only during a race. &#039;&#039;&#039;Slower than the Original.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Revolution | USA | SLUS-00214 | NoResult | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rise 2 - Resurrection | USA | SLUS-00186 | NoResult | Many GFX Glitches on Screen. The Game crashed after the Character loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Rising Zan - The Samurai Gunman | USA | SLUS-00829 | NoResult | I played the Story mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Risk - The Game of Global Domination | USA | SLUS-00616 | NoResult | Needs real BIOS to work. Gameplay and FMVs run fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 1) (Arcade Disc) | USA | SLUS-00681 | NoResult | Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 2) (Evolution Disc) | USA | SLUS-00771 | NoResult | I played Chapter 1. Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Riven - The Sequel to Myst (Disc 1) | USA | SLUS-00535 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash | USA | SLUS-00035 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash 3D | USA | SLUS-00524 | Works | I played the Thrash mode. Framerate is 32-48 FPS without Frameskip on. Set Frameskip to ON for best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash - Jailbreak | USA | SLUS-01053 | NoResult | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 2 - Dr. Wily no Nazo  | JAP | SLPS-02255 | NoResult | I played the Air Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 3 - Dr. Wily no Saigo! | JAP | SLPS-02262 | NoResult | I played the Snake Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;&#039;&#039;&#039;Bold text&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 4 - Aratanaru Yabou! | JAP | SLPS-02324 | NoResult | I played the Toad Man Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 5 - Blues no Wana! | JAP | SLPS-02338 | NoResult | I played the Star Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 6 - Shijou Saidai no Tatakai!! | JAP | SLPS-02379 | NoResult | I played the Wind Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman: Battle &amp;amp; Chase | JAP | SLPS-00764 | NoResult | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The timer displays garbled graphics but still functions properly.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman Dash 2 - Episode 2 - Ooinaru Isan | JAP | SLPS-02711 | NoResult | The Game crashed after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman X3 | JAP | SLPS-00283 | NoResult | The Game freezes during the now loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rock &amp;amp; Track Presents - The Need for Speed | USA | SLUS-00204 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rurouni Kenshin - Meiji Kenkaku Romantan - Juuyuushi Inbou Hen | JAP | SCPS-10048 | NoResult | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Type - Delta | USA | SLUS-00877 | NoResult | I played the first Stage. Framerate is 40-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Types | USA | SLUS-00753 | NoResult | There is some Slowdown during the loading Screen. &#039;&#039;&#039;R-Type 1&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;R-Type 2&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | S.C.A.R.S | USA | SLUS-00692 | Works | background music cdda now works }}&lt;br /&gt;
{{WiiSX | Saga Frontier | USA | SCUS-94230 | NoResult | I played the Intro. &#039;&#039;&#039;There are some Audio noises after you open the menu. Pause and the Noise should be gone.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier 2 | USA | SLUS-00933 | NoResult | I played through the Introduction. &#039;&#039;&#039;A black pixelated diagonal line on the Screen is making it difficult to see whats going on during battle.&#039;&#039;&#039; &#039;&#039;&#039;There are some Audio noises after you open the menu.&#039;&#039;&#039; &#039;&#039;&#039;Open and close the menu and the Noise should be gone.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saiyuki - Journey West | USA | SLUS-01381 | NoResult | I played Chapter 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown - Warrior´s Rage | USA | SLUS-01093 | NoResult | I played the Story mode. Framerate is 51-54 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown 3 - Blades of Blood | USA | SCUS-94206 | NoResult | I played the Arcade mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Amakusa&#039;s Revenge Special | JAP | SLPS-01171 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;The Health Bar has an annoying flickering.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Kenkaku Yubinan Pack | JAP | SLPS-00647 | NoResult | I played the Story Mode in both games. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Zankurou Musouken | JAP | SLPS-00350 | NoResult | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | San Francisco Rush - Extreme Racing | USA | SLUS-00505 | NoResult | I played the 1 Player Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Scooby-Doo and the Cyber Chase | USA | SLUS-01396 | NoResult | I played Level 1 Japan. Framerate is 46-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - GGeneration-0 (Disc 1) | JAP | SLPS-02200 | NoResult | I played Stage 1 of the Situation Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - Over Galaxian | JAP | SLPS-00385 | NoResult | I played the Story Mode. Framerate is 47-52 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinent | USA | SCUS-94110 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; There are some GFX Glitches after the Titlescreen. I played the Intro. Framerate is 39-50 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinel Returns | USA | SLUS-00604 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sexy Parodius | JAP | SLPM-86009 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Madness (Disc 1) | USA | SLUS-00468 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing after the first battle.&#039;&#039;&#039; Framerate is 47-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Man | USA | SLUS-00895 | NoResult | I walked around the first Area. Framerate is 51-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shaman King - Spirit of Shamans | JAP | SLPS-03432 | NoResult | I played the Story Mode. Framerate is 47-50 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Somehow Yoh can´t walk,run forward and backward. He can only jump.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shin Megami Tensei 2 | JAP | SLPM-86924 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disc 1) (Evolution Disc) | JAP | SLPS-01240 | NoResult | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disc 2) (Arcade Disc) | JAP | SLPS-01241 | NoResult | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shura no Mon | JAP | SLPS-01202 | NoResult | Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Silent Hill (V.1.1) | USA | SLUS-00707 | NoResult | I played through the Intro. &#039;&#039;&#039;The Game runs a bit too fast in dynarec. Select Interpreter for normal speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sihouette Mirage | USA | SLUS-00728 | NoResult | I played the first Mission. Full Speed. No Audio. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Skullmonkeys | USA | SLUS-00601 | NoResult | I played Level 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Slayers Royal | JAP | SLPS-01363 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sled Storm | USA | SLUS-00955 | NoResult | I played a race. Framerate is 39-45 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Smurfs | USA | SLUS-01008 | NoResult | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Snatcher | JAP | SLPS-00154 | NoResult | I played Act 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SnoCross Championship Racing | USA | SLUS-01093 | Works | I played Single Race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soeldnerschild Special | JAP | SLPS-01319 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soukaigi (Disc 1) | JAP | SLPS-01291 | Doesn&#039;t Work  | &#039;&#039;&#039;V-sync Error on the Titlescreen.&#039;&#039;&#039; The Game freezes after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sol Divide | USA | SLUS-01519 | NoResult | I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soul Blade (V.1.0) | USA | SLUS-00240 | NoResult | I played the Arcade mode. Framerate is 46-54 FPS without Frameskip on. Music is very scratchy though. &#039;&#039;&#039;Set Frameskip on if you want better music.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park | USA | SLUS-00936 | NoResult | I played the Story mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park Rally | USA | SLUS-00984 | NoResult | I played the Arcade mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soviet Strike | USA | SLUS-00061 | Doesn&#039;t Work  | The FMV have clipping issues. The Game freezes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Space Hulk - Vengeance of the Blood Angels | USA | SLUS-00205 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Speed Punks | USA | SCUS-94563 | NoResult | I played the Single Race mode. Framerate is 42-59 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Spider Man | USA | SLUS-01378 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spider Man 2 - Enter Electro | USA | SCUS-94563 | NoResult | The FMV are glitched up. &#039;&#039;&#039;The Game crashed after selecting the difficulty.&#039;&#039;&#039; &#039;&#039;&#039;Training Mode is playable.&#039;&#039;&#039; Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spongebob Squarepants: SuperSponge | EUR | SLES-03704 | NoResult | Garbled FMV. The game freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spot goes to Hollywood | USA | SLUS-00014 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro 2: Ripto&#039;s Rage! | USA | SCUS-94425 | NoResult | Framerate is 39-54 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Audio cuts out during cutscenes. Random voices after listening to NPC&#039;s talk, skipping voice-overs seems to prevent that.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro the Dragon | USA | SCUS-94228 | NoResult | Framerate is 47-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Music stops playing when you rescue a dragon.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro: Year of the Dragon | USA | SCUS-94467 | NoResult | Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Has some sound glitches when you talk to other characters.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Stahlfeder | JAP | SLPS-00162 | NoResult | I played Mission 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Starblade Alpha | USA | SLUS-00057 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Gladiator - Episode 1 - Final Crusade | USA | SLUS-00372 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Ocean - The Second Story (Disc 1) | USA | SCUS-94421 | NoResult | &#039;&#039;&#039;Skip the garbled audio clip that comes after selecting your character.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Dark Forces | USA | SLUS-00297 | NoResult | I played the Secret Base Mission. Full Speed. Good Audio. &#039;&#039;&#039;The Enemys are Invisible.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Demolition | USA | SLUS-01183 | Issues | There is a certain distance in  fov that doesnt get textured and its all white, if you can ignore it the game is prefetly playable tough. }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - Jedi Power Battles | USA | SLUS-01046 | Works |  }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - The Phantom Menace | USA | SLUS-00884 | Issues | character models are missing parts of them. }}&lt;br /&gt;
{{WiiSX | Star Wars - Rebel Assault II - The Hidden Empire (Disc 1) | USA | SLUS-00381 | NoResult | Black Screen after the start of Chapter 1. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Steeldom | JAP | SLPS-00431 | NoResult | I fought a battle. Framerate is 41-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on. Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha - Warrior´s Dreams | USA | SLUS-00197 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 2 | USA | SLUS-00258 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 3 | USA | SLUS-00821 | NoResult | &#039;&#039;&#039;Set Dynarec and HLE BIOS to get to the Titlescreen.&#039;&#039;&#039; The Game freezes while searching for a Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 1) | JAP | SLPS-00800 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 2) | JAP | SLPS-00801 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 1) | USA | SLUS-00423 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 2) | USA | SLUS-00584 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter - The Movie | USA | SLUS-00041 | NoResult | I played the Movie Battle mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX Plus Alpha | USA | SLUS-00548 | NoResult | I played the Arcade mode. Framerate is 43-48 FPS without Frameskip on during a fight. Set Frameskip on for the best result. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX 2 Plus | USA | SLUS-01105 | NoResult | I played Arcade Mode. Framerate is 42-51 FPS without Frameskip on during a Fight. Good Audio with some stuttering. Set Frameskip on for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 2 | JAP | SLPS-00415 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 3 | JAP | SLPS-01777 | NoResult | &#039;&#039;&#039;Boot and play in Dynarec with HLE BIOS or else get thrown out to the Homebrew Channel.&#039;&#039;&#039; &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; I played the Arcade mode. Framerate is 51-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Racer | USA | SLUS-00099 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider | USA | SLUS-01142 | NoResult | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider 2 | USA | SLUS-01163 | NoResult | &#039;&#039;&#039;The FMV Intro is messed up.&#039;&#039;&#039; I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strikers 1945 | USA | SLUS-01337 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night | JAP | SLPS-02542 | NoResult | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night 2 (Disc 1) | JAP | SLPS-03237 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Puzzle Fighter 2 Turbo | USA | SLUS-00418 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent freezing. On the Titlescreen switch back to dynarec.&#039;&#039;&#039; I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Complete Box (Disc 1) | JAP | SLPS-03577 | NoResult | &#039;&#039;&#039;All three Games&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Alpha Gaiden [En by Aeon Genesis v0.95b] | JAP | SLPS-02070 | NoResult | The Game immediately loads a Cutscene. It´s impossible to start a game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen F Kanketsuhen | JAP | SLPS-01924 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden (V.1.0) | USA | SLUS-00292| NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden 2 | USA | SLUS-00958| NoResult | I walked around the Camp. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suiko Enbu | JAP | SLPS-00137 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter | USA | SCUS-94240 | Works |  }}&lt;br /&gt;
{{WiiSX | Syphon Filter 2 (Disc 1) | USA | SCUS-94451 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 3 | USA | SCUS-94640 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | JAP | SLPS-00767 | NoResult | I played Chapter 1. Full Speed. Good Audio. No Audio during the Titlescreen. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | USA | SLUS-00560 | NoResult | No Audio during the Titlescreen. I played Chapter 1. The Game won´t respond to any command during the first battle. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tail Concerto | USA | SLUS-00660 | NoResult | I played the Intro Level. Framerate is 48-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | JAP | SLPS-01100 | NoResult | &#039;&#039;&#039;You get farther than in the US Version.&#039;&#039;&#039; The Screen goes black while you are on deck. You can hear the music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | USA | SLUS-00626 | NoResult | The Game freezes during the Introduction. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny 2 (Disc 1) | USA | SLUS-01355 | NoResult | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. Disc 2: Game crashes during Craymel City train minigame. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tales of Eternia (Disc 1) | JAP | SLPS-03050 | NoResult | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Phantasia (English Translation) | JAP | SLPS-01770 | Works | I walked around the first Area. Framerate is 55-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on to reduce load times.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken | USA | SLUS-00006 | NoResult | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 2 (V.1.0) | USA | SLUS-00213 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent Character glitches.&#039;&#039;&#039; Framerate is 31-33 FPS without Frameskip on. The Audio sounds messy because of the Slowdown. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 3 | USA | SLUS-00213 | NoResult | I played the Arcade mode. Framerate is 32-35 FPS without Frameskip on. Set Frameskip on for the best result. It still plays a little choppy. Needs vWii overclock for best result (smoother gameplay). &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tempest X3 | USA | SLUS-00283 | NoResult | The Screen goes black after the Interplay logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu - Stealth Assassins | USA | SLUS-00706 | NoResult | The Game crashes before you reach the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu 2 - Birth of the Stealth Assassins | USA | SLUS-00939 | NoResult | Black Screen after pressing start on the Titlescreen. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Terry Pratchett&#039;s Discworld | USA | SCUS-94600 | NoResult | I walked around the Castle. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 4 | USA | SLUS-00487 | NoResult | I played the Championship Cup. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 5 | USA | SLUS-00610 | NoResult | I played the Quick Race mode. Framerate is 53-59 FPS without Frameskip on. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 6 | USA | SLUS-00839 | NoResult | I played the Single Race mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tetris Plus | USA | SLUS-00388 | NoResult | I played the classic mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disc1) | USA | SLUS-00845 | NoResult | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disc1) | JAP | SLPS-01780 | NoResult | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Threads of Fate | USA | SLUS-00405 | NoResult | I played the Intro. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thunder Force 5 - Perfect System | USA | SLUS-00727 | NoResult | I played the first Level. Framerate is 47-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Time Crisis | USA | SLUS-00405 | NoResult | I played the Story mode of the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal No. 1 | USA | SCUS-94208 | NoResult | I played the Tournament mode. Framerate is 40-41 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal 2 [En by Infinite Lupine v1.00b] | JAP | SLPM-86033 | NoResult | I played the Tournament mode. Framerate is 32-37 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomba! | USA | SLUS-94236 | NoResult | I played the first Level. Framerate is 42-49 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tomba! 2 - The Evil Swine Return | USA | SLUS-94454 | NoResult | I played the first Level. Framerate is 42-59 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider | EUR | SLES-00024 | NoResult | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 2 - Starring Lara Croft | EUR | SLES-00718 | NoResult | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 3 - Adventures of Lara Croft (V.1.0) | USA | SLUS-00691 | NoResult | I played the first Level. Framerate is 38-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | USA | SLUS-00885 | NoResult | Skip the glitched FMV. The Game freezes shortly after starting the first Level. Framerate 35-43 FPS without Frameskip on. Some Audio Glitches. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | EUR | SLES-02238 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider Chronicles | USA | SLUS-01311 | NoResult | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater | USA | SLUS-00860 | NoResult | The Emulator crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 2 | USA | SLUS-01066 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 3 | USA | SLUS-00860 | NoResult | Black Screen with some Music on Interpreter. The Game crashes with Dynarec. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 4 | USA | SLUS-01485 | NoResult | Black Screen with some Music. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story 2: Buzz Lightyear to the Rescue | USA | SLUS-00893 | NoResult | Framerate is 39-53 FPS without Frameskip on. The Audio has some stuttering. Some lightning glitches on Buzz&#039;s model. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story Racer | USA | SLUS-01214 | Works | Framerate is 39-43 FPS without Frameskip on. Set Frameskip to ON for best result. . &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Touki Denshou - Angel Eyes | JAP | SLPS-01168 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Treasure Gear | JAP | SLPS-00819 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to get past the Titlescreen.&#039;&#039;&#039; I walked around the Village. Framerate is 47-53 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tunnel B1 | USA | SLUS-00188 | NoResult | I played the first Mission. Full Speed. &#039;&#039;&#039;There is Slowdown during Explosions.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | TV Animation X - Unmei no Sentaku | JAP | SLPS-03459 | NoResult | I played the Battle mode. Framerate is 49-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal | USA | SCUS-94304 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 2 | USA | SCUS-94306 | NoResult | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 3 | USA | SCUS-94249 | NoResult | I played the Tournament mode. Full Speed. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 4 | USA | SCUS-94560 | NoResult | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal - Small Brawl | USA | SCUS-94560| NoResult | The Game freezes during the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Two Tenkaku | JAP | SLPS-00131 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Umihara Kawase Shun | JAP | SLPS-00643 | NoResult | I played Field 0. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Um Jammer Lammy | USA | SCUS-94448 | NoResult | The Game freezes during the second loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | V2000 | EUR | SLES-00545 | NoResult | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vampire Hunter D | USA | SLUS-01138 | NoResult | &#039;&#039;&#039;The Titlescreen is invisible. You need to guess and click.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts | USA | SLUS-00447 | Works | }}&lt;br /&gt;
{{WiiSX | Vandal Hearts 2 (V.1.1) | USA | SLUS-00940 | NoResult | I played the Prologue. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vanguard Bandits | USA | SLUS-01070 | NoResult | I played the Intro Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | JAP | SCPS-18012 | Issues| I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, also you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | EUR | SCES-02873 | Issues | I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, also you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Viewpoint | USA | SLUS-00033 | NoResult | I played Area 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 | USA | SLUS-00510 | Issues | there is a certain fov distance that gets all white textured but besides that the game plays fine. }}&lt;br /&gt;
{{WiiSX | Vigilante 8 - 2nd Offense | USA | SLUS-00868 | Issues | there is a certain fov distance that gets all white textured but besides that the game plays fine.}}&lt;br /&gt;
{{WiiSX | Vagrant Story | USA | SLUS-01040 | NoResult | Settings you need: dynarec, Limit FPS Auto, Frame Skip off. &#039;&#039;&#039;What follows is necessary to prevent an Code Dump Error!&#039;&#039;&#039; &#039;&#039;&#039;So far this only seems to work in the US and JAP Versions of the Game.&#039;&#039;&#039; Save your state in the Menu when you reach the exit of Room 5. Then switch from Dynarec to Interpreter.  Load your save state and walk through the Door. You can switch back to Dynarec again. Full Speed with rare dips. There are some minor audio issues. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Valkyre Profile (Disc 1) | USA | SLUS-01156 | Works | Tested until the part when the mercenary and his brother (the artist) talk. &lt;br /&gt;
Battles worked fine. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vs. | USA | SLUS-00868 | NoResult | I played the 1 Player vs COM mode. Framerate is 43-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | War Craft 2 - The Dark Saga | USA | SLUS-00480 | NoResult | I played the first Mission. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | War Gods | USA | SLUS-00328 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter. The Game won´t respond to any command in Dynarec. You can switch back to dynarec after the Titlescreen.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Dark Omen | USA | SLUS-00550 | NoResult | I played a new Campaign. Framerate is 44-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Shadow of the Horned Rat | USA | SLUS-00117 | NoResult | I played a new Campaign. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhawk - The Red Mercury Missions | USA | SCUS-94305 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warriors of Might and Magic | USA | SLUS-01204 | NoResult | FMV Intro is glitched up. The Game freezes during the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warzone 2100 | USA | SLUS-00819 | NoResult | I played a new Campaign. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild 9 | USA | SLUS-00425 | NoResult | I walked around the first Area. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms | USA | SLUS-00425 | NoResult | I noticed some Slowdown on the Titlescreen. I fought a battle on the Overworld Map. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms 2 (Disc 1) | USA | SCUS-94484 | NoResult | I walked around the Ruins. Full Speed. Good Audio. I noticed some Screen tearing. Very Playable. }}&lt;br /&gt;
{{WiiSX | Wing Commander III - Heart of the Tiger (Disc 1) | USA | SLUS-00019 | Doesn&#039;t Work  | &#039;&#039;&#039;The Controls stop working after the mission briefing. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wing Commander IV - The Price of Freedom (Disc 1) | USA | SLUS-00270 | NoResult | I played a new Game. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout | USA | SCUS-94301 | NoResult | I played the Championship Race mode. Framerate is 35-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on if you want high speed.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | USA | SLUS-00865 | Minor | Framerate is 46-51 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | EUR | SCES-01909 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 - Special Edition | EUR | SCES-02845 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout XL | USA | SCUS-94351 | NoResult | Framerate is 46-59 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wolf Fang | JAP | SLPS-00254 | NoResult | I played the first Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | World of Dragon Warrior - Torneko - The Last Hope | USA | SLUS-01181 | NoResult | I walked around the first Dungeon. Framerate is 49-59 FPS without Frameskip on. Good Audio with a little stuttering. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms | USA | SLUS-00336 | NoResult | I played a Match against the Computer. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms Armageddon | USA | SLUS-00888 | NoResult | I played a Quick Game against the Computer. Full Speed. &#039;&#039;&#039;Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms World Party | USA | SLUS-01448 | Works | I played a Quick Match against the Computer. Full Speed. &#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Backstage Assault | USA | SLUS-01274 | NoResult | I played the Exhibition mode. Framerate is 30-43 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Mayhem | USA | SLUS-00963 | NoResult | I played a match. Framerate is 39-52 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Nitro | USA | SLUS-00397 | Issues | game plays too fast, still playable tough. }}&lt;br /&gt;
{{WiiSX | WCW vs. the World | USA | SLUS-00455 | NoResult | I played the Exhibition mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW nWo Thunder | USA | SLUS-00779 | NoResult | I played the Exhibition mode. Framerate is 46-57 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | WWF Attitude | USA | SLUS-00831 | NoResult | I played the Exhibition mode. Framerate is 39-40 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF in your House | USA | SLUS-00246 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 39-42 FPS without Frameskip on. Bad Audio. &#039;&#039;&#039;Many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown | USA | SLUS-00927 | NoResult | I played the Exhibition Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown 2 - Know your Role | USA | SLUS-01234 | NoResult | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Warzone (V.1.0) | USA | SLUS-00495 | NoResult | I played the Exhibition mode. Framerate is 28-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Wrestlemania - The Arcade Game | USA | SLUS-00013 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 38-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | X-Men - Children of the Atom | USA | SLUS-00044 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; I played the Arcade mode. Framerate is 43-50 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X-Men vs. Street Fighter | USA | SLUS-00627 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X2 - No Relief | EUR | SLES-00455 | Doesn&#039;t Work | Glitched up Game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Xenogears (Disc 1) | USA | SLUS-00664 | NoResult | &#039;&#039;&#039;The Wii Console freezes if you try to check the memory card.&#039;&#039;&#039; I fought a battle on the Overworld. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | You don´t know Jack (Disc 1) | USA | SLUS-00716 | NoResult | The Game freezes shortly after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yu-Gi-Oh! Forbidden Memories | USA | SLUS-01411 | NoResult | I fought a battle in Story mode. Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yutona Eiyuu Senki - TearRingSaga | JAP | SLPS-03177 | NoResult | &#039;&#039;&#039;The Controls stop working during the Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Skip the Cutscenes.&#039;&#039;&#039; I played the Prologue. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Zanac X Zanac | JAP | SLPS-03354 | NoResult | &#039;&#039;&#039;Zanac 1 Versions are working.&#039;&#039;&#039; The Controls in Zanac Neo stop working after you start a new game. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zeiramzone | JAP | SLPS-00575 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide | JAP | SLUS-00183 | NoResult | I fought a battle. Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide 2 - The Secret Wish | JAP | SLPS-00891 | NoResult | I fought a battle. Framerate is 48-51 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73537</id>
		<title>WiiStation Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73537"/>
		<updated>2022-09-04T11:19:02Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* W */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Posting Guidelines ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;All Games on this list must be tested with WiiSXRX_2022 beta 2.5 build 20220903&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The latest Version is&#039;&#039;&#039;&#039;&#039;&#039; [https://github.com/xjsxjs197/WiiSXRX_2022/releases/tag/20220903 WiiSXRX_2022 20220903]&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;It is preferible to test the games with the PS1 BIOS (SCPH1001.BIN) loaded from SD card (&amp;quot;SD&amp;quot; option in &amp;quot;Select Bios&amp;quot;) or USB drive (&amp;quot;USB&amp;quot; option in &amp;quot;Select Bios&amp;quot;) and with the &amp;quot;Boot Through Bios&amp;quot; option set to &amp;quot;Yes&amp;quot;.&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;For remove the FMV (Full-Motion Video) scenes on certain games which require modified BIN for run on WiiSX-RX, read this post: https://gbatemp.net/posts/9732148&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Original thread: https://gbatemp.net/threads/wiisxrx_2022-another-fork-of-wiisxrx-released.614405/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously and if it’s a game that you run in version 2.5 r20220618 and beyond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of WiiSXRX_2022, a fork of WiiSXRX in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Minor&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;NoResult&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{WiiSX | Game | Region | Game ID | Status | Notes }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | 70´s Robot Anime - Geppy - X - The Super Boosted Armor (Disc 1) | JAP | SLPS-01995 | NoResult | }}&lt;br /&gt;
{{WiiSX | 007 - The World Is Not Enough | USA | SLUS-01272 | Works | Framerate is between 42-55 FPS without Frameskip on. Set Frameskip to ON for best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | 40 Winks | USA | SLUS-00874 | Works | seems to run fine }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Ace Combat 2 | USA | SLUS-00404 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent an Code Dump Error. Switch back to Dynarec after the Titlescreen.&#039;&#039;&#039; There is some Slowdown during Cutscenes. Full Speed during Gameplay. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Action Man - Operation Extrem | USA | SLUS-00887 | NoResult | The Game won´t respond to any command. I noticed some Screen tearing. There are some Audio Noises. Framerate is 38-59 FPS without Frameskip on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Actua Soccer 3 | EUR | SLES-01210 | Works | I&#039;ve played a match. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo | JAP | SLPM-87226 | NoResult | I played the Normal mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo 2 | JAP | SLPS-00208 | NoResult | I played the Normal mode. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Adventures of Lomax | USA | SCUS-94906 | NoResult | I played the first Level. Full Speed. No Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Air Combat | USA | SLUS-00001 | NoResult | Some Slowdown during Cutscenes. Full Speed during Gameplay. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alien - Resurrection | USA | SLUS-00633 | Works |  }}&lt;br /&gt;
{{WiiSX | Alien Trilogy | USA | SLUS-00007 | NoResult | I played the Intro. Full Speed. No Audio, SFX only. Some Lightning Effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Akuji - The Heartless | USA | SLUS-00715 | NoResult | I played the Intro. The Framerate is 45-59 FPS without Frameskip on. The Audio has some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alice in Cyberland | JAP | SLPS-00636 | NoResult | I played the Intro. The Command Screen is flickering and hard to see. Full Speed. There are some Audio noises. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alone in the Dark - One-Eyed Jack´s Revenge | USA | SLUS-00239 | NoResult | I played the Intro. &#039;&#039;&#039;Playing the whole Game in Interpreter mode is required to prevent freezing.&#039;&#039;&#039; Framerate is 45-49 FPS. Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra (V.1.0) | USA | SLUS-00553 | NoResult | I reached the Village. Full Speed. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra 2 - A New Legend Begins | USA | SLUS-01017 | NoResult | I played the Intro. Full Speed with rare dips. There are some drops during Cutscenes. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Angel Blade - Neo Tokyo Guardians | JAP | SLPS-00894 | NoResult | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ape Escape | USA | SCUS-94423 | Works | The Framerate is 41-46 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Apocalypse | USA | SLUS-00373 | NoResult | I get an Code Dump Error in the first Level. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad | USA | SLUS-01224 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 2 | USA | SLUS-01252 | NoResult | Full Speed. There is some Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 3  (Disc 1) | USA | SLUS-01253 | NoResult | Mostly Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disc 1)| JAP | SCPS-10040 | NoResult | The Game NoResult. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disc 2)| JAP | SCPS-10041 | NoResult | The Game NoResult. There are some Audio Noises. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Area 51 | USA | SLUS-00164 | NoResult | Playable but the background FMV isn&#039;t displayed correctly. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core (V.1.0) | USA | SCUS-94182 | NoResult | I played the First Mission. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Master of Arena (Disc 1) | USA | SLUS-01030 | NoResult | I played the First Mission.  Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Project Phantasma (Disc 1) | USA | SLUS-00670 | NoResult | I played the First Mission.  Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armorines - Project S.W.A.R.M. | USA | SLUS-01022 | NoResult | I played the First Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Army Men 3D | USA | SLUS-00491 | Works | background music(cdda) now works. }}&lt;br /&gt;
{{WiiSX | Army Men: Air Attack | USA | SLUS-00913 | NoResult | There is some Slowdown during Cutscenes. I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Army Men: World War | USA | SLUS-01079 | NoResult | Long loading Times. Framerate is 46-59 FPS without Frameskip on. Set Frameskip on for the best Result. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Asuka 120 Burning Festival Final | USA | SLPS-02074 | NoResult | &#039;&#039;&#039;The Screen turns black during the Titlescreen. Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Atelier Elie - Salberg no Renkinjutsushi 2 | JAP | SLPS-01751 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie - Salberg no Renkinjutsushi | JAP | SLPS-00856 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie Plus - Salberg no Renkinjutsushi | JAP | SLPS-01418 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Azure Dreams | USA | SLUS-00614 | NoResult | I reached the Tower. Full Speed with rare drops during Cutscenes. Good Audio. In the Tower, the Character runs ultra fast when you press the run button. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Batman and Robin | USA | SLUS-00393 | NoResult | Full Speed. Good Audio. I got one random Code Dump Error in the Batcave. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Beyond - Return of the Joker | USA | SLUS-01207 | NoResult | The Game boots in HLE BIOS Mode. It freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Forever - The Arcade Game | USA | SLUS-00387 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden | USA | SCUS-94200 | NoResult | I fought a battle in Arcade Mode. Full Speed. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 2 | USA | SLUS-00220 | NoResult | I fought a battle in Arcade Mode. Full Speed. Good Audio in the Menu. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 3 | USA | SLUS-00483 | NoResult | I fought a battle in Arcade Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 4 | EUR | SLES-02493 | NoResult | I get an Black Screen after selecting Team VS Mode. The Mini Game Mode and the Team Story mode are also not working. I played in Survival mode. Framerate is 39-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BattleTanx - Global Assault | USA | SLUS-01044 | NoResult | &#039;&#039;&#039;The Game has very long loading times. Set Frameskip on and Limit FPS off to load the Game faster.&#039;&#039;&#039; I played the first Level.  The Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bio F.R.E.A.K.S. | USA | SLUS-00502 | NoResult | I fought a battle in Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard | JAP | SLPS-00222 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut | JAP | SLPS-00998 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut - Dual Shock | JAP | SLPS-01512 | NoResult | The Game boots up but freezes before the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disc 1 Leon ) | JAP | SLPS-01510 | NoResult | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disc 2 Claire ) | JAP | SLPS-01511 | NoResult | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 3 - Last Escape | JAP | SLPS-02300 | NoResult | &#039;&#039;&#039;Boot and play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the Intro. Framerate is 46-50 FPS without Frameskip on. Good Audio. The Voice over are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix 00 (Disc 1) | JAP | SLPS-03571 | NoResult | Boot the Game in Interpreter mode to prevent an Code Dump Error. Because of the hypersensibel cursor i´m stuck on the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix Cross (Disc 1) | JAP | SLPS-02962 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blade | USA | SLUS-01215 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter mode to prevent an Code Dump Error. Switch back to Dynarec during the New Game Screen.&#039;&#039;&#039; Framerate is 49-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blasto | USA | SCUS-94412 | Works | }}&lt;br /&gt;
{{WiiSX | Blue Breaker Burst - Hohoemi wo Anata to | JAP | SLPS-01469 | NoResult | I played the Story mode. The Game is stuck after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bokan to Ippatsu! Doronbo - Time Bokan Series | JAP | SLPS-00609 | NoResult | I played Stage 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman | EUR | SLES-01839 | NoResult | I played the Single Player Mode. Full Speed in Modern and Retro Mode. Good Audio. Very &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman Land | JAP | SLPS-03002 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman World | USA | SLUS-00680 | NoResult | I played the Normal Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar | USA | SCUS-94199 | NoResult | I fought a battle in Arcade Mode. Framerate is 49-57 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar 2 | USA | SCUS-94424 | NoResult | I fought a battle in Arcade Mode. Framerate is 27-30 FPS without Frameskip on. Enable Frameskip and it gets somewhat playable. The Audio has some stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brahma Force - The Assault on Beltlogger 9 | USA | SLUS-00444 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BrainDead 13 (Disc 1) | USA | SLUS-00083 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brave Fencer Musashi | USA | SLUS-00726 | NoResult | I played the first Chapter. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 3 (V.1.1) | USA | SLUS-00422 | NoResult | I completed the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 4 | USA | SLUS-01324 | NoResult | I played Chapter 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disc 1) | JAP | SLPS-02661 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disc 1) (English Translation) | JAP | SLPS-02661 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - The Legend of Forsena | USA | SLUS-00687 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword - The Shadow of the Templars | USA | SLUS-00484 | NoResult | Mostly 57-59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword 2 - The Smoking Mirror | USA | SLUS-00812 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubble Bobble also featuring Rainbow Islands | USA | SLUS-00370 | NoResult | Bubble Bobble is playable but both Rainbow Islands games quit responding to controller inputs after a few seconds of gameplay.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubsy 3D - Furbitten Planet | USA | SLUS-00110 | NoResult | I played the Level 1-1. The Framerate is 34-42 FPS without Frameskip on. It works perfect with Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny - Lost in Time | USA | SLUS-00838 | NoResult |  The Framerate is 51-59 FPS without Frameskip on. There is some Slowdown during Cutscenes. Good Audio with some Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny &amp;amp; Taz - Time Busters | USA | SLUS-01144 | Works | You may randomly fall through the floor just press l1 to switch characters or simply let yourself fall since you are teleported to the nearest checkpoint. 40-60 fps without frameskip, pal version holds better if you cant use vwii overclock, with vwii overclock its perfect. }}&lt;br /&gt;
{{WiiSX | Burning Road | USA | SLUS-00324 | NoResult | I played the Championship Mode. The Framerate is 57-59 FPS without Frameskip on. No Audio, only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade | USA | SCUS-94180 | NoResult | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade 2 | USA | SLUS-00663 | NoResult | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move &#039;99 | USA | SLUS-00725 | NoResult | I played the Arcade mode. Full Speed. No Audio, only SFX during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 2 - Arcade Edition | USA | SLUS-00233 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 4 | USA | SLUS-00754 | NoResult | Framerate is 52-55 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | C-12 | USA | SCUS-94666 | NoResult | I walked around the first Level. Framerate is 37-59 FPS without Frameskip. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | C - The Contra Adventure | USA | SLUS-00499 | NoResult | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Capcom vs. SNK Pro | USA | SLUS-01376 | NoResult | I played Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Chronicles (V.1.1) | USA | SLUS-01384 | Works| Full Speed in both Original and Arranged Mode. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Symphony of the Night | USA | SLUS-00067 | Works | &#039;&#039;&#039;I completed the game from start to finish.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chaos Break | EUR | SLES-03107 | NoResult | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chippoke Ralph no Daibouken - The Adventure of Little Ralph | JAP | SLPS-01853 | NoResult | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo no Fushigi na Dungeon | JAP | SLPS-01234 | NoResult | Framerate is 45-54 FPS without Frameskip on. Turn Frameskip on for 59 FPS. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo Racing | USA | SLUS-00844 | NoResult | I played Grand Prix Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Chocobo´s Magical Dungeon 2 | USA | SLUS-00814 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chou-Aniki - Kyuukyoku Muteki Ginga Saikyou Otoko | JAP | SLPS-00183 | Issues| Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chrono Cross (Disc 1) | USA | SLUS-01041 SLUS-01080 | NoResult | I played the Intro. Slows down a little bit during transitions to battle and in some menus. Framerate is 45-59 FPS without Frameskip on during battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Circuit Breakers | USA | SLUS-00697 | NoResult | I played the Jungle race. Framerate is 46-59 FPS without Frameskip on during race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower | USA | SLUS-00539 | NoResult | I played the Prologue. Full Speed. There is some Slowdown during Cutscenes. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower 2 - The Struggle within | USA | SLUS-00539 | NoResult | I played Chapter 1. Full Speed. There is some Slowdown during Cutscenes. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Codename - Tenka | USA | SCUS-94409 | NoResult | The Game asks you to remove one Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally | USA | SCUS-94474 | NoResult | I played the Championship Mode. Framerate is 52-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally 2.0 | USA | SLUS-01222 | NoResult | I played the Championship Mode. Framerate is 35-53 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars (Disc 1) | USA | SLUS-00543 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars - Vengeance | USA | SLUS-00722 | NoResult | Framerate is 56-59 FPS without Frameskip on in Space. 30-40 FPS during the Menu. Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars 3 - Red Sun | USA | SLUS-00866 | NoResult | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disc 1 GDI) | USA | SLUS-00397 | NoResult | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disc 2 NOD) | USA | SLUS-00410 | NoResult | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disc 1 Allies) | USA | SLUS-00431 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disc 2 Soviet) | USA | SLUS-00485 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disc 1 Allies) | USA | SLUS-00665 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disc 2 Soviet) | USA | SLUS-00667 | NoResult |  I played Freestyle Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contender | USA | SCUS-94294 | NoResult | I played a Match. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contra - Legacy of War | USA | SLUS-00288 | NoResult | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders | USA | SCUS-94356 | NoResult | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2 | USA | SCUS-94358 | NoResult | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2001 | USA | SCUS-94597 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 3 | USA | SCUS-94251 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 4 | USA | SCUS-94559 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cotton Original - Fantastic Night Dreams | JAP | SLPS-02034 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Countdown Vampires (Disc 1) | USA | SLUS-00898 | NoResult | The Game freezes with either Interpeter or Dynarec after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cowboy Bebop | JAP | SLPS-01126 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot | USA | SCUS-94900 | Works| I played the first Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 2: Cortex Strikes Back | USA | SCUS-94154 | Works | I played the Turtle Woods Level.&#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 3: Warped | USA | SCUS-94244 | Minor | Some objects in the level &amp;quot;Under Pressure&amp;quot; are invisible making it almost impossible to beat. Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bash | USA | SCUS-94570 | NoResult | I played Adventure Mode. Full Speed with rare dips on during a Mini Game. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CTR - Crash Team Racing | USA | SCUS-94426 | Issues | I played the Arcade mode. Somewhat playable. On Adventure mode, during dialogues Aku Aku and the text cannot be seen but you can skip them using the emulated triangle button. All other modes are playable but most of the 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Crash Team Racing (Demo) | USA | SCUS-94459 | NoResult | Somewhat playable. Adventure mode softlocks when Aku Aku talks to you. Other modes are playable but all 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures | USA | SLUS-01438 | NoResult | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures - Raised in Space | USA | SLUS-01553 | NoResult | There are some Glitches after boot up. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc 2 | USA | SLUS-00634 | Works | Framerate is 37-50 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc: Legend of the Gobbos | USA | SLUS-00530 | Works | Framerate is 49-56 without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croket! Kindan no Kinka Box! | JAP | SLPM-87235 | NoResult | Full Speed outside of Battle. Framerate is 53-59 without Frameskip on during Battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crow - City of Angels | USA | SLUS-00242 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusador - No Remorse | USA | SLUS-00268 | NoResult | Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusadors of Might and Magic | USA | SLUS-00799 | NoResult | The Game freezes after the 3DO Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CRW - Counter Revolution War | JAP | SLPS-00220 | NoResult | I played the First Mission. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CT Special Forces | EUR | SLES-03986 | NoResult | There is some Slowdown during the Intro. Full Speed during Gameplay. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyberbots - Full Metal Madness | JAP | SLPS-01011 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyber Sled | USA | SLUS-00008 | NoResult | I fought a battle. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CyberSpeed | USA | SLUS-00116 | NoResult | I played the Arcade Mode. Full Speed. No Audio, only SFX. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | D (Disc 1) | USA | SLUS-00128 | NoResult | I played the first Section of the Game. Full Speed. Good Audio. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darius Gaiden | JAP | SLPS-00574 | NoResult | I played the first Stage. Framerate is 46-59 without Frameskip on.  Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers 3 | USA | SLUS-00745 | NoResult | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on to get the best result. The Audio skips and is broken during battle. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers - The Night Warriors | USA | SLUS-00036 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dead or Alive | USA | SLUS-00606 | NoResult | I played the Tournament Mode. Framerate is 33-36 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Delta Force Urban Warfare | USA | SLUS-01429 | NoResult | I played the first Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. The missing lightning effects are making it difficult to see. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Densetsu no Ogre Battle | JAP | SLPS-00481 | NoResult | Framerate is 54-59 FPS without Frameskip on. No Audio during the Titlescreen. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Depth | JAP | SCPS-18003 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent | USA | SLUS-00037 | NoResult | I played the first Planet. Framerate is 57-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;The music stops playing after you pause the game.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent Maximum | USA | SLUS-00460 | NoResult | I played the First Planet. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | SCUS-94302 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | N/A | NoResult | seems to run fine }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | EUR | N/A | NoResult | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | USA | SCUS-94350 | NoResult | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby Raw | USA | SLUS-00912 | NoResult | I played the Assault Mode. Framerate is 27-40 FPS without Frameskip on in the Menu. Framerate is 46-59 FPS without Frameskip on during Battle. Set Limit FPS off, for the best result.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Devil Summoner - Soul Hackers (Disc 1) | JAP | SLPS-01921 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dezaemon Plus | JAP | SLPS-00335 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Diablo | USA | SLUS-00619 | NoResult | I walked around the Village. Framerate is 37-45 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dice de Chocobo | JAP | SLPS-02523 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy (V.1.0) | USA | SLUS-00119 | NoResult | &#039;&#039;&#039;Heavy Slowdown during loading.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;Die Harder&#039;&#039;&#039; Full Speed. Many clipping issues. No Audio, SFX only. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard with a Vengeance&#039;&#039;&#039; Many clipping issues.&#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy 2 - Viva Las Vegas | USA | SLUS-01015 | NoResult | The Intro FMV and Loading Screen are glitched up. &#039;&#039;&#039;Boot and play the Movie Mode with HLE BIOS.&#039;&#039;&#039;  &#039;&#039;&#039;Booting the Arcade Mode triggers an Code Dump/Exception Error.&#039;&#039;&#039; &#039;&#039;&#039; The Practise Mode is working without HLE BIOS.&#039;&#039;&#039; Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon Rumble Arena | USA | SLUS-01404 | NoResult | The Game checks for an Memory Card File. I get the Error Message Digimon Rumble Arena data not found. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World | USA | SLUS-01032 | NoResult | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Game randomly crashes. Be sure to save!&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 2 | USA | SLUS-01193 | NoResult | I played the last Training Mission. Full Speed outside of Battle. The Framerate during Battle ranges from 33-59 FPS without Frameskip on. The Battlescreen turns black after turning Frameskip on.  Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 3 | USA | SLUS-01436 | NoResult | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis (V.1.1) | USA | SLUS-00922 | Issues| I played the Introduction. Full Speed. In some Areas the Framerate goes down to 48-54 FPS without Frameskip on. Set Frameskip on for the best result. &#039;&#039;&#039;No Audio and Voice output. SFX only.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis 2 | USA | SLUS-01279 | NoResult | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;No Voice output during gameplay.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld | EUR | SCES-00012 | NoResult | I walked around the First Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld 2 - Mortality Bytes! | USA | SCUS-94605 | NoResult | I walked around the Castle. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Aladdin in Nasira&#039;s Revenge | USA | SCUS-94569 | NoResult | The Game crashes after the Sony Computer Entertainment screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Donald Duck - Goin&#039; Quackers | USA | SLUS-01242 | NoResult | I played the First Stage. Framerate is 37-50 FPS without Frameskip on. Set FPS Limit off for the best result. &#039;&#039;&#039;There is much Slowdown during the Titlescreen and when you enter or leave a Level.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Tarzan (v1.0) | USA | SCUS-94456 | Works | I played the first Level. Framerate is 45-59 FPS without Frameskip on. FMVs (full-motion videos) displayed correctly. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s The Emperor&#039;s New Groove | USA | SCUS-94571 | Issues | There is much slowdown during the entire game. Framerate is 16-25 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disruptor | USA | SLUS-00224 | NoResult | I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | DoDonPachi | JAP | SLPS-01364 | NoResult | The Game is stuck loading. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Doom | USA | SLUS-00077 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Double Dragon | JAP | SLPS-00191 | NoResult | I played Normal Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball - Final Bout | JAP | SLPS-00949 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball GT - Final Bout | USA | SLUS-00493 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball Z - Ultimate Battle 22 | USA | SLUS-01550 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest 4 - Michibikareshi Mono Tachi | JAP | SLPM-86916 | NoResult | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest Monsters 1 &amp;amp; 2 - Hoshifuri no Yuusha to Bokujou no Nakamatachi | JAP | SLPM-87050 | NoResult | I walked around the Intro Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Warrior 7 (Disc 1) | USA | LUSP-01206 | NoResult | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver - You Are the Wheelman | USA | SLUS-00842 | Issues | The game freezes when you choose &amp;quot;Try Again&amp;quot;. So amke a save state at the beggining of each mission and then you can play the entire game just fine, just dont choose try again.}}&lt;br /&gt;
{{WiiSX | Driver 2 (Disc 1) (v1.0)| USA | SLUS-01161 | Works |  }}&lt;br /&gt;
{{WiiSX | Driver 2 (Disc 1) (v1.1)| USA | SLUS-01161 | Works | The framerate is 32-56 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Duke Nukem - Total Meltdown | USA | SLUS-00355 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Many GFX Glitches on Screen make it difficult to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Duke Nukem - Time to Kill | USA |  | Works |  }}&lt;br /&gt;
{{WiiSX | Duke Nukem - Land of the babes | USA |  | Works | }}&lt;br /&gt;
{{WiiSX | Dune 2000 | USA | SLUS-00973 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only during a Mission. &#039;&#039;&#039; Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dynasty Warriors | USA | SLUS-00438 | NoResult | The Game freezes after the KOEI Logo Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross | USA | SLUS-01319 | NoResult | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross 2000 | USA | SLUS-01005 | NoResult | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode.&#039;&#039;&#039;Playing in Interpreter Mode prevents the Game from freezing.&#039;&#039;&#039; Framerate is 39-45 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night | USA | SLUS-00820 | NoResult | I walked around the House. Framerate is 57-59 FPS without Frameskip on. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night 2 - Nemuri no Shihaisha | JAP | SLPS-02167  | NoResult | I walked around the Libary. Full Speed. Good Audio  I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Anarchy Rulz | USA | SLUS-01169| NoResult | There is some Slowdown during loading. I played the Exhibition Mode. Framerate is 38-42 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Hardcore Revolution | USA | SLUS01045 | NoResult | I played the Exhibition Mode. Framerate is 40-46 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ehrgeiz - God Bless the Ring | USA | SLUS-00809 | NoResult | &#039;&#039;&#039;The Game freezes in almost all game modes.&#039;&#039;&#039; &#039;&#039;&#039;Only the Quest mode on Hard difficulty is playable.&#039;&#039;&#039; Framerate is 20-24 FPS without Frameskip on. Set Limit FPS off and Frameskip on to get the best result. No Audio, SFX only. The Voice output during the Introduction is missing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Einhander | USA | SCUS-94243 | NoResult | I played the First Level. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 3 - Shiroki Majo - Mouhitotsu no Eiyuutachi no Monogatari | JAP | SLPS-01201 | NoResult | I walked around the Village. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 4 - Akai Shizuku | JAP | SLPS-01540 | NoResult | I walked around the first Area. There is some Slowdown during Cutscenes. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elder Gate | JAP | SLPM-86494 | NoResult | I walked around the Overworld and fought a battle. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elie no Atelier - Salburg no Renkinjutsushi 2 | JAP | SLPS-91180 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Epidemic | USA | SCUS-94152 | NoResult | I walked around the Information Center. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evil Dead - Hail to the King (Disc 1) | USA | SLUS-01072 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evo´s Space Adventures | USA | SCES-01871 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exector | JAP | SLES-00097 | NoResult | I played Stage 1. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exhumed | EUR | SLES-00097 | NoResult | I played the first Level. Framerate is 47-49 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | F1 2000 | USA | SLUS-01120 | NoResult | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Championship Season 2000 | USA | SLUS-01290 | NoResult | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Racing Championship | USA | SLUS-01120 | NoResult | I played the Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 1999 Season | USA | SLUS-01036 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 2000 | USA | SLUS-01344 | NoResult | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fade to Black | USA | SLUS-00236 | NoResult | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fantastic Four | USA | SLUS-00395 | NoResult | I played the Attack of the Molemen Mission. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fatal Fury - Wild Ambition | USA | SLUS-01001 | NoResult | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio with a little Noise and stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect (Disc 1) | USA | SLUS-00920 | NoResult | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect 2 - Retro Helix (Disc 1) | USA | SLUS-01266 | NoResult | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 99 | USA | SLUS-00782 | NoResult | I played a friendly Match. During the Match, the Framerate is 45-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 2000 - Major League Soccer | USA | SLUS-00994 | NoResult | I played a Match in Exhibition Mode.  During the Match, the Framerate is 37-41 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA - Road to World Cup 98 | USA | SLUS-00520 | NoResult | I played a friendly Match. During Gameplay the Framerate is 46-57 without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 96 | USA | SLUS-00038 | NoResult | The Game boots normal. It won´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 97 | USA | SLUS-00269 | NoResult | I played a friendly Match. During the Match, the Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2001 | USA | SLUS-01262 | NoResult | I played a friendly Match. During the Match, the Framerate is 41-57 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;The Voice Over has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2002 | USA | SLUS-01408 | NoResult | I played a friendly Match. During the Match, the Framerate is 39-55 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2003 | USA | SLUS-01504 | NoResult | Start the Game with Interpreter HLE BIOS to reach the Menu. The Game freezes while loading the Match. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2004 | USA | SLUS-01578 | NoResult | The Game crashed after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2005 | USA | SLUS-01585 | NoResult | The Game hangs after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fifth Element | USA | SLUS-00711 | NoResult | Full Speed. There is some Slowdown after the Titlescreen. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighter Maker | USA | SLUS-00641 | NoResult | I played the 1P VS COM Mode. Framerate is 34-37 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force (V.1.0) | USA | SLUS-00433 | NoResult | I played the first Stage. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force 2 | USA | SLUS-00934 | NoResult | I get an Code Dump Error after the BIOS Intro. You can hear Sounds after booting with HLE BIOS. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Doom | USA | SLUS-00331 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 5 (V.1.0) | USA | SLUS-00879 | Works | Full Speed. Good Audio. I didn&#039;t noticed Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 6 (V.1.0) | USA | SLUS-00900 | NoResult | I fought 2 Battle in Narshe. Full Speed. Good Audio. &#039;&#039;&#039;The Menu Curser sounds a bit odd.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disc 1) | JAP | SLPS-00700 | Works| Should work as the USA version.}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disc 1) | USA | SCUS-94163 | Works | Tested: 4 random battles, one boss and a FMV, all worked fine. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 International (Disc 1) | JAP | SLPS-01057 | Works | Should work as the USA version.}}&lt;br /&gt;
{{WiiSX | Final Fantasy 8 (Disc 1) | USA | SLUS-00892 | NoResult | The Game slows down to 40 FPS while loading the Titlescreen. There is some slight Framedrop during Cutscenes. I entered the Lava Cave. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable so far.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disc 1) | JAP | SLPS-02000 | Works | Same as the USA version. &#039;&#039;&#039;Playable&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disc 1) | USA | SLUS-01251 | Works | Tested until the part where you meet the first moogle. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Chrono Trigger (V.1.0) | USA | SLUS-01363 | NoResult | Full Speed. &#039;&#039;&#039;You hear an annoying ringing Sound during battle. It won´t go away after you won.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Final Fantasy 4 (V.1.1) | USA | SLUS-01360 | Minor | Played until Mist Village. Full Speed with rare dips. Good Audio. Some textures are missing. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy Origins (V.1.1) | USA | SLUS-01541 | Works | Final Fantasy 1 and 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Tactics | USA | SCUS-94221 | NoResult | &#039;&#039;&#039;There is an annoying sound after the Initiation is completed. It appears and dissapears at random.&#039;&#039;&#039; Framerate is 53-59 FPS without Frameskip on during battle. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Firemen 2 - Pete &amp;amp; Danny | JAP | SLPS-00148 | NoResult | I played the Introduction. &#039;&#039;&#039;The Voice overs are missing.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Floating Runner - Quest for the 7 Crystals | USA | SLUS-00231 | NoResult | I walked around the first Area. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One | USA | SCUS-94353 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One Championship Edition | USA | SLUS-00546 | NoResult | I played the Arcade Mode. Full Speed with rare dips. &#039;&#039;&#039;Heavy Slowdown when you touch the Lawn.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 98 | USA | SLUS-00744 | NoResult | &#039;&#039;&#039;The  Main Menu Screen is glitched up.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 99 | USA | SLUS-00870 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 2000 | USA | SLUS-01134 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Forsaken | USA | SLUS-00485 | NoResult | I played the first Mission. Framerate is 39-54 FPS without Frameskip on. Set Frameskip on fort the best result. No Audio, SFX only during the Mission. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 1st | JAP | SLPM-87317 | NoResult | I tried several builds. Everytime the Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 2 | JAP | SLPS-01000 | NoResult | I noticed some Slowdown during Cutscenes. I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 3 | USA | SLUS-01011 | NoResult | There is some Slowdown on the Titlescreen. I played the Tutorial. Framerate is 50-59 FPS without Frameskip on. &#039;&#039;&#039;The Screen is heavily glitched up after battle.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission Alternative | JAP | SLPS-00953 | NoResult | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Future Cop - L.A.P.D. | USA | SLUS-00739 | NoResult | The Game freetes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fuujin Ryouiki Eretzvaju | JAP | SLPS-01790 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | G.Darius | USA | SLUS-00690 | NoResult | I played the Arcade Mode. Framerate is 48-59 FPS without Frameskip on. Set FPS Limit off for the best result. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police (Disc 1) | USA | SLUS-00544 | NoResult | I played the first Mission. Framerate is 45-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police - Weapons of Justice | USA | SLUS-00798 | NoResult | Framerate is 43-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G.O.D pure | JAP | SLPS-00944 | NoResult | I walked around the City. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gaia Seed - Project Seed Trap | JAP | SLPS-00624 | NoResult | I played the first Stage. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galaxy Fight - Universal Warriors | JAP | SLPS-00138 | NoResult | Full Speed with rare dips. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | Gale Gunner | JAP | SLPS-02596 | NoResult | I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galerians (Disc 1) | USA | SLUS-00986 | NoResult | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Game Maker - Ureyuki 100-Manbon Get Daze! | JAP | SLPS-01583 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 4.0 | USA | N/A | NoResult | Crashes at startup. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 5.0 | USA | N/A | NoResult | &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Kurunarakoi! Ayashigeikka no Kuroikage | JAP | SLPM-86155 | NoResult | Goemon is sleeping on the Floor. The Game freezes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Ooedo Daikaiten | JAP | SLPM-86774 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Uchuu Kaizoku Akogingu | JAP | SLPS-00217 | NoResult | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gauntlet Legends | USA | SLUS-00624 | NoResult | Works great. I played the first Level. Framerate is 39-50 FPS without Frameskip on. The Audio has some Noise. Set Full Speed for nice sound but choppier performance. Playable. }}&lt;br /&gt;
{{WiiSX | Gear Fighter Dendoh | JAP | SLPS-03189 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gegege no Kitarou - Gyakushuu! Youkai Daikessen | JAP | SLPM-87286 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gekioh - Shooting King | USA | SLUS-01498 | NoResult | I played the Geki mode. Full Speed. No Audio, SFX only. Playable. }}&lt;br /&gt;
{{WiiSX | Gekido - Urban Fighters | USA | SLUS-00970 | NoResult | The Game boots back to the Homebrew Channel after the licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Genei Tougi - Shadow Struggle | JAP | SLUS-01498 | NoResult | I played the Normal mode. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex (v1.0) | USA | SLUS-00042 | NoResult | I played the Cemetary Level. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex - Enter the Gecko | USA | SLUS-00598 | Works | Framerate is 39-42 FPS without Frameskip on. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex 3 - Deep Cover Gecko (v1.1) | USA | SLUS-00806 | NoResult | The Framerate is 46-54 FPS without Frameskip on at the Homebase. I played the Snowlevel. Framerate is 37-52 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ghost in the Shell | USA | SLUS-00552 | NoResult | FMV run fine. The game has this weird pixelated transverse black line that stretches over the screen. It´s difficult to see whats going on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Glover | USA | SLUS-00890 | NoResult | Glover runs around on autopilot. He doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gokujou Parodius Da! Deluxe Pack | JAP | SLPS-00002 | NoResult | I get thrown to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gold and Glory - The Road to Eldorado | USA | SLUS-01312 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Goujin Senki | JAP | SLPS-01471 | NoResult | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gouketuji Ichizoku 2 - Chottodake Saikyou Densetsu | JAP | SLUS-01498 | NoResult | &#039;&#039;&#039;The Game freezes after the BIOS Intro. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Deluxe Pack | JAP | SLPS-00303 | NoResult | Gradius 1 and Gradius 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Gaiden | JAP | SLPM-86042 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia (Disc 1) | USA | SCUS-94457 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia - Prologue (Demo) | JAP | SLPM-80297 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Granstream Saga | USA | SLUS-00597 | NoResult | I walked around the first Dungeon. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Characters have no faces.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Growlancer (Disc 1) | JAP | SLPS-02380 | Doesn&#039;t Work  | I tried several builds. The Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Arcade Mode] | USA | SCUS-94194 | NoResult | Full Speed. Very Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Simulation Mode] | USA | SCUS-94194 | NoResult | Full Speed. &#039;&#039;&#039;There is much Slowdown in the Menu.&#039;&#039;&#039; Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Arcade Mode] (v1.0) | USA | SCUS-94455 | NoResult | Loads races. Physics are all wonky. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Simulation Mode] (v1.0) | USA | SCUS-94488 | NoResult | Freezes when entering any race/Machine tests. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto | USA | SLUS-00106 | Works | Full Speed. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto - Mission Pack 1 - London 1969 | USA | SLUS-00846 | NoResult | The Game won&#039;t recognize the GTA ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto 2 | USA | SLUS-00789 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian Recall - Shugojuu Shoukan (Disc 1) | JAP | SLPS-01297 | NoResult | I fought the first Battle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Area gets glitched up after a turn.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian´s Crusade | USA | SLUS-00811 | NoResult | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guilty Gear | USA | SLUS-00772 | NoResult | I fought a Battle in Normal Mode. Framerate is 51-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam 0079 - The War for Earth (Disc 1) | JAP | SLPS-00815 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault | USA | SLUS-01226 | NoResult | I played the Story Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault 2 | USA | SLUS-01418 | NoResult | The Game boots with HLE BIOS. It crashed after the Bandai Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunnm - Kasei no Kioku | JAP | SLPS-01408 | NoResult | I walked around the first Area. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunners Heaven | JAP | SLPS-01853 | NoResult | I played the first Level. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunpey | JAP | SLPS-02485 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunship | USA | SLUS-00313 | NoResult | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | USA | SLUS-01503 | NoResult | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | EUR | SLES-03972 | NoResult | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Philosopher´s Stone | EUR | SLES-03662 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Sorcerer&#039;s Stone  | USA | SLUS-00847 | NoResult | The Game crashed after the Warner Bros Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harvest Moon - Back to Nature | USA | SLUS-01415 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Heart of Darkness (Disc 1) | USA | SLUS-00696 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hellboy - Asylum Seeker | USA | SLUS-01414 | NoResult | I walked around the first Area. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hexen - Beyond Heretic | USA | SLUS-00348 | NoResult | I walked around the first Area. Full Speed. No Audio, SFX only. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hogs of War | USA | SLUS-01195 | NoResult | I played the Training Mission. Framerate is 51-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hoshigami - Ruining Blue Earth | USA | SLUS-01375 | NoResult | I played the first Chapter. Full Speed. There is a little Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf | USA | SCUS-94188 | NoResult | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf 2 | USA | SCUS-94476 | NoResult | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hyper-Rally | JAP | SLPS-00462 | NoResult | I played the Season Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Wheels - Turbo Racing | USA | SLUS-00964 | Doesn&#039;t Work | The Game crashed after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hydro Thunder | USA | SLUS-00847 | NoResult | I played the Arcade Mode. Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Imadoki no Vampire - Bloody Bride | JAP | SLPS-00526 | NoResult | Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;The Voice Over are missing.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In Cold Blood (Disc 1) | USA | SLUS-01294 | NoResult | The Game freezes during the glitched up Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Incredible Hulk - The Pantheon Saga | USA | SLUS-00150 | NoResult | I walked around the Laboratory. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Initial D | JAP | SLPS-01793 | NoResult | I played the Story Mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inspector Gadget - Gadget&#039;s Crazy Maze | USA | SLUS-01267 | NoResult | I played the Single Player Mode. Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Superstar Soccer Pro &#039;98 | USA | SLUS-00674 | NoResult | I played Exhibition Mode. &#039;&#039;&#039;The Game runs too fast in Dynarec. Use Interpreter.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field | USA | SLUS-00238 | NoResult | I played 100 Meter Dash. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field 2000 | USA | SLUS-00987 | Doesn&#039;t Work  | I played the Arcade Mode and Challenge Mode. The Screen goes black before the start of the competition. You can hear Music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In the Hunt | USA | SLUS-00172 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - A Feudal Fairy Tale (V.1.0) | USA | SLUS-01534 | NoResult | There is some Slowdown on the Menu Screen. I played the Story Mode. The Character won´t respond to any command during battle. You can hear Voice Samples. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - Sengoku Otogi Gassen | JAP | SLPS-03503 | NoResult | &#039;&#039;&#039;The Game crashed before the start of a battle. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Man - X-O Manowar in Heavy Metal | USA | SLUS-00235 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Soldier 3 | USA | SLUS-01061 | NoResult | There is some Slowdown in the Menu. I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | iS - Internal Section | JAP | SLPS-01868 | NoResult | I played the Normal Mode. Framerate is 39-46 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Irritating Stick | USA | SLUS-00775 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter Mode to prevent getting an Black Screen. Switch back to Dynarec on the Menu Select Screen.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution | USA | SLUS-01014 | NoResult | I played the Exhibition Mode. Framerate is 35-46 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution 2 | EUR | SLES-03321 | NoResult | I played the Exhibition Mode. Framerate is 28-40 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Italien Job | USA | SLUS-01457 | NoResult | The Game freezes while loading the Game Modes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | It Might Be NES | N/A | N/A | NoResult | Very Playable }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Jackie Chan Stuntmaster | USA | SLUS-00684 | NoResult | The Game freezes before the Titlescreen. You can hear Music playing with HLE BIOS on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jade Cocoon - Story of the Tamamayu | USA | SLUS-00854 | NoResult | I walked around the Forest. &#039;&#039;&#039;Before you enter the forest, save with the save state function, switch to interpreter and walk into the forest. Then change back to dynarec.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JailBreaker (Disc 1) | JAP | SLPS-02076 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jarrett &amp;amp; Labonte Stock Car Racing | USA | SLUS-01139 | NoResult | The Game freezes during the Codemasters Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 98 | USA | SLUS-00479 | NoResult | I played the Racing Season mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 2000 | USA | SLUS-00832 | NoResult | The Game runs a bit too fast in Dynarec. It has many glitches in Interpreter. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto | USA | SCUS-94309 | NoResult | I played Single Race Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 2 (V.1.0) | USA | SCUS-94167 | NoResult | I played Full Season Mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 3 | USA | SCUS-94555 | Doesn&#039;t Work  | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jikkyou Oshaberi Parodius - Forever with Me | JAP | SLPM-86008 | Works | Framerate is 51-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JoJo´s Bizarre Adventure | USA | SLUS-01060 | NoResult | I played the Story Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jonny Bazookatone | USA | SLUS-00194 | NoResult | Full Speed with rare dips. The Audio is broken. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Judge Dredd | USA | SLUS-00630 | Doesn&#039;t Work  | I played Level 1-1. The Game has many Frame pace Issues. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juggernaut (Disc 1) | USA | SLUS-00894 | NoResult | Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{WiiSX | Jumping Flash! | USA | SCUS-94103 | NoResult | I played World 1-1. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jumping Flash 2 | USA | SCUS-94108 | NoResult | I played World 1-1. Framerate is 52-59 FPS without Frameskip on. Set Frame Limit off for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jupiter Strike | USA | SLUS-00177 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juusou Kihei Valken 2 (Assault Suits Valken 2) | JAP | SLPS-00854 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Kaette Kita Cyborg Kuro - chan | JAP | SLPM-87174 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Use Wiisxr build 2.2.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kagero - Deception 2 | USA | SLUS-00677 | NoResult | &#039;&#039;&#039;Start a new game in Interpreter only. Switch back to dynarec after the start of the first Chapter.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kartia - The Word of Fate | USA | SLUS-00631 | NoResult | The Game freezes after the Intro in both Story Branches. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kensei - Sacred Fist | USA | SLUS-00600 | NoResult | I played Normal Mode. Framerate is 33-38 FPS without Frameskip on during Battle. Full Speed during the Pause Screen. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kid Clown no Crazy Chase 2 - Love Love Honey Soudatsusen | JAP | SLPS-00454 | NoResult | I played Stage 1. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The DNA Imperative | USA | SCUS-94102 | NoResult | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The Blood 2 - Reason in Madness | JAP | SLPS-00170 | NoResult | I played Stage 1. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Killing Zone | USA | SLUS-00369 | NoResult | I played Normal Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 95 | USA | SCUS-94205 | NoResult | I noticed some Slowdown before the Intro. I played the Single Mode. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 96 | JAP | SLPS-00834 | NoResult | I played the Single Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 97 | JAP | SLPM-86084 | NoResult | I played the Single Mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 98 - Dream Match Never Ends | JAP | SLPM-86201 | NoResult | I played the Single Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 99 | USA | SLUS-01332 | NoResult | I played the Single Mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Konami MSX Antiques Collection Vol.1 | N/A | N/A | NoResult | All Games. The emulator still recognizes the MSX Rom. Full Speed with rare dips. Good Audio. Playable}}&lt;br /&gt;
{{WiiSX | Kingsley´s Adventure | USA | SLUS-00801 | Works |  }}&lt;br /&gt;
{{WiiSX | Kings Field | USA | SLUS-00158 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 2 | USA | SLUS-00255 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 3 | JAP | SLPS-00377 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | KISS Pinball | USA | SLUS-01366 | NoResult | I played Novice difficulty. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Klonoa - Door to Phantomile | USA | SLUS-00585 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings | USA | SLUS-00737 | NoResult | There is much stuttering during the Intro FMV. I played Exhibition Mode. Framerate is 44-57 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2000 | USA | SLUS-00993 | NoResult | There is some stuttering during the Intro. I played a Match. Framerate is 43-51 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2001 | USA | SLUS-01269 | NoResult | There is some stuttering during the Intro. I played a Match. Framerate is 28-34 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Koudelka (Disc 1) | USA | SLUS-01051 | NoResult | I walked around the first Area. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon´s Gate (Disc 1) | JAP | SLPS-00706 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon&#039;s Gate - Kowloon Fuusuiden (Disc 1) (Byakko) | JAP | SLPS-00669 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Krazy Ivan | USA | SCUS-94303 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kurukuru Marumaru | JAP | SLPM-86785 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Land Before Time: Big Water Adventure | USA | SLUS-01481 | NoResult | Much Noise during the Introduction. Framerate is 47-59 FPS without Frameskip on. No Audio, SFX only during the Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Great Valley Racing Adventure | USA | SLUS-1213 | NoResult | The Game freezes at the memory card screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Return to the Great Valley | USA | SLUS-01043 | NoResult | The Game freezes early on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disc 1) (Langrisser 4) | JAP | SLPS-01818 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disc 2) (Langrisser 5) | JAP | SLPS-01818 | NoResult | I played the Story Mode. Full Speed with slight frame drops. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Largo Winch - Command SAR | USA | SLUS-01441 | NoResult | Full Speed. Good Audio. There are many clipping Issues. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Dragoon (Disc 1) | USA | SLUS-01043 | NoResult | There is some Slowdown during the Introduction. I played the Intro. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Legaia | USA | SCUS-94254 | NoResult | I walked around the Village. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lego Racers | USA | SLUS-01043 | Works |  }}&lt;br /&gt;
{{WiiSX | Lego Rock Raiders | USA | SLUS-00937 | NoResult |  Full Speed. Good Audio. Very Playable.   }}&lt;br /&gt;
{{WiiSX | Legend of Mana | USA | SLUS-01013 | NoResult | Stuck at the Titlescreen. The Game doesn´t respond to any command. &#039;&#039;&#039;Use WiiSX beta 2.1.1 instead.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lemmings &amp;amp; Oh No! More Lemmings | USA | SLUS-00760 | NoResult | I played both mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lethal Enforcers I &amp;amp; II | USA | SLUS-00293 | NoResult | &#039;&#039;&#039;Lethal Enforcer 1.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;Lethal Enforcer 2.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lightning Legend - Daigo no Daibouken | JAP | SLUS-01441 | NoResult | I played the Story mode. Framerate is 47-52 FPS without Frameskip on. No Audio, SFX only during battle.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loaded | USA | SLUS-00076 | NoResult | I played the first Level. Framerate is 31-56 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lode Runner | USA | SLUS-00557 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter, switch later to dynarec.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes Racing | USA | SLUS-01145 | NoResult | I played Championship Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes - Sheep Raider | USA | SLUS-01369 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | LSD: Dream Emulator (English Patched) | JAP | SLPS-01556 | NoResult | I walked around the first area. &#039;&#039;&#039;Playable&#039;&#039;&#039;.}}&lt;br /&gt;
{{WiiSX | Lucifer Ring | JAP | SLPS-01784 | NoResult | I played the first Stage. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lucky Luke | USA | SLUS-00719 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the first Level. Framerate is 35-41 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar - Silver Star Story Complete (Disc 1) | USA | SLUS-00628 | NoResult | &#039;&#039;&#039;Play the game in Interpreter to prevent getting an Black Screen after the Intro.&#039;&#039;&#039; I met Lunar. Framerate is 39-46 FPS without Frameskip on. Good Audio with slight stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar 2 - Eternal Blue Complete (Disc 1) | USA | SLUS-00293 | NoResult | The Game freezes after setting up the trap in the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Madden NFL &#039;98 | USA | SLUS-00516 | NoResult | I played the Exhibition mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mad Stalker - Full Metal Force | JAP | SLPS-00734 | NoResult | I played the first Stage. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Magical Tetris Challenge Featuring Mickey | JAP | SLPS-01786 | Issues| &#039;&#039;&#039;Play the Game in Interpreter and HLE BIOS mode to prevent getting an Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Loading an Save state breaks the game.&#039;&#039;&#039; I played the Story mode. Framerate is 39-42 FPS without Frameskip on during a match. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Martian Gothic - Unification | USA | SLUS-01148 | Doesn&#039;t Work  | The Game runs too fast. It freezes early. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes | USA | SLUS-00257 | NoResult | I played Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes vs. Street Fighter | USA | SLUS-00793 | NoResult | I played a Match. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel vs. Capcom - Clash of Super Heroes | USA | SLUS-01059 | NoResult | I played a Match. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mass Destruction | USA | SLUS-00462 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Master of Monsters - Disciples of Gaia | USA | SLUS-00595 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Matsumoto Reiji 999 - Story of Galaxy Express 999 (Disc 1) | JAP | SLPS-03220 | Doesn&#039;t Work  | The Game freezes after the Traincutscene. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MDK | USA | SLUS-00974 | NoResult | I played the first Area. Full Speed. No Audio, SFX only. Annoying Camera problems. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MechWarrior 2 - 31st Century Combat | USA | SLUS-00401 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor | USA | SLUS-00974 | NoResult | I played the first Mission. Framerate is 41-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor - Underground | USA | SLUS-01270 | NoResult | I played the first Mission. Framerate is 46-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medarot R | JAP | SLPS-02414 | NoResult | I walked around Town. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | EUR | SCES-00311 | NoResult | &#039;&#039;&#039;Appears to run properly but you get black screen when you reach and launch the third stage. No matter what you do and which settings you set, the game freezes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | USA | SCUS-94227 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil 2 | USA | SCUS-94564 | NoResult | I played the first Level. Framerate is 42-50 FPS without Frameskip on. Good Audio with some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman 8 | USA | SLUS-00453 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X3 | EUR | SLES-00503 | Works | I played the first level. Framerate is 42-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X4 | USA | SLUS-00561 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X5 | USA | SLUS-01334 | Works | Played the game with X. Full Speed. Good Audio. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X6 | USA | SLUS-01395 | Works | Full Speed. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends | USA | SLUS-00603 | NoResult | I walked around the Intro Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends 2 | USA | SLUS-01140 | NoResult | Black Screen after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid (V.1.0) (Disc 1) | USA | SLUS-00594 | NoResult | I reached the Elevator. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; Glitched up Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid - VR Mission | USA | SLUS-00957 | NoResult | I played Practise Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Slug X | USA | SLUS-01212 | NoResult | I played the Arcade mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mickey´s Wild Adventure | EUR | SCES-00163 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Micro Machines V3 | USA | SLUS-00593 | NoResult | I played the Challenger mode. Full Speed in the Menu. Framerate is 42-49 FPS without Frameskip on during a race. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Misadventures of Tron Bonne | USA | SLUS-00896 | NoResult | I played the first Mission. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mission Impossible | USA | SLUS-01016 | NoResult | There is some Slowdown during the Menu Screen. The Game crashed before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mobile Light Force | JAP | SLUS-01525 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monkey Hero | USA | SLUS-01016 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monster Ranger | USA | SLUS-00568 | NoResult | &#039;&#039;&#039;Boot with Interpreter to prevent freezing.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to dynarec on the Titlescreen.&#039;&#039;&#039; I played the Intro. Full Speed with rare dips. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moonlight Syndrome (Disc 1)| JAP | SLPS-01001 | NoResult | The Game freezes after the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 2 | JAP | SLPS-00444 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 3 | USA | SCUS-94201 | NoResult | Gets past the Prepare For Kombat screen but when you start a match/round, the game softlocks in an infinite loop of &amp;quot;ROUND #&amp;quot;. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 4 | USA | SLUS-00605 | NoResult | I played the Arcade mode. Framerate is 48-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Mythologies - Sub-Zero | USA | SLUS-00476 | NoResult | I walked around the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Trilogy (V.1.0) | USA | SLUS-00330 | NoResult | Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat - Special Forces | USA | SLUS-00824 | NoResult | I walked around the first Level. Framerate is 46-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer | USA | SLUS-00498 | Works | I played the Single Race mode. Full Speed. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer 2 | USA | SLUS-00738 | NoResult | I played the Single Race mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix | USA | SCUS-94355 | NoResult | I played the Championship mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix 2 (Disc 1) | JAP | SCPS-10018 | NoResult | I played the Championship mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller | USA | SLUS-01111 | NoResult | I played the 5000ft Challenge. Framerate is 49-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;There is an annoying clicking Sound.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller G | JAP | N/A | NoResult | }}&lt;br /&gt;
{{WiiSX | Ms. Pac-Man - Maze Madness | USA | SLUS-01018 | NoResult | Tested in WiiSXRX 2.5. I played the Story Mode (1 player). Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Myst | USA | SCUS-94602 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mystical Dragons | JAP | SLPS-02103 | NoResult | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | N20 - Nitrous Oxide | USA | SLUS-00637 | NoResult | Framerate is 44-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 1 | USA | SLUS-00215 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 2 | USA | SLUS-00216 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 3 | USA | SLUS-00398 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 4 | USA | SLUS-00416 | NoResult | &#039;&#039;&#039;Pac-Land&#039;&#039;&#039; controls are mixed up. &#039;&#039;&#039;The Genji and the Heike Clans&#039;&#039;&#039; doesn´t work. In &#039;&#039;&#039;Assault&#039;&#039;&#039;, half of the screen is cut off. &#039;&#039;&#039;Ordyne&#039;&#039;&#039; works. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 5 | USA | SLUS-00417 | NoResult | &#039;&#039;&#039;Pac-Mania&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;The Legend of Valkyrie.&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;Dragon Spirit.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Baraduke.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Metro Cross.&#039;&#039;&#039; Full Speed. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Naruto - Shinobi no Sato no Jintori Gassen | JAP | SLPS-03553 | NoResult | I played Chapter 1 of the Story mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam Extreme | USA | SLUS-00388 | NoResult | I played Head to Head. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam - Tournament Edition | USA | SLUS-00002 | NoResult | I played Head to Head. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Hangtime | USA | SLUS-00329 | NoResult | I get an Assertion Error after the Licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Showtime: NBA on NBC | USA | SLUS-00948 | NoResult | The Game crashes after the Team logo Screen. Boot with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nectaris - Military Madness | USA | SLUS-00764 | NoResult | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Set Frameskip on for the best result. There is some Slowdown during the movement of the Units. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - High Stakes | USA | SLUS-00826 | NoResult | I played the Single Race mode. &#039;&#039;&#039;There is much Slowdown in the Wheel Perspectiv.&#039;&#039;&#039; Framerate is 41-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 2 | USA | SLUS-00276 | NoResult | Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 3 - Hot Pursuit | USA | SLUS-000620 | NoResult | I played the 1 Player mode. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - Porsche Unleashed | USA | SLUS-01104 | NoResult | I played the Quick Race mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally | USA | SLUS-00590 | NoResult | &#039;&#039;&#039;Boot and play the Game in Interpreter mode to prevent freezing.&#039;&#039;&#039; I played the Arcade mode. Framerate is 29-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally 2 | USA | SLUS-01003 | NoResult | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nekketsu Oyako [En by PentarouZero v1.0d] | JAP | SLPS-00006 | Doesn&#039;t Work  | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Next Tetris | USA | SLUS-00862 | NoResult | I played the Clear All mode. Framerate is 42-46 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NHL Open Ice: 2 on 2 Challenge | USA | SLUS-00327 | NoResult | I played a game. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nicktoons Racing | USA | SLUS-01047 | Works | I played the CUPS mode. Framerate is 39-53 FPS without Frameskip on. Set Frameskip to ON for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures | USA | SLUS-00582 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent the Game from freezing. Switch back to Dynarec during the Character Select Screen.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during loading. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures 2 | USA | SLUS-01112 | NoResult | Black Screen after the Konami Logo. Boot the Game with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Night Raid | JAP | SLPM-87048 | NoResult | I played the Arcade mode. Framerate is 38-47 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Norse by Norsewest - The Return of the Lost Vikings | USA | SLUS-00466 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Novastorm (Disc 1) | USA | SCUS-94404 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are some GFX Glitches on Screen. A green pixelated bar on the right side makes it difficut to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | O.D.T | USA | SLUS-00698 | Doesn&#039;t Work  | &#039;&#039;&#039;In both Interpreter and Dynarec, the Screen goes black after the Titlescreen.&#039;&#039;&#039; It is possible to see the Intro FMV by booting through the HLE BIOS. &#039;&#039;&#039;The Game crashes after the FMV. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Exoddus (Disc 1) | USA | SLUS-00190 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Oddysee | USA | SLUS-00710 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ogre Battle - Limited Edition | USA | SLUS-00467 | NoResult | &#039;&#039;&#039;No Music during the Titlescreen.&#039;&#039;&#039; I played Chapter 1. Framerate is 53-59 FPS without Frameskip on. Good Audio on the Map. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Omega Boost | USA | SCUS-94449 | NoResult | I played the Campaign Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One | USA | SLUS-00469 | NoResult | The Game freezes during the developed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One Piece Mansion | USA | SLUS-01406 | NoResult | I played the Story mode. Full Speed with rare dips. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood | USA | SLUS-00464 | NoResult | The Game hangs after trying to access the terminal. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood 2 (Disc 1) | JAP | SLPS-01261 | NoResult | The Game hangs after the Main Character stretches himself. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Pac-Man World | USA | SLUS-00439 | NoResult | Very much works. Compared to WiiSX beta 2.1.1 build. Very Playable}}&lt;br /&gt;
{{WiiSX | Pandemonium! (v1.0) | USA | SLUS-00232 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pandemonium! 2 | USA | SLUS-00578 | NoResult | I played the first Level. Framerate is 43-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Bandit | JAP | SLPS-00899 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Front | USA | SLUS-01399 | NoResult | Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PaRappa the Rapper | USA | SCUS-94183 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve (Disc 1) | USA | SLUS-00662 | Works |  }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disc 1) | JAP | SLPS-02480 | Works |  }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disc 1) | USA | SLUS-01042 | Works |  }}&lt;br /&gt;
{{WiiSX | Parodius | EUR | SLES-00036 | NoResult | &#039;&#039;&#039;I tested both Games.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pepsiman | JAP | SLPS-01762 | Works | I played the first Level. Full Speed No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona | USA | SLUS-00339 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Eternal Punishment | USA | SLUS-01158 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Tsumi ~ Innocent Sin [En by Gemini v1.0a] | USA | SLPS-02100 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Peter Pan in Disney&#039;s Return to Never Land | USA | SCUS-94643 | Doesn&#039;t Work  | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Philosoma | USA | SCUS-94403 | NoResult | I played Phase 1. Framerate is 42-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pink Panther - Pinkadelic Pursuit| USA | SLUS-01451 | Works | Minor graphical glitches. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Pinobee | USA | SLUS-01494 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Planet of the Apes | USA | SLUS-01468 | Works |  }}&lt;br /&gt;
{{WiiSX | Pocket Fighter | USA | SLUS-00653 | NoResult | &#039;&#039;&#039;Play in Dynarec with HLE BIOS to prevent the game from freezing during the Arcade loading screen.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;No Audio, SFX only during battle.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PO`ed | USA | SLUS-00097 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Policenauts [En by Slowbeef v1.0] (Disc 1) | JAP | SLUS-00653 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent GFX Glitches.&#039;&#039;&#039; Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoLoCrois Monogatari | JAP | SCPS-10023 | NoResult | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoRoGue | JAP | SCPS-10050 | NoResult | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Populous - The Beginning | USA | SLUS-00277 | NoResult | Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Power Rangers - Lightspeed Rescue | USA | SLUS-01114 | Works | Framerate is 37-43 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. FMVs displayed fine. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Powerslave | USA | SLUS-00102 | NoResult | &#039;&#039;&#039;The Game crashed on Dynarec. Play in Interpreter.&#039;&#039;&#039; Framerate is 34-42 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Primal Rage | USA | SLUS-00126 | NoResult | I played the Arcade Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Q Bert | USA | SLUS-00904 | NoResult | &#039;&#039;&#039;FMV are a garbled mess.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during the menu Screen. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Quake 2 | USA | SLUS-00757 | Works | I played the first Level. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Racing Lagoon | JAP | SLPS-02038 | NoResult | I played the Prologue. Framerate is 51-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R4: Ridge Racer Type 4 | USA | SLUS-00797 | NoResult | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Radikal Bikers | EUR | SLES-01943 | NoResult | &#039;&#039;&#039;The Game crashes in dynarec, use Interpreter.&#039;&#039;&#039; All 3D graphics are missing. Can&#039;t see anything other than HUD when in game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rage Racer | USA | SLUS-00403 | NoResult | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden DX | JAP | SLPM-86656 | NoResult | I played the Solo start mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden Project | JAP | SLPM-86656 | NoResult | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage 2: Universal Tour | USA | SLUS-00742 | NoResult | I selected Salt Lake City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: Through Time | USA | SLUS-01065 | NoResult | I selected Dodge City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: World Tour | USA | SLUS-00549 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis | JAP | SLPM-86450 | NoResult | I played the Original mode. Framerate is 39-42 FPS without Frameskip on. Set Frameskip on, for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis - Series Termination | USA | SLUS-01217 | NoResult | I played the Original mode. Framerate is 46-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman | USA | SLUS-00005 | Works | Works fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman 2: The Great Escape | USA | SLUS-01235 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. &#039;&#039;&#039;Cutscenes are very glitchy and will crash the game so you&#039;ll have to skip them.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman Rush | USA | SLUS-01458 | NoResult | The Menu after the Title Screen is invisible. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raystorm | USA | SLUS-00482 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter. The game freezes while checking the Memory Card in Dynarec.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to Dynarec during the Titlescreen.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu | JAP | SLPS-00640 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu Special Dominated Mind | JAP | SLPM-86085 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil | USA | SLUS-00170 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 1.5 | USA | SLPPSXEXE | NoResult | &#039;&#039;&#039;Boot and play in Interpreter to prevent an Code dump Error.&#039;&#039;&#039; I played as Elza Walker. Framerate is 46-54 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Director´s Cut | USA | SLUS-00551 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Survivor | USA | SLUS-01087 | NoResult | Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 2 (Disc 1) | USA | SLUS-00421 | NoResult | The Game doesn´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 3 - Nemesis | EUR | SLES-02529 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Return Fire | USA | SLUS-00184 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Reverthion | JAP | SLPS-00143 | NoResult | I played the Story mode. Framerate is 41-49 FPS without Frameskip on. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Revolution X | USA | SLUS-00012 | NoResult | &#039;&#039;&#039;You can&#039;t get past the first set of enemies in the first level.&#039;&#039;&#039; No Audio, SFX only during Gameplay. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rhapsody - A Musical Adventure | USA | SLUS-00012 | NoResult | &#039;&#039;&#039;The Game crashed after setting Vibration on in the menu.&#039;&#039;&#039; I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridegear Guybrave | JAP | SLPS-00905 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer | USA | SCUS-94300 | NoResult | I played Grand Prix Mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Bonus Turbo Mode Disc | USA | SLUS-90049 | NoResult | &#039;&#039;&#039;I played the Turbo mode.&#039;&#039;&#039; Framerate is 37-40 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only during a race. &#039;&#039;&#039;Slower than the Original.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Revolution | USA | SLUS-00214 | NoResult | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rise 2 - Resurrection | USA | SLUS-00186 | NoResult | Many GFX Glitches on Screen. The Game crashed after the Character loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Rising Zan - The Samurai Gunman | USA | SLUS-00829 | NoResult | I played the Story mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Risk - The Game of Global Domination | USA | SLUS-00616 | NoResult | Needs real BIOS to work. Gameplay and FMVs run fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 1) (Arcade Disc) | USA | SLUS-00681 | NoResult | Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 2) (Evolution Disc) | USA | SLUS-00771 | NoResult | I played Chapter 1. Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Riven - The Sequel to Myst (Disc 1) | USA | SLUS-00535 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash | USA | SLUS-00035 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash 3D | USA | SLUS-00524 | Works | I played the Thrash mode. Framerate is 32-48 FPS without Frameskip on. Set Frameskip to ON for best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash - Jailbreak | USA | SLUS-01053 | NoResult | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 2 - Dr. Wily no Nazo  | JAP | SLPS-02255 | NoResult | I played the Air Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 3 - Dr. Wily no Saigo! | JAP | SLPS-02262 | NoResult | I played the Snake Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;&#039;&#039;&#039;Bold text&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 4 - Aratanaru Yabou! | JAP | SLPS-02324 | NoResult | I played the Toad Man Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 5 - Blues no Wana! | JAP | SLPS-02338 | NoResult | I played the Star Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 6 - Shijou Saidai no Tatakai!! | JAP | SLPS-02379 | NoResult | I played the Wind Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman: Battle &amp;amp; Chase | JAP | SLPS-00764 | NoResult | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The timer displays garbled graphics but still functions properly.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman Dash 2 - Episode 2 - Ooinaru Isan | JAP | SLPS-02711 | NoResult | The Game crashed after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman X3 | JAP | SLPS-00283 | NoResult | The Game freezes during the now loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rock &amp;amp; Track Presents - The Need for Speed | USA | SLUS-00204 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rurouni Kenshin - Meiji Kenkaku Romantan - Juuyuushi Inbou Hen | JAP | SCPS-10048 | NoResult | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Type - Delta | USA | SLUS-00877 | NoResult | I played the first Stage. Framerate is 40-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Types | USA | SLUS-00753 | NoResult | There is some Slowdown during the loading Screen. &#039;&#039;&#039;R-Type 1&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;R-Type 2&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | S.C.A.R.S | USA | SLUS-00692 | Works | background music cdda now works }}&lt;br /&gt;
{{WiiSX | Saga Frontier | USA | SCUS-94230 | NoResult | I played the Intro. &#039;&#039;&#039;There are some Audio noises after you open the menu. Pause and the Noise should be gone.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier 2 | USA | SLUS-00933 | NoResult | I played through the Introduction. &#039;&#039;&#039;A black pixelated diagonal line on the Screen is making it difficult to see whats going on during battle.&#039;&#039;&#039; &#039;&#039;&#039;There are some Audio noises after you open the menu.&#039;&#039;&#039; &#039;&#039;&#039;Open and close the menu and the Noise should be gone.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saiyuki - Journey West | USA | SLUS-01381 | NoResult | I played Chapter 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown - Warrior´s Rage | USA | SLUS-01093 | NoResult | I played the Story mode. Framerate is 51-54 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown 3 - Blades of Blood | USA | SCUS-94206 | NoResult | I played the Arcade mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Amakusa&#039;s Revenge Special | JAP | SLPS-01171 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;The Health Bar has an annoying flickering.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Kenkaku Yubinan Pack | JAP | SLPS-00647 | NoResult | I played the Story Mode in both games. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Zankurou Musouken | JAP | SLPS-00350 | NoResult | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | San Francisco Rush - Extreme Racing | USA | SLUS-00505 | NoResult | I played the 1 Player Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Scooby-Doo and the Cyber Chase | USA | SLUS-01396 | NoResult | I played Level 1 Japan. Framerate is 46-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - GGeneration-0 (Disc 1) | JAP | SLPS-02200 | NoResult | I played Stage 1 of the Situation Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - Over Galaxian | JAP | SLPS-00385 | NoResult | I played the Story Mode. Framerate is 47-52 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinent | USA | SCUS-94110 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; There are some GFX Glitches after the Titlescreen. I played the Intro. Framerate is 39-50 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinel Returns | USA | SLUS-00604 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sexy Parodius | JAP | SLPM-86009 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Madness (Disc 1) | USA | SLUS-00468 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing after the first battle.&#039;&#039;&#039; Framerate is 47-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Man | USA | SLUS-00895 | NoResult | I walked around the first Area. Framerate is 51-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shaman King - Spirit of Shamans | JAP | SLPS-03432 | NoResult | I played the Story Mode. Framerate is 47-50 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Somehow Yoh can´t walk,run forward and backward. He can only jump.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shin Megami Tensei 2 | JAP | SLPM-86924 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disc 1) (Evolution Disc) | JAP | SLPS-01240 | NoResult | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disc 2) (Arcade Disc) | JAP | SLPS-01241 | NoResult | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shura no Mon | JAP | SLPS-01202 | NoResult | Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Silent Hill (V.1.1) | USA | SLUS-00707 | NoResult | I played through the Intro. &#039;&#039;&#039;The Game runs a bit too fast in dynarec. Select Interpreter for normal speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sihouette Mirage | USA | SLUS-00728 | NoResult | I played the first Mission. Full Speed. No Audio. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Skullmonkeys | USA | SLUS-00601 | NoResult | I played Level 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Slayers Royal | JAP | SLPS-01363 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sled Storm | USA | SLUS-00955 | NoResult | I played a race. Framerate is 39-45 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Smurfs | USA | SLUS-01008 | NoResult | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Snatcher | JAP | SLPS-00154 | NoResult | I played Act 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SnoCross Championship Racing | USA | SLUS-01093 | Works | I played Single Race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soeldnerschild Special | JAP | SLPS-01319 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soukaigi (Disc 1) | JAP | SLPS-01291 | Doesn&#039;t Work  | &#039;&#039;&#039;V-sync Error on the Titlescreen.&#039;&#039;&#039; The Game freezes after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sol Divide | USA | SLUS-01519 | NoResult | I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soul Blade (V.1.0) | USA | SLUS-00240 | NoResult | I played the Arcade mode. Framerate is 46-54 FPS without Frameskip on. Music is very scratchy though. &#039;&#039;&#039;Set Frameskip on if you want better music.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park | USA | SLUS-00936 | NoResult | I played the Story mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park Rally | USA | SLUS-00984 | NoResult | I played the Arcade mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soviet Strike | USA | SLUS-00061 | Doesn&#039;t Work  | The FMV have clipping issues. The Game freezes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Space Hulk - Vengeance of the Blood Angels | USA | SLUS-00205 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Speed Punks | USA | SCUS-94563 | NoResult | I played the Single Race mode. Framerate is 42-59 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Spider Man | USA | SLUS-01378 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spider Man 2 - Enter Electro | USA | SCUS-94563 | NoResult | The FMV are glitched up. &#039;&#039;&#039;The Game crashed after selecting the difficulty.&#039;&#039;&#039; &#039;&#039;&#039;Training Mode is playable.&#039;&#039;&#039; Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spongebob Squarepants: SuperSponge | EUR | SLES-03704 | NoResult | Garbled FMV. The game freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spot goes to Hollywood | USA | SLUS-00014 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro 2: Ripto&#039;s Rage! | USA | SCUS-94425 | NoResult | Framerate is 39-54 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Audio cuts out during cutscenes. Random voices after listening to NPC&#039;s talk, skipping voice-overs seems to prevent that.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro the Dragon | USA | SCUS-94228 | NoResult | Framerate is 47-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Music stops playing when you rescue a dragon.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro: Year of the Dragon | USA | SCUS-94467 | NoResult | Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Has some sound glitches when you talk to other characters.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Stahlfeder | JAP | SLPS-00162 | NoResult | I played Mission 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Starblade Alpha | USA | SLUS-00057 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Gladiator - Episode 1 - Final Crusade | USA | SLUS-00372 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Ocean - The Second Story (Disc 1) | USA | SCUS-94421 | NoResult | &#039;&#039;&#039;Skip the garbled audio clip that comes after selecting your character.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Dark Forces | USA | SLUS-00297 | NoResult | I played the Secret Base Mission. Full Speed. Good Audio. &#039;&#039;&#039;The Enemys are Invisible.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Demolition | USA | SLUS-01183 | Issues | There is a certain distance in  fov that doesnt get textured and its all white, if you can ignore it the game is prefetly playable tough. }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - Jedi Power Battles | USA | SLUS-01046 | Works |  }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - The Phantom Menace | USA | SLUS-00884 | Issues | character models are missing parts of them. }}&lt;br /&gt;
{{WiiSX | Star Wars - Rebel Assault II - The Hidden Empire (Disc 1) | USA | SLUS-00381 | NoResult | Black Screen after the start of Chapter 1. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Steeldom | JAP | SLPS-00431 | NoResult | I fought a battle. Framerate is 41-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on. Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha - Warrior´s Dreams | USA | SLUS-00197 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 2 | USA | SLUS-00258 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 3 | USA | SLUS-00821 | NoResult | &#039;&#039;&#039;Set Dynarec and HLE BIOS to get to the Titlescreen.&#039;&#039;&#039; The Game freezes while searching for a Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 1) | JAP | SLPS-00800 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 2) | JAP | SLPS-00801 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 1) | USA | SLUS-00423 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 2) | USA | SLUS-00584 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter - The Movie | USA | SLUS-00041 | NoResult | I played the Movie Battle mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX Plus Alpha | USA | SLUS-00548 | NoResult | I played the Arcade mode. Framerate is 43-48 FPS without Frameskip on during a fight. Set Frameskip on for the best result. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX 2 Plus | USA | SLUS-01105 | NoResult | I played Arcade Mode. Framerate is 42-51 FPS without Frameskip on during a Fight. Good Audio with some stuttering. Set Frameskip on for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 2 | JAP | SLPS-00415 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 3 | JAP | SLPS-01777 | NoResult | &#039;&#039;&#039;Boot and play in Dynarec with HLE BIOS or else get thrown out to the Homebrew Channel.&#039;&#039;&#039; &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; I played the Arcade mode. Framerate is 51-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Racer | USA | SLUS-00099 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider | USA | SLUS-01142 | NoResult | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider 2 | USA | SLUS-01163 | NoResult | &#039;&#039;&#039;The FMV Intro is messed up.&#039;&#039;&#039; I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strikers 1945 | USA | SLUS-01337 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night | JAP | SLPS-02542 | NoResult | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night 2 (Disc 1) | JAP | SLPS-03237 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Puzzle Fighter 2 Turbo | USA | SLUS-00418 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent freezing. On the Titlescreen switch back to dynarec.&#039;&#039;&#039; I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Complete Box (Disc 1) | JAP | SLPS-03577 | NoResult | &#039;&#039;&#039;All three Games&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Alpha Gaiden [En by Aeon Genesis v0.95b] | JAP | SLPS-02070 | NoResult | The Game immediately loads a Cutscene. It´s impossible to start a game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen F Kanketsuhen | JAP | SLPS-01924 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden (V.1.0) | USA | SLUS-00292| NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden 2 | USA | SLUS-00958| NoResult | I walked around the Camp. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suiko Enbu | JAP | SLPS-00137 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter | USA | SCUS-94240 | Works |  }}&lt;br /&gt;
{{WiiSX | Syphon Filter 2 (Disc 1) | USA | SCUS-94451 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 3 | USA | SCUS-94640 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | JAP | SLPS-00767 | NoResult | I played Chapter 1. Full Speed. Good Audio. No Audio during the Titlescreen. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | USA | SLUS-00560 | NoResult | No Audio during the Titlescreen. I played Chapter 1. The Game won´t respond to any command during the first battle. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tail Concerto | USA | SLUS-00660 | NoResult | I played the Intro Level. Framerate is 48-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | JAP | SLPS-01100 | NoResult | &#039;&#039;&#039;You get farther than in the US Version.&#039;&#039;&#039; The Screen goes black while you are on deck. You can hear the music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | USA | SLUS-00626 | NoResult | The Game freezes during the Introduction. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny 2 (Disc 1) | USA | SLUS-01355 | NoResult | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. Disc 2: Game crashes during Craymel City train minigame. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tales of Eternia (Disc 1) | JAP | SLPS-03050 | NoResult | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Phantasia (English Translation) | JAP | SLPS-01770 | Works | I walked around the first Area. Framerate is 55-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on to reduce load times.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken | USA | SLUS-00006 | NoResult | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 2 (V.1.0) | USA | SLUS-00213 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent Character glitches.&#039;&#039;&#039; Framerate is 31-33 FPS without Frameskip on. The Audio sounds messy because of the Slowdown. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 3 | USA | SLUS-00213 | NoResult | I played the Arcade mode. Framerate is 32-35 FPS without Frameskip on. Set Frameskip on for the best result. It still plays a little choppy. Needs vWii overclock for best result (smoother gameplay). &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tempest X3 | USA | SLUS-00283 | NoResult | The Screen goes black after the Interplay logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu - Stealth Assassins | USA | SLUS-00706 | NoResult | The Game crashes before you reach the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu 2 - Birth of the Stealth Assassins | USA | SLUS-00939 | NoResult | Black Screen after pressing start on the Titlescreen. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Terry Pratchett&#039;s Discworld | USA | SCUS-94600 | NoResult | I walked around the Castle. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 4 | USA | SLUS-00487 | NoResult | I played the Championship Cup. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 5 | USA | SLUS-00610 | NoResult | I played the Quick Race mode. Framerate is 53-59 FPS without Frameskip on. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 6 | USA | SLUS-00839 | NoResult | I played the Single Race mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tetris Plus | USA | SLUS-00388 | NoResult | I played the classic mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disc1) | USA | SLUS-00845 | NoResult | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disc1) | JAP | SLPS-01780 | NoResult | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Threads of Fate | USA | SLUS-00405 | NoResult | I played the Intro. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thunder Force 5 - Perfect System | USA | SLUS-00727 | NoResult | I played the first Level. Framerate is 47-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Time Crisis | USA | SLUS-00405 | NoResult | I played the Story mode of the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal No. 1 | USA | SCUS-94208 | NoResult | I played the Tournament mode. Framerate is 40-41 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal 2 [En by Infinite Lupine v1.00b] | JAP | SLPM-86033 | NoResult | I played the Tournament mode. Framerate is 32-37 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomba! | USA | SLUS-94236 | NoResult | I played the first Level. Framerate is 42-49 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tomba! 2 - The Evil Swine Return | USA | SLUS-94454 | NoResult | I played the first Level. Framerate is 42-59 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider | EUR | SLES-00024 | NoResult | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 2 - Starring Lara Croft | EUR | SLES-00718 | NoResult | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 3 - Adventures of Lara Croft (V.1.0) | USA | SLUS-00691 | NoResult | I played the first Level. Framerate is 38-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | USA | SLUS-00885 | NoResult | Skip the glitched FMV. The Game freezes shortly after starting the first Level. Framerate 35-43 FPS without Frameskip on. Some Audio Glitches. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | EUR | SLES-02238 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider Chronicles | USA | SLUS-01311 | NoResult | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater | USA | SLUS-00860 | NoResult | The Emulator crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 2 | USA | SLUS-01066 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 3 | USA | SLUS-00860 | NoResult | Black Screen with some Music on Interpreter. The Game crashes with Dynarec. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 4 | USA | SLUS-01485 | NoResult | Black Screen with some Music. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story 2: Buzz Lightyear to the Rescue | USA | SLUS-00893 | NoResult | Framerate is 39-53 FPS without Frameskip on. The Audio has some stuttering. Some lightning glitches on Buzz&#039;s model. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story Racer | USA | SLUS-01214 | Works | Framerate is 39-43 FPS without Frameskip on. Set Frameskip to ON for best result. . &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Touki Denshou - Angel Eyes | JAP | SLPS-01168 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Treasure Gear | JAP | SLPS-00819 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to get past the Titlescreen.&#039;&#039;&#039; I walked around the Village. Framerate is 47-53 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tunnel B1 | USA | SLUS-00188 | NoResult | I played the first Mission. Full Speed. &#039;&#039;&#039;There is Slowdown during Explosions.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | TV Animation X - Unmei no Sentaku | JAP | SLPS-03459 | NoResult | I played the Battle mode. Framerate is 49-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal | USA | SCUS-94304 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 2 | USA | SCUS-94306 | NoResult | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 3 | USA | SCUS-94249 | NoResult | I played the Tournament mode. Full Speed. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 4 | USA | SCUS-94560 | NoResult | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal - Small Brawl | USA | SCUS-94560| NoResult | The Game freezes during the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Two Tenkaku | JAP | SLPS-00131 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Umihara Kawase Shun | JAP | SLPS-00643 | NoResult | I played Field 0. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Um Jammer Lammy | USA | SCUS-94448 | NoResult | The Game freezes during the second loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | V2000 | EUR | SLES-00545 | NoResult | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vampire Hunter D | USA | SLUS-01138 | NoResult | &#039;&#039;&#039;The Titlescreen is invisible. You need to guess and click.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts | USA | SLUS-00447 | Works | }}&lt;br /&gt;
{{WiiSX | Vandal Hearts 2 (V.1.1) | USA | SLUS-00940 | NoResult | I played the Prologue. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vanguard Bandits | USA | SLUS-01070 | NoResult | I played the Intro Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | JAP | SCPS-18012 | Issues| I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, also you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | EUR | SCES-02873 | Issues | I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, also you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Viewpoint | USA | SLUS-00033 | NoResult | I played Area 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 | USA | SLUS-00510 | Issues | there is a certain fov distance that gets all white textured but besides that the game plays fine. }}&lt;br /&gt;
{{WiiSX | Vigilante 8 - 2nd Offense | USA | SLUS-00868 | Issues | there is a certain fov distance that gets all white textured but besides that the game plays fine.}}&lt;br /&gt;
{{WiiSX | Vagrant Story | USA | SLUS-01040 | NoResult | Settings you need: dynarec, Limit FPS Auto, Frame Skip off. &#039;&#039;&#039;What follows is necessary to prevent an Code Dump Error!&#039;&#039;&#039; &#039;&#039;&#039;So far this only seems to work in the US and JAP Versions of the Game.&#039;&#039;&#039; Save your state in the Menu when you reach the exit of Room 5. Then switch from Dynarec to Interpreter.  Load your save state and walk through the Door. You can switch back to Dynarec again. Full Speed with rare dips. There are some minor audio issues. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Valkyre Profile (Disc 1) | USA | SLUS-01156 | Works | Tested until the part when the mercenary and his brother (the artist) talk. &lt;br /&gt;
Battles worked fine. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vs. | USA | SLUS-00868 | NoResult | I played the 1 Player vs COM mode. Framerate is 43-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | War Craft 2 - The Dark Saga | USA | SLUS-00480 | NoResult | I played the first Mission. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | War Gods | USA | SLUS-00328 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter. The Game won´t respond to any command in Dynarec. You can switch back to dynarec after the Titlescreen.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Dark Omen | USA | SLUS-00550 | NoResult | I played a new Campaign. Framerate is 44-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Shadow of the Horned Rat | USA | SLUS-00117 | NoResult | I played a new Campaign. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhawk - The Red Mercury Missions | USA | SCUS-94305 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warriors of Might and Magic | USA | SLUS-01204 | NoResult | FMV Intro is glitched up. The Game freezes during the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warzone 2100 | USA | SLUS-00819 | NoResult | I played a new Campaign. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild 9 | USA | SLUS-00425 | NoResult | I walked around the first Area. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms | USA | SLUS-00425 | NoResult | I noticed some Slowdown on the Titlescreen. I fought a battle on the Overworld Map. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms 2 (Disc 1) | USA | SCUS-94484 | NoResult | I walked around the Ruins. Full Speed. Good Audio. I noticed some Screen tearing. Very Playable. }}&lt;br /&gt;
{{WiiSX | Wing Commander III - Heart of the Tiger (Disc 1) | USA | SLUS-00019 | Doesn&#039;t Work  | &#039;&#039;&#039;The Controls stop working after the mission briefing. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wing Commander IV - The Price of Freedom (Disc 1) | USA | SLUS-00270 | NoResult | I played a new Game. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout | USA | SCUS-94301 | NoResult | I played the Championship Race mode. Framerate is 35-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on if you want high speed.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | USA | SLUS-00865 | Minor | Framerate is 46-51 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | EUR | SCES-01909 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 - Special Edition | EUR | SCES-02845 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout XL | USA | SCUS-94351 | NoResult | Framerate is 46-59 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wolf Fang | JAP | SLPS-00254 | NoResult | I played the first Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | World of Dragon Warrior - Torneko - The Last Hope | USA | SLUS-01181 | NoResult | I walked around the first Dungeon. Framerate is 49-59 FPS without Frameskip on. Good Audio with a little stuttering. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms | USA | SLUS-00336 | NoResult | I played a Match against the Computer. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms Armageddon | USA | SLUS-00888 | NoResult | I played a Quick Game against the Computer. Full Speed. &#039;&#039;&#039;Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms World Party | USA | SLUS-01448 | Works | I played a Quick Match against the Computer. Full Speed. &#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Backstage Assault | USA | SLUS-01274 | NoResult | I played the Exhibition mode. Framerate is 30-43 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Mayhem | USA | SLUS-00963 | NoResult | I played a match. Framerate is 39-52 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Nitro | USA | SLUS-00397 | Issues | game plays too fast, still playable tough. }}&lt;br /&gt;
{{WiiSX | WCW vs. the World | USA | SLUS-00455 | NoResult | I played the Exhibition mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW nWo Thunder | USA | SLUS-00779 | NoResult | I played the Exhibition mode. Framerate is 46-57 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | WWF Attitude | USA | SLUS-00831 | NoResult | I played the Exhibition mode. Framerate is 39-40 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF in your House | USA | SLUS-00246 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 39-42 FPS without Frameskip on. Bad Audio. &#039;&#039;&#039;Many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown | USA | SLUS-00927 | NoResult | I played the Exhibition Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown 2 - Know your Role | USA | SLUS-01234 | NoResult | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Warzone (V.1.0) | USA | SLUS-00495 | NoResult | I played the Exhibition mode. Framerate is 28-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Wrestlemania - The Arcade Game | USA | SLUS-00013 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 38-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | X-Men - Children of the Atom | USA | SLUS-00044 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; I played the Arcade mode. Framerate is 43-50 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X-Men vs. Street Fighter | USA | SLUS-00627 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X2 - No Relief | EUR | SLES-00455 | Doesn&#039;t Work | Glitched up Game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Xenogears (Disc 1) | USA | SLUS-00664 | NoResult | &#039;&#039;&#039;The Wii Console freezes if you try to check the memory card.&#039;&#039;&#039; I fought a battle on the Overworld. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | You don´t know Jack (Disc 1) | USA | SLUS-00716 | NoResult | The Game freezes shortly after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yu-Gi-Oh! Forbidden Memories | USA | SLUS-01411 | NoResult | I fought a battle in Story mode. Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yutona Eiyuu Senki - TearRingSaga | JAP | SLPS-03177 | NoResult | &#039;&#039;&#039;The Controls stop working during the Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Skip the Cutscenes.&#039;&#039;&#039; I played the Prologue. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Zanac X Zanac | JAP | SLPS-03354 | NoResult | &#039;&#039;&#039;Zanac 1 Versions are working.&#039;&#039;&#039; The Controls in Zanac Neo stop working after you start a new game. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zeiramzone | JAP | SLPS-00575 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide | JAP | SLUS-00183 | NoResult | I fought a battle. Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide 2 - The Secret Wish | JAP | SLPS-00891 | NoResult | I fought a battle. Framerate is 48-51 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73536</id>
		<title>WiiStation Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73536"/>
		<updated>2022-09-04T11:15:21Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* V */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Posting Guidelines ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;All Games on this list must be tested with WiiSXRX_2022 beta 2.5 build 20220903&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The latest Version is&#039;&#039;&#039;&#039;&#039;&#039; [https://github.com/xjsxjs197/WiiSXRX_2022/releases/tag/20220903 WiiSXRX_2022 20220903]&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;It is preferible to test the games with the PS1 BIOS (SCPH1001.BIN) loaded from SD card (&amp;quot;SD&amp;quot; option in &amp;quot;Select Bios&amp;quot;) or USB drive (&amp;quot;USB&amp;quot; option in &amp;quot;Select Bios&amp;quot;) and with the &amp;quot;Boot Through Bios&amp;quot; option set to &amp;quot;Yes&amp;quot;.&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;For remove the FMV (Full-Motion Video) scenes on certain games which require modified BIN for run on WiiSX-RX, read this post: https://gbatemp.net/posts/9732148&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Original thread: https://gbatemp.net/threads/wiisxrx_2022-another-fork-of-wiisxrx-released.614405/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously and if it’s a game that you run in version 2.5 r20220618 and beyond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of WiiSXRX_2022, a fork of WiiSXRX in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Minor&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;NoResult&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{WiiSX | Game | Region | Game ID | Status | Notes }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | 70´s Robot Anime - Geppy - X - The Super Boosted Armor (Disc 1) | JAP | SLPS-01995 | NoResult | }}&lt;br /&gt;
{{WiiSX | 007 - The World Is Not Enough | USA | SLUS-01272 | Works | Framerate is between 42-55 FPS without Frameskip on. Set Frameskip to ON for best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | 40 Winks | USA | SLUS-00874 | Works | seems to run fine }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Ace Combat 2 | USA | SLUS-00404 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent an Code Dump Error. Switch back to Dynarec after the Titlescreen.&#039;&#039;&#039; There is some Slowdown during Cutscenes. Full Speed during Gameplay. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Action Man - Operation Extrem | USA | SLUS-00887 | NoResult | The Game won´t respond to any command. I noticed some Screen tearing. There are some Audio Noises. Framerate is 38-59 FPS without Frameskip on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Actua Soccer 3 | EUR | SLES-01210 | Works | I&#039;ve played a match. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo | JAP | SLPM-87226 | NoResult | I played the Normal mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo 2 | JAP | SLPS-00208 | NoResult | I played the Normal mode. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Adventures of Lomax | USA | SCUS-94906 | NoResult | I played the first Level. Full Speed. No Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Air Combat | USA | SLUS-00001 | NoResult | Some Slowdown during Cutscenes. Full Speed during Gameplay. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alien - Resurrection | USA | SLUS-00633 | Works |  }}&lt;br /&gt;
{{WiiSX | Alien Trilogy | USA | SLUS-00007 | NoResult | I played the Intro. Full Speed. No Audio, SFX only. Some Lightning Effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Akuji - The Heartless | USA | SLUS-00715 | NoResult | I played the Intro. The Framerate is 45-59 FPS without Frameskip on. The Audio has some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alice in Cyberland | JAP | SLPS-00636 | NoResult | I played the Intro. The Command Screen is flickering and hard to see. Full Speed. There are some Audio noises. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alone in the Dark - One-Eyed Jack´s Revenge | USA | SLUS-00239 | NoResult | I played the Intro. &#039;&#039;&#039;Playing the whole Game in Interpreter mode is required to prevent freezing.&#039;&#039;&#039; Framerate is 45-49 FPS. Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra (V.1.0) | USA | SLUS-00553 | NoResult | I reached the Village. Full Speed. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra 2 - A New Legend Begins | USA | SLUS-01017 | NoResult | I played the Intro. Full Speed with rare dips. There are some drops during Cutscenes. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Angel Blade - Neo Tokyo Guardians | JAP | SLPS-00894 | NoResult | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ape Escape | USA | SCUS-94423 | Works | The Framerate is 41-46 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Apocalypse | USA | SLUS-00373 | NoResult | I get an Code Dump Error in the first Level. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad | USA | SLUS-01224 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 2 | USA | SLUS-01252 | NoResult | Full Speed. There is some Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 3  (Disc 1) | USA | SLUS-01253 | NoResult | Mostly Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disc 1)| JAP | SCPS-10040 | NoResult | The Game NoResult. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disc 2)| JAP | SCPS-10041 | NoResult | The Game NoResult. There are some Audio Noises. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Area 51 | USA | SLUS-00164 | NoResult | Playable but the background FMV isn&#039;t displayed correctly. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core (V.1.0) | USA | SCUS-94182 | NoResult | I played the First Mission. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Master of Arena (Disc 1) | USA | SLUS-01030 | NoResult | I played the First Mission.  Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Project Phantasma (Disc 1) | USA | SLUS-00670 | NoResult | I played the First Mission.  Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armorines - Project S.W.A.R.M. | USA | SLUS-01022 | NoResult | I played the First Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Army Men 3D | USA | SLUS-00491 | Works | background music(cdda) now works. }}&lt;br /&gt;
{{WiiSX | Army Men: Air Attack | USA | SLUS-00913 | NoResult | There is some Slowdown during Cutscenes. I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Army Men: World War | USA | SLUS-01079 | NoResult | Long loading Times. Framerate is 46-59 FPS without Frameskip on. Set Frameskip on for the best Result. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Asuka 120 Burning Festival Final | USA | SLPS-02074 | NoResult | &#039;&#039;&#039;The Screen turns black during the Titlescreen. Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Atelier Elie - Salberg no Renkinjutsushi 2 | JAP | SLPS-01751 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie - Salberg no Renkinjutsushi | JAP | SLPS-00856 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie Plus - Salberg no Renkinjutsushi | JAP | SLPS-01418 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Azure Dreams | USA | SLUS-00614 | NoResult | I reached the Tower. Full Speed with rare drops during Cutscenes. Good Audio. In the Tower, the Character runs ultra fast when you press the run button. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Batman and Robin | USA | SLUS-00393 | NoResult | Full Speed. Good Audio. I got one random Code Dump Error in the Batcave. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Beyond - Return of the Joker | USA | SLUS-01207 | NoResult | The Game boots in HLE BIOS Mode. It freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Forever - The Arcade Game | USA | SLUS-00387 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden | USA | SCUS-94200 | NoResult | I fought a battle in Arcade Mode. Full Speed. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 2 | USA | SLUS-00220 | NoResult | I fought a battle in Arcade Mode. Full Speed. Good Audio in the Menu. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 3 | USA | SLUS-00483 | NoResult | I fought a battle in Arcade Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 4 | EUR | SLES-02493 | NoResult | I get an Black Screen after selecting Team VS Mode. The Mini Game Mode and the Team Story mode are also not working. I played in Survival mode. Framerate is 39-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BattleTanx - Global Assault | USA | SLUS-01044 | NoResult | &#039;&#039;&#039;The Game has very long loading times. Set Frameskip on and Limit FPS off to load the Game faster.&#039;&#039;&#039; I played the first Level.  The Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bio F.R.E.A.K.S. | USA | SLUS-00502 | NoResult | I fought a battle in Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard | JAP | SLPS-00222 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut | JAP | SLPS-00998 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut - Dual Shock | JAP | SLPS-01512 | NoResult | The Game boots up but freezes before the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disc 1 Leon ) | JAP | SLPS-01510 | NoResult | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disc 2 Claire ) | JAP | SLPS-01511 | NoResult | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 3 - Last Escape | JAP | SLPS-02300 | NoResult | &#039;&#039;&#039;Boot and play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the Intro. Framerate is 46-50 FPS without Frameskip on. Good Audio. The Voice over are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix 00 (Disc 1) | JAP | SLPS-03571 | NoResult | Boot the Game in Interpreter mode to prevent an Code Dump Error. Because of the hypersensibel cursor i´m stuck on the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix Cross (Disc 1) | JAP | SLPS-02962 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blade | USA | SLUS-01215 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter mode to prevent an Code Dump Error. Switch back to Dynarec during the New Game Screen.&#039;&#039;&#039; Framerate is 49-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blasto | USA | SCUS-94412 | Works | }}&lt;br /&gt;
{{WiiSX | Blue Breaker Burst - Hohoemi wo Anata to | JAP | SLPS-01469 | NoResult | I played the Story mode. The Game is stuck after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bokan to Ippatsu! Doronbo - Time Bokan Series | JAP | SLPS-00609 | NoResult | I played Stage 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman | EUR | SLES-01839 | NoResult | I played the Single Player Mode. Full Speed in Modern and Retro Mode. Good Audio. Very &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman Land | JAP | SLPS-03002 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman World | USA | SLUS-00680 | NoResult | I played the Normal Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar | USA | SCUS-94199 | NoResult | I fought a battle in Arcade Mode. Framerate is 49-57 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar 2 | USA | SCUS-94424 | NoResult | I fought a battle in Arcade Mode. Framerate is 27-30 FPS without Frameskip on. Enable Frameskip and it gets somewhat playable. The Audio has some stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brahma Force - The Assault on Beltlogger 9 | USA | SLUS-00444 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BrainDead 13 (Disc 1) | USA | SLUS-00083 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brave Fencer Musashi | USA | SLUS-00726 | NoResult | I played the first Chapter. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 3 (V.1.1) | USA | SLUS-00422 | NoResult | I completed the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 4 | USA | SLUS-01324 | NoResult | I played Chapter 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disc 1) | JAP | SLPS-02661 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disc 1) (English Translation) | JAP | SLPS-02661 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - The Legend of Forsena | USA | SLUS-00687 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword - The Shadow of the Templars | USA | SLUS-00484 | NoResult | Mostly 57-59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword 2 - The Smoking Mirror | USA | SLUS-00812 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubble Bobble also featuring Rainbow Islands | USA | SLUS-00370 | NoResult | Bubble Bobble is playable but both Rainbow Islands games quit responding to controller inputs after a few seconds of gameplay.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubsy 3D - Furbitten Planet | USA | SLUS-00110 | NoResult | I played the Level 1-1. The Framerate is 34-42 FPS without Frameskip on. It works perfect with Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny - Lost in Time | USA | SLUS-00838 | NoResult |  The Framerate is 51-59 FPS without Frameskip on. There is some Slowdown during Cutscenes. Good Audio with some Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny &amp;amp; Taz - Time Busters | USA | SLUS-01144 | Works | You may randomly fall through the floor just press l1 to switch characters or simply let yourself fall since you are teleported to the nearest checkpoint. 40-60 fps without frameskip, pal version holds better if you cant use vwii overclock, with vwii overclock its perfect. }}&lt;br /&gt;
{{WiiSX | Burning Road | USA | SLUS-00324 | NoResult | I played the Championship Mode. The Framerate is 57-59 FPS without Frameskip on. No Audio, only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade | USA | SCUS-94180 | NoResult | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade 2 | USA | SLUS-00663 | NoResult | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move &#039;99 | USA | SLUS-00725 | NoResult | I played the Arcade mode. Full Speed. No Audio, only SFX during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 2 - Arcade Edition | USA | SLUS-00233 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 4 | USA | SLUS-00754 | NoResult | Framerate is 52-55 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | C-12 | USA | SCUS-94666 | NoResult | I walked around the first Level. Framerate is 37-59 FPS without Frameskip. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | C - The Contra Adventure | USA | SLUS-00499 | NoResult | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Capcom vs. SNK Pro | USA | SLUS-01376 | NoResult | I played Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Chronicles (V.1.1) | USA | SLUS-01384 | Works| Full Speed in both Original and Arranged Mode. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Symphony of the Night | USA | SLUS-00067 | Works | &#039;&#039;&#039;I completed the game from start to finish.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chaos Break | EUR | SLES-03107 | NoResult | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chippoke Ralph no Daibouken - The Adventure of Little Ralph | JAP | SLPS-01853 | NoResult | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo no Fushigi na Dungeon | JAP | SLPS-01234 | NoResult | Framerate is 45-54 FPS without Frameskip on. Turn Frameskip on for 59 FPS. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo Racing | USA | SLUS-00844 | NoResult | I played Grand Prix Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Chocobo´s Magical Dungeon 2 | USA | SLUS-00814 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chou-Aniki - Kyuukyoku Muteki Ginga Saikyou Otoko | JAP | SLPS-00183 | Issues| Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chrono Cross (Disc 1) | USA | SLUS-01041 SLUS-01080 | NoResult | I played the Intro. Slows down a little bit during transitions to battle and in some menus. Framerate is 45-59 FPS without Frameskip on during battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Circuit Breakers | USA | SLUS-00697 | NoResult | I played the Jungle race. Framerate is 46-59 FPS without Frameskip on during race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower | USA | SLUS-00539 | NoResult | I played the Prologue. Full Speed. There is some Slowdown during Cutscenes. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower 2 - The Struggle within | USA | SLUS-00539 | NoResult | I played Chapter 1. Full Speed. There is some Slowdown during Cutscenes. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Codename - Tenka | USA | SCUS-94409 | NoResult | The Game asks you to remove one Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally | USA | SCUS-94474 | NoResult | I played the Championship Mode. Framerate is 52-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally 2.0 | USA | SLUS-01222 | NoResult | I played the Championship Mode. Framerate is 35-53 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars (Disc 1) | USA | SLUS-00543 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars - Vengeance | USA | SLUS-00722 | NoResult | Framerate is 56-59 FPS without Frameskip on in Space. 30-40 FPS during the Menu. Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars 3 - Red Sun | USA | SLUS-00866 | NoResult | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disc 1 GDI) | USA | SLUS-00397 | NoResult | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disc 2 NOD) | USA | SLUS-00410 | NoResult | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disc 1 Allies) | USA | SLUS-00431 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disc 2 Soviet) | USA | SLUS-00485 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disc 1 Allies) | USA | SLUS-00665 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disc 2 Soviet) | USA | SLUS-00667 | NoResult |  I played Freestyle Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contender | USA | SCUS-94294 | NoResult | I played a Match. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contra - Legacy of War | USA | SLUS-00288 | NoResult | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders | USA | SCUS-94356 | NoResult | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2 | USA | SCUS-94358 | NoResult | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2001 | USA | SCUS-94597 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 3 | USA | SCUS-94251 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 4 | USA | SCUS-94559 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cotton Original - Fantastic Night Dreams | JAP | SLPS-02034 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Countdown Vampires (Disc 1) | USA | SLUS-00898 | NoResult | The Game freezes with either Interpeter or Dynarec after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cowboy Bebop | JAP | SLPS-01126 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot | USA | SCUS-94900 | Works| I played the first Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 2: Cortex Strikes Back | USA | SCUS-94154 | Works | I played the Turtle Woods Level.&#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 3: Warped | USA | SCUS-94244 | Minor | Some objects in the level &amp;quot;Under Pressure&amp;quot; are invisible making it almost impossible to beat. Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bash | USA | SCUS-94570 | NoResult | I played Adventure Mode. Full Speed with rare dips on during a Mini Game. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CTR - Crash Team Racing | USA | SCUS-94426 | Issues | I played the Arcade mode. Somewhat playable. On Adventure mode, during dialogues Aku Aku and the text cannot be seen but you can skip them using the emulated triangle button. All other modes are playable but most of the 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Crash Team Racing (Demo) | USA | SCUS-94459 | NoResult | Somewhat playable. Adventure mode softlocks when Aku Aku talks to you. Other modes are playable but all 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures | USA | SLUS-01438 | NoResult | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures - Raised in Space | USA | SLUS-01553 | NoResult | There are some Glitches after boot up. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc 2 | USA | SLUS-00634 | Works | Framerate is 37-50 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc: Legend of the Gobbos | USA | SLUS-00530 | Works | Framerate is 49-56 without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croket! Kindan no Kinka Box! | JAP | SLPM-87235 | NoResult | Full Speed outside of Battle. Framerate is 53-59 without Frameskip on during Battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crow - City of Angels | USA | SLUS-00242 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusador - No Remorse | USA | SLUS-00268 | NoResult | Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusadors of Might and Magic | USA | SLUS-00799 | NoResult | The Game freezes after the 3DO Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CRW - Counter Revolution War | JAP | SLPS-00220 | NoResult | I played the First Mission. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CT Special Forces | EUR | SLES-03986 | NoResult | There is some Slowdown during the Intro. Full Speed during Gameplay. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyberbots - Full Metal Madness | JAP | SLPS-01011 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyber Sled | USA | SLUS-00008 | NoResult | I fought a battle. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CyberSpeed | USA | SLUS-00116 | NoResult | I played the Arcade Mode. Full Speed. No Audio, only SFX. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | D (Disc 1) | USA | SLUS-00128 | NoResult | I played the first Section of the Game. Full Speed. Good Audio. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darius Gaiden | JAP | SLPS-00574 | NoResult | I played the first Stage. Framerate is 46-59 without Frameskip on.  Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers 3 | USA | SLUS-00745 | NoResult | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on to get the best result. The Audio skips and is broken during battle. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers - The Night Warriors | USA | SLUS-00036 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dead or Alive | USA | SLUS-00606 | NoResult | I played the Tournament Mode. Framerate is 33-36 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Delta Force Urban Warfare | USA | SLUS-01429 | NoResult | I played the first Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. The missing lightning effects are making it difficult to see. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Densetsu no Ogre Battle | JAP | SLPS-00481 | NoResult | Framerate is 54-59 FPS without Frameskip on. No Audio during the Titlescreen. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Depth | JAP | SCPS-18003 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent | USA | SLUS-00037 | NoResult | I played the first Planet. Framerate is 57-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;The music stops playing after you pause the game.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent Maximum | USA | SLUS-00460 | NoResult | I played the First Planet. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | SCUS-94302 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | N/A | NoResult | seems to run fine }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | EUR | N/A | NoResult | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | USA | SCUS-94350 | NoResult | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby Raw | USA | SLUS-00912 | NoResult | I played the Assault Mode. Framerate is 27-40 FPS without Frameskip on in the Menu. Framerate is 46-59 FPS without Frameskip on during Battle. Set Limit FPS off, for the best result.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Devil Summoner - Soul Hackers (Disc 1) | JAP | SLPS-01921 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dezaemon Plus | JAP | SLPS-00335 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Diablo | USA | SLUS-00619 | NoResult | I walked around the Village. Framerate is 37-45 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dice de Chocobo | JAP | SLPS-02523 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy (V.1.0) | USA | SLUS-00119 | NoResult | &#039;&#039;&#039;Heavy Slowdown during loading.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;Die Harder&#039;&#039;&#039; Full Speed. Many clipping issues. No Audio, SFX only. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard with a Vengeance&#039;&#039;&#039; Many clipping issues.&#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy 2 - Viva Las Vegas | USA | SLUS-01015 | NoResult | The Intro FMV and Loading Screen are glitched up. &#039;&#039;&#039;Boot and play the Movie Mode with HLE BIOS.&#039;&#039;&#039;  &#039;&#039;&#039;Booting the Arcade Mode triggers an Code Dump/Exception Error.&#039;&#039;&#039; &#039;&#039;&#039; The Practise Mode is working without HLE BIOS.&#039;&#039;&#039; Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon Rumble Arena | USA | SLUS-01404 | NoResult | The Game checks for an Memory Card File. I get the Error Message Digimon Rumble Arena data not found. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World | USA | SLUS-01032 | NoResult | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Game randomly crashes. Be sure to save!&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 2 | USA | SLUS-01193 | NoResult | I played the last Training Mission. Full Speed outside of Battle. The Framerate during Battle ranges from 33-59 FPS without Frameskip on. The Battlescreen turns black after turning Frameskip on.  Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 3 | USA | SLUS-01436 | NoResult | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis (V.1.1) | USA | SLUS-00922 | Issues| I played the Introduction. Full Speed. In some Areas the Framerate goes down to 48-54 FPS without Frameskip on. Set Frameskip on for the best result. &#039;&#039;&#039;No Audio and Voice output. SFX only.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis 2 | USA | SLUS-01279 | NoResult | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;No Voice output during gameplay.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld | EUR | SCES-00012 | NoResult | I walked around the First Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld 2 - Mortality Bytes! | USA | SCUS-94605 | NoResult | I walked around the Castle. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Aladdin in Nasira&#039;s Revenge | USA | SCUS-94569 | NoResult | The Game crashes after the Sony Computer Entertainment screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Donald Duck - Goin&#039; Quackers | USA | SLUS-01242 | NoResult | I played the First Stage. Framerate is 37-50 FPS without Frameskip on. Set FPS Limit off for the best result. &#039;&#039;&#039;There is much Slowdown during the Titlescreen and when you enter or leave a Level.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Tarzan (v1.0) | USA | SCUS-94456 | Works | I played the first Level. Framerate is 45-59 FPS without Frameskip on. FMVs (full-motion videos) displayed correctly. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s The Emperor&#039;s New Groove | USA | SCUS-94571 | Issues | There is much slowdown during the entire game. Framerate is 16-25 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disruptor | USA | SLUS-00224 | NoResult | I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | DoDonPachi | JAP | SLPS-01364 | NoResult | The Game is stuck loading. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Doom | USA | SLUS-00077 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Double Dragon | JAP | SLPS-00191 | NoResult | I played Normal Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball - Final Bout | JAP | SLPS-00949 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball GT - Final Bout | USA | SLUS-00493 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball Z - Ultimate Battle 22 | USA | SLUS-01550 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest 4 - Michibikareshi Mono Tachi | JAP | SLPM-86916 | NoResult | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest Monsters 1 &amp;amp; 2 - Hoshifuri no Yuusha to Bokujou no Nakamatachi | JAP | SLPM-87050 | NoResult | I walked around the Intro Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Warrior 7 (Disc 1) | USA | LUSP-01206 | NoResult | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver - You Are the Wheelman | USA | SLUS-00842 | Issues | The game freezes when you choose &amp;quot;Try Again&amp;quot;. So amke a save state at the beggining of each mission and then you can play the entire game just fine, just dont choose try again.}}&lt;br /&gt;
{{WiiSX | Driver 2 (Disc 1) (v1.0)| USA | SLUS-01161 | Works |  }}&lt;br /&gt;
{{WiiSX | Driver 2 (Disc 1) (v1.1)| USA | SLUS-01161 | Works | The framerate is 32-56 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Duke Nukem - Total Meltdown | USA | SLUS-00355 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Many GFX Glitches on Screen make it difficult to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Duke Nukem - Time to Kill | USA |  | Works |  }}&lt;br /&gt;
{{WiiSX | Duke Nukem - Land of the babes | USA |  | Works | }}&lt;br /&gt;
{{WiiSX | Dune 2000 | USA | SLUS-00973 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only during a Mission. &#039;&#039;&#039; Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dynasty Warriors | USA | SLUS-00438 | NoResult | The Game freezes after the KOEI Logo Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross | USA | SLUS-01319 | NoResult | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross 2000 | USA | SLUS-01005 | NoResult | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode.&#039;&#039;&#039;Playing in Interpreter Mode prevents the Game from freezing.&#039;&#039;&#039; Framerate is 39-45 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night | USA | SLUS-00820 | NoResult | I walked around the House. Framerate is 57-59 FPS without Frameskip on. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night 2 - Nemuri no Shihaisha | JAP | SLPS-02167  | NoResult | I walked around the Libary. Full Speed. Good Audio  I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Anarchy Rulz | USA | SLUS-01169| NoResult | There is some Slowdown during loading. I played the Exhibition Mode. Framerate is 38-42 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Hardcore Revolution | USA | SLUS01045 | NoResult | I played the Exhibition Mode. Framerate is 40-46 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ehrgeiz - God Bless the Ring | USA | SLUS-00809 | NoResult | &#039;&#039;&#039;The Game freezes in almost all game modes.&#039;&#039;&#039; &#039;&#039;&#039;Only the Quest mode on Hard difficulty is playable.&#039;&#039;&#039; Framerate is 20-24 FPS without Frameskip on. Set Limit FPS off and Frameskip on to get the best result. No Audio, SFX only. The Voice output during the Introduction is missing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Einhander | USA | SCUS-94243 | NoResult | I played the First Level. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 3 - Shiroki Majo - Mouhitotsu no Eiyuutachi no Monogatari | JAP | SLPS-01201 | NoResult | I walked around the Village. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 4 - Akai Shizuku | JAP | SLPS-01540 | NoResult | I walked around the first Area. There is some Slowdown during Cutscenes. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elder Gate | JAP | SLPM-86494 | NoResult | I walked around the Overworld and fought a battle. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elie no Atelier - Salburg no Renkinjutsushi 2 | JAP | SLPS-91180 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Epidemic | USA | SCUS-94152 | NoResult | I walked around the Information Center. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evil Dead - Hail to the King (Disc 1) | USA | SLUS-01072 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evo´s Space Adventures | USA | SCES-01871 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exector | JAP | SLES-00097 | NoResult | I played Stage 1. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exhumed | EUR | SLES-00097 | NoResult | I played the first Level. Framerate is 47-49 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | F1 2000 | USA | SLUS-01120 | NoResult | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Championship Season 2000 | USA | SLUS-01290 | NoResult | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Racing Championship | USA | SLUS-01120 | NoResult | I played the Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 1999 Season | USA | SLUS-01036 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 2000 | USA | SLUS-01344 | NoResult | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fade to Black | USA | SLUS-00236 | NoResult | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fantastic Four | USA | SLUS-00395 | NoResult | I played the Attack of the Molemen Mission. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fatal Fury - Wild Ambition | USA | SLUS-01001 | NoResult | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio with a little Noise and stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect (Disc 1) | USA | SLUS-00920 | NoResult | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect 2 - Retro Helix (Disc 1) | USA | SLUS-01266 | NoResult | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 99 | USA | SLUS-00782 | NoResult | I played a friendly Match. During the Match, the Framerate is 45-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 2000 - Major League Soccer | USA | SLUS-00994 | NoResult | I played a Match in Exhibition Mode.  During the Match, the Framerate is 37-41 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA - Road to World Cup 98 | USA | SLUS-00520 | NoResult | I played a friendly Match. During Gameplay the Framerate is 46-57 without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 96 | USA | SLUS-00038 | NoResult | The Game boots normal. It won´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 97 | USA | SLUS-00269 | NoResult | I played a friendly Match. During the Match, the Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2001 | USA | SLUS-01262 | NoResult | I played a friendly Match. During the Match, the Framerate is 41-57 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;The Voice Over has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2002 | USA | SLUS-01408 | NoResult | I played a friendly Match. During the Match, the Framerate is 39-55 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2003 | USA | SLUS-01504 | NoResult | Start the Game with Interpreter HLE BIOS to reach the Menu. The Game freezes while loading the Match. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2004 | USA | SLUS-01578 | NoResult | The Game crashed after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2005 | USA | SLUS-01585 | NoResult | The Game hangs after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fifth Element | USA | SLUS-00711 | NoResult | Full Speed. There is some Slowdown after the Titlescreen. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighter Maker | USA | SLUS-00641 | NoResult | I played the 1P VS COM Mode. Framerate is 34-37 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force (V.1.0) | USA | SLUS-00433 | NoResult | I played the first Stage. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force 2 | USA | SLUS-00934 | NoResult | I get an Code Dump Error after the BIOS Intro. You can hear Sounds after booting with HLE BIOS. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Doom | USA | SLUS-00331 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 5 (V.1.0) | USA | SLUS-00879 | Works | Full Speed. Good Audio. I didn&#039;t noticed Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 6 (V.1.0) | USA | SLUS-00900 | NoResult | I fought 2 Battle in Narshe. Full Speed. Good Audio. &#039;&#039;&#039;The Menu Curser sounds a bit odd.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disc 1) | JAP | SLPS-00700 | Works| Should work as the USA version.}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disc 1) | USA | SCUS-94163 | Works | Tested: 4 random battles, one boss and a FMV, all worked fine. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 International (Disc 1) | JAP | SLPS-01057 | Works | Should work as the USA version.}}&lt;br /&gt;
{{WiiSX | Final Fantasy 8 (Disc 1) | USA | SLUS-00892 | NoResult | The Game slows down to 40 FPS while loading the Titlescreen. There is some slight Framedrop during Cutscenes. I entered the Lava Cave. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable so far.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disc 1) | JAP | SLPS-02000 | Works | Same as the USA version. &#039;&#039;&#039;Playable&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disc 1) | USA | SLUS-01251 | Works | Tested until the part where you meet the first moogle. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Chrono Trigger (V.1.0) | USA | SLUS-01363 | NoResult | Full Speed. &#039;&#039;&#039;You hear an annoying ringing Sound during battle. It won´t go away after you won.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Final Fantasy 4 (V.1.1) | USA | SLUS-01360 | Minor | Played until Mist Village. Full Speed with rare dips. Good Audio. Some textures are missing. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy Origins (V.1.1) | USA | SLUS-01541 | Works | Final Fantasy 1 and 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Tactics | USA | SCUS-94221 | NoResult | &#039;&#039;&#039;There is an annoying sound after the Initiation is completed. It appears and dissapears at random.&#039;&#039;&#039; Framerate is 53-59 FPS without Frameskip on during battle. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Firemen 2 - Pete &amp;amp; Danny | JAP | SLPS-00148 | NoResult | I played the Introduction. &#039;&#039;&#039;The Voice overs are missing.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Floating Runner - Quest for the 7 Crystals | USA | SLUS-00231 | NoResult | I walked around the first Area. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One | USA | SCUS-94353 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One Championship Edition | USA | SLUS-00546 | NoResult | I played the Arcade Mode. Full Speed with rare dips. &#039;&#039;&#039;Heavy Slowdown when you touch the Lawn.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 98 | USA | SLUS-00744 | NoResult | &#039;&#039;&#039;The  Main Menu Screen is glitched up.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 99 | USA | SLUS-00870 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 2000 | USA | SLUS-01134 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Forsaken | USA | SLUS-00485 | NoResult | I played the first Mission. Framerate is 39-54 FPS without Frameskip on. Set Frameskip on fort the best result. No Audio, SFX only during the Mission. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 1st | JAP | SLPM-87317 | NoResult | I tried several builds. Everytime the Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 2 | JAP | SLPS-01000 | NoResult | I noticed some Slowdown during Cutscenes. I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 3 | USA | SLUS-01011 | NoResult | There is some Slowdown on the Titlescreen. I played the Tutorial. Framerate is 50-59 FPS without Frameskip on. &#039;&#039;&#039;The Screen is heavily glitched up after battle.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission Alternative | JAP | SLPS-00953 | NoResult | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Future Cop - L.A.P.D. | USA | SLUS-00739 | NoResult | The Game freetes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fuujin Ryouiki Eretzvaju | JAP | SLPS-01790 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | G.Darius | USA | SLUS-00690 | NoResult | I played the Arcade Mode. Framerate is 48-59 FPS without Frameskip on. Set FPS Limit off for the best result. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police (Disc 1) | USA | SLUS-00544 | NoResult | I played the first Mission. Framerate is 45-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police - Weapons of Justice | USA | SLUS-00798 | NoResult | Framerate is 43-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G.O.D pure | JAP | SLPS-00944 | NoResult | I walked around the City. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gaia Seed - Project Seed Trap | JAP | SLPS-00624 | NoResult | I played the first Stage. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galaxy Fight - Universal Warriors | JAP | SLPS-00138 | NoResult | Full Speed with rare dips. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | Gale Gunner | JAP | SLPS-02596 | NoResult | I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galerians (Disc 1) | USA | SLUS-00986 | NoResult | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Game Maker - Ureyuki 100-Manbon Get Daze! | JAP | SLPS-01583 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 4.0 | USA | N/A | NoResult | Crashes at startup. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 5.0 | USA | N/A | NoResult | &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Kurunarakoi! Ayashigeikka no Kuroikage | JAP | SLPM-86155 | NoResult | Goemon is sleeping on the Floor. The Game freezes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Ooedo Daikaiten | JAP | SLPM-86774 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Uchuu Kaizoku Akogingu | JAP | SLPS-00217 | NoResult | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gauntlet Legends | USA | SLUS-00624 | NoResult | Works great. I played the first Level. Framerate is 39-50 FPS without Frameskip on. The Audio has some Noise. Set Full Speed for nice sound but choppier performance. Playable. }}&lt;br /&gt;
{{WiiSX | Gear Fighter Dendoh | JAP | SLPS-03189 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gegege no Kitarou - Gyakushuu! Youkai Daikessen | JAP | SLPM-87286 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gekioh - Shooting King | USA | SLUS-01498 | NoResult | I played the Geki mode. Full Speed. No Audio, SFX only. Playable. }}&lt;br /&gt;
{{WiiSX | Gekido - Urban Fighters | USA | SLUS-00970 | NoResult | The Game boots back to the Homebrew Channel after the licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Genei Tougi - Shadow Struggle | JAP | SLUS-01498 | NoResult | I played the Normal mode. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex (v1.0) | USA | SLUS-00042 | NoResult | I played the Cemetary Level. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex - Enter the Gecko | USA | SLUS-00598 | Works | Framerate is 39-42 FPS without Frameskip on. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex 3 - Deep Cover Gecko (v1.1) | USA | SLUS-00806 | NoResult | The Framerate is 46-54 FPS without Frameskip on at the Homebase. I played the Snowlevel. Framerate is 37-52 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ghost in the Shell | USA | SLUS-00552 | NoResult | FMV run fine. The game has this weird pixelated transverse black line that stretches over the screen. It´s difficult to see whats going on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Glover | USA | SLUS-00890 | NoResult | Glover runs around on autopilot. He doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gokujou Parodius Da! Deluxe Pack | JAP | SLPS-00002 | NoResult | I get thrown to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gold and Glory - The Road to Eldorado | USA | SLUS-01312 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Goujin Senki | JAP | SLPS-01471 | NoResult | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gouketuji Ichizoku 2 - Chottodake Saikyou Densetsu | JAP | SLUS-01498 | NoResult | &#039;&#039;&#039;The Game freezes after the BIOS Intro. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Deluxe Pack | JAP | SLPS-00303 | NoResult | Gradius 1 and Gradius 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Gaiden | JAP | SLPM-86042 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia (Disc 1) | USA | SCUS-94457 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia - Prologue (Demo) | JAP | SLPM-80297 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Granstream Saga | USA | SLUS-00597 | NoResult | I walked around the first Dungeon. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Characters have no faces.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Growlancer (Disc 1) | JAP | SLPS-02380 | Doesn&#039;t Work  | I tried several builds. The Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Arcade Mode] | USA | SCUS-94194 | NoResult | Full Speed. Very Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Simulation Mode] | USA | SCUS-94194 | NoResult | Full Speed. &#039;&#039;&#039;There is much Slowdown in the Menu.&#039;&#039;&#039; Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Arcade Mode] (v1.0) | USA | SCUS-94455 | NoResult | Loads races. Physics are all wonky. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Simulation Mode] (v1.0) | USA | SCUS-94488 | NoResult | Freezes when entering any race/Machine tests. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto | USA | SLUS-00106 | Works | Full Speed. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto - Mission Pack 1 - London 1969 | USA | SLUS-00846 | NoResult | The Game won&#039;t recognize the GTA ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto 2 | USA | SLUS-00789 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian Recall - Shugojuu Shoukan (Disc 1) | JAP | SLPS-01297 | NoResult | I fought the first Battle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Area gets glitched up after a turn.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian´s Crusade | USA | SLUS-00811 | NoResult | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guilty Gear | USA | SLUS-00772 | NoResult | I fought a Battle in Normal Mode. Framerate is 51-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam 0079 - The War for Earth (Disc 1) | JAP | SLPS-00815 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault | USA | SLUS-01226 | NoResult | I played the Story Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault 2 | USA | SLUS-01418 | NoResult | The Game boots with HLE BIOS. It crashed after the Bandai Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunnm - Kasei no Kioku | JAP | SLPS-01408 | NoResult | I walked around the first Area. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunners Heaven | JAP | SLPS-01853 | NoResult | I played the first Level. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunpey | JAP | SLPS-02485 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunship | USA | SLUS-00313 | NoResult | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | USA | SLUS-01503 | NoResult | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | EUR | SLES-03972 | NoResult | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Philosopher´s Stone | EUR | SLES-03662 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Sorcerer&#039;s Stone  | USA | SLUS-00847 | NoResult | The Game crashed after the Warner Bros Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harvest Moon - Back to Nature | USA | SLUS-01415 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Heart of Darkness (Disc 1) | USA | SLUS-00696 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hellboy - Asylum Seeker | USA | SLUS-01414 | NoResult | I walked around the first Area. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hexen - Beyond Heretic | USA | SLUS-00348 | NoResult | I walked around the first Area. Full Speed. No Audio, SFX only. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hogs of War | USA | SLUS-01195 | NoResult | I played the Training Mission. Framerate is 51-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hoshigami - Ruining Blue Earth | USA | SLUS-01375 | NoResult | I played the first Chapter. Full Speed. There is a little Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf | USA | SCUS-94188 | NoResult | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf 2 | USA | SCUS-94476 | NoResult | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hyper-Rally | JAP | SLPS-00462 | NoResult | I played the Season Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Wheels - Turbo Racing | USA | SLUS-00964 | Doesn&#039;t Work | The Game crashed after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hydro Thunder | USA | SLUS-00847 | NoResult | I played the Arcade Mode. Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Imadoki no Vampire - Bloody Bride | JAP | SLPS-00526 | NoResult | Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;The Voice Over are missing.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In Cold Blood (Disc 1) | USA | SLUS-01294 | NoResult | The Game freezes during the glitched up Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Incredible Hulk - The Pantheon Saga | USA | SLUS-00150 | NoResult | I walked around the Laboratory. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Initial D | JAP | SLPS-01793 | NoResult | I played the Story Mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inspector Gadget - Gadget&#039;s Crazy Maze | USA | SLUS-01267 | NoResult | I played the Single Player Mode. Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Superstar Soccer Pro &#039;98 | USA | SLUS-00674 | NoResult | I played Exhibition Mode. &#039;&#039;&#039;The Game runs too fast in Dynarec. Use Interpreter.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field | USA | SLUS-00238 | NoResult | I played 100 Meter Dash. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field 2000 | USA | SLUS-00987 | Doesn&#039;t Work  | I played the Arcade Mode and Challenge Mode. The Screen goes black before the start of the competition. You can hear Music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In the Hunt | USA | SLUS-00172 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - A Feudal Fairy Tale (V.1.0) | USA | SLUS-01534 | NoResult | There is some Slowdown on the Menu Screen. I played the Story Mode. The Character won´t respond to any command during battle. You can hear Voice Samples. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - Sengoku Otogi Gassen | JAP | SLPS-03503 | NoResult | &#039;&#039;&#039;The Game crashed before the start of a battle. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Man - X-O Manowar in Heavy Metal | USA | SLUS-00235 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Soldier 3 | USA | SLUS-01061 | NoResult | There is some Slowdown in the Menu. I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | iS - Internal Section | JAP | SLPS-01868 | NoResult | I played the Normal Mode. Framerate is 39-46 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Irritating Stick | USA | SLUS-00775 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter Mode to prevent getting an Black Screen. Switch back to Dynarec on the Menu Select Screen.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution | USA | SLUS-01014 | NoResult | I played the Exhibition Mode. Framerate is 35-46 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution 2 | EUR | SLES-03321 | NoResult | I played the Exhibition Mode. Framerate is 28-40 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Italien Job | USA | SLUS-01457 | NoResult | The Game freezes while loading the Game Modes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | It Might Be NES | N/A | N/A | NoResult | Very Playable }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Jackie Chan Stuntmaster | USA | SLUS-00684 | NoResult | The Game freezes before the Titlescreen. You can hear Music playing with HLE BIOS on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jade Cocoon - Story of the Tamamayu | USA | SLUS-00854 | NoResult | I walked around the Forest. &#039;&#039;&#039;Before you enter the forest, save with the save state function, switch to interpreter and walk into the forest. Then change back to dynarec.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JailBreaker (Disc 1) | JAP | SLPS-02076 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jarrett &amp;amp; Labonte Stock Car Racing | USA | SLUS-01139 | NoResult | The Game freezes during the Codemasters Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 98 | USA | SLUS-00479 | NoResult | I played the Racing Season mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 2000 | USA | SLUS-00832 | NoResult | The Game runs a bit too fast in Dynarec. It has many glitches in Interpreter. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto | USA | SCUS-94309 | NoResult | I played Single Race Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 2 (V.1.0) | USA | SCUS-94167 | NoResult | I played Full Season Mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 3 | USA | SCUS-94555 | Doesn&#039;t Work  | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jikkyou Oshaberi Parodius - Forever with Me | JAP | SLPM-86008 | Works | Framerate is 51-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JoJo´s Bizarre Adventure | USA | SLUS-01060 | NoResult | I played the Story Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jonny Bazookatone | USA | SLUS-00194 | NoResult | Full Speed with rare dips. The Audio is broken. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Judge Dredd | USA | SLUS-00630 | Doesn&#039;t Work  | I played Level 1-1. The Game has many Frame pace Issues. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juggernaut (Disc 1) | USA | SLUS-00894 | NoResult | Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{WiiSX | Jumping Flash! | USA | SCUS-94103 | NoResult | I played World 1-1. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jumping Flash 2 | USA | SCUS-94108 | NoResult | I played World 1-1. Framerate is 52-59 FPS without Frameskip on. Set Frame Limit off for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jupiter Strike | USA | SLUS-00177 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juusou Kihei Valken 2 (Assault Suits Valken 2) | JAP | SLPS-00854 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Kaette Kita Cyborg Kuro - chan | JAP | SLPM-87174 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Use Wiisxr build 2.2.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kagero - Deception 2 | USA | SLUS-00677 | NoResult | &#039;&#039;&#039;Start a new game in Interpreter only. Switch back to dynarec after the start of the first Chapter.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kartia - The Word of Fate | USA | SLUS-00631 | NoResult | The Game freezes after the Intro in both Story Branches. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kensei - Sacred Fist | USA | SLUS-00600 | NoResult | I played Normal Mode. Framerate is 33-38 FPS without Frameskip on during Battle. Full Speed during the Pause Screen. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kid Clown no Crazy Chase 2 - Love Love Honey Soudatsusen | JAP | SLPS-00454 | NoResult | I played Stage 1. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The DNA Imperative | USA | SCUS-94102 | NoResult | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The Blood 2 - Reason in Madness | JAP | SLPS-00170 | NoResult | I played Stage 1. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Killing Zone | USA | SLUS-00369 | NoResult | I played Normal Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 95 | USA | SCUS-94205 | NoResult | I noticed some Slowdown before the Intro. I played the Single Mode. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 96 | JAP | SLPS-00834 | NoResult | I played the Single Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 97 | JAP | SLPM-86084 | NoResult | I played the Single Mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 98 - Dream Match Never Ends | JAP | SLPM-86201 | NoResult | I played the Single Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 99 | USA | SLUS-01332 | NoResult | I played the Single Mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Konami MSX Antiques Collection Vol.1 | N/A | N/A | NoResult | All Games. The emulator still recognizes the MSX Rom. Full Speed with rare dips. Good Audio. Playable}}&lt;br /&gt;
{{WiiSX | Kingsley´s Adventure | USA | SLUS-00801 | Works |  }}&lt;br /&gt;
{{WiiSX | Kings Field | USA | SLUS-00158 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 2 | USA | SLUS-00255 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 3 | JAP | SLPS-00377 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | KISS Pinball | USA | SLUS-01366 | NoResult | I played Novice difficulty. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Klonoa - Door to Phantomile | USA | SLUS-00585 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings | USA | SLUS-00737 | NoResult | There is much stuttering during the Intro FMV. I played Exhibition Mode. Framerate is 44-57 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2000 | USA | SLUS-00993 | NoResult | There is some stuttering during the Intro. I played a Match. Framerate is 43-51 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2001 | USA | SLUS-01269 | NoResult | There is some stuttering during the Intro. I played a Match. Framerate is 28-34 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Koudelka (Disc 1) | USA | SLUS-01051 | NoResult | I walked around the first Area. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon´s Gate (Disc 1) | JAP | SLPS-00706 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon&#039;s Gate - Kowloon Fuusuiden (Disc 1) (Byakko) | JAP | SLPS-00669 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Krazy Ivan | USA | SCUS-94303 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kurukuru Marumaru | JAP | SLPM-86785 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Land Before Time: Big Water Adventure | USA | SLUS-01481 | NoResult | Much Noise during the Introduction. Framerate is 47-59 FPS without Frameskip on. No Audio, SFX only during the Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Great Valley Racing Adventure | USA | SLUS-1213 | NoResult | The Game freezes at the memory card screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Return to the Great Valley | USA | SLUS-01043 | NoResult | The Game freezes early on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disc 1) (Langrisser 4) | JAP | SLPS-01818 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disc 2) (Langrisser 5) | JAP | SLPS-01818 | NoResult | I played the Story Mode. Full Speed with slight frame drops. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Largo Winch - Command SAR | USA | SLUS-01441 | NoResult | Full Speed. Good Audio. There are many clipping Issues. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Dragoon (Disc 1) | USA | SLUS-01043 | NoResult | There is some Slowdown during the Introduction. I played the Intro. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Legaia | USA | SCUS-94254 | NoResult | I walked around the Village. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lego Racers | USA | SLUS-01043 | Works |  }}&lt;br /&gt;
{{WiiSX | Lego Rock Raiders | USA | SLUS-00937 | NoResult |  Full Speed. Good Audio. Very Playable.   }}&lt;br /&gt;
{{WiiSX | Legend of Mana | USA | SLUS-01013 | NoResult | Stuck at the Titlescreen. The Game doesn´t respond to any command. &#039;&#039;&#039;Use WiiSX beta 2.1.1 instead.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lemmings &amp;amp; Oh No! More Lemmings | USA | SLUS-00760 | NoResult | I played both mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lethal Enforcers I &amp;amp; II | USA | SLUS-00293 | NoResult | &#039;&#039;&#039;Lethal Enforcer 1.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;Lethal Enforcer 2.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lightning Legend - Daigo no Daibouken | JAP | SLUS-01441 | NoResult | I played the Story mode. Framerate is 47-52 FPS without Frameskip on. No Audio, SFX only during battle.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loaded | USA | SLUS-00076 | NoResult | I played the first Level. Framerate is 31-56 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lode Runner | USA | SLUS-00557 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter, switch later to dynarec.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes Racing | USA | SLUS-01145 | NoResult | I played Championship Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes - Sheep Raider | USA | SLUS-01369 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | LSD: Dream Emulator (English Patched) | JAP | SLPS-01556 | NoResult | I walked around the first area. &#039;&#039;&#039;Playable&#039;&#039;&#039;.}}&lt;br /&gt;
{{WiiSX | Lucifer Ring | JAP | SLPS-01784 | NoResult | I played the first Stage. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lucky Luke | USA | SLUS-00719 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the first Level. Framerate is 35-41 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar - Silver Star Story Complete (Disc 1) | USA | SLUS-00628 | NoResult | &#039;&#039;&#039;Play the game in Interpreter to prevent getting an Black Screen after the Intro.&#039;&#039;&#039; I met Lunar. Framerate is 39-46 FPS without Frameskip on. Good Audio with slight stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar 2 - Eternal Blue Complete (Disc 1) | USA | SLUS-00293 | NoResult | The Game freezes after setting up the trap in the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Madden NFL &#039;98 | USA | SLUS-00516 | NoResult | I played the Exhibition mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mad Stalker - Full Metal Force | JAP | SLPS-00734 | NoResult | I played the first Stage. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Magical Tetris Challenge Featuring Mickey | JAP | SLPS-01786 | Issues| &#039;&#039;&#039;Play the Game in Interpreter and HLE BIOS mode to prevent getting an Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Loading an Save state breaks the game.&#039;&#039;&#039; I played the Story mode. Framerate is 39-42 FPS without Frameskip on during a match. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Martian Gothic - Unification | USA | SLUS-01148 | Doesn&#039;t Work  | The Game runs too fast. It freezes early. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes | USA | SLUS-00257 | NoResult | I played Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes vs. Street Fighter | USA | SLUS-00793 | NoResult | I played a Match. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel vs. Capcom - Clash of Super Heroes | USA | SLUS-01059 | NoResult | I played a Match. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mass Destruction | USA | SLUS-00462 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Master of Monsters - Disciples of Gaia | USA | SLUS-00595 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Matsumoto Reiji 999 - Story of Galaxy Express 999 (Disc 1) | JAP | SLPS-03220 | Doesn&#039;t Work  | The Game freezes after the Traincutscene. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MDK | USA | SLUS-00974 | NoResult | I played the first Area. Full Speed. No Audio, SFX only. Annoying Camera problems. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MechWarrior 2 - 31st Century Combat | USA | SLUS-00401 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor | USA | SLUS-00974 | NoResult | I played the first Mission. Framerate is 41-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor - Underground | USA | SLUS-01270 | NoResult | I played the first Mission. Framerate is 46-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medarot R | JAP | SLPS-02414 | NoResult | I walked around Town. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | EUR | SCES-00311 | NoResult | &#039;&#039;&#039;Appears to run properly but you get black screen when you reach and launch the third stage. No matter what you do and which settings you set, the game freezes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | USA | SCUS-94227 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil 2 | USA | SCUS-94564 | NoResult | I played the first Level. Framerate is 42-50 FPS without Frameskip on. Good Audio with some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman 8 | USA | SLUS-00453 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X3 | EUR | SLES-00503 | Works | I played the first level. Framerate is 42-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X4 | USA | SLUS-00561 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X5 | USA | SLUS-01334 | Works | Played the game with X. Full Speed. Good Audio. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X6 | USA | SLUS-01395 | Works | Full Speed. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends | USA | SLUS-00603 | NoResult | I walked around the Intro Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends 2 | USA | SLUS-01140 | NoResult | Black Screen after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid (V.1.0) (Disc 1) | USA | SLUS-00594 | NoResult | I reached the Elevator. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; Glitched up Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid - VR Mission | USA | SLUS-00957 | NoResult | I played Practise Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Slug X | USA | SLUS-01212 | NoResult | I played the Arcade mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mickey´s Wild Adventure | EUR | SCES-00163 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Micro Machines V3 | USA | SLUS-00593 | NoResult | I played the Challenger mode. Full Speed in the Menu. Framerate is 42-49 FPS without Frameskip on during a race. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Misadventures of Tron Bonne | USA | SLUS-00896 | NoResult | I played the first Mission. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mission Impossible | USA | SLUS-01016 | NoResult | There is some Slowdown during the Menu Screen. The Game crashed before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mobile Light Force | JAP | SLUS-01525 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monkey Hero | USA | SLUS-01016 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monster Ranger | USA | SLUS-00568 | NoResult | &#039;&#039;&#039;Boot with Interpreter to prevent freezing.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to dynarec on the Titlescreen.&#039;&#039;&#039; I played the Intro. Full Speed with rare dips. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moonlight Syndrome (Disc 1)| JAP | SLPS-01001 | NoResult | The Game freezes after the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 2 | JAP | SLPS-00444 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 3 | USA | SCUS-94201 | NoResult | Gets past the Prepare For Kombat screen but when you start a match/round, the game softlocks in an infinite loop of &amp;quot;ROUND #&amp;quot;. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 4 | USA | SLUS-00605 | NoResult | I played the Arcade mode. Framerate is 48-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Mythologies - Sub-Zero | USA | SLUS-00476 | NoResult | I walked around the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Trilogy (V.1.0) | USA | SLUS-00330 | NoResult | Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat - Special Forces | USA | SLUS-00824 | NoResult | I walked around the first Level. Framerate is 46-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer | USA | SLUS-00498 | Works | I played the Single Race mode. Full Speed. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer 2 | USA | SLUS-00738 | NoResult | I played the Single Race mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix | USA | SCUS-94355 | NoResult | I played the Championship mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix 2 (Disc 1) | JAP | SCPS-10018 | NoResult | I played the Championship mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller | USA | SLUS-01111 | NoResult | I played the 5000ft Challenge. Framerate is 49-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;There is an annoying clicking Sound.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller G | JAP | N/A | NoResult | }}&lt;br /&gt;
{{WiiSX | Ms. Pac-Man - Maze Madness | USA | SLUS-01018 | NoResult | Tested in WiiSXRX 2.5. I played the Story Mode (1 player). Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Myst | USA | SCUS-94602 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mystical Dragons | JAP | SLPS-02103 | NoResult | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | N20 - Nitrous Oxide | USA | SLUS-00637 | NoResult | Framerate is 44-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 1 | USA | SLUS-00215 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 2 | USA | SLUS-00216 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 3 | USA | SLUS-00398 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 4 | USA | SLUS-00416 | NoResult | &#039;&#039;&#039;Pac-Land&#039;&#039;&#039; controls are mixed up. &#039;&#039;&#039;The Genji and the Heike Clans&#039;&#039;&#039; doesn´t work. In &#039;&#039;&#039;Assault&#039;&#039;&#039;, half of the screen is cut off. &#039;&#039;&#039;Ordyne&#039;&#039;&#039; works. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 5 | USA | SLUS-00417 | NoResult | &#039;&#039;&#039;Pac-Mania&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;The Legend of Valkyrie.&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;Dragon Spirit.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Baraduke.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Metro Cross.&#039;&#039;&#039; Full Speed. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Naruto - Shinobi no Sato no Jintori Gassen | JAP | SLPS-03553 | NoResult | I played Chapter 1 of the Story mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam Extreme | USA | SLUS-00388 | NoResult | I played Head to Head. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam - Tournament Edition | USA | SLUS-00002 | NoResult | I played Head to Head. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Hangtime | USA | SLUS-00329 | NoResult | I get an Assertion Error after the Licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Showtime: NBA on NBC | USA | SLUS-00948 | NoResult | The Game crashes after the Team logo Screen. Boot with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nectaris - Military Madness | USA | SLUS-00764 | NoResult | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Set Frameskip on for the best result. There is some Slowdown during the movement of the Units. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - High Stakes | USA | SLUS-00826 | NoResult | I played the Single Race mode. &#039;&#039;&#039;There is much Slowdown in the Wheel Perspectiv.&#039;&#039;&#039; Framerate is 41-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 2 | USA | SLUS-00276 | NoResult | Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 3 - Hot Pursuit | USA | SLUS-000620 | NoResult | I played the 1 Player mode. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - Porsche Unleashed | USA | SLUS-01104 | NoResult | I played the Quick Race mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally | USA | SLUS-00590 | NoResult | &#039;&#039;&#039;Boot and play the Game in Interpreter mode to prevent freezing.&#039;&#039;&#039; I played the Arcade mode. Framerate is 29-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally 2 | USA | SLUS-01003 | NoResult | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nekketsu Oyako [En by PentarouZero v1.0d] | JAP | SLPS-00006 | Doesn&#039;t Work  | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Next Tetris | USA | SLUS-00862 | NoResult | I played the Clear All mode. Framerate is 42-46 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NHL Open Ice: 2 on 2 Challenge | USA | SLUS-00327 | NoResult | I played a game. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nicktoons Racing | USA | SLUS-01047 | Works | I played the CUPS mode. Framerate is 39-53 FPS without Frameskip on. Set Frameskip to ON for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures | USA | SLUS-00582 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent the Game from freezing. Switch back to Dynarec during the Character Select Screen.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during loading. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures 2 | USA | SLUS-01112 | NoResult | Black Screen after the Konami Logo. Boot the Game with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Night Raid | JAP | SLPM-87048 | NoResult | I played the Arcade mode. Framerate is 38-47 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Norse by Norsewest - The Return of the Lost Vikings | USA | SLUS-00466 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Novastorm (Disc 1) | USA | SCUS-94404 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are some GFX Glitches on Screen. A green pixelated bar on the right side makes it difficut to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | O.D.T | USA | SLUS-00698 | Doesn&#039;t Work  | &#039;&#039;&#039;In both Interpreter and Dynarec, the Screen goes black after the Titlescreen.&#039;&#039;&#039; It is possible to see the Intro FMV by booting through the HLE BIOS. &#039;&#039;&#039;The Game crashes after the FMV. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Exoddus (Disc 1) | USA | SLUS-00190 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Oddysee | USA | SLUS-00710 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ogre Battle - Limited Edition | USA | SLUS-00467 | NoResult | &#039;&#039;&#039;No Music during the Titlescreen.&#039;&#039;&#039; I played Chapter 1. Framerate is 53-59 FPS without Frameskip on. Good Audio on the Map. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Omega Boost | USA | SCUS-94449 | NoResult | I played the Campaign Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One | USA | SLUS-00469 | NoResult | The Game freezes during the developed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One Piece Mansion | USA | SLUS-01406 | NoResult | I played the Story mode. Full Speed with rare dips. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood | USA | SLUS-00464 | NoResult | The Game hangs after trying to access the terminal. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood 2 (Disc 1) | JAP | SLPS-01261 | NoResult | The Game hangs after the Main Character stretches himself. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Pac-Man World | USA | SLUS-00439 | NoResult | Very much works. Compared to WiiSX beta 2.1.1 build. Very Playable}}&lt;br /&gt;
{{WiiSX | Pandemonium! (v1.0) | USA | SLUS-00232 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pandemonium! 2 | USA | SLUS-00578 | NoResult | I played the first Level. Framerate is 43-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Bandit | JAP | SLPS-00899 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Front | USA | SLUS-01399 | NoResult | Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PaRappa the Rapper | USA | SCUS-94183 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve (Disc 1) | USA | SLUS-00662 | Works |  }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disc 1) | JAP | SLPS-02480 | Works |  }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disc 1) | USA | SLUS-01042 | Works |  }}&lt;br /&gt;
{{WiiSX | Parodius | EUR | SLES-00036 | NoResult | &#039;&#039;&#039;I tested both Games.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pepsiman | JAP | SLPS-01762 | Works | I played the first Level. Full Speed No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona | USA | SLUS-00339 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Eternal Punishment | USA | SLUS-01158 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Tsumi ~ Innocent Sin [En by Gemini v1.0a] | USA | SLPS-02100 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Peter Pan in Disney&#039;s Return to Never Land | USA | SCUS-94643 | Doesn&#039;t Work  | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Philosoma | USA | SCUS-94403 | NoResult | I played Phase 1. Framerate is 42-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pink Panther - Pinkadelic Pursuit| USA | SLUS-01451 | Works | Minor graphical glitches. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Pinobee | USA | SLUS-01494 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Planet of the Apes | USA | SLUS-01468 | Works |  }}&lt;br /&gt;
{{WiiSX | Pocket Fighter | USA | SLUS-00653 | NoResult | &#039;&#039;&#039;Play in Dynarec with HLE BIOS to prevent the game from freezing during the Arcade loading screen.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;No Audio, SFX only during battle.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PO`ed | USA | SLUS-00097 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Policenauts [En by Slowbeef v1.0] (Disc 1) | JAP | SLUS-00653 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent GFX Glitches.&#039;&#039;&#039; Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoLoCrois Monogatari | JAP | SCPS-10023 | NoResult | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoRoGue | JAP | SCPS-10050 | NoResult | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Populous - The Beginning | USA | SLUS-00277 | NoResult | Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Power Rangers - Lightspeed Rescue | USA | SLUS-01114 | Works | Framerate is 37-43 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. FMVs displayed fine. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Powerslave | USA | SLUS-00102 | NoResult | &#039;&#039;&#039;The Game crashed on Dynarec. Play in Interpreter.&#039;&#039;&#039; Framerate is 34-42 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Primal Rage | USA | SLUS-00126 | NoResult | I played the Arcade Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Q Bert | USA | SLUS-00904 | NoResult | &#039;&#039;&#039;FMV are a garbled mess.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during the menu Screen. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Quake 2 | USA | SLUS-00757 | Works | I played the first Level. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Racing Lagoon | JAP | SLPS-02038 | NoResult | I played the Prologue. Framerate is 51-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R4: Ridge Racer Type 4 | USA | SLUS-00797 | NoResult | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Radikal Bikers | EUR | SLES-01943 | NoResult | &#039;&#039;&#039;The Game crashes in dynarec, use Interpreter.&#039;&#039;&#039; All 3D graphics are missing. Can&#039;t see anything other than HUD when in game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rage Racer | USA | SLUS-00403 | NoResult | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden DX | JAP | SLPM-86656 | NoResult | I played the Solo start mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden Project | JAP | SLPM-86656 | NoResult | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage 2: Universal Tour | USA | SLUS-00742 | NoResult | I selected Salt Lake City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: Through Time | USA | SLUS-01065 | NoResult | I selected Dodge City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: World Tour | USA | SLUS-00549 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis | JAP | SLPM-86450 | NoResult | I played the Original mode. Framerate is 39-42 FPS without Frameskip on. Set Frameskip on, for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis - Series Termination | USA | SLUS-01217 | NoResult | I played the Original mode. Framerate is 46-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman | USA | SLUS-00005 | Works | Works fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman 2: The Great Escape | USA | SLUS-01235 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. &#039;&#039;&#039;Cutscenes are very glitchy and will crash the game so you&#039;ll have to skip them.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman Rush | USA | SLUS-01458 | NoResult | The Menu after the Title Screen is invisible. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raystorm | USA | SLUS-00482 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter. The game freezes while checking the Memory Card in Dynarec.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to Dynarec during the Titlescreen.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu | JAP | SLPS-00640 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu Special Dominated Mind | JAP | SLPM-86085 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil | USA | SLUS-00170 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 1.5 | USA | SLPPSXEXE | NoResult | &#039;&#039;&#039;Boot and play in Interpreter to prevent an Code dump Error.&#039;&#039;&#039; I played as Elza Walker. Framerate is 46-54 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Director´s Cut | USA | SLUS-00551 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Survivor | USA | SLUS-01087 | NoResult | Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 2 (Disc 1) | USA | SLUS-00421 | NoResult | The Game doesn´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 3 - Nemesis | EUR | SLES-02529 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Return Fire | USA | SLUS-00184 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Reverthion | JAP | SLPS-00143 | NoResult | I played the Story mode. Framerate is 41-49 FPS without Frameskip on. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Revolution X | USA | SLUS-00012 | NoResult | &#039;&#039;&#039;You can&#039;t get past the first set of enemies in the first level.&#039;&#039;&#039; No Audio, SFX only during Gameplay. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rhapsody - A Musical Adventure | USA | SLUS-00012 | NoResult | &#039;&#039;&#039;The Game crashed after setting Vibration on in the menu.&#039;&#039;&#039; I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridegear Guybrave | JAP | SLPS-00905 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer | USA | SCUS-94300 | NoResult | I played Grand Prix Mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Bonus Turbo Mode Disc | USA | SLUS-90049 | NoResult | &#039;&#039;&#039;I played the Turbo mode.&#039;&#039;&#039; Framerate is 37-40 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only during a race. &#039;&#039;&#039;Slower than the Original.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Revolution | USA | SLUS-00214 | NoResult | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rise 2 - Resurrection | USA | SLUS-00186 | NoResult | Many GFX Glitches on Screen. The Game crashed after the Character loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Rising Zan - The Samurai Gunman | USA | SLUS-00829 | NoResult | I played the Story mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Risk - The Game of Global Domination | USA | SLUS-00616 | NoResult | Needs real BIOS to work. Gameplay and FMVs run fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 1) (Arcade Disc) | USA | SLUS-00681 | NoResult | Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 2) (Evolution Disc) | USA | SLUS-00771 | NoResult | I played Chapter 1. Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Riven - The Sequel to Myst (Disc 1) | USA | SLUS-00535 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash | USA | SLUS-00035 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash 3D | USA | SLUS-00524 | Works | I played the Thrash mode. Framerate is 32-48 FPS without Frameskip on. Set Frameskip to ON for best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash - Jailbreak | USA | SLUS-01053 | NoResult | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 2 - Dr. Wily no Nazo  | JAP | SLPS-02255 | NoResult | I played the Air Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 3 - Dr. Wily no Saigo! | JAP | SLPS-02262 | NoResult | I played the Snake Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;&#039;&#039;&#039;Bold text&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 4 - Aratanaru Yabou! | JAP | SLPS-02324 | NoResult | I played the Toad Man Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 5 - Blues no Wana! | JAP | SLPS-02338 | NoResult | I played the Star Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 6 - Shijou Saidai no Tatakai!! | JAP | SLPS-02379 | NoResult | I played the Wind Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman: Battle &amp;amp; Chase | JAP | SLPS-00764 | NoResult | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The timer displays garbled graphics but still functions properly.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman Dash 2 - Episode 2 - Ooinaru Isan | JAP | SLPS-02711 | NoResult | The Game crashed after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman X3 | JAP | SLPS-00283 | NoResult | The Game freezes during the now loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rock &amp;amp; Track Presents - The Need for Speed | USA | SLUS-00204 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rurouni Kenshin - Meiji Kenkaku Romantan - Juuyuushi Inbou Hen | JAP | SCPS-10048 | NoResult | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Type - Delta | USA | SLUS-00877 | NoResult | I played the first Stage. Framerate is 40-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Types | USA | SLUS-00753 | NoResult | There is some Slowdown during the loading Screen. &#039;&#039;&#039;R-Type 1&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;R-Type 2&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | S.C.A.R.S | USA | SLUS-00692 | Works | background music cdda now works }}&lt;br /&gt;
{{WiiSX | Saga Frontier | USA | SCUS-94230 | NoResult | I played the Intro. &#039;&#039;&#039;There are some Audio noises after you open the menu. Pause and the Noise should be gone.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier 2 | USA | SLUS-00933 | NoResult | I played through the Introduction. &#039;&#039;&#039;A black pixelated diagonal line on the Screen is making it difficult to see whats going on during battle.&#039;&#039;&#039; &#039;&#039;&#039;There are some Audio noises after you open the menu.&#039;&#039;&#039; &#039;&#039;&#039;Open and close the menu and the Noise should be gone.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saiyuki - Journey West | USA | SLUS-01381 | NoResult | I played Chapter 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown - Warrior´s Rage | USA | SLUS-01093 | NoResult | I played the Story mode. Framerate is 51-54 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown 3 - Blades of Blood | USA | SCUS-94206 | NoResult | I played the Arcade mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Amakusa&#039;s Revenge Special | JAP | SLPS-01171 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;The Health Bar has an annoying flickering.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Kenkaku Yubinan Pack | JAP | SLPS-00647 | NoResult | I played the Story Mode in both games. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Zankurou Musouken | JAP | SLPS-00350 | NoResult | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | San Francisco Rush - Extreme Racing | USA | SLUS-00505 | NoResult | I played the 1 Player Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Scooby-Doo and the Cyber Chase | USA | SLUS-01396 | NoResult | I played Level 1 Japan. Framerate is 46-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - GGeneration-0 (Disc 1) | JAP | SLPS-02200 | NoResult | I played Stage 1 of the Situation Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - Over Galaxian | JAP | SLPS-00385 | NoResult | I played the Story Mode. Framerate is 47-52 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinent | USA | SCUS-94110 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; There are some GFX Glitches after the Titlescreen. I played the Intro. Framerate is 39-50 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinel Returns | USA | SLUS-00604 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sexy Parodius | JAP | SLPM-86009 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Madness (Disc 1) | USA | SLUS-00468 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing after the first battle.&#039;&#039;&#039; Framerate is 47-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Man | USA | SLUS-00895 | NoResult | I walked around the first Area. Framerate is 51-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shaman King - Spirit of Shamans | JAP | SLPS-03432 | NoResult | I played the Story Mode. Framerate is 47-50 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Somehow Yoh can´t walk,run forward and backward. He can only jump.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shin Megami Tensei 2 | JAP | SLPM-86924 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disc 1) (Evolution Disc) | JAP | SLPS-01240 | NoResult | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disc 2) (Arcade Disc) | JAP | SLPS-01241 | NoResult | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shura no Mon | JAP | SLPS-01202 | NoResult | Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Silent Hill (V.1.1) | USA | SLUS-00707 | NoResult | I played through the Intro. &#039;&#039;&#039;The Game runs a bit too fast in dynarec. Select Interpreter for normal speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sihouette Mirage | USA | SLUS-00728 | NoResult | I played the first Mission. Full Speed. No Audio. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Skullmonkeys | USA | SLUS-00601 | NoResult | I played Level 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Slayers Royal | JAP | SLPS-01363 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sled Storm | USA | SLUS-00955 | NoResult | I played a race. Framerate is 39-45 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Smurfs | USA | SLUS-01008 | NoResult | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Snatcher | JAP | SLPS-00154 | NoResult | I played Act 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SnoCross Championship Racing | USA | SLUS-01093 | Works | I played Single Race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soeldnerschild Special | JAP | SLPS-01319 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soukaigi (Disc 1) | JAP | SLPS-01291 | Doesn&#039;t Work  | &#039;&#039;&#039;V-sync Error on the Titlescreen.&#039;&#039;&#039; The Game freezes after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sol Divide | USA | SLUS-01519 | NoResult | I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soul Blade (V.1.0) | USA | SLUS-00240 | NoResult | I played the Arcade mode. Framerate is 46-54 FPS without Frameskip on. Music is very scratchy though. &#039;&#039;&#039;Set Frameskip on if you want better music.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park | USA | SLUS-00936 | NoResult | I played the Story mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park Rally | USA | SLUS-00984 | NoResult | I played the Arcade mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soviet Strike | USA | SLUS-00061 | Doesn&#039;t Work  | The FMV have clipping issues. The Game freezes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Space Hulk - Vengeance of the Blood Angels | USA | SLUS-00205 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Speed Punks | USA | SCUS-94563 | NoResult | I played the Single Race mode. Framerate is 42-59 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Spider Man | USA | SLUS-01378 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spider Man 2 - Enter Electro | USA | SCUS-94563 | NoResult | The FMV are glitched up. &#039;&#039;&#039;The Game crashed after selecting the difficulty.&#039;&#039;&#039; &#039;&#039;&#039;Training Mode is playable.&#039;&#039;&#039; Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spongebob Squarepants: SuperSponge | EUR | SLES-03704 | NoResult | Garbled FMV. The game freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spot goes to Hollywood | USA | SLUS-00014 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro 2: Ripto&#039;s Rage! | USA | SCUS-94425 | NoResult | Framerate is 39-54 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Audio cuts out during cutscenes. Random voices after listening to NPC&#039;s talk, skipping voice-overs seems to prevent that.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro the Dragon | USA | SCUS-94228 | NoResult | Framerate is 47-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Music stops playing when you rescue a dragon.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro: Year of the Dragon | USA | SCUS-94467 | NoResult | Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Has some sound glitches when you talk to other characters.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Stahlfeder | JAP | SLPS-00162 | NoResult | I played Mission 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Starblade Alpha | USA | SLUS-00057 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Gladiator - Episode 1 - Final Crusade | USA | SLUS-00372 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Ocean - The Second Story (Disc 1) | USA | SCUS-94421 | NoResult | &#039;&#039;&#039;Skip the garbled audio clip that comes after selecting your character.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Dark Forces | USA | SLUS-00297 | NoResult | I played the Secret Base Mission. Full Speed. Good Audio. &#039;&#039;&#039;The Enemys are Invisible.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Demolition | USA | SLUS-01183 | Issues | There is a certain distance in  fov that doesnt get textured and its all white, if you can ignore it the game is prefetly playable tough. }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - Jedi Power Battles | USA | SLUS-01046 | Works |  }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - The Phantom Menace | USA | SLUS-00884 | Issues | character models are missing parts of them. }}&lt;br /&gt;
{{WiiSX | Star Wars - Rebel Assault II - The Hidden Empire (Disc 1) | USA | SLUS-00381 | NoResult | Black Screen after the start of Chapter 1. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Steeldom | JAP | SLPS-00431 | NoResult | I fought a battle. Framerate is 41-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on. Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha - Warrior´s Dreams | USA | SLUS-00197 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 2 | USA | SLUS-00258 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 3 | USA | SLUS-00821 | NoResult | &#039;&#039;&#039;Set Dynarec and HLE BIOS to get to the Titlescreen.&#039;&#039;&#039; The Game freezes while searching for a Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 1) | JAP | SLPS-00800 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 2) | JAP | SLPS-00801 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 1) | USA | SLUS-00423 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 2) | USA | SLUS-00584 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter - The Movie | USA | SLUS-00041 | NoResult | I played the Movie Battle mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX Plus Alpha | USA | SLUS-00548 | NoResult | I played the Arcade mode. Framerate is 43-48 FPS without Frameskip on during a fight. Set Frameskip on for the best result. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX 2 Plus | USA | SLUS-01105 | NoResult | I played Arcade Mode. Framerate is 42-51 FPS without Frameskip on during a Fight. Good Audio with some stuttering. Set Frameskip on for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 2 | JAP | SLPS-00415 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 3 | JAP | SLPS-01777 | NoResult | &#039;&#039;&#039;Boot and play in Dynarec with HLE BIOS or else get thrown out to the Homebrew Channel.&#039;&#039;&#039; &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; I played the Arcade mode. Framerate is 51-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Racer | USA | SLUS-00099 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider | USA | SLUS-01142 | NoResult | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider 2 | USA | SLUS-01163 | NoResult | &#039;&#039;&#039;The FMV Intro is messed up.&#039;&#039;&#039; I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strikers 1945 | USA | SLUS-01337 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night | JAP | SLPS-02542 | NoResult | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night 2 (Disc 1) | JAP | SLPS-03237 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Puzzle Fighter 2 Turbo | USA | SLUS-00418 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent freezing. On the Titlescreen switch back to dynarec.&#039;&#039;&#039; I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Complete Box (Disc 1) | JAP | SLPS-03577 | NoResult | &#039;&#039;&#039;All three Games&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Alpha Gaiden [En by Aeon Genesis v0.95b] | JAP | SLPS-02070 | NoResult | The Game immediately loads a Cutscene. It´s impossible to start a game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen F Kanketsuhen | JAP | SLPS-01924 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden (V.1.0) | USA | SLUS-00292| NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden 2 | USA | SLUS-00958| NoResult | I walked around the Camp. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suiko Enbu | JAP | SLPS-00137 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter | USA | SCUS-94240 | Works |  }}&lt;br /&gt;
{{WiiSX | Syphon Filter 2 (Disc 1) | USA | SCUS-94451 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 3 | USA | SCUS-94640 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | JAP | SLPS-00767 | NoResult | I played Chapter 1. Full Speed. Good Audio. No Audio during the Titlescreen. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | USA | SLUS-00560 | NoResult | No Audio during the Titlescreen. I played Chapter 1. The Game won´t respond to any command during the first battle. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tail Concerto | USA | SLUS-00660 | NoResult | I played the Intro Level. Framerate is 48-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | JAP | SLPS-01100 | NoResult | &#039;&#039;&#039;You get farther than in the US Version.&#039;&#039;&#039; The Screen goes black while you are on deck. You can hear the music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | USA | SLUS-00626 | NoResult | The Game freezes during the Introduction. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny 2 (Disc 1) | USA | SLUS-01355 | NoResult | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. Disc 2: Game crashes during Craymel City train minigame. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tales of Eternia (Disc 1) | JAP | SLPS-03050 | NoResult | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Phantasia (English Translation) | JAP | SLPS-01770 | Works | I walked around the first Area. Framerate is 55-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on to reduce load times.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken | USA | SLUS-00006 | NoResult | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 2 (V.1.0) | USA | SLUS-00213 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent Character glitches.&#039;&#039;&#039; Framerate is 31-33 FPS without Frameskip on. The Audio sounds messy because of the Slowdown. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 3 | USA | SLUS-00213 | NoResult | I played the Arcade mode. Framerate is 32-35 FPS without Frameskip on. Set Frameskip on for the best result. It still plays a little choppy. Needs vWii overclock for best result (smoother gameplay). &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tempest X3 | USA | SLUS-00283 | NoResult | The Screen goes black after the Interplay logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu - Stealth Assassins | USA | SLUS-00706 | NoResult | The Game crashes before you reach the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu 2 - Birth of the Stealth Assassins | USA | SLUS-00939 | NoResult | Black Screen after pressing start on the Titlescreen. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Terry Pratchett&#039;s Discworld | USA | SCUS-94600 | NoResult | I walked around the Castle. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 4 | USA | SLUS-00487 | NoResult | I played the Championship Cup. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 5 | USA | SLUS-00610 | NoResult | I played the Quick Race mode. Framerate is 53-59 FPS without Frameskip on. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 6 | USA | SLUS-00839 | NoResult | I played the Single Race mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tetris Plus | USA | SLUS-00388 | NoResult | I played the classic mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disc1) | USA | SLUS-00845 | NoResult | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disc1) | JAP | SLPS-01780 | NoResult | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Threads of Fate | USA | SLUS-00405 | NoResult | I played the Intro. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thunder Force 5 - Perfect System | USA | SLUS-00727 | NoResult | I played the first Level. Framerate is 47-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Time Crisis | USA | SLUS-00405 | NoResult | I played the Story mode of the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal No. 1 | USA | SCUS-94208 | NoResult | I played the Tournament mode. Framerate is 40-41 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal 2 [En by Infinite Lupine v1.00b] | JAP | SLPM-86033 | NoResult | I played the Tournament mode. Framerate is 32-37 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomba! | USA | SLUS-94236 | NoResult | I played the first Level. Framerate is 42-49 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tomba! 2 - The Evil Swine Return | USA | SLUS-94454 | NoResult | I played the first Level. Framerate is 42-59 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider | EUR | SLES-00024 | NoResult | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 2 - Starring Lara Croft | EUR | SLES-00718 | NoResult | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 3 - Adventures of Lara Croft (V.1.0) | USA | SLUS-00691 | NoResult | I played the first Level. Framerate is 38-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | USA | SLUS-00885 | NoResult | Skip the glitched FMV. The Game freezes shortly after starting the first Level. Framerate 35-43 FPS without Frameskip on. Some Audio Glitches. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | EUR | SLES-02238 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider Chronicles | USA | SLUS-01311 | NoResult | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater | USA | SLUS-00860 | NoResult | The Emulator crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 2 | USA | SLUS-01066 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 3 | USA | SLUS-00860 | NoResult | Black Screen with some Music on Interpreter. The Game crashes with Dynarec. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 4 | USA | SLUS-01485 | NoResult | Black Screen with some Music. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story 2: Buzz Lightyear to the Rescue | USA | SLUS-00893 | NoResult | Framerate is 39-53 FPS without Frameskip on. The Audio has some stuttering. Some lightning glitches on Buzz&#039;s model. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story Racer | USA | SLUS-01214 | Works | Framerate is 39-43 FPS without Frameskip on. Set Frameskip to ON for best result. . &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Touki Denshou - Angel Eyes | JAP | SLPS-01168 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Treasure Gear | JAP | SLPS-00819 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to get past the Titlescreen.&#039;&#039;&#039; I walked around the Village. Framerate is 47-53 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tunnel B1 | USA | SLUS-00188 | NoResult | I played the first Mission. Full Speed. &#039;&#039;&#039;There is Slowdown during Explosions.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | TV Animation X - Unmei no Sentaku | JAP | SLPS-03459 | NoResult | I played the Battle mode. Framerate is 49-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal | USA | SCUS-94304 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 2 | USA | SCUS-94306 | NoResult | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 3 | USA | SCUS-94249 | NoResult | I played the Tournament mode. Full Speed. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 4 | USA | SCUS-94560 | NoResult | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal - Small Brawl | USA | SCUS-94560| NoResult | The Game freezes during the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Two Tenkaku | JAP | SLPS-00131 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Umihara Kawase Shun | JAP | SLPS-00643 | NoResult | I played Field 0. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Um Jammer Lammy | USA | SCUS-94448 | NoResult | The Game freezes during the second loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | V2000 | EUR | SLES-00545 | NoResult | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vampire Hunter D | USA | SLUS-01138 | NoResult | &#039;&#039;&#039;The Titlescreen is invisible. You need to guess and click.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts | USA | SLUS-00447 | Works | }}&lt;br /&gt;
{{WiiSX | Vandal Hearts 2 (V.1.1) | USA | SLUS-00940 | NoResult | I played the Prologue. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vanguard Bandits | USA | SLUS-01070 | NoResult | I played the Intro Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | JAP | SCPS-18012 | Issues| I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, also you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | EUR | SCES-02873 | Issues | I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, also you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Viewpoint | USA | SLUS-00033 | NoResult | I played Area 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 | USA | SLUS-00510 | Issues | there is a certain fov distance that gets all white textured but besides that the game plays fine. }}&lt;br /&gt;
{{WiiSX | Vigilante 8 - 2nd Offense | USA | SLUS-00868 | Issues | there is a certain fov distance that gets all white textured but besides that the game plays fine.}}&lt;br /&gt;
{{WiiSX | Vagrant Story | USA | SLUS-01040 | NoResult | Settings you need: dynarec, Limit FPS Auto, Frame Skip off. &#039;&#039;&#039;What follows is necessary to prevent an Code Dump Error!&#039;&#039;&#039; &#039;&#039;&#039;So far this only seems to work in the US and JAP Versions of the Game.&#039;&#039;&#039; Save your state in the Menu when you reach the exit of Room 5. Then switch from Dynarec to Interpreter.  Load your save state and walk through the Door. You can switch back to Dynarec again. Full Speed with rare dips. There are some minor audio issues. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Valkyre Profile (Disc 1) | USA | SLUS-01156 | Works | Tested until the part when the mercenary and his brother (the artist) talk. &lt;br /&gt;
Battles worked fine. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vs. | USA | SLUS-00868 | NoResult | I played the 1 Player vs COM mode. Framerate is 43-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | War Craft 2 - The Dark Saga | USA | SLUS-00480 | NoResult | I played the first Mission. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | War Gods | USA | SLUS-00328 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter. The Game won´t respond to any command in Dynarec. You can switch back to dynarec after the Titlescreen.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Dark Omen | USA | SLUS-00550 | NoResult | I played a new Campaign. Framerate is 44-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Shadow of the Horned Rat | USA | SLUS-00117 | NoResult | I played a new Campaign. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhawk - The Red Mercury Missions | USA | SCUS-94305 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warriors of Might and Magic | USA | SLUS-01204 | NoResult | FMV Intro is glitched up. The Game freezes during the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warzone 2100 | USA | SLUS-00819 | NoResult | I played a new Campaign. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild 9 | USA | SLUS-00425 | NoResult | I walked around the first Area. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms | USA | SLUS-00425 | NoResult | I noticed some Slowdown on the Titlescreen. I fought a battle on the Overworld Map. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms 2 (Disc 1) | USA | SCUS-94484 | NoResult | I walked around the Ruins. Full Speed. Good Audio. I noticed some Screen tearing. Very Playable. }}&lt;br /&gt;
{{WiiSX | Wing Commander III - Heart of the Tiger (Disc 1) | USA | SLUS-00019 | Doesn&#039;t Work  | &#039;&#039;&#039;The Controls stop working after the mission briefing. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wing Commander IV - The Price of Freedom (Disc 1) | USA | SLUS-00270 | NoResult | I played a new Game. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout | USA | SCUS-94301 | NoResult | I played the Championship Race mode. Framerate is 35-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on if you want high speed.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | USA | SLUS-00865 | Minor | Framerate is 46-51 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | EUR | SCES-01909 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 - Special Edition | EUR | SCES-02845 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout XL | USA | SCUS-94351 | NoResult | Framerate is 46-59 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wolf Fang | JAP | SLPS-00254 | NoResult | I played the first Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | World of Dragon Warrior - Torneko - The Last Hope | USA | SLUS-01181 | NoResult | I walked around the first Dungeon. Framerate is 49-59 FPS without Frameskip on. Good Audio with a little stuttering. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms | USA | SLUS-00336 | NoResult | I played a Match against the Computer. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms Armageddon | USA | SLUS-00888 | NoResult | I played a Quick Game against the Computer. Full Speed. &#039;&#039;&#039;Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms World Party | USA | SLUS-01448 | Works | I played a Quick Match against the Computer. Full Speed. &#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Backstage Assault | USA | SLUS-01274 | NoResult | I played the Exhibition mode. Framerate is 30-43 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Mayhem | USA | SLUS-00963 | NoResult | I played a match. Framerate is 39-52 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Nitro | USA | SLUS-00397 | NoResult | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW vs. the World | USA | SLUS-00455 | NoResult | I played the Exhibition mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW nWo Thunder | USA | SLUS-00779 | NoResult | I played the Exhibition mode. Framerate is 46-57 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | WWF Attitude | USA | SLUS-00831 | NoResult | I played the Exhibition mode. Framerate is 39-40 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF in your House | USA | SLUS-00246 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 39-42 FPS without Frameskip on. Bad Audio. &#039;&#039;&#039;Many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown | USA | SLUS-00927 | NoResult | I played the Exhibition Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown 2 - Know your Role | USA | SLUS-01234 | NoResult | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Warzone (V.1.0) | USA | SLUS-00495 | NoResult | I played the Exhibition mode. Framerate is 28-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Wrestlemania - The Arcade Game | USA | SLUS-00013 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 38-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | X-Men - Children of the Atom | USA | SLUS-00044 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; I played the Arcade mode. Framerate is 43-50 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X-Men vs. Street Fighter | USA | SLUS-00627 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X2 - No Relief | EUR | SLES-00455 | Doesn&#039;t Work | Glitched up Game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Xenogears (Disc 1) | USA | SLUS-00664 | NoResult | &#039;&#039;&#039;The Wii Console freezes if you try to check the memory card.&#039;&#039;&#039; I fought a battle on the Overworld. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | You don´t know Jack (Disc 1) | USA | SLUS-00716 | NoResult | The Game freezes shortly after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yu-Gi-Oh! Forbidden Memories | USA | SLUS-01411 | NoResult | I fought a battle in Story mode. Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yutona Eiyuu Senki - TearRingSaga | JAP | SLPS-03177 | NoResult | &#039;&#039;&#039;The Controls stop working during the Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Skip the Cutscenes.&#039;&#039;&#039; I played the Prologue. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Zanac X Zanac | JAP | SLPS-03354 | NoResult | &#039;&#039;&#039;Zanac 1 Versions are working.&#039;&#039;&#039; The Controls in Zanac Neo stop working after you start a new game. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zeiramzone | JAP | SLPS-00575 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide | JAP | SLUS-00183 | NoResult | I fought a battle. Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide 2 - The Secret Wish | JAP | SLPS-00891 | NoResult | I fought a battle. Framerate is 48-51 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73535</id>
		<title>WiiStation Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73535"/>
		<updated>2022-09-04T11:12:23Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* S */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Posting Guidelines ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;All Games on this list must be tested with WiiSXRX_2022 beta 2.5 build 20220903&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The latest Version is&#039;&#039;&#039;&#039;&#039;&#039; [https://github.com/xjsxjs197/WiiSXRX_2022/releases/tag/20220903 WiiSXRX_2022 20220903]&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;It is preferible to test the games with the PS1 BIOS (SCPH1001.BIN) loaded from SD card (&amp;quot;SD&amp;quot; option in &amp;quot;Select Bios&amp;quot;) or USB drive (&amp;quot;USB&amp;quot; option in &amp;quot;Select Bios&amp;quot;) and with the &amp;quot;Boot Through Bios&amp;quot; option set to &amp;quot;Yes&amp;quot;.&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;For remove the FMV (Full-Motion Video) scenes on certain games which require modified BIN for run on WiiSX-RX, read this post: https://gbatemp.net/posts/9732148&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Original thread: https://gbatemp.net/threads/wiisxrx_2022-another-fork-of-wiisxrx-released.614405/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously and if it’s a game that you run in version 2.5 r20220618 and beyond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of WiiSXRX_2022, a fork of WiiSXRX in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Minor&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;NoResult&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{WiiSX | Game | Region | Game ID | Status | Notes }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | 70´s Robot Anime - Geppy - X - The Super Boosted Armor (Disc 1) | JAP | SLPS-01995 | NoResult | }}&lt;br /&gt;
{{WiiSX | 007 - The World Is Not Enough | USA | SLUS-01272 | Works | Framerate is between 42-55 FPS without Frameskip on. Set Frameskip to ON for best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | 40 Winks | USA | SLUS-00874 | Works | seems to run fine }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Ace Combat 2 | USA | SLUS-00404 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent an Code Dump Error. Switch back to Dynarec after the Titlescreen.&#039;&#039;&#039; There is some Slowdown during Cutscenes. Full Speed during Gameplay. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Action Man - Operation Extrem | USA | SLUS-00887 | NoResult | The Game won´t respond to any command. I noticed some Screen tearing. There are some Audio Noises. Framerate is 38-59 FPS without Frameskip on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Actua Soccer 3 | EUR | SLES-01210 | Works | I&#039;ve played a match. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo | JAP | SLPM-87226 | NoResult | I played the Normal mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo 2 | JAP | SLPS-00208 | NoResult | I played the Normal mode. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Adventures of Lomax | USA | SCUS-94906 | NoResult | I played the first Level. Full Speed. No Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Air Combat | USA | SLUS-00001 | NoResult | Some Slowdown during Cutscenes. Full Speed during Gameplay. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alien - Resurrection | USA | SLUS-00633 | Works |  }}&lt;br /&gt;
{{WiiSX | Alien Trilogy | USA | SLUS-00007 | NoResult | I played the Intro. Full Speed. No Audio, SFX only. Some Lightning Effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Akuji - The Heartless | USA | SLUS-00715 | NoResult | I played the Intro. The Framerate is 45-59 FPS without Frameskip on. The Audio has some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alice in Cyberland | JAP | SLPS-00636 | NoResult | I played the Intro. The Command Screen is flickering and hard to see. Full Speed. There are some Audio noises. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alone in the Dark - One-Eyed Jack´s Revenge | USA | SLUS-00239 | NoResult | I played the Intro. &#039;&#039;&#039;Playing the whole Game in Interpreter mode is required to prevent freezing.&#039;&#039;&#039; Framerate is 45-49 FPS. Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra (V.1.0) | USA | SLUS-00553 | NoResult | I reached the Village. Full Speed. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra 2 - A New Legend Begins | USA | SLUS-01017 | NoResult | I played the Intro. Full Speed with rare dips. There are some drops during Cutscenes. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Angel Blade - Neo Tokyo Guardians | JAP | SLPS-00894 | NoResult | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ape Escape | USA | SCUS-94423 | Works | The Framerate is 41-46 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Apocalypse | USA | SLUS-00373 | NoResult | I get an Code Dump Error in the first Level. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad | USA | SLUS-01224 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 2 | USA | SLUS-01252 | NoResult | Full Speed. There is some Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 3  (Disc 1) | USA | SLUS-01253 | NoResult | Mostly Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disc 1)| JAP | SCPS-10040 | NoResult | The Game NoResult. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disc 2)| JAP | SCPS-10041 | NoResult | The Game NoResult. There are some Audio Noises. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Area 51 | USA | SLUS-00164 | NoResult | Playable but the background FMV isn&#039;t displayed correctly. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core (V.1.0) | USA | SCUS-94182 | NoResult | I played the First Mission. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Master of Arena (Disc 1) | USA | SLUS-01030 | NoResult | I played the First Mission.  Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Project Phantasma (Disc 1) | USA | SLUS-00670 | NoResult | I played the First Mission.  Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armorines - Project S.W.A.R.M. | USA | SLUS-01022 | NoResult | I played the First Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Army Men 3D | USA | SLUS-00491 | Works | background music(cdda) now works. }}&lt;br /&gt;
{{WiiSX | Army Men: Air Attack | USA | SLUS-00913 | NoResult | There is some Slowdown during Cutscenes. I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Army Men: World War | USA | SLUS-01079 | NoResult | Long loading Times. Framerate is 46-59 FPS without Frameskip on. Set Frameskip on for the best Result. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Asuka 120 Burning Festival Final | USA | SLPS-02074 | NoResult | &#039;&#039;&#039;The Screen turns black during the Titlescreen. Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Atelier Elie - Salberg no Renkinjutsushi 2 | JAP | SLPS-01751 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie - Salberg no Renkinjutsushi | JAP | SLPS-00856 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie Plus - Salberg no Renkinjutsushi | JAP | SLPS-01418 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Azure Dreams | USA | SLUS-00614 | NoResult | I reached the Tower. Full Speed with rare drops during Cutscenes. Good Audio. In the Tower, the Character runs ultra fast when you press the run button. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Batman and Robin | USA | SLUS-00393 | NoResult | Full Speed. Good Audio. I got one random Code Dump Error in the Batcave. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Beyond - Return of the Joker | USA | SLUS-01207 | NoResult | The Game boots in HLE BIOS Mode. It freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Forever - The Arcade Game | USA | SLUS-00387 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden | USA | SCUS-94200 | NoResult | I fought a battle in Arcade Mode. Full Speed. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 2 | USA | SLUS-00220 | NoResult | I fought a battle in Arcade Mode. Full Speed. Good Audio in the Menu. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 3 | USA | SLUS-00483 | NoResult | I fought a battle in Arcade Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 4 | EUR | SLES-02493 | NoResult | I get an Black Screen after selecting Team VS Mode. The Mini Game Mode and the Team Story mode are also not working. I played in Survival mode. Framerate is 39-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BattleTanx - Global Assault | USA | SLUS-01044 | NoResult | &#039;&#039;&#039;The Game has very long loading times. Set Frameskip on and Limit FPS off to load the Game faster.&#039;&#039;&#039; I played the first Level.  The Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bio F.R.E.A.K.S. | USA | SLUS-00502 | NoResult | I fought a battle in Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard | JAP | SLPS-00222 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut | JAP | SLPS-00998 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut - Dual Shock | JAP | SLPS-01512 | NoResult | The Game boots up but freezes before the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disc 1 Leon ) | JAP | SLPS-01510 | NoResult | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disc 2 Claire ) | JAP | SLPS-01511 | NoResult | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 3 - Last Escape | JAP | SLPS-02300 | NoResult | &#039;&#039;&#039;Boot and play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the Intro. Framerate is 46-50 FPS without Frameskip on. Good Audio. The Voice over are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix 00 (Disc 1) | JAP | SLPS-03571 | NoResult | Boot the Game in Interpreter mode to prevent an Code Dump Error. Because of the hypersensibel cursor i´m stuck on the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix Cross (Disc 1) | JAP | SLPS-02962 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blade | USA | SLUS-01215 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter mode to prevent an Code Dump Error. Switch back to Dynarec during the New Game Screen.&#039;&#039;&#039; Framerate is 49-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blasto | USA | SCUS-94412 | Works | }}&lt;br /&gt;
{{WiiSX | Blue Breaker Burst - Hohoemi wo Anata to | JAP | SLPS-01469 | NoResult | I played the Story mode. The Game is stuck after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bokan to Ippatsu! Doronbo - Time Bokan Series | JAP | SLPS-00609 | NoResult | I played Stage 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman | EUR | SLES-01839 | NoResult | I played the Single Player Mode. Full Speed in Modern and Retro Mode. Good Audio. Very &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman Land | JAP | SLPS-03002 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman World | USA | SLUS-00680 | NoResult | I played the Normal Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar | USA | SCUS-94199 | NoResult | I fought a battle in Arcade Mode. Framerate is 49-57 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar 2 | USA | SCUS-94424 | NoResult | I fought a battle in Arcade Mode. Framerate is 27-30 FPS without Frameskip on. Enable Frameskip and it gets somewhat playable. The Audio has some stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brahma Force - The Assault on Beltlogger 9 | USA | SLUS-00444 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BrainDead 13 (Disc 1) | USA | SLUS-00083 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brave Fencer Musashi | USA | SLUS-00726 | NoResult | I played the first Chapter. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 3 (V.1.1) | USA | SLUS-00422 | NoResult | I completed the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 4 | USA | SLUS-01324 | NoResult | I played Chapter 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disc 1) | JAP | SLPS-02661 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disc 1) (English Translation) | JAP | SLPS-02661 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - The Legend of Forsena | USA | SLUS-00687 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword - The Shadow of the Templars | USA | SLUS-00484 | NoResult | Mostly 57-59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword 2 - The Smoking Mirror | USA | SLUS-00812 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubble Bobble also featuring Rainbow Islands | USA | SLUS-00370 | NoResult | Bubble Bobble is playable but both Rainbow Islands games quit responding to controller inputs after a few seconds of gameplay.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubsy 3D - Furbitten Planet | USA | SLUS-00110 | NoResult | I played the Level 1-1. The Framerate is 34-42 FPS without Frameskip on. It works perfect with Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny - Lost in Time | USA | SLUS-00838 | NoResult |  The Framerate is 51-59 FPS without Frameskip on. There is some Slowdown during Cutscenes. Good Audio with some Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny &amp;amp; Taz - Time Busters | USA | SLUS-01144 | Works | You may randomly fall through the floor just press l1 to switch characters or simply let yourself fall since you are teleported to the nearest checkpoint. 40-60 fps without frameskip, pal version holds better if you cant use vwii overclock, with vwii overclock its perfect. }}&lt;br /&gt;
{{WiiSX | Burning Road | USA | SLUS-00324 | NoResult | I played the Championship Mode. The Framerate is 57-59 FPS without Frameskip on. No Audio, only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade | USA | SCUS-94180 | NoResult | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade 2 | USA | SLUS-00663 | NoResult | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move &#039;99 | USA | SLUS-00725 | NoResult | I played the Arcade mode. Full Speed. No Audio, only SFX during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 2 - Arcade Edition | USA | SLUS-00233 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 4 | USA | SLUS-00754 | NoResult | Framerate is 52-55 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | C-12 | USA | SCUS-94666 | NoResult | I walked around the first Level. Framerate is 37-59 FPS without Frameskip. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | C - The Contra Adventure | USA | SLUS-00499 | NoResult | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Capcom vs. SNK Pro | USA | SLUS-01376 | NoResult | I played Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Chronicles (V.1.1) | USA | SLUS-01384 | Works| Full Speed in both Original and Arranged Mode. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Symphony of the Night | USA | SLUS-00067 | Works | &#039;&#039;&#039;I completed the game from start to finish.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chaos Break | EUR | SLES-03107 | NoResult | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chippoke Ralph no Daibouken - The Adventure of Little Ralph | JAP | SLPS-01853 | NoResult | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo no Fushigi na Dungeon | JAP | SLPS-01234 | NoResult | Framerate is 45-54 FPS without Frameskip on. Turn Frameskip on for 59 FPS. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo Racing | USA | SLUS-00844 | NoResult | I played Grand Prix Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Chocobo´s Magical Dungeon 2 | USA | SLUS-00814 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chou-Aniki - Kyuukyoku Muteki Ginga Saikyou Otoko | JAP | SLPS-00183 | Issues| Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chrono Cross (Disc 1) | USA | SLUS-01041 SLUS-01080 | NoResult | I played the Intro. Slows down a little bit during transitions to battle and in some menus. Framerate is 45-59 FPS without Frameskip on during battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Circuit Breakers | USA | SLUS-00697 | NoResult | I played the Jungle race. Framerate is 46-59 FPS without Frameskip on during race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower | USA | SLUS-00539 | NoResult | I played the Prologue. Full Speed. There is some Slowdown during Cutscenes. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower 2 - The Struggle within | USA | SLUS-00539 | NoResult | I played Chapter 1. Full Speed. There is some Slowdown during Cutscenes. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Codename - Tenka | USA | SCUS-94409 | NoResult | The Game asks you to remove one Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally | USA | SCUS-94474 | NoResult | I played the Championship Mode. Framerate is 52-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally 2.0 | USA | SLUS-01222 | NoResult | I played the Championship Mode. Framerate is 35-53 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars (Disc 1) | USA | SLUS-00543 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars - Vengeance | USA | SLUS-00722 | NoResult | Framerate is 56-59 FPS without Frameskip on in Space. 30-40 FPS during the Menu. Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars 3 - Red Sun | USA | SLUS-00866 | NoResult | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disc 1 GDI) | USA | SLUS-00397 | NoResult | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disc 2 NOD) | USA | SLUS-00410 | NoResult | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disc 1 Allies) | USA | SLUS-00431 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disc 2 Soviet) | USA | SLUS-00485 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disc 1 Allies) | USA | SLUS-00665 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disc 2 Soviet) | USA | SLUS-00667 | NoResult |  I played Freestyle Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contender | USA | SCUS-94294 | NoResult | I played a Match. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contra - Legacy of War | USA | SLUS-00288 | NoResult | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders | USA | SCUS-94356 | NoResult | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2 | USA | SCUS-94358 | NoResult | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2001 | USA | SCUS-94597 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 3 | USA | SCUS-94251 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 4 | USA | SCUS-94559 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cotton Original - Fantastic Night Dreams | JAP | SLPS-02034 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Countdown Vampires (Disc 1) | USA | SLUS-00898 | NoResult | The Game freezes with either Interpeter or Dynarec after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cowboy Bebop | JAP | SLPS-01126 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot | USA | SCUS-94900 | Works| I played the first Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 2: Cortex Strikes Back | USA | SCUS-94154 | Works | I played the Turtle Woods Level.&#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 3: Warped | USA | SCUS-94244 | Minor | Some objects in the level &amp;quot;Under Pressure&amp;quot; are invisible making it almost impossible to beat. Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bash | USA | SCUS-94570 | NoResult | I played Adventure Mode. Full Speed with rare dips on during a Mini Game. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CTR - Crash Team Racing | USA | SCUS-94426 | Issues | I played the Arcade mode. Somewhat playable. On Adventure mode, during dialogues Aku Aku and the text cannot be seen but you can skip them using the emulated triangle button. All other modes are playable but most of the 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Crash Team Racing (Demo) | USA | SCUS-94459 | NoResult | Somewhat playable. Adventure mode softlocks when Aku Aku talks to you. Other modes are playable but all 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures | USA | SLUS-01438 | NoResult | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures - Raised in Space | USA | SLUS-01553 | NoResult | There are some Glitches after boot up. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc 2 | USA | SLUS-00634 | Works | Framerate is 37-50 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc: Legend of the Gobbos | USA | SLUS-00530 | Works | Framerate is 49-56 without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croket! Kindan no Kinka Box! | JAP | SLPM-87235 | NoResult | Full Speed outside of Battle. Framerate is 53-59 without Frameskip on during Battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crow - City of Angels | USA | SLUS-00242 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusador - No Remorse | USA | SLUS-00268 | NoResult | Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusadors of Might and Magic | USA | SLUS-00799 | NoResult | The Game freezes after the 3DO Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CRW - Counter Revolution War | JAP | SLPS-00220 | NoResult | I played the First Mission. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CT Special Forces | EUR | SLES-03986 | NoResult | There is some Slowdown during the Intro. Full Speed during Gameplay. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyberbots - Full Metal Madness | JAP | SLPS-01011 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyber Sled | USA | SLUS-00008 | NoResult | I fought a battle. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CyberSpeed | USA | SLUS-00116 | NoResult | I played the Arcade Mode. Full Speed. No Audio, only SFX. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | D (Disc 1) | USA | SLUS-00128 | NoResult | I played the first Section of the Game. Full Speed. Good Audio. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darius Gaiden | JAP | SLPS-00574 | NoResult | I played the first Stage. Framerate is 46-59 without Frameskip on.  Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers 3 | USA | SLUS-00745 | NoResult | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on to get the best result. The Audio skips and is broken during battle. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers - The Night Warriors | USA | SLUS-00036 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dead or Alive | USA | SLUS-00606 | NoResult | I played the Tournament Mode. Framerate is 33-36 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Delta Force Urban Warfare | USA | SLUS-01429 | NoResult | I played the first Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. The missing lightning effects are making it difficult to see. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Densetsu no Ogre Battle | JAP | SLPS-00481 | NoResult | Framerate is 54-59 FPS without Frameskip on. No Audio during the Titlescreen. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Depth | JAP | SCPS-18003 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent | USA | SLUS-00037 | NoResult | I played the first Planet. Framerate is 57-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;The music stops playing after you pause the game.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent Maximum | USA | SLUS-00460 | NoResult | I played the First Planet. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | SCUS-94302 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | N/A | NoResult | seems to run fine }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | EUR | N/A | NoResult | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | USA | SCUS-94350 | NoResult | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby Raw | USA | SLUS-00912 | NoResult | I played the Assault Mode. Framerate is 27-40 FPS without Frameskip on in the Menu. Framerate is 46-59 FPS without Frameskip on during Battle. Set Limit FPS off, for the best result.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Devil Summoner - Soul Hackers (Disc 1) | JAP | SLPS-01921 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dezaemon Plus | JAP | SLPS-00335 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Diablo | USA | SLUS-00619 | NoResult | I walked around the Village. Framerate is 37-45 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dice de Chocobo | JAP | SLPS-02523 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy (V.1.0) | USA | SLUS-00119 | NoResult | &#039;&#039;&#039;Heavy Slowdown during loading.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;Die Harder&#039;&#039;&#039; Full Speed. Many clipping issues. No Audio, SFX only. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard with a Vengeance&#039;&#039;&#039; Many clipping issues.&#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy 2 - Viva Las Vegas | USA | SLUS-01015 | NoResult | The Intro FMV and Loading Screen are glitched up. &#039;&#039;&#039;Boot and play the Movie Mode with HLE BIOS.&#039;&#039;&#039;  &#039;&#039;&#039;Booting the Arcade Mode triggers an Code Dump/Exception Error.&#039;&#039;&#039; &#039;&#039;&#039; The Practise Mode is working without HLE BIOS.&#039;&#039;&#039; Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon Rumble Arena | USA | SLUS-01404 | NoResult | The Game checks for an Memory Card File. I get the Error Message Digimon Rumble Arena data not found. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World | USA | SLUS-01032 | NoResult | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Game randomly crashes. Be sure to save!&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 2 | USA | SLUS-01193 | NoResult | I played the last Training Mission. Full Speed outside of Battle. The Framerate during Battle ranges from 33-59 FPS without Frameskip on. The Battlescreen turns black after turning Frameskip on.  Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 3 | USA | SLUS-01436 | NoResult | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis (V.1.1) | USA | SLUS-00922 | Issues| I played the Introduction. Full Speed. In some Areas the Framerate goes down to 48-54 FPS without Frameskip on. Set Frameskip on for the best result. &#039;&#039;&#039;No Audio and Voice output. SFX only.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis 2 | USA | SLUS-01279 | NoResult | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;No Voice output during gameplay.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld | EUR | SCES-00012 | NoResult | I walked around the First Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld 2 - Mortality Bytes! | USA | SCUS-94605 | NoResult | I walked around the Castle. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Aladdin in Nasira&#039;s Revenge | USA | SCUS-94569 | NoResult | The Game crashes after the Sony Computer Entertainment screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Donald Duck - Goin&#039; Quackers | USA | SLUS-01242 | NoResult | I played the First Stage. Framerate is 37-50 FPS without Frameskip on. Set FPS Limit off for the best result. &#039;&#039;&#039;There is much Slowdown during the Titlescreen and when you enter or leave a Level.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Tarzan (v1.0) | USA | SCUS-94456 | Works | I played the first Level. Framerate is 45-59 FPS without Frameskip on. FMVs (full-motion videos) displayed correctly. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s The Emperor&#039;s New Groove | USA | SCUS-94571 | Issues | There is much slowdown during the entire game. Framerate is 16-25 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disruptor | USA | SLUS-00224 | NoResult | I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | DoDonPachi | JAP | SLPS-01364 | NoResult | The Game is stuck loading. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Doom | USA | SLUS-00077 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Double Dragon | JAP | SLPS-00191 | NoResult | I played Normal Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball - Final Bout | JAP | SLPS-00949 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball GT - Final Bout | USA | SLUS-00493 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball Z - Ultimate Battle 22 | USA | SLUS-01550 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest 4 - Michibikareshi Mono Tachi | JAP | SLPM-86916 | NoResult | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest Monsters 1 &amp;amp; 2 - Hoshifuri no Yuusha to Bokujou no Nakamatachi | JAP | SLPM-87050 | NoResult | I walked around the Intro Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Warrior 7 (Disc 1) | USA | LUSP-01206 | NoResult | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver - You Are the Wheelman | USA | SLUS-00842 | Issues | The game freezes when you choose &amp;quot;Try Again&amp;quot;. So amke a save state at the beggining of each mission and then you can play the entire game just fine, just dont choose try again.}}&lt;br /&gt;
{{WiiSX | Driver 2 (Disc 1) (v1.0)| USA | SLUS-01161 | Works |  }}&lt;br /&gt;
{{WiiSX | Driver 2 (Disc 1) (v1.1)| USA | SLUS-01161 | Works | The framerate is 32-56 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Duke Nukem - Total Meltdown | USA | SLUS-00355 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Many GFX Glitches on Screen make it difficult to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Duke Nukem - Time to Kill | USA |  | Works |  }}&lt;br /&gt;
{{WiiSX | Duke Nukem - Land of the babes | USA |  | Works | }}&lt;br /&gt;
{{WiiSX | Dune 2000 | USA | SLUS-00973 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only during a Mission. &#039;&#039;&#039; Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dynasty Warriors | USA | SLUS-00438 | NoResult | The Game freezes after the KOEI Logo Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross | USA | SLUS-01319 | NoResult | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross 2000 | USA | SLUS-01005 | NoResult | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode.&#039;&#039;&#039;Playing in Interpreter Mode prevents the Game from freezing.&#039;&#039;&#039; Framerate is 39-45 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night | USA | SLUS-00820 | NoResult | I walked around the House. Framerate is 57-59 FPS without Frameskip on. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night 2 - Nemuri no Shihaisha | JAP | SLPS-02167  | NoResult | I walked around the Libary. Full Speed. Good Audio  I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Anarchy Rulz | USA | SLUS-01169| NoResult | There is some Slowdown during loading. I played the Exhibition Mode. Framerate is 38-42 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Hardcore Revolution | USA | SLUS01045 | NoResult | I played the Exhibition Mode. Framerate is 40-46 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ehrgeiz - God Bless the Ring | USA | SLUS-00809 | NoResult | &#039;&#039;&#039;The Game freezes in almost all game modes.&#039;&#039;&#039; &#039;&#039;&#039;Only the Quest mode on Hard difficulty is playable.&#039;&#039;&#039; Framerate is 20-24 FPS without Frameskip on. Set Limit FPS off and Frameskip on to get the best result. No Audio, SFX only. The Voice output during the Introduction is missing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Einhander | USA | SCUS-94243 | NoResult | I played the First Level. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 3 - Shiroki Majo - Mouhitotsu no Eiyuutachi no Monogatari | JAP | SLPS-01201 | NoResult | I walked around the Village. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 4 - Akai Shizuku | JAP | SLPS-01540 | NoResult | I walked around the first Area. There is some Slowdown during Cutscenes. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elder Gate | JAP | SLPM-86494 | NoResult | I walked around the Overworld and fought a battle. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elie no Atelier - Salburg no Renkinjutsushi 2 | JAP | SLPS-91180 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Epidemic | USA | SCUS-94152 | NoResult | I walked around the Information Center. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evil Dead - Hail to the King (Disc 1) | USA | SLUS-01072 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evo´s Space Adventures | USA | SCES-01871 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exector | JAP | SLES-00097 | NoResult | I played Stage 1. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exhumed | EUR | SLES-00097 | NoResult | I played the first Level. Framerate is 47-49 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | F1 2000 | USA | SLUS-01120 | NoResult | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Championship Season 2000 | USA | SLUS-01290 | NoResult | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Racing Championship | USA | SLUS-01120 | NoResult | I played the Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 1999 Season | USA | SLUS-01036 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 2000 | USA | SLUS-01344 | NoResult | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fade to Black | USA | SLUS-00236 | NoResult | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fantastic Four | USA | SLUS-00395 | NoResult | I played the Attack of the Molemen Mission. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fatal Fury - Wild Ambition | USA | SLUS-01001 | NoResult | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio with a little Noise and stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect (Disc 1) | USA | SLUS-00920 | NoResult | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect 2 - Retro Helix (Disc 1) | USA | SLUS-01266 | NoResult | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 99 | USA | SLUS-00782 | NoResult | I played a friendly Match. During the Match, the Framerate is 45-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 2000 - Major League Soccer | USA | SLUS-00994 | NoResult | I played a Match in Exhibition Mode.  During the Match, the Framerate is 37-41 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA - Road to World Cup 98 | USA | SLUS-00520 | NoResult | I played a friendly Match. During Gameplay the Framerate is 46-57 without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 96 | USA | SLUS-00038 | NoResult | The Game boots normal. It won´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 97 | USA | SLUS-00269 | NoResult | I played a friendly Match. During the Match, the Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2001 | USA | SLUS-01262 | NoResult | I played a friendly Match. During the Match, the Framerate is 41-57 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;The Voice Over has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2002 | USA | SLUS-01408 | NoResult | I played a friendly Match. During the Match, the Framerate is 39-55 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2003 | USA | SLUS-01504 | NoResult | Start the Game with Interpreter HLE BIOS to reach the Menu. The Game freezes while loading the Match. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2004 | USA | SLUS-01578 | NoResult | The Game crashed after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2005 | USA | SLUS-01585 | NoResult | The Game hangs after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fifth Element | USA | SLUS-00711 | NoResult | Full Speed. There is some Slowdown after the Titlescreen. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighter Maker | USA | SLUS-00641 | NoResult | I played the 1P VS COM Mode. Framerate is 34-37 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force (V.1.0) | USA | SLUS-00433 | NoResult | I played the first Stage. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force 2 | USA | SLUS-00934 | NoResult | I get an Code Dump Error after the BIOS Intro. You can hear Sounds after booting with HLE BIOS. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Doom | USA | SLUS-00331 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 5 (V.1.0) | USA | SLUS-00879 | Works | Full Speed. Good Audio. I didn&#039;t noticed Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 6 (V.1.0) | USA | SLUS-00900 | NoResult | I fought 2 Battle in Narshe. Full Speed. Good Audio. &#039;&#039;&#039;The Menu Curser sounds a bit odd.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disc 1) | JAP | SLPS-00700 | Works| Should work as the USA version.}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disc 1) | USA | SCUS-94163 | Works | Tested: 4 random battles, one boss and a FMV, all worked fine. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 International (Disc 1) | JAP | SLPS-01057 | Works | Should work as the USA version.}}&lt;br /&gt;
{{WiiSX | Final Fantasy 8 (Disc 1) | USA | SLUS-00892 | NoResult | The Game slows down to 40 FPS while loading the Titlescreen. There is some slight Framedrop during Cutscenes. I entered the Lava Cave. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable so far.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disc 1) | JAP | SLPS-02000 | Works | Same as the USA version. &#039;&#039;&#039;Playable&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disc 1) | USA | SLUS-01251 | Works | Tested until the part where you meet the first moogle. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Chrono Trigger (V.1.0) | USA | SLUS-01363 | NoResult | Full Speed. &#039;&#039;&#039;You hear an annoying ringing Sound during battle. It won´t go away after you won.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Final Fantasy 4 (V.1.1) | USA | SLUS-01360 | Minor | Played until Mist Village. Full Speed with rare dips. Good Audio. Some textures are missing. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy Origins (V.1.1) | USA | SLUS-01541 | Works | Final Fantasy 1 and 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Tactics | USA | SCUS-94221 | NoResult | &#039;&#039;&#039;There is an annoying sound after the Initiation is completed. It appears and dissapears at random.&#039;&#039;&#039; Framerate is 53-59 FPS without Frameskip on during battle. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Firemen 2 - Pete &amp;amp; Danny | JAP | SLPS-00148 | NoResult | I played the Introduction. &#039;&#039;&#039;The Voice overs are missing.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Floating Runner - Quest for the 7 Crystals | USA | SLUS-00231 | NoResult | I walked around the first Area. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One | USA | SCUS-94353 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One Championship Edition | USA | SLUS-00546 | NoResult | I played the Arcade Mode. Full Speed with rare dips. &#039;&#039;&#039;Heavy Slowdown when you touch the Lawn.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 98 | USA | SLUS-00744 | NoResult | &#039;&#039;&#039;The  Main Menu Screen is glitched up.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 99 | USA | SLUS-00870 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 2000 | USA | SLUS-01134 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Forsaken | USA | SLUS-00485 | NoResult | I played the first Mission. Framerate is 39-54 FPS without Frameskip on. Set Frameskip on fort the best result. No Audio, SFX only during the Mission. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 1st | JAP | SLPM-87317 | NoResult | I tried several builds. Everytime the Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 2 | JAP | SLPS-01000 | NoResult | I noticed some Slowdown during Cutscenes. I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 3 | USA | SLUS-01011 | NoResult | There is some Slowdown on the Titlescreen. I played the Tutorial. Framerate is 50-59 FPS without Frameskip on. &#039;&#039;&#039;The Screen is heavily glitched up after battle.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission Alternative | JAP | SLPS-00953 | NoResult | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Future Cop - L.A.P.D. | USA | SLUS-00739 | NoResult | The Game freetes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fuujin Ryouiki Eretzvaju | JAP | SLPS-01790 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | G.Darius | USA | SLUS-00690 | NoResult | I played the Arcade Mode. Framerate is 48-59 FPS without Frameskip on. Set FPS Limit off for the best result. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police (Disc 1) | USA | SLUS-00544 | NoResult | I played the first Mission. Framerate is 45-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police - Weapons of Justice | USA | SLUS-00798 | NoResult | Framerate is 43-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G.O.D pure | JAP | SLPS-00944 | NoResult | I walked around the City. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gaia Seed - Project Seed Trap | JAP | SLPS-00624 | NoResult | I played the first Stage. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galaxy Fight - Universal Warriors | JAP | SLPS-00138 | NoResult | Full Speed with rare dips. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | Gale Gunner | JAP | SLPS-02596 | NoResult | I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galerians (Disc 1) | USA | SLUS-00986 | NoResult | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Game Maker - Ureyuki 100-Manbon Get Daze! | JAP | SLPS-01583 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 4.0 | USA | N/A | NoResult | Crashes at startup. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 5.0 | USA | N/A | NoResult | &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Kurunarakoi! Ayashigeikka no Kuroikage | JAP | SLPM-86155 | NoResult | Goemon is sleeping on the Floor. The Game freezes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Ooedo Daikaiten | JAP | SLPM-86774 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Uchuu Kaizoku Akogingu | JAP | SLPS-00217 | NoResult | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gauntlet Legends | USA | SLUS-00624 | NoResult | Works great. I played the first Level. Framerate is 39-50 FPS without Frameskip on. The Audio has some Noise. Set Full Speed for nice sound but choppier performance. Playable. }}&lt;br /&gt;
{{WiiSX | Gear Fighter Dendoh | JAP | SLPS-03189 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gegege no Kitarou - Gyakushuu! Youkai Daikessen | JAP | SLPM-87286 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gekioh - Shooting King | USA | SLUS-01498 | NoResult | I played the Geki mode. Full Speed. No Audio, SFX only. Playable. }}&lt;br /&gt;
{{WiiSX | Gekido - Urban Fighters | USA | SLUS-00970 | NoResult | The Game boots back to the Homebrew Channel after the licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Genei Tougi - Shadow Struggle | JAP | SLUS-01498 | NoResult | I played the Normal mode. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex (v1.0) | USA | SLUS-00042 | NoResult | I played the Cemetary Level. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex - Enter the Gecko | USA | SLUS-00598 | Works | Framerate is 39-42 FPS without Frameskip on. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex 3 - Deep Cover Gecko (v1.1) | USA | SLUS-00806 | NoResult | The Framerate is 46-54 FPS without Frameskip on at the Homebase. I played the Snowlevel. Framerate is 37-52 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ghost in the Shell | USA | SLUS-00552 | NoResult | FMV run fine. The game has this weird pixelated transverse black line that stretches over the screen. It´s difficult to see whats going on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Glover | USA | SLUS-00890 | NoResult | Glover runs around on autopilot. He doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gokujou Parodius Da! Deluxe Pack | JAP | SLPS-00002 | NoResult | I get thrown to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gold and Glory - The Road to Eldorado | USA | SLUS-01312 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Goujin Senki | JAP | SLPS-01471 | NoResult | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gouketuji Ichizoku 2 - Chottodake Saikyou Densetsu | JAP | SLUS-01498 | NoResult | &#039;&#039;&#039;The Game freezes after the BIOS Intro. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Deluxe Pack | JAP | SLPS-00303 | NoResult | Gradius 1 and Gradius 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Gaiden | JAP | SLPM-86042 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia (Disc 1) | USA | SCUS-94457 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia - Prologue (Demo) | JAP | SLPM-80297 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Granstream Saga | USA | SLUS-00597 | NoResult | I walked around the first Dungeon. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Characters have no faces.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Growlancer (Disc 1) | JAP | SLPS-02380 | Doesn&#039;t Work  | I tried several builds. The Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Arcade Mode] | USA | SCUS-94194 | NoResult | Full Speed. Very Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Simulation Mode] | USA | SCUS-94194 | NoResult | Full Speed. &#039;&#039;&#039;There is much Slowdown in the Menu.&#039;&#039;&#039; Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Arcade Mode] (v1.0) | USA | SCUS-94455 | NoResult | Loads races. Physics are all wonky. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Simulation Mode] (v1.0) | USA | SCUS-94488 | NoResult | Freezes when entering any race/Machine tests. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto | USA | SLUS-00106 | Works | Full Speed. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto - Mission Pack 1 - London 1969 | USA | SLUS-00846 | NoResult | The Game won&#039;t recognize the GTA ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto 2 | USA | SLUS-00789 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian Recall - Shugojuu Shoukan (Disc 1) | JAP | SLPS-01297 | NoResult | I fought the first Battle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Area gets glitched up after a turn.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian´s Crusade | USA | SLUS-00811 | NoResult | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guilty Gear | USA | SLUS-00772 | NoResult | I fought a Battle in Normal Mode. Framerate is 51-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam 0079 - The War for Earth (Disc 1) | JAP | SLPS-00815 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault | USA | SLUS-01226 | NoResult | I played the Story Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault 2 | USA | SLUS-01418 | NoResult | The Game boots with HLE BIOS. It crashed after the Bandai Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunnm - Kasei no Kioku | JAP | SLPS-01408 | NoResult | I walked around the first Area. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunners Heaven | JAP | SLPS-01853 | NoResult | I played the first Level. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunpey | JAP | SLPS-02485 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunship | USA | SLUS-00313 | NoResult | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | USA | SLUS-01503 | NoResult | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | EUR | SLES-03972 | NoResult | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Philosopher´s Stone | EUR | SLES-03662 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Sorcerer&#039;s Stone  | USA | SLUS-00847 | NoResult | The Game crashed after the Warner Bros Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harvest Moon - Back to Nature | USA | SLUS-01415 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Heart of Darkness (Disc 1) | USA | SLUS-00696 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hellboy - Asylum Seeker | USA | SLUS-01414 | NoResult | I walked around the first Area. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hexen - Beyond Heretic | USA | SLUS-00348 | NoResult | I walked around the first Area. Full Speed. No Audio, SFX only. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hogs of War | USA | SLUS-01195 | NoResult | I played the Training Mission. Framerate is 51-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hoshigami - Ruining Blue Earth | USA | SLUS-01375 | NoResult | I played the first Chapter. Full Speed. There is a little Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf | USA | SCUS-94188 | NoResult | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf 2 | USA | SCUS-94476 | NoResult | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hyper-Rally | JAP | SLPS-00462 | NoResult | I played the Season Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Wheels - Turbo Racing | USA | SLUS-00964 | Doesn&#039;t Work | The Game crashed after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hydro Thunder | USA | SLUS-00847 | NoResult | I played the Arcade Mode. Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Imadoki no Vampire - Bloody Bride | JAP | SLPS-00526 | NoResult | Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;The Voice Over are missing.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In Cold Blood (Disc 1) | USA | SLUS-01294 | NoResult | The Game freezes during the glitched up Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Incredible Hulk - The Pantheon Saga | USA | SLUS-00150 | NoResult | I walked around the Laboratory. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Initial D | JAP | SLPS-01793 | NoResult | I played the Story Mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inspector Gadget - Gadget&#039;s Crazy Maze | USA | SLUS-01267 | NoResult | I played the Single Player Mode. Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Superstar Soccer Pro &#039;98 | USA | SLUS-00674 | NoResult | I played Exhibition Mode. &#039;&#039;&#039;The Game runs too fast in Dynarec. Use Interpreter.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field | USA | SLUS-00238 | NoResult | I played 100 Meter Dash. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field 2000 | USA | SLUS-00987 | Doesn&#039;t Work  | I played the Arcade Mode and Challenge Mode. The Screen goes black before the start of the competition. You can hear Music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In the Hunt | USA | SLUS-00172 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - A Feudal Fairy Tale (V.1.0) | USA | SLUS-01534 | NoResult | There is some Slowdown on the Menu Screen. I played the Story Mode. The Character won´t respond to any command during battle. You can hear Voice Samples. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - Sengoku Otogi Gassen | JAP | SLPS-03503 | NoResult | &#039;&#039;&#039;The Game crashed before the start of a battle. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Man - X-O Manowar in Heavy Metal | USA | SLUS-00235 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Soldier 3 | USA | SLUS-01061 | NoResult | There is some Slowdown in the Menu. I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | iS - Internal Section | JAP | SLPS-01868 | NoResult | I played the Normal Mode. Framerate is 39-46 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Irritating Stick | USA | SLUS-00775 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter Mode to prevent getting an Black Screen. Switch back to Dynarec on the Menu Select Screen.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution | USA | SLUS-01014 | NoResult | I played the Exhibition Mode. Framerate is 35-46 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution 2 | EUR | SLES-03321 | NoResult | I played the Exhibition Mode. Framerate is 28-40 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Italien Job | USA | SLUS-01457 | NoResult | The Game freezes while loading the Game Modes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | It Might Be NES | N/A | N/A | NoResult | Very Playable }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Jackie Chan Stuntmaster | USA | SLUS-00684 | NoResult | The Game freezes before the Titlescreen. You can hear Music playing with HLE BIOS on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jade Cocoon - Story of the Tamamayu | USA | SLUS-00854 | NoResult | I walked around the Forest. &#039;&#039;&#039;Before you enter the forest, save with the save state function, switch to interpreter and walk into the forest. Then change back to dynarec.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JailBreaker (Disc 1) | JAP | SLPS-02076 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jarrett &amp;amp; Labonte Stock Car Racing | USA | SLUS-01139 | NoResult | The Game freezes during the Codemasters Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 98 | USA | SLUS-00479 | NoResult | I played the Racing Season mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 2000 | USA | SLUS-00832 | NoResult | The Game runs a bit too fast in Dynarec. It has many glitches in Interpreter. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto | USA | SCUS-94309 | NoResult | I played Single Race Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 2 (V.1.0) | USA | SCUS-94167 | NoResult | I played Full Season Mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 3 | USA | SCUS-94555 | Doesn&#039;t Work  | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jikkyou Oshaberi Parodius - Forever with Me | JAP | SLPM-86008 | Works | Framerate is 51-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JoJo´s Bizarre Adventure | USA | SLUS-01060 | NoResult | I played the Story Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jonny Bazookatone | USA | SLUS-00194 | NoResult | Full Speed with rare dips. The Audio is broken. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Judge Dredd | USA | SLUS-00630 | Doesn&#039;t Work  | I played Level 1-1. The Game has many Frame pace Issues. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juggernaut (Disc 1) | USA | SLUS-00894 | NoResult | Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{WiiSX | Jumping Flash! | USA | SCUS-94103 | NoResult | I played World 1-1. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jumping Flash 2 | USA | SCUS-94108 | NoResult | I played World 1-1. Framerate is 52-59 FPS without Frameskip on. Set Frame Limit off for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jupiter Strike | USA | SLUS-00177 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juusou Kihei Valken 2 (Assault Suits Valken 2) | JAP | SLPS-00854 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Kaette Kita Cyborg Kuro - chan | JAP | SLPM-87174 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Use Wiisxr build 2.2.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kagero - Deception 2 | USA | SLUS-00677 | NoResult | &#039;&#039;&#039;Start a new game in Interpreter only. Switch back to dynarec after the start of the first Chapter.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kartia - The Word of Fate | USA | SLUS-00631 | NoResult | The Game freezes after the Intro in both Story Branches. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kensei - Sacred Fist | USA | SLUS-00600 | NoResult | I played Normal Mode. Framerate is 33-38 FPS without Frameskip on during Battle. Full Speed during the Pause Screen. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kid Clown no Crazy Chase 2 - Love Love Honey Soudatsusen | JAP | SLPS-00454 | NoResult | I played Stage 1. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The DNA Imperative | USA | SCUS-94102 | NoResult | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The Blood 2 - Reason in Madness | JAP | SLPS-00170 | NoResult | I played Stage 1. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Killing Zone | USA | SLUS-00369 | NoResult | I played Normal Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 95 | USA | SCUS-94205 | NoResult | I noticed some Slowdown before the Intro. I played the Single Mode. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 96 | JAP | SLPS-00834 | NoResult | I played the Single Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 97 | JAP | SLPM-86084 | NoResult | I played the Single Mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 98 - Dream Match Never Ends | JAP | SLPM-86201 | NoResult | I played the Single Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 99 | USA | SLUS-01332 | NoResult | I played the Single Mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Konami MSX Antiques Collection Vol.1 | N/A | N/A | NoResult | All Games. The emulator still recognizes the MSX Rom. Full Speed with rare dips. Good Audio. Playable}}&lt;br /&gt;
{{WiiSX | Kingsley´s Adventure | USA | SLUS-00801 | Works |  }}&lt;br /&gt;
{{WiiSX | Kings Field | USA | SLUS-00158 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 2 | USA | SLUS-00255 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 3 | JAP | SLPS-00377 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | KISS Pinball | USA | SLUS-01366 | NoResult | I played Novice difficulty. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Klonoa - Door to Phantomile | USA | SLUS-00585 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings | USA | SLUS-00737 | NoResult | There is much stuttering during the Intro FMV. I played Exhibition Mode. Framerate is 44-57 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2000 | USA | SLUS-00993 | NoResult | There is some stuttering during the Intro. I played a Match. Framerate is 43-51 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2001 | USA | SLUS-01269 | NoResult | There is some stuttering during the Intro. I played a Match. Framerate is 28-34 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Koudelka (Disc 1) | USA | SLUS-01051 | NoResult | I walked around the first Area. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon´s Gate (Disc 1) | JAP | SLPS-00706 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon&#039;s Gate - Kowloon Fuusuiden (Disc 1) (Byakko) | JAP | SLPS-00669 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Krazy Ivan | USA | SCUS-94303 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kurukuru Marumaru | JAP | SLPM-86785 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Land Before Time: Big Water Adventure | USA | SLUS-01481 | NoResult | Much Noise during the Introduction. Framerate is 47-59 FPS without Frameskip on. No Audio, SFX only during the Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Great Valley Racing Adventure | USA | SLUS-1213 | NoResult | The Game freezes at the memory card screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Return to the Great Valley | USA | SLUS-01043 | NoResult | The Game freezes early on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disc 1) (Langrisser 4) | JAP | SLPS-01818 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disc 2) (Langrisser 5) | JAP | SLPS-01818 | NoResult | I played the Story Mode. Full Speed with slight frame drops. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Largo Winch - Command SAR | USA | SLUS-01441 | NoResult | Full Speed. Good Audio. There are many clipping Issues. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Dragoon (Disc 1) | USA | SLUS-01043 | NoResult | There is some Slowdown during the Introduction. I played the Intro. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Legaia | USA | SCUS-94254 | NoResult | I walked around the Village. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lego Racers | USA | SLUS-01043 | Works |  }}&lt;br /&gt;
{{WiiSX | Lego Rock Raiders | USA | SLUS-00937 | NoResult |  Full Speed. Good Audio. Very Playable.   }}&lt;br /&gt;
{{WiiSX | Legend of Mana | USA | SLUS-01013 | NoResult | Stuck at the Titlescreen. The Game doesn´t respond to any command. &#039;&#039;&#039;Use WiiSX beta 2.1.1 instead.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lemmings &amp;amp; Oh No! More Lemmings | USA | SLUS-00760 | NoResult | I played both mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lethal Enforcers I &amp;amp; II | USA | SLUS-00293 | NoResult | &#039;&#039;&#039;Lethal Enforcer 1.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;Lethal Enforcer 2.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lightning Legend - Daigo no Daibouken | JAP | SLUS-01441 | NoResult | I played the Story mode. Framerate is 47-52 FPS without Frameskip on. No Audio, SFX only during battle.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loaded | USA | SLUS-00076 | NoResult | I played the first Level. Framerate is 31-56 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lode Runner | USA | SLUS-00557 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter, switch later to dynarec.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes Racing | USA | SLUS-01145 | NoResult | I played Championship Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes - Sheep Raider | USA | SLUS-01369 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | LSD: Dream Emulator (English Patched) | JAP | SLPS-01556 | NoResult | I walked around the first area. &#039;&#039;&#039;Playable&#039;&#039;&#039;.}}&lt;br /&gt;
{{WiiSX | Lucifer Ring | JAP | SLPS-01784 | NoResult | I played the first Stage. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lucky Luke | USA | SLUS-00719 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the first Level. Framerate is 35-41 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar - Silver Star Story Complete (Disc 1) | USA | SLUS-00628 | NoResult | &#039;&#039;&#039;Play the game in Interpreter to prevent getting an Black Screen after the Intro.&#039;&#039;&#039; I met Lunar. Framerate is 39-46 FPS without Frameskip on. Good Audio with slight stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar 2 - Eternal Blue Complete (Disc 1) | USA | SLUS-00293 | NoResult | The Game freezes after setting up the trap in the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Madden NFL &#039;98 | USA | SLUS-00516 | NoResult | I played the Exhibition mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mad Stalker - Full Metal Force | JAP | SLPS-00734 | NoResult | I played the first Stage. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Magical Tetris Challenge Featuring Mickey | JAP | SLPS-01786 | Issues| &#039;&#039;&#039;Play the Game in Interpreter and HLE BIOS mode to prevent getting an Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Loading an Save state breaks the game.&#039;&#039;&#039; I played the Story mode. Framerate is 39-42 FPS without Frameskip on during a match. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Martian Gothic - Unification | USA | SLUS-01148 | Doesn&#039;t Work  | The Game runs too fast. It freezes early. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes | USA | SLUS-00257 | NoResult | I played Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes vs. Street Fighter | USA | SLUS-00793 | NoResult | I played a Match. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel vs. Capcom - Clash of Super Heroes | USA | SLUS-01059 | NoResult | I played a Match. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mass Destruction | USA | SLUS-00462 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Master of Monsters - Disciples of Gaia | USA | SLUS-00595 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Matsumoto Reiji 999 - Story of Galaxy Express 999 (Disc 1) | JAP | SLPS-03220 | Doesn&#039;t Work  | The Game freezes after the Traincutscene. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MDK | USA | SLUS-00974 | NoResult | I played the first Area. Full Speed. No Audio, SFX only. Annoying Camera problems. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MechWarrior 2 - 31st Century Combat | USA | SLUS-00401 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor | USA | SLUS-00974 | NoResult | I played the first Mission. Framerate is 41-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor - Underground | USA | SLUS-01270 | NoResult | I played the first Mission. Framerate is 46-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medarot R | JAP | SLPS-02414 | NoResult | I walked around Town. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | EUR | SCES-00311 | NoResult | &#039;&#039;&#039;Appears to run properly but you get black screen when you reach and launch the third stage. No matter what you do and which settings you set, the game freezes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | USA | SCUS-94227 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil 2 | USA | SCUS-94564 | NoResult | I played the first Level. Framerate is 42-50 FPS without Frameskip on. Good Audio with some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman 8 | USA | SLUS-00453 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X3 | EUR | SLES-00503 | Works | I played the first level. Framerate is 42-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X4 | USA | SLUS-00561 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X5 | USA | SLUS-01334 | Works | Played the game with X. Full Speed. Good Audio. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X6 | USA | SLUS-01395 | Works | Full Speed. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends | USA | SLUS-00603 | NoResult | I walked around the Intro Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends 2 | USA | SLUS-01140 | NoResult | Black Screen after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid (V.1.0) (Disc 1) | USA | SLUS-00594 | NoResult | I reached the Elevator. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; Glitched up Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid - VR Mission | USA | SLUS-00957 | NoResult | I played Practise Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Slug X | USA | SLUS-01212 | NoResult | I played the Arcade mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mickey´s Wild Adventure | EUR | SCES-00163 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Micro Machines V3 | USA | SLUS-00593 | NoResult | I played the Challenger mode. Full Speed in the Menu. Framerate is 42-49 FPS without Frameskip on during a race. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Misadventures of Tron Bonne | USA | SLUS-00896 | NoResult | I played the first Mission. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mission Impossible | USA | SLUS-01016 | NoResult | There is some Slowdown during the Menu Screen. The Game crashed before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mobile Light Force | JAP | SLUS-01525 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monkey Hero | USA | SLUS-01016 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monster Ranger | USA | SLUS-00568 | NoResult | &#039;&#039;&#039;Boot with Interpreter to prevent freezing.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to dynarec on the Titlescreen.&#039;&#039;&#039; I played the Intro. Full Speed with rare dips. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moonlight Syndrome (Disc 1)| JAP | SLPS-01001 | NoResult | The Game freezes after the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 2 | JAP | SLPS-00444 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 3 | USA | SCUS-94201 | NoResult | Gets past the Prepare For Kombat screen but when you start a match/round, the game softlocks in an infinite loop of &amp;quot;ROUND #&amp;quot;. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 4 | USA | SLUS-00605 | NoResult | I played the Arcade mode. Framerate is 48-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Mythologies - Sub-Zero | USA | SLUS-00476 | NoResult | I walked around the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Trilogy (V.1.0) | USA | SLUS-00330 | NoResult | Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat - Special Forces | USA | SLUS-00824 | NoResult | I walked around the first Level. Framerate is 46-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer | USA | SLUS-00498 | Works | I played the Single Race mode. Full Speed. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer 2 | USA | SLUS-00738 | NoResult | I played the Single Race mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix | USA | SCUS-94355 | NoResult | I played the Championship mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix 2 (Disc 1) | JAP | SCPS-10018 | NoResult | I played the Championship mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller | USA | SLUS-01111 | NoResult | I played the 5000ft Challenge. Framerate is 49-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;There is an annoying clicking Sound.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller G | JAP | N/A | NoResult | }}&lt;br /&gt;
{{WiiSX | Ms. Pac-Man - Maze Madness | USA | SLUS-01018 | NoResult | Tested in WiiSXRX 2.5. I played the Story Mode (1 player). Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Myst | USA | SCUS-94602 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mystical Dragons | JAP | SLPS-02103 | NoResult | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | N20 - Nitrous Oxide | USA | SLUS-00637 | NoResult | Framerate is 44-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 1 | USA | SLUS-00215 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 2 | USA | SLUS-00216 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 3 | USA | SLUS-00398 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 4 | USA | SLUS-00416 | NoResult | &#039;&#039;&#039;Pac-Land&#039;&#039;&#039; controls are mixed up. &#039;&#039;&#039;The Genji and the Heike Clans&#039;&#039;&#039; doesn´t work. In &#039;&#039;&#039;Assault&#039;&#039;&#039;, half of the screen is cut off. &#039;&#039;&#039;Ordyne&#039;&#039;&#039; works. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 5 | USA | SLUS-00417 | NoResult | &#039;&#039;&#039;Pac-Mania&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;The Legend of Valkyrie.&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;Dragon Spirit.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Baraduke.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Metro Cross.&#039;&#039;&#039; Full Speed. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Naruto - Shinobi no Sato no Jintori Gassen | JAP | SLPS-03553 | NoResult | I played Chapter 1 of the Story mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam Extreme | USA | SLUS-00388 | NoResult | I played Head to Head. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam - Tournament Edition | USA | SLUS-00002 | NoResult | I played Head to Head. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Hangtime | USA | SLUS-00329 | NoResult | I get an Assertion Error after the Licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Showtime: NBA on NBC | USA | SLUS-00948 | NoResult | The Game crashes after the Team logo Screen. Boot with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nectaris - Military Madness | USA | SLUS-00764 | NoResult | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Set Frameskip on for the best result. There is some Slowdown during the movement of the Units. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - High Stakes | USA | SLUS-00826 | NoResult | I played the Single Race mode. &#039;&#039;&#039;There is much Slowdown in the Wheel Perspectiv.&#039;&#039;&#039; Framerate is 41-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 2 | USA | SLUS-00276 | NoResult | Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 3 - Hot Pursuit | USA | SLUS-000620 | NoResult | I played the 1 Player mode. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - Porsche Unleashed | USA | SLUS-01104 | NoResult | I played the Quick Race mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally | USA | SLUS-00590 | NoResult | &#039;&#039;&#039;Boot and play the Game in Interpreter mode to prevent freezing.&#039;&#039;&#039; I played the Arcade mode. Framerate is 29-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally 2 | USA | SLUS-01003 | NoResult | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nekketsu Oyako [En by PentarouZero v1.0d] | JAP | SLPS-00006 | Doesn&#039;t Work  | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Next Tetris | USA | SLUS-00862 | NoResult | I played the Clear All mode. Framerate is 42-46 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NHL Open Ice: 2 on 2 Challenge | USA | SLUS-00327 | NoResult | I played a game. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nicktoons Racing | USA | SLUS-01047 | Works | I played the CUPS mode. Framerate is 39-53 FPS without Frameskip on. Set Frameskip to ON for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures | USA | SLUS-00582 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent the Game from freezing. Switch back to Dynarec during the Character Select Screen.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during loading. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures 2 | USA | SLUS-01112 | NoResult | Black Screen after the Konami Logo. Boot the Game with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Night Raid | JAP | SLPM-87048 | NoResult | I played the Arcade mode. Framerate is 38-47 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Norse by Norsewest - The Return of the Lost Vikings | USA | SLUS-00466 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Novastorm (Disc 1) | USA | SCUS-94404 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are some GFX Glitches on Screen. A green pixelated bar on the right side makes it difficut to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | O.D.T | USA | SLUS-00698 | Doesn&#039;t Work  | &#039;&#039;&#039;In both Interpreter and Dynarec, the Screen goes black after the Titlescreen.&#039;&#039;&#039; It is possible to see the Intro FMV by booting through the HLE BIOS. &#039;&#039;&#039;The Game crashes after the FMV. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Exoddus (Disc 1) | USA | SLUS-00190 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Oddysee | USA | SLUS-00710 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ogre Battle - Limited Edition | USA | SLUS-00467 | NoResult | &#039;&#039;&#039;No Music during the Titlescreen.&#039;&#039;&#039; I played Chapter 1. Framerate is 53-59 FPS without Frameskip on. Good Audio on the Map. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Omega Boost | USA | SCUS-94449 | NoResult | I played the Campaign Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One | USA | SLUS-00469 | NoResult | The Game freezes during the developed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One Piece Mansion | USA | SLUS-01406 | NoResult | I played the Story mode. Full Speed with rare dips. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood | USA | SLUS-00464 | NoResult | The Game hangs after trying to access the terminal. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood 2 (Disc 1) | JAP | SLPS-01261 | NoResult | The Game hangs after the Main Character stretches himself. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Pac-Man World | USA | SLUS-00439 | NoResult | Very much works. Compared to WiiSX beta 2.1.1 build. Very Playable}}&lt;br /&gt;
{{WiiSX | Pandemonium! (v1.0) | USA | SLUS-00232 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pandemonium! 2 | USA | SLUS-00578 | NoResult | I played the first Level. Framerate is 43-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Bandit | JAP | SLPS-00899 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Front | USA | SLUS-01399 | NoResult | Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PaRappa the Rapper | USA | SCUS-94183 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve (Disc 1) | USA | SLUS-00662 | Works |  }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disc 1) | JAP | SLPS-02480 | Works |  }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disc 1) | USA | SLUS-01042 | Works |  }}&lt;br /&gt;
{{WiiSX | Parodius | EUR | SLES-00036 | NoResult | &#039;&#039;&#039;I tested both Games.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pepsiman | JAP | SLPS-01762 | Works | I played the first Level. Full Speed No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona | USA | SLUS-00339 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Eternal Punishment | USA | SLUS-01158 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Tsumi ~ Innocent Sin [En by Gemini v1.0a] | USA | SLPS-02100 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Peter Pan in Disney&#039;s Return to Never Land | USA | SCUS-94643 | Doesn&#039;t Work  | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Philosoma | USA | SCUS-94403 | NoResult | I played Phase 1. Framerate is 42-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pink Panther - Pinkadelic Pursuit| USA | SLUS-01451 | Works | Minor graphical glitches. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Pinobee | USA | SLUS-01494 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Planet of the Apes | USA | SLUS-01468 | Works |  }}&lt;br /&gt;
{{WiiSX | Pocket Fighter | USA | SLUS-00653 | NoResult | &#039;&#039;&#039;Play in Dynarec with HLE BIOS to prevent the game from freezing during the Arcade loading screen.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;No Audio, SFX only during battle.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PO`ed | USA | SLUS-00097 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Policenauts [En by Slowbeef v1.0] (Disc 1) | JAP | SLUS-00653 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent GFX Glitches.&#039;&#039;&#039; Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoLoCrois Monogatari | JAP | SCPS-10023 | NoResult | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoRoGue | JAP | SCPS-10050 | NoResult | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Populous - The Beginning | USA | SLUS-00277 | NoResult | Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Power Rangers - Lightspeed Rescue | USA | SLUS-01114 | Works | Framerate is 37-43 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. FMVs displayed fine. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Powerslave | USA | SLUS-00102 | NoResult | &#039;&#039;&#039;The Game crashed on Dynarec. Play in Interpreter.&#039;&#039;&#039; Framerate is 34-42 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Primal Rage | USA | SLUS-00126 | NoResult | I played the Arcade Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Q Bert | USA | SLUS-00904 | NoResult | &#039;&#039;&#039;FMV are a garbled mess.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during the menu Screen. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Quake 2 | USA | SLUS-00757 | Works | I played the first Level. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Racing Lagoon | JAP | SLPS-02038 | NoResult | I played the Prologue. Framerate is 51-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R4: Ridge Racer Type 4 | USA | SLUS-00797 | NoResult | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Radikal Bikers | EUR | SLES-01943 | NoResult | &#039;&#039;&#039;The Game crashes in dynarec, use Interpreter.&#039;&#039;&#039; All 3D graphics are missing. Can&#039;t see anything other than HUD when in game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rage Racer | USA | SLUS-00403 | NoResult | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden DX | JAP | SLPM-86656 | NoResult | I played the Solo start mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden Project | JAP | SLPM-86656 | NoResult | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage 2: Universal Tour | USA | SLUS-00742 | NoResult | I selected Salt Lake City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: Through Time | USA | SLUS-01065 | NoResult | I selected Dodge City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: World Tour | USA | SLUS-00549 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis | JAP | SLPM-86450 | NoResult | I played the Original mode. Framerate is 39-42 FPS without Frameskip on. Set Frameskip on, for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis - Series Termination | USA | SLUS-01217 | NoResult | I played the Original mode. Framerate is 46-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman | USA | SLUS-00005 | Works | Works fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman 2: The Great Escape | USA | SLUS-01235 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. &#039;&#039;&#039;Cutscenes are very glitchy and will crash the game so you&#039;ll have to skip them.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman Rush | USA | SLUS-01458 | NoResult | The Menu after the Title Screen is invisible. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raystorm | USA | SLUS-00482 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter. The game freezes while checking the Memory Card in Dynarec.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to Dynarec during the Titlescreen.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu | JAP | SLPS-00640 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu Special Dominated Mind | JAP | SLPM-86085 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil | USA | SLUS-00170 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 1.5 | USA | SLPPSXEXE | NoResult | &#039;&#039;&#039;Boot and play in Interpreter to prevent an Code dump Error.&#039;&#039;&#039; I played as Elza Walker. Framerate is 46-54 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Director´s Cut | USA | SLUS-00551 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Survivor | USA | SLUS-01087 | NoResult | Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 2 (Disc 1) | USA | SLUS-00421 | NoResult | The Game doesn´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 3 - Nemesis | EUR | SLES-02529 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Return Fire | USA | SLUS-00184 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Reverthion | JAP | SLPS-00143 | NoResult | I played the Story mode. Framerate is 41-49 FPS without Frameskip on. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Revolution X | USA | SLUS-00012 | NoResult | &#039;&#039;&#039;You can&#039;t get past the first set of enemies in the first level.&#039;&#039;&#039; No Audio, SFX only during Gameplay. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rhapsody - A Musical Adventure | USA | SLUS-00012 | NoResult | &#039;&#039;&#039;The Game crashed after setting Vibration on in the menu.&#039;&#039;&#039; I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridegear Guybrave | JAP | SLPS-00905 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer | USA | SCUS-94300 | NoResult | I played Grand Prix Mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Bonus Turbo Mode Disc | USA | SLUS-90049 | NoResult | &#039;&#039;&#039;I played the Turbo mode.&#039;&#039;&#039; Framerate is 37-40 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only during a race. &#039;&#039;&#039;Slower than the Original.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Revolution | USA | SLUS-00214 | NoResult | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rise 2 - Resurrection | USA | SLUS-00186 | NoResult | Many GFX Glitches on Screen. The Game crashed after the Character loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Rising Zan - The Samurai Gunman | USA | SLUS-00829 | NoResult | I played the Story mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Risk - The Game of Global Domination | USA | SLUS-00616 | NoResult | Needs real BIOS to work. Gameplay and FMVs run fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 1) (Arcade Disc) | USA | SLUS-00681 | NoResult | Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 2) (Evolution Disc) | USA | SLUS-00771 | NoResult | I played Chapter 1. Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Riven - The Sequel to Myst (Disc 1) | USA | SLUS-00535 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash | USA | SLUS-00035 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash 3D | USA | SLUS-00524 | Works | I played the Thrash mode. Framerate is 32-48 FPS without Frameskip on. Set Frameskip to ON for best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash - Jailbreak | USA | SLUS-01053 | NoResult | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 2 - Dr. Wily no Nazo  | JAP | SLPS-02255 | NoResult | I played the Air Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 3 - Dr. Wily no Saigo! | JAP | SLPS-02262 | NoResult | I played the Snake Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;&#039;&#039;&#039;Bold text&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 4 - Aratanaru Yabou! | JAP | SLPS-02324 | NoResult | I played the Toad Man Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 5 - Blues no Wana! | JAP | SLPS-02338 | NoResult | I played the Star Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 6 - Shijou Saidai no Tatakai!! | JAP | SLPS-02379 | NoResult | I played the Wind Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman: Battle &amp;amp; Chase | JAP | SLPS-00764 | NoResult | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The timer displays garbled graphics but still functions properly.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman Dash 2 - Episode 2 - Ooinaru Isan | JAP | SLPS-02711 | NoResult | The Game crashed after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman X3 | JAP | SLPS-00283 | NoResult | The Game freezes during the now loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rock &amp;amp; Track Presents - The Need for Speed | USA | SLUS-00204 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rurouni Kenshin - Meiji Kenkaku Romantan - Juuyuushi Inbou Hen | JAP | SCPS-10048 | NoResult | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Type - Delta | USA | SLUS-00877 | NoResult | I played the first Stage. Framerate is 40-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Types | USA | SLUS-00753 | NoResult | There is some Slowdown during the loading Screen. &#039;&#039;&#039;R-Type 1&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;R-Type 2&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | S.C.A.R.S | USA | SLUS-00692 | Works | background music cdda now works }}&lt;br /&gt;
{{WiiSX | Saga Frontier | USA | SCUS-94230 | NoResult | I played the Intro. &#039;&#039;&#039;There are some Audio noises after you open the menu. Pause and the Noise should be gone.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier 2 | USA | SLUS-00933 | NoResult | I played through the Introduction. &#039;&#039;&#039;A black pixelated diagonal line on the Screen is making it difficult to see whats going on during battle.&#039;&#039;&#039; &#039;&#039;&#039;There are some Audio noises after you open the menu.&#039;&#039;&#039; &#039;&#039;&#039;Open and close the menu and the Noise should be gone.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saiyuki - Journey West | USA | SLUS-01381 | NoResult | I played Chapter 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown - Warrior´s Rage | USA | SLUS-01093 | NoResult | I played the Story mode. Framerate is 51-54 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown 3 - Blades of Blood | USA | SCUS-94206 | NoResult | I played the Arcade mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Amakusa&#039;s Revenge Special | JAP | SLPS-01171 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;The Health Bar has an annoying flickering.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Kenkaku Yubinan Pack | JAP | SLPS-00647 | NoResult | I played the Story Mode in both games. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Zankurou Musouken | JAP | SLPS-00350 | NoResult | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | San Francisco Rush - Extreme Racing | USA | SLUS-00505 | NoResult | I played the 1 Player Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Scooby-Doo and the Cyber Chase | USA | SLUS-01396 | NoResult | I played Level 1 Japan. Framerate is 46-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - GGeneration-0 (Disc 1) | JAP | SLPS-02200 | NoResult | I played Stage 1 of the Situation Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - Over Galaxian | JAP | SLPS-00385 | NoResult | I played the Story Mode. Framerate is 47-52 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinent | USA | SCUS-94110 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; There are some GFX Glitches after the Titlescreen. I played the Intro. Framerate is 39-50 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinel Returns | USA | SLUS-00604 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sexy Parodius | JAP | SLPM-86009 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Madness (Disc 1) | USA | SLUS-00468 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing after the first battle.&#039;&#039;&#039; Framerate is 47-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Man | USA | SLUS-00895 | NoResult | I walked around the first Area. Framerate is 51-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shaman King - Spirit of Shamans | JAP | SLPS-03432 | NoResult | I played the Story Mode. Framerate is 47-50 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Somehow Yoh can´t walk,run forward and backward. He can only jump.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shin Megami Tensei 2 | JAP | SLPM-86924 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disc 1) (Evolution Disc) | JAP | SLPS-01240 | NoResult | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disc 2) (Arcade Disc) | JAP | SLPS-01241 | NoResult | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shura no Mon | JAP | SLPS-01202 | NoResult | Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Silent Hill (V.1.1) | USA | SLUS-00707 | NoResult | I played through the Intro. &#039;&#039;&#039;The Game runs a bit too fast in dynarec. Select Interpreter for normal speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sihouette Mirage | USA | SLUS-00728 | NoResult | I played the first Mission. Full Speed. No Audio. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Skullmonkeys | USA | SLUS-00601 | NoResult | I played Level 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Slayers Royal | JAP | SLPS-01363 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sled Storm | USA | SLUS-00955 | NoResult | I played a race. Framerate is 39-45 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Smurfs | USA | SLUS-01008 | NoResult | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Snatcher | JAP | SLPS-00154 | NoResult | I played Act 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SnoCross Championship Racing | USA | SLUS-01093 | Works | I played Single Race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soeldnerschild Special | JAP | SLPS-01319 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soukaigi (Disc 1) | JAP | SLPS-01291 | Doesn&#039;t Work  | &#039;&#039;&#039;V-sync Error on the Titlescreen.&#039;&#039;&#039; The Game freezes after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sol Divide | USA | SLUS-01519 | NoResult | I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soul Blade (V.1.0) | USA | SLUS-00240 | NoResult | I played the Arcade mode. Framerate is 46-54 FPS without Frameskip on. Music is very scratchy though. &#039;&#039;&#039;Set Frameskip on if you want better music.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park | USA | SLUS-00936 | NoResult | I played the Story mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park Rally | USA | SLUS-00984 | NoResult | I played the Arcade mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soviet Strike | USA | SLUS-00061 | Doesn&#039;t Work  | The FMV have clipping issues. The Game freezes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Space Hulk - Vengeance of the Blood Angels | USA | SLUS-00205 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Speed Punks | USA | SCUS-94563 | NoResult | I played the Single Race mode. Framerate is 42-59 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Spider Man | USA | SLUS-01378 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spider Man 2 - Enter Electro | USA | SCUS-94563 | NoResult | The FMV are glitched up. &#039;&#039;&#039;The Game crashed after selecting the difficulty.&#039;&#039;&#039; &#039;&#039;&#039;Training Mode is playable.&#039;&#039;&#039; Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spongebob Squarepants: SuperSponge | EUR | SLES-03704 | NoResult | Garbled FMV. The game freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spot goes to Hollywood | USA | SLUS-00014 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro 2: Ripto&#039;s Rage! | USA | SCUS-94425 | NoResult | Framerate is 39-54 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Audio cuts out during cutscenes. Random voices after listening to NPC&#039;s talk, skipping voice-overs seems to prevent that.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro the Dragon | USA | SCUS-94228 | NoResult | Framerate is 47-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Music stops playing when you rescue a dragon.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro: Year of the Dragon | USA | SCUS-94467 | NoResult | Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Has some sound glitches when you talk to other characters.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Stahlfeder | JAP | SLPS-00162 | NoResult | I played Mission 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Starblade Alpha | USA | SLUS-00057 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Gladiator - Episode 1 - Final Crusade | USA | SLUS-00372 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Ocean - The Second Story (Disc 1) | USA | SCUS-94421 | NoResult | &#039;&#039;&#039;Skip the garbled audio clip that comes after selecting your character.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Dark Forces | USA | SLUS-00297 | NoResult | I played the Secret Base Mission. Full Speed. Good Audio. &#039;&#039;&#039;The Enemys are Invisible.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Demolition | USA | SLUS-01183 | Issues | There is a certain distance in  fov that doesnt get textured and its all white, if you can ignore it the game is prefetly playable tough. }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - Jedi Power Battles | USA | SLUS-01046 | Works |  }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - The Phantom Menace | USA | SLUS-00884 | Issues | character models are missing parts of them. }}&lt;br /&gt;
{{WiiSX | Star Wars - Rebel Assault II - The Hidden Empire (Disc 1) | USA | SLUS-00381 | NoResult | Black Screen after the start of Chapter 1. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Steeldom | JAP | SLPS-00431 | NoResult | I fought a battle. Framerate is 41-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on. Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha - Warrior´s Dreams | USA | SLUS-00197 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 2 | USA | SLUS-00258 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 3 | USA | SLUS-00821 | NoResult | &#039;&#039;&#039;Set Dynarec and HLE BIOS to get to the Titlescreen.&#039;&#039;&#039; The Game freezes while searching for a Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 1) | JAP | SLPS-00800 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 2) | JAP | SLPS-00801 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 1) | USA | SLUS-00423 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 2) | USA | SLUS-00584 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter - The Movie | USA | SLUS-00041 | NoResult | I played the Movie Battle mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX Plus Alpha | USA | SLUS-00548 | NoResult | I played the Arcade mode. Framerate is 43-48 FPS without Frameskip on during a fight. Set Frameskip on for the best result. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX 2 Plus | USA | SLUS-01105 | NoResult | I played Arcade Mode. Framerate is 42-51 FPS without Frameskip on during a Fight. Good Audio with some stuttering. Set Frameskip on for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 2 | JAP | SLPS-00415 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 3 | JAP | SLPS-01777 | NoResult | &#039;&#039;&#039;Boot and play in Dynarec with HLE BIOS or else get thrown out to the Homebrew Channel.&#039;&#039;&#039; &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; I played the Arcade mode. Framerate is 51-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Racer | USA | SLUS-00099 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider | USA | SLUS-01142 | NoResult | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider 2 | USA | SLUS-01163 | NoResult | &#039;&#039;&#039;The FMV Intro is messed up.&#039;&#039;&#039; I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strikers 1945 | USA | SLUS-01337 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night | JAP | SLPS-02542 | NoResult | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night 2 (Disc 1) | JAP | SLPS-03237 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Puzzle Fighter 2 Turbo | USA | SLUS-00418 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent freezing. On the Titlescreen switch back to dynarec.&#039;&#039;&#039; I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Complete Box (Disc 1) | JAP | SLPS-03577 | NoResult | &#039;&#039;&#039;All three Games&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Alpha Gaiden [En by Aeon Genesis v0.95b] | JAP | SLPS-02070 | NoResult | The Game immediately loads a Cutscene. It´s impossible to start a game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen F Kanketsuhen | JAP | SLPS-01924 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden (V.1.0) | USA | SLUS-00292| NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden 2 | USA | SLUS-00958| NoResult | I walked around the Camp. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suiko Enbu | JAP | SLPS-00137 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter | USA | SCUS-94240 | Works |  }}&lt;br /&gt;
{{WiiSX | Syphon Filter 2 (Disc 1) | USA | SCUS-94451 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 3 | USA | SCUS-94640 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | JAP | SLPS-00767 | NoResult | I played Chapter 1. Full Speed. Good Audio. No Audio during the Titlescreen. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | USA | SLUS-00560 | NoResult | No Audio during the Titlescreen. I played Chapter 1. The Game won´t respond to any command during the first battle. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tail Concerto | USA | SLUS-00660 | NoResult | I played the Intro Level. Framerate is 48-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | JAP | SLPS-01100 | NoResult | &#039;&#039;&#039;You get farther than in the US Version.&#039;&#039;&#039; The Screen goes black while you are on deck. You can hear the music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | USA | SLUS-00626 | NoResult | The Game freezes during the Introduction. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny 2 (Disc 1) | USA | SLUS-01355 | NoResult | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. Disc 2: Game crashes during Craymel City train minigame. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tales of Eternia (Disc 1) | JAP | SLPS-03050 | NoResult | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Phantasia (English Translation) | JAP | SLPS-01770 | Works | I walked around the first Area. Framerate is 55-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on to reduce load times.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken | USA | SLUS-00006 | NoResult | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 2 (V.1.0) | USA | SLUS-00213 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent Character glitches.&#039;&#039;&#039; Framerate is 31-33 FPS without Frameskip on. The Audio sounds messy because of the Slowdown. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 3 | USA | SLUS-00213 | NoResult | I played the Arcade mode. Framerate is 32-35 FPS without Frameskip on. Set Frameskip on for the best result. It still plays a little choppy. Needs vWii overclock for best result (smoother gameplay). &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tempest X3 | USA | SLUS-00283 | NoResult | The Screen goes black after the Interplay logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu - Stealth Assassins | USA | SLUS-00706 | NoResult | The Game crashes before you reach the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu 2 - Birth of the Stealth Assassins | USA | SLUS-00939 | NoResult | Black Screen after pressing start on the Titlescreen. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Terry Pratchett&#039;s Discworld | USA | SCUS-94600 | NoResult | I walked around the Castle. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 4 | USA | SLUS-00487 | NoResult | I played the Championship Cup. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 5 | USA | SLUS-00610 | NoResult | I played the Quick Race mode. Framerate is 53-59 FPS without Frameskip on. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 6 | USA | SLUS-00839 | NoResult | I played the Single Race mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tetris Plus | USA | SLUS-00388 | NoResult | I played the classic mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disc1) | USA | SLUS-00845 | NoResult | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disc1) | JAP | SLPS-01780 | NoResult | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Threads of Fate | USA | SLUS-00405 | NoResult | I played the Intro. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thunder Force 5 - Perfect System | USA | SLUS-00727 | NoResult | I played the first Level. Framerate is 47-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Time Crisis | USA | SLUS-00405 | NoResult | I played the Story mode of the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal No. 1 | USA | SCUS-94208 | NoResult | I played the Tournament mode. Framerate is 40-41 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal 2 [En by Infinite Lupine v1.00b] | JAP | SLPM-86033 | NoResult | I played the Tournament mode. Framerate is 32-37 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomba! | USA | SLUS-94236 | NoResult | I played the first Level. Framerate is 42-49 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tomba! 2 - The Evil Swine Return | USA | SLUS-94454 | NoResult | I played the first Level. Framerate is 42-59 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider | EUR | SLES-00024 | NoResult | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 2 - Starring Lara Croft | EUR | SLES-00718 | NoResult | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 3 - Adventures of Lara Croft (V.1.0) | USA | SLUS-00691 | NoResult | I played the first Level. Framerate is 38-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | USA | SLUS-00885 | NoResult | Skip the glitched FMV. The Game freezes shortly after starting the first Level. Framerate 35-43 FPS without Frameskip on. Some Audio Glitches. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | EUR | SLES-02238 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider Chronicles | USA | SLUS-01311 | NoResult | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater | USA | SLUS-00860 | NoResult | The Emulator crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 2 | USA | SLUS-01066 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 3 | USA | SLUS-00860 | NoResult | Black Screen with some Music on Interpreter. The Game crashes with Dynarec. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 4 | USA | SLUS-01485 | NoResult | Black Screen with some Music. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story 2: Buzz Lightyear to the Rescue | USA | SLUS-00893 | NoResult | Framerate is 39-53 FPS without Frameskip on. The Audio has some stuttering. Some lightning glitches on Buzz&#039;s model. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story Racer | USA | SLUS-01214 | Works | Framerate is 39-43 FPS without Frameskip on. Set Frameskip to ON for best result. . &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Touki Denshou - Angel Eyes | JAP | SLPS-01168 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Treasure Gear | JAP | SLPS-00819 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to get past the Titlescreen.&#039;&#039;&#039; I walked around the Village. Framerate is 47-53 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tunnel B1 | USA | SLUS-00188 | NoResult | I played the first Mission. Full Speed. &#039;&#039;&#039;There is Slowdown during Explosions.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | TV Animation X - Unmei no Sentaku | JAP | SLPS-03459 | NoResult | I played the Battle mode. Framerate is 49-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal | USA | SCUS-94304 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 2 | USA | SCUS-94306 | NoResult | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 3 | USA | SCUS-94249 | NoResult | I played the Tournament mode. Full Speed. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 4 | USA | SCUS-94560 | NoResult | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal - Small Brawl | USA | SCUS-94560| NoResult | The Game freezes during the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Two Tenkaku | JAP | SLPS-00131 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Umihara Kawase Shun | JAP | SLPS-00643 | NoResult | I played Field 0. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Um Jammer Lammy | USA | SCUS-94448 | NoResult | The Game freezes during the second loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | V2000 | EUR | SLES-00545 | NoResult | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vampire Hunter D | USA | SLUS-01138 | NoResult | &#039;&#039;&#039;The Titlescreen is invisible. You need to guess and click.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts | USA | SLUS-00447 | NoResult | I played the Introduction battle. Full Speed. Good Audio. &#039;&#039;&#039;The Camera spins around forever after your turn.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts 2 (V.1.1) | USA | SLUS-00940 | NoResult | I played the Prologue. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vanguard Bandits | USA | SLUS-01070 | NoResult | I played the Intro Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | JAP | SCPS-18012 | Issues| I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, also you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | EUR | SCES-02873 | Issues | I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, also you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Viewpoint | USA | SLUS-00033 | NoResult | I played Area 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 | USA | SLUS-00510 | NoResult | I played the Arcade mode. Framerate is 39-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 - 2nd Offense | USA | SLUS-00868 | NoResult | I played the Arcade mode. Framerate is 42-52 FPS without Frameskip on. FMVs displayed correctly. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vagrant Story | USA | SLUS-01040 | NoResult | Settings you need: dynarec, Limit FPS Auto, Frame Skip off. &#039;&#039;&#039;What follows is necessary to prevent an Code Dump Error!&#039;&#039;&#039; &#039;&#039;&#039;So far this only seems to work in the US and JAP Versions of the Game.&#039;&#039;&#039; Save your state in the Menu when you reach the exit of Room 5. Then switch from Dynarec to Interpreter.  Load your save state and walk through the Door. You can switch back to Dynarec again. Full Speed with rare dips. There are some minor audio issues. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Valkyre Profile (Disc 1) | USA | SLUS-01156 | Works | Tested until the part when the mercenary and his brother (the artist) talk. &lt;br /&gt;
Battles worked fine. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vs. | USA | SLUS-00868 | NoResult | I played the 1 Player vs COM mode. Framerate is 43-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | War Craft 2 - The Dark Saga | USA | SLUS-00480 | NoResult | I played the first Mission. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | War Gods | USA | SLUS-00328 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter. The Game won´t respond to any command in Dynarec. You can switch back to dynarec after the Titlescreen.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Dark Omen | USA | SLUS-00550 | NoResult | I played a new Campaign. Framerate is 44-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Shadow of the Horned Rat | USA | SLUS-00117 | NoResult | I played a new Campaign. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhawk - The Red Mercury Missions | USA | SCUS-94305 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warriors of Might and Magic | USA | SLUS-01204 | NoResult | FMV Intro is glitched up. The Game freezes during the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warzone 2100 | USA | SLUS-00819 | NoResult | I played a new Campaign. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild 9 | USA | SLUS-00425 | NoResult | I walked around the first Area. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms | USA | SLUS-00425 | NoResult | I noticed some Slowdown on the Titlescreen. I fought a battle on the Overworld Map. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms 2 (Disc 1) | USA | SCUS-94484 | NoResult | I walked around the Ruins. Full Speed. Good Audio. I noticed some Screen tearing. Very Playable. }}&lt;br /&gt;
{{WiiSX | Wing Commander III - Heart of the Tiger (Disc 1) | USA | SLUS-00019 | Doesn&#039;t Work  | &#039;&#039;&#039;The Controls stop working after the mission briefing. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wing Commander IV - The Price of Freedom (Disc 1) | USA | SLUS-00270 | NoResult | I played a new Game. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout | USA | SCUS-94301 | NoResult | I played the Championship Race mode. Framerate is 35-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on if you want high speed.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | USA | SLUS-00865 | Minor | Framerate is 46-51 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | EUR | SCES-01909 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 - Special Edition | EUR | SCES-02845 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout XL | USA | SCUS-94351 | NoResult | Framerate is 46-59 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wolf Fang | JAP | SLPS-00254 | NoResult | I played the first Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | World of Dragon Warrior - Torneko - The Last Hope | USA | SLUS-01181 | NoResult | I walked around the first Dungeon. Framerate is 49-59 FPS without Frameskip on. Good Audio with a little stuttering. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms | USA | SLUS-00336 | NoResult | I played a Match against the Computer. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms Armageddon | USA | SLUS-00888 | NoResult | I played a Quick Game against the Computer. Full Speed. &#039;&#039;&#039;Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms World Party | USA | SLUS-01448 | Works | I played a Quick Match against the Computer. Full Speed. &#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Backstage Assault | USA | SLUS-01274 | NoResult | I played the Exhibition mode. Framerate is 30-43 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Mayhem | USA | SLUS-00963 | NoResult | I played a match. Framerate is 39-52 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Nitro | USA | SLUS-00397 | NoResult | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW vs. the World | USA | SLUS-00455 | NoResult | I played the Exhibition mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW nWo Thunder | USA | SLUS-00779 | NoResult | I played the Exhibition mode. Framerate is 46-57 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | WWF Attitude | USA | SLUS-00831 | NoResult | I played the Exhibition mode. Framerate is 39-40 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF in your House | USA | SLUS-00246 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 39-42 FPS without Frameskip on. Bad Audio. &#039;&#039;&#039;Many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown | USA | SLUS-00927 | NoResult | I played the Exhibition Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown 2 - Know your Role | USA | SLUS-01234 | NoResult | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Warzone (V.1.0) | USA | SLUS-00495 | NoResult | I played the Exhibition mode. Framerate is 28-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Wrestlemania - The Arcade Game | USA | SLUS-00013 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 38-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | X-Men - Children of the Atom | USA | SLUS-00044 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; I played the Arcade mode. Framerate is 43-50 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X-Men vs. Street Fighter | USA | SLUS-00627 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X2 - No Relief | EUR | SLES-00455 | Doesn&#039;t Work | Glitched up Game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Xenogears (Disc 1) | USA | SLUS-00664 | NoResult | &#039;&#039;&#039;The Wii Console freezes if you try to check the memory card.&#039;&#039;&#039; I fought a battle on the Overworld. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | You don´t know Jack (Disc 1) | USA | SLUS-00716 | NoResult | The Game freezes shortly after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yu-Gi-Oh! Forbidden Memories | USA | SLUS-01411 | NoResult | I fought a battle in Story mode. Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yutona Eiyuu Senki - TearRingSaga | JAP | SLPS-03177 | NoResult | &#039;&#039;&#039;The Controls stop working during the Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Skip the Cutscenes.&#039;&#039;&#039; I played the Prologue. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Zanac X Zanac | JAP | SLPS-03354 | NoResult | &#039;&#039;&#039;Zanac 1 Versions are working.&#039;&#039;&#039; The Controls in Zanac Neo stop working after you start a new game. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zeiramzone | JAP | SLPS-00575 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide | JAP | SLUS-00183 | NoResult | I fought a battle. Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide 2 - The Secret Wish | JAP | SLPS-00891 | NoResult | I fought a battle. Framerate is 48-51 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73534</id>
		<title>WiiStation Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73534"/>
		<updated>2022-09-04T11:07:10Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* S */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Posting Guidelines ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;All Games on this list must be tested with WiiSXRX_2022 beta 2.5 build 20220903&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The latest Version is&#039;&#039;&#039;&#039;&#039;&#039; [https://github.com/xjsxjs197/WiiSXRX_2022/releases/tag/20220903 WiiSXRX_2022 20220903]&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;It is preferible to test the games with the PS1 BIOS (SCPH1001.BIN) loaded from SD card (&amp;quot;SD&amp;quot; option in &amp;quot;Select Bios&amp;quot;) or USB drive (&amp;quot;USB&amp;quot; option in &amp;quot;Select Bios&amp;quot;) and with the &amp;quot;Boot Through Bios&amp;quot; option set to &amp;quot;Yes&amp;quot;.&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;For remove the FMV (Full-Motion Video) scenes on certain games which require modified BIN for run on WiiSX-RX, read this post: https://gbatemp.net/posts/9732148&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Original thread: https://gbatemp.net/threads/wiisxrx_2022-another-fork-of-wiisxrx-released.614405/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously and if it’s a game that you run in version 2.5 r20220618 and beyond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of WiiSXRX_2022, a fork of WiiSXRX in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Minor&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;NoResult&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{WiiSX | Game | Region | Game ID | Status | Notes }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | 70´s Robot Anime - Geppy - X - The Super Boosted Armor (Disc 1) | JAP | SLPS-01995 | NoResult | }}&lt;br /&gt;
{{WiiSX | 007 - The World Is Not Enough | USA | SLUS-01272 | Works | Framerate is between 42-55 FPS without Frameskip on. Set Frameskip to ON for best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | 40 Winks | USA | SLUS-00874 | Works | seems to run fine }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Ace Combat 2 | USA | SLUS-00404 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent an Code Dump Error. Switch back to Dynarec after the Titlescreen.&#039;&#039;&#039; There is some Slowdown during Cutscenes. Full Speed during Gameplay. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Action Man - Operation Extrem | USA | SLUS-00887 | NoResult | The Game won´t respond to any command. I noticed some Screen tearing. There are some Audio Noises. Framerate is 38-59 FPS without Frameskip on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Actua Soccer 3 | EUR | SLES-01210 | Works | I&#039;ve played a match. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo | JAP | SLPM-87226 | NoResult | I played the Normal mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo 2 | JAP | SLPS-00208 | NoResult | I played the Normal mode. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Adventures of Lomax | USA | SCUS-94906 | NoResult | I played the first Level. Full Speed. No Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Air Combat | USA | SLUS-00001 | NoResult | Some Slowdown during Cutscenes. Full Speed during Gameplay. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alien - Resurrection | USA | SLUS-00633 | Works |  }}&lt;br /&gt;
{{WiiSX | Alien Trilogy | USA | SLUS-00007 | NoResult | I played the Intro. Full Speed. No Audio, SFX only. Some Lightning Effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Akuji - The Heartless | USA | SLUS-00715 | NoResult | I played the Intro. The Framerate is 45-59 FPS without Frameskip on. The Audio has some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alice in Cyberland | JAP | SLPS-00636 | NoResult | I played the Intro. The Command Screen is flickering and hard to see. Full Speed. There are some Audio noises. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alone in the Dark - One-Eyed Jack´s Revenge | USA | SLUS-00239 | NoResult | I played the Intro. &#039;&#039;&#039;Playing the whole Game in Interpreter mode is required to prevent freezing.&#039;&#039;&#039; Framerate is 45-49 FPS. Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra (V.1.0) | USA | SLUS-00553 | NoResult | I reached the Village. Full Speed. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra 2 - A New Legend Begins | USA | SLUS-01017 | NoResult | I played the Intro. Full Speed with rare dips. There are some drops during Cutscenes. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Angel Blade - Neo Tokyo Guardians | JAP | SLPS-00894 | NoResult | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ape Escape | USA | SCUS-94423 | Works | The Framerate is 41-46 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Apocalypse | USA | SLUS-00373 | NoResult | I get an Code Dump Error in the first Level. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad | USA | SLUS-01224 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 2 | USA | SLUS-01252 | NoResult | Full Speed. There is some Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 3  (Disc 1) | USA | SLUS-01253 | NoResult | Mostly Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disc 1)| JAP | SCPS-10040 | NoResult | The Game NoResult. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disc 2)| JAP | SCPS-10041 | NoResult | The Game NoResult. There are some Audio Noises. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Area 51 | USA | SLUS-00164 | NoResult | Playable but the background FMV isn&#039;t displayed correctly. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core (V.1.0) | USA | SCUS-94182 | NoResult | I played the First Mission. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Master of Arena (Disc 1) | USA | SLUS-01030 | NoResult | I played the First Mission.  Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Project Phantasma (Disc 1) | USA | SLUS-00670 | NoResult | I played the First Mission.  Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armorines - Project S.W.A.R.M. | USA | SLUS-01022 | NoResult | I played the First Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Army Men 3D | USA | SLUS-00491 | Works | background music(cdda) now works. }}&lt;br /&gt;
{{WiiSX | Army Men: Air Attack | USA | SLUS-00913 | NoResult | There is some Slowdown during Cutscenes. I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Army Men: World War | USA | SLUS-01079 | NoResult | Long loading Times. Framerate is 46-59 FPS without Frameskip on. Set Frameskip on for the best Result. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Asuka 120 Burning Festival Final | USA | SLPS-02074 | NoResult | &#039;&#039;&#039;The Screen turns black during the Titlescreen. Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Atelier Elie - Salberg no Renkinjutsushi 2 | JAP | SLPS-01751 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie - Salberg no Renkinjutsushi | JAP | SLPS-00856 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie Plus - Salberg no Renkinjutsushi | JAP | SLPS-01418 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Azure Dreams | USA | SLUS-00614 | NoResult | I reached the Tower. Full Speed with rare drops during Cutscenes. Good Audio. In the Tower, the Character runs ultra fast when you press the run button. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Batman and Robin | USA | SLUS-00393 | NoResult | Full Speed. Good Audio. I got one random Code Dump Error in the Batcave. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Beyond - Return of the Joker | USA | SLUS-01207 | NoResult | The Game boots in HLE BIOS Mode. It freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Forever - The Arcade Game | USA | SLUS-00387 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden | USA | SCUS-94200 | NoResult | I fought a battle in Arcade Mode. Full Speed. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 2 | USA | SLUS-00220 | NoResult | I fought a battle in Arcade Mode. Full Speed. Good Audio in the Menu. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 3 | USA | SLUS-00483 | NoResult | I fought a battle in Arcade Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 4 | EUR | SLES-02493 | NoResult | I get an Black Screen after selecting Team VS Mode. The Mini Game Mode and the Team Story mode are also not working. I played in Survival mode. Framerate is 39-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BattleTanx - Global Assault | USA | SLUS-01044 | NoResult | &#039;&#039;&#039;The Game has very long loading times. Set Frameskip on and Limit FPS off to load the Game faster.&#039;&#039;&#039; I played the first Level.  The Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bio F.R.E.A.K.S. | USA | SLUS-00502 | NoResult | I fought a battle in Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard | JAP | SLPS-00222 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut | JAP | SLPS-00998 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut - Dual Shock | JAP | SLPS-01512 | NoResult | The Game boots up but freezes before the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disc 1 Leon ) | JAP | SLPS-01510 | NoResult | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disc 2 Claire ) | JAP | SLPS-01511 | NoResult | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 3 - Last Escape | JAP | SLPS-02300 | NoResult | &#039;&#039;&#039;Boot and play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the Intro. Framerate is 46-50 FPS without Frameskip on. Good Audio. The Voice over are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix 00 (Disc 1) | JAP | SLPS-03571 | NoResult | Boot the Game in Interpreter mode to prevent an Code Dump Error. Because of the hypersensibel cursor i´m stuck on the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix Cross (Disc 1) | JAP | SLPS-02962 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blade | USA | SLUS-01215 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter mode to prevent an Code Dump Error. Switch back to Dynarec during the New Game Screen.&#039;&#039;&#039; Framerate is 49-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blasto | USA | SCUS-94412 | Works | }}&lt;br /&gt;
{{WiiSX | Blue Breaker Burst - Hohoemi wo Anata to | JAP | SLPS-01469 | NoResult | I played the Story mode. The Game is stuck after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bokan to Ippatsu! Doronbo - Time Bokan Series | JAP | SLPS-00609 | NoResult | I played Stage 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman | EUR | SLES-01839 | NoResult | I played the Single Player Mode. Full Speed in Modern and Retro Mode. Good Audio. Very &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman Land | JAP | SLPS-03002 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman World | USA | SLUS-00680 | NoResult | I played the Normal Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar | USA | SCUS-94199 | NoResult | I fought a battle in Arcade Mode. Framerate is 49-57 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar 2 | USA | SCUS-94424 | NoResult | I fought a battle in Arcade Mode. Framerate is 27-30 FPS without Frameskip on. Enable Frameskip and it gets somewhat playable. The Audio has some stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brahma Force - The Assault on Beltlogger 9 | USA | SLUS-00444 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BrainDead 13 (Disc 1) | USA | SLUS-00083 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brave Fencer Musashi | USA | SLUS-00726 | NoResult | I played the first Chapter. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 3 (V.1.1) | USA | SLUS-00422 | NoResult | I completed the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 4 | USA | SLUS-01324 | NoResult | I played Chapter 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disc 1) | JAP | SLPS-02661 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disc 1) (English Translation) | JAP | SLPS-02661 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - The Legend of Forsena | USA | SLUS-00687 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword - The Shadow of the Templars | USA | SLUS-00484 | NoResult | Mostly 57-59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword 2 - The Smoking Mirror | USA | SLUS-00812 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubble Bobble also featuring Rainbow Islands | USA | SLUS-00370 | NoResult | Bubble Bobble is playable but both Rainbow Islands games quit responding to controller inputs after a few seconds of gameplay.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubsy 3D - Furbitten Planet | USA | SLUS-00110 | NoResult | I played the Level 1-1. The Framerate is 34-42 FPS without Frameskip on. It works perfect with Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny - Lost in Time | USA | SLUS-00838 | NoResult |  The Framerate is 51-59 FPS without Frameskip on. There is some Slowdown during Cutscenes. Good Audio with some Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny &amp;amp; Taz - Time Busters | USA | SLUS-01144 | Works | You may randomly fall through the floor just press l1 to switch characters or simply let yourself fall since you are teleported to the nearest checkpoint. 40-60 fps without frameskip, pal version holds better if you cant use vwii overclock, with vwii overclock its perfect. }}&lt;br /&gt;
{{WiiSX | Burning Road | USA | SLUS-00324 | NoResult | I played the Championship Mode. The Framerate is 57-59 FPS without Frameskip on. No Audio, only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade | USA | SCUS-94180 | NoResult | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade 2 | USA | SLUS-00663 | NoResult | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move &#039;99 | USA | SLUS-00725 | NoResult | I played the Arcade mode. Full Speed. No Audio, only SFX during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 2 - Arcade Edition | USA | SLUS-00233 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 4 | USA | SLUS-00754 | NoResult | Framerate is 52-55 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | C-12 | USA | SCUS-94666 | NoResult | I walked around the first Level. Framerate is 37-59 FPS without Frameskip. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | C - The Contra Adventure | USA | SLUS-00499 | NoResult | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Capcom vs. SNK Pro | USA | SLUS-01376 | NoResult | I played Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Chronicles (V.1.1) | USA | SLUS-01384 | Works| Full Speed in both Original and Arranged Mode. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Symphony of the Night | USA | SLUS-00067 | Works | &#039;&#039;&#039;I completed the game from start to finish.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chaos Break | EUR | SLES-03107 | NoResult | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chippoke Ralph no Daibouken - The Adventure of Little Ralph | JAP | SLPS-01853 | NoResult | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo no Fushigi na Dungeon | JAP | SLPS-01234 | NoResult | Framerate is 45-54 FPS without Frameskip on. Turn Frameskip on for 59 FPS. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo Racing | USA | SLUS-00844 | NoResult | I played Grand Prix Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Chocobo´s Magical Dungeon 2 | USA | SLUS-00814 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chou-Aniki - Kyuukyoku Muteki Ginga Saikyou Otoko | JAP | SLPS-00183 | Issues| Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chrono Cross (Disc 1) | USA | SLUS-01041 SLUS-01080 | NoResult | I played the Intro. Slows down a little bit during transitions to battle and in some menus. Framerate is 45-59 FPS without Frameskip on during battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Circuit Breakers | USA | SLUS-00697 | NoResult | I played the Jungle race. Framerate is 46-59 FPS without Frameskip on during race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower | USA | SLUS-00539 | NoResult | I played the Prologue. Full Speed. There is some Slowdown during Cutscenes. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower 2 - The Struggle within | USA | SLUS-00539 | NoResult | I played Chapter 1. Full Speed. There is some Slowdown during Cutscenes. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Codename - Tenka | USA | SCUS-94409 | NoResult | The Game asks you to remove one Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally | USA | SCUS-94474 | NoResult | I played the Championship Mode. Framerate is 52-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally 2.0 | USA | SLUS-01222 | NoResult | I played the Championship Mode. Framerate is 35-53 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars (Disc 1) | USA | SLUS-00543 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars - Vengeance | USA | SLUS-00722 | NoResult | Framerate is 56-59 FPS without Frameskip on in Space. 30-40 FPS during the Menu. Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars 3 - Red Sun | USA | SLUS-00866 | NoResult | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disc 1 GDI) | USA | SLUS-00397 | NoResult | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disc 2 NOD) | USA | SLUS-00410 | NoResult | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disc 1 Allies) | USA | SLUS-00431 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disc 2 Soviet) | USA | SLUS-00485 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disc 1 Allies) | USA | SLUS-00665 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disc 2 Soviet) | USA | SLUS-00667 | NoResult |  I played Freestyle Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contender | USA | SCUS-94294 | NoResult | I played a Match. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contra - Legacy of War | USA | SLUS-00288 | NoResult | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders | USA | SCUS-94356 | NoResult | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2 | USA | SCUS-94358 | NoResult | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2001 | USA | SCUS-94597 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 3 | USA | SCUS-94251 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 4 | USA | SCUS-94559 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cotton Original - Fantastic Night Dreams | JAP | SLPS-02034 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Countdown Vampires (Disc 1) | USA | SLUS-00898 | NoResult | The Game freezes with either Interpeter or Dynarec after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cowboy Bebop | JAP | SLPS-01126 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot | USA | SCUS-94900 | Works| I played the first Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 2: Cortex Strikes Back | USA | SCUS-94154 | Works | I played the Turtle Woods Level.&#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 3: Warped | USA | SCUS-94244 | Minor | Some objects in the level &amp;quot;Under Pressure&amp;quot; are invisible making it almost impossible to beat. Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bash | USA | SCUS-94570 | NoResult | I played Adventure Mode. Full Speed with rare dips on during a Mini Game. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CTR - Crash Team Racing | USA | SCUS-94426 | Issues | I played the Arcade mode. Somewhat playable. On Adventure mode, during dialogues Aku Aku and the text cannot be seen but you can skip them using the emulated triangle button. All other modes are playable but most of the 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Crash Team Racing (Demo) | USA | SCUS-94459 | NoResult | Somewhat playable. Adventure mode softlocks when Aku Aku talks to you. Other modes are playable but all 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures | USA | SLUS-01438 | NoResult | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures - Raised in Space | USA | SLUS-01553 | NoResult | There are some Glitches after boot up. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc 2 | USA | SLUS-00634 | Works | Framerate is 37-50 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc: Legend of the Gobbos | USA | SLUS-00530 | Works | Framerate is 49-56 without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croket! Kindan no Kinka Box! | JAP | SLPM-87235 | NoResult | Full Speed outside of Battle. Framerate is 53-59 without Frameskip on during Battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crow - City of Angels | USA | SLUS-00242 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusador - No Remorse | USA | SLUS-00268 | NoResult | Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusadors of Might and Magic | USA | SLUS-00799 | NoResult | The Game freezes after the 3DO Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CRW - Counter Revolution War | JAP | SLPS-00220 | NoResult | I played the First Mission. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CT Special Forces | EUR | SLES-03986 | NoResult | There is some Slowdown during the Intro. Full Speed during Gameplay. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyberbots - Full Metal Madness | JAP | SLPS-01011 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyber Sled | USA | SLUS-00008 | NoResult | I fought a battle. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CyberSpeed | USA | SLUS-00116 | NoResult | I played the Arcade Mode. Full Speed. No Audio, only SFX. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | D (Disc 1) | USA | SLUS-00128 | NoResult | I played the first Section of the Game. Full Speed. Good Audio. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darius Gaiden | JAP | SLPS-00574 | NoResult | I played the first Stage. Framerate is 46-59 without Frameskip on.  Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers 3 | USA | SLUS-00745 | NoResult | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on to get the best result. The Audio skips and is broken during battle. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers - The Night Warriors | USA | SLUS-00036 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dead or Alive | USA | SLUS-00606 | NoResult | I played the Tournament Mode. Framerate is 33-36 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Delta Force Urban Warfare | USA | SLUS-01429 | NoResult | I played the first Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. The missing lightning effects are making it difficult to see. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Densetsu no Ogre Battle | JAP | SLPS-00481 | NoResult | Framerate is 54-59 FPS without Frameskip on. No Audio during the Titlescreen. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Depth | JAP | SCPS-18003 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent | USA | SLUS-00037 | NoResult | I played the first Planet. Framerate is 57-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;The music stops playing after you pause the game.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent Maximum | USA | SLUS-00460 | NoResult | I played the First Planet. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | SCUS-94302 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | N/A | NoResult | seems to run fine }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | EUR | N/A | NoResult | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | USA | SCUS-94350 | NoResult | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby Raw | USA | SLUS-00912 | NoResult | I played the Assault Mode. Framerate is 27-40 FPS without Frameskip on in the Menu. Framerate is 46-59 FPS without Frameskip on during Battle. Set Limit FPS off, for the best result.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Devil Summoner - Soul Hackers (Disc 1) | JAP | SLPS-01921 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dezaemon Plus | JAP | SLPS-00335 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Diablo | USA | SLUS-00619 | NoResult | I walked around the Village. Framerate is 37-45 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dice de Chocobo | JAP | SLPS-02523 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy (V.1.0) | USA | SLUS-00119 | NoResult | &#039;&#039;&#039;Heavy Slowdown during loading.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;Die Harder&#039;&#039;&#039; Full Speed. Many clipping issues. No Audio, SFX only. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard with a Vengeance&#039;&#039;&#039; Many clipping issues.&#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy 2 - Viva Las Vegas | USA | SLUS-01015 | NoResult | The Intro FMV and Loading Screen are glitched up. &#039;&#039;&#039;Boot and play the Movie Mode with HLE BIOS.&#039;&#039;&#039;  &#039;&#039;&#039;Booting the Arcade Mode triggers an Code Dump/Exception Error.&#039;&#039;&#039; &#039;&#039;&#039; The Practise Mode is working without HLE BIOS.&#039;&#039;&#039; Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon Rumble Arena | USA | SLUS-01404 | NoResult | The Game checks for an Memory Card File. I get the Error Message Digimon Rumble Arena data not found. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World | USA | SLUS-01032 | NoResult | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Game randomly crashes. Be sure to save!&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 2 | USA | SLUS-01193 | NoResult | I played the last Training Mission. Full Speed outside of Battle. The Framerate during Battle ranges from 33-59 FPS without Frameskip on. The Battlescreen turns black after turning Frameskip on.  Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 3 | USA | SLUS-01436 | NoResult | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis (V.1.1) | USA | SLUS-00922 | Issues| I played the Introduction. Full Speed. In some Areas the Framerate goes down to 48-54 FPS without Frameskip on. Set Frameskip on for the best result. &#039;&#039;&#039;No Audio and Voice output. SFX only.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis 2 | USA | SLUS-01279 | NoResult | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;No Voice output during gameplay.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld | EUR | SCES-00012 | NoResult | I walked around the First Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld 2 - Mortality Bytes! | USA | SCUS-94605 | NoResult | I walked around the Castle. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Aladdin in Nasira&#039;s Revenge | USA | SCUS-94569 | NoResult | The Game crashes after the Sony Computer Entertainment screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Donald Duck - Goin&#039; Quackers | USA | SLUS-01242 | NoResult | I played the First Stage. Framerate is 37-50 FPS without Frameskip on. Set FPS Limit off for the best result. &#039;&#039;&#039;There is much Slowdown during the Titlescreen and when you enter or leave a Level.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Tarzan (v1.0) | USA | SCUS-94456 | Works | I played the first Level. Framerate is 45-59 FPS without Frameskip on. FMVs (full-motion videos) displayed correctly. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s The Emperor&#039;s New Groove | USA | SCUS-94571 | Issues | There is much slowdown during the entire game. Framerate is 16-25 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disruptor | USA | SLUS-00224 | NoResult | I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | DoDonPachi | JAP | SLPS-01364 | NoResult | The Game is stuck loading. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Doom | USA | SLUS-00077 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Double Dragon | JAP | SLPS-00191 | NoResult | I played Normal Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball - Final Bout | JAP | SLPS-00949 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball GT - Final Bout | USA | SLUS-00493 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball Z - Ultimate Battle 22 | USA | SLUS-01550 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest 4 - Michibikareshi Mono Tachi | JAP | SLPM-86916 | NoResult | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest Monsters 1 &amp;amp; 2 - Hoshifuri no Yuusha to Bokujou no Nakamatachi | JAP | SLPM-87050 | NoResult | I walked around the Intro Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Warrior 7 (Disc 1) | USA | LUSP-01206 | NoResult | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver - You Are the Wheelman | USA | SLUS-00842 | Issues | The game freezes when you choose &amp;quot;Try Again&amp;quot;. So amke a save state at the beggining of each mission and then you can play the entire game just fine, just dont choose try again.}}&lt;br /&gt;
{{WiiSX | Driver 2 (Disc 1) (v1.0)| USA | SLUS-01161 | Works |  }}&lt;br /&gt;
{{WiiSX | Driver 2 (Disc 1) (v1.1)| USA | SLUS-01161 | Works | The framerate is 32-56 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Duke Nukem - Total Meltdown | USA | SLUS-00355 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Many GFX Glitches on Screen make it difficult to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Duke Nukem - Time to Kill | USA |  | Works |  }}&lt;br /&gt;
{{WiiSX | Duke Nukem - Land of the babes | USA |  | Works | }}&lt;br /&gt;
{{WiiSX | Dune 2000 | USA | SLUS-00973 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only during a Mission. &#039;&#039;&#039; Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dynasty Warriors | USA | SLUS-00438 | NoResult | The Game freezes after the KOEI Logo Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross | USA | SLUS-01319 | NoResult | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross 2000 | USA | SLUS-01005 | NoResult | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode.&#039;&#039;&#039;Playing in Interpreter Mode prevents the Game from freezing.&#039;&#039;&#039; Framerate is 39-45 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night | USA | SLUS-00820 | NoResult | I walked around the House. Framerate is 57-59 FPS without Frameskip on. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night 2 - Nemuri no Shihaisha | JAP | SLPS-02167  | NoResult | I walked around the Libary. Full Speed. Good Audio  I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Anarchy Rulz | USA | SLUS-01169| NoResult | There is some Slowdown during loading. I played the Exhibition Mode. Framerate is 38-42 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Hardcore Revolution | USA | SLUS01045 | NoResult | I played the Exhibition Mode. Framerate is 40-46 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ehrgeiz - God Bless the Ring | USA | SLUS-00809 | NoResult | &#039;&#039;&#039;The Game freezes in almost all game modes.&#039;&#039;&#039; &#039;&#039;&#039;Only the Quest mode on Hard difficulty is playable.&#039;&#039;&#039; Framerate is 20-24 FPS without Frameskip on. Set Limit FPS off and Frameskip on to get the best result. No Audio, SFX only. The Voice output during the Introduction is missing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Einhander | USA | SCUS-94243 | NoResult | I played the First Level. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 3 - Shiroki Majo - Mouhitotsu no Eiyuutachi no Monogatari | JAP | SLPS-01201 | NoResult | I walked around the Village. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 4 - Akai Shizuku | JAP | SLPS-01540 | NoResult | I walked around the first Area. There is some Slowdown during Cutscenes. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elder Gate | JAP | SLPM-86494 | NoResult | I walked around the Overworld and fought a battle. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elie no Atelier - Salburg no Renkinjutsushi 2 | JAP | SLPS-91180 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Epidemic | USA | SCUS-94152 | NoResult | I walked around the Information Center. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evil Dead - Hail to the King (Disc 1) | USA | SLUS-01072 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evo´s Space Adventures | USA | SCES-01871 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exector | JAP | SLES-00097 | NoResult | I played Stage 1. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exhumed | EUR | SLES-00097 | NoResult | I played the first Level. Framerate is 47-49 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | F1 2000 | USA | SLUS-01120 | NoResult | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Championship Season 2000 | USA | SLUS-01290 | NoResult | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Racing Championship | USA | SLUS-01120 | NoResult | I played the Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 1999 Season | USA | SLUS-01036 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 2000 | USA | SLUS-01344 | NoResult | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fade to Black | USA | SLUS-00236 | NoResult | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fantastic Four | USA | SLUS-00395 | NoResult | I played the Attack of the Molemen Mission. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fatal Fury - Wild Ambition | USA | SLUS-01001 | NoResult | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio with a little Noise and stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect (Disc 1) | USA | SLUS-00920 | NoResult | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect 2 - Retro Helix (Disc 1) | USA | SLUS-01266 | NoResult | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 99 | USA | SLUS-00782 | NoResult | I played a friendly Match. During the Match, the Framerate is 45-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 2000 - Major League Soccer | USA | SLUS-00994 | NoResult | I played a Match in Exhibition Mode.  During the Match, the Framerate is 37-41 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA - Road to World Cup 98 | USA | SLUS-00520 | NoResult | I played a friendly Match. During Gameplay the Framerate is 46-57 without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 96 | USA | SLUS-00038 | NoResult | The Game boots normal. It won´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 97 | USA | SLUS-00269 | NoResult | I played a friendly Match. During the Match, the Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2001 | USA | SLUS-01262 | NoResult | I played a friendly Match. During the Match, the Framerate is 41-57 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;The Voice Over has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2002 | USA | SLUS-01408 | NoResult | I played a friendly Match. During the Match, the Framerate is 39-55 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2003 | USA | SLUS-01504 | NoResult | Start the Game with Interpreter HLE BIOS to reach the Menu. The Game freezes while loading the Match. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2004 | USA | SLUS-01578 | NoResult | The Game crashed after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2005 | USA | SLUS-01585 | NoResult | The Game hangs after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fifth Element | USA | SLUS-00711 | NoResult | Full Speed. There is some Slowdown after the Titlescreen. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighter Maker | USA | SLUS-00641 | NoResult | I played the 1P VS COM Mode. Framerate is 34-37 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force (V.1.0) | USA | SLUS-00433 | NoResult | I played the first Stage. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force 2 | USA | SLUS-00934 | NoResult | I get an Code Dump Error after the BIOS Intro. You can hear Sounds after booting with HLE BIOS. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Doom | USA | SLUS-00331 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 5 (V.1.0) | USA | SLUS-00879 | Works | Full Speed. Good Audio. I didn&#039;t noticed Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 6 (V.1.0) | USA | SLUS-00900 | NoResult | I fought 2 Battle in Narshe. Full Speed. Good Audio. &#039;&#039;&#039;The Menu Curser sounds a bit odd.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disc 1) | JAP | SLPS-00700 | Works| Should work as the USA version.}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disc 1) | USA | SCUS-94163 | Works | Tested: 4 random battles, one boss and a FMV, all worked fine. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 International (Disc 1) | JAP | SLPS-01057 | Works | Should work as the USA version.}}&lt;br /&gt;
{{WiiSX | Final Fantasy 8 (Disc 1) | USA | SLUS-00892 | NoResult | The Game slows down to 40 FPS while loading the Titlescreen. There is some slight Framedrop during Cutscenes. I entered the Lava Cave. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable so far.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disc 1) | JAP | SLPS-02000 | Works | Same as the USA version. &#039;&#039;&#039;Playable&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disc 1) | USA | SLUS-01251 | Works | Tested until the part where you meet the first moogle. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Chrono Trigger (V.1.0) | USA | SLUS-01363 | NoResult | Full Speed. &#039;&#039;&#039;You hear an annoying ringing Sound during battle. It won´t go away after you won.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Final Fantasy 4 (V.1.1) | USA | SLUS-01360 | Minor | Played until Mist Village. Full Speed with rare dips. Good Audio. Some textures are missing. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy Origins (V.1.1) | USA | SLUS-01541 | Works | Final Fantasy 1 and 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Tactics | USA | SCUS-94221 | NoResult | &#039;&#039;&#039;There is an annoying sound after the Initiation is completed. It appears and dissapears at random.&#039;&#039;&#039; Framerate is 53-59 FPS without Frameskip on during battle. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Firemen 2 - Pete &amp;amp; Danny | JAP | SLPS-00148 | NoResult | I played the Introduction. &#039;&#039;&#039;The Voice overs are missing.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Floating Runner - Quest for the 7 Crystals | USA | SLUS-00231 | NoResult | I walked around the first Area. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One | USA | SCUS-94353 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One Championship Edition | USA | SLUS-00546 | NoResult | I played the Arcade Mode. Full Speed with rare dips. &#039;&#039;&#039;Heavy Slowdown when you touch the Lawn.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 98 | USA | SLUS-00744 | NoResult | &#039;&#039;&#039;The  Main Menu Screen is glitched up.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 99 | USA | SLUS-00870 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 2000 | USA | SLUS-01134 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Forsaken | USA | SLUS-00485 | NoResult | I played the first Mission. Framerate is 39-54 FPS without Frameskip on. Set Frameskip on fort the best result. No Audio, SFX only during the Mission. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 1st | JAP | SLPM-87317 | NoResult | I tried several builds. Everytime the Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 2 | JAP | SLPS-01000 | NoResult | I noticed some Slowdown during Cutscenes. I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 3 | USA | SLUS-01011 | NoResult | There is some Slowdown on the Titlescreen. I played the Tutorial. Framerate is 50-59 FPS without Frameskip on. &#039;&#039;&#039;The Screen is heavily glitched up after battle.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission Alternative | JAP | SLPS-00953 | NoResult | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Future Cop - L.A.P.D. | USA | SLUS-00739 | NoResult | The Game freetes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fuujin Ryouiki Eretzvaju | JAP | SLPS-01790 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | G.Darius | USA | SLUS-00690 | NoResult | I played the Arcade Mode. Framerate is 48-59 FPS without Frameskip on. Set FPS Limit off for the best result. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police (Disc 1) | USA | SLUS-00544 | NoResult | I played the first Mission. Framerate is 45-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police - Weapons of Justice | USA | SLUS-00798 | NoResult | Framerate is 43-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G.O.D pure | JAP | SLPS-00944 | NoResult | I walked around the City. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gaia Seed - Project Seed Trap | JAP | SLPS-00624 | NoResult | I played the first Stage. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galaxy Fight - Universal Warriors | JAP | SLPS-00138 | NoResult | Full Speed with rare dips. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | Gale Gunner | JAP | SLPS-02596 | NoResult | I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galerians (Disc 1) | USA | SLUS-00986 | NoResult | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Game Maker - Ureyuki 100-Manbon Get Daze! | JAP | SLPS-01583 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 4.0 | USA | N/A | NoResult | Crashes at startup. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 5.0 | USA | N/A | NoResult | &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Kurunarakoi! Ayashigeikka no Kuroikage | JAP | SLPM-86155 | NoResult | Goemon is sleeping on the Floor. The Game freezes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Ooedo Daikaiten | JAP | SLPM-86774 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Uchuu Kaizoku Akogingu | JAP | SLPS-00217 | NoResult | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gauntlet Legends | USA | SLUS-00624 | NoResult | Works great. I played the first Level. Framerate is 39-50 FPS without Frameskip on. The Audio has some Noise. Set Full Speed for nice sound but choppier performance. Playable. }}&lt;br /&gt;
{{WiiSX | Gear Fighter Dendoh | JAP | SLPS-03189 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gegege no Kitarou - Gyakushuu! Youkai Daikessen | JAP | SLPM-87286 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gekioh - Shooting King | USA | SLUS-01498 | NoResult | I played the Geki mode. Full Speed. No Audio, SFX only. Playable. }}&lt;br /&gt;
{{WiiSX | Gekido - Urban Fighters | USA | SLUS-00970 | NoResult | The Game boots back to the Homebrew Channel after the licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Genei Tougi - Shadow Struggle | JAP | SLUS-01498 | NoResult | I played the Normal mode. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex (v1.0) | USA | SLUS-00042 | NoResult | I played the Cemetary Level. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex - Enter the Gecko | USA | SLUS-00598 | Works | Framerate is 39-42 FPS without Frameskip on. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex 3 - Deep Cover Gecko (v1.1) | USA | SLUS-00806 | NoResult | The Framerate is 46-54 FPS without Frameskip on at the Homebase. I played the Snowlevel. Framerate is 37-52 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ghost in the Shell | USA | SLUS-00552 | NoResult | FMV run fine. The game has this weird pixelated transverse black line that stretches over the screen. It´s difficult to see whats going on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Glover | USA | SLUS-00890 | NoResult | Glover runs around on autopilot. He doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gokujou Parodius Da! Deluxe Pack | JAP | SLPS-00002 | NoResult | I get thrown to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gold and Glory - The Road to Eldorado | USA | SLUS-01312 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Goujin Senki | JAP | SLPS-01471 | NoResult | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gouketuji Ichizoku 2 - Chottodake Saikyou Densetsu | JAP | SLUS-01498 | NoResult | &#039;&#039;&#039;The Game freezes after the BIOS Intro. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Deluxe Pack | JAP | SLPS-00303 | NoResult | Gradius 1 and Gradius 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Gaiden | JAP | SLPM-86042 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia (Disc 1) | USA | SCUS-94457 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia - Prologue (Demo) | JAP | SLPM-80297 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Granstream Saga | USA | SLUS-00597 | NoResult | I walked around the first Dungeon. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Characters have no faces.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Growlancer (Disc 1) | JAP | SLPS-02380 | Doesn&#039;t Work  | I tried several builds. The Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Arcade Mode] | USA | SCUS-94194 | NoResult | Full Speed. Very Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Simulation Mode] | USA | SCUS-94194 | NoResult | Full Speed. &#039;&#039;&#039;There is much Slowdown in the Menu.&#039;&#039;&#039; Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Arcade Mode] (v1.0) | USA | SCUS-94455 | NoResult | Loads races. Physics are all wonky. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Simulation Mode] (v1.0) | USA | SCUS-94488 | NoResult | Freezes when entering any race/Machine tests. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto | USA | SLUS-00106 | Works | Full Speed. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto - Mission Pack 1 - London 1969 | USA | SLUS-00846 | NoResult | The Game won&#039;t recognize the GTA ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto 2 | USA | SLUS-00789 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian Recall - Shugojuu Shoukan (Disc 1) | JAP | SLPS-01297 | NoResult | I fought the first Battle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Area gets glitched up after a turn.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian´s Crusade | USA | SLUS-00811 | NoResult | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guilty Gear | USA | SLUS-00772 | NoResult | I fought a Battle in Normal Mode. Framerate is 51-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam 0079 - The War for Earth (Disc 1) | JAP | SLPS-00815 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault | USA | SLUS-01226 | NoResult | I played the Story Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault 2 | USA | SLUS-01418 | NoResult | The Game boots with HLE BIOS. It crashed after the Bandai Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunnm - Kasei no Kioku | JAP | SLPS-01408 | NoResult | I walked around the first Area. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunners Heaven | JAP | SLPS-01853 | NoResult | I played the first Level. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunpey | JAP | SLPS-02485 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunship | USA | SLUS-00313 | NoResult | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | USA | SLUS-01503 | NoResult | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | EUR | SLES-03972 | NoResult | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Philosopher´s Stone | EUR | SLES-03662 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Sorcerer&#039;s Stone  | USA | SLUS-00847 | NoResult | The Game crashed after the Warner Bros Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harvest Moon - Back to Nature | USA | SLUS-01415 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Heart of Darkness (Disc 1) | USA | SLUS-00696 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hellboy - Asylum Seeker | USA | SLUS-01414 | NoResult | I walked around the first Area. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hexen - Beyond Heretic | USA | SLUS-00348 | NoResult | I walked around the first Area. Full Speed. No Audio, SFX only. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hogs of War | USA | SLUS-01195 | NoResult | I played the Training Mission. Framerate is 51-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hoshigami - Ruining Blue Earth | USA | SLUS-01375 | NoResult | I played the first Chapter. Full Speed. There is a little Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf | USA | SCUS-94188 | NoResult | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf 2 | USA | SCUS-94476 | NoResult | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hyper-Rally | JAP | SLPS-00462 | NoResult | I played the Season Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Wheels - Turbo Racing | USA | SLUS-00964 | Doesn&#039;t Work | The Game crashed after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hydro Thunder | USA | SLUS-00847 | NoResult | I played the Arcade Mode. Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Imadoki no Vampire - Bloody Bride | JAP | SLPS-00526 | NoResult | Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;The Voice Over are missing.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In Cold Blood (Disc 1) | USA | SLUS-01294 | NoResult | The Game freezes during the glitched up Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Incredible Hulk - The Pantheon Saga | USA | SLUS-00150 | NoResult | I walked around the Laboratory. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Initial D | JAP | SLPS-01793 | NoResult | I played the Story Mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inspector Gadget - Gadget&#039;s Crazy Maze | USA | SLUS-01267 | NoResult | I played the Single Player Mode. Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Superstar Soccer Pro &#039;98 | USA | SLUS-00674 | NoResult | I played Exhibition Mode. &#039;&#039;&#039;The Game runs too fast in Dynarec. Use Interpreter.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field | USA | SLUS-00238 | NoResult | I played 100 Meter Dash. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field 2000 | USA | SLUS-00987 | Doesn&#039;t Work  | I played the Arcade Mode and Challenge Mode. The Screen goes black before the start of the competition. You can hear Music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In the Hunt | USA | SLUS-00172 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - A Feudal Fairy Tale (V.1.0) | USA | SLUS-01534 | NoResult | There is some Slowdown on the Menu Screen. I played the Story Mode. The Character won´t respond to any command during battle. You can hear Voice Samples. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - Sengoku Otogi Gassen | JAP | SLPS-03503 | NoResult | &#039;&#039;&#039;The Game crashed before the start of a battle. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Man - X-O Manowar in Heavy Metal | USA | SLUS-00235 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Soldier 3 | USA | SLUS-01061 | NoResult | There is some Slowdown in the Menu. I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | iS - Internal Section | JAP | SLPS-01868 | NoResult | I played the Normal Mode. Framerate is 39-46 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Irritating Stick | USA | SLUS-00775 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter Mode to prevent getting an Black Screen. Switch back to Dynarec on the Menu Select Screen.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution | USA | SLUS-01014 | NoResult | I played the Exhibition Mode. Framerate is 35-46 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution 2 | EUR | SLES-03321 | NoResult | I played the Exhibition Mode. Framerate is 28-40 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Italien Job | USA | SLUS-01457 | NoResult | The Game freezes while loading the Game Modes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | It Might Be NES | N/A | N/A | NoResult | Very Playable }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Jackie Chan Stuntmaster | USA | SLUS-00684 | NoResult | The Game freezes before the Titlescreen. You can hear Music playing with HLE BIOS on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jade Cocoon - Story of the Tamamayu | USA | SLUS-00854 | NoResult | I walked around the Forest. &#039;&#039;&#039;Before you enter the forest, save with the save state function, switch to interpreter and walk into the forest. Then change back to dynarec.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JailBreaker (Disc 1) | JAP | SLPS-02076 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jarrett &amp;amp; Labonte Stock Car Racing | USA | SLUS-01139 | NoResult | The Game freezes during the Codemasters Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 98 | USA | SLUS-00479 | NoResult | I played the Racing Season mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 2000 | USA | SLUS-00832 | NoResult | The Game runs a bit too fast in Dynarec. It has many glitches in Interpreter. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto | USA | SCUS-94309 | NoResult | I played Single Race Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 2 (V.1.0) | USA | SCUS-94167 | NoResult | I played Full Season Mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 3 | USA | SCUS-94555 | Doesn&#039;t Work  | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jikkyou Oshaberi Parodius - Forever with Me | JAP | SLPM-86008 | Works | Framerate is 51-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JoJo´s Bizarre Adventure | USA | SLUS-01060 | NoResult | I played the Story Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jonny Bazookatone | USA | SLUS-00194 | NoResult | Full Speed with rare dips. The Audio is broken. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Judge Dredd | USA | SLUS-00630 | Doesn&#039;t Work  | I played Level 1-1. The Game has many Frame pace Issues. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juggernaut (Disc 1) | USA | SLUS-00894 | NoResult | Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{WiiSX | Jumping Flash! | USA | SCUS-94103 | NoResult | I played World 1-1. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jumping Flash 2 | USA | SCUS-94108 | NoResult | I played World 1-1. Framerate is 52-59 FPS without Frameskip on. Set Frame Limit off for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jupiter Strike | USA | SLUS-00177 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juusou Kihei Valken 2 (Assault Suits Valken 2) | JAP | SLPS-00854 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Kaette Kita Cyborg Kuro - chan | JAP | SLPM-87174 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Use Wiisxr build 2.2.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kagero - Deception 2 | USA | SLUS-00677 | NoResult | &#039;&#039;&#039;Start a new game in Interpreter only. Switch back to dynarec after the start of the first Chapter.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kartia - The Word of Fate | USA | SLUS-00631 | NoResult | The Game freezes after the Intro in both Story Branches. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kensei - Sacred Fist | USA | SLUS-00600 | NoResult | I played Normal Mode. Framerate is 33-38 FPS without Frameskip on during Battle. Full Speed during the Pause Screen. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kid Clown no Crazy Chase 2 - Love Love Honey Soudatsusen | JAP | SLPS-00454 | NoResult | I played Stage 1. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The DNA Imperative | USA | SCUS-94102 | NoResult | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The Blood 2 - Reason in Madness | JAP | SLPS-00170 | NoResult | I played Stage 1. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Killing Zone | USA | SLUS-00369 | NoResult | I played Normal Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 95 | USA | SCUS-94205 | NoResult | I noticed some Slowdown before the Intro. I played the Single Mode. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 96 | JAP | SLPS-00834 | NoResult | I played the Single Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 97 | JAP | SLPM-86084 | NoResult | I played the Single Mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 98 - Dream Match Never Ends | JAP | SLPM-86201 | NoResult | I played the Single Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 99 | USA | SLUS-01332 | NoResult | I played the Single Mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Konami MSX Antiques Collection Vol.1 | N/A | N/A | NoResult | All Games. The emulator still recognizes the MSX Rom. Full Speed with rare dips. Good Audio. Playable}}&lt;br /&gt;
{{WiiSX | Kingsley´s Adventure | USA | SLUS-00801 | Works |  }}&lt;br /&gt;
{{WiiSX | Kings Field | USA | SLUS-00158 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 2 | USA | SLUS-00255 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 3 | JAP | SLPS-00377 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | KISS Pinball | USA | SLUS-01366 | NoResult | I played Novice difficulty. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Klonoa - Door to Phantomile | USA | SLUS-00585 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings | USA | SLUS-00737 | NoResult | There is much stuttering during the Intro FMV. I played Exhibition Mode. Framerate is 44-57 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2000 | USA | SLUS-00993 | NoResult | There is some stuttering during the Intro. I played a Match. Framerate is 43-51 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2001 | USA | SLUS-01269 | NoResult | There is some stuttering during the Intro. I played a Match. Framerate is 28-34 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Koudelka (Disc 1) | USA | SLUS-01051 | NoResult | I walked around the first Area. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon´s Gate (Disc 1) | JAP | SLPS-00706 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon&#039;s Gate - Kowloon Fuusuiden (Disc 1) (Byakko) | JAP | SLPS-00669 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Krazy Ivan | USA | SCUS-94303 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kurukuru Marumaru | JAP | SLPM-86785 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Land Before Time: Big Water Adventure | USA | SLUS-01481 | NoResult | Much Noise during the Introduction. Framerate is 47-59 FPS without Frameskip on. No Audio, SFX only during the Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Great Valley Racing Adventure | USA | SLUS-1213 | NoResult | The Game freezes at the memory card screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Return to the Great Valley | USA | SLUS-01043 | NoResult | The Game freezes early on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disc 1) (Langrisser 4) | JAP | SLPS-01818 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disc 2) (Langrisser 5) | JAP | SLPS-01818 | NoResult | I played the Story Mode. Full Speed with slight frame drops. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Largo Winch - Command SAR | USA | SLUS-01441 | NoResult | Full Speed. Good Audio. There are many clipping Issues. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Dragoon (Disc 1) | USA | SLUS-01043 | NoResult | There is some Slowdown during the Introduction. I played the Intro. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Legaia | USA | SCUS-94254 | NoResult | I walked around the Village. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lego Racers | USA | SLUS-01043 | Works |  }}&lt;br /&gt;
{{WiiSX | Lego Rock Raiders | USA | SLUS-00937 | NoResult |  Full Speed. Good Audio. Very Playable.   }}&lt;br /&gt;
{{WiiSX | Legend of Mana | USA | SLUS-01013 | NoResult | Stuck at the Titlescreen. The Game doesn´t respond to any command. &#039;&#039;&#039;Use WiiSX beta 2.1.1 instead.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lemmings &amp;amp; Oh No! More Lemmings | USA | SLUS-00760 | NoResult | I played both mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lethal Enforcers I &amp;amp; II | USA | SLUS-00293 | NoResult | &#039;&#039;&#039;Lethal Enforcer 1.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;Lethal Enforcer 2.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lightning Legend - Daigo no Daibouken | JAP | SLUS-01441 | NoResult | I played the Story mode. Framerate is 47-52 FPS without Frameskip on. No Audio, SFX only during battle.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loaded | USA | SLUS-00076 | NoResult | I played the first Level. Framerate is 31-56 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lode Runner | USA | SLUS-00557 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter, switch later to dynarec.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes Racing | USA | SLUS-01145 | NoResult | I played Championship Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes - Sheep Raider | USA | SLUS-01369 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | LSD: Dream Emulator (English Patched) | JAP | SLPS-01556 | NoResult | I walked around the first area. &#039;&#039;&#039;Playable&#039;&#039;&#039;.}}&lt;br /&gt;
{{WiiSX | Lucifer Ring | JAP | SLPS-01784 | NoResult | I played the first Stage. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lucky Luke | USA | SLUS-00719 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the first Level. Framerate is 35-41 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar - Silver Star Story Complete (Disc 1) | USA | SLUS-00628 | NoResult | &#039;&#039;&#039;Play the game in Interpreter to prevent getting an Black Screen after the Intro.&#039;&#039;&#039; I met Lunar. Framerate is 39-46 FPS without Frameskip on. Good Audio with slight stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar 2 - Eternal Blue Complete (Disc 1) | USA | SLUS-00293 | NoResult | The Game freezes after setting up the trap in the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Madden NFL &#039;98 | USA | SLUS-00516 | NoResult | I played the Exhibition mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mad Stalker - Full Metal Force | JAP | SLPS-00734 | NoResult | I played the first Stage. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Magical Tetris Challenge Featuring Mickey | JAP | SLPS-01786 | Issues| &#039;&#039;&#039;Play the Game in Interpreter and HLE BIOS mode to prevent getting an Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Loading an Save state breaks the game.&#039;&#039;&#039; I played the Story mode. Framerate is 39-42 FPS without Frameskip on during a match. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Martian Gothic - Unification | USA | SLUS-01148 | Doesn&#039;t Work  | The Game runs too fast. It freezes early. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes | USA | SLUS-00257 | NoResult | I played Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes vs. Street Fighter | USA | SLUS-00793 | NoResult | I played a Match. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel vs. Capcom - Clash of Super Heroes | USA | SLUS-01059 | NoResult | I played a Match. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mass Destruction | USA | SLUS-00462 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Master of Monsters - Disciples of Gaia | USA | SLUS-00595 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Matsumoto Reiji 999 - Story of Galaxy Express 999 (Disc 1) | JAP | SLPS-03220 | Doesn&#039;t Work  | The Game freezes after the Traincutscene. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MDK | USA | SLUS-00974 | NoResult | I played the first Area. Full Speed. No Audio, SFX only. Annoying Camera problems. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MechWarrior 2 - 31st Century Combat | USA | SLUS-00401 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor | USA | SLUS-00974 | NoResult | I played the first Mission. Framerate is 41-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor - Underground | USA | SLUS-01270 | NoResult | I played the first Mission. Framerate is 46-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medarot R | JAP | SLPS-02414 | NoResult | I walked around Town. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | EUR | SCES-00311 | NoResult | &#039;&#039;&#039;Appears to run properly but you get black screen when you reach and launch the third stage. No matter what you do and which settings you set, the game freezes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | USA | SCUS-94227 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil 2 | USA | SCUS-94564 | NoResult | I played the first Level. Framerate is 42-50 FPS without Frameskip on. Good Audio with some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman 8 | USA | SLUS-00453 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X3 | EUR | SLES-00503 | Works | I played the first level. Framerate is 42-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X4 | USA | SLUS-00561 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X5 | USA | SLUS-01334 | Works | Played the game with X. Full Speed. Good Audio. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X6 | USA | SLUS-01395 | Works | Full Speed. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends | USA | SLUS-00603 | NoResult | I walked around the Intro Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends 2 | USA | SLUS-01140 | NoResult | Black Screen after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid (V.1.0) (Disc 1) | USA | SLUS-00594 | NoResult | I reached the Elevator. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; Glitched up Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid - VR Mission | USA | SLUS-00957 | NoResult | I played Practise Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Slug X | USA | SLUS-01212 | NoResult | I played the Arcade mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mickey´s Wild Adventure | EUR | SCES-00163 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Micro Machines V3 | USA | SLUS-00593 | NoResult | I played the Challenger mode. Full Speed in the Menu. Framerate is 42-49 FPS without Frameskip on during a race. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Misadventures of Tron Bonne | USA | SLUS-00896 | NoResult | I played the first Mission. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mission Impossible | USA | SLUS-01016 | NoResult | There is some Slowdown during the Menu Screen. The Game crashed before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mobile Light Force | JAP | SLUS-01525 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monkey Hero | USA | SLUS-01016 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monster Ranger | USA | SLUS-00568 | NoResult | &#039;&#039;&#039;Boot with Interpreter to prevent freezing.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to dynarec on the Titlescreen.&#039;&#039;&#039; I played the Intro. Full Speed with rare dips. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moonlight Syndrome (Disc 1)| JAP | SLPS-01001 | NoResult | The Game freezes after the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 2 | JAP | SLPS-00444 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 3 | USA | SCUS-94201 | NoResult | Gets past the Prepare For Kombat screen but when you start a match/round, the game softlocks in an infinite loop of &amp;quot;ROUND #&amp;quot;. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 4 | USA | SLUS-00605 | NoResult | I played the Arcade mode. Framerate is 48-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Mythologies - Sub-Zero | USA | SLUS-00476 | NoResult | I walked around the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Trilogy (V.1.0) | USA | SLUS-00330 | NoResult | Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat - Special Forces | USA | SLUS-00824 | NoResult | I walked around the first Level. Framerate is 46-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer | USA | SLUS-00498 | Works | I played the Single Race mode. Full Speed. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer 2 | USA | SLUS-00738 | NoResult | I played the Single Race mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix | USA | SCUS-94355 | NoResult | I played the Championship mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix 2 (Disc 1) | JAP | SCPS-10018 | NoResult | I played the Championship mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller | USA | SLUS-01111 | NoResult | I played the 5000ft Challenge. Framerate is 49-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;There is an annoying clicking Sound.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller G | JAP | N/A | NoResult | }}&lt;br /&gt;
{{WiiSX | Ms. Pac-Man - Maze Madness | USA | SLUS-01018 | NoResult | Tested in WiiSXRX 2.5. I played the Story Mode (1 player). Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Myst | USA | SCUS-94602 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mystical Dragons | JAP | SLPS-02103 | NoResult | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | N20 - Nitrous Oxide | USA | SLUS-00637 | NoResult | Framerate is 44-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 1 | USA | SLUS-00215 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 2 | USA | SLUS-00216 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 3 | USA | SLUS-00398 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 4 | USA | SLUS-00416 | NoResult | &#039;&#039;&#039;Pac-Land&#039;&#039;&#039; controls are mixed up. &#039;&#039;&#039;The Genji and the Heike Clans&#039;&#039;&#039; doesn´t work. In &#039;&#039;&#039;Assault&#039;&#039;&#039;, half of the screen is cut off. &#039;&#039;&#039;Ordyne&#039;&#039;&#039; works. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 5 | USA | SLUS-00417 | NoResult | &#039;&#039;&#039;Pac-Mania&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;The Legend of Valkyrie.&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;Dragon Spirit.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Baraduke.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Metro Cross.&#039;&#039;&#039; Full Speed. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Naruto - Shinobi no Sato no Jintori Gassen | JAP | SLPS-03553 | NoResult | I played Chapter 1 of the Story mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam Extreme | USA | SLUS-00388 | NoResult | I played Head to Head. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam - Tournament Edition | USA | SLUS-00002 | NoResult | I played Head to Head. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Hangtime | USA | SLUS-00329 | NoResult | I get an Assertion Error after the Licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Showtime: NBA on NBC | USA | SLUS-00948 | NoResult | The Game crashes after the Team logo Screen. Boot with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nectaris - Military Madness | USA | SLUS-00764 | NoResult | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Set Frameskip on for the best result. There is some Slowdown during the movement of the Units. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - High Stakes | USA | SLUS-00826 | NoResult | I played the Single Race mode. &#039;&#039;&#039;There is much Slowdown in the Wheel Perspectiv.&#039;&#039;&#039; Framerate is 41-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 2 | USA | SLUS-00276 | NoResult | Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 3 - Hot Pursuit | USA | SLUS-000620 | NoResult | I played the 1 Player mode. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - Porsche Unleashed | USA | SLUS-01104 | NoResult | I played the Quick Race mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally | USA | SLUS-00590 | NoResult | &#039;&#039;&#039;Boot and play the Game in Interpreter mode to prevent freezing.&#039;&#039;&#039; I played the Arcade mode. Framerate is 29-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally 2 | USA | SLUS-01003 | NoResult | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nekketsu Oyako [En by PentarouZero v1.0d] | JAP | SLPS-00006 | Doesn&#039;t Work  | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Next Tetris | USA | SLUS-00862 | NoResult | I played the Clear All mode. Framerate is 42-46 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NHL Open Ice: 2 on 2 Challenge | USA | SLUS-00327 | NoResult | I played a game. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nicktoons Racing | USA | SLUS-01047 | Works | I played the CUPS mode. Framerate is 39-53 FPS without Frameskip on. Set Frameskip to ON for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures | USA | SLUS-00582 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent the Game from freezing. Switch back to Dynarec during the Character Select Screen.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during loading. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures 2 | USA | SLUS-01112 | NoResult | Black Screen after the Konami Logo. Boot the Game with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Night Raid | JAP | SLPM-87048 | NoResult | I played the Arcade mode. Framerate is 38-47 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Norse by Norsewest - The Return of the Lost Vikings | USA | SLUS-00466 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Novastorm (Disc 1) | USA | SCUS-94404 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are some GFX Glitches on Screen. A green pixelated bar on the right side makes it difficut to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | O.D.T | USA | SLUS-00698 | Doesn&#039;t Work  | &#039;&#039;&#039;In both Interpreter and Dynarec, the Screen goes black after the Titlescreen.&#039;&#039;&#039; It is possible to see the Intro FMV by booting through the HLE BIOS. &#039;&#039;&#039;The Game crashes after the FMV. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Exoddus (Disc 1) | USA | SLUS-00190 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Oddysee | USA | SLUS-00710 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ogre Battle - Limited Edition | USA | SLUS-00467 | NoResult | &#039;&#039;&#039;No Music during the Titlescreen.&#039;&#039;&#039; I played Chapter 1. Framerate is 53-59 FPS without Frameskip on. Good Audio on the Map. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Omega Boost | USA | SCUS-94449 | NoResult | I played the Campaign Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One | USA | SLUS-00469 | NoResult | The Game freezes during the developed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One Piece Mansion | USA | SLUS-01406 | NoResult | I played the Story mode. Full Speed with rare dips. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood | USA | SLUS-00464 | NoResult | The Game hangs after trying to access the terminal. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood 2 (Disc 1) | JAP | SLPS-01261 | NoResult | The Game hangs after the Main Character stretches himself. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Pac-Man World | USA | SLUS-00439 | NoResult | Very much works. Compared to WiiSX beta 2.1.1 build. Very Playable}}&lt;br /&gt;
{{WiiSX | Pandemonium! (v1.0) | USA | SLUS-00232 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pandemonium! 2 | USA | SLUS-00578 | NoResult | I played the first Level. Framerate is 43-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Bandit | JAP | SLPS-00899 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Front | USA | SLUS-01399 | NoResult | Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PaRappa the Rapper | USA | SCUS-94183 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve (Disc 1) | USA | SLUS-00662 | Works |  }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disc 1) | JAP | SLPS-02480 | Works |  }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disc 1) | USA | SLUS-01042 | Works |  }}&lt;br /&gt;
{{WiiSX | Parodius | EUR | SLES-00036 | NoResult | &#039;&#039;&#039;I tested both Games.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pepsiman | JAP | SLPS-01762 | Works | I played the first Level. Full Speed No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona | USA | SLUS-00339 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Eternal Punishment | USA | SLUS-01158 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Tsumi ~ Innocent Sin [En by Gemini v1.0a] | USA | SLPS-02100 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Peter Pan in Disney&#039;s Return to Never Land | USA | SCUS-94643 | Doesn&#039;t Work  | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Philosoma | USA | SCUS-94403 | NoResult | I played Phase 1. Framerate is 42-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pink Panther - Pinkadelic Pursuit| USA | SLUS-01451 | Works | Minor graphical glitches. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Pinobee | USA | SLUS-01494 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Planet of the Apes | USA | SLUS-01468 | Works |  }}&lt;br /&gt;
{{WiiSX | Pocket Fighter | USA | SLUS-00653 | NoResult | &#039;&#039;&#039;Play in Dynarec with HLE BIOS to prevent the game from freezing during the Arcade loading screen.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;No Audio, SFX only during battle.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PO`ed | USA | SLUS-00097 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Policenauts [En by Slowbeef v1.0] (Disc 1) | JAP | SLUS-00653 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent GFX Glitches.&#039;&#039;&#039; Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoLoCrois Monogatari | JAP | SCPS-10023 | NoResult | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoRoGue | JAP | SCPS-10050 | NoResult | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Populous - The Beginning | USA | SLUS-00277 | NoResult | Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Power Rangers - Lightspeed Rescue | USA | SLUS-01114 | Works | Framerate is 37-43 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. FMVs displayed fine. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Powerslave | USA | SLUS-00102 | NoResult | &#039;&#039;&#039;The Game crashed on Dynarec. Play in Interpreter.&#039;&#039;&#039; Framerate is 34-42 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Primal Rage | USA | SLUS-00126 | NoResult | I played the Arcade Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Q Bert | USA | SLUS-00904 | NoResult | &#039;&#039;&#039;FMV are a garbled mess.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during the menu Screen. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Quake 2 | USA | SLUS-00757 | Works | I played the first Level. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Racing Lagoon | JAP | SLPS-02038 | NoResult | I played the Prologue. Framerate is 51-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R4: Ridge Racer Type 4 | USA | SLUS-00797 | NoResult | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Radikal Bikers | EUR | SLES-01943 | NoResult | &#039;&#039;&#039;The Game crashes in dynarec, use Interpreter.&#039;&#039;&#039; All 3D graphics are missing. Can&#039;t see anything other than HUD when in game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rage Racer | USA | SLUS-00403 | NoResult | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden DX | JAP | SLPM-86656 | NoResult | I played the Solo start mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden Project | JAP | SLPM-86656 | NoResult | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage 2: Universal Tour | USA | SLUS-00742 | NoResult | I selected Salt Lake City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: Through Time | USA | SLUS-01065 | NoResult | I selected Dodge City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: World Tour | USA | SLUS-00549 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis | JAP | SLPM-86450 | NoResult | I played the Original mode. Framerate is 39-42 FPS without Frameskip on. Set Frameskip on, for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis - Series Termination | USA | SLUS-01217 | NoResult | I played the Original mode. Framerate is 46-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman | USA | SLUS-00005 | Works | Works fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman 2: The Great Escape | USA | SLUS-01235 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. &#039;&#039;&#039;Cutscenes are very glitchy and will crash the game so you&#039;ll have to skip them.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman Rush | USA | SLUS-01458 | NoResult | The Menu after the Title Screen is invisible. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raystorm | USA | SLUS-00482 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter. The game freezes while checking the Memory Card in Dynarec.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to Dynarec during the Titlescreen.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu | JAP | SLPS-00640 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu Special Dominated Mind | JAP | SLPM-86085 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil | USA | SLUS-00170 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 1.5 | USA | SLPPSXEXE | NoResult | &#039;&#039;&#039;Boot and play in Interpreter to prevent an Code dump Error.&#039;&#039;&#039; I played as Elza Walker. Framerate is 46-54 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Director´s Cut | USA | SLUS-00551 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Survivor | USA | SLUS-01087 | NoResult | Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 2 (Disc 1) | USA | SLUS-00421 | NoResult | The Game doesn´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 3 - Nemesis | EUR | SLES-02529 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Return Fire | USA | SLUS-00184 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Reverthion | JAP | SLPS-00143 | NoResult | I played the Story mode. Framerate is 41-49 FPS without Frameskip on. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Revolution X | USA | SLUS-00012 | NoResult | &#039;&#039;&#039;You can&#039;t get past the first set of enemies in the first level.&#039;&#039;&#039; No Audio, SFX only during Gameplay. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rhapsody - A Musical Adventure | USA | SLUS-00012 | NoResult | &#039;&#039;&#039;The Game crashed after setting Vibration on in the menu.&#039;&#039;&#039; I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridegear Guybrave | JAP | SLPS-00905 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer | USA | SCUS-94300 | NoResult | I played Grand Prix Mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Bonus Turbo Mode Disc | USA | SLUS-90049 | NoResult | &#039;&#039;&#039;I played the Turbo mode.&#039;&#039;&#039; Framerate is 37-40 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only during a race. &#039;&#039;&#039;Slower than the Original.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Revolution | USA | SLUS-00214 | NoResult | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rise 2 - Resurrection | USA | SLUS-00186 | NoResult | Many GFX Glitches on Screen. The Game crashed after the Character loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Rising Zan - The Samurai Gunman | USA | SLUS-00829 | NoResult | I played the Story mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Risk - The Game of Global Domination | USA | SLUS-00616 | NoResult | Needs real BIOS to work. Gameplay and FMVs run fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 1) (Arcade Disc) | USA | SLUS-00681 | NoResult | Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 2) (Evolution Disc) | USA | SLUS-00771 | NoResult | I played Chapter 1. Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Riven - The Sequel to Myst (Disc 1) | USA | SLUS-00535 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash | USA | SLUS-00035 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash 3D | USA | SLUS-00524 | Works | I played the Thrash mode. Framerate is 32-48 FPS without Frameskip on. Set Frameskip to ON for best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash - Jailbreak | USA | SLUS-01053 | NoResult | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 2 - Dr. Wily no Nazo  | JAP | SLPS-02255 | NoResult | I played the Air Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 3 - Dr. Wily no Saigo! | JAP | SLPS-02262 | NoResult | I played the Snake Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;&#039;&#039;&#039;Bold text&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 4 - Aratanaru Yabou! | JAP | SLPS-02324 | NoResult | I played the Toad Man Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 5 - Blues no Wana! | JAP | SLPS-02338 | NoResult | I played the Star Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 6 - Shijou Saidai no Tatakai!! | JAP | SLPS-02379 | NoResult | I played the Wind Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman: Battle &amp;amp; Chase | JAP | SLPS-00764 | NoResult | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The timer displays garbled graphics but still functions properly.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman Dash 2 - Episode 2 - Ooinaru Isan | JAP | SLPS-02711 | NoResult | The Game crashed after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman X3 | JAP | SLPS-00283 | NoResult | The Game freezes during the now loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rock &amp;amp; Track Presents - The Need for Speed | USA | SLUS-00204 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rurouni Kenshin - Meiji Kenkaku Romantan - Juuyuushi Inbou Hen | JAP | SCPS-10048 | NoResult | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Type - Delta | USA | SLUS-00877 | NoResult | I played the first Stage. Framerate is 40-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Types | USA | SLUS-00753 | NoResult | There is some Slowdown during the loading Screen. &#039;&#039;&#039;R-Type 1&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;R-Type 2&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | S.C.A.R.S | USA | SLUS-00692 | Works | background music cdda now works }}&lt;br /&gt;
{{WiiSX | Saga Frontier | USA | SCUS-94230 | NoResult | I played the Intro. &#039;&#039;&#039;There are some Audio noises after you open the menu. Pause and the Noise should be gone.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier 2 | USA | SLUS-00933 | NoResult | I played through the Introduction. &#039;&#039;&#039;A black pixelated diagonal line on the Screen is making it difficult to see whats going on during battle.&#039;&#039;&#039; &#039;&#039;&#039;There are some Audio noises after you open the menu.&#039;&#039;&#039; &#039;&#039;&#039;Open and close the menu and the Noise should be gone.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saiyuki - Journey West | USA | SLUS-01381 | NoResult | I played Chapter 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown - Warrior´s Rage | USA | SLUS-01093 | NoResult | I played the Story mode. Framerate is 51-54 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown 3 - Blades of Blood | USA | SCUS-94206 | NoResult | I played the Arcade mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Amakusa&#039;s Revenge Special | JAP | SLPS-01171 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;The Health Bar has an annoying flickering.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Kenkaku Yubinan Pack | JAP | SLPS-00647 | NoResult | I played the Story Mode in both games. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Zankurou Musouken | JAP | SLPS-00350 | NoResult | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | San Francisco Rush - Extreme Racing | USA | SLUS-00505 | NoResult | I played the 1 Player Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Scooby-Doo and the Cyber Chase | USA | SLUS-01396 | NoResult | I played Level 1 Japan. Framerate is 46-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - GGeneration-0 (Disc 1) | JAP | SLPS-02200 | NoResult | I played Stage 1 of the Situation Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - Over Galaxian | JAP | SLPS-00385 | NoResult | I played the Story Mode. Framerate is 47-52 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinent | USA | SCUS-94110 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; There are some GFX Glitches after the Titlescreen. I played the Intro. Framerate is 39-50 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinel Returns | USA | SLUS-00604 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sexy Parodius | JAP | SLPM-86009 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Madness (Disc 1) | USA | SLUS-00468 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing after the first battle.&#039;&#039;&#039; Framerate is 47-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Man | USA | SLUS-00895 | NoResult | I walked around the first Area. Framerate is 51-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shaman King - Spirit of Shamans | JAP | SLPS-03432 | NoResult | I played the Story Mode. Framerate is 47-50 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Somehow Yoh can´t walk,run forward and backward. He can only jump.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shin Megami Tensei 2 | JAP | SLPM-86924 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disc 1) (Evolution Disc) | JAP | SLPS-01240 | NoResult | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disc 2) (Arcade Disc) | JAP | SLPS-01241 | NoResult | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shura no Mon | JAP | SLPS-01202 | NoResult | Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Silent Hill (V.1.1) | USA | SLUS-00707 | NoResult | I played through the Intro. &#039;&#039;&#039;The Game runs a bit too fast in dynarec. Select Interpreter for normal speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sihouette Mirage | USA | SLUS-00728 | NoResult | I played the first Mission. Full Speed. No Audio. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Skullmonkeys | USA | SLUS-00601 | NoResult | I played Level 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Slayers Royal | JAP | SLPS-01363 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sled Storm | USA | SLUS-00955 | NoResult | I played a race. Framerate is 39-45 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Smurfs | USA | SLUS-01008 | NoResult | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Snatcher | JAP | SLPS-00154 | NoResult | I played Act 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SnoCross Championship Racing | USA | SLUS-01093 | Works | I played Single Race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soeldnerschild Special | JAP | SLPS-01319 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soukaigi (Disc 1) | JAP | SLPS-01291 | Doesn&#039;t Work  | &#039;&#039;&#039;V-sync Error on the Titlescreen.&#039;&#039;&#039; The Game freezes after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sol Divide | USA | SLUS-01519 | NoResult | I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soul Blade (V.1.0) | USA | SLUS-00240 | NoResult | I played the Arcade mode. Framerate is 46-54 FPS without Frameskip on. Music is very scratchy though. &#039;&#039;&#039;Set Frameskip on if you want better music.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park | USA | SLUS-00936 | NoResult | I played the Story mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park Rally | USA | SLUS-00984 | NoResult | I played the Arcade mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soviet Strike | USA | SLUS-00061 | Doesn&#039;t Work  | The FMV have clipping issues. The Game freezes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Space Hulk - Vengeance of the Blood Angels | USA | SLUS-00205 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Speed Punks | USA | SCUS-94563 | NoResult | I played the Single Race mode. Framerate is 42-59 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Spider Man | USA | SLUS-01378 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spider Man 2 - Enter Electro | USA | SCUS-94563 | NoResult | The FMV are glitched up. &#039;&#039;&#039;The Game crashed after selecting the difficulty.&#039;&#039;&#039; &#039;&#039;&#039;Training Mode is playable.&#039;&#039;&#039; Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spongebob Squarepants: SuperSponge | EUR | SLES-03704 | NoResult | Garbled FMV. The game freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spot goes to Hollywood | USA | SLUS-00014 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro 2: Ripto&#039;s Rage! | USA | SCUS-94425 | NoResult | Framerate is 39-54 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Audio cuts out during cutscenes. Random voices after listening to NPC&#039;s talk, skipping voice-overs seems to prevent that.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro the Dragon | USA | SCUS-94228 | NoResult | Framerate is 47-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Music stops playing when you rescue a dragon.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro: Year of the Dragon | USA | SCUS-94467 | NoResult | Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Has some sound glitches when you talk to other characters.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Stahlfeder | JAP | SLPS-00162 | NoResult | I played Mission 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Starblade Alpha | USA | SLUS-00057 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Gladiator - Episode 1 - Final Crusade | USA | SLUS-00372 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Ocean - The Second Story (Disc 1) | USA | SCUS-94421 | NoResult | &#039;&#039;&#039;Skip the garbled audio clip that comes after selecting your character.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Dark Forces | USA | SLUS-00297 | NoResult | I played the Secret Base Mission. Full Speed. Good Audio. &#039;&#039;&#039;The Enemys are Invisible.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - Jedi Power Battles | USA | SLUS-01046 | Works |  }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - The Phantom Menace | USA | SLUS-00884 | Issues | character models are missing parts of them. }}&lt;br /&gt;
{{WiiSX | Star Wars - Rebel Assault II - The Hidden Empire (Disc 1) | USA | SLUS-00381 | NoResult | Black Screen after the start of Chapter 1. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Steeldom | JAP | SLPS-00431 | NoResult | I fought a battle. Framerate is 41-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on. Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha - Warrior´s Dreams | USA | SLUS-00197 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 2 | USA | SLUS-00258 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 3 | USA | SLUS-00821 | NoResult | &#039;&#039;&#039;Set Dynarec and HLE BIOS to get to the Titlescreen.&#039;&#039;&#039; The Game freezes while searching for a Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 1) | JAP | SLPS-00800 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 2) | JAP | SLPS-00801 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 1) | USA | SLUS-00423 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 2) | USA | SLUS-00584 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter - The Movie | USA | SLUS-00041 | NoResult | I played the Movie Battle mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX Plus Alpha | USA | SLUS-00548 | NoResult | I played the Arcade mode. Framerate is 43-48 FPS without Frameskip on during a fight. Set Frameskip on for the best result. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX 2 Plus | USA | SLUS-01105 | NoResult | I played Arcade Mode. Framerate is 42-51 FPS without Frameskip on during a Fight. Good Audio with some stuttering. Set Frameskip on for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 2 | JAP | SLPS-00415 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 3 | JAP | SLPS-01777 | NoResult | &#039;&#039;&#039;Boot and play in Dynarec with HLE BIOS or else get thrown out to the Homebrew Channel.&#039;&#039;&#039; &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; I played the Arcade mode. Framerate is 51-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Racer | USA | SLUS-00099 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider | USA | SLUS-01142 | NoResult | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider 2 | USA | SLUS-01163 | NoResult | &#039;&#039;&#039;The FMV Intro is messed up.&#039;&#039;&#039; I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strikers 1945 | USA | SLUS-01337 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night | JAP | SLPS-02542 | NoResult | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night 2 (Disc 1) | JAP | SLPS-03237 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Puzzle Fighter 2 Turbo | USA | SLUS-00418 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent freezing. On the Titlescreen switch back to dynarec.&#039;&#039;&#039; I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Complete Box (Disc 1) | JAP | SLPS-03577 | NoResult | &#039;&#039;&#039;All three Games&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Alpha Gaiden [En by Aeon Genesis v0.95b] | JAP | SLPS-02070 | NoResult | The Game immediately loads a Cutscene. It´s impossible to start a game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen F Kanketsuhen | JAP | SLPS-01924 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden (V.1.0) | USA | SLUS-00292| NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden 2 | USA | SLUS-00958| NoResult | I walked around the Camp. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suiko Enbu | JAP | SLPS-00137 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter | USA | SCUS-94240 | Works |  }}&lt;br /&gt;
{{WiiSX | Syphon Filter 2 (Disc 1) | USA | SCUS-94451 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 3 | USA | SCUS-94640 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | JAP | SLPS-00767 | NoResult | I played Chapter 1. Full Speed. Good Audio. No Audio during the Titlescreen. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | USA | SLUS-00560 | NoResult | No Audio during the Titlescreen. I played Chapter 1. The Game won´t respond to any command during the first battle. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tail Concerto | USA | SLUS-00660 | NoResult | I played the Intro Level. Framerate is 48-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | JAP | SLPS-01100 | NoResult | &#039;&#039;&#039;You get farther than in the US Version.&#039;&#039;&#039; The Screen goes black while you are on deck. You can hear the music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | USA | SLUS-00626 | NoResult | The Game freezes during the Introduction. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny 2 (Disc 1) | USA | SLUS-01355 | NoResult | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. Disc 2: Game crashes during Craymel City train minigame. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tales of Eternia (Disc 1) | JAP | SLPS-03050 | NoResult | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Phantasia (English Translation) | JAP | SLPS-01770 | Works | I walked around the first Area. Framerate is 55-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on to reduce load times.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken | USA | SLUS-00006 | NoResult | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 2 (V.1.0) | USA | SLUS-00213 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent Character glitches.&#039;&#039;&#039; Framerate is 31-33 FPS without Frameskip on. The Audio sounds messy because of the Slowdown. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 3 | USA | SLUS-00213 | NoResult | I played the Arcade mode. Framerate is 32-35 FPS without Frameskip on. Set Frameskip on for the best result. It still plays a little choppy. Needs vWii overclock for best result (smoother gameplay). &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tempest X3 | USA | SLUS-00283 | NoResult | The Screen goes black after the Interplay logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu - Stealth Assassins | USA | SLUS-00706 | NoResult | The Game crashes before you reach the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu 2 - Birth of the Stealth Assassins | USA | SLUS-00939 | NoResult | Black Screen after pressing start on the Titlescreen. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Terry Pratchett&#039;s Discworld | USA | SCUS-94600 | NoResult | I walked around the Castle. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 4 | USA | SLUS-00487 | NoResult | I played the Championship Cup. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 5 | USA | SLUS-00610 | NoResult | I played the Quick Race mode. Framerate is 53-59 FPS without Frameskip on. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 6 | USA | SLUS-00839 | NoResult | I played the Single Race mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tetris Plus | USA | SLUS-00388 | NoResult | I played the classic mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disc1) | USA | SLUS-00845 | NoResult | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disc1) | JAP | SLPS-01780 | NoResult | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Threads of Fate | USA | SLUS-00405 | NoResult | I played the Intro. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thunder Force 5 - Perfect System | USA | SLUS-00727 | NoResult | I played the first Level. Framerate is 47-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Time Crisis | USA | SLUS-00405 | NoResult | I played the Story mode of the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal No. 1 | USA | SCUS-94208 | NoResult | I played the Tournament mode. Framerate is 40-41 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal 2 [En by Infinite Lupine v1.00b] | JAP | SLPM-86033 | NoResult | I played the Tournament mode. Framerate is 32-37 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomba! | USA | SLUS-94236 | NoResult | I played the first Level. Framerate is 42-49 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tomba! 2 - The Evil Swine Return | USA | SLUS-94454 | NoResult | I played the first Level. Framerate is 42-59 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider | EUR | SLES-00024 | NoResult | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 2 - Starring Lara Croft | EUR | SLES-00718 | NoResult | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 3 - Adventures of Lara Croft (V.1.0) | USA | SLUS-00691 | NoResult | I played the first Level. Framerate is 38-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | USA | SLUS-00885 | NoResult | Skip the glitched FMV. The Game freezes shortly after starting the first Level. Framerate 35-43 FPS without Frameskip on. Some Audio Glitches. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | EUR | SLES-02238 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider Chronicles | USA | SLUS-01311 | NoResult | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater | USA | SLUS-00860 | NoResult | The Emulator crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 2 | USA | SLUS-01066 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 3 | USA | SLUS-00860 | NoResult | Black Screen with some Music on Interpreter. The Game crashes with Dynarec. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 4 | USA | SLUS-01485 | NoResult | Black Screen with some Music. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story 2: Buzz Lightyear to the Rescue | USA | SLUS-00893 | NoResult | Framerate is 39-53 FPS without Frameskip on. The Audio has some stuttering. Some lightning glitches on Buzz&#039;s model. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story Racer | USA | SLUS-01214 | Works | Framerate is 39-43 FPS without Frameskip on. Set Frameskip to ON for best result. . &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Touki Denshou - Angel Eyes | JAP | SLPS-01168 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Treasure Gear | JAP | SLPS-00819 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to get past the Titlescreen.&#039;&#039;&#039; I walked around the Village. Framerate is 47-53 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tunnel B1 | USA | SLUS-00188 | NoResult | I played the first Mission. Full Speed. &#039;&#039;&#039;There is Slowdown during Explosions.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | TV Animation X - Unmei no Sentaku | JAP | SLPS-03459 | NoResult | I played the Battle mode. Framerate is 49-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal | USA | SCUS-94304 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 2 | USA | SCUS-94306 | NoResult | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 3 | USA | SCUS-94249 | NoResult | I played the Tournament mode. Full Speed. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 4 | USA | SCUS-94560 | NoResult | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal - Small Brawl | USA | SCUS-94560| NoResult | The Game freezes during the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Two Tenkaku | JAP | SLPS-00131 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Umihara Kawase Shun | JAP | SLPS-00643 | NoResult | I played Field 0. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Um Jammer Lammy | USA | SCUS-94448 | NoResult | The Game freezes during the second loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | V2000 | EUR | SLES-00545 | NoResult | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vampire Hunter D | USA | SLUS-01138 | NoResult | &#039;&#039;&#039;The Titlescreen is invisible. You need to guess and click.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts | USA | SLUS-00447 | NoResult | I played the Introduction battle. Full Speed. Good Audio. &#039;&#039;&#039;The Camera spins around forever after your turn.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts 2 (V.1.1) | USA | SLUS-00940 | NoResult | I played the Prologue. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vanguard Bandits | USA | SLUS-01070 | NoResult | I played the Intro Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | JAP | SCPS-18012 | Issues| I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, also you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | EUR | SCES-02873 | Issues | I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, also you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Viewpoint | USA | SLUS-00033 | NoResult | I played Area 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 | USA | SLUS-00510 | NoResult | I played the Arcade mode. Framerate is 39-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 - 2nd Offense | USA | SLUS-00868 | NoResult | I played the Arcade mode. Framerate is 42-52 FPS without Frameskip on. FMVs displayed correctly. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vagrant Story | USA | SLUS-01040 | NoResult | Settings you need: dynarec, Limit FPS Auto, Frame Skip off. &#039;&#039;&#039;What follows is necessary to prevent an Code Dump Error!&#039;&#039;&#039; &#039;&#039;&#039;So far this only seems to work in the US and JAP Versions of the Game.&#039;&#039;&#039; Save your state in the Menu when you reach the exit of Room 5. Then switch from Dynarec to Interpreter.  Load your save state and walk through the Door. You can switch back to Dynarec again. Full Speed with rare dips. There are some minor audio issues. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Valkyre Profile (Disc 1) | USA | SLUS-01156 | Works | Tested until the part when the mercenary and his brother (the artist) talk. &lt;br /&gt;
Battles worked fine. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vs. | USA | SLUS-00868 | NoResult | I played the 1 Player vs COM mode. Framerate is 43-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | War Craft 2 - The Dark Saga | USA | SLUS-00480 | NoResult | I played the first Mission. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | War Gods | USA | SLUS-00328 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter. The Game won´t respond to any command in Dynarec. You can switch back to dynarec after the Titlescreen.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Dark Omen | USA | SLUS-00550 | NoResult | I played a new Campaign. Framerate is 44-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Shadow of the Horned Rat | USA | SLUS-00117 | NoResult | I played a new Campaign. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhawk - The Red Mercury Missions | USA | SCUS-94305 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warriors of Might and Magic | USA | SLUS-01204 | NoResult | FMV Intro is glitched up. The Game freezes during the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warzone 2100 | USA | SLUS-00819 | NoResult | I played a new Campaign. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild 9 | USA | SLUS-00425 | NoResult | I walked around the first Area. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms | USA | SLUS-00425 | NoResult | I noticed some Slowdown on the Titlescreen. I fought a battle on the Overworld Map. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms 2 (Disc 1) | USA | SCUS-94484 | NoResult | I walked around the Ruins. Full Speed. Good Audio. I noticed some Screen tearing. Very Playable. }}&lt;br /&gt;
{{WiiSX | Wing Commander III - Heart of the Tiger (Disc 1) | USA | SLUS-00019 | Doesn&#039;t Work  | &#039;&#039;&#039;The Controls stop working after the mission briefing. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wing Commander IV - The Price of Freedom (Disc 1) | USA | SLUS-00270 | NoResult | I played a new Game. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout | USA | SCUS-94301 | NoResult | I played the Championship Race mode. Framerate is 35-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on if you want high speed.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | USA | SLUS-00865 | Minor | Framerate is 46-51 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | EUR | SCES-01909 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 - Special Edition | EUR | SCES-02845 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout XL | USA | SCUS-94351 | NoResult | Framerate is 46-59 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wolf Fang | JAP | SLPS-00254 | NoResult | I played the first Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | World of Dragon Warrior - Torneko - The Last Hope | USA | SLUS-01181 | NoResult | I walked around the first Dungeon. Framerate is 49-59 FPS without Frameskip on. Good Audio with a little stuttering. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms | USA | SLUS-00336 | NoResult | I played a Match against the Computer. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms Armageddon | USA | SLUS-00888 | NoResult | I played a Quick Game against the Computer. Full Speed. &#039;&#039;&#039;Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms World Party | USA | SLUS-01448 | Works | I played a Quick Match against the Computer. Full Speed. &#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Backstage Assault | USA | SLUS-01274 | NoResult | I played the Exhibition mode. Framerate is 30-43 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Mayhem | USA | SLUS-00963 | NoResult | I played a match. Framerate is 39-52 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Nitro | USA | SLUS-00397 | NoResult | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW vs. the World | USA | SLUS-00455 | NoResult | I played the Exhibition mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW nWo Thunder | USA | SLUS-00779 | NoResult | I played the Exhibition mode. Framerate is 46-57 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | WWF Attitude | USA | SLUS-00831 | NoResult | I played the Exhibition mode. Framerate is 39-40 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF in your House | USA | SLUS-00246 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 39-42 FPS without Frameskip on. Bad Audio. &#039;&#039;&#039;Many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown | USA | SLUS-00927 | NoResult | I played the Exhibition Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown 2 - Know your Role | USA | SLUS-01234 | NoResult | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Warzone (V.1.0) | USA | SLUS-00495 | NoResult | I played the Exhibition mode. Framerate is 28-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Wrestlemania - The Arcade Game | USA | SLUS-00013 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 38-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | X-Men - Children of the Atom | USA | SLUS-00044 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; I played the Arcade mode. Framerate is 43-50 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X-Men vs. Street Fighter | USA | SLUS-00627 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X2 - No Relief | EUR | SLES-00455 | Doesn&#039;t Work | Glitched up Game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Xenogears (Disc 1) | USA | SLUS-00664 | NoResult | &#039;&#039;&#039;The Wii Console freezes if you try to check the memory card.&#039;&#039;&#039; I fought a battle on the Overworld. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | You don´t know Jack (Disc 1) | USA | SLUS-00716 | NoResult | The Game freezes shortly after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yu-Gi-Oh! Forbidden Memories | USA | SLUS-01411 | NoResult | I fought a battle in Story mode. Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yutona Eiyuu Senki - TearRingSaga | JAP | SLPS-03177 | NoResult | &#039;&#039;&#039;The Controls stop working during the Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Skip the Cutscenes.&#039;&#039;&#039; I played the Prologue. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Zanac X Zanac | JAP | SLPS-03354 | NoResult | &#039;&#039;&#039;Zanac 1 Versions are working.&#039;&#039;&#039; The Controls in Zanac Neo stop working after you start a new game. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zeiramzone | JAP | SLPS-00575 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide | JAP | SLUS-00183 | NoResult | I fought a battle. Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide 2 - The Secret Wish | JAP | SLPS-00891 | NoResult | I fought a battle. Framerate is 48-51 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73533</id>
		<title>WiiStation Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73533"/>
		<updated>2022-09-04T11:04:40Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* P */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Posting Guidelines ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;All Games on this list must be tested with WiiSXRX_2022 beta 2.5 build 20220903&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The latest Version is&#039;&#039;&#039;&#039;&#039;&#039; [https://github.com/xjsxjs197/WiiSXRX_2022/releases/tag/20220903 WiiSXRX_2022 20220903]&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;It is preferible to test the games with the PS1 BIOS (SCPH1001.BIN) loaded from SD card (&amp;quot;SD&amp;quot; option in &amp;quot;Select Bios&amp;quot;) or USB drive (&amp;quot;USB&amp;quot; option in &amp;quot;Select Bios&amp;quot;) and with the &amp;quot;Boot Through Bios&amp;quot; option set to &amp;quot;Yes&amp;quot;.&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;For remove the FMV (Full-Motion Video) scenes on certain games which require modified BIN for run on WiiSX-RX, read this post: https://gbatemp.net/posts/9732148&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Original thread: https://gbatemp.net/threads/wiisxrx_2022-another-fork-of-wiisxrx-released.614405/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously and if it’s a game that you run in version 2.5 r20220618 and beyond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of WiiSXRX_2022, a fork of WiiSXRX in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Minor&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;NoResult&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{WiiSX | Game | Region | Game ID | Status | Notes }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | 70´s Robot Anime - Geppy - X - The Super Boosted Armor (Disc 1) | JAP | SLPS-01995 | NoResult | }}&lt;br /&gt;
{{WiiSX | 007 - The World Is Not Enough | USA | SLUS-01272 | Works | Framerate is between 42-55 FPS without Frameskip on. Set Frameskip to ON for best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | 40 Winks | USA | SLUS-00874 | Works | seems to run fine }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Ace Combat 2 | USA | SLUS-00404 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent an Code Dump Error. Switch back to Dynarec after the Titlescreen.&#039;&#039;&#039; There is some Slowdown during Cutscenes. Full Speed during Gameplay. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Action Man - Operation Extrem | USA | SLUS-00887 | NoResult | The Game won´t respond to any command. I noticed some Screen tearing. There are some Audio Noises. Framerate is 38-59 FPS without Frameskip on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Actua Soccer 3 | EUR | SLES-01210 | Works | I&#039;ve played a match. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo | JAP | SLPM-87226 | NoResult | I played the Normal mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo 2 | JAP | SLPS-00208 | NoResult | I played the Normal mode. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Adventures of Lomax | USA | SCUS-94906 | NoResult | I played the first Level. Full Speed. No Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Air Combat | USA | SLUS-00001 | NoResult | Some Slowdown during Cutscenes. Full Speed during Gameplay. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alien - Resurrection | USA | SLUS-00633 | Works |  }}&lt;br /&gt;
{{WiiSX | Alien Trilogy | USA | SLUS-00007 | NoResult | I played the Intro. Full Speed. No Audio, SFX only. Some Lightning Effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Akuji - The Heartless | USA | SLUS-00715 | NoResult | I played the Intro. The Framerate is 45-59 FPS without Frameskip on. The Audio has some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alice in Cyberland | JAP | SLPS-00636 | NoResult | I played the Intro. The Command Screen is flickering and hard to see. Full Speed. There are some Audio noises. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alone in the Dark - One-Eyed Jack´s Revenge | USA | SLUS-00239 | NoResult | I played the Intro. &#039;&#039;&#039;Playing the whole Game in Interpreter mode is required to prevent freezing.&#039;&#039;&#039; Framerate is 45-49 FPS. Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra (V.1.0) | USA | SLUS-00553 | NoResult | I reached the Village. Full Speed. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra 2 - A New Legend Begins | USA | SLUS-01017 | NoResult | I played the Intro. Full Speed with rare dips. There are some drops during Cutscenes. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Angel Blade - Neo Tokyo Guardians | JAP | SLPS-00894 | NoResult | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ape Escape | USA | SCUS-94423 | Works | The Framerate is 41-46 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Apocalypse | USA | SLUS-00373 | NoResult | I get an Code Dump Error in the first Level. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad | USA | SLUS-01224 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 2 | USA | SLUS-01252 | NoResult | Full Speed. There is some Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 3  (Disc 1) | USA | SLUS-01253 | NoResult | Mostly Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disc 1)| JAP | SCPS-10040 | NoResult | The Game NoResult. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disc 2)| JAP | SCPS-10041 | NoResult | The Game NoResult. There are some Audio Noises. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Area 51 | USA | SLUS-00164 | NoResult | Playable but the background FMV isn&#039;t displayed correctly. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core (V.1.0) | USA | SCUS-94182 | NoResult | I played the First Mission. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Master of Arena (Disc 1) | USA | SLUS-01030 | NoResult | I played the First Mission.  Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Project Phantasma (Disc 1) | USA | SLUS-00670 | NoResult | I played the First Mission.  Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armorines - Project S.W.A.R.M. | USA | SLUS-01022 | NoResult | I played the First Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Army Men 3D | USA | SLUS-00491 | Works | background music(cdda) now works. }}&lt;br /&gt;
{{WiiSX | Army Men: Air Attack | USA | SLUS-00913 | NoResult | There is some Slowdown during Cutscenes. I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Army Men: World War | USA | SLUS-01079 | NoResult | Long loading Times. Framerate is 46-59 FPS without Frameskip on. Set Frameskip on for the best Result. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Asuka 120 Burning Festival Final | USA | SLPS-02074 | NoResult | &#039;&#039;&#039;The Screen turns black during the Titlescreen. Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Atelier Elie - Salberg no Renkinjutsushi 2 | JAP | SLPS-01751 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie - Salberg no Renkinjutsushi | JAP | SLPS-00856 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie Plus - Salberg no Renkinjutsushi | JAP | SLPS-01418 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Azure Dreams | USA | SLUS-00614 | NoResult | I reached the Tower. Full Speed with rare drops during Cutscenes. Good Audio. In the Tower, the Character runs ultra fast when you press the run button. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Batman and Robin | USA | SLUS-00393 | NoResult | Full Speed. Good Audio. I got one random Code Dump Error in the Batcave. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Beyond - Return of the Joker | USA | SLUS-01207 | NoResult | The Game boots in HLE BIOS Mode. It freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Forever - The Arcade Game | USA | SLUS-00387 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden | USA | SCUS-94200 | NoResult | I fought a battle in Arcade Mode. Full Speed. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 2 | USA | SLUS-00220 | NoResult | I fought a battle in Arcade Mode. Full Speed. Good Audio in the Menu. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 3 | USA | SLUS-00483 | NoResult | I fought a battle in Arcade Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 4 | EUR | SLES-02493 | NoResult | I get an Black Screen after selecting Team VS Mode. The Mini Game Mode and the Team Story mode are also not working. I played in Survival mode. Framerate is 39-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BattleTanx - Global Assault | USA | SLUS-01044 | NoResult | &#039;&#039;&#039;The Game has very long loading times. Set Frameskip on and Limit FPS off to load the Game faster.&#039;&#039;&#039; I played the first Level.  The Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bio F.R.E.A.K.S. | USA | SLUS-00502 | NoResult | I fought a battle in Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard | JAP | SLPS-00222 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut | JAP | SLPS-00998 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut - Dual Shock | JAP | SLPS-01512 | NoResult | The Game boots up but freezes before the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disc 1 Leon ) | JAP | SLPS-01510 | NoResult | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disc 2 Claire ) | JAP | SLPS-01511 | NoResult | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 3 - Last Escape | JAP | SLPS-02300 | NoResult | &#039;&#039;&#039;Boot and play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the Intro. Framerate is 46-50 FPS without Frameskip on. Good Audio. The Voice over are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix 00 (Disc 1) | JAP | SLPS-03571 | NoResult | Boot the Game in Interpreter mode to prevent an Code Dump Error. Because of the hypersensibel cursor i´m stuck on the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix Cross (Disc 1) | JAP | SLPS-02962 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blade | USA | SLUS-01215 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter mode to prevent an Code Dump Error. Switch back to Dynarec during the New Game Screen.&#039;&#039;&#039; Framerate is 49-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blasto | USA | SCUS-94412 | Works | }}&lt;br /&gt;
{{WiiSX | Blue Breaker Burst - Hohoemi wo Anata to | JAP | SLPS-01469 | NoResult | I played the Story mode. The Game is stuck after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bokan to Ippatsu! Doronbo - Time Bokan Series | JAP | SLPS-00609 | NoResult | I played Stage 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman | EUR | SLES-01839 | NoResult | I played the Single Player Mode. Full Speed in Modern and Retro Mode. Good Audio. Very &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman Land | JAP | SLPS-03002 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman World | USA | SLUS-00680 | NoResult | I played the Normal Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar | USA | SCUS-94199 | NoResult | I fought a battle in Arcade Mode. Framerate is 49-57 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar 2 | USA | SCUS-94424 | NoResult | I fought a battle in Arcade Mode. Framerate is 27-30 FPS without Frameskip on. Enable Frameskip and it gets somewhat playable. The Audio has some stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brahma Force - The Assault on Beltlogger 9 | USA | SLUS-00444 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BrainDead 13 (Disc 1) | USA | SLUS-00083 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brave Fencer Musashi | USA | SLUS-00726 | NoResult | I played the first Chapter. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 3 (V.1.1) | USA | SLUS-00422 | NoResult | I completed the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 4 | USA | SLUS-01324 | NoResult | I played Chapter 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disc 1) | JAP | SLPS-02661 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disc 1) (English Translation) | JAP | SLPS-02661 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - The Legend of Forsena | USA | SLUS-00687 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword - The Shadow of the Templars | USA | SLUS-00484 | NoResult | Mostly 57-59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword 2 - The Smoking Mirror | USA | SLUS-00812 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubble Bobble also featuring Rainbow Islands | USA | SLUS-00370 | NoResult | Bubble Bobble is playable but both Rainbow Islands games quit responding to controller inputs after a few seconds of gameplay.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubsy 3D - Furbitten Planet | USA | SLUS-00110 | NoResult | I played the Level 1-1. The Framerate is 34-42 FPS without Frameskip on. It works perfect with Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny - Lost in Time | USA | SLUS-00838 | NoResult |  The Framerate is 51-59 FPS without Frameskip on. There is some Slowdown during Cutscenes. Good Audio with some Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny &amp;amp; Taz - Time Busters | USA | SLUS-01144 | Works | You may randomly fall through the floor just press l1 to switch characters or simply let yourself fall since you are teleported to the nearest checkpoint. 40-60 fps without frameskip, pal version holds better if you cant use vwii overclock, with vwii overclock its perfect. }}&lt;br /&gt;
{{WiiSX | Burning Road | USA | SLUS-00324 | NoResult | I played the Championship Mode. The Framerate is 57-59 FPS without Frameskip on. No Audio, only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade | USA | SCUS-94180 | NoResult | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade 2 | USA | SLUS-00663 | NoResult | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move &#039;99 | USA | SLUS-00725 | NoResult | I played the Arcade mode. Full Speed. No Audio, only SFX during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 2 - Arcade Edition | USA | SLUS-00233 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 4 | USA | SLUS-00754 | NoResult | Framerate is 52-55 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | C-12 | USA | SCUS-94666 | NoResult | I walked around the first Level. Framerate is 37-59 FPS without Frameskip. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | C - The Contra Adventure | USA | SLUS-00499 | NoResult | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Capcom vs. SNK Pro | USA | SLUS-01376 | NoResult | I played Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Chronicles (V.1.1) | USA | SLUS-01384 | Works| Full Speed in both Original and Arranged Mode. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Symphony of the Night | USA | SLUS-00067 | Works | &#039;&#039;&#039;I completed the game from start to finish.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chaos Break | EUR | SLES-03107 | NoResult | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chippoke Ralph no Daibouken - The Adventure of Little Ralph | JAP | SLPS-01853 | NoResult | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo no Fushigi na Dungeon | JAP | SLPS-01234 | NoResult | Framerate is 45-54 FPS without Frameskip on. Turn Frameskip on for 59 FPS. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo Racing | USA | SLUS-00844 | NoResult | I played Grand Prix Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Chocobo´s Magical Dungeon 2 | USA | SLUS-00814 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chou-Aniki - Kyuukyoku Muteki Ginga Saikyou Otoko | JAP | SLPS-00183 | Issues| Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chrono Cross (Disc 1) | USA | SLUS-01041 SLUS-01080 | NoResult | I played the Intro. Slows down a little bit during transitions to battle and in some menus. Framerate is 45-59 FPS without Frameskip on during battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Circuit Breakers | USA | SLUS-00697 | NoResult | I played the Jungle race. Framerate is 46-59 FPS without Frameskip on during race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower | USA | SLUS-00539 | NoResult | I played the Prologue. Full Speed. There is some Slowdown during Cutscenes. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower 2 - The Struggle within | USA | SLUS-00539 | NoResult | I played Chapter 1. Full Speed. There is some Slowdown during Cutscenes. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Codename - Tenka | USA | SCUS-94409 | NoResult | The Game asks you to remove one Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally | USA | SCUS-94474 | NoResult | I played the Championship Mode. Framerate is 52-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally 2.0 | USA | SLUS-01222 | NoResult | I played the Championship Mode. Framerate is 35-53 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars (Disc 1) | USA | SLUS-00543 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars - Vengeance | USA | SLUS-00722 | NoResult | Framerate is 56-59 FPS without Frameskip on in Space. 30-40 FPS during the Menu. Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars 3 - Red Sun | USA | SLUS-00866 | NoResult | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disc 1 GDI) | USA | SLUS-00397 | NoResult | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disc 2 NOD) | USA | SLUS-00410 | NoResult | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disc 1 Allies) | USA | SLUS-00431 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disc 2 Soviet) | USA | SLUS-00485 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disc 1 Allies) | USA | SLUS-00665 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disc 2 Soviet) | USA | SLUS-00667 | NoResult |  I played Freestyle Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contender | USA | SCUS-94294 | NoResult | I played a Match. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contra - Legacy of War | USA | SLUS-00288 | NoResult | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders | USA | SCUS-94356 | NoResult | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2 | USA | SCUS-94358 | NoResult | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2001 | USA | SCUS-94597 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 3 | USA | SCUS-94251 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 4 | USA | SCUS-94559 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cotton Original - Fantastic Night Dreams | JAP | SLPS-02034 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Countdown Vampires (Disc 1) | USA | SLUS-00898 | NoResult | The Game freezes with either Interpeter or Dynarec after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cowboy Bebop | JAP | SLPS-01126 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot | USA | SCUS-94900 | Works| I played the first Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 2: Cortex Strikes Back | USA | SCUS-94154 | Works | I played the Turtle Woods Level.&#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 3: Warped | USA | SCUS-94244 | Minor | Some objects in the level &amp;quot;Under Pressure&amp;quot; are invisible making it almost impossible to beat. Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bash | USA | SCUS-94570 | NoResult | I played Adventure Mode. Full Speed with rare dips on during a Mini Game. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CTR - Crash Team Racing | USA | SCUS-94426 | Issues | I played the Arcade mode. Somewhat playable. On Adventure mode, during dialogues Aku Aku and the text cannot be seen but you can skip them using the emulated triangle button. All other modes are playable but most of the 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Crash Team Racing (Demo) | USA | SCUS-94459 | NoResult | Somewhat playable. Adventure mode softlocks when Aku Aku talks to you. Other modes are playable but all 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures | USA | SLUS-01438 | NoResult | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures - Raised in Space | USA | SLUS-01553 | NoResult | There are some Glitches after boot up. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc 2 | USA | SLUS-00634 | Works | Framerate is 37-50 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc: Legend of the Gobbos | USA | SLUS-00530 | Works | Framerate is 49-56 without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croket! Kindan no Kinka Box! | JAP | SLPM-87235 | NoResult | Full Speed outside of Battle. Framerate is 53-59 without Frameskip on during Battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crow - City of Angels | USA | SLUS-00242 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusador - No Remorse | USA | SLUS-00268 | NoResult | Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusadors of Might and Magic | USA | SLUS-00799 | NoResult | The Game freezes after the 3DO Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CRW - Counter Revolution War | JAP | SLPS-00220 | NoResult | I played the First Mission. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CT Special Forces | EUR | SLES-03986 | NoResult | There is some Slowdown during the Intro. Full Speed during Gameplay. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyberbots - Full Metal Madness | JAP | SLPS-01011 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyber Sled | USA | SLUS-00008 | NoResult | I fought a battle. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CyberSpeed | USA | SLUS-00116 | NoResult | I played the Arcade Mode. Full Speed. No Audio, only SFX. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | D (Disc 1) | USA | SLUS-00128 | NoResult | I played the first Section of the Game. Full Speed. Good Audio. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darius Gaiden | JAP | SLPS-00574 | NoResult | I played the first Stage. Framerate is 46-59 without Frameskip on.  Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers 3 | USA | SLUS-00745 | NoResult | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on to get the best result. The Audio skips and is broken during battle. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers - The Night Warriors | USA | SLUS-00036 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dead or Alive | USA | SLUS-00606 | NoResult | I played the Tournament Mode. Framerate is 33-36 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Delta Force Urban Warfare | USA | SLUS-01429 | NoResult | I played the first Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. The missing lightning effects are making it difficult to see. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Densetsu no Ogre Battle | JAP | SLPS-00481 | NoResult | Framerate is 54-59 FPS without Frameskip on. No Audio during the Titlescreen. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Depth | JAP | SCPS-18003 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent | USA | SLUS-00037 | NoResult | I played the first Planet. Framerate is 57-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;The music stops playing after you pause the game.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent Maximum | USA | SLUS-00460 | NoResult | I played the First Planet. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | SCUS-94302 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | N/A | NoResult | seems to run fine }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | EUR | N/A | NoResult | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | USA | SCUS-94350 | NoResult | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby Raw | USA | SLUS-00912 | NoResult | I played the Assault Mode. Framerate is 27-40 FPS without Frameskip on in the Menu. Framerate is 46-59 FPS without Frameskip on during Battle. Set Limit FPS off, for the best result.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Devil Summoner - Soul Hackers (Disc 1) | JAP | SLPS-01921 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dezaemon Plus | JAP | SLPS-00335 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Diablo | USA | SLUS-00619 | NoResult | I walked around the Village. Framerate is 37-45 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dice de Chocobo | JAP | SLPS-02523 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy (V.1.0) | USA | SLUS-00119 | NoResult | &#039;&#039;&#039;Heavy Slowdown during loading.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;Die Harder&#039;&#039;&#039; Full Speed. Many clipping issues. No Audio, SFX only. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard with a Vengeance&#039;&#039;&#039; Many clipping issues.&#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy 2 - Viva Las Vegas | USA | SLUS-01015 | NoResult | The Intro FMV and Loading Screen are glitched up. &#039;&#039;&#039;Boot and play the Movie Mode with HLE BIOS.&#039;&#039;&#039;  &#039;&#039;&#039;Booting the Arcade Mode triggers an Code Dump/Exception Error.&#039;&#039;&#039; &#039;&#039;&#039; The Practise Mode is working without HLE BIOS.&#039;&#039;&#039; Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon Rumble Arena | USA | SLUS-01404 | NoResult | The Game checks for an Memory Card File. I get the Error Message Digimon Rumble Arena data not found. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World | USA | SLUS-01032 | NoResult | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Game randomly crashes. Be sure to save!&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 2 | USA | SLUS-01193 | NoResult | I played the last Training Mission. Full Speed outside of Battle. The Framerate during Battle ranges from 33-59 FPS without Frameskip on. The Battlescreen turns black after turning Frameskip on.  Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 3 | USA | SLUS-01436 | NoResult | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis (V.1.1) | USA | SLUS-00922 | Issues| I played the Introduction. Full Speed. In some Areas the Framerate goes down to 48-54 FPS without Frameskip on. Set Frameskip on for the best result. &#039;&#039;&#039;No Audio and Voice output. SFX only.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis 2 | USA | SLUS-01279 | NoResult | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;No Voice output during gameplay.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld | EUR | SCES-00012 | NoResult | I walked around the First Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld 2 - Mortality Bytes! | USA | SCUS-94605 | NoResult | I walked around the Castle. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Aladdin in Nasira&#039;s Revenge | USA | SCUS-94569 | NoResult | The Game crashes after the Sony Computer Entertainment screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Donald Duck - Goin&#039; Quackers | USA | SLUS-01242 | NoResult | I played the First Stage. Framerate is 37-50 FPS without Frameskip on. Set FPS Limit off for the best result. &#039;&#039;&#039;There is much Slowdown during the Titlescreen and when you enter or leave a Level.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Tarzan (v1.0) | USA | SCUS-94456 | Works | I played the first Level. Framerate is 45-59 FPS without Frameskip on. FMVs (full-motion videos) displayed correctly. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s The Emperor&#039;s New Groove | USA | SCUS-94571 | Issues | There is much slowdown during the entire game. Framerate is 16-25 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disruptor | USA | SLUS-00224 | NoResult | I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | DoDonPachi | JAP | SLPS-01364 | NoResult | The Game is stuck loading. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Doom | USA | SLUS-00077 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Double Dragon | JAP | SLPS-00191 | NoResult | I played Normal Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball - Final Bout | JAP | SLPS-00949 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball GT - Final Bout | USA | SLUS-00493 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball Z - Ultimate Battle 22 | USA | SLUS-01550 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest 4 - Michibikareshi Mono Tachi | JAP | SLPM-86916 | NoResult | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest Monsters 1 &amp;amp; 2 - Hoshifuri no Yuusha to Bokujou no Nakamatachi | JAP | SLPM-87050 | NoResult | I walked around the Intro Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Warrior 7 (Disc 1) | USA | LUSP-01206 | NoResult | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver - You Are the Wheelman | USA | SLUS-00842 | Issues | The game freezes when you choose &amp;quot;Try Again&amp;quot;. So amke a save state at the beggining of each mission and then you can play the entire game just fine, just dont choose try again.}}&lt;br /&gt;
{{WiiSX | Driver 2 (Disc 1) (v1.0)| USA | SLUS-01161 | Works |  }}&lt;br /&gt;
{{WiiSX | Driver 2 (Disc 1) (v1.1)| USA | SLUS-01161 | Works | The framerate is 32-56 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Duke Nukem - Total Meltdown | USA | SLUS-00355 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Many GFX Glitches on Screen make it difficult to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Duke Nukem - Time to Kill | USA |  | Works |  }}&lt;br /&gt;
{{WiiSX | Duke Nukem - Land of the babes | USA |  | Works | }}&lt;br /&gt;
{{WiiSX | Dune 2000 | USA | SLUS-00973 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only during a Mission. &#039;&#039;&#039; Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dynasty Warriors | USA | SLUS-00438 | NoResult | The Game freezes after the KOEI Logo Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross | USA | SLUS-01319 | NoResult | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross 2000 | USA | SLUS-01005 | NoResult | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode.&#039;&#039;&#039;Playing in Interpreter Mode prevents the Game from freezing.&#039;&#039;&#039; Framerate is 39-45 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night | USA | SLUS-00820 | NoResult | I walked around the House. Framerate is 57-59 FPS without Frameskip on. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night 2 - Nemuri no Shihaisha | JAP | SLPS-02167  | NoResult | I walked around the Libary. Full Speed. Good Audio  I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Anarchy Rulz | USA | SLUS-01169| NoResult | There is some Slowdown during loading. I played the Exhibition Mode. Framerate is 38-42 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Hardcore Revolution | USA | SLUS01045 | NoResult | I played the Exhibition Mode. Framerate is 40-46 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ehrgeiz - God Bless the Ring | USA | SLUS-00809 | NoResult | &#039;&#039;&#039;The Game freezes in almost all game modes.&#039;&#039;&#039; &#039;&#039;&#039;Only the Quest mode on Hard difficulty is playable.&#039;&#039;&#039; Framerate is 20-24 FPS without Frameskip on. Set Limit FPS off and Frameskip on to get the best result. No Audio, SFX only. The Voice output during the Introduction is missing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Einhander | USA | SCUS-94243 | NoResult | I played the First Level. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 3 - Shiroki Majo - Mouhitotsu no Eiyuutachi no Monogatari | JAP | SLPS-01201 | NoResult | I walked around the Village. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 4 - Akai Shizuku | JAP | SLPS-01540 | NoResult | I walked around the first Area. There is some Slowdown during Cutscenes. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elder Gate | JAP | SLPM-86494 | NoResult | I walked around the Overworld and fought a battle. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elie no Atelier - Salburg no Renkinjutsushi 2 | JAP | SLPS-91180 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Epidemic | USA | SCUS-94152 | NoResult | I walked around the Information Center. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evil Dead - Hail to the King (Disc 1) | USA | SLUS-01072 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evo´s Space Adventures | USA | SCES-01871 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exector | JAP | SLES-00097 | NoResult | I played Stage 1. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exhumed | EUR | SLES-00097 | NoResult | I played the first Level. Framerate is 47-49 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | F1 2000 | USA | SLUS-01120 | NoResult | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Championship Season 2000 | USA | SLUS-01290 | NoResult | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Racing Championship | USA | SLUS-01120 | NoResult | I played the Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 1999 Season | USA | SLUS-01036 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 2000 | USA | SLUS-01344 | NoResult | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fade to Black | USA | SLUS-00236 | NoResult | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fantastic Four | USA | SLUS-00395 | NoResult | I played the Attack of the Molemen Mission. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fatal Fury - Wild Ambition | USA | SLUS-01001 | NoResult | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio with a little Noise and stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect (Disc 1) | USA | SLUS-00920 | NoResult | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect 2 - Retro Helix (Disc 1) | USA | SLUS-01266 | NoResult | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 99 | USA | SLUS-00782 | NoResult | I played a friendly Match. During the Match, the Framerate is 45-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 2000 - Major League Soccer | USA | SLUS-00994 | NoResult | I played a Match in Exhibition Mode.  During the Match, the Framerate is 37-41 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA - Road to World Cup 98 | USA | SLUS-00520 | NoResult | I played a friendly Match. During Gameplay the Framerate is 46-57 without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 96 | USA | SLUS-00038 | NoResult | The Game boots normal. It won´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 97 | USA | SLUS-00269 | NoResult | I played a friendly Match. During the Match, the Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2001 | USA | SLUS-01262 | NoResult | I played a friendly Match. During the Match, the Framerate is 41-57 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;The Voice Over has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2002 | USA | SLUS-01408 | NoResult | I played a friendly Match. During the Match, the Framerate is 39-55 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2003 | USA | SLUS-01504 | NoResult | Start the Game with Interpreter HLE BIOS to reach the Menu. The Game freezes while loading the Match. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2004 | USA | SLUS-01578 | NoResult | The Game crashed after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2005 | USA | SLUS-01585 | NoResult | The Game hangs after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fifth Element | USA | SLUS-00711 | NoResult | Full Speed. There is some Slowdown after the Titlescreen. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighter Maker | USA | SLUS-00641 | NoResult | I played the 1P VS COM Mode. Framerate is 34-37 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force (V.1.0) | USA | SLUS-00433 | NoResult | I played the first Stage. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force 2 | USA | SLUS-00934 | NoResult | I get an Code Dump Error after the BIOS Intro. You can hear Sounds after booting with HLE BIOS. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Doom | USA | SLUS-00331 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 5 (V.1.0) | USA | SLUS-00879 | Works | Full Speed. Good Audio. I didn&#039;t noticed Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 6 (V.1.0) | USA | SLUS-00900 | NoResult | I fought 2 Battle in Narshe. Full Speed. Good Audio. &#039;&#039;&#039;The Menu Curser sounds a bit odd.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disc 1) | JAP | SLPS-00700 | Works| Should work as the USA version.}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disc 1) | USA | SCUS-94163 | Works | Tested: 4 random battles, one boss and a FMV, all worked fine. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 International (Disc 1) | JAP | SLPS-01057 | Works | Should work as the USA version.}}&lt;br /&gt;
{{WiiSX | Final Fantasy 8 (Disc 1) | USA | SLUS-00892 | NoResult | The Game slows down to 40 FPS while loading the Titlescreen. There is some slight Framedrop during Cutscenes. I entered the Lava Cave. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable so far.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disc 1) | JAP | SLPS-02000 | Works | Same as the USA version. &#039;&#039;&#039;Playable&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disc 1) | USA | SLUS-01251 | Works | Tested until the part where you meet the first moogle. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Chrono Trigger (V.1.0) | USA | SLUS-01363 | NoResult | Full Speed. &#039;&#039;&#039;You hear an annoying ringing Sound during battle. It won´t go away after you won.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Final Fantasy 4 (V.1.1) | USA | SLUS-01360 | Minor | Played until Mist Village. Full Speed with rare dips. Good Audio. Some textures are missing. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy Origins (V.1.1) | USA | SLUS-01541 | Works | Final Fantasy 1 and 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Tactics | USA | SCUS-94221 | NoResult | &#039;&#039;&#039;There is an annoying sound after the Initiation is completed. It appears and dissapears at random.&#039;&#039;&#039; Framerate is 53-59 FPS without Frameskip on during battle. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Firemen 2 - Pete &amp;amp; Danny | JAP | SLPS-00148 | NoResult | I played the Introduction. &#039;&#039;&#039;The Voice overs are missing.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Floating Runner - Quest for the 7 Crystals | USA | SLUS-00231 | NoResult | I walked around the first Area. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One | USA | SCUS-94353 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One Championship Edition | USA | SLUS-00546 | NoResult | I played the Arcade Mode. Full Speed with rare dips. &#039;&#039;&#039;Heavy Slowdown when you touch the Lawn.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 98 | USA | SLUS-00744 | NoResult | &#039;&#039;&#039;The  Main Menu Screen is glitched up.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 99 | USA | SLUS-00870 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 2000 | USA | SLUS-01134 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Forsaken | USA | SLUS-00485 | NoResult | I played the first Mission. Framerate is 39-54 FPS without Frameskip on. Set Frameskip on fort the best result. No Audio, SFX only during the Mission. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 1st | JAP | SLPM-87317 | NoResult | I tried several builds. Everytime the Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 2 | JAP | SLPS-01000 | NoResult | I noticed some Slowdown during Cutscenes. I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 3 | USA | SLUS-01011 | NoResult | There is some Slowdown on the Titlescreen. I played the Tutorial. Framerate is 50-59 FPS without Frameskip on. &#039;&#039;&#039;The Screen is heavily glitched up after battle.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission Alternative | JAP | SLPS-00953 | NoResult | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Future Cop - L.A.P.D. | USA | SLUS-00739 | NoResult | The Game freetes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fuujin Ryouiki Eretzvaju | JAP | SLPS-01790 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | G.Darius | USA | SLUS-00690 | NoResult | I played the Arcade Mode. Framerate is 48-59 FPS without Frameskip on. Set FPS Limit off for the best result. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police (Disc 1) | USA | SLUS-00544 | NoResult | I played the first Mission. Framerate is 45-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police - Weapons of Justice | USA | SLUS-00798 | NoResult | Framerate is 43-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G.O.D pure | JAP | SLPS-00944 | NoResult | I walked around the City. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gaia Seed - Project Seed Trap | JAP | SLPS-00624 | NoResult | I played the first Stage. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galaxy Fight - Universal Warriors | JAP | SLPS-00138 | NoResult | Full Speed with rare dips. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | Gale Gunner | JAP | SLPS-02596 | NoResult | I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galerians (Disc 1) | USA | SLUS-00986 | NoResult | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Game Maker - Ureyuki 100-Manbon Get Daze! | JAP | SLPS-01583 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 4.0 | USA | N/A | NoResult | Crashes at startup. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 5.0 | USA | N/A | NoResult | &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Kurunarakoi! Ayashigeikka no Kuroikage | JAP | SLPM-86155 | NoResult | Goemon is sleeping on the Floor. The Game freezes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Ooedo Daikaiten | JAP | SLPM-86774 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Uchuu Kaizoku Akogingu | JAP | SLPS-00217 | NoResult | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gauntlet Legends | USA | SLUS-00624 | NoResult | Works great. I played the first Level. Framerate is 39-50 FPS without Frameskip on. The Audio has some Noise. Set Full Speed for nice sound but choppier performance. Playable. }}&lt;br /&gt;
{{WiiSX | Gear Fighter Dendoh | JAP | SLPS-03189 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gegege no Kitarou - Gyakushuu! Youkai Daikessen | JAP | SLPM-87286 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gekioh - Shooting King | USA | SLUS-01498 | NoResult | I played the Geki mode. Full Speed. No Audio, SFX only. Playable. }}&lt;br /&gt;
{{WiiSX | Gekido - Urban Fighters | USA | SLUS-00970 | NoResult | The Game boots back to the Homebrew Channel after the licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Genei Tougi - Shadow Struggle | JAP | SLUS-01498 | NoResult | I played the Normal mode. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex (v1.0) | USA | SLUS-00042 | NoResult | I played the Cemetary Level. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex - Enter the Gecko | USA | SLUS-00598 | Works | Framerate is 39-42 FPS without Frameskip on. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex 3 - Deep Cover Gecko (v1.1) | USA | SLUS-00806 | NoResult | The Framerate is 46-54 FPS without Frameskip on at the Homebase. I played the Snowlevel. Framerate is 37-52 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ghost in the Shell | USA | SLUS-00552 | NoResult | FMV run fine. The game has this weird pixelated transverse black line that stretches over the screen. It´s difficult to see whats going on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Glover | USA | SLUS-00890 | NoResult | Glover runs around on autopilot. He doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gokujou Parodius Da! Deluxe Pack | JAP | SLPS-00002 | NoResult | I get thrown to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gold and Glory - The Road to Eldorado | USA | SLUS-01312 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Goujin Senki | JAP | SLPS-01471 | NoResult | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gouketuji Ichizoku 2 - Chottodake Saikyou Densetsu | JAP | SLUS-01498 | NoResult | &#039;&#039;&#039;The Game freezes after the BIOS Intro. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Deluxe Pack | JAP | SLPS-00303 | NoResult | Gradius 1 and Gradius 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Gaiden | JAP | SLPM-86042 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia (Disc 1) | USA | SCUS-94457 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia - Prologue (Demo) | JAP | SLPM-80297 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Granstream Saga | USA | SLUS-00597 | NoResult | I walked around the first Dungeon. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Characters have no faces.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Growlancer (Disc 1) | JAP | SLPS-02380 | Doesn&#039;t Work  | I tried several builds. The Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Arcade Mode] | USA | SCUS-94194 | NoResult | Full Speed. Very Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Simulation Mode] | USA | SCUS-94194 | NoResult | Full Speed. &#039;&#039;&#039;There is much Slowdown in the Menu.&#039;&#039;&#039; Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Arcade Mode] (v1.0) | USA | SCUS-94455 | NoResult | Loads races. Physics are all wonky. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Simulation Mode] (v1.0) | USA | SCUS-94488 | NoResult | Freezes when entering any race/Machine tests. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto | USA | SLUS-00106 | Works | Full Speed. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto - Mission Pack 1 - London 1969 | USA | SLUS-00846 | NoResult | The Game won&#039;t recognize the GTA ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto 2 | USA | SLUS-00789 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian Recall - Shugojuu Shoukan (Disc 1) | JAP | SLPS-01297 | NoResult | I fought the first Battle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Area gets glitched up after a turn.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian´s Crusade | USA | SLUS-00811 | NoResult | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guilty Gear | USA | SLUS-00772 | NoResult | I fought a Battle in Normal Mode. Framerate is 51-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam 0079 - The War for Earth (Disc 1) | JAP | SLPS-00815 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault | USA | SLUS-01226 | NoResult | I played the Story Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault 2 | USA | SLUS-01418 | NoResult | The Game boots with HLE BIOS. It crashed after the Bandai Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunnm - Kasei no Kioku | JAP | SLPS-01408 | NoResult | I walked around the first Area. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunners Heaven | JAP | SLPS-01853 | NoResult | I played the first Level. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunpey | JAP | SLPS-02485 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunship | USA | SLUS-00313 | NoResult | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | USA | SLUS-01503 | NoResult | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | EUR | SLES-03972 | NoResult | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Philosopher´s Stone | EUR | SLES-03662 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Sorcerer&#039;s Stone  | USA | SLUS-00847 | NoResult | The Game crashed after the Warner Bros Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harvest Moon - Back to Nature | USA | SLUS-01415 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Heart of Darkness (Disc 1) | USA | SLUS-00696 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hellboy - Asylum Seeker | USA | SLUS-01414 | NoResult | I walked around the first Area. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hexen - Beyond Heretic | USA | SLUS-00348 | NoResult | I walked around the first Area. Full Speed. No Audio, SFX only. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hogs of War | USA | SLUS-01195 | NoResult | I played the Training Mission. Framerate is 51-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hoshigami - Ruining Blue Earth | USA | SLUS-01375 | NoResult | I played the first Chapter. Full Speed. There is a little Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf | USA | SCUS-94188 | NoResult | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf 2 | USA | SCUS-94476 | NoResult | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hyper-Rally | JAP | SLPS-00462 | NoResult | I played the Season Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Wheels - Turbo Racing | USA | SLUS-00964 | Doesn&#039;t Work | The Game crashed after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hydro Thunder | USA | SLUS-00847 | NoResult | I played the Arcade Mode. Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Imadoki no Vampire - Bloody Bride | JAP | SLPS-00526 | NoResult | Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;The Voice Over are missing.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In Cold Blood (Disc 1) | USA | SLUS-01294 | NoResult | The Game freezes during the glitched up Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Incredible Hulk - The Pantheon Saga | USA | SLUS-00150 | NoResult | I walked around the Laboratory. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Initial D | JAP | SLPS-01793 | NoResult | I played the Story Mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inspector Gadget - Gadget&#039;s Crazy Maze | USA | SLUS-01267 | NoResult | I played the Single Player Mode. Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Superstar Soccer Pro &#039;98 | USA | SLUS-00674 | NoResult | I played Exhibition Mode. &#039;&#039;&#039;The Game runs too fast in Dynarec. Use Interpreter.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field | USA | SLUS-00238 | NoResult | I played 100 Meter Dash. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field 2000 | USA | SLUS-00987 | Doesn&#039;t Work  | I played the Arcade Mode and Challenge Mode. The Screen goes black before the start of the competition. You can hear Music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In the Hunt | USA | SLUS-00172 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - A Feudal Fairy Tale (V.1.0) | USA | SLUS-01534 | NoResult | There is some Slowdown on the Menu Screen. I played the Story Mode. The Character won´t respond to any command during battle. You can hear Voice Samples. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - Sengoku Otogi Gassen | JAP | SLPS-03503 | NoResult | &#039;&#039;&#039;The Game crashed before the start of a battle. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Man - X-O Manowar in Heavy Metal | USA | SLUS-00235 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Soldier 3 | USA | SLUS-01061 | NoResult | There is some Slowdown in the Menu. I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | iS - Internal Section | JAP | SLPS-01868 | NoResult | I played the Normal Mode. Framerate is 39-46 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Irritating Stick | USA | SLUS-00775 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter Mode to prevent getting an Black Screen. Switch back to Dynarec on the Menu Select Screen.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution | USA | SLUS-01014 | NoResult | I played the Exhibition Mode. Framerate is 35-46 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution 2 | EUR | SLES-03321 | NoResult | I played the Exhibition Mode. Framerate is 28-40 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Italien Job | USA | SLUS-01457 | NoResult | The Game freezes while loading the Game Modes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | It Might Be NES | N/A | N/A | NoResult | Very Playable }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Jackie Chan Stuntmaster | USA | SLUS-00684 | NoResult | The Game freezes before the Titlescreen. You can hear Music playing with HLE BIOS on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jade Cocoon - Story of the Tamamayu | USA | SLUS-00854 | NoResult | I walked around the Forest. &#039;&#039;&#039;Before you enter the forest, save with the save state function, switch to interpreter and walk into the forest. Then change back to dynarec.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JailBreaker (Disc 1) | JAP | SLPS-02076 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jarrett &amp;amp; Labonte Stock Car Racing | USA | SLUS-01139 | NoResult | The Game freezes during the Codemasters Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 98 | USA | SLUS-00479 | NoResult | I played the Racing Season mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 2000 | USA | SLUS-00832 | NoResult | The Game runs a bit too fast in Dynarec. It has many glitches in Interpreter. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto | USA | SCUS-94309 | NoResult | I played Single Race Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 2 (V.1.0) | USA | SCUS-94167 | NoResult | I played Full Season Mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 3 | USA | SCUS-94555 | Doesn&#039;t Work  | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jikkyou Oshaberi Parodius - Forever with Me | JAP | SLPM-86008 | Works | Framerate is 51-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JoJo´s Bizarre Adventure | USA | SLUS-01060 | NoResult | I played the Story Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jonny Bazookatone | USA | SLUS-00194 | NoResult | Full Speed with rare dips. The Audio is broken. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Judge Dredd | USA | SLUS-00630 | Doesn&#039;t Work  | I played Level 1-1. The Game has many Frame pace Issues. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juggernaut (Disc 1) | USA | SLUS-00894 | NoResult | Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{WiiSX | Jumping Flash! | USA | SCUS-94103 | NoResult | I played World 1-1. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jumping Flash 2 | USA | SCUS-94108 | NoResult | I played World 1-1. Framerate is 52-59 FPS without Frameskip on. Set Frame Limit off for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jupiter Strike | USA | SLUS-00177 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juusou Kihei Valken 2 (Assault Suits Valken 2) | JAP | SLPS-00854 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Kaette Kita Cyborg Kuro - chan | JAP | SLPM-87174 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Use Wiisxr build 2.2.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kagero - Deception 2 | USA | SLUS-00677 | NoResult | &#039;&#039;&#039;Start a new game in Interpreter only. Switch back to dynarec after the start of the first Chapter.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kartia - The Word of Fate | USA | SLUS-00631 | NoResult | The Game freezes after the Intro in both Story Branches. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kensei - Sacred Fist | USA | SLUS-00600 | NoResult | I played Normal Mode. Framerate is 33-38 FPS without Frameskip on during Battle. Full Speed during the Pause Screen. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kid Clown no Crazy Chase 2 - Love Love Honey Soudatsusen | JAP | SLPS-00454 | NoResult | I played Stage 1. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The DNA Imperative | USA | SCUS-94102 | NoResult | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The Blood 2 - Reason in Madness | JAP | SLPS-00170 | NoResult | I played Stage 1. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Killing Zone | USA | SLUS-00369 | NoResult | I played Normal Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 95 | USA | SCUS-94205 | NoResult | I noticed some Slowdown before the Intro. I played the Single Mode. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 96 | JAP | SLPS-00834 | NoResult | I played the Single Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 97 | JAP | SLPM-86084 | NoResult | I played the Single Mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 98 - Dream Match Never Ends | JAP | SLPM-86201 | NoResult | I played the Single Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 99 | USA | SLUS-01332 | NoResult | I played the Single Mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Konami MSX Antiques Collection Vol.1 | N/A | N/A | NoResult | All Games. The emulator still recognizes the MSX Rom. Full Speed with rare dips. Good Audio. Playable}}&lt;br /&gt;
{{WiiSX | Kingsley´s Adventure | USA | SLUS-00801 | Works |  }}&lt;br /&gt;
{{WiiSX | Kings Field | USA | SLUS-00158 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 2 | USA | SLUS-00255 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 3 | JAP | SLPS-00377 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | KISS Pinball | USA | SLUS-01366 | NoResult | I played Novice difficulty. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Klonoa - Door to Phantomile | USA | SLUS-00585 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings | USA | SLUS-00737 | NoResult | There is much stuttering during the Intro FMV. I played Exhibition Mode. Framerate is 44-57 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2000 | USA | SLUS-00993 | NoResult | There is some stuttering during the Intro. I played a Match. Framerate is 43-51 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2001 | USA | SLUS-01269 | NoResult | There is some stuttering during the Intro. I played a Match. Framerate is 28-34 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Koudelka (Disc 1) | USA | SLUS-01051 | NoResult | I walked around the first Area. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon´s Gate (Disc 1) | JAP | SLPS-00706 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon&#039;s Gate - Kowloon Fuusuiden (Disc 1) (Byakko) | JAP | SLPS-00669 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Krazy Ivan | USA | SCUS-94303 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kurukuru Marumaru | JAP | SLPM-86785 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Land Before Time: Big Water Adventure | USA | SLUS-01481 | NoResult | Much Noise during the Introduction. Framerate is 47-59 FPS without Frameskip on. No Audio, SFX only during the Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Great Valley Racing Adventure | USA | SLUS-1213 | NoResult | The Game freezes at the memory card screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Return to the Great Valley | USA | SLUS-01043 | NoResult | The Game freezes early on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disc 1) (Langrisser 4) | JAP | SLPS-01818 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disc 2) (Langrisser 5) | JAP | SLPS-01818 | NoResult | I played the Story Mode. Full Speed with slight frame drops. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Largo Winch - Command SAR | USA | SLUS-01441 | NoResult | Full Speed. Good Audio. There are many clipping Issues. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Dragoon (Disc 1) | USA | SLUS-01043 | NoResult | There is some Slowdown during the Introduction. I played the Intro. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Legaia | USA | SCUS-94254 | NoResult | I walked around the Village. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lego Racers | USA | SLUS-01043 | Works |  }}&lt;br /&gt;
{{WiiSX | Lego Rock Raiders | USA | SLUS-00937 | NoResult |  Full Speed. Good Audio. Very Playable.   }}&lt;br /&gt;
{{WiiSX | Legend of Mana | USA | SLUS-01013 | NoResult | Stuck at the Titlescreen. The Game doesn´t respond to any command. &#039;&#039;&#039;Use WiiSX beta 2.1.1 instead.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lemmings &amp;amp; Oh No! More Lemmings | USA | SLUS-00760 | NoResult | I played both mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lethal Enforcers I &amp;amp; II | USA | SLUS-00293 | NoResult | &#039;&#039;&#039;Lethal Enforcer 1.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;Lethal Enforcer 2.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lightning Legend - Daigo no Daibouken | JAP | SLUS-01441 | NoResult | I played the Story mode. Framerate is 47-52 FPS without Frameskip on. No Audio, SFX only during battle.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loaded | USA | SLUS-00076 | NoResult | I played the first Level. Framerate is 31-56 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lode Runner | USA | SLUS-00557 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter, switch later to dynarec.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes Racing | USA | SLUS-01145 | NoResult | I played Championship Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes - Sheep Raider | USA | SLUS-01369 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | LSD: Dream Emulator (English Patched) | JAP | SLPS-01556 | NoResult | I walked around the first area. &#039;&#039;&#039;Playable&#039;&#039;&#039;.}}&lt;br /&gt;
{{WiiSX | Lucifer Ring | JAP | SLPS-01784 | NoResult | I played the first Stage. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lucky Luke | USA | SLUS-00719 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the first Level. Framerate is 35-41 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar - Silver Star Story Complete (Disc 1) | USA | SLUS-00628 | NoResult | &#039;&#039;&#039;Play the game in Interpreter to prevent getting an Black Screen after the Intro.&#039;&#039;&#039; I met Lunar. Framerate is 39-46 FPS without Frameskip on. Good Audio with slight stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar 2 - Eternal Blue Complete (Disc 1) | USA | SLUS-00293 | NoResult | The Game freezes after setting up the trap in the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Madden NFL &#039;98 | USA | SLUS-00516 | NoResult | I played the Exhibition mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mad Stalker - Full Metal Force | JAP | SLPS-00734 | NoResult | I played the first Stage. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Magical Tetris Challenge Featuring Mickey | JAP | SLPS-01786 | Issues| &#039;&#039;&#039;Play the Game in Interpreter and HLE BIOS mode to prevent getting an Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Loading an Save state breaks the game.&#039;&#039;&#039; I played the Story mode. Framerate is 39-42 FPS without Frameskip on during a match. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Martian Gothic - Unification | USA | SLUS-01148 | Doesn&#039;t Work  | The Game runs too fast. It freezes early. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes | USA | SLUS-00257 | NoResult | I played Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes vs. Street Fighter | USA | SLUS-00793 | NoResult | I played a Match. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel vs. Capcom - Clash of Super Heroes | USA | SLUS-01059 | NoResult | I played a Match. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mass Destruction | USA | SLUS-00462 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Master of Monsters - Disciples of Gaia | USA | SLUS-00595 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Matsumoto Reiji 999 - Story of Galaxy Express 999 (Disc 1) | JAP | SLPS-03220 | Doesn&#039;t Work  | The Game freezes after the Traincutscene. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MDK | USA | SLUS-00974 | NoResult | I played the first Area. Full Speed. No Audio, SFX only. Annoying Camera problems. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MechWarrior 2 - 31st Century Combat | USA | SLUS-00401 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor | USA | SLUS-00974 | NoResult | I played the first Mission. Framerate is 41-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor - Underground | USA | SLUS-01270 | NoResult | I played the first Mission. Framerate is 46-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medarot R | JAP | SLPS-02414 | NoResult | I walked around Town. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | EUR | SCES-00311 | NoResult | &#039;&#039;&#039;Appears to run properly but you get black screen when you reach and launch the third stage. No matter what you do and which settings you set, the game freezes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | USA | SCUS-94227 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil 2 | USA | SCUS-94564 | NoResult | I played the first Level. Framerate is 42-50 FPS without Frameskip on. Good Audio with some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman 8 | USA | SLUS-00453 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X3 | EUR | SLES-00503 | Works | I played the first level. Framerate is 42-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X4 | USA | SLUS-00561 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X5 | USA | SLUS-01334 | Works | Played the game with X. Full Speed. Good Audio. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X6 | USA | SLUS-01395 | Works | Full Speed. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends | USA | SLUS-00603 | NoResult | I walked around the Intro Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends 2 | USA | SLUS-01140 | NoResult | Black Screen after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid (V.1.0) (Disc 1) | USA | SLUS-00594 | NoResult | I reached the Elevator. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; Glitched up Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid - VR Mission | USA | SLUS-00957 | NoResult | I played Practise Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Slug X | USA | SLUS-01212 | NoResult | I played the Arcade mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mickey´s Wild Adventure | EUR | SCES-00163 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Micro Machines V3 | USA | SLUS-00593 | NoResult | I played the Challenger mode. Full Speed in the Menu. Framerate is 42-49 FPS without Frameskip on during a race. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Misadventures of Tron Bonne | USA | SLUS-00896 | NoResult | I played the first Mission. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mission Impossible | USA | SLUS-01016 | NoResult | There is some Slowdown during the Menu Screen. The Game crashed before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mobile Light Force | JAP | SLUS-01525 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monkey Hero | USA | SLUS-01016 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monster Ranger | USA | SLUS-00568 | NoResult | &#039;&#039;&#039;Boot with Interpreter to prevent freezing.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to dynarec on the Titlescreen.&#039;&#039;&#039; I played the Intro. Full Speed with rare dips. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moonlight Syndrome (Disc 1)| JAP | SLPS-01001 | NoResult | The Game freezes after the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 2 | JAP | SLPS-00444 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 3 | USA | SCUS-94201 | NoResult | Gets past the Prepare For Kombat screen but when you start a match/round, the game softlocks in an infinite loop of &amp;quot;ROUND #&amp;quot;. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 4 | USA | SLUS-00605 | NoResult | I played the Arcade mode. Framerate is 48-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Mythologies - Sub-Zero | USA | SLUS-00476 | NoResult | I walked around the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Trilogy (V.1.0) | USA | SLUS-00330 | NoResult | Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat - Special Forces | USA | SLUS-00824 | NoResult | I walked around the first Level. Framerate is 46-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer | USA | SLUS-00498 | Works | I played the Single Race mode. Full Speed. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer 2 | USA | SLUS-00738 | NoResult | I played the Single Race mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix | USA | SCUS-94355 | NoResult | I played the Championship mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix 2 (Disc 1) | JAP | SCPS-10018 | NoResult | I played the Championship mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller | USA | SLUS-01111 | NoResult | I played the 5000ft Challenge. Framerate is 49-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;There is an annoying clicking Sound.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller G | JAP | N/A | NoResult | }}&lt;br /&gt;
{{WiiSX | Ms. Pac-Man - Maze Madness | USA | SLUS-01018 | NoResult | Tested in WiiSXRX 2.5. I played the Story Mode (1 player). Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Myst | USA | SCUS-94602 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mystical Dragons | JAP | SLPS-02103 | NoResult | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | N20 - Nitrous Oxide | USA | SLUS-00637 | NoResult | Framerate is 44-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 1 | USA | SLUS-00215 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 2 | USA | SLUS-00216 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 3 | USA | SLUS-00398 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 4 | USA | SLUS-00416 | NoResult | &#039;&#039;&#039;Pac-Land&#039;&#039;&#039; controls are mixed up. &#039;&#039;&#039;The Genji and the Heike Clans&#039;&#039;&#039; doesn´t work. In &#039;&#039;&#039;Assault&#039;&#039;&#039;, half of the screen is cut off. &#039;&#039;&#039;Ordyne&#039;&#039;&#039; works. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 5 | USA | SLUS-00417 | NoResult | &#039;&#039;&#039;Pac-Mania&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;The Legend of Valkyrie.&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;Dragon Spirit.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Baraduke.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Metro Cross.&#039;&#039;&#039; Full Speed. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Naruto - Shinobi no Sato no Jintori Gassen | JAP | SLPS-03553 | NoResult | I played Chapter 1 of the Story mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam Extreme | USA | SLUS-00388 | NoResult | I played Head to Head. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam - Tournament Edition | USA | SLUS-00002 | NoResult | I played Head to Head. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Hangtime | USA | SLUS-00329 | NoResult | I get an Assertion Error after the Licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Showtime: NBA on NBC | USA | SLUS-00948 | NoResult | The Game crashes after the Team logo Screen. Boot with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nectaris - Military Madness | USA | SLUS-00764 | NoResult | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Set Frameskip on for the best result. There is some Slowdown during the movement of the Units. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - High Stakes | USA | SLUS-00826 | NoResult | I played the Single Race mode. &#039;&#039;&#039;There is much Slowdown in the Wheel Perspectiv.&#039;&#039;&#039; Framerate is 41-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 2 | USA | SLUS-00276 | NoResult | Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 3 - Hot Pursuit | USA | SLUS-000620 | NoResult | I played the 1 Player mode. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - Porsche Unleashed | USA | SLUS-01104 | NoResult | I played the Quick Race mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally | USA | SLUS-00590 | NoResult | &#039;&#039;&#039;Boot and play the Game in Interpreter mode to prevent freezing.&#039;&#039;&#039; I played the Arcade mode. Framerate is 29-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally 2 | USA | SLUS-01003 | NoResult | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nekketsu Oyako [En by PentarouZero v1.0d] | JAP | SLPS-00006 | Doesn&#039;t Work  | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Next Tetris | USA | SLUS-00862 | NoResult | I played the Clear All mode. Framerate is 42-46 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NHL Open Ice: 2 on 2 Challenge | USA | SLUS-00327 | NoResult | I played a game. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nicktoons Racing | USA | SLUS-01047 | Works | I played the CUPS mode. Framerate is 39-53 FPS without Frameskip on. Set Frameskip to ON for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures | USA | SLUS-00582 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent the Game from freezing. Switch back to Dynarec during the Character Select Screen.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during loading. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures 2 | USA | SLUS-01112 | NoResult | Black Screen after the Konami Logo. Boot the Game with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Night Raid | JAP | SLPM-87048 | NoResult | I played the Arcade mode. Framerate is 38-47 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Norse by Norsewest - The Return of the Lost Vikings | USA | SLUS-00466 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Novastorm (Disc 1) | USA | SCUS-94404 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are some GFX Glitches on Screen. A green pixelated bar on the right side makes it difficut to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | O.D.T | USA | SLUS-00698 | Doesn&#039;t Work  | &#039;&#039;&#039;In both Interpreter and Dynarec, the Screen goes black after the Titlescreen.&#039;&#039;&#039; It is possible to see the Intro FMV by booting through the HLE BIOS. &#039;&#039;&#039;The Game crashes after the FMV. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Exoddus (Disc 1) | USA | SLUS-00190 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Oddysee | USA | SLUS-00710 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ogre Battle - Limited Edition | USA | SLUS-00467 | NoResult | &#039;&#039;&#039;No Music during the Titlescreen.&#039;&#039;&#039; I played Chapter 1. Framerate is 53-59 FPS without Frameskip on. Good Audio on the Map. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Omega Boost | USA | SCUS-94449 | NoResult | I played the Campaign Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One | USA | SLUS-00469 | NoResult | The Game freezes during the developed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One Piece Mansion | USA | SLUS-01406 | NoResult | I played the Story mode. Full Speed with rare dips. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood | USA | SLUS-00464 | NoResult | The Game hangs after trying to access the terminal. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood 2 (Disc 1) | JAP | SLPS-01261 | NoResult | The Game hangs after the Main Character stretches himself. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Pac-Man World | USA | SLUS-00439 | NoResult | Very much works. Compared to WiiSX beta 2.1.1 build. Very Playable}}&lt;br /&gt;
{{WiiSX | Pandemonium! (v1.0) | USA | SLUS-00232 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pandemonium! 2 | USA | SLUS-00578 | NoResult | I played the first Level. Framerate is 43-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Bandit | JAP | SLPS-00899 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Front | USA | SLUS-01399 | NoResult | Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PaRappa the Rapper | USA | SCUS-94183 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve (Disc 1) | USA | SLUS-00662 | Works |  }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disc 1) | JAP | SLPS-02480 | Works |  }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disc 1) | USA | SLUS-01042 | Works |  }}&lt;br /&gt;
{{WiiSX | Parodius | EUR | SLES-00036 | NoResult | &#039;&#039;&#039;I tested both Games.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pepsiman | JAP | SLPS-01762 | Works | I played the first Level. Full Speed No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona | USA | SLUS-00339 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Eternal Punishment | USA | SLUS-01158 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Tsumi ~ Innocent Sin [En by Gemini v1.0a] | USA | SLPS-02100 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Peter Pan in Disney&#039;s Return to Never Land | USA | SCUS-94643 | Doesn&#039;t Work  | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Philosoma | USA | SCUS-94403 | NoResult | I played Phase 1. Framerate is 42-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pink Panther - Pinkadelic Pursuit| USA | SLUS-01451 | Works | Minor graphical glitches. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Pinobee | USA | SLUS-01494 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Planet of the Apes | USA | SLUS-01468 | Works |  }}&lt;br /&gt;
{{WiiSX | Pocket Fighter | USA | SLUS-00653 | NoResult | &#039;&#039;&#039;Play in Dynarec with HLE BIOS to prevent the game from freezing during the Arcade loading screen.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;No Audio, SFX only during battle.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PO`ed | USA | SLUS-00097 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Policenauts [En by Slowbeef v1.0] (Disc 1) | JAP | SLUS-00653 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent GFX Glitches.&#039;&#039;&#039; Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoLoCrois Monogatari | JAP | SCPS-10023 | NoResult | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoRoGue | JAP | SCPS-10050 | NoResult | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Populous - The Beginning | USA | SLUS-00277 | NoResult | Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Power Rangers - Lightspeed Rescue | USA | SLUS-01114 | Works | Framerate is 37-43 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. FMVs displayed fine. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Powerslave | USA | SLUS-00102 | NoResult | &#039;&#039;&#039;The Game crashed on Dynarec. Play in Interpreter.&#039;&#039;&#039; Framerate is 34-42 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Primal Rage | USA | SLUS-00126 | NoResult | I played the Arcade Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Q Bert | USA | SLUS-00904 | NoResult | &#039;&#039;&#039;FMV are a garbled mess.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during the menu Screen. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Quake 2 | USA | SLUS-00757 | Works | I played the first Level. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Racing Lagoon | JAP | SLPS-02038 | NoResult | I played the Prologue. Framerate is 51-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R4: Ridge Racer Type 4 | USA | SLUS-00797 | NoResult | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Radikal Bikers | EUR | SLES-01943 | NoResult | &#039;&#039;&#039;The Game crashes in dynarec, use Interpreter.&#039;&#039;&#039; All 3D graphics are missing. Can&#039;t see anything other than HUD when in game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rage Racer | USA | SLUS-00403 | NoResult | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden DX | JAP | SLPM-86656 | NoResult | I played the Solo start mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden Project | JAP | SLPM-86656 | NoResult | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage 2: Universal Tour | USA | SLUS-00742 | NoResult | I selected Salt Lake City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: Through Time | USA | SLUS-01065 | NoResult | I selected Dodge City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: World Tour | USA | SLUS-00549 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis | JAP | SLPM-86450 | NoResult | I played the Original mode. Framerate is 39-42 FPS without Frameskip on. Set Frameskip on, for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis - Series Termination | USA | SLUS-01217 | NoResult | I played the Original mode. Framerate is 46-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman | USA | SLUS-00005 | Works | Works fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman 2: The Great Escape | USA | SLUS-01235 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. &#039;&#039;&#039;Cutscenes are very glitchy and will crash the game so you&#039;ll have to skip them.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman Rush | USA | SLUS-01458 | NoResult | The Menu after the Title Screen is invisible. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raystorm | USA | SLUS-00482 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter. The game freezes while checking the Memory Card in Dynarec.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to Dynarec during the Titlescreen.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu | JAP | SLPS-00640 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu Special Dominated Mind | JAP | SLPM-86085 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil | USA | SLUS-00170 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 1.5 | USA | SLPPSXEXE | NoResult | &#039;&#039;&#039;Boot and play in Interpreter to prevent an Code dump Error.&#039;&#039;&#039; I played as Elza Walker. Framerate is 46-54 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Director´s Cut | USA | SLUS-00551 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Survivor | USA | SLUS-01087 | NoResult | Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 2 (Disc 1) | USA | SLUS-00421 | NoResult | The Game doesn´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 3 - Nemesis | EUR | SLES-02529 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Return Fire | USA | SLUS-00184 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Reverthion | JAP | SLPS-00143 | NoResult | I played the Story mode. Framerate is 41-49 FPS without Frameskip on. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Revolution X | USA | SLUS-00012 | NoResult | &#039;&#039;&#039;You can&#039;t get past the first set of enemies in the first level.&#039;&#039;&#039; No Audio, SFX only during Gameplay. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rhapsody - A Musical Adventure | USA | SLUS-00012 | NoResult | &#039;&#039;&#039;The Game crashed after setting Vibration on in the menu.&#039;&#039;&#039; I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridegear Guybrave | JAP | SLPS-00905 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer | USA | SCUS-94300 | NoResult | I played Grand Prix Mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Bonus Turbo Mode Disc | USA | SLUS-90049 | NoResult | &#039;&#039;&#039;I played the Turbo mode.&#039;&#039;&#039; Framerate is 37-40 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only during a race. &#039;&#039;&#039;Slower than the Original.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Revolution | USA | SLUS-00214 | NoResult | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rise 2 - Resurrection | USA | SLUS-00186 | NoResult | Many GFX Glitches on Screen. The Game crashed after the Character loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Rising Zan - The Samurai Gunman | USA | SLUS-00829 | NoResult | I played the Story mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Risk - The Game of Global Domination | USA | SLUS-00616 | NoResult | Needs real BIOS to work. Gameplay and FMVs run fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 1) (Arcade Disc) | USA | SLUS-00681 | NoResult | Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 2) (Evolution Disc) | USA | SLUS-00771 | NoResult | I played Chapter 1. Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Riven - The Sequel to Myst (Disc 1) | USA | SLUS-00535 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash | USA | SLUS-00035 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash 3D | USA | SLUS-00524 | Works | I played the Thrash mode. Framerate is 32-48 FPS without Frameskip on. Set Frameskip to ON for best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash - Jailbreak | USA | SLUS-01053 | NoResult | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 2 - Dr. Wily no Nazo  | JAP | SLPS-02255 | NoResult | I played the Air Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 3 - Dr. Wily no Saigo! | JAP | SLPS-02262 | NoResult | I played the Snake Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;&#039;&#039;&#039;Bold text&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 4 - Aratanaru Yabou! | JAP | SLPS-02324 | NoResult | I played the Toad Man Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 5 - Blues no Wana! | JAP | SLPS-02338 | NoResult | I played the Star Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 6 - Shijou Saidai no Tatakai!! | JAP | SLPS-02379 | NoResult | I played the Wind Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman: Battle &amp;amp; Chase | JAP | SLPS-00764 | NoResult | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The timer displays garbled graphics but still functions properly.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman Dash 2 - Episode 2 - Ooinaru Isan | JAP | SLPS-02711 | NoResult | The Game crashed after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman X3 | JAP | SLPS-00283 | NoResult | The Game freezes during the now loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rock &amp;amp; Track Presents - The Need for Speed | USA | SLUS-00204 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rurouni Kenshin - Meiji Kenkaku Romantan - Juuyuushi Inbou Hen | JAP | SCPS-10048 | NoResult | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Type - Delta | USA | SLUS-00877 | NoResult | I played the first Stage. Framerate is 40-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Types | USA | SLUS-00753 | NoResult | There is some Slowdown during the loading Screen. &#039;&#039;&#039;R-Type 1&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;R-Type 2&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | S.C.A.R.S | USA | SLUS-00692 | NoResult | I played the Grand Prix mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier | USA | SCUS-94230 | NoResult | I played the Intro. &#039;&#039;&#039;There are some Audio noises after you open the menu. Pause and the Noise should be gone.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier 2 | USA | SLUS-00933 | NoResult | I played through the Introduction. &#039;&#039;&#039;A black pixelated diagonal line on the Screen is making it difficult to see whats going on during battle.&#039;&#039;&#039; &#039;&#039;&#039;There are some Audio noises after you open the menu.&#039;&#039;&#039; &#039;&#039;&#039;Open and close the menu and the Noise should be gone.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saiyuki - Journey West | USA | SLUS-01381 | NoResult | I played Chapter 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown - Warrior´s Rage | USA | SLUS-01093 | NoResult | I played the Story mode. Framerate is 51-54 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown 3 - Blades of Blood | USA | SCUS-94206 | NoResult | I played the Arcade mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Amakusa&#039;s Revenge Special | JAP | SLPS-01171 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;The Health Bar has an annoying flickering.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Kenkaku Yubinan Pack | JAP | SLPS-00647 | NoResult | I played the Story Mode in both games. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Zankurou Musouken | JAP | SLPS-00350 | NoResult | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | San Francisco Rush - Extreme Racing | USA | SLUS-00505 | NoResult | I played the 1 Player Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Scooby-Doo and the Cyber Chase | USA | SLUS-01396 | NoResult | I played Level 1 Japan. Framerate is 46-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - GGeneration-0 (Disc 1) | JAP | SLPS-02200 | NoResult | I played Stage 1 of the Situation Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - Over Galaxian | JAP | SLPS-00385 | NoResult | I played the Story Mode. Framerate is 47-52 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinent | USA | SCUS-94110 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; There are some GFX Glitches after the Titlescreen. I played the Intro. Framerate is 39-50 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinel Returns | USA | SLUS-00604 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sexy Parodius | JAP | SLPM-86009 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Madness (Disc 1) | USA | SLUS-00468 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing after the first battle.&#039;&#039;&#039; Framerate is 47-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Man | USA | SLUS-00895 | NoResult | I walked around the first Area. Framerate is 51-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shaman King - Spirit of Shamans | JAP | SLPS-03432 | NoResult | I played the Story Mode. Framerate is 47-50 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Somehow Yoh can´t walk,run forward and backward. He can only jump.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shin Megami Tensei 2 | JAP | SLPM-86924 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disc 1) (Evolution Disc) | JAP | SLPS-01240 | NoResult | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disc 2) (Arcade Disc) | JAP | SLPS-01241 | NoResult | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shura no Mon | JAP | SLPS-01202 | NoResult | Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Silent Hill (V.1.1) | USA | SLUS-00707 | NoResult | I played through the Intro. &#039;&#039;&#039;The Game runs a bit too fast in dynarec. Select Interpreter for normal speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sihouette Mirage | USA | SLUS-00728 | NoResult | I played the first Mission. Full Speed. No Audio. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Skullmonkeys | USA | SLUS-00601 | NoResult | I played Level 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Slayers Royal | JAP | SLPS-01363 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sled Storm | USA | SLUS-00955 | NoResult | I played a race. Framerate is 39-45 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Smurfs | USA | SLUS-01008 | NoResult | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Snatcher | JAP | SLPS-00154 | NoResult | I played Act 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SnoCross Championship Racing | USA | SLUS-01093 | Works | I played Single Race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soeldnerschild Special | JAP | SLPS-01319 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soukaigi (Disc 1) | JAP | SLPS-01291 | Doesn&#039;t Work  | &#039;&#039;&#039;V-sync Error on the Titlescreen.&#039;&#039;&#039; The Game freezes after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sol Divide | USA | SLUS-01519 | NoResult | I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soul Blade (V.1.0) | USA | SLUS-00240 | NoResult | I played the Arcade mode. Framerate is 46-54 FPS without Frameskip on. Music is very scratchy though. &#039;&#039;&#039;Set Frameskip on if you want better music.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park | USA | SLUS-00936 | NoResult | I played the Story mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park Rally | USA | SLUS-00984 | NoResult | I played the Arcade mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soviet Strike | USA | SLUS-00061 | Doesn&#039;t Work  | The FMV have clipping issues. The Game freezes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Space Hulk - Vengeance of the Blood Angels | USA | SLUS-00205 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Speed Punks | USA | SCUS-94563 | NoResult | I played the Single Race mode. Framerate is 42-59 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Spider Man | USA | SLUS-01378 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spider Man 2 - Enter Electro | USA | SCUS-94563 | NoResult | The FMV are glitched up. &#039;&#039;&#039;The Game crashed after selecting the difficulty.&#039;&#039;&#039; &#039;&#039;&#039;Training Mode is playable.&#039;&#039;&#039; Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spongebob Squarepants: SuperSponge | EUR | SLES-03704 | NoResult | Garbled FMV. The game freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spot goes to Hollywood | USA | SLUS-00014 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro 2: Ripto&#039;s Rage! | USA | SCUS-94425 | NoResult | Framerate is 39-54 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Audio cuts out during cutscenes. Random voices after listening to NPC&#039;s talk, skipping voice-overs seems to prevent that.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro the Dragon | USA | SCUS-94228 | NoResult | Framerate is 47-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Music stops playing when you rescue a dragon.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro: Year of the Dragon | USA | SCUS-94467 | NoResult | Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Has some sound glitches when you talk to other characters.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Stahlfeder | JAP | SLPS-00162 | NoResult | I played Mission 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Starblade Alpha | USA | SLUS-00057 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Gladiator - Episode 1 - Final Crusade | USA | SLUS-00372 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Ocean - The Second Story (Disc 1) | USA | SCUS-94421 | NoResult | &#039;&#039;&#039;Skip the garbled audio clip that comes after selecting your character.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Dark Forces | USA | SLUS-00297 | NoResult | I played the Secret Base Mission. Full Speed. Good Audio. &#039;&#039;&#039;The Enemys are Invisible.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - Jedi Power Battles | USA | SLUS-01046 | NoResult | Black Screen after the BIOS Intro. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - The Phantom Menace | USA | SLUS-00884 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Rebel Assault II - The Hidden Empire (Disc 1) | USA | SLUS-00381 | NoResult | Black Screen after the start of Chapter 1. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Steeldom | JAP | SLPS-00431 | NoResult | I fought a battle. Framerate is 41-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on. Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha - Warrior´s Dreams | USA | SLUS-00197 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 2 | USA | SLUS-00258 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 3 | USA | SLUS-00821 | NoResult | &#039;&#039;&#039;Set Dynarec and HLE BIOS to get to the Titlescreen.&#039;&#039;&#039; The Game freezes while searching for a Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 1) | JAP | SLPS-00800 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 2) | JAP | SLPS-00801 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 1) | USA | SLUS-00423 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 2) | USA | SLUS-00584 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter - The Movie | USA | SLUS-00041 | NoResult | I played the Movie Battle mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX Plus Alpha | USA | SLUS-00548 | NoResult | I played the Arcade mode. Framerate is 43-48 FPS without Frameskip on during a fight. Set Frameskip on for the best result. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX 2 Plus | USA | SLUS-01105 | NoResult | I played Arcade Mode. Framerate is 42-51 FPS without Frameskip on during a Fight. Good Audio with some stuttering. Set Frameskip on for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 2 | JAP | SLPS-00415 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 3 | JAP | SLPS-01777 | NoResult | &#039;&#039;&#039;Boot and play in Dynarec with HLE BIOS or else get thrown out to the Homebrew Channel.&#039;&#039;&#039; &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; I played the Arcade mode. Framerate is 51-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Racer | USA | SLUS-00099 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider | USA | SLUS-01142 | NoResult | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider 2 | USA | SLUS-01163 | NoResult | &#039;&#039;&#039;The FMV Intro is messed up.&#039;&#039;&#039; I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strikers 1945 | USA | SLUS-01337 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night | JAP | SLPS-02542 | NoResult | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night 2 (Disc 1) | JAP | SLPS-03237 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Puzzle Fighter 2 Turbo | USA | SLUS-00418 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent freezing. On the Titlescreen switch back to dynarec.&#039;&#039;&#039; I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Complete Box (Disc 1) | JAP | SLPS-03577 | NoResult | &#039;&#039;&#039;All three Games&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Alpha Gaiden [En by Aeon Genesis v0.95b] | JAP | SLPS-02070 | NoResult | The Game immediately loads a Cutscene. It´s impossible to start a game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen F Kanketsuhen | JAP | SLPS-01924 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden (V.1.0) | USA | SLUS-00292| NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden 2 | USA | SLUS-00958| NoResult | I walked around the Camp. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suiko Enbu | JAP | SLPS-00137 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter | USA | SCUS-94240 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 2 (Disc 1) | USA | SCUS-94451 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 3 | USA | SCUS-94640 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | JAP | SLPS-00767 | NoResult | I played Chapter 1. Full Speed. Good Audio. No Audio during the Titlescreen. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | USA | SLUS-00560 | NoResult | No Audio during the Titlescreen. I played Chapter 1. The Game won´t respond to any command during the first battle. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tail Concerto | USA | SLUS-00660 | NoResult | I played the Intro Level. Framerate is 48-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | JAP | SLPS-01100 | NoResult | &#039;&#039;&#039;You get farther than in the US Version.&#039;&#039;&#039; The Screen goes black while you are on deck. You can hear the music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | USA | SLUS-00626 | NoResult | The Game freezes during the Introduction. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny 2 (Disc 1) | USA | SLUS-01355 | NoResult | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. Disc 2: Game crashes during Craymel City train minigame. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tales of Eternia (Disc 1) | JAP | SLPS-03050 | NoResult | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Phantasia (English Translation) | JAP | SLPS-01770 | Works | I walked around the first Area. Framerate is 55-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on to reduce load times.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken | USA | SLUS-00006 | NoResult | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 2 (V.1.0) | USA | SLUS-00213 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent Character glitches.&#039;&#039;&#039; Framerate is 31-33 FPS without Frameskip on. The Audio sounds messy because of the Slowdown. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 3 | USA | SLUS-00213 | NoResult | I played the Arcade mode. Framerate is 32-35 FPS without Frameskip on. Set Frameskip on for the best result. It still plays a little choppy. Needs vWii overclock for best result (smoother gameplay). &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tempest X3 | USA | SLUS-00283 | NoResult | The Screen goes black after the Interplay logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu - Stealth Assassins | USA | SLUS-00706 | NoResult | The Game crashes before you reach the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu 2 - Birth of the Stealth Assassins | USA | SLUS-00939 | NoResult | Black Screen after pressing start on the Titlescreen. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Terry Pratchett&#039;s Discworld | USA | SCUS-94600 | NoResult | I walked around the Castle. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 4 | USA | SLUS-00487 | NoResult | I played the Championship Cup. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 5 | USA | SLUS-00610 | NoResult | I played the Quick Race mode. Framerate is 53-59 FPS without Frameskip on. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 6 | USA | SLUS-00839 | NoResult | I played the Single Race mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tetris Plus | USA | SLUS-00388 | NoResult | I played the classic mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disc1) | USA | SLUS-00845 | NoResult | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disc1) | JAP | SLPS-01780 | NoResult | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Threads of Fate | USA | SLUS-00405 | NoResult | I played the Intro. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thunder Force 5 - Perfect System | USA | SLUS-00727 | NoResult | I played the first Level. Framerate is 47-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Time Crisis | USA | SLUS-00405 | NoResult | I played the Story mode of the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal No. 1 | USA | SCUS-94208 | NoResult | I played the Tournament mode. Framerate is 40-41 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal 2 [En by Infinite Lupine v1.00b] | JAP | SLPM-86033 | NoResult | I played the Tournament mode. Framerate is 32-37 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomba! | USA | SLUS-94236 | NoResult | I played the first Level. Framerate is 42-49 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tomba! 2 - The Evil Swine Return | USA | SLUS-94454 | NoResult | I played the first Level. Framerate is 42-59 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider | EUR | SLES-00024 | NoResult | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 2 - Starring Lara Croft | EUR | SLES-00718 | NoResult | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 3 - Adventures of Lara Croft (V.1.0) | USA | SLUS-00691 | NoResult | I played the first Level. Framerate is 38-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | USA | SLUS-00885 | NoResult | Skip the glitched FMV. The Game freezes shortly after starting the first Level. Framerate 35-43 FPS without Frameskip on. Some Audio Glitches. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | EUR | SLES-02238 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider Chronicles | USA | SLUS-01311 | NoResult | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater | USA | SLUS-00860 | NoResult | The Emulator crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 2 | USA | SLUS-01066 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 3 | USA | SLUS-00860 | NoResult | Black Screen with some Music on Interpreter. The Game crashes with Dynarec. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 4 | USA | SLUS-01485 | NoResult | Black Screen with some Music. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story 2: Buzz Lightyear to the Rescue | USA | SLUS-00893 | NoResult | Framerate is 39-53 FPS without Frameskip on. The Audio has some stuttering. Some lightning glitches on Buzz&#039;s model. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story Racer | USA | SLUS-01214 | Works | Framerate is 39-43 FPS without Frameskip on. Set Frameskip to ON for best result. . &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Touki Denshou - Angel Eyes | JAP | SLPS-01168 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Treasure Gear | JAP | SLPS-00819 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to get past the Titlescreen.&#039;&#039;&#039; I walked around the Village. Framerate is 47-53 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tunnel B1 | USA | SLUS-00188 | NoResult | I played the first Mission. Full Speed. &#039;&#039;&#039;There is Slowdown during Explosions.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | TV Animation X - Unmei no Sentaku | JAP | SLPS-03459 | NoResult | I played the Battle mode. Framerate is 49-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal | USA | SCUS-94304 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 2 | USA | SCUS-94306 | NoResult | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 3 | USA | SCUS-94249 | NoResult | I played the Tournament mode. Full Speed. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 4 | USA | SCUS-94560 | NoResult | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal - Small Brawl | USA | SCUS-94560| NoResult | The Game freezes during the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Two Tenkaku | JAP | SLPS-00131 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Umihara Kawase Shun | JAP | SLPS-00643 | NoResult | I played Field 0. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Um Jammer Lammy | USA | SCUS-94448 | NoResult | The Game freezes during the second loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | V2000 | EUR | SLES-00545 | NoResult | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vampire Hunter D | USA | SLUS-01138 | NoResult | &#039;&#039;&#039;The Titlescreen is invisible. You need to guess and click.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts | USA | SLUS-00447 | NoResult | I played the Introduction battle. Full Speed. Good Audio. &#039;&#039;&#039;The Camera spins around forever after your turn.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts 2 (V.1.1) | USA | SLUS-00940 | NoResult | I played the Prologue. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vanguard Bandits | USA | SLUS-01070 | NoResult | I played the Intro Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | JAP | SCPS-18012 | Issues| I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, also you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | EUR | SCES-02873 | Issues | I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, also you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Viewpoint | USA | SLUS-00033 | NoResult | I played Area 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 | USA | SLUS-00510 | NoResult | I played the Arcade mode. Framerate is 39-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 - 2nd Offense | USA | SLUS-00868 | NoResult | I played the Arcade mode. Framerate is 42-52 FPS without Frameskip on. FMVs displayed correctly. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vagrant Story | USA | SLUS-01040 | NoResult | Settings you need: dynarec, Limit FPS Auto, Frame Skip off. &#039;&#039;&#039;What follows is necessary to prevent an Code Dump Error!&#039;&#039;&#039; &#039;&#039;&#039;So far this only seems to work in the US and JAP Versions of the Game.&#039;&#039;&#039; Save your state in the Menu when you reach the exit of Room 5. Then switch from Dynarec to Interpreter.  Load your save state and walk through the Door. You can switch back to Dynarec again. Full Speed with rare dips. There are some minor audio issues. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Valkyre Profile (Disc 1) | USA | SLUS-01156 | Works | Tested until the part when the mercenary and his brother (the artist) talk. &lt;br /&gt;
Battles worked fine. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vs. | USA | SLUS-00868 | NoResult | I played the 1 Player vs COM mode. Framerate is 43-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | War Craft 2 - The Dark Saga | USA | SLUS-00480 | NoResult | I played the first Mission. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | War Gods | USA | SLUS-00328 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter. The Game won´t respond to any command in Dynarec. You can switch back to dynarec after the Titlescreen.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Dark Omen | USA | SLUS-00550 | NoResult | I played a new Campaign. Framerate is 44-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Shadow of the Horned Rat | USA | SLUS-00117 | NoResult | I played a new Campaign. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhawk - The Red Mercury Missions | USA | SCUS-94305 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warriors of Might and Magic | USA | SLUS-01204 | NoResult | FMV Intro is glitched up. The Game freezes during the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warzone 2100 | USA | SLUS-00819 | NoResult | I played a new Campaign. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild 9 | USA | SLUS-00425 | NoResult | I walked around the first Area. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms | USA | SLUS-00425 | NoResult | I noticed some Slowdown on the Titlescreen. I fought a battle on the Overworld Map. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms 2 (Disc 1) | USA | SCUS-94484 | NoResult | I walked around the Ruins. Full Speed. Good Audio. I noticed some Screen tearing. Very Playable. }}&lt;br /&gt;
{{WiiSX | Wing Commander III - Heart of the Tiger (Disc 1) | USA | SLUS-00019 | Doesn&#039;t Work  | &#039;&#039;&#039;The Controls stop working after the mission briefing. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wing Commander IV - The Price of Freedom (Disc 1) | USA | SLUS-00270 | NoResult | I played a new Game. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout | USA | SCUS-94301 | NoResult | I played the Championship Race mode. Framerate is 35-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on if you want high speed.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | USA | SLUS-00865 | Minor | Framerate is 46-51 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | EUR | SCES-01909 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 - Special Edition | EUR | SCES-02845 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout XL | USA | SCUS-94351 | NoResult | Framerate is 46-59 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wolf Fang | JAP | SLPS-00254 | NoResult | I played the first Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | World of Dragon Warrior - Torneko - The Last Hope | USA | SLUS-01181 | NoResult | I walked around the first Dungeon. Framerate is 49-59 FPS without Frameskip on. Good Audio with a little stuttering. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms | USA | SLUS-00336 | NoResult | I played a Match against the Computer. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms Armageddon | USA | SLUS-00888 | NoResult | I played a Quick Game against the Computer. Full Speed. &#039;&#039;&#039;Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms World Party | USA | SLUS-01448 | Works | I played a Quick Match against the Computer. Full Speed. &#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Backstage Assault | USA | SLUS-01274 | NoResult | I played the Exhibition mode. Framerate is 30-43 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Mayhem | USA | SLUS-00963 | NoResult | I played a match. Framerate is 39-52 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Nitro | USA | SLUS-00397 | NoResult | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW vs. the World | USA | SLUS-00455 | NoResult | I played the Exhibition mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW nWo Thunder | USA | SLUS-00779 | NoResult | I played the Exhibition mode. Framerate is 46-57 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | WWF Attitude | USA | SLUS-00831 | NoResult | I played the Exhibition mode. Framerate is 39-40 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF in your House | USA | SLUS-00246 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 39-42 FPS without Frameskip on. Bad Audio. &#039;&#039;&#039;Many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown | USA | SLUS-00927 | NoResult | I played the Exhibition Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown 2 - Know your Role | USA | SLUS-01234 | NoResult | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Warzone (V.1.0) | USA | SLUS-00495 | NoResult | I played the Exhibition mode. Framerate is 28-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Wrestlemania - The Arcade Game | USA | SLUS-00013 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 38-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | X-Men - Children of the Atom | USA | SLUS-00044 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; I played the Arcade mode. Framerate is 43-50 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X-Men vs. Street Fighter | USA | SLUS-00627 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X2 - No Relief | EUR | SLES-00455 | Doesn&#039;t Work | Glitched up Game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Xenogears (Disc 1) | USA | SLUS-00664 | NoResult | &#039;&#039;&#039;The Wii Console freezes if you try to check the memory card.&#039;&#039;&#039; I fought a battle on the Overworld. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | You don´t know Jack (Disc 1) | USA | SLUS-00716 | NoResult | The Game freezes shortly after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yu-Gi-Oh! Forbidden Memories | USA | SLUS-01411 | NoResult | I fought a battle in Story mode. Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yutona Eiyuu Senki - TearRingSaga | JAP | SLPS-03177 | NoResult | &#039;&#039;&#039;The Controls stop working during the Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Skip the Cutscenes.&#039;&#039;&#039; I played the Prologue. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Zanac X Zanac | JAP | SLPS-03354 | NoResult | &#039;&#039;&#039;Zanac 1 Versions are working.&#039;&#039;&#039; The Controls in Zanac Neo stop working after you start a new game. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zeiramzone | JAP | SLPS-00575 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide | JAP | SLUS-00183 | NoResult | I fought a battle. Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide 2 - The Secret Wish | JAP | SLPS-00891 | NoResult | I fought a battle. Framerate is 48-51 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73532</id>
		<title>WiiStation Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73532"/>
		<updated>2022-09-04T11:02:14Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* L */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Posting Guidelines ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;All Games on this list must be tested with WiiSXRX_2022 beta 2.5 build 20220903&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The latest Version is&#039;&#039;&#039;&#039;&#039;&#039; [https://github.com/xjsxjs197/WiiSXRX_2022/releases/tag/20220903 WiiSXRX_2022 20220903]&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;It is preferible to test the games with the PS1 BIOS (SCPH1001.BIN) loaded from SD card (&amp;quot;SD&amp;quot; option in &amp;quot;Select Bios&amp;quot;) or USB drive (&amp;quot;USB&amp;quot; option in &amp;quot;Select Bios&amp;quot;) and with the &amp;quot;Boot Through Bios&amp;quot; option set to &amp;quot;Yes&amp;quot;.&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;For remove the FMV (Full-Motion Video) scenes on certain games which require modified BIN for run on WiiSX-RX, read this post: https://gbatemp.net/posts/9732148&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Original thread: https://gbatemp.net/threads/wiisxrx_2022-another-fork-of-wiisxrx-released.614405/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously and if it’s a game that you run in version 2.5 r20220618 and beyond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of WiiSXRX_2022, a fork of WiiSXRX in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Minor&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;NoResult&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{WiiSX | Game | Region | Game ID | Status | Notes }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | 70´s Robot Anime - Geppy - X - The Super Boosted Armor (Disc 1) | JAP | SLPS-01995 | NoResult | }}&lt;br /&gt;
{{WiiSX | 007 - The World Is Not Enough | USA | SLUS-01272 | Works | Framerate is between 42-55 FPS without Frameskip on. Set Frameskip to ON for best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | 40 Winks | USA | SLUS-00874 | Works | seems to run fine }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Ace Combat 2 | USA | SLUS-00404 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent an Code Dump Error. Switch back to Dynarec after the Titlescreen.&#039;&#039;&#039; There is some Slowdown during Cutscenes. Full Speed during Gameplay. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Action Man - Operation Extrem | USA | SLUS-00887 | NoResult | The Game won´t respond to any command. I noticed some Screen tearing. There are some Audio Noises. Framerate is 38-59 FPS without Frameskip on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Actua Soccer 3 | EUR | SLES-01210 | Works | I&#039;ve played a match. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo | JAP | SLPM-87226 | NoResult | I played the Normal mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo 2 | JAP | SLPS-00208 | NoResult | I played the Normal mode. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Adventures of Lomax | USA | SCUS-94906 | NoResult | I played the first Level. Full Speed. No Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Air Combat | USA | SLUS-00001 | NoResult | Some Slowdown during Cutscenes. Full Speed during Gameplay. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alien - Resurrection | USA | SLUS-00633 | Works |  }}&lt;br /&gt;
{{WiiSX | Alien Trilogy | USA | SLUS-00007 | NoResult | I played the Intro. Full Speed. No Audio, SFX only. Some Lightning Effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Akuji - The Heartless | USA | SLUS-00715 | NoResult | I played the Intro. The Framerate is 45-59 FPS without Frameskip on. The Audio has some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alice in Cyberland | JAP | SLPS-00636 | NoResult | I played the Intro. The Command Screen is flickering and hard to see. Full Speed. There are some Audio noises. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alone in the Dark - One-Eyed Jack´s Revenge | USA | SLUS-00239 | NoResult | I played the Intro. &#039;&#039;&#039;Playing the whole Game in Interpreter mode is required to prevent freezing.&#039;&#039;&#039; Framerate is 45-49 FPS. Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra (V.1.0) | USA | SLUS-00553 | NoResult | I reached the Village. Full Speed. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra 2 - A New Legend Begins | USA | SLUS-01017 | NoResult | I played the Intro. Full Speed with rare dips. There are some drops during Cutscenes. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Angel Blade - Neo Tokyo Guardians | JAP | SLPS-00894 | NoResult | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ape Escape | USA | SCUS-94423 | Works | The Framerate is 41-46 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Apocalypse | USA | SLUS-00373 | NoResult | I get an Code Dump Error in the first Level. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad | USA | SLUS-01224 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 2 | USA | SLUS-01252 | NoResult | Full Speed. There is some Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 3  (Disc 1) | USA | SLUS-01253 | NoResult | Mostly Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disc 1)| JAP | SCPS-10040 | NoResult | The Game NoResult. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disc 2)| JAP | SCPS-10041 | NoResult | The Game NoResult. There are some Audio Noises. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Area 51 | USA | SLUS-00164 | NoResult | Playable but the background FMV isn&#039;t displayed correctly. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core (V.1.0) | USA | SCUS-94182 | NoResult | I played the First Mission. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Master of Arena (Disc 1) | USA | SLUS-01030 | NoResult | I played the First Mission.  Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Project Phantasma (Disc 1) | USA | SLUS-00670 | NoResult | I played the First Mission.  Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armorines - Project S.W.A.R.M. | USA | SLUS-01022 | NoResult | I played the First Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Army Men 3D | USA | SLUS-00491 | Works | background music(cdda) now works. }}&lt;br /&gt;
{{WiiSX | Army Men: Air Attack | USA | SLUS-00913 | NoResult | There is some Slowdown during Cutscenes. I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Army Men: World War | USA | SLUS-01079 | NoResult | Long loading Times. Framerate is 46-59 FPS without Frameskip on. Set Frameskip on for the best Result. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Asuka 120 Burning Festival Final | USA | SLPS-02074 | NoResult | &#039;&#039;&#039;The Screen turns black during the Titlescreen. Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Atelier Elie - Salberg no Renkinjutsushi 2 | JAP | SLPS-01751 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie - Salberg no Renkinjutsushi | JAP | SLPS-00856 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie Plus - Salberg no Renkinjutsushi | JAP | SLPS-01418 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Azure Dreams | USA | SLUS-00614 | NoResult | I reached the Tower. Full Speed with rare drops during Cutscenes. Good Audio. In the Tower, the Character runs ultra fast when you press the run button. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Batman and Robin | USA | SLUS-00393 | NoResult | Full Speed. Good Audio. I got one random Code Dump Error in the Batcave. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Beyond - Return of the Joker | USA | SLUS-01207 | NoResult | The Game boots in HLE BIOS Mode. It freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Forever - The Arcade Game | USA | SLUS-00387 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden | USA | SCUS-94200 | NoResult | I fought a battle in Arcade Mode. Full Speed. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 2 | USA | SLUS-00220 | NoResult | I fought a battle in Arcade Mode. Full Speed. Good Audio in the Menu. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 3 | USA | SLUS-00483 | NoResult | I fought a battle in Arcade Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 4 | EUR | SLES-02493 | NoResult | I get an Black Screen after selecting Team VS Mode. The Mini Game Mode and the Team Story mode are also not working. I played in Survival mode. Framerate is 39-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BattleTanx - Global Assault | USA | SLUS-01044 | NoResult | &#039;&#039;&#039;The Game has very long loading times. Set Frameskip on and Limit FPS off to load the Game faster.&#039;&#039;&#039; I played the first Level.  The Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bio F.R.E.A.K.S. | USA | SLUS-00502 | NoResult | I fought a battle in Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard | JAP | SLPS-00222 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut | JAP | SLPS-00998 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut - Dual Shock | JAP | SLPS-01512 | NoResult | The Game boots up but freezes before the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disc 1 Leon ) | JAP | SLPS-01510 | NoResult | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disc 2 Claire ) | JAP | SLPS-01511 | NoResult | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 3 - Last Escape | JAP | SLPS-02300 | NoResult | &#039;&#039;&#039;Boot and play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the Intro. Framerate is 46-50 FPS without Frameskip on. Good Audio. The Voice over are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix 00 (Disc 1) | JAP | SLPS-03571 | NoResult | Boot the Game in Interpreter mode to prevent an Code Dump Error. Because of the hypersensibel cursor i´m stuck on the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix Cross (Disc 1) | JAP | SLPS-02962 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blade | USA | SLUS-01215 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter mode to prevent an Code Dump Error. Switch back to Dynarec during the New Game Screen.&#039;&#039;&#039; Framerate is 49-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blasto | USA | SCUS-94412 | Works | }}&lt;br /&gt;
{{WiiSX | Blue Breaker Burst - Hohoemi wo Anata to | JAP | SLPS-01469 | NoResult | I played the Story mode. The Game is stuck after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bokan to Ippatsu! Doronbo - Time Bokan Series | JAP | SLPS-00609 | NoResult | I played Stage 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman | EUR | SLES-01839 | NoResult | I played the Single Player Mode. Full Speed in Modern and Retro Mode. Good Audio. Very &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman Land | JAP | SLPS-03002 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman World | USA | SLUS-00680 | NoResult | I played the Normal Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar | USA | SCUS-94199 | NoResult | I fought a battle in Arcade Mode. Framerate is 49-57 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar 2 | USA | SCUS-94424 | NoResult | I fought a battle in Arcade Mode. Framerate is 27-30 FPS without Frameskip on. Enable Frameskip and it gets somewhat playable. The Audio has some stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brahma Force - The Assault on Beltlogger 9 | USA | SLUS-00444 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BrainDead 13 (Disc 1) | USA | SLUS-00083 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brave Fencer Musashi | USA | SLUS-00726 | NoResult | I played the first Chapter. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 3 (V.1.1) | USA | SLUS-00422 | NoResult | I completed the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 4 | USA | SLUS-01324 | NoResult | I played Chapter 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disc 1) | JAP | SLPS-02661 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disc 1) (English Translation) | JAP | SLPS-02661 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - The Legend of Forsena | USA | SLUS-00687 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword - The Shadow of the Templars | USA | SLUS-00484 | NoResult | Mostly 57-59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword 2 - The Smoking Mirror | USA | SLUS-00812 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubble Bobble also featuring Rainbow Islands | USA | SLUS-00370 | NoResult | Bubble Bobble is playable but both Rainbow Islands games quit responding to controller inputs after a few seconds of gameplay.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubsy 3D - Furbitten Planet | USA | SLUS-00110 | NoResult | I played the Level 1-1. The Framerate is 34-42 FPS without Frameskip on. It works perfect with Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny - Lost in Time | USA | SLUS-00838 | NoResult |  The Framerate is 51-59 FPS without Frameskip on. There is some Slowdown during Cutscenes. Good Audio with some Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny &amp;amp; Taz - Time Busters | USA | SLUS-01144 | Works | You may randomly fall through the floor just press l1 to switch characters or simply let yourself fall since you are teleported to the nearest checkpoint. 40-60 fps without frameskip, pal version holds better if you cant use vwii overclock, with vwii overclock its perfect. }}&lt;br /&gt;
{{WiiSX | Burning Road | USA | SLUS-00324 | NoResult | I played the Championship Mode. The Framerate is 57-59 FPS without Frameskip on. No Audio, only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade | USA | SCUS-94180 | NoResult | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade 2 | USA | SLUS-00663 | NoResult | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move &#039;99 | USA | SLUS-00725 | NoResult | I played the Arcade mode. Full Speed. No Audio, only SFX during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 2 - Arcade Edition | USA | SLUS-00233 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 4 | USA | SLUS-00754 | NoResult | Framerate is 52-55 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | C-12 | USA | SCUS-94666 | NoResult | I walked around the first Level. Framerate is 37-59 FPS without Frameskip. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | C - The Contra Adventure | USA | SLUS-00499 | NoResult | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Capcom vs. SNK Pro | USA | SLUS-01376 | NoResult | I played Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Chronicles (V.1.1) | USA | SLUS-01384 | Works| Full Speed in both Original and Arranged Mode. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Symphony of the Night | USA | SLUS-00067 | Works | &#039;&#039;&#039;I completed the game from start to finish.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chaos Break | EUR | SLES-03107 | NoResult | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chippoke Ralph no Daibouken - The Adventure of Little Ralph | JAP | SLPS-01853 | NoResult | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo no Fushigi na Dungeon | JAP | SLPS-01234 | NoResult | Framerate is 45-54 FPS without Frameskip on. Turn Frameskip on for 59 FPS. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo Racing | USA | SLUS-00844 | NoResult | I played Grand Prix Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Chocobo´s Magical Dungeon 2 | USA | SLUS-00814 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chou-Aniki - Kyuukyoku Muteki Ginga Saikyou Otoko | JAP | SLPS-00183 | Issues| Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chrono Cross (Disc 1) | USA | SLUS-01041 SLUS-01080 | NoResult | I played the Intro. Slows down a little bit during transitions to battle and in some menus. Framerate is 45-59 FPS without Frameskip on during battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Circuit Breakers | USA | SLUS-00697 | NoResult | I played the Jungle race. Framerate is 46-59 FPS without Frameskip on during race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower | USA | SLUS-00539 | NoResult | I played the Prologue. Full Speed. There is some Slowdown during Cutscenes. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower 2 - The Struggle within | USA | SLUS-00539 | NoResult | I played Chapter 1. Full Speed. There is some Slowdown during Cutscenes. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Codename - Tenka | USA | SCUS-94409 | NoResult | The Game asks you to remove one Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally | USA | SCUS-94474 | NoResult | I played the Championship Mode. Framerate is 52-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally 2.0 | USA | SLUS-01222 | NoResult | I played the Championship Mode. Framerate is 35-53 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars (Disc 1) | USA | SLUS-00543 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars - Vengeance | USA | SLUS-00722 | NoResult | Framerate is 56-59 FPS without Frameskip on in Space. 30-40 FPS during the Menu. Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars 3 - Red Sun | USA | SLUS-00866 | NoResult | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disc 1 GDI) | USA | SLUS-00397 | NoResult | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disc 2 NOD) | USA | SLUS-00410 | NoResult | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disc 1 Allies) | USA | SLUS-00431 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disc 2 Soviet) | USA | SLUS-00485 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disc 1 Allies) | USA | SLUS-00665 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disc 2 Soviet) | USA | SLUS-00667 | NoResult |  I played Freestyle Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contender | USA | SCUS-94294 | NoResult | I played a Match. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contra - Legacy of War | USA | SLUS-00288 | NoResult | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders | USA | SCUS-94356 | NoResult | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2 | USA | SCUS-94358 | NoResult | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2001 | USA | SCUS-94597 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 3 | USA | SCUS-94251 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 4 | USA | SCUS-94559 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cotton Original - Fantastic Night Dreams | JAP | SLPS-02034 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Countdown Vampires (Disc 1) | USA | SLUS-00898 | NoResult | The Game freezes with either Interpeter or Dynarec after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cowboy Bebop | JAP | SLPS-01126 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot | USA | SCUS-94900 | Works| I played the first Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 2: Cortex Strikes Back | USA | SCUS-94154 | Works | I played the Turtle Woods Level.&#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 3: Warped | USA | SCUS-94244 | Minor | Some objects in the level &amp;quot;Under Pressure&amp;quot; are invisible making it almost impossible to beat. Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bash | USA | SCUS-94570 | NoResult | I played Adventure Mode. Full Speed with rare dips on during a Mini Game. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CTR - Crash Team Racing | USA | SCUS-94426 | Issues | I played the Arcade mode. Somewhat playable. On Adventure mode, during dialogues Aku Aku and the text cannot be seen but you can skip them using the emulated triangle button. All other modes are playable but most of the 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Crash Team Racing (Demo) | USA | SCUS-94459 | NoResult | Somewhat playable. Adventure mode softlocks when Aku Aku talks to you. Other modes are playable but all 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures | USA | SLUS-01438 | NoResult | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures - Raised in Space | USA | SLUS-01553 | NoResult | There are some Glitches after boot up. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc 2 | USA | SLUS-00634 | Works | Framerate is 37-50 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc: Legend of the Gobbos | USA | SLUS-00530 | Works | Framerate is 49-56 without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croket! Kindan no Kinka Box! | JAP | SLPM-87235 | NoResult | Full Speed outside of Battle. Framerate is 53-59 without Frameskip on during Battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crow - City of Angels | USA | SLUS-00242 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusador - No Remorse | USA | SLUS-00268 | NoResult | Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusadors of Might and Magic | USA | SLUS-00799 | NoResult | The Game freezes after the 3DO Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CRW - Counter Revolution War | JAP | SLPS-00220 | NoResult | I played the First Mission. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CT Special Forces | EUR | SLES-03986 | NoResult | There is some Slowdown during the Intro. Full Speed during Gameplay. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyberbots - Full Metal Madness | JAP | SLPS-01011 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyber Sled | USA | SLUS-00008 | NoResult | I fought a battle. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CyberSpeed | USA | SLUS-00116 | NoResult | I played the Arcade Mode. Full Speed. No Audio, only SFX. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | D (Disc 1) | USA | SLUS-00128 | NoResult | I played the first Section of the Game. Full Speed. Good Audio. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darius Gaiden | JAP | SLPS-00574 | NoResult | I played the first Stage. Framerate is 46-59 without Frameskip on.  Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers 3 | USA | SLUS-00745 | NoResult | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on to get the best result. The Audio skips and is broken during battle. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers - The Night Warriors | USA | SLUS-00036 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dead or Alive | USA | SLUS-00606 | NoResult | I played the Tournament Mode. Framerate is 33-36 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Delta Force Urban Warfare | USA | SLUS-01429 | NoResult | I played the first Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. The missing lightning effects are making it difficult to see. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Densetsu no Ogre Battle | JAP | SLPS-00481 | NoResult | Framerate is 54-59 FPS without Frameskip on. No Audio during the Titlescreen. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Depth | JAP | SCPS-18003 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent | USA | SLUS-00037 | NoResult | I played the first Planet. Framerate is 57-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;The music stops playing after you pause the game.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent Maximum | USA | SLUS-00460 | NoResult | I played the First Planet. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | SCUS-94302 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | N/A | NoResult | seems to run fine }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | EUR | N/A | NoResult | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | USA | SCUS-94350 | NoResult | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby Raw | USA | SLUS-00912 | NoResult | I played the Assault Mode. Framerate is 27-40 FPS without Frameskip on in the Menu. Framerate is 46-59 FPS without Frameskip on during Battle. Set Limit FPS off, for the best result.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Devil Summoner - Soul Hackers (Disc 1) | JAP | SLPS-01921 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dezaemon Plus | JAP | SLPS-00335 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Diablo | USA | SLUS-00619 | NoResult | I walked around the Village. Framerate is 37-45 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dice de Chocobo | JAP | SLPS-02523 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy (V.1.0) | USA | SLUS-00119 | NoResult | &#039;&#039;&#039;Heavy Slowdown during loading.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;Die Harder&#039;&#039;&#039; Full Speed. Many clipping issues. No Audio, SFX only. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard with a Vengeance&#039;&#039;&#039; Many clipping issues.&#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy 2 - Viva Las Vegas | USA | SLUS-01015 | NoResult | The Intro FMV and Loading Screen are glitched up. &#039;&#039;&#039;Boot and play the Movie Mode with HLE BIOS.&#039;&#039;&#039;  &#039;&#039;&#039;Booting the Arcade Mode triggers an Code Dump/Exception Error.&#039;&#039;&#039; &#039;&#039;&#039; The Practise Mode is working without HLE BIOS.&#039;&#039;&#039; Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon Rumble Arena | USA | SLUS-01404 | NoResult | The Game checks for an Memory Card File. I get the Error Message Digimon Rumble Arena data not found. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World | USA | SLUS-01032 | NoResult | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Game randomly crashes. Be sure to save!&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 2 | USA | SLUS-01193 | NoResult | I played the last Training Mission. Full Speed outside of Battle. The Framerate during Battle ranges from 33-59 FPS without Frameskip on. The Battlescreen turns black after turning Frameskip on.  Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 3 | USA | SLUS-01436 | NoResult | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis (V.1.1) | USA | SLUS-00922 | Issues| I played the Introduction. Full Speed. In some Areas the Framerate goes down to 48-54 FPS without Frameskip on. Set Frameskip on for the best result. &#039;&#039;&#039;No Audio and Voice output. SFX only.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis 2 | USA | SLUS-01279 | NoResult | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;No Voice output during gameplay.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld | EUR | SCES-00012 | NoResult | I walked around the First Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld 2 - Mortality Bytes! | USA | SCUS-94605 | NoResult | I walked around the Castle. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Aladdin in Nasira&#039;s Revenge | USA | SCUS-94569 | NoResult | The Game crashes after the Sony Computer Entertainment screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Donald Duck - Goin&#039; Quackers | USA | SLUS-01242 | NoResult | I played the First Stage. Framerate is 37-50 FPS without Frameskip on. Set FPS Limit off for the best result. &#039;&#039;&#039;There is much Slowdown during the Titlescreen and when you enter or leave a Level.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Tarzan (v1.0) | USA | SCUS-94456 | Works | I played the first Level. Framerate is 45-59 FPS without Frameskip on. FMVs (full-motion videos) displayed correctly. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s The Emperor&#039;s New Groove | USA | SCUS-94571 | Issues | There is much slowdown during the entire game. Framerate is 16-25 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disruptor | USA | SLUS-00224 | NoResult | I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | DoDonPachi | JAP | SLPS-01364 | NoResult | The Game is stuck loading. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Doom | USA | SLUS-00077 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Double Dragon | JAP | SLPS-00191 | NoResult | I played Normal Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball - Final Bout | JAP | SLPS-00949 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball GT - Final Bout | USA | SLUS-00493 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball Z - Ultimate Battle 22 | USA | SLUS-01550 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest 4 - Michibikareshi Mono Tachi | JAP | SLPM-86916 | NoResult | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest Monsters 1 &amp;amp; 2 - Hoshifuri no Yuusha to Bokujou no Nakamatachi | JAP | SLPM-87050 | NoResult | I walked around the Intro Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Warrior 7 (Disc 1) | USA | LUSP-01206 | NoResult | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver - You Are the Wheelman | USA | SLUS-00842 | Issues | The game freezes when you choose &amp;quot;Try Again&amp;quot;. So amke a save state at the beggining of each mission and then you can play the entire game just fine, just dont choose try again.}}&lt;br /&gt;
{{WiiSX | Driver 2 (Disc 1) (v1.0)| USA | SLUS-01161 | Works |  }}&lt;br /&gt;
{{WiiSX | Driver 2 (Disc 1) (v1.1)| USA | SLUS-01161 | Works | The framerate is 32-56 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Duke Nukem - Total Meltdown | USA | SLUS-00355 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Many GFX Glitches on Screen make it difficult to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Duke Nukem - Time to Kill | USA |  | Works |  }}&lt;br /&gt;
{{WiiSX | Duke Nukem - Land of the babes | USA |  | Works | }}&lt;br /&gt;
{{WiiSX | Dune 2000 | USA | SLUS-00973 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only during a Mission. &#039;&#039;&#039; Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dynasty Warriors | USA | SLUS-00438 | NoResult | The Game freezes after the KOEI Logo Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross | USA | SLUS-01319 | NoResult | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross 2000 | USA | SLUS-01005 | NoResult | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode.&#039;&#039;&#039;Playing in Interpreter Mode prevents the Game from freezing.&#039;&#039;&#039; Framerate is 39-45 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night | USA | SLUS-00820 | NoResult | I walked around the House. Framerate is 57-59 FPS without Frameskip on. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night 2 - Nemuri no Shihaisha | JAP | SLPS-02167  | NoResult | I walked around the Libary. Full Speed. Good Audio  I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Anarchy Rulz | USA | SLUS-01169| NoResult | There is some Slowdown during loading. I played the Exhibition Mode. Framerate is 38-42 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Hardcore Revolution | USA | SLUS01045 | NoResult | I played the Exhibition Mode. Framerate is 40-46 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ehrgeiz - God Bless the Ring | USA | SLUS-00809 | NoResult | &#039;&#039;&#039;The Game freezes in almost all game modes.&#039;&#039;&#039; &#039;&#039;&#039;Only the Quest mode on Hard difficulty is playable.&#039;&#039;&#039; Framerate is 20-24 FPS without Frameskip on. Set Limit FPS off and Frameskip on to get the best result. No Audio, SFX only. The Voice output during the Introduction is missing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Einhander | USA | SCUS-94243 | NoResult | I played the First Level. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 3 - Shiroki Majo - Mouhitotsu no Eiyuutachi no Monogatari | JAP | SLPS-01201 | NoResult | I walked around the Village. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 4 - Akai Shizuku | JAP | SLPS-01540 | NoResult | I walked around the first Area. There is some Slowdown during Cutscenes. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elder Gate | JAP | SLPM-86494 | NoResult | I walked around the Overworld and fought a battle. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elie no Atelier - Salburg no Renkinjutsushi 2 | JAP | SLPS-91180 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Epidemic | USA | SCUS-94152 | NoResult | I walked around the Information Center. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evil Dead - Hail to the King (Disc 1) | USA | SLUS-01072 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evo´s Space Adventures | USA | SCES-01871 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exector | JAP | SLES-00097 | NoResult | I played Stage 1. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exhumed | EUR | SLES-00097 | NoResult | I played the first Level. Framerate is 47-49 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | F1 2000 | USA | SLUS-01120 | NoResult | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Championship Season 2000 | USA | SLUS-01290 | NoResult | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Racing Championship | USA | SLUS-01120 | NoResult | I played the Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 1999 Season | USA | SLUS-01036 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 2000 | USA | SLUS-01344 | NoResult | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fade to Black | USA | SLUS-00236 | NoResult | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fantastic Four | USA | SLUS-00395 | NoResult | I played the Attack of the Molemen Mission. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fatal Fury - Wild Ambition | USA | SLUS-01001 | NoResult | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio with a little Noise and stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect (Disc 1) | USA | SLUS-00920 | NoResult | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect 2 - Retro Helix (Disc 1) | USA | SLUS-01266 | NoResult | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 99 | USA | SLUS-00782 | NoResult | I played a friendly Match. During the Match, the Framerate is 45-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 2000 - Major League Soccer | USA | SLUS-00994 | NoResult | I played a Match in Exhibition Mode.  During the Match, the Framerate is 37-41 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA - Road to World Cup 98 | USA | SLUS-00520 | NoResult | I played a friendly Match. During Gameplay the Framerate is 46-57 without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 96 | USA | SLUS-00038 | NoResult | The Game boots normal. It won´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 97 | USA | SLUS-00269 | NoResult | I played a friendly Match. During the Match, the Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2001 | USA | SLUS-01262 | NoResult | I played a friendly Match. During the Match, the Framerate is 41-57 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;The Voice Over has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2002 | USA | SLUS-01408 | NoResult | I played a friendly Match. During the Match, the Framerate is 39-55 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2003 | USA | SLUS-01504 | NoResult | Start the Game with Interpreter HLE BIOS to reach the Menu. The Game freezes while loading the Match. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2004 | USA | SLUS-01578 | NoResult | The Game crashed after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2005 | USA | SLUS-01585 | NoResult | The Game hangs after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fifth Element | USA | SLUS-00711 | NoResult | Full Speed. There is some Slowdown after the Titlescreen. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighter Maker | USA | SLUS-00641 | NoResult | I played the 1P VS COM Mode. Framerate is 34-37 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force (V.1.0) | USA | SLUS-00433 | NoResult | I played the first Stage. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force 2 | USA | SLUS-00934 | NoResult | I get an Code Dump Error after the BIOS Intro. You can hear Sounds after booting with HLE BIOS. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Doom | USA | SLUS-00331 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 5 (V.1.0) | USA | SLUS-00879 | Works | Full Speed. Good Audio. I didn&#039;t noticed Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 6 (V.1.0) | USA | SLUS-00900 | NoResult | I fought 2 Battle in Narshe. Full Speed. Good Audio. &#039;&#039;&#039;The Menu Curser sounds a bit odd.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disc 1) | JAP | SLPS-00700 | Works| Should work as the USA version.}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disc 1) | USA | SCUS-94163 | Works | Tested: 4 random battles, one boss and a FMV, all worked fine. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 International (Disc 1) | JAP | SLPS-01057 | Works | Should work as the USA version.}}&lt;br /&gt;
{{WiiSX | Final Fantasy 8 (Disc 1) | USA | SLUS-00892 | NoResult | The Game slows down to 40 FPS while loading the Titlescreen. There is some slight Framedrop during Cutscenes. I entered the Lava Cave. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable so far.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disc 1) | JAP | SLPS-02000 | Works | Same as the USA version. &#039;&#039;&#039;Playable&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disc 1) | USA | SLUS-01251 | Works | Tested until the part where you meet the first moogle. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Chrono Trigger (V.1.0) | USA | SLUS-01363 | NoResult | Full Speed. &#039;&#039;&#039;You hear an annoying ringing Sound during battle. It won´t go away after you won.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Final Fantasy 4 (V.1.1) | USA | SLUS-01360 | Minor | Played until Mist Village. Full Speed with rare dips. Good Audio. Some textures are missing. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy Origins (V.1.1) | USA | SLUS-01541 | Works | Final Fantasy 1 and 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Tactics | USA | SCUS-94221 | NoResult | &#039;&#039;&#039;There is an annoying sound after the Initiation is completed. It appears and dissapears at random.&#039;&#039;&#039; Framerate is 53-59 FPS without Frameskip on during battle. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Firemen 2 - Pete &amp;amp; Danny | JAP | SLPS-00148 | NoResult | I played the Introduction. &#039;&#039;&#039;The Voice overs are missing.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Floating Runner - Quest for the 7 Crystals | USA | SLUS-00231 | NoResult | I walked around the first Area. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One | USA | SCUS-94353 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One Championship Edition | USA | SLUS-00546 | NoResult | I played the Arcade Mode. Full Speed with rare dips. &#039;&#039;&#039;Heavy Slowdown when you touch the Lawn.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 98 | USA | SLUS-00744 | NoResult | &#039;&#039;&#039;The  Main Menu Screen is glitched up.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 99 | USA | SLUS-00870 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 2000 | USA | SLUS-01134 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Forsaken | USA | SLUS-00485 | NoResult | I played the first Mission. Framerate is 39-54 FPS without Frameskip on. Set Frameskip on fort the best result. No Audio, SFX only during the Mission. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 1st | JAP | SLPM-87317 | NoResult | I tried several builds. Everytime the Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 2 | JAP | SLPS-01000 | NoResult | I noticed some Slowdown during Cutscenes. I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 3 | USA | SLUS-01011 | NoResult | There is some Slowdown on the Titlescreen. I played the Tutorial. Framerate is 50-59 FPS without Frameskip on. &#039;&#039;&#039;The Screen is heavily glitched up after battle.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission Alternative | JAP | SLPS-00953 | NoResult | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Future Cop - L.A.P.D. | USA | SLUS-00739 | NoResult | The Game freetes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fuujin Ryouiki Eretzvaju | JAP | SLPS-01790 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | G.Darius | USA | SLUS-00690 | NoResult | I played the Arcade Mode. Framerate is 48-59 FPS without Frameskip on. Set FPS Limit off for the best result. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police (Disc 1) | USA | SLUS-00544 | NoResult | I played the first Mission. Framerate is 45-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police - Weapons of Justice | USA | SLUS-00798 | NoResult | Framerate is 43-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G.O.D pure | JAP | SLPS-00944 | NoResult | I walked around the City. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gaia Seed - Project Seed Trap | JAP | SLPS-00624 | NoResult | I played the first Stage. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galaxy Fight - Universal Warriors | JAP | SLPS-00138 | NoResult | Full Speed with rare dips. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | Gale Gunner | JAP | SLPS-02596 | NoResult | I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galerians (Disc 1) | USA | SLUS-00986 | NoResult | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Game Maker - Ureyuki 100-Manbon Get Daze! | JAP | SLPS-01583 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 4.0 | USA | N/A | NoResult | Crashes at startup. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 5.0 | USA | N/A | NoResult | &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Kurunarakoi! Ayashigeikka no Kuroikage | JAP | SLPM-86155 | NoResult | Goemon is sleeping on the Floor. The Game freezes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Ooedo Daikaiten | JAP | SLPM-86774 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Uchuu Kaizoku Akogingu | JAP | SLPS-00217 | NoResult | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gauntlet Legends | USA | SLUS-00624 | NoResult | Works great. I played the first Level. Framerate is 39-50 FPS without Frameskip on. The Audio has some Noise. Set Full Speed for nice sound but choppier performance. Playable. }}&lt;br /&gt;
{{WiiSX | Gear Fighter Dendoh | JAP | SLPS-03189 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gegege no Kitarou - Gyakushuu! Youkai Daikessen | JAP | SLPM-87286 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gekioh - Shooting King | USA | SLUS-01498 | NoResult | I played the Geki mode. Full Speed. No Audio, SFX only. Playable. }}&lt;br /&gt;
{{WiiSX | Gekido - Urban Fighters | USA | SLUS-00970 | NoResult | The Game boots back to the Homebrew Channel after the licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Genei Tougi - Shadow Struggle | JAP | SLUS-01498 | NoResult | I played the Normal mode. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex (v1.0) | USA | SLUS-00042 | NoResult | I played the Cemetary Level. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex - Enter the Gecko | USA | SLUS-00598 | Works | Framerate is 39-42 FPS without Frameskip on. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex 3 - Deep Cover Gecko (v1.1) | USA | SLUS-00806 | NoResult | The Framerate is 46-54 FPS without Frameskip on at the Homebase. I played the Snowlevel. Framerate is 37-52 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ghost in the Shell | USA | SLUS-00552 | NoResult | FMV run fine. The game has this weird pixelated transverse black line that stretches over the screen. It´s difficult to see whats going on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Glover | USA | SLUS-00890 | NoResult | Glover runs around on autopilot. He doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gokujou Parodius Da! Deluxe Pack | JAP | SLPS-00002 | NoResult | I get thrown to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gold and Glory - The Road to Eldorado | USA | SLUS-01312 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Goujin Senki | JAP | SLPS-01471 | NoResult | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gouketuji Ichizoku 2 - Chottodake Saikyou Densetsu | JAP | SLUS-01498 | NoResult | &#039;&#039;&#039;The Game freezes after the BIOS Intro. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Deluxe Pack | JAP | SLPS-00303 | NoResult | Gradius 1 and Gradius 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Gaiden | JAP | SLPM-86042 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia (Disc 1) | USA | SCUS-94457 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia - Prologue (Demo) | JAP | SLPM-80297 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Granstream Saga | USA | SLUS-00597 | NoResult | I walked around the first Dungeon. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Characters have no faces.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Growlancer (Disc 1) | JAP | SLPS-02380 | Doesn&#039;t Work  | I tried several builds. The Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Arcade Mode] | USA | SCUS-94194 | NoResult | Full Speed. Very Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Simulation Mode] | USA | SCUS-94194 | NoResult | Full Speed. &#039;&#039;&#039;There is much Slowdown in the Menu.&#039;&#039;&#039; Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Arcade Mode] (v1.0) | USA | SCUS-94455 | NoResult | Loads races. Physics are all wonky. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Simulation Mode] (v1.0) | USA | SCUS-94488 | NoResult | Freezes when entering any race/Machine tests. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto | USA | SLUS-00106 | Works | Full Speed. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto - Mission Pack 1 - London 1969 | USA | SLUS-00846 | NoResult | The Game won&#039;t recognize the GTA ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto 2 | USA | SLUS-00789 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian Recall - Shugojuu Shoukan (Disc 1) | JAP | SLPS-01297 | NoResult | I fought the first Battle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Area gets glitched up after a turn.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian´s Crusade | USA | SLUS-00811 | NoResult | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guilty Gear | USA | SLUS-00772 | NoResult | I fought a Battle in Normal Mode. Framerate is 51-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam 0079 - The War for Earth (Disc 1) | JAP | SLPS-00815 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault | USA | SLUS-01226 | NoResult | I played the Story Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault 2 | USA | SLUS-01418 | NoResult | The Game boots with HLE BIOS. It crashed after the Bandai Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunnm - Kasei no Kioku | JAP | SLPS-01408 | NoResult | I walked around the first Area. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunners Heaven | JAP | SLPS-01853 | NoResult | I played the first Level. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunpey | JAP | SLPS-02485 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunship | USA | SLUS-00313 | NoResult | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | USA | SLUS-01503 | NoResult | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | EUR | SLES-03972 | NoResult | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Philosopher´s Stone | EUR | SLES-03662 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Sorcerer&#039;s Stone  | USA | SLUS-00847 | NoResult | The Game crashed after the Warner Bros Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harvest Moon - Back to Nature | USA | SLUS-01415 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Heart of Darkness (Disc 1) | USA | SLUS-00696 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hellboy - Asylum Seeker | USA | SLUS-01414 | NoResult | I walked around the first Area. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hexen - Beyond Heretic | USA | SLUS-00348 | NoResult | I walked around the first Area. Full Speed. No Audio, SFX only. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hogs of War | USA | SLUS-01195 | NoResult | I played the Training Mission. Framerate is 51-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hoshigami - Ruining Blue Earth | USA | SLUS-01375 | NoResult | I played the first Chapter. Full Speed. There is a little Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf | USA | SCUS-94188 | NoResult | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf 2 | USA | SCUS-94476 | NoResult | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hyper-Rally | JAP | SLPS-00462 | NoResult | I played the Season Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Wheels - Turbo Racing | USA | SLUS-00964 | Doesn&#039;t Work | The Game crashed after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hydro Thunder | USA | SLUS-00847 | NoResult | I played the Arcade Mode. Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Imadoki no Vampire - Bloody Bride | JAP | SLPS-00526 | NoResult | Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;The Voice Over are missing.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In Cold Blood (Disc 1) | USA | SLUS-01294 | NoResult | The Game freezes during the glitched up Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Incredible Hulk - The Pantheon Saga | USA | SLUS-00150 | NoResult | I walked around the Laboratory. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Initial D | JAP | SLPS-01793 | NoResult | I played the Story Mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inspector Gadget - Gadget&#039;s Crazy Maze | USA | SLUS-01267 | NoResult | I played the Single Player Mode. Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Superstar Soccer Pro &#039;98 | USA | SLUS-00674 | NoResult | I played Exhibition Mode. &#039;&#039;&#039;The Game runs too fast in Dynarec. Use Interpreter.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field | USA | SLUS-00238 | NoResult | I played 100 Meter Dash. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field 2000 | USA | SLUS-00987 | Doesn&#039;t Work  | I played the Arcade Mode and Challenge Mode. The Screen goes black before the start of the competition. You can hear Music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In the Hunt | USA | SLUS-00172 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - A Feudal Fairy Tale (V.1.0) | USA | SLUS-01534 | NoResult | There is some Slowdown on the Menu Screen. I played the Story Mode. The Character won´t respond to any command during battle. You can hear Voice Samples. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - Sengoku Otogi Gassen | JAP | SLPS-03503 | NoResult | &#039;&#039;&#039;The Game crashed before the start of a battle. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Man - X-O Manowar in Heavy Metal | USA | SLUS-00235 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Soldier 3 | USA | SLUS-01061 | NoResult | There is some Slowdown in the Menu. I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | iS - Internal Section | JAP | SLPS-01868 | NoResult | I played the Normal Mode. Framerate is 39-46 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Irritating Stick | USA | SLUS-00775 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter Mode to prevent getting an Black Screen. Switch back to Dynarec on the Menu Select Screen.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution | USA | SLUS-01014 | NoResult | I played the Exhibition Mode. Framerate is 35-46 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution 2 | EUR | SLES-03321 | NoResult | I played the Exhibition Mode. Framerate is 28-40 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Italien Job | USA | SLUS-01457 | NoResult | The Game freezes while loading the Game Modes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | It Might Be NES | N/A | N/A | NoResult | Very Playable }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Jackie Chan Stuntmaster | USA | SLUS-00684 | NoResult | The Game freezes before the Titlescreen. You can hear Music playing with HLE BIOS on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jade Cocoon - Story of the Tamamayu | USA | SLUS-00854 | NoResult | I walked around the Forest. &#039;&#039;&#039;Before you enter the forest, save with the save state function, switch to interpreter and walk into the forest. Then change back to dynarec.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JailBreaker (Disc 1) | JAP | SLPS-02076 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jarrett &amp;amp; Labonte Stock Car Racing | USA | SLUS-01139 | NoResult | The Game freezes during the Codemasters Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 98 | USA | SLUS-00479 | NoResult | I played the Racing Season mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 2000 | USA | SLUS-00832 | NoResult | The Game runs a bit too fast in Dynarec. It has many glitches in Interpreter. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto | USA | SCUS-94309 | NoResult | I played Single Race Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 2 (V.1.0) | USA | SCUS-94167 | NoResult | I played Full Season Mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 3 | USA | SCUS-94555 | Doesn&#039;t Work  | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jikkyou Oshaberi Parodius - Forever with Me | JAP | SLPM-86008 | Works | Framerate is 51-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JoJo´s Bizarre Adventure | USA | SLUS-01060 | NoResult | I played the Story Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jonny Bazookatone | USA | SLUS-00194 | NoResult | Full Speed with rare dips. The Audio is broken. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Judge Dredd | USA | SLUS-00630 | Doesn&#039;t Work  | I played Level 1-1. The Game has many Frame pace Issues. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juggernaut (Disc 1) | USA | SLUS-00894 | NoResult | Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{WiiSX | Jumping Flash! | USA | SCUS-94103 | NoResult | I played World 1-1. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jumping Flash 2 | USA | SCUS-94108 | NoResult | I played World 1-1. Framerate is 52-59 FPS without Frameskip on. Set Frame Limit off for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jupiter Strike | USA | SLUS-00177 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juusou Kihei Valken 2 (Assault Suits Valken 2) | JAP | SLPS-00854 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Kaette Kita Cyborg Kuro - chan | JAP | SLPM-87174 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Use Wiisxr build 2.2.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kagero - Deception 2 | USA | SLUS-00677 | NoResult | &#039;&#039;&#039;Start a new game in Interpreter only. Switch back to dynarec after the start of the first Chapter.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kartia - The Word of Fate | USA | SLUS-00631 | NoResult | The Game freezes after the Intro in both Story Branches. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kensei - Sacred Fist | USA | SLUS-00600 | NoResult | I played Normal Mode. Framerate is 33-38 FPS without Frameskip on during Battle. Full Speed during the Pause Screen. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kid Clown no Crazy Chase 2 - Love Love Honey Soudatsusen | JAP | SLPS-00454 | NoResult | I played Stage 1. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The DNA Imperative | USA | SCUS-94102 | NoResult | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The Blood 2 - Reason in Madness | JAP | SLPS-00170 | NoResult | I played Stage 1. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Killing Zone | USA | SLUS-00369 | NoResult | I played Normal Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 95 | USA | SCUS-94205 | NoResult | I noticed some Slowdown before the Intro. I played the Single Mode. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 96 | JAP | SLPS-00834 | NoResult | I played the Single Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 97 | JAP | SLPM-86084 | NoResult | I played the Single Mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 98 - Dream Match Never Ends | JAP | SLPM-86201 | NoResult | I played the Single Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 99 | USA | SLUS-01332 | NoResult | I played the Single Mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Konami MSX Antiques Collection Vol.1 | N/A | N/A | NoResult | All Games. The emulator still recognizes the MSX Rom. Full Speed with rare dips. Good Audio. Playable}}&lt;br /&gt;
{{WiiSX | Kingsley´s Adventure | USA | SLUS-00801 | Works |  }}&lt;br /&gt;
{{WiiSX | Kings Field | USA | SLUS-00158 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 2 | USA | SLUS-00255 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 3 | JAP | SLPS-00377 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | KISS Pinball | USA | SLUS-01366 | NoResult | I played Novice difficulty. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Klonoa - Door to Phantomile | USA | SLUS-00585 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings | USA | SLUS-00737 | NoResult | There is much stuttering during the Intro FMV. I played Exhibition Mode. Framerate is 44-57 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2000 | USA | SLUS-00993 | NoResult | There is some stuttering during the Intro. I played a Match. Framerate is 43-51 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2001 | USA | SLUS-01269 | NoResult | There is some stuttering during the Intro. I played a Match. Framerate is 28-34 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Koudelka (Disc 1) | USA | SLUS-01051 | NoResult | I walked around the first Area. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon´s Gate (Disc 1) | JAP | SLPS-00706 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon&#039;s Gate - Kowloon Fuusuiden (Disc 1) (Byakko) | JAP | SLPS-00669 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Krazy Ivan | USA | SCUS-94303 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kurukuru Marumaru | JAP | SLPM-86785 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Land Before Time: Big Water Adventure | USA | SLUS-01481 | NoResult | Much Noise during the Introduction. Framerate is 47-59 FPS without Frameskip on. No Audio, SFX only during the Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Great Valley Racing Adventure | USA | SLUS-1213 | NoResult | The Game freezes at the memory card screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Return to the Great Valley | USA | SLUS-01043 | NoResult | The Game freezes early on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disc 1) (Langrisser 4) | JAP | SLPS-01818 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disc 2) (Langrisser 5) | JAP | SLPS-01818 | NoResult | I played the Story Mode. Full Speed with slight frame drops. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Largo Winch - Command SAR | USA | SLUS-01441 | NoResult | Full Speed. Good Audio. There are many clipping Issues. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Dragoon (Disc 1) | USA | SLUS-01043 | NoResult | There is some Slowdown during the Introduction. I played the Intro. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Legaia | USA | SCUS-94254 | NoResult | I walked around the Village. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lego Racers | USA | SLUS-01043 | Works |  }}&lt;br /&gt;
{{WiiSX | Lego Rock Raiders | USA | SLUS-00937 | NoResult |  Full Speed. Good Audio. Very Playable.   }}&lt;br /&gt;
{{WiiSX | Legend of Mana | USA | SLUS-01013 | NoResult | Stuck at the Titlescreen. The Game doesn´t respond to any command. &#039;&#039;&#039;Use WiiSX beta 2.1.1 instead.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lemmings &amp;amp; Oh No! More Lemmings | USA | SLUS-00760 | NoResult | I played both mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lethal Enforcers I &amp;amp; II | USA | SLUS-00293 | NoResult | &#039;&#039;&#039;Lethal Enforcer 1.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;Lethal Enforcer 2.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lightning Legend - Daigo no Daibouken | JAP | SLUS-01441 | NoResult | I played the Story mode. Framerate is 47-52 FPS without Frameskip on. No Audio, SFX only during battle.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loaded | USA | SLUS-00076 | NoResult | I played the first Level. Framerate is 31-56 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lode Runner | USA | SLUS-00557 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter, switch later to dynarec.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes Racing | USA | SLUS-01145 | NoResult | I played Championship Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes - Sheep Raider | USA | SLUS-01369 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | LSD: Dream Emulator (English Patched) | JAP | SLPS-01556 | NoResult | I walked around the first area. &#039;&#039;&#039;Playable&#039;&#039;&#039;.}}&lt;br /&gt;
{{WiiSX | Lucifer Ring | JAP | SLPS-01784 | NoResult | I played the first Stage. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lucky Luke | USA | SLUS-00719 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the first Level. Framerate is 35-41 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar - Silver Star Story Complete (Disc 1) | USA | SLUS-00628 | NoResult | &#039;&#039;&#039;Play the game in Interpreter to prevent getting an Black Screen after the Intro.&#039;&#039;&#039; I met Lunar. Framerate is 39-46 FPS without Frameskip on. Good Audio with slight stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar 2 - Eternal Blue Complete (Disc 1) | USA | SLUS-00293 | NoResult | The Game freezes after setting up the trap in the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Madden NFL &#039;98 | USA | SLUS-00516 | NoResult | I played the Exhibition mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mad Stalker - Full Metal Force | JAP | SLPS-00734 | NoResult | I played the first Stage. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Magical Tetris Challenge Featuring Mickey | JAP | SLPS-01786 | Issues| &#039;&#039;&#039;Play the Game in Interpreter and HLE BIOS mode to prevent getting an Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Loading an Save state breaks the game.&#039;&#039;&#039; I played the Story mode. Framerate is 39-42 FPS without Frameskip on during a match. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Martian Gothic - Unification | USA | SLUS-01148 | Doesn&#039;t Work  | The Game runs too fast. It freezes early. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes | USA | SLUS-00257 | NoResult | I played Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes vs. Street Fighter | USA | SLUS-00793 | NoResult | I played a Match. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel vs. Capcom - Clash of Super Heroes | USA | SLUS-01059 | NoResult | I played a Match. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mass Destruction | USA | SLUS-00462 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Master of Monsters - Disciples of Gaia | USA | SLUS-00595 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Matsumoto Reiji 999 - Story of Galaxy Express 999 (Disc 1) | JAP | SLPS-03220 | Doesn&#039;t Work  | The Game freezes after the Traincutscene. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MDK | USA | SLUS-00974 | NoResult | I played the first Area. Full Speed. No Audio, SFX only. Annoying Camera problems. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MechWarrior 2 - 31st Century Combat | USA | SLUS-00401 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor | USA | SLUS-00974 | NoResult | I played the first Mission. Framerate is 41-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor - Underground | USA | SLUS-01270 | NoResult | I played the first Mission. Framerate is 46-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medarot R | JAP | SLPS-02414 | NoResult | I walked around Town. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | EUR | SCES-00311 | NoResult | &#039;&#039;&#039;Appears to run properly but you get black screen when you reach and launch the third stage. No matter what you do and which settings you set, the game freezes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | USA | SCUS-94227 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil 2 | USA | SCUS-94564 | NoResult | I played the first Level. Framerate is 42-50 FPS without Frameskip on. Good Audio with some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman 8 | USA | SLUS-00453 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X3 | EUR | SLES-00503 | Works | I played the first level. Framerate is 42-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X4 | USA | SLUS-00561 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X5 | USA | SLUS-01334 | Works | Played the game with X. Full Speed. Good Audio. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X6 | USA | SLUS-01395 | Works | Full Speed. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends | USA | SLUS-00603 | NoResult | I walked around the Intro Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends 2 | USA | SLUS-01140 | NoResult | Black Screen after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid (V.1.0) (Disc 1) | USA | SLUS-00594 | NoResult | I reached the Elevator. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; Glitched up Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid - VR Mission | USA | SLUS-00957 | NoResult | I played Practise Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Slug X | USA | SLUS-01212 | NoResult | I played the Arcade mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mickey´s Wild Adventure | EUR | SCES-00163 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Micro Machines V3 | USA | SLUS-00593 | NoResult | I played the Challenger mode. Full Speed in the Menu. Framerate is 42-49 FPS without Frameskip on during a race. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Misadventures of Tron Bonne | USA | SLUS-00896 | NoResult | I played the first Mission. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mission Impossible | USA | SLUS-01016 | NoResult | There is some Slowdown during the Menu Screen. The Game crashed before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mobile Light Force | JAP | SLUS-01525 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monkey Hero | USA | SLUS-01016 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monster Ranger | USA | SLUS-00568 | NoResult | &#039;&#039;&#039;Boot with Interpreter to prevent freezing.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to dynarec on the Titlescreen.&#039;&#039;&#039; I played the Intro. Full Speed with rare dips. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moonlight Syndrome (Disc 1)| JAP | SLPS-01001 | NoResult | The Game freezes after the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 2 | JAP | SLPS-00444 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 3 | USA | SCUS-94201 | NoResult | Gets past the Prepare For Kombat screen but when you start a match/round, the game softlocks in an infinite loop of &amp;quot;ROUND #&amp;quot;. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 4 | USA | SLUS-00605 | NoResult | I played the Arcade mode. Framerate is 48-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Mythologies - Sub-Zero | USA | SLUS-00476 | NoResult | I walked around the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Trilogy (V.1.0) | USA | SLUS-00330 | NoResult | Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat - Special Forces | USA | SLUS-00824 | NoResult | I walked around the first Level. Framerate is 46-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer | USA | SLUS-00498 | Works | I played the Single Race mode. Full Speed. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer 2 | USA | SLUS-00738 | NoResult | I played the Single Race mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix | USA | SCUS-94355 | NoResult | I played the Championship mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix 2 (Disc 1) | JAP | SCPS-10018 | NoResult | I played the Championship mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller | USA | SLUS-01111 | NoResult | I played the 5000ft Challenge. Framerate is 49-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;There is an annoying clicking Sound.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller G | JAP | N/A | NoResult | }}&lt;br /&gt;
{{WiiSX | Ms. Pac-Man - Maze Madness | USA | SLUS-01018 | NoResult | Tested in WiiSXRX 2.5. I played the Story Mode (1 player). Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Myst | USA | SCUS-94602 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mystical Dragons | JAP | SLPS-02103 | NoResult | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | N20 - Nitrous Oxide | USA | SLUS-00637 | NoResult | Framerate is 44-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 1 | USA | SLUS-00215 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 2 | USA | SLUS-00216 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 3 | USA | SLUS-00398 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 4 | USA | SLUS-00416 | NoResult | &#039;&#039;&#039;Pac-Land&#039;&#039;&#039; controls are mixed up. &#039;&#039;&#039;The Genji and the Heike Clans&#039;&#039;&#039; doesn´t work. In &#039;&#039;&#039;Assault&#039;&#039;&#039;, half of the screen is cut off. &#039;&#039;&#039;Ordyne&#039;&#039;&#039; works. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 5 | USA | SLUS-00417 | NoResult | &#039;&#039;&#039;Pac-Mania&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;The Legend of Valkyrie.&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;Dragon Spirit.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Baraduke.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Metro Cross.&#039;&#039;&#039; Full Speed. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Naruto - Shinobi no Sato no Jintori Gassen | JAP | SLPS-03553 | NoResult | I played Chapter 1 of the Story mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam Extreme | USA | SLUS-00388 | NoResult | I played Head to Head. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam - Tournament Edition | USA | SLUS-00002 | NoResult | I played Head to Head. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Hangtime | USA | SLUS-00329 | NoResult | I get an Assertion Error after the Licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Showtime: NBA on NBC | USA | SLUS-00948 | NoResult | The Game crashes after the Team logo Screen. Boot with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nectaris - Military Madness | USA | SLUS-00764 | NoResult | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Set Frameskip on for the best result. There is some Slowdown during the movement of the Units. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - High Stakes | USA | SLUS-00826 | NoResult | I played the Single Race mode. &#039;&#039;&#039;There is much Slowdown in the Wheel Perspectiv.&#039;&#039;&#039; Framerate is 41-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 2 | USA | SLUS-00276 | NoResult | Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 3 - Hot Pursuit | USA | SLUS-000620 | NoResult | I played the 1 Player mode. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - Porsche Unleashed | USA | SLUS-01104 | NoResult | I played the Quick Race mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally | USA | SLUS-00590 | NoResult | &#039;&#039;&#039;Boot and play the Game in Interpreter mode to prevent freezing.&#039;&#039;&#039; I played the Arcade mode. Framerate is 29-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally 2 | USA | SLUS-01003 | NoResult | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nekketsu Oyako [En by PentarouZero v1.0d] | JAP | SLPS-00006 | Doesn&#039;t Work  | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Next Tetris | USA | SLUS-00862 | NoResult | I played the Clear All mode. Framerate is 42-46 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NHL Open Ice: 2 on 2 Challenge | USA | SLUS-00327 | NoResult | I played a game. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nicktoons Racing | USA | SLUS-01047 | Works | I played the CUPS mode. Framerate is 39-53 FPS without Frameskip on. Set Frameskip to ON for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures | USA | SLUS-00582 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent the Game from freezing. Switch back to Dynarec during the Character Select Screen.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during loading. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures 2 | USA | SLUS-01112 | NoResult | Black Screen after the Konami Logo. Boot the Game with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Night Raid | JAP | SLPM-87048 | NoResult | I played the Arcade mode. Framerate is 38-47 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Norse by Norsewest - The Return of the Lost Vikings | USA | SLUS-00466 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Novastorm (Disc 1) | USA | SCUS-94404 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are some GFX Glitches on Screen. A green pixelated bar on the right side makes it difficut to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | O.D.T | USA | SLUS-00698 | Doesn&#039;t Work  | &#039;&#039;&#039;In both Interpreter and Dynarec, the Screen goes black after the Titlescreen.&#039;&#039;&#039; It is possible to see the Intro FMV by booting through the HLE BIOS. &#039;&#039;&#039;The Game crashes after the FMV. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Exoddus (Disc 1) | USA | SLUS-00190 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Oddysee | USA | SLUS-00710 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ogre Battle - Limited Edition | USA | SLUS-00467 | NoResult | &#039;&#039;&#039;No Music during the Titlescreen.&#039;&#039;&#039; I played Chapter 1. Framerate is 53-59 FPS without Frameskip on. Good Audio on the Map. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Omega Boost | USA | SCUS-94449 | NoResult | I played the Campaign Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One | USA | SLUS-00469 | NoResult | The Game freezes during the developed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One Piece Mansion | USA | SLUS-01406 | NoResult | I played the Story mode. Full Speed with rare dips. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood | USA | SLUS-00464 | NoResult | The Game hangs after trying to access the terminal. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood 2 (Disc 1) | JAP | SLPS-01261 | NoResult | The Game hangs after the Main Character stretches himself. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Pac-Man World | USA | SLUS-00439 | NoResult | Very much works. Compared to WiiSX beta 2.1.1 build. Very Playable}}&lt;br /&gt;
{{WiiSX | Pandemonium! (v1.0) | USA | SLUS-00232 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pandemonium! 2 | USA | SLUS-00578 | NoResult | I played the first Level. Framerate is 43-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Bandit | JAP | SLPS-00899 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Front | USA | SLUS-01399 | NoResult | Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PaRappa the Rapper | USA | SCUS-94183 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve (Disc 1) | USA | SLUS-00662 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disc 1) | JAP | SLPS-02480 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disc 1) | USA | SLUS-01042 | NoResult | Freezes at the Squaresoft Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parodius | EUR | SLES-00036 | NoResult | &#039;&#039;&#039;I tested both Games.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pepsiman | JAP | SLPS-01762 | Works | I played the first Level. Full Speed No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona | USA | SLUS-00339 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Eternal Punishment | USA | SLUS-01158 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Tsumi ~ Innocent Sin [En by Gemini v1.0a] | USA | SLPS-02100 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Peter Pan in Disney&#039;s Return to Never Land | USA | SCUS-94643 | Doesn&#039;t Work  | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Philosoma | USA | SCUS-94403 | NoResult | I played Phase 1. Framerate is 42-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pink Panther - Pinkadelic Pursuit| USA | SLUS-01451 | Works | Minor graphical glitches. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Pinobee | USA | SLUS-01494 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Planet of the Apes | USA | SLUS-01468 | NoResult | I walked around the first Area. Framerate is 39-54 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pocket Fighter | USA | SLUS-00653 | NoResult | &#039;&#039;&#039;Play in Dynarec with HLE BIOS to prevent the game from freezing during the Arcade loading screen.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;No Audio, SFX only during battle.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PO`ed | USA | SLUS-00097 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Policenauts [En by Slowbeef v1.0] (Disc 1) | JAP | SLUS-00653 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent GFX Glitches.&#039;&#039;&#039; Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoLoCrois Monogatari | JAP | SCPS-10023 | NoResult | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoRoGue | JAP | SCPS-10050 | NoResult | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Populous - The Beginning | USA | SLUS-00277 | NoResult | Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Power Rangers - Lightspeed Rescue | USA | SLUS-01114 | Works | Framerate is 37-43 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. FMVs displayed fine. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Powerslave | USA | SLUS-00102 | NoResult | &#039;&#039;&#039;The Game crashed on Dynarec. Play in Interpreter.&#039;&#039;&#039; Framerate is 34-42 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Primal Rage | USA | SLUS-00126 | NoResult | I played the Arcade Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Q Bert | USA | SLUS-00904 | NoResult | &#039;&#039;&#039;FMV are a garbled mess.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during the menu Screen. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Quake 2 | USA | SLUS-00757 | Works | I played the first Level. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Racing Lagoon | JAP | SLPS-02038 | NoResult | I played the Prologue. Framerate is 51-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R4: Ridge Racer Type 4 | USA | SLUS-00797 | NoResult | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Radikal Bikers | EUR | SLES-01943 | NoResult | &#039;&#039;&#039;The Game crashes in dynarec, use Interpreter.&#039;&#039;&#039; All 3D graphics are missing. Can&#039;t see anything other than HUD when in game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rage Racer | USA | SLUS-00403 | NoResult | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden DX | JAP | SLPM-86656 | NoResult | I played the Solo start mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden Project | JAP | SLPM-86656 | NoResult | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage 2: Universal Tour | USA | SLUS-00742 | NoResult | I selected Salt Lake City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: Through Time | USA | SLUS-01065 | NoResult | I selected Dodge City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: World Tour | USA | SLUS-00549 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis | JAP | SLPM-86450 | NoResult | I played the Original mode. Framerate is 39-42 FPS without Frameskip on. Set Frameskip on, for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis - Series Termination | USA | SLUS-01217 | NoResult | I played the Original mode. Framerate is 46-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman | USA | SLUS-00005 | Works | Works fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman 2: The Great Escape | USA | SLUS-01235 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. &#039;&#039;&#039;Cutscenes are very glitchy and will crash the game so you&#039;ll have to skip them.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman Rush | USA | SLUS-01458 | NoResult | The Menu after the Title Screen is invisible. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raystorm | USA | SLUS-00482 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter. The game freezes while checking the Memory Card in Dynarec.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to Dynarec during the Titlescreen.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu | JAP | SLPS-00640 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu Special Dominated Mind | JAP | SLPM-86085 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil | USA | SLUS-00170 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 1.5 | USA | SLPPSXEXE | NoResult | &#039;&#039;&#039;Boot and play in Interpreter to prevent an Code dump Error.&#039;&#039;&#039; I played as Elza Walker. Framerate is 46-54 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Director´s Cut | USA | SLUS-00551 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Survivor | USA | SLUS-01087 | NoResult | Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 2 (Disc 1) | USA | SLUS-00421 | NoResult | The Game doesn´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 3 - Nemesis | EUR | SLES-02529 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Return Fire | USA | SLUS-00184 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Reverthion | JAP | SLPS-00143 | NoResult | I played the Story mode. Framerate is 41-49 FPS without Frameskip on. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Revolution X | USA | SLUS-00012 | NoResult | &#039;&#039;&#039;You can&#039;t get past the first set of enemies in the first level.&#039;&#039;&#039; No Audio, SFX only during Gameplay. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rhapsody - A Musical Adventure | USA | SLUS-00012 | NoResult | &#039;&#039;&#039;The Game crashed after setting Vibration on in the menu.&#039;&#039;&#039; I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridegear Guybrave | JAP | SLPS-00905 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer | USA | SCUS-94300 | NoResult | I played Grand Prix Mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Bonus Turbo Mode Disc | USA | SLUS-90049 | NoResult | &#039;&#039;&#039;I played the Turbo mode.&#039;&#039;&#039; Framerate is 37-40 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only during a race. &#039;&#039;&#039;Slower than the Original.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Revolution | USA | SLUS-00214 | NoResult | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rise 2 - Resurrection | USA | SLUS-00186 | NoResult | Many GFX Glitches on Screen. The Game crashed after the Character loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Rising Zan - The Samurai Gunman | USA | SLUS-00829 | NoResult | I played the Story mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Risk - The Game of Global Domination | USA | SLUS-00616 | NoResult | Needs real BIOS to work. Gameplay and FMVs run fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 1) (Arcade Disc) | USA | SLUS-00681 | NoResult | Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 2) (Evolution Disc) | USA | SLUS-00771 | NoResult | I played Chapter 1. Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Riven - The Sequel to Myst (Disc 1) | USA | SLUS-00535 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash | USA | SLUS-00035 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash 3D | USA | SLUS-00524 | Works | I played the Thrash mode. Framerate is 32-48 FPS without Frameskip on. Set Frameskip to ON for best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash - Jailbreak | USA | SLUS-01053 | NoResult | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 2 - Dr. Wily no Nazo  | JAP | SLPS-02255 | NoResult | I played the Air Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 3 - Dr. Wily no Saigo! | JAP | SLPS-02262 | NoResult | I played the Snake Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;&#039;&#039;&#039;Bold text&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 4 - Aratanaru Yabou! | JAP | SLPS-02324 | NoResult | I played the Toad Man Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 5 - Blues no Wana! | JAP | SLPS-02338 | NoResult | I played the Star Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 6 - Shijou Saidai no Tatakai!! | JAP | SLPS-02379 | NoResult | I played the Wind Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman: Battle &amp;amp; Chase | JAP | SLPS-00764 | NoResult | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The timer displays garbled graphics but still functions properly.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman Dash 2 - Episode 2 - Ooinaru Isan | JAP | SLPS-02711 | NoResult | The Game crashed after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman X3 | JAP | SLPS-00283 | NoResult | The Game freezes during the now loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rock &amp;amp; Track Presents - The Need for Speed | USA | SLUS-00204 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rurouni Kenshin - Meiji Kenkaku Romantan - Juuyuushi Inbou Hen | JAP | SCPS-10048 | NoResult | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Type - Delta | USA | SLUS-00877 | NoResult | I played the first Stage. Framerate is 40-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Types | USA | SLUS-00753 | NoResult | There is some Slowdown during the loading Screen. &#039;&#039;&#039;R-Type 1&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;R-Type 2&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | S.C.A.R.S | USA | SLUS-00692 | NoResult | I played the Grand Prix mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier | USA | SCUS-94230 | NoResult | I played the Intro. &#039;&#039;&#039;There are some Audio noises after you open the menu. Pause and the Noise should be gone.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier 2 | USA | SLUS-00933 | NoResult | I played through the Introduction. &#039;&#039;&#039;A black pixelated diagonal line on the Screen is making it difficult to see whats going on during battle.&#039;&#039;&#039; &#039;&#039;&#039;There are some Audio noises after you open the menu.&#039;&#039;&#039; &#039;&#039;&#039;Open and close the menu and the Noise should be gone.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saiyuki - Journey West | USA | SLUS-01381 | NoResult | I played Chapter 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown - Warrior´s Rage | USA | SLUS-01093 | NoResult | I played the Story mode. Framerate is 51-54 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown 3 - Blades of Blood | USA | SCUS-94206 | NoResult | I played the Arcade mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Amakusa&#039;s Revenge Special | JAP | SLPS-01171 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;The Health Bar has an annoying flickering.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Kenkaku Yubinan Pack | JAP | SLPS-00647 | NoResult | I played the Story Mode in both games. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Zankurou Musouken | JAP | SLPS-00350 | NoResult | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | San Francisco Rush - Extreme Racing | USA | SLUS-00505 | NoResult | I played the 1 Player Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Scooby-Doo and the Cyber Chase | USA | SLUS-01396 | NoResult | I played Level 1 Japan. Framerate is 46-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - GGeneration-0 (Disc 1) | JAP | SLPS-02200 | NoResult | I played Stage 1 of the Situation Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - Over Galaxian | JAP | SLPS-00385 | NoResult | I played the Story Mode. Framerate is 47-52 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinent | USA | SCUS-94110 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; There are some GFX Glitches after the Titlescreen. I played the Intro. Framerate is 39-50 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinel Returns | USA | SLUS-00604 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sexy Parodius | JAP | SLPM-86009 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Madness (Disc 1) | USA | SLUS-00468 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing after the first battle.&#039;&#039;&#039; Framerate is 47-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Man | USA | SLUS-00895 | NoResult | I walked around the first Area. Framerate is 51-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shaman King - Spirit of Shamans | JAP | SLPS-03432 | NoResult | I played the Story Mode. Framerate is 47-50 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Somehow Yoh can´t walk,run forward and backward. He can only jump.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shin Megami Tensei 2 | JAP | SLPM-86924 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disc 1) (Evolution Disc) | JAP | SLPS-01240 | NoResult | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disc 2) (Arcade Disc) | JAP | SLPS-01241 | NoResult | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shura no Mon | JAP | SLPS-01202 | NoResult | Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Silent Hill (V.1.1) | USA | SLUS-00707 | NoResult | I played through the Intro. &#039;&#039;&#039;The Game runs a bit too fast in dynarec. Select Interpreter for normal speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sihouette Mirage | USA | SLUS-00728 | NoResult | I played the first Mission. Full Speed. No Audio. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Skullmonkeys | USA | SLUS-00601 | NoResult | I played Level 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Slayers Royal | JAP | SLPS-01363 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sled Storm | USA | SLUS-00955 | NoResult | I played a race. Framerate is 39-45 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Smurfs | USA | SLUS-01008 | NoResult | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Snatcher | JAP | SLPS-00154 | NoResult | I played Act 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SnoCross Championship Racing | USA | SLUS-01093 | Works | I played Single Race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soeldnerschild Special | JAP | SLPS-01319 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soukaigi (Disc 1) | JAP | SLPS-01291 | Doesn&#039;t Work  | &#039;&#039;&#039;V-sync Error on the Titlescreen.&#039;&#039;&#039; The Game freezes after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sol Divide | USA | SLUS-01519 | NoResult | I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soul Blade (V.1.0) | USA | SLUS-00240 | NoResult | I played the Arcade mode. Framerate is 46-54 FPS without Frameskip on. Music is very scratchy though. &#039;&#039;&#039;Set Frameskip on if you want better music.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park | USA | SLUS-00936 | NoResult | I played the Story mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park Rally | USA | SLUS-00984 | NoResult | I played the Arcade mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soviet Strike | USA | SLUS-00061 | Doesn&#039;t Work  | The FMV have clipping issues. The Game freezes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Space Hulk - Vengeance of the Blood Angels | USA | SLUS-00205 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Speed Punks | USA | SCUS-94563 | NoResult | I played the Single Race mode. Framerate is 42-59 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Spider Man | USA | SLUS-01378 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spider Man 2 - Enter Electro | USA | SCUS-94563 | NoResult | The FMV are glitched up. &#039;&#039;&#039;The Game crashed after selecting the difficulty.&#039;&#039;&#039; &#039;&#039;&#039;Training Mode is playable.&#039;&#039;&#039; Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spongebob Squarepants: SuperSponge | EUR | SLES-03704 | NoResult | Garbled FMV. The game freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spot goes to Hollywood | USA | SLUS-00014 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro 2: Ripto&#039;s Rage! | USA | SCUS-94425 | NoResult | Framerate is 39-54 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Audio cuts out during cutscenes. Random voices after listening to NPC&#039;s talk, skipping voice-overs seems to prevent that.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro the Dragon | USA | SCUS-94228 | NoResult | Framerate is 47-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Music stops playing when you rescue a dragon.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro: Year of the Dragon | USA | SCUS-94467 | NoResult | Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Has some sound glitches when you talk to other characters.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Stahlfeder | JAP | SLPS-00162 | NoResult | I played Mission 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Starblade Alpha | USA | SLUS-00057 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Gladiator - Episode 1 - Final Crusade | USA | SLUS-00372 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Ocean - The Second Story (Disc 1) | USA | SCUS-94421 | NoResult | &#039;&#039;&#039;Skip the garbled audio clip that comes after selecting your character.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Dark Forces | USA | SLUS-00297 | NoResult | I played the Secret Base Mission. Full Speed. Good Audio. &#039;&#039;&#039;The Enemys are Invisible.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - Jedi Power Battles | USA | SLUS-01046 | NoResult | Black Screen after the BIOS Intro. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - The Phantom Menace | USA | SLUS-00884 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Rebel Assault II - The Hidden Empire (Disc 1) | USA | SLUS-00381 | NoResult | Black Screen after the start of Chapter 1. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Steeldom | JAP | SLPS-00431 | NoResult | I fought a battle. Framerate is 41-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on. Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha - Warrior´s Dreams | USA | SLUS-00197 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 2 | USA | SLUS-00258 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 3 | USA | SLUS-00821 | NoResult | &#039;&#039;&#039;Set Dynarec and HLE BIOS to get to the Titlescreen.&#039;&#039;&#039; The Game freezes while searching for a Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 1) | JAP | SLPS-00800 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 2) | JAP | SLPS-00801 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 1) | USA | SLUS-00423 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 2) | USA | SLUS-00584 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter - The Movie | USA | SLUS-00041 | NoResult | I played the Movie Battle mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX Plus Alpha | USA | SLUS-00548 | NoResult | I played the Arcade mode. Framerate is 43-48 FPS without Frameskip on during a fight. Set Frameskip on for the best result. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX 2 Plus | USA | SLUS-01105 | NoResult | I played Arcade Mode. Framerate is 42-51 FPS without Frameskip on during a Fight. Good Audio with some stuttering. Set Frameskip on for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 2 | JAP | SLPS-00415 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 3 | JAP | SLPS-01777 | NoResult | &#039;&#039;&#039;Boot and play in Dynarec with HLE BIOS or else get thrown out to the Homebrew Channel.&#039;&#039;&#039; &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; I played the Arcade mode. Framerate is 51-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Racer | USA | SLUS-00099 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider | USA | SLUS-01142 | NoResult | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider 2 | USA | SLUS-01163 | NoResult | &#039;&#039;&#039;The FMV Intro is messed up.&#039;&#039;&#039; I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strikers 1945 | USA | SLUS-01337 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night | JAP | SLPS-02542 | NoResult | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night 2 (Disc 1) | JAP | SLPS-03237 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Puzzle Fighter 2 Turbo | USA | SLUS-00418 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent freezing. On the Titlescreen switch back to dynarec.&#039;&#039;&#039; I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Complete Box (Disc 1) | JAP | SLPS-03577 | NoResult | &#039;&#039;&#039;All three Games&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Alpha Gaiden [En by Aeon Genesis v0.95b] | JAP | SLPS-02070 | NoResult | The Game immediately loads a Cutscene. It´s impossible to start a game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen F Kanketsuhen | JAP | SLPS-01924 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden (V.1.0) | USA | SLUS-00292| NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden 2 | USA | SLUS-00958| NoResult | I walked around the Camp. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suiko Enbu | JAP | SLPS-00137 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter | USA | SCUS-94240 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 2 (Disc 1) | USA | SCUS-94451 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 3 | USA | SCUS-94640 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | JAP | SLPS-00767 | NoResult | I played Chapter 1. Full Speed. Good Audio. No Audio during the Titlescreen. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | USA | SLUS-00560 | NoResult | No Audio during the Titlescreen. I played Chapter 1. The Game won´t respond to any command during the first battle. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tail Concerto | USA | SLUS-00660 | NoResult | I played the Intro Level. Framerate is 48-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | JAP | SLPS-01100 | NoResult | &#039;&#039;&#039;You get farther than in the US Version.&#039;&#039;&#039; The Screen goes black while you are on deck. You can hear the music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | USA | SLUS-00626 | NoResult | The Game freezes during the Introduction. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny 2 (Disc 1) | USA | SLUS-01355 | NoResult | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. Disc 2: Game crashes during Craymel City train minigame. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tales of Eternia (Disc 1) | JAP | SLPS-03050 | NoResult | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Phantasia (English Translation) | JAP | SLPS-01770 | Works | I walked around the first Area. Framerate is 55-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on to reduce load times.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken | USA | SLUS-00006 | NoResult | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 2 (V.1.0) | USA | SLUS-00213 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent Character glitches.&#039;&#039;&#039; Framerate is 31-33 FPS without Frameskip on. The Audio sounds messy because of the Slowdown. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 3 | USA | SLUS-00213 | NoResult | I played the Arcade mode. Framerate is 32-35 FPS without Frameskip on. Set Frameskip on for the best result. It still plays a little choppy. Needs vWii overclock for best result (smoother gameplay). &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tempest X3 | USA | SLUS-00283 | NoResult | The Screen goes black after the Interplay logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu - Stealth Assassins | USA | SLUS-00706 | NoResult | The Game crashes before you reach the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu 2 - Birth of the Stealth Assassins | USA | SLUS-00939 | NoResult | Black Screen after pressing start on the Titlescreen. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Terry Pratchett&#039;s Discworld | USA | SCUS-94600 | NoResult | I walked around the Castle. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 4 | USA | SLUS-00487 | NoResult | I played the Championship Cup. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 5 | USA | SLUS-00610 | NoResult | I played the Quick Race mode. Framerate is 53-59 FPS without Frameskip on. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 6 | USA | SLUS-00839 | NoResult | I played the Single Race mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tetris Plus | USA | SLUS-00388 | NoResult | I played the classic mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disc1) | USA | SLUS-00845 | NoResult | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disc1) | JAP | SLPS-01780 | NoResult | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Threads of Fate | USA | SLUS-00405 | NoResult | I played the Intro. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thunder Force 5 - Perfect System | USA | SLUS-00727 | NoResult | I played the first Level. Framerate is 47-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Time Crisis | USA | SLUS-00405 | NoResult | I played the Story mode of the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal No. 1 | USA | SCUS-94208 | NoResult | I played the Tournament mode. Framerate is 40-41 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal 2 [En by Infinite Lupine v1.00b] | JAP | SLPM-86033 | NoResult | I played the Tournament mode. Framerate is 32-37 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomba! | USA | SLUS-94236 | NoResult | I played the first Level. Framerate is 42-49 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tomba! 2 - The Evil Swine Return | USA | SLUS-94454 | NoResult | I played the first Level. Framerate is 42-59 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider | EUR | SLES-00024 | NoResult | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 2 - Starring Lara Croft | EUR | SLES-00718 | NoResult | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 3 - Adventures of Lara Croft (V.1.0) | USA | SLUS-00691 | NoResult | I played the first Level. Framerate is 38-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | USA | SLUS-00885 | NoResult | Skip the glitched FMV. The Game freezes shortly after starting the first Level. Framerate 35-43 FPS without Frameskip on. Some Audio Glitches. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | EUR | SLES-02238 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider Chronicles | USA | SLUS-01311 | NoResult | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater | USA | SLUS-00860 | NoResult | The Emulator crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 2 | USA | SLUS-01066 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 3 | USA | SLUS-00860 | NoResult | Black Screen with some Music on Interpreter. The Game crashes with Dynarec. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 4 | USA | SLUS-01485 | NoResult | Black Screen with some Music. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story 2: Buzz Lightyear to the Rescue | USA | SLUS-00893 | NoResult | Framerate is 39-53 FPS without Frameskip on. The Audio has some stuttering. Some lightning glitches on Buzz&#039;s model. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story Racer | USA | SLUS-01214 | Works | Framerate is 39-43 FPS without Frameskip on. Set Frameskip to ON for best result. . &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Touki Denshou - Angel Eyes | JAP | SLPS-01168 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Treasure Gear | JAP | SLPS-00819 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to get past the Titlescreen.&#039;&#039;&#039; I walked around the Village. Framerate is 47-53 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tunnel B1 | USA | SLUS-00188 | NoResult | I played the first Mission. Full Speed. &#039;&#039;&#039;There is Slowdown during Explosions.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | TV Animation X - Unmei no Sentaku | JAP | SLPS-03459 | NoResult | I played the Battle mode. Framerate is 49-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal | USA | SCUS-94304 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 2 | USA | SCUS-94306 | NoResult | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 3 | USA | SCUS-94249 | NoResult | I played the Tournament mode. Full Speed. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 4 | USA | SCUS-94560 | NoResult | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal - Small Brawl | USA | SCUS-94560| NoResult | The Game freezes during the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Two Tenkaku | JAP | SLPS-00131 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Umihara Kawase Shun | JAP | SLPS-00643 | NoResult | I played Field 0. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Um Jammer Lammy | USA | SCUS-94448 | NoResult | The Game freezes during the second loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | V2000 | EUR | SLES-00545 | NoResult | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vampire Hunter D | USA | SLUS-01138 | NoResult | &#039;&#039;&#039;The Titlescreen is invisible. You need to guess and click.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts | USA | SLUS-00447 | NoResult | I played the Introduction battle. Full Speed. Good Audio. &#039;&#039;&#039;The Camera spins around forever after your turn.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts 2 (V.1.1) | USA | SLUS-00940 | NoResult | I played the Prologue. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vanguard Bandits | USA | SLUS-01070 | NoResult | I played the Intro Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | JAP | SCPS-18012 | Issues| I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, also you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | EUR | SCES-02873 | Issues | I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, also you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Viewpoint | USA | SLUS-00033 | NoResult | I played Area 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 | USA | SLUS-00510 | NoResult | I played the Arcade mode. Framerate is 39-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 - 2nd Offense | USA | SLUS-00868 | NoResult | I played the Arcade mode. Framerate is 42-52 FPS without Frameskip on. FMVs displayed correctly. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vagrant Story | USA | SLUS-01040 | NoResult | Settings you need: dynarec, Limit FPS Auto, Frame Skip off. &#039;&#039;&#039;What follows is necessary to prevent an Code Dump Error!&#039;&#039;&#039; &#039;&#039;&#039;So far this only seems to work in the US and JAP Versions of the Game.&#039;&#039;&#039; Save your state in the Menu when you reach the exit of Room 5. Then switch from Dynarec to Interpreter.  Load your save state and walk through the Door. You can switch back to Dynarec again. Full Speed with rare dips. There are some minor audio issues. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Valkyre Profile (Disc 1) | USA | SLUS-01156 | Works | Tested until the part when the mercenary and his brother (the artist) talk. &lt;br /&gt;
Battles worked fine. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vs. | USA | SLUS-00868 | NoResult | I played the 1 Player vs COM mode. Framerate is 43-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | War Craft 2 - The Dark Saga | USA | SLUS-00480 | NoResult | I played the first Mission. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | War Gods | USA | SLUS-00328 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter. The Game won´t respond to any command in Dynarec. You can switch back to dynarec after the Titlescreen.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Dark Omen | USA | SLUS-00550 | NoResult | I played a new Campaign. Framerate is 44-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Shadow of the Horned Rat | USA | SLUS-00117 | NoResult | I played a new Campaign. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhawk - The Red Mercury Missions | USA | SCUS-94305 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warriors of Might and Magic | USA | SLUS-01204 | NoResult | FMV Intro is glitched up. The Game freezes during the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warzone 2100 | USA | SLUS-00819 | NoResult | I played a new Campaign. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild 9 | USA | SLUS-00425 | NoResult | I walked around the first Area. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms | USA | SLUS-00425 | NoResult | I noticed some Slowdown on the Titlescreen. I fought a battle on the Overworld Map. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms 2 (Disc 1) | USA | SCUS-94484 | NoResult | I walked around the Ruins. Full Speed. Good Audio. I noticed some Screen tearing. Very Playable. }}&lt;br /&gt;
{{WiiSX | Wing Commander III - Heart of the Tiger (Disc 1) | USA | SLUS-00019 | Doesn&#039;t Work  | &#039;&#039;&#039;The Controls stop working after the mission briefing. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wing Commander IV - The Price of Freedom (Disc 1) | USA | SLUS-00270 | NoResult | I played a new Game. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout | USA | SCUS-94301 | NoResult | I played the Championship Race mode. Framerate is 35-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on if you want high speed.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | USA | SLUS-00865 | Minor | Framerate is 46-51 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | EUR | SCES-01909 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 - Special Edition | EUR | SCES-02845 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout XL | USA | SCUS-94351 | NoResult | Framerate is 46-59 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wolf Fang | JAP | SLPS-00254 | NoResult | I played the first Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | World of Dragon Warrior - Torneko - The Last Hope | USA | SLUS-01181 | NoResult | I walked around the first Dungeon. Framerate is 49-59 FPS without Frameskip on. Good Audio with a little stuttering. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms | USA | SLUS-00336 | NoResult | I played a Match against the Computer. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms Armageddon | USA | SLUS-00888 | NoResult | I played a Quick Game against the Computer. Full Speed. &#039;&#039;&#039;Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms World Party | USA | SLUS-01448 | Works | I played a Quick Match against the Computer. Full Speed. &#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Backstage Assault | USA | SLUS-01274 | NoResult | I played the Exhibition mode. Framerate is 30-43 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Mayhem | USA | SLUS-00963 | NoResult | I played a match. Framerate is 39-52 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Nitro | USA | SLUS-00397 | NoResult | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW vs. the World | USA | SLUS-00455 | NoResult | I played the Exhibition mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW nWo Thunder | USA | SLUS-00779 | NoResult | I played the Exhibition mode. Framerate is 46-57 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | WWF Attitude | USA | SLUS-00831 | NoResult | I played the Exhibition mode. Framerate is 39-40 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF in your House | USA | SLUS-00246 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 39-42 FPS without Frameskip on. Bad Audio. &#039;&#039;&#039;Many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown | USA | SLUS-00927 | NoResult | I played the Exhibition Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown 2 - Know your Role | USA | SLUS-01234 | NoResult | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Warzone (V.1.0) | USA | SLUS-00495 | NoResult | I played the Exhibition mode. Framerate is 28-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Wrestlemania - The Arcade Game | USA | SLUS-00013 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 38-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | X-Men - Children of the Atom | USA | SLUS-00044 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; I played the Arcade mode. Framerate is 43-50 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X-Men vs. Street Fighter | USA | SLUS-00627 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X2 - No Relief | EUR | SLES-00455 | Doesn&#039;t Work | Glitched up Game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Xenogears (Disc 1) | USA | SLUS-00664 | NoResult | &#039;&#039;&#039;The Wii Console freezes if you try to check the memory card.&#039;&#039;&#039; I fought a battle on the Overworld. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | You don´t know Jack (Disc 1) | USA | SLUS-00716 | NoResult | The Game freezes shortly after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yu-Gi-Oh! Forbidden Memories | USA | SLUS-01411 | NoResult | I fought a battle in Story mode. Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yutona Eiyuu Senki - TearRingSaga | JAP | SLPS-03177 | NoResult | &#039;&#039;&#039;The Controls stop working during the Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Skip the Cutscenes.&#039;&#039;&#039; I played the Prologue. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Zanac X Zanac | JAP | SLPS-03354 | NoResult | &#039;&#039;&#039;Zanac 1 Versions are working.&#039;&#039;&#039; The Controls in Zanac Neo stop working after you start a new game. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zeiramzone | JAP | SLPS-00575 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide | JAP | SLUS-00183 | NoResult | I fought a battle. Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide 2 - The Secret Wish | JAP | SLPS-00891 | NoResult | I fought a battle. Framerate is 48-51 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73531</id>
		<title>WiiStation Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73531"/>
		<updated>2022-09-04T11:01:38Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* K */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Posting Guidelines ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;All Games on this list must be tested with WiiSXRX_2022 beta 2.5 build 20220903&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The latest Version is&#039;&#039;&#039;&#039;&#039;&#039; [https://github.com/xjsxjs197/WiiSXRX_2022/releases/tag/20220903 WiiSXRX_2022 20220903]&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;It is preferible to test the games with the PS1 BIOS (SCPH1001.BIN) loaded from SD card (&amp;quot;SD&amp;quot; option in &amp;quot;Select Bios&amp;quot;) or USB drive (&amp;quot;USB&amp;quot; option in &amp;quot;Select Bios&amp;quot;) and with the &amp;quot;Boot Through Bios&amp;quot; option set to &amp;quot;Yes&amp;quot;.&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;For remove the FMV (Full-Motion Video) scenes on certain games which require modified BIN for run on WiiSX-RX, read this post: https://gbatemp.net/posts/9732148&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Original thread: https://gbatemp.net/threads/wiisxrx_2022-another-fork-of-wiisxrx-released.614405/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously and if it’s a game that you run in version 2.5 r20220618 and beyond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of WiiSXRX_2022, a fork of WiiSXRX in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Minor&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;NoResult&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{WiiSX | Game | Region | Game ID | Status | Notes }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | 70´s Robot Anime - Geppy - X - The Super Boosted Armor (Disc 1) | JAP | SLPS-01995 | NoResult | }}&lt;br /&gt;
{{WiiSX | 007 - The World Is Not Enough | USA | SLUS-01272 | Works | Framerate is between 42-55 FPS without Frameskip on. Set Frameskip to ON for best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | 40 Winks | USA | SLUS-00874 | Works | seems to run fine }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Ace Combat 2 | USA | SLUS-00404 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent an Code Dump Error. Switch back to Dynarec after the Titlescreen.&#039;&#039;&#039; There is some Slowdown during Cutscenes. Full Speed during Gameplay. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Action Man - Operation Extrem | USA | SLUS-00887 | NoResult | The Game won´t respond to any command. I noticed some Screen tearing. There are some Audio Noises. Framerate is 38-59 FPS without Frameskip on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Actua Soccer 3 | EUR | SLES-01210 | Works | I&#039;ve played a match. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo | JAP | SLPM-87226 | NoResult | I played the Normal mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo 2 | JAP | SLPS-00208 | NoResult | I played the Normal mode. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Adventures of Lomax | USA | SCUS-94906 | NoResult | I played the first Level. Full Speed. No Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Air Combat | USA | SLUS-00001 | NoResult | Some Slowdown during Cutscenes. Full Speed during Gameplay. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alien - Resurrection | USA | SLUS-00633 | Works |  }}&lt;br /&gt;
{{WiiSX | Alien Trilogy | USA | SLUS-00007 | NoResult | I played the Intro. Full Speed. No Audio, SFX only. Some Lightning Effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Akuji - The Heartless | USA | SLUS-00715 | NoResult | I played the Intro. The Framerate is 45-59 FPS without Frameskip on. The Audio has some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alice in Cyberland | JAP | SLPS-00636 | NoResult | I played the Intro. The Command Screen is flickering and hard to see. Full Speed. There are some Audio noises. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alone in the Dark - One-Eyed Jack´s Revenge | USA | SLUS-00239 | NoResult | I played the Intro. &#039;&#039;&#039;Playing the whole Game in Interpreter mode is required to prevent freezing.&#039;&#039;&#039; Framerate is 45-49 FPS. Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra (V.1.0) | USA | SLUS-00553 | NoResult | I reached the Village. Full Speed. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra 2 - A New Legend Begins | USA | SLUS-01017 | NoResult | I played the Intro. Full Speed with rare dips. There are some drops during Cutscenes. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Angel Blade - Neo Tokyo Guardians | JAP | SLPS-00894 | NoResult | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ape Escape | USA | SCUS-94423 | Works | The Framerate is 41-46 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Apocalypse | USA | SLUS-00373 | NoResult | I get an Code Dump Error in the first Level. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad | USA | SLUS-01224 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 2 | USA | SLUS-01252 | NoResult | Full Speed. There is some Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 3  (Disc 1) | USA | SLUS-01253 | NoResult | Mostly Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disc 1)| JAP | SCPS-10040 | NoResult | The Game NoResult. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disc 2)| JAP | SCPS-10041 | NoResult | The Game NoResult. There are some Audio Noises. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Area 51 | USA | SLUS-00164 | NoResult | Playable but the background FMV isn&#039;t displayed correctly. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core (V.1.0) | USA | SCUS-94182 | NoResult | I played the First Mission. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Master of Arena (Disc 1) | USA | SLUS-01030 | NoResult | I played the First Mission.  Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Project Phantasma (Disc 1) | USA | SLUS-00670 | NoResult | I played the First Mission.  Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armorines - Project S.W.A.R.M. | USA | SLUS-01022 | NoResult | I played the First Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Army Men 3D | USA | SLUS-00491 | Works | background music(cdda) now works. }}&lt;br /&gt;
{{WiiSX | Army Men: Air Attack | USA | SLUS-00913 | NoResult | There is some Slowdown during Cutscenes. I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Army Men: World War | USA | SLUS-01079 | NoResult | Long loading Times. Framerate is 46-59 FPS without Frameskip on. Set Frameskip on for the best Result. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Asuka 120 Burning Festival Final | USA | SLPS-02074 | NoResult | &#039;&#039;&#039;The Screen turns black during the Titlescreen. Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Atelier Elie - Salberg no Renkinjutsushi 2 | JAP | SLPS-01751 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie - Salberg no Renkinjutsushi | JAP | SLPS-00856 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie Plus - Salberg no Renkinjutsushi | JAP | SLPS-01418 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Azure Dreams | USA | SLUS-00614 | NoResult | I reached the Tower. Full Speed with rare drops during Cutscenes. Good Audio. In the Tower, the Character runs ultra fast when you press the run button. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Batman and Robin | USA | SLUS-00393 | NoResult | Full Speed. Good Audio. I got one random Code Dump Error in the Batcave. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Beyond - Return of the Joker | USA | SLUS-01207 | NoResult | The Game boots in HLE BIOS Mode. It freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Forever - The Arcade Game | USA | SLUS-00387 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden | USA | SCUS-94200 | NoResult | I fought a battle in Arcade Mode. Full Speed. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 2 | USA | SLUS-00220 | NoResult | I fought a battle in Arcade Mode. Full Speed. Good Audio in the Menu. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 3 | USA | SLUS-00483 | NoResult | I fought a battle in Arcade Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 4 | EUR | SLES-02493 | NoResult | I get an Black Screen after selecting Team VS Mode. The Mini Game Mode and the Team Story mode are also not working. I played in Survival mode. Framerate is 39-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BattleTanx - Global Assault | USA | SLUS-01044 | NoResult | &#039;&#039;&#039;The Game has very long loading times. Set Frameskip on and Limit FPS off to load the Game faster.&#039;&#039;&#039; I played the first Level.  The Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bio F.R.E.A.K.S. | USA | SLUS-00502 | NoResult | I fought a battle in Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard | JAP | SLPS-00222 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut | JAP | SLPS-00998 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut - Dual Shock | JAP | SLPS-01512 | NoResult | The Game boots up but freezes before the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disc 1 Leon ) | JAP | SLPS-01510 | NoResult | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disc 2 Claire ) | JAP | SLPS-01511 | NoResult | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 3 - Last Escape | JAP | SLPS-02300 | NoResult | &#039;&#039;&#039;Boot and play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the Intro. Framerate is 46-50 FPS without Frameskip on. Good Audio. The Voice over are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix 00 (Disc 1) | JAP | SLPS-03571 | NoResult | Boot the Game in Interpreter mode to prevent an Code Dump Error. Because of the hypersensibel cursor i´m stuck on the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix Cross (Disc 1) | JAP | SLPS-02962 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blade | USA | SLUS-01215 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter mode to prevent an Code Dump Error. Switch back to Dynarec during the New Game Screen.&#039;&#039;&#039; Framerate is 49-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blasto | USA | SCUS-94412 | Works | }}&lt;br /&gt;
{{WiiSX | Blue Breaker Burst - Hohoemi wo Anata to | JAP | SLPS-01469 | NoResult | I played the Story mode. The Game is stuck after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bokan to Ippatsu! Doronbo - Time Bokan Series | JAP | SLPS-00609 | NoResult | I played Stage 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman | EUR | SLES-01839 | NoResult | I played the Single Player Mode. Full Speed in Modern and Retro Mode. Good Audio. Very &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman Land | JAP | SLPS-03002 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman World | USA | SLUS-00680 | NoResult | I played the Normal Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar | USA | SCUS-94199 | NoResult | I fought a battle in Arcade Mode. Framerate is 49-57 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar 2 | USA | SCUS-94424 | NoResult | I fought a battle in Arcade Mode. Framerate is 27-30 FPS without Frameskip on. Enable Frameskip and it gets somewhat playable. The Audio has some stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brahma Force - The Assault on Beltlogger 9 | USA | SLUS-00444 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BrainDead 13 (Disc 1) | USA | SLUS-00083 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brave Fencer Musashi | USA | SLUS-00726 | NoResult | I played the first Chapter. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 3 (V.1.1) | USA | SLUS-00422 | NoResult | I completed the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 4 | USA | SLUS-01324 | NoResult | I played Chapter 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disc 1) | JAP | SLPS-02661 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disc 1) (English Translation) | JAP | SLPS-02661 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - The Legend of Forsena | USA | SLUS-00687 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword - The Shadow of the Templars | USA | SLUS-00484 | NoResult | Mostly 57-59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword 2 - The Smoking Mirror | USA | SLUS-00812 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubble Bobble also featuring Rainbow Islands | USA | SLUS-00370 | NoResult | Bubble Bobble is playable but both Rainbow Islands games quit responding to controller inputs after a few seconds of gameplay.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubsy 3D - Furbitten Planet | USA | SLUS-00110 | NoResult | I played the Level 1-1. The Framerate is 34-42 FPS without Frameskip on. It works perfect with Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny - Lost in Time | USA | SLUS-00838 | NoResult |  The Framerate is 51-59 FPS without Frameskip on. There is some Slowdown during Cutscenes. Good Audio with some Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny &amp;amp; Taz - Time Busters | USA | SLUS-01144 | Works | You may randomly fall through the floor just press l1 to switch characters or simply let yourself fall since you are teleported to the nearest checkpoint. 40-60 fps without frameskip, pal version holds better if you cant use vwii overclock, with vwii overclock its perfect. }}&lt;br /&gt;
{{WiiSX | Burning Road | USA | SLUS-00324 | NoResult | I played the Championship Mode. The Framerate is 57-59 FPS without Frameskip on. No Audio, only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade | USA | SCUS-94180 | NoResult | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade 2 | USA | SLUS-00663 | NoResult | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move &#039;99 | USA | SLUS-00725 | NoResult | I played the Arcade mode. Full Speed. No Audio, only SFX during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 2 - Arcade Edition | USA | SLUS-00233 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 4 | USA | SLUS-00754 | NoResult | Framerate is 52-55 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | C-12 | USA | SCUS-94666 | NoResult | I walked around the first Level. Framerate is 37-59 FPS without Frameskip. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | C - The Contra Adventure | USA | SLUS-00499 | NoResult | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Capcom vs. SNK Pro | USA | SLUS-01376 | NoResult | I played Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Chronicles (V.1.1) | USA | SLUS-01384 | Works| Full Speed in both Original and Arranged Mode. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Symphony of the Night | USA | SLUS-00067 | Works | &#039;&#039;&#039;I completed the game from start to finish.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chaos Break | EUR | SLES-03107 | NoResult | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chippoke Ralph no Daibouken - The Adventure of Little Ralph | JAP | SLPS-01853 | NoResult | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo no Fushigi na Dungeon | JAP | SLPS-01234 | NoResult | Framerate is 45-54 FPS without Frameskip on. Turn Frameskip on for 59 FPS. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo Racing | USA | SLUS-00844 | NoResult | I played Grand Prix Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Chocobo´s Magical Dungeon 2 | USA | SLUS-00814 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chou-Aniki - Kyuukyoku Muteki Ginga Saikyou Otoko | JAP | SLPS-00183 | Issues| Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chrono Cross (Disc 1) | USA | SLUS-01041 SLUS-01080 | NoResult | I played the Intro. Slows down a little bit during transitions to battle and in some menus. Framerate is 45-59 FPS without Frameskip on during battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Circuit Breakers | USA | SLUS-00697 | NoResult | I played the Jungle race. Framerate is 46-59 FPS without Frameskip on during race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower | USA | SLUS-00539 | NoResult | I played the Prologue. Full Speed. There is some Slowdown during Cutscenes. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower 2 - The Struggle within | USA | SLUS-00539 | NoResult | I played Chapter 1. Full Speed. There is some Slowdown during Cutscenes. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Codename - Tenka | USA | SCUS-94409 | NoResult | The Game asks you to remove one Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally | USA | SCUS-94474 | NoResult | I played the Championship Mode. Framerate is 52-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally 2.0 | USA | SLUS-01222 | NoResult | I played the Championship Mode. Framerate is 35-53 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars (Disc 1) | USA | SLUS-00543 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars - Vengeance | USA | SLUS-00722 | NoResult | Framerate is 56-59 FPS without Frameskip on in Space. 30-40 FPS during the Menu. Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars 3 - Red Sun | USA | SLUS-00866 | NoResult | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disc 1 GDI) | USA | SLUS-00397 | NoResult | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disc 2 NOD) | USA | SLUS-00410 | NoResult | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disc 1 Allies) | USA | SLUS-00431 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disc 2 Soviet) | USA | SLUS-00485 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disc 1 Allies) | USA | SLUS-00665 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disc 2 Soviet) | USA | SLUS-00667 | NoResult |  I played Freestyle Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contender | USA | SCUS-94294 | NoResult | I played a Match. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contra - Legacy of War | USA | SLUS-00288 | NoResult | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders | USA | SCUS-94356 | NoResult | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2 | USA | SCUS-94358 | NoResult | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2001 | USA | SCUS-94597 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 3 | USA | SCUS-94251 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 4 | USA | SCUS-94559 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cotton Original - Fantastic Night Dreams | JAP | SLPS-02034 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Countdown Vampires (Disc 1) | USA | SLUS-00898 | NoResult | The Game freezes with either Interpeter or Dynarec after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cowboy Bebop | JAP | SLPS-01126 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot | USA | SCUS-94900 | Works| I played the first Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 2: Cortex Strikes Back | USA | SCUS-94154 | Works | I played the Turtle Woods Level.&#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 3: Warped | USA | SCUS-94244 | Minor | Some objects in the level &amp;quot;Under Pressure&amp;quot; are invisible making it almost impossible to beat. Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bash | USA | SCUS-94570 | NoResult | I played Adventure Mode. Full Speed with rare dips on during a Mini Game. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CTR - Crash Team Racing | USA | SCUS-94426 | Issues | I played the Arcade mode. Somewhat playable. On Adventure mode, during dialogues Aku Aku and the text cannot be seen but you can skip them using the emulated triangle button. All other modes are playable but most of the 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Crash Team Racing (Demo) | USA | SCUS-94459 | NoResult | Somewhat playable. Adventure mode softlocks when Aku Aku talks to you. Other modes are playable but all 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures | USA | SLUS-01438 | NoResult | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures - Raised in Space | USA | SLUS-01553 | NoResult | There are some Glitches after boot up. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc 2 | USA | SLUS-00634 | Works | Framerate is 37-50 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc: Legend of the Gobbos | USA | SLUS-00530 | Works | Framerate is 49-56 without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croket! Kindan no Kinka Box! | JAP | SLPM-87235 | NoResult | Full Speed outside of Battle. Framerate is 53-59 without Frameskip on during Battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crow - City of Angels | USA | SLUS-00242 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusador - No Remorse | USA | SLUS-00268 | NoResult | Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusadors of Might and Magic | USA | SLUS-00799 | NoResult | The Game freezes after the 3DO Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CRW - Counter Revolution War | JAP | SLPS-00220 | NoResult | I played the First Mission. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CT Special Forces | EUR | SLES-03986 | NoResult | There is some Slowdown during the Intro. Full Speed during Gameplay. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyberbots - Full Metal Madness | JAP | SLPS-01011 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyber Sled | USA | SLUS-00008 | NoResult | I fought a battle. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CyberSpeed | USA | SLUS-00116 | NoResult | I played the Arcade Mode. Full Speed. No Audio, only SFX. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | D (Disc 1) | USA | SLUS-00128 | NoResult | I played the first Section of the Game. Full Speed. Good Audio. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darius Gaiden | JAP | SLPS-00574 | NoResult | I played the first Stage. Framerate is 46-59 without Frameskip on.  Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers 3 | USA | SLUS-00745 | NoResult | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on to get the best result. The Audio skips and is broken during battle. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers - The Night Warriors | USA | SLUS-00036 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dead or Alive | USA | SLUS-00606 | NoResult | I played the Tournament Mode. Framerate is 33-36 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Delta Force Urban Warfare | USA | SLUS-01429 | NoResult | I played the first Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. The missing lightning effects are making it difficult to see. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Densetsu no Ogre Battle | JAP | SLPS-00481 | NoResult | Framerate is 54-59 FPS without Frameskip on. No Audio during the Titlescreen. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Depth | JAP | SCPS-18003 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent | USA | SLUS-00037 | NoResult | I played the first Planet. Framerate is 57-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;The music stops playing after you pause the game.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent Maximum | USA | SLUS-00460 | NoResult | I played the First Planet. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | SCUS-94302 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | N/A | NoResult | seems to run fine }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | EUR | N/A | NoResult | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | USA | SCUS-94350 | NoResult | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby Raw | USA | SLUS-00912 | NoResult | I played the Assault Mode. Framerate is 27-40 FPS without Frameskip on in the Menu. Framerate is 46-59 FPS without Frameskip on during Battle. Set Limit FPS off, for the best result.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Devil Summoner - Soul Hackers (Disc 1) | JAP | SLPS-01921 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dezaemon Plus | JAP | SLPS-00335 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Diablo | USA | SLUS-00619 | NoResult | I walked around the Village. Framerate is 37-45 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dice de Chocobo | JAP | SLPS-02523 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy (V.1.0) | USA | SLUS-00119 | NoResult | &#039;&#039;&#039;Heavy Slowdown during loading.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;Die Harder&#039;&#039;&#039; Full Speed. Many clipping issues. No Audio, SFX only. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard with a Vengeance&#039;&#039;&#039; Many clipping issues.&#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy 2 - Viva Las Vegas | USA | SLUS-01015 | NoResult | The Intro FMV and Loading Screen are glitched up. &#039;&#039;&#039;Boot and play the Movie Mode with HLE BIOS.&#039;&#039;&#039;  &#039;&#039;&#039;Booting the Arcade Mode triggers an Code Dump/Exception Error.&#039;&#039;&#039; &#039;&#039;&#039; The Practise Mode is working without HLE BIOS.&#039;&#039;&#039; Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon Rumble Arena | USA | SLUS-01404 | NoResult | The Game checks for an Memory Card File. I get the Error Message Digimon Rumble Arena data not found. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World | USA | SLUS-01032 | NoResult | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Game randomly crashes. Be sure to save!&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 2 | USA | SLUS-01193 | NoResult | I played the last Training Mission. Full Speed outside of Battle. The Framerate during Battle ranges from 33-59 FPS without Frameskip on. The Battlescreen turns black after turning Frameskip on.  Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 3 | USA | SLUS-01436 | NoResult | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis (V.1.1) | USA | SLUS-00922 | Issues| I played the Introduction. Full Speed. In some Areas the Framerate goes down to 48-54 FPS without Frameskip on. Set Frameskip on for the best result. &#039;&#039;&#039;No Audio and Voice output. SFX only.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis 2 | USA | SLUS-01279 | NoResult | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;No Voice output during gameplay.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld | EUR | SCES-00012 | NoResult | I walked around the First Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld 2 - Mortality Bytes! | USA | SCUS-94605 | NoResult | I walked around the Castle. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Aladdin in Nasira&#039;s Revenge | USA | SCUS-94569 | NoResult | The Game crashes after the Sony Computer Entertainment screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Donald Duck - Goin&#039; Quackers | USA | SLUS-01242 | NoResult | I played the First Stage. Framerate is 37-50 FPS without Frameskip on. Set FPS Limit off for the best result. &#039;&#039;&#039;There is much Slowdown during the Titlescreen and when you enter or leave a Level.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Tarzan (v1.0) | USA | SCUS-94456 | Works | I played the first Level. Framerate is 45-59 FPS without Frameskip on. FMVs (full-motion videos) displayed correctly. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s The Emperor&#039;s New Groove | USA | SCUS-94571 | Issues | There is much slowdown during the entire game. Framerate is 16-25 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disruptor | USA | SLUS-00224 | NoResult | I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | DoDonPachi | JAP | SLPS-01364 | NoResult | The Game is stuck loading. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Doom | USA | SLUS-00077 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Double Dragon | JAP | SLPS-00191 | NoResult | I played Normal Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball - Final Bout | JAP | SLPS-00949 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball GT - Final Bout | USA | SLUS-00493 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball Z - Ultimate Battle 22 | USA | SLUS-01550 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest 4 - Michibikareshi Mono Tachi | JAP | SLPM-86916 | NoResult | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest Monsters 1 &amp;amp; 2 - Hoshifuri no Yuusha to Bokujou no Nakamatachi | JAP | SLPM-87050 | NoResult | I walked around the Intro Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Warrior 7 (Disc 1) | USA | LUSP-01206 | NoResult | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver - You Are the Wheelman | USA | SLUS-00842 | Issues | The game freezes when you choose &amp;quot;Try Again&amp;quot;. So amke a save state at the beggining of each mission and then you can play the entire game just fine, just dont choose try again.}}&lt;br /&gt;
{{WiiSX | Driver 2 (Disc 1) (v1.0)| USA | SLUS-01161 | Works |  }}&lt;br /&gt;
{{WiiSX | Driver 2 (Disc 1) (v1.1)| USA | SLUS-01161 | Works | The framerate is 32-56 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Duke Nukem - Total Meltdown | USA | SLUS-00355 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Many GFX Glitches on Screen make it difficult to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Duke Nukem - Time to Kill | USA |  | Works |  }}&lt;br /&gt;
{{WiiSX | Duke Nukem - Land of the babes | USA |  | Works | }}&lt;br /&gt;
{{WiiSX | Dune 2000 | USA | SLUS-00973 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only during a Mission. &#039;&#039;&#039; Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dynasty Warriors | USA | SLUS-00438 | NoResult | The Game freezes after the KOEI Logo Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross | USA | SLUS-01319 | NoResult | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross 2000 | USA | SLUS-01005 | NoResult | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode.&#039;&#039;&#039;Playing in Interpreter Mode prevents the Game from freezing.&#039;&#039;&#039; Framerate is 39-45 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night | USA | SLUS-00820 | NoResult | I walked around the House. Framerate is 57-59 FPS without Frameskip on. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night 2 - Nemuri no Shihaisha | JAP | SLPS-02167  | NoResult | I walked around the Libary. Full Speed. Good Audio  I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Anarchy Rulz | USA | SLUS-01169| NoResult | There is some Slowdown during loading. I played the Exhibition Mode. Framerate is 38-42 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Hardcore Revolution | USA | SLUS01045 | NoResult | I played the Exhibition Mode. Framerate is 40-46 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ehrgeiz - God Bless the Ring | USA | SLUS-00809 | NoResult | &#039;&#039;&#039;The Game freezes in almost all game modes.&#039;&#039;&#039; &#039;&#039;&#039;Only the Quest mode on Hard difficulty is playable.&#039;&#039;&#039; Framerate is 20-24 FPS without Frameskip on. Set Limit FPS off and Frameskip on to get the best result. No Audio, SFX only. The Voice output during the Introduction is missing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Einhander | USA | SCUS-94243 | NoResult | I played the First Level. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 3 - Shiroki Majo - Mouhitotsu no Eiyuutachi no Monogatari | JAP | SLPS-01201 | NoResult | I walked around the Village. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 4 - Akai Shizuku | JAP | SLPS-01540 | NoResult | I walked around the first Area. There is some Slowdown during Cutscenes. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elder Gate | JAP | SLPM-86494 | NoResult | I walked around the Overworld and fought a battle. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elie no Atelier - Salburg no Renkinjutsushi 2 | JAP | SLPS-91180 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Epidemic | USA | SCUS-94152 | NoResult | I walked around the Information Center. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evil Dead - Hail to the King (Disc 1) | USA | SLUS-01072 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evo´s Space Adventures | USA | SCES-01871 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exector | JAP | SLES-00097 | NoResult | I played Stage 1. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exhumed | EUR | SLES-00097 | NoResult | I played the first Level. Framerate is 47-49 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | F1 2000 | USA | SLUS-01120 | NoResult | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Championship Season 2000 | USA | SLUS-01290 | NoResult | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Racing Championship | USA | SLUS-01120 | NoResult | I played the Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 1999 Season | USA | SLUS-01036 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 2000 | USA | SLUS-01344 | NoResult | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fade to Black | USA | SLUS-00236 | NoResult | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fantastic Four | USA | SLUS-00395 | NoResult | I played the Attack of the Molemen Mission. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fatal Fury - Wild Ambition | USA | SLUS-01001 | NoResult | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio with a little Noise and stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect (Disc 1) | USA | SLUS-00920 | NoResult | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect 2 - Retro Helix (Disc 1) | USA | SLUS-01266 | NoResult | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 99 | USA | SLUS-00782 | NoResult | I played a friendly Match. During the Match, the Framerate is 45-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 2000 - Major League Soccer | USA | SLUS-00994 | NoResult | I played a Match in Exhibition Mode.  During the Match, the Framerate is 37-41 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA - Road to World Cup 98 | USA | SLUS-00520 | NoResult | I played a friendly Match. During Gameplay the Framerate is 46-57 without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 96 | USA | SLUS-00038 | NoResult | The Game boots normal. It won´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 97 | USA | SLUS-00269 | NoResult | I played a friendly Match. During the Match, the Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2001 | USA | SLUS-01262 | NoResult | I played a friendly Match. During the Match, the Framerate is 41-57 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;The Voice Over has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2002 | USA | SLUS-01408 | NoResult | I played a friendly Match. During the Match, the Framerate is 39-55 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2003 | USA | SLUS-01504 | NoResult | Start the Game with Interpreter HLE BIOS to reach the Menu. The Game freezes while loading the Match. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2004 | USA | SLUS-01578 | NoResult | The Game crashed after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2005 | USA | SLUS-01585 | NoResult | The Game hangs after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fifth Element | USA | SLUS-00711 | NoResult | Full Speed. There is some Slowdown after the Titlescreen. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighter Maker | USA | SLUS-00641 | NoResult | I played the 1P VS COM Mode. Framerate is 34-37 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force (V.1.0) | USA | SLUS-00433 | NoResult | I played the first Stage. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force 2 | USA | SLUS-00934 | NoResult | I get an Code Dump Error after the BIOS Intro. You can hear Sounds after booting with HLE BIOS. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Doom | USA | SLUS-00331 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 5 (V.1.0) | USA | SLUS-00879 | Works | Full Speed. Good Audio. I didn&#039;t noticed Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 6 (V.1.0) | USA | SLUS-00900 | NoResult | I fought 2 Battle in Narshe. Full Speed. Good Audio. &#039;&#039;&#039;The Menu Curser sounds a bit odd.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disc 1) | JAP | SLPS-00700 | Works| Should work as the USA version.}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disc 1) | USA | SCUS-94163 | Works | Tested: 4 random battles, one boss and a FMV, all worked fine. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 International (Disc 1) | JAP | SLPS-01057 | Works | Should work as the USA version.}}&lt;br /&gt;
{{WiiSX | Final Fantasy 8 (Disc 1) | USA | SLUS-00892 | NoResult | The Game slows down to 40 FPS while loading the Titlescreen. There is some slight Framedrop during Cutscenes. I entered the Lava Cave. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable so far.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disc 1) | JAP | SLPS-02000 | Works | Same as the USA version. &#039;&#039;&#039;Playable&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disc 1) | USA | SLUS-01251 | Works | Tested until the part where you meet the first moogle. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Chrono Trigger (V.1.0) | USA | SLUS-01363 | NoResult | Full Speed. &#039;&#039;&#039;You hear an annoying ringing Sound during battle. It won´t go away after you won.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Final Fantasy 4 (V.1.1) | USA | SLUS-01360 | Minor | Played until Mist Village. Full Speed with rare dips. Good Audio. Some textures are missing. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy Origins (V.1.1) | USA | SLUS-01541 | Works | Final Fantasy 1 and 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Tactics | USA | SCUS-94221 | NoResult | &#039;&#039;&#039;There is an annoying sound after the Initiation is completed. It appears and dissapears at random.&#039;&#039;&#039; Framerate is 53-59 FPS without Frameskip on during battle. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Firemen 2 - Pete &amp;amp; Danny | JAP | SLPS-00148 | NoResult | I played the Introduction. &#039;&#039;&#039;The Voice overs are missing.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Floating Runner - Quest for the 7 Crystals | USA | SLUS-00231 | NoResult | I walked around the first Area. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One | USA | SCUS-94353 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One Championship Edition | USA | SLUS-00546 | NoResult | I played the Arcade Mode. Full Speed with rare dips. &#039;&#039;&#039;Heavy Slowdown when you touch the Lawn.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 98 | USA | SLUS-00744 | NoResult | &#039;&#039;&#039;The  Main Menu Screen is glitched up.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 99 | USA | SLUS-00870 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 2000 | USA | SLUS-01134 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Forsaken | USA | SLUS-00485 | NoResult | I played the first Mission. Framerate is 39-54 FPS without Frameskip on. Set Frameskip on fort the best result. No Audio, SFX only during the Mission. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 1st | JAP | SLPM-87317 | NoResult | I tried several builds. Everytime the Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 2 | JAP | SLPS-01000 | NoResult | I noticed some Slowdown during Cutscenes. I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 3 | USA | SLUS-01011 | NoResult | There is some Slowdown on the Titlescreen. I played the Tutorial. Framerate is 50-59 FPS without Frameskip on. &#039;&#039;&#039;The Screen is heavily glitched up after battle.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission Alternative | JAP | SLPS-00953 | NoResult | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Future Cop - L.A.P.D. | USA | SLUS-00739 | NoResult | The Game freetes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fuujin Ryouiki Eretzvaju | JAP | SLPS-01790 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | G.Darius | USA | SLUS-00690 | NoResult | I played the Arcade Mode. Framerate is 48-59 FPS without Frameskip on. Set FPS Limit off for the best result. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police (Disc 1) | USA | SLUS-00544 | NoResult | I played the first Mission. Framerate is 45-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police - Weapons of Justice | USA | SLUS-00798 | NoResult | Framerate is 43-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G.O.D pure | JAP | SLPS-00944 | NoResult | I walked around the City. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gaia Seed - Project Seed Trap | JAP | SLPS-00624 | NoResult | I played the first Stage. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galaxy Fight - Universal Warriors | JAP | SLPS-00138 | NoResult | Full Speed with rare dips. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | Gale Gunner | JAP | SLPS-02596 | NoResult | I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galerians (Disc 1) | USA | SLUS-00986 | NoResult | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Game Maker - Ureyuki 100-Manbon Get Daze! | JAP | SLPS-01583 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 4.0 | USA | N/A | NoResult | Crashes at startup. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 5.0 | USA | N/A | NoResult | &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Kurunarakoi! Ayashigeikka no Kuroikage | JAP | SLPM-86155 | NoResult | Goemon is sleeping on the Floor. The Game freezes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Ooedo Daikaiten | JAP | SLPM-86774 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Uchuu Kaizoku Akogingu | JAP | SLPS-00217 | NoResult | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gauntlet Legends | USA | SLUS-00624 | NoResult | Works great. I played the first Level. Framerate is 39-50 FPS without Frameskip on. The Audio has some Noise. Set Full Speed for nice sound but choppier performance. Playable. }}&lt;br /&gt;
{{WiiSX | Gear Fighter Dendoh | JAP | SLPS-03189 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gegege no Kitarou - Gyakushuu! Youkai Daikessen | JAP | SLPM-87286 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gekioh - Shooting King | USA | SLUS-01498 | NoResult | I played the Geki mode. Full Speed. No Audio, SFX only. Playable. }}&lt;br /&gt;
{{WiiSX | Gekido - Urban Fighters | USA | SLUS-00970 | NoResult | The Game boots back to the Homebrew Channel after the licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Genei Tougi - Shadow Struggle | JAP | SLUS-01498 | NoResult | I played the Normal mode. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex (v1.0) | USA | SLUS-00042 | NoResult | I played the Cemetary Level. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex - Enter the Gecko | USA | SLUS-00598 | Works | Framerate is 39-42 FPS without Frameskip on. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex 3 - Deep Cover Gecko (v1.1) | USA | SLUS-00806 | NoResult | The Framerate is 46-54 FPS without Frameskip on at the Homebase. I played the Snowlevel. Framerate is 37-52 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ghost in the Shell | USA | SLUS-00552 | NoResult | FMV run fine. The game has this weird pixelated transverse black line that stretches over the screen. It´s difficult to see whats going on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Glover | USA | SLUS-00890 | NoResult | Glover runs around on autopilot. He doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gokujou Parodius Da! Deluxe Pack | JAP | SLPS-00002 | NoResult | I get thrown to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gold and Glory - The Road to Eldorado | USA | SLUS-01312 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Goujin Senki | JAP | SLPS-01471 | NoResult | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gouketuji Ichizoku 2 - Chottodake Saikyou Densetsu | JAP | SLUS-01498 | NoResult | &#039;&#039;&#039;The Game freezes after the BIOS Intro. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Deluxe Pack | JAP | SLPS-00303 | NoResult | Gradius 1 and Gradius 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Gaiden | JAP | SLPM-86042 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia (Disc 1) | USA | SCUS-94457 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia - Prologue (Demo) | JAP | SLPM-80297 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Granstream Saga | USA | SLUS-00597 | NoResult | I walked around the first Dungeon. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Characters have no faces.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Growlancer (Disc 1) | JAP | SLPS-02380 | Doesn&#039;t Work  | I tried several builds. The Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Arcade Mode] | USA | SCUS-94194 | NoResult | Full Speed. Very Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Simulation Mode] | USA | SCUS-94194 | NoResult | Full Speed. &#039;&#039;&#039;There is much Slowdown in the Menu.&#039;&#039;&#039; Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Arcade Mode] (v1.0) | USA | SCUS-94455 | NoResult | Loads races. Physics are all wonky. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Simulation Mode] (v1.0) | USA | SCUS-94488 | NoResult | Freezes when entering any race/Machine tests. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto | USA | SLUS-00106 | Works | Full Speed. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto - Mission Pack 1 - London 1969 | USA | SLUS-00846 | NoResult | The Game won&#039;t recognize the GTA ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto 2 | USA | SLUS-00789 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian Recall - Shugojuu Shoukan (Disc 1) | JAP | SLPS-01297 | NoResult | I fought the first Battle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Area gets glitched up after a turn.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian´s Crusade | USA | SLUS-00811 | NoResult | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guilty Gear | USA | SLUS-00772 | NoResult | I fought a Battle in Normal Mode. Framerate is 51-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam 0079 - The War for Earth (Disc 1) | JAP | SLPS-00815 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault | USA | SLUS-01226 | NoResult | I played the Story Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault 2 | USA | SLUS-01418 | NoResult | The Game boots with HLE BIOS. It crashed after the Bandai Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunnm - Kasei no Kioku | JAP | SLPS-01408 | NoResult | I walked around the first Area. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunners Heaven | JAP | SLPS-01853 | NoResult | I played the first Level. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunpey | JAP | SLPS-02485 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunship | USA | SLUS-00313 | NoResult | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | USA | SLUS-01503 | NoResult | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | EUR | SLES-03972 | NoResult | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Philosopher´s Stone | EUR | SLES-03662 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Sorcerer&#039;s Stone  | USA | SLUS-00847 | NoResult | The Game crashed after the Warner Bros Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harvest Moon - Back to Nature | USA | SLUS-01415 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Heart of Darkness (Disc 1) | USA | SLUS-00696 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hellboy - Asylum Seeker | USA | SLUS-01414 | NoResult | I walked around the first Area. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hexen - Beyond Heretic | USA | SLUS-00348 | NoResult | I walked around the first Area. Full Speed. No Audio, SFX only. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hogs of War | USA | SLUS-01195 | NoResult | I played the Training Mission. Framerate is 51-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hoshigami - Ruining Blue Earth | USA | SLUS-01375 | NoResult | I played the first Chapter. Full Speed. There is a little Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf | USA | SCUS-94188 | NoResult | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf 2 | USA | SCUS-94476 | NoResult | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hyper-Rally | JAP | SLPS-00462 | NoResult | I played the Season Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Wheels - Turbo Racing | USA | SLUS-00964 | Doesn&#039;t Work | The Game crashed after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hydro Thunder | USA | SLUS-00847 | NoResult | I played the Arcade Mode. Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Imadoki no Vampire - Bloody Bride | JAP | SLPS-00526 | NoResult | Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;The Voice Over are missing.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In Cold Blood (Disc 1) | USA | SLUS-01294 | NoResult | The Game freezes during the glitched up Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Incredible Hulk - The Pantheon Saga | USA | SLUS-00150 | NoResult | I walked around the Laboratory. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Initial D | JAP | SLPS-01793 | NoResult | I played the Story Mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inspector Gadget - Gadget&#039;s Crazy Maze | USA | SLUS-01267 | NoResult | I played the Single Player Mode. Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Superstar Soccer Pro &#039;98 | USA | SLUS-00674 | NoResult | I played Exhibition Mode. &#039;&#039;&#039;The Game runs too fast in Dynarec. Use Interpreter.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field | USA | SLUS-00238 | NoResult | I played 100 Meter Dash. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field 2000 | USA | SLUS-00987 | Doesn&#039;t Work  | I played the Arcade Mode and Challenge Mode. The Screen goes black before the start of the competition. You can hear Music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In the Hunt | USA | SLUS-00172 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - A Feudal Fairy Tale (V.1.0) | USA | SLUS-01534 | NoResult | There is some Slowdown on the Menu Screen. I played the Story Mode. The Character won´t respond to any command during battle. You can hear Voice Samples. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - Sengoku Otogi Gassen | JAP | SLPS-03503 | NoResult | &#039;&#039;&#039;The Game crashed before the start of a battle. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Man - X-O Manowar in Heavy Metal | USA | SLUS-00235 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Soldier 3 | USA | SLUS-01061 | NoResult | There is some Slowdown in the Menu. I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | iS - Internal Section | JAP | SLPS-01868 | NoResult | I played the Normal Mode. Framerate is 39-46 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Irritating Stick | USA | SLUS-00775 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter Mode to prevent getting an Black Screen. Switch back to Dynarec on the Menu Select Screen.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution | USA | SLUS-01014 | NoResult | I played the Exhibition Mode. Framerate is 35-46 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution 2 | EUR | SLES-03321 | NoResult | I played the Exhibition Mode. Framerate is 28-40 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Italien Job | USA | SLUS-01457 | NoResult | The Game freezes while loading the Game Modes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | It Might Be NES | N/A | N/A | NoResult | Very Playable }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Jackie Chan Stuntmaster | USA | SLUS-00684 | NoResult | The Game freezes before the Titlescreen. You can hear Music playing with HLE BIOS on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jade Cocoon - Story of the Tamamayu | USA | SLUS-00854 | NoResult | I walked around the Forest. &#039;&#039;&#039;Before you enter the forest, save with the save state function, switch to interpreter and walk into the forest. Then change back to dynarec.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JailBreaker (Disc 1) | JAP | SLPS-02076 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jarrett &amp;amp; Labonte Stock Car Racing | USA | SLUS-01139 | NoResult | The Game freezes during the Codemasters Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 98 | USA | SLUS-00479 | NoResult | I played the Racing Season mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 2000 | USA | SLUS-00832 | NoResult | The Game runs a bit too fast in Dynarec. It has many glitches in Interpreter. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto | USA | SCUS-94309 | NoResult | I played Single Race Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 2 (V.1.0) | USA | SCUS-94167 | NoResult | I played Full Season Mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 3 | USA | SCUS-94555 | Doesn&#039;t Work  | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jikkyou Oshaberi Parodius - Forever with Me | JAP | SLPM-86008 | Works | Framerate is 51-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JoJo´s Bizarre Adventure | USA | SLUS-01060 | NoResult | I played the Story Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jonny Bazookatone | USA | SLUS-00194 | NoResult | Full Speed with rare dips. The Audio is broken. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Judge Dredd | USA | SLUS-00630 | Doesn&#039;t Work  | I played Level 1-1. The Game has many Frame pace Issues. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juggernaut (Disc 1) | USA | SLUS-00894 | NoResult | Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{WiiSX | Jumping Flash! | USA | SCUS-94103 | NoResult | I played World 1-1. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jumping Flash 2 | USA | SCUS-94108 | NoResult | I played World 1-1. Framerate is 52-59 FPS without Frameskip on. Set Frame Limit off for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jupiter Strike | USA | SLUS-00177 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juusou Kihei Valken 2 (Assault Suits Valken 2) | JAP | SLPS-00854 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Kaette Kita Cyborg Kuro - chan | JAP | SLPM-87174 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Use Wiisxr build 2.2.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kagero - Deception 2 | USA | SLUS-00677 | NoResult | &#039;&#039;&#039;Start a new game in Interpreter only. Switch back to dynarec after the start of the first Chapter.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kartia - The Word of Fate | USA | SLUS-00631 | NoResult | The Game freezes after the Intro in both Story Branches. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kensei - Sacred Fist | USA | SLUS-00600 | NoResult | I played Normal Mode. Framerate is 33-38 FPS without Frameskip on during Battle. Full Speed during the Pause Screen. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kid Clown no Crazy Chase 2 - Love Love Honey Soudatsusen | JAP | SLPS-00454 | NoResult | I played Stage 1. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The DNA Imperative | USA | SCUS-94102 | NoResult | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The Blood 2 - Reason in Madness | JAP | SLPS-00170 | NoResult | I played Stage 1. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Killing Zone | USA | SLUS-00369 | NoResult | I played Normal Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 95 | USA | SCUS-94205 | NoResult | I noticed some Slowdown before the Intro. I played the Single Mode. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 96 | JAP | SLPS-00834 | NoResult | I played the Single Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 97 | JAP | SLPM-86084 | NoResult | I played the Single Mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 98 - Dream Match Never Ends | JAP | SLPM-86201 | NoResult | I played the Single Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 99 | USA | SLUS-01332 | NoResult | I played the Single Mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Konami MSX Antiques Collection Vol.1 | N/A | N/A | NoResult | All Games. The emulator still recognizes the MSX Rom. Full Speed with rare dips. Good Audio. Playable}}&lt;br /&gt;
{{WiiSX | Kingsley´s Adventure | USA | SLUS-00801 | Works |  }}&lt;br /&gt;
{{WiiSX | Kings Field | USA | SLUS-00158 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 2 | USA | SLUS-00255 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 3 | JAP | SLPS-00377 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | KISS Pinball | USA | SLUS-01366 | NoResult | I played Novice difficulty. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Klonoa - Door to Phantomile | USA | SLUS-00585 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings | USA | SLUS-00737 | NoResult | There is much stuttering during the Intro FMV. I played Exhibition Mode. Framerate is 44-57 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2000 | USA | SLUS-00993 | NoResult | There is some stuttering during the Intro. I played a Match. Framerate is 43-51 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2001 | USA | SLUS-01269 | NoResult | There is some stuttering during the Intro. I played a Match. Framerate is 28-34 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Koudelka (Disc 1) | USA | SLUS-01051 | NoResult | I walked around the first Area. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon´s Gate (Disc 1) | JAP | SLPS-00706 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon&#039;s Gate - Kowloon Fuusuiden (Disc 1) (Byakko) | JAP | SLPS-00669 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Krazy Ivan | USA | SCUS-94303 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kurukuru Marumaru | JAP | SLPM-86785 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Land Before Time: Big Water Adventure | USA | SLUS-01481 | NoResult | Much Noise during the Introduction. Framerate is 47-59 FPS without Frameskip on. No Audio, SFX only during the Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Great Valley Racing Adventure | USA | SLUS-1213 | NoResult | The Game freezes at the memory card screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Return to the Great Valley | USA | SLUS-01043 | NoResult | The Game freezes early on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disc 1) (Langrisser 4) | JAP | SLPS-01818 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disc 2) (Langrisser 5) | JAP | SLPS-01818 | NoResult | I played the Story Mode. Full Speed with slight frame drops. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Largo Winch - Command SAR | USA | SLUS-01441 | NoResult | Full Speed. Good Audio. There are many clipping Issues. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Dragoon (Disc 1) | USA | SLUS-01043 | NoResult | There is some Slowdown during the Introduction. I played the Intro. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Legaia | USA | SCUS-94254 | NoResult | I walked around the Village. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lego Racers | USA | SLUS-01043 | NoResult | I played Circuit Race. Framerate is 40-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Lego Rock Raiders | USA | SLUS-00937 | NoResult |  Full Speed. Good Audio. Very Playable.   }}&lt;br /&gt;
{{WiiSX | Legend of Mana | USA | SLUS-01013 | NoResult | Stuck at the Titlescreen. The Game doesn´t respond to any command. &#039;&#039;&#039;Use WiiSX beta 2.1.1 instead.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lemmings &amp;amp; Oh No! More Lemmings | USA | SLUS-00760 | NoResult | I played both mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lethal Enforcers I &amp;amp; II | USA | SLUS-00293 | NoResult | &#039;&#039;&#039;Lethal Enforcer 1.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;Lethal Enforcer 2.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lightning Legend - Daigo no Daibouken | JAP | SLUS-01441 | NoResult | I played the Story mode. Framerate is 47-52 FPS without Frameskip on. No Audio, SFX only during battle.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loaded | USA | SLUS-00076 | NoResult | I played the first Level. Framerate is 31-56 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lode Runner | USA | SLUS-00557 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter, switch later to dynarec.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes Racing | USA | SLUS-01145 | NoResult | I played Championship Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes - Sheep Raider | USA | SLUS-01369 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | LSD: Dream Emulator (English Patched) | JAP | SLPS-01556 | NoResult | I walked around the first area. &#039;&#039;&#039;Playable&#039;&#039;&#039;.}}&lt;br /&gt;
{{WiiSX | Lucifer Ring | JAP | SLPS-01784 | NoResult | I played the first Stage. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lucky Luke | USA | SLUS-00719 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the first Level. Framerate is 35-41 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar - Silver Star Story Complete (Disc 1) | USA | SLUS-00628 | NoResult | &#039;&#039;&#039;Play the game in Interpreter to prevent getting an Black Screen after the Intro.&#039;&#039;&#039; I met Lunar. Framerate is 39-46 FPS without Frameskip on. Good Audio with slight stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar 2 - Eternal Blue Complete (Disc 1) | USA | SLUS-00293 | NoResult | The Game freezes after setting up the trap in the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Madden NFL &#039;98 | USA | SLUS-00516 | NoResult | I played the Exhibition mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mad Stalker - Full Metal Force | JAP | SLPS-00734 | NoResult | I played the first Stage. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Magical Tetris Challenge Featuring Mickey | JAP | SLPS-01786 | Issues| &#039;&#039;&#039;Play the Game in Interpreter and HLE BIOS mode to prevent getting an Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Loading an Save state breaks the game.&#039;&#039;&#039; I played the Story mode. Framerate is 39-42 FPS without Frameskip on during a match. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Martian Gothic - Unification | USA | SLUS-01148 | Doesn&#039;t Work  | The Game runs too fast. It freezes early. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes | USA | SLUS-00257 | NoResult | I played Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes vs. Street Fighter | USA | SLUS-00793 | NoResult | I played a Match. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel vs. Capcom - Clash of Super Heroes | USA | SLUS-01059 | NoResult | I played a Match. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mass Destruction | USA | SLUS-00462 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Master of Monsters - Disciples of Gaia | USA | SLUS-00595 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Matsumoto Reiji 999 - Story of Galaxy Express 999 (Disc 1) | JAP | SLPS-03220 | Doesn&#039;t Work  | The Game freezes after the Traincutscene. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MDK | USA | SLUS-00974 | NoResult | I played the first Area. Full Speed. No Audio, SFX only. Annoying Camera problems. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MechWarrior 2 - 31st Century Combat | USA | SLUS-00401 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor | USA | SLUS-00974 | NoResult | I played the first Mission. Framerate is 41-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor - Underground | USA | SLUS-01270 | NoResult | I played the first Mission. Framerate is 46-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medarot R | JAP | SLPS-02414 | NoResult | I walked around Town. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | EUR | SCES-00311 | NoResult | &#039;&#039;&#039;Appears to run properly but you get black screen when you reach and launch the third stage. No matter what you do and which settings you set, the game freezes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | USA | SCUS-94227 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil 2 | USA | SCUS-94564 | NoResult | I played the first Level. Framerate is 42-50 FPS without Frameskip on. Good Audio with some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman 8 | USA | SLUS-00453 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X3 | EUR | SLES-00503 | Works | I played the first level. Framerate is 42-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X4 | USA | SLUS-00561 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X5 | USA | SLUS-01334 | Works | Played the game with X. Full Speed. Good Audio. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X6 | USA | SLUS-01395 | Works | Full Speed. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends | USA | SLUS-00603 | NoResult | I walked around the Intro Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends 2 | USA | SLUS-01140 | NoResult | Black Screen after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid (V.1.0) (Disc 1) | USA | SLUS-00594 | NoResult | I reached the Elevator. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; Glitched up Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid - VR Mission | USA | SLUS-00957 | NoResult | I played Practise Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Slug X | USA | SLUS-01212 | NoResult | I played the Arcade mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mickey´s Wild Adventure | EUR | SCES-00163 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Micro Machines V3 | USA | SLUS-00593 | NoResult | I played the Challenger mode. Full Speed in the Menu. Framerate is 42-49 FPS without Frameskip on during a race. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Misadventures of Tron Bonne | USA | SLUS-00896 | NoResult | I played the first Mission. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mission Impossible | USA | SLUS-01016 | NoResult | There is some Slowdown during the Menu Screen. The Game crashed before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mobile Light Force | JAP | SLUS-01525 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monkey Hero | USA | SLUS-01016 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monster Ranger | USA | SLUS-00568 | NoResult | &#039;&#039;&#039;Boot with Interpreter to prevent freezing.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to dynarec on the Titlescreen.&#039;&#039;&#039; I played the Intro. Full Speed with rare dips. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moonlight Syndrome (Disc 1)| JAP | SLPS-01001 | NoResult | The Game freezes after the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 2 | JAP | SLPS-00444 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 3 | USA | SCUS-94201 | NoResult | Gets past the Prepare For Kombat screen but when you start a match/round, the game softlocks in an infinite loop of &amp;quot;ROUND #&amp;quot;. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 4 | USA | SLUS-00605 | NoResult | I played the Arcade mode. Framerate is 48-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Mythologies - Sub-Zero | USA | SLUS-00476 | NoResult | I walked around the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Trilogy (V.1.0) | USA | SLUS-00330 | NoResult | Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat - Special Forces | USA | SLUS-00824 | NoResult | I walked around the first Level. Framerate is 46-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer | USA | SLUS-00498 | Works | I played the Single Race mode. Full Speed. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer 2 | USA | SLUS-00738 | NoResult | I played the Single Race mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix | USA | SCUS-94355 | NoResult | I played the Championship mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix 2 (Disc 1) | JAP | SCPS-10018 | NoResult | I played the Championship mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller | USA | SLUS-01111 | NoResult | I played the 5000ft Challenge. Framerate is 49-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;There is an annoying clicking Sound.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller G | JAP | N/A | NoResult | }}&lt;br /&gt;
{{WiiSX | Ms. Pac-Man - Maze Madness | USA | SLUS-01018 | NoResult | Tested in WiiSXRX 2.5. I played the Story Mode (1 player). Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Myst | USA | SCUS-94602 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mystical Dragons | JAP | SLPS-02103 | NoResult | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | N20 - Nitrous Oxide | USA | SLUS-00637 | NoResult | Framerate is 44-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 1 | USA | SLUS-00215 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 2 | USA | SLUS-00216 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 3 | USA | SLUS-00398 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 4 | USA | SLUS-00416 | NoResult | &#039;&#039;&#039;Pac-Land&#039;&#039;&#039; controls are mixed up. &#039;&#039;&#039;The Genji and the Heike Clans&#039;&#039;&#039; doesn´t work. In &#039;&#039;&#039;Assault&#039;&#039;&#039;, half of the screen is cut off. &#039;&#039;&#039;Ordyne&#039;&#039;&#039; works. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 5 | USA | SLUS-00417 | NoResult | &#039;&#039;&#039;Pac-Mania&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;The Legend of Valkyrie.&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;Dragon Spirit.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Baraduke.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Metro Cross.&#039;&#039;&#039; Full Speed. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Naruto - Shinobi no Sato no Jintori Gassen | JAP | SLPS-03553 | NoResult | I played Chapter 1 of the Story mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam Extreme | USA | SLUS-00388 | NoResult | I played Head to Head. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam - Tournament Edition | USA | SLUS-00002 | NoResult | I played Head to Head. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Hangtime | USA | SLUS-00329 | NoResult | I get an Assertion Error after the Licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Showtime: NBA on NBC | USA | SLUS-00948 | NoResult | The Game crashes after the Team logo Screen. Boot with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nectaris - Military Madness | USA | SLUS-00764 | NoResult | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Set Frameskip on for the best result. There is some Slowdown during the movement of the Units. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - High Stakes | USA | SLUS-00826 | NoResult | I played the Single Race mode. &#039;&#039;&#039;There is much Slowdown in the Wheel Perspectiv.&#039;&#039;&#039; Framerate is 41-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 2 | USA | SLUS-00276 | NoResult | Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 3 - Hot Pursuit | USA | SLUS-000620 | NoResult | I played the 1 Player mode. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - Porsche Unleashed | USA | SLUS-01104 | NoResult | I played the Quick Race mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally | USA | SLUS-00590 | NoResult | &#039;&#039;&#039;Boot and play the Game in Interpreter mode to prevent freezing.&#039;&#039;&#039; I played the Arcade mode. Framerate is 29-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally 2 | USA | SLUS-01003 | NoResult | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nekketsu Oyako [En by PentarouZero v1.0d] | JAP | SLPS-00006 | Doesn&#039;t Work  | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Next Tetris | USA | SLUS-00862 | NoResult | I played the Clear All mode. Framerate is 42-46 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NHL Open Ice: 2 on 2 Challenge | USA | SLUS-00327 | NoResult | I played a game. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nicktoons Racing | USA | SLUS-01047 | Works | I played the CUPS mode. Framerate is 39-53 FPS without Frameskip on. Set Frameskip to ON for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures | USA | SLUS-00582 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent the Game from freezing. Switch back to Dynarec during the Character Select Screen.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during loading. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures 2 | USA | SLUS-01112 | NoResult | Black Screen after the Konami Logo. Boot the Game with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Night Raid | JAP | SLPM-87048 | NoResult | I played the Arcade mode. Framerate is 38-47 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Norse by Norsewest - The Return of the Lost Vikings | USA | SLUS-00466 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Novastorm (Disc 1) | USA | SCUS-94404 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are some GFX Glitches on Screen. A green pixelated bar on the right side makes it difficut to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | O.D.T | USA | SLUS-00698 | Doesn&#039;t Work  | &#039;&#039;&#039;In both Interpreter and Dynarec, the Screen goes black after the Titlescreen.&#039;&#039;&#039; It is possible to see the Intro FMV by booting through the HLE BIOS. &#039;&#039;&#039;The Game crashes after the FMV. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Exoddus (Disc 1) | USA | SLUS-00190 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Oddysee | USA | SLUS-00710 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ogre Battle - Limited Edition | USA | SLUS-00467 | NoResult | &#039;&#039;&#039;No Music during the Titlescreen.&#039;&#039;&#039; I played Chapter 1. Framerate is 53-59 FPS without Frameskip on. Good Audio on the Map. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Omega Boost | USA | SCUS-94449 | NoResult | I played the Campaign Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One | USA | SLUS-00469 | NoResult | The Game freezes during the developed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One Piece Mansion | USA | SLUS-01406 | NoResult | I played the Story mode. Full Speed with rare dips. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood | USA | SLUS-00464 | NoResult | The Game hangs after trying to access the terminal. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood 2 (Disc 1) | JAP | SLPS-01261 | NoResult | The Game hangs after the Main Character stretches himself. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Pac-Man World | USA | SLUS-00439 | NoResult | Very much works. Compared to WiiSX beta 2.1.1 build. Very Playable}}&lt;br /&gt;
{{WiiSX | Pandemonium! (v1.0) | USA | SLUS-00232 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pandemonium! 2 | USA | SLUS-00578 | NoResult | I played the first Level. Framerate is 43-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Bandit | JAP | SLPS-00899 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Front | USA | SLUS-01399 | NoResult | Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PaRappa the Rapper | USA | SCUS-94183 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve (Disc 1) | USA | SLUS-00662 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disc 1) | JAP | SLPS-02480 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disc 1) | USA | SLUS-01042 | NoResult | Freezes at the Squaresoft Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parodius | EUR | SLES-00036 | NoResult | &#039;&#039;&#039;I tested both Games.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pepsiman | JAP | SLPS-01762 | Works | I played the first Level. Full Speed No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona | USA | SLUS-00339 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Eternal Punishment | USA | SLUS-01158 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Tsumi ~ Innocent Sin [En by Gemini v1.0a] | USA | SLPS-02100 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Peter Pan in Disney&#039;s Return to Never Land | USA | SCUS-94643 | Doesn&#039;t Work  | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Philosoma | USA | SCUS-94403 | NoResult | I played Phase 1. Framerate is 42-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pink Panther - Pinkadelic Pursuit| USA | SLUS-01451 | Works | Minor graphical glitches. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Pinobee | USA | SLUS-01494 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Planet of the Apes | USA | SLUS-01468 | NoResult | I walked around the first Area. Framerate is 39-54 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pocket Fighter | USA | SLUS-00653 | NoResult | &#039;&#039;&#039;Play in Dynarec with HLE BIOS to prevent the game from freezing during the Arcade loading screen.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;No Audio, SFX only during battle.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PO`ed | USA | SLUS-00097 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Policenauts [En by Slowbeef v1.0] (Disc 1) | JAP | SLUS-00653 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent GFX Glitches.&#039;&#039;&#039; Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoLoCrois Monogatari | JAP | SCPS-10023 | NoResult | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoRoGue | JAP | SCPS-10050 | NoResult | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Populous - The Beginning | USA | SLUS-00277 | NoResult | Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Power Rangers - Lightspeed Rescue | USA | SLUS-01114 | Works | Framerate is 37-43 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. FMVs displayed fine. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Powerslave | USA | SLUS-00102 | NoResult | &#039;&#039;&#039;The Game crashed on Dynarec. Play in Interpreter.&#039;&#039;&#039; Framerate is 34-42 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Primal Rage | USA | SLUS-00126 | NoResult | I played the Arcade Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Q Bert | USA | SLUS-00904 | NoResult | &#039;&#039;&#039;FMV are a garbled mess.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during the menu Screen. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Quake 2 | USA | SLUS-00757 | Works | I played the first Level. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Racing Lagoon | JAP | SLPS-02038 | NoResult | I played the Prologue. Framerate is 51-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R4: Ridge Racer Type 4 | USA | SLUS-00797 | NoResult | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Radikal Bikers | EUR | SLES-01943 | NoResult | &#039;&#039;&#039;The Game crashes in dynarec, use Interpreter.&#039;&#039;&#039; All 3D graphics are missing. Can&#039;t see anything other than HUD when in game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rage Racer | USA | SLUS-00403 | NoResult | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden DX | JAP | SLPM-86656 | NoResult | I played the Solo start mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden Project | JAP | SLPM-86656 | NoResult | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage 2: Universal Tour | USA | SLUS-00742 | NoResult | I selected Salt Lake City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: Through Time | USA | SLUS-01065 | NoResult | I selected Dodge City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: World Tour | USA | SLUS-00549 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis | JAP | SLPM-86450 | NoResult | I played the Original mode. Framerate is 39-42 FPS without Frameskip on. Set Frameskip on, for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis - Series Termination | USA | SLUS-01217 | NoResult | I played the Original mode. Framerate is 46-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman | USA | SLUS-00005 | Works | Works fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman 2: The Great Escape | USA | SLUS-01235 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. &#039;&#039;&#039;Cutscenes are very glitchy and will crash the game so you&#039;ll have to skip them.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman Rush | USA | SLUS-01458 | NoResult | The Menu after the Title Screen is invisible. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raystorm | USA | SLUS-00482 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter. The game freezes while checking the Memory Card in Dynarec.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to Dynarec during the Titlescreen.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu | JAP | SLPS-00640 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu Special Dominated Mind | JAP | SLPM-86085 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil | USA | SLUS-00170 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 1.5 | USA | SLPPSXEXE | NoResult | &#039;&#039;&#039;Boot and play in Interpreter to prevent an Code dump Error.&#039;&#039;&#039; I played as Elza Walker. Framerate is 46-54 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Director´s Cut | USA | SLUS-00551 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Survivor | USA | SLUS-01087 | NoResult | Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 2 (Disc 1) | USA | SLUS-00421 | NoResult | The Game doesn´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 3 - Nemesis | EUR | SLES-02529 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Return Fire | USA | SLUS-00184 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Reverthion | JAP | SLPS-00143 | NoResult | I played the Story mode. Framerate is 41-49 FPS without Frameskip on. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Revolution X | USA | SLUS-00012 | NoResult | &#039;&#039;&#039;You can&#039;t get past the first set of enemies in the first level.&#039;&#039;&#039; No Audio, SFX only during Gameplay. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rhapsody - A Musical Adventure | USA | SLUS-00012 | NoResult | &#039;&#039;&#039;The Game crashed after setting Vibration on in the menu.&#039;&#039;&#039; I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridegear Guybrave | JAP | SLPS-00905 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer | USA | SCUS-94300 | NoResult | I played Grand Prix Mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Bonus Turbo Mode Disc | USA | SLUS-90049 | NoResult | &#039;&#039;&#039;I played the Turbo mode.&#039;&#039;&#039; Framerate is 37-40 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only during a race. &#039;&#039;&#039;Slower than the Original.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Revolution | USA | SLUS-00214 | NoResult | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rise 2 - Resurrection | USA | SLUS-00186 | NoResult | Many GFX Glitches on Screen. The Game crashed after the Character loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Rising Zan - The Samurai Gunman | USA | SLUS-00829 | NoResult | I played the Story mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Risk - The Game of Global Domination | USA | SLUS-00616 | NoResult | Needs real BIOS to work. Gameplay and FMVs run fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 1) (Arcade Disc) | USA | SLUS-00681 | NoResult | Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 2) (Evolution Disc) | USA | SLUS-00771 | NoResult | I played Chapter 1. Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Riven - The Sequel to Myst (Disc 1) | USA | SLUS-00535 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash | USA | SLUS-00035 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash 3D | USA | SLUS-00524 | Works | I played the Thrash mode. Framerate is 32-48 FPS without Frameskip on. Set Frameskip to ON for best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash - Jailbreak | USA | SLUS-01053 | NoResult | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 2 - Dr. Wily no Nazo  | JAP | SLPS-02255 | NoResult | I played the Air Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 3 - Dr. Wily no Saigo! | JAP | SLPS-02262 | NoResult | I played the Snake Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;&#039;&#039;&#039;Bold text&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 4 - Aratanaru Yabou! | JAP | SLPS-02324 | NoResult | I played the Toad Man Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 5 - Blues no Wana! | JAP | SLPS-02338 | NoResult | I played the Star Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 6 - Shijou Saidai no Tatakai!! | JAP | SLPS-02379 | NoResult | I played the Wind Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman: Battle &amp;amp; Chase | JAP | SLPS-00764 | NoResult | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The timer displays garbled graphics but still functions properly.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman Dash 2 - Episode 2 - Ooinaru Isan | JAP | SLPS-02711 | NoResult | The Game crashed after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman X3 | JAP | SLPS-00283 | NoResult | The Game freezes during the now loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rock &amp;amp; Track Presents - The Need for Speed | USA | SLUS-00204 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rurouni Kenshin - Meiji Kenkaku Romantan - Juuyuushi Inbou Hen | JAP | SCPS-10048 | NoResult | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Type - Delta | USA | SLUS-00877 | NoResult | I played the first Stage. Framerate is 40-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Types | USA | SLUS-00753 | NoResult | There is some Slowdown during the loading Screen. &#039;&#039;&#039;R-Type 1&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;R-Type 2&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | S.C.A.R.S | USA | SLUS-00692 | NoResult | I played the Grand Prix mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier | USA | SCUS-94230 | NoResult | I played the Intro. &#039;&#039;&#039;There are some Audio noises after you open the menu. Pause and the Noise should be gone.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier 2 | USA | SLUS-00933 | NoResult | I played through the Introduction. &#039;&#039;&#039;A black pixelated diagonal line on the Screen is making it difficult to see whats going on during battle.&#039;&#039;&#039; &#039;&#039;&#039;There are some Audio noises after you open the menu.&#039;&#039;&#039; &#039;&#039;&#039;Open and close the menu and the Noise should be gone.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saiyuki - Journey West | USA | SLUS-01381 | NoResult | I played Chapter 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown - Warrior´s Rage | USA | SLUS-01093 | NoResult | I played the Story mode. Framerate is 51-54 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown 3 - Blades of Blood | USA | SCUS-94206 | NoResult | I played the Arcade mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Amakusa&#039;s Revenge Special | JAP | SLPS-01171 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;The Health Bar has an annoying flickering.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Kenkaku Yubinan Pack | JAP | SLPS-00647 | NoResult | I played the Story Mode in both games. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Zankurou Musouken | JAP | SLPS-00350 | NoResult | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | San Francisco Rush - Extreme Racing | USA | SLUS-00505 | NoResult | I played the 1 Player Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Scooby-Doo and the Cyber Chase | USA | SLUS-01396 | NoResult | I played Level 1 Japan. Framerate is 46-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - GGeneration-0 (Disc 1) | JAP | SLPS-02200 | NoResult | I played Stage 1 of the Situation Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - Over Galaxian | JAP | SLPS-00385 | NoResult | I played the Story Mode. Framerate is 47-52 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinent | USA | SCUS-94110 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; There are some GFX Glitches after the Titlescreen. I played the Intro. Framerate is 39-50 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinel Returns | USA | SLUS-00604 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sexy Parodius | JAP | SLPM-86009 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Madness (Disc 1) | USA | SLUS-00468 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing after the first battle.&#039;&#039;&#039; Framerate is 47-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Man | USA | SLUS-00895 | NoResult | I walked around the first Area. Framerate is 51-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shaman King - Spirit of Shamans | JAP | SLPS-03432 | NoResult | I played the Story Mode. Framerate is 47-50 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Somehow Yoh can´t walk,run forward and backward. He can only jump.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shin Megami Tensei 2 | JAP | SLPM-86924 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disc 1) (Evolution Disc) | JAP | SLPS-01240 | NoResult | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disc 2) (Arcade Disc) | JAP | SLPS-01241 | NoResult | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shura no Mon | JAP | SLPS-01202 | NoResult | Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Silent Hill (V.1.1) | USA | SLUS-00707 | NoResult | I played through the Intro. &#039;&#039;&#039;The Game runs a bit too fast in dynarec. Select Interpreter for normal speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sihouette Mirage | USA | SLUS-00728 | NoResult | I played the first Mission. Full Speed. No Audio. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Skullmonkeys | USA | SLUS-00601 | NoResult | I played Level 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Slayers Royal | JAP | SLPS-01363 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sled Storm | USA | SLUS-00955 | NoResult | I played a race. Framerate is 39-45 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Smurfs | USA | SLUS-01008 | NoResult | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Snatcher | JAP | SLPS-00154 | NoResult | I played Act 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SnoCross Championship Racing | USA | SLUS-01093 | Works | I played Single Race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soeldnerschild Special | JAP | SLPS-01319 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soukaigi (Disc 1) | JAP | SLPS-01291 | Doesn&#039;t Work  | &#039;&#039;&#039;V-sync Error on the Titlescreen.&#039;&#039;&#039; The Game freezes after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sol Divide | USA | SLUS-01519 | NoResult | I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soul Blade (V.1.0) | USA | SLUS-00240 | NoResult | I played the Arcade mode. Framerate is 46-54 FPS without Frameskip on. Music is very scratchy though. &#039;&#039;&#039;Set Frameskip on if you want better music.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park | USA | SLUS-00936 | NoResult | I played the Story mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park Rally | USA | SLUS-00984 | NoResult | I played the Arcade mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soviet Strike | USA | SLUS-00061 | Doesn&#039;t Work  | The FMV have clipping issues. The Game freezes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Space Hulk - Vengeance of the Blood Angels | USA | SLUS-00205 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Speed Punks | USA | SCUS-94563 | NoResult | I played the Single Race mode. Framerate is 42-59 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Spider Man | USA | SLUS-01378 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spider Man 2 - Enter Electro | USA | SCUS-94563 | NoResult | The FMV are glitched up. &#039;&#039;&#039;The Game crashed after selecting the difficulty.&#039;&#039;&#039; &#039;&#039;&#039;Training Mode is playable.&#039;&#039;&#039; Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spongebob Squarepants: SuperSponge | EUR | SLES-03704 | NoResult | Garbled FMV. The game freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spot goes to Hollywood | USA | SLUS-00014 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro 2: Ripto&#039;s Rage! | USA | SCUS-94425 | NoResult | Framerate is 39-54 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Audio cuts out during cutscenes. Random voices after listening to NPC&#039;s talk, skipping voice-overs seems to prevent that.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro the Dragon | USA | SCUS-94228 | NoResult | Framerate is 47-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Music stops playing when you rescue a dragon.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro: Year of the Dragon | USA | SCUS-94467 | NoResult | Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Has some sound glitches when you talk to other characters.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Stahlfeder | JAP | SLPS-00162 | NoResult | I played Mission 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Starblade Alpha | USA | SLUS-00057 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Gladiator - Episode 1 - Final Crusade | USA | SLUS-00372 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Ocean - The Second Story (Disc 1) | USA | SCUS-94421 | NoResult | &#039;&#039;&#039;Skip the garbled audio clip that comes after selecting your character.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Dark Forces | USA | SLUS-00297 | NoResult | I played the Secret Base Mission. Full Speed. Good Audio. &#039;&#039;&#039;The Enemys are Invisible.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - Jedi Power Battles | USA | SLUS-01046 | NoResult | Black Screen after the BIOS Intro. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - The Phantom Menace | USA | SLUS-00884 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Rebel Assault II - The Hidden Empire (Disc 1) | USA | SLUS-00381 | NoResult | Black Screen after the start of Chapter 1. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Steeldom | JAP | SLPS-00431 | NoResult | I fought a battle. Framerate is 41-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on. Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha - Warrior´s Dreams | USA | SLUS-00197 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 2 | USA | SLUS-00258 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 3 | USA | SLUS-00821 | NoResult | &#039;&#039;&#039;Set Dynarec and HLE BIOS to get to the Titlescreen.&#039;&#039;&#039; The Game freezes while searching for a Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 1) | JAP | SLPS-00800 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 2) | JAP | SLPS-00801 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 1) | USA | SLUS-00423 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 2) | USA | SLUS-00584 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter - The Movie | USA | SLUS-00041 | NoResult | I played the Movie Battle mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX Plus Alpha | USA | SLUS-00548 | NoResult | I played the Arcade mode. Framerate is 43-48 FPS without Frameskip on during a fight. Set Frameskip on for the best result. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX 2 Plus | USA | SLUS-01105 | NoResult | I played Arcade Mode. Framerate is 42-51 FPS without Frameskip on during a Fight. Good Audio with some stuttering. Set Frameskip on for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 2 | JAP | SLPS-00415 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 3 | JAP | SLPS-01777 | NoResult | &#039;&#039;&#039;Boot and play in Dynarec with HLE BIOS or else get thrown out to the Homebrew Channel.&#039;&#039;&#039; &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; I played the Arcade mode. Framerate is 51-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Racer | USA | SLUS-00099 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider | USA | SLUS-01142 | NoResult | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider 2 | USA | SLUS-01163 | NoResult | &#039;&#039;&#039;The FMV Intro is messed up.&#039;&#039;&#039; I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strikers 1945 | USA | SLUS-01337 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night | JAP | SLPS-02542 | NoResult | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night 2 (Disc 1) | JAP | SLPS-03237 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Puzzle Fighter 2 Turbo | USA | SLUS-00418 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent freezing. On the Titlescreen switch back to dynarec.&#039;&#039;&#039; I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Complete Box (Disc 1) | JAP | SLPS-03577 | NoResult | &#039;&#039;&#039;All three Games&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Alpha Gaiden [En by Aeon Genesis v0.95b] | JAP | SLPS-02070 | NoResult | The Game immediately loads a Cutscene. It´s impossible to start a game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen F Kanketsuhen | JAP | SLPS-01924 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden (V.1.0) | USA | SLUS-00292| NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden 2 | USA | SLUS-00958| NoResult | I walked around the Camp. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suiko Enbu | JAP | SLPS-00137 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter | USA | SCUS-94240 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 2 (Disc 1) | USA | SCUS-94451 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 3 | USA | SCUS-94640 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | JAP | SLPS-00767 | NoResult | I played Chapter 1. Full Speed. Good Audio. No Audio during the Titlescreen. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | USA | SLUS-00560 | NoResult | No Audio during the Titlescreen. I played Chapter 1. The Game won´t respond to any command during the first battle. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tail Concerto | USA | SLUS-00660 | NoResult | I played the Intro Level. Framerate is 48-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | JAP | SLPS-01100 | NoResult | &#039;&#039;&#039;You get farther than in the US Version.&#039;&#039;&#039; The Screen goes black while you are on deck. You can hear the music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | USA | SLUS-00626 | NoResult | The Game freezes during the Introduction. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny 2 (Disc 1) | USA | SLUS-01355 | NoResult | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. Disc 2: Game crashes during Craymel City train minigame. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tales of Eternia (Disc 1) | JAP | SLPS-03050 | NoResult | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Phantasia (English Translation) | JAP | SLPS-01770 | Works | I walked around the first Area. Framerate is 55-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on to reduce load times.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken | USA | SLUS-00006 | NoResult | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 2 (V.1.0) | USA | SLUS-00213 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent Character glitches.&#039;&#039;&#039; Framerate is 31-33 FPS without Frameskip on. The Audio sounds messy because of the Slowdown. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 3 | USA | SLUS-00213 | NoResult | I played the Arcade mode. Framerate is 32-35 FPS without Frameskip on. Set Frameskip on for the best result. It still plays a little choppy. Needs vWii overclock for best result (smoother gameplay). &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tempest X3 | USA | SLUS-00283 | NoResult | The Screen goes black after the Interplay logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu - Stealth Assassins | USA | SLUS-00706 | NoResult | The Game crashes before you reach the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu 2 - Birth of the Stealth Assassins | USA | SLUS-00939 | NoResult | Black Screen after pressing start on the Titlescreen. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Terry Pratchett&#039;s Discworld | USA | SCUS-94600 | NoResult | I walked around the Castle. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 4 | USA | SLUS-00487 | NoResult | I played the Championship Cup. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 5 | USA | SLUS-00610 | NoResult | I played the Quick Race mode. Framerate is 53-59 FPS without Frameskip on. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 6 | USA | SLUS-00839 | NoResult | I played the Single Race mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tetris Plus | USA | SLUS-00388 | NoResult | I played the classic mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disc1) | USA | SLUS-00845 | NoResult | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disc1) | JAP | SLPS-01780 | NoResult | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Threads of Fate | USA | SLUS-00405 | NoResult | I played the Intro. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thunder Force 5 - Perfect System | USA | SLUS-00727 | NoResult | I played the first Level. Framerate is 47-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Time Crisis | USA | SLUS-00405 | NoResult | I played the Story mode of the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal No. 1 | USA | SCUS-94208 | NoResult | I played the Tournament mode. Framerate is 40-41 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal 2 [En by Infinite Lupine v1.00b] | JAP | SLPM-86033 | NoResult | I played the Tournament mode. Framerate is 32-37 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomba! | USA | SLUS-94236 | NoResult | I played the first Level. Framerate is 42-49 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tomba! 2 - The Evil Swine Return | USA | SLUS-94454 | NoResult | I played the first Level. Framerate is 42-59 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider | EUR | SLES-00024 | NoResult | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 2 - Starring Lara Croft | EUR | SLES-00718 | NoResult | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 3 - Adventures of Lara Croft (V.1.0) | USA | SLUS-00691 | NoResult | I played the first Level. Framerate is 38-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | USA | SLUS-00885 | NoResult | Skip the glitched FMV. The Game freezes shortly after starting the first Level. Framerate 35-43 FPS without Frameskip on. Some Audio Glitches. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | EUR | SLES-02238 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider Chronicles | USA | SLUS-01311 | NoResult | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater | USA | SLUS-00860 | NoResult | The Emulator crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 2 | USA | SLUS-01066 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 3 | USA | SLUS-00860 | NoResult | Black Screen with some Music on Interpreter. The Game crashes with Dynarec. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 4 | USA | SLUS-01485 | NoResult | Black Screen with some Music. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story 2: Buzz Lightyear to the Rescue | USA | SLUS-00893 | NoResult | Framerate is 39-53 FPS without Frameskip on. The Audio has some stuttering. Some lightning glitches on Buzz&#039;s model. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story Racer | USA | SLUS-01214 | Works | Framerate is 39-43 FPS without Frameskip on. Set Frameskip to ON for best result. . &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Touki Denshou - Angel Eyes | JAP | SLPS-01168 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Treasure Gear | JAP | SLPS-00819 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to get past the Titlescreen.&#039;&#039;&#039; I walked around the Village. Framerate is 47-53 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tunnel B1 | USA | SLUS-00188 | NoResult | I played the first Mission. Full Speed. &#039;&#039;&#039;There is Slowdown during Explosions.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | TV Animation X - Unmei no Sentaku | JAP | SLPS-03459 | NoResult | I played the Battle mode. Framerate is 49-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal | USA | SCUS-94304 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 2 | USA | SCUS-94306 | NoResult | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 3 | USA | SCUS-94249 | NoResult | I played the Tournament mode. Full Speed. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 4 | USA | SCUS-94560 | NoResult | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal - Small Brawl | USA | SCUS-94560| NoResult | The Game freezes during the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Two Tenkaku | JAP | SLPS-00131 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Umihara Kawase Shun | JAP | SLPS-00643 | NoResult | I played Field 0. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Um Jammer Lammy | USA | SCUS-94448 | NoResult | The Game freezes during the second loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | V2000 | EUR | SLES-00545 | NoResult | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vampire Hunter D | USA | SLUS-01138 | NoResult | &#039;&#039;&#039;The Titlescreen is invisible. You need to guess and click.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts | USA | SLUS-00447 | NoResult | I played the Introduction battle. Full Speed. Good Audio. &#039;&#039;&#039;The Camera spins around forever after your turn.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts 2 (V.1.1) | USA | SLUS-00940 | NoResult | I played the Prologue. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vanguard Bandits | USA | SLUS-01070 | NoResult | I played the Intro Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | JAP | SCPS-18012 | Issues| I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, also you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | EUR | SCES-02873 | Issues | I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, also you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Viewpoint | USA | SLUS-00033 | NoResult | I played Area 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 | USA | SLUS-00510 | NoResult | I played the Arcade mode. Framerate is 39-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 - 2nd Offense | USA | SLUS-00868 | NoResult | I played the Arcade mode. Framerate is 42-52 FPS without Frameskip on. FMVs displayed correctly. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vagrant Story | USA | SLUS-01040 | NoResult | Settings you need: dynarec, Limit FPS Auto, Frame Skip off. &#039;&#039;&#039;What follows is necessary to prevent an Code Dump Error!&#039;&#039;&#039; &#039;&#039;&#039;So far this only seems to work in the US and JAP Versions of the Game.&#039;&#039;&#039; Save your state in the Menu when you reach the exit of Room 5. Then switch from Dynarec to Interpreter.  Load your save state and walk through the Door. You can switch back to Dynarec again. Full Speed with rare dips. There are some minor audio issues. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Valkyre Profile (Disc 1) | USA | SLUS-01156 | Works | Tested until the part when the mercenary and his brother (the artist) talk. &lt;br /&gt;
Battles worked fine. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vs. | USA | SLUS-00868 | NoResult | I played the 1 Player vs COM mode. Framerate is 43-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | War Craft 2 - The Dark Saga | USA | SLUS-00480 | NoResult | I played the first Mission. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | War Gods | USA | SLUS-00328 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter. The Game won´t respond to any command in Dynarec. You can switch back to dynarec after the Titlescreen.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Dark Omen | USA | SLUS-00550 | NoResult | I played a new Campaign. Framerate is 44-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Shadow of the Horned Rat | USA | SLUS-00117 | NoResult | I played a new Campaign. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhawk - The Red Mercury Missions | USA | SCUS-94305 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warriors of Might and Magic | USA | SLUS-01204 | NoResult | FMV Intro is glitched up. The Game freezes during the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warzone 2100 | USA | SLUS-00819 | NoResult | I played a new Campaign. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild 9 | USA | SLUS-00425 | NoResult | I walked around the first Area. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms | USA | SLUS-00425 | NoResult | I noticed some Slowdown on the Titlescreen. I fought a battle on the Overworld Map. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms 2 (Disc 1) | USA | SCUS-94484 | NoResult | I walked around the Ruins. Full Speed. Good Audio. I noticed some Screen tearing. Very Playable. }}&lt;br /&gt;
{{WiiSX | Wing Commander III - Heart of the Tiger (Disc 1) | USA | SLUS-00019 | Doesn&#039;t Work  | &#039;&#039;&#039;The Controls stop working after the mission briefing. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wing Commander IV - The Price of Freedom (Disc 1) | USA | SLUS-00270 | NoResult | I played a new Game. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout | USA | SCUS-94301 | NoResult | I played the Championship Race mode. Framerate is 35-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on if you want high speed.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | USA | SLUS-00865 | Minor | Framerate is 46-51 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | EUR | SCES-01909 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 - Special Edition | EUR | SCES-02845 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout XL | USA | SCUS-94351 | NoResult | Framerate is 46-59 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wolf Fang | JAP | SLPS-00254 | NoResult | I played the first Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | World of Dragon Warrior - Torneko - The Last Hope | USA | SLUS-01181 | NoResult | I walked around the first Dungeon. Framerate is 49-59 FPS without Frameskip on. Good Audio with a little stuttering. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms | USA | SLUS-00336 | NoResult | I played a Match against the Computer. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms Armageddon | USA | SLUS-00888 | NoResult | I played a Quick Game against the Computer. Full Speed. &#039;&#039;&#039;Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms World Party | USA | SLUS-01448 | Works | I played a Quick Match against the Computer. Full Speed. &#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Backstage Assault | USA | SLUS-01274 | NoResult | I played the Exhibition mode. Framerate is 30-43 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Mayhem | USA | SLUS-00963 | NoResult | I played a match. Framerate is 39-52 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Nitro | USA | SLUS-00397 | NoResult | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW vs. the World | USA | SLUS-00455 | NoResult | I played the Exhibition mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW nWo Thunder | USA | SLUS-00779 | NoResult | I played the Exhibition mode. Framerate is 46-57 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | WWF Attitude | USA | SLUS-00831 | NoResult | I played the Exhibition mode. Framerate is 39-40 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF in your House | USA | SLUS-00246 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 39-42 FPS without Frameskip on. Bad Audio. &#039;&#039;&#039;Many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown | USA | SLUS-00927 | NoResult | I played the Exhibition Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown 2 - Know your Role | USA | SLUS-01234 | NoResult | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Warzone (V.1.0) | USA | SLUS-00495 | NoResult | I played the Exhibition mode. Framerate is 28-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Wrestlemania - The Arcade Game | USA | SLUS-00013 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 38-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | X-Men - Children of the Atom | USA | SLUS-00044 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; I played the Arcade mode. Framerate is 43-50 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X-Men vs. Street Fighter | USA | SLUS-00627 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X2 - No Relief | EUR | SLES-00455 | Doesn&#039;t Work | Glitched up Game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Xenogears (Disc 1) | USA | SLUS-00664 | NoResult | &#039;&#039;&#039;The Wii Console freezes if you try to check the memory card.&#039;&#039;&#039; I fought a battle on the Overworld. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | You don´t know Jack (Disc 1) | USA | SLUS-00716 | NoResult | The Game freezes shortly after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yu-Gi-Oh! Forbidden Memories | USA | SLUS-01411 | NoResult | I fought a battle in Story mode. Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yutona Eiyuu Senki - TearRingSaga | JAP | SLPS-03177 | NoResult | &#039;&#039;&#039;The Controls stop working during the Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Skip the Cutscenes.&#039;&#039;&#039; I played the Prologue. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Zanac X Zanac | JAP | SLPS-03354 | NoResult | &#039;&#039;&#039;Zanac 1 Versions are working.&#039;&#039;&#039; The Controls in Zanac Neo stop working after you start a new game. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zeiramzone | JAP | SLPS-00575 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide | JAP | SLUS-00183 | NoResult | I fought a battle. Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide 2 - The Secret Wish | JAP | SLPS-00891 | NoResult | I fought a battle. Framerate is 48-51 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73530</id>
		<title>WiiStation Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73530"/>
		<updated>2022-09-04T10:57:59Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* B */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Posting Guidelines ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;All Games on this list must be tested with WiiSXRX_2022 beta 2.5 build 20220903&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The latest Version is&#039;&#039;&#039;&#039;&#039;&#039; [https://github.com/xjsxjs197/WiiSXRX_2022/releases/tag/20220903 WiiSXRX_2022 20220903]&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;It is preferible to test the games with the PS1 BIOS (SCPH1001.BIN) loaded from SD card (&amp;quot;SD&amp;quot; option in &amp;quot;Select Bios&amp;quot;) or USB drive (&amp;quot;USB&amp;quot; option in &amp;quot;Select Bios&amp;quot;) and with the &amp;quot;Boot Through Bios&amp;quot; option set to &amp;quot;Yes&amp;quot;.&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;For remove the FMV (Full-Motion Video) scenes on certain games which require modified BIN for run on WiiSX-RX, read this post: https://gbatemp.net/posts/9732148&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Original thread: https://gbatemp.net/threads/wiisxrx_2022-another-fork-of-wiisxrx-released.614405/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously and if it’s a game that you run in version 2.5 r20220618 and beyond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of WiiSXRX_2022, a fork of WiiSXRX in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Minor&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;NoResult&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{WiiSX | Game | Region | Game ID | Status | Notes }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | 70´s Robot Anime - Geppy - X - The Super Boosted Armor (Disc 1) | JAP | SLPS-01995 | NoResult | }}&lt;br /&gt;
{{WiiSX | 007 - The World Is Not Enough | USA | SLUS-01272 | Works | Framerate is between 42-55 FPS without Frameskip on. Set Frameskip to ON for best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | 40 Winks | USA | SLUS-00874 | Works | seems to run fine }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Ace Combat 2 | USA | SLUS-00404 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent an Code Dump Error. Switch back to Dynarec after the Titlescreen.&#039;&#039;&#039; There is some Slowdown during Cutscenes. Full Speed during Gameplay. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Action Man - Operation Extrem | USA | SLUS-00887 | NoResult | The Game won´t respond to any command. I noticed some Screen tearing. There are some Audio Noises. Framerate is 38-59 FPS without Frameskip on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Actua Soccer 3 | EUR | SLES-01210 | Works | I&#039;ve played a match. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo | JAP | SLPM-87226 | NoResult | I played the Normal mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo 2 | JAP | SLPS-00208 | NoResult | I played the Normal mode. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Adventures of Lomax | USA | SCUS-94906 | NoResult | I played the first Level. Full Speed. No Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Air Combat | USA | SLUS-00001 | NoResult | Some Slowdown during Cutscenes. Full Speed during Gameplay. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alien - Resurrection | USA | SLUS-00633 | Works |  }}&lt;br /&gt;
{{WiiSX | Alien Trilogy | USA | SLUS-00007 | NoResult | I played the Intro. Full Speed. No Audio, SFX only. Some Lightning Effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Akuji - The Heartless | USA | SLUS-00715 | NoResult | I played the Intro. The Framerate is 45-59 FPS without Frameskip on. The Audio has some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alice in Cyberland | JAP | SLPS-00636 | NoResult | I played the Intro. The Command Screen is flickering and hard to see. Full Speed. There are some Audio noises. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alone in the Dark - One-Eyed Jack´s Revenge | USA | SLUS-00239 | NoResult | I played the Intro. &#039;&#039;&#039;Playing the whole Game in Interpreter mode is required to prevent freezing.&#039;&#039;&#039; Framerate is 45-49 FPS. Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra (V.1.0) | USA | SLUS-00553 | NoResult | I reached the Village. Full Speed. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra 2 - A New Legend Begins | USA | SLUS-01017 | NoResult | I played the Intro. Full Speed with rare dips. There are some drops during Cutscenes. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Angel Blade - Neo Tokyo Guardians | JAP | SLPS-00894 | NoResult | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ape Escape | USA | SCUS-94423 | Works | The Framerate is 41-46 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Apocalypse | USA | SLUS-00373 | NoResult | I get an Code Dump Error in the first Level. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad | USA | SLUS-01224 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 2 | USA | SLUS-01252 | NoResult | Full Speed. There is some Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 3  (Disc 1) | USA | SLUS-01253 | NoResult | Mostly Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disc 1)| JAP | SCPS-10040 | NoResult | The Game NoResult. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disc 2)| JAP | SCPS-10041 | NoResult | The Game NoResult. There are some Audio Noises. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Area 51 | USA | SLUS-00164 | NoResult | Playable but the background FMV isn&#039;t displayed correctly. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core (V.1.0) | USA | SCUS-94182 | NoResult | I played the First Mission. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Master of Arena (Disc 1) | USA | SLUS-01030 | NoResult | I played the First Mission.  Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Project Phantasma (Disc 1) | USA | SLUS-00670 | NoResult | I played the First Mission.  Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armorines - Project S.W.A.R.M. | USA | SLUS-01022 | NoResult | I played the First Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Army Men 3D | USA | SLUS-00491 | Works | background music(cdda) now works. }}&lt;br /&gt;
{{WiiSX | Army Men: Air Attack | USA | SLUS-00913 | NoResult | There is some Slowdown during Cutscenes. I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Army Men: World War | USA | SLUS-01079 | NoResult | Long loading Times. Framerate is 46-59 FPS without Frameskip on. Set Frameskip on for the best Result. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Asuka 120 Burning Festival Final | USA | SLPS-02074 | NoResult | &#039;&#039;&#039;The Screen turns black during the Titlescreen. Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Atelier Elie - Salberg no Renkinjutsushi 2 | JAP | SLPS-01751 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie - Salberg no Renkinjutsushi | JAP | SLPS-00856 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie Plus - Salberg no Renkinjutsushi | JAP | SLPS-01418 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Azure Dreams | USA | SLUS-00614 | NoResult | I reached the Tower. Full Speed with rare drops during Cutscenes. Good Audio. In the Tower, the Character runs ultra fast when you press the run button. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Batman and Robin | USA | SLUS-00393 | NoResult | Full Speed. Good Audio. I got one random Code Dump Error in the Batcave. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Beyond - Return of the Joker | USA | SLUS-01207 | NoResult | The Game boots in HLE BIOS Mode. It freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Forever - The Arcade Game | USA | SLUS-00387 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden | USA | SCUS-94200 | NoResult | I fought a battle in Arcade Mode. Full Speed. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 2 | USA | SLUS-00220 | NoResult | I fought a battle in Arcade Mode. Full Speed. Good Audio in the Menu. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 3 | USA | SLUS-00483 | NoResult | I fought a battle in Arcade Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 4 | EUR | SLES-02493 | NoResult | I get an Black Screen after selecting Team VS Mode. The Mini Game Mode and the Team Story mode are also not working. I played in Survival mode. Framerate is 39-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BattleTanx - Global Assault | USA | SLUS-01044 | NoResult | &#039;&#039;&#039;The Game has very long loading times. Set Frameskip on and Limit FPS off to load the Game faster.&#039;&#039;&#039; I played the first Level.  The Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bio F.R.E.A.K.S. | USA | SLUS-00502 | NoResult | I fought a battle in Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard | JAP | SLPS-00222 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut | JAP | SLPS-00998 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut - Dual Shock | JAP | SLPS-01512 | NoResult | The Game boots up but freezes before the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disc 1 Leon ) | JAP | SLPS-01510 | NoResult | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disc 2 Claire ) | JAP | SLPS-01511 | NoResult | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 3 - Last Escape | JAP | SLPS-02300 | NoResult | &#039;&#039;&#039;Boot and play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the Intro. Framerate is 46-50 FPS without Frameskip on. Good Audio. The Voice over are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix 00 (Disc 1) | JAP | SLPS-03571 | NoResult | Boot the Game in Interpreter mode to prevent an Code Dump Error. Because of the hypersensibel cursor i´m stuck on the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix Cross (Disc 1) | JAP | SLPS-02962 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blade | USA | SLUS-01215 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter mode to prevent an Code Dump Error. Switch back to Dynarec during the New Game Screen.&#039;&#039;&#039; Framerate is 49-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blasto | USA | SCUS-94412 | Works | }}&lt;br /&gt;
{{WiiSX | Blue Breaker Burst - Hohoemi wo Anata to | JAP | SLPS-01469 | NoResult | I played the Story mode. The Game is stuck after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bokan to Ippatsu! Doronbo - Time Bokan Series | JAP | SLPS-00609 | NoResult | I played Stage 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman | EUR | SLES-01839 | NoResult | I played the Single Player Mode. Full Speed in Modern and Retro Mode. Good Audio. Very &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman Land | JAP | SLPS-03002 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman World | USA | SLUS-00680 | NoResult | I played the Normal Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar | USA | SCUS-94199 | NoResult | I fought a battle in Arcade Mode. Framerate is 49-57 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar 2 | USA | SCUS-94424 | NoResult | I fought a battle in Arcade Mode. Framerate is 27-30 FPS without Frameskip on. Enable Frameskip and it gets somewhat playable. The Audio has some stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brahma Force - The Assault on Beltlogger 9 | USA | SLUS-00444 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BrainDead 13 (Disc 1) | USA | SLUS-00083 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brave Fencer Musashi | USA | SLUS-00726 | NoResult | I played the first Chapter. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 3 (V.1.1) | USA | SLUS-00422 | NoResult | I completed the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 4 | USA | SLUS-01324 | NoResult | I played Chapter 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disc 1) | JAP | SLPS-02661 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disc 1) (English Translation) | JAP | SLPS-02661 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - The Legend of Forsena | USA | SLUS-00687 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword - The Shadow of the Templars | USA | SLUS-00484 | NoResult | Mostly 57-59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword 2 - The Smoking Mirror | USA | SLUS-00812 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubble Bobble also featuring Rainbow Islands | USA | SLUS-00370 | NoResult | Bubble Bobble is playable but both Rainbow Islands games quit responding to controller inputs after a few seconds of gameplay.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubsy 3D - Furbitten Planet | USA | SLUS-00110 | NoResult | I played the Level 1-1. The Framerate is 34-42 FPS without Frameskip on. It works perfect with Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny - Lost in Time | USA | SLUS-00838 | NoResult |  The Framerate is 51-59 FPS without Frameskip on. There is some Slowdown during Cutscenes. Good Audio with some Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny &amp;amp; Taz - Time Busters | USA | SLUS-01144 | Works | You may randomly fall through the floor just press l1 to switch characters or simply let yourself fall since you are teleported to the nearest checkpoint. 40-60 fps without frameskip, pal version holds better if you cant use vwii overclock, with vwii overclock its perfect. }}&lt;br /&gt;
{{WiiSX | Burning Road | USA | SLUS-00324 | NoResult | I played the Championship Mode. The Framerate is 57-59 FPS without Frameskip on. No Audio, only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade | USA | SCUS-94180 | NoResult | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade 2 | USA | SLUS-00663 | NoResult | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move &#039;99 | USA | SLUS-00725 | NoResult | I played the Arcade mode. Full Speed. No Audio, only SFX during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 2 - Arcade Edition | USA | SLUS-00233 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 4 | USA | SLUS-00754 | NoResult | Framerate is 52-55 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | C-12 | USA | SCUS-94666 | NoResult | I walked around the first Level. Framerate is 37-59 FPS without Frameskip. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | C - The Contra Adventure | USA | SLUS-00499 | NoResult | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Capcom vs. SNK Pro | USA | SLUS-01376 | NoResult | I played Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Chronicles (V.1.1) | USA | SLUS-01384 | Works| Full Speed in both Original and Arranged Mode. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Symphony of the Night | USA | SLUS-00067 | Works | &#039;&#039;&#039;I completed the game from start to finish.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chaos Break | EUR | SLES-03107 | NoResult | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chippoke Ralph no Daibouken - The Adventure of Little Ralph | JAP | SLPS-01853 | NoResult | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo no Fushigi na Dungeon | JAP | SLPS-01234 | NoResult | Framerate is 45-54 FPS without Frameskip on. Turn Frameskip on for 59 FPS. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo Racing | USA | SLUS-00844 | NoResult | I played Grand Prix Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Chocobo´s Magical Dungeon 2 | USA | SLUS-00814 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chou-Aniki - Kyuukyoku Muteki Ginga Saikyou Otoko | JAP | SLPS-00183 | Issues| Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chrono Cross (Disc 1) | USA | SLUS-01041 SLUS-01080 | NoResult | I played the Intro. Slows down a little bit during transitions to battle and in some menus. Framerate is 45-59 FPS without Frameskip on during battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Circuit Breakers | USA | SLUS-00697 | NoResult | I played the Jungle race. Framerate is 46-59 FPS without Frameskip on during race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower | USA | SLUS-00539 | NoResult | I played the Prologue. Full Speed. There is some Slowdown during Cutscenes. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower 2 - The Struggle within | USA | SLUS-00539 | NoResult | I played Chapter 1. Full Speed. There is some Slowdown during Cutscenes. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Codename - Tenka | USA | SCUS-94409 | NoResult | The Game asks you to remove one Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally | USA | SCUS-94474 | NoResult | I played the Championship Mode. Framerate is 52-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally 2.0 | USA | SLUS-01222 | NoResult | I played the Championship Mode. Framerate is 35-53 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars (Disc 1) | USA | SLUS-00543 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars - Vengeance | USA | SLUS-00722 | NoResult | Framerate is 56-59 FPS without Frameskip on in Space. 30-40 FPS during the Menu. Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars 3 - Red Sun | USA | SLUS-00866 | NoResult | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disc 1 GDI) | USA | SLUS-00397 | NoResult | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disc 2 NOD) | USA | SLUS-00410 | NoResult | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disc 1 Allies) | USA | SLUS-00431 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disc 2 Soviet) | USA | SLUS-00485 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disc 1 Allies) | USA | SLUS-00665 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disc 2 Soviet) | USA | SLUS-00667 | NoResult |  I played Freestyle Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contender | USA | SCUS-94294 | NoResult | I played a Match. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contra - Legacy of War | USA | SLUS-00288 | NoResult | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders | USA | SCUS-94356 | NoResult | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2 | USA | SCUS-94358 | NoResult | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2001 | USA | SCUS-94597 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 3 | USA | SCUS-94251 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 4 | USA | SCUS-94559 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cotton Original - Fantastic Night Dreams | JAP | SLPS-02034 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Countdown Vampires (Disc 1) | USA | SLUS-00898 | NoResult | The Game freezes with either Interpeter or Dynarec after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cowboy Bebop | JAP | SLPS-01126 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot | USA | SCUS-94900 | Works| I played the first Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 2: Cortex Strikes Back | USA | SCUS-94154 | Works | I played the Turtle Woods Level.&#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 3: Warped | USA | SCUS-94244 | Minor | Some objects in the level &amp;quot;Under Pressure&amp;quot; are invisible making it almost impossible to beat. Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bash | USA | SCUS-94570 | NoResult | I played Adventure Mode. Full Speed with rare dips on during a Mini Game. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CTR - Crash Team Racing | USA | SCUS-94426 | Issues | I played the Arcade mode. Somewhat playable. On Adventure mode, during dialogues Aku Aku and the text cannot be seen but you can skip them using the emulated triangle button. All other modes are playable but most of the 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Crash Team Racing (Demo) | USA | SCUS-94459 | NoResult | Somewhat playable. Adventure mode softlocks when Aku Aku talks to you. Other modes are playable but all 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures | USA | SLUS-01438 | NoResult | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures - Raised in Space | USA | SLUS-01553 | NoResult | There are some Glitches after boot up. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc 2 | USA | SLUS-00634 | Works | Framerate is 37-50 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc: Legend of the Gobbos | USA | SLUS-00530 | Works | Framerate is 49-56 without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croket! Kindan no Kinka Box! | JAP | SLPM-87235 | NoResult | Full Speed outside of Battle. Framerate is 53-59 without Frameskip on during Battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crow - City of Angels | USA | SLUS-00242 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusador - No Remorse | USA | SLUS-00268 | NoResult | Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusadors of Might and Magic | USA | SLUS-00799 | NoResult | The Game freezes after the 3DO Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CRW - Counter Revolution War | JAP | SLPS-00220 | NoResult | I played the First Mission. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CT Special Forces | EUR | SLES-03986 | NoResult | There is some Slowdown during the Intro. Full Speed during Gameplay. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyberbots - Full Metal Madness | JAP | SLPS-01011 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyber Sled | USA | SLUS-00008 | NoResult | I fought a battle. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CyberSpeed | USA | SLUS-00116 | NoResult | I played the Arcade Mode. Full Speed. No Audio, only SFX. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | D (Disc 1) | USA | SLUS-00128 | NoResult | I played the first Section of the Game. Full Speed. Good Audio. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darius Gaiden | JAP | SLPS-00574 | NoResult | I played the first Stage. Framerate is 46-59 without Frameskip on.  Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers 3 | USA | SLUS-00745 | NoResult | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on to get the best result. The Audio skips and is broken during battle. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers - The Night Warriors | USA | SLUS-00036 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dead or Alive | USA | SLUS-00606 | NoResult | I played the Tournament Mode. Framerate is 33-36 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Delta Force Urban Warfare | USA | SLUS-01429 | NoResult | I played the first Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. The missing lightning effects are making it difficult to see. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Densetsu no Ogre Battle | JAP | SLPS-00481 | NoResult | Framerate is 54-59 FPS without Frameskip on. No Audio during the Titlescreen. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Depth | JAP | SCPS-18003 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent | USA | SLUS-00037 | NoResult | I played the first Planet. Framerate is 57-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;The music stops playing after you pause the game.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent Maximum | USA | SLUS-00460 | NoResult | I played the First Planet. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | SCUS-94302 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | N/A | NoResult | seems to run fine }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | EUR | N/A | NoResult | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | USA | SCUS-94350 | NoResult | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby Raw | USA | SLUS-00912 | NoResult | I played the Assault Mode. Framerate is 27-40 FPS without Frameskip on in the Menu. Framerate is 46-59 FPS without Frameskip on during Battle. Set Limit FPS off, for the best result.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Devil Summoner - Soul Hackers (Disc 1) | JAP | SLPS-01921 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dezaemon Plus | JAP | SLPS-00335 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Diablo | USA | SLUS-00619 | NoResult | I walked around the Village. Framerate is 37-45 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dice de Chocobo | JAP | SLPS-02523 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy (V.1.0) | USA | SLUS-00119 | NoResult | &#039;&#039;&#039;Heavy Slowdown during loading.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;Die Harder&#039;&#039;&#039; Full Speed. Many clipping issues. No Audio, SFX only. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard with a Vengeance&#039;&#039;&#039; Many clipping issues.&#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy 2 - Viva Las Vegas | USA | SLUS-01015 | NoResult | The Intro FMV and Loading Screen are glitched up. &#039;&#039;&#039;Boot and play the Movie Mode with HLE BIOS.&#039;&#039;&#039;  &#039;&#039;&#039;Booting the Arcade Mode triggers an Code Dump/Exception Error.&#039;&#039;&#039; &#039;&#039;&#039; The Practise Mode is working without HLE BIOS.&#039;&#039;&#039; Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon Rumble Arena | USA | SLUS-01404 | NoResult | The Game checks for an Memory Card File. I get the Error Message Digimon Rumble Arena data not found. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World | USA | SLUS-01032 | NoResult | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Game randomly crashes. Be sure to save!&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 2 | USA | SLUS-01193 | NoResult | I played the last Training Mission. Full Speed outside of Battle. The Framerate during Battle ranges from 33-59 FPS without Frameskip on. The Battlescreen turns black after turning Frameskip on.  Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 3 | USA | SLUS-01436 | NoResult | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis (V.1.1) | USA | SLUS-00922 | Issues| I played the Introduction. Full Speed. In some Areas the Framerate goes down to 48-54 FPS without Frameskip on. Set Frameskip on for the best result. &#039;&#039;&#039;No Audio and Voice output. SFX only.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis 2 | USA | SLUS-01279 | NoResult | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;No Voice output during gameplay.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld | EUR | SCES-00012 | NoResult | I walked around the First Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld 2 - Mortality Bytes! | USA | SCUS-94605 | NoResult | I walked around the Castle. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Aladdin in Nasira&#039;s Revenge | USA | SCUS-94569 | NoResult | The Game crashes after the Sony Computer Entertainment screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Donald Duck - Goin&#039; Quackers | USA | SLUS-01242 | NoResult | I played the First Stage. Framerate is 37-50 FPS without Frameskip on. Set FPS Limit off for the best result. &#039;&#039;&#039;There is much Slowdown during the Titlescreen and when you enter or leave a Level.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Tarzan (v1.0) | USA | SCUS-94456 | Works | I played the first Level. Framerate is 45-59 FPS without Frameskip on. FMVs (full-motion videos) displayed correctly. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s The Emperor&#039;s New Groove | USA | SCUS-94571 | Issues | There is much slowdown during the entire game. Framerate is 16-25 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disruptor | USA | SLUS-00224 | NoResult | I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | DoDonPachi | JAP | SLPS-01364 | NoResult | The Game is stuck loading. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Doom | USA | SLUS-00077 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Double Dragon | JAP | SLPS-00191 | NoResult | I played Normal Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball - Final Bout | JAP | SLPS-00949 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball GT - Final Bout | USA | SLUS-00493 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball Z - Ultimate Battle 22 | USA | SLUS-01550 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest 4 - Michibikareshi Mono Tachi | JAP | SLPM-86916 | NoResult | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest Monsters 1 &amp;amp; 2 - Hoshifuri no Yuusha to Bokujou no Nakamatachi | JAP | SLPM-87050 | NoResult | I walked around the Intro Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Warrior 7 (Disc 1) | USA | LUSP-01206 | NoResult | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver - You Are the Wheelman | USA | SLUS-00842 | Issues | The game freezes when you choose &amp;quot;Try Again&amp;quot;. So amke a save state at the beggining of each mission and then you can play the entire game just fine, just dont choose try again.}}&lt;br /&gt;
{{WiiSX | Driver 2 (Disc 1) (v1.0)| USA | SLUS-01161 | Works |  }}&lt;br /&gt;
{{WiiSX | Driver 2 (Disc 1) (v1.1)| USA | SLUS-01161 | Works | The framerate is 32-56 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Duke Nukem - Total Meltdown | USA | SLUS-00355 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Many GFX Glitches on Screen make it difficult to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Duke Nukem - Time to Kill | USA |  | Works |  }}&lt;br /&gt;
{{WiiSX | Duke Nukem - Land of the babes | USA |  | Works | }}&lt;br /&gt;
{{WiiSX | Dune 2000 | USA | SLUS-00973 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only during a Mission. &#039;&#039;&#039; Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dynasty Warriors | USA | SLUS-00438 | NoResult | The Game freezes after the KOEI Logo Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross | USA | SLUS-01319 | NoResult | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross 2000 | USA | SLUS-01005 | NoResult | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode.&#039;&#039;&#039;Playing in Interpreter Mode prevents the Game from freezing.&#039;&#039;&#039; Framerate is 39-45 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night | USA | SLUS-00820 | NoResult | I walked around the House. Framerate is 57-59 FPS without Frameskip on. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night 2 - Nemuri no Shihaisha | JAP | SLPS-02167  | NoResult | I walked around the Libary. Full Speed. Good Audio  I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Anarchy Rulz | USA | SLUS-01169| NoResult | There is some Slowdown during loading. I played the Exhibition Mode. Framerate is 38-42 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Hardcore Revolution | USA | SLUS01045 | NoResult | I played the Exhibition Mode. Framerate is 40-46 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ehrgeiz - God Bless the Ring | USA | SLUS-00809 | NoResult | &#039;&#039;&#039;The Game freezes in almost all game modes.&#039;&#039;&#039; &#039;&#039;&#039;Only the Quest mode on Hard difficulty is playable.&#039;&#039;&#039; Framerate is 20-24 FPS without Frameskip on. Set Limit FPS off and Frameskip on to get the best result. No Audio, SFX only. The Voice output during the Introduction is missing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Einhander | USA | SCUS-94243 | NoResult | I played the First Level. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 3 - Shiroki Majo - Mouhitotsu no Eiyuutachi no Monogatari | JAP | SLPS-01201 | NoResult | I walked around the Village. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 4 - Akai Shizuku | JAP | SLPS-01540 | NoResult | I walked around the first Area. There is some Slowdown during Cutscenes. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elder Gate | JAP | SLPM-86494 | NoResult | I walked around the Overworld and fought a battle. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elie no Atelier - Salburg no Renkinjutsushi 2 | JAP | SLPS-91180 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Epidemic | USA | SCUS-94152 | NoResult | I walked around the Information Center. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evil Dead - Hail to the King (Disc 1) | USA | SLUS-01072 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evo´s Space Adventures | USA | SCES-01871 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exector | JAP | SLES-00097 | NoResult | I played Stage 1. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exhumed | EUR | SLES-00097 | NoResult | I played the first Level. Framerate is 47-49 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | F1 2000 | USA | SLUS-01120 | NoResult | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Championship Season 2000 | USA | SLUS-01290 | NoResult | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Racing Championship | USA | SLUS-01120 | NoResult | I played the Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 1999 Season | USA | SLUS-01036 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 2000 | USA | SLUS-01344 | NoResult | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fade to Black | USA | SLUS-00236 | NoResult | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fantastic Four | USA | SLUS-00395 | NoResult | I played the Attack of the Molemen Mission. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fatal Fury - Wild Ambition | USA | SLUS-01001 | NoResult | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio with a little Noise and stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect (Disc 1) | USA | SLUS-00920 | NoResult | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect 2 - Retro Helix (Disc 1) | USA | SLUS-01266 | NoResult | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 99 | USA | SLUS-00782 | NoResult | I played a friendly Match. During the Match, the Framerate is 45-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 2000 - Major League Soccer | USA | SLUS-00994 | NoResult | I played a Match in Exhibition Mode.  During the Match, the Framerate is 37-41 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA - Road to World Cup 98 | USA | SLUS-00520 | NoResult | I played a friendly Match. During Gameplay the Framerate is 46-57 without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 96 | USA | SLUS-00038 | NoResult | The Game boots normal. It won´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 97 | USA | SLUS-00269 | NoResult | I played a friendly Match. During the Match, the Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2001 | USA | SLUS-01262 | NoResult | I played a friendly Match. During the Match, the Framerate is 41-57 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;The Voice Over has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2002 | USA | SLUS-01408 | NoResult | I played a friendly Match. During the Match, the Framerate is 39-55 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2003 | USA | SLUS-01504 | NoResult | Start the Game with Interpreter HLE BIOS to reach the Menu. The Game freezes while loading the Match. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2004 | USA | SLUS-01578 | NoResult | The Game crashed after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2005 | USA | SLUS-01585 | NoResult | The Game hangs after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fifth Element | USA | SLUS-00711 | NoResult | Full Speed. There is some Slowdown after the Titlescreen. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighter Maker | USA | SLUS-00641 | NoResult | I played the 1P VS COM Mode. Framerate is 34-37 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force (V.1.0) | USA | SLUS-00433 | NoResult | I played the first Stage. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force 2 | USA | SLUS-00934 | NoResult | I get an Code Dump Error after the BIOS Intro. You can hear Sounds after booting with HLE BIOS. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Doom | USA | SLUS-00331 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 5 (V.1.0) | USA | SLUS-00879 | Works | Full Speed. Good Audio. I didn&#039;t noticed Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 6 (V.1.0) | USA | SLUS-00900 | NoResult | I fought 2 Battle in Narshe. Full Speed. Good Audio. &#039;&#039;&#039;The Menu Curser sounds a bit odd.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disc 1) | JAP | SLPS-00700 | Works| Should work as the USA version.}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disc 1) | USA | SCUS-94163 | Works | Tested: 4 random battles, one boss and a FMV, all worked fine. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 International (Disc 1) | JAP | SLPS-01057 | Works | Should work as the USA version.}}&lt;br /&gt;
{{WiiSX | Final Fantasy 8 (Disc 1) | USA | SLUS-00892 | NoResult | The Game slows down to 40 FPS while loading the Titlescreen. There is some slight Framedrop during Cutscenes. I entered the Lava Cave. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable so far.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disc 1) | JAP | SLPS-02000 | Works | Same as the USA version. &#039;&#039;&#039;Playable&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disc 1) | USA | SLUS-01251 | Works | Tested until the part where you meet the first moogle. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Chrono Trigger (V.1.0) | USA | SLUS-01363 | NoResult | Full Speed. &#039;&#039;&#039;You hear an annoying ringing Sound during battle. It won´t go away after you won.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Final Fantasy 4 (V.1.1) | USA | SLUS-01360 | Minor | Played until Mist Village. Full Speed with rare dips. Good Audio. Some textures are missing. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy Origins (V.1.1) | USA | SLUS-01541 | Works | Final Fantasy 1 and 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Tactics | USA | SCUS-94221 | NoResult | &#039;&#039;&#039;There is an annoying sound after the Initiation is completed. It appears and dissapears at random.&#039;&#039;&#039; Framerate is 53-59 FPS without Frameskip on during battle. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Firemen 2 - Pete &amp;amp; Danny | JAP | SLPS-00148 | NoResult | I played the Introduction. &#039;&#039;&#039;The Voice overs are missing.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Floating Runner - Quest for the 7 Crystals | USA | SLUS-00231 | NoResult | I walked around the first Area. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One | USA | SCUS-94353 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One Championship Edition | USA | SLUS-00546 | NoResult | I played the Arcade Mode. Full Speed with rare dips. &#039;&#039;&#039;Heavy Slowdown when you touch the Lawn.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 98 | USA | SLUS-00744 | NoResult | &#039;&#039;&#039;The  Main Menu Screen is glitched up.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 99 | USA | SLUS-00870 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 2000 | USA | SLUS-01134 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Forsaken | USA | SLUS-00485 | NoResult | I played the first Mission. Framerate is 39-54 FPS without Frameskip on. Set Frameskip on fort the best result. No Audio, SFX only during the Mission. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 1st | JAP | SLPM-87317 | NoResult | I tried several builds. Everytime the Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 2 | JAP | SLPS-01000 | NoResult | I noticed some Slowdown during Cutscenes. I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 3 | USA | SLUS-01011 | NoResult | There is some Slowdown on the Titlescreen. I played the Tutorial. Framerate is 50-59 FPS without Frameskip on. &#039;&#039;&#039;The Screen is heavily glitched up after battle.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission Alternative | JAP | SLPS-00953 | NoResult | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Future Cop - L.A.P.D. | USA | SLUS-00739 | NoResult | The Game freetes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fuujin Ryouiki Eretzvaju | JAP | SLPS-01790 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | G.Darius | USA | SLUS-00690 | NoResult | I played the Arcade Mode. Framerate is 48-59 FPS without Frameskip on. Set FPS Limit off for the best result. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police (Disc 1) | USA | SLUS-00544 | NoResult | I played the first Mission. Framerate is 45-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police - Weapons of Justice | USA | SLUS-00798 | NoResult | Framerate is 43-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G.O.D pure | JAP | SLPS-00944 | NoResult | I walked around the City. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gaia Seed - Project Seed Trap | JAP | SLPS-00624 | NoResult | I played the first Stage. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galaxy Fight - Universal Warriors | JAP | SLPS-00138 | NoResult | Full Speed with rare dips. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | Gale Gunner | JAP | SLPS-02596 | NoResult | I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galerians (Disc 1) | USA | SLUS-00986 | NoResult | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Game Maker - Ureyuki 100-Manbon Get Daze! | JAP | SLPS-01583 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 4.0 | USA | N/A | NoResult | Crashes at startup. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 5.0 | USA | N/A | NoResult | &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Kurunarakoi! Ayashigeikka no Kuroikage | JAP | SLPM-86155 | NoResult | Goemon is sleeping on the Floor. The Game freezes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Ooedo Daikaiten | JAP | SLPM-86774 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Uchuu Kaizoku Akogingu | JAP | SLPS-00217 | NoResult | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gauntlet Legends | USA | SLUS-00624 | NoResult | Works great. I played the first Level. Framerate is 39-50 FPS without Frameskip on. The Audio has some Noise. Set Full Speed for nice sound but choppier performance. Playable. }}&lt;br /&gt;
{{WiiSX | Gear Fighter Dendoh | JAP | SLPS-03189 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gegege no Kitarou - Gyakushuu! Youkai Daikessen | JAP | SLPM-87286 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gekioh - Shooting King | USA | SLUS-01498 | NoResult | I played the Geki mode. Full Speed. No Audio, SFX only. Playable. }}&lt;br /&gt;
{{WiiSX | Gekido - Urban Fighters | USA | SLUS-00970 | NoResult | The Game boots back to the Homebrew Channel after the licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Genei Tougi - Shadow Struggle | JAP | SLUS-01498 | NoResult | I played the Normal mode. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex (v1.0) | USA | SLUS-00042 | NoResult | I played the Cemetary Level. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex - Enter the Gecko | USA | SLUS-00598 | Works | Framerate is 39-42 FPS without Frameskip on. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex 3 - Deep Cover Gecko (v1.1) | USA | SLUS-00806 | NoResult | The Framerate is 46-54 FPS without Frameskip on at the Homebase. I played the Snowlevel. Framerate is 37-52 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ghost in the Shell | USA | SLUS-00552 | NoResult | FMV run fine. The game has this weird pixelated transverse black line that stretches over the screen. It´s difficult to see whats going on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Glover | USA | SLUS-00890 | NoResult | Glover runs around on autopilot. He doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gokujou Parodius Da! Deluxe Pack | JAP | SLPS-00002 | NoResult | I get thrown to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gold and Glory - The Road to Eldorado | USA | SLUS-01312 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Goujin Senki | JAP | SLPS-01471 | NoResult | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gouketuji Ichizoku 2 - Chottodake Saikyou Densetsu | JAP | SLUS-01498 | NoResult | &#039;&#039;&#039;The Game freezes after the BIOS Intro. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Deluxe Pack | JAP | SLPS-00303 | NoResult | Gradius 1 and Gradius 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Gaiden | JAP | SLPM-86042 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia (Disc 1) | USA | SCUS-94457 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia - Prologue (Demo) | JAP | SLPM-80297 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Granstream Saga | USA | SLUS-00597 | NoResult | I walked around the first Dungeon. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Characters have no faces.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Growlancer (Disc 1) | JAP | SLPS-02380 | Doesn&#039;t Work  | I tried several builds. The Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Arcade Mode] | USA | SCUS-94194 | NoResult | Full Speed. Very Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Simulation Mode] | USA | SCUS-94194 | NoResult | Full Speed. &#039;&#039;&#039;There is much Slowdown in the Menu.&#039;&#039;&#039; Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Arcade Mode] (v1.0) | USA | SCUS-94455 | NoResult | Loads races. Physics are all wonky. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Simulation Mode] (v1.0) | USA | SCUS-94488 | NoResult | Freezes when entering any race/Machine tests. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto | USA | SLUS-00106 | Works | Full Speed. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto - Mission Pack 1 - London 1969 | USA | SLUS-00846 | NoResult | The Game won&#039;t recognize the GTA ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto 2 | USA | SLUS-00789 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian Recall - Shugojuu Shoukan (Disc 1) | JAP | SLPS-01297 | NoResult | I fought the first Battle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Area gets glitched up after a turn.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian´s Crusade | USA | SLUS-00811 | NoResult | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guilty Gear | USA | SLUS-00772 | NoResult | I fought a Battle in Normal Mode. Framerate is 51-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam 0079 - The War for Earth (Disc 1) | JAP | SLPS-00815 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault | USA | SLUS-01226 | NoResult | I played the Story Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault 2 | USA | SLUS-01418 | NoResult | The Game boots with HLE BIOS. It crashed after the Bandai Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunnm - Kasei no Kioku | JAP | SLPS-01408 | NoResult | I walked around the first Area. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunners Heaven | JAP | SLPS-01853 | NoResult | I played the first Level. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunpey | JAP | SLPS-02485 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunship | USA | SLUS-00313 | NoResult | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | USA | SLUS-01503 | NoResult | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | EUR | SLES-03972 | NoResult | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Philosopher´s Stone | EUR | SLES-03662 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Sorcerer&#039;s Stone  | USA | SLUS-00847 | NoResult | The Game crashed after the Warner Bros Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harvest Moon - Back to Nature | USA | SLUS-01415 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Heart of Darkness (Disc 1) | USA | SLUS-00696 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hellboy - Asylum Seeker | USA | SLUS-01414 | NoResult | I walked around the first Area. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hexen - Beyond Heretic | USA | SLUS-00348 | NoResult | I walked around the first Area. Full Speed. No Audio, SFX only. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hogs of War | USA | SLUS-01195 | NoResult | I played the Training Mission. Framerate is 51-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hoshigami - Ruining Blue Earth | USA | SLUS-01375 | NoResult | I played the first Chapter. Full Speed. There is a little Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf | USA | SCUS-94188 | NoResult | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf 2 | USA | SCUS-94476 | NoResult | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hyper-Rally | JAP | SLPS-00462 | NoResult | I played the Season Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Wheels - Turbo Racing | USA | SLUS-00964 | Doesn&#039;t Work | The Game crashed after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hydro Thunder | USA | SLUS-00847 | NoResult | I played the Arcade Mode. Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Imadoki no Vampire - Bloody Bride | JAP | SLPS-00526 | NoResult | Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;The Voice Over are missing.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In Cold Blood (Disc 1) | USA | SLUS-01294 | NoResult | The Game freezes during the glitched up Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Incredible Hulk - The Pantheon Saga | USA | SLUS-00150 | NoResult | I walked around the Laboratory. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Initial D | JAP | SLPS-01793 | NoResult | I played the Story Mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inspector Gadget - Gadget&#039;s Crazy Maze | USA | SLUS-01267 | NoResult | I played the Single Player Mode. Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Superstar Soccer Pro &#039;98 | USA | SLUS-00674 | NoResult | I played Exhibition Mode. &#039;&#039;&#039;The Game runs too fast in Dynarec. Use Interpreter.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field | USA | SLUS-00238 | NoResult | I played 100 Meter Dash. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field 2000 | USA | SLUS-00987 | Doesn&#039;t Work  | I played the Arcade Mode and Challenge Mode. The Screen goes black before the start of the competition. You can hear Music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In the Hunt | USA | SLUS-00172 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - A Feudal Fairy Tale (V.1.0) | USA | SLUS-01534 | NoResult | There is some Slowdown on the Menu Screen. I played the Story Mode. The Character won´t respond to any command during battle. You can hear Voice Samples. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - Sengoku Otogi Gassen | JAP | SLPS-03503 | NoResult | &#039;&#039;&#039;The Game crashed before the start of a battle. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Man - X-O Manowar in Heavy Metal | USA | SLUS-00235 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Soldier 3 | USA | SLUS-01061 | NoResult | There is some Slowdown in the Menu. I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | iS - Internal Section | JAP | SLPS-01868 | NoResult | I played the Normal Mode. Framerate is 39-46 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Irritating Stick | USA | SLUS-00775 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter Mode to prevent getting an Black Screen. Switch back to Dynarec on the Menu Select Screen.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution | USA | SLUS-01014 | NoResult | I played the Exhibition Mode. Framerate is 35-46 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution 2 | EUR | SLES-03321 | NoResult | I played the Exhibition Mode. Framerate is 28-40 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Italien Job | USA | SLUS-01457 | NoResult | The Game freezes while loading the Game Modes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | It Might Be NES | N/A | N/A | NoResult | Very Playable }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Jackie Chan Stuntmaster | USA | SLUS-00684 | NoResult | The Game freezes before the Titlescreen. You can hear Music playing with HLE BIOS on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jade Cocoon - Story of the Tamamayu | USA | SLUS-00854 | NoResult | I walked around the Forest. &#039;&#039;&#039;Before you enter the forest, save with the save state function, switch to interpreter and walk into the forest. Then change back to dynarec.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JailBreaker (Disc 1) | JAP | SLPS-02076 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jarrett &amp;amp; Labonte Stock Car Racing | USA | SLUS-01139 | NoResult | The Game freezes during the Codemasters Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 98 | USA | SLUS-00479 | NoResult | I played the Racing Season mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 2000 | USA | SLUS-00832 | NoResult | The Game runs a bit too fast in Dynarec. It has many glitches in Interpreter. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto | USA | SCUS-94309 | NoResult | I played Single Race Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 2 (V.1.0) | USA | SCUS-94167 | NoResult | I played Full Season Mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 3 | USA | SCUS-94555 | Doesn&#039;t Work  | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jikkyou Oshaberi Parodius - Forever with Me | JAP | SLPM-86008 | Works | Framerate is 51-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JoJo´s Bizarre Adventure | USA | SLUS-01060 | NoResult | I played the Story Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jonny Bazookatone | USA | SLUS-00194 | NoResult | Full Speed with rare dips. The Audio is broken. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Judge Dredd | USA | SLUS-00630 | Doesn&#039;t Work  | I played Level 1-1. The Game has many Frame pace Issues. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juggernaut (Disc 1) | USA | SLUS-00894 | NoResult | Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{WiiSX | Jumping Flash! | USA | SCUS-94103 | NoResult | I played World 1-1. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jumping Flash 2 | USA | SCUS-94108 | NoResult | I played World 1-1. Framerate is 52-59 FPS without Frameskip on. Set Frame Limit off for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jupiter Strike | USA | SLUS-00177 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juusou Kihei Valken 2 (Assault Suits Valken 2) | JAP | SLPS-00854 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Kaette Kita Cyborg Kuro - chan | JAP | SLPM-87174 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Use Wiisxr build 2.2.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kagero - Deception 2 | USA | SLUS-00677 | NoResult | &#039;&#039;&#039;Start a new game in Interpreter only. Switch back to dynarec after the start of the first Chapter.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kartia - The Word of Fate | USA | SLUS-00631 | NoResult | The Game freezes after the Intro in both Story Branches. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kensei - Sacred Fist | USA | SLUS-00600 | NoResult | I played Normal Mode. Framerate is 33-38 FPS without Frameskip on during Battle. Full Speed during the Pause Screen. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kid Clown no Crazy Chase 2 - Love Love Honey Soudatsusen | JAP | SLPS-00454 | NoResult | I played Stage 1. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The DNA Imperative | USA | SCUS-94102 | NoResult | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The Blood 2 - Reason in Madness | JAP | SLPS-00170 | NoResult | I played Stage 1. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Killing Zone | USA | SLUS-00369 | NoResult | I played Normal Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 95 | USA | SCUS-94205 | NoResult | I noticed some Slowdown before the Intro. I played the Single Mode. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 96 | JAP | SLPS-00834 | NoResult | I played the Single Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 97 | JAP | SLPM-86084 | NoResult | I played the Single Mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 98 - Dream Match Never Ends | JAP | SLPM-86201 | NoResult | I played the Single Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 99 | USA | SLUS-01332 | NoResult | I played the Single Mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Konami MSX Antiques Collection Vol.1 | N/A | N/A | NoResult | All Games. The emulator still recognizes the MSX Rom. Full Speed with rare dips. Good Audio. Playable}}&lt;br /&gt;
{{WiiSX | Kingsley´s Adventure | USA | SLUS-00801 | NoResult | &#039;&#039;&#039;Start a New Game in Interpreter Mode to avoid GFX Glitches. Switch back to Dynarec after talking to the Princess&#039;&#039;&#039; I walked around the Castle. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field | USA | SLUS-00158 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 2 | USA | SLUS-00255 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 3 | JAP | SLPS-00377 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | KISS Pinball | USA | SLUS-01366 | NoResult | I played Novice difficulty. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Klonoa - Door to Phantomile | USA | SLUS-00585 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings | USA | SLUS-00737 | NoResult | There is much stuttering during the Intro FMV. I played Exhibition Mode. Framerate is 44-57 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2000 | USA | SLUS-00993 | NoResult | There is some stuttering during the Intro. I played a Match. Framerate is 43-51 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2001 | USA | SLUS-01269 | NoResult | There is some stuttering during the Intro. I played a Match. Framerate is 28-34 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Koudelka (Disc 1) | USA | SLUS-01051 | NoResult | I walked around the first Area. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon´s Gate (Disc 1) | JAP | SLPS-00706 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon&#039;s Gate - Kowloon Fuusuiden (Disc 1) (Byakko) | JAP | SLPS-00669 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Krazy Ivan | USA | SCUS-94303 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kurukuru Marumaru | JAP | SLPM-86785 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Land Before Time: Big Water Adventure | USA | SLUS-01481 | NoResult | Much Noise during the Introduction. Framerate is 47-59 FPS without Frameskip on. No Audio, SFX only during the Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Great Valley Racing Adventure | USA | SLUS-1213 | NoResult | The Game freezes at the memory card screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Return to the Great Valley | USA | SLUS-01043 | NoResult | The Game freezes early on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disc 1) (Langrisser 4) | JAP | SLPS-01818 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disc 2) (Langrisser 5) | JAP | SLPS-01818 | NoResult | I played the Story Mode. Full Speed with slight frame drops. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Largo Winch - Command SAR | USA | SLUS-01441 | NoResult | Full Speed. Good Audio. There are many clipping Issues. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Dragoon (Disc 1) | USA | SLUS-01043 | NoResult | There is some Slowdown during the Introduction. I played the Intro. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Legaia | USA | SCUS-94254 | NoResult | I walked around the Village. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lego Racers | USA | SLUS-01043 | NoResult | I played Circuit Race. Framerate is 40-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Lego Rock Raiders | USA | SLUS-00937 | NoResult |  Full Speed. Good Audio. Very Playable.   }}&lt;br /&gt;
{{WiiSX | Legend of Mana | USA | SLUS-01013 | NoResult | Stuck at the Titlescreen. The Game doesn´t respond to any command. &#039;&#039;&#039;Use WiiSX beta 2.1.1 instead.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lemmings &amp;amp; Oh No! More Lemmings | USA | SLUS-00760 | NoResult | I played both mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lethal Enforcers I &amp;amp; II | USA | SLUS-00293 | NoResult | &#039;&#039;&#039;Lethal Enforcer 1.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;Lethal Enforcer 2.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lightning Legend - Daigo no Daibouken | JAP | SLUS-01441 | NoResult | I played the Story mode. Framerate is 47-52 FPS without Frameskip on. No Audio, SFX only during battle.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loaded | USA | SLUS-00076 | NoResult | I played the first Level. Framerate is 31-56 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lode Runner | USA | SLUS-00557 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter, switch later to dynarec.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes Racing | USA | SLUS-01145 | NoResult | I played Championship Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes - Sheep Raider | USA | SLUS-01369 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | LSD: Dream Emulator (English Patched) | JAP | SLPS-01556 | NoResult | I walked around the first area. &#039;&#039;&#039;Playable&#039;&#039;&#039;.}}&lt;br /&gt;
{{WiiSX | Lucifer Ring | JAP | SLPS-01784 | NoResult | I played the first Stage. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lucky Luke | USA | SLUS-00719 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the first Level. Framerate is 35-41 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar - Silver Star Story Complete (Disc 1) | USA | SLUS-00628 | NoResult | &#039;&#039;&#039;Play the game in Interpreter to prevent getting an Black Screen after the Intro.&#039;&#039;&#039; I met Lunar. Framerate is 39-46 FPS without Frameskip on. Good Audio with slight stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar 2 - Eternal Blue Complete (Disc 1) | USA | SLUS-00293 | NoResult | The Game freezes after setting up the trap in the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Madden NFL &#039;98 | USA | SLUS-00516 | NoResult | I played the Exhibition mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mad Stalker - Full Metal Force | JAP | SLPS-00734 | NoResult | I played the first Stage. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Magical Tetris Challenge Featuring Mickey | JAP | SLPS-01786 | Issues| &#039;&#039;&#039;Play the Game in Interpreter and HLE BIOS mode to prevent getting an Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Loading an Save state breaks the game.&#039;&#039;&#039; I played the Story mode. Framerate is 39-42 FPS without Frameskip on during a match. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Martian Gothic - Unification | USA | SLUS-01148 | Doesn&#039;t Work  | The Game runs too fast. It freezes early. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes | USA | SLUS-00257 | NoResult | I played Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes vs. Street Fighter | USA | SLUS-00793 | NoResult | I played a Match. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel vs. Capcom - Clash of Super Heroes | USA | SLUS-01059 | NoResult | I played a Match. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mass Destruction | USA | SLUS-00462 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Master of Monsters - Disciples of Gaia | USA | SLUS-00595 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Matsumoto Reiji 999 - Story of Galaxy Express 999 (Disc 1) | JAP | SLPS-03220 | Doesn&#039;t Work  | The Game freezes after the Traincutscene. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MDK | USA | SLUS-00974 | NoResult | I played the first Area. Full Speed. No Audio, SFX only. Annoying Camera problems. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MechWarrior 2 - 31st Century Combat | USA | SLUS-00401 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor | USA | SLUS-00974 | NoResult | I played the first Mission. Framerate is 41-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor - Underground | USA | SLUS-01270 | NoResult | I played the first Mission. Framerate is 46-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medarot R | JAP | SLPS-02414 | NoResult | I walked around Town. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | EUR | SCES-00311 | NoResult | &#039;&#039;&#039;Appears to run properly but you get black screen when you reach and launch the third stage. No matter what you do and which settings you set, the game freezes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | USA | SCUS-94227 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil 2 | USA | SCUS-94564 | NoResult | I played the first Level. Framerate is 42-50 FPS without Frameskip on. Good Audio with some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman 8 | USA | SLUS-00453 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X3 | EUR | SLES-00503 | Works | I played the first level. Framerate is 42-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X4 | USA | SLUS-00561 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X5 | USA | SLUS-01334 | Works | Played the game with X. Full Speed. Good Audio. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X6 | USA | SLUS-01395 | Works | Full Speed. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends | USA | SLUS-00603 | NoResult | I walked around the Intro Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends 2 | USA | SLUS-01140 | NoResult | Black Screen after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid (V.1.0) (Disc 1) | USA | SLUS-00594 | NoResult | I reached the Elevator. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; Glitched up Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid - VR Mission | USA | SLUS-00957 | NoResult | I played Practise Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Slug X | USA | SLUS-01212 | NoResult | I played the Arcade mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mickey´s Wild Adventure | EUR | SCES-00163 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Micro Machines V3 | USA | SLUS-00593 | NoResult | I played the Challenger mode. Full Speed in the Menu. Framerate is 42-49 FPS without Frameskip on during a race. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Misadventures of Tron Bonne | USA | SLUS-00896 | NoResult | I played the first Mission. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mission Impossible | USA | SLUS-01016 | NoResult | There is some Slowdown during the Menu Screen. The Game crashed before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mobile Light Force | JAP | SLUS-01525 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monkey Hero | USA | SLUS-01016 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monster Ranger | USA | SLUS-00568 | NoResult | &#039;&#039;&#039;Boot with Interpreter to prevent freezing.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to dynarec on the Titlescreen.&#039;&#039;&#039; I played the Intro. Full Speed with rare dips. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moonlight Syndrome (Disc 1)| JAP | SLPS-01001 | NoResult | The Game freezes after the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 2 | JAP | SLPS-00444 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 3 | USA | SCUS-94201 | NoResult | Gets past the Prepare For Kombat screen but when you start a match/round, the game softlocks in an infinite loop of &amp;quot;ROUND #&amp;quot;. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 4 | USA | SLUS-00605 | NoResult | I played the Arcade mode. Framerate is 48-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Mythologies - Sub-Zero | USA | SLUS-00476 | NoResult | I walked around the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Trilogy (V.1.0) | USA | SLUS-00330 | NoResult | Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat - Special Forces | USA | SLUS-00824 | NoResult | I walked around the first Level. Framerate is 46-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer | USA | SLUS-00498 | Works | I played the Single Race mode. Full Speed. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer 2 | USA | SLUS-00738 | NoResult | I played the Single Race mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix | USA | SCUS-94355 | NoResult | I played the Championship mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix 2 (Disc 1) | JAP | SCPS-10018 | NoResult | I played the Championship mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller | USA | SLUS-01111 | NoResult | I played the 5000ft Challenge. Framerate is 49-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;There is an annoying clicking Sound.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller G | JAP | N/A | NoResult | }}&lt;br /&gt;
{{WiiSX | Ms. Pac-Man - Maze Madness | USA | SLUS-01018 | NoResult | Tested in WiiSXRX 2.5. I played the Story Mode (1 player). Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Myst | USA | SCUS-94602 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mystical Dragons | JAP | SLPS-02103 | NoResult | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | N20 - Nitrous Oxide | USA | SLUS-00637 | NoResult | Framerate is 44-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 1 | USA | SLUS-00215 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 2 | USA | SLUS-00216 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 3 | USA | SLUS-00398 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 4 | USA | SLUS-00416 | NoResult | &#039;&#039;&#039;Pac-Land&#039;&#039;&#039; controls are mixed up. &#039;&#039;&#039;The Genji and the Heike Clans&#039;&#039;&#039; doesn´t work. In &#039;&#039;&#039;Assault&#039;&#039;&#039;, half of the screen is cut off. &#039;&#039;&#039;Ordyne&#039;&#039;&#039; works. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 5 | USA | SLUS-00417 | NoResult | &#039;&#039;&#039;Pac-Mania&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;The Legend of Valkyrie.&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;Dragon Spirit.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Baraduke.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Metro Cross.&#039;&#039;&#039; Full Speed. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Naruto - Shinobi no Sato no Jintori Gassen | JAP | SLPS-03553 | NoResult | I played Chapter 1 of the Story mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam Extreme | USA | SLUS-00388 | NoResult | I played Head to Head. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam - Tournament Edition | USA | SLUS-00002 | NoResult | I played Head to Head. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Hangtime | USA | SLUS-00329 | NoResult | I get an Assertion Error after the Licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Showtime: NBA on NBC | USA | SLUS-00948 | NoResult | The Game crashes after the Team logo Screen. Boot with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nectaris - Military Madness | USA | SLUS-00764 | NoResult | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Set Frameskip on for the best result. There is some Slowdown during the movement of the Units. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - High Stakes | USA | SLUS-00826 | NoResult | I played the Single Race mode. &#039;&#039;&#039;There is much Slowdown in the Wheel Perspectiv.&#039;&#039;&#039; Framerate is 41-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 2 | USA | SLUS-00276 | NoResult | Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 3 - Hot Pursuit | USA | SLUS-000620 | NoResult | I played the 1 Player mode. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - Porsche Unleashed | USA | SLUS-01104 | NoResult | I played the Quick Race mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally | USA | SLUS-00590 | NoResult | &#039;&#039;&#039;Boot and play the Game in Interpreter mode to prevent freezing.&#039;&#039;&#039; I played the Arcade mode. Framerate is 29-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally 2 | USA | SLUS-01003 | NoResult | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nekketsu Oyako [En by PentarouZero v1.0d] | JAP | SLPS-00006 | Doesn&#039;t Work  | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Next Tetris | USA | SLUS-00862 | NoResult | I played the Clear All mode. Framerate is 42-46 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NHL Open Ice: 2 on 2 Challenge | USA | SLUS-00327 | NoResult | I played a game. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nicktoons Racing | USA | SLUS-01047 | Works | I played the CUPS mode. Framerate is 39-53 FPS without Frameskip on. Set Frameskip to ON for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures | USA | SLUS-00582 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent the Game from freezing. Switch back to Dynarec during the Character Select Screen.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during loading. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures 2 | USA | SLUS-01112 | NoResult | Black Screen after the Konami Logo. Boot the Game with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Night Raid | JAP | SLPM-87048 | NoResult | I played the Arcade mode. Framerate is 38-47 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Norse by Norsewest - The Return of the Lost Vikings | USA | SLUS-00466 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Novastorm (Disc 1) | USA | SCUS-94404 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are some GFX Glitches on Screen. A green pixelated bar on the right side makes it difficut to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | O.D.T | USA | SLUS-00698 | Doesn&#039;t Work  | &#039;&#039;&#039;In both Interpreter and Dynarec, the Screen goes black after the Titlescreen.&#039;&#039;&#039; It is possible to see the Intro FMV by booting through the HLE BIOS. &#039;&#039;&#039;The Game crashes after the FMV. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Exoddus (Disc 1) | USA | SLUS-00190 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Oddysee | USA | SLUS-00710 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ogre Battle - Limited Edition | USA | SLUS-00467 | NoResult | &#039;&#039;&#039;No Music during the Titlescreen.&#039;&#039;&#039; I played Chapter 1. Framerate is 53-59 FPS without Frameskip on. Good Audio on the Map. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Omega Boost | USA | SCUS-94449 | NoResult | I played the Campaign Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One | USA | SLUS-00469 | NoResult | The Game freezes during the developed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One Piece Mansion | USA | SLUS-01406 | NoResult | I played the Story mode. Full Speed with rare dips. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood | USA | SLUS-00464 | NoResult | The Game hangs after trying to access the terminal. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood 2 (Disc 1) | JAP | SLPS-01261 | NoResult | The Game hangs after the Main Character stretches himself. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Pac-Man World | USA | SLUS-00439 | NoResult | Very much works. Compared to WiiSX beta 2.1.1 build. Very Playable}}&lt;br /&gt;
{{WiiSX | Pandemonium! (v1.0) | USA | SLUS-00232 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pandemonium! 2 | USA | SLUS-00578 | NoResult | I played the first Level. Framerate is 43-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Bandit | JAP | SLPS-00899 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Front | USA | SLUS-01399 | NoResult | Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PaRappa the Rapper | USA | SCUS-94183 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve (Disc 1) | USA | SLUS-00662 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disc 1) | JAP | SLPS-02480 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disc 1) | USA | SLUS-01042 | NoResult | Freezes at the Squaresoft Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parodius | EUR | SLES-00036 | NoResult | &#039;&#039;&#039;I tested both Games.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pepsiman | JAP | SLPS-01762 | Works | I played the first Level. Full Speed No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona | USA | SLUS-00339 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Eternal Punishment | USA | SLUS-01158 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Tsumi ~ Innocent Sin [En by Gemini v1.0a] | USA | SLPS-02100 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Peter Pan in Disney&#039;s Return to Never Land | USA | SCUS-94643 | Doesn&#039;t Work  | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Philosoma | USA | SCUS-94403 | NoResult | I played Phase 1. Framerate is 42-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pink Panther - Pinkadelic Pursuit| USA | SLUS-01451 | Works | Minor graphical glitches. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Pinobee | USA | SLUS-01494 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Planet of the Apes | USA | SLUS-01468 | NoResult | I walked around the first Area. Framerate is 39-54 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pocket Fighter | USA | SLUS-00653 | NoResult | &#039;&#039;&#039;Play in Dynarec with HLE BIOS to prevent the game from freezing during the Arcade loading screen.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;No Audio, SFX only during battle.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PO`ed | USA | SLUS-00097 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Policenauts [En by Slowbeef v1.0] (Disc 1) | JAP | SLUS-00653 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent GFX Glitches.&#039;&#039;&#039; Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoLoCrois Monogatari | JAP | SCPS-10023 | NoResult | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoRoGue | JAP | SCPS-10050 | NoResult | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Populous - The Beginning | USA | SLUS-00277 | NoResult | Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Power Rangers - Lightspeed Rescue | USA | SLUS-01114 | Works | Framerate is 37-43 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. FMVs displayed fine. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Powerslave | USA | SLUS-00102 | NoResult | &#039;&#039;&#039;The Game crashed on Dynarec. Play in Interpreter.&#039;&#039;&#039; Framerate is 34-42 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Primal Rage | USA | SLUS-00126 | NoResult | I played the Arcade Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Q Bert | USA | SLUS-00904 | NoResult | &#039;&#039;&#039;FMV are a garbled mess.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during the menu Screen. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Quake 2 | USA | SLUS-00757 | Works | I played the first Level. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Racing Lagoon | JAP | SLPS-02038 | NoResult | I played the Prologue. Framerate is 51-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R4: Ridge Racer Type 4 | USA | SLUS-00797 | NoResult | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Radikal Bikers | EUR | SLES-01943 | NoResult | &#039;&#039;&#039;The Game crashes in dynarec, use Interpreter.&#039;&#039;&#039; All 3D graphics are missing. Can&#039;t see anything other than HUD when in game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rage Racer | USA | SLUS-00403 | NoResult | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden DX | JAP | SLPM-86656 | NoResult | I played the Solo start mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden Project | JAP | SLPM-86656 | NoResult | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage 2: Universal Tour | USA | SLUS-00742 | NoResult | I selected Salt Lake City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: Through Time | USA | SLUS-01065 | NoResult | I selected Dodge City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: World Tour | USA | SLUS-00549 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis | JAP | SLPM-86450 | NoResult | I played the Original mode. Framerate is 39-42 FPS without Frameskip on. Set Frameskip on, for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis - Series Termination | USA | SLUS-01217 | NoResult | I played the Original mode. Framerate is 46-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman | USA | SLUS-00005 | Works | Works fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman 2: The Great Escape | USA | SLUS-01235 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. &#039;&#039;&#039;Cutscenes are very glitchy and will crash the game so you&#039;ll have to skip them.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman Rush | USA | SLUS-01458 | NoResult | The Menu after the Title Screen is invisible. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raystorm | USA | SLUS-00482 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter. The game freezes while checking the Memory Card in Dynarec.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to Dynarec during the Titlescreen.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu | JAP | SLPS-00640 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu Special Dominated Mind | JAP | SLPM-86085 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil | USA | SLUS-00170 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 1.5 | USA | SLPPSXEXE | NoResult | &#039;&#039;&#039;Boot and play in Interpreter to prevent an Code dump Error.&#039;&#039;&#039; I played as Elza Walker. Framerate is 46-54 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Director´s Cut | USA | SLUS-00551 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Survivor | USA | SLUS-01087 | NoResult | Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 2 (Disc 1) | USA | SLUS-00421 | NoResult | The Game doesn´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 3 - Nemesis | EUR | SLES-02529 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Return Fire | USA | SLUS-00184 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Reverthion | JAP | SLPS-00143 | NoResult | I played the Story mode. Framerate is 41-49 FPS without Frameskip on. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Revolution X | USA | SLUS-00012 | NoResult | &#039;&#039;&#039;You can&#039;t get past the first set of enemies in the first level.&#039;&#039;&#039; No Audio, SFX only during Gameplay. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rhapsody - A Musical Adventure | USA | SLUS-00012 | NoResult | &#039;&#039;&#039;The Game crashed after setting Vibration on in the menu.&#039;&#039;&#039; I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridegear Guybrave | JAP | SLPS-00905 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer | USA | SCUS-94300 | NoResult | I played Grand Prix Mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Bonus Turbo Mode Disc | USA | SLUS-90049 | NoResult | &#039;&#039;&#039;I played the Turbo mode.&#039;&#039;&#039; Framerate is 37-40 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only during a race. &#039;&#039;&#039;Slower than the Original.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Revolution | USA | SLUS-00214 | NoResult | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rise 2 - Resurrection | USA | SLUS-00186 | NoResult | Many GFX Glitches on Screen. The Game crashed after the Character loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Rising Zan - The Samurai Gunman | USA | SLUS-00829 | NoResult | I played the Story mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Risk - The Game of Global Domination | USA | SLUS-00616 | NoResult | Needs real BIOS to work. Gameplay and FMVs run fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 1) (Arcade Disc) | USA | SLUS-00681 | NoResult | Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 2) (Evolution Disc) | USA | SLUS-00771 | NoResult | I played Chapter 1. Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Riven - The Sequel to Myst (Disc 1) | USA | SLUS-00535 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash | USA | SLUS-00035 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash 3D | USA | SLUS-00524 | Works | I played the Thrash mode. Framerate is 32-48 FPS without Frameskip on. Set Frameskip to ON for best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash - Jailbreak | USA | SLUS-01053 | NoResult | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 2 - Dr. Wily no Nazo  | JAP | SLPS-02255 | NoResult | I played the Air Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 3 - Dr. Wily no Saigo! | JAP | SLPS-02262 | NoResult | I played the Snake Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;&#039;&#039;&#039;Bold text&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 4 - Aratanaru Yabou! | JAP | SLPS-02324 | NoResult | I played the Toad Man Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 5 - Blues no Wana! | JAP | SLPS-02338 | NoResult | I played the Star Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 6 - Shijou Saidai no Tatakai!! | JAP | SLPS-02379 | NoResult | I played the Wind Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman: Battle &amp;amp; Chase | JAP | SLPS-00764 | NoResult | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The timer displays garbled graphics but still functions properly.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman Dash 2 - Episode 2 - Ooinaru Isan | JAP | SLPS-02711 | NoResult | The Game crashed after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman X3 | JAP | SLPS-00283 | NoResult | The Game freezes during the now loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rock &amp;amp; Track Presents - The Need for Speed | USA | SLUS-00204 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rurouni Kenshin - Meiji Kenkaku Romantan - Juuyuushi Inbou Hen | JAP | SCPS-10048 | NoResult | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Type - Delta | USA | SLUS-00877 | NoResult | I played the first Stage. Framerate is 40-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Types | USA | SLUS-00753 | NoResult | There is some Slowdown during the loading Screen. &#039;&#039;&#039;R-Type 1&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;R-Type 2&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | S.C.A.R.S | USA | SLUS-00692 | NoResult | I played the Grand Prix mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier | USA | SCUS-94230 | NoResult | I played the Intro. &#039;&#039;&#039;There are some Audio noises after you open the menu. Pause and the Noise should be gone.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier 2 | USA | SLUS-00933 | NoResult | I played through the Introduction. &#039;&#039;&#039;A black pixelated diagonal line on the Screen is making it difficult to see whats going on during battle.&#039;&#039;&#039; &#039;&#039;&#039;There are some Audio noises after you open the menu.&#039;&#039;&#039; &#039;&#039;&#039;Open and close the menu and the Noise should be gone.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saiyuki - Journey West | USA | SLUS-01381 | NoResult | I played Chapter 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown - Warrior´s Rage | USA | SLUS-01093 | NoResult | I played the Story mode. Framerate is 51-54 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown 3 - Blades of Blood | USA | SCUS-94206 | NoResult | I played the Arcade mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Amakusa&#039;s Revenge Special | JAP | SLPS-01171 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;The Health Bar has an annoying flickering.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Kenkaku Yubinan Pack | JAP | SLPS-00647 | NoResult | I played the Story Mode in both games. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Zankurou Musouken | JAP | SLPS-00350 | NoResult | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | San Francisco Rush - Extreme Racing | USA | SLUS-00505 | NoResult | I played the 1 Player Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Scooby-Doo and the Cyber Chase | USA | SLUS-01396 | NoResult | I played Level 1 Japan. Framerate is 46-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - GGeneration-0 (Disc 1) | JAP | SLPS-02200 | NoResult | I played Stage 1 of the Situation Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - Over Galaxian | JAP | SLPS-00385 | NoResult | I played the Story Mode. Framerate is 47-52 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinent | USA | SCUS-94110 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; There are some GFX Glitches after the Titlescreen. I played the Intro. Framerate is 39-50 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinel Returns | USA | SLUS-00604 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sexy Parodius | JAP | SLPM-86009 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Madness (Disc 1) | USA | SLUS-00468 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing after the first battle.&#039;&#039;&#039; Framerate is 47-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Man | USA | SLUS-00895 | NoResult | I walked around the first Area. Framerate is 51-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shaman King - Spirit of Shamans | JAP | SLPS-03432 | NoResult | I played the Story Mode. Framerate is 47-50 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Somehow Yoh can´t walk,run forward and backward. He can only jump.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shin Megami Tensei 2 | JAP | SLPM-86924 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disc 1) (Evolution Disc) | JAP | SLPS-01240 | NoResult | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disc 2) (Arcade Disc) | JAP | SLPS-01241 | NoResult | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shura no Mon | JAP | SLPS-01202 | NoResult | Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Silent Hill (V.1.1) | USA | SLUS-00707 | NoResult | I played through the Intro. &#039;&#039;&#039;The Game runs a bit too fast in dynarec. Select Interpreter for normal speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sihouette Mirage | USA | SLUS-00728 | NoResult | I played the first Mission. Full Speed. No Audio. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Skullmonkeys | USA | SLUS-00601 | NoResult | I played Level 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Slayers Royal | JAP | SLPS-01363 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sled Storm | USA | SLUS-00955 | NoResult | I played a race. Framerate is 39-45 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Smurfs | USA | SLUS-01008 | NoResult | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Snatcher | JAP | SLPS-00154 | NoResult | I played Act 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SnoCross Championship Racing | USA | SLUS-01093 | Works | I played Single Race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soeldnerschild Special | JAP | SLPS-01319 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soukaigi (Disc 1) | JAP | SLPS-01291 | Doesn&#039;t Work  | &#039;&#039;&#039;V-sync Error on the Titlescreen.&#039;&#039;&#039; The Game freezes after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sol Divide | USA | SLUS-01519 | NoResult | I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soul Blade (V.1.0) | USA | SLUS-00240 | NoResult | I played the Arcade mode. Framerate is 46-54 FPS without Frameskip on. Music is very scratchy though. &#039;&#039;&#039;Set Frameskip on if you want better music.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park | USA | SLUS-00936 | NoResult | I played the Story mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park Rally | USA | SLUS-00984 | NoResult | I played the Arcade mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soviet Strike | USA | SLUS-00061 | Doesn&#039;t Work  | The FMV have clipping issues. The Game freezes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Space Hulk - Vengeance of the Blood Angels | USA | SLUS-00205 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Speed Punks | USA | SCUS-94563 | NoResult | I played the Single Race mode. Framerate is 42-59 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Spider Man | USA | SLUS-01378 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spider Man 2 - Enter Electro | USA | SCUS-94563 | NoResult | The FMV are glitched up. &#039;&#039;&#039;The Game crashed after selecting the difficulty.&#039;&#039;&#039; &#039;&#039;&#039;Training Mode is playable.&#039;&#039;&#039; Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spongebob Squarepants: SuperSponge | EUR | SLES-03704 | NoResult | Garbled FMV. The game freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spot goes to Hollywood | USA | SLUS-00014 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro 2: Ripto&#039;s Rage! | USA | SCUS-94425 | NoResult | Framerate is 39-54 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Audio cuts out during cutscenes. Random voices after listening to NPC&#039;s talk, skipping voice-overs seems to prevent that.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro the Dragon | USA | SCUS-94228 | NoResult | Framerate is 47-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Music stops playing when you rescue a dragon.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro: Year of the Dragon | USA | SCUS-94467 | NoResult | Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Has some sound glitches when you talk to other characters.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Stahlfeder | JAP | SLPS-00162 | NoResult | I played Mission 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Starblade Alpha | USA | SLUS-00057 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Gladiator - Episode 1 - Final Crusade | USA | SLUS-00372 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Ocean - The Second Story (Disc 1) | USA | SCUS-94421 | NoResult | &#039;&#039;&#039;Skip the garbled audio clip that comes after selecting your character.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Dark Forces | USA | SLUS-00297 | NoResult | I played the Secret Base Mission. Full Speed. Good Audio. &#039;&#039;&#039;The Enemys are Invisible.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - Jedi Power Battles | USA | SLUS-01046 | NoResult | Black Screen after the BIOS Intro. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - The Phantom Menace | USA | SLUS-00884 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Rebel Assault II - The Hidden Empire (Disc 1) | USA | SLUS-00381 | NoResult | Black Screen after the start of Chapter 1. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Steeldom | JAP | SLPS-00431 | NoResult | I fought a battle. Framerate is 41-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on. Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha - Warrior´s Dreams | USA | SLUS-00197 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 2 | USA | SLUS-00258 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 3 | USA | SLUS-00821 | NoResult | &#039;&#039;&#039;Set Dynarec and HLE BIOS to get to the Titlescreen.&#039;&#039;&#039; The Game freezes while searching for a Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 1) | JAP | SLPS-00800 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 2) | JAP | SLPS-00801 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 1) | USA | SLUS-00423 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 2) | USA | SLUS-00584 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter - The Movie | USA | SLUS-00041 | NoResult | I played the Movie Battle mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX Plus Alpha | USA | SLUS-00548 | NoResult | I played the Arcade mode. Framerate is 43-48 FPS without Frameskip on during a fight. Set Frameskip on for the best result. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX 2 Plus | USA | SLUS-01105 | NoResult | I played Arcade Mode. Framerate is 42-51 FPS without Frameskip on during a Fight. Good Audio with some stuttering. Set Frameskip on for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 2 | JAP | SLPS-00415 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 3 | JAP | SLPS-01777 | NoResult | &#039;&#039;&#039;Boot and play in Dynarec with HLE BIOS or else get thrown out to the Homebrew Channel.&#039;&#039;&#039; &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; I played the Arcade mode. Framerate is 51-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Racer | USA | SLUS-00099 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider | USA | SLUS-01142 | NoResult | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider 2 | USA | SLUS-01163 | NoResult | &#039;&#039;&#039;The FMV Intro is messed up.&#039;&#039;&#039; I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strikers 1945 | USA | SLUS-01337 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night | JAP | SLPS-02542 | NoResult | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night 2 (Disc 1) | JAP | SLPS-03237 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Puzzle Fighter 2 Turbo | USA | SLUS-00418 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent freezing. On the Titlescreen switch back to dynarec.&#039;&#039;&#039; I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Complete Box (Disc 1) | JAP | SLPS-03577 | NoResult | &#039;&#039;&#039;All three Games&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Alpha Gaiden [En by Aeon Genesis v0.95b] | JAP | SLPS-02070 | NoResult | The Game immediately loads a Cutscene. It´s impossible to start a game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen F Kanketsuhen | JAP | SLPS-01924 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden (V.1.0) | USA | SLUS-00292| NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden 2 | USA | SLUS-00958| NoResult | I walked around the Camp. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suiko Enbu | JAP | SLPS-00137 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter | USA | SCUS-94240 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 2 (Disc 1) | USA | SCUS-94451 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 3 | USA | SCUS-94640 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | JAP | SLPS-00767 | NoResult | I played Chapter 1. Full Speed. Good Audio. No Audio during the Titlescreen. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | USA | SLUS-00560 | NoResult | No Audio during the Titlescreen. I played Chapter 1. The Game won´t respond to any command during the first battle. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tail Concerto | USA | SLUS-00660 | NoResult | I played the Intro Level. Framerate is 48-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | JAP | SLPS-01100 | NoResult | &#039;&#039;&#039;You get farther than in the US Version.&#039;&#039;&#039; The Screen goes black while you are on deck. You can hear the music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | USA | SLUS-00626 | NoResult | The Game freezes during the Introduction. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny 2 (Disc 1) | USA | SLUS-01355 | NoResult | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. Disc 2: Game crashes during Craymel City train minigame. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tales of Eternia (Disc 1) | JAP | SLPS-03050 | NoResult | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Phantasia (English Translation) | JAP | SLPS-01770 | Works | I walked around the first Area. Framerate is 55-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on to reduce load times.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken | USA | SLUS-00006 | NoResult | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 2 (V.1.0) | USA | SLUS-00213 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent Character glitches.&#039;&#039;&#039; Framerate is 31-33 FPS without Frameskip on. The Audio sounds messy because of the Slowdown. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 3 | USA | SLUS-00213 | NoResult | I played the Arcade mode. Framerate is 32-35 FPS without Frameskip on. Set Frameskip on for the best result. It still plays a little choppy. Needs vWii overclock for best result (smoother gameplay). &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tempest X3 | USA | SLUS-00283 | NoResult | The Screen goes black after the Interplay logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu - Stealth Assassins | USA | SLUS-00706 | NoResult | The Game crashes before you reach the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu 2 - Birth of the Stealth Assassins | USA | SLUS-00939 | NoResult | Black Screen after pressing start on the Titlescreen. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Terry Pratchett&#039;s Discworld | USA | SCUS-94600 | NoResult | I walked around the Castle. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 4 | USA | SLUS-00487 | NoResult | I played the Championship Cup. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 5 | USA | SLUS-00610 | NoResult | I played the Quick Race mode. Framerate is 53-59 FPS without Frameskip on. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 6 | USA | SLUS-00839 | NoResult | I played the Single Race mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tetris Plus | USA | SLUS-00388 | NoResult | I played the classic mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disc1) | USA | SLUS-00845 | NoResult | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disc1) | JAP | SLPS-01780 | NoResult | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Threads of Fate | USA | SLUS-00405 | NoResult | I played the Intro. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thunder Force 5 - Perfect System | USA | SLUS-00727 | NoResult | I played the first Level. Framerate is 47-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Time Crisis | USA | SLUS-00405 | NoResult | I played the Story mode of the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal No. 1 | USA | SCUS-94208 | NoResult | I played the Tournament mode. Framerate is 40-41 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal 2 [En by Infinite Lupine v1.00b] | JAP | SLPM-86033 | NoResult | I played the Tournament mode. Framerate is 32-37 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomba! | USA | SLUS-94236 | NoResult | I played the first Level. Framerate is 42-49 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tomba! 2 - The Evil Swine Return | USA | SLUS-94454 | NoResult | I played the first Level. Framerate is 42-59 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider | EUR | SLES-00024 | NoResult | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 2 - Starring Lara Croft | EUR | SLES-00718 | NoResult | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 3 - Adventures of Lara Croft (V.1.0) | USA | SLUS-00691 | NoResult | I played the first Level. Framerate is 38-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | USA | SLUS-00885 | NoResult | Skip the glitched FMV. The Game freezes shortly after starting the first Level. Framerate 35-43 FPS without Frameskip on. Some Audio Glitches. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | EUR | SLES-02238 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider Chronicles | USA | SLUS-01311 | NoResult | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater | USA | SLUS-00860 | NoResult | The Emulator crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 2 | USA | SLUS-01066 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 3 | USA | SLUS-00860 | NoResult | Black Screen with some Music on Interpreter. The Game crashes with Dynarec. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 4 | USA | SLUS-01485 | NoResult | Black Screen with some Music. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story 2: Buzz Lightyear to the Rescue | USA | SLUS-00893 | NoResult | Framerate is 39-53 FPS without Frameskip on. The Audio has some stuttering. Some lightning glitches on Buzz&#039;s model. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story Racer | USA | SLUS-01214 | Works | Framerate is 39-43 FPS without Frameskip on. Set Frameskip to ON for best result. . &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Touki Denshou - Angel Eyes | JAP | SLPS-01168 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Treasure Gear | JAP | SLPS-00819 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to get past the Titlescreen.&#039;&#039;&#039; I walked around the Village. Framerate is 47-53 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tunnel B1 | USA | SLUS-00188 | NoResult | I played the first Mission. Full Speed. &#039;&#039;&#039;There is Slowdown during Explosions.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | TV Animation X - Unmei no Sentaku | JAP | SLPS-03459 | NoResult | I played the Battle mode. Framerate is 49-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal | USA | SCUS-94304 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 2 | USA | SCUS-94306 | NoResult | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 3 | USA | SCUS-94249 | NoResult | I played the Tournament mode. Full Speed. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 4 | USA | SCUS-94560 | NoResult | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal - Small Brawl | USA | SCUS-94560| NoResult | The Game freezes during the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Two Tenkaku | JAP | SLPS-00131 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Umihara Kawase Shun | JAP | SLPS-00643 | NoResult | I played Field 0. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Um Jammer Lammy | USA | SCUS-94448 | NoResult | The Game freezes during the second loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | V2000 | EUR | SLES-00545 | NoResult | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vampire Hunter D | USA | SLUS-01138 | NoResult | &#039;&#039;&#039;The Titlescreen is invisible. You need to guess and click.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts | USA | SLUS-00447 | NoResult | I played the Introduction battle. Full Speed. Good Audio. &#039;&#039;&#039;The Camera spins around forever after your turn.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts 2 (V.1.1) | USA | SLUS-00940 | NoResult | I played the Prologue. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vanguard Bandits | USA | SLUS-01070 | NoResult | I played the Intro Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | JAP | SCPS-18012 | Issues| I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, also you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | EUR | SCES-02873 | Issues | I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, also you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Viewpoint | USA | SLUS-00033 | NoResult | I played Area 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 | USA | SLUS-00510 | NoResult | I played the Arcade mode. Framerate is 39-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 - 2nd Offense | USA | SLUS-00868 | NoResult | I played the Arcade mode. Framerate is 42-52 FPS without Frameskip on. FMVs displayed correctly. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vagrant Story | USA | SLUS-01040 | NoResult | Settings you need: dynarec, Limit FPS Auto, Frame Skip off. &#039;&#039;&#039;What follows is necessary to prevent an Code Dump Error!&#039;&#039;&#039; &#039;&#039;&#039;So far this only seems to work in the US and JAP Versions of the Game.&#039;&#039;&#039; Save your state in the Menu when you reach the exit of Room 5. Then switch from Dynarec to Interpreter.  Load your save state and walk through the Door. You can switch back to Dynarec again. Full Speed with rare dips. There are some minor audio issues. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Valkyre Profile (Disc 1) | USA | SLUS-01156 | Works | Tested until the part when the mercenary and his brother (the artist) talk. &lt;br /&gt;
Battles worked fine. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vs. | USA | SLUS-00868 | NoResult | I played the 1 Player vs COM mode. Framerate is 43-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | War Craft 2 - The Dark Saga | USA | SLUS-00480 | NoResult | I played the first Mission. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | War Gods | USA | SLUS-00328 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter. The Game won´t respond to any command in Dynarec. You can switch back to dynarec after the Titlescreen.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Dark Omen | USA | SLUS-00550 | NoResult | I played a new Campaign. Framerate is 44-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Shadow of the Horned Rat | USA | SLUS-00117 | NoResult | I played a new Campaign. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhawk - The Red Mercury Missions | USA | SCUS-94305 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warriors of Might and Magic | USA | SLUS-01204 | NoResult | FMV Intro is glitched up. The Game freezes during the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warzone 2100 | USA | SLUS-00819 | NoResult | I played a new Campaign. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild 9 | USA | SLUS-00425 | NoResult | I walked around the first Area. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms | USA | SLUS-00425 | NoResult | I noticed some Slowdown on the Titlescreen. I fought a battle on the Overworld Map. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms 2 (Disc 1) | USA | SCUS-94484 | NoResult | I walked around the Ruins. Full Speed. Good Audio. I noticed some Screen tearing. Very Playable. }}&lt;br /&gt;
{{WiiSX | Wing Commander III - Heart of the Tiger (Disc 1) | USA | SLUS-00019 | Doesn&#039;t Work  | &#039;&#039;&#039;The Controls stop working after the mission briefing. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wing Commander IV - The Price of Freedom (Disc 1) | USA | SLUS-00270 | NoResult | I played a new Game. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout | USA | SCUS-94301 | NoResult | I played the Championship Race mode. Framerate is 35-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on if you want high speed.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | USA | SLUS-00865 | Minor | Framerate is 46-51 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | EUR | SCES-01909 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 - Special Edition | EUR | SCES-02845 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout XL | USA | SCUS-94351 | NoResult | Framerate is 46-59 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wolf Fang | JAP | SLPS-00254 | NoResult | I played the first Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | World of Dragon Warrior - Torneko - The Last Hope | USA | SLUS-01181 | NoResult | I walked around the first Dungeon. Framerate is 49-59 FPS without Frameskip on. Good Audio with a little stuttering. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms | USA | SLUS-00336 | NoResult | I played a Match against the Computer. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms Armageddon | USA | SLUS-00888 | NoResult | I played a Quick Game against the Computer. Full Speed. &#039;&#039;&#039;Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms World Party | USA | SLUS-01448 | Works | I played a Quick Match against the Computer. Full Speed. &#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Backstage Assault | USA | SLUS-01274 | NoResult | I played the Exhibition mode. Framerate is 30-43 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Mayhem | USA | SLUS-00963 | NoResult | I played a match. Framerate is 39-52 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Nitro | USA | SLUS-00397 | NoResult | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW vs. the World | USA | SLUS-00455 | NoResult | I played the Exhibition mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW nWo Thunder | USA | SLUS-00779 | NoResult | I played the Exhibition mode. Framerate is 46-57 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | WWF Attitude | USA | SLUS-00831 | NoResult | I played the Exhibition mode. Framerate is 39-40 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF in your House | USA | SLUS-00246 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 39-42 FPS without Frameskip on. Bad Audio. &#039;&#039;&#039;Many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown | USA | SLUS-00927 | NoResult | I played the Exhibition Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown 2 - Know your Role | USA | SLUS-01234 | NoResult | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Warzone (V.1.0) | USA | SLUS-00495 | NoResult | I played the Exhibition mode. Framerate is 28-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Wrestlemania - The Arcade Game | USA | SLUS-00013 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 38-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | X-Men - Children of the Atom | USA | SLUS-00044 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; I played the Arcade mode. Framerate is 43-50 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X-Men vs. Street Fighter | USA | SLUS-00627 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X2 - No Relief | EUR | SLES-00455 | Doesn&#039;t Work | Glitched up Game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Xenogears (Disc 1) | USA | SLUS-00664 | NoResult | &#039;&#039;&#039;The Wii Console freezes if you try to check the memory card.&#039;&#039;&#039; I fought a battle on the Overworld. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | You don´t know Jack (Disc 1) | USA | SLUS-00716 | NoResult | The Game freezes shortly after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yu-Gi-Oh! Forbidden Memories | USA | SLUS-01411 | NoResult | I fought a battle in Story mode. Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yutona Eiyuu Senki - TearRingSaga | JAP | SLPS-03177 | NoResult | &#039;&#039;&#039;The Controls stop working during the Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Skip the Cutscenes.&#039;&#039;&#039; I played the Prologue. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Zanac X Zanac | JAP | SLPS-03354 | NoResult | &#039;&#039;&#039;Zanac 1 Versions are working.&#039;&#039;&#039; The Controls in Zanac Neo stop working after you start a new game. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zeiramzone | JAP | SLPS-00575 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide | JAP | SLUS-00183 | NoResult | I fought a battle. Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide 2 - The Secret Wish | JAP | SLPS-00891 | NoResult | I fought a battle. Framerate is 48-51 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73529</id>
		<title>WiiStation Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73529"/>
		<updated>2022-09-04T09:39:14Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Posting Guidelines ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;All Games on this list must be tested with WiiSXRX_2022 beta 2.5 build 20220903&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The latest Version is&#039;&#039;&#039;&#039;&#039;&#039; [https://github.com/xjsxjs197/WiiSXRX_2022/releases/tag/20220903 WiiSXRX_2022 20220903]&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;It is preferible to test the games with the PS1 BIOS (SCPH1001.BIN) loaded from SD card (&amp;quot;SD&amp;quot; option in &amp;quot;Select Bios&amp;quot;) or USB drive (&amp;quot;USB&amp;quot; option in &amp;quot;Select Bios&amp;quot;) and with the &amp;quot;Boot Through Bios&amp;quot; option set to &amp;quot;Yes&amp;quot;.&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;For remove the FMV (Full-Motion Video) scenes on certain games which require modified BIN for run on WiiSX-RX, read this post: https://gbatemp.net/posts/9732148&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Original thread: https://gbatemp.net/threads/wiisxrx_2022-another-fork-of-wiisxrx-released.614405/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously and if it’s a game that you run in version 2.5 r20220618 and beyond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of WiiSXRX_2022, a fork of WiiSXRX in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Minor&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;NoResult&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{WiiSX | Game | Region | Game ID | Status | Notes }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | 70´s Robot Anime - Geppy - X - The Super Boosted Armor (Disc 1) | JAP | SLPS-01995 | NoResult | }}&lt;br /&gt;
{{WiiSX | 007 - The World Is Not Enough | USA | SLUS-01272 | Works | Framerate is between 42-55 FPS without Frameskip on. Set Frameskip to ON for best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | 40 Winks | USA | SLUS-00874 | Works | seems to run fine }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Ace Combat 2 | USA | SLUS-00404 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent an Code Dump Error. Switch back to Dynarec after the Titlescreen.&#039;&#039;&#039; There is some Slowdown during Cutscenes. Full Speed during Gameplay. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Action Man - Operation Extrem | USA | SLUS-00887 | NoResult | The Game won´t respond to any command. I noticed some Screen tearing. There are some Audio Noises. Framerate is 38-59 FPS without Frameskip on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Actua Soccer 3 | EUR | SLES-01210 | Works | I&#039;ve played a match. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo | JAP | SLPM-87226 | NoResult | I played the Normal mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo 2 | JAP | SLPS-00208 | NoResult | I played the Normal mode. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Adventures of Lomax | USA | SCUS-94906 | NoResult | I played the first Level. Full Speed. No Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Air Combat | USA | SLUS-00001 | NoResult | Some Slowdown during Cutscenes. Full Speed during Gameplay. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alien - Resurrection | USA | SLUS-00633 | Works |  }}&lt;br /&gt;
{{WiiSX | Alien Trilogy | USA | SLUS-00007 | NoResult | I played the Intro. Full Speed. No Audio, SFX only. Some Lightning Effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Akuji - The Heartless | USA | SLUS-00715 | NoResult | I played the Intro. The Framerate is 45-59 FPS without Frameskip on. The Audio has some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alice in Cyberland | JAP | SLPS-00636 | NoResult | I played the Intro. The Command Screen is flickering and hard to see. Full Speed. There are some Audio noises. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alone in the Dark - One-Eyed Jack´s Revenge | USA | SLUS-00239 | NoResult | I played the Intro. &#039;&#039;&#039;Playing the whole Game in Interpreter mode is required to prevent freezing.&#039;&#039;&#039; Framerate is 45-49 FPS. Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra (V.1.0) | USA | SLUS-00553 | NoResult | I reached the Village. Full Speed. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra 2 - A New Legend Begins | USA | SLUS-01017 | NoResult | I played the Intro. Full Speed with rare dips. There are some drops during Cutscenes. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Angel Blade - Neo Tokyo Guardians | JAP | SLPS-00894 | NoResult | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ape Escape | USA | SCUS-94423 | Works | The Framerate is 41-46 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Apocalypse | USA | SLUS-00373 | NoResult | I get an Code Dump Error in the first Level. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad | USA | SLUS-01224 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 2 | USA | SLUS-01252 | NoResult | Full Speed. There is some Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 3  (Disc 1) | USA | SLUS-01253 | NoResult | Mostly Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disc 1)| JAP | SCPS-10040 | NoResult | The Game NoResult. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disc 2)| JAP | SCPS-10041 | NoResult | The Game NoResult. There are some Audio Noises. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Area 51 | USA | SLUS-00164 | NoResult | Playable but the background FMV isn&#039;t displayed correctly. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core (V.1.0) | USA | SCUS-94182 | NoResult | I played the First Mission. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Master of Arena (Disc 1) | USA | SLUS-01030 | NoResult | I played the First Mission.  Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Project Phantasma (Disc 1) | USA | SLUS-00670 | NoResult | I played the First Mission.  Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armorines - Project S.W.A.R.M. | USA | SLUS-01022 | NoResult | I played the First Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Army Men 3D | USA | SLUS-00491 | Works | background music(cdda) now works. }}&lt;br /&gt;
{{WiiSX | Army Men: Air Attack | USA | SLUS-00913 | NoResult | There is some Slowdown during Cutscenes. I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Army Men: World War | USA | SLUS-01079 | NoResult | Long loading Times. Framerate is 46-59 FPS without Frameskip on. Set Frameskip on for the best Result. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Asuka 120 Burning Festival Final | USA | SLPS-02074 | NoResult | &#039;&#039;&#039;The Screen turns black during the Titlescreen. Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Atelier Elie - Salberg no Renkinjutsushi 2 | JAP | SLPS-01751 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie - Salberg no Renkinjutsushi | JAP | SLPS-00856 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie Plus - Salberg no Renkinjutsushi | JAP | SLPS-01418 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Azure Dreams | USA | SLUS-00614 | NoResult | I reached the Tower. Full Speed with rare drops during Cutscenes. Good Audio. In the Tower, the Character runs ultra fast when you press the run button. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Batman and Robin | USA | SLUS-00393 | NoResult | Full Speed. Good Audio. I got one random Code Dump Error in the Batcave. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Beyond - Return of the Joker | USA | SLUS-01207 | NoResult | The Game boots in HLE BIOS Mode. It freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Forever - The Arcade Game | USA | SLUS-00387 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden | USA | SCUS-94200 | NoResult | I fought a battle in Arcade Mode. Full Speed. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 2 | USA | SLUS-00220 | NoResult | I fought a battle in Arcade Mode. Full Speed. Good Audio in the Menu. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 3 | USA | SLUS-00483 | NoResult | I fought a battle in Arcade Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 4 | EUR | SLES-02493 | NoResult | I get an Black Screen after selecting Team VS Mode. The Mini Game Mode and the Team Story mode are also not working. I played in Survival mode. Framerate is 39-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BattleTanx - Global Assault | USA | SLUS-01044 | NoResult | &#039;&#039;&#039;The Game has very long loading times. Set Frameskip on and Limit FPS off to load the Game faster.&#039;&#039;&#039; I played the first Level.  The Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bio F.R.E.A.K.S. | USA | SLUS-00502 | NoResult | I fought a battle in Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard | JAP | SLPS-00222 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut | JAP | SLPS-00998 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut - Dual Shock | JAP | SLPS-01512 | NoResult | The Game boots up but freezes before the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disc 1 Leon ) | JAP | SLPS-01510 | NoResult | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disc 2 Claire ) | JAP | SLPS-01511 | NoResult | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 3 - Last Escape | JAP | SLPS-02300 | NoResult | &#039;&#039;&#039;Boot and play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the Intro. Framerate is 46-50 FPS without Frameskip on. Good Audio. The Voice over are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix 00 (Disc 1) | JAP | SLPS-03571 | NoResult | Boot the Game in Interpreter mode to prevent an Code Dump Error. Because of the hypersensibel cursor i´m stuck on the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix Cross (Disc 1) | JAP | SLPS-02962 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blade | USA | SLUS-01215 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter mode to prevent an Code Dump Error. Switch back to Dynarec during the New Game Screen.&#039;&#039;&#039; Framerate is 49-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blasto | USA | SCUS-94412 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Playable&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Blue Breaker Burst - Hohoemi wo Anata to | JAP | SLPS-01469 | NoResult | I played the Story mode. The Game is stuck after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bokan to Ippatsu! Doronbo - Time Bokan Series | JAP | SLPS-00609 | NoResult | I played Stage 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman | EUR | SLES-01839 | NoResult | I played the Single Player Mode. Full Speed in Modern and Retro Mode. Good Audio. Very &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman Land | JAP | SLPS-03002 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman World | USA | SLUS-00680 | NoResult | I played the Normal Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar | USA | SCUS-94199 | NoResult | I fought a battle in Arcade Mode. Framerate is 49-57 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar 2 | USA | SCUS-94424 | NoResult | I fought a battle in Arcade Mode. Framerate is 27-30 FPS without Frameskip on. Enable Frameskip and it gets somewhat playable. The Audio has some stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brahma Force - The Assault on Beltlogger 9 | USA | SLUS-00444 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BrainDead 13 (Disc 1) | USA | SLUS-00083 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brave Fencer Musashi | USA | SLUS-00726 | NoResult | I played the first Chapter. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 3 (V.1.1) | USA | SLUS-00422 | NoResult | I completed the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 4 | USA | SLUS-01324 | NoResult | I played Chapter 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disc 1) | JAP | SLPS-02661 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disc 1) (English Translation) | JAP | SLPS-02661 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - The Legend of Forsena | USA | SLUS-00687 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword - The Shadow of the Templars | USA | SLUS-00484 | NoResult | Mostly 57-59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword 2 - The Smoking Mirror | USA | SLUS-00812 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubble Bobble also featuring Rainbow Islands | USA | SLUS-00370 | NoResult | Bubble Bobble is playable but both Rainbow Islands games quit responding to controller inputs after a few seconds of gameplay.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubsy 3D - Furbitten Planet | USA | SLUS-00110 | NoResult | I played the Level 1-1. The Framerate is 34-42 FPS without Frameskip on. It works perfect with Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny - Lost in Time | USA | SLUS-00838 | NoResult |  The Framerate is 51-59 FPS without Frameskip on. There is some Slowdown during Cutscenes. Good Audio with some Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny &amp;amp; Taz - Time Busters | USA | SLUS-01144 | Issues | The cutscenes play at 2x speed and when playing any cutscene the game has a chance to crash, if you skip them you can reach ingame and play fine but everytime someone talks to you or you trigger a cutscene there is a chance to crash. }}&lt;br /&gt;
{{WiiSX | Burning Road | USA | SLUS-00324 | NoResult | I played the Championship Mode. The Framerate is 57-59 FPS without Frameskip on. No Audio, only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade | USA | SCUS-94180 | NoResult | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade 2 | USA | SLUS-00663 | NoResult | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move &#039;99 | USA | SLUS-00725 | NoResult | I played the Arcade mode. Full Speed. No Audio, only SFX during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 2 - Arcade Edition | USA | SLUS-00233 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 4 | USA | SLUS-00754 | NoResult | Framerate is 52-55 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | C-12 | USA | SCUS-94666 | NoResult | I walked around the first Level. Framerate is 37-59 FPS without Frameskip. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | C - The Contra Adventure | USA | SLUS-00499 | NoResult | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Capcom vs. SNK Pro | USA | SLUS-01376 | NoResult | I played Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Chronicles (V.1.1) | USA | SLUS-01384 | Works| Full Speed in both Original and Arranged Mode. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Symphony of the Night | USA | SLUS-00067 | Works | &#039;&#039;&#039;I completed the game from start to finish.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chaos Break | EUR | SLES-03107 | NoResult | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chippoke Ralph no Daibouken - The Adventure of Little Ralph | JAP | SLPS-01853 | NoResult | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo no Fushigi na Dungeon | JAP | SLPS-01234 | NoResult | Framerate is 45-54 FPS without Frameskip on. Turn Frameskip on for 59 FPS. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo Racing | USA | SLUS-00844 | NoResult | I played Grand Prix Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Chocobo´s Magical Dungeon 2 | USA | SLUS-00814 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chou-Aniki - Kyuukyoku Muteki Ginga Saikyou Otoko | JAP | SLPS-00183 | Issues| Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chrono Cross (Disc 1) | USA | SLUS-01041 SLUS-01080 | NoResult | I played the Intro. Slows down a little bit during transitions to battle and in some menus. Framerate is 45-59 FPS without Frameskip on during battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Circuit Breakers | USA | SLUS-00697 | NoResult | I played the Jungle race. Framerate is 46-59 FPS without Frameskip on during race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower | USA | SLUS-00539 | NoResult | I played the Prologue. Full Speed. There is some Slowdown during Cutscenes. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower 2 - The Struggle within | USA | SLUS-00539 | NoResult | I played Chapter 1. Full Speed. There is some Slowdown during Cutscenes. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Codename - Tenka | USA | SCUS-94409 | NoResult | The Game asks you to remove one Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally | USA | SCUS-94474 | NoResult | I played the Championship Mode. Framerate is 52-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally 2.0 | USA | SLUS-01222 | NoResult | I played the Championship Mode. Framerate is 35-53 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars (Disc 1) | USA | SLUS-00543 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars - Vengeance | USA | SLUS-00722 | NoResult | Framerate is 56-59 FPS without Frameskip on in Space. 30-40 FPS during the Menu. Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars 3 - Red Sun | USA | SLUS-00866 | NoResult | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disc 1 GDI) | USA | SLUS-00397 | NoResult | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disc 2 NOD) | USA | SLUS-00410 | NoResult | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disc 1 Allies) | USA | SLUS-00431 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disc 2 Soviet) | USA | SLUS-00485 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disc 1 Allies) | USA | SLUS-00665 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disc 2 Soviet) | USA | SLUS-00667 | NoResult |  I played Freestyle Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contender | USA | SCUS-94294 | NoResult | I played a Match. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contra - Legacy of War | USA | SLUS-00288 | NoResult | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders | USA | SCUS-94356 | NoResult | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2 | USA | SCUS-94358 | NoResult | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2001 | USA | SCUS-94597 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 3 | USA | SCUS-94251 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 4 | USA | SCUS-94559 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cotton Original - Fantastic Night Dreams | JAP | SLPS-02034 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Countdown Vampires (Disc 1) | USA | SLUS-00898 | NoResult | The Game freezes with either Interpeter or Dynarec after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cowboy Bebop | JAP | SLPS-01126 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot | USA | SCUS-94900 | Works| I played the first Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 2: Cortex Strikes Back | USA | SCUS-94154 | Works | I played the Turtle Woods Level.&#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 3: Warped | USA | SCUS-94244 | Minor | Some objects in the level &amp;quot;Under Pressure&amp;quot; are invisible making it almost impossible to beat. Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bash | USA | SCUS-94570 | NoResult | I played Adventure Mode. Full Speed with rare dips on during a Mini Game. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CTR - Crash Team Racing | USA | SCUS-94426 | Issues | I played the Arcade mode. Somewhat playable. On Adventure mode, during dialogues Aku Aku and the text cannot be seen but you can skip them using the emulated triangle button. All other modes are playable but most of the 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Crash Team Racing (Demo) | USA | SCUS-94459 | NoResult | Somewhat playable. Adventure mode softlocks when Aku Aku talks to you. Other modes are playable but all 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures | USA | SLUS-01438 | NoResult | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures - Raised in Space | USA | SLUS-01553 | NoResult | There are some Glitches after boot up. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc 2 | USA | SLUS-00634 | Works | Framerate is 37-50 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc: Legend of the Gobbos | USA | SLUS-00530 | Works | Framerate is 49-56 without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croket! Kindan no Kinka Box! | JAP | SLPM-87235 | NoResult | Full Speed outside of Battle. Framerate is 53-59 without Frameskip on during Battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crow - City of Angels | USA | SLUS-00242 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusador - No Remorse | USA | SLUS-00268 | NoResult | Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusadors of Might and Magic | USA | SLUS-00799 | NoResult | The Game freezes after the 3DO Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CRW - Counter Revolution War | JAP | SLPS-00220 | NoResult | I played the First Mission. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CT Special Forces | EUR | SLES-03986 | NoResult | There is some Slowdown during the Intro. Full Speed during Gameplay. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyberbots - Full Metal Madness | JAP | SLPS-01011 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyber Sled | USA | SLUS-00008 | NoResult | I fought a battle. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CyberSpeed | USA | SLUS-00116 | NoResult | I played the Arcade Mode. Full Speed. No Audio, only SFX. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | D (Disc 1) | USA | SLUS-00128 | NoResult | I played the first Section of the Game. Full Speed. Good Audio. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darius Gaiden | JAP | SLPS-00574 | NoResult | I played the first Stage. Framerate is 46-59 without Frameskip on.  Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers 3 | USA | SLUS-00745 | NoResult | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on to get the best result. The Audio skips and is broken during battle. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers - The Night Warriors | USA | SLUS-00036 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dead or Alive | USA | SLUS-00606 | NoResult | I played the Tournament Mode. Framerate is 33-36 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Delta Force Urban Warfare | USA | SLUS-01429 | NoResult | I played the first Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. The missing lightning effects are making it difficult to see. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Densetsu no Ogre Battle | JAP | SLPS-00481 | NoResult | Framerate is 54-59 FPS without Frameskip on. No Audio during the Titlescreen. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Depth | JAP | SCPS-18003 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent | USA | SLUS-00037 | NoResult | I played the first Planet. Framerate is 57-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;The music stops playing after you pause the game.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent Maximum | USA | SLUS-00460 | NoResult | I played the First Planet. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | SCUS-94302 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | N/A | NoResult | seems to run fine }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | EUR | N/A | NoResult | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | USA | SCUS-94350 | NoResult | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby Raw | USA | SLUS-00912 | NoResult | I played the Assault Mode. Framerate is 27-40 FPS without Frameskip on in the Menu. Framerate is 46-59 FPS without Frameskip on during Battle. Set Limit FPS off, for the best result.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Devil Summoner - Soul Hackers (Disc 1) | JAP | SLPS-01921 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dezaemon Plus | JAP | SLPS-00335 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Diablo | USA | SLUS-00619 | NoResult | I walked around the Village. Framerate is 37-45 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dice de Chocobo | JAP | SLPS-02523 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy (V.1.0) | USA | SLUS-00119 | NoResult | &#039;&#039;&#039;Heavy Slowdown during loading.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;Die Harder&#039;&#039;&#039; Full Speed. Many clipping issues. No Audio, SFX only. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard with a Vengeance&#039;&#039;&#039; Many clipping issues.&#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy 2 - Viva Las Vegas | USA | SLUS-01015 | NoResult | The Intro FMV and Loading Screen are glitched up. &#039;&#039;&#039;Boot and play the Movie Mode with HLE BIOS.&#039;&#039;&#039;  &#039;&#039;&#039;Booting the Arcade Mode triggers an Code Dump/Exception Error.&#039;&#039;&#039; &#039;&#039;&#039; The Practise Mode is working without HLE BIOS.&#039;&#039;&#039; Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon Rumble Arena | USA | SLUS-01404 | NoResult | The Game checks for an Memory Card File. I get the Error Message Digimon Rumble Arena data not found. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World | USA | SLUS-01032 | NoResult | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Game randomly crashes. Be sure to save!&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 2 | USA | SLUS-01193 | NoResult | I played the last Training Mission. Full Speed outside of Battle. The Framerate during Battle ranges from 33-59 FPS without Frameskip on. The Battlescreen turns black after turning Frameskip on.  Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 3 | USA | SLUS-01436 | NoResult | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis (V.1.1) | USA | SLUS-00922 | Issues| I played the Introduction. Full Speed. In some Areas the Framerate goes down to 48-54 FPS without Frameskip on. Set Frameskip on for the best result. &#039;&#039;&#039;No Audio and Voice output. SFX only.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis 2 | USA | SLUS-01279 | NoResult | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;No Voice output during gameplay.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld | EUR | SCES-00012 | NoResult | I walked around the First Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld 2 - Mortality Bytes! | USA | SCUS-94605 | NoResult | I walked around the Castle. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Aladdin in Nasira&#039;s Revenge | USA | SCUS-94569 | NoResult | The Game crashes after the Sony Computer Entertainment screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Donald Duck - Goin&#039; Quackers | USA | SLUS-01242 | NoResult | I played the First Stage. Framerate is 37-50 FPS without Frameskip on. Set FPS Limit off for the best result. &#039;&#039;&#039;There is much Slowdown during the Titlescreen and when you enter or leave a Level.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Tarzan (v1.0) | USA | SCUS-94456 | Works | I played the first Level. Framerate is 45-59 FPS without Frameskip on. FMVs (full-motion videos) displayed correctly. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s The Emperor&#039;s New Groove | USA | SCUS-94571 | Issues | There is much slowdown during the entire game. Framerate is 16-25 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disruptor | USA | SLUS-00224 | NoResult | I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | DoDonPachi | JAP | SLPS-01364 | NoResult | The Game is stuck loading. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Doom | USA | SLUS-00077 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Double Dragon | JAP | SLPS-00191 | NoResult | I played Normal Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball - Final Bout | JAP | SLPS-00949 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball GT - Final Bout | USA | SLUS-00493 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball Z - Ultimate Battle 22 | USA | SLUS-01550 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest 4 - Michibikareshi Mono Tachi | JAP | SLPM-86916 | NoResult | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest Monsters 1 &amp;amp; 2 - Hoshifuri no Yuusha to Bokujou no Nakamatachi | JAP | SLPM-87050 | NoResult | I walked around the Intro Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Warrior 7 (Disc 1) | USA | LUSP-01206 | NoResult | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver - You Are the Wheelman | USA | SLUS-00842 | Issues | The game freezes when you choose &amp;quot;Try Again&amp;quot;. So amke a save state at the beggining of each mission and then you can play the entire game just fine, just dont choose try again.}}&lt;br /&gt;
{{WiiSX | Driver 2 (Disc 1) (v1.0)| USA | SLUS-01161 | Works |  }}&lt;br /&gt;
{{WiiSX | Driver 2 (Disc 1) (v1.1)| USA | SLUS-01161 | Works | The framerate is 32-56 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Duke Nukem - Total Meltdown | USA | SLUS-00355 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Many GFX Glitches on Screen make it difficult to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Duke Nukem - Time to Kill | USA |  | Works |  }}&lt;br /&gt;
{{WiiSX | Duke Nukem - Land of the babes | USA |  | Works | }}&lt;br /&gt;
{{WiiSX | Dune 2000 | USA | SLUS-00973 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only during a Mission. &#039;&#039;&#039; Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dynasty Warriors | USA | SLUS-00438 | NoResult | The Game freezes after the KOEI Logo Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross | USA | SLUS-01319 | NoResult | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross 2000 | USA | SLUS-01005 | NoResult | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode.&#039;&#039;&#039;Playing in Interpreter Mode prevents the Game from freezing.&#039;&#039;&#039; Framerate is 39-45 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night | USA | SLUS-00820 | NoResult | I walked around the House. Framerate is 57-59 FPS without Frameskip on. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night 2 - Nemuri no Shihaisha | JAP | SLPS-02167  | NoResult | I walked around the Libary. Full Speed. Good Audio  I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Anarchy Rulz | USA | SLUS-01169| NoResult | There is some Slowdown during loading. I played the Exhibition Mode. Framerate is 38-42 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Hardcore Revolution | USA | SLUS01045 | NoResult | I played the Exhibition Mode. Framerate is 40-46 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ehrgeiz - God Bless the Ring | USA | SLUS-00809 | NoResult | &#039;&#039;&#039;The Game freezes in almost all game modes.&#039;&#039;&#039; &#039;&#039;&#039;Only the Quest mode on Hard difficulty is playable.&#039;&#039;&#039; Framerate is 20-24 FPS without Frameskip on. Set Limit FPS off and Frameskip on to get the best result. No Audio, SFX only. The Voice output during the Introduction is missing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Einhander | USA | SCUS-94243 | NoResult | I played the First Level. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 3 - Shiroki Majo - Mouhitotsu no Eiyuutachi no Monogatari | JAP | SLPS-01201 | NoResult | I walked around the Village. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 4 - Akai Shizuku | JAP | SLPS-01540 | NoResult | I walked around the first Area. There is some Slowdown during Cutscenes. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elder Gate | JAP | SLPM-86494 | NoResult | I walked around the Overworld and fought a battle. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elie no Atelier - Salburg no Renkinjutsushi 2 | JAP | SLPS-91180 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Epidemic | USA | SCUS-94152 | NoResult | I walked around the Information Center. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evil Dead - Hail to the King (Disc 1) | USA | SLUS-01072 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evo´s Space Adventures | USA | SCES-01871 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exector | JAP | SLES-00097 | NoResult | I played Stage 1. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exhumed | EUR | SLES-00097 | NoResult | I played the first Level. Framerate is 47-49 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | F1 2000 | USA | SLUS-01120 | NoResult | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Championship Season 2000 | USA | SLUS-01290 | NoResult | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Racing Championship | USA | SLUS-01120 | NoResult | I played the Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 1999 Season | USA | SLUS-01036 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 2000 | USA | SLUS-01344 | NoResult | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fade to Black | USA | SLUS-00236 | NoResult | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fantastic Four | USA | SLUS-00395 | NoResult | I played the Attack of the Molemen Mission. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fatal Fury - Wild Ambition | USA | SLUS-01001 | NoResult | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio with a little Noise and stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect (Disc 1) | USA | SLUS-00920 | NoResult | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect 2 - Retro Helix (Disc 1) | USA | SLUS-01266 | NoResult | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 99 | USA | SLUS-00782 | NoResult | I played a friendly Match. During the Match, the Framerate is 45-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 2000 - Major League Soccer | USA | SLUS-00994 | NoResult | I played a Match in Exhibition Mode.  During the Match, the Framerate is 37-41 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA - Road to World Cup 98 | USA | SLUS-00520 | NoResult | I played a friendly Match. During Gameplay the Framerate is 46-57 without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 96 | USA | SLUS-00038 | NoResult | The Game boots normal. It won´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 97 | USA | SLUS-00269 | NoResult | I played a friendly Match. During the Match, the Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2001 | USA | SLUS-01262 | NoResult | I played a friendly Match. During the Match, the Framerate is 41-57 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;The Voice Over has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2002 | USA | SLUS-01408 | NoResult | I played a friendly Match. During the Match, the Framerate is 39-55 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2003 | USA | SLUS-01504 | NoResult | Start the Game with Interpreter HLE BIOS to reach the Menu. The Game freezes while loading the Match. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2004 | USA | SLUS-01578 | NoResult | The Game crashed after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2005 | USA | SLUS-01585 | NoResult | The Game hangs after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fifth Element | USA | SLUS-00711 | NoResult | Full Speed. There is some Slowdown after the Titlescreen. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighter Maker | USA | SLUS-00641 | NoResult | I played the 1P VS COM Mode. Framerate is 34-37 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force (V.1.0) | USA | SLUS-00433 | NoResult | I played the first Stage. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force 2 | USA | SLUS-00934 | NoResult | I get an Code Dump Error after the BIOS Intro. You can hear Sounds after booting with HLE BIOS. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Doom | USA | SLUS-00331 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 5 (V.1.0) | USA | SLUS-00879 | Works | Full Speed. Good Audio. I didn&#039;t noticed Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 6 (V.1.0) | USA | SLUS-00900 | NoResult | I fought 2 Battle in Narshe. Full Speed. Good Audio. &#039;&#039;&#039;The Menu Curser sounds a bit odd.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disc 1) | JAP | SLPS-00700 | Works| Should work as the USA version.}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disc 1) | USA | SCUS-94163 | Works | Tested: 4 random battles, one boss and a FMV, all worked fine. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 International (Disc 1) | JAP | SLPS-01057 | Works | Should work as the USA version.}}&lt;br /&gt;
{{WiiSX | Final Fantasy 8 (Disc 1) | USA | SLUS-00892 | NoResult | The Game slows down to 40 FPS while loading the Titlescreen. There is some slight Framedrop during Cutscenes. I entered the Lava Cave. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable so far.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disc 1) | JAP | SLPS-02000 | Works | Same as the USA version. &#039;&#039;&#039;Playable&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disc 1) | USA | SLUS-01251 | Works | Tested until the part where you meet the first moogle. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Chrono Trigger (V.1.0) | USA | SLUS-01363 | NoResult | Full Speed. &#039;&#039;&#039;You hear an annoying ringing Sound during battle. It won´t go away after you won.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Final Fantasy 4 (V.1.1) | USA | SLUS-01360 | Minor | Played until Mist Village. Full Speed with rare dips. Good Audio. Some textures are missing. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy Origins (V.1.1) | USA | SLUS-01541 | Works | Final Fantasy 1 and 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Tactics | USA | SCUS-94221 | NoResult | &#039;&#039;&#039;There is an annoying sound after the Initiation is completed. It appears and dissapears at random.&#039;&#039;&#039; Framerate is 53-59 FPS without Frameskip on during battle. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Firemen 2 - Pete &amp;amp; Danny | JAP | SLPS-00148 | NoResult | I played the Introduction. &#039;&#039;&#039;The Voice overs are missing.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Floating Runner - Quest for the 7 Crystals | USA | SLUS-00231 | NoResult | I walked around the first Area. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One | USA | SCUS-94353 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One Championship Edition | USA | SLUS-00546 | NoResult | I played the Arcade Mode. Full Speed with rare dips. &#039;&#039;&#039;Heavy Slowdown when you touch the Lawn.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 98 | USA | SLUS-00744 | NoResult | &#039;&#039;&#039;The  Main Menu Screen is glitched up.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 99 | USA | SLUS-00870 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 2000 | USA | SLUS-01134 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Forsaken | USA | SLUS-00485 | NoResult | I played the first Mission. Framerate is 39-54 FPS without Frameskip on. Set Frameskip on fort the best result. No Audio, SFX only during the Mission. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 1st | JAP | SLPM-87317 | NoResult | I tried several builds. Everytime the Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 2 | JAP | SLPS-01000 | NoResult | I noticed some Slowdown during Cutscenes. I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 3 | USA | SLUS-01011 | NoResult | There is some Slowdown on the Titlescreen. I played the Tutorial. Framerate is 50-59 FPS without Frameskip on. &#039;&#039;&#039;The Screen is heavily glitched up after battle.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission Alternative | JAP | SLPS-00953 | NoResult | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Future Cop - L.A.P.D. | USA | SLUS-00739 | NoResult | The Game freetes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fuujin Ryouiki Eretzvaju | JAP | SLPS-01790 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | G.Darius | USA | SLUS-00690 | NoResult | I played the Arcade Mode. Framerate is 48-59 FPS without Frameskip on. Set FPS Limit off for the best result. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police (Disc 1) | USA | SLUS-00544 | NoResult | I played the first Mission. Framerate is 45-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police - Weapons of Justice | USA | SLUS-00798 | NoResult | Framerate is 43-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G.O.D pure | JAP | SLPS-00944 | NoResult | I walked around the City. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gaia Seed - Project Seed Trap | JAP | SLPS-00624 | NoResult | I played the first Stage. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galaxy Fight - Universal Warriors | JAP | SLPS-00138 | NoResult | Full Speed with rare dips. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | Gale Gunner | JAP | SLPS-02596 | NoResult | I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galerians (Disc 1) | USA | SLUS-00986 | NoResult | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Game Maker - Ureyuki 100-Manbon Get Daze! | JAP | SLPS-01583 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 4.0 | USA | N/A | NoResult | Crashes at startup. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 5.0 | USA | N/A | NoResult | &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Kurunarakoi! Ayashigeikka no Kuroikage | JAP | SLPM-86155 | NoResult | Goemon is sleeping on the Floor. The Game freezes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Ooedo Daikaiten | JAP | SLPM-86774 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Uchuu Kaizoku Akogingu | JAP | SLPS-00217 | NoResult | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gauntlet Legends | USA | SLUS-00624 | NoResult | Works great. I played the first Level. Framerate is 39-50 FPS without Frameskip on. The Audio has some Noise. Set Full Speed for nice sound but choppier performance. Playable. }}&lt;br /&gt;
{{WiiSX | Gear Fighter Dendoh | JAP | SLPS-03189 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gegege no Kitarou - Gyakushuu! Youkai Daikessen | JAP | SLPM-87286 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gekioh - Shooting King | USA | SLUS-01498 | NoResult | I played the Geki mode. Full Speed. No Audio, SFX only. Playable. }}&lt;br /&gt;
{{WiiSX | Gekido - Urban Fighters | USA | SLUS-00970 | NoResult | The Game boots back to the Homebrew Channel after the licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Genei Tougi - Shadow Struggle | JAP | SLUS-01498 | NoResult | I played the Normal mode. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex (v1.0) | USA | SLUS-00042 | NoResult | I played the Cemetary Level. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex - Enter the Gecko | USA | SLUS-00598 | Works | Framerate is 39-42 FPS without Frameskip on. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex 3 - Deep Cover Gecko (v1.1) | USA | SLUS-00806 | NoResult | The Framerate is 46-54 FPS without Frameskip on at the Homebase. I played the Snowlevel. Framerate is 37-52 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ghost in the Shell | USA | SLUS-00552 | NoResult | FMV run fine. The game has this weird pixelated transverse black line that stretches over the screen. It´s difficult to see whats going on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Glover | USA | SLUS-00890 | NoResult | Glover runs around on autopilot. He doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gokujou Parodius Da! Deluxe Pack | JAP | SLPS-00002 | NoResult | I get thrown to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gold and Glory - The Road to Eldorado | USA | SLUS-01312 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Goujin Senki | JAP | SLPS-01471 | NoResult | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gouketuji Ichizoku 2 - Chottodake Saikyou Densetsu | JAP | SLUS-01498 | NoResult | &#039;&#039;&#039;The Game freezes after the BIOS Intro. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Deluxe Pack | JAP | SLPS-00303 | NoResult | Gradius 1 and Gradius 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Gaiden | JAP | SLPM-86042 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia (Disc 1) | USA | SCUS-94457 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia - Prologue (Demo) | JAP | SLPM-80297 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Granstream Saga | USA | SLUS-00597 | NoResult | I walked around the first Dungeon. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Characters have no faces.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Growlancer (Disc 1) | JAP | SLPS-02380 | Doesn&#039;t Work  | I tried several builds. The Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Arcade Mode] | USA | SCUS-94194 | NoResult | Full Speed. Very Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Simulation Mode] | USA | SCUS-94194 | NoResult | Full Speed. &#039;&#039;&#039;There is much Slowdown in the Menu.&#039;&#039;&#039; Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Arcade Mode] (v1.0) | USA | SCUS-94455 | NoResult | Loads races. Physics are all wonky. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Simulation Mode] (v1.0) | USA | SCUS-94488 | NoResult | Freezes when entering any race/Machine tests. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto | USA | SLUS-00106 | Works | Full Speed. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto - Mission Pack 1 - London 1969 | USA | SLUS-00846 | NoResult | The Game won&#039;t recognize the GTA ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto 2 | USA | SLUS-00789 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian Recall - Shugojuu Shoukan (Disc 1) | JAP | SLPS-01297 | NoResult | I fought the first Battle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Area gets glitched up after a turn.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian´s Crusade | USA | SLUS-00811 | NoResult | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guilty Gear | USA | SLUS-00772 | NoResult | I fought a Battle in Normal Mode. Framerate is 51-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam 0079 - The War for Earth (Disc 1) | JAP | SLPS-00815 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault | USA | SLUS-01226 | NoResult | I played the Story Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault 2 | USA | SLUS-01418 | NoResult | The Game boots with HLE BIOS. It crashed after the Bandai Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunnm - Kasei no Kioku | JAP | SLPS-01408 | NoResult | I walked around the first Area. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunners Heaven | JAP | SLPS-01853 | NoResult | I played the first Level. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunpey | JAP | SLPS-02485 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunship | USA | SLUS-00313 | NoResult | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | USA | SLUS-01503 | NoResult | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | EUR | SLES-03972 | NoResult | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Philosopher´s Stone | EUR | SLES-03662 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Sorcerer&#039;s Stone  | USA | SLUS-00847 | NoResult | The Game crashed after the Warner Bros Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harvest Moon - Back to Nature | USA | SLUS-01415 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Heart of Darkness (Disc 1) | USA | SLUS-00696 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hellboy - Asylum Seeker | USA | SLUS-01414 | NoResult | I walked around the first Area. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hexen - Beyond Heretic | USA | SLUS-00348 | NoResult | I walked around the first Area. Full Speed. No Audio, SFX only. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hogs of War | USA | SLUS-01195 | NoResult | I played the Training Mission. Framerate is 51-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hoshigami - Ruining Blue Earth | USA | SLUS-01375 | NoResult | I played the first Chapter. Full Speed. There is a little Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf | USA | SCUS-94188 | NoResult | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf 2 | USA | SCUS-94476 | NoResult | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hyper-Rally | JAP | SLPS-00462 | NoResult | I played the Season Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Wheels - Turbo Racing | USA | SLUS-00964 | Doesn&#039;t Work | The Game crashed after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hydro Thunder | USA | SLUS-00847 | NoResult | I played the Arcade Mode. Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Imadoki no Vampire - Bloody Bride | JAP | SLPS-00526 | NoResult | Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;The Voice Over are missing.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In Cold Blood (Disc 1) | USA | SLUS-01294 | NoResult | The Game freezes during the glitched up Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Incredible Hulk - The Pantheon Saga | USA | SLUS-00150 | NoResult | I walked around the Laboratory. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Initial D | JAP | SLPS-01793 | NoResult | I played the Story Mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inspector Gadget - Gadget&#039;s Crazy Maze | USA | SLUS-01267 | NoResult | I played the Single Player Mode. Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Superstar Soccer Pro &#039;98 | USA | SLUS-00674 | NoResult | I played Exhibition Mode. &#039;&#039;&#039;The Game runs too fast in Dynarec. Use Interpreter.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field | USA | SLUS-00238 | NoResult | I played 100 Meter Dash. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field 2000 | USA | SLUS-00987 | Doesn&#039;t Work  | I played the Arcade Mode and Challenge Mode. The Screen goes black before the start of the competition. You can hear Music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In the Hunt | USA | SLUS-00172 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - A Feudal Fairy Tale (V.1.0) | USA | SLUS-01534 | NoResult | There is some Slowdown on the Menu Screen. I played the Story Mode. The Character won´t respond to any command during battle. You can hear Voice Samples. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - Sengoku Otogi Gassen | JAP | SLPS-03503 | NoResult | &#039;&#039;&#039;The Game crashed before the start of a battle. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Man - X-O Manowar in Heavy Metal | USA | SLUS-00235 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Soldier 3 | USA | SLUS-01061 | NoResult | There is some Slowdown in the Menu. I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | iS - Internal Section | JAP | SLPS-01868 | NoResult | I played the Normal Mode. Framerate is 39-46 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Irritating Stick | USA | SLUS-00775 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter Mode to prevent getting an Black Screen. Switch back to Dynarec on the Menu Select Screen.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution | USA | SLUS-01014 | NoResult | I played the Exhibition Mode. Framerate is 35-46 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution 2 | EUR | SLES-03321 | NoResult | I played the Exhibition Mode. Framerate is 28-40 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Italien Job | USA | SLUS-01457 | NoResult | The Game freezes while loading the Game Modes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | It Might Be NES | N/A | N/A | NoResult | Very Playable }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Jackie Chan Stuntmaster | USA | SLUS-00684 | NoResult | The Game freezes before the Titlescreen. You can hear Music playing with HLE BIOS on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jade Cocoon - Story of the Tamamayu | USA | SLUS-00854 | NoResult | I walked around the Forest. &#039;&#039;&#039;Before you enter the forest, save with the save state function, switch to interpreter and walk into the forest. Then change back to dynarec.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JailBreaker (Disc 1) | JAP | SLPS-02076 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jarrett &amp;amp; Labonte Stock Car Racing | USA | SLUS-01139 | NoResult | The Game freezes during the Codemasters Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 98 | USA | SLUS-00479 | NoResult | I played the Racing Season mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 2000 | USA | SLUS-00832 | NoResult | The Game runs a bit too fast in Dynarec. It has many glitches in Interpreter. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto | USA | SCUS-94309 | NoResult | I played Single Race Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 2 (V.1.0) | USA | SCUS-94167 | NoResult | I played Full Season Mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 3 | USA | SCUS-94555 | Doesn&#039;t Work  | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jikkyou Oshaberi Parodius - Forever with Me | JAP | SLPM-86008 | Works | Framerate is 51-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JoJo´s Bizarre Adventure | USA | SLUS-01060 | NoResult | I played the Story Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jonny Bazookatone | USA | SLUS-00194 | NoResult | Full Speed with rare dips. The Audio is broken. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Judge Dredd | USA | SLUS-00630 | Doesn&#039;t Work  | I played Level 1-1. The Game has many Frame pace Issues. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juggernaut (Disc 1) | USA | SLUS-00894 | NoResult | Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{WiiSX | Jumping Flash! | USA | SCUS-94103 | NoResult | I played World 1-1. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jumping Flash 2 | USA | SCUS-94108 | NoResult | I played World 1-1. Framerate is 52-59 FPS without Frameskip on. Set Frame Limit off for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jupiter Strike | USA | SLUS-00177 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juusou Kihei Valken 2 (Assault Suits Valken 2) | JAP | SLPS-00854 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Kaette Kita Cyborg Kuro - chan | JAP | SLPM-87174 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Use Wiisxr build 2.2.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kagero - Deception 2 | USA | SLUS-00677 | NoResult | &#039;&#039;&#039;Start a new game in Interpreter only. Switch back to dynarec after the start of the first Chapter.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kartia - The Word of Fate | USA | SLUS-00631 | NoResult | The Game freezes after the Intro in both Story Branches. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kensei - Sacred Fist | USA | SLUS-00600 | NoResult | I played Normal Mode. Framerate is 33-38 FPS without Frameskip on during Battle. Full Speed during the Pause Screen. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kid Clown no Crazy Chase 2 - Love Love Honey Soudatsusen | JAP | SLPS-00454 | NoResult | I played Stage 1. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The DNA Imperative | USA | SCUS-94102 | NoResult | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The Blood 2 - Reason in Madness | JAP | SLPS-00170 | NoResult | I played Stage 1. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Killing Zone | USA | SLUS-00369 | NoResult | I played Normal Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 95 | USA | SCUS-94205 | NoResult | I noticed some Slowdown before the Intro. I played the Single Mode. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 96 | JAP | SLPS-00834 | NoResult | I played the Single Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 97 | JAP | SLPM-86084 | NoResult | I played the Single Mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 98 - Dream Match Never Ends | JAP | SLPM-86201 | NoResult | I played the Single Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 99 | USA | SLUS-01332 | NoResult | I played the Single Mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Konami MSX Antiques Collection Vol.1 | N/A | N/A | NoResult | All Games. The emulator still recognizes the MSX Rom. Full Speed with rare dips. Good Audio. Playable}}&lt;br /&gt;
{{WiiSX | Kingsley´s Adventure | USA | SLUS-00801 | NoResult | &#039;&#039;&#039;Start a New Game in Interpreter Mode to avoid GFX Glitches. Switch back to Dynarec after talking to the Princess&#039;&#039;&#039; I walked around the Castle. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field | USA | SLUS-00158 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 2 | USA | SLUS-00255 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 3 | JAP | SLPS-00377 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | KISS Pinball | USA | SLUS-01366 | NoResult | I played Novice difficulty. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Klonoa - Door to Phantomile | USA | SLUS-00585 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings | USA | SLUS-00737 | NoResult | There is much stuttering during the Intro FMV. I played Exhibition Mode. Framerate is 44-57 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2000 | USA | SLUS-00993 | NoResult | There is some stuttering during the Intro. I played a Match. Framerate is 43-51 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2001 | USA | SLUS-01269 | NoResult | There is some stuttering during the Intro. I played a Match. Framerate is 28-34 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Koudelka (Disc 1) | USA | SLUS-01051 | NoResult | I walked around the first Area. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon´s Gate (Disc 1) | JAP | SLPS-00706 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon&#039;s Gate - Kowloon Fuusuiden (Disc 1) (Byakko) | JAP | SLPS-00669 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Krazy Ivan | USA | SCUS-94303 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kurukuru Marumaru | JAP | SLPM-86785 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Land Before Time: Big Water Adventure | USA | SLUS-01481 | NoResult | Much Noise during the Introduction. Framerate is 47-59 FPS without Frameskip on. No Audio, SFX only during the Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Great Valley Racing Adventure | USA | SLUS-1213 | NoResult | The Game freezes at the memory card screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Return to the Great Valley | USA | SLUS-01043 | NoResult | The Game freezes early on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disc 1) (Langrisser 4) | JAP | SLPS-01818 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disc 2) (Langrisser 5) | JAP | SLPS-01818 | NoResult | I played the Story Mode. Full Speed with slight frame drops. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Largo Winch - Command SAR | USA | SLUS-01441 | NoResult | Full Speed. Good Audio. There are many clipping Issues. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Dragoon (Disc 1) | USA | SLUS-01043 | NoResult | There is some Slowdown during the Introduction. I played the Intro. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Legaia | USA | SCUS-94254 | NoResult | I walked around the Village. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lego Racers | USA | SLUS-01043 | NoResult | I played Circuit Race. Framerate is 40-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Lego Rock Raiders | USA | SLUS-00937 | NoResult |  Full Speed. Good Audio. Very Playable.   }}&lt;br /&gt;
{{WiiSX | Legend of Mana | USA | SLUS-01013 | NoResult | Stuck at the Titlescreen. The Game doesn´t respond to any command. &#039;&#039;&#039;Use WiiSX beta 2.1.1 instead.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lemmings &amp;amp; Oh No! More Lemmings | USA | SLUS-00760 | NoResult | I played both mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lethal Enforcers I &amp;amp; II | USA | SLUS-00293 | NoResult | &#039;&#039;&#039;Lethal Enforcer 1.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;Lethal Enforcer 2.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lightning Legend - Daigo no Daibouken | JAP | SLUS-01441 | NoResult | I played the Story mode. Framerate is 47-52 FPS without Frameskip on. No Audio, SFX only during battle.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loaded | USA | SLUS-00076 | NoResult | I played the first Level. Framerate is 31-56 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lode Runner | USA | SLUS-00557 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter, switch later to dynarec.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes Racing | USA | SLUS-01145 | NoResult | I played Championship Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes - Sheep Raider | USA | SLUS-01369 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | LSD: Dream Emulator (English Patched) | JAP | SLPS-01556 | NoResult | I walked around the first area. &#039;&#039;&#039;Playable&#039;&#039;&#039;.}}&lt;br /&gt;
{{WiiSX | Lucifer Ring | JAP | SLPS-01784 | NoResult | I played the first Stage. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lucky Luke | USA | SLUS-00719 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the first Level. Framerate is 35-41 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar - Silver Star Story Complete (Disc 1) | USA | SLUS-00628 | NoResult | &#039;&#039;&#039;Play the game in Interpreter to prevent getting an Black Screen after the Intro.&#039;&#039;&#039; I met Lunar. Framerate is 39-46 FPS without Frameskip on. Good Audio with slight stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar 2 - Eternal Blue Complete (Disc 1) | USA | SLUS-00293 | NoResult | The Game freezes after setting up the trap in the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Madden NFL &#039;98 | USA | SLUS-00516 | NoResult | I played the Exhibition mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mad Stalker - Full Metal Force | JAP | SLPS-00734 | NoResult | I played the first Stage. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Magical Tetris Challenge Featuring Mickey | JAP | SLPS-01786 | Issues| &#039;&#039;&#039;Play the Game in Interpreter and HLE BIOS mode to prevent getting an Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Loading an Save state breaks the game.&#039;&#039;&#039; I played the Story mode. Framerate is 39-42 FPS without Frameskip on during a match. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Martian Gothic - Unification | USA | SLUS-01148 | Doesn&#039;t Work  | The Game runs too fast. It freezes early. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes | USA | SLUS-00257 | NoResult | I played Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes vs. Street Fighter | USA | SLUS-00793 | NoResult | I played a Match. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel vs. Capcom - Clash of Super Heroes | USA | SLUS-01059 | NoResult | I played a Match. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mass Destruction | USA | SLUS-00462 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Master of Monsters - Disciples of Gaia | USA | SLUS-00595 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Matsumoto Reiji 999 - Story of Galaxy Express 999 (Disc 1) | JAP | SLPS-03220 | Doesn&#039;t Work  | The Game freezes after the Traincutscene. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MDK | USA | SLUS-00974 | NoResult | I played the first Area. Full Speed. No Audio, SFX only. Annoying Camera problems. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MechWarrior 2 - 31st Century Combat | USA | SLUS-00401 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor | USA | SLUS-00974 | NoResult | I played the first Mission. Framerate is 41-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor - Underground | USA | SLUS-01270 | NoResult | I played the first Mission. Framerate is 46-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medarot R | JAP | SLPS-02414 | NoResult | I walked around Town. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | EUR | SCES-00311 | NoResult | &#039;&#039;&#039;Appears to run properly but you get black screen when you reach and launch the third stage. No matter what you do and which settings you set, the game freezes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | USA | SCUS-94227 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil 2 | USA | SCUS-94564 | NoResult | I played the first Level. Framerate is 42-50 FPS without Frameskip on. Good Audio with some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman 8 | USA | SLUS-00453 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X3 | EUR | SLES-00503 | Works | I played the first level. Framerate is 42-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X4 | USA | SLUS-00561 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X5 | USA | SLUS-01334 | Works | Played the game with X. Full Speed. Good Audio. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X6 | USA | SLUS-01395 | Works | Full Speed. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends | USA | SLUS-00603 | NoResult | I walked around the Intro Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends 2 | USA | SLUS-01140 | NoResult | Black Screen after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid (V.1.0) (Disc 1) | USA | SLUS-00594 | NoResult | I reached the Elevator. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; Glitched up Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid - VR Mission | USA | SLUS-00957 | NoResult | I played Practise Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Slug X | USA | SLUS-01212 | NoResult | I played the Arcade mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mickey´s Wild Adventure | EUR | SCES-00163 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Micro Machines V3 | USA | SLUS-00593 | NoResult | I played the Challenger mode. Full Speed in the Menu. Framerate is 42-49 FPS without Frameskip on during a race. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Misadventures of Tron Bonne | USA | SLUS-00896 | NoResult | I played the first Mission. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mission Impossible | USA | SLUS-01016 | NoResult | There is some Slowdown during the Menu Screen. The Game crashed before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mobile Light Force | JAP | SLUS-01525 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monkey Hero | USA | SLUS-01016 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monster Ranger | USA | SLUS-00568 | NoResult | &#039;&#039;&#039;Boot with Interpreter to prevent freezing.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to dynarec on the Titlescreen.&#039;&#039;&#039; I played the Intro. Full Speed with rare dips. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moonlight Syndrome (Disc 1)| JAP | SLPS-01001 | NoResult | The Game freezes after the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 2 | JAP | SLPS-00444 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 3 | USA | SCUS-94201 | NoResult | Gets past the Prepare For Kombat screen but when you start a match/round, the game softlocks in an infinite loop of &amp;quot;ROUND #&amp;quot;. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 4 | USA | SLUS-00605 | NoResult | I played the Arcade mode. Framerate is 48-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Mythologies - Sub-Zero | USA | SLUS-00476 | NoResult | I walked around the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Trilogy (V.1.0) | USA | SLUS-00330 | NoResult | Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat - Special Forces | USA | SLUS-00824 | NoResult | I walked around the first Level. Framerate is 46-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer | USA | SLUS-00498 | Works | I played the Single Race mode. Full Speed. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer 2 | USA | SLUS-00738 | NoResult | I played the Single Race mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix | USA | SCUS-94355 | NoResult | I played the Championship mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix 2 (Disc 1) | JAP | SCPS-10018 | NoResult | I played the Championship mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller | USA | SLUS-01111 | NoResult | I played the 5000ft Challenge. Framerate is 49-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;There is an annoying clicking Sound.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller G | JAP | N/A | NoResult | }}&lt;br /&gt;
{{WiiSX | Ms. Pac-Man - Maze Madness | USA | SLUS-01018 | NoResult | Tested in WiiSXRX 2.5. I played the Story Mode (1 player). Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Myst | USA | SCUS-94602 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mystical Dragons | JAP | SLPS-02103 | NoResult | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | N20 - Nitrous Oxide | USA | SLUS-00637 | NoResult | Framerate is 44-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 1 | USA | SLUS-00215 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 2 | USA | SLUS-00216 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 3 | USA | SLUS-00398 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 4 | USA | SLUS-00416 | NoResult | &#039;&#039;&#039;Pac-Land&#039;&#039;&#039; controls are mixed up. &#039;&#039;&#039;The Genji and the Heike Clans&#039;&#039;&#039; doesn´t work. In &#039;&#039;&#039;Assault&#039;&#039;&#039;, half of the screen is cut off. &#039;&#039;&#039;Ordyne&#039;&#039;&#039; works. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 5 | USA | SLUS-00417 | NoResult | &#039;&#039;&#039;Pac-Mania&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;The Legend of Valkyrie.&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;Dragon Spirit.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Baraduke.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Metro Cross.&#039;&#039;&#039; Full Speed. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Naruto - Shinobi no Sato no Jintori Gassen | JAP | SLPS-03553 | NoResult | I played Chapter 1 of the Story mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam Extreme | USA | SLUS-00388 | NoResult | I played Head to Head. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam - Tournament Edition | USA | SLUS-00002 | NoResult | I played Head to Head. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Hangtime | USA | SLUS-00329 | NoResult | I get an Assertion Error after the Licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Showtime: NBA on NBC | USA | SLUS-00948 | NoResult | The Game crashes after the Team logo Screen. Boot with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nectaris - Military Madness | USA | SLUS-00764 | NoResult | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Set Frameskip on for the best result. There is some Slowdown during the movement of the Units. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - High Stakes | USA | SLUS-00826 | NoResult | I played the Single Race mode. &#039;&#039;&#039;There is much Slowdown in the Wheel Perspectiv.&#039;&#039;&#039; Framerate is 41-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 2 | USA | SLUS-00276 | NoResult | Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 3 - Hot Pursuit | USA | SLUS-000620 | NoResult | I played the 1 Player mode. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - Porsche Unleashed | USA | SLUS-01104 | NoResult | I played the Quick Race mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally | USA | SLUS-00590 | NoResult | &#039;&#039;&#039;Boot and play the Game in Interpreter mode to prevent freezing.&#039;&#039;&#039; I played the Arcade mode. Framerate is 29-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally 2 | USA | SLUS-01003 | NoResult | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nekketsu Oyako [En by PentarouZero v1.0d] | JAP | SLPS-00006 | Doesn&#039;t Work  | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Next Tetris | USA | SLUS-00862 | NoResult | I played the Clear All mode. Framerate is 42-46 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NHL Open Ice: 2 on 2 Challenge | USA | SLUS-00327 | NoResult | I played a game. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nicktoons Racing | USA | SLUS-01047 | Works | I played the CUPS mode. Framerate is 39-53 FPS without Frameskip on. Set Frameskip to ON for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures | USA | SLUS-00582 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent the Game from freezing. Switch back to Dynarec during the Character Select Screen.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during loading. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures 2 | USA | SLUS-01112 | NoResult | Black Screen after the Konami Logo. Boot the Game with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Night Raid | JAP | SLPM-87048 | NoResult | I played the Arcade mode. Framerate is 38-47 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Norse by Norsewest - The Return of the Lost Vikings | USA | SLUS-00466 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Novastorm (Disc 1) | USA | SCUS-94404 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are some GFX Glitches on Screen. A green pixelated bar on the right side makes it difficut to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | O.D.T | USA | SLUS-00698 | Doesn&#039;t Work  | &#039;&#039;&#039;In both Interpreter and Dynarec, the Screen goes black after the Titlescreen.&#039;&#039;&#039; It is possible to see the Intro FMV by booting through the HLE BIOS. &#039;&#039;&#039;The Game crashes after the FMV. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Exoddus (Disc 1) | USA | SLUS-00190 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Oddysee | USA | SLUS-00710 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ogre Battle - Limited Edition | USA | SLUS-00467 | NoResult | &#039;&#039;&#039;No Music during the Titlescreen.&#039;&#039;&#039; I played Chapter 1. Framerate is 53-59 FPS without Frameskip on. Good Audio on the Map. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Omega Boost | USA | SCUS-94449 | NoResult | I played the Campaign Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One | USA | SLUS-00469 | NoResult | The Game freezes during the developed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One Piece Mansion | USA | SLUS-01406 | NoResult | I played the Story mode. Full Speed with rare dips. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood | USA | SLUS-00464 | NoResult | The Game hangs after trying to access the terminal. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood 2 (Disc 1) | JAP | SLPS-01261 | NoResult | The Game hangs after the Main Character stretches himself. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Pac-Man World | USA | SLUS-00439 | NoResult | Very much works. Compared to WiiSX beta 2.1.1 build. Very Playable}}&lt;br /&gt;
{{WiiSX | Pandemonium! (v1.0) | USA | SLUS-00232 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pandemonium! 2 | USA | SLUS-00578 | NoResult | I played the first Level. Framerate is 43-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Bandit | JAP | SLPS-00899 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Front | USA | SLUS-01399 | NoResult | Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PaRappa the Rapper | USA | SCUS-94183 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve (Disc 1) | USA | SLUS-00662 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disc 1) | JAP | SLPS-02480 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disc 1) | USA | SLUS-01042 | NoResult | Freezes at the Squaresoft Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parodius | EUR | SLES-00036 | NoResult | &#039;&#039;&#039;I tested both Games.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pepsiman | JAP | SLPS-01762 | Works | I played the first Level. Full Speed No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona | USA | SLUS-00339 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Eternal Punishment | USA | SLUS-01158 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Tsumi ~ Innocent Sin [En by Gemini v1.0a] | USA | SLPS-02100 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Peter Pan in Disney&#039;s Return to Never Land | USA | SCUS-94643 | Doesn&#039;t Work  | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Philosoma | USA | SCUS-94403 | NoResult | I played Phase 1. Framerate is 42-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pink Panther - Pinkadelic Pursuit| USA | SLUS-01451 | Works | Minor graphical glitches. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Pinobee | USA | SLUS-01494 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Planet of the Apes | USA | SLUS-01468 | NoResult | I walked around the first Area. Framerate is 39-54 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pocket Fighter | USA | SLUS-00653 | NoResult | &#039;&#039;&#039;Play in Dynarec with HLE BIOS to prevent the game from freezing during the Arcade loading screen.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;No Audio, SFX only during battle.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PO`ed | USA | SLUS-00097 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Policenauts [En by Slowbeef v1.0] (Disc 1) | JAP | SLUS-00653 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent GFX Glitches.&#039;&#039;&#039; Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoLoCrois Monogatari | JAP | SCPS-10023 | NoResult | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoRoGue | JAP | SCPS-10050 | NoResult | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Populous - The Beginning | USA | SLUS-00277 | NoResult | Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Power Rangers - Lightspeed Rescue | USA | SLUS-01114 | Works | Framerate is 37-43 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. FMVs displayed fine. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Powerslave | USA | SLUS-00102 | NoResult | &#039;&#039;&#039;The Game crashed on Dynarec. Play in Interpreter.&#039;&#039;&#039; Framerate is 34-42 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Primal Rage | USA | SLUS-00126 | NoResult | I played the Arcade Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Q Bert | USA | SLUS-00904 | NoResult | &#039;&#039;&#039;FMV are a garbled mess.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during the menu Screen. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Quake 2 | USA | SLUS-00757 | Works | I played the first Level. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Racing Lagoon | JAP | SLPS-02038 | NoResult | I played the Prologue. Framerate is 51-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R4: Ridge Racer Type 4 | USA | SLUS-00797 | NoResult | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Radikal Bikers | EUR | SLES-01943 | NoResult | &#039;&#039;&#039;The Game crashes in dynarec, use Interpreter.&#039;&#039;&#039; All 3D graphics are missing. Can&#039;t see anything other than HUD when in game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rage Racer | USA | SLUS-00403 | NoResult | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden DX | JAP | SLPM-86656 | NoResult | I played the Solo start mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden Project | JAP | SLPM-86656 | NoResult | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage 2: Universal Tour | USA | SLUS-00742 | NoResult | I selected Salt Lake City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: Through Time | USA | SLUS-01065 | NoResult | I selected Dodge City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: World Tour | USA | SLUS-00549 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis | JAP | SLPM-86450 | NoResult | I played the Original mode. Framerate is 39-42 FPS without Frameskip on. Set Frameskip on, for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis - Series Termination | USA | SLUS-01217 | NoResult | I played the Original mode. Framerate is 46-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman | USA | SLUS-00005 | Works | Works fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman 2: The Great Escape | USA | SLUS-01235 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. &#039;&#039;&#039;Cutscenes are very glitchy and will crash the game so you&#039;ll have to skip them.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman Rush | USA | SLUS-01458 | NoResult | The Menu after the Title Screen is invisible. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raystorm | USA | SLUS-00482 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter. The game freezes while checking the Memory Card in Dynarec.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to Dynarec during the Titlescreen.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu | JAP | SLPS-00640 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu Special Dominated Mind | JAP | SLPM-86085 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil | USA | SLUS-00170 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 1.5 | USA | SLPPSXEXE | NoResult | &#039;&#039;&#039;Boot and play in Interpreter to prevent an Code dump Error.&#039;&#039;&#039; I played as Elza Walker. Framerate is 46-54 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Director´s Cut | USA | SLUS-00551 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Survivor | USA | SLUS-01087 | NoResult | Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 2 (Disc 1) | USA | SLUS-00421 | NoResult | The Game doesn´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 3 - Nemesis | EUR | SLES-02529 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Return Fire | USA | SLUS-00184 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Reverthion | JAP | SLPS-00143 | NoResult | I played the Story mode. Framerate is 41-49 FPS without Frameskip on. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Revolution X | USA | SLUS-00012 | NoResult | &#039;&#039;&#039;You can&#039;t get past the first set of enemies in the first level.&#039;&#039;&#039; No Audio, SFX only during Gameplay. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rhapsody - A Musical Adventure | USA | SLUS-00012 | NoResult | &#039;&#039;&#039;The Game crashed after setting Vibration on in the menu.&#039;&#039;&#039; I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridegear Guybrave | JAP | SLPS-00905 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer | USA | SCUS-94300 | NoResult | I played Grand Prix Mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Bonus Turbo Mode Disc | USA | SLUS-90049 | NoResult | &#039;&#039;&#039;I played the Turbo mode.&#039;&#039;&#039; Framerate is 37-40 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only during a race. &#039;&#039;&#039;Slower than the Original.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Revolution | USA | SLUS-00214 | NoResult | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rise 2 - Resurrection | USA | SLUS-00186 | NoResult | Many GFX Glitches on Screen. The Game crashed after the Character loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Rising Zan - The Samurai Gunman | USA | SLUS-00829 | NoResult | I played the Story mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Risk - The Game of Global Domination | USA | SLUS-00616 | NoResult | Needs real BIOS to work. Gameplay and FMVs run fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 1) (Arcade Disc) | USA | SLUS-00681 | NoResult | Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 2) (Evolution Disc) | USA | SLUS-00771 | NoResult | I played Chapter 1. Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Riven - The Sequel to Myst (Disc 1) | USA | SLUS-00535 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash | USA | SLUS-00035 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash 3D | USA | SLUS-00524 | Works | I played the Thrash mode. Framerate is 32-48 FPS without Frameskip on. Set Frameskip to ON for best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash - Jailbreak | USA | SLUS-01053 | NoResult | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 2 - Dr. Wily no Nazo  | JAP | SLPS-02255 | NoResult | I played the Air Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 3 - Dr. Wily no Saigo! | JAP | SLPS-02262 | NoResult | I played the Snake Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;&#039;&#039;&#039;Bold text&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 4 - Aratanaru Yabou! | JAP | SLPS-02324 | NoResult | I played the Toad Man Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 5 - Blues no Wana! | JAP | SLPS-02338 | NoResult | I played the Star Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 6 - Shijou Saidai no Tatakai!! | JAP | SLPS-02379 | NoResult | I played the Wind Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman: Battle &amp;amp; Chase | JAP | SLPS-00764 | NoResult | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The timer displays garbled graphics but still functions properly.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman Dash 2 - Episode 2 - Ooinaru Isan | JAP | SLPS-02711 | NoResult | The Game crashed after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman X3 | JAP | SLPS-00283 | NoResult | The Game freezes during the now loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rock &amp;amp; Track Presents - The Need for Speed | USA | SLUS-00204 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rurouni Kenshin - Meiji Kenkaku Romantan - Juuyuushi Inbou Hen | JAP | SCPS-10048 | NoResult | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Type - Delta | USA | SLUS-00877 | NoResult | I played the first Stage. Framerate is 40-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Types | USA | SLUS-00753 | NoResult | There is some Slowdown during the loading Screen. &#039;&#039;&#039;R-Type 1&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;R-Type 2&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | S.C.A.R.S | USA | SLUS-00692 | NoResult | I played the Grand Prix mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier | USA | SCUS-94230 | NoResult | I played the Intro. &#039;&#039;&#039;There are some Audio noises after you open the menu. Pause and the Noise should be gone.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier 2 | USA | SLUS-00933 | NoResult | I played through the Introduction. &#039;&#039;&#039;A black pixelated diagonal line on the Screen is making it difficult to see whats going on during battle.&#039;&#039;&#039; &#039;&#039;&#039;There are some Audio noises after you open the menu.&#039;&#039;&#039; &#039;&#039;&#039;Open and close the menu and the Noise should be gone.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saiyuki - Journey West | USA | SLUS-01381 | NoResult | I played Chapter 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown - Warrior´s Rage | USA | SLUS-01093 | NoResult | I played the Story mode. Framerate is 51-54 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown 3 - Blades of Blood | USA | SCUS-94206 | NoResult | I played the Arcade mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Amakusa&#039;s Revenge Special | JAP | SLPS-01171 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;The Health Bar has an annoying flickering.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Kenkaku Yubinan Pack | JAP | SLPS-00647 | NoResult | I played the Story Mode in both games. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Zankurou Musouken | JAP | SLPS-00350 | NoResult | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | San Francisco Rush - Extreme Racing | USA | SLUS-00505 | NoResult | I played the 1 Player Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Scooby-Doo and the Cyber Chase | USA | SLUS-01396 | NoResult | I played Level 1 Japan. Framerate is 46-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - GGeneration-0 (Disc 1) | JAP | SLPS-02200 | NoResult | I played Stage 1 of the Situation Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - Over Galaxian | JAP | SLPS-00385 | NoResult | I played the Story Mode. Framerate is 47-52 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinent | USA | SCUS-94110 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; There are some GFX Glitches after the Titlescreen. I played the Intro. Framerate is 39-50 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinel Returns | USA | SLUS-00604 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sexy Parodius | JAP | SLPM-86009 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Madness (Disc 1) | USA | SLUS-00468 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing after the first battle.&#039;&#039;&#039; Framerate is 47-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Man | USA | SLUS-00895 | NoResult | I walked around the first Area. Framerate is 51-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shaman King - Spirit of Shamans | JAP | SLPS-03432 | NoResult | I played the Story Mode. Framerate is 47-50 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Somehow Yoh can´t walk,run forward and backward. He can only jump.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shin Megami Tensei 2 | JAP | SLPM-86924 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disc 1) (Evolution Disc) | JAP | SLPS-01240 | NoResult | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disc 2) (Arcade Disc) | JAP | SLPS-01241 | NoResult | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shura no Mon | JAP | SLPS-01202 | NoResult | Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Silent Hill (V.1.1) | USA | SLUS-00707 | NoResult | I played through the Intro. &#039;&#039;&#039;The Game runs a bit too fast in dynarec. Select Interpreter for normal speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sihouette Mirage | USA | SLUS-00728 | NoResult | I played the first Mission. Full Speed. No Audio. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Skullmonkeys | USA | SLUS-00601 | NoResult | I played Level 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Slayers Royal | JAP | SLPS-01363 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sled Storm | USA | SLUS-00955 | NoResult | I played a race. Framerate is 39-45 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Smurfs | USA | SLUS-01008 | NoResult | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Snatcher | JAP | SLPS-00154 | NoResult | I played Act 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SnoCross Championship Racing | USA | SLUS-01093 | Works | I played Single Race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soeldnerschild Special | JAP | SLPS-01319 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soukaigi (Disc 1) | JAP | SLPS-01291 | Doesn&#039;t Work  | &#039;&#039;&#039;V-sync Error on the Titlescreen.&#039;&#039;&#039; The Game freezes after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sol Divide | USA | SLUS-01519 | NoResult | I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soul Blade (V.1.0) | USA | SLUS-00240 | NoResult | I played the Arcade mode. Framerate is 46-54 FPS without Frameskip on. Music is very scratchy though. &#039;&#039;&#039;Set Frameskip on if you want better music.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park | USA | SLUS-00936 | NoResult | I played the Story mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park Rally | USA | SLUS-00984 | NoResult | I played the Arcade mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soviet Strike | USA | SLUS-00061 | Doesn&#039;t Work  | The FMV have clipping issues. The Game freezes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Space Hulk - Vengeance of the Blood Angels | USA | SLUS-00205 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Speed Punks | USA | SCUS-94563 | NoResult | I played the Single Race mode. Framerate is 42-59 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Spider Man | USA | SLUS-01378 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spider Man 2 - Enter Electro | USA | SCUS-94563 | NoResult | The FMV are glitched up. &#039;&#039;&#039;The Game crashed after selecting the difficulty.&#039;&#039;&#039; &#039;&#039;&#039;Training Mode is playable.&#039;&#039;&#039; Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spongebob Squarepants: SuperSponge | EUR | SLES-03704 | NoResult | Garbled FMV. The game freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spot goes to Hollywood | USA | SLUS-00014 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro 2: Ripto&#039;s Rage! | USA | SCUS-94425 | NoResult | Framerate is 39-54 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Audio cuts out during cutscenes. Random voices after listening to NPC&#039;s talk, skipping voice-overs seems to prevent that.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro the Dragon | USA | SCUS-94228 | NoResult | Framerate is 47-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Music stops playing when you rescue a dragon.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro: Year of the Dragon | USA | SCUS-94467 | NoResult | Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Has some sound glitches when you talk to other characters.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Stahlfeder | JAP | SLPS-00162 | NoResult | I played Mission 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Starblade Alpha | USA | SLUS-00057 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Gladiator - Episode 1 - Final Crusade | USA | SLUS-00372 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Ocean - The Second Story (Disc 1) | USA | SCUS-94421 | NoResult | &#039;&#039;&#039;Skip the garbled audio clip that comes after selecting your character.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Dark Forces | USA | SLUS-00297 | NoResult | I played the Secret Base Mission. Full Speed. Good Audio. &#039;&#039;&#039;The Enemys are Invisible.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - Jedi Power Battles | USA | SLUS-01046 | NoResult | Black Screen after the BIOS Intro. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - The Phantom Menace | USA | SLUS-00884 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Rebel Assault II - The Hidden Empire (Disc 1) | USA | SLUS-00381 | NoResult | Black Screen after the start of Chapter 1. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Steeldom | JAP | SLPS-00431 | NoResult | I fought a battle. Framerate is 41-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on. Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha - Warrior´s Dreams | USA | SLUS-00197 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 2 | USA | SLUS-00258 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 3 | USA | SLUS-00821 | NoResult | &#039;&#039;&#039;Set Dynarec and HLE BIOS to get to the Titlescreen.&#039;&#039;&#039; The Game freezes while searching for a Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 1) | JAP | SLPS-00800 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 2) | JAP | SLPS-00801 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 1) | USA | SLUS-00423 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 2) | USA | SLUS-00584 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter - The Movie | USA | SLUS-00041 | NoResult | I played the Movie Battle mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX Plus Alpha | USA | SLUS-00548 | NoResult | I played the Arcade mode. Framerate is 43-48 FPS without Frameskip on during a fight. Set Frameskip on for the best result. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX 2 Plus | USA | SLUS-01105 | NoResult | I played Arcade Mode. Framerate is 42-51 FPS without Frameskip on during a Fight. Good Audio with some stuttering. Set Frameskip on for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 2 | JAP | SLPS-00415 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 3 | JAP | SLPS-01777 | NoResult | &#039;&#039;&#039;Boot and play in Dynarec with HLE BIOS or else get thrown out to the Homebrew Channel.&#039;&#039;&#039; &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; I played the Arcade mode. Framerate is 51-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Racer | USA | SLUS-00099 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider | USA | SLUS-01142 | NoResult | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider 2 | USA | SLUS-01163 | NoResult | &#039;&#039;&#039;The FMV Intro is messed up.&#039;&#039;&#039; I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strikers 1945 | USA | SLUS-01337 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night | JAP | SLPS-02542 | NoResult | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night 2 (Disc 1) | JAP | SLPS-03237 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Puzzle Fighter 2 Turbo | USA | SLUS-00418 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent freezing. On the Titlescreen switch back to dynarec.&#039;&#039;&#039; I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Complete Box (Disc 1) | JAP | SLPS-03577 | NoResult | &#039;&#039;&#039;All three Games&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Alpha Gaiden [En by Aeon Genesis v0.95b] | JAP | SLPS-02070 | NoResult | The Game immediately loads a Cutscene. It´s impossible to start a game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen F Kanketsuhen | JAP | SLPS-01924 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden (V.1.0) | USA | SLUS-00292| NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden 2 | USA | SLUS-00958| NoResult | I walked around the Camp. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suiko Enbu | JAP | SLPS-00137 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter | USA | SCUS-94240 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 2 (Disc 1) | USA | SCUS-94451 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 3 | USA | SCUS-94640 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | JAP | SLPS-00767 | NoResult | I played Chapter 1. Full Speed. Good Audio. No Audio during the Titlescreen. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | USA | SLUS-00560 | NoResult | No Audio during the Titlescreen. I played Chapter 1. The Game won´t respond to any command during the first battle. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tail Concerto | USA | SLUS-00660 | NoResult | I played the Intro Level. Framerate is 48-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | JAP | SLPS-01100 | NoResult | &#039;&#039;&#039;You get farther than in the US Version.&#039;&#039;&#039; The Screen goes black while you are on deck. You can hear the music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | USA | SLUS-00626 | NoResult | The Game freezes during the Introduction. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny 2 (Disc 1) | USA | SLUS-01355 | NoResult | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. Disc 2: Game crashes during Craymel City train minigame. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tales of Eternia (Disc 1) | JAP | SLPS-03050 | NoResult | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Phantasia (English Translation) | JAP | SLPS-01770 | Works | I walked around the first Area. Framerate is 55-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on to reduce load times.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken | USA | SLUS-00006 | NoResult | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 2 (V.1.0) | USA | SLUS-00213 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent Character glitches.&#039;&#039;&#039; Framerate is 31-33 FPS without Frameskip on. The Audio sounds messy because of the Slowdown. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 3 | USA | SLUS-00213 | NoResult | I played the Arcade mode. Framerate is 32-35 FPS without Frameskip on. Set Frameskip on for the best result. It still plays a little choppy. Needs vWii overclock for best result (smoother gameplay). &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tempest X3 | USA | SLUS-00283 | NoResult | The Screen goes black after the Interplay logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu - Stealth Assassins | USA | SLUS-00706 | NoResult | The Game crashes before you reach the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu 2 - Birth of the Stealth Assassins | USA | SLUS-00939 | NoResult | Black Screen after pressing start on the Titlescreen. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Terry Pratchett&#039;s Discworld | USA | SCUS-94600 | NoResult | I walked around the Castle. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 4 | USA | SLUS-00487 | NoResult | I played the Championship Cup. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 5 | USA | SLUS-00610 | NoResult | I played the Quick Race mode. Framerate is 53-59 FPS without Frameskip on. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 6 | USA | SLUS-00839 | NoResult | I played the Single Race mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tetris Plus | USA | SLUS-00388 | NoResult | I played the classic mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disc1) | USA | SLUS-00845 | NoResult | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disc1) | JAP | SLPS-01780 | NoResult | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Threads of Fate | USA | SLUS-00405 | NoResult | I played the Intro. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thunder Force 5 - Perfect System | USA | SLUS-00727 | NoResult | I played the first Level. Framerate is 47-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Time Crisis | USA | SLUS-00405 | NoResult | I played the Story mode of the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal No. 1 | USA | SCUS-94208 | NoResult | I played the Tournament mode. Framerate is 40-41 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal 2 [En by Infinite Lupine v1.00b] | JAP | SLPM-86033 | NoResult | I played the Tournament mode. Framerate is 32-37 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomba! | USA | SLUS-94236 | NoResult | I played the first Level. Framerate is 42-49 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tomba! 2 - The Evil Swine Return | USA | SLUS-94454 | NoResult | I played the first Level. Framerate is 42-59 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider | EUR | SLES-00024 | NoResult | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 2 - Starring Lara Croft | EUR | SLES-00718 | NoResult | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 3 - Adventures of Lara Croft (V.1.0) | USA | SLUS-00691 | NoResult | I played the first Level. Framerate is 38-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | USA | SLUS-00885 | NoResult | Skip the glitched FMV. The Game freezes shortly after starting the first Level. Framerate 35-43 FPS without Frameskip on. Some Audio Glitches. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | EUR | SLES-02238 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider Chronicles | USA | SLUS-01311 | NoResult | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater | USA | SLUS-00860 | NoResult | The Emulator crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 2 | USA | SLUS-01066 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 3 | USA | SLUS-00860 | NoResult | Black Screen with some Music on Interpreter. The Game crashes with Dynarec. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 4 | USA | SLUS-01485 | NoResult | Black Screen with some Music. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story 2: Buzz Lightyear to the Rescue | USA | SLUS-00893 | NoResult | Framerate is 39-53 FPS without Frameskip on. The Audio has some stuttering. Some lightning glitches on Buzz&#039;s model. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story Racer | USA | SLUS-01214 | Works | Framerate is 39-43 FPS without Frameskip on. Set Frameskip to ON for best result. . &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Touki Denshou - Angel Eyes | JAP | SLPS-01168 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Treasure Gear | JAP | SLPS-00819 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to get past the Titlescreen.&#039;&#039;&#039; I walked around the Village. Framerate is 47-53 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tunnel B1 | USA | SLUS-00188 | NoResult | I played the first Mission. Full Speed. &#039;&#039;&#039;There is Slowdown during Explosions.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | TV Animation X - Unmei no Sentaku | JAP | SLPS-03459 | NoResult | I played the Battle mode. Framerate is 49-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal | USA | SCUS-94304 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 2 | USA | SCUS-94306 | NoResult | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 3 | USA | SCUS-94249 | NoResult | I played the Tournament mode. Full Speed. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 4 | USA | SCUS-94560 | NoResult | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal - Small Brawl | USA | SCUS-94560| NoResult | The Game freezes during the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Two Tenkaku | JAP | SLPS-00131 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Umihara Kawase Shun | JAP | SLPS-00643 | NoResult | I played Field 0. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Um Jammer Lammy | USA | SCUS-94448 | NoResult | The Game freezes during the second loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | V2000 | EUR | SLES-00545 | NoResult | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vampire Hunter D | USA | SLUS-01138 | NoResult | &#039;&#039;&#039;The Titlescreen is invisible. You need to guess and click.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts | USA | SLUS-00447 | NoResult | I played the Introduction battle. Full Speed. Good Audio. &#039;&#039;&#039;The Camera spins around forever after your turn.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts 2 (V.1.1) | USA | SLUS-00940 | NoResult | I played the Prologue. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vanguard Bandits | USA | SLUS-01070 | NoResult | I played the Intro Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | JAP | SCPS-18012 | Issues| I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, also you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | EUR | SCES-02873 | Issues | I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, also you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Viewpoint | USA | SLUS-00033 | NoResult | I played Area 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 | USA | SLUS-00510 | NoResult | I played the Arcade mode. Framerate is 39-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 - 2nd Offense | USA | SLUS-00868 | NoResult | I played the Arcade mode. Framerate is 42-52 FPS without Frameskip on. FMVs displayed correctly. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vagrant Story | USA | SLUS-01040 | NoResult | Settings you need: dynarec, Limit FPS Auto, Frame Skip off. &#039;&#039;&#039;What follows is necessary to prevent an Code Dump Error!&#039;&#039;&#039; &#039;&#039;&#039;So far this only seems to work in the US and JAP Versions of the Game.&#039;&#039;&#039; Save your state in the Menu when you reach the exit of Room 5. Then switch from Dynarec to Interpreter.  Load your save state and walk through the Door. You can switch back to Dynarec again. Full Speed with rare dips. There are some minor audio issues. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Valkyre Profile (Disc 1) | USA | SLUS-01156 | Works | Tested until the part when the mercenary and his brother (the artist) talk. &lt;br /&gt;
Battles worked fine. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vs. | USA | SLUS-00868 | NoResult | I played the 1 Player vs COM mode. Framerate is 43-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | War Craft 2 - The Dark Saga | USA | SLUS-00480 | NoResult | I played the first Mission. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | War Gods | USA | SLUS-00328 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter. The Game won´t respond to any command in Dynarec. You can switch back to dynarec after the Titlescreen.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Dark Omen | USA | SLUS-00550 | NoResult | I played a new Campaign. Framerate is 44-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Shadow of the Horned Rat | USA | SLUS-00117 | NoResult | I played a new Campaign. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhawk - The Red Mercury Missions | USA | SCUS-94305 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warriors of Might and Magic | USA | SLUS-01204 | NoResult | FMV Intro is glitched up. The Game freezes during the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warzone 2100 | USA | SLUS-00819 | NoResult | I played a new Campaign. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild 9 | USA | SLUS-00425 | NoResult | I walked around the first Area. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms | USA | SLUS-00425 | NoResult | I noticed some Slowdown on the Titlescreen. I fought a battle on the Overworld Map. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms 2 (Disc 1) | USA | SCUS-94484 | NoResult | I walked around the Ruins. Full Speed. Good Audio. I noticed some Screen tearing. Very Playable. }}&lt;br /&gt;
{{WiiSX | Wing Commander III - Heart of the Tiger (Disc 1) | USA | SLUS-00019 | Doesn&#039;t Work  | &#039;&#039;&#039;The Controls stop working after the mission briefing. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wing Commander IV - The Price of Freedom (Disc 1) | USA | SLUS-00270 | NoResult | I played a new Game. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout | USA | SCUS-94301 | NoResult | I played the Championship Race mode. Framerate is 35-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on if you want high speed.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | USA | SLUS-00865 | Minor | Framerate is 46-51 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | EUR | SCES-01909 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 - Special Edition | EUR | SCES-02845 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout XL | USA | SCUS-94351 | NoResult | Framerate is 46-59 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wolf Fang | JAP | SLPS-00254 | NoResult | I played the first Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | World of Dragon Warrior - Torneko - The Last Hope | USA | SLUS-01181 | NoResult | I walked around the first Dungeon. Framerate is 49-59 FPS without Frameskip on. Good Audio with a little stuttering. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms | USA | SLUS-00336 | NoResult | I played a Match against the Computer. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms Armageddon | USA | SLUS-00888 | NoResult | I played a Quick Game against the Computer. Full Speed. &#039;&#039;&#039;Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms World Party | USA | SLUS-01448 | Works | I played a Quick Match against the Computer. Full Speed. &#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Backstage Assault | USA | SLUS-01274 | NoResult | I played the Exhibition mode. Framerate is 30-43 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Mayhem | USA | SLUS-00963 | NoResult | I played a match. Framerate is 39-52 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Nitro | USA | SLUS-00397 | NoResult | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW vs. the World | USA | SLUS-00455 | NoResult | I played the Exhibition mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW nWo Thunder | USA | SLUS-00779 | NoResult | I played the Exhibition mode. Framerate is 46-57 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | WWF Attitude | USA | SLUS-00831 | NoResult | I played the Exhibition mode. Framerate is 39-40 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF in your House | USA | SLUS-00246 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 39-42 FPS without Frameskip on. Bad Audio. &#039;&#039;&#039;Many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown | USA | SLUS-00927 | NoResult | I played the Exhibition Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown 2 - Know your Role | USA | SLUS-01234 | NoResult | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Warzone (V.1.0) | USA | SLUS-00495 | NoResult | I played the Exhibition mode. Framerate is 28-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Wrestlemania - The Arcade Game | USA | SLUS-00013 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 38-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | X-Men - Children of the Atom | USA | SLUS-00044 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; I played the Arcade mode. Framerate is 43-50 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X-Men vs. Street Fighter | USA | SLUS-00627 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X2 - No Relief | EUR | SLES-00455 | Doesn&#039;t Work | Glitched up Game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Xenogears (Disc 1) | USA | SLUS-00664 | NoResult | &#039;&#039;&#039;The Wii Console freezes if you try to check the memory card.&#039;&#039;&#039; I fought a battle on the Overworld. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | You don´t know Jack (Disc 1) | USA | SLUS-00716 | NoResult | The Game freezes shortly after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yu-Gi-Oh! Forbidden Memories | USA | SLUS-01411 | NoResult | I fought a battle in Story mode. Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yutona Eiyuu Senki - TearRingSaga | JAP | SLPS-03177 | NoResult | &#039;&#039;&#039;The Controls stop working during the Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Skip the Cutscenes.&#039;&#039;&#039; I played the Prologue. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Zanac X Zanac | JAP | SLPS-03354 | NoResult | &#039;&#039;&#039;Zanac 1 Versions are working.&#039;&#039;&#039; The Controls in Zanac Neo stop working after you start a new game. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zeiramzone | JAP | SLPS-00575 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide | JAP | SLUS-00183 | NoResult | I fought a battle. Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide 2 - The Secret Wish | JAP | SLPS-00891 | NoResult | I fought a battle. Framerate is 48-51 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73528</id>
		<title>WiiStation Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73528"/>
		<updated>2022-09-04T09:38:29Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Posting Guidelines ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;All Games on this list must be tested with WiiSXRX_2022 beta 2.5 build 20220903&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The latest Version is&#039;&#039;&#039;&#039;&#039;&#039; [https://github.com/xjsxjs197/WiiSXRX_2022/releases/tag/20220903 WiiSXRX_2022 20220903]&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;It is preferible to test the games with the PS1 BIOS (SCPH1001.BIN) loaded from SD card (&amp;quot;SD&amp;quot; option in &amp;quot;Select Bios&amp;quot;) or USB drive (&amp;quot;USB&amp;quot; option in &amp;quot;Select Bios&amp;quot;) and with the &amp;quot;Boot Through Bios&amp;quot; option set to &amp;quot;Yes&amp;quot;.&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;For remove the FMV (Full-Motion Video) scenes on certain games which require modified BIN for run on WiiSX-RX, read this post: https://gbatemp.net/posts/9732148&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Original thread: https://gbatemp.net/threads/wiisxrx_2022-another-fork-of-wiisxrx-released.614405/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously and if it’s a game that you run in version 2.5 r20220618 and beyond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of WiiSXRX_2022, a fork of WiiSXRX in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Minor&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;NoResult&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{WiiSX | Game | Region | Game ID | Status | Notes }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | 70´s Robot Anime - Geppy - X - The Super Boosted Armor (Disc 1) | JAP | SLPS-01995 | NoResult | }}&lt;br /&gt;
{{WiiSX | 007 - The World Is Not Enough | USA | SLUS-01272 | Works | Framerate is between 42-55 FPS without Frameskip on. Set Frameskip to ON for best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | 40 Winks | USA | SLUS-00874 | Works | seems to run fine }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Ace Combat 2 | USA | SLUS-00404 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent an Code Dump Error. Switch back to Dynarec after the Titlescreen.&#039;&#039;&#039; There is some Slowdown during Cutscenes. Full Speed during Gameplay. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Action Man - Operation Extrem | USA | SLUS-00887 | NoResult | The Game won´t respond to any command. I noticed some Screen tearing. There are some Audio Noises. Framerate is 38-59 FPS without Frameskip on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Actua Soccer 3 | EUR | SLES-01210 | Works | I&#039;ve played a match. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo | JAP | SLPM-87226 | NoResult | I played the Normal mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo 2 | JAP | SLPS-00208 | NoResult | I played the Normal mode. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Adventures of Lomax | USA | SCUS-94906 | NoResult | I played the first Level. Full Speed. No Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Air Combat | USA | SLUS-00001 | NoResult | Some Slowdown during Cutscenes. Full Speed during Gameplay. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alien - Resurrection | USA | SLUS-00633 | Works |  }}&lt;br /&gt;
{{WiiSX | Alien Trilogy | USA | SLUS-00007 | NoResult | I played the Intro. Full Speed. No Audio, SFX only. Some Lightning Effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Akuji - The Heartless | USA | SLUS-00715 | NoResult | I played the Intro. The Framerate is 45-59 FPS without Frameskip on. The Audio has some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alice in Cyberland | JAP | SLPS-00636 | NoResult | I played the Intro. The Command Screen is flickering and hard to see. Full Speed. There are some Audio noises. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alone in the Dark - One-Eyed Jack´s Revenge | USA | SLUS-00239 | NoResult | I played the Intro. &#039;&#039;&#039;Playing the whole Game in Interpreter mode is required to prevent freezing.&#039;&#039;&#039; Framerate is 45-49 FPS. Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra (V.1.0) | USA | SLUS-00553 | NoResult | I reached the Village. Full Speed. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra 2 - A New Legend Begins | USA | SLUS-01017 | NoResult | I played the Intro. Full Speed with rare dips. There are some drops during Cutscenes. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Angel Blade - Neo Tokyo Guardians | JAP | SLPS-00894 | NoResult | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ape Escape | USA | SCUS-94423 | Works | The Framerate is 41-46 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Apocalypse | USA | SLUS-00373 | NoResult | I get an Code Dump Error in the first Level. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad | USA | SLUS-01224 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 2 | USA | SLUS-01252 | NoResult | Full Speed. There is some Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 3  (Disc 1) | USA | SLUS-01253 | NoResult | Mostly Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disc 1)| JAP | SCPS-10040 | NoResult | The Game NoResult. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disc 2)| JAP | SCPS-10041 | NoResult | The Game NoResult. There are some Audio Noises. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Area 51 | USA | SLUS-00164 | NoResult | Playable but the background FMV isn&#039;t displayed correctly. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core (V.1.0) | USA | SCUS-94182 | NoResult | I played the First Mission. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Master of Arena (Disc 1) | USA | SLUS-01030 | NoResult | I played the First Mission.  Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Project Phantasma (Disc 1) | USA | SLUS-00670 | NoResult | I played the First Mission.  Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armorines - Project S.W.A.R.M. | USA | SLUS-01022 | NoResult | I played the First Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Army Men 3D | USA | SLUS-00491 | works | background music(cdda) now works. }}&lt;br /&gt;
{{WiiSX | Army Men: Air Attack | USA | SLUS-00913 | NoResult | There is some Slowdown during Cutscenes. I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Army Men: World War | USA | SLUS-01079 | NoResult | Long loading Times. Framerate is 46-59 FPS without Frameskip on. Set Frameskip on for the best Result. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Asuka 120 Burning Festival Final | USA | SLPS-02074 | NoResult | &#039;&#039;&#039;The Screen turns black during the Titlescreen. Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Atelier Elie - Salberg no Renkinjutsushi 2 | JAP | SLPS-01751 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie - Salberg no Renkinjutsushi | JAP | SLPS-00856 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie Plus - Salberg no Renkinjutsushi | JAP | SLPS-01418 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Azure Dreams | USA | SLUS-00614 | NoResult | I reached the Tower. Full Speed with rare drops during Cutscenes. Good Audio. In the Tower, the Character runs ultra fast when you press the run button. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Batman and Robin | USA | SLUS-00393 | NoResult | Full Speed. Good Audio. I got one random Code Dump Error in the Batcave. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Beyond - Return of the Joker | USA | SLUS-01207 | NoResult | The Game boots in HLE BIOS Mode. It freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Forever - The Arcade Game | USA | SLUS-00387 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden | USA | SCUS-94200 | NoResult | I fought a battle in Arcade Mode. Full Speed. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 2 | USA | SLUS-00220 | NoResult | I fought a battle in Arcade Mode. Full Speed. Good Audio in the Menu. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 3 | USA | SLUS-00483 | NoResult | I fought a battle in Arcade Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 4 | EUR | SLES-02493 | NoResult | I get an Black Screen after selecting Team VS Mode. The Mini Game Mode and the Team Story mode are also not working. I played in Survival mode. Framerate is 39-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BattleTanx - Global Assault | USA | SLUS-01044 | NoResult | &#039;&#039;&#039;The Game has very long loading times. Set Frameskip on and Limit FPS off to load the Game faster.&#039;&#039;&#039; I played the first Level.  The Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bio F.R.E.A.K.S. | USA | SLUS-00502 | NoResult | I fought a battle in Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard | JAP | SLPS-00222 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut | JAP | SLPS-00998 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut - Dual Shock | JAP | SLPS-01512 | NoResult | The Game boots up but freezes before the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disc 1 Leon ) | JAP | SLPS-01510 | NoResult | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disc 2 Claire ) | JAP | SLPS-01511 | NoResult | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 3 - Last Escape | JAP | SLPS-02300 | NoResult | &#039;&#039;&#039;Boot and play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the Intro. Framerate is 46-50 FPS without Frameskip on. Good Audio. The Voice over are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix 00 (Disc 1) | JAP | SLPS-03571 | NoResult | Boot the Game in Interpreter mode to prevent an Code Dump Error. Because of the hypersensibel cursor i´m stuck on the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix Cross (Disc 1) | JAP | SLPS-02962 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blade | USA | SLUS-01215 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter mode to prevent an Code Dump Error. Switch back to Dynarec during the New Game Screen.&#039;&#039;&#039; Framerate is 49-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blasto | USA | SCUS-94412 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Playable&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Blue Breaker Burst - Hohoemi wo Anata to | JAP | SLPS-01469 | NoResult | I played the Story mode. The Game is stuck after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bokan to Ippatsu! Doronbo - Time Bokan Series | JAP | SLPS-00609 | NoResult | I played Stage 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman | EUR | SLES-01839 | NoResult | I played the Single Player Mode. Full Speed in Modern and Retro Mode. Good Audio. Very &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman Land | JAP | SLPS-03002 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman World | USA | SLUS-00680 | NoResult | I played the Normal Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar | USA | SCUS-94199 | NoResult | I fought a battle in Arcade Mode. Framerate is 49-57 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar 2 | USA | SCUS-94424 | NoResult | I fought a battle in Arcade Mode. Framerate is 27-30 FPS without Frameskip on. Enable Frameskip and it gets somewhat playable. The Audio has some stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brahma Force - The Assault on Beltlogger 9 | USA | SLUS-00444 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BrainDead 13 (Disc 1) | USA | SLUS-00083 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brave Fencer Musashi | USA | SLUS-00726 | NoResult | I played the first Chapter. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 3 (V.1.1) | USA | SLUS-00422 | NoResult | I completed the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 4 | USA | SLUS-01324 | NoResult | I played Chapter 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disc 1) | JAP | SLPS-02661 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disc 1) (English Translation) | JAP | SLPS-02661 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - The Legend of Forsena | USA | SLUS-00687 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword - The Shadow of the Templars | USA | SLUS-00484 | NoResult | Mostly 57-59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword 2 - The Smoking Mirror | USA | SLUS-00812 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubble Bobble also featuring Rainbow Islands | USA | SLUS-00370 | NoResult | Bubble Bobble is playable but both Rainbow Islands games quit responding to controller inputs after a few seconds of gameplay.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubsy 3D - Furbitten Planet | USA | SLUS-00110 | NoResult | I played the Level 1-1. The Framerate is 34-42 FPS without Frameskip on. It works perfect with Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny - Lost in Time | USA | SLUS-00838 | NoResult |  The Framerate is 51-59 FPS without Frameskip on. There is some Slowdown during Cutscenes. Good Audio with some Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny &amp;amp; Taz - Time Busters | USA | SLUS-01144 | Issues | The cutscenes play at 2x speed and when playing any cutscene the game has a chance to crash, if you skip them you can reach ingame and play fine but everytime someone talks to you or you trigger a cutscene there is a chance to crash. }}&lt;br /&gt;
{{WiiSX | Burning Road | USA | SLUS-00324 | NoResult | I played the Championship Mode. The Framerate is 57-59 FPS without Frameskip on. No Audio, only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade | USA | SCUS-94180 | NoResult | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade 2 | USA | SLUS-00663 | NoResult | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move &#039;99 | USA | SLUS-00725 | NoResult | I played the Arcade mode. Full Speed. No Audio, only SFX during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 2 - Arcade Edition | USA | SLUS-00233 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 4 | USA | SLUS-00754 | NoResult | Framerate is 52-55 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | C-12 | USA | SCUS-94666 | NoResult | I walked around the first Level. Framerate is 37-59 FPS without Frameskip. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | C - The Contra Adventure | USA | SLUS-00499 | NoResult | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Capcom vs. SNK Pro | USA | SLUS-01376 | NoResult | I played Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Chronicles (V.1.1) | USA | SLUS-01384 | Works| Full Speed in both Original and Arranged Mode. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Symphony of the Night | USA | SLUS-00067 | Works | &#039;&#039;&#039;I completed the game from start to finish.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chaos Break | EUR | SLES-03107 | NoResult | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chippoke Ralph no Daibouken - The Adventure of Little Ralph | JAP | SLPS-01853 | NoResult | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo no Fushigi na Dungeon | JAP | SLPS-01234 | NoResult | Framerate is 45-54 FPS without Frameskip on. Turn Frameskip on for 59 FPS. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo Racing | USA | SLUS-00844 | NoResult | I played Grand Prix Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Chocobo´s Magical Dungeon 2 | USA | SLUS-00814 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chou-Aniki - Kyuukyoku Muteki Ginga Saikyou Otoko | JAP | SLPS-00183 | Issues| Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chrono Cross (Disc 1) | USA | SLUS-01041 SLUS-01080 | NoResult | I played the Intro. Slows down a little bit during transitions to battle and in some menus. Framerate is 45-59 FPS without Frameskip on during battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Circuit Breakers | USA | SLUS-00697 | NoResult | I played the Jungle race. Framerate is 46-59 FPS without Frameskip on during race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower | USA | SLUS-00539 | NoResult | I played the Prologue. Full Speed. There is some Slowdown during Cutscenes. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower 2 - The Struggle within | USA | SLUS-00539 | NoResult | I played Chapter 1. Full Speed. There is some Slowdown during Cutscenes. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Codename - Tenka | USA | SCUS-94409 | NoResult | The Game asks you to remove one Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally | USA | SCUS-94474 | NoResult | I played the Championship Mode. Framerate is 52-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally 2.0 | USA | SLUS-01222 | NoResult | I played the Championship Mode. Framerate is 35-53 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars (Disc 1) | USA | SLUS-00543 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars - Vengeance | USA | SLUS-00722 | NoResult | Framerate is 56-59 FPS without Frameskip on in Space. 30-40 FPS during the Menu. Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars 3 - Red Sun | USA | SLUS-00866 | NoResult | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disc 1 GDI) | USA | SLUS-00397 | NoResult | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disc 2 NOD) | USA | SLUS-00410 | NoResult | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disc 1 Allies) | USA | SLUS-00431 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disc 2 Soviet) | USA | SLUS-00485 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disc 1 Allies) | USA | SLUS-00665 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disc 2 Soviet) | USA | SLUS-00667 | NoResult |  I played Freestyle Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contender | USA | SCUS-94294 | NoResult | I played a Match. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contra - Legacy of War | USA | SLUS-00288 | NoResult | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders | USA | SCUS-94356 | NoResult | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2 | USA | SCUS-94358 | NoResult | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2001 | USA | SCUS-94597 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 3 | USA | SCUS-94251 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 4 | USA | SCUS-94559 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cotton Original - Fantastic Night Dreams | JAP | SLPS-02034 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Countdown Vampires (Disc 1) | USA | SLUS-00898 | NoResult | The Game freezes with either Interpeter or Dynarec after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cowboy Bebop | JAP | SLPS-01126 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot | USA | SCUS-94900 | Works| I played the first Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 2: Cortex Strikes Back | USA | SCUS-94154 | Works | I played the Turtle Woods Level.&#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 3: Warped | USA | SCUS-94244 | Minor | Some objects in the level &amp;quot;Under Pressure&amp;quot; are invisible making it almost impossible to beat. Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bash | USA | SCUS-94570 | NoResult | I played Adventure Mode. Full Speed with rare dips on during a Mini Game. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CTR - Crash Team Racing | USA | SCUS-94426 | Issues | I played the Arcade mode. Somewhat playable. On Adventure mode, during dialogues Aku Aku and the text cannot be seen but you can skip them using the emulated triangle button. All other modes are playable but most of the 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Crash Team Racing (Demo) | USA | SCUS-94459 | NoResult | Somewhat playable. Adventure mode softlocks when Aku Aku talks to you. Other modes are playable but all 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures | USA | SLUS-01438 | NoResult | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures - Raised in Space | USA | SLUS-01553 | NoResult | There are some Glitches after boot up. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc 2 | USA | SLUS-00634 | Works | Framerate is 37-50 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc: Legend of the Gobbos | USA | SLUS-00530 | Works | Framerate is 49-56 without Frameskip on. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croket! Kindan no Kinka Box! | JAP | SLPM-87235 | NoResult | Full Speed outside of Battle. Framerate is 53-59 without Frameskip on during Battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crow - City of Angels | USA | SLUS-00242 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusador - No Remorse | USA | SLUS-00268 | NoResult | Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusadors of Might and Magic | USA | SLUS-00799 | NoResult | The Game freezes after the 3DO Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CRW - Counter Revolution War | JAP | SLPS-00220 | NoResult | I played the First Mission. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CT Special Forces | EUR | SLES-03986 | NoResult | There is some Slowdown during the Intro. Full Speed during Gameplay. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyberbots - Full Metal Madness | JAP | SLPS-01011 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyber Sled | USA | SLUS-00008 | NoResult | I fought a battle. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CyberSpeed | USA | SLUS-00116 | NoResult | I played the Arcade Mode. Full Speed. No Audio, only SFX. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | D (Disc 1) | USA | SLUS-00128 | NoResult | I played the first Section of the Game. Full Speed. Good Audio. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darius Gaiden | JAP | SLPS-00574 | NoResult | I played the first Stage. Framerate is 46-59 without Frameskip on.  Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers 3 | USA | SLUS-00745 | NoResult | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on to get the best result. The Audio skips and is broken during battle. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers - The Night Warriors | USA | SLUS-00036 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dead or Alive | USA | SLUS-00606 | NoResult | I played the Tournament Mode. Framerate is 33-36 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Delta Force Urban Warfare | USA | SLUS-01429 | NoResult | I played the first Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. The missing lightning effects are making it difficult to see. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Densetsu no Ogre Battle | JAP | SLPS-00481 | NoResult | Framerate is 54-59 FPS without Frameskip on. No Audio during the Titlescreen. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Depth | JAP | SCPS-18003 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent | USA | SLUS-00037 | NoResult | I played the first Planet. Framerate is 57-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;The music stops playing after you pause the game.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent Maximum | USA | SLUS-00460 | NoResult | I played the First Planet. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | SCUS-94302 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | N/A | NoResult | seems to run fine }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | EUR | N/A | NoResult | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | USA | SCUS-94350 | NoResult | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby Raw | USA | SLUS-00912 | NoResult | I played the Assault Mode. Framerate is 27-40 FPS without Frameskip on in the Menu. Framerate is 46-59 FPS without Frameskip on during Battle. Set Limit FPS off, for the best result.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Devil Summoner - Soul Hackers (Disc 1) | JAP | SLPS-01921 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dezaemon Plus | JAP | SLPS-00335 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Diablo | USA | SLUS-00619 | NoResult | I walked around the Village. Framerate is 37-45 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dice de Chocobo | JAP | SLPS-02523 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy (V.1.0) | USA | SLUS-00119 | NoResult | &#039;&#039;&#039;Heavy Slowdown during loading.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;Die Harder&#039;&#039;&#039; Full Speed. Many clipping issues. No Audio, SFX only. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard with a Vengeance&#039;&#039;&#039; Many clipping issues.&#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy 2 - Viva Las Vegas | USA | SLUS-01015 | NoResult | The Intro FMV and Loading Screen are glitched up. &#039;&#039;&#039;Boot and play the Movie Mode with HLE BIOS.&#039;&#039;&#039;  &#039;&#039;&#039;Booting the Arcade Mode triggers an Code Dump/Exception Error.&#039;&#039;&#039; &#039;&#039;&#039; The Practise Mode is working without HLE BIOS.&#039;&#039;&#039; Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon Rumble Arena | USA | SLUS-01404 | NoResult | The Game checks for an Memory Card File. I get the Error Message Digimon Rumble Arena data not found. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World | USA | SLUS-01032 | NoResult | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Game randomly crashes. Be sure to save!&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 2 | USA | SLUS-01193 | NoResult | I played the last Training Mission. Full Speed outside of Battle. The Framerate during Battle ranges from 33-59 FPS without Frameskip on. The Battlescreen turns black after turning Frameskip on.  Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 3 | USA | SLUS-01436 | NoResult | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis (V.1.1) | USA | SLUS-00922 | Issues| I played the Introduction. Full Speed. In some Areas the Framerate goes down to 48-54 FPS without Frameskip on. Set Frameskip on for the best result. &#039;&#039;&#039;No Audio and Voice output. SFX only.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis 2 | USA | SLUS-01279 | NoResult | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;No Voice output during gameplay.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld | EUR | SCES-00012 | NoResult | I walked around the First Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld 2 - Mortality Bytes! | USA | SCUS-94605 | NoResult | I walked around the Castle. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Aladdin in Nasira&#039;s Revenge | USA | SCUS-94569 | NoResult | The Game crashes after the Sony Computer Entertainment screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Donald Duck - Goin&#039; Quackers | USA | SLUS-01242 | NoResult | I played the First Stage. Framerate is 37-50 FPS without Frameskip on. Set FPS Limit off for the best result. &#039;&#039;&#039;There is much Slowdown during the Titlescreen and when you enter or leave a Level.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Tarzan (v1.0) | USA | SCUS-94456 | Works | I played the first Level. Framerate is 45-59 FPS without Frameskip on. FMVs (full-motion videos) displayed correctly. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s The Emperor&#039;s New Groove | USA | SCUS-94571 | Issues | There is much slowdown during the entire game. Framerate is 16-25 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disruptor | USA | SLUS-00224 | NoResult | I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | DoDonPachi | JAP | SLPS-01364 | NoResult | The Game is stuck loading. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Doom | USA | SLUS-00077 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Double Dragon | JAP | SLPS-00191 | NoResult | I played Normal Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball - Final Bout | JAP | SLPS-00949 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball GT - Final Bout | USA | SLUS-00493 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball Z - Ultimate Battle 22 | USA | SLUS-01550 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest 4 - Michibikareshi Mono Tachi | JAP | SLPM-86916 | NoResult | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest Monsters 1 &amp;amp; 2 - Hoshifuri no Yuusha to Bokujou no Nakamatachi | JAP | SLPM-87050 | NoResult | I walked around the Intro Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Warrior 7 (Disc 1) | USA | LUSP-01206 | NoResult | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver - You Are the Wheelman | USA | SLUS-00842 | Issues | The game freezes when you choose &amp;quot;Try Again&amp;quot;. So amke a save state at the beggining of each mission and then you can play the entire game just fine, just dont choose try again.}}&lt;br /&gt;
{{WiiSX | Driver 2 (Disc 1) (v1.0)| USA | SLUS-01161 | Works |  }}&lt;br /&gt;
{{WiiSX | Driver 2 (Disc 1) (v1.1)| USA | SLUS-01161 | Works | The framerate is 32-56 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Duke Nukem - Total Meltdown | USA | SLUS-00355 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Many GFX Glitches on Screen make it difficult to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Duke Nukem - Time to Kill | USA |  | Works |  }}&lt;br /&gt;
{{WiiSX | Duke Nukem - Land of the babes | USA |  | Works | }}&lt;br /&gt;
{{WiiSX | Dune 2000 | USA | SLUS-00973 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only during a Mission. &#039;&#039;&#039; Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dynasty Warriors | USA | SLUS-00438 | NoResult | The Game freezes after the KOEI Logo Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross | USA | SLUS-01319 | NoResult | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross 2000 | USA | SLUS-01005 | NoResult | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode.&#039;&#039;&#039;Playing in Interpreter Mode prevents the Game from freezing.&#039;&#039;&#039; Framerate is 39-45 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night | USA | SLUS-00820 | NoResult | I walked around the House. Framerate is 57-59 FPS without Frameskip on. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night 2 - Nemuri no Shihaisha | JAP | SLPS-02167  | NoResult | I walked around the Libary. Full Speed. Good Audio  I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Anarchy Rulz | USA | SLUS-01169| NoResult | There is some Slowdown during loading. I played the Exhibition Mode. Framerate is 38-42 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Hardcore Revolution | USA | SLUS01045 | NoResult | I played the Exhibition Mode. Framerate is 40-46 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ehrgeiz - God Bless the Ring | USA | SLUS-00809 | NoResult | &#039;&#039;&#039;The Game freezes in almost all game modes.&#039;&#039;&#039; &#039;&#039;&#039;Only the Quest mode on Hard difficulty is playable.&#039;&#039;&#039; Framerate is 20-24 FPS without Frameskip on. Set Limit FPS off and Frameskip on to get the best result. No Audio, SFX only. The Voice output during the Introduction is missing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Einhander | USA | SCUS-94243 | NoResult | I played the First Level. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 3 - Shiroki Majo - Mouhitotsu no Eiyuutachi no Monogatari | JAP | SLPS-01201 | NoResult | I walked around the Village. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 4 - Akai Shizuku | JAP | SLPS-01540 | NoResult | I walked around the first Area. There is some Slowdown during Cutscenes. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elder Gate | JAP | SLPM-86494 | NoResult | I walked around the Overworld and fought a battle. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elie no Atelier - Salburg no Renkinjutsushi 2 | JAP | SLPS-91180 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Epidemic | USA | SCUS-94152 | NoResult | I walked around the Information Center. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evil Dead - Hail to the King (Disc 1) | USA | SLUS-01072 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evo´s Space Adventures | USA | SCES-01871 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exector | JAP | SLES-00097 | NoResult | I played Stage 1. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exhumed | EUR | SLES-00097 | NoResult | I played the first Level. Framerate is 47-49 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | F1 2000 | USA | SLUS-01120 | NoResult | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Championship Season 2000 | USA | SLUS-01290 | NoResult | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Racing Championship | USA | SLUS-01120 | NoResult | I played the Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 1999 Season | USA | SLUS-01036 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 2000 | USA | SLUS-01344 | NoResult | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fade to Black | USA | SLUS-00236 | NoResult | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fantastic Four | USA | SLUS-00395 | NoResult | I played the Attack of the Molemen Mission. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fatal Fury - Wild Ambition | USA | SLUS-01001 | NoResult | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio with a little Noise and stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect (Disc 1) | USA | SLUS-00920 | NoResult | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect 2 - Retro Helix (Disc 1) | USA | SLUS-01266 | NoResult | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 99 | USA | SLUS-00782 | NoResult | I played a friendly Match. During the Match, the Framerate is 45-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 2000 - Major League Soccer | USA | SLUS-00994 | NoResult | I played a Match in Exhibition Mode.  During the Match, the Framerate is 37-41 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA - Road to World Cup 98 | USA | SLUS-00520 | NoResult | I played a friendly Match. During Gameplay the Framerate is 46-57 without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 96 | USA | SLUS-00038 | NoResult | The Game boots normal. It won´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 97 | USA | SLUS-00269 | NoResult | I played a friendly Match. During the Match, the Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2001 | USA | SLUS-01262 | NoResult | I played a friendly Match. During the Match, the Framerate is 41-57 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;The Voice Over has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2002 | USA | SLUS-01408 | NoResult | I played a friendly Match. During the Match, the Framerate is 39-55 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2003 | USA | SLUS-01504 | NoResult | Start the Game with Interpreter HLE BIOS to reach the Menu. The Game freezes while loading the Match. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2004 | USA | SLUS-01578 | NoResult | The Game crashed after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2005 | USA | SLUS-01585 | NoResult | The Game hangs after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fifth Element | USA | SLUS-00711 | NoResult | Full Speed. There is some Slowdown after the Titlescreen. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighter Maker | USA | SLUS-00641 | NoResult | I played the 1P VS COM Mode. Framerate is 34-37 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force (V.1.0) | USA | SLUS-00433 | NoResult | I played the first Stage. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force 2 | USA | SLUS-00934 | NoResult | I get an Code Dump Error after the BIOS Intro. You can hear Sounds after booting with HLE BIOS. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Doom | USA | SLUS-00331 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 5 (V.1.0) | USA | SLUS-00879 | Works | Full Speed. Good Audio. I didn&#039;t noticed Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 6 (V.1.0) | USA | SLUS-00900 | NoResult | I fought 2 Battle in Narshe. Full Speed. Good Audio. &#039;&#039;&#039;The Menu Curser sounds a bit odd.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disc 1) | JAP | SLPS-00700 | Works| Should work as the USA version.}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disc 1) | USA | SCUS-94163 | Works | Tested: 4 random battles, one boss and a FMV, all worked fine. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 International (Disc 1) | JAP | SLPS-01057 | Works | Should work as the USA version.}}&lt;br /&gt;
{{WiiSX | Final Fantasy 8 (Disc 1) | USA | SLUS-00892 | NoResult | The Game slows down to 40 FPS while loading the Titlescreen. There is some slight Framedrop during Cutscenes. I entered the Lava Cave. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable so far.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disc 1) | JAP | SLPS-02000 | Works | Same as the USA version. &#039;&#039;&#039;Playable&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disc 1) | USA | SLUS-01251 | Works | Tested until the part where you meet the first moogle. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Chrono Trigger (V.1.0) | USA | SLUS-01363 | NoResult | Full Speed. &#039;&#039;&#039;You hear an annoying ringing Sound during battle. It won´t go away after you won.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Final Fantasy 4 (V.1.1) | USA | SLUS-01360 | Minor | Played until Mist Village. Full Speed with rare dips. Good Audio. Some textures are missing. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy Origins (V.1.1) | USA | SLUS-01541 | Works | Final Fantasy 1 and 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Tactics | USA | SCUS-94221 | NoResult | &#039;&#039;&#039;There is an annoying sound after the Initiation is completed. It appears and dissapears at random.&#039;&#039;&#039; Framerate is 53-59 FPS without Frameskip on during battle. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Firemen 2 - Pete &amp;amp; Danny | JAP | SLPS-00148 | NoResult | I played the Introduction. &#039;&#039;&#039;The Voice overs are missing.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Floating Runner - Quest for the 7 Crystals | USA | SLUS-00231 | NoResult | I walked around the first Area. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One | USA | SCUS-94353 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One Championship Edition | USA | SLUS-00546 | NoResult | I played the Arcade Mode. Full Speed with rare dips. &#039;&#039;&#039;Heavy Slowdown when you touch the Lawn.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 98 | USA | SLUS-00744 | NoResult | &#039;&#039;&#039;The  Main Menu Screen is glitched up.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 99 | USA | SLUS-00870 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 2000 | USA | SLUS-01134 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Forsaken | USA | SLUS-00485 | NoResult | I played the first Mission. Framerate is 39-54 FPS without Frameskip on. Set Frameskip on fort the best result. No Audio, SFX only during the Mission. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 1st | JAP | SLPM-87317 | NoResult | I tried several builds. Everytime the Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 2 | JAP | SLPS-01000 | NoResult | I noticed some Slowdown during Cutscenes. I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 3 | USA | SLUS-01011 | NoResult | There is some Slowdown on the Titlescreen. I played the Tutorial. Framerate is 50-59 FPS without Frameskip on. &#039;&#039;&#039;The Screen is heavily glitched up after battle.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission Alternative | JAP | SLPS-00953 | NoResult | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Future Cop - L.A.P.D. | USA | SLUS-00739 | NoResult | The Game freetes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fuujin Ryouiki Eretzvaju | JAP | SLPS-01790 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | G.Darius | USA | SLUS-00690 | NoResult | I played the Arcade Mode. Framerate is 48-59 FPS without Frameskip on. Set FPS Limit off for the best result. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police (Disc 1) | USA | SLUS-00544 | NoResult | I played the first Mission. Framerate is 45-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police - Weapons of Justice | USA | SLUS-00798 | NoResult | Framerate is 43-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G.O.D pure | JAP | SLPS-00944 | NoResult | I walked around the City. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gaia Seed - Project Seed Trap | JAP | SLPS-00624 | NoResult | I played the first Stage. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galaxy Fight - Universal Warriors | JAP | SLPS-00138 | NoResult | Full Speed with rare dips. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | Gale Gunner | JAP | SLPS-02596 | NoResult | I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galerians (Disc 1) | USA | SLUS-00986 | NoResult | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Game Maker - Ureyuki 100-Manbon Get Daze! | JAP | SLPS-01583 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 4.0 | USA | N/A | NoResult | Crashes at startup. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 5.0 | USA | N/A | NoResult | &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Kurunarakoi! Ayashigeikka no Kuroikage | JAP | SLPM-86155 | NoResult | Goemon is sleeping on the Floor. The Game freezes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Ooedo Daikaiten | JAP | SLPM-86774 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Uchuu Kaizoku Akogingu | JAP | SLPS-00217 | NoResult | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gauntlet Legends | USA | SLUS-00624 | NoResult | Works great. I played the first Level. Framerate is 39-50 FPS without Frameskip on. The Audio has some Noise. Set Full Speed for nice sound but choppier performance. Playable. }}&lt;br /&gt;
{{WiiSX | Gear Fighter Dendoh | JAP | SLPS-03189 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gegege no Kitarou - Gyakushuu! Youkai Daikessen | JAP | SLPM-87286 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gekioh - Shooting King | USA | SLUS-01498 | NoResult | I played the Geki mode. Full Speed. No Audio, SFX only. Playable. }}&lt;br /&gt;
{{WiiSX | Gekido - Urban Fighters | USA | SLUS-00970 | NoResult | The Game boots back to the Homebrew Channel after the licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Genei Tougi - Shadow Struggle | JAP | SLUS-01498 | NoResult | I played the Normal mode. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex (v1.0) | USA | SLUS-00042 | NoResult | I played the Cemetary Level. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex - Enter the Gecko | USA | SLUS-00598 | Works | Framerate is 39-42 FPS without Frameskip on. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex 3 - Deep Cover Gecko (v1.1) | USA | SLUS-00806 | NoResult | The Framerate is 46-54 FPS without Frameskip on at the Homebase. I played the Snowlevel. Framerate is 37-52 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ghost in the Shell | USA | SLUS-00552 | NoResult | FMV run fine. The game has this weird pixelated transverse black line that stretches over the screen. It´s difficult to see whats going on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Glover | USA | SLUS-00890 | NoResult | Glover runs around on autopilot. He doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gokujou Parodius Da! Deluxe Pack | JAP | SLPS-00002 | NoResult | I get thrown to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gold and Glory - The Road to Eldorado | USA | SLUS-01312 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Goujin Senki | JAP | SLPS-01471 | NoResult | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gouketuji Ichizoku 2 - Chottodake Saikyou Densetsu | JAP | SLUS-01498 | NoResult | &#039;&#039;&#039;The Game freezes after the BIOS Intro. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Deluxe Pack | JAP | SLPS-00303 | NoResult | Gradius 1 and Gradius 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Gaiden | JAP | SLPM-86042 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia (Disc 1) | USA | SCUS-94457 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia - Prologue (Demo) | JAP | SLPM-80297 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Granstream Saga | USA | SLUS-00597 | NoResult | I walked around the first Dungeon. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Characters have no faces.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Growlancer (Disc 1) | JAP | SLPS-02380 | Doesn&#039;t Work  | I tried several builds. The Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Arcade Mode] | USA | SCUS-94194 | NoResult | Full Speed. Very Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Simulation Mode] | USA | SCUS-94194 | NoResult | Full Speed. &#039;&#039;&#039;There is much Slowdown in the Menu.&#039;&#039;&#039; Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Arcade Mode] (v1.0) | USA | SCUS-94455 | NoResult | Loads races. Physics are all wonky. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Simulation Mode] (v1.0) | USA | SCUS-94488 | NoResult | Freezes when entering any race/Machine tests. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto | USA | SLUS-00106 | Works | Full Speed. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto - Mission Pack 1 - London 1969 | USA | SLUS-00846 | NoResult | The Game won&#039;t recognize the GTA ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto 2 | USA | SLUS-00789 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian Recall - Shugojuu Shoukan (Disc 1) | JAP | SLPS-01297 | NoResult | I fought the first Battle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Area gets glitched up after a turn.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian´s Crusade | USA | SLUS-00811 | NoResult | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guilty Gear | USA | SLUS-00772 | NoResult | I fought a Battle in Normal Mode. Framerate is 51-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam 0079 - The War for Earth (Disc 1) | JAP | SLPS-00815 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault | USA | SLUS-01226 | NoResult | I played the Story Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault 2 | USA | SLUS-01418 | NoResult | The Game boots with HLE BIOS. It crashed after the Bandai Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunnm - Kasei no Kioku | JAP | SLPS-01408 | NoResult | I walked around the first Area. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunners Heaven | JAP | SLPS-01853 | NoResult | I played the first Level. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunpey | JAP | SLPS-02485 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunship | USA | SLUS-00313 | NoResult | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | USA | SLUS-01503 | NoResult | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | EUR | SLES-03972 | NoResult | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Philosopher´s Stone | EUR | SLES-03662 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Sorcerer&#039;s Stone  | USA | SLUS-00847 | NoResult | The Game crashed after the Warner Bros Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harvest Moon - Back to Nature | USA | SLUS-01415 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Heart of Darkness (Disc 1) | USA | SLUS-00696 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hellboy - Asylum Seeker | USA | SLUS-01414 | NoResult | I walked around the first Area. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hexen - Beyond Heretic | USA | SLUS-00348 | NoResult | I walked around the first Area. Full Speed. No Audio, SFX only. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hogs of War | USA | SLUS-01195 | NoResult | I played the Training Mission. Framerate is 51-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hoshigami - Ruining Blue Earth | USA | SLUS-01375 | NoResult | I played the first Chapter. Full Speed. There is a little Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf | USA | SCUS-94188 | NoResult | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf 2 | USA | SCUS-94476 | NoResult | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hyper-Rally | JAP | SLPS-00462 | NoResult | I played the Season Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Wheels - Turbo Racing | USA | SLUS-00964 | Doesn&#039;t Work | The Game crashed after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hydro Thunder | USA | SLUS-00847 | NoResult | I played the Arcade Mode. Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Imadoki no Vampire - Bloody Bride | JAP | SLPS-00526 | NoResult | Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;The Voice Over are missing.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In Cold Blood (Disc 1) | USA | SLUS-01294 | NoResult | The Game freezes during the glitched up Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Incredible Hulk - The Pantheon Saga | USA | SLUS-00150 | NoResult | I walked around the Laboratory. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Initial D | JAP | SLPS-01793 | NoResult | I played the Story Mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inspector Gadget - Gadget&#039;s Crazy Maze | USA | SLUS-01267 | NoResult | I played the Single Player Mode. Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Superstar Soccer Pro &#039;98 | USA | SLUS-00674 | NoResult | I played Exhibition Mode. &#039;&#039;&#039;The Game runs too fast in Dynarec. Use Interpreter.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field | USA | SLUS-00238 | NoResult | I played 100 Meter Dash. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field 2000 | USA | SLUS-00987 | Doesn&#039;t Work  | I played the Arcade Mode and Challenge Mode. The Screen goes black before the start of the competition. You can hear Music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In the Hunt | USA | SLUS-00172 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - A Feudal Fairy Tale (V.1.0) | USA | SLUS-01534 | NoResult | There is some Slowdown on the Menu Screen. I played the Story Mode. The Character won´t respond to any command during battle. You can hear Voice Samples. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - Sengoku Otogi Gassen | JAP | SLPS-03503 | NoResult | &#039;&#039;&#039;The Game crashed before the start of a battle. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Man - X-O Manowar in Heavy Metal | USA | SLUS-00235 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Soldier 3 | USA | SLUS-01061 | NoResult | There is some Slowdown in the Menu. I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | iS - Internal Section | JAP | SLPS-01868 | NoResult | I played the Normal Mode. Framerate is 39-46 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Irritating Stick | USA | SLUS-00775 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter Mode to prevent getting an Black Screen. Switch back to Dynarec on the Menu Select Screen.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution | USA | SLUS-01014 | NoResult | I played the Exhibition Mode. Framerate is 35-46 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution 2 | EUR | SLES-03321 | NoResult | I played the Exhibition Mode. Framerate is 28-40 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Italien Job | USA | SLUS-01457 | NoResult | The Game freezes while loading the Game Modes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | It Might Be NES | N/A | N/A | NoResult | Very Playable }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Jackie Chan Stuntmaster | USA | SLUS-00684 | NoResult | The Game freezes before the Titlescreen. You can hear Music playing with HLE BIOS on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jade Cocoon - Story of the Tamamayu | USA | SLUS-00854 | NoResult | I walked around the Forest. &#039;&#039;&#039;Before you enter the forest, save with the save state function, switch to interpreter and walk into the forest. Then change back to dynarec.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JailBreaker (Disc 1) | JAP | SLPS-02076 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jarrett &amp;amp; Labonte Stock Car Racing | USA | SLUS-01139 | NoResult | The Game freezes during the Codemasters Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 98 | USA | SLUS-00479 | NoResult | I played the Racing Season mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 2000 | USA | SLUS-00832 | NoResult | The Game runs a bit too fast in Dynarec. It has many glitches in Interpreter. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto | USA | SCUS-94309 | NoResult | I played Single Race Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 2 (V.1.0) | USA | SCUS-94167 | NoResult | I played Full Season Mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 3 | USA | SCUS-94555 | Doesn&#039;t Work  | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jikkyou Oshaberi Parodius - Forever with Me | JAP | SLPM-86008 | Works | Framerate is 51-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JoJo´s Bizarre Adventure | USA | SLUS-01060 | NoResult | I played the Story Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jonny Bazookatone | USA | SLUS-00194 | NoResult | Full Speed with rare dips. The Audio is broken. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Judge Dredd | USA | SLUS-00630 | Doesn&#039;t Work  | I played Level 1-1. The Game has many Frame pace Issues. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juggernaut (Disc 1) | USA | SLUS-00894 | NoResult | Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{WiiSX | Jumping Flash! | USA | SCUS-94103 | NoResult | I played World 1-1. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jumping Flash 2 | USA | SCUS-94108 | NoResult | I played World 1-1. Framerate is 52-59 FPS without Frameskip on. Set Frame Limit off for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jupiter Strike | USA | SLUS-00177 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juusou Kihei Valken 2 (Assault Suits Valken 2) | JAP | SLPS-00854 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Kaette Kita Cyborg Kuro - chan | JAP | SLPM-87174 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Use Wiisxr build 2.2.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kagero - Deception 2 | USA | SLUS-00677 | NoResult | &#039;&#039;&#039;Start a new game in Interpreter only. Switch back to dynarec after the start of the first Chapter.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kartia - The Word of Fate | USA | SLUS-00631 | NoResult | The Game freezes after the Intro in both Story Branches. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kensei - Sacred Fist | USA | SLUS-00600 | NoResult | I played Normal Mode. Framerate is 33-38 FPS without Frameskip on during Battle. Full Speed during the Pause Screen. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kid Clown no Crazy Chase 2 - Love Love Honey Soudatsusen | JAP | SLPS-00454 | NoResult | I played Stage 1. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The DNA Imperative | USA | SCUS-94102 | NoResult | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The Blood 2 - Reason in Madness | JAP | SLPS-00170 | NoResult | I played Stage 1. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Killing Zone | USA | SLUS-00369 | NoResult | I played Normal Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 95 | USA | SCUS-94205 | NoResult | I noticed some Slowdown before the Intro. I played the Single Mode. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 96 | JAP | SLPS-00834 | NoResult | I played the Single Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 97 | JAP | SLPM-86084 | NoResult | I played the Single Mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 98 - Dream Match Never Ends | JAP | SLPM-86201 | NoResult | I played the Single Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 99 | USA | SLUS-01332 | NoResult | I played the Single Mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Konami MSX Antiques Collection Vol.1 | N/A | N/A | NoResult | All Games. The emulator still recognizes the MSX Rom. Full Speed with rare dips. Good Audio. Playable}}&lt;br /&gt;
{{WiiSX | Kingsley´s Adventure | USA | SLUS-00801 | NoResult | &#039;&#039;&#039;Start a New Game in Interpreter Mode to avoid GFX Glitches. Switch back to Dynarec after talking to the Princess&#039;&#039;&#039; I walked around the Castle. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field | USA | SLUS-00158 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 2 | USA | SLUS-00255 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 3 | JAP | SLPS-00377 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | KISS Pinball | USA | SLUS-01366 | NoResult | I played Novice difficulty. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Klonoa - Door to Phantomile | USA | SLUS-00585 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings | USA | SLUS-00737 | NoResult | There is much stuttering during the Intro FMV. I played Exhibition Mode. Framerate is 44-57 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2000 | USA | SLUS-00993 | NoResult | There is some stuttering during the Intro. I played a Match. Framerate is 43-51 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2001 | USA | SLUS-01269 | NoResult | There is some stuttering during the Intro. I played a Match. Framerate is 28-34 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Koudelka (Disc 1) | USA | SLUS-01051 | NoResult | I walked around the first Area. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon´s Gate (Disc 1) | JAP | SLPS-00706 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon&#039;s Gate - Kowloon Fuusuiden (Disc 1) (Byakko) | JAP | SLPS-00669 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Krazy Ivan | USA | SCUS-94303 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kurukuru Marumaru | JAP | SLPM-86785 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Land Before Time: Big Water Adventure | USA | SLUS-01481 | NoResult | Much Noise during the Introduction. Framerate is 47-59 FPS without Frameskip on. No Audio, SFX only during the Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Great Valley Racing Adventure | USA | SLUS-1213 | NoResult | The Game freezes at the memory card screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Return to the Great Valley | USA | SLUS-01043 | NoResult | The Game freezes early on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disc 1) (Langrisser 4) | JAP | SLPS-01818 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disc 2) (Langrisser 5) | JAP | SLPS-01818 | NoResult | I played the Story Mode. Full Speed with slight frame drops. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Largo Winch - Command SAR | USA | SLUS-01441 | NoResult | Full Speed. Good Audio. There are many clipping Issues. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Dragoon (Disc 1) | USA | SLUS-01043 | NoResult | There is some Slowdown during the Introduction. I played the Intro. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Legaia | USA | SCUS-94254 | NoResult | I walked around the Village. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lego Racers | USA | SLUS-01043 | NoResult | I played Circuit Race. Framerate is 40-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Lego Rock Raiders | USA | SLUS-00937 | NoResult |  Full Speed. Good Audio. Very Playable.   }}&lt;br /&gt;
{{WiiSX | Legend of Mana | USA | SLUS-01013 | NoResult | Stuck at the Titlescreen. The Game doesn´t respond to any command. &#039;&#039;&#039;Use WiiSX beta 2.1.1 instead.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lemmings &amp;amp; Oh No! More Lemmings | USA | SLUS-00760 | NoResult | I played both mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lethal Enforcers I &amp;amp; II | USA | SLUS-00293 | NoResult | &#039;&#039;&#039;Lethal Enforcer 1.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;Lethal Enforcer 2.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lightning Legend - Daigo no Daibouken | JAP | SLUS-01441 | NoResult | I played the Story mode. Framerate is 47-52 FPS without Frameskip on. No Audio, SFX only during battle.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loaded | USA | SLUS-00076 | NoResult | I played the first Level. Framerate is 31-56 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lode Runner | USA | SLUS-00557 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter, switch later to dynarec.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes Racing | USA | SLUS-01145 | NoResult | I played Championship Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes - Sheep Raider | USA | SLUS-01369 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | LSD: Dream Emulator (English Patched) | JAP | SLPS-01556 | NoResult | I walked around the first area. &#039;&#039;&#039;Playable&#039;&#039;&#039;.}}&lt;br /&gt;
{{WiiSX | Lucifer Ring | JAP | SLPS-01784 | NoResult | I played the first Stage. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lucky Luke | USA | SLUS-00719 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the first Level. Framerate is 35-41 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar - Silver Star Story Complete (Disc 1) | USA | SLUS-00628 | NoResult | &#039;&#039;&#039;Play the game in Interpreter to prevent getting an Black Screen after the Intro.&#039;&#039;&#039; I met Lunar. Framerate is 39-46 FPS without Frameskip on. Good Audio with slight stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar 2 - Eternal Blue Complete (Disc 1) | USA | SLUS-00293 | NoResult | The Game freezes after setting up the trap in the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Madden NFL &#039;98 | USA | SLUS-00516 | NoResult | I played the Exhibition mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mad Stalker - Full Metal Force | JAP | SLPS-00734 | NoResult | I played the first Stage. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Magical Tetris Challenge Featuring Mickey | JAP | SLPS-01786 | Issues| &#039;&#039;&#039;Play the Game in Interpreter and HLE BIOS mode to prevent getting an Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Loading an Save state breaks the game.&#039;&#039;&#039; I played the Story mode. Framerate is 39-42 FPS without Frameskip on during a match. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Martian Gothic - Unification | USA | SLUS-01148 | Doesn&#039;t Work  | The Game runs too fast. It freezes early. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes | USA | SLUS-00257 | NoResult | I played Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes vs. Street Fighter | USA | SLUS-00793 | NoResult | I played a Match. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel vs. Capcom - Clash of Super Heroes | USA | SLUS-01059 | NoResult | I played a Match. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mass Destruction | USA | SLUS-00462 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Master of Monsters - Disciples of Gaia | USA | SLUS-00595 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Matsumoto Reiji 999 - Story of Galaxy Express 999 (Disc 1) | JAP | SLPS-03220 | Doesn&#039;t Work  | The Game freezes after the Traincutscene. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MDK | USA | SLUS-00974 | NoResult | I played the first Area. Full Speed. No Audio, SFX only. Annoying Camera problems. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MechWarrior 2 - 31st Century Combat | USA | SLUS-00401 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor | USA | SLUS-00974 | NoResult | I played the first Mission. Framerate is 41-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor - Underground | USA | SLUS-01270 | NoResult | I played the first Mission. Framerate is 46-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medarot R | JAP | SLPS-02414 | NoResult | I walked around Town. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | EUR | SCES-00311 | NoResult | &#039;&#039;&#039;Appears to run properly but you get black screen when you reach and launch the third stage. No matter what you do and which settings you set, the game freezes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | USA | SCUS-94227 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil 2 | USA | SCUS-94564 | NoResult | I played the first Level. Framerate is 42-50 FPS without Frameskip on. Good Audio with some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman 8 | USA | SLUS-00453 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X3 | EUR | SLES-00503 | Works | I played the first level. Framerate is 42-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X4 | USA | SLUS-00561 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X5 | USA | SLUS-01334 | Works | Played the game with X. Full Speed. Good Audio. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X6 | USA | SLUS-01395 | Works | Full Speed. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends | USA | SLUS-00603 | NoResult | I walked around the Intro Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends 2 | USA | SLUS-01140 | NoResult | Black Screen after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid (V.1.0) (Disc 1) | USA | SLUS-00594 | NoResult | I reached the Elevator. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; Glitched up Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid - VR Mission | USA | SLUS-00957 | NoResult | I played Practise Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Slug X | USA | SLUS-01212 | NoResult | I played the Arcade mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mickey´s Wild Adventure | EUR | SCES-00163 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Micro Machines V3 | USA | SLUS-00593 | NoResult | I played the Challenger mode. Full Speed in the Menu. Framerate is 42-49 FPS without Frameskip on during a race. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Misadventures of Tron Bonne | USA | SLUS-00896 | NoResult | I played the first Mission. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mission Impossible | USA | SLUS-01016 | NoResult | There is some Slowdown during the Menu Screen. The Game crashed before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mobile Light Force | JAP | SLUS-01525 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monkey Hero | USA | SLUS-01016 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monster Ranger | USA | SLUS-00568 | NoResult | &#039;&#039;&#039;Boot with Interpreter to prevent freezing.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to dynarec on the Titlescreen.&#039;&#039;&#039; I played the Intro. Full Speed with rare dips. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moonlight Syndrome (Disc 1)| JAP | SLPS-01001 | NoResult | The Game freezes after the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 2 | JAP | SLPS-00444 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 3 | USA | SCUS-94201 | NoResult | Gets past the Prepare For Kombat screen but when you start a match/round, the game softlocks in an infinite loop of &amp;quot;ROUND #&amp;quot;. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 4 | USA | SLUS-00605 | NoResult | I played the Arcade mode. Framerate is 48-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Mythologies - Sub-Zero | USA | SLUS-00476 | NoResult | I walked around the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Trilogy (V.1.0) | USA | SLUS-00330 | NoResult | Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat - Special Forces | USA | SLUS-00824 | NoResult | I walked around the first Level. Framerate is 46-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer | USA | SLUS-00498 | Works | I played the Single Race mode. Full Speed. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer 2 | USA | SLUS-00738 | NoResult | I played the Single Race mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix | USA | SCUS-94355 | NoResult | I played the Championship mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix 2 (Disc 1) | JAP | SCPS-10018 | NoResult | I played the Championship mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller | USA | SLUS-01111 | NoResult | I played the 5000ft Challenge. Framerate is 49-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;There is an annoying clicking Sound.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller G | JAP | N/A | NoResult | }}&lt;br /&gt;
{{WiiSX | Ms. Pac-Man - Maze Madness | USA | SLUS-01018 | NoResult | Tested in WiiSXRX 2.5. I played the Story Mode (1 player). Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Myst | USA | SCUS-94602 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mystical Dragons | JAP | SLPS-02103 | NoResult | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | N20 - Nitrous Oxide | USA | SLUS-00637 | NoResult | Framerate is 44-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 1 | USA | SLUS-00215 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 2 | USA | SLUS-00216 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 3 | USA | SLUS-00398 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 4 | USA | SLUS-00416 | NoResult | &#039;&#039;&#039;Pac-Land&#039;&#039;&#039; controls are mixed up. &#039;&#039;&#039;The Genji and the Heike Clans&#039;&#039;&#039; doesn´t work. In &#039;&#039;&#039;Assault&#039;&#039;&#039;, half of the screen is cut off. &#039;&#039;&#039;Ordyne&#039;&#039;&#039; works. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 5 | USA | SLUS-00417 | NoResult | &#039;&#039;&#039;Pac-Mania&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;The Legend of Valkyrie.&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;Dragon Spirit.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Baraduke.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Metro Cross.&#039;&#039;&#039; Full Speed. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Naruto - Shinobi no Sato no Jintori Gassen | JAP | SLPS-03553 | NoResult | I played Chapter 1 of the Story mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam Extreme | USA | SLUS-00388 | NoResult | I played Head to Head. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam - Tournament Edition | USA | SLUS-00002 | NoResult | I played Head to Head. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Hangtime | USA | SLUS-00329 | NoResult | I get an Assertion Error after the Licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Showtime: NBA on NBC | USA | SLUS-00948 | NoResult | The Game crashes after the Team logo Screen. Boot with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nectaris - Military Madness | USA | SLUS-00764 | NoResult | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Set Frameskip on for the best result. There is some Slowdown during the movement of the Units. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - High Stakes | USA | SLUS-00826 | NoResult | I played the Single Race mode. &#039;&#039;&#039;There is much Slowdown in the Wheel Perspectiv.&#039;&#039;&#039; Framerate is 41-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 2 | USA | SLUS-00276 | NoResult | Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 3 - Hot Pursuit | USA | SLUS-000620 | NoResult | I played the 1 Player mode. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - Porsche Unleashed | USA | SLUS-01104 | NoResult | I played the Quick Race mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally | USA | SLUS-00590 | NoResult | &#039;&#039;&#039;Boot and play the Game in Interpreter mode to prevent freezing.&#039;&#039;&#039; I played the Arcade mode. Framerate is 29-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally 2 | USA | SLUS-01003 | NoResult | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nekketsu Oyako [En by PentarouZero v1.0d] | JAP | SLPS-00006 | Doesn&#039;t Work  | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Next Tetris | USA | SLUS-00862 | NoResult | I played the Clear All mode. Framerate is 42-46 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NHL Open Ice: 2 on 2 Challenge | USA | SLUS-00327 | NoResult | I played a game. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nicktoons Racing | USA | SLUS-01047 | Works | I played the CUPS mode. Framerate is 39-53 FPS without Frameskip on. Set Frameskip to ON for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures | USA | SLUS-00582 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent the Game from freezing. Switch back to Dynarec during the Character Select Screen.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during loading. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures 2 | USA | SLUS-01112 | NoResult | Black Screen after the Konami Logo. Boot the Game with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Night Raid | JAP | SLPM-87048 | NoResult | I played the Arcade mode. Framerate is 38-47 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Norse by Norsewest - The Return of the Lost Vikings | USA | SLUS-00466 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Novastorm (Disc 1) | USA | SCUS-94404 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are some GFX Glitches on Screen. A green pixelated bar on the right side makes it difficut to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | O.D.T | USA | SLUS-00698 | Doesn&#039;t Work  | &#039;&#039;&#039;In both Interpreter and Dynarec, the Screen goes black after the Titlescreen.&#039;&#039;&#039; It is possible to see the Intro FMV by booting through the HLE BIOS. &#039;&#039;&#039;The Game crashes after the FMV. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Exoddus (Disc 1) | USA | SLUS-00190 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Oddysee | USA | SLUS-00710 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ogre Battle - Limited Edition | USA | SLUS-00467 | NoResult | &#039;&#039;&#039;No Music during the Titlescreen.&#039;&#039;&#039; I played Chapter 1. Framerate is 53-59 FPS without Frameskip on. Good Audio on the Map. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Omega Boost | USA | SCUS-94449 | NoResult | I played the Campaign Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One | USA | SLUS-00469 | NoResult | The Game freezes during the developed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One Piece Mansion | USA | SLUS-01406 | NoResult | I played the Story mode. Full Speed with rare dips. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood | USA | SLUS-00464 | NoResult | The Game hangs after trying to access the terminal. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood 2 (Disc 1) | JAP | SLPS-01261 | NoResult | The Game hangs after the Main Character stretches himself. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Pac-Man World | USA | SLUS-00439 | NoResult | Very much works. Compared to WiiSX beta 2.1.1 build. Very Playable}}&lt;br /&gt;
{{WiiSX | Pandemonium! (v1.0) | USA | SLUS-00232 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pandemonium! 2 | USA | SLUS-00578 | NoResult | I played the first Level. Framerate is 43-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Bandit | JAP | SLPS-00899 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Front | USA | SLUS-01399 | NoResult | Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PaRappa the Rapper | USA | SCUS-94183 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve (Disc 1) | USA | SLUS-00662 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disc 1) | JAP | SLPS-02480 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disc 1) | USA | SLUS-01042 | NoResult | Freezes at the Squaresoft Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parodius | EUR | SLES-00036 | NoResult | &#039;&#039;&#039;I tested both Games.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pepsiman | JAP | SLPS-01762 | Works | I played the first Level. Full Speed No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona | USA | SLUS-00339 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Eternal Punishment | USA | SLUS-01158 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Tsumi ~ Innocent Sin [En by Gemini v1.0a] | USA | SLPS-02100 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Peter Pan in Disney&#039;s Return to Never Land | USA | SCUS-94643 | Doesn&#039;t Work  | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Philosoma | USA | SCUS-94403 | NoResult | I played Phase 1. Framerate is 42-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pink Panther - Pinkadelic Pursuit| USA | SLUS-01451 | Works | Minor graphical glitches. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Pinobee | USA | SLUS-01494 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Planet of the Apes | USA | SLUS-01468 | NoResult | I walked around the first Area. Framerate is 39-54 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pocket Fighter | USA | SLUS-00653 | NoResult | &#039;&#039;&#039;Play in Dynarec with HLE BIOS to prevent the game from freezing during the Arcade loading screen.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;No Audio, SFX only during battle.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PO`ed | USA | SLUS-00097 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Policenauts [En by Slowbeef v1.0] (Disc 1) | JAP | SLUS-00653 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent GFX Glitches.&#039;&#039;&#039; Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoLoCrois Monogatari | JAP | SCPS-10023 | NoResult | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoRoGue | JAP | SCPS-10050 | NoResult | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Populous - The Beginning | USA | SLUS-00277 | NoResult | Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Power Rangers - Lightspeed Rescue | USA | SLUS-01114 | Works | Framerate is 37-43 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. FMVs displayed fine. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Powerslave | USA | SLUS-00102 | NoResult | &#039;&#039;&#039;The Game crashed on Dynarec. Play in Interpreter.&#039;&#039;&#039; Framerate is 34-42 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Primal Rage | USA | SLUS-00126 | NoResult | I played the Arcade Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Q Bert | USA | SLUS-00904 | NoResult | &#039;&#039;&#039;FMV are a garbled mess.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during the menu Screen. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Quake 2 | USA | SLUS-00757 | Works | I played the first Level. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Racing Lagoon | JAP | SLPS-02038 | NoResult | I played the Prologue. Framerate is 51-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R4: Ridge Racer Type 4 | USA | SLUS-00797 | NoResult | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Radikal Bikers | EUR | SLES-01943 | NoResult | &#039;&#039;&#039;The Game crashes in dynarec, use Interpreter.&#039;&#039;&#039; All 3D graphics are missing. Can&#039;t see anything other than HUD when in game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rage Racer | USA | SLUS-00403 | NoResult | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden DX | JAP | SLPM-86656 | NoResult | I played the Solo start mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden Project | JAP | SLPM-86656 | NoResult | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage 2: Universal Tour | USA | SLUS-00742 | NoResult | I selected Salt Lake City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: Through Time | USA | SLUS-01065 | NoResult | I selected Dodge City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: World Tour | USA | SLUS-00549 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis | JAP | SLPM-86450 | NoResult | I played the Original mode. Framerate is 39-42 FPS without Frameskip on. Set Frameskip on, for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis - Series Termination | USA | SLUS-01217 | NoResult | I played the Original mode. Framerate is 46-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman | USA | SLUS-00005 | Works | Works fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman 2: The Great Escape | USA | SLUS-01235 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. &#039;&#039;&#039;Cutscenes are very glitchy and will crash the game so you&#039;ll have to skip them.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman Rush | USA | SLUS-01458 | NoResult | The Menu after the Title Screen is invisible. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raystorm | USA | SLUS-00482 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter. The game freezes while checking the Memory Card in Dynarec.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to Dynarec during the Titlescreen.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu | JAP | SLPS-00640 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu Special Dominated Mind | JAP | SLPM-86085 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil | USA | SLUS-00170 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 1.5 | USA | SLPPSXEXE | NoResult | &#039;&#039;&#039;Boot and play in Interpreter to prevent an Code dump Error.&#039;&#039;&#039; I played as Elza Walker. Framerate is 46-54 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Director´s Cut | USA | SLUS-00551 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Survivor | USA | SLUS-01087 | NoResult | Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 2 (Disc 1) | USA | SLUS-00421 | NoResult | The Game doesn´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 3 - Nemesis | EUR | SLES-02529 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Return Fire | USA | SLUS-00184 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Reverthion | JAP | SLPS-00143 | NoResult | I played the Story mode. Framerate is 41-49 FPS without Frameskip on. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Revolution X | USA | SLUS-00012 | NoResult | &#039;&#039;&#039;You can&#039;t get past the first set of enemies in the first level.&#039;&#039;&#039; No Audio, SFX only during Gameplay. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rhapsody - A Musical Adventure | USA | SLUS-00012 | NoResult | &#039;&#039;&#039;The Game crashed after setting Vibration on in the menu.&#039;&#039;&#039; I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridegear Guybrave | JAP | SLPS-00905 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer | USA | SCUS-94300 | NoResult | I played Grand Prix Mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Bonus Turbo Mode Disc | USA | SLUS-90049 | NoResult | &#039;&#039;&#039;I played the Turbo mode.&#039;&#039;&#039; Framerate is 37-40 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only during a race. &#039;&#039;&#039;Slower than the Original.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Revolution | USA | SLUS-00214 | NoResult | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rise 2 - Resurrection | USA | SLUS-00186 | NoResult | Many GFX Glitches on Screen. The Game crashed after the Character loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Rising Zan - The Samurai Gunman | USA | SLUS-00829 | NoResult | I played the Story mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Risk - The Game of Global Domination | USA | SLUS-00616 | NoResult | Needs real BIOS to work. Gameplay and FMVs run fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 1) (Arcade Disc) | USA | SLUS-00681 | NoResult | Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 2) (Evolution Disc) | USA | SLUS-00771 | NoResult | I played Chapter 1. Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Riven - The Sequel to Myst (Disc 1) | USA | SLUS-00535 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash | USA | SLUS-00035 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash 3D | USA | SLUS-00524 | Works | I played the Thrash mode. Framerate is 32-48 FPS without Frameskip on. Set Frameskip to ON for best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash - Jailbreak | USA | SLUS-01053 | NoResult | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 2 - Dr. Wily no Nazo  | JAP | SLPS-02255 | NoResult | I played the Air Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 3 - Dr. Wily no Saigo! | JAP | SLPS-02262 | NoResult | I played the Snake Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;&#039;&#039;&#039;Bold text&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 4 - Aratanaru Yabou! | JAP | SLPS-02324 | NoResult | I played the Toad Man Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 5 - Blues no Wana! | JAP | SLPS-02338 | NoResult | I played the Star Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 6 - Shijou Saidai no Tatakai!! | JAP | SLPS-02379 | NoResult | I played the Wind Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman: Battle &amp;amp; Chase | JAP | SLPS-00764 | NoResult | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The timer displays garbled graphics but still functions properly.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman Dash 2 - Episode 2 - Ooinaru Isan | JAP | SLPS-02711 | NoResult | The Game crashed after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman X3 | JAP | SLPS-00283 | NoResult | The Game freezes during the now loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rock &amp;amp; Track Presents - The Need for Speed | USA | SLUS-00204 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rurouni Kenshin - Meiji Kenkaku Romantan - Juuyuushi Inbou Hen | JAP | SCPS-10048 | NoResult | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Type - Delta | USA | SLUS-00877 | NoResult | I played the first Stage. Framerate is 40-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Types | USA | SLUS-00753 | NoResult | There is some Slowdown during the loading Screen. &#039;&#039;&#039;R-Type 1&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;R-Type 2&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | S.C.A.R.S | USA | SLUS-00692 | NoResult | I played the Grand Prix mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier | USA | SCUS-94230 | NoResult | I played the Intro. &#039;&#039;&#039;There are some Audio noises after you open the menu. Pause and the Noise should be gone.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier 2 | USA | SLUS-00933 | NoResult | I played through the Introduction. &#039;&#039;&#039;A black pixelated diagonal line on the Screen is making it difficult to see whats going on during battle.&#039;&#039;&#039; &#039;&#039;&#039;There are some Audio noises after you open the menu.&#039;&#039;&#039; &#039;&#039;&#039;Open and close the menu and the Noise should be gone.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saiyuki - Journey West | USA | SLUS-01381 | NoResult | I played Chapter 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown - Warrior´s Rage | USA | SLUS-01093 | NoResult | I played the Story mode. Framerate is 51-54 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown 3 - Blades of Blood | USA | SCUS-94206 | NoResult | I played the Arcade mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Amakusa&#039;s Revenge Special | JAP | SLPS-01171 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;The Health Bar has an annoying flickering.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Kenkaku Yubinan Pack | JAP | SLPS-00647 | NoResult | I played the Story Mode in both games. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Zankurou Musouken | JAP | SLPS-00350 | NoResult | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | San Francisco Rush - Extreme Racing | USA | SLUS-00505 | NoResult | I played the 1 Player Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Scooby-Doo and the Cyber Chase | USA | SLUS-01396 | NoResult | I played Level 1 Japan. Framerate is 46-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - GGeneration-0 (Disc 1) | JAP | SLPS-02200 | NoResult | I played Stage 1 of the Situation Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - Over Galaxian | JAP | SLPS-00385 | NoResult | I played the Story Mode. Framerate is 47-52 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinent | USA | SCUS-94110 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; There are some GFX Glitches after the Titlescreen. I played the Intro. Framerate is 39-50 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinel Returns | USA | SLUS-00604 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sexy Parodius | JAP | SLPM-86009 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Madness (Disc 1) | USA | SLUS-00468 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing after the first battle.&#039;&#039;&#039; Framerate is 47-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Man | USA | SLUS-00895 | NoResult | I walked around the first Area. Framerate is 51-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shaman King - Spirit of Shamans | JAP | SLPS-03432 | NoResult | I played the Story Mode. Framerate is 47-50 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Somehow Yoh can´t walk,run forward and backward. He can only jump.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shin Megami Tensei 2 | JAP | SLPM-86924 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disc 1) (Evolution Disc) | JAP | SLPS-01240 | NoResult | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disc 2) (Arcade Disc) | JAP | SLPS-01241 | NoResult | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shura no Mon | JAP | SLPS-01202 | NoResult | Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Silent Hill (V.1.1) | USA | SLUS-00707 | NoResult | I played through the Intro. &#039;&#039;&#039;The Game runs a bit too fast in dynarec. Select Interpreter for normal speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sihouette Mirage | USA | SLUS-00728 | NoResult | I played the first Mission. Full Speed. No Audio. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Skullmonkeys | USA | SLUS-00601 | NoResult | I played Level 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Slayers Royal | JAP | SLPS-01363 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sled Storm | USA | SLUS-00955 | NoResult | I played a race. Framerate is 39-45 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Smurfs | USA | SLUS-01008 | NoResult | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Snatcher | JAP | SLPS-00154 | NoResult | I played Act 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SnoCross Championship Racing | USA | SLUS-01093 | Works | I played Single Race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soeldnerschild Special | JAP | SLPS-01319 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soukaigi (Disc 1) | JAP | SLPS-01291 | Doesn&#039;t Work  | &#039;&#039;&#039;V-sync Error on the Titlescreen.&#039;&#039;&#039; The Game freezes after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sol Divide | USA | SLUS-01519 | NoResult | I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soul Blade (V.1.0) | USA | SLUS-00240 | NoResult | I played the Arcade mode. Framerate is 46-54 FPS without Frameskip on. Music is very scratchy though. &#039;&#039;&#039;Set Frameskip on if you want better music.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park | USA | SLUS-00936 | NoResult | I played the Story mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park Rally | USA | SLUS-00984 | NoResult | I played the Arcade mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soviet Strike | USA | SLUS-00061 | Doesn&#039;t Work  | The FMV have clipping issues. The Game freezes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Space Hulk - Vengeance of the Blood Angels | USA | SLUS-00205 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Speed Punks | USA | SCUS-94563 | NoResult | I played the Single Race mode. Framerate is 42-59 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Spider Man | USA | SLUS-01378 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spider Man 2 - Enter Electro | USA | SCUS-94563 | NoResult | The FMV are glitched up. &#039;&#039;&#039;The Game crashed after selecting the difficulty.&#039;&#039;&#039; &#039;&#039;&#039;Training Mode is playable.&#039;&#039;&#039; Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spongebob Squarepants: SuperSponge | EUR | SLES-03704 | NoResult | Garbled FMV. The game freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spot goes to Hollywood | USA | SLUS-00014 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro 2: Ripto&#039;s Rage! | USA | SCUS-94425 | NoResult | Framerate is 39-54 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Audio cuts out during cutscenes. Random voices after listening to NPC&#039;s talk, skipping voice-overs seems to prevent that.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro the Dragon | USA | SCUS-94228 | NoResult | Framerate is 47-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Music stops playing when you rescue a dragon.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro: Year of the Dragon | USA | SCUS-94467 | NoResult | Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Has some sound glitches when you talk to other characters.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Stahlfeder | JAP | SLPS-00162 | NoResult | I played Mission 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Starblade Alpha | USA | SLUS-00057 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Gladiator - Episode 1 - Final Crusade | USA | SLUS-00372 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Ocean - The Second Story (Disc 1) | USA | SCUS-94421 | NoResult | &#039;&#039;&#039;Skip the garbled audio clip that comes after selecting your character.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Dark Forces | USA | SLUS-00297 | NoResult | I played the Secret Base Mission. Full Speed. Good Audio. &#039;&#039;&#039;The Enemys are Invisible.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - Jedi Power Battles | USA | SLUS-01046 | NoResult | Black Screen after the BIOS Intro. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - The Phantom Menace | USA | SLUS-00884 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Rebel Assault II - The Hidden Empire (Disc 1) | USA | SLUS-00381 | NoResult | Black Screen after the start of Chapter 1. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Steeldom | JAP | SLPS-00431 | NoResult | I fought a battle. Framerate is 41-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on. Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha - Warrior´s Dreams | USA | SLUS-00197 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 2 | USA | SLUS-00258 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 3 | USA | SLUS-00821 | NoResult | &#039;&#039;&#039;Set Dynarec and HLE BIOS to get to the Titlescreen.&#039;&#039;&#039; The Game freezes while searching for a Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 1) | JAP | SLPS-00800 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 2) | JAP | SLPS-00801 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 1) | USA | SLUS-00423 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disc 2) | USA | SLUS-00584 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter - The Movie | USA | SLUS-00041 | NoResult | I played the Movie Battle mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX Plus Alpha | USA | SLUS-00548 | NoResult | I played the Arcade mode. Framerate is 43-48 FPS without Frameskip on during a fight. Set Frameskip on for the best result. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX 2 Plus | USA | SLUS-01105 | NoResult | I played Arcade Mode. Framerate is 42-51 FPS without Frameskip on during a Fight. Good Audio with some stuttering. Set Frameskip on for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 2 | JAP | SLPS-00415 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 3 | JAP | SLPS-01777 | NoResult | &#039;&#039;&#039;Boot and play in Dynarec with HLE BIOS or else get thrown out to the Homebrew Channel.&#039;&#039;&#039; &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; I played the Arcade mode. Framerate is 51-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Racer | USA | SLUS-00099 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider | USA | SLUS-01142 | NoResult | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider 2 | USA | SLUS-01163 | NoResult | &#039;&#039;&#039;The FMV Intro is messed up.&#039;&#039;&#039; I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strikers 1945 | USA | SLUS-01337 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night | JAP | SLPS-02542 | NoResult | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night 2 (Disc 1) | JAP | SLPS-03237 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Puzzle Fighter 2 Turbo | USA | SLUS-00418 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent freezing. On the Titlescreen switch back to dynarec.&#039;&#039;&#039; I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Complete Box (Disc 1) | JAP | SLPS-03577 | NoResult | &#039;&#039;&#039;All three Games&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Alpha Gaiden [En by Aeon Genesis v0.95b] | JAP | SLPS-02070 | NoResult | The Game immediately loads a Cutscene. It´s impossible to start a game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen F Kanketsuhen | JAP | SLPS-01924 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden (V.1.0) | USA | SLUS-00292| NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden 2 | USA | SLUS-00958| NoResult | I walked around the Camp. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suiko Enbu | JAP | SLPS-00137 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter | USA | SCUS-94240 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 2 (Disc 1) | USA | SCUS-94451 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 3 | USA | SCUS-94640 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | JAP | SLPS-00767 | NoResult | I played Chapter 1. Full Speed. Good Audio. No Audio during the Titlescreen. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | USA | SLUS-00560 | NoResult | No Audio during the Titlescreen. I played Chapter 1. The Game won´t respond to any command during the first battle. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tail Concerto | USA | SLUS-00660 | NoResult | I played the Intro Level. Framerate is 48-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | JAP | SLPS-01100 | NoResult | &#039;&#039;&#039;You get farther than in the US Version.&#039;&#039;&#039; The Screen goes black while you are on deck. You can hear the music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | USA | SLUS-00626 | NoResult | The Game freezes during the Introduction. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny 2 (Disc 1) | USA | SLUS-01355 | NoResult | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. Disc 2: Game crashes during Craymel City train minigame. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tales of Eternia (Disc 1) | JAP | SLPS-03050 | NoResult | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Phantasia (English Translation) | JAP | SLPS-01770 | Works | I walked around the first Area. Framerate is 55-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on to reduce load times.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken | USA | SLUS-00006 | NoResult | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 2 (V.1.0) | USA | SLUS-00213 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent Character glitches.&#039;&#039;&#039; Framerate is 31-33 FPS without Frameskip on. The Audio sounds messy because of the Slowdown. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 3 | USA | SLUS-00213 | NoResult | I played the Arcade mode. Framerate is 32-35 FPS without Frameskip on. Set Frameskip on for the best result. It still plays a little choppy. Needs vWii overclock for best result (smoother gameplay). &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tempest X3 | USA | SLUS-00283 | NoResult | The Screen goes black after the Interplay logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu - Stealth Assassins | USA | SLUS-00706 | NoResult | The Game crashes before you reach the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu 2 - Birth of the Stealth Assassins | USA | SLUS-00939 | NoResult | Black Screen after pressing start on the Titlescreen. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Terry Pratchett&#039;s Discworld | USA | SCUS-94600 | NoResult | I walked around the Castle. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 4 | USA | SLUS-00487 | NoResult | I played the Championship Cup. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 5 | USA | SLUS-00610 | NoResult | I played the Quick Race mode. Framerate is 53-59 FPS without Frameskip on. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 6 | USA | SLUS-00839 | NoResult | I played the Single Race mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tetris Plus | USA | SLUS-00388 | NoResult | I played the classic mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disc1) | USA | SLUS-00845 | NoResult | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disc1) | JAP | SLPS-01780 | NoResult | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Threads of Fate | USA | SLUS-00405 | NoResult | I played the Intro. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thunder Force 5 - Perfect System | USA | SLUS-00727 | NoResult | I played the first Level. Framerate is 47-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Time Crisis | USA | SLUS-00405 | NoResult | I played the Story mode of the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal No. 1 | USA | SCUS-94208 | NoResult | I played the Tournament mode. Framerate is 40-41 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal 2 [En by Infinite Lupine v1.00b] | JAP | SLPM-86033 | NoResult | I played the Tournament mode. Framerate is 32-37 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomba! | USA | SLUS-94236 | NoResult | I played the first Level. Framerate is 42-49 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tomba! 2 - The Evil Swine Return | USA | SLUS-94454 | NoResult | I played the first Level. Framerate is 42-59 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider | EUR | SLES-00024 | NoResult | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 2 - Starring Lara Croft | EUR | SLES-00718 | NoResult | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 3 - Adventures of Lara Croft (V.1.0) | USA | SLUS-00691 | NoResult | I played the first Level. Framerate is 38-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | USA | SLUS-00885 | NoResult | Skip the glitched FMV. The Game freezes shortly after starting the first Level. Framerate 35-43 FPS without Frameskip on. Some Audio Glitches. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | EUR | SLES-02238 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider Chronicles | USA | SLUS-01311 | NoResult | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater | USA | SLUS-00860 | NoResult | The Emulator crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 2 | USA | SLUS-01066 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 3 | USA | SLUS-00860 | NoResult | Black Screen with some Music on Interpreter. The Game crashes with Dynarec. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 4 | USA | SLUS-01485 | NoResult | Black Screen with some Music. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story 2: Buzz Lightyear to the Rescue | USA | SLUS-00893 | NoResult | Framerate is 39-53 FPS without Frameskip on. The Audio has some stuttering. Some lightning glitches on Buzz&#039;s model. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story Racer | USA | SLUS-01214 | Works | Framerate is 39-43 FPS without Frameskip on. Set Frameskip to ON for best result. . &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Touki Denshou - Angel Eyes | JAP | SLPS-01168 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Treasure Gear | JAP | SLPS-00819 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to get past the Titlescreen.&#039;&#039;&#039; I walked around the Village. Framerate is 47-53 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tunnel B1 | USA | SLUS-00188 | NoResult | I played the first Mission. Full Speed. &#039;&#039;&#039;There is Slowdown during Explosions.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | TV Animation X - Unmei no Sentaku | JAP | SLPS-03459 | NoResult | I played the Battle mode. Framerate is 49-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal | USA | SCUS-94304 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 2 | USA | SCUS-94306 | NoResult | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 3 | USA | SCUS-94249 | NoResult | I played the Tournament mode. Full Speed. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 4 | USA | SCUS-94560 | NoResult | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal - Small Brawl | USA | SCUS-94560| NoResult | The Game freezes during the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Two Tenkaku | JAP | SLPS-00131 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Umihara Kawase Shun | JAP | SLPS-00643 | NoResult | I played Field 0. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Um Jammer Lammy | USA | SCUS-94448 | NoResult | The Game freezes during the second loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | V2000 | EUR | SLES-00545 | NoResult | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vampire Hunter D | USA | SLUS-01138 | NoResult | &#039;&#039;&#039;The Titlescreen is invisible. You need to guess and click.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts | USA | SLUS-00447 | NoResult | I played the Introduction battle. Full Speed. Good Audio. &#039;&#039;&#039;The Camera spins around forever after your turn.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts 2 (V.1.1) | USA | SLUS-00940 | NoResult | I played the Prologue. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vanguard Bandits | USA | SLUS-01070 | NoResult | I played the Intro Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | JAP | SCPS-18012 | Issues| I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, also you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | EUR | SCES-02873 | Issues | I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, also you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Viewpoint | USA | SLUS-00033 | NoResult | I played Area 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 | USA | SLUS-00510 | NoResult | I played the Arcade mode. Framerate is 39-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 - 2nd Offense | USA | SLUS-00868 | NoResult | I played the Arcade mode. Framerate is 42-52 FPS without Frameskip on. FMVs displayed correctly. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vagrant Story | USA | SLUS-01040 | NoResult | Settings you need: dynarec, Limit FPS Auto, Frame Skip off. &#039;&#039;&#039;What follows is necessary to prevent an Code Dump Error!&#039;&#039;&#039; &#039;&#039;&#039;So far this only seems to work in the US and JAP Versions of the Game.&#039;&#039;&#039; Save your state in the Menu when you reach the exit of Room 5. Then switch from Dynarec to Interpreter.  Load your save state and walk through the Door. You can switch back to Dynarec again. Full Speed with rare dips. There are some minor audio issues. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Valkyre Profile (Disc 1) | USA | SLUS-01156 | Works | Tested until the part when the mercenary and his brother (the artist) talk. &lt;br /&gt;
Battles worked fine. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vs. | USA | SLUS-00868 | NoResult | I played the 1 Player vs COM mode. Framerate is 43-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | War Craft 2 - The Dark Saga | USA | SLUS-00480 | NoResult | I played the first Mission. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | War Gods | USA | SLUS-00328 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter. The Game won´t respond to any command in Dynarec. You can switch back to dynarec after the Titlescreen.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Dark Omen | USA | SLUS-00550 | NoResult | I played a new Campaign. Framerate is 44-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Shadow of the Horned Rat | USA | SLUS-00117 | NoResult | I played a new Campaign. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhawk - The Red Mercury Missions | USA | SCUS-94305 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warriors of Might and Magic | USA | SLUS-01204 | NoResult | FMV Intro is glitched up. The Game freezes during the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warzone 2100 | USA | SLUS-00819 | NoResult | I played a new Campaign. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild 9 | USA | SLUS-00425 | NoResult | I walked around the first Area. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms | USA | SLUS-00425 | NoResult | I noticed some Slowdown on the Titlescreen. I fought a battle on the Overworld Map. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms 2 (Disc 1) | USA | SCUS-94484 | NoResult | I walked around the Ruins. Full Speed. Good Audio. I noticed some Screen tearing. Very Playable. }}&lt;br /&gt;
{{WiiSX | Wing Commander III - Heart of the Tiger (Disc 1) | USA | SLUS-00019 | Doesn&#039;t Work  | &#039;&#039;&#039;The Controls stop working after the mission briefing. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wing Commander IV - The Price of Freedom (Disc 1) | USA | SLUS-00270 | NoResult | I played a new Game. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout | USA | SCUS-94301 | NoResult | I played the Championship Race mode. Framerate is 35-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on if you want high speed.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | USA | SLUS-00865 | Minor | Framerate is 46-51 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | EUR | SCES-01909 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 - Special Edition | EUR | SCES-02845 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout XL | USA | SCUS-94351 | NoResult | Framerate is 46-59 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wolf Fang | JAP | SLPS-00254 | NoResult | I played the first Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | World of Dragon Warrior - Torneko - The Last Hope | USA | SLUS-01181 | NoResult | I walked around the first Dungeon. Framerate is 49-59 FPS without Frameskip on. Good Audio with a little stuttering. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms | USA | SLUS-00336 | NoResult | I played a Match against the Computer. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms Armageddon | USA | SLUS-00888 | NoResult | I played a Quick Game against the Computer. Full Speed. &#039;&#039;&#039;Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms World Party | USA | SLUS-01448 | Works | I played a Quick Match against the Computer. Full Speed. &#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Backstage Assault | USA | SLUS-01274 | NoResult | I played the Exhibition mode. Framerate is 30-43 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Mayhem | USA | SLUS-00963 | NoResult | I played a match. Framerate is 39-52 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Nitro | USA | SLUS-00397 | NoResult | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW vs. the World | USA | SLUS-00455 | NoResult | I played the Exhibition mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW nWo Thunder | USA | SLUS-00779 | NoResult | I played the Exhibition mode. Framerate is 46-57 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | WWF Attitude | USA | SLUS-00831 | NoResult | I played the Exhibition mode. Framerate is 39-40 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF in your House | USA | SLUS-00246 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 39-42 FPS without Frameskip on. Bad Audio. &#039;&#039;&#039;Many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown | USA | SLUS-00927 | NoResult | I played the Exhibition Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown 2 - Know your Role | USA | SLUS-01234 | NoResult | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Warzone (V.1.0) | USA | SLUS-00495 | NoResult | I played the Exhibition mode. Framerate is 28-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Wrestlemania - The Arcade Game | USA | SLUS-00013 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 38-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | X-Men - Children of the Atom | USA | SLUS-00044 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; I played the Arcade mode. Framerate is 43-50 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X-Men vs. Street Fighter | USA | SLUS-00627 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X2 - No Relief | EUR | SLES-00455 | Doesn&#039;t Work | Glitched up Game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Xenogears (Disc 1) | USA | SLUS-00664 | NoResult | &#039;&#039;&#039;The Wii Console freezes if you try to check the memory card.&#039;&#039;&#039; I fought a battle on the Overworld. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | You don´t know Jack (Disc 1) | USA | SLUS-00716 | NoResult | The Game freezes shortly after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yu-Gi-Oh! Forbidden Memories | USA | SLUS-01411 | NoResult | I fought a battle in Story mode. Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yutona Eiyuu Senki - TearRingSaga | JAP | SLPS-03177 | NoResult | &#039;&#039;&#039;The Controls stop working during the Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Skip the Cutscenes.&#039;&#039;&#039; I played the Prologue. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Zanac X Zanac | JAP | SLPS-03354 | NoResult | &#039;&#039;&#039;Zanac 1 Versions are working.&#039;&#039;&#039; The Controls in Zanac Neo stop working after you start a new game. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zeiramzone | JAP | SLPS-00575 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide | JAP | SLUS-00183 | NoResult | I fought a battle. Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide 2 - The Secret Wish | JAP | SLPS-00891 | NoResult | I fought a battle. Framerate is 48-51 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73498</id>
		<title>WiiStation Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73498"/>
		<updated>2022-06-27T22:14:22Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* D */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Posting Guidelines ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;All Games on this list must be tested with WiiSXRX_2022 beta 2.5 build 20220618&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The latest Version is&#039;&#039;&#039;&#039;&#039;&#039; [https://github.com/xjsxjs197/WiiSXRX_2022/releases/tag/20220618 WiiSX RX 2022 Beta 2.5 r20220618]&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;For remove the FMV (Full-Motion Video) scenes on certain games which require modified BIN for run on WiiSX-RX, read this post: https://gbatemp.net/posts/9732148&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Original thread: https://gbatemp.net/threads/wiisxrx_2022-another-fork-of-wiisxrx-released.614405/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously and if it’s a game that you run in version 2.5 and beyond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of WiiSXRX_2022, a fork of WiiSXRX in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{WiiSX | Game | Region | Game ID | Status | Notes }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Compatibility Legend	Class (?)&lt;br /&gt;
Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don&#039;t affect gameplay.	ct-works&lt;br /&gt;
Games that work almost 100% and are playable but have some issues like missing textures or crashes after doing certain in-game action. ct-minor&lt;br /&gt;
Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).	ct-issues&lt;br /&gt;
Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.	ct-broken&lt;br /&gt;
Game was tested with older version of this emulator but not with this one.	ct-noresult&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | 70´s Robot Anime - Geppy - X - The Super Boosted Armor (Disk 1) | JAP | SLPS-01995 | NoResult | }}&lt;br /&gt;
{{WiiSX | 007 - The World Is Not Enough | USA | SLUS-01272 | NoResult | }}&lt;br /&gt;
{{WiiSX | 40 Winks | USA | SLUS-00874 | Works | seems to run fine }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Ace Combat 2 | USA | SLUS-00404 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent an Code Dump Error. Switch back to Dynarec after the Titlescreen.&#039;&#039;&#039; There is some Slowdown during Cutscenes. Full Speed during Gameplay. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Action Man - Operation Extrem | USA | SLUS-00887 | NoResult | The Game won´t respond to any command. I noticed some Screen tearing. There are some Audio Noises. Framerate is 38-59 FPS without Frameskip on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo | JAP | SLPM-87226 | NoResult | I played the Normal mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo 2 | JAP | SLPS-00208 | NoResult | I played the Normal mode. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Adventures of Lomax | USA | SCUS-94906 | NoResult | I played the first Level. Full Speed. No Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Air Combat | USA | SLUS-00001 | NoResult | Some Slowdown during Cutscenes. Full Speed during Gameplay. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alien - Resurrection | USA | SLUS-00633 | Works |  }}&lt;br /&gt;
{{WiiSX | Alien Trilogy | USA | SLUS-00007 | NoResult | I played the Intro. Full Speed. No Audio, SFX only. Some Lightning Effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Akuji - The Heartless | USA | SLUS-00715 | NoResult | I played the Intro. The Framerate is 45-59 FPS without Frameskip on. The Audio has some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alice in Cyberland | JAP | SLPS-00636 | NoResult | I played the Intro. The Command Screen is flickering and hard to see. Full Speed. There are some Audio noises. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alone in the Dark - One-Eyed Jack´s Revenge | USA | SLUS-00239 | NoResult | I played the Intro. &#039;&#039;&#039;Playing the whole Game in Interpreter mode is required to prevent freezing.&#039;&#039;&#039; Framerate is 45-49 FPS. Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra (V.1.0) | USA | SLUS-00553 | NoResult | I reached the Village. Full Speed. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra 2 - A New Legend Begins | USA | SLUS-01017 | NoResult | I played the Intro. Full Speed with rare dips. There are some drops during Cutscenes. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Angel Blade - Neo Tokyo Guardians | JAP | SLPS-00894 | NoResult | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ape Escape | USA | SCUS-94423 | NoResult | The Framerate is 41-46 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Apocalypse | USA | SLUS-00373 | NoResult | I get an Code Dump Error in the first Level. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad | USA | SLUS-01224 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 2 | USA | SLUS-01252 | NoResult | Full Speed. There is some Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 3  (Disk 1) | USA | SLUS-01253 | NoResult | Mostly Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disk 1)| JAP | SCPS-10040 | NoResult | The Game NoResult. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disk 2)| JAP | SCPS-10041 | NoResult | The Game NoResult. There are some Audio Noises. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Area 51 | USA | SLUS-00164 | NoResult | Playable but the background FMV isn&#039;t displayed correctly. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core (V.1.0) | USA | SCUS-94182 | NoResult | I played the First Mission. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Master of Arena (Disk 1) | USA | SLUS-01030 | NoResult | I played the First Mission.  Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Project Phantasma (Disk 1) | USA | SLUS-00670 | NoResult | I played the First Mission.  Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armorines - Project S.W.A.R.M. | USA | SLUS-01022 | NoResult | I played the First Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Army Men: Air Attack | USA | SLUS-00913 | NoResult | There is some Slowdown during Cutscenes. I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Army Men: World War | USA | SLUS-01079 | NoResult | Long loading Times. Framerate is 46-59 FPS without Frameskip on. Set Frameskip on for the best Result. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Asuka 120 Burning Festival Final | USA | SLPS-02074 | NoResult | &#039;&#039;&#039;The Screen turns black during the Titlescreen. Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Atelier Elie - Salberg no Renkinjutsushi 2 | JAP | SLPS-01751 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie - Salberg no Renkinjutsushi | JAP | SLPS-00856 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie Plus - Salberg no Renkinjutsushi | JAP | SLPS-01418 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Azure Dreams | USA | SLUS-00614 | NoResult | I reached the Tower. Full Speed with rare drops during Cutscenes. Good Audio. In the Tower, the Character runs ultra fast when you press the run button. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Batman and Robin | USA | SLUS-00393 | NoResult | Full Speed. Good Audio. I got one random Code Dump Error in the Batcave. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Beyond - Return of the Joker | USA | SLUS-01207 | NoResult | The Game boots in HLE BIOS Mode. It freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Forever - The Arcade Game | USA | SLUS-00387 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden | USA | SCUS-94200 | NoResult | I fought a battle in Arcade Mode. Full Speed. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 2 | USA | SLUS-00220 | NoResult | I fought a battle in Arcade Mode. Full Speed. Good Audio in the Menu. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 3 | USA | SLUS-00483 | NoResult | I fought a battle in Arcade Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 4 | EUR | SLES-02493 | NoResult | I get an Black Screen after selecting Team VS Mode. The Mini Game Mode and the Team Story mode are also not working. I played in Survival mode. Framerate is 39-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BattleTanx - Global Assault | USA | SLUS-01044 | NoResult | &#039;&#039;&#039;The Game has very long loading times. Set Frameskip on and Limit FPS off to load the Game faster.&#039;&#039;&#039; I played the first Level.  The Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bio F.R.E.A.K.S. | USA | SLUS-00502 | NoResult | I fought a battle in Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard | JAP | SLPS-00222 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut | JAP | SLPS-00998 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut - Dual Shock | JAP | SLPS-01512 | NoResult | The Game boots up but freezes before the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disk 1 Leon ) | JAP | SLPS-01510 | NoResult | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disk 2 Claire ) | JAP | SLPS-01511 | NoResult | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 3 - Last Escape | JAP | SLPS-02300 | NoResult | &#039;&#039;&#039;Boot and play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the Intro. Framerate is 46-50 FPS without Frameskip on. Good Audio. The Voice over are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix 00 (Disk 1) | JAP | SLPS-03571 | NoResult | Boot the Game in Interpreter mode to prevent an Code Dump Error. Because of the hypersensibel cursor i´m stuck on the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix Cross (Disk 1) | JAP | SLPS-02962 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blade | USA | SLUS-01215 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter mode to prevent an Code Dump Error. Switch back to Dynarec during the New Game Screen.&#039;&#039;&#039; Framerate is 49-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blasto | USA | SCUS-94412 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Playable&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Blue Breaker Burst - Hohoemi wo Anata to | JAP | SLPS-01469 | NoResult | I played the Story mode. The Game is stuck after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bokan to Ippatsu! Doronbo - Time Bokan Series | JAP | SLPS-00609 | NoResult | I played Stage 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman | EUR | SLES-01839 | NoResult | I played the Single Player Mode. Full Speed in Modern and Retro Mode. Good Audio. Very &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman Land | JAP | SLPS-03002 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman World | USA | SLUS-00680 | NoResult | I played the Normal Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar | USA | SCUS-94199 | NoResult | I fought a battle in Arcade Mode. Framerate is 49-57 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar 2 | USA | SCUS-94424 | NoResult | I fought a battle in Arcade Mode. Framerate is 27-30 FPS without Frameskip on. Enable Frameskip and it gets somewhat playable. The Audio has some stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brahma Force - The Assault on Beltlogger 9 | USA | SLUS-00444 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BrainDead 13 (Disk 1) | USA | SLUS-00083 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brave Fencer Musashi | USA | SLUS-00726 | NoResult | I played the first Chapter. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 3 (V.1.1) | USA | SLUS-00422 | NoResult | I completed the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 4 | USA | SLUS-01324 | NoResult | I played Chapter 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disk 1) | JAP | SLPS-02661 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disk 1) (English Translation) | JAP | SLPS-02661 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - The Legend of Forsena | USA | SLUS-00687 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword - The Shadow of the Templars | USA | SLUS-00484 | NoResult | Mostly 57-59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword 2 - The Smoking Mirror | USA | SLUS-00812 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubble Bobble also featuring Rainbow Islands | USA | SLUS-00370 | NoResult | Bubble Bobble is playable but both Rainbow Islands games quit responding to controller inputs after a few seconds of gameplay.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubsy 3D - Furbitten Planet | USA | SLUS-00110 | NoResult | I played the Level 1-1. The Framerate is 34-42 FPS without Frameskip on. It works perfect with Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny - Lost in Time | USA | SLUS-00838 | NoResult |  The Framerate is 51-59 FPS without Frameskip on. There is some Slowdown during Cutscenes. Good Audio with some Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny &amp;amp; Taz - Time Busters | USA | SLUS-01144 | Issues | The cutscenes play at 2x speed and when playing any cutscene the game has a chance to crash, if you skip them you can reach ingame and play fine but everytime someone talks to you or you trigger a cutscene there is a chance to crash. }}&lt;br /&gt;
{{WiiSX | Burning Road | USA | SLUS-00324 | NoResult | I played the Championship Mode. The Framerate is 57-59 FPS without Frameskip on. No Audio, only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade | USA | SCUS-94180 | NoResult | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade 2 | USA | SLUS-00663 | NoResult | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move &#039;99 | USA | SLUS-00725 | NoResult | I played the Arcade mode. Full Speed. No Audio, only SFX during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 2 - Arcade Edition | USA | SLUS-00233 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 4 | USA | SLUS-00754 | NoResult | Framerate is 52-55 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | C-12 | USA | SCUS-94666 | NoResult | I walked around the first Level. Framerate is 37-59 FPS without Frameskip. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | C - The Contra Adventure | USA | SLUS-00499 | NoResult | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Capcom vs. SNK Pro | USA | SLUS-01376 | NoResult | I played Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Chronicles (V.1.1) | USA | SLUS-01384 | NoResult | Full Speed in both Original and Arranged Mode. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Symphony of the Night | USA | SLUS-00067 | NoResult | &#039;&#039;&#039;I completed the game from start to finish.&#039;&#039;&#039; Framerate is 49-57 FPS without Frameskip on. Good Audio with a little Noise. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chaos Break | EUR | SLES-03107 | NoResult | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chippoke Ralph no Daibouken - The Adventure of Little Ralph | JAP | SLPS-01853 | NoResult | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo no Fushigi na Dungeon | JAP | SLPS-01234 | NoResult | Framerate is 45-54 FPS without Frameskip on. Turn Frameskip on for 59 FPS. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo Racing | USA | SLUS-00844 | NoResult | I played Grand Prix Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Chocobo´s Magical Dungeon 2 | USA | SLUS-00814 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chou-Aniki - Kyuukyoku Muteki Ginga Saikyou Otoko | JAP | SLPS-00183 | Issues| Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chrono Cross (Disk 1) | USA | SLUS-01041 SLUS-01080 | NoResult | I played the Intro. Slows down a little bit during transitions to battle and in some menus. Framerate is 45-59 FPS without Frameskip on during battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Circuit Breakers | USA | SLUS-00697 | NoResult | I played the Jungle race. Framerate is 46-59 FPS without Frameskip on during race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower | USA | SLUS-00539 | NoResult | I played the Prologue. Full Speed. There is some Slowdown during Cutscenes. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower 2 - The Struggle within | USA | SLUS-00539 | NoResult | I played Chapter 1. Full Speed. There is some Slowdown during Cutscenes. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Codename - Tenka | USA | SCUS-94409 | NoResult | The Game asks you to remove one Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally | USA | SCUS-94474 | NoResult | I played the Championship Mode. Framerate is 52-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally 2.0 | USA | SLUS-01222 | NoResult | I played the Championship Mode. Framerate is 35-53 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars (Disk 1) | USA | SLUS-00543 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars - Vengeance | USA | SLUS-00722 | NoResult | Framerate is 56-59 FPS without Frameskip on in Space. 30-40 FPS during the Menu. Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars 3 - Red Sun | USA | SLUS-00866 | NoResult | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disk 1 GDI) | USA | SLUS-00397 | NoResult | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disk 2 NOD) | USA | SLUS-00410 | NoResult | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disk 1 Allies) | USA | SLUS-00431 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disk 2 Soviet) | USA | SLUS-00485 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disk 1 Allies) | USA | SLUS-00665 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disk 2 Soviet) | USA | SLUS-00667 | NoResult |  I played Freestyle Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contender | USA | SCUS-94294 | NoResult | I played a Match. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contra - Legacy of War | USA | SLUS-00288 | NoResult | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders | USA | SCUS-94356 | NoResult | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2 | USA | SCUS-94358 | NoResult | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2001 | USA | SCUS-94597 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 3 | USA | SCUS-94251 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 4 | USA | SCUS-94559 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cotton Original - Fantastic Night Dreams | JAP | SLPS-02034 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Countdown Vampires (Disk 1) | USA | SLUS-00898 | NoResult | The Game freezes with either Interpeter or Dynarec after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cowboy Bebop | JAP | SLPS-01126 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot | USA | SCUS-94900 | NoResult | I played the first Level. Framerate is 46-59 FPS without Frameskip on during the Level. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 2: Cortex Strikes Back | USA | SCUS-94154 | NoResult | I played the Turtle Woods Level. Framerate is 46-54 FPS without Frameskip on during the Level. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 3: Warped | USA | SCUS-94244 | NoResult | Most objects in the level &amp;quot;Under Pressure&amp;quot; are invisible making it nearly impossible to beat. Framerate is 46-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bash | USA | SCUS-94570 | NoResult | I played Adventure Mode. Full Speed with rare dips on during a Mini Game. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CTR - Crash Team Racing | USA | SCUS-94426 | NoResult | I played the Arcade mode. Somewhat playable. On Adventure mode, during dialogues Aku Aku and the text cannot be seen but you can skip them using the emulated triangle button. All other modes are playable but most of the 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Crash Team Racing (Demo) | USA | SCUS-94459 | NoResult | Somewhat playable. Adventure mode softlocks when Aku Aku talks to you. Other modes are playable but all 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures | USA | SLUS-01438 | NoResult | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures - Raised in Space | USA | SLUS-01553 | NoResult | There are some Glitches after boot up. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc 2 | USA | SLUS-00634 | NoResult | Needs to be started from a savefile in 0%, trying to start the game with &amp;quot;New Game&amp;quot; the first cutscene will be glitchy making it impossible to get past it. Framerate is 37-50 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc: Legend of the Gobbos | USA | SLUS-00530 | NoResult | Opening cutscene doesn&#039;t play. Framerate is 49-56 without Frameskip on. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croket! Kindan no Kinka Box! | JAP | SLPM-87235 | NoResult | Full Speed outside of Battle. Framerate is 53-59 without Frameskip on during Battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crow - City of Angels | USA | SLUS-00242 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusador - No Remorse | USA | SLUS-00268 | NoResult | Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusadors of Might and Magic | USA | SLUS-00799 | NoResult | The Game freezes after the 3DO Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CRW - Counter Revolution War | JAP | SLPS-00220 | NoResult | I played the First Mission. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CT Special Forces | EUR | SLES-03986 | NoResult | There is some Slowdown during the Intro. Full Speed during Gameplay. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyberbots - Full Metal Madness | JAP | SLPS-01011 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyber Sled | USA | SLUS-00008 | NoResult | I fought a battle. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CyberSpeed | USA | SLUS-00116 | NoResult | I played the Arcade Mode. Full Speed. No Audio, only SFX. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | D (Disk 1) | USA | SLUS-00128 | NoResult | I played the first Section of the Game. Full Speed. Good Audio. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darius Gaiden | JAP | SLPS-00574 | NoResult | I played the first Stage. Framerate is 46-59 without Frameskip on.  Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers 3 | USA | SLUS-00745 | NoResult | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on to get the best result. The Audio skips and is broken during battle. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers - The Night Warriors | USA | SLUS-00036 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dead or Alive | USA | SLUS-00606 | NoResult | I played the Tournament Mode. Framerate is 33-36 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Delta Force Urban Warfare | USA | SLUS-01429 | NoResult | I played the first Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. The missing lightning effects are making it difficult to see. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Densetsu no Ogre Battle | JAP | SLPS-00481 | NoResult | Framerate is 54-59 FPS without Frameskip on. No Audio during the Titlescreen. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Depth | JAP | SCPS-18003 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent | USA | SLUS-00037 | NoResult | I played the first Planet. Framerate is 57-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;The music stops playing after you pause the game.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent Maximum | USA | SLUS-00460 | NoResult | I played the First Planet. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | SCUS-94302 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | N/A | NoResult | seems to run fine }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | EUR | N/A | NoResult | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | USA | SCUS-94350 | NoResult | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby Raw | USA | SLUS-00912 | NoResult | I played the Assault Mode. Framerate is 27-40 FPS without Frameskip on in the Menu. Framerate is 46-59 FPS without Frameskip on during Battle. Set Limit FPS off, for the best result.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Devil Summoner - Soul Hackers (Disk 1) | JAP | SLPS-01921 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dezaemon Plus | JAP | SLPS-00335 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Diablo | USA | SLUS-00619 | NoResult | I walked around the Village. Framerate is 37-45 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dice de Chocobo | JAP | SLPS-02523 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy (V.1.0) | USA | SLUS-00119 | NoResult | &#039;&#039;&#039;Heavy Slowdown during loading.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;Die Harder&#039;&#039;&#039; Full Speed. Many clipping issues. No Audio, SFX only. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard with a Vengeance&#039;&#039;&#039; Many clipping issues.&#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy 2 - Viva Las Vegas | USA | SLUS-01015 | NoResult | The Intro FMV and Loading Screen are glitched up. &#039;&#039;&#039;Boot and play the Movie Mode with HLE BIOS.&#039;&#039;&#039;  &#039;&#039;&#039;Booting the Arcade Mode triggers an Code Dump/Exception Error.&#039;&#039;&#039; &#039;&#039;&#039; The Practise Mode is working without HLE BIOS.&#039;&#039;&#039; Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon Rumble Arena | USA | SLUS-01404 | NoResult | The Game checks for an Memory Card File. I get the Error Message Digimon Rumble Arena data not found. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World | USA | SLUS-01032 | NoResult | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Game randomly crashes. Be sure to save!&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 2 | USA | SLUS-01193 | NoResult | I played the last Training Mission. Full Speed outside of Battle. The Framerate during Battle ranges from 33-59 FPS without Frameskip on. The Battlescreen turns black after turning Frameskip on.  Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 3 | USA | SLUS-01436 | NoResult | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis (V.1.1) | USA | SLUS-00922 | Issues| I played the Introduction. Full Speed. In some Areas the Framerate goes down to 48-54 FPS without Frameskip on. Set Frameskip on for the best result. &#039;&#039;&#039;No Audio and Voice output. SFX only.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis 2 | USA | SLUS-01279 | NoResult | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;No Voice output during gameplay.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld | EUR | SCES-00012 | NoResult | I walked around the First Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld 2 - Mortality Bytes! | USA | SCUS-94605 | NoResult | I walked around the Castle. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Aladdin in Nasira&#039;s Revenge | USA | SCUS-94569 | NoResult | The Game crashes after the Sony Computer Entertainment screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Donald Duck - Goin&#039; Quackers | USA | SLUS-01242 | NoResult | I played the First Stage. Framerate is 37-50 FPS without Frameskip on. Set FPS Limit off for the best result. &#039;&#039;&#039;There is much Slowdown during the Titlescreen and when you enter or leave a Level.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Tarzan (v1.0) | USA | SCUS-94456 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. FMVs (full-motion videos) displayed correctly. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s The Emperor&#039;s New Groove | USA | SCUS-94571 | NoResult | The game runs very slow. Frameskip is 16-25 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disruptor | USA | SLUS-00224 | NoResult | I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | DoDonPachi | JAP | SLPS-01364 | NoResult | The Game is stuck loading. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Doom | USA | SLUS-00077 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Double Dragon | JAP | SLPS-00191 | NoResult | I played Normal Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball - Final Bout | JAP | SLPS-00949 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball GT - Final Bout | USA | SLUS-00493 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball Z - Ultimate Battle 22 | USA | SLUS-01550 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest 4 - Michibikareshi Mono Tachi | JAP | SLPM-86916 | NoResult | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest Monsters 1 &amp;amp; 2 - Hoshifuri no Yuusha to Bokujou no Nakamatachi | JAP | SLPM-87050 | NoResult | I walked around the Intro Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Warrior 7 (Disk 1) | USA | LUSP-01206 | NoResult | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver - You Are the Wheelman | USA | SLUS-00842 | Issues |The game freezes when you choose &amp;quot;Try Again&amp;quot;. So amke a save state at the beggining of each mission and then you can play the entire game just fine, just dont choose try again.}}&lt;br /&gt;
{{WiiSX | Driver 2 (Disk 1) (v1.0)| USA | SLUS-01161 | Works |  }}&lt;br /&gt;
{{WiiSX | Driver 2 (Disk 1) (v1.1)| USA | SLUS-01161 | Works | The framerate is 32-56 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Duke Nukem - Total Meltdown | USA | SLUS-00355 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Many GFX Glitches on Screen make it difficult to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Duke Nukem - Time to Kill | USA |  | Works |  }}&lt;br /&gt;
{{WiiSX | Duke Nukem - Land of the babes | USA |  | Works | }}&lt;br /&gt;
{{WiiSX | Dune 2000 | USA | SLUS-00973 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only during a Mission. &#039;&#039;&#039; Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dynasty Warriors | USA | SLUS-00438 | NoResult | The Game freezes after the KOEI Logo Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross | USA | SLUS-01319 | NoResult | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross 2000 | USA | SLUS-01005 | NoResult | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode.&#039;&#039;&#039;Playing in Interpreter Mode prevents the Game from freezing.&#039;&#039;&#039; Framerate is 39-45 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night | USA | SLUS-00820 | NoResult | I walked around the House. Framerate is 57-59 FPS without Frameskip on. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night 2 - Nemuri no Shihaisha | JAP | SLPS-02167  | NoResult | I walked around the Libary. Full Speed. Good Audio  I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Anarchy Rulz | USA | SLUS-01169| NoResult | There is some Slowdown during loading. I played the Exhibition Mode. Framerate is 38-42 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Hardcore Revolution | USA | SLUS01045 | NoResult | I played the Exhibition Mode. Framerate is 40-46 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ehrgeiz - God Bless the Ring | USA | SLUS-00809 | NoResult | &#039;&#039;&#039;The Game freezes in almost all game modes.&#039;&#039;&#039; &#039;&#039;&#039;Only the Quest mode on Hard difficulty is playable.&#039;&#039;&#039; Framerate is 20-24 FPS without Frameskip on. Set Limit FPS off and Frameskip on to get the best result. No Audio, SFX only. The Voice output during the Introduction is missing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Einhander | USA | SCUS-94243 | NoResult | I played the First Level. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 3 - Shiroki Majo - Mouhitotsu no Eiyuutachi no Monogatari | JAP | SLPS-01201 | NoResult | I walked around the Village. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 4 - Akai Shizuku | JAP | SLPS-01540 | NoResult | I walked around the first Area. There is some Slowdown during Cutscenes. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elder Gate | JAP | SLPM-86494 | NoResult | I walked around the Overworld and fought a battle. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elie no Atelier - Salburg no Renkinjutsushi 2 | JAP | SLPS-91180 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Epidemic | USA | SCUS-94152 | NoResult | I walked around the Information Center. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evil Dead - Hail to the King (Disk 1) | USA | SLUS-01072 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evo´s Space Adventures | USA | SCES-01871 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exector | JAP | SLES-00097 | NoResult | I played Stage 1. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exhumed | EUR | SLES-00097 | NoResult | I played the first Level. Framerate is 47-49 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | F1 2000 | USA | SLUS-01120 | NoResult | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Championship Season 2000 | USA | SLUS-01290 | NoResult | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Racing Championship | USA | SLUS-01120 | NoResult | I played the Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 1999 Season | USA | SLUS-01036 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 2000 | USA | SLUS-01344 | NoResult | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fade to Black | USA | SLUS-00236 | NoResult | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fantastic Four | USA | SLUS-00395 | NoResult | I played the Attack of the Molemen Mission. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fatal Fury - Wild Ambition | USA | SLUS-01001 | NoResult | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio with a little Noise and stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect (Disk 1) | USA | SLUS-00920 | NoResult | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect 2 - Retro Helix (Disk 1) | USA | SLUS-01266 | NoResult | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 99 | USA | SLUS-00782 | NoResult | I played a friendly Match. During the Match, the Framerate is 45-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 2000 - Major League Soccer | USA | SLUS-00994 | NoResult | I played a Match in Exhibition Mode.  During the Match, the Framerate is 37-41 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA - Road to World Cup 98 | USA | SLUS-00520 | NoResult | I played a friendly Match. During Gameplay the Framerate is 46-57 without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 96 | USA | SLUS-00038 | NoResult | The Game boots normal. It won´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 97 | USA | SLUS-00269 | NoResult | I played a friendly Match. During the Match, the Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2001 | USA | SLUS-01262 | NoResult | I played a friendly Match. During the Match, the Framerate is 41-57 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;The Voice Over has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2002 | USA | SLUS-01408 | NoResult | I played a friendly Match. During the Match, the Framerate is 39-55 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2003 | USA | SLUS-01504 | NoResult | Start the Game with Interpreter HLE BIOS to reach the Menu. The Game freezes while loading the Match. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2004 | USA | SLUS-01578 | NoResult | The Game crashed after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2005 | USA | SLUS-01585 | NoResult | The Game hangs after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fifth Element | USA | SLUS-00711 | NoResult | Full Speed. There is some Slowdown after the Titlescreen. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighter Maker | USA | SLUS-00641 | NoResult | I played the 1P VS COM Mode. Framerate is 34-37 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force (V.1.0) | USA | SLUS-00433 | NoResult | I played the first Stage. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force 2 | USA | SLUS-00934 | NoResult | I get an Code Dump Error after the BIOS Intro. You can hear Sounds after booting with HLE BIOS. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Doom | USA | SLUS-00331 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 5 (V.1.0) | USA | SLUS-00879 | NoResult | I walked around the Overworld. Full Speed. Good Audio. I didn&#039;t noticed Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 6 (V.1.0) | USA | SLUS-00900 | NoResult | I fought 2 Battle in Narshe. Full Speed. Good Audio. &#039;&#039;&#039;The Menu Curser sounds a bit odd.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disk 1) | JAP | SLPS-00700 | Works| Should work as the USA version.}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disk 1) | USA | SCUS-94163 | Works | Tested: 4 random battles, one boss and a FMV, all worked fine. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 International (Disk 1) | JAP | SLPS-01057 | NoResult | Should work as the USA version.}}&lt;br /&gt;
{{WiiSX | Final Fantasy 8 (Disk 1) | USA | SLUS-00892 | NoResult | The Game slows down to 40 FPS while loading the Titlescreen. There is some slight Framedrop during Cutscenes. I entered the Lava Cave. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable so far.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disk 1) | JAP | SLPS-02000 | Works | Same as the USA version. &#039;&#039;&#039;Playable&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disk 1) | USA | SLUS-01251 | Works | Tested until the part where you meet the first moogle. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Chrono Trigger (V.1.0) | USA | SLUS-01363 | NoResult | Full Speed. &#039;&#039;&#039;You hear an annoying ringing Sound during battle. It won´t go away after you won.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Final Fantasy 4 (V.1.1) | USA | SLUS-01360 | Works | Played until Mist Village. Full Speed with rare dips. Good Audio. Some textures are missing. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy Origins (V.1.1) | USA | SLUS-01541 | Works | Final Fantasy 1 and 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Tactics | USA | SCUS-94221 | NoResult | &#039;&#039;&#039;There is an annoying sound after the Initiation is completed. It appears and dissapears at random.&#039;&#039;&#039; Framerate is 53-59 FPS without Frameskip on during battle. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Firemen 2 - Pete &amp;amp; Danny | JAP | SLPS-00148 | NoResult | I played the Introduction. &#039;&#039;&#039;The Voice overs are missing.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Floating Runner - Quest for the 7 Crystals | USA | SLUS-00231 | NoResult | I walked around the first Area. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One | USA | SCUS-94353 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One Championship Edition | USA | SLUS-00546 | NoResult | I played the Arcade Mode. Full Speed with rare dips. &#039;&#039;&#039;Heavy Slowdown when you touch the Lawn.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 98 | USA | SLUS-00744 | NoResult | &#039;&#039;&#039;The  Main Menu Screen is glitched up.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 99 | USA | SLUS-00870 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 2000 | USA | SLUS-01134 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Forsaken | USA | SLUS-00485 | NoResult | I played the first Mission. Framerate is 39-54 FPS without Frameskip on. Set Frameskip on fort the best result. No Audio, SFX only during the Mission. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 1st | JAP | SLPM-87317 | NoResult | I tried several builds. Everytime the Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 2 | JAP | SLPS-01000 | NoResult | I noticed some Slowdown during Cutscenes. I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 3 | USA | SLUS-01011 | NoResult | There is some Slowdown on the Titlescreen. I played the Tutorial. Framerate is 50-59 FPS without Frameskip on. &#039;&#039;&#039;The Screen is heavily glitched up after battle.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission Alternative | JAP | SLPS-00953 | NoResult | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Future Cop - L.A.P.D. | USA | SLUS-00739 | NoResult | The Game freetes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fuujin Ryouiki Eretzvaju | JAP | SLPS-01790 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | G.Darius | USA | SLUS-00690 | NoResult | I played the Arcade Mode. Framerate is 48-59 FPS without Frameskip on. Set FPS Limit off for the best result. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police (Disc 1) | USA | SLUS-00544 | NoResult | I played the first Mission. Framerate is 45-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police - Weapons of Justice | USA | SLUS-00798 | NoResult | Framerate is 43-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G.O.D pure | JAP | SLPS-00944 | NoResult | I walked around the City. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gaia Seed - Project Seed Trap | JAP | SLPS-00624 | NoResult | I played the first Stage. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galaxy Fight - Universal Warriors | JAP | SLPS-00138 | NoResult | Full Speed with rare dips. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | Gale Gunner | JAP | SLPS-02596 | NoResult | I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galerians (Disk 1) | USA | SLUS-00986 | NoResult | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Game Maker - Ureyuki 100-Manbon Get Daze! | JAP | SLPS-01583 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 4.0 | USA | N/A | NoResult | Crashes at startup. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 5.0 | USA | N/A | NoResult | &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Kurunarakoi! Ayashigeikka no Kuroikage | JAP | SLPM-86155 | NoResult | Goemon is sleeping on the Floor. The Game freezes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Ooedo Daikaiten | JAP | SLPM-86774 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Uchuu Kaizoku Akogingu | JAP | SLPS-00217 | NoResult | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gauntlet Legends | USA | SLUS-00624 | NoResult | Works great. I played the first Level. Framerate is 39-50 FPS without Frameskip on. The Audio has some Noise. Set Full Speed for nice sound but choppier performance. Playable. }}&lt;br /&gt;
{{WiiSX | Gear Fighter Dendoh | JAP | SLPS-03189 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gegege no Kitarou - Gyakushuu! Youkai Daikessen | JAP | SLPM-87286 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gekioh - Shooting King | USA | SLUS-01498 | NoResult | I played the Geki mode. Full Speed. No Audio, SFX only. Playable. }}&lt;br /&gt;
{{WiiSX | Gekido - Urban Fighters | USA | SLUS-00970 | NoResult | The Game boots back to the Homebrew Channel after the licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Genei Tougi - Shadow Struggle | JAP | SLUS-01498 | NoResult | I played the Normal mode. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex (v1.0) | USA | SLUS-00042 | NoResult | I played the Cemetary Level. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex - Enter the Gecko | USA | SLUS-00598 | NoResult | Framerate is 39-42 FPS without Frameskip on. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex 3 - Deep Cover Gecko (v1.1) | USA | SLUS-00806 | NoResult | The Framerate is 46-54 FPS without Frameskip on at the Homebase. I played the Snowlevel. Framerate is 37-52 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ghost in the Shell | USA | SLUS-00552 | NoResult | FMV run fine. The game has this weird pixelated transverse black line that stretches over the screen. It´s difficult to see whats going on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Glover | USA | SLUS-00890 | NoResult | Glover runs around on autopilot. He doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gokujou Parodius Da! Deluxe Pack | JAP | SLPS-00002 | NoResult | I get thrown to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gold and Glory - The Road to Eldorado | USA | SLUS-01312 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Goujin Senki | JAP | SLPS-01471 | NoResult | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gouketuji Ichizoku 2 - Chottodake Saikyou Densetsu | JAP | SLUS-01498 | NoResult | &#039;&#039;&#039;The Game freezes after the BIOS Intro. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Deluxe Pack | JAP | SLPS-00303 | NoResult | Gradius 1 and Gradius 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Gaiden | JAP | SLPM-86042 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia (Disc 1) | USA | SCUS-94457 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia - Prologue (Demo) | JAP | SLPM-80297 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Granstream Saga | USA | SLUS-00597 | NoResult | I walked around the first Dungeon. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Characters have no faces.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Growlancer (Disc 1) | JAP | SLPS-02380 | Doesn&#039;t Work  | I tried several builds. The Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Arcade Mode] | USA | SCUS-94194 | NoResult | Full Speed. Very Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Simulation Mode] | USA | SCUS-94194 | NoResult | Full Speed. &#039;&#039;&#039;There is much Slowdown in the Menu.&#039;&#039;&#039; Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Arcade Mode] (v1.0) | USA | SCUS-94455 | NoResult | Loads races. Physics are all wonky. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Simulation Mode] (v1.0) | USA | SCUS-94488 | NoResult | Freezes when entering any race/Machine tests. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto | USA | SLUS-00106 | NoResult | Full Speed. No music/CDDA, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto - Mission Pack 1 - London 1969 | USA | SLUS-00846 | NoResult | The Game won&#039;t recognize the GTA ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto 2 | USA | SLUS-00789 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian Recall - Shugojuu Shoukan (Disc 1) | JAP | SLPS-01297 | NoResult | I fought the first Battle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Area gets glitched up after a turn.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian´s Crusade | USA | SLUS-00811 | NoResult | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guilty Gear | USA | SLUS-00772 | NoResult | I fought a Battle in Normal Mode. Framerate is 51-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam 0079 - The War for Earth (Disc 1) | JAP | SLPS-00815 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault | USA | SLUS-01226 | NoResult | I played the Story Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault 2 | USA | SLUS-01418 | NoResult | The Game boots with HLE BIOS. It crashed after the Bandai Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunnm - Kasei no Kioku | JAP | SLPS-01408 | NoResult | I walked around the first Area. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunners Heaven | JAP | SLPS-01853 | NoResult | I played the first Level. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunpey | JAP | SLPS-02485 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunship | USA | SLUS-00313 | NoResult | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | USA | SLUS-01503 | NoResult | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | EUR | SLES-03972 | NoResult | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Philosopher´s Stone | EUR | SLES-03662 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Sorcerer&#039;s Stone  | USA | SLUS-00847 | NoResult | The Game crashed after the Warner Bros Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harvest Moon - Back to Nature | USA | SLUS-01415 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Heart of Darkness (Disk 1) | USA | SLUS-00696 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hellboy - Asylum Seeker | USA | SLUS-01414 | NoResult | I walked around the first Area. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hexen - Beyond Heretic | USA | SLUS-00348 | NoResult | I walked around the first Area. Full Speed. No Audio, SFX only. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hogs of War | USA | SLUS-01195 | NoResult | I played the Training Mission. Framerate is 51-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hoshigami - Ruining Blue Earth | USA | SLUS-01375 | NoResult | I played the first Chapter. Full Speed. There is a little Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf | USA | SCUS-94188 | NoResult | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf 2 | USA | SCUS-94476 | NoResult | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hyper-Rally | JAP | SLPS-00462 | NoResult | I played the Season Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Wheels - Turbo Racing | USA | SLUS-00964 | NoResult | The Game crashed after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hydro Thunder | USA | SLUS-00847 | NoResult | I played the Arcade Mode. Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Imadoki no Vampire - Bloody Bride | JAP | SLPS-00526 | NoResult | Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;The Voice Over are missing.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In Cold Blood (Disk 1) | USA | SLUS-01294 | NoResult | The Game freezes during the glitched up Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Incredible Hulk - The Pantheon Saga | USA | SLUS-00150 | NoResult | I walked around the Laboratory. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Initial D | JAP | SLPS-01793 | NoResult | I played the Story Mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inspector Gadget - Gadget&#039;s Crazy Maze | USA | SLUS-01267 | NoResult | I played the Single Player Mode. Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Superstar Soccer Pro &#039;98 | USA | SLUS-00674 | NoResult | I played Exhibition Mode. &#039;&#039;&#039;The Game runs too fast in Dynarec. Use Interpreter.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field | USA | SLUS-00238 | NoResult | I played 100 Meter Dash. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field 2000 | USA | SLUS-00987 | Doesn&#039;t Work  | I played the Arcade Mode and Challenge Mode. The Screen goes black before the start of the competition. You can hear Music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In the Hunt | USA | SLUS-00172 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - A Feudal Fairy Tale (V.1.0) | USA | SLUS-01534 | NoResult | There is some Slowdown on the Menu Screen. I played the Story Mode. The Character won´t respond to any command during battle. You can hear Voice Samples. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - Sengoku Otogi Gassen | JAP | SLPS-03503 | NoResult | &#039;&#039;&#039;The Game crashed before the start of a battle. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Man - X-O Manowar in Heavy Metal | USA | SLUS-00235 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Soldier 3 | USA | SLUS-01061 | NoResult | There is some Slowdown in the Menu. I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | iS - Internal Section | JAP | SLPS-01868 | NoResult | I played the Normal Mode. Framerate is 39-46 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Irritating Stick | USA | SLUS-00775 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter Mode to prevent getting an Black Screen. Switch back to Dynarec on the Menu Select Screen.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution | USA | SLUS-01014 | NoResult | I played the Exhibition Mode. Framerate is 35-46 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution 2 | EUR | SLES-03321 | NoResult | I played the Exhibition Mode. Framerate is 28-40 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Italien Job | USA | SLUS-01457 | NoResult | The Game freezes while loading the Game Modes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | It Might Be NES | N/A | N/A | NoResult | Very Playable }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Jackie Chan Stuntmaster | USA | SLUS-00684 | NoResult | The Game freezes before the Titlescreen. You can hear Music playing with HLE BIOS on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jade Cocoon - Story of the Tamamayu | USA | SLUS-00854 | NoResult | I walked around the Forest. &#039;&#039;&#039;Before you enter the forest, save with the save state function, switch to interpreter and walk into the forest. Then change back to dynarec.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JailBreaker (Disc 1) | JAP | SLPS-02076 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jarrett &amp;amp; Labonte Stock Car Racing | USA | SLUS-01139 | NoResult | The Game freezes during the Codemasters Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 98 | USA | SLUS-00479 | NoResult | I played the Racing Season mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 2000 | USA | SLUS-00832 | NoResult | The Game runs a bit too fast in Dynarec. It has many glitches in Interpreter. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto | USA | SCUS-94309 | NoResult | I played Single Race Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 2 (V.1.0) | USA | SCUS-94167 | NoResult | I played Full Season Mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 3 | USA | SCUS-94555 | Doesn&#039;t Work  | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jikkyou Oshaberi Parodius - Forever with Me | JAP | SLPM-86008 | NoResult | Framerate is 51-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JoJo´s Bizarre Adventure | USA | SLUS-01060 | NoResult | I played the Story Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jonny Bazookatone | USA | SLUS-00194 | NoResult | Full Speed with rare dips. The Audio is broken. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Judge Dredd | USA | SLUS-00630 | Doesn&#039;t Work  | I played Level 1-1. The Game has many Frame pace Issues. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juggernaut (Disk 1) | USA | SLUS-00894 | NoResult | Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{WiiSX | Jumping Flash! | USA | SCUS-94103 | NoResult | I played World 1-1. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jumping Flash 2 | USA | SCUS-94108 | NoResult | I played World 1-1. Framerate is 52-59 FPS without Frameskip on. Set Frame Limit off for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jupiter Strike | USA | SLUS-00177 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juusou Kihei Valken 2 (Assault Suits Valken 2) | JAP | SLPS-00854 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Kaette Kita Cyborg Kuro - chan | JAP | SLPM-87174 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Use Wiisxr build 2.2.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kagero - Deception 2 | USA | SLUS-00677 | NoResult | &#039;&#039;&#039;Start a new game in Interpreter only. Switch back to dynarec after the start of the first Chapter.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kartia - The Word of Fate | USA | SLUS-00631 | NoResult | The Game freezes after the Intro in both Story Branches. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kensei - Sacred Fist | USA | SLUS-00600 | NoResult | I played Normal Mode. Framerate is 33-38 FPS without Frameskip on during Battle. Full Speed during the Pause Screen. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kid Clown no Crazy Chase 2 - Love Love Honey Soudatsusen | JAP | SLPS-00454 | NoResult | I played Stage 1. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The DNA Imperative | USA | SCUS-94102 | NoResult | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The Blood 2 - Reason in Madness | JAP | SLPS-00170 | NoResult | I played Stage 1. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Killing Zone | USA | SLUS-00369 | NoResult | I played Normal Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 95 | USA | SCUS-94205 | NoResult | I noticed some Slowdown before the Intro. I played the Single Mode. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 96 | JAP | SLPS-00834 | NoResult | I played the Single Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 97 | JAP | SLPM-86084 | NoResult | I played the Single Mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 98 - Dream Match Never Ends | JAP | SLPM-86201 | NoResult | I played the Single Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 99 | USA | SLUS-01332 | NoResult | I played the Single Mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Konami MSX Antiques Collection Vol.1 | N/A | N/A | NoResult | All Games. The emulator still recognizes the MSX Rom. Full Speed with rare dips. Good Audio. Playable}}&lt;br /&gt;
{{WiiSX | Kingsley´s Adventure | USA | SLUS-00801 | NoResult | &#039;&#039;&#039;Start a New Game in Interpreter Mode to avoid GFX Glitches. Switch back to Dynarec after talking to the Princess&#039;&#039;&#039; I walked around the Castle. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field | USA | SLUS-00158 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 2 | USA | SLUS-00255 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 3 | JAP | SLPS-00377 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | KISS Pinball | USA | SLUS-01366 | NoResult | I played Novice difficulty. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Klonoa - Door to Phantomile | USA | SLUS-00585 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings | USA | SLUS-00737 | NoResult | There is much stuttering during the Intro FMV. I played Exhibition Mode. Framerate is 44-57 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2000 | USA | SLUS-00993 | NoResult | There is some stuttering during the Intro. I played a Match. Framerate is 43-51 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2001 | USA | SLUS-01269 | NoResult | There is some stuttering during the Intro. I played a Match. Framerate is 28-34 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Koudelka (Disk 1) | USA | SLUS-01051 | NoResult | I walked around the first Area. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon´s Gate (Disk 1) | JAP | SLPS-00706 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon&#039;s Gate - Kowloon Fuusuiden (Disk 1) (Byakko) | JAP | SLPS-00669 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Krazy Ivan | USA | SCUS-94303 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kurukuru Marumaru | JAP | SLPM-86785 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Land Before Time: Big Water Adventure | USA | SLUS-01481 | NoResult | Much Noise during the Introduction. Framerate is 47-59 FPS without Frameskip on. No Audio, SFX only during the Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Great Valley Racing Adventure | USA | SLUS-1213 | NoResult | The Game freezes at the memory card screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Return to the Great Valley | USA | SLUS-01043 | NoResult | The Game freezes early on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disk 1) (Langrisser 4) | JAP | SLPS-01818 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disk 2) (Langrisser 5) | JAP | SLPS-01818 | NoResult | I played the Story Mode. Full Speed with slight frame drops. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Largo Winch - Command SAR | USA | SLUS-01441 | NoResult | Full Speed. Good Audio. There are many clipping Issues. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Dragoon (Disk 1) | USA | SLUS-01043 | NoResult | There is some Slowdown during the Introduction. I played the Intro. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Legaia | USA | SCUS-94254 | NoResult | I walked around the Village. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lego Racers | USA | SLUS-01043 | NoResult | I played Circuit Race. Framerate is 40-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Lego Rock Raiders | USA | SLUS-00937 | NoResult |  Full Speed. Good Audio. Very Playable.   }}&lt;br /&gt;
{{WiiSX | Legend of Mana | USA | SLUS-01013 | NoResult | Stuck at the Titlescreen. The Game doesn´t respond to any command. &#039;&#039;&#039;Use WiiSX beta 2.1.1 instead.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lemmings &amp;amp; Oh No! More Lemmings | USA | SLUS-00760 | NoResult | I played both mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lethal Enforcers I &amp;amp; II | USA | SLUS-00293 | NoResult | &#039;&#039;&#039;Lethal Enforcer 1.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;Lethal Enforcer 2.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lightning Legend - Daigo no Daibouken | JAP | SLUS-01441 | NoResult | I played the Story mode. Framerate is 47-52 FPS without Frameskip on. No Audio, SFX only during battle.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loaded | USA | SLUS-00076 | NoResult | I played the first Level. Framerate is 31-56 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lode Runner | USA | SLUS-00557 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter, switch later to dynarec.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes Racing | USA | SLUS-01145 | NoResult | I played Championship Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes - Sheep Raider | USA | SLUS-01369 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | LSD: Dream Emulator (English Patched) | JAP | SLPS-01556 | NoResult | I walked around the first area. &#039;&#039;&#039;Playable&#039;&#039;&#039;.}}&lt;br /&gt;
{{WiiSX | Lucifer Ring | JAP | SLPS-01784 | NoResult | I played the first Stage. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lucky Luke | USA | SLUS-00719 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the first Level. Framerate is 35-41 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar - Silver Star Story Complete (Disk 1) | USA | SLUS-00628 | NoResult | &#039;&#039;&#039;Play the game in Interpreter to prevent getting an Black Screen after the Intro.&#039;&#039;&#039; I met Lunar. Framerate is 39-46 FPS without Frameskip on. Good Audio with slight stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar 2 - Eternal Blue Complete (Disk 1) | USA | SLUS-00293 | NoResult | The Game freezes after setting up the trap in the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Madden NFL &#039;98 | USA | SLUS-00516 | NoResult | I played the Exhibition mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mad Stalker - Full Metal Force | JAP | SLPS-00734 | NoResult | I played the first Stage. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Magical Tetris Challenge Featuring Mickey | JAP | SLPS-01786 | Issues| &#039;&#039;&#039;Play the Game in Interpreter and HLE BIOS mode to prevent getting an Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Loading an Save state breaks the game.&#039;&#039;&#039; I played the Story mode. Framerate is 39-42 FPS without Frameskip on during a match. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Martian Gothic - Unification | USA | SLUS-01148 | Doesn&#039;t Work  | The Game runs too fast. It freezes early. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes | USA | SLUS-00257 | NoResult | I played Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes vs. Street Fighter | USA | SLUS-00793 | NoResult | I played a Match. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel vs. Capcom - Clash of Super Heroes | USA | SLUS-01059 | NoResult | I played a Match. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mass Destruction | USA | SLUS-00462 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Master of Monsters - Disciples of Gaia | USA | SLUS-00595 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Matsumoto Reiji 999 - Story of Galaxy Express 999 (Disk 1) | JAP | SLPS-03220 | Doesn&#039;t Work  | The Game freezes after the Traincutscene. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MDK | USA | SLUS-00974 | NoResult | I played the first Area. Full Speed. No Audio, SFX only. Annoying Camera problems. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MechWarrior 2 - 31st Century Combat | USA | SLUS-00401 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor | USA | SLUS-00974 | NoResult | I played the first Mission. Framerate is 41-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor - Underground | USA | SLUS-01270 | NoResult | I played the first Mission. Framerate is 46-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medarot R | JAP | SLPS-02414 | NoResult | I walked around Town. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | EUR | SCES-00311 | NoResult | &#039;&#039;&#039;Appears to run properly but you get black screen when you reach and launch the third stage. No matter what you do and which settings you set, the game freezes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | USA | SCUS-94227 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil 2 | USA | SCUS-94564 | NoResult | I played the first Level. Framerate is 42-50 FPS without Frameskip on. Good Audio with some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman 8 | USA | SLUS-00453 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X3 | EUR | SLES-00503 | NoResult | I played the first level. Framerate is 42-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X4 | USA | SLUS-00561 | NoResult | &#039;&#039;&#039;The game freezes after you beat the boss from the jungle level!&#039;&#039;&#039; I played the first Stage with Zero and X. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X5 | USA | SLUS-01334 | NoResult | &#039;&#039;&#039;Played the intro and Duff McWhalen&#039; Stage&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X6 | USA | SLUS-01395 | NoResult | &#039;&#039;&#039;The game freezes after you select the first stage.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends | USA | SLUS-00603 | NoResult | I walked around the Intro Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends 2 | USA | SLUS-01140 | NoResult | Black Screen after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid (V.1.0) (Disk 1) | USA | SLUS-00594 | NoResult | I reached the Elevator. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; Glitched up Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid - VR Mission | USA | SLUS-00957 | NoResult | I played Practise Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Slug X | USA | SLUS-01212 | NoResult | I played the Arcade mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mickey´s Wild Adventure | EUR | SCES-00163 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Micro Machines V3 | USA | SLUS-00593 | NoResult | I played the Challenger mode. Full Speed in the Menu. Framerate is 42-49 FPS without Frameskip on during a race. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Misadventures of Tron Bonne | USA | SLUS-00896 | NoResult | I played the first Mission. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mission Impossible | USA | SLUS-01016 | NoResult | There is some Slowdown during the Menu Screen. The Game crashed before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mobile Light Force | JAP | SLUS-01525 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monkey Hero | USA | SLUS-01016 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monster Ranger | USA | SLUS-00568 | NoResult | &#039;&#039;&#039;Boot with Interpreter to prevent freezing.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to dynarec on the Titlescreen.&#039;&#039;&#039; I played the Intro. Full Speed with rare dips. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moonlight Syndrome (Disk 1)| JAP | SLPS-01001 | NoResult | The Game freezes after the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 2 | JAP | SLPS-00444 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 3 | USA | SCUS-94201 | NoResult | Gets past the Prepare For Kombat screen but when you start a match/round, the game softlocks in an infinite loop of &amp;quot;ROUND #&amp;quot;. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 4 | USA | SLUS-00605 | NoResult | I played the Arcade mode. Framerate is 48-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Mythologies - Sub-Zero | USA | SLUS-00476 | NoResult | I walked around the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Trilogy (V.1.0) | USA | SLUS-00330 | NoResult | Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat - Special Forces | USA | SLUS-00824 | NoResult | I walked around the first Level. Framerate is 46-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer | USA | SLUS-00498 | NoResult | I played the Single Race mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer 2 | USA | SLUS-00738 | NoResult | I played the Single Race mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix | USA | SCUS-94355 | NoResult | I played the Championship mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix 2 (Disk 1) | JAP | SCPS-10018 | NoResult | I played the Championship mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller | USA | SLUS-01111 | NoResult | I played the 5000ft Challenge. Framerate is 49-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;There is an annoying clicking Sound.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller G | JAP | N/A | NoResult | }}&lt;br /&gt;
{{WiiSX | Ms. Pac-Man - Maze Madness | USA | SLUS-01018 | NoResult | Tested in WiiSXRX 2.5. I played the Story Mode (1 player). Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Myst | USA | SCUS-94602 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mystical Dragons | JAP | SLPS-02103 | NoResult | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | N20 - Nitrous Oxide | USA | SLUS-00637 | NoResult | Framerate is 44-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 1 | USA | SLUS-00215 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 2 | USA | SLUS-00216 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 3 | USA | SLUS-00398 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 4 | USA | SLUS-00416 | NoResult | &#039;&#039;&#039;Pac-Land&#039;&#039;&#039; controls are mixed up. &#039;&#039;&#039;The Genji and the Heike Clans&#039;&#039;&#039; doesn´t work. In &#039;&#039;&#039;Assault&#039;&#039;&#039;, half of the screen is cut off. &#039;&#039;&#039;Ordyne&#039;&#039;&#039; works. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 5 | USA | SLUS-00417 | NoResult | &#039;&#039;&#039;Pac-Mania&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;The Legend of Valkyrie.&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;Dragon Spirit.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Baraduke.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Metro Cross.&#039;&#039;&#039; Full Speed. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Naruto - Shinobi no Sato no Jintori Gassen | JAP | SLPS-03553 | NoResult | I played Chapter 1 of the Story mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam Extreme | USA | SLUS-00388 | NoResult | I played Head to Head. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam - Tournament Edition | USA | SLUS-00002 | NoResult | I played Head to Head. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Hangtime | USA | SLUS-00329 | NoResult | I get an Assertion Error after the Licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Showtime: NBA on NBC | USA | SLUS-00948 | NoResult | The Game crashes after the Team logo Screen. Boot with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nectaris - Military Madness | USA | SLUS-00764 | NoResult | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Set Frameskip on for the best result. There is some Slowdown during the movement of the Units. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - High Stakes | USA | SLUS-00826 | NoResult | I played the Single Race mode. &#039;&#039;&#039;There is much Slowdown in the Wheel Perspectiv.&#039;&#039;&#039; Framerate is 41-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 2 | USA | SLUS-00276 | NoResult | Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 3 - Hot Pursuit | USA | SLUS-000620 | NoResult | I played the 1 Player mode. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - Porsche Unleashed | USA | SLUS-01104 | NoResult | I played the Quick Race mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally | USA | SLUS-00590 | NoResult | &#039;&#039;&#039;Boot and play the Game in Interpreter mode to prevent freezing.&#039;&#039;&#039; I played the Arcade mode. Framerate is 29-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally 2 | USA | SLUS-01003 | NoResult | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nekketsu Oyako [En by PentarouZero v1.0d] | JAP | SLPS-00006 | Doesn&#039;t Work  | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Next Tetris | USA | SLUS-00862 | NoResult | I played the Clear All mode. Framerate is 42-46 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NHL Open Ice: 2 on 2 Challenge | USA | SLUS-00327 | NoResult | I played a game. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nicktoons Racing | USA | SLUS-01047 | NoResult | I played the CUPS mode. Framerate is 39-53 FPS without Frameskip on. Set Frameskip to ON for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures | USA | SLUS-00582 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent the Game from freezing. Switch back to Dynarec during the Character Select Screen.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during loading. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures 2 | USA | SLUS-01112 | NoResult | Black Screen after the Konami Logo. Boot the Game with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Night Raid | JAP | SLPM-87048 | NoResult | I played the Arcade mode. Framerate is 38-47 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Norse by Norsewest - The Return of the Lost Vikings | USA | SLUS-00466 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Novastorm (Disk 1) | USA | SCUS-94404 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are some GFX Glitches on Screen. A green pixelated bar on the right side makes it difficut to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | O.D.T | USA | SLUS-00698 | Doesn&#039;t Work  | &#039;&#039;&#039;In both Interpreter and Dynarec, the Screen goes black after the Titlescreen.&#039;&#039;&#039; It is possible to see the Intro FMV by booting through the HLE BIOS. &#039;&#039;&#039;The Game crashes after the FMV. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Exoddus (Disk 1) | USA | SLUS-00190 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Oddysee | USA | SLUS-00710 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ogre Battle - Limited Edition | USA | SLUS-00467 | NoResult | &#039;&#039;&#039;No Music during the Titlescreen.&#039;&#039;&#039; I played Chapter 1. Framerate is 53-59 FPS without Frameskip on. Good Audio on the Map. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Omega Boost | USA | SCUS-94449 | NoResult | I played the Campaign Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One | USA | SLUS-00469 | NoResult | The Game freezes during the developed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One Piece Mansion | USA | SLUS-01406 | NoResult | I played the Story mode. Full Speed with rare dips. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood | USA | SLUS-00464 | NoResult | The Game hangs after trying to access the terminal. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood 2 (Disk 1) | JAP | SLPS-01261 | NoResult | The Game hangs after the Main Character stretches himself. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Pac-Man World | USA | SLUS-00439 | NoResult | Very much works. Compared to WiiSX beta 2.1.1 build. Very Playable}}&lt;br /&gt;
{{WiiSX | Pandemonium! (v1.0) | USA | SLUS-00232 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pandemonium! 2 | USA | SLUS-00578 | NoResult | I played the first Level. Framerate is 43-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Bandit | JAP | SLPS-00899 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Front | USA | SLUS-01399 | NoResult | Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PaRappa the Rapper | USA | SCUS-94183 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve (Disk 1) | USA | SLUS-00662 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disk 1) | JAP | SLPS-02480 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disk 1) | USA | SLUS-01042 | NoResult | Freezes at the Squaresoft Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parodius | EUR | SLES-00036 | NoResult | &#039;&#039;&#039;I tested both Games.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pepsiman | JAP | SLPS-01762 | NoResult | I played the first Level. Full Speed No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona | USA | SLUS-00339 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Eternal Punishment | USA | SLUS-01158 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Tsumi ~ Innocent Sin [En by Gemini v1.0a] | USA | SLPS-02100 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Peter Pan in Disney&#039;s Return to Never Land | USA | SCUS-94643 | Doesn&#039;t Work  | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Philosoma | USA | SCUS-94403 | NoResult | I played Phase 1. Framerate is 42-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pinobee | USA | SLUS-01494 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Planet of the Apes | USA | SLUS-01468 | NoResult | I walked around the first Area. Framerate is 39-54 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pocket Fighter | USA | SLUS-00653 | NoResult | &#039;&#039;&#039;Play in Dynarec with HLE BIOS to prevent the game from freezing during the Arcade loading screen.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;No Audio, SFX only during battle.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PO`ed | USA | SLUS-00097 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Policenauts [En by Slowbeef v1.0] (Disc 1) | JAP | SLUS-00653 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent GFX Glitches.&#039;&#039;&#039; Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoLoCrois Monogatari | JAP | SCPS-10023 | NoResult | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoRoGue | JAP | SCPS-10050 | NoResult | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Populous - The Beginning | USA | SLUS-00277 | NoResult | Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Power Rangers - Lightspeed Rescue | USA | SLUS-01114 | NoResult | Framerate is 37-43 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. FMVs displayed fine. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Powerslave | USA | SLUS-00102 | NoResult | &#039;&#039;&#039;The Game crashed on Dynarec. Play in Interpreter.&#039;&#039;&#039; Framerate is 34-42 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Primal Rage | USA | SLUS-00126 | NoResult | I played the Arcade Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Q Bert | USA | SLUS-00904 | NoResult | &#039;&#039;&#039;FMV are a garbled mess.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during the menu Screen. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Quake 2 | USA | SLUS-00757 | NoResult | I played the first Level. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Racing Lagoon | JAP | SLPS-02038 | NoResult | I played the Prologue. Framerate is 51-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R4: Ridge Racer Type 4 | USA | SLUS-00797 | NoResult | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Radikal Bikers | EUR | SLES-01943 | NoResult | &#039;&#039;&#039;The Game crashes in dynarec, use Interpreter.&#039;&#039;&#039; All 3D graphics are missing. Can&#039;t see anything other than HUD when in game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rage Racer | USA | SLUS-00403 | NoResult | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden DX | JAP | SLPM-86656 | NoResult | I played the Solo start mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden Project | JAP | SLPM-86656 | NoResult | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage 2: Universal Tour | USA | SLUS-00742 | NoResult | I selected Salt Lake City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: Through Time | USA | SLUS-01065 | NoResult | I selected Dodge City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: World Tour | USA | SLUS-00549 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis | JAP | SLPM-86450 | NoResult | I played the Original mode. Framerate is 39-42 FPS without Frameskip on. Set Frameskip on, for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis - Series Termination | USA | SLUS-01217 | NoResult | I played the Original mode. Framerate is 46-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman | USA | SLUS-00005 | NoResult | The Game freezes during the Ubi Soft Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman 2: The Great Escape | USA | SLUS-01235 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. &#039;&#039;&#039;Cutscenes are very glitchy and will crash the game so you&#039;ll have to skip them.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman Rush | USA | SLUS-01458 | NoResult | The Menu after the Title Screen is invisible. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raystorm | USA | SLUS-00482 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter. The game freezes while checking the Memory Card in Dynarec.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to Dynarec during the Titlescreen.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu | JAP | SLPS-00640 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu Special Dominated Mind | JAP | SLPM-86085 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil | USA | SLUS-00170 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 1.5 | USA | SLPPSXEXE | NoResult | &#039;&#039;&#039;Boot and play in Interpreter to prevent an Code dump Error.&#039;&#039;&#039; I played as Elza Walker. Framerate is 46-54 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Director´s Cut | USA | SLUS-00551 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Survivor | USA | SLUS-01087 | NoResult | Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 2 (Disk 1) | USA | SLUS-00421 | NoResult | The Game doesn´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 3 - Nemesis | EUR | SLES-02529 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Return Fire | USA | SLUS-00184 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Reverthion | JAP | SLPS-00143 | NoResult | I played the Story mode. Framerate is 41-49 FPS without Frameskip on. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Revolution X | USA | SLUS-00012 | NoResult | &#039;&#039;&#039;You can&#039;t get past the first set of enemies in the first level.&#039;&#039;&#039; No Audio, SFX only during Gameplay. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rhapsody - A Musical Adventure | USA | SLUS-00012 | NoResult | &#039;&#039;&#039;The Game crashed after setting Vibration on in the menu.&#039;&#039;&#039; I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridegear Guybrave | JAP | SLPS-00905 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer | USA | SCUS-94300 | NoResult | I played Grand Prix Mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Bonus Turbo Mode Disc | USA | SLUS-90049 | NoResult | &#039;&#039;&#039;I played the Turbo mode.&#039;&#039;&#039; Framerate is 37-40 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only during a race. &#039;&#039;&#039;Slower than the Original.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Revolution | USA | SLUS-00214 | NoResult | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rise 2 - Resurrection | USA | SLUS-00186 | NoResult | Many GFX Glitches on Screen. The Game crashed after the Character loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Rising Zan - The Samurai Gunman | USA | SLUS-00829 | NoResult | I played the Story mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Risk - The Game of Global Domination | USA | SLUS-00616 | NoResult | Needs real BIOS to work. Gameplay and FMVs run fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 1) (Arcade Disc) | USA | SLUS-00681 | NoResult | Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 2) (Evolution Disc) | USA | SLUS-00771 | NoResult | I played Chapter 1. Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Riven - The Sequel to Myst (Disc 1) | USA | SLUS-00535 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash | USA | SLUS-00035 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash 3D | USA | SLUS-00524 | NoResult | I played the Thrash mode. Framerate is 32-48 FPS without Frameskip on. Set Frameskip to ON for best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash - Jailbreak | USA | SLUS-01053 | NoResult | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 2 - Dr. Wily no Nazo  | JAP | SLPS-02255 | NoResult | I played the Air Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 3 - Dr. Wily no Saigo! | JAP | SLPS-02262 | NoResult | I played the Snake Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;&#039;&#039;&#039;Bold text&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 4 - Aratanaru Yabou! | JAP | SLPS-02324 | NoResult | I played the Toad Man Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 5 - Blues no Wana! | JAP | SLPS-02338 | NoResult | I played the Star Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 6 - Shijou Saidai no Tatakai!! | JAP | SLPS-02379 | NoResult | I played the Wind Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman: Battle &amp;amp; Chase | JAP | SLPS-00764 | NoResult | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The timer displays garbled graphics but still functions properly.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman Dash 2 - Episode 2 - Ooinaru Isan | JAP | SLPS-02711 | NoResult | The Game crashed after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman X3 | JAP | SLPS-00283 | NoResult | The Game freezes during the now loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rock &amp;amp; Track Presents - The Need for Speed | USA | SLUS-00204 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rurouni Kenshin - Meiji Kenkaku Romantan - Juuyuushi Inbou Hen | JAP | SCPS-10048 | NoResult | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Type - Delta | USA | SLUS-00877 | NoResult | I played the first Stage. Framerate is 40-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Types | USA | SLUS-00753 | NoResult | There is some Slowdown during the loading Screen. &#039;&#039;&#039;R-Type 1&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;R-Type 2&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | S.C.A.R.S | USA | SLUS-00692 | NoResult | I played the Grand Prix mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier | USA | SCUS-94230 | NoResult | I played the Intro. &#039;&#039;&#039;There are some Audio noises after you open the menu. Pause and the Noise should be gone.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier 2 | USA | SLUS-00933 | NoResult | I played through the Introduction. &#039;&#039;&#039;A black pixelated diagonal line on the Screen is making it difficult to see whats going on during battle.&#039;&#039;&#039; &#039;&#039;&#039;There are some Audio noises after you open the menu.&#039;&#039;&#039; &#039;&#039;&#039;Open and close the menu and the Noise should be gone.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saiyuki - Journey West | USA | SLUS-01381 | NoResult | I played Chapter 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown - Warrior´s Rage | USA | SLUS-01093 | NoResult | I played the Story mode. Framerate is 51-54 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown 3 - Blades of Blood | USA | SCUS-94206 | NoResult | I played the Arcade mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Amakusa&#039;s Revenge Special | JAP | SLPS-01171 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;The Health Bar has an annoying flickering.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Kenkaku Yubinan Pack | JAP | SLPS-00647 | NoResult | I played the Story Mode in both games. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Zankurou Musouken | JAP | SLPS-00350 | NoResult | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | San Francisco Rush - Extreme Racing | USA | SLUS-00505 | NoResult | I played the 1 Player Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Scooby-Doo and the Cyber Chase | USA | SLUS-01396 | NoResult | I played Level 1 Japan. Framerate is 46-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - GGeneration-0 (Disc 1) | JAP | SLPS-02200 | NoResult | I played Stage 1 of the Situation Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - Over Galaxian | JAP | SLPS-00385 | NoResult | I played the Story Mode. Framerate is 47-52 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinent | USA | SCUS-94110 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; There are some GFX Glitches after the Titlescreen. I played the Intro. Framerate is 39-50 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinel Returns | USA | SLUS-00604 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sexy Parodius | JAP | SLPM-86009 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Madness (Disk 1) | USA | SLUS-00468 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing after the first battle.&#039;&#039;&#039; Framerate is 47-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Man | USA | SLUS-00895 | NoResult | I walked around the first Area. Framerate is 51-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shaman King - Spirit of Shamans | JAP | SLPS-03432 | NoResult | I played the Story Mode. Framerate is 47-50 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Somehow Yoh can´t walk,run forward and backward. He can only jump.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shin Megami Tensei 2 | JAP | SLPM-86924 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disk 1) (Evolution Disk) | JAP | SLPS-01240 | NoResult | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disk 2) (Arcade Disk) | JAP | SLPS-01241 | NoResult | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shura no Mon | JAP | SLPS-01202 | NoResult | Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Silent Hill (V.1.1) | USA | SLUS-00707 | NoResult | I played through the Intro. &#039;&#039;&#039;The Game runs a bit too fast in dynarec. Select Interpreter for normal speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sihouette Mirage | USA | SLUS-00728 | NoResult | I played the first Mission. Full Speed. No Audio. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Skullmonkeys | USA | SLUS-00601 | NoResult | I played Level 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Slayers Royal | JAP | SLPS-01363 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sled Storm | USA | SLUS-00955 | NoResult | I played a race. Framerate is 39-45 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Smurfs | USA | SLUS-01008 | NoResult | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Snatcher | JAP | SLPS-00154 | NoResult | I played Act 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soeldnerschild Special | JAP | SLPS-01319 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soukaigi (Disk 1) | JAP | SLPS-01291 | Doesn&#039;t Work  | &#039;&#039;&#039;V-sync Error on the Titlescreen.&#039;&#039;&#039; The Game freezes after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sol Divide | USA | SLUS-01519 | NoResult | I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soul Blade (V.1.0) | USA | SLUS-00240 | NoResult | I played the Arcade mode. Framerate is 46-54 FPS without Frameskip on. Music is very scratchy though. &#039;&#039;&#039;Set Frameskip on if you want better music.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park | USA | SLUS-00936 | NoResult | I played the Story mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park Rally | USA | SLUS-00984 | NoResult | I played the Arcade mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soviet Strike | USA | SLUS-00061 | Doesn&#039;t Work  | The FMV have clipping issues. The Game freezes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Space Hulk - Vengeance of the Blood Angels | USA | SLUS-00205 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Speed Punks | USA | SCUS-94563 | NoResult | I played the Single Race mode. Framerate is 42-59 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Spider Man | USA | SLUS-01378 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spider Man 2 - Enter Electro | USA | SCUS-94563 | NoResult | The FMV are glitched up. &#039;&#039;&#039;The Game crashed after selecting the difficulty.&#039;&#039;&#039; &#039;&#039;&#039;Training Mode is playable.&#039;&#039;&#039; Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spongebob Squarepants: SuperSponge | EUR | SLES-03704 | NoResult | Garbled FMV. The game freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spot goes to Hollywood | USA | SLUS-00014 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro 2: Ripto&#039;s Rage! | USA | SCUS-94425 | NoResult | Framerate is 39-54 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Audio cuts out during cutscenes. Random voices after listening to NPC&#039;s talk, skipping voice-overs seems to prevent that.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro the Dragon | USA | SCUS-94228 | NoResult | Framerate is 47-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Music stops playing when you rescue a dragon.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro: Year of the Dragon | USA | SCUS-94467 | NoResult | Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Has some sound glitches when you talk to other characters.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Stahlfeder | JAP | SLPS-00162 | NoResult | I played Mission 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Starblade Alpha | USA | SLUS-00057 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Gladiator - Episode 1 - Final Crusade | USA | SLUS-00372 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Ocean - The Second Story (Disk 1) | USA | SCUS-94421 | NoResult | &#039;&#039;&#039;Skip the garbled audio clip that comes after selecting your character.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Dark Forces | USA | SLUS-00297 | NoResult | I played the Secret Base Mission. Full Speed. Good Audio. &#039;&#039;&#039;The Enemys are Invisible.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - Jedi Power Battles | USA | SLUS-01046 | NoResult | Black Screen after the BIOS Intro. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - The Phantom Menace | USA | SLUS-00884 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Rebel Assault II - The Hidden Empire (Disk 1) | USA | SLUS-00381 | NoResult | Black Screen after the start of Chapter 1. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Steeldom | JAP | SLPS-00431 | NoResult | I fought a battle. Framerate is 41-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on. Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha - Warrior´s Dreams | USA | SLUS-00197 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 2 | USA | SLUS-00258 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 3 | USA | SLUS-00821 | NoResult | &#039;&#039;&#039;Set Dynarec and HLE BIOS to get to the Titlescreen.&#039;&#039;&#039; The Game freezes while searching for a Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 1) | JAP | SLPS-00800 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 2) | JAP | SLPS-00801 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 1) | USA | SLUS-00423 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 2) | USA | SLUS-00584 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter - The Movie | USA | SLUS-00041 | NoResult | I played the Movie Battle mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX Plus Alpha | USA | SLUS-00548 | NoResult | I played the Arcade mode. Framerate is 43-48 FPS without Frameskip on during a fight. Set Frameskip on for the best result. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX 2 Plus | USA | SLUS-01105 | NoResult | I played Arcade Mode. Framerate is 42-51 FPS without Frameskip on during a Fight. Good Audio with some stuttering. Set Frameskip on for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 2 | JAP | SLPS-00415 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 3 | JAP | SLPS-01777 | NoResult | &#039;&#039;&#039;Boot and play in Dynarec with HLE BIOS or else get thrown out to the Homebrew Channel.&#039;&#039;&#039; &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; I played the Arcade mode. Framerate is 51-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Racer | USA | SLUS-00099 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider | USA | SLUS-01142 | NoResult | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider 2 | USA | SLUS-01163 | NoResult | &#039;&#039;&#039;The FMV Intro is messed up.&#039;&#039;&#039; I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strikers 1945 | USA | SLUS-01337 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night | JAP | SLPS-02542 | NoResult | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night 2 (Disk 1) | JAP | SLPS-03237 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Puzzle Fighter 2 Turbo | USA | SLUS-00418 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent freezing. On the Titlescreen switch back to dynarec.&#039;&#039;&#039; I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Complete Box (Disk 1) | JAP | SLPS-03577 | NoResult | &#039;&#039;&#039;All three Games&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Alpha Gaiden [En by Aeon Genesis v0.95b] | JAP | SLPS-02070 | NoResult | The Game immediately loads a Cutscene. It´s impossible to start a game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen F Kanketsuhen | JAP | SLPS-01924 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden (V.1.0) | USA | SLUS-00292| NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden 2 | USA | SLUS-00958| NoResult | I walked around the Camp. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suiko Enbu | JAP | SLPS-00137 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter | USA | SCUS-94240 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 2 (Disk 1) | USA | SCUS-94451 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 3 | USA | SCUS-94640 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | JAP | SLPS-00767 | NoResult | I played Chapter 1. Full Speed. Good Audio. No Audio during the Titlescreen. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | USA | SLUS-00560 | NoResult | No Audio during the Titlescreen. I played Chapter 1. The Game won´t respond to any command during the first battle. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tail Concerto | USA | SLUS-00660 | NoResult | I played the Intro Level. Framerate is 48-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | JAP | SLPS-01100 | NoResult | &#039;&#039;&#039;You get farther than in the US Version.&#039;&#039;&#039; The Screen goes black while you are on deck. You can hear the music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | USA | SLUS-00626 | NoResult | The Game freezes during the Introduction. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny 2 (Disk 1) | USA | SLUS-01355 | NoResult | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. Disk 2: Game crashes during Craymel City train minigame. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tales of Eternia (Disk 1) | JAP | SLPS-03050 | NoResult | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Phantasia (English Translation) | JAP | SLPS-01770 | NoResult | I walked around the first Area. Framerate is 55-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on to reduce load times.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken | USA | SLUS-00006 | NoResult | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 2 (V.1.0) | USA | SLUS-00213 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent Character glitches.&#039;&#039;&#039; Framerate is 31-33 FPS without Frameskip on. The Audio sounds messy because of the Slowdown. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 3 | USA | SLUS-00213 | NoResult | I played the Arcade mode. Framerate is 32-35 FPS without Frameskip on. Set Frameskip on for the best result. It still plays a little choppy. Needs vWii overclock for best result (smoother gameplay). &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tempest X3 | USA | SLUS-00283 | NoResult | The Screen goes black after the Interplay logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu - Stealth Assassins | USA | SLUS-00706 | NoResult | The Game crashes before you reach the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu 2 - Birth of the Stealth Assassins | USA | SLUS-00939 | NoResult | Black Screen after pressing start on the Titlescreen. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Terry Pratchett&#039;s Discworld | USA | SCUS-94600 | NoResult | I walked around the Castle. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 4 | USA | SLUS-00487 | NoResult | I played the Championship Cup. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 5 | USA | SLUS-00610 | NoResult | I played the Quick Race mode. Framerate is 53-59 FPS without Frameskip on. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 6 | USA | SLUS-00839 | NoResult | I played the Single Race mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tetris Plus | USA | SLUS-00388 | NoResult | I played the classic mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disk1) | USA | SLUS-00845 | NoResult | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disk1) | JAP | SLPS-01780 | NoResult | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Threads of Fate | USA | SLUS-00405 | NoResult | I played the Intro. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thunder Force 5 - Perfect System | USA | SLUS-00727 | NoResult | I played the first Level. Framerate is 47-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Time Crisis | USA | SLUS-00405 | NoResult | I played the Story mode of the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal No. 1 | USA | SCUS-94208 | NoResult | I played the Tournament mode. Framerate is 40-41 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal 2 [En by Infinite Lupine v1.00b] | JAP | SLPM-86033 | NoResult | I played the Tournament mode. Framerate is 32-37 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomba! | USA | SLUS-94236 | NoResult | I played the first Level. Framerate is 42-49 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tomba! 2 - The Evil Swine Return | USA | SLUS-94454 | NoResult | I played the first Level. Framerate is 42-59 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider | EUR | SLES-00024 | NoResult | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 2 - Starring Lara Croft | EUR | SLES-00718 | NoResult | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 3 - Adventures of Lara Croft (V.1.0) | USA | SLUS-00691 | NoResult | I played the first Level. Framerate is 38-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | USA | SLUS-00885 | NoResult | Skip the glitched FMV. The Game freezes shortly after starting the first Level. Framerate 35-43 FPS without Frameskip on. Some Audio Glitches. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | EUR | SLES-02238 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider Chronicles | USA | SLUS-01311 | NoResult | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater | USA | SLUS-00860 | NoResult | The Emulator crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 2 | USA | SLUS-01066 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 3 | USA | SLUS-00860 | NoResult | Black Screen with some Music on Interpreter. The Game crashes with Dynarec. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 4 | USA | SLUS-01485 | NoResult | Black Screen with some Music. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story 2: Buzz Lightyear to the Rescue | USA | SLUS-00893 | NoResult | Framerate is 39-53 FPS without Frameskip on. The Audio has some stuttering. Some lightning glitches on Buzz&#039;s model. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story Racer | USA | SLUS-01214 | NoResult | Framerate is 39-43 FPS without Frameskip on. Set Frameskip to ON for best result. . &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Touki Denshou - Angel Eyes | JAP | SLPS-01168 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Treasure Gear | JAP | SLPS-00819 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to get past the Titlescreen.&#039;&#039;&#039; I walked around the Village. Framerate is 47-53 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tunnel B1 | USA | SLUS-00188 | NoResult | I played the first Mission. Full Speed. &#039;&#039;&#039;There is Slowdown during Explosions.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | TV Animation X - Unmei no Sentaku | JAP | SLPS-03459 | NoResult | I played the Battle mode. Framerate is 49-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal | USA | SCUS-94304 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 2 | USA | SCUS-94306 | NoResult | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 3 | USA | SCUS-94249 | NoResult | I played the Tournament mode. Full Speed. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 4 | USA | SCUS-94560 | NoResult | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal - Small Brawl | USA | SCUS-94560| NoResult | The Game freezes during the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Two Tenkaku | JAP | SLPS-00131 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Umihara Kawase Shun | JAP | SLPS-00643 | NoResult | I played Field 0. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Um Jammer Lammy | USA | SCUS-94448 | NoResult | The Game freezes during the second loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | V2000 | EUR | SLES-00545 | NoResult | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vampire Hunter D | USA | SLUS-01138 | NoResult | &#039;&#039;&#039;The Titlescreen is invisible. You need to guess and click.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts | USA | SLUS-00447 | NoResult | I played the Introduction battle. Full Speed. Good Audio. &#039;&#039;&#039;The Camera spins around forever after your turn.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts 2 (V.1.1) | USA | SLUS-00940 | NoResult | I played the Prologue. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vanguard Bandits | USA | SLUS-01070 | NoResult | I played the Intro Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | JAP | SCPS-18012 | NoResult | I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, also you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | EUR | SCES-02873 | NoResult | I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, also you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Viewpoint | USA | SLUS-00033 | NoResult | I played Area 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 | USA | SLUS-00510 | NoResult | I played the Arcade mode. Framerate is 39-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 - 2nd Offense | USA | SLUS-00868 | NoResult | I played the Arcade mode. Framerate is 42-52 FPS without Frameskip on. FMVs displayed correctly. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vagrant Story | USA | SLUS-01040 | NoResult | Settings you need: dynarec, Limit FPS Auto, Frame Skip off. &#039;&#039;&#039;What follows is necessary to prevent an Code Dump Error!&#039;&#039;&#039; &#039;&#039;&#039;So far this only seems to work in the US and JAP Versions of the Game.&#039;&#039;&#039; Save your state in the Menu when you reach the exit of Room 5. Then switch from Dynarec to Interpreter.  Load your save state and walk through the Door. You can switch back to Dynarec again. Full Speed with rare dips. There are some minor audio issues. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Valkyre Profile (Disk 1) | USA | SLUS-01156 | NoResult | Tested until the part when the mercenary and his brother (the artist) talk. &lt;br /&gt;
Battles worked fine. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vs. | USA | SLUS-00868 | NoResult | I played the 1 Player vs COM mode. Framerate is 43-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | War Craft 2 - The Dark Saga | USA | SLUS-00480 | NoResult | I played the first Mission. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | War Gods | USA | SLUS-00328 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter. The Game won´t respond to any command in Dynarec. You can switch back to dynarec after the Titlescreen.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Dark Omen | USA | SLUS-00550 | NoResult | I played a new Campaign. Framerate is 44-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Shadow of the Horned Rat | USA | SLUS-00117 | NoResult | I played a new Campaign. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhawk - The Red Mercury Missions | USA | SCUS-94305 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warriors of Might and Magic | USA | SLUS-01204 | NoResult | FMV Intro is glitched up. The Game freezes during the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warzone 2100 | USA | SLUS-00819 | NoResult | I played a new Campaign. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild 9 | USA | SLUS-00425 | NoResult | I walked around the first Area. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms | USA | SLUS-00425 | NoResult | I noticed some Slowdown on the Titlescreen. I fought a battle on the Overworld Map. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms 2 (Disk 1) | USA | SCUS-94484 | NoResult | I walked around the Ruins. Full Speed. Good Audio. I noticed some Screen tearing. Very Playable. }}&lt;br /&gt;
{{WiiSX | Wing Commander III - Heart of the Tiger (Disc 1) | USA | SLUS-00019 | Doesn&#039;t Work  | &#039;&#039;&#039;The Controls stop working after the mission briefing. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wing Commander IV - The Price of Freedom (Disc 1) | USA | SLUS-00270 | NoResult | I played a new Game. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout | USA | SCUS-94301 | NoResult | I played the Championship Race mode. Framerate is 35-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on if you want high speed.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | USA | SLUS-00865 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | EUR | SCES-01909 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 - Special Edition | EUR | SCES-02845 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout XL | USA | SCUS-94351 | NoResult | Framerate is 46-59 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wolf Fang | JAP | SLPS-00254 | NoResult | I played the first Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | World of Dragon Warrior - Torneko - The Last Hope | USA | SLUS-01181 | NoResult | I walked around the first Dungeon. Framerate is 49-59 FPS without Frameskip on. Good Audio with a little stuttering. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms | USA | SLUS-00336 | NoResult | I played a Match against the Computer. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms Armageddon | USA | SLUS-00888 | NoResult | I played a Quick Game against the Computer. Full Speed. &#039;&#039;&#039;Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms World Party | USA | SLUS-01448 | NoResult | I played a Quick Match against the Computer. Full Speed. Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Backstage Assault | USA | SLUS-01274 | NoResult | I played the Exhibition mode. Framerate is 30-43 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Mayhem | USA | SLUS-00963 | NoResult | I played a match. Framerate is 39-52 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Nitro | USA | SLUS-00397 | NoResult | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW vs. the World | USA | SLUS-00455 | NoResult | I played the Exhibition mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW nWo Thunder | USA | SLUS-00779 | NoResult | I played the Exhibition mode. Framerate is 46-57 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | WWF Attitude | USA | SLUS-00831 | NoResult | I played the Exhibition mode. Framerate is 39-40 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF in your House | USA | SLUS-00246 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 39-42 FPS without Frameskip on. Bad Audio. &#039;&#039;&#039;Many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown | USA | SLUS-00927 | NoResult | I played the Exhibition Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown 2 - Know your Role | USA | SLUS-01234 | NoResult | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Warzone (V.1.0) | USA | SLUS-00495 | NoResult | I played the Exhibition mode. Framerate is 28-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Wrestlemania - The Arcade Game | USA | SLUS-00013 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 38-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | X-Men - Children of the Atom | USA | SLUS-00044 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; I played the Arcade mode. Framerate is 43-50 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X-Men vs. Street Fighter | USA | SLUS-00627 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X2 - No Relief | EUR | SLES-00455 | NoResult | Glitched up Game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Xenogears (Disk 1) | USA | SLUS-00664 | NoResult | &#039;&#039;&#039;The Wii Console freezes if you try to check the memory card.&#039;&#039;&#039; I fought a battle on the Overworld. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | You don´t know Jack (Disk 1) | USA | SLUS-00716 | NoResult | The Game freezes shortly after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yu-Gi-Oh! Forbidden Memories | USA | SLUS-01411 | NoResult | I fought a battle in Story mode. Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yutona Eiyuu Senki - TearRingSaga | JAP | SLPS-03177 | NoResult | &#039;&#039;&#039;The Controls stop working during the Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Skip the Cutscenes.&#039;&#039;&#039; I played the Prologue. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Zanac X Zanac | JAP | SLPS-03354 | NoResult | &#039;&#039;&#039;Zanac 1 Versions are working.&#039;&#039;&#039; The Controls in Zanac Neo stop working after you start a new game. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zeiramzone | JAP | SLPS-00575 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide | JAP | SLUS-00183 | NoResult | I fought a battle. Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide 2 - The Secret Wish | JAP | SLPS-00891 | NoResult | I fought a battle. Framerate is 48-51 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73497</id>
		<title>WiiStation Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73497"/>
		<updated>2022-06-27T22:10:08Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* B */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Posting Guidelines ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;All Games on this list must be tested with WiiSXRX_2022 beta 2.5 build 20220618&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The latest Version is&#039;&#039;&#039;&#039;&#039;&#039; [https://github.com/xjsxjs197/WiiSXRX_2022/releases/tag/20220618 WiiSX RX 2022 Beta 2.5 r20220618]&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;For remove the FMV (Full-Motion Video) scenes on certain games which require modified BIN for run on WiiSX-RX, read this post: https://gbatemp.net/posts/9732148&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Original thread: https://gbatemp.net/threads/wiisxrx_2022-another-fork-of-wiisxrx-released.614405/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously and if it’s a game that you run in version 2.5 and beyond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of WiiSXRX_2022, a fork of WiiSXRX in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{WiiSX | Game | Region | Game ID | Status | Notes }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Compatibility Legend	Class (?)&lt;br /&gt;
Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don&#039;t affect gameplay.	ct-works&lt;br /&gt;
Games that work almost 100% and are playable but have some issues like missing textures or crashes after doing certain in-game action. ct-minor&lt;br /&gt;
Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).	ct-issues&lt;br /&gt;
Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.	ct-broken&lt;br /&gt;
Game was tested with older version of this emulator but not with this one.	ct-noresult&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | 70´s Robot Anime - Geppy - X - The Super Boosted Armor (Disk 1) | JAP | SLPS-01995 | NoResult | }}&lt;br /&gt;
{{WiiSX | 007 - The World Is Not Enough | USA | SLUS-01272 | NoResult | }}&lt;br /&gt;
{{WiiSX | 40 Winks | USA | SLUS-00874 | Works | seems to run fine }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Ace Combat 2 | USA | SLUS-00404 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent an Code Dump Error. Switch back to Dynarec after the Titlescreen.&#039;&#039;&#039; There is some Slowdown during Cutscenes. Full Speed during Gameplay. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Action Man - Operation Extrem | USA | SLUS-00887 | NoResult | The Game won´t respond to any command. I noticed some Screen tearing. There are some Audio Noises. Framerate is 38-59 FPS without Frameskip on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo | JAP | SLPM-87226 | NoResult | I played the Normal mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo 2 | JAP | SLPS-00208 | NoResult | I played the Normal mode. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Adventures of Lomax | USA | SCUS-94906 | NoResult | I played the first Level. Full Speed. No Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Air Combat | USA | SLUS-00001 | NoResult | Some Slowdown during Cutscenes. Full Speed during Gameplay. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alien - Resurrection | USA | SLUS-00633 | Works |  }}&lt;br /&gt;
{{WiiSX | Alien Trilogy | USA | SLUS-00007 | NoResult | I played the Intro. Full Speed. No Audio, SFX only. Some Lightning Effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Akuji - The Heartless | USA | SLUS-00715 | NoResult | I played the Intro. The Framerate is 45-59 FPS without Frameskip on. The Audio has some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alice in Cyberland | JAP | SLPS-00636 | NoResult | I played the Intro. The Command Screen is flickering and hard to see. Full Speed. There are some Audio noises. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alone in the Dark - One-Eyed Jack´s Revenge | USA | SLUS-00239 | NoResult | I played the Intro. &#039;&#039;&#039;Playing the whole Game in Interpreter mode is required to prevent freezing.&#039;&#039;&#039; Framerate is 45-49 FPS. Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra (V.1.0) | USA | SLUS-00553 | NoResult | I reached the Village. Full Speed. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra 2 - A New Legend Begins | USA | SLUS-01017 | NoResult | I played the Intro. Full Speed with rare dips. There are some drops during Cutscenes. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Angel Blade - Neo Tokyo Guardians | JAP | SLPS-00894 | NoResult | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ape Escape | USA | SCUS-94423 | NoResult | The Framerate is 41-46 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Apocalypse | USA | SLUS-00373 | NoResult | I get an Code Dump Error in the first Level. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad | USA | SLUS-01224 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 2 | USA | SLUS-01252 | NoResult | Full Speed. There is some Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 3  (Disk 1) | USA | SLUS-01253 | NoResult | Mostly Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disk 1)| JAP | SCPS-10040 | NoResult | The Game NoResult. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disk 2)| JAP | SCPS-10041 | NoResult | The Game NoResult. There are some Audio Noises. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Area 51 | USA | SLUS-00164 | NoResult | Playable but the background FMV isn&#039;t displayed correctly. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core (V.1.0) | USA | SCUS-94182 | NoResult | I played the First Mission. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Master of Arena (Disk 1) | USA | SLUS-01030 | NoResult | I played the First Mission.  Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Project Phantasma (Disk 1) | USA | SLUS-00670 | NoResult | I played the First Mission.  Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armorines - Project S.W.A.R.M. | USA | SLUS-01022 | NoResult | I played the First Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Army Men: Air Attack | USA | SLUS-00913 | NoResult | There is some Slowdown during Cutscenes. I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Army Men: World War | USA | SLUS-01079 | NoResult | Long loading Times. Framerate is 46-59 FPS without Frameskip on. Set Frameskip on for the best Result. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Asuka 120 Burning Festival Final | USA | SLPS-02074 | NoResult | &#039;&#039;&#039;The Screen turns black during the Titlescreen. Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Atelier Elie - Salberg no Renkinjutsushi 2 | JAP | SLPS-01751 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie - Salberg no Renkinjutsushi | JAP | SLPS-00856 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie Plus - Salberg no Renkinjutsushi | JAP | SLPS-01418 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Azure Dreams | USA | SLUS-00614 | NoResult | I reached the Tower. Full Speed with rare drops during Cutscenes. Good Audio. In the Tower, the Character runs ultra fast when you press the run button. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Batman and Robin | USA | SLUS-00393 | NoResult | Full Speed. Good Audio. I got one random Code Dump Error in the Batcave. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Beyond - Return of the Joker | USA | SLUS-01207 | NoResult | The Game boots in HLE BIOS Mode. It freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Forever - The Arcade Game | USA | SLUS-00387 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden | USA | SCUS-94200 | NoResult | I fought a battle in Arcade Mode. Full Speed. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 2 | USA | SLUS-00220 | NoResult | I fought a battle in Arcade Mode. Full Speed. Good Audio in the Menu. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 3 | USA | SLUS-00483 | NoResult | I fought a battle in Arcade Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 4 | EUR | SLES-02493 | NoResult | I get an Black Screen after selecting Team VS Mode. The Mini Game Mode and the Team Story mode are also not working. I played in Survival mode. Framerate is 39-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BattleTanx - Global Assault | USA | SLUS-01044 | NoResult | &#039;&#039;&#039;The Game has very long loading times. Set Frameskip on and Limit FPS off to load the Game faster.&#039;&#039;&#039; I played the first Level.  The Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bio F.R.E.A.K.S. | USA | SLUS-00502 | NoResult | I fought a battle in Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard | JAP | SLPS-00222 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut | JAP | SLPS-00998 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut - Dual Shock | JAP | SLPS-01512 | NoResult | The Game boots up but freezes before the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disk 1 Leon ) | JAP | SLPS-01510 | NoResult | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disk 2 Claire ) | JAP | SLPS-01511 | NoResult | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 3 - Last Escape | JAP | SLPS-02300 | NoResult | &#039;&#039;&#039;Boot and play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the Intro. Framerate is 46-50 FPS without Frameskip on. Good Audio. The Voice over are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix 00 (Disk 1) | JAP | SLPS-03571 | NoResult | Boot the Game in Interpreter mode to prevent an Code Dump Error. Because of the hypersensibel cursor i´m stuck on the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix Cross (Disk 1) | JAP | SLPS-02962 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blade | USA | SLUS-01215 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter mode to prevent an Code Dump Error. Switch back to Dynarec during the New Game Screen.&#039;&#039;&#039; Framerate is 49-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blasto | USA | SCUS-94412 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Playable&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Blue Breaker Burst - Hohoemi wo Anata to | JAP | SLPS-01469 | NoResult | I played the Story mode. The Game is stuck after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bokan to Ippatsu! Doronbo - Time Bokan Series | JAP | SLPS-00609 | NoResult | I played Stage 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman | EUR | SLES-01839 | NoResult | I played the Single Player Mode. Full Speed in Modern and Retro Mode. Good Audio. Very &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman Land | JAP | SLPS-03002 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman World | USA | SLUS-00680 | NoResult | I played the Normal Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar | USA | SCUS-94199 | NoResult | I fought a battle in Arcade Mode. Framerate is 49-57 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar 2 | USA | SCUS-94424 | NoResult | I fought a battle in Arcade Mode. Framerate is 27-30 FPS without Frameskip on. Enable Frameskip and it gets somewhat playable. The Audio has some stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brahma Force - The Assault on Beltlogger 9 | USA | SLUS-00444 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BrainDead 13 (Disk 1) | USA | SLUS-00083 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brave Fencer Musashi | USA | SLUS-00726 | NoResult | I played the first Chapter. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 3 (V.1.1) | USA | SLUS-00422 | NoResult | I completed the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 4 | USA | SLUS-01324 | NoResult | I played Chapter 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disk 1) | JAP | SLPS-02661 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disk 1) (English Translation) | JAP | SLPS-02661 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - The Legend of Forsena | USA | SLUS-00687 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword - The Shadow of the Templars | USA | SLUS-00484 | NoResult | Mostly 57-59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword 2 - The Smoking Mirror | USA | SLUS-00812 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubble Bobble also featuring Rainbow Islands | USA | SLUS-00370 | NoResult | Bubble Bobble is playable but both Rainbow Islands games quit responding to controller inputs after a few seconds of gameplay.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubsy 3D - Furbitten Planet | USA | SLUS-00110 | NoResult | I played the Level 1-1. The Framerate is 34-42 FPS without Frameskip on. It works perfect with Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny - Lost in Time | USA | SLUS-00838 | NoResult |  The Framerate is 51-59 FPS without Frameskip on. There is some Slowdown during Cutscenes. Good Audio with some Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny &amp;amp; Taz - Time Busters | USA | SLUS-01144 | Issues | The cutscenes play at 2x speed and when playing any cutscene the game has a chance to crash, if you skip them you can reach ingame and play fine but everytime someone talks to you or you trigger a cutscene there is a chance to crash. }}&lt;br /&gt;
{{WiiSX | Burning Road | USA | SLUS-00324 | NoResult | I played the Championship Mode. The Framerate is 57-59 FPS without Frameskip on. No Audio, only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade | USA | SCUS-94180 | NoResult | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade 2 | USA | SLUS-00663 | NoResult | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move &#039;99 | USA | SLUS-00725 | NoResult | I played the Arcade mode. Full Speed. No Audio, only SFX during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 2 - Arcade Edition | USA | SLUS-00233 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 4 | USA | SLUS-00754 | NoResult | Framerate is 52-55 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | C-12 | USA | SCUS-94666 | NoResult | I walked around the first Level. Framerate is 37-59 FPS without Frameskip. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | C - The Contra Adventure | USA | SLUS-00499 | NoResult | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Capcom vs. SNK Pro | USA | SLUS-01376 | NoResult | I played Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Chronicles (V.1.1) | USA | SLUS-01384 | NoResult | Full Speed in both Original and Arranged Mode. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Symphony of the Night | USA | SLUS-00067 | NoResult | &#039;&#039;&#039;I completed the game from start to finish.&#039;&#039;&#039; Framerate is 49-57 FPS without Frameskip on. Good Audio with a little Noise. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chaos Break | EUR | SLES-03107 | NoResult | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chippoke Ralph no Daibouken - The Adventure of Little Ralph | JAP | SLPS-01853 | NoResult | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo no Fushigi na Dungeon | JAP | SLPS-01234 | NoResult | Framerate is 45-54 FPS without Frameskip on. Turn Frameskip on for 59 FPS. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo Racing | USA | SLUS-00844 | NoResult | I played Grand Prix Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Chocobo´s Magical Dungeon 2 | USA | SLUS-00814 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chou-Aniki - Kyuukyoku Muteki Ginga Saikyou Otoko | JAP | SLPS-00183 | Issues| Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chrono Cross (Disk 1) | USA | SLUS-01041 SLUS-01080 | NoResult | I played the Intro. Slows down a little bit during transitions to battle and in some menus. Framerate is 45-59 FPS without Frameskip on during battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Circuit Breakers | USA | SLUS-00697 | NoResult | I played the Jungle race. Framerate is 46-59 FPS without Frameskip on during race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower | USA | SLUS-00539 | NoResult | I played the Prologue. Full Speed. There is some Slowdown during Cutscenes. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower 2 - The Struggle within | USA | SLUS-00539 | NoResult | I played Chapter 1. Full Speed. There is some Slowdown during Cutscenes. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Codename - Tenka | USA | SCUS-94409 | NoResult | The Game asks you to remove one Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally | USA | SCUS-94474 | NoResult | I played the Championship Mode. Framerate is 52-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally 2.0 | USA | SLUS-01222 | NoResult | I played the Championship Mode. Framerate is 35-53 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars (Disk 1) | USA | SLUS-00543 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars - Vengeance | USA | SLUS-00722 | NoResult | Framerate is 56-59 FPS without Frameskip on in Space. 30-40 FPS during the Menu. Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars 3 - Red Sun | USA | SLUS-00866 | NoResult | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disk 1 GDI) | USA | SLUS-00397 | NoResult | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disk 2 NOD) | USA | SLUS-00410 | NoResult | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disk 1 Allies) | USA | SLUS-00431 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disk 2 Soviet) | USA | SLUS-00485 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disk 1 Allies) | USA | SLUS-00665 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disk 2 Soviet) | USA | SLUS-00667 | NoResult |  I played Freestyle Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contender | USA | SCUS-94294 | NoResult | I played a Match. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contra - Legacy of War | USA | SLUS-00288 | NoResult | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders | USA | SCUS-94356 | NoResult | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2 | USA | SCUS-94358 | NoResult | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2001 | USA | SCUS-94597 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 3 | USA | SCUS-94251 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 4 | USA | SCUS-94559 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cotton Original - Fantastic Night Dreams | JAP | SLPS-02034 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Countdown Vampires (Disk 1) | USA | SLUS-00898 | NoResult | The Game freezes with either Interpeter or Dynarec after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cowboy Bebop | JAP | SLPS-01126 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot | USA | SCUS-94900 | NoResult | I played the first Level. Framerate is 46-59 FPS without Frameskip on during the Level. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 2: Cortex Strikes Back | USA | SCUS-94154 | NoResult | I played the Turtle Woods Level. Framerate is 46-54 FPS without Frameskip on during the Level. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 3: Warped | USA | SCUS-94244 | NoResult | Most objects in the level &amp;quot;Under Pressure&amp;quot; are invisible making it nearly impossible to beat. Framerate is 46-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bash | USA | SCUS-94570 | NoResult | I played Adventure Mode. Full Speed with rare dips on during a Mini Game. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CTR - Crash Team Racing | USA | SCUS-94426 | NoResult | I played the Arcade mode. Somewhat playable. On Adventure mode, during dialogues Aku Aku and the text cannot be seen but you can skip them using the emulated triangle button. All other modes are playable but most of the 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Crash Team Racing (Demo) | USA | SCUS-94459 | NoResult | Somewhat playable. Adventure mode softlocks when Aku Aku talks to you. Other modes are playable but all 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures | USA | SLUS-01438 | NoResult | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures - Raised in Space | USA | SLUS-01553 | NoResult | There are some Glitches after boot up. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc 2 | USA | SLUS-00634 | NoResult | Needs to be started from a savefile in 0%, trying to start the game with &amp;quot;New Game&amp;quot; the first cutscene will be glitchy making it impossible to get past it. Framerate is 37-50 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc: Legend of the Gobbos | USA | SLUS-00530 | NoResult | Opening cutscene doesn&#039;t play. Framerate is 49-56 without Frameskip on. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croket! Kindan no Kinka Box! | JAP | SLPM-87235 | NoResult | Full Speed outside of Battle. Framerate is 53-59 without Frameskip on during Battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crow - City of Angels | USA | SLUS-00242 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusador - No Remorse | USA | SLUS-00268 | NoResult | Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusadors of Might and Magic | USA | SLUS-00799 | NoResult | The Game freezes after the 3DO Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CRW - Counter Revolution War | JAP | SLPS-00220 | NoResult | I played the First Mission. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CT Special Forces | EUR | SLES-03986 | NoResult | There is some Slowdown during the Intro. Full Speed during Gameplay. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyberbots - Full Metal Madness | JAP | SLPS-01011 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyber Sled | USA | SLUS-00008 | NoResult | I fought a battle. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CyberSpeed | USA | SLUS-00116 | NoResult | I played the Arcade Mode. Full Speed. No Audio, only SFX. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | D (Disk 1) | USA | SLUS-00128 | NoResult | I played the first Section of the Game. Full Speed. Good Audio. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darius Gaiden | JAP | SLPS-00574 | NoResult | I played the first Stage. Framerate is 46-59 without Frameskip on.  Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers 3 | USA | SLUS-00745 | NoResult | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on to get the best result. The Audio skips and is broken during battle. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers - The Night Warriors | USA | SLUS-00036 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dead or Alive | USA | SLUS-00606 | NoResult | I played the Tournament Mode. Framerate is 33-36 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Delta Force Urban Warfare | USA | SLUS-01429 | NoResult | I played the first Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. The missing lightning effects are making it difficult to see. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Densetsu no Ogre Battle | JAP | SLPS-00481 | NoResult | Framerate is 54-59 FPS without Frameskip on. No Audio during the Titlescreen. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Depth | JAP | SCPS-18003 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent | USA | SLUS-00037 | NoResult | I played the first Planet. Framerate is 57-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;The music stops playing after you pause the game.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent Maximum | USA | SLUS-00460 | NoResult | I played the First Planet. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | SCUS-94302 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | N/A | NoResult | seems to run fine }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | EUR | N/A | NoResult | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | USA | SCUS-94350 | NoResult | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby Raw | USA | SLUS-00912 | NoResult | I played the Assault Mode. Framerate is 27-40 FPS without Frameskip on in the Menu. Framerate is 46-59 FPS without Frameskip on during Battle. Set Limit FPS off, for the best result.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Devil Summoner - Soul Hackers (Disk 1) | JAP | SLPS-01921 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dezaemon Plus | JAP | SLPS-00335 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Diablo | USA | SLUS-00619 | NoResult | I walked around the Village. Framerate is 37-45 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dice de Chocobo | JAP | SLPS-02523 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy (V.1.0) | USA | SLUS-00119 | NoResult | &#039;&#039;&#039;Heavy Slowdown during loading.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;Die Harder&#039;&#039;&#039; Full Speed. Many clipping issues. No Audio, SFX only. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard with a Vengeance&#039;&#039;&#039; Many clipping issues.&#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy 2 - Viva Las Vegas | USA | SLUS-01015 | NoResult | The Intro FMV and Loading Screen are glitched up. &#039;&#039;&#039;Boot and play the Movie Mode with HLE BIOS.&#039;&#039;&#039;  &#039;&#039;&#039;Booting the Arcade Mode triggers an Code Dump/Exception Error.&#039;&#039;&#039; &#039;&#039;&#039; The Practise Mode is working without HLE BIOS.&#039;&#039;&#039; Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon Rumble Arena | USA | SLUS-01404 | NoResult | The Game checks for an Memory Card File. I get the Error Message Digimon Rumble Arena data not found. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World | USA | SLUS-01032 | NoResult | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Game randomly crashes. Be sure to save!&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 2 | USA | SLUS-01193 | NoResult | I played the last Training Mission. Full Speed outside of Battle. The Framerate during Battle ranges from 33-59 FPS without Frameskip on. The Battlescreen turns black after turning Frameskip on.  Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 3 | USA | SLUS-01436 | NoResult | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis (V.1.1) | USA | SLUS-00922 | Issues| I played the Introduction. Full Speed. In some Areas the Framerate goes down to 48-54 FPS without Frameskip on. Set Frameskip on for the best result. &#039;&#039;&#039;No Audio and Voice output. SFX only.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis 2 | USA | SLUS-01279 | NoResult | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;No Voice output during gameplay.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld | EUR | SCES-00012 | NoResult | I walked around the First Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld 2 - Mortality Bytes! | USA | SCUS-94605 | NoResult | I walked around the Castle. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Aladdin in Nasira&#039;s Revenge | USA | SCUS-94569 | NoResult | The Game crashes after the Sony Computer Entertainment screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Donald Duck - Goin&#039; Quackers | USA | SLUS-01242 | NoResult | I played the First Stage. Framerate is 37-50 FPS without Frameskip on. Set FPS Limit off for the best result. &#039;&#039;&#039;There is much Slowdown during the Titlescreen and when you enter or leave a Level.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Tarzan (v1.0) | USA | SCUS-94456 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. FMVs (full-motion videos) displayed correctly. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s The Emperor&#039;s New Groove | USA | SCUS-94571 | NoResult | The game runs very slow. Frameskip is 16-25 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disruptor | USA | SLUS-00224 | NoResult | I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | DoDonPachi | JAP | SLPS-01364 | NoResult | The Game is stuck loading. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Doom | USA | SLUS-00077 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Double Dragon | JAP | SLPS-00191 | NoResult | I played Normal Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball - Final Bout | JAP | SLPS-00949 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball GT - Final Bout | USA | SLUS-00493 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball Z - Ultimate Battle 22 | USA | SLUS-01550 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest 4 - Michibikareshi Mono Tachi | JAP | SLPM-86916 | NoResult | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest Monsters 1 &amp;amp; 2 - Hoshifuri no Yuusha to Bokujou no Nakamatachi | JAP | SLPM-87050 | NoResult | I walked around the Intro Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Warrior 7 (Disk 1) | USA | LUSP-01206 | NoResult | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver - You Are the Wheelman | USA | SLUS-00842 | NoResult | I played the Intro and Training Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; The game freezes when you choose &amp;quot;Try Again&amp;quot;. &#039;&#039;&#039;Needs to be played using savestates.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Driver 2 (Disk 1) (v1.0)| USA | SLUS-01161 | NoResult | &lt;br /&gt;
The Game won&#039;t boot after the BIOS intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver 2 (Disk 1) (v1.1)| USA | SLUS-01161 | NoResult | The framerate is 32-56 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Duke Nukem - Total Meltdown | USA | SLUS-00355 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Many GFX Glitches on Screen make it difficult to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dune 2000 | USA | SLUS-00973 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only during a Mission. &#039;&#039;&#039; Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dynasty Warriors | USA | SLUS-00438 | NoResult | The Game freezes after the KOEI Logo Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross | USA | SLUS-01319 | NoResult | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross 2000 | USA | SLUS-01005 | NoResult | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode.&#039;&#039;&#039;Playing in Interpreter Mode prevents the Game from freezing.&#039;&#039;&#039; Framerate is 39-45 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night | USA | SLUS-00820 | NoResult | I walked around the House. Framerate is 57-59 FPS without Frameskip on. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night 2 - Nemuri no Shihaisha | JAP | SLPS-02167  | NoResult | I walked around the Libary. Full Speed. Good Audio  I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Anarchy Rulz | USA | SLUS-01169| NoResult | There is some Slowdown during loading. I played the Exhibition Mode. Framerate is 38-42 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Hardcore Revolution | USA | SLUS01045 | NoResult | I played the Exhibition Mode. Framerate is 40-46 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ehrgeiz - God Bless the Ring | USA | SLUS-00809 | NoResult | &#039;&#039;&#039;The Game freezes in almost all game modes.&#039;&#039;&#039; &#039;&#039;&#039;Only the Quest mode on Hard difficulty is playable.&#039;&#039;&#039; Framerate is 20-24 FPS without Frameskip on. Set Limit FPS off and Frameskip on to get the best result. No Audio, SFX only. The Voice output during the Introduction is missing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Einhander | USA | SCUS-94243 | NoResult | I played the First Level. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 3 - Shiroki Majo - Mouhitotsu no Eiyuutachi no Monogatari | JAP | SLPS-01201 | NoResult | I walked around the Village. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 4 - Akai Shizuku | JAP | SLPS-01540 | NoResult | I walked around the first Area. There is some Slowdown during Cutscenes. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elder Gate | JAP | SLPM-86494 | NoResult | I walked around the Overworld and fought a battle. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elie no Atelier - Salburg no Renkinjutsushi 2 | JAP | SLPS-91180 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Epidemic | USA | SCUS-94152 | NoResult | I walked around the Information Center. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evil Dead - Hail to the King (Disk 1) | USA | SLUS-01072 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evo´s Space Adventures | USA | SCES-01871 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exector | JAP | SLES-00097 | NoResult | I played Stage 1. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exhumed | EUR | SLES-00097 | NoResult | I played the first Level. Framerate is 47-49 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | F1 2000 | USA | SLUS-01120 | NoResult | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Championship Season 2000 | USA | SLUS-01290 | NoResult | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Racing Championship | USA | SLUS-01120 | NoResult | I played the Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 1999 Season | USA | SLUS-01036 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 2000 | USA | SLUS-01344 | NoResult | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fade to Black | USA | SLUS-00236 | NoResult | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fantastic Four | USA | SLUS-00395 | NoResult | I played the Attack of the Molemen Mission. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fatal Fury - Wild Ambition | USA | SLUS-01001 | NoResult | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio with a little Noise and stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect (Disk 1) | USA | SLUS-00920 | NoResult | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect 2 - Retro Helix (Disk 1) | USA | SLUS-01266 | NoResult | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 99 | USA | SLUS-00782 | NoResult | I played a friendly Match. During the Match, the Framerate is 45-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 2000 - Major League Soccer | USA | SLUS-00994 | NoResult | I played a Match in Exhibition Mode.  During the Match, the Framerate is 37-41 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA - Road to World Cup 98 | USA | SLUS-00520 | NoResult | I played a friendly Match. During Gameplay the Framerate is 46-57 without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 96 | USA | SLUS-00038 | NoResult | The Game boots normal. It won´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 97 | USA | SLUS-00269 | NoResult | I played a friendly Match. During the Match, the Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2001 | USA | SLUS-01262 | NoResult | I played a friendly Match. During the Match, the Framerate is 41-57 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;The Voice Over has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2002 | USA | SLUS-01408 | NoResult | I played a friendly Match. During the Match, the Framerate is 39-55 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2003 | USA | SLUS-01504 | NoResult | Start the Game with Interpreter HLE BIOS to reach the Menu. The Game freezes while loading the Match. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2004 | USA | SLUS-01578 | NoResult | The Game crashed after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2005 | USA | SLUS-01585 | NoResult | The Game hangs after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fifth Element | USA | SLUS-00711 | NoResult | Full Speed. There is some Slowdown after the Titlescreen. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighter Maker | USA | SLUS-00641 | NoResult | I played the 1P VS COM Mode. Framerate is 34-37 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force (V.1.0) | USA | SLUS-00433 | NoResult | I played the first Stage. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force 2 | USA | SLUS-00934 | NoResult | I get an Code Dump Error after the BIOS Intro. You can hear Sounds after booting with HLE BIOS. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Doom | USA | SLUS-00331 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 5 (V.1.0) | USA | SLUS-00879 | NoResult | I walked around the Overworld. Full Speed. Good Audio. I didn&#039;t noticed Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 6 (V.1.0) | USA | SLUS-00900 | NoResult | I fought 2 Battle in Narshe. Full Speed. Good Audio. &#039;&#039;&#039;The Menu Curser sounds a bit odd.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disk 1) | JAP | SLPS-00700 | Works| Should work as the USA version.}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disk 1) | USA | SCUS-94163 | Works | Tested: 4 random battles, one boss and a FMV, all worked fine. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 International (Disk 1) | JAP | SLPS-01057 | NoResult | Should work as the USA version.}}&lt;br /&gt;
{{WiiSX | Final Fantasy 8 (Disk 1) | USA | SLUS-00892 | NoResult | The Game slows down to 40 FPS while loading the Titlescreen. There is some slight Framedrop during Cutscenes. I entered the Lava Cave. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable so far.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disk 1) | JAP | SLPS-02000 | Works | Same as the USA version. &#039;&#039;&#039;Playable&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disk 1) | USA | SLUS-01251 | Works | Tested until the part where you meet the first moogle. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Chrono Trigger (V.1.0) | USA | SLUS-01363 | NoResult | Full Speed. &#039;&#039;&#039;You hear an annoying ringing Sound during battle. It won´t go away after you won.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Final Fantasy 4 (V.1.1) | USA | SLUS-01360 | Works | Played until Mist Village. Full Speed with rare dips. Good Audio. Some textures are missing. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy Origins (V.1.1) | USA | SLUS-01541 | Works | Final Fantasy 1 and 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Tactics | USA | SCUS-94221 | NoResult | &#039;&#039;&#039;There is an annoying sound after the Initiation is completed. It appears and dissapears at random.&#039;&#039;&#039; Framerate is 53-59 FPS without Frameskip on during battle. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Firemen 2 - Pete &amp;amp; Danny | JAP | SLPS-00148 | NoResult | I played the Introduction. &#039;&#039;&#039;The Voice overs are missing.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Floating Runner - Quest for the 7 Crystals | USA | SLUS-00231 | NoResult | I walked around the first Area. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One | USA | SCUS-94353 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One Championship Edition | USA | SLUS-00546 | NoResult | I played the Arcade Mode. Full Speed with rare dips. &#039;&#039;&#039;Heavy Slowdown when you touch the Lawn.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 98 | USA | SLUS-00744 | NoResult | &#039;&#039;&#039;The  Main Menu Screen is glitched up.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 99 | USA | SLUS-00870 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 2000 | USA | SLUS-01134 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Forsaken | USA | SLUS-00485 | NoResult | I played the first Mission. Framerate is 39-54 FPS without Frameskip on. Set Frameskip on fort the best result. No Audio, SFX only during the Mission. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 1st | JAP | SLPM-87317 | NoResult | I tried several builds. Everytime the Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 2 | JAP | SLPS-01000 | NoResult | I noticed some Slowdown during Cutscenes. I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 3 | USA | SLUS-01011 | NoResult | There is some Slowdown on the Titlescreen. I played the Tutorial. Framerate is 50-59 FPS without Frameskip on. &#039;&#039;&#039;The Screen is heavily glitched up after battle.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission Alternative | JAP | SLPS-00953 | NoResult | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Future Cop - L.A.P.D. | USA | SLUS-00739 | NoResult | The Game freetes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fuujin Ryouiki Eretzvaju | JAP | SLPS-01790 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | G.Darius | USA | SLUS-00690 | NoResult | I played the Arcade Mode. Framerate is 48-59 FPS without Frameskip on. Set FPS Limit off for the best result. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police (Disc 1) | USA | SLUS-00544 | NoResult | I played the first Mission. Framerate is 45-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police - Weapons of Justice | USA | SLUS-00798 | NoResult | Framerate is 43-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G.O.D pure | JAP | SLPS-00944 | NoResult | I walked around the City. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gaia Seed - Project Seed Trap | JAP | SLPS-00624 | NoResult | I played the first Stage. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galaxy Fight - Universal Warriors | JAP | SLPS-00138 | NoResult | Full Speed with rare dips. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | Gale Gunner | JAP | SLPS-02596 | NoResult | I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galerians (Disk 1) | USA | SLUS-00986 | NoResult | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Game Maker - Ureyuki 100-Manbon Get Daze! | JAP | SLPS-01583 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 4.0 | USA | N/A | NoResult | Crashes at startup. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 5.0 | USA | N/A | NoResult | &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Kurunarakoi! Ayashigeikka no Kuroikage | JAP | SLPM-86155 | NoResult | Goemon is sleeping on the Floor. The Game freezes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Ooedo Daikaiten | JAP | SLPM-86774 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Uchuu Kaizoku Akogingu | JAP | SLPS-00217 | NoResult | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gauntlet Legends | USA | SLUS-00624 | NoResult | Works great. I played the first Level. Framerate is 39-50 FPS without Frameskip on. The Audio has some Noise. Set Full Speed for nice sound but choppier performance. Playable. }}&lt;br /&gt;
{{WiiSX | Gear Fighter Dendoh | JAP | SLPS-03189 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gegege no Kitarou - Gyakushuu! Youkai Daikessen | JAP | SLPM-87286 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gekioh - Shooting King | USA | SLUS-01498 | NoResult | I played the Geki mode. Full Speed. No Audio, SFX only. Playable. }}&lt;br /&gt;
{{WiiSX | Gekido - Urban Fighters | USA | SLUS-00970 | NoResult | The Game boots back to the Homebrew Channel after the licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Genei Tougi - Shadow Struggle | JAP | SLUS-01498 | NoResult | I played the Normal mode. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex (v1.0) | USA | SLUS-00042 | NoResult | I played the Cemetary Level. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex - Enter the Gecko | USA | SLUS-00598 | NoResult | Framerate is 39-42 FPS without Frameskip on. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex 3 - Deep Cover Gecko (v1.1) | USA | SLUS-00806 | NoResult | The Framerate is 46-54 FPS without Frameskip on at the Homebase. I played the Snowlevel. Framerate is 37-52 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ghost in the Shell | USA | SLUS-00552 | NoResult | FMV run fine. The game has this weird pixelated transverse black line that stretches over the screen. It´s difficult to see whats going on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Glover | USA | SLUS-00890 | NoResult | Glover runs around on autopilot. He doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gokujou Parodius Da! Deluxe Pack | JAP | SLPS-00002 | NoResult | I get thrown to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gold and Glory - The Road to Eldorado | USA | SLUS-01312 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Goujin Senki | JAP | SLPS-01471 | NoResult | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gouketuji Ichizoku 2 - Chottodake Saikyou Densetsu | JAP | SLUS-01498 | NoResult | &#039;&#039;&#039;The Game freezes after the BIOS Intro. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Deluxe Pack | JAP | SLPS-00303 | NoResult | Gradius 1 and Gradius 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Gaiden | JAP | SLPM-86042 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia (Disc 1) | USA | SCUS-94457 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia - Prologue (Demo) | JAP | SLPM-80297 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Granstream Saga | USA | SLUS-00597 | NoResult | I walked around the first Dungeon. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Characters have no faces.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Growlancer (Disc 1) | JAP | SLPS-02380 | Doesn&#039;t Work  | I tried several builds. The Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Arcade Mode] | USA | SCUS-94194 | NoResult | Full Speed. Very Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Simulation Mode] | USA | SCUS-94194 | NoResult | Full Speed. &#039;&#039;&#039;There is much Slowdown in the Menu.&#039;&#039;&#039; Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Arcade Mode] (v1.0) | USA | SCUS-94455 | NoResult | Loads races. Physics are all wonky. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Simulation Mode] (v1.0) | USA | SCUS-94488 | NoResult | Freezes when entering any race/Machine tests. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto | USA | SLUS-00106 | NoResult | Full Speed. No music/CDDA, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto - Mission Pack 1 - London 1969 | USA | SLUS-00846 | NoResult | The Game won&#039;t recognize the GTA ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto 2 | USA | SLUS-00789 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian Recall - Shugojuu Shoukan (Disc 1) | JAP | SLPS-01297 | NoResult | I fought the first Battle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Area gets glitched up after a turn.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian´s Crusade | USA | SLUS-00811 | NoResult | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guilty Gear | USA | SLUS-00772 | NoResult | I fought a Battle in Normal Mode. Framerate is 51-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam 0079 - The War for Earth (Disc 1) | JAP | SLPS-00815 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault | USA | SLUS-01226 | NoResult | I played the Story Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault 2 | USA | SLUS-01418 | NoResult | The Game boots with HLE BIOS. It crashed after the Bandai Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunnm - Kasei no Kioku | JAP | SLPS-01408 | NoResult | I walked around the first Area. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunners Heaven | JAP | SLPS-01853 | NoResult | I played the first Level. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunpey | JAP | SLPS-02485 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunship | USA | SLUS-00313 | NoResult | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | USA | SLUS-01503 | NoResult | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | EUR | SLES-03972 | NoResult | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Philosopher´s Stone | EUR | SLES-03662 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Sorcerer&#039;s Stone  | USA | SLUS-00847 | NoResult | The Game crashed after the Warner Bros Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harvest Moon - Back to Nature | USA | SLUS-01415 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Heart of Darkness (Disk 1) | USA | SLUS-00696 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hellboy - Asylum Seeker | USA | SLUS-01414 | NoResult | I walked around the first Area. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hexen - Beyond Heretic | USA | SLUS-00348 | NoResult | I walked around the first Area. Full Speed. No Audio, SFX only. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hogs of War | USA | SLUS-01195 | NoResult | I played the Training Mission. Framerate is 51-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hoshigami - Ruining Blue Earth | USA | SLUS-01375 | NoResult | I played the first Chapter. Full Speed. There is a little Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf | USA | SCUS-94188 | NoResult | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf 2 | USA | SCUS-94476 | NoResult | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hyper-Rally | JAP | SLPS-00462 | NoResult | I played the Season Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Wheels - Turbo Racing | USA | SLUS-00964 | NoResult | The Game crashed after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hydro Thunder | USA | SLUS-00847 | NoResult | I played the Arcade Mode. Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Imadoki no Vampire - Bloody Bride | JAP | SLPS-00526 | NoResult | Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;The Voice Over are missing.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In Cold Blood (Disk 1) | USA | SLUS-01294 | NoResult | The Game freezes during the glitched up Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Incredible Hulk - The Pantheon Saga | USA | SLUS-00150 | NoResult | I walked around the Laboratory. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Initial D | JAP | SLPS-01793 | NoResult | I played the Story Mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inspector Gadget - Gadget&#039;s Crazy Maze | USA | SLUS-01267 | NoResult | I played the Single Player Mode. Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Superstar Soccer Pro &#039;98 | USA | SLUS-00674 | NoResult | I played Exhibition Mode. &#039;&#039;&#039;The Game runs too fast in Dynarec. Use Interpreter.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field | USA | SLUS-00238 | NoResult | I played 100 Meter Dash. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field 2000 | USA | SLUS-00987 | Doesn&#039;t Work  | I played the Arcade Mode and Challenge Mode. The Screen goes black before the start of the competition. You can hear Music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In the Hunt | USA | SLUS-00172 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - A Feudal Fairy Tale (V.1.0) | USA | SLUS-01534 | NoResult | There is some Slowdown on the Menu Screen. I played the Story Mode. The Character won´t respond to any command during battle. You can hear Voice Samples. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - Sengoku Otogi Gassen | JAP | SLPS-03503 | NoResult | &#039;&#039;&#039;The Game crashed before the start of a battle. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Man - X-O Manowar in Heavy Metal | USA | SLUS-00235 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Soldier 3 | USA | SLUS-01061 | NoResult | There is some Slowdown in the Menu. I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | iS - Internal Section | JAP | SLPS-01868 | NoResult | I played the Normal Mode. Framerate is 39-46 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Irritating Stick | USA | SLUS-00775 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter Mode to prevent getting an Black Screen. Switch back to Dynarec on the Menu Select Screen.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution | USA | SLUS-01014 | NoResult | I played the Exhibition Mode. Framerate is 35-46 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution 2 | EUR | SLES-03321 | NoResult | I played the Exhibition Mode. Framerate is 28-40 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Italien Job | USA | SLUS-01457 | NoResult | The Game freezes while loading the Game Modes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | It Might Be NES | N/A | N/A | NoResult | Very Playable }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Jackie Chan Stuntmaster | USA | SLUS-00684 | NoResult | The Game freezes before the Titlescreen. You can hear Music playing with HLE BIOS on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jade Cocoon - Story of the Tamamayu | USA | SLUS-00854 | NoResult | I walked around the Forest. &#039;&#039;&#039;Before you enter the forest, save with the save state function, switch to interpreter and walk into the forest. Then change back to dynarec.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JailBreaker (Disc 1) | JAP | SLPS-02076 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jarrett &amp;amp; Labonte Stock Car Racing | USA | SLUS-01139 | NoResult | The Game freezes during the Codemasters Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 98 | USA | SLUS-00479 | NoResult | I played the Racing Season mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 2000 | USA | SLUS-00832 | NoResult | The Game runs a bit too fast in Dynarec. It has many glitches in Interpreter. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto | USA | SCUS-94309 | NoResult | I played Single Race Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 2 (V.1.0) | USA | SCUS-94167 | NoResult | I played Full Season Mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 3 | USA | SCUS-94555 | Doesn&#039;t Work  | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jikkyou Oshaberi Parodius - Forever with Me | JAP | SLPM-86008 | NoResult | Framerate is 51-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JoJo´s Bizarre Adventure | USA | SLUS-01060 | NoResult | I played the Story Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jonny Bazookatone | USA | SLUS-00194 | NoResult | Full Speed with rare dips. The Audio is broken. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Judge Dredd | USA | SLUS-00630 | Doesn&#039;t Work  | I played Level 1-1. The Game has many Frame pace Issues. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juggernaut (Disk 1) | USA | SLUS-00894 | NoResult | Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{WiiSX | Jumping Flash! | USA | SCUS-94103 | NoResult | I played World 1-1. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jumping Flash 2 | USA | SCUS-94108 | NoResult | I played World 1-1. Framerate is 52-59 FPS without Frameskip on. Set Frame Limit off for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jupiter Strike | USA | SLUS-00177 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juusou Kihei Valken 2 (Assault Suits Valken 2) | JAP | SLPS-00854 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Kaette Kita Cyborg Kuro - chan | JAP | SLPM-87174 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Use Wiisxr build 2.2.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kagero - Deception 2 | USA | SLUS-00677 | NoResult | &#039;&#039;&#039;Start a new game in Interpreter only. Switch back to dynarec after the start of the first Chapter.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kartia - The Word of Fate | USA | SLUS-00631 | NoResult | The Game freezes after the Intro in both Story Branches. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kensei - Sacred Fist | USA | SLUS-00600 | NoResult | I played Normal Mode. Framerate is 33-38 FPS without Frameskip on during Battle. Full Speed during the Pause Screen. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kid Clown no Crazy Chase 2 - Love Love Honey Soudatsusen | JAP | SLPS-00454 | NoResult | I played Stage 1. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The DNA Imperative | USA | SCUS-94102 | NoResult | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The Blood 2 - Reason in Madness | JAP | SLPS-00170 | NoResult | I played Stage 1. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Killing Zone | USA | SLUS-00369 | NoResult | I played Normal Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 95 | USA | SCUS-94205 | NoResult | I noticed some Slowdown before the Intro. I played the Single Mode. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 96 | JAP | SLPS-00834 | NoResult | I played the Single Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 97 | JAP | SLPM-86084 | NoResult | I played the Single Mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 98 - Dream Match Never Ends | JAP | SLPM-86201 | NoResult | I played the Single Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 99 | USA | SLUS-01332 | NoResult | I played the Single Mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Konami MSX Antiques Collection Vol.1 | N/A | N/A | NoResult | All Games. The emulator still recognizes the MSX Rom. Full Speed with rare dips. Good Audio. Playable}}&lt;br /&gt;
{{WiiSX | Kingsley´s Adventure | USA | SLUS-00801 | NoResult | &#039;&#039;&#039;Start a New Game in Interpreter Mode to avoid GFX Glitches. Switch back to Dynarec after talking to the Princess&#039;&#039;&#039; I walked around the Castle. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field | USA | SLUS-00158 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 2 | USA | SLUS-00255 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 3 | JAP | SLPS-00377 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | KISS Pinball | USA | SLUS-01366 | NoResult | I played Novice difficulty. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Klonoa - Door to Phantomile | USA | SLUS-00585 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings | USA | SLUS-00737 | NoResult | There is much stuttering during the Intro FMV. I played Exhibition Mode. Framerate is 44-57 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2000 | USA | SLUS-00993 | NoResult | There is some stuttering during the Intro. I played a Match. Framerate is 43-51 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2001 | USA | SLUS-01269 | NoResult | There is some stuttering during the Intro. I played a Match. Framerate is 28-34 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Koudelka (Disk 1) | USA | SLUS-01051 | NoResult | I walked around the first Area. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon´s Gate (Disk 1) | JAP | SLPS-00706 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon&#039;s Gate - Kowloon Fuusuiden (Disk 1) (Byakko) | JAP | SLPS-00669 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Krazy Ivan | USA | SCUS-94303 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kurukuru Marumaru | JAP | SLPM-86785 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Land Before Time: Big Water Adventure | USA | SLUS-01481 | NoResult | Much Noise during the Introduction. Framerate is 47-59 FPS without Frameskip on. No Audio, SFX only during the Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Great Valley Racing Adventure | USA | SLUS-1213 | NoResult | The Game freezes at the memory card screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Return to the Great Valley | USA | SLUS-01043 | NoResult | The Game freezes early on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disk 1) (Langrisser 4) | JAP | SLPS-01818 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disk 2) (Langrisser 5) | JAP | SLPS-01818 | NoResult | I played the Story Mode. Full Speed with slight frame drops. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Largo Winch - Command SAR | USA | SLUS-01441 | NoResult | Full Speed. Good Audio. There are many clipping Issues. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Dragoon (Disk 1) | USA | SLUS-01043 | NoResult | There is some Slowdown during the Introduction. I played the Intro. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Legaia | USA | SCUS-94254 | NoResult | I walked around the Village. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lego Racers | USA | SLUS-01043 | NoResult | I played Circuit Race. Framerate is 40-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Lego Rock Raiders | USA | SLUS-00937 | NoResult |  Full Speed. Good Audio. Very Playable.   }}&lt;br /&gt;
{{WiiSX | Legend of Mana | USA | SLUS-01013 | NoResult | Stuck at the Titlescreen. The Game doesn´t respond to any command. &#039;&#039;&#039;Use WiiSX beta 2.1.1 instead.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lemmings &amp;amp; Oh No! More Lemmings | USA | SLUS-00760 | NoResult | I played both mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lethal Enforcers I &amp;amp; II | USA | SLUS-00293 | NoResult | &#039;&#039;&#039;Lethal Enforcer 1.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;Lethal Enforcer 2.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lightning Legend - Daigo no Daibouken | JAP | SLUS-01441 | NoResult | I played the Story mode. Framerate is 47-52 FPS without Frameskip on. No Audio, SFX only during battle.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loaded | USA | SLUS-00076 | NoResult | I played the first Level. Framerate is 31-56 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lode Runner | USA | SLUS-00557 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter, switch later to dynarec.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes Racing | USA | SLUS-01145 | NoResult | I played Championship Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes - Sheep Raider | USA | SLUS-01369 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | LSD: Dream Emulator (English Patched) | JAP | SLPS-01556 | NoResult | I walked around the first area. &#039;&#039;&#039;Playable&#039;&#039;&#039;.}}&lt;br /&gt;
{{WiiSX | Lucifer Ring | JAP | SLPS-01784 | NoResult | I played the first Stage. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lucky Luke | USA | SLUS-00719 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the first Level. Framerate is 35-41 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar - Silver Star Story Complete (Disk 1) | USA | SLUS-00628 | NoResult | &#039;&#039;&#039;Play the game in Interpreter to prevent getting an Black Screen after the Intro.&#039;&#039;&#039; I met Lunar. Framerate is 39-46 FPS without Frameskip on. Good Audio with slight stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar 2 - Eternal Blue Complete (Disk 1) | USA | SLUS-00293 | NoResult | The Game freezes after setting up the trap in the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Madden NFL &#039;98 | USA | SLUS-00516 | NoResult | I played the Exhibition mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mad Stalker - Full Metal Force | JAP | SLPS-00734 | NoResult | I played the first Stage. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Magical Tetris Challenge Featuring Mickey | JAP | SLPS-01786 | Issues| &#039;&#039;&#039;Play the Game in Interpreter and HLE BIOS mode to prevent getting an Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Loading an Save state breaks the game.&#039;&#039;&#039; I played the Story mode. Framerate is 39-42 FPS without Frameskip on during a match. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Martian Gothic - Unification | USA | SLUS-01148 | Doesn&#039;t Work  | The Game runs too fast. It freezes early. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes | USA | SLUS-00257 | NoResult | I played Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes vs. Street Fighter | USA | SLUS-00793 | NoResult | I played a Match. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel vs. Capcom - Clash of Super Heroes | USA | SLUS-01059 | NoResult | I played a Match. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mass Destruction | USA | SLUS-00462 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Master of Monsters - Disciples of Gaia | USA | SLUS-00595 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Matsumoto Reiji 999 - Story of Galaxy Express 999 (Disk 1) | JAP | SLPS-03220 | Doesn&#039;t Work  | The Game freezes after the Traincutscene. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MDK | USA | SLUS-00974 | NoResult | I played the first Area. Full Speed. No Audio, SFX only. Annoying Camera problems. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MechWarrior 2 - 31st Century Combat | USA | SLUS-00401 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor | USA | SLUS-00974 | NoResult | I played the first Mission. Framerate is 41-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor - Underground | USA | SLUS-01270 | NoResult | I played the first Mission. Framerate is 46-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medarot R | JAP | SLPS-02414 | NoResult | I walked around Town. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | EUR | SCES-00311 | NoResult | &#039;&#039;&#039;Appears to run properly but you get black screen when you reach and launch the third stage. No matter what you do and which settings you set, the game freezes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | USA | SCUS-94227 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil 2 | USA | SCUS-94564 | NoResult | I played the first Level. Framerate is 42-50 FPS without Frameskip on. Good Audio with some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman 8 | USA | SLUS-00453 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X3 | EUR | SLES-00503 | NoResult | I played the first level. Framerate is 42-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X4 | USA | SLUS-00561 | NoResult | &#039;&#039;&#039;The game freezes after you beat the boss from the jungle level!&#039;&#039;&#039; I played the first Stage with Zero and X. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X5 | USA | SLUS-01334 | NoResult | &#039;&#039;&#039;Played the intro and Duff McWhalen&#039; Stage&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X6 | USA | SLUS-01395 | NoResult | &#039;&#039;&#039;The game freezes after you select the first stage.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends | USA | SLUS-00603 | NoResult | I walked around the Intro Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends 2 | USA | SLUS-01140 | NoResult | Black Screen after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid (V.1.0) (Disk 1) | USA | SLUS-00594 | NoResult | I reached the Elevator. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; Glitched up Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid - VR Mission | USA | SLUS-00957 | NoResult | I played Practise Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Slug X | USA | SLUS-01212 | NoResult | I played the Arcade mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mickey´s Wild Adventure | EUR | SCES-00163 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Micro Machines V3 | USA | SLUS-00593 | NoResult | I played the Challenger mode. Full Speed in the Menu. Framerate is 42-49 FPS without Frameskip on during a race. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Misadventures of Tron Bonne | USA | SLUS-00896 | NoResult | I played the first Mission. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mission Impossible | USA | SLUS-01016 | NoResult | There is some Slowdown during the Menu Screen. The Game crashed before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mobile Light Force | JAP | SLUS-01525 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monkey Hero | USA | SLUS-01016 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monster Ranger | USA | SLUS-00568 | NoResult | &#039;&#039;&#039;Boot with Interpreter to prevent freezing.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to dynarec on the Titlescreen.&#039;&#039;&#039; I played the Intro. Full Speed with rare dips. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moonlight Syndrome (Disk 1)| JAP | SLPS-01001 | NoResult | The Game freezes after the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 2 | JAP | SLPS-00444 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 3 | USA | SCUS-94201 | NoResult | Gets past the Prepare For Kombat screen but when you start a match/round, the game softlocks in an infinite loop of &amp;quot;ROUND #&amp;quot;. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 4 | USA | SLUS-00605 | NoResult | I played the Arcade mode. Framerate is 48-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Mythologies - Sub-Zero | USA | SLUS-00476 | NoResult | I walked around the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Trilogy (V.1.0) | USA | SLUS-00330 | NoResult | Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat - Special Forces | USA | SLUS-00824 | NoResult | I walked around the first Level. Framerate is 46-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer | USA | SLUS-00498 | NoResult | I played the Single Race mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer 2 | USA | SLUS-00738 | NoResult | I played the Single Race mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix | USA | SCUS-94355 | NoResult | I played the Championship mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix 2 (Disk 1) | JAP | SCPS-10018 | NoResult | I played the Championship mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller | USA | SLUS-01111 | NoResult | I played the 5000ft Challenge. Framerate is 49-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;There is an annoying clicking Sound.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller G | JAP | N/A | NoResult | }}&lt;br /&gt;
{{WiiSX | Ms. Pac-Man - Maze Madness | USA | SLUS-01018 | NoResult | Tested in WiiSXRX 2.5. I played the Story Mode (1 player). Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Myst | USA | SCUS-94602 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mystical Dragons | JAP | SLPS-02103 | NoResult | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | N20 - Nitrous Oxide | USA | SLUS-00637 | NoResult | Framerate is 44-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 1 | USA | SLUS-00215 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 2 | USA | SLUS-00216 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 3 | USA | SLUS-00398 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 4 | USA | SLUS-00416 | NoResult | &#039;&#039;&#039;Pac-Land&#039;&#039;&#039; controls are mixed up. &#039;&#039;&#039;The Genji and the Heike Clans&#039;&#039;&#039; doesn´t work. In &#039;&#039;&#039;Assault&#039;&#039;&#039;, half of the screen is cut off. &#039;&#039;&#039;Ordyne&#039;&#039;&#039; works. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 5 | USA | SLUS-00417 | NoResult | &#039;&#039;&#039;Pac-Mania&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;The Legend of Valkyrie.&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;Dragon Spirit.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Baraduke.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Metro Cross.&#039;&#039;&#039; Full Speed. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Naruto - Shinobi no Sato no Jintori Gassen | JAP | SLPS-03553 | NoResult | I played Chapter 1 of the Story mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam Extreme | USA | SLUS-00388 | NoResult | I played Head to Head. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam - Tournament Edition | USA | SLUS-00002 | NoResult | I played Head to Head. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Hangtime | USA | SLUS-00329 | NoResult | I get an Assertion Error after the Licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Showtime: NBA on NBC | USA | SLUS-00948 | NoResult | The Game crashes after the Team logo Screen. Boot with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nectaris - Military Madness | USA | SLUS-00764 | NoResult | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Set Frameskip on for the best result. There is some Slowdown during the movement of the Units. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - High Stakes | USA | SLUS-00826 | NoResult | I played the Single Race mode. &#039;&#039;&#039;There is much Slowdown in the Wheel Perspectiv.&#039;&#039;&#039; Framerate is 41-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 2 | USA | SLUS-00276 | NoResult | Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 3 - Hot Pursuit | USA | SLUS-000620 | NoResult | I played the 1 Player mode. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - Porsche Unleashed | USA | SLUS-01104 | NoResult | I played the Quick Race mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally | USA | SLUS-00590 | NoResult | &#039;&#039;&#039;Boot and play the Game in Interpreter mode to prevent freezing.&#039;&#039;&#039; I played the Arcade mode. Framerate is 29-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally 2 | USA | SLUS-01003 | NoResult | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nekketsu Oyako [En by PentarouZero v1.0d] | JAP | SLPS-00006 | Doesn&#039;t Work  | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Next Tetris | USA | SLUS-00862 | NoResult | I played the Clear All mode. Framerate is 42-46 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NHL Open Ice: 2 on 2 Challenge | USA | SLUS-00327 | NoResult | I played a game. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nicktoons Racing | USA | SLUS-01047 | NoResult | I played the CUPS mode. Framerate is 39-53 FPS without Frameskip on. Set Frameskip to ON for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures | USA | SLUS-00582 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent the Game from freezing. Switch back to Dynarec during the Character Select Screen.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during loading. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures 2 | USA | SLUS-01112 | NoResult | Black Screen after the Konami Logo. Boot the Game with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Night Raid | JAP | SLPM-87048 | NoResult | I played the Arcade mode. Framerate is 38-47 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Norse by Norsewest - The Return of the Lost Vikings | USA | SLUS-00466 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Novastorm (Disk 1) | USA | SCUS-94404 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are some GFX Glitches on Screen. A green pixelated bar on the right side makes it difficut to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | O.D.T | USA | SLUS-00698 | Doesn&#039;t Work  | &#039;&#039;&#039;In both Interpreter and Dynarec, the Screen goes black after the Titlescreen.&#039;&#039;&#039; It is possible to see the Intro FMV by booting through the HLE BIOS. &#039;&#039;&#039;The Game crashes after the FMV. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Exoddus (Disk 1) | USA | SLUS-00190 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Oddysee | USA | SLUS-00710 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ogre Battle - Limited Edition | USA | SLUS-00467 | NoResult | &#039;&#039;&#039;No Music during the Titlescreen.&#039;&#039;&#039; I played Chapter 1. Framerate is 53-59 FPS without Frameskip on. Good Audio on the Map. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Omega Boost | USA | SCUS-94449 | NoResult | I played the Campaign Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One | USA | SLUS-00469 | NoResult | The Game freezes during the developed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One Piece Mansion | USA | SLUS-01406 | NoResult | I played the Story mode. Full Speed with rare dips. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood | USA | SLUS-00464 | NoResult | The Game hangs after trying to access the terminal. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood 2 (Disk 1) | JAP | SLPS-01261 | NoResult | The Game hangs after the Main Character stretches himself. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Pac-Man World | USA | SLUS-00439 | NoResult | Very much works. Compared to WiiSX beta 2.1.1 build. Very Playable}}&lt;br /&gt;
{{WiiSX | Pandemonium! (v1.0) | USA | SLUS-00232 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pandemonium! 2 | USA | SLUS-00578 | NoResult | I played the first Level. Framerate is 43-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Bandit | JAP | SLPS-00899 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Front | USA | SLUS-01399 | NoResult | Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PaRappa the Rapper | USA | SCUS-94183 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve (Disk 1) | USA | SLUS-00662 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disk 1) | JAP | SLPS-02480 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disk 1) | USA | SLUS-01042 | NoResult | Freezes at the Squaresoft Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parodius | EUR | SLES-00036 | NoResult | &#039;&#039;&#039;I tested both Games.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pepsiman | JAP | SLPS-01762 | NoResult | I played the first Level. Full Speed No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona | USA | SLUS-00339 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Eternal Punishment | USA | SLUS-01158 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Tsumi ~ Innocent Sin [En by Gemini v1.0a] | USA | SLPS-02100 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Peter Pan in Disney&#039;s Return to Never Land | USA | SCUS-94643 | Doesn&#039;t Work  | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Philosoma | USA | SCUS-94403 | NoResult | I played Phase 1. Framerate is 42-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pinobee | USA | SLUS-01494 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Planet of the Apes | USA | SLUS-01468 | NoResult | I walked around the first Area. Framerate is 39-54 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pocket Fighter | USA | SLUS-00653 | NoResult | &#039;&#039;&#039;Play in Dynarec with HLE BIOS to prevent the game from freezing during the Arcade loading screen.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;No Audio, SFX only during battle.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PO`ed | USA | SLUS-00097 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Policenauts [En by Slowbeef v1.0] (Disc 1) | JAP | SLUS-00653 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent GFX Glitches.&#039;&#039;&#039; Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoLoCrois Monogatari | JAP | SCPS-10023 | NoResult | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoRoGue | JAP | SCPS-10050 | NoResult | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Populous - The Beginning | USA | SLUS-00277 | NoResult | Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Power Rangers - Lightspeed Rescue | USA | SLUS-01114 | NoResult | Framerate is 37-43 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. FMVs displayed fine. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Powerslave | USA | SLUS-00102 | NoResult | &#039;&#039;&#039;The Game crashed on Dynarec. Play in Interpreter.&#039;&#039;&#039; Framerate is 34-42 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Primal Rage | USA | SLUS-00126 | NoResult | I played the Arcade Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Q Bert | USA | SLUS-00904 | NoResult | &#039;&#039;&#039;FMV are a garbled mess.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during the menu Screen. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Quake 2 | USA | SLUS-00757 | NoResult | I played the first Level. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Racing Lagoon | JAP | SLPS-02038 | NoResult | I played the Prologue. Framerate is 51-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R4: Ridge Racer Type 4 | USA | SLUS-00797 | NoResult | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Radikal Bikers | EUR | SLES-01943 | NoResult | &#039;&#039;&#039;The Game crashes in dynarec, use Interpreter.&#039;&#039;&#039; All 3D graphics are missing. Can&#039;t see anything other than HUD when in game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rage Racer | USA | SLUS-00403 | NoResult | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden DX | JAP | SLPM-86656 | NoResult | I played the Solo start mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden Project | JAP | SLPM-86656 | NoResult | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage 2: Universal Tour | USA | SLUS-00742 | NoResult | I selected Salt Lake City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: Through Time | USA | SLUS-01065 | NoResult | I selected Dodge City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: World Tour | USA | SLUS-00549 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis | JAP | SLPM-86450 | NoResult | I played the Original mode. Framerate is 39-42 FPS without Frameskip on. Set Frameskip on, for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis - Series Termination | USA | SLUS-01217 | NoResult | I played the Original mode. Framerate is 46-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman | USA | SLUS-00005 | NoResult | The Game freezes during the Ubi Soft Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman 2: The Great Escape | USA | SLUS-01235 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. &#039;&#039;&#039;Cutscenes are very glitchy and will crash the game so you&#039;ll have to skip them.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman Rush | USA | SLUS-01458 | NoResult | The Menu after the Title Screen is invisible. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raystorm | USA | SLUS-00482 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter. The game freezes while checking the Memory Card in Dynarec.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to Dynarec during the Titlescreen.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu | JAP | SLPS-00640 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu Special Dominated Mind | JAP | SLPM-86085 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil | USA | SLUS-00170 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 1.5 | USA | SLPPSXEXE | NoResult | &#039;&#039;&#039;Boot and play in Interpreter to prevent an Code dump Error.&#039;&#039;&#039; I played as Elza Walker. Framerate is 46-54 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Director´s Cut | USA | SLUS-00551 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Survivor | USA | SLUS-01087 | NoResult | Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 2 (Disk 1) | USA | SLUS-00421 | NoResult | The Game doesn´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 3 - Nemesis | EUR | SLES-02529 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Return Fire | USA | SLUS-00184 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Reverthion | JAP | SLPS-00143 | NoResult | I played the Story mode. Framerate is 41-49 FPS without Frameskip on. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Revolution X | USA | SLUS-00012 | NoResult | &#039;&#039;&#039;You can&#039;t get past the first set of enemies in the first level.&#039;&#039;&#039; No Audio, SFX only during Gameplay. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rhapsody - A Musical Adventure | USA | SLUS-00012 | NoResult | &#039;&#039;&#039;The Game crashed after setting Vibration on in the menu.&#039;&#039;&#039; I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridegear Guybrave | JAP | SLPS-00905 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer | USA | SCUS-94300 | NoResult | I played Grand Prix Mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Bonus Turbo Mode Disc | USA | SLUS-90049 | NoResult | &#039;&#039;&#039;I played the Turbo mode.&#039;&#039;&#039; Framerate is 37-40 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only during a race. &#039;&#039;&#039;Slower than the Original.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Revolution | USA | SLUS-00214 | NoResult | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rise 2 - Resurrection | USA | SLUS-00186 | NoResult | Many GFX Glitches on Screen. The Game crashed after the Character loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Rising Zan - The Samurai Gunman | USA | SLUS-00829 | NoResult | I played the Story mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Risk - The Game of Global Domination | USA | SLUS-00616 | NoResult | Needs real BIOS to work. Gameplay and FMVs run fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 1) (Arcade Disc) | USA | SLUS-00681 | NoResult | Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 2) (Evolution Disc) | USA | SLUS-00771 | NoResult | I played Chapter 1. Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Riven - The Sequel to Myst (Disc 1) | USA | SLUS-00535 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash | USA | SLUS-00035 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash 3D | USA | SLUS-00524 | NoResult | I played the Thrash mode. Framerate is 32-48 FPS without Frameskip on. Set Frameskip to ON for best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash - Jailbreak | USA | SLUS-01053 | NoResult | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 2 - Dr. Wily no Nazo  | JAP | SLPS-02255 | NoResult | I played the Air Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 3 - Dr. Wily no Saigo! | JAP | SLPS-02262 | NoResult | I played the Snake Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;&#039;&#039;&#039;Bold text&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 4 - Aratanaru Yabou! | JAP | SLPS-02324 | NoResult | I played the Toad Man Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 5 - Blues no Wana! | JAP | SLPS-02338 | NoResult | I played the Star Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 6 - Shijou Saidai no Tatakai!! | JAP | SLPS-02379 | NoResult | I played the Wind Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman: Battle &amp;amp; Chase | JAP | SLPS-00764 | NoResult | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The timer displays garbled graphics but still functions properly.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman Dash 2 - Episode 2 - Ooinaru Isan | JAP | SLPS-02711 | NoResult | The Game crashed after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman X3 | JAP | SLPS-00283 | NoResult | The Game freezes during the now loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rock &amp;amp; Track Presents - The Need for Speed | USA | SLUS-00204 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rurouni Kenshin - Meiji Kenkaku Romantan - Juuyuushi Inbou Hen | JAP | SCPS-10048 | NoResult | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Type - Delta | USA | SLUS-00877 | NoResult | I played the first Stage. Framerate is 40-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Types | USA | SLUS-00753 | NoResult | There is some Slowdown during the loading Screen. &#039;&#039;&#039;R-Type 1&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;R-Type 2&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | S.C.A.R.S | USA | SLUS-00692 | NoResult | I played the Grand Prix mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier | USA | SCUS-94230 | NoResult | I played the Intro. &#039;&#039;&#039;There are some Audio noises after you open the menu. Pause and the Noise should be gone.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier 2 | USA | SLUS-00933 | NoResult | I played through the Introduction. &#039;&#039;&#039;A black pixelated diagonal line on the Screen is making it difficult to see whats going on during battle.&#039;&#039;&#039; &#039;&#039;&#039;There are some Audio noises after you open the menu.&#039;&#039;&#039; &#039;&#039;&#039;Open and close the menu and the Noise should be gone.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saiyuki - Journey West | USA | SLUS-01381 | NoResult | I played Chapter 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown - Warrior´s Rage | USA | SLUS-01093 | NoResult | I played the Story mode. Framerate is 51-54 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown 3 - Blades of Blood | USA | SCUS-94206 | NoResult | I played the Arcade mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Amakusa&#039;s Revenge Special | JAP | SLPS-01171 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;The Health Bar has an annoying flickering.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Kenkaku Yubinan Pack | JAP | SLPS-00647 | NoResult | I played the Story Mode in both games. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Zankurou Musouken | JAP | SLPS-00350 | NoResult | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | San Francisco Rush - Extreme Racing | USA | SLUS-00505 | NoResult | I played the 1 Player Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Scooby-Doo and the Cyber Chase | USA | SLUS-01396 | NoResult | I played Level 1 Japan. Framerate is 46-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - GGeneration-0 (Disc 1) | JAP | SLPS-02200 | NoResult | I played Stage 1 of the Situation Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - Over Galaxian | JAP | SLPS-00385 | NoResult | I played the Story Mode. Framerate is 47-52 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinent | USA | SCUS-94110 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; There are some GFX Glitches after the Titlescreen. I played the Intro. Framerate is 39-50 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinel Returns | USA | SLUS-00604 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sexy Parodius | JAP | SLPM-86009 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Madness (Disk 1) | USA | SLUS-00468 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing after the first battle.&#039;&#039;&#039; Framerate is 47-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Man | USA | SLUS-00895 | NoResult | I walked around the first Area. Framerate is 51-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shaman King - Spirit of Shamans | JAP | SLPS-03432 | NoResult | I played the Story Mode. Framerate is 47-50 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Somehow Yoh can´t walk,run forward and backward. He can only jump.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shin Megami Tensei 2 | JAP | SLPM-86924 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disk 1) (Evolution Disk) | JAP | SLPS-01240 | NoResult | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disk 2) (Arcade Disk) | JAP | SLPS-01241 | NoResult | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shura no Mon | JAP | SLPS-01202 | NoResult | Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Silent Hill (V.1.1) | USA | SLUS-00707 | NoResult | I played through the Intro. &#039;&#039;&#039;The Game runs a bit too fast in dynarec. Select Interpreter for normal speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sihouette Mirage | USA | SLUS-00728 | NoResult | I played the first Mission. Full Speed. No Audio. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Skullmonkeys | USA | SLUS-00601 | NoResult | I played Level 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Slayers Royal | JAP | SLPS-01363 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sled Storm | USA | SLUS-00955 | NoResult | I played a race. Framerate is 39-45 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Smurfs | USA | SLUS-01008 | NoResult | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Snatcher | JAP | SLPS-00154 | NoResult | I played Act 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soeldnerschild Special | JAP | SLPS-01319 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soukaigi (Disk 1) | JAP | SLPS-01291 | Doesn&#039;t Work  | &#039;&#039;&#039;V-sync Error on the Titlescreen.&#039;&#039;&#039; The Game freezes after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sol Divide | USA | SLUS-01519 | NoResult | I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soul Blade (V.1.0) | USA | SLUS-00240 | NoResult | I played the Arcade mode. Framerate is 46-54 FPS without Frameskip on. Music is very scratchy though. &#039;&#039;&#039;Set Frameskip on if you want better music.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park | USA | SLUS-00936 | NoResult | I played the Story mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park Rally | USA | SLUS-00984 | NoResult | I played the Arcade mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soviet Strike | USA | SLUS-00061 | Doesn&#039;t Work  | The FMV have clipping issues. The Game freezes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Space Hulk - Vengeance of the Blood Angels | USA | SLUS-00205 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Speed Punks | USA | SCUS-94563 | NoResult | I played the Single Race mode. Framerate is 42-59 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Spider Man | USA | SLUS-01378 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spider Man 2 - Enter Electro | USA | SCUS-94563 | NoResult | The FMV are glitched up. &#039;&#039;&#039;The Game crashed after selecting the difficulty.&#039;&#039;&#039; &#039;&#039;&#039;Training Mode is playable.&#039;&#039;&#039; Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spongebob Squarepants: SuperSponge | EUR | SLES-03704 | NoResult | Garbled FMV. The game freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spot goes to Hollywood | USA | SLUS-00014 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro 2: Ripto&#039;s Rage! | USA | SCUS-94425 | NoResult | Framerate is 39-54 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Audio cuts out during cutscenes. Random voices after listening to NPC&#039;s talk, skipping voice-overs seems to prevent that.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro the Dragon | USA | SCUS-94228 | NoResult | Framerate is 47-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Music stops playing when you rescue a dragon.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro: Year of the Dragon | USA | SCUS-94467 | NoResult | Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Has some sound glitches when you talk to other characters.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Stahlfeder | JAP | SLPS-00162 | NoResult | I played Mission 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Starblade Alpha | USA | SLUS-00057 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Gladiator - Episode 1 - Final Crusade | USA | SLUS-00372 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Ocean - The Second Story (Disk 1) | USA | SCUS-94421 | NoResult | &#039;&#039;&#039;Skip the garbled audio clip that comes after selecting your character.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Dark Forces | USA | SLUS-00297 | NoResult | I played the Secret Base Mission. Full Speed. Good Audio. &#039;&#039;&#039;The Enemys are Invisible.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - Jedi Power Battles | USA | SLUS-01046 | NoResult | Black Screen after the BIOS Intro. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - The Phantom Menace | USA | SLUS-00884 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Rebel Assault II - The Hidden Empire (Disk 1) | USA | SLUS-00381 | NoResult | Black Screen after the start of Chapter 1. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Steeldom | JAP | SLPS-00431 | NoResult | I fought a battle. Framerate is 41-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on. Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha - Warrior´s Dreams | USA | SLUS-00197 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 2 | USA | SLUS-00258 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 3 | USA | SLUS-00821 | NoResult | &#039;&#039;&#039;Set Dynarec and HLE BIOS to get to the Titlescreen.&#039;&#039;&#039; The Game freezes while searching for a Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 1) | JAP | SLPS-00800 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 2) | JAP | SLPS-00801 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 1) | USA | SLUS-00423 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 2) | USA | SLUS-00584 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter - The Movie | USA | SLUS-00041 | NoResult | I played the Movie Battle mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX Plus Alpha | USA | SLUS-00548 | NoResult | I played the Arcade mode. Framerate is 43-48 FPS without Frameskip on during a fight. Set Frameskip on for the best result. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX 2 Plus | USA | SLUS-01105 | NoResult | I played Arcade Mode. Framerate is 42-51 FPS without Frameskip on during a Fight. Good Audio with some stuttering. Set Frameskip on for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 2 | JAP | SLPS-00415 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 3 | JAP | SLPS-01777 | NoResult | &#039;&#039;&#039;Boot and play in Dynarec with HLE BIOS or else get thrown out to the Homebrew Channel.&#039;&#039;&#039; &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; I played the Arcade mode. Framerate is 51-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Racer | USA | SLUS-00099 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider | USA | SLUS-01142 | NoResult | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider 2 | USA | SLUS-01163 | NoResult | &#039;&#039;&#039;The FMV Intro is messed up.&#039;&#039;&#039; I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strikers 1945 | USA | SLUS-01337 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night | JAP | SLPS-02542 | NoResult | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night 2 (Disk 1) | JAP | SLPS-03237 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Puzzle Fighter 2 Turbo | USA | SLUS-00418 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent freezing. On the Titlescreen switch back to dynarec.&#039;&#039;&#039; I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Complete Box (Disk 1) | JAP | SLPS-03577 | NoResult | &#039;&#039;&#039;All three Games&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Alpha Gaiden [En by Aeon Genesis v0.95b] | JAP | SLPS-02070 | NoResult | The Game immediately loads a Cutscene. It´s impossible to start a game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen F Kanketsuhen | JAP | SLPS-01924 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden (V.1.0) | USA | SLUS-00292| NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden 2 | USA | SLUS-00958| NoResult | I walked around the Camp. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suiko Enbu | JAP | SLPS-00137 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter | USA | SCUS-94240 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 2 (Disk 1) | USA | SCUS-94451 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 3 | USA | SCUS-94640 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | JAP | SLPS-00767 | NoResult | I played Chapter 1. Full Speed. Good Audio. No Audio during the Titlescreen. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | USA | SLUS-00560 | NoResult | No Audio during the Titlescreen. I played Chapter 1. The Game won´t respond to any command during the first battle. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tail Concerto | USA | SLUS-00660 | NoResult | I played the Intro Level. Framerate is 48-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | JAP | SLPS-01100 | NoResult | &#039;&#039;&#039;You get farther than in the US Version.&#039;&#039;&#039; The Screen goes black while you are on deck. You can hear the music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | USA | SLUS-00626 | NoResult | The Game freezes during the Introduction. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny 2 (Disk 1) | USA | SLUS-01355 | NoResult | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. Disk 2: Game crashes during Craymel City train minigame. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tales of Eternia (Disk 1) | JAP | SLPS-03050 | NoResult | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Phantasia (English Translation) | JAP | SLPS-01770 | NoResult | I walked around the first Area. Framerate is 55-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on to reduce load times.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken | USA | SLUS-00006 | NoResult | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 2 (V.1.0) | USA | SLUS-00213 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent Character glitches.&#039;&#039;&#039; Framerate is 31-33 FPS without Frameskip on. The Audio sounds messy because of the Slowdown. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 3 | USA | SLUS-00213 | NoResult | I played the Arcade mode. Framerate is 32-35 FPS without Frameskip on. Set Frameskip on for the best result. It still plays a little choppy. Needs vWii overclock for best result (smoother gameplay). &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tempest X3 | USA | SLUS-00283 | NoResult | The Screen goes black after the Interplay logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu - Stealth Assassins | USA | SLUS-00706 | NoResult | The Game crashes before you reach the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu 2 - Birth of the Stealth Assassins | USA | SLUS-00939 | NoResult | Black Screen after pressing start on the Titlescreen. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Terry Pratchett&#039;s Discworld | USA | SCUS-94600 | NoResult | I walked around the Castle. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 4 | USA | SLUS-00487 | NoResult | I played the Championship Cup. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 5 | USA | SLUS-00610 | NoResult | I played the Quick Race mode. Framerate is 53-59 FPS without Frameskip on. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 6 | USA | SLUS-00839 | NoResult | I played the Single Race mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tetris Plus | USA | SLUS-00388 | NoResult | I played the classic mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disk1) | USA | SLUS-00845 | NoResult | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disk1) | JAP | SLPS-01780 | NoResult | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Threads of Fate | USA | SLUS-00405 | NoResult | I played the Intro. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thunder Force 5 - Perfect System | USA | SLUS-00727 | NoResult | I played the first Level. Framerate is 47-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Time Crisis | USA | SLUS-00405 | NoResult | I played the Story mode of the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal No. 1 | USA | SCUS-94208 | NoResult | I played the Tournament mode. Framerate is 40-41 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal 2 [En by Infinite Lupine v1.00b] | JAP | SLPM-86033 | NoResult | I played the Tournament mode. Framerate is 32-37 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomba! | USA | SLUS-94236 | NoResult | I played the first Level. Framerate is 42-49 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tomba! 2 - The Evil Swine Return | USA | SLUS-94454 | NoResult | I played the first Level. Framerate is 42-59 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider | EUR | SLES-00024 | NoResult | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 2 - Starring Lara Croft | EUR | SLES-00718 | NoResult | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 3 - Adventures of Lara Croft (V.1.0) | USA | SLUS-00691 | NoResult | I played the first Level. Framerate is 38-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | USA | SLUS-00885 | NoResult | Skip the glitched FMV. The Game freezes shortly after starting the first Level. Framerate 35-43 FPS without Frameskip on. Some Audio Glitches. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | EUR | SLES-02238 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider Chronicles | USA | SLUS-01311 | NoResult | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater | USA | SLUS-00860 | NoResult | The Emulator crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 2 | USA | SLUS-01066 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 3 | USA | SLUS-00860 | NoResult | Black Screen with some Music on Interpreter. The Game crashes with Dynarec. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 4 | USA | SLUS-01485 | NoResult | Black Screen with some Music. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story 2: Buzz Lightyear to the Rescue | USA | SLUS-00893 | NoResult | Framerate is 39-53 FPS without Frameskip on. The Audio has some stuttering. Some lightning glitches on Buzz&#039;s model. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story Racer | USA | SLUS-01214 | NoResult | Framerate is 39-43 FPS without Frameskip on. Set Frameskip to ON for best result. . &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Touki Denshou - Angel Eyes | JAP | SLPS-01168 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Treasure Gear | JAP | SLPS-00819 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to get past the Titlescreen.&#039;&#039;&#039; I walked around the Village. Framerate is 47-53 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tunnel B1 | USA | SLUS-00188 | NoResult | I played the first Mission. Full Speed. &#039;&#039;&#039;There is Slowdown during Explosions.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | TV Animation X - Unmei no Sentaku | JAP | SLPS-03459 | NoResult | I played the Battle mode. Framerate is 49-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal | USA | SCUS-94304 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 2 | USA | SCUS-94306 | NoResult | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 3 | USA | SCUS-94249 | NoResult | I played the Tournament mode. Full Speed. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 4 | USA | SCUS-94560 | NoResult | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal - Small Brawl | USA | SCUS-94560| NoResult | The Game freezes during the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Two Tenkaku | JAP | SLPS-00131 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Umihara Kawase Shun | JAP | SLPS-00643 | NoResult | I played Field 0. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Um Jammer Lammy | USA | SCUS-94448 | NoResult | The Game freezes during the second loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | V2000 | EUR | SLES-00545 | NoResult | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vampire Hunter D | USA | SLUS-01138 | NoResult | &#039;&#039;&#039;The Titlescreen is invisible. You need to guess and click.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts | USA | SLUS-00447 | NoResult | I played the Introduction battle. Full Speed. Good Audio. &#039;&#039;&#039;The Camera spins around forever after your turn.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts 2 (V.1.1) | USA | SLUS-00940 | NoResult | I played the Prologue. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vanguard Bandits | USA | SLUS-01070 | NoResult | I played the Intro Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | JAP | SCPS-18012 | NoResult | I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, also you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | EUR | SCES-02873 | NoResult | I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, also you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Viewpoint | USA | SLUS-00033 | NoResult | I played Area 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 | USA | SLUS-00510 | NoResult | I played the Arcade mode. Framerate is 39-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 - 2nd Offense | USA | SLUS-00868 | NoResult | I played the Arcade mode. Framerate is 42-52 FPS without Frameskip on. FMVs displayed correctly. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vagrant Story | USA | SLUS-01040 | NoResult | Settings you need: dynarec, Limit FPS Auto, Frame Skip off. &#039;&#039;&#039;What follows is necessary to prevent an Code Dump Error!&#039;&#039;&#039; &#039;&#039;&#039;So far this only seems to work in the US and JAP Versions of the Game.&#039;&#039;&#039; Save your state in the Menu when you reach the exit of Room 5. Then switch from Dynarec to Interpreter.  Load your save state and walk through the Door. You can switch back to Dynarec again. Full Speed with rare dips. There are some minor audio issues. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Valkyre Profile (Disk 1) | USA | SLUS-01156 | NoResult | Tested until the part when the mercenary and his brother (the artist) talk. &lt;br /&gt;
Battles worked fine. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vs. | USA | SLUS-00868 | NoResult | I played the 1 Player vs COM mode. Framerate is 43-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | War Craft 2 - The Dark Saga | USA | SLUS-00480 | NoResult | I played the first Mission. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | War Gods | USA | SLUS-00328 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter. The Game won´t respond to any command in Dynarec. You can switch back to dynarec after the Titlescreen.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Dark Omen | USA | SLUS-00550 | NoResult | I played a new Campaign. Framerate is 44-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Shadow of the Horned Rat | USA | SLUS-00117 | NoResult | I played a new Campaign. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhawk - The Red Mercury Missions | USA | SCUS-94305 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warriors of Might and Magic | USA | SLUS-01204 | NoResult | FMV Intro is glitched up. The Game freezes during the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warzone 2100 | USA | SLUS-00819 | NoResult | I played a new Campaign. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild 9 | USA | SLUS-00425 | NoResult | I walked around the first Area. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms | USA | SLUS-00425 | NoResult | I noticed some Slowdown on the Titlescreen. I fought a battle on the Overworld Map. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms 2 (Disk 1) | USA | SCUS-94484 | NoResult | I walked around the Ruins. Full Speed. Good Audio. I noticed some Screen tearing. Very Playable. }}&lt;br /&gt;
{{WiiSX | Wing Commander III - Heart of the Tiger (Disc 1) | USA | SLUS-00019 | Doesn&#039;t Work  | &#039;&#039;&#039;The Controls stop working after the mission briefing. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wing Commander IV - The Price of Freedom (Disc 1) | USA | SLUS-00270 | NoResult | I played a new Game. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout | USA | SCUS-94301 | NoResult | I played the Championship Race mode. Framerate is 35-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on if you want high speed.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | USA | SLUS-00865 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | EUR | SCES-01909 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 - Special Edition | EUR | SCES-02845 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout XL | USA | SCUS-94351 | NoResult | Framerate is 46-59 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wolf Fang | JAP | SLPS-00254 | NoResult | I played the first Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | World of Dragon Warrior - Torneko - The Last Hope | USA | SLUS-01181 | NoResult | I walked around the first Dungeon. Framerate is 49-59 FPS without Frameskip on. Good Audio with a little stuttering. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms | USA | SLUS-00336 | NoResult | I played a Match against the Computer. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms Armageddon | USA | SLUS-00888 | NoResult | I played a Quick Game against the Computer. Full Speed. &#039;&#039;&#039;Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms World Party | USA | SLUS-01448 | NoResult | I played a Quick Match against the Computer. Full Speed. Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Backstage Assault | USA | SLUS-01274 | NoResult | I played the Exhibition mode. Framerate is 30-43 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Mayhem | USA | SLUS-00963 | NoResult | I played a match. Framerate is 39-52 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Nitro | USA | SLUS-00397 | NoResult | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW vs. the World | USA | SLUS-00455 | NoResult | I played the Exhibition mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW nWo Thunder | USA | SLUS-00779 | NoResult | I played the Exhibition mode. Framerate is 46-57 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | WWF Attitude | USA | SLUS-00831 | NoResult | I played the Exhibition mode. Framerate is 39-40 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF in your House | USA | SLUS-00246 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 39-42 FPS without Frameskip on. Bad Audio. &#039;&#039;&#039;Many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown | USA | SLUS-00927 | NoResult | I played the Exhibition Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown 2 - Know your Role | USA | SLUS-01234 | NoResult | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Warzone (V.1.0) | USA | SLUS-00495 | NoResult | I played the Exhibition mode. Framerate is 28-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Wrestlemania - The Arcade Game | USA | SLUS-00013 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 38-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | X-Men - Children of the Atom | USA | SLUS-00044 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; I played the Arcade mode. Framerate is 43-50 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X-Men vs. Street Fighter | USA | SLUS-00627 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X2 - No Relief | EUR | SLES-00455 | NoResult | Glitched up Game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Xenogears (Disk 1) | USA | SLUS-00664 | NoResult | &#039;&#039;&#039;The Wii Console freezes if you try to check the memory card.&#039;&#039;&#039; I fought a battle on the Overworld. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | You don´t know Jack (Disk 1) | USA | SLUS-00716 | NoResult | The Game freezes shortly after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yu-Gi-Oh! Forbidden Memories | USA | SLUS-01411 | NoResult | I fought a battle in Story mode. Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yutona Eiyuu Senki - TearRingSaga | JAP | SLPS-03177 | NoResult | &#039;&#039;&#039;The Controls stop working during the Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Skip the Cutscenes.&#039;&#039;&#039; I played the Prologue. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Zanac X Zanac | JAP | SLPS-03354 | NoResult | &#039;&#039;&#039;Zanac 1 Versions are working.&#039;&#039;&#039; The Controls in Zanac Neo stop working after you start a new game. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zeiramzone | JAP | SLPS-00575 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide | JAP | SLUS-00183 | NoResult | I fought a battle. Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide 2 - The Secret Wish | JAP | SLPS-00891 | NoResult | I fought a battle. Framerate is 48-51 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73496</id>
		<title>WiiStation Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73496"/>
		<updated>2022-06-27T22:08:26Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Posting Guidelines ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;All Games on this list must be tested with WiiSXRX_2022 beta 2.5 build 20220618&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The latest Version is&#039;&#039;&#039;&#039;&#039;&#039; [https://github.com/xjsxjs197/WiiSXRX_2022/releases/tag/20220618 WiiSX RX 2022 Beta 2.5 r20220618]&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;For remove the FMV (Full-Motion Video) scenes on certain games which require modified BIN for run on WiiSX-RX, read this post: https://gbatemp.net/posts/9732148&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Original thread: https://gbatemp.net/threads/wiisxrx_2022-another-fork-of-wiisxrx-released.614405/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously and if it’s a game that you run in version 2.5 and beyond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of WiiSXRX_2022, a fork of WiiSXRX in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{WiiSX | Game | Region | Game ID | Status | Notes }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Compatibility Legend	Class (?)&lt;br /&gt;
Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don&#039;t affect gameplay.	ct-works&lt;br /&gt;
Games that work almost 100% and are playable but have some issues like missing textures or crashes after doing certain in-game action. ct-minor&lt;br /&gt;
Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).	ct-issues&lt;br /&gt;
Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.	ct-broken&lt;br /&gt;
Game was tested with older version of this emulator but not with this one.	ct-noresult&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | 70´s Robot Anime - Geppy - X - The Super Boosted Armor (Disk 1) | JAP | SLPS-01995 | NoResult | }}&lt;br /&gt;
{{WiiSX | 007 - The World Is Not Enough | USA | SLUS-01272 | NoResult | }}&lt;br /&gt;
{{WiiSX | 40 Winks | USA | SLUS-00874 | Works | seems to run fine }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Ace Combat 2 | USA | SLUS-00404 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent an Code Dump Error. Switch back to Dynarec after the Titlescreen.&#039;&#039;&#039; There is some Slowdown during Cutscenes. Full Speed during Gameplay. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Action Man - Operation Extrem | USA | SLUS-00887 | NoResult | The Game won´t respond to any command. I noticed some Screen tearing. There are some Audio Noises. Framerate is 38-59 FPS without Frameskip on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo | JAP | SLPM-87226 | NoResult | I played the Normal mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo 2 | JAP | SLPS-00208 | NoResult | I played the Normal mode. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Adventures of Lomax | USA | SCUS-94906 | NoResult | I played the first Level. Full Speed. No Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Air Combat | USA | SLUS-00001 | NoResult | Some Slowdown during Cutscenes. Full Speed during Gameplay. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alien - Resurrection | USA | SLUS-00633 | Works |  }}&lt;br /&gt;
{{WiiSX | Alien Trilogy | USA | SLUS-00007 | NoResult | I played the Intro. Full Speed. No Audio, SFX only. Some Lightning Effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Akuji - The Heartless | USA | SLUS-00715 | NoResult | I played the Intro. The Framerate is 45-59 FPS without Frameskip on. The Audio has some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alice in Cyberland | JAP | SLPS-00636 | NoResult | I played the Intro. The Command Screen is flickering and hard to see. Full Speed. There are some Audio noises. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alone in the Dark - One-Eyed Jack´s Revenge | USA | SLUS-00239 | NoResult | I played the Intro. &#039;&#039;&#039;Playing the whole Game in Interpreter mode is required to prevent freezing.&#039;&#039;&#039; Framerate is 45-49 FPS. Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra (V.1.0) | USA | SLUS-00553 | NoResult | I reached the Village. Full Speed. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra 2 - A New Legend Begins | USA | SLUS-01017 | NoResult | I played the Intro. Full Speed with rare dips. There are some drops during Cutscenes. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Angel Blade - Neo Tokyo Guardians | JAP | SLPS-00894 | NoResult | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ape Escape | USA | SCUS-94423 | NoResult | The Framerate is 41-46 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Apocalypse | USA | SLUS-00373 | NoResult | I get an Code Dump Error in the first Level. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad | USA | SLUS-01224 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 2 | USA | SLUS-01252 | NoResult | Full Speed. There is some Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 3  (Disk 1) | USA | SLUS-01253 | NoResult | Mostly Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disk 1)| JAP | SCPS-10040 | NoResult | The Game NoResult. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disk 2)| JAP | SCPS-10041 | NoResult | The Game NoResult. There are some Audio Noises. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Area 51 | USA | SLUS-00164 | NoResult | Playable but the background FMV isn&#039;t displayed correctly. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core (V.1.0) | USA | SCUS-94182 | NoResult | I played the First Mission. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Master of Arena (Disk 1) | USA | SLUS-01030 | NoResult | I played the First Mission.  Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Project Phantasma (Disk 1) | USA | SLUS-00670 | NoResult | I played the First Mission.  Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armorines - Project S.W.A.R.M. | USA | SLUS-01022 | NoResult | I played the First Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Army Men: Air Attack | USA | SLUS-00913 | NoResult | There is some Slowdown during Cutscenes. I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Army Men: World War | USA | SLUS-01079 | NoResult | Long loading Times. Framerate is 46-59 FPS without Frameskip on. Set Frameskip on for the best Result. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Asuka 120 Burning Festival Final | USA | SLPS-02074 | NoResult | &#039;&#039;&#039;The Screen turns black during the Titlescreen. Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Atelier Elie - Salberg no Renkinjutsushi 2 | JAP | SLPS-01751 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie - Salberg no Renkinjutsushi | JAP | SLPS-00856 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie Plus - Salberg no Renkinjutsushi | JAP | SLPS-01418 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Azure Dreams | USA | SLUS-00614 | NoResult | I reached the Tower. Full Speed with rare drops during Cutscenes. Good Audio. In the Tower, the Character runs ultra fast when you press the run button. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Batman and Robin | USA | SLUS-00393 | NoResult | Full Speed. Good Audio. I got one random Code Dump Error in the Batcave. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Beyond - Return of the Joker | USA | SLUS-01207 | NoResult | The Game boots in HLE BIOS Mode. It freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Forever - The Arcade Game | USA | SLUS-00387 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden | USA | SCUS-94200 | NoResult | I fought a battle in Arcade Mode. Full Speed. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 2 | USA | SLUS-00220 | NoResult | I fought a battle in Arcade Mode. Full Speed. Good Audio in the Menu. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 3 | USA | SLUS-00483 | NoResult | I fought a battle in Arcade Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 4 | EUR | SLES-02493 | NoResult | I get an Black Screen after selecting Team VS Mode. The Mini Game Mode and the Team Story mode are also not working. I played in Survival mode. Framerate is 39-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BattleTanx - Global Assault | USA | SLUS-01044 | NoResult | &#039;&#039;&#039;The Game has very long loading times. Set Frameskip on and Limit FPS off to load the Game faster.&#039;&#039;&#039; I played the first Level.  The Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bio F.R.E.A.K.S. | USA | SLUS-00502 | NoResult | I fought a battle in Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard | JAP | SLPS-00222 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut | JAP | SLPS-00998 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut - Dual Shock | JAP | SLPS-01512 | NoResult | The Game boots up but freezes before the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disk 1 Leon ) | JAP | SLPS-01510 | NoResult | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disk 2 Claire ) | JAP | SLPS-01511 | NoResult | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 3 - Last Escape | JAP | SLPS-02300 | NoResult | &#039;&#039;&#039;Boot and play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the Intro. Framerate is 46-50 FPS without Frameskip on. Good Audio. The Voice over are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix 00 (Disk 1) | JAP | SLPS-03571 | NoResult | Boot the Game in Interpreter mode to prevent an Code Dump Error. Because of the hypersensibel cursor i´m stuck on the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix Cross (Disk 1) | JAP | SLPS-02962 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blade | USA | SLUS-01215 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter mode to prevent an Code Dump Error. Switch back to Dynarec during the New Game Screen.&#039;&#039;&#039; Framerate is 49-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blasto | USA | SCUS-94412 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Playable&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Blue Breaker Burst - Hohoemi wo Anata to | JAP | SLPS-01469 | NoResult | I played the Story mode. The Game is stuck after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bokan to Ippatsu! Doronbo - Time Bokan Series | JAP | SLPS-00609 | NoResult | I played Stage 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman | EUR | SLES-01839 | NoResult | I played the Single Player Mode. Full Speed in Modern and Retro Mode. Good Audio. Very &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman Land | JAP | SLPS-03002 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman World | USA | SLUS-00680 | NoResult | I played the Normal Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar | USA | SCUS-94199 | NoResult | I fought a battle in Arcade Mode. Framerate is 49-57 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar 2 | USA | SCUS-94424 | NoResult | I fought a battle in Arcade Mode. Framerate is 27-30 FPS without Frameskip on. Enable Frameskip and it gets somewhat playable. The Audio has some stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brahma Force - The Assault on Beltlogger 9 | USA | SLUS-00444 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BrainDead 13 (Disk 1) | USA | SLUS-00083 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brave Fencer Musashi | USA | SLUS-00726 | NoResult | I played the first Chapter. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 3 (V.1.1) | USA | SLUS-00422 | NoResult | I completed the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 4 | USA | SLUS-01324 | NoResult | I played Chapter 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disk 1) | JAP | SLPS-02661 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disk 1) (English Translation) | JAP | SLPS-02661 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - The Legend of Forsena | USA | SLUS-00687 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword - The Shadow of the Templars | USA | SLUS-00484 | NoResult | Mostly 57-59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword 2 - The Smoking Mirror | USA | SLUS-00812 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubble Bobble also featuring Rainbow Islands | USA | SLUS-00370 | NoResult | Bubble Bobble is playable but both Rainbow Islands games quit responding to controller inputs after a few seconds of gameplay.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubsy 3D - Furbitten Planet | USA | SLUS-00110 | NoResult | I played the Level 1-1. The Framerate is 34-42 FPS without Frameskip on. It works perfect with Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny - Lost in Time | USA | SLUS-00838 | NoResult |  The Framerate is 51-59 FPS without Frameskip on. There is some Slowdown during Cutscenes. Good Audio with some Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny &amp;amp; Taz - Time Busters | USA | SLUS-01144 | NoResult | The Framerate is 52-59 FPS without Frameskip on. The Audio got mute during gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Burning Road | USA | SLUS-00324 | NoResult | I played the Championship Mode. The Framerate is 57-59 FPS without Frameskip on. No Audio, only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade | USA | SCUS-94180 | NoResult | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade 2 | USA | SLUS-00663 | NoResult | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move &#039;99 | USA | SLUS-00725 | NoResult | I played the Arcade mode. Full Speed. No Audio, only SFX during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 2 - Arcade Edition | USA | SLUS-00233 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 4 | USA | SLUS-00754 | NoResult | Framerate is 52-55 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | C-12 | USA | SCUS-94666 | NoResult | I walked around the first Level. Framerate is 37-59 FPS without Frameskip. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | C - The Contra Adventure | USA | SLUS-00499 | NoResult | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Capcom vs. SNK Pro | USA | SLUS-01376 | NoResult | I played Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Chronicles (V.1.1) | USA | SLUS-01384 | NoResult | Full Speed in both Original and Arranged Mode. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Symphony of the Night | USA | SLUS-00067 | NoResult | &#039;&#039;&#039;I completed the game from start to finish.&#039;&#039;&#039; Framerate is 49-57 FPS without Frameskip on. Good Audio with a little Noise. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chaos Break | EUR | SLES-03107 | NoResult | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chippoke Ralph no Daibouken - The Adventure of Little Ralph | JAP | SLPS-01853 | NoResult | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo no Fushigi na Dungeon | JAP | SLPS-01234 | NoResult | Framerate is 45-54 FPS without Frameskip on. Turn Frameskip on for 59 FPS. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo Racing | USA | SLUS-00844 | NoResult | I played Grand Prix Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Chocobo´s Magical Dungeon 2 | USA | SLUS-00814 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chou-Aniki - Kyuukyoku Muteki Ginga Saikyou Otoko | JAP | SLPS-00183 | Issues| Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chrono Cross (Disk 1) | USA | SLUS-01041 SLUS-01080 | NoResult | I played the Intro. Slows down a little bit during transitions to battle and in some menus. Framerate is 45-59 FPS without Frameskip on during battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Circuit Breakers | USA | SLUS-00697 | NoResult | I played the Jungle race. Framerate is 46-59 FPS without Frameskip on during race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower | USA | SLUS-00539 | NoResult | I played the Prologue. Full Speed. There is some Slowdown during Cutscenes. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower 2 - The Struggle within | USA | SLUS-00539 | NoResult | I played Chapter 1. Full Speed. There is some Slowdown during Cutscenes. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Codename - Tenka | USA | SCUS-94409 | NoResult | The Game asks you to remove one Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally | USA | SCUS-94474 | NoResult | I played the Championship Mode. Framerate is 52-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally 2.0 | USA | SLUS-01222 | NoResult | I played the Championship Mode. Framerate is 35-53 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars (Disk 1) | USA | SLUS-00543 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars - Vengeance | USA | SLUS-00722 | NoResult | Framerate is 56-59 FPS without Frameskip on in Space. 30-40 FPS during the Menu. Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars 3 - Red Sun | USA | SLUS-00866 | NoResult | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disk 1 GDI) | USA | SLUS-00397 | NoResult | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disk 2 NOD) | USA | SLUS-00410 | NoResult | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disk 1 Allies) | USA | SLUS-00431 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disk 2 Soviet) | USA | SLUS-00485 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disk 1 Allies) | USA | SLUS-00665 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disk 2 Soviet) | USA | SLUS-00667 | NoResult |  I played Freestyle Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contender | USA | SCUS-94294 | NoResult | I played a Match. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contra - Legacy of War | USA | SLUS-00288 | NoResult | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders | USA | SCUS-94356 | NoResult | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2 | USA | SCUS-94358 | NoResult | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2001 | USA | SCUS-94597 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 3 | USA | SCUS-94251 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 4 | USA | SCUS-94559 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cotton Original - Fantastic Night Dreams | JAP | SLPS-02034 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Countdown Vampires (Disk 1) | USA | SLUS-00898 | NoResult | The Game freezes with either Interpeter or Dynarec after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cowboy Bebop | JAP | SLPS-01126 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot | USA | SCUS-94900 | NoResult | I played the first Level. Framerate is 46-59 FPS without Frameskip on during the Level. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 2: Cortex Strikes Back | USA | SCUS-94154 | NoResult | I played the Turtle Woods Level. Framerate is 46-54 FPS without Frameskip on during the Level. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 3: Warped | USA | SCUS-94244 | NoResult | Most objects in the level &amp;quot;Under Pressure&amp;quot; are invisible making it nearly impossible to beat. Framerate is 46-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bash | USA | SCUS-94570 | NoResult | I played Adventure Mode. Full Speed with rare dips on during a Mini Game. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CTR - Crash Team Racing | USA | SCUS-94426 | NoResult | I played the Arcade mode. Somewhat playable. On Adventure mode, during dialogues Aku Aku and the text cannot be seen but you can skip them using the emulated triangle button. All other modes are playable but most of the 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Crash Team Racing (Demo) | USA | SCUS-94459 | NoResult | Somewhat playable. Adventure mode softlocks when Aku Aku talks to you. Other modes are playable but all 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures | USA | SLUS-01438 | NoResult | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures - Raised in Space | USA | SLUS-01553 | NoResult | There are some Glitches after boot up. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc 2 | USA | SLUS-00634 | NoResult | Needs to be started from a savefile in 0%, trying to start the game with &amp;quot;New Game&amp;quot; the first cutscene will be glitchy making it impossible to get past it. Framerate is 37-50 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc: Legend of the Gobbos | USA | SLUS-00530 | NoResult | Opening cutscene doesn&#039;t play. Framerate is 49-56 without Frameskip on. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croket! Kindan no Kinka Box! | JAP | SLPM-87235 | NoResult | Full Speed outside of Battle. Framerate is 53-59 without Frameskip on during Battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crow - City of Angels | USA | SLUS-00242 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusador - No Remorse | USA | SLUS-00268 | NoResult | Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusadors of Might and Magic | USA | SLUS-00799 | NoResult | The Game freezes after the 3DO Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CRW - Counter Revolution War | JAP | SLPS-00220 | NoResult | I played the First Mission. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CT Special Forces | EUR | SLES-03986 | NoResult | There is some Slowdown during the Intro. Full Speed during Gameplay. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyberbots - Full Metal Madness | JAP | SLPS-01011 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyber Sled | USA | SLUS-00008 | NoResult | I fought a battle. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CyberSpeed | USA | SLUS-00116 | NoResult | I played the Arcade Mode. Full Speed. No Audio, only SFX. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | D (Disk 1) | USA | SLUS-00128 | NoResult | I played the first Section of the Game. Full Speed. Good Audio. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darius Gaiden | JAP | SLPS-00574 | NoResult | I played the first Stage. Framerate is 46-59 without Frameskip on.  Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers 3 | USA | SLUS-00745 | NoResult | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on to get the best result. The Audio skips and is broken during battle. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers - The Night Warriors | USA | SLUS-00036 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dead or Alive | USA | SLUS-00606 | NoResult | I played the Tournament Mode. Framerate is 33-36 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Delta Force Urban Warfare | USA | SLUS-01429 | NoResult | I played the first Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. The missing lightning effects are making it difficult to see. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Densetsu no Ogre Battle | JAP | SLPS-00481 | NoResult | Framerate is 54-59 FPS without Frameskip on. No Audio during the Titlescreen. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Depth | JAP | SCPS-18003 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent | USA | SLUS-00037 | NoResult | I played the first Planet. Framerate is 57-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;The music stops playing after you pause the game.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent Maximum | USA | SLUS-00460 | NoResult | I played the First Planet. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | SCUS-94302 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | N/A | NoResult | seems to run fine }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | EUR | N/A | NoResult | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | USA | SCUS-94350 | NoResult | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby Raw | USA | SLUS-00912 | NoResult | I played the Assault Mode. Framerate is 27-40 FPS without Frameskip on in the Menu. Framerate is 46-59 FPS without Frameskip on during Battle. Set Limit FPS off, for the best result.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Devil Summoner - Soul Hackers (Disk 1) | JAP | SLPS-01921 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dezaemon Plus | JAP | SLPS-00335 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Diablo | USA | SLUS-00619 | NoResult | I walked around the Village. Framerate is 37-45 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dice de Chocobo | JAP | SLPS-02523 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy (V.1.0) | USA | SLUS-00119 | NoResult | &#039;&#039;&#039;Heavy Slowdown during loading.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;Die Harder&#039;&#039;&#039; Full Speed. Many clipping issues. No Audio, SFX only. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard with a Vengeance&#039;&#039;&#039; Many clipping issues.&#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy 2 - Viva Las Vegas | USA | SLUS-01015 | NoResult | The Intro FMV and Loading Screen are glitched up. &#039;&#039;&#039;Boot and play the Movie Mode with HLE BIOS.&#039;&#039;&#039;  &#039;&#039;&#039;Booting the Arcade Mode triggers an Code Dump/Exception Error.&#039;&#039;&#039; &#039;&#039;&#039; The Practise Mode is working without HLE BIOS.&#039;&#039;&#039; Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon Rumble Arena | USA | SLUS-01404 | NoResult | The Game checks for an Memory Card File. I get the Error Message Digimon Rumble Arena data not found. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World | USA | SLUS-01032 | NoResult | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Game randomly crashes. Be sure to save!&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 2 | USA | SLUS-01193 | NoResult | I played the last Training Mission. Full Speed outside of Battle. The Framerate during Battle ranges from 33-59 FPS without Frameskip on. The Battlescreen turns black after turning Frameskip on.  Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 3 | USA | SLUS-01436 | NoResult | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis (V.1.1) | USA | SLUS-00922 | Issues| I played the Introduction. Full Speed. In some Areas the Framerate goes down to 48-54 FPS without Frameskip on. Set Frameskip on for the best result. &#039;&#039;&#039;No Audio and Voice output. SFX only.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis 2 | USA | SLUS-01279 | NoResult | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;No Voice output during gameplay.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld | EUR | SCES-00012 | NoResult | I walked around the First Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld 2 - Mortality Bytes! | USA | SCUS-94605 | NoResult | I walked around the Castle. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Aladdin in Nasira&#039;s Revenge | USA | SCUS-94569 | NoResult | The Game crashes after the Sony Computer Entertainment screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Donald Duck - Goin&#039; Quackers | USA | SLUS-01242 | NoResult | I played the First Stage. Framerate is 37-50 FPS without Frameskip on. Set FPS Limit off for the best result. &#039;&#039;&#039;There is much Slowdown during the Titlescreen and when you enter or leave a Level.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Tarzan (v1.0) | USA | SCUS-94456 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. FMVs (full-motion videos) displayed correctly. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s The Emperor&#039;s New Groove | USA | SCUS-94571 | NoResult | The game runs very slow. Frameskip is 16-25 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disruptor | USA | SLUS-00224 | NoResult | I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | DoDonPachi | JAP | SLPS-01364 | NoResult | The Game is stuck loading. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Doom | USA | SLUS-00077 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Double Dragon | JAP | SLPS-00191 | NoResult | I played Normal Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball - Final Bout | JAP | SLPS-00949 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball GT - Final Bout | USA | SLUS-00493 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball Z - Ultimate Battle 22 | USA | SLUS-01550 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest 4 - Michibikareshi Mono Tachi | JAP | SLPM-86916 | NoResult | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest Monsters 1 &amp;amp; 2 - Hoshifuri no Yuusha to Bokujou no Nakamatachi | JAP | SLPM-87050 | NoResult | I walked around the Intro Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Warrior 7 (Disk 1) | USA | LUSP-01206 | NoResult | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver - You Are the Wheelman | USA | SLUS-00842 | NoResult | I played the Intro and Training Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; The game freezes when you choose &amp;quot;Try Again&amp;quot;. &#039;&#039;&#039;Needs to be played using savestates.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Driver 2 (Disk 1) (v1.0)| USA | SLUS-01161 | NoResult | &lt;br /&gt;
The Game won&#039;t boot after the BIOS intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver 2 (Disk 1) (v1.1)| USA | SLUS-01161 | NoResult | The framerate is 32-56 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Duke Nukem - Total Meltdown | USA | SLUS-00355 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Many GFX Glitches on Screen make it difficult to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dune 2000 | USA | SLUS-00973 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only during a Mission. &#039;&#039;&#039; Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dynasty Warriors | USA | SLUS-00438 | NoResult | The Game freezes after the KOEI Logo Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross | USA | SLUS-01319 | NoResult | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross 2000 | USA | SLUS-01005 | NoResult | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode.&#039;&#039;&#039;Playing in Interpreter Mode prevents the Game from freezing.&#039;&#039;&#039; Framerate is 39-45 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night | USA | SLUS-00820 | NoResult | I walked around the House. Framerate is 57-59 FPS without Frameskip on. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night 2 - Nemuri no Shihaisha | JAP | SLPS-02167  | NoResult | I walked around the Libary. Full Speed. Good Audio  I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Anarchy Rulz | USA | SLUS-01169| NoResult | There is some Slowdown during loading. I played the Exhibition Mode. Framerate is 38-42 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Hardcore Revolution | USA | SLUS01045 | NoResult | I played the Exhibition Mode. Framerate is 40-46 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ehrgeiz - God Bless the Ring | USA | SLUS-00809 | NoResult | &#039;&#039;&#039;The Game freezes in almost all game modes.&#039;&#039;&#039; &#039;&#039;&#039;Only the Quest mode on Hard difficulty is playable.&#039;&#039;&#039; Framerate is 20-24 FPS without Frameskip on. Set Limit FPS off and Frameskip on to get the best result. No Audio, SFX only. The Voice output during the Introduction is missing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Einhander | USA | SCUS-94243 | NoResult | I played the First Level. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 3 - Shiroki Majo - Mouhitotsu no Eiyuutachi no Monogatari | JAP | SLPS-01201 | NoResult | I walked around the Village. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 4 - Akai Shizuku | JAP | SLPS-01540 | NoResult | I walked around the first Area. There is some Slowdown during Cutscenes. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elder Gate | JAP | SLPM-86494 | NoResult | I walked around the Overworld and fought a battle. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elie no Atelier - Salburg no Renkinjutsushi 2 | JAP | SLPS-91180 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Epidemic | USA | SCUS-94152 | NoResult | I walked around the Information Center. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evil Dead - Hail to the King (Disk 1) | USA | SLUS-01072 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evo´s Space Adventures | USA | SCES-01871 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exector | JAP | SLES-00097 | NoResult | I played Stage 1. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exhumed | EUR | SLES-00097 | NoResult | I played the first Level. Framerate is 47-49 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | F1 2000 | USA | SLUS-01120 | NoResult | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Championship Season 2000 | USA | SLUS-01290 | NoResult | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Racing Championship | USA | SLUS-01120 | NoResult | I played the Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 1999 Season | USA | SLUS-01036 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 2000 | USA | SLUS-01344 | NoResult | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fade to Black | USA | SLUS-00236 | NoResult | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fantastic Four | USA | SLUS-00395 | NoResult | I played the Attack of the Molemen Mission. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fatal Fury - Wild Ambition | USA | SLUS-01001 | NoResult | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio with a little Noise and stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect (Disk 1) | USA | SLUS-00920 | NoResult | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect 2 - Retro Helix (Disk 1) | USA | SLUS-01266 | NoResult | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 99 | USA | SLUS-00782 | NoResult | I played a friendly Match. During the Match, the Framerate is 45-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 2000 - Major League Soccer | USA | SLUS-00994 | NoResult | I played a Match in Exhibition Mode.  During the Match, the Framerate is 37-41 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA - Road to World Cup 98 | USA | SLUS-00520 | NoResult | I played a friendly Match. During Gameplay the Framerate is 46-57 without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 96 | USA | SLUS-00038 | NoResult | The Game boots normal. It won´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 97 | USA | SLUS-00269 | NoResult | I played a friendly Match. During the Match, the Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2001 | USA | SLUS-01262 | NoResult | I played a friendly Match. During the Match, the Framerate is 41-57 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;The Voice Over has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2002 | USA | SLUS-01408 | NoResult | I played a friendly Match. During the Match, the Framerate is 39-55 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2003 | USA | SLUS-01504 | NoResult | Start the Game with Interpreter HLE BIOS to reach the Menu. The Game freezes while loading the Match. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2004 | USA | SLUS-01578 | NoResult | The Game crashed after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2005 | USA | SLUS-01585 | NoResult | The Game hangs after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fifth Element | USA | SLUS-00711 | NoResult | Full Speed. There is some Slowdown after the Titlescreen. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighter Maker | USA | SLUS-00641 | NoResult | I played the 1P VS COM Mode. Framerate is 34-37 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force (V.1.0) | USA | SLUS-00433 | NoResult | I played the first Stage. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force 2 | USA | SLUS-00934 | NoResult | I get an Code Dump Error after the BIOS Intro. You can hear Sounds after booting with HLE BIOS. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Doom | USA | SLUS-00331 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 5 (V.1.0) | USA | SLUS-00879 | NoResult | I walked around the Overworld. Full Speed. Good Audio. I didn&#039;t noticed Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 6 (V.1.0) | USA | SLUS-00900 | NoResult | I fought 2 Battle in Narshe. Full Speed. Good Audio. &#039;&#039;&#039;The Menu Curser sounds a bit odd.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disk 1) | JAP | SLPS-00700 | Works| Should work as the USA version.}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disk 1) | USA | SCUS-94163 | Works | Tested: 4 random battles, one boss and a FMV, all worked fine. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 International (Disk 1) | JAP | SLPS-01057 | NoResult | Should work as the USA version.}}&lt;br /&gt;
{{WiiSX | Final Fantasy 8 (Disk 1) | USA | SLUS-00892 | NoResult | The Game slows down to 40 FPS while loading the Titlescreen. There is some slight Framedrop during Cutscenes. I entered the Lava Cave. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable so far.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disk 1) | JAP | SLPS-02000 | Works | Same as the USA version. &#039;&#039;&#039;Playable&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disk 1) | USA | SLUS-01251 | Works | Tested until the part where you meet the first moogle. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Chrono Trigger (V.1.0) | USA | SLUS-01363 | NoResult | Full Speed. &#039;&#039;&#039;You hear an annoying ringing Sound during battle. It won´t go away after you won.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Final Fantasy 4 (V.1.1) | USA | SLUS-01360 | Works | Played until Mist Village. Full Speed with rare dips. Good Audio. Some textures are missing. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy Origins (V.1.1) | USA | SLUS-01541 | Works | Final Fantasy 1 and 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Tactics | USA | SCUS-94221 | NoResult | &#039;&#039;&#039;There is an annoying sound after the Initiation is completed. It appears and dissapears at random.&#039;&#039;&#039; Framerate is 53-59 FPS without Frameskip on during battle. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Firemen 2 - Pete &amp;amp; Danny | JAP | SLPS-00148 | NoResult | I played the Introduction. &#039;&#039;&#039;The Voice overs are missing.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Floating Runner - Quest for the 7 Crystals | USA | SLUS-00231 | NoResult | I walked around the first Area. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One | USA | SCUS-94353 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One Championship Edition | USA | SLUS-00546 | NoResult | I played the Arcade Mode. Full Speed with rare dips. &#039;&#039;&#039;Heavy Slowdown when you touch the Lawn.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 98 | USA | SLUS-00744 | NoResult | &#039;&#039;&#039;The  Main Menu Screen is glitched up.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 99 | USA | SLUS-00870 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 2000 | USA | SLUS-01134 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Forsaken | USA | SLUS-00485 | NoResult | I played the first Mission. Framerate is 39-54 FPS without Frameskip on. Set Frameskip on fort the best result. No Audio, SFX only during the Mission. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 1st | JAP | SLPM-87317 | NoResult | I tried several builds. Everytime the Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 2 | JAP | SLPS-01000 | NoResult | I noticed some Slowdown during Cutscenes. I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 3 | USA | SLUS-01011 | NoResult | There is some Slowdown on the Titlescreen. I played the Tutorial. Framerate is 50-59 FPS without Frameskip on. &#039;&#039;&#039;The Screen is heavily glitched up after battle.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission Alternative | JAP | SLPS-00953 | NoResult | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Future Cop - L.A.P.D. | USA | SLUS-00739 | NoResult | The Game freetes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fuujin Ryouiki Eretzvaju | JAP | SLPS-01790 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | G.Darius | USA | SLUS-00690 | NoResult | I played the Arcade Mode. Framerate is 48-59 FPS without Frameskip on. Set FPS Limit off for the best result. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police (Disc 1) | USA | SLUS-00544 | NoResult | I played the first Mission. Framerate is 45-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police - Weapons of Justice | USA | SLUS-00798 | NoResult | Framerate is 43-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G.O.D pure | JAP | SLPS-00944 | NoResult | I walked around the City. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gaia Seed - Project Seed Trap | JAP | SLPS-00624 | NoResult | I played the first Stage. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galaxy Fight - Universal Warriors | JAP | SLPS-00138 | NoResult | Full Speed with rare dips. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | Gale Gunner | JAP | SLPS-02596 | NoResult | I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galerians (Disk 1) | USA | SLUS-00986 | NoResult | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Game Maker - Ureyuki 100-Manbon Get Daze! | JAP | SLPS-01583 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 4.0 | USA | N/A | NoResult | Crashes at startup. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 5.0 | USA | N/A | NoResult | &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Kurunarakoi! Ayashigeikka no Kuroikage | JAP | SLPM-86155 | NoResult | Goemon is sleeping on the Floor. The Game freezes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Ooedo Daikaiten | JAP | SLPM-86774 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Uchuu Kaizoku Akogingu | JAP | SLPS-00217 | NoResult | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gauntlet Legends | USA | SLUS-00624 | NoResult | Works great. I played the first Level. Framerate is 39-50 FPS without Frameskip on. The Audio has some Noise. Set Full Speed for nice sound but choppier performance. Playable. }}&lt;br /&gt;
{{WiiSX | Gear Fighter Dendoh | JAP | SLPS-03189 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gegege no Kitarou - Gyakushuu! Youkai Daikessen | JAP | SLPM-87286 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gekioh - Shooting King | USA | SLUS-01498 | NoResult | I played the Geki mode. Full Speed. No Audio, SFX only. Playable. }}&lt;br /&gt;
{{WiiSX | Gekido - Urban Fighters | USA | SLUS-00970 | NoResult | The Game boots back to the Homebrew Channel after the licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Genei Tougi - Shadow Struggle | JAP | SLUS-01498 | NoResult | I played the Normal mode. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex (v1.0) | USA | SLUS-00042 | NoResult | I played the Cemetary Level. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex - Enter the Gecko | USA | SLUS-00598 | NoResult | Framerate is 39-42 FPS without Frameskip on. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex 3 - Deep Cover Gecko (v1.1) | USA | SLUS-00806 | NoResult | The Framerate is 46-54 FPS without Frameskip on at the Homebase. I played the Snowlevel. Framerate is 37-52 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ghost in the Shell | USA | SLUS-00552 | NoResult | FMV run fine. The game has this weird pixelated transverse black line that stretches over the screen. It´s difficult to see whats going on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Glover | USA | SLUS-00890 | NoResult | Glover runs around on autopilot. He doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gokujou Parodius Da! Deluxe Pack | JAP | SLPS-00002 | NoResult | I get thrown to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gold and Glory - The Road to Eldorado | USA | SLUS-01312 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Goujin Senki | JAP | SLPS-01471 | NoResult | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gouketuji Ichizoku 2 - Chottodake Saikyou Densetsu | JAP | SLUS-01498 | NoResult | &#039;&#039;&#039;The Game freezes after the BIOS Intro. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Deluxe Pack | JAP | SLPS-00303 | NoResult | Gradius 1 and Gradius 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Gaiden | JAP | SLPM-86042 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia (Disc 1) | USA | SCUS-94457 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia - Prologue (Demo) | JAP | SLPM-80297 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Granstream Saga | USA | SLUS-00597 | NoResult | I walked around the first Dungeon. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Characters have no faces.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Growlancer (Disc 1) | JAP | SLPS-02380 | Doesn&#039;t Work  | I tried several builds. The Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Arcade Mode] | USA | SCUS-94194 | NoResult | Full Speed. Very Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Simulation Mode] | USA | SCUS-94194 | NoResult | Full Speed. &#039;&#039;&#039;There is much Slowdown in the Menu.&#039;&#039;&#039; Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Arcade Mode] (v1.0) | USA | SCUS-94455 | NoResult | Loads races. Physics are all wonky. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Simulation Mode] (v1.0) | USA | SCUS-94488 | NoResult | Freezes when entering any race/Machine tests. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto | USA | SLUS-00106 | NoResult | Full Speed. No music/CDDA, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto - Mission Pack 1 - London 1969 | USA | SLUS-00846 | NoResult | The Game won&#039;t recognize the GTA ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto 2 | USA | SLUS-00789 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian Recall - Shugojuu Shoukan (Disc 1) | JAP | SLPS-01297 | NoResult | I fought the first Battle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Area gets glitched up after a turn.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian´s Crusade | USA | SLUS-00811 | NoResult | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guilty Gear | USA | SLUS-00772 | NoResult | I fought a Battle in Normal Mode. Framerate is 51-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam 0079 - The War for Earth (Disc 1) | JAP | SLPS-00815 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault | USA | SLUS-01226 | NoResult | I played the Story Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault 2 | USA | SLUS-01418 | NoResult | The Game boots with HLE BIOS. It crashed after the Bandai Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunnm - Kasei no Kioku | JAP | SLPS-01408 | NoResult | I walked around the first Area. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunners Heaven | JAP | SLPS-01853 | NoResult | I played the first Level. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunpey | JAP | SLPS-02485 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunship | USA | SLUS-00313 | NoResult | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | USA | SLUS-01503 | NoResult | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | EUR | SLES-03972 | NoResult | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Philosopher´s Stone | EUR | SLES-03662 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Sorcerer&#039;s Stone  | USA | SLUS-00847 | NoResult | The Game crashed after the Warner Bros Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harvest Moon - Back to Nature | USA | SLUS-01415 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Heart of Darkness (Disk 1) | USA | SLUS-00696 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hellboy - Asylum Seeker | USA | SLUS-01414 | NoResult | I walked around the first Area. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hexen - Beyond Heretic | USA | SLUS-00348 | NoResult | I walked around the first Area. Full Speed. No Audio, SFX only. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hogs of War | USA | SLUS-01195 | NoResult | I played the Training Mission. Framerate is 51-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hoshigami - Ruining Blue Earth | USA | SLUS-01375 | NoResult | I played the first Chapter. Full Speed. There is a little Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf | USA | SCUS-94188 | NoResult | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf 2 | USA | SCUS-94476 | NoResult | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hyper-Rally | JAP | SLPS-00462 | NoResult | I played the Season Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Wheels - Turbo Racing | USA | SLUS-00964 | NoResult | The Game crashed after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hydro Thunder | USA | SLUS-00847 | NoResult | I played the Arcade Mode. Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Imadoki no Vampire - Bloody Bride | JAP | SLPS-00526 | NoResult | Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;The Voice Over are missing.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In Cold Blood (Disk 1) | USA | SLUS-01294 | NoResult | The Game freezes during the glitched up Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Incredible Hulk - The Pantheon Saga | USA | SLUS-00150 | NoResult | I walked around the Laboratory. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Initial D | JAP | SLPS-01793 | NoResult | I played the Story Mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inspector Gadget - Gadget&#039;s Crazy Maze | USA | SLUS-01267 | NoResult | I played the Single Player Mode. Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Superstar Soccer Pro &#039;98 | USA | SLUS-00674 | NoResult | I played Exhibition Mode. &#039;&#039;&#039;The Game runs too fast in Dynarec. Use Interpreter.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field | USA | SLUS-00238 | NoResult | I played 100 Meter Dash. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field 2000 | USA | SLUS-00987 | Doesn&#039;t Work  | I played the Arcade Mode and Challenge Mode. The Screen goes black before the start of the competition. You can hear Music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In the Hunt | USA | SLUS-00172 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - A Feudal Fairy Tale (V.1.0) | USA | SLUS-01534 | NoResult | There is some Slowdown on the Menu Screen. I played the Story Mode. The Character won´t respond to any command during battle. You can hear Voice Samples. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - Sengoku Otogi Gassen | JAP | SLPS-03503 | NoResult | &#039;&#039;&#039;The Game crashed before the start of a battle. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Man - X-O Manowar in Heavy Metal | USA | SLUS-00235 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Soldier 3 | USA | SLUS-01061 | NoResult | There is some Slowdown in the Menu. I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | iS - Internal Section | JAP | SLPS-01868 | NoResult | I played the Normal Mode. Framerate is 39-46 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Irritating Stick | USA | SLUS-00775 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter Mode to prevent getting an Black Screen. Switch back to Dynarec on the Menu Select Screen.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution | USA | SLUS-01014 | NoResult | I played the Exhibition Mode. Framerate is 35-46 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution 2 | EUR | SLES-03321 | NoResult | I played the Exhibition Mode. Framerate is 28-40 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Italien Job | USA | SLUS-01457 | NoResult | The Game freezes while loading the Game Modes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | It Might Be NES | N/A | N/A | NoResult | Very Playable }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Jackie Chan Stuntmaster | USA | SLUS-00684 | NoResult | The Game freezes before the Titlescreen. You can hear Music playing with HLE BIOS on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jade Cocoon - Story of the Tamamayu | USA | SLUS-00854 | NoResult | I walked around the Forest. &#039;&#039;&#039;Before you enter the forest, save with the save state function, switch to interpreter and walk into the forest. Then change back to dynarec.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JailBreaker (Disc 1) | JAP | SLPS-02076 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jarrett &amp;amp; Labonte Stock Car Racing | USA | SLUS-01139 | NoResult | The Game freezes during the Codemasters Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 98 | USA | SLUS-00479 | NoResult | I played the Racing Season mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 2000 | USA | SLUS-00832 | NoResult | The Game runs a bit too fast in Dynarec. It has many glitches in Interpreter. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto | USA | SCUS-94309 | NoResult | I played Single Race Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 2 (V.1.0) | USA | SCUS-94167 | NoResult | I played Full Season Mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 3 | USA | SCUS-94555 | Doesn&#039;t Work  | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jikkyou Oshaberi Parodius - Forever with Me | JAP | SLPM-86008 | NoResult | Framerate is 51-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JoJo´s Bizarre Adventure | USA | SLUS-01060 | NoResult | I played the Story Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jonny Bazookatone | USA | SLUS-00194 | NoResult | Full Speed with rare dips. The Audio is broken. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Judge Dredd | USA | SLUS-00630 | Doesn&#039;t Work  | I played Level 1-1. The Game has many Frame pace Issues. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juggernaut (Disk 1) | USA | SLUS-00894 | NoResult | Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{WiiSX | Jumping Flash! | USA | SCUS-94103 | NoResult | I played World 1-1. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jumping Flash 2 | USA | SCUS-94108 | NoResult | I played World 1-1. Framerate is 52-59 FPS without Frameskip on. Set Frame Limit off for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jupiter Strike | USA | SLUS-00177 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juusou Kihei Valken 2 (Assault Suits Valken 2) | JAP | SLPS-00854 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Kaette Kita Cyborg Kuro - chan | JAP | SLPM-87174 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Use Wiisxr build 2.2.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kagero - Deception 2 | USA | SLUS-00677 | NoResult | &#039;&#039;&#039;Start a new game in Interpreter only. Switch back to dynarec after the start of the first Chapter.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kartia - The Word of Fate | USA | SLUS-00631 | NoResult | The Game freezes after the Intro in both Story Branches. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kensei - Sacred Fist | USA | SLUS-00600 | NoResult | I played Normal Mode. Framerate is 33-38 FPS without Frameskip on during Battle. Full Speed during the Pause Screen. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kid Clown no Crazy Chase 2 - Love Love Honey Soudatsusen | JAP | SLPS-00454 | NoResult | I played Stage 1. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The DNA Imperative | USA | SCUS-94102 | NoResult | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The Blood 2 - Reason in Madness | JAP | SLPS-00170 | NoResult | I played Stage 1. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Killing Zone | USA | SLUS-00369 | NoResult | I played Normal Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 95 | USA | SCUS-94205 | NoResult | I noticed some Slowdown before the Intro. I played the Single Mode. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 96 | JAP | SLPS-00834 | NoResult | I played the Single Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 97 | JAP | SLPM-86084 | NoResult | I played the Single Mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 98 - Dream Match Never Ends | JAP | SLPM-86201 | NoResult | I played the Single Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 99 | USA | SLUS-01332 | NoResult | I played the Single Mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Konami MSX Antiques Collection Vol.1 | N/A | N/A | NoResult | All Games. The emulator still recognizes the MSX Rom. Full Speed with rare dips. Good Audio. Playable}}&lt;br /&gt;
{{WiiSX | Kingsley´s Adventure | USA | SLUS-00801 | NoResult | &#039;&#039;&#039;Start a New Game in Interpreter Mode to avoid GFX Glitches. Switch back to Dynarec after talking to the Princess&#039;&#039;&#039; I walked around the Castle. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field | USA | SLUS-00158 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 2 | USA | SLUS-00255 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 3 | JAP | SLPS-00377 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | KISS Pinball | USA | SLUS-01366 | NoResult | I played Novice difficulty. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Klonoa - Door to Phantomile | USA | SLUS-00585 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings | USA | SLUS-00737 | NoResult | There is much stuttering during the Intro FMV. I played Exhibition Mode. Framerate is 44-57 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2000 | USA | SLUS-00993 | NoResult | There is some stuttering during the Intro. I played a Match. Framerate is 43-51 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2001 | USA | SLUS-01269 | NoResult | There is some stuttering during the Intro. I played a Match. Framerate is 28-34 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Koudelka (Disk 1) | USA | SLUS-01051 | NoResult | I walked around the first Area. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon´s Gate (Disk 1) | JAP | SLPS-00706 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon&#039;s Gate - Kowloon Fuusuiden (Disk 1) (Byakko) | JAP | SLPS-00669 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Krazy Ivan | USA | SCUS-94303 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kurukuru Marumaru | JAP | SLPM-86785 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Land Before Time: Big Water Adventure | USA | SLUS-01481 | NoResult | Much Noise during the Introduction. Framerate is 47-59 FPS without Frameskip on. No Audio, SFX only during the Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Great Valley Racing Adventure | USA | SLUS-1213 | NoResult | The Game freezes at the memory card screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Return to the Great Valley | USA | SLUS-01043 | NoResult | The Game freezes early on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disk 1) (Langrisser 4) | JAP | SLPS-01818 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disk 2) (Langrisser 5) | JAP | SLPS-01818 | NoResult | I played the Story Mode. Full Speed with slight frame drops. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Largo Winch - Command SAR | USA | SLUS-01441 | NoResult | Full Speed. Good Audio. There are many clipping Issues. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Dragoon (Disk 1) | USA | SLUS-01043 | NoResult | There is some Slowdown during the Introduction. I played the Intro. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Legaia | USA | SCUS-94254 | NoResult | I walked around the Village. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lego Racers | USA | SLUS-01043 | NoResult | I played Circuit Race. Framerate is 40-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Lego Rock Raiders | USA | SLUS-00937 | NoResult |  Full Speed. Good Audio. Very Playable.   }}&lt;br /&gt;
{{WiiSX | Legend of Mana | USA | SLUS-01013 | NoResult | Stuck at the Titlescreen. The Game doesn´t respond to any command. &#039;&#039;&#039;Use WiiSX beta 2.1.1 instead.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lemmings &amp;amp; Oh No! More Lemmings | USA | SLUS-00760 | NoResult | I played both mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lethal Enforcers I &amp;amp; II | USA | SLUS-00293 | NoResult | &#039;&#039;&#039;Lethal Enforcer 1.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;Lethal Enforcer 2.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lightning Legend - Daigo no Daibouken | JAP | SLUS-01441 | NoResult | I played the Story mode. Framerate is 47-52 FPS without Frameskip on. No Audio, SFX only during battle.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loaded | USA | SLUS-00076 | NoResult | I played the first Level. Framerate is 31-56 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lode Runner | USA | SLUS-00557 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter, switch later to dynarec.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes Racing | USA | SLUS-01145 | NoResult | I played Championship Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes - Sheep Raider | USA | SLUS-01369 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | LSD: Dream Emulator (English Patched) | JAP | SLPS-01556 | NoResult | I walked around the first area. &#039;&#039;&#039;Playable&#039;&#039;&#039;.}}&lt;br /&gt;
{{WiiSX | Lucifer Ring | JAP | SLPS-01784 | NoResult | I played the first Stage. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lucky Luke | USA | SLUS-00719 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the first Level. Framerate is 35-41 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar - Silver Star Story Complete (Disk 1) | USA | SLUS-00628 | NoResult | &#039;&#039;&#039;Play the game in Interpreter to prevent getting an Black Screen after the Intro.&#039;&#039;&#039; I met Lunar. Framerate is 39-46 FPS without Frameskip on. Good Audio with slight stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar 2 - Eternal Blue Complete (Disk 1) | USA | SLUS-00293 | NoResult | The Game freezes after setting up the trap in the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Madden NFL &#039;98 | USA | SLUS-00516 | NoResult | I played the Exhibition mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mad Stalker - Full Metal Force | JAP | SLPS-00734 | NoResult | I played the first Stage. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Magical Tetris Challenge Featuring Mickey | JAP | SLPS-01786 | Issues| &#039;&#039;&#039;Play the Game in Interpreter and HLE BIOS mode to prevent getting an Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Loading an Save state breaks the game.&#039;&#039;&#039; I played the Story mode. Framerate is 39-42 FPS without Frameskip on during a match. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Martian Gothic - Unification | USA | SLUS-01148 | Doesn&#039;t Work  | The Game runs too fast. It freezes early. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes | USA | SLUS-00257 | NoResult | I played Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes vs. Street Fighter | USA | SLUS-00793 | NoResult | I played a Match. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel vs. Capcom - Clash of Super Heroes | USA | SLUS-01059 | NoResult | I played a Match. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mass Destruction | USA | SLUS-00462 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Master of Monsters - Disciples of Gaia | USA | SLUS-00595 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Matsumoto Reiji 999 - Story of Galaxy Express 999 (Disk 1) | JAP | SLPS-03220 | Doesn&#039;t Work  | The Game freezes after the Traincutscene. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MDK | USA | SLUS-00974 | NoResult | I played the first Area. Full Speed. No Audio, SFX only. Annoying Camera problems. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MechWarrior 2 - 31st Century Combat | USA | SLUS-00401 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor | USA | SLUS-00974 | NoResult | I played the first Mission. Framerate is 41-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor - Underground | USA | SLUS-01270 | NoResult | I played the first Mission. Framerate is 46-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medarot R | JAP | SLPS-02414 | NoResult | I walked around Town. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | EUR | SCES-00311 | NoResult | &#039;&#039;&#039;Appears to run properly but you get black screen when you reach and launch the third stage. No matter what you do and which settings you set, the game freezes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | USA | SCUS-94227 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil 2 | USA | SCUS-94564 | NoResult | I played the first Level. Framerate is 42-50 FPS without Frameskip on. Good Audio with some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman 8 | USA | SLUS-00453 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X3 | EUR | SLES-00503 | NoResult | I played the first level. Framerate is 42-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X4 | USA | SLUS-00561 | NoResult | &#039;&#039;&#039;The game freezes after you beat the boss from the jungle level!&#039;&#039;&#039; I played the first Stage with Zero and X. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X5 | USA | SLUS-01334 | NoResult | &#039;&#039;&#039;Played the intro and Duff McWhalen&#039; Stage&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X6 | USA | SLUS-01395 | NoResult | &#039;&#039;&#039;The game freezes after you select the first stage.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends | USA | SLUS-00603 | NoResult | I walked around the Intro Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends 2 | USA | SLUS-01140 | NoResult | Black Screen after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid (V.1.0) (Disk 1) | USA | SLUS-00594 | NoResult | I reached the Elevator. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; Glitched up Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid - VR Mission | USA | SLUS-00957 | NoResult | I played Practise Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Slug X | USA | SLUS-01212 | NoResult | I played the Arcade mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mickey´s Wild Adventure | EUR | SCES-00163 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Micro Machines V3 | USA | SLUS-00593 | NoResult | I played the Challenger mode. Full Speed in the Menu. Framerate is 42-49 FPS without Frameskip on during a race. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Misadventures of Tron Bonne | USA | SLUS-00896 | NoResult | I played the first Mission. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mission Impossible | USA | SLUS-01016 | NoResult | There is some Slowdown during the Menu Screen. The Game crashed before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mobile Light Force | JAP | SLUS-01525 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monkey Hero | USA | SLUS-01016 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monster Ranger | USA | SLUS-00568 | NoResult | &#039;&#039;&#039;Boot with Interpreter to prevent freezing.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to dynarec on the Titlescreen.&#039;&#039;&#039; I played the Intro. Full Speed with rare dips. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moonlight Syndrome (Disk 1)| JAP | SLPS-01001 | NoResult | The Game freezes after the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 2 | JAP | SLPS-00444 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 3 | USA | SCUS-94201 | NoResult | Gets past the Prepare For Kombat screen but when you start a match/round, the game softlocks in an infinite loop of &amp;quot;ROUND #&amp;quot;. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 4 | USA | SLUS-00605 | NoResult | I played the Arcade mode. Framerate is 48-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Mythologies - Sub-Zero | USA | SLUS-00476 | NoResult | I walked around the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Trilogy (V.1.0) | USA | SLUS-00330 | NoResult | Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat - Special Forces | USA | SLUS-00824 | NoResult | I walked around the first Level. Framerate is 46-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer | USA | SLUS-00498 | NoResult | I played the Single Race mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer 2 | USA | SLUS-00738 | NoResult | I played the Single Race mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix | USA | SCUS-94355 | NoResult | I played the Championship mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix 2 (Disk 1) | JAP | SCPS-10018 | NoResult | I played the Championship mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller | USA | SLUS-01111 | NoResult | I played the 5000ft Challenge. Framerate is 49-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;There is an annoying clicking Sound.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller G | JAP | N/A | NoResult | }}&lt;br /&gt;
{{WiiSX | Ms. Pac-Man - Maze Madness | USA | SLUS-01018 | NoResult | Tested in WiiSXRX 2.5. I played the Story Mode (1 player). Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Myst | USA | SCUS-94602 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mystical Dragons | JAP | SLPS-02103 | NoResult | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | N20 - Nitrous Oxide | USA | SLUS-00637 | NoResult | Framerate is 44-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 1 | USA | SLUS-00215 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 2 | USA | SLUS-00216 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 3 | USA | SLUS-00398 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 4 | USA | SLUS-00416 | NoResult | &#039;&#039;&#039;Pac-Land&#039;&#039;&#039; controls are mixed up. &#039;&#039;&#039;The Genji and the Heike Clans&#039;&#039;&#039; doesn´t work. In &#039;&#039;&#039;Assault&#039;&#039;&#039;, half of the screen is cut off. &#039;&#039;&#039;Ordyne&#039;&#039;&#039; works. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 5 | USA | SLUS-00417 | NoResult | &#039;&#039;&#039;Pac-Mania&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;The Legend of Valkyrie.&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;Dragon Spirit.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Baraduke.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Metro Cross.&#039;&#039;&#039; Full Speed. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Naruto - Shinobi no Sato no Jintori Gassen | JAP | SLPS-03553 | NoResult | I played Chapter 1 of the Story mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam Extreme | USA | SLUS-00388 | NoResult | I played Head to Head. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam - Tournament Edition | USA | SLUS-00002 | NoResult | I played Head to Head. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Hangtime | USA | SLUS-00329 | NoResult | I get an Assertion Error after the Licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Showtime: NBA on NBC | USA | SLUS-00948 | NoResult | The Game crashes after the Team logo Screen. Boot with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nectaris - Military Madness | USA | SLUS-00764 | NoResult | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Set Frameskip on for the best result. There is some Slowdown during the movement of the Units. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - High Stakes | USA | SLUS-00826 | NoResult | I played the Single Race mode. &#039;&#039;&#039;There is much Slowdown in the Wheel Perspectiv.&#039;&#039;&#039; Framerate is 41-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 2 | USA | SLUS-00276 | NoResult | Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 3 - Hot Pursuit | USA | SLUS-000620 | NoResult | I played the 1 Player mode. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - Porsche Unleashed | USA | SLUS-01104 | NoResult | I played the Quick Race mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally | USA | SLUS-00590 | NoResult | &#039;&#039;&#039;Boot and play the Game in Interpreter mode to prevent freezing.&#039;&#039;&#039; I played the Arcade mode. Framerate is 29-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally 2 | USA | SLUS-01003 | NoResult | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nekketsu Oyako [En by PentarouZero v1.0d] | JAP | SLPS-00006 | Doesn&#039;t Work  | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Next Tetris | USA | SLUS-00862 | NoResult | I played the Clear All mode. Framerate is 42-46 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NHL Open Ice: 2 on 2 Challenge | USA | SLUS-00327 | NoResult | I played a game. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nicktoons Racing | USA | SLUS-01047 | NoResult | I played the CUPS mode. Framerate is 39-53 FPS without Frameskip on. Set Frameskip to ON for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures | USA | SLUS-00582 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent the Game from freezing. Switch back to Dynarec during the Character Select Screen.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during loading. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures 2 | USA | SLUS-01112 | NoResult | Black Screen after the Konami Logo. Boot the Game with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Night Raid | JAP | SLPM-87048 | NoResult | I played the Arcade mode. Framerate is 38-47 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Norse by Norsewest - The Return of the Lost Vikings | USA | SLUS-00466 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Novastorm (Disk 1) | USA | SCUS-94404 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are some GFX Glitches on Screen. A green pixelated bar on the right side makes it difficut to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | O.D.T | USA | SLUS-00698 | Doesn&#039;t Work  | &#039;&#039;&#039;In both Interpreter and Dynarec, the Screen goes black after the Titlescreen.&#039;&#039;&#039; It is possible to see the Intro FMV by booting through the HLE BIOS. &#039;&#039;&#039;The Game crashes after the FMV. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Exoddus (Disk 1) | USA | SLUS-00190 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Oddysee | USA | SLUS-00710 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ogre Battle - Limited Edition | USA | SLUS-00467 | NoResult | &#039;&#039;&#039;No Music during the Titlescreen.&#039;&#039;&#039; I played Chapter 1. Framerate is 53-59 FPS without Frameskip on. Good Audio on the Map. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Omega Boost | USA | SCUS-94449 | NoResult | I played the Campaign Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One | USA | SLUS-00469 | NoResult | The Game freezes during the developed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One Piece Mansion | USA | SLUS-01406 | NoResult | I played the Story mode. Full Speed with rare dips. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood | USA | SLUS-00464 | NoResult | The Game hangs after trying to access the terminal. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood 2 (Disk 1) | JAP | SLPS-01261 | NoResult | The Game hangs after the Main Character stretches himself. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Pac-Man World | USA | SLUS-00439 | NoResult | Very much works. Compared to WiiSX beta 2.1.1 build. Very Playable}}&lt;br /&gt;
{{WiiSX | Pandemonium! (v1.0) | USA | SLUS-00232 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pandemonium! 2 | USA | SLUS-00578 | NoResult | I played the first Level. Framerate is 43-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Bandit | JAP | SLPS-00899 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Front | USA | SLUS-01399 | NoResult | Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PaRappa the Rapper | USA | SCUS-94183 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve (Disk 1) | USA | SLUS-00662 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disk 1) | JAP | SLPS-02480 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disk 1) | USA | SLUS-01042 | NoResult | Freezes at the Squaresoft Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parodius | EUR | SLES-00036 | NoResult | &#039;&#039;&#039;I tested both Games.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pepsiman | JAP | SLPS-01762 | NoResult | I played the first Level. Full Speed No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona | USA | SLUS-00339 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Eternal Punishment | USA | SLUS-01158 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Tsumi ~ Innocent Sin [En by Gemini v1.0a] | USA | SLPS-02100 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Peter Pan in Disney&#039;s Return to Never Land | USA | SCUS-94643 | Doesn&#039;t Work  | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Philosoma | USA | SCUS-94403 | NoResult | I played Phase 1. Framerate is 42-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pinobee | USA | SLUS-01494 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Planet of the Apes | USA | SLUS-01468 | NoResult | I walked around the first Area. Framerate is 39-54 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pocket Fighter | USA | SLUS-00653 | NoResult | &#039;&#039;&#039;Play in Dynarec with HLE BIOS to prevent the game from freezing during the Arcade loading screen.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;No Audio, SFX only during battle.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PO`ed | USA | SLUS-00097 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Policenauts [En by Slowbeef v1.0] (Disc 1) | JAP | SLUS-00653 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent GFX Glitches.&#039;&#039;&#039; Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoLoCrois Monogatari | JAP | SCPS-10023 | NoResult | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoRoGue | JAP | SCPS-10050 | NoResult | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Populous - The Beginning | USA | SLUS-00277 | NoResult | Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Power Rangers - Lightspeed Rescue | USA | SLUS-01114 | NoResult | Framerate is 37-43 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. FMVs displayed fine. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Powerslave | USA | SLUS-00102 | NoResult | &#039;&#039;&#039;The Game crashed on Dynarec. Play in Interpreter.&#039;&#039;&#039; Framerate is 34-42 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Primal Rage | USA | SLUS-00126 | NoResult | I played the Arcade Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Q Bert | USA | SLUS-00904 | NoResult | &#039;&#039;&#039;FMV are a garbled mess.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during the menu Screen. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Quake 2 | USA | SLUS-00757 | NoResult | I played the first Level. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Racing Lagoon | JAP | SLPS-02038 | NoResult | I played the Prologue. Framerate is 51-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R4: Ridge Racer Type 4 | USA | SLUS-00797 | NoResult | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Radikal Bikers | EUR | SLES-01943 | NoResult | &#039;&#039;&#039;The Game crashes in dynarec, use Interpreter.&#039;&#039;&#039; All 3D graphics are missing. Can&#039;t see anything other than HUD when in game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rage Racer | USA | SLUS-00403 | NoResult | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden DX | JAP | SLPM-86656 | NoResult | I played the Solo start mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden Project | JAP | SLPM-86656 | NoResult | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage 2: Universal Tour | USA | SLUS-00742 | NoResult | I selected Salt Lake City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: Through Time | USA | SLUS-01065 | NoResult | I selected Dodge City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: World Tour | USA | SLUS-00549 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis | JAP | SLPM-86450 | NoResult | I played the Original mode. Framerate is 39-42 FPS without Frameskip on. Set Frameskip on, for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis - Series Termination | USA | SLUS-01217 | NoResult | I played the Original mode. Framerate is 46-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman | USA | SLUS-00005 | NoResult | The Game freezes during the Ubi Soft Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman 2: The Great Escape | USA | SLUS-01235 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. &#039;&#039;&#039;Cutscenes are very glitchy and will crash the game so you&#039;ll have to skip them.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman Rush | USA | SLUS-01458 | NoResult | The Menu after the Title Screen is invisible. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raystorm | USA | SLUS-00482 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter. The game freezes while checking the Memory Card in Dynarec.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to Dynarec during the Titlescreen.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu | JAP | SLPS-00640 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu Special Dominated Mind | JAP | SLPM-86085 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil | USA | SLUS-00170 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 1.5 | USA | SLPPSXEXE | NoResult | &#039;&#039;&#039;Boot and play in Interpreter to prevent an Code dump Error.&#039;&#039;&#039; I played as Elza Walker. Framerate is 46-54 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Director´s Cut | USA | SLUS-00551 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Survivor | USA | SLUS-01087 | NoResult | Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 2 (Disk 1) | USA | SLUS-00421 | NoResult | The Game doesn´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 3 - Nemesis | EUR | SLES-02529 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Return Fire | USA | SLUS-00184 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Reverthion | JAP | SLPS-00143 | NoResult | I played the Story mode. Framerate is 41-49 FPS without Frameskip on. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Revolution X | USA | SLUS-00012 | NoResult | &#039;&#039;&#039;You can&#039;t get past the first set of enemies in the first level.&#039;&#039;&#039; No Audio, SFX only during Gameplay. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rhapsody - A Musical Adventure | USA | SLUS-00012 | NoResult | &#039;&#039;&#039;The Game crashed after setting Vibration on in the menu.&#039;&#039;&#039; I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridegear Guybrave | JAP | SLPS-00905 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer | USA | SCUS-94300 | NoResult | I played Grand Prix Mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Bonus Turbo Mode Disc | USA | SLUS-90049 | NoResult | &#039;&#039;&#039;I played the Turbo mode.&#039;&#039;&#039; Framerate is 37-40 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only during a race. &#039;&#039;&#039;Slower than the Original.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Revolution | USA | SLUS-00214 | NoResult | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rise 2 - Resurrection | USA | SLUS-00186 | NoResult | Many GFX Glitches on Screen. The Game crashed after the Character loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Rising Zan - The Samurai Gunman | USA | SLUS-00829 | NoResult | I played the Story mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Risk - The Game of Global Domination | USA | SLUS-00616 | NoResult | Needs real BIOS to work. Gameplay and FMVs run fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 1) (Arcade Disc) | USA | SLUS-00681 | NoResult | Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 2) (Evolution Disc) | USA | SLUS-00771 | NoResult | I played Chapter 1. Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Riven - The Sequel to Myst (Disc 1) | USA | SLUS-00535 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash | USA | SLUS-00035 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash 3D | USA | SLUS-00524 | NoResult | I played the Thrash mode. Framerate is 32-48 FPS without Frameskip on. Set Frameskip to ON for best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash - Jailbreak | USA | SLUS-01053 | NoResult | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 2 - Dr. Wily no Nazo  | JAP | SLPS-02255 | NoResult | I played the Air Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 3 - Dr. Wily no Saigo! | JAP | SLPS-02262 | NoResult | I played the Snake Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;&#039;&#039;&#039;Bold text&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 4 - Aratanaru Yabou! | JAP | SLPS-02324 | NoResult | I played the Toad Man Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 5 - Blues no Wana! | JAP | SLPS-02338 | NoResult | I played the Star Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 6 - Shijou Saidai no Tatakai!! | JAP | SLPS-02379 | NoResult | I played the Wind Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman: Battle &amp;amp; Chase | JAP | SLPS-00764 | NoResult | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The timer displays garbled graphics but still functions properly.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman Dash 2 - Episode 2 - Ooinaru Isan | JAP | SLPS-02711 | NoResult | The Game crashed after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman X3 | JAP | SLPS-00283 | NoResult | The Game freezes during the now loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rock &amp;amp; Track Presents - The Need for Speed | USA | SLUS-00204 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rurouni Kenshin - Meiji Kenkaku Romantan - Juuyuushi Inbou Hen | JAP | SCPS-10048 | NoResult | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Type - Delta | USA | SLUS-00877 | NoResult | I played the first Stage. Framerate is 40-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Types | USA | SLUS-00753 | NoResult | There is some Slowdown during the loading Screen. &#039;&#039;&#039;R-Type 1&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;R-Type 2&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | S.C.A.R.S | USA | SLUS-00692 | NoResult | I played the Grand Prix mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier | USA | SCUS-94230 | NoResult | I played the Intro. &#039;&#039;&#039;There are some Audio noises after you open the menu. Pause and the Noise should be gone.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier 2 | USA | SLUS-00933 | NoResult | I played through the Introduction. &#039;&#039;&#039;A black pixelated diagonal line on the Screen is making it difficult to see whats going on during battle.&#039;&#039;&#039; &#039;&#039;&#039;There are some Audio noises after you open the menu.&#039;&#039;&#039; &#039;&#039;&#039;Open and close the menu and the Noise should be gone.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saiyuki - Journey West | USA | SLUS-01381 | NoResult | I played Chapter 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown - Warrior´s Rage | USA | SLUS-01093 | NoResult | I played the Story mode. Framerate is 51-54 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown 3 - Blades of Blood | USA | SCUS-94206 | NoResult | I played the Arcade mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Amakusa&#039;s Revenge Special | JAP | SLPS-01171 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;The Health Bar has an annoying flickering.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Kenkaku Yubinan Pack | JAP | SLPS-00647 | NoResult | I played the Story Mode in both games. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Zankurou Musouken | JAP | SLPS-00350 | NoResult | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | San Francisco Rush - Extreme Racing | USA | SLUS-00505 | NoResult | I played the 1 Player Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Scooby-Doo and the Cyber Chase | USA | SLUS-01396 | NoResult | I played Level 1 Japan. Framerate is 46-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - GGeneration-0 (Disc 1) | JAP | SLPS-02200 | NoResult | I played Stage 1 of the Situation Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - Over Galaxian | JAP | SLPS-00385 | NoResult | I played the Story Mode. Framerate is 47-52 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinent | USA | SCUS-94110 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; There are some GFX Glitches after the Titlescreen. I played the Intro. Framerate is 39-50 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinel Returns | USA | SLUS-00604 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sexy Parodius | JAP | SLPM-86009 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Madness (Disk 1) | USA | SLUS-00468 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing after the first battle.&#039;&#039;&#039; Framerate is 47-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Man | USA | SLUS-00895 | NoResult | I walked around the first Area. Framerate is 51-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shaman King - Spirit of Shamans | JAP | SLPS-03432 | NoResult | I played the Story Mode. Framerate is 47-50 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Somehow Yoh can´t walk,run forward and backward. He can only jump.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shin Megami Tensei 2 | JAP | SLPM-86924 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disk 1) (Evolution Disk) | JAP | SLPS-01240 | NoResult | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disk 2) (Arcade Disk) | JAP | SLPS-01241 | NoResult | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shura no Mon | JAP | SLPS-01202 | NoResult | Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Silent Hill (V.1.1) | USA | SLUS-00707 | NoResult | I played through the Intro. &#039;&#039;&#039;The Game runs a bit too fast in dynarec. Select Interpreter for normal speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sihouette Mirage | USA | SLUS-00728 | NoResult | I played the first Mission. Full Speed. No Audio. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Skullmonkeys | USA | SLUS-00601 | NoResult | I played Level 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Slayers Royal | JAP | SLPS-01363 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sled Storm | USA | SLUS-00955 | NoResult | I played a race. Framerate is 39-45 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Smurfs | USA | SLUS-01008 | NoResult | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Snatcher | JAP | SLPS-00154 | NoResult | I played Act 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soeldnerschild Special | JAP | SLPS-01319 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soukaigi (Disk 1) | JAP | SLPS-01291 | Doesn&#039;t Work  | &#039;&#039;&#039;V-sync Error on the Titlescreen.&#039;&#039;&#039; The Game freezes after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sol Divide | USA | SLUS-01519 | NoResult | I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soul Blade (V.1.0) | USA | SLUS-00240 | NoResult | I played the Arcade mode. Framerate is 46-54 FPS without Frameskip on. Music is very scratchy though. &#039;&#039;&#039;Set Frameskip on if you want better music.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park | USA | SLUS-00936 | NoResult | I played the Story mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park Rally | USA | SLUS-00984 | NoResult | I played the Arcade mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soviet Strike | USA | SLUS-00061 | Doesn&#039;t Work  | The FMV have clipping issues. The Game freezes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Space Hulk - Vengeance of the Blood Angels | USA | SLUS-00205 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Speed Punks | USA | SCUS-94563 | NoResult | I played the Single Race mode. Framerate is 42-59 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Spider Man | USA | SLUS-01378 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spider Man 2 - Enter Electro | USA | SCUS-94563 | NoResult | The FMV are glitched up. &#039;&#039;&#039;The Game crashed after selecting the difficulty.&#039;&#039;&#039; &#039;&#039;&#039;Training Mode is playable.&#039;&#039;&#039; Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spongebob Squarepants: SuperSponge | EUR | SLES-03704 | NoResult | Garbled FMV. The game freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spot goes to Hollywood | USA | SLUS-00014 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro 2: Ripto&#039;s Rage! | USA | SCUS-94425 | NoResult | Framerate is 39-54 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Audio cuts out during cutscenes. Random voices after listening to NPC&#039;s talk, skipping voice-overs seems to prevent that.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro the Dragon | USA | SCUS-94228 | NoResult | Framerate is 47-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Music stops playing when you rescue a dragon.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro: Year of the Dragon | USA | SCUS-94467 | NoResult | Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Has some sound glitches when you talk to other characters.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Stahlfeder | JAP | SLPS-00162 | NoResult | I played Mission 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Starblade Alpha | USA | SLUS-00057 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Gladiator - Episode 1 - Final Crusade | USA | SLUS-00372 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Ocean - The Second Story (Disk 1) | USA | SCUS-94421 | NoResult | &#039;&#039;&#039;Skip the garbled audio clip that comes after selecting your character.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Dark Forces | USA | SLUS-00297 | NoResult | I played the Secret Base Mission. Full Speed. Good Audio. &#039;&#039;&#039;The Enemys are Invisible.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - Jedi Power Battles | USA | SLUS-01046 | NoResult | Black Screen after the BIOS Intro. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - The Phantom Menace | USA | SLUS-00884 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Rebel Assault II - The Hidden Empire (Disk 1) | USA | SLUS-00381 | NoResult | Black Screen after the start of Chapter 1. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Steeldom | JAP | SLPS-00431 | NoResult | I fought a battle. Framerate is 41-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on. Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha - Warrior´s Dreams | USA | SLUS-00197 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 2 | USA | SLUS-00258 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 3 | USA | SLUS-00821 | NoResult | &#039;&#039;&#039;Set Dynarec and HLE BIOS to get to the Titlescreen.&#039;&#039;&#039; The Game freezes while searching for a Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 1) | JAP | SLPS-00800 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 2) | JAP | SLPS-00801 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 1) | USA | SLUS-00423 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 2) | USA | SLUS-00584 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter - The Movie | USA | SLUS-00041 | NoResult | I played the Movie Battle mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX Plus Alpha | USA | SLUS-00548 | NoResult | I played the Arcade mode. Framerate is 43-48 FPS without Frameskip on during a fight. Set Frameskip on for the best result. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX 2 Plus | USA | SLUS-01105 | NoResult | I played Arcade Mode. Framerate is 42-51 FPS without Frameskip on during a Fight. Good Audio with some stuttering. Set Frameskip on for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 2 | JAP | SLPS-00415 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 3 | JAP | SLPS-01777 | NoResult | &#039;&#039;&#039;Boot and play in Dynarec with HLE BIOS or else get thrown out to the Homebrew Channel.&#039;&#039;&#039; &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; I played the Arcade mode. Framerate is 51-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Racer | USA | SLUS-00099 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider | USA | SLUS-01142 | NoResult | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider 2 | USA | SLUS-01163 | NoResult | &#039;&#039;&#039;The FMV Intro is messed up.&#039;&#039;&#039; I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strikers 1945 | USA | SLUS-01337 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night | JAP | SLPS-02542 | NoResult | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night 2 (Disk 1) | JAP | SLPS-03237 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Puzzle Fighter 2 Turbo | USA | SLUS-00418 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent freezing. On the Titlescreen switch back to dynarec.&#039;&#039;&#039; I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Complete Box (Disk 1) | JAP | SLPS-03577 | NoResult | &#039;&#039;&#039;All three Games&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Alpha Gaiden [En by Aeon Genesis v0.95b] | JAP | SLPS-02070 | NoResult | The Game immediately loads a Cutscene. It´s impossible to start a game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen F Kanketsuhen | JAP | SLPS-01924 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden (V.1.0) | USA | SLUS-00292| NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden 2 | USA | SLUS-00958| NoResult | I walked around the Camp. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suiko Enbu | JAP | SLPS-00137 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter | USA | SCUS-94240 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 2 (Disk 1) | USA | SCUS-94451 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 3 | USA | SCUS-94640 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | JAP | SLPS-00767 | NoResult | I played Chapter 1. Full Speed. Good Audio. No Audio during the Titlescreen. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | USA | SLUS-00560 | NoResult | No Audio during the Titlescreen. I played Chapter 1. The Game won´t respond to any command during the first battle. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tail Concerto | USA | SLUS-00660 | NoResult | I played the Intro Level. Framerate is 48-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | JAP | SLPS-01100 | NoResult | &#039;&#039;&#039;You get farther than in the US Version.&#039;&#039;&#039; The Screen goes black while you are on deck. You can hear the music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | USA | SLUS-00626 | NoResult | The Game freezes during the Introduction. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny 2 (Disk 1) | USA | SLUS-01355 | NoResult | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. Disk 2: Game crashes during Craymel City train minigame. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tales of Eternia (Disk 1) | JAP | SLPS-03050 | NoResult | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Phantasia (English Translation) | JAP | SLPS-01770 | NoResult | I walked around the first Area. Framerate is 55-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on to reduce load times.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken | USA | SLUS-00006 | NoResult | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 2 (V.1.0) | USA | SLUS-00213 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent Character glitches.&#039;&#039;&#039; Framerate is 31-33 FPS without Frameskip on. The Audio sounds messy because of the Slowdown. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 3 | USA | SLUS-00213 | NoResult | I played the Arcade mode. Framerate is 32-35 FPS without Frameskip on. Set Frameskip on for the best result. It still plays a little choppy. Needs vWii overclock for best result (smoother gameplay). &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tempest X3 | USA | SLUS-00283 | NoResult | The Screen goes black after the Interplay logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu - Stealth Assassins | USA | SLUS-00706 | NoResult | The Game crashes before you reach the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu 2 - Birth of the Stealth Assassins | USA | SLUS-00939 | NoResult | Black Screen after pressing start on the Titlescreen. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Terry Pratchett&#039;s Discworld | USA | SCUS-94600 | NoResult | I walked around the Castle. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 4 | USA | SLUS-00487 | NoResult | I played the Championship Cup. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 5 | USA | SLUS-00610 | NoResult | I played the Quick Race mode. Framerate is 53-59 FPS without Frameskip on. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 6 | USA | SLUS-00839 | NoResult | I played the Single Race mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tetris Plus | USA | SLUS-00388 | NoResult | I played the classic mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disk1) | USA | SLUS-00845 | NoResult | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disk1) | JAP | SLPS-01780 | NoResult | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Threads of Fate | USA | SLUS-00405 | NoResult | I played the Intro. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thunder Force 5 - Perfect System | USA | SLUS-00727 | NoResult | I played the first Level. Framerate is 47-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Time Crisis | USA | SLUS-00405 | NoResult | I played the Story mode of the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal No. 1 | USA | SCUS-94208 | NoResult | I played the Tournament mode. Framerate is 40-41 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal 2 [En by Infinite Lupine v1.00b] | JAP | SLPM-86033 | NoResult | I played the Tournament mode. Framerate is 32-37 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomba! | USA | SLUS-94236 | NoResult | I played the first Level. Framerate is 42-49 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tomba! 2 - The Evil Swine Return | USA | SLUS-94454 | NoResult | I played the first Level. Framerate is 42-59 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider | EUR | SLES-00024 | NoResult | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 2 - Starring Lara Croft | EUR | SLES-00718 | NoResult | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 3 - Adventures of Lara Croft (V.1.0) | USA | SLUS-00691 | NoResult | I played the first Level. Framerate is 38-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | USA | SLUS-00885 | NoResult | Skip the glitched FMV. The Game freezes shortly after starting the first Level. Framerate 35-43 FPS without Frameskip on. Some Audio Glitches. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | EUR | SLES-02238 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider Chronicles | USA | SLUS-01311 | NoResult | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater | USA | SLUS-00860 | NoResult | The Emulator crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 2 | USA | SLUS-01066 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 3 | USA | SLUS-00860 | NoResult | Black Screen with some Music on Interpreter. The Game crashes with Dynarec. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 4 | USA | SLUS-01485 | NoResult | Black Screen with some Music. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story 2: Buzz Lightyear to the Rescue | USA | SLUS-00893 | NoResult | Framerate is 39-53 FPS without Frameskip on. The Audio has some stuttering. Some lightning glitches on Buzz&#039;s model. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story Racer | USA | SLUS-01214 | NoResult | Framerate is 39-43 FPS without Frameskip on. Set Frameskip to ON for best result. . &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Touki Denshou - Angel Eyes | JAP | SLPS-01168 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Treasure Gear | JAP | SLPS-00819 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to get past the Titlescreen.&#039;&#039;&#039; I walked around the Village. Framerate is 47-53 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tunnel B1 | USA | SLUS-00188 | NoResult | I played the first Mission. Full Speed. &#039;&#039;&#039;There is Slowdown during Explosions.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | TV Animation X - Unmei no Sentaku | JAP | SLPS-03459 | NoResult | I played the Battle mode. Framerate is 49-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal | USA | SCUS-94304 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 2 | USA | SCUS-94306 | NoResult | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 3 | USA | SCUS-94249 | NoResult | I played the Tournament mode. Full Speed. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 4 | USA | SCUS-94560 | NoResult | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal - Small Brawl | USA | SCUS-94560| NoResult | The Game freezes during the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Two Tenkaku | JAP | SLPS-00131 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Umihara Kawase Shun | JAP | SLPS-00643 | NoResult | I played Field 0. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Um Jammer Lammy | USA | SCUS-94448 | NoResult | The Game freezes during the second loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | V2000 | EUR | SLES-00545 | NoResult | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vampire Hunter D | USA | SLUS-01138 | NoResult | &#039;&#039;&#039;The Titlescreen is invisible. You need to guess and click.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts | USA | SLUS-00447 | NoResult | I played the Introduction battle. Full Speed. Good Audio. &#039;&#039;&#039;The Camera spins around forever after your turn.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts 2 (V.1.1) | USA | SLUS-00940 | NoResult | I played the Prologue. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vanguard Bandits | USA | SLUS-01070 | NoResult | I played the Intro Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | JAP | SCPS-18012 | NoResult | I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, also you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | EUR | SCES-02873 | NoResult | I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, also you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Viewpoint | USA | SLUS-00033 | NoResult | I played Area 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 | USA | SLUS-00510 | NoResult | I played the Arcade mode. Framerate is 39-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 - 2nd Offense | USA | SLUS-00868 | NoResult | I played the Arcade mode. Framerate is 42-52 FPS without Frameskip on. FMVs displayed correctly. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vagrant Story | USA | SLUS-01040 | NoResult | Settings you need: dynarec, Limit FPS Auto, Frame Skip off. &#039;&#039;&#039;What follows is necessary to prevent an Code Dump Error!&#039;&#039;&#039; &#039;&#039;&#039;So far this only seems to work in the US and JAP Versions of the Game.&#039;&#039;&#039; Save your state in the Menu when you reach the exit of Room 5. Then switch from Dynarec to Interpreter.  Load your save state and walk through the Door. You can switch back to Dynarec again. Full Speed with rare dips. There are some minor audio issues. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Valkyre Profile (Disk 1) | USA | SLUS-01156 | NoResult | Tested until the part when the mercenary and his brother (the artist) talk. &lt;br /&gt;
Battles worked fine. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vs. | USA | SLUS-00868 | NoResult | I played the 1 Player vs COM mode. Framerate is 43-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | War Craft 2 - The Dark Saga | USA | SLUS-00480 | NoResult | I played the first Mission. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | War Gods | USA | SLUS-00328 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter. The Game won´t respond to any command in Dynarec. You can switch back to dynarec after the Titlescreen.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Dark Omen | USA | SLUS-00550 | NoResult | I played a new Campaign. Framerate is 44-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Shadow of the Horned Rat | USA | SLUS-00117 | NoResult | I played a new Campaign. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhawk - The Red Mercury Missions | USA | SCUS-94305 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warriors of Might and Magic | USA | SLUS-01204 | NoResult | FMV Intro is glitched up. The Game freezes during the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warzone 2100 | USA | SLUS-00819 | NoResult | I played a new Campaign. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild 9 | USA | SLUS-00425 | NoResult | I walked around the first Area. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms | USA | SLUS-00425 | NoResult | I noticed some Slowdown on the Titlescreen. I fought a battle on the Overworld Map. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms 2 (Disk 1) | USA | SCUS-94484 | NoResult | I walked around the Ruins. Full Speed. Good Audio. I noticed some Screen tearing. Very Playable. }}&lt;br /&gt;
{{WiiSX | Wing Commander III - Heart of the Tiger (Disc 1) | USA | SLUS-00019 | Doesn&#039;t Work  | &#039;&#039;&#039;The Controls stop working after the mission briefing. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wing Commander IV - The Price of Freedom (Disc 1) | USA | SLUS-00270 | NoResult | I played a new Game. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout | USA | SCUS-94301 | NoResult | I played the Championship Race mode. Framerate is 35-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on if you want high speed.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | USA | SLUS-00865 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | EUR | SCES-01909 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 - Special Edition | EUR | SCES-02845 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout XL | USA | SCUS-94351 | NoResult | Framerate is 46-59 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wolf Fang | JAP | SLPS-00254 | NoResult | I played the first Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | World of Dragon Warrior - Torneko - The Last Hope | USA | SLUS-01181 | NoResult | I walked around the first Dungeon. Framerate is 49-59 FPS without Frameskip on. Good Audio with a little stuttering. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms | USA | SLUS-00336 | NoResult | I played a Match against the Computer. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms Armageddon | USA | SLUS-00888 | NoResult | I played a Quick Game against the Computer. Full Speed. &#039;&#039;&#039;Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms World Party | USA | SLUS-01448 | NoResult | I played a Quick Match against the Computer. Full Speed. Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Backstage Assault | USA | SLUS-01274 | NoResult | I played the Exhibition mode. Framerate is 30-43 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Mayhem | USA | SLUS-00963 | NoResult | I played a match. Framerate is 39-52 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Nitro | USA | SLUS-00397 | NoResult | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW vs. the World | USA | SLUS-00455 | NoResult | I played the Exhibition mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW nWo Thunder | USA | SLUS-00779 | NoResult | I played the Exhibition mode. Framerate is 46-57 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | WWF Attitude | USA | SLUS-00831 | NoResult | I played the Exhibition mode. Framerate is 39-40 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF in your House | USA | SLUS-00246 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 39-42 FPS without Frameskip on. Bad Audio. &#039;&#039;&#039;Many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown | USA | SLUS-00927 | NoResult | I played the Exhibition Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown 2 - Know your Role | USA | SLUS-01234 | NoResult | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Warzone (V.1.0) | USA | SLUS-00495 | NoResult | I played the Exhibition mode. Framerate is 28-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Wrestlemania - The Arcade Game | USA | SLUS-00013 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 38-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | X-Men - Children of the Atom | USA | SLUS-00044 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; I played the Arcade mode. Framerate is 43-50 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X-Men vs. Street Fighter | USA | SLUS-00627 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X2 - No Relief | EUR | SLES-00455 | NoResult | Glitched up Game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Xenogears (Disk 1) | USA | SLUS-00664 | NoResult | &#039;&#039;&#039;The Wii Console freezes if you try to check the memory card.&#039;&#039;&#039; I fought a battle on the Overworld. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | You don´t know Jack (Disk 1) | USA | SLUS-00716 | NoResult | The Game freezes shortly after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yu-Gi-Oh! Forbidden Memories | USA | SLUS-01411 | NoResult | I fought a battle in Story mode. Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yutona Eiyuu Senki - TearRingSaga | JAP | SLPS-03177 | NoResult | &#039;&#039;&#039;The Controls stop working during the Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Skip the Cutscenes.&#039;&#039;&#039; I played the Prologue. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Zanac X Zanac | JAP | SLPS-03354 | NoResult | &#039;&#039;&#039;Zanac 1 Versions are working.&#039;&#039;&#039; The Controls in Zanac Neo stop working after you start a new game. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zeiramzone | JAP | SLPS-00575 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide | JAP | SLUS-00183 | NoResult | I fought a battle. Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide 2 - The Secret Wish | JAP | SLPS-00891 | NoResult | I fought a battle. Framerate is 48-51 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73495</id>
		<title>WiiStation Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73495"/>
		<updated>2022-06-27T22:07:51Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* # */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Posting Guidelines ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;All Games on this list must be tested with WiiSXRX_2022 beta 2.5 build 20220618&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The latest Version is&#039;&#039;&#039;&#039;&#039;&#039; [https://github.com/xjsxjs197/WiiSXRX_2022/releases/tag/20220618 WiiSX RX 2022 Beta 2.5 r20220618]&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;For remove the FMV (Full-Motion Video) scenes on certain games which require modified BIN for run on WiiSX-RX, read this post: https://gbatemp.net/posts/9732148&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Original thread: https://gbatemp.net/threads/wiisxrx_2022-another-fork-of-wiisxrx-released.614405/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously and if it’s a game that you run in version 2.5 and beyond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of WiiSXRX_2022, a fork of WiiSXRX in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{WiiSX | Game | Region | Game ID | Status | Notes }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Compatibility Legend	Class (?)&lt;br /&gt;
Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don&#039;t affect gameplay.	ct-works&lt;br /&gt;
Games that work almost 100% and are playable but have some issues like missing textures or crashes after doing certain in-game action. ct-minor&lt;br /&gt;
Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).	ct-issues&lt;br /&gt;
Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.	ct-broken&lt;br /&gt;
Game was tested with older version of this emulator but not with this one.	ct-noresult&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | 70´s Robot Anime - Geppy - X - The Super Boosted Armor (Disk 1) | JAP | SLPS-01995 | NoResult | }}&lt;br /&gt;
{{WiiSX | 007 - The World Is Not Enough | USA | SLUS-01272 | NoResult | }}&lt;br /&gt;
{{WiiSX | 40 Winks | USA | SLUS-00874 | Works | seems to run fine }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Ace Combat 2 | USA | SLUS-00404 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent an Code Dump Error. Switch back to Dynarec after the Titlescreen.&#039;&#039;&#039; There is some Slowdown during Cutscenes. Full Speed during Gameplay. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Action Man - Operation Extrem | USA | SLUS-00887 | NoResult | The Game won´t respond to any command. I noticed some Screen tearing. There are some Audio Noises. Framerate is 38-59 FPS without Frameskip on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo | JAP | SLPM-87226 | NoResult | I played the Normal mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo 2 | JAP | SLPS-00208 | NoResult | I played the Normal mode. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Adventures of Lomax | USA | SCUS-94906 | NoResult | I played the first Level. Full Speed. No Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Air Combat | USA | SLUS-00001 | NoResult | Some Slowdown during Cutscenes. Full Speed during Gameplay. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alien - Resurrection | USA | SLUS-00633 | NoResult |  }}&lt;br /&gt;
{{WiiSX | Alien Trilogy | USA | SLUS-00007 | NoResult | I played the Intro. Full Speed. No Audio, SFX only. Some Lightning Effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Akuji - The Heartless | USA | SLUS-00715 | NoResult | I played the Intro. The Framerate is 45-59 FPS without Frameskip on. The Audio has some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alice in Cyberland | JAP | SLPS-00636 | NoResult | I played the Intro. The Command Screen is flickering and hard to see. Full Speed. There are some Audio noises. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alone in the Dark - One-Eyed Jack´s Revenge | USA | SLUS-00239 | NoResult | I played the Intro. &#039;&#039;&#039;Playing the whole Game in Interpreter mode is required to prevent freezing.&#039;&#039;&#039; Framerate is 45-49 FPS. Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra (V.1.0) | USA | SLUS-00553 | NoResult | I reached the Village. Full Speed. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra 2 - A New Legend Begins | USA | SLUS-01017 | NoResult | I played the Intro. Full Speed with rare dips. There are some drops during Cutscenes. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Angel Blade - Neo Tokyo Guardians | JAP | SLPS-00894 | NoResult | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ape Escape | USA | SCUS-94423 | NoResult | The Framerate is 41-46 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Apocalypse | USA | SLUS-00373 | NoResult | I get an Code Dump Error in the first Level. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad | USA | SLUS-01224 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 2 | USA | SLUS-01252 | NoResult | Full Speed. There is some Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 3  (Disk 1) | USA | SLUS-01253 | NoResult | Mostly Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disk 1)| JAP | SCPS-10040 | NoResult | The Game NoResult. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disk 2)| JAP | SCPS-10041 | NoResult | The Game NoResult. There are some Audio Noises. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Area 51 | USA | SLUS-00164 | NoResult | Playable but the background FMV isn&#039;t displayed correctly. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core (V.1.0) | USA | SCUS-94182 | NoResult | I played the First Mission. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Master of Arena (Disk 1) | USA | SLUS-01030 | NoResult | I played the First Mission.  Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Project Phantasma (Disk 1) | USA | SLUS-00670 | NoResult | I played the First Mission.  Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armorines - Project S.W.A.R.M. | USA | SLUS-01022 | NoResult | I played the First Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Army Men: Air Attack | USA | SLUS-00913 | NoResult | There is some Slowdown during Cutscenes. I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Army Men: World War | USA | SLUS-01079 | NoResult | Long loading Times. Framerate is 46-59 FPS without Frameskip on. Set Frameskip on for the best Result. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Asuka 120 Burning Festival Final | USA | SLPS-02074 | NoResult | &#039;&#039;&#039;The Screen turns black during the Titlescreen. Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Atelier Elie - Salberg no Renkinjutsushi 2 | JAP | SLPS-01751 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie - Salberg no Renkinjutsushi | JAP | SLPS-00856 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie Plus - Salberg no Renkinjutsushi | JAP | SLPS-01418 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Azure Dreams | USA | SLUS-00614 | NoResult | I reached the Tower. Full Speed with rare drops during Cutscenes. Good Audio. In the Tower, the Character runs ultra fast when you press the run button. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Batman and Robin | USA | SLUS-00393 | NoResult | Full Speed. Good Audio. I got one random Code Dump Error in the Batcave. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Beyond - Return of the Joker | USA | SLUS-01207 | NoResult | The Game boots in HLE BIOS Mode. It freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Forever - The Arcade Game | USA | SLUS-00387 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden | USA | SCUS-94200 | NoResult | I fought a battle in Arcade Mode. Full Speed. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 2 | USA | SLUS-00220 | NoResult | I fought a battle in Arcade Mode. Full Speed. Good Audio in the Menu. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 3 | USA | SLUS-00483 | NoResult | I fought a battle in Arcade Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 4 | EUR | SLES-02493 | NoResult | I get an Black Screen after selecting Team VS Mode. The Mini Game Mode and the Team Story mode are also not working. I played in Survival mode. Framerate is 39-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BattleTanx - Global Assault | USA | SLUS-01044 | NoResult | &#039;&#039;&#039;The Game has very long loading times. Set Frameskip on and Limit FPS off to load the Game faster.&#039;&#039;&#039; I played the first Level.  The Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bio F.R.E.A.K.S. | USA | SLUS-00502 | NoResult | I fought a battle in Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard | JAP | SLPS-00222 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut | JAP | SLPS-00998 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut - Dual Shock | JAP | SLPS-01512 | NoResult | The Game boots up but freezes before the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disk 1 Leon ) | JAP | SLPS-01510 | NoResult | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disk 2 Claire ) | JAP | SLPS-01511 | NoResult | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 3 - Last Escape | JAP | SLPS-02300 | NoResult | &#039;&#039;&#039;Boot and play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the Intro. Framerate is 46-50 FPS without Frameskip on. Good Audio. The Voice over are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix 00 (Disk 1) | JAP | SLPS-03571 | NoResult | Boot the Game in Interpreter mode to prevent an Code Dump Error. Because of the hypersensibel cursor i´m stuck on the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix Cross (Disk 1) | JAP | SLPS-02962 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blade | USA | SLUS-01215 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter mode to prevent an Code Dump Error. Switch back to Dynarec during the New Game Screen.&#039;&#039;&#039; Framerate is 49-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blasto | USA | SCUS-94412 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Playable&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Blue Breaker Burst - Hohoemi wo Anata to | JAP | SLPS-01469 | NoResult | I played the Story mode. The Game is stuck after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bokan to Ippatsu! Doronbo - Time Bokan Series | JAP | SLPS-00609 | NoResult | I played Stage 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman | EUR | SLES-01839 | NoResult | I played the Single Player Mode. Full Speed in Modern and Retro Mode. Good Audio. Very &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman Land | JAP | SLPS-03002 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman World | USA | SLUS-00680 | NoResult | I played the Normal Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar | USA | SCUS-94199 | NoResult | I fought a battle in Arcade Mode. Framerate is 49-57 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar 2 | USA | SCUS-94424 | NoResult | I fought a battle in Arcade Mode. Framerate is 27-30 FPS without Frameskip on. Enable Frameskip and it gets somewhat playable. The Audio has some stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brahma Force - The Assault on Beltlogger 9 | USA | SLUS-00444 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BrainDead 13 (Disk 1) | USA | SLUS-00083 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brave Fencer Musashi | USA | SLUS-00726 | NoResult | I played the first Chapter. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 3 (V.1.1) | USA | SLUS-00422 | NoResult | I completed the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 4 | USA | SLUS-01324 | NoResult | I played Chapter 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disk 1) | JAP | SLPS-02661 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disk 1) (English Translation) | JAP | SLPS-02661 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - The Legend of Forsena | USA | SLUS-00687 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword - The Shadow of the Templars | USA | SLUS-00484 | NoResult | Mostly 57-59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword 2 - The Smoking Mirror | USA | SLUS-00812 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubble Bobble also featuring Rainbow Islands | USA | SLUS-00370 | NoResult | Bubble Bobble is playable but both Rainbow Islands games quit responding to controller inputs after a few seconds of gameplay.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubsy 3D - Furbitten Planet | USA | SLUS-00110 | NoResult | I played the Level 1-1. The Framerate is 34-42 FPS without Frameskip on. It works perfect with Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny - Lost in Time | USA | SLUS-00838 | NoResult |  The Framerate is 51-59 FPS without Frameskip on. There is some Slowdown during Cutscenes. Good Audio with some Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny &amp;amp; Taz - Time Busters | USA | SLUS-01144 | NoResult | The Framerate is 52-59 FPS without Frameskip on. The Audio got mute during gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Burning Road | USA | SLUS-00324 | NoResult | I played the Championship Mode. The Framerate is 57-59 FPS without Frameskip on. No Audio, only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade | USA | SCUS-94180 | NoResult | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade 2 | USA | SLUS-00663 | NoResult | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move &#039;99 | USA | SLUS-00725 | NoResult | I played the Arcade mode. Full Speed. No Audio, only SFX during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 2 - Arcade Edition | USA | SLUS-00233 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 4 | USA | SLUS-00754 | NoResult | Framerate is 52-55 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | C-12 | USA | SCUS-94666 | NoResult | I walked around the first Level. Framerate is 37-59 FPS without Frameskip. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | C - The Contra Adventure | USA | SLUS-00499 | NoResult | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Capcom vs. SNK Pro | USA | SLUS-01376 | NoResult | I played Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Chronicles (V.1.1) | USA | SLUS-01384 | NoResult | Full Speed in both Original and Arranged Mode. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Symphony of the Night | USA | SLUS-00067 | NoResult | &#039;&#039;&#039;I completed the game from start to finish.&#039;&#039;&#039; Framerate is 49-57 FPS without Frameskip on. Good Audio with a little Noise. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chaos Break | EUR | SLES-03107 | NoResult | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chippoke Ralph no Daibouken - The Adventure of Little Ralph | JAP | SLPS-01853 | NoResult | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo no Fushigi na Dungeon | JAP | SLPS-01234 | NoResult | Framerate is 45-54 FPS without Frameskip on. Turn Frameskip on for 59 FPS. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo Racing | USA | SLUS-00844 | NoResult | I played Grand Prix Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Chocobo´s Magical Dungeon 2 | USA | SLUS-00814 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chou-Aniki - Kyuukyoku Muteki Ginga Saikyou Otoko | JAP | SLPS-00183 | Issues| Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chrono Cross (Disk 1) | USA | SLUS-01041 SLUS-01080 | NoResult | I played the Intro. Slows down a little bit during transitions to battle and in some menus. Framerate is 45-59 FPS without Frameskip on during battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Circuit Breakers | USA | SLUS-00697 | NoResult | I played the Jungle race. Framerate is 46-59 FPS without Frameskip on during race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower | USA | SLUS-00539 | NoResult | I played the Prologue. Full Speed. There is some Slowdown during Cutscenes. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower 2 - The Struggle within | USA | SLUS-00539 | NoResult | I played Chapter 1. Full Speed. There is some Slowdown during Cutscenes. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Codename - Tenka | USA | SCUS-94409 | NoResult | The Game asks you to remove one Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally | USA | SCUS-94474 | NoResult | I played the Championship Mode. Framerate is 52-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally 2.0 | USA | SLUS-01222 | NoResult | I played the Championship Mode. Framerate is 35-53 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars (Disk 1) | USA | SLUS-00543 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars - Vengeance | USA | SLUS-00722 | NoResult | Framerate is 56-59 FPS without Frameskip on in Space. 30-40 FPS during the Menu. Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars 3 - Red Sun | USA | SLUS-00866 | NoResult | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disk 1 GDI) | USA | SLUS-00397 | NoResult | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disk 2 NOD) | USA | SLUS-00410 | NoResult | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disk 1 Allies) | USA | SLUS-00431 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disk 2 Soviet) | USA | SLUS-00485 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disk 1 Allies) | USA | SLUS-00665 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disk 2 Soviet) | USA | SLUS-00667 | NoResult |  I played Freestyle Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contender | USA | SCUS-94294 | NoResult | I played a Match. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contra - Legacy of War | USA | SLUS-00288 | NoResult | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders | USA | SCUS-94356 | NoResult | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2 | USA | SCUS-94358 | NoResult | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2001 | USA | SCUS-94597 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 3 | USA | SCUS-94251 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 4 | USA | SCUS-94559 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cotton Original - Fantastic Night Dreams | JAP | SLPS-02034 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Countdown Vampires (Disk 1) | USA | SLUS-00898 | NoResult | The Game freezes with either Interpeter or Dynarec after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cowboy Bebop | JAP | SLPS-01126 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot | USA | SCUS-94900 | NoResult | I played the first Level. Framerate is 46-59 FPS without Frameskip on during the Level. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 2: Cortex Strikes Back | USA | SCUS-94154 | NoResult | I played the Turtle Woods Level. Framerate is 46-54 FPS without Frameskip on during the Level. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 3: Warped | USA | SCUS-94244 | NoResult | Most objects in the level &amp;quot;Under Pressure&amp;quot; are invisible making it nearly impossible to beat. Framerate is 46-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bash | USA | SCUS-94570 | NoResult | I played Adventure Mode. Full Speed with rare dips on during a Mini Game. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CTR - Crash Team Racing | USA | SCUS-94426 | NoResult | I played the Arcade mode. Somewhat playable. On Adventure mode, during dialogues Aku Aku and the text cannot be seen but you can skip them using the emulated triangle button. All other modes are playable but most of the 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Crash Team Racing (Demo) | USA | SCUS-94459 | NoResult | Somewhat playable. Adventure mode softlocks when Aku Aku talks to you. Other modes are playable but all 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures | USA | SLUS-01438 | NoResult | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures - Raised in Space | USA | SLUS-01553 | NoResult | There are some Glitches after boot up. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc 2 | USA | SLUS-00634 | NoResult | Needs to be started from a savefile in 0%, trying to start the game with &amp;quot;New Game&amp;quot; the first cutscene will be glitchy making it impossible to get past it. Framerate is 37-50 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc: Legend of the Gobbos | USA | SLUS-00530 | NoResult | Opening cutscene doesn&#039;t play. Framerate is 49-56 without Frameskip on. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croket! Kindan no Kinka Box! | JAP | SLPM-87235 | NoResult | Full Speed outside of Battle. Framerate is 53-59 without Frameskip on during Battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crow - City of Angels | USA | SLUS-00242 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusador - No Remorse | USA | SLUS-00268 | NoResult | Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusadors of Might and Magic | USA | SLUS-00799 | NoResult | The Game freezes after the 3DO Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CRW - Counter Revolution War | JAP | SLPS-00220 | NoResult | I played the First Mission. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CT Special Forces | EUR | SLES-03986 | NoResult | There is some Slowdown during the Intro. Full Speed during Gameplay. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyberbots - Full Metal Madness | JAP | SLPS-01011 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyber Sled | USA | SLUS-00008 | NoResult | I fought a battle. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CyberSpeed | USA | SLUS-00116 | NoResult | I played the Arcade Mode. Full Speed. No Audio, only SFX. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | D (Disk 1) | USA | SLUS-00128 | NoResult | I played the first Section of the Game. Full Speed. Good Audio. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darius Gaiden | JAP | SLPS-00574 | NoResult | I played the first Stage. Framerate is 46-59 without Frameskip on.  Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers 3 | USA | SLUS-00745 | NoResult | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on to get the best result. The Audio skips and is broken during battle. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers - The Night Warriors | USA | SLUS-00036 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dead or Alive | USA | SLUS-00606 | NoResult | I played the Tournament Mode. Framerate is 33-36 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Delta Force Urban Warfare | USA | SLUS-01429 | NoResult | I played the first Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. The missing lightning effects are making it difficult to see. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Densetsu no Ogre Battle | JAP | SLPS-00481 | NoResult | Framerate is 54-59 FPS without Frameskip on. No Audio during the Titlescreen. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Depth | JAP | SCPS-18003 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent | USA | SLUS-00037 | NoResult | I played the first Planet. Framerate is 57-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;The music stops playing after you pause the game.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent Maximum | USA | SLUS-00460 | NoResult | I played the First Planet. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | SCUS-94302 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | N/A | NoResult | seems to run fine }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | EUR | N/A | NoResult | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | USA | SCUS-94350 | NoResult | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby Raw | USA | SLUS-00912 | NoResult | I played the Assault Mode. Framerate is 27-40 FPS without Frameskip on in the Menu. Framerate is 46-59 FPS without Frameskip on during Battle. Set Limit FPS off, for the best result.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Devil Summoner - Soul Hackers (Disk 1) | JAP | SLPS-01921 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dezaemon Plus | JAP | SLPS-00335 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Diablo | USA | SLUS-00619 | NoResult | I walked around the Village. Framerate is 37-45 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dice de Chocobo | JAP | SLPS-02523 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy (V.1.0) | USA | SLUS-00119 | NoResult | &#039;&#039;&#039;Heavy Slowdown during loading.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;Die Harder&#039;&#039;&#039; Full Speed. Many clipping issues. No Audio, SFX only. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard with a Vengeance&#039;&#039;&#039; Many clipping issues.&#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy 2 - Viva Las Vegas | USA | SLUS-01015 | NoResult | The Intro FMV and Loading Screen are glitched up. &#039;&#039;&#039;Boot and play the Movie Mode with HLE BIOS.&#039;&#039;&#039;  &#039;&#039;&#039;Booting the Arcade Mode triggers an Code Dump/Exception Error.&#039;&#039;&#039; &#039;&#039;&#039; The Practise Mode is working without HLE BIOS.&#039;&#039;&#039; Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon Rumble Arena | USA | SLUS-01404 | NoResult | The Game checks for an Memory Card File. I get the Error Message Digimon Rumble Arena data not found. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World | USA | SLUS-01032 | NoResult | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Game randomly crashes. Be sure to save!&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 2 | USA | SLUS-01193 | NoResult | I played the last Training Mission. Full Speed outside of Battle. The Framerate during Battle ranges from 33-59 FPS without Frameskip on. The Battlescreen turns black after turning Frameskip on.  Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 3 | USA | SLUS-01436 | NoResult | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis (V.1.1) | USA | SLUS-00922 | Issues| I played the Introduction. Full Speed. In some Areas the Framerate goes down to 48-54 FPS without Frameskip on. Set Frameskip on for the best result. &#039;&#039;&#039;No Audio and Voice output. SFX only.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis 2 | USA | SLUS-01279 | NoResult | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;No Voice output during gameplay.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld | EUR | SCES-00012 | NoResult | I walked around the First Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld 2 - Mortality Bytes! | USA | SCUS-94605 | NoResult | I walked around the Castle. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Aladdin in Nasira&#039;s Revenge | USA | SCUS-94569 | NoResult | The Game crashes after the Sony Computer Entertainment screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Donald Duck - Goin&#039; Quackers | USA | SLUS-01242 | NoResult | I played the First Stage. Framerate is 37-50 FPS without Frameskip on. Set FPS Limit off for the best result. &#039;&#039;&#039;There is much Slowdown during the Titlescreen and when you enter or leave a Level.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Tarzan (v1.0) | USA | SCUS-94456 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. FMVs (full-motion videos) displayed correctly. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s The Emperor&#039;s New Groove | USA | SCUS-94571 | NoResult | The game runs very slow. Frameskip is 16-25 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disruptor | USA | SLUS-00224 | NoResult | I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | DoDonPachi | JAP | SLPS-01364 | NoResult | The Game is stuck loading. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Doom | USA | SLUS-00077 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Double Dragon | JAP | SLPS-00191 | NoResult | I played Normal Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball - Final Bout | JAP | SLPS-00949 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball GT - Final Bout | USA | SLUS-00493 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball Z - Ultimate Battle 22 | USA | SLUS-01550 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest 4 - Michibikareshi Mono Tachi | JAP | SLPM-86916 | NoResult | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest Monsters 1 &amp;amp; 2 - Hoshifuri no Yuusha to Bokujou no Nakamatachi | JAP | SLPM-87050 | NoResult | I walked around the Intro Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Warrior 7 (Disk 1) | USA | LUSP-01206 | NoResult | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver - You Are the Wheelman | USA | SLUS-00842 | NoResult | I played the Intro and Training Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; The game freezes when you choose &amp;quot;Try Again&amp;quot;. &#039;&#039;&#039;Needs to be played using savestates.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Driver 2 (Disk 1) (v1.0)| USA | SLUS-01161 | NoResult | &lt;br /&gt;
The Game won&#039;t boot after the BIOS intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver 2 (Disk 1) (v1.1)| USA | SLUS-01161 | NoResult | The framerate is 32-56 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Duke Nukem - Total Meltdown | USA | SLUS-00355 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Many GFX Glitches on Screen make it difficult to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dune 2000 | USA | SLUS-00973 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only during a Mission. &#039;&#039;&#039; Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dynasty Warriors | USA | SLUS-00438 | NoResult | The Game freezes after the KOEI Logo Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross | USA | SLUS-01319 | NoResult | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross 2000 | USA | SLUS-01005 | NoResult | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode.&#039;&#039;&#039;Playing in Interpreter Mode prevents the Game from freezing.&#039;&#039;&#039; Framerate is 39-45 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night | USA | SLUS-00820 | NoResult | I walked around the House. Framerate is 57-59 FPS without Frameskip on. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night 2 - Nemuri no Shihaisha | JAP | SLPS-02167  | NoResult | I walked around the Libary. Full Speed. Good Audio  I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Anarchy Rulz | USA | SLUS-01169| NoResult | There is some Slowdown during loading. I played the Exhibition Mode. Framerate is 38-42 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Hardcore Revolution | USA | SLUS01045 | NoResult | I played the Exhibition Mode. Framerate is 40-46 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ehrgeiz - God Bless the Ring | USA | SLUS-00809 | NoResult | &#039;&#039;&#039;The Game freezes in almost all game modes.&#039;&#039;&#039; &#039;&#039;&#039;Only the Quest mode on Hard difficulty is playable.&#039;&#039;&#039; Framerate is 20-24 FPS without Frameskip on. Set Limit FPS off and Frameskip on to get the best result. No Audio, SFX only. The Voice output during the Introduction is missing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Einhander | USA | SCUS-94243 | NoResult | I played the First Level. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 3 - Shiroki Majo - Mouhitotsu no Eiyuutachi no Monogatari | JAP | SLPS-01201 | NoResult | I walked around the Village. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 4 - Akai Shizuku | JAP | SLPS-01540 | NoResult | I walked around the first Area. There is some Slowdown during Cutscenes. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elder Gate | JAP | SLPM-86494 | NoResult | I walked around the Overworld and fought a battle. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elie no Atelier - Salburg no Renkinjutsushi 2 | JAP | SLPS-91180 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Epidemic | USA | SCUS-94152 | NoResult | I walked around the Information Center. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evil Dead - Hail to the King (Disk 1) | USA | SLUS-01072 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evo´s Space Adventures | USA | SCES-01871 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exector | JAP | SLES-00097 | NoResult | I played Stage 1. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exhumed | EUR | SLES-00097 | NoResult | I played the first Level. Framerate is 47-49 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | F1 2000 | USA | SLUS-01120 | NoResult | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Championship Season 2000 | USA | SLUS-01290 | NoResult | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Racing Championship | USA | SLUS-01120 | NoResult | I played the Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 1999 Season | USA | SLUS-01036 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 2000 | USA | SLUS-01344 | NoResult | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fade to Black | USA | SLUS-00236 | NoResult | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fantastic Four | USA | SLUS-00395 | NoResult | I played the Attack of the Molemen Mission. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fatal Fury - Wild Ambition | USA | SLUS-01001 | NoResult | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio with a little Noise and stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect (Disk 1) | USA | SLUS-00920 | NoResult | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect 2 - Retro Helix (Disk 1) | USA | SLUS-01266 | NoResult | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 99 | USA | SLUS-00782 | NoResult | I played a friendly Match. During the Match, the Framerate is 45-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 2000 - Major League Soccer | USA | SLUS-00994 | NoResult | I played a Match in Exhibition Mode.  During the Match, the Framerate is 37-41 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA - Road to World Cup 98 | USA | SLUS-00520 | NoResult | I played a friendly Match. During Gameplay the Framerate is 46-57 without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 96 | USA | SLUS-00038 | NoResult | The Game boots normal. It won´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 97 | USA | SLUS-00269 | NoResult | I played a friendly Match. During the Match, the Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2001 | USA | SLUS-01262 | NoResult | I played a friendly Match. During the Match, the Framerate is 41-57 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;The Voice Over has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2002 | USA | SLUS-01408 | NoResult | I played a friendly Match. During the Match, the Framerate is 39-55 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2003 | USA | SLUS-01504 | NoResult | Start the Game with Interpreter HLE BIOS to reach the Menu. The Game freezes while loading the Match. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2004 | USA | SLUS-01578 | NoResult | The Game crashed after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2005 | USA | SLUS-01585 | NoResult | The Game hangs after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fifth Element | USA | SLUS-00711 | NoResult | Full Speed. There is some Slowdown after the Titlescreen. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighter Maker | USA | SLUS-00641 | NoResult | I played the 1P VS COM Mode. Framerate is 34-37 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force (V.1.0) | USA | SLUS-00433 | NoResult | I played the first Stage. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force 2 | USA | SLUS-00934 | NoResult | I get an Code Dump Error after the BIOS Intro. You can hear Sounds after booting with HLE BIOS. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Doom | USA | SLUS-00331 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 5 (V.1.0) | USA | SLUS-00879 | NoResult | I walked around the Overworld. Full Speed. Good Audio. I didn&#039;t noticed Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 6 (V.1.0) | USA | SLUS-00900 | NoResult | I fought 2 Battle in Narshe. Full Speed. Good Audio. &#039;&#039;&#039;The Menu Curser sounds a bit odd.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disk 1) | JAP | SLPS-00700 | Works| Should work as the USA version.}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disk 1) | USA | SCUS-94163 | Works | Tested: 4 random battles, one boss and a FMV, all worked fine. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 International (Disk 1) | JAP | SLPS-01057 | NoResult | Should work as the USA version.}}&lt;br /&gt;
{{WiiSX | Final Fantasy 8 (Disk 1) | USA | SLUS-00892 | NoResult | The Game slows down to 40 FPS while loading the Titlescreen. There is some slight Framedrop during Cutscenes. I entered the Lava Cave. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable so far.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disk 1) | JAP | SLPS-02000 | Works | Same as the USA version. &#039;&#039;&#039;Playable&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disk 1) | USA | SLUS-01251 | Works | Tested until the part where you meet the first moogle. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Chrono Trigger (V.1.0) | USA | SLUS-01363 | NoResult | Full Speed. &#039;&#039;&#039;You hear an annoying ringing Sound during battle. It won´t go away after you won.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Final Fantasy 4 (V.1.1) | USA | SLUS-01360 | Works | Played until Mist Village. Full Speed with rare dips. Good Audio. Some textures are missing. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy Origins (V.1.1) | USA | SLUS-01541 | Works | Final Fantasy 1 and 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Tactics | USA | SCUS-94221 | NoResult | &#039;&#039;&#039;There is an annoying sound after the Initiation is completed. It appears and dissapears at random.&#039;&#039;&#039; Framerate is 53-59 FPS without Frameskip on during battle. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Firemen 2 - Pete &amp;amp; Danny | JAP | SLPS-00148 | NoResult | I played the Introduction. &#039;&#039;&#039;The Voice overs are missing.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Floating Runner - Quest for the 7 Crystals | USA | SLUS-00231 | NoResult | I walked around the first Area. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One | USA | SCUS-94353 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One Championship Edition | USA | SLUS-00546 | NoResult | I played the Arcade Mode. Full Speed with rare dips. &#039;&#039;&#039;Heavy Slowdown when you touch the Lawn.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 98 | USA | SLUS-00744 | NoResult | &#039;&#039;&#039;The  Main Menu Screen is glitched up.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 99 | USA | SLUS-00870 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 2000 | USA | SLUS-01134 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Forsaken | USA | SLUS-00485 | NoResult | I played the first Mission. Framerate is 39-54 FPS without Frameskip on. Set Frameskip on fort the best result. No Audio, SFX only during the Mission. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 1st | JAP | SLPM-87317 | NoResult | I tried several builds. Everytime the Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 2 | JAP | SLPS-01000 | NoResult | I noticed some Slowdown during Cutscenes. I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 3 | USA | SLUS-01011 | NoResult | There is some Slowdown on the Titlescreen. I played the Tutorial. Framerate is 50-59 FPS without Frameskip on. &#039;&#039;&#039;The Screen is heavily glitched up after battle.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission Alternative | JAP | SLPS-00953 | NoResult | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Future Cop - L.A.P.D. | USA | SLUS-00739 | NoResult | The Game freetes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fuujin Ryouiki Eretzvaju | JAP | SLPS-01790 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | G.Darius | USA | SLUS-00690 | NoResult | I played the Arcade Mode. Framerate is 48-59 FPS without Frameskip on. Set FPS Limit off for the best result. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police (Disc 1) | USA | SLUS-00544 | NoResult | I played the first Mission. Framerate is 45-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police - Weapons of Justice | USA | SLUS-00798 | NoResult | Framerate is 43-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G.O.D pure | JAP | SLPS-00944 | NoResult | I walked around the City. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gaia Seed - Project Seed Trap | JAP | SLPS-00624 | NoResult | I played the first Stage. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galaxy Fight - Universal Warriors | JAP | SLPS-00138 | NoResult | Full Speed with rare dips. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | Gale Gunner | JAP | SLPS-02596 | NoResult | I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galerians (Disk 1) | USA | SLUS-00986 | NoResult | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Game Maker - Ureyuki 100-Manbon Get Daze! | JAP | SLPS-01583 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 4.0 | USA | N/A | NoResult | Crashes at startup. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 5.0 | USA | N/A | NoResult | &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Kurunarakoi! Ayashigeikka no Kuroikage | JAP | SLPM-86155 | NoResult | Goemon is sleeping on the Floor. The Game freezes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Ooedo Daikaiten | JAP | SLPM-86774 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Uchuu Kaizoku Akogingu | JAP | SLPS-00217 | NoResult | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gauntlet Legends | USA | SLUS-00624 | NoResult | Works great. I played the first Level. Framerate is 39-50 FPS without Frameskip on. The Audio has some Noise. Set Full Speed for nice sound but choppier performance. Playable. }}&lt;br /&gt;
{{WiiSX | Gear Fighter Dendoh | JAP | SLPS-03189 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gegege no Kitarou - Gyakushuu! Youkai Daikessen | JAP | SLPM-87286 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gekioh - Shooting King | USA | SLUS-01498 | NoResult | I played the Geki mode. Full Speed. No Audio, SFX only. Playable. }}&lt;br /&gt;
{{WiiSX | Gekido - Urban Fighters | USA | SLUS-00970 | NoResult | The Game boots back to the Homebrew Channel after the licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Genei Tougi - Shadow Struggle | JAP | SLUS-01498 | NoResult | I played the Normal mode. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex (v1.0) | USA | SLUS-00042 | NoResult | I played the Cemetary Level. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex - Enter the Gecko | USA | SLUS-00598 | NoResult | Framerate is 39-42 FPS without Frameskip on. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex 3 - Deep Cover Gecko (v1.1) | USA | SLUS-00806 | NoResult | The Framerate is 46-54 FPS without Frameskip on at the Homebase. I played the Snowlevel. Framerate is 37-52 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ghost in the Shell | USA | SLUS-00552 | NoResult | FMV run fine. The game has this weird pixelated transverse black line that stretches over the screen. It´s difficult to see whats going on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Glover | USA | SLUS-00890 | NoResult | Glover runs around on autopilot. He doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gokujou Parodius Da! Deluxe Pack | JAP | SLPS-00002 | NoResult | I get thrown to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gold and Glory - The Road to Eldorado | USA | SLUS-01312 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Goujin Senki | JAP | SLPS-01471 | NoResult | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gouketuji Ichizoku 2 - Chottodake Saikyou Densetsu | JAP | SLUS-01498 | NoResult | &#039;&#039;&#039;The Game freezes after the BIOS Intro. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Deluxe Pack | JAP | SLPS-00303 | NoResult | Gradius 1 and Gradius 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Gaiden | JAP | SLPM-86042 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia (Disc 1) | USA | SCUS-94457 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia - Prologue (Demo) | JAP | SLPM-80297 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Granstream Saga | USA | SLUS-00597 | NoResult | I walked around the first Dungeon. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Characters have no faces.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Growlancer (Disc 1) | JAP | SLPS-02380 | Doesn&#039;t Work  | I tried several builds. The Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Arcade Mode] | USA | SCUS-94194 | NoResult | Full Speed. Very Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Simulation Mode] | USA | SCUS-94194 | NoResult | Full Speed. &#039;&#039;&#039;There is much Slowdown in the Menu.&#039;&#039;&#039; Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Arcade Mode] (v1.0) | USA | SCUS-94455 | NoResult | Loads races. Physics are all wonky. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Simulation Mode] (v1.0) | USA | SCUS-94488 | NoResult | Freezes when entering any race/Machine tests. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto | USA | SLUS-00106 | NoResult | Full Speed. No music/CDDA, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto - Mission Pack 1 - London 1969 | USA | SLUS-00846 | NoResult | The Game won&#039;t recognize the GTA ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto 2 | USA | SLUS-00789 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian Recall - Shugojuu Shoukan (Disc 1) | JAP | SLPS-01297 | NoResult | I fought the first Battle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Area gets glitched up after a turn.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian´s Crusade | USA | SLUS-00811 | NoResult | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guilty Gear | USA | SLUS-00772 | NoResult | I fought a Battle in Normal Mode. Framerate is 51-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam 0079 - The War for Earth (Disc 1) | JAP | SLPS-00815 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault | USA | SLUS-01226 | NoResult | I played the Story Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault 2 | USA | SLUS-01418 | NoResult | The Game boots with HLE BIOS. It crashed after the Bandai Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunnm - Kasei no Kioku | JAP | SLPS-01408 | NoResult | I walked around the first Area. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunners Heaven | JAP | SLPS-01853 | NoResult | I played the first Level. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunpey | JAP | SLPS-02485 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunship | USA | SLUS-00313 | NoResult | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | USA | SLUS-01503 | NoResult | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | EUR | SLES-03972 | NoResult | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Philosopher´s Stone | EUR | SLES-03662 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Sorcerer&#039;s Stone  | USA | SLUS-00847 | NoResult | The Game crashed after the Warner Bros Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harvest Moon - Back to Nature | USA | SLUS-01415 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Heart of Darkness (Disk 1) | USA | SLUS-00696 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hellboy - Asylum Seeker | USA | SLUS-01414 | NoResult | I walked around the first Area. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hexen - Beyond Heretic | USA | SLUS-00348 | NoResult | I walked around the first Area. Full Speed. No Audio, SFX only. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hogs of War | USA | SLUS-01195 | NoResult | I played the Training Mission. Framerate is 51-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hoshigami - Ruining Blue Earth | USA | SLUS-01375 | NoResult | I played the first Chapter. Full Speed. There is a little Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf | USA | SCUS-94188 | NoResult | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf 2 | USA | SCUS-94476 | NoResult | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hyper-Rally | JAP | SLPS-00462 | NoResult | I played the Season Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Wheels - Turbo Racing | USA | SLUS-00964 | NoResult | The Game crashed after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hydro Thunder | USA | SLUS-00847 | NoResult | I played the Arcade Mode. Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Imadoki no Vampire - Bloody Bride | JAP | SLPS-00526 | NoResult | Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;The Voice Over are missing.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In Cold Blood (Disk 1) | USA | SLUS-01294 | NoResult | The Game freezes during the glitched up Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Incredible Hulk - The Pantheon Saga | USA | SLUS-00150 | NoResult | I walked around the Laboratory. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Initial D | JAP | SLPS-01793 | NoResult | I played the Story Mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inspector Gadget - Gadget&#039;s Crazy Maze | USA | SLUS-01267 | NoResult | I played the Single Player Mode. Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Superstar Soccer Pro &#039;98 | USA | SLUS-00674 | NoResult | I played Exhibition Mode. &#039;&#039;&#039;The Game runs too fast in Dynarec. Use Interpreter.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field | USA | SLUS-00238 | NoResult | I played 100 Meter Dash. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field 2000 | USA | SLUS-00987 | Doesn&#039;t Work  | I played the Arcade Mode and Challenge Mode. The Screen goes black before the start of the competition. You can hear Music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In the Hunt | USA | SLUS-00172 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - A Feudal Fairy Tale (V.1.0) | USA | SLUS-01534 | NoResult | There is some Slowdown on the Menu Screen. I played the Story Mode. The Character won´t respond to any command during battle. You can hear Voice Samples. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - Sengoku Otogi Gassen | JAP | SLPS-03503 | NoResult | &#039;&#039;&#039;The Game crashed before the start of a battle. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Man - X-O Manowar in Heavy Metal | USA | SLUS-00235 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Soldier 3 | USA | SLUS-01061 | NoResult | There is some Slowdown in the Menu. I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | iS - Internal Section | JAP | SLPS-01868 | NoResult | I played the Normal Mode. Framerate is 39-46 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Irritating Stick | USA | SLUS-00775 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter Mode to prevent getting an Black Screen. Switch back to Dynarec on the Menu Select Screen.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution | USA | SLUS-01014 | NoResult | I played the Exhibition Mode. Framerate is 35-46 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution 2 | EUR | SLES-03321 | NoResult | I played the Exhibition Mode. Framerate is 28-40 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Italien Job | USA | SLUS-01457 | NoResult | The Game freezes while loading the Game Modes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | It Might Be NES | N/A | N/A | NoResult | Very Playable }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Jackie Chan Stuntmaster | USA | SLUS-00684 | NoResult | The Game freezes before the Titlescreen. You can hear Music playing with HLE BIOS on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jade Cocoon - Story of the Tamamayu | USA | SLUS-00854 | NoResult | I walked around the Forest. &#039;&#039;&#039;Before you enter the forest, save with the save state function, switch to interpreter and walk into the forest. Then change back to dynarec.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JailBreaker (Disc 1) | JAP | SLPS-02076 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jarrett &amp;amp; Labonte Stock Car Racing | USA | SLUS-01139 | NoResult | The Game freezes during the Codemasters Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 98 | USA | SLUS-00479 | NoResult | I played the Racing Season mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 2000 | USA | SLUS-00832 | NoResult | The Game runs a bit too fast in Dynarec. It has many glitches in Interpreter. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto | USA | SCUS-94309 | NoResult | I played Single Race Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 2 (V.1.0) | USA | SCUS-94167 | NoResult | I played Full Season Mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 3 | USA | SCUS-94555 | Doesn&#039;t Work  | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jikkyou Oshaberi Parodius - Forever with Me | JAP | SLPM-86008 | NoResult | Framerate is 51-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JoJo´s Bizarre Adventure | USA | SLUS-01060 | NoResult | I played the Story Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jonny Bazookatone | USA | SLUS-00194 | NoResult | Full Speed with rare dips. The Audio is broken. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Judge Dredd | USA | SLUS-00630 | Doesn&#039;t Work  | I played Level 1-1. The Game has many Frame pace Issues. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juggernaut (Disk 1) | USA | SLUS-00894 | NoResult | Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{WiiSX | Jumping Flash! | USA | SCUS-94103 | NoResult | I played World 1-1. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jumping Flash 2 | USA | SCUS-94108 | NoResult | I played World 1-1. Framerate is 52-59 FPS without Frameskip on. Set Frame Limit off for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jupiter Strike | USA | SLUS-00177 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juusou Kihei Valken 2 (Assault Suits Valken 2) | JAP | SLPS-00854 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Kaette Kita Cyborg Kuro - chan | JAP | SLPM-87174 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Use Wiisxr build 2.2.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kagero - Deception 2 | USA | SLUS-00677 | NoResult | &#039;&#039;&#039;Start a new game in Interpreter only. Switch back to dynarec after the start of the first Chapter.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kartia - The Word of Fate | USA | SLUS-00631 | NoResult | The Game freezes after the Intro in both Story Branches. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kensei - Sacred Fist | USA | SLUS-00600 | NoResult | I played Normal Mode. Framerate is 33-38 FPS without Frameskip on during Battle. Full Speed during the Pause Screen. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kid Clown no Crazy Chase 2 - Love Love Honey Soudatsusen | JAP | SLPS-00454 | NoResult | I played Stage 1. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The DNA Imperative | USA | SCUS-94102 | NoResult | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The Blood 2 - Reason in Madness | JAP | SLPS-00170 | NoResult | I played Stage 1. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Killing Zone | USA | SLUS-00369 | NoResult | I played Normal Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 95 | USA | SCUS-94205 | NoResult | I noticed some Slowdown before the Intro. I played the Single Mode. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 96 | JAP | SLPS-00834 | NoResult | I played the Single Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 97 | JAP | SLPM-86084 | NoResult | I played the Single Mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 98 - Dream Match Never Ends | JAP | SLPM-86201 | NoResult | I played the Single Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 99 | USA | SLUS-01332 | NoResult | I played the Single Mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Konami MSX Antiques Collection Vol.1 | N/A | N/A | NoResult | All Games. The emulator still recognizes the MSX Rom. Full Speed with rare dips. Good Audio. Playable}}&lt;br /&gt;
{{WiiSX | Kingsley´s Adventure | USA | SLUS-00801 | NoResult | &#039;&#039;&#039;Start a New Game in Interpreter Mode to avoid GFX Glitches. Switch back to Dynarec after talking to the Princess&#039;&#039;&#039; I walked around the Castle. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field | USA | SLUS-00158 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 2 | USA | SLUS-00255 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 3 | JAP | SLPS-00377 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | KISS Pinball | USA | SLUS-01366 | NoResult | I played Novice difficulty. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Klonoa - Door to Phantomile | USA | SLUS-00585 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings | USA | SLUS-00737 | NoResult | There is much stuttering during the Intro FMV. I played Exhibition Mode. Framerate is 44-57 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2000 | USA | SLUS-00993 | NoResult | There is some stuttering during the Intro. I played a Match. Framerate is 43-51 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2001 | USA | SLUS-01269 | NoResult | There is some stuttering during the Intro. I played a Match. Framerate is 28-34 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Koudelka (Disk 1) | USA | SLUS-01051 | NoResult | I walked around the first Area. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon´s Gate (Disk 1) | JAP | SLPS-00706 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon&#039;s Gate - Kowloon Fuusuiden (Disk 1) (Byakko) | JAP | SLPS-00669 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Krazy Ivan | USA | SCUS-94303 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kurukuru Marumaru | JAP | SLPM-86785 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Land Before Time: Big Water Adventure | USA | SLUS-01481 | NoResult | Much Noise during the Introduction. Framerate is 47-59 FPS without Frameskip on. No Audio, SFX only during the Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Great Valley Racing Adventure | USA | SLUS-1213 | NoResult | The Game freezes at the memory card screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Return to the Great Valley | USA | SLUS-01043 | NoResult | The Game freezes early on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disk 1) (Langrisser 4) | JAP | SLPS-01818 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disk 2) (Langrisser 5) | JAP | SLPS-01818 | NoResult | I played the Story Mode. Full Speed with slight frame drops. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Largo Winch - Command SAR | USA | SLUS-01441 | NoResult | Full Speed. Good Audio. There are many clipping Issues. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Dragoon (Disk 1) | USA | SLUS-01043 | NoResult | There is some Slowdown during the Introduction. I played the Intro. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Legaia | USA | SCUS-94254 | NoResult | I walked around the Village. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lego Racers | USA | SLUS-01043 | NoResult | I played Circuit Race. Framerate is 40-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Lego Rock Raiders | USA | SLUS-00937 | NoResult |  Full Speed. Good Audio. Very Playable.   }}&lt;br /&gt;
{{WiiSX | Legend of Mana | USA | SLUS-01013 | NoResult | Stuck at the Titlescreen. The Game doesn´t respond to any command. &#039;&#039;&#039;Use WiiSX beta 2.1.1 instead.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lemmings &amp;amp; Oh No! More Lemmings | USA | SLUS-00760 | NoResult | I played both mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lethal Enforcers I &amp;amp; II | USA | SLUS-00293 | NoResult | &#039;&#039;&#039;Lethal Enforcer 1.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;Lethal Enforcer 2.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lightning Legend - Daigo no Daibouken | JAP | SLUS-01441 | NoResult | I played the Story mode. Framerate is 47-52 FPS without Frameskip on. No Audio, SFX only during battle.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loaded | USA | SLUS-00076 | NoResult | I played the first Level. Framerate is 31-56 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lode Runner | USA | SLUS-00557 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter, switch later to dynarec.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes Racing | USA | SLUS-01145 | NoResult | I played Championship Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes - Sheep Raider | USA | SLUS-01369 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | LSD: Dream Emulator (English Patched) | JAP | SLPS-01556 | NoResult | I walked around the first area. &#039;&#039;&#039;Playable&#039;&#039;&#039;.}}&lt;br /&gt;
{{WiiSX | Lucifer Ring | JAP | SLPS-01784 | NoResult | I played the first Stage. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lucky Luke | USA | SLUS-00719 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the first Level. Framerate is 35-41 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar - Silver Star Story Complete (Disk 1) | USA | SLUS-00628 | NoResult | &#039;&#039;&#039;Play the game in Interpreter to prevent getting an Black Screen after the Intro.&#039;&#039;&#039; I met Lunar. Framerate is 39-46 FPS without Frameskip on. Good Audio with slight stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar 2 - Eternal Blue Complete (Disk 1) | USA | SLUS-00293 | NoResult | The Game freezes after setting up the trap in the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Madden NFL &#039;98 | USA | SLUS-00516 | NoResult | I played the Exhibition mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mad Stalker - Full Metal Force | JAP | SLPS-00734 | NoResult | I played the first Stage. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Magical Tetris Challenge Featuring Mickey | JAP | SLPS-01786 | Issues| &#039;&#039;&#039;Play the Game in Interpreter and HLE BIOS mode to prevent getting an Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Loading an Save state breaks the game.&#039;&#039;&#039; I played the Story mode. Framerate is 39-42 FPS without Frameskip on during a match. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Martian Gothic - Unification | USA | SLUS-01148 | Doesn&#039;t Work  | The Game runs too fast. It freezes early. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes | USA | SLUS-00257 | NoResult | I played Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes vs. Street Fighter | USA | SLUS-00793 | NoResult | I played a Match. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel vs. Capcom - Clash of Super Heroes | USA | SLUS-01059 | NoResult | I played a Match. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mass Destruction | USA | SLUS-00462 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Master of Monsters - Disciples of Gaia | USA | SLUS-00595 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Matsumoto Reiji 999 - Story of Galaxy Express 999 (Disk 1) | JAP | SLPS-03220 | Doesn&#039;t Work  | The Game freezes after the Traincutscene. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MDK | USA | SLUS-00974 | NoResult | I played the first Area. Full Speed. No Audio, SFX only. Annoying Camera problems. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MechWarrior 2 - 31st Century Combat | USA | SLUS-00401 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor | USA | SLUS-00974 | NoResult | I played the first Mission. Framerate is 41-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor - Underground | USA | SLUS-01270 | NoResult | I played the first Mission. Framerate is 46-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medarot R | JAP | SLPS-02414 | NoResult | I walked around Town. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | EUR | SCES-00311 | NoResult | &#039;&#039;&#039;Appears to run properly but you get black screen when you reach and launch the third stage. No matter what you do and which settings you set, the game freezes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | USA | SCUS-94227 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil 2 | USA | SCUS-94564 | NoResult | I played the first Level. Framerate is 42-50 FPS without Frameskip on. Good Audio with some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman 8 | USA | SLUS-00453 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X3 | EUR | SLES-00503 | NoResult | I played the first level. Framerate is 42-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X4 | USA | SLUS-00561 | NoResult | &#039;&#039;&#039;The game freezes after you beat the boss from the jungle level!&#039;&#039;&#039; I played the first Stage with Zero and X. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X5 | USA | SLUS-01334 | NoResult | &#039;&#039;&#039;Played the intro and Duff McWhalen&#039; Stage&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X6 | USA | SLUS-01395 | NoResult | &#039;&#039;&#039;The game freezes after you select the first stage.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends | USA | SLUS-00603 | NoResult | I walked around the Intro Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends 2 | USA | SLUS-01140 | NoResult | Black Screen after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid (V.1.0) (Disk 1) | USA | SLUS-00594 | NoResult | I reached the Elevator. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; Glitched up Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid - VR Mission | USA | SLUS-00957 | NoResult | I played Practise Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Slug X | USA | SLUS-01212 | NoResult | I played the Arcade mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mickey´s Wild Adventure | EUR | SCES-00163 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Micro Machines V3 | USA | SLUS-00593 | NoResult | I played the Challenger mode. Full Speed in the Menu. Framerate is 42-49 FPS without Frameskip on during a race. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Misadventures of Tron Bonne | USA | SLUS-00896 | NoResult | I played the first Mission. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mission Impossible | USA | SLUS-01016 | NoResult | There is some Slowdown during the Menu Screen. The Game crashed before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mobile Light Force | JAP | SLUS-01525 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monkey Hero | USA | SLUS-01016 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monster Ranger | USA | SLUS-00568 | NoResult | &#039;&#039;&#039;Boot with Interpreter to prevent freezing.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to dynarec on the Titlescreen.&#039;&#039;&#039; I played the Intro. Full Speed with rare dips. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moonlight Syndrome (Disk 1)| JAP | SLPS-01001 | NoResult | The Game freezes after the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 2 | JAP | SLPS-00444 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 3 | USA | SCUS-94201 | NoResult | Gets past the Prepare For Kombat screen but when you start a match/round, the game softlocks in an infinite loop of &amp;quot;ROUND #&amp;quot;. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 4 | USA | SLUS-00605 | NoResult | I played the Arcade mode. Framerate is 48-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Mythologies - Sub-Zero | USA | SLUS-00476 | NoResult | I walked around the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Trilogy (V.1.0) | USA | SLUS-00330 | NoResult | Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat - Special Forces | USA | SLUS-00824 | NoResult | I walked around the first Level. Framerate is 46-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer | USA | SLUS-00498 | NoResult | I played the Single Race mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer 2 | USA | SLUS-00738 | NoResult | I played the Single Race mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix | USA | SCUS-94355 | NoResult | I played the Championship mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix 2 (Disk 1) | JAP | SCPS-10018 | NoResult | I played the Championship mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller | USA | SLUS-01111 | NoResult | I played the 5000ft Challenge. Framerate is 49-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;There is an annoying clicking Sound.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller G | JAP | N/A | NoResult | }}&lt;br /&gt;
{{WiiSX | Ms. Pac-Man - Maze Madness | USA | SLUS-01018 | NoResult | Tested in WiiSXRX 2.5. I played the Story Mode (1 player). Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Myst | USA | SCUS-94602 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mystical Dragons | JAP | SLPS-02103 | NoResult | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | N20 - Nitrous Oxide | USA | SLUS-00637 | NoResult | Framerate is 44-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 1 | USA | SLUS-00215 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 2 | USA | SLUS-00216 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 3 | USA | SLUS-00398 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 4 | USA | SLUS-00416 | NoResult | &#039;&#039;&#039;Pac-Land&#039;&#039;&#039; controls are mixed up. &#039;&#039;&#039;The Genji and the Heike Clans&#039;&#039;&#039; doesn´t work. In &#039;&#039;&#039;Assault&#039;&#039;&#039;, half of the screen is cut off. &#039;&#039;&#039;Ordyne&#039;&#039;&#039; works. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 5 | USA | SLUS-00417 | NoResult | &#039;&#039;&#039;Pac-Mania&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;The Legend of Valkyrie.&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;Dragon Spirit.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Baraduke.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Metro Cross.&#039;&#039;&#039; Full Speed. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Naruto - Shinobi no Sato no Jintori Gassen | JAP | SLPS-03553 | NoResult | I played Chapter 1 of the Story mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam Extreme | USA | SLUS-00388 | NoResult | I played Head to Head. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam - Tournament Edition | USA | SLUS-00002 | NoResult | I played Head to Head. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Hangtime | USA | SLUS-00329 | NoResult | I get an Assertion Error after the Licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Showtime: NBA on NBC | USA | SLUS-00948 | NoResult | The Game crashes after the Team logo Screen. Boot with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nectaris - Military Madness | USA | SLUS-00764 | NoResult | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Set Frameskip on for the best result. There is some Slowdown during the movement of the Units. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - High Stakes | USA | SLUS-00826 | NoResult | I played the Single Race mode. &#039;&#039;&#039;There is much Slowdown in the Wheel Perspectiv.&#039;&#039;&#039; Framerate is 41-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 2 | USA | SLUS-00276 | NoResult | Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 3 - Hot Pursuit | USA | SLUS-000620 | NoResult | I played the 1 Player mode. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - Porsche Unleashed | USA | SLUS-01104 | NoResult | I played the Quick Race mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally | USA | SLUS-00590 | NoResult | &#039;&#039;&#039;Boot and play the Game in Interpreter mode to prevent freezing.&#039;&#039;&#039; I played the Arcade mode. Framerate is 29-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally 2 | USA | SLUS-01003 | NoResult | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nekketsu Oyako [En by PentarouZero v1.0d] | JAP | SLPS-00006 | Doesn&#039;t Work  | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Next Tetris | USA | SLUS-00862 | NoResult | I played the Clear All mode. Framerate is 42-46 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NHL Open Ice: 2 on 2 Challenge | USA | SLUS-00327 | NoResult | I played a game. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nicktoons Racing | USA | SLUS-01047 | NoResult | I played the CUPS mode. Framerate is 39-53 FPS without Frameskip on. Set Frameskip to ON for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures | USA | SLUS-00582 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent the Game from freezing. Switch back to Dynarec during the Character Select Screen.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during loading. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures 2 | USA | SLUS-01112 | NoResult | Black Screen after the Konami Logo. Boot the Game with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Night Raid | JAP | SLPM-87048 | NoResult | I played the Arcade mode. Framerate is 38-47 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Norse by Norsewest - The Return of the Lost Vikings | USA | SLUS-00466 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Novastorm (Disk 1) | USA | SCUS-94404 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are some GFX Glitches on Screen. A green pixelated bar on the right side makes it difficut to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | O.D.T | USA | SLUS-00698 | Doesn&#039;t Work  | &#039;&#039;&#039;In both Interpreter and Dynarec, the Screen goes black after the Titlescreen.&#039;&#039;&#039; It is possible to see the Intro FMV by booting through the HLE BIOS. &#039;&#039;&#039;The Game crashes after the FMV. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Exoddus (Disk 1) | USA | SLUS-00190 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Oddysee | USA | SLUS-00710 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ogre Battle - Limited Edition | USA | SLUS-00467 | NoResult | &#039;&#039;&#039;No Music during the Titlescreen.&#039;&#039;&#039; I played Chapter 1. Framerate is 53-59 FPS without Frameskip on. Good Audio on the Map. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Omega Boost | USA | SCUS-94449 | NoResult | I played the Campaign Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One | USA | SLUS-00469 | NoResult | The Game freezes during the developed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One Piece Mansion | USA | SLUS-01406 | NoResult | I played the Story mode. Full Speed with rare dips. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood | USA | SLUS-00464 | NoResult | The Game hangs after trying to access the terminal. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood 2 (Disk 1) | JAP | SLPS-01261 | NoResult | The Game hangs after the Main Character stretches himself. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Pac-Man World | USA | SLUS-00439 | NoResult | Very much works. Compared to WiiSX beta 2.1.1 build. Very Playable}}&lt;br /&gt;
{{WiiSX | Pandemonium! (v1.0) | USA | SLUS-00232 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pandemonium! 2 | USA | SLUS-00578 | NoResult | I played the first Level. Framerate is 43-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Bandit | JAP | SLPS-00899 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Front | USA | SLUS-01399 | NoResult | Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PaRappa the Rapper | USA | SCUS-94183 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve (Disk 1) | USA | SLUS-00662 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disk 1) | JAP | SLPS-02480 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disk 1) | USA | SLUS-01042 | NoResult | Freezes at the Squaresoft Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parodius | EUR | SLES-00036 | NoResult | &#039;&#039;&#039;I tested both Games.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pepsiman | JAP | SLPS-01762 | NoResult | I played the first Level. Full Speed No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona | USA | SLUS-00339 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Eternal Punishment | USA | SLUS-01158 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Tsumi ~ Innocent Sin [En by Gemini v1.0a] | USA | SLPS-02100 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Peter Pan in Disney&#039;s Return to Never Land | USA | SCUS-94643 | Doesn&#039;t Work  | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Philosoma | USA | SCUS-94403 | NoResult | I played Phase 1. Framerate is 42-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pinobee | USA | SLUS-01494 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Planet of the Apes | USA | SLUS-01468 | NoResult | I walked around the first Area. Framerate is 39-54 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pocket Fighter | USA | SLUS-00653 | NoResult | &#039;&#039;&#039;Play in Dynarec with HLE BIOS to prevent the game from freezing during the Arcade loading screen.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;No Audio, SFX only during battle.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PO`ed | USA | SLUS-00097 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Policenauts [En by Slowbeef v1.0] (Disc 1) | JAP | SLUS-00653 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent GFX Glitches.&#039;&#039;&#039; Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoLoCrois Monogatari | JAP | SCPS-10023 | NoResult | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoRoGue | JAP | SCPS-10050 | NoResult | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Populous - The Beginning | USA | SLUS-00277 | NoResult | Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Power Rangers - Lightspeed Rescue | USA | SLUS-01114 | NoResult | Framerate is 37-43 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. FMVs displayed fine. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Powerslave | USA | SLUS-00102 | NoResult | &#039;&#039;&#039;The Game crashed on Dynarec. Play in Interpreter.&#039;&#039;&#039; Framerate is 34-42 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Primal Rage | USA | SLUS-00126 | NoResult | I played the Arcade Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Q Bert | USA | SLUS-00904 | NoResult | &#039;&#039;&#039;FMV are a garbled mess.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during the menu Screen. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Quake 2 | USA | SLUS-00757 | NoResult | I played the first Level. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Racing Lagoon | JAP | SLPS-02038 | NoResult | I played the Prologue. Framerate is 51-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R4: Ridge Racer Type 4 | USA | SLUS-00797 | NoResult | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Radikal Bikers | EUR | SLES-01943 | NoResult | &#039;&#039;&#039;The Game crashes in dynarec, use Interpreter.&#039;&#039;&#039; All 3D graphics are missing. Can&#039;t see anything other than HUD when in game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rage Racer | USA | SLUS-00403 | NoResult | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden DX | JAP | SLPM-86656 | NoResult | I played the Solo start mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden Project | JAP | SLPM-86656 | NoResult | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage 2: Universal Tour | USA | SLUS-00742 | NoResult | I selected Salt Lake City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: Through Time | USA | SLUS-01065 | NoResult | I selected Dodge City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: World Tour | USA | SLUS-00549 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis | JAP | SLPM-86450 | NoResult | I played the Original mode. Framerate is 39-42 FPS without Frameskip on. Set Frameskip on, for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis - Series Termination | USA | SLUS-01217 | NoResult | I played the Original mode. Framerate is 46-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman | USA | SLUS-00005 | NoResult | The Game freezes during the Ubi Soft Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman 2: The Great Escape | USA | SLUS-01235 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. &#039;&#039;&#039;Cutscenes are very glitchy and will crash the game so you&#039;ll have to skip them.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman Rush | USA | SLUS-01458 | NoResult | The Menu after the Title Screen is invisible. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raystorm | USA | SLUS-00482 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter. The game freezes while checking the Memory Card in Dynarec.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to Dynarec during the Titlescreen.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu | JAP | SLPS-00640 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu Special Dominated Mind | JAP | SLPM-86085 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil | USA | SLUS-00170 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 1.5 | USA | SLPPSXEXE | NoResult | &#039;&#039;&#039;Boot and play in Interpreter to prevent an Code dump Error.&#039;&#039;&#039; I played as Elza Walker. Framerate is 46-54 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Director´s Cut | USA | SLUS-00551 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Survivor | USA | SLUS-01087 | NoResult | Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 2 (Disk 1) | USA | SLUS-00421 | NoResult | The Game doesn´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 3 - Nemesis | EUR | SLES-02529 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Return Fire | USA | SLUS-00184 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Reverthion | JAP | SLPS-00143 | NoResult | I played the Story mode. Framerate is 41-49 FPS without Frameskip on. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Revolution X | USA | SLUS-00012 | NoResult | &#039;&#039;&#039;You can&#039;t get past the first set of enemies in the first level.&#039;&#039;&#039; No Audio, SFX only during Gameplay. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rhapsody - A Musical Adventure | USA | SLUS-00012 | NoResult | &#039;&#039;&#039;The Game crashed after setting Vibration on in the menu.&#039;&#039;&#039; I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridegear Guybrave | JAP | SLPS-00905 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer | USA | SCUS-94300 | NoResult | I played Grand Prix Mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Bonus Turbo Mode Disc | USA | SLUS-90049 | NoResult | &#039;&#039;&#039;I played the Turbo mode.&#039;&#039;&#039; Framerate is 37-40 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only during a race. &#039;&#039;&#039;Slower than the Original.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Revolution | USA | SLUS-00214 | NoResult | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rise 2 - Resurrection | USA | SLUS-00186 | NoResult | Many GFX Glitches on Screen. The Game crashed after the Character loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Rising Zan - The Samurai Gunman | USA | SLUS-00829 | NoResult | I played the Story mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Risk - The Game of Global Domination | USA | SLUS-00616 | NoResult | Needs real BIOS to work. Gameplay and FMVs run fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 1) (Arcade Disc) | USA | SLUS-00681 | NoResult | Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 2) (Evolution Disc) | USA | SLUS-00771 | NoResult | I played Chapter 1. Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Riven - The Sequel to Myst (Disc 1) | USA | SLUS-00535 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash | USA | SLUS-00035 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash 3D | USA | SLUS-00524 | NoResult | I played the Thrash mode. Framerate is 32-48 FPS without Frameskip on. Set Frameskip to ON for best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash - Jailbreak | USA | SLUS-01053 | NoResult | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 2 - Dr. Wily no Nazo  | JAP | SLPS-02255 | NoResult | I played the Air Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 3 - Dr. Wily no Saigo! | JAP | SLPS-02262 | NoResult | I played the Snake Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;&#039;&#039;&#039;Bold text&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 4 - Aratanaru Yabou! | JAP | SLPS-02324 | NoResult | I played the Toad Man Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 5 - Blues no Wana! | JAP | SLPS-02338 | NoResult | I played the Star Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 6 - Shijou Saidai no Tatakai!! | JAP | SLPS-02379 | NoResult | I played the Wind Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman: Battle &amp;amp; Chase | JAP | SLPS-00764 | NoResult | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The timer displays garbled graphics but still functions properly.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman Dash 2 - Episode 2 - Ooinaru Isan | JAP | SLPS-02711 | NoResult | The Game crashed after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman X3 | JAP | SLPS-00283 | NoResult | The Game freezes during the now loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rock &amp;amp; Track Presents - The Need for Speed | USA | SLUS-00204 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rurouni Kenshin - Meiji Kenkaku Romantan - Juuyuushi Inbou Hen | JAP | SCPS-10048 | NoResult | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Type - Delta | USA | SLUS-00877 | NoResult | I played the first Stage. Framerate is 40-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Types | USA | SLUS-00753 | NoResult | There is some Slowdown during the loading Screen. &#039;&#039;&#039;R-Type 1&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;R-Type 2&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | S.C.A.R.S | USA | SLUS-00692 | NoResult | I played the Grand Prix mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier | USA | SCUS-94230 | NoResult | I played the Intro. &#039;&#039;&#039;There are some Audio noises after you open the menu. Pause and the Noise should be gone.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier 2 | USA | SLUS-00933 | NoResult | I played through the Introduction. &#039;&#039;&#039;A black pixelated diagonal line on the Screen is making it difficult to see whats going on during battle.&#039;&#039;&#039; &#039;&#039;&#039;There are some Audio noises after you open the menu.&#039;&#039;&#039; &#039;&#039;&#039;Open and close the menu and the Noise should be gone.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saiyuki - Journey West | USA | SLUS-01381 | NoResult | I played Chapter 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown - Warrior´s Rage | USA | SLUS-01093 | NoResult | I played the Story mode. Framerate is 51-54 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown 3 - Blades of Blood | USA | SCUS-94206 | NoResult | I played the Arcade mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Amakusa&#039;s Revenge Special | JAP | SLPS-01171 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;The Health Bar has an annoying flickering.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Kenkaku Yubinan Pack | JAP | SLPS-00647 | NoResult | I played the Story Mode in both games. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Zankurou Musouken | JAP | SLPS-00350 | NoResult | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | San Francisco Rush - Extreme Racing | USA | SLUS-00505 | NoResult | I played the 1 Player Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Scooby-Doo and the Cyber Chase | USA | SLUS-01396 | NoResult | I played Level 1 Japan. Framerate is 46-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - GGeneration-0 (Disc 1) | JAP | SLPS-02200 | NoResult | I played Stage 1 of the Situation Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - Over Galaxian | JAP | SLPS-00385 | NoResult | I played the Story Mode. Framerate is 47-52 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinent | USA | SCUS-94110 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; There are some GFX Glitches after the Titlescreen. I played the Intro. Framerate is 39-50 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinel Returns | USA | SLUS-00604 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sexy Parodius | JAP | SLPM-86009 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Madness (Disk 1) | USA | SLUS-00468 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing after the first battle.&#039;&#039;&#039; Framerate is 47-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Man | USA | SLUS-00895 | NoResult | I walked around the first Area. Framerate is 51-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shaman King - Spirit of Shamans | JAP | SLPS-03432 | NoResult | I played the Story Mode. Framerate is 47-50 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Somehow Yoh can´t walk,run forward and backward. He can only jump.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shin Megami Tensei 2 | JAP | SLPM-86924 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disk 1) (Evolution Disk) | JAP | SLPS-01240 | NoResult | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disk 2) (Arcade Disk) | JAP | SLPS-01241 | NoResult | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shura no Mon | JAP | SLPS-01202 | NoResult | Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Silent Hill (V.1.1) | USA | SLUS-00707 | NoResult | I played through the Intro. &#039;&#039;&#039;The Game runs a bit too fast in dynarec. Select Interpreter for normal speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sihouette Mirage | USA | SLUS-00728 | NoResult | I played the first Mission. Full Speed. No Audio. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Skullmonkeys | USA | SLUS-00601 | NoResult | I played Level 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Slayers Royal | JAP | SLPS-01363 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sled Storm | USA | SLUS-00955 | NoResult | I played a race. Framerate is 39-45 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Smurfs | USA | SLUS-01008 | NoResult | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Snatcher | JAP | SLPS-00154 | NoResult | I played Act 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soeldnerschild Special | JAP | SLPS-01319 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soukaigi (Disk 1) | JAP | SLPS-01291 | Doesn&#039;t Work  | &#039;&#039;&#039;V-sync Error on the Titlescreen.&#039;&#039;&#039; The Game freezes after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sol Divide | USA | SLUS-01519 | NoResult | I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soul Blade (V.1.0) | USA | SLUS-00240 | NoResult | I played the Arcade mode. Framerate is 46-54 FPS without Frameskip on. Music is very scratchy though. &#039;&#039;&#039;Set Frameskip on if you want better music.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park | USA | SLUS-00936 | NoResult | I played the Story mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park Rally | USA | SLUS-00984 | NoResult | I played the Arcade mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soviet Strike | USA | SLUS-00061 | Doesn&#039;t Work  | The FMV have clipping issues. The Game freezes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Space Hulk - Vengeance of the Blood Angels | USA | SLUS-00205 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Speed Punks | USA | SCUS-94563 | NoResult | I played the Single Race mode. Framerate is 42-59 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Spider Man | USA | SLUS-01378 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spider Man 2 - Enter Electro | USA | SCUS-94563 | NoResult | The FMV are glitched up. &#039;&#039;&#039;The Game crashed after selecting the difficulty.&#039;&#039;&#039; &#039;&#039;&#039;Training Mode is playable.&#039;&#039;&#039; Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spongebob Squarepants: SuperSponge | EUR | SLES-03704 | NoResult | Garbled FMV. The game freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spot goes to Hollywood | USA | SLUS-00014 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro 2: Ripto&#039;s Rage! | USA | SCUS-94425 | NoResult | Framerate is 39-54 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Audio cuts out during cutscenes. Random voices after listening to NPC&#039;s talk, skipping voice-overs seems to prevent that.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro the Dragon | USA | SCUS-94228 | NoResult | Framerate is 47-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Music stops playing when you rescue a dragon.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro: Year of the Dragon | USA | SCUS-94467 | NoResult | Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Has some sound glitches when you talk to other characters.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Stahlfeder | JAP | SLPS-00162 | NoResult | I played Mission 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Starblade Alpha | USA | SLUS-00057 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Gladiator - Episode 1 - Final Crusade | USA | SLUS-00372 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Ocean - The Second Story (Disk 1) | USA | SCUS-94421 | NoResult | &#039;&#039;&#039;Skip the garbled audio clip that comes after selecting your character.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Dark Forces | USA | SLUS-00297 | NoResult | I played the Secret Base Mission. Full Speed. Good Audio. &#039;&#039;&#039;The Enemys are Invisible.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - Jedi Power Battles | USA | SLUS-01046 | NoResult | Black Screen after the BIOS Intro. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - The Phantom Menace | USA | SLUS-00884 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Rebel Assault II - The Hidden Empire (Disk 1) | USA | SLUS-00381 | NoResult | Black Screen after the start of Chapter 1. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Steeldom | JAP | SLPS-00431 | NoResult | I fought a battle. Framerate is 41-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on. Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha - Warrior´s Dreams | USA | SLUS-00197 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 2 | USA | SLUS-00258 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 3 | USA | SLUS-00821 | NoResult | &#039;&#039;&#039;Set Dynarec and HLE BIOS to get to the Titlescreen.&#039;&#039;&#039; The Game freezes while searching for a Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 1) | JAP | SLPS-00800 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 2) | JAP | SLPS-00801 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 1) | USA | SLUS-00423 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 2) | USA | SLUS-00584 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter - The Movie | USA | SLUS-00041 | NoResult | I played the Movie Battle mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX Plus Alpha | USA | SLUS-00548 | NoResult | I played the Arcade mode. Framerate is 43-48 FPS without Frameskip on during a fight. Set Frameskip on for the best result. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX 2 Plus | USA | SLUS-01105 | NoResult | I played Arcade Mode. Framerate is 42-51 FPS without Frameskip on during a Fight. Good Audio with some stuttering. Set Frameskip on for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 2 | JAP | SLPS-00415 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 3 | JAP | SLPS-01777 | NoResult | &#039;&#039;&#039;Boot and play in Dynarec with HLE BIOS or else get thrown out to the Homebrew Channel.&#039;&#039;&#039; &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; I played the Arcade mode. Framerate is 51-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Racer | USA | SLUS-00099 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider | USA | SLUS-01142 | NoResult | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider 2 | USA | SLUS-01163 | NoResult | &#039;&#039;&#039;The FMV Intro is messed up.&#039;&#039;&#039; I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strikers 1945 | USA | SLUS-01337 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night | JAP | SLPS-02542 | NoResult | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night 2 (Disk 1) | JAP | SLPS-03237 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Puzzle Fighter 2 Turbo | USA | SLUS-00418 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent freezing. On the Titlescreen switch back to dynarec.&#039;&#039;&#039; I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Complete Box (Disk 1) | JAP | SLPS-03577 | NoResult | &#039;&#039;&#039;All three Games&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Alpha Gaiden [En by Aeon Genesis v0.95b] | JAP | SLPS-02070 | NoResult | The Game immediately loads a Cutscene. It´s impossible to start a game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen F Kanketsuhen | JAP | SLPS-01924 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden (V.1.0) | USA | SLUS-00292| NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden 2 | USA | SLUS-00958| NoResult | I walked around the Camp. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suiko Enbu | JAP | SLPS-00137 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter | USA | SCUS-94240 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 2 (Disk 1) | USA | SCUS-94451 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 3 | USA | SCUS-94640 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | JAP | SLPS-00767 | NoResult | I played Chapter 1. Full Speed. Good Audio. No Audio during the Titlescreen. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | USA | SLUS-00560 | NoResult | No Audio during the Titlescreen. I played Chapter 1. The Game won´t respond to any command during the first battle. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tail Concerto | USA | SLUS-00660 | NoResult | I played the Intro Level. Framerate is 48-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | JAP | SLPS-01100 | NoResult | &#039;&#039;&#039;You get farther than in the US Version.&#039;&#039;&#039; The Screen goes black while you are on deck. You can hear the music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | USA | SLUS-00626 | NoResult | The Game freezes during the Introduction. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny 2 (Disk 1) | USA | SLUS-01355 | NoResult | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. Disk 2: Game crashes during Craymel City train minigame. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tales of Eternia (Disk 1) | JAP | SLPS-03050 | NoResult | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Phantasia (English Translation) | JAP | SLPS-01770 | NoResult | I walked around the first Area. Framerate is 55-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on to reduce load times.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken | USA | SLUS-00006 | NoResult | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 2 (V.1.0) | USA | SLUS-00213 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent Character glitches.&#039;&#039;&#039; Framerate is 31-33 FPS without Frameskip on. The Audio sounds messy because of the Slowdown. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 3 | USA | SLUS-00213 | NoResult | I played the Arcade mode. Framerate is 32-35 FPS without Frameskip on. Set Frameskip on for the best result. It still plays a little choppy. Needs vWii overclock for best result (smoother gameplay). &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tempest X3 | USA | SLUS-00283 | NoResult | The Screen goes black after the Interplay logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu - Stealth Assassins | USA | SLUS-00706 | NoResult | The Game crashes before you reach the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu 2 - Birth of the Stealth Assassins | USA | SLUS-00939 | NoResult | Black Screen after pressing start on the Titlescreen. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Terry Pratchett&#039;s Discworld | USA | SCUS-94600 | NoResult | I walked around the Castle. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 4 | USA | SLUS-00487 | NoResult | I played the Championship Cup. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 5 | USA | SLUS-00610 | NoResult | I played the Quick Race mode. Framerate is 53-59 FPS without Frameskip on. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 6 | USA | SLUS-00839 | NoResult | I played the Single Race mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tetris Plus | USA | SLUS-00388 | NoResult | I played the classic mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disk1) | USA | SLUS-00845 | NoResult | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disk1) | JAP | SLPS-01780 | NoResult | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Threads of Fate | USA | SLUS-00405 | NoResult | I played the Intro. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thunder Force 5 - Perfect System | USA | SLUS-00727 | NoResult | I played the first Level. Framerate is 47-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Time Crisis | USA | SLUS-00405 | NoResult | I played the Story mode of the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal No. 1 | USA | SCUS-94208 | NoResult | I played the Tournament mode. Framerate is 40-41 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal 2 [En by Infinite Lupine v1.00b] | JAP | SLPM-86033 | NoResult | I played the Tournament mode. Framerate is 32-37 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomba! | USA | SLUS-94236 | NoResult | I played the first Level. Framerate is 42-49 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tomba! 2 - The Evil Swine Return | USA | SLUS-94454 | NoResult | I played the first Level. Framerate is 42-59 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider | EUR | SLES-00024 | NoResult | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 2 - Starring Lara Croft | EUR | SLES-00718 | NoResult | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 3 - Adventures of Lara Croft (V.1.0) | USA | SLUS-00691 | NoResult | I played the first Level. Framerate is 38-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | USA | SLUS-00885 | NoResult | Skip the glitched FMV. The Game freezes shortly after starting the first Level. Framerate 35-43 FPS without Frameskip on. Some Audio Glitches. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | EUR | SLES-02238 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider Chronicles | USA | SLUS-01311 | NoResult | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater | USA | SLUS-00860 | NoResult | The Emulator crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 2 | USA | SLUS-01066 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 3 | USA | SLUS-00860 | NoResult | Black Screen with some Music on Interpreter. The Game crashes with Dynarec. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 4 | USA | SLUS-01485 | NoResult | Black Screen with some Music. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story 2: Buzz Lightyear to the Rescue | USA | SLUS-00893 | NoResult | Framerate is 39-53 FPS without Frameskip on. The Audio has some stuttering. Some lightning glitches on Buzz&#039;s model. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story Racer | USA | SLUS-01214 | NoResult | Framerate is 39-43 FPS without Frameskip on. Set Frameskip to ON for best result. . &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Touki Denshou - Angel Eyes | JAP | SLPS-01168 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Treasure Gear | JAP | SLPS-00819 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to get past the Titlescreen.&#039;&#039;&#039; I walked around the Village. Framerate is 47-53 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tunnel B1 | USA | SLUS-00188 | NoResult | I played the first Mission. Full Speed. &#039;&#039;&#039;There is Slowdown during Explosions.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | TV Animation X - Unmei no Sentaku | JAP | SLPS-03459 | NoResult | I played the Battle mode. Framerate is 49-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal | USA | SCUS-94304 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 2 | USA | SCUS-94306 | NoResult | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 3 | USA | SCUS-94249 | NoResult | I played the Tournament mode. Full Speed. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 4 | USA | SCUS-94560 | NoResult | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal - Small Brawl | USA | SCUS-94560| NoResult | The Game freezes during the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Two Tenkaku | JAP | SLPS-00131 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Umihara Kawase Shun | JAP | SLPS-00643 | NoResult | I played Field 0. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Um Jammer Lammy | USA | SCUS-94448 | NoResult | The Game freezes during the second loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | V2000 | EUR | SLES-00545 | NoResult | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vampire Hunter D | USA | SLUS-01138 | NoResult | &#039;&#039;&#039;The Titlescreen is invisible. You need to guess and click.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts | USA | SLUS-00447 | NoResult | I played the Introduction battle. Full Speed. Good Audio. &#039;&#039;&#039;The Camera spins around forever after your turn.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts 2 (V.1.1) | USA | SLUS-00940 | NoResult | I played the Prologue. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vanguard Bandits | USA | SLUS-01070 | NoResult | I played the Intro Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | JAP | SCPS-18012 | NoResult | I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, also you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | EUR | SCES-02873 | NoResult | I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, also you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Viewpoint | USA | SLUS-00033 | NoResult | I played Area 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 | USA | SLUS-00510 | NoResult | I played the Arcade mode. Framerate is 39-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 - 2nd Offense | USA | SLUS-00868 | NoResult | I played the Arcade mode. Framerate is 42-52 FPS without Frameskip on. FMVs displayed correctly. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vagrant Story | USA | SLUS-01040 | NoResult | Settings you need: dynarec, Limit FPS Auto, Frame Skip off. &#039;&#039;&#039;What follows is necessary to prevent an Code Dump Error!&#039;&#039;&#039; &#039;&#039;&#039;So far this only seems to work in the US and JAP Versions of the Game.&#039;&#039;&#039; Save your state in the Menu when you reach the exit of Room 5. Then switch from Dynarec to Interpreter.  Load your save state and walk through the Door. You can switch back to Dynarec again. Full Speed with rare dips. There are some minor audio issues. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Valkyre Profile (Disk 1) | USA | SLUS-01156 | NoResult | Tested until the part when the mercenary and his brother (the artist) talk. &lt;br /&gt;
Battles worked fine. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vs. | USA | SLUS-00868 | NoResult | I played the 1 Player vs COM mode. Framerate is 43-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | War Craft 2 - The Dark Saga | USA | SLUS-00480 | NoResult | I played the first Mission. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | War Gods | USA | SLUS-00328 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter. The Game won´t respond to any command in Dynarec. You can switch back to dynarec after the Titlescreen.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Dark Omen | USA | SLUS-00550 | NoResult | I played a new Campaign. Framerate is 44-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Shadow of the Horned Rat | USA | SLUS-00117 | NoResult | I played a new Campaign. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhawk - The Red Mercury Missions | USA | SCUS-94305 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warriors of Might and Magic | USA | SLUS-01204 | NoResult | FMV Intro is glitched up. The Game freezes during the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warzone 2100 | USA | SLUS-00819 | NoResult | I played a new Campaign. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild 9 | USA | SLUS-00425 | NoResult | I walked around the first Area. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms | USA | SLUS-00425 | NoResult | I noticed some Slowdown on the Titlescreen. I fought a battle on the Overworld Map. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms 2 (Disk 1) | USA | SCUS-94484 | NoResult | I walked around the Ruins. Full Speed. Good Audio. I noticed some Screen tearing. Very Playable. }}&lt;br /&gt;
{{WiiSX | Wing Commander III - Heart of the Tiger (Disc 1) | USA | SLUS-00019 | Doesn&#039;t Work  | &#039;&#039;&#039;The Controls stop working after the mission briefing. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wing Commander IV - The Price of Freedom (Disc 1) | USA | SLUS-00270 | NoResult | I played a new Game. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout | USA | SCUS-94301 | NoResult | I played the Championship Race mode. Framerate is 35-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on if you want high speed.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | USA | SLUS-00865 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | EUR | SCES-01909 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 - Special Edition | EUR | SCES-02845 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout XL | USA | SCUS-94351 | NoResult | Framerate is 46-59 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wolf Fang | JAP | SLPS-00254 | NoResult | I played the first Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | World of Dragon Warrior - Torneko - The Last Hope | USA | SLUS-01181 | NoResult | I walked around the first Dungeon. Framerate is 49-59 FPS without Frameskip on. Good Audio with a little stuttering. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms | USA | SLUS-00336 | NoResult | I played a Match against the Computer. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms Armageddon | USA | SLUS-00888 | NoResult | I played a Quick Game against the Computer. Full Speed. &#039;&#039;&#039;Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms World Party | USA | SLUS-01448 | NoResult | I played a Quick Match against the Computer. Full Speed. Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Backstage Assault | USA | SLUS-01274 | NoResult | I played the Exhibition mode. Framerate is 30-43 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Mayhem | USA | SLUS-00963 | NoResult | I played a match. Framerate is 39-52 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Nitro | USA | SLUS-00397 | NoResult | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW vs. the World | USA | SLUS-00455 | NoResult | I played the Exhibition mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW nWo Thunder | USA | SLUS-00779 | NoResult | I played the Exhibition mode. Framerate is 46-57 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | WWF Attitude | USA | SLUS-00831 | NoResult | I played the Exhibition mode. Framerate is 39-40 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF in your House | USA | SLUS-00246 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 39-42 FPS without Frameskip on. Bad Audio. &#039;&#039;&#039;Many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown | USA | SLUS-00927 | NoResult | I played the Exhibition Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown 2 - Know your Role | USA | SLUS-01234 | NoResult | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Warzone (V.1.0) | USA | SLUS-00495 | NoResult | I played the Exhibition mode. Framerate is 28-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Wrestlemania - The Arcade Game | USA | SLUS-00013 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 38-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | X-Men - Children of the Atom | USA | SLUS-00044 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; I played the Arcade mode. Framerate is 43-50 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X-Men vs. Street Fighter | USA | SLUS-00627 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X2 - No Relief | EUR | SLES-00455 | NoResult | Glitched up Game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Xenogears (Disk 1) | USA | SLUS-00664 | NoResult | &#039;&#039;&#039;The Wii Console freezes if you try to check the memory card.&#039;&#039;&#039; I fought a battle on the Overworld. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | You don´t know Jack (Disk 1) | USA | SLUS-00716 | NoResult | The Game freezes shortly after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yu-Gi-Oh! Forbidden Memories | USA | SLUS-01411 | NoResult | I fought a battle in Story mode. Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yutona Eiyuu Senki - TearRingSaga | JAP | SLPS-03177 | NoResult | &#039;&#039;&#039;The Controls stop working during the Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Skip the Cutscenes.&#039;&#039;&#039; I played the Prologue. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Zanac X Zanac | JAP | SLPS-03354 | NoResult | &#039;&#039;&#039;Zanac 1 Versions are working.&#039;&#039;&#039; The Controls in Zanac Neo stop working after you start a new game. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zeiramzone | JAP | SLPS-00575 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide | JAP | SLUS-00183 | NoResult | I fought a battle. Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide 2 - The Secret Wish | JAP | SLPS-00891 | NoResult | I fought a battle. Framerate is 48-51 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73494</id>
		<title>WiiStation Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73494"/>
		<updated>2022-06-27T22:06:43Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* # */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Posting Guidelines ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;All Games on this list must be tested with WiiSXRX_2022 beta 2.5 build 20220618&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The latest Version is&#039;&#039;&#039;&#039;&#039;&#039; [https://github.com/xjsxjs197/WiiSXRX_2022/releases/tag/20220618 WiiSX RX 2022 Beta 2.5 r20220618]&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;For remove the FMV (Full-Motion Video) scenes on certain games which require modified BIN for run on WiiSX-RX, read this post: https://gbatemp.net/posts/9732148&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Original thread: https://gbatemp.net/threads/wiisxrx_2022-another-fork-of-wiisxrx-released.614405/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously and if it’s a game that you run in version 2.5 and beyond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of WiiSXRX_2022, a fork of WiiSXRX in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{WiiSX | Game | Region | Game ID | Status | Notes }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Compatibility Legend	Class (?)&lt;br /&gt;
Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don&#039;t affect gameplay.	ct-works&lt;br /&gt;
Games that work almost 100% and are playable but have some issues like missing textures or crashes after doing certain in-game action. ct-minor&lt;br /&gt;
Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).	ct-issues&lt;br /&gt;
Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.	ct-broken&lt;br /&gt;
Game was tested with older version of this emulator but not with this one.	ct-noresult&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | 70´s Robot Anime - Geppy - X - The Super Boosted Armor (Disk 1) | JAP | SLPS-01995 | NoResult | }}&lt;br /&gt;
{{WiiSX | 007 - The World Is Not Enough | USA | SLUS-01272 | NoResult | }}&lt;br /&gt;
{{WiiSX | 40 Winks | USA | SLUS-00874 | works | seems to run fine }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Ace Combat 2 | USA | SLUS-00404 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent an Code Dump Error. Switch back to Dynarec after the Titlescreen.&#039;&#039;&#039; There is some Slowdown during Cutscenes. Full Speed during Gameplay. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Action Man - Operation Extrem | USA | SLUS-00887 | NoResult | The Game won´t respond to any command. I noticed some Screen tearing. There are some Audio Noises. Framerate is 38-59 FPS without Frameskip on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo | JAP | SLPM-87226 | NoResult | I played the Normal mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo 2 | JAP | SLPS-00208 | NoResult | I played the Normal mode. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Adventures of Lomax | USA | SCUS-94906 | NoResult | I played the first Level. Full Speed. No Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Air Combat | USA | SLUS-00001 | NoResult | Some Slowdown during Cutscenes. Full Speed during Gameplay. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alien - Resurrection | USA | SLUS-00633 | NoResult |  }}&lt;br /&gt;
{{WiiSX | Alien Trilogy | USA | SLUS-00007 | NoResult | I played the Intro. Full Speed. No Audio, SFX only. Some Lightning Effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Akuji - The Heartless | USA | SLUS-00715 | NoResult | I played the Intro. The Framerate is 45-59 FPS without Frameskip on. The Audio has some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alice in Cyberland | JAP | SLPS-00636 | NoResult | I played the Intro. The Command Screen is flickering and hard to see. Full Speed. There are some Audio noises. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alone in the Dark - One-Eyed Jack´s Revenge | USA | SLUS-00239 | NoResult | I played the Intro. &#039;&#039;&#039;Playing the whole Game in Interpreter mode is required to prevent freezing.&#039;&#039;&#039; Framerate is 45-49 FPS. Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra (V.1.0) | USA | SLUS-00553 | NoResult | I reached the Village. Full Speed. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra 2 - A New Legend Begins | USA | SLUS-01017 | NoResult | I played the Intro. Full Speed with rare dips. There are some drops during Cutscenes. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Angel Blade - Neo Tokyo Guardians | JAP | SLPS-00894 | NoResult | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ape Escape | USA | SCUS-94423 | NoResult | The Framerate is 41-46 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Apocalypse | USA | SLUS-00373 | NoResult | I get an Code Dump Error in the first Level. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad | USA | SLUS-01224 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 2 | USA | SLUS-01252 | NoResult | Full Speed. There is some Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 3  (Disk 1) | USA | SLUS-01253 | NoResult | Mostly Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disk 1)| JAP | SCPS-10040 | NoResult | The Game NoResult. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disk 2)| JAP | SCPS-10041 | NoResult | The Game NoResult. There are some Audio Noises. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Area 51 | USA | SLUS-00164 | NoResult | Playable but the background FMV isn&#039;t displayed correctly. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core (V.1.0) | USA | SCUS-94182 | NoResult | I played the First Mission. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Master of Arena (Disk 1) | USA | SLUS-01030 | NoResult | I played the First Mission.  Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Project Phantasma (Disk 1) | USA | SLUS-00670 | NoResult | I played the First Mission.  Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armorines - Project S.W.A.R.M. | USA | SLUS-01022 | NoResult | I played the First Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Army Men: Air Attack | USA | SLUS-00913 | NoResult | There is some Slowdown during Cutscenes. I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Army Men: World War | USA | SLUS-01079 | NoResult | Long loading Times. Framerate is 46-59 FPS without Frameskip on. Set Frameskip on for the best Result. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Asuka 120 Burning Festival Final | USA | SLPS-02074 | NoResult | &#039;&#039;&#039;The Screen turns black during the Titlescreen. Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Atelier Elie - Salberg no Renkinjutsushi 2 | JAP | SLPS-01751 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie - Salberg no Renkinjutsushi | JAP | SLPS-00856 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie Plus - Salberg no Renkinjutsushi | JAP | SLPS-01418 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Azure Dreams | USA | SLUS-00614 | NoResult | I reached the Tower. Full Speed with rare drops during Cutscenes. Good Audio. In the Tower, the Character runs ultra fast when you press the run button. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Batman and Robin | USA | SLUS-00393 | NoResult | Full Speed. Good Audio. I got one random Code Dump Error in the Batcave. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Beyond - Return of the Joker | USA | SLUS-01207 | NoResult | The Game boots in HLE BIOS Mode. It freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Forever - The Arcade Game | USA | SLUS-00387 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden | USA | SCUS-94200 | NoResult | I fought a battle in Arcade Mode. Full Speed. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 2 | USA | SLUS-00220 | NoResult | I fought a battle in Arcade Mode. Full Speed. Good Audio in the Menu. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 3 | USA | SLUS-00483 | NoResult | I fought a battle in Arcade Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 4 | EUR | SLES-02493 | NoResult | I get an Black Screen after selecting Team VS Mode. The Mini Game Mode and the Team Story mode are also not working. I played in Survival mode. Framerate is 39-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BattleTanx - Global Assault | USA | SLUS-01044 | NoResult | &#039;&#039;&#039;The Game has very long loading times. Set Frameskip on and Limit FPS off to load the Game faster.&#039;&#039;&#039; I played the first Level.  The Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bio F.R.E.A.K.S. | USA | SLUS-00502 | NoResult | I fought a battle in Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard | JAP | SLPS-00222 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut | JAP | SLPS-00998 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut - Dual Shock | JAP | SLPS-01512 | NoResult | The Game boots up but freezes before the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disk 1 Leon ) | JAP | SLPS-01510 | NoResult | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disk 2 Claire ) | JAP | SLPS-01511 | NoResult | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 3 - Last Escape | JAP | SLPS-02300 | NoResult | &#039;&#039;&#039;Boot and play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the Intro. Framerate is 46-50 FPS without Frameskip on. Good Audio. The Voice over are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix 00 (Disk 1) | JAP | SLPS-03571 | NoResult | Boot the Game in Interpreter mode to prevent an Code Dump Error. Because of the hypersensibel cursor i´m stuck on the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix Cross (Disk 1) | JAP | SLPS-02962 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blade | USA | SLUS-01215 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter mode to prevent an Code Dump Error. Switch back to Dynarec during the New Game Screen.&#039;&#039;&#039; Framerate is 49-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blasto | USA | SCUS-94412 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Playable&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Blue Breaker Burst - Hohoemi wo Anata to | JAP | SLPS-01469 | NoResult | I played the Story mode. The Game is stuck after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bokan to Ippatsu! Doronbo - Time Bokan Series | JAP | SLPS-00609 | NoResult | I played Stage 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman | EUR | SLES-01839 | NoResult | I played the Single Player Mode. Full Speed in Modern and Retro Mode. Good Audio. Very &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman Land | JAP | SLPS-03002 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman World | USA | SLUS-00680 | NoResult | I played the Normal Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar | USA | SCUS-94199 | NoResult | I fought a battle in Arcade Mode. Framerate is 49-57 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar 2 | USA | SCUS-94424 | NoResult | I fought a battle in Arcade Mode. Framerate is 27-30 FPS without Frameskip on. Enable Frameskip and it gets somewhat playable. The Audio has some stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brahma Force - The Assault on Beltlogger 9 | USA | SLUS-00444 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BrainDead 13 (Disk 1) | USA | SLUS-00083 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brave Fencer Musashi | USA | SLUS-00726 | NoResult | I played the first Chapter. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 3 (V.1.1) | USA | SLUS-00422 | NoResult | I completed the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 4 | USA | SLUS-01324 | NoResult | I played Chapter 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disk 1) | JAP | SLPS-02661 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disk 1) (English Translation) | JAP | SLPS-02661 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - The Legend of Forsena | USA | SLUS-00687 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword - The Shadow of the Templars | USA | SLUS-00484 | NoResult | Mostly 57-59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword 2 - The Smoking Mirror | USA | SLUS-00812 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubble Bobble also featuring Rainbow Islands | USA | SLUS-00370 | NoResult | Bubble Bobble is playable but both Rainbow Islands games quit responding to controller inputs after a few seconds of gameplay.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubsy 3D - Furbitten Planet | USA | SLUS-00110 | NoResult | I played the Level 1-1. The Framerate is 34-42 FPS without Frameskip on. It works perfect with Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny - Lost in Time | USA | SLUS-00838 | NoResult |  The Framerate is 51-59 FPS without Frameskip on. There is some Slowdown during Cutscenes. Good Audio with some Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny &amp;amp; Taz - Time Busters | USA | SLUS-01144 | NoResult | The Framerate is 52-59 FPS without Frameskip on. The Audio got mute during gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Burning Road | USA | SLUS-00324 | NoResult | I played the Championship Mode. The Framerate is 57-59 FPS without Frameskip on. No Audio, only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade | USA | SCUS-94180 | NoResult | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade 2 | USA | SLUS-00663 | NoResult | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move &#039;99 | USA | SLUS-00725 | NoResult | I played the Arcade mode. Full Speed. No Audio, only SFX during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 2 - Arcade Edition | USA | SLUS-00233 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 4 | USA | SLUS-00754 | NoResult | Framerate is 52-55 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | C-12 | USA | SCUS-94666 | NoResult | I walked around the first Level. Framerate is 37-59 FPS without Frameskip. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | C - The Contra Adventure | USA | SLUS-00499 | NoResult | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Capcom vs. SNK Pro | USA | SLUS-01376 | NoResult | I played Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Chronicles (V.1.1) | USA | SLUS-01384 | NoResult | Full Speed in both Original and Arranged Mode. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Symphony of the Night | USA | SLUS-00067 | NoResult | &#039;&#039;&#039;I completed the game from start to finish.&#039;&#039;&#039; Framerate is 49-57 FPS without Frameskip on. Good Audio with a little Noise. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chaos Break | EUR | SLES-03107 | NoResult | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chippoke Ralph no Daibouken - The Adventure of Little Ralph | JAP | SLPS-01853 | NoResult | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo no Fushigi na Dungeon | JAP | SLPS-01234 | NoResult | Framerate is 45-54 FPS without Frameskip on. Turn Frameskip on for 59 FPS. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo Racing | USA | SLUS-00844 | NoResult | I played Grand Prix Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Chocobo´s Magical Dungeon 2 | USA | SLUS-00814 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chou-Aniki - Kyuukyoku Muteki Ginga Saikyou Otoko | JAP | SLPS-00183 | Issues| Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chrono Cross (Disk 1) | USA | SLUS-01041 SLUS-01080 | NoResult | I played the Intro. Slows down a little bit during transitions to battle and in some menus. Framerate is 45-59 FPS without Frameskip on during battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Circuit Breakers | USA | SLUS-00697 | NoResult | I played the Jungle race. Framerate is 46-59 FPS without Frameskip on during race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower | USA | SLUS-00539 | NoResult | I played the Prologue. Full Speed. There is some Slowdown during Cutscenes. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower 2 - The Struggle within | USA | SLUS-00539 | NoResult | I played Chapter 1. Full Speed. There is some Slowdown during Cutscenes. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Codename - Tenka | USA | SCUS-94409 | NoResult | The Game asks you to remove one Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally | USA | SCUS-94474 | NoResult | I played the Championship Mode. Framerate is 52-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally 2.0 | USA | SLUS-01222 | NoResult | I played the Championship Mode. Framerate is 35-53 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars (Disk 1) | USA | SLUS-00543 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars - Vengeance | USA | SLUS-00722 | NoResult | Framerate is 56-59 FPS without Frameskip on in Space. 30-40 FPS during the Menu. Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars 3 - Red Sun | USA | SLUS-00866 | NoResult | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disk 1 GDI) | USA | SLUS-00397 | NoResult | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disk 2 NOD) | USA | SLUS-00410 | NoResult | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disk 1 Allies) | USA | SLUS-00431 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disk 2 Soviet) | USA | SLUS-00485 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disk 1 Allies) | USA | SLUS-00665 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disk 2 Soviet) | USA | SLUS-00667 | NoResult |  I played Freestyle Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contender | USA | SCUS-94294 | NoResult | I played a Match. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contra - Legacy of War | USA | SLUS-00288 | NoResult | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders | USA | SCUS-94356 | NoResult | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2 | USA | SCUS-94358 | NoResult | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2001 | USA | SCUS-94597 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 3 | USA | SCUS-94251 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 4 | USA | SCUS-94559 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cotton Original - Fantastic Night Dreams | JAP | SLPS-02034 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Countdown Vampires (Disk 1) | USA | SLUS-00898 | NoResult | The Game freezes with either Interpeter or Dynarec after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cowboy Bebop | JAP | SLPS-01126 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot | USA | SCUS-94900 | NoResult | I played the first Level. Framerate is 46-59 FPS without Frameskip on during the Level. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 2: Cortex Strikes Back | USA | SCUS-94154 | NoResult | I played the Turtle Woods Level. Framerate is 46-54 FPS without Frameskip on during the Level. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 3: Warped | USA | SCUS-94244 | NoResult | Most objects in the level &amp;quot;Under Pressure&amp;quot; are invisible making it nearly impossible to beat. Framerate is 46-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bash | USA | SCUS-94570 | NoResult | I played Adventure Mode. Full Speed with rare dips on during a Mini Game. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CTR - Crash Team Racing | USA | SCUS-94426 | NoResult | I played the Arcade mode. Somewhat playable. On Adventure mode, during dialogues Aku Aku and the text cannot be seen but you can skip them using the emulated triangle button. All other modes are playable but most of the 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Crash Team Racing (Demo) | USA | SCUS-94459 | NoResult | Somewhat playable. Adventure mode softlocks when Aku Aku talks to you. Other modes are playable but all 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures | USA | SLUS-01438 | NoResult | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures - Raised in Space | USA | SLUS-01553 | NoResult | There are some Glitches after boot up. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc 2 | USA | SLUS-00634 | NoResult | Needs to be started from a savefile in 0%, trying to start the game with &amp;quot;New Game&amp;quot; the first cutscene will be glitchy making it impossible to get past it. Framerate is 37-50 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc: Legend of the Gobbos | USA | SLUS-00530 | NoResult | Opening cutscene doesn&#039;t play. Framerate is 49-56 without Frameskip on. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croket! Kindan no Kinka Box! | JAP | SLPM-87235 | NoResult | Full Speed outside of Battle. Framerate is 53-59 without Frameskip on during Battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crow - City of Angels | USA | SLUS-00242 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusador - No Remorse | USA | SLUS-00268 | NoResult | Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusadors of Might and Magic | USA | SLUS-00799 | NoResult | The Game freezes after the 3DO Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CRW - Counter Revolution War | JAP | SLPS-00220 | NoResult | I played the First Mission. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CT Special Forces | EUR | SLES-03986 | NoResult | There is some Slowdown during the Intro. Full Speed during Gameplay. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyberbots - Full Metal Madness | JAP | SLPS-01011 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyber Sled | USA | SLUS-00008 | NoResult | I fought a battle. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CyberSpeed | USA | SLUS-00116 | NoResult | I played the Arcade Mode. Full Speed. No Audio, only SFX. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | D (Disk 1) | USA | SLUS-00128 | NoResult | I played the first Section of the Game. Full Speed. Good Audio. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darius Gaiden | JAP | SLPS-00574 | NoResult | I played the first Stage. Framerate is 46-59 without Frameskip on.  Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers 3 | USA | SLUS-00745 | NoResult | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on to get the best result. The Audio skips and is broken during battle. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers - The Night Warriors | USA | SLUS-00036 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dead or Alive | USA | SLUS-00606 | NoResult | I played the Tournament Mode. Framerate is 33-36 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Delta Force Urban Warfare | USA | SLUS-01429 | NoResult | I played the first Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. The missing lightning effects are making it difficult to see. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Densetsu no Ogre Battle | JAP | SLPS-00481 | NoResult | Framerate is 54-59 FPS without Frameskip on. No Audio during the Titlescreen. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Depth | JAP | SCPS-18003 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent | USA | SLUS-00037 | NoResult | I played the first Planet. Framerate is 57-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;The music stops playing after you pause the game.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent Maximum | USA | SLUS-00460 | NoResult | I played the First Planet. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | SCUS-94302 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | N/A | NoResult | seems to run fine }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | EUR | N/A | NoResult | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | USA | SCUS-94350 | NoResult | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby Raw | USA | SLUS-00912 | NoResult | I played the Assault Mode. Framerate is 27-40 FPS without Frameskip on in the Menu. Framerate is 46-59 FPS without Frameskip on during Battle. Set Limit FPS off, for the best result.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Devil Summoner - Soul Hackers (Disk 1) | JAP | SLPS-01921 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dezaemon Plus | JAP | SLPS-00335 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Diablo | USA | SLUS-00619 | NoResult | I walked around the Village. Framerate is 37-45 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dice de Chocobo | JAP | SLPS-02523 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy (V.1.0) | USA | SLUS-00119 | NoResult | &#039;&#039;&#039;Heavy Slowdown during loading.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;Die Harder&#039;&#039;&#039; Full Speed. Many clipping issues. No Audio, SFX only. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard with a Vengeance&#039;&#039;&#039; Many clipping issues.&#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy 2 - Viva Las Vegas | USA | SLUS-01015 | NoResult | The Intro FMV and Loading Screen are glitched up. &#039;&#039;&#039;Boot and play the Movie Mode with HLE BIOS.&#039;&#039;&#039;  &#039;&#039;&#039;Booting the Arcade Mode triggers an Code Dump/Exception Error.&#039;&#039;&#039; &#039;&#039;&#039; The Practise Mode is working without HLE BIOS.&#039;&#039;&#039; Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon Rumble Arena | USA | SLUS-01404 | NoResult | The Game checks for an Memory Card File. I get the Error Message Digimon Rumble Arena data not found. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World | USA | SLUS-01032 | NoResult | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Game randomly crashes. Be sure to save!&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 2 | USA | SLUS-01193 | NoResult | I played the last Training Mission. Full Speed outside of Battle. The Framerate during Battle ranges from 33-59 FPS without Frameskip on. The Battlescreen turns black after turning Frameskip on.  Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 3 | USA | SLUS-01436 | NoResult | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis (V.1.1) | USA | SLUS-00922 | Issues| I played the Introduction. Full Speed. In some Areas the Framerate goes down to 48-54 FPS without Frameskip on. Set Frameskip on for the best result. &#039;&#039;&#039;No Audio and Voice output. SFX only.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis 2 | USA | SLUS-01279 | NoResult | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;No Voice output during gameplay.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld | EUR | SCES-00012 | NoResult | I walked around the First Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld 2 - Mortality Bytes! | USA | SCUS-94605 | NoResult | I walked around the Castle. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Aladdin in Nasira&#039;s Revenge | USA | SCUS-94569 | NoResult | The Game crashes after the Sony Computer Entertainment screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Donald Duck - Goin&#039; Quackers | USA | SLUS-01242 | NoResult | I played the First Stage. Framerate is 37-50 FPS without Frameskip on. Set FPS Limit off for the best result. &#039;&#039;&#039;There is much Slowdown during the Titlescreen and when you enter or leave a Level.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Tarzan (v1.0) | USA | SCUS-94456 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. FMVs (full-motion videos) displayed correctly. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s The Emperor&#039;s New Groove | USA | SCUS-94571 | NoResult | The game runs very slow. Frameskip is 16-25 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disruptor | USA | SLUS-00224 | NoResult | I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | DoDonPachi | JAP | SLPS-01364 | NoResult | The Game is stuck loading. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Doom | USA | SLUS-00077 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Double Dragon | JAP | SLPS-00191 | NoResult | I played Normal Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball - Final Bout | JAP | SLPS-00949 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball GT - Final Bout | USA | SLUS-00493 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball Z - Ultimate Battle 22 | USA | SLUS-01550 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest 4 - Michibikareshi Mono Tachi | JAP | SLPM-86916 | NoResult | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest Monsters 1 &amp;amp; 2 - Hoshifuri no Yuusha to Bokujou no Nakamatachi | JAP | SLPM-87050 | NoResult | I walked around the Intro Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Warrior 7 (Disk 1) | USA | LUSP-01206 | NoResult | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver - You Are the Wheelman | USA | SLUS-00842 | NoResult | I played the Intro and Training Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; The game freezes when you choose &amp;quot;Try Again&amp;quot;. &#039;&#039;&#039;Needs to be played using savestates.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Driver 2 (Disk 1) (v1.0)| USA | SLUS-01161 | NoResult | &lt;br /&gt;
The Game won&#039;t boot after the BIOS intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver 2 (Disk 1) (v1.1)| USA | SLUS-01161 | NoResult | The framerate is 32-56 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Duke Nukem - Total Meltdown | USA | SLUS-00355 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Many GFX Glitches on Screen make it difficult to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dune 2000 | USA | SLUS-00973 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only during a Mission. &#039;&#039;&#039; Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dynasty Warriors | USA | SLUS-00438 | NoResult | The Game freezes after the KOEI Logo Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross | USA | SLUS-01319 | NoResult | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross 2000 | USA | SLUS-01005 | NoResult | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode.&#039;&#039;&#039;Playing in Interpreter Mode prevents the Game from freezing.&#039;&#039;&#039; Framerate is 39-45 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night | USA | SLUS-00820 | NoResult | I walked around the House. Framerate is 57-59 FPS without Frameskip on. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night 2 - Nemuri no Shihaisha | JAP | SLPS-02167  | NoResult | I walked around the Libary. Full Speed. Good Audio  I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Anarchy Rulz | USA | SLUS-01169| NoResult | There is some Slowdown during loading. I played the Exhibition Mode. Framerate is 38-42 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Hardcore Revolution | USA | SLUS01045 | NoResult | I played the Exhibition Mode. Framerate is 40-46 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ehrgeiz - God Bless the Ring | USA | SLUS-00809 | NoResult | &#039;&#039;&#039;The Game freezes in almost all game modes.&#039;&#039;&#039; &#039;&#039;&#039;Only the Quest mode on Hard difficulty is playable.&#039;&#039;&#039; Framerate is 20-24 FPS without Frameskip on. Set Limit FPS off and Frameskip on to get the best result. No Audio, SFX only. The Voice output during the Introduction is missing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Einhander | USA | SCUS-94243 | NoResult | I played the First Level. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 3 - Shiroki Majo - Mouhitotsu no Eiyuutachi no Monogatari | JAP | SLPS-01201 | NoResult | I walked around the Village. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 4 - Akai Shizuku | JAP | SLPS-01540 | NoResult | I walked around the first Area. There is some Slowdown during Cutscenes. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elder Gate | JAP | SLPM-86494 | NoResult | I walked around the Overworld and fought a battle. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elie no Atelier - Salburg no Renkinjutsushi 2 | JAP | SLPS-91180 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Epidemic | USA | SCUS-94152 | NoResult | I walked around the Information Center. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evil Dead - Hail to the King (Disk 1) | USA | SLUS-01072 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evo´s Space Adventures | USA | SCES-01871 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exector | JAP | SLES-00097 | NoResult | I played Stage 1. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exhumed | EUR | SLES-00097 | NoResult | I played the first Level. Framerate is 47-49 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | F1 2000 | USA | SLUS-01120 | NoResult | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Championship Season 2000 | USA | SLUS-01290 | NoResult | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Racing Championship | USA | SLUS-01120 | NoResult | I played the Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 1999 Season | USA | SLUS-01036 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 2000 | USA | SLUS-01344 | NoResult | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fade to Black | USA | SLUS-00236 | NoResult | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fantastic Four | USA | SLUS-00395 | NoResult | I played the Attack of the Molemen Mission. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fatal Fury - Wild Ambition | USA | SLUS-01001 | NoResult | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio with a little Noise and stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect (Disk 1) | USA | SLUS-00920 | NoResult | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect 2 - Retro Helix (Disk 1) | USA | SLUS-01266 | NoResult | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 99 | USA | SLUS-00782 | NoResult | I played a friendly Match. During the Match, the Framerate is 45-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 2000 - Major League Soccer | USA | SLUS-00994 | NoResult | I played a Match in Exhibition Mode.  During the Match, the Framerate is 37-41 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA - Road to World Cup 98 | USA | SLUS-00520 | NoResult | I played a friendly Match. During Gameplay the Framerate is 46-57 without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 96 | USA | SLUS-00038 | NoResult | The Game boots normal. It won´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 97 | USA | SLUS-00269 | NoResult | I played a friendly Match. During the Match, the Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2001 | USA | SLUS-01262 | NoResult | I played a friendly Match. During the Match, the Framerate is 41-57 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;The Voice Over has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2002 | USA | SLUS-01408 | NoResult | I played a friendly Match. During the Match, the Framerate is 39-55 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2003 | USA | SLUS-01504 | NoResult | Start the Game with Interpreter HLE BIOS to reach the Menu. The Game freezes while loading the Match. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2004 | USA | SLUS-01578 | NoResult | The Game crashed after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2005 | USA | SLUS-01585 | NoResult | The Game hangs after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fifth Element | USA | SLUS-00711 | NoResult | Full Speed. There is some Slowdown after the Titlescreen. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighter Maker | USA | SLUS-00641 | NoResult | I played the 1P VS COM Mode. Framerate is 34-37 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force (V.1.0) | USA | SLUS-00433 | NoResult | I played the first Stage. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force 2 | USA | SLUS-00934 | NoResult | I get an Code Dump Error after the BIOS Intro. You can hear Sounds after booting with HLE BIOS. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Doom | USA | SLUS-00331 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 5 (V.1.0) | USA | SLUS-00879 | NoResult | I walked around the Overworld. Full Speed. Good Audio. I didn&#039;t noticed Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 6 (V.1.0) | USA | SLUS-00900 | NoResult | I fought 2 Battle in Narshe. Full Speed. Good Audio. &#039;&#039;&#039;The Menu Curser sounds a bit odd.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disk 1) | JAP | SLPS-00700 | Works| Should work as the USA version.}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disk 1) | USA | SCUS-94163 | Works | Tested: 4 random battles, one boss and a FMV, all worked fine. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 International (Disk 1) | JAP | SLPS-01057 | NoResult | Should work as the USA version.}}&lt;br /&gt;
{{WiiSX | Final Fantasy 8 (Disk 1) | USA | SLUS-00892 | NoResult | The Game slows down to 40 FPS while loading the Titlescreen. There is some slight Framedrop during Cutscenes. I entered the Lava Cave. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable so far.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disk 1) | JAP | SLPS-02000 | Works | Same as the USA version. &#039;&#039;&#039;Playable&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disk 1) | USA | SLUS-01251 | Works | Tested until the part where you meet the first moogle. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Chrono Trigger (V.1.0) | USA | SLUS-01363 | NoResult | Full Speed. &#039;&#039;&#039;You hear an annoying ringing Sound during battle. It won´t go away after you won.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Final Fantasy 4 (V.1.1) | USA | SLUS-01360 | Works | Played until Mist Village. Full Speed with rare dips. Good Audio. Some textures are missing. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy Origins (V.1.1) | USA | SLUS-01541 | Works | Final Fantasy 1 and 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Tactics | USA | SCUS-94221 | NoResult | &#039;&#039;&#039;There is an annoying sound after the Initiation is completed. It appears and dissapears at random.&#039;&#039;&#039; Framerate is 53-59 FPS without Frameskip on during battle. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Firemen 2 - Pete &amp;amp; Danny | JAP | SLPS-00148 | NoResult | I played the Introduction. &#039;&#039;&#039;The Voice overs are missing.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Floating Runner - Quest for the 7 Crystals | USA | SLUS-00231 | NoResult | I walked around the first Area. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One | USA | SCUS-94353 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One Championship Edition | USA | SLUS-00546 | NoResult | I played the Arcade Mode. Full Speed with rare dips. &#039;&#039;&#039;Heavy Slowdown when you touch the Lawn.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 98 | USA | SLUS-00744 | NoResult | &#039;&#039;&#039;The  Main Menu Screen is glitched up.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 99 | USA | SLUS-00870 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 2000 | USA | SLUS-01134 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Forsaken | USA | SLUS-00485 | NoResult | I played the first Mission. Framerate is 39-54 FPS without Frameskip on. Set Frameskip on fort the best result. No Audio, SFX only during the Mission. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 1st | JAP | SLPM-87317 | NoResult | I tried several builds. Everytime the Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 2 | JAP | SLPS-01000 | NoResult | I noticed some Slowdown during Cutscenes. I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 3 | USA | SLUS-01011 | NoResult | There is some Slowdown on the Titlescreen. I played the Tutorial. Framerate is 50-59 FPS without Frameskip on. &#039;&#039;&#039;The Screen is heavily glitched up after battle.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission Alternative | JAP | SLPS-00953 | NoResult | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Future Cop - L.A.P.D. | USA | SLUS-00739 | NoResult | The Game freetes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fuujin Ryouiki Eretzvaju | JAP | SLPS-01790 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | G.Darius | USA | SLUS-00690 | NoResult | I played the Arcade Mode. Framerate is 48-59 FPS without Frameskip on. Set FPS Limit off for the best result. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police (Disc 1) | USA | SLUS-00544 | NoResult | I played the first Mission. Framerate is 45-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police - Weapons of Justice | USA | SLUS-00798 | NoResult | Framerate is 43-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G.O.D pure | JAP | SLPS-00944 | NoResult | I walked around the City. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gaia Seed - Project Seed Trap | JAP | SLPS-00624 | NoResult | I played the first Stage. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galaxy Fight - Universal Warriors | JAP | SLPS-00138 | NoResult | Full Speed with rare dips. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | Gale Gunner | JAP | SLPS-02596 | NoResult | I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galerians (Disk 1) | USA | SLUS-00986 | NoResult | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Game Maker - Ureyuki 100-Manbon Get Daze! | JAP | SLPS-01583 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 4.0 | USA | N/A | NoResult | Crashes at startup. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 5.0 | USA | N/A | NoResult | &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Kurunarakoi! Ayashigeikka no Kuroikage | JAP | SLPM-86155 | NoResult | Goemon is sleeping on the Floor. The Game freezes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Ooedo Daikaiten | JAP | SLPM-86774 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Uchuu Kaizoku Akogingu | JAP | SLPS-00217 | NoResult | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gauntlet Legends | USA | SLUS-00624 | NoResult | Works great. I played the first Level. Framerate is 39-50 FPS without Frameskip on. The Audio has some Noise. Set Full Speed for nice sound but choppier performance. Playable. }}&lt;br /&gt;
{{WiiSX | Gear Fighter Dendoh | JAP | SLPS-03189 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gegege no Kitarou - Gyakushuu! Youkai Daikessen | JAP | SLPM-87286 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gekioh - Shooting King | USA | SLUS-01498 | NoResult | I played the Geki mode. Full Speed. No Audio, SFX only. Playable. }}&lt;br /&gt;
{{WiiSX | Gekido - Urban Fighters | USA | SLUS-00970 | NoResult | The Game boots back to the Homebrew Channel after the licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Genei Tougi - Shadow Struggle | JAP | SLUS-01498 | NoResult | I played the Normal mode. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex (v1.0) | USA | SLUS-00042 | NoResult | I played the Cemetary Level. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex - Enter the Gecko | USA | SLUS-00598 | NoResult | Framerate is 39-42 FPS without Frameskip on. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex 3 - Deep Cover Gecko (v1.1) | USA | SLUS-00806 | NoResult | The Framerate is 46-54 FPS without Frameskip on at the Homebase. I played the Snowlevel. Framerate is 37-52 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ghost in the Shell | USA | SLUS-00552 | NoResult | FMV run fine. The game has this weird pixelated transverse black line that stretches over the screen. It´s difficult to see whats going on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Glover | USA | SLUS-00890 | NoResult | Glover runs around on autopilot. He doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gokujou Parodius Da! Deluxe Pack | JAP | SLPS-00002 | NoResult | I get thrown to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gold and Glory - The Road to Eldorado | USA | SLUS-01312 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Goujin Senki | JAP | SLPS-01471 | NoResult | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gouketuji Ichizoku 2 - Chottodake Saikyou Densetsu | JAP | SLUS-01498 | NoResult | &#039;&#039;&#039;The Game freezes after the BIOS Intro. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Deluxe Pack | JAP | SLPS-00303 | NoResult | Gradius 1 and Gradius 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Gaiden | JAP | SLPM-86042 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia (Disc 1) | USA | SCUS-94457 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia - Prologue (Demo) | JAP | SLPM-80297 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Granstream Saga | USA | SLUS-00597 | NoResult | I walked around the first Dungeon. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Characters have no faces.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Growlancer (Disc 1) | JAP | SLPS-02380 | Doesn&#039;t Work  | I tried several builds. The Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Arcade Mode] | USA | SCUS-94194 | NoResult | Full Speed. Very Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Simulation Mode] | USA | SCUS-94194 | NoResult | Full Speed. &#039;&#039;&#039;There is much Slowdown in the Menu.&#039;&#039;&#039; Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Arcade Mode] (v1.0) | USA | SCUS-94455 | NoResult | Loads races. Physics are all wonky. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Simulation Mode] (v1.0) | USA | SCUS-94488 | NoResult | Freezes when entering any race/Machine tests. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto | USA | SLUS-00106 | NoResult | Full Speed. No music/CDDA, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto - Mission Pack 1 - London 1969 | USA | SLUS-00846 | NoResult | The Game won&#039;t recognize the GTA ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto 2 | USA | SLUS-00789 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian Recall - Shugojuu Shoukan (Disc 1) | JAP | SLPS-01297 | NoResult | I fought the first Battle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Area gets glitched up after a turn.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian´s Crusade | USA | SLUS-00811 | NoResult | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guilty Gear | USA | SLUS-00772 | NoResult | I fought a Battle in Normal Mode. Framerate is 51-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam 0079 - The War for Earth (Disc 1) | JAP | SLPS-00815 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault | USA | SLUS-01226 | NoResult | I played the Story Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault 2 | USA | SLUS-01418 | NoResult | The Game boots with HLE BIOS. It crashed after the Bandai Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunnm - Kasei no Kioku | JAP | SLPS-01408 | NoResult | I walked around the first Area. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunners Heaven | JAP | SLPS-01853 | NoResult | I played the first Level. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunpey | JAP | SLPS-02485 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunship | USA | SLUS-00313 | NoResult | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | USA | SLUS-01503 | NoResult | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | EUR | SLES-03972 | NoResult | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Philosopher´s Stone | EUR | SLES-03662 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Sorcerer&#039;s Stone  | USA | SLUS-00847 | NoResult | The Game crashed after the Warner Bros Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harvest Moon - Back to Nature | USA | SLUS-01415 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Heart of Darkness (Disk 1) | USA | SLUS-00696 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hellboy - Asylum Seeker | USA | SLUS-01414 | NoResult | I walked around the first Area. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hexen - Beyond Heretic | USA | SLUS-00348 | NoResult | I walked around the first Area. Full Speed. No Audio, SFX only. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hogs of War | USA | SLUS-01195 | NoResult | I played the Training Mission. Framerate is 51-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hoshigami - Ruining Blue Earth | USA | SLUS-01375 | NoResult | I played the first Chapter. Full Speed. There is a little Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf | USA | SCUS-94188 | NoResult | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf 2 | USA | SCUS-94476 | NoResult | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hyper-Rally | JAP | SLPS-00462 | NoResult | I played the Season Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Wheels - Turbo Racing | USA | SLUS-00964 | NoResult | The Game crashed after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hydro Thunder | USA | SLUS-00847 | NoResult | I played the Arcade Mode. Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Imadoki no Vampire - Bloody Bride | JAP | SLPS-00526 | NoResult | Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;The Voice Over are missing.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In Cold Blood (Disk 1) | USA | SLUS-01294 | NoResult | The Game freezes during the glitched up Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Incredible Hulk - The Pantheon Saga | USA | SLUS-00150 | NoResult | I walked around the Laboratory. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Initial D | JAP | SLPS-01793 | NoResult | I played the Story Mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inspector Gadget - Gadget&#039;s Crazy Maze | USA | SLUS-01267 | NoResult | I played the Single Player Mode. Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Superstar Soccer Pro &#039;98 | USA | SLUS-00674 | NoResult | I played Exhibition Mode. &#039;&#039;&#039;The Game runs too fast in Dynarec. Use Interpreter.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field | USA | SLUS-00238 | NoResult | I played 100 Meter Dash. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field 2000 | USA | SLUS-00987 | Doesn&#039;t Work  | I played the Arcade Mode and Challenge Mode. The Screen goes black before the start of the competition. You can hear Music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In the Hunt | USA | SLUS-00172 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - A Feudal Fairy Tale (V.1.0) | USA | SLUS-01534 | NoResult | There is some Slowdown on the Menu Screen. I played the Story Mode. The Character won´t respond to any command during battle. You can hear Voice Samples. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - Sengoku Otogi Gassen | JAP | SLPS-03503 | NoResult | &#039;&#039;&#039;The Game crashed before the start of a battle. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Man - X-O Manowar in Heavy Metal | USA | SLUS-00235 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Soldier 3 | USA | SLUS-01061 | NoResult | There is some Slowdown in the Menu. I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | iS - Internal Section | JAP | SLPS-01868 | NoResult | I played the Normal Mode. Framerate is 39-46 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Irritating Stick | USA | SLUS-00775 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter Mode to prevent getting an Black Screen. Switch back to Dynarec on the Menu Select Screen.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution | USA | SLUS-01014 | NoResult | I played the Exhibition Mode. Framerate is 35-46 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution 2 | EUR | SLES-03321 | NoResult | I played the Exhibition Mode. Framerate is 28-40 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Italien Job | USA | SLUS-01457 | NoResult | The Game freezes while loading the Game Modes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | It Might Be NES | N/A | N/A | NoResult | Very Playable }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Jackie Chan Stuntmaster | USA | SLUS-00684 | NoResult | The Game freezes before the Titlescreen. You can hear Music playing with HLE BIOS on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jade Cocoon - Story of the Tamamayu | USA | SLUS-00854 | NoResult | I walked around the Forest. &#039;&#039;&#039;Before you enter the forest, save with the save state function, switch to interpreter and walk into the forest. Then change back to dynarec.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JailBreaker (Disc 1) | JAP | SLPS-02076 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jarrett &amp;amp; Labonte Stock Car Racing | USA | SLUS-01139 | NoResult | The Game freezes during the Codemasters Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 98 | USA | SLUS-00479 | NoResult | I played the Racing Season mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 2000 | USA | SLUS-00832 | NoResult | The Game runs a bit too fast in Dynarec. It has many glitches in Interpreter. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto | USA | SCUS-94309 | NoResult | I played Single Race Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 2 (V.1.0) | USA | SCUS-94167 | NoResult | I played Full Season Mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 3 | USA | SCUS-94555 | Doesn&#039;t Work  | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jikkyou Oshaberi Parodius - Forever with Me | JAP | SLPM-86008 | NoResult | Framerate is 51-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JoJo´s Bizarre Adventure | USA | SLUS-01060 | NoResult | I played the Story Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jonny Bazookatone | USA | SLUS-00194 | NoResult | Full Speed with rare dips. The Audio is broken. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Judge Dredd | USA | SLUS-00630 | Doesn&#039;t Work  | I played Level 1-1. The Game has many Frame pace Issues. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juggernaut (Disk 1) | USA | SLUS-00894 | NoResult | Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{WiiSX | Jumping Flash! | USA | SCUS-94103 | NoResult | I played World 1-1. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jumping Flash 2 | USA | SCUS-94108 | NoResult | I played World 1-1. Framerate is 52-59 FPS without Frameskip on. Set Frame Limit off for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jupiter Strike | USA | SLUS-00177 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juusou Kihei Valken 2 (Assault Suits Valken 2) | JAP | SLPS-00854 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Kaette Kita Cyborg Kuro - chan | JAP | SLPM-87174 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Use Wiisxr build 2.2.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kagero - Deception 2 | USA | SLUS-00677 | NoResult | &#039;&#039;&#039;Start a new game in Interpreter only. Switch back to dynarec after the start of the first Chapter.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kartia - The Word of Fate | USA | SLUS-00631 | NoResult | The Game freezes after the Intro in both Story Branches. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kensei - Sacred Fist | USA | SLUS-00600 | NoResult | I played Normal Mode. Framerate is 33-38 FPS without Frameskip on during Battle. Full Speed during the Pause Screen. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kid Clown no Crazy Chase 2 - Love Love Honey Soudatsusen | JAP | SLPS-00454 | NoResult | I played Stage 1. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The DNA Imperative | USA | SCUS-94102 | NoResult | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The Blood 2 - Reason in Madness | JAP | SLPS-00170 | NoResult | I played Stage 1. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Killing Zone | USA | SLUS-00369 | NoResult | I played Normal Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 95 | USA | SCUS-94205 | NoResult | I noticed some Slowdown before the Intro. I played the Single Mode. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 96 | JAP | SLPS-00834 | NoResult | I played the Single Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 97 | JAP | SLPM-86084 | NoResult | I played the Single Mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 98 - Dream Match Never Ends | JAP | SLPM-86201 | NoResult | I played the Single Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 99 | USA | SLUS-01332 | NoResult | I played the Single Mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Konami MSX Antiques Collection Vol.1 | N/A | N/A | NoResult | All Games. The emulator still recognizes the MSX Rom. Full Speed with rare dips. Good Audio. Playable}}&lt;br /&gt;
{{WiiSX | Kingsley´s Adventure | USA | SLUS-00801 | NoResult | &#039;&#039;&#039;Start a New Game in Interpreter Mode to avoid GFX Glitches. Switch back to Dynarec after talking to the Princess&#039;&#039;&#039; I walked around the Castle. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field | USA | SLUS-00158 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 2 | USA | SLUS-00255 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 3 | JAP | SLPS-00377 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | KISS Pinball | USA | SLUS-01366 | NoResult | I played Novice difficulty. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Klonoa - Door to Phantomile | USA | SLUS-00585 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings | USA | SLUS-00737 | NoResult | There is much stuttering during the Intro FMV. I played Exhibition Mode. Framerate is 44-57 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2000 | USA | SLUS-00993 | NoResult | There is some stuttering during the Intro. I played a Match. Framerate is 43-51 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2001 | USA | SLUS-01269 | NoResult | There is some stuttering during the Intro. I played a Match. Framerate is 28-34 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Koudelka (Disk 1) | USA | SLUS-01051 | NoResult | I walked around the first Area. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon´s Gate (Disk 1) | JAP | SLPS-00706 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon&#039;s Gate - Kowloon Fuusuiden (Disk 1) (Byakko) | JAP | SLPS-00669 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Krazy Ivan | USA | SCUS-94303 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kurukuru Marumaru | JAP | SLPM-86785 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Land Before Time: Big Water Adventure | USA | SLUS-01481 | NoResult | Much Noise during the Introduction. Framerate is 47-59 FPS without Frameskip on. No Audio, SFX only during the Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Great Valley Racing Adventure | USA | SLUS-1213 | NoResult | The Game freezes at the memory card screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Return to the Great Valley | USA | SLUS-01043 | NoResult | The Game freezes early on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disk 1) (Langrisser 4) | JAP | SLPS-01818 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disk 2) (Langrisser 5) | JAP | SLPS-01818 | NoResult | I played the Story Mode. Full Speed with slight frame drops. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Largo Winch - Command SAR | USA | SLUS-01441 | NoResult | Full Speed. Good Audio. There are many clipping Issues. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Dragoon (Disk 1) | USA | SLUS-01043 | NoResult | There is some Slowdown during the Introduction. I played the Intro. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Legaia | USA | SCUS-94254 | NoResult | I walked around the Village. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lego Racers | USA | SLUS-01043 | NoResult | I played Circuit Race. Framerate is 40-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Lego Rock Raiders | USA | SLUS-00937 | NoResult |  Full Speed. Good Audio. Very Playable.   }}&lt;br /&gt;
{{WiiSX | Legend of Mana | USA | SLUS-01013 | NoResult | Stuck at the Titlescreen. The Game doesn´t respond to any command. &#039;&#039;&#039;Use WiiSX beta 2.1.1 instead.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lemmings &amp;amp; Oh No! More Lemmings | USA | SLUS-00760 | NoResult | I played both mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lethal Enforcers I &amp;amp; II | USA | SLUS-00293 | NoResult | &#039;&#039;&#039;Lethal Enforcer 1.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;Lethal Enforcer 2.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lightning Legend - Daigo no Daibouken | JAP | SLUS-01441 | NoResult | I played the Story mode. Framerate is 47-52 FPS without Frameskip on. No Audio, SFX only during battle.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loaded | USA | SLUS-00076 | NoResult | I played the first Level. Framerate is 31-56 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lode Runner | USA | SLUS-00557 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter, switch later to dynarec.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes Racing | USA | SLUS-01145 | NoResult | I played Championship Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes - Sheep Raider | USA | SLUS-01369 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | LSD: Dream Emulator (English Patched) | JAP | SLPS-01556 | NoResult | I walked around the first area. &#039;&#039;&#039;Playable&#039;&#039;&#039;.}}&lt;br /&gt;
{{WiiSX | Lucifer Ring | JAP | SLPS-01784 | NoResult | I played the first Stage. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lucky Luke | USA | SLUS-00719 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the first Level. Framerate is 35-41 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar - Silver Star Story Complete (Disk 1) | USA | SLUS-00628 | NoResult | &#039;&#039;&#039;Play the game in Interpreter to prevent getting an Black Screen after the Intro.&#039;&#039;&#039; I met Lunar. Framerate is 39-46 FPS without Frameskip on. Good Audio with slight stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar 2 - Eternal Blue Complete (Disk 1) | USA | SLUS-00293 | NoResult | The Game freezes after setting up the trap in the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Madden NFL &#039;98 | USA | SLUS-00516 | NoResult | I played the Exhibition mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mad Stalker - Full Metal Force | JAP | SLPS-00734 | NoResult | I played the first Stage. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Magical Tetris Challenge Featuring Mickey | JAP | SLPS-01786 | Issues| &#039;&#039;&#039;Play the Game in Interpreter and HLE BIOS mode to prevent getting an Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Loading an Save state breaks the game.&#039;&#039;&#039; I played the Story mode. Framerate is 39-42 FPS without Frameskip on during a match. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Martian Gothic - Unification | USA | SLUS-01148 | Doesn&#039;t Work  | The Game runs too fast. It freezes early. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes | USA | SLUS-00257 | NoResult | I played Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes vs. Street Fighter | USA | SLUS-00793 | NoResult | I played a Match. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel vs. Capcom - Clash of Super Heroes | USA | SLUS-01059 | NoResult | I played a Match. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mass Destruction | USA | SLUS-00462 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Master of Monsters - Disciples of Gaia | USA | SLUS-00595 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Matsumoto Reiji 999 - Story of Galaxy Express 999 (Disk 1) | JAP | SLPS-03220 | Doesn&#039;t Work  | The Game freezes after the Traincutscene. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MDK | USA | SLUS-00974 | NoResult | I played the first Area. Full Speed. No Audio, SFX only. Annoying Camera problems. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MechWarrior 2 - 31st Century Combat | USA | SLUS-00401 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor | USA | SLUS-00974 | NoResult | I played the first Mission. Framerate is 41-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor - Underground | USA | SLUS-01270 | NoResult | I played the first Mission. Framerate is 46-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medarot R | JAP | SLPS-02414 | NoResult | I walked around Town. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | EUR | SCES-00311 | NoResult | &#039;&#039;&#039;Appears to run properly but you get black screen when you reach and launch the third stage. No matter what you do and which settings you set, the game freezes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | USA | SCUS-94227 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil 2 | USA | SCUS-94564 | NoResult | I played the first Level. Framerate is 42-50 FPS without Frameskip on. Good Audio with some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman 8 | USA | SLUS-00453 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X3 | EUR | SLES-00503 | NoResult | I played the first level. Framerate is 42-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X4 | USA | SLUS-00561 | NoResult | &#039;&#039;&#039;The game freezes after you beat the boss from the jungle level!&#039;&#039;&#039; I played the first Stage with Zero and X. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X5 | USA | SLUS-01334 | NoResult | &#039;&#039;&#039;Played the intro and Duff McWhalen&#039; Stage&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X6 | USA | SLUS-01395 | NoResult | &#039;&#039;&#039;The game freezes after you select the first stage.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends | USA | SLUS-00603 | NoResult | I walked around the Intro Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends 2 | USA | SLUS-01140 | NoResult | Black Screen after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid (V.1.0) (Disk 1) | USA | SLUS-00594 | NoResult | I reached the Elevator. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; Glitched up Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid - VR Mission | USA | SLUS-00957 | NoResult | I played Practise Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Slug X | USA | SLUS-01212 | NoResult | I played the Arcade mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mickey´s Wild Adventure | EUR | SCES-00163 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Micro Machines V3 | USA | SLUS-00593 | NoResult | I played the Challenger mode. Full Speed in the Menu. Framerate is 42-49 FPS without Frameskip on during a race. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Misadventures of Tron Bonne | USA | SLUS-00896 | NoResult | I played the first Mission. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mission Impossible | USA | SLUS-01016 | NoResult | There is some Slowdown during the Menu Screen. The Game crashed before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mobile Light Force | JAP | SLUS-01525 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monkey Hero | USA | SLUS-01016 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monster Ranger | USA | SLUS-00568 | NoResult | &#039;&#039;&#039;Boot with Interpreter to prevent freezing.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to dynarec on the Titlescreen.&#039;&#039;&#039; I played the Intro. Full Speed with rare dips. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moonlight Syndrome (Disk 1)| JAP | SLPS-01001 | NoResult | The Game freezes after the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 2 | JAP | SLPS-00444 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 3 | USA | SCUS-94201 | NoResult | Gets past the Prepare For Kombat screen but when you start a match/round, the game softlocks in an infinite loop of &amp;quot;ROUND #&amp;quot;. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 4 | USA | SLUS-00605 | NoResult | I played the Arcade mode. Framerate is 48-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Mythologies - Sub-Zero | USA | SLUS-00476 | NoResult | I walked around the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Trilogy (V.1.0) | USA | SLUS-00330 | NoResult | Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat - Special Forces | USA | SLUS-00824 | NoResult | I walked around the first Level. Framerate is 46-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer | USA | SLUS-00498 | NoResult | I played the Single Race mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer 2 | USA | SLUS-00738 | NoResult | I played the Single Race mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix | USA | SCUS-94355 | NoResult | I played the Championship mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix 2 (Disk 1) | JAP | SCPS-10018 | NoResult | I played the Championship mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller | USA | SLUS-01111 | NoResult | I played the 5000ft Challenge. Framerate is 49-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;There is an annoying clicking Sound.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller G | JAP | N/A | NoResult | }}&lt;br /&gt;
{{WiiSX | Ms. Pac-Man - Maze Madness | USA | SLUS-01018 | NoResult | Tested in WiiSXRX 2.5. I played the Story Mode (1 player). Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Myst | USA | SCUS-94602 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mystical Dragons | JAP | SLPS-02103 | NoResult | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | N20 - Nitrous Oxide | USA | SLUS-00637 | NoResult | Framerate is 44-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 1 | USA | SLUS-00215 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 2 | USA | SLUS-00216 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 3 | USA | SLUS-00398 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 4 | USA | SLUS-00416 | NoResult | &#039;&#039;&#039;Pac-Land&#039;&#039;&#039; controls are mixed up. &#039;&#039;&#039;The Genji and the Heike Clans&#039;&#039;&#039; doesn´t work. In &#039;&#039;&#039;Assault&#039;&#039;&#039;, half of the screen is cut off. &#039;&#039;&#039;Ordyne&#039;&#039;&#039; works. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 5 | USA | SLUS-00417 | NoResult | &#039;&#039;&#039;Pac-Mania&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;The Legend of Valkyrie.&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;Dragon Spirit.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Baraduke.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Metro Cross.&#039;&#039;&#039; Full Speed. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Naruto - Shinobi no Sato no Jintori Gassen | JAP | SLPS-03553 | NoResult | I played Chapter 1 of the Story mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam Extreme | USA | SLUS-00388 | NoResult | I played Head to Head. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam - Tournament Edition | USA | SLUS-00002 | NoResult | I played Head to Head. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Hangtime | USA | SLUS-00329 | NoResult | I get an Assertion Error after the Licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Showtime: NBA on NBC | USA | SLUS-00948 | NoResult | The Game crashes after the Team logo Screen. Boot with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nectaris - Military Madness | USA | SLUS-00764 | NoResult | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Set Frameskip on for the best result. There is some Slowdown during the movement of the Units. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - High Stakes | USA | SLUS-00826 | NoResult | I played the Single Race mode. &#039;&#039;&#039;There is much Slowdown in the Wheel Perspectiv.&#039;&#039;&#039; Framerate is 41-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 2 | USA | SLUS-00276 | NoResult | Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 3 - Hot Pursuit | USA | SLUS-000620 | NoResult | I played the 1 Player mode. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - Porsche Unleashed | USA | SLUS-01104 | NoResult | I played the Quick Race mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally | USA | SLUS-00590 | NoResult | &#039;&#039;&#039;Boot and play the Game in Interpreter mode to prevent freezing.&#039;&#039;&#039; I played the Arcade mode. Framerate is 29-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally 2 | USA | SLUS-01003 | NoResult | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nekketsu Oyako [En by PentarouZero v1.0d] | JAP | SLPS-00006 | Doesn&#039;t Work  | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Next Tetris | USA | SLUS-00862 | NoResult | I played the Clear All mode. Framerate is 42-46 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NHL Open Ice: 2 on 2 Challenge | USA | SLUS-00327 | NoResult | I played a game. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nicktoons Racing | USA | SLUS-01047 | NoResult | I played the CUPS mode. Framerate is 39-53 FPS without Frameskip on. Set Frameskip to ON for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures | USA | SLUS-00582 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent the Game from freezing. Switch back to Dynarec during the Character Select Screen.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during loading. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures 2 | USA | SLUS-01112 | NoResult | Black Screen after the Konami Logo. Boot the Game with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Night Raid | JAP | SLPM-87048 | NoResult | I played the Arcade mode. Framerate is 38-47 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Norse by Norsewest - The Return of the Lost Vikings | USA | SLUS-00466 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Novastorm (Disk 1) | USA | SCUS-94404 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are some GFX Glitches on Screen. A green pixelated bar on the right side makes it difficut to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | O.D.T | USA | SLUS-00698 | Doesn&#039;t Work  | &#039;&#039;&#039;In both Interpreter and Dynarec, the Screen goes black after the Titlescreen.&#039;&#039;&#039; It is possible to see the Intro FMV by booting through the HLE BIOS. &#039;&#039;&#039;The Game crashes after the FMV. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Exoddus (Disk 1) | USA | SLUS-00190 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Oddysee | USA | SLUS-00710 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ogre Battle - Limited Edition | USA | SLUS-00467 | NoResult | &#039;&#039;&#039;No Music during the Titlescreen.&#039;&#039;&#039; I played Chapter 1. Framerate is 53-59 FPS without Frameskip on. Good Audio on the Map. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Omega Boost | USA | SCUS-94449 | NoResult | I played the Campaign Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One | USA | SLUS-00469 | NoResult | The Game freezes during the developed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One Piece Mansion | USA | SLUS-01406 | NoResult | I played the Story mode. Full Speed with rare dips. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood | USA | SLUS-00464 | NoResult | The Game hangs after trying to access the terminal. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood 2 (Disk 1) | JAP | SLPS-01261 | NoResult | The Game hangs after the Main Character stretches himself. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Pac-Man World | USA | SLUS-00439 | NoResult | Very much works. Compared to WiiSX beta 2.1.1 build. Very Playable}}&lt;br /&gt;
{{WiiSX | Pandemonium! (v1.0) | USA | SLUS-00232 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pandemonium! 2 | USA | SLUS-00578 | NoResult | I played the first Level. Framerate is 43-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Bandit | JAP | SLPS-00899 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Front | USA | SLUS-01399 | NoResult | Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PaRappa the Rapper | USA | SCUS-94183 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve (Disk 1) | USA | SLUS-00662 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disk 1) | JAP | SLPS-02480 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disk 1) | USA | SLUS-01042 | NoResult | Freezes at the Squaresoft Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parodius | EUR | SLES-00036 | NoResult | &#039;&#039;&#039;I tested both Games.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pepsiman | JAP | SLPS-01762 | NoResult | I played the first Level. Full Speed No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona | USA | SLUS-00339 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Eternal Punishment | USA | SLUS-01158 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Tsumi ~ Innocent Sin [En by Gemini v1.0a] | USA | SLPS-02100 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Peter Pan in Disney&#039;s Return to Never Land | USA | SCUS-94643 | Doesn&#039;t Work  | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Philosoma | USA | SCUS-94403 | NoResult | I played Phase 1. Framerate is 42-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pinobee | USA | SLUS-01494 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Planet of the Apes | USA | SLUS-01468 | NoResult | I walked around the first Area. Framerate is 39-54 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pocket Fighter | USA | SLUS-00653 | NoResult | &#039;&#039;&#039;Play in Dynarec with HLE BIOS to prevent the game from freezing during the Arcade loading screen.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;No Audio, SFX only during battle.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PO`ed | USA | SLUS-00097 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Policenauts [En by Slowbeef v1.0] (Disc 1) | JAP | SLUS-00653 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent GFX Glitches.&#039;&#039;&#039; Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoLoCrois Monogatari | JAP | SCPS-10023 | NoResult | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoRoGue | JAP | SCPS-10050 | NoResult | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Populous - The Beginning | USA | SLUS-00277 | NoResult | Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Power Rangers - Lightspeed Rescue | USA | SLUS-01114 | NoResult | Framerate is 37-43 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. FMVs displayed fine. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Powerslave | USA | SLUS-00102 | NoResult | &#039;&#039;&#039;The Game crashed on Dynarec. Play in Interpreter.&#039;&#039;&#039; Framerate is 34-42 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Primal Rage | USA | SLUS-00126 | NoResult | I played the Arcade Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Q Bert | USA | SLUS-00904 | NoResult | &#039;&#039;&#039;FMV are a garbled mess.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during the menu Screen. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Quake 2 | USA | SLUS-00757 | NoResult | I played the first Level. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Racing Lagoon | JAP | SLPS-02038 | NoResult | I played the Prologue. Framerate is 51-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R4: Ridge Racer Type 4 | USA | SLUS-00797 | NoResult | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Radikal Bikers | EUR | SLES-01943 | NoResult | &#039;&#039;&#039;The Game crashes in dynarec, use Interpreter.&#039;&#039;&#039; All 3D graphics are missing. Can&#039;t see anything other than HUD when in game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rage Racer | USA | SLUS-00403 | NoResult | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden DX | JAP | SLPM-86656 | NoResult | I played the Solo start mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden Project | JAP | SLPM-86656 | NoResult | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage 2: Universal Tour | USA | SLUS-00742 | NoResult | I selected Salt Lake City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: Through Time | USA | SLUS-01065 | NoResult | I selected Dodge City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: World Tour | USA | SLUS-00549 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis | JAP | SLPM-86450 | NoResult | I played the Original mode. Framerate is 39-42 FPS without Frameskip on. Set Frameskip on, for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis - Series Termination | USA | SLUS-01217 | NoResult | I played the Original mode. Framerate is 46-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman | USA | SLUS-00005 | NoResult | The Game freezes during the Ubi Soft Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman 2: The Great Escape | USA | SLUS-01235 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. &#039;&#039;&#039;Cutscenes are very glitchy and will crash the game so you&#039;ll have to skip them.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman Rush | USA | SLUS-01458 | NoResult | The Menu after the Title Screen is invisible. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raystorm | USA | SLUS-00482 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter. The game freezes while checking the Memory Card in Dynarec.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to Dynarec during the Titlescreen.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu | JAP | SLPS-00640 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu Special Dominated Mind | JAP | SLPM-86085 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil | USA | SLUS-00170 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 1.5 | USA | SLPPSXEXE | NoResult | &#039;&#039;&#039;Boot and play in Interpreter to prevent an Code dump Error.&#039;&#039;&#039; I played as Elza Walker. Framerate is 46-54 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Director´s Cut | USA | SLUS-00551 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Survivor | USA | SLUS-01087 | NoResult | Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 2 (Disk 1) | USA | SLUS-00421 | NoResult | The Game doesn´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 3 - Nemesis | EUR | SLES-02529 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Return Fire | USA | SLUS-00184 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Reverthion | JAP | SLPS-00143 | NoResult | I played the Story mode. Framerate is 41-49 FPS without Frameskip on. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Revolution X | USA | SLUS-00012 | NoResult | &#039;&#039;&#039;You can&#039;t get past the first set of enemies in the first level.&#039;&#039;&#039; No Audio, SFX only during Gameplay. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rhapsody - A Musical Adventure | USA | SLUS-00012 | NoResult | &#039;&#039;&#039;The Game crashed after setting Vibration on in the menu.&#039;&#039;&#039; I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridegear Guybrave | JAP | SLPS-00905 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer | USA | SCUS-94300 | NoResult | I played Grand Prix Mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Bonus Turbo Mode Disc | USA | SLUS-90049 | NoResult | &#039;&#039;&#039;I played the Turbo mode.&#039;&#039;&#039; Framerate is 37-40 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only during a race. &#039;&#039;&#039;Slower than the Original.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Revolution | USA | SLUS-00214 | NoResult | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rise 2 - Resurrection | USA | SLUS-00186 | NoResult | Many GFX Glitches on Screen. The Game crashed after the Character loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Rising Zan - The Samurai Gunman | USA | SLUS-00829 | NoResult | I played the Story mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Risk - The Game of Global Domination | USA | SLUS-00616 | NoResult | Needs real BIOS to work. Gameplay and FMVs run fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 1) (Arcade Disc) | USA | SLUS-00681 | NoResult | Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 2) (Evolution Disc) | USA | SLUS-00771 | NoResult | I played Chapter 1. Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Riven - The Sequel to Myst (Disc 1) | USA | SLUS-00535 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash | USA | SLUS-00035 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash 3D | USA | SLUS-00524 | NoResult | I played the Thrash mode. Framerate is 32-48 FPS without Frameskip on. Set Frameskip to ON for best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash - Jailbreak | USA | SLUS-01053 | NoResult | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 2 - Dr. Wily no Nazo  | JAP | SLPS-02255 | NoResult | I played the Air Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 3 - Dr. Wily no Saigo! | JAP | SLPS-02262 | NoResult | I played the Snake Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;&#039;&#039;&#039;Bold text&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 4 - Aratanaru Yabou! | JAP | SLPS-02324 | NoResult | I played the Toad Man Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 5 - Blues no Wana! | JAP | SLPS-02338 | NoResult | I played the Star Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 6 - Shijou Saidai no Tatakai!! | JAP | SLPS-02379 | NoResult | I played the Wind Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman: Battle &amp;amp; Chase | JAP | SLPS-00764 | NoResult | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The timer displays garbled graphics but still functions properly.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman Dash 2 - Episode 2 - Ooinaru Isan | JAP | SLPS-02711 | NoResult | The Game crashed after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman X3 | JAP | SLPS-00283 | NoResult | The Game freezes during the now loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rock &amp;amp; Track Presents - The Need for Speed | USA | SLUS-00204 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rurouni Kenshin - Meiji Kenkaku Romantan - Juuyuushi Inbou Hen | JAP | SCPS-10048 | NoResult | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Type - Delta | USA | SLUS-00877 | NoResult | I played the first Stage. Framerate is 40-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Types | USA | SLUS-00753 | NoResult | There is some Slowdown during the loading Screen. &#039;&#039;&#039;R-Type 1&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;R-Type 2&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | S.C.A.R.S | USA | SLUS-00692 | NoResult | I played the Grand Prix mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier | USA | SCUS-94230 | NoResult | I played the Intro. &#039;&#039;&#039;There are some Audio noises after you open the menu. Pause and the Noise should be gone.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier 2 | USA | SLUS-00933 | NoResult | I played through the Introduction. &#039;&#039;&#039;A black pixelated diagonal line on the Screen is making it difficult to see whats going on during battle.&#039;&#039;&#039; &#039;&#039;&#039;There are some Audio noises after you open the menu.&#039;&#039;&#039; &#039;&#039;&#039;Open and close the menu and the Noise should be gone.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saiyuki - Journey West | USA | SLUS-01381 | NoResult | I played Chapter 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown - Warrior´s Rage | USA | SLUS-01093 | NoResult | I played the Story mode. Framerate is 51-54 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown 3 - Blades of Blood | USA | SCUS-94206 | NoResult | I played the Arcade mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Amakusa&#039;s Revenge Special | JAP | SLPS-01171 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;The Health Bar has an annoying flickering.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Kenkaku Yubinan Pack | JAP | SLPS-00647 | NoResult | I played the Story Mode in both games. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Zankurou Musouken | JAP | SLPS-00350 | NoResult | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | San Francisco Rush - Extreme Racing | USA | SLUS-00505 | NoResult | I played the 1 Player Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Scooby-Doo and the Cyber Chase | USA | SLUS-01396 | NoResult | I played Level 1 Japan. Framerate is 46-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - GGeneration-0 (Disc 1) | JAP | SLPS-02200 | NoResult | I played Stage 1 of the Situation Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - Over Galaxian | JAP | SLPS-00385 | NoResult | I played the Story Mode. Framerate is 47-52 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinent | USA | SCUS-94110 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; There are some GFX Glitches after the Titlescreen. I played the Intro. Framerate is 39-50 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinel Returns | USA | SLUS-00604 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sexy Parodius | JAP | SLPM-86009 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Madness (Disk 1) | USA | SLUS-00468 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing after the first battle.&#039;&#039;&#039; Framerate is 47-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Man | USA | SLUS-00895 | NoResult | I walked around the first Area. Framerate is 51-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shaman King - Spirit of Shamans | JAP | SLPS-03432 | NoResult | I played the Story Mode. Framerate is 47-50 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Somehow Yoh can´t walk,run forward and backward. He can only jump.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shin Megami Tensei 2 | JAP | SLPM-86924 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disk 1) (Evolution Disk) | JAP | SLPS-01240 | NoResult | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disk 2) (Arcade Disk) | JAP | SLPS-01241 | NoResult | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shura no Mon | JAP | SLPS-01202 | NoResult | Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Silent Hill (V.1.1) | USA | SLUS-00707 | NoResult | I played through the Intro. &#039;&#039;&#039;The Game runs a bit too fast in dynarec. Select Interpreter for normal speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sihouette Mirage | USA | SLUS-00728 | NoResult | I played the first Mission. Full Speed. No Audio. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Skullmonkeys | USA | SLUS-00601 | NoResult | I played Level 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Slayers Royal | JAP | SLPS-01363 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sled Storm | USA | SLUS-00955 | NoResult | I played a race. Framerate is 39-45 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Smurfs | USA | SLUS-01008 | NoResult | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Snatcher | JAP | SLPS-00154 | NoResult | I played Act 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soeldnerschild Special | JAP | SLPS-01319 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soukaigi (Disk 1) | JAP | SLPS-01291 | Doesn&#039;t Work  | &#039;&#039;&#039;V-sync Error on the Titlescreen.&#039;&#039;&#039; The Game freezes after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sol Divide | USA | SLUS-01519 | NoResult | I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soul Blade (V.1.0) | USA | SLUS-00240 | NoResult | I played the Arcade mode. Framerate is 46-54 FPS without Frameskip on. Music is very scratchy though. &#039;&#039;&#039;Set Frameskip on if you want better music.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park | USA | SLUS-00936 | NoResult | I played the Story mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park Rally | USA | SLUS-00984 | NoResult | I played the Arcade mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soviet Strike | USA | SLUS-00061 | Doesn&#039;t Work  | The FMV have clipping issues. The Game freezes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Space Hulk - Vengeance of the Blood Angels | USA | SLUS-00205 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Speed Punks | USA | SCUS-94563 | NoResult | I played the Single Race mode. Framerate is 42-59 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Spider Man | USA | SLUS-01378 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spider Man 2 - Enter Electro | USA | SCUS-94563 | NoResult | The FMV are glitched up. &#039;&#039;&#039;The Game crashed after selecting the difficulty.&#039;&#039;&#039; &#039;&#039;&#039;Training Mode is playable.&#039;&#039;&#039; Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spongebob Squarepants: SuperSponge | EUR | SLES-03704 | NoResult | Garbled FMV. The game freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spot goes to Hollywood | USA | SLUS-00014 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro 2: Ripto&#039;s Rage! | USA | SCUS-94425 | NoResult | Framerate is 39-54 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Audio cuts out during cutscenes. Random voices after listening to NPC&#039;s talk, skipping voice-overs seems to prevent that.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro the Dragon | USA | SCUS-94228 | NoResult | Framerate is 47-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Music stops playing when you rescue a dragon.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro: Year of the Dragon | USA | SCUS-94467 | NoResult | Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Has some sound glitches when you talk to other characters.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Stahlfeder | JAP | SLPS-00162 | NoResult | I played Mission 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Starblade Alpha | USA | SLUS-00057 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Gladiator - Episode 1 - Final Crusade | USA | SLUS-00372 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Ocean - The Second Story (Disk 1) | USA | SCUS-94421 | NoResult | &#039;&#039;&#039;Skip the garbled audio clip that comes after selecting your character.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Dark Forces | USA | SLUS-00297 | NoResult | I played the Secret Base Mission. Full Speed. Good Audio. &#039;&#039;&#039;The Enemys are Invisible.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - Jedi Power Battles | USA | SLUS-01046 | NoResult | Black Screen after the BIOS Intro. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - The Phantom Menace | USA | SLUS-00884 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Rebel Assault II - The Hidden Empire (Disk 1) | USA | SLUS-00381 | NoResult | Black Screen after the start of Chapter 1. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Steeldom | JAP | SLPS-00431 | NoResult | I fought a battle. Framerate is 41-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on. Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha - Warrior´s Dreams | USA | SLUS-00197 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 2 | USA | SLUS-00258 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 3 | USA | SLUS-00821 | NoResult | &#039;&#039;&#039;Set Dynarec and HLE BIOS to get to the Titlescreen.&#039;&#039;&#039; The Game freezes while searching for a Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 1) | JAP | SLPS-00800 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 2) | JAP | SLPS-00801 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 1) | USA | SLUS-00423 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 2) | USA | SLUS-00584 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter - The Movie | USA | SLUS-00041 | NoResult | I played the Movie Battle mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX Plus Alpha | USA | SLUS-00548 | NoResult | I played the Arcade mode. Framerate is 43-48 FPS without Frameskip on during a fight. Set Frameskip on for the best result. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX 2 Plus | USA | SLUS-01105 | NoResult | I played Arcade Mode. Framerate is 42-51 FPS without Frameskip on during a Fight. Good Audio with some stuttering. Set Frameskip on for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 2 | JAP | SLPS-00415 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 3 | JAP | SLPS-01777 | NoResult | &#039;&#039;&#039;Boot and play in Dynarec with HLE BIOS or else get thrown out to the Homebrew Channel.&#039;&#039;&#039; &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; I played the Arcade mode. Framerate is 51-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Racer | USA | SLUS-00099 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider | USA | SLUS-01142 | NoResult | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider 2 | USA | SLUS-01163 | NoResult | &#039;&#039;&#039;The FMV Intro is messed up.&#039;&#039;&#039; I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strikers 1945 | USA | SLUS-01337 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night | JAP | SLPS-02542 | NoResult | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night 2 (Disk 1) | JAP | SLPS-03237 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Puzzle Fighter 2 Turbo | USA | SLUS-00418 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent freezing. On the Titlescreen switch back to dynarec.&#039;&#039;&#039; I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Complete Box (Disk 1) | JAP | SLPS-03577 | NoResult | &#039;&#039;&#039;All three Games&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Alpha Gaiden [En by Aeon Genesis v0.95b] | JAP | SLPS-02070 | NoResult | The Game immediately loads a Cutscene. It´s impossible to start a game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen F Kanketsuhen | JAP | SLPS-01924 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden (V.1.0) | USA | SLUS-00292| NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden 2 | USA | SLUS-00958| NoResult | I walked around the Camp. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suiko Enbu | JAP | SLPS-00137 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter | USA | SCUS-94240 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 2 (Disk 1) | USA | SCUS-94451 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 3 | USA | SCUS-94640 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | JAP | SLPS-00767 | NoResult | I played Chapter 1. Full Speed. Good Audio. No Audio during the Titlescreen. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | USA | SLUS-00560 | NoResult | No Audio during the Titlescreen. I played Chapter 1. The Game won´t respond to any command during the first battle. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tail Concerto | USA | SLUS-00660 | NoResult | I played the Intro Level. Framerate is 48-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | JAP | SLPS-01100 | NoResult | &#039;&#039;&#039;You get farther than in the US Version.&#039;&#039;&#039; The Screen goes black while you are on deck. You can hear the music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | USA | SLUS-00626 | NoResult | The Game freezes during the Introduction. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny 2 (Disk 1) | USA | SLUS-01355 | NoResult | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. Disk 2: Game crashes during Craymel City train minigame. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tales of Eternia (Disk 1) | JAP | SLPS-03050 | NoResult | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Phantasia (English Translation) | JAP | SLPS-01770 | NoResult | I walked around the first Area. Framerate is 55-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on to reduce load times.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken | USA | SLUS-00006 | NoResult | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 2 (V.1.0) | USA | SLUS-00213 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent Character glitches.&#039;&#039;&#039; Framerate is 31-33 FPS without Frameskip on. The Audio sounds messy because of the Slowdown. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 3 | USA | SLUS-00213 | NoResult | I played the Arcade mode. Framerate is 32-35 FPS without Frameskip on. Set Frameskip on for the best result. It still plays a little choppy. Needs vWii overclock for best result (smoother gameplay). &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tempest X3 | USA | SLUS-00283 | NoResult | The Screen goes black after the Interplay logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu - Stealth Assassins | USA | SLUS-00706 | NoResult | The Game crashes before you reach the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu 2 - Birth of the Stealth Assassins | USA | SLUS-00939 | NoResult | Black Screen after pressing start on the Titlescreen. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Terry Pratchett&#039;s Discworld | USA | SCUS-94600 | NoResult | I walked around the Castle. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 4 | USA | SLUS-00487 | NoResult | I played the Championship Cup. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 5 | USA | SLUS-00610 | NoResult | I played the Quick Race mode. Framerate is 53-59 FPS without Frameskip on. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 6 | USA | SLUS-00839 | NoResult | I played the Single Race mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tetris Plus | USA | SLUS-00388 | NoResult | I played the classic mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disk1) | USA | SLUS-00845 | NoResult | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disk1) | JAP | SLPS-01780 | NoResult | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Threads of Fate | USA | SLUS-00405 | NoResult | I played the Intro. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thunder Force 5 - Perfect System | USA | SLUS-00727 | NoResult | I played the first Level. Framerate is 47-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Time Crisis | USA | SLUS-00405 | NoResult | I played the Story mode of the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal No. 1 | USA | SCUS-94208 | NoResult | I played the Tournament mode. Framerate is 40-41 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal 2 [En by Infinite Lupine v1.00b] | JAP | SLPM-86033 | NoResult | I played the Tournament mode. Framerate is 32-37 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomba! | USA | SLUS-94236 | NoResult | I played the first Level. Framerate is 42-49 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tomba! 2 - The Evil Swine Return | USA | SLUS-94454 | NoResult | I played the first Level. Framerate is 42-59 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider | EUR | SLES-00024 | NoResult | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 2 - Starring Lara Croft | EUR | SLES-00718 | NoResult | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 3 - Adventures of Lara Croft (V.1.0) | USA | SLUS-00691 | NoResult | I played the first Level. Framerate is 38-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | USA | SLUS-00885 | NoResult | Skip the glitched FMV. The Game freezes shortly after starting the first Level. Framerate 35-43 FPS without Frameskip on. Some Audio Glitches. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | EUR | SLES-02238 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider Chronicles | USA | SLUS-01311 | NoResult | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater | USA | SLUS-00860 | NoResult | The Emulator crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 2 | USA | SLUS-01066 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 3 | USA | SLUS-00860 | NoResult | Black Screen with some Music on Interpreter. The Game crashes with Dynarec. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 4 | USA | SLUS-01485 | NoResult | Black Screen with some Music. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story 2: Buzz Lightyear to the Rescue | USA | SLUS-00893 | NoResult | Framerate is 39-53 FPS without Frameskip on. The Audio has some stuttering. Some lightning glitches on Buzz&#039;s model. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story Racer | USA | SLUS-01214 | NoResult | Framerate is 39-43 FPS without Frameskip on. Set Frameskip to ON for best result. . &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Touki Denshou - Angel Eyes | JAP | SLPS-01168 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Treasure Gear | JAP | SLPS-00819 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to get past the Titlescreen.&#039;&#039;&#039; I walked around the Village. Framerate is 47-53 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tunnel B1 | USA | SLUS-00188 | NoResult | I played the first Mission. Full Speed. &#039;&#039;&#039;There is Slowdown during Explosions.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | TV Animation X - Unmei no Sentaku | JAP | SLPS-03459 | NoResult | I played the Battle mode. Framerate is 49-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal | USA | SCUS-94304 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 2 | USA | SCUS-94306 | NoResult | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 3 | USA | SCUS-94249 | NoResult | I played the Tournament mode. Full Speed. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 4 | USA | SCUS-94560 | NoResult | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal - Small Brawl | USA | SCUS-94560| NoResult | The Game freezes during the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Two Tenkaku | JAP | SLPS-00131 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Umihara Kawase Shun | JAP | SLPS-00643 | NoResult | I played Field 0. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Um Jammer Lammy | USA | SCUS-94448 | NoResult | The Game freezes during the second loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | V2000 | EUR | SLES-00545 | NoResult | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vampire Hunter D | USA | SLUS-01138 | NoResult | &#039;&#039;&#039;The Titlescreen is invisible. You need to guess and click.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts | USA | SLUS-00447 | NoResult | I played the Introduction battle. Full Speed. Good Audio. &#039;&#039;&#039;The Camera spins around forever after your turn.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts 2 (V.1.1) | USA | SLUS-00940 | NoResult | I played the Prologue. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vanguard Bandits | USA | SLUS-01070 | NoResult | I played the Intro Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | JAP | SCPS-18012 | NoResult | I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, also you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | EUR | SCES-02873 | NoResult | I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, also you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Viewpoint | USA | SLUS-00033 | NoResult | I played Area 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 | USA | SLUS-00510 | NoResult | I played the Arcade mode. Framerate is 39-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 - 2nd Offense | USA | SLUS-00868 | NoResult | I played the Arcade mode. Framerate is 42-52 FPS without Frameskip on. FMVs displayed correctly. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vagrant Story | USA | SLUS-01040 | NoResult | Settings you need: dynarec, Limit FPS Auto, Frame Skip off. &#039;&#039;&#039;What follows is necessary to prevent an Code Dump Error!&#039;&#039;&#039; &#039;&#039;&#039;So far this only seems to work in the US and JAP Versions of the Game.&#039;&#039;&#039; Save your state in the Menu when you reach the exit of Room 5. Then switch from Dynarec to Interpreter.  Load your save state and walk through the Door. You can switch back to Dynarec again. Full Speed with rare dips. There are some minor audio issues. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Valkyre Profile (Disk 1) | USA | SLUS-01156 | NoResult | Tested until the part when the mercenary and his brother (the artist) talk. &lt;br /&gt;
Battles worked fine. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vs. | USA | SLUS-00868 | NoResult | I played the 1 Player vs COM mode. Framerate is 43-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | War Craft 2 - The Dark Saga | USA | SLUS-00480 | NoResult | I played the first Mission. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | War Gods | USA | SLUS-00328 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter. The Game won´t respond to any command in Dynarec. You can switch back to dynarec after the Titlescreen.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Dark Omen | USA | SLUS-00550 | NoResult | I played a new Campaign. Framerate is 44-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Shadow of the Horned Rat | USA | SLUS-00117 | NoResult | I played a new Campaign. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhawk - The Red Mercury Missions | USA | SCUS-94305 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warriors of Might and Magic | USA | SLUS-01204 | NoResult | FMV Intro is glitched up. The Game freezes during the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warzone 2100 | USA | SLUS-00819 | NoResult | I played a new Campaign. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild 9 | USA | SLUS-00425 | NoResult | I walked around the first Area. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms | USA | SLUS-00425 | NoResult | I noticed some Slowdown on the Titlescreen. I fought a battle on the Overworld Map. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms 2 (Disk 1) | USA | SCUS-94484 | NoResult | I walked around the Ruins. Full Speed. Good Audio. I noticed some Screen tearing. Very Playable. }}&lt;br /&gt;
{{WiiSX | Wing Commander III - Heart of the Tiger (Disc 1) | USA | SLUS-00019 | Doesn&#039;t Work  | &#039;&#039;&#039;The Controls stop working after the mission briefing. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wing Commander IV - The Price of Freedom (Disc 1) | USA | SLUS-00270 | NoResult | I played a new Game. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout | USA | SCUS-94301 | NoResult | I played the Championship Race mode. Framerate is 35-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on if you want high speed.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | USA | SLUS-00865 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | EUR | SCES-01909 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 - Special Edition | EUR | SCES-02845 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout XL | USA | SCUS-94351 | NoResult | Framerate is 46-59 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wolf Fang | JAP | SLPS-00254 | NoResult | I played the first Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | World of Dragon Warrior - Torneko - The Last Hope | USA | SLUS-01181 | NoResult | I walked around the first Dungeon. Framerate is 49-59 FPS without Frameskip on. Good Audio with a little stuttering. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms | USA | SLUS-00336 | NoResult | I played a Match against the Computer. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms Armageddon | USA | SLUS-00888 | NoResult | I played a Quick Game against the Computer. Full Speed. &#039;&#039;&#039;Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms World Party | USA | SLUS-01448 | NoResult | I played a Quick Match against the Computer. Full Speed. Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Backstage Assault | USA | SLUS-01274 | NoResult | I played the Exhibition mode. Framerate is 30-43 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Mayhem | USA | SLUS-00963 | NoResult | I played a match. Framerate is 39-52 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Nitro | USA | SLUS-00397 | NoResult | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW vs. the World | USA | SLUS-00455 | NoResult | I played the Exhibition mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW nWo Thunder | USA | SLUS-00779 | NoResult | I played the Exhibition mode. Framerate is 46-57 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | WWF Attitude | USA | SLUS-00831 | NoResult | I played the Exhibition mode. Framerate is 39-40 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF in your House | USA | SLUS-00246 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 39-42 FPS without Frameskip on. Bad Audio. &#039;&#039;&#039;Many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown | USA | SLUS-00927 | NoResult | I played the Exhibition Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown 2 - Know your Role | USA | SLUS-01234 | NoResult | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Warzone (V.1.0) | USA | SLUS-00495 | NoResult | I played the Exhibition mode. Framerate is 28-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Wrestlemania - The Arcade Game | USA | SLUS-00013 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 38-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | X-Men - Children of the Atom | USA | SLUS-00044 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; I played the Arcade mode. Framerate is 43-50 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X-Men vs. Street Fighter | USA | SLUS-00627 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X2 - No Relief | EUR | SLES-00455 | NoResult | Glitched up Game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Xenogears (Disk 1) | USA | SLUS-00664 | NoResult | &#039;&#039;&#039;The Wii Console freezes if you try to check the memory card.&#039;&#039;&#039; I fought a battle on the Overworld. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | You don´t know Jack (Disk 1) | USA | SLUS-00716 | NoResult | The Game freezes shortly after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yu-Gi-Oh! Forbidden Memories | USA | SLUS-01411 | NoResult | I fought a battle in Story mode. Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yutona Eiyuu Senki - TearRingSaga | JAP | SLPS-03177 | NoResult | &#039;&#039;&#039;The Controls stop working during the Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Skip the Cutscenes.&#039;&#039;&#039; I played the Prologue. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Zanac X Zanac | JAP | SLPS-03354 | NoResult | &#039;&#039;&#039;Zanac 1 Versions are working.&#039;&#039;&#039; The Controls in Zanac Neo stop working after you start a new game. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zeiramzone | JAP | SLPS-00575 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide | JAP | SLUS-00183 | NoResult | I fought a battle. Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide 2 - The Secret Wish | JAP | SLPS-00891 | NoResult | I fought a battle. Framerate is 48-51 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73493</id>
		<title>WiiStation Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73493"/>
		<updated>2022-06-27T22:04:58Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* # */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Posting Guidelines ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;All Games on this list must be tested with WiiSXRX_2022 beta 2.5 build 20220618&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The latest Version is&#039;&#039;&#039;&#039;&#039;&#039; [https://github.com/xjsxjs197/WiiSXRX_2022/releases/tag/20220618 WiiSX RX 2022 Beta 2.5 r20220618]&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;For remove the FMV (Full-Motion Video) scenes on certain games which require modified BIN for run on WiiSX-RX, read this post: https://gbatemp.net/posts/9732148&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Original thread: https://gbatemp.net/threads/wiisxrx_2022-another-fork-of-wiisxrx-released.614405/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously and if it’s a game that you run in version 2.5 and beyond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of WiiSXRX_2022, a fork of WiiSXRX in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{WiiSX | Game | Region | Game ID | Status | Notes }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Compatibility Legend	Class (?)&lt;br /&gt;
Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don&#039;t affect gameplay.	ct-works&lt;br /&gt;
Games that work almost 100% and are playable but have some issues like missing textures or crashes after doing certain in-game action. ct-minor&lt;br /&gt;
Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).	ct-issues&lt;br /&gt;
Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.	ct-broken&lt;br /&gt;
Game was tested with older version of this emulator but not with this one.	ct-noresult&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | 70´s Robot Anime - Geppy - X - The Super Boosted Armor (Disk 1) | JAP | SLPS-01995 | NoResult | }}&lt;br /&gt;
{{WiiSX | 007 - The World Is Not Enough | USA | SLUS-01272 | NoResult | }}&lt;br /&gt;
{{WiiSX | 40 Winks | USA | SLUS-00874 | works | }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Ace Combat 2 | USA | SLUS-00404 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent an Code Dump Error. Switch back to Dynarec after the Titlescreen.&#039;&#039;&#039; There is some Slowdown during Cutscenes. Full Speed during Gameplay. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Action Man - Operation Extrem | USA | SLUS-00887 | NoResult | The Game won´t respond to any command. I noticed some Screen tearing. There are some Audio Noises. Framerate is 38-59 FPS without Frameskip on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo | JAP | SLPM-87226 | NoResult | I played the Normal mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo 2 | JAP | SLPS-00208 | NoResult | I played the Normal mode. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Adventures of Lomax | USA | SCUS-94906 | NoResult | I played the first Level. Full Speed. No Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Air Combat | USA | SLUS-00001 | NoResult | Some Slowdown during Cutscenes. Full Speed during Gameplay. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alien - Resurrection | USA | SLUS-00633 | NoResult |  }}&lt;br /&gt;
{{WiiSX | Alien Trilogy | USA | SLUS-00007 | NoResult | I played the Intro. Full Speed. No Audio, SFX only. Some Lightning Effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Akuji - The Heartless | USA | SLUS-00715 | NoResult | I played the Intro. The Framerate is 45-59 FPS without Frameskip on. The Audio has some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alice in Cyberland | JAP | SLPS-00636 | NoResult | I played the Intro. The Command Screen is flickering and hard to see. Full Speed. There are some Audio noises. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alone in the Dark - One-Eyed Jack´s Revenge | USA | SLUS-00239 | NoResult | I played the Intro. &#039;&#039;&#039;Playing the whole Game in Interpreter mode is required to prevent freezing.&#039;&#039;&#039; Framerate is 45-49 FPS. Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra (V.1.0) | USA | SLUS-00553 | NoResult | I reached the Village. Full Speed. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra 2 - A New Legend Begins | USA | SLUS-01017 | NoResult | I played the Intro. Full Speed with rare dips. There are some drops during Cutscenes. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Angel Blade - Neo Tokyo Guardians | JAP | SLPS-00894 | NoResult | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ape Escape | USA | SCUS-94423 | NoResult | The Framerate is 41-46 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Apocalypse | USA | SLUS-00373 | NoResult | I get an Code Dump Error in the first Level. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad | USA | SLUS-01224 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 2 | USA | SLUS-01252 | NoResult | Full Speed. There is some Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 3  (Disk 1) | USA | SLUS-01253 | NoResult | Mostly Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disk 1)| JAP | SCPS-10040 | NoResult | The Game NoResult. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disk 2)| JAP | SCPS-10041 | NoResult | The Game NoResult. There are some Audio Noises. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Area 51 | USA | SLUS-00164 | NoResult | Playable but the background FMV isn&#039;t displayed correctly. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core (V.1.0) | USA | SCUS-94182 | NoResult | I played the First Mission. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Master of Arena (Disk 1) | USA | SLUS-01030 | NoResult | I played the First Mission.  Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Project Phantasma (Disk 1) | USA | SLUS-00670 | NoResult | I played the First Mission.  Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armorines - Project S.W.A.R.M. | USA | SLUS-01022 | NoResult | I played the First Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Army Men: Air Attack | USA | SLUS-00913 | NoResult | There is some Slowdown during Cutscenes. I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Army Men: World War | USA | SLUS-01079 | NoResult | Long loading Times. Framerate is 46-59 FPS without Frameskip on. Set Frameskip on for the best Result. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Asuka 120 Burning Festival Final | USA | SLPS-02074 | NoResult | &#039;&#039;&#039;The Screen turns black during the Titlescreen. Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Atelier Elie - Salberg no Renkinjutsushi 2 | JAP | SLPS-01751 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie - Salberg no Renkinjutsushi | JAP | SLPS-00856 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie Plus - Salberg no Renkinjutsushi | JAP | SLPS-01418 | NoResult | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Azure Dreams | USA | SLUS-00614 | NoResult | I reached the Tower. Full Speed with rare drops during Cutscenes. Good Audio. In the Tower, the Character runs ultra fast when you press the run button. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Batman and Robin | USA | SLUS-00393 | NoResult | Full Speed. Good Audio. I got one random Code Dump Error in the Batcave. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Beyond - Return of the Joker | USA | SLUS-01207 | NoResult | The Game boots in HLE BIOS Mode. It freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Forever - The Arcade Game | USA | SLUS-00387 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden | USA | SCUS-94200 | NoResult | I fought a battle in Arcade Mode. Full Speed. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 2 | USA | SLUS-00220 | NoResult | I fought a battle in Arcade Mode. Full Speed. Good Audio in the Menu. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 3 | USA | SLUS-00483 | NoResult | I fought a battle in Arcade Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 4 | EUR | SLES-02493 | NoResult | I get an Black Screen after selecting Team VS Mode. The Mini Game Mode and the Team Story mode are also not working. I played in Survival mode. Framerate is 39-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BattleTanx - Global Assault | USA | SLUS-01044 | NoResult | &#039;&#039;&#039;The Game has very long loading times. Set Frameskip on and Limit FPS off to load the Game faster.&#039;&#039;&#039; I played the first Level.  The Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bio F.R.E.A.K.S. | USA | SLUS-00502 | NoResult | I fought a battle in Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard | JAP | SLPS-00222 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut | JAP | SLPS-00998 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut - Dual Shock | JAP | SLPS-01512 | NoResult | The Game boots up but freezes before the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disk 1 Leon ) | JAP | SLPS-01510 | NoResult | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disk 2 Claire ) | JAP | SLPS-01511 | NoResult | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 3 - Last Escape | JAP | SLPS-02300 | NoResult | &#039;&#039;&#039;Boot and play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the Intro. Framerate is 46-50 FPS without Frameskip on. Good Audio. The Voice over are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix 00 (Disk 1) | JAP | SLPS-03571 | NoResult | Boot the Game in Interpreter mode to prevent an Code Dump Error. Because of the hypersensibel cursor i´m stuck on the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix Cross (Disk 1) | JAP | SLPS-02962 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blade | USA | SLUS-01215 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter mode to prevent an Code Dump Error. Switch back to Dynarec during the New Game Screen.&#039;&#039;&#039; Framerate is 49-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blasto | USA | SCUS-94412 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Playable&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Blue Breaker Burst - Hohoemi wo Anata to | JAP | SLPS-01469 | NoResult | I played the Story mode. The Game is stuck after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bokan to Ippatsu! Doronbo - Time Bokan Series | JAP | SLPS-00609 | NoResult | I played Stage 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman | EUR | SLES-01839 | NoResult | I played the Single Player Mode. Full Speed in Modern and Retro Mode. Good Audio. Very &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman Land | JAP | SLPS-03002 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman World | USA | SLUS-00680 | NoResult | I played the Normal Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar | USA | SCUS-94199 | NoResult | I fought a battle in Arcade Mode. Framerate is 49-57 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar 2 | USA | SCUS-94424 | NoResult | I fought a battle in Arcade Mode. Framerate is 27-30 FPS without Frameskip on. Enable Frameskip and it gets somewhat playable. The Audio has some stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brahma Force - The Assault on Beltlogger 9 | USA | SLUS-00444 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BrainDead 13 (Disk 1) | USA | SLUS-00083 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brave Fencer Musashi | USA | SLUS-00726 | NoResult | I played the first Chapter. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 3 (V.1.1) | USA | SLUS-00422 | NoResult | I completed the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 4 | USA | SLUS-01324 | NoResult | I played Chapter 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disk 1) | JAP | SLPS-02661 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disk 1) (English Translation) | JAP | SLPS-02661 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - The Legend of Forsena | USA | SLUS-00687 | NoResult |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword - The Shadow of the Templars | USA | SLUS-00484 | NoResult | Mostly 57-59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword 2 - The Smoking Mirror | USA | SLUS-00812 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubble Bobble also featuring Rainbow Islands | USA | SLUS-00370 | NoResult | Bubble Bobble is playable but both Rainbow Islands games quit responding to controller inputs after a few seconds of gameplay.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubsy 3D - Furbitten Planet | USA | SLUS-00110 | NoResult | I played the Level 1-1. The Framerate is 34-42 FPS without Frameskip on. It works perfect with Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny - Lost in Time | USA | SLUS-00838 | NoResult |  The Framerate is 51-59 FPS without Frameskip on. There is some Slowdown during Cutscenes. Good Audio with some Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny &amp;amp; Taz - Time Busters | USA | SLUS-01144 | NoResult | The Framerate is 52-59 FPS without Frameskip on. The Audio got mute during gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Burning Road | USA | SLUS-00324 | NoResult | I played the Championship Mode. The Framerate is 57-59 FPS without Frameskip on. No Audio, only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade | USA | SCUS-94180 | NoResult | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade 2 | USA | SLUS-00663 | NoResult | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move &#039;99 | USA | SLUS-00725 | NoResult | I played the Arcade mode. Full Speed. No Audio, only SFX during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 2 - Arcade Edition | USA | SLUS-00233 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 4 | USA | SLUS-00754 | NoResult | Framerate is 52-55 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | C-12 | USA | SCUS-94666 | NoResult | I walked around the first Level. Framerate is 37-59 FPS without Frameskip. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | C - The Contra Adventure | USA | SLUS-00499 | NoResult | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Capcom vs. SNK Pro | USA | SLUS-01376 | NoResult | I played Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Chronicles (V.1.1) | USA | SLUS-01384 | NoResult | Full Speed in both Original and Arranged Mode. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Symphony of the Night | USA | SLUS-00067 | NoResult | &#039;&#039;&#039;I completed the game from start to finish.&#039;&#039;&#039; Framerate is 49-57 FPS without Frameskip on. Good Audio with a little Noise. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chaos Break | EUR | SLES-03107 | NoResult | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chippoke Ralph no Daibouken - The Adventure of Little Ralph | JAP | SLPS-01853 | NoResult | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo no Fushigi na Dungeon | JAP | SLPS-01234 | NoResult | Framerate is 45-54 FPS without Frameskip on. Turn Frameskip on for 59 FPS. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo Racing | USA | SLUS-00844 | NoResult | I played Grand Prix Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Chocobo´s Magical Dungeon 2 | USA | SLUS-00814 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chou-Aniki - Kyuukyoku Muteki Ginga Saikyou Otoko | JAP | SLPS-00183 | Issues| Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chrono Cross (Disk 1) | USA | SLUS-01041 SLUS-01080 | NoResult | I played the Intro. Slows down a little bit during transitions to battle and in some menus. Framerate is 45-59 FPS without Frameskip on during battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Circuit Breakers | USA | SLUS-00697 | NoResult | I played the Jungle race. Framerate is 46-59 FPS without Frameskip on during race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower | USA | SLUS-00539 | NoResult | I played the Prologue. Full Speed. There is some Slowdown during Cutscenes. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower 2 - The Struggle within | USA | SLUS-00539 | NoResult | I played Chapter 1. Full Speed. There is some Slowdown during Cutscenes. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Codename - Tenka | USA | SCUS-94409 | NoResult | The Game asks you to remove one Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally | USA | SCUS-94474 | NoResult | I played the Championship Mode. Framerate is 52-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally 2.0 | USA | SLUS-01222 | NoResult | I played the Championship Mode. Framerate is 35-53 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars (Disk 1) | USA | SLUS-00543 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars - Vengeance | USA | SLUS-00722 | NoResult | Framerate is 56-59 FPS without Frameskip on in Space. 30-40 FPS during the Menu. Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars 3 - Red Sun | USA | SLUS-00866 | NoResult | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disk 1 GDI) | USA | SLUS-00397 | NoResult | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disk 2 NOD) | USA | SLUS-00410 | NoResult | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disk 1 Allies) | USA | SLUS-00431 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disk 2 Soviet) | USA | SLUS-00485 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disk 1 Allies) | USA | SLUS-00665 | NoResult | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disk 2 Soviet) | USA | SLUS-00667 | NoResult |  I played Freestyle Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contender | USA | SCUS-94294 | NoResult | I played a Match. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contra - Legacy of War | USA | SLUS-00288 | NoResult | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders | USA | SCUS-94356 | NoResult | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2 | USA | SCUS-94358 | NoResult | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2001 | USA | SCUS-94597 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 3 | USA | SCUS-94251 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 4 | USA | SCUS-94559 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cotton Original - Fantastic Night Dreams | JAP | SLPS-02034 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Countdown Vampires (Disk 1) | USA | SLUS-00898 | NoResult | The Game freezes with either Interpeter or Dynarec after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cowboy Bebop | JAP | SLPS-01126 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot | USA | SCUS-94900 | NoResult | I played the first Level. Framerate is 46-59 FPS without Frameskip on during the Level. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 2: Cortex Strikes Back | USA | SCUS-94154 | NoResult | I played the Turtle Woods Level. Framerate is 46-54 FPS without Frameskip on during the Level. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 3: Warped | USA | SCUS-94244 | NoResult | Most objects in the level &amp;quot;Under Pressure&amp;quot; are invisible making it nearly impossible to beat. Framerate is 46-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bash | USA | SCUS-94570 | NoResult | I played Adventure Mode. Full Speed with rare dips on during a Mini Game. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CTR - Crash Team Racing | USA | SCUS-94426 | NoResult | I played the Arcade mode. Somewhat playable. On Adventure mode, during dialogues Aku Aku and the text cannot be seen but you can skip them using the emulated triangle button. All other modes are playable but most of the 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Crash Team Racing (Demo) | USA | SCUS-94459 | NoResult | Somewhat playable. Adventure mode softlocks when Aku Aku talks to you. Other modes are playable but all 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures | USA | SLUS-01438 | NoResult | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures - Raised in Space | USA | SLUS-01553 | NoResult | There are some Glitches after boot up. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc 2 | USA | SLUS-00634 | NoResult | Needs to be started from a savefile in 0%, trying to start the game with &amp;quot;New Game&amp;quot; the first cutscene will be glitchy making it impossible to get past it. Framerate is 37-50 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc: Legend of the Gobbos | USA | SLUS-00530 | NoResult | Opening cutscene doesn&#039;t play. Framerate is 49-56 without Frameskip on. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croket! Kindan no Kinka Box! | JAP | SLPM-87235 | NoResult | Full Speed outside of Battle. Framerate is 53-59 without Frameskip on during Battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crow - City of Angels | USA | SLUS-00242 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusador - No Remorse | USA | SLUS-00268 | NoResult | Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusadors of Might and Magic | USA | SLUS-00799 | NoResult | The Game freezes after the 3DO Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CRW - Counter Revolution War | JAP | SLPS-00220 | NoResult | I played the First Mission. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CT Special Forces | EUR | SLES-03986 | NoResult | There is some Slowdown during the Intro. Full Speed during Gameplay. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyberbots - Full Metal Madness | JAP | SLPS-01011 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyber Sled | USA | SLUS-00008 | NoResult | I fought a battle. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CyberSpeed | USA | SLUS-00116 | NoResult | I played the Arcade Mode. Full Speed. No Audio, only SFX. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | D (Disk 1) | USA | SLUS-00128 | NoResult | I played the first Section of the Game. Full Speed. Good Audio. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darius Gaiden | JAP | SLPS-00574 | NoResult | I played the first Stage. Framerate is 46-59 without Frameskip on.  Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers 3 | USA | SLUS-00745 | NoResult | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on to get the best result. The Audio skips and is broken during battle. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers - The Night Warriors | USA | SLUS-00036 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dead or Alive | USA | SLUS-00606 | NoResult | I played the Tournament Mode. Framerate is 33-36 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Delta Force Urban Warfare | USA | SLUS-01429 | NoResult | I played the first Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. The missing lightning effects are making it difficult to see. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Densetsu no Ogre Battle | JAP | SLPS-00481 | NoResult | Framerate is 54-59 FPS without Frameskip on. No Audio during the Titlescreen. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Depth | JAP | SCPS-18003 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent | USA | SLUS-00037 | NoResult | I played the first Planet. Framerate is 57-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;The music stops playing after you pause the game.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent Maximum | USA | SLUS-00460 | NoResult | I played the First Planet. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | SCUS-94302 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | N/A | NoResult | seems to run fine }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | EUR | N/A | NoResult | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | USA | SCUS-94350 | NoResult | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby Raw | USA | SLUS-00912 | NoResult | I played the Assault Mode. Framerate is 27-40 FPS without Frameskip on in the Menu. Framerate is 46-59 FPS without Frameskip on during Battle. Set Limit FPS off, for the best result.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Devil Summoner - Soul Hackers (Disk 1) | JAP | SLPS-01921 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dezaemon Plus | JAP | SLPS-00335 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Diablo | USA | SLUS-00619 | NoResult | I walked around the Village. Framerate is 37-45 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dice de Chocobo | JAP | SLPS-02523 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy (V.1.0) | USA | SLUS-00119 | NoResult | &#039;&#039;&#039;Heavy Slowdown during loading.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;Die Harder&#039;&#039;&#039; Full Speed. Many clipping issues. No Audio, SFX only. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard with a Vengeance&#039;&#039;&#039; Many clipping issues.&#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy 2 - Viva Las Vegas | USA | SLUS-01015 | NoResult | The Intro FMV and Loading Screen are glitched up. &#039;&#039;&#039;Boot and play the Movie Mode with HLE BIOS.&#039;&#039;&#039;  &#039;&#039;&#039;Booting the Arcade Mode triggers an Code Dump/Exception Error.&#039;&#039;&#039; &#039;&#039;&#039; The Practise Mode is working without HLE BIOS.&#039;&#039;&#039; Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon Rumble Arena | USA | SLUS-01404 | NoResult | The Game checks for an Memory Card File. I get the Error Message Digimon Rumble Arena data not found. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World | USA | SLUS-01032 | NoResult | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Game randomly crashes. Be sure to save!&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 2 | USA | SLUS-01193 | NoResult | I played the last Training Mission. Full Speed outside of Battle. The Framerate during Battle ranges from 33-59 FPS without Frameskip on. The Battlescreen turns black after turning Frameskip on.  Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 3 | USA | SLUS-01436 | NoResult | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis (V.1.1) | USA | SLUS-00922 | Issues| I played the Introduction. Full Speed. In some Areas the Framerate goes down to 48-54 FPS without Frameskip on. Set Frameskip on for the best result. &#039;&#039;&#039;No Audio and Voice output. SFX only.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis 2 | USA | SLUS-01279 | NoResult | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;No Voice output during gameplay.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld | EUR | SCES-00012 | NoResult | I walked around the First Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld 2 - Mortality Bytes! | USA | SCUS-94605 | NoResult | I walked around the Castle. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Aladdin in Nasira&#039;s Revenge | USA | SCUS-94569 | NoResult | The Game crashes after the Sony Computer Entertainment screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Donald Duck - Goin&#039; Quackers | USA | SLUS-01242 | NoResult | I played the First Stage. Framerate is 37-50 FPS without Frameskip on. Set FPS Limit off for the best result. &#039;&#039;&#039;There is much Slowdown during the Titlescreen and when you enter or leave a Level.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Tarzan (v1.0) | USA | SCUS-94456 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. FMVs (full-motion videos) displayed correctly. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s The Emperor&#039;s New Groove | USA | SCUS-94571 | NoResult | The game runs very slow. Frameskip is 16-25 FPS without Frameskip on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disruptor | USA | SLUS-00224 | NoResult | I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | DoDonPachi | JAP | SLPS-01364 | NoResult | The Game is stuck loading. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Doom | USA | SLUS-00077 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Double Dragon | JAP | SLPS-00191 | NoResult | I played Normal Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball - Final Bout | JAP | SLPS-00949 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball GT - Final Bout | USA | SLUS-00493 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball Z - Ultimate Battle 22 | USA | SLUS-01550 | NoResult | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest 4 - Michibikareshi Mono Tachi | JAP | SLPM-86916 | NoResult | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest Monsters 1 &amp;amp; 2 - Hoshifuri no Yuusha to Bokujou no Nakamatachi | JAP | SLPM-87050 | NoResult | I walked around the Intro Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Warrior 7 (Disk 1) | USA | LUSP-01206 | NoResult | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver - You Are the Wheelman | USA | SLUS-00842 | NoResult | I played the Intro and Training Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; The game freezes when you choose &amp;quot;Try Again&amp;quot;. &#039;&#039;&#039;Needs to be played using savestates.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Driver 2 (Disk 1) (v1.0)| USA | SLUS-01161 | NoResult | &lt;br /&gt;
The Game won&#039;t boot after the BIOS intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver 2 (Disk 1) (v1.1)| USA | SLUS-01161 | NoResult | The framerate is 32-56 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Duke Nukem - Total Meltdown | USA | SLUS-00355 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Many GFX Glitches on Screen make it difficult to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dune 2000 | USA | SLUS-00973 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only during a Mission. &#039;&#039;&#039; Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dynasty Warriors | USA | SLUS-00438 | NoResult | The Game freezes after the KOEI Logo Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross | USA | SLUS-01319 | NoResult | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross 2000 | USA | SLUS-01005 | NoResult | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode.&#039;&#039;&#039;Playing in Interpreter Mode prevents the Game from freezing.&#039;&#039;&#039; Framerate is 39-45 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night | USA | SLUS-00820 | NoResult | I walked around the House. Framerate is 57-59 FPS without Frameskip on. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night 2 - Nemuri no Shihaisha | JAP | SLPS-02167  | NoResult | I walked around the Libary. Full Speed. Good Audio  I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Anarchy Rulz | USA | SLUS-01169| NoResult | There is some Slowdown during loading. I played the Exhibition Mode. Framerate is 38-42 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Hardcore Revolution | USA | SLUS01045 | NoResult | I played the Exhibition Mode. Framerate is 40-46 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ehrgeiz - God Bless the Ring | USA | SLUS-00809 | NoResult | &#039;&#039;&#039;The Game freezes in almost all game modes.&#039;&#039;&#039; &#039;&#039;&#039;Only the Quest mode on Hard difficulty is playable.&#039;&#039;&#039; Framerate is 20-24 FPS without Frameskip on. Set Limit FPS off and Frameskip on to get the best result. No Audio, SFX only. The Voice output during the Introduction is missing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Einhander | USA | SCUS-94243 | NoResult | I played the First Level. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 3 - Shiroki Majo - Mouhitotsu no Eiyuutachi no Monogatari | JAP | SLPS-01201 | NoResult | I walked around the Village. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 4 - Akai Shizuku | JAP | SLPS-01540 | NoResult | I walked around the first Area. There is some Slowdown during Cutscenes. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elder Gate | JAP | SLPM-86494 | NoResult | I walked around the Overworld and fought a battle. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elie no Atelier - Salburg no Renkinjutsushi 2 | JAP | SLPS-91180 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Epidemic | USA | SCUS-94152 | NoResult | I walked around the Information Center. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evil Dead - Hail to the King (Disk 1) | USA | SLUS-01072 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evo´s Space Adventures | USA | SCES-01871 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exector | JAP | SLES-00097 | NoResult | I played Stage 1. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exhumed | EUR | SLES-00097 | NoResult | I played the first Level. Framerate is 47-49 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | F1 2000 | USA | SLUS-01120 | NoResult | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Championship Season 2000 | USA | SLUS-01290 | NoResult | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Racing Championship | USA | SLUS-01120 | NoResult | I played the Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 1999 Season | USA | SLUS-01036 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 2000 | USA | SLUS-01344 | NoResult | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fade to Black | USA | SLUS-00236 | NoResult | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fantastic Four | USA | SLUS-00395 | NoResult | I played the Attack of the Molemen Mission. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fatal Fury - Wild Ambition | USA | SLUS-01001 | NoResult | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio with a little Noise and stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect (Disk 1) | USA | SLUS-00920 | NoResult | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect 2 - Retro Helix (Disk 1) | USA | SLUS-01266 | NoResult | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 99 | USA | SLUS-00782 | NoResult | I played a friendly Match. During the Match, the Framerate is 45-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 2000 - Major League Soccer | USA | SLUS-00994 | NoResult | I played a Match in Exhibition Mode.  During the Match, the Framerate is 37-41 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA - Road to World Cup 98 | USA | SLUS-00520 | NoResult | I played a friendly Match. During Gameplay the Framerate is 46-57 without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 96 | USA | SLUS-00038 | NoResult | The Game boots normal. It won´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 97 | USA | SLUS-00269 | NoResult | I played a friendly Match. During the Match, the Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2001 | USA | SLUS-01262 | NoResult | I played a friendly Match. During the Match, the Framerate is 41-57 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;The Voice Over has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2002 | USA | SLUS-01408 | NoResult | I played a friendly Match. During the Match, the Framerate is 39-55 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2003 | USA | SLUS-01504 | NoResult | Start the Game with Interpreter HLE BIOS to reach the Menu. The Game freezes while loading the Match. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2004 | USA | SLUS-01578 | NoResult | The Game crashed after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2005 | USA | SLUS-01585 | NoResult | The Game hangs after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fifth Element | USA | SLUS-00711 | NoResult | Full Speed. There is some Slowdown after the Titlescreen. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighter Maker | USA | SLUS-00641 | NoResult | I played the 1P VS COM Mode. Framerate is 34-37 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force (V.1.0) | USA | SLUS-00433 | NoResult | I played the first Stage. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force 2 | USA | SLUS-00934 | NoResult | I get an Code Dump Error after the BIOS Intro. You can hear Sounds after booting with HLE BIOS. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Doom | USA | SLUS-00331 | NoResult | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 5 (V.1.0) | USA | SLUS-00879 | NoResult | I walked around the Overworld. Full Speed. Good Audio. I didn&#039;t noticed Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 6 (V.1.0) | USA | SLUS-00900 | NoResult | I fought 2 Battle in Narshe. Full Speed. Good Audio. &#039;&#039;&#039;The Menu Curser sounds a bit odd.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disk 1) | JAP | SLPS-00700 | Works| Should work as the USA version.}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disk 1) | USA | SCUS-94163 | Works | Tested: 4 random battles, one boss and a FMV, all worked fine. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 International (Disk 1) | JAP | SLPS-01057 | NoResult | Should work as the USA version.}}&lt;br /&gt;
{{WiiSX | Final Fantasy 8 (Disk 1) | USA | SLUS-00892 | NoResult | The Game slows down to 40 FPS while loading the Titlescreen. There is some slight Framedrop during Cutscenes. I entered the Lava Cave. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable so far.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disk 1) | JAP | SLPS-02000 | Works | Same as the USA version. &#039;&#039;&#039;Playable&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disk 1) | USA | SLUS-01251 | Works | Tested until the part where you meet the first moogle. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Chrono Trigger (V.1.0) | USA | SLUS-01363 | NoResult | Full Speed. &#039;&#039;&#039;You hear an annoying ringing Sound during battle. It won´t go away after you won.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Final Fantasy 4 (V.1.1) | USA | SLUS-01360 | Works | Played until Mist Village. Full Speed with rare dips. Good Audio. Some textures are missing. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy Origins (V.1.1) | USA | SLUS-01541 | Works | Final Fantasy 1 and 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Tactics | USA | SCUS-94221 | NoResult | &#039;&#039;&#039;There is an annoying sound after the Initiation is completed. It appears and dissapears at random.&#039;&#039;&#039; Framerate is 53-59 FPS without Frameskip on during battle. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Firemen 2 - Pete &amp;amp; Danny | JAP | SLPS-00148 | NoResult | I played the Introduction. &#039;&#039;&#039;The Voice overs are missing.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Floating Runner - Quest for the 7 Crystals | USA | SLUS-00231 | NoResult | I walked around the first Area. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One | USA | SCUS-94353 | NoResult | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One Championship Edition | USA | SLUS-00546 | NoResult | I played the Arcade Mode. Full Speed with rare dips. &#039;&#039;&#039;Heavy Slowdown when you touch the Lawn.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 98 | USA | SLUS-00744 | NoResult | &#039;&#039;&#039;The  Main Menu Screen is glitched up.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 99 | USA | SLUS-00870 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 2000 | USA | SLUS-01134 | NoResult | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Forsaken | USA | SLUS-00485 | NoResult | I played the first Mission. Framerate is 39-54 FPS without Frameskip on. Set Frameskip on fort the best result. No Audio, SFX only during the Mission. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 1st | JAP | SLPM-87317 | NoResult | I tried several builds. Everytime the Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 2 | JAP | SLPS-01000 | NoResult | I noticed some Slowdown during Cutscenes. I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 3 | USA | SLUS-01011 | NoResult | There is some Slowdown on the Titlescreen. I played the Tutorial. Framerate is 50-59 FPS without Frameskip on. &#039;&#039;&#039;The Screen is heavily glitched up after battle.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission Alternative | JAP | SLPS-00953 | NoResult | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Future Cop - L.A.P.D. | USA | SLUS-00739 | NoResult | The Game freetes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fuujin Ryouiki Eretzvaju | JAP | SLPS-01790 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | G.Darius | USA | SLUS-00690 | NoResult | I played the Arcade Mode. Framerate is 48-59 FPS without Frameskip on. Set FPS Limit off for the best result. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police (Disc 1) | USA | SLUS-00544 | NoResult | I played the first Mission. Framerate is 45-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police - Weapons of Justice | USA | SLUS-00798 | NoResult | Framerate is 43-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G.O.D pure | JAP | SLPS-00944 | NoResult | I walked around the City. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gaia Seed - Project Seed Trap | JAP | SLPS-00624 | NoResult | I played the first Stage. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galaxy Fight - Universal Warriors | JAP | SLPS-00138 | NoResult | Full Speed with rare dips. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | Gale Gunner | JAP | SLPS-02596 | NoResult | I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galerians (Disk 1) | USA | SLUS-00986 | NoResult | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Game Maker - Ureyuki 100-Manbon Get Daze! | JAP | SLPS-01583 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 4.0 | USA | N/A | NoResult | Crashes at startup. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 5.0 | USA | N/A | NoResult | &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Kurunarakoi! Ayashigeikka no Kuroikage | JAP | SLPM-86155 | NoResult | Goemon is sleeping on the Floor. The Game freezes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Ooedo Daikaiten | JAP | SLPM-86774 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Uchuu Kaizoku Akogingu | JAP | SLPS-00217 | NoResult | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gauntlet Legends | USA | SLUS-00624 | NoResult | Works great. I played the first Level. Framerate is 39-50 FPS without Frameskip on. The Audio has some Noise. Set Full Speed for nice sound but choppier performance. Playable. }}&lt;br /&gt;
{{WiiSX | Gear Fighter Dendoh | JAP | SLPS-03189 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gegege no Kitarou - Gyakushuu! Youkai Daikessen | JAP | SLPM-87286 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gekioh - Shooting King | USA | SLUS-01498 | NoResult | I played the Geki mode. Full Speed. No Audio, SFX only. Playable. }}&lt;br /&gt;
{{WiiSX | Gekido - Urban Fighters | USA | SLUS-00970 | NoResult | The Game boots back to the Homebrew Channel after the licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Genei Tougi - Shadow Struggle | JAP | SLUS-01498 | NoResult | I played the Normal mode. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex (v1.0) | USA | SLUS-00042 | NoResult | I played the Cemetary Level. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex - Enter the Gecko | USA | SLUS-00598 | NoResult | Framerate is 39-42 FPS without Frameskip on. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex 3 - Deep Cover Gecko (v1.1) | USA | SLUS-00806 | NoResult | The Framerate is 46-54 FPS without Frameskip on at the Homebase. I played the Snowlevel. Framerate is 37-52 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ghost in the Shell | USA | SLUS-00552 | NoResult | FMV run fine. The game has this weird pixelated transverse black line that stretches over the screen. It´s difficult to see whats going on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Glover | USA | SLUS-00890 | NoResult | Glover runs around on autopilot. He doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gokujou Parodius Da! Deluxe Pack | JAP | SLPS-00002 | NoResult | I get thrown to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gold and Glory - The Road to Eldorado | USA | SLUS-01312 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Goujin Senki | JAP | SLPS-01471 | NoResult | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gouketuji Ichizoku 2 - Chottodake Saikyou Densetsu | JAP | SLUS-01498 | NoResult | &#039;&#039;&#039;The Game freezes after the BIOS Intro. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Deluxe Pack | JAP | SLPS-00303 | NoResult | Gradius 1 and Gradius 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Gaiden | JAP | SLPM-86042 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia (Disc 1) | USA | SCUS-94457 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia - Prologue (Demo) | JAP | SLPM-80297 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Granstream Saga | USA | SLUS-00597 | NoResult | I walked around the first Dungeon. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Characters have no faces.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Growlancer (Disc 1) | JAP | SLPS-02380 | Doesn&#039;t Work  | I tried several builds. The Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Arcade Mode] | USA | SCUS-94194 | NoResult | Full Speed. Very Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Simulation Mode] | USA | SCUS-94194 | NoResult | Full Speed. &#039;&#039;&#039;There is much Slowdown in the Menu.&#039;&#039;&#039; Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Arcade Mode] (v1.0) | USA | SCUS-94455 | NoResult | Loads races. Physics are all wonky. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Simulation Mode] (v1.0) | USA | SCUS-94488 | NoResult | Freezes when entering any race/Machine tests. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto | USA | SLUS-00106 | NoResult | Full Speed. No music/CDDA, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto - Mission Pack 1 - London 1969 | USA | SLUS-00846 | NoResult | The Game won&#039;t recognize the GTA ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto 2 | USA | SLUS-00789 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian Recall - Shugojuu Shoukan (Disc 1) | JAP | SLPS-01297 | NoResult | I fought the first Battle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Area gets glitched up after a turn.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian´s Crusade | USA | SLUS-00811 | NoResult | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guilty Gear | USA | SLUS-00772 | NoResult | I fought a Battle in Normal Mode. Framerate is 51-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam 0079 - The War for Earth (Disc 1) | JAP | SLPS-00815 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault | USA | SLUS-01226 | NoResult | I played the Story Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault 2 | USA | SLUS-01418 | NoResult | The Game boots with HLE BIOS. It crashed after the Bandai Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunnm - Kasei no Kioku | JAP | SLPS-01408 | NoResult | I walked around the first Area. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunners Heaven | JAP | SLPS-01853 | NoResult | I played the first Level. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunpey | JAP | SLPS-02485 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunship | USA | SLUS-00313 | NoResult | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | USA | SLUS-01503 | NoResult | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | EUR | SLES-03972 | NoResult | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Philosopher´s Stone | EUR | SLES-03662 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Sorcerer&#039;s Stone  | USA | SLUS-00847 | NoResult | The Game crashed after the Warner Bros Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harvest Moon - Back to Nature | USA | SLUS-01415 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Heart of Darkness (Disk 1) | USA | SLUS-00696 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hellboy - Asylum Seeker | USA | SLUS-01414 | NoResult | I walked around the first Area. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hexen - Beyond Heretic | USA | SLUS-00348 | NoResult | I walked around the first Area. Full Speed. No Audio, SFX only. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hogs of War | USA | SLUS-01195 | NoResult | I played the Training Mission. Framerate is 51-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hoshigami - Ruining Blue Earth | USA | SLUS-01375 | NoResult | I played the first Chapter. Full Speed. There is a little Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf | USA | SCUS-94188 | NoResult | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf 2 | USA | SCUS-94476 | NoResult | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hyper-Rally | JAP | SLPS-00462 | NoResult | I played the Season Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Wheels - Turbo Racing | USA | SLUS-00964 | NoResult | The Game crashed after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hydro Thunder | USA | SLUS-00847 | NoResult | I played the Arcade Mode. Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Imadoki no Vampire - Bloody Bride | JAP | SLPS-00526 | NoResult | Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;The Voice Over are missing.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In Cold Blood (Disk 1) | USA | SLUS-01294 | NoResult | The Game freezes during the glitched up Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Incredible Hulk - The Pantheon Saga | USA | SLUS-00150 | NoResult | I walked around the Laboratory. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Initial D | JAP | SLPS-01793 | NoResult | I played the Story Mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inspector Gadget - Gadget&#039;s Crazy Maze | USA | SLUS-01267 | NoResult | I played the Single Player Mode. Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Superstar Soccer Pro &#039;98 | USA | SLUS-00674 | NoResult | I played Exhibition Mode. &#039;&#039;&#039;The Game runs too fast in Dynarec. Use Interpreter.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field | USA | SLUS-00238 | NoResult | I played 100 Meter Dash. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field 2000 | USA | SLUS-00987 | Doesn&#039;t Work  | I played the Arcade Mode and Challenge Mode. The Screen goes black before the start of the competition. You can hear Music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In the Hunt | USA | SLUS-00172 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - A Feudal Fairy Tale (V.1.0) | USA | SLUS-01534 | NoResult | There is some Slowdown on the Menu Screen. I played the Story Mode. The Character won´t respond to any command during battle. You can hear Voice Samples. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - Sengoku Otogi Gassen | JAP | SLPS-03503 | NoResult | &#039;&#039;&#039;The Game crashed before the start of a battle. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Man - X-O Manowar in Heavy Metal | USA | SLUS-00235 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Soldier 3 | USA | SLUS-01061 | NoResult | There is some Slowdown in the Menu. I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | iS - Internal Section | JAP | SLPS-01868 | NoResult | I played the Normal Mode. Framerate is 39-46 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Irritating Stick | USA | SLUS-00775 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter Mode to prevent getting an Black Screen. Switch back to Dynarec on the Menu Select Screen.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution | USA | SLUS-01014 | NoResult | I played the Exhibition Mode. Framerate is 35-46 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution 2 | EUR | SLES-03321 | NoResult | I played the Exhibition Mode. Framerate is 28-40 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Italien Job | USA | SLUS-01457 | NoResult | The Game freezes while loading the Game Modes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | It Might Be NES | N/A | N/A | NoResult | Very Playable }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Jackie Chan Stuntmaster | USA | SLUS-00684 | NoResult | The Game freezes before the Titlescreen. You can hear Music playing with HLE BIOS on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jade Cocoon - Story of the Tamamayu | USA | SLUS-00854 | NoResult | I walked around the Forest. &#039;&#039;&#039;Before you enter the forest, save with the save state function, switch to interpreter and walk into the forest. Then change back to dynarec.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JailBreaker (Disc 1) | JAP | SLPS-02076 | NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jarrett &amp;amp; Labonte Stock Car Racing | USA | SLUS-01139 | NoResult | The Game freezes during the Codemasters Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 98 | USA | SLUS-00479 | NoResult | I played the Racing Season mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 2000 | USA | SLUS-00832 | NoResult | The Game runs a bit too fast in Dynarec. It has many glitches in Interpreter. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto | USA | SCUS-94309 | NoResult | I played Single Race Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 2 (V.1.0) | USA | SCUS-94167 | NoResult | I played Full Season Mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 3 | USA | SCUS-94555 | Doesn&#039;t Work  | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jikkyou Oshaberi Parodius - Forever with Me | JAP | SLPM-86008 | NoResult | Framerate is 51-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JoJo´s Bizarre Adventure | USA | SLUS-01060 | NoResult | I played the Story Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jonny Bazookatone | USA | SLUS-00194 | NoResult | Full Speed with rare dips. The Audio is broken. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Judge Dredd | USA | SLUS-00630 | Doesn&#039;t Work  | I played Level 1-1. The Game has many Frame pace Issues. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juggernaut (Disk 1) | USA | SLUS-00894 | NoResult | Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{WiiSX | Jumping Flash! | USA | SCUS-94103 | NoResult | I played World 1-1. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jumping Flash 2 | USA | SCUS-94108 | NoResult | I played World 1-1. Framerate is 52-59 FPS without Frameskip on. Set Frame Limit off for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jupiter Strike | USA | SLUS-00177 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juusou Kihei Valken 2 (Assault Suits Valken 2) | JAP | SLPS-00854 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Kaette Kita Cyborg Kuro - chan | JAP | SLPM-87174 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Use Wiisxr build 2.2.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kagero - Deception 2 | USA | SLUS-00677 | NoResult | &#039;&#039;&#039;Start a new game in Interpreter only. Switch back to dynarec after the start of the first Chapter.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kartia - The Word of Fate | USA | SLUS-00631 | NoResult | The Game freezes after the Intro in both Story Branches. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kensei - Sacred Fist | USA | SLUS-00600 | NoResult | I played Normal Mode. Framerate is 33-38 FPS without Frameskip on during Battle. Full Speed during the Pause Screen. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kid Clown no Crazy Chase 2 - Love Love Honey Soudatsusen | JAP | SLPS-00454 | NoResult | I played Stage 1. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The DNA Imperative | USA | SCUS-94102 | NoResult | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The Blood 2 - Reason in Madness | JAP | SLPS-00170 | NoResult | I played Stage 1. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Killing Zone | USA | SLUS-00369 | NoResult | I played Normal Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 95 | USA | SCUS-94205 | NoResult | I noticed some Slowdown before the Intro. I played the Single Mode. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 96 | JAP | SLPS-00834 | NoResult | I played the Single Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 97 | JAP | SLPM-86084 | NoResult | I played the Single Mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 98 - Dream Match Never Ends | JAP | SLPM-86201 | NoResult | I played the Single Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 99 | USA | SLUS-01332 | NoResult | I played the Single Mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Konami MSX Antiques Collection Vol.1 | N/A | N/A | NoResult | All Games. The emulator still recognizes the MSX Rom. Full Speed with rare dips. Good Audio. Playable}}&lt;br /&gt;
{{WiiSX | Kingsley´s Adventure | USA | SLUS-00801 | NoResult | &#039;&#039;&#039;Start a New Game in Interpreter Mode to avoid GFX Glitches. Switch back to Dynarec after talking to the Princess&#039;&#039;&#039; I walked around the Castle. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field | USA | SLUS-00158 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 2 | USA | SLUS-00255 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 3 | JAP | SLPS-00377 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | KISS Pinball | USA | SLUS-01366 | NoResult | I played Novice difficulty. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Klonoa - Door to Phantomile | USA | SLUS-00585 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings | USA | SLUS-00737 | NoResult | There is much stuttering during the Intro FMV. I played Exhibition Mode. Framerate is 44-57 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2000 | USA | SLUS-00993 | NoResult | There is some stuttering during the Intro. I played a Match. Framerate is 43-51 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2001 | USA | SLUS-01269 | NoResult | There is some stuttering during the Intro. I played a Match. Framerate is 28-34 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Koudelka (Disk 1) | USA | SLUS-01051 | NoResult | I walked around the first Area. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon´s Gate (Disk 1) | JAP | SLPS-00706 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon&#039;s Gate - Kowloon Fuusuiden (Disk 1) (Byakko) | JAP | SLPS-00669 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Krazy Ivan | USA | SCUS-94303 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kurukuru Marumaru | JAP | SLPM-86785 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Land Before Time: Big Water Adventure | USA | SLUS-01481 | NoResult | Much Noise during the Introduction. Framerate is 47-59 FPS without Frameskip on. No Audio, SFX only during the Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Great Valley Racing Adventure | USA | SLUS-1213 | NoResult | The Game freezes at the memory card screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Return to the Great Valley | USA | SLUS-01043 | NoResult | The Game freezes early on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disk 1) (Langrisser 4) | JAP | SLPS-01818 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disk 2) (Langrisser 5) | JAP | SLPS-01818 | NoResult | I played the Story Mode. Full Speed with slight frame drops. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Largo Winch - Command SAR | USA | SLUS-01441 | NoResult | Full Speed. Good Audio. There are many clipping Issues. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Dragoon (Disk 1) | USA | SLUS-01043 | NoResult | There is some Slowdown during the Introduction. I played the Intro. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Legaia | USA | SCUS-94254 | NoResult | I walked around the Village. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lego Racers | USA | SLUS-01043 | NoResult | I played Circuit Race. Framerate is 40-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Lego Rock Raiders | USA | SLUS-00937 | NoResult |  Full Speed. Good Audio. Very Playable.   }}&lt;br /&gt;
{{WiiSX | Legend of Mana | USA | SLUS-01013 | NoResult | Stuck at the Titlescreen. The Game doesn´t respond to any command. &#039;&#039;&#039;Use WiiSX beta 2.1.1 instead.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lemmings &amp;amp; Oh No! More Lemmings | USA | SLUS-00760 | NoResult | I played both mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lethal Enforcers I &amp;amp; II | USA | SLUS-00293 | NoResult | &#039;&#039;&#039;Lethal Enforcer 1.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;Lethal Enforcer 2.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lightning Legend - Daigo no Daibouken | JAP | SLUS-01441 | NoResult | I played the Story mode. Framerate is 47-52 FPS without Frameskip on. No Audio, SFX only during battle.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loaded | USA | SLUS-00076 | NoResult | I played the first Level. Framerate is 31-56 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lode Runner | USA | SLUS-00557 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter, switch later to dynarec.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes Racing | USA | SLUS-01145 | NoResult | I played Championship Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes - Sheep Raider | USA | SLUS-01369 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | LSD: Dream Emulator (English Patched) | JAP | SLPS-01556 | NoResult | I walked around the first area. &#039;&#039;&#039;Playable&#039;&#039;&#039;.}}&lt;br /&gt;
{{WiiSX | Lucifer Ring | JAP | SLPS-01784 | NoResult | I played the first Stage. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lucky Luke | USA | SLUS-00719 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the first Level. Framerate is 35-41 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar - Silver Star Story Complete (Disk 1) | USA | SLUS-00628 | NoResult | &#039;&#039;&#039;Play the game in Interpreter to prevent getting an Black Screen after the Intro.&#039;&#039;&#039; I met Lunar. Framerate is 39-46 FPS without Frameskip on. Good Audio with slight stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar 2 - Eternal Blue Complete (Disk 1) | USA | SLUS-00293 | NoResult | The Game freezes after setting up the trap in the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Madden NFL &#039;98 | USA | SLUS-00516 | NoResult | I played the Exhibition mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mad Stalker - Full Metal Force | JAP | SLPS-00734 | NoResult | I played the first Stage. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Magical Tetris Challenge Featuring Mickey | JAP | SLPS-01786 | Issues| &#039;&#039;&#039;Play the Game in Interpreter and HLE BIOS mode to prevent getting an Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Loading an Save state breaks the game.&#039;&#039;&#039; I played the Story mode. Framerate is 39-42 FPS without Frameskip on during a match. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Martian Gothic - Unification | USA | SLUS-01148 | Doesn&#039;t Work  | The Game runs too fast. It freezes early. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes | USA | SLUS-00257 | NoResult | I played Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes vs. Street Fighter | USA | SLUS-00793 | NoResult | I played a Match. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel vs. Capcom - Clash of Super Heroes | USA | SLUS-01059 | NoResult | I played a Match. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mass Destruction | USA | SLUS-00462 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Master of Monsters - Disciples of Gaia | USA | SLUS-00595 | NoResult | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Matsumoto Reiji 999 - Story of Galaxy Express 999 (Disk 1) | JAP | SLPS-03220 | Doesn&#039;t Work  | The Game freezes after the Traincutscene. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MDK | USA | SLUS-00974 | NoResult | I played the first Area. Full Speed. No Audio, SFX only. Annoying Camera problems. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MechWarrior 2 - 31st Century Combat | USA | SLUS-00401 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor | USA | SLUS-00974 | NoResult | I played the first Mission. Framerate is 41-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor - Underground | USA | SLUS-01270 | NoResult | I played the first Mission. Framerate is 46-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medarot R | JAP | SLPS-02414 | NoResult | I walked around Town. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | EUR | SCES-00311 | NoResult | &#039;&#039;&#039;Appears to run properly but you get black screen when you reach and launch the third stage. No matter what you do and which settings you set, the game freezes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | USA | SCUS-94227 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil 2 | USA | SCUS-94564 | NoResult | I played the first Level. Framerate is 42-50 FPS without Frameskip on. Good Audio with some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman 8 | USA | SLUS-00453 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X3 | EUR | SLES-00503 | NoResult | I played the first level. Framerate is 42-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X4 | USA | SLUS-00561 | NoResult | &#039;&#039;&#039;The game freezes after you beat the boss from the jungle level!&#039;&#039;&#039; I played the first Stage with Zero and X. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X5 | USA | SLUS-01334 | NoResult | &#039;&#039;&#039;Played the intro and Duff McWhalen&#039; Stage&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X6 | USA | SLUS-01395 | NoResult | &#039;&#039;&#039;The game freezes after you select the first stage.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends | USA | SLUS-00603 | NoResult | I walked around the Intro Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends 2 | USA | SLUS-01140 | NoResult | Black Screen after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid (V.1.0) (Disk 1) | USA | SLUS-00594 | NoResult | I reached the Elevator. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; Glitched up Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid - VR Mission | USA | SLUS-00957 | NoResult | I played Practise Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Slug X | USA | SLUS-01212 | NoResult | I played the Arcade mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mickey´s Wild Adventure | EUR | SCES-00163 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Micro Machines V3 | USA | SLUS-00593 | NoResult | I played the Challenger mode. Full Speed in the Menu. Framerate is 42-49 FPS without Frameskip on during a race. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Misadventures of Tron Bonne | USA | SLUS-00896 | NoResult | I played the first Mission. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mission Impossible | USA | SLUS-01016 | NoResult | There is some Slowdown during the Menu Screen. The Game crashed before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mobile Light Force | JAP | SLUS-01525 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monkey Hero | USA | SLUS-01016 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monster Ranger | USA | SLUS-00568 | NoResult | &#039;&#039;&#039;Boot with Interpreter to prevent freezing.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to dynarec on the Titlescreen.&#039;&#039;&#039; I played the Intro. Full Speed with rare dips. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moonlight Syndrome (Disk 1)| JAP | SLPS-01001 | NoResult | The Game freezes after the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 2 | JAP | SLPS-00444 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 3 | USA | SCUS-94201 | NoResult | Gets past the Prepare For Kombat screen but when you start a match/round, the game softlocks in an infinite loop of &amp;quot;ROUND #&amp;quot;. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 4 | USA | SLUS-00605 | NoResult | I played the Arcade mode. Framerate is 48-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Mythologies - Sub-Zero | USA | SLUS-00476 | NoResult | I walked around the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Trilogy (V.1.0) | USA | SLUS-00330 | NoResult | Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat - Special Forces | USA | SLUS-00824 | NoResult | I walked around the first Level. Framerate is 46-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer | USA | SLUS-00498 | NoResult | I played the Single Race mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer 2 | USA | SLUS-00738 | NoResult | I played the Single Race mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix | USA | SCUS-94355 | NoResult | I played the Championship mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix 2 (Disk 1) | JAP | SCPS-10018 | NoResult | I played the Championship mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller | USA | SLUS-01111 | NoResult | I played the 5000ft Challenge. Framerate is 49-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;There is an annoying clicking Sound.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller G | JAP | N/A | NoResult | }}&lt;br /&gt;
{{WiiSX | Ms. Pac-Man - Maze Madness | USA | SLUS-01018 | NoResult | Tested in WiiSXRX 2.5. I played the Story Mode (1 player). Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Myst | USA | SCUS-94602 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mystical Dragons | JAP | SLPS-02103 | NoResult | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | N20 - Nitrous Oxide | USA | SLUS-00637 | NoResult | Framerate is 44-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 1 | USA | SLUS-00215 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 2 | USA | SLUS-00216 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 3 | USA | SLUS-00398 | NoResult | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 4 | USA | SLUS-00416 | NoResult | &#039;&#039;&#039;Pac-Land&#039;&#039;&#039; controls are mixed up. &#039;&#039;&#039;The Genji and the Heike Clans&#039;&#039;&#039; doesn´t work. In &#039;&#039;&#039;Assault&#039;&#039;&#039;, half of the screen is cut off. &#039;&#039;&#039;Ordyne&#039;&#039;&#039; works. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 5 | USA | SLUS-00417 | NoResult | &#039;&#039;&#039;Pac-Mania&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;The Legend of Valkyrie.&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;Dragon Spirit.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Baraduke.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Metro Cross.&#039;&#039;&#039; Full Speed. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Naruto - Shinobi no Sato no Jintori Gassen | JAP | SLPS-03553 | NoResult | I played Chapter 1 of the Story mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam Extreme | USA | SLUS-00388 | NoResult | I played Head to Head. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam - Tournament Edition | USA | SLUS-00002 | NoResult | I played Head to Head. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Hangtime | USA | SLUS-00329 | NoResult | I get an Assertion Error after the Licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Showtime: NBA on NBC | USA | SLUS-00948 | NoResult | The Game crashes after the Team logo Screen. Boot with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nectaris - Military Madness | USA | SLUS-00764 | NoResult | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Set Frameskip on for the best result. There is some Slowdown during the movement of the Units. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - High Stakes | USA | SLUS-00826 | NoResult | I played the Single Race mode. &#039;&#039;&#039;There is much Slowdown in the Wheel Perspectiv.&#039;&#039;&#039; Framerate is 41-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 2 | USA | SLUS-00276 | NoResult | Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 3 - Hot Pursuit | USA | SLUS-000620 | NoResult | I played the 1 Player mode. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - Porsche Unleashed | USA | SLUS-01104 | NoResult | I played the Quick Race mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally | USA | SLUS-00590 | NoResult | &#039;&#039;&#039;Boot and play the Game in Interpreter mode to prevent freezing.&#039;&#039;&#039; I played the Arcade mode. Framerate is 29-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally 2 | USA | SLUS-01003 | NoResult | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nekketsu Oyako [En by PentarouZero v1.0d] | JAP | SLPS-00006 | Doesn&#039;t Work  | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Next Tetris | USA | SLUS-00862 | NoResult | I played the Clear All mode. Framerate is 42-46 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NHL Open Ice: 2 on 2 Challenge | USA | SLUS-00327 | NoResult | I played a game. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nicktoons Racing | USA | SLUS-01047 | NoResult | I played the CUPS mode. Framerate is 39-53 FPS without Frameskip on. Set Frameskip to ON for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures | USA | SLUS-00582 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent the Game from freezing. Switch back to Dynarec during the Character Select Screen.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during loading. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures 2 | USA | SLUS-01112 | NoResult | Black Screen after the Konami Logo. Boot the Game with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Night Raid | JAP | SLPM-87048 | NoResult | I played the Arcade mode. Framerate is 38-47 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Norse by Norsewest - The Return of the Lost Vikings | USA | SLUS-00466 | NoResult | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Novastorm (Disk 1) | USA | SCUS-94404 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are some GFX Glitches on Screen. A green pixelated bar on the right side makes it difficut to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | O.D.T | USA | SLUS-00698 | Doesn&#039;t Work  | &#039;&#039;&#039;In both Interpreter and Dynarec, the Screen goes black after the Titlescreen.&#039;&#039;&#039; It is possible to see the Intro FMV by booting through the HLE BIOS. &#039;&#039;&#039;The Game crashes after the FMV. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Exoddus (Disk 1) | USA | SLUS-00190 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Oddysee | USA | SLUS-00710 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ogre Battle - Limited Edition | USA | SLUS-00467 | NoResult | &#039;&#039;&#039;No Music during the Titlescreen.&#039;&#039;&#039; I played Chapter 1. Framerate is 53-59 FPS without Frameskip on. Good Audio on the Map. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Omega Boost | USA | SCUS-94449 | NoResult | I played the Campaign Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One | USA | SLUS-00469 | NoResult | The Game freezes during the developed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One Piece Mansion | USA | SLUS-01406 | NoResult | I played the Story mode. Full Speed with rare dips. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood | USA | SLUS-00464 | NoResult | The Game hangs after trying to access the terminal. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood 2 (Disk 1) | JAP | SLPS-01261 | NoResult | The Game hangs after the Main Character stretches himself. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Pac-Man World | USA | SLUS-00439 | NoResult | Very much works. Compared to WiiSX beta 2.1.1 build. Very Playable}}&lt;br /&gt;
{{WiiSX | Pandemonium! (v1.0) | USA | SLUS-00232 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pandemonium! 2 | USA | SLUS-00578 | NoResult | I played the first Level. Framerate is 43-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Bandit | JAP | SLPS-00899 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Front | USA | SLUS-01399 | NoResult | Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PaRappa the Rapper | USA | SCUS-94183 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve (Disk 1) | USA | SLUS-00662 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disk 1) | JAP | SLPS-02480 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disk 1) | USA | SLUS-01042 | NoResult | Freezes at the Squaresoft Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parodius | EUR | SLES-00036 | NoResult | &#039;&#039;&#039;I tested both Games.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pepsiman | JAP | SLPS-01762 | NoResult | I played the first Level. Full Speed No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona | USA | SLUS-00339 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Eternal Punishment | USA | SLUS-01158 | NoResult | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Tsumi ~ Innocent Sin [En by Gemini v1.0a] | USA | SLPS-02100 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Peter Pan in Disney&#039;s Return to Never Land | USA | SCUS-94643 | Doesn&#039;t Work  | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Philosoma | USA | SCUS-94403 | NoResult | I played Phase 1. Framerate is 42-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pinobee | USA | SLUS-01494 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Planet of the Apes | USA | SLUS-01468 | NoResult | I walked around the first Area. Framerate is 39-54 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pocket Fighter | USA | SLUS-00653 | NoResult | &#039;&#039;&#039;Play in Dynarec with HLE BIOS to prevent the game from freezing during the Arcade loading screen.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;No Audio, SFX only during battle.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PO`ed | USA | SLUS-00097 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Policenauts [En by Slowbeef v1.0] (Disc 1) | JAP | SLUS-00653 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent GFX Glitches.&#039;&#039;&#039; Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoLoCrois Monogatari | JAP | SCPS-10023 | NoResult | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoRoGue | JAP | SCPS-10050 | NoResult | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Populous - The Beginning | USA | SLUS-00277 | NoResult | Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Power Rangers - Lightspeed Rescue | USA | SLUS-01114 | NoResult | Framerate is 37-43 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. FMVs displayed fine. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Powerslave | USA | SLUS-00102 | NoResult | &#039;&#039;&#039;The Game crashed on Dynarec. Play in Interpreter.&#039;&#039;&#039; Framerate is 34-42 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Primal Rage | USA | SLUS-00126 | NoResult | I played the Arcade Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Q Bert | USA | SLUS-00904 | NoResult | &#039;&#039;&#039;FMV are a garbled mess.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during the menu Screen. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Quake 2 | USA | SLUS-00757 | NoResult | I played the first Level. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Racing Lagoon | JAP | SLPS-02038 | NoResult | I played the Prologue. Framerate is 51-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R4: Ridge Racer Type 4 | USA | SLUS-00797 | NoResult | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Radikal Bikers | EUR | SLES-01943 | NoResult | &#039;&#039;&#039;The Game crashes in dynarec, use Interpreter.&#039;&#039;&#039; All 3D graphics are missing. Can&#039;t see anything other than HUD when in game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rage Racer | USA | SLUS-00403 | NoResult | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden DX | JAP | SLPM-86656 | NoResult | I played the Solo start mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden Project | JAP | SLPM-86656 | NoResult | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage 2: Universal Tour | USA | SLUS-00742 | NoResult | I selected Salt Lake City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: Through Time | USA | SLUS-01065 | NoResult | I selected Dodge City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: World Tour | USA | SLUS-00549 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis | JAP | SLPM-86450 | NoResult | I played the Original mode. Framerate is 39-42 FPS without Frameskip on. Set Frameskip on, for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis - Series Termination | USA | SLUS-01217 | NoResult | I played the Original mode. Framerate is 46-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman | USA | SLUS-00005 | NoResult | The Game freezes during the Ubi Soft Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman 2: The Great Escape | USA | SLUS-01235 | NoResult | I played the first Level. Framerate is 45-59 FPS without Frameskip on. &#039;&#039;&#039;Cutscenes are very glitchy and will crash the game so you&#039;ll have to skip them.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman Rush | USA | SLUS-01458 | NoResult | The Menu after the Title Screen is invisible. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raystorm | USA | SLUS-00482 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter. The game freezes while checking the Memory Card in Dynarec.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to Dynarec during the Titlescreen.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu | JAP | SLPS-00640 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu Special Dominated Mind | JAP | SLPM-86085 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil | USA | SLUS-00170 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 1.5 | USA | SLPPSXEXE | NoResult | &#039;&#039;&#039;Boot and play in Interpreter to prevent an Code dump Error.&#039;&#039;&#039; I played as Elza Walker. Framerate is 46-54 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Director´s Cut | USA | SLUS-00551 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Survivor | USA | SLUS-01087 | NoResult | Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 2 (Disk 1) | USA | SLUS-00421 | NoResult | The Game doesn´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 3 - Nemesis | EUR | SLES-02529 | NoResult | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Return Fire | USA | SLUS-00184 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Reverthion | JAP | SLPS-00143 | NoResult | I played the Story mode. Framerate is 41-49 FPS without Frameskip on. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Revolution X | USA | SLUS-00012 | NoResult | &#039;&#039;&#039;You can&#039;t get past the first set of enemies in the first level.&#039;&#039;&#039; No Audio, SFX only during Gameplay. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rhapsody - A Musical Adventure | USA | SLUS-00012 | NoResult | &#039;&#039;&#039;The Game crashed after setting Vibration on in the menu.&#039;&#039;&#039; I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridegear Guybrave | JAP | SLPS-00905 | NoResult | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer | USA | SCUS-94300 | NoResult | I played Grand Prix Mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Bonus Turbo Mode Disc | USA | SLUS-90049 | NoResult | &#039;&#039;&#039;I played the Turbo mode.&#039;&#039;&#039; Framerate is 37-40 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only during a race. &#039;&#039;&#039;Slower than the Original.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Revolution | USA | SLUS-00214 | NoResult | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rise 2 - Resurrection | USA | SLUS-00186 | NoResult | Many GFX Glitches on Screen. The Game crashed after the Character loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Rising Zan - The Samurai Gunman | USA | SLUS-00829 | NoResult | I played the Story mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Risk - The Game of Global Domination | USA | SLUS-00616 | NoResult | Needs real BIOS to work. Gameplay and FMVs run fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 1) (Arcade Disc) | USA | SLUS-00681 | NoResult | Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 2) (Evolution Disc) | USA | SLUS-00771 | NoResult | I played Chapter 1. Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Riven - The Sequel to Myst (Disc 1) | USA | SLUS-00535 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash | USA | SLUS-00035 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash 3D | USA | SLUS-00524 | NoResult | I played the Thrash mode. Framerate is 32-48 FPS without Frameskip on. Set Frameskip to ON for best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash - Jailbreak | USA | SLUS-01053 | NoResult | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 2 - Dr. Wily no Nazo  | JAP | SLPS-02255 | NoResult | I played the Air Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 3 - Dr. Wily no Saigo! | JAP | SLPS-02262 | NoResult | I played the Snake Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;&#039;&#039;&#039;Bold text&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 4 - Aratanaru Yabou! | JAP | SLPS-02324 | NoResult | I played the Toad Man Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 5 - Blues no Wana! | JAP | SLPS-02338 | NoResult | I played the Star Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 6 - Shijou Saidai no Tatakai!! | JAP | SLPS-02379 | NoResult | I played the Wind Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman: Battle &amp;amp; Chase | JAP | SLPS-00764 | NoResult | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The timer displays garbled graphics but still functions properly.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman Dash 2 - Episode 2 - Ooinaru Isan | JAP | SLPS-02711 | NoResult | The Game crashed after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman X3 | JAP | SLPS-00283 | NoResult | The Game freezes during the now loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rock &amp;amp; Track Presents - The Need for Speed | USA | SLUS-00204 | NoResult | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rurouni Kenshin - Meiji Kenkaku Romantan - Juuyuushi Inbou Hen | JAP | SCPS-10048 | NoResult | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Type - Delta | USA | SLUS-00877 | NoResult | I played the first Stage. Framerate is 40-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Types | USA | SLUS-00753 | NoResult | There is some Slowdown during the loading Screen. &#039;&#039;&#039;R-Type 1&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;R-Type 2&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | S.C.A.R.S | USA | SLUS-00692 | NoResult | I played the Grand Prix mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier | USA | SCUS-94230 | NoResult | I played the Intro. &#039;&#039;&#039;There are some Audio noises after you open the menu. Pause and the Noise should be gone.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier 2 | USA | SLUS-00933 | NoResult | I played through the Introduction. &#039;&#039;&#039;A black pixelated diagonal line on the Screen is making it difficult to see whats going on during battle.&#039;&#039;&#039; &#039;&#039;&#039;There are some Audio noises after you open the menu.&#039;&#039;&#039; &#039;&#039;&#039;Open and close the menu and the Noise should be gone.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saiyuki - Journey West | USA | SLUS-01381 | NoResult | I played Chapter 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown - Warrior´s Rage | USA | SLUS-01093 | NoResult | I played the Story mode. Framerate is 51-54 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown 3 - Blades of Blood | USA | SCUS-94206 | NoResult | I played the Arcade mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Amakusa&#039;s Revenge Special | JAP | SLPS-01171 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;The Health Bar has an annoying flickering.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Kenkaku Yubinan Pack | JAP | SLPS-00647 | NoResult | I played the Story Mode in both games. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Zankurou Musouken | JAP | SLPS-00350 | NoResult | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | San Francisco Rush - Extreme Racing | USA | SLUS-00505 | NoResult | I played the 1 Player Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Scooby-Doo and the Cyber Chase | USA | SLUS-01396 | NoResult | I played Level 1 Japan. Framerate is 46-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - GGeneration-0 (Disc 1) | JAP | SLPS-02200 | NoResult | I played Stage 1 of the Situation Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - Over Galaxian | JAP | SLPS-00385 | NoResult | I played the Story Mode. Framerate is 47-52 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinent | USA | SCUS-94110 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; There are some GFX Glitches after the Titlescreen. I played the Intro. Framerate is 39-50 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinel Returns | USA | SLUS-00604 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sexy Parodius | JAP | SLPM-86009 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Madness (Disk 1) | USA | SLUS-00468 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing after the first battle.&#039;&#039;&#039; Framerate is 47-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Man | USA | SLUS-00895 | NoResult | I walked around the first Area. Framerate is 51-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shaman King - Spirit of Shamans | JAP | SLPS-03432 | NoResult | I played the Story Mode. Framerate is 47-50 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Somehow Yoh can´t walk,run forward and backward. He can only jump.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shin Megami Tensei 2 | JAP | SLPM-86924 | NoResult | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disk 1) (Evolution Disk) | JAP | SLPS-01240 | NoResult | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disk 2) (Arcade Disk) | JAP | SLPS-01241 | NoResult | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shura no Mon | JAP | SLPS-01202 | NoResult | Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Silent Hill (V.1.1) | USA | SLUS-00707 | NoResult | I played through the Intro. &#039;&#039;&#039;The Game runs a bit too fast in dynarec. Select Interpreter for normal speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sihouette Mirage | USA | SLUS-00728 | NoResult | I played the first Mission. Full Speed. No Audio. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Skullmonkeys | USA | SLUS-00601 | NoResult | I played Level 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Slayers Royal | JAP | SLPS-01363 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sled Storm | USA | SLUS-00955 | NoResult | I played a race. Framerate is 39-45 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Smurfs | USA | SLUS-01008 | NoResult | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Snatcher | JAP | SLPS-00154 | NoResult | I played Act 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soeldnerschild Special | JAP | SLPS-01319 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soukaigi (Disk 1) | JAP | SLPS-01291 | Doesn&#039;t Work  | &#039;&#039;&#039;V-sync Error on the Titlescreen.&#039;&#039;&#039; The Game freezes after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sol Divide | USA | SLUS-01519 | NoResult | I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soul Blade (V.1.0) | USA | SLUS-00240 | NoResult | I played the Arcade mode. Framerate is 46-54 FPS without Frameskip on. Music is very scratchy though. &#039;&#039;&#039;Set Frameskip on if you want better music.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park | USA | SLUS-00936 | NoResult | I played the Story mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park Rally | USA | SLUS-00984 | NoResult | I played the Arcade mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soviet Strike | USA | SLUS-00061 | Doesn&#039;t Work  | The FMV have clipping issues. The Game freezes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Space Hulk - Vengeance of the Blood Angels | USA | SLUS-00205 | NoResult | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Speed Punks | USA | SCUS-94563 | NoResult | I played the Single Race mode. Framerate is 42-59 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Spider Man | USA | SLUS-01378 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spider Man 2 - Enter Electro | USA | SCUS-94563 | NoResult | The FMV are glitched up. &#039;&#039;&#039;The Game crashed after selecting the difficulty.&#039;&#039;&#039; &#039;&#039;&#039;Training Mode is playable.&#039;&#039;&#039; Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spongebob Squarepants: SuperSponge | EUR | SLES-03704 | NoResult | Garbled FMV. The game freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spot goes to Hollywood | USA | SLUS-00014 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro 2: Ripto&#039;s Rage! | USA | SCUS-94425 | NoResult | Framerate is 39-54 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Audio cuts out during cutscenes. Random voices after listening to NPC&#039;s talk, skipping voice-overs seems to prevent that.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro the Dragon | USA | SCUS-94228 | NoResult | Framerate is 47-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Music stops playing when you rescue a dragon.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro: Year of the Dragon | USA | SCUS-94467 | NoResult | Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Has some sound glitches when you talk to other characters.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Stahlfeder | JAP | SLPS-00162 | NoResult | I played Mission 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Starblade Alpha | USA | SLUS-00057 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Gladiator - Episode 1 - Final Crusade | USA | SLUS-00372 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Ocean - The Second Story (Disk 1) | USA | SCUS-94421 | NoResult | &#039;&#039;&#039;Skip the garbled audio clip that comes after selecting your character.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Dark Forces | USA | SLUS-00297 | NoResult | I played the Secret Base Mission. Full Speed. Good Audio. &#039;&#039;&#039;The Enemys are Invisible.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - Jedi Power Battles | USA | SLUS-01046 | NoResult | Black Screen after the BIOS Intro. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - The Phantom Menace | USA | SLUS-00884 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Rebel Assault II - The Hidden Empire (Disk 1) | USA | SLUS-00381 | NoResult | Black Screen after the start of Chapter 1. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Steeldom | JAP | SLPS-00431 | NoResult | I fought a battle. Framerate is 41-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on. Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha - Warrior´s Dreams | USA | SLUS-00197 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 2 | USA | SLUS-00258 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 3 | USA | SLUS-00821 | NoResult | &#039;&#039;&#039;Set Dynarec and HLE BIOS to get to the Titlescreen.&#039;&#039;&#039; The Game freezes while searching for a Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 1) | JAP | SLPS-00800 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 2) | JAP | SLPS-00801 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 1) | USA | SLUS-00423 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 2) | USA | SLUS-00584 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter - The Movie | USA | SLUS-00041 | NoResult | I played the Movie Battle mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX Plus Alpha | USA | SLUS-00548 | NoResult | I played the Arcade mode. Framerate is 43-48 FPS without Frameskip on during a fight. Set Frameskip on for the best result. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX 2 Plus | USA | SLUS-01105 | NoResult | I played Arcade Mode. Framerate is 42-51 FPS without Frameskip on during a Fight. Good Audio with some stuttering. Set Frameskip on for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 2 | JAP | SLPS-00415 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 3 | JAP | SLPS-01777 | NoResult | &#039;&#039;&#039;Boot and play in Dynarec with HLE BIOS or else get thrown out to the Homebrew Channel.&#039;&#039;&#039; &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; I played the Arcade mode. Framerate is 51-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Racer | USA | SLUS-00099 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider | USA | SLUS-01142 | NoResult | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider 2 | USA | SLUS-01163 | NoResult | &#039;&#039;&#039;The FMV Intro is messed up.&#039;&#039;&#039; I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strikers 1945 | USA | SLUS-01337 | NoResult | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night | JAP | SLPS-02542 | NoResult | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night 2 (Disk 1) | JAP | SLPS-03237 | NoResult | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Puzzle Fighter 2 Turbo | USA | SLUS-00418 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to prevent freezing. On the Titlescreen switch back to dynarec.&#039;&#039;&#039; I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Complete Box (Disk 1) | JAP | SLPS-03577 | NoResult | &#039;&#039;&#039;All three Games&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Alpha Gaiden [En by Aeon Genesis v0.95b] | JAP | SLPS-02070 | NoResult | The Game immediately loads a Cutscene. It´s impossible to start a game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen F Kanketsuhen | JAP | SLPS-01924 | NoResult | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden (V.1.0) | USA | SLUS-00292| NoResult | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden 2 | USA | SLUS-00958| NoResult | I walked around the Camp. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suiko Enbu | JAP | SLPS-00137 | NoResult | I played the Arcade mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter | USA | SCUS-94240 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 2 (Disk 1) | USA | SCUS-94451 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 3 | USA | SCUS-94640 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | JAP | SLPS-00767 | NoResult | I played Chapter 1. Full Speed. Good Audio. No Audio during the Titlescreen. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | USA | SLUS-00560 | NoResult | No Audio during the Titlescreen. I played Chapter 1. The Game won´t respond to any command during the first battle. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tail Concerto | USA | SLUS-00660 | NoResult | I played the Intro Level. Framerate is 48-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | JAP | SLPS-01100 | NoResult | &#039;&#039;&#039;You get farther than in the US Version.&#039;&#039;&#039; The Screen goes black while you are on deck. You can hear the music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | USA | SLUS-00626 | NoResult | The Game freezes during the Introduction. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny 2 (Disk 1) | USA | SLUS-01355 | NoResult | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. Disk 2: Game crashes during Craymel City train minigame. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tales of Eternia (Disk 1) | JAP | SLPS-03050 | NoResult | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Phantasia (English Translation) | JAP | SLPS-01770 | NoResult | I walked around the first Area. Framerate is 55-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on to reduce load times.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken | USA | SLUS-00006 | NoResult | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 2 (V.1.0) | USA | SLUS-00213 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent Character glitches.&#039;&#039;&#039; Framerate is 31-33 FPS without Frameskip on. The Audio sounds messy because of the Slowdown. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 3 | USA | SLUS-00213 | NoResult | I played the Arcade mode. Framerate is 32-35 FPS without Frameskip on. Set Frameskip on for the best result. It still plays a little choppy. Needs vWii overclock for best result (smoother gameplay). &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tempest X3 | USA | SLUS-00283 | NoResult | The Screen goes black after the Interplay logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu - Stealth Assassins | USA | SLUS-00706 | NoResult | The Game crashes before you reach the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu 2 - Birth of the Stealth Assassins | USA | SLUS-00939 | NoResult | Black Screen after pressing start on the Titlescreen. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Terry Pratchett&#039;s Discworld | USA | SCUS-94600 | NoResult | I walked around the Castle. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 4 | USA | SLUS-00487 | NoResult | I played the Championship Cup. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 5 | USA | SLUS-00610 | NoResult | I played the Quick Race mode. Framerate is 53-59 FPS without Frameskip on. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 6 | USA | SLUS-00839 | NoResult | I played the Single Race mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tetris Plus | USA | SLUS-00388 | NoResult | I played the classic mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disk1) | USA | SLUS-00845 | NoResult | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disk1) | JAP | SLPS-01780 | NoResult | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Threads of Fate | USA | SLUS-00405 | NoResult | I played the Intro. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thunder Force 5 - Perfect System | USA | SLUS-00727 | NoResult | I played the first Level. Framerate is 47-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Time Crisis | USA | SLUS-00405 | NoResult | I played the Story mode of the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal No. 1 | USA | SCUS-94208 | NoResult | I played the Tournament mode. Framerate is 40-41 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal 2 [En by Infinite Lupine v1.00b] | JAP | SLPM-86033 | NoResult | I played the Tournament mode. Framerate is 32-37 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomba! | USA | SLUS-94236 | NoResult | I played the first Level. Framerate is 42-49 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tomba! 2 - The Evil Swine Return | USA | SLUS-94454 | NoResult | I played the first Level. Framerate is 42-59 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider | EUR | SLES-00024 | NoResult | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 2 - Starring Lara Croft | EUR | SLES-00718 | NoResult | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 3 - Adventures of Lara Croft (V.1.0) | USA | SLUS-00691 | NoResult | I played the first Level. Framerate is 38-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | USA | SLUS-00885 | NoResult | Skip the glitched FMV. The Game freezes shortly after starting the first Level. Framerate 35-43 FPS without Frameskip on. Some Audio Glitches. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | EUR | SLES-02238 | NoResult | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider Chronicles | USA | SLUS-01311 | NoResult | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater | USA | SLUS-00860 | NoResult | The Emulator crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 2 | USA | SLUS-01066 | NoResult | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 3 | USA | SLUS-00860 | NoResult | Black Screen with some Music on Interpreter. The Game crashes with Dynarec. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 4 | USA | SLUS-01485 | NoResult | Black Screen with some Music. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story 2: Buzz Lightyear to the Rescue | USA | SLUS-00893 | NoResult | Framerate is 39-53 FPS without Frameskip on. The Audio has some stuttering. Some lightning glitches on Buzz&#039;s model. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story Racer | USA | SLUS-01214 | NoResult | Framerate is 39-43 FPS without Frameskip on. Set Frameskip to ON for best result. . &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Touki Denshou - Angel Eyes | JAP | SLPS-01168 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Treasure Gear | JAP | SLPS-00819 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter to get past the Titlescreen.&#039;&#039;&#039; I walked around the Village. Framerate is 47-53 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tunnel B1 | USA | SLUS-00188 | NoResult | I played the first Mission. Full Speed. &#039;&#039;&#039;There is Slowdown during Explosions.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | TV Animation X - Unmei no Sentaku | JAP | SLPS-03459 | NoResult | I played the Battle mode. Framerate is 49-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal | USA | SCUS-94304 | NoResult | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 2 | USA | SCUS-94306 | NoResult | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 3 | USA | SCUS-94249 | NoResult | I played the Tournament mode. Full Speed. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 4 | USA | SCUS-94560 | NoResult | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal - Small Brawl | USA | SCUS-94560| NoResult | The Game freezes during the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Two Tenkaku | JAP | SLPS-00131 | NoResult | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Umihara Kawase Shun | JAP | SLPS-00643 | NoResult | I played Field 0. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Um Jammer Lammy | USA | SCUS-94448 | NoResult | The Game freezes during the second loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | V2000 | EUR | SLES-00545 | NoResult | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vampire Hunter D | USA | SLUS-01138 | NoResult | &#039;&#039;&#039;The Titlescreen is invisible. You need to guess and click.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts | USA | SLUS-00447 | NoResult | I played the Introduction battle. Full Speed. Good Audio. &#039;&#039;&#039;The Camera spins around forever after your turn.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts 2 (V.1.1) | USA | SLUS-00940 | NoResult | I played the Prologue. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vanguard Bandits | USA | SLUS-01070 | NoResult | I played the Intro Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | JAP | SCPS-18012 | NoResult | I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, also you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | EUR | SCES-02873 | NoResult | I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, also you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Viewpoint | USA | SLUS-00033 | NoResult | I played Area 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 | USA | SLUS-00510 | NoResult | I played the Arcade mode. Framerate is 39-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 - 2nd Offense | USA | SLUS-00868 | NoResult | I played the Arcade mode. Framerate is 42-52 FPS without Frameskip on. FMVs displayed correctly. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vagrant Story | USA | SLUS-01040 | NoResult | Settings you need: dynarec, Limit FPS Auto, Frame Skip off. &#039;&#039;&#039;What follows is necessary to prevent an Code Dump Error!&#039;&#039;&#039; &#039;&#039;&#039;So far this only seems to work in the US and JAP Versions of the Game.&#039;&#039;&#039; Save your state in the Menu when you reach the exit of Room 5. Then switch from Dynarec to Interpreter.  Load your save state and walk through the Door. You can switch back to Dynarec again. Full Speed with rare dips. There are some minor audio issues. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Valkyre Profile (Disk 1) | USA | SLUS-01156 | NoResult | Tested until the part when the mercenary and his brother (the artist) talk. &lt;br /&gt;
Battles worked fine. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vs. | USA | SLUS-00868 | NoResult | I played the 1 Player vs COM mode. Framerate is 43-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | War Craft 2 - The Dark Saga | USA | SLUS-00480 | NoResult | I played the first Mission. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | War Gods | USA | SLUS-00328 | NoResult | &#039;&#039;&#039;Boot the Game in Interpreter. The Game won´t respond to any command in Dynarec. You can switch back to dynarec after the Titlescreen.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Dark Omen | USA | SLUS-00550 | NoResult | I played a new Campaign. Framerate is 44-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Shadow of the Horned Rat | USA | SLUS-00117 | NoResult | I played a new Campaign. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhawk - The Red Mercury Missions | USA | SCUS-94305 | NoResult | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warriors of Might and Magic | USA | SLUS-01204 | NoResult | FMV Intro is glitched up. The Game freezes during the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warzone 2100 | USA | SLUS-00819 | NoResult | I played a new Campaign. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild 9 | USA | SLUS-00425 | NoResult | I walked around the first Area. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms | USA | SLUS-00425 | NoResult | I noticed some Slowdown on the Titlescreen. I fought a battle on the Overworld Map. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms 2 (Disk 1) | USA | SCUS-94484 | NoResult | I walked around the Ruins. Full Speed. Good Audio. I noticed some Screen tearing. Very Playable. }}&lt;br /&gt;
{{WiiSX | Wing Commander III - Heart of the Tiger (Disc 1) | USA | SLUS-00019 | Doesn&#039;t Work  | &#039;&#039;&#039;The Controls stop working after the mission briefing. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wing Commander IV - The Price of Freedom (Disc 1) | USA | SLUS-00270 | NoResult | I played a new Game. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout | USA | SCUS-94301 | NoResult | I played the Championship Race mode. Framerate is 35-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on if you want high speed.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | USA | SLUS-00865 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | EUR | SCES-01909 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 - Special Edition | EUR | SCES-02845 | NoResult | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout XL | USA | SCUS-94351 | NoResult | Framerate is 46-59 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wolf Fang | JAP | SLPS-00254 | NoResult | I played the first Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | World of Dragon Warrior - Torneko - The Last Hope | USA | SLUS-01181 | NoResult | I walked around the first Dungeon. Framerate is 49-59 FPS without Frameskip on. Good Audio with a little stuttering. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms | USA | SLUS-00336 | NoResult | I played a Match against the Computer. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms Armageddon | USA | SLUS-00888 | NoResult | I played a Quick Game against the Computer. Full Speed. &#039;&#039;&#039;Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms World Party | USA | SLUS-01448 | NoResult | I played a Quick Match against the Computer. Full Speed. Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Backstage Assault | USA | SLUS-01274 | NoResult | I played the Exhibition mode. Framerate is 30-43 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Mayhem | USA | SLUS-00963 | NoResult | I played a match. Framerate is 39-52 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Nitro | USA | SLUS-00397 | NoResult | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW vs. the World | USA | SLUS-00455 | NoResult | I played the Exhibition mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW nWo Thunder | USA | SLUS-00779 | NoResult | I played the Exhibition mode. Framerate is 46-57 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | WWF Attitude | USA | SLUS-00831 | NoResult | I played the Exhibition mode. Framerate is 39-40 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF in your House | USA | SLUS-00246 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 39-42 FPS without Frameskip on. Bad Audio. &#039;&#039;&#039;Many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown | USA | SLUS-00927 | NoResult | I played the Exhibition Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown 2 - Know your Role | USA | SLUS-01234 | NoResult | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Warzone (V.1.0) | USA | SLUS-00495 | NoResult | I played the Exhibition mode. Framerate is 28-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Wrestlemania - The Arcade Game | USA | SLUS-00013 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 38-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | X-Men - Children of the Atom | USA | SLUS-00044 | NoResult | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; I played the Arcade mode. Framerate is 43-50 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X-Men vs. Street Fighter | USA | SLUS-00627 | NoResult | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X2 - No Relief | EUR | SLES-00455 | NoResult | Glitched up Game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Xenogears (Disk 1) | USA | SLUS-00664 | NoResult | &#039;&#039;&#039;The Wii Console freezes if you try to check the memory card.&#039;&#039;&#039; I fought a battle on the Overworld. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | You don´t know Jack (Disk 1) | USA | SLUS-00716 | NoResult | The Game freezes shortly after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yu-Gi-Oh! Forbidden Memories | USA | SLUS-01411 | NoResult | I fought a battle in Story mode. Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yutona Eiyuu Senki - TearRingSaga | JAP | SLPS-03177 | NoResult | &#039;&#039;&#039;The Controls stop working during the Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Skip the Cutscenes.&#039;&#039;&#039; I played the Prologue. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Zanac X Zanac | JAP | SLPS-03354 | NoResult | &#039;&#039;&#039;Zanac 1 Versions are working.&#039;&#039;&#039; The Controls in Zanac Neo stop working after you start a new game. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zeiramzone | JAP | SLPS-00575 | NoResult | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide | JAP | SLUS-00183 | NoResult | I fought a battle. Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide 2 - The Secret Wish | JAP | SLPS-00891 | NoResult | I fought a battle. Framerate is 48-51 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73454</id>
		<title>WiiStation Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73454"/>
		<updated>2022-06-25T20:44:38Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Posting Guidelines ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;All Games on this list have been tested with WiiSXRX_2022 beta 2.5 build 20220618&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The latest Version is&#039;&#039;&#039;&#039;&#039;&#039; [https://github.com/xjsxjs197/WiiSXRX_2022/releases/tag/20220618 WiiSX RX 2022 Beta 2.5 r20220618]&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;For remove the FMV (Full-Motion Video) scenes on certain games which require modified BIN for run on WiiSX-RX, read this post: https://gbatemp.net/posts/9732148&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Original thread: https://gbatemp.netn/threads/wiisxrx_2022-another-fork-of-wiisxrx-released.614405/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously and if it’s a game that you run in version 2.5 and beyond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of WiiSXRX_2022, a fork of WiiSXRX in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{WiiSX | Game | Region | Game ID | Status | Notes }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Compatibility Legend	Class (?)&lt;br /&gt;
Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don&#039;t affect gameplay.	ct-works&lt;br /&gt;
Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).	ct-issues&lt;br /&gt;
Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.	ct-broken&lt;br /&gt;
Unknown status. Game has not been tested, or the test results were unclear.	ct-noresult&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | 70´s Robot Anime - Geppy - X - The Super Boosted Armor (Disk 1) | JAP | SLPS-01995 | Doesn&#039;t Work | The Game freezes after the Intro Cutscene &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | 007 - The World Is Not Enough | USA | SLUS-01272 | Doesn&#039;t Work | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | 40 Winks | USA | SLUS-00874 | Works | }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Ace Combat 2 | USA | SLUS-00404 | Works | &#039;&#039;&#039;Boot the Game in Interpreter to prevent an Code Dump Error. Switch back to Dynarec after the Titlescreen.&#039;&#039;&#039; There is some Slowdown during Cutscenes. Full Speed during Gameplay. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Action Man - Operation Extrem | USA | SLUS-00887 | Doesn&#039;t Work | The Game won´t respond to any command. I noticed some Screen tearing. There are some Audio Noises. Framerate is 38-59 FPS without Frameskip on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo | JAP | SLPM-87226 | Issues | I played the Normal mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo 2 | JAP | SLPS-00208 | Works | I played the Normal mode. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Adventures of Lomax | USA | SCUS-94906 | Issues | I played the first Level. Full Speed. No Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Air Combat | USA | SLUS-00001 | Issues | Some Slowdown during Cutscenes. Full Speed during Gameplay. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alien - Resurrection | USA | SLUS-00633 | Works |  }}&lt;br /&gt;
{{WiiSX | Alien Trilogy | USA | SLUS-00007 | Issues | I played the Intro. Full Speed. No Audio, SFX only. Some Lightning Effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Akuji - The Heartless | USA | SLUS-00715 | Works | I played the Intro. The Framerate is 45-59 FPS without Frameskip on. The Audio has some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alice in Cyberland | JAP | SLPS-00636 | Issues | I played the Intro. The Command Screen is flickering and hard to see. Full Speed. There are some Audio noises. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alone in the Dark - One-Eyed Jack´s Revenge | USA | SLUS-00239 | Works | I played the Intro. &#039;&#039;&#039;Playing the whole Game in Interpreter mode is required to prevent freezing.&#039;&#039;&#039; Framerate is 45-49 FPS. Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra (V.1.0) | USA | SLUS-00553 | Works | I reached the Village. Full Speed. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra 2 - A New Legend Begins | USA | SLUS-01017 | Works | I played the Intro. Full Speed with rare dips. There are some drops during Cutscenes. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Angel Blade - Neo Tokyo Guardians | JAP | SLPS-00894 | Works | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ape Escape | USA | SCUS-94423 | Works | The Framerate is 41-46 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Apocalypse | USA | SLUS-00373 | Doesn&#039;t Work | I get an Code Dump Error in the first Level. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad | USA | SLUS-01224 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 2 | USA | SLUS-01252 | Works | Full Speed. There is some Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 3  (Disk 1) | USA | SLUS-01253 | Works | Mostly Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disk 1)| JAP | SCPS-10040 | Issues | The Game works. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disk 2)| JAP | SCPS-10041 | Issues | The Game works. There are some Audio Noises. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Area 51 | USA | SLUS-00164 | Issues | Playable but the background FMV isn&#039;t displayed correctly. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core (V.1.0) | USA | SCUS-94182 | Works | I played the First Mission. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Master of Arena (Disk 1) | USA | SLUS-01030 | Works | I played the First Mission.  Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Project Phantasma (Disk 1) | USA | SLUS-00670 | Works | I played the First Mission.  Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armorines - Project S.W.A.R.M. | USA | SLUS-01022 | Works | I played the First Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Army Men: Air Attack | USA | SLUS-00913 | Works | There is some Slowdown during Cutscenes. I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Army Men: World War | USA | SLUS-01079 | Works | Long loading Times. Framerate is 46-59 FPS without Frameskip on. Set Frameskip on for the best Result. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Asuka 120 Burning Festival Final | USA | SLPS-02074 | Doesn&#039;t Work | &#039;&#039;&#039;The Screen turns black during the Titlescreen. Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Atelier Elie - Salberg no Renkinjutsushi 2 | JAP | SLPS-01751 | Works | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie - Salberg no Renkinjutsushi | JAP | SLPS-00856 | Works | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie Plus - Salberg no Renkinjutsushi | JAP | SLPS-01418 | Works | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Azure Dreams | USA | SLUS-00614 | Issues | I reached the Tower. Full Speed with rare drops during Cutscenes. Good Audio. In the Tower, the Character runs ultra fast when you press the run button. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Batman and Robin | USA | SLUS-00393 | Works | Full Speed. Good Audio. I got one random Code Dump Error in the Batcave. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Beyond - Return of the Joker | USA | SLUS-01207 | Doesn&#039;t Work | The Game boots in HLE BIOS Mode. It freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Forever - The Arcade Game | USA | SLUS-00387 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden | USA | SCUS-94200 | Issues | I fought a battle in Arcade Mode. Full Speed. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 2 | USA | SLUS-00220 | Issues | I fought a battle in Arcade Mode. Full Speed. Good Audio in the Menu. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 3 | USA | SLUS-00483 | Works | I fought a battle in Arcade Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 4 | EUR | SLES-02493 | Issues | I get an Black Screen after selecting Team VS Mode. The Mini Game Mode and the Team Story mode are also not working. I played in Survival mode. Framerate is 39-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BattleTanx - Global Assault | USA | SLUS-01044 | Issues | &#039;&#039;&#039;The Game has very long loading times. Set Frameskip on and Limit FPS off to load the Game faster.&#039;&#039;&#039; I played the first Level.  The Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bio F.R.E.A.K.S. | USA | SLUS-00502 | Works | I fought a battle in Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard | JAP | SLPS-00222 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut | JAP | SLPS-00998 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut - Dual Shock | JAP | SLPS-01512 | Doesn&#039;t Work | The Game boots up but freezes before the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disk 1 Leon ) | JAP | SLPS-01510 | Issues | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disk 2 Claire ) | JAP | SLPS-01511 | Issues | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 3 - Last Escape | JAP | SLPS-02300 | Issues | &#039;&#039;&#039;Boot and play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the Intro. Framerate is 46-50 FPS without Frameskip on. Good Audio. The Voice over are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix 00 (Disk 1) | JAP | SLPS-03571 | Doesn&#039;t Work | Boot the Game in Interpreter mode to prevent an Code Dump Error. Because of the hypersensibel cursor i´m stuck on the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix Cross (Disk 1) | JAP | SLPS-02962 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blade | USA | SLUS-01215 | Works | &#039;&#039;&#039;Boot the Game in Interpreter mode to prevent an Code Dump Error. Switch back to Dynarec during the New Game Screen.&#039;&#039;&#039; Framerate is 49-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blasto | USA | SCUS-94412 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Playable&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Blue Breaker Burst - Hohoemi wo Anata to | JAP | SLPS-01469 | Doesn&#039;t Work | I played the Story mode. The Game is stuck after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bokan to Ippatsu! Doronbo - Time Bokan Series | JAP | SLPS-00609 | Issues | I played Stage 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman | EUR | SLES-01839 | Works | I played the Single Player Mode. Full Speed in Modern and Retro Mode. Good Audio. Very &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman Land | JAP | SLPS-03002 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman World | USA | SLUS-00680 | Works | I played the Normal Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar | USA | SCUS-94199 | Works | I fought a battle in Arcade Mode. Framerate is 49-57 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar 2 | USA | SCUS-94424 | Issues | I fought a battle in Arcade Mode. Framerate is 27-30 FPS without Frameskip on. Enable Frameskip and it gets somewhat playable. The Audio has some stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brahma Force - The Assault on Beltlogger 9 | USA | SLUS-00444 | Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BrainDead 13 (Disk 1) | USA | SLUS-00083 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brave Fencer Musashi | USA | SLUS-00726 | Works | I played the first Chapter. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 3 (V.1.1) | USA | SLUS-00422 | Works | I completed the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 4 | USA | SLUS-01324 | Works | I played Chapter 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disk 1) | JAP | SLPS-02661 | Works |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disk 1) (English Translation) | JAP | SLPS-02661 | Works |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - The Legend of Forsena | USA | SLUS-00687 | Works |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword - The Shadow of the Templars | USA | SLUS-00484 | Works | Mostly 57-59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword 2 - The Smoking Mirror | USA | SLUS-00812 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubble Bobble also featuring Rainbow Islands | USA | SLUS-00370 | Issues | Bubble Bobble is playable but both Rainbow Islands games quit responding to controller inputs after a few seconds of gameplay.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubsy 3D - Furbitten Planet | USA | SLUS-00110 | Works | I played the Level 1-1. The Framerate is 34-42 FPS without Frameskip on. It works perfect with Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny - Lost in Time | USA | SLUS-00838 | Works |  The Framerate is 51-59 FPS without Frameskip on. There is some Slowdown during Cutscenes. Good Audio with some Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny &amp;amp; Taz - Time Busters | USA | SLUS-01144 | Issues | The Framerate is 52-59 FPS without Frameskip on. The Audio got mute during gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Burning Road | USA | SLUS-00324 | Issues | I played the Championship Mode. The Framerate is 57-59 FPS without Frameskip on. No Audio, only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade | USA | SCUS-94180 | Issues | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade 2 | USA | SLUS-00663 | Issues | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move &#039;99 | USA | SLUS-00725 | Issues | I played the Arcade mode. Full Speed. No Audio, only SFX during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 2 - Arcade Edition | USA | SLUS-00233 | Issues | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 4 | USA | SLUS-00754 | Issues | Framerate is 52-55 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | C-12 | USA | SCUS-94666 | Works | I walked around the first Level. Framerate is 37-59 FPS without Frameskip. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | C - The Contra Adventure | USA | SLUS-00499 | Issues | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Capcom vs. SNK Pro | USA | SLUS-01376 | Works | I played Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Chronicles (V.1.1) | USA | SLUS-01384 | Issues | Full Speed in both Original and Arranged Mode. Messy Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Symphony of the Night | USA | SLUS-00067 | Works | &#039;&#039;&#039;I completed the game from start to finish.&#039;&#039;&#039; Framerate is 49-57 FPS without Frameskip on. Good Audio with a little Noise. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chaos Break | EUR | SLES-03107 | Issues | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chippoke Ralph no Daibouken - The Adventure of Little Ralph | JAP | SLPS-01853 | Works | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo no Fushigi na Dungeon | JAP | SLPS-01234 | Works | Framerate is 45-54 FPS without Frameskip on. Turn Frameskip on for 59 FPS. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo Racing | USA | SLUS-00844 | Works | I played Grand Prix Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Chocobo´s Magical Dungeon 2 | USA | SLUS-00814 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chou-Aniki - Kyuukyoku Muteki Ginga Saikyou Otoko | JAP | SLPS-00183 | Issues| Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chrono Cross (Disk 1) | USA | SLUS-01041 SLUS-01080 | Works | I played the Intro. Slows down a little bit during transitions to battle and in some menus. Framerate is 45-59 FPS without Frameskip on during battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Circuit Breakers | USA | SLUS-00697 | Issues | I played the Jungle race. Framerate is 46-59 FPS without Frameskip on during race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower | USA | SLUS-00539 | Works | I played the Prologue. Full Speed. There is some Slowdown during Cutscenes. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower 2 - The Struggle within | USA | SLUS-00539 | Works | I played Chapter 1. Full Speed. There is some Slowdown during Cutscenes. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Codename - Tenka | USA | SCUS-94409 | Doesn&#039;t Work | The Game asks you to remove one Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally | USA | SCUS-94474 | Works | I played the Championship Mode. Framerate is 52-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally 2.0 | USA | SLUS-01222 | Works | I played the Championship Mode. Framerate is 35-53 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars (Disk 1) | USA | SLUS-00543 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars - Vengeance | USA | SLUS-00722 | Works | Framerate is 56-59 FPS without Frameskip on in Space. 30-40 FPS during the Menu. Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars 3 - Red Sun | USA | SLUS-00866 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disk 1 GDI) | USA | SLUS-00397 | Issues | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disk 2 NOD) | USA | SLUS-00410 | Issues | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disk 1 Allies) | USA | SLUS-00431 | Works | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disk 2 Soviet) | USA | SLUS-00485 | Works | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disk 1 Allies) | USA | SLUS-00665 | Works | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disk 2 Soviet) | USA | SLUS-00667 | Works |  I played Freestyle Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contender | USA | SCUS-94294 | Works | I played a Match. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contra - Legacy of War | USA | SLUS-00288 | Issues | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders | USA | SCUS-94356 | Issues | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2 | USA | SCUS-94358 | Issues | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2001 | USA | SCUS-94597 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 3 | USA | SCUS-94251 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 4 | USA | SCUS-94559 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cotton Original - Fantastic Night Dreams | JAP | SLPS-02034 | Works | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Countdown Vampires (Disk 1) | USA | SLUS-00898 | Doesn&#039;t Work | The Game freezes with either Interpeter or Dynarec after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cowboy Bebop | JAP | SLPS-01126 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot | USA | SCUS-94900 | Works | I played the first Level. Framerate is 46-59 FPS without Frameskip on during the Level. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 2: Cortex Strikes Back | USA | SCUS-94154 | Works | I played the Turtle Woods Level. Framerate is 46-54 FPS without Frameskip on during the Level. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot Warped | USA | SCUS-94244 | Issues | Most objects in the level &amp;quot;Under Pressure&amp;quot; are invisible making it nearly impossible to beat. Framerate is 46-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bash | USA | SCUS-94570 | Works | I played Adventure Mode. Full Speed with rare dips on during a Mini Game. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CTR - Crash Team Racing | USA | SCUS-94426 | Issues | I played the Arcade mode. Somewhat playable. Most of the 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Crash Team Racing (Demo) | USA | SCUS-94459 | Issues | Somewhat playable. Adventure mode softlocks when Aku Aku talks to you. Other modes are playable but all 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures | USA | SLUS-01438 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures - Raised in Space | USA | SLUS-01553 | Works | There are some Glitches after boot up. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc 2 | USA | SLUS-00634 | Issues | Needs to be started from a savefile in 0%, trying to start the game with &amp;quot;New Game&amp;quot; the first cutscene will be glitchy making it impossible to get past it. Framerate is 37-50 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc: Legend of the Gobbos | USA | SLUS-00530 | Works | Opening cutscene doesn&#039;t play. Framerate is 49-56 without Frameskip on. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croket! Kindan no Kinka Box! | JAP | SLPM-87235 | Works | Full Speed outside of Battle. Framerate is 53-59 without Frameskip on during Battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crow - City of Angels | USA | SLUS-00242 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusador - No Remorse | USA | SLUS-00268 | Issues | Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusadors of Might and Magic | USA | SLUS-00799 | Doesn&#039;t Work | The Game freezes after the 3DO Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CRW - Counter Revolution War | JAP | SLPS-00220 | Issues | I played the First Mission. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CT Special Forces | EUR | SLES-03986 | Issues | There is some Slowdown during the Intro. Full Speed during Gameplay. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyberbots - Full Metal Madness | JAP | SLPS-01011 | Works | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyber Sled | USA | SLUS-00008 | Issues | I fought a battle. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CyberSpeed | USA | SLUS-00116 | Issues | I played the Arcade Mode. Full Speed. No Audio, only SFX. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | D (Disk 1) | USA | SLUS-00128 | Works | I played the first Section of the Game. Full Speed. Good Audio. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darius Gaiden | JAP | SLPS-00574 | Issues | I played the first Stage. Framerate is 46-59 without Frameskip on.  Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers 3 | USA | SLUS-00745 | Issues | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on to get the best result. The Audio skips and is broken during battle. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers - The Night Warriors | USA | SLUS-00036 | Issues | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dead or Alive | USA | SLUS-00606 | Issues | I played the Tournament Mode. Framerate is 33-36 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Delta Force Urban Warfare | USA | SLUS-01429 | Issues | I played the first Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. The missing lightning effects are making it difficult to see. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Densetsu no Ogre Battle | JAP | SLPS-00481 | Issues | Framerate is 54-59 FPS without Frameskip on. No Audio during the Titlescreen. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Depth | JAP | SCPS-18003 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent | USA | SLUS-00037 | Issues | I played the first Planet. Framerate is 57-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;The music stops playing after you pause the game.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent Maximum | USA | SLUS-00460 | Works | I played the First Planet. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | SCUS-94302 | Doesn&#039;t Work | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | N/A | Works | seems to run fine }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | EUR | N/A | Doesn&#039;t Work | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | USA | SCUS-94350 | Doesn&#039;t Work | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby Raw | USA | SLUS-00912 | Works | I played the Assault Mode. Framerate is 27-40 FPS without Frameskip on in the Menu. Framerate is 46-59 FPS without Frameskip on during Battle. Set Limit FPS off, for the best result.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Devil Summoner - Soul Hackers (Disk 1) | JAP | SLPS-01921 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dezaemon Plus | JAP | SLPS-00335 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Diablo | USA | SLUS-00619 | Works | I walked around the Village. Framerate is 37-45 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dice de Chocobo | JAP | SLPS-02523 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy (V.1.0) | USA | SLUS-00119 | Issues | &#039;&#039;&#039;Heavy Slowdown during loading.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;Die Harder&#039;&#039;&#039; Full Speed. Many clipping issues. No Audio, SFX only. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard with a Vengeance&#039;&#039;&#039; Many clipping issues.&#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy 2 - Viva Las Vegas | USA | SLUS-01015 | Issues | The Intro FMV and Loading Screen are glitched up. &#039;&#039;&#039;Boot and play the Movie Mode with HLE BIOS.&#039;&#039;&#039;  &#039;&#039;&#039;Booting the Arcade Mode triggers an Code Dump/Exception Error.&#039;&#039;&#039; &#039;&#039;&#039; The Practise Mode is working without HLE BIOS.&#039;&#039;&#039; Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon Rumble Arena | USA | SLUS-01404 | Doesn&#039;t Work | The Game checks for an Memory Card File. I get the Error Message Digimon Rumble Arena data not found. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World | USA | SLUS-01032 | Issues | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Game randomly crashes. Be sure to save!&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 2 | USA | SLUS-01193 | Issues | I played the last Training Mission. Full Speed outside of Battle. The Framerate during Battle ranges from 33-59 FPS without Frameskip on. The Battlescreen turns black after turning Frameskip on.  Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 3 | USA | SLUS-01436 | Works | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis (V.1.1) | USA | SLUS-00922 | Issues| I played the Introduction. Full Speed. In some Areas the Framerate goes down to 48-54 FPS without Frameskip on. Set Frameskip on for the best result. &#039;&#039;&#039;No Audio and Voice output. SFX only.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis 2 | USA | SLUS-01279 | Issues | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;No Voice output during gameplay.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld | EUR | SCES-00012 | Works | I walked around the First Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld 2 - Mortality Bytes! | USA | SCUS-94605 | Works | I walked around the Castle. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Aladdin in Nasira&#039;s Revenge | USA | SCUS-94569 | Doesn&#039;t Work | The Game crashes after the Sony Computer Entertainment screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Donald Duck - Goin&#039; Quackers | USA | SLUS-01242 | Issues | I played the First Stage. Framerate is 37-50 FPS without Frameskip on. Set FPS Limit off for the best result. &#039;&#039;&#039;There is much Slowdown during the Titlescreen and when you enter or leave a Level.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Tarzan (V.1.0) | USA | SCUS-94456 | Issues | FMV (full-motion video scenes) are glitched up. I played the first Level. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s The Emperor&#039;s New Groove | USA | SCUS-94571 | Doesn&#039;t Work | Dynarec: crashes after the Sony Computer Entertainment screen. Interpreter: black screen after the Sony Computer Entertainment screen. You can hear Voice overs. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disruptor | USA | SLUS-00224 | Works | I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | DoDonPachi | JAP | SLPS-01364 | Doesn&#039;t Work | The Game is stuck loading. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Doom | USA | SLUS-00077 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Double Dragon | JAP | SLPS-00191 | Issues | I played Normal Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball - Final Bout | JAP | SLPS-00949 | Works | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball GT - Final Bout | USA | SLUS-00493 | Works | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball Z - Ultimate Battle 22 | USA | SLUS-01550 | Works | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest 4 - Michibikareshi Mono Tachi | JAP | SLPM-86916 | Doesn&#039;t Work | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest Monsters 1 &amp;amp; 2 - Hoshifuri no Yuusha to Bokujou no Nakamatachi | JAP | SLPM-87050 | Works | I walked around the Intro Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Warrior 7 (Disk 1) | USA | LUSP-01206 | Doesn&#039;t Work | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver - You Are the Wheelman | USA | SLUS-00842 | Issues | I played the Intro and Training Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; The game freezes when you choose &amp;quot;Try Again&amp;quot;. &#039;&#039;&#039;Needs to be played using savestates.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Driver 2 (Disk 1) (v1.0)| USA | SLUS-01161 | Doesn&#039;t Work | &lt;br /&gt;
The Game won&#039;t boot after the BIOS intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver 2 (Disk 1) (v1.1)| USA | SLUS-01161 | Works | The framerate is 32-56 FPS without Frameskip on. Set Franeskip to ON for the best result. Good Audio. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Duke Nukem - Total Meltdown | USA | SLUS-00355 | Issues | Full Speed. Good Audio. &#039;&#039;&#039;Many GFX Glitches on Screen make it difficult to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dune 2000 | USA | SLUS-00973 | Issues | I played the first Mission. Full Speed. No Audio, SFX only during a Mission. &#039;&#039;&#039; Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dynasty Warriors | USA | SLUS-00438 | Doesn&#039;t Work | The Game freezes after the KOEI Logo Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross | USA | SLUS-01319 | Issues | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross 2000 | USA | SLUS-01005 | Issues | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode.&#039;&#039;&#039;Playing in Interpreter Mode prevents the Game from freezing.&#039;&#039;&#039; Framerate is 39-45 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night | USA | SLUS-00820 | Works | I walked around the House. Framerate is 57-59 FPS without Frameskip on. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night 2 - Nemuri no Shihaisha | JAP | SLPS-02167  | Works | I walked around the Libary. Full Speed. Good Audio  I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Anarchy Rulz | USA | SLUS-01169| Issues | There is some Slowdown during loading. I played the Exhibition Mode. Framerate is 38-42 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Hardcore Revolution | USA | SLUS01045 | Issues | I played the Exhibition Mode. Framerate is 40-46 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ehrgeiz - God Bless the Ring | USA | SLUS-00809 | Issues | &#039;&#039;&#039;The Game freezes in almost all game modes.&#039;&#039;&#039; &#039;&#039;&#039;Only the Quest mode on Hard difficulty is playable.&#039;&#039;&#039; Framerate is 20-24 FPS without Frameskip on. Set Limit FPS off and Frameskip on to get the best result. No Audio, SFX only. The Voice output during the Introduction is missing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Einhander | USA | SCUS-94243 | Works | I played the First Level. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 3 - Shiroki Majo - Mouhitotsu no Eiyuutachi no Monogatari | JAP | SLPS-01201 | Issues | I walked around the Village. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 4 - Akai Shizuku | JAP | SLPS-01540 | Issues | I walked around the first Area. There is some Slowdown during Cutscenes. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elder Gate | JAP | SLPM-86494 | Works | I walked around the Overworld and fought a battle. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elie no Atelier - Salburg no Renkinjutsushi 2 | JAP | SLPS-91180 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Epidemic | USA | SCUS-94152 | Works | I walked around the Information Center. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evil Dead - Hail to the King (Disk 1) | USA | SLUS-01072 | Doesn&#039;t Work | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evo´s Space Adventures | USA | SCES-01871 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exector | JAP | SLES-00097 | Issues | I played Stage 1. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exhumed | EUR | SLES-00097 | Works | I played the first Level. Framerate is 47-49 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | F1 2000 | USA | SLUS-01120 | Doesn&#039;t Work | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Championship Season 2000 | USA | SLUS-01290 | Doesn&#039;t Work | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Racing Championship | USA | SLUS-01120 | Works | I played the Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 1999 Season | USA | SLUS-01036 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 2000 | USA | SLUS-01344 | Works | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fade to Black | USA | SLUS-00236 | Works | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fantastic Four | USA | SLUS-00395 | Issues | I played the Attack of the Molemen Mission. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fatal Fury - Wild Ambition | USA | SLUS-01001 | Works | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio with a little Noise and stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect (Disk 1) | USA | SLUS-00920 | Doesn&#039;t Work | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect 2 - Retro Helix (Disk 1) | USA | SLUS-01266 | Doesn&#039;t Work | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 99 | USA | SLUS-00782 | Works | I played a friendly Match. During the Match, the Framerate is 45-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 2000 - Major League Soccer | USA | SLUS-00994 | Works | I played a Match in Exhibition Mode.  During the Match, the Framerate is 37-41 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA - Road to World Cup 98 | USA | SLUS-00520 | Works | I played a friendly Match. During Gameplay the Framerate is 46-57 without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 96 | USA | SLUS-00038 | Doesn&#039;t Work | The Game boots normal. It won´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 97 | USA | SLUS-00269 | Works | I played a friendly Match. During the Match, the Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2001 | USA | SLUS-01262 | Issues | I played a friendly Match. During the Match, the Framerate is 41-57 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;The Voice Over has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2002 | USA | SLUS-01408 | Works | I played a friendly Match. During the Match, the Framerate is 39-55 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2003 | USA | SLUS-01504 | Doesn&#039;t Work | Start the Game with Interpreter HLE BIOS to reach the Menu. The Game freezes while loading the Match. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2004 | USA | SLUS-01578 | Doesn&#039;t Work | The Game crashed after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2005 | USA | SLUS-01585 | Doesn&#039;t Work | The Game hangs after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fifth Element | USA | SLUS-00711 | Issues | Full Speed. There is some Slowdown after the Titlescreen. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighter Maker | USA | SLUS-00641 | Issues | I played the 1P VS COM Mode. Framerate is 34-37 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force (V.1.0) | USA | SLUS-00433 | Issues | I played the first Stage. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force 2 | USA | SLUS-00934 | Doesn&#039;t Work | I get an Code Dump Error after the BIOS Intro. You can hear Sounds after booting with HLE BIOS. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Doom | USA | SLUS-00331 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 5 (V.1.0) | USA | SLUS-00879 | Works | I walked around the Overworld. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 6 (V.1.0) | USA | SLUS-00900 | Works | I fought 2 Battle in Narshe. Full Speed. Good Audio. &#039;&#039;&#039;The Menu Curser sounds a bit odd.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disk 1) | JAP | SLPS-00700 | Issues | I walked around the first Area. &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; &#039;&#039;&#039;The Emulator crashes after entering a battle in Dynarec Core.&#039;&#039;&#039; FMV run fine. Framerate with Interpreter Core ranges from 36-49 FPS. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disk 1) | USA | SCUS-94163 | Issues | I walked around the first Area. &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; &#039;&#039;&#039;The Emulator crashes after entering a battle in Dynarec Core.&#039;&#039;&#039; FMV run fine. Framerate with Interpreter Core ranges from 36-49 FPS. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 International (Disk 1) | JAP | SLPS-01057 | Issues | I walked around the first Area. &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; &#039;&#039;&#039;The Emulator crashes after entering a battle in Dynarec Core.&#039;&#039;&#039; FMV run fine. Framerate with Interpreter Core ranges from 36-49 FPS. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 8 (Disk 1) | USA | SLUS-00892 | Works | The Game slows down to 40 FPS while loading the Titlescreen. There is some slight Framedrop during Cutscenes. I entered the Lava Cave. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable so far.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disk 1) | JAP | SLPS-02000 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disk 1) | USA | SLUS-01251 | Issues | Crashes after the &amp;quot;Published by Square Electronic Arts&amp;quot; screen with SCPH1001 BIOS. &lt;br /&gt;
&#039;&#039;&#039;With HLE BIOS selected or PSXONPSP660 BIOS&#039;&#039;&#039;, you can make it to the Title Screen. If you load a Memory Card file, you can actually get into the game, framerate is 53-59 FPS without Frameskip on; but &#039;&#039;&#039;crashes after FMVs start&#039;&#039;&#039;. &#039;&#039;&#039;Almost Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Chrono Trigger (V.1.0) | USA | SLUS-01363 | Issues | Full Speed. &#039;&#039;&#039;You hear an annoying ringing Sound during battle. It won´t go away after you won.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Final Fantasy 4 (V.1.1) | USA | SLUS-01360 | Works | Played until Mist Village. Full Speed with rare dips. Good Audio. Some textures are missing. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy Origins (V.1.1) | USA | SLUS-01541 | Works | Final Fantasy 1 and 2 run Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Tactics | USA | SCUS-94221 | Issues | &#039;&#039;&#039;There is an annoying sound after the Initiation is completed. It appears and dissapears at random.&#039;&#039;&#039; Framerate is 53-59 FPS without Frameskip on during battle. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Firemen 2 - Pete &amp;amp; Danny | JAP | SLPS-00148 | Issues | I played the Introduction. &#039;&#039;&#039;The Voice overs are missing.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Floating Runner - Quest for the 7 Crystals | USA | SLUS-00231 | Issues | I walked around the first Area. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One | USA | SCUS-94353 | Works | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One Championship Edition | USA | SLUS-00546 | Works | I played the Arcade Mode. Full Speed with rare dips. &#039;&#039;&#039;Heavy Slowdown when you touch the Lawn.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 98 | USA | SLUS-00744 | Works | &#039;&#039;&#039;The  Main Menu Screen is glitched up.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 99 | USA | SLUS-00870 | Doesn&#039;t Work | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 2000 | USA | SLUS-01134 | Doesn&#039;t Work | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Forsaken | USA | SLUS-00485 | Issues | I played the first Mission. Framerate is 39-54 FPS without Frameskip on. Set Frameskip on fort the best result. No Audio, SFX only during the Mission. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 1st | JAP | SLPM-87317 | Doesn&#039;t Work | I tried several builds. Everytime the Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 2 | JAP | SLPS-01000 | Works | I noticed some Slowdown during Cutscenes. I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 3 | USA | SLUS-01011 | Issues | There is some Slowdown on the Titlescreen. I played the Tutorial. Framerate is 50-59 FPS without Frameskip on. &#039;&#039;&#039;The Screen is heavily glitched up after battle.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission Alternative | JAP | SLPS-00953 | Works | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Future Cop - L.A.P.D. | USA | SLUS-00739 | Doesn&#039;t Work | The Game freetes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fuujin Ryouiki Eretzvaju | JAP | SLPS-01790 | Works | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | G.Darius | USA | SLUS-00690 | Issues | I played the Arcade Mode. Framerate is 48-59 FPS without Frameskip on. Set FPS Limit off for the best result. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police (Disc 1) | USA | SLUS-00544 | Issues | I played the first Mission. Framerate is 45-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police - Weapons of Justice | USA | SLUS-00798 | Issues | Framerate is 43-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G.O.D pure | JAP | SLPS-00944 | Works | I walked around the City. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gaia Seed - Project Seed Trap | JAP | SLPS-00624 | Issues | I played the first Stage. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galaxy Fight - Universal Warriors | JAP | SLPS-00138 | Works | Full Speed with rare dips. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | Gale Gunner | JAP | SLPS-02596 | Works | I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galerians (Disk 1) | USA | SLUS-00986 | Works | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Game Maker - Ureyuki 100-Manbon Get Daze! | JAP | SLPS-01583 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 4.0 | USA | N/A | Doesn&#039;t Work | Crashes at startup. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 5.0 | USA | N/A | Works | &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Kurunarakoi! Ayashigeikka no Kuroikage | JAP | SLPM-86155 | Doesn&#039;t Work | Goemon is sleeping on the Floor. The Game freezes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Ooedo Daikaiten | JAP | SLPM-86774 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Uchuu Kaizoku Akogingu | JAP | SLPS-00217 | Works | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gauntlet Legends | USA | SLUS-00624 | Issues | Works great. I played the first Level. Framerate is 39-50 FPS without Frameskip on. The Audio has some Noise. Set Full Speed for nice sound but choppier performance. Playable. }}&lt;br /&gt;
{{WiiSX | Gear Fighter Dendoh | JAP | SLPS-03189 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gegege no Kitarou - Gyakushuu! Youkai Daikessen | JAP | SLPM-87286 | Doesn&#039;t Work | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gekioh - Shooting King | USA | SLUS-01498 | Issues | I played the Geki mode. Full Speed. No Audio, SFX only. Playable. }}&lt;br /&gt;
{{WiiSX | Gekido - Urban Fighters | USA | SLUS-00970 | Doesn&#039;t Work | The Game boots back to the Homebrew Channel after the licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Genei Tougi - Shadow Struggle | JAP | SLUS-01498 | Doesn&#039;t Work | I played the Normal mode. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex (v1.0) | USA | SLUS-00042 | Works | I played the Cemetary Level. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex - Enter the Gecko | USA | SLUS-00598 | Works | Some very minor issues when on gameplay. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex 3 - Deep Cover Gecko (v1.1) | USA | SLUS-00806 | Works | The Framerate is 46-54 FPS without Frameskip on at the Homebase. I played the Snowlevel. Framerate is 37-52 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ghost in the Shell | USA | SLUS-00552 | Issues | FMV run fine. The game has this weird pixelated transverse black line that stretches over the screen. It´s difficult to see whats going on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Glover | USA | SLUS-00890 | Doesn&#039;t Work | Glover runs around on autopilot. He doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gokujou Parodius Da! Deluxe Pack | JAP | SLPS-00002 | Doesn&#039;t Work | I get thrown to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gold and Glory - The Road to Eldorado | USA | SLUS-01312 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Goujin Senki | JAP | SLPS-01471 | Works | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gouketuji Ichizoku 2 - Chottodake Saikyou Densetsu | JAP | SLUS-01498 | Doesn&#039;t Work | &#039;&#039;&#039;The Game freezes after the BIOS Intro. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Deluxe Pack | JAP | SLPS-00303 | Works | Gradius 1 and Gradius 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Gaiden | JAP | SLPM-86042 | Works | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia (Disc 1) | USA | SCUS-94457 | Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia - Prologue (Demo) | JAP | SLPM-80297 | Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Granstream Saga | USA | SLUS-00597 | Works | I walked around the first Dungeon. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Characters have no faces.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Growlancer (Disc 1) | JAP | SLPS-02380 | Doesn&#039;t Work  | I tried several builds. The Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Arcade Mode] | USA | SCUS-94194 | Works | Full Speed. Very Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Simulation Mode] | USA | SCUS-94194 | Works | Full Speed. &#039;&#039;&#039;There is much Slowdown in the Menu.&#039;&#039;&#039; Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Arcade Mode] (v1.0) | USA | SCUS-94455 | Doesn&#039;t Work | Loads races. Physics are all wonky. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Simulation Mode] (v1.0) | USA | SCUS-94488 | Doesn&#039;t Work | Freezes when entering any race/Machine tests. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto | USA | SLUS-00106 | Issues | Full Speed. No music/CDDA, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto - Mission Pack 1 - London 1969 | USA | SLUS-00846 | Doesn&#039;t Work | The Game won&#039;t recognize the GTA ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto 2 | USA | SLUS-00789 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian Recall - Shugojuu Shoukan (Disc 1) | JAP | SLPS-01297 | Issues | I fought the first Battle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Area gets glitched up after a turn.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian´s Crusade | USA | SLUS-00811 | Works | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guilty Gear | USA | SLUS-00772 | Works | I fought a Battle in Normal Mode. Framerate is 51-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam 0079 - The War for Earth (Disc 1) | JAP | SLPS-00815 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault | USA | SLUS-01226 | Issues | I played the Story Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault 2 | USA | SLUS-01418 | Doesn&#039;t Work | The Game boots with HLE BIOS. It crashed after the Bandai Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunnm - Kasei no Kioku | JAP | SLPS-01408 | Works | I walked around the first Area. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunners Heaven | JAP | SLPS-01853 | Issues | I played the first Level. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunpey | JAP | SLPS-02485 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunship | USA | SLUS-00313 | Issues | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | USA | SLUS-01503 | Doesn&#039;t Work | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | EUR | SLES-03972 | Doesn&#039;t Work | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Philosopher´s Stone | EUR | SLES-03662 | Doesn&#039;t Work | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Sorcerer&#039;s Stone  | USA | SLUS-00847 | Doesn&#039;t Work | The Game crashed after the Warner Bros Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harvest Moon - Back to Nature | USA | SLUS-01415 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Heart of Darkness (Disk 1) | USA | SLUS-00696 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hellboy - Asylum Seeker | USA | SLUS-01414 | Works | I walked around the first Area. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hexen - Beyond Heretic | USA | SLUS-00348 | Issues | I walked around the first Area. Full Speed. No Audio, SFX only. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hogs of War | USA | SLUS-01195 | Works | I played the Training Mission. Framerate is 51-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hoshigami - Ruining Blue Earth | USA | SLUS-01375 | Works | I played the first Chapter. Full Speed. There is a little Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf | USA | SCUS-94188 | Works | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf 2 | USA | SCUS-94476 | Works | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hyper-Rally | JAP | SLPS-00462 | Works | I played the Season Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Wheels - Turbo Racing | USA | SLUS-00964 | Doesn&#039;t Work | The Game crashed after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hydro Thunder | USA | SLUS-00847 | Works | I played the Arcade Mode. Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Imadoki no Vampire - Bloody Bride | JAP | SLPS-00526 | Issues | Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;The Voice Over are missing.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In Cold Blood (Disk 1) | USA | SLUS-01294 | Doesn&#039;t Work | The Game freezes during the glitched up Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Incredible Hulk - The Pantheon Saga | USA | SLUS-00150 | Issues | I walked around the Laboratory. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Initial D | JAP | SLPS-01793 | Works | I played the Story Mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inspector Gadget - Gadget&#039;s Crazy Maze | USA | SLUS-01267 | Issues | I played the Single Player Mode. Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Superstar Soccer Pro &#039;98 | USA | SLUS-00674 | Issues | I played Exhibition Mode. &#039;&#039;&#039;The Game runs too fast in Dynarec. Use Interpreter.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field | USA | SLUS-00238 | Works | I played 100 Meter Dash. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field 2000 | USA | SLUS-00987 | Doesn&#039;t Work  | I played the Arcade Mode and Challenge Mode. The Screen goes black before the start of the competition. You can hear Music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In the Hunt | USA | SLUS-00172 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - A Feudal Fairy Tale (V.1.0) | USA | SLUS-01534 | Doesn&#039;t Work | There is some Slowdown on the Menu Screen. I played the Story Mode. The Character won´t respond to any command during battle. You can hear Voice Samples. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - Sengoku Otogi Gassen | JAP | SLPS-03503 | Doesn&#039;t Work | &#039;&#039;&#039;The Game crashed before the start of a battle. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Man - X-O Manowar in Heavy Metal | USA | SLUS-00235 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Soldier 3 | USA | SLUS-01061 | Works | There is some Slowdown in the Menu. I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | iS - Internal Section | JAP | SLPS-01868 | Issues | I played the Normal Mode. Framerate is 39-46 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Irritating Stick | USA | SLUS-00775 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter Mode to prevent getting an Black Screen. Switch back to Dynarec on the Menu Select Screen.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution | USA | SLUS-01014 | Works | I played the Exhibition Mode. Framerate is 35-46 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution 2 | EUR | SLES-03321 | Works | I played the Exhibition Mode. Framerate is 28-40 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Italien Job | USA | SLUS-01457 | Doesn&#039;t Work | The Game freezes while loading the Game Modes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | It Might Be NES | N/A | N/A | Works | Very Playable }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Jackie Chan Stuntmaster | USA | SLUS-00684 | Doesn&#039;t Work | The Game freezes before the Titlescreen. You can hear Music playing with HLE BIOS on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jade Cocoon - Story of the Tamamayu | USA | SLUS-00854 | Works | I walked around the Forest. &#039;&#039;&#039;Before you enter the forest, save with the save state function, switch to interpreter and walk into the forest. Then change back to dynarec.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JailBreaker (Disc 1) | JAP | SLPS-02076 | Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jarrett &amp;amp; Labonte Stock Car Racing | USA | SLUS-01139 | Doesn&#039;t Work | The Game freezes during the Codemasters Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 98 | USA | SLUS-00479 | Works | I played the Racing Season mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 2000 | USA | SLUS-00832 | Issues | The Game runs a bit too fast in Dynarec. It has many glitches in Interpreter. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto | USA | SCUS-94309 | Issues | I played Single Race Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 2 (V.1.0) | USA | SCUS-94167 | Issues | I played Full Season Mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 3 | USA | SCUS-94555 | Doesn&#039;t Work  | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jikkyou Oshaberi Parodius - Forever with Me | JAP | SLPM-86008 | Doesn&#039;t Work  | The Game is stuck at the first loading Screen.  &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JoJo´s Bizarre Adventure | USA | SLUS-01060 | Works | I played the Story Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jonny Bazookatone | USA | SLUS-00194 | Issues | Full Speed with rare dips. The Audio is broken. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Judge Dredd | USA | SLUS-00630 | Doesn&#039;t Work  | I played Level 1-1. The Game has many Frame pace Issues. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juggernaut (Disk 1) | USA | SLUS-00894 | Works | Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{WiiSX | Jumping Flash! | USA | SCUS-94103 | Works | I played World 1-1. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jumping Flash 2 | USA | SCUS-94108 | Works | I played World 1-1. Framerate is 52-59 FPS without Frameskip on. Set Frame Limit off for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jupiter Strike | USA | SLUS-00177 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juusou Kihei Valken 2 (Assault Suits Valken 2) | JAP | SLPS-00854 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Kaette Kita Cyborg Kuro - chan | JAP | SLPM-87174 | Doesn&#039;t Work | The Game doesn´t respond to any command. &#039;&#039;&#039;Use Wiisxr build 2.2.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kagero - Deception 2 | USA | SLUS-00677 | Issues | &#039;&#039;&#039;Start a new game in Interpreter only. Switch back to dynarec after the start of the first Chapter.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kartia - The Word of Fate | USA | SLUS-00631 | Doesn&#039;t Work | The Game freezes after the Intro in both Story Branches. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kensei - Sacred Fist | USA | SLUS-00600 | Works | I played Normal Mode. Framerate is 33-38 FPS without Frameskip on during Battle. Full Speed during the Pause Screen. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kid Clown no Crazy Chase 2 - Love Love Honey Soudatsusen | JAP | SLPS-00454 | Issues | I played Stage 1. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The DNA Imperative | USA | SCUS-94102 | Works | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The Blood 2 - Reason in Madness | JAP | SLPS-00170 | Works | I played Stage 1. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Killing Zone | USA | SLUS-00369 | Issues | I played Normal Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 95 | USA | SCUS-94205 | Issues | I noticed some Slowdown before the Intro. I played the Single Mode. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 96 | JAP | SLPS-00834 | Issues | I played the Single Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 97 | JAP | SLPM-86084 | Works | I played the Single Mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 98 - Dream Match Never Ends | JAP | SLPM-86201 | Issues | I played the Single Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 99 | USA | SLUS-01332 | Issues | I played the Single Mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Konami MSX Antiques Collection Vol.1 | N/A | N/A | Issues | All Games. The emulator still recognizes the MSX Rom. Full Speed with rare dips. Good Audio. Playable}}&lt;br /&gt;
{{WiiSX | Kingsley´s Adventure | USA | SLUS-00801 | Issues | &#039;&#039;&#039;Start a New Game in Interpreter Mode to avoid GFX Glitches. Switch back to Dynarec after talking to the Princess&#039;&#039;&#039; I walked around the Castle. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field | USA | SLUS-00158 | Works | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 2 | USA | SLUS-00255 | Works | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 3 | JAP | SLPS-00377 | Issues | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | KISS Pinball | USA | SLUS-01366 | Works | I played Novice difficulty. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Klonoa - Door to Phantomile | USA | SLUS-00585 | Works | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings | USA | SLUS-00737 | Issues | There is much stuttering during the Intro FMV. I played Exhibition Mode. Framerate is 44-57 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2000 | USA | SLUS-00993 | Issues | There is some stuttering during the Intro. I played a Match. Framerate is 43-51 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2001 | USA | SLUS-01269 | Issues | There is some stuttering during the Intro. I played a Match. Framerate is 28-34 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Koudelka (Disk 1) | USA | SLUS-01051 | Works | I walked around the first Area. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon´s Gate (Disk 1) | JAP | SLPS-00706 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon&#039;s Gate - Kowloon Fuusuiden (Disk 1) (Byakko) | JAP | SLPS-00669 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Krazy Ivan | USA | SCUS-94303 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kurukuru Marumaru | JAP | SLPM-86785 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Land Before Time: Big Water Adventure | USA | SLUS-01481 | Issues | Much Noise during the Introduction. Framerate is 47-59 FPS without Frameskip on. No Audio, SFX only during the Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Great Valley Racing Adventure | USA | SLUS-1213 | Doesn&#039;t Work | The Game freezes at the memory card screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Return to the Great Valley | USA | SLUS-01043 | Doesn&#039;t Work | The Game freezes early on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disk 1) (Langrisser 4) | JAP | SLPS-01818 | Works | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disk 2) (Langrisser 5) | JAP | SLPS-01818 | Works | I played the Story Mode. Full Speed with slight frame drops. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Largo Winch - Command SAR | USA | SLUS-01441 | Issues | Full Speed. Good Audio. There are many clipping Issues. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Dragoon (Disk 1) | USA | SLUS-01043 | Works | There is some Slowdown during the Introduction. I played the Intro. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Legaia | USA | SCUS-94254 | Works | I walked around the Village. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lego Racers | USA | SLUS-01043 | Works | I played Circuit Race. Framerate is 40-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Lego Rock Raiders | USA | SLUS-00937 | Works |  Full Speed. Good Audio. Very Playable.   }}&lt;br /&gt;
{{WiiSX | Legend of Mana | USA | SLUS-01013 | Doesn&#039;t Work | Stuck at the Titlescreen. The Game doesn´t respond to any command. &#039;&#039;&#039;Use WiiSX beta 2.1.1 instead.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lemmings &amp;amp; Oh No! More Lemmings | USA | SLUS-00760 | Works | I played both mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lethal Enforcers I &amp;amp; II | USA | SLUS-00293 | Works | &#039;&#039;&#039;Lethal Enforcer 1.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;Lethal Enforcer 2.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lightning Legend - Daigo no Daibouken | JAP | SLUS-01441 | Issues | I played the Story mode. Framerate is 47-52 FPS without Frameskip on. No Audio, SFX only during battle.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loaded | USA | SLUS-00076 | Issues | I played the first Level. Framerate is 31-56 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lode Runner | USA | SLUS-00557 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter, switch later to dynarec.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes Racing | USA | SLUS-01145 | Works | I played Championship Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes - Sheep Raider | USA | SLUS-01369 | Works | I played the first Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | LSD: Dream Emulator (English Patched) | JAP | SLPS-01556 | Works | I walked around the first area. &#039;&#039;&#039;Playable&#039;&#039;&#039;.}}&lt;br /&gt;
{{WiiSX | Lucifer Ring | JAP | SLPS-01784 | Works | I played the first Stage. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lucky Luke | USA | SLUS-00719 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the first Level. Framerate is 35-41 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar - Silver Star Story Complete (Disk 1) | USA | SLUS-00628 | Issues | &#039;&#039;&#039;Play the game in Interpreter to prevent getting an Black Screen after the Intro.&#039;&#039;&#039; I met Lunar. Framerate is 39-46 FPS without Frameskip on. Good Audio with slight stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar 2 - Eternal Blue Complete (Disk 1) | USA | SLUS-00293 | Doesn&#039;t Work | The Game freezes after setting up the trap in the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Madden NFL &#039;98 | USA | SLUS-00516 | Works | I played the Exhibition mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mad Stalker - Full Metal Force | JAP | SLPS-00734 | Works | I played the first Stage. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Magical Tetris Challenge Featuring Mickey | JAP | SLPS-01786 | Issues| &#039;&#039;&#039;Play the Game in Interpreter and HLE BIOS mode to prevent getting an Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Loading an Save state breaks the game.&#039;&#039;&#039; I played the Story mode. Framerate is 39-42 FPS without Frameskip on during a match. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Martian Gothic - Unification | USA | SLUS-01148 | Doesn&#039;t Work  | The Game runs too fast. It freezes early. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes | USA | SLUS-00257 | Works | I played Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes vs. Street Fighter | USA | SLUS-00793 | Works | I played a Match. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel vs. Capcom - Clash of Super Heroes | USA | SLUS-01059 | Works | I played a Match. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mass Destruction | USA | SLUS-00462 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Master of Monsters - Disciples of Gaia | USA | SLUS-00595 | Works | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Matsumoto Reiji 999 - Story of Galaxy Express 999 (Disk 1) | JAP | SLPS-03220 | Doesn&#039;t Work  | The Game freezes after the Traincutscene. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MDK | USA | SLUS-00974 | Issues | I played the first Area. Full Speed. No Audio, SFX only. Annoying Camera problems. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MechWarrior 2 - 31st Century Combat | USA | SLUS-00401 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor | USA | SLUS-00974 | Works | I played the first Mission. Framerate is 41-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor - Underground | USA | SLUS-01270 | Works | I played the first Mission. Framerate is 46-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medarot R | JAP | SLPS-02414 | Works | I walked around Town. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | EUR | SCES-00311 | Issues | &#039;&#039;&#039;Appears to run properly but you get black screen when you reach and launch the third stage. No matter what you do and which settings you set, the game freezes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | USA | SCUS-94227 | Works | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil 2 | USA | SCUS-94564 | Works | I played the first Level. Framerate is 42-50 FPS without Frameskip on. Good Audio with some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman 8 | USA | SLUS-00453 | Works | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X3 | EUR | SLES-00503 | Doesn&#039;t Work | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X4 | USA | SLUS-00561 | Issues | &#039;&#039;&#039;The game freezes after you beat the boss from the jungle level!&#039;&#039;&#039; I played the first Stage with Zero and X. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X5 | USA | SLUS-01334 | Doesn&#039;t Work | &#039;&#039;&#039;The game freezes after you select the first stage.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X6 | USA | SLUS-01395 | Doesn&#039;t Work | &#039;&#039;&#039;The game freezes after you select the first stage.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends | USA | SLUS-00603 | Works | I walked around the Intro Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends 2 | USA | SLUS-01140 | Doesn&#039;t Work | Black Screen after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid (V.1.0) (Disk 1) | USA | SLUS-00594 | Issues | I reached the Elevator. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; Glitched up Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid - VR Mission | USA | SLUS-00957 | Works | I played Practise Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Slug X | USA | SLUS-01212 | Works | I played the Arcade mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mickey´s Wild Adventure | EUR | SCES-00163 | Issues | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Micro Machines V3 | USA | SLUS-00593 | Works | I played the Challenger mode. Full Speed in the Menu. Framerate is 42-49 FPS without Frameskip on during a race. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Misadventures of Tron Bonne | USA | SLUS-00896 | Works | I played the first Mission. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mission Impossible | USA | SLUS-01016 | Doesn&#039;t Work | There is some Slowdown during the Menu Screen. The Game crashed before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mobile Light Force | JAP | SLUS-01525 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monkey Hero | USA | SLUS-01016 | Doesn&#039;t Work | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monster Ranger | USA | SLUS-00568 | Issues | &#039;&#039;&#039;Boot with Interpreter to prevent freezing.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to dynarec on the Titlescreen.&#039;&#039;&#039; I played the Intro. Full Speed with rare dips. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moonlight Syndrome (Disk 1)| JAP | SLPS-01001 | Doesn&#039;t Work | The Game freezes after the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 2 | JAP | SLPS-00444 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 3 | USA | SCUS-94201 | Doesn&#039;t Work | Black screen after the Prepare For Kombat Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 4 | USA | SLUS-00605 | Works | I played the Arcade mode. Framerate is 48-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Mythologies - Sub-Zero | USA | SLUS-00476 | Works | I walked around the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Trilogy (V.1.0) | USA | SLUS-00330 | Issues | &#039;&#039;&#039;Continue a paused match, and you get thrown to the Homebrew Channel.&#039;&#039;&#039; Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat - Special Forces | USA | SLUS-00824 | Works | I walked around the first Level. Framerate is 46-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer | USA | SLUS-00498 | Issues | I played the Single Race mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer 2 | USA | SLUS-00738 | Issues | I played the Single Race mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix | USA | SCUS-94355 | Works | I played the Championship mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix 2 (Disk 1) | JAP | SCPS-10018 | Works | I played the Championship mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller | USA | SLUS-01111 | Issues | I played the 5000ft Challenge. Framerate is 49-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;There is an annoying clicking Sound.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller G | JAP | N/A | Works | }}&lt;br /&gt;
{{WiiSX | Ms. Pac-Man - Maze Madness | USA | SLUS-01018 | Works | Tested in WiiSXRX 2.5. I played the Story Mode (1 player). Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Myst | USA | SCUS-94602 | Doesn&#039;t Work | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mystical Dragons | JAP | SLPS-02103 | Works | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | N20 - Nitrous Oxide | USA | SLUS-00637 | Issues | Framerate is 44-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 1 | USA | SLUS-00215 | Works | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 2 | USA | SLUS-00216 | Works | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 3 | USA | SLUS-00398 | Works | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 4 | USA | SLUS-00416 | Issues | &#039;&#039;&#039;Pac-Land&#039;&#039;&#039; controls are mixed up. &#039;&#039;&#039;The Genji and the Heike Clans&#039;&#039;&#039; doesn´t work. In &#039;&#039;&#039;Assault&#039;&#039;&#039;, half of the screen is cut off. &#039;&#039;&#039;Ordyne&#039;&#039;&#039; works. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 5 | USA | SLUS-00417 | Works | &#039;&#039;&#039;Pac-Mania&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;The Legend of Valkyrie.&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;Dragon Spirit.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Baraduke.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Metro Cross.&#039;&#039;&#039; Full Speed. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Naruto - Shinobi no Sato no Jintori Gassen | JAP | SLPS-03553 | Works | I played Chapter 1 of the Story mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam Extreme | USA | SLUS-00388 | Works | I played Head to Head. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam - Tournament Edition | USA | SLUS-00002 | Issues | I played Head to Head. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Hangtime | USA | SLUS-00329 | Doesn&#039;t Work | I get an Assertion Error after the Licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Showtime: NBA on NBC | USA | SLUS-00948 | Doesn&#039;t Work | The Game crashes after the Team logo Screen. Boot with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nectaris - Military Madness | USA | SLUS-00764 | Works | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Set Frameskip on for the best result. There is some Slowdown during the movement of the Units. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - High Stakes | USA | SLUS-00826 | Works | I played the Single Race mode. &#039;&#039;&#039;There is much Slowdown in the Wheel Perspectiv.&#039;&#039;&#039; Framerate is 41-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 2 | USA | SLUS-00276 | Works | Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 3 - Hot Pursuit | USA | SLUS-000620 | Works | I played the 1 Player mode. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - Porsche Unleashed | USA | SLUS-01104 | Works | I played the Quick Race mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally | USA | SLUS-00590 | Issues | &#039;&#039;&#039;Boot and play the Game in Interpreter mode to prevent freezing.&#039;&#039;&#039; I played the Arcade mode. Framerate is 29-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally 2 | USA | SLUS-01003 | Works | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nekketsu Oyako [En by PentarouZero v1.0d] | JAP | SLPS-00006 | Doesn&#039;t Work  | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Next Tetris | USA | SLUS-00862 | Issues | I played the Clear All mode. Framerate is 42-46 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NHL Open Ice: 2 on 2 Challenge | USA | SLUS-00327 | Works | I played a game. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nicktoons Racing | USA | SLUS-01047 | Works | I played the CUPS mode. Framerate is 39-53 FPS without Frameskip on. Set Frameskip to ON for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures | USA | SLUS-00582 | Works | &#039;&#039;&#039;Boot the Game in Interpreter to prevent the Game from freezing. Switch back to Dynarec during the Character Select Screen.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during loading. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures 2 | USA | SLUS-01112 | Doesn&#039;t Work | Black Screen after the Konami Logo. Boot the Game with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Night Raid | JAP | SLPM-87048 | Issues | I played the Arcade mode. Framerate is 38-47 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Norse by Norsewest - The Return of the Lost Vikings | USA | SLUS-00466 | Works | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Novastorm (Disk 1) | USA | SCUS-94404 | Issues | Full Speed. Good Audio. &#039;&#039;&#039;There are some GFX Glitches on Screen. A green pixelated bar on the right side makes it difficut to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | O.D.T | USA | SLUS-00698 | Doesn&#039;t Work  | &#039;&#039;&#039;In both Interpreter and Dynarec, the Screen goes black after the Titlescreen.&#039;&#039;&#039; It is possible to see the Intro FMV by booting through the HLE BIOS. &#039;&#039;&#039;The Game crashes after the FMV. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Exoddus (Disk 1) | USA | SLUS-00190 | Issues | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Oddysee | USA | SLUS-00710 | Issues | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ogre Battle - Limited Edition | USA | SLUS-00467 | Issues | &#039;&#039;&#039;No Music during the Titlescreen.&#039;&#039;&#039; I played Chapter 1. Framerate is 53-59 FPS without Frameskip on. Good Audio on the Map. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Omega Boost | USA | SCUS-94449 | Works | I played the Campaign Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One | USA | SLUS-00469 | Doesn&#039;t Work | The Game freezes during the developed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One Piece Mansion | USA | SLUS-01406 | Works | I played the Story mode. Full Speed with rare dips. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood | USA | SLUS-00464 | Doesn&#039;t Work | The Game hangs after trying to access the terminal. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood 2 (Disk 1) | JAP | SLPS-01261 | Doesn&#039;t Work | The Game hangs after the Main Character stretches himself. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Pac-Man World | USA | SLUS-00439 | Works | Very much works. Compared to WiiSX beta 2.1.1 build. Very Playable}}&lt;br /&gt;
{{WiiSX | Pandemonium! (v1.0) | USA | SLUS-00232 | Works | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pandemonium! 2 | USA | SLUS-00578 | Works | I played the first Level. Framerate is 43-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Bandit | JAP | SLPS-00899 | Works | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Front | USA | SLUS-01399 | Works | Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PaRappa the Rapper | USA | SCUS-94183 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve (Disk 1) | USA | SLUS-00662 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disk 1) | JAP | SLPS-02480 | Doesn&#039;t Work | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disk 1) | USA | SLUS-01042 | Doesn&#039;t Work | Freezes at the Squaresoft Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parodius | EUR | SLES-00036 | Issues | &#039;&#039;&#039;I tested both Games.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pepsiman | JAP | SLPS-01762 | Issues | I played the first Level. Full Speed No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona | USA | SLUS-00339 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Eternal Punishment | USA | SLUS-01158 | Works | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Tsumi ~ Innocent Sin [En by Gemini v1.0a] | USA | SLPS-02100 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Peter Pan in Disney&#039;s Return to Never Land | USA | SCUS-94643 | Doesn&#039;t Work  | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Philosoma | USA | SCUS-94403 | Issues | I played Phase 1. Framerate is 42-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pinobee | USA | SLUS-01494 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Planet of the Apes | USA | SLUS-01468 | Works | I walked around the first Area. Framerate is 39-54 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pocket Fighter | USA | SLUS-00653 | Issues | &#039;&#039;&#039;Play in Dynarec with HLE BIOS to prevent the game from freezing during the Arcade loading screen.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;No Audio, SFX only during battle.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PO`ed | USA | SLUS-00097 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Policenauts [En by Slowbeef v1.0] (Disc 1) | JAP | SLUS-00653 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent GFX Glitches.&#039;&#039;&#039; Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoLoCrois Monogatari | JAP | SCPS-10023 | Works | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoRoGue | JAP | SCPS-10050 | Works | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Populous - The Beginning | USA | SLUS-00277 | Works | Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Power Rangers - Lightspeed Rescue | USA | SLUS-01114 | Issues | Needs modificated BIN for remove the FMV scenes or else in will crash after the THQ logo. Framerate is 37-43 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Powerslave | USA | SLUS-00102 | Issues | &#039;&#039;&#039;The Game crashed on Dynarec. Play in Interpreter.&#039;&#039;&#039; Framerate is 34-42 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Primal Rage | USA | SLUS-00126 | Issues | I played the Arcade Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Q Bert | USA | SLUS-00904 | Works | &#039;&#039;&#039;FMV are a garbled mess.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during the menu Screen. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Quake 2 | USA | SLUS-00757 | Works | I played the first Level. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Racing Lagoon | JAP | SLPS-02038 | Works | I played the Prologue. Framerate is 51-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R4: Ridge Racer Type 4 | USA | SLUS-00797 | Works | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Radikal Bikers | EUR | SLES-01943 | Doesn&#039;t Work | &#039;&#039;&#039;The Game crashes in dynarec, use Interpreter.&#039;&#039;&#039; All 3D graphics are missing. Can&#039;t see anything other than HUD when in game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rage Racer | USA | SLUS-00403 | Issues | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden DX | JAP | SLPM-86656 | Works | I played the Solo start mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden Project | JAP | SLPM-86656 | Doesn&#039;t Work | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage 2: Universal Tour | USA | SLUS-00742 | Works | I selected Salt Lake City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: Through Time | USA | SLUS-01065 | Works | I selected Dodge City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: World Tour | USA | SLUS-00549 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis | JAP | SLPM-86450 | Issues | I played the Original mode. Framerate is 39-42 FPS without Frameskip on. Set Frameskip on, for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis - Series Termination | USA | SLUS-01217 | Issues | I played the Original mode. Framerate is 46-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman | USA | SLUS-00005 | Doesn&#039;t Work | The Game freezes during the Ubi Soft Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman 2: The Great Escape | USA | SLUS-01235 | Issues | I played the first Level. Framerate is 45-59 FPS without Frameskip on. &#039;&#039;&#039;Cutscenes are very glitchy and will crash the game so you&#039;ll have to skip them.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman Rush | USA | SLUS-01458 | Doesn&#039;t Work | The Menu after the Title Screen is invisible. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raystorm | USA | SLUS-00482 | Issues | &#039;&#039;&#039;Play the Game in Interpreter. The game freezes while checking the Memory Card in Dynarec.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to Dynarec during the Titlescreen.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu | JAP | SLPS-00640 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu Special Dominated Mind | JAP | SLPM-86085 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil | USA | SLUS-00170 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 1.5 | USA | SLPPSXEXE | Issues | &#039;&#039;&#039;Boot and play in Interpreter to prevent an Code dump Error.&#039;&#039;&#039; I played as Elza Walker. Framerate is 46-54 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Director´s Cut | USA | SLUS-00551 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Survivor | USA | SLUS-01087 | Works | Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 2 (Disk 1) | USA | SLUS-00421 | Doesn&#039;t Work | The Game doesn´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 3 - Nemesis | EUR | SLES-02529 | Doesn&#039;t Work | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Return Fire | USA | SLUS-00184 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Reverthion | JAP | SLPS-00143 | Issues | I played the Story mode. Framerate is 41-49 FPS without Frameskip on. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Revolution X | USA | SLUS-00012 | Doesn&#039;t Work | &#039;&#039;&#039;You can&#039;t get past the first set of enemies in the first level.&#039;&#039;&#039; No Audio, SFX only during Gameplay. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rhapsody - A Musical Adventure | USA | SLUS-00012 | Issues | &#039;&#039;&#039;The Game crashed after setting Vibration on in the menu.&#039;&#039;&#039; I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridegear Guybrave | JAP | SLPS-00905 | Works | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer | USA | SCUS-94300 | Issues | I played Grand Prix Mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Bonus Turbo Mode Disc | USA | SLUS-90049 | Issues | &#039;&#039;&#039;I played the Turbo mode.&#039;&#039;&#039; Framerate is 37-40 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only during a race. &#039;&#039;&#039;Slower than the Original.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Revolution | USA | SLUS-00214 | Issues | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rise 2 - Resurrection | USA | SLUS-00186 | Doesn&#039;t Work | Many GFX Glitches on Screen. The Game crashed after the Character loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Rising Zan - The Samurai Gunman | USA | SLUS-00829 | Works | I played the Story mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Risk - The Game of Global Domination | USA | SLUS-00616 | Works | Needs real BIOS to work. Gameplay and FMVs run fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 1) (Arcade Disc) | USA | SLUS-00681 | Works | Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 2) (Evolution Disc) | USA | SLUS-00771 | Works | I played Chapter 1. Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Riven - The Sequel to Myst (Disc 1) | USA | SLUS-00535 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash | USA | SLUS-00035 | Works | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash 3D | USA | SLUS-00524 | Works | I played the Thrash mode. Framerate is 32-48 FPS without Frameskip on. Set Frameskip to ON for best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash - Jailbreak | USA | SLUS-01053 | Works | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 2 - Dr. Wily no Nazo  | JAP | SLPS-02255 | Issues | I played the Air Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 3 - Dr. Wily no Saigo! | JAP | SLPS-02262 | Issues | I played the Snake Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;&#039;&#039;&#039;Bold text&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 4 - Aratanaru Yabou! | JAP | SLPS-02324 | Works | I played the Toad Man Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 5 - Blues no Wana! | JAP | SLPS-02338 | Works | I played the Star Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 6 - Shijou Saidai no Tatakai!! | JAP | SLPS-02379 | Works | I played the Wind Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman: Battle &amp;amp; Chase | JAP | SLPS-00764 | Works | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The timer displays garbled graphics but still functions properly.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman Dash 2 - Episode 2 - Ooinaru Isan | JAP | SLPS-02711 | Doesn&#039;t Work | The Game crashed after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman X3 | JAP | SLPS-00283 | Doesn&#039;t Work | The Game freezes during the now loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rock &amp;amp; Track Presents - The Need for Speed | USA | SLUS-00204 | Doesn&#039;t Work | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rurouni Kenshin - Meiji Kenkaku Romantan - Juuyuushi Inbou Hen | JAP | SCPS-10048 | Works | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Type - Delta | USA | SLUS-00877 | Works | I played the first Stage. Framerate is 40-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Types | USA | SLUS-00753 | Works | There is some Slowdown during the loading Screen. &#039;&#039;&#039;R-Type 1&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;R-Type 2&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | S.C.A.R.S | USA | SLUS-00692 | Issues | I played the Grand Prix mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier | USA | SCUS-94230 | Works | I played the Intro. &#039;&#039;&#039;There are some Audio noises after you open the menu. Pause and the Noise should be gone.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier 2 | USA | SLUS-00933 | Issues | I played through the Introduction. &#039;&#039;&#039;A black pixelated diagonal line on the Screen is making it difficult to see whats going on during battle.&#039;&#039;&#039; &#039;&#039;&#039;There are some Audio noises after you open the menu.&#039;&#039;&#039; &#039;&#039;&#039;Open and close the menu and the Noise should be gone.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saiyuki - Journey West | USA | SLUS-01381 | Works | I played Chapter 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown - Warrior´s Rage | USA | SLUS-01093 | Works | I played the Story mode. Framerate is 51-54 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown 3 - Blades of Blood | USA | SCUS-94206 | Works | I played the Arcade mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Amakusa&#039;s Revenge Special | JAP | SLPS-01171 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;The Health Bar has an annoying flickering.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Kenkaku Yubinan Pack | JAP | SLPS-00647 | Works | I played the Story Mode in both games. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Zankurou Musouken | JAP | SLPS-00350 | Works | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | San Francisco Rush - Extreme Racing | USA | SLUS-00505 | Issues | I played the 1 Player Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Scooby-Doo and the Cyber Chase | USA | SLUS-01396 | Works | I played Level 1 Japan. Framerate is 46-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - GGeneration-0 (Disc 1) | JAP | SLPS-02200 | Works | I played Stage 1 of the Situation Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - Over Galaxian | JAP | SLPS-00385 | Works | I played the Story Mode. Framerate is 47-52 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinent | USA | SCUS-94110 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; There are some GFX Glitches after the Titlescreen. I played the Intro. Framerate is 39-50 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinel Returns | USA | SLUS-00604 | Issues | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sexy Parodius | JAP | SLPM-86009 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Madness (Disk 1) | USA | SLUS-00468 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing after the first battle.&#039;&#039;&#039; Framerate is 47-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Man | USA | SLUS-00895 | Works | I walked around the first Area. Framerate is 51-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shaman King - Spirit of Shamans | JAP | SLPS-03432 | Issues | I played the Story Mode. Framerate is 47-50 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Somehow Yoh can´t walk,run forward and backward. He can only jump.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shin Megami Tensei 2 | JAP | SLPM-86924 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disk 1) (Evolution Disk) | JAP | SLPS-01240 | Works | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disk 2) (Arcade Disk) | JAP | SLPS-01241 | Works | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shura no Mon | JAP | SLPS-01202 | Issues | Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Silent Hill (V.1.1) | USA | SLUS-00707 | Works | I played through the Intro. &#039;&#039;&#039;The Game runs a bit too fast in dynarec. Select Interpreter for normal speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sihouette Mirage | USA | SLUS-00728 | Issues | I played the first Mission. Full Speed. No Audio. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Skullmonkeys | USA | SLUS-00601 | Works | I played Level 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Slayers Royal | JAP | SLPS-01363 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sled Storm | USA | SLUS-00955 | Issues | I played a race. Framerate is 39-45 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Smurfs | USA | SLUS-01008 | Doesn&#039;t Work | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Snatcher | JAP | SLPS-00154 | Works | I played Act 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soeldnerschild Special | JAP | SLPS-01319 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soukaigi (Disk 1) | JAP | SLPS-01291 | Doesn&#039;t Work  | &#039;&#039;&#039;V-sync Error on the Titlescreen.&#039;&#039;&#039; The Game freezes after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sol Divide | USA | SLUS-01519 | Works | I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soul Blade (V.1.0) | USA | SLUS-00240 | Issues | I played the Arcade mode. Framerate is 46-54 FPS without Frameskip on. Music is very scratchy though. &#039;&#039;&#039;Set Frameskip on if you want better music.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park | USA | SLUS-00936 | Works | I played the Story mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park Rally | USA | SLUS-00984 | Issues | I played the Arcade mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soviet Strike | USA | SLUS-00061 | Doesn&#039;t Work  | The FMV have clipping issues. The Game freezes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Space Hulk - Vengeance of the Blood Angels | USA | SLUS-00205 | Issues | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Speed Punks | USA | SCUS-94563 | Works | I played the Single Race mode. Framerate is 42-59 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Spider Man | USA | SLUS-01378 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spider Man 2 - Enter Electro | USA | SCUS-94563 | Issues | The FMV are glitched up. &#039;&#039;&#039;The Game crashed after selecting the difficulty.&#039;&#039;&#039; &#039;&#039;&#039;Training Mode is playable.&#039;&#039;&#039; Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spongebob Squarepants: SuperSponge | EUR | SLES-03704 | Doesn&#039;t Work | Garbled FMV. The game freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spot goes to Hollywood | USA | SLUS-00014 | Issues | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro 2: Ripto&#039;s Rage! | USA | SCUS-94425 | Works | Framerate is 39-54 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Audio cuts out during cutscenes. Random voices after listening to NPC&#039;s talk, skipping voice-overs seems to prevent that.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro the Dragon | USA | SCUS-94228 | Works | Framerate is 47-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Music stops playing when you rescue a dragon.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro: Year of the Dragon | USA | SCUS-94467 | Works | Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Has some sound glitches when you talk to other characters.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Stahlfeder | JAP | SLPS-00162 | Issues | I played Mission 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Starblade Alpha | USA | SLUS-00057 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Gladiator - Episode 1 - Final Crusade | USA | SLUS-00372 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Ocean - The Second Story (Disk 1) | USA | SCUS-94421 | Works | &#039;&#039;&#039;Skip the garbled audio clip that comes after selecting your character.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Dark Forces | USA | SLUS-00297 | Issues | I played the Secret Base Mission. Full Speed. Good Audio. &#039;&#039;&#039;The Enemys are Invisible.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - Jedi Power Battles | USA | SLUS-01046 | Doesn&#039;t Work | Black Screen after the BIOS Intro. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - The Phantom Menace | USA | SLUS-00884 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Rebel Assault II - The Hidden Empire (Disk 1) | USA | SLUS-00381 | Doesn&#039;t Work | Black Screen after the start of Chapter 1. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Steeldom | JAP | SLPS-00431 | Issues | I fought a battle. Framerate is 41-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on. Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha - Warrior´s Dreams | USA | SLUS-00197 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 2 | USA | SLUS-00258 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 3 | USA | SLUS-00821 | Doesn&#039;t Work | &#039;&#039;&#039;Set Dynarec and HLE BIOS to get to the Titlescreen.&#039;&#039;&#039; The Game freezes while searching for a Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 1) | JAP | SLPS-00800 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 2) | JAP | SLPS-00801 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 1) | USA | SLUS-00423 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 2) | USA | SLUS-00584 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter - The Movie | USA | SLUS-00041 | Issues | I played the Movie Battle mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX Plus Alpha | USA | SLUS-00548 | Works | I played the Arcade mode. Framerate is 43-48 FPS without Frameskip on during a fight. Set Frameskip on for the best result. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX 2 Plus | USA | SLUS-01105 | Works | I played Arcade Mode. Framerate is 42-51 FPS without Frameskip on during a Fight. Good Audio with some stuttering. Set Frameskip on for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 2 | JAP | SLPS-00415 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 3 | JAP | SLPS-01777 | Issues | &#039;&#039;&#039;Boot and play in Dynarec with HLE BIOS or else get thrown out to the Homebrew Channel.&#039;&#039;&#039; &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; I played the Arcade mode. Framerate is 51-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Racer | USA | SLUS-00099 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider | USA | SLUS-01142 | Works | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider 2 | USA | SLUS-01163 | Works | &#039;&#039;&#039;The FMV Intro is messed up.&#039;&#039;&#039; I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strikers 1945 | USA | SLUS-01337 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night | JAP | SLPS-02542 | Works | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night 2 (Disk 1) | JAP | SLPS-03237 | Doesn&#039;t Work | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Puzzle Fighter 2 Turbo | USA | SLUS-00418 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter to prevent freezing. On the Titlescreen switch back to dynarec.&#039;&#039;&#039; I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Complete Box (Disk 1) | JAP | SLPS-03577 | Works | &#039;&#039;&#039;All three Games&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Alpha Gaiden [En by Aeon Genesis v0.95b] | JAP | SLPS-02070 | Doesn&#039;t Work | The Game immediately loads a Cutscene. It´s impossible to start a game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen F Kanketsuhen | JAP | SLPS-01924 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden (V.1.0) | USA | SLUS-00292| Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden 2 | USA | SLUS-00958| Works | I walked around the Camp. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suiko Enbu | JAP | SLPS-00137 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter | USA | SCUS-94240 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 2 (Disk 1) | USA | SCUS-94451 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 3 | USA | SCUS-94640 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | JAP | SLPS-00767 | Issues | I played Chapter 1. Full Speed. Good Audio. No Audio during the Titlescreen. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | USA | SLUS-00560 | Doesn&#039;t Work | No Audio during the Titlescreen. I played Chapter 1. The Game won´t respond to any command during the first battle. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tail Concerto | USA | SLUS-00660 | Works | I played the Intro Level. Framerate is 48-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | JAP | SLPS-01100 | Doesn&#039;t Work | &#039;&#039;&#039;You get farther than in the US Version.&#039;&#039;&#039; The Screen goes black while you are on deck. You can hear the music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | USA | SLUS-00626 | Doesn&#039;t Work | The Game freezes during the Introduction. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny 2 (Disk 1) | USA | SLUS-01355 | Issues | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. Disk 2: Game crashes during Craymel City train minigame. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tales of Eternia (Disk 1) | JAP | SLPS-03050 | Issues | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Phantasia (English Translation) | JAP | SLPS-01770 | Works | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 55-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on to reduce load times.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken | USA | SLUS-00006 | Issues | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 2 (V.1.0) | USA | SLUS-00213 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent Character glitches.&#039;&#039;&#039; Framerate is 31-33 FPS without Frameskip on. The Audio sounds messy because of the Slowdown. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 3 | USA | SLUS-00213 | Issues | I played the Arcade mode. Framerate is 32-35 FPS without Frameskip on. Set Frameskip on for the best result. It still plays a little choppy. Needs vWii overclock for best result (smoother gameplay). &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tempest X3 | USA | SLUS-00283 | Doesn&#039;t Work | The Screen goes black after the Interplay logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu - Stealth Assassins | USA | SLUS-00706 | Doesn&#039;t Work | The Game crashes before you reach the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu 2 - Birth of the Stealth Assassins | USA | SLUS-00939 | Doesn&#039;t Work | Black Screen after pressing start on the Titlescreen. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Terry Pratchett&#039;s Discworld | USA | SCUS-94600 | Works | I walked around the Castle. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 4 | USA | SLUS-00487 | Works | I played the Championship Cup. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 5 | USA | SLUS-00610 | Works | I played the Quick Race mode. Framerate is 53-59 FPS without Frameskip on. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 6 | USA | SLUS-00839 | Works | I played the Single Race mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tetris Plus | USA | SLUS-00388 | Issues | I played the classic mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disk1) | USA | SLUS-00845 | Doesn&#039;t Work | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disk1) | JAP | SLPS-01780 | Doesn&#039;t Work | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Threads of Fate | USA | SLUS-00405 | Works | I played the Intro. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thunder Force 5 - Perfect System | USA | SLUS-00727 | Works | I played the first Level. Framerate is 47-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Time Crisis | USA | SLUS-00405 | Issues | I played the Story mode of the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal No. 1 | USA | SCUS-94208 | Issues | I played the Tournament mode. Framerate is 40-41 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal 2 [En by Infinite Lupine v1.00b] | JAP | SLPM-86033 | Works | I played the Tournament mode. Framerate is 32-37 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomba! | USA | SLUS-94236 | Issues | I played the first Level. Framerate is 42-49 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tomba! 2 - The Evil Swine Return | USA | SLUS-94454 | Issues | I played the first Level. Framerate is 42-59 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider | EUR | SLES-00024 | Doesn&#039;t Work | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 2 - Starring Lara Croft | EUR | SLES-00718 | Doesn&#039;t Work | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 3 - Adventures of Lara Croft (V.1.0) | USA | SLUS-00691 | Works | I played the first Level. Framerate is 38-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | USA | SLUS-00885 | Doesn&#039;t Work | Skip the glitched FMV. The Game freezes shortly after starting the first Level. Framerate 35-43 FPS without Frameskip on. Some Audio Glitches. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | EUR | SLES-02238 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider Chronicles | USA | SLUS-01311 | Doesn&#039;t Work | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater | USA | SLUS-00860 | Doesn&#039;t Work | The Emulator crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 2 | USA | SLUS-01066 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 3 | USA | SLUS-00860 | Doesn&#039;t Work | Black Screen with some Music on Interpreter. The Game crashes with Dynarec. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 4 | USA | SLUS-01485 | Doesn&#039;t Work | Black Screen with some Music. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story 2: Buzz Lightyear to the Rescue | USA | SLUS-00893 | Issues | Framerate is 39-53 FPS without Frameskip on. The Audio has some stuttering. Some lightning glitches on Buzz&#039;s model. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Touki Denshou - Angel Eyes | JAP | SLPS-01168 | Works | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Treasure Gear | JAP | SLPS-00819 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter to get past the Titlescreen.&#039;&#039;&#039; I walked around the Village. Framerate is 47-53 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tunnel B1 | USA | SLUS-00188 | Issues | I played the first Mission. Full Speed. &#039;&#039;&#039;There is Slowdown during Explosions.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | TV Animation X - Unmei no Sentaku | JAP | SLPS-03459 | Issues | I played the Battle mode. Framerate is 49-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal | USA | SCUS-94304 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 2 | USA | SCUS-94306 | Issues | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 3 | USA | SCUS-94249 | Issues | I played the Tournament mode. Full Speed. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 4 | USA | SCUS-94560 | Issues | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal - Small Brawl | USA | SCUS-94560| Doesn&#039;t Work | The Game freezes during the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Two Tenkaku | JAP | SLPS-00131 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Umihara Kawase Shun | JAP | SLPS-00643 | Works | I played Field 0. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Um Jammer Lammy | USA | SCUS-94448 | Doesn&#039;t Work | The Game freezes during the second loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | V2000 | EUR | SLES-00545 | Doesn&#039;t Work | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vampire Hunter D | USA | SLUS-01138 | Issues | &#039;&#039;&#039;The Titlescreen is invisible. You need to guess and click.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts | USA | SLUS-00447 | Doesn&#039;t Work | I played the Introduction battle. Full Speed. Good Audio. &#039;&#039;&#039;The Camera spins around forever after your turn.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts 2 (V.1.1) | USA | SLUS-00940 | Works | I played the Prologue. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vanguard Bandits | USA | SLUS-01070 | Works | I played the Intro Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | JAP | SCPS-18012 | Doesn&#039;t Work | The Game freezes during the loading Screen. Compared to WiiSXR beta 2.3 build. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | EUR | SCES-02873 | Issues | I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, so you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Viewpoint | USA | SLUS-00033 | Issues | I played Area 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 | USA | SLUS-00510 | Issues | I played the Arcade mode. Framerate is 39-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 - 2nd Offense | USA | SLUS-00868 | Doesn&#039;t Work | FMV are glitched up. The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vagrant Story | USA | SLUS-01040 | Issues | Settings you need: dynarec, Limit FPS Auto, Frame Skip off. &#039;&#039;&#039;What follows is necessary to prevent an Code Dump Error!&#039;&#039;&#039; &#039;&#039;&#039;So far this only seems to work in the US and JAP Versions of the Game.&#039;&#039;&#039; Save your state in the Menu when you reach the exit of Room 5. Then switch from Dynarec to Interpreter.  Load your save state and walk through the Door. You can switch back to Dynarec again. Full Speed with rare dips. There are some minor audio issues. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Valkyre Profile (Disk 1) | USA | SLUS-01156 | Doesn&#039;t Work | Black Screen after the start of a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vs. | USA | SLUS-00868 | Works | I played the 1 Player vs COM mode. Framerate is 43-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | War Craft 2 - The Dark Saga | USA | SLUS-00480 | Works | I played the first Mission. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | War Gods | USA | SLUS-00328 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter. The Game won´t respond to any command in Dynarec. You can switch back to dynarec after the Titlescreen.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Dark Omen | USA | SLUS-00550 | Works | I played a new Campaign. Framerate is 44-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Shadow of the Horned Rat | USA | SLUS-00117 | Issues | I played a new Campaign. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhawk - The Red Mercury Missions | USA | SCUS-94305 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warriors of Might and Magic | USA | SLUS-01204 | Doesn&#039;t Work | FMV Intro is glitched up. The Game freezes during the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warzone 2100 | USA | SLUS-00819 | Works | I played a new Campaign. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild 9 | USA | SLUS-00425 | Issues | I walked around the first Area. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms | USA | SLUS-00425 | Works | I noticed some Slowdown on the Titlescreen. I fought a battle on the Overworld Map. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms 2 (Disk 1) | USA | SCUS-94484 | Works | I walked around the Ruins. Full Speed. Good Audio. I noticed some Screen tearing. Very Playable. }}&lt;br /&gt;
{{WiiSX | Wing Commander III - Heart of the Tiger (Disc 1) | USA | SLUS-00019 | Doesn&#039;t Work  | &#039;&#039;&#039;The Controls stop working after the mission briefing. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wing Commander IV - The Price of Freedom (Disc 1) | USA | SLUS-00270 | Works | I played a new Game. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout | USA | SCUS-94301 | Issues | I played the Championship Race mode. Framerate is 35-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on if you want high speed.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | USA | SLUS-00865 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | EUR | SCES-01909 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 - Special Edition | EUR | SCES-02845 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout XL | USA | SCUS-94351 | Issues | Framerate is 46-59 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wolf Fang | JAP | SLPS-00254 | Works | I played the first Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | World of Dragon Warrior - Torneko - The Last Hope | USA | SLUS-01181 | Works | I walked around the first Dungeon. Framerate is 49-59 FPS without Frameskip on. Good Audio with a little stuttering. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms | USA | SLUS-00336 | Works | I played a Match against the Computer. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms Armageddon | USA | SLUS-00888 | Works | I played a Quick Game against the Computer. Full Speed. &#039;&#039;&#039;Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms World Party | USA | SLUS-01448 | Works | I played a Quick Match against the Computer. Full Speed. Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Backstage Assault | USA | SLUS-01274 | Issues | I played the Exhibition mode. Framerate is 30-43 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Mayhem | USA | SLUS-00963 | Issues | I played a match. Framerate is 39-52 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Nitro | USA | SLUS-00397 | Works | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW vs. the World | USA | SLUS-00455 | Works | I played the Exhibition mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW nWo Thunder | USA | SLUS-00779 | Works | I played the Exhibition mode. Framerate is 46-57 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | WWF Attitude | USA | SLUS-00831 | Works | I played the Exhibition mode. Framerate is 39-40 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF in your House | USA | SLUS-00246 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 39-42 FPS without Frameskip on. Bad Audio. &#039;&#039;&#039;Many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown | USA | SLUS-00927 | Works | I played the Exhibition Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown 2 - Know your Role | USA | SLUS-01234 | Works | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Warzone (V.1.0) | USA | SLUS-00495 | Works | I played the Exhibition mode. Framerate is 28-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Wrestlemania - The Arcade Game | USA | SLUS-00013 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 38-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | X-Men - Children of the Atom | USA | SLUS-00044 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; I played the Arcade mode. Framerate is 43-50 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X-Men vs. Street Fighter | USA | SLUS-00627 | Works | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X2 | N/A | N/A | Doesn&#039;t Work | Glitched up Game. Unplayable. }}&lt;br /&gt;
{{WiiSX | Xenogears (Disk 1) | USA | SLUS-00664 | Issues | &#039;&#039;&#039;The Wii Console freezes if you try to check the memory card.&#039;&#039;&#039; I fought a battle on the Overworld. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | You don´t know Jack (Disk 1) | USA | SLUS-00716 | Doesn&#039;t Work | The Game freezes shortly after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yu-Gi-Oh! Forbidden Memories | USA | SLUS-01411 | Works | I fought a battle in Story mode. Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yutona Eiyuu Senki - TearRingSaga | JAP | SLPS-03177 | Issues | &#039;&#039;&#039;The Controls stop working during the Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Skip the Cutscenes.&#039;&#039;&#039; I played the Prologue. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Zanac X Zanac | JAP | SLPS-03354 | Issues | &#039;&#039;&#039;Zanac 1 Versions are working.&#039;&#039;&#039; The Controls in Zanac Neo stop working after you start a new game. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zeiramzone | JAP | SLPS-00575 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide | JAP | SLUS-00183 | Issues | I fought a battle. Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide 2 - The Secret Wish | JAP | SLPS-00891 | Issues | I fought a battle. Framerate is 48-51 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73453</id>
		<title>WiiStation Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiStation_Compatibility_List&amp;diff=73453"/>
		<updated>2022-06-25T20:43:53Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* # */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Posting Guidelines ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;All Games on this list have been tested with WiiSXRX_2022 beta 2.5 build 20220618&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The latest Version is&#039;&#039;&#039;&#039;&#039;&#039; [https://github.com/xjsxjs197/WiiSXRX_2022/releases/tag/20220618 WiiSX RX 2022 Beta 2.5 r20220618]&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;For remove the FMV (Full-Motion Video) scenes on certain games which require modified BIN for run on WiiSX-RX, read this post: https://gbatemp.net/posts/9732148&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Original thread: https://gbatemp.netn/threads/wiisxrx_2022-another-fork-of-wiisxrx-released.614405/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously and if it’s a game that you run in version 2.5 and beyond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of WiiSXRX_2022, a fork of WiiSXRX in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{WiiSX | Game | Region | Game ID | Status | Notes }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Compatibility Legend	Class (?)&lt;br /&gt;
Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don&#039;t affect gameplay.	ct-works&lt;br /&gt;
Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).	ct-issues&lt;br /&gt;
Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.	ct-broken&lt;br /&gt;
Unknown status. Game has not been tested, or the test results were unclear.	ct-noresult&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | 70´s Robot Anime - Geppy - X - The Super Boosted Armor (Disk 1) | JAP | SLPS-01995 | Doesn&#039;t Work | The Game freezes after the Intro Cutscene &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | 007 - The World Is Not Enough | USA | SLUS-01272 | Doesn&#039;t Work | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | 40 Winks | USA | SLUS-00874 | Works | }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Ace Combat 2 | USA | SLUS-00404 | Works | &#039;&#039;&#039;Boot the Game in Interpreter to prevent an Code Dump Error. Switch back to Dynarec after the Titlescreen.&#039;&#039;&#039; There is some Slowdown during Cutscenes. Full Speed during Gameplay. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Action Man - Operation Extrem | USA | SLUS-00887 | Doesn&#039;t Work | The Game won´t respond to any command. I noticed some Screen tearing. There are some Audio Noises. Framerate is 38-59 FPS without Frameskip on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo | JAP | SLPM-87226 | Issues | I played the Normal mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Advanced Variable Geo 2 | JAP | SLPS-00208 | Works | I played the Normal mode. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Adventures of Lomax | USA | SCUS-94906 | Issues | I played the first Level. Full Speed. No Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Air Combat | USA | SLUS-00001 | Issues | Some Slowdown during Cutscenes. Full Speed during Gameplay. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alien - Resurrection | USA | SLUS-00633 | Doesn&#039;t Work | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alien Trilogy | USA | SLUS-00007 | Issues | I played the Intro. Full Speed. No Audio, SFX only. Some Lightning Effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Akuji - The Heartless | USA | SLUS-00715 | Works | I played the Intro. The Framerate is 45-59 FPS without Frameskip on. The Audio has some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alice in Cyberland | JAP | SLPS-00636 | Issues | I played the Intro. The Command Screen is flickering and hard to see. Full Speed. There are some Audio noises. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alone in the Dark - One-Eyed Jack´s Revenge | USA | SLUS-00239 | Works | I played the Intro. &#039;&#039;&#039;Playing the whole Game in Interpreter mode is required to prevent freezing.&#039;&#039;&#039; Framerate is 45-49 FPS. Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra (V.1.0) | USA | SLUS-00553 | Works | I reached the Village. Full Speed. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Alundra 2 - A New Legend Begins | USA | SLUS-01017 | Works | I played the Intro. Full Speed with rare dips. There are some drops during Cutscenes. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Angel Blade - Neo Tokyo Guardians | JAP | SLPS-00894 | Works | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ape Escape | USA | SCUS-94423 | Works | The Framerate is 41-46 FPS without Frameskip on. Set Frameskip to ON for the best result. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Apocalypse | USA | SLUS-00373 | Doesn&#039;t Work | I get an Code Dump Error in the first Level. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad | USA | SLUS-01224 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 2 | USA | SLUS-01252 | Works | Full Speed. There is some Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad Collection - Arc the Lad 3  (Disk 1) | USA | SLUS-01253 | Works | Mostly Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disk 1)| JAP | SCPS-10040 | Issues | The Game works. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Arc the Lad - Monster Game with Casino (Disk 2)| JAP | SCPS-10041 | Issues | The Game works. There are some Audio Noises. High Language Barrier. }}&lt;br /&gt;
{{WiiSX | Area 51 | USA | SLUS-00164 | Issues | Playable but the background FMV isn&#039;t displayed correctly. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core (V.1.0) | USA | SCUS-94182 | Works | I played the First Mission. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Master of Arena (Disk 1) | USA | SLUS-01030 | Works | I played the First Mission.  Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armored Core - Project Phantasma (Disk 1) | USA | SLUS-00670 | Works | I played the First Mission.  Framerate is 46-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Armorines - Project S.W.A.R.M. | USA | SLUS-01022 | Works | I played the First Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Army Men: Air Attack | USA | SLUS-00913 | Works | There is some Slowdown during Cutscenes. I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Army Men: World War | USA | SLUS-01079 | Works | Long loading Times. Framerate is 46-59 FPS without Frameskip on. Set Frameskip on for the best Result. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Asuka 120 Burning Festival Final | USA | SLPS-02074 | Doesn&#039;t Work | &#039;&#039;&#039;The Screen turns black during the Titlescreen. Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Atelier Elie - Salberg no Renkinjutsushi 2 | JAP | SLPS-01751 | Works | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie - Salberg no Renkinjutsushi | JAP | SLPS-00856 | Works | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Atelier Marie Plus - Salberg no Renkinjutsushi | JAP | SLPS-01418 | Works | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Azure Dreams | USA | SLUS-00614 | Issues | I reached the Tower. Full Speed with rare drops during Cutscenes. Good Audio. In the Tower, the Character runs ultra fast when you press the run button. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Batman and Robin | USA | SLUS-00393 | Works | Full Speed. Good Audio. I got one random Code Dump Error in the Batcave. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Beyond - Return of the Joker | USA | SLUS-01207 | Doesn&#039;t Work | The Game boots in HLE BIOS Mode. It freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Batman Forever - The Arcade Game | USA | SLUS-00387 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden | USA | SCUS-94200 | Issues | I fought a battle in Arcade Mode. Full Speed. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 2 | USA | SLUS-00220 | Issues | I fought a battle in Arcade Mode. Full Speed. Good Audio in the Menu. No Audio during Battle. Only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 3 | USA | SLUS-00483 | Works | I fought a battle in Arcade Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Battle Arena Toshinden 4 | EUR | SLES-02493 | Issues | I get an Black Screen after selecting Team VS Mode. The Mini Game Mode and the Team Story mode are also not working. I played in Survival mode. Framerate is 39-49 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BattleTanx - Global Assault | USA | SLUS-01044 | Issues | &#039;&#039;&#039;The Game has very long loading times. Set Frameskip on and Limit FPS off to load the Game faster.&#039;&#039;&#039; I played the first Level.  The Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bio F.R.E.A.K.S. | USA | SLUS-00502 | Works | I fought a battle in Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard | JAP | SLPS-00222 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut | JAP | SLPS-00998 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard - Director´s Cut - Dual Shock | JAP | SLPS-01512 | Doesn&#039;t Work | The Game boots up but freezes before the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disk 1 Leon ) | JAP | SLPS-01510 | Issues | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 2 - Dual Shock (Disk 2 Claire ) | JAP | SLPS-01511 | Issues | &#039;&#039;&#039;Boot the Game in Dynarec with HLE BIOS to prevent freezing.&#039;&#039;&#039; I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Biohazard 3 - Last Escape | JAP | SLPS-02300 | Issues | &#039;&#039;&#039;Boot and play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the Intro. Framerate is 46-50 FPS without Frameskip on. Good Audio. The Voice over are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix 00 (Disk 1) | JAP | SLPS-03571 | Doesn&#039;t Work | Boot the Game in Interpreter mode to prevent an Code Dump Error. Because of the hypersensibel cursor i´m stuck on the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Black Matrix Cross (Disk 1) | JAP | SLPS-02962 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blade | USA | SLUS-01215 | Works | &#039;&#039;&#039;Boot the Game in Interpreter mode to prevent an Code Dump Error. Switch back to Dynarec during the New Game Screen.&#039;&#039;&#039; Framerate is 49-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Blasto | USA | SCUS-94412 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Playable&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Blue Breaker Burst - Hohoemi wo Anata to | JAP | SLPS-01469 | Doesn&#039;t Work | I played the Story mode. The Game is stuck after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bokan to Ippatsu! Doronbo - Time Bokan Series | JAP | SLPS-00609 | Issues | I played Stage 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman | EUR | SLES-01839 | Works | I played the Single Player Mode. Full Speed in Modern and Retro Mode. Good Audio. Very &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman Land | JAP | SLPS-03002 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bomberman World | USA | SLUS-00680 | Works | I played the Normal Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar | USA | SCUS-94199 | Works | I fought a battle in Arcade Mode. Framerate is 49-57 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bloody Roar 2 | USA | SCUS-94424 | Issues | I fought a battle in Arcade Mode. Framerate is 27-30 FPS without Frameskip on. Enable Frameskip and it gets somewhat playable. The Audio has some stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brahma Force - The Assault on Beltlogger 9 | USA | SLUS-00444 | Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | BrainDead 13 (Disk 1) | USA | SLUS-00083 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brave Fencer Musashi | USA | SLUS-00726 | Works | I played the first Chapter. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 3 (V.1.1) | USA | SLUS-00422 | Works | I completed the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Breath of Fire 4 | USA | SLUS-01324 | Works | I played Chapter 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disk 1) | JAP | SLPS-02661 | Works |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - Grand Edition (Disk 1) (English Translation) | JAP | SLPS-02661 | Works |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Brigandine - The Legend of Forsena | USA | SLUS-00687 | Works |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword - The Shadow of the Templars | USA | SLUS-00484 | Works | Mostly 57-59 FPS. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Broken Sword 2 - The Smoking Mirror | USA | SLUS-00812 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubble Bobble also featuring Rainbow Islands | USA | SLUS-00370 | Issues | Bubble Bobble is playable but both Rainbow Islands games quit responding to controller inputs after a few seconds of gameplay.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bubsy 3D - Furbitten Planet | USA | SLUS-00110 | Works | I played the Level 1-1. The Framerate is 34-42 FPS without Frameskip on. It works perfect with Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny - Lost in Time | USA | SLUS-00838 | Works |  The Framerate is 51-59 FPS without Frameskip on. There is some Slowdown during Cutscenes. Good Audio with some Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bugs Bunny &amp;amp; Taz - Time Busters | USA | SLUS-01144 | Issues | The Framerate is 52-59 FPS without Frameskip on. The Audio got mute during gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Burning Road | USA | SLUS-00324 | Issues | I played the Championship Mode. The Framerate is 57-59 FPS without Frameskip on. No Audio, only SFX. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade | USA | SCUS-94180 | Issues | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bushido Blade 2 | USA | SLUS-00663 | Issues | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move &#039;99 | USA | SLUS-00725 | Issues | I played the Arcade mode. Full Speed. No Audio, only SFX during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 2 - Arcade Edition | USA | SLUS-00233 | Issues | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Bust-A-Move 4 | USA | SLUS-00754 | Issues | Framerate is 52-55 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | C-12 | USA | SCUS-94666 | Works | I walked around the first Level. Framerate is 37-59 FPS without Frameskip. Very Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | C - The Contra Adventure | USA | SLUS-00499 | Issues | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Capcom vs. SNK Pro | USA | SLUS-01376 | Works | I played Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Chronicles (V.1.1) | USA | SLUS-01384 | Issues | Full Speed in both Original and Arranged Mode. Messy Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Castlevania Symphony of the Night | USA | SLUS-00067 | Works | &#039;&#039;&#039;I completed the game from start to finish.&#039;&#039;&#039; Framerate is 49-57 FPS without Frameskip on. Good Audio with a little Noise. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chaos Break | EUR | SLES-03107 | Issues | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chippoke Ralph no Daibouken - The Adventure of Little Ralph | JAP | SLPS-01853 | Works | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo no Fushigi na Dungeon | JAP | SLPS-01234 | Works | Framerate is 45-54 FPS without Frameskip on. Turn Frameskip on for 59 FPS. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chocobo Racing | USA | SLUS-00844 | Works | I played Grand Prix Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Chocobo´s Magical Dungeon 2 | USA | SLUS-00814 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chou-Aniki - Kyuukyoku Muteki Ginga Saikyou Otoko | JAP | SLPS-00183 | Issues| Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Chrono Cross (Disk 1) | USA | SLUS-01041 SLUS-01080 | Works | I played the Intro. Slows down a little bit during transitions to battle and in some menus. Framerate is 45-59 FPS without Frameskip on during battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Circuit Breakers | USA | SLUS-00697 | Issues | I played the Jungle race. Framerate is 46-59 FPS without Frameskip on during race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower | USA | SLUS-00539 | Works | I played the Prologue. Full Speed. There is some Slowdown during Cutscenes. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Clock Tower 2 - The Struggle within | USA | SLUS-00539 | Works | I played Chapter 1. Full Speed. There is some Slowdown during Cutscenes. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Codename - Tenka | USA | SCUS-94409 | Doesn&#039;t Work | The Game asks you to remove one Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally | USA | SCUS-94474 | Works | I played the Championship Mode. Framerate is 52-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colin McRae Rally 2.0 | USA | SLUS-01222 | Works | I played the Championship Mode. Framerate is 35-53 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars (Disk 1) | USA | SLUS-00543 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars - Vengeance | USA | SLUS-00722 | Works | Framerate is 56-59 FPS without Frameskip on in Space. 30-40 FPS during the Menu. Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Colony Wars 3 - Red Sun | USA | SLUS-00866 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disk 1 GDI) | USA | SLUS-00397 | Issues | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer (Disk 2 NOD) | USA | SLUS-00410 | Issues | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disk 1 Allies) | USA | SLUS-00431 | Works | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert (Disk 2 Soviet) | USA | SLUS-00485 | Works | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disk 1 Allies) | USA | SLUS-00665 | Works | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Command &amp;amp; Conquer - Red Alert - Retaliation (Disk 2 Soviet) | USA | SLUS-00667 | Works |  I played Freestyle Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contender | USA | SCUS-94294 | Works | I played a Match. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Contra - Legacy of War | USA | SLUS-00288 | Issues | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders | USA | SCUS-94356 | Issues | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2 | USA | SCUS-94358 | Issues | Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 2001 | USA | SCUS-94597 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 3 | USA | SCUS-94251 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cool Boarders 4 | USA | SCUS-94559 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cotton Original - Fantastic Night Dreams | JAP | SLPS-02034 | Works | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Countdown Vampires (Disk 1) | USA | SLUS-00898 | Doesn&#039;t Work | The Game freezes with either Interpeter or Dynarec after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cowboy Bebop | JAP | SLPS-01126 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot | USA | SCUS-94900 | Works | I played the first Level. Framerate is 46-59 FPS without Frameskip on during the Level. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot 2: Cortex Strikes Back | USA | SCUS-94154 | Works | I played the Turtle Woods Level. Framerate is 46-54 FPS without Frameskip on during the Level. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bandicoot Warped | USA | SCUS-94244 | Issues | Most objects in the level &amp;quot;Under Pressure&amp;quot; are invisible making it nearly impossible to beat. Framerate is 46-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crash Bash | USA | SCUS-94570 | Works | I played Adventure Mode. Full Speed with rare dips on during a Mini Game. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CTR - Crash Team Racing | USA | SCUS-94426 | Issues | I played the Arcade mode. Somewhat playable. Most of the 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Crash Team Racing (Demo) | USA | SCUS-94459 | Issues | Somewhat playable. Adventure mode softlocks when Aku Aku talks to you. Other modes are playable but all 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures | USA | SLUS-01438 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. Code Dump Error. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Creatures - Raised in Space | USA | SLUS-01553 | Works | There are some Glitches after boot up. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc 2 | USA | SLUS-00634 | Issues | Needs to be started from a savefile in 0%, trying to start the game with &amp;quot;New Game&amp;quot; the first cutscene will be glitchy making it impossible to get past it. Framerate is 37-50 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croc: Legend of the Gobbos | USA | SLUS-00530 | Works | Opening cutscene doesn&#039;t play. Framerate is 49-56 without Frameskip on. There are some Audio Noises. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Croket! Kindan no Kinka Box! | JAP | SLPM-87235 | Works | Full Speed outside of Battle. Framerate is 53-59 without Frameskip on during Battle. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crow - City of Angels | USA | SLUS-00242 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusador - No Remorse | USA | SLUS-00268 | Issues | Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Crusadors of Might and Magic | USA | SLUS-00799 | Doesn&#039;t Work | The Game freezes after the 3DO Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CRW - Counter Revolution War | JAP | SLPS-00220 | Issues | I played the First Mission. Full Speed. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CT Special Forces | EUR | SLES-03986 | Issues | There is some Slowdown during the Intro. Full Speed during Gameplay. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyberbots - Full Metal Madness | JAP | SLPS-01011 | Works | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Cyber Sled | USA | SLUS-00008 | Issues | I fought a battle. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | CyberSpeed | USA | SLUS-00116 | Issues | I played the Arcade Mode. Full Speed. No Audio, only SFX. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | D (Disk 1) | USA | SLUS-00128 | Works | I played the first Section of the Game. Full Speed. Good Audio. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darius Gaiden | JAP | SLPS-00574 | Issues | I played the first Stage. Framerate is 46-59 without Frameskip on.  Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers 3 | USA | SLUS-00745 | Issues | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on to get the best result. The Audio skips and is broken during battle. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Darkstalkers - The Night Warriors | USA | SLUS-00036 | Issues | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dead or Alive | USA | SLUS-00606 | Issues | I played the Tournament Mode. Framerate is 33-36 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Delta Force Urban Warfare | USA | SLUS-01429 | Issues | I played the first Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. The missing lightning effects are making it difficult to see. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Densetsu no Ogre Battle | JAP | SLPS-00481 | Issues | Framerate is 54-59 FPS without Frameskip on. No Audio during the Titlescreen. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Depth | JAP | SCPS-18003 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent | USA | SLUS-00037 | Issues | I played the first Planet. Framerate is 57-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;The music stops playing after you pause the game.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Descent Maximum | USA | SLUS-00460 | Works | I played the First Planet. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | SCUS-94302 | Doesn&#039;t Work | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby | USA | N/A | Works | seems to run fine }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | EUR | N/A | Doesn&#039;t Work | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby 2 | USA | SCUS-94350 | Doesn&#039;t Work | &#039;&#039;&#039;The Game freezes before the start of a race in Championship mode.&#039;&#039;&#039;  The Destruction Derby Mode works. Full Speed. Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Destruction Derby Raw | USA | SLUS-00912 | Works | I played the Assault Mode. Framerate is 27-40 FPS without Frameskip on in the Menu. Framerate is 46-59 FPS without Frameskip on during Battle. Set Limit FPS off, for the best result.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Devil Summoner - Soul Hackers (Disk 1) | JAP | SLPS-01921 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dezaemon Plus | JAP | SLPS-00335 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Diablo | USA | SLUS-00619 | Works | I walked around the Village. Framerate is 37-45 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dice de Chocobo | JAP | SLPS-02523 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy (V.1.0) | USA | SLUS-00119 | Issues | &#039;&#039;&#039;Heavy Slowdown during loading.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;Die Harder&#039;&#039;&#039; Full Speed. Many clipping issues. No Audio, SFX only. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; &#039;&#039;&#039;Die Hard with a Vengeance&#039;&#039;&#039; Many clipping issues.&#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Die Hard Trilogy 2 - Viva Las Vegas | USA | SLUS-01015 | Issues | The Intro FMV and Loading Screen are glitched up. &#039;&#039;&#039;Boot and play the Movie Mode with HLE BIOS.&#039;&#039;&#039;  &#039;&#039;&#039;Booting the Arcade Mode triggers an Code Dump/Exception Error.&#039;&#039;&#039; &#039;&#039;&#039; The Practise Mode is working without HLE BIOS.&#039;&#039;&#039; Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon Rumble Arena | USA | SLUS-01404 | Doesn&#039;t Work | The Game checks for an Memory Card File. I get the Error Message Digimon Rumble Arena data not found. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World | USA | SLUS-01032 | Issues | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Game randomly crashes. Be sure to save!&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 2 | USA | SLUS-01193 | Issues | I played the last Training Mission. Full Speed outside of Battle. The Framerate during Battle ranges from 33-59 FPS without Frameskip on. The Battlescreen turns black after turning Frameskip on.  Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Digimon World 3 | USA | SLUS-01436 | Works | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis (V.1.1) | USA | SLUS-00922 | Issues| I played the Introduction. Full Speed. In some Areas the Framerate goes down to 48-54 FPS without Frameskip on. Set Frameskip on for the best result. &#039;&#039;&#039;No Audio and Voice output. SFX only.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dino Crisis 2 | USA | SLUS-01279 | Issues | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;No Voice output during gameplay.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld | EUR | SCES-00012 | Works | I walked around the First Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Discworld 2 - Mortality Bytes! | USA | SCUS-94605 | Works | I walked around the Castle. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Aladdin in Nasira&#039;s Revenge | USA | SCUS-94569 | Doesn&#039;t Work | The Game crashes after the Sony Computer Entertainment screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Donald Duck - Goin&#039; Quackers | USA | SLUS-01242 | Issues | I played the First Stage. Framerate is 37-50 FPS without Frameskip on. Set FPS Limit off for the best result. &#039;&#039;&#039;There is much Slowdown during the Titlescreen and when you enter or leave a Level.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s Tarzan (V.1.0) | USA | SCUS-94456 | Issues | FMV (full-motion video scenes) are glitched up. I played the first Level. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disney&#039;s The Emperor&#039;s New Groove | USA | SCUS-94571 | Doesn&#039;t Work | Dynarec: crashes after the Sony Computer Entertainment screen. Interpreter: black screen after the Sony Computer Entertainment screen. You can hear Voice overs. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Disruptor | USA | SLUS-00224 | Works | I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | DoDonPachi | JAP | SLPS-01364 | Doesn&#039;t Work | The Game is stuck loading. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Doom | USA | SLUS-00077 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Double Dragon | JAP | SLPS-00191 | Issues | I played Normal Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball - Final Bout | JAP | SLPS-00949 | Works | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball GT - Final Bout | USA | SLUS-00493 | Works | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Ball Z - Ultimate Battle 22 | USA | SLUS-01550 | Works | I played 1P VS COM Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest 4 - Michibikareshi Mono Tachi | JAP | SLPM-86916 | Doesn&#039;t Work | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Quest Monsters 1 &amp;amp; 2 - Hoshifuri no Yuusha to Bokujou no Nakamatachi | JAP | SLPM-87050 | Works | I walked around the Intro Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dragon Warrior 7 (Disk 1) | USA | LUSP-01206 | Doesn&#039;t Work | The Textboxes appear and disappear too fast to react. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver - You Are the Wheelman | USA | SLUS-00842 | Issues | I played the Intro and Training Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; The game freezes when you choose &amp;quot;Try Again&amp;quot;. &#039;&#039;&#039;Needs to be played using savestates.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Driver 2 (Disk 1) (v1.0)| USA | SLUS-01161 | Doesn&#039;t Work | &lt;br /&gt;
The Game won&#039;t boot after the BIOS intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Driver 2 (Disk 1) (v1.1)| USA | SLUS-01161 | Works | The framerate is 32-56 FPS without Frameskip on. Set Franeskip to ON for the best result. Good Audio. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Duke Nukem - Total Meltdown | USA | SLUS-00355 | Issues | Full Speed. Good Audio. &#039;&#039;&#039;Many GFX Glitches on Screen make it difficult to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dune 2000 | USA | SLUS-00973 | Issues | I played the first Mission. Full Speed. No Audio, SFX only during a Mission. &#039;&#039;&#039; Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Dynasty Warriors | USA | SLUS-00438 | Doesn&#039;t Work | The Game freezes after the KOEI Logo Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross | USA | SLUS-01319 | Issues | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | EA Sports Supercross 2000 | USA | SLUS-01005 | Issues | &#039;&#039;&#039;There is much Slowdown during the Introcutscene.&#039;&#039;&#039; I played the Quick Race Mode.&#039;&#039;&#039;Playing in Interpreter Mode prevents the Game from freezing.&#039;&#039;&#039; Framerate is 39-45 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night | USA | SLUS-00820 | Works | I walked around the House. Framerate is 57-59 FPS without Frameskip on. Good Audio with a little stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Echo Night 2 - Nemuri no Shihaisha | JAP | SLPS-02167  | Works | I walked around the Libary. Full Speed. Good Audio  I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Anarchy Rulz | USA | SLUS-01169| Issues | There is some Slowdown during loading. I played the Exhibition Mode. Framerate is 38-42 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ECW Hardcore Revolution | USA | SLUS01045 | Issues | I played the Exhibition Mode. Framerate is 40-46 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ehrgeiz - God Bless the Ring | USA | SLUS-00809 | Issues | &#039;&#039;&#039;The Game freezes in almost all game modes.&#039;&#039;&#039; &#039;&#039;&#039;Only the Quest mode on Hard difficulty is playable.&#039;&#039;&#039; Framerate is 20-24 FPS without Frameskip on. Set Limit FPS off and Frameskip on to get the best result. No Audio, SFX only. The Voice output during the Introduction is missing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Einhander | USA | SCUS-94243 | Works | I played the First Level. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 3 - Shiroki Majo - Mouhitotsu no Eiyuutachi no Monogatari | JAP | SLPS-01201 | Issues | I walked around the Village. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Eiyuu Densetsu 4 - Akai Shizuku | JAP | SLPS-01540 | Issues | I walked around the first Area. There is some Slowdown during Cutscenes. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;The Audio is broken.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elder Gate | JAP | SLPM-86494 | Works | I walked around the Overworld and fought a battle. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Elie no Atelier - Salburg no Renkinjutsushi 2 | JAP | SLPS-91180 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Epidemic | USA | SCUS-94152 | Works | I walked around the Information Center. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evil Dead - Hail to the King (Disk 1) | USA | SLUS-01072 | Doesn&#039;t Work | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Evo´s Space Adventures | USA | SCES-01871 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exector | JAP | SLES-00097 | Issues | I played Stage 1. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Exhumed | EUR | SLES-00097 | Works | I played the first Level. Framerate is 47-49 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | F1 2000 | USA | SLUS-01120 | Doesn&#039;t Work | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Championship Season 2000 | USA | SLUS-01290 | Doesn&#039;t Work | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 Racing Championship | USA | SLUS-01120 | Works | I played the Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 1999 Season | USA | SLUS-01036 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | F1 World Grand Prix - 2000 | USA | SLUS-01344 | Works | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fade to Black | USA | SLUS-00236 | Works | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fantastic Four | USA | SLUS-00395 | Issues | I played the Attack of the Molemen Mission. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fatal Fury - Wild Ambition | USA | SLUS-01001 | Works | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio with a little Noise and stuttering. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect (Disk 1) | USA | SLUS-00920 | Doesn&#039;t Work | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fear Effect 2 - Retro Helix (Disk 1) | USA | SLUS-01266 | Doesn&#039;t Work | I get an Code Dump Error after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 99 | USA | SLUS-00782 | Works | I played a friendly Match. During the Match, the Framerate is 45-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA 2000 - Major League Soccer | USA | SLUS-00994 | Works | I played a Match in Exhibition Mode.  During the Match, the Framerate is 37-41 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA - Road to World Cup 98 | USA | SLUS-00520 | Works | I played a friendly Match. During Gameplay the Framerate is 46-57 without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 96 | USA | SLUS-00038 | Doesn&#039;t Work | The Game boots normal. It won´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 97 | USA | SLUS-00269 | Works | I played a friendly Match. During the Match, the Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2001 | USA | SLUS-01262 | Issues | I played a friendly Match. During the Match, the Framerate is 41-57 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;The Voice Over has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2002 | USA | SLUS-01408 | Works | I played a friendly Match. During the Match, the Framerate is 39-55 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2003 | USA | SLUS-01504 | Doesn&#039;t Work | Start the Game with Interpreter HLE BIOS to reach the Menu. The Game freezes while loading the Match. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2004 | USA | SLUS-01578 | Doesn&#039;t Work | The Game crashed after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | FIFA Soccer 2005 | USA | SLUS-01585 | Doesn&#039;t Work | The Game hangs after the EA Sports Audio sample. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fifth Element | USA | SLUS-00711 | Issues | Full Speed. There is some Slowdown after the Titlescreen. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighter Maker | USA | SLUS-00641 | Issues | I played the 1P VS COM Mode. Framerate is 34-37 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force (V.1.0) | USA | SLUS-00433 | Issues | I played the first Stage. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fighting Force 2 | USA | SLUS-00934 | Doesn&#039;t Work | I get an Code Dump Error after the BIOS Intro. You can hear Sounds after booting with HLE BIOS. The Screen stays dark. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Doom | USA | SLUS-00331 | Doesn&#039;t Work | The Game freezes during the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 5 (V.1.0) | USA | SLUS-00879 | Works | I walked around the Overworld. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Anthology - Final Fantasy 6 (V.1.0) | USA | SLUS-00900 | Works | I fought 2 Battle in Narshe. Full Speed. Good Audio. &#039;&#039;&#039;The Menu Curser sounds a bit odd.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disk 1) | JAP | SLPS-00700 | Issues | I walked around the first Area. &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; &#039;&#039;&#039;The Emulator crashes after entering a battle in Dynarec Core.&#039;&#039;&#039; FMV run fine. Framerate with Interpreter Core ranges from 36-49 FPS. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 (Disk 1) | USA | SCUS-94163 | Issues | I walked around the first Area. &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; &#039;&#039;&#039;The Emulator crashes after entering a battle in Dynarec Core.&#039;&#039;&#039; FMV run fine. Framerate with Interpreter Core ranges from 36-49 FPS. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy 7 International (Disk 1) | JAP | SLPS-01057 | Issues | I walked around the first Area. &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; &#039;&#039;&#039;The Emulator crashes after entering a battle in Dynarec Core.&#039;&#039;&#039; FMV run fine. Framerate with Interpreter Core ranges from 36-49 FPS. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 8 (Disk 1) | USA | SLUS-00892 | Works | The Game slows down to 40 FPS while loading the Titlescreen. There is some slight Framedrop during Cutscenes. I entered the Lava Cave. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable so far.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disk 1) | JAP | SLPS-02000 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy 9 (Disk 1) | USA | SLUS-01251 | Issues | Crashes after the &amp;quot;Published by Square Electronic Arts&amp;quot; screen with SCPH1001 BIOS. &lt;br /&gt;
&#039;&#039;&#039;With HLE BIOS selected or PSXONPSP660 BIOS&#039;&#039;&#039;, you can make it to the Title Screen. If you load a Memory Card file, you can actually get into the game, framerate is 53-59 FPS without Frameskip on; but &#039;&#039;&#039;crashes after FMVs start&#039;&#039;&#039;. &#039;&#039;&#039;Almost Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Chrono Trigger (V.1.0) | USA | SLUS-01363 | Issues | Full Speed. &#039;&#039;&#039;You hear an annoying ringing Sound during battle. It won´t go away after you won.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Chronicles - Final Fantasy 4 (V.1.1) | USA | SLUS-01360 | Works | Played until Mist Village. Full Speed with rare dips. Good Audio. Some textures are missing. &#039;&#039;&#039;Playable so far.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Final Fantasy Origins (V.1.1) | USA | SLUS-01541 | Works | Final Fantasy 1 and 2 run Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Final Fantasy Tactics | USA | SCUS-94221 | Issues | &#039;&#039;&#039;There is an annoying sound after the Initiation is completed. It appears and dissapears at random.&#039;&#039;&#039; Framerate is 53-59 FPS without Frameskip on during battle. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Firemen 2 - Pete &amp;amp; Danny | JAP | SLPS-00148 | Issues | I played the Introduction. &#039;&#039;&#039;The Voice overs are missing.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Floating Runner - Quest for the 7 Crystals | USA | SLUS-00231 | Issues | I walked around the first Area. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One | USA | SCUS-94353 | Works | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One Championship Edition | USA | SLUS-00546 | Works | I played the Arcade Mode. Full Speed with rare dips. &#039;&#039;&#039;Heavy Slowdown when you touch the Lawn.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 98 | USA | SLUS-00744 | Works | &#039;&#039;&#039;The  Main Menu Screen is glitched up.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 99 | USA | SLUS-00870 | Doesn&#039;t Work | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Formula One 2000 | USA | SLUS-01134 | Doesn&#039;t Work | The Game crashed after the loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Forsaken | USA | SLUS-00485 | Issues | I played the first Mission. Framerate is 39-54 FPS without Frameskip on. Set Frameskip on fort the best result. No Audio, SFX only during the Mission. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 1st | JAP | SLPM-87317 | Doesn&#039;t Work | I tried several builds. Everytime the Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 2 | JAP | SLPS-01000 | Works | I noticed some Slowdown during Cutscenes. I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission 3 | USA | SLUS-01011 | Issues | There is some Slowdown on the Titlescreen. I played the Tutorial. Framerate is 50-59 FPS without Frameskip on. &#039;&#039;&#039;The Screen is heavily glitched up after battle.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Front Mission Alternative | JAP | SLPS-00953 | Works | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Future Cop - L.A.P.D. | USA | SLUS-00739 | Doesn&#039;t Work | The Game freetes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Fuujin Ryouiki Eretzvaju | JAP | SLPS-01790 | Works | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | G.Darius | USA | SLUS-00690 | Issues | I played the Arcade Mode. Framerate is 48-59 FPS without Frameskip on. Set FPS Limit off for the best result. No Audio, SFX only during Gameplay. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police (Disc 1) | USA | SLUS-00544 | Issues | I played the first Mission. Framerate is 45-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G-Police - Weapons of Justice | USA | SLUS-00798 | Issues | Framerate is 43-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | G.O.D pure | JAP | SLPS-00944 | Works | I walked around the City. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gaia Seed - Project Seed Trap | JAP | SLPS-00624 | Issues | I played the first Stage. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galaxy Fight - Universal Warriors | JAP | SLPS-00138 | Works | Full Speed with rare dips. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | Gale Gunner | JAP | SLPS-02596 | Works | I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Galerians (Disk 1) | USA | SLUS-00986 | Works | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Game Maker - Ureyuki 100-Manbon Get Daze! | JAP | SLPS-01583 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 4.0 | USA | N/A | Doesn&#039;t Work | Crashes at startup. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | GameShark Version 5.0 | USA | N/A | Works | &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Kurunarakoi! Ayashigeikka no Kuroikage | JAP | SLPM-86155 | Doesn&#039;t Work | Goemon is sleeping on the Floor. The Game freezes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Ooedo Daikaiten | JAP | SLPM-86774 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ganbare Goemon - Uchuu Kaizoku Akogingu | JAP | SLPS-00217 | Works | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gauntlet Legends | USA | SLUS-00624 | Issues | Works great. I played the first Level. Framerate is 39-50 FPS without Frameskip on. The Audio has some Noise. Set Full Speed for nice sound but choppier performance. Playable. }}&lt;br /&gt;
{{WiiSX | Gear Fighter Dendoh | JAP | SLPS-03189 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gegege no Kitarou - Gyakushuu! Youkai Daikessen | JAP | SLPM-87286 | Doesn&#039;t Work | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gekioh - Shooting King | USA | SLUS-01498 | Issues | I played the Geki mode. Full Speed. No Audio, SFX only. Playable. }}&lt;br /&gt;
{{WiiSX | Gekido - Urban Fighters | USA | SLUS-00970 | Doesn&#039;t Work | The Game boots back to the Homebrew Channel after the licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Genei Tougi - Shadow Struggle | JAP | SLUS-01498 | Doesn&#039;t Work | I played the Normal mode. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex (v1.0) | USA | SLUS-00042 | Works | I played the Cemetary Level. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex - Enter the Gecko | USA | SLUS-00598 | Works | Some very minor issues when on gameplay. I noticed some screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gex 3 - Deep Cover Gecko (v1.1) | USA | SLUS-00806 | Works | The Framerate is 46-54 FPS without Frameskip on at the Homebase. I played the Snowlevel. Framerate is 37-52 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ghost in the Shell | USA | SLUS-00552 | Issues | FMV run fine. The game has this weird pixelated transverse black line that stretches over the screen. It´s difficult to see whats going on. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Glover | USA | SLUS-00890 | Doesn&#039;t Work | Glover runs around on autopilot. He doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gokujou Parodius Da! Deluxe Pack | JAP | SLPS-00002 | Doesn&#039;t Work | I get thrown to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gold and Glory - The Road to Eldorado | USA | SLUS-01312 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Goujin Senki | JAP | SLPS-01471 | Works | I played the Introduction. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gouketuji Ichizoku 2 - Chottodake Saikyou Densetsu | JAP | SLUS-01498 | Doesn&#039;t Work | &#039;&#039;&#039;The Game freezes after the BIOS Intro. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Deluxe Pack | JAP | SLPS-00303 | Works | Gradius 1 and Gradius 2 run Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gradius Gaiden | JAP | SLPM-86042 | Works | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia (Disc 1) | USA | SCUS-94457 | Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grandia - Prologue (Demo) | JAP | SLPM-80297 | Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Granstream Saga | USA | SLUS-00597 | Works | I walked around the first Dungeon. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Characters have no faces.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Growlancer (Disc 1) | JAP | SLPS-02380 | Doesn&#039;t Work  | I tried several builds. The Emulator failed to load the ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Arcade Mode] | USA | SCUS-94194 | Works | Full Speed. Very Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo [Simulation Mode] | USA | SCUS-94194 | Works | Full Speed. &#039;&#039;&#039;There is much Slowdown in the Menu.&#039;&#039;&#039; Very Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Arcade Mode] (v1.0) | USA | SCUS-94455 | Doesn&#039;t Work | Loads races. Physics are all wonky. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gran Turismo 2 [Simulation Mode] (v1.0) | USA | SCUS-94488 | Doesn&#039;t Work | Freezes when entering any race/Machine tests. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto | USA | SLUS-00106 | Issues | Full Speed. No music/CDDA, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto - Mission Pack 1 - London 1969 | USA | SLUS-00846 | Doesn&#039;t Work | The Game won&#039;t recognize the GTA ISO. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Grand Theft Auto 2 | USA | SLUS-00789 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian Recall - Shugojuu Shoukan (Disc 1) | JAP | SLPS-01297 | Issues | I fought the first Battle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;The Area gets glitched up after a turn.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guardian´s Crusade | USA | SLUS-00811 | Works | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Guilty Gear | USA | SLUS-00772 | Works | I fought a Battle in Normal Mode. Framerate is 51-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam 0079 - The War for Earth (Disc 1) | JAP | SLPS-00815 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault | USA | SLUS-01226 | Issues | I played the Story Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gundam Battle Assault 2 | USA | SLUS-01418 | Doesn&#039;t Work | The Game boots with HLE BIOS. It crashed after the Bandai Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunnm - Kasei no Kioku | JAP | SLPS-01408 | Works | I walked around the first Area. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunners Heaven | JAP | SLPS-01853 | Issues | I played the first Level. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunpey | JAP | SLPS-02485 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Gunship | USA | SLUS-00313 | Issues | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | USA | SLUS-01503 | Doesn&#039;t Work | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Chamber of Secrets | EUR | SLES-03972 | Doesn&#039;t Work | You can hear the EA Games Audio Sample. The Game crashed afterwards. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Philosopher´s Stone | EUR | SLES-03662 | Doesn&#039;t Work | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harry Potter and the Sorcerer&#039;s Stone  | USA | SLUS-00847 | Doesn&#039;t Work | The Game crashed after the Warner Bros Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Harvest Moon - Back to Nature | USA | SLUS-01415 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Heart of Darkness (Disk 1) | USA | SLUS-00696 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hellboy - Asylum Seeker | USA | SLUS-01414 | Works | I walked around the first Area. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hexen - Beyond Heretic | USA | SLUS-00348 | Issues | I walked around the first Area. Full Speed. No Audio, SFX only. Some lightning effects are missing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hogs of War | USA | SLUS-01195 | Works | I played the Training Mission. Framerate is 51-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hoshigami - Ruining Blue Earth | USA | SLUS-01375 | Works | I played the first Chapter. Full Speed. There is a little Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf | USA | SCUS-94188 | Works | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Shots Golf 2 | USA | SCUS-94476 | Works | I played the Tournament Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hyper-Rally | JAP | SLPS-00462 | Works | I played the Season Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hot Wheels - Turbo Racing | USA | SLUS-00964 | Doesn&#039;t Work | The Game crashed after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Hydro Thunder | USA | SLUS-00847 | Works | I played the Arcade Mode. Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Imadoki no Vampire - Bloody Bride | JAP | SLPS-00526 | Issues | Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;The Voice Over are missing.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In Cold Blood (Disk 1) | USA | SLUS-01294 | Doesn&#039;t Work | The Game freezes during the glitched up Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Incredible Hulk - The Pantheon Saga | USA | SLUS-00150 | Issues | I walked around the Laboratory. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Initial D | JAP | SLPS-01793 | Works | I played the Story Mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inspector Gadget - Gadget&#039;s Crazy Maze | USA | SLUS-01267 | Issues | I played the Single Player Mode. Full Speed. No Audio, SFX only during gameplay. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Superstar Soccer Pro &#039;98 | USA | SLUS-00674 | Issues | I played Exhibition Mode. &#039;&#039;&#039;The Game runs too fast in Dynarec. Use Interpreter.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field | USA | SLUS-00238 | Works | I played 100 Meter Dash. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | International Track &amp;amp; Field 2000 | USA | SLUS-00987 | Doesn&#039;t Work  | I played the Arcade Mode and Challenge Mode. The Screen goes black before the start of the competition. You can hear Music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | In the Hunt | USA | SLUS-00172 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - A Feudal Fairy Tale (V.1.0) | USA | SLUS-01534 | Doesn&#039;t Work | There is some Slowdown on the Menu Screen. I played the Story Mode. The Character won´t respond to any command during battle. You can hear Voice Samples. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Inuyasha - Sengoku Otogi Gassen | JAP | SLPS-03503 | Doesn&#039;t Work | &#039;&#039;&#039;The Game crashed before the start of a battle. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Man - X-O Manowar in Heavy Metal | USA | SLUS-00235 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Iron Soldier 3 | USA | SLUS-01061 | Works | There is some Slowdown in the Menu. I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | iS - Internal Section | JAP | SLPS-01868 | Issues | I played the Normal Mode. Framerate is 39-46 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Irritating Stick | USA | SLUS-00775 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter Mode to prevent getting an Black Screen. Switch back to Dynarec on the Menu Select Screen.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution | USA | SLUS-01014 | Works | I played the Exhibition Mode. Framerate is 35-46 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | ISS Pro Evolution 2 | EUR | SLES-03321 | Works | I played the Exhibition Mode. Framerate is 28-40 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Italien Job | USA | SLUS-01457 | Doesn&#039;t Work | The Game freezes while loading the Game Modes. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | It Might Be NES | N/A | N/A | Works | Very Playable }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Jackie Chan Stuntmaster | USA | SLUS-00684 | Doesn&#039;t Work | The Game freezes before the Titlescreen. You can hear Music playing with HLE BIOS on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jade Cocoon - Story of the Tamamayu | USA | SLUS-00854 | Works | I walked around the Forest. &#039;&#039;&#039;Before you enter the forest, save with the save state function, switch to interpreter and walk into the forest. Then change back to dynarec.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JailBreaker (Disc 1) | JAP | SLPS-02076 | Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jarrett &amp;amp; Labonte Stock Car Racing | USA | SLUS-01139 | Doesn&#039;t Work | The Game freezes during the Codemasters Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 98 | USA | SLUS-00479 | Works | I played the Racing Season mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jeremy McGrath Supercross 2000 | USA | SLUS-00832 | Issues | The Game runs a bit too fast in Dynarec. It has many glitches in Interpreter. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto | USA | SCUS-94309 | Issues | I played Single Race Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 2 (V.1.0) | USA | SCUS-94167 | Issues | I played Full Season Mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jet Moto 3 | USA | SCUS-94555 | Doesn&#039;t Work  | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jikkyou Oshaberi Parodius - Forever with Me | JAP | SLPM-86008 | Doesn&#039;t Work  | The Game is stuck at the first loading Screen.  &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | JoJo´s Bizarre Adventure | USA | SLUS-01060 | Works | I played the Story Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jonny Bazookatone | USA | SLUS-00194 | Issues | Full Speed with rare dips. The Audio is broken. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Judge Dredd | USA | SLUS-00630 | Doesn&#039;t Work  | I played Level 1-1. The Game has many Frame pace Issues. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juggernaut (Disk 1) | USA | SLUS-00894 | Works | Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{WiiSX | Jumping Flash! | USA | SCUS-94103 | Works | I played World 1-1. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jumping Flash 2 | USA | SCUS-94108 | Works | I played World 1-1. Framerate is 52-59 FPS without Frameskip on. Set Frame Limit off for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Jupiter Strike | USA | SLUS-00177 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Juusou Kihei Valken 2 (Assault Suits Valken 2) | JAP | SLPS-00854 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Kaette Kita Cyborg Kuro - chan | JAP | SLPM-87174 | Doesn&#039;t Work | The Game doesn´t respond to any command. &#039;&#039;&#039;Use Wiisxr build 2.2.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kagero - Deception 2 | USA | SLUS-00677 | Issues | &#039;&#039;&#039;Start a new game in Interpreter only. Switch back to dynarec after the start of the first Chapter.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kartia - The Word of Fate | USA | SLUS-00631 | Doesn&#039;t Work | The Game freezes after the Intro in both Story Branches. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kensei - Sacred Fist | USA | SLUS-00600 | Works | I played Normal Mode. Framerate is 33-38 FPS without Frameskip on during Battle. Full Speed during the Pause Screen. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kid Clown no Crazy Chase 2 - Love Love Honey Soudatsusen | JAP | SLPS-00454 | Issues | I played Stage 1. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The DNA Imperative | USA | SCUS-94102 | Works | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kileak - The Blood 2 - Reason in Madness | JAP | SLPS-00170 | Works | I played Stage 1. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Killing Zone | USA | SLUS-00369 | Issues | I played Normal Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 95 | USA | SCUS-94205 | Issues | I noticed some Slowdown before the Intro. I played the Single Mode. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 96 | JAP | SLPS-00834 | Issues | I played the Single Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 97 | JAP | SLPM-86084 | Works | I played the Single Mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 98 - Dream Match Never Ends | JAP | SLPM-86201 | Issues | I played the Single Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | King of Fighters 99 | USA | SLUS-01332 | Issues | I played the Single Mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;The Audio stays mute, after pausing the match.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Konami MSX Antiques Collection Vol.1 | N/A | N/A | Issues | All Games. The emulator still recognizes the MSX Rom. Full Speed with rare dips. Good Audio. Playable}}&lt;br /&gt;
{{WiiSX | Kingsley´s Adventure | USA | SLUS-00801 | Issues | &#039;&#039;&#039;Start a New Game in Interpreter Mode to avoid GFX Glitches. Switch back to Dynarec after talking to the Princess&#039;&#039;&#039; I walked around the Castle. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field | USA | SLUS-00158 | Works | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 2 | USA | SLUS-00255 | Works | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kings Field 3 | JAP | SLPS-00377 | Issues | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | KISS Pinball | USA | SLUS-01366 | Works | I played Novice difficulty. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Klonoa - Door to Phantomile | USA | SLUS-00585 | Works | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings | USA | SLUS-00737 | Issues | There is much stuttering during the Intro FMV. I played Exhibition Mode. Framerate is 44-57 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2000 | USA | SLUS-00993 | Issues | There is some stuttering during the Intro. I played a Match. Framerate is 43-51 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Knockout Kings 2001 | USA | SLUS-01269 | Issues | There is some stuttering during the Intro. I played a Match. Framerate is 28-34 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Koudelka (Disk 1) | USA | SLUS-01051 | Works | I walked around the first Area. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon´s Gate (Disk 1) | JAP | SLPS-00706 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kowloon&#039;s Gate - Kowloon Fuusuiden (Disk 1) (Byakko) | JAP | SLPS-00669 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Krazy Ivan | USA | SCUS-94303 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Kurukuru Marumaru | JAP | SLPM-86785 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Land Before Time: Big Water Adventure | USA | SLUS-01481 | Issues | Much Noise during the Introduction. Framerate is 47-59 FPS without Frameskip on. No Audio, SFX only during the Level. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Great Valley Racing Adventure | USA | SLUS-1213 | Doesn&#039;t Work | The Game freezes at the memory card screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Land Before Time: Return to the Great Valley | USA | SLUS-01043 | Doesn&#039;t Work | The Game freezes early on. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disk 1) (Langrisser 4) | JAP | SLPS-01818 | Works | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Langrisser IV &amp;amp; V Final Edition (Disk 2) (Langrisser 5) | JAP | SLPS-01818 | Works | I played the Story Mode. Full Speed with slight frame drops. Good Audio. &#039;&#039;&#039;There is some weird clicking Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Largo Winch - Command SAR | USA | SLUS-01441 | Issues | Full Speed. Good Audio. There are many clipping Issues. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Dragoon (Disk 1) | USA | SLUS-01043 | Works | There is some Slowdown during the Introduction. I played the Intro. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Legend of Legaia | USA | SCUS-94254 | Works | I walked around the Village. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lego Racers | USA | SLUS-01043 | Works | I played Circuit Race. Framerate is 40-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Lego Rock Raiders | USA | SLUS-00937 | Works |  Full Speed. Good Audio. Very Playable.   }}&lt;br /&gt;
{{WiiSX | Legend of Mana | USA | SLUS-01013 | Doesn&#039;t Work | Stuck at the Titlescreen. The Game doesn´t respond to any command. &#039;&#039;&#039;Use WiiSX beta 2.1.1 instead.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lemmings &amp;amp; Oh No! More Lemmings | USA | SLUS-00760 | Works | I played both mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lethal Enforcers I &amp;amp; II | USA | SLUS-00293 | Works | &#039;&#039;&#039;Lethal Enforcer 1.&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;Lethal Enforcer 2.&#039;&#039;&#039; Framerate is 56-59 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lightning Legend - Daigo no Daibouken | JAP | SLUS-01441 | Issues | I played the Story mode. Framerate is 47-52 FPS without Frameskip on. No Audio, SFX only during battle.  &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loaded | USA | SLUS-00076 | Issues | I played the first Level. Framerate is 31-56 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lode Runner | USA | SLUS-00557 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter, switch later to dynarec.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes Racing | USA | SLUS-01145 | Works | I played Championship Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Loony Tunes - Sheep Raider | USA | SLUS-01369 | Works | I played the first Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | LSD: Dream Emulator (English Patched) | JAP | SLPS-01556 | Works | I walked around the first area. &#039;&#039;&#039;Playable&#039;&#039;&#039;.}}&lt;br /&gt;
{{WiiSX | Lucifer Ring | JAP | SLPS-01784 | Works | I played the first Stage. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lucky Luke | USA | SLUS-00719 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; I played the first Level. Framerate is 35-41 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar - Silver Star Story Complete (Disk 1) | USA | SLUS-00628 | Issues | &#039;&#039;&#039;Play the game in Interpreter to prevent getting an Black Screen after the Intro.&#039;&#039;&#039; I met Lunar. Framerate is 39-46 FPS without Frameskip on. Good Audio with slight stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Lunar 2 - Eternal Blue Complete (Disk 1) | USA | SLUS-00293 | Doesn&#039;t Work | The Game freezes after setting up the trap in the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Madden NFL &#039;98 | USA | SLUS-00516 | Works | I played the Exhibition mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mad Stalker - Full Metal Force | JAP | SLPS-00734 | Works | I played the first Stage. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Magical Tetris Challenge Featuring Mickey | JAP | SLPS-01786 | Issues| &#039;&#039;&#039;Play the Game in Interpreter and HLE BIOS mode to prevent getting an Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Loading an Save state breaks the game.&#039;&#039;&#039; I played the Story mode. Framerate is 39-42 FPS without Frameskip on during a match. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Martian Gothic - Unification | USA | SLUS-01148 | Doesn&#039;t Work  | The Game runs too fast. It freezes early. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes | USA | SLUS-00257 | Works | I played Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel Super Heroes vs. Street Fighter | USA | SLUS-00793 | Works | I played a Match. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Marvel vs. Capcom - Clash of Super Heroes | USA | SLUS-01059 | Works | I played a Match. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mass Destruction | USA | SLUS-00462 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Master of Monsters - Disciples of Gaia | USA | SLUS-00595 | Works | I played the Story Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Matsumoto Reiji 999 - Story of Galaxy Express 999 (Disk 1) | JAP | SLPS-03220 | Doesn&#039;t Work  | The Game freezes after the Traincutscene. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MDK | USA | SLUS-00974 | Issues | I played the first Area. Full Speed. No Audio, SFX only. Annoying Camera problems. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | MechWarrior 2 - 31st Century Combat | USA | SLUS-00401 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor | USA | SLUS-00974 | Works | I played the first Mission. Framerate is 41-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medal of Honor - Underground | USA | SLUS-01270 | Works | I played the first Mission. Framerate is 46-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medarot R | JAP | SLPS-02414 | Works | I walked around Town. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | EUR | SCES-00311 | Issues | &#039;&#039;&#039;Appears to run properly but you get black screen when you reach and launch the third stage. No matter what you do and which settings you set, the game freezes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil | USA | SCUS-94227 | Works | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Good Audio with some Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Medievil 2 | USA | SCUS-94564 | Works | I played the first Level. Framerate is 42-50 FPS without Frameskip on. Good Audio with some stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman 8 | USA | SLUS-00453 | Works | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X3 | EUR | SLES-00503 | Doesn&#039;t Work | The Game freezes during the first loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X4 | USA | SLUS-00561 | Issues | &#039;&#039;&#039;The game freezes after you beat the boss from the jungle level!&#039;&#039;&#039; I played the first Stage with Zero and X. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X5 | USA | SLUS-01334 | Doesn&#039;t Work | &#039;&#039;&#039;The game freezes after you select the first stage.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman X6 | USA | SLUS-01395 | Doesn&#039;t Work | &#039;&#039;&#039;The game freezes after you select the first stage.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends | USA | SLUS-00603 | Works | I walked around the Intro Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Megaman Legends 2 | USA | SLUS-01140 | Doesn&#039;t Work | Black Screen after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid (V.1.0) (Disk 1) | USA | SLUS-00594 | Issues | I reached the Elevator. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; Glitched up Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Gear Solid - VR Mission | USA | SLUS-00957 | Works | I played Practise Mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Metal Slug X | USA | SLUS-01212 | Works | I played the Arcade mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mickey´s Wild Adventure | EUR | SCES-00163 | Issues | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Micro Machines V3 | USA | SLUS-00593 | Works | I played the Challenger mode. Full Speed in the Menu. Framerate is 42-49 FPS without Frameskip on during a race. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Misadventures of Tron Bonne | USA | SLUS-00896 | Works | I played the first Mission. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mission Impossible | USA | SLUS-01016 | Doesn&#039;t Work | There is some Slowdown during the Menu Screen. The Game crashed before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mobile Light Force | JAP | SLUS-01525 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monkey Hero | USA | SLUS-01016 | Doesn&#039;t Work | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Monster Ranger | USA | SLUS-00568 | Issues | &#039;&#039;&#039;Boot with Interpreter to prevent freezing.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to dynarec on the Titlescreen.&#039;&#039;&#039; I played the Intro. Full Speed with rare dips. Good Audio with a little noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moonlight Syndrome (Disk 1)| JAP | SLPS-01001 | Doesn&#039;t Work | The Game freezes after the FMV Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 2 | JAP | SLPS-00444 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 3 | USA | SCUS-94201 | Doesn&#039;t Work | Black screen after the Prepare For Kombat Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat 4 | USA | SLUS-00605 | Works | I played the Arcade mode. Framerate is 48-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Mythologies - Sub-Zero | USA | SLUS-00476 | Works | I walked around the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat Trilogy (V.1.0) | USA | SLUS-00330 | Issues | &#039;&#039;&#039;Continue a paused match, and you get thrown to the Homebrew Channel.&#039;&#039;&#039; Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mortal Kombat - Special Forces | USA | SLUS-00824 | Works | I walked around the first Level. Framerate is 46-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer | USA | SLUS-00498 | Issues | I played the Single Race mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Moto Racer 2 | USA | SLUS-00738 | Issues | I played the Single Race mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix | USA | SCUS-94355 | Works | I played the Championship mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Motor Toon Grand Prix 2 (Disk 1) | JAP | SCPS-10018 | Works | I played the Championship mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller | USA | SLUS-01111 | Issues | I played the 5000ft Challenge. Framerate is 49-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;There is an annoying clicking Sound.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mr.Driller G | JAP | N/A | Works | }}&lt;br /&gt;
{{WiiSX | Ms. Pac-Man - Maze Madness | USA | SLUS-01018 | Works | Tested in WiiSXRX 2.5. I played the Story Mode (1 player). Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Myst | USA | SCUS-94602 | Doesn&#039;t Work | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Mystical Dragons | JAP | SLPS-02103 | Works | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | N20 - Nitrous Oxide | USA | SLUS-00637 | Issues | Framerate is 44-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 1 | USA | SLUS-00215 | Works | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 2 | USA | SLUS-00216 | Works | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 3 | USA | SLUS-00398 | Works | &#039;&#039;&#039;All Games&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 4 | USA | SLUS-00416 | Issues | &#039;&#039;&#039;Pac-Land&#039;&#039;&#039; controls are mixed up. &#039;&#039;&#039;The Genji and the Heike Clans&#039;&#039;&#039; doesn´t work. In &#039;&#039;&#039;Assault&#039;&#039;&#039;, half of the screen is cut off. &#039;&#039;&#039;Ordyne&#039;&#039;&#039; works. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Namco Museum Vol. 5 | USA | SLUS-00417 | Works | &#039;&#039;&#039;Pac-Mania&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;The Legend of Valkyrie.&#039;&#039;&#039; Full Speed with rare dips. &#039;&#039;&#039;Dragon Spirit.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Baraduke.&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;Metro Cross.&#039;&#039;&#039; Full Speed. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Naruto - Shinobi no Sato no Jintori Gassen | JAP | SLPS-03553 | Works | I played Chapter 1 of the Story mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam Extreme | USA | SLUS-00388 | Works | I played Head to Head. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Jam - Tournament Edition | USA | SLUS-00002 | Issues | I played Head to Head. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Hangtime | USA | SLUS-00329 | Doesn&#039;t Work | I get an Assertion Error after the Licensed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NBA Showtime: NBA on NBC | USA | SLUS-00948 | Doesn&#039;t Work | The Game crashes after the Team logo Screen. Boot with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nectaris - Military Madness | USA | SLUS-00764 | Works | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Set Frameskip on for the best result. There is some Slowdown during the movement of the Units. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - High Stakes | USA | SLUS-00826 | Works | I played the Single Race mode. &#039;&#039;&#039;There is much Slowdown in the Wheel Perspectiv.&#039;&#039;&#039; Framerate is 41-52 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 2 | USA | SLUS-00276 | Works | Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed 3 - Hot Pursuit | USA | SLUS-000620 | Works | I played the 1 Player mode. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - Porsche Unleashed | USA | SLUS-01104 | Works | I played the Quick Race mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally | USA | SLUS-00590 | Issues | &#039;&#039;&#039;Boot and play the Game in Interpreter mode to prevent freezing.&#039;&#039;&#039; I played the Arcade mode. Framerate is 29-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Need for Speed - V-Rally 2 | USA | SLUS-01003 | Works | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nekketsu Oyako [En by PentarouZero v1.0d] | JAP | SLPS-00006 | Doesn&#039;t Work  | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Next Tetris | USA | SLUS-00862 | Issues | I played the Clear All mode. Framerate is 42-46 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | NHL Open Ice: 2 on 2 Challenge | USA | SLUS-00327 | Works | I played a game. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nicktoons Racing | USA | SLUS-01047 | Works | I played the CUPS mode. Framerate is 39-53 FPS without Frameskip on. Set Frameskip to ON for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures | USA | SLUS-00582 | Works | &#039;&#039;&#039;Boot the Game in Interpreter to prevent the Game from freezing. Switch back to Dynarec during the Character Select Screen.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during loading. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Nightmare Creatures 2 | USA | SLUS-01112 | Doesn&#039;t Work | Black Screen after the Konami Logo. Boot the Game with HLE BIOS and you can hear Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Night Raid | JAP | SLPM-87048 | Issues | I played the Arcade mode. Framerate is 38-47 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Norse by Norsewest - The Return of the Lost Vikings | USA | SLUS-00466 | Works | I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Novastorm (Disk 1) | USA | SCUS-94404 | Issues | Full Speed. Good Audio. &#039;&#039;&#039;There are some GFX Glitches on Screen. A green pixelated bar on the right side makes it difficut to see.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | O.D.T | USA | SLUS-00698 | Doesn&#039;t Work  | &#039;&#039;&#039;In both Interpreter and Dynarec, the Screen goes black after the Titlescreen.&#039;&#039;&#039; It is possible to see the Intro FMV by booting through the HLE BIOS. &#039;&#039;&#039;The Game crashes after the FMV. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Exoddus (Disk 1) | USA | SLUS-00190 | Issues | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Oddworld - Abe´s Oddysee | USA | SLUS-00710 | Issues | Full Speed. Good Audio. &#039;&#039;&#039;There are many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ogre Battle - Limited Edition | USA | SLUS-00467 | Issues | &#039;&#039;&#039;No Music during the Titlescreen.&#039;&#039;&#039; I played Chapter 1. Framerate is 53-59 FPS without Frameskip on. Good Audio on the Map. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Omega Boost | USA | SCUS-94449 | Works | I played the Campaign Mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One | USA | SLUS-00469 | Doesn&#039;t Work | The Game freezes during the developed by Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | One Piece Mansion | USA | SLUS-01406 | Works | I played the Story mode. Full Speed with rare dips. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood | USA | SLUS-00464 | Doesn&#039;t Work | The Game hangs after trying to access the terminal. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Overblood 2 (Disk 1) | JAP | SLPS-01261 | Doesn&#039;t Work | The Game hangs after the Main Character stretches himself. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Pac-Man World | USA | SLUS-00439 | Works | Very much works. Compared to WiiSX beta 2.1.1 build. Very Playable}}&lt;br /&gt;
{{WiiSX | Pandemonium! (v1.0) | USA | SLUS-00232 | Works | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pandemonium! 2 | USA | SLUS-00578 | Works | I played the first Level. Framerate is 43-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Bandit | JAP | SLPS-00899 | Works | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Panzer Front | USA | SLUS-01399 | Works | Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PaRappa the Rapper | USA | SCUS-94183 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve (Disk 1) | USA | SLUS-00662 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disk 1) | JAP | SLPS-02480 | Doesn&#039;t Work | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parasite Eve 2 (Disk 1) | USA | SLUS-01042 | Doesn&#039;t Work | Freezes at the Squaresoft Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Parodius | EUR | SLES-00036 | Issues | &#039;&#039;&#039;I tested both Games.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pepsiman | JAP | SLPS-01762 | Issues | I played the first Level. Full Speed No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona | USA | SLUS-00339 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Eternal Punishment | USA | SLUS-01158 | Works | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Persona 2 - Tsumi ~ Innocent Sin [En by Gemini v1.0a] | USA | SLPS-02100 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Peter Pan in Disney&#039;s Return to Never Land | USA | SCUS-94643 | Doesn&#039;t Work  | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Philosoma | USA | SCUS-94403 | Issues | I played Phase 1. Framerate is 42-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pinobee | USA | SLUS-01494 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Planet of the Apes | USA | SLUS-01468 | Works | I walked around the first Area. Framerate is 39-54 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Pocket Fighter | USA | SLUS-00653 | Issues | &#039;&#039;&#039;Play in Dynarec with HLE BIOS to prevent the game from freezing during the Arcade loading screen.&#039;&#039;&#039; Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;No Audio, SFX only during battle.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PO`ed | USA | SLUS-00097 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Policenauts [En by Slowbeef v1.0] (Disc 1) | JAP | SLUS-00653 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent GFX Glitches.&#039;&#039;&#039; Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoLoCrois Monogatari | JAP | SCPS-10023 | Works | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | PoPoRoGue | JAP | SCPS-10050 | Works | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Populous - The Beginning | USA | SLUS-00277 | Works | Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Power Rangers - Lightspeed Rescue | USA | SLUS-01114 | Issues | Needs modificated BIN for remove the FMV scenes or else in will crash after the THQ logo. Framerate is 37-43 FPS without Frameskip on. Set Frameskip to ON for the best result. It still runs a little choppy, needs vWii overclocking for better performance. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Powerslave | USA | SLUS-00102 | Issues | &#039;&#039;&#039;The Game crashed on Dynarec. Play in Interpreter.&#039;&#039;&#039; Framerate is 34-42 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Primal Rage | USA | SLUS-00126 | Issues | I played the Arcade Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Q Bert | USA | SLUS-00904 | Works | &#039;&#039;&#039;FMV are a garbled mess.&#039;&#039;&#039; Full Speed with rare dips. There is some Slowdown during the menu Screen. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Quake 2 | USA | SLUS-00757 | Works | I played the first Level. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Racing Lagoon | JAP | SLPS-02038 | Works | I played the Prologue. Framerate is 51-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R4: Ridge Racer Type 4 | USA | SLUS-00797 | Works | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Radikal Bikers | EUR | SLES-01943 | Doesn&#039;t Work | &#039;&#039;&#039;The Game crashes in dynarec, use Interpreter.&#039;&#039;&#039; All 3D graphics are missing. Can&#039;t see anything other than HUD when in game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rage Racer | USA | SLUS-00403 | Issues | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden DX | JAP | SLPM-86656 | Works | I played the Solo start mode. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raiden Project | JAP | SLPM-86656 | Doesn&#039;t Work | I get thrown out to the Homebrew Channel after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage 2: Universal Tour | USA | SLUS-00742 | Works | I selected Salt Lake City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: Through Time | USA | SLUS-01065 | Works | I selected Dodge City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rampage: World Tour | USA | SLUS-00549 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis | JAP | SLPM-86450 | Issues | I played the Original mode. Framerate is 39-42 FPS without Frameskip on. Set Frameskip on, for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raycrisis - Series Termination | USA | SLUS-01217 | Issues | I played the Original mode. Framerate is 46-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman | USA | SLUS-00005 | Doesn&#039;t Work | The Game freezes during the Ubi Soft Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman 2: The Great Escape | USA | SLUS-01235 | Issues | I played the first Level. Framerate is 45-59 FPS without Frameskip on. &#039;&#039;&#039;Cutscenes are very glitchy and will crash the game so you&#039;ll have to skip them.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rayman Rush | USA | SLUS-01458 | Doesn&#039;t Work | The Menu after the Title Screen is invisible. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Raystorm | USA | SLUS-00482 | Issues | &#039;&#039;&#039;Play the Game in Interpreter. The game freezes while checking the Memory Card in Dynarec.&#039;&#039;&#039; &#039;&#039;&#039;Switch back to Dynarec during the Titlescreen.&#039;&#039;&#039; I played the Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu | JAP | SLPS-00640 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Real Bout Garou Densetsu Special Dominated Mind | JAP | SLPM-86085 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil | USA | SLUS-00170 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 1.5 | USA | SLPPSXEXE | Issues | &#039;&#039;&#039;Boot and play in Interpreter to prevent an Code dump Error.&#039;&#039;&#039; I played as Elza Walker. Framerate is 46-54 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Director´s Cut | USA | SLUS-00551 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil - Survivor | USA | SLUS-01087 | Works | Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 2 (Disk 1) | USA | SLUS-00421 | Doesn&#039;t Work | The Game doesn´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Resident Evil 3 - Nemesis | EUR | SLES-02529 | Doesn&#039;t Work | The Game freezes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Return Fire | USA | SLUS-00184 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Reverthion | JAP | SLPS-00143 | Issues | I played the Story mode. Framerate is 41-49 FPS without Frameskip on. The Audio has much stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Revolution X | USA | SLUS-00012 | Doesn&#039;t Work | &#039;&#039;&#039;You can&#039;t get past the first set of enemies in the first level.&#039;&#039;&#039; No Audio, SFX only during Gameplay. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rhapsody - A Musical Adventure | USA | SLUS-00012 | Issues | &#039;&#039;&#039;The Game crashed after setting Vibration on in the menu.&#039;&#039;&#039; I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridegear Guybrave | JAP | SLPS-00905 | Works | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer | USA | SCUS-94300 | Issues | I played Grand Prix Mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Bonus Turbo Mode Disc | USA | SLUS-90049 | Issues | &#039;&#039;&#039;I played the Turbo mode.&#039;&#039;&#039; Framerate is 37-40 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only during a race. &#039;&#039;&#039;Slower than the Original.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Ridge Racer Revolution | USA | SLUS-00214 | Issues | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rise 2 - Resurrection | USA | SLUS-00186 | Doesn&#039;t Work | Many GFX Glitches on Screen. The Game crashed after the Character loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Rising Zan - The Samurai Gunman | USA | SLUS-00829 | Works | I played the Story mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Risk - The Game of Global Domination | USA | SLUS-00616 | Works | Needs real BIOS to work. Gameplay and FMVs run fine. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 1) (Arcade Disc) | USA | SLUS-00681 | Works | Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rival Schools - United by Fate (Disc 2) (Evolution Disc) | USA | SLUS-00771 | Works | I played Chapter 1. Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Riven - The Sequel to Myst (Disc 1) | USA | SLUS-00535 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash | USA | SLUS-00035 | Works | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash 3D | USA | SLUS-00524 | Works | I played the Thrash mode. Framerate is 32-48 FPS without Frameskip on. Set Frameskip to ON for best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Road Rash - Jailbreak | USA | SLUS-01053 | Works | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 2 - Dr. Wily no Nazo  | JAP | SLPS-02255 | Issues | I played the Air Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 3 - Dr. Wily no Saigo! | JAP | SLPS-02262 | Issues | I played the Snake Man Stage. Full Speed. &#039;&#039;&#039;The Audio is stuck on a loop.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;&#039;&#039;&#039;Bold text&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 4 - Aratanaru Yabou! | JAP | SLPS-02324 | Works | I played the Toad Man Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 5 - Blues no Wana! | JAP | SLPS-02338 | Works | I played the Star Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman 6 - Shijou Saidai no Tatakai!! | JAP | SLPS-02379 | Works | I played the Wind Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman: Battle &amp;amp; Chase | JAP | SLPS-00764 | Works | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;The timer displays garbled graphics but still functions properly.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman Dash 2 - Episode 2 - Ooinaru Isan | JAP | SLPS-02711 | Doesn&#039;t Work | The Game crashed after the Capcom Logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rockman X3 | JAP | SLPS-00283 | Doesn&#039;t Work | The Game freezes during the now loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rock &amp;amp; Track Presents - The Need for Speed | USA | SLUS-00204 | Doesn&#039;t Work | The Game doesn´t respond to any command. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Rurouni Kenshin - Meiji Kenkaku Romantan - Juuyuushi Inbou Hen | JAP | SCPS-10048 | Works | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Type - Delta | USA | SLUS-00877 | Works | I played the first Stage. Framerate is 40-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | R-Types | USA | SLUS-00753 | Works | There is some Slowdown during the loading Screen. &#039;&#039;&#039;R-Type 1&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;R-Type 2&#039;&#039;&#039; Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | S.C.A.R.S | USA | SLUS-00692 | Issues | I played the Grand Prix mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier | USA | SCUS-94230 | Works | I played the Intro. &#039;&#039;&#039;There are some Audio noises after you open the menu. Pause and the Noise should be gone.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saga Frontier 2 | USA | SLUS-00933 | Issues | I played through the Introduction. &#039;&#039;&#039;A black pixelated diagonal line on the Screen is making it difficult to see whats going on during battle.&#039;&#039;&#039; &#039;&#039;&#039;There are some Audio noises after you open the menu.&#039;&#039;&#039; &#039;&#039;&#039;Open and close the menu and the Noise should be gone.&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Saiyuki - Journey West | USA | SLUS-01381 | Works | I played Chapter 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown - Warrior´s Rage | USA | SLUS-01093 | Works | I played the Story mode. Framerate is 51-54 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Showdown 3 - Blades of Blood | USA | SCUS-94206 | Works | I played the Arcade mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Amakusa&#039;s Revenge Special | JAP | SLPS-01171 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;The Health Bar has an annoying flickering.&#039;&#039;&#039; I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Kenkaku Yubinan Pack | JAP | SLPS-00647 | Works | I played the Story Mode in both games. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Samurai Spirits - Zankurou Musouken | JAP | SLPS-00350 | Works | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | San Francisco Rush - Extreme Racing | USA | SLUS-00505 | Issues | I played the 1 Player Mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Scooby-Doo and the Cyber Chase | USA | SLUS-01396 | Works | I played Level 1 Japan. Framerate is 46-53 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - GGeneration-0 (Disc 1) | JAP | SLPS-02200 | Works | I played Stage 1 of the Situation Mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | SD Gundam - Over Galaxian | JAP | SLPS-00385 | Works | I played the Story Mode. Framerate is 47-52 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinent | USA | SCUS-94110 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing.&#039;&#039;&#039; There are some GFX Glitches after the Titlescreen. I played the Intro. Framerate is 39-50 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sentinel Returns | USA | SLUS-00604 | Issues | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sexy Parodius | JAP | SLPM-86009 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Madness (Disk 1) | USA | SLUS-00468 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent freezing after the first battle.&#039;&#039;&#039; Framerate is 47-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shadow Man | USA | SLUS-00895 | Works | I walked around the first Area. Framerate is 51-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shaman King - Spirit of Shamans | JAP | SLPS-03432 | Issues | I played the Story Mode. Framerate is 47-50 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Somehow Yoh can´t walk,run forward and backward. He can only jump.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shin Megami Tensei 2 | JAP | SLPM-86924 | Works | I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disk 1) (Evolution Disk) | JAP | SLPS-01240 | Works | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disk 2) (Arcade Disk) | JAP | SLPS-01241 | Works | Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Shura no Mon | JAP | SLPS-01202 | Issues | Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Silent Hill (V.1.1) | USA | SLUS-00707 | Works | I played through the Intro. &#039;&#039;&#039;The Game runs a bit too fast in dynarec. Select Interpreter for normal speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sihouette Mirage | USA | SLUS-00728 | Issues | I played the first Mission. Full Speed. No Audio. SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Skullmonkeys | USA | SLUS-00601 | Works | I played Level 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Slayers Royal | JAP | SLPS-01363 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sled Storm | USA | SLUS-00955 | Issues | I played a race. Framerate is 39-45 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Smurfs | USA | SLUS-01008 | Doesn&#039;t Work | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Snatcher | JAP | SLPS-00154 | Works | I played Act 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soeldnerschild Special | JAP | SLPS-01319 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soukaigi (Disk 1) | JAP | SLPS-01291 | Doesn&#039;t Work  | &#039;&#039;&#039;V-sync Error on the Titlescreen.&#039;&#039;&#039; The Game freezes after the Intro FMV. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Sol Divide | USA | SLUS-01519 | Works | I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soul Blade (V.1.0) | USA | SLUS-00240 | Issues | I played the Arcade mode. Framerate is 46-54 FPS without Frameskip on. Music is very scratchy though. &#039;&#039;&#039;Set Frameskip on if you want better music.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park | USA | SLUS-00936 | Works | I played the Story mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | South Park Rally | USA | SLUS-00984 | Issues | I played the Arcade mode. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Soviet Strike | USA | SLUS-00061 | Doesn&#039;t Work  | The FMV have clipping issues. The Game freezes before the start of the Mission. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Space Hulk - Vengeance of the Blood Angels | USA | SLUS-00205 | Issues | Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Speed Punks | USA | SCUS-94563 | Works | I played the Single Race mode. Framerate is 42-59 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  }}&lt;br /&gt;
{{WiiSX | Spider Man | USA | SLUS-01378 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spider Man 2 - Enter Electro | USA | SCUS-94563 | Issues | The FMV are glitched up. &#039;&#039;&#039;The Game crashed after selecting the difficulty.&#039;&#039;&#039; &#039;&#039;&#039;Training Mode is playable.&#039;&#039;&#039; Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spongebob Squarepants: SuperSponge | EUR | SLES-03704 | Doesn&#039;t Work | Garbled FMV. The game freezes before the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spot goes to Hollywood | USA | SLUS-00014 | Issues | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro 2: Ripto&#039;s Rage! | USA | SCUS-94425 | Works | Framerate is 39-54 FPS without Frameskip on. Good Audio with a little stuttering. &#039;&#039;&#039;Audio cuts out during cutscenes. Random voices after listening to NPC&#039;s talk, skipping voice-overs seems to prevent that.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro the Dragon | USA | SCUS-94228 | Works | Framerate is 47-56 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Music stops playing when you rescue a dragon.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Spyro: Year of the Dragon | USA | SCUS-94467 | Works | Framerate is 43-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Has some sound glitches when you talk to other characters.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Stahlfeder | JAP | SLPS-00162 | Issues | I played Mission 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Starblade Alpha | USA | SLUS-00057 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Gladiator - Episode 1 - Final Crusade | USA | SLUS-00372 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Ocean - The Second Story (Disk 1) | USA | SCUS-94421 | Works | &#039;&#039;&#039;Skip the garbled audio clip that comes after selecting your character.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Dark Forces | USA | SLUS-00297 | Issues | I played the Secret Base Mission. Full Speed. Good Audio. &#039;&#039;&#039;The Enemys are Invisible.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - Jedi Power Battles | USA | SLUS-01046 | Doesn&#039;t Work | Black Screen after the BIOS Intro. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Episode I - The Phantom Menace | USA | SLUS-00884 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Star Wars - Rebel Assault II - The Hidden Empire (Disk 1) | USA | SLUS-00381 | Doesn&#039;t Work | Black Screen after the start of Chapter 1. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Steeldom | JAP | SLPS-00431 | Issues | I fought a battle. Framerate is 41-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on. Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha - Warrior´s Dreams | USA | SLUS-00197 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 2 | USA | SLUS-00258 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Alpha 3 | USA | SLUS-00821 | Doesn&#039;t Work | &#039;&#039;&#039;Set Dynarec and HLE BIOS to get to the Titlescreen.&#039;&#039;&#039; The Game freezes while searching for a Memory Card. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 1) | JAP | SLPS-00800 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 2) | JAP | SLPS-00801 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 1) | USA | SLUS-00423 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Collection (Disk 2) | USA | SLUS-00584 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter - The Movie | USA | SLUS-00041 | Issues | I played the Movie Battle mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX Plus Alpha | USA | SLUS-00548 | Works | I played the Arcade mode. Framerate is 43-48 FPS without Frameskip on during a fight. Set Frameskip on for the best result. Good Audio with a little stuttering. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter EX 2 Plus | USA | SLUS-01105 | Works | I played Arcade Mode. Framerate is 42-51 FPS without Frameskip on during a Fight. Good Audio with some stuttering. Set Frameskip on for the best result. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 2 | JAP | SLPS-00415 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Fighter Zero 3 | JAP | SLPS-01777 | Issues | &#039;&#039;&#039;Boot and play in Dynarec with HLE BIOS or else get thrown out to the Homebrew Channel.&#039;&#039;&#039; &#039;&#039;&#039;The Game crashes after loading a save state.&#039;&#039;&#039; I played the Arcade mode. Framerate is 51-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Street Racer | USA | SLUS-00099 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider | USA | SLUS-01142 | Works | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strider 2 | USA | SLUS-01163 | Works | &#039;&#039;&#039;The FMV Intro is messed up.&#039;&#039;&#039; I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Strikers 1945 | USA | SLUS-01337 | Works | Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night | JAP | SLPS-02542 | Works | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Summon Night 2 (Disk 1) | JAP | SLPS-03237 | Doesn&#039;t Work | The Game freezes during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Puzzle Fighter 2 Turbo | USA | SLUS-00418 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter to prevent freezing. On the Titlescreen switch back to dynarec.&#039;&#039;&#039; I played the Arcade mode. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Complete Box (Disk 1) | JAP | SLPS-03577 | Works | &#039;&#039;&#039;All three Games&#039;&#039;&#039; Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen Alpha Gaiden [En by Aeon Genesis v0.95b] | JAP | SLPS-02070 | Doesn&#039;t Work | The Game immediately loads a Cutscene. It´s impossible to start a game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Super Robot Taisen F Kanketsuhen | JAP | SLPS-01924 | Works | Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden (V.1.0) | USA | SLUS-00292| Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suikoden 2 | USA | SLUS-00958| Works | I walked around the Camp. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Suiko Enbu | JAP | SLPS-00137 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter | USA | SCUS-94240 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 2 (Disk 1) | USA | SCUS-94451 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Syphon Filter 3 | USA | SCUS-94640 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | JAP | SLPS-00767 | Issues | I played Chapter 1. Full Speed. Good Audio. No Audio during the Titlescreen. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tactics Ogre - Let Us Cling Together | USA | SLUS-00560 | Doesn&#039;t Work | No Audio during the Titlescreen. I played Chapter 1. The Game won´t respond to any command during the first battle. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tail Concerto | USA | SLUS-00660 | Works | I played the Intro Level. Framerate is 48-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | JAP | SLPS-01100 | Doesn&#039;t Work | &#039;&#039;&#039;You get farther than in the US Version.&#039;&#039;&#039; The Screen goes black while you are on deck. You can hear the music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny | USA | SLUS-00626 | Doesn&#039;t Work | The Game freezes during the Introduction. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Destiny 2 (Disk 1) | USA | SLUS-01355 | Issues | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. Disk 2: Game crashes during Craymel City train minigame. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tales of Eternia (Disk 1) | JAP | SLPS-03050 | Issues | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tales of Phantasia (English Translation) | JAP | SLPS-01770 | Works | &#039;&#039;&#039;Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.&#039;&#039;&#039; I walked around the first Area. Framerate is 55-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on to reduce load times.&#039;&#039;&#039; Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken | USA | SLUS-00006 | Issues | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 2 (V.1.0) | USA | SLUS-00213 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent Character glitches.&#039;&#039;&#039; Framerate is 31-33 FPS without Frameskip on. The Audio sounds messy because of the Slowdown. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tekken 3 | USA | SLUS-00213 | Issues | I played the Arcade mode. Framerate is 32-35 FPS without Frameskip on. Set Frameskip on for the best result. It still plays a little choppy. Needs vWii overclock for best result (smoother gameplay). &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tempest X3 | USA | SLUS-00283 | Doesn&#039;t Work | The Screen goes black after the Interplay logo. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu - Stealth Assassins | USA | SLUS-00706 | Doesn&#039;t Work | The Game crashes before you reach the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tenchu 2 - Birth of the Stealth Assassins | USA | SLUS-00939 | Doesn&#039;t Work | Black Screen after pressing start on the Titlescreen. You can hear music playing. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Terry Pratchett&#039;s Discworld | USA | SCUS-94600 | Works | I walked around the Castle. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 4 | USA | SLUS-00487 | Works | I played the Championship Cup. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 5 | USA | SLUS-00610 | Works | I played the Quick Race mode. Framerate is 53-59 FPS without Frameskip on. Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Test Drive 6 | USA | SLUS-00839 | Works | I played the Single Race mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tetris Plus | USA | SLUS-00388 | Issues | I played the classic mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disk1) | USA | SLUS-00845 | Doesn&#039;t Work | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thousand Arms (Disk1) | JAP | SLPS-01780 | Doesn&#039;t Work | The Game freezes after the second textbox. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Threads of Fate | USA | SLUS-00405 | Works | I played the Intro. Framerate is 45-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Thunder Force 5 - Perfect System | USA | SLUS-00727 | Works | I played the first Level. Framerate is 47-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Time Crisis | USA | SLUS-00405 | Issues | I played the Story mode of the Arcade mode. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal No. 1 | USA | SCUS-94208 | Issues | I played the Tournament mode. Framerate is 40-41 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tobal 2 [En by Infinite Lupine v1.00b] | JAP | SLPM-86033 | Works | I played the Tournament mode. Framerate is 32-37 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomba! | USA | SLUS-94236 | Issues | I played the first Level. Framerate is 42-49 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{WiiSX | Tomba! 2 - The Evil Swine Return | USA | SLUS-94454 | Issues | I played the first Level. Framerate is 42-59 FPS without Frameskip on. The Audio has some stuttering. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider | EUR | SLES-00024 | Doesn&#039;t Work | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 2 - Starring Lara Croft | EUR | SLES-00718 | Doesn&#039;t Work | Black Screen after you start a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider 3 - Adventures of Lara Croft (V.1.0) | USA | SLUS-00691 | Works | I played the first Level. Framerate is 38-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | USA | SLUS-00885 | Doesn&#039;t Work | Skip the glitched FMV. The Game freezes shortly after starting the first Level. Framerate 35-43 FPS without Frameskip on. Some Audio Glitches. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider - The Last Revelation | EUR | SLES-02238 | Doesn&#039;t Work | The Game won´t boot after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tomb Raider Chronicles | USA | SLUS-01311 | Doesn&#039;t Work | The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater | USA | SLUS-00860 | Doesn&#039;t Work | The Emulator crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 2 | USA | SLUS-01066 | Doesn&#039;t Work | Black Screen after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 3 | USA | SLUS-00860 | Doesn&#039;t Work | Black Screen with some Music on Interpreter. The Game crashes with Dynarec. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tony Hawk&#039;s Pro Skater 4 | USA | SLUS-01485 | Doesn&#039;t Work | Black Screen with some Music. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Toy Story 2: Buzz Lightyear to the Rescue | USA | SLUS-00893 | Issues | Framerate is 39-53 FPS without Frameskip on. The Audio has some stuttering. Some lightning glitches on Buzz&#039;s model. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Touki Denshou - Angel Eyes | JAP | SLPS-01168 | Works | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Treasure Gear | JAP | SLPS-00819 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter to get past the Titlescreen.&#039;&#039;&#039; I walked around the Village. Framerate is 47-53 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Tunnel B1 | USA | SLUS-00188 | Issues | I played the first Mission. Full Speed. &#039;&#039;&#039;There is Slowdown during Explosions.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | TV Animation X - Unmei no Sentaku | JAP | SLPS-03459 | Issues | I played the Battle mode. Framerate is 49-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal | USA | SCUS-94304 | Works | Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 2 | USA | SCUS-94306 | Issues | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 3 | USA | SCUS-94249 | Issues | I played the Tournament mode. Full Speed. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal 4 | USA | SCUS-94560 | Issues | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Twisted Metal - Small Brawl | USA | SCUS-94560| Doesn&#039;t Work | The Game freezes during the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Two Tenkaku | JAP | SLPS-00131 | Works | I played Stage 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Umihara Kawase Shun | JAP | SLPS-00643 | Works | I played Field 0. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Um Jammer Lammy | USA | SCUS-94448 | Doesn&#039;t Work | The Game freezes during the second loading Screen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | V2000 | EUR | SLES-00545 | Doesn&#039;t Work | The Game freezes after the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vampire Hunter D | USA | SLUS-01138 | Issues | &#039;&#039;&#039;The Titlescreen is invisible. You need to guess and click.&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts | USA | SLUS-00447 | Doesn&#039;t Work | I played the Introduction battle. Full Speed. Good Audio. &#039;&#039;&#039;The Camera spins around forever after your turn.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vandal Hearts 2 (V.1.1) | USA | SLUS-00940 | Works | I played the Prologue. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vanguard Bandits | USA | SLUS-01070 | Works | I played the Intro Level. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | JAP | SCPS-18012 | Doesn&#039;t Work | The Game freezes during the loading Screen. Compared to WiiSXR beta 2.3 build. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vib-Ribbon | EUR | SCES-02873 | Issues | I played the tutorial (HOW TO PLAY) mode. NORMAL game modes (on GAME menu) have infinite (endless) straight lines due to no CDDA support, so you won&#039;t hear the music. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Viewpoint | USA | SLUS-00033 | Issues | I played Area 1. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 | USA | SLUS-00510 | Issues | I played the Arcade mode. Framerate is 39-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vigilante 8 - 2nd Offense | USA | SLUS-00868 | Doesn&#039;t Work | FMV are glitched up. The Game crashes after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vagrant Story | USA | SLUS-01040 | Issues | Settings you need: dynarec, Limit FPS Auto, Frame Skip off. &#039;&#039;&#039;What follows is necessary to prevent an Code Dump Error!&#039;&#039;&#039; &#039;&#039;&#039;So far this only seems to work in the US and JAP Versions of the Game.&#039;&#039;&#039; Save your state in the Menu when you reach the exit of Room 5. Then switch from Dynarec to Interpreter.  Load your save state and walk through the Door. You can switch back to Dynarec again. Full Speed with rare dips. There are some minor audio issues. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Valkyre Profile (Disk 1) | USA | SLUS-01156 | Doesn&#039;t Work | Black Screen after the start of a new game. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Vs. | USA | SLUS-00868 | Works | I played the 1 Player vs COM mode. Framerate is 43-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio with a little Noise. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | War Craft 2 - The Dark Saga | USA | SLUS-00480 | Works | I played the first Mission. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | War Gods | USA | SLUS-00328 | Issues | &#039;&#039;&#039;Boot the Game in Interpreter. The Game won´t respond to any command in Dynarec. You can switch back to dynarec after the Titlescreen.&#039;&#039;&#039; Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Dark Omen | USA | SLUS-00550 | Works | I played a new Campaign. Framerate is 44-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhammer - Shadow of the Horned Rat | USA | SLUS-00117 | Issues | I played a new Campaign. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warhawk - The Red Mercury Missions | USA | SCUS-94305 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warriors of Might and Magic | USA | SLUS-01204 | Doesn&#039;t Work | FMV Intro is glitched up. The Game freezes during the Titlescreen. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Warzone 2100 | USA | SLUS-00819 | Works | I played a new Campaign. Framerate is 56-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild 9 | USA | SLUS-00425 | Issues | I walked around the first Area. Full Speed with rare dips. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms | USA | SLUS-00425 | Works | I noticed some Slowdown on the Titlescreen. I fought a battle on the Overworld Map. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wild Arms 2 (Disk 1) | USA | SCUS-94484 | Works | I walked around the Ruins. Full Speed. Good Audio. I noticed some Screen tearing. Very Playable. }}&lt;br /&gt;
{{WiiSX | Wing Commander III - Heart of the Tiger (Disc 1) | USA | SLUS-00019 | Doesn&#039;t Work  | &#039;&#039;&#039;The Controls stop working after the mission briefing. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wing Commander IV - The Price of Freedom (Disc 1) | USA | SLUS-00270 | Works | I played a new Game. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout | USA | SCUS-94301 | Issues | I played the Championship Race mode. Framerate is 35-48 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on if you want high speed.&#039;&#039;&#039; No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | USA | SLUS-00865 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 | EUR | SCES-01909 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout 3 - Special Edition | EUR | SCES-02845 | Doesn&#039;t Work | The Game crashed after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WipEout XL | USA | SCUS-94351 | Issues | Framerate is 46-59 FPS without Frameskip on during a race. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Wolf Fang | JAP | SLPS-00254 | Works | I played the first Stage. Full Speed. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | World of Dragon Warrior - Torneko - The Last Hope | USA | SLUS-01181 | Works | I walked around the first Dungeon. Framerate is 49-59 FPS without Frameskip on. Good Audio with a little stuttering. Set Frameskip on for the best result. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms | USA | SLUS-00336 | Works | I played a Match against the Computer. Full Speed. No Audio, SFX only during battle. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms Armageddon | USA | SLUS-00888 | Works | I played a Quick Game against the Computer. Full Speed. &#039;&#039;&#039;Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Worms World Party | USA | SLUS-01448 | Works | I played a Quick Match against the Computer. Full Speed. Set Frameskip on for better sounding Audio in the menu.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Backstage Assault | USA | SLUS-01274 | Issues | I played the Exhibition mode. Framerate is 30-43 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Mayhem | USA | SLUS-00963 | Issues | I played a match. Framerate is 39-52 FPS without Frameskip on.  Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW Nitro | USA | SLUS-00397 | Works | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW vs. the World | USA | SLUS-00455 | Works | I played the Exhibition mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WCW nWo Thunder | USA | SLUS-00779 | Works | I played the Exhibition mode. Framerate is 46-57 FPS without Frameskip on. Good Audio. Playable. }}&lt;br /&gt;
{{WiiSX | WWF Attitude | USA | SLUS-00831 | Works | I played the Exhibition mode. Framerate is 39-40 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF in your House | USA | SLUS-00246 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 39-42 FPS without Frameskip on. Bad Audio. &#039;&#039;&#039;Many GFX Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown | USA | SLUS-00927 | Works | I played the Exhibition Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Smackdown 2 - Know your Role | USA | SLUS-01234 | Works | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Warzone (V.1.0) | USA | SLUS-00495 | Works | I played the Exhibition mode. Framerate is 28-35 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | WWF Wrestlemania - The Arcade Game | USA | SLUS-00013 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error during a match.&#039;&#039;&#039; Framerate is 38-46 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | X-Men - Children of the Atom | USA | SLUS-00044 | Issues | &#039;&#039;&#039;Play the Game in Interpreter to prevent an Code Dump Error.&#039;&#039;&#039; I played the Arcade mode. Framerate is 43-50 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X-Men vs. Street Fighter | USA | SLUS-00627 | Works | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result.&#039;&#039;&#039; Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | X2 | N/A | N/A | Doesn&#039;t Work | Glitched up Game. Unplayable. }}&lt;br /&gt;
{{WiiSX | Xenogears (Disk 1) | USA | SLUS-00664 | Issues | &#039;&#039;&#039;The Wii Console freezes if you try to check the memory card.&#039;&#039;&#039; I fought a battle on the Overworld. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | You don´t know Jack (Disk 1) | USA | SLUS-00716 | Doesn&#039;t Work | The Game freezes shortly after the BIOS Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yu-Gi-Oh! Forbidden Memories | USA | SLUS-01411 | Works | I fought a battle in Story mode. Framerate is 48-59 FPS without Frameskip on. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Yutona Eiyuu Senki - TearRingSaga | JAP | SLPS-03177 | Issues | &#039;&#039;&#039;The Controls stop working during the Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Skip the Cutscenes.&#039;&#039;&#039; I played the Prologue. Full Speed with rare dips. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{WiiSX | Zanac X Zanac | JAP | SLPS-03354 | Issues | &#039;&#039;&#039;Zanac 1 Versions are working.&#039;&#039;&#039; The Controls in Zanac Neo stop working after you start a new game. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zeiramzone | JAP | SLPS-00575 | Issues | I played the first Level. Full Speed. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide | JAP | SLUS-00183 | Issues | I fought a battle. Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{WiiSX | Zero Divide 2 - The Secret Wish | JAP | SLPS-00891 | Issues | I fought a battle. Framerate is 48-51 FPS without Frameskip on. &#039;&#039;&#039;Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=73339</id>
		<title>Wii64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=73339"/>
		<updated>2022-03-24T19:35:08Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* S */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wii64/Not64. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/emukidid/Wii64/releases Wii64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/extremscorner/not64/releases Not64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/not64-update.333569/ Latest thread on GBAtemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest Wii64 release, currently the most recent is the experimental modification [http://www.gc-forever.com/forums/viewtopic.php?f=9&amp;amp;t=2723 Not64] and [https://github.com/emukidid/Wii64/releases/tag/1.3-20212212 Wii64 1.3]. If you&#039;re using a more recent version than the one listed, update this field. Please follow the same formatting as other entries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Wii64/Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtual Console&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; if it is currently available as a Virtual Console title, otherwise enter &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ROM Type&amp;quot; - Indicate the extension of the rom file. Examples: Mario Kart.v64, Mario Kart.z64, Mario Kart.n64 or Mario Kart.rom have different extensions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ N64 | name = game_name | region = USA/JAP/EUR | ver = Not64/Wii64... | status = Works/Issues/Doesn&#039;t Work | vc = yes/no | rom type = .n64/.v64/.z64/.rom |notes = ... }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = 007: The World is not Enough |  region = USA | status = works | ver = not64 20210820 | vc = no | notes = very minor gfx issues works fine.Rice version has some fixed textures but your weapon or arm get clipped by several surfaces like they have no priority over them so use wii64 regular version or not64 to play.}}&lt;br /&gt;
{{ N64 |name = 007: The World is not Enough | region = EUR | status = works | ver = not64 20210820 | vc = no | notes= minor issues seems to work fine.Rice version has some fixed textures but your weapon or arm get clipped by several surfaces like they have no priority over them so use wii64 regular version or not64 to play.}}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = EUR | status = works | ver = wii64 1.3 | vc = yes | notes =  Regular wii64/not64 works better than rice. }}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = USA | status =  Works | ver = wii64 1.3 | vc = yes | notes = seems perfect.Regular wii64/not64 works better than rice.}}&lt;br /&gt;
{{ N64 | name = 40 Winks (Prototype)| region = EUR | status = Works | ver = wii64 1.3 rice | vc = no | notes =  rice only for correct cutscenes and lightning(only main menu is not correctly displayed), regular version of wii64 or not64 dont show the cutscenes correctly and are way too dark ingame. }}&lt;br /&gt;
{{ N64 | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | status = Works | ver =wii64 rice | vc = no | notes = Not yet tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = A Bug&#039;s Life | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Rice has missing sky and afew other textures, seems to work perfectly on regular wii64/not64. }}&lt;br /&gt;
{{ N64 | name = Aerofighters Assault | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  seems to work just as well on rice or gl. }}&lt;br /&gt;
{{ N64 | name = AeroGauge | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Gl works better than rice since it has fog. }}&lt;br /&gt;
{{ N64 | name = Aidyn Chronicles | region = USA | status = Works | ver =not64 20210820 | vc = no | notes =  regular wii64 1.3 or not64 works best, rice has more texture errors and missing cutscenes text. }}&lt;br /&gt;
{{ N64 | name = Air Boarder 64 | region = EUR | status = Works | ver =Wii64 1.3 | vc = no | notes = regular wii64/not64 works abit better than rice. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = EUR | status =  works | ver =Wii64 1.2 rice | vc = no | notes = Rice only on gl it has stretching vertices. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = USA | status =  works | ver =wii64 1.2 | vc = no | notes = Rice only on gl it has stretching vertices.}}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.3  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;01 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Tennis &#039;99 | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Animal Forest | region = JAP |status =  Works | ver =Not64 20150205 | vc = no | notes = All testing seems to show near flawless gameplay. Minor issues include crashing if attempting to change the time. However, the entire game has not been tested. English dub works well.  }}&lt;br /&gt;
{{ N64 | name = Armorines: Project S.W.A.R.M. | region = USA | status = Works | ver =Not64 20210820 | vc = no | notes = use not64 or regular wii64 1.3, rice has some issues. }}&lt;br /&gt;
{{ N64 | name = Army Men Air Combat | region = USA | status = works | ver =wii64 1.3 | vc = no | notes =  menus work a tiny bit better in rice but gameplay is better on regular/not64. }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes | region = EUR | status = Works | ver = wii64 1.3 | vc = no | notes = rice only to see the cutscenes, on gl the cutscenes are broken, somewhat needs overclock for smooth performance }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes 2 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes =  needs cpu clock divider set to 1 for full speed to use alongside vwii overclock for   less framedrops.  }}&lt;br /&gt;
{{ N64 | name = Asteroids Hyper 64 | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Normal game tested only, works with rice or gl The unlock of the original asteroids game does not display the ship nor the asteroids, normal game plays perfectly. }}&lt;br /&gt;
{{ N64 | name = Automobili Lamborghini | region = USA | status = Works | ver = Wii64 1.3 | vc = no | notes =  rice tested, gl works as well. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie - Banjo to Kazooie no Daibouken | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Unlocked every world. Minor graphical issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = USA | status = Works | ver = Not64 20210820 | vc = no | notes = Works perfectly fine needs fb textures for pause menu. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = On Rice the first cutscene after the door closes might take up to 30 seconds to continue, both rice and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu, main menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie: Jiggies of Time | region = USA | status = Works | ver = Not64 | vc = no | notes = Reached 100%, and beat the game, Slowdown can happen in more complex areas, although not unplayable. same gfx glitches as og Banjo Kazooie, and turn on FB textures for correct pause menu&#039;s. NOTE: Save States crash the game upon state load attempt. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = AUS | status = works | ver = wii64 1.3 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii.}}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = USA | status = works | ver = Not64 20210820 | vc = no | notes = Need fb textures or the map is white. the game will drop about 10 frames when rendering a lot of things. The screen will flash white once during cutscenes. }}&lt;br /&gt;
{{ N64 | name = (In-Fisherman) Bass Hunter 64 | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = Rice has issues , on regular wii64/not64 if you turn on fb textures it works perfectly.}}&lt;br /&gt;
{{ N64 | name = Bassmasters 2000 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = wii64/not64  the game runs abit slow and needs Cpu Clock divider set to 1 and vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Batman Beyond: Return of The Joker  | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = seems a little to fast otherwise seems fine. }}&lt;br /&gt;
{{ N64 | name = Batman Of The Future: Return of The Joker  | region = EUR | status = Works | ver = wii64 1.3 | vc = no | notes = seems a little to fast otherwise seems fine. }}&lt;br /&gt;
{{ N64 | name = Battletanx | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it. }}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = EUR | status = Works | ver =wii64 1.3| vc = no | notes =  rice runs better overal than gl.}}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it.Pal version boots and plays perfectly tough. }}&lt;br /&gt;
{{ N64 | name = Battlezone: Rise of the Black Dogs | region = USA | status = works | ver =wii64 1.3| vc = no | notes = rice only gl cant see the map, rice shows the map correctly but the cockpit view keeps disapearing under the map itself , doesnt affect gameplay tough.(delete the viheight/width from rincelinux.ini to get fullscreen ingame. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = EUR | status = Works | ver = wii64 1.3| vc = no | notes = rice r has fixed trees and sky while gl doesnt, both are playable tough.might need overclock for smoother performance. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = USA | status = Works | ver = wii64 1.2| vc = no | notes =  rice  has fixed trees and sky while gl doesnt, both are playable tough.might need overclock for smoother performance. }}&lt;br /&gt;
{{ N64 | name = Big Mountain 2000 | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Bio F.R.E.A.K.S. | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice runs better you can see the loading screens and such on gl you only see the loading screen light, both do work tough. }}&lt;br /&gt;
{{ N64 | name = Blast Corps | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = rice tested seems to play well }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = EUR | status = Works | ver = Not6420210820 | vc = no | notes = Runs well with very minor graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = rice tested seems to work well. }}&lt;br /&gt;
{{ N64 | name = Body Harvest | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = when crossing bridges or climbing mountains there is some hit detection error and you get  stuck so its unplayable. }}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = EUR | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = DANGER!!; You get an internal Black screen during the intro, it will go away after clicking A or START. Now it will begin at world select screen. Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC (Mupen64Plus Only).}}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = USA | status = Doesn&#039;t Work | ver = Wii64 1.3 | vc = no | notes = DANGER!; The game freezes and shows a black screen after the Green Garden&#039;s Stage 4. Black screen after pressing start in intro to see menu! Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC.}}&lt;br /&gt;
{{ N64 | name = Bomberman 64: The Second Attack! | region = USA | status = issues | ver = wii64 1.3  | vc = no | notes = menu cant be seen,press A and wait until you are ingame, ingame everything seems ok except you cant read dialogue tough. }}&lt;br /&gt;
{{ N64 | name = Bomberman Hero | region = USA | status = Works | ver = wii64 1.3  | vc = Yes | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Bottom of the 9th | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = When entering matches it might be some slowdown when the league flag shows up but ingame its all good  rice or gl seems the same. }}&lt;br /&gt;
{{ N64 | name = Brunswick Circuit Pro Bowling | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = rice works perfectly, regular wii64 has alot of graphical issues. }}&lt;br /&gt;
{{ N64 | name = Buck Bumble | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = rice or gl. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 2: Arcade edition | region = USA | status = works | ver = wii64 1.3  | vc = Yes | notes = Rice only, on reuglar wii64 you cant see the cursor to shoot so you have no idea where you are aiming some beeping between menus. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 3 DX | region = EUR | status = Works | ver = wii64 1.3  | vc = Yes | notes = rice tested, jsome beeping between menus seems fine. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 99&#039; | region = USA | status = Works | ver = wii64 1.3 | vc = Yes | notes =Rice or gl.some beeping between menus.  }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = California Speed | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Rice tested-Plays perfect with some tiny graphics glitches on 2d textures but nothing that affects anything. }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = USA | status = works | ver =wii64 1.3 | vc = no | notes =  regular wii64/not64 only, rice is a mess, it needs Cpu divider set to 1 and vwii overclock for full speed }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes =  regular wii64/not64 only, rice is a mess, it needs Cpu divider set to 1 and vwii overclock for full speed}}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Only starts in intrepretar and plays under 0.5 speed.}}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Only starts in intrepretar and plays under 0.5 speed. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = EUR | status = Doesn&#039;t Work  | ver =wii64 1.3| vc = no | notes = Only starts in intrepretar and plays under 0.5 speed. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = USA | status = Doesn&#039;t Work  | ver =wii64 1.3| vc = no | notes = Only starts in intrepretar and plays under 0.5 speed. }}&lt;br /&gt;
{{ N64 | name = Center Court Tennis| region = EUR | status = Works | ver =wii64 1.3| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested if it says to remove controller pak go to settings and chooose rumble pak in pak management and restart the rom. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist 2 | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = Seems to play perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Charlie Blast&#039;s Territory | region = USA | status =  Works | ver =wii64 1.3| vc = no | notes =works on glide and rice but seems its abit better on glide. }}&lt;br /&gt;
{{ N64 | name = Chopper Attack | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Clay Fighter 63 1/3 | region = USA | status =  Works | ver =wii64 1.3| vc = no | notes = works best on regular wii64/not64 }}&lt;br /&gt;
{{ N64 | name = Clay Fighter Sculptor&#039;s Cut | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = works best on regular wii64/not64 }}&lt;br /&gt;
{{ N64 | name = Command &amp;amp; Conquer 64 | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested seems to work fine. Turn wiiu nand page to on for better consistency. }}&lt;br /&gt;
{{ N64 | name = Conker&#039;s Bad Fur Day | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Works well, FB textures highly recommened but not required. &#039;&#039;&#039;Audio Speed Limit MUST be set to DL to prevent hanging.&#039;&#039;&#039; Frames may drop a bit but still playable and will lock up on start, as well as certain cutscenes just wait for it to resume, should take 30 secs to a minute . }}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; Exotica | region = USA | status = issues| ver =wii64 1.3| vc = no  | notes = on glide the same texture gets repeated all over on rice its correctly textured but it keeps stretching  random vertices all over.}}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; USA | region = USA | status = works | ver =wii64 1.3 | vc = Yes | notes =Rice tested its playable but it can lag abit and making music lag ashwell, it need wii overclock to fix the framedrops and run fullspeed everytime. }}&lt;br /&gt;
{{ N64 | name = Cruisn World | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  rice tested }}&lt;br /&gt;
{{ N64 | name = Custom Robo V2 | region = JAP | status = Issues | ver = | vc = Yes | notes = The gameplay is fine, yet there are very many graphical issues such as black or glossed textures.  }}&lt;br /&gt;
{{ N64 | name = CyberTiger | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested, some texture error on golfers face ingame but tahts about it. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Dance Dance Revolution - Disney Dancing Museum | region = JAP | status = Doesn&#039;t Work | | ver =Not64 20150205 | vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Dark Rift | region = USA | status = Doesn&#039;t Work | ver = wii64 1.3| vc = no | notes = rice and glide hangs after first lgo, unsuported microcode? }}&lt;br /&gt;
{{ N64 | name = DeadlyArts | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Densha de Go! 64 | region = JAP | status = Doesn&#039;t Work | | ver =Not64| vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Derby Stallion 64  | region = JAP | status = Works | | ver =Not64 | vc = no | notes = Minor graphic glitches when passing trough the menus and some track textures here and there. }}&lt;br /&gt;
{{ N64 | name = Destruction Derby 64 | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice runs fine some framedrops here and there needs vwii overclock for always full speed once you reach professional the tracks will be mirrored and the game will not work correctly, on regular wii64/not64 the morrored tracks work fine but the menus are a mess so you can maybe see what you need to click on rice and then play professional on regular wii64 for the correct mirrored tracks. }}&lt;br /&gt;
{{ N64 | name = Dezaemon 3D  | region = JAP | status = Issues | | ver =Not64  | vc = no | notes = Plays perfectly but some textures are messed up including your own ship and manny enemys. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Regular wii64/not64 only or adventure mode 2 will not work correctly. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =wii64 1.3 | vc = no | notes = Regular wii64/not64 only or adventure mode 2 will not work correctly. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Donald Duck - Goin&#039; Quackers | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice seems to work perfectly but, if you talk to louie or professor you get stuck in an infinite conversation, the game itself plays perfectly besides this issue, on intrepreter you can finish the conversations but runs slowly. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Tarzan | region = USA | status = Doesn&#039;t Work| ver =wii64 1.3 | vc = no | notes = game boots but randomly freezes everytime. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = EUR | status = works | ver =wii64 1.3 | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = Work perfectly fine on rice with the exception of the maps, first map mode works with some issues but the second one doesnt.}}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = EUR | status = Works | ver =wii64 1.3 | vc = no | notes = Work perfectly fine on rice with the exception of the maps, first map mode works with some issues but the second one doesnt.  }}&lt;br /&gt;
{{ N64 | name = Doraemon - Mittsu no Seireiseki | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches but ingame text boxes cant be seen, game plays perfectly otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 2 - Hikari no Shinden | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches you cant see the pause menu among other text, game plays perfect otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 3 - Nobi Dai no Machi SOS! | region = JAP | status = Doesn&#039;t work | | ver = Not64| vc = no | notes = hangs after first logo screen. }}&lt;br /&gt;
{{ N64 | name = Doubutsu no Mori (Animal Forest) | region = JAP | status = works | | ver =Not64  | vc = no | notes =  Semms to work perfectly. }}&lt;br /&gt;
{{ N64 | name = Dr. Mario 64 | region = USA | status = Issues | ver =Not64 20200609 | vc = no | notes = cant see the falling pills so you cant play it either rice or wii64/not64 }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = EUR | status = works | ver =wii64 1.3| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = USA | status = works | ver =wii64 1.3| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Duck Dodgers Starring Daffy Duck | region = USA | status = Works | region = USA | ver =wii64 1.3| vc = no | notes = works perfectly on rice, might need vwii overclock to reduce framedrops. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem 64 | region = USA | status = Issues | ver =wii64 1.3| vc = no | notes =  on glide menu is unusable and bad render and texture errors, objects apear over other textures and duke weapon and life gauge is totaly white.on rice everything is textured correctly but the screen flashes white every or so seconds once you move also the same 2d objects items and enemys apear infront of 3d ones. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem Zero Hour | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = Lags abit on rice or glide needs cpu divider  set to 1 and vwii overclock for full speed and less frame drops. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates. }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = EUR | status = Works |  ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates.  }}&lt;br /&gt;
{{ N64 | name = ECW Hardcore Revolution | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = seems to play perfect on rice }}&lt;br /&gt;
{{ N64 | name = Eikou no Saint Andrews | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Major graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Letter Adventure | region = USA | status = works | ver = wii64 1.3 | vc = no | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Number Journey | region = USA | status = works | ver = wii64 1.3 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Excitebike 64 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = Seems to run fine on rice. }}&lt;br /&gt;
{{ N64 | name = Extreme-G | region = EUR | status = Works | ver =wii64 1.3 | vc = no | notes = works fine on rice }}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = F-1 Pole Position 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix II | region = EUR | status = Works | ver =wii64 1.2 | vc = no| notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = EUR | status = Works | ver = wii64 1.2 | vc = yes | notes = rice tested.Near perfect some graphic problems like the cars not being rendered perfectly.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectly fine.}}&lt;br /&gt;
{{ N64 | name = F1 Racing Championship | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Famista 64 | region = JAP | status = issues | ver = Not64 20150205 | vc = no | notes = game runs perfectly expect when your batting or throwing the ball, all you see is the players and the ball all rest is black.}}&lt;br /&gt;
{{ N64 | name = FIFA - Road to World Cup 98 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = needs vwii overclock for full speed or else its abit laggy.}}&lt;br /&gt;
{{ N64 | name = FIFA 99 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = FIFA Soccer 64 | region = USA | status = works | ver =Not64 | vc = no  | notes = rice tested, needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny 2 | region = USA | status = Works| ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = EUR | status = works| ver =wii64 1.2 | vc = no | notes =rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fire Electric Pen | region = JAP | status = issues | ver = Not64 | vc = no | notes = game itself seems to work OK, but you can&#039;t see anything else.}}&lt;br /&gt;
{{ N64 | name = Flying Dragon | region = USA | status = works| ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Forsaken 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested pretty much perfect.}}&lt;br /&gt;
{{ N64 | name = Fox Sports College Hoops &#039;99 | region = USA | status = works | ver =wii64 1.2 | vc =no  | notes = rice tested,Seems to work ok with minor graphical glitches.}}&lt;br /&gt;
{{ N64 | name = Fushigi no Dungeon - Fuurai no Shiren 2 | region = JAP | status = works | ver = Not64 20150205 | vc = no | notes = Needs FB textures ON, minor graphical glicthes when switching maps.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = GameShark Pro V2.0 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.0 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.3 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = Ganbare Goemon - Mononoke Sugoroku | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen with bad sound looping after pressing start, can&#039;t exit the loader.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = EUR | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = USA | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Getter Love!! Cho Renai Party Game | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Game seems to work fine but you can&#039;t see any menu options.}}&lt;br /&gt;
{{ N64 | name = Gex 64: Enter the Gecko | region = USA | status = Works | ver =Not64 20150205 | vc = no | notes = Does not start in Dynarec, use intrepretor and after the game starts switch to dynarec and it works perfectly. Doesn&#039;t save state or quick save; to enable quick save you must edit the game with HexEditor and remove the &amp;quot;colon&amp;quot; symbol (:) and replace it with a space.}}&lt;br /&gt;
{{ N64 | name = Gex 3: Deep Cover Gecko | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ N64 | name = Goemon&#039;s Great Adventure | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Only runs in interpreter mode, in Dynarec mode it freezes on level select.}}&lt;br /&gt;
{{ N64 | name = Golden Nugget 64 | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Completed the game on easy mode. Some graphical glitches.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye X | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Too many bots can cause some slowdown. Turn on FB Textures to avoid flashing white screen while playing split screen but this tends to lock up the game. }}&lt;br /&gt;
{{ N64 | name = GT 64 - Championship Edition | region = USA | status = Issues | ver =not64 20200518 | vc = no | notes = Needs FB textures ON  , the menu is invisible so you don.t know what you&#039;re choosing, in-game it seems to work fine.ON wii64 1.2 rice menu works fine but ingame all you see is the background. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Hamster Monogatari 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Major graphical glicthes and slowdown impossible to  understand anything.}}&lt;br /&gt;
{{ N64 | name = Hanafuda 64 - Tenshi no Yakusoku | region = JAP | status = Works | ver =Not64 20150205 | vc = no | notes = seems to play perfectly.}}&lt;br /&gt;
{{ N64 | name = Harvest Moon 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Heiwa Pachinko World 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Menu is invisible and screen keeps going full black screen and then rendered and since you can see the menus its impossible to play.}}&lt;br /&gt;
{{ N64 | name = Hercules The Legendary Journeys | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = works on glide or rice, needs vwii overclock for a more smooth framerate.}}&lt;br /&gt;
{{ N64 | name = Hexen | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = it works on rice, just keep pressing A and start when loading levels since it takes about 20+ seconds of blackscreen, there is a black square around your weapon texture and the map cant be seen besides that seems ok.}}&lt;br /&gt;
{{ N64 | name = Hey You, Pikachu! | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2 | vc = no | notes = Unsupported N64 Microphone. Unplayable}}&lt;br /&gt;
{{ N64 | name = Hot Wheels Turbo Racing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = nees vwii overclock for a smoother framerate.}} &lt;br /&gt;
{{ N64 | name = Hybrid Heaven  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works.}} &lt;br /&gt;
{{ N64 | name = Hydro Thunder | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = the nromal common U! version of this game is a bad dump on most websites. still both the correct dump and pal dump blackscreen and freeze on boot. }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ide Yosuke no Mahjong Juku | region = JAP  | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = black screen garbled sound and if you press start it will freeze.}}&lt;br /&gt;
{{ N64 | name = Iggy&#039;s Reckin&#039; Balls | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Game  freezes after &#039;Iguana&#039; logo appears}}&lt;br /&gt;
{{ N64 | name = In-Fisherman Bass Hunter 64 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Rice blackscreens ingame after flashing colors, on Glide if you turn on fb textures it works perfectly..}}&lt;br /&gt;
{{ N64 | name = Indiana Jones and the Infernal Machine | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes =lots of random numbers on screen missing microcode for this game..}}&lt;br /&gt;
{{ N64 | name = Indy Racing 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer &#039;98 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.might Need FB textures ON ingame to stope the ocasional flash.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 64 | region = USA  | status = Issues | ver =wii64 1.2 | vc = no | notes = on rice there is alot of texture erros on menu and ingame on the players themselves but works out ok once its ingame, on glide you need fb textures to see menu without flashing, but once you are ingame the grass is blackish and it will lash alot unless you turn fb textures off and it will still flash sometimes..}}&lt;br /&gt;
{{ N64 | name = International Track &amp;amp; Field 2000 | region = USA  | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Jeopardy! | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = glide works perfect rice has textures issues.. }}&lt;br /&gt;
{{ N64 | name = Jeremy McGrath Supercross 2000 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Jet Force Gemini | region = USA | status = Issues | | ver =wii64 1.2 | vc = no | notes = it works perfectly ingame on rice but keeps strettching  graphics but start menu and shaodows appear okay besides the constant stretch,the cutscenes are all messed up tough with vertice streetching left and right, on glide it flash alot  if you turn on fb textures it stops flashing but once you hit start you will never see the ingame levels again even if you turn fb textures off.}}&lt;br /&gt;
{{ N64 | name = John Romero&#039;s Daikatana | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ken Griffey Jr.&#039;s Slugfest  | region = USA | status = works | ver =Not 64 | vc = no | notes = need to use vwii overclock and then on the cpu clock divider choose the 3, this game needs less ticks  to run better.with overclock and cpu devider you get ingame between 0.9 and 1x speed its playable imo.}}&lt;br /&gt;
{{ N64 | name = Killer Instinct Gold V1.2 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = on rice it will crash mid fight after afew moves and some texture errors, glide has the same texture erros on menus and CCS and sky but works preety fine besides that&lt;br /&gt;
}}&lt;br /&gt;
{{ N64 | name =King Hill 64: Extreme Snowboarding | region = JAP | status = Issues | ver =Not64 | vc = no | notes = Japanese version of &#039;Twisted Edge&#039;. Darkened select menus and homescreen. No sound. Otherwise plays perfectly.}}&lt;br /&gt;
{{ N64 | name = Kirby 64: The Crystal Shards  | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes = rice or glide Game works perfectly except that the HUD in-game does not update so you won&#039;t be able to see how much HP you have or your power icon since the display on the HUD only updates once you transition each level part. Besides that, works perfectly.}}&lt;br /&gt;
{{ N64 | name = Knife Edge: Nose Gunner | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Game plays too fast with every speed option; The speed limitator doesn&#039;t work. Minor errors on the menu text. Besides that the game runs perfectly but due to the speed its unplayable.}}&lt;br /&gt;
{{ N64 | name = Knockout Kings 2000 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Kobe Bryant&#039;s NBA Courtside  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works better on glide you can see character names ingame.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Ocarina of Time - Zelda no Densetsu - Toki no Ocarina | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Completed the game. Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up.}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = USA | status = Works | ver = | vc = yes | notes = It is slow, but other than that it works perfect }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = EUR | status = Works | ver = | vc = yes | notes = Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time: Master Quest  | region = USA | status = Works | ver = | vc = no | notes = Works but graphic gets glitched sometimes and sound can get garbled at times. |version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, Legend of Peach | region = USA | status = works | ver = Not64 20171009 | vc = no | notes = Plays great on not64 with minor slowdowns in certain areas of bob omb battlefield, sun texture is also slightly broken, no other issues. Rice has some gfx issues in the pause menus as well as occasional moments of exploding verticies}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Majora´s Mask - Zelda no Densetsu - Mujura no Kamen | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = Completed the game. Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = EUR | status = Issues | ver = | vc = yes | notes = Works fine with some graphical inconvenience.Sometimes depending which setting you use,the speed of everything is increased by like 10x. Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time. &#039;&#039;&#039;Be sure to use the save/loading feature from the emulator! The game freezes a lot with the latest versions!&#039;&#039;&#039; }} &lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = USA | status = Issues | ver = | vc = yes | notes = Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask Preview Demo | region = USA | status = Works | region = USA | ver = | vc = no | notes = Runs perfectly. Sky texture is missing, location name display is in one shade of purple, Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = EUR | status = issues | ver = | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lode Runner 3D | region = USA | status = works | ver = wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = EUR | status = Works| | ver = wii64 1.2| vc = no | notes = missing text on menu perfect ingame rice tested.}}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = USA | status = works | | ver = Wii64 1.2 | vc = no | notes = cant see the menus but its perfect iname rice tested.}}&lt;br /&gt;
{{ N64 | name = Madden Football 64 | region = USA | status = Doesn&#039;t work | | ver = wii64 1.2| vc = no | notes =rice tested blackscreens after logos.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 99 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2000 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2001 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2002 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = EUR | status = Doesn&#039;t Work | | ver = wii64 1.1| vc = no | notes = &#039;&#039;&#039;uCode support is missing.&#039;&#039;&#039; The Game won`t boot. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Major League Baseball Ft. Ken Griffey Jr. | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested seems tow work fine needs vwii overclock for decent speed.}}&lt;br /&gt;
{{ N64 | name = MAME 64 beta 3 | region = USA | status = works | | ver = not64| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Mario Golf  | region = USA | status = Issues | ver = Not64 | vc = yes | notes = Menu and HUD are great. Missing images of tracks on course select screen. Graphical glitches of course on intro before playing. Audio and gameplay slowdowns. Play with FB Textures on.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works excellent. Unlocked the mirror mode.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = USA | status = Works | ver = Not64 20150205 | vc = yes | notes = Works excellent. Sometimes Versus races will run extremely fast}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.Face Lift Mini-Game not playable unless you turn off FB textures, but you&#039;ll have to deal with the screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = works as expected. Minor screen flashes when in game (very minor than in Wii64 1.2), but it&#039;s playable. FB textures recommended in order to stop screen flashes, but not required. &#039;&#039;&#039;The CPU clock divider MUST be set in x1, otherwise the screen flashes will get worsen.&#039;&#039;&#039; Face Lift mini-game not playable unless you turn off FB textures, but you&#039;ll have to deal with these minor screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 2  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = EUR | status = works | ver = Wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Story  | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Mario Tennis  | region = USA | status = issues | ver = wii64 1.2| vc = yes | notes = on rice everything seems fine but it stil freezes after serve but music keeps sounding on dynarec it works fine on intrepreter.}}&lt;br /&gt;
{{ N64 | name = Megaman 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = runs almost perfectly, you can&#039;t see the 1,2,3 start but besides that seems perfect on glide. FB textures highly recommended but not required.}}&lt;br /&gt;
{{ N64 | name = Micro Machines 64  Turbo | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = works fine}}&lt;br /&gt;
{{ N64 | name = Midway&#039;s Greatest Arcade Hits Vol. 1 | region = USA | status = issues | ver = wii64 1.2 | vc = no | notes = on rice besides some gfx issues some games are playable like joust and defender but other games like tapper and spy hunter play at 1.5 fps.}}&lt;br /&gt;
{{ N64 | name = Mike Piazza&#039;s Strike Zone| region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works fine}}&lt;br /&gt;
{{ N64 | name = Milo&#039;s Astro Lanes  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Mischief Makers  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice has a border of flashing white around game screen but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Mission Impossible  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed, sometimes it drops afew frames.}}&lt;br /&gt;
{{ N64 | name = Monaco Grand Prix - Racing Simulation 2  | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = one of the view modes glitches the rest seem to work fine rice tested..}}&lt;br /&gt;
{{ N64 | name = Monopoly  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Monster Truck Madness 64 | region = USA | status = issues | ver = not64 | vc = no | notes = Cant see any text on menus or car selection, ingame seems fine except you can see the timer or your overal  position, but it plays fine..}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat 4  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice ested. HUD disappears at the start of each round}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Mythologies: Sub-Zero  | region = USA | status = Works | ver = Wii64 1.2 | vc = no | notes = rice tested seems fine except you cant see how much health you got on your  health bar.}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Trilogy  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested Works perfectly.}}&lt;br /&gt;
{{ N64 | name = MRC: Multi Racing Championship  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Ms. Pac-Man: Maze Madness  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = RICE dynarec smooth gameplay but crashes constantly when entering on buildings or open world areas, on Glide has lots of missing textures and also crashes like on Rice.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = JAP | status = Issues | ver = | vc = no | notes = Runs in pure interpreter mode.  After Intro cutscene there is a long load time, and entering and exiting doors take awhile.  There was slowdown that cut the game&#039;s speed in half, as well as there being quit a few messed up textures, and on top of all that the Goemon model doesn&#039;t load, only his shadow}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = EUR | status = Issues | ver = | vc = no | notes = Game only runs on pure interpreter mode. Runs slower than it should (0.6x - 0.8x) although if you deactivate audio, it will sometimes run between 1.0x - 1.2x.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black screen after character select screen}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2 | region = JAP | status = Issues | ver = | vc = no | notes = Many graphics on start screen appear awkwardly; game only runs under pure intrpt mode it appears}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Nagano Winter Olympics &#039;98 | region = USA | status = works | ver = wii64 1.2| vc = no | notes =rice tested.}}&lt;br /&gt;
{{ N64 | name = Namco Museum 64 | region = USA | status = Issues | ver = wii64 1.2| vc = no | notes =on glide everything works except galaga wich crashes as soon as you shoot but all other games work fine.}}&lt;br /&gt;
{{ N64 | name = NASCAR 2000 | region = USA | status = works | | region = USA | ver = wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NASCAR 99 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NBA Courtside 2 - Featuring Kobe Bryant | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Hangtime | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = only works on rice.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;98 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 2000 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 99 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA live 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA live 99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA Showtime - NBA on NBC | region = USA | status = doesn&#039;t work | ver = wii64 1.2| vc = no | notes = crahs emulator on boot.}}&lt;br /&gt;
{{ N64 | name = Neon Genesis Evangelion  | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Missing some text,  graphics and HUD during gameplay but playable. It works best with FB Textures On.}}&lt;br /&gt;
{{ N64 | name = New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =works fine.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2000 | region = USA | status =  Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2001 | region = USA | status = Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz Special Edition | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =seems fine.}}&lt;br /&gt;
{{ N64 | name = NHL 99 | region = USA | status = Works | ver = Not64 | vc = no | notes = Slight sound glitches and flashing pause menu. Character names messed up. Use: Dynarec; 2xSal Tex ON; FB Textures OFF; Audio Speed Limit VI, Audio Scale Pitch NO.}}&lt;br /&gt;
{{ N64 | name = NHL Blades of Steel &#039;99| region = USA | status = Works | ver = Not64 | vc = no | notes =Works fine on Dynarec, with minor graphics issues like black ice patches at faceoffs, but ice is normal during icetime.}}&lt;br /&gt;
{{ N64 | name = Nightmare Creatures | region = USA | status =  Works | ver = wii64 1.2| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.}}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = EUR | status = Works | ver = wii64 1.2| vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = O.D.T. (Prototype) | region = USA | status = Works | ver = | vc = no | notes = Minor slowdown, and very minor graphic glitches. Appears fully playable!}}&lt;br /&gt;
{{ N64 | name = Off Road Challenge | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes =rice version seems to run the fastest, glide version/not64 need vwii overclock to run smoothly at full speed.}}&lt;br /&gt;
{{ N64 | name = Ogre Battle 64 | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes =rice version for correct textures.}}&lt;br /&gt;
{{ N64 | name = Olympic Hockey Nagano &#039;98 | region = USA | status = Works | ver = Not64 20200514 | vc = yes | notes =runs fine}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = EUR | status = Issues  | ver =Not64 20200514| vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = EUR | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = USA | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = PC-Engine 64  | region = USA | status = doesn&#039;t work | | ver =Not64 20200514 | vc = no | notes = Never plays, but was too many pixels are missing and PC-Engine gfxs are not implemented as yet because of the rom has been worked on not64 versions.}}&lt;br /&gt;
{{ N64 | name = Penny Racers | region = USA | status = Works | | ver =Not64 20200514| vc = no | notes =seems ok.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = JAP | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Completed every mission on highest difficulty.needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Combat simulator works well. needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Pilotwings 64  | region = USA | status = works | | ver = wii64 1.3  | vc = no | notes =Rice seems to work fine, might need vwii overclock for performance boost.On the jetpak levels the screen will be full of loose vertices just move the camera a tiny bit with the c buttons and the screen will not have loose vertices anymore, some minor textures errors on landing targets, and rocket targets.}}&lt;br /&gt;
{{ N64 | name = Pocket Monsters Stadium | region = jap | status = Doesn&#039;t Work | | region = JAP |ver = | vc = no | notes = I get an Code Dump Error after booting the Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = EUR | status = works |  ver = wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = USA | status = Works |  ver = Wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = not64 20200514| vc = yes | notes = Playable. Camera will NOT move during intro. ingame and pictures are not visible makes it difficult to see. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = wii64 rice| vc = yes | notes = Runs. Camera will NOT move during intro. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Doesn&#039;t Work | region = EUR | ver = not64 20200514| vc = yes | notes = No camera shown to be moment on both screens. Graphic glitches but that it so immediately makes the 98% unplayable. Same problematic issue as USA.}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium | region = EUR | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium 2 | region = USA | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Polaris Snocross  | region = USA | status = works | | region = USA | ver = Wii64 1.2 | vc = no | notes =needs rice version, very minor gfx issues  very playable.}}&lt;br /&gt;
{{ N64 | name = Power League 64  | region = JAP | status = Doesn&#039;t Work | |ver = Not64 | vc = no | notes = Can&#039;t see players or stadium. Background (Black sky with stars) covers screen.}}&lt;br /&gt;
{{ N64 | name = Powerpuff Girls: Chemical X Traction | region = USA | status = issues | | ver =Not64| vc = no | notes = some parts of the Bodies are trasparent but still playable. Full Speed. Good Audio. Working. Used with both builds}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = USA | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = EUR | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Premier Manager 64 | region = usa | status = works | ver = Not64 20200514 | vc = no | notes = seems fine.}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo 4: Puyo Puyo Party | region = USA | status = Doesn&#039;t Work |  ver = | vc = no | notes =Does not load}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo Sun 64 | region = JAP | status = Works | ver = | vc = no | notes = Works Perfectly}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Quake 64  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes =Some Flickering. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Quake II  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes = can see onjects and enemies trough walls and floors, needs fb textures to be on.}}&lt;br /&gt;
{{ N64 | name = Quest 64  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes =seems to work fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Rakuga Kids | region = EUR  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Slow load times, other than that it&#039;s flawless!}}&lt;br /&gt;
{{ N64 | name = Ralley Challenge 2000  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Just a bit slow on the loading time}}&lt;br /&gt;
{{ N64 | name = Rampage 2: Universal Tour  | region = USA | status = Works | ver = Not64 20200524| vc = no | notes = seems ok.}}&lt;br /&gt;
{{ N64 | name = Rampage World Tour  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Very minimal graphical issues}}&lt;br /&gt;
{{ N64 | name = Rat attack | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = crash&#039;s on boot on both dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | region = EUR | ver = wii64 1.2| vc = no | notes = on glide/not64 you cant see dialog, on Rice version you can see the dialog, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Razor Freestyle Scooter  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = FB textures ON seems to Work fine. }}&lt;br /&gt;
{{ N64 | name = Re-Volt | region = USA | status = works | ver = not64 20200514 | vc = no | notes = seems to run well, might need vwii overclock to always maintain fullspeed.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes =rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing Round 2  | region = USA | status = works | ver = wii64 1.2| vc = no | notes =  rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Resident Evil 2 | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = Glitched up Game. You can hear the Audio sample plays. Unplayable. This is a regress. Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Ridge Racer 64  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Small Graphics Issues like front car bumper on cutscenes.on wii641.2 rice textures are all correct but every like 30 seconds for split second you see  afew loose vertices, almost unoticable, pick what you think its best.}}&lt;br /&gt;
{{ N64 | name = Road Rash 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Roadsters Trophy  | region = USA | status = Works | ver = wii641.2 | vc = no | notes = rice version,cars in menus are shaded way too dark but seems to work fine ingame.}}&lt;br /&gt;
{{ N64 | name = Rocket: Robot on Wheels  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Almost Perfect, small slowdown when in large environments needs vwii overclock for always full speed.}}&lt;br /&gt;
{{ N64 | name = Rockman EXE Dash 64: Hagane no Boukenshin | region = JAP | status = works || ver = wii64 rice | vc = no | notes = runs find }}&lt;br /&gt;
{{ N64 | name = Rugrats Scavanger Hunt  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rugrats in Paris: The Movie  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rush 2: Extreme Racing USA | region = USA | status = Works | ver = not64 20200514| vc = no | notes = sky sometimes overlaps the track, if glitch issues in game, just change camera angle}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = S.C.A.R.S.: Super Computer Animal Racing Simulator | region = USA | status = Issues | ver = Not64 20200514 | vc = no | notes =   Some color issues (tinted red in some parts of the tracks. Runs perfectly without glitches or lags. Sound is also perfect. runs best on wii641.2 rice but still color issue.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: 2049  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Runs great.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus..}}&lt;br /&gt;
{{ N64 | name = Scooby Doo: Classic Creep Capers  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Working perfectly.}}&lt;br /&gt;
{{ N64 | name = Shadowgate 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice pluggin only., minor gfx issues very playable.}}&lt;br /&gt;
{{ N64 | name = Shadow Man | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Slow loading when transitioning to other areas. Minor graphical glitches, sometimes life meter displays incorrectly, or the HUD will disappear. (I think this happens when you have more than 5 units of life and there&#039;s a lot of things on the screen) Has a rare tendency to randomly lock up every once in a while. This occurs most notably in the second visit to the Engine Block in the Asylum. Restart the game until it stops and you should be fine, only works correctly on wii64 on not64 once you free a soul the game crashes.}}&lt;br /&gt;
{{ N64 | name = Sim City 2000| region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Sin and Punishment  | region = USA | status = Issues | | ver = | vc = yes | notes = Minor glitches but mostly works}}&lt;br /&gt;
{{ N64 | name = Smash Remix 0.9.7  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = use rice pluggin, runs full speed and all custom stages load correctly however several of the vanilla stages such as dreamland and mushroom kingdom have gfx glitches like warped trees/pipes and broken pond textures. Not64 loads all vanilla stages correctly however several custom stages are missing textures, and the framerate is slightly choppy}}&lt;br /&gt;
{{ N64 | name = SNES 9x Alpha | region = | status = | | ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Snowboard Kids  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to work perfectly}}&lt;br /&gt;
{{ N64 | name = Snowboard Kids 2  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Works perfectly}}&lt;br /&gt;
{{ N64 | name = South Park | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = Game has some  small graphical issues: See-through walls when near a building or object; Random colour or skin will block first-person view if you stop moving sometimes; Occasional 1-sec lags. Still, very playable game.}}&lt;br /&gt;
{{ N64 | name = South Park Rally  | region = USA | status = works | | ver = not64 20200518 | vc = no | notes = runs fine but has some minor texture issues on the track ground.}}&lt;br /&gt;
{{ N64 | name = South Park: Chef&#039;s Luv Shack | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes =  Game starts and runs at normal speed. Only issue is it&#039;s missing some objects and sprites while in-game. Playable, but , not enjoyable unless you like only to awnser the questions. }}&lt;br /&gt;
{{ N64 | name = Spider-Man | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice only, seems to run well.}}&lt;br /&gt;
{{ N64 | name = Space Invaders | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Space Station Silicon Valley  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = rice version for accurate gfx, minor gfx glitches like looking inside the cockpit on first level.}}&lt;br /&gt;
{{ N64 | name = StarCraft 64  | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  Rice only, has some minor gfx glitches.}}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Unlocked expert mode. Game runs fine. }}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectyl fine. }}&lt;br /&gt;
{{ N64 | name = Star Soldier: Vanishing Earth  | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Starshot-Space Circus Feber | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Stunt Racer 64  | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = dsi error on boot dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Super Bowling 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = only shows correct graphics on Rice.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Racer  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = Playable, has small graphical glitches, toggling into first person or go to the farthest zoom out to minimize up close missing textures,the amount it disapears on the other 2 viewmodes depends on the character vhecile, some work on all  visual modes others have some parts of their ships missing in and out, othgerwise seems perfect, speaiclay with first person or farthest zoom for all racers.cant see racers on the menus also.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Battle For Naboo  | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron (V1.1)| region = EUR | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Shadows Of The Empire | region = USA | status = Issues | ver =wii64 1.3 | vc = no | notes = RICE tested  some camera angles wich in vehicle(cable tow) and walking mode(firt person mode) make the screen full of loose vertices but if you avoid those modes since they are situational/not needed  seems to work perfectly.make  sure on the ricevideolinux.ini you got ScreenUpdateSetting=4 to stop the screen flashes on rice.}}&lt;br /&gt;
{{ N64 | name = Supercross 2000  | region = USA | status = Issues | region = USA | ver = Not64 20200514 | vc = no | notes = full of gfx glicthes, wii64 1.2 rice has less gfx glitches still messy but can be playable on rice.}}&lt;br /&gt;
{{ N64 | name = Superman 64  | region = USA | status = works | region = USA | ver = Not64 20200514 | vc = no | notes = Runs at normal speed in dynarec mode. Sky is fucsia/pink. Other than that, game very playable. On Rice sky has no refresh rate, causing duplicating images to cover the whole skybox, making it very difficult to play}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = JAP | status = Works | ver = Not64 20200514 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 - Shindou Editon | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = Works | region = USA | ver = not64 20200514| vc = yes | notes = &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Chaos Edition 1.3 | region = USA | status = Works | region = USA | ver = Not64 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 Multiplayer 1.3 | region = USA | status = Works | region = USA | ver = | vc = no | notes = May crash sometimes due to programming glitches, but works fine otherwise.| ver =Not642015}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = issues | | region = EUR | ver = wii64 1.2| vc = yes | notes = Used rice version. Glitched up text symbols. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Beta Restoration Project | region = USA | status = issues | region = USA | ver = not64 | vc = no | notes = Only the front exterior of Peach&#039;s Castle, and Thwomp&#039;s Fortress Load. Use Rice for correct HUD textures.}}&lt;br /&gt;
{{ N64 | name = Super Mario Star Road | region = USA | ver =Not64 20211116 | status = Works | vc = no | notes = use the fixed for real hardware version found here https://www.youtube.com/watch?v=GQjn4nVJIJw works on not64 and wii64 1.3, on not64 the scale pitch is better due to not hearing the loading beeps when loading levels.}}&lt;br /&gt;
{{ N64 | name = Super Smash Bros - Nintendo All-Star! Dairantou Smash Brothers  | region = JAP | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock divider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin. }}&lt;br /&gt;
{{ N64 | name = Super Smash Bros  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock devider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin.}}&lt;br /&gt;
{{ N64 | name = Super Ultra Kaizo Memeio Road 128 Stars Extreme Edition Revenge Deluxe | region = USA | ver = | status = Issues | vc = no | notes = Game works well. Emulator crashes when trying to entering to Bomb-omb Battlefield and there no way to evade that problem. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Taz Express | region = EUR | status = Doesn&#039;t Work | ver = not64 20200514| vc = no | notes = black screen on intrepreter or dynarec.}}&lt;br /&gt;
{{ N64 | name = Tetrisphere  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = slight sound hiccups when loading.}}&lt;br /&gt;
{{ N64 | name = Tigger&#039;s Honey Hunt  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = missing pictures on select menus but seems to run perfect besides that.}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice only, otherwise you cant see the falling pieces, the falling pieces have some wierd texture errors on them but otherwise it plays perfectly}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Doesn&#039;t Work | ver = not64| vc = no | notes = &#039;&#039;&#039;You couldn`t get past the falling blocks.&#039;&#039;&#039; This is a regression. &#039;&#039;&#039;The Game works on my PC.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Tom Clancy&#039;s Rainbow Six  | region = USA | status = works | | region = USA | ver =not64 20200514 | vc = no | notes =some minor gfx glitches on hud besides that seems to play okay.)}}&lt;br /&gt;
{{ N64 | name = Tom &amp;amp; Jerry: Fists of Furry  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = Tonic Trouble | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Works perfectly on Dynarec with or without FB textures ON. Only problem is graphics glitches on the title screen.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 2  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 3  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Top Gear Hyper Bike  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Overdrive  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally | region = EUR  | region = USA | status = Issues | ver = not64 20200514 | vc = no | notes = sloopy music,hud and menus are basicaly square textures and even car dust still playable if you dont mind the texture issues.on wii641.2 rice gfx is displayed correctly but it has no sound.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally 2  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice version seems to play fine.}}&lt;br /&gt;
{{ N64 | name = Toy Story 2  | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = Only displays gfx correctly on Rice,Some frequent slowdown still playable, needs vwii overclock and/or not64 cpu clock devider ported  and set to 1 to remove slowdows and get perfect graphics. }}&lt;br /&gt;
{{ N64 | name = Transformers: Beast Wars Transmetal | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Plays well.}}&lt;br /&gt;
{{ N64 | name = Turok Dinosaur Hunter  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = Minor graphical glitches(when you touch a wall you see trough it) fog seems to not be there letting you see the poppins more  but plays perfectly otherwise.}}&lt;br /&gt;
{{ N64 | name = Turok 2 Seeds of Evil  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = afew sounbd hiccups on cutscenes otherwise perfect.}}&lt;br /&gt;
{{ N64 | name = Turok 3 Shadow of oblivion  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = needs FB textures ON, cant create savestates and even if you creat them they crash upon loading, finaly runs perfectly.hidef mode makes the game unstable and crash,m just use standard  defenition.}}&lt;br /&gt;
{{ N64 | name = Turok Rage Wars  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes =  stage select being abit too faint but is a very minor graphical glitch works perfectly.}}&lt;br /&gt;
{{ N64 | name = Twisted Edge: Extreme Snowboarding  | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =  Darkened select menus and homescreen.the game has no sound. Otherwise plays perfectly. .}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name =  UltraMSX2 | region = | status = | region = |ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name =  Utchan Nanchan no Hono no Challenger: Denryuu Ira Ira Bou | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = EUR | status = Issues | ver = Not64 20200514 | vc = no | notes =  Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.same for wii64 1.3, missing microcode for menus and txt.}}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = USA | status = issues | ver = not64 20200514 | vc = no | notes =Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.same for wii64 1.3, missing microcode for menus and txt.}}&lt;br /&gt;
{{ N64 | name = Viewpoint 2064 (Prototype) | region = JAP | status = Works | | ver = Not64 20200609 | vc = no | notes = Some very minor graphical (GFX) glitches, but the game is playable.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = EUR | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a graphical mess but if you click around until you reach ingame it plays fine, turn fb textures to On only ingame or else it will freeze before it reaches there, and it runs great with the exception of some explosion gfx having a black square around them.on wii64 1.3 rice add FullTMEM=2 to actually read the menus, on rice the ingame hud flashes you can fix that by using cpu clock divider set to 1 and vwii overclock.On regular wii64 1.3/not64 if you start the game with fb textures on it will give you a dsi exception but you can turn them only on when ingame to stop the flashes. }}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = USA | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a graphical mess but if you click around until you reach ingame it plays fine, turn fb textures to On only ingame or else it will freeze before it reaches there, and it runs great with the exception of some explosion gfx having a black square around them.on wii64 1.3 rice add FullTMEM=2 to actually read the menus, on rice the ingame hud flashes you can fix that by using cpu clock divider set to 1 and vwii overclock.On regular wii64 1.3/not64 if you start the game with fb textures on it will give you a dsi exception but you can turn them only on when ingame to stop the flashes.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8: 2nd Offense | region = USA | status = issues | | ver = Not64 20200514| vc = no | notes = Menus are a graphical mess but if you click around until you reach ingame it plays fine, turn fb textures to On only ingame or else it will freeze before it reaches there, and it runs great with the exception of some explosion gfx having a black square around them.on wii64 1.3 rice add FullTMEM=2 to actually read the menus, on rice the ingame hud flashes you can fix that by using cpu clock divider set to 1 and vwii overclock.On regular wii64 1.3/not64 if you start the game with fb textures on it will give you a dsi exception but you can turn them only on when ingame to stop the flashes.}}&lt;br /&gt;
{{ N64 | name = Violence Killer: Turok New Generation | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes =Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Chess 64 | region = USA | status = Works | region = USA | ver = Not64 20200514| vc = no | notes = fbtextures set to on, the joystick is abit too sensitive otherwise plays fine. works on wii64 1.3.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = EUR | status = Works | | ver = Not64 20200514 | vc = no | notes =  FB textures ON. Runs perfectly.works fine on wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 64 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 2 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = All 3D effects missing}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Waialae Country Club: True Golf Classics | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to run fine with some ocasional slowdown during some scenes.regular wii64 1.3 also runs fine, rice has issues.}}&lt;br /&gt;
{{ N64 | name = War Gods | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = fb textures set to On or else you get flashing screen, seems to run fine, rice has some grphical issues wii64 1.3 regular works just fine.}}&lt;br /&gt;
{{ N64 | name = Wave Race 64 | region = USA | status = Works | ver = Not64 20200514| vc = yes | notes = seems to work perfect.same for wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.works also on wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey &#039;98 | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.works also on wii64 1.3}}&lt;br /&gt;
{{ N64 | name = WCW Backstage Assault| region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = no | notes = Crashes on startup on both dynarec and intrepreter, we hear sounds of the intro and black screen and then crash.same for wii64 1.3}}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = wii64 1.3 works fine too.}}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = WCW Nitro | region = USA | status = issues | ver = Not64 20200514 | vc = no | notes = game runs to fast tried setting speed to vi and dl and even off makes no diference same for wii64 1.3.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = EUR | status = Works | ver = wii64 1.3| vc = no | notes = rice seems fine, regular wii64/not64 need fb textures set to on.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = rice seems fine, regular wii64/not64 need fb textures set to on.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly. rice has black screen only regular wii64/not64 and fb textures set to on.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly. rice has black screen only regular wii64/not64 and fb textures set to on.}}&lt;br /&gt;
{{ N64 | name = Wetrix | region = EUR | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Game menu is messed up. Narrator voice sounds slowish and robotic. Missing main objects during gameplay.same for wii64 1.3. the only way to play this game is to use this wii64 version https://github.com/FIX94/mupen64gc-fix94/releases/tag/r2 which was a mod by fix94, it has alot of recesses but it works for this game.}}&lt;br /&gt;
{{ N64 | name = Wheel of Fortune | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Perfect. same for wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Winback: Covert Operations | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes = Black selection menus and intro. Missing stats and pause menu during gameplay. Game speed and dynamics work excellent. There is a grey box floating around and sometimes covers whole screen.same for wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii64 1.3| vc = no | notes = Only Rice version works seems to run perfectly.regular wii64 1.3/not64 the game doesnt start.}}&lt;br /&gt;
{{ N64 | name = World Driver Championship  | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Freeze at boot with dynarec or intrepreter.with rice wii641.3 you can see the logo before freeze.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Works | ver = Wii64 1.3 rice | vc = no | notes =  rice only on regular wii64/not64 its a graphical mess.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Works | ver = Wii64 1.3 rice | vc = no | notes = rice only, regular wii64/not64 is a mess, seems perfect on rice.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = EUR | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = USA | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF No Mercy | region = USA | status = Works | ver = Not64 20200514| vc = no | notes =  Takes a little while to load.  seems to run perfectly.Same for wii64 rice}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = EUR | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = USA | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = EUR | status = Works | ver = Not64 20200514 | vc = no | notes =  Takes a little while to load.Seems to work perfectly.same for wii64 1.3 rice}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Takes a little while to load.Seems to work perfectly.same for wii64 1.3 rice}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Xena Warrior Princess: The Talisman of Fate | region = USA | ver = Not64 20200514| status = Works| vc = no | notes = works perfectly, background music is abit choopy. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = EUR |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = JAP |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=73338</id>
		<title>Wii64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=73338"/>
		<updated>2022-03-24T19:14:37Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* S */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wii64/Not64. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/emukidid/Wii64/releases Wii64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/extremscorner/not64/releases Not64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/not64-update.333569/ Latest thread on GBAtemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest Wii64 release, currently the most recent is the experimental modification [http://www.gc-forever.com/forums/viewtopic.php?f=9&amp;amp;t=2723 Not64] and [https://github.com/emukidid/Wii64/releases/tag/1.3-20212212 Wii64 1.3]. If you&#039;re using a more recent version than the one listed, update this field. Please follow the same formatting as other entries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Wii64/Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtual Console&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; if it is currently available as a Virtual Console title, otherwise enter &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ROM Type&amp;quot; - Indicate the extension of the rom file. Examples: Mario Kart.v64, Mario Kart.z64, Mario Kart.n64 or Mario Kart.rom have different extensions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ N64 | name = game_name | region = USA/JAP/EUR | ver = Not64/Wii64... | status = Works/Issues/Doesn&#039;t Work | vc = yes/no | rom type = .n64/.v64/.z64/.rom |notes = ... }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = 007: The World is not Enough |  region = USA | status = works | ver = not64 20210820 | vc = no | notes = very minor gfx issues works fine.Rice version has some fixed textures but your weapon or arm get clipped by several surfaces like they have no priority over them so use wii64 regular version or not64 to play.}}&lt;br /&gt;
{{ N64 |name = 007: The World is not Enough | region = EUR | status = works | ver = not64 20210820 | vc = no | notes= minor issues seems to work fine.Rice version has some fixed textures but your weapon or arm get clipped by several surfaces like they have no priority over them so use wii64 regular version or not64 to play.}}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = EUR | status = works | ver = wii64 1.3 | vc = yes | notes =  Regular wii64/not64 works better than rice. }}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = USA | status =  Works | ver = wii64 1.3 | vc = yes | notes = seems perfect.Regular wii64/not64 works better than rice.}}&lt;br /&gt;
{{ N64 | name = 40 Winks (Prototype)| region = EUR | status = Works | ver = wii64 1.3 rice | vc = no | notes =  rice only for correct cutscenes and lightning(only main menu is not correctly displayed), regular version of wii64 or not64 dont show the cutscenes correctly and are way too dark ingame. }}&lt;br /&gt;
{{ N64 | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | status = Works | ver =wii64 rice | vc = no | notes = Not yet tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = A Bug&#039;s Life | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Rice has missing sky and afew other textures, seems to work perfectly on regular wii64/not64. }}&lt;br /&gt;
{{ N64 | name = Aerofighters Assault | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  seems to work just as well on rice or gl. }}&lt;br /&gt;
{{ N64 | name = AeroGauge | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Gl works better than rice since it has fog. }}&lt;br /&gt;
{{ N64 | name = Aidyn Chronicles | region = USA | status = Works | ver =not64 20210820 | vc = no | notes =  regular wii64 1.3 or not64 works best, rice has more texture errors and missing cutscenes text. }}&lt;br /&gt;
{{ N64 | name = Air Boarder 64 | region = EUR | status = Works | ver =Wii64 1.3 | vc = no | notes = regular wii64/not64 works abit better than rice. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = EUR | status =  works | ver =Wii64 1.2 rice | vc = no | notes = Rice only on gl it has stretching vertices. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = USA | status =  works | ver =wii64 1.2 | vc = no | notes = Rice only on gl it has stretching vertices.}}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.3  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;01 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Tennis &#039;99 | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Animal Forest | region = JAP |status =  Works | ver =Not64 20150205 | vc = no | notes = All testing seems to show near flawless gameplay. Minor issues include crashing if attempting to change the time. However, the entire game has not been tested. English dub works well.  }}&lt;br /&gt;
{{ N64 | name = Armorines: Project S.W.A.R.M. | region = USA | status = Works | ver =Not64 20210820 | vc = no | notes = use not64 or regular wii64 1.3, rice has some issues. }}&lt;br /&gt;
{{ N64 | name = Army Men Air Combat | region = USA | status = works | ver =wii64 1.3 | vc = no | notes =  menus work a tiny bit better in rice but gameplay is better on regular/not64. }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes | region = EUR | status = Works | ver = wii64 1.3 | vc = no | notes = rice only to see the cutscenes, on gl the cutscenes are broken, somewhat needs overclock for smooth performance }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes 2 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes =  needs cpu clock divider set to 1 for full speed to use alongside vwii overclock for   less framedrops.  }}&lt;br /&gt;
{{ N64 | name = Asteroids Hyper 64 | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Normal game tested only, works with rice or gl The unlock of the original asteroids game does not display the ship nor the asteroids, normal game plays perfectly. }}&lt;br /&gt;
{{ N64 | name = Automobili Lamborghini | region = USA | status = Works | ver = Wii64 1.3 | vc = no | notes =  rice tested, gl works as well. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie - Banjo to Kazooie no Daibouken | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Unlocked every world. Minor graphical issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = USA | status = Works | ver = Not64 20210820 | vc = no | notes = Works perfectly fine needs fb textures for pause menu. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = On Rice the first cutscene after the door closes might take up to 30 seconds to continue, both rice and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu, main menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie: Jiggies of Time | region = USA | status = Works | ver = Not64 | vc = no | notes = Reached 100%, and beat the game, Slowdown can happen in more complex areas, although not unplayable. same gfx glitches as og Banjo Kazooie, and turn on FB textures for correct pause menu&#039;s. NOTE: Save States crash the game upon state load attempt. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = AUS | status = works | ver = wii64 1.3 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii.}}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = USA | status = works | ver = Not64 20210820 | vc = no | notes = Need fb textures or the map is white. the game will drop about 10 frames when rendering a lot of things. The screen will flash white once during cutscenes. }}&lt;br /&gt;
{{ N64 | name = (In-Fisherman) Bass Hunter 64 | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = Rice has issues , on regular wii64/not64 if you turn on fb textures it works perfectly.}}&lt;br /&gt;
{{ N64 | name = Bassmasters 2000 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = wii64/not64  the game runs abit slow and needs Cpu Clock divider set to 1 and vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Batman Beyond: Return of The Joker  | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = seems a little to fast otherwise seems fine. }}&lt;br /&gt;
{{ N64 | name = Batman Of The Future: Return of The Joker  | region = EUR | status = Works | ver = wii64 1.3 | vc = no | notes = seems a little to fast otherwise seems fine. }}&lt;br /&gt;
{{ N64 | name = Battletanx | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it. }}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = EUR | status = Works | ver =wii64 1.3| vc = no | notes =  rice runs better overal than gl.}}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it.Pal version boots and plays perfectly tough. }}&lt;br /&gt;
{{ N64 | name = Battlezone: Rise of the Black Dogs | region = USA | status = works | ver =wii64 1.3| vc = no | notes = rice only gl cant see the map, rice shows the map correctly but the cockpit view keeps disapearing under the map itself , doesnt affect gameplay tough.(delete the viheight/width from rincelinux.ini to get fullscreen ingame. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = EUR | status = Works | ver = wii64 1.3| vc = no | notes = rice r has fixed trees and sky while gl doesnt, both are playable tough.might need overclock for smoother performance. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = USA | status = Works | ver = wii64 1.2| vc = no | notes =  rice  has fixed trees and sky while gl doesnt, both are playable tough.might need overclock for smoother performance. }}&lt;br /&gt;
{{ N64 | name = Big Mountain 2000 | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Bio F.R.E.A.K.S. | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice runs better you can see the loading screens and such on gl you only see the loading screen light, both do work tough. }}&lt;br /&gt;
{{ N64 | name = Blast Corps | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = rice tested seems to play well }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = EUR | status = Works | ver = Not6420210820 | vc = no | notes = Runs well with very minor graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = rice tested seems to work well. }}&lt;br /&gt;
{{ N64 | name = Body Harvest | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = when crossing bridges or climbing mountains there is some hit detection error and you get  stuck so its unplayable. }}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = EUR | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = DANGER!!; You get an internal Black screen during the intro, it will go away after clicking A or START. Now it will begin at world select screen. Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC (Mupen64Plus Only).}}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = USA | status = Doesn&#039;t Work | ver = Wii64 1.3 | vc = no | notes = DANGER!; The game freezes and shows a black screen after the Green Garden&#039;s Stage 4. Black screen after pressing start in intro to see menu! Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC.}}&lt;br /&gt;
{{ N64 | name = Bomberman 64: The Second Attack! | region = USA | status = issues | ver = wii64 1.3  | vc = no | notes = menu cant be seen,press A and wait until you are ingame, ingame everything seems ok except you cant read dialogue tough. }}&lt;br /&gt;
{{ N64 | name = Bomberman Hero | region = USA | status = Works | ver = wii64 1.3  | vc = Yes | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Bottom of the 9th | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = When entering matches it might be some slowdown when the league flag shows up but ingame its all good  rice or gl seems the same. }}&lt;br /&gt;
{{ N64 | name = Brunswick Circuit Pro Bowling | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = rice works perfectly, regular wii64 has alot of graphical issues. }}&lt;br /&gt;
{{ N64 | name = Buck Bumble | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = rice or gl. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 2: Arcade edition | region = USA | status = works | ver = wii64 1.3  | vc = Yes | notes = Rice only, on reuglar wii64 you cant see the cursor to shoot so you have no idea where you are aiming some beeping between menus. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 3 DX | region = EUR | status = Works | ver = wii64 1.3  | vc = Yes | notes = rice tested, jsome beeping between menus seems fine. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 99&#039; | region = USA | status = Works | ver = wii64 1.3 | vc = Yes | notes =Rice or gl.some beeping between menus.  }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = California Speed | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Rice tested-Plays perfect with some tiny graphics glitches on 2d textures but nothing that affects anything. }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = USA | status = works | ver =wii64 1.3 | vc = no | notes =  regular wii64/not64 only, rice is a mess, it needs Cpu divider set to 1 and vwii overclock for full speed }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes =  regular wii64/not64 only, rice is a mess, it needs Cpu divider set to 1 and vwii overclock for full speed}}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Only starts in intrepretar and plays under 0.5 speed.}}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Only starts in intrepretar and plays under 0.5 speed. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = EUR | status = Doesn&#039;t Work  | ver =wii64 1.3| vc = no | notes = Only starts in intrepretar and plays under 0.5 speed. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = USA | status = Doesn&#039;t Work  | ver =wii64 1.3| vc = no | notes = Only starts in intrepretar and plays under 0.5 speed. }}&lt;br /&gt;
{{ N64 | name = Center Court Tennis| region = EUR | status = Works | ver =wii64 1.3| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested if it says to remove controller pak go to settings and chooose rumble pak in pak management and restart the rom. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist 2 | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = Seems to play perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Charlie Blast&#039;s Territory | region = USA | status =  Works | ver =wii64 1.3| vc = no | notes =works on glide and rice but seems its abit better on glide. }}&lt;br /&gt;
{{ N64 | name = Chopper Attack | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Clay Fighter 63 1/3 | region = USA | status =  Works | ver =wii64 1.3| vc = no | notes = works best on regular wii64/not64 }}&lt;br /&gt;
{{ N64 | name = Clay Fighter Sculptor&#039;s Cut | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = works best on regular wii64/not64 }}&lt;br /&gt;
{{ N64 | name = Command &amp;amp; Conquer 64 | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested seems to work fine. Turn wiiu nand page to on for better consistency. }}&lt;br /&gt;
{{ N64 | name = Conker&#039;s Bad Fur Day | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Works well, FB textures highly recommened but not required. &#039;&#039;&#039;Audio Speed Limit MUST be set to DL to prevent hanging.&#039;&#039;&#039; Frames may drop a bit but still playable and will lock up on start, as well as certain cutscenes just wait for it to resume, should take 30 secs to a minute . }}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; Exotica | region = USA | status = issues| ver =wii64 1.3| vc = no  | notes = on glide the same texture gets repeated all over on rice its correctly textured but it keeps stretching  random vertices all over.}}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; USA | region = USA | status = works | ver =wii64 1.3 | vc = Yes | notes =Rice tested its playable but it can lag abit and making music lag ashwell, it need wii overclock to fix the framedrops and run fullspeed everytime. }}&lt;br /&gt;
{{ N64 | name = Cruisn World | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  rice tested }}&lt;br /&gt;
{{ N64 | name = Custom Robo V2 | region = JAP | status = Issues | ver = | vc = Yes | notes = The gameplay is fine, yet there are very many graphical issues such as black or glossed textures.  }}&lt;br /&gt;
{{ N64 | name = CyberTiger | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested, some texture error on golfers face ingame but tahts about it. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Dance Dance Revolution - Disney Dancing Museum | region = JAP | status = Doesn&#039;t Work | | ver =Not64 20150205 | vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Dark Rift | region = USA | status = Doesn&#039;t Work | ver = wii64 1.3| vc = no | notes = rice and glide hangs after first lgo, unsuported microcode? }}&lt;br /&gt;
{{ N64 | name = DeadlyArts | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Densha de Go! 64 | region = JAP | status = Doesn&#039;t Work | | ver =Not64| vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Derby Stallion 64  | region = JAP | status = Works | | ver =Not64 | vc = no | notes = Minor graphic glitches when passing trough the menus and some track textures here and there. }}&lt;br /&gt;
{{ N64 | name = Destruction Derby 64 | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice runs fine some framedrops here and there needs vwii overclock for always full speed once you reach professional the tracks will be mirrored and the game will not work correctly, on regular wii64/not64 the morrored tracks work fine but the menus are a mess so you can maybe see what you need to click on rice and then play professional on regular wii64 for the correct mirrored tracks. }}&lt;br /&gt;
{{ N64 | name = Dezaemon 3D  | region = JAP | status = Issues | | ver =Not64  | vc = no | notes = Plays perfectly but some textures are messed up including your own ship and manny enemys. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Regular wii64/not64 only or adventure mode 2 will not work correctly. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =wii64 1.3 | vc = no | notes = Regular wii64/not64 only or adventure mode 2 will not work correctly. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Donald Duck - Goin&#039; Quackers | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice seems to work perfectly but, if you talk to louie or professor you get stuck in an infinite conversation, the game itself plays perfectly besides this issue, on intrepreter you can finish the conversations but runs slowly. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Tarzan | region = USA | status = Doesn&#039;t Work| ver =wii64 1.3 | vc = no | notes = game boots but randomly freezes everytime. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = EUR | status = works | ver =wii64 1.3 | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = Work perfectly fine on rice with the exception of the maps, first map mode works with some issues but the second one doesnt.}}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = EUR | status = Works | ver =wii64 1.3 | vc = no | notes = Work perfectly fine on rice with the exception of the maps, first map mode works with some issues but the second one doesnt.  }}&lt;br /&gt;
{{ N64 | name = Doraemon - Mittsu no Seireiseki | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches but ingame text boxes cant be seen, game plays perfectly otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 2 - Hikari no Shinden | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches you cant see the pause menu among other text, game plays perfect otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 3 - Nobi Dai no Machi SOS! | region = JAP | status = Doesn&#039;t work | | ver = Not64| vc = no | notes = hangs after first logo screen. }}&lt;br /&gt;
{{ N64 | name = Doubutsu no Mori (Animal Forest) | region = JAP | status = works | | ver =Not64  | vc = no | notes =  Semms to work perfectly. }}&lt;br /&gt;
{{ N64 | name = Dr. Mario 64 | region = USA | status = Issues | ver =Not64 20200609 | vc = no | notes = cant see the falling pills so you cant play it either rice or wii64/not64 }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = EUR | status = works | ver =wii64 1.3| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = USA | status = works | ver =wii64 1.3| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Duck Dodgers Starring Daffy Duck | region = USA | status = Works | region = USA | ver =wii64 1.3| vc = no | notes = works perfectly on rice, might need vwii overclock to reduce framedrops. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem 64 | region = USA | status = Issues | ver =wii64 1.3| vc = no | notes =  on glide menu is unusable and bad render and texture errors, objects apear over other textures and duke weapon and life gauge is totaly white.on rice everything is textured correctly but the screen flashes white every or so seconds once you move also the same 2d objects items and enemys apear infront of 3d ones. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem Zero Hour | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = Lags abit on rice or glide needs cpu divider  set to 1 and vwii overclock for full speed and less frame drops. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates. }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = EUR | status = Works |  ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates.  }}&lt;br /&gt;
{{ N64 | name = ECW Hardcore Revolution | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = seems to play perfect on rice }}&lt;br /&gt;
{{ N64 | name = Eikou no Saint Andrews | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Major graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Letter Adventure | region = USA | status = works | ver = wii64 1.3 | vc = no | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Number Journey | region = USA | status = works | ver = wii64 1.3 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Excitebike 64 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = Seems to run fine on rice. }}&lt;br /&gt;
{{ N64 | name = Extreme-G | region = EUR | status = Works | ver =wii64 1.3 | vc = no | notes = works fine on rice }}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = F-1 Pole Position 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix II | region = EUR | status = Works | ver =wii64 1.2 | vc = no| notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = EUR | status = Works | ver = wii64 1.2 | vc = yes | notes = rice tested.Near perfect some graphic problems like the cars not being rendered perfectly.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectly fine.}}&lt;br /&gt;
{{ N64 | name = F1 Racing Championship | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Famista 64 | region = JAP | status = issues | ver = Not64 20150205 | vc = no | notes = game runs perfectly expect when your batting or throwing the ball, all you see is the players and the ball all rest is black.}}&lt;br /&gt;
{{ N64 | name = FIFA - Road to World Cup 98 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = needs vwii overclock for full speed or else its abit laggy.}}&lt;br /&gt;
{{ N64 | name = FIFA 99 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = FIFA Soccer 64 | region = USA | status = works | ver =Not64 | vc = no  | notes = rice tested, needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny 2 | region = USA | status = Works| ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = EUR | status = works| ver =wii64 1.2 | vc = no | notes =rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fire Electric Pen | region = JAP | status = issues | ver = Not64 | vc = no | notes = game itself seems to work OK, but you can&#039;t see anything else.}}&lt;br /&gt;
{{ N64 | name = Flying Dragon | region = USA | status = works| ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Forsaken 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested pretty much perfect.}}&lt;br /&gt;
{{ N64 | name = Fox Sports College Hoops &#039;99 | region = USA | status = works | ver =wii64 1.2 | vc =no  | notes = rice tested,Seems to work ok with minor graphical glitches.}}&lt;br /&gt;
{{ N64 | name = Fushigi no Dungeon - Fuurai no Shiren 2 | region = JAP | status = works | ver = Not64 20150205 | vc = no | notes = Needs FB textures ON, minor graphical glicthes when switching maps.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = GameShark Pro V2.0 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.0 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.3 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = Ganbare Goemon - Mononoke Sugoroku | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen with bad sound looping after pressing start, can&#039;t exit the loader.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = EUR | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = USA | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Getter Love!! Cho Renai Party Game | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Game seems to work fine but you can&#039;t see any menu options.}}&lt;br /&gt;
{{ N64 | name = Gex 64: Enter the Gecko | region = USA | status = Works | ver =Not64 20150205 | vc = no | notes = Does not start in Dynarec, use intrepretor and after the game starts switch to dynarec and it works perfectly. Doesn&#039;t save state or quick save; to enable quick save you must edit the game with HexEditor and remove the &amp;quot;colon&amp;quot; symbol (:) and replace it with a space.}}&lt;br /&gt;
{{ N64 | name = Gex 3: Deep Cover Gecko | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ N64 | name = Goemon&#039;s Great Adventure | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Only runs in interpreter mode, in Dynarec mode it freezes on level select.}}&lt;br /&gt;
{{ N64 | name = Golden Nugget 64 | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Completed the game on easy mode. Some graphical glitches.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye X | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Too many bots can cause some slowdown. Turn on FB Textures to avoid flashing white screen while playing split screen but this tends to lock up the game. }}&lt;br /&gt;
{{ N64 | name = GT 64 - Championship Edition | region = USA | status = Issues | ver =not64 20200518 | vc = no | notes = Needs FB textures ON  , the menu is invisible so you don.t know what you&#039;re choosing, in-game it seems to work fine.ON wii64 1.2 rice menu works fine but ingame all you see is the background. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Hamster Monogatari 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Major graphical glicthes and slowdown impossible to  understand anything.}}&lt;br /&gt;
{{ N64 | name = Hanafuda 64 - Tenshi no Yakusoku | region = JAP | status = Works | ver =Not64 20150205 | vc = no | notes = seems to play perfectly.}}&lt;br /&gt;
{{ N64 | name = Harvest Moon 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Heiwa Pachinko World 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Menu is invisible and screen keeps going full black screen and then rendered and since you can see the menus its impossible to play.}}&lt;br /&gt;
{{ N64 | name = Hercules The Legendary Journeys | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = works on glide or rice, needs vwii overclock for a more smooth framerate.}}&lt;br /&gt;
{{ N64 | name = Hexen | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = it works on rice, just keep pressing A and start when loading levels since it takes about 20+ seconds of blackscreen, there is a black square around your weapon texture and the map cant be seen besides that seems ok.}}&lt;br /&gt;
{{ N64 | name = Hey You, Pikachu! | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2 | vc = no | notes = Unsupported N64 Microphone. Unplayable}}&lt;br /&gt;
{{ N64 | name = Hot Wheels Turbo Racing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = nees vwii overclock for a smoother framerate.}} &lt;br /&gt;
{{ N64 | name = Hybrid Heaven  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works.}} &lt;br /&gt;
{{ N64 | name = Hydro Thunder | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = the nromal common U! version of this game is a bad dump on most websites. still both the correct dump and pal dump blackscreen and freeze on boot. }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ide Yosuke no Mahjong Juku | region = JAP  | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = black screen garbled sound and if you press start it will freeze.}}&lt;br /&gt;
{{ N64 | name = Iggy&#039;s Reckin&#039; Balls | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Game  freezes after &#039;Iguana&#039; logo appears}}&lt;br /&gt;
{{ N64 | name = In-Fisherman Bass Hunter 64 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Rice blackscreens ingame after flashing colors, on Glide if you turn on fb textures it works perfectly..}}&lt;br /&gt;
{{ N64 | name = Indiana Jones and the Infernal Machine | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes =lots of random numbers on screen missing microcode for this game..}}&lt;br /&gt;
{{ N64 | name = Indy Racing 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer &#039;98 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.might Need FB textures ON ingame to stope the ocasional flash.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 64 | region = USA  | status = Issues | ver =wii64 1.2 | vc = no | notes = on rice there is alot of texture erros on menu and ingame on the players themselves but works out ok once its ingame, on glide you need fb textures to see menu without flashing, but once you are ingame the grass is blackish and it will lash alot unless you turn fb textures off and it will still flash sometimes..}}&lt;br /&gt;
{{ N64 | name = International Track &amp;amp; Field 2000 | region = USA  | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Jeopardy! | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = glide works perfect rice has textures issues.. }}&lt;br /&gt;
{{ N64 | name = Jeremy McGrath Supercross 2000 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Jet Force Gemini | region = USA | status = Issues | | ver =wii64 1.2 | vc = no | notes = it works perfectly ingame on rice but keeps strettching  graphics but start menu and shaodows appear okay besides the constant stretch,the cutscenes are all messed up tough with vertice streetching left and right, on glide it flash alot  if you turn on fb textures it stops flashing but once you hit start you will never see the ingame levels again even if you turn fb textures off.}}&lt;br /&gt;
{{ N64 | name = John Romero&#039;s Daikatana | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ken Griffey Jr.&#039;s Slugfest  | region = USA | status = works | ver =Not 64 | vc = no | notes = need to use vwii overclock and then on the cpu clock divider choose the 3, this game needs less ticks  to run better.with overclock and cpu devider you get ingame between 0.9 and 1x speed its playable imo.}}&lt;br /&gt;
{{ N64 | name = Killer Instinct Gold V1.2 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = on rice it will crash mid fight after afew moves and some texture errors, glide has the same texture erros on menus and CCS and sky but works preety fine besides that&lt;br /&gt;
}}&lt;br /&gt;
{{ N64 | name =King Hill 64: Extreme Snowboarding | region = JAP | status = Issues | ver =Not64 | vc = no | notes = Japanese version of &#039;Twisted Edge&#039;. Darkened select menus and homescreen. No sound. Otherwise plays perfectly.}}&lt;br /&gt;
{{ N64 | name = Kirby 64: The Crystal Shards  | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes = rice or glide Game works perfectly except that the HUD in-game does not update so you won&#039;t be able to see how much HP you have or your power icon since the display on the HUD only updates once you transition each level part. Besides that, works perfectly.}}&lt;br /&gt;
{{ N64 | name = Knife Edge: Nose Gunner | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Game plays too fast with every speed option; The speed limitator doesn&#039;t work. Minor errors on the menu text. Besides that the game runs perfectly but due to the speed its unplayable.}}&lt;br /&gt;
{{ N64 | name = Knockout Kings 2000 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Kobe Bryant&#039;s NBA Courtside  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works better on glide you can see character names ingame.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Ocarina of Time - Zelda no Densetsu - Toki no Ocarina | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Completed the game. Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up.}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = USA | status = Works | ver = | vc = yes | notes = It is slow, but other than that it works perfect }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = EUR | status = Works | ver = | vc = yes | notes = Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time: Master Quest  | region = USA | status = Works | ver = | vc = no | notes = Works but graphic gets glitched sometimes and sound can get garbled at times. |version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, Legend of Peach | region = USA | status = works | ver = Not64 20171009 | vc = no | notes = Plays great on not64 with minor slowdowns in certain areas of bob omb battlefield, sun texture is also slightly broken, no other issues. Rice has some gfx issues in the pause menus as well as occasional moments of exploding verticies}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Majora´s Mask - Zelda no Densetsu - Mujura no Kamen | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = Completed the game. Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = EUR | status = Issues | ver = | vc = yes | notes = Works fine with some graphical inconvenience.Sometimes depending which setting you use,the speed of everything is increased by like 10x. Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time. &#039;&#039;&#039;Be sure to use the save/loading feature from the emulator! The game freezes a lot with the latest versions!&#039;&#039;&#039; }} &lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = USA | status = Issues | ver = | vc = yes | notes = Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask Preview Demo | region = USA | status = Works | region = USA | ver = | vc = no | notes = Runs perfectly. Sky texture is missing, location name display is in one shade of purple, Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = EUR | status = issues | ver = | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lode Runner 3D | region = USA | status = works | ver = wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = EUR | status = Works| | ver = wii64 1.2| vc = no | notes = missing text on menu perfect ingame rice tested.}}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = USA | status = works | | ver = Wii64 1.2 | vc = no | notes = cant see the menus but its perfect iname rice tested.}}&lt;br /&gt;
{{ N64 | name = Madden Football 64 | region = USA | status = Doesn&#039;t work | | ver = wii64 1.2| vc = no | notes =rice tested blackscreens after logos.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 99 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2000 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2001 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2002 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = EUR | status = Doesn&#039;t Work | | ver = wii64 1.1| vc = no | notes = &#039;&#039;&#039;uCode support is missing.&#039;&#039;&#039; The Game won`t boot. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Major League Baseball Ft. Ken Griffey Jr. | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested seems tow work fine needs vwii overclock for decent speed.}}&lt;br /&gt;
{{ N64 | name = MAME 64 beta 3 | region = USA | status = works | | ver = not64| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Mario Golf  | region = USA | status = Issues | ver = Not64 | vc = yes | notes = Menu and HUD are great. Missing images of tracks on course select screen. Graphical glitches of course on intro before playing. Audio and gameplay slowdowns. Play with FB Textures on.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works excellent. Unlocked the mirror mode.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = USA | status = Works | ver = Not64 20150205 | vc = yes | notes = Works excellent. Sometimes Versus races will run extremely fast}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.Face Lift Mini-Game not playable unless you turn off FB textures, but you&#039;ll have to deal with the screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = works as expected. Minor screen flashes when in game (very minor than in Wii64 1.2), but it&#039;s playable. FB textures recommended in order to stop screen flashes, but not required. &#039;&#039;&#039;The CPU clock divider MUST be set in x1, otherwise the screen flashes will get worsen.&#039;&#039;&#039; Face Lift mini-game not playable unless you turn off FB textures, but you&#039;ll have to deal with these minor screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 2  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = EUR | status = works | ver = Wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Story  | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Mario Tennis  | region = USA | status = issues | ver = wii64 1.2| vc = yes | notes = on rice everything seems fine but it stil freezes after serve but music keeps sounding on dynarec it works fine on intrepreter.}}&lt;br /&gt;
{{ N64 | name = Megaman 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = runs almost perfectly, you can&#039;t see the 1,2,3 start but besides that seems perfect on glide. FB textures highly recommended but not required.}}&lt;br /&gt;
{{ N64 | name = Micro Machines 64  Turbo | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = works fine}}&lt;br /&gt;
{{ N64 | name = Midway&#039;s Greatest Arcade Hits Vol. 1 | region = USA | status = issues | ver = wii64 1.2 | vc = no | notes = on rice besides some gfx issues some games are playable like joust and defender but other games like tapper and spy hunter play at 1.5 fps.}}&lt;br /&gt;
{{ N64 | name = Mike Piazza&#039;s Strike Zone| region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works fine}}&lt;br /&gt;
{{ N64 | name = Milo&#039;s Astro Lanes  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Mischief Makers  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice has a border of flashing white around game screen but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Mission Impossible  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed, sometimes it drops afew frames.}}&lt;br /&gt;
{{ N64 | name = Monaco Grand Prix - Racing Simulation 2  | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = one of the view modes glitches the rest seem to work fine rice tested..}}&lt;br /&gt;
{{ N64 | name = Monopoly  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Monster Truck Madness 64 | region = USA | status = issues | ver = not64 | vc = no | notes = Cant see any text on menus or car selection, ingame seems fine except you can see the timer or your overal  position, but it plays fine..}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat 4  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice ested. HUD disappears at the start of each round}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Mythologies: Sub-Zero  | region = USA | status = Works | ver = Wii64 1.2 | vc = no | notes = rice tested seems fine except you cant see how much health you got on your  health bar.}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Trilogy  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested Works perfectly.}}&lt;br /&gt;
{{ N64 | name = MRC: Multi Racing Championship  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Ms. Pac-Man: Maze Madness  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = RICE dynarec smooth gameplay but crashes constantly when entering on buildings or open world areas, on Glide has lots of missing textures and also crashes like on Rice.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = JAP | status = Issues | ver = | vc = no | notes = Runs in pure interpreter mode.  After Intro cutscene there is a long load time, and entering and exiting doors take awhile.  There was slowdown that cut the game&#039;s speed in half, as well as there being quit a few messed up textures, and on top of all that the Goemon model doesn&#039;t load, only his shadow}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = EUR | status = Issues | ver = | vc = no | notes = Game only runs on pure interpreter mode. Runs slower than it should (0.6x - 0.8x) although if you deactivate audio, it will sometimes run between 1.0x - 1.2x.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black screen after character select screen}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2 | region = JAP | status = Issues | ver = | vc = no | notes = Many graphics on start screen appear awkwardly; game only runs under pure intrpt mode it appears}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Nagano Winter Olympics &#039;98 | region = USA | status = works | ver = wii64 1.2| vc = no | notes =rice tested.}}&lt;br /&gt;
{{ N64 | name = Namco Museum 64 | region = USA | status = Issues | ver = wii64 1.2| vc = no | notes =on glide everything works except galaga wich crashes as soon as you shoot but all other games work fine.}}&lt;br /&gt;
{{ N64 | name = NASCAR 2000 | region = USA | status = works | | region = USA | ver = wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NASCAR 99 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NBA Courtside 2 - Featuring Kobe Bryant | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Hangtime | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = only works on rice.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;98 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 2000 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 99 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA live 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA live 99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA Showtime - NBA on NBC | region = USA | status = doesn&#039;t work | ver = wii64 1.2| vc = no | notes = crahs emulator on boot.}}&lt;br /&gt;
{{ N64 | name = Neon Genesis Evangelion  | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Missing some text,  graphics and HUD during gameplay but playable. It works best with FB Textures On.}}&lt;br /&gt;
{{ N64 | name = New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =works fine.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2000 | region = USA | status =  Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2001 | region = USA | status = Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz Special Edition | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =seems fine.}}&lt;br /&gt;
{{ N64 | name = NHL 99 | region = USA | status = Works | ver = Not64 | vc = no | notes = Slight sound glitches and flashing pause menu. Character names messed up. Use: Dynarec; 2xSal Tex ON; FB Textures OFF; Audio Speed Limit VI, Audio Scale Pitch NO.}}&lt;br /&gt;
{{ N64 | name = NHL Blades of Steel &#039;99| region = USA | status = Works | ver = Not64 | vc = no | notes =Works fine on Dynarec, with minor graphics issues like black ice patches at faceoffs, but ice is normal during icetime.}}&lt;br /&gt;
{{ N64 | name = Nightmare Creatures | region = USA | status =  Works | ver = wii64 1.2| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.}}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = EUR | status = Works | ver = wii64 1.2| vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = O.D.T. (Prototype) | region = USA | status = Works | ver = | vc = no | notes = Minor slowdown, and very minor graphic glitches. Appears fully playable!}}&lt;br /&gt;
{{ N64 | name = Off Road Challenge | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes =rice version seems to run the fastest, glide version/not64 need vwii overclock to run smoothly at full speed.}}&lt;br /&gt;
{{ N64 | name = Ogre Battle 64 | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes =rice version for correct textures.}}&lt;br /&gt;
{{ N64 | name = Olympic Hockey Nagano &#039;98 | region = USA | status = Works | ver = Not64 20200514 | vc = yes | notes =runs fine}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = EUR | status = Issues  | ver =Not64 20200514| vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = EUR | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = USA | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = PC-Engine 64  | region = USA | status = doesn&#039;t work | | ver =Not64 20200514 | vc = no | notes = Never plays, but was too many pixels are missing and PC-Engine gfxs are not implemented as yet because of the rom has been worked on not64 versions.}}&lt;br /&gt;
{{ N64 | name = Penny Racers | region = USA | status = Works | | ver =Not64 20200514| vc = no | notes =seems ok.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = JAP | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Completed every mission on highest difficulty.needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Combat simulator works well. needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Pilotwings 64  | region = USA | status = works | | ver = wii64 1.3  | vc = no | notes =Rice seems to work fine, might need vwii overclock for performance boost.On the jetpak levels the screen will be full of loose vertices just move the camera a tiny bit with the c buttons and the screen will not have loose vertices anymore, some minor textures errors on landing targets, and rocket targets.}}&lt;br /&gt;
{{ N64 | name = Pocket Monsters Stadium | region = jap | status = Doesn&#039;t Work | | region = JAP |ver = | vc = no | notes = I get an Code Dump Error after booting the Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = EUR | status = works |  ver = wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = USA | status = Works |  ver = Wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = not64 20200514| vc = yes | notes = Playable. Camera will NOT move during intro. ingame and pictures are not visible makes it difficult to see. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = wii64 rice| vc = yes | notes = Runs. Camera will NOT move during intro. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Doesn&#039;t Work | region = EUR | ver = not64 20200514| vc = yes | notes = No camera shown to be moment on both screens. Graphic glitches but that it so immediately makes the 98% unplayable. Same problematic issue as USA.}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium | region = EUR | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium 2 | region = USA | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Polaris Snocross  | region = USA | status = works | | region = USA | ver = Wii64 1.2 | vc = no | notes =needs rice version, very minor gfx issues  very playable.}}&lt;br /&gt;
{{ N64 | name = Power League 64  | region = JAP | status = Doesn&#039;t Work | |ver = Not64 | vc = no | notes = Can&#039;t see players or stadium. Background (Black sky with stars) covers screen.}}&lt;br /&gt;
{{ N64 | name = Powerpuff Girls: Chemical X Traction | region = USA | status = issues | | ver =Not64| vc = no | notes = some parts of the Bodies are trasparent but still playable. Full Speed. Good Audio. Working. Used with both builds}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = USA | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = EUR | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Premier Manager 64 | region = usa | status = works | ver = Not64 20200514 | vc = no | notes = seems fine.}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo 4: Puyo Puyo Party | region = USA | status = Doesn&#039;t Work |  ver = | vc = no | notes =Does not load}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo Sun 64 | region = JAP | status = Works | ver = | vc = no | notes = Works Perfectly}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Quake 64  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes =Some Flickering. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Quake II  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes = can see onjects and enemies trough walls and floors, needs fb textures to be on.}}&lt;br /&gt;
{{ N64 | name = Quest 64  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes =seems to work fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Rakuga Kids | region = EUR  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Slow load times, other than that it&#039;s flawless!}}&lt;br /&gt;
{{ N64 | name = Ralley Challenge 2000  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Just a bit slow on the loading time}}&lt;br /&gt;
{{ N64 | name = Rampage 2: Universal Tour  | region = USA | status = Works | ver = Not64 20200524| vc = no | notes = seems ok.}}&lt;br /&gt;
{{ N64 | name = Rampage World Tour  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Very minimal graphical issues}}&lt;br /&gt;
{{ N64 | name = Rat attack | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = crash&#039;s on boot on both dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | region = EUR | ver = wii64 1.2| vc = no | notes = on glide/not64 you cant see dialog, on Rice version you can see the dialog, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Razor Freestyle Scooter  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = FB textures ON seems to Work fine. }}&lt;br /&gt;
{{ N64 | name = Re-Volt | region = USA | status = works | ver = not64 20200514 | vc = no | notes = seems to run well, might need vwii overclock to always maintain fullspeed.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes =rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing Round 2  | region = USA | status = works | ver = wii64 1.2| vc = no | notes =  rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Resident Evil 2 | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = Glitched up Game. You can hear the Audio sample plays. Unplayable. This is a regress. Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Ridge Racer 64  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Small Graphics Issues like front car bumper on cutscenes.on wii641.2 rice textures are all correct but every like 30 seconds for split second you see  afew loose vertices, almost unoticable, pick what you think its best.}}&lt;br /&gt;
{{ N64 | name = Road Rash 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Roadsters Trophy  | region = USA | status = Works | ver = wii641.2 | vc = no | notes = rice version,cars in menus are shaded way too dark but seems to work fine ingame.}}&lt;br /&gt;
{{ N64 | name = Rocket: Robot on Wheels  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Almost Perfect, small slowdown when in large environments needs vwii overclock for always full speed.}}&lt;br /&gt;
{{ N64 | name = Rockman EXE Dash 64: Hagane no Boukenshin | region = JAP | status = works || ver = wii64 rice | vc = no | notes = runs find }}&lt;br /&gt;
{{ N64 | name = Rugrats Scavanger Hunt  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rugrats in Paris: The Movie  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rush 2: Extreme Racing USA | region = USA | status = Works | ver = not64 20200514| vc = no | notes = sky sometimes overlaps the track, if glitch issues in game, just change camera angle}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = S.C.A.R.S.: Super Computer Animal Racing Simulator | region = USA | status = Issues | ver = Not64 20200514 | vc = no | notes =   Some color issues (tinted red in some parts of the tracks. Runs perfectly without glitches or lags. Sound is also perfect. runs best on wii641.2 rice but still color issue.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: 2049  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Runs great.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus..}}&lt;br /&gt;
{{ N64 | name = Scooby Doo: Classic Creep Capers  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Working perfectly.}}&lt;br /&gt;
{{ N64 | name = Shadowgate 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice pluggin only., minor gfx issues very playable.}}&lt;br /&gt;
{{ N64 | name = Shadow Man | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Slow loading when transitioning to other areas. Minor graphical glitches, sometimes life meter displays incorrectly, or the HUD will disappear. (I think this happens when you have more than 5 units of life and there&#039;s a lot of things on the screen) Has a rare tendency to randomly lock up every once in a while. This occurs most notably in the second visit to the Engine Block in the Asylum. Restart the game until it stops and you should be fine, only works correctly on wii64 on not64 once you free a soul the game crashes.}}&lt;br /&gt;
{{ N64 | name = Sim City 2000| region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Sin and Punishment  | region = USA | status = Issues | | ver = | vc = yes | notes = Minor glitches but mostly works}}&lt;br /&gt;
{{ N64 | name = Smash Remix 0.9.7  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = use rice pluggin, runs full speed and all custom stages load correctly however several of the vanilla stages such as dreamland and mushroom kingdom have gfx glitches like warped trees/pipes and broken pond textures. Not64 loads all vanilla stages correctly however several custom stages are missing textures, and the framerate is slightly choppy}}&lt;br /&gt;
{{ N64 | name = SNES 9x Alpha | region = | status = | | ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Snowboard Kids  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to work perfectly}}&lt;br /&gt;
{{ N64 | name = Snowboard Kids 2  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Works perfectly}}&lt;br /&gt;
{{ N64 | name = South Park | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = Game has some  small graphical issues: See-through walls when near a building or object; Random colour or skin will block first-person view if you stop moving sometimes; Occasional 1-sec lags. Still, very playable game.}}&lt;br /&gt;
{{ N64 | name = South Park Rally  | region = USA | status = works | | ver = not64 20200518 | vc = no | notes = runs fine but has some minor texture issues on the track ground.}}&lt;br /&gt;
{{ N64 | name = South Park: Chef&#039;s Luv Shack | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes =  Game starts and runs at normal speed. Only issue is it&#039;s missing some objects and sprites while in-game. Playable, but , not enjoyable unless you like only to awnser the questions. }}&lt;br /&gt;
{{ N64 | name = Spider-Man | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice only, seems to run well.}}&lt;br /&gt;
{{ N64 | name = Space Invaders | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Space Station Silicon Valley  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = rice version for accurate gfx, minor gfx glitches like looking inside the cockpit on first level.}}&lt;br /&gt;
{{ N64 | name = StarCraft 64  | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  Rice only, has some minor gfx glitches.}}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Unlocked expert mode. Game runs fine. }}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectyl fine. }}&lt;br /&gt;
{{ N64 | name = Star Soldier: Vanishing Earth  | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Starshot-Space Circus Feber | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Stunt Racer 64  | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = dsi error on boot dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Super Bowling 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = only shows correct graphics on Rice.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Racer  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = Playable, has small graphical glitches, toggling into first person or go to the farthest zoom out to minimize up close missing textures,the amount it disapears on the other 2 viewmodes depends on the character vhecile, some work on all  visual modes others have some parts of their ships missing in and out, othgerwise seems perfect, speaiclay with first person or farthest zoom for all racers.cant see racers on the menus also.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Battle For Naboo  | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron (V1.1)| region = EUR | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Shadows Of The Empire | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = RICE tested :main menu and some camera angles wich in vehicle and walking mode make the screen flash contantly but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Supercross 2000  | region = USA | status = Issues | region = USA | ver = Not64 20200514 | vc = no | notes = full of gfx glicthes, wii64 1.2 rice has less gfx glitches still messy but can be playable on rice.}}&lt;br /&gt;
{{ N64 | name = Superman 64  | region = USA | status = works | region = USA | ver = Not64 20200514 | vc = no | notes = Runs at normal speed in dynarec mode. Sky is fucsia/pink. Other than that, game very playable. On Rice sky has no refresh rate, causing duplicating images to cover the whole skybox, making it very difficult to play}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = JAP | status = Works | ver = Not64 20200514 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 - Shindou Editon | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = Works | region = USA | ver = not64 20200514| vc = yes | notes = &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Chaos Edition 1.3 | region = USA | status = Works | region = USA | ver = Not64 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 Multiplayer 1.3 | region = USA | status = Works | region = USA | ver = | vc = no | notes = May crash sometimes due to programming glitches, but works fine otherwise.| ver =Not642015}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = issues | | region = EUR | ver = wii64 1.2| vc = yes | notes = Used rice version. Glitched up text symbols. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Beta Restoration Project | region = USA | status = issues | region = USA | ver = not64 | vc = no | notes = Only the front exterior of Peach&#039;s Castle, and Thwomp&#039;s Fortress Load. Use Rice for correct HUD textures.}}&lt;br /&gt;
{{ N64 | name = Super Mario Star Road | region = USA | ver =Not64 20211116 | status = Works | vc = no | notes = use the fixed for real hardware version found here https://www.youtube.com/watch?v=GQjn4nVJIJw works on not64 and wii64 1.3, on not64 the scale pitch is better due to not hearing the loading beeps when loading levels.}}&lt;br /&gt;
{{ N64 | name = Super Smash Bros - Nintendo All-Star! Dairantou Smash Brothers  | region = JAP | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock divider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin. }}&lt;br /&gt;
{{ N64 | name = Super Smash Bros  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock devider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin.}}&lt;br /&gt;
{{ N64 | name = Super Ultra Kaizo Memeio Road 128 Stars Extreme Edition Revenge Deluxe | region = USA | ver = | status = Issues | vc = no | notes = Game works well. Emulator crashes when trying to entering to Bomb-omb Battlefield and there no way to evade that problem. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Taz Express | region = EUR | status = Doesn&#039;t Work | ver = not64 20200514| vc = no | notes = black screen on intrepreter or dynarec.}}&lt;br /&gt;
{{ N64 | name = Tetrisphere  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = slight sound hiccups when loading.}}&lt;br /&gt;
{{ N64 | name = Tigger&#039;s Honey Hunt  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = missing pictures on select menus but seems to run perfect besides that.}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice only, otherwise you cant see the falling pieces, the falling pieces have some wierd texture errors on them but otherwise it plays perfectly}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Doesn&#039;t Work | ver = not64| vc = no | notes = &#039;&#039;&#039;You couldn`t get past the falling blocks.&#039;&#039;&#039; This is a regression. &#039;&#039;&#039;The Game works on my PC.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Tom Clancy&#039;s Rainbow Six  | region = USA | status = works | | region = USA | ver =not64 20200514 | vc = no | notes =some minor gfx glitches on hud besides that seems to play okay.)}}&lt;br /&gt;
{{ N64 | name = Tom &amp;amp; Jerry: Fists of Furry  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = Tonic Trouble | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Works perfectly on Dynarec with or without FB textures ON. Only problem is graphics glitches on the title screen.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 2  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 3  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Top Gear Hyper Bike  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Overdrive  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally | region = EUR  | region = USA | status = Issues | ver = not64 20200514 | vc = no | notes = sloopy music,hud and menus are basicaly square textures and even car dust still playable if you dont mind the texture issues.on wii641.2 rice gfx is displayed correctly but it has no sound.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally 2  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice version seems to play fine.}}&lt;br /&gt;
{{ N64 | name = Toy Story 2  | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = Only displays gfx correctly on Rice,Some frequent slowdown still playable, needs vwii overclock and/or not64 cpu clock devider ported  and set to 1 to remove slowdows and get perfect graphics. }}&lt;br /&gt;
{{ N64 | name = Transformers: Beast Wars Transmetal | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Plays well.}}&lt;br /&gt;
{{ N64 | name = Turok Dinosaur Hunter  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = Minor graphical glitches(when you touch a wall you see trough it) fog seems to not be there letting you see the poppins more  but plays perfectly otherwise.}}&lt;br /&gt;
{{ N64 | name = Turok 2 Seeds of Evil  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = afew sounbd hiccups on cutscenes otherwise perfect.}}&lt;br /&gt;
{{ N64 | name = Turok 3 Shadow of oblivion  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = needs FB textures ON, cant create savestates and even if you creat them they crash upon loading, finaly runs perfectly.hidef mode makes the game unstable and crash,m just use standard  defenition.}}&lt;br /&gt;
{{ N64 | name = Turok Rage Wars  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes =  stage select being abit too faint but is a very minor graphical glitch works perfectly.}}&lt;br /&gt;
{{ N64 | name = Twisted Edge: Extreme Snowboarding  | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =  Darkened select menus and homescreen.the game has no sound. Otherwise plays perfectly. .}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name =  UltraMSX2 | region = | status = | region = |ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name =  Utchan Nanchan no Hono no Challenger: Denryuu Ira Ira Bou | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = EUR | status = Issues | ver = Not64 20200514 | vc = no | notes =  Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.same for wii64 1.3, missing microcode for menus and txt.}}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = USA | status = issues | ver = not64 20200514 | vc = no | notes =Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.same for wii64 1.3, missing microcode for menus and txt.}}&lt;br /&gt;
{{ N64 | name = Viewpoint 2064 (Prototype) | region = JAP | status = Works | | ver = Not64 20200609 | vc = no | notes = Some very minor graphical (GFX) glitches, but the game is playable.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = EUR | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a graphical mess but if you click around until you reach ingame it plays fine, turn fb textures to On only ingame or else it will freeze before it reaches there, and it runs great with the exception of some explosion gfx having a black square around them.on wii64 1.3 rice add FullTMEM=2 to actually read the menus, on rice the ingame hud flashes you can fix that by using cpu clock divider set to 1 and vwii overclock.On regular wii64 1.3/not64 if you start the game with fb textures on it will give you a dsi exception but you can turn them only on when ingame to stop the flashes. }}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = USA | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a graphical mess but if you click around until you reach ingame it plays fine, turn fb textures to On only ingame or else it will freeze before it reaches there, and it runs great with the exception of some explosion gfx having a black square around them.on wii64 1.3 rice add FullTMEM=2 to actually read the menus, on rice the ingame hud flashes you can fix that by using cpu clock divider set to 1 and vwii overclock.On regular wii64 1.3/not64 if you start the game with fb textures on it will give you a dsi exception but you can turn them only on when ingame to stop the flashes.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8: 2nd Offense | region = USA | status = issues | | ver = Not64 20200514| vc = no | notes = Menus are a graphical mess but if you click around until you reach ingame it plays fine, turn fb textures to On only ingame or else it will freeze before it reaches there, and it runs great with the exception of some explosion gfx having a black square around them.on wii64 1.3 rice add FullTMEM=2 to actually read the menus, on rice the ingame hud flashes you can fix that by using cpu clock divider set to 1 and vwii overclock.On regular wii64 1.3/not64 if you start the game with fb textures on it will give you a dsi exception but you can turn them only on when ingame to stop the flashes.}}&lt;br /&gt;
{{ N64 | name = Violence Killer: Turok New Generation | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes =Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Chess 64 | region = USA | status = Works | region = USA | ver = Not64 20200514| vc = no | notes = fbtextures set to on, the joystick is abit too sensitive otherwise plays fine. works on wii64 1.3.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = EUR | status = Works | | ver = Not64 20200514 | vc = no | notes =  FB textures ON. Runs perfectly.works fine on wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 64 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 2 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = All 3D effects missing}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Waialae Country Club: True Golf Classics | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to run fine with some ocasional slowdown during some scenes.regular wii64 1.3 also runs fine, rice has issues.}}&lt;br /&gt;
{{ N64 | name = War Gods | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = fb textures set to On or else you get flashing screen, seems to run fine, rice has some grphical issues wii64 1.3 regular works just fine.}}&lt;br /&gt;
{{ N64 | name = Wave Race 64 | region = USA | status = Works | ver = Not64 20200514| vc = yes | notes = seems to work perfect.same for wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.works also on wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey &#039;98 | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.works also on wii64 1.3}}&lt;br /&gt;
{{ N64 | name = WCW Backstage Assault| region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = no | notes = Crashes on startup on both dynarec and intrepreter, we hear sounds of the intro and black screen and then crash.same for wii64 1.3}}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = wii64 1.3 works fine too.}}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = WCW Nitro | region = USA | status = issues | ver = Not64 20200514 | vc = no | notes = game runs to fast tried setting speed to vi and dl and even off makes no diference same for wii64 1.3.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = EUR | status = Works | ver = wii64 1.3| vc = no | notes = rice seems fine, regular wii64/not64 need fb textures set to on.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = rice seems fine, regular wii64/not64 need fb textures set to on.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly. rice has black screen only regular wii64/not64 and fb textures set to on.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly. rice has black screen only regular wii64/not64 and fb textures set to on.}}&lt;br /&gt;
{{ N64 | name = Wetrix | region = EUR | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Game menu is messed up. Narrator voice sounds slowish and robotic. Missing main objects during gameplay.same for wii64 1.3. the only way to play this game is to use this wii64 version https://github.com/FIX94/mupen64gc-fix94/releases/tag/r2 which was a mod by fix94, it has alot of recesses but it works for this game.}}&lt;br /&gt;
{{ N64 | name = Wheel of Fortune | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Perfect. same for wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Winback: Covert Operations | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes = Black selection menus and intro. Missing stats and pause menu during gameplay. Game speed and dynamics work excellent. There is a grey box floating around and sometimes covers whole screen.same for wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii64 1.3| vc = no | notes = Only Rice version works seems to run perfectly.regular wii64 1.3/not64 the game doesnt start.}}&lt;br /&gt;
{{ N64 | name = World Driver Championship  | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Freeze at boot with dynarec or intrepreter.with rice wii641.3 you can see the logo before freeze.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Works | ver = Wii64 1.3 rice | vc = no | notes =  rice only on regular wii64/not64 its a graphical mess.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Works | ver = Wii64 1.3 rice | vc = no | notes = rice only, regular wii64/not64 is a mess, seems perfect on rice.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = EUR | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = USA | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF No Mercy | region = USA | status = Works | ver = Not64 20200514| vc = no | notes =  Takes a little while to load.  seems to run perfectly.Same for wii64 rice}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = EUR | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = USA | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = EUR | status = Works | ver = Not64 20200514 | vc = no | notes =  Takes a little while to load.Seems to work perfectly.same for wii64 1.3 rice}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Takes a little while to load.Seems to work perfectly.same for wii64 1.3 rice}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Xena Warrior Princess: The Talisman of Fate | region = USA | ver = Not64 20200514| status = Works| vc = no | notes = works perfectly, background music is abit choopy. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = EUR |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = JAP |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=73337</id>
		<title>Wii64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=73337"/>
		<updated>2022-03-09T22:46:16Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* P */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wii64/Not64. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/emukidid/Wii64/releases Wii64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/extremscorner/not64/releases Not64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/not64-update.333569/ Latest thread on GBAtemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest Wii64 release, currently the most recent is the experimental modification [http://www.gc-forever.com/forums/viewtopic.php?f=9&amp;amp;t=2723 Not64] and [https://github.com/emukidid/Wii64/releases/tag/1.3-20212212 Wii64 1.3]. If you&#039;re using a more recent version than the one listed, update this field. Please follow the same formatting as other entries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Wii64/Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtual Console&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; if it is currently available as a Virtual Console title, otherwise enter &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ROM Type&amp;quot; - Indicate the extension of the rom file. Examples: Mario Kart.v64, Mario Kart.z64, Mario Kart.n64 or Mario Kart.rom have different extensions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ N64 | name = game_name | region = USA/JAP/EUR | ver = Not64/Wii64... | status = Works/Issues/Doesn&#039;t Work | vc = yes/no | rom type = .n64/.v64/.z64/.rom |notes = ... }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = 007: The World is not Enough |  region = USA | status = works | ver = not64 20210820 | vc = no | notes = very minor gfx issues works fine.Rice version has some fixed textures but your weapon or arm get clipped by several surfaces like they have no priority over them so use wii64 regular version or not64 to play.}}&lt;br /&gt;
{{ N64 |name = 007: The World is not Enough | region = EUR | status = works | ver = not64 20210820 | vc = no | notes= minor issues seems to work fine.Rice version has some fixed textures but your weapon or arm get clipped by several surfaces like they have no priority over them so use wii64 regular version or not64 to play.}}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = EUR | status = works | ver = wii64 1.3 | vc = yes | notes =  Regular wii64/not64 works better than rice. }}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = USA | status =  Works | ver = wii64 1.3 | vc = yes | notes = seems perfect.Regular wii64/not64 works better than rice.}}&lt;br /&gt;
{{ N64 | name = 40 Winks (Prototype)| region = EUR | status = Works | ver = wii64 1.3 rice | vc = no | notes =  rice only for correct cutscenes and lightning(only main menu is not correctly displayed), regular version of wii64 or not64 dont show the cutscenes correctly and are way too dark ingame. }}&lt;br /&gt;
{{ N64 | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | status = Works | ver =wii64 rice | vc = no | notes = Not yet tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = A Bug&#039;s Life | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Rice has missing sky and afew other textures, seems to work perfectly on regular wii64/not64. }}&lt;br /&gt;
{{ N64 | name = Aerofighters Assault | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  seems to work just as well on rice or gl. }}&lt;br /&gt;
{{ N64 | name = AeroGauge | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Gl works better than rice since it has fog. }}&lt;br /&gt;
{{ N64 | name = Aidyn Chronicles | region = USA | status = Works | ver =not64 20210820 | vc = no | notes =  regular wii64 1.3 or not64 works best, rice has more texture errors and missing cutscenes text. }}&lt;br /&gt;
{{ N64 | name = Air Boarder 64 | region = EUR | status = Works | ver =Wii64 1.3 | vc = no | notes = regular wii64/not64 works abit better than rice. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = EUR | status =  works | ver =Wii64 1.2 rice | vc = no | notes = Rice only on gl it has stretching vertices. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = USA | status =  works | ver =wii64 1.2 | vc = no | notes = Rice only on gl it has stretching vertices.}}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.3  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;01 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Tennis &#039;99 | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Animal Forest | region = JAP |status =  Works | ver =Not64 20150205 | vc = no | notes = All testing seems to show near flawless gameplay. Minor issues include crashing if attempting to change the time. However, the entire game has not been tested. English dub works well.  }}&lt;br /&gt;
{{ N64 | name = Armorines: Project S.W.A.R.M. | region = USA | status = Works | ver =Not64 20210820 | vc = no | notes = use not64 or regular wii64 1.3, rice has some issues. }}&lt;br /&gt;
{{ N64 | name = Army Men Air Combat | region = USA | status = works | ver =wii64 1.3 | vc = no | notes =  menus work a tiny bit better in rice but gameplay is better on regular/not64. }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes | region = EUR | status = Works | ver = wii64 1.3 | vc = no | notes = rice only to see the cutscenes, on gl the cutscenes are broken, somewhat needs overclock for smooth performance }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes 2 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes =  needs cpu clock divider set to 1 for full speed to use alongside vwii overclock for   less framedrops.  }}&lt;br /&gt;
{{ N64 | name = Asteroids Hyper 64 | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Normal game tested only, works with rice or gl The unlock of the original asteroids game does not display the ship nor the asteroids, normal game plays perfectly. }}&lt;br /&gt;
{{ N64 | name = Automobili Lamborghini | region = USA | status = Works | ver = Wii64 1.3 | vc = no | notes =  rice tested, gl works as well. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie - Banjo to Kazooie no Daibouken | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Unlocked every world. Minor graphical issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = USA | status = Works | ver = Not64 20210820 | vc = no | notes = Works perfectly fine needs fb textures for pause menu. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = On Rice the first cutscene after the door closes might take up to 30 seconds to continue, both rice and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu, main menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie: Jiggies of Time | region = USA | status = Works | ver = Not64 | vc = no | notes = Reached 100%, and beat the game, Slowdown can happen in more complex areas, although not unplayable. same gfx glitches as og Banjo Kazooie, and turn on FB textures for correct pause menu&#039;s. NOTE: Save States crash the game upon state load attempt. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = AUS | status = works | ver = wii64 1.3 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii.}}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = USA | status = works | ver = Not64 20210820 | vc = no | notes = Need fb textures or the map is white. the game will drop about 10 frames when rendering a lot of things. The screen will flash white once during cutscenes. }}&lt;br /&gt;
{{ N64 | name = (In-Fisherman) Bass Hunter 64 | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = Rice has issues , on regular wii64/not64 if you turn on fb textures it works perfectly.}}&lt;br /&gt;
{{ N64 | name = Bassmasters 2000 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = wii64/not64  the game runs abit slow and needs Cpu Clock divider set to 1 and vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Batman Beyond: Return of The Joker  | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = seems a little to fast otherwise seems fine. }}&lt;br /&gt;
{{ N64 | name = Batman Of The Future: Return of The Joker  | region = EUR | status = Works | ver = wii64 1.3 | vc = no | notes = seems a little to fast otherwise seems fine. }}&lt;br /&gt;
{{ N64 | name = Battletanx | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it. }}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = EUR | status = Works | ver =wii64 1.3| vc = no | notes =  rice runs better overal than gl.}}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it.Pal version boots and plays perfectly tough. }}&lt;br /&gt;
{{ N64 | name = Battlezone: Rise of the Black Dogs | region = USA | status = works | ver =wii64 1.3| vc = no | notes = rice only gl cant see the map, rice shows the map correctly but the cockpit view keeps disapearing under the map itself , doesnt affect gameplay tough.(delete the viheight/width from rincelinux.ini to get fullscreen ingame. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = EUR | status = Works | ver = wii64 1.3| vc = no | notes = rice r has fixed trees and sky while gl doesnt, both are playable tough.might need overclock for smoother performance. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = USA | status = Works | ver = wii64 1.2| vc = no | notes =  rice  has fixed trees and sky while gl doesnt, both are playable tough.might need overclock for smoother performance. }}&lt;br /&gt;
{{ N64 | name = Big Mountain 2000 | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Bio F.R.E.A.K.S. | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice runs better you can see the loading screens and such on gl you only see the loading screen light, both do work tough. }}&lt;br /&gt;
{{ N64 | name = Blast Corps | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = rice tested seems to play well }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = EUR | status = Works | ver = Not6420210820 | vc = no | notes = Runs well with very minor graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = rice tested seems to work well. }}&lt;br /&gt;
{{ N64 | name = Body Harvest | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = when crossing bridges or climbing mountains there is some hit detection error and you get  stuck so its unplayable. }}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = EUR | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = DANGER!!; You get an internal Black screen during the intro, it will go away after clicking A or START. Now it will begin at world select screen. Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC (Mupen64Plus Only).}}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = USA | status = Doesn&#039;t Work | ver = Wii64 1.3 | vc = no | notes = DANGER!; The game freezes and shows a black screen after the Green Garden&#039;s Stage 4. Black screen after pressing start in intro to see menu! Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC.}}&lt;br /&gt;
{{ N64 | name = Bomberman 64: The Second Attack! | region = USA | status = issues | ver = wii64 1.3  | vc = no | notes = menu cant be seen,press A and wait until you are ingame, ingame everything seems ok except you cant read dialogue tough. }}&lt;br /&gt;
{{ N64 | name = Bomberman Hero | region = USA | status = Works | ver = wii64 1.3  | vc = Yes | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Bottom of the 9th | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = When entering matches it might be some slowdown when the league flag shows up but ingame its all good  rice or gl seems the same. }}&lt;br /&gt;
{{ N64 | name = Brunswick Circuit Pro Bowling | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = rice works perfectly, regular wii64 has alot of graphical issues. }}&lt;br /&gt;
{{ N64 | name = Buck Bumble | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = rice or gl. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 2: Arcade edition | region = USA | status = works | ver = wii64 1.3  | vc = Yes | notes = Rice only, on reuglar wii64 you cant see the cursor to shoot so you have no idea where you are aiming some beeping between menus. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 3 DX | region = EUR | status = Works | ver = wii64 1.3  | vc = Yes | notes = rice tested, jsome beeping between menus seems fine. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 99&#039; | region = USA | status = Works | ver = wii64 1.3 | vc = Yes | notes =Rice or gl.some beeping between menus.  }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = California Speed | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Rice tested-Plays perfect with some tiny graphics glitches on 2d textures but nothing that affects anything. }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = USA | status = works | ver =wii64 1.3 | vc = no | notes =  regular wii64/not64 only, rice is a mess, it needs Cpu divider set to 1 and vwii overclock for full speed }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes =  regular wii64/not64 only, rice is a mess, it needs Cpu divider set to 1 and vwii overclock for full speed}}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Only starts in intrepretar and plays under 0.5 speed.}}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Only starts in intrepretar and plays under 0.5 speed. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = EUR | status = Doesn&#039;t Work  | ver =wii64 1.3| vc = no | notes = Only starts in intrepretar and plays under 0.5 speed. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = USA | status = Doesn&#039;t Work  | ver =wii64 1.3| vc = no | notes = Only starts in intrepretar and plays under 0.5 speed. }}&lt;br /&gt;
{{ N64 | name = Center Court Tennis| region = EUR | status = Works | ver =wii64 1.3| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested if it says to remove controller pak go to settings and chooose rumble pak in pak management and restart the rom. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist 2 | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = Seems to play perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Charlie Blast&#039;s Territory | region = USA | status =  Works | ver =wii64 1.3| vc = no | notes =works on glide and rice but seems its abit better on glide. }}&lt;br /&gt;
{{ N64 | name = Chopper Attack | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Clay Fighter 63 1/3 | region = USA | status =  Works | ver =wii64 1.3| vc = no | notes = works best on regular wii64/not64 }}&lt;br /&gt;
{{ N64 | name = Clay Fighter Sculptor&#039;s Cut | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = works best on regular wii64/not64 }}&lt;br /&gt;
{{ N64 | name = Command &amp;amp; Conquer 64 | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested seems to work fine. Turn wiiu nand page to on for better consistency. }}&lt;br /&gt;
{{ N64 | name = Conker&#039;s Bad Fur Day | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Works well, FB textures highly recommened but not required. &#039;&#039;&#039;Audio Speed Limit MUST be set to DL to prevent hanging.&#039;&#039;&#039; Frames may drop a bit but still playable and will lock up on start, as well as certain cutscenes just wait for it to resume, should take 30 secs to a minute . }}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; Exotica | region = USA | status = issues| ver =wii64 1.3| vc = no  | notes = on glide the same texture gets repeated all over on rice its correctly textured but it keeps stretching  random vertices all over.}}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; USA | region = USA | status = works | ver =wii64 1.3 | vc = Yes | notes =Rice tested its playable but it can lag abit and making music lag ashwell, it need wii overclock to fix the framedrops and run fullspeed everytime. }}&lt;br /&gt;
{{ N64 | name = Cruisn World | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  rice tested }}&lt;br /&gt;
{{ N64 | name = Custom Robo V2 | region = JAP | status = Issues | ver = | vc = Yes | notes = The gameplay is fine, yet there are very many graphical issues such as black or glossed textures.  }}&lt;br /&gt;
{{ N64 | name = CyberTiger | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested, some texture error on golfers face ingame but tahts about it. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Dance Dance Revolution - Disney Dancing Museum | region = JAP | status = Doesn&#039;t Work | | ver =Not64 20150205 | vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Dark Rift | region = USA | status = Doesn&#039;t Work | ver = wii64 1.3| vc = no | notes = rice and glide hangs after first lgo, unsuported microcode? }}&lt;br /&gt;
{{ N64 | name = DeadlyArts | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Densha de Go! 64 | region = JAP | status = Doesn&#039;t Work | | ver =Not64| vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Derby Stallion 64  | region = JAP | status = Works | | ver =Not64 | vc = no | notes = Minor graphic glitches when passing trough the menus and some track textures here and there. }}&lt;br /&gt;
{{ N64 | name = Destruction Derby 64 | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice runs fine some framedrops here and there needs vwii overclock for always full speed once you reach professional the tracks will be mirrored and the game will not work correctly, on regular wii64/not64 the morrored tracks work fine but the menus are a mess so you can maybe see what you need to click on rice and then play professional on regular wii64 for the correct mirrored tracks. }}&lt;br /&gt;
{{ N64 | name = Dezaemon 3D  | region = JAP | status = Issues | | ver =Not64  | vc = no | notes = Plays perfectly but some textures are messed up including your own ship and manny enemys. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Regular wii64/not64 only or adventure mode 2 will not work correctly. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =wii64 1.3 | vc = no | notes = Regular wii64/not64 only or adventure mode 2 will not work correctly. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Donald Duck - Goin&#039; Quackers | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice seems to work perfectly but, if you talk to louie or professor you get stuck in an infinite conversation, the game itself plays perfectly besides this issue, on intrepreter you can finish the conversations but runs slowly. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Tarzan | region = USA | status = Doesn&#039;t Work| ver =wii64 1.3 | vc = no | notes = game boots but randomly freezes everytime. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = EUR | status = works | ver =wii64 1.3 | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = Work perfectly fine on rice with the exception of the maps, first map mode works with some issues but the second one doesnt.}}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = EUR | status = Works | ver =wii64 1.3 | vc = no | notes = Work perfectly fine on rice with the exception of the maps, first map mode works with some issues but the second one doesnt.  }}&lt;br /&gt;
{{ N64 | name = Doraemon - Mittsu no Seireiseki | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches but ingame text boxes cant be seen, game plays perfectly otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 2 - Hikari no Shinden | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches you cant see the pause menu among other text, game plays perfect otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 3 - Nobi Dai no Machi SOS! | region = JAP | status = Doesn&#039;t work | | ver = Not64| vc = no | notes = hangs after first logo screen. }}&lt;br /&gt;
{{ N64 | name = Doubutsu no Mori (Animal Forest) | region = JAP | status = works | | ver =Not64  | vc = no | notes =  Semms to work perfectly. }}&lt;br /&gt;
{{ N64 | name = Dr. Mario 64 | region = USA | status = Issues | ver =Not64 20200609 | vc = no | notes = cant see the falling pills so you cant play it either rice or wii64/not64 }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = EUR | status = works | ver =wii64 1.3| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = USA | status = works | ver =wii64 1.3| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Duck Dodgers Starring Daffy Duck | region = USA | status = Works | region = USA | ver =wii64 1.3| vc = no | notes = works perfectly on rice, might need vwii overclock to reduce framedrops. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem 64 | region = USA | status = Issues | ver =wii64 1.3| vc = no | notes =  on glide menu is unusable and bad render and texture errors, objects apear over other textures and duke weapon and life gauge is totaly white.on rice everything is textured correctly but the screen flashes white every or so seconds once you move also the same 2d objects items and enemys apear infront of 3d ones. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem Zero Hour | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = Lags abit on rice or glide needs cpu divider  set to 1 and vwii overclock for full speed and less frame drops. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates. }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = EUR | status = Works |  ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates.  }}&lt;br /&gt;
{{ N64 | name = ECW Hardcore Revolution | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = seems to play perfect on rice }}&lt;br /&gt;
{{ N64 | name = Eikou no Saint Andrews | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Major graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Letter Adventure | region = USA | status = works | ver = wii64 1.3 | vc = no | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Number Journey | region = USA | status = works | ver = wii64 1.3 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Excitebike 64 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = Seems to run fine on rice. }}&lt;br /&gt;
{{ N64 | name = Extreme-G | region = EUR | status = Works | ver =wii64 1.3 | vc = no | notes = works fine on rice }}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = F-1 Pole Position 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix II | region = EUR | status = Works | ver =wii64 1.2 | vc = no| notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = EUR | status = Works | ver = wii64 1.2 | vc = yes | notes = rice tested.Near perfect some graphic problems like the cars not being rendered perfectly.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectly fine.}}&lt;br /&gt;
{{ N64 | name = F1 Racing Championship | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Famista 64 | region = JAP | status = issues | ver = Not64 20150205 | vc = no | notes = game runs perfectly expect when your batting or throwing the ball, all you see is the players and the ball all rest is black.}}&lt;br /&gt;
{{ N64 | name = FIFA - Road to World Cup 98 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = needs vwii overclock for full speed or else its abit laggy.}}&lt;br /&gt;
{{ N64 | name = FIFA 99 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = FIFA Soccer 64 | region = USA | status = works | ver =Not64 | vc = no  | notes = rice tested, needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny 2 | region = USA | status = Works| ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = EUR | status = works| ver =wii64 1.2 | vc = no | notes =rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fire Electric Pen | region = JAP | status = issues | ver = Not64 | vc = no | notes = game itself seems to work OK, but you can&#039;t see anything else.}}&lt;br /&gt;
{{ N64 | name = Flying Dragon | region = USA | status = works| ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Forsaken 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested pretty much perfect.}}&lt;br /&gt;
{{ N64 | name = Fox Sports College Hoops &#039;99 | region = USA | status = works | ver =wii64 1.2 | vc =no  | notes = rice tested,Seems to work ok with minor graphical glitches.}}&lt;br /&gt;
{{ N64 | name = Fushigi no Dungeon - Fuurai no Shiren 2 | region = JAP | status = works | ver = Not64 20150205 | vc = no | notes = Needs FB textures ON, minor graphical glicthes when switching maps.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = GameShark Pro V2.0 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.0 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.3 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = Ganbare Goemon - Mononoke Sugoroku | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen with bad sound looping after pressing start, can&#039;t exit the loader.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = EUR | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = USA | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Getter Love!! Cho Renai Party Game | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Game seems to work fine but you can&#039;t see any menu options.}}&lt;br /&gt;
{{ N64 | name = Gex 64: Enter the Gecko | region = USA | status = Works | ver =Not64 20150205 | vc = no | notes = Does not start in Dynarec, use intrepretor and after the game starts switch to dynarec and it works perfectly. Doesn&#039;t save state or quick save; to enable quick save you must edit the game with HexEditor and remove the &amp;quot;colon&amp;quot; symbol (:) and replace it with a space.}}&lt;br /&gt;
{{ N64 | name = Gex 3: Deep Cover Gecko | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ N64 | name = Goemon&#039;s Great Adventure | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Only runs in interpreter mode, in Dynarec mode it freezes on level select.}}&lt;br /&gt;
{{ N64 | name = Golden Nugget 64 | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Completed the game on easy mode. Some graphical glitches.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye X | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Too many bots can cause some slowdown. Turn on FB Textures to avoid flashing white screen while playing split screen but this tends to lock up the game. }}&lt;br /&gt;
{{ N64 | name = GT 64 - Championship Edition | region = USA | status = Issues | ver =not64 20200518 | vc = no | notes = Needs FB textures ON  , the menu is invisible so you don.t know what you&#039;re choosing, in-game it seems to work fine.ON wii64 1.2 rice menu works fine but ingame all you see is the background. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Hamster Monogatari 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Major graphical glicthes and slowdown impossible to  understand anything.}}&lt;br /&gt;
{{ N64 | name = Hanafuda 64 - Tenshi no Yakusoku | region = JAP | status = Works | ver =Not64 20150205 | vc = no | notes = seems to play perfectly.}}&lt;br /&gt;
{{ N64 | name = Harvest Moon 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Heiwa Pachinko World 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Menu is invisible and screen keeps going full black screen and then rendered and since you can see the menus its impossible to play.}}&lt;br /&gt;
{{ N64 | name = Hercules The Legendary Journeys | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = works on glide or rice, needs vwii overclock for a more smooth framerate.}}&lt;br /&gt;
{{ N64 | name = Hexen | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = it works on rice, just keep pressing A and start when loading levels since it takes about 20+ seconds of blackscreen, there is a black square around your weapon texture and the map cant be seen besides that seems ok.}}&lt;br /&gt;
{{ N64 | name = Hey You, Pikachu! | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2 | vc = no | notes = Unsupported N64 Microphone. Unplayable}}&lt;br /&gt;
{{ N64 | name = Hot Wheels Turbo Racing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = nees vwii overclock for a smoother framerate.}} &lt;br /&gt;
{{ N64 | name = Hybrid Heaven  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works.}} &lt;br /&gt;
{{ N64 | name = Hydro Thunder | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = the nromal common U! version of this game is a bad dump on most websites. still both the correct dump and pal dump blackscreen and freeze on boot. }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ide Yosuke no Mahjong Juku | region = JAP  | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = black screen garbled sound and if you press start it will freeze.}}&lt;br /&gt;
{{ N64 | name = Iggy&#039;s Reckin&#039; Balls | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Game  freezes after &#039;Iguana&#039; logo appears}}&lt;br /&gt;
{{ N64 | name = In-Fisherman Bass Hunter 64 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Rice blackscreens ingame after flashing colors, on Glide if you turn on fb textures it works perfectly..}}&lt;br /&gt;
{{ N64 | name = Indiana Jones and the Infernal Machine | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes =lots of random numbers on screen missing microcode for this game..}}&lt;br /&gt;
{{ N64 | name = Indy Racing 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer &#039;98 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.might Need FB textures ON ingame to stope the ocasional flash.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 64 | region = USA  | status = Issues | ver =wii64 1.2 | vc = no | notes = on rice there is alot of texture erros on menu and ingame on the players themselves but works out ok once its ingame, on glide you need fb textures to see menu without flashing, but once you are ingame the grass is blackish and it will lash alot unless you turn fb textures off and it will still flash sometimes..}}&lt;br /&gt;
{{ N64 | name = International Track &amp;amp; Field 2000 | region = USA  | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Jeopardy! | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = glide works perfect rice has textures issues.. }}&lt;br /&gt;
{{ N64 | name = Jeremy McGrath Supercross 2000 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Jet Force Gemini | region = USA | status = Issues | | ver =wii64 1.2 | vc = no | notes = it works perfectly ingame on rice but keeps strettching  graphics but start menu and shaodows appear okay besides the constant stretch,the cutscenes are all messed up tough with vertice streetching left and right, on glide it flash alot  if you turn on fb textures it stops flashing but once you hit start you will never see the ingame levels again even if you turn fb textures off.}}&lt;br /&gt;
{{ N64 | name = John Romero&#039;s Daikatana | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ken Griffey Jr.&#039;s Slugfest  | region = USA | status = works | ver =Not 64 | vc = no | notes = need to use vwii overclock and then on the cpu clock divider choose the 3, this game needs less ticks  to run better.with overclock and cpu devider you get ingame between 0.9 and 1x speed its playable imo.}}&lt;br /&gt;
{{ N64 | name = Killer Instinct Gold V1.2 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = on rice it will crash mid fight after afew moves and some texture errors, glide has the same texture erros on menus and CCS and sky but works preety fine besides that&lt;br /&gt;
}}&lt;br /&gt;
{{ N64 | name =King Hill 64: Extreme Snowboarding | region = JAP | status = Issues | ver =Not64 | vc = no | notes = Japanese version of &#039;Twisted Edge&#039;. Darkened select menus and homescreen. No sound. Otherwise plays perfectly.}}&lt;br /&gt;
{{ N64 | name = Kirby 64: The Crystal Shards  | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes = rice or glide Game works perfectly except that the HUD in-game does not update so you won&#039;t be able to see how much HP you have or your power icon since the display on the HUD only updates once you transition each level part. Besides that, works perfectly.}}&lt;br /&gt;
{{ N64 | name = Knife Edge: Nose Gunner | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Game plays too fast with every speed option; The speed limitator doesn&#039;t work. Minor errors on the menu text. Besides that the game runs perfectly but due to the speed its unplayable.}}&lt;br /&gt;
{{ N64 | name = Knockout Kings 2000 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Kobe Bryant&#039;s NBA Courtside  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works better on glide you can see character names ingame.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Ocarina of Time - Zelda no Densetsu - Toki no Ocarina | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Completed the game. Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up.}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = USA | status = Works | ver = | vc = yes | notes = It is slow, but other than that it works perfect }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = EUR | status = Works | ver = | vc = yes | notes = Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time: Master Quest  | region = USA | status = Works | ver = | vc = no | notes = Works but graphic gets glitched sometimes and sound can get garbled at times. |version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, Legend of Peach | region = USA | status = works | ver = Not64 20171009 | vc = no | notes = Plays great on not64 with minor slowdowns in certain areas of bob omb battlefield, sun texture is also slightly broken, no other issues. Rice has some gfx issues in the pause menus as well as occasional moments of exploding verticies}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Majora´s Mask - Zelda no Densetsu - Mujura no Kamen | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = Completed the game. Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = EUR | status = Issues | ver = | vc = yes | notes = Works fine with some graphical inconvenience.Sometimes depending which setting you use,the speed of everything is increased by like 10x. Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time. &#039;&#039;&#039;Be sure to use the save/loading feature from the emulator! The game freezes a lot with the latest versions!&#039;&#039;&#039; }} &lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = USA | status = Issues | ver = | vc = yes | notes = Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask Preview Demo | region = USA | status = Works | region = USA | ver = | vc = no | notes = Runs perfectly. Sky texture is missing, location name display is in one shade of purple, Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = EUR | status = issues | ver = | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lode Runner 3D | region = USA | status = works | ver = wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = EUR | status = Works| | ver = wii64 1.2| vc = no | notes = missing text on menu perfect ingame rice tested.}}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = USA | status = works | | ver = Wii64 1.2 | vc = no | notes = cant see the menus but its perfect iname rice tested.}}&lt;br /&gt;
{{ N64 | name = Madden Football 64 | region = USA | status = Doesn&#039;t work | | ver = wii64 1.2| vc = no | notes =rice tested blackscreens after logos.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 99 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2000 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2001 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2002 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = EUR | status = Doesn&#039;t Work | | ver = wii64 1.1| vc = no | notes = &#039;&#039;&#039;uCode support is missing.&#039;&#039;&#039; The Game won`t boot. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Major League Baseball Ft. Ken Griffey Jr. | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested seems tow work fine needs vwii overclock for decent speed.}}&lt;br /&gt;
{{ N64 | name = MAME 64 beta 3 | region = USA | status = works | | ver = not64| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Mario Golf  | region = USA | status = Issues | ver = Not64 | vc = yes | notes = Menu and HUD are great. Missing images of tracks on course select screen. Graphical glitches of course on intro before playing. Audio and gameplay slowdowns. Play with FB Textures on.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works excellent. Unlocked the mirror mode.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = USA | status = Works | ver = Not64 20150205 | vc = yes | notes = Works excellent. Sometimes Versus races will run extremely fast}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.Face Lift Mini-Game not playable unless you turn off FB textures, but you&#039;ll have to deal with the screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = works as expected. Minor screen flashes when in game (very minor than in Wii64 1.2), but it&#039;s playable. FB textures recommended in order to stop screen flashes, but not required. &#039;&#039;&#039;The CPU clock divider MUST be set in x1, otherwise the screen flashes will get worsen.&#039;&#039;&#039; Face Lift mini-game not playable unless you turn off FB textures, but you&#039;ll have to deal with these minor screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 2  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = EUR | status = works | ver = Wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Story  | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Mario Tennis  | region = USA | status = issues | ver = wii64 1.2| vc = yes | notes = on rice everything seems fine but it stil freezes after serve but music keeps sounding on dynarec it works fine on intrepreter.}}&lt;br /&gt;
{{ N64 | name = Megaman 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = runs almost perfectly, you can&#039;t see the 1,2,3 start but besides that seems perfect on glide. FB textures highly recommended but not required.}}&lt;br /&gt;
{{ N64 | name = Micro Machines 64  Turbo | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = works fine}}&lt;br /&gt;
{{ N64 | name = Midway&#039;s Greatest Arcade Hits Vol. 1 | region = USA | status = issues | ver = wii64 1.2 | vc = no | notes = on rice besides some gfx issues some games are playable like joust and defender but other games like tapper and spy hunter play at 1.5 fps.}}&lt;br /&gt;
{{ N64 | name = Mike Piazza&#039;s Strike Zone| region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works fine}}&lt;br /&gt;
{{ N64 | name = Milo&#039;s Astro Lanes  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Mischief Makers  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice has a border of flashing white around game screen but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Mission Impossible  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed, sometimes it drops afew frames.}}&lt;br /&gt;
{{ N64 | name = Monaco Grand Prix - Racing Simulation 2  | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = one of the view modes glitches the rest seem to work fine rice tested..}}&lt;br /&gt;
{{ N64 | name = Monopoly  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Monster Truck Madness 64 | region = USA | status = issues | ver = not64 | vc = no | notes = Cant see any text on menus or car selection, ingame seems fine except you can see the timer or your overal  position, but it plays fine..}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat 4  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice ested. HUD disappears at the start of each round}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Mythologies: Sub-Zero  | region = USA | status = Works | ver = Wii64 1.2 | vc = no | notes = rice tested seems fine except you cant see how much health you got on your  health bar.}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Trilogy  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested Works perfectly.}}&lt;br /&gt;
{{ N64 | name = MRC: Multi Racing Championship  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Ms. Pac-Man: Maze Madness  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = RICE dynarec smooth gameplay but crashes constantly when entering on buildings or open world areas, on Glide has lots of missing textures and also crashes like on Rice.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = JAP | status = Issues | ver = | vc = no | notes = Runs in pure interpreter mode.  After Intro cutscene there is a long load time, and entering and exiting doors take awhile.  There was slowdown that cut the game&#039;s speed in half, as well as there being quit a few messed up textures, and on top of all that the Goemon model doesn&#039;t load, only his shadow}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = EUR | status = Issues | ver = | vc = no | notes = Game only runs on pure interpreter mode. Runs slower than it should (0.6x - 0.8x) although if you deactivate audio, it will sometimes run between 1.0x - 1.2x.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black screen after character select screen}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2 | region = JAP | status = Issues | ver = | vc = no | notes = Many graphics on start screen appear awkwardly; game only runs under pure intrpt mode it appears}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Nagano Winter Olympics &#039;98 | region = USA | status = works | ver = wii64 1.2| vc = no | notes =rice tested.}}&lt;br /&gt;
{{ N64 | name = Namco Museum 64 | region = USA | status = Issues | ver = wii64 1.2| vc = no | notes =on glide everything works except galaga wich crashes as soon as you shoot but all other games work fine.}}&lt;br /&gt;
{{ N64 | name = NASCAR 2000 | region = USA | status = works | | region = USA | ver = wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NASCAR 99 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NBA Courtside 2 - Featuring Kobe Bryant | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Hangtime | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = only works on rice.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;98 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 2000 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 99 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA live 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA live 99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA Showtime - NBA on NBC | region = USA | status = doesn&#039;t work | ver = wii64 1.2| vc = no | notes = crahs emulator on boot.}}&lt;br /&gt;
{{ N64 | name = Neon Genesis Evangelion  | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Missing some text,  graphics and HUD during gameplay but playable. It works best with FB Textures On.}}&lt;br /&gt;
{{ N64 | name = New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =works fine.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2000 | region = USA | status =  Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2001 | region = USA | status = Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz Special Edition | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =seems fine.}}&lt;br /&gt;
{{ N64 | name = NHL 99 | region = USA | status = Works | ver = Not64 | vc = no | notes = Slight sound glitches and flashing pause menu. Character names messed up. Use: Dynarec; 2xSal Tex ON; FB Textures OFF; Audio Speed Limit VI, Audio Scale Pitch NO.}}&lt;br /&gt;
{{ N64 | name = NHL Blades of Steel &#039;99| region = USA | status = Works | ver = Not64 | vc = no | notes =Works fine on Dynarec, with minor graphics issues like black ice patches at faceoffs, but ice is normal during icetime.}}&lt;br /&gt;
{{ N64 | name = Nightmare Creatures | region = USA | status =  Works | ver = wii64 1.2| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.}}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = EUR | status = Works | ver = wii64 1.2| vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = O.D.T. (Prototype) | region = USA | status = Works | ver = | vc = no | notes = Minor slowdown, and very minor graphic glitches. Appears fully playable!}}&lt;br /&gt;
{{ N64 | name = Off Road Challenge | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes =rice version seems to run the fastest, glide version/not64 need vwii overclock to run smoothly at full speed.}}&lt;br /&gt;
{{ N64 | name = Ogre Battle 64 | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes =rice version for correct textures.}}&lt;br /&gt;
{{ N64 | name = Olympic Hockey Nagano &#039;98 | region = USA | status = Works | ver = Not64 20200514 | vc = yes | notes =runs fine}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = EUR | status = Issues  | ver =Not64 20200514| vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = EUR | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = USA | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = PC-Engine 64  | region = USA | status = doesn&#039;t work | | ver =Not64 20200514 | vc = no | notes = Never plays, but was too many pixels are missing and PC-Engine gfxs are not implemented as yet because of the rom has been worked on not64 versions.}}&lt;br /&gt;
{{ N64 | name = Penny Racers | region = USA | status = Works | | ver =Not64 20200514| vc = no | notes =seems ok.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = JAP | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Completed every mission on highest difficulty.needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Combat simulator works well. needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Pilotwings 64  | region = USA | status = works | | ver = wii64 1.3  | vc = no | notes =Rice seems to work fine, might need vwii overclock for performance boost.On the jetpak levels the screen will be full of loose vertices just move the camera a tiny bit with the c buttons and the screen will not have loose vertices anymore, some minor textures errors on landing targets, and rocket targets.}}&lt;br /&gt;
{{ N64 | name = Pocket Monsters Stadium | region = jap | status = Doesn&#039;t Work | | region = JAP |ver = | vc = no | notes = I get an Code Dump Error after booting the Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = EUR | status = works |  ver = wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = USA | status = Works |  ver = Wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = not64 20200514| vc = yes | notes = Playable. Camera will NOT move during intro. ingame and pictures are not visible makes it difficult to see. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = wii64 rice| vc = yes | notes = Runs. Camera will NOT move during intro. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Doesn&#039;t Work | region = EUR | ver = not64 20200514| vc = yes | notes = No camera shown to be moment on both screens. Graphic glitches but that it so immediately makes the 98% unplayable. Same problematic issue as USA.}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium | region = EUR | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium 2 | region = USA | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Polaris Snocross  | region = USA | status = works | | region = USA | ver = Wii64 1.2 | vc = no | notes =needs rice version, very minor gfx issues  very playable.}}&lt;br /&gt;
{{ N64 | name = Power League 64  | region = JAP | status = Doesn&#039;t Work | |ver = Not64 | vc = no | notes = Can&#039;t see players or stadium. Background (Black sky with stars) covers screen.}}&lt;br /&gt;
{{ N64 | name = Powerpuff Girls: Chemical X Traction | region = USA | status = issues | | ver =Not64| vc = no | notes = some parts of the Bodies are trasparent but still playable. Full Speed. Good Audio. Working. Used with both builds}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = USA | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = EUR | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Premier Manager 64 | region = usa | status = works | ver = Not64 20200514 | vc = no | notes = seems fine.}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo 4: Puyo Puyo Party | region = USA | status = Doesn&#039;t Work |  ver = | vc = no | notes =Does not load}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo Sun 64 | region = JAP | status = Works | ver = | vc = no | notes = Works Perfectly}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Quake 64  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes =Some Flickering. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Quake II  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes = can see onjects and enemies trough walls and floors, needs fb textures to be on.}}&lt;br /&gt;
{{ N64 | name = Quest 64  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes =seems to work fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Rakuga Kids | region = EUR  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Slow load times, other than that it&#039;s flawless!}}&lt;br /&gt;
{{ N64 | name = Ralley Challenge 2000  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Just a bit slow on the loading time}}&lt;br /&gt;
{{ N64 | name = Rampage 2: Universal Tour  | region = USA | status = Works | ver = Not64 20200524| vc = no | notes = seems ok.}}&lt;br /&gt;
{{ N64 | name = Rampage World Tour  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Very minimal graphical issues}}&lt;br /&gt;
{{ N64 | name = Rat attack | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = crash&#039;s on boot on both dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | region = EUR | ver = wii64 1.2| vc = no | notes = on glide/not64 you cant see dialog, on Rice version you can see the dialog, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Razor Freestyle Scooter  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = FB textures ON seems to Work fine. }}&lt;br /&gt;
{{ N64 | name = Re-Volt | region = USA | status = works | ver = not64 20200514 | vc = no | notes = seems to run well, might need vwii overclock to always maintain fullspeed.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes =rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing Round 2  | region = USA | status = works | ver = wii64 1.2| vc = no | notes =  rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Resident Evil 2 | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = Glitched up Game. You can hear the Audio sample plays. Unplayable. This is a regress. Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Ridge Racer 64  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Small Graphics Issues like front car bumper on cutscenes.on wii641.2 rice textures are all correct but every like 30 seconds for split second you see  afew loose vertices, almost unoticable, pick what you think its best.}}&lt;br /&gt;
{{ N64 | name = Road Rash 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Roadsters Trophy  | region = USA | status = Works | ver = wii641.2 | vc = no | notes = rice version,cars in menus are shaded way too dark but seems to work fine ingame.}}&lt;br /&gt;
{{ N64 | name = Rocket: Robot on Wheels  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Almost Perfect, small slowdown when in large environments needs vwii overclock for always full speed.}}&lt;br /&gt;
{{ N64 | name = Rockman EXE Dash 64: Hagane no Boukenshin | region = JAP | status = works || ver = wii64 rice | vc = no | notes = runs find }}&lt;br /&gt;
{{ N64 | name = Rugrats Scavanger Hunt  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rugrats in Paris: The Movie  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rush 2: Extreme Racing USA | region = USA | status = Works | ver = not64 20200514| vc = no | notes = sky sometimes overlaps the track, if glitch issues in game, just change camera angle}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = S.C.A.R.S.: Super Computer Animal Racing Simulator | region = USA | status = Issues | ver = Not64 20200514 | vc = no | notes =   Some color issues (tinted red in some parts of the tracks. Runs perfectly without glitches or lags. Sound is also perfect. runs best on wii641.2 rice but still color issue.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: 2049  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Runs great.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus..}}&lt;br /&gt;
{{ N64 | name = Scooby Doo: Classic Creep Capers  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Working perfectly.}}&lt;br /&gt;
{{ N64 | name = Shadowgate 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice pluggin only., minor gfx issues very playable.}}&lt;br /&gt;
{{ N64 | name = Shadow Man | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Slow loading when transitioning to other areas. Minor graphical glitches, sometimes life meter displays incorrectly, or the HUD will disappear. (I think this happens when you have more than 5 units of life and there&#039;s a lot of things on the screen) Has a rare tendency to randomly lock up every once in a while. This occurs most notably in the second visit to the Engine Block in the Asylum. Restart the game until it stops and you should be fine, only works correctly on wii64 on not64 once you free a soul the game crashes.}}&lt;br /&gt;
{{ N64 | name = Sim City 2000| region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Sin and Punishment  | region = USA | status = Issues | | ver = | vc = yes | notes = Minor glitches but mostly works}}&lt;br /&gt;
{{ N64 | name = Smash Remix 0.9.7  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = use rice pluggin, runs full speed and all custom stages load correctly however several of the vanilla stages such as dreamland and mushroom kingdom have gfx glitches like warped trees/pipes and broken pond textures. Not64 loads all vanilla stages correctly however several custom stages are missing textures, and the framerate is slightly choppy}}&lt;br /&gt;
{{ N64 | name = SNES 9x Alpha | region = | status = | | ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Snowboard Kids  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to work perfectly}}&lt;br /&gt;
{{ N64 | name = Snowboard Kids 2  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Works perfectly}}&lt;br /&gt;
{{ N64 | name = South Park | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = Game has some  small graphical issues: See-through walls when near a building or object; Random colour or skin will block first-person view if you stop moving sometimes; Occasional 1-sec lags. Still, very playable game.}}&lt;br /&gt;
{{ N64 | name = South Park Rally  | region = USA | status = works | | ver = not64 20200518 | vc = no | notes = runs fine but has some minor texture issues on the track ground.}}&lt;br /&gt;
{{ N64 | name = South Park: Chef&#039;s Luv Shack | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes =  Game starts and runs at normal speed. Only issue is it&#039;s missing some objects and sprites while in-game. Playable, but , not enjoyable unless you like only to awnser the questions. }}&lt;br /&gt;
{{ N64 | name = Spider-Man | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice only, seems to run well.}}&lt;br /&gt;
{{ N64 | name = Space Invaders | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Space Station Silicon Valley  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = rice version for accurate gfx, minor gfx glitches like looking inside the cockpit on first level.}}&lt;br /&gt;
{{ N64 | name = StarCraft 64  | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  Rice only, has some minor gfx glitches.}}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Unlocked expert mode. Game runs fine. }}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectyl fine. }}&lt;br /&gt;
{{ N64 | name = Star Soldier: Vanishing Earth  | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Starshot-Space Circus Feber | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Stunt Racer 64  | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = dsi error on boot dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Super Bowling 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = only shows correct graphics on Rice.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Racer  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = Playable, has small graphical glitches, toggling into first person or go to the farthest zoom out to minimize up close missing textures,the amount it disapears on the other 2 viewmodes depends on the character vhecile, some work on all  visual modes others have some parts of their ships missing in and out, othgerwise seems perfect, speaiclay with first person or farthest zoom for all racers.cant see racers on the menus also.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Battle For Naboo  | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron (V1.1)| region = EUR | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Shadows Of The Empire | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = RICE tested :main menu and some camera angles wich in vehicle and walking mode make the screen flash contantly but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Supercross 2000  | region = USA | status = Issues | region = USA | ver = Not64 20200514 | vc = no | notes = full of gfx glicthes, wii64 1.2 rice has less gfx glitches still messy but can be playable on rice.}}&lt;br /&gt;
{{ N64 | name = Superman 64  | region = USA | status = works | region = USA | ver = Not64 20200514 | vc = no | notes = Runs at normal speed in dynarec mode. Sky is fucsia/pink. Other than that, game very playable. On Rice sky has no refresh rate, causing duplicating images to cover the whole skybox, making it very difficult to play}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = JAP | status = Works | ver = Not64 20200514 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 - Shindou Editon | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = Works | region = USA | ver = not64 20200514| vc = yes | notes = &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Chaos Edition 1.3 | region = USA | status = Works | region = USA | ver = Not64 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 Multiplayer 1.3 | region = USA | status = Works | region = USA | ver = | vc = no | notes = May crash sometimes due to programming glitches, but works fine otherwise.| ver =Not642015}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = issues | | region = EUR | ver = wii64 1.2| vc = yes | notes = Used rice version. Glitched up text symbols. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Beta Restoration Project | region = USA | status = issues | region = USA | ver = not64 | vc = no | notes = Only the front exterior of Peach&#039;s Castle, and Thwomp&#039;s Fortress Load. Use Rice for correct HUD textures.}}&lt;br /&gt;
{{ N64 | name = Super Mario Star Road | region = USA | ver =Not64 20150205 | status = Works | vc = no | notes = Game mostly works, rarely drops below 0.7x. Huge audio garble between stage loading, audio is lower and delayed a little bit, happens in and out of levels/courses. Disabling scale pitch will fix lowered audio, some minor camera issues.}}&lt;br /&gt;
{{ N64 | name = Super Smash Bros - Nintendo All-Star! Dairantou Smash Brothers  | region = JAP | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock divider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin. }}&lt;br /&gt;
{{ N64 | name = Super Smash Bros  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock devider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin.}}&lt;br /&gt;
{{ N64 | name = Super Ultra Kaizo Memeio Road 128 Stars Extreme Edition Revenge Deluxe | region = USA | ver = | status = Issues | vc = no | notes = Game works well. Emulator crashes when trying to entering to Bomb-omb Battlefield and there no way to evade that problem. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Taz Express | region = EUR | status = Doesn&#039;t Work | ver = not64 20200514| vc = no | notes = black screen on intrepreter or dynarec.}}&lt;br /&gt;
{{ N64 | name = Tetrisphere  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = slight sound hiccups when loading.}}&lt;br /&gt;
{{ N64 | name = Tigger&#039;s Honey Hunt  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = missing pictures on select menus but seems to run perfect besides that.}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice only, otherwise you cant see the falling pieces, the falling pieces have some wierd texture errors on them but otherwise it plays perfectly}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Doesn&#039;t Work | ver = not64| vc = no | notes = &#039;&#039;&#039;You couldn`t get past the falling blocks.&#039;&#039;&#039; This is a regression. &#039;&#039;&#039;The Game works on my PC.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Tom Clancy&#039;s Rainbow Six  | region = USA | status = works | | region = USA | ver =not64 20200514 | vc = no | notes =some minor gfx glitches on hud besides that seems to play okay.)}}&lt;br /&gt;
{{ N64 | name = Tom &amp;amp; Jerry: Fists of Furry  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = Tonic Trouble | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Works perfectly on Dynarec with or without FB textures ON. Only problem is graphics glitches on the title screen.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 2  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 3  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Top Gear Hyper Bike  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Overdrive  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally | region = EUR  | region = USA | status = Issues | ver = not64 20200514 | vc = no | notes = sloopy music,hud and menus are basicaly square textures and even car dust still playable if you dont mind the texture issues.on wii641.2 rice gfx is displayed correctly but it has no sound.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally 2  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice version seems to play fine.}}&lt;br /&gt;
{{ N64 | name = Toy Story 2  | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = Only displays gfx correctly on Rice,Some frequent slowdown still playable, needs vwii overclock and/or not64 cpu clock devider ported  and set to 1 to remove slowdows and get perfect graphics. }}&lt;br /&gt;
{{ N64 | name = Transformers: Beast Wars Transmetal | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Plays well.}}&lt;br /&gt;
{{ N64 | name = Turok Dinosaur Hunter  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = Minor graphical glitches(when you touch a wall you see trough it) fog seems to not be there letting you see the poppins more  but plays perfectly otherwise.}}&lt;br /&gt;
{{ N64 | name = Turok 2 Seeds of Evil  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = afew sounbd hiccups on cutscenes otherwise perfect.}}&lt;br /&gt;
{{ N64 | name = Turok 3 Shadow of oblivion  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = needs FB textures ON, cant create savestates and even if you creat them they crash upon loading, finaly runs perfectly.hidef mode makes the game unstable and crash,m just use standard  defenition.}}&lt;br /&gt;
{{ N64 | name = Turok Rage Wars  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes =  stage select being abit too faint but is a very minor graphical glitch works perfectly.}}&lt;br /&gt;
{{ N64 | name = Twisted Edge: Extreme Snowboarding  | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =  Darkened select menus and homescreen.the game has no sound. Otherwise plays perfectly. .}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name =  UltraMSX2 | region = | status = | region = |ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name =  Utchan Nanchan no Hono no Challenger: Denryuu Ira Ira Bou | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = EUR | status = Issues | ver = Not64 20200514 | vc = no | notes =  Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.same for wii64 1.3, missing microcode for menus and txt.}}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = USA | status = issues | ver = not64 20200514 | vc = no | notes =Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.same for wii64 1.3, missing microcode for menus and txt.}}&lt;br /&gt;
{{ N64 | name = Viewpoint 2064 (Prototype) | region = JAP | status = Works | | ver = Not64 20200609 | vc = no | notes = Some very minor graphical (GFX) glitches, but the game is playable.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = EUR | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a graphical mess but if you click around until you reach ingame it plays fine, turn fb textures to On only ingame or else it will freeze before it reaches there, and it runs great with the exception of some explosion gfx having a black square around them.on wii64 1.3 rice add FullTMEM=2 to actually read the menus, on rice the ingame hud flashes you can fix that by using cpu clock divider set to 1 and vwii overclock.On regular wii64 1.3/not64 if you start the game with fb textures on it will give you a dsi exception but you can turn them only on when ingame to stop the flashes. }}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = USA | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a graphical mess but if you click around until you reach ingame it plays fine, turn fb textures to On only ingame or else it will freeze before it reaches there, and it runs great with the exception of some explosion gfx having a black square around them.on wii64 1.3 rice add FullTMEM=2 to actually read the menus, on rice the ingame hud flashes you can fix that by using cpu clock divider set to 1 and vwii overclock.On regular wii64 1.3/not64 if you start the game with fb textures on it will give you a dsi exception but you can turn them only on when ingame to stop the flashes.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8: 2nd Offense | region = USA | status = issues | | ver = Not64 20200514| vc = no | notes = Menus are a graphical mess but if you click around until you reach ingame it plays fine, turn fb textures to On only ingame or else it will freeze before it reaches there, and it runs great with the exception of some explosion gfx having a black square around them.on wii64 1.3 rice add FullTMEM=2 to actually read the menus, on rice the ingame hud flashes you can fix that by using cpu clock divider set to 1 and vwii overclock.On regular wii64 1.3/not64 if you start the game with fb textures on it will give you a dsi exception but you can turn them only on when ingame to stop the flashes.}}&lt;br /&gt;
{{ N64 | name = Violence Killer: Turok New Generation | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes =Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Chess 64 | region = USA | status = Works | region = USA | ver = Not64 20200514| vc = no | notes = fbtextures set to on, the joystick is abit too sensitive otherwise plays fine. works on wii64 1.3.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = EUR | status = Works | | ver = Not64 20200514 | vc = no | notes =  FB textures ON. Runs perfectly.works fine on wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 64 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 2 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = All 3D effects missing}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Waialae Country Club: True Golf Classics | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to run fine with some ocasional slowdown during some scenes.regular wii64 1.3 also runs fine, rice has issues.}}&lt;br /&gt;
{{ N64 | name = War Gods | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = fb textures set to On or else you get flashing screen, seems to run fine, rice has some grphical issues wii64 1.3 regular works just fine.}}&lt;br /&gt;
{{ N64 | name = Wave Race 64 | region = USA | status = Works | ver = Not64 20200514| vc = yes | notes = seems to work perfect.same for wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.works also on wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey &#039;98 | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.works also on wii64 1.3}}&lt;br /&gt;
{{ N64 | name = WCW Backstage Assault| region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = no | notes = Crashes on startup on both dynarec and intrepreter, we hear sounds of the intro and black screen and then crash.same for wii64 1.3}}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = wii64 1.3 works fine too.}}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = WCW Nitro | region = USA | status = issues | ver = Not64 20200514 | vc = no | notes = game runs to fast tried setting speed to vi and dl and even off makes no diference same for wii64 1.3.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = EUR | status = Works | ver = wii64 1.3| vc = no | notes = rice seems fine, regular wii64/not64 need fb textures set to on.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = rice seems fine, regular wii64/not64 need fb textures set to on.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly. rice has black screen only regular wii64/not64 and fb textures set to on.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly. rice has black screen only regular wii64/not64 and fb textures set to on.}}&lt;br /&gt;
{{ N64 | name = Wetrix | region = EUR | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Game menu is messed up. Narrator voice sounds slowish and robotic. Missing main objects during gameplay.same for wii64 1.3. the only way to play this game is to use this wii64 version https://github.com/FIX94/mupen64gc-fix94/releases/tag/r2 which was a mod by fix94, it has alot of recesses but it works for this game.}}&lt;br /&gt;
{{ N64 | name = Wheel of Fortune | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Perfect. same for wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Winback: Covert Operations | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes = Black selection menus and intro. Missing stats and pause menu during gameplay. Game speed and dynamics work excellent. There is a grey box floating around and sometimes covers whole screen.same for wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii64 1.3| vc = no | notes = Only Rice version works seems to run perfectly.regular wii64 1.3/not64 the game doesnt start.}}&lt;br /&gt;
{{ N64 | name = World Driver Championship  | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Freeze at boot with dynarec or intrepreter.with rice wii641.3 you can see the logo before freeze.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Works | ver = Wii64 1.3 rice | vc = no | notes =  rice only on regular wii64/not64 its a graphical mess.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Works | ver = Wii64 1.3 rice | vc = no | notes = rice only, regular wii64/not64 is a mess, seems perfect on rice.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = EUR | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = USA | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF No Mercy | region = USA | status = Works | ver = Not64 20200514| vc = no | notes =  Takes a little while to load.  seems to run perfectly.Same for wii64 rice}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = EUR | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = USA | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = EUR | status = Works | ver = Not64 20200514 | vc = no | notes =  Takes a little while to load.Seems to work perfectly.same for wii64 1.3 rice}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Takes a little while to load.Seems to work perfectly.same for wii64 1.3 rice}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Xena Warrior Princess: The Talisman of Fate | region = USA | ver = Not64 20200514| status = Works| vc = no | notes = works perfectly, background music is abit choopy. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = EUR |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = JAP |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=73292</id>
		<title>Wii64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=73292"/>
		<updated>2021-12-25T20:09:59Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* V */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wii64/Not64. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://code.google.com/p/mupen64gc/downloads/list Wii64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/Extrems/Not64 Not64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/not64-update.333569/ Latest Thread on GBATemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest Wii64 release, currently the most recent is the experimental modification [http://www.gc-forever.com/forums/viewtopic.php?f=9&amp;amp;t=2723 Not64]. If you&#039;re using a more recent version than the one listed, update this field. Please follow the same formatting as other entries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtual Console&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; if it is currently available as a Virtual Console title.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ROM Type&amp;quot; - Indicate the extension of the rom file. Examples: Mario Kart.v64, Mario Kart.z64, Mario Kart.n64 or Mario Kart.rom have different extensions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ N64 | name = game_name | region = USA/JAP/EUR | ver = Not64/Wii64... | status = Works/Issues/Doesn&#039;t Work | vc = yes/no | rom type = .n64/.v64/.z64/.rom |notes = ... }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = 007: The World is not Enough |  region = USA | status = works | ver = not64 20210820 | vc = no | notes = very minor gfx issues works fine.Rice version has some fixed textures but your weapon or arm get clipped by several surfaces like they have no priority over them so use wii64 regular version or not64 to play.}}&lt;br /&gt;
{{ N64 |name = 007: The World is not Enough | region = EUR | status = works | ver = not64 20210820 | vc = no | notes= minor issues seems to work fine.Rice version has some fixed textures but your weapon or arm get clipped by several surfaces like they have no priority over them so use wii64 regular version or not64 to play.}}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = EUR | status = works | ver = wii64 1.3 | vc = yes | notes =  Regular wii64/not64 works better than rice. }}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = USA | status =  Works | ver = wii64 1.3 | vc = yes | notes = seems perfect.Regular wii64/not64 works better than rice.}}&lt;br /&gt;
{{ N64 | name = 40 Winks (Prototype)| region = EUR | status = Works | ver = wii64 1.3 rice | vc = no | notes =  rice only for correct cutscenes and lightning(only main menu is not correctly displayed), regular version of wii64 or not64 dont show the cutscenes correctly and are way too dark ingame. }}&lt;br /&gt;
{{ N64 | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | status = Works | ver =wii64 rice | vc = no | notes = Not yet tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = A Bug&#039;s Life | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Rice has missing sky and afew other textures, seems to work perfectly on regular wii64/not64. }}&lt;br /&gt;
{{ N64 | name = Aerofighters Assault | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  seems to work just as well on rice or gl. }}&lt;br /&gt;
{{ N64 | name = AeroGauge | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Gl works better than rice since it has fog. }}&lt;br /&gt;
{{ N64 | name = Aidyn Chronicles | region = USA | status = Works | ver =not64 20210820 | vc = no | notes =  regular wii64 1.3 or not64 works best, rice has more texture errors and missing cutscenes text. }}&lt;br /&gt;
{{ N64 | name = Air Boarder 64 | region = EUR | status = Works | ver =Wii64 1.3 | vc = no | notes = regular wii64/not64 works abit better than rice. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = EUR | status =  works | ver =Wii64 1.2 rice | vc = no | notes = Rice only on gl it has stretching vertices. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = USA | status =  works | ver =wii64 1.2 | vc = no | notes = Rice only on gl it has stretching vertices.}}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.3  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;01 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Tennis &#039;99 | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Animal Forest | region = JAP |status =  Works | ver =Not64 20150205 | vc = no | notes = All testing seems to show near flawless gameplay. Minor issues include crashing if attempting to change the time. However, the entire game has not been tested. English dub works well.  }}&lt;br /&gt;
{{ N64 | name = Armorines: Project S.W.A.R.M. | region = USA | status = Works | ver =Not64 20210820 | vc = no | notes = use not64 or regular wii64 1.3, rice has some issues. }}&lt;br /&gt;
{{ N64 | name = Army Men Air Combat | region = USA | status = works | ver =wii64 1.3 | vc = no | notes =  menus work a tiny bit better in rice but gameplay is better on regular/not64. }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes | region = EUR | status = Works | ver = wii64 1.3 | vc = no | notes = rice only to see the cutscenes, on gl the cutscenes are broken, somewhat needs overclock for smooth performance }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes 2 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes =  needs cpu clock divider set to 1 for full speed to use alongside vwii overclock for   less framedrops.  }}&lt;br /&gt;
{{ N64 | name = Asteroids Hyper 64 | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Normal game tested only, works with rice or gl The unlock of the original asteroids game does not display the ship nor the asteroids, normal game plays perfectly. }}&lt;br /&gt;
{{ N64 | name = Automobili Lamborghini | region = USA | status = Works | ver = Wii64 1.3 | vc = no | notes =  rice tested, gl works as well. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie - Banjo to Kazooie no Daibouken | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Unlocked every world. Minor graphical issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = USA | status = Works | ver = Not64 20210820 | vc = no | notes = Works perfectly fine needs fb textures for pause menu. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = On Rice the first cutscene after the door closes might take up to 30 seconds to continue, both rice and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu, main menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie: Jiggies of Time | region = USA | status = Works | ver = Not64 | vc = no | notes = Reached 100%, and beat the game, Slowdown can happen in more complex areas, although not unplayable. same gfx glitches as og Banjo Kazooie, and turn on FB textures for correct pause menu&#039;s. NOTE: Save States crash the game upon state load attempt. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = AUS | status = works | ver = wii64 1.3 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii.}}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = USA | status = works | ver = Not64 20210820 | vc = no | notes = Need fb textures or the map is white. the game will drop about 10 frames when rendering a lot of things. The screen will flash white once during cutscenes. }}&lt;br /&gt;
{{ N64 | name = (In-Fisherman) Bass Hunter 64 | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = Rice has issues , on regular wii64/not64 if you turn on fb textures it works perfectly.}}&lt;br /&gt;
{{ N64 | name = Bassmasters 2000 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = wii64/not64  the game runs abit slow and needs Cpu Clock divider set to 1 and vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Batman Beyond: Return of The Joker  | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = seems a little to fast otherwise seems fine. }}&lt;br /&gt;
{{ N64 | name = Batman Of The Future: Return of The Joker  | region = EUR | status = Works | ver = wii64 1.3 | vc = no | notes = seems a little to fast otherwise seems fine. }}&lt;br /&gt;
{{ N64 | name = Battletanx | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it. }}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = EUR | status = Works | ver =wii64 1.3| vc = no | notes =  rice runs better overal than gl.}}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it.Pal version boots and plays perfectly tough. }}&lt;br /&gt;
{{ N64 | name = Battlezone: Rise of the Black Dogs | region = USA | status = works | ver =wii64 1.3| vc = no | notes = rice only gl cant see the map, rice shows the map correctly but the cockpit view keeps disapearing under the map itself , doesnt affect gameplay tough.(delete the viheight/width from rincelinux.ini to get fullscreen ingame. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = EUR | status = Works | ver = wii64 1.3| vc = no | notes = rice r has fixed trees and sky while gl doesnt, both are playable tough.might need overclock for smoother performance. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = USA | status = Works | ver = wii64 1.2| vc = no | notes =  rice  has fixed trees and sky while gl doesnt, both are playable tough.might need overclock for smoother performance. }}&lt;br /&gt;
{{ N64 | name = Big Mountain 2000 | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Bio F.R.E.A.K.S. | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice runs better you can see the loading screens and such on gl you only see the loading screen light, both do work tough. }}&lt;br /&gt;
{{ N64 | name = Blast Corps | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = rice tested seems to play well }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = EUR | status = Works | ver = Not6420210820 | vc = no | notes = Runs well with very minor graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = rice tested seems to work well. }}&lt;br /&gt;
{{ N64 | name = Body Harvest | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = when crossing bridges or climbing mountains there is some hit detection error and you get  stuck so its unplayable. }}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = EUR | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = DANGER!!; You get an internal Black screen during the intro, it will go away after clicking A or START. Now it will begin at world select screen. Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC (Mupen64Plus Only).}}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = USA | status = Doesn&#039;t Work | ver = Wii64 1.3 | vc = no | notes = DANGER!; The game freezes and shows a black screen after the Green Garden&#039;s Stage 4. Black screen after pressing start in intro to see menu! Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC.}}&lt;br /&gt;
{{ N64 | name = Bomberman 64: The Second Attack! | region = USA | status = issues | ver = wii64 1.3  | vc = no | notes = menu cant be seen,press A and wait until you are ingame, ingame everything seems ok except you cant read dialogue tough. }}&lt;br /&gt;
{{ N64 | name = Bomberman Hero | region = USA | status = Works | ver = wii64 1.3  | vc = Yes | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Bottom of the 9th | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = When entering matches it might be some slowdown when the league flag shows up but ingame its all good  rice or gl seems the same. }}&lt;br /&gt;
{{ N64 | name = Brunswick Circuit Pro Bowling | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = rice works perfectly, regular wii64 has alot of graphical issues. }}&lt;br /&gt;
{{ N64 | name = Buck Bumble | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = rice or gl. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 2: Arcade edition | region = USA | status = works | ver = wii64 1.3  | vc = Yes | notes = Rice only, on reuglar wii64 you cant see the cursor to shoot so you have no idea where you are aiming some beeping between menus. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 3 DX | region = EUR | status = Works | ver = wii64 1.3  | vc = Yes | notes = rice tested, jsome beeping between menus seems fine. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 99&#039; | region = USA | status = Works | ver = wii64 1.3 | vc = Yes | notes =Rice or gl.some beeping between menus.  }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = California Speed | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Rice tested-Plays perfect with some tiny graphics glitches on 2d textures but nothing that affects anything. }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = USA | status = works | ver =wii64 1.3 | vc = no | notes =  regular wii64/not64 only, rice is a mess, it needs Cpu divider set to 1 and vwii overclock for full speed }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes =  regular wii64/not64 only, rice is a mess, it needs Cpu divider set to 1 and vwii overclock for full speed}}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Only starts in intrepretar and plays under 0.5 speed.}}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Only starts in intrepretar and plays under 0.5 speed. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = EUR | status = Doesn&#039;t Work  | ver =wii64 1.3| vc = no | notes = Only starts in intrepretar and plays under 0.5 speed. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = USA | status = Doesn&#039;t Work  | ver =wii64 1.3| vc = no | notes = Only starts in intrepretar and plays under 0.5 speed. }}&lt;br /&gt;
{{ N64 | name = Center Court Tennis| region = EUR | status = Works | ver =wii64 1.3| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested if it says to remove controller pak go to settings and chooose rumble pak in pak management and restart the rom. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist 2 | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = Seems to play perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Charlie Blast&#039;s Territory | region = USA | status =  Works | ver =wii64 1.3| vc = no | notes =works on glide and rice but seems its abit better on glide. }}&lt;br /&gt;
{{ N64 | name = Chopper Attack | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Clay Fighter 63 1/3 | region = USA | status =  Works | ver =wii64 1.3| vc = no | notes = works best on regular wii64/not64 }}&lt;br /&gt;
{{ N64 | name = Clay Fighter Sculptor&#039;s Cut | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = works best on regular wii64/not64 }}&lt;br /&gt;
{{ N64 | name = Command &amp;amp; Conquer 64 | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested seems to work fine. Turn wiiu nand page to on for better consistency. }}&lt;br /&gt;
{{ N64 | name = Conker&#039;s Bad Fur Day | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Works well, FB textures highly recommened but not required. &#039;&#039;&#039;Audio Speed Limit MUST be set to DL to prevent hanging.&#039;&#039;&#039; Frames may drop a bit but still playable and will lock up on start, as well as certain cutscenes just wait for it to resume, should take 30 secs to a minute . }}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; Exotica | region = USA | status = issues| ver =wii64 1.3| vc = no  | notes = on glide the same texture gets repeated all over on rice its correctly textured but it keeps stretching  random vertices all over.}}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; USA | region = USA | status = works | ver =wii64 1.3 | vc = Yes | notes =Rice tested its playable but it can lag abit and making music lag ashwell, it need wii overclock to fix the framedrops and run fullspeed everytime. }}&lt;br /&gt;
{{ N64 | name = Cruisn World | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  rice tested }}&lt;br /&gt;
{{ N64 | name = Custom Robo V2 | region = JAP | status = Issues | ver = | vc = Yes | notes = The gameplay is fine, yet there are very many graphical issues such as black or glossed textures.  }}&lt;br /&gt;
{{ N64 | name = CyberTiger | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested, some texture error on golfers face ingame but tahts about it. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Dance Dance Revolution - Disney Dancing Museum | region = JAP | status = Doesn&#039;t Work | | ver =Not64 20150205 | vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Dark Rift | region = USA | status = Doesn&#039;t Work | ver = wii64 1.3| vc = no | notes = rice and glide hangs after first lgo, unsuported microcode? }}&lt;br /&gt;
{{ N64 | name = DeadlyArts | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Densha de Go! 64 | region = JAP | status = Doesn&#039;t Work | | ver =Not64| vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Derby Stallion 64  | region = JAP | status = Works | | ver =Not64 | vc = no | notes = Minor graphic glitches when passing trough the menus and some track textures here and there. }}&lt;br /&gt;
{{ N64 | name = Destruction Derby 64 | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice runs fine some framedrops here and there needs vwii overclock for always full speed once you reach professional the tracks will be mirrored and the game will not work correctly, on regular wii64/not64 the morrored tracks work fine but the menus are a mess so you can maybe see what you need to click on rice and then play professional on regular wii64 for the correct mirrored tracks. }}&lt;br /&gt;
{{ N64 | name = Dezaemon 3D  | region = JAP | status = Issues | | ver =Not64  | vc = no | notes = Plays perfectly but some textures are messed up including your own ship and manny enemys. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Regular wii64/not64 only or adventure mode 2 will not work correctly. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =wii64 1.3 | vc = no | notes = Regular wii64/not64 only or adventure mode 2 will not work correctly. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Donald Duck - Goin&#039; Quackers | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice seems to work perfectly but, if you talk to louie or professor you get stuck in an infinite conversation, the game itself plays perfectly besides this issue, on intrepreter you can finish the conversations but runs slowly. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Tarzan | region = USA | status = Doesn&#039;t Work| ver =wii64 1.3 | vc = no | notes = game boots but randomly freezes everytime. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = EUR | status = works | ver =wii64 1.3 | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = Work perfectly fine on rice with the exception of the maps, first map mode works with some issues but the second one doesnt.}}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = EUR | status = Works | ver =wii64 1.3 | vc = no | notes = Work perfectly fine on rice with the exception of the maps, first map mode works with some issues but the second one doesnt.  }}&lt;br /&gt;
{{ N64 | name = Doraemon - Mittsu no Seireiseki | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches but ingame text boxes cant be seen, game plays perfectly otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 2 - Hikari no Shinden | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches you cant see the pause menu among other text, game plays perfect otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 3 - Nobi Dai no Machi SOS! | region = JAP | status = Doesn&#039;t work | | ver = Not64| vc = no | notes = hangs after first logo screen. }}&lt;br /&gt;
{{ N64 | name = Doubutsu no Mori (Animal Forest) | region = JAP | status = works | | ver =Not64  | vc = no | notes =  Semms to work perfectly. }}&lt;br /&gt;
{{ N64 | name = Dr. Mario 64 | region = USA | status = Issues | ver =Not64 20200609 | vc = no | notes = cant see the falling pills so you cant play it either rice or wii64/not64 }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = EUR | status = works | ver =wii64 1.3| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = USA | status = works | ver =wii64 1.3| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Duck Dodgers Starring Daffy Duck | region = USA | status = Works | region = USA | ver =wii64 1.3| vc = no | notes = works perfectly on rice, might need vwii overclock to reduce framedrops. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem 64 | region = USA | status = Issues | ver =wii64 1.3| vc = no | notes =  on glide menu is unusable and bad render and texture errors, objects apear over other textures and duke weapon and life gauge is totaly white.on rice everything is textured correctly but the screen flashes white every or so seconds once you move also the same 2d objects items and enemys apear infront of 3d ones. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem Zero Hour | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = Lags abit on rice or glide needs cpu divider  set to 1 and vwii overclock for full speed and less frame drops. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates. }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = EUR | status = Works |  ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates.  }}&lt;br /&gt;
{{ N64 | name = ECW Hardcore Revolution | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = seems to play perfect on rice }}&lt;br /&gt;
{{ N64 | name = Eikou no Saint Andrews | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Major graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Letter Adventure | region = USA | status = works | ver = wii64 1.3 | vc = no | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Number Journey | region = USA | status = works | ver = wii64 1.3 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Excitebike 64 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = Seems to run fine on rice. }}&lt;br /&gt;
{{ N64 | name = Extreme-G | region = EUR | status = Works | ver =wii64 1.3 | vc = no | notes = works fine on rice }}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = F-1 Pole Position 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix II | region = EUR | status = Works | ver =wii64 1.2 | vc = no| notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = EUR | status = Works | ver = wii64 1.2 | vc = yes | notes = rice tested.Near perfect some graphic problems like the cars not being rendered perfectly.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectly fine.}}&lt;br /&gt;
{{ N64 | name = F1 Racing Championship | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Famista 64 | region = JAP | status = issues | ver = Not64 20150205 | vc = no | notes = game runs perfectly expect when your batting or throwing the ball, all you see is the players and the ball all rest is black.}}&lt;br /&gt;
{{ N64 | name = FIFA - Road to World Cup 98 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = needs vwii overclock for full speed or else its abit laggy.}}&lt;br /&gt;
{{ N64 | name = FIFA 99 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = FIFA Soccer 64 | region = USA | status = works | ver =Not64 | vc = no  | notes = rice tested, needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny 2 | region = USA | status = Works| ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = EUR | status = works| ver =wii64 1.2 | vc = no | notes =rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fire Electric Pen | region = JAP | status = issues | ver = Not64 | vc = no | notes = game itself seems to work OK, but you can&#039;t see anything else.}}&lt;br /&gt;
{{ N64 | name = Flying Dragon | region = USA | status = works| ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Forsaken 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested pretty much perfect.}}&lt;br /&gt;
{{ N64 | name = Fox Sports College Hoops &#039;99 | region = USA | status = works | ver =wii64 1.2 | vc =no  | notes = rice tested,Seems to work ok with minor graphical glitches.}}&lt;br /&gt;
{{ N64 | name = Fushigi no Dungeon - Fuurai no Shiren 2 | region = JAP | status = works | ver = Not64 20150205 | vc = no | notes = Needs FB textures ON, minor graphical glicthes when switching maps.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = GameShark Pro V2.0 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.0 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.3 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = Ganbare Goemon - Mononoke Sugoroku | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen with bad sound looping after pressing start, can&#039;t exit the loader.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = EUR | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = USA | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Getter Love!! Cho Renai Party Game | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Game seems to work fine but you can&#039;t see any menu options.}}&lt;br /&gt;
{{ N64 | name = Gex 64 Enter the Gecko | region = USA | status = Works | ver =Not64 20150205 | vc = no | notes = Does not start in Dynarec, use intrepretor and after the game starts switch to dynarec and it works perfectly. Doesn&#039;t save state or quick save; to enable quick save you must edit the game with HexEditor and remove the &amp;quot;colon&amp;quot; symbol (:) and replace it with a space.}}&lt;br /&gt;
{{ N64 | name = Gex 3 Deep cover Gecko | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ N64 | name = Goemon&#039;s Great Adventure | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Only runs in interpreter mode, in Dynarec mode it freezes on level select.}}&lt;br /&gt;
{{ N64 | name = Golden Nugget 64 | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Completed the game on easy mode. Some graphical glitches.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye X | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Too many bots can cause some slowdown. Turn on FB Textures to avoid flashing white screen while playing split screen but this tends to lock up the game. }}&lt;br /&gt;
{{ N64 | name = GT 64 - Championship Edition | region = USA | status = Issues | ver =not64 20200518 | vc = no | notes = Needs FB textures ON  , the menu is invisible so you don.t know what you&#039;re choosing, in-game it seems to work fine.ON wii64 1.2 rice menu works fine but ingame all you see is the background. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Hamster Monogatari 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Major graphical glicthes and slowdown impossible to  understand anything.}}&lt;br /&gt;
{{ N64 | name = Hanafuda 64 - Tenshi no Yakusoku | region = JAP | status = Works | ver =Not64 20150205 | vc = no | notes = seems to play perfectly.}}&lt;br /&gt;
{{ N64 | name = Harvest Moon 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Heiwa Pachinko World 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Menu is invisible and screen keeps going full black screen and then rendered and since you can see the menus its impossible to play.}}&lt;br /&gt;
{{ N64 | name = Hercules The Legendary Journeys | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = works on glide or rice, needs vwii overclock for a more smooth framerate.}}&lt;br /&gt;
{{ N64 | name = Hexen | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = it works on rice, just keep pressing A and start when loading levels since it takes about 20+ seconds of blackscreen, there is a black square around your weapon texture and the map cant be seen besides that seems ok.}}&lt;br /&gt;
{{ N64 | name = Hey You, Pikachu! | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2 | vc = no | notes = Unsupported N64 Microphone. Unplayable}}&lt;br /&gt;
{{ N64 | name = Hot Wheels Turbo Racing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = nees vwii overclock for a smoother framerate.}} &lt;br /&gt;
{{ N64 | name = Hybrid Heaven  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works.}} &lt;br /&gt;
{{ N64 | name = Hydro Thunder | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = the nromal common U! version of this game is a bad dump on most websites. still both the correct dump and pal dump blackscreen and freeze on boot. }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ide Yosuke no Mahjong Juku | region = JAP  | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = black screen garbled sound and if you press start it will freeze.}}&lt;br /&gt;
{{ N64 | name = Iggy&#039;s Reckin&#039; Balls | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Game  freezes after &#039;Iguana&#039; logo appears}}&lt;br /&gt;
{{ N64 | name = In-Fisherman Bass Hunter 64 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Rice blackscreens ingame after flashing colors, on Glide if you turn on fb textures it works perfectly..}}&lt;br /&gt;
{{ N64 | name = Indiana Jones and the Infernal Machine | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes =lots of random numbers on screen missing microcode for this game..}}&lt;br /&gt;
{{ N64 | name = Indy Racing 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer &#039;98 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.might Need FB textures ON ingame to stope the ocasional flash.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 64 | region = USA  | status = Issues | ver =wii64 1.2 | vc = no | notes = on rice there is alot of texture erros on menu and ingame on the players themselves but works out ok once its ingame, on glide you need fb textures to see menu without flashing, but once you are ingame the grass is blackish and it will lash alot unless you turn fb textures off and it will still flash sometimes..}}&lt;br /&gt;
{{ N64 | name = International Track &amp;amp; Field 2000 | region = USA  | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Jeopardy! | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = glide works perfect rice has textures issues.. }}&lt;br /&gt;
{{ N64 | name = Jeremy McGrath Supercross 2000 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Jet Force Gemini | region = USA | status = Issues | | ver =wii64 1.2 | vc = no | notes = it works perfectly ingame on rice but keeps strettching  graphics but start menu and shaodows appear okay besides the constant stretch,the cutscenes are all messed up tough with vertice streetching left and right, on glide it flash alot  if you turn on fb textures it stops flashing but once you hit start you will never see the ingame levels again even if you turn fb textures off.}}&lt;br /&gt;
{{ N64 | name = John Romero&#039;s Daikatana | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ken Griffey Jr.&#039;s Slugfest  | region = USA | status = works | ver =Not 64 | vc = no | notes = need to use vwii overclock and then on the cpu clock divider choose the 3, this game needs less ticks  to run better.with overclock and cpu devider you get ingame between 0.9 and 1x speed its playable imo.}}&lt;br /&gt;
{{ N64 | name = Killer Instinct Gold V1.2 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = on rice it will crash mid fight after afew moves and some texture errors, glide has the same texture erros on menus and CCS and sky but works preety fine besides that&lt;br /&gt;
}}&lt;br /&gt;
{{ N64 | name =King Hill 64: Extreme Snowboarding | region = JAP | status = Issues | ver =Not64 | vc = no | notes = Japanese version of &#039;Twisted Edge&#039;. Darkened select menus and homescreen. No sound. Otherwise plays perfectly.}}&lt;br /&gt;
{{ N64 | name = Kirby 64: The Crystal Shards  | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes = rice or glide Game works perfectly except that the HUD in-game does not update so you won&#039;t be able to see how much HP you have or your power icon since the display on the HUD only updates once you transition each level part. Besides that, works perfectly.}}&lt;br /&gt;
{{ N64 | name = Knife Edge: Nose Gunner | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Game plays too fast with every speed option; The speed limitator doesn&#039;t work. Minor errors on the menu text. Besides that the game runs perfectly but due to the speed its unplayable.}}&lt;br /&gt;
{{ N64 | name = Knockout Kings 2000 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Kobe Bryant&#039;s NBA Courtside  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works better on glide you can see character names ingame.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Ocarina of Time - Zelda no Densetsu - Toki no Ocarina | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Completed the game. Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up.}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = USA | status = Works | ver = | vc = yes | notes = It is slow, but other than that it works perfect }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = EUR | status = Works | ver = | vc = yes | notes = Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time: Master Quest  | region = USA | status = Works | ver = | vc = no | notes = Works but graphic gets glitched sometimes and sound can get garbled at times. |version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, Legend of Peach | region = USA | status = works | ver = Not64 20171009 | vc = no | notes = Plays great on not64 with minor slowdowns in certain areas of bob omb battlefield, sun texture is also slightly broken, no other issues. Rice has some gfx issues in the pause menus as well as occasional moments of exploding verticies}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Majora´s Mask - Zelda no Densetsu - Mujura no Kamen | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = Completed the game. Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = EUR | status = Issues | ver = | vc = yes | notes = Works fine with some graphical inconvenience.Sometimes depending which setting you use,the speed of everything is increased by like 10x. Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time. &#039;&#039;&#039;Be sure to use the save/loading feature from the emulator! The game freezes a lot with the latest versions!&#039;&#039;&#039; }} &lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = USA | status = Issues | ver = | vc = yes | notes = Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask Preview Demo | region = USA | status = Works | region = USA | ver = | vc = no | notes = Runs perfectly. Sky texture is missing, location name display is in one shade of purple, Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = EUR | status = issues | ver = | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lode Runner 3D | region = USA | status = works | ver = wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = EUR | status = Works| | ver = wii64 1.2| vc = no | notes = missing text on menu perfect ingame rice tested.}}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = USA | status = works | | ver = Wii64 1.2 | vc = no | notes = cant see the menus but its perfect iname rice tested.}}&lt;br /&gt;
{{ N64 | name = Madden Football 64 | region = USA | status = Doesn&#039;t work | | ver = wii64 1.2| vc = no | notes =rice tested blackscreens after logos.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 99 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2000 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2001 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2002 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = EUR | status = Doesn&#039;t Work | | ver = wii64 1.1| vc = no | notes = &#039;&#039;&#039;uCode support is missing.&#039;&#039;&#039; The Game won`t boot. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Major League Baseball Ft. Ken Griffey Jr. | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested seems tow work fine needs vwii overclock for decent speed.}}&lt;br /&gt;
{{ N64 | name = MAME 64 beta 3 | region = USA | status = works | | ver = not64| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Mario Golf  | region = USA | status = Issues | ver = Not64 | vc = yes | notes = Menu and HUD are great. Missing images of tracks on course select screen. Graphical glitches of course on intro before playing. Audio and gameplay slowdowns. Play with FB Textures on.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works excellent. Unlocked the mirror mode.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = USA | status = Works | ver = Not64 20150205 | vc = yes | notes = Works excellent. Sometimes Versus races will run extremely fast}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.Face Lift Mini-Game not playable unless you turn off FB textures, but you&#039;ll have to deal with the screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = works as expected. Minor screen flashes when in game (very minor than in Wii64 1.2), but it&#039;s playable. FB textures recommended in order to stop screen flashes, but not required. &#039;&#039;&#039;The CPU clock divider MUST be set in x1, otherwise the screen flashes will get worsen.&#039;&#039;&#039; Face Lift mini-game not playable unless you turn off FB textures, but you&#039;ll have to deal with these minor screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 2  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = EUR | status = works | ver = Wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Story  | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Mario Tennis  | region = USA | status = issues | ver = wii64 1.2| vc = yes | notes = on rice everything seems fine but it stil freezes after serve but music keeps sounding on dynarec it works fine on intrepreter.}}&lt;br /&gt;
{{ N64 | name = Megaman 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = runs almost perfectly, you can&#039;t see the 1,2,3 start but besides that seems perfect on glide. FB textures highly recommended but not required.}}&lt;br /&gt;
{{ N64 | name = Micro Machines 64  Turbo | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = works fine}}&lt;br /&gt;
{{ N64 | name = Midway&#039;s Greatest Arcade Hits Vol. 1 | region = USA | status = issues | ver = wii64 1.2 | vc = no | notes = on rice besides some gfx issues some games are playable like joust and defender but other games like tapper and spy hunter play at 1.5 fps.}}&lt;br /&gt;
{{ N64 | name = Mike Piazza&#039;s Strike Zone| region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works fine}}&lt;br /&gt;
{{ N64 | name = Milo&#039;s Astro Lanes  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Mischief Makers  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice has a border of flashing white around game screen but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Mission Impossible  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed, sometimes it drops afew frames.}}&lt;br /&gt;
{{ N64 | name = Monaco Grand Prix - Racing Simulation 2  | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = one of the view modes glitches the rest seem to work fine rice tested..}}&lt;br /&gt;
{{ N64 | name = Monopoly  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Monster Truck Madness 64 | region = USA | status = issues | ver = not64 | vc = no | notes = Cant see any text on menus or car selection, ingame seems fine except you can see the timer or your overal  position, but it plays fine..}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat 4  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice ested. HUD disappears at the start of each round}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Mythologies: Sub-Zero  | region = USA | status = Works | ver = Wii64 1.2 | vc = no | notes = rice tested seems fine except you cant see how much health you got on your  health bar.}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Trilogy  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested Works perfectly.}}&lt;br /&gt;
{{ N64 | name = MRC: Multi Racing Championship  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Ms. Pac-Man: Maze Madness  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = RICE dynarec smooth gameplay but crashes constantly when entering on buildings or open world areas, on Glide has lots of missing textures and also crashes like on Rice.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = JAP | status = Issues | ver = | vc = no | notes = Runs in pure interpreter mode.  After Intro cutscene there is a long load time, and entering and exiting doors take awhile.  There was slowdown that cut the game&#039;s speed in half, as well as there being quit a few messed up textures, and on top of all that the Goemon model doesn&#039;t load, only his shadow}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = EUR | status = Issues | ver = | vc = no | notes = Game only runs on pure interpreter mode. Runs slower than it should (0.6x - 0.8x) although if you deactivate audio, it will sometimes run between 1.0x - 1.2x.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black screen after character select screen}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2 | region = JAP | status = Issues | ver = | vc = no | notes = Many graphics on start screen appear awkwardly; game only runs under pure intrpt mode it appears}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Nagano Winter Olympics &#039;98 | region = USA | status = works | ver = wii64 1.2| vc = no | notes =rice tested.}}&lt;br /&gt;
{{ N64 | name = Namco Museum 64 | region = USA | status = Issues | ver = wii64 1.2| vc = no | notes =on glide everything works except galaga wich crashes as soon as you shoot but all other games work fine.}}&lt;br /&gt;
{{ N64 | name = NASCAR 2000 | region = USA | status = works | | region = USA | ver = wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NASCAR 99 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NBA Courtside 2 - Featuring Kobe Bryant | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Hangtime | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = only works on rice.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;98 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 2000 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 99 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA live 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA live 99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA Showtime - NBA on NBC | region = USA | status = doesn&#039;t work | ver = wii64 1.2| vc = no | notes = crahs emulator on boot.}}&lt;br /&gt;
{{ N64 | name = Neon Genesis Evangelion  | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Missing some text,  graphics and HUD during gameplay but playable. It works best with FB Textures On.}}&lt;br /&gt;
{{ N64 | name = New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =works fine.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2000 | region = USA | status =  Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2001 | region = USA | status = Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz Special Edition | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =seems fine.}}&lt;br /&gt;
{{ N64 | name = NHL 99 | region = USA | status = Works | ver = Not64 | vc = no | notes = Slight sound glitches and flashing pause menu. Character names messed up. Use: Dynarec; 2xSal Tex ON; FB Textures OFF; Audio Speed Limit VI, Audio Scale Pitch NO.}}&lt;br /&gt;
{{ N64 | name = NHL Blades of Steel &#039;99| region = USA | status = Works | ver = Not64 | vc = no | notes =Works fine on Dynarec, with minor graphics issues like black ice patches at faceoffs, but ice is normal during icetime.}}&lt;br /&gt;
{{ N64 | name = Nightmare Creatures | region = USA | status =  Works | ver = wii64 1.2| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.}}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = EUR | status = Works | ver = wii64 1.2| vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = O.D.T. (Prototype) | region = USA | status = Works | ver = | vc = no | notes = Minor slowdown, and very minor graphic glitches. Appears fully playable!}}&lt;br /&gt;
{{ N64 | name = Off Road Challenge | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes =rice version seems to run the fastest, glide version/not64 need vwii overclock to run smoothly at full speed.}}&lt;br /&gt;
{{ N64 | name = Ogre Battle 64 | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes =rice version for correct textures.}}&lt;br /&gt;
{{ N64 | name = Olympic Hockey Nagano &#039;98 | region = USA | status = Works | ver = Not64 20200514 | vc = yes | notes =runs fine}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = EUR | status = Issues  | ver =Not64 20200514| vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = EUR | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = USA | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = PC-Engine 64  | region = USA | status = doesn&#039;t work | | ver =Not64 20200514 | vc = no | notes = Never plays, but was too many pixels are missing and PC-Engine gfxs are not implemented as yet because of the rom has been worked on not64 versions.}}&lt;br /&gt;
{{ N64 | name = Penny Racers | region = USA | status = Works | | ver =Not64 20200514| vc = no | notes =seems ok.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = JAP | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Completed every mission on highest difficulty.needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Combat simulator works well. needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Pilotwings 64  | region = USA | status = works | | ver = wii64 1.2  | vc = no | notes =Rice seems to work fine, might need vwii overclock for performance boost.}}&lt;br /&gt;
{{ N64 | name = Pocket Monsters Stadium | region = jap | status = Doesn&#039;t Work | | region = JAP |ver = | vc = no | notes = I get an Code Dump Error after booting the Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = EUR | status = works |  ver = wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = USA | status = Works |  ver = Wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = not64 20200514| vc = yes | notes = Playable. Camera will NOT move during intro. ingame and pictures are not visible makes it difficult to see. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = wii64 rice| vc = yes | notes = Runs. Camera will NOT move during intro. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Doesn&#039;t Work | region = EUR | ver = not64 20200514| vc = yes | notes = No camera shown to be moment on both screens. Graphic glitches but that it so immediately makes the 98% unplayable. Same problematic issue as USA.}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium | region = EUR | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium 2 | region = USA | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Polaris Snocross  | region = USA | status = works | | region = USA | ver = Wii64 1.2 | vc = no | notes =needs rice version, very minor gfx issues  very playable.}}&lt;br /&gt;
{{ N64 | name = Power League 64  | region = JAP | status = Doesn&#039;t Work | |ver = Not64 | vc = no | notes = Can&#039;t see players or stadium. Background (Black sky with stars) covers screen.}}&lt;br /&gt;
{{ N64 | name = Powerpuff Girls: Chemical X Traction | region = USA | status = issues | | ver =Not64| vc = no | notes = some parts of the Bodies are trasparent but still playable. Full Speed. Good Audio. Working. Used with both builds}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = USA | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = EUR | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Premier Manager 64 | region = usa | status = works | ver = Not64 20200514 | vc = no | notes = seems fine.}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo 4: Puyo Puyo Party | region = USA | status = Doesn&#039;t Work |  ver = | vc = no | notes =Does not load}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo Sun 64 | region = JAP | status = Works | ver = | vc = no | notes = Works Perfectly}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Quake 64  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes =Some Flickering. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Quake II  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes = can see onjects and enemies trough walls and floors, needs fb textures to be on.}}&lt;br /&gt;
{{ N64 | name = Quest 64  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes =seems to work fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Rakuga Kids | region = EUR  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Slow load times, other than that it&#039;s flawless!}}&lt;br /&gt;
{{ N64 | name = Ralley Challenge 2000  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Just a bit slow on the loading time}}&lt;br /&gt;
{{ N64 | name = Rampage 2: Universal Tour  | region = USA | status = Works | ver = Not64 20200524| vc = no | notes = seems ok.}}&lt;br /&gt;
{{ N64 | name = Rampage World Tour  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Very minimal graphical issues}}&lt;br /&gt;
{{ N64 | name = Rat attack | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = crash&#039;s on boot on both dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | region = EUR | ver = wii64 1.2| vc = no | notes = on glide/not64 you cant see dialog, on Rice version you can see the dialog, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Razor Freestyle Scooter  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = FB textures ON seems to Work fine. }}&lt;br /&gt;
{{ N64 | name = Re-Volt | region = USA | status = works | ver = not64 20200514 | vc = no | notes = seems to run well, might need vwii overclock to always maintain fullspeed.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes =rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing Round 2  | region = USA | status = works | ver = wii64 1.2| vc = no | notes =  rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Resident Evil 2 | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = Glitched up Game. You can hear the Audio sample plays. Unplayable. This is a regress. Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Ridge Racer 64  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Small Graphics Issues like front car bumper on cutscenes.on wii641.2 rice textures are all correct but every like 30 seconds for split second you see  afew loose vertices, almost unoticable, pick what you think its best.}}&lt;br /&gt;
{{ N64 | name = Road Rash 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Roadsters Trophy  | region = USA | status = Works | ver = wii641.2 | vc = no | notes = rice version,cars in menus are shaded way too dark but seems to work fine ingame.}}&lt;br /&gt;
{{ N64 | name = Rocket: Robot on Wheels  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Almost Perfect, small slowdown when in large environments needs vwii overclock for always full speed.}}&lt;br /&gt;
{{ N64 | name = Rockman EXE Dash 64: Hagane no Boukenshin | region = JAP | status = works || ver = wii64 rice | vc = no | notes = runs find }}&lt;br /&gt;
{{ N64 | name = Rugrats Scavanger Hunt  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rugrats in Paris: The Movie  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rush 2: Extreme Racing USA | region = USA | status = Works | ver = not64 20200514| vc = no | notes = sky sometimes overlaps the track, if glitch issues in game, just change camera angle}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = S.C.A.R.S.: Super Computer Animal Racing Simulator | region = USA | status = Issues | ver = Not64 20200514 | vc = no | notes =   Some color issues (tinted red in some parts of the tracks. Runs perfectly without glitches or lags. Sound is also perfect. runs best on wii641.2 rice but still color issue.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: 2049  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Runs great.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus..}}&lt;br /&gt;
{{ N64 | name = Scooby Doo: Classic Creep Capers  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Working perfectly.}}&lt;br /&gt;
{{ N64 | name = Shadowgate 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice pluggin only., minor gfx issues very playable.}}&lt;br /&gt;
{{ N64 | name = Shadow Man | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Slow loading when transitioning to other areas. Minor graphical glitches, sometimes life meter displays incorrectly, or the HUD will disappear. (I think this happens when you have more than 5 units of life and there&#039;s a lot of things on the screen) Has a rare tendency to randomly lock up every once in a while. This occurs most notably in the second visit to the Engine Block in the Asylum. Restart the game until it stops and you should be fine, only works correctly on wii64 on not64 once you free a soul the game crashes.}}&lt;br /&gt;
{{ N64 | name = Sim City 2000| region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Sin and Punishment  | region = USA | status = Issues | | ver = | vc = yes | notes = Minor glitches but mostly works}}&lt;br /&gt;
{{ N64 | name = Smash Remix 0.9.7  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = use rice pluggin, runs full speed and all custom stages load correctly however several of the vanilla stages such as dreamland and mushroom kingdom have gfx glitches like warped trees/pipes and broken pond textures. Not64 loads all vanilla stages correctly however several custom stages are missing textures, and the framerate is slightly choppy}}&lt;br /&gt;
{{ N64 | name = SNES 9x Alpha | region = | status = | | ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Snowboard Kids  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to work perfectly}}&lt;br /&gt;
{{ N64 | name = Snowboard Kids 2  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Works perfectly}}&lt;br /&gt;
{{ N64 | name = South Park | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = Game has some  small graphical issues: See-through walls when near a building or object; Random colour or skin will block first-person view if you stop moving sometimes; Occasional 1-sec lags. Still, very playable game.}}&lt;br /&gt;
{{ N64 | name = South Park Rally  | region = USA | status = works | | ver = not64 20200518 | vc = no | notes = runs fine but has some minor texture issues on the track ground.}}&lt;br /&gt;
{{ N64 | name = South Park: Chef&#039;s Luv Shack | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes =  Game starts and runs at normal speed. Only issue is it&#039;s missing some objects and sprites while in-game. Playable, but , not enjoyable unless you like only to awnser the questions. }}&lt;br /&gt;
{{ N64 | name = Spider-Man | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice only, seems to run well.}}&lt;br /&gt;
{{ N64 | name = Space Invaders | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Space Station Silicon Valley  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = rice version for accurate gfx, minor gfx glitches like looking inside the cockpit on first level.}}&lt;br /&gt;
{{ N64 | name = StarCraft 64  | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  Rice only, has some minor gfx glitches.}}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Unlocked expert mode. Game runs fine. }}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectyl fine. }}&lt;br /&gt;
{{ N64 | name = Star Soldier: Vanishing Earth  | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Starshot-Space Circus Feber | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Stunt Racer 64  | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = dsi error on boot dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Super Bowling 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = only shows correct graphics on Rice.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Racer  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = Playable, has small graphical glitches, toggling into first person or go to the farthest zoom out to minimize up close missing textures,the amount it disapears on the other 2 viewmodes depends on the character vhecile, some work on all  visual modes others have some parts of their ships missing in and out, othgerwise seems perfect, speaiclay with first person or farthest zoom for all racers.cant see racers on the menus also.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Battle For Naboo  | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron (V1.1)| region = EUR | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Shadows Of The Empire | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = RICE tested :main menu and some camera angles wich in vehicle and walking mode make the screen flash contantly but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Supercross 2000  | region = USA | status = Issues | region = USA | ver = Not64 20200514 | vc = no | notes = full of gfx glicthes, wii64 1.2 rice has less gfx glitches still messy but can be playable on rice.}}&lt;br /&gt;
{{ N64 | name = Superman 64  | region = USA | status = works | region = USA | ver = Not64 20200514 | vc = no | notes = Runs at normal speed in dynarec mode. Sky is fucsia/pink. Other than that, game very playable. On Rice sky has no refresh rate, causing duplicating images to cover the whole skybox, making it very difficult to play}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = JAP | status = Works | ver = Not64 20200514 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 - Shindou Editon | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = Works | region = USA | ver = not64 20200514| vc = yes | notes = &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Chaos Edition 1.3 | region = USA | status = Works | region = USA | ver = Not64 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 Multiplayer 1.3 | region = USA | status = Works | region = USA | ver = | vc = no | notes = May crash sometimes due to programming glitches, but works fine otherwise.| ver =Not642015}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = issues | | region = EUR | ver = wii64 1.2| vc = yes | notes = Used rice version. Glitched up text symbols. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Beta Restoration Project | region = USA | status = issues | region = USA | ver = not64 | vc = no | notes = Only the front exterior of Peach&#039;s Castle, and Thwomp&#039;s Fortress Load. Use Rice for correct HUD textures.}}&lt;br /&gt;
{{ N64 | name = Super Mario Star Road | region = USA | ver =Not64 20150205 | status = Works | vc = no | notes = Game mostly works, rarely drops below 0.7x. Huge audio garble between stage loading, audio is lower and delayed a little bit, happens in and out of levels/courses. Disabling scale pitch will fix lowered audio, some minor camera issues.}}&lt;br /&gt;
{{ N64 | name = Super Smash Bros - Nintendo All-Star! Dairantou Smash Brothers  | region = JAP | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock divider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin. }}&lt;br /&gt;
{{ N64 | name = Super Smash Bros  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock devider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin.}}&lt;br /&gt;
{{ N64 | name = Super Ultra Kaizo Memeio Road 128 Stars Extreme Edition Revenge Deluxe | region = USA | ver = | status = Issues | vc = no | notes = Game works well. Emulator crashes when trying to entering to Bomb-omb Battlefield and there no way to evade that problem. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Taz Express | region = EUR | status = Doesn&#039;t Work | ver = not64 20200514| vc = no | notes = black screen on intrepreter or dynarec.}}&lt;br /&gt;
{{ N64 | name = Tetrisphere  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = slight sound hiccups when loading.}}&lt;br /&gt;
{{ N64 | name = Tigger&#039;s Honey Hunt  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = missing pictures on select menus but seems to run perfect besides that.}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice only, otherwise you cant see the falling pieces, the falling pieces have some wierd texture errors on them but otherwise it plays perfectly}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Doesn&#039;t Work | ver = not64| vc = no | notes = &#039;&#039;&#039;You couldn`t get past the falling blocks.&#039;&#039;&#039; This is a regression. &#039;&#039;&#039;The Game works on my PC.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Tom Clancy&#039;s Rainbow Six  | region = USA | status = works | | region = USA | ver =not64 20200514 | vc = no | notes =some minor gfx glitches on hud besides that seems to play okay.)}}&lt;br /&gt;
{{ N64 | name = Tom &amp;amp; Jerry: Fists of Furry  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = Tonic Trouble | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Works perfectly on Dynarec with or without FB textures ON. Only problem is graphics glitches on the title screen.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 2  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 3  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Top Gear Hyper Bike  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Overdrive  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally | region = EUR  | region = USA | status = Issues | ver = not64 20200514 | vc = no | notes = sloopy music,hud and menus are basicaly square textures and even car dust still playable if you dont mind the texture issues.on wii641.2 rice gfx is displayed correctly but it has no sound.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally 2  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice version seems to play fine.}}&lt;br /&gt;
{{ N64 | name = Toy Story 2  | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = Only displays gfx correctly on Rice,Some frequent slowdown still playable, needs vwii overclock and/or not64 cpu clock devider ported  and set to 1 to remove slowdows and get perfect graphics. }}&lt;br /&gt;
{{ N64 | name = Transformers: Beast Wars Transmetal | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Plays well.}}&lt;br /&gt;
{{ N64 | name = Turok Dinosaur Hunter  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = Minor graphical glitches(when you touch a wall you see trough it) fog seems to not be there letting you see the poppins more  but plays perfectly otherwise.}}&lt;br /&gt;
{{ N64 | name = Turok 2 Seeds of Evil  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = afew sounbd hiccups on cutscenes otherwise perfect.}}&lt;br /&gt;
{{ N64 | name = Turok 3 Shadow of oblivion  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = needs FB textures ON, cant create savestates and even if you creat them they crash upon loading, finaly runs perfectly.hidef mode makes the game unstable and crash,m just use standard  defenition.}}&lt;br /&gt;
{{ N64 | name = Turok Rage Wars  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes =  stage select being abit too faint but is a very minor graphical glitch works perfectly.}}&lt;br /&gt;
{{ N64 | name = Twisted Edge: Extreme Snowboarding  | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =  Darkened select menus and homescreen.the game has no sound. Otherwise plays perfectly. .}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name =  UltraMSX2 | region = | status = | region = |ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name =  Utchan Nanchan no Hono no Challenger: Denryuu Ira Ira Bou | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = EUR | status = Issues | ver = Not64 20200514 | vc = no | notes =  Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.same for wii64 1.3, missing microcode for menus and txt.}}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = USA | status = issues | ver = not64 20200514 | vc = no | notes =Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.same for wii64 1.3, missing microcode for menus and txt.}}&lt;br /&gt;
{{ N64 | name = Viewpoint 2064 (Prototype) | region = JAP | status = Works | | ver = Not64 20200609 | vc = no | notes = Some very minor graphical (GFX) glitches, but the game is playable.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = EUR | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a graphical mess but if you click around until you reach ingame it plays fine, turn fb textures to On only ingame or else it will freeze before it reaches there, and it runs great with the exception of some explosion gfx having a black square around them.on wii64 1.3 rice add FullTMEM=2 to actually read the menus, on rice the ingame hud flashes you can fix that by using cpu clock divider set to 1 and vwii overclock.On regular wii64 1.3/not64 if you start the game with fb textures on it will give you a dsi exception but you can turn them only on when ingame to stop the flashes. }}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = USA | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a graphical mess but if you click around until you reach ingame it plays fine, turn fb textures to On only ingame or else it will freeze before it reaches there, and it runs great with the exception of some explosion gfx having a black square around them.on wii64 1.3 rice add FullTMEM=2 to actually read the menus, on rice the ingame hud flashes you can fix that by using cpu clock divider set to 1 and vwii overclock.On regular wii64 1.3/not64 if you start the game with fb textures on it will give you a dsi exception but you can turn them only on when ingame to stop the flashes.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8: 2nd Offense | region = USA | status = issues | | ver = Not64 20200514| vc = no | notes = Menus are a graphical mess but if you click around until you reach ingame it plays fine, turn fb textures to On only ingame or else it will freeze before it reaches there, and it runs great with the exception of some explosion gfx having a black square around them.on wii64 1.3 rice add FullTMEM=2 to actually read the menus, on rice the ingame hud flashes you can fix that by using cpu clock divider set to 1 and vwii overclock.On regular wii64 1.3/not64 if you start the game with fb textures on it will give you a dsi exception but you can turn them only on when ingame to stop the flashes.}}&lt;br /&gt;
{{ N64 | name = Violence Killer: Turok New Generation | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes =Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Chess 64 | region = USA | status = Works | region = USA | ver = Not64 20200514| vc = no | notes = fbtextures set to on, the joystick is abit too sensitive otherwise plays fine. works on wii64 1.3.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = EUR | status = Works | | ver = Not64 20200514 | vc = no | notes =  FB textures ON. Runs perfectly.works fine on wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 64 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 2 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = All 3D effects missing}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Waialae Country Club: True Golf Classics | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to run fine with some ocasional slowdown during some scenes.regular wii64 1.3 also runs fine, rice has issues.}}&lt;br /&gt;
{{ N64 | name = War Gods | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = fb textures set to On or else you get flashing screen, seems to run fine, rice has some grphical issues wii64 1.3 regular works just fine.}}&lt;br /&gt;
{{ N64 | name = Wave Race 64 | region = USA | status = Works | ver = Not64 20200514| vc = yes | notes = seems to work perfect.same for wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.works also on wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey &#039;98 | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.works also on wii64 1.3}}&lt;br /&gt;
{{ N64 | name = WCW Backstage Assault| region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = no | notes = Crashes on startup on both dynarec and intrepreter, we hear sounds of the intro and black screen and then crash.same for wii64 1.3}}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = wii64 1.3 works fine too.}}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = WCW Nitro | region = USA | status = issues | ver = Not64 20200514 | vc = no | notes = game runs to fast tried setting speed to vi and dl and even off makes no diference same for wii64 1.3.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = EUR | status = Works | ver = wii64 1.3| vc = no | notes = rice seems fine, regular wii64/not64 need fb textures set to on.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = rice seems fine, regular wii64/not64 need fb textures set to on.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly. rice has black screen only regular wii64/not64 and fb textures set to on.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly. rice has black screen only regular wii64/not64 and fb textures set to on.}}&lt;br /&gt;
{{ N64 | name = Wetrix | region = EUR | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Game menu is messed up. Narrator voice sounds slowish and robotic. Missing main objects during gameplay.same for wii64 1.3. the only way to play this game is to use this wii64 version https://github.com/FIX94/mupen64gc-fix94/releases/tag/r2 which was a mod by fix94, it has alot of recesses but it works for this game.}}&lt;br /&gt;
{{ N64 | name = Wheel of Fortune | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Perfect. same for wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Winback: Covert Operations | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes = Black selection menus and intro. Missing stats and pause menu during gameplay. Game speed and dynamics work excellent. There is a grey box floating around and sometimes covers whole screen.same for wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii64 1.3| vc = no | notes = Only Rice version works seems to run perfectly.regular wii64 1.3/not64 the game doesnt start.}}&lt;br /&gt;
{{ N64 | name = World Driver Championship  | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Freeze at boot with dynarec or intrepreter.with rice wii641.3 you can see the logo before freeze.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Works | ver = Wii64 1.3 rice | vc = no | notes =  rice only on regular wii64/not64 its a graphical mess.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Works | ver = Wii64 1.3 rice | vc = no | notes = rice only, regular wii64/not64 is a mess, seems perfect on rice.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = EUR | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = USA | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF No Mercy | region = USA | status = Works | ver = Not64 20200514| vc = no | notes =  Takes a little while to load.  seems to run perfectly.Same for wii64 rice}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = EUR | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = USA | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = EUR | status = Works | ver = Not64 20200514 | vc = no | notes =  Takes a little while to load.Seems to work perfectly.same for wii64 1.3 rice}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Takes a little while to load.Seems to work perfectly.same for wii64 1.3 rice}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Xena Warrior Princess: The Talisman of Fate | region = USA | ver = Not64 20200514| status = Works| vc = no | notes = works perfectly, background music is abit choopy. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = EUR |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = JAP |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=73290</id>
		<title>Wii64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=73290"/>
		<updated>2021-12-25T13:29:33Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* W */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wii64/Not64. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://code.google.com/p/mupen64gc/downloads/list Wii64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/Extrems/Not64 Not64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/not64-update.333569/ Latest Thread on GBATemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
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== Posting Guidelines ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
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&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest Wii64 release, currently the most recent is the experimental modification [http://www.gc-forever.com/forums/viewtopic.php?f=9&amp;amp;t=2723 Not64]. If you&#039;re using a more recent version than the one listed, update this field. Please follow the same formatting as other entries.&lt;br /&gt;
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&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
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&#039;&#039;&#039;Virtual Console&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; if it is currently available as a Virtual Console title.&lt;br /&gt;
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&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
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&amp;quot;ROM Type&amp;quot; - Indicate the extension of the rom file. Examples: Mario Kart.v64, Mario Kart.z64, Mario Kart.n64 or Mario Kart.rom have different extensions.&lt;br /&gt;
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&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ N64 | name = game_name | region = USA/JAP/EUR | ver = Not64/Wii64... | status = Works/Issues/Doesn&#039;t Work | vc = yes/no | rom type = .n64/.v64/.z64/.rom |notes = ... }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
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{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = 007: The World is not Enough |  region = USA | status = works | ver = not64 20210820 | vc = no | notes = very minor gfx issues works fine.Rice version has some fixed textures but your weapon or arm get clipped by several surfaces like they have no priority over them so use wii64 regular version or not64 to play.}}&lt;br /&gt;
{{ N64 |name = 007: The World is not Enough | region = EUR | status = works | ver = not64 20210820 | vc = no | notes= minor issues seems to work fine.Rice version has some fixed textures but your weapon or arm get clipped by several surfaces like they have no priority over them so use wii64 regular version or not64 to play.}}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = EUR | status = works | ver = wii64 1.3 | vc = yes | notes =  Regular wii64/not64 works better than rice. }}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = USA | status =  Works | ver = wii64 1.3 | vc = yes | notes = seems perfect.Regular wii64/not64 works better than rice.}}&lt;br /&gt;
{{ N64 | name = 40 Winks (Prototype)| region = EUR | status = Works | ver = wii64 1.3 rice | vc = no | notes =  rice only for correct cutscenes and lightning(only main menu is not correctly displayed), regular version of wii64 or not64 dont show the cutscenes correctly and are way too dark ingame. }}&lt;br /&gt;
{{ N64 | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | status = Works | ver =wii64 rice | vc = no | notes = Not yet tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = A Bug&#039;s Life | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Rice has missing sky and afew other textures, seems to work perfectly on regular wii64/not64. }}&lt;br /&gt;
{{ N64 | name = Aerofighters Assault | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  seems to work just as well on rice or gl. }}&lt;br /&gt;
{{ N64 | name = AeroGauge | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Gl works better than rice since it has fog. }}&lt;br /&gt;
{{ N64 | name = Aidyn Chronicles | region = USA | status = Works | ver =not64 20210820 | vc = no | notes =  regular wii64 1.3 or not64 works best, rice has more texture errors and missing cutscenes text. }}&lt;br /&gt;
{{ N64 | name = Air Boarder 64 | region = EUR | status = Works | ver =Wii64 1.3 | vc = no | notes = regular wii64/not64 works abit better than rice. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = EUR | status =  works | ver =Wii64 1.2 rice | vc = no | notes = Rice only on gl it has stretching vertices. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = USA | status =  works | ver =wii64 1.2 | vc = no | notes = Rice only on gl it has stretching vertices.}}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.3  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;01 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Tennis &#039;99 | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Animal Forest | region = JAP |status =  Works | ver =Not64 20150205 | vc = no | notes = All testing seems to show near flawless gameplay. Minor issues include crashing if attempting to change the time. However, the entire game has not been tested. English dub works well.  }}&lt;br /&gt;
{{ N64 | name = Armorines: Project S.W.A.R.M. | region = USA | status = Works | ver =Not64 20210820 | vc = no | notes = use not64 or regular wii64 1.3, rice has some issues. }}&lt;br /&gt;
{{ N64 | name = Army Men Air Combat | region = USA | status = works | ver =wii64 1.3 | vc = no | notes =  menus work a tiny bit better in rice but gameplay is better on regular/not64. }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes | region = EUR | status = Works | ver = wii64 1.3 | vc = no | notes = rice only to see the cutscenes, on gl the cutscenes are broken, somewhat needs overclock for smooth performance }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes 2 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes =  needs cpu clock divider set to 1 for full speed to use alongside vwii overclock for   less framedrops.  }}&lt;br /&gt;
{{ N64 | name = Asteroids Hyper 64 | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Normal game tested only, works with rice or gl The unlock of the original asteroids game does not display the ship nor the asteroids, normal game plays perfectly. }}&lt;br /&gt;
{{ N64 | name = Automobili Lamborghini | region = USA | status = Works | ver = Wii64 1.3 | vc = no | notes =  rice tested, gl works as well. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie - Banjo to Kazooie no Daibouken | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Unlocked every world. Minor graphical issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = USA | status = Works | ver = Not64 20210820 | vc = no | notes = Works perfectly fine needs fb textures for pause menu. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = On Rice the first cutscene after the door closes might take up to 30 seconds to continue, both rice and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu, main menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie: Jiggies of Time | region = USA | status = Works | ver = Not64 | vc = no | notes = Reached 100%, and beat the game, Slowdown can happen in more complex areas, although not unplayable. same gfx glitches as og Banjo Kazooie, and turn on FB textures for correct pause menu&#039;s. NOTE: Save States crash the game upon state load attempt. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = AUS | status = works | ver = wii64 1.3 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii.}}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = USA | status = works | ver = Not64 20210820 | vc = no | notes = Need fb textures or the map is white. the game will drop about 10 frames when rendering a lot of things. The screen will flash white once during cutscenes. }}&lt;br /&gt;
{{ N64 | name = (In-Fisherman) Bass Hunter 64 | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = Rice has issues , on regular wii64/not64 if you turn on fb textures it works perfectly.}}&lt;br /&gt;
{{ N64 | name = Bassmasters 2000 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = wii64/not64  the game runs abit slow and needs Cpu Clock divider set to 1 and vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Batman Beyond: Return of The Joker  | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = seems a little to fast otherwise seems fine. }}&lt;br /&gt;
{{ N64 | name = Batman Of The Future: Return of The Joker  | region = EUR | status = Works | ver = wii64 1.3 | vc = no | notes = seems a little to fast otherwise seems fine. }}&lt;br /&gt;
{{ N64 | name = Battletanx | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it. }}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = EUR | status = Works | ver =wii64 1.3| vc = no | notes =  rice runs better overal than gl.}}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it.Pal version boots and plays perfectly tough. }}&lt;br /&gt;
{{ N64 | name = Battlezone: Rise of the Black Dogs | region = USA | status = works | ver =wii64 1.3| vc = no | notes = rice only gl cant see the map, rice shows the map correctly but the cockpit view keeps disapearing under the map itself , doesnt affect gameplay tough.(delete the viheight/width from rincelinux.ini to get fullscreen ingame. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = EUR | status = Works | ver = wii64 1.3| vc = no | notes = rice r has fixed trees and sky while gl doesnt, both are playable tough.might need overclock for smoother performance. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = USA | status = Works | ver = wii64 1.2| vc = no | notes =  rice  has fixed trees and sky while gl doesnt, both are playable tough.might need overclock for smoother performance. }}&lt;br /&gt;
{{ N64 | name = Big Mountain 2000 | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Bio F.R.E.A.K.S. | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice runs better you can see the loading screens and such on gl you only see the loading screen light, both do work tough. }}&lt;br /&gt;
{{ N64 | name = Blast Corps | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = rice tested seems to play well }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = EUR | status = Works | ver = Not6420210820 | vc = no | notes = Runs well with very minor graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = rice tested seems to work well. }}&lt;br /&gt;
{{ N64 | name = Body Harvest | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = when crossing bridges or climbing mountains there is some hit detection error and you get  stuck so its unplayable. }}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = EUR | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = DANGER!!; You get an internal Black screen during the intro, it will go away after clicking A or START. Now it will begin at world select screen. Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC (Mupen64Plus Only).}}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = USA | status = Doesn&#039;t Work | ver = Wii64 1.3 | vc = no | notes = DANGER!; The game freezes and shows a black screen after the Green Garden&#039;s Stage 4. Black screen after pressing start in intro to see menu! Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC.}}&lt;br /&gt;
{{ N64 | name = Bomberman 64: The Second Attack! | region = USA | status = issues | ver = wii64 1.3  | vc = no | notes = menu cant be seen,press A and wait until you are ingame, ingame everything seems ok except you cant read dialogue tough. }}&lt;br /&gt;
{{ N64 | name = Bomberman Hero | region = USA | status = Works | ver = wii64 1.3  | vc = Yes | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Bottom of the 9th | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = When entering matches it might be some slowdown when the league flag shows up but ingame its all good  rice or gl seems the same. }}&lt;br /&gt;
{{ N64 | name = Brunswick Circuit Pro Bowling | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = rice works perfectly, regular wii64 has alot of graphical issues. }}&lt;br /&gt;
{{ N64 | name = Buck Bumble | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = rice or gl. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 2: Arcade edition | region = USA | status = works | ver = wii64 1.3  | vc = Yes | notes = Rice only, on reuglar wii64 you cant see the cursor to shoot so you have no idea where you are aiming some beeping between menus. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 3 DX | region = EUR | status = Works | ver = wii64 1.3  | vc = Yes | notes = rice tested, jsome beeping between menus seems fine. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 99&#039; | region = USA | status = Works | ver = wii64 1.3 | vc = Yes | notes =Rice or gl.some beeping between menus.  }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = California Speed | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Rice tested-Plays perfect with some tiny graphics glitches on 2d textures but nothing that affects anything. }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = USA | status = works | ver =wii64 1.3 | vc = no | notes =  regular wii64/not64 only, rice is a mess, it needs Cpu divider set to 1 and vwii overclock for full speed }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes =  regular wii64/not64 only, rice is a mess, it needs Cpu divider set to 1 and vwii overclock for full speed}}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Only starts in intrepretar and plays under 0.5 speed.}}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Only starts in intrepretar and plays under 0.5 speed. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = EUR | status = Doesn&#039;t Work  | ver =wii64 1.3| vc = no | notes = Only starts in intrepretar and plays under 0.5 speed. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = USA | status = Doesn&#039;t Work  | ver =wii64 1.3| vc = no | notes = Only starts in intrepretar and plays under 0.5 speed. }}&lt;br /&gt;
{{ N64 | name = Center Court Tennis| region = EUR | status = Works | ver =wii64 1.3| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested if it says to remove controller pak go to settings and chooose rumble pak in pak management and restart the rom. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist 2 | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = Seems to play perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Charlie Blast&#039;s Territory | region = USA | status =  Works | ver =wii64 1.3| vc = no | notes =works on glide and rice but seems its abit better on glide. }}&lt;br /&gt;
{{ N64 | name = Chopper Attack | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Clay Fighter 63 1/3 | region = USA | status =  Works | ver =wii64 1.3| vc = no | notes = works best on regular wii64/not64 }}&lt;br /&gt;
{{ N64 | name = Clay Fighter Sculptor&#039;s Cut | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = works best on regular wii64/not64 }}&lt;br /&gt;
{{ N64 | name = Command &amp;amp; Conquer 64 | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested seems to work fine. Turn wiiu nand page to on for better consistency. }}&lt;br /&gt;
{{ N64 | name = Conker&#039;s Bad Fur Day | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Works well, FB textures highly recommened but not required. &#039;&#039;&#039;Audio Speed Limit MUST be set to DL to prevent hanging.&#039;&#039;&#039; Frames may drop a bit but still playable and will lock up on start, as well as certain cutscenes just wait for it to resume, should take 30 secs to a minute . }}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; Exotica | region = USA | status = issues| ver =wii64 1.3| vc = no  | notes = on glide the same texture gets repeated all over on rice its correctly textured but it keeps stretching  random vertices all over.}}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; USA | region = USA | status = works | ver =wii64 1.3 | vc = Yes | notes =Rice tested its playable but it can lag abit and making music lag ashwell, it need wii overclock to fix the framedrops and run fullspeed everytime. }}&lt;br /&gt;
{{ N64 | name = Cruisn World | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  rice tested }}&lt;br /&gt;
{{ N64 | name = Custom Robo V2 | region = JAP | status = Issues | ver = | vc = Yes | notes = The gameplay is fine, yet there are very many graphical issues such as black or glossed textures.  }}&lt;br /&gt;
{{ N64 | name = CyberTiger | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested, some texture error on golfers face ingame but tahts about it. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Dance Dance Revolution - Disney Dancing Museum | region = JAP | status = Doesn&#039;t Work | | ver =Not64 20150205 | vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Dark Rift | region = USA | status = Doesn&#039;t Work | ver = wii64 1.3| vc = no | notes = rice and glide hangs after first lgo, unsuported microcode? }}&lt;br /&gt;
{{ N64 | name = DeadlyArts | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Densha de Go! 64 | region = JAP | status = Doesn&#039;t Work | | ver =Not64| vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Derby Stallion 64  | region = JAP | status = Works | | ver =Not64 | vc = no | notes = Minor graphic glitches when passing trough the menus and some track textures here and there. }}&lt;br /&gt;
{{ N64 | name = Destruction Derby 64 | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice runs fine some framedrops here and there needs vwii overclock for always full speed once you reach professional the tracks will be mirrored and the game will not work correctly, on regular wii64/not64 the morrored tracks work fine but the menus are a mess so you can maybe see what you need to click on rice and then play professional on regular wii64 for the correct mirrored tracks. }}&lt;br /&gt;
{{ N64 | name = Dezaemon 3D  | region = JAP | status = Issues | | ver =Not64  | vc = no | notes = Plays perfectly but some textures are messed up including your own ship and manny enemys. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Regular wii64/not64 only or adventure mode 2 will not work correctly. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =wii64 1.3 | vc = no | notes = Regular wii64/not64 only or adventure mode 2 will not work correctly. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Donald Duck - Goin&#039; Quackers | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice seems to work perfectly but, if you talk to louie or professor you get stuck in an infinite conversation, the game itself plays perfectly besides this issue, on intrepreter you can finish the conversations but runs slowly. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Tarzan | region = USA | status = Doesn&#039;t Work| ver =wii64 1.3 | vc = no | notes = game boots but randomly freezes everytime. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = EUR | status = works | ver =wii64 1.3 | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = Work perfectly fine on rice with the exception of the maps, first map mode works with some issues but the second one doesnt.}}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = EUR | status = Works | ver =wii64 1.3 | vc = no | notes = Work perfectly fine on rice with the exception of the maps, first map mode works with some issues but the second one doesnt.  }}&lt;br /&gt;
{{ N64 | name = Doraemon - Mittsu no Seireiseki | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches but ingame text boxes cant be seen, game plays perfectly otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 2 - Hikari no Shinden | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches you cant see the pause menu among other text, game plays perfect otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 3 - Nobi Dai no Machi SOS! | region = JAP | status = Doesn&#039;t work | | ver = Not64| vc = no | notes = hangs after first logo screen. }}&lt;br /&gt;
{{ N64 | name = Doubutsu no Mori (Animal Forest) | region = JAP | status = works | | ver =Not64  | vc = no | notes =  Semms to work perfectly. }}&lt;br /&gt;
{{ N64 | name = Dr. Mario 64 | region = USA | status = Issues | ver =Not64 20200609 | vc = no | notes = cant see the falling pills so you cant play it either rice or wii64/not64 }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = EUR | status = works | ver =wii64 1.3| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = USA | status = works | ver =wii64 1.3| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Duck Dodgers Starring Daffy Duck | region = USA | status = Works | region = USA | ver =wii64 1.3| vc = no | notes = works perfectly on rice, might need vwii overclock to reduce framedrops. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem 64 | region = USA | status = Issues | ver =wii64 1.3| vc = no | notes =  on glide menu is unusable and bad render and texture errors, objects apear over other textures and duke weapon and life gauge is totaly white.on rice everything is textured correctly but the screen flashes white every or so seconds once you move also the same 2d objects items and enemys apear infront of 3d ones. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem Zero Hour | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = Lags abit on rice or glide needs cpu divider  set to 1 and vwii overclock for full speed and less frame drops. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates. }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = EUR | status = Works |  ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates.  }}&lt;br /&gt;
{{ N64 | name = ECW Hardcore Revolution | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = seems to play perfect on rice }}&lt;br /&gt;
{{ N64 | name = Eikou no Saint Andrews | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Major graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Letter Adventure | region = USA | status = works | ver = wii64 1.3 | vc = no | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Number Journey | region = USA | status = works | ver = wii64 1.3 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Excitebike 64 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = Seems to run fine on rice. }}&lt;br /&gt;
{{ N64 | name = Extreme-G | region = EUR | status = Works | ver =wii64 1.3 | vc = no | notes = works fine on rice }}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = F-1 Pole Position 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix II | region = EUR | status = Works | ver =wii64 1.2 | vc = no| notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = EUR | status = Works | ver = wii64 1.2 | vc = yes | notes = rice tested.Near perfect some graphic problems like the cars not being rendered perfectly.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectly fine.}}&lt;br /&gt;
{{ N64 | name = F1 Racing Championship | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Famista 64 | region = JAP | status = issues | ver = Not64 20150205 | vc = no | notes = game runs perfectly expect when your batting or throwing the ball, all you see is the players and the ball all rest is black.}}&lt;br /&gt;
{{ N64 | name = FIFA - Road to World Cup 98 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = needs vwii overclock for full speed or else its abit laggy.}}&lt;br /&gt;
{{ N64 | name = FIFA 99 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = FIFA Soccer 64 | region = USA | status = works | ver =Not64 | vc = no  | notes = rice tested, needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny 2 | region = USA | status = Works| ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = EUR | status = works| ver =wii64 1.2 | vc = no | notes =rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fire Electric Pen | region = JAP | status = issues | ver = Not64 | vc = no | notes = game itself seems to work OK, but you can&#039;t see anything else.}}&lt;br /&gt;
{{ N64 | name = Flying Dragon | region = USA | status = works| ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Forsaken 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested pretty much perfect.}}&lt;br /&gt;
{{ N64 | name = Fox Sports College Hoops &#039;99 | region = USA | status = works | ver =wii64 1.2 | vc =no  | notes = rice tested,Seems to work ok with minor graphical glitches.}}&lt;br /&gt;
{{ N64 | name = Fushigi no Dungeon - Fuurai no Shiren 2 | region = JAP | status = works | ver = Not64 20150205 | vc = no | notes = Needs FB textures ON, minor graphical glicthes when switching maps.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = GameShark Pro V2.0 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.0 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.3 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = Ganbare Goemon - Mononoke Sugoroku | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen with bad sound looping after pressing start, can&#039;t exit the loader.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = EUR | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = USA | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Getter Love!! Cho Renai Party Game | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Game seems to work fine but you can&#039;t see any menu options.}}&lt;br /&gt;
{{ N64 | name = Gex 64 Enter the Gecko | region = USA | status = Works | ver =Not64 20150205 | vc = no | notes = Does not start in Dynarec, use intrepretor and after the game starts switch to dynarec and it works perfectly. Doesn&#039;t save state or quick save; to enable quick save you must edit the game with HexEditor and remove the &amp;quot;colon&amp;quot; symbol (:) and replace it with a space.}}&lt;br /&gt;
{{ N64 | name = Gex 3 Deep cover Gecko | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ N64 | name = Goemon&#039;s Great Adventure | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Only runs in interpreter mode, in Dynarec mode it freezes on level select.}}&lt;br /&gt;
{{ N64 | name = Golden Nugget 64 | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Completed the game on easy mode. Some graphical glitches.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye X | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Too many bots can cause some slowdown. Turn on FB Textures to avoid flashing white screen while playing split screen but this tends to lock up the game. }}&lt;br /&gt;
{{ N64 | name = GT 64 - Championship Edition | region = USA | status = Issues | ver =not64 20200518 | vc = no | notes = Needs FB textures ON  , the menu is invisible so you don.t know what you&#039;re choosing, in-game it seems to work fine.ON wii64 1.2 rice menu works fine but ingame all you see is the background. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Hamster Monogatari 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Major graphical glicthes and slowdown impossible to  understand anything.}}&lt;br /&gt;
{{ N64 | name = Hanafuda 64 - Tenshi no Yakusoku | region = JAP | status = Works | ver =Not64 20150205 | vc = no | notes = seems to play perfectly.}}&lt;br /&gt;
{{ N64 | name = Harvest Moon 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Heiwa Pachinko World 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Menu is invisible and screen keeps going full black screen and then rendered and since you can see the menus its impossible to play.}}&lt;br /&gt;
{{ N64 | name = Hercules The Legendary Journeys | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = works on glide or rice, needs vwii overclock for a more smooth framerate.}}&lt;br /&gt;
{{ N64 | name = Hexen | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = it works on rice, just keep pressing A and start when loading levels since it takes about 20+ seconds of blackscreen, there is a black square around your weapon texture and the map cant be seen besides that seems ok.}}&lt;br /&gt;
{{ N64 | name = Hey You, Pikachu! | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2 | vc = no | notes = Unsupported N64 Microphone. Unplayable}}&lt;br /&gt;
{{ N64 | name = Hot Wheels Turbo Racing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = nees vwii overclock for a smoother framerate.}} &lt;br /&gt;
{{ N64 | name = Hybrid Heaven  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works.}} &lt;br /&gt;
{{ N64 | name = Hydro Thunder | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = the nromal common U! version of this game is a bad dump on most websites. still both the correct dump and pal dump blackscreen and freeze on boot. }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ide Yosuke no Mahjong Juku | region = JAP  | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = black screen garbled sound and if you press start it will freeze.}}&lt;br /&gt;
{{ N64 | name = Iggy&#039;s Reckin&#039; Balls | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Game  freezes after &#039;Iguana&#039; logo appears}}&lt;br /&gt;
{{ N64 | name = In-Fisherman Bass Hunter 64 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Rice blackscreens ingame after flashing colors, on Glide if you turn on fb textures it works perfectly..}}&lt;br /&gt;
{{ N64 | name = Indiana Jones and the Infernal Machine | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes =lots of random numbers on screen missing microcode for this game..}}&lt;br /&gt;
{{ N64 | name = Indy Racing 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer &#039;98 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.might Need FB textures ON ingame to stope the ocasional flash.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 64 | region = USA  | status = Issues | ver =wii64 1.2 | vc = no | notes = on rice there is alot of texture erros on menu and ingame on the players themselves but works out ok once its ingame, on glide you need fb textures to see menu without flashing, but once you are ingame the grass is blackish and it will lash alot unless you turn fb textures off and it will still flash sometimes..}}&lt;br /&gt;
{{ N64 | name = International Track &amp;amp; Field 2000 | region = USA  | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Jeopardy! | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = glide works perfect rice has textures issues.. }}&lt;br /&gt;
{{ N64 | name = Jeremy McGrath Supercross 2000 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Jet Force Gemini | region = USA | status = Issues | | ver =wii64 1.2 | vc = no | notes = it works perfectly ingame on rice but keeps strettching  graphics but start menu and shaodows appear okay besides the constant stretch,the cutscenes are all messed up tough with vertice streetching left and right, on glide it flash alot  if you turn on fb textures it stops flashing but once you hit start you will never see the ingame levels again even if you turn fb textures off.}}&lt;br /&gt;
{{ N64 | name = John Romero&#039;s Daikatana | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ken Griffey Jr.&#039;s Slugfest  | region = USA | status = works | ver =Not 64 | vc = no | notes = need to use vwii overclock and then on the cpu clock divider choose the 3, this game needs less ticks  to run better.with overclock and cpu devider you get ingame between 0.9 and 1x speed its playable imo.}}&lt;br /&gt;
{{ N64 | name = Killer Instinct Gold V1.2 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = on rice it will crash mid fight after afew moves and some texture errors, glide has the same texture erros on menus and CCS and sky but works preety fine besides that&lt;br /&gt;
}}&lt;br /&gt;
{{ N64 | name =King Hill 64: Extreme Snowboarding | region = JAP | status = Issues | ver =Not64 | vc = no | notes = Japanese version of &#039;Twisted Edge&#039;. Darkened select menus and homescreen. No sound. Otherwise plays perfectly.}}&lt;br /&gt;
{{ N64 | name = Kirby 64: The Crystal Shards  | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes = rice or glide Game works perfectly except that the HUD in-game does not update so you won&#039;t be able to see how much HP you have or your power icon since the display on the HUD only updates once you transition each level part. Besides that, works perfectly.}}&lt;br /&gt;
{{ N64 | name = Knife Edge: Nose Gunner | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Game plays too fast with every speed option; The speed limitator doesn&#039;t work. Minor errors on the menu text. Besides that the game runs perfectly but due to the speed its unplayable.}}&lt;br /&gt;
{{ N64 | name = Knockout Kings 2000 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Kobe Bryant&#039;s NBA Courtside  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works better on glide you can see character names ingame.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Ocarina of Time - Zelda no Densetsu - Toki no Ocarina | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Completed the game. Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up.}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = USA | status = Works | ver = | vc = yes | notes = It is slow, but other than that it works perfect }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = EUR | status = Works | ver = | vc = yes | notes = Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time: Master Quest  | region = USA | status = Works | ver = | vc = no | notes = Works but graphic gets glitched sometimes and sound can get garbled at times. |version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, Legend of Peach | region = USA | status = works | ver = Not64 20171009 | vc = no | notes = Plays great on not64 with minor slowdowns in certain areas of bob omb battlefield, sun texture is also slightly broken, no other issues. Rice has some gfx issues in the pause menus as well as occasional moments of exploding verticies}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Majora´s Mask - Zelda no Densetsu - Mujura no Kamen | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = Completed the game. Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = EUR | status = Issues | ver = | vc = yes | notes = Works fine with some graphical inconvenience.Sometimes depending which setting you use,the speed of everything is increased by like 10x. Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time. &#039;&#039;&#039;Be sure to use the save/loading feature from the emulator! The game freezes a lot with the latest versions!&#039;&#039;&#039; }} &lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = USA | status = Issues | ver = | vc = yes | notes = Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask Preview Demo | region = USA | status = Works | region = USA | ver = | vc = no | notes = Runs perfectly. Sky texture is missing, location name display is in one shade of purple, Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = EUR | status = issues | ver = | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lode Runner 3D | region = USA | status = works | ver = wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = EUR | status = Works| | ver = wii64 1.2| vc = no | notes = missing text on menu perfect ingame rice tested.}}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = USA | status = works | | ver = Wii64 1.2 | vc = no | notes = cant see the menus but its perfect iname rice tested.}}&lt;br /&gt;
{{ N64 | name = Madden Football 64 | region = USA | status = Doesn&#039;t work | | ver = wii64 1.2| vc = no | notes =rice tested blackscreens after logos.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 99 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2000 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2001 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2002 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = EUR | status = Doesn&#039;t Work | | ver = wii64 1.1| vc = no | notes = &#039;&#039;&#039;uCode support is missing.&#039;&#039;&#039; The Game won`t boot. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Major League Baseball Ft. Ken Griffey Jr. | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested seems tow work fine needs vwii overclock for decent speed.}}&lt;br /&gt;
{{ N64 | name = MAME 64 beta 3 | region = USA | status = works | | ver = not64| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Mario Golf  | region = USA | status = Issues | ver = Not64 | vc = yes | notes = Menu and HUD are great. Missing images of tracks on course select screen. Graphical glitches of course on intro before playing. Audio and gameplay slowdowns. Play with FB Textures on.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works excellent. Unlocked the mirror mode.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = USA | status = Works | ver = Not64 20150205 | vc = yes | notes = Works excellent. Sometimes Versus races will run extremely fast}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.Face Lift Mini-Game not playable unless you turn off FB textures, but you&#039;ll have to deal with the screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = works as expected. Minor screen flashes when in game (very minor than in Wii64 1.2), but it&#039;s playable. FB textures recommended in order to stop screen flashes, but not required. &#039;&#039;&#039;The CPU clock divider MUST be set in x1, otherwise the screen flashes will get worsen.&#039;&#039;&#039; Face Lift mini-game not playable unless you turn off FB textures, but you&#039;ll have to deal with these minor screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 2  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = EUR | status = works | ver = Wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Story  | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Mario Tennis  | region = USA | status = issues | ver = wii64 1.2| vc = yes | notes = on rice everything seems fine but it stil freezes after serve but music keeps sounding on dynarec it works fine on intrepreter.}}&lt;br /&gt;
{{ N64 | name = Megaman 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = runs almost perfectly, you can&#039;t see the 1,2,3 start but besides that seems perfect on glide. FB textures highly recommended but not required.}}&lt;br /&gt;
{{ N64 | name = Micro Machines 64  Turbo | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = works fine}}&lt;br /&gt;
{{ N64 | name = Midway&#039;s Greatest Arcade Hits Vol. 1 | region = USA | status = issues | ver = wii64 1.2 | vc = no | notes = on rice besides some gfx issues some games are playable like joust and defender but other games like tapper and spy hunter play at 1.5 fps.}}&lt;br /&gt;
{{ N64 | name = Mike Piazza&#039;s Strike Zone| region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works fine}}&lt;br /&gt;
{{ N64 | name = Milo&#039;s Astro Lanes  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Mischief Makers  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice has a border of flashing white around game screen but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Mission Impossible  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed, sometimes it drops afew frames.}}&lt;br /&gt;
{{ N64 | name = Monaco Grand Prix - Racing Simulation 2  | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = one of the view modes glitches the rest seem to work fine rice tested..}}&lt;br /&gt;
{{ N64 | name = Monopoly  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Monster Truck Madness 64 | region = USA | status = issues | ver = not64 | vc = no | notes = Cant see any text on menus or car selection, ingame seems fine except you can see the timer or your overal  position, but it plays fine..}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat 4  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice ested. HUD disappears at the start of each round}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Mythologies: Sub-Zero  | region = USA | status = Works | ver = Wii64 1.2 | vc = no | notes = rice tested seems fine except you cant see how much health you got on your  health bar.}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Trilogy  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested Works perfectly.}}&lt;br /&gt;
{{ N64 | name = MRC: Multi Racing Championship  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Ms. Pac-Man: Maze Madness  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = RICE dynarec smooth gameplay but crashes constantly when entering on buildings or open world areas, on Glide has lots of missing textures and also crashes like on Rice.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = JAP | status = Issues | ver = | vc = no | notes = Runs in pure interpreter mode.  After Intro cutscene there is a long load time, and entering and exiting doors take awhile.  There was slowdown that cut the game&#039;s speed in half, as well as there being quit a few messed up textures, and on top of all that the Goemon model doesn&#039;t load, only his shadow}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = EUR | status = Issues | ver = | vc = no | notes = Game only runs on pure interpreter mode. Runs slower than it should (0.6x - 0.8x) although if you deactivate audio, it will sometimes run between 1.0x - 1.2x.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black screen after character select screen}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2 | region = JAP | status = Issues | ver = | vc = no | notes = Many graphics on start screen appear awkwardly; game only runs under pure intrpt mode it appears}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Nagano Winter Olympics &#039;98 | region = USA | status = works | ver = wii64 1.2| vc = no | notes =rice tested.}}&lt;br /&gt;
{{ N64 | name = Namco Museum 64 | region = USA | status = Issues | ver = wii64 1.2| vc = no | notes =on glide everything works except galaga wich crashes as soon as you shoot but all other games work fine.}}&lt;br /&gt;
{{ N64 | name = NASCAR 2000 | region = USA | status = works | | region = USA | ver = wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NASCAR 99 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NBA Courtside 2 - Featuring Kobe Bryant | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Hangtime | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = only works on rice.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;98 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 2000 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 99 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA live 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA live 99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA Showtime - NBA on NBC | region = USA | status = doesn&#039;t work | ver = wii64 1.2| vc = no | notes = crahs emulator on boot.}}&lt;br /&gt;
{{ N64 | name = Neon Genesis Evangelion  | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Missing some text,  graphics and HUD during gameplay but playable. It works best with FB Textures On.}}&lt;br /&gt;
{{ N64 | name = New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =works fine.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2000 | region = USA | status =  Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2001 | region = USA | status = Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz Special Edition | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =seems fine.}}&lt;br /&gt;
{{ N64 | name = NHL 99 | region = USA | status = Works | ver = Not64 | vc = no | notes = Slight sound glitches and flashing pause menu. Character names messed up. Use: Dynarec; 2xSal Tex ON; FB Textures OFF; Audio Speed Limit VI, Audio Scale Pitch NO.}}&lt;br /&gt;
{{ N64 | name = NHL Blades of Steel &#039;99| region = USA | status = Works | ver = Not64 | vc = no | notes =Works fine on Dynarec, with minor graphics issues like black ice patches at faceoffs, but ice is normal during icetime.}}&lt;br /&gt;
{{ N64 | name = Nightmare Creatures | region = USA | status =  Works | ver = wii64 1.2| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.}}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = EUR | status = Works | ver = wii64 1.2| vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = O.D.T. (Prototype) | region = USA | status = Works | ver = | vc = no | notes = Minor slowdown, and very minor graphic glitches. Appears fully playable!}}&lt;br /&gt;
{{ N64 | name = Off Road Challenge | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes =rice version seems to run the fastest, glide version/not64 need vwii overclock to run smoothly at full speed.}}&lt;br /&gt;
{{ N64 | name = Ogre Battle 64 | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes =rice version for correct textures.}}&lt;br /&gt;
{{ N64 | name = Olympic Hockey Nagano &#039;98 | region = USA | status = Works | ver = Not64 20200514 | vc = yes | notes =runs fine}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = EUR | status = Issues  | ver =Not64 20200514| vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = EUR | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = USA | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = PC-Engine 64  | region = USA | status = doesn&#039;t work | | ver =Not64 20200514 | vc = no | notes = Never plays, but was too many pixels are missing and PC-Engine gfxs are not implemented as yet because of the rom has been worked on not64 versions.}}&lt;br /&gt;
{{ N64 | name = Penny Racers | region = USA | status = Works | | ver =Not64 20200514| vc = no | notes =seems ok.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = JAP | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Completed every mission on highest difficulty.needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Combat simulator works well. needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Pilotwings 64  | region = USA | status = works | | ver = wii64 1.2  | vc = no | notes =Rice seems to work fine, might need vwii overclock for performance boost.}}&lt;br /&gt;
{{ N64 | name = Pocket Monsters Stadium | region = jap | status = Doesn&#039;t Work | | region = JAP |ver = | vc = no | notes = I get an Code Dump Error after booting the Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = EUR | status = works |  ver = wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = USA | status = Works |  ver = Wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = not64 20200514| vc = yes | notes = Playable. Camera will NOT move during intro. ingame and pictures are not visible makes it difficult to see. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = wii64 rice| vc = yes | notes = Runs. Camera will NOT move during intro. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Doesn&#039;t Work | region = EUR | ver = not64 20200514| vc = yes | notes = No camera shown to be moment on both screens. Graphic glitches but that it so immediately makes the 98% unplayable. Same problematic issue as USA.}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium | region = EUR | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium 2 | region = USA | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Polaris Snocross  | region = USA | status = works | | region = USA | ver = Wii64 1.2 | vc = no | notes =needs rice version, very minor gfx issues  very playable.}}&lt;br /&gt;
{{ N64 | name = Power League 64  | region = JAP | status = Doesn&#039;t Work | |ver = Not64 | vc = no | notes = Can&#039;t see players or stadium. Background (Black sky with stars) covers screen.}}&lt;br /&gt;
{{ N64 | name = Powerpuff Girls: Chemical X Traction | region = USA | status = issues | | ver =Not64| vc = no | notes = some parts of the Bodies are trasparent but still playable. Full Speed. Good Audio. Working. Used with both builds}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = USA | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = EUR | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Premier Manager 64 | region = usa | status = works | ver = Not64 20200514 | vc = no | notes = seems fine.}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo 4: Puyo Puyo Party | region = USA | status = Doesn&#039;t Work |  ver = | vc = no | notes =Does not load}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo Sun 64 | region = JAP | status = Works | ver = | vc = no | notes = Works Perfectly}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Quake 64  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes =Some Flickering. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Quake II  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes = can see onjects and enemies trough walls and floors, needs fb textures to be on.}}&lt;br /&gt;
{{ N64 | name = Quest 64  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes =seems to work fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Rakuga Kids | region = EUR  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Slow load times, other than that it&#039;s flawless!}}&lt;br /&gt;
{{ N64 | name = Ralley Challenge 2000  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Just a bit slow on the loading time}}&lt;br /&gt;
{{ N64 | name = Rampage 2: Universal Tour  | region = USA | status = Works | ver = Not64 20200524| vc = no | notes = seems ok.}}&lt;br /&gt;
{{ N64 | name = Rampage World Tour  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Very minimal graphical issues}}&lt;br /&gt;
{{ N64 | name = Rat attack | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = crash&#039;s on boot on both dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | region = EUR | ver = wii64 1.2| vc = no | notes = on glide/not64 you cant see dialog, on Rice version you can see the dialog, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Razor Freestyle Scooter  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = FB textures ON seems to Work fine. }}&lt;br /&gt;
{{ N64 | name = Re-Volt | region = USA | status = works | ver = not64 20200514 | vc = no | notes = seems to run well, might need vwii overclock to always maintain fullspeed.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes =rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing Round 2  | region = USA | status = works | ver = wii64 1.2| vc = no | notes =  rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Resident Evil 2 | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = Glitched up Game. You can hear the Audio sample plays. Unplayable. This is a regress. Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Ridge Racer 64  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Small Graphics Issues like front car bumper on cutscenes.on wii641.2 rice textures are all correct but every like 30 seconds for split second you see  afew loose vertices, almost unoticable, pick what you think its best.}}&lt;br /&gt;
{{ N64 | name = Road Rash 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Roadsters Trophy  | region = USA | status = Works | ver = wii641.2 | vc = no | notes = rice version,cars in menus are shaded way too dark but seems to work fine ingame.}}&lt;br /&gt;
{{ N64 | name = Rocket: Robot on Wheels  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Almost Perfect, small slowdown when in large environments needs vwii overclock for always full speed.}}&lt;br /&gt;
{{ N64 | name = Rockman EXE Dash 64: Hagane no Boukenshin | region = JAP | status = works || ver = wii64 rice | vc = no | notes = runs find }}&lt;br /&gt;
{{ N64 | name = Rugrats Scavanger Hunt  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rugrats in Paris: The Movie  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rush 2: Extreme Racing USA | region = USA | status = Works | ver = not64 20200514| vc = no | notes = sky sometimes overlaps the track, if glitch issues in game, just change camera angle}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = S.C.A.R.S.: Super Computer Animal Racing Simulator | region = USA | status = Issues | ver = Not64 20200514 | vc = no | notes =   Some color issues (tinted red in some parts of the tracks. Runs perfectly without glitches or lags. Sound is also perfect. runs best on wii641.2 rice but still color issue.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: 2049  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Runs great.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus..}}&lt;br /&gt;
{{ N64 | name = Scooby Doo: Classic Creep Capers  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Working perfectly.}}&lt;br /&gt;
{{ N64 | name = Shadowgate 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice pluggin only., minor gfx issues very playable.}}&lt;br /&gt;
{{ N64 | name = Shadow Man | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Slow loading when transitioning to other areas. Minor graphical glitches, sometimes life meter displays incorrectly, or the HUD will disappear. (I think this happens when you have more than 5 units of life and there&#039;s a lot of things on the screen) Has a rare tendency to randomly lock up every once in a while. This occurs most notably in the second visit to the Engine Block in the Asylum. Restart the game until it stops and you should be fine, only works correctly on wii64 on not64 once you free a soul the game crashes.}}&lt;br /&gt;
{{ N64 | name = Sim City 2000| region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Sin and Punishment  | region = USA | status = Issues | | ver = | vc = yes | notes = Minor glitches but mostly works}}&lt;br /&gt;
{{ N64 | name = Smash Remix 0.9.7  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = use rice pluggin, runs full speed and all custom stages load correctly however several of the vanilla stages such as dreamland and mushroom kingdom have gfx glitches like warped trees/pipes and broken pond textures. Not64 loads all vanilla stages correctly however several custom stages are missing textures, and the framerate is slightly choppy}}&lt;br /&gt;
{{ N64 | name = SNES 9x Alpha | region = | status = | | ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Snowboard Kids  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to work perfectly}}&lt;br /&gt;
{{ N64 | name = Snowboard Kids 2  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Works perfectly}}&lt;br /&gt;
{{ N64 | name = South Park | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = Game has some  small graphical issues: See-through walls when near a building or object; Random colour or skin will block first-person view if you stop moving sometimes; Occasional 1-sec lags. Still, very playable game.}}&lt;br /&gt;
{{ N64 | name = South Park Rally  | region = USA | status = works | | ver = not64 20200518 | vc = no | notes = runs fine but has some minor texture issues on the track ground.}}&lt;br /&gt;
{{ N64 | name = South Park: Chef&#039;s Luv Shack | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes =  Game starts and runs at normal speed. Only issue is it&#039;s missing some objects and sprites while in-game. Playable, but , not enjoyable unless you like only to awnser the questions. }}&lt;br /&gt;
{{ N64 | name = Spider-Man | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice only, seems to run well.}}&lt;br /&gt;
{{ N64 | name = Space Invaders | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Space Station Silicon Valley  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = rice version for accurate gfx, minor gfx glitches like looking inside the cockpit on first level.}}&lt;br /&gt;
{{ N64 | name = StarCraft 64  | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  Rice only, has some minor gfx glitches.}}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Unlocked expert mode. Game runs fine. }}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectyl fine. }}&lt;br /&gt;
{{ N64 | name = Star Soldier: Vanishing Earth  | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Starshot-Space Circus Feber | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Stunt Racer 64  | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = dsi error on boot dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Super Bowling 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = only shows correct graphics on Rice.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Racer  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = Playable, has small graphical glitches, toggling into first person or go to the farthest zoom out to minimize up close missing textures,the amount it disapears on the other 2 viewmodes depends on the character vhecile, some work on all  visual modes others have some parts of their ships missing in and out, othgerwise seems perfect, speaiclay with first person or farthest zoom for all racers.cant see racers on the menus also.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Battle For Naboo  | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron (V1.1)| region = EUR | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Shadows Of The Empire | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = RICE tested :main menu and some camera angles wich in vehicle and walking mode make the screen flash contantly but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Supercross 2000  | region = USA | status = Issues | region = USA | ver = Not64 20200514 | vc = no | notes = full of gfx glicthes, wii64 1.2 rice has less gfx glitches still messy but can be playable on rice.}}&lt;br /&gt;
{{ N64 | name = Superman 64  | region = USA | status = works | region = USA | ver = Not64 20200514 | vc = no | notes = Runs at normal speed in dynarec mode. Sky is fucsia/pink. Other than that, game very playable. On Rice sky has no refresh rate, causing duplicating images to cover the whole skybox, making it very difficult to play}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = JAP | status = Works | ver = Not64 20200514 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 - Shindou Editon | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = Works | region = USA | ver = not64 20200514| vc = yes | notes = &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Chaos Edition 1.3 | region = USA | status = Works | region = USA | ver = Not64 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 Multiplayer 1.3 | region = USA | status = Works | region = USA | ver = | vc = no | notes = May crash sometimes due to programming glitches, but works fine otherwise.| ver =Not642015}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = issues | | region = EUR | ver = wii64 1.2| vc = yes | notes = Used rice version. Glitched up text symbols. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Beta Restoration Project | region = USA | status = issues | region = USA | ver = not64 | vc = no | notes = Only the front exterior of Peach&#039;s Castle, and Thwomp&#039;s Fortress Load. Use Rice for correct HUD textures.}}&lt;br /&gt;
{{ N64 | name = Super Mario Star Road | region = USA | ver =Not64 20150205 | status = Works | vc = no | notes = Game mostly works, rarely drops below 0.7x. Huge audio garble between stage loading, audio is lower and delayed a little bit, happens in and out of levels/courses. Disabling scale pitch will fix lowered audio, some minor camera issues.}}&lt;br /&gt;
{{ N64 | name = Super Smash Bros - Nintendo All-Star! Dairantou Smash Brothers  | region = JAP | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock divider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin. }}&lt;br /&gt;
{{ N64 | name = Super Smash Bros  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock devider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin.}}&lt;br /&gt;
{{ N64 | name = Super Ultra Kaizo Memeio Road 128 Stars Extreme Edition Revenge Deluxe | region = USA | ver = | status = Issues | vc = no | notes = Game works well. Emulator crashes when trying to entering to Bomb-omb Battlefield and there no way to evade that problem. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Taz Express | region = EUR | status = Doesn&#039;t Work | ver = not64 20200514| vc = no | notes = black screen on intrepreter or dynarec.}}&lt;br /&gt;
{{ N64 | name = Tetrisphere  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = slight sound hiccups when loading.}}&lt;br /&gt;
{{ N64 | name = Tigger&#039;s Honey Hunt  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = missing pictures on select menus but seems to run perfect besides that.}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice only, otherwise you cant see the falling pieces, the falling pieces have some wierd texture errors on them but otherwise it plays perfectly}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Doesn&#039;t Work | ver = not64| vc = no | notes = &#039;&#039;&#039;You couldn`t get past the falling blocks.&#039;&#039;&#039; This is a regression. &#039;&#039;&#039;The Game works on my PC.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Tom Clancy&#039;s Rainbow Six  | region = USA | status = works | | region = USA | ver =not64 20200514 | vc = no | notes =some minor gfx glitches on hud besides that seems to play okay.)}}&lt;br /&gt;
{{ N64 | name = Tom &amp;amp; Jerry: Fists of Furry  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = Tonic Trouble | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Works perfectly on Dynarec with or without FB textures ON. Only problem is graphics glitches on the title screen.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 2  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 3  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Top Gear Hyper Bike  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Overdrive  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally | region = EUR  | region = USA | status = Issues | ver = not64 20200514 | vc = no | notes = sloopy music,hud and menus are basicaly square textures and even car dust still playable if you dont mind the texture issues.on wii641.2 rice gfx is displayed correctly but it has no sound.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally 2  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice version seems to play fine.}}&lt;br /&gt;
{{ N64 | name = Toy Story 2  | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = Only displays gfx correctly on Rice,Some frequent slowdown still playable, needs vwii overclock and/or not64 cpu clock devider ported  and set to 1 to remove slowdows and get perfect graphics. }}&lt;br /&gt;
{{ N64 | name = Transformers: Beast Wars Transmetal | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Plays well.}}&lt;br /&gt;
{{ N64 | name = Turok Dinosaur Hunter  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = Minor graphical glitches(when you touch a wall you see trough it) fog seems to not be there letting you see the poppins more  but plays perfectly otherwise.}}&lt;br /&gt;
{{ N64 | name = Turok 2 Seeds of Evil  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = afew sounbd hiccups on cutscenes otherwise perfect.}}&lt;br /&gt;
{{ N64 | name = Turok 3 Shadow of oblivion  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = needs FB textures ON, cant create savestates and even if you creat them they crash upon loading, finaly runs perfectly.hidef mode makes the game unstable and crash,m just use standard  defenition.}}&lt;br /&gt;
{{ N64 | name = Turok Rage Wars  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes =  stage select being abit too faint but is a very minor graphical glitch works perfectly.}}&lt;br /&gt;
{{ N64 | name = Twisted Edge: Extreme Snowboarding  | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =  Darkened select menus and homescreen.the game has no sound. Otherwise plays perfectly. .}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name =  UltraMSX2 | region = | status = | region = |ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name =  Utchan Nanchan no Hono no Challenger: Denryuu Ira Ira Bou | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = EUR | status = Issues | ver = Not64 20200514 | vc = no | notes =  Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.}}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = USA | status = issues | ver = not64 20200514 | vc = no | notes =Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.}}&lt;br /&gt;
{{ N64 | name = Viewpoint 2064 (Prototype) | region = JAP | status = Works | | ver = Not64 20200609 | vc = no | notes = Some very minor graphical (GFX) glitches, but the game is playable.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = EUR | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = USA | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8: 2nd Offense | region = USA | status = issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Violence Killer: Turok New Generation | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes =Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Chess 64 | region = USA | status = Works | region = USA | ver = Not64 20200514| vc = no | notes = fbtextures set to on, the joystick is abit too sensitive otherwise plays fine.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = EUR | status = Works | | ver = Not64 20200514 | vc = no | notes =  FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 64 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 2 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = All 3D effects missing}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Waialae Country Club: True Golf Classics | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to run fine with some ocasional slowdown during some scenes.regular wii64 1.3 also runs fine, rice has issues.}}&lt;br /&gt;
{{ N64 | name = War Gods | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = fb textures set to On or else you get flashing screen, seems to run fine, rice has some grphical issues wii64 1.3 regular works just fine.}}&lt;br /&gt;
{{ N64 | name = Wave Race 64 | region = USA | status = Works | ver = Not64 20200514| vc = yes | notes = seems to work perfect.same for wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.works also on wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey &#039;98 | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.works also on wii64 1.3}}&lt;br /&gt;
{{ N64 | name = WCW Backstage Assault| region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = no | notes = Crashes on startup on both dynarec and intrepreter, we hear sounds of the intro and black screen and then crash.same for wii64 1.3}}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = wii64 1.3 works fine too.}}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = WCW Nitro | region = USA | status = issues | ver = Not64 20200514 | vc = no | notes = game runs to fast tried setting speed to vi and dl and even off makes no diference same for wii64 1.3.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = EUR | status = Works | ver = wii64 1.3| vc = no | notes = rice seems fine, regular wii64/not64 need fb textures set to on.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = rice seems fine, regular wii64/not64 need fb textures set to on.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly. rice has black screen only regular wii64/not64 and fb textures set to on.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly. rice has black screen only regular wii64/not64 and fb textures set to on.}}&lt;br /&gt;
{{ N64 | name = Wetrix | region = EUR | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Game menu is messed up. Narrator voice sounds slowish and robotic. Missing main objects during gameplay.same for wii64 1.3. the only way to play this game is to use this wii64 version https://github.com/FIX94/mupen64gc-fix94/releases/tag/r2 which was a mod by fix94, it has alot of recesses but it works for this game.}}&lt;br /&gt;
{{ N64 | name = Wheel of Fortune | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Perfect. same for wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Winback: Covert Operations | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes = Black selection menus and intro. Missing stats and pause menu during gameplay. Game speed and dynamics work excellent. There is a grey box floating around and sometimes covers whole screen.same for wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii64 1.3| vc = no | notes = Only Rice version works seems to run perfectly.regular wii64 1.3/not64 the game doesnt start.}}&lt;br /&gt;
{{ N64 | name = World Driver Championship  | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Freeze at boot with dynarec or intrepreter.with rice wii641.3 you can see the logo before freeze.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Works | ver = Wii64 1.3 rice | vc = no | notes =  rice only on regular wii64/not64 its a graphical mess.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Works | ver = Wii64 1.3 rice | vc = no | notes = rice only, regular wii64/not64 is a mess, seems perfect on rice.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = EUR | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = USA | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF No Mercy | region = USA | status = Works | ver = Not64 20200514| vc = no | notes =  Takes a little while to load.  seems to run perfectly.Same for wii64 rice}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = EUR | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = USA | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = EUR | status = Works | ver = Not64 20200514 | vc = no | notes =  Takes a little while to load.Seems to work perfectly.same for wii64 1.3 rice}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Takes a little while to load.Seems to work perfectly.same for wii64 1.3 rice}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Xena Warrior Princess: The Talisman of Fate | region = USA | ver = Not64 20200514| status = Works| vc = no | notes = works perfectly, background music is abit choopy. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = EUR |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = JAP |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=73289</id>
		<title>Wii64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=73289"/>
		<updated>2021-12-25T12:12:27Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* W */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wii64/Not64. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://code.google.com/p/mupen64gc/downloads/list Wii64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/Extrems/Not64 Not64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/not64-update.333569/ Latest Thread on GBATemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest Wii64 release, currently the most recent is the experimental modification [http://www.gc-forever.com/forums/viewtopic.php?f=9&amp;amp;t=2723 Not64]. If you&#039;re using a more recent version than the one listed, update this field. Please follow the same formatting as other entries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtual Console&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; if it is currently available as a Virtual Console title.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ROM Type&amp;quot; - Indicate the extension of the rom file. Examples: Mario Kart.v64, Mario Kart.z64, Mario Kart.n64 or Mario Kart.rom have different extensions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ N64 | name = game_name | region = USA/JAP/EUR | ver = Not64/Wii64... | status = Works/Issues/Doesn&#039;t Work | vc = yes/no | rom type = .n64/.v64/.z64/.rom |notes = ... }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = 007: The World is not Enough |  region = USA | status = works | ver = not64 20210820 | vc = no | notes = very minor gfx issues works fine.Rice version has some fixed textures but your weapon or arm get clipped by several surfaces like they have no priority over them so use wii64 regular version or not64 to play.}}&lt;br /&gt;
{{ N64 |name = 007: The World is not Enough | region = EUR | status = works | ver = not64 20210820 | vc = no | notes= minor issues seems to work fine.Rice version has some fixed textures but your weapon or arm get clipped by several surfaces like they have no priority over them so use wii64 regular version or not64 to play.}}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = EUR | status = works | ver = wii64 1.3 | vc = yes | notes =  Regular wii64/not64 works better than rice. }}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = USA | status =  Works | ver = wii64 1.3 | vc = yes | notes = seems perfect.Regular wii64/not64 works better than rice.}}&lt;br /&gt;
{{ N64 | name = 40 Winks (Prototype)| region = EUR | status = Works | ver = wii64 1.3 rice | vc = no | notes =  rice only for correct cutscenes and lightning(only main menu is not correctly displayed), regular version of wii64 or not64 dont show the cutscenes correctly and are way too dark ingame. }}&lt;br /&gt;
{{ N64 | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | status = Works | ver =wii64 rice | vc = no | notes = Not yet tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = A Bug&#039;s Life | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Rice has missing sky and afew other textures, seems to work perfectly on regular wii64/not64. }}&lt;br /&gt;
{{ N64 | name = Aerofighters Assault | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  seems to work just as well on rice or gl. }}&lt;br /&gt;
{{ N64 | name = AeroGauge | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Gl works better than rice since it has fog. }}&lt;br /&gt;
{{ N64 | name = Aidyn Chronicles | region = USA | status = Works | ver =not64 20210820 | vc = no | notes =  regular wii64 1.3 or not64 works best, rice has more texture errors and missing cutscenes text. }}&lt;br /&gt;
{{ N64 | name = Air Boarder 64 | region = EUR | status = Works | ver =Wii64 1.3 | vc = no | notes = regular wii64/not64 works abit better than rice. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = EUR | status =  works | ver =Wii64 1.2 rice | vc = no | notes = Rice only on gl it has stretching vertices. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = USA | status =  works | ver =wii64 1.2 | vc = no | notes = Rice only on gl it has stretching vertices.}}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.3  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;01 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Tennis &#039;99 | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Animal Forest | region = JAP |status =  Works | ver =Not64 20150205 | vc = no | notes = All testing seems to show near flawless gameplay. Minor issues include crashing if attempting to change the time. However, the entire game has not been tested. English dub works well.  }}&lt;br /&gt;
{{ N64 | name = Armorines: Project S.W.A.R.M. | region = USA | status = Works | ver =Not64 20210820 | vc = no | notes = use not64 or regular wii64 1.3, rice has some issues. }}&lt;br /&gt;
{{ N64 | name = Army Men Air Combat | region = USA | status = works | ver =wii64 1.3 | vc = no | notes =  menus work a tiny bit better in rice but gameplay is better on regular/not64. }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes | region = EUR | status = Works | ver = wii64 1.3 | vc = no | notes = rice only to see the cutscenes, on gl the cutscenes are broken, somewhat needs overclock for smooth performance }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes 2 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes =  needs cpu clock divider set to 1 for full speed to use alongside vwii overclock for   less framedrops.  }}&lt;br /&gt;
{{ N64 | name = Asteroids Hyper 64 | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Normal game tested only, works with rice or gl The unlock of the original asteroids game does not display the ship nor the asteroids, normal game plays perfectly. }}&lt;br /&gt;
{{ N64 | name = Automobili Lamborghini | region = USA | status = Works | ver = Wii64 1.3 | vc = no | notes =  rice tested, gl works as well. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie - Banjo to Kazooie no Daibouken | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Unlocked every world. Minor graphical issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = USA | status = Works | ver = Not64 20210820 | vc = no | notes = Works perfectly fine needs fb textures for pause menu. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = On Rice the first cutscene after the door closes might take up to 30 seconds to continue, both rice and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu, main menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie: Jiggies of Time | region = USA | status = Works | ver = Not64 | vc = no | notes = Reached 100%, and beat the game, Slowdown can happen in more complex areas, although not unplayable. same gfx glitches as og Banjo Kazooie, and turn on FB textures for correct pause menu&#039;s. NOTE: Save States crash the game upon state load attempt. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = AUS | status = works | ver = wii64 1.3 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii.}}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = USA | status = works | ver = Not64 20210820 | vc = no | notes = Need fb textures or the map is white. the game will drop about 10 frames when rendering a lot of things. The screen will flash white once during cutscenes. }}&lt;br /&gt;
{{ N64 | name = (In-Fisherman) Bass Hunter 64 | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = Rice has issues , on regular wii64/not64 if you turn on fb textures it works perfectly.}}&lt;br /&gt;
{{ N64 | name = Bassmasters 2000 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = wii64/not64  the game runs abit slow and needs Cpu Clock divider set to 1 and vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Batman Beyond: Return of The Joker  | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = seems a little to fast otherwise seems fine. }}&lt;br /&gt;
{{ N64 | name = Batman Of The Future: Return of The Joker  | region = EUR | status = Works | ver = wii64 1.3 | vc = no | notes = seems a little to fast otherwise seems fine. }}&lt;br /&gt;
{{ N64 | name = Battletanx | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it. }}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = EUR | status = Works | ver =wii64 1.3| vc = no | notes =  rice runs better overal than gl.}}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it.Pal version boots and plays perfectly tough. }}&lt;br /&gt;
{{ N64 | name = Battlezone: Rise of the Black Dogs | region = USA | status = works | ver =wii64 1.3| vc = no | notes = rice only gl cant see the map, rice shows the map correctly but the cockpit view keeps disapearing under the map itself , doesnt affect gameplay tough.(delete the viheight/width from rincelinux.ini to get fullscreen ingame. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = EUR | status = Works | ver = wii64 1.3| vc = no | notes = rice r has fixed trees and sky while gl doesnt, both are playable tough.might need overclock for smoother performance. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = USA | status = Works | ver = wii64 1.2| vc = no | notes =  rice  has fixed trees and sky while gl doesnt, both are playable tough.might need overclock for smoother performance. }}&lt;br /&gt;
{{ N64 | name = Big Mountain 2000 | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Bio F.R.E.A.K.S. | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice runs better you can see the loading screens and such on gl you only see the loading screen light, both do work tough. }}&lt;br /&gt;
{{ N64 | name = Blast Corps | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = rice tested seems to play well }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = EUR | status = Works | ver = Not6420210820 | vc = no | notes = Runs well with very minor graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = rice tested seems to work well. }}&lt;br /&gt;
{{ N64 | name = Body Harvest | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = when crossing bridges or climbing mountains there is some hit detection error and you get  stuck so its unplayable. }}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = EUR | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = DANGER!!; You get an internal Black screen during the intro, it will go away after clicking A or START. Now it will begin at world select screen. Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC (Mupen64Plus Only).}}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = USA | status = Doesn&#039;t Work | ver = Wii64 1.3 | vc = no | notes = DANGER!; The game freezes and shows a black screen after the Green Garden&#039;s Stage 4. Black screen after pressing start in intro to see menu! Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC.}}&lt;br /&gt;
{{ N64 | name = Bomberman 64: The Second Attack! | region = USA | status = issues | ver = wii64 1.3  | vc = no | notes = menu cant be seen,press A and wait until you are ingame, ingame everything seems ok except you cant read dialogue tough. }}&lt;br /&gt;
{{ N64 | name = Bomberman Hero | region = USA | status = Works | ver = wii64 1.3  | vc = Yes | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Bottom of the 9th | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = When entering matches it might be some slowdown when the league flag shows up but ingame its all good  rice or gl seems the same. }}&lt;br /&gt;
{{ N64 | name = Brunswick Circuit Pro Bowling | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = rice works perfectly, regular wii64 has alot of graphical issues. }}&lt;br /&gt;
{{ N64 | name = Buck Bumble | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = rice or gl. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 2: Arcade edition | region = USA | status = works | ver = wii64 1.3  | vc = Yes | notes = Rice only, on reuglar wii64 you cant see the cursor to shoot so you have no idea where you are aiming some beeping between menus. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 3 DX | region = EUR | status = Works | ver = wii64 1.3  | vc = Yes | notes = rice tested, jsome beeping between menus seems fine. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 99&#039; | region = USA | status = Works | ver = wii64 1.3 | vc = Yes | notes =Rice or gl.some beeping between menus.  }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = California Speed | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Rice tested-Plays perfect with some tiny graphics glitches on 2d textures but nothing that affects anything. }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = USA | status = works | ver =wii64 1.3 | vc = no | notes =  regular wii64/not64 only, rice is a mess, it needs Cpu divider set to 1 and vwii overclock for full speed }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes =  regular wii64/not64 only, rice is a mess, it needs Cpu divider set to 1 and vwii overclock for full speed}}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Only starts in intrepretar and plays under 0.5 speed.}}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Only starts in intrepretar and plays under 0.5 speed. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = EUR | status = Doesn&#039;t Work  | ver =wii64 1.3| vc = no | notes = Only starts in intrepretar and plays under 0.5 speed. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = USA | status = Doesn&#039;t Work  | ver =wii64 1.3| vc = no | notes = Only starts in intrepretar and plays under 0.5 speed. }}&lt;br /&gt;
{{ N64 | name = Center Court Tennis| region = EUR | status = Works | ver =wii64 1.3| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested if it says to remove controller pak go to settings and chooose rumble pak in pak management and restart the rom. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist 2 | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = Seems to play perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Charlie Blast&#039;s Territory | region = USA | status =  Works | ver =wii64 1.3| vc = no | notes =works on glide and rice but seems its abit better on glide. }}&lt;br /&gt;
{{ N64 | name = Chopper Attack | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Clay Fighter 63 1/3 | region = USA | status =  Works | ver =wii64 1.3| vc = no | notes = works best on regular wii64/not64 }}&lt;br /&gt;
{{ N64 | name = Clay Fighter Sculptor&#039;s Cut | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = works best on regular wii64/not64 }}&lt;br /&gt;
{{ N64 | name = Command &amp;amp; Conquer 64 | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested seems to work fine. Turn wiiu nand page to on for better consistency. }}&lt;br /&gt;
{{ N64 | name = Conker&#039;s Bad Fur Day | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Works well, FB textures highly recommened but not required. &#039;&#039;&#039;Audio Speed Limit MUST be set to DL to prevent hanging.&#039;&#039;&#039; Frames may drop a bit but still playable and will lock up on start, as well as certain cutscenes just wait for it to resume, should take 30 secs to a minute . }}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; Exotica | region = USA | status = issues| ver =wii64 1.3| vc = no  | notes = on glide the same texture gets repeated all over on rice its correctly textured but it keeps stretching  random vertices all over.}}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; USA | region = USA | status = works | ver =wii64 1.3 | vc = Yes | notes =Rice tested its playable but it can lag abit and making music lag ashwell, it need wii overclock to fix the framedrops and run fullspeed everytime. }}&lt;br /&gt;
{{ N64 | name = Cruisn World | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  rice tested }}&lt;br /&gt;
{{ N64 | name = Custom Robo V2 | region = JAP | status = Issues | ver = | vc = Yes | notes = The gameplay is fine, yet there are very many graphical issues such as black or glossed textures.  }}&lt;br /&gt;
{{ N64 | name = CyberTiger | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested, some texture error on golfers face ingame but tahts about it. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Dance Dance Revolution - Disney Dancing Museum | region = JAP | status = Doesn&#039;t Work | | ver =Not64 20150205 | vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Dark Rift | region = USA | status = Doesn&#039;t Work | ver = wii64 1.3| vc = no | notes = rice and glide hangs after first lgo, unsuported microcode? }}&lt;br /&gt;
{{ N64 | name = DeadlyArts | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Densha de Go! 64 | region = JAP | status = Doesn&#039;t Work | | ver =Not64| vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Derby Stallion 64  | region = JAP | status = Works | | ver =Not64 | vc = no | notes = Minor graphic glitches when passing trough the menus and some track textures here and there. }}&lt;br /&gt;
{{ N64 | name = Destruction Derby 64 | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice runs fine some framedrops here and there needs vwii overclock for always full speed once you reach professional the tracks will be mirrored and the game will not work correctly, on regular wii64/not64 the morrored tracks work fine but the menus are a mess so you can maybe see what you need to click on rice and then play professional on regular wii64 for the correct mirrored tracks. }}&lt;br /&gt;
{{ N64 | name = Dezaemon 3D  | region = JAP | status = Issues | | ver =Not64  | vc = no | notes = Plays perfectly but some textures are messed up including your own ship and manny enemys. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Regular wii64/not64 only or adventure mode 2 will not work correctly. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =wii64 1.3 | vc = no | notes = Regular wii64/not64 only or adventure mode 2 will not work correctly. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Donald Duck - Goin&#039; Quackers | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice seems to work perfectly but, if you talk to louie or professor you get stuck in an infinite conversation, the game itself plays perfectly besides this issue, on intrepreter you can finish the conversations but runs slowly. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Tarzan | region = USA | status = Doesn&#039;t Work| ver =wii64 1.3 | vc = no | notes = game boots but randomly freezes everytime. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = EUR | status = works | ver =wii64 1.3 | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = Work perfectly fine on rice with the exception of the maps, first map mode works with some issues but the second one doesnt.}}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = EUR | status = Works | ver =wii64 1.3 | vc = no | notes = Work perfectly fine on rice with the exception of the maps, first map mode works with some issues but the second one doesnt.  }}&lt;br /&gt;
{{ N64 | name = Doraemon - Mittsu no Seireiseki | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches but ingame text boxes cant be seen, game plays perfectly otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 2 - Hikari no Shinden | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches you cant see the pause menu among other text, game plays perfect otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 3 - Nobi Dai no Machi SOS! | region = JAP | status = Doesn&#039;t work | | ver = Not64| vc = no | notes = hangs after first logo screen. }}&lt;br /&gt;
{{ N64 | name = Doubutsu no Mori (Animal Forest) | region = JAP | status = works | | ver =Not64  | vc = no | notes =  Semms to work perfectly. }}&lt;br /&gt;
{{ N64 | name = Dr. Mario 64 | region = USA | status = Issues | ver =Not64 20200609 | vc = no | notes = cant see the falling pills so you cant play it either rice or wii64/not64 }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = EUR | status = works | ver =wii64 1.3| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = USA | status = works | ver =wii64 1.3| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Duck Dodgers Starring Daffy Duck | region = USA | status = Works | region = USA | ver =wii64 1.3| vc = no | notes = works perfectly on rice, might need vwii overclock to reduce framedrops. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem 64 | region = USA | status = Issues | ver =wii64 1.3| vc = no | notes =  on glide menu is unusable and bad render and texture errors, objects apear over other textures and duke weapon and life gauge is totaly white.on rice everything is textured correctly but the screen flashes white every or so seconds once you move also the same 2d objects items and enemys apear infront of 3d ones. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem Zero Hour | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = Lags abit on rice or glide needs cpu divider  set to 1 and vwii overclock for full speed and less frame drops. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates. }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = EUR | status = Works |  ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates.  }}&lt;br /&gt;
{{ N64 | name = ECW Hardcore Revolution | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = seems to play perfect on rice }}&lt;br /&gt;
{{ N64 | name = Eikou no Saint Andrews | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Major graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Letter Adventure | region = USA | status = works | ver = wii64 1.3 | vc = no | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Number Journey | region = USA | status = works | ver = wii64 1.3 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Excitebike 64 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = Seems to run fine on rice. }}&lt;br /&gt;
{{ N64 | name = Extreme-G | region = EUR | status = Works | ver =wii64 1.3 | vc = no | notes = works fine on rice }}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = F-1 Pole Position 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix II | region = EUR | status = Works | ver =wii64 1.2 | vc = no| notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = EUR | status = Works | ver = wii64 1.2 | vc = yes | notes = rice tested.Near perfect some graphic problems like the cars not being rendered perfectly.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectly fine.}}&lt;br /&gt;
{{ N64 | name = F1 Racing Championship | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Famista 64 | region = JAP | status = issues | ver = Not64 20150205 | vc = no | notes = game runs perfectly expect when your batting or throwing the ball, all you see is the players and the ball all rest is black.}}&lt;br /&gt;
{{ N64 | name = FIFA - Road to World Cup 98 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = needs vwii overclock for full speed or else its abit laggy.}}&lt;br /&gt;
{{ N64 | name = FIFA 99 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = FIFA Soccer 64 | region = USA | status = works | ver =Not64 | vc = no  | notes = rice tested, needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny 2 | region = USA | status = Works| ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = EUR | status = works| ver =wii64 1.2 | vc = no | notes =rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fire Electric Pen | region = JAP | status = issues | ver = Not64 | vc = no | notes = game itself seems to work OK, but you can&#039;t see anything else.}}&lt;br /&gt;
{{ N64 | name = Flying Dragon | region = USA | status = works| ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Forsaken 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested pretty much perfect.}}&lt;br /&gt;
{{ N64 | name = Fox Sports College Hoops &#039;99 | region = USA | status = works | ver =wii64 1.2 | vc =no  | notes = rice tested,Seems to work ok with minor graphical glitches.}}&lt;br /&gt;
{{ N64 | name = Fushigi no Dungeon - Fuurai no Shiren 2 | region = JAP | status = works | ver = Not64 20150205 | vc = no | notes = Needs FB textures ON, minor graphical glicthes when switching maps.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = GameShark Pro V2.0 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.0 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.3 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = Ganbare Goemon - Mononoke Sugoroku | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen with bad sound looping after pressing start, can&#039;t exit the loader.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = EUR | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = USA | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Getter Love!! Cho Renai Party Game | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Game seems to work fine but you can&#039;t see any menu options.}}&lt;br /&gt;
{{ N64 | name = Gex 64 Enter the Gecko | region = USA | status = Works | ver =Not64 20150205 | vc = no | notes = Does not start in Dynarec, use intrepretor and after the game starts switch to dynarec and it works perfectly. Doesn&#039;t save state or quick save; to enable quick save you must edit the game with HexEditor and remove the &amp;quot;colon&amp;quot; symbol (:) and replace it with a space.}}&lt;br /&gt;
{{ N64 | name = Gex 3 Deep cover Gecko | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ N64 | name = Goemon&#039;s Great Adventure | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Only runs in interpreter mode, in Dynarec mode it freezes on level select.}}&lt;br /&gt;
{{ N64 | name = Golden Nugget 64 | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Completed the game on easy mode. Some graphical glitches.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye X | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Too many bots can cause some slowdown. Turn on FB Textures to avoid flashing white screen while playing split screen but this tends to lock up the game. }}&lt;br /&gt;
{{ N64 | name = GT 64 - Championship Edition | region = USA | status = Issues | ver =not64 20200518 | vc = no | notes = Needs FB textures ON  , the menu is invisible so you don.t know what you&#039;re choosing, in-game it seems to work fine.ON wii64 1.2 rice menu works fine but ingame all you see is the background. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Hamster Monogatari 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Major graphical glicthes and slowdown impossible to  understand anything.}}&lt;br /&gt;
{{ N64 | name = Hanafuda 64 - Tenshi no Yakusoku | region = JAP | status = Works | ver =Not64 20150205 | vc = no | notes = seems to play perfectly.}}&lt;br /&gt;
{{ N64 | name = Harvest Moon 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Heiwa Pachinko World 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Menu is invisible and screen keeps going full black screen and then rendered and since you can see the menus its impossible to play.}}&lt;br /&gt;
{{ N64 | name = Hercules The Legendary Journeys | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = works on glide or rice, needs vwii overclock for a more smooth framerate.}}&lt;br /&gt;
{{ N64 | name = Hexen | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = it works on rice, just keep pressing A and start when loading levels since it takes about 20+ seconds of blackscreen, there is a black square around your weapon texture and the map cant be seen besides that seems ok.}}&lt;br /&gt;
{{ N64 | name = Hey You, Pikachu! | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2 | vc = no | notes = Unsupported N64 Microphone. Unplayable}}&lt;br /&gt;
{{ N64 | name = Hot Wheels Turbo Racing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = nees vwii overclock for a smoother framerate.}} &lt;br /&gt;
{{ N64 | name = Hybrid Heaven  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works.}} &lt;br /&gt;
{{ N64 | name = Hydro Thunder | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = the nromal common U! version of this game is a bad dump on most websites. still both the correct dump and pal dump blackscreen and freeze on boot. }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ide Yosuke no Mahjong Juku | region = JAP  | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = black screen garbled sound and if you press start it will freeze.}}&lt;br /&gt;
{{ N64 | name = Iggy&#039;s Reckin&#039; Balls | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Game  freezes after &#039;Iguana&#039; logo appears}}&lt;br /&gt;
{{ N64 | name = In-Fisherman Bass Hunter 64 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Rice blackscreens ingame after flashing colors, on Glide if you turn on fb textures it works perfectly..}}&lt;br /&gt;
{{ N64 | name = Indiana Jones and the Infernal Machine | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes =lots of random numbers on screen missing microcode for this game..}}&lt;br /&gt;
{{ N64 | name = Indy Racing 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer &#039;98 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.might Need FB textures ON ingame to stope the ocasional flash.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 64 | region = USA  | status = Issues | ver =wii64 1.2 | vc = no | notes = on rice there is alot of texture erros on menu and ingame on the players themselves but works out ok once its ingame, on glide you need fb textures to see menu without flashing, but once you are ingame the grass is blackish and it will lash alot unless you turn fb textures off and it will still flash sometimes..}}&lt;br /&gt;
{{ N64 | name = International Track &amp;amp; Field 2000 | region = USA  | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Jeopardy! | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = glide works perfect rice has textures issues.. }}&lt;br /&gt;
{{ N64 | name = Jeremy McGrath Supercross 2000 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Jet Force Gemini | region = USA | status = Issues | | ver =wii64 1.2 | vc = no | notes = it works perfectly ingame on rice but keeps strettching  graphics but start menu and shaodows appear okay besides the constant stretch,the cutscenes are all messed up tough with vertice streetching left and right, on glide it flash alot  if you turn on fb textures it stops flashing but once you hit start you will never see the ingame levels again even if you turn fb textures off.}}&lt;br /&gt;
{{ N64 | name = John Romero&#039;s Daikatana | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ken Griffey Jr.&#039;s Slugfest  | region = USA | status = works | ver =Not 64 | vc = no | notes = need to use vwii overclock and then on the cpu clock divider choose the 3, this game needs less ticks  to run better.with overclock and cpu devider you get ingame between 0.9 and 1x speed its playable imo.}}&lt;br /&gt;
{{ N64 | name = Killer Instinct Gold V1.2 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = on rice it will crash mid fight after afew moves and some texture errors, glide has the same texture erros on menus and CCS and sky but works preety fine besides that&lt;br /&gt;
}}&lt;br /&gt;
{{ N64 | name =King Hill 64: Extreme Snowboarding | region = JAP | status = Issues | ver =Not64 | vc = no | notes = Japanese version of &#039;Twisted Edge&#039;. Darkened select menus and homescreen. No sound. Otherwise plays perfectly.}}&lt;br /&gt;
{{ N64 | name = Kirby 64: The Crystal Shards  | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes = rice or glide Game works perfectly except that the HUD in-game does not update so you won&#039;t be able to see how much HP you have or your power icon since the display on the HUD only updates once you transition each level part. Besides that, works perfectly.}}&lt;br /&gt;
{{ N64 | name = Knife Edge: Nose Gunner | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Game plays too fast with every speed option; The speed limitator doesn&#039;t work. Minor errors on the menu text. Besides that the game runs perfectly but due to the speed its unplayable.}}&lt;br /&gt;
{{ N64 | name = Knockout Kings 2000 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Kobe Bryant&#039;s NBA Courtside  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works better on glide you can see character names ingame.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Ocarina of Time - Zelda no Densetsu - Toki no Ocarina | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Completed the game. Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up.}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = USA | status = Works | ver = | vc = yes | notes = It is slow, but other than that it works perfect }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = EUR | status = Works | ver = | vc = yes | notes = Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time: Master Quest  | region = USA | status = Works | ver = | vc = no | notes = Works but graphic gets glitched sometimes and sound can get garbled at times. |version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, Legend of Peach | region = USA | status = works | ver = Not64 20171009 | vc = no | notes = Plays great on not64 with minor slowdowns in certain areas of bob omb battlefield, sun texture is also slightly broken, no other issues. Rice has some gfx issues in the pause menus as well as occasional moments of exploding verticies}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Majora´s Mask - Zelda no Densetsu - Mujura no Kamen | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = Completed the game. Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = EUR | status = Issues | ver = | vc = yes | notes = Works fine with some graphical inconvenience.Sometimes depending which setting you use,the speed of everything is increased by like 10x. Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time. &#039;&#039;&#039;Be sure to use the save/loading feature from the emulator! The game freezes a lot with the latest versions!&#039;&#039;&#039; }} &lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = USA | status = Issues | ver = | vc = yes | notes = Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask Preview Demo | region = USA | status = Works | region = USA | ver = | vc = no | notes = Runs perfectly. Sky texture is missing, location name display is in one shade of purple, Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = EUR | status = issues | ver = | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lode Runner 3D | region = USA | status = works | ver = wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = EUR | status = Works| | ver = wii64 1.2| vc = no | notes = missing text on menu perfect ingame rice tested.}}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = USA | status = works | | ver = Wii64 1.2 | vc = no | notes = cant see the menus but its perfect iname rice tested.}}&lt;br /&gt;
{{ N64 | name = Madden Football 64 | region = USA | status = Doesn&#039;t work | | ver = wii64 1.2| vc = no | notes =rice tested blackscreens after logos.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 99 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2000 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2001 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2002 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = EUR | status = Doesn&#039;t Work | | ver = wii64 1.1| vc = no | notes = &#039;&#039;&#039;uCode support is missing.&#039;&#039;&#039; The Game won`t boot. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Major League Baseball Ft. Ken Griffey Jr. | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested seems tow work fine needs vwii overclock for decent speed.}}&lt;br /&gt;
{{ N64 | name = MAME 64 beta 3 | region = USA | status = works | | ver = not64| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Mario Golf  | region = USA | status = Issues | ver = Not64 | vc = yes | notes = Menu and HUD are great. Missing images of tracks on course select screen. Graphical glitches of course on intro before playing. Audio and gameplay slowdowns. Play with FB Textures on.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works excellent. Unlocked the mirror mode.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = USA | status = Works | ver = Not64 20150205 | vc = yes | notes = Works excellent. Sometimes Versus races will run extremely fast}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.Face Lift Mini-Game not playable unless you turn off FB textures, but you&#039;ll have to deal with the screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = works as expected. Minor screen flashes when in game (very minor than in Wii64 1.2), but it&#039;s playable. FB textures recommended in order to stop screen flashes, but not required. &#039;&#039;&#039;The CPU clock divider MUST be set in x1, otherwise the screen flashes will get worsen.&#039;&#039;&#039; Face Lift mini-game not playable unless you turn off FB textures, but you&#039;ll have to deal with these minor screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 2  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = EUR | status = works | ver = Wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Story  | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Mario Tennis  | region = USA | status = issues | ver = wii64 1.2| vc = yes | notes = on rice everything seems fine but it stil freezes after serve but music keeps sounding on dynarec it works fine on intrepreter.}}&lt;br /&gt;
{{ N64 | name = Megaman 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = runs almost perfectly, you can&#039;t see the 1,2,3 start but besides that seems perfect on glide. FB textures highly recommended but not required.}}&lt;br /&gt;
{{ N64 | name = Micro Machines 64  Turbo | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = works fine}}&lt;br /&gt;
{{ N64 | name = Midway&#039;s Greatest Arcade Hits Vol. 1 | region = USA | status = issues | ver = wii64 1.2 | vc = no | notes = on rice besides some gfx issues some games are playable like joust and defender but other games like tapper and spy hunter play at 1.5 fps.}}&lt;br /&gt;
{{ N64 | name = Mike Piazza&#039;s Strike Zone| region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works fine}}&lt;br /&gt;
{{ N64 | name = Milo&#039;s Astro Lanes  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Mischief Makers  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice has a border of flashing white around game screen but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Mission Impossible  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed, sometimes it drops afew frames.}}&lt;br /&gt;
{{ N64 | name = Monaco Grand Prix - Racing Simulation 2  | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = one of the view modes glitches the rest seem to work fine rice tested..}}&lt;br /&gt;
{{ N64 | name = Monopoly  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Monster Truck Madness 64 | region = USA | status = issues | ver = not64 | vc = no | notes = Cant see any text on menus or car selection, ingame seems fine except you can see the timer or your overal  position, but it plays fine..}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat 4  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice ested. HUD disappears at the start of each round}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Mythologies: Sub-Zero  | region = USA | status = Works | ver = Wii64 1.2 | vc = no | notes = rice tested seems fine except you cant see how much health you got on your  health bar.}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Trilogy  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested Works perfectly.}}&lt;br /&gt;
{{ N64 | name = MRC: Multi Racing Championship  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Ms. Pac-Man: Maze Madness  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = RICE dynarec smooth gameplay but crashes constantly when entering on buildings or open world areas, on Glide has lots of missing textures and also crashes like on Rice.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = JAP | status = Issues | ver = | vc = no | notes = Runs in pure interpreter mode.  After Intro cutscene there is a long load time, and entering and exiting doors take awhile.  There was slowdown that cut the game&#039;s speed in half, as well as there being quit a few messed up textures, and on top of all that the Goemon model doesn&#039;t load, only his shadow}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = EUR | status = Issues | ver = | vc = no | notes = Game only runs on pure interpreter mode. Runs slower than it should (0.6x - 0.8x) although if you deactivate audio, it will sometimes run between 1.0x - 1.2x.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black screen after character select screen}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2 | region = JAP | status = Issues | ver = | vc = no | notes = Many graphics on start screen appear awkwardly; game only runs under pure intrpt mode it appears}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Nagano Winter Olympics &#039;98 | region = USA | status = works | ver = wii64 1.2| vc = no | notes =rice tested.}}&lt;br /&gt;
{{ N64 | name = Namco Museum 64 | region = USA | status = Issues | ver = wii64 1.2| vc = no | notes =on glide everything works except galaga wich crashes as soon as you shoot but all other games work fine.}}&lt;br /&gt;
{{ N64 | name = NASCAR 2000 | region = USA | status = works | | region = USA | ver = wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NASCAR 99 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NBA Courtside 2 - Featuring Kobe Bryant | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Hangtime | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = only works on rice.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;98 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 2000 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 99 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA live 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA live 99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA Showtime - NBA on NBC | region = USA | status = doesn&#039;t work | ver = wii64 1.2| vc = no | notes = crahs emulator on boot.}}&lt;br /&gt;
{{ N64 | name = Neon Genesis Evangelion  | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Missing some text,  graphics and HUD during gameplay but playable. It works best with FB Textures On.}}&lt;br /&gt;
{{ N64 | name = New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =works fine.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2000 | region = USA | status =  Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2001 | region = USA | status = Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz Special Edition | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =seems fine.}}&lt;br /&gt;
{{ N64 | name = NHL 99 | region = USA | status = Works | ver = Not64 | vc = no | notes = Slight sound glitches and flashing pause menu. Character names messed up. Use: Dynarec; 2xSal Tex ON; FB Textures OFF; Audio Speed Limit VI, Audio Scale Pitch NO.}}&lt;br /&gt;
{{ N64 | name = NHL Blades of Steel &#039;99| region = USA | status = Works | ver = Not64 | vc = no | notes =Works fine on Dynarec, with minor graphics issues like black ice patches at faceoffs, but ice is normal during icetime.}}&lt;br /&gt;
{{ N64 | name = Nightmare Creatures | region = USA | status =  Works | ver = wii64 1.2| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.}}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = EUR | status = Works | ver = wii64 1.2| vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = O.D.T. (Prototype) | region = USA | status = Works | ver = | vc = no | notes = Minor slowdown, and very minor graphic glitches. Appears fully playable!}}&lt;br /&gt;
{{ N64 | name = Off Road Challenge | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes =rice version seems to run the fastest, glide version/not64 need vwii overclock to run smoothly at full speed.}}&lt;br /&gt;
{{ N64 | name = Ogre Battle 64 | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes =rice version for correct textures.}}&lt;br /&gt;
{{ N64 | name = Olympic Hockey Nagano &#039;98 | region = USA | status = Works | ver = Not64 20200514 | vc = yes | notes =runs fine}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = EUR | status = Issues  | ver =Not64 20200514| vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = EUR | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = USA | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = PC-Engine 64  | region = USA | status = doesn&#039;t work | | ver =Not64 20200514 | vc = no | notes = Never plays, but was too many pixels are missing and PC-Engine gfxs are not implemented as yet because of the rom has been worked on not64 versions.}}&lt;br /&gt;
{{ N64 | name = Penny Racers | region = USA | status = Works | | ver =Not64 20200514| vc = no | notes =seems ok.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = JAP | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Completed every mission on highest difficulty.needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Combat simulator works well. needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Pilotwings 64  | region = USA | status = works | | ver = wii64 1.2  | vc = no | notes =Rice seems to work fine, might need vwii overclock for performance boost.}}&lt;br /&gt;
{{ N64 | name = Pocket Monsters Stadium | region = jap | status = Doesn&#039;t Work | | region = JAP |ver = | vc = no | notes = I get an Code Dump Error after booting the Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = EUR | status = works |  ver = wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = USA | status = Works |  ver = Wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = not64 20200514| vc = yes | notes = Playable. Camera will NOT move during intro. ingame and pictures are not visible makes it difficult to see. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = wii64 rice| vc = yes | notes = Runs. Camera will NOT move during intro. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Doesn&#039;t Work | region = EUR | ver = not64 20200514| vc = yes | notes = No camera shown to be moment on both screens. Graphic glitches but that it so immediately makes the 98% unplayable. Same problematic issue as USA.}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium | region = EUR | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium 2 | region = USA | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Polaris Snocross  | region = USA | status = works | | region = USA | ver = Wii64 1.2 | vc = no | notes =needs rice version, very minor gfx issues  very playable.}}&lt;br /&gt;
{{ N64 | name = Power League 64  | region = JAP | status = Doesn&#039;t Work | |ver = Not64 | vc = no | notes = Can&#039;t see players or stadium. Background (Black sky with stars) covers screen.}}&lt;br /&gt;
{{ N64 | name = Powerpuff Girls: Chemical X Traction | region = USA | status = issues | | ver =Not64| vc = no | notes = some parts of the Bodies are trasparent but still playable. Full Speed. Good Audio. Working. Used with both builds}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = USA | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = EUR | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Premier Manager 64 | region = usa | status = works | ver = Not64 20200514 | vc = no | notes = seems fine.}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo 4: Puyo Puyo Party | region = USA | status = Doesn&#039;t Work |  ver = | vc = no | notes =Does not load}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo Sun 64 | region = JAP | status = Works | ver = | vc = no | notes = Works Perfectly}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Quake 64  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes =Some Flickering. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Quake II  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes = can see onjects and enemies trough walls and floors, needs fb textures to be on.}}&lt;br /&gt;
{{ N64 | name = Quest 64  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes =seems to work fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Rakuga Kids | region = EUR  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Slow load times, other than that it&#039;s flawless!}}&lt;br /&gt;
{{ N64 | name = Ralley Challenge 2000  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Just a bit slow on the loading time}}&lt;br /&gt;
{{ N64 | name = Rampage 2: Universal Tour  | region = USA | status = Works | ver = Not64 20200524| vc = no | notes = seems ok.}}&lt;br /&gt;
{{ N64 | name = Rampage World Tour  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Very minimal graphical issues}}&lt;br /&gt;
{{ N64 | name = Rat attack | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = crash&#039;s on boot on both dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | region = EUR | ver = wii64 1.2| vc = no | notes = on glide/not64 you cant see dialog, on Rice version you can see the dialog, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Razor Freestyle Scooter  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = FB textures ON seems to Work fine. }}&lt;br /&gt;
{{ N64 | name = Re-Volt | region = USA | status = works | ver = not64 20200514 | vc = no | notes = seems to run well, might need vwii overclock to always maintain fullspeed.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes =rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing Round 2  | region = USA | status = works | ver = wii64 1.2| vc = no | notes =  rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Resident Evil 2 | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = Glitched up Game. You can hear the Audio sample plays. Unplayable. This is a regress. Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Ridge Racer 64  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Small Graphics Issues like front car bumper on cutscenes.on wii641.2 rice textures are all correct but every like 30 seconds for split second you see  afew loose vertices, almost unoticable, pick what you think its best.}}&lt;br /&gt;
{{ N64 | name = Road Rash 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Roadsters Trophy  | region = USA | status = Works | ver = wii641.2 | vc = no | notes = rice version,cars in menus are shaded way too dark but seems to work fine ingame.}}&lt;br /&gt;
{{ N64 | name = Rocket: Robot on Wheels  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Almost Perfect, small slowdown when in large environments needs vwii overclock for always full speed.}}&lt;br /&gt;
{{ N64 | name = Rockman EXE Dash 64: Hagane no Boukenshin | region = JAP | status = works || ver = wii64 rice | vc = no | notes = runs find }}&lt;br /&gt;
{{ N64 | name = Rugrats Scavanger Hunt  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rugrats in Paris: The Movie  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rush 2: Extreme Racing USA | region = USA | status = Works | ver = not64 20200514| vc = no | notes = sky sometimes overlaps the track, if glitch issues in game, just change camera angle}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = S.C.A.R.S.: Super Computer Animal Racing Simulator | region = USA | status = Issues | ver = Not64 20200514 | vc = no | notes =   Some color issues (tinted red in some parts of the tracks. Runs perfectly without glitches or lags. Sound is also perfect. runs best on wii641.2 rice but still color issue.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: 2049  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Runs great.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus..}}&lt;br /&gt;
{{ N64 | name = Scooby Doo: Classic Creep Capers  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Working perfectly.}}&lt;br /&gt;
{{ N64 | name = Shadowgate 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice pluggin only., minor gfx issues very playable.}}&lt;br /&gt;
{{ N64 | name = Shadow Man | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Slow loading when transitioning to other areas. Minor graphical glitches, sometimes life meter displays incorrectly, or the HUD will disappear. (I think this happens when you have more than 5 units of life and there&#039;s a lot of things on the screen) Has a rare tendency to randomly lock up every once in a while. This occurs most notably in the second visit to the Engine Block in the Asylum. Restart the game until it stops and you should be fine, only works correctly on wii64 on not64 once you free a soul the game crashes.}}&lt;br /&gt;
{{ N64 | name = Sim City 2000| region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Sin and Punishment  | region = USA | status = Issues | | ver = | vc = yes | notes = Minor glitches but mostly works}}&lt;br /&gt;
{{ N64 | name = Smash Remix 0.9.7  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = use rice pluggin, runs full speed and all custom stages load correctly however several of the vanilla stages such as dreamland and mushroom kingdom have gfx glitches like warped trees/pipes and broken pond textures. Not64 loads all vanilla stages correctly however several custom stages are missing textures, and the framerate is slightly choppy}}&lt;br /&gt;
{{ N64 | name = SNES 9x Alpha | region = | status = | | ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Snowboard Kids  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to work perfectly}}&lt;br /&gt;
{{ N64 | name = Snowboard Kids 2  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Works perfectly}}&lt;br /&gt;
{{ N64 | name = South Park | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = Game has some  small graphical issues: See-through walls when near a building or object; Random colour or skin will block first-person view if you stop moving sometimes; Occasional 1-sec lags. Still, very playable game.}}&lt;br /&gt;
{{ N64 | name = South Park Rally  | region = USA | status = works | | ver = not64 20200518 | vc = no | notes = runs fine but has some minor texture issues on the track ground.}}&lt;br /&gt;
{{ N64 | name = South Park: Chef&#039;s Luv Shack | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes =  Game starts and runs at normal speed. Only issue is it&#039;s missing some objects and sprites while in-game. Playable, but , not enjoyable unless you like only to awnser the questions. }}&lt;br /&gt;
{{ N64 | name = Spider-Man | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice only, seems to run well.}}&lt;br /&gt;
{{ N64 | name = Space Invaders | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Space Station Silicon Valley  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = rice version for accurate gfx, minor gfx glitches like looking inside the cockpit on first level.}}&lt;br /&gt;
{{ N64 | name = StarCraft 64  | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  Rice only, has some minor gfx glitches.}}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Unlocked expert mode. Game runs fine. }}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectyl fine. }}&lt;br /&gt;
{{ N64 | name = Star Soldier: Vanishing Earth  | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Starshot-Space Circus Feber | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Stunt Racer 64  | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = dsi error on boot dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Super Bowling 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = only shows correct graphics on Rice.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Racer  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = Playable, has small graphical glitches, toggling into first person or go to the farthest zoom out to minimize up close missing textures,the amount it disapears on the other 2 viewmodes depends on the character vhecile, some work on all  visual modes others have some parts of their ships missing in and out, othgerwise seems perfect, speaiclay with first person or farthest zoom for all racers.cant see racers on the menus also.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Battle For Naboo  | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron (V1.1)| region = EUR | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Shadows Of The Empire | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = RICE tested :main menu and some camera angles wich in vehicle and walking mode make the screen flash contantly but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Supercross 2000  | region = USA | status = Issues | region = USA | ver = Not64 20200514 | vc = no | notes = full of gfx glicthes, wii64 1.2 rice has less gfx glitches still messy but can be playable on rice.}}&lt;br /&gt;
{{ N64 | name = Superman 64  | region = USA | status = works | region = USA | ver = Not64 20200514 | vc = no | notes = Runs at normal speed in dynarec mode. Sky is fucsia/pink. Other than that, game very playable. On Rice sky has no refresh rate, causing duplicating images to cover the whole skybox, making it very difficult to play}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = JAP | status = Works | ver = Not64 20200514 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 - Shindou Editon | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = Works | region = USA | ver = not64 20200514| vc = yes | notes = &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Chaos Edition 1.3 | region = USA | status = Works | region = USA | ver = Not64 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 Multiplayer 1.3 | region = USA | status = Works | region = USA | ver = | vc = no | notes = May crash sometimes due to programming glitches, but works fine otherwise.| ver =Not642015}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = issues | | region = EUR | ver = wii64 1.2| vc = yes | notes = Used rice version. Glitched up text symbols. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Beta Restoration Project | region = USA | status = issues | region = USA | ver = not64 | vc = no | notes = Only the front exterior of Peach&#039;s Castle, and Thwomp&#039;s Fortress Load. Use Rice for correct HUD textures.}}&lt;br /&gt;
{{ N64 | name = Super Mario Star Road | region = USA | ver =Not64 20150205 | status = Works | vc = no | notes = Game mostly works, rarely drops below 0.7x. Huge audio garble between stage loading, audio is lower and delayed a little bit, happens in and out of levels/courses. Disabling scale pitch will fix lowered audio, some minor camera issues.}}&lt;br /&gt;
{{ N64 | name = Super Smash Bros - Nintendo All-Star! Dairantou Smash Brothers  | region = JAP | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock divider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin. }}&lt;br /&gt;
{{ N64 | name = Super Smash Bros  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock devider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin.}}&lt;br /&gt;
{{ N64 | name = Super Ultra Kaizo Memeio Road 128 Stars Extreme Edition Revenge Deluxe | region = USA | ver = | status = Issues | vc = no | notes = Game works well. Emulator crashes when trying to entering to Bomb-omb Battlefield and there no way to evade that problem. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Taz Express | region = EUR | status = Doesn&#039;t Work | ver = not64 20200514| vc = no | notes = black screen on intrepreter or dynarec.}}&lt;br /&gt;
{{ N64 | name = Tetrisphere  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = slight sound hiccups when loading.}}&lt;br /&gt;
{{ N64 | name = Tigger&#039;s Honey Hunt  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = missing pictures on select menus but seems to run perfect besides that.}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice only, otherwise you cant see the falling pieces, the falling pieces have some wierd texture errors on them but otherwise it plays perfectly}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Doesn&#039;t Work | ver = not64| vc = no | notes = &#039;&#039;&#039;You couldn`t get past the falling blocks.&#039;&#039;&#039; This is a regression. &#039;&#039;&#039;The Game works on my PC.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Tom Clancy&#039;s Rainbow Six  | region = USA | status = works | | region = USA | ver =not64 20200514 | vc = no | notes =some minor gfx glitches on hud besides that seems to play okay.)}}&lt;br /&gt;
{{ N64 | name = Tom &amp;amp; Jerry: Fists of Furry  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = Tonic Trouble | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Works perfectly on Dynarec with or without FB textures ON. Only problem is graphics glitches on the title screen.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 2  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 3  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Top Gear Hyper Bike  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Overdrive  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally | region = EUR  | region = USA | status = Issues | ver = not64 20200514 | vc = no | notes = sloopy music,hud and menus are basicaly square textures and even car dust still playable if you dont mind the texture issues.on wii641.2 rice gfx is displayed correctly but it has no sound.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally 2  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice version seems to play fine.}}&lt;br /&gt;
{{ N64 | name = Toy Story 2  | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = Only displays gfx correctly on Rice,Some frequent slowdown still playable, needs vwii overclock and/or not64 cpu clock devider ported  and set to 1 to remove slowdows and get perfect graphics. }}&lt;br /&gt;
{{ N64 | name = Transformers: Beast Wars Transmetal | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Plays well.}}&lt;br /&gt;
{{ N64 | name = Turok Dinosaur Hunter  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = Minor graphical glitches(when you touch a wall you see trough it) fog seems to not be there letting you see the poppins more  but plays perfectly otherwise.}}&lt;br /&gt;
{{ N64 | name = Turok 2 Seeds of Evil  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = afew sounbd hiccups on cutscenes otherwise perfect.}}&lt;br /&gt;
{{ N64 | name = Turok 3 Shadow of oblivion  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = needs FB textures ON, cant create savestates and even if you creat them they crash upon loading, finaly runs perfectly.hidef mode makes the game unstable and crash,m just use standard  defenition.}}&lt;br /&gt;
{{ N64 | name = Turok Rage Wars  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes =  stage select being abit too faint but is a very minor graphical glitch works perfectly.}}&lt;br /&gt;
{{ N64 | name = Twisted Edge: Extreme Snowboarding  | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =  Darkened select menus and homescreen.the game has no sound. Otherwise plays perfectly. .}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name =  UltraMSX2 | region = | status = | region = |ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name =  Utchan Nanchan no Hono no Challenger: Denryuu Ira Ira Bou | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = EUR | status = Issues | ver = Not64 20200514 | vc = no | notes =  Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.}}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = USA | status = issues | ver = not64 20200514 | vc = no | notes =Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.}}&lt;br /&gt;
{{ N64 | name = Viewpoint 2064 (Prototype) | region = JAP | status = Works | | ver = Not64 20200609 | vc = no | notes = Some very minor graphical (GFX) glitches, but the game is playable.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = EUR | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = USA | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8: 2nd Offense | region = USA | status = issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Violence Killer: Turok New Generation | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes =Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Chess 64 | region = USA | status = Works | region = USA | ver = Not64 20200514| vc = no | notes = fbtextures set to on, the joystick is abit too sensitive otherwise plays fine.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = EUR | status = Works | | ver = Not64 20200514 | vc = no | notes =  FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 64 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 2 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = All 3D effects missing}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Waialae Country Club: True Golf Classics | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to run fine with some ocasional slowdown during some scenes.regular wii64 1.3 also runs fine, rice has issues.}}&lt;br /&gt;
{{ N64 | name = War Gods | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = fb textures set to On, seems to run fine}}&lt;br /&gt;
{{ N64 | name = Wave Race 64 | region = USA | status = Works | ver = Not64 20200514| vc = yes | notes = seems to work perfect.same for wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.works also on wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey &#039;98 | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.works also on wii64 1.3}}&lt;br /&gt;
{{ N64 | name = WCW Backstage Assault| region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = no | notes = Crashes on startup on both dynarec and intrepreter, we hear sounds of the intro and black screen and then crash.same for wii64 1.3}}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = WCW Nitro | region = USA | status = issues | ver = Not64 20200514 | vc = no | notes = game runs to fast tried setting speed to vi and dl and even off makes no diference.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphic issues on menus  but runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphic issues on menus  but runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Wetrix | region = EUR | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Game menu is messed up. Narrator voice sounds slowish and robotic. Missing main objects during gameplay.same for wii64 1.3.}}&lt;br /&gt;
{{ N64 | name = Wheel of Fortune | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Perfect.}}&lt;br /&gt;
{{ N64 | name = Winback: Covert Operations | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes = Black selection menus and intro. Missing stats and pause menu during gameplay. Game speed and dynamics work excellent. There is a grey box floating around and sometimes covers whole screen.same for wii64 1.3}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = Only Rice version works seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii641.2| vc = no | notes = Only Rice version works seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = World Driver Championship  | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Freeze at boot with dynarec or intrepreter.with rice wii641.3 you can see the logo before freeze.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Works | ver = Wii64 1.3 rice | vc = no | notes =  rice only on regular wii64/not64 its a graphical mess.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Works | ver = Wii64 1.3 rice | vc = no | notes = rice only, regular wii64/not64 is a mess, seems perfect on rice.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = EUR | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = USA | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF No Mercy | region = USA | status = Works | ver = Not64 20200514| vc = no | notes =  Takes a little while to load.  seems to run perfectly.Same for wii64 rice}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = EUR | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = USA | status = Works | ver = Wii64 1.3| vc = no | notes = wii64 rice seems perfect, on wii64 regular/not64 shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = EUR | status = Works | ver = Not64 20200514 | vc = no | notes =  Takes a little while to load.Seems to work perfectly.same for wii64 1.3 rice}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Takes a little while to load.Seems to work perfectly.same for wii64 1.3 rice}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Xena Warrior Princess: The Talisman of Fate | region = USA | ver = Not64 20200514| status = Works| vc = no | notes = works perfectly, background music is abit choopy. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = EUR |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = JAP |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=73288</id>
		<title>Wii64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=73288"/>
		<updated>2021-12-23T19:57:24Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* E */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wii64/Not64. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://code.google.com/p/mupen64gc/downloads/list Wii64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/Extrems/Not64 Not64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/not64-update.333569/ Latest Thread on GBATemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest Wii64 release, currently the most recent is the experimental modification [http://www.gc-forever.com/forums/viewtopic.php?f=9&amp;amp;t=2723 Not64]. If you&#039;re using a more recent version than the one listed, update this field. Please follow the same formatting as other entries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtual Console&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; if it is currently available as a Virtual Console title.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ROM Type&amp;quot; - Indicate the extension of the rom file. Examples: Mario Kart.v64, Mario Kart.z64, Mario Kart.n64 or Mario Kart.rom have different extensions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ N64 | name = game_name | region = USA/JAP/EUR | ver = Not64/Wii64... | status = Works/Issues/Doesn&#039;t Work | vc = yes/no | rom type = .n64/.v64/.z64/.rom |notes = ... }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = 007: The World is not Enough |  region = USA | status = works | ver = not64 20210820 | vc = no | notes = very minor gfx issues works fine.Rice version has some fixed textures but your weapon or arm get clipped by several surfaces like they have no priority over them so use wii64 regular version or not64 to play.}}&lt;br /&gt;
{{ N64 |name = 007: The World is not Enough | region = EUR | status = works | ver = not64 20210820 | vc = no | notes= minor issues seems to work fine.Rice version has some fixed textures but your weapon or arm get clipped by several surfaces like they have no priority over them so use wii64 regular version or not64 to play.}}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = EUR | status = works | ver = wii64 1.3 | vc = yes | notes =  Regular wii64/not64 works better than rice. }}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = USA | status =  Works | ver = wii64 1.3 | vc = yes | notes = seems perfect.Regular wii64/not64 works better than rice.}}&lt;br /&gt;
{{ N64 | name = 40 Winks (Prototype)| region = EUR | status = Works | ver = wii64 1.3 rice | vc = no | notes =  rice only for correct cutscenes and lightning(only main menu is not correctly displayed), regular version of wii64 or not64 dont show the cutscenes correctly and are way too dark ingame. }}&lt;br /&gt;
{{ N64 | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | status = Works | ver =wii64 rice | vc = no | notes = Not yet tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = A Bug&#039;s Life | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Rice has missing sky and afew other textures, seems to work perfectly on regular wii64/not64. }}&lt;br /&gt;
{{ N64 | name = Aerofighters Assault | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  seems to work just as well on rice or gl. }}&lt;br /&gt;
{{ N64 | name = AeroGauge | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Gl works better than rice since it has fog. }}&lt;br /&gt;
{{ N64 | name = Aidyn Chronicles | region = USA | status = Works | ver =not64 20210820 | vc = no | notes =  regular wii64 1.3 or not64 works best, rice has more texture errors and missing cutscenes text. }}&lt;br /&gt;
{{ N64 | name = Air Boarder 64 | region = EUR | status = Works | ver =Wii64 1.3 | vc = no | notes = regular wii64/not64 works abit better than rice. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = EUR | status =  works | ver =Wii64 1.2 rice | vc = no | notes = Rice only on gl it has stretching vertices. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = USA | status =  works | ver =wii64 1.2 | vc = no | notes = Rice only on gl it has stretching vertices.}}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.3  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;01 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Tennis &#039;99 | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Animal Forest | region = JAP |status =  Works | ver =Not64 20150205 | vc = no | notes = All testing seems to show near flawless gameplay. Minor issues include crashing if attempting to change the time. However, the entire game has not been tested. English dub works well.  }}&lt;br /&gt;
{{ N64 | name = Armorines: Project S.W.A.R.M. | region = USA | status = Works | ver =Not64 20210820 | vc = no | notes = use not64 or regular wii64 1.3, rice has some issues. }}&lt;br /&gt;
{{ N64 | name = Army Men Air Combat | region = USA | status = works | ver =wii64 1.3 | vc = no | notes =  menus work a tiny bit better in rice but gameplay is better on regular/not64. }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes | region = EUR | status = Works | ver = wii64 1.3 | vc = no | notes = rice only to see the cutscenes, on gl the cutscenes are broken, somewhat needs overclock for smooth performance }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes 2 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes =  needs cpu clock divider set to 1 for full speed to use alongside vwii overclock for   less framedrops.  }}&lt;br /&gt;
{{ N64 | name = Asteroids Hyper 64 | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Normal game tested only, works with rice or gl The unlock of the original asteroids game does not display the ship nor the asteroids, normal game plays perfectly. }}&lt;br /&gt;
{{ N64 | name = Automobili Lamborghini | region = USA | status = Works | ver = Wii64 1.3 | vc = no | notes =  rice tested, gl works as well. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie - Banjo to Kazooie no Daibouken | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Unlocked every world. Minor graphical issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = USA | status = Works | ver = Not64 20210820 | vc = no | notes = Works perfectly fine needs fb textures for pause menu. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = On Rice the first cutscene after the door closes might take up to 30 seconds to continue, both rice and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu, main menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie: Jiggies of Time | region = USA | status = Works | ver = Not64 | vc = no | notes = Reached 100%, and beat the game, Slowdown can happen in more complex areas, although not unplayable. same gfx glitches as og Banjo Kazooie, and turn on FB textures for correct pause menu&#039;s. NOTE: Save States crash the game upon state load attempt. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = AUS | status = works | ver = wii64 1.3 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii.}}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = USA | status = works | ver = Not64 20210820 | vc = no | notes = Need fb textures or the map is white. the game will drop about 10 frames when rendering a lot of things. The screen will flash white once during cutscenes. }}&lt;br /&gt;
{{ N64 | name = (In-Fisherman) Bass Hunter 64 | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = Rice has issues , on regular wii64/not64 if you turn on fb textures it works perfectly.}}&lt;br /&gt;
{{ N64 | name = Bassmasters 2000 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = wii64/not64  the game runs abit slow and needs Cpu Clock divider set to 1 and vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Batman Beyond: Return of The Joker  | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = seems a little to fast otherwise seems fine. }}&lt;br /&gt;
{{ N64 | name = Batman Of The Future: Return of The Joker  | region = EUR | status = Works | ver = wii64 1.3 | vc = no | notes = seems a little to fast otherwise seems fine. }}&lt;br /&gt;
{{ N64 | name = Battletanx | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it. }}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = EUR | status = Works | ver =wii64 1.3| vc = no | notes =  rice runs better overal than gl.}}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it.Pal version boots and plays perfectly tough. }}&lt;br /&gt;
{{ N64 | name = Battlezone: Rise of the Black Dogs | region = USA | status = works | ver =wii64 1.3| vc = no | notes = rice only gl cant see the map, rice shows the map correctly but the cockpit view keeps disapearing under the map itself , doesnt affect gameplay tough.(delete the viheight/width from rincelinux.ini to get fullscreen ingame. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = EUR | status = Works | ver = wii64 1.3| vc = no | notes = rice r has fixed trees and sky while gl doesnt, both are playable tough.might need overclock for smoother performance. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = USA | status = Works | ver = wii64 1.2| vc = no | notes =  rice  has fixed trees and sky while gl doesnt, both are playable tough.might need overclock for smoother performance. }}&lt;br /&gt;
{{ N64 | name = Big Mountain 2000 | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Bio F.R.E.A.K.S. | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice runs better you can see the loading screens and such on gl you only see the loading screen light, both do work tough. }}&lt;br /&gt;
{{ N64 | name = Blast Corps | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = rice tested seems to play well }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = EUR | status = Works | ver = Not6420210820 | vc = no | notes = Runs well with very minor graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = rice tested seems to work well. }}&lt;br /&gt;
{{ N64 | name = Body Harvest | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = when crossing bridges or climbing mountains there is some hit detection error and you get  stuck so its unplayable. }}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = EUR | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = DANGER!!; You get an internal Black screen during the intro, it will go away after clicking A or START. Now it will begin at world select screen. Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC (Mupen64Plus Only).}}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = USA | status = Doesn&#039;t Work | ver = Wii64 1.3 | vc = no | notes = DANGER!; The game freezes and shows a black screen after the Green Garden&#039;s Stage 4. Black screen after pressing start in intro to see menu! Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC.}}&lt;br /&gt;
{{ N64 | name = Bomberman 64: The Second Attack! | region = USA | status = issues | ver = wii64 1.3  | vc = no | notes = menu cant be seen,press A and wait until you are ingame, ingame everything seems ok except you cant read dialogue tough. }}&lt;br /&gt;
{{ N64 | name = Bomberman Hero | region = USA | status = Works | ver = wii64 1.3  | vc = Yes | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Bottom of the 9th | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = When entering matches it might be some slowdown when the league flag shows up but ingame its all good  rice or gl seems the same. }}&lt;br /&gt;
{{ N64 | name = Brunswick Circuit Pro Bowling | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = rice works perfectly, regular wii64 has alot of graphical issues. }}&lt;br /&gt;
{{ N64 | name = Buck Bumble | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = rice or gl. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 2: Arcade edition | region = USA | status = works | ver = wii64 1.3  | vc = Yes | notes = Rice only, on reuglar wii64 you cant see the cursor to shoot so you have no idea where you are aiming some beeping between menus. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 3 DX | region = EUR | status = Works | ver = wii64 1.3  | vc = Yes | notes = rice tested, jsome beeping between menus seems fine. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 99&#039; | region = USA | status = Works | ver = wii64 1.3 | vc = Yes | notes =Rice or gl.some beeping between menus.  }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = California Speed | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Rice tested-Plays perfect with some tiny graphics glitches on 2d textures but nothing that affects anything. }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = USA | status = works | ver =wii64 1.3 | vc = no | notes =  regular wii64/not64 only, rice is a mess, it needs Cpu divider set to 1 and vwii overclock for full speed }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes =  regular wii64/not64 only, rice is a mess, it needs Cpu divider set to 1 and vwii overclock for full speed}}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Only starts in intrepretar and plays under 0.5 speed.}}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Only starts in intrepretar and plays under 0.5 speed. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = EUR | status = Doesn&#039;t Work  | ver =wii64 1.3| vc = no | notes = Only starts in intrepretar and plays under 0.5 speed. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = USA | status = Doesn&#039;t Work  | ver =wii64 1.3| vc = no | notes = Only starts in intrepretar and plays under 0.5 speed. }}&lt;br /&gt;
{{ N64 | name = Center Court Tennis| region = EUR | status = Works | ver =wii64 1.3| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested if it says to remove controller pak go to settings and chooose rumble pak in pak management and restart the rom. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist 2 | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = Seems to play perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Charlie Blast&#039;s Territory | region = USA | status =  Works | ver =wii64 1.3| vc = no | notes =works on glide and rice but seems its abit better on glide. }}&lt;br /&gt;
{{ N64 | name = Chopper Attack | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Clay Fighter 63 1/3 | region = USA | status =  Works | ver =wii64 1.3| vc = no | notes = works best on regular wii64/not64 }}&lt;br /&gt;
{{ N64 | name = Clay Fighter Sculptor&#039;s Cut | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = works best on regular wii64/not64 }}&lt;br /&gt;
{{ N64 | name = Command &amp;amp; Conquer 64 | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested seems to work fine. Turn wiiu nand page to on for better consistency. }}&lt;br /&gt;
{{ N64 | name = Conker&#039;s Bad Fur Day | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Works well, FB textures highly recommened but not required. &#039;&#039;&#039;Audio Speed Limit MUST be set to DL to prevent hanging.&#039;&#039;&#039; Frames may drop a bit but still playable and will lock up on start, as well as certain cutscenes just wait for it to resume, should take 30 secs to a minute . }}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; Exotica | region = USA | status = issues| ver =wii64 1.3| vc = no  | notes = on glide the same texture gets repeated all over on rice its correctly textured but it keeps stretching  random vertices all over.}}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; USA | region = USA | status = works | ver =wii64 1.3 | vc = Yes | notes =Rice tested its playable but it can lag abit and making music lag ashwell, it need wii overclock to fix the framedrops and run fullspeed everytime. }}&lt;br /&gt;
{{ N64 | name = Cruisn World | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  rice tested }}&lt;br /&gt;
{{ N64 | name = Custom Robo V2 | region = JAP | status = Issues | ver = | vc = Yes | notes = The gameplay is fine, yet there are very many graphical issues such as black or glossed textures.  }}&lt;br /&gt;
{{ N64 | name = CyberTiger | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested, some texture error on golfers face ingame but tahts about it. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Dance Dance Revolution - Disney Dancing Museum | region = JAP | status = Doesn&#039;t Work | | ver =Not64 20150205 | vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Dark Rift | region = USA | status = Doesn&#039;t Work | ver = wii64 1.3| vc = no | notes = rice and glide hangs after first lgo, unsuported microcode? }}&lt;br /&gt;
{{ N64 | name = DeadlyArts | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Densha de Go! 64 | region = JAP | status = Doesn&#039;t Work | | ver =Not64| vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Derby Stallion 64  | region = JAP | status = Works | | ver =Not64 | vc = no | notes = Minor graphic glitches when passing trough the menus and some track textures here and there. }}&lt;br /&gt;
{{ N64 | name = Destruction Derby 64 | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice runs fine some framedrops here and there needs vwii overclock for always full speed once you reach professional the tracks will be mirrored and the game will not work correctly, on regular wii64/not64 the morrored tracks work fine but the menus are a mess so you can maybe see what you need to click on rice and then play professional on regular wii64 for the correct mirrored tracks. }}&lt;br /&gt;
{{ N64 | name = Dezaemon 3D  | region = JAP | status = Issues | | ver =Not64  | vc = no | notes = Plays perfectly but some textures are messed up including your own ship and manny enemys. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Regular wii64/not64 only or adventure mode 2 will not work correctly. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =wii64 1.3 | vc = no | notes = Regular wii64/not64 only or adventure mode 2 will not work correctly. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Donald Duck - Goin&#039; Quackers | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice seems to work perfectly but, if you talk to louie or professor you get stuck in an infinite conversation, the game itself plays perfectly besides this issue, on intrepreter you can finish the conversations but runs slowly. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Tarzan | region = USA | status = Doesn&#039;t Work| ver =wii64 1.3 | vc = no | notes = game boots but randomly freezes everytime. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = EUR | status = works | ver =wii64 1.3 | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = Work perfectly fine on rice with the exception of the maps, first map mode works with some issues but the second one doesnt.}}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = EUR | status = Works | ver =wii64 1.3 | vc = no | notes = Work perfectly fine on rice with the exception of the maps, first map mode works with some issues but the second one doesnt.  }}&lt;br /&gt;
{{ N64 | name = Doraemon - Mittsu no Seireiseki | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches but ingame text boxes cant be seen, game plays perfectly otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 2 - Hikari no Shinden | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches you cant see the pause menu among other text, game plays perfect otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 3 - Nobi Dai no Machi SOS! | region = JAP | status = Doesn&#039;t work | | ver = Not64| vc = no | notes = hangs after first logo screen. }}&lt;br /&gt;
{{ N64 | name = Doubutsu no Mori (Animal Forest) | region = JAP | status = works | | ver =Not64  | vc = no | notes =  Semms to work perfectly. }}&lt;br /&gt;
{{ N64 | name = Dr. Mario 64 | region = USA | status = Issues | ver =Not64 20200609 | vc = no | notes = cant see the falling pills so you cant play it either rice or wii64/not64 }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = EUR | status = works | ver =wii64 1.3| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = USA | status = works | ver =wii64 1.3| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Duck Dodgers Starring Daffy Duck | region = USA | status = Works | region = USA | ver =wii64 1.3| vc = no | notes = works perfectly on rice, might need vwii overclock to reduce framedrops. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem 64 | region = USA | status = Issues | ver =wii64 1.3| vc = no | notes =  on glide menu is unusable and bad render and texture errors, objects apear over other textures and duke weapon and life gauge is totaly white.on rice everything is textured correctly but the screen flashes white every or so seconds once you move also the same 2d objects items and enemys apear infront of 3d ones. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem Zero Hour | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = Lags abit on rice or glide needs cpu divider  set to 1 and vwii overclock for full speed and less frame drops. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates. }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = EUR | status = Works |  ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates.  }}&lt;br /&gt;
{{ N64 | name = ECW Hardcore Revolution | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = seems to play perfect on rice }}&lt;br /&gt;
{{ N64 | name = Eikou no Saint Andrews | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Major graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Letter Adventure | region = USA | status = works | ver = wii64 1.3 | vc = no | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Number Journey | region = USA | status = works | ver = wii64 1.3 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Excitebike 64 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = Seems to run fine on rice. }}&lt;br /&gt;
{{ N64 | name = Extreme-G | region = EUR | status = Works | ver =wii64 1.3 | vc = no | notes = works fine on rice }}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = F-1 Pole Position 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix II | region = EUR | status = Works | ver =wii64 1.2 | vc = no| notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = EUR | status = Works | ver = wii64 1.2 | vc = yes | notes = rice tested.Near perfect some graphic problems like the cars not being rendered perfectly.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectly fine.}}&lt;br /&gt;
{{ N64 | name = F1 Racing Championship | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Famista 64 | region = JAP | status = issues | ver = Not64 20150205 | vc = no | notes = game runs perfectly expect when your batting or throwing the ball, all you see is the players and the ball all rest is black.}}&lt;br /&gt;
{{ N64 | name = FIFA - Road to World Cup 98 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = needs vwii overclock for full speed or else its abit laggy.}}&lt;br /&gt;
{{ N64 | name = FIFA 99 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = FIFA Soccer 64 | region = USA | status = works | ver =Not64 | vc = no  | notes = rice tested, needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny 2 | region = USA | status = Works| ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = EUR | status = works| ver =wii64 1.2 | vc = no | notes =rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fire Electric Pen | region = JAP | status = issues | ver = Not64 | vc = no | notes = game itself seems to work OK, but you can&#039;t see anything else.}}&lt;br /&gt;
{{ N64 | name = Flying Dragon | region = USA | status = works| ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Forsaken 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested pretty much perfect.}}&lt;br /&gt;
{{ N64 | name = Fox Sports College Hoops &#039;99 | region = USA | status = works | ver =wii64 1.2 | vc =no  | notes = rice tested,Seems to work ok with minor graphical glitches.}}&lt;br /&gt;
{{ N64 | name = Fushigi no Dungeon - Fuurai no Shiren 2 | region = JAP | status = works | ver = Not64 20150205 | vc = no | notes = Needs FB textures ON, minor graphical glicthes when switching maps.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = GameShark Pro V2.0 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.0 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.3 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = Ganbare Goemon - Mononoke Sugoroku | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen with bad sound looping after pressing start, can&#039;t exit the loader.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = EUR | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = USA | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Getter Love!! Cho Renai Party Game | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Game seems to work fine but you can&#039;t see any menu options.}}&lt;br /&gt;
{{ N64 | name = Gex 64 Enter the Gecko | region = USA | status = Works | ver =Not64 20150205 | vc = no | notes = Does not start in Dynarec, use intrepretor and after the game starts switch to dynarec and it works perfectly. Doesn&#039;t save state or quick save; to enable quick save you must edit the game with HexEditor and remove the &amp;quot;colon&amp;quot; symbol (:) and replace it with a space.}}&lt;br /&gt;
{{ N64 | name = Gex 3 Deep cover Gecko | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ N64 | name = Goemon&#039;s Great Adventure | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Only runs in interpreter mode, in Dynarec mode it freezes on level select.}}&lt;br /&gt;
{{ N64 | name = Golden Nugget 64 | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Completed the game on easy mode. Some graphical glitches.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye X | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Too many bots can cause some slowdown. Turn on FB Textures to avoid flashing white screen while playing split screen but this tends to lock up the game. }}&lt;br /&gt;
{{ N64 | name = GT 64 - Championship Edition | region = USA | status = Issues | ver =not64 20200518 | vc = no | notes = Needs FB textures ON  , the menu is invisible so you don.t know what you&#039;re choosing, in-game it seems to work fine.ON wii64 1.2 rice menu works fine but ingame all you see is the background. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Hamster Monogatari 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Major graphical glicthes and slowdown impossible to  understand anything.}}&lt;br /&gt;
{{ N64 | name = Hanafuda 64 - Tenshi no Yakusoku | region = JAP | status = Works | ver =Not64 20150205 | vc = no | notes = seems to play perfectly.}}&lt;br /&gt;
{{ N64 | name = Harvest Moon 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Heiwa Pachinko World 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Menu is invisible and screen keeps going full black screen and then rendered and since you can see the menus its impossible to play.}}&lt;br /&gt;
{{ N64 | name = Hercules The Legendary Journeys | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = works on glide or rice, needs vwii overclock for a more smooth framerate.}}&lt;br /&gt;
{{ N64 | name = Hexen | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = it works on rice, just keep pressing A and start when loading levels since it takes about 20+ seconds of blackscreen, there is a black square around your weapon texture and the map cant be seen besides that seems ok.}}&lt;br /&gt;
{{ N64 | name = Hey You, Pikachu! | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2 | vc = no | notes = Unsupported N64 Microphone. Unplayable}}&lt;br /&gt;
{{ N64 | name = Hot Wheels Turbo Racing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = nees vwii overclock for a smoother framerate.}} &lt;br /&gt;
{{ N64 | name = Hybrid Heaven  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works.}} &lt;br /&gt;
{{ N64 | name = Hydro Thunder | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = the nromal common U! version of this game is a bad dump on most websites. still both the correct dump and pal dump blackscreen and freeze on boot. }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ide Yosuke no Mahjong Juku | region = JAP  | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = black screen garbled sound and if you press start it will freeze.}}&lt;br /&gt;
{{ N64 | name = Iggy&#039;s Reckin&#039; Balls | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Game  freezes after &#039;Iguana&#039; logo appears}}&lt;br /&gt;
{{ N64 | name = In-Fisherman Bass Hunter 64 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Rice blackscreens ingame after flashing colors, on Glide if you turn on fb textures it works perfectly..}}&lt;br /&gt;
{{ N64 | name = Indiana Jones and the Infernal Machine | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes =lots of random numbers on screen missing microcode for this game..}}&lt;br /&gt;
{{ N64 | name = Indy Racing 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer &#039;98 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.might Need FB textures ON ingame to stope the ocasional flash.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 64 | region = USA  | status = Issues | ver =wii64 1.2 | vc = no | notes = on rice there is alot of texture erros on menu and ingame on the players themselves but works out ok once its ingame, on glide you need fb textures to see menu without flashing, but once you are ingame the grass is blackish and it will lash alot unless you turn fb textures off and it will still flash sometimes..}}&lt;br /&gt;
{{ N64 | name = International Track &amp;amp; Field 2000 | region = USA  | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Jeopardy! | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = glide works perfect rice has textures issues.. }}&lt;br /&gt;
{{ N64 | name = Jeremy McGrath Supercross 2000 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Jet Force Gemini | region = USA | status = Issues | | ver =wii64 1.2 | vc = no | notes = it works perfectly ingame on rice but keeps strettching  graphics but start menu and shaodows appear okay besides the constant stretch,the cutscenes are all messed up tough with vertice streetching left and right, on glide it flash alot  if you turn on fb textures it stops flashing but once you hit start you will never see the ingame levels again even if you turn fb textures off.}}&lt;br /&gt;
{{ N64 | name = John Romero&#039;s Daikatana | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ken Griffey Jr.&#039;s Slugfest  | region = USA | status = works | ver =Not 64 | vc = no | notes = need to use vwii overclock and then on the cpu clock divider choose the 3, this game needs less ticks  to run better.with overclock and cpu devider you get ingame between 0.9 and 1x speed its playable imo.}}&lt;br /&gt;
{{ N64 | name = Killer Instinct Gold V1.2 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = on rice it will crash mid fight after afew moves and some texture errors, glide has the same texture erros on menus and CCS and sky but works preety fine besides that&lt;br /&gt;
}}&lt;br /&gt;
{{ N64 | name =King Hill 64: Extreme Snowboarding | region = JAP | status = Issues | ver =Not64 | vc = no | notes = Japanese version of &#039;Twisted Edge&#039;. Darkened select menus and homescreen. No sound. Otherwise plays perfectly.}}&lt;br /&gt;
{{ N64 | name = Kirby 64: The Crystal Shards  | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes = rice or glide Game works perfectly except that the HUD in-game does not update so you won&#039;t be able to see how much HP you have or your power icon since the display on the HUD only updates once you transition each level part. Besides that, works perfectly.}}&lt;br /&gt;
{{ N64 | name = Knife Edge: Nose Gunner | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Game plays too fast with every speed option; The speed limitator doesn&#039;t work. Minor errors on the menu text. Besides that the game runs perfectly but due to the speed its unplayable.}}&lt;br /&gt;
{{ N64 | name = Knockout Kings 2000 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Kobe Bryant&#039;s NBA Courtside  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works better on glide you can see character names ingame.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Ocarina of Time - Zelda no Densetsu - Toki no Ocarina | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Completed the game. Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up.}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = USA | status = Works | ver = | vc = yes | notes = It is slow, but other than that it works perfect }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = EUR | status = Works | ver = | vc = yes | notes = Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time: Master Quest  | region = USA | status = Works | ver = | vc = no | notes = Works but graphic gets glitched sometimes and sound can get garbled at times. |version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, Legend of Peach | region = USA | status = works | ver = Not64 20171009 | vc = no | notes = Plays great on not64 with minor slowdowns in certain areas of bob omb battlefield, sun texture is also slightly broken, no other issues. Rice has some gfx issues in the pause menus as well as occasional moments of exploding verticies}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Majora´s Mask - Zelda no Densetsu - Mujura no Kamen | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = Completed the game. Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = EUR | status = Issues | ver = | vc = yes | notes = Works fine with some graphical inconvenience.Sometimes depending which setting you use,the speed of everything is increased by like 10x. Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time. &#039;&#039;&#039;Be sure to use the save/loading feature from the emulator! The game freezes a lot with the latest versions!&#039;&#039;&#039; }} &lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = USA | status = Issues | ver = | vc = yes | notes = Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask Preview Demo | region = USA | status = Works | region = USA | ver = | vc = no | notes = Runs perfectly. Sky texture is missing, location name display is in one shade of purple, Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = EUR | status = issues | ver = | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lode Runner 3D | region = USA | status = works | ver = wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = EUR | status = Works| | ver = wii64 1.2| vc = no | notes = missing text on menu perfect ingame rice tested.}}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = USA | status = works | | ver = Wii64 1.2 | vc = no | notes = cant see the menus but its perfect iname rice tested.}}&lt;br /&gt;
{{ N64 | name = Madden Football 64 | region = USA | status = Doesn&#039;t work | | ver = wii64 1.2| vc = no | notes =rice tested blackscreens after logos.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 99 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2000 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2001 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2002 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = EUR | status = Doesn&#039;t Work | | ver = wii64 1.1| vc = no | notes = &#039;&#039;&#039;uCode support is missing.&#039;&#039;&#039; The Game won`t boot. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Major League Baseball Ft. Ken Griffey Jr. | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested seems tow work fine needs vwii overclock for decent speed.}}&lt;br /&gt;
{{ N64 | name = MAME 64 beta 3 | region = USA | status = works | | ver = not64| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Mario Golf  | region = USA | status = Issues | ver = Not64 | vc = yes | notes = Menu and HUD are great. Missing images of tracks on course select screen. Graphical glitches of course on intro before playing. Audio and gameplay slowdowns. Play with FB Textures on.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works excellent. Unlocked the mirror mode.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = USA | status = Works | ver = Not64 20150205 | vc = yes | notes = Works excellent. Sometimes Versus races will run extremely fast}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.Face Lift Mini-Game not playable unless you turn off FB textures, but you&#039;ll have to deal with the screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = works as expected. Minor screen flashes when in game (very minor than in Wii64 1.2), but it&#039;s playable. FB textures recommended in order to stop screen flashes, but not required. &#039;&#039;&#039;The CPU clock divider MUST be set in x1, otherwise the screen flashes will get worsen.&#039;&#039;&#039; Face Lift mini-game not playable unless you turn off FB textures, but you&#039;ll have to deal with these minor screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 2  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = EUR | status = works | ver = Wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Story  | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Mario Tennis  | region = USA | status = issues | ver = wii64 1.2| vc = yes | notes = on rice everything seems fine but it stil freezes after serve but music keeps sounding on dynarec it works fine on intrepreter.}}&lt;br /&gt;
{{ N64 | name = Megaman 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = runs almost perfectly, you can&#039;t see the 1,2,3 start but besides that seems perfect on glide. FB textures highly recommended but not required.}}&lt;br /&gt;
{{ N64 | name = Micro Machines 64  Turbo | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = works fine}}&lt;br /&gt;
{{ N64 | name = Midway&#039;s Greatest Arcade Hits Vol. 1 | region = USA | status = issues | ver = wii64 1.2 | vc = no | notes = on rice besides some gfx issues some games are playable like joust and defender but other games like tapper and spy hunter play at 1.5 fps.}}&lt;br /&gt;
{{ N64 | name = Mike Piazza&#039;s Strike Zone| region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works fine}}&lt;br /&gt;
{{ N64 | name = Milo&#039;s Astro Lanes  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Mischief Makers  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice has a border of flashing white around game screen but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Mission Impossible  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed, sometimes it drops afew frames.}}&lt;br /&gt;
{{ N64 | name = Monaco Grand Prix - Racing Simulation 2  | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = one of the view modes glitches the rest seem to work fine rice tested..}}&lt;br /&gt;
{{ N64 | name = Monopoly  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Monster Truck Madness 64 | region = USA | status = issues | ver = not64 | vc = no | notes = Cant see any text on menus or car selection, ingame seems fine except you can see the timer or your overal  position, but it plays fine..}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat 4  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice ested. HUD disappears at the start of each round}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Mythologies: Sub-Zero  | region = USA | status = Works | ver = Wii64 1.2 | vc = no | notes = rice tested seems fine except you cant see how much health you got on your  health bar.}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Trilogy  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested Works perfectly.}}&lt;br /&gt;
{{ N64 | name = MRC: Multi Racing Championship  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Ms. Pac-Man: Maze Madness  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = RICE dynarec smooth gameplay but crashes constantly when entering on buildings or open world areas, on Glide has lots of missing textures and also crashes like on Rice.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = JAP | status = Issues | ver = | vc = no | notes = Runs in pure interpreter mode.  After Intro cutscene there is a long load time, and entering and exiting doors take awhile.  There was slowdown that cut the game&#039;s speed in half, as well as there being quit a few messed up textures, and on top of all that the Goemon model doesn&#039;t load, only his shadow}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = EUR | status = Issues | ver = | vc = no | notes = Game only runs on pure interpreter mode. Runs slower than it should (0.6x - 0.8x) although if you deactivate audio, it will sometimes run between 1.0x - 1.2x.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black screen after character select screen}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2 | region = JAP | status = Issues | ver = | vc = no | notes = Many graphics on start screen appear awkwardly; game only runs under pure intrpt mode it appears}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Nagano Winter Olympics &#039;98 | region = USA | status = works | ver = wii64 1.2| vc = no | notes =rice tested.}}&lt;br /&gt;
{{ N64 | name = Namco Museum 64 | region = USA | status = Issues | ver = wii64 1.2| vc = no | notes =on glide everything works except galaga wich crashes as soon as you shoot but all other games work fine.}}&lt;br /&gt;
{{ N64 | name = NASCAR 2000 | region = USA | status = works | | region = USA | ver = wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NASCAR 99 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NBA Courtside 2 - Featuring Kobe Bryant | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Hangtime | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = only works on rice.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;98 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 2000 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 99 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA live 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA live 99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA Showtime - NBA on NBC | region = USA | status = doesn&#039;t work | ver = wii64 1.2| vc = no | notes = crahs emulator on boot.}}&lt;br /&gt;
{{ N64 | name = Neon Genesis Evangelion  | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Missing some text,  graphics and HUD during gameplay but playable. It works best with FB Textures On.}}&lt;br /&gt;
{{ N64 | name = New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =works fine.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2000 | region = USA | status =  Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2001 | region = USA | status = Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz Special Edition | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =seems fine.}}&lt;br /&gt;
{{ N64 | name = NHL 99 | region = USA | status = Works | ver = Not64 | vc = no | notes = Slight sound glitches and flashing pause menu. Character names messed up. Use: Dynarec; 2xSal Tex ON; FB Textures OFF; Audio Speed Limit VI, Audio Scale Pitch NO.}}&lt;br /&gt;
{{ N64 | name = NHL Blades of Steel &#039;99| region = USA | status = Works | ver = Not64 | vc = no | notes =Works fine on Dynarec, with minor graphics issues like black ice patches at faceoffs, but ice is normal during icetime.}}&lt;br /&gt;
{{ N64 | name = Nightmare Creatures | region = USA | status =  Works | ver = wii64 1.2| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.}}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = EUR | status = Works | ver = wii64 1.2| vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = O.D.T. (Prototype) | region = USA | status = Works | ver = | vc = no | notes = Minor slowdown, and very minor graphic glitches. Appears fully playable!}}&lt;br /&gt;
{{ N64 | name = Off Road Challenge | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes =rice version seems to run the fastest, glide version/not64 need vwii overclock to run smoothly at full speed.}}&lt;br /&gt;
{{ N64 | name = Ogre Battle 64 | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes =rice version for correct textures.}}&lt;br /&gt;
{{ N64 | name = Olympic Hockey Nagano &#039;98 | region = USA | status = Works | ver = Not64 20200514 | vc = yes | notes =runs fine}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = EUR | status = Issues  | ver =Not64 20200514| vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = EUR | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = USA | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = PC-Engine 64  | region = USA | status = doesn&#039;t work | | ver =Not64 20200514 | vc = no | notes = Never plays, but was too many pixels are missing and PC-Engine gfxs are not implemented as yet because of the rom has been worked on not64 versions.}}&lt;br /&gt;
{{ N64 | name = Penny Racers | region = USA | status = Works | | ver =Not64 20200514| vc = no | notes =seems ok.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = JAP | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Completed every mission on highest difficulty.needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Combat simulator works well. needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Pilotwings 64  | region = USA | status = works | | ver = wii64 1.2  | vc = no | notes =Rice seems to work fine, might need vwii overclock for performance boost.}}&lt;br /&gt;
{{ N64 | name = Pocket Monsters Stadium | region = jap | status = Doesn&#039;t Work | | region = JAP |ver = | vc = no | notes = I get an Code Dump Error after booting the Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = EUR | status = works |  ver = wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = USA | status = Works |  ver = Wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = not64 20200514| vc = yes | notes = Playable. Camera will NOT move during intro. ingame and pictures are not visible makes it difficult to see. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = wii64 rice| vc = yes | notes = Runs. Camera will NOT move during intro. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Doesn&#039;t Work | region = EUR | ver = not64 20200514| vc = yes | notes = No camera shown to be moment on both screens. Graphic glitches but that it so immediately makes the 98% unplayable. Same problematic issue as USA.}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium | region = EUR | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium 2 | region = USA | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Polaris Snocross  | region = USA | status = works | | region = USA | ver = Wii64 1.2 | vc = no | notes =needs rice version, very minor gfx issues  very playable.}}&lt;br /&gt;
{{ N64 | name = Power League 64  | region = JAP | status = Doesn&#039;t Work | |ver = Not64 | vc = no | notes = Can&#039;t see players or stadium. Background (Black sky with stars) covers screen.}}&lt;br /&gt;
{{ N64 | name = Powerpuff Girls: Chemical X Traction | region = USA | status = issues | | ver =Not64| vc = no | notes = some parts of the Bodies are trasparent but still playable. Full Speed. Good Audio. Working. Used with both builds}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = USA | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = EUR | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Premier Manager 64 | region = usa | status = works | ver = Not64 20200514 | vc = no | notes = seems fine.}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo 4: Puyo Puyo Party | region = USA | status = Doesn&#039;t Work |  ver = | vc = no | notes =Does not load}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo Sun 64 | region = JAP | status = Works | ver = | vc = no | notes = Works Perfectly}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Quake 64  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes =Some Flickering. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Quake II  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes = can see onjects and enemies trough walls and floors, needs fb textures to be on.}}&lt;br /&gt;
{{ N64 | name = Quest 64  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes =seems to work fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Rakuga Kids | region = EUR  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Slow load times, other than that it&#039;s flawless!}}&lt;br /&gt;
{{ N64 | name = Ralley Challenge 2000  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Just a bit slow on the loading time}}&lt;br /&gt;
{{ N64 | name = Rampage 2: Universal Tour  | region = USA | status = Works | ver = Not64 20200524| vc = no | notes = seems ok.}}&lt;br /&gt;
{{ N64 | name = Rampage World Tour  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Very minimal graphical issues}}&lt;br /&gt;
{{ N64 | name = Rat attack | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = crash&#039;s on boot on both dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | region = EUR | ver = wii64 1.2| vc = no | notes = on glide/not64 you cant see dialog, on Rice version you can see the dialog, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Razor Freestyle Scooter  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = FB textures ON seems to Work fine. }}&lt;br /&gt;
{{ N64 | name = Re-Volt | region = USA | status = works | ver = not64 20200514 | vc = no | notes = seems to run well, might need vwii overclock to always maintain fullspeed.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes =rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing Round 2  | region = USA | status = works | ver = wii64 1.2| vc = no | notes =  rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Resident Evil 2 | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = Glitched up Game. You can hear the Audio sample plays. Unplayable. This is a regress. Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Ridge Racer 64  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Small Graphics Issues like front car bumper on cutscenes.on wii641.2 rice textures are all correct but every like 30 seconds for split second you see  afew loose vertices, almost unoticable, pick what you think its best.}}&lt;br /&gt;
{{ N64 | name = Road Rash 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Roadsters Trophy  | region = USA | status = Works | ver = wii641.2 | vc = no | notes = rice version,cars in menus are shaded way too dark but seems to work fine ingame.}}&lt;br /&gt;
{{ N64 | name = Rocket: Robot on Wheels  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Almost Perfect, small slowdown when in large environments needs vwii overclock for always full speed.}}&lt;br /&gt;
{{ N64 | name = Rockman EXE Dash 64: Hagane no Boukenshin | region = JAP | status = works || ver = wii64 rice | vc = no | notes = runs find }}&lt;br /&gt;
{{ N64 | name = Rugrats Scavanger Hunt  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rugrats in Paris: The Movie  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rush 2: Extreme Racing USA | region = USA | status = Works | ver = not64 20200514| vc = no | notes = sky sometimes overlaps the track, if glitch issues in game, just change camera angle}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = S.C.A.R.S.: Super Computer Animal Racing Simulator | region = USA | status = Issues | ver = Not64 20200514 | vc = no | notes =   Some color issues (tinted red in some parts of the tracks. Runs perfectly without glitches or lags. Sound is also perfect. runs best on wii641.2 rice but still color issue.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: 2049  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Runs great.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus..}}&lt;br /&gt;
{{ N64 | name = Scooby Doo: Classic Creep Capers  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Working perfectly.}}&lt;br /&gt;
{{ N64 | name = Shadowgate 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice pluggin only., minor gfx issues very playable.}}&lt;br /&gt;
{{ N64 | name = Shadow Man | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Slow loading when transitioning to other areas. Minor graphical glitches, sometimes life meter displays incorrectly, or the HUD will disappear. (I think this happens when you have more than 5 units of life and there&#039;s a lot of things on the screen) Has a rare tendency to randomly lock up every once in a while. This occurs most notably in the second visit to the Engine Block in the Asylum. Restart the game until it stops and you should be fine, only works correctly on wii64 on not64 once you free a soul the game crashes.}}&lt;br /&gt;
{{ N64 | name = Sim City 2000| region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Sin and Punishment  | region = USA | status = Issues | | ver = | vc = yes | notes = Minor glitches but mostly works}}&lt;br /&gt;
{{ N64 | name = Smash Remix 0.9.7  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = use rice pluggin, runs full speed and all custom stages load correctly however several of the vanilla stages such as dreamland and mushroom kingdom have gfx glitches like warped trees/pipes and broken pond textures. Not64 loads all vanilla stages correctly however several custom stages are missing textures, and the framerate is slightly choppy}}&lt;br /&gt;
{{ N64 | name = SNES 9x Alpha | region = | status = | | ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Snowboard Kids  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to work perfectly}}&lt;br /&gt;
{{ N64 | name = Snowboard Kids 2  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Works perfectly}}&lt;br /&gt;
{{ N64 | name = South Park | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = Game has some  small graphical issues: See-through walls when near a building or object; Random colour or skin will block first-person view if you stop moving sometimes; Occasional 1-sec lags. Still, very playable game.}}&lt;br /&gt;
{{ N64 | name = South Park Rally  | region = USA | status = works | | ver = not64 20200518 | vc = no | notes = runs fine but has some minor texture issues on the track ground.}}&lt;br /&gt;
{{ N64 | name = South Park: Chef&#039;s Luv Shack | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes =  Game starts and runs at normal speed. Only issue is it&#039;s missing some objects and sprites while in-game. Playable, but , not enjoyable unless you like only to awnser the questions. }}&lt;br /&gt;
{{ N64 | name = Spider-Man | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice only, seems to run well.}}&lt;br /&gt;
{{ N64 | name = Space Invaders | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Space Station Silicon Valley  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = rice version for accurate gfx, minor gfx glitches like looking inside the cockpit on first level.}}&lt;br /&gt;
{{ N64 | name = StarCraft 64  | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  Rice only, has some minor gfx glitches.}}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Unlocked expert mode. Game runs fine. }}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectyl fine. }}&lt;br /&gt;
{{ N64 | name = Star Soldier: Vanishing Earth  | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Starshot-Space Circus Feber | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Stunt Racer 64  | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = dsi error on boot dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Super Bowling 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = only shows correct graphics on Rice.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Racer  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = Playable, has small graphical glitches, toggling into first person or go to the farthest zoom out to minimize up close missing textures,the amount it disapears on the other 2 viewmodes depends on the character vhecile, some work on all  visual modes others have some parts of their ships missing in and out, othgerwise seems perfect, speaiclay with first person or farthest zoom for all racers.cant see racers on the menus also.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Battle For Naboo  | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron (V1.1)| region = EUR | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Shadows Of The Empire | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = RICE tested :main menu and some camera angles wich in vehicle and walking mode make the screen flash contantly but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Supercross 2000  | region = USA | status = Issues | region = USA | ver = Not64 20200514 | vc = no | notes = full of gfx glicthes, wii64 1.2 rice has less gfx glitches still messy but can be playable on rice.}}&lt;br /&gt;
{{ N64 | name = Superman 64  | region = USA | status = works | region = USA | ver = Not64 20200514 | vc = no | notes = Runs at normal speed in dynarec mode. Sky is fucsia/pink. Other than that, game very playable. On Rice sky has no refresh rate, causing duplicating images to cover the whole skybox, making it very difficult to play}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = JAP | status = Works | ver = Not64 20200514 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 - Shindou Editon | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = Works | region = USA | ver = not64 20200514| vc = yes | notes = &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Chaos Edition 1.3 | region = USA | status = Works | region = USA | ver = Not64 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 Multiplayer 1.3 | region = USA | status = Works | region = USA | ver = | vc = no | notes = May crash sometimes due to programming glitches, but works fine otherwise.| ver =Not642015}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = issues | | region = EUR | ver = wii64 1.2| vc = yes | notes = Used rice version. Glitched up text symbols. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Beta Restoration Project | region = USA | status = issues | region = USA | ver = not64 | vc = no | notes = Only the front exterior of Peach&#039;s Castle, and Thwomp&#039;s Fortress Load. Use Rice for correct HUD textures.}}&lt;br /&gt;
{{ N64 | name = Super Mario Star Road | region = USA | ver =Not64 20150205 | status = Works | vc = no | notes = Game mostly works, rarely drops below 0.7x. Huge audio garble between stage loading, audio is lower and delayed a little bit, happens in and out of levels/courses. Disabling scale pitch will fix lowered audio, some minor camera issues.}}&lt;br /&gt;
{{ N64 | name = Super Smash Bros - Nintendo All-Star! Dairantou Smash Brothers  | region = JAP | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock divider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin. }}&lt;br /&gt;
{{ N64 | name = Super Smash Bros  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock devider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin.}}&lt;br /&gt;
{{ N64 | name = Super Ultra Kaizo Memeio Road 128 Stars Extreme Edition Revenge Deluxe | region = USA | ver = | status = Issues | vc = no | notes = Game works well. Emulator crashes when trying to entering to Bomb-omb Battlefield and there no way to evade that problem. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Taz Express | region = EUR | status = Doesn&#039;t Work | ver = not64 20200514| vc = no | notes = black screen on intrepreter or dynarec.}}&lt;br /&gt;
{{ N64 | name = Tetrisphere  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = slight sound hiccups when loading.}}&lt;br /&gt;
{{ N64 | name = Tigger&#039;s Honey Hunt  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = missing pictures on select menus but seems to run perfect besides that.}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice only, otherwise you cant see the falling pieces, the falling pieces have some wierd texture errors on them but otherwise it plays perfectly}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Doesn&#039;t Work | ver = not64| vc = no | notes = &#039;&#039;&#039;You couldn`t get past the falling blocks.&#039;&#039;&#039; This is a regression. &#039;&#039;&#039;The Game works on my PC.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Tom Clancy&#039;s Rainbow Six  | region = USA | status = works | | region = USA | ver =not64 20200514 | vc = no | notes =some minor gfx glitches on hud besides that seems to play okay.)}}&lt;br /&gt;
{{ N64 | name = Tom &amp;amp; Jerry: Fists of Furry  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = Tonic Trouble | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Works perfectly on Dynarec with or without FB textures ON. Only problem is graphics glitches on the title screen.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 2  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 3  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Top Gear Hyper Bike  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Overdrive  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally | region = EUR  | region = USA | status = Issues | ver = not64 20200514 | vc = no | notes = sloopy music,hud and menus are basicaly square textures and even car dust still playable if you dont mind the texture issues.on wii641.2 rice gfx is displayed correctly but it has no sound.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally 2  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice version seems to play fine.}}&lt;br /&gt;
{{ N64 | name = Toy Story 2  | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = Only displays gfx correctly on Rice,Some frequent slowdown still playable, needs vwii overclock and/or not64 cpu clock devider ported  and set to 1 to remove slowdows and get perfect graphics. }}&lt;br /&gt;
{{ N64 | name = Transformers: Beast Wars Transmetal | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Plays well.}}&lt;br /&gt;
{{ N64 | name = Turok Dinosaur Hunter  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = Minor graphical glitches(when you touch a wall you see trough it) fog seems to not be there letting you see the poppins more  but plays perfectly otherwise.}}&lt;br /&gt;
{{ N64 | name = Turok 2 Seeds of Evil  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = afew sounbd hiccups on cutscenes otherwise perfect.}}&lt;br /&gt;
{{ N64 | name = Turok 3 Shadow of oblivion  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = needs FB textures ON, cant create savestates and even if you creat them they crash upon loading, finaly runs perfectly.hidef mode makes the game unstable and crash,m just use standard  defenition.}}&lt;br /&gt;
{{ N64 | name = Turok Rage Wars  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes =  stage select being abit too faint but is a very minor graphical glitch works perfectly.}}&lt;br /&gt;
{{ N64 | name = Twisted Edge: Extreme Snowboarding  | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =  Darkened select menus and homescreen.the game has no sound. Otherwise plays perfectly. .}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name =  UltraMSX2 | region = | status = | region = |ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name =  Utchan Nanchan no Hono no Challenger: Denryuu Ira Ira Bou | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = EUR | status = Issues | ver = Not64 20200514 | vc = no | notes =  Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.}}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = USA | status = issues | ver = not64 20200514 | vc = no | notes =Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.}}&lt;br /&gt;
{{ N64 | name = Viewpoint 2064 (Prototype) | region = JAP | status = Works | | ver = Not64 20200609 | vc = no | notes = Some very minor graphical (GFX) glitches, but the game is playable.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = EUR | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = USA | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8: 2nd Offense | region = USA | status = issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Violence Killer: Turok New Generation | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes =Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Chess 64 | region = USA | status = Works | region = USA | ver = Not64 20200514| vc = no | notes = fbtextures set to on, the joystick is abit too sensitive otherwise plays fine.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = EUR | status = Works | | ver = Not64 20200514 | vc = no | notes =  FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 64 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 2 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = All 3D effects missing}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Waialae Country Club: True Golf Classics | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to run fine with some ocasional slowdown during some scenes.}}&lt;br /&gt;
{{ N64 | name = War Gods | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = fb textures set to On, seems to run fine}}&lt;br /&gt;
{{ N64 | name = Wave Race 64 | region = USA | status = Works | ver = Not64 20200514| vc = yes | notes = seems to work perfect.}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey &#039;98 | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.}}&lt;br /&gt;
{{ N64 | name = WCW Backstage Assault| region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = no | notes = Crashes on startup on both dynarec and intrepreter, we hear sounds of the intro and black screen and then crash.}}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = WCW Nitro | region = USA | status = issues | ver = Not64 20200514 | vc = no | notes = game runs to fast tried setting speed to vi and dl and even off makes no diference.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphic issues on menus  but runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphic issues on menus  but runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Wetrix | region = EUR | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Game menu is messed up. Narrator voice sounds slowish and robotic. Missing main objects during gameplay.}}&lt;br /&gt;
{{ N64 | name = Wheel of Fortune | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Perfect.}}&lt;br /&gt;
{{ N64 | name = Winback: Covert Operations | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes = Black selection menus and intro. Missing stats and pause menu during gameplay. Game speed and dynamics work excellent. There is a grey box floating around and sometimes covers whole screen.}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = Only Rice version works seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii641.2| vc = no | notes = Only Rice version works seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = World Driver Championship  | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Freeze at boot with dynarec or intrepreter.with rice wii641.2 you can see the logo before freeze.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Doesn&#039;t Work | ver = not64 | vc = no | notes =  Glitched up Game. Unplayable. This is a regress. Rice version works fine. The Game works well on my PC (Mupen64Plus).}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Works | ver = wii64 1.2 rice | vc = no | notes =  Only shows correct graphic on rice version may crash or glitch if you press buttons too often like B.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Doesn&#039;t Work | ver = not64 | vc = no | notes = Glitched up Game. Unplayable. This is a regress. Rice version works fine. The Game works well on my PC (Mupen64Plus).}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = Only shows correct graphic on rice version may crash or glitch if you press buttons too often like B.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = USA | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF No Mercy | region = USA | status = Works | ver = Not64 20200514| vc = no | notes =  Takes a little while to load.  seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = EUR | status = Works | ver = Not64 20200514 | vc = no | notes =  Takes a little while to load.Seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Takes a little while to load.Seems to work perfectly.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Xena Warrior Princess: The Talisman of Fate | region = USA | ver = Not64 20200514| status = Works| vc = no | notes = works perfectly, background music is abit choopy. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = EUR |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = JAP |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=73287</id>
		<title>Wii64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=73287"/>
		<updated>2021-12-23T19:51:20Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* D */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wii64/Not64. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://code.google.com/p/mupen64gc/downloads/list Wii64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/Extrems/Not64 Not64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/not64-update.333569/ Latest Thread on GBATemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest Wii64 release, currently the most recent is the experimental modification [http://www.gc-forever.com/forums/viewtopic.php?f=9&amp;amp;t=2723 Not64]. If you&#039;re using a more recent version than the one listed, update this field. Please follow the same formatting as other entries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtual Console&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; if it is currently available as a Virtual Console title.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ROM Type&amp;quot; - Indicate the extension of the rom file. Examples: Mario Kart.v64, Mario Kart.z64, Mario Kart.n64 or Mario Kart.rom have different extensions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ N64 | name = game_name | region = USA/JAP/EUR | ver = Not64/Wii64... | status = Works/Issues/Doesn&#039;t Work | vc = yes/no | rom type = .n64/.v64/.z64/.rom |notes = ... }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = 007: The World is not Enough |  region = USA | status = works | ver = not64 20210820 | vc = no | notes = very minor gfx issues works fine.Rice version has some fixed textures but your weapon or arm get clipped by several surfaces like they have no priority over them so use wii64 regular version or not64 to play.}}&lt;br /&gt;
{{ N64 |name = 007: The World is not Enough | region = EUR | status = works | ver = not64 20210820 | vc = no | notes= minor issues seems to work fine.Rice version has some fixed textures but your weapon or arm get clipped by several surfaces like they have no priority over them so use wii64 regular version or not64 to play.}}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = EUR | status = works | ver = wii64 1.3 | vc = yes | notes =  Regular wii64/not64 works better than rice. }}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = USA | status =  Works | ver = wii64 1.3 | vc = yes | notes = seems perfect.Regular wii64/not64 works better than rice.}}&lt;br /&gt;
{{ N64 | name = 40 Winks (Prototype)| region = EUR | status = Works | ver = wii64 1.3 rice | vc = no | notes =  rice only for correct cutscenes and lightning(only main menu is not correctly displayed), regular version of wii64 or not64 dont show the cutscenes correctly and are way too dark ingame. }}&lt;br /&gt;
{{ N64 | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | status = Works | ver =wii64 rice | vc = no | notes = Not yet tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = A Bug&#039;s Life | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Rice has missing sky and afew other textures, seems to work perfectly on regular wii64/not64. }}&lt;br /&gt;
{{ N64 | name = Aerofighters Assault | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  seems to work just as well on rice or gl. }}&lt;br /&gt;
{{ N64 | name = AeroGauge | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Gl works better than rice since it has fog. }}&lt;br /&gt;
{{ N64 | name = Aidyn Chronicles | region = USA | status = Works | ver =not64 20210820 | vc = no | notes =  regular wii64 1.3 or not64 works best, rice has more texture errors and missing cutscenes text. }}&lt;br /&gt;
{{ N64 | name = Air Boarder 64 | region = EUR | status = Works | ver =Wii64 1.3 | vc = no | notes = regular wii64/not64 works abit better than rice. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = EUR | status =  works | ver =Wii64 1.2 rice | vc = no | notes = Rice only on gl it has stretching vertices. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = USA | status =  works | ver =wii64 1.2 | vc = no | notes = Rice only on gl it has stretching vertices.}}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.3  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;01 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Tennis &#039;99 | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Animal Forest | region = JAP |status =  Works | ver =Not64 20150205 | vc = no | notes = All testing seems to show near flawless gameplay. Minor issues include crashing if attempting to change the time. However, the entire game has not been tested. English dub works well.  }}&lt;br /&gt;
{{ N64 | name = Armorines: Project S.W.A.R.M. | region = USA | status = Works | ver =Not64 20210820 | vc = no | notes = use not64 or regular wii64 1.3, rice has some issues. }}&lt;br /&gt;
{{ N64 | name = Army Men Air Combat | region = USA | status = works | ver =wii64 1.3 | vc = no | notes =  menus work a tiny bit better in rice but gameplay is better on regular/not64. }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes | region = EUR | status = Works | ver = wii64 1.3 | vc = no | notes = rice only to see the cutscenes, on gl the cutscenes are broken, somewhat needs overclock for smooth performance }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes 2 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes =  needs cpu clock divider set to 1 for full speed to use alongside vwii overclock for   less framedrops.  }}&lt;br /&gt;
{{ N64 | name = Asteroids Hyper 64 | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Normal game tested only, works with rice or gl The unlock of the original asteroids game does not display the ship nor the asteroids, normal game plays perfectly. }}&lt;br /&gt;
{{ N64 | name = Automobili Lamborghini | region = USA | status = Works | ver = Wii64 1.3 | vc = no | notes =  rice tested, gl works as well. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie - Banjo to Kazooie no Daibouken | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Unlocked every world. Minor graphical issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = USA | status = Works | ver = Not64 20210820 | vc = no | notes = Works perfectly fine needs fb textures for pause menu. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = On Rice the first cutscene after the door closes might take up to 30 seconds to continue, both rice and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu, main menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie: Jiggies of Time | region = USA | status = Works | ver = Not64 | vc = no | notes = Reached 100%, and beat the game, Slowdown can happen in more complex areas, although not unplayable. same gfx glitches as og Banjo Kazooie, and turn on FB textures for correct pause menu&#039;s. NOTE: Save States crash the game upon state load attempt. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = AUS | status = works | ver = wii64 1.3 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii.}}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = USA | status = works | ver = Not64 20210820 | vc = no | notes = Need fb textures or the map is white. the game will drop about 10 frames when rendering a lot of things. The screen will flash white once during cutscenes. }}&lt;br /&gt;
{{ N64 | name = (In-Fisherman) Bass Hunter 64 | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = Rice has issues , on regular wii64/not64 if you turn on fb textures it works perfectly.}}&lt;br /&gt;
{{ N64 | name = Bassmasters 2000 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = wii64/not64  the game runs abit slow and needs Cpu Clock divider set to 1 and vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Batman Beyond: Return of The Joker  | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = seems a little to fast otherwise seems fine. }}&lt;br /&gt;
{{ N64 | name = Batman Of The Future: Return of The Joker  | region = EUR | status = Works | ver = wii64 1.3 | vc = no | notes = seems a little to fast otherwise seems fine. }}&lt;br /&gt;
{{ N64 | name = Battletanx | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it. }}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = EUR | status = Works | ver =wii64 1.3| vc = no | notes =  rice runs better overal than gl.}}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it.Pal version boots and plays perfectly tough. }}&lt;br /&gt;
{{ N64 | name = Battlezone: Rise of the Black Dogs | region = USA | status = works | ver =wii64 1.3| vc = no | notes = rice only gl cant see the map, rice shows the map correctly but the cockpit view keeps disapearing under the map itself , doesnt affect gameplay tough.(delete the viheight/width from rincelinux.ini to get fullscreen ingame. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = EUR | status = Works | ver = wii64 1.3| vc = no | notes = rice r has fixed trees and sky while gl doesnt, both are playable tough.might need overclock for smoother performance. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = USA | status = Works | ver = wii64 1.2| vc = no | notes =  rice  has fixed trees and sky while gl doesnt, both are playable tough.might need overclock for smoother performance. }}&lt;br /&gt;
{{ N64 | name = Big Mountain 2000 | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Bio F.R.E.A.K.S. | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice runs better you can see the loading screens and such on gl you only see the loading screen light, both do work tough. }}&lt;br /&gt;
{{ N64 | name = Blast Corps | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = rice tested seems to play well }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = EUR | status = Works | ver = Not6420210820 | vc = no | notes = Runs well with very minor graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = rice tested seems to work well. }}&lt;br /&gt;
{{ N64 | name = Body Harvest | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = when crossing bridges or climbing mountains there is some hit detection error and you get  stuck so its unplayable. }}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = EUR | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = DANGER!!; You get an internal Black screen during the intro, it will go away after clicking A or START. Now it will begin at world select screen. Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC (Mupen64Plus Only).}}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = USA | status = Doesn&#039;t Work | ver = Wii64 1.3 | vc = no | notes = DANGER!; The game freezes and shows a black screen after the Green Garden&#039;s Stage 4. Black screen after pressing start in intro to see menu! Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC.}}&lt;br /&gt;
{{ N64 | name = Bomberman 64: The Second Attack! | region = USA | status = issues | ver = wii64 1.3  | vc = no | notes = menu cant be seen,press A and wait until you are ingame, ingame everything seems ok except you cant read dialogue tough. }}&lt;br /&gt;
{{ N64 | name = Bomberman Hero | region = USA | status = Works | ver = wii64 1.3  | vc = Yes | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Bottom of the 9th | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = When entering matches it might be some slowdown when the league flag shows up but ingame its all good  rice or gl seems the same. }}&lt;br /&gt;
{{ N64 | name = Brunswick Circuit Pro Bowling | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = rice works perfectly, regular wii64 has alot of graphical issues. }}&lt;br /&gt;
{{ N64 | name = Buck Bumble | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = rice or gl. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 2: Arcade edition | region = USA | status = works | ver = wii64 1.3  | vc = Yes | notes = Rice only, on reuglar wii64 you cant see the cursor to shoot so you have no idea where you are aiming some beeping between menus. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 3 DX | region = EUR | status = Works | ver = wii64 1.3  | vc = Yes | notes = rice tested, jsome beeping between menus seems fine. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 99&#039; | region = USA | status = Works | ver = wii64 1.3 | vc = Yes | notes =Rice or gl.some beeping between menus.  }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = California Speed | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Rice tested-Plays perfect with some tiny graphics glitches on 2d textures but nothing that affects anything. }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = USA | status = works | ver =wii64 1.3 | vc = no | notes =  regular wii64/not64 only, rice is a mess, it needs Cpu divider set to 1 and vwii overclock for full speed }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes =  regular wii64/not64 only, rice is a mess, it needs Cpu divider set to 1 and vwii overclock for full speed}}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Only starts in intrepretar and plays under 0.5 speed.}}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Only starts in intrepretar and plays under 0.5 speed. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = EUR | status = Doesn&#039;t Work  | ver =wii64 1.3| vc = no | notes = Only starts in intrepretar and plays under 0.5 speed. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = USA | status = Doesn&#039;t Work  | ver =wii64 1.3| vc = no | notes = Only starts in intrepretar and plays under 0.5 speed. }}&lt;br /&gt;
{{ N64 | name = Center Court Tennis| region = EUR | status = Works | ver =wii64 1.3| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested if it says to remove controller pak go to settings and chooose rumble pak in pak management and restart the rom. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist 2 | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = Seems to play perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Charlie Blast&#039;s Territory | region = USA | status =  Works | ver =wii64 1.3| vc = no | notes =works on glide and rice but seems its abit better on glide. }}&lt;br /&gt;
{{ N64 | name = Chopper Attack | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Clay Fighter 63 1/3 | region = USA | status =  Works | ver =wii64 1.3| vc = no | notes = works best on regular wii64/not64 }}&lt;br /&gt;
{{ N64 | name = Clay Fighter Sculptor&#039;s Cut | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = works best on regular wii64/not64 }}&lt;br /&gt;
{{ N64 | name = Command &amp;amp; Conquer 64 | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested seems to work fine. Turn wiiu nand page to on for better consistency. }}&lt;br /&gt;
{{ N64 | name = Conker&#039;s Bad Fur Day | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Works well, FB textures highly recommened but not required. &#039;&#039;&#039;Audio Speed Limit MUST be set to DL to prevent hanging.&#039;&#039;&#039; Frames may drop a bit but still playable and will lock up on start, as well as certain cutscenes just wait for it to resume, should take 30 secs to a minute . }}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; Exotica | region = USA | status = issues| ver =wii64 1.3| vc = no  | notes = on glide the same texture gets repeated all over on rice its correctly textured but it keeps stretching  random vertices all over.}}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; USA | region = USA | status = works | ver =wii64 1.3 | vc = Yes | notes =Rice tested its playable but it can lag abit and making music lag ashwell, it need wii overclock to fix the framedrops and run fullspeed everytime. }}&lt;br /&gt;
{{ N64 | name = Cruisn World | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  rice tested }}&lt;br /&gt;
{{ N64 | name = Custom Robo V2 | region = JAP | status = Issues | ver = | vc = Yes | notes = The gameplay is fine, yet there are very many graphical issues such as black or glossed textures.  }}&lt;br /&gt;
{{ N64 | name = CyberTiger | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested, some texture error on golfers face ingame but tahts about it. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Dance Dance Revolution - Disney Dancing Museum | region = JAP | status = Doesn&#039;t Work | | ver =Not64 20150205 | vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Dark Rift | region = USA | status = Doesn&#039;t Work | ver = wii64 1.3| vc = no | notes = rice and glide hangs after first lgo, unsuported microcode? }}&lt;br /&gt;
{{ N64 | name = DeadlyArts | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Densha de Go! 64 | region = JAP | status = Doesn&#039;t Work | | ver =Not64| vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Derby Stallion 64  | region = JAP | status = Works | | ver =Not64 | vc = no | notes = Minor graphic glitches when passing trough the menus and some track textures here and there. }}&lt;br /&gt;
{{ N64 | name = Destruction Derby 64 | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice runs fine some framedrops here and there needs vwii overclock for always full speed once you reach professional the tracks will be mirrored and the game will not work correctly, on regular wii64/not64 the morrored tracks work fine but the menus are a mess so you can maybe see what you need to click on rice and then play professional on regular wii64 for the correct mirrored tracks. }}&lt;br /&gt;
{{ N64 | name = Dezaemon 3D  | region = JAP | status = Issues | | ver =Not64  | vc = no | notes = Plays perfectly but some textures are messed up including your own ship and manny enemys. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Regular wii64/not64 only or adventure mode 2 will not work correctly. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =wii64 1.3 | vc = no | notes = Regular wii64/not64 only or adventure mode 2 will not work correctly. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Donald Duck - Goin&#039; Quackers | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice seems to work perfectly but, if you talk to louie or professor you get stuck in an infinite conversation, the game itself plays perfectly besides this issue, on intrepreter you can finish the conversations but runs slowly. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Tarzan | region = USA | status = Doesn&#039;t Work| ver =wii64 1.3 | vc = no | notes = game boots but randomly freezes everytime. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = EUR | status = works | ver =wii64 1.3 | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = Work perfectly fine on rice with the exception of the maps, first map mode works with some issues but the second one doesnt.}}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = EUR | status = Works | ver =wii64 1.3 | vc = no | notes = Work perfectly fine on rice with the exception of the maps, first map mode works with some issues but the second one doesnt.  }}&lt;br /&gt;
{{ N64 | name = Doraemon - Mittsu no Seireiseki | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches but ingame text boxes cant be seen, game plays perfectly otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 2 - Hikari no Shinden | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches you cant see the pause menu among other text, game plays perfect otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 3 - Nobi Dai no Machi SOS! | region = JAP | status = Doesn&#039;t work | | ver = Not64| vc = no | notes = hangs after first logo screen. }}&lt;br /&gt;
{{ N64 | name = Doubutsu no Mori (Animal Forest) | region = JAP | status = works | | ver =Not64  | vc = no | notes =  Semms to work perfectly. }}&lt;br /&gt;
{{ N64 | name = Dr. Mario 64 | region = USA | status = Issues | ver =Not64 20200609 | vc = no | notes = cant see the falling pills so you cant play it either rice or wii64/not64 }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = EUR | status = works | ver =wii64 1.3| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = USA | status = works | ver =wii64 1.3| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Duck Dodgers Starring Daffy Duck | region = USA | status = Works | region = USA | ver =wii64 1.3| vc = no | notes = works perfectly on rice, might need vwii overclock to reduce framedrops. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem 64 | region = USA | status = Issues | ver =wii64 1.3| vc = no | notes =  on glide menu is unusable and bad render and texture errors, objects apear over other textures and duke weapon and life gauge is totaly white.on rice everything is textured correctly but the screen flashes white every or so seconds once you move also the same 2d objects items and enemys apear infront of 3d ones. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem Zero Hour | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = Lags abit on rice or glide needs cpu divider  set to 1 and vwii overclock for full speed and less frame drops. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates. }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = EUR | status = Works |  ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates.  }}&lt;br /&gt;
{{ N64 | name = ECW Hardcore Revolution | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = seems to play perfect on rice }}&lt;br /&gt;
{{ N64 | name = Eikou no Saint Andrews | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Major graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Letter Adventure | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = minor gfx glitches }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Number Journey | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = minor gfx issues. }}&lt;br /&gt;
{{ N64 | name = Excitebike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Seems to run fine on rice. }}&lt;br /&gt;
{{ N64 | name = Extreme-G | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = works fine on rice }}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = USA | status = Works | ver = Not64 20200524 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = EUR | status = works | ver = Not64 20200524 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = F-1 Pole Position 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix II | region = EUR | status = Works | ver =wii64 1.2 | vc = no| notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = EUR | status = Works | ver = wii64 1.2 | vc = yes | notes = rice tested.Near perfect some graphic problems like the cars not being rendered perfectly.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectly fine.}}&lt;br /&gt;
{{ N64 | name = F1 Racing Championship | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Famista 64 | region = JAP | status = issues | ver = Not64 20150205 | vc = no | notes = game runs perfectly expect when your batting or throwing the ball, all you see is the players and the ball all rest is black.}}&lt;br /&gt;
{{ N64 | name = FIFA - Road to World Cup 98 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = needs vwii overclock for full speed or else its abit laggy.}}&lt;br /&gt;
{{ N64 | name = FIFA 99 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = FIFA Soccer 64 | region = USA | status = works | ver =Not64 | vc = no  | notes = rice tested, needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny 2 | region = USA | status = Works| ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = EUR | status = works| ver =wii64 1.2 | vc = no | notes =rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fire Electric Pen | region = JAP | status = issues | ver = Not64 | vc = no | notes = game itself seems to work OK, but you can&#039;t see anything else.}}&lt;br /&gt;
{{ N64 | name = Flying Dragon | region = USA | status = works| ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Forsaken 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested pretty much perfect.}}&lt;br /&gt;
{{ N64 | name = Fox Sports College Hoops &#039;99 | region = USA | status = works | ver =wii64 1.2 | vc =no  | notes = rice tested,Seems to work ok with minor graphical glitches.}}&lt;br /&gt;
{{ N64 | name = Fushigi no Dungeon - Fuurai no Shiren 2 | region = JAP | status = works | ver = Not64 20150205 | vc = no | notes = Needs FB textures ON, minor graphical glicthes when switching maps.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = GameShark Pro V2.0 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.0 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.3 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = Ganbare Goemon - Mononoke Sugoroku | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen with bad sound looping after pressing start, can&#039;t exit the loader.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = EUR | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = USA | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Getter Love!! Cho Renai Party Game | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Game seems to work fine but you can&#039;t see any menu options.}}&lt;br /&gt;
{{ N64 | name = Gex 64 Enter the Gecko | region = USA | status = Works | ver =Not64 20150205 | vc = no | notes = Does not start in Dynarec, use intrepretor and after the game starts switch to dynarec and it works perfectly. Doesn&#039;t save state or quick save; to enable quick save you must edit the game with HexEditor and remove the &amp;quot;colon&amp;quot; symbol (:) and replace it with a space.}}&lt;br /&gt;
{{ N64 | name = Gex 3 Deep cover Gecko | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ N64 | name = Goemon&#039;s Great Adventure | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Only runs in interpreter mode, in Dynarec mode it freezes on level select.}}&lt;br /&gt;
{{ N64 | name = Golden Nugget 64 | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Completed the game on easy mode. Some graphical glitches.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye X | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Too many bots can cause some slowdown. Turn on FB Textures to avoid flashing white screen while playing split screen but this tends to lock up the game. }}&lt;br /&gt;
{{ N64 | name = GT 64 - Championship Edition | region = USA | status = Issues | ver =not64 20200518 | vc = no | notes = Needs FB textures ON  , the menu is invisible so you don.t know what you&#039;re choosing, in-game it seems to work fine.ON wii64 1.2 rice menu works fine but ingame all you see is the background. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Hamster Monogatari 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Major graphical glicthes and slowdown impossible to  understand anything.}}&lt;br /&gt;
{{ N64 | name = Hanafuda 64 - Tenshi no Yakusoku | region = JAP | status = Works | ver =Not64 20150205 | vc = no | notes = seems to play perfectly.}}&lt;br /&gt;
{{ N64 | name = Harvest Moon 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Heiwa Pachinko World 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Menu is invisible and screen keeps going full black screen and then rendered and since you can see the menus its impossible to play.}}&lt;br /&gt;
{{ N64 | name = Hercules The Legendary Journeys | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = works on glide or rice, needs vwii overclock for a more smooth framerate.}}&lt;br /&gt;
{{ N64 | name = Hexen | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = it works on rice, just keep pressing A and start when loading levels since it takes about 20+ seconds of blackscreen, there is a black square around your weapon texture and the map cant be seen besides that seems ok.}}&lt;br /&gt;
{{ N64 | name = Hey You, Pikachu! | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2 | vc = no | notes = Unsupported N64 Microphone. Unplayable}}&lt;br /&gt;
{{ N64 | name = Hot Wheels Turbo Racing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = nees vwii overclock for a smoother framerate.}} &lt;br /&gt;
{{ N64 | name = Hybrid Heaven  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works.}} &lt;br /&gt;
{{ N64 | name = Hydro Thunder | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = the nromal common U! version of this game is a bad dump on most websites. still both the correct dump and pal dump blackscreen and freeze on boot. }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ide Yosuke no Mahjong Juku | region = JAP  | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = black screen garbled sound and if you press start it will freeze.}}&lt;br /&gt;
{{ N64 | name = Iggy&#039;s Reckin&#039; Balls | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Game  freezes after &#039;Iguana&#039; logo appears}}&lt;br /&gt;
{{ N64 | name = In-Fisherman Bass Hunter 64 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Rice blackscreens ingame after flashing colors, on Glide if you turn on fb textures it works perfectly..}}&lt;br /&gt;
{{ N64 | name = Indiana Jones and the Infernal Machine | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes =lots of random numbers on screen missing microcode for this game..}}&lt;br /&gt;
{{ N64 | name = Indy Racing 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer &#039;98 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.might Need FB textures ON ingame to stope the ocasional flash.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 64 | region = USA  | status = Issues | ver =wii64 1.2 | vc = no | notes = on rice there is alot of texture erros on menu and ingame on the players themselves but works out ok once its ingame, on glide you need fb textures to see menu without flashing, but once you are ingame the grass is blackish and it will lash alot unless you turn fb textures off and it will still flash sometimes..}}&lt;br /&gt;
{{ N64 | name = International Track &amp;amp; Field 2000 | region = USA  | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Jeopardy! | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = glide works perfect rice has textures issues.. }}&lt;br /&gt;
{{ N64 | name = Jeremy McGrath Supercross 2000 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Jet Force Gemini | region = USA | status = Issues | | ver =wii64 1.2 | vc = no | notes = it works perfectly ingame on rice but keeps strettching  graphics but start menu and shaodows appear okay besides the constant stretch,the cutscenes are all messed up tough with vertice streetching left and right, on glide it flash alot  if you turn on fb textures it stops flashing but once you hit start you will never see the ingame levels again even if you turn fb textures off.}}&lt;br /&gt;
{{ N64 | name = John Romero&#039;s Daikatana | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ken Griffey Jr.&#039;s Slugfest  | region = USA | status = works | ver =Not 64 | vc = no | notes = need to use vwii overclock and then on the cpu clock divider choose the 3, this game needs less ticks  to run better.with overclock and cpu devider you get ingame between 0.9 and 1x speed its playable imo.}}&lt;br /&gt;
{{ N64 | name = Killer Instinct Gold V1.2 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = on rice it will crash mid fight after afew moves and some texture errors, glide has the same texture erros on menus and CCS and sky but works preety fine besides that&lt;br /&gt;
}}&lt;br /&gt;
{{ N64 | name =King Hill 64: Extreme Snowboarding | region = JAP | status = Issues | ver =Not64 | vc = no | notes = Japanese version of &#039;Twisted Edge&#039;. Darkened select menus and homescreen. No sound. Otherwise plays perfectly.}}&lt;br /&gt;
{{ N64 | name = Kirby 64: The Crystal Shards  | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes = rice or glide Game works perfectly except that the HUD in-game does not update so you won&#039;t be able to see how much HP you have or your power icon since the display on the HUD only updates once you transition each level part. Besides that, works perfectly.}}&lt;br /&gt;
{{ N64 | name = Knife Edge: Nose Gunner | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Game plays too fast with every speed option; The speed limitator doesn&#039;t work. Minor errors on the menu text. Besides that the game runs perfectly but due to the speed its unplayable.}}&lt;br /&gt;
{{ N64 | name = Knockout Kings 2000 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Kobe Bryant&#039;s NBA Courtside  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works better on glide you can see character names ingame.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Ocarina of Time - Zelda no Densetsu - Toki no Ocarina | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Completed the game. Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up.}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = USA | status = Works | ver = | vc = yes | notes = It is slow, but other than that it works perfect }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = EUR | status = Works | ver = | vc = yes | notes = Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time: Master Quest  | region = USA | status = Works | ver = | vc = no | notes = Works but graphic gets glitched sometimes and sound can get garbled at times. |version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, Legend of Peach | region = USA | status = works | ver = Not64 20171009 | vc = no | notes = Plays great on not64 with minor slowdowns in certain areas of bob omb battlefield, sun texture is also slightly broken, no other issues. Rice has some gfx issues in the pause menus as well as occasional moments of exploding verticies}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Majora´s Mask - Zelda no Densetsu - Mujura no Kamen | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = Completed the game. Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = EUR | status = Issues | ver = | vc = yes | notes = Works fine with some graphical inconvenience.Sometimes depending which setting you use,the speed of everything is increased by like 10x. Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time. &#039;&#039;&#039;Be sure to use the save/loading feature from the emulator! The game freezes a lot with the latest versions!&#039;&#039;&#039; }} &lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = USA | status = Issues | ver = | vc = yes | notes = Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask Preview Demo | region = USA | status = Works | region = USA | ver = | vc = no | notes = Runs perfectly. Sky texture is missing, location name display is in one shade of purple, Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = EUR | status = issues | ver = | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lode Runner 3D | region = USA | status = works | ver = wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = EUR | status = Works| | ver = wii64 1.2| vc = no | notes = missing text on menu perfect ingame rice tested.}}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = USA | status = works | | ver = Wii64 1.2 | vc = no | notes = cant see the menus but its perfect iname rice tested.}}&lt;br /&gt;
{{ N64 | name = Madden Football 64 | region = USA | status = Doesn&#039;t work | | ver = wii64 1.2| vc = no | notes =rice tested blackscreens after logos.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 99 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2000 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2001 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2002 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = EUR | status = Doesn&#039;t Work | | ver = wii64 1.1| vc = no | notes = &#039;&#039;&#039;uCode support is missing.&#039;&#039;&#039; The Game won`t boot. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Major League Baseball Ft. Ken Griffey Jr. | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested seems tow work fine needs vwii overclock for decent speed.}}&lt;br /&gt;
{{ N64 | name = MAME 64 beta 3 | region = USA | status = works | | ver = not64| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Mario Golf  | region = USA | status = Issues | ver = Not64 | vc = yes | notes = Menu and HUD are great. Missing images of tracks on course select screen. Graphical glitches of course on intro before playing. Audio and gameplay slowdowns. Play with FB Textures on.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works excellent. Unlocked the mirror mode.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = USA | status = Works | ver = Not64 20150205 | vc = yes | notes = Works excellent. Sometimes Versus races will run extremely fast}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.Face Lift Mini-Game not playable unless you turn off FB textures, but you&#039;ll have to deal with the screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = works as expected. Minor screen flashes when in game (very minor than in Wii64 1.2), but it&#039;s playable. FB textures recommended in order to stop screen flashes, but not required. &#039;&#039;&#039;The CPU clock divider MUST be set in x1, otherwise the screen flashes will get worsen.&#039;&#039;&#039; Face Lift mini-game not playable unless you turn off FB textures, but you&#039;ll have to deal with these minor screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 2  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = EUR | status = works | ver = Wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Story  | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Mario Tennis  | region = USA | status = issues | ver = wii64 1.2| vc = yes | notes = on rice everything seems fine but it stil freezes after serve but music keeps sounding on dynarec it works fine on intrepreter.}}&lt;br /&gt;
{{ N64 | name = Megaman 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = runs almost perfectly, you can&#039;t see the 1,2,3 start but besides that seems perfect on glide. FB textures highly recommended but not required.}}&lt;br /&gt;
{{ N64 | name = Micro Machines 64  Turbo | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = works fine}}&lt;br /&gt;
{{ N64 | name = Midway&#039;s Greatest Arcade Hits Vol. 1 | region = USA | status = issues | ver = wii64 1.2 | vc = no | notes = on rice besides some gfx issues some games are playable like joust and defender but other games like tapper and spy hunter play at 1.5 fps.}}&lt;br /&gt;
{{ N64 | name = Mike Piazza&#039;s Strike Zone| region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works fine}}&lt;br /&gt;
{{ N64 | name = Milo&#039;s Astro Lanes  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Mischief Makers  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice has a border of flashing white around game screen but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Mission Impossible  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed, sometimes it drops afew frames.}}&lt;br /&gt;
{{ N64 | name = Monaco Grand Prix - Racing Simulation 2  | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = one of the view modes glitches the rest seem to work fine rice tested..}}&lt;br /&gt;
{{ N64 | name = Monopoly  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Monster Truck Madness 64 | region = USA | status = issues | ver = not64 | vc = no | notes = Cant see any text on menus or car selection, ingame seems fine except you can see the timer or your overal  position, but it plays fine..}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat 4  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice ested. HUD disappears at the start of each round}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Mythologies: Sub-Zero  | region = USA | status = Works | ver = Wii64 1.2 | vc = no | notes = rice tested seems fine except you cant see how much health you got on your  health bar.}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Trilogy  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested Works perfectly.}}&lt;br /&gt;
{{ N64 | name = MRC: Multi Racing Championship  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Ms. Pac-Man: Maze Madness  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = RICE dynarec smooth gameplay but crashes constantly when entering on buildings or open world areas, on Glide has lots of missing textures and also crashes like on Rice.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = JAP | status = Issues | ver = | vc = no | notes = Runs in pure interpreter mode.  After Intro cutscene there is a long load time, and entering and exiting doors take awhile.  There was slowdown that cut the game&#039;s speed in half, as well as there being quit a few messed up textures, and on top of all that the Goemon model doesn&#039;t load, only his shadow}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = EUR | status = Issues | ver = | vc = no | notes = Game only runs on pure interpreter mode. Runs slower than it should (0.6x - 0.8x) although if you deactivate audio, it will sometimes run between 1.0x - 1.2x.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black screen after character select screen}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2 | region = JAP | status = Issues | ver = | vc = no | notes = Many graphics on start screen appear awkwardly; game only runs under pure intrpt mode it appears}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Nagano Winter Olympics &#039;98 | region = USA | status = works | ver = wii64 1.2| vc = no | notes =rice tested.}}&lt;br /&gt;
{{ N64 | name = Namco Museum 64 | region = USA | status = Issues | ver = wii64 1.2| vc = no | notes =on glide everything works except galaga wich crashes as soon as you shoot but all other games work fine.}}&lt;br /&gt;
{{ N64 | name = NASCAR 2000 | region = USA | status = works | | region = USA | ver = wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NASCAR 99 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NBA Courtside 2 - Featuring Kobe Bryant | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Hangtime | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = only works on rice.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;98 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 2000 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 99 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA live 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA live 99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA Showtime - NBA on NBC | region = USA | status = doesn&#039;t work | ver = wii64 1.2| vc = no | notes = crahs emulator on boot.}}&lt;br /&gt;
{{ N64 | name = Neon Genesis Evangelion  | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Missing some text,  graphics and HUD during gameplay but playable. It works best with FB Textures On.}}&lt;br /&gt;
{{ N64 | name = New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =works fine.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2000 | region = USA | status =  Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2001 | region = USA | status = Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz Special Edition | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =seems fine.}}&lt;br /&gt;
{{ N64 | name = NHL 99 | region = USA | status = Works | ver = Not64 | vc = no | notes = Slight sound glitches and flashing pause menu. Character names messed up. Use: Dynarec; 2xSal Tex ON; FB Textures OFF; Audio Speed Limit VI, Audio Scale Pitch NO.}}&lt;br /&gt;
{{ N64 | name = NHL Blades of Steel &#039;99| region = USA | status = Works | ver = Not64 | vc = no | notes =Works fine on Dynarec, with minor graphics issues like black ice patches at faceoffs, but ice is normal during icetime.}}&lt;br /&gt;
{{ N64 | name = Nightmare Creatures | region = USA | status =  Works | ver = wii64 1.2| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.}}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = EUR | status = Works | ver = wii64 1.2| vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = O.D.T. (Prototype) | region = USA | status = Works | ver = | vc = no | notes = Minor slowdown, and very minor graphic glitches. Appears fully playable!}}&lt;br /&gt;
{{ N64 | name = Off Road Challenge | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes =rice version seems to run the fastest, glide version/not64 need vwii overclock to run smoothly at full speed.}}&lt;br /&gt;
{{ N64 | name = Ogre Battle 64 | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes =rice version for correct textures.}}&lt;br /&gt;
{{ N64 | name = Olympic Hockey Nagano &#039;98 | region = USA | status = Works | ver = Not64 20200514 | vc = yes | notes =runs fine}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = EUR | status = Issues  | ver =Not64 20200514| vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = EUR | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = USA | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = PC-Engine 64  | region = USA | status = doesn&#039;t work | | ver =Not64 20200514 | vc = no | notes = Never plays, but was too many pixels are missing and PC-Engine gfxs are not implemented as yet because of the rom has been worked on not64 versions.}}&lt;br /&gt;
{{ N64 | name = Penny Racers | region = USA | status = Works | | ver =Not64 20200514| vc = no | notes =seems ok.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = JAP | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Completed every mission on highest difficulty.needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Combat simulator works well. needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Pilotwings 64  | region = USA | status = works | | ver = wii64 1.2  | vc = no | notes =Rice seems to work fine, might need vwii overclock for performance boost.}}&lt;br /&gt;
{{ N64 | name = Pocket Monsters Stadium | region = jap | status = Doesn&#039;t Work | | region = JAP |ver = | vc = no | notes = I get an Code Dump Error after booting the Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = EUR | status = works |  ver = wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = USA | status = Works |  ver = Wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = not64 20200514| vc = yes | notes = Playable. Camera will NOT move during intro. ingame and pictures are not visible makes it difficult to see. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = wii64 rice| vc = yes | notes = Runs. Camera will NOT move during intro. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Doesn&#039;t Work | region = EUR | ver = not64 20200514| vc = yes | notes = No camera shown to be moment on both screens. Graphic glitches but that it so immediately makes the 98% unplayable. Same problematic issue as USA.}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium | region = EUR | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium 2 | region = USA | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Polaris Snocross  | region = USA | status = works | | region = USA | ver = Wii64 1.2 | vc = no | notes =needs rice version, very minor gfx issues  very playable.}}&lt;br /&gt;
{{ N64 | name = Power League 64  | region = JAP | status = Doesn&#039;t Work | |ver = Not64 | vc = no | notes = Can&#039;t see players or stadium. Background (Black sky with stars) covers screen.}}&lt;br /&gt;
{{ N64 | name = Powerpuff Girls: Chemical X Traction | region = USA | status = issues | | ver =Not64| vc = no | notes = some parts of the Bodies are trasparent but still playable. Full Speed. Good Audio. Working. Used with both builds}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = USA | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = EUR | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Premier Manager 64 | region = usa | status = works | ver = Not64 20200514 | vc = no | notes = seems fine.}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo 4: Puyo Puyo Party | region = USA | status = Doesn&#039;t Work |  ver = | vc = no | notes =Does not load}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo Sun 64 | region = JAP | status = Works | ver = | vc = no | notes = Works Perfectly}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Quake 64  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes =Some Flickering. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Quake II  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes = can see onjects and enemies trough walls and floors, needs fb textures to be on.}}&lt;br /&gt;
{{ N64 | name = Quest 64  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes =seems to work fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Rakuga Kids | region = EUR  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Slow load times, other than that it&#039;s flawless!}}&lt;br /&gt;
{{ N64 | name = Ralley Challenge 2000  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Just a bit slow on the loading time}}&lt;br /&gt;
{{ N64 | name = Rampage 2: Universal Tour  | region = USA | status = Works | ver = Not64 20200524| vc = no | notes = seems ok.}}&lt;br /&gt;
{{ N64 | name = Rampage World Tour  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Very minimal graphical issues}}&lt;br /&gt;
{{ N64 | name = Rat attack | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = crash&#039;s on boot on both dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | region = EUR | ver = wii64 1.2| vc = no | notes = on glide/not64 you cant see dialog, on Rice version you can see the dialog, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Razor Freestyle Scooter  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = FB textures ON seems to Work fine. }}&lt;br /&gt;
{{ N64 | name = Re-Volt | region = USA | status = works | ver = not64 20200514 | vc = no | notes = seems to run well, might need vwii overclock to always maintain fullspeed.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes =rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing Round 2  | region = USA | status = works | ver = wii64 1.2| vc = no | notes =  rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Resident Evil 2 | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = Glitched up Game. You can hear the Audio sample plays. Unplayable. This is a regress. Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Ridge Racer 64  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Small Graphics Issues like front car bumper on cutscenes.on wii641.2 rice textures are all correct but every like 30 seconds for split second you see  afew loose vertices, almost unoticable, pick what you think its best.}}&lt;br /&gt;
{{ N64 | name = Road Rash 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Roadsters Trophy  | region = USA | status = Works | ver = wii641.2 | vc = no | notes = rice version,cars in menus are shaded way too dark but seems to work fine ingame.}}&lt;br /&gt;
{{ N64 | name = Rocket: Robot on Wheels  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Almost Perfect, small slowdown when in large environments needs vwii overclock for always full speed.}}&lt;br /&gt;
{{ N64 | name = Rockman EXE Dash 64: Hagane no Boukenshin | region = JAP | status = works || ver = wii64 rice | vc = no | notes = runs find }}&lt;br /&gt;
{{ N64 | name = Rugrats Scavanger Hunt  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rugrats in Paris: The Movie  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rush 2: Extreme Racing USA | region = USA | status = Works | ver = not64 20200514| vc = no | notes = sky sometimes overlaps the track, if glitch issues in game, just change camera angle}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = S.C.A.R.S.: Super Computer Animal Racing Simulator | region = USA | status = Issues | ver = Not64 20200514 | vc = no | notes =   Some color issues (tinted red in some parts of the tracks. Runs perfectly without glitches or lags. Sound is also perfect. runs best on wii641.2 rice but still color issue.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: 2049  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Runs great.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus..}}&lt;br /&gt;
{{ N64 | name = Scooby Doo: Classic Creep Capers  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Working perfectly.}}&lt;br /&gt;
{{ N64 | name = Shadowgate 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice pluggin only., minor gfx issues very playable.}}&lt;br /&gt;
{{ N64 | name = Shadow Man | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Slow loading when transitioning to other areas. Minor graphical glitches, sometimes life meter displays incorrectly, or the HUD will disappear. (I think this happens when you have more than 5 units of life and there&#039;s a lot of things on the screen) Has a rare tendency to randomly lock up every once in a while. This occurs most notably in the second visit to the Engine Block in the Asylum. Restart the game until it stops and you should be fine, only works correctly on wii64 on not64 once you free a soul the game crashes.}}&lt;br /&gt;
{{ N64 | name = Sim City 2000| region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Sin and Punishment  | region = USA | status = Issues | | ver = | vc = yes | notes = Minor glitches but mostly works}}&lt;br /&gt;
{{ N64 | name = Smash Remix 0.9.7  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = use rice pluggin, runs full speed and all custom stages load correctly however several of the vanilla stages such as dreamland and mushroom kingdom have gfx glitches like warped trees/pipes and broken pond textures. Not64 loads all vanilla stages correctly however several custom stages are missing textures, and the framerate is slightly choppy}}&lt;br /&gt;
{{ N64 | name = SNES 9x Alpha | region = | status = | | ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Snowboard Kids  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to work perfectly}}&lt;br /&gt;
{{ N64 | name = Snowboard Kids 2  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Works perfectly}}&lt;br /&gt;
{{ N64 | name = South Park | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = Game has some  small graphical issues: See-through walls when near a building or object; Random colour or skin will block first-person view if you stop moving sometimes; Occasional 1-sec lags. Still, very playable game.}}&lt;br /&gt;
{{ N64 | name = South Park Rally  | region = USA | status = works | | ver = not64 20200518 | vc = no | notes = runs fine but has some minor texture issues on the track ground.}}&lt;br /&gt;
{{ N64 | name = South Park: Chef&#039;s Luv Shack | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes =  Game starts and runs at normal speed. Only issue is it&#039;s missing some objects and sprites while in-game. Playable, but , not enjoyable unless you like only to awnser the questions. }}&lt;br /&gt;
{{ N64 | name = Spider-Man | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice only, seems to run well.}}&lt;br /&gt;
{{ N64 | name = Space Invaders | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Space Station Silicon Valley  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = rice version for accurate gfx, minor gfx glitches like looking inside the cockpit on first level.}}&lt;br /&gt;
{{ N64 | name = StarCraft 64  | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  Rice only, has some minor gfx glitches.}}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Unlocked expert mode. Game runs fine. }}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectyl fine. }}&lt;br /&gt;
{{ N64 | name = Star Soldier: Vanishing Earth  | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Starshot-Space Circus Feber | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Stunt Racer 64  | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = dsi error on boot dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Super Bowling 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = only shows correct graphics on Rice.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Racer  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = Playable, has small graphical glitches, toggling into first person or go to the farthest zoom out to minimize up close missing textures,the amount it disapears on the other 2 viewmodes depends on the character vhecile, some work on all  visual modes others have some parts of their ships missing in and out, othgerwise seems perfect, speaiclay with first person or farthest zoom for all racers.cant see racers on the menus also.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Battle For Naboo  | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron (V1.1)| region = EUR | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Shadows Of The Empire | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = RICE tested :main menu and some camera angles wich in vehicle and walking mode make the screen flash contantly but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Supercross 2000  | region = USA | status = Issues | region = USA | ver = Not64 20200514 | vc = no | notes = full of gfx glicthes, wii64 1.2 rice has less gfx glitches still messy but can be playable on rice.}}&lt;br /&gt;
{{ N64 | name = Superman 64  | region = USA | status = works | region = USA | ver = Not64 20200514 | vc = no | notes = Runs at normal speed in dynarec mode. Sky is fucsia/pink. Other than that, game very playable. On Rice sky has no refresh rate, causing duplicating images to cover the whole skybox, making it very difficult to play}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = JAP | status = Works | ver = Not64 20200514 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 - Shindou Editon | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = Works | region = USA | ver = not64 20200514| vc = yes | notes = &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Chaos Edition 1.3 | region = USA | status = Works | region = USA | ver = Not64 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 Multiplayer 1.3 | region = USA | status = Works | region = USA | ver = | vc = no | notes = May crash sometimes due to programming glitches, but works fine otherwise.| ver =Not642015}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = issues | | region = EUR | ver = wii64 1.2| vc = yes | notes = Used rice version. Glitched up text symbols. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Beta Restoration Project | region = USA | status = issues | region = USA | ver = not64 | vc = no | notes = Only the front exterior of Peach&#039;s Castle, and Thwomp&#039;s Fortress Load. Use Rice for correct HUD textures.}}&lt;br /&gt;
{{ N64 | name = Super Mario Star Road | region = USA | ver =Not64 20150205 | status = Works | vc = no | notes = Game mostly works, rarely drops below 0.7x. Huge audio garble between stage loading, audio is lower and delayed a little bit, happens in and out of levels/courses. Disabling scale pitch will fix lowered audio, some minor camera issues.}}&lt;br /&gt;
{{ N64 | name = Super Smash Bros - Nintendo All-Star! Dairantou Smash Brothers  | region = JAP | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock divider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin. }}&lt;br /&gt;
{{ N64 | name = Super Smash Bros  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock devider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin.}}&lt;br /&gt;
{{ N64 | name = Super Ultra Kaizo Memeio Road 128 Stars Extreme Edition Revenge Deluxe | region = USA | ver = | status = Issues | vc = no | notes = Game works well. Emulator crashes when trying to entering to Bomb-omb Battlefield and there no way to evade that problem. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Taz Express | region = EUR | status = Doesn&#039;t Work | ver = not64 20200514| vc = no | notes = black screen on intrepreter or dynarec.}}&lt;br /&gt;
{{ N64 | name = Tetrisphere  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = slight sound hiccups when loading.}}&lt;br /&gt;
{{ N64 | name = Tigger&#039;s Honey Hunt  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = missing pictures on select menus but seems to run perfect besides that.}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice only, otherwise you cant see the falling pieces, the falling pieces have some wierd texture errors on them but otherwise it plays perfectly}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Doesn&#039;t Work | ver = not64| vc = no | notes = &#039;&#039;&#039;You couldn`t get past the falling blocks.&#039;&#039;&#039; This is a regression. &#039;&#039;&#039;The Game works on my PC.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Tom Clancy&#039;s Rainbow Six  | region = USA | status = works | | region = USA | ver =not64 20200514 | vc = no | notes =some minor gfx glitches on hud besides that seems to play okay.)}}&lt;br /&gt;
{{ N64 | name = Tom &amp;amp; Jerry: Fists of Furry  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = Tonic Trouble | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Works perfectly on Dynarec with or without FB textures ON. Only problem is graphics glitches on the title screen.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 2  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 3  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Top Gear Hyper Bike  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Overdrive  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally | region = EUR  | region = USA | status = Issues | ver = not64 20200514 | vc = no | notes = sloopy music,hud and menus are basicaly square textures and even car dust still playable if you dont mind the texture issues.on wii641.2 rice gfx is displayed correctly but it has no sound.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally 2  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice version seems to play fine.}}&lt;br /&gt;
{{ N64 | name = Toy Story 2  | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = Only displays gfx correctly on Rice,Some frequent slowdown still playable, needs vwii overclock and/or not64 cpu clock devider ported  and set to 1 to remove slowdows and get perfect graphics. }}&lt;br /&gt;
{{ N64 | name = Transformers: Beast Wars Transmetal | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Plays well.}}&lt;br /&gt;
{{ N64 | name = Turok Dinosaur Hunter  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = Minor graphical glitches(when you touch a wall you see trough it) fog seems to not be there letting you see the poppins more  but plays perfectly otherwise.}}&lt;br /&gt;
{{ N64 | name = Turok 2 Seeds of Evil  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = afew sounbd hiccups on cutscenes otherwise perfect.}}&lt;br /&gt;
{{ N64 | name = Turok 3 Shadow of oblivion  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = needs FB textures ON, cant create savestates and even if you creat them they crash upon loading, finaly runs perfectly.hidef mode makes the game unstable and crash,m just use standard  defenition.}}&lt;br /&gt;
{{ N64 | name = Turok Rage Wars  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes =  stage select being abit too faint but is a very minor graphical glitch works perfectly.}}&lt;br /&gt;
{{ N64 | name = Twisted Edge: Extreme Snowboarding  | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =  Darkened select menus and homescreen.the game has no sound. Otherwise plays perfectly. .}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name =  UltraMSX2 | region = | status = | region = |ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name =  Utchan Nanchan no Hono no Challenger: Denryuu Ira Ira Bou | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = EUR | status = Issues | ver = Not64 20200514 | vc = no | notes =  Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.}}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = USA | status = issues | ver = not64 20200514 | vc = no | notes =Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.}}&lt;br /&gt;
{{ N64 | name = Viewpoint 2064 (Prototype) | region = JAP | status = Works | | ver = Not64 20200609 | vc = no | notes = Some very minor graphical (GFX) glitches, but the game is playable.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = EUR | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = USA | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8: 2nd Offense | region = USA | status = issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Violence Killer: Turok New Generation | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes =Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Chess 64 | region = USA | status = Works | region = USA | ver = Not64 20200514| vc = no | notes = fbtextures set to on, the joystick is abit too sensitive otherwise plays fine.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = EUR | status = Works | | ver = Not64 20200514 | vc = no | notes =  FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 64 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 2 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = All 3D effects missing}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Waialae Country Club: True Golf Classics | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to run fine with some ocasional slowdown during some scenes.}}&lt;br /&gt;
{{ N64 | name = War Gods | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = fb textures set to On, seems to run fine}}&lt;br /&gt;
{{ N64 | name = Wave Race 64 | region = USA | status = Works | ver = Not64 20200514| vc = yes | notes = seems to work perfect.}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey &#039;98 | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.}}&lt;br /&gt;
{{ N64 | name = WCW Backstage Assault| region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = no | notes = Crashes on startup on both dynarec and intrepreter, we hear sounds of the intro and black screen and then crash.}}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = WCW Nitro | region = USA | status = issues | ver = Not64 20200514 | vc = no | notes = game runs to fast tried setting speed to vi and dl and even off makes no diference.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphic issues on menus  but runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphic issues on menus  but runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Wetrix | region = EUR | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Game menu is messed up. Narrator voice sounds slowish and robotic. Missing main objects during gameplay.}}&lt;br /&gt;
{{ N64 | name = Wheel of Fortune | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Perfect.}}&lt;br /&gt;
{{ N64 | name = Winback: Covert Operations | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes = Black selection menus and intro. Missing stats and pause menu during gameplay. Game speed and dynamics work excellent. There is a grey box floating around and sometimes covers whole screen.}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = Only Rice version works seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii641.2| vc = no | notes = Only Rice version works seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = World Driver Championship  | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Freeze at boot with dynarec or intrepreter.with rice wii641.2 you can see the logo before freeze.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Doesn&#039;t Work | ver = not64 | vc = no | notes =  Glitched up Game. Unplayable. This is a regress. Rice version works fine. The Game works well on my PC (Mupen64Plus).}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Works | ver = wii64 1.2 rice | vc = no | notes =  Only shows correct graphic on rice version may crash or glitch if you press buttons too often like B.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Doesn&#039;t Work | ver = not64 | vc = no | notes = Glitched up Game. Unplayable. This is a regress. Rice version works fine. The Game works well on my PC (Mupen64Plus).}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = Only shows correct graphic on rice version may crash or glitch if you press buttons too often like B.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = USA | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF No Mercy | region = USA | status = Works | ver = Not64 20200514| vc = no | notes =  Takes a little while to load.  seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = EUR | status = Works | ver = Not64 20200514 | vc = no | notes =  Takes a little while to load.Seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Takes a little while to load.Seems to work perfectly.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Xena Warrior Princess: The Talisman of Fate | region = USA | ver = Not64 20200514| status = Works| vc = no | notes = works perfectly, background music is abit choopy. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = EUR |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = JAP |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=73286</id>
		<title>Wii64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=73286"/>
		<updated>2021-12-22T23:46:47Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* D */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wii64/Not64. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://code.google.com/p/mupen64gc/downloads/list Wii64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/Extrems/Not64 Not64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/not64-update.333569/ Latest Thread on GBATemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest Wii64 release, currently the most recent is the experimental modification [http://www.gc-forever.com/forums/viewtopic.php?f=9&amp;amp;t=2723 Not64]. If you&#039;re using a more recent version than the one listed, update this field. Please follow the same formatting as other entries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtual Console&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; if it is currently available as a Virtual Console title.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ROM Type&amp;quot; - Indicate the extension of the rom file. Examples: Mario Kart.v64, Mario Kart.z64, Mario Kart.n64 or Mario Kart.rom have different extensions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ N64 | name = game_name | region = USA/JAP/EUR | ver = Not64/Wii64... | status = Works/Issues/Doesn&#039;t Work | vc = yes/no | rom type = .n64/.v64/.z64/.rom |notes = ... }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = 007: The World is not Enough |  region = USA | status = works | ver = not64 20210820 | vc = no | notes = very minor gfx issues works fine.Rice version has some fixed textures but your weapon or arm get clipped by several surfaces like they have no priority over them so use wii64 regular version or not64 to play.}}&lt;br /&gt;
{{ N64 |name = 007: The World is not Enough | region = EUR | status = works | ver = not64 20210820 | vc = no | notes= minor issues seems to work fine.Rice version has some fixed textures but your weapon or arm get clipped by several surfaces like they have no priority over them so use wii64 regular version or not64 to play.}}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = EUR | status = works | ver = wii64 1.3 | vc = yes | notes =  Regular wii64/not64 works better than rice. }}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = USA | status =  Works | ver = wii64 1.3 | vc = yes | notes = seems perfect.Regular wii64/not64 works better than rice.}}&lt;br /&gt;
{{ N64 | name = 40 Winks (Prototype)| region = EUR | status = Works | ver = wii64 1.3 rice | vc = no | notes =  rice only for correct cutscenes and lightning(only main menu is not correctly displayed), regular version of wii64 or not64 dont show the cutscenes correctly and are way too dark ingame. }}&lt;br /&gt;
{{ N64 | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | status = Works | ver =wii64 rice | vc = no | notes = Not yet tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = A Bug&#039;s Life | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Rice has missing sky and afew other textures, seems to work perfectly on regular wii64/not64. }}&lt;br /&gt;
{{ N64 | name = Aerofighters Assault | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  seems to work just as well on rice or gl. }}&lt;br /&gt;
{{ N64 | name = AeroGauge | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Gl works better than rice since it has fog. }}&lt;br /&gt;
{{ N64 | name = Aidyn Chronicles | region = USA | status = Works | ver =not64 20210820 | vc = no | notes =  regular wii64 1.3 or not64 works best, rice has more texture errors and missing cutscenes text. }}&lt;br /&gt;
{{ N64 | name = Air Boarder 64 | region = EUR | status = Works | ver =Wii64 1.3 | vc = no | notes = regular wii64/not64 works abit better than rice. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = EUR | status =  works | ver =Wii64 1.2 rice | vc = no | notes = Rice only on gl it has stretching vertices. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = USA | status =  works | ver =wii64 1.2 | vc = no | notes = Rice only on gl it has stretching vertices.}}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.3  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;01 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Tennis &#039;99 | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Animal Forest | region = JAP |status =  Works | ver =Not64 20150205 | vc = no | notes = All testing seems to show near flawless gameplay. Minor issues include crashing if attempting to change the time. However, the entire game has not been tested. English dub works well.  }}&lt;br /&gt;
{{ N64 | name = Armorines: Project S.W.A.R.M. | region = USA | status = Works | ver =Not64 20210820 | vc = no | notes = use not64 or regular wii64 1.3, rice has some issues. }}&lt;br /&gt;
{{ N64 | name = Army Men Air Combat | region = USA | status = works | ver =wii64 1.3 | vc = no | notes =  menus work a tiny bit better in rice but gameplay is better on regular/not64. }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes | region = EUR | status = Works | ver = wii64 1.3 | vc = no | notes = rice only to see the cutscenes, on gl the cutscenes are broken, somewhat needs overclock for smooth performance }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes 2 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes =  needs cpu clock divider set to 1 for full speed to use alongside vwii overclock for   less framedrops.  }}&lt;br /&gt;
{{ N64 | name = Asteroids Hyper 64 | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Normal game tested only, works with rice or gl The unlock of the original asteroids game does not display the ship nor the asteroids, normal game plays perfectly. }}&lt;br /&gt;
{{ N64 | name = Automobili Lamborghini | region = USA | status = Works | ver = Wii64 1.3 | vc = no | notes =  rice tested, gl works as well. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie - Banjo to Kazooie no Daibouken | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Unlocked every world. Minor graphical issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = USA | status = Works | ver = Not64 20210820 | vc = no | notes = Works perfectly fine needs fb textures for pause menu. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = On Rice the first cutscene after the door closes might take up to 30 seconds to continue, both rice and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu, main menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie: Jiggies of Time | region = USA | status = Works | ver = Not64 | vc = no | notes = Reached 100%, and beat the game, Slowdown can happen in more complex areas, although not unplayable. same gfx glitches as og Banjo Kazooie, and turn on FB textures for correct pause menu&#039;s. NOTE: Save States crash the game upon state load attempt. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = AUS | status = works | ver = wii64 1.3 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii.}}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = USA | status = works | ver = Not64 20210820 | vc = no | notes = Need fb textures or the map is white. the game will drop about 10 frames when rendering a lot of things. The screen will flash white once during cutscenes. }}&lt;br /&gt;
{{ N64 | name = (In-Fisherman) Bass Hunter 64 | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = Rice has issues , on regular wii64/not64 if you turn on fb textures it works perfectly.}}&lt;br /&gt;
{{ N64 | name = Bassmasters 2000 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = wii64/not64  the game runs abit slow and needs Cpu Clock divider set to 1 and vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Batman Beyond: Return of The Joker  | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = seems a little to fast otherwise seems fine. }}&lt;br /&gt;
{{ N64 | name = Batman Of The Future: Return of The Joker  | region = EUR | status = Works | ver = wii64 1.3 | vc = no | notes = seems a little to fast otherwise seems fine. }}&lt;br /&gt;
{{ N64 | name = Battletanx | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it. }}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = EUR | status = Works | ver =wii64 1.3| vc = no | notes =  rice runs better overal than gl.}}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it.Pal version boots and plays perfectly tough. }}&lt;br /&gt;
{{ N64 | name = Battlezone: Rise of the Black Dogs | region = USA | status = works | ver =wii64 1.3| vc = no | notes = rice only gl cant see the map, rice shows the map correctly but the cockpit view keeps disapearing under the map itself , doesnt affect gameplay tough.(delete the viheight/width from rincelinux.ini to get fullscreen ingame. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = EUR | status = Works | ver = wii64 1.3| vc = no | notes = rice r has fixed trees and sky while gl doesnt, both are playable tough.might need overclock for smoother performance. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = USA | status = Works | ver = wii64 1.2| vc = no | notes =  rice  has fixed trees and sky while gl doesnt, both are playable tough.might need overclock for smoother performance. }}&lt;br /&gt;
{{ N64 | name = Big Mountain 2000 | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Bio F.R.E.A.K.S. | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice runs better you can see the loading screens and such on gl you only see the loading screen light, both do work tough. }}&lt;br /&gt;
{{ N64 | name = Blast Corps | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = rice tested seems to play well }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = EUR | status = Works | ver = Not6420210820 | vc = no | notes = Runs well with very minor graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = rice tested seems to work well. }}&lt;br /&gt;
{{ N64 | name = Body Harvest | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = when crossing bridges or climbing mountains there is some hit detection error and you get  stuck so its unplayable. }}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = EUR | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = DANGER!!; You get an internal Black screen during the intro, it will go away after clicking A or START. Now it will begin at world select screen. Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC (Mupen64Plus Only).}}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = USA | status = Doesn&#039;t Work | ver = Wii64 1.3 | vc = no | notes = DANGER!; The game freezes and shows a black screen after the Green Garden&#039;s Stage 4. Black screen after pressing start in intro to see menu! Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC.}}&lt;br /&gt;
{{ N64 | name = Bomberman 64: The Second Attack! | region = USA | status = issues | ver = wii64 1.3  | vc = no | notes = menu cant be seen,press A and wait until you are ingame, ingame everything seems ok except you cant read dialogue tough. }}&lt;br /&gt;
{{ N64 | name = Bomberman Hero | region = USA | status = Works | ver = wii64 1.3  | vc = Yes | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Bottom of the 9th | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = When entering matches it might be some slowdown when the league flag shows up but ingame its all good  rice or gl seems the same. }}&lt;br /&gt;
{{ N64 | name = Brunswick Circuit Pro Bowling | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = rice works perfectly, regular wii64 has alot of graphical issues. }}&lt;br /&gt;
{{ N64 | name = Buck Bumble | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = rice or gl. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 2: Arcade edition | region = USA | status = works | ver = wii64 1.3  | vc = Yes | notes = Rice only, on reuglar wii64 you cant see the cursor to shoot so you have no idea where you are aiming some beeping between menus. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 3 DX | region = EUR | status = Works | ver = wii64 1.3  | vc = Yes | notes = rice tested, jsome beeping between menus seems fine. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 99&#039; | region = USA | status = Works | ver = wii64 1.3 | vc = Yes | notes =Rice or gl.some beeping between menus.  }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = California Speed | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Rice tested-Plays perfect with some tiny graphics glitches on 2d textures but nothing that affects anything. }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = USA | status = works | ver =wii64 1.3 | vc = no | notes =  regular wii64/not64 only, rice is a mess, it needs Cpu divider set to 1 and vwii overclock for full speed }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes =  regular wii64/not64 only, rice is a mess, it needs Cpu divider set to 1 and vwii overclock for full speed}}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Only starts in intrepretar and plays under 0.5 speed.}}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Only starts in intrepretar and plays under 0.5 speed. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = EUR | status = Doesn&#039;t Work  | ver =wii64 1.3| vc = no | notes = Only starts in intrepretar and plays under 0.5 speed. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = USA | status = Doesn&#039;t Work  | ver =wii64 1.3| vc = no | notes = Only starts in intrepretar and plays under 0.5 speed. }}&lt;br /&gt;
{{ N64 | name = Center Court Tennis| region = EUR | status = Works | ver =wii64 1.3| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested if it says to remove controller pak go to settings and chooose rumble pak in pak management and restart the rom. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist 2 | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = Seems to play perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Charlie Blast&#039;s Territory | region = USA | status =  Works | ver =wii64 1.3| vc = no | notes =works on glide and rice but seems its abit better on glide. }}&lt;br /&gt;
{{ N64 | name = Chopper Attack | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Clay Fighter 63 1/3 | region = USA | status =  Works | ver =wii64 1.3| vc = no | notes = works best on regular wii64/not64 }}&lt;br /&gt;
{{ N64 | name = Clay Fighter Sculptor&#039;s Cut | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = works best on regular wii64/not64 }}&lt;br /&gt;
{{ N64 | name = Command &amp;amp; Conquer 64 | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested seems to work fine. Turn wiiu nand page to on for better consistency. }}&lt;br /&gt;
{{ N64 | name = Conker&#039;s Bad Fur Day | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Works well, FB textures highly recommened but not required. &#039;&#039;&#039;Audio Speed Limit MUST be set to DL to prevent hanging.&#039;&#039;&#039; Frames may drop a bit but still playable and will lock up on start, as well as certain cutscenes just wait for it to resume, should take 30 secs to a minute . }}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; Exotica | region = USA | status = issues| ver =wii64 1.3| vc = no  | notes = on glide the same texture gets repeated all over on rice its correctly textured but it keeps stretching  random vertices all over.}}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; USA | region = USA | status = works | ver =wii64 1.3 | vc = Yes | notes =Rice tested its playable but it can lag abit and making music lag ashwell, it need wii overclock to fix the framedrops and run fullspeed everytime. }}&lt;br /&gt;
{{ N64 | name = Cruisn World | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  rice tested }}&lt;br /&gt;
{{ N64 | name = Custom Robo V2 | region = JAP | status = Issues | ver = | vc = Yes | notes = The gameplay is fine, yet there are very many graphical issues such as black or glossed textures.  }}&lt;br /&gt;
{{ N64 | name = CyberTiger | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested, some texture error on golfers face ingame but tahts about it. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Dance Dance Revolution - Disney Dancing Museum | region = JAP | status = Doesn&#039;t Work | | ver =Not64 20150205 | vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Dark Rift | region = USA | status = Doesn&#039;t Work | ver = wii64 1.3| vc = no | notes = rice and glide hangs after first lgo, unsuported microcode? }}&lt;br /&gt;
{{ N64 | name = DeadlyArts | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Densha de Go! 64 | region = JAP | status = Doesn&#039;t Work | | ver =Not64| vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Derby Stallion 64  | region = JAP | status = Works | | ver =Not64 | vc = no | notes = Minor graphic glitches when passing trough the menus and some track textures here and there. }}&lt;br /&gt;
{{ N64 | name = Destruction Derby 64 | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice runs fine some framedrops here and there needs vwii overclock for always full speed once you reach professional the tracks will be mirrored and the game will not work correctly, on regular wii64/not64 the morrored tracks work fine but the menus are a mess so you can maybe see what you need to click on rice and then play professional on regular wii64 for the correct mirrored tracks. }}&lt;br /&gt;
{{ N64 | name = Dezaemon 3D  | region = JAP | status = Issues | | ver =Not64  | vc = no | notes = Plays perfectly but some textures are messed up including your own ship and manny enemys. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Regular wii64/not64 only or adventure mode 2 will not work correctly. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =wii64 1.3 | vc = no | notes = Regular wii64/not64 only or adventure mode 2 will not work correctly. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Donald Duck - Goin&#039; Quackers | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice seems to work perfectly but, if you talk to louie or professor you get stuck in an infinite conversation, the game itself plays perfectly besides this issue on intrepreter you can finish the conversations. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Tarzan | region = USA | status = Doesn&#039;t Work| ver =wii64 1.3 | vc = no | notes = game boots but randomly freezes everytime. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = EUR | status = works | ver =wii64 1.3 | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = Work perfectly fine with the exception of the map, its blank. Also can be hard to see in unlit areas}}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = WORKS ON GLIDE: tiny graphical glitch at the start of the missions move foward afew steps and then the game is perfect, need to assign c stick-left and right to other buttons besides an analog stick because you need to press both buttons at the same time to save and load(recomend x,y) on rice the 2d textures dont go away, if you put the map up it will never go away same for moving up and down on the menu the skulls dont go away wich does not happen on normal rice on mupen 64 0.5.1.  }}&lt;br /&gt;
{{ N64 | name = Doraemon - Mittsu no Seireiseki | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches but ingame text boxes cant be seen, game plays perfectly otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 2 - Hikari no Shinden | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches you cant see the pause menu among other text, game plays perfect otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 3 - Nobi Dai no Machi SOS! | region = JAP | status = Doesn&#039;t work | | ver = Not64| vc = no | notes = hangs after first logo screen. }}&lt;br /&gt;
{{ N64 | name = Doubutsu no Mori (Animal Forest) | region = JAP | status = works | | ver =Not64  | vc = no | notes =  Semms to work perfectly. }}&lt;br /&gt;
{{ N64 | name = Dr. Mario 64 | region = USA | status = Issues | ver =Not64 20200609 | vc = no | notes = Some gfx glitches. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = EUR | status = works | ver =wii64 1.2| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = USA | status = works | ver =wii64 1.2| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Duck Dodgers Starring Daffy Duck | region = USA | status = Works | region = USA | ver =wii64 1.2| vc = no | notes = works perfectly on rice, might need vwii overclock to reduce framedrops. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem 64 | region = USA | status = Issues | ver =wii64 1.2| vc = no | notes =  on glide menu is unusable and bad render and texture errors, objects apear over other textures and duke weapon and life gauge is totaly white.on rice everything is textured correctly but the screen flashes white every or so seconds once you move also the same 2d objects items and enemys apear infront of 3d ones. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem Zero Hour | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = Lags abit on rice or glide needs cpu divider ported from not 64 set to 1 and vwii overclock for full speed and less frame drops. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates. }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = EUR | status = Works |  ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates.  }}&lt;br /&gt;
{{ N64 | name = ECW Hardcore Revolution | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = seems to play perfect on rice }}&lt;br /&gt;
{{ N64 | name = Eikou no Saint Andrews | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Major graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Letter Adventure | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = minor gfx glitches }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Number Journey | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = minor gfx issues. }}&lt;br /&gt;
{{ N64 | name = Excitebike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Seems to run fine on rice. }}&lt;br /&gt;
{{ N64 | name = Extreme-G | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = works fine on rice }}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = USA | status = Works | ver = Not64 20200524 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = EUR | status = works | ver = Not64 20200524 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = F-1 Pole Position 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix II | region = EUR | status = Works | ver =wii64 1.2 | vc = no| notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = EUR | status = Works | ver = wii64 1.2 | vc = yes | notes = rice tested.Near perfect some graphic problems like the cars not being rendered perfectly.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectly fine.}}&lt;br /&gt;
{{ N64 | name = F1 Racing Championship | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Famista 64 | region = JAP | status = issues | ver = Not64 20150205 | vc = no | notes = game runs perfectly expect when your batting or throwing the ball, all you see is the players and the ball all rest is black.}}&lt;br /&gt;
{{ N64 | name = FIFA - Road to World Cup 98 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = needs vwii overclock for full speed or else its abit laggy.}}&lt;br /&gt;
{{ N64 | name = FIFA 99 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = FIFA Soccer 64 | region = USA | status = works | ver =Not64 | vc = no  | notes = rice tested, needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny 2 | region = USA | status = Works| ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = EUR | status = works| ver =wii64 1.2 | vc = no | notes =rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fire Electric Pen | region = JAP | status = issues | ver = Not64 | vc = no | notes = game itself seems to work OK, but you can&#039;t see anything else.}}&lt;br /&gt;
{{ N64 | name = Flying Dragon | region = USA | status = works| ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Forsaken 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested pretty much perfect.}}&lt;br /&gt;
{{ N64 | name = Fox Sports College Hoops &#039;99 | region = USA | status = works | ver =wii64 1.2 | vc =no  | notes = rice tested,Seems to work ok with minor graphical glitches.}}&lt;br /&gt;
{{ N64 | name = Fushigi no Dungeon - Fuurai no Shiren 2 | region = JAP | status = works | ver = Not64 20150205 | vc = no | notes = Needs FB textures ON, minor graphical glicthes when switching maps.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = GameShark Pro V2.0 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.0 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.3 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = Ganbare Goemon - Mononoke Sugoroku | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen with bad sound looping after pressing start, can&#039;t exit the loader.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = EUR | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = USA | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Getter Love!! Cho Renai Party Game | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Game seems to work fine but you can&#039;t see any menu options.}}&lt;br /&gt;
{{ N64 | name = Gex 64 Enter the Gecko | region = USA | status = Works | ver =Not64 20150205 | vc = no | notes = Does not start in Dynarec, use intrepretor and after the game starts switch to dynarec and it works perfectly. Doesn&#039;t save state or quick save; to enable quick save you must edit the game with HexEditor and remove the &amp;quot;colon&amp;quot; symbol (:) and replace it with a space.}}&lt;br /&gt;
{{ N64 | name = Gex 3 Deep cover Gecko | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ N64 | name = Goemon&#039;s Great Adventure | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Only runs in interpreter mode, in Dynarec mode it freezes on level select.}}&lt;br /&gt;
{{ N64 | name = Golden Nugget 64 | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Completed the game on easy mode. Some graphical glitches.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye X | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Too many bots can cause some slowdown. Turn on FB Textures to avoid flashing white screen while playing split screen but this tends to lock up the game. }}&lt;br /&gt;
{{ N64 | name = GT 64 - Championship Edition | region = USA | status = Issues | ver =not64 20200518 | vc = no | notes = Needs FB textures ON  , the menu is invisible so you don.t know what you&#039;re choosing, in-game it seems to work fine.ON wii64 1.2 rice menu works fine but ingame all you see is the background. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Hamster Monogatari 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Major graphical glicthes and slowdown impossible to  understand anything.}}&lt;br /&gt;
{{ N64 | name = Hanafuda 64 - Tenshi no Yakusoku | region = JAP | status = Works | ver =Not64 20150205 | vc = no | notes = seems to play perfectly.}}&lt;br /&gt;
{{ N64 | name = Harvest Moon 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Heiwa Pachinko World 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Menu is invisible and screen keeps going full black screen and then rendered and since you can see the menus its impossible to play.}}&lt;br /&gt;
{{ N64 | name = Hercules The Legendary Journeys | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = works on glide or rice, needs vwii overclock for a more smooth framerate.}}&lt;br /&gt;
{{ N64 | name = Hexen | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = it works on rice, just keep pressing A and start when loading levels since it takes about 20+ seconds of blackscreen, there is a black square around your weapon texture and the map cant be seen besides that seems ok.}}&lt;br /&gt;
{{ N64 | name = Hey You, Pikachu! | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2 | vc = no | notes = Unsupported N64 Microphone. Unplayable}}&lt;br /&gt;
{{ N64 | name = Hot Wheels Turbo Racing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = nees vwii overclock for a smoother framerate.}} &lt;br /&gt;
{{ N64 | name = Hybrid Heaven  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works.}} &lt;br /&gt;
{{ N64 | name = Hydro Thunder | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = the nromal common U! version of this game is a bad dump on most websites. still both the correct dump and pal dump blackscreen and freeze on boot. }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ide Yosuke no Mahjong Juku | region = JAP  | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = black screen garbled sound and if you press start it will freeze.}}&lt;br /&gt;
{{ N64 | name = Iggy&#039;s Reckin&#039; Balls | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Game  freezes after &#039;Iguana&#039; logo appears}}&lt;br /&gt;
{{ N64 | name = In-Fisherman Bass Hunter 64 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Rice blackscreens ingame after flashing colors, on Glide if you turn on fb textures it works perfectly..}}&lt;br /&gt;
{{ N64 | name = Indiana Jones and the Infernal Machine | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes =lots of random numbers on screen missing microcode for this game..}}&lt;br /&gt;
{{ N64 | name = Indy Racing 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer &#039;98 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.might Need FB textures ON ingame to stope the ocasional flash.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 64 | region = USA  | status = Issues | ver =wii64 1.2 | vc = no | notes = on rice there is alot of texture erros on menu and ingame on the players themselves but works out ok once its ingame, on glide you need fb textures to see menu without flashing, but once you are ingame the grass is blackish and it will lash alot unless you turn fb textures off and it will still flash sometimes..}}&lt;br /&gt;
{{ N64 | name = International Track &amp;amp; Field 2000 | region = USA  | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Jeopardy! | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = glide works perfect rice has textures issues.. }}&lt;br /&gt;
{{ N64 | name = Jeremy McGrath Supercross 2000 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Jet Force Gemini | region = USA | status = Issues | | ver =wii64 1.2 | vc = no | notes = it works perfectly ingame on rice but keeps strettching  graphics but start menu and shaodows appear okay besides the constant stretch,the cutscenes are all messed up tough with vertice streetching left and right, on glide it flash alot  if you turn on fb textures it stops flashing but once you hit start you will never see the ingame levels again even if you turn fb textures off.}}&lt;br /&gt;
{{ N64 | name = John Romero&#039;s Daikatana | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ken Griffey Jr.&#039;s Slugfest  | region = USA | status = works | ver =Not 64 | vc = no | notes = need to use vwii overclock and then on the cpu clock divider choose the 3, this game needs less ticks  to run better.with overclock and cpu devider you get ingame between 0.9 and 1x speed its playable imo.}}&lt;br /&gt;
{{ N64 | name = Killer Instinct Gold V1.2 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = on rice it will crash mid fight after afew moves and some texture errors, glide has the same texture erros on menus and CCS and sky but works preety fine besides that&lt;br /&gt;
}}&lt;br /&gt;
{{ N64 | name =King Hill 64: Extreme Snowboarding | region = JAP | status = Issues | ver =Not64 | vc = no | notes = Japanese version of &#039;Twisted Edge&#039;. Darkened select menus and homescreen. No sound. Otherwise plays perfectly.}}&lt;br /&gt;
{{ N64 | name = Kirby 64: The Crystal Shards  | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes = rice or glide Game works perfectly except that the HUD in-game does not update so you won&#039;t be able to see how much HP you have or your power icon since the display on the HUD only updates once you transition each level part. Besides that, works perfectly.}}&lt;br /&gt;
{{ N64 | name = Knife Edge: Nose Gunner | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Game plays too fast with every speed option; The speed limitator doesn&#039;t work. Minor errors on the menu text. Besides that the game runs perfectly but due to the speed its unplayable.}}&lt;br /&gt;
{{ N64 | name = Knockout Kings 2000 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Kobe Bryant&#039;s NBA Courtside  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works better on glide you can see character names ingame.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Ocarina of Time - Zelda no Densetsu - Toki no Ocarina | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Completed the game. Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up.}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = USA | status = Works | ver = | vc = yes | notes = It is slow, but other than that it works perfect }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = EUR | status = Works | ver = | vc = yes | notes = Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time: Master Quest  | region = USA | status = Works | ver = | vc = no | notes = Works but graphic gets glitched sometimes and sound can get garbled at times. |version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, Legend of Peach | region = USA | status = works | ver = Not64 20171009 | vc = no | notes = Plays great on not64 with minor slowdowns in certain areas of bob omb battlefield, sun texture is also slightly broken, no other issues. Rice has some gfx issues in the pause menus as well as occasional moments of exploding verticies}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Majora´s Mask - Zelda no Densetsu - Mujura no Kamen | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = Completed the game. Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = EUR | status = Issues | ver = | vc = yes | notes = Works fine with some graphical inconvenience.Sometimes depending which setting you use,the speed of everything is increased by like 10x. Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time. &#039;&#039;&#039;Be sure to use the save/loading feature from the emulator! The game freezes a lot with the latest versions!&#039;&#039;&#039; }} &lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = USA | status = Issues | ver = | vc = yes | notes = Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask Preview Demo | region = USA | status = Works | region = USA | ver = | vc = no | notes = Runs perfectly. Sky texture is missing, location name display is in one shade of purple, Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = EUR | status = issues | ver = | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lode Runner 3D | region = USA | status = works | ver = wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = EUR | status = Works| | ver = wii64 1.2| vc = no | notes = missing text on menu perfect ingame rice tested.}}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = USA | status = works | | ver = Wii64 1.2 | vc = no | notes = cant see the menus but its perfect iname rice tested.}}&lt;br /&gt;
{{ N64 | name = Madden Football 64 | region = USA | status = Doesn&#039;t work | | ver = wii64 1.2| vc = no | notes =rice tested blackscreens after logos.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 99 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2000 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2001 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2002 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = EUR | status = Doesn&#039;t Work | | ver = wii64 1.1| vc = no | notes = &#039;&#039;&#039;uCode support is missing.&#039;&#039;&#039; The Game won`t boot. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Major League Baseball Ft. Ken Griffey Jr. | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested seems tow work fine needs vwii overclock for decent speed.}}&lt;br /&gt;
{{ N64 | name = MAME 64 beta 3 | region = USA | status = works | | ver = not64| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Mario Golf  | region = USA | status = Issues | ver = Not64 | vc = yes | notes = Menu and HUD are great. Missing images of tracks on course select screen. Graphical glitches of course on intro before playing. Audio and gameplay slowdowns. Play with FB Textures on.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works excellent. Unlocked the mirror mode.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = USA | status = Works | ver = Not64 20150205 | vc = yes | notes = Works excellent. Sometimes Versus races will run extremely fast}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.Face Lift Mini-Game not playable unless you turn off FB textures, but you&#039;ll have to deal with the screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = works as expected. Minor screen flashes when in game (very minor than in Wii64 1.2), but it&#039;s playable. FB textures recommended in order to stop screen flashes, but not required. &#039;&#039;&#039;The CPU clock divider MUST be set in x1, otherwise the screen flashes will get worsen.&#039;&#039;&#039; Face Lift mini-game not playable unless you turn off FB textures, but you&#039;ll have to deal with these minor screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 2  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = EUR | status = works | ver = Wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Story  | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Mario Tennis  | region = USA | status = issues | ver = wii64 1.2| vc = yes | notes = on rice everything seems fine but it stil freezes after serve but music keeps sounding on dynarec it works fine on intrepreter.}}&lt;br /&gt;
{{ N64 | name = Megaman 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = runs almost perfectly, you can&#039;t see the 1,2,3 start but besides that seems perfect on glide. FB textures highly recommended but not required.}}&lt;br /&gt;
{{ N64 | name = Micro Machines 64  Turbo | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = works fine}}&lt;br /&gt;
{{ N64 | name = Midway&#039;s Greatest Arcade Hits Vol. 1 | region = USA | status = issues | ver = wii64 1.2 | vc = no | notes = on rice besides some gfx issues some games are playable like joust and defender but other games like tapper and spy hunter play at 1.5 fps.}}&lt;br /&gt;
{{ N64 | name = Mike Piazza&#039;s Strike Zone| region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works fine}}&lt;br /&gt;
{{ N64 | name = Milo&#039;s Astro Lanes  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Mischief Makers  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice has a border of flashing white around game screen but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Mission Impossible  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed, sometimes it drops afew frames.}}&lt;br /&gt;
{{ N64 | name = Monaco Grand Prix - Racing Simulation 2  | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = one of the view modes glitches the rest seem to work fine rice tested..}}&lt;br /&gt;
{{ N64 | name = Monopoly  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Monster Truck Madness 64 | region = USA | status = issues | ver = not64 | vc = no | notes = Cant see any text on menus or car selection, ingame seems fine except you can see the timer or your overal  position, but it plays fine..}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat 4  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice ested. HUD disappears at the start of each round}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Mythologies: Sub-Zero  | region = USA | status = Works | ver = Wii64 1.2 | vc = no | notes = rice tested seems fine except you cant see how much health you got on your  health bar.}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Trilogy  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested Works perfectly.}}&lt;br /&gt;
{{ N64 | name = MRC: Multi Racing Championship  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Ms. Pac-Man: Maze Madness  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = RICE dynarec smooth gameplay but crashes constantly when entering on buildings or open world areas, on Glide has lots of missing textures and also crashes like on Rice.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = JAP | status = Issues | ver = | vc = no | notes = Runs in pure interpreter mode.  After Intro cutscene there is a long load time, and entering and exiting doors take awhile.  There was slowdown that cut the game&#039;s speed in half, as well as there being quit a few messed up textures, and on top of all that the Goemon model doesn&#039;t load, only his shadow}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = EUR | status = Issues | ver = | vc = no | notes = Game only runs on pure interpreter mode. Runs slower than it should (0.6x - 0.8x) although if you deactivate audio, it will sometimes run between 1.0x - 1.2x.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black screen after character select screen}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2 | region = JAP | status = Issues | ver = | vc = no | notes = Many graphics on start screen appear awkwardly; game only runs under pure intrpt mode it appears}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Nagano Winter Olympics &#039;98 | region = USA | status = works | ver = wii64 1.2| vc = no | notes =rice tested.}}&lt;br /&gt;
{{ N64 | name = Namco Museum 64 | region = USA | status = Issues | ver = wii64 1.2| vc = no | notes =on glide everything works except galaga wich crashes as soon as you shoot but all other games work fine.}}&lt;br /&gt;
{{ N64 | name = NASCAR 2000 | region = USA | status = works | | region = USA | ver = wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NASCAR 99 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NBA Courtside 2 - Featuring Kobe Bryant | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Hangtime | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = only works on rice.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;98 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 2000 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 99 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA live 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA live 99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA Showtime - NBA on NBC | region = USA | status = doesn&#039;t work | ver = wii64 1.2| vc = no | notes = crahs emulator on boot.}}&lt;br /&gt;
{{ N64 | name = Neon Genesis Evangelion  | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Missing some text,  graphics and HUD during gameplay but playable. It works best with FB Textures On.}}&lt;br /&gt;
{{ N64 | name = New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =works fine.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2000 | region = USA | status =  Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2001 | region = USA | status = Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz Special Edition | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =seems fine.}}&lt;br /&gt;
{{ N64 | name = NHL 99 | region = USA | status = Works | ver = Not64 | vc = no | notes = Slight sound glitches and flashing pause menu. Character names messed up. Use: Dynarec; 2xSal Tex ON; FB Textures OFF; Audio Speed Limit VI, Audio Scale Pitch NO.}}&lt;br /&gt;
{{ N64 | name = NHL Blades of Steel &#039;99| region = USA | status = Works | ver = Not64 | vc = no | notes =Works fine on Dynarec, with minor graphics issues like black ice patches at faceoffs, but ice is normal during icetime.}}&lt;br /&gt;
{{ N64 | name = Nightmare Creatures | region = USA | status =  Works | ver = wii64 1.2| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.}}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = EUR | status = Works | ver = wii64 1.2| vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = O.D.T. (Prototype) | region = USA | status = Works | ver = | vc = no | notes = Minor slowdown, and very minor graphic glitches. Appears fully playable!}}&lt;br /&gt;
{{ N64 | name = Off Road Challenge | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes =rice version seems to run the fastest, glide version/not64 need vwii overclock to run smoothly at full speed.}}&lt;br /&gt;
{{ N64 | name = Ogre Battle 64 | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes =rice version for correct textures.}}&lt;br /&gt;
{{ N64 | name = Olympic Hockey Nagano &#039;98 | region = USA | status = Works | ver = Not64 20200514 | vc = yes | notes =runs fine}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = EUR | status = Issues  | ver =Not64 20200514| vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = EUR | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = USA | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = PC-Engine 64  | region = USA | status = doesn&#039;t work | | ver =Not64 20200514 | vc = no | notes = Never plays, but was too many pixels are missing and PC-Engine gfxs are not implemented as yet because of the rom has been worked on not64 versions.}}&lt;br /&gt;
{{ N64 | name = Penny Racers | region = USA | status = Works | | ver =Not64 20200514| vc = no | notes =seems ok.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = JAP | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Completed every mission on highest difficulty.needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Combat simulator works well. needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Pilotwings 64  | region = USA | status = works | | ver = wii64 1.2  | vc = no | notes =Rice seems to work fine, might need vwii overclock for performance boost.}}&lt;br /&gt;
{{ N64 | name = Pocket Monsters Stadium | region = jap | status = Doesn&#039;t Work | | region = JAP |ver = | vc = no | notes = I get an Code Dump Error after booting the Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = EUR | status = works |  ver = wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = USA | status = Works |  ver = Wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = not64 20200514| vc = yes | notes = Playable. Camera will NOT move during intro. ingame and pictures are not visible makes it difficult to see. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = wii64 rice| vc = yes | notes = Runs. Camera will NOT move during intro. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Doesn&#039;t Work | region = EUR | ver = not64 20200514| vc = yes | notes = No camera shown to be moment on both screens. Graphic glitches but that it so immediately makes the 98% unplayable. Same problematic issue as USA.}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium | region = EUR | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium 2 | region = USA | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Polaris Snocross  | region = USA | status = works | | region = USA | ver = Wii64 1.2 | vc = no | notes =needs rice version, very minor gfx issues  very playable.}}&lt;br /&gt;
{{ N64 | name = Power League 64  | region = JAP | status = Doesn&#039;t Work | |ver = Not64 | vc = no | notes = Can&#039;t see players or stadium. Background (Black sky with stars) covers screen.}}&lt;br /&gt;
{{ N64 | name = Powerpuff Girls: Chemical X Traction | region = USA | status = issues | | ver =Not64| vc = no | notes = some parts of the Bodies are trasparent but still playable. Full Speed. Good Audio. Working. Used with both builds}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = USA | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = EUR | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Premier Manager 64 | region = usa | status = works | ver = Not64 20200514 | vc = no | notes = seems fine.}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo 4: Puyo Puyo Party | region = USA | status = Doesn&#039;t Work |  ver = | vc = no | notes =Does not load}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo Sun 64 | region = JAP | status = Works | ver = | vc = no | notes = Works Perfectly}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Quake 64  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes =Some Flickering. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Quake II  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes = can see onjects and enemies trough walls and floors, needs fb textures to be on.}}&lt;br /&gt;
{{ N64 | name = Quest 64  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes =seems to work fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Rakuga Kids | region = EUR  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Slow load times, other than that it&#039;s flawless!}}&lt;br /&gt;
{{ N64 | name = Ralley Challenge 2000  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Just a bit slow on the loading time}}&lt;br /&gt;
{{ N64 | name = Rampage 2: Universal Tour  | region = USA | status = Works | ver = Not64 20200524| vc = no | notes = seems ok.}}&lt;br /&gt;
{{ N64 | name = Rampage World Tour  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Very minimal graphical issues}}&lt;br /&gt;
{{ N64 | name = Rat attack | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = crash&#039;s on boot on both dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | region = EUR | ver = wii64 1.2| vc = no | notes = on glide/not64 you cant see dialog, on Rice version you can see the dialog, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Razor Freestyle Scooter  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = FB textures ON seems to Work fine. }}&lt;br /&gt;
{{ N64 | name = Re-Volt | region = USA | status = works | ver = not64 20200514 | vc = no | notes = seems to run well, might need vwii overclock to always maintain fullspeed.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes =rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing Round 2  | region = USA | status = works | ver = wii64 1.2| vc = no | notes =  rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Resident Evil 2 | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = Glitched up Game. You can hear the Audio sample plays. Unplayable. This is a regress. Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Ridge Racer 64  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Small Graphics Issues like front car bumper on cutscenes.on wii641.2 rice textures are all correct but every like 30 seconds for split second you see  afew loose vertices, almost unoticable, pick what you think its best.}}&lt;br /&gt;
{{ N64 | name = Road Rash 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Roadsters Trophy  | region = USA | status = Works | ver = wii641.2 | vc = no | notes = rice version,cars in menus are shaded way too dark but seems to work fine ingame.}}&lt;br /&gt;
{{ N64 | name = Rocket: Robot on Wheels  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Almost Perfect, small slowdown when in large environments needs vwii overclock for always full speed.}}&lt;br /&gt;
{{ N64 | name = Rockman EXE Dash 64: Hagane no Boukenshin | region = JAP | status = works || ver = wii64 rice | vc = no | notes = runs find }}&lt;br /&gt;
{{ N64 | name = Rugrats Scavanger Hunt  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rugrats in Paris: The Movie  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rush 2: Extreme Racing USA | region = USA | status = Works | ver = not64 20200514| vc = no | notes = sky sometimes overlaps the track, if glitch issues in game, just change camera angle}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = S.C.A.R.S.: Super Computer Animal Racing Simulator | region = USA | status = Issues | ver = Not64 20200514 | vc = no | notes =   Some color issues (tinted red in some parts of the tracks. Runs perfectly without glitches or lags. Sound is also perfect. runs best on wii641.2 rice but still color issue.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: 2049  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Runs great.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus..}}&lt;br /&gt;
{{ N64 | name = Scooby Doo: Classic Creep Capers  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Working perfectly.}}&lt;br /&gt;
{{ N64 | name = Shadowgate 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice pluggin only., minor gfx issues very playable.}}&lt;br /&gt;
{{ N64 | name = Shadow Man | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Slow loading when transitioning to other areas. Minor graphical glitches, sometimes life meter displays incorrectly, or the HUD will disappear. (I think this happens when you have more than 5 units of life and there&#039;s a lot of things on the screen) Has a rare tendency to randomly lock up every once in a while. This occurs most notably in the second visit to the Engine Block in the Asylum. Restart the game until it stops and you should be fine, only works correctly on wii64 on not64 once you free a soul the game crashes.}}&lt;br /&gt;
{{ N64 | name = Sim City 2000| region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Sin and Punishment  | region = USA | status = Issues | | ver = | vc = yes | notes = Minor glitches but mostly works}}&lt;br /&gt;
{{ N64 | name = Smash Remix 0.9.7  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = use rice pluggin, runs full speed and all custom stages load correctly however several of the vanilla stages such as dreamland and mushroom kingdom have gfx glitches like warped trees/pipes and broken pond textures. Not64 loads all vanilla stages correctly however several custom stages are missing textures, and the framerate is slightly choppy}}&lt;br /&gt;
{{ N64 | name = SNES 9x Alpha | region = | status = | | ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Snowboard Kids  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to work perfectly}}&lt;br /&gt;
{{ N64 | name = Snowboard Kids 2  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Works perfectly}}&lt;br /&gt;
{{ N64 | name = South Park | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = Game has some  small graphical issues: See-through walls when near a building or object; Random colour or skin will block first-person view if you stop moving sometimes; Occasional 1-sec lags. Still, very playable game.}}&lt;br /&gt;
{{ N64 | name = South Park Rally  | region = USA | status = works | | ver = not64 20200518 | vc = no | notes = runs fine but has some minor texture issues on the track ground.}}&lt;br /&gt;
{{ N64 | name = South Park: Chef&#039;s Luv Shack | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes =  Game starts and runs at normal speed. Only issue is it&#039;s missing some objects and sprites while in-game. Playable, but , not enjoyable unless you like only to awnser the questions. }}&lt;br /&gt;
{{ N64 | name = Spider-Man | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice only, seems to run well.}}&lt;br /&gt;
{{ N64 | name = Space Invaders | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Space Station Silicon Valley  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = rice version for accurate gfx, minor gfx glitches like looking inside the cockpit on first level.}}&lt;br /&gt;
{{ N64 | name = StarCraft 64  | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  Rice only, has some minor gfx glitches.}}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Unlocked expert mode. Game runs fine. }}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectyl fine. }}&lt;br /&gt;
{{ N64 | name = Star Soldier: Vanishing Earth  | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Starshot-Space Circus Feber | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Stunt Racer 64  | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = dsi error on boot dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Super Bowling 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = only shows correct graphics on Rice.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Racer  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = Playable, has small graphical glitches, toggling into first person or go to the farthest zoom out to minimize up close missing textures,the amount it disapears on the other 2 viewmodes depends on the character vhecile, some work on all  visual modes others have some parts of their ships missing in and out, othgerwise seems perfect, speaiclay with first person or farthest zoom for all racers.cant see racers on the menus also.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Battle For Naboo  | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron (V1.1)| region = EUR | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Shadows Of The Empire | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = RICE tested :main menu and some camera angles wich in vehicle and walking mode make the screen flash contantly but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Supercross 2000  | region = USA | status = Issues | region = USA | ver = Not64 20200514 | vc = no | notes = full of gfx glicthes, wii64 1.2 rice has less gfx glitches still messy but can be playable on rice.}}&lt;br /&gt;
{{ N64 | name = Superman 64  | region = USA | status = works | region = USA | ver = Not64 20200514 | vc = no | notes = Runs at normal speed in dynarec mode. Sky is fucsia/pink. Other than that, game very playable. On Rice sky has no refresh rate, causing duplicating images to cover the whole skybox, making it very difficult to play}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = JAP | status = Works | ver = Not64 20200514 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 - Shindou Editon | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = Works | region = USA | ver = not64 20200514| vc = yes | notes = &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Chaos Edition 1.3 | region = USA | status = Works | region = USA | ver = Not64 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 Multiplayer 1.3 | region = USA | status = Works | region = USA | ver = | vc = no | notes = May crash sometimes due to programming glitches, but works fine otherwise.| ver =Not642015}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = issues | | region = EUR | ver = wii64 1.2| vc = yes | notes = Used rice version. Glitched up text symbols. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Beta Restoration Project | region = USA | status = issues | region = USA | ver = not64 | vc = no | notes = Only the front exterior of Peach&#039;s Castle, and Thwomp&#039;s Fortress Load. Use Rice for correct HUD textures.}}&lt;br /&gt;
{{ N64 | name = Super Mario Star Road | region = USA | ver =Not64 20150205 | status = Works | vc = no | notes = Game mostly works, rarely drops below 0.7x. Huge audio garble between stage loading, audio is lower and delayed a little bit, happens in and out of levels/courses. Disabling scale pitch will fix lowered audio, some minor camera issues.}}&lt;br /&gt;
{{ N64 | name = Super Smash Bros - Nintendo All-Star! Dairantou Smash Brothers  | region = JAP | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock divider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin. }}&lt;br /&gt;
{{ N64 | name = Super Smash Bros  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock devider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin.}}&lt;br /&gt;
{{ N64 | name = Super Ultra Kaizo Memeio Road 128 Stars Extreme Edition Revenge Deluxe | region = USA | ver = | status = Issues | vc = no | notes = Game works well. Emulator crashes when trying to entering to Bomb-omb Battlefield and there no way to evade that problem. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Taz Express | region = EUR | status = Doesn&#039;t Work | ver = not64 20200514| vc = no | notes = black screen on intrepreter or dynarec.}}&lt;br /&gt;
{{ N64 | name = Tetrisphere  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = slight sound hiccups when loading.}}&lt;br /&gt;
{{ N64 | name = Tigger&#039;s Honey Hunt  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = missing pictures on select menus but seems to run perfect besides that.}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice only, otherwise you cant see the falling pieces, the falling pieces have some wierd texture errors on them but otherwise it plays perfectly}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Doesn&#039;t Work | ver = not64| vc = no | notes = &#039;&#039;&#039;You couldn`t get past the falling blocks.&#039;&#039;&#039; This is a regression. &#039;&#039;&#039;The Game works on my PC.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Tom Clancy&#039;s Rainbow Six  | region = USA | status = works | | region = USA | ver =not64 20200514 | vc = no | notes =some minor gfx glitches on hud besides that seems to play okay.)}}&lt;br /&gt;
{{ N64 | name = Tom &amp;amp; Jerry: Fists of Furry  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = Tonic Trouble | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Works perfectly on Dynarec with or without FB textures ON. Only problem is graphics glitches on the title screen.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 2  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 3  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Top Gear Hyper Bike  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Overdrive  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally | region = EUR  | region = USA | status = Issues | ver = not64 20200514 | vc = no | notes = sloopy music,hud and menus are basicaly square textures and even car dust still playable if you dont mind the texture issues.on wii641.2 rice gfx is displayed correctly but it has no sound.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally 2  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice version seems to play fine.}}&lt;br /&gt;
{{ N64 | name = Toy Story 2  | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = Only displays gfx correctly on Rice,Some frequent slowdown still playable, needs vwii overclock and/or not64 cpu clock devider ported  and set to 1 to remove slowdows and get perfect graphics. }}&lt;br /&gt;
{{ N64 | name = Transformers: Beast Wars Transmetal | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Plays well.}}&lt;br /&gt;
{{ N64 | name = Turok Dinosaur Hunter  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = Minor graphical glitches(when you touch a wall you see trough it) fog seems to not be there letting you see the poppins more  but plays perfectly otherwise.}}&lt;br /&gt;
{{ N64 | name = Turok 2 Seeds of Evil  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = afew sounbd hiccups on cutscenes otherwise perfect.}}&lt;br /&gt;
{{ N64 | name = Turok 3 Shadow of oblivion  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = needs FB textures ON, cant create savestates and even if you creat them they crash upon loading, finaly runs perfectly.hidef mode makes the game unstable and crash,m just use standard  defenition.}}&lt;br /&gt;
{{ N64 | name = Turok Rage Wars  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes =  stage select being abit too faint but is a very minor graphical glitch works perfectly.}}&lt;br /&gt;
{{ N64 | name = Twisted Edge: Extreme Snowboarding  | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =  Darkened select menus and homescreen.the game has no sound. Otherwise plays perfectly. .}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name =  UltraMSX2 | region = | status = | region = |ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name =  Utchan Nanchan no Hono no Challenger: Denryuu Ira Ira Bou | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = EUR | status = Issues | ver = Not64 20200514 | vc = no | notes =  Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.}}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = USA | status = issues | ver = not64 20200514 | vc = no | notes =Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.}}&lt;br /&gt;
{{ N64 | name = Viewpoint 2064 (Prototype) | region = JAP | status = Works | | ver = Not64 20200609 | vc = no | notes = Some very minor graphical (GFX) glitches, but the game is playable.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = EUR | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = USA | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8: 2nd Offense | region = USA | status = issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Violence Killer: Turok New Generation | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes =Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Chess 64 | region = USA | status = Works | region = USA | ver = Not64 20200514| vc = no | notes = fbtextures set to on, the joystick is abit too sensitive otherwise plays fine.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = EUR | status = Works | | ver = Not64 20200514 | vc = no | notes =  FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 64 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 2 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = All 3D effects missing}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Waialae Country Club: True Golf Classics | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to run fine with some ocasional slowdown during some scenes.}}&lt;br /&gt;
{{ N64 | name = War Gods | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = fb textures set to On, seems to run fine}}&lt;br /&gt;
{{ N64 | name = Wave Race 64 | region = USA | status = Works | ver = Not64 20200514| vc = yes | notes = seems to work perfect.}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey &#039;98 | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.}}&lt;br /&gt;
{{ N64 | name = WCW Backstage Assault| region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = no | notes = Crashes on startup on both dynarec and intrepreter, we hear sounds of the intro and black screen and then crash.}}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = WCW Nitro | region = USA | status = issues | ver = Not64 20200514 | vc = no | notes = game runs to fast tried setting speed to vi and dl and even off makes no diference.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphic issues on menus  but runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphic issues on menus  but runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Wetrix | region = EUR | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Game menu is messed up. Narrator voice sounds slowish and robotic. Missing main objects during gameplay.}}&lt;br /&gt;
{{ N64 | name = Wheel of Fortune | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Perfect.}}&lt;br /&gt;
{{ N64 | name = Winback: Covert Operations | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes = Black selection menus and intro. Missing stats and pause menu during gameplay. Game speed and dynamics work excellent. There is a grey box floating around and sometimes covers whole screen.}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = Only Rice version works seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii641.2| vc = no | notes = Only Rice version works seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = World Driver Championship  | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Freeze at boot with dynarec or intrepreter.with rice wii641.2 you can see the logo before freeze.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Doesn&#039;t Work | ver = not64 | vc = no | notes =  Glitched up Game. Unplayable. This is a regress. Rice version works fine. The Game works well on my PC (Mupen64Plus).}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Works | ver = wii64 1.2 rice | vc = no | notes =  Only shows correct graphic on rice version may crash or glitch if you press buttons too often like B.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Doesn&#039;t Work | ver = not64 | vc = no | notes = Glitched up Game. Unplayable. This is a regress. Rice version works fine. The Game works well on my PC (Mupen64Plus).}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = Only shows correct graphic on rice version may crash or glitch if you press buttons too often like B.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = USA | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF No Mercy | region = USA | status = Works | ver = Not64 20200514| vc = no | notes =  Takes a little while to load.  seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = EUR | status = Works | ver = Not64 20200514 | vc = no | notes =  Takes a little while to load.Seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Takes a little while to load.Seems to work perfectly.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Xena Warrior Princess: The Talisman of Fate | region = USA | ver = Not64 20200514| status = Works| vc = no | notes = works perfectly, background music is abit choopy. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = EUR |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = JAP |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=73285</id>
		<title>Wii64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=73285"/>
		<updated>2021-12-22T23:41:54Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wii64/Not64. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://code.google.com/p/mupen64gc/downloads/list Wii64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/Extrems/Not64 Not64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/not64-update.333569/ Latest Thread on GBATemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest Wii64 release, currently the most recent is the experimental modification [http://www.gc-forever.com/forums/viewtopic.php?f=9&amp;amp;t=2723 Not64]. If you&#039;re using a more recent version than the one listed, update this field. Please follow the same formatting as other entries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtual Console&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; if it is currently available as a Virtual Console title.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ROM Type&amp;quot; - Indicate the extension of the rom file. Examples: Mario Kart.v64, Mario Kart.z64, Mario Kart.n64 or Mario Kart.rom have different extensions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ N64 | name = game_name | region = USA/JAP/EUR | ver = Not64/Wii64... | status = Works/Issues/Doesn&#039;t Work | vc = yes/no | rom type = .n64/.v64/.z64/.rom |notes = ... }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = 007: The World is not Enough |  region = USA | status = works | ver = not64 20210820 | vc = no | notes = very minor gfx issues works fine.Rice version has some fixed textures but your weapon or arm get clipped by several surfaces like they have no priority over them so use wii64 regular version or not64 to play.}}&lt;br /&gt;
{{ N64 |name = 007: The World is not Enough | region = EUR | status = works | ver = not64 20210820 | vc = no | notes= minor issues seems to work fine.Rice version has some fixed textures but your weapon or arm get clipped by several surfaces like they have no priority over them so use wii64 regular version or not64 to play.}}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = EUR | status = works | ver = wii64 1.3 | vc = yes | notes =  Regular wii64/not64 works better than rice. }}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = USA | status =  Works | ver = wii64 1.3 | vc = yes | notes = seems perfect.Regular wii64/not64 works better than rice.}}&lt;br /&gt;
{{ N64 | name = 40 Winks (Prototype)| region = EUR | status = Works | ver = wii64 1.3 rice | vc = no | notes =  rice only for correct cutscenes and lightning(only main menu is not correctly displayed), regular version of wii64 or not64 dont show the cutscenes correctly and are way too dark ingame. }}&lt;br /&gt;
{{ N64 | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | status = Works | ver =wii64 rice | vc = no | notes = Not yet tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = A Bug&#039;s Life | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Rice has missing sky and afew other textures, seems to work perfectly on regular wii64/not64. }}&lt;br /&gt;
{{ N64 | name = Aerofighters Assault | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  seems to work just as well on rice or gl. }}&lt;br /&gt;
{{ N64 | name = AeroGauge | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Gl works better than rice since it has fog. }}&lt;br /&gt;
{{ N64 | name = Aidyn Chronicles | region = USA | status = Works | ver =not64 20210820 | vc = no | notes =  regular wii64 1.3 or not64 works best, rice has more texture errors and missing cutscenes text. }}&lt;br /&gt;
{{ N64 | name = Air Boarder 64 | region = EUR | status = Works | ver =Wii64 1.3 | vc = no | notes = regular wii64/not64 works abit better than rice. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = EUR | status =  works | ver =Wii64 1.2 rice | vc = no | notes = Rice only on gl it has stretching vertices. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = USA | status =  works | ver =wii64 1.2 | vc = no | notes = Rice only on gl it has stretching vertices.}}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.3  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;01 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Tennis &#039;99 | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Animal Forest | region = JAP |status =  Works | ver =Not64 20150205 | vc = no | notes = All testing seems to show near flawless gameplay. Minor issues include crashing if attempting to change the time. However, the entire game has not been tested. English dub works well.  }}&lt;br /&gt;
{{ N64 | name = Armorines: Project S.W.A.R.M. | region = USA | status = Works | ver =Not64 20210820 | vc = no | notes = use not64 or regular wii64 1.3, rice has some issues. }}&lt;br /&gt;
{{ N64 | name = Army Men Air Combat | region = USA | status = works | ver =wii64 1.3 | vc = no | notes =  menus work a tiny bit better in rice but gameplay is better on regular/not64. }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes | region = EUR | status = Works | ver = wii64 1.3 | vc = no | notes = rice only to see the cutscenes, on gl the cutscenes are broken, somewhat needs overclock for smooth performance }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes 2 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes =  needs cpu clock divider set to 1 for full speed to use alongside vwii overclock for   less framedrops.  }}&lt;br /&gt;
{{ N64 | name = Asteroids Hyper 64 | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Normal game tested only, works with rice or gl The unlock of the original asteroids game does not display the ship nor the asteroids, normal game plays perfectly. }}&lt;br /&gt;
{{ N64 | name = Automobili Lamborghini | region = USA | status = Works | ver = Wii64 1.3 | vc = no | notes =  rice tested, gl works as well. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie - Banjo to Kazooie no Daibouken | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Unlocked every world. Minor graphical issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = USA | status = Works | ver = Not64 20210820 | vc = no | notes = Works perfectly fine needs fb textures for pause menu. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = On Rice the first cutscene after the door closes might take up to 30 seconds to continue, both rice and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu, main menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie: Jiggies of Time | region = USA | status = Works | ver = Not64 | vc = no | notes = Reached 100%, and beat the game, Slowdown can happen in more complex areas, although not unplayable. same gfx glitches as og Banjo Kazooie, and turn on FB textures for correct pause menu&#039;s. NOTE: Save States crash the game upon state load attempt. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = AUS | status = works | ver = wii64 1.3 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii.}}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = USA | status = works | ver = Not64 20210820 | vc = no | notes = Need fb textures or the map is white. the game will drop about 10 frames when rendering a lot of things. The screen will flash white once during cutscenes. }}&lt;br /&gt;
{{ N64 | name = (In-Fisherman) Bass Hunter 64 | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = Rice has issues , on regular wii64/not64 if you turn on fb textures it works perfectly.}}&lt;br /&gt;
{{ N64 | name = Bassmasters 2000 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = wii64/not64  the game runs abit slow and needs Cpu Clock divider set to 1 and vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Batman Beyond: Return of The Joker  | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = seems a little to fast otherwise seems fine. }}&lt;br /&gt;
{{ N64 | name = Batman Of The Future: Return of The Joker  | region = EUR | status = Works | ver = wii64 1.3 | vc = no | notes = seems a little to fast otherwise seems fine. }}&lt;br /&gt;
{{ N64 | name = Battletanx | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it. }}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = EUR | status = Works | ver =wii64 1.3| vc = no | notes =  rice runs better overal than gl.}}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it.Pal version boots and plays perfectly tough. }}&lt;br /&gt;
{{ N64 | name = Battlezone: Rise of the Black Dogs | region = USA | status = works | ver =wii64 1.3| vc = no | notes = rice only gl cant see the map, rice shows the map correctly but the cockpit view keeps disapearing under the map itself , doesnt affect gameplay tough.(delete the viheight/width from rincelinux.ini to get fullscreen ingame. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = EUR | status = Works | ver = wii64 1.3| vc = no | notes = rice r has fixed trees and sky while gl doesnt, both are playable tough.might need overclock for smoother performance. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = USA | status = Works | ver = wii64 1.2| vc = no | notes =  rice  has fixed trees and sky while gl doesnt, both are playable tough.might need overclock for smoother performance. }}&lt;br /&gt;
{{ N64 | name = Big Mountain 2000 | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Bio F.R.E.A.K.S. | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice runs better you can see the loading screens and such on gl you only see the loading screen light, both do work tough. }}&lt;br /&gt;
{{ N64 | name = Blast Corps | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = rice tested seems to play well }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = EUR | status = Works | ver = Not6420210820 | vc = no | notes = Runs well with very minor graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = rice tested seems to work well. }}&lt;br /&gt;
{{ N64 | name = Body Harvest | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = when crossing bridges or climbing mountains there is some hit detection error and you get  stuck so its unplayable. }}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = EUR | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = DANGER!!; You get an internal Black screen during the intro, it will go away after clicking A or START. Now it will begin at world select screen. Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC (Mupen64Plus Only).}}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = USA | status = Doesn&#039;t Work | ver = Wii64 1.3 | vc = no | notes = DANGER!; The game freezes and shows a black screen after the Green Garden&#039;s Stage 4. Black screen after pressing start in intro to see menu! Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC.}}&lt;br /&gt;
{{ N64 | name = Bomberman 64: The Second Attack! | region = USA | status = issues | ver = wii64 1.3  | vc = no | notes = menu cant be seen,press A and wait until you are ingame, ingame everything seems ok except you cant read dialogue tough. }}&lt;br /&gt;
{{ N64 | name = Bomberman Hero | region = USA | status = Works | ver = wii64 1.3  | vc = Yes | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Bottom of the 9th | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = When entering matches it might be some slowdown when the league flag shows up but ingame its all good  rice or gl seems the same. }}&lt;br /&gt;
{{ N64 | name = Brunswick Circuit Pro Bowling | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = rice works perfectly, regular wii64 has alot of graphical issues. }}&lt;br /&gt;
{{ N64 | name = Buck Bumble | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = rice or gl. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 2: Arcade edition | region = USA | status = works | ver = wii64 1.3  | vc = Yes | notes = Rice only, on reuglar wii64 you cant see the cursor to shoot so you have no idea where you are aiming some beeping between menus. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 3 DX | region = EUR | status = Works | ver = wii64 1.3  | vc = Yes | notes = rice tested, jsome beeping between menus seems fine. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 99&#039; | region = USA | status = Works | ver = wii64 1.3 | vc = Yes | notes =Rice or gl.some beeping between menus.  }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = California Speed | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Rice tested-Plays perfect with some tiny graphics glitches on 2d textures but nothing that affects anything. }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = USA | status = works | ver =wii64 1.3 | vc = no | notes =  regular wii64/not64 only, rice is a mess, it needs Cpu divider set to 1 and vwii overclock for full speed }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes =  regular wii64/not64 only, rice is a mess, it needs Cpu divider set to 1 and vwii overclock for full speed}}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Only starts in intrepretar and plays under 0.5 speed.}}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Only starts in intrepretar and plays under 0.5 speed. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = EUR | status = Doesn&#039;t Work  | ver =wii64 1.3| vc = no | notes = Only starts in intrepretar and plays under 0.5 speed. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = USA | status = Doesn&#039;t Work  | ver =wii64 1.3| vc = no | notes = Only starts in intrepretar and plays under 0.5 speed. }}&lt;br /&gt;
{{ N64 | name = Center Court Tennis| region = EUR | status = Works | ver =wii64 1.3| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested if it says to remove controller pak go to settings and chooose rumble pak in pak management and restart the rom. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist 2 | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = Seems to play perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Charlie Blast&#039;s Territory | region = USA | status =  Works | ver =wii64 1.3| vc = no | notes =works on glide and rice but seems its abit better on glide. }}&lt;br /&gt;
{{ N64 | name = Chopper Attack | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Clay Fighter 63 1/3 | region = USA | status =  Works | ver =wii64 1.3| vc = no | notes = works best on regular wii64/not64 }}&lt;br /&gt;
{{ N64 | name = Clay Fighter Sculptor&#039;s Cut | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = works best on regular wii64/not64 }}&lt;br /&gt;
{{ N64 | name = Command &amp;amp; Conquer 64 | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested seems to work fine. Turn wiiu nand page to on for better consistency. }}&lt;br /&gt;
{{ N64 | name = Conker&#039;s Bad Fur Day | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Works well, FB textures highly recommened but not required. &#039;&#039;&#039;Audio Speed Limit MUST be set to DL to prevent hanging.&#039;&#039;&#039; Frames may drop a bit but still playable and will lock up on start, as well as certain cutscenes just wait for it to resume, should take 30 secs to a minute . }}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; Exotica | region = USA | status = issues| ver =wii64 1.3| vc = no  | notes = on glide the same texture gets repeated all over on rice its correctly textured but it keeps stretching  random vertices all over.}}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; USA | region = USA | status = works | ver =wii64 1.3 | vc = Yes | notes =Rice tested its playable but it can lag abit and making music lag ashwell, it need wii overclock to fix the framedrops and run fullspeed everytime. }}&lt;br /&gt;
{{ N64 | name = Cruisn World | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  rice tested }}&lt;br /&gt;
{{ N64 | name = Custom Robo V2 | region = JAP | status = Issues | ver = | vc = Yes | notes = The gameplay is fine, yet there are very many graphical issues such as black or glossed textures.  }}&lt;br /&gt;
{{ N64 | name = CyberTiger | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = rice tested, some texture error on golfers face ingame but tahts about it. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Dance Dance Revolution - Disney Dancing Museum | region = JAP | status = Doesn&#039;t Work | | ver =Not64 20150205 | vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Dark Rift | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = rice and glide hangs after first lgo, unsuported microcode? }}&lt;br /&gt;
{{ N64 | name = DeadlyArts | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Densha de Go! 64 | region = JAP | status = Doesn&#039;t Work | | ver =Not64| vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Derby Stallion 64  | region = JAP | status = Works | | ver =Not64 | vc = no | notes = Minor graphic glitches when passing trough the menus and some track textures here and there. }}&lt;br /&gt;
{{ N64 | name = Destruction Derby 64 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested runs fine some framedrops here and there needs vwii overclock for always full speed but workss well as is. }}&lt;br /&gt;
{{ N64 | name = Dezaemon 3D  | region = JAP | status = Issues | | ver =Not64  | vc = no | notes = Plays perfectly but some textures are messed up including your own ship and manny enemys. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice is a mess full of stretched tvertices, on glide it works aparently perfectly on normal adventure mode,on adventure two(mirrored tracks) is unplayable due to a huge graphical glitch and inverted controls. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = Rice is a mess full of stretched tvertices, on glide it works aparently perfectly on normal adventure mode,on adventure two(mirrored tracks) is unplayable due to a huge graphical glitch and inverted controls. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =Not64 20210817  | vc = no | notes = Works perfectly fine. Adventure two now playable without graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =Not64 20210817  | vc = no | notes = Works perfectly fine. Adventure two now playable without graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Donald Duck - Goin&#039; Quackers | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice seems to work perfectly but, if you talk to louie or professor you get stuck in an infinite conversation, the game itself plays perfectly besides this issue on intrepreter you can finish the conversations. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Tarzan | region = USA | status = Doesn&#039;t Work| ver =wii64 1.2 | vc = no | notes = black screen on bootboth plugins and both cores. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = Work perfectly fine with the exception of the map, its blank. Also can be hard to see in unlit areas}}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = WORKS ON GLIDE: tiny graphical glitch at the start of the missions move foward afew steps and then the game is perfect, need to assign c stick-left and right to other buttons besides an analog stick because you need to press both buttons at the same time to save and load(recomend x,y) on rice the 2d textures dont go away, if you put the map up it will never go away same for moving up and down on the menu the skulls dont go away wich does not happen on normal rice on mupen 64 0.5.1.  }}&lt;br /&gt;
{{ N64 | name = Doraemon - Mittsu no Seireiseki | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches but ingame text boxes cant be seen, game plays perfectly otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 2 - Hikari no Shinden | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches you cant see the pause menu among other text, game plays perfect otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 3 - Nobi Dai no Machi SOS! | region = JAP | status = Doesn&#039;t work | | ver = Not64| vc = no | notes = hangs after first logo screen. }}&lt;br /&gt;
{{ N64 | name = Doubutsu no Mori (Animal Forest) | region = JAP | status = works | | ver =Not64  | vc = no | notes =  Semms to work perfectly. }}&lt;br /&gt;
{{ N64 | name = Dr. Mario 64 | region = USA | status = Issues | ver =Not64 20200609 | vc = no | notes = Some gfx glitches. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = EUR | status = works | ver =wii64 1.2| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = USA | status = works | ver =wii64 1.2| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Duck Dodgers Starring Daffy Duck | region = USA | status = Works | region = USA | ver =wii64 1.2| vc = no | notes = works perfectly on rice, might need vwii overclock to reduce framedrops. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem 64 | region = USA | status = Issues | ver =wii64 1.2| vc = no | notes =  on glide menu is unusable and bad render and texture errors, objects apear over other textures and duke weapon and life gauge is totaly white.on rice everything is textured correctly but the screen flashes white every or so seconds once you move also the same 2d objects items and enemys apear infront of 3d ones. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem Zero Hour | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = Lags abit on rice or glide needs cpu divider ported from not 64 set to 1 and vwii overclock for full speed and less frame drops. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates. }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = EUR | status = Works |  ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates.  }}&lt;br /&gt;
{{ N64 | name = ECW Hardcore Revolution | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = seems to play perfect on rice }}&lt;br /&gt;
{{ N64 | name = Eikou no Saint Andrews | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Major graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Letter Adventure | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = minor gfx glitches }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Number Journey | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = minor gfx issues. }}&lt;br /&gt;
{{ N64 | name = Excitebike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Seems to run fine on rice. }}&lt;br /&gt;
{{ N64 | name = Extreme-G | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = works fine on rice }}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = USA | status = Works | ver = Not64 20200524 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = EUR | status = works | ver = Not64 20200524 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = F-1 Pole Position 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix II | region = EUR | status = Works | ver =wii64 1.2 | vc = no| notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = EUR | status = Works | ver = wii64 1.2 | vc = yes | notes = rice tested.Near perfect some graphic problems like the cars not being rendered perfectly.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectly fine.}}&lt;br /&gt;
{{ N64 | name = F1 Racing Championship | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Famista 64 | region = JAP | status = issues | ver = Not64 20150205 | vc = no | notes = game runs perfectly expect when your batting or throwing the ball, all you see is the players and the ball all rest is black.}}&lt;br /&gt;
{{ N64 | name = FIFA - Road to World Cup 98 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = needs vwii overclock for full speed or else its abit laggy.}}&lt;br /&gt;
{{ N64 | name = FIFA 99 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = FIFA Soccer 64 | region = USA | status = works | ver =Not64 | vc = no  | notes = rice tested, needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny 2 | region = USA | status = Works| ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = EUR | status = works| ver =wii64 1.2 | vc = no | notes =rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fire Electric Pen | region = JAP | status = issues | ver = Not64 | vc = no | notes = game itself seems to work OK, but you can&#039;t see anything else.}}&lt;br /&gt;
{{ N64 | name = Flying Dragon | region = USA | status = works| ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Forsaken 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested pretty much perfect.}}&lt;br /&gt;
{{ N64 | name = Fox Sports College Hoops &#039;99 | region = USA | status = works | ver =wii64 1.2 | vc =no  | notes = rice tested,Seems to work ok with minor graphical glitches.}}&lt;br /&gt;
{{ N64 | name = Fushigi no Dungeon - Fuurai no Shiren 2 | region = JAP | status = works | ver = Not64 20150205 | vc = no | notes = Needs FB textures ON, minor graphical glicthes when switching maps.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = GameShark Pro V2.0 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.0 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.3 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = Ganbare Goemon - Mononoke Sugoroku | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen with bad sound looping after pressing start, can&#039;t exit the loader.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = EUR | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = USA | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Getter Love!! Cho Renai Party Game | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Game seems to work fine but you can&#039;t see any menu options.}}&lt;br /&gt;
{{ N64 | name = Gex 64 Enter the Gecko | region = USA | status = Works | ver =Not64 20150205 | vc = no | notes = Does not start in Dynarec, use intrepretor and after the game starts switch to dynarec and it works perfectly. Doesn&#039;t save state or quick save; to enable quick save you must edit the game with HexEditor and remove the &amp;quot;colon&amp;quot; symbol (:) and replace it with a space.}}&lt;br /&gt;
{{ N64 | name = Gex 3 Deep cover Gecko | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ N64 | name = Goemon&#039;s Great Adventure | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Only runs in interpreter mode, in Dynarec mode it freezes on level select.}}&lt;br /&gt;
{{ N64 | name = Golden Nugget 64 | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Completed the game on easy mode. Some graphical glitches.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye X | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Too many bots can cause some slowdown. Turn on FB Textures to avoid flashing white screen while playing split screen but this tends to lock up the game. }}&lt;br /&gt;
{{ N64 | name = GT 64 - Championship Edition | region = USA | status = Issues | ver =not64 20200518 | vc = no | notes = Needs FB textures ON  , the menu is invisible so you don.t know what you&#039;re choosing, in-game it seems to work fine.ON wii64 1.2 rice menu works fine but ingame all you see is the background. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Hamster Monogatari 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Major graphical glicthes and slowdown impossible to  understand anything.}}&lt;br /&gt;
{{ N64 | name = Hanafuda 64 - Tenshi no Yakusoku | region = JAP | status = Works | ver =Not64 20150205 | vc = no | notes = seems to play perfectly.}}&lt;br /&gt;
{{ N64 | name = Harvest Moon 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Heiwa Pachinko World 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Menu is invisible and screen keeps going full black screen and then rendered and since you can see the menus its impossible to play.}}&lt;br /&gt;
{{ N64 | name = Hercules The Legendary Journeys | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = works on glide or rice, needs vwii overclock for a more smooth framerate.}}&lt;br /&gt;
{{ N64 | name = Hexen | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = it works on rice, just keep pressing A and start when loading levels since it takes about 20+ seconds of blackscreen, there is a black square around your weapon texture and the map cant be seen besides that seems ok.}}&lt;br /&gt;
{{ N64 | name = Hey You, Pikachu! | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2 | vc = no | notes = Unsupported N64 Microphone. Unplayable}}&lt;br /&gt;
{{ N64 | name = Hot Wheels Turbo Racing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = nees vwii overclock for a smoother framerate.}} &lt;br /&gt;
{{ N64 | name = Hybrid Heaven  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works.}} &lt;br /&gt;
{{ N64 | name = Hydro Thunder | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = the nromal common U! version of this game is a bad dump on most websites. still both the correct dump and pal dump blackscreen and freeze on boot. }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ide Yosuke no Mahjong Juku | region = JAP  | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = black screen garbled sound and if you press start it will freeze.}}&lt;br /&gt;
{{ N64 | name = Iggy&#039;s Reckin&#039; Balls | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Game  freezes after &#039;Iguana&#039; logo appears}}&lt;br /&gt;
{{ N64 | name = In-Fisherman Bass Hunter 64 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Rice blackscreens ingame after flashing colors, on Glide if you turn on fb textures it works perfectly..}}&lt;br /&gt;
{{ N64 | name = Indiana Jones and the Infernal Machine | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes =lots of random numbers on screen missing microcode for this game..}}&lt;br /&gt;
{{ N64 | name = Indy Racing 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer &#039;98 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.might Need FB textures ON ingame to stope the ocasional flash.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 64 | region = USA  | status = Issues | ver =wii64 1.2 | vc = no | notes = on rice there is alot of texture erros on menu and ingame on the players themselves but works out ok once its ingame, on glide you need fb textures to see menu without flashing, but once you are ingame the grass is blackish and it will lash alot unless you turn fb textures off and it will still flash sometimes..}}&lt;br /&gt;
{{ N64 | name = International Track &amp;amp; Field 2000 | region = USA  | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Jeopardy! | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = glide works perfect rice has textures issues.. }}&lt;br /&gt;
{{ N64 | name = Jeremy McGrath Supercross 2000 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Jet Force Gemini | region = USA | status = Issues | | ver =wii64 1.2 | vc = no | notes = it works perfectly ingame on rice but keeps strettching  graphics but start menu and shaodows appear okay besides the constant stretch,the cutscenes are all messed up tough with vertice streetching left and right, on glide it flash alot  if you turn on fb textures it stops flashing but once you hit start you will never see the ingame levels again even if you turn fb textures off.}}&lt;br /&gt;
{{ N64 | name = John Romero&#039;s Daikatana | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ken Griffey Jr.&#039;s Slugfest  | region = USA | status = works | ver =Not 64 | vc = no | notes = need to use vwii overclock and then on the cpu clock divider choose the 3, this game needs less ticks  to run better.with overclock and cpu devider you get ingame between 0.9 and 1x speed its playable imo.}}&lt;br /&gt;
{{ N64 | name = Killer Instinct Gold V1.2 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = on rice it will crash mid fight after afew moves and some texture errors, glide has the same texture erros on menus and CCS and sky but works preety fine besides that&lt;br /&gt;
}}&lt;br /&gt;
{{ N64 | name =King Hill 64: Extreme Snowboarding | region = JAP | status = Issues | ver =Not64 | vc = no | notes = Japanese version of &#039;Twisted Edge&#039;. Darkened select menus and homescreen. No sound. Otherwise plays perfectly.}}&lt;br /&gt;
{{ N64 | name = Kirby 64: The Crystal Shards  | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes = rice or glide Game works perfectly except that the HUD in-game does not update so you won&#039;t be able to see how much HP you have or your power icon since the display on the HUD only updates once you transition each level part. Besides that, works perfectly.}}&lt;br /&gt;
{{ N64 | name = Knife Edge: Nose Gunner | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Game plays too fast with every speed option; The speed limitator doesn&#039;t work. Minor errors on the menu text. Besides that the game runs perfectly but due to the speed its unplayable.}}&lt;br /&gt;
{{ N64 | name = Knockout Kings 2000 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Kobe Bryant&#039;s NBA Courtside  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works better on glide you can see character names ingame.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Ocarina of Time - Zelda no Densetsu - Toki no Ocarina | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Completed the game. Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up.}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = USA | status = Works | ver = | vc = yes | notes = It is slow, but other than that it works perfect }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = EUR | status = Works | ver = | vc = yes | notes = Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time: Master Quest  | region = USA | status = Works | ver = | vc = no | notes = Works but graphic gets glitched sometimes and sound can get garbled at times. |version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, Legend of Peach | region = USA | status = works | ver = Not64 20171009 | vc = no | notes = Plays great on not64 with minor slowdowns in certain areas of bob omb battlefield, sun texture is also slightly broken, no other issues. Rice has some gfx issues in the pause menus as well as occasional moments of exploding verticies}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Majora´s Mask - Zelda no Densetsu - Mujura no Kamen | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = Completed the game. Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = EUR | status = Issues | ver = | vc = yes | notes = Works fine with some graphical inconvenience.Sometimes depending which setting you use,the speed of everything is increased by like 10x. Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time. &#039;&#039;&#039;Be sure to use the save/loading feature from the emulator! The game freezes a lot with the latest versions!&#039;&#039;&#039; }} &lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = USA | status = Issues | ver = | vc = yes | notes = Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask Preview Demo | region = USA | status = Works | region = USA | ver = | vc = no | notes = Runs perfectly. Sky texture is missing, location name display is in one shade of purple, Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = EUR | status = issues | ver = | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lode Runner 3D | region = USA | status = works | ver = wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = EUR | status = Works| | ver = wii64 1.2| vc = no | notes = missing text on menu perfect ingame rice tested.}}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = USA | status = works | | ver = Wii64 1.2 | vc = no | notes = cant see the menus but its perfect iname rice tested.}}&lt;br /&gt;
{{ N64 | name = Madden Football 64 | region = USA | status = Doesn&#039;t work | | ver = wii64 1.2| vc = no | notes =rice tested blackscreens after logos.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 99 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2000 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2001 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2002 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = EUR | status = Doesn&#039;t Work | | ver = wii64 1.1| vc = no | notes = &#039;&#039;&#039;uCode support is missing.&#039;&#039;&#039; The Game won`t boot. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Major League Baseball Ft. Ken Griffey Jr. | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested seems tow work fine needs vwii overclock for decent speed.}}&lt;br /&gt;
{{ N64 | name = MAME 64 beta 3 | region = USA | status = works | | ver = not64| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Mario Golf  | region = USA | status = Issues | ver = Not64 | vc = yes | notes = Menu and HUD are great. Missing images of tracks on course select screen. Graphical glitches of course on intro before playing. Audio and gameplay slowdowns. Play with FB Textures on.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works excellent. Unlocked the mirror mode.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = USA | status = Works | ver = Not64 20150205 | vc = yes | notes = Works excellent. Sometimes Versus races will run extremely fast}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.Face Lift Mini-Game not playable unless you turn off FB textures, but you&#039;ll have to deal with the screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = works as expected. Minor screen flashes when in game (very minor than in Wii64 1.2), but it&#039;s playable. FB textures recommended in order to stop screen flashes, but not required. &#039;&#039;&#039;The CPU clock divider MUST be set in x1, otherwise the screen flashes will get worsen.&#039;&#039;&#039; Face Lift mini-game not playable unless you turn off FB textures, but you&#039;ll have to deal with these minor screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 2  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = EUR | status = works | ver = Wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Story  | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Mario Tennis  | region = USA | status = issues | ver = wii64 1.2| vc = yes | notes = on rice everything seems fine but it stil freezes after serve but music keeps sounding on dynarec it works fine on intrepreter.}}&lt;br /&gt;
{{ N64 | name = Megaman 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = runs almost perfectly, you can&#039;t see the 1,2,3 start but besides that seems perfect on glide. FB textures highly recommended but not required.}}&lt;br /&gt;
{{ N64 | name = Micro Machines 64  Turbo | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = works fine}}&lt;br /&gt;
{{ N64 | name = Midway&#039;s Greatest Arcade Hits Vol. 1 | region = USA | status = issues | ver = wii64 1.2 | vc = no | notes = on rice besides some gfx issues some games are playable like joust and defender but other games like tapper and spy hunter play at 1.5 fps.}}&lt;br /&gt;
{{ N64 | name = Mike Piazza&#039;s Strike Zone| region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works fine}}&lt;br /&gt;
{{ N64 | name = Milo&#039;s Astro Lanes  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Mischief Makers  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice has a border of flashing white around game screen but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Mission Impossible  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed, sometimes it drops afew frames.}}&lt;br /&gt;
{{ N64 | name = Monaco Grand Prix - Racing Simulation 2  | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = one of the view modes glitches the rest seem to work fine rice tested..}}&lt;br /&gt;
{{ N64 | name = Monopoly  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Monster Truck Madness 64 | region = USA | status = issues | ver = not64 | vc = no | notes = Cant see any text on menus or car selection, ingame seems fine except you can see the timer or your overal  position, but it plays fine..}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat 4  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice ested. HUD disappears at the start of each round}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Mythologies: Sub-Zero  | region = USA | status = Works | ver = Wii64 1.2 | vc = no | notes = rice tested seems fine except you cant see how much health you got on your  health bar.}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Trilogy  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested Works perfectly.}}&lt;br /&gt;
{{ N64 | name = MRC: Multi Racing Championship  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Ms. Pac-Man: Maze Madness  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = RICE dynarec smooth gameplay but crashes constantly when entering on buildings or open world areas, on Glide has lots of missing textures and also crashes like on Rice.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = JAP | status = Issues | ver = | vc = no | notes = Runs in pure interpreter mode.  After Intro cutscene there is a long load time, and entering and exiting doors take awhile.  There was slowdown that cut the game&#039;s speed in half, as well as there being quit a few messed up textures, and on top of all that the Goemon model doesn&#039;t load, only his shadow}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = EUR | status = Issues | ver = | vc = no | notes = Game only runs on pure interpreter mode. Runs slower than it should (0.6x - 0.8x) although if you deactivate audio, it will sometimes run between 1.0x - 1.2x.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black screen after character select screen}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2 | region = JAP | status = Issues | ver = | vc = no | notes = Many graphics on start screen appear awkwardly; game only runs under pure intrpt mode it appears}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Nagano Winter Olympics &#039;98 | region = USA | status = works | ver = wii64 1.2| vc = no | notes =rice tested.}}&lt;br /&gt;
{{ N64 | name = Namco Museum 64 | region = USA | status = Issues | ver = wii64 1.2| vc = no | notes =on glide everything works except galaga wich crashes as soon as you shoot but all other games work fine.}}&lt;br /&gt;
{{ N64 | name = NASCAR 2000 | region = USA | status = works | | region = USA | ver = wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NASCAR 99 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NBA Courtside 2 - Featuring Kobe Bryant | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Hangtime | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = only works on rice.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;98 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 2000 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 99 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA live 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA live 99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA Showtime - NBA on NBC | region = USA | status = doesn&#039;t work | ver = wii64 1.2| vc = no | notes = crahs emulator on boot.}}&lt;br /&gt;
{{ N64 | name = Neon Genesis Evangelion  | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Missing some text,  graphics and HUD during gameplay but playable. It works best with FB Textures On.}}&lt;br /&gt;
{{ N64 | name = New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =works fine.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2000 | region = USA | status =  Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2001 | region = USA | status = Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz Special Edition | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =seems fine.}}&lt;br /&gt;
{{ N64 | name = NHL 99 | region = USA | status = Works | ver = Not64 | vc = no | notes = Slight sound glitches and flashing pause menu. Character names messed up. Use: Dynarec; 2xSal Tex ON; FB Textures OFF; Audio Speed Limit VI, Audio Scale Pitch NO.}}&lt;br /&gt;
{{ N64 | name = NHL Blades of Steel &#039;99| region = USA | status = Works | ver = Not64 | vc = no | notes =Works fine on Dynarec, with minor graphics issues like black ice patches at faceoffs, but ice is normal during icetime.}}&lt;br /&gt;
{{ N64 | name = Nightmare Creatures | region = USA | status =  Works | ver = wii64 1.2| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.}}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = EUR | status = Works | ver = wii64 1.2| vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = O.D.T. (Prototype) | region = USA | status = Works | ver = | vc = no | notes = Minor slowdown, and very minor graphic glitches. Appears fully playable!}}&lt;br /&gt;
{{ N64 | name = Off Road Challenge | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes =rice version seems to run the fastest, glide version/not64 need vwii overclock to run smoothly at full speed.}}&lt;br /&gt;
{{ N64 | name = Ogre Battle 64 | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes =rice version for correct textures.}}&lt;br /&gt;
{{ N64 | name = Olympic Hockey Nagano &#039;98 | region = USA | status = Works | ver = Not64 20200514 | vc = yes | notes =runs fine}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = EUR | status = Issues  | ver =Not64 20200514| vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = EUR | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = USA | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = PC-Engine 64  | region = USA | status = doesn&#039;t work | | ver =Not64 20200514 | vc = no | notes = Never plays, but was too many pixels are missing and PC-Engine gfxs are not implemented as yet because of the rom has been worked on not64 versions.}}&lt;br /&gt;
{{ N64 | name = Penny Racers | region = USA | status = Works | | ver =Not64 20200514| vc = no | notes =seems ok.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = JAP | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Completed every mission on highest difficulty.needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Combat simulator works well. needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Pilotwings 64  | region = USA | status = works | | ver = wii64 1.2  | vc = no | notes =Rice seems to work fine, might need vwii overclock for performance boost.}}&lt;br /&gt;
{{ N64 | name = Pocket Monsters Stadium | region = jap | status = Doesn&#039;t Work | | region = JAP |ver = | vc = no | notes = I get an Code Dump Error after booting the Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = EUR | status = works |  ver = wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = USA | status = Works |  ver = Wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = not64 20200514| vc = yes | notes = Playable. Camera will NOT move during intro. ingame and pictures are not visible makes it difficult to see. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = wii64 rice| vc = yes | notes = Runs. Camera will NOT move during intro. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Doesn&#039;t Work | region = EUR | ver = not64 20200514| vc = yes | notes = No camera shown to be moment on both screens. Graphic glitches but that it so immediately makes the 98% unplayable. Same problematic issue as USA.}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium | region = EUR | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium 2 | region = USA | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Polaris Snocross  | region = USA | status = works | | region = USA | ver = Wii64 1.2 | vc = no | notes =needs rice version, very minor gfx issues  very playable.}}&lt;br /&gt;
{{ N64 | name = Power League 64  | region = JAP | status = Doesn&#039;t Work | |ver = Not64 | vc = no | notes = Can&#039;t see players or stadium. Background (Black sky with stars) covers screen.}}&lt;br /&gt;
{{ N64 | name = Powerpuff Girls: Chemical X Traction | region = USA | status = issues | | ver =Not64| vc = no | notes = some parts of the Bodies are trasparent but still playable. Full Speed. Good Audio. Working. Used with both builds}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = USA | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = EUR | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Premier Manager 64 | region = usa | status = works | ver = Not64 20200514 | vc = no | notes = seems fine.}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo 4: Puyo Puyo Party | region = USA | status = Doesn&#039;t Work |  ver = | vc = no | notes =Does not load}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo Sun 64 | region = JAP | status = Works | ver = | vc = no | notes = Works Perfectly}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Quake 64  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes =Some Flickering. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Quake II  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes = can see onjects and enemies trough walls and floors, needs fb textures to be on.}}&lt;br /&gt;
{{ N64 | name = Quest 64  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes =seems to work fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Rakuga Kids | region = EUR  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Slow load times, other than that it&#039;s flawless!}}&lt;br /&gt;
{{ N64 | name = Ralley Challenge 2000  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Just a bit slow on the loading time}}&lt;br /&gt;
{{ N64 | name = Rampage 2: Universal Tour  | region = USA | status = Works | ver = Not64 20200524| vc = no | notes = seems ok.}}&lt;br /&gt;
{{ N64 | name = Rampage World Tour  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Very minimal graphical issues}}&lt;br /&gt;
{{ N64 | name = Rat attack | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = crash&#039;s on boot on both dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | region = EUR | ver = wii64 1.2| vc = no | notes = on glide/not64 you cant see dialog, on Rice version you can see the dialog, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Razor Freestyle Scooter  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = FB textures ON seems to Work fine. }}&lt;br /&gt;
{{ N64 | name = Re-Volt | region = USA | status = works | ver = not64 20200514 | vc = no | notes = seems to run well, might need vwii overclock to always maintain fullspeed.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes =rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing Round 2  | region = USA | status = works | ver = wii64 1.2| vc = no | notes =  rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Resident Evil 2 | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = Glitched up Game. You can hear the Audio sample plays. Unplayable. This is a regress. Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Ridge Racer 64  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Small Graphics Issues like front car bumper on cutscenes.on wii641.2 rice textures are all correct but every like 30 seconds for split second you see  afew loose vertices, almost unoticable, pick what you think its best.}}&lt;br /&gt;
{{ N64 | name = Road Rash 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Roadsters Trophy  | region = USA | status = Works | ver = wii641.2 | vc = no | notes = rice version,cars in menus are shaded way too dark but seems to work fine ingame.}}&lt;br /&gt;
{{ N64 | name = Rocket: Robot on Wheels  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Almost Perfect, small slowdown when in large environments needs vwii overclock for always full speed.}}&lt;br /&gt;
{{ N64 | name = Rockman EXE Dash 64: Hagane no Boukenshin | region = JAP | status = works || ver = wii64 rice | vc = no | notes = runs find }}&lt;br /&gt;
{{ N64 | name = Rugrats Scavanger Hunt  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rugrats in Paris: The Movie  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rush 2: Extreme Racing USA | region = USA | status = Works | ver = not64 20200514| vc = no | notes = sky sometimes overlaps the track, if glitch issues in game, just change camera angle}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = S.C.A.R.S.: Super Computer Animal Racing Simulator | region = USA | status = Issues | ver = Not64 20200514 | vc = no | notes =   Some color issues (tinted red in some parts of the tracks. Runs perfectly without glitches or lags. Sound is also perfect. runs best on wii641.2 rice but still color issue.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: 2049  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Runs great.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus..}}&lt;br /&gt;
{{ N64 | name = Scooby Doo: Classic Creep Capers  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Working perfectly.}}&lt;br /&gt;
{{ N64 | name = Shadowgate 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice pluggin only., minor gfx issues very playable.}}&lt;br /&gt;
{{ N64 | name = Shadow Man | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Slow loading when transitioning to other areas. Minor graphical glitches, sometimes life meter displays incorrectly, or the HUD will disappear. (I think this happens when you have more than 5 units of life and there&#039;s a lot of things on the screen) Has a rare tendency to randomly lock up every once in a while. This occurs most notably in the second visit to the Engine Block in the Asylum. Restart the game until it stops and you should be fine, only works correctly on wii64 on not64 once you free a soul the game crashes.}}&lt;br /&gt;
{{ N64 | name = Sim City 2000| region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Sin and Punishment  | region = USA | status = Issues | | ver = | vc = yes | notes = Minor glitches but mostly works}}&lt;br /&gt;
{{ N64 | name = Smash Remix 0.9.7  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = use rice pluggin, runs full speed and all custom stages load correctly however several of the vanilla stages such as dreamland and mushroom kingdom have gfx glitches like warped trees/pipes and broken pond textures. Not64 loads all vanilla stages correctly however several custom stages are missing textures, and the framerate is slightly choppy}}&lt;br /&gt;
{{ N64 | name = SNES 9x Alpha | region = | status = | | ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Snowboard Kids  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to work perfectly}}&lt;br /&gt;
{{ N64 | name = Snowboard Kids 2  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Works perfectly}}&lt;br /&gt;
{{ N64 | name = South Park | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = Game has some  small graphical issues: See-through walls when near a building or object; Random colour or skin will block first-person view if you stop moving sometimes; Occasional 1-sec lags. Still, very playable game.}}&lt;br /&gt;
{{ N64 | name = South Park Rally  | region = USA | status = works | | ver = not64 20200518 | vc = no | notes = runs fine but has some minor texture issues on the track ground.}}&lt;br /&gt;
{{ N64 | name = South Park: Chef&#039;s Luv Shack | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes =  Game starts and runs at normal speed. Only issue is it&#039;s missing some objects and sprites while in-game. Playable, but , not enjoyable unless you like only to awnser the questions. }}&lt;br /&gt;
{{ N64 | name = Spider-Man | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice only, seems to run well.}}&lt;br /&gt;
{{ N64 | name = Space Invaders | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Space Station Silicon Valley  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = rice version for accurate gfx, minor gfx glitches like looking inside the cockpit on first level.}}&lt;br /&gt;
{{ N64 | name = StarCraft 64  | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  Rice only, has some minor gfx glitches.}}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Unlocked expert mode. Game runs fine. }}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectyl fine. }}&lt;br /&gt;
{{ N64 | name = Star Soldier: Vanishing Earth  | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Starshot-Space Circus Feber | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Stunt Racer 64  | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = dsi error on boot dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Super Bowling 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = only shows correct graphics on Rice.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Racer  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = Playable, has small graphical glitches, toggling into first person or go to the farthest zoom out to minimize up close missing textures,the amount it disapears on the other 2 viewmodes depends on the character vhecile, some work on all  visual modes others have some parts of their ships missing in and out, othgerwise seems perfect, speaiclay with first person or farthest zoom for all racers.cant see racers on the menus also.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Battle For Naboo  | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron (V1.1)| region = EUR | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Shadows Of The Empire | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = RICE tested :main menu and some camera angles wich in vehicle and walking mode make the screen flash contantly but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Supercross 2000  | region = USA | status = Issues | region = USA | ver = Not64 20200514 | vc = no | notes = full of gfx glicthes, wii64 1.2 rice has less gfx glitches still messy but can be playable on rice.}}&lt;br /&gt;
{{ N64 | name = Superman 64  | region = USA | status = works | region = USA | ver = Not64 20200514 | vc = no | notes = Runs at normal speed in dynarec mode. Sky is fucsia/pink. Other than that, game very playable. On Rice sky has no refresh rate, causing duplicating images to cover the whole skybox, making it very difficult to play}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = JAP | status = Works | ver = Not64 20200514 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 - Shindou Editon | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = Works | region = USA | ver = not64 20200514| vc = yes | notes = &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Chaos Edition 1.3 | region = USA | status = Works | region = USA | ver = Not64 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 Multiplayer 1.3 | region = USA | status = Works | region = USA | ver = | vc = no | notes = May crash sometimes due to programming glitches, but works fine otherwise.| ver =Not642015}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = issues | | region = EUR | ver = wii64 1.2| vc = yes | notes = Used rice version. Glitched up text symbols. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Beta Restoration Project | region = USA | status = issues | region = USA | ver = not64 | vc = no | notes = Only the front exterior of Peach&#039;s Castle, and Thwomp&#039;s Fortress Load. Use Rice for correct HUD textures.}}&lt;br /&gt;
{{ N64 | name = Super Mario Star Road | region = USA | ver =Not64 20150205 | status = Works | vc = no | notes = Game mostly works, rarely drops below 0.7x. Huge audio garble between stage loading, audio is lower and delayed a little bit, happens in and out of levels/courses. Disabling scale pitch will fix lowered audio, some minor camera issues.}}&lt;br /&gt;
{{ N64 | name = Super Smash Bros - Nintendo All-Star! Dairantou Smash Brothers  | region = JAP | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock divider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin. }}&lt;br /&gt;
{{ N64 | name = Super Smash Bros  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock devider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin.}}&lt;br /&gt;
{{ N64 | name = Super Ultra Kaizo Memeio Road 128 Stars Extreme Edition Revenge Deluxe | region = USA | ver = | status = Issues | vc = no | notes = Game works well. Emulator crashes when trying to entering to Bomb-omb Battlefield and there no way to evade that problem. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Taz Express | region = EUR | status = Doesn&#039;t Work | ver = not64 20200514| vc = no | notes = black screen on intrepreter or dynarec.}}&lt;br /&gt;
{{ N64 | name = Tetrisphere  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = slight sound hiccups when loading.}}&lt;br /&gt;
{{ N64 | name = Tigger&#039;s Honey Hunt  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = missing pictures on select menus but seems to run perfect besides that.}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice only, otherwise you cant see the falling pieces, the falling pieces have some wierd texture errors on them but otherwise it plays perfectly}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Doesn&#039;t Work | ver = not64| vc = no | notes = &#039;&#039;&#039;You couldn`t get past the falling blocks.&#039;&#039;&#039; This is a regression. &#039;&#039;&#039;The Game works on my PC.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Tom Clancy&#039;s Rainbow Six  | region = USA | status = works | | region = USA | ver =not64 20200514 | vc = no | notes =some minor gfx glitches on hud besides that seems to play okay.)}}&lt;br /&gt;
{{ N64 | name = Tom &amp;amp; Jerry: Fists of Furry  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = Tonic Trouble | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Works perfectly on Dynarec with or without FB textures ON. Only problem is graphics glitches on the title screen.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 2  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 3  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Top Gear Hyper Bike  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Overdrive  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally | region = EUR  | region = USA | status = Issues | ver = not64 20200514 | vc = no | notes = sloopy music,hud and menus are basicaly square textures and even car dust still playable if you dont mind the texture issues.on wii641.2 rice gfx is displayed correctly but it has no sound.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally 2  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice version seems to play fine.}}&lt;br /&gt;
{{ N64 | name = Toy Story 2  | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = Only displays gfx correctly on Rice,Some frequent slowdown still playable, needs vwii overclock and/or not64 cpu clock devider ported  and set to 1 to remove slowdows and get perfect graphics. }}&lt;br /&gt;
{{ N64 | name = Transformers: Beast Wars Transmetal | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Plays well.}}&lt;br /&gt;
{{ N64 | name = Turok Dinosaur Hunter  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = Minor graphical glitches(when you touch a wall you see trough it) fog seems to not be there letting you see the poppins more  but plays perfectly otherwise.}}&lt;br /&gt;
{{ N64 | name = Turok 2 Seeds of Evil  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = afew sounbd hiccups on cutscenes otherwise perfect.}}&lt;br /&gt;
{{ N64 | name = Turok 3 Shadow of oblivion  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = needs FB textures ON, cant create savestates and even if you creat them they crash upon loading, finaly runs perfectly.hidef mode makes the game unstable and crash,m just use standard  defenition.}}&lt;br /&gt;
{{ N64 | name = Turok Rage Wars  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes =  stage select being abit too faint but is a very minor graphical glitch works perfectly.}}&lt;br /&gt;
{{ N64 | name = Twisted Edge: Extreme Snowboarding  | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =  Darkened select menus and homescreen.the game has no sound. Otherwise plays perfectly. .}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name =  UltraMSX2 | region = | status = | region = |ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name =  Utchan Nanchan no Hono no Challenger: Denryuu Ira Ira Bou | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = EUR | status = Issues | ver = Not64 20200514 | vc = no | notes =  Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.}}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = USA | status = issues | ver = not64 20200514 | vc = no | notes =Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.}}&lt;br /&gt;
{{ N64 | name = Viewpoint 2064 (Prototype) | region = JAP | status = Works | | ver = Not64 20200609 | vc = no | notes = Some very minor graphical (GFX) glitches, but the game is playable.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = EUR | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = USA | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8: 2nd Offense | region = USA | status = issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Violence Killer: Turok New Generation | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes =Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Chess 64 | region = USA | status = Works | region = USA | ver = Not64 20200514| vc = no | notes = fbtextures set to on, the joystick is abit too sensitive otherwise plays fine.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = EUR | status = Works | | ver = Not64 20200514 | vc = no | notes =  FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 64 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 2 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = All 3D effects missing}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Waialae Country Club: True Golf Classics | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to run fine with some ocasional slowdown during some scenes.}}&lt;br /&gt;
{{ N64 | name = War Gods | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = fb textures set to On, seems to run fine}}&lt;br /&gt;
{{ N64 | name = Wave Race 64 | region = USA | status = Works | ver = Not64 20200514| vc = yes | notes = seems to work perfect.}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey &#039;98 | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.}}&lt;br /&gt;
{{ N64 | name = WCW Backstage Assault| region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = no | notes = Crashes on startup on both dynarec and intrepreter, we hear sounds of the intro and black screen and then crash.}}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = WCW Nitro | region = USA | status = issues | ver = Not64 20200514 | vc = no | notes = game runs to fast tried setting speed to vi and dl and even off makes no diference.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphic issues on menus  but runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphic issues on menus  but runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Wetrix | region = EUR | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Game menu is messed up. Narrator voice sounds slowish and robotic. Missing main objects during gameplay.}}&lt;br /&gt;
{{ N64 | name = Wheel of Fortune | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Perfect.}}&lt;br /&gt;
{{ N64 | name = Winback: Covert Operations | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes = Black selection menus and intro. Missing stats and pause menu during gameplay. Game speed and dynamics work excellent. There is a grey box floating around and sometimes covers whole screen.}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = Only Rice version works seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii641.2| vc = no | notes = Only Rice version works seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = World Driver Championship  | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Freeze at boot with dynarec or intrepreter.with rice wii641.2 you can see the logo before freeze.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Doesn&#039;t Work | ver = not64 | vc = no | notes =  Glitched up Game. Unplayable. This is a regress. Rice version works fine. The Game works well on my PC (Mupen64Plus).}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Works | ver = wii64 1.2 rice | vc = no | notes =  Only shows correct graphic on rice version may crash or glitch if you press buttons too often like B.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Doesn&#039;t Work | ver = not64 | vc = no | notes = Glitched up Game. Unplayable. This is a regress. Rice version works fine. The Game works well on my PC (Mupen64Plus).}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = Only shows correct graphic on rice version may crash or glitch if you press buttons too often like B.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = USA | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF No Mercy | region = USA | status = Works | ver = Not64 20200514| vc = no | notes =  Takes a little while to load.  seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = EUR | status = Works | ver = Not64 20200514 | vc = no | notes =  Takes a little while to load.Seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Takes a little while to load.Seems to work perfectly.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Xena Warrior Princess: The Talisman of Fate | region = USA | ver = Not64 20200514| status = Works| vc = no | notes = works perfectly, background music is abit choopy. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = EUR |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = JAP |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=73284</id>
		<title>Wii64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=73284"/>
		<updated>2021-12-22T22:39:50Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* S */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wii64/Not64. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://code.google.com/p/mupen64gc/downloads/list Wii64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/Extrems/Not64 Not64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/not64-update.333569/ Latest Thread on GBATemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest Wii64 release, currently the most recent is the experimental modification [http://www.gc-forever.com/forums/viewtopic.php?f=9&amp;amp;t=2723 Not64]. If you&#039;re using a more recent version than the one listed, update this field. Please follow the same formatting as other entries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtual Console&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; if it is currently available as a Virtual Console title.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ROM Type&amp;quot; - Indicate the extension of the rom file. Examples: Mario Kart.v64, Mario Kart.z64, Mario Kart.n64 or Mario Kart.rom have different extensions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ N64 | name = game_name | region = USA/JAP/EUR | ver = Not64/Wii64... | status = Works/Issues/Doesn&#039;t Work | vc = yes/no | rom type = .n64/.v64/.z64/.rom |notes = ... }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
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{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = 007: The World is not Enough |  region = USA | status = works | ver = not64 20210820 | vc = no | notes = very minor gfx issues works fine.Rice version has some fixed textures but your weapon or arm get clipped by several surfaces like they have no priority over them so use wii64 regular version or not64 to play.}}&lt;br /&gt;
{{ N64 |name = 007: The World is not Enough | region = EUR | status = works | ver = not64 20210820 | vc = no | notes= minor issues seems to work fine.Rice version has some fixed textures but your weapon or arm get clipped by several surfaces like they have no priority over them so use wii64 regular version or not64 to play.}}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = EUR | status = works | ver = wii64 1.3 | vc = yes | notes =  Regular wii64/not64 works better than rice. }}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = USA | status =  Works | ver = wii64 1.3 | vc = yes | notes = seems perfect.Regular wii64/not64 works better than rice.}}&lt;br /&gt;
{{ N64 | name = 40 Winks (Prototype)| region = EUR | status = Works | ver = wii64 1.3 rice | vc = no | notes =  rice only for correct cutscenes and lightning(only main menu is not correctly displayed), regular version of wii64 or not64 dont show the cutscenes correctly and are way too dark ingame. }}&lt;br /&gt;
{{ N64 | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | status = Works | ver =wii64 rice | vc = no | notes = Not yet tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = A Bug&#039;s Life | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Rice has missing sky and afew other textures, seems to work perfectly on regular wii64/not64. }}&lt;br /&gt;
{{ N64 | name = Aerofighters Assault | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  seems to work just as well on rice or gl. }}&lt;br /&gt;
{{ N64 | name = AeroGauge | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Gl works better than rice since it has fog. }}&lt;br /&gt;
{{ N64 | name = Aidyn Chronicles | region = USA | status = Works | ver =not64 20210820 | vc = no | notes =  regular wii64 1.3 or not64 works best, rice has more texture errors and missing cutscenes text. }}&lt;br /&gt;
{{ N64 | name = Air Boarder 64 | region = EUR | status = Works | ver =Wii64 1.3 | vc = no | notes = regular wii64/not64 works abit better than rice. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = EUR | status =  works | ver =Wii64 1.2 rice | vc = no | notes = Rice only on gl it has stretching vertices. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = USA | status =  works | ver =wii64 1.2 | vc = no | notes = Rice only on gl it has stretching vertices.}}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.3  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;01 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Tennis &#039;99 | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Animal Forest | region = JAP |status =  Works | ver =Not64 20150205 | vc = no | notes = All testing seems to show near flawless gameplay. Minor issues include crashing if attempting to change the time. However, the entire game has not been tested. English dub works well.  }}&lt;br /&gt;
{{ N64 | name = Armorines: Project S.W.A.R.M. | region = USA | status = Works | ver =Not64 20210820 | vc = no | notes = use not64 or regular wii64 1.3, rice has some issues. }}&lt;br /&gt;
{{ N64 | name = Army Men Air Combat | region = USA | status = works | ver =wii64 1.3 | vc = no | notes =  menus work a tiny bit better in rice but gameplay is better on regular/not64. }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes | region = EUR | status = Works | ver = wii64 1.3 | vc = no | notes = rice only to see the cutscenes, on gl the cutscenes are broken, somewhat needs overclock for smooth performance }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes 2 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes =  needs cpu clock divider set to 1 for full speed to use alongside vwii overclock for   less framedrops.  }}&lt;br /&gt;
{{ N64 | name = Asteroids Hyper 64 | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Normal game tested only, works with rice or gl The unlock of the original asteroids game does not display the ship nor the asteroids, normal game plays perfectly. }}&lt;br /&gt;
{{ N64 | name = Automobili Lamborghini | region = USA | status = Works | ver = Wii64 1.3 | vc = no | notes =  rice tested, gl works as well. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie - Banjo to Kazooie no Daibouken | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Unlocked every world. Minor graphical issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = USA | status = Works | ver = Not64 20210820 | vc = no | notes = Works perfectly fine needs fb textures for pause menu. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = On Rice the first cutscene after the door closes might take up to 30 seconds to continue, both rice and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu, main menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie: Jiggies of Time | region = USA | status = Works | ver = Not64 | vc = no | notes = Reached 100%, and beat the game, Slowdown can happen in more complex areas, although not unplayable. same gfx glitches as og Banjo Kazooie, and turn on FB textures for correct pause menu&#039;s. NOTE: Save States crash the game upon state load attempt. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = AUS | status = works | ver = wii64 1.3 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii.}}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = USA | status = works | ver = Not64 20210820 | vc = no | notes = Need fb textures or the map is white. the game will drop about 10 frames when rendering a lot of things. The screen will flash white once during cutscenes. }}&lt;br /&gt;
{{ N64 | name = (In-Fisherman) Bass Hunter 64 | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = Rice has issues , on regular wii64/not64 if you turn on fb textures it works perfectly.}}&lt;br /&gt;
{{ N64 | name = Bassmasters 2000 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = wii64/not64  the game runs abit slow and needs Cpu Clock divider set to 1 and vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Batman Beyond: Return of The Joker  | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = seems a little to fast otherwise seems fine. }}&lt;br /&gt;
{{ N64 | name = Batman Of The Future: Return of The Joker  | region = EUR | status = Works | ver = wii64 1.3 | vc = no | notes = seems a little to fast otherwise seems fine. }}&lt;br /&gt;
{{ N64 | name = Battletanx | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it. }}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = EUR | status = Works | ver =wii64 1.3| vc = no | notes =  rice runs better overal than gl.}}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it.Pal version boots and plays perfectly tough. }}&lt;br /&gt;
{{ N64 | name = Battlezone: Rise of the Black Dogs | region = USA | status = works | ver =wii64 1.3| vc = no | notes = rice only gl cant see the map, rice shows the map correctly but the cockpit view keeps disapearing under the map itself , doesnt affect gameplay tough.(delete the viheight/width from rincelinux.ini to get fullscreen ingame. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = EUR | status = Works | ver = wii64 1.3| vc = no | notes = rice r has fixed trees and sky while gl doesnt, both are playable tough.might need overclock for smoother performance. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = USA | status = Works | ver = wii64 1.2| vc = no | notes =  rice  has fixed trees and sky while gl doesnt, both are playable tough.might need overclock for smoother performance. }}&lt;br /&gt;
{{ N64 | name = Big Mountain 2000 | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Bio F.R.E.A.K.S. | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice runs better you can see the loading screens and such on gl you only see the loading screen light, both do work tough. }}&lt;br /&gt;
{{ N64 | name = Blast Corps | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = rice tested seems to play well }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = EUR | status = Works | ver = Not6420210820 | vc = no | notes = Runs well with very minor graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = rice tested seems to work well. }}&lt;br /&gt;
{{ N64 | name = Body Harvest | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = when crossing bridges or climbing mountains there is some hit detection error and you get  stuck so its unplayable. }}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = EUR | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = DANGER!!; You get an internal Black screen during the intro, it will go away after clicking A or START. Now it will begin at world select screen. Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC (Mupen64Plus Only).}}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = USA | status = Doesn&#039;t Work | ver = Wii64 1.3 | vc = no | notes = DANGER!; The game freezes and shows a black screen after the Green Garden&#039;s Stage 4. Black screen after pressing start in intro to see menu! Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC.}}&lt;br /&gt;
{{ N64 | name = Bomberman 64: The Second Attack! | region = USA | status = issues | ver = wii64 1.3  | vc = no | notes = menu cant be seen,press A and wait until you are ingame, ingame everything seems ok except you cant read dialogue tough. }}&lt;br /&gt;
{{ N64 | name = Bomberman Hero | region = USA | status = Works | ver = wii64 1.3  | vc = Yes | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Bottom of the 9th | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = When entering matches it might be some slowdown when the league flag shows up but ingame its all good  rice or gl seems the same. }}&lt;br /&gt;
{{ N64 | name = Brunswick Circuit Pro Bowling | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = rice works perfectly, regular wii64 has alot of graphical issues. }}&lt;br /&gt;
{{ N64 | name = Buck Bumble | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = rice or gl. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 2: Arcade edition | region = USA | status = works | ver = wii64 1.3  | vc = Yes | notes = Rice only, on reuglar wii64 you cant see the cursor to shoot so you have no idea where you are aiming some beeping between menus. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 3 DX | region = EUR | status = Works | ver = wii64 1.3  | vc = Yes | notes = rice tested, jsome beeping between menus seems fine. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 99&#039; | region = USA | status = Works | ver = wii64 1.3 | vc = Yes | notes =Rice or gl.some beeping between menus.  }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = California Speed | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice tested-Plays perfect with some tiny graphics glitches on 2d textures but nothing that affects anything. }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes =  fullspeed only on wiiu with not64, needs vwii overclock and Cpu divider set to 1 for full speed the  menu is abit  too dark.On wii64 1.2 rice is missing alot of textures and glide works fine altough slow, wii64 needs to port not64 cpu clock divider for full speed on wiiu. }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes =  fullspeed only on wiiu with not64, needs vwii overclock and Cpu divider set to 1 for full speed the  menu is abit  too dark.On wii64 1.2 rice is missing alot of textures and glide works fine altough slow, wii64 needs to port not64 cpu clock divider for full speed on wiiu. }}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Crashes with music play after intro movie. }}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Crashes with music play after intro movie. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = EUR | status = Doesn&#039;t Work  | ver =wii64 1.2| vc = no | notes = Code dump. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = USA | status = Doesn&#039;t Work  | ver =wii64 1.2| vc = no | notes = Code dump. }}&lt;br /&gt;
{{ N64 | name = Center Court Tennis| region = EUR | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested if it says to remove controller pak go to settings and chooose rumble pak in pak management and restart the rom. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist 2 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = Seems to play perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Charlie Blast&#039;s Territory | region = USA | status =  Works | ver =wii64 1.2| vc = no | notes =works on glide and rice but seems its abit better on glide. }}&lt;br /&gt;
{{ N64 | name = Chip-8 interpreter | region = USA | status = Doesn&#039;t Work | ver =not64 | vc = no | notes = Code dumps immediately on Interpreter. Black screens on Recompiler. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; This is a regress. The game works well on my PC. }}&lt;br /&gt;
{{ N64 | name = Chopper Attack | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Clay Fighter 63 1/3 | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = works on glide only, on rice its all black.. }}&lt;br /&gt;
{{ N64 | name = Clay Fighter Sculptor&#039;s Cut | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = works better on glide on rice its abit too dark. }}&lt;br /&gt;
{{ N64 | name = Command &amp;amp; Conquer 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested seems to work fine. Turn wiiu nand page to on for better consistency. }}&lt;br /&gt;
{{ N64 | name = Conker&#039;s Bad Fur Day | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Works well, FB textures highly recommened but not required. &#039;&#039;&#039;Audio Speed Limit MUST be set to DL to prevent hanging.&#039;&#039;&#039; Frames may drop a bit but still playable and will lock up on start, as well as certain cutscenes just wait for it to resume, should take 30 secs to a minute . }}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; Exotica | region = USA | status = issues| ver =wii64 1.2| vc = no  | notes = on glide the same texture gets repeated all over on rice its correctly textured but it keeps flashing random textures all over.}}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; USA | region = USA | status = works | ver =wii64 1.2 | vc = Yes | notes =Rice tested its playable but it can lag abit and making music lag ashwell, it need wii overclock t o fix the framerops and run fullspeed everytime.. }}&lt;br /&gt;
{{ N64 | name = Cruisn World | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =  rice tested }}&lt;br /&gt;
{{ N64 | name = Custom Robo V2 | region = JAP | status = Issues | ver = | vc = Yes | notes = The gameplay is fine, yet there are very many graphical issues such as black or glossed textures.  }}&lt;br /&gt;
{{ N64 | name = CyberTiger | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested, some texture error on golfers face ingame but tahts about it. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Dance Dance Revolution - Disney Dancing Museum | region = JAP | status = Doesn&#039;t Work | | ver =Not64 20150205 | vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Dark Rift | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = rice and glide hangs after first lgo, unsuported microcode? }}&lt;br /&gt;
{{ N64 | name = DeadlyArts | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Densha de Go! 64 | region = JAP | status = Doesn&#039;t Work | | ver =Not64| vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Derby Stallion 64  | region = JAP | status = Works | | ver =Not64 | vc = no | notes = Minor graphic glitches when passing trough the menus and some track textures here and there. }}&lt;br /&gt;
{{ N64 | name = Destruction Derby 64 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested runs fine some framedrops here and there needs vwii overclock for always full speed but workss well as is. }}&lt;br /&gt;
{{ N64 | name = Dezaemon 3D  | region = JAP | status = Issues | | ver =Not64  | vc = no | notes = Plays perfectly but some textures are messed up including your own ship and manny enemys. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice is a mess full of stretched tvertices, on glide it works aparently perfectly on normal adventure mode,on adventure two(mirrored tracks) is unplayable due to a huge graphical glitch and inverted controls. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = Rice is a mess full of stretched tvertices, on glide it works aparently perfectly on normal adventure mode,on adventure two(mirrored tracks) is unplayable due to a huge graphical glitch and inverted controls. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =Not64 20210817  | vc = no | notes = Works perfectly fine. Adventure two now playable without graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =Not64 20210817  | vc = no | notes = Works perfectly fine. Adventure two now playable without graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Donald Duck - Goin&#039; Quackers | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice seems to work perfectly but, if you talk to louie or professor you get stuck in an infinite conversation, the game itself plays perfectly besides this issue on intrepreter you can finish the conversations. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Tarzan | region = USA | status = Doesn&#039;t Work| ver =wii64 1.2 | vc = no | notes = black screen on bootboth plugins and both cores. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = Work perfectly fine with the exception of the map, its blank. Also can be hard to see in unlit areas}}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = WORKS ON GLIDE: tiny graphical glitch at the start of the missions move foward afew steps and then the game is perfect, need to assign c stick-left and right to other buttons besides an analog stick because you need to press both buttons at the same time to save and load(recomend x,y) on rice the 2d textures dont go away, if you put the map up it will never go away same for moving up and down on the menu the skulls dont go away wich does not happen on normal rice on mupen 64 0.5.1.  }}&lt;br /&gt;
{{ N64 | name = Doraemon - Mittsu no Seireiseki | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches but ingame text boxes cant be seen, game plays perfectly otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 2 - Hikari no Shinden | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches you cant see the pause menu among other text, game plays perfect otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 3 - Nobi Dai no Machi SOS! | region = JAP | status = Doesn&#039;t work | | ver = Not64| vc = no | notes = hangs after first logo screen. }}&lt;br /&gt;
{{ N64 | name = Doubutsu no Mori (Animal Forest) | region = JAP | status = works | | ver =Not64  | vc = no | notes =  Semms to work perfectly. }}&lt;br /&gt;
{{ N64 | name = Dr. Mario 64 | region = USA | status = Issues | ver =Not64 20200609 | vc = no | notes = Some gfx glitches. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = EUR | status = works | ver =wii64 1.2| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = USA | status = works | ver =wii64 1.2| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Duck Dodgers Starring Daffy Duck | region = USA | status = Works | region = USA | ver =wii64 1.2| vc = no | notes = works perfectly on rice, might need vwii overclock to reduce framedrops. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem 64 | region = USA | status = Issues | ver =wii64 1.2| vc = no | notes =  on glide menu is unusable and bad render and texture errors, objects apear over other textures and duke weapon and life gauge is totaly white.on rice everything is textured correctly but the screen flashes white every or so seconds once you move also the same 2d objects items and enemys apear infront of 3d ones. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem Zero Hour | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = Lags abit on rice or glide needs cpu divider ported from not 64 set to 1 and vwii overclock for full speed and less frame drops. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates. }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = EUR | status = Works |  ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates.  }}&lt;br /&gt;
{{ N64 | name = ECW Hardcore Revolution | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = seems to play perfect on rice }}&lt;br /&gt;
{{ N64 | name = Eikou no Saint Andrews | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Major graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Letter Adventure | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = minor gfx glitches }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Number Journey | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = minor gfx issues. }}&lt;br /&gt;
{{ N64 | name = Excitebike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Seems to run fine on rice. }}&lt;br /&gt;
{{ N64 | name = Extreme-G | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = works fine on rice }}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = USA | status = Works | ver = Not64 20200524 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = EUR | status = works | ver = Not64 20200524 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = F-1 Pole Position 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix II | region = EUR | status = Works | ver =wii64 1.2 | vc = no| notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = EUR | status = Works | ver = wii64 1.2 | vc = yes | notes = rice tested.Near perfect some graphic problems like the cars not being rendered perfectly.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectly fine.}}&lt;br /&gt;
{{ N64 | name = F1 Racing Championship | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Famista 64 | region = JAP | status = issues | ver = Not64 20150205 | vc = no | notes = game runs perfectly expect when your batting or throwing the ball, all you see is the players and the ball all rest is black.}}&lt;br /&gt;
{{ N64 | name = FIFA - Road to World Cup 98 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = needs vwii overclock for full speed or else its abit laggy.}}&lt;br /&gt;
{{ N64 | name = FIFA 99 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = FIFA Soccer 64 | region = USA | status = works | ver =Not64 | vc = no  | notes = rice tested, needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny 2 | region = USA | status = Works| ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = EUR | status = works| ver =wii64 1.2 | vc = no | notes =rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fire Electric Pen | region = JAP | status = issues | ver = Not64 | vc = no | notes = game itself seems to work OK, but you can&#039;t see anything else.}}&lt;br /&gt;
{{ N64 | name = Flying Dragon | region = USA | status = works| ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Forsaken 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested pretty much perfect.}}&lt;br /&gt;
{{ N64 | name = Fox Sports College Hoops &#039;99 | region = USA | status = works | ver =wii64 1.2 | vc =no  | notes = rice tested,Seems to work ok with minor graphical glitches.}}&lt;br /&gt;
{{ N64 | name = Fushigi no Dungeon - Fuurai no Shiren 2 | region = JAP | status = works | ver = Not64 20150205 | vc = no | notes = Needs FB textures ON, minor graphical glicthes when switching maps.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = GameShark Pro V2.0 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.0 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.3 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = Ganbare Goemon - Mononoke Sugoroku | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen with bad sound looping after pressing start, can&#039;t exit the loader.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = EUR | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = USA | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Getter Love!! Cho Renai Party Game | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Game seems to work fine but you can&#039;t see any menu options.}}&lt;br /&gt;
{{ N64 | name = Gex 64 Enter the Gecko | region = USA | status = Works | ver =Not64 20150205 | vc = no | notes = Does not start in Dynarec, use intrepretor and after the game starts switch to dynarec and it works perfectly. Doesn&#039;t save state or quick save; to enable quick save you must edit the game with HexEditor and remove the &amp;quot;colon&amp;quot; symbol (:) and replace it with a space.}}&lt;br /&gt;
{{ N64 | name = Gex 3 Deep cover Gecko | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ N64 | name = Goemon&#039;s Great Adventure | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Only runs in interpreter mode, in Dynarec mode it freezes on level select.}}&lt;br /&gt;
{{ N64 | name = Golden Nugget 64 | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Completed the game on easy mode. Some graphical glitches.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye X | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Too many bots can cause some slowdown. Turn on FB Textures to avoid flashing white screen while playing split screen but this tends to lock up the game. }}&lt;br /&gt;
{{ N64 | name = GT 64 - Championship Edition | region = USA | status = Issues | ver =not64 20200518 | vc = no | notes = Needs FB textures ON  , the menu is invisible so you don.t know what you&#039;re choosing, in-game it seems to work fine.ON wii64 1.2 rice menu works fine but ingame all you see is the background. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Hamster Monogatari 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Major graphical glicthes and slowdown impossible to  understand anything.}}&lt;br /&gt;
{{ N64 | name = Hanafuda 64 - Tenshi no Yakusoku | region = JAP | status = Works | ver =Not64 20150205 | vc = no | notes = seems to play perfectly.}}&lt;br /&gt;
{{ N64 | name = Harvest Moon 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Heiwa Pachinko World 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Menu is invisible and screen keeps going full black screen and then rendered and since you can see the menus its impossible to play.}}&lt;br /&gt;
{{ N64 | name = Hercules The Legendary Journeys | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = works on glide or rice, needs vwii overclock for a more smooth framerate.}}&lt;br /&gt;
{{ N64 | name = Hexen | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = it works on rice, just keep pressing A and start when loading levels since it takes about 20+ seconds of blackscreen, there is a black square around your weapon texture and the map cant be seen besides that seems ok.}}&lt;br /&gt;
{{ N64 | name = Hey You, Pikachu! | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2 | vc = no | notes = Unsupported N64 Microphone. Unplayable}}&lt;br /&gt;
{{ N64 | name = Hot Wheels Turbo Racing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = nees vwii overclock for a smoother framerate.}} &lt;br /&gt;
{{ N64 | name = Hybrid Heaven  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works.}} &lt;br /&gt;
{{ N64 | name = Hydro Thunder | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = the nromal common U! version of this game is a bad dump on most websites. still both the correct dump and pal dump blackscreen and freeze on boot. }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ide Yosuke no Mahjong Juku | region = JAP  | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = black screen garbled sound and if you press start it will freeze.}}&lt;br /&gt;
{{ N64 | name = Iggy&#039;s Reckin&#039; Balls | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Game  freezes after &#039;Iguana&#039; logo appears}}&lt;br /&gt;
{{ N64 | name = In-Fisherman Bass Hunter 64 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Rice blackscreens ingame after flashing colors, on Glide if you turn on fb textures it works perfectly..}}&lt;br /&gt;
{{ N64 | name = Indiana Jones and the Infernal Machine | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes =lots of random numbers on screen missing microcode for this game..}}&lt;br /&gt;
{{ N64 | name = Indy Racing 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer &#039;98 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.might Need FB textures ON ingame to stope the ocasional flash.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 64 | region = USA  | status = Issues | ver =wii64 1.2 | vc = no | notes = on rice there is alot of texture erros on menu and ingame on the players themselves but works out ok once its ingame, on glide you need fb textures to see menu without flashing, but once you are ingame the grass is blackish and it will lash alot unless you turn fb textures off and it will still flash sometimes..}}&lt;br /&gt;
{{ N64 | name = International Track &amp;amp; Field 2000 | region = USA  | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Jeopardy! | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = glide works perfect rice has textures issues.. }}&lt;br /&gt;
{{ N64 | name = Jeremy McGrath Supercross 2000 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Jet Force Gemini | region = USA | status = Issues | | ver =wii64 1.2 | vc = no | notes = it works perfectly ingame on rice but keeps strettching  graphics but start menu and shaodows appear okay besides the constant stretch,the cutscenes are all messed up tough with vertice streetching left and right, on glide it flash alot  if you turn on fb textures it stops flashing but once you hit start you will never see the ingame levels again even if you turn fb textures off.}}&lt;br /&gt;
{{ N64 | name = John Romero&#039;s Daikatana | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ken Griffey Jr.&#039;s Slugfest  | region = USA | status = works | ver =Not 64 | vc = no | notes = need to use vwii overclock and then on the cpu clock divider choose the 3, this game needs less ticks  to run better.with overclock and cpu devider you get ingame between 0.9 and 1x speed its playable imo.}}&lt;br /&gt;
{{ N64 | name = Killer Instinct Gold V1.2 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = on rice it will crash mid fight after afew moves and some texture errors, glide has the same texture erros on menus and CCS and sky but works preety fine besides that&lt;br /&gt;
}}&lt;br /&gt;
{{ N64 | name =King Hill 64: Extreme Snowboarding | region = JAP | status = Issues | ver =Not64 | vc = no | notes = Japanese version of &#039;Twisted Edge&#039;. Darkened select menus and homescreen. No sound. Otherwise plays perfectly.}}&lt;br /&gt;
{{ N64 | name = Kirby 64: The Crystal Shards  | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes = rice or glide Game works perfectly except that the HUD in-game does not update so you won&#039;t be able to see how much HP you have or your power icon since the display on the HUD only updates once you transition each level part. Besides that, works perfectly.}}&lt;br /&gt;
{{ N64 | name = Knife Edge: Nose Gunner | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Game plays too fast with every speed option; The speed limitator doesn&#039;t work. Minor errors on the menu text. Besides that the game runs perfectly but due to the speed its unplayable.}}&lt;br /&gt;
{{ N64 | name = Knockout Kings 2000 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Kobe Bryant&#039;s NBA Courtside  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works better on glide you can see character names ingame.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Ocarina of Time - Zelda no Densetsu - Toki no Ocarina | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Completed the game. Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up.}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = USA | status = Works | ver = | vc = yes | notes = It is slow, but other than that it works perfect }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = EUR | status = Works | ver = | vc = yes | notes = Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time: Master Quest  | region = USA | status = Works | ver = | vc = no | notes = Works but graphic gets glitched sometimes and sound can get garbled at times. |version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, Legend of Peach | region = USA | status = works | ver = Not64 20171009 | vc = no | notes = Plays great on not64 with minor slowdowns in certain areas of bob omb battlefield, sun texture is also slightly broken, no other issues. Rice has some gfx issues in the pause menus as well as occasional moments of exploding verticies}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Majora´s Mask - Zelda no Densetsu - Mujura no Kamen | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = Completed the game. Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = EUR | status = Issues | ver = | vc = yes | notes = Works fine with some graphical inconvenience.Sometimes depending which setting you use,the speed of everything is increased by like 10x. Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time. &#039;&#039;&#039;Be sure to use the save/loading feature from the emulator! The game freezes a lot with the latest versions!&#039;&#039;&#039; }} &lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = USA | status = Issues | ver = | vc = yes | notes = Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask Preview Demo | region = USA | status = Works | region = USA | ver = | vc = no | notes = Runs perfectly. Sky texture is missing, location name display is in one shade of purple, Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = EUR | status = issues | ver = | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lode Runner 3D | region = USA | status = works | ver = wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = EUR | status = Works| | ver = wii64 1.2| vc = no | notes = missing text on menu perfect ingame rice tested.}}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = USA | status = works | | ver = Wii64 1.2 | vc = no | notes = cant see the menus but its perfect iname rice tested.}}&lt;br /&gt;
{{ N64 | name = Madden Football 64 | region = USA | status = Doesn&#039;t work | | ver = wii64 1.2| vc = no | notes =rice tested blackscreens after logos.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 99 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2000 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2001 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2002 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = EUR | status = Doesn&#039;t Work | | ver = wii64 1.1| vc = no | notes = &#039;&#039;&#039;uCode support is missing.&#039;&#039;&#039; The Game won`t boot. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Major League Baseball Ft. Ken Griffey Jr. | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested seems tow work fine needs vwii overclock for decent speed.}}&lt;br /&gt;
{{ N64 | name = MAME 64 beta 3 | region = USA | status = works | | ver = not64| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Mario Golf  | region = USA | status = Issues | ver = Not64 | vc = yes | notes = Menu and HUD are great. Missing images of tracks on course select screen. Graphical glitches of course on intro before playing. Audio and gameplay slowdowns. Play with FB Textures on.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works excellent. Unlocked the mirror mode.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = USA | status = Works | ver = Not64 20150205 | vc = yes | notes = Works excellent. Sometimes Versus races will run extremely fast}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.Face Lift Mini-Game not playable unless you turn off FB textures, but you&#039;ll have to deal with the screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = works as expected. Minor screen flashes when in game (very minor than in Wii64 1.2), but it&#039;s playable. FB textures recommended in order to stop screen flashes, but not required. &#039;&#039;&#039;The CPU clock divider MUST be set in x1, otherwise the screen flashes will get worsen.&#039;&#039;&#039; Face Lift mini-game not playable unless you turn off FB textures, but you&#039;ll have to deal with these minor screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 2  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = EUR | status = works | ver = Wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Story  | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Mario Tennis  | region = USA | status = issues | ver = wii64 1.2| vc = yes | notes = on rice everything seems fine but it stil freezes after serve but music keeps sounding on dynarec it works fine on intrepreter.}}&lt;br /&gt;
{{ N64 | name = Megaman 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = runs almost perfectly, you can&#039;t see the 1,2,3 start but besides that seems perfect on glide. FB textures highly recommended but not required.}}&lt;br /&gt;
{{ N64 | name = Micro Machines 64  Turbo | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = works fine}}&lt;br /&gt;
{{ N64 | name = Midway&#039;s Greatest Arcade Hits Vol. 1 | region = USA | status = issues | ver = wii64 1.2 | vc = no | notes = on rice besides some gfx issues some games are playable like joust and defender but other games like tapper and spy hunter play at 1.5 fps.}}&lt;br /&gt;
{{ N64 | name = Mike Piazza&#039;s Strike Zone| region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works fine}}&lt;br /&gt;
{{ N64 | name = Milo&#039;s Astro Lanes  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Mischief Makers  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice has a border of flashing white around game screen but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Mission Impossible  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed, sometimes it drops afew frames.}}&lt;br /&gt;
{{ N64 | name = Monaco Grand Prix - Racing Simulation 2  | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = one of the view modes glitches the rest seem to work fine rice tested..}}&lt;br /&gt;
{{ N64 | name = Monopoly  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Monster Truck Madness 64 | region = USA | status = issues | ver = not64 | vc = no | notes = Cant see any text on menus or car selection, ingame seems fine except you can see the timer or your overal  position, but it plays fine..}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat 4  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice ested. HUD disappears at the start of each round}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Mythologies: Sub-Zero  | region = USA | status = Works | ver = Wii64 1.2 | vc = no | notes = rice tested seems fine except you cant see how much health you got on your  health bar.}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Trilogy  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested Works perfectly.}}&lt;br /&gt;
{{ N64 | name = MRC: Multi Racing Championship  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Ms. Pac-Man: Maze Madness  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = RICE dynarec smooth gameplay but crashes constantly when entering on buildings or open world areas, on Glide has lots of missing textures and also crashes like on Rice.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = JAP | status = Issues | ver = | vc = no | notes = Runs in pure interpreter mode.  After Intro cutscene there is a long load time, and entering and exiting doors take awhile.  There was slowdown that cut the game&#039;s speed in half, as well as there being quit a few messed up textures, and on top of all that the Goemon model doesn&#039;t load, only his shadow}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = EUR | status = Issues | ver = | vc = no | notes = Game only runs on pure interpreter mode. Runs slower than it should (0.6x - 0.8x) although if you deactivate audio, it will sometimes run between 1.0x - 1.2x.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black screen after character select screen}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2 | region = JAP | status = Issues | ver = | vc = no | notes = Many graphics on start screen appear awkwardly; game only runs under pure intrpt mode it appears}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Nagano Winter Olympics &#039;98 | region = USA | status = works | ver = wii64 1.2| vc = no | notes =rice tested.}}&lt;br /&gt;
{{ N64 | name = Namco Museum 64 | region = USA | status = Issues | ver = wii64 1.2| vc = no | notes =on glide everything works except galaga wich crashes as soon as you shoot but all other games work fine.}}&lt;br /&gt;
{{ N64 | name = NASCAR 2000 | region = USA | status = works | | region = USA | ver = wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NASCAR 99 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NBA Courtside 2 - Featuring Kobe Bryant | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Hangtime | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = only works on rice.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;98 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 2000 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 99 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA live 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA live 99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA Showtime - NBA on NBC | region = USA | status = doesn&#039;t work | ver = wii64 1.2| vc = no | notes = crahs emulator on boot.}}&lt;br /&gt;
{{ N64 | name = Neon Genesis Evangelion  | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Missing some text,  graphics and HUD during gameplay but playable. It works best with FB Textures On.}}&lt;br /&gt;
{{ N64 | name = New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =works fine.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2000 | region = USA | status =  Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2001 | region = USA | status = Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz Special Edition | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =seems fine.}}&lt;br /&gt;
{{ N64 | name = NHL 99 | region = USA | status = Works | ver = Not64 | vc = no | notes = Slight sound glitches and flashing pause menu. Character names messed up. Use: Dynarec; 2xSal Tex ON; FB Textures OFF; Audio Speed Limit VI, Audio Scale Pitch NO.}}&lt;br /&gt;
{{ N64 | name = NHL Blades of Steel &#039;99| region = USA | status = Works | ver = Not64 | vc = no | notes =Works fine on Dynarec, with minor graphics issues like black ice patches at faceoffs, but ice is normal during icetime.}}&lt;br /&gt;
{{ N64 | name = Nightmare Creatures | region = USA | status =  Works | ver = wii64 1.2| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.}}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = EUR | status = Works | ver = wii64 1.2| vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = O.D.T. (Prototype) | region = USA | status = Works | ver = | vc = no | notes = Minor slowdown, and very minor graphic glitches. Appears fully playable!}}&lt;br /&gt;
{{ N64 | name = Off Road Challenge | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes =rice version seems to run the fastest, glide version/not64 need vwii overclock to run smoothly at full speed.}}&lt;br /&gt;
{{ N64 | name = Ogre Battle 64 | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes =rice version for correct textures.}}&lt;br /&gt;
{{ N64 | name = Olympic Hockey Nagano &#039;98 | region = USA | status = Works | ver = Not64 20200514 | vc = yes | notes =runs fine}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = EUR | status = Issues  | ver =Not64 20200514| vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = EUR | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = USA | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = PC-Engine 64  | region = USA | status = doesn&#039;t work | | ver =Not64 20200514 | vc = no | notes = Never plays, but was too many pixels are missing and PC-Engine gfxs are not implemented as yet because of the rom has been worked on not64 versions.}}&lt;br /&gt;
{{ N64 | name = Penny Racers | region = USA | status = Works | | ver =Not64 20200514| vc = no | notes =seems ok.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = JAP | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Completed every mission on highest difficulty.needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Combat simulator works well. needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Pilotwings 64  | region = USA | status = works | | ver = wii64 1.2  | vc = no | notes =Rice seems to work fine, might need vwii overclock for performance boost.}}&lt;br /&gt;
{{ N64 | name = Pocket Monsters Stadium | region = jap | status = Doesn&#039;t Work | | region = JAP |ver = | vc = no | notes = I get an Code Dump Error after booting the Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = EUR | status = works |  ver = wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = USA | status = Works |  ver = Wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = not64 20200514| vc = yes | notes = Playable. Camera will NOT move during intro. ingame and pictures are not visible makes it difficult to see. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = wii64 rice| vc = yes | notes = Runs. Camera will NOT move during intro. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Doesn&#039;t Work | region = EUR | ver = not64 20200514| vc = yes | notes = No camera shown to be moment on both screens. Graphic glitches but that it so immediately makes the 98% unplayable. Same problematic issue as USA.}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium | region = EUR | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium 2 | region = USA | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Polaris Snocross  | region = USA | status = works | | region = USA | ver = Wii64 1.2 | vc = no | notes =needs rice version, very minor gfx issues  very playable.}}&lt;br /&gt;
{{ N64 | name = Power League 64  | region = JAP | status = Doesn&#039;t Work | |ver = Not64 | vc = no | notes = Can&#039;t see players or stadium. Background (Black sky with stars) covers screen.}}&lt;br /&gt;
{{ N64 | name = Powerpuff Girls: Chemical X Traction | region = USA | status = issues | | ver =Not64| vc = no | notes = some parts of the Bodies are trasparent but still playable. Full Speed. Good Audio. Working. Used with both builds}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = USA | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = EUR | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Premier Manager 64 | region = usa | status = works | ver = Not64 20200514 | vc = no | notes = seems fine.}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo 4: Puyo Puyo Party | region = USA | status = Doesn&#039;t Work |  ver = | vc = no | notes =Does not load}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo Sun 64 | region = JAP | status = Works | ver = | vc = no | notes = Works Perfectly}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Quake 64  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes =Some Flickering. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Quake II  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes = can see onjects and enemies trough walls and floors, needs fb textures to be on.}}&lt;br /&gt;
{{ N64 | name = Quest 64  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes =seems to work fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Rakuga Kids | region = EUR  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Slow load times, other than that it&#039;s flawless!}}&lt;br /&gt;
{{ N64 | name = Ralley Challenge 2000  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Just a bit slow on the loading time}}&lt;br /&gt;
{{ N64 | name = Rampage 2: Universal Tour  | region = USA | status = Works | ver = Not64 20200524| vc = no | notes = seems ok.}}&lt;br /&gt;
{{ N64 | name = Rampage World Tour  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Very minimal graphical issues}}&lt;br /&gt;
{{ N64 | name = Rat attack | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = crash&#039;s on boot on both dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | region = EUR | ver = wii64 1.2| vc = no | notes = on glide/not64 you cant see dialog, on Rice version you can see the dialog, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Razor Freestyle Scooter  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = FB textures ON seems to Work fine. }}&lt;br /&gt;
{{ N64 | name = Re-Volt | region = USA | status = works | ver = not64 20200514 | vc = no | notes = seems to run well, might need vwii overclock to always maintain fullspeed.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes =rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing Round 2  | region = USA | status = works | ver = wii64 1.2| vc = no | notes =  rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Resident Evil 2 | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = Glitched up Game. You can hear the Audio sample plays. Unplayable. This is a regress. Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Ridge Racer 64  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Small Graphics Issues like front car bumper on cutscenes.on wii641.2 rice textures are all correct but every like 30 seconds for split second you see  afew loose vertices, almost unoticable, pick what you think its best.}}&lt;br /&gt;
{{ N64 | name = Road Rash 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Roadsters Trophy  | region = USA | status = Works | ver = wii641.2 | vc = no | notes = rice version,cars in menus are shaded way too dark but seems to work fine ingame.}}&lt;br /&gt;
{{ N64 | name = Rocket: Robot on Wheels  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Almost Perfect, small slowdown when in large environments needs vwii overclock for always full speed.}}&lt;br /&gt;
{{ N64 | name = Rockman EXE Dash 64: Hagane no Boukenshin | region = JAP | status = works || ver = wii64 rice | vc = no | notes = runs find }}&lt;br /&gt;
{{ N64 | name = Rugrats Scavanger Hunt  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rugrats in Paris: The Movie  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rush 2: Extreme Racing USA | region = USA | status = Works | ver = not64 20200514| vc = no | notes = sky sometimes overlaps the track, if glitch issues in game, just change camera angle}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = S.C.A.R.S.: Super Computer Animal Racing Simulator | region = USA | status = Issues | ver = Not64 20200514 | vc = no | notes =   Some color issues (tinted red in some parts of the tracks. Runs perfectly without glitches or lags. Sound is also perfect. runs best on wii641.2 rice but still color issue.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: 2049  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Runs great.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus..}}&lt;br /&gt;
{{ N64 | name = Scooby Doo: Classic Creep Capers  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Working perfectly.}}&lt;br /&gt;
{{ N64 | name = Shadowgate 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice pluggin only., minor gfx issues very playable.}}&lt;br /&gt;
{{ N64 | name = Shadow Man | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Slow loading when transitioning to other areas. Minor graphical glitches, sometimes life meter displays incorrectly, or the HUD will disappear. (I think this happens when you have more than 5 units of life and there&#039;s a lot of things on the screen) Has a rare tendency to randomly lock up every once in a while. This occurs most notably in the second visit to the Engine Block in the Asylum. Restart the game until it stops and you should be fine, only works correctly on wii64 on not64 once you free a soul the game crashes.}}&lt;br /&gt;
{{ N64 | name = Sim City 2000| region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Sin and Punishment  | region = USA | status = Issues | | ver = | vc = yes | notes = Minor glitches but mostly works}}&lt;br /&gt;
{{ N64 | name = Smash Remix 0.9.7  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = use rice pluggin, runs full speed and all custom stages load correctly however several of the vanilla stages such as dreamland and mushroom kingdom have gfx glitches like warped trees/pipes and broken pond textures. Not64 loads all vanilla stages correctly however several custom stages are missing textures, and the framerate is slightly choppy}}&lt;br /&gt;
{{ N64 | name = SNES 9x Alpha | region = | status = | | ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Snowboard Kids  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to work perfectly}}&lt;br /&gt;
{{ N64 | name = Snowboard Kids 2  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Works perfectly}}&lt;br /&gt;
{{ N64 | name = South Park | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = Game has some  small graphical issues: See-through walls when near a building or object; Random colour or skin will block first-person view if you stop moving sometimes; Occasional 1-sec lags. Still, very playable game.}}&lt;br /&gt;
{{ N64 | name = South Park Rally  | region = USA | status = works | | ver = not64 20200518 | vc = no | notes = runs fine but has some minor texture issues on the track ground.}}&lt;br /&gt;
{{ N64 | name = South Park: Chef&#039;s Luv Shack | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes =  Game starts and runs at normal speed. Only issue is it&#039;s missing some objects and sprites while in-game. Playable, but , not enjoyable unless you like only to awnser the questions. }}&lt;br /&gt;
{{ N64 | name = Spider-Man | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice only, seems to run well.}}&lt;br /&gt;
{{ N64 | name = Space Invaders | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Space Station Silicon Valley  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = rice version for accurate gfx, minor gfx glitches like looking inside the cockpit on first level.}}&lt;br /&gt;
{{ N64 | name = StarCraft 64  | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  Rice only, has some minor gfx glitches.}}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Unlocked expert mode. Game runs fine. }}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectyl fine. }}&lt;br /&gt;
{{ N64 | name = Star Soldier: Vanishing Earth  | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Starshot-Space Circus Feber | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Stunt Racer 64  | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = dsi error on boot dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Super Bowling 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = only shows correct graphics on Rice.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Racer  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = Playable, has small graphical glitches, toggling into first person or go to the farthest zoom out to minimize up close missing textures,the amount it disapears on the other 2 viewmodes depends on the character vhecile, some work on all  visual modes others have some parts of their ships missing in and out, othgerwise seems perfect, speaiclay with first person or farthest zoom for all racers.cant see racers on the menus also.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Battle For Naboo  | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron (V1.1)| region = EUR | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Shadows Of The Empire | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = RICE tested :main menu and some camera angles wich in vehicle and walking mode make the screen flash contantly but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Supercross 2000  | region = USA | status = Issues | region = USA | ver = Not64 20200514 | vc = no | notes = full of gfx glicthes, wii64 1.2 rice has less gfx glitches still messy but can be playable on rice.}}&lt;br /&gt;
{{ N64 | name = Superman 64  | region = USA | status = works | region = USA | ver = Not64 20200514 | vc = no | notes = Runs at normal speed in dynarec mode. Sky is fucsia/pink. Other than that, game very playable. On Rice sky has no refresh rate, causing duplicating images to cover the whole skybox, making it very difficult to play}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = JAP | status = Works | ver = Not64 20200514 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 - Shindou Editon | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = Works | region = USA | ver = not64 20200514| vc = yes | notes = &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Chaos Edition 1.3 | region = USA | status = Works | region = USA | ver = Not64 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 Multiplayer 1.3 | region = USA | status = Works | region = USA | ver = | vc = no | notes = May crash sometimes due to programming glitches, but works fine otherwise.| ver =Not642015}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = issues | | region = EUR | ver = wii64 1.2| vc = yes | notes = Used rice version. Glitched up text symbols. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Beta Restoration Project | region = USA | status = issues | region = USA | ver = not64 | vc = no | notes = Only the front exterior of Peach&#039;s Castle, and Thwomp&#039;s Fortress Load. Use Rice for correct HUD textures.}}&lt;br /&gt;
{{ N64 | name = Super Mario Star Road | region = USA | ver =Not64 20150205 | status = Works | vc = no | notes = Game mostly works, rarely drops below 0.7x. Huge audio garble between stage loading, audio is lower and delayed a little bit, happens in and out of levels/courses. Disabling scale pitch will fix lowered audio, some minor camera issues.}}&lt;br /&gt;
{{ N64 | name = Super Smash Bros - Nintendo All-Star! Dairantou Smash Brothers  | region = JAP | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock divider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin. }}&lt;br /&gt;
{{ N64 | name = Super Smash Bros  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock devider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin.}}&lt;br /&gt;
{{ N64 | name = Super Ultra Kaizo Memeio Road 128 Stars Extreme Edition Revenge Deluxe | region = USA | ver = | status = Issues | vc = no | notes = Game works well. Emulator crashes when trying to entering to Bomb-omb Battlefield and there no way to evade that problem. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Taz Express | region = EUR | status = Doesn&#039;t Work | ver = not64 20200514| vc = no | notes = black screen on intrepreter or dynarec.}}&lt;br /&gt;
{{ N64 | name = Tetrisphere  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = slight sound hiccups when loading.}}&lt;br /&gt;
{{ N64 | name = Tigger&#039;s Honey Hunt  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = missing pictures on select menus but seems to run perfect besides that.}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice only, otherwise you cant see the falling pieces, the falling pieces have some wierd texture errors on them but otherwise it plays perfectly}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Doesn&#039;t Work | ver = not64| vc = no | notes = &#039;&#039;&#039;You couldn`t get past the falling blocks.&#039;&#039;&#039; This is a regression. &#039;&#039;&#039;The Game works on my PC.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Tom Clancy&#039;s Rainbow Six  | region = USA | status = works | | region = USA | ver =not64 20200514 | vc = no | notes =some minor gfx glitches on hud besides that seems to play okay.)}}&lt;br /&gt;
{{ N64 | name = Tom &amp;amp; Jerry: Fists of Furry  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = Tonic Trouble | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Works perfectly on Dynarec with or without FB textures ON. Only problem is graphics glitches on the title screen.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 2  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 3  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Top Gear Hyper Bike  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Overdrive  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally | region = EUR  | region = USA | status = Issues | ver = not64 20200514 | vc = no | notes = sloopy music,hud and menus are basicaly square textures and even car dust still playable if you dont mind the texture issues.on wii641.2 rice gfx is displayed correctly but it has no sound.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally 2  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice version seems to play fine.}}&lt;br /&gt;
{{ N64 | name = Toy Story 2  | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = Only displays gfx correctly on Rice,Some frequent slowdown still playable, needs vwii overclock and/or not64 cpu clock devider ported  and set to 1 to remove slowdows and get perfect graphics. }}&lt;br /&gt;
{{ N64 | name = Transformers: Beast Wars Transmetal | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Plays well.}}&lt;br /&gt;
{{ N64 | name = Turok Dinosaur Hunter  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = Minor graphical glitches(when you touch a wall you see trough it) fog seems to not be there letting you see the poppins more  but plays perfectly otherwise.}}&lt;br /&gt;
{{ N64 | name = Turok 2 Seeds of Evil  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = afew sounbd hiccups on cutscenes otherwise perfect.}}&lt;br /&gt;
{{ N64 | name = Turok 3 Shadow of oblivion  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = needs FB textures ON, cant create savestates and even if you creat them they crash upon loading, finaly runs perfectly.hidef mode makes the game unstable and crash,m just use standard  defenition.}}&lt;br /&gt;
{{ N64 | name = Turok Rage Wars  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes =  stage select being abit too faint but is a very minor graphical glitch works perfectly.}}&lt;br /&gt;
{{ N64 | name = Twisted Edge: Extreme Snowboarding  | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =  Darkened select menus and homescreen.the game has no sound. Otherwise plays perfectly. .}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name =  UltraMSX2 | region = | status = | region = |ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name =  Utchan Nanchan no Hono no Challenger: Denryuu Ira Ira Bou | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = EUR | status = Issues | ver = Not64 20200514 | vc = no | notes =  Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.}}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = USA | status = issues | ver = not64 20200514 | vc = no | notes =Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.}}&lt;br /&gt;
{{ N64 | name = Viewpoint 2064 (Prototype) | region = JAP | status = Works | | ver = Not64 20200609 | vc = no | notes = Some very minor graphical (GFX) glitches, but the game is playable.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = EUR | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = USA | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8: 2nd Offense | region = USA | status = issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Violence Killer: Turok New Generation | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes =Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Chess 64 | region = USA | status = Works | region = USA | ver = Not64 20200514| vc = no | notes = fbtextures set to on, the joystick is abit too sensitive otherwise plays fine.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = EUR | status = Works | | ver = Not64 20200514 | vc = no | notes =  FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 64 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 2 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = All 3D effects missing}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Waialae Country Club: True Golf Classics | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to run fine with some ocasional slowdown during some scenes.}}&lt;br /&gt;
{{ N64 | name = War Gods | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = fb textures set to On, seems to run fine}}&lt;br /&gt;
{{ N64 | name = Wave Race 64 | region = USA | status = Works | ver = Not64 20200514| vc = yes | notes = seems to work perfect.}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey &#039;98 | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.}}&lt;br /&gt;
{{ N64 | name = WCW Backstage Assault| region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = no | notes = Crashes on startup on both dynarec and intrepreter, we hear sounds of the intro and black screen and then crash.}}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = WCW Nitro | region = USA | status = issues | ver = Not64 20200514 | vc = no | notes = game runs to fast tried setting speed to vi and dl and even off makes no diference.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphic issues on menus  but runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphic issues on menus  but runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Wetrix | region = EUR | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Game menu is messed up. Narrator voice sounds slowish and robotic. Missing main objects during gameplay.}}&lt;br /&gt;
{{ N64 | name = Wheel of Fortune | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Perfect.}}&lt;br /&gt;
{{ N64 | name = Winback: Covert Operations | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes = Black selection menus and intro. Missing stats and pause menu during gameplay. Game speed and dynamics work excellent. There is a grey box floating around and sometimes covers whole screen.}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = Only Rice version works seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii641.2| vc = no | notes = Only Rice version works seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = World Driver Championship  | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Freeze at boot with dynarec or intrepreter.with rice wii641.2 you can see the logo before freeze.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Doesn&#039;t Work | ver = not64 | vc = no | notes =  Glitched up Game. Unplayable. This is a regress. Rice version works fine. The Game works well on my PC (Mupen64Plus).}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Works | ver = wii64 1.2 rice | vc = no | notes =  Only shows correct graphic on rice version may crash or glitch if you press buttons too often like B.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Doesn&#039;t Work | ver = not64 | vc = no | notes = Glitched up Game. Unplayable. This is a regress. Rice version works fine. The Game works well on my PC (Mupen64Plus).}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = Only shows correct graphic on rice version may crash or glitch if you press buttons too often like B.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = USA | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF No Mercy | region = USA | status = Works | ver = Not64 20200514| vc = no | notes =  Takes a little while to load.  seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = EUR | status = Works | ver = Not64 20200514 | vc = no | notes =  Takes a little while to load.Seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Takes a little while to load.Seems to work perfectly.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Xena Warrior Princess: The Talisman of Fate | region = USA | ver = Not64 20200514| status = Works| vc = no | notes = works perfectly, background music is abit choopy. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = EUR |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = JAP |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=73283</id>
		<title>Wii64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=73283"/>
		<updated>2021-12-22T22:30:21Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* B */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wii64/Not64. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://code.google.com/p/mupen64gc/downloads/list Wii64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/Extrems/Not64 Not64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/not64-update.333569/ Latest Thread on GBATemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest Wii64 release, currently the most recent is the experimental modification [http://www.gc-forever.com/forums/viewtopic.php?f=9&amp;amp;t=2723 Not64]. If you&#039;re using a more recent version than the one listed, update this field. Please follow the same formatting as other entries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtual Console&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; if it is currently available as a Virtual Console title.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ROM Type&amp;quot; - Indicate the extension of the rom file. Examples: Mario Kart.v64, Mario Kart.z64, Mario Kart.n64 or Mario Kart.rom have different extensions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ N64 | name = game_name | region = USA/JAP/EUR | ver = Not64/Wii64... | status = Works/Issues/Doesn&#039;t Work | vc = yes/no | rom type = .n64/.v64/.z64/.rom |notes = ... }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = 007: The World is not Enough |  region = USA | status = works | ver = not64 20210820 | vc = no | notes = very minor gfx issues works fine.Rice version has some fixed textures but your weapon or arm get clipped by several surfaces like they have no priority over them so use wii64 regular version or not64 to play.}}&lt;br /&gt;
{{ N64 |name = 007: The World is not Enough | region = EUR | status = works | ver = not64 20210820 | vc = no | notes= minor issues seems to work fine.Rice version has some fixed textures but your weapon or arm get clipped by several surfaces like they have no priority over them so use wii64 regular version or not64 to play.}}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = EUR | status = works | ver = wii64 1.3 | vc = yes | notes =  Regular wii64/not64 works better than rice. }}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = USA | status =  Works | ver = wii64 1.3 | vc = yes | notes = seems perfect.Regular wii64/not64 works better than rice.}}&lt;br /&gt;
{{ N64 | name = 40 Winks (Prototype)| region = EUR | status = Works | ver = wii64 1.3 rice | vc = no | notes =  rice only for correct cutscenes and lightning(only main menu is not correctly displayed), regular version of wii64 or not64 dont show the cutscenes correctly and are way too dark ingame. }}&lt;br /&gt;
{{ N64 | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | status = Works | ver =wii64 rice | vc = no | notes = Not yet tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = A Bug&#039;s Life | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Rice has missing sky and afew other textures, seems to work perfectly on regular wii64/not64. }}&lt;br /&gt;
{{ N64 | name = Aerofighters Assault | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  seems to work just as well on rice or gl. }}&lt;br /&gt;
{{ N64 | name = AeroGauge | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Gl works better than rice since it has fog. }}&lt;br /&gt;
{{ N64 | name = Aidyn Chronicles | region = USA | status = Works | ver =not64 20210820 | vc = no | notes =  regular wii64 1.3 or not64 works best, rice has more texture errors and missing cutscenes text. }}&lt;br /&gt;
{{ N64 | name = Air Boarder 64 | region = EUR | status = Works | ver =Wii64 1.3 | vc = no | notes = regular wii64/not64 works abit better than rice. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = EUR | status =  works | ver =Wii64 1.2 rice | vc = no | notes = Rice only on gl it has stretching vertices. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = USA | status =  works | ver =wii64 1.2 | vc = no | notes = Rice only on gl it has stretching vertices.}}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.3  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;01 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Tennis &#039;99 | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Animal Forest | region = JAP |status =  Works | ver =Not64 20150205 | vc = no | notes = All testing seems to show near flawless gameplay. Minor issues include crashing if attempting to change the time. However, the entire game has not been tested. English dub works well.  }}&lt;br /&gt;
{{ N64 | name = Armorines: Project S.W.A.R.M. | region = USA | status = Works | ver =Not64 20210820 | vc = no | notes = use not64 or regular wii64 1.3, rice has some issues. }}&lt;br /&gt;
{{ N64 | name = Army Men Air Combat | region = USA | status = works | ver =wii64 1.3 | vc = no | notes =  menus work a tiny bit better in rice but gameplay is better on regular/not64. }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes | region = EUR | status = Works | ver = wii64 1.3 | vc = no | notes = rice only to see the cutscenes, on gl the cutscenes are broken, somewhat needs overclock for smooth performance }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes 2 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes =  needs cpu clock divider set to 1 for full speed to use alongside vwii overclock for   less framedrops.  }}&lt;br /&gt;
{{ N64 | name = Asteroids Hyper 64 | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Normal game tested only, works with rice or gl The unlock of the original asteroids game does not display the ship nor the asteroids, normal game plays perfectly. }}&lt;br /&gt;
{{ N64 | name = Automobili Lamborghini | region = USA | status = Works | ver = Wii64 1.3 | vc = no | notes =  rice tested, gl works as well. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie - Banjo to Kazooie no Daibouken | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Unlocked every world. Minor graphical issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = USA | status = Works | ver = Not64 20210820 | vc = no | notes = Works perfectly fine needs fb textures for pause menu. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = On Rice the first cutscene after the door closes might take up to 30 seconds to continue, both rice and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu, main menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie: Jiggies of Time | region = USA | status = Works | ver = Not64 | vc = no | notes = Reached 100%, and beat the game, Slowdown can happen in more complex areas, although not unplayable. same gfx glitches as og Banjo Kazooie, and turn on FB textures for correct pause menu&#039;s. NOTE: Save States crash the game upon state load attempt. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = AUS | status = works | ver = wii64 1.3 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii.}}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = USA | status = works | ver = Not64 20210820 | vc = no | notes = Need fb textures or the map is white. the game will drop about 10 frames when rendering a lot of things. The screen will flash white once during cutscenes. }}&lt;br /&gt;
{{ N64 | name = (In-Fisherman) Bass Hunter 64 | region = EUR | status = works | ver = wii64 1.3 | vc = no | notes = Rice has issues , on regular wii64/not64 if you turn on fb textures it works perfectly.}}&lt;br /&gt;
{{ N64 | name = Bassmasters 2000 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes = wii64/not64  the game runs abit slow and needs Cpu Clock divider set to 1 and vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Batman Beyond: Return of The Joker  | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = seems a little to fast otherwise seems fine. }}&lt;br /&gt;
{{ N64 | name = Batman Of The Future: Return of The Joker  | region = EUR | status = Works | ver = wii64 1.3 | vc = no | notes = seems a little to fast otherwise seems fine. }}&lt;br /&gt;
{{ N64 | name = Battletanx | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it. }}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = EUR | status = Works | ver =wii64 1.3| vc = no | notes =  rice runs better overal than gl.}}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it.Pal version boots and plays perfectly tough. }}&lt;br /&gt;
{{ N64 | name = Battlezone: Rise of the Black Dogs | region = USA | status = works | ver =wii64 1.3| vc = no | notes = rice only gl cant see the map, rice shows the map correctly but the cockpit view keeps disapearing under the map itself , doesnt affect gameplay tough.(delete the viheight/width from rincelinux.ini to get fullscreen ingame. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = EUR | status = Works | ver = wii64 1.3| vc = no | notes = rice r has fixed trees and sky while gl doesnt, both are playable tough.might need overclock for smoother performance. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = USA | status = Works | ver = wii64 1.2| vc = no | notes =  rice  has fixed trees and sky while gl doesnt, both are playable tough.might need overclock for smoother performance. }}&lt;br /&gt;
{{ N64 | name = Big Mountain 2000 | region = USA | status = Works | ver =wii64 1.3| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Bio F.R.E.A.K.S. | region = USA | status = works | ver =wii64 1.3 | vc = no | notes = rice runs better you can see the loading screens and such on gl you only see the loading screen light, both do work tough. }}&lt;br /&gt;
{{ N64 | name = Blast Corps | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = rice tested seems to play well }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = EUR | status = Works | ver = Not6420210820 | vc = no | notes = Runs well with very minor graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = USA | status = Works | ver = wii64 1.3| vc = no | notes = rice tested seems to work well. }}&lt;br /&gt;
{{ N64 | name = Body Harvest | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = when crossing bridges or climbing mountains there is some hit detection error and you get  stuck so its unplayable. }}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = EUR | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = DANGER!!; You get an internal Black screen during the intro, it will go away after clicking A or START. Now it will begin at world select screen. Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC (Mupen64Plus Only).}}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = USA | status = Doesn&#039;t Work | ver = Wii64 1.3 | vc = no | notes = DANGER!; The game freezes and shows a black screen after the Green Garden&#039;s Stage 4. Black screen after pressing start in intro to see menu! Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC.}}&lt;br /&gt;
{{ N64 | name = Bomberman 64: The Second Attack! | region = USA | status = issues | ver = wii64 1.3  | vc = no | notes = menu cant be seen,press A and wait until you are ingame, ingame everything seems ok except you cant read dialogue tough. }}&lt;br /&gt;
{{ N64 | name = Bomberman Hero | region = USA | status = Works | ver = wii64 1.3  | vc = Yes | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Bottom of the 9th | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = When entering matches it might be some slowdown when the league flag shows up but ingame its all good  rice or gl seems the same. }}&lt;br /&gt;
{{ N64 | name = Brunswick Circuit Pro Bowling | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = rice works perfectly, regular wii64 has alot of graphical issues. }}&lt;br /&gt;
{{ N64 | name = Buck Bumble | region = USA | status = works | ver =wii64 1.3  | vc = no | notes = rice or gl. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 2: Arcade edition | region = USA | status = works | ver = wii64 1.3  | vc = Yes | notes = Rice only, on reuglar wii64 you cant see the cursor to shoot so you have no idea where you are aiming some beeping between menus. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 3 DX | region = EUR | status = Works | ver = wii64 1.3  | vc = Yes | notes = rice tested, jsome beeping between menus seems fine. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 99&#039; | region = USA | status = Works | ver = wii64 1.3 | vc = Yes | notes =Rice or gl.some beeping between menus.  }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = California Speed | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice tested-Plays perfect with some tiny graphics glitches on 2d textures but nothing that affects anything. }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes =  fullspeed only on wiiu with not64, needs vwii overclock and Cpu divider set to 1 for full speed the  menu is abit  too dark.On wii64 1.2 rice is missing alot of textures and glide works fine altough slow, wii64 needs to port not64 cpu clock divider for full speed on wiiu. }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes =  fullspeed only on wiiu with not64, needs vwii overclock and Cpu divider set to 1 for full speed the  menu is abit  too dark.On wii64 1.2 rice is missing alot of textures and glide works fine altough slow, wii64 needs to port not64 cpu clock divider for full speed on wiiu. }}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Crashes with music play after intro movie. }}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Crashes with music play after intro movie. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = EUR | status = Doesn&#039;t Work  | ver =wii64 1.2| vc = no | notes = Code dump. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = USA | status = Doesn&#039;t Work  | ver =wii64 1.2| vc = no | notes = Code dump. }}&lt;br /&gt;
{{ N64 | name = Center Court Tennis| region = EUR | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested if it says to remove controller pak go to settings and chooose rumble pak in pak management and restart the rom. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist 2 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = Seems to play perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Charlie Blast&#039;s Territory | region = USA | status =  Works | ver =wii64 1.2| vc = no | notes =works on glide and rice but seems its abit better on glide. }}&lt;br /&gt;
{{ N64 | name = Chip-8 interpreter | region = USA | status = Doesn&#039;t Work | ver =not64 | vc = no | notes = Code dumps immediately on Interpreter. Black screens on Recompiler. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; This is a regress. The game works well on my PC. }}&lt;br /&gt;
{{ N64 | name = Chopper Attack | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Clay Fighter 63 1/3 | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = works on glide only, on rice its all black.. }}&lt;br /&gt;
{{ N64 | name = Clay Fighter Sculptor&#039;s Cut | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = works better on glide on rice its abit too dark. }}&lt;br /&gt;
{{ N64 | name = Command &amp;amp; Conquer 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested seems to work fine. Turn wiiu nand page to on for better consistency. }}&lt;br /&gt;
{{ N64 | name = Conker&#039;s Bad Fur Day | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Works well, FB textures highly recommened but not required. &#039;&#039;&#039;Audio Speed Limit MUST be set to DL to prevent hanging.&#039;&#039;&#039; Frames may drop a bit but still playable and will lock up on start, as well as certain cutscenes just wait for it to resume, should take 30 secs to a minute . }}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; Exotica | region = USA | status = issues| ver =wii64 1.2| vc = no  | notes = on glide the same texture gets repeated all over on rice its correctly textured but it keeps flashing random textures all over.}}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; USA | region = USA | status = works | ver =wii64 1.2 | vc = Yes | notes =Rice tested its playable but it can lag abit and making music lag ashwell, it need wii overclock t o fix the framerops and run fullspeed everytime.. }}&lt;br /&gt;
{{ N64 | name = Cruisn World | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =  rice tested }}&lt;br /&gt;
{{ N64 | name = Custom Robo V2 | region = JAP | status = Issues | ver = | vc = Yes | notes = The gameplay is fine, yet there are very many graphical issues such as black or glossed textures.  }}&lt;br /&gt;
{{ N64 | name = CyberTiger | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested, some texture error on golfers face ingame but tahts about it. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Dance Dance Revolution - Disney Dancing Museum | region = JAP | status = Doesn&#039;t Work | | ver =Not64 20150205 | vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Dark Rift | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = rice and glide hangs after first lgo, unsuported microcode? }}&lt;br /&gt;
{{ N64 | name = DeadlyArts | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Densha de Go! 64 | region = JAP | status = Doesn&#039;t Work | | ver =Not64| vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Derby Stallion 64  | region = JAP | status = Works | | ver =Not64 | vc = no | notes = Minor graphic glitches when passing trough the menus and some track textures here and there. }}&lt;br /&gt;
{{ N64 | name = Destruction Derby 64 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested runs fine some framedrops here and there needs vwii overclock for always full speed but workss well as is. }}&lt;br /&gt;
{{ N64 | name = Dezaemon 3D  | region = JAP | status = Issues | | ver =Not64  | vc = no | notes = Plays perfectly but some textures are messed up including your own ship and manny enemys. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice is a mess full of stretched tvertices, on glide it works aparently perfectly on normal adventure mode,on adventure two(mirrored tracks) is unplayable due to a huge graphical glitch and inverted controls. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = Rice is a mess full of stretched tvertices, on glide it works aparently perfectly on normal adventure mode,on adventure two(mirrored tracks) is unplayable due to a huge graphical glitch and inverted controls. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =Not64 20210817  | vc = no | notes = Works perfectly fine. Adventure two now playable without graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =Not64 20210817  | vc = no | notes = Works perfectly fine. Adventure two now playable without graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Donald Duck - Goin&#039; Quackers | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice seems to work perfectly but, if you talk to louie or professor you get stuck in an infinite conversation, the game itself plays perfectly besides this issue on intrepreter you can finish the conversations. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Tarzan | region = USA | status = Doesn&#039;t Work| ver =wii64 1.2 | vc = no | notes = black screen on bootboth plugins and both cores. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = Work perfectly fine with the exception of the map, its blank. Also can be hard to see in unlit areas}}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = WORKS ON GLIDE: tiny graphical glitch at the start of the missions move foward afew steps and then the game is perfect, need to assign c stick-left and right to other buttons besides an analog stick because you need to press both buttons at the same time to save and load(recomend x,y) on rice the 2d textures dont go away, if you put the map up it will never go away same for moving up and down on the menu the skulls dont go away wich does not happen on normal rice on mupen 64 0.5.1.  }}&lt;br /&gt;
{{ N64 | name = Doraemon - Mittsu no Seireiseki | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches but ingame text boxes cant be seen, game plays perfectly otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 2 - Hikari no Shinden | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches you cant see the pause menu among other text, game plays perfect otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 3 - Nobi Dai no Machi SOS! | region = JAP | status = Doesn&#039;t work | | ver = Not64| vc = no | notes = hangs after first logo screen. }}&lt;br /&gt;
{{ N64 | name = Doubutsu no Mori (Animal Forest) | region = JAP | status = works | | ver =Not64  | vc = no | notes =  Semms to work perfectly. }}&lt;br /&gt;
{{ N64 | name = Dr. Mario 64 | region = USA | status = Issues | ver =Not64 20200609 | vc = no | notes = Some gfx glitches. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = EUR | status = works | ver =wii64 1.2| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = USA | status = works | ver =wii64 1.2| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Duck Dodgers Starring Daffy Duck | region = USA | status = Works | region = USA | ver =wii64 1.2| vc = no | notes = works perfectly on rice, might need vwii overclock to reduce framedrops. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem 64 | region = USA | status = Issues | ver =wii64 1.2| vc = no | notes =  on glide menu is unusable and bad render and texture errors, objects apear over other textures and duke weapon and life gauge is totaly white.on rice everything is textured correctly but the screen flashes white every or so seconds once you move also the same 2d objects items and enemys apear infront of 3d ones. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem Zero Hour | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = Lags abit on rice or glide needs cpu divider ported from not 64 set to 1 and vwii overclock for full speed and less frame drops. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates. }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = EUR | status = Works |  ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates.  }}&lt;br /&gt;
{{ N64 | name = ECW Hardcore Revolution | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = seems to play perfect on rice }}&lt;br /&gt;
{{ N64 | name = Eikou no Saint Andrews | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Major graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Letter Adventure | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = minor gfx glitches }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Number Journey | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = minor gfx issues. }}&lt;br /&gt;
{{ N64 | name = Excitebike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Seems to run fine on rice. }}&lt;br /&gt;
{{ N64 | name = Extreme-G | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = works fine on rice }}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = USA | status = Works | ver = Not64 20200524 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = EUR | status = works | ver = Not64 20200524 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = F-1 Pole Position 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix II | region = EUR | status = Works | ver =wii64 1.2 | vc = no| notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = EUR | status = Works | ver = wii64 1.2 | vc = yes | notes = rice tested.Near perfect some graphic problems like the cars not being rendered perfectly.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectly fine.}}&lt;br /&gt;
{{ N64 | name = F1 Racing Championship | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Famista 64 | region = JAP | status = issues | ver = Not64 20150205 | vc = no | notes = game runs perfectly expect when your batting or throwing the ball, all you see is the players and the ball all rest is black.}}&lt;br /&gt;
{{ N64 | name = FIFA - Road to World Cup 98 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = needs vwii overclock for full speed or else its abit laggy.}}&lt;br /&gt;
{{ N64 | name = FIFA 99 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = FIFA Soccer 64 | region = USA | status = works | ver =Not64 | vc = no  | notes = rice tested, needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny 2 | region = USA | status = Works| ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = EUR | status = works| ver =wii64 1.2 | vc = no | notes =rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fire Electric Pen | region = JAP | status = issues | ver = Not64 | vc = no | notes = game itself seems to work OK, but you can&#039;t see anything else.}}&lt;br /&gt;
{{ N64 | name = Flying Dragon | region = USA | status = works| ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Forsaken 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested pretty much perfect.}}&lt;br /&gt;
{{ N64 | name = Fox Sports College Hoops &#039;99 | region = USA | status = works | ver =wii64 1.2 | vc =no  | notes = rice tested,Seems to work ok with minor graphical glitches.}}&lt;br /&gt;
{{ N64 | name = Fushigi no Dungeon - Fuurai no Shiren 2 | region = JAP | status = works | ver = Not64 20150205 | vc = no | notes = Needs FB textures ON, minor graphical glicthes when switching maps.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = GameShark Pro V2.0 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.0 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.3 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = Ganbare Goemon - Mononoke Sugoroku | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen with bad sound looping after pressing start, can&#039;t exit the loader.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = EUR | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = USA | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Getter Love!! Cho Renai Party Game | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Game seems to work fine but you can&#039;t see any menu options.}}&lt;br /&gt;
{{ N64 | name = Gex 64 Enter the Gecko | region = USA | status = Works | ver =Not64 20150205 | vc = no | notes = Does not start in Dynarec, use intrepretor and after the game starts switch to dynarec and it works perfectly. Doesn&#039;t save state or quick save; to enable quick save you must edit the game with HexEditor and remove the &amp;quot;colon&amp;quot; symbol (:) and replace it with a space.}}&lt;br /&gt;
{{ N64 | name = Gex 3 Deep cover Gecko | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ N64 | name = Goemon&#039;s Great Adventure | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Only runs in interpreter mode, in Dynarec mode it freezes on level select.}}&lt;br /&gt;
{{ N64 | name = Golden Nugget 64 | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Completed the game on easy mode. Some graphical glitches.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye X | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Too many bots can cause some slowdown. Turn on FB Textures to avoid flashing white screen while playing split screen but this tends to lock up the game. }}&lt;br /&gt;
{{ N64 | name = GT 64 - Championship Edition | region = USA | status = Issues | ver =not64 20200518 | vc = no | notes = Needs FB textures ON  , the menu is invisible so you don.t know what you&#039;re choosing, in-game it seems to work fine.ON wii64 1.2 rice menu works fine but ingame all you see is the background. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Hamster Monogatari 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Major graphical glicthes and slowdown impossible to  understand anything.}}&lt;br /&gt;
{{ N64 | name = Hanafuda 64 - Tenshi no Yakusoku | region = JAP | status = Works | ver =Not64 20150205 | vc = no | notes = seems to play perfectly.}}&lt;br /&gt;
{{ N64 | name = Harvest Moon 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Heiwa Pachinko World 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Menu is invisible and screen keeps going full black screen and then rendered and since you can see the menus its impossible to play.}}&lt;br /&gt;
{{ N64 | name = Hercules The Legendary Journeys | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = works on glide or rice, needs vwii overclock for a more smooth framerate.}}&lt;br /&gt;
{{ N64 | name = Hexen | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = it works on rice, just keep pressing A and start when loading levels since it takes about 20+ seconds of blackscreen, there is a black square around your weapon texture and the map cant be seen besides that seems ok.}}&lt;br /&gt;
{{ N64 | name = Hey You, Pikachu! | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2 | vc = no | notes = Unsupported N64 Microphone. Unplayable}}&lt;br /&gt;
{{ N64 | name = Hot Wheels Turbo Racing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = nees vwii overclock for a smoother framerate.}} &lt;br /&gt;
{{ N64 | name = Hybrid Heaven  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works.}} &lt;br /&gt;
{{ N64 | name = Hydro Thunder | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = the nromal common U! version of this game is a bad dump on most websites. still both the correct dump and pal dump blackscreen and freeze on boot. }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ide Yosuke no Mahjong Juku | region = JAP  | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = black screen garbled sound and if you press start it will freeze.}}&lt;br /&gt;
{{ N64 | name = Iggy&#039;s Reckin&#039; Balls | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Game  freezes after &#039;Iguana&#039; logo appears}}&lt;br /&gt;
{{ N64 | name = In-Fisherman Bass Hunter 64 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Rice blackscreens ingame after flashing colors, on Glide if you turn on fb textures it works perfectly..}}&lt;br /&gt;
{{ N64 | name = Indiana Jones and the Infernal Machine | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes =lots of random numbers on screen missing microcode for this game..}}&lt;br /&gt;
{{ N64 | name = Indy Racing 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer &#039;98 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.might Need FB textures ON ingame to stope the ocasional flash.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 64 | region = USA  | status = Issues | ver =wii64 1.2 | vc = no | notes = on rice there is alot of texture erros on menu and ingame on the players themselves but works out ok once its ingame, on glide you need fb textures to see menu without flashing, but once you are ingame the grass is blackish and it will lash alot unless you turn fb textures off and it will still flash sometimes..}}&lt;br /&gt;
{{ N64 | name = International Track &amp;amp; Field 2000 | region = USA  | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Jeopardy! | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = glide works perfect rice has textures issues.. }}&lt;br /&gt;
{{ N64 | name = Jeremy McGrath Supercross 2000 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Jet Force Gemini | region = USA | status = Issues | | ver =wii64 1.2 | vc = no | notes = it works perfectly ingame on rice but keeps strettching  graphics but start menu and shaodows appear okay besides the constant stretch,the cutscenes are all messed up tough with vertice streetching left and right, on glide it flash alot  if you turn on fb textures it stops flashing but once you hit start you will never see the ingame levels again even if you turn fb textures off.}}&lt;br /&gt;
{{ N64 | name = John Romero&#039;s Daikatana | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ken Griffey Jr.&#039;s Slugfest  | region = USA | status = works | ver =Not 64 | vc = no | notes = need to use vwii overclock and then on the cpu clock divider choose the 3, this game needs less ticks  to run better.with overclock and cpu devider you get ingame between 0.9 and 1x speed its playable imo.}}&lt;br /&gt;
{{ N64 | name = Killer Instinct Gold V1.2 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = on rice it will crash mid fight after afew moves and some texture errors, glide has the same texture erros on menus and CCS and sky but works preety fine besides that&lt;br /&gt;
}}&lt;br /&gt;
{{ N64 | name =King Hill 64: Extreme Snowboarding | region = JAP | status = Issues | ver =Not64 | vc = no | notes = Japanese version of &#039;Twisted Edge&#039;. Darkened select menus and homescreen. No sound. Otherwise plays perfectly.}}&lt;br /&gt;
{{ N64 | name = Kirby 64: The Crystal Shards  | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes = rice or glide Game works perfectly except that the HUD in-game does not update so you won&#039;t be able to see how much HP you have or your power icon since the display on the HUD only updates once you transition each level part. Besides that, works perfectly.}}&lt;br /&gt;
{{ N64 | name = Knife Edge: Nose Gunner | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Game plays too fast with every speed option; The speed limitator doesn&#039;t work. Minor errors on the menu text. Besides that the game runs perfectly but due to the speed its unplayable.}}&lt;br /&gt;
{{ N64 | name = Knockout Kings 2000 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Kobe Bryant&#039;s NBA Courtside  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works better on glide you can see character names ingame.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Ocarina of Time - Zelda no Densetsu - Toki no Ocarina | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Completed the game. Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up.}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = USA | status = Works | ver = | vc = yes | notes = It is slow, but other than that it works perfect }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = EUR | status = Works | ver = | vc = yes | notes = Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time: Master Quest  | region = USA | status = Works | ver = | vc = no | notes = Works but graphic gets glitched sometimes and sound can get garbled at times. |version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, Legend of Peach | region = USA | status = works | ver = Not64 20171009 | vc = no | notes = Plays great on not64 with minor slowdowns in certain areas of bob omb battlefield, sun texture is also slightly broken, no other issues. Rice has some gfx issues in the pause menus as well as occasional moments of exploding verticies}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Majora´s Mask - Zelda no Densetsu - Mujura no Kamen | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = Completed the game. Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = EUR | status = Issues | ver = | vc = yes | notes = Works fine with some graphical inconvenience.Sometimes depending which setting you use,the speed of everything is increased by like 10x. Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time. &#039;&#039;&#039;Be sure to use the save/loading feature from the emulator! The game freezes a lot with the latest versions!&#039;&#039;&#039; }} &lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = USA | status = Issues | ver = | vc = yes | notes = Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask Preview Demo | region = USA | status = Works | region = USA | ver = | vc = no | notes = Runs perfectly. Sky texture is missing, location name display is in one shade of purple, Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = EUR | status = issues | ver = | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lode Runner 3D | region = USA | status = works | ver = wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = EUR | status = Works| | ver = wii64 1.2| vc = no | notes = missing text on menu perfect ingame rice tested.}}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = USA | status = works | | ver = Wii64 1.2 | vc = no | notes = cant see the menus but its perfect iname rice tested.}}&lt;br /&gt;
{{ N64 | name = Madden Football 64 | region = USA | status = Doesn&#039;t work | | ver = wii64 1.2| vc = no | notes =rice tested blackscreens after logos.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 99 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2000 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2001 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2002 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = EUR | status = Doesn&#039;t Work | | ver = wii64 1.1| vc = no | notes = &#039;&#039;&#039;uCode support is missing.&#039;&#039;&#039; The Game won`t boot. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Major League Baseball Ft. Ken Griffey Jr. | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested seems tow work fine needs vwii overclock for decent speed.}}&lt;br /&gt;
{{ N64 | name = MAME 64 beta 3 | region = USA | status = works | | ver = not64| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Mario Golf  | region = USA | status = Issues | ver = Not64 | vc = yes | notes = Menu and HUD are great. Missing images of tracks on course select screen. Graphical glitches of course on intro before playing. Audio and gameplay slowdowns. Play with FB Textures on.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works excellent. Unlocked the mirror mode.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = USA | status = Works | ver = Not64 20150205 | vc = yes | notes = Works excellent. Sometimes Versus races will run extremely fast}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.Face Lift Mini-Game not playable unless you turn off FB textures, but you&#039;ll have to deal with the screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = works as expected. Minor screen flashes when in game (very minor than in Wii64 1.2), but it&#039;s playable. FB textures recommended in order to stop screen flashes, but not required. &#039;&#039;&#039;The CPU clock divider MUST be set in x1, otherwise the screen flashes will get worsen.&#039;&#039;&#039; Face Lift mini-game not playable unless you turn off FB textures, but you&#039;ll have to deal with these minor screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 2  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = EUR | status = works | ver = Wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Story  | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Mario Tennis  | region = USA | status = issues | ver = wii64 1.2| vc = yes | notes = on rice everything seems fine but it stil freezes after serve but music keeps sounding on dynarec it works fine on intrepreter.}}&lt;br /&gt;
{{ N64 | name = Megaman 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = runs almost perfectly, you can&#039;t see the 1,2,3 start but besides that seems perfect on glide. FB textures highly recommended but not required.}}&lt;br /&gt;
{{ N64 | name = Micro Machines 64  Turbo | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = works fine}}&lt;br /&gt;
{{ N64 | name = Midway&#039;s Greatest Arcade Hits Vol. 1 | region = USA | status = issues | ver = wii64 1.2 | vc = no | notes = on rice besides some gfx issues some games are playable like joust and defender but other games like tapper and spy hunter play at 1.5 fps.}}&lt;br /&gt;
{{ N64 | name = Mike Piazza&#039;s Strike Zone| region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works fine}}&lt;br /&gt;
{{ N64 | name = Milo&#039;s Astro Lanes  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Mischief Makers  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice has a border of flashing white around game screen but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Mission Impossible  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed, sometimes it drops afew frames.}}&lt;br /&gt;
{{ N64 | name = Monaco Grand Prix - Racing Simulation 2  | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = one of the view modes glitches the rest seem to work fine rice tested..}}&lt;br /&gt;
{{ N64 | name = Monopoly  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Monster Truck Madness 64 | region = USA | status = issues | ver = not64 | vc = no | notes = Cant see any text on menus or car selection, ingame seems fine except you can see the timer or your overal  position, but it plays fine..}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat 4  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice ested. HUD disappears at the start of each round}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Mythologies: Sub-Zero  | region = USA | status = Works | ver = Wii64 1.2 | vc = no | notes = rice tested seems fine except you cant see how much health you got on your  health bar.}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Trilogy  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested Works perfectly.}}&lt;br /&gt;
{{ N64 | name = MRC: Multi Racing Championship  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Ms. Pac-Man: Maze Madness  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = RICE dynarec smooth gameplay but crashes constantly when entering on buildings or open world areas, on Glide has lots of missing textures and also crashes like on Rice.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = JAP | status = Issues | ver = | vc = no | notes = Runs in pure interpreter mode.  After Intro cutscene there is a long load time, and entering and exiting doors take awhile.  There was slowdown that cut the game&#039;s speed in half, as well as there being quit a few messed up textures, and on top of all that the Goemon model doesn&#039;t load, only his shadow}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = EUR | status = Issues | ver = | vc = no | notes = Game only runs on pure interpreter mode. Runs slower than it should (0.6x - 0.8x) although if you deactivate audio, it will sometimes run between 1.0x - 1.2x.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black screen after character select screen}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2 | region = JAP | status = Issues | ver = | vc = no | notes = Many graphics on start screen appear awkwardly; game only runs under pure intrpt mode it appears}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Nagano Winter Olympics &#039;98 | region = USA | status = works | ver = wii64 1.2| vc = no | notes =rice tested.}}&lt;br /&gt;
{{ N64 | name = Namco Museum 64 | region = USA | status = Issues | ver = wii64 1.2| vc = no | notes =on glide everything works except galaga wich crashes as soon as you shoot but all other games work fine.}}&lt;br /&gt;
{{ N64 | name = NASCAR 2000 | region = USA | status = works | | region = USA | ver = wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NASCAR 99 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NBA Courtside 2 - Featuring Kobe Bryant | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Hangtime | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = only works on rice.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;98 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 2000 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 99 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA live 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA live 99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA Showtime - NBA on NBC | region = USA | status = doesn&#039;t work | ver = wii64 1.2| vc = no | notes = crahs emulator on boot.}}&lt;br /&gt;
{{ N64 | name = Neon Genesis Evangelion  | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Missing some text,  graphics and HUD during gameplay but playable. It works best with FB Textures On.}}&lt;br /&gt;
{{ N64 | name = New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =works fine.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2000 | region = USA | status =  Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2001 | region = USA | status = Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz Special Edition | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =seems fine.}}&lt;br /&gt;
{{ N64 | name = NHL 99 | region = USA | status = Works | ver = Not64 | vc = no | notes = Slight sound glitches and flashing pause menu. Character names messed up. Use: Dynarec; 2xSal Tex ON; FB Textures OFF; Audio Speed Limit VI, Audio Scale Pitch NO.}}&lt;br /&gt;
{{ N64 | name = NHL Blades of Steel &#039;99| region = USA | status = Works | ver = Not64 | vc = no | notes =Works fine on Dynarec, with minor graphics issues like black ice patches at faceoffs, but ice is normal during icetime.}}&lt;br /&gt;
{{ N64 | name = Nightmare Creatures | region = USA | status =  Works | ver = wii64 1.2| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.}}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = EUR | status = Works | ver = wii64 1.2| vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = O.D.T. (Prototype) | region = USA | status = Works | ver = | vc = no | notes = Minor slowdown, and very minor graphic glitches. Appears fully playable!}}&lt;br /&gt;
{{ N64 | name = Off Road Challenge | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes =rice version seems to run the fastest, glide version/not64 need vwii overclock to run smoothly at full speed.}}&lt;br /&gt;
{{ N64 | name = Ogre Battle 64 | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes =rice version for correct textures.}}&lt;br /&gt;
{{ N64 | name = Olympic Hockey Nagano &#039;98 | region = USA | status = Works | ver = Not64 20200514 | vc = yes | notes =runs fine}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = EUR | status = Issues  | ver =Not64 20200514| vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = EUR | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = USA | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = PC-Engine 64  | region = USA | status = doesn&#039;t work | | ver =Not64 20200514 | vc = no | notes = Never plays, but was too many pixels are missing and PC-Engine gfxs are not implemented as yet because of the rom has been worked on not64 versions.}}&lt;br /&gt;
{{ N64 | name = Penny Racers | region = USA | status = Works | | ver =Not64 20200514| vc = no | notes =seems ok.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = JAP | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Completed every mission on highest difficulty.needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Combat simulator works well. needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Pilotwings 64  | region = USA | status = works | | ver = wii64 1.2  | vc = no | notes =Rice seems to work fine, might need vwii overclock for performance boost.}}&lt;br /&gt;
{{ N64 | name = Pocket Monsters Stadium | region = jap | status = Doesn&#039;t Work | | region = JAP |ver = | vc = no | notes = I get an Code Dump Error after booting the Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = EUR | status = works |  ver = wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = USA | status = Works |  ver = Wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = not64 20200514| vc = yes | notes = Playable. Camera will NOT move during intro. ingame and pictures are not visible makes it difficult to see. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = wii64 rice| vc = yes | notes = Runs. Camera will NOT move during intro. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Doesn&#039;t Work | region = EUR | ver = not64 20200514| vc = yes | notes = No camera shown to be moment on both screens. Graphic glitches but that it so immediately makes the 98% unplayable. Same problematic issue as USA.}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium | region = EUR | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium 2 | region = USA | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Polaris Snocross  | region = USA | status = works | | region = USA | ver = Wii64 1.2 | vc = no | notes =needs rice version, very minor gfx issues  very playable.}}&lt;br /&gt;
{{ N64 | name = Power League 64  | region = JAP | status = Doesn&#039;t Work | |ver = Not64 | vc = no | notes = Can&#039;t see players or stadium. Background (Black sky with stars) covers screen.}}&lt;br /&gt;
{{ N64 | name = Powerpuff Girls: Chemical X Traction | region = USA | status = issues | | ver =Not64| vc = no | notes = some parts of the Bodies are trasparent but still playable. Full Speed. Good Audio. Working. Used with both builds}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = USA | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = EUR | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Premier Manager 64 | region = usa | status = works | ver = Not64 20200514 | vc = no | notes = seems fine.}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo 4: Puyo Puyo Party | region = USA | status = Doesn&#039;t Work |  ver = | vc = no | notes =Does not load}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo Sun 64 | region = JAP | status = Works | ver = | vc = no | notes = Works Perfectly}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Quake 64  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes =Some Flickering. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Quake II  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes = can see onjects and enemies trough walls and floors, needs fb textures to be on.}}&lt;br /&gt;
{{ N64 | name = Quest 64  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes =seems to work fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Rakuga Kids | region = EUR  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Slow load times, other than that it&#039;s flawless!}}&lt;br /&gt;
{{ N64 | name = Ralley Challenge 2000  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Just a bit slow on the loading time}}&lt;br /&gt;
{{ N64 | name = Rampage 2: Universal Tour  | region = USA | status = Works | ver = Not64 20200524| vc = no | notes = seems ok.}}&lt;br /&gt;
{{ N64 | name = Rampage World Tour  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Very minimal graphical issues}}&lt;br /&gt;
{{ N64 | name = Rat attack | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = crash&#039;s on boot on both dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | region = EUR | ver = wii64 1.2| vc = no | notes = on glide/not64 you cant see dialog, on Rice version you can see the dialog, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Razor Freestyle Scooter  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = FB textures ON seems to Work fine. }}&lt;br /&gt;
{{ N64 | name = Re-Volt | region = USA | status = works | ver = not64 20200514 | vc = no | notes = seems to run well, might need vwii overclock to always maintain fullspeed.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes =rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing Round 2  | region = USA | status = works | ver = wii64 1.2| vc = no | notes =  rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Resident Evil 2 | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = Glitched up Game. You can hear the Audio sample plays. Unplayable. This is a regress. Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Ridge Racer 64  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Small Graphics Issues like front car bumper on cutscenes.on wii641.2 rice textures are all correct but every like 30 seconds for split second you see  afew loose vertices, almost unoticable, pick what you think its best.}}&lt;br /&gt;
{{ N64 | name = Road Rash 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Roadsters Trophy  | region = USA | status = Works | ver = wii641.2 | vc = no | notes = rice version,cars in menus are shaded way too dark but seems to work fine ingame.}}&lt;br /&gt;
{{ N64 | name = Rocket: Robot on Wheels  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Almost Perfect, small slowdown when in large environments needs vwii overclock for always full speed.}}&lt;br /&gt;
{{ N64 | name = Rockman EXE Dash 64: Hagane no Boukenshin | region = JAP | status = works || ver = wii64 rice | vc = no | notes = runs find }}&lt;br /&gt;
{{ N64 | name = Rugrats Scavanger Hunt  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rugrats in Paris: The Movie  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rush 2: Extreme Racing USA | region = USA | status = Works | ver = not64 20200514| vc = no | notes = sky sometimes overlaps the track, if glitch issues in game, just change camera angle}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = S.C.A.R.S.: Super Computer Animal Racing Simulator | region = USA | status = Issues | ver = Not64 20200514 | vc = no | notes =   Some color issues (tinted red in some parts of the tracks. Runs perfectly without glitches or lags. Sound is also perfect. runs best on wii641.2 rice but still color issue.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: 2049  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Runs great.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus..}}&lt;br /&gt;
{{ N64 | name = Scooby Doo: Classic Creep Capers  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Working perfectly.}}&lt;br /&gt;
{{ N64 | name = Shadowgate 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice pluggin only., minor gfx issues very playable.}}&lt;br /&gt;
{{ N64 | name = Shadow Man | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Slow loading when transitioning to other areas. Minor graphical glitches, sometimes life meter displays incorrectly, or the HUD will disappear. (I think this happens when you have more than 5 units of life and there&#039;s a lot of things on the screen) Has a rare tendency to randomly lock up every once in a while. This occurs most notably in the second visit to the Engine Block in the Asylum. Restart the game until it stops and you should be fine, only works correctly on wii64 on not64 once you free a soul the game crashes.}}&lt;br /&gt;
{{ N64 | name = Sim City 2000| region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Sin and Punishment  | region = USA | status = Issues | | ver = | vc = yes | notes = Minor glitches but mostly works}}&lt;br /&gt;
{{ N64 | name = Smash Remix 0.9.7  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = use rice pluggin, runs full speed and all custom stages load correctly however several of the vanilla stages such as dreamland and mushroom kingdom have gfx glitches like warped trees/pipes and broken pond textures. Not64 loads all vanilla stages correctly however several custom stages are missing textures, and the framerate is slightly choppy}}&lt;br /&gt;
{{ N64 | name = SNES 9x Alpha | region = | status = | | ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Snowboard Kids  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to work perfectly}}&lt;br /&gt;
{{ N64 | name = Snowboard Kids 2  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Works perfectly}}&lt;br /&gt;
{{ N64 | name = South Park | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = Game has some  small graphical issues: See-through walls when near a building or object; Random colour or skin will block first-person view if you stop moving sometimes; Occasional 1-sec lags. Still, very playable game.}}&lt;br /&gt;
{{ N64 | name = South Park Rally  | region = USA | status = works | | ver = not64 20200518 | vc = no | notes = runs fine but has some minor texture issues on the track ground.}}&lt;br /&gt;
{{ N64 | name = South Park: Chef&#039;s Luv Shack | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes =  Game starts and runs at normal speed. Only issue is it&#039;s missing some objects and sprites while in-game. Playable, but , not enjoyable unless you like only to awnser the questions. }}&lt;br /&gt;
{{ N64 | name = Spider-Man | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice only, seems to run well.}}&lt;br /&gt;
{{ N64 | name = Space Invaders | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Space Station Silicon Valley  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = rice version for accurate gfx, minor gfx glitches like looking inside the cockpit on first level.}}&lt;br /&gt;
{{ N64 | name = StarCraft 64  | region = USA | status = Doesn&#039;t Work | ver =not64 20200609 | vc = no | notes =  Major Graphics Issues, unplayable ingame.}}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Unlocked expert mode. Game runs fine. }}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectyl fine. }}&lt;br /&gt;
{{ N64 | name = Star Soldier: Vanishing Earth  | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Starshot-Space Circus Feber | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Stunt Racer 64  | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = dsi error on boot dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Super Bowling 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = only shows correct graphics on Rice.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Racer  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = Playable, has small graphical glitches, toggling into first person or go to the farthest zoom out to minimize up close missing textures,the amount it disapears on the other 2 viewmodes depends on the character vhecile, some work on all  visual modes others have some parts of their ships missing in and out, othgerwise seems perfect, speaiclay with first person or farthest zoom for all racers.cant see racers on the menus also.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Battle For Naboo  | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron (V1.1)| region = EUR | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Shadows Of The Empire | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = RICE tested :main menu and some camera angles wich in vehicle and walking mode make the screen flash contantly but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Supercross 2000  | region = USA | status = Issues | region = USA | ver = Not64 20200514 | vc = no | notes = full of gfx glicthes, wii64 1.2 rice has less gfx glitches still messy but can be playable on rice.}}&lt;br /&gt;
{{ N64 | name = Superman 64  | region = USA | status = works | region = USA | ver = Not64 20200514 | vc = no | notes = Runs at normal speed in dynarec mode. Sky is fucsia/pink. Other than that, game very playable. On Rice sky has no refresh rate, causing duplicating images to cover the whole skybox, making it very difficult to play}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = JAP | status = Works | ver = Not64 20200514 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 - Shindou Editon | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = Works | region = USA | ver = not64 20200514| vc = yes | notes = &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Chaos Edition 1.3 | region = USA | status = Works | region = USA | ver = Not64 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 Multiplayer 1.3 | region = USA | status = Works | region = USA | ver = | vc = no | notes = May crash sometimes due to programming glitches, but works fine otherwise.| ver =Not642015}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = issues | | region = EUR | ver = wii64 1.2| vc = yes | notes = Used rice version. Glitched up text symbols. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Beta Restoration Project | region = USA | status = issues | region = USA | ver = not64 | vc = no | notes = Only the front exterior of Peach&#039;s Castle, and Thwomp&#039;s Fortress Load. Use Rice for correct HUD textures.}}&lt;br /&gt;
{{ N64 | name = Super Mario Star Road | region = USA | ver =Not64 20150205 | status = Works | vc = no | notes = Game mostly works, rarely drops below 0.7x. Huge audio garble between stage loading, audio is lower and delayed a little bit, happens in and out of levels/courses. Disabling scale pitch will fix lowered audio, some minor camera issues.}}&lt;br /&gt;
{{ N64 | name = Super Smash Bros - Nintendo All-Star! Dairantou Smash Brothers  | region = JAP | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock divider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin. }}&lt;br /&gt;
{{ N64 | name = Super Smash Bros  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock devider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin.}}&lt;br /&gt;
{{ N64 | name = Super Ultra Kaizo Memeio Road 128 Stars Extreme Edition Revenge Deluxe | region = USA | ver = | status = Issues | vc = no | notes = Game works well. Emulator crashes when trying to entering to Bomb-omb Battlefield and there no way to evade that problem. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Taz Express | region = EUR | status = Doesn&#039;t Work | ver = not64 20200514| vc = no | notes = black screen on intrepreter or dynarec.}}&lt;br /&gt;
{{ N64 | name = Tetrisphere  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = slight sound hiccups when loading.}}&lt;br /&gt;
{{ N64 | name = Tigger&#039;s Honey Hunt  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = missing pictures on select menus but seems to run perfect besides that.}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice only, otherwise you cant see the falling pieces, the falling pieces have some wierd texture errors on them but otherwise it plays perfectly}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Doesn&#039;t Work | ver = not64| vc = no | notes = &#039;&#039;&#039;You couldn`t get past the falling blocks.&#039;&#039;&#039; This is a regression. &#039;&#039;&#039;The Game works on my PC.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Tom Clancy&#039;s Rainbow Six  | region = USA | status = works | | region = USA | ver =not64 20200514 | vc = no | notes =some minor gfx glitches on hud besides that seems to play okay.)}}&lt;br /&gt;
{{ N64 | name = Tom &amp;amp; Jerry: Fists of Furry  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = Tonic Trouble | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Works perfectly on Dynarec with or without FB textures ON. Only problem is graphics glitches on the title screen.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 2  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 3  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Top Gear Hyper Bike  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Overdrive  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally | region = EUR  | region = USA | status = Issues | ver = not64 20200514 | vc = no | notes = sloopy music,hud and menus are basicaly square textures and even car dust still playable if you dont mind the texture issues.on wii641.2 rice gfx is displayed correctly but it has no sound.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally 2  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice version seems to play fine.}}&lt;br /&gt;
{{ N64 | name = Toy Story 2  | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = Only displays gfx correctly on Rice,Some frequent slowdown still playable, needs vwii overclock and/or not64 cpu clock devider ported  and set to 1 to remove slowdows and get perfect graphics. }}&lt;br /&gt;
{{ N64 | name = Transformers: Beast Wars Transmetal | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Plays well.}}&lt;br /&gt;
{{ N64 | name = Turok Dinosaur Hunter  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = Minor graphical glitches(when you touch a wall you see trough it) fog seems to not be there letting you see the poppins more  but plays perfectly otherwise.}}&lt;br /&gt;
{{ N64 | name = Turok 2 Seeds of Evil  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = afew sounbd hiccups on cutscenes otherwise perfect.}}&lt;br /&gt;
{{ N64 | name = Turok 3 Shadow of oblivion  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = needs FB textures ON, cant create savestates and even if you creat them they crash upon loading, finaly runs perfectly.hidef mode makes the game unstable and crash,m just use standard  defenition.}}&lt;br /&gt;
{{ N64 | name = Turok Rage Wars  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes =  stage select being abit too faint but is a very minor graphical glitch works perfectly.}}&lt;br /&gt;
{{ N64 | name = Twisted Edge: Extreme Snowboarding  | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =  Darkened select menus and homescreen.the game has no sound. Otherwise plays perfectly. .}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name =  UltraMSX2 | region = | status = | region = |ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name =  Utchan Nanchan no Hono no Challenger: Denryuu Ira Ira Bou | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = EUR | status = Issues | ver = Not64 20200514 | vc = no | notes =  Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.}}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = USA | status = issues | ver = not64 20200514 | vc = no | notes =Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.}}&lt;br /&gt;
{{ N64 | name = Viewpoint 2064 (Prototype) | region = JAP | status = Works | | ver = Not64 20200609 | vc = no | notes = Some very minor graphical (GFX) glitches, but the game is playable.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = EUR | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = USA | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8: 2nd Offense | region = USA | status = issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Violence Killer: Turok New Generation | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes =Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Chess 64 | region = USA | status = Works | region = USA | ver = Not64 20200514| vc = no | notes = fbtextures set to on, the joystick is abit too sensitive otherwise plays fine.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = EUR | status = Works | | ver = Not64 20200514 | vc = no | notes =  FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 64 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 2 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = All 3D effects missing}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Waialae Country Club: True Golf Classics | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to run fine with some ocasional slowdown during some scenes.}}&lt;br /&gt;
{{ N64 | name = War Gods | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = fb textures set to On, seems to run fine}}&lt;br /&gt;
{{ N64 | name = Wave Race 64 | region = USA | status = Works | ver = Not64 20200514| vc = yes | notes = seems to work perfect.}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey &#039;98 | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.}}&lt;br /&gt;
{{ N64 | name = WCW Backstage Assault| region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = no | notes = Crashes on startup on both dynarec and intrepreter, we hear sounds of the intro and black screen and then crash.}}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = WCW Nitro | region = USA | status = issues | ver = Not64 20200514 | vc = no | notes = game runs to fast tried setting speed to vi and dl and even off makes no diference.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphic issues on menus  but runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphic issues on menus  but runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Wetrix | region = EUR | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Game menu is messed up. Narrator voice sounds slowish and robotic. Missing main objects during gameplay.}}&lt;br /&gt;
{{ N64 | name = Wheel of Fortune | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Perfect.}}&lt;br /&gt;
{{ N64 | name = Winback: Covert Operations | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes = Black selection menus and intro. Missing stats and pause menu during gameplay. Game speed and dynamics work excellent. There is a grey box floating around and sometimes covers whole screen.}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = Only Rice version works seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii641.2| vc = no | notes = Only Rice version works seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = World Driver Championship  | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Freeze at boot with dynarec or intrepreter.with rice wii641.2 you can see the logo before freeze.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Doesn&#039;t Work | ver = not64 | vc = no | notes =  Glitched up Game. Unplayable. This is a regress. Rice version works fine. The Game works well on my PC (Mupen64Plus).}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Works | ver = wii64 1.2 rice | vc = no | notes =  Only shows correct graphic on rice version may crash or glitch if you press buttons too often like B.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Doesn&#039;t Work | ver = not64 | vc = no | notes = Glitched up Game. Unplayable. This is a regress. Rice version works fine. The Game works well on my PC (Mupen64Plus).}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = Only shows correct graphic on rice version may crash or glitch if you press buttons too often like B.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = USA | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF No Mercy | region = USA | status = Works | ver = Not64 20200514| vc = no | notes =  Takes a little while to load.  seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = EUR | status = Works | ver = Not64 20200514 | vc = no | notes =  Takes a little while to load.Seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Takes a little while to load.Seems to work perfectly.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Xena Warrior Princess: The Talisman of Fate | region = USA | ver = Not64 20200514| status = Works| vc = no | notes = works perfectly, background music is abit choopy. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = EUR |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = JAP |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=73282</id>
		<title>Wii64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=73282"/>
		<updated>2021-12-22T22:21:03Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wii64/Not64. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://code.google.com/p/mupen64gc/downloads/list Wii64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/Extrems/Not64 Not64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/not64-update.333569/ Latest Thread on GBATemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest Wii64 release, currently the most recent is the experimental modification [http://www.gc-forever.com/forums/viewtopic.php?f=9&amp;amp;t=2723 Not64]. If you&#039;re using a more recent version than the one listed, update this field. Please follow the same formatting as other entries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtual Console&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; if it is currently available as a Virtual Console title.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ROM Type&amp;quot; - Indicate the extension of the rom file. Examples: Mario Kart.v64, Mario Kart.z64, Mario Kart.n64 or Mario Kart.rom have different extensions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ N64 | name = game_name | region = USA/JAP/EUR | ver = Not64/Wii64... | status = Works/Issues/Doesn&#039;t Work | vc = yes/no | rom type = .n64/.v64/.z64/.rom |notes = ... }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = 007: The World is not Enough |  region = USA | status = works | ver = not64 20210820 | vc = no | notes = very minor gfx issues works fine.Rice version has some fixed textures but your weapon or arm get clipped by several surfaces like they have no priority over them so use wii64 regular version or not64 to play.}}&lt;br /&gt;
{{ N64 |name = 007: The World is not Enough | region = EUR | status = works | ver = not64 20210820 | vc = no | notes= minor issues seems to work fine.Rice version has some fixed textures but your weapon or arm get clipped by several surfaces like they have no priority over them so use wii64 regular version or not64 to play.}}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = EUR | status = works | ver = wii64 1.3 | vc = yes | notes =  Regular wii64/not64 works better than rice. }}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = USA | status =  Works | ver = wii64 1.3 | vc = yes | notes = seems perfect.Regular wii64/not64 works better than rice.}}&lt;br /&gt;
{{ N64 | name = 40 Winks (Prototype)| region = EUR | status = Works | ver = wii64 1.3 rice | vc = no | notes =  rice only for correct cutscenes and lightning(only main menu is not correctly displayed), regular version of wii64 or not64 dont show the cutscenes correctly and are way too dark ingame. }}&lt;br /&gt;
{{ N64 | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | status = Works | ver =wii64 rice | vc = no | notes = Not yet tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = A Bug&#039;s Life | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Rice has missing sky and afew other textures, seems to work perfectly on regular wii64/not64. }}&lt;br /&gt;
{{ N64 | name = Aerofighters Assault | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes =  seems to work just as well on rice or gl. }}&lt;br /&gt;
{{ N64 | name = AeroGauge | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Gl works better than rice since it has fog. }}&lt;br /&gt;
{{ N64 | name = Aidyn Chronicles | region = USA | status = Works | ver =not64 20210820 | vc = no | notes =  regular wii64 1.3 or not64 works best, rice has more texture errors and missing cutscenes text. }}&lt;br /&gt;
{{ N64 | name = Air Boarder 64 | region = EUR | status = Works | ver =Wii64 1.3 | vc = no | notes = regular wii64/not64 works abit better than rice. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = EUR | status =  works | ver =Wii64 1.2 rice | vc = no | notes = Rice only on gl it has stretching vertices. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = USA | status =  works | ver =wii64 1.2 | vc = no | notes = Rice only on gl it has stretching vertices.}}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.3  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3 | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;01 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.3  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Tennis &#039;99 | region = USA | status =  Works | ver =wii64 1.3 | vc = no | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Animal Forest | region = JAP |status =  Works | ver =Not64 20150205 | vc = no | notes = All testing seems to show near flawless gameplay. Minor issues include crashing if attempting to change the time. However, the entire game has not been tested. English dub works well.  }}&lt;br /&gt;
{{ N64 | name = Armorines: Project S.W.A.R.M. | region = USA | status = Works | ver =Not64 20210820 | vc = no | notes = use not64 or regular wii64 1.3, rice has some issues. }}&lt;br /&gt;
{{ N64 | name = Army Men Air Combat | region = USA | status = works | ver =wii64 1.3 | vc = no | notes =  menus work a tiny bit better in rice but gameplay is better on regular/not64. }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes | region = EUR | status = Works | ver = wii64 1.3 | vc = no | notes = rice only to see the cutscenes, on gl the cutscenes are broken, somewhat needs overclock for smooth performance }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes 2 | region = USA | status = Works | ver = wii64 1.3 | vc = no | notes =  needs cpu clock divider set to 1 for full speed to use alongside vwii overclock for   less framedrops.  }}&lt;br /&gt;
{{ N64 | name = Asteroids Hyper 64 | region = USA | status = Works | ver =wii64 1.3 | vc = no | notes = Normal game tested only, works with rice or gl The unlock of the original asteroids game does not display the ship nor the asteroids, normal game plays perfectly. }}&lt;br /&gt;
{{ N64 | name = Automobili Lamborghini | region = USA | status = Works | ver = Wii64 1.3 | vc = no | notes =  rice tested, gl works as well. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie - Banjo to Kazooie no Daibouken | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Unlocked every world. Minor graphical issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = USA | status = Works | ver = Not64 20210820 | vc = no | notes = Works perfectly fine needs fb textures for pause menu. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = On Rice the first cutscene after the door closes might take up to 30 seconds to continue, both rice and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu, main menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie: Jiggies of Time | region = USA | status = Works | ver = Not64 | vc = no | notes = Reached 100%, and beat the game, Slowdown can happen in more complex areas, although not unplayable. same gfx glitches as og Banjo Kazooie, and turn on FB textures for correct pause menu&#039;s. NOTE: Save States crash the game upon state load attempt. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = AUS | status = works | ver = wii64 1.2 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii.}}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = USA | status = works | ver = Not64 20210820 | vc = no | notes = Need fb textures or the map is white. the game will drop about 10 frames when rendering a lot of things. The screen will flash white once during cutscenes. }}&lt;br /&gt;
{{ N64 | name = (In-Fisherman) Bass Hunter 64 | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = Rice blackscreens ingame after flashing colors, on Gl if you turn on fb textures it works perfectly.}}&lt;br /&gt;
{{ N64 | name = Bassmasters 2000 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Rice or not64  the game runs abit slow and needs Cpu Clock divider set to 1 and vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Batman Beyond: Return of The Joker  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice rice runs better than gl. }}&lt;br /&gt;
{{ N64 | name = Batman Of The Future: Return of The Joker  | region = EUR | status = Works | ver = wii64 1.2 | vc = no | notes = rice runs better than gl. }}&lt;br /&gt;
{{ N64 | name = Battletanx | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it. }}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = EUR | status = Works | ver =wii64 1.2| vc = no | notes =  rice runs better overal than gl.}}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it.Pal version boots and plays perfectly tough. }}&lt;br /&gt;
{{ N64 | name = Battlezone: Rise of the Black Dogs | region = USA | status = works | ver =wii64 1.2| vc = no | notes = Gl blocks the map with the background so you cant see the map, rice shows the map correctly but the cockpit view keeps disapearing under the map itself , doesnt affect gameplay tough. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = EUR | status = Works | ver = wii64 1.2| vc = no | notes = rice runs better since it has fixed trees and sky while gl doesnt, both are playable tough. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = USA | status = Works | ver = wii64 1.2| vc = no | notes =  rice runs better since it has fixed trees and sky while gl doesnt, both are playable tough. }}&lt;br /&gt;
{{ N64 | name = Big Mountain 2000 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Bio F.R.E.A.K.S. | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice runs better you can see the loading screens and such on gl you only see the loading screen light, both do work tough. }}&lt;br /&gt;
{{ N64 | name = Blast Corps | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested seems to play well }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = EUR | status = Works | ver = Not6420210820 | vc = no | notes = Runs well with very minor graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested seems to work well. }}&lt;br /&gt;
{{ N64 | name = Body Harvest | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = when crossing bridges or climbing mountains there is some hit detection error and you get  stuck so its unplayable. }}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = EUR | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = DANGER!!; You get an internal Black screen during the intro, it will go away after clicking A or START. Now it will begin at world select screen. Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC (Mupen64Plus Only).}}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = USA | status = Doesn&#039;t Work | ver = Wii64 1.1 | vc = no | notes = DANGER!; The game freezes and shows a black screen after the Green Garden&#039;s Stage 4. Black screen after pressing start in intro to see menu! Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC.}}&lt;br /&gt;
{{ N64 | name = Bomberman 64: The Second Attack! | region = USA | status = issues | ver = wii64 1.2  | vc = no | notes = menu cant be seenpress A and wait until you are ingame, ingame everything seems ok except you cant read dialogue tough. }}&lt;br /&gt;
{{ N64 | name = Bomberman Hero | region = USA | status = Works | ver = wii64 1.2  | vc = Yes | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Bottom of the 9th | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = When entering matches it might be some slowdown when the league flag shows up but ingame its all good  rice or gl seems the same. }}&lt;br /&gt;
{{ N64 | name = Brunswick Circuit Pro Bowling | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = rice works perfectly, gl has alot of graphical issues. }}&lt;br /&gt;
{{ N64 | name = Buck Bumble | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = rice or gl. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 2: Arcade edition | region = USA | status = works | ver = wii64 1.2  | vc = Yes | notes = Rice only, on gl you cant see the cursor to shoot so you have no idea where you are aiming on gl.. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 3 DX | region = EUR | status = Works | ver = wii64 1.2  | vc = Yes | notes = rice tested, just press A and start until you skip the blackscreen logos intro. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 99&#039; | region = USA | status = Works | ver = wii64 1.2  | vc = Yes | notes =Rice or gl.  }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = California Speed | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice tested-Plays perfect with some tiny graphics glitches on 2d textures but nothing that affects anything. }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes =  fullspeed only on wiiu with not64, needs vwii overclock and Cpu divider set to 1 for full speed the  menu is abit  too dark.On wii64 1.2 rice is missing alot of textures and glide works fine altough slow, wii64 needs to port not64 cpu clock divider for full speed on wiiu. }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes =  fullspeed only on wiiu with not64, needs vwii overclock and Cpu divider set to 1 for full speed the  menu is abit  too dark.On wii64 1.2 rice is missing alot of textures and glide works fine altough slow, wii64 needs to port not64 cpu clock divider for full speed on wiiu. }}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Crashes with music play after intro movie. }}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Crashes with music play after intro movie. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = EUR | status = Doesn&#039;t Work  | ver =wii64 1.2| vc = no | notes = Code dump. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = USA | status = Doesn&#039;t Work  | ver =wii64 1.2| vc = no | notes = Code dump. }}&lt;br /&gt;
{{ N64 | name = Center Court Tennis| region = EUR | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested if it says to remove controller pak go to settings and chooose rumble pak in pak management and restart the rom. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist 2 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = Seems to play perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Charlie Blast&#039;s Territory | region = USA | status =  Works | ver =wii64 1.2| vc = no | notes =works on glide and rice but seems its abit better on glide. }}&lt;br /&gt;
{{ N64 | name = Chip-8 interpreter | region = USA | status = Doesn&#039;t Work | ver =not64 | vc = no | notes = Code dumps immediately on Interpreter. Black screens on Recompiler. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; This is a regress. The game works well on my PC. }}&lt;br /&gt;
{{ N64 | name = Chopper Attack | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Clay Fighter 63 1/3 | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = works on glide only, on rice its all black.. }}&lt;br /&gt;
{{ N64 | name = Clay Fighter Sculptor&#039;s Cut | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = works better on glide on rice its abit too dark. }}&lt;br /&gt;
{{ N64 | name = Command &amp;amp; Conquer 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested seems to work fine. Turn wiiu nand page to on for better consistency. }}&lt;br /&gt;
{{ N64 | name = Conker&#039;s Bad Fur Day | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Works well, FB textures highly recommened but not required. &#039;&#039;&#039;Audio Speed Limit MUST be set to DL to prevent hanging.&#039;&#039;&#039; Frames may drop a bit but still playable and will lock up on start, as well as certain cutscenes just wait for it to resume, should take 30 secs to a minute . }}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; Exotica | region = USA | status = issues| ver =wii64 1.2| vc = no  | notes = on glide the same texture gets repeated all over on rice its correctly textured but it keeps flashing random textures all over.}}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; USA | region = USA | status = works | ver =wii64 1.2 | vc = Yes | notes =Rice tested its playable but it can lag abit and making music lag ashwell, it need wii overclock t o fix the framerops and run fullspeed everytime.. }}&lt;br /&gt;
{{ N64 | name = Cruisn World | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =  rice tested }}&lt;br /&gt;
{{ N64 | name = Custom Robo V2 | region = JAP | status = Issues | ver = | vc = Yes | notes = The gameplay is fine, yet there are very many graphical issues such as black or glossed textures.  }}&lt;br /&gt;
{{ N64 | name = CyberTiger | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested, some texture error on golfers face ingame but tahts about it. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Dance Dance Revolution - Disney Dancing Museum | region = JAP | status = Doesn&#039;t Work | | ver =Not64 20150205 | vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Dark Rift | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = rice and glide hangs after first lgo, unsuported microcode? }}&lt;br /&gt;
{{ N64 | name = DeadlyArts | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Densha de Go! 64 | region = JAP | status = Doesn&#039;t Work | | ver =Not64| vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Derby Stallion 64  | region = JAP | status = Works | | ver =Not64 | vc = no | notes = Minor graphic glitches when passing trough the menus and some track textures here and there. }}&lt;br /&gt;
{{ N64 | name = Destruction Derby 64 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested runs fine some framedrops here and there needs vwii overclock for always full speed but workss well as is. }}&lt;br /&gt;
{{ N64 | name = Dezaemon 3D  | region = JAP | status = Issues | | ver =Not64  | vc = no | notes = Plays perfectly but some textures are messed up including your own ship and manny enemys. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice is a mess full of stretched tvertices, on glide it works aparently perfectly on normal adventure mode,on adventure two(mirrored tracks) is unplayable due to a huge graphical glitch and inverted controls. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = Rice is a mess full of stretched tvertices, on glide it works aparently perfectly on normal adventure mode,on adventure two(mirrored tracks) is unplayable due to a huge graphical glitch and inverted controls. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =Not64 20210817  | vc = no | notes = Works perfectly fine. Adventure two now playable without graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =Not64 20210817  | vc = no | notes = Works perfectly fine. Adventure two now playable without graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Donald Duck - Goin&#039; Quackers | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice seems to work perfectly but, if you talk to louie or professor you get stuck in an infinite conversation, the game itself plays perfectly besides this issue on intrepreter you can finish the conversations. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Tarzan | region = USA | status = Doesn&#039;t Work| ver =wii64 1.2 | vc = no | notes = black screen on bootboth plugins and both cores. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = Work perfectly fine with the exception of the map, its blank. Also can be hard to see in unlit areas}}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = WORKS ON GLIDE: tiny graphical glitch at the start of the missions move foward afew steps and then the game is perfect, need to assign c stick-left and right to other buttons besides an analog stick because you need to press both buttons at the same time to save and load(recomend x,y) on rice the 2d textures dont go away, if you put the map up it will never go away same for moving up and down on the menu the skulls dont go away wich does not happen on normal rice on mupen 64 0.5.1.  }}&lt;br /&gt;
{{ N64 | name = Doraemon - Mittsu no Seireiseki | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches but ingame text boxes cant be seen, game plays perfectly otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 2 - Hikari no Shinden | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches you cant see the pause menu among other text, game plays perfect otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 3 - Nobi Dai no Machi SOS! | region = JAP | status = Doesn&#039;t work | | ver = Not64| vc = no | notes = hangs after first logo screen. }}&lt;br /&gt;
{{ N64 | name = Doubutsu no Mori (Animal Forest) | region = JAP | status = works | | ver =Not64  | vc = no | notes =  Semms to work perfectly. }}&lt;br /&gt;
{{ N64 | name = Dr. Mario 64 | region = USA | status = Issues | ver =Not64 20200609 | vc = no | notes = Some gfx glitches. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = EUR | status = works | ver =wii64 1.2| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = USA | status = works | ver =wii64 1.2| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Duck Dodgers Starring Daffy Duck | region = USA | status = Works | region = USA | ver =wii64 1.2| vc = no | notes = works perfectly on rice, might need vwii overclock to reduce framedrops. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem 64 | region = USA | status = Issues | ver =wii64 1.2| vc = no | notes =  on glide menu is unusable and bad render and texture errors, objects apear over other textures and duke weapon and life gauge is totaly white.on rice everything is textured correctly but the screen flashes white every or so seconds once you move also the same 2d objects items and enemys apear infront of 3d ones. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem Zero Hour | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = Lags abit on rice or glide needs cpu divider ported from not 64 set to 1 and vwii overclock for full speed and less frame drops. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates. }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = EUR | status = Works |  ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates.  }}&lt;br /&gt;
{{ N64 | name = ECW Hardcore Revolution | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = seems to play perfect on rice }}&lt;br /&gt;
{{ N64 | name = Eikou no Saint Andrews | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Major graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Letter Adventure | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = minor gfx glitches }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Number Journey | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = minor gfx issues. }}&lt;br /&gt;
{{ N64 | name = Excitebike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Seems to run fine on rice. }}&lt;br /&gt;
{{ N64 | name = Extreme-G | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = works fine on rice }}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = USA | status = Works | ver = Not64 20200524 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = EUR | status = works | ver = Not64 20200524 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = F-1 Pole Position 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix II | region = EUR | status = Works | ver =wii64 1.2 | vc = no| notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = EUR | status = Works | ver = wii64 1.2 | vc = yes | notes = rice tested.Near perfect some graphic problems like the cars not being rendered perfectly.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectly fine.}}&lt;br /&gt;
{{ N64 | name = F1 Racing Championship | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Famista 64 | region = JAP | status = issues | ver = Not64 20150205 | vc = no | notes = game runs perfectly expect when your batting or throwing the ball, all you see is the players and the ball all rest is black.}}&lt;br /&gt;
{{ N64 | name = FIFA - Road to World Cup 98 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = needs vwii overclock for full speed or else its abit laggy.}}&lt;br /&gt;
{{ N64 | name = FIFA 99 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = FIFA Soccer 64 | region = USA | status = works | ver =Not64 | vc = no  | notes = rice tested, needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny 2 | region = USA | status = Works| ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = EUR | status = works| ver =wii64 1.2 | vc = no | notes =rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fire Electric Pen | region = JAP | status = issues | ver = Not64 | vc = no | notes = game itself seems to work OK, but you can&#039;t see anything else.}}&lt;br /&gt;
{{ N64 | name = Flying Dragon | region = USA | status = works| ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Forsaken 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested pretty much perfect.}}&lt;br /&gt;
{{ N64 | name = Fox Sports College Hoops &#039;99 | region = USA | status = works | ver =wii64 1.2 | vc =no  | notes = rice tested,Seems to work ok with minor graphical glitches.}}&lt;br /&gt;
{{ N64 | name = Fushigi no Dungeon - Fuurai no Shiren 2 | region = JAP | status = works | ver = Not64 20150205 | vc = no | notes = Needs FB textures ON, minor graphical glicthes when switching maps.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = GameShark Pro V2.0 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.0 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.3 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = Ganbare Goemon - Mononoke Sugoroku | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen with bad sound looping after pressing start, can&#039;t exit the loader.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = EUR | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = USA | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Getter Love!! Cho Renai Party Game | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Game seems to work fine but you can&#039;t see any menu options.}}&lt;br /&gt;
{{ N64 | name = Gex 64 Enter the Gecko | region = USA | status = Works | ver =Not64 20150205 | vc = no | notes = Does not start in Dynarec, use intrepretor and after the game starts switch to dynarec and it works perfectly. Doesn&#039;t save state or quick save; to enable quick save you must edit the game with HexEditor and remove the &amp;quot;colon&amp;quot; symbol (:) and replace it with a space.}}&lt;br /&gt;
{{ N64 | name = Gex 3 Deep cover Gecko | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ N64 | name = Goemon&#039;s Great Adventure | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Only runs in interpreter mode, in Dynarec mode it freezes on level select.}}&lt;br /&gt;
{{ N64 | name = Golden Nugget 64 | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Completed the game on easy mode. Some graphical glitches.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye X | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Too many bots can cause some slowdown. Turn on FB Textures to avoid flashing white screen while playing split screen but this tends to lock up the game. }}&lt;br /&gt;
{{ N64 | name = GT 64 - Championship Edition | region = USA | status = Issues | ver =not64 20200518 | vc = no | notes = Needs FB textures ON  , the menu is invisible so you don.t know what you&#039;re choosing, in-game it seems to work fine.ON wii64 1.2 rice menu works fine but ingame all you see is the background. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Hamster Monogatari 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Major graphical glicthes and slowdown impossible to  understand anything.}}&lt;br /&gt;
{{ N64 | name = Hanafuda 64 - Tenshi no Yakusoku | region = JAP | status = Works | ver =Not64 20150205 | vc = no | notes = seems to play perfectly.}}&lt;br /&gt;
{{ N64 | name = Harvest Moon 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Heiwa Pachinko World 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Menu is invisible and screen keeps going full black screen and then rendered and since you can see the menus its impossible to play.}}&lt;br /&gt;
{{ N64 | name = Hercules The Legendary Journeys | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = works on glide or rice, needs vwii overclock for a more smooth framerate.}}&lt;br /&gt;
{{ N64 | name = Hexen | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = it works on rice, just keep pressing A and start when loading levels since it takes about 20+ seconds of blackscreen, there is a black square around your weapon texture and the map cant be seen besides that seems ok.}}&lt;br /&gt;
{{ N64 | name = Hey You, Pikachu! | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2 | vc = no | notes = Unsupported N64 Microphone. Unplayable}}&lt;br /&gt;
{{ N64 | name = Hot Wheels Turbo Racing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = nees vwii overclock for a smoother framerate.}} &lt;br /&gt;
{{ N64 | name = Hybrid Heaven  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works.}} &lt;br /&gt;
{{ N64 | name = Hydro Thunder | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = the nromal common U! version of this game is a bad dump on most websites. still both the correct dump and pal dump blackscreen and freeze on boot. }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ide Yosuke no Mahjong Juku | region = JAP  | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = black screen garbled sound and if you press start it will freeze.}}&lt;br /&gt;
{{ N64 | name = Iggy&#039;s Reckin&#039; Balls | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Game  freezes after &#039;Iguana&#039; logo appears}}&lt;br /&gt;
{{ N64 | name = In-Fisherman Bass Hunter 64 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Rice blackscreens ingame after flashing colors, on Glide if you turn on fb textures it works perfectly..}}&lt;br /&gt;
{{ N64 | name = Indiana Jones and the Infernal Machine | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes =lots of random numbers on screen missing microcode for this game..}}&lt;br /&gt;
{{ N64 | name = Indy Racing 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer &#039;98 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.might Need FB textures ON ingame to stope the ocasional flash.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 64 | region = USA  | status = Issues | ver =wii64 1.2 | vc = no | notes = on rice there is alot of texture erros on menu and ingame on the players themselves but works out ok once its ingame, on glide you need fb textures to see menu without flashing, but once you are ingame the grass is blackish and it will lash alot unless you turn fb textures off and it will still flash sometimes..}}&lt;br /&gt;
{{ N64 | name = International Track &amp;amp; Field 2000 | region = USA  | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Jeopardy! | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = glide works perfect rice has textures issues.. }}&lt;br /&gt;
{{ N64 | name = Jeremy McGrath Supercross 2000 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Jet Force Gemini | region = USA | status = Issues | | ver =wii64 1.2 | vc = no | notes = it works perfectly ingame on rice but keeps strettching  graphics but start menu and shaodows appear okay besides the constant stretch,the cutscenes are all messed up tough with vertice streetching left and right, on glide it flash alot  if you turn on fb textures it stops flashing but once you hit start you will never see the ingame levels again even if you turn fb textures off.}}&lt;br /&gt;
{{ N64 | name = John Romero&#039;s Daikatana | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ken Griffey Jr.&#039;s Slugfest  | region = USA | status = works | ver =Not 64 | vc = no | notes = need to use vwii overclock and then on the cpu clock divider choose the 3, this game needs less ticks  to run better.with overclock and cpu devider you get ingame between 0.9 and 1x speed its playable imo.}}&lt;br /&gt;
{{ N64 | name = Killer Instinct Gold V1.2 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = on rice it will crash mid fight after afew moves and some texture errors, glide has the same texture erros on menus and CCS and sky but works preety fine besides that&lt;br /&gt;
}}&lt;br /&gt;
{{ N64 | name =King Hill 64: Extreme Snowboarding | region = JAP | status = Issues | ver =Not64 | vc = no | notes = Japanese version of &#039;Twisted Edge&#039;. Darkened select menus and homescreen. No sound. Otherwise plays perfectly.}}&lt;br /&gt;
{{ N64 | name = Kirby 64: The Crystal Shards  | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes = rice or glide Game works perfectly except that the HUD in-game does not update so you won&#039;t be able to see how much HP you have or your power icon since the display on the HUD only updates once you transition each level part. Besides that, works perfectly.}}&lt;br /&gt;
{{ N64 | name = Knife Edge: Nose Gunner | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Game plays too fast with every speed option; The speed limitator doesn&#039;t work. Minor errors on the menu text. Besides that the game runs perfectly but due to the speed its unplayable.}}&lt;br /&gt;
{{ N64 | name = Knockout Kings 2000 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Kobe Bryant&#039;s NBA Courtside  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works better on glide you can see character names ingame.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Ocarina of Time - Zelda no Densetsu - Toki no Ocarina | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Completed the game. Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up.}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = USA | status = Works | ver = | vc = yes | notes = It is slow, but other than that it works perfect }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = EUR | status = Works | ver = | vc = yes | notes = Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time: Master Quest  | region = USA | status = Works | ver = | vc = no | notes = Works but graphic gets glitched sometimes and sound can get garbled at times. |version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, Legend of Peach | region = USA | status = works | ver = Not64 20171009 | vc = no | notes = Plays great on not64 with minor slowdowns in certain areas of bob omb battlefield, sun texture is also slightly broken, no other issues. Rice has some gfx issues in the pause menus as well as occasional moments of exploding verticies}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Majora´s Mask - Zelda no Densetsu - Mujura no Kamen | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = Completed the game. Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = EUR | status = Issues | ver = | vc = yes | notes = Works fine with some graphical inconvenience.Sometimes depending which setting you use,the speed of everything is increased by like 10x. Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time. &#039;&#039;&#039;Be sure to use the save/loading feature from the emulator! The game freezes a lot with the latest versions!&#039;&#039;&#039; }} &lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = USA | status = Issues | ver = | vc = yes | notes = Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask Preview Demo | region = USA | status = Works | region = USA | ver = | vc = no | notes = Runs perfectly. Sky texture is missing, location name display is in one shade of purple, Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = EUR | status = issues | ver = | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lode Runner 3D | region = USA | status = works | ver = wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = EUR | status = Works| | ver = wii64 1.2| vc = no | notes = missing text on menu perfect ingame rice tested.}}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = USA | status = works | | ver = Wii64 1.2 | vc = no | notes = cant see the menus but its perfect iname rice tested.}}&lt;br /&gt;
{{ N64 | name = Madden Football 64 | region = USA | status = Doesn&#039;t work | | ver = wii64 1.2| vc = no | notes =rice tested blackscreens after logos.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 99 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2000 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2001 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2002 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = EUR | status = Doesn&#039;t Work | | ver = wii64 1.1| vc = no | notes = &#039;&#039;&#039;uCode support is missing.&#039;&#039;&#039; The Game won`t boot. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Major League Baseball Ft. Ken Griffey Jr. | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested seems tow work fine needs vwii overclock for decent speed.}}&lt;br /&gt;
{{ N64 | name = MAME 64 beta 3 | region = USA | status = works | | ver = not64| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Mario Golf  | region = USA | status = Issues | ver = Not64 | vc = yes | notes = Menu and HUD are great. Missing images of tracks on course select screen. Graphical glitches of course on intro before playing. Audio and gameplay slowdowns. Play with FB Textures on.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works excellent. Unlocked the mirror mode.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = USA | status = Works | ver = Not64 20150205 | vc = yes | notes = Works excellent. Sometimes Versus races will run extremely fast}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.Face Lift Mini-Game not playable unless you turn off FB textures, but you&#039;ll have to deal with the screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = works as expected. Minor screen flashes when in game (very minor than in Wii64 1.2), but it&#039;s playable. FB textures recommended in order to stop screen flashes, but not required. &#039;&#039;&#039;The CPU clock divider MUST be set in x1, otherwise the screen flashes will get worsen.&#039;&#039;&#039; Face Lift mini-game not playable unless you turn off FB textures, but you&#039;ll have to deal with these minor screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 2  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = EUR | status = works | ver = Wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Story  | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Mario Tennis  | region = USA | status = issues | ver = wii64 1.2| vc = yes | notes = on rice everything seems fine but it stil freezes after serve but music keeps sounding on dynarec it works fine on intrepreter.}}&lt;br /&gt;
{{ N64 | name = Megaman 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = runs almost perfectly, you can&#039;t see the 1,2,3 start but besides that seems perfect on glide. FB textures highly recommended but not required.}}&lt;br /&gt;
{{ N64 | name = Micro Machines 64  Turbo | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = works fine}}&lt;br /&gt;
{{ N64 | name = Midway&#039;s Greatest Arcade Hits Vol. 1 | region = USA | status = issues | ver = wii64 1.2 | vc = no | notes = on rice besides some gfx issues some games are playable like joust and defender but other games like tapper and spy hunter play at 1.5 fps.}}&lt;br /&gt;
{{ N64 | name = Mike Piazza&#039;s Strike Zone| region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works fine}}&lt;br /&gt;
{{ N64 | name = Milo&#039;s Astro Lanes  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Mischief Makers  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice has a border of flashing white around game screen but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Mission Impossible  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed, sometimes it drops afew frames.}}&lt;br /&gt;
{{ N64 | name = Monaco Grand Prix - Racing Simulation 2  | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = one of the view modes glitches the rest seem to work fine rice tested..}}&lt;br /&gt;
{{ N64 | name = Monopoly  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Monster Truck Madness 64 | region = USA | status = issues | ver = not64 | vc = no | notes = Cant see any text on menus or car selection, ingame seems fine except you can see the timer or your overal  position, but it plays fine..}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat 4  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice ested. HUD disappears at the start of each round}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Mythologies: Sub-Zero  | region = USA | status = Works | ver = Wii64 1.2 | vc = no | notes = rice tested seems fine except you cant see how much health you got on your  health bar.}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Trilogy  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested Works perfectly.}}&lt;br /&gt;
{{ N64 | name = MRC: Multi Racing Championship  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Ms. Pac-Man: Maze Madness  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = RICE dynarec smooth gameplay but crashes constantly when entering on buildings or open world areas, on Glide has lots of missing textures and also crashes like on Rice.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = JAP | status = Issues | ver = | vc = no | notes = Runs in pure interpreter mode.  After Intro cutscene there is a long load time, and entering and exiting doors take awhile.  There was slowdown that cut the game&#039;s speed in half, as well as there being quit a few messed up textures, and on top of all that the Goemon model doesn&#039;t load, only his shadow}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = EUR | status = Issues | ver = | vc = no | notes = Game only runs on pure interpreter mode. Runs slower than it should (0.6x - 0.8x) although if you deactivate audio, it will sometimes run between 1.0x - 1.2x.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black screen after character select screen}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2 | region = JAP | status = Issues | ver = | vc = no | notes = Many graphics on start screen appear awkwardly; game only runs under pure intrpt mode it appears}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Nagano Winter Olympics &#039;98 | region = USA | status = works | ver = wii64 1.2| vc = no | notes =rice tested.}}&lt;br /&gt;
{{ N64 | name = Namco Museum 64 | region = USA | status = Issues | ver = wii64 1.2| vc = no | notes =on glide everything works except galaga wich crashes as soon as you shoot but all other games work fine.}}&lt;br /&gt;
{{ N64 | name = NASCAR 2000 | region = USA | status = works | | region = USA | ver = wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NASCAR 99 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NBA Courtside 2 - Featuring Kobe Bryant | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Hangtime | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = only works on rice.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;98 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 2000 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 99 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA live 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA live 99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA Showtime - NBA on NBC | region = USA | status = doesn&#039;t work | ver = wii64 1.2| vc = no | notes = crahs emulator on boot.}}&lt;br /&gt;
{{ N64 | name = Neon Genesis Evangelion  | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Missing some text,  graphics and HUD during gameplay but playable. It works best with FB Textures On.}}&lt;br /&gt;
{{ N64 | name = New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =works fine.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2000 | region = USA | status =  Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2001 | region = USA | status = Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz Special Edition | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =seems fine.}}&lt;br /&gt;
{{ N64 | name = NHL 99 | region = USA | status = Works | ver = Not64 | vc = no | notes = Slight sound glitches and flashing pause menu. Character names messed up. Use: Dynarec; 2xSal Tex ON; FB Textures OFF; Audio Speed Limit VI, Audio Scale Pitch NO.}}&lt;br /&gt;
{{ N64 | name = NHL Blades of Steel &#039;99| region = USA | status = Works | ver = Not64 | vc = no | notes =Works fine on Dynarec, with minor graphics issues like black ice patches at faceoffs, but ice is normal during icetime.}}&lt;br /&gt;
{{ N64 | name = Nightmare Creatures | region = USA | status =  Works | ver = wii64 1.2| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.}}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = EUR | status = Works | ver = wii64 1.2| vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = O.D.T. (Prototype) | region = USA | status = Works | ver = | vc = no | notes = Minor slowdown, and very minor graphic glitches. Appears fully playable!}}&lt;br /&gt;
{{ N64 | name = Off Road Challenge | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes =rice version seems to run the fastest, glide version/not64 need vwii overclock to run smoothly at full speed.}}&lt;br /&gt;
{{ N64 | name = Ogre Battle 64 | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes =rice version for correct textures.}}&lt;br /&gt;
{{ N64 | name = Olympic Hockey Nagano &#039;98 | region = USA | status = Works | ver = Not64 20200514 | vc = yes | notes =runs fine}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = EUR | status = Issues  | ver =Not64 20200514| vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = EUR | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = USA | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = PC-Engine 64  | region = USA | status = doesn&#039;t work | | ver =Not64 20200514 | vc = no | notes = Never plays, but was too many pixels are missing and PC-Engine gfxs are not implemented as yet because of the rom has been worked on not64 versions.}}&lt;br /&gt;
{{ N64 | name = Penny Racers | region = USA | status = Works | | ver =Not64 20200514| vc = no | notes =seems ok.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = JAP | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Completed every mission on highest difficulty.needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Combat simulator works well. needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Pilotwings 64  | region = USA | status = works | | ver = wii64 1.2  | vc = no | notes =Rice seems to work fine, might need vwii overclock for performance boost.}}&lt;br /&gt;
{{ N64 | name = Pocket Monsters Stadium | region = jap | status = Doesn&#039;t Work | | region = JAP |ver = | vc = no | notes = I get an Code Dump Error after booting the Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = EUR | status = works |  ver = wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = USA | status = Works |  ver = Wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = not64 20200514| vc = yes | notes = Playable. Camera will NOT move during intro. ingame and pictures are not visible makes it difficult to see. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = wii64 rice| vc = yes | notes = Runs. Camera will NOT move during intro. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Doesn&#039;t Work | region = EUR | ver = not64 20200514| vc = yes | notes = No camera shown to be moment on both screens. Graphic glitches but that it so immediately makes the 98% unplayable. Same problematic issue as USA.}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium | region = EUR | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium 2 | region = USA | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Polaris Snocross  | region = USA | status = works | | region = USA | ver = Wii64 1.2 | vc = no | notes =needs rice version, very minor gfx issues  very playable.}}&lt;br /&gt;
{{ N64 | name = Power League 64  | region = JAP | status = Doesn&#039;t Work | |ver = Not64 | vc = no | notes = Can&#039;t see players or stadium. Background (Black sky with stars) covers screen.}}&lt;br /&gt;
{{ N64 | name = Powerpuff Girls: Chemical X Traction | region = USA | status = issues | | ver =Not64| vc = no | notes = some parts of the Bodies are trasparent but still playable. Full Speed. Good Audio. Working. Used with both builds}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = USA | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = EUR | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Premier Manager 64 | region = usa | status = works | ver = Not64 20200514 | vc = no | notes = seems fine.}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo 4: Puyo Puyo Party | region = USA | status = Doesn&#039;t Work |  ver = | vc = no | notes =Does not load}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo Sun 64 | region = JAP | status = Works | ver = | vc = no | notes = Works Perfectly}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Quake 64  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes =Some Flickering. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Quake II  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes = can see onjects and enemies trough walls and floors, needs fb textures to be on.}}&lt;br /&gt;
{{ N64 | name = Quest 64  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes =seems to work fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Rakuga Kids | region = EUR  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Slow load times, other than that it&#039;s flawless!}}&lt;br /&gt;
{{ N64 | name = Ralley Challenge 2000  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Just a bit slow on the loading time}}&lt;br /&gt;
{{ N64 | name = Rampage 2: Universal Tour  | region = USA | status = Works | ver = Not64 20200524| vc = no | notes = seems ok.}}&lt;br /&gt;
{{ N64 | name = Rampage World Tour  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Very minimal graphical issues}}&lt;br /&gt;
{{ N64 | name = Rat attack | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = crash&#039;s on boot on both dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | region = EUR | ver = wii64 1.2| vc = no | notes = on glide/not64 you cant see dialog, on Rice version you can see the dialog, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Razor Freestyle Scooter  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = FB textures ON seems to Work fine. }}&lt;br /&gt;
{{ N64 | name = Re-Volt | region = USA | status = works | ver = not64 20200514 | vc = no | notes = seems to run well, might need vwii overclock to always maintain fullspeed.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes =rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing Round 2  | region = USA | status = works | ver = wii64 1.2| vc = no | notes =  rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Resident Evil 2 | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = Glitched up Game. You can hear the Audio sample plays. Unplayable. This is a regress. Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Ridge Racer 64  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Small Graphics Issues like front car bumper on cutscenes.on wii641.2 rice textures are all correct but every like 30 seconds for split second you see  afew loose vertices, almost unoticable, pick what you think its best.}}&lt;br /&gt;
{{ N64 | name = Road Rash 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Roadsters Trophy  | region = USA | status = Works | ver = wii641.2 | vc = no | notes = rice version,cars in menus are shaded way too dark but seems to work fine ingame.}}&lt;br /&gt;
{{ N64 | name = Rocket: Robot on Wheels  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Almost Perfect, small slowdown when in large environments needs vwii overclock for always full speed.}}&lt;br /&gt;
{{ N64 | name = Rockman EXE Dash 64: Hagane no Boukenshin | region = JAP | status = works || ver = wii64 rice | vc = no | notes = runs find }}&lt;br /&gt;
{{ N64 | name = Rugrats Scavanger Hunt  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rugrats in Paris: The Movie  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rush 2: Extreme Racing USA | region = USA | status = Works | ver = not64 20200514| vc = no | notes = sky sometimes overlaps the track, if glitch issues in game, just change camera angle}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = S.C.A.R.S.: Super Computer Animal Racing Simulator | region = USA | status = Issues | ver = Not64 20200514 | vc = no | notes =   Some color issues (tinted red in some parts of the tracks. Runs perfectly without glitches or lags. Sound is also perfect. runs best on wii641.2 rice but still color issue.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: 2049  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Runs great.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus..}}&lt;br /&gt;
{{ N64 | name = Scooby Doo: Classic Creep Capers  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Working perfectly.}}&lt;br /&gt;
{{ N64 | name = Shadowgate 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice pluggin only., minor gfx issues very playable.}}&lt;br /&gt;
{{ N64 | name = Shadow Man | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Slow loading when transitioning to other areas. Minor graphical glitches, sometimes life meter displays incorrectly, or the HUD will disappear. (I think this happens when you have more than 5 units of life and there&#039;s a lot of things on the screen) Has a rare tendency to randomly lock up every once in a while. This occurs most notably in the second visit to the Engine Block in the Asylum. Restart the game until it stops and you should be fine, only works correctly on wii64 on not64 once you free a soul the game crashes.}}&lt;br /&gt;
{{ N64 | name = Sim City 2000| region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Sin and Punishment  | region = USA | status = Issues | | ver = | vc = yes | notes = Minor glitches but mostly works}}&lt;br /&gt;
{{ N64 | name = Smash Remix 0.9.7  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = use rice pluggin, runs full speed and all custom stages load correctly however several of the vanilla stages such as dreamland and mushroom kingdom have gfx glitches like warped trees/pipes and broken pond textures. Not64 loads all vanilla stages correctly however several custom stages are missing textures, and the framerate is slightly choppy}}&lt;br /&gt;
{{ N64 | name = SNES 9x Alpha | region = | status = | | ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Snowboard Kids  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to work perfectly}}&lt;br /&gt;
{{ N64 | name = Snowboard Kids 2  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Works perfectly}}&lt;br /&gt;
{{ N64 | name = South Park | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = Game has some  small graphical issues: See-through walls when near a building or object; Random colour or skin will block first-person view if you stop moving sometimes; Occasional 1-sec lags. Still, very playable game.}}&lt;br /&gt;
{{ N64 | name = South Park Rally  | region = USA | status = works | | ver = not64 20200518 | vc = no | notes = runs fine but has some minor texture issues on the track ground.}}&lt;br /&gt;
{{ N64 | name = South Park: Chef&#039;s Luv Shack | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes =  Game starts and runs at normal speed. Only issue is it&#039;s missing some objects and sprites while in-game. Playable, but , not enjoyable unless you like only to awnser the questions. }}&lt;br /&gt;
{{ N64 | name = Spider-Man | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice only, seems to run well.}}&lt;br /&gt;
{{ N64 | name = Space Invaders | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Space Station Silicon Valley  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = rice version for accurate gfx, minor gfx glitches like looking inside the cockpit on first level.}}&lt;br /&gt;
{{ N64 | name = StarCraft 64  | region = USA | status = Doesn&#039;t Work | ver =not64 20200609 | vc = no | notes =  Major Graphics Issues, unplayable ingame.}}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Unlocked expert mode. Game runs fine. }}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectyl fine. }}&lt;br /&gt;
{{ N64 | name = Star Soldier: Vanishing Earth  | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Starshot-Space Circus Feber | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Stunt Racer 64  | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = dsi error on boot dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Super Bowling 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = only shows correct graphics on Rice.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Racer  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = Playable, has small graphical glitches, toggling into first person or go to the farthest zoom out to minimize up close missing textures,the amount it disapears on the other 2 viewmodes depends on the character vhecile, some work on all  visual modes others have some parts of their ships missing in and out, othgerwise seems perfect, speaiclay with first person or farthest zoom for all racers.cant see racers on the menus also.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Battle For Naboo  | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron (V1.1)| region = EUR | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Shadows Of The Empire | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = RICE tested :main menu and some camera angles wich in vehicle and walking mode make the screen flash contantly but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Supercross 2000  | region = USA | status = Issues | region = USA | ver = Not64 20200514 | vc = no | notes = full of gfx glicthes, wii64 1.2 rice has less gfx glitches still messy but can be playable on rice.}}&lt;br /&gt;
{{ N64 | name = Superman 64  | region = USA | status = works | region = USA | ver = Not64 20200514 | vc = no | notes = Runs at normal speed in dynarec mode. Sky is fucsia/pink. Other than that, game very playable. On Rice sky has no refresh rate, causing duplicating images to cover the whole skybox, making it very difficult to play}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = JAP | status = Works | ver = Not64 20200514 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 - Shindou Editon | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = Works | region = USA | ver = not64 20200514| vc = yes | notes = &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Chaos Edition 1.3 | region = USA | status = Works | region = USA | ver = Not64 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 Multiplayer 1.3 | region = USA | status = Works | region = USA | ver = | vc = no | notes = May crash sometimes due to programming glitches, but works fine otherwise.| ver =Not642015}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = issues | | region = EUR | ver = wii64 1.2| vc = yes | notes = Used rice version. Glitched up text symbols. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Beta Restoration Project | region = USA | status = issues | region = USA | ver = not64 | vc = no | notes = Only the front exterior of Peach&#039;s Castle, and Thwomp&#039;s Fortress Load. Use Rice for correct HUD textures.}}&lt;br /&gt;
{{ N64 | name = Super Mario Star Road | region = USA | ver =Not64 20150205 | status = Works | vc = no | notes = Game mostly works, rarely drops below 0.7x. Huge audio garble between stage loading, audio is lower and delayed a little bit, happens in and out of levels/courses. Disabling scale pitch will fix lowered audio, some minor camera issues.}}&lt;br /&gt;
{{ N64 | name = Super Smash Bros - Nintendo All-Star! Dairantou Smash Brothers  | region = JAP | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock divider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin. }}&lt;br /&gt;
{{ N64 | name = Super Smash Bros  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock devider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin.}}&lt;br /&gt;
{{ N64 | name = Super Ultra Kaizo Memeio Road 128 Stars Extreme Edition Revenge Deluxe | region = USA | ver = | status = Issues | vc = no | notes = Game works well. Emulator crashes when trying to entering to Bomb-omb Battlefield and there no way to evade that problem. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Taz Express | region = EUR | status = Doesn&#039;t Work | ver = not64 20200514| vc = no | notes = black screen on intrepreter or dynarec.}}&lt;br /&gt;
{{ N64 | name = Tetrisphere  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = slight sound hiccups when loading.}}&lt;br /&gt;
{{ N64 | name = Tigger&#039;s Honey Hunt  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = missing pictures on select menus but seems to run perfect besides that.}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice only, otherwise you cant see the falling pieces, the falling pieces have some wierd texture errors on them but otherwise it plays perfectly}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Doesn&#039;t Work | ver = not64| vc = no | notes = &#039;&#039;&#039;You couldn`t get past the falling blocks.&#039;&#039;&#039; This is a regression. &#039;&#039;&#039;The Game works on my PC.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Tom Clancy&#039;s Rainbow Six  | region = USA | status = works | | region = USA | ver =not64 20200514 | vc = no | notes =some minor gfx glitches on hud besides that seems to play okay.)}}&lt;br /&gt;
{{ N64 | name = Tom &amp;amp; Jerry: Fists of Furry  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = Tonic Trouble | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Works perfectly on Dynarec with or without FB textures ON. Only problem is graphics glitches on the title screen.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 2  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 3  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Top Gear Hyper Bike  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Overdrive  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally | region = EUR  | region = USA | status = Issues | ver = not64 20200514 | vc = no | notes = sloopy music,hud and menus are basicaly square textures and even car dust still playable if you dont mind the texture issues.on wii641.2 rice gfx is displayed correctly but it has no sound.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally 2  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice version seems to play fine.}}&lt;br /&gt;
{{ N64 | name = Toy Story 2  | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = Only displays gfx correctly on Rice,Some frequent slowdown still playable, needs vwii overclock and/or not64 cpu clock devider ported  and set to 1 to remove slowdows and get perfect graphics. }}&lt;br /&gt;
{{ N64 | name = Transformers: Beast Wars Transmetal | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Plays well.}}&lt;br /&gt;
{{ N64 | name = Turok Dinosaur Hunter  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = Minor graphical glitches(when you touch a wall you see trough it) fog seems to not be there letting you see the poppins more  but plays perfectly otherwise.}}&lt;br /&gt;
{{ N64 | name = Turok 2 Seeds of Evil  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = afew sounbd hiccups on cutscenes otherwise perfect.}}&lt;br /&gt;
{{ N64 | name = Turok 3 Shadow of oblivion  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = needs FB textures ON, cant create savestates and even if you creat them they crash upon loading, finaly runs perfectly.hidef mode makes the game unstable and crash,m just use standard  defenition.}}&lt;br /&gt;
{{ N64 | name = Turok Rage Wars  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes =  stage select being abit too faint but is a very minor graphical glitch works perfectly.}}&lt;br /&gt;
{{ N64 | name = Twisted Edge: Extreme Snowboarding  | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =  Darkened select menus and homescreen.the game has no sound. Otherwise plays perfectly. .}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name =  UltraMSX2 | region = | status = | region = |ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name =  Utchan Nanchan no Hono no Challenger: Denryuu Ira Ira Bou | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = EUR | status = Issues | ver = Not64 20200514 | vc = no | notes =  Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.}}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = USA | status = issues | ver = not64 20200514 | vc = no | notes =Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.}}&lt;br /&gt;
{{ N64 | name = Viewpoint 2064 (Prototype) | region = JAP | status = Works | | ver = Not64 20200609 | vc = no | notes = Some very minor graphical (GFX) glitches, but the game is playable.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = EUR | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = USA | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8: 2nd Offense | region = USA | status = issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Violence Killer: Turok New Generation | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes =Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Chess 64 | region = USA | status = Works | region = USA | ver = Not64 20200514| vc = no | notes = fbtextures set to on, the joystick is abit too sensitive otherwise plays fine.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = EUR | status = Works | | ver = Not64 20200514 | vc = no | notes =  FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 64 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 2 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = All 3D effects missing}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Waialae Country Club: True Golf Classics | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to run fine with some ocasional slowdown during some scenes.}}&lt;br /&gt;
{{ N64 | name = War Gods | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = fb textures set to On, seems to run fine}}&lt;br /&gt;
{{ N64 | name = Wave Race 64 | region = USA | status = Works | ver = Not64 20200514| vc = yes | notes = seems to work perfect.}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey &#039;98 | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.}}&lt;br /&gt;
{{ N64 | name = WCW Backstage Assault| region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = no | notes = Crashes on startup on both dynarec and intrepreter, we hear sounds of the intro and black screen and then crash.}}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = WCW Nitro | region = USA | status = issues | ver = Not64 20200514 | vc = no | notes = game runs to fast tried setting speed to vi and dl and even off makes no diference.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphic issues on menus  but runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphic issues on menus  but runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Wetrix | region = EUR | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Game menu is messed up. Narrator voice sounds slowish and robotic. Missing main objects during gameplay.}}&lt;br /&gt;
{{ N64 | name = Wheel of Fortune | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Perfect.}}&lt;br /&gt;
{{ N64 | name = Winback: Covert Operations | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes = Black selection menus and intro. Missing stats and pause menu during gameplay. Game speed and dynamics work excellent. There is a grey box floating around and sometimes covers whole screen.}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = Only Rice version works seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii641.2| vc = no | notes = Only Rice version works seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = World Driver Championship  | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Freeze at boot with dynarec or intrepreter.with rice wii641.2 you can see the logo before freeze.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Doesn&#039;t Work | ver = not64 | vc = no | notes =  Glitched up Game. Unplayable. This is a regress. Rice version works fine. The Game works well on my PC (Mupen64Plus).}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Works | ver = wii64 1.2 rice | vc = no | notes =  Only shows correct graphic on rice version may crash or glitch if you press buttons too often like B.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Doesn&#039;t Work | ver = not64 | vc = no | notes = Glitched up Game. Unplayable. This is a regress. Rice version works fine. The Game works well on my PC (Mupen64Plus).}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = Only shows correct graphic on rice version may crash or glitch if you press buttons too often like B.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = USA | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF No Mercy | region = USA | status = Works | ver = Not64 20200514| vc = no | notes =  Takes a little while to load.  seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = EUR | status = Works | ver = Not64 20200514 | vc = no | notes =  Takes a little while to load.Seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Takes a little while to load.Seems to work perfectly.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Xena Warrior Princess: The Talisman of Fate | region = USA | ver = Not64 20200514| status = Works| vc = no | notes = works perfectly, background music is abit choopy. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = EUR |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = JAP |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=73281</id>
		<title>Wii64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=73281"/>
		<updated>2021-12-22T21:27:20Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* # */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wii64/Not64. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://code.google.com/p/mupen64gc/downloads/list Wii64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/Extrems/Not64 Not64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/not64-update.333569/ Latest Thread on GBATemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest Wii64 release, currently the most recent is the experimental modification [http://www.gc-forever.com/forums/viewtopic.php?f=9&amp;amp;t=2723 Not64]. If you&#039;re using a more recent version than the one listed, update this field. Please follow the same formatting as other entries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtual Console&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; if it is currently available as a Virtual Console title.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ROM Type&amp;quot; - Indicate the extension of the rom file. Examples: Mario Kart.v64, Mario Kart.z64, Mario Kart.n64 or Mario Kart.rom have different extensions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ N64 | name = game_name | region = USA/JAP/EUR | ver = Not64/Wii64... | status = Works/Issues/Doesn&#039;t Work | vc = yes/no | rom type = .n64/.v64/.z64/.rom |notes = ... }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = 007: The World is not Enough |  region = USA | status = works | ver = not64 20210820 | vc = no | notes = very minor gfx issues works fine.Rice version has some fixed textures but your weapon or arm get clipped by several surfaces like they have no priority over them so use wii64 regular version or not64 to play.}}&lt;br /&gt;
{{ N64 |name = 007: The World is not Enough | region = EUR | status = works | ver = not64 20210820 | vc = no | notes= minor issues seems to work fine.Rice version has some fixed textures but your weapon or arm get clipped by several surfaces like they have no priority over them so use wii64 regular version or not64 to play.}}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = EUR | status = works | ver = wii64 1.3 | vc = yes | notes =  Regular wii64/not64 works better than rice. }}&lt;br /&gt;
{{ N64 | name = 1080º Snowboarding | region = USA | status =  Works | ver = wii64 1.3 | vc = yes | notes = seems perfect.Regular wii64/not64 works better than rice.}}&lt;br /&gt;
{{ N64 | name = 40 Winks (Prototype)| region = EUR | status = Works | ver = wii64 1.3 rice | vc = no | notes =  rice only for correct cutscenes and lightning(only main menu is not correctly displayed), regular version of wii64 or not64 dont show the cutscenes correctly and are way too dark ingame. }}&lt;br /&gt;
{{ N64 | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | status = Works | ver =wii64 rice | vc = no | notes = Not yet tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = A Bug&#039;s Life | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice has missing sky and afew other textures, seems to work perfectly on Glide build. }}&lt;br /&gt;
{{ N64 | name = Aerofighters Assault | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Some gfx works better on gl like the Sun effect on first mission other than that it seems to works just as well on rice or gl. }}&lt;br /&gt;
{{ N64 | name = AeroGauge | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice tested gl works just as well }}&lt;br /&gt;
{{ N64 | name = Aidyn Chronicles | region = USA | status = Works | ver =not64 20210820 | vc = no | notes =  seems perfect }}&lt;br /&gt;
{{ N64 | name = Air Boarder 64 | region = EUR | status = Works | ver =Wii64 1.2 | vc = no | notes = Rice  or gl }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = EUR | status =  works | ver =Wii64 1.2 rice | vc = no | notes = Rice only on gl it has stretching vertices. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = USA | status =  works | ver =wii64 1.2 | vc = no | notes = Rice only on gl it has stretching vertices.}}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.2  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;01 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2  | vc = no | notes = Does not Start even on intrepreter. }}&lt;br /&gt;
{{ N64 | name = All-star Tennis &#039;99 | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Animal Forest | region = JAP |status =  Works | ver =Not64 20150205 | vc = no | notes = All testing seems to show near flawless gameplay. Minor issues include crashing if attempting to change the time. However, the entire game has not been tested. English dub works well.  }}&lt;br /&gt;
{{ N64 | name = Armorines: Project S.W.A.R.M. | region = USA | status = Works | ver =Not64 20210820 | vc = no | notes = seems to work correctly. }}&lt;br /&gt;
{{ N64 | name = Army Men Air Combat | region = USA | status = works | ver =wii64 1.2 | vc = no | notes =  rice tested or not64 20210820 seems to work just as well. }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes | region = EUR | status = Works | ver = wii64 1.2 | vc = no | notes = rice only to see the cutscenes, on gl the cutscenes are broken, somewhat needs overclock for smooth performance }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes 2 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes =  needs cpu clock divider for full speed to use alongside vwii overclock for   less framedrops.  }}&lt;br /&gt;
{{ N64 | name = Asteroids Hyper 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Normal game tested only, works with rice or gl The unlock of the original asteroids game does not display the ship nor the asteroids, normal game plays perfectly. }}&lt;br /&gt;
{{ N64 | name = Automobili Lamborghini | region = USA | status = Works | ver = Wii64 1.2 | vc = no | notes =  rice tested, gl works as well. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie - Banjo to Kazooie no Daibouken | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Unlocked every world. Minor graphical issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = USA | status = Works | ver = Not64 20210820 | vc = no | notes = Works perfectly fine needs fb textures for pause menu. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = On Rice the first cutscene after the door closes might take up to 30 seconds to continue, both rice and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu, main menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues. }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie: Jiggies of Time | region = USA | status = Works | ver = Not64 | vc = no | notes = Reached 100%, and beat the game, Slowdown can happen in more complex areas, although not unplayable. same gfx glitches as og Banjo Kazooie, and turn on FB textures for correct pause menu&#039;s. NOTE: Save States crash the game upon state load attempt. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = AUS | status = works | ver = wii64 1.2 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii.}}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = Both rice(faster) and gl works well for this game but i advise using Gl so you can see the correct fb textures like pause menu and such that arent correct on rice since no fb textures on rice.Turn FB textures on gl to fix  texture issues.All speed issues can be fixed by using  wii64 on wiivc inject on wiiu with overclokced vwii. }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = USA | status = works | ver = Not64 20210820 | vc = no | notes = Need fb textures or the map is white. the game will drop about 10 frames when rendering a lot of things. The screen will flash white once during cutscenes. }}&lt;br /&gt;
{{ N64 | name = (In-Fisherman) Bass Hunter 64 | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = Rice blackscreens ingame after flashing colors, on Gl if you turn on fb textures it works perfectly.}}&lt;br /&gt;
{{ N64 | name = Bassmasters 2000 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Rice or not64  the game runs abit slow and needs Cpu Clock divider set to 1 and vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Batman Beyond: Return of The Joker  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice rice runs better than gl. }}&lt;br /&gt;
{{ N64 | name = Batman Of The Future: Return of The Joker  | region = EUR | status = Works | ver = wii64 1.2 | vc = no | notes = rice runs better than gl. }}&lt;br /&gt;
{{ N64 | name = Battletanx | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it. }}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = EUR | status = Works | ver =wii64 1.2| vc = no | notes =  rice runs better overal than gl.}}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assault | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2| vc = no | notes = Black screen on startup even on dynarec; Forced reset needed to get out of it.Pal version boots and plays perfectly tough. }}&lt;br /&gt;
{{ N64 | name = Battlezone: Rise of the Black Dogs | region = USA | status = works | ver =wii64 1.2| vc = no | notes = Gl blocks the map with the background so you cant see the map, rice shows the map correctly but the cockpit view keeps disapearing under the map itself , doesnt affect gameplay tough. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = EUR | status = Works | ver = wii64 1.2| vc = no | notes = rice runs better since it has fixed trees and sky while gl doesnt, both are playable tough. }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = USA | status = Works | ver = wii64 1.2| vc = no | notes =  rice runs better since it has fixed trees and sky while gl doesnt, both are playable tough. }}&lt;br /&gt;
{{ N64 | name = Big Mountain 2000 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Bio F.R.E.A.K.S. | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice runs better you can see the loading screens and such on gl you only see the loading screen light, both do work tough. }}&lt;br /&gt;
{{ N64 | name = Blast Corps | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested seems to play well }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = EUR | status = Works | ver = Not6420210820 | vc = no | notes = Runs well with very minor graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested seems to work well. }}&lt;br /&gt;
{{ N64 | name = Body Harvest | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = when crossing bridges or climbing mountains there is some hit detection error and you get  stuck so its unplayable. }}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = EUR | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = DANGER!!; You get an internal Black screen during the intro, it will go away after clicking A or START. Now it will begin at world select screen. Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC (Mupen64Plus Only).}}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = USA | status = Doesn&#039;t Work | ver = Wii64 1.1 | vc = no | notes = DANGER!; The game freezes and shows a black screen after the Green Garden&#039;s Stage 4. Black screen after pressing start in intro to see menu! Glitched up Game. Unplayable. This is a regress. The game works better fine on my PC.}}&lt;br /&gt;
{{ N64 | name = Bomberman 64: The Second Attack! | region = USA | status = issues | ver = wii64 1.2  | vc = no | notes = menu cant be seenpress A and wait until you are ingame, ingame everything seems ok except you cant read dialogue tough. }}&lt;br /&gt;
{{ N64 | name = Bomberman Hero | region = USA | status = Works | ver = wii64 1.2  | vc = Yes | notes = rice tested }}&lt;br /&gt;
{{ N64 | name = Bottom of the 9th | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = When entering matches it might be some slowdown when the league flag shows up but ingame its all good  rice or gl seems the same. }}&lt;br /&gt;
{{ N64 | name = Brunswick Circuit Pro Bowling | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = rice works perfectly, gl has alot of graphical issues. }}&lt;br /&gt;
{{ N64 | name = Buck Bumble | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = rice or gl. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 2: Arcade edition | region = USA | status = works | ver = wii64 1.2  | vc = Yes | notes = Rice only, on gl you cant see the cursor to shoot so you have no idea where you are aiming on gl.. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 3 DX | region = EUR | status = Works | ver = wii64 1.2  | vc = Yes | notes = rice tested, just press A and start until you skip the blackscreen logos intro. }}&lt;br /&gt;
{{ N64 | name = Bust-A-Move 99&#039; | region = USA | status = Works | ver = wii64 1.2  | vc = Yes | notes =Rice or gl.  }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = California Speed | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice tested-Plays perfect with some tiny graphics glitches on 2d textures but nothing that affects anything. }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes =  fullspeed only on wiiu with not64, needs vwii overclock and Cpu divider set to 1 for full speed the  menu is abit  too dark.On wii64 1.2 rice is missing alot of textures and glide works fine altough slow, wii64 needs to port not64 cpu clock divider for full speed on wiiu. }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes =  fullspeed only on wiiu with not64, needs vwii overclock and Cpu divider set to 1 for full speed the  menu is abit  too dark.On wii64 1.2 rice is missing alot of textures and glide works fine altough slow, wii64 needs to port not64 cpu clock divider for full speed on wiiu. }}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = EUR | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Crashes with music play after intro movie. }}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = USA | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Crashes with music play after intro movie. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = EUR | status = Doesn&#039;t Work  | ver =wii64 1.2| vc = no | notes = Code dump. }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = USA | status = Doesn&#039;t Work  | ver =wii64 1.2| vc = no | notes = Code dump. }}&lt;br /&gt;
{{ N64 | name = Center Court Tennis| region = EUR | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested if it says to remove controller pak go to settings and chooose rumble pak in pak management and restart the rom. }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist 2 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = Seems to play perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Charlie Blast&#039;s Territory | region = USA | status =  Works | ver =wii64 1.2| vc = no | notes =works on glide and rice but seems its abit better on glide. }}&lt;br /&gt;
{{ N64 | name = Chip-8 interpreter | region = USA | status = Doesn&#039;t Work | ver =not64 | vc = no | notes = Code dumps immediately on Interpreter. Black screens on Recompiler. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; This is a regress. The game works well on my PC. }}&lt;br /&gt;
{{ N64 | name = Chopper Attack | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Clay Fighter 63 1/3 | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = works on glide only, on rice its all black.. }}&lt;br /&gt;
{{ N64 | name = Clay Fighter Sculptor&#039;s Cut | region = USA | status =  Works | ver =wii64 1.2 | vc = no | notes = works better on glide on rice its abit too dark. }}&lt;br /&gt;
{{ N64 | name = Command &amp;amp; Conquer 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested seems to work fine. Turn wiiu nand page to on for better consistency. }}&lt;br /&gt;
{{ N64 | name = Conker&#039;s Bad Fur Day | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Works well, FB textures highly recommened but not required. &#039;&#039;&#039;Audio Speed Limit MUST be set to DL to prevent hanging.&#039;&#039;&#039; Frames may drop a bit but still playable and will lock up on start, as well as certain cutscenes just wait for it to resume, should take 30 secs to a minute . }}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; Exotica | region = USA | status = issues| ver =wii64 1.2| vc = no  | notes = on glide the same texture gets repeated all over on rice its correctly textured but it keeps flashing random textures all over.}}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; USA | region = USA | status = works | ver =wii64 1.2 | vc = Yes | notes =Rice tested its playable but it can lag abit and making music lag ashwell, it need wii overclock t o fix the framerops and run fullspeed everytime.. }}&lt;br /&gt;
{{ N64 | name = Cruisn World | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =  rice tested }}&lt;br /&gt;
{{ N64 | name = Custom Robo V2 | region = JAP | status = Issues | ver = | vc = Yes | notes = The gameplay is fine, yet there are very many graphical issues such as black or glossed textures.  }}&lt;br /&gt;
{{ N64 | name = CyberTiger | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested, some texture error on golfers face ingame but tahts about it. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Dance Dance Revolution - Disney Dancing Museum | region = JAP | status = Doesn&#039;t Work | | ver =Not64 20150205 | vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Dark Rift | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = rice and glide hangs after first lgo, unsuported microcode? }}&lt;br /&gt;
{{ N64 | name = DeadlyArts | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = Densha de Go! 64 | region = JAP | status = Doesn&#039;t Work | | ver =Not64| vc = no | notes = Black Screen on boot. }}&lt;br /&gt;
{{ N64 | name = Derby Stallion 64  | region = JAP | status = Works | | ver =Not64 | vc = no | notes = Minor graphic glitches when passing trough the menus and some track textures here and there. }}&lt;br /&gt;
{{ N64 | name = Destruction Derby 64 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested runs fine some framedrops here and there needs vwii overclock for always full speed but workss well as is. }}&lt;br /&gt;
{{ N64 | name = Dezaemon 3D  | region = JAP | status = Issues | | ver =Not64  | vc = no | notes = Plays perfectly but some textures are messed up including your own ship and manny enemys. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Rice is a mess full of stretched tvertices, on glide it works aparently perfectly on normal adventure mode,on adventure two(mirrored tracks) is unplayable due to a huge graphical glitch and inverted controls. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = Rice is a mess full of stretched tvertices, on glide it works aparently perfectly on normal adventure mode,on adventure two(mirrored tracks) is unplayable due to a huge graphical glitch and inverted controls. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver =Not64 20210817  | vc = no | notes = Works perfectly fine. Adventure two now playable without graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver =Not64 20210817  | vc = no | notes = Works perfectly fine. Adventure two now playable without graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Donald Duck - Goin&#039; Quackers | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice seems to work perfectly but, if you talk to louie or professor you get stuck in an infinite conversation, the game itself plays perfectly besides this issue on intrepreter you can finish the conversations. }}&lt;br /&gt;
{{ N64 | name = Disney&#039;s Tarzan | region = USA | status = Doesn&#039;t Work| ver =wii64 1.2 | vc = no | notes = black screen on bootboth plugins and both cores. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = USA | status = works | ver =wii64 1.2  | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = works perfectly on rice, needs nand page file set to on for smoother gameplay. }}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = Work perfectly fine with the exception of the map, its blank. Also can be hard to see in unlit areas}}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = WORKS ON GLIDE: tiny graphical glitch at the start of the missions move foward afew steps and then the game is perfect, need to assign c stick-left and right to other buttons besides an analog stick because you need to press both buttons at the same time to save and load(recomend x,y) on rice the 2d textures dont go away, if you put the map up it will never go away same for moving up and down on the menu the skulls dont go away wich does not happen on normal rice on mupen 64 0.5.1.  }}&lt;br /&gt;
{{ N64 | name = Doraemon - Mittsu no Seireiseki | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches but ingame text boxes cant be seen, game plays perfectly otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 2 - Hikari no Shinden | region = JAP | status = works | | ver = Not64 | vc = no | notes = Some minor graphic glitches you cant see the pause menu among other text, game plays perfect otherwise. }}&lt;br /&gt;
{{ N64 | name = Doraemon 3 - Nobi Dai no Machi SOS! | region = JAP | status = Doesn&#039;t work | | ver = Not64| vc = no | notes = hangs after first logo screen. }}&lt;br /&gt;
{{ N64 | name = Doubutsu no Mori (Animal Forest) | region = JAP | status = works | | ver =Not64  | vc = no | notes =  Semms to work perfectly. }}&lt;br /&gt;
{{ N64 | name = Dr. Mario 64 | region = USA | status = Issues | ver =Not64 20200609 | vc = no | notes = Some gfx glitches. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = EUR | status = works | ver =wii64 1.2| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = USA | status = works | ver =wii64 1.2| vc = no | notes = works perfectly on rice. }}&lt;br /&gt;
{{ N64 | name = Duck Dodgers Starring Daffy Duck | region = USA | status = Works | region = USA | ver =wii64 1.2| vc = no | notes = works perfectly on rice, might need vwii overclock to reduce framedrops. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem 64 | region = USA | status = Issues | ver =wii64 1.2| vc = no | notes =  on glide menu is unusable and bad render and texture errors, objects apear over other textures and duke weapon and life gauge is totaly white.on rice everything is textured correctly but the screen flashes white every or so seconds once you move also the same 2d objects items and enemys apear infront of 3d ones. }}&lt;br /&gt;
{{ N64 | name = Duke Nukem Zero Hour | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = Lags abit on rice or glide needs cpu divider ported from not 64 set to 1 and vwii overclock for full speed and less frame drops. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates. }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = EUR | status = Works |  ver = Not64 20200609 | vc = no | notes = 100% game finished it plays  fine the only issue is  he collectibles in the game, called &amp;quot;Marbles&amp;quot; sometimes appear infront of the 3d models like the crates.  }}&lt;br /&gt;
{{ N64 | name = ECW Hardcore Revolution | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = seems to play perfect on rice }}&lt;br /&gt;
{{ N64 | name = Eikou no Saint Andrews | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Major graphical glitches. }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Letter Adventure | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = minor gfx glitches }}&lt;br /&gt;
{{ N64 | name = Elmo&#039;s Number Journey | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = minor gfx issues. }}&lt;br /&gt;
{{ N64 | name = Excitebike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Seems to run fine on rice. }}&lt;br /&gt;
{{ N64 | name = Extreme-G | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = works fine on rice }}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = USA | status = Works | ver = Not64 20200524 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ N64 | name = Extreme-G XG2 | region = EUR | status = works | ver = Not64 20200524 | vc = no | notes = works fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = F-1 Pole Position 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix II | region = EUR | status = Works | ver =wii64 1.2 | vc = no| notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = EUR | status = Works | ver = wii64 1.2 | vc = yes | notes = rice tested.Near perfect some graphic problems like the cars not being rendered perfectly.}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectly fine.}}&lt;br /&gt;
{{ N64 | name = F1 Racing Championship | region = EUR | status = works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Famista 64 | region = JAP | status = issues | ver = Not64 20150205 | vc = no | notes = game runs perfectly expect when your batting or throwing the ball, all you see is the players and the ball all rest is black.}}&lt;br /&gt;
{{ N64 | name = FIFA - Road to World Cup 98 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = needs vwii overclock for full speed or else its abit laggy.}}&lt;br /&gt;
{{ N64 | name = FIFA 99 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = FIFA Soccer 64 | region = USA | status = works | ver =Not64 | vc = no  | notes = rice tested, needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny 2 | region = USA | status = Works| ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = EUR | status = works| ver =wii64 1.2 | vc = no | notes =rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = USA | status = Works | ver =wii64 1.2| vc = no | notes = rice tested. Needs vwii overclock and not64 cpu dividder set to 1 for full speed.}}&lt;br /&gt;
{{ N64 | name = Fire Electric Pen | region = JAP | status = issues | ver = Not64 | vc = no | notes = game itself seems to work OK, but you can&#039;t see anything else.}}&lt;br /&gt;
{{ N64 | name = Flying Dragon | region = USA | status = works| ver =wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Forsaken 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested pretty much perfect.}}&lt;br /&gt;
{{ N64 | name = Fox Sports College Hoops &#039;99 | region = USA | status = works | ver =wii64 1.2 | vc =no  | notes = rice tested,Seems to work ok with minor graphical glitches.}}&lt;br /&gt;
{{ N64 | name = Fushigi no Dungeon - Fuurai no Shiren 2 | region = JAP | status = works | ver = Not64 20150205 | vc = no | notes = Needs FB textures ON, minor graphical glicthes when switching maps.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = GameShark Pro V2.0 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.0 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.3 | region = USA | status = Doesn&#039;t Work | ver = Not64 | vc = no | notes = Code dump. Doesn&#039;t launch. Unsupported Device.}}&lt;br /&gt;
{{ N64 | name = Ganbare Goemon - Mononoke Sugoroku | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen with bad sound looping after pressing start, can&#039;t exit the loader.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = EUR | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = USA | status = issues | ver =wii64 1.2 | vc = no | notes = rice makes the game work almost perfectly but in dynarec you get dsi exception when entering levels, you can enter them on intrepreter tough but played very very slow.}}&lt;br /&gt;
{{ N64 | name = Getter Love!! Cho Renai Party Game | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Game seems to work fine but you can&#039;t see any menu options.}}&lt;br /&gt;
{{ N64 | name = Gex 64 Enter the Gecko | region = USA | status = Works | ver =Not64 20150205 | vc = no | notes = Does not start in Dynarec, use intrepretor and after the game starts switch to dynarec and it works perfectly. Doesn&#039;t save state or quick save; to enable quick save you must edit the game with HexEditor and remove the &amp;quot;colon&amp;quot; symbol (:) and replace it with a space.}}&lt;br /&gt;
{{ N64 | name = Gex 3 Deep cover Gecko | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ N64 | name = Goemon&#039;s Great Adventure | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Only runs in interpreter mode, in Dynarec mode it freezes on level select.}}&lt;br /&gt;
{{ N64 | name = Golden Nugget 64 | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested. }}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = JAP | status = Works | ver = Not64 20171009 | vc = no | notes = Completed the game on easy mode. Some graphical glitches.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = GoldenEye X | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Too many bots can cause some slowdown. Turn on FB Textures to avoid flashing white screen while playing split screen but this tends to lock up the game. }}&lt;br /&gt;
{{ N64 | name = GT 64 - Championship Edition | region = USA | status = Issues | ver =not64 20200518 | vc = no | notes = Needs FB textures ON  , the menu is invisible so you don.t know what you&#039;re choosing, in-game it seems to work fine.ON wii64 1.2 rice menu works fine but ingame all you see is the background. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Hamster Monogatari 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Major graphical glicthes and slowdown impossible to  understand anything.}}&lt;br /&gt;
{{ N64 | name = Hanafuda 64 - Tenshi no Yakusoku | region = JAP | status = Works | ver =Not64 20150205 | vc = no | notes = seems to play perfectly.}}&lt;br /&gt;
{{ N64 | name = Harvest Moon 64 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Heiwa Pachinko World 64 | region = JAP | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Menu is invisible and screen keeps going full black screen and then rendered and since you can see the menus its impossible to play.}}&lt;br /&gt;
{{ N64 | name = Hercules The Legendary Journeys | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = works on glide or rice, needs vwii overclock for a more smooth framerate.}}&lt;br /&gt;
{{ N64 | name = Hexen | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = it works on rice, just keep pressing A and start when loading levels since it takes about 20+ seconds of blackscreen, there is a black square around your weapon texture and the map cant be seen besides that seems ok.}}&lt;br /&gt;
{{ N64 | name = Hey You, Pikachu! | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2 | vc = no | notes = Unsupported N64 Microphone. Unplayable}}&lt;br /&gt;
{{ N64 | name = Hot Wheels Turbo Racing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = nees vwii overclock for a smoother framerate.}} &lt;br /&gt;
{{ N64 | name = Hybrid Heaven  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works.}} &lt;br /&gt;
{{ N64 | name = Hydro Thunder | region = USA | status = Doesn&#039;t Work | ver = wii64 1.2| vc = no | notes = the nromal common U! version of this game is a bad dump on most websites. still both the correct dump and pal dump blackscreen and freeze on boot. }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ide Yosuke no Mahjong Juku | region = JAP  | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = black screen garbled sound and if you press start it will freeze.}}&lt;br /&gt;
{{ N64 | name = Iggy&#039;s Reckin&#039; Balls | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes = Game  freezes after &#039;Iguana&#039; logo appears}}&lt;br /&gt;
{{ N64 | name = In-Fisherman Bass Hunter 64 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Rice blackscreens ingame after flashing colors, on Glide if you turn on fb textures it works perfectly..}}&lt;br /&gt;
{{ N64 | name = Indiana Jones and the Infernal Machine | region = USA  | status = Doesn&#039;t Work | ver =wii64 1.2 | vc = no | notes =lots of random numbers on screen missing microcode for this game..}}&lt;br /&gt;
{{ N64 | name = Indy Racing 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer &#039;98 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 2000 | region = USA  | status = Works | ver =wii64 1.2 | vc = no | notes = Glide works perfectly rice is a texture mess.might Need FB textures ON ingame to stope the ocasional flash.}}&lt;br /&gt;
{{ N64 | name = International Superstar Soccer 64 | region = USA  | status = Issues | ver =wii64 1.2 | vc = no | notes = on rice there is alot of texture erros on menu and ingame on the players themselves but works out ok once its ingame, on glide you need fb textures to see menu without flashing, but once you are ingame the grass is blackish and it will lash alot unless you turn fb textures off and it will still flash sometimes..}}&lt;br /&gt;
{{ N64 | name = International Track &amp;amp; Field 2000 | region = USA  | status =  Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Jeopardy! | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = glide works perfect rice has textures issues.. }}&lt;br /&gt;
{{ N64 | name = Jeremy McGrath Supercross 2000 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works perfectly rice tested }}&lt;br /&gt;
{{ N64 | name = Jet Force Gemini | region = USA | status = Issues | | ver =wii64 1.2 | vc = no | notes = it works perfectly ingame on rice but keeps strettching  graphics but start menu and shaodows appear okay besides the constant stretch,the cutscenes are all messed up tough with vertice streetching left and right, on glide it flash alot  if you turn on fb textures it stops flashing but once you hit start you will never see the ingame levels again even if you turn fb textures off.}}&lt;br /&gt;
{{ N64 | name = John Romero&#039;s Daikatana | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Ken Griffey Jr.&#039;s Slugfest  | region = USA | status = works | ver =Not 64 | vc = no | notes = need to use vwii overclock and then on the cpu clock divider choose the 3, this game needs less ticks  to run better.with overclock and cpu devider you get ingame between 0.9 and 1x speed its playable imo.}}&lt;br /&gt;
{{ N64 | name = Killer Instinct Gold V1.2 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = on rice it will crash mid fight after afew moves and some texture errors, glide has the same texture erros on menus and CCS and sky but works preety fine besides that&lt;br /&gt;
}}&lt;br /&gt;
{{ N64 | name =King Hill 64: Extreme Snowboarding | region = JAP | status = Issues | ver =Not64 | vc = no | notes = Japanese version of &#039;Twisted Edge&#039;. Darkened select menus and homescreen. No sound. Otherwise plays perfectly.}}&lt;br /&gt;
{{ N64 | name = Kirby 64: The Crystal Shards  | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes = rice or glide Game works perfectly except that the HUD in-game does not update so you won&#039;t be able to see how much HP you have or your power icon since the display on the HUD only updates once you transition each level part. Besides that, works perfectly.}}&lt;br /&gt;
{{ N64 | name = Knife Edge: Nose Gunner | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = Game plays too fast with every speed option; The speed limitator doesn&#039;t work. Minor errors on the menu text. Besides that the game runs perfectly but due to the speed its unplayable.}}&lt;br /&gt;
{{ N64 | name = Knockout Kings 2000 | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Kobe Bryant&#039;s NBA Courtside  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = Works better on glide you can see character names ingame.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Ocarina of Time - Zelda no Densetsu - Toki no Ocarina | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Completed the game. Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up.}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = USA | status = Works | ver = | vc = yes | notes = It is slow, but other than that it works perfect }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = EUR | status = Works | ver = | vc = yes | notes = Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time: Master Quest  | region = USA | status = Works | ver = | vc = no | notes = Works but graphic gets glitched sometimes and sound can get garbled at times. |version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, Legend of Peach | region = USA | status = works | ver = Not64 20171009 | vc = no | notes = Plays great on not64 with minor slowdowns in certain areas of bob omb battlefield, sun texture is also slightly broken, no other issues. Rice has some gfx issues in the pause menus as well as occasional moments of exploding verticies}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda - Majora´s Mask - Zelda no Densetsu - Mujura no Kamen | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = Completed the game. Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = EUR | status = Issues | ver = | vc = yes | notes = Works fine with some graphical inconvenience.Sometimes depending which setting you use,the speed of everything is increased by like 10x. Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time. &#039;&#039;&#039;Be sure to use the save/loading feature from the emulator! The game freezes a lot with the latest versions!&#039;&#039;&#039; }} &lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = USA | status = Issues | ver = | vc = yes | notes = Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask Preview Demo | region = USA | status = Works | region = USA | ver = | vc = no | notes = Runs perfectly. Sky texture is missing, location name display is in one shade of purple, Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = EUR | status = issues | ver = | vc = no | notes = too see other cars you need to use glide and turn fb textures on and depending on the distance they will have black cquares around them , with fb textures on it runs abit slow it needs vwii overclock for full speed.}}&lt;br /&gt;
{{ N64 | name = Lode Runner 3D | region = USA | status = works | ver = wii64 1.2 | vc = no | notes =  rice tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = EUR | status = Works| | ver = wii64 1.2| vc = no | notes = missing text on menu perfect ingame rice tested.}}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = USA | status = works | | ver = Wii64 1.2 | vc = no | notes = cant see the menus but its perfect iname rice tested.}}&lt;br /&gt;
{{ N64 | name = Madden Football 64 | region = USA | status = Doesn&#039;t work | | ver = wii64 1.2| vc = no | notes =rice tested blackscreens after logos.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 99 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2000 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2001 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Madden NFL 2002 | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested needs cpu clock divider proted from not64 and vwii overclock for full speed it seems to work fine without many issues besides that.}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = EUR | status = Doesn&#039;t Work | | ver = wii64 1.1| vc = no | notes = &#039;&#039;&#039;uCode support is missing.&#039;&#039;&#039; The Game won`t boot. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Magical Tetris Challenge | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = Major League Baseball Ft. Ken Griffey Jr. | region = USA | status = works | | ver = wii64 1.2| vc = no | notes = rice tested seems tow work fine needs vwii overclock for decent speed.}}&lt;br /&gt;
{{ N64 | name = MAME 64 beta 3 | region = USA | status = works | | ver = not64| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Mario Golf  | region = USA | status = Issues | ver = Not64 | vc = yes | notes = Menu and HUD are great. Missing images of tracks on course select screen. Graphical glitches of course on intro before playing. Audio and gameplay slowdowns. Play with FB Textures on.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works excellent. Unlocked the mirror mode.}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = USA | status = Works | ver = Not64 20150205 | vc = yes | notes = Works excellent. Sometimes Versus races will run extremely fast}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.Face Lift Mini-Game not playable unless you turn off FB textures, but you&#039;ll have to deal with the screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = works as expected. Minor screen flashes when in game (very minor than in Wii64 1.2), but it&#039;s playable. FB textures recommended in order to stop screen flashes, but not required. &#039;&#039;&#039;The CPU clock divider MUST be set in x1, otherwise the screen flashes will get worsen.&#039;&#039;&#039; Face Lift mini-game not playable unless you turn off FB textures, but you&#039;ll have to deal with these minor screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 2  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = EUR | status = works | ver = Wii64 1.2| vc = no | notes = only works on glide because it needs fb textures set to on to stop screen flashes.}}&lt;br /&gt;
{{ N64 | name = Mario Story  | region = JAP | status = Issues | ver = Not64 20171009 | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Mario Tennis  | region = USA | status = issues | ver = wii64 1.2| vc = yes | notes = on rice everything seems fine but it stil freezes after serve but music keeps sounding on dynarec it works fine on intrepreter.}}&lt;br /&gt;
{{ N64 | name = Megaman 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = EUR | status = Works | ver =wii64 1.2 | vc = no | notes = only works nice on glide where it seems to run almost perfectly, you cant see the 1,2,3 start but besides that seems perfect on glide.}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = USA | status = Works | ver =Not64 20200609 | vc = no | notes = runs almost perfectly, you can&#039;t see the 1,2,3 start but besides that seems perfect on glide. FB textures highly recommended but not required.}}&lt;br /&gt;
{{ N64 | name = Micro Machines 64  Turbo | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = works fine}}&lt;br /&gt;
{{ N64 | name = Midway&#039;s Greatest Arcade Hits Vol. 1 | region = USA | status = issues | ver = wii64 1.2 | vc = no | notes = on rice besides some gfx issues some games are playable like joust and defender but other games like tapper and spy hunter play at 1.5 fps.}}&lt;br /&gt;
{{ N64 | name = Mike Piazza&#039;s Strike Zone| region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested works fine}}&lt;br /&gt;
{{ N64 | name = Milo&#039;s Astro Lanes  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Mischief Makers  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice has a border of flashing white around game screen but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Mission Impossible  | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed, sometimes it drops afew frames.}}&lt;br /&gt;
{{ N64 | name = Monaco Grand Prix - Racing Simulation 2  | region = EUR | status = works | ver =wii64 1.2 | vc = no | notes = one of the view modes glitches the rest seem to work fine rice tested..}}&lt;br /&gt;
{{ N64 | name = Monopoly  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested, needs vwii overclock and not64 cpu divisor ported for full speed.}}&lt;br /&gt;
{{ N64 | name = Monster Truck Madness 64 | region = USA | status = issues | ver = not64 | vc = no | notes = Cant see any text on menus or car selection, ingame seems fine except you can see the timer or your overal  position, but it plays fine..}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat 4  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice ested. HUD disappears at the start of each round}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Mythologies: Sub-Zero  | region = USA | status = Works | ver = Wii64 1.2 | vc = no | notes = rice tested seems fine except you cant see how much health you got on your  health bar.}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Trilogy  | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested Works perfectly.}}&lt;br /&gt;
{{ N64 | name = MRC: Multi Racing Championship  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice tested seems fine.}}&lt;br /&gt;
{{ N64 | name = Ms. Pac-Man: Maze Madness  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice tested seems fine}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = USA | status = Issues | ver = wii64 1.2 | vc = no | notes = RICE dynarec smooth gameplay but crashes constantly when entering on buildings or open world areas, on Glide has lots of missing textures and also crashes like on Rice.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = JAP | status = Issues | ver = | vc = no | notes = Runs in pure interpreter mode.  After Intro cutscene there is a long load time, and entering and exiting doors take awhile.  There was slowdown that cut the game&#039;s speed in half, as well as there being quit a few messed up textures, and on top of all that the Goemon model doesn&#039;t load, only his shadow}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = EUR | status = Issues | ver = | vc = no | notes = Game only runs on pure interpreter mode. Runs slower than it should (0.6x - 0.8x) although if you deactivate audio, it will sometimes run between 1.0x - 1.2x.}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black screen after character select screen}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2 | region = JAP | status = Issues | ver = | vc = no | notes = Many graphics on start screen appear awkwardly; game only runs under pure intrpt mode it appears}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Nagano Winter Olympics &#039;98 | region = USA | status = works | ver = wii64 1.2| vc = no | notes =rice tested.}}&lt;br /&gt;
{{ N64 | name = Namco Museum 64 | region = USA | status = Issues | ver = wii64 1.2| vc = no | notes =on glide everything works except galaga wich crashes as soon as you shoot but all other games work fine.}}&lt;br /&gt;
{{ N64 | name = NASCAR 2000 | region = USA | status = works | | region = USA | ver = wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NASCAR 99 | region = USA | status = Works | ver =wii64 1.2 | vc = no | notes =rice tested, the game seems to keep only putting the grpahcis outside of the track behind you but the track itself seems to work nicely, might need overclock for a better framerate.}}&lt;br /&gt;
{{ N64 | name = NBA Courtside 2 - Featuring Kobe Bryant | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Hangtime | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = only works on rice.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;98 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone &#039;99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA in the Zone 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 2000 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA Jam 99 | region = USA | status = issues | ver = wii64 1.2| vc = no | notes = rice testedGame plays abit to fast, the fps limiter does not work.}}&lt;br /&gt;
{{ N64 | name = NBA live 2000 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA live 99 | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = works on glide rice has texture issues.}}&lt;br /&gt;
{{ N64 | name = NBA Showtime - NBA on NBC | region = USA | status = doesn&#039;t work | ver = wii64 1.2| vc = no | notes = crahs emulator on boot.}}&lt;br /&gt;
{{ N64 | name = Neon Genesis Evangelion  | region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = Missing some text,  graphics and HUD during gameplay but playable. It works best with FB Textures On.}}&lt;br /&gt;
{{ N64 | name = New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice tested.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =works fine.}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2000 | region = USA | status =  Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2001 | region = USA | status = Works | ver =not64 09/06/20  | vc = no | notes =}}&lt;br /&gt;
{{ N64 | name = NFL Blitz Special Edition | region = USA | status = Works | ver = not64 09/06/20 | vc = no | notes =seems fine.}}&lt;br /&gt;
{{ N64 | name = NHL 99 | region = USA | status = Works | ver = Not64 | vc = no | notes = Slight sound glitches and flashing pause menu. Character names messed up. Use: Dynarec; 2xSal Tex ON; FB Textures OFF; Audio Speed Limit VI, Audio Scale Pitch NO.}}&lt;br /&gt;
{{ N64 | name = NHL Blades of Steel &#039;99| region = USA | status = Works | ver = Not64 | vc = no | notes =Works fine on Dynarec, with minor graphics issues like black ice patches at faceoffs, but ice is normal during icetime.}}&lt;br /&gt;
{{ N64 | name = Nightmare Creatures | region = USA | status =  Works | ver = wii64 1.2| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.}}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = EUR | status = Works | ver = wii64 1.2| vc = no | notes = rice tested,needs not64 cpu diviser ported and vwii overclock for better framerate.. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = O.D.T. (Prototype) | region = USA | status = Works | ver = | vc = no | notes = Minor slowdown, and very minor graphic glitches. Appears fully playable!}}&lt;br /&gt;
{{ N64 | name = Off Road Challenge | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes =rice version seems to run the fastest, glide version/not64 need vwii overclock to run smoothly at full speed.}}&lt;br /&gt;
{{ N64 | name = Ogre Battle 64 | region = USA | status = Works | ver =wii64 1.2 | vc = yes | notes =rice version for correct textures.}}&lt;br /&gt;
{{ N64 | name = Olympic Hockey Nagano &#039;98 | region = USA | status = Works | ver = Not64 20200514 | vc = yes | notes =runs fine}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = EUR | status = Issues  | ver =Not64 20200514| vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =Doesnt start on dynarec works on intrepreter lower than 0.4x, tiny Graphic Glitches after game start switch back to recompiler on the core to run at full speed.}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = EUR | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = USA | status = Issues | ver =Not64 20200514&amp;lt;br/&amp;gt;wii64 rice | vc = yes | notes = &#039;&#039;&#039;Minor Flickering.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 beta 1.2 build. Rice version runs}}&lt;br /&gt;
{{ N64 | name = PC-Engine 64  | region = USA | status = doesn&#039;t work | | ver =Not64 20200514 | vc = no | notes = Never plays, but was too many pixels are missing and PC-Engine gfxs are not implemented as yet because of the rom has been worked on not64 versions.}}&lt;br /&gt;
{{ N64 | name = Penny Racers | region = USA | status = Works | | ver =Not64 20200514| vc = no | notes =seems ok.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = JAP | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Completed every mission on highest difficulty.needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = Slowdown when loading or with intensive scenes. Combat simulator works well. needs vwii overclock for better performance.}}&lt;br /&gt;
{{ N64 | name = Pilotwings 64  | region = USA | status = works | | ver = wii64 1.2  | vc = no | notes =Rice seems to work fine, might need vwii overclock for performance boost.}}&lt;br /&gt;
{{ N64 | name = Pocket Monsters Stadium | region = jap | status = Doesn&#039;t Work | | region = JAP |ver = | vc = no | notes = I get an Code Dump Error after booting the Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = EUR | status = works |  ver = wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = USA | status = Works |  ver = Wii64 1.2 | vc = yes | notes =Rice version only(cant see the videos) to see the actual game blocks, on NOT64 20201405 if you turn cpu framebuffer to on and select speed limit to VI you can see the actual videos but you cant see the blocks so to see the videos use not64 to actualy play use wii64 1.2 rice.}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = not64 20200514| vc = yes | notes = Playable. Camera will NOT move during intro. ingame and pictures are not visible makes it difficult to see. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Issues | region = USA | ver = wii64 rice| vc = yes | notes = Runs. Camera will NOT move during intro. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Doesn&#039;t Work | region = EUR | ver = not64 20200514| vc = yes | notes = No camera shown to be moment on both screens. Graphic glitches but that it so immediately makes the 98% unplayable. Same problematic issue as USA.}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium | region = EUR | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium 2 | region = USA | status = Issues | | ver =Not64 20200514| vc = no | notes =Glitches on screen. Full Speed. Good Audio. Working}}&lt;br /&gt;
{{ N64 | name = Polaris Snocross  | region = USA | status = works | | region = USA | ver = Wii64 1.2 | vc = no | notes =needs rice version, very minor gfx issues  very playable.}}&lt;br /&gt;
{{ N64 | name = Power League 64  | region = JAP | status = Doesn&#039;t Work | |ver = Not64 | vc = no | notes = Can&#039;t see players or stadium. Background (Black sky with stars) covers screen.}}&lt;br /&gt;
{{ N64 | name = Powerpuff Girls: Chemical X Traction | region = USA | status = issues | | ver =Not64| vc = no | notes = some parts of the Bodies are trasparent but still playable. Full Speed. Good Audio. Working. Used with both builds}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = USA | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Power Rangers: Lightspeed Rescue | region = EUR | status = works | | ver =wii64 1.2 | vc = no | notes = need to use Rice or else you get textures issues, on rice plays fine except some slowdown on some menus.}}&lt;br /&gt;
{{ N64 | name = Premier Manager 64 | region = usa | status = works | ver = Not64 20200514 | vc = no | notes = seems fine.}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo 4: Puyo Puyo Party | region = USA | status = Doesn&#039;t Work |  ver = | vc = no | notes =Does not load}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo Sun 64 | region = JAP | status = Works | ver = | vc = no | notes = Works Perfectly}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Quake 64  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes =Some Flickering. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Quake II  | region = USA | status = issues | ver =Not64 20200609 | vc = no | notes = can see onjects and enemies trough walls and floors, needs fb textures to be on.}}&lt;br /&gt;
{{ N64 | name = Quest 64  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes =seems to work fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Rakuga Kids | region = EUR  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Slow load times, other than that it&#039;s flawless!}}&lt;br /&gt;
{{ N64 | name = Ralley Challenge 2000  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Just a bit slow on the loading time}}&lt;br /&gt;
{{ N64 | name = Rampage 2: Universal Tour  | region = USA | status = Works | ver = Not64 20200524| vc = no | notes = seems ok.}}&lt;br /&gt;
{{ N64 | name = Rampage World Tour  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Very minimal graphical issues}}&lt;br /&gt;
{{ N64 | name = Rat attack | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = crash&#039;s on boot on both dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | ver = Not64 20200609 | vc = no | notes = Full Speed. Good Audio. Very Playable. }}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | region = EUR | ver = wii64 1.2| vc = no | notes = on glide/not64 you cant see dialog, on Rice version you can see the dialog, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Razor Freestyle Scooter  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = FB textures ON seems to Work fine. }}&lt;br /&gt;
{{ N64 | name = Re-Volt | region = USA | status = works | ver = not64 20200514 | vc = no | notes = seems to run well, might need vwii overclock to always maintain fullspeed.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes =rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing Round 2  | region = USA | status = works | ver = wii64 1.2| vc = no | notes =  rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Resident Evil 2 | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = Glitched up Game. You can hear the Audio sample plays. Unplayable. This is a regress. Compared to Wii64 1.2 build.}}&lt;br /&gt;
{{ N64 | name = Ridge Racer 64  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Small Graphics Issues like front car bumper on cutscenes.on wii641.2 rice textures are all correct but every like 30 seconds for split second you see  afew loose vertices, almost unoticable, pick what you think its best.}}&lt;br /&gt;
{{ N64 | name = Road Rash 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = rice shows correct textures, might need vwii overclock for smoother performance.}}&lt;br /&gt;
{{ N64 | name = Roadsters Trophy  | region = USA | status = Works | ver = wii641.2 | vc = no | notes = rice version,cars in menus are shaded way too dark but seems to work fine ingame.}}&lt;br /&gt;
{{ N64 | name = Rocket: Robot on Wheels  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Almost Perfect, small slowdown when in large environments needs vwii overclock for always full speed.}}&lt;br /&gt;
{{ N64 | name = Rockman EXE Dash 64: Hagane no Boukenshin | region = JAP | status = works || ver = wii64 rice | vc = no | notes = runs find }}&lt;br /&gt;
{{ N64 | name = Rugrats Scavanger Hunt  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rugrats in Paris: The Movie  | region = USA | status = works | | ver = not64 20200514| vc = no | notes = Works }}&lt;br /&gt;
{{ N64 | name = Rush 2: Extreme Racing USA | region = USA | status = Works | ver = not64 20200514| vc = no | notes = sky sometimes overlaps the track, if glitch issues in game, just change camera angle}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = S.C.A.R.S.: Super Computer Animal Racing Simulator | region = USA | status = Issues | ver = Not64 20200514 | vc = no | notes =   Some color issues (tinted red in some parts of the tracks. Runs perfectly without glitches or lags. Sound is also perfect. runs best on wii641.2 rice but still color issue.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: 2049  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Runs great.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status = Works | ver = not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus.}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Working perfectly, minor graphical issues on menus..}}&lt;br /&gt;
{{ N64 | name = Scooby Doo: Classic Creep Capers  | region = USA | status = Works | ver = not64 20200514| vc = no | notes = Working perfectly.}}&lt;br /&gt;
{{ N64 | name = Shadowgate 64  | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice pluggin only., minor gfx issues very playable.}}&lt;br /&gt;
{{ N64 | name = Shadow Man | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = Slow loading when transitioning to other areas. Minor graphical glitches, sometimes life meter displays incorrectly, or the HUD will disappear. (I think this happens when you have more than 5 units of life and there&#039;s a lot of things on the screen) Has a rare tendency to randomly lock up every once in a while. This occurs most notably in the second visit to the Engine Block in the Asylum. Restart the game until it stops and you should be fine, only works correctly on wii64 on not64 once you free a soul the game crashes.}}&lt;br /&gt;
{{ N64 | name = Sim City 2000| region = JAP | status = Issues | ver =Not64 20150205 | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Sin and Punishment  | region = USA | status = Issues | | ver = | vc = yes | notes = Minor glitches but mostly works}}&lt;br /&gt;
{{ N64 | name = Smash Remix 0.9.7  | region = USA | status = Works | ver = wii64 1.2 | vc = no | notes = use rice pluggin, runs full speed and all custom stages load correctly however several of the vanilla stages such as dreamland and mushroom kingdom have gfx glitches like warped trees/pipes and broken pond textures. Not64 loads all vanilla stages correctly however several custom stages are missing textures, and the framerate is slightly choppy}}&lt;br /&gt;
{{ N64 | name = SNES 9x Alpha | region = | status = | | ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = Snowboard Kids  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to work perfectly}}&lt;br /&gt;
{{ N64 | name = Snowboard Kids 2  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Works perfectly}}&lt;br /&gt;
{{ N64 | name = South Park | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = Game has some  small graphical issues: See-through walls when near a building or object; Random colour or skin will block first-person view if you stop moving sometimes; Occasional 1-sec lags. Still, very playable game.}}&lt;br /&gt;
{{ N64 | name = South Park Rally  | region = USA | status = works | | ver = not64 20200518 | vc = no | notes = runs fine but has some minor texture issues on the track ground.}}&lt;br /&gt;
{{ N64 | name = South Park: Chef&#039;s Luv Shack | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes =  Game starts and runs at normal speed. Only issue is it&#039;s missing some objects and sprites while in-game. Playable, but , not enjoyable unless you like only to awnser the questions. }}&lt;br /&gt;
{{ N64 | name = Spider-Man | region = USA | status = works | ver = wii64 1.2 | vc = no | notes = rice only, seems to run well.}}&lt;br /&gt;
{{ N64 | name = Space Invaders | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Space Station Silicon Valley  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = rice version for accurate gfx, minor gfx glitches like looking inside the cockpit on first level.}}&lt;br /&gt;
{{ N64 | name = StarCraft 64  | region = USA | status = Doesn&#039;t Work | ver =not64 20200609 | vc = no | notes =  Major Graphics Issues, unplayable ingame.}}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Unlocked expert mode. Game runs fine. }}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = USA | status = Works | ver = Not64 20200609 | vc = yes | notes = Works perfectyl fine. }}&lt;br /&gt;
{{ N64 | name = Star Soldier: Vanishing Earth  | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Starshot-Space Circus Feber | region = USA | status = Works | | ver = Not64 20200514 | vc = no | notes =  Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Stunt Racer 64  | region = USA | status = Doesn&#039;t Work | ver = not64 20200514 | vc = no | notes = dsi error on boot dynarec or intrepreter.}}&lt;br /&gt;
{{ N64 | name = Super Bowling 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = only shows correct graphics on Rice.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Racer  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = Playable, has small graphical glitches, toggling into first person or go to the farthest zoom out to minimize up close missing textures,the amount it disapears on the other 2 viewmodes depends on the character vhecile, some work on all  visual modes others have some parts of their ships missing in and out, othgerwise seems perfect, speaiclay with first person or farthest zoom for all racers.cant see racers on the menus also.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Battle For Naboo  | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron | region = USA | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen }}&lt;br /&gt;
{{ N64 | name = Star Wars: Rogue Squadron (V1.1)| region = EUR | status = Doesn&#039;t Work | ver =Not64 20150205 | vc = no | notes = Black Screen.}}&lt;br /&gt;
{{ N64 | name = Star Wars: Shadows Of The Empire | region = USA | status = Issues | ver =wii64 1.2 | vc = no | notes = RICE tested :main menu and some camera angles wich in vehicle and walking mode make the screen flash contantly but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = Supercross 2000  | region = USA | status = Issues | region = USA | ver = Not64 20200514 | vc = no | notes = full of gfx glicthes, wii64 1.2 rice has less gfx glitches still messy but can be playable on rice.}}&lt;br /&gt;
{{ N64 | name = Superman 64  | region = USA | status = works | region = USA | ver = Not64 20200514 | vc = no | notes = Runs at normal speed in dynarec mode. Sky is fucsia/pink. Other than that, game very playable. On Rice sky has no refresh rate, causing duplicating images to cover the whole skybox, making it very difficult to play}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = JAP | status = Works | ver = Not64 20200514 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 - Shindou Editon | region = JAP | status = Works | ver = Not64 20171009 | vc = yes | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = Works | region = USA | ver = not64 20200514| vc = yes | notes = &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio &#039;&#039;&#039;Very Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Chaos Edition 1.3 | region = USA | status = Works | region = USA | ver = Not64 | vc = no | notes = Works perfectly.}}&lt;br /&gt;
{{ N64 | name = Super Mario 64 Multiplayer 1.3 | region = USA | status = Works | region = USA | ver = | vc = no | notes = May crash sometimes due to programming glitches, but works fine otherwise.| ver =Not642015}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = issues | | region = EUR | ver = wii64 1.2| vc = yes | notes = Used rice version. Glitched up text symbols. &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Super Mario 64: Beta Restoration Project | region = USA | status = issues | region = USA | ver = not64 | vc = no | notes = Only the front exterior of Peach&#039;s Castle, and Thwomp&#039;s Fortress Load. Use Rice for correct HUD textures.}}&lt;br /&gt;
{{ N64 | name = Super Mario Star Road | region = USA | ver =Not64 20150205 | status = Works | vc = no | notes = Game mostly works, rarely drops below 0.7x. Huge audio garble between stage loading, audio is lower and delayed a little bit, happens in and out of levels/courses. Disabling scale pitch will fix lowered audio, some minor camera issues.}}&lt;br /&gt;
{{ N64 | name = Super Smash Bros - Nintendo All-Star! Dairantou Smash Brothers  | region = JAP | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock divider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin. }}&lt;br /&gt;
{{ N64 | name = Super Smash Bros  | region = USA | status = Works | ver = wii64 1.2 | vc = yes | notes = rice version seems to play the best, on glide/not64 you need to turn fb textures to on to fix the gfx glitch around the magnifying glasses, but game gets choopy  but on not64 you can fix this by turning cpu clock devider to ON and using vwii overclock for perfect full speed and gfx with glide pluggin.}}&lt;br /&gt;
{{ N64 | name = Super Ultra Kaizo Memeio Road 128 Stars Extreme Edition Revenge Deluxe | region = USA | ver = | status = Issues | vc = no | notes = Game works well. Emulator crashes when trying to entering to Bomb-omb Battlefield and there no way to evade that problem. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Taz Express | region = EUR | status = Doesn&#039;t Work | ver = not64 20200514| vc = no | notes = black screen on intrepreter or dynarec.}}&lt;br /&gt;
{{ N64 | name = Tetrisphere  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = slight sound hiccups when loading.}}&lt;br /&gt;
{{ N64 | name = Tigger&#039;s Honey Hunt  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = missing pictures on select menus but seems to run perfect besides that.}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Works | ver = wii64 1.2| vc = no | notes = rice only, otherwise you cant see the falling pieces, the falling pieces have some wierd texture errors on them but otherwise it plays perfectly}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Doesn&#039;t Work | ver = not64| vc = no | notes = &#039;&#039;&#039;You couldn`t get past the falling blocks.&#039;&#039;&#039; This is a regression. &#039;&#039;&#039;The Game works on my PC.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039;}}&lt;br /&gt;
{{ N64 | name = Tom Clancy&#039;s Rainbow Six  | region = USA | status = works | | region = USA | ver =not64 20200514 | vc = no | notes =some minor gfx glitches on hud besides that seems to play okay.)}}&lt;br /&gt;
{{ N64 | name = Tom &amp;amp; Jerry: Fists of Furry  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = Tonic Trouble | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Works perfectly on Dynarec with or without FB textures ON. Only problem is graphics glitches on the title screen.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater  | region = USA | status = works | | ver = wii64 1.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 2  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 3  | region = USA | status = works | | ver = wii641.2 | vc = no | notes = Rice version only for correct textures.}}&lt;br /&gt;
{{ N64 | name = Top Gear Hyper Bike  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Overdrive  | region = USA | status = Doesn&#039;t Work | ver =Not64 20200514 | vc = no | notes = Crashes on logos on dynarec and intrepreter.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally | region = EUR  | region = USA | status = Issues | ver = not64 20200514 | vc = no | notes = sloopy music,hud and menus are basicaly square textures and even car dust still playable if you dont mind the texture issues.on wii641.2 rice gfx is displayed correctly but it has no sound.}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally 2  | region = USA | status = Works | | ver = wii64 1.2 | vc = no | notes = rice version seems to play fine.}}&lt;br /&gt;
{{ N64 | name = Toy Story 2  | region = USA | status = works | ver =wii64 1.2 | vc = no | notes = Only displays gfx correctly on Rice,Some frequent slowdown still playable, needs vwii overclock and/or not64 cpu clock devider ported  and set to 1 to remove slowdows and get perfect graphics. }}&lt;br /&gt;
{{ N64 | name = Transformers: Beast Wars Transmetal | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = Plays well.}}&lt;br /&gt;
{{ N64 | name = Turok Dinosaur Hunter  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = Minor graphical glitches(when you touch a wall you see trough it) fog seems to not be there letting you see the poppins more  but plays perfectly otherwise.}}&lt;br /&gt;
{{ N64 | name = Turok 2 Seeds of Evil  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = afew sounbd hiccups on cutscenes otherwise perfect.}}&lt;br /&gt;
{{ N64 | name = Turok 3 Shadow of oblivion  | region = USA | status = works | ver =Not64 20200514 | vc = no | notes = needs FB textures ON, cant create savestates and even if you creat them they crash upon loading, finaly runs perfectly.hidef mode makes the game unstable and crash,m just use standard  defenition.}}&lt;br /&gt;
{{ N64 | name = Turok Rage Wars  | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes =  stage select being abit too faint but is a very minor graphical glitch works perfectly.}}&lt;br /&gt;
{{ N64 | name = Twisted Edge: Extreme Snowboarding  | region = USA | status = Issues | ver =Not64 20200514 | vc = no | notes =  Darkened select menus and homescreen.the game has no sound. Otherwise plays perfectly. .}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name =  UltraMSX2 | region = | status = | region = |ver = | vc = no | notes = }}&lt;br /&gt;
{{ N64 | name =  Utchan Nanchan no Hono no Challenger: Denryuu Ira Ira Bou | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = EUR | status = Issues | ver = Not64 20200514 | vc = no | notes =  Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.}}&lt;br /&gt;
{{ N64 | name = V-Rally Edition &#039;99 | region = USA | status = issues | ver = not64 20200514 | vc = no | notes =Major graphics glitches on menus (including pause menu). In-game is very playable, but missing race and car info/stats needs fb textures set to off for smooth driving.}}&lt;br /&gt;
{{ N64 | name = Viewpoint 2064 (Prototype) | region = JAP | status = Works | | ver = Not64 20200609 | vc = no | notes = Some very minor graphical (GFX) glitches, but the game is playable.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = EUR | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = USA | status = Issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Vigilante 8: 2nd Offense | region = USA | status = issues | | ver = Not64 20200514| vc = no | notes = Menus are a grpahical mess but if you click around until you reach ingam,e it plays fine, turn fb textures to On, and it runs great with the exception of some explosion gfx having a blck square around them.}}&lt;br /&gt;
{{ N64 | name = Violence Killer: Turok New Generation | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes =Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Chess 64 | region = USA | status = Works | region = USA | ver = Not64 20200514| vc = no | notes = fbtextures set to on, the joystick is abit too sensitive otherwise plays fine.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = EUR | status = Works | | ver = Not64 20200514 | vc = no | notes =  FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = USA | status = works | | ver =Not64 20200514 | vc = no | notes = FB textures ON. Runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 64 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 2 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = All 3D effects missing}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Waialae Country Club: True Golf Classics | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = seems to run fine with some ocasional slowdown during some scenes.}}&lt;br /&gt;
{{ N64 | name = War Gods | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = fb textures set to On, seems to run fine}}&lt;br /&gt;
{{ N64 | name = Wave Race 64 | region = USA | status = Works | ver = Not64 20200514| vc = yes | notes = seems to work perfect.}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey  | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey &#039;98 | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Flawless.}}&lt;br /&gt;
{{ N64 | name = WCW Backstage Assault| region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = no | notes = Crashes on startup on both dynarec and intrepreter, we hear sounds of the intro and black screen and then crash.}}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = }}&lt;br /&gt;
{{ N64 | name = WCW Mayhem  | region = USA | status = works | ver = Not64 20200514 | vc = no | notes = seems to work fine.}}&lt;br /&gt;
{{ N64 | name = WCW Nitro | region = USA | status = issues | ver = Not64 20200514 | vc = no | notes = game runs to fast tried setting speed to vi and dl and even off makes no diference.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphic issues on menus  but runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo Revenge  | region = USA | status = Works | ver = Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphic issues on menus  but runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly.}}&lt;br /&gt;
{{ N64 | name = WCW/nWo World Tour | region = USA | status = Works | ver =Not64 20200514 | vc = no | notes = FB textures ON. Some minor graphical issues during gameplay (ceiling trusses sometimes block screen for seconds). Otherwise runs perfectly.}}&lt;br /&gt;
{{ N64 | name = Wetrix | region = EUR | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Game menu is messed up. Narrator voice sounds slowish and robotic. Missing main objects during gameplay.}}&lt;br /&gt;
{{ N64 | name = Wheel of Fortune | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = Perfect.}}&lt;br /&gt;
{{ N64 | name = Winback: Covert Operations | region = USA | status = Issues | ver = Not64 20200514| vc = no | notes = Black selection menus and intro. Missing stats and pause menu during gameplay. Game speed and dynamics work excellent. There is a grey box floating around and sometimes covers whole screen.}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii64 1.2| vc = no | notes = Only Rice version works seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = Wipeout 64  | region = USA | status = works | ver = wii641.2| vc = no | notes = Only Rice version works seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = World Driver Championship  | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514| vc = no | notes = Freeze at boot with dynarec or intrepreter.with rice wii641.2 you can see the logo before freeze.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Doesn&#039;t Work | ver = not64 | vc = no | notes =  Glitched up Game. Unplayable. This is a regress. Rice version works fine. The Game works well on my PC (Mupen64Plus).}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = EUR | status = Works | ver = wii64 1.2 rice | vc = no | notes =  Only shows correct graphic on rice version may crash or glitch if you press buttons too often like B.}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Doesn&#039;t Work | ver = not64 | vc = no | notes = Glitched up Game. Unplayable. This is a regress. Rice version works fine. The Game works well on my PC (Mupen64Plus).}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Works | ver = wii64 1.2 rice | vc = no | notes = Only shows correct graphic on rice version may crash or glitch if you press buttons too often like B.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Attitude| region = USA | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF No Mercy | region = USA | status = Works | ver = Not64 20200514| vc = no | notes =  Takes a little while to load.  seems to run perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = EUR | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = USA | status = Works | ver = Not64 20200514| vc = no | notes = shadows flicker but besides that seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = EUR | status = Works | ver = Not64 20200514 | vc = no | notes =  Takes a little while to load.Seems to work perfectly.}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = USA | status =  Works | ver = Not64 20200514 | vc = no | notes = Takes a little while to load.Seems to work perfectly.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Xena Warrior Princess: The Talisman of Fate | region = USA | ver = Not64 20200514| status = Works| vc = no | notes = works perfectly, background music is abit choopy. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = EUR |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = JAP |status = Doesn&#039;t Work | ver = Not64 20200514| vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = USA | status = Doesn&#039;t Work | ver = Not64 20200514 | vc = yes | notes = Glitched up Game. Unplayable}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Nintendont_Compatibility_List&amp;diff=73226</id>
		<title>Nintendont Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Nintendont_Compatibility_List&amp;diff=73226"/>
		<updated>2021-09-21T18:45:33Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* V */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Nintendont. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/FIX94/Nintendont Nintendont Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/nintendont.349258/ Nintendont Thread on GBATemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Posting Guidelines: UNDERSTAND BEFORE EDITING==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;,&amp;quot; &amp;quot;&#039;&#039;&#039;JPN&#039;&#039;&#039;,&amp;quot; or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;, or specific county code &amp;quot;FRN&amp;quot;, &amp;quot;GER&amp;quot;, &amp;quot;SPN&amp;quot;, &amp;quot;ITL&amp;quot; &amp;quot;DUT&amp;quot; or &amp;quot;AUS&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DSP&#039;&#039;&#039; - Which sound DSP version the game is using. Do not use &amp;quot;unknown&amp;quot; if you don&#039;t know the version. &#039;&#039;&#039;Unknown&#039;&#039;&#039; is a valid entry from nintendont&#039;s log when it didn&#039;t find the DSP version. If you don&#039;t know the version, just leave it empty. You can also drag and drop the ISO into [http://crediar.com/dspscan.rar dspscan] or search this [http://pastie.org/9384011 list] of NTSC DSPs  to obtain the DSP version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sound&#039;&#039;&#039; - Whether the sound works of not. set to &#039;&#039;&#039;Works&#039;&#039;&#039; if the game has overall good sound with very rare on non existent garbled noises.  Set to &#039;&#039;&#039;Issues&#039;&#039;&#039; if the game has mixed sound issues (working fine in some part of the game, but some instrument/cutscene/menus don&#039;t). Set to &#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039; for games with constant garbled noises, incorrect or no sound at all. If the game has no sound due to audio streaming then mark the sound as &#039;&#039;Issues&#039;&#039; and put audio streaming in the notes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest [http://gbatemp.net/threads/nintendont-crediars-new-project.349258/ Nintendont release]. If you&#039;re using a more recent version than the one listed, update this field.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last working version&#039;&#039;&#039; - The last known revision the game was known working with.  If the game works in the latest revision,  leave this field blank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of the game with a uncompressed (1.35 GB) 1:1 disc image dump. Mark the game as &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot; if the game is 98-100% compatible. Mark the game as &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot; if the game plays but may freeze or has graphical glitches but the game is still playable. Mark the game as &amp;quot;&#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039;&amp;quot; if it freezes at the same point every time or fails to boot at all. [http://www.slavasoft.com/hashcalc/index.htm Verify] your game.iso [http://redump.org/discs/system/gc/ here.] Titles that work but have any missing audio due to disc streaming are to be entered as &#039;&#039;Works&#039;&#039; with notes of audio streaming.  Also note that newer release versions of Nintendont always take priority. Should you happen to find that an up to date Nintendont breaks a game that is listed here as working with an older revision, mention the earlier compatible revision under Notes. Make sure to include the problem in the notes if the game fails to boot (black screen, green screen, freezing, etc)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Options&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
:The enhancements of Memory Card Emulation, Widescreen Patch, Progressive Patch, DiscEX compression and GCReEx (fst) are to be considered optional, and should only be tested after the game has been confirmed to work without these features. Do not for example, add a new title to the list as &#039;Doesn&#039;t Work&#039; having only tested the game with one of these settings enabled, as it&#039;s probable the game works flawlessly without it.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;MCEmu&#039;&#039;&#039; (Memory Card Emulation) - This is the game save redirection feature which uses the front SD instead of a GameCube memory card. Keep in mind that not all games will work with this patching. Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; for working, or &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot; for not working. For partially working games, you can enter &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;. If you have not enabled Memory Card Emulation, leave the field blank.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shrunk&#039;&#039;&#039; - Using Nintendont 4.428 or newer is recommended to use cISO format converted with [http://wit.wiimm.de/wit/ Wit (Wiimms ISO Tool)] .The major advantage of CISO is that it removes empty blocks while maintaining the original file offsets, unlike shrunken ISOs that sometimes break; some games expect certain files to be located at an exact location on disc. This also preserves disc seek timing. Alternatively use DMToolbox or the latest version of [http://crediar.com/dwn.php DiscEX] with the -c command on your verified 1:1 disc image. Note that audio streaming games need to be aligned 32k. Therefore it is recommended to use DMToolbox with auto option to shrink your games. A few titles will fail to start or eventually crash when you compress the .iso. Compatible games should be marked &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot;, and games that do not work flawlessly after compression should be marked &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;. You should also fill in the size of the compressed game.iso (&#039;&#039;&#039;Note:&#039;&#039;&#039; DMToolbox always displays 1.36 GB as file size, which is usually wrong. You have to check the filesize for yourself). If you have not compressed the 1:1 image, leave the comp field blank. Games that have issues with compression should have comp marked as &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Wide&#039;&#039;&#039; (Widescreen Patch) - Whether or not a game can be patched to run in widescreen mode. Games that fail to start or later error should be marked &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;. If the game displays any oddities but plays without crashing, you can enter &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;. If the game itself already has a widescreen option, enter &amp;quot;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;quot;. If your game has a widescreen option, you can either see in the options or look it up in this [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support list]. If you didn&#039;t test Widescreen patch, leave the wide field blank.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;480p&#039;&#039;&#039; - Whether or not a game can be forced to run in progressive mode. If the game itself already has an 480p option, enter &amp;quot;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;quot;. A list of games that support 480p can be found [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support here].&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;FST&#039;&#039;&#039; - Whether or not a game works in extracted (file system) mode, using the latest version of [http://crediar.com/dwn.php GCReEx] on your verified 1:1 disc image or DMToolbox.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;No Limit&#039;&#039;&#039; - Whether or not a game works in with disabled read speed limiter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes like &#039;Works Great&#039; are not needed and simply add clutter. Extended information is to be placed at the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template to add a new entry&#039;&#039;&#039;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{ NIN| name = game_name | region = USA/JPN/EUR | sound = Works/Issues/Doesn&#039;t Work | dsp = vxx | ver = v1.?? | lastVer= | status = Works/Issues/Doesn&#039;t Work | comp = yes/issues/no | size = | mcemu = yes/issues/no | wide = yes/issues/no/support | 480P = yes/issues/no/support | fst = yes/issues/no | nolimit = yes/issues/no | notes = }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name=1080: Avalanche | region = EUR | sound = works | dsp = v3 | ver = v4.430 | lastVer=| status = Works | comp = yes| size = 1.20 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name=1080: Avalanche | region = USA | sound = works | dsp = v3 | ver = v3.332 | lastVer=| status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = yes | 480P = support | fst = yes | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name=18 Wheeler: American Pro Trucker | region = EUR | sound = works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name=18 Wheeler: American Pro Trucker | region = USA | sound = works | dsp = v2 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 270 MB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = EUR | sound = Works | dsp = v2 | ver = v2.171 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = GER | sound = Works | dsp = v2 | ver = v2.171 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=4x4 Evo 2 | region = USA | sound = works | dsp = v2 | ver = v2.191 | lastVer= | status =Works | comp =yes | size = 552 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Ace Golf | region = EUR | sound = Works | dsp = v2 | ver = v3.316 | lastVer= | status = Works | comp =yes | size =1.25 GB | mcemu = yes | wide = Issues | 480P =yes | fst = | notes = &amp;lt;br /&amp;gt;Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = AGB Emulator | region = USA | sound = Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 19 MB | mcemu = | wide = | 480P = yes | fst = | notes = Improved performance over GC mode. }}&lt;br /&gt;
{{ NIN| name = Aggressive Inline | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size =863 MB | mcemu =yes | wide = issues | 480P =yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Aggressive Inline | region = USA | sound = works | dsp = v4 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 843 MB | mcemu = yes | wide =  yes | 480P =support  | fst =  | notes =  }}&lt;br /&gt;
{{ NIN| name = Alien Hominid | region = USA | sound = works | dsp = v6 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 430 MB | mcemu = yes | wide = | 480P =support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2002 | region = USA | sound = works | dsp = v2 | ver = v2.188 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2003 featuring Derek Jeter | region = USA | sound = works | dsp = v2 | ver = v2.191 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2004 | region = USA | sound = works | dsp = v4 | ver = v2.191 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Amazing Island | region = USA | sound = works | dsp = v3 | ver = v2.191 | lastVer= | status =  Works | comp = yes | size = 0.98 GB | mcemu = yes | wide = | 480P = | fst = | notes =  Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = American Chopper 2: Full Throttle | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer= | status = Works | comp = yes| size = 1.13 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Animal Crossing | region = EUR | sound = Works | dsp = v10 | ver = v4.430| lastVer= | status = Works | comp = yes | size = 139 MB | mcemu = yes | wide = yes | 480P = NO | fst = | notes = No GBA and e-Reader support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Animal Crossing | region = USA | sound = Works | dsp = v10 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 126.4 MB | mcemu = Yes | wide = yes | 480P = support | fst = | notes = No GBA and e-Reader support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Animaniacs: The Great Edgar Hunt | region = EUR | sound = works | dsp = v3 | ver = v2.196 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Animaniacs: The Great Edgar Hunt | region = USA | sound = works | dsp = v3 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Ant Bully, The | region = USA | sound = works | dsp = v6 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 497 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Aquaman: Battle for Atlantis | region = USA | sound = works | dsp = v4 | ver = v2.198 | lastVer= | status =  Works | comp = yes | size = 535 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Army Men: Air Combat: The Elite Missions | region = USA | sound =works | dsp = v4 | ver = v2.198 | lastVer= | status = Works | comp = yes | size = 993 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Army Men: RTS | region = USA | sound = works | dsp = v2 | ver = v2.198 | lastVer= | status =  Works | comp = yes | size = 604 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Army Men: Sarge&#039;s War | region = USA | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status =  Works | comp =yes | size = 1.27 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Asterix and Obelix XXL | region = EUR | sound = Works | dsp = v3 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 724 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ATV: Quad Power Racing 2 | region = EUR | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = works | comp = yes| size =527 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ATV: Quad Power Racing 2 | region = USA | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = works | comp =yes | size = 466 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Auto Modellista | region = USA | sound = works | dsp = v4 | ver = v4.4430 | lastVer= | status =  Works | comp = yes | size = 821 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Avatar: The Last Airbender | region = USA | sound = Works | dsp = v6 | ver = v2.198 | lastVer= | status = works | comp = yes | size = 857 MB | mcemu = yes | wide = yes| 480P =yes | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Backyard Baseball | region = USA | sound =works | dsp = v2 | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 744 MB | mcemu =yes | wide =yes | 480P =support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Backyard Football | region = USA | sound =works | dsp = v2 | ver = v3.322 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu =yes | wide =yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Backyard Sports: Baseball 2007 | region = USA | sound = Works | dsp = v6 | ver = v2.234 | lastVer= | status = Works | comp = yes | size = 516 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bad Boys II | region = EUR | sound = works | dsp = v3 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component) }}&lt;br /&gt;
{{ NIN| name = Bad Boys: Miami Takedown | region = USA | sound = works | dsp = v3 | ver = v2.161 | lastVer= | status = Works | comp = yes | size = 1.29 GB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = EUR | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu = yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = FRN | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu = yes | wide =issues | 480P = yes| fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = GER | sound = Works | dsp = v4 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu = yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = USA | sound = Works | dsp = v4 | ver = v2.162 | lastVer= | status = Works | comp = yes| size = 1.26 GB | mcemu = yes | wide =issues | 480P = | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos Origins Disc 1&amp;lt;br/&amp;gt;Baten Kaitos Origins Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v. 4.430| lastVer= | status = works | comp = yes | size =1.34 GB&amp;lt;br /&amp;gt;1.29 GB | mcemu = yes | wide = no | 480P = support | fst = | notes = Widescreen Patch included in Nintendont not working due to missing C_MTXOrtho and GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 | region = EUR | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp =yes | size =1.35 GB&amp;lt;br /&amp;gt;1.26 GB | mcemu =yes | wide =no | 480P =NO | fst = | notes = Widescreen Patch included in Nintendont not working due to missing C_MTXOrtho and GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 60hz patched | region = EUR | sound = works | dsp = v3 | ver = v4.430 | lastVer= | status = Works | comp =yes | size =1.35 GB&amp;lt;br /&amp;gt;1.26 GB | mcemu =yes | wide =no | 480P = yes | fst = | notes =Info about the 60hz patch can be found [https://gbatemp.net/threads/patches-to-convert-pal-50hz-games-into-pal-60hz-nintendont-compatible.437896/ here].&lt;br /&gt;
Widescreen Patch included in Nintendont not working due to missing C_MTXOrtho and GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v3.352 | lastVer = | status = works| comp = yes | size =1.33 GB&amp;lt;br /&amp;gt;1.24 GB | mcemu = yes | wide = no | 480P = support | fst = | notes = Forcing a language other than english results in a corrupted text output. Widescreen Patch included in Nintendont not working due to missing C_MTXOrtho and GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean: Special Experience Disc | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman Begins | region = EUR | sound =works | dsp = v6 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes| wide =support | 480P =yes | fst = | notes =If &amp;quot;Force progressive&amp;quot; is enabled the related ingame selector will appear instead of the 50/60hz selector }}&lt;br /&gt;
{{ NIN| name = Batman Begins | region = USA | sound = works | dsp = v6 | ver = v2.162| lastVer=  | status = Works | comp =yes | size = 1.28 GB | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Dark Tomorrow | region = EUR | sound = Works | dsp = v2 | ver = v4.430 | lastVer= | status = works| comp = yes | size = 1.05 GB | mcemu =yes  | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Dark Tomorrow | region = USA | sound = works | dsp = v2 | ver = v2.265 | lastVer= | status = works | comp = yes | size = 1.05 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Batman Rise of Sin Tzu | region = EUR | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes| size = 1.28 GB| mcemu = yes | wide =yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman Rise of Sin Tzu | region = USA | sound = Works | dsp = v4 | ver = v2.162| lastVer= | status = Works | comp = yes| size = 1.28 GB| mcemu = yes | wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Vengeance | region = EUR | sound = works | dsp = v2 | ver = v4.4430| lastVer= | status = works | comp = yes | size = 753 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Vengeance | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = works | comp = yes | size = 722 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Battalion Wars | region = EUR | sound = Works | dsp = v6 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.04 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Battalion Wars | region = USA | sound = works | dsp = v6 | ver = v2.186 | lastVer= | status = works | comp = yes | size = 995 MB | mcemu = yes | wide = support | 480P = support | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Battle Stadium D.O.N. | region = JAP | sound = Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 302 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Beach Spikers: Virtua Beach Volleyball | region = EUR | sound = works | dsp = v2 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 274 MB | mcemu = yes | wide = issues | 480P = no | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame }}&lt;br /&gt;
{{ NIN| name = Beach Spikers: Virtua Beach Volleyball | region = USA | sound = works | dsp = v2 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 207 MB | mcemu = yes | wide = issues | 480P = support | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = BeyBlade VForce: Super Tournament Battle | region = EUR | sound = works | dsp = v4 | ver = v2.256 | lastVer=  | status = Works | comp =yes | size = 725 MB  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BeyBlade VForce: Super Tournament Battle | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Beyond Good &amp;amp; Evil | region = USA | sound = works | dsp = v4 | ver = v4.418 | lastVer= | status = Works | comp = yes | size = 1.25 GB| mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Beyond Good &amp;amp; Evil | region = ITL | sound = works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Air Freestyle | region = EUR | sound = works | dsp = v2 | ver = v2.260 | lastVer = | status = Works | comp = yes | size = 756 MB | mcemu = yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Air Freestyle | region = USA | sound =works | dsp = v2 | ver = v2.260 | lastVer= | status = works| comp = yes | size = 884 MB | mcemu = yes| wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Mutha Truckers | region = EUR | sound = works | dsp = v4 | ver = v3.316 | lastVer= | status = Works | comp = yes | size = 866 MB | mcemu =yes | wide = Issues | 480P = yes | fst = | notes = To get music to start playing go to the options and change the music volume after any change music will work from then on.&amp;lt;br&amp;gt;Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Big Mutha Truckers | region = USA | sound =works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp = yes| size = 861 MB | mcemu = yes| wide = issues | 480P = yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame }}&lt;br /&gt;
{{ NIN| name = Billy Hatcher and the Giant Egg | region = EUR | sound = works | dsp = v3 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 890 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Billy Hatcher and the Giant Egg | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 825 MB| mcemu =yes | wide =yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Biohazard: Special Edition | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Biohazard 3: The Last Escape | region = JAP | sound = Works | dsp = v2 | ver = v2.190 | lastVer= | status = Works | comp = | size = | mcemu = | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bionicle | region = EUR | sound =works | dsp = v4 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 674 MB | mcemu =yes | wide = | 480P = Issues | fst = | notes = 480p and 60hz has Backscreen on start, games runs behind. &amp;lt;br&amp;gt;50hz works (Wii+component) }}&lt;br /&gt;
{{ NIN| name = Bionicle | region = USA | sound =works | dsp = v4 | ver = v2.175 | lastVer= | status =works | comp = yes | size = 674 MB | mcemu =yes | wide = yes| 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bionicle Heroes | region = USA | sound = Works | dsp = v6 | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Black &amp;amp; Bruised | region = EUR | sound = Works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Black &amp;amp; Bruised | region = USA | sound = Works | dsp = v4 | ver = v2.163 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bleach GC | region = JAP | sound = Works | dsp = v4 | ver = v2.162 | lastVer= | status = Works | comp =yes | size =1.09 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = EUR | sound = works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = FRN | sound = works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame}}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = GER | sound = works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = USA | sound = Works | dsp = v4 | ver = v3.344 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Works fine although the intro sequence &amp;amp; opening cutscene to the game play at 1.5x speed making the audio is slightly messed up.}}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = EUR | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = FRN | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = USA | sound = Works | dsp = v2 | ver = v2.163 | lastVer= | status = Works | comp = yes | size = 1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bloody Roar: Primal Fury | region = EUR | sound =works | dsp = v2 | ver = v4.419 | lastVer= | status = Works | comp =yes | size = 637 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Bloody Roar: Primal Fury | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer =  | status = Works | comp = yes | size = 602 MB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Blowout | region = USA | sound = Works | dsp = v4| ver = v2.163 | lastVer= | status = Works | comp = yes | size =  265 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BMX XXX | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = Issues | 480P =  | fst = | notes = Widescreen issues: Whole game is distorted.}}&lt;br /&gt;
{{ NIN| name = BMX XXX | region = USA | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp = yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bobobo-bo Bo-bobo | region = JAP | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Generation | region = EUR | sound = works | dsp = v2 | ver = v2.164 | lastVer= | status = Works | comp =yes | size =1.18 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only. Needs Custom Patch to Fix Clipping with Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Bomberman Generation | region = USA | sound = works | dsp = v2 | ver = v2.186 | lastVer=  | status = works | comp = yes | size = 0.99 GB | mcemu = yes  | wide = issues | 480P = yes | fst = yes | notes = Compress with DMToolbox only. Needs Custom Patch to Fix Clipping with Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Bomberman Jetters | region = USA | sound = works | dsp = v3 | ver = v2.186 | lastVer = | status = Works | comp = yes | size = 942 MB | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Land 2 | region = JAP | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 301 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bratz: Forever Diamondz | region = EUR | sound = Works | dsp = v6 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Forever Diamondz | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = EUR | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = FRN | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = GER | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = USA | sound =works | dsp = v3 | ver = v2.277 | lastVer= | status =  Works | comp = yes | size =1.13 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Buffy contre les Vampires: Chaos Bleeds | region = FRN | sound =works  | dsp = v4 | ver = v4.430 | lastVer= | status =  works | comp =yes | size = 1.32 GB | mcemu =yes | wide = support | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related ingame selector will appear instead of the 50/60hz selector }}&lt;br /&gt;
{{ NIN| name = Buffy im Bann der Dämonen: Chaos Bleeds | region = GER | sound =works | dsp = v4 | ver = v.430| lastVer= | status =  works | comp =yes | size = 1.31 GB | mcemu =yes | wide = support | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related ingame selector will appear instead of the 50/60hz selector }}&lt;br /&gt;
{{ NIN| name = Buffy the Vampire Slayer: Chaos Bleeds | region = EUR | sound =works | dsp = v4 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.32 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related ingame selector will appear instead of the 50/60hz selector }}&lt;br /&gt;
{{ NIN| name = Buffy the Vampire Slayer: Chaos Bleeds | region = USA | sound =works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Burnout | region = EUR | sound = Works | dsp = v2 | ver = v5.486 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | nolimit = yes | notes =If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up (This issue only occurs on Wii, not WiiU) }}&lt;br /&gt;
{{ NIN| name = Burnout | region = USA | sound = Works | dsp = v2 | ver = v3.386 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Burnout 2: Point of Impact | region = EUR | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status =  Works | comp =yes | size = 1.21 GB | mcemu =yes  | wide =support | 480P = yes| fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up  }}&lt;br /&gt;
{{ NIN| name = Burnout 2: Point of Impact | region = USA | sound = Works | dsp = v4 | ver = v2.227 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu =yes | wide = support | 480P = support | fst = | notes =  }} &lt;br /&gt;
{{ NIN| name = Bust-A-Move 3000 | region = USA | sound = Works | dsp = v4 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 155 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Butt Ugly Martians : Zoom or Doom | region = EUR | sound = Works | dsp =  | ver = v2.163 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Big Game Hunter: 2005 Adventures | region = USA | sound = works | dsp = v6 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Dangerous Hunts 2 | region = USA | sound = works | dsp = v6 | ver = v2.165 | lastVer= | status = Works | comp = Yes | size = 1.12 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Outdoor Adventures | region = USA | sound = works | dsp =v6 | ver = v2.175 | lastVer= | status = Works | comp = yes| size = 1.09 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Call of Duty: Finest Hour | region = EUR | sound = Works | dsp = | ver = v4.430 | lastVer= | status = works | comp = yes | size = 1,31 GB| mcemu = | wide =yes | 480P = yes| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Call of Duty: Finest Hour | region = USA | sound = Works | dsp = v3 | ver = v2.281 | lastVer= | status = works | comp = yes | size = 1.30 GB | mcemu = yes | wide =yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Call of Duty 2: Big Red One | region = ITL | sound = works | dsp = | ver = v4.430 | lastVer= | status = works | comp = yes | size = 1,31 GB | mcemu = yes  | wide = support | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Call of Duty 2: Big Red One | region = USA | sound = works | dsp = v3 | ver = v2.179 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = CAPCOM vs SNK 2 EO | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 270 MB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = CAPCOM vs SNK 2 EO | region = USA | sound = works | dsp = v2 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 281 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Captain Tsubasa: Ougon Sedai no Chousen | region = JAP | sound = works | dsp = | ver = v1.128 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Carmen Sandiego: The Secret of the Stolen Drums | region = EUR | sound = Works | dsp = v4 | ver = v1.130 | lastVer= | status = Works | comp =yes | size = 1.14 GB | mcemu =yes | wide =yes | 480P =yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Carmen Sandiego: The Secret of the Stolen Drums | region = USA | sound = Works | dsp = v4 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cars | region = EUR | sound = Works | dsp = | ver = v3.354 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Cars | region = DUT | sound =  | dsp =  | ver =  | lastVer=  | status = works | comp = | size =  | mcemu =  | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Casper: Spirit Dimensions | region = USA | sound = Works | dsp = v2 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 272 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Catwoman | region = EUR | sound = works | dsp = v3 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Catwoman | region = USA | sound = Works | dsp = v3 | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cel Damage | region = USA | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status =  Works | comp = yes | size = 426 MB | mcemu = yes | wide =  | 480P =support  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Chaos Field Expanded | region = USA | sound = Works | dsp = v2 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 480 MB | mcemu = yes | wide = yes | 480P  =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Charinko Hero | region = JAP | sound = works | dsp = | ver = v2.275 | lastVer= | status = works | comp = yes | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Charlie and the Chocolate Factory | region = USA | sound = Works | dsp = v9 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Charlie&#039;s Angels | region = USA | sound = Works | dsp = v4 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 979 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Chibi-Robo! | region = EUR | sound = Works | dsp = v6 | ver = 4.430 | lastVer= | status = Works | comp = yes | size = 583 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Chibi-Robo! | region = USA | sound = works | dsp = v4 | ver = v2.270 | lastVer=  | status = works | comp = yes | size = 407 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Choro Q! | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Chronicles of Narnia, The: The Lion, the Witch and the Wardrobe | region = EUR | sound = Works | dsp = v6 | ver = r35 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Chronicles of Narnia, The: The Lion, the Witch and the Wardrobe | region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer= | status = Works | comp =yes  | size =1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = City Racer | region = USA | sound = Works | dsp = v4 | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 819 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Funfair | region = EUR | sound = Works | dsp = v11 | ver = v2.213 | lastVer= | status = Works | comp = yes | size =428 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Kart Racer | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Platform Jumper | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.G.A.M.E. | region = EUR | sound =works | dsp = v9 | ver = v1.130 | lastVer= | status = Works | comp = yes| size = 1.34 GB | mcemu = yes| wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.G.A.M.E. | region = USA | sound = Works | dsp = v9 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.S.P.I.E.L. | region = GER | sound = Works | dsp = v9 | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide =yes  | 480P = yes  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Conan | region = EUR | sound = Works | dsp =  | ver = v4.430 | lastVer= | status = Works | comp = yes| size = | mcemu = yes| wide = yes | 480P = yes| fst =  | notes = If &amp;quot;Force progressive&amp;quot; is selected press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up}}&lt;br /&gt;
{{ NIN| name = Conflict: Desert Storm | region = EUR | sound =works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.14 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name =  Conflict:  Desert Storm | region = USA | sound = Works | dsp = v4  | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Conflict: Desert Storm II | region = EUR | sound = Works | dsp =v3 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: Menu is distorted. Graphics glitches outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name =  Conflict:  Desert Storm II: Back to Baghdad | region = USA | sound = Works | dsp =v3  | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.14 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Crash Bandicoot: The Wrath of Cortex | region = EUR | sound = Works | dsp = v2 | ver = v2.146 | lastVer= | status = Works| comp = yes | size = 1.35 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Force PAL50. Widescreen issues: Graphics disappear outside 4:3 frame. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Crash Bandicoot: The Wrath of Cortex | region = USA | sound = Works | dsp = v2 | ver = v3.319 | lastVer= | status = Works | comp = yes | size = 894 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Crash Nitro Kart | region = EUR| sound = Works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = yes | size = 1.45 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Crash Nitro Kart | region = USA | sound = Works | dsp = v4 | ver = v2.166  | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Crash Tag Team Racing | region = USA | sound = Works | dsp = v6 | ver = v2.263 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Crazy Taxi | region = USA | sound = works | dsp = v2 | ver = v4.428| lastVer= | status = works | comp = yes | size = 133 MB | mcemu = yes  | wide = yes | 480P =yes | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Crazy Taxi | region = EUR | sound = works | dsp =  | ver = v4.430 | lastVer= | status = works | comp = yes | size = 154 MB| mcemu = yes  | wide = issues | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up. Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Cubivore | region = USA | sound = works | dsp = v7 | ver = v4.430| lastVer=  | status = works | comp = yes | size = 95 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cubix Robots for Everyone: Showdown | region = USA | sound = works | dsp = v4 | ver = v1.128 | lastVer=  | status = works | comp = yes | size = 873 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Curious George | region = USA | sound = works| dsp =v6 | ver = v2.180 | lastVer= | status = works | comp = yes | size =1.27 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Custom Robo | region = USA | sound = works | dsp = v3 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 940 MB | mcemu = yes  | wide = Issues | 480P = yes | fst = | notes = Needs Custom Patch to Fix Issues with Clipping with Widescreen Hack.  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Dairantou Smash Brothers DX (v1.00) | region = JAP | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dairantou Smash Brothers DX (v1.02) | region = JAP | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dakar 2: The World&#039;s Ultimate Rally | region = USA | sound = works | dsp = v4 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Dance Dance Revolution: Mario Mix | region = USA | sound = Works | dsp = v9| ver = v2.198 | lastVer= | status = Works | comp = yes | size = 264 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Small graphics glitches.}}&lt;br /&gt;
{{ NIN| name = Dancing Stage Mario Mix | region = EUR | sound = works | dsp = v9 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 318 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up}}&lt;br /&gt;
{{ NIN| name = Darkened Skye | region = USA | sound = Works | dsp = v2 | ver = v3.305 | lastVer= | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide =  | 480P =support  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Dark Summit | region = EUR | sound = Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size = 1.16 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Dark Summit | region = USA | sound = works | dsp = v2 | ver = v2.166 | lastVer= | status = Works | comp = yes | size =918 MB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Dave Mirra Freestyle BMX 2 | region = USA | sound =works  | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 640 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Dead to Rights | region = EUR | sound = Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide =support | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dead to Rights | region = USA | sound = Works | dsp =v2 | ver = v2.166 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Def Jam: Fight for NY | region = USA | sound = works | dsp =v3 | ver = v4.418 | lastVer= | status = works | comp = yes | size = 1.21 GB | mcemu = yes | wide = yes| 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Def Jam: Vendetta | region = USA | sound = works | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 1.16 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Defender | region = USA | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.05 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Densetsu no Quiz Ou Ketteisen | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Derby Tsuku 3 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = EUR | sound = Works | dsp = v2 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.31 GB | mcemu = yes| wide = support | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = ITL | sound = works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1,31 GB | mcemu = yes | wide = support | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = USA | sound = works | dsp = v2 | ver = v2.271 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Digimon Rumble Arena 2 | region = USA | sound = works | dsp = v4 | ver = v2.166 | lastVer= | status = Works | comp = issues | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = You can only play as Agumon if compressed.}}&lt;br /&gt;
{{ NIN| name = Digimon World 4 | region = USA | sound = Works | dsp = v3 | ver = v2.166 | lastVer= | status = Works | comp =yes | size = 1.12 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dinotopia: The Sunstone Odyssey | region = USA | sound = works | dsp =v4 | ver = v1.48 | lastVer= | status = Works | comp =yes | size = 792 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Cars   | region = EUR | sound = Works | dsp = v3 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Cars   | region = USA | sound = Works | dsp = v3 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Ratatouille | region = USA | sound = Works | dsp =v6  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 942 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles | region = EUR | sound = works | dsp = v3 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles   | region = USA | sound = works| dsp = v3 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles: Rise of the Underminer | region = EUR | sound = works | dsp =v6 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles: Rise of the Underminer  | region = USA | sound = Works | dsp =v6  | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.09 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Chicken Little | region = USA | sound = works | dsp = v6 | ver = v2.278 | lastVer= | status =works | comp = yes | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Donald Duck: Goin&#039; Quackers  | region = USA | sound = works | dsp = v2 | ver = v2.166 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Extreme Skate Adventure | region = EUR | sound = works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Extreme Skate Adventure | region = USA | sound = works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = no | size = 1.24 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Hide &amp;amp; Seek | region = EUR | sound = Works | dsp = v4 | ver = v2.204 | lastVer= | status = works | comp =yes | size =594 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Hide &amp;amp; Seek | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = works | comp = | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Magical Mirror Starring Mickey Mouse | region = EUR | sound = Works | dsp =  | ver = v4.430| lastVer= | status = works | comp =yes | size = 434 MB | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Magical Mirror Starring Mickey Mouse | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = works | comp =yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Meet the Robinsons | region = USA | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Party | region = USA | sound = Works | dsp = v2 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 268 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Piglet&#039;s Big Game | region = USA | sound = works | dsp = v4 | ver = v2.280 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s PK: Out of the Shadows | region = USA | sound = Works | dsp = v4 | ver = v2.166 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Tarzan: Untamed | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 728 MB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s The Haunted Mansion | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Basketball | region = USA | sound = Works | dsp =  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 383 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Football | region = EUR | sound = Works | dsp = | ver = v4.430| lastVer= | status = Works | comp = yes | size = 651 MB | mcemu = issues| wide = yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up.&lt;br /&gt;
If using MULTI MC EMU or real Memory cards max size must be 251 blocks due to [http://www.nintendo.com/consumer/memorycard1019.jsp known issues] with bigger MC. No issues with individual mc emu}}&lt;br /&gt;
{{ NIN| name = Disney Sports: Football | region = USA | sound = Works | dsp =v4  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 452 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Soccer | region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 272 MB | mcemu = issues | wide = yes | 480P =yes | fst = | notes =If using MULTI MC EMU or real Memory cards max size must be 251 blocks due to [http://www.nintendo.com/consumer/memorycard1019.jsp known issues] with bigger MC. No issues with individual mc emu}}&lt;br /&gt;
{{ NIN| name = Disney Sports: Skateboarding | region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 451 MB | mcemu = issues| wide = yes | 480P =yes | fst = | notes =If using MULTI MC EMU or real Memory cards max size must be 251 blocks due to [http://www.nintendo.com/consumer/memorycard1019.jsp known issues] with bigger MC. No issues with individual mc emu. Compress with DMToolbox only }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Winnie the Pooh&#039;s Rumbly Tumbly Adventure | region = EUR | sound = Works | dsp =  | ver = v4.428 | lastVer= | status = Works | comp =  | size = | mcemu = | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Winnie the Pooh&#039;s Rumbly Tumbly Adventure | region = USA | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dōbutsu no Mori e+ | region = JAP | sound = Works | dsp = v8 | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 29.0 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = No E-Reader support on Wii U}}&lt;br /&gt;
{{ NIN| name = Dokapon DX: Wataru Sekai wa Oni Darake | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Donkey Kong Jungle Beat | region = EUR | sound =Works | dsp = v8 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 661 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Donkey Kong Jungle Beat | region = USA | sound = Works | dsp = v8 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 660 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Donkey Konga | region = EUR | sound =Works | dsp = v3 | ver = v4.430| lastVer= | status = works| comp =yes | size = 250 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up}}&lt;br /&gt;
{{ NIN| name = Donkey Konga | region = USA | sound = Works | dsp =v3 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 256 MB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Donkey Konga 2 | region = EUR | sound =Works | dsp = v6 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 312 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Donkey Konga 2 | region = USA | sound =Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = yes| size = 249 MB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Donkey Konga 3 | region = JAP | sound = works| dsp = v6 | ver = v4.430 | lastVer= | status = works| comp = yes | size = 252 MB | mcemu = yes| wide = yes| 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dora the Explorer: Journey to the Purple Planet | region = USA | sound = works  | dsp = v6 | ver = v4.439 | lastVer= | status = works | comp = yes  | size = 1.35 GB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Doraemon: Minna de Asobou! Miniland | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp = yes | size = 476 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Doshin the Giant | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 735 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Doshin the Giant 60 hz patched| region = EUR | sound = Works | dsp = v2 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 735 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Info about he 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]}}&lt;br /&gt;
{{ NIN| name = Dr. Muto | region = USA | sound = | dsp = v2 | ver = v2.166 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dragon Drive: D-Masters Shot | region = JAP | sound = works | dsp = v4 | ver = v2.166 | lastVer= | status = works | comp =no | size = 1.20 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Shrunken ISO freezes.}}&lt;br /&gt;
{{ NIN| name = Dragon Drive: D-Masters Shot (Anime Disc) | region = JAP | sound =  works | dsp = v4 | ver = v1.73 | lastVer= | status = Works  | comp = yes | size = | mcemu = | wide = | 480P =yes  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai | region = EUR | sound = works | dsp = v3 | ver = v1.125 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = no | 480P = | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai | region = USA | sound = Works | dsp = v3 | ver = v2.292 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = no | 480P = issues | fst = | notes =Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. 480p patch has no effect }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai 2 | region = EUR | sound = Works | dsp = v6 | ver = v1.86 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = no | 480P = | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai 2 | region = USA | sound = Works | dsp = v6 | ver = v2.284 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = no | 480P = issues | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. 480p patch has no effect }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Sagas | region = USA | sound = works | dsp = v3 | ver = v2.284 | lastVer= | status = Works | comp =yes| size =1.35GB  | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Needs Custom Patch to Fix Clipping issues with Widescreen Hack. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Dragon&#039;s Lair 3D | region = EUR | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = support| 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dragon&#039;s Lair 3D | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Dream Mix TV: World Fighters | region = JAP | sound = works | dsp = | ver = v2.145 | lastVer= | status =  Works | comp =yes | size = 391 MB | mcemu =yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = DreamWorks Madagascar | region = EUR | sound = works | dsp = v3 | ver = v1.108 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Madagascar | region = USA | sound = works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 614 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = DreamWorks Over The Hedge | region = EUR | sound = works | dsp = v6 | ver = v2.186 | lastVer= | status =  Works | comp =yes | size = 867 MB | mcemu =yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Over The Hedge | region = USA | sound = Works | dsp = v6 | ver = v1.140 | lastVer=  | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Driven | region = EUR | sound = Works | dsp =  | ver = v4.430| lastVer=  | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Driven | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer=  | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Drome Racers | region = USA | sound = Works | dsp = v2 | ver = v2.161 | lastVer=  | status =  Works | comp = no | size = 819 MB | mcemu = Yse | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Duel Masters Nettou! Battle Arena | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Ed, Edd n Eddy: The Mis-Edventures | region = USA | sound = Works | dsp = v6  | ver = v2.284 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen hack has no effect }}&lt;br /&gt;
{{ NIN| name = Egg Mania: Eggstreme Madness | region = USA | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 324 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Eisei Meijin VI | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Enter The Matrix Disc 1&amp;lt;br/&amp;gt;Enter The Matrix Disc 2 | region = EUR | sound =Works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.30 GB&amp;lt;br/&amp;gt;1.19 GB | mcemu = yes | wide =issues | 480P = issues| fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related in game selector will appear instead of the 50/60hz selector, also with 480P Language selector doesn&#039;t work; game is set by default to English.&lt;br /&gt;
Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Enter The Matrix Disc 1&amp;lt;br/&amp;gt;Enter The Matrix Disc 2 | region = USA | sound = works | dsp = v4 | ver = v1.101 | lastVer= | status = works | comp = yes | size = 1.30 GB&amp;lt;br/&amp;gt;1.19 GB | mcemu = yes | wide =issues | 480P =support | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = ESPN International Winter Sports 2002 | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.36 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ESPN MLS ExtraTime 2002 | region = USA | sound = Works | dsp = v2 | ver = v2.278 | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Eternal Arcadia Legends | region = JAP | sound = Works | dsp = v2 | ver = v2.296 | lastVer= | status = works | comp = no | size = 1.35 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Shrinking with DMToolbox produces a corrupt oversized file.&amp;lt;br /&amp;gt;Widescreen issues: Stretched image.}}&lt;br /&gt;
{{ NIN| name = Eternal Darkness: Sanity&#039;s Requiem | region = EUR | sound = Works | dsp = v2 | ver = v4.430| lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (the Edgar Allan Poe quote with the 50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Eternal Darkness: Sanity&#039;s Requiem | region = USA | sound = Works | dsp = v2 | ver = v4.435 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Evolution Skateboarding | region = USA | sound = Works | dsp = v3 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Snowboarding | region = USA | sound = Works | dsp = v4 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Worlds | region = EUR | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Evolution Worlds | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = F-Zero AX | region = JAP | sound = works  | dsp = v4 | ver = v4.430 | lastVer = | status =  Works | comp = yes | size = 414 MB | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = F-Zero GX | region = EUR | sound = works | dsp = v4 | ver = 4.430 | lastVer= | status = Works | comp =yes | size = 1.33 GB | mcemu = yes | wide = support | 480P = yes| fst =yes | notes = }}&lt;br /&gt;
{{ NIN| name = F-Zero GX | region = USA | sound = works | dsp = v4 | ver = v4.418 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = support | 480P = support| fst = | notes = Width must be set to default or else game shows no picture.}}&lt;br /&gt;
{{ NIN| name = F1 2002 | region = EUR | sound = works | dsp =  | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 354 MB| mcemu = | wide = support | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = F1 2002 | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 344 MB | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = F1 Career Challenge | region = EUR | sound = works | dsp = v2 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 823 MB | mcemu = yes | wide = support | 480P = no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fairly OddParents, The: Breakin&#039; Da Rules | region = USA | sound = works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp =yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fairly OddParents, The: Shadow Showdown | region = USA | sound = works | dsp = v3 | ver = v4.493 | lastVer= | status = Works | comp =yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = If your console is in spanish/french/italian/dutch/japanese  you must force language to English in nintendont settings for the game to work, the game has a dummy  language files and nintendont loads that and shows message No string and blackscreens. }}&lt;br /&gt;
{{ NIN| name = Family Stadium 2003 | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fantastic 4 | region = EUR| sound = works | dsp = | ver = v4.430| lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Fantastic 4 | region = USA | sound = works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Fantastici 4, I| region = ITL| sound = works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = EUR | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works | comp =yes | size = 1.35 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = GER | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works| comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = SPN | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works| comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 07 | region = EUR | sound =Works | dsp = v6 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support| 480P =no | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = FIFA 07 | region = GER | sound =Works | dsp = v6 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2003 | region = EUR | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.22 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2003 | region = GER | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.22 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2004 | region = EUR | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.10 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2004 | region = GER | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.10 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2005 | region = EUR | sound =Works | dsp = v3 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.03 GB | mcemu =yes | wide =issues | 480P =no| fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2005 | region = GER | sound =Works | dsp = v3 | ver = v2.209 | lastVer= | status =works | comp =yes | size = 1.03 GB | mcemu =yes | wide =issues | 480P =no | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Fussball-Weltmeisterschaft Deutschland 2006 | region = GER | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works | comp =yes | size = 1.16 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2002 | region = USA | sound =Works | dsp = v2 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2003 | region = USA | sound =Works | dsp = v4 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2004 | region = USA | sound =Works | dsp = v4 | ver = v2.277| lastVer= | status = Works| comp = yes | size = 1.17 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2005 | region = USA | sound =Works | dsp = v3 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 06 | region = USA | sound =Works | dsp = v6 | ver = v2.180| lastVer= | status = Works| comp = yes | size = 1.35 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 07 | region = USA | sound =Works | dsp = v6 | ver = v3.337| lastVer= | status = Works| comp = yes| size = 1.28 GB | mcemu =yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Street | region = EUR | sound =Works | dsp = v6 | ver = v2.217 | lastVer= | status = works | comp =yes | size = 784 MB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Street 2 | region = EUR | sound =Works | dsp = v6 | ver = v4.430 | lastVer=| status = works | comp =yes | size = 1.21 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes =  If &amp;quot;Force progressive&amp;quot; is selected press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = FIFA Street 2 | region = USA | sound = Works | dsp = v6 | ver = v4.422 | lastVer= | status = works | comp = yes | size = 1.20 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA World Cup Germany 2006 | region = USA | sound =Works | dsp = v6 | ver = v3.352 | lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fight Night Round 2 | region = EUR | sound =works | dsp = v3 | ver = v1.131 | lastVer=| status =Works | comp =yes | size =1.33 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fight Night Round 2 | region = USA | sound =works | dsp = v3 | ver = v2.277 | lastVer=| status =Works | comp = | size =1.35 GB | mcemu =yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = No GBA support on Wii U.}}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles 60hz patched | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Info about the 60 hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here].&lt;br /&gt;
No GBA support on Wii U.}}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles | region = USA | sound = Works | dsp = v4 | ver = v3.323 | lastVer=  | status = works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Finding Nemo | region = USA | sound = works | dsp = v3 | ver = v2.145 | lastVer= | status = Works | comp = yes| size = 964 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Fire Emblem: Path of Radiance | region = EUR | sound = Works | dsp = v9 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = yes | 480P = yes | fst =yes | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related in game selector will appear instead of the 50/60hz selector}}&lt;br /&gt;
{{ NIN| name = Fire Emblem: Path of Radiance | region = USA | sound = Works | dsp = v9 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Kernel may crash after any chapter intro video. }}&lt;br /&gt;
{{ NIN| name = FireBlade | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 0.99 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Flushed Away | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Franklin: Un anniversaire surprise  | region = FRN | sound = works | dsp =  | ver = v2.277 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Freaky Flyers Disc 1&amp;lt;br /&amp;gt;Freaky Flyers Disc 2 | region = USA | sound = Works | dsp = v2  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = 1.35 GB | mcemu = yes| wide = yes  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freedom Fighters | region = EUR | sound = works | dsp =  | ver = 4.430 | lastVer= | status = works | comp = yes | size = 1,35 GB | mcemu = | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freedom Fighters | region = USA | sound = works | dsp = v4  | ver = v2.272 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freekstyle | region = USA | sound = Works | dsp = v2  | ver = v3.329 | lastVer= | status = works | comp = yes  | size = 1.35 GB | mcemu = yes| wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freekstyle | region = EUR | sound = Works | dsp = v2  | ver = v3.329 | lastVer= | status = works | comp = yes  | size = 1.35 GB | mcemu = yes| wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freestyle Metal X | region = USA | sound = Works | dsp = v4  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = 1.15 GB | mcemu = yes| wide = SUPPORT | 480P = SUPPORT | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Freestyle Street Soccer | region = USA | sound = Works | dsp =v3  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = | mcemu = yes| wide = SUPPORT | 480P = SUPPORT | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = From TV Animation - One Piece: Treasure Battle! | region = Jap | sound = Works | dsp =  | ver = v4.436 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Frogger Ancient Shadows | region = USA | sound = works | dsp = v6 | ver = v2.272 | lastVer= | status = works | comp = yes | size = 440 MB | mcemu =yes   | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Frogger Beyond | region = EUR | sound = works | dsp = v4 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 922 MB | mcemu = yes | wide =  | 480P = | fst = | notes = Starting a new game works only with 50Hz, Force to 60Hz or Progressive will freeze/black screen it. }}&lt;br /&gt;
{{ NIN| name = Frogger Beyond | region = USA | sound = works | dsp = v4 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 1.04 GB | mcemu = yes | wide =  | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Frogger&#039;s Adventures: The Rescue | region = USA | sound = works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 1.03 GB | mcemu = yes | wide =  | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Future Tactics The Uprising | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 245 MB | mcemu = yes | wide = support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Gakuen Toshi Vara Noir Roses | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GameCube Preview Disc May 2003 | region = USA | sound = Works | dsp =  | ver =  | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Game Taikai Yuushou Kinen: Tokusei SmaBro DX Movie Disc | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gauntlet: Dark Legacy | region = USA | sound = works | dsp = v2 | ver = v2.282 | lastVer=  | status = Works | comp = yes| size = | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Geist | region = EUR | sound = works | dsp = v9 | ver = v4.430 | lastVer= | status =  Works | comp = yes | size = 1.33 GB | mcemu =yes  | wide = support| 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Geist | region = USA | sound = works | dsp = v9 | ver = v4.428 | lastVer= | status =  Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Gekitou Pro Yakyuu: Mizushima Shinji All Stars vs. Pro Yakyuu | region = JAP | sound = works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gekituisenki: Zero Fighter  | region = JAP | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size =1.35 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Generation of Chaos Exceed: Yami no Koujo Roze | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Giftpia | region = JAP | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = EUR | sound =works | dsp = v3 | ver = v4.430 | lastVer= | status = works | comp =  | size = 1.21 GB | mcemu = yes| wide = yes| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = GER | sound =works | dsp = v3 | ver = v2.269 | lastVer=  | status =  works | comp = | size = 1.25 GB | mcemu = yes | wide =yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = USA | sound = works | dsp = v3 | ver = v2.292 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Go! Go! Hypergrind | region = USA | sound = works | dsp = v2 | ver = v2.145 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Goblin Commander: Unleash The Horde | region = USA | sound = works | dsp =v3  | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Godzilla: Destroy All Monsters Melee | region = USA | sound = works | dsp = v2 | ver = v2.153 | lastVer= | status = works | comp = yes | size = 834 MB | mcemu = yes | wide = | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = EUR | sound =works | dsp = v3 | ver =v4.430| lastVer= | status = Works | comp =yes | size = 1.11 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu =yes | wide =support | 480P =no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = GER | sound =works | dsp = v3 | ver =v4.428  | lastVer= | status = Works | comp =yes | size = 1.11 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu = yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.187 | lastVer= | status = works | comp = yes | size = 1.12 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu = yes  | wide =support | 480P =yes | fst = | notes = freezing will occur when using 480p patch and mcemu both enabled. Native control stops freezing issue.  }}&lt;br /&gt;
{{ NIN| name = Gotcha Force | region = JAP | sound = Works | dsp =v3  | ver = v2.270 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes| 480P = support | fst = no | notes = }}&lt;br /&gt;
{{ NIN| name = Gotcha Force | region = USA | sound = Works | dsp =v3  | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 777 MB | mcemu = yes | wide = yes | 480P = support | fst = no | notes =  }}&lt;br /&gt;
{{ NIN| name = Grim Adventures of Billy &amp;amp; Mandy, The | region = USA | sound = Works | dsp =v9 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 588 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Grooverider: Slot Car Thunder| region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = no | size = 225 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Doesn&#039;t work if shrunk. }}&lt;br /&gt;
{{ NIN| name = GT Cube | region = JAP | sound = works | dsp =v4 | ver = v3.342 | lastVer= | status = works | comp = yes | size = 617 MB | mcemu = yes | wide = yes | 480P =  | fst = yes | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Gun | region = EUR | sound = works | dsp =v6 | ver = v4.430| lastVer= | status =  Works | comp =yes | size = 1.14 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related in game selector will appear instead of the 50/60hz selector  }}&lt;br /&gt;
{{ NIN| name = Gun | region = GER | sound = works | dsp =v6 | ver = v4.430 | lastVer= | status =  Works | comp = yes| size = 1.14 GB | mcemu = yes | wide = support | 480P = Yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Gun | region = USA | sound = works | dsp = v6 | ver = v2.270 | lastVer= | status =  Works | comp = yes | size = 1.14 GB | mcemu = yes | wide = support | 480P = support| fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Happy Feet | region = USA | sound =works | dsp = v6 | ver = v2.270 | lastVer= | status =  Works  | comp =yes | size = 1.33 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Chamber of Secrets | region = EUR | sound =Works | dsp = v2 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu = yes| wide = yes| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Chamber of Secrets | region = USA | sound = works | dsp = v2 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Goblet of Fire | region = EUR | sound = Works | dsp = v6 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Goblet of Fire | region = USA | sound = Works | dsp = v6 | ver = v2.292 | lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Philosopher&#039;s Stone | region = EUR | sound =Works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.19 GB | mcemu =yes | wide = yes| 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Prisoner of Azkaban | region = EUR | sound = Works | dsp = | ver = v4.430| lastVer= | status = Works | comp = yes| size = 1.25 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Prisoner of Azkaban | region = USA | sound = Works | dsp = v3 | ver = v4.422 | lastVer= | status = Works | comp = yes| size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes = Has heavy input lag.}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Sorcerer&#039;s Stone | region = USA | sound = works | dsp = v3 | ver = v3.373 | lastVer= | status = Works  | comp = yes | size = 1.17 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Harry Potter e il calice di fuoco | region = ITL | sound =Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.16 GB| mcemu = | wide = yes| 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter e il prigioniero di Azkaban | region = ITL | sound =Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes| size = 1.22 GB| mcemu = | wide = yes| 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter e la camera dei segreti | region = ITL | sound =Works | dsp = | ver = v4.430| lastVer= | status = Works | comp =  yes| size = 1.26 GB| mcemu = | wide = yes| 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter e la pietra filosofale | region = ITL | sound =Works | dsp = | ver = v4.422 | lastVer= | status = Works | comp = yes| size = 1.19 GB| mcemu = | wide = yes| 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter La coppa del mondo di Quidditch | region = ITL | sound =Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 912 MB | mcemu = | wide = yes| 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter und der Feuerkelch | region = GER | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter und der Gefangene von Askaban | region = GER | sound = Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter: Quidditch World Cup | region = EUR | sound = Works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp =yes  | size = 907 MB | mcemu =yes  | wide =yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter: Quidditch World Cup | region = USA | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harvest Moon: A Wonderful Life | region = USA | sound = Works | dsp = v2 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 505 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Harvest Moon: Another Wonderful Life | region = USA | sound = Works | dsp = v2 | ver =v2.207 | lastVer=  | status = Works | comp = yes | size = 512 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Harvest Moon: Magical Melody | region = USA | sound = Works | dsp = v6 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 383 MB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Hello Kitty: Roller Rescue | region = USA | sound = Works | dsp = v6 | ver = v1.132 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Das dritte Zeitalter Disc 1&amp;lt;br/&amp;gt;Herr der Ringe, Der: Das dritte Zeitalter Disc 2 | region = GER | sound = Works | dsp = v3 | ver = v2.217 | lastVer=| status = Works | comp = yes | size = 1.20 GB&amp;lt;br/&amp;gt;1.32 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Die Rückkehr des Königs | region = GER | sound = Works | dsp = v3 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Die Zwei Türme | region = GER | sound =Works | dsp = v4 | ver = v2.265 | lastVer= | status = Works | comp =yes | size = 1.29 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hikaru no Go 3 | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hitman 2: Silent Assassin | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status =  works | comp = yes| size = 814 MB | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hitman 2: Silent Assassin | region = USA | sound = works | dsp = v4 | ver = v3.321 | lastVer= | status =  works | comp = yes | size = 812 MB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hobbit, The: The Prelude to the Lord of the Rings | region = USA | sound = Works | dsp = v4 | ver = v1.124 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Homeland| region = JAP | sound = works | dsp = v9 | ver = v1.142 | lastVer= | status =  works | comp = yes | size = 822 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Homeland Test Disc | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Home Run King| region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status =  works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hot Wheels: Velocity X | region = USA | sound = Works | dsp =v3 | ver = v2.168 | lastVer= | status = Works | comp =yes | size = 815 MB | mcemu = Works | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hot Wheels: World Race | region = USA | sound = Works | dsp =v3 | ver = v2.168 | lastVer= | status = Works | comp =yes | size = 328 MB | mcemu = Works | wide = no | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.1: Cubic Lode Runner | region = JAP | sound = Works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 154 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.2: Star Soldier | region = JAP | sound = works | dsp = v4 | ver = v2.272 | lastVer=  | status =  Works | comp = yes | size = 134 MB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.3: PC Genjin: Pithecanthropus Computerurus | region = JAP | sound = Works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 151 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.4: Takahashi-Meijin no Boukenjima | region = JAP | sound = Works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 312 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hulk | region = EUR | sound = Works | dsp = v7 | ver = v2.278 | lastVer= | status = Works | comp = Issues | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hulk | region = USA | sound = Works | dsp = v7 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hunter: The Reckoning | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu = yes | wide = Issues | 480P = | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Hunter: The Reckoning | region = USA | sound = Works | dsp = v4 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = I-Ninja | region = USA | sound = works | dsp =v4 | ver = v1.128 | lastVer=  | status = Works | comp =yes | size = 860 MB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ice Age 2: The Meltdown | region = EUR | sound =works | dsp =v6 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ikaruga | region = EUR | sound = Works | dsp = v4 | ver = v4.430| lastVer= | status = works | comp = | size = | mcemu = | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ikaruga | region = USA | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 204 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Incredible Hulk, The: Ultimate Destruction | region = EUR | sound = Works | dsp = v3 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.28 GB | mcemu = yes | wide = support| 480P = support | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Incredible Hulk, The: Ultimate Destruction | region = USA | sound = Works | dsp = v3 | ver = v2.284 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide = support | 480P = support | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Intellivision Lives! | region = USA | sound = Works | dsp = v6 | ver = r60 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Disc Catalog Summer 2003 | region = Jap | sound = Works | dsp =  | ver = v3.398 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 7 | region = USA | sound = Works | dsp = v4 | ver = v3.398 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =  yes | wide = yes  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 8 | region = USA | sound = Works | dsp = v4 | ver = v3.398 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =  yes | wide = yes  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 10 | region = USA | sound = Works | dsp = v4 | ver = v3.325 | lastVer= | status = Works | comp = | size = | mcemu =  yes | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 11 | region = USA | sound = Works | dsp = v4 | ver = v2.234 | lastVer= | status = Works | comp = | size = | mcemu =  | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 12 | region = USA | sound = Works | dsp = v4 | ver = v2.234 | lastVer= | status = Works | comp = | size = | mcemu =  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 13 | region = USA | sound = Works | dsp = v4 | ver = v3.325 | lastVer= | status = Works | comp = | size = | mcemu = yes  | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 14 | region = USA | sound = Works | dsp = v4 | ver = v3.325 | lastVer= | status = Works | comp = | size = | mcemu =  yes | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 16 | region = USA | sound = Works | dsp =  | ver = v2.234 | lastVer= | status = Works | comp = yes | size = | mcemu =  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 18 | region = USA | sound = Works | dsp = v3 | ver = v2.271 | lastVer= | status = works | comp = yes | size = 1.33 GB | mcemu = yes  | wide =  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = International Superstar Soccer 2 | region = EUR | sound = Works | dsp =  | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 933 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = International Superstar Soccer 3 | region = EUR | sound = Works | dsp =  | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.31 GB| mcemu = yes | wide = yes | 480P = yes | fst = | notes = ISO compressed works only in cISO otherwise  the game freezes  after the first selection in the main menu}}&lt;br /&gt;
{{ NIN| name = Italian Job, The | region = USA | sound = Works | dsp = v4 | ver = v2.249 | lastVer= | status =  Works | comp = yes | size = 333 MB | mcemu =yes  | wide = yes | 480P = no | fst = yes/issues/no | notes =  }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name=James Bond 007 Agent im Kreuzfeuer | region = GER | sound =works | dsp = v2 | ver = v4.430 | lastVer=| status = Works | comp =yes | size = 1.20 GB | mcemu =yes | wide =yes | 480P = no| fst = | notes =Dont force progressive or else you will get blackscreen on intro and second mission.}}&lt;br /&gt;
{{ NIN| name=James Bond 007 Agent Under Fire | region = EUR| sound = works | dsp = v2 | ver = v4.430| lastVer= | status =  Works | comp = yes | size = 1.21 GB | mcemu =yes  | wide = yes | 480P = no | fst = | notes = Dont force progressive or else you will get blackscreen on intro and second mission.}}&lt;br /&gt;
{{ NIN| name=James Bond 007 Agent Under Fire | region = USA | sound = works | dsp = v2 | ver = v4.430| lastVer= | status = works | comp = yes | size = 1.24 GB | mcemu =yes  | wide = | 480P = no | fst = | notes = Switches to 480i during intro scene. The menu is in 480p. The first level is in 480p but the mode switches back to 480i during FMV in second level and then stays that way. Black screen when returning to the menu, random freezes }}&lt;br /&gt;
{{ NIN| name=007: Alles oder Nichts | region = GER | sound = works | dsp = v3 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Bons baisers de Russie | region = FRN | sound =works | dsp = v6 | ver = v4.430|lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu =yes  | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Espion pour Cible | region = FRN | sound = works | dsp = v2 | ver = v4.430 | lastVer= | status =  works | comp = | size = | mcemu =yes  | wide = support | 480P = no| fst = | notes = Dont force progressive or else you will get blackscreen on intro and second mission.}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Everything or Nothing | region = EUR | sound = works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.31 GB | mcemu = | wide = support| 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =James Bond 007: Everything or Nothing | region = USA | sound =works  | dsp =v3  | ver = v2.177 | lastVer= | status =  works | comp =  yes| size = 1.32 GB  | mcemu = yes  | wide =support  | 480P = support | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: From Russia with Love | region = EUR | sound =works | dsp = v6 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes  | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =James Bond 007: From Russia with Love | region = USA | sound =works  | dsp =v6  | ver = v3.347 | lastVer= | status =  Works | comp = yes | size = 1.30 GB | mcemu =yes  | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Liebesgrüße aus Moskau | region = GER | sound =works | dsp = v6 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes  | wide = support| 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = EUR | sound =Works | dsp = v4 | ver = v4.430 | lastVer= | status =works | comp =yes | size = 1.19 GB | mcemu =yes | wide =support | 480P = issues | fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = FRN | sound =Works | dsp = v4 | ver = v4.430| lastVer= | status =works | comp =| size = | mcemu = yes | wide =support | 480P =Issues| fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = GER | sound =Works | dsp = v4 | ver = v4.430| lastVer= | status = Works | comp =yes | size =1.19 GB | mcemu =yes   | wide =support | 480P = support | fst = | notes =480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii) }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = SPN | sound =Works | dsp = v4 | ver = v4.430| lastVer= | status =works | comp =| size = | mcemu =yes | wide =support | 480P = Issues| fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = USA | sound =works | dsp = v4 | ver = v3.331 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Quitte ou Double | region = FRN | sound = works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = support| 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Todo o Nada | region = SPN | sound = works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Jeremy McGrath Supercross World | region = EUR | sound = works | dsp = v2 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 572 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Jeremy McGrath Supercross World | region = USA | sound = works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Judge Dredd: Dredd vs. Death | region = USA | sound =works | dsp =v3  | ver = v2.145 | lastVer= | status = Works | comp =  | size = 1.04 GB | mcemu =yes  | wide =support | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Kao the Kangaroo: Round 2 | region = USA | sound = | dsp = v3 | ver = v2.173| lastVer= | status = works |comp = no | size = 1.34 GB | mcemu = yes| wide =issues | 480P =yes | fst = | notes = Needs Custom Patch to fix clipping issues with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Karaoke Revolution Party | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer= | status = Works | comp = yes | size = 757 MB | mcemu = yes | wide = | 480P = yes | fst = | notes = No Mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Kelly Slater&#039;s Pro Surfer | region = EUR | sound = Works | dsp = v4 | ver = v2.187 | lastVer= | status = Works | comp =  | size = | mcemu = yes | wide =  | 480P = yes | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Kelly Slater&#039;s Pro Surfer | region = USA | sound = Works | dsp = v4 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide =  | 480P = yes | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Kidou Senshi Gundam: Gundam vs. Z Gundam | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Kidou Senshi Gundam: Senshitachi no Kiseki | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Kidou Senshi Gundam: Senshitachi no Kiseki Special Disc | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Killer 7 Disc 1&amp;lt;br&amp;gt;Killer 7 Disc 2 | region = EUR | sound = works | dsp = v6 | ver = v4.428 | lastVer= | status =  works | comp = yes | size = 1.23 GB&amp;lt;br&amp;gt;873 MB | mcemu = yes  | wide =issues | 480P = yes | fst = | notes =If &amp;quot;Force progressive&amp;quot; is selected press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up.&amp;lt;br&amp;gt;Widescreen issues:Objects disappear near edges of screen }}&lt;br /&gt;
{{ NIN| name = Killer 7 Disc 1&amp;lt;br&amp;gt;Killer 7 Disc 2 | region = USA | sound = works | dsp = v6 | ver = v4.418 | lastVer=  | status =  works | comp = yes | size = 1.19 GB&amp;lt;br&amp;gt;835 MB | mcemu = yes | wide =issues | 480P = yes | fst = | notes =Widescreen issues:Objects disappear near edges of screen}}&lt;br /&gt;
{{ NIN| name = King Arthur | region = USA | sound = Works | dsp = v6 | ver = v1.140 | lastVer= | status = Works | comp = yes | size = 1.132 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Kirby Air Ride | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer=| status = Works | comp = issues | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Unshrinkable with DMToolbox but can be shrunk with gcit. Needs Custom Patch for Proper HUD with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Kirby Air Ride | region = USA | sound = Works | dsp = v4 | ver = v2.260 | lastVer= | status = Works | comp = issues | size = 659 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Unshrinkable with DMToolbox; shrinking with GCIT works fine, though. Needs Custom Patch for Proper HUD with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Kiwame Mahjong DX II | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Knights of the Temple: Infernal Crusade | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  yes| size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Knockout Kings 2003 | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Go! Go! Mamono Fight!! | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 569 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Yuujou Tag Battle 2 | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 853 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Yuujou Tag Battle: Full Power | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Korokke! Ban-Ō no Kiki o Sukue | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Kururin Squash! | region = JAP | sound = works | dsp = v3 | ver = v1.67 | lastVer= | status = Works | comp = yes | size = 228 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Curtain transition only covers 4:3 frame but does not affect gameplay. Everything else, levels and menus, all appear fine. Plus, widescreen allows you see more of the level.  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp =yes  | size = 1.27 GB | mcemu =yes | wide =yes | 480P =yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = GER | sound = Works | dsp = v6 | ver = v2.145 | lastVer= | status = Works | comp =yes  | size = 1.27 GB | mcemu =yes | wide =yes | 480P =yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = USA | sound = Works | dsp = v6 | ver = v2.163 | lastVer= | status = Works | comp =  yes| size = 1.27 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Largo Winch: Empire Under Threat | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Golfer | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Spyro, The: A New Beginning | region = USA | sound = Works | dsp = v6 | ver = v2.232 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Collector&#039;s Edition | region = EUR | sound = works | dsp = v5 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Width must be set to default or else game shows no picture. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Collector&#039;s Edition | region = USA | sound = works | dsp = v5 | ver = v3.387 | lastVer= | status = works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  Width must be set to default or else game shows no picture.Widescreen only works on Wind Waker demo,Ocarina of time and Majora&#039;s Mask. In ocarina of time, widescreen minorly distorts the inside of buildings that use prerendered graphics. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Four Swords Adventures | region = EUR | sound = Works | dsp = v5 | ver = v2.178 | lastVer= | status = Works | comp = yes | size = 462 MB | mcemu = yes | wide = no | 480P =yes | fst = | notes = No GBA support on WiiU. Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Four Swords Adventures | region = USA | sound = Works | dsp = v5 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 254 MB| mcemu = yes | wide = no | 480P =support | fst = | notes = No GBA support on WiiU. Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Ocarina of Time: Master Quest | region = EUR | sound = works | dsp = v4 | ver = v4.428 | lastVer= | status = works | comp =yes | size = 1.06 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Width must be set to default or else game shows no picture. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Ocarina of Time: Master Quest | region = USA | sound = works | dsp = v4 | ver = v3.387 | lastVer= | status = works | comp = yes | size =  1.04 GB | mcemu = yes| wide =yes | 480P = support| fst = | notes = Width must be set to default or else game shows no picture.Widescreen minorly distorts the inside of buildings that use prerendered graphics. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Twilight Princess | region = EUR | sound = works | dsp = v8 | ver = v2.219 | lastVer= | status = Works | comp = yes | size = 0.97 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Twilight Princess | region = USA | sound = works | dsp = v8 | ver = v3.337 | lastVer=| status = Works| comp = yes | size = 0.97 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Very minor glitches in cutscenes when widescreen turned on}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Wind Waker | region = EUR | sound = Works | dsp = v0 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.03 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA support (Tingle Tuner) on WiiU.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Wind Waker | region = USA | sound = Works | dsp = v0 | ver = v3.337 | lastVer= | status = Works | comp = yes | size = 1.01 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  No GBA support (Tingle Tuner) on WiiU.}}&lt;br /&gt;
{{ NIN| name = Legends of Wrestling | region = USA | sound = Works | dsp =v2  | ver = v2.270 | lastVer= | status = works | comp = | size = 1.35 GB  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legends of Wrestling II | region = USA | sound = Works | dsp =v2  | ver = v2.166 | lastVer= | status = Works | comp = | size =  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars: The Video Game | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars: The Video Game | region = USA | sound = Works | dsp = v6 | ver = r80 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = no | 480P = | fst = | notes = Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars II: The Original Trilogy | region = USA | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = Needs Custom Patch to improve internal Widescreen.}}&lt;br /&gt;
{{ NIN| name = Lemony Snicket&#039;s A Series Of Unfortunate Events | region = USA | sound = Works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Looney Toons: Back in Action | region = USA | sound = works | dsp =v4 | ver = v2.146 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Return of the King | region = EUR | sound = Works | dsp = v3 | ver = v2.217| lastVer= | status =Works| comp =yes | size = 1.29 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Return of the King | region = USA | sound = Works | dsp = v3 | ver = v2.180 | lastVer= | status =Works | comp = yes| size = 1.33 GB | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Third Age Disc 1&amp;lt;br/&amp;gt;Lord of the Rings, The: The Third Age Disc 2 | region = EUR | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp =yes | size = 1.20 GB&amp;lt;br /&amp;gt;1.32 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = Forced progressive cuts image. }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Third Age Disc 1&amp;lt;br/&amp;gt;Lord of the Rings, The: The Third Age Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.175 | lastVer= | status = works | comp =yes | size = 1.20 GB&amp;lt;br/&amp;gt;1.32 GB| mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Two Towers | region = EUR | sound = Works | dsp = v4 | ver = v2.270 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Two Towers | region = USA | sound = works | dsp = v4 | ver = v3.352 | lastVer= | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = You must not force Widescreen or Progressive, elsewhere it should crash the game, and it would show only a black screen.}}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms | region = EUR | sound = works | dsp = | ver = v4.428| lastVer= | status = Works | comp = yes | size = 740 MB | mcemu = | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms II | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = | wide = yes | 480P = yes | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Lost Kingdoms | region = USA | sound = works | dsp =v2 | ver = v2.284 | lastVer= | status = Works | comp = yes | size = 583 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms II | region = USA | sound = works | dsp =v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 999 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Lotus Challenge | region = USA | sound = works | dsp =v3 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 746 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = EUR | sound = Works | dsp = v11 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 272 MB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion 60hz patch| region = EUR | sound = Works | dsp = v11 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 272 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = For both 60hz and forced to 480P to run the game while in a black screen press left on the dpad and the &amp;quot;A&amp;quot;and the game will show up. Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here] }}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = USA | sound = Works | dsp = v11 | ver = v3.337 | lastVer=   | status = works | comp = yes | size = 186 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lupin III: Umi ni Kieta Hihou | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Madden NFL 2002 | region = USA | sound =works | dsp = v2 | ver = v1.129 | lastVer= | status = Works | comp =yes | size = 610 MB | mcemu =yes | wide = support | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2003 | region = USA | sound =works | dsp = v9 | ver = v1.129 | lastVer= | status =  Works | comp =yes  | size = 1.34 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2004 | region = USA | sound = Works | dsp = v4 | ver = v1.140 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2005 | region = USA | sound = Works | dsp = v3 | ver = v1.140 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 06 | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 07 | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 08 | region = USA | sound = Works | dsp = v6 | ver = v2.166 | lastVer= | status = Works | comp = yes| size = 1.26 GB| mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Major League Baseball 2K6 | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Golf: Family Tour | region = JAP | sound = Works | dsp = v2 | ver = v3.325 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = support | fst = no | notes = DiscEX format is Working.}}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour | region = EUR | sound = Works | dsp = v2 | ver = v4.418 | lastVer= | status = works | comp = yes | size = 1.24 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour 60hz patched | region = EUR | sound = Works | dsp = v2 | ver = v4.418 | lastVer= | status = works | comp = yes | size = 1.24 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]}}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour | region = USA | sound = Works | dsp = v2 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = support | fst = no | notes = Minor glitches when widescreen patch is turn on.}}&lt;br /&gt;
{{ NIN| name = Mario Kart Arcade GP | region = USA | sound = works | dsp = v9 | ver = v4.428| lastVer = | status =  works | comp = yes | size = 306 MB | mcemu = yes | wide = yes | 480P = yes | fst = issues | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Kart Arcade GP 2 | region = USA | sound = works | dsp = v9 | ver = v4.428 | lastVer = | status =  works | comp = yes | size = 454 MB | mcemu = yes | wide = yes | 480P = yes | fst = issues | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! | region = EUR | sound = Works | dsp = v5 | ver = v4.428| lastVer= | status = Works | comp = yes | size = 614 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen Patch does not work in 2 player multiplayer.}}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! | region = USA | sound = Works | dsp = v5 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 382 MB | mcemu = yes | wide = issues | 480P = support | fst =yes | notes = Widescreen Patch does not work in 2 player multiplayer.}}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! (Bonus Disc) | region = USA | sound = Works | dsp = v5 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = | wide = issues | 480P = support | fst = | notes = No GBA support: Trying to load Fire Emblem content crashes the game. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Mario Party 4 | region = EUR | sound = Works | dsp = v2 | ver = v5.486 | lastVer= | status = Works | comp = yes | size = 579 MB | mcemu = yes | wide = issues | 480P = issues | fst = | nolimit = yes | notes = Needs Custom Patch [https://wiki.dolphin-emu.org/index.php?title=Mario_Party_4#16:9_Widescreen_Gecko_Code here] to enable widescreen, without it the Widescreen Hack has no effect. Even then when enabled, many graphical elements are positioned incorrectly or stretched. 480P works on v5.486 of Nintendont, however the in-game timers run 20% too fast (minigames etc): A result of running at 60Hz, not 480P specifically}}&lt;br /&gt;
{{ NIN| name = Mario Party 4 | region = USA | sound = Works | dsp = v2 | ver = v2.238| lastVer= | status = Works | comp = yes | size = 570 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack properly. }}&lt;br /&gt;
{{ NIN| name = Mario Party 5 | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 880 MB | mcemu = yes | wide = issues | 480P = no | fst = | notes =Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 5 60hz patched | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 880 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]. Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 5 | region = USA | sound = Works | dsp = v3 | ver = v2.266 | lastVer= | status = Works | comp = yes | size = 951 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 6 | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 750 MB | mcemu = yes | wide = issues | 480P = no | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt;Needs Custom Patch to use the Widescreen Hack Properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 6 60hz patched | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 750 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]. Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 6 | region = USA | sound = Works | dsp = v3 | ver = v4.422 | lastVer= | status = Works | comp = yes | size = 751 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt;Needs Custom Patch to use the Widescreen Hack Properly. Doesn&#039;t work on multigame ISO disc.}}&lt;br /&gt;
{{ NIN| name = Mario Party 7 | region = EUR | sound = Works | dsp = v9 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 585 MB | mcemu = yes | wide = issues | 480P = no | fst = | notes  =No mic support on WiiU.&amp;lt;br /&amp;gt;Needs Custom Patch to use the Widescreen Hack Properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 7 60hz patched | region = EUR | sound = Works | dsp = v9 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 585 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]. Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 7 | region = USA | sound = Works | dsp = v9 | ver = v2.238 | lastVer= | status = Works | comp = yes | size = 570 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt; Needs Custom Patch to use the Widescreen Hack properly. }}&lt;br /&gt;
{{ NIN| name = Mario Power Tennis | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer = | status = works | comp =yes | size = 640 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Power Tennis | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer = | status = works| comp = yes | size = 601 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Smash Football | region = EUR | sound = Works | dsp = v9 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 618 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Mario Superstar Baseball | region = EUR | sound = works| dsp = v9 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 604 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Mario Superstar Baseball | region = USA | sound = works | dsp = v9 | ver = v3.386 | lastVer= | status = Works| comp = yes | size = 602 MB | mcemu = yes | wide = issues | 480P =support | fst = | notes = Widescreen issues: stretched image. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Mark Davis Pro Bass Challenge | region = USA | sound = Works | dsp = v9 | ver = v1.132 | lastVer= | status =Works | comp = yes | size = 97.6 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Marvel Nemesis: Rise of the Imperfects | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status =Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mary-Kate and Ashley: Sweet 16: Licensed to Drive | region = USA | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mat Hoffman&#039;s Pro BMX 2 | region = USA | sound = Works | dsp = v2 | ver = v1.125 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MaxPlay Classic Games (Unl) | region = EUR | sound = Works| dsp = vxx | ver = v58.25.32 | lastVer= | status = Issues| comp = issues | size = | mcemu = yes | wide = no | 480P =   | fst = | nolimit = | notes = Controllers don&#039;t work, screen flickers}}&lt;br /&gt;
{{ NIN| name = MC Groovz Dance Craze | region = USA | sound = Works | dsp = v9 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Medabots Infinity | region = USA | sound = works | dsp = v3 | ver = v1.127 | lastVer= | status =  Works | comp = | size =  | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: European Assault | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status =  works | comp = yes| size = 1.33 GB | mcemu = | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: European Assault | region = USA | sound = works | dsp =v6 | ver = v4.419 | lastVer= | status =  works | comp = yes| size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Frontline | region = ITL | sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = yes| size = 1.33 GB| mcemu = | wide = yes | 480P = no| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Frontline | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = yes | size = 1.33 GB | mcemu = | wide = yes | 480P = no| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Frontline | region = USA | sound = works | dsp = | ver = v4.442 | lastVer= | status = works | comp = yes| size = 1.34 GB | mcemu = yes | wide = | 480P = | fst = | notes =    }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = EUR | sound = works | dsp = v3 | ver = v4.428 | lastVer=  | status = works | comp = yes | size = 867 MB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Rarely a mission may fail to load, just reset the game and try again. }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = GER | sound = works | dsp = v3 | ver = v3.337 | lastVer= | status = Works | comp = yes | size = 1.13 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Rarely a mission may fail to load, just reset the game and try again. }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = USA | sound = works | dsp = v3 | ver = v3.337 | lastVer= | status = works | comp = yes| size = 1.35 GB&amp;lt;br /&amp;gt;1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Rarely a mission may fail to load, just reset the game and try again. }}&lt;br /&gt;
{{ NIN| name = Mega Man Anniversary Collection | region = USA | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp =yes | size =1.33 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mega Man X Collection | region = USA | sound = Works | dsp = v9 | ver = 4.428 | lastVer=   | status = Works | comp =yes | size = 794 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Mega Man X: Command Mission | region = EUR | sound = works | dsp = v9 | ver = v2.166 | lastVer=  | status = works | comp = yes| size = 1.26 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Mega Man X: Command Mission | region = USA | sound = works | dsp = v9 | ver = v2.276 | lastVer=  | status = works | comp = | size = 1.18 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = Widescreen Patch doesn&#039;t work. Screen is stretched. }}&lt;br /&gt;
{{ NIN| name = Mega Man: Network Transmission | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = | size = 505 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mega Man: Network Transmission | region = USA | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 557 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Men in Black II: Alien Escape | region = USA | sound = works | dsp = v4 | ver = v1.129 | lastVer= | status =  works | comp =no | size = 1.29 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Metal Arms: Glitch in the System | region = USA | sound = Works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.22 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.14 GB&amp;lt;br /&amp;gt;1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = ONLY IF YOU ARE USING EMULATED CONTROLLERS: Since you can&#039;t switch controller ports to beat Psycho Mantis, you&#039;ll have to die at least once in that fight (if u are using real Gc controllers in the GC Wii ports, everything is fine)[http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-381#post-5008892 More info here] }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 60hz patched | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.14 GB&amp;lt;br /&amp;gt;1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Info about the 60hz patch can be found [https://gbatemp.net/threads/patches-to-convert-pal-50hz-games-into-pal-60hz-nintendont-compatible.437896/ here].&lt;br /&gt;
ONLY IF YOU ARE USING EMULATED CONTROLLERS: Since you can&#039;t switch controller ports to beat Psycho Mantis, you&#039;ll have to die at least once in that fight (if u are using real Gc controllers in the GC Wii ports, everything is fine)[http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-381#post-5008892 More info here] }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v4.418 | lastVer= | status = works | comp = yes | size = 1.21 GB&amp;lt;br&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes: Special Disc | region = JAP | sound =works  | dsp = v3 | ver = v4.428 | lastVer= | status = works | comp = yes  | size = 888 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metroid Prime | region = EUR | sound = Works | dsp = v2  | ver = v4.428 | lastVer= | status = Works | comp =yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metroid Prime | region = USA | sound = Works | dsp = v2 | ver = v3.352 | lastVer= | status = Works | comp = no| size = 1.25 GB | mcemu = Yes | wide = yes | 480P = support | fst = | notes = Will not boot if shrunk. Widescreen Patch added in 335.}}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes | region = EUR | sound =Works | dsp = v9 | ver = v4.428 | lastVer=  | status = Works | comp =yes | size = 1.30 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes | region = USA | sound =Works | dsp = v9 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = Yes | wide = yes | 480P = yes | fst = | notes = Widescreen Patch added in 335. (Multiplayer widescreen glitchy when using morph ball)}}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes Bonus Disc | region = USA | sound =Works | dsp = v9 | ver = v2.171 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Micro Machines | region = EUR | sound = works | dsp = v4 | ver = v2.277 | lastVer= | status = works | comp = yes | size = 583 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures | region = USA | sound = Works | dsp = v3 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.05 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures 2 | region = USA | sound = works | dsp =v3 | ver = v3.340 | lastVer= | status = works | comp = | size = 1.29 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures 3 | region = USA | sound = works | dsp =v6 | ver = v2.265 | lastVer=  | status = works | comp = yes | size = 1.18 GB | mcemu = yes | wide = issues | 480P = yes | fst = yes | notes = Widescreen doesn&#039;t work on Hydro Thunder or any of the 2D games obviously. }}&lt;br /&gt;
{{ NIN| name = Minority Report: Everybody Runs | region = USA | sound = works | dsp = v4 | ver = v2.275 | lastVer=  | status = works | comp =  | size = 1.35 GB| mcemu =yes | wide = support | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Mission Impossible Operation Surma | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer=  | status = works | comp =no  | size = 1.16 GB| mcemu =yes | wide =  | 480P = | fst = | notes = Shrunken ISO blackscreens. }}&lt;br /&gt;
{{ NIN| name = MLB SlugFest 2003 | region = USA | sound = Works | dsp = v2 | ver = v1.47 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MLB SlugFest 2004 | region = USA | sound = Works | dsp = v2 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mobile Suit Gundam Sensitachi no Kiseki (The Ace Pilot)| region = JAP | sound = Works | dsp = | ver = v2.210 | lastVer= | status = works | comp = yes | size = 1.50 GB | mcemu = yes  | wide = no | 480P = yes | fst = | notes = Force NTSC to boot. }}&lt;br /&gt;
{{ NIN| name = Mobile Suit Gundam vs Z Gundam | region = JAP | sound = Works | dsp =  | ver = v2.210 | lastVer= | status = works | comp = yes | size = 1.50 GB | mcemu = yes  | wide = no | 480P = no | fst = | notes = Force NTSC to boot.}}&lt;br /&gt;
{{ NIN| name = Momotaro Dentetsu 11: Black Bombee Shutsugen! no Kan | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Momotaro Dentetsu 12: Nishi Nihon hen mo Arimasse! | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monopoly Party | region = USA | sound = Works | dsp = v4 | ver = v1.142 | lastVer= | status = works | comp = yes | size = 867 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster 4x4: Masters of Metal | region = USA | sound = works | dsp = v3 | ver = v2.278 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster House | region = USA | sound = Works | dsp = v6 | ver = v1.142 | lastVer= | status = works | comp = yes | size = 584 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster Jam: Maximum Destruction | region = USA | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 487 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Monsters, Inc: Scream Arena | region = USA | sound = works | dsp = v4 | ver = v2.238 | lastVer= | status = works | comp = yes | size = 676 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mortal Kombat: Deadly Alliance | region = USA | sound = Works | dsp = v2 | ver = v2.265 | lastVer= | status = works | comp = yes | size = 1.36 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mortal Kombat: Deception | region = USA | sound = works | dsp = v6 | ver = v4.422 | lastVer= | status = works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mr. Driller: Drill Land | region = JAP | sound = works | dsp = | ver = v3.318 | lastVer= | status =  Works | comp = yes | size = 875 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Muppets: Party Cruise | region = USA | sound = Works | dsp = v3 | ver = v1.03 | lastVer= | status = Works | comp = yes | size = 1.08 GB| mcemu = | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Muscle Champion: Kinnikutou no Kessen | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mutsu to Nohohon | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MVP Baseball 2004  | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MVP Baseball 2005  | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = yes| size =1.35 GB | mcemu =yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MX SuperFly featuring Ricky Carmichael  | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Mystic Heroes | region = EUR| sound = Works | dsp = | ver = v4.428| lastVer=  | status = Works | comp = yes | size = 726 MB| mcemu = yes | wide = yes | 480P = no | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Mystic Heroes | region = USA | sound = Works | dsp = v2 | ver = v4.428| lastVer=  | status = Works | comp = yes | size =722 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Namco Museum| region = USA | sound = works | dsp =v9 | ver = v2.184 | lastVer= | status = works | comp = yes | size = 630 MB | mcemu = yes |  |  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Namco Museum: 50th Anniversary | region = USA | sound = works | dsp = | ver = v2.166 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Naruto Collection | region = JAP | sound = Works | dsp = v3 | ver = v2.188 | lastVer= | status = Works | comp = yes | size = 793 MB | mcemu =  | wide =  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Naruto: Clash of Ninja | region = USA | sound = works | dsp =v9 | ver = v3.305 | lastVer= | status =  Works | comp = yes | size = 324 MB | mcemu = yes | wide = yes | 480P = support | fst = yes | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Naruto: Clash of Ninja 2 | region = USA | sound = Works | dsp = v2 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Shrunk image crashes upon main menu. Can&#039;t move up or down while pausing. Turn on Native Control. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Naruto: Gekitōu Ninja Taisen! 3 | region = JAP | sound = Works | dsp = | ver = v2.281 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide =  | 480P = yes | fst = | notes = Compress with DMToolbox only.You need an MD5 matching iso or elf it will freeze on the main menu screen due to brooken audiostreaming allignement.}}&lt;br /&gt;
{{ NIN| name = Naruto: Gekitōu Ninja Taisen! 4 | region = JAP | sound = Works | dsp = v9 | ver = v2.145 | lastVer= | status = Works | comp = | size = 1.30 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NASCAR 2005: Chase for the Cup  | region = USA | sound = works | dsp = v3 | ver = v2.248 | lastVer= | status = works | comp = yes| size = 950 MB | mcemu =yes  | wide = | 480P =support  | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = NASCAR: Dirt to Daytona | region = USA | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide =support | 480P =support  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NASCAR Thunder 2003 | region = USA | sound = Works | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P =  support| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA 2K2 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA 2K3 | region = USA | sound = Works | dsp =  | ver = v4.430 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =yes  | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA 2K3 | region = EUR| sound = Works | dsp =  | ver = v4.430 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =yes  | wide = yes | 480P = no | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA Courtside 2002 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 06 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 2003 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 2004 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 2005 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Street | region = USA | sound = works | dsp = v2 | ver = v3.335  | lastVer= | status =  Works | comp = yes | size = 394 MB | mcemu =yes  | wide = issues | 480P = yes | fst = | notes = force widescree  makes the game randomly freeze.}}&lt;br /&gt;
{{ NIN| name = NBA Street Vol. 2 | region = USA | sound = works | dsp = v4 | ver = v1.133 | lastVer=  | status =  Works | comp = yes | size = 1.00 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Street V3 | region = USA | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NCAA College Basketball 2K3 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NCAA College Football 2K3 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NCAA Football 2003 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NCAA Football 2004 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NCAA Football 2005 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Carbon | region = USA | sound = Works | dsp =v6 | ver = v4.428 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide =support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Hot Pursuit 2 | region = USA | sound = Works | dsp = v2 | ver = v3.323 | lastVer= | status = works | comp = yes | size = 985 MB | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes =  }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Most Wanted | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Most Wanted | region = USA | sound = Works | dsp = v6 | ver = v3.307 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground | region = USA | sound = Works | dsp = v3 | ver = v3.344 | lastVer= | status = Works | comp = yes | size = 1.02 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground 2 | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide =support | 480P = yes| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground 2 | region = USA | sound = Works | dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Neighbors from Hell  | region = EUR | sound = Works | dsp = | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL 2K3 | region = USA | sound = Works | dsp = v2 | ver = v1.129 | lastVer= | status = Works | comp =no | size = 1.34 GB | mcemu =yes  | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Blitz 2002 | region = USA | sound = Works | dsp = v2 | ver = v3.359 | lastVer= | status = Works | comp = | size = 1.15 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NFL Blitz 2003 | region = USA | sound = Works | dsp = v2 | ver = v3.359 | lastVer= | status = works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Blitz Pro | region = USA | sound =works  | dsp = v3 | ver = v3.359 | lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu =yes  | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL QB Club 2002 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NFL Street | region = USA | sound = Works | dsp = v4 | ver = v2.175 | lastVer= | status = Works | comp =yes | size = 905 MB | mcemu = Yes | wide = support| 480P = support| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Street 2 | region = USA | sound = works | dsp = v3 | ver = v2.281 | lastVer= | status = works | comp =yes | size = 1.25 GB | mcemu = yes | wide =  | 480P = Yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NHL 2003 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 2004 | region = USA | sound = Works | dsp = v4 | ver = v2.194 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 2005 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 06 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  yes| size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 2K3 | region = USA | sound = works | dsp =  | ver = v2.278  | lastVer=  | status =   works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz 2002 | region = USA | sound = Works | dsp =   | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 816 MB | mcemu = Yes | wide =  | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz 2003 | region = USA | sound = Works | dsp = v4  | ver = v2.281 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = issues | wide =  | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz Pro | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Barnyard | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Jimmy Neutron: Boy Genius | region = USA | sound =works | dsp =  | ver = v3.371 | lastVer= | status = Works | comp = yes  | size = 945 MB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = widescreen mode causes minor rendering issues }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Jimmy Neutron: Boy Genius: Attack of the Twonkies | region = USA | sound =works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size =  | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Party Blast | region = USA | sound = Works| dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = | size = 923 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Rocket Power: Beach Bandits | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Battle for Bikini Bottom | region = USA | sound =works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp =yes| size = 1.17 GB | mcemu =yes | wide =no | 480P =yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Creature from the Krusty Krab | region = USA | sound = Works | dsp = v6 | ver = v3.351 | lastVer= | status = Works | comp =yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Spongebob Squarepants: Lights, Camera, Pants! | region = USA | sound = Works | dsp =  | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu =  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Revenge of the Flying Dutchman | region = USA | sound = Works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp =yes | size = 577 MB | mcemu = yes | wide = issues| 480P = yes | fst = | notes = Widescreen Issues:   Objects near the edge disappear outside the frame}}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: The Movie | region = USA | sound = works| dsp = | ver = v2.236 | lastVer= | status = works | comp =yes | size = 795 MB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Nickelodeon Tak 2: The Staff of Dreams | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp = yes | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Nickelodeon The Adventures of Jimmy Neutron: Boy Genius: Jet Fusion | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nicktoons: Battle for Volcano Island | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nicktoons Unite! | region = USA | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nintendo Gamecube Preview Disc: May 2003 | region = USA | sound = Issues | dsp = | ver = v2.175 | lastVer= | status = Works | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = No music, certain voices/sounds missing from Viewtiful Joe demo.}}&lt;br /&gt;
{{ NIN| name = Nintendo Puzzle Collection | region = JAP | sound = Works | dsp = v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 137 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = No GBA support on WiiU. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Odama | region = EUR | sound = Works | dsp = v6 | ver = v3.331 | lastVer= | status = Works | comp = yes | size = 269 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Odama | region = USA | sound = Works | dsp = v6 | ver = v1.60 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P =support | fst = | notes = No mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Ohenro-San: Hosshin no Dojo (Awa Kuni) Hen | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = One Piece: Grand Adventure | region = USA | sound = Works | dsp = v2 | ver = v3.373 | lastVer= | status = Works | comp = yes| size = 1.10 GB| mcemu = yes | wide = | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = One Piece: Grand Battle! 3 | region = Jap | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Outlaw Golf | region = USA | sound = | dsp =v4 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = P.N. 03 | region = EUR | sound = works | dsp = v4 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 802 MB| mcemu =yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = P.N. 03 | region = USA | sound = works | dsp = v4 | ver = v2.167 | lastVer=  | status = works | comp =yes | size = 796 MB | mcemu = yes  | wide = yes | 480P =support  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man Fever | region = USA | sound =works | dsp = v2 | ver = v3.305 | lastVer=  | status = Works | comp = yes| size = 1.07 GB | mcemu = yes  | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Pac-Man Vs. | region = EUR | sound = works | dsp = v5 | ver = v4.430| lastVer= | status = Works  | comp = yes | size = 60 MB| mcemu = | wide = yes | 480P = yes | fst = | notes =If &amp;quot;Force progressive&amp;quot; is selected press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Pac-Man Vs. | region = USA | sound = Works | dsp = v5 | ver = v2.275 | lastVer= | status =Works  | comp = yes | size = 54.1 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support on WiiU.}}&lt;br /&gt;
{{ NIN| name = Pac-Man World 2 | region = EUR | sound = Works | dsp = | ver = v4.428 | lastVer= | status =  works | comp = yes | size = 874 MB | mcemu = | wide = support | 480P = no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man World 2 | region = USA | sound = Works | dsp = v2 | ver = v2.240 | lastVer= | status =  works | comp = yes | size = 852 MB | mcemu = yes | wide = no | 480P = yes| fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. }}&lt;br /&gt;
{{ NIN| name = Pac-Man World 3 | region = EUR | sound = works | dsp =  | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = | wide =yes | 480P = no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man World 3 | region = USA | sound = works | dsp = v3 | ver = v3.351 | lastVer= | status = Works | comp = yes | size = 1.35 GB| mcemu = yes | wide =yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man World Rally | region = USA | sound = works | dsp = v6  | ver = v2.278 | lastVer= | status =  Works | comp = yes | size = 537 MB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Paper Mario RPG | region = JAP | sound = Works | dsp = v9 | ver = v1.108 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Paper Mario: The Thousand-Year Door | region = EUR | sound = Works | dsp = v9 | ver = v4.428| lastVer= | status = Works | comp = yes | size = 590 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Paper Mario: The Thousand-Year Door | region = USA | sound = Works | dsp = v9 | ver = v3.337 | lastVer= | status =works | comp = yes | size = 577 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 9 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 10 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 11 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 12 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Peter Jackson&#039;s King Kong: The Official Game of the Movie | region = USA | sound = Works | dsp =v6 | ver = v3.348 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = in &amp;quot;Call Kong&amp;quot; the V-Rex may stop moving after entering a dead end, if this happen you got 2 chances either try again until it works or if you are in story mode as soon as you enter the hole move to the right and see a small contruction in a wall like a house you can enter,with some stairs on you the left and some spears to the right, stay there in the middle and save, exit the game and come back in and the rex should be inside since you saved on the next checkpoint.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II | region = USA | sound =works | dsp =  | ver = v2.301 | lastVer= | status = Works | comp = yes| size = 1.31 GB | mcemu =yes | wide =no | 480P =support | fst = | notes = Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II | region = EUR | sound =works | dsp =  | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II Plus | region = USA | sound =works | dsp =  | ver = v3.395 | lastVer =  | status = works | comp = | size = 1.31 GB | mcemu =yes | wide = yes | 480P =support | fst = yes | notes = Select No on the calendar screen. Widescreen issues: Map shifts off its square when widescreen is on. }}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode III C.A.R.D. Revolution | region = EUR | sound =works | dsp = | ver = v2.301 | lastVer= | status = Works | comp = yes | size =1.23 GB | mcemu =yes | wide = | 480P = support| fst = | notes = Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode III C.A.R.D. Revolution | region = USA | sound =works | dsp = | ver = v2.301 | lastVer= | status = works | comp = yes| size =1.35 GB | mcemu =yes | wide = issues | 480P = support| fst = | notes =  Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Pikmin | region = EUR | sound = Works | dsp = v12 | ver =v4.430| lastVer=| status = Works | comp =yes | size =643 MB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pikmin | region = USA | sound = Works | dsp = v10 | ver = v2.289 | lastVer= | status = Works | comp = yes | size = 634 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Pikmin 2 | region = EUR | sound =works  | dsp = v5 | ver = v4.428 | lastVer= | status = Works | comp =yes  | size = 971 MB | mcemu =yes  | wide =yes | 480P = yes | fst = | notes = Compress with DMToolbox only. Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Pikmin 2 | region = USA | sound = works | dsp = v5 | ver = v3.328 | lastVer= | status = Works | comp = yes | size = 963 MB | mcemu = yes | wide =yes | 480P = support | fst = | notes = Compress with DMToolbox only. Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Pinball Hall of Fame: The Gottlieb Collection | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pitfall: The Lost Expedition | region = USA | sound = Works | dsp = v2| ver = v2.278 | lastVer= | status = Works | comp = yes| size = 917 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = EUR | sound = Works | dsp = v3 | ver = v3.364 | lastVer= | status = issues| comp = yes | size = 362 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = GBA Emulation does not work so no adventure mode. choosing the option return to list will crash the game while managing boxes, but you can deposit and withdraw pokemons as long as you dont choose that option.}}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = USA | sound = works | dsp = v3 | ver = v3.364 | lastVer= | status = issues | comp = yes | size = 362 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = GBA Emulation does not work so no adventure mode. choosing the option return to list will crash the game while managing boxes, but you can deposit and withdraw pokemons as long as you dont choose that option. }}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = JAP | sound = works | dsp = v4 | ver = v3.334 | lastVer= | status = issues| comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = GBA Emulation not working. Backing out of &amp;quot;Go to Adventure&amp;quot; returns to title with black screen.}}&lt;br /&gt;
{{ NIN| name = Pokémon Channel | region = USA | sound = works | dsp =v2 | ver = v1.52 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480p = support | fst = | notes = No e-Reader support. }}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = EUR | sound = Works | dsp = v2 | ver = v2.169 | lastVer= | status = works | comp =yes | size = 679 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack with proper fullscreen effects.}}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = USA | sound = Works | dsp = v2 | ver = v2.169 | lastVer= | status = Works | comp = yes | size = 630 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack with proper fullscreen effects.}}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = JAP | sound = Works | dsp = v2 | ver = v2.170 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack with proper fullscreen effects.}}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum Bonus Disc | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon XD: Gale of Darkness | region = USA | sound = works | dsp = v9  | ver = v3.337 | lastVer=  | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon XD: Gale of Darkness | region = EUR | sound = works | dsp =  | ver = v4.432 | lastVer=  | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Game freezes at a black screen at start with activated cheats and a present cheat file even if the cheat file contains no actual codes}}&lt;br /&gt;
{{ NIN| name = Polar Express, The | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pool Edge | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pool Paradise | region = EUR| sound = Works | dsp =  | ver = v2.200 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Pool Paradise | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Power Rangers- Dino Thunder | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Powerpuff Girls, The: Relish Rampage | region = USA | sound = Works | dsp = v3 | ver = v3.340 | lastVer=  | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Powerpuff Girls, The: Relish Rampage | region = EUR | sound = Works | dsp = v3 | ver = v3.340 | lastVer=  | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Sands of Time | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer=  | status = Works| comp = yes | size = 1.03 GB | mcemu = yes | wide = yes | 480P= no| fst = | notes = Very long access time to memory card. }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Sands of Time | region = USA | sound = Works | dsp = v3 | ver = v4.418 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Two Thrones | region = EUR | sound = Works | dsp = v6 | ver = v4.428| lastVer=  | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Two Thrones | region = USA | sound = Works | dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.06 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: Warrior Within | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: Warrior Within | region = USA | sound = Works | dsp = v6 | ver = v4.444 | lastVer=  | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = If your wii/wiiu langauge is set to spanish and you want 480p you need to use force progressive due to a game bug spanish can not get acess to the progressive screen prompt. }}&lt;br /&gt;
{{ NIN| name = Princess Peach&#039;s Castle (Tech Demo)| region = JAP | sound =Works | dsp = v2 | ver = v1.130 | lastVer=  | status = Works  | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Header must be modified to appear in the Nintendont loader.}}&lt;br /&gt;
{{ NIN| name = Princess Peach&#039;s Castle (Tech Demo)| region = USA | sound = Works | dsp = v2 | ver = v1.130 | lastVer=  | status = Works | comp =yes | size = 30.1 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Header must be modified to appear in the Nintendont loader.}}&lt;br /&gt;
{{ NIN| name = Prueba: Legend | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = | size =  | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Puyo Pop Fever | region = EUR | sound = Works | dsp = | ver = v4.428| lastVer= | status = Works | comp = | size = | mcemu = | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Puyo Pop Fever | region = USA | sound = Works | dsp = v4 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 666 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = R: Racing Evolution | region = EUR | sound = Works | dsp =  | ver = 4.430 | lastVer= | status = Works | comp = yes| size = | mcemu = | wide =support | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = R: Racing Evolution | region = USA | sound = Works | dsp = v2 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide =support | 480P =support | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Radirgy Generic | region = JAP | sound = works | dsp =  | ver = v4.430 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide = yes| 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rally Championship | region = EUR | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rally Championship | region = USA | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rampage: Total Destruction | region = USA | sound = works| dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 463 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rave Master | region = USA | sound = Works | dsp =v2 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rayman 3: Hoodlum Havoc | region = EUR | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support | 480P =yes | fst = | notes = Needs custom patch to fix internal widescreen.}}&lt;br /&gt;
{{ NIN| name = Rayman 3: Hoodlum Havoc | region = USA | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes| size = 1.35 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = Needs custom patch to fix internal widescreen.}}&lt;br /&gt;
{{ NIN| name = Rayman Arena | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes| size = 1.19 GB| mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = RedCard | region = EUR | sound = Works | dsp =v2  | ver = v2.278 | lastVer= | status =  works | comp = | size = 1.37 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Redcard | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Red Faction II | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status =  works | comp = | size = | mcemu = yes | wide = yes| 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Red Faction II | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status =  works | comp = yes| size = 1.30 GB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Rei Fighter Gekitsui Senki | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Reign of Fire | region = USA | sound = works | dsp = v4 | ver = v1.83 | lastVer= | status = works | comp = no | size = 1.32 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil Disc 1&amp;lt;br/&amp;gt;Resident Evil Disc 2 | region = EUR | sound =works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes| size = 1.29 GB&amp;lt;br /&amp;gt;1.35 GB | mcemu =yes | wide =issues  | 480P = no  | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.  Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil Disc 1&amp;lt;br/&amp;gt;Resident Evil Disc 2 | region = USA | sound = works | dsp = v2 | ver = v2.250 | lastVer=  | status = Works | comp = yes | size = 1.14 GB&amp;lt;br/&amp;gt;1.28 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =  Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 2 | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil 2 | region = USA | sound = Works | dsp = v2 | ver = v3.326 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = issues | 480P = issues | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 3: Nemesis | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 0.98 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Resident Evil 3: Nemesis | region = USA | sound = Works | dsp = v2 | ver = v3.317 | lastVer= | status = Works | comp = yes | size = 865 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = EUR | sound = Works | dsp = v6 | ver = v4.472 | lastVer= | status = Works | comp =yes | size =1.32 GB&amp;lt;br /&amp;gt;1.31 GB | mcemu = yes | wide = yes| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = GER | sound = Works | dsp = v6 | ver = v4.472 | lastVer= | status = Works | comp =yes | size =1.32 GB&amp;lt;br /&amp;gt;1.31 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = USA | sound = Works | dsp = v6 | ver = v4.472| lastVer=   | status = works | comp = yes | size = 1.33 GB&amp;lt;br&amp;gt;1.20 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 (Bonus Disc) | region = AUS | sound = Works | dsp = | ver = v4.428| lastVer= | status = works | comp =  | size = 817 MB | mcemu = | wide = yes | 480P = yes | fst = | notes =For 480P press A to use 60hz and the images will show up&amp;lt;br&amp;gt;Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 (Demo + Debug) | region = JAP | sound = Works | dsp = | ver = v3.317 | lastVer= | status = works | comp = yes | size = 101 MB | mcemu = | wide = | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 (Demo + Debug) | region = USA | sound = Works | dsp = | ver = v3.398 | lastVer= | status = works | comp =  | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil: Code: Veronica X Disc 1&amp;lt;br/&amp;gt;Resident Evil: Code: Veronica X Disc 2 | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 898 MB&amp;lt;br/&amp;gt;1.10 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil: Code: Veronica X Disc 1&amp;lt;br/&amp;gt;Resident Evil: Code: Veronica X Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.234 | lastVer= | status = Works | comp = yes | size = 1.16 GB&amp;lt;br&amp;gt; 1.24 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Resident Evil Zero Disc 1&amp;lt;br/&amp;gt;Resident Evil Zero Disc 2 | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = works | comp =yes | size =1.28 GB&amp;lt;br /&amp;gt;1.25 GB | mcemu = yes | wide = issues | 480P = no | fst = | notes =Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.  }}&lt;br /&gt;
{{ NIN| name = Resident Evil Zero Disc 1&amp;lt;br/&amp;gt;Resident Evil Zero Disc 2 | region = USA | sound = Works | dsp = v2 | ver = v3.371 | lastVer=  | status = works | comp = yes | size = 1.26 GB&amp;lt;br/&amp;gt;1.23 GB | mcemu = yes | wide = issues | 480P = issues | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images. 480p issues: Forcing 480p causes the CGI cutscenes to not show and stretches the screen in a way that only the top half of the playing field is visible. }}&lt;br /&gt;
{{ NIN| name = Ribbit King | region = USA | sound = works | dsp =v2 | ver = v4.435 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ribbit King Plus! (Bonus Disc) | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Road Trip: The Arcade Edition  | region = USA | sound = works  | dsp =v2 | ver = v2.272 | lastVer= | status =  works | comp = yes| size = 39.6 MB | mcemu = yes | wide =  | 480P = | fst = | notes = Needs custom patch to fix clipping with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = RoadKill  | region = USA | sound = works | dsp =v4 | ver = v2.147 | lastVer= | status = works | comp = yes | size = 1.30 GB | mcemu = yes | wide =  yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Robocop: Aratanaru Kiki | region = JAP | sound = works | dsp =v3 | ver = v3.341 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = Issues | 480P = | fst = | notes = Widescreen makes the game aim reticule out of balance.}}&lt;br /&gt;
{{ NIN| name = Robotech: Battlecry | region = USA | sound = works | dsp =v4 | ver = v3.342 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = Analog triggers disconnect sometimes using DS3 controllers}}&lt;br /&gt;
{{ NIN| name = Robots | region = USA | sound = works | dsp = | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Rocket Power - Beach Bandits | region = EUR | sound = Works | dsp = v2 | ver = v1.21 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Rocky | region = EUR | sound = works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes| size = | mcemu = yes| wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rocky | region = USA | sound = works| dsp =v4 | ver = v4.430| lastVer= | status = Works | comp = yes | size =863 MB | mcemu = yes| wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rockman.exe Transmission | region = JAP | sound = works | dsp = v2 | ver = v3.340 | lastVer= | status = Works | comp = | size = 1.35GB | mcemu = yes | wide = yes | 480P = | fst = | notes = same as usa version of the game. }}&lt;br /&gt;
{{ NIN| name = Rogue Ops | region =EUR | sound =works | dsp = | ver = v4.428| lastVer= | status = works | comp =  | size =  | mcemu = | wide = yes | 480P =yes | fst = | notes =  }} &lt;br /&gt;
{{ NIN| name = Rogue Ops | region = USA | sound =works | dsp =v3  | ver = v2.178| lastVer= | status = works | comp =  | size = 1.35 GB | mcemu =yes | wide = no| 480P =yes | fst = | notes =  }} &lt;br /&gt;
{{ NIN| name = Rugrats: Royal Ransom | region = USA | sound = Works | dsp = v4 | ver = v1.127| lastVer= | status = Works | comp = | size = 1.28 GB | mcemu = yes| wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}                                                                                                                                                               &lt;br /&gt;
{{ NIN| name = Samurai Jack: The Shadow of Aku | region = USA | sound = works | dsp = v3 | ver = v2.278 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scaler  | region = USA | sound = Works | dsp = v3 | ver = v1.139 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Mystery Mayhem | region = USA | sound = Works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Nacht der 100 Schrecken | region = GER | sound = Works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp = yes | size = 1.04 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Night of 100 Frights | region = EUR | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp =yes | size = 867 MB | mcemu =yes | wide =yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Night of 100 Frights | region = USA | sound = Works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp = yes | size = 1.04 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Unmasked | region = USA | sound = Works | dsp = v3 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 793 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SD Gundam: Gashaponwars | region = Jap | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SeaWorld Adventure Parks: Shamu&#039;s Deep Sea Adventures | region = USA | sound = Works | dsp =v6 | ver = v1.45 | lastVer= | status = Works | comp = yes | size = 865 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Second Sight | region = EUR | sound = Works| dsp = | ver = V.4.428 | lastVer= | status = Works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Second Sight | region = USA | sound = Works| dsp = v3 | ver = v3.335 | lastVer= | status = Works | comp = Yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sega Soccer Slam | region = EUR | sound = works | dsp =| ver = v4.428 | lastVer= | status = works | comp = | size = | mcemu = | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sega Soccer Slam | region = USA | sound = works | dsp = v3 | ver = v2.171 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Seigneur des Anneaux, Le: Le Tiers Age Disc 1&amp;lt;br /&amp;gt;Seigneur des Anneaux, Le: Le Tiers Age Disc 2 | region = FRN | sound = Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Señor de los Anillos, El: El retorno del Rey | region = SPN | sound = works | dsp = v3 | ver = v2.217| lastVer= | status = Works | comp =yes | size = 1.35 GB | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Señor de los Anillos, El: La Tercera Edad Disc 1&amp;lt;br /&amp;gt;Señor de los Anillos, El: La Tercera Edad Disc 2 | region = SPN | sound = works | dsp = v3 | ver = v2.217| lastVer= | status = works | comp =yes | size = 1.35 GB | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Serious Sam: Next Encounter | region = USA | sound = Works | dsp =v4 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 937 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shadow the Hedgehog | region = EUR | sound =Works  | dsp = v6 | ver = v4.428 | lastVer= | status =Works | comp =yes  | size = 1.27 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjectionv Patching}}&lt;br /&gt;
{{ NIN| name = Shadow the Hedgehog | region = USA | sound = Works | dsp = v6 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = no | 480P =support | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjectionv Patching.}}&lt;br /&gt;
{{ NIN| name = Shaman King: Soul Fight | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shark Tale | region = USA | sound =Works  | dsp = v3 | ver = v2.148 | lastVer= | status =Works | comp =yes  | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shikigami no Shiro II | region = JAP | sound = works | dsp = v2 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 912 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shinseiki GPX Cyber Formula: Road to the Evolution | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece: Grand Adventure | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece: Grand Battle | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece: Pirates&#039; Carnival | region = USA | sound = | dsp =v9 | ver = v1.101 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek 2 | region = EUR | sound = Works | dsp = v3 | ver = v2.186 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek 2 | region = USA | sound = Works | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Extra Large | region = USA | sound = Works | dsp = v4 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Smash n&#039; Crash Racing | region = USA | sound = Works | dsp = v6 | ver = v1.131 | lastVer=  | status = Works | comp =  yes | size = 669 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Super Party | region = EUR | sound = works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 579 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Super Party| region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer=  | status = Works | comp =yes  | size = 561 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Shrek SuperSlam | region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Signore degli Anelli, Il: Il Ritorno del Re | region = ITL | sound = Works | dsp =| ver = v.4.430 | lastVer= | status = Works | comp = | size = | mcemu = | wide = Yes | 480P = issues | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the image is moved down, resulting cropped on the bottom of the screen }}&lt;br /&gt;
{{ NIN| name = Signore degli Anelli, Il: Le Due Torri | region = ITL | sound = Works | dsp =| ver = v.4.430 | lastVer= | status = Works | comp = | size = | mcemu = | wide = Yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the loading screen are a cropped a Little in the botom, the game is ok.}}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Hit &amp;amp; Run | region = EUR | sound = Works | dsp = v7 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 931 MB | mcemu = yes | wide = no | 480P = no | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Hit &amp;amp; Run | region = USA | sound = Works | dsp = v7 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 931 MB | mcemu = yes | wide = no | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Road Rage | region = USA | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 709 MB | mcemu = yes | wide = yes | 480P = yes | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, The | region = EUR | sound = Works | dsp =  | ver = v4.428 | lastVer= | status=  Works | comp =| size = | mcemu = issues | wide = yes | 480P = no  | fst = | notes = MC EMU works but must be set to MULTI and must be at least 123 blocks }}&lt;br /&gt;
{{ NIN| name = Sims, The | region = USA | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status=  Works | comp = yes| size = 416 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims 2, The | region = USA | sound = Works | dsp = v6 | ver = v3.315 | lastVer= | status = Works | comp = yes| size = 1.27 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Sims 2, The - Pets | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, Les: Permis de Sortir | region = FRN | sound = Works | dsp = v4 | ver = v2.264 | lastVer= | status=  Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, The: Bustin&#039; Out | region = EUR | sound = Works | dsp = | ver = v4.428 | lastVer= | status=  Works | comp = | size = | mcemu = | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, The: Bustin&#039; Out | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status=  Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Skies of Arcadia Legends | region = EUR | sound = works| dsp = v2 | ver = v4.430| lastVer= | status = Works | comp = yes | size = 1.36 GB| mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Skies of Arcadia Legends | region = USA | sound = Works | dsp = v2 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Widescreen support added in most recent version.}}&lt;br /&gt;
{{ NIN| name = Smashing Drive | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Smuggler&#039;s Run: Warzones | region = USA | sound = works  | dsp = v4 | ver = v3.305 | lastVer= | status = works | comp = yes | size = 1.30 GB  | mcemu = yes  | wide =  | 480P =support  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Sonic Adventure 2: Battle | region = EUR | sound = Works | dsp = v2 | ver = v4.428| lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure 2: Battle | region = USA | sound = Works | dsp = v2 | ver = v1.124 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = issues | 480P = support | fst = | nolimit = yes | notes = Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut | region = EUR | sound = Works | dsp = v4 | ver = v2.175 | lastVer=| status = works | comp =yes | size = 1.31 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Screen does not fade outside the 4:3 frame. A few Objects missing outside 4:3 frame (grass) Needs Custom Patch to Fix Clipping with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut (Preview) | region = SPN | sound = Works | dsp = v4 | ver = v3.329 | lastVer=| status = Works | comp =yes | size = 1.08 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Screen does not fade outside the 4:3 frame. Needs custom patch to fix clipping. Differences between this build and the released build are explained [http://info.sonicretro.org/Sonic_Adventure_DX:_Director&#039;s_Cut_(preview) here]. The freeze when finishing an action stage that happens on console is caused by the game using an instruction that accesses an invalid memory address. May need Force NTSC to display on some televisions. The Game ID is RELSAB.}}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut | region = USA | sound = Works | dsp = v4 | ver = v4.431 | lastVer=  | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide = issues | 480P = support | fst = | nolimit = yes | notes = &#039;&#039;&#039;Loading with the GameCube IPL enabled results in a black screen.&#039;&#039;&#039; Pressing RESET during main menu results in a gray screen crash. Intended behavior is a hw reboot, returning you to the system menu. Needs Custom patch to fix clipping with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Sonic Gems Collection | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = yes | 480P = no | fst = | nolimit = yes | notes = Widescreen mode is stretched.}}&lt;br /&gt;
{{ NIN| name = Sonic Gems Collection | region = USA | sound = Works | dsp = v6 | ver = v3.311 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes =  Widescreen mode only fully works with Fighters, Sonic R works but has major pop-in.}}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = no | 480P = no| fst = | notes = Widescreen Patch included in Nintendont is not working due to missing GXSetProjectionv Patching.}}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = JAP | sound = Works | dsp = v3 | ver = v4.406 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Internal Widescreen Hack needs improvements.}}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = USA | sound = Works | dsp = v3 | ver = v4.406 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = Internal Widescreen Hack needs improvements.}}&lt;br /&gt;
{{ NIN| name = Sonic Mega Collection | region = EUR | sound = works | dsp = v2 | ver = v4.428 | lastVer= | status = works | comp =yes | size = 982 MB | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Mega Collection | region = USA | sound = works | dsp = v2 | ver = v4.441 | lastVer= | status = works | comp = yes | size = 982 MB | mcemu = yes | wide = yes | 480P = yes | fst = | nolimit = yes | notes = Videos work just fine. }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = EUR | sound = works | dsp = v6 | ver = v3.313 | lastVer= | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide =yes  | 480P = yes| fst = | notes = Sonic Riders can crash on loading screens if your device is too slow or fragmented }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = USA | sound = works | dsp = v6 | ver = v3.313 | lastVer=  | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide = | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = JAP | sound = works | dsp = v6 | ver = v4.410 | lastVer=  | status = works | comp = | size = | mcemu = yes | wide =yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Soul Calibur II | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 992 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Soul Calibur II | region = USA | sound = Works | dsp = v4 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 988 MB | mcemu = Yes | wide = support | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Space Raiders | region = USA | sound = 633 MB | dsp = v3 | ver = v1.29 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spartan: Total Warrior | region = EUR | sound = works | dsp = v6 | ver = v2.173 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Spartan: Total Warrior | region = USA | sound = works | dsp = v6 | ver = v2.173 | lastVer= | status = Works | comp = yes| size = 1.35 GB | mcemu = yes | wide = | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Spawn: Armageddon | region = USA | sound = Works | dsp = v3  | ver = v1.128 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Special Jinsei Game | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Speed Challenge: Jacques Villeneuve&#039;s Racing Vision | region = EUR | sound = Works | dsp =v4  | ver = v2.196| lastVer= | status = Works | comp = yes | size = 501 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Speed Kings | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Sphinx and the Cursed Mummy | region = USA | sound = Works | dsp = v3  | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 765 MB | mcemu =yes | wide =support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sphinx and the Cursed Mummy | region = EUR | sound = Works | dsp = v3  | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 792 MB | mcemu =yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spider-Man | region = USA | sound =works  | dsp = v2 | ver = v2.163 | lastVer= | status = works | comp = yes | size = 1.14 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Spider-Man 2 | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Return stub may crash game. Widescreen Issues: Textures pop in on edges of screen. }}&lt;br /&gt;
{{ NIN| name = Spirits &amp;amp; Spells | region = USA | sound =works  | dsp = v4 | ver = v2.179 | lastVer= | status = works | comp = yes | size = 601 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SpyHunter | region = USA | sound =works  | dsp = v2 | ver = v1.131 | lastVer= | status = works | comp = yes | size = 955 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Spyro: A Hero&#039;s Tail | region = EUR | sound = Works | dsp = v3 | ver = v2.174 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spyro: A Hero&#039;s Tail | region = USA | sound = Works | dsp = v3 | ver = v3.323 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = issues | 480P = support | fst = | nolimit = yes | notes = Clipping outside 4:3 range.}}&lt;br /&gt;
{{ NIN| name = Spyro: Enter the Dragonfly | region = EUR | sound = Works | dsp = v4 | ver = v2.172 | lastVer= | status = Works | comp = yes | size = 730 MB | mcemu = yes | wide =support | 480P = | fst = | notes = Force PAL50 to center screen}}&lt;br /&gt;
{{ NIN| name = Spyro: Enter the Dragonfly | region = USA | sound = works | dsp = v4 | ver = v2.172 | lastVer= | status = works | comp = yes | size = 730 MB | mcemu = yes | wide = support | 480P = yes | fst = yes | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SRS: Street Racing Syndicate | region = EUR | sound = works | dsp = v3 | ver = v4.478 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = SRS: Street Racing Syndicate | region = USA | sound = works | dsp = v3 | ver = v4.478 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SSX 3 | region = EUR | sound = Works | dsp =v3  | ver = v1.52 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX 3 | region = USA | sound = Works | dsp =v3  | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = support | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX On Tour | region = EUR | sound = Works | dsp =v6  | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.06 GB | mcemu = yes | wide = yes | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX On Tour | region = USA | sound = works | dsp = v6 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 1.02 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SSX Tricky | region = USA | sound = Works | dsp =v2 | ver = v1.125 | lastVer= | status = Works | comp = | size = 1.00 GB | mcemu = yes | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Fox Adventures | region = EUR | sound = works | dsp = v2 | ver = v4.428 | lastVer=  | status = works | comp = yes| size = 753 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Fox Adventures | region = USA | sound = works | dsp = v2 | ver = v3.371 | lastVer= | status = works | comp = yes | size = 777 MB | mcemu = yes | wide =support | 480P = support | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Star Fox Assault | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Fox Assault | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer=  | status = works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Compress with DMTool Box only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu =yes | wide =Issues | 480P = no | fst = | notes = wide crops image vertically}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = GER | sound = Works | dsp = v4 | ver = v3.387 | lastVer= v2.146| status = Works | comp = yes | size = 1.33 GB | mcemu =yes | wide =Issues | 480P =no | fst = | notes =video crashes when forced to 480p, sound still there; wide crops image vertically. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = USA | sound = works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = no | 480P = support| fst = | notes = Wide crops image vertically. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = EUR | sound = works | dsp = v4 | ver = v4.428 | lastVer= | status = works | comp =yes | size = 1.20 GB | mcemu =yes  | wide = yes | 480P =yes | fst = | notes = Wide crops image vertically Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = GER | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp =yes | size = 1.20 GB | mcemu =yes  | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer=  | status = works | comp = yes| size = 1.20 GB | mcemu =yes   | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = EUR | sound = Works| dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp =yes | size = 1.30 GB | mcemu =yes | wide =issues | 480P = issues | fst = | notes = game switches between 480i and 480p in menus; Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = GER | sound = Works| dsp = v2 | ver = v3.387 | lastVer=v2.146 | status = Works | comp =yes | size = 1.30 GB | mcemu =yes | wide =issues | 480P =Issues | fst = | notes = game switches between 480i and 480p in menus; Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = USA | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes  | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike | region = EUR | sound = Works| dsp = v9 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu =yes | wide =yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike | region = USA | sound = works | dsp = v9 | ver = v2.294 | lastVer= | status = Works  | comp = yes | size = 1.34 GB | mcemu = yes  | wide = yes | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike Limited Edition Preview Disc | region = USA | sound = works | dsp = v9 | ver = v2.275 | lastVer = | status = Works | comp = yes | size = 962 MB | mcemu = yes | wide = | 480p = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = EUR | sound =works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide =support| 480P =no | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = GER | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide =support | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = USA | sound = works| dsp = v4 | ver = v4.428| lastVer= | status = works | comp = yes| size = 1.31 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Starsky &amp;amp; Hutch | region = USA | sound = works | dsp = v3 | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Street Hoops | region = USA | sound = works | dsp = v4 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Strike Force Bowling | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sum of All Fears, The | region = USA | sound = works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Summoner: A Goddess Reborn | region = USA | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = WORKS | comp = yes | size = 1.25 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Super Bust a move: All star | region = EUR| sound = Works | dsp =  | ver = v4.428 | lastVer= | status = Works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Bubble Pop | region = USA | sound = Works | dsp = v4 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 196 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Strikers | region = USA | sound = Works | dsp = v9 | ver = v3.382 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = EUR | sound = Works | dsp = v1 | ver = v3.344 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = 480p on Wii doesn&#039;t work anymore. Game switch automatically to 50/60hz Selector. }}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = JAP | sound = Works | dsp = v1 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = USA | sound = Works | dsp = v1 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball | region = EUR| sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball | region = USA | sound = works | dsp = v2 | ver = v3.341 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball 2 | region = EUR| sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = | size = | mcemu = | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball 2 | region = USA | sound = works | dsp = v2 | ver = v3.315 | lastVer= | status = works | comp = yes | size = 1.01 GB | mcemu = yes | wide =support | 480P =support | fst = works | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball Adventure | region = EUR| sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = | size = | mcemu = | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball Adventure | region = USA | sound =works | dsp = v6 | ver = v1.171 | lastVer= | status =  Works | comp = yes| size = 759 MB | mcemu =yes  | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer=| status = Works | comp = yes | size = 1.04 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes =  Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (v1.00) | region = USA | sound = works | dsp = v2 | ver = v2.271 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = Memory card writing causes occasional small beep, BGM will stop playing after having to repeat a certain amount of time; most prominent in menu screens. }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (v1.02) | region = USA | sound = works | dsp = v2 | ver = v3.352 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = Memory card writing causes occasional small beep. Widescreen issues with menus. Music will cut out when repeated a certain amount of times, in both menus and in stages.}}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (20XX Hack Pack) | region = USA | sound = Works | dsp = v2 | ver = v3.373 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Debug Mode functional, Memory card writing makes beep once in a while (without crash). }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (Netplay Community Build v0.2) | region = USA | sound = works | dsp = v2 | ver = v3.352 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Dairanto Smash Brothers DX (Super Smash Bros. Melee) (v1.02) | region = JAP | sound = works | dsp = v2 | ver = v3.352 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Dairanto Smash Brothers DX (Super Smash Bros. Melee) (20XX JPN Hack Pack) | region = JAP | sound = Works | dsp = v2 | ver = v3.373 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Debug Mode functional. }}&lt;br /&gt;
{{ NIN| name = Super Robot Taisen GC | region = JAP | sound = Works | dsp = v2 | ver = v2.145 | lastVer=| status = Works | comp = yes | size = 980 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Superman: Shadow of Apokolips | region = USA | sound = works | dsp = v4 | ver = v2.198 | lastVer= | status = works | comp = yes| size = 1.34 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Surfs Up | region = USA | sound = Works | dsp = v6 | ver = v2.148 | lastVer=  | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Swingerz Golf | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = SX Superstar | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = EUR | sound = Works | dsp = v2 | ver = v4.422 | lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu =yes | wide = yes | 480P = no | fst = | notes = Spanish version of the game doesn&#039;t work properly in USA consoles: it gets stucks in &amp;quot;LICENSED BY NINTENDO&amp;quot; screen}}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = ITL | sound = Works | dsp = v2 | ver = v4.428| lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu = | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = GER | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.28 GB&amp;lt;br&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tak and the Power of Juju | region = EUR | sound = | dsp =v4 | ver = v2.146 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tak and the Power of Juju | region = USA | sound = works | dsp =v4 | ver = v2.281 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu =yes  | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tak the Great Juju Challenge | region = USA | sound = works | dsp =v4 | ver = v2.281 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu =yes  | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Taxi 3: Le Jeu | region = FRN | sound = Works | dsp =| ver = v4.419 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst =  | notes =Video must be forced to NTSC on NTSC TVs.  }}&lt;br /&gt;
{{ NIN| name = Taz: Wanted | region = USA | sound = works | dsp =v4 | ver = v1.129 | lastVer= | status = Works | comp =yes | size = 1.20 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Teen Titans | region = USA | sound = works | dsp = | ver = v1.132 | lastVer= | status = Works | comp =yes | size =832 MB  | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Terminator 3: The Redemption | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide =  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Teenage Mutant Ninja Turtles | region = USA | sound = Works | dsp = v6 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =Teenage Mutant Ninja Turtles 2: Battle Nexus Disc 1&amp;lt;br/&amp;gt;Teenage Mutant Ninja Turtles 2: Battle Nexus Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 994 MB&amp;lt;br/&amp;gt;984 MB | mcemu = yes | wide = Yes | 480P = Yes | fst = | notes = The unlockable 1989 Arcade Game is not working. Hangs on title screen and performs a soft reset once the B button is pressed. }}&lt;br /&gt;
{{ NIN| name =Teenage Mutant Ninja Turtles 3: Mutant Nightmare Disc 1&amp;lt;br/&amp;gt;Teenage Mutant Ninja Turtles 3: Mutant Nightmare Disc 2 | region = USA | sound = works | dsp = v6 | ver = v2.149 | lastVer= | status = works | comp = yes | size = 1.01 GB&amp;lt;br/&amp;gt; 993 MB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tengai Makyou II: Manji Maru | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Tetris Worlds | region = USA | sound = Works | dsp = v2 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 1.07 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2003 | region = USA | sound = works | dsp = v4 | ver = v2.281 | lastVer= | status = works | comp = | size =1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2004 Disc 1&amp;lt;br/&amp;gt;Tiger Woods PGA Tour 2004 Disc 2 | region = USA | sound = works | dsp = v4 | ver = v2.281 | lastVer= | status = works | comp = | size =1.35 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2005 Disc 1&amp;lt;br/&amp;gt;Tiger Woods PGA Tour 2005 Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB&amp;lt;br/&amp;gt;1.?? GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 06 | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TimeSplitters 2 | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status = Works | comp =  | size = | mcemu = yes | wide = | 480P = issues | fst = | notes = Sound desyncs with video when forced to 480p. }}&lt;br /&gt;
{{ NIN| name = TimeSplitters 2 | region = USA | sound = works | dsp = v4 | ver = v3.332 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Forced widescreen makes the game randomly freeze. }}&lt;br /&gt;
{{ NIN| name = TimeSplitters: Future Perfect | region = EUR | sound = Works | dsp =v6 | ver = v4.428 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = support | 480P =yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TimeSplitters: Future Perfect | region = USA | sound = Works | dsp = v6 | ver = v4.418 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = support | 480P =support | fst = | notes = slowdown while is accessing the memory card selection}}&lt;br /&gt;
{{ NIN| name = TMNT | region = USA | sound = works | dsp =v6 | ver = v2.150 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TMNT: Mutant Melee | region = USA | sound = works | dsp = | ver = v1.132 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom and Jerry in War of The Whiskers | region = USA | sound = Works | dsp = v6 | ver = v2.278 | lastVer= | status = Works | comp = | size = 195 MB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Ghost Recon | region = USA | sound = works | dsp = v4 | ver = v2.183 | lastVer= | status = works| comp = yes| size = 1.00 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Ghost Recon 2 | region = USA | sound = Works | dsp = v3 | ver = v3.311 | lastVer= | status =  Works | comp = yes| size = 1.27 GB | mcemu =yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Rainbow Six 3 | region = USA | sound = Works | dsp = v3 | ver = v3.311 | lastVer= | status =  Works | comp = yes| size = 1.35 GB | mcemu =yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Rainbow Six: Lockdown | region = USA | sound = Works | dsp = v6 | ver = r85 | lastVer= | status = Works | comp = yes| size = 1.32 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer=  | status =  works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell | region = USA | sound = works | dsp = v4 | ver = v2.162 | lastVer=  | status =  works | comp = yes | size = 1.09 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Widescreen issues: Some objects disappear near edges of screen }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 1&amp;lt;br/&amp;gt;Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 2 | region = EUR | sound = works | dsp = | ver = v4.428| lastVer= | status = Works | comp =| size = | mcemu = | wide = support | 480P = no | fst = | notes = 480p PAatch works, but if used, the game stucks in the language selection screen  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 1&amp;lt;br/&amp;gt;Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 2 | region = USA | sound = works | dsp = v6 | ver = v1.101 | lastVer= | status = Works | comp = yes| size = 1.21 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Double Agent Disc 1&amp;lt;br /&amp;gt;Tom Clancy&#039;s Splinter Cell: Double Agent Disc 2 | region = EUR | sound = works | dsp = | ver = v4.428| lastVer= | status = Works | comp = | size = | mcemu = | wide = no | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Double Agent Disc 1&amp;lt;br /&amp;gt;Tom Clancy&#039;s Splinter Cell: Double Agent Disc 2 | region = USA | sound = works | dsp = v6 | ver = v2.272 | lastVer= | status = Works | comp = yes| size = 1.17 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow | region = EUR | sound = works | dsp = | ver = v4.428| lastVer= | status = works | comp =| size = | mcemu =  | wide = | 480P = no| fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow | region = USA | sound = works | dsp =v3  | ver = v2.260 | lastVer= | status = works | comp =yes | size = 1.22 GB | mcemu = yes  | wide = yes | 480P =support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tonka: Rescue Patrol  | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = no | size = 273 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Shrunken image crashes Wii. }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s American Wasteland | region = EUR | sound = Works | dsp = v6 | ver = v2.171 | lastVer= | status = Works | comp =yes | size = 1.32 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s American Wasteland | region = USA | sound = Works | dsp = v6 | ver = v2.182 | lastVer= | status = works| comp =yes | size = 1.32 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = EUR | sound = works| dsp = v2 | ver = v2.177 | lastVer = | status = Works| comp =yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = issues | fst = | notes = Must turn off Force Progressive or image gets cut. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = GER | sound = works | dsp = v2 | ver = v2.177 | lastVer = | status = Works| comp =yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = USA | sound = works | dsp = v2 | ver = v3.382 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu =yes | wide =yes | 480P = issues | fst = | notes = Blackscreen on FMV when using progressive, also it crashes frequently on the main skater select screen. Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = EUR | sound =works | dsp = v4 | ver = v2.177 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support | 480P = yes| fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = GER | sound =works | dsp = v4 | ver = v2.177 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support | 480P = yes| fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = USA | sound = works | dsp = v4 | ver = v3.382 | lastVer= | status = Works | comp = yes| size = 1.25 GB | mcemu = yes | wide =support | 480P = support| fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground | region = EUR | sound = Works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.29 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground 2 | region = EUR | sound = Works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground 2 | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Top Angler: Real Bass Fishing | region = USA | sound =  | dsp =v2  | ver = v1.132 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Top Gun: Combat Zones | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tower of Druaga, The | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = TransWorld Surf: Next Wave | region = USA | sound =  | dsp =v2  | ver = v1.132 | lastVer=  | status =Works | comp = yes| size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Trigger Man | region = USA | sound =  | dsp =v3  | ver = v2.278 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: New York City | region = EUR | sound = Works | dsp = | ver = v4.4.28| lastVer=  | status = Works | comp =| size = | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: New York City | region = USA | sound = Works | dsp = v6 | ver = v2.284 | lastVer=  | status = Works | comp = yes| size = 1.17 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: Streets of LA | region = EUR| sound = Works | dsp = | ver = v4.428 | lastVer= | status = Works | comp =| size = | mcemu = | wide = support| 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: Streets of LA | region = USA | sound = Works | dsp = v3 | ver = v2.182 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support| 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tube Slider: The Championship of Future Formula | region = USA | sound = works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 630 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = EUR | sound =Works  | dsp = v4 | ver = v3.391 | lastVer= | status = Works | comp =yes  | size = 1.25 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = GER | sound =Works  | dsp = v4 | ver = v3.391 | lastVer= | status = Works | comp =yes  | size = 1.25 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = USA | sound = works | dsp = v4 | ver = v3.391 | lastVer=  | status =  Works | comp = yes | size = 1.11 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = ERROR, game skip ALL cut scenes (only 30 seconds of cut scenes) }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger | region = USA | sound = works | dsp = v4| ver = v1.127 | lastVer= | status =  Works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes| 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger 2: Bush Rescue | region = USA | sound = Works | dsp =v6 | ver = v1.127 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger 3: Night of the Quinkan | region = USA | sound = Works | dsp =v6| ver = v1.132 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = UEFA Champions League 2004-2005 | region = EUR | sound =Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp =yes | size = 835 MB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Widescreen issues: Player disappears outside 4:3 Frame.}}&lt;br /&gt;
{{ NIN| name = UEFA Champions League 2004-2005 | region = GER | sound =Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp =yes | size = 835 MB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Widescreen issues: Player disappears outside 4:3 Frame.}}&lt;br /&gt;
{{ NIN| name = UFC: Throwdown | region = USA | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size = 1.16 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = UFC2 Tapout Final Spec | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Ultimate Muscle: Legends vs. New Generation | region = USA | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 698 MB| mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ultimate Spider-Man | region = USA | sound = Works | dsp = v6 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Universal Studios Theme Parks Adventure | region = USA | sound = works | dsp =v2 | ver = v2.145 | lastVer=  | status = Works | comp =  | size = 849 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Urbz, The: Sims in the City | region = USA | sound = Works | dsp =v3 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = V-Rally 3| region = EUR | sound = Works | dsp =  | ver = v1.126 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Vexx | region = EUR | sound = Works | dsp =v4 | ver = v3.315 | lastVer= | status = Works | comp = | size =1.35 GB  | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Vexx | region = USA | sound = Works | dsp =v4 | ver = v4.435 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe | region = USA | sound = Works | dsp = v3 | ver = v3.352 | lastVer= | status = Works| comp = yes| size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe 2 | region = USA | sound = Works | dsp = v4 | ver = v1.29 | lastVer= | status = Works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe: Red Hot Rumble | region = USA | sound = works | dsp = v3 | ver = v1.50 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Quest | region = USA | sound = Works | dsp =v3  | ver = v1.126 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Striker 3 Ver.2002 | region =EUR | sound =works | dsp =v2 | ver = v4.428 | lastVer= | status =    works | comp =yes | size = 738 MB | mcemu = yes | wide =yes| 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Virtua Striker 3 Ver.2002 | region = USA | sound = Works | dsp =v2  | ver = v2.278 | lastVer= | status = works | comp =no| size =1.35 GB | mcemu = yes | wide = issues | 480P = yes | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Virtua Striker 4 Ver.2006 | region =USA | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 454 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = &amp;quot;Free Play&amp;quot; and the two &amp;quot;Press Start Button&amp;quot; text will be half-cut off when using widescreen. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Wallace &amp;amp; Gromit in Project Zoo | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  yes| size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Wario World | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 258 MB | mcemu = yes | wide = issues | 480P = no| fst = | notes = Needs Custom Patch to Fix Clipping.}}&lt;br /&gt;
{{ NIN| name = Wario World 60hz patched| region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 258 MB | mcemu = yes | wide = issues | 480P = yes| fst = | notes = More info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here].Needs Custom Patch to Fix Clipping.}}&lt;br /&gt;
{{ NIN| name = Wario World | region = USA | sound = Works | dsp = v2 | ver = v2.217 | lastVer= | status = Works | comp = yes | size = 257 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to Fix Clipping.}}&lt;br /&gt;
{{ NIN| name = WarioWare, Inc.: Mega Party Game$! | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 714 MB | mcemu = yes | wide = yes| 480P = no| fst = | notes = No GBA support on WiiU.}}&lt;br /&gt;
{{ NIN| name = WarioWare, Inc.: Mega Party Game$! | region = USA | sound = Works | dsp = v3 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 846 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA support on WiiU.}}&lt;br /&gt;
{{ NIN| name = Warrior Blade: Rastan vs. Barbarian  | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Wave Race: Blue Storm | region = EUR | sound = works | dsp = v2 | ver = v4.430| lastVer=  | status = Works | comp =yes | size =1.34 GB | mcemu =yes | wide =issues | 480P =no | fst = | notes = Widescreen issues: Menu is in 4:3.}}&lt;br /&gt;
{{ NIN| name = Wave Race: Blue Storm | region = USA | sound = works | dsp = v2 | ver = v4.430| lastVer = | status =  works | comp = yes | size = 1.35GB | mcemu = yes | wide = yes | 480P =support | fst = yes | notes = Widescreen issues: Menu is in 4:3.}}&lt;br /&gt;
{{ NIN| name = Whirl Tour | region = USA | sound = works | dsp = v4 | ver = v3.315 | lastVer=  | status = Works | comp = yes | size = 820 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = World Racing  | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = World Series of Poker | region = USA | sound =works | dsp = v9 | ver = v1.128 | lastVer=  | status = Works | comp = yes | size = 1.16 GB | mcemu = yes| wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = World Soccer Winning Eleven 6: Final Evolution | region = Jap | sound = Works | dsp =  | ver = v4.422 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Worms 3D | region = EUR | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size =1.02 GB | mcemu =yes | wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Worms 3D | region = USA | sound = Works | dsp = v2 | ver = v2.197 | lastVer= | status = Works | comp = yes | size = 974 MB | mcemu = yes | wide = yest | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Worms Blast | region = USA | sound = works | dsp = v2 | ver = v3.305 | lastVer= | status =  Works | comp = yes  | size = 550 MB | mcemu = yes | wide = | 480P =support | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Wreckless: The Yakuza Missions | region = USA | sound = works | dsp = v2 | ver = v3.305 | lastVer= | status =  Works | comp = yes  | size = 712 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = WrestleMania X8 | region = USA | sound =works  | dsp = v2 | ver = v2.280 | lastVer= | status =  works | comp =  | size = 1.35 GB | mcemu =yes   | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = WTA Tour Tennis | region = USA | sound = Works | dsp = v2 | ver = v4.428| lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = issues | wide = yes  | 480P = no | fst = | notes =If using MULTI MC EMU or real Memory cards max size must be 251 blocks due to [http://www.nintendo.com/consumer/memorycard1019.jsp known issues] with bigger MC. No issues with individual mc emu }}&lt;br /&gt;
{{ NIN| name = WWE Crush Hour | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = WWE Day of Reckoning | region = USA | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = Works | comp =yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = If you disable the speed limit the game will randomly crash. }}&lt;br /&gt;
{{ NIN| name = WWE Day of Reckoning 2 | region = USA | sound = Works | dsp = v2 | ver = v1.43 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = If you disable the speed limit the game will randomly crash. }}&lt;br /&gt;
{{ NIN| name = WWE WrestleMania XIX | region = USA | sound = Works | dsp = v2 | ver = v1.126 | lastVer= | status = Works | comp =  | size = | mcemu = yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = X-Men Legends | region = USA | sound = works | dsp = v4 | ver = v3.353 | lastVer= | status =  Works | comp = yes | size =1.24 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen hack has no effect }}&lt;br /&gt;
{{ NIN| name = X-Men Legends II: Rise of Apocalypse | region = USA | sound =works | dsp = v4 | ver = v3.353 | lastVer= | status =  Works | comp = yes | size =1.32 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = X-Men: Next Dimension | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 894 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X-Men: The Official Game | region = USA | sound = Works | dsp = v6 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X2 Wolverine&#039;s Revenge | region = EUR | sound =works | dsp =v4 | ver = v4.xxx | lastVer= | status = works | comp = yes| size =1.25 GB | mcemu =yes | wide =yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X2 Wolverine&#039;s Revenge | region = USA | sound =works | dsp =v4 | ver = v4.xxx | lastVer= | status =  Works | comp = yes | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = XGIII: Extreme G Racing  | region = EUR | sound = works | dsp = v2 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = XGIII: Extreme G Racing  | region = USA | sound = works | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 373 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = XGRA: Extreme G Racing Association | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 1.12 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Minor culling problems at edge of screen when forcing Widescreen on some tracks.}}&lt;br /&gt;
{{ NIN| name = XIII | region = EUR | sound =works | dsp = v3 | ver =v4.430 | lastVer= | status = works | comp = yes | size = 1.30 GB | mcemu = yes | wide = yes | 480P = no| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = XIII | region = ITL | sound =works | dsp = v3 | ver =v4.430  | lastVer= | status = works | comp = yes | size = 1.30 GB| mcemu = yes| wide = yes | 480P = no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = XIII | region = USA | sound =works | dsp = v3 | ver =v2.153  | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Menu is a bit laggy. Compress with DMToolbox only.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Yu-Gi-Oh! The Falsebound Kingdom | region = USA | sound = works | dsp = v4 | ver = v2.197 | lastVer= | status = Works | comp = yes | size = 557 MB | mcemu = yes | wide = | 480P =yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Zapper: One Wicked Cricket | region = USA | sound = works | dsp = v4 | ver = v2.149 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = | 480P = | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Zatch Bell! Mamodo Battles | region = USA | sound = Works | dsp = v3 | ver = v2.162 | lastVer= | status =  Works | comp = yes | size = 342 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Zatch Bell! Mamodo Fury | region = USA | sound = Works | dsp = v9 | ver = v2.162 | lastVer= | status = Works | comp = yes | size = 910 MB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda Collection | region = JAP | sound = works | dsp = v5 | ver = v2.166 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Kaze no Takuto | region = JAP | sound = works | dsp = v0 | ver = v2.166 | lastVer = | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support (Tingle Tuner) on WiiU. }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Toki no Ocarina GC: Ura Zelda | region = JAP | sound = works | dsp = v4 | ver = v2.171 | lastVer= | status = works | comp =yes | size = 1.16 GB | mcemu =yes | wide =yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Twilight Princess | region = JAP | sound = works | dsp = v8 | ver = v2.219 | lastVer =| status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zoids: Battle Legends | region = USA | sound =works | dsp = v2 | ver = v2.145 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Zoids: Full Metal Clash| region = jap| sound =works | dsp = v2 | ver = v2.184 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zoids Vs | region = JAP | sound = Works | dsp =  | ver = v3.36 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | nolimit =  | notes = Mission Mode-Empire works well, but in other game mode, freezes randomly at the end of the battles unless you turn on log and osreport wich makes the other modes work fine i did over 15 zoid batles in a row. }}&lt;br /&gt;
{{ NIN| name = ZooCube | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Nintendont_Compatibility_List&amp;diff=73225</id>
		<title>Nintendont Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Nintendont_Compatibility_List&amp;diff=73225"/>
		<updated>2021-09-21T18:41:39Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* G */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Nintendont. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/FIX94/Nintendont Nintendont Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/nintendont.349258/ Nintendont Thread on GBATemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Posting Guidelines: UNDERSTAND BEFORE EDITING==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;,&amp;quot; &amp;quot;&#039;&#039;&#039;JPN&#039;&#039;&#039;,&amp;quot; or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;, or specific county code &amp;quot;FRN&amp;quot;, &amp;quot;GER&amp;quot;, &amp;quot;SPN&amp;quot;, &amp;quot;ITL&amp;quot; &amp;quot;DUT&amp;quot; or &amp;quot;AUS&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DSP&#039;&#039;&#039; - Which sound DSP version the game is using. Do not use &amp;quot;unknown&amp;quot; if you don&#039;t know the version. &#039;&#039;&#039;Unknown&#039;&#039;&#039; is a valid entry from nintendont&#039;s log when it didn&#039;t find the DSP version. If you don&#039;t know the version, just leave it empty. You can also drag and drop the ISO into [http://crediar.com/dspscan.rar dspscan] or search this [http://pastie.org/9384011 list] of NTSC DSPs  to obtain the DSP version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sound&#039;&#039;&#039; - Whether the sound works of not. set to &#039;&#039;&#039;Works&#039;&#039;&#039; if the game has overall good sound with very rare on non existent garbled noises.  Set to &#039;&#039;&#039;Issues&#039;&#039;&#039; if the game has mixed sound issues (working fine in some part of the game, but some instrument/cutscene/menus don&#039;t). Set to &#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039; for games with constant garbled noises, incorrect or no sound at all. If the game has no sound due to audio streaming then mark the sound as &#039;&#039;Issues&#039;&#039; and put audio streaming in the notes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest [http://gbatemp.net/threads/nintendont-crediars-new-project.349258/ Nintendont release]. If you&#039;re using a more recent version than the one listed, update this field.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last working version&#039;&#039;&#039; - The last known revision the game was known working with.  If the game works in the latest revision,  leave this field blank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of the game with a uncompressed (1.35 GB) 1:1 disc image dump. Mark the game as &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot; if the game is 98-100% compatible. Mark the game as &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot; if the game plays but may freeze or has graphical glitches but the game is still playable. Mark the game as &amp;quot;&#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039;&amp;quot; if it freezes at the same point every time or fails to boot at all. [http://www.slavasoft.com/hashcalc/index.htm Verify] your game.iso [http://redump.org/discs/system/gc/ here.] Titles that work but have any missing audio due to disc streaming are to be entered as &#039;&#039;Works&#039;&#039; with notes of audio streaming.  Also note that newer release versions of Nintendont always take priority. Should you happen to find that an up to date Nintendont breaks a game that is listed here as working with an older revision, mention the earlier compatible revision under Notes. Make sure to include the problem in the notes if the game fails to boot (black screen, green screen, freezing, etc)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Options&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
:The enhancements of Memory Card Emulation, Widescreen Patch, Progressive Patch, DiscEX compression and GCReEx (fst) are to be considered optional, and should only be tested after the game has been confirmed to work without these features. Do not for example, add a new title to the list as &#039;Doesn&#039;t Work&#039; having only tested the game with one of these settings enabled, as it&#039;s probable the game works flawlessly without it.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;MCEmu&#039;&#039;&#039; (Memory Card Emulation) - This is the game save redirection feature which uses the front SD instead of a GameCube memory card. Keep in mind that not all games will work with this patching. Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; for working, or &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot; for not working. For partially working games, you can enter &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;. If you have not enabled Memory Card Emulation, leave the field blank.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shrunk&#039;&#039;&#039; - Using Nintendont 4.428 or newer is recommended to use cISO format converted with [http://wit.wiimm.de/wit/ Wit (Wiimms ISO Tool)] .The major advantage of CISO is that it removes empty blocks while maintaining the original file offsets, unlike shrunken ISOs that sometimes break; some games expect certain files to be located at an exact location on disc. This also preserves disc seek timing. Alternatively use DMToolbox or the latest version of [http://crediar.com/dwn.php DiscEX] with the -c command on your verified 1:1 disc image. Note that audio streaming games need to be aligned 32k. Therefore it is recommended to use DMToolbox with auto option to shrink your games. A few titles will fail to start or eventually crash when you compress the .iso. Compatible games should be marked &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot;, and games that do not work flawlessly after compression should be marked &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;. You should also fill in the size of the compressed game.iso (&#039;&#039;&#039;Note:&#039;&#039;&#039; DMToolbox always displays 1.36 GB as file size, which is usually wrong. You have to check the filesize for yourself). If you have not compressed the 1:1 image, leave the comp field blank. Games that have issues with compression should have comp marked as &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Wide&#039;&#039;&#039; (Widescreen Patch) - Whether or not a game can be patched to run in widescreen mode. Games that fail to start or later error should be marked &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;. If the game displays any oddities but plays without crashing, you can enter &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;. If the game itself already has a widescreen option, enter &amp;quot;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;quot;. If your game has a widescreen option, you can either see in the options or look it up in this [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support list]. If you didn&#039;t test Widescreen patch, leave the wide field blank.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;480p&#039;&#039;&#039; - Whether or not a game can be forced to run in progressive mode. If the game itself already has an 480p option, enter &amp;quot;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;quot;. A list of games that support 480p can be found [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support here].&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;FST&#039;&#039;&#039; - Whether or not a game works in extracted (file system) mode, using the latest version of [http://crediar.com/dwn.php GCReEx] on your verified 1:1 disc image or DMToolbox.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;No Limit&#039;&#039;&#039; - Whether or not a game works in with disabled read speed limiter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes like &#039;Works Great&#039; are not needed and simply add clutter. Extended information is to be placed at the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template to add a new entry&#039;&#039;&#039;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{ NIN| name = game_name | region = USA/JPN/EUR | sound = Works/Issues/Doesn&#039;t Work | dsp = vxx | ver = v1.?? | lastVer= | status = Works/Issues/Doesn&#039;t Work | comp = yes/issues/no | size = | mcemu = yes/issues/no | wide = yes/issues/no/support | 480P = yes/issues/no/support | fst = yes/issues/no | nolimit = yes/issues/no | notes = }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name=1080: Avalanche | region = EUR | sound = works | dsp = v3 | ver = v4.430 | lastVer=| status = Works | comp = yes| size = 1.20 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name=1080: Avalanche | region = USA | sound = works | dsp = v3 | ver = v3.332 | lastVer=| status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = yes | 480P = support | fst = yes | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name=18 Wheeler: American Pro Trucker | region = EUR | sound = works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name=18 Wheeler: American Pro Trucker | region = USA | sound = works | dsp = v2 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 270 MB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = EUR | sound = Works | dsp = v2 | ver = v2.171 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = GER | sound = Works | dsp = v2 | ver = v2.171 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=4x4 Evo 2 | region = USA | sound = works | dsp = v2 | ver = v2.191 | lastVer= | status =Works | comp =yes | size = 552 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Ace Golf | region = EUR | sound = Works | dsp = v2 | ver = v3.316 | lastVer= | status = Works | comp =yes | size =1.25 GB | mcemu = yes | wide = Issues | 480P =yes | fst = | notes = &amp;lt;br /&amp;gt;Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = AGB Emulator | region = USA | sound = Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 19 MB | mcemu = | wide = | 480P = yes | fst = | notes = Improved performance over GC mode. }}&lt;br /&gt;
{{ NIN| name = Aggressive Inline | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size =863 MB | mcemu =yes | wide = issues | 480P =yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Aggressive Inline | region = USA | sound = works | dsp = v4 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 843 MB | mcemu = yes | wide =  yes | 480P =support  | fst =  | notes =  }}&lt;br /&gt;
{{ NIN| name = Alien Hominid | region = USA | sound = works | dsp = v6 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 430 MB | mcemu = yes | wide = | 480P =support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2002 | region = USA | sound = works | dsp = v2 | ver = v2.188 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2003 featuring Derek Jeter | region = USA | sound = works | dsp = v2 | ver = v2.191 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2004 | region = USA | sound = works | dsp = v4 | ver = v2.191 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Amazing Island | region = USA | sound = works | dsp = v3 | ver = v2.191 | lastVer= | status =  Works | comp = yes | size = 0.98 GB | mcemu = yes | wide = | 480P = | fst = | notes =  Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = American Chopper 2: Full Throttle | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer= | status = Works | comp = yes| size = 1.13 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Animal Crossing | region = EUR | sound = Works | dsp = v10 | ver = v4.430| lastVer= | status = Works | comp = yes | size = 139 MB | mcemu = yes | wide = yes | 480P = NO | fst = | notes = No GBA and e-Reader support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Animal Crossing | region = USA | sound = Works | dsp = v10 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 126.4 MB | mcemu = Yes | wide = yes | 480P = support | fst = | notes = No GBA and e-Reader support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Animaniacs: The Great Edgar Hunt | region = EUR | sound = works | dsp = v3 | ver = v2.196 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Animaniacs: The Great Edgar Hunt | region = USA | sound = works | dsp = v3 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Ant Bully, The | region = USA | sound = works | dsp = v6 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 497 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Aquaman: Battle for Atlantis | region = USA | sound = works | dsp = v4 | ver = v2.198 | lastVer= | status =  Works | comp = yes | size = 535 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Army Men: Air Combat: The Elite Missions | region = USA | sound =works | dsp = v4 | ver = v2.198 | lastVer= | status = Works | comp = yes | size = 993 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Army Men: RTS | region = USA | sound = works | dsp = v2 | ver = v2.198 | lastVer= | status =  Works | comp = yes | size = 604 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Army Men: Sarge&#039;s War | region = USA | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status =  Works | comp =yes | size = 1.27 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Asterix and Obelix XXL | region = EUR | sound = Works | dsp = v3 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 724 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ATV: Quad Power Racing 2 | region = EUR | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = works | comp = yes| size =527 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ATV: Quad Power Racing 2 | region = USA | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = works | comp =yes | size = 466 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Auto Modellista | region = USA | sound = works | dsp = v4 | ver = v4.4430 | lastVer= | status =  Works | comp = yes | size = 821 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Avatar: The Last Airbender | region = USA | sound = Works | dsp = v6 | ver = v2.198 | lastVer= | status = works | comp = yes | size = 857 MB | mcemu = yes | wide = yes| 480P =yes | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Backyard Baseball | region = USA | sound =works | dsp = v2 | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 744 MB | mcemu =yes | wide =yes | 480P =support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Backyard Football | region = USA | sound =works | dsp = v2 | ver = v3.322 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu =yes | wide =yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Backyard Sports: Baseball 2007 | region = USA | sound = Works | dsp = v6 | ver = v2.234 | lastVer= | status = Works | comp = yes | size = 516 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bad Boys II | region = EUR | sound = works | dsp = v3 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component) }}&lt;br /&gt;
{{ NIN| name = Bad Boys: Miami Takedown | region = USA | sound = works | dsp = v3 | ver = v2.161 | lastVer= | status = Works | comp = yes | size = 1.29 GB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = EUR | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu = yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = FRN | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu = yes | wide =issues | 480P = yes| fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = GER | sound = Works | dsp = v4 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu = yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = USA | sound = Works | dsp = v4 | ver = v2.162 | lastVer= | status = Works | comp = yes| size = 1.26 GB | mcemu = yes | wide =issues | 480P = | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos Origins Disc 1&amp;lt;br/&amp;gt;Baten Kaitos Origins Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v. 4.430| lastVer= | status = works | comp = yes | size =1.34 GB&amp;lt;br /&amp;gt;1.29 GB | mcemu = yes | wide = no | 480P = support | fst = | notes = Widescreen Patch included in Nintendont not working due to missing C_MTXOrtho and GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 | region = EUR | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp =yes | size =1.35 GB&amp;lt;br /&amp;gt;1.26 GB | mcemu =yes | wide =no | 480P =NO | fst = | notes = Widescreen Patch included in Nintendont not working due to missing C_MTXOrtho and GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 60hz patched | region = EUR | sound = works | dsp = v3 | ver = v4.430 | lastVer= | status = Works | comp =yes | size =1.35 GB&amp;lt;br /&amp;gt;1.26 GB | mcemu =yes | wide =no | 480P = yes | fst = | notes =Info about the 60hz patch can be found [https://gbatemp.net/threads/patches-to-convert-pal-50hz-games-into-pal-60hz-nintendont-compatible.437896/ here].&lt;br /&gt;
Widescreen Patch included in Nintendont not working due to missing C_MTXOrtho and GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v3.352 | lastVer = | status = works| comp = yes | size =1.33 GB&amp;lt;br /&amp;gt;1.24 GB | mcemu = yes | wide = no | 480P = support | fst = | notes = Forcing a language other than english results in a corrupted text output. Widescreen Patch included in Nintendont not working due to missing C_MTXOrtho and GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean: Special Experience Disc | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman Begins | region = EUR | sound =works | dsp = v6 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes| wide =support | 480P =yes | fst = | notes =If &amp;quot;Force progressive&amp;quot; is enabled the related ingame selector will appear instead of the 50/60hz selector }}&lt;br /&gt;
{{ NIN| name = Batman Begins | region = USA | sound = works | dsp = v6 | ver = v2.162| lastVer=  | status = Works | comp =yes | size = 1.28 GB | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Dark Tomorrow | region = EUR | sound = Works | dsp = v2 | ver = v4.430 | lastVer= | status = works| comp = yes | size = 1.05 GB | mcemu =yes  | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Dark Tomorrow | region = USA | sound = works | dsp = v2 | ver = v2.265 | lastVer= | status = works | comp = yes | size = 1.05 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Batman Rise of Sin Tzu | region = EUR | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes| size = 1.28 GB| mcemu = yes | wide =yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman Rise of Sin Tzu | region = USA | sound = Works | dsp = v4 | ver = v2.162| lastVer= | status = Works | comp = yes| size = 1.28 GB| mcemu = yes | wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Vengeance | region = EUR | sound = works | dsp = v2 | ver = v4.4430| lastVer= | status = works | comp = yes | size = 753 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Vengeance | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = works | comp = yes | size = 722 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Battalion Wars | region = EUR | sound = Works | dsp = v6 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.04 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Battalion Wars | region = USA | sound = works | dsp = v6 | ver = v2.186 | lastVer= | status = works | comp = yes | size = 995 MB | mcemu = yes | wide = support | 480P = support | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Battle Stadium D.O.N. | region = JAP | sound = Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 302 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Beach Spikers: Virtua Beach Volleyball | region = EUR | sound = works | dsp = v2 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 274 MB | mcemu = yes | wide = issues | 480P = no | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame }}&lt;br /&gt;
{{ NIN| name = Beach Spikers: Virtua Beach Volleyball | region = USA | sound = works | dsp = v2 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 207 MB | mcemu = yes | wide = issues | 480P = support | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = BeyBlade VForce: Super Tournament Battle | region = EUR | sound = works | dsp = v4 | ver = v2.256 | lastVer=  | status = Works | comp =yes | size = 725 MB  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BeyBlade VForce: Super Tournament Battle | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Beyond Good &amp;amp; Evil | region = USA | sound = works | dsp = v4 | ver = v4.418 | lastVer= | status = Works | comp = yes | size = 1.25 GB| mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Beyond Good &amp;amp; Evil | region = ITL | sound = works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Air Freestyle | region = EUR | sound = works | dsp = v2 | ver = v2.260 | lastVer = | status = Works | comp = yes | size = 756 MB | mcemu = yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Air Freestyle | region = USA | sound =works | dsp = v2 | ver = v2.260 | lastVer= | status = works| comp = yes | size = 884 MB | mcemu = yes| wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Mutha Truckers | region = EUR | sound = works | dsp = v4 | ver = v3.316 | lastVer= | status = Works | comp = yes | size = 866 MB | mcemu =yes | wide = Issues | 480P = yes | fst = | notes = To get music to start playing go to the options and change the music volume after any change music will work from then on.&amp;lt;br&amp;gt;Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Big Mutha Truckers | region = USA | sound =works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp = yes| size = 861 MB | mcemu = yes| wide = issues | 480P = yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame }}&lt;br /&gt;
{{ NIN| name = Billy Hatcher and the Giant Egg | region = EUR | sound = works | dsp = v3 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 890 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Billy Hatcher and the Giant Egg | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 825 MB| mcemu =yes | wide =yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Biohazard: Special Edition | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Biohazard 3: The Last Escape | region = JAP | sound = Works | dsp = v2 | ver = v2.190 | lastVer= | status = Works | comp = | size = | mcemu = | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bionicle | region = EUR | sound =works | dsp = v4 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 674 MB | mcemu =yes | wide = | 480P = Issues | fst = | notes = 480p and 60hz has Backscreen on start, games runs behind. &amp;lt;br&amp;gt;50hz works (Wii+component) }}&lt;br /&gt;
{{ NIN| name = Bionicle | region = USA | sound =works | dsp = v4 | ver = v2.175 | lastVer= | status =works | comp = yes | size = 674 MB | mcemu =yes | wide = yes| 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bionicle Heroes | region = USA | sound = Works | dsp = v6 | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Black &amp;amp; Bruised | region = EUR | sound = Works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Black &amp;amp; Bruised | region = USA | sound = Works | dsp = v4 | ver = v2.163 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bleach GC | region = JAP | sound = Works | dsp = v4 | ver = v2.162 | lastVer= | status = Works | comp =yes | size =1.09 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = EUR | sound = works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = FRN | sound = works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame}}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = GER | sound = works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = USA | sound = Works | dsp = v4 | ver = v3.344 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Works fine although the intro sequence &amp;amp; opening cutscene to the game play at 1.5x speed making the audio is slightly messed up.}}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = EUR | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = FRN | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = USA | sound = Works | dsp = v2 | ver = v2.163 | lastVer= | status = Works | comp = yes | size = 1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bloody Roar: Primal Fury | region = EUR | sound =works | dsp = v2 | ver = v4.419 | lastVer= | status = Works | comp =yes | size = 637 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Bloody Roar: Primal Fury | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer =  | status = Works | comp = yes | size = 602 MB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Blowout | region = USA | sound = Works | dsp = v4| ver = v2.163 | lastVer= | status = Works | comp = yes | size =  265 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BMX XXX | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = Issues | 480P =  | fst = | notes = Widescreen issues: Whole game is distorted.}}&lt;br /&gt;
{{ NIN| name = BMX XXX | region = USA | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp = yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bobobo-bo Bo-bobo | region = JAP | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Generation | region = EUR | sound = works | dsp = v2 | ver = v2.164 | lastVer= | status = Works | comp =yes | size =1.18 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only. Needs Custom Patch to Fix Clipping with Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Bomberman Generation | region = USA | sound = works | dsp = v2 | ver = v2.186 | lastVer=  | status = works | comp = yes | size = 0.99 GB | mcemu = yes  | wide = issues | 480P = yes | fst = yes | notes = Compress with DMToolbox only. Needs Custom Patch to Fix Clipping with Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Bomberman Jetters | region = USA | sound = works | dsp = v3 | ver = v2.186 | lastVer = | status = Works | comp = yes | size = 942 MB | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Land 2 | region = JAP | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 301 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bratz: Forever Diamondz | region = EUR | sound = Works | dsp = v6 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Forever Diamondz | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = EUR | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = FRN | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = GER | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = USA | sound =works | dsp = v3 | ver = v2.277 | lastVer= | status =  Works | comp = yes | size =1.13 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Buffy contre les Vampires: Chaos Bleeds | region = FRN | sound =works  | dsp = v4 | ver = v4.430 | lastVer= | status =  works | comp =yes | size = 1.32 GB | mcemu =yes | wide = support | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related ingame selector will appear instead of the 50/60hz selector }}&lt;br /&gt;
{{ NIN| name = Buffy im Bann der Dämonen: Chaos Bleeds | region = GER | sound =works | dsp = v4 | ver = v.430| lastVer= | status =  works | comp =yes | size = 1.31 GB | mcemu =yes | wide = support | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related ingame selector will appear instead of the 50/60hz selector }}&lt;br /&gt;
{{ NIN| name = Buffy the Vampire Slayer: Chaos Bleeds | region = EUR | sound =works | dsp = v4 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.32 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related ingame selector will appear instead of the 50/60hz selector }}&lt;br /&gt;
{{ NIN| name = Buffy the Vampire Slayer: Chaos Bleeds | region = USA | sound =works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Burnout | region = EUR | sound = Works | dsp = v2 | ver = v5.486 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | nolimit = yes | notes =If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up (This issue only occurs on Wii, not WiiU) }}&lt;br /&gt;
{{ NIN| name = Burnout | region = USA | sound = Works | dsp = v2 | ver = v3.386 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Burnout 2: Point of Impact | region = EUR | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status =  Works | comp =yes | size = 1.21 GB | mcemu =yes  | wide =support | 480P = yes| fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up  }}&lt;br /&gt;
{{ NIN| name = Burnout 2: Point of Impact | region = USA | sound = Works | dsp = v4 | ver = v2.227 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu =yes | wide = support | 480P = support | fst = | notes =  }} &lt;br /&gt;
{{ NIN| name = Bust-A-Move 3000 | region = USA | sound = Works | dsp = v4 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 155 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Butt Ugly Martians : Zoom or Doom | region = EUR | sound = Works | dsp =  | ver = v2.163 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Big Game Hunter: 2005 Adventures | region = USA | sound = works | dsp = v6 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Dangerous Hunts 2 | region = USA | sound = works | dsp = v6 | ver = v2.165 | lastVer= | status = Works | comp = Yes | size = 1.12 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Outdoor Adventures | region = USA | sound = works | dsp =v6 | ver = v2.175 | lastVer= | status = Works | comp = yes| size = 1.09 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Call of Duty: Finest Hour | region = EUR | sound = Works | dsp = | ver = v4.430 | lastVer= | status = works | comp = yes | size = 1,31 GB| mcemu = | wide =yes | 480P = yes| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Call of Duty: Finest Hour | region = USA | sound = Works | dsp = v3 | ver = v2.281 | lastVer= | status = works | comp = yes | size = 1.30 GB | mcemu = yes | wide =yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Call of Duty 2: Big Red One | region = ITL | sound = works | dsp = | ver = v4.430 | lastVer= | status = works | comp = yes | size = 1,31 GB | mcemu = yes  | wide = support | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Call of Duty 2: Big Red One | region = USA | sound = works | dsp = v3 | ver = v2.179 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = CAPCOM vs SNK 2 EO | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 270 MB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = CAPCOM vs SNK 2 EO | region = USA | sound = works | dsp = v2 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 281 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Captain Tsubasa: Ougon Sedai no Chousen | region = JAP | sound = works | dsp = | ver = v1.128 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Carmen Sandiego: The Secret of the Stolen Drums | region = EUR | sound = Works | dsp = v4 | ver = v1.130 | lastVer= | status = Works | comp =yes | size = 1.14 GB | mcemu =yes | wide =yes | 480P =yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Carmen Sandiego: The Secret of the Stolen Drums | region = USA | sound = Works | dsp = v4 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cars | region = EUR | sound = Works | dsp = | ver = v3.354 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Cars | region = DUT | sound =  | dsp =  | ver =  | lastVer=  | status = works | comp = | size =  | mcemu =  | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Casper: Spirit Dimensions | region = USA | sound = Works | dsp = v2 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 272 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Catwoman | region = EUR | sound = works | dsp = v3 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Catwoman | region = USA | sound = Works | dsp = v3 | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cel Damage | region = USA | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status =  Works | comp = yes | size = 426 MB | mcemu = yes | wide =  | 480P =support  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Chaos Field Expanded | region = USA | sound = Works | dsp = v2 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 480 MB | mcemu = yes | wide = yes | 480P  =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Charinko Hero | region = JAP | sound = works | dsp = | ver = v2.275 | lastVer= | status = works | comp = yes | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Charlie and the Chocolate Factory | region = USA | sound = Works | dsp = v9 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Charlie&#039;s Angels | region = USA | sound = Works | dsp = v4 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 979 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Chibi-Robo! | region = EUR | sound = Works | dsp = v6 | ver = 4.430 | lastVer= | status = Works | comp = yes | size = 583 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Chibi-Robo! | region = USA | sound = works | dsp = v4 | ver = v2.270 | lastVer=  | status = works | comp = yes | size = 407 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Choro Q! | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Chronicles of Narnia, The: The Lion, the Witch and the Wardrobe | region = EUR | sound = Works | dsp = v6 | ver = r35 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Chronicles of Narnia, The: The Lion, the Witch and the Wardrobe | region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer= | status = Works | comp =yes  | size =1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = City Racer | region = USA | sound = Works | dsp = v4 | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 819 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Funfair | region = EUR | sound = Works | dsp = v11 | ver = v2.213 | lastVer= | status = Works | comp = yes | size =428 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Kart Racer | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Platform Jumper | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.G.A.M.E. | region = EUR | sound =works | dsp = v9 | ver = v1.130 | lastVer= | status = Works | comp = yes| size = 1.34 GB | mcemu = yes| wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.G.A.M.E. | region = USA | sound = Works | dsp = v9 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.S.P.I.E.L. | region = GER | sound = Works | dsp = v9 | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide =yes  | 480P = yes  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Conan | region = EUR | sound = Works | dsp =  | ver = v4.430 | lastVer= | status = Works | comp = yes| size = | mcemu = yes| wide = yes | 480P = yes| fst =  | notes = If &amp;quot;Force progressive&amp;quot; is selected press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up}}&lt;br /&gt;
{{ NIN| name = Conflict: Desert Storm | region = EUR | sound =works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.14 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name =  Conflict:  Desert Storm | region = USA | sound = Works | dsp = v4  | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Conflict: Desert Storm II | region = EUR | sound = Works | dsp =v3 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: Menu is distorted. Graphics glitches outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name =  Conflict:  Desert Storm II: Back to Baghdad | region = USA | sound = Works | dsp =v3  | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.14 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Crash Bandicoot: The Wrath of Cortex | region = EUR | sound = Works | dsp = v2 | ver = v2.146 | lastVer= | status = Works| comp = yes | size = 1.35 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Force PAL50. Widescreen issues: Graphics disappear outside 4:3 frame. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Crash Bandicoot: The Wrath of Cortex | region = USA | sound = Works | dsp = v2 | ver = v3.319 | lastVer= | status = Works | comp = yes | size = 894 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Crash Nitro Kart | region = EUR| sound = Works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = yes | size = 1.45 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Crash Nitro Kart | region = USA | sound = Works | dsp = v4 | ver = v2.166  | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Crash Tag Team Racing | region = USA | sound = Works | dsp = v6 | ver = v2.263 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Crazy Taxi | region = USA | sound = works | dsp = v2 | ver = v4.428| lastVer= | status = works | comp = yes | size = 133 MB | mcemu = yes  | wide = yes | 480P =yes | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Crazy Taxi | region = EUR | sound = works | dsp =  | ver = v4.430 | lastVer= | status = works | comp = yes | size = 154 MB| mcemu = yes  | wide = issues | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up. Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Cubivore | region = USA | sound = works | dsp = v7 | ver = v4.430| lastVer=  | status = works | comp = yes | size = 95 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cubix Robots for Everyone: Showdown | region = USA | sound = works | dsp = v4 | ver = v1.128 | lastVer=  | status = works | comp = yes | size = 873 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Curious George | region = USA | sound = works| dsp =v6 | ver = v2.180 | lastVer= | status = works | comp = yes | size =1.27 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Custom Robo | region = USA | sound = works | dsp = v3 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 940 MB | mcemu = yes  | wide = Issues | 480P = yes | fst = | notes = Needs Custom Patch to Fix Issues with Clipping with Widescreen Hack.  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Dairantou Smash Brothers DX (v1.00) | region = JAP | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dairantou Smash Brothers DX (v1.02) | region = JAP | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dakar 2: The World&#039;s Ultimate Rally | region = USA | sound = works | dsp = v4 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Dance Dance Revolution: Mario Mix | region = USA | sound = Works | dsp = v9| ver = v2.198 | lastVer= | status = Works | comp = yes | size = 264 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Small graphics glitches.}}&lt;br /&gt;
{{ NIN| name = Dancing Stage Mario Mix | region = EUR | sound = works | dsp = v9 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 318 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up}}&lt;br /&gt;
{{ NIN| name = Darkened Skye | region = USA | sound = Works | dsp = v2 | ver = v3.305 | lastVer= | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide =  | 480P =support  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Dark Summit | region = EUR | sound = Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size = 1.16 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Dark Summit | region = USA | sound = works | dsp = v2 | ver = v2.166 | lastVer= | status = Works | comp = yes | size =918 MB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Dave Mirra Freestyle BMX 2 | region = USA | sound =works  | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 640 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Dead to Rights | region = EUR | sound = Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide =support | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dead to Rights | region = USA | sound = Works | dsp =v2 | ver = v2.166 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Def Jam: Fight for NY | region = USA | sound = works | dsp =v3 | ver = v4.418 | lastVer= | status = works | comp = yes | size = 1.21 GB | mcemu = yes | wide = yes| 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Def Jam: Vendetta | region = USA | sound = works | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 1.16 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Defender | region = USA | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.05 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Densetsu no Quiz Ou Ketteisen | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Derby Tsuku 3 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = EUR | sound = Works | dsp = v2 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.31 GB | mcemu = yes| wide = support | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = ITL | sound = works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1,31 GB | mcemu = yes | wide = support | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = USA | sound = works | dsp = v2 | ver = v2.271 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Digimon Rumble Arena 2 | region = USA | sound = works | dsp = v4 | ver = v2.166 | lastVer= | status = Works | comp = issues | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = You can only play as Agumon if compressed.}}&lt;br /&gt;
{{ NIN| name = Digimon World 4 | region = USA | sound = Works | dsp = v3 | ver = v2.166 | lastVer= | status = Works | comp =yes | size = 1.12 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dinotopia: The Sunstone Odyssey | region = USA | sound = works | dsp =v4 | ver = v1.48 | lastVer= | status = Works | comp =yes | size = 792 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Cars   | region = EUR | sound = Works | dsp = v3 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Cars   | region = USA | sound = Works | dsp = v3 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Ratatouille | region = USA | sound = Works | dsp =v6  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 942 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles | region = EUR | sound = works | dsp = v3 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles   | region = USA | sound = works| dsp = v3 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles: Rise of the Underminer | region = EUR | sound = works | dsp =v6 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles: Rise of the Underminer  | region = USA | sound = Works | dsp =v6  | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.09 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Chicken Little | region = USA | sound = works | dsp = v6 | ver = v2.278 | lastVer= | status =works | comp = yes | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Donald Duck: Goin&#039; Quackers  | region = USA | sound = works | dsp = v2 | ver = v2.166 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Extreme Skate Adventure | region = EUR | sound = works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Extreme Skate Adventure | region = USA | sound = works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = no | size = 1.24 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Hide &amp;amp; Seek | region = EUR | sound = Works | dsp = v4 | ver = v2.204 | lastVer= | status = works | comp =yes | size =594 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Hide &amp;amp; Seek | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = works | comp = | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Magical Mirror Starring Mickey Mouse | region = EUR | sound = Works | dsp =  | ver = v4.430| lastVer= | status = works | comp =yes | size = 434 MB | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Magical Mirror Starring Mickey Mouse | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = works | comp =yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Meet the Robinsons | region = USA | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Party | region = USA | sound = Works | dsp = v2 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 268 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Piglet&#039;s Big Game | region = USA | sound = works | dsp = v4 | ver = v2.280 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s PK: Out of the Shadows | region = USA | sound = Works | dsp = v4 | ver = v2.166 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Tarzan: Untamed | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 728 MB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s The Haunted Mansion | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Basketball | region = USA | sound = Works | dsp =  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 383 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Football | region = EUR | sound = Works | dsp = | ver = v4.430| lastVer= | status = Works | comp = yes | size = 651 MB | mcemu = issues| wide = yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up.&lt;br /&gt;
If using MULTI MC EMU or real Memory cards max size must be 251 blocks due to [http://www.nintendo.com/consumer/memorycard1019.jsp known issues] with bigger MC. No issues with individual mc emu}}&lt;br /&gt;
{{ NIN| name = Disney Sports: Football | region = USA | sound = Works | dsp =v4  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 452 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Soccer | region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 272 MB | mcemu = issues | wide = yes | 480P =yes | fst = | notes =If using MULTI MC EMU or real Memory cards max size must be 251 blocks due to [http://www.nintendo.com/consumer/memorycard1019.jsp known issues] with bigger MC. No issues with individual mc emu}}&lt;br /&gt;
{{ NIN| name = Disney Sports: Skateboarding | region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 451 MB | mcemu = issues| wide = yes | 480P =yes | fst = | notes =If using MULTI MC EMU or real Memory cards max size must be 251 blocks due to [http://www.nintendo.com/consumer/memorycard1019.jsp known issues] with bigger MC. No issues with individual mc emu. Compress with DMToolbox only }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Winnie the Pooh&#039;s Rumbly Tumbly Adventure | region = EUR | sound = Works | dsp =  | ver = v4.428 | lastVer= | status = Works | comp =  | size = | mcemu = | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Winnie the Pooh&#039;s Rumbly Tumbly Adventure | region = USA | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dōbutsu no Mori e+ | region = JAP | sound = Works | dsp = v8 | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 29.0 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = No E-Reader support on Wii U}}&lt;br /&gt;
{{ NIN| name = Dokapon DX: Wataru Sekai wa Oni Darake | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Donkey Kong Jungle Beat | region = EUR | sound =Works | dsp = v8 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 661 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Donkey Kong Jungle Beat | region = USA | sound = Works | dsp = v8 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 660 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Donkey Konga | region = EUR | sound =Works | dsp = v3 | ver = v4.430| lastVer= | status = works| comp =yes | size = 250 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up}}&lt;br /&gt;
{{ NIN| name = Donkey Konga | region = USA | sound = Works | dsp =v3 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 256 MB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Donkey Konga 2 | region = EUR | sound =Works | dsp = v6 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 312 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Donkey Konga 2 | region = USA | sound =Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = yes| size = 249 MB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Donkey Konga 3 | region = JAP | sound = works| dsp = v6 | ver = v4.430 | lastVer= | status = works| comp = yes | size = 252 MB | mcemu = yes| wide = yes| 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dora the Explorer: Journey to the Purple Planet | region = USA | sound = works  | dsp = v6 | ver = v4.439 | lastVer= | status = works | comp = yes  | size = 1.35 GB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Doraemon: Minna de Asobou! Miniland | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp = yes | size = 476 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Doshin the Giant | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 735 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Doshin the Giant 60 hz patched| region = EUR | sound = Works | dsp = v2 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 735 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Info about he 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]}}&lt;br /&gt;
{{ NIN| name = Dr. Muto | region = USA | sound = | dsp = v2 | ver = v2.166 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dragon Drive: D-Masters Shot | region = JAP | sound = works | dsp = v4 | ver = v2.166 | lastVer= | status = works | comp =no | size = 1.20 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Shrunken ISO freezes.}}&lt;br /&gt;
{{ NIN| name = Dragon Drive: D-Masters Shot (Anime Disc) | region = JAP | sound =  works | dsp = v4 | ver = v1.73 | lastVer= | status = Works  | comp = yes | size = | mcemu = | wide = | 480P =yes  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai | region = EUR | sound = works | dsp = v3 | ver = v1.125 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = no | 480P = | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai | region = USA | sound = Works | dsp = v3 | ver = v2.292 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = no | 480P = issues | fst = | notes =Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. 480p patch has no effect }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai 2 | region = EUR | sound = Works | dsp = v6 | ver = v1.86 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = no | 480P = | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai 2 | region = USA | sound = Works | dsp = v6 | ver = v2.284 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = no | 480P = issues | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. 480p patch has no effect }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Sagas | region = USA | sound = works | dsp = v3 | ver = v2.284 | lastVer= | status = Works | comp =yes| size =1.35GB  | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Needs Custom Patch to Fix Clipping issues with Widescreen Hack. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Dragon&#039;s Lair 3D | region = EUR | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = support| 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dragon&#039;s Lair 3D | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Dream Mix TV: World Fighters | region = JAP | sound = works | dsp = | ver = v2.145 | lastVer= | status =  Works | comp =yes | size = 391 MB | mcemu =yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = DreamWorks Madagascar | region = EUR | sound = works | dsp = v3 | ver = v1.108 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Madagascar | region = USA | sound = works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 614 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = DreamWorks Over The Hedge | region = EUR | sound = works | dsp = v6 | ver = v2.186 | lastVer= | status =  Works | comp =yes | size = 867 MB | mcemu =yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Over The Hedge | region = USA | sound = Works | dsp = v6 | ver = v1.140 | lastVer=  | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Driven | region = EUR | sound = Works | dsp =  | ver = v4.430| lastVer=  | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Driven | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer=  | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Drome Racers | region = USA | sound = Works | dsp = v2 | ver = v2.161 | lastVer=  | status =  Works | comp = no | size = 819 MB | mcemu = Yse | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Duel Masters Nettou! Battle Arena | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Ed, Edd n Eddy: The Mis-Edventures | region = USA | sound = Works | dsp = v6  | ver = v2.284 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen hack has no effect }}&lt;br /&gt;
{{ NIN| name = Egg Mania: Eggstreme Madness | region = USA | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 324 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Eisei Meijin VI | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Enter The Matrix Disc 1&amp;lt;br/&amp;gt;Enter The Matrix Disc 2 | region = EUR | sound =Works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.30 GB&amp;lt;br/&amp;gt;1.19 GB | mcemu = yes | wide =issues | 480P = issues| fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related in game selector will appear instead of the 50/60hz selector, also with 480P Language selector doesn&#039;t work; game is set by default to English.&lt;br /&gt;
Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Enter The Matrix Disc 1&amp;lt;br/&amp;gt;Enter The Matrix Disc 2 | region = USA | sound = works | dsp = v4 | ver = v1.101 | lastVer= | status = works | comp = yes | size = 1.30 GB&amp;lt;br/&amp;gt;1.19 GB | mcemu = yes | wide =issues | 480P =support | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = ESPN International Winter Sports 2002 | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.36 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ESPN MLS ExtraTime 2002 | region = USA | sound = Works | dsp = v2 | ver = v2.278 | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Eternal Arcadia Legends | region = JAP | sound = Works | dsp = v2 | ver = v2.296 | lastVer= | status = works | comp = no | size = 1.35 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Shrinking with DMToolbox produces a corrupt oversized file.&amp;lt;br /&amp;gt;Widescreen issues: Stretched image.}}&lt;br /&gt;
{{ NIN| name = Eternal Darkness: Sanity&#039;s Requiem | region = EUR | sound = Works | dsp = v2 | ver = v4.430| lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (the Edgar Allan Poe quote with the 50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Eternal Darkness: Sanity&#039;s Requiem | region = USA | sound = Works | dsp = v2 | ver = v4.435 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Evolution Skateboarding | region = USA | sound = Works | dsp = v3 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Snowboarding | region = USA | sound = Works | dsp = v4 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Worlds | region = EUR | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Evolution Worlds | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = F-Zero AX | region = JAP | sound = works  | dsp = v4 | ver = v4.430 | lastVer = | status =  Works | comp = yes | size = 414 MB | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = F-Zero GX | region = EUR | sound = works | dsp = v4 | ver = 4.430 | lastVer= | status = Works | comp =yes | size = 1.33 GB | mcemu = yes | wide = support | 480P = yes| fst =yes | notes = }}&lt;br /&gt;
{{ NIN| name = F-Zero GX | region = USA | sound = works | dsp = v4 | ver = v4.418 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = support | 480P = support| fst = | notes = Width must be set to default or else game shows no picture.}}&lt;br /&gt;
{{ NIN| name = F1 2002 | region = EUR | sound = works | dsp =  | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 354 MB| mcemu = | wide = support | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = F1 2002 | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 344 MB | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = F1 Career Challenge | region = EUR | sound = works | dsp = v2 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 823 MB | mcemu = yes | wide = support | 480P = no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fairly OddParents, The: Breakin&#039; Da Rules | region = USA | sound = works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp =yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fairly OddParents, The: Shadow Showdown | region = USA | sound = works | dsp = v3 | ver = v4.493 | lastVer= | status = Works | comp =yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = If your console is in spanish/french/italian/dutch/japanese  you must force language to English in nintendont settings for the game to work, the game has a dummy  language files and nintendont loads that and shows message No string and blackscreens. }}&lt;br /&gt;
{{ NIN| name = Family Stadium 2003 | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fantastic 4 | region = EUR| sound = works | dsp = | ver = v4.430| lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Fantastic 4 | region = USA | sound = works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Fantastici 4, I| region = ITL| sound = works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = EUR | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works | comp =yes | size = 1.35 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = GER | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works| comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = SPN | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works| comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 07 | region = EUR | sound =Works | dsp = v6 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support| 480P =no | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = FIFA 07 | region = GER | sound =Works | dsp = v6 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2003 | region = EUR | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.22 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2003 | region = GER | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.22 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2004 | region = EUR | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.10 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2004 | region = GER | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.10 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2005 | region = EUR | sound =Works | dsp = v3 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.03 GB | mcemu =yes | wide =issues | 480P =no| fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2005 | region = GER | sound =Works | dsp = v3 | ver = v2.209 | lastVer= | status =works | comp =yes | size = 1.03 GB | mcemu =yes | wide =issues | 480P =no | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Fussball-Weltmeisterschaft Deutschland 2006 | region = GER | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works | comp =yes | size = 1.16 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2002 | region = USA | sound =Works | dsp = v2 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2003 | region = USA | sound =Works | dsp = v4 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2004 | region = USA | sound =Works | dsp = v4 | ver = v2.277| lastVer= | status = Works| comp = yes | size = 1.17 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2005 | region = USA | sound =Works | dsp = v3 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 06 | region = USA | sound =Works | dsp = v6 | ver = v2.180| lastVer= | status = Works| comp = yes | size = 1.35 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 07 | region = USA | sound =Works | dsp = v6 | ver = v3.337| lastVer= | status = Works| comp = yes| size = 1.28 GB | mcemu =yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Street | region = EUR | sound =Works | dsp = v6 | ver = v2.217 | lastVer= | status = works | comp =yes | size = 784 MB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Street 2 | region = EUR | sound =Works | dsp = v6 | ver = v4.430 | lastVer=| status = works | comp =yes | size = 1.21 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes =  If &amp;quot;Force progressive&amp;quot; is selected press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = FIFA Street 2 | region = USA | sound = Works | dsp = v6 | ver = v4.422 | lastVer= | status = works | comp = yes | size = 1.20 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA World Cup Germany 2006 | region = USA | sound =Works | dsp = v6 | ver = v3.352 | lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fight Night Round 2 | region = EUR | sound =works | dsp = v3 | ver = v1.131 | lastVer=| status =Works | comp =yes | size =1.33 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fight Night Round 2 | region = USA | sound =works | dsp = v3 | ver = v2.277 | lastVer=| status =Works | comp = | size =1.35 GB | mcemu =yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = No GBA support on Wii U.}}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles 60hz patched | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Info about the 60 hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here].&lt;br /&gt;
No GBA support on Wii U.}}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles | region = USA | sound = Works | dsp = v4 | ver = v3.323 | lastVer=  | status = works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Finding Nemo | region = USA | sound = works | dsp = v3 | ver = v2.145 | lastVer= | status = Works | comp = yes| size = 964 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Fire Emblem: Path of Radiance | region = EUR | sound = Works | dsp = v9 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = yes | 480P = yes | fst =yes | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related in game selector will appear instead of the 50/60hz selector}}&lt;br /&gt;
{{ NIN| name = Fire Emblem: Path of Radiance | region = USA | sound = Works | dsp = v9 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Kernel may crash after any chapter intro video. }}&lt;br /&gt;
{{ NIN| name = FireBlade | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 0.99 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Flushed Away | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Franklin: Un anniversaire surprise  | region = FRN | sound = works | dsp =  | ver = v2.277 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Freaky Flyers Disc 1&amp;lt;br /&amp;gt;Freaky Flyers Disc 2 | region = USA | sound = Works | dsp = v2  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = 1.35 GB | mcemu = yes| wide = yes  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freedom Fighters | region = EUR | sound = works | dsp =  | ver = 4.430 | lastVer= | status = works | comp = yes | size = 1,35 GB | mcemu = | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freedom Fighters | region = USA | sound = works | dsp = v4  | ver = v2.272 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freekstyle | region = USA | sound = Works | dsp = v2  | ver = v3.329 | lastVer= | status = works | comp = yes  | size = 1.35 GB | mcemu = yes| wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freekstyle | region = EUR | sound = Works | dsp = v2  | ver = v3.329 | lastVer= | status = works | comp = yes  | size = 1.35 GB | mcemu = yes| wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freestyle Metal X | region = USA | sound = Works | dsp = v4  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = 1.15 GB | mcemu = yes| wide = SUPPORT | 480P = SUPPORT | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Freestyle Street Soccer | region = USA | sound = Works | dsp =v3  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = | mcemu = yes| wide = SUPPORT | 480P = SUPPORT | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = From TV Animation - One Piece: Treasure Battle! | region = Jap | sound = Works | dsp =  | ver = v4.436 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Frogger Ancient Shadows | region = USA | sound = works | dsp = v6 | ver = v2.272 | lastVer= | status = works | comp = yes | size = 440 MB | mcemu =yes   | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Frogger Beyond | region = EUR | sound = works | dsp = v4 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 922 MB | mcemu = yes | wide =  | 480P = | fst = | notes = Starting a new game works only with 50Hz, Force to 60Hz or Progressive will freeze/black screen it. }}&lt;br /&gt;
{{ NIN| name = Frogger Beyond | region = USA | sound = works | dsp = v4 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 1.04 GB | mcemu = yes | wide =  | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Frogger&#039;s Adventures: The Rescue | region = USA | sound = works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 1.03 GB | mcemu = yes | wide =  | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Future Tactics The Uprising | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 245 MB | mcemu = yes | wide = support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
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==G==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Gakuen Toshi Vara Noir Roses | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GameCube Preview Disc May 2003 | region = USA | sound = Works | dsp =  | ver =  | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Game Taikai Yuushou Kinen: Tokusei SmaBro DX Movie Disc | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gauntlet: Dark Legacy | region = USA | sound = works | dsp = v2 | ver = v2.282 | lastVer=  | status = Works | comp = yes| size = | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Geist | region = EUR | sound = works | dsp = v9 | ver = v4.430 | lastVer= | status =  Works | comp = yes | size = 1.33 GB | mcemu =yes  | wide = support| 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Geist | region = USA | sound = works | dsp = v9 | ver = v4.428 | lastVer= | status =  Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Gekitou Pro Yakyuu: Mizushima Shinji All Stars vs. Pro Yakyuu | region = JAP | sound = works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gekituisenki: Zero Fighter  | region = JAP | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size =1.35 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Generation of Chaos Exceed: Yami no Koujo Roze | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Giftpia | region = JAP | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = EUR | sound =works | dsp = v3 | ver = v4.430 | lastVer= | status = works | comp =  | size = 1.21 GB | mcemu = yes| wide = yes| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = GER | sound =works | dsp = v3 | ver = v2.269 | lastVer=  | status =  works | comp = | size = 1.25 GB | mcemu = yes | wide =yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = USA | sound = works | dsp = v3 | ver = v2.292 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Go! Go! Hypergrind | region = USA | sound = works | dsp = v2 | ver = v2.145 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Goblin Commander: Unleash The Horde | region = USA | sound = works | dsp =v3  | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Godzilla: Destroy All Monsters Melee | region = USA | sound = works | dsp = v2 | ver = v2.153 | lastVer= | status = works | comp = yes | size = 834 MB | mcemu = yes | wide = | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = EUR | sound =works | dsp = v3 | ver =v4.430| lastVer= | status = Works | comp =yes | size = 1.11 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu =yes | wide =support | 480P =no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = GER | sound =works | dsp = v3 | ver =v4.428  | lastVer= | status = Works | comp =yes | size = 1.11 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu = yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.187 | lastVer= | status = works | comp = yes | size = 1.12 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu = yes  | wide =support | 480P =yes | fst = | notes = freezing will occur when using 480p patch and mcemu both enabled. Native control stops freezing issue.  }}&lt;br /&gt;
{{ NIN| name = Gotcha Force | region = JAP | sound = Works | dsp =v3  | ver = v2.270 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes| 480P = support | fst = no | notes = }}&lt;br /&gt;
{{ NIN| name = Gotcha Force | region = USA | sound = Works | dsp =v3  | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 777 MB | mcemu = yes | wide = yes | 480P = support | fst = no | notes =  }}&lt;br /&gt;
{{ NIN| name = Grim Adventures of Billy &amp;amp; Mandy, The | region = USA | sound = Works | dsp =v9 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 588 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Grooverider: Slot Car Thunder| region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = no | size = 225 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Doesn&#039;t work if shrunk. }}&lt;br /&gt;
{{ NIN| name = GT Cube | region = JAP | sound = works | dsp =v4 | ver = v3.342 | lastVer= | status = works | comp = yes | size = 617 MB | mcemu = yes | wide = yes | 480P =  | fst = yes | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Gun | region = EUR | sound = works | dsp =v6 | ver = v4.430| lastVer= | status =  Works | comp =yes | size = 1.14 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related in game selector will appear instead of the 50/60hz selector  }}&lt;br /&gt;
{{ NIN| name = Gun | region = GER | sound = works | dsp =v6 | ver = v4.430 | lastVer= | status =  Works | comp = yes| size = 1.14 GB | mcemu = yes | wide = support | 480P = Yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Gun | region = USA | sound = works | dsp = v6 | ver = v2.270 | lastVer= | status =  Works | comp = yes | size = 1.14 GB | mcemu = yes | wide = support | 480P = support| fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Happy Feet | region = USA | sound =works | dsp = v6 | ver = v2.270 | lastVer= | status =  Works  | comp =yes | size = 1.33 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Chamber of Secrets | region = EUR | sound =Works | dsp = v2 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu = yes| wide = yes| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Chamber of Secrets | region = USA | sound = works | dsp = v2 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Goblet of Fire | region = EUR | sound = Works | dsp = v6 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Goblet of Fire | region = USA | sound = Works | dsp = v6 | ver = v2.292 | lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Philosopher&#039;s Stone | region = EUR | sound =Works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.19 GB | mcemu =yes | wide = yes| 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Prisoner of Azkaban | region = EUR | sound = Works | dsp = | ver = v4.430| lastVer= | status = Works | comp = yes| size = 1.25 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Prisoner of Azkaban | region = USA | sound = Works | dsp = v3 | ver = v4.422 | lastVer= | status = Works | comp = yes| size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes = Has heavy input lag.}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Sorcerer&#039;s Stone | region = USA | sound = works | dsp = v3 | ver = v3.373 | lastVer= | status = Works  | comp = yes | size = 1.17 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Harry Potter e il calice di fuoco | region = ITL | sound =Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.16 GB| mcemu = | wide = yes| 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter e il prigioniero di Azkaban | region = ITL | sound =Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes| size = 1.22 GB| mcemu = | wide = yes| 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter e la camera dei segreti | region = ITL | sound =Works | dsp = | ver = v4.430| lastVer= | status = Works | comp =  yes| size = 1.26 GB| mcemu = | wide = yes| 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter e la pietra filosofale | region = ITL | sound =Works | dsp = | ver = v4.422 | lastVer= | status = Works | comp = yes| size = 1.19 GB| mcemu = | wide = yes| 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter La coppa del mondo di Quidditch | region = ITL | sound =Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 912 MB | mcemu = | wide = yes| 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter und der Feuerkelch | region = GER | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter und der Gefangene von Askaban | region = GER | sound = Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter: Quidditch World Cup | region = EUR | sound = Works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp =yes  | size = 907 MB | mcemu =yes  | wide =yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter: Quidditch World Cup | region = USA | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harvest Moon: A Wonderful Life | region = USA | sound = Works | dsp = v2 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 505 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Harvest Moon: Another Wonderful Life | region = USA | sound = Works | dsp = v2 | ver =v2.207 | lastVer=  | status = Works | comp = yes | size = 512 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Harvest Moon: Magical Melody | region = USA | sound = Works | dsp = v6 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 383 MB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Hello Kitty: Roller Rescue | region = USA | sound = Works | dsp = v6 | ver = v1.132 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Das dritte Zeitalter Disc 1&amp;lt;br/&amp;gt;Herr der Ringe, Der: Das dritte Zeitalter Disc 2 | region = GER | sound = Works | dsp = v3 | ver = v2.217 | lastVer=| status = Works | comp = yes | size = 1.20 GB&amp;lt;br/&amp;gt;1.32 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Die Rückkehr des Königs | region = GER | sound = Works | dsp = v3 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Die Zwei Türme | region = GER | sound =Works | dsp = v4 | ver = v2.265 | lastVer= | status = Works | comp =yes | size = 1.29 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hikaru no Go 3 | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hitman 2: Silent Assassin | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status =  works | comp = yes| size = 814 MB | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hitman 2: Silent Assassin | region = USA | sound = works | dsp = v4 | ver = v3.321 | lastVer= | status =  works | comp = yes | size = 812 MB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hobbit, The: The Prelude to the Lord of the Rings | region = USA | sound = Works | dsp = v4 | ver = v1.124 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Homeland| region = JAP | sound = works | dsp = v9 | ver = v1.142 | lastVer= | status =  works | comp = yes | size = 822 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Homeland Test Disc | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Home Run King| region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status =  works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hot Wheels: Velocity X | region = USA | sound = Works | dsp =v3 | ver = v2.168 | lastVer= | status = Works | comp =yes | size = 815 MB | mcemu = Works | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hot Wheels: World Race | region = USA | sound = Works | dsp =v3 | ver = v2.168 | lastVer= | status = Works | comp =yes | size = 328 MB | mcemu = Works | wide = no | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.1: Cubic Lode Runner | region = JAP | sound = Works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 154 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.2: Star Soldier | region = JAP | sound = works | dsp = v4 | ver = v2.272 | lastVer=  | status =  Works | comp = yes | size = 134 MB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.3: PC Genjin: Pithecanthropus Computerurus | region = JAP | sound = Works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 151 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.4: Takahashi-Meijin no Boukenjima | region = JAP | sound = Works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 312 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hulk | region = EUR | sound = Works | dsp = v7 | ver = v2.278 | lastVer= | status = Works | comp = Issues | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hulk | region = USA | sound = Works | dsp = v7 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hunter: The Reckoning | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu = yes | wide = Issues | 480P = | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Hunter: The Reckoning | region = USA | sound = Works | dsp = v4 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = I-Ninja | region = USA | sound = works | dsp =v4 | ver = v1.128 | lastVer=  | status = Works | comp =yes | size = 860 MB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ice Age 2: The Meltdown | region = EUR | sound =works | dsp =v6 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ikaruga | region = EUR | sound = Works | dsp = v4 | ver = v4.430| lastVer= | status = works | comp = | size = | mcemu = | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ikaruga | region = USA | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 204 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Incredible Hulk, The: Ultimate Destruction | region = EUR | sound = Works | dsp = v3 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.28 GB | mcemu = yes | wide = support| 480P = support | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Incredible Hulk, The: Ultimate Destruction | region = USA | sound = Works | dsp = v3 | ver = v2.284 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide = support | 480P = support | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Intellivision Lives! | region = USA | sound = Works | dsp = v6 | ver = r60 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Disc Catalog Summer 2003 | region = Jap | sound = Works | dsp =  | ver = v3.398 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 7 | region = USA | sound = Works | dsp = v4 | ver = v3.398 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =  yes | wide = yes  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 8 | region = USA | sound = Works | dsp = v4 | ver = v3.398 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =  yes | wide = yes  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 10 | region = USA | sound = Works | dsp = v4 | ver = v3.325 | lastVer= | status = Works | comp = | size = | mcemu =  yes | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 11 | region = USA | sound = Works | dsp = v4 | ver = v2.234 | lastVer= | status = Works | comp = | size = | mcemu =  | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 12 | region = USA | sound = Works | dsp = v4 | ver = v2.234 | lastVer= | status = Works | comp = | size = | mcemu =  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 13 | region = USA | sound = Works | dsp = v4 | ver = v3.325 | lastVer= | status = Works | comp = | size = | mcemu = yes  | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 14 | region = USA | sound = Works | dsp = v4 | ver = v3.325 | lastVer= | status = Works | comp = | size = | mcemu =  yes | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 16 | region = USA | sound = Works | dsp =  | ver = v2.234 | lastVer= | status = Works | comp = yes | size = | mcemu =  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 18 | region = USA | sound = Works | dsp = v3 | ver = v2.271 | lastVer= | status = works | comp = yes | size = 1.33 GB | mcemu = yes  | wide =  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = International Superstar Soccer 2 | region = EUR | sound = Works | dsp =  | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 933 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = International Superstar Soccer 3 | region = EUR | sound = Works | dsp =  | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.31 GB| mcemu = yes | wide = yes | 480P = yes | fst = | notes = ISO compressed works only in cISO otherwise  the game freezes  after the first selection in the main menu}}&lt;br /&gt;
{{ NIN| name = Italian Job, The | region = USA | sound = Works | dsp = v4 | ver = v2.249 | lastVer= | status =  Works | comp = yes | size = 333 MB | mcemu =yes  | wide = yes | 480P = no | fst = yes/issues/no | notes =  }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name=James Bond 007 Agent im Kreuzfeuer | region = GER | sound =works | dsp = v2 | ver = v4.430 | lastVer=| status = Works | comp =yes | size = 1.20 GB | mcemu =yes | wide =yes | 480P = no| fst = | notes =Dont force progressive or else you will get blackscreen on intro and second mission.}}&lt;br /&gt;
{{ NIN| name=James Bond 007 Agent Under Fire | region = EUR| sound = works | dsp = v2 | ver = v4.430| lastVer= | status =  Works | comp = yes | size = 1.21 GB | mcemu =yes  | wide = yes | 480P = no | fst = | notes = Dont force progressive or else you will get blackscreen on intro and second mission.}}&lt;br /&gt;
{{ NIN| name=James Bond 007 Agent Under Fire | region = USA | sound = works | dsp = v2 | ver = v4.430| lastVer= | status = works | comp = yes | size = 1.24 GB | mcemu =yes  | wide = | 480P = no | fst = | notes = Switches to 480i during intro scene. The menu is in 480p. The first level is in 480p but the mode switches back to 480i during FMV in second level and then stays that way. Black screen when returning to the menu, random freezes }}&lt;br /&gt;
{{ NIN| name=007: Alles oder Nichts | region = GER | sound = works | dsp = v3 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Bons baisers de Russie | region = FRN | sound =works | dsp = v6 | ver = v4.430|lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu =yes  | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Espion pour Cible | region = FRN | sound = works | dsp = v2 | ver = v4.430 | lastVer= | status =  works | comp = | size = | mcemu =yes  | wide = support | 480P = no| fst = | notes = Dont force progressive or else you will get blackscreen on intro and second mission.}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Everything or Nothing | region = EUR | sound = works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.31 GB | mcemu = | wide = support| 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =James Bond 007: Everything or Nothing | region = USA | sound =works  | dsp =v3  | ver = v2.177 | lastVer= | status =  works | comp =  yes| size = 1.32 GB  | mcemu = yes  | wide =support  | 480P = support | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: From Russia with Love | region = EUR | sound =works | dsp = v6 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes  | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =James Bond 007: From Russia with Love | region = USA | sound =works  | dsp =v6  | ver = v3.347 | lastVer= | status =  Works | comp = yes | size = 1.30 GB | mcemu =yes  | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Liebesgrüße aus Moskau | region = GER | sound =works | dsp = v6 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes  | wide = support| 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = EUR | sound =Works | dsp = v4 | ver = v4.430 | lastVer= | status =works | comp =yes | size = 1.19 GB | mcemu =yes | wide =support | 480P = issues | fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = FRN | sound =Works | dsp = v4 | ver = v4.430| lastVer= | status =works | comp =| size = | mcemu = yes | wide =support | 480P =Issues| fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = GER | sound =Works | dsp = v4 | ver = v4.430| lastVer= | status = Works | comp =yes | size =1.19 GB | mcemu =yes   | wide =support | 480P = support | fst = | notes =480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii) }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = SPN | sound =Works | dsp = v4 | ver = v4.430| lastVer= | status =works | comp =| size = | mcemu =yes | wide =support | 480P = Issues| fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = USA | sound =works | dsp = v4 | ver = v3.331 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Quitte ou Double | region = FRN | sound = works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = support| 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Todo o Nada | region = SPN | sound = works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Jeremy McGrath Supercross World | region = EUR | sound = works | dsp = v2 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 572 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Jeremy McGrath Supercross World | region = USA | sound = works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Judge Dredd: Dredd vs. Death | region = USA | sound =works | dsp =v3  | ver = v2.145 | lastVer= | status = Works | comp =  | size = 1.04 GB | mcemu =yes  | wide =support | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Kao the Kangaroo: Round 2 | region = USA | sound = | dsp = v3 | ver = v2.173| lastVer= | status = works |comp = no | size = 1.34 GB | mcemu = yes| wide =issues | 480P =yes | fst = | notes = Needs Custom Patch to fix clipping issues with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Karaoke Revolution Party | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer= | status = Works | comp = yes | size = 757 MB | mcemu = yes | wide = | 480P = yes | fst = | notes = No Mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Kelly Slater&#039;s Pro Surfer | region = EUR | sound = Works | dsp = v4 | ver = v2.187 | lastVer= | status = Works | comp =  | size = | mcemu = yes | wide =  | 480P = yes | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Kelly Slater&#039;s Pro Surfer | region = USA | sound = Works | dsp = v4 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide =  | 480P = yes | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Kidou Senshi Gundam: Gundam vs. Z Gundam | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Kidou Senshi Gundam: Senshitachi no Kiseki | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Kidou Senshi Gundam: Senshitachi no Kiseki Special Disc | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Killer 7 Disc 1&amp;lt;br&amp;gt;Killer 7 Disc 2 | region = EUR | sound = works | dsp = v6 | ver = v4.428 | lastVer= | status =  works | comp = yes | size = 1.23 GB&amp;lt;br&amp;gt;873 MB | mcemu = yes  | wide =issues | 480P = yes | fst = | notes =If &amp;quot;Force progressive&amp;quot; is selected press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up.&amp;lt;br&amp;gt;Widescreen issues:Objects disappear near edges of screen }}&lt;br /&gt;
{{ NIN| name = Killer 7 Disc 1&amp;lt;br&amp;gt;Killer 7 Disc 2 | region = USA | sound = works | dsp = v6 | ver = v4.418 | lastVer=  | status =  works | comp = yes | size = 1.19 GB&amp;lt;br&amp;gt;835 MB | mcemu = yes | wide =issues | 480P = yes | fst = | notes =Widescreen issues:Objects disappear near edges of screen}}&lt;br /&gt;
{{ NIN| name = King Arthur | region = USA | sound = Works | dsp = v6 | ver = v1.140 | lastVer= | status = Works | comp = yes | size = 1.132 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Kirby Air Ride | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer=| status = Works | comp = issues | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Unshrinkable with DMToolbox but can be shrunk with gcit. Needs Custom Patch for Proper HUD with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Kirby Air Ride | region = USA | sound = Works | dsp = v4 | ver = v2.260 | lastVer= | status = Works | comp = issues | size = 659 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Unshrinkable with DMToolbox; shrinking with GCIT works fine, though. Needs Custom Patch for Proper HUD with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Kiwame Mahjong DX II | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Knights of the Temple: Infernal Crusade | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  yes| size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Knockout Kings 2003 | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Go! Go! Mamono Fight!! | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 569 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Yuujou Tag Battle 2 | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 853 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Yuujou Tag Battle: Full Power | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Korokke! Ban-Ō no Kiki o Sukue | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Kururin Squash! | region = JAP | sound = works | dsp = v3 | ver = v1.67 | lastVer= | status = Works | comp = yes | size = 228 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Curtain transition only covers 4:3 frame but does not affect gameplay. Everything else, levels and menus, all appear fine. Plus, widescreen allows you see more of the level.  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp =yes  | size = 1.27 GB | mcemu =yes | wide =yes | 480P =yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = GER | sound = Works | dsp = v6 | ver = v2.145 | lastVer= | status = Works | comp =yes  | size = 1.27 GB | mcemu =yes | wide =yes | 480P =yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = USA | sound = Works | dsp = v6 | ver = v2.163 | lastVer= | status = Works | comp =  yes| size = 1.27 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Largo Winch: Empire Under Threat | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Golfer | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Spyro, The: A New Beginning | region = USA | sound = Works | dsp = v6 | ver = v2.232 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Collector&#039;s Edition | region = EUR | sound = works | dsp = v5 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Width must be set to default or else game shows no picture. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Collector&#039;s Edition | region = USA | sound = works | dsp = v5 | ver = v3.387 | lastVer= | status = works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  Width must be set to default or else game shows no picture.Widescreen only works on Wind Waker demo,Ocarina of time and Majora&#039;s Mask. In ocarina of time, widescreen minorly distorts the inside of buildings that use prerendered graphics. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Four Swords Adventures | region = EUR | sound = Works | dsp = v5 | ver = v2.178 | lastVer= | status = Works | comp = yes | size = 462 MB | mcemu = yes | wide = no | 480P =yes | fst = | notes = No GBA support on WiiU. Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Four Swords Adventures | region = USA | sound = Works | dsp = v5 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 254 MB| mcemu = yes | wide = no | 480P =support | fst = | notes = No GBA support on WiiU. Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Ocarina of Time: Master Quest | region = EUR | sound = works | dsp = v4 | ver = v4.428 | lastVer= | status = works | comp =yes | size = 1.06 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Width must be set to default or else game shows no picture. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Ocarina of Time: Master Quest | region = USA | sound = works | dsp = v4 | ver = v3.387 | lastVer= | status = works | comp = yes | size =  1.04 GB | mcemu = yes| wide =yes | 480P = support| fst = | notes = Width must be set to default or else game shows no picture.Widescreen minorly distorts the inside of buildings that use prerendered graphics. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Twilight Princess | region = EUR | sound = works | dsp = v8 | ver = v2.219 | lastVer= | status = Works | comp = yes | size = 0.97 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Twilight Princess | region = USA | sound = works | dsp = v8 | ver = v3.337 | lastVer=| status = Works| comp = yes | size = 0.97 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Very minor glitches in cutscenes when widescreen turned on}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Wind Waker | region = EUR | sound = Works | dsp = v0 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.03 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA support (Tingle Tuner) on WiiU.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Wind Waker | region = USA | sound = Works | dsp = v0 | ver = v3.337 | lastVer= | status = Works | comp = yes | size = 1.01 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  No GBA support (Tingle Tuner) on WiiU.}}&lt;br /&gt;
{{ NIN| name = Legends of Wrestling | region = USA | sound = Works | dsp =v2  | ver = v2.270 | lastVer= | status = works | comp = | size = 1.35 GB  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legends of Wrestling II | region = USA | sound = Works | dsp =v2  | ver = v2.166 | lastVer= | status = Works | comp = | size =  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars: The Video Game | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars: The Video Game | region = USA | sound = Works | dsp = v6 | ver = r80 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = no | 480P = | fst = | notes = Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars II: The Original Trilogy | region = USA | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = Needs Custom Patch to improve internal Widescreen.}}&lt;br /&gt;
{{ NIN| name = Lemony Snicket&#039;s A Series Of Unfortunate Events | region = USA | sound = Works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Looney Toons: Back in Action | region = USA | sound = works | dsp =v4 | ver = v2.146 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Return of the King | region = EUR | sound = Works | dsp = v3 | ver = v2.217| lastVer= | status =Works| comp =yes | size = 1.29 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Return of the King | region = USA | sound = Works | dsp = v3 | ver = v2.180 | lastVer= | status =Works | comp = yes| size = 1.33 GB | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Third Age Disc 1&amp;lt;br/&amp;gt;Lord of the Rings, The: The Third Age Disc 2 | region = EUR | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp =yes | size = 1.20 GB&amp;lt;br /&amp;gt;1.32 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = Forced progressive cuts image. }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Third Age Disc 1&amp;lt;br/&amp;gt;Lord of the Rings, The: The Third Age Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.175 | lastVer= | status = works | comp =yes | size = 1.20 GB&amp;lt;br/&amp;gt;1.32 GB| mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Two Towers | region = EUR | sound = Works | dsp = v4 | ver = v2.270 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Two Towers | region = USA | sound = works | dsp = v4 | ver = v3.352 | lastVer= | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = You must not force Widescreen or Progressive, elsewhere it should crash the game, and it would show only a black screen.}}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms | region = EUR | sound = works | dsp = | ver = v4.428| lastVer= | status = Works | comp = yes | size = 740 MB | mcemu = | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms II | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = | wide = yes | 480P = yes | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Lost Kingdoms | region = USA | sound = works | dsp =v2 | ver = v2.284 | lastVer= | status = Works | comp = yes | size = 583 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms II | region = USA | sound = works | dsp =v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 999 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Lotus Challenge | region = USA | sound = works | dsp =v3 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 746 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = EUR | sound = Works | dsp = v11 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 272 MB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion 60hz patch| region = EUR | sound = Works | dsp = v11 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 272 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = For both 60hz and forced to 480P to run the game while in a black screen press left on the dpad and the &amp;quot;A&amp;quot;and the game will show up. Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here] }}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = USA | sound = Works | dsp = v11 | ver = v3.337 | lastVer=   | status = works | comp = yes | size = 186 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lupin III: Umi ni Kieta Hihou | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Madden NFL 2002 | region = USA | sound =works | dsp = v2 | ver = v1.129 | lastVer= | status = Works | comp =yes | size = 610 MB | mcemu =yes | wide = support | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2003 | region = USA | sound =works | dsp = v9 | ver = v1.129 | lastVer= | status =  Works | comp =yes  | size = 1.34 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2004 | region = USA | sound = Works | dsp = v4 | ver = v1.140 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2005 | region = USA | sound = Works | dsp = v3 | ver = v1.140 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 06 | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 07 | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 08 | region = USA | sound = Works | dsp = v6 | ver = v2.166 | lastVer= | status = Works | comp = yes| size = 1.26 GB| mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Major League Baseball 2K6 | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Golf: Family Tour | region = JAP | sound = Works | dsp = v2 | ver = v3.325 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = support | fst = no | notes = DiscEX format is Working.}}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour | region = EUR | sound = Works | dsp = v2 | ver = v4.418 | lastVer= | status = works | comp = yes | size = 1.24 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour 60hz patched | region = EUR | sound = Works | dsp = v2 | ver = v4.418 | lastVer= | status = works | comp = yes | size = 1.24 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]}}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour | region = USA | sound = Works | dsp = v2 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = support | fst = no | notes = Minor glitches when widescreen patch is turn on.}}&lt;br /&gt;
{{ NIN| name = Mario Kart Arcade GP | region = USA | sound = works | dsp = v9 | ver = v4.428| lastVer = | status =  works | comp = yes | size = 306 MB | mcemu = yes | wide = yes | 480P = yes | fst = issues | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Kart Arcade GP 2 | region = USA | sound = works | dsp = v9 | ver = v4.428 | lastVer = | status =  works | comp = yes | size = 454 MB | mcemu = yes | wide = yes | 480P = yes | fst = issues | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! | region = EUR | sound = Works | dsp = v5 | ver = v4.428| lastVer= | status = Works | comp = yes | size = 614 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen Patch does not work in 2 player multiplayer.}}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! | region = USA | sound = Works | dsp = v5 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 382 MB | mcemu = yes | wide = issues | 480P = support | fst =yes | notes = Widescreen Patch does not work in 2 player multiplayer.}}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! (Bonus Disc) | region = USA | sound = Works | dsp = v5 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = | wide = issues | 480P = support | fst = | notes = No GBA support: Trying to load Fire Emblem content crashes the game. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Mario Party 4 | region = EUR | sound = Works | dsp = v2 | ver = v5.486 | lastVer= | status = Works | comp = yes | size = 579 MB | mcemu = yes | wide = issues | 480P = issues | fst = | nolimit = yes | notes = Needs Custom Patch [https://wiki.dolphin-emu.org/index.php?title=Mario_Party_4#16:9_Widescreen_Gecko_Code here] to enable widescreen, without it the Widescreen Hack has no effect. Even then when enabled, many graphical elements are positioned incorrectly or stretched. 480P works on v5.486 of Nintendont, however the in-game timers run 20% too fast (minigames etc): A result of running at 60Hz, not 480P specifically}}&lt;br /&gt;
{{ NIN| name = Mario Party 4 | region = USA | sound = Works | dsp = v2 | ver = v2.238| lastVer= | status = Works | comp = yes | size = 570 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack properly. }}&lt;br /&gt;
{{ NIN| name = Mario Party 5 | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 880 MB | mcemu = yes | wide = issues | 480P = no | fst = | notes =Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 5 60hz patched | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 880 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]. Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 5 | region = USA | sound = Works | dsp = v3 | ver = v2.266 | lastVer= | status = Works | comp = yes | size = 951 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 6 | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 750 MB | mcemu = yes | wide = issues | 480P = no | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt;Needs Custom Patch to use the Widescreen Hack Properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 6 60hz patched | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 750 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]. Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 6 | region = USA | sound = Works | dsp = v3 | ver = v4.422 | lastVer= | status = Works | comp = yes | size = 751 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt;Needs Custom Patch to use the Widescreen Hack Properly. Doesn&#039;t work on multigame ISO disc.}}&lt;br /&gt;
{{ NIN| name = Mario Party 7 | region = EUR | sound = Works | dsp = v9 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 585 MB | mcemu = yes | wide = issues | 480P = no | fst = | notes  =No mic support on WiiU.&amp;lt;br /&amp;gt;Needs Custom Patch to use the Widescreen Hack Properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 7 60hz patched | region = EUR | sound = Works | dsp = v9 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 585 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]. Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 7 | region = USA | sound = Works | dsp = v9 | ver = v2.238 | lastVer= | status = Works | comp = yes | size = 570 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt; Needs Custom Patch to use the Widescreen Hack properly. }}&lt;br /&gt;
{{ NIN| name = Mario Power Tennis | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer = | status = works | comp =yes | size = 640 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Power Tennis | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer = | status = works| comp = yes | size = 601 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Smash Football | region = EUR | sound = Works | dsp = v9 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 618 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Mario Superstar Baseball | region = EUR | sound = works| dsp = v9 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 604 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Mario Superstar Baseball | region = USA | sound = works | dsp = v9 | ver = v3.386 | lastVer= | status = Works| comp = yes | size = 602 MB | mcemu = yes | wide = issues | 480P =support | fst = | notes = Widescreen issues: stretched image. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Mark Davis Pro Bass Challenge | region = USA | sound = Works | dsp = v9 | ver = v1.132 | lastVer= | status =Works | comp = yes | size = 97.6 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Marvel Nemesis: Rise of the Imperfects | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status =Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mary-Kate and Ashley: Sweet 16: Licensed to Drive | region = USA | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mat Hoffman&#039;s Pro BMX 2 | region = USA | sound = Works | dsp = v2 | ver = v1.125 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MaxPlay Classic Games (Unl) | region = EUR | sound = Works| dsp = vxx | ver = v58.25.32 | lastVer= | status = Issues| comp = issues | size = | mcemu = yes | wide = no | 480P =   | fst = | nolimit = | notes = Controllers don&#039;t work, screen flickers}}&lt;br /&gt;
{{ NIN| name = MC Groovz Dance Craze | region = USA | sound = Works | dsp = v9 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Medabots Infinity | region = USA | sound = works | dsp = v3 | ver = v1.127 | lastVer= | status =  Works | comp = | size =  | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: European Assault | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status =  works | comp = yes| size = 1.33 GB | mcemu = | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: European Assault | region = USA | sound = works | dsp =v6 | ver = v4.419 | lastVer= | status =  works | comp = yes| size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Frontline | region = ITL | sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = yes| size = 1.33 GB| mcemu = | wide = yes | 480P = no| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Frontline | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = yes | size = 1.33 GB | mcemu = | wide = yes | 480P = no| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Frontline | region = USA | sound = works | dsp = | ver = v4.442 | lastVer= | status = works | comp = yes| size = 1.34 GB | mcemu = yes | wide = | 480P = | fst = | notes =    }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = EUR | sound = works | dsp = v3 | ver = v4.428 | lastVer=  | status = works | comp = yes | size = 867 MB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Rarely a mission may fail to load, just reset the game and try again. }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = GER | sound = works | dsp = v3 | ver = v3.337 | lastVer= | status = Works | comp = yes | size = 1.13 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Rarely a mission may fail to load, just reset the game and try again. }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = USA | sound = works | dsp = v3 | ver = v3.337 | lastVer= | status = works | comp = yes| size = 1.35 GB&amp;lt;br /&amp;gt;1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Rarely a mission may fail to load, just reset the game and try again. }}&lt;br /&gt;
{{ NIN| name = Mega Man Anniversary Collection | region = USA | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp =yes | size =1.33 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mega Man X Collection | region = USA | sound = Works | dsp = v9 | ver = 4.428 | lastVer=   | status = Works | comp =yes | size = 794 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Mega Man X: Command Mission | region = EUR | sound = works | dsp = v9 | ver = v2.166 | lastVer=  | status = works | comp = yes| size = 1.26 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Mega Man X: Command Mission | region = USA | sound = works | dsp = v9 | ver = v2.276 | lastVer=  | status = works | comp = | size = 1.18 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = Widescreen Patch doesn&#039;t work. Screen is stretched. }}&lt;br /&gt;
{{ NIN| name = Mega Man: Network Transmission | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = | size = 505 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mega Man: Network Transmission | region = USA | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 557 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Men in Black II: Alien Escape | region = USA | sound = works | dsp = v4 | ver = v1.129 | lastVer= | status =  works | comp =no | size = 1.29 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Metal Arms: Glitch in the System | region = USA | sound = Works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.22 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.14 GB&amp;lt;br /&amp;gt;1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = ONLY IF YOU ARE USING EMULATED CONTROLLERS: Since you can&#039;t switch controller ports to beat Psycho Mantis, you&#039;ll have to die at least once in that fight (if u are using real Gc controllers in the GC Wii ports, everything is fine)[http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-381#post-5008892 More info here] }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 60hz patched | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.14 GB&amp;lt;br /&amp;gt;1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Info about the 60hz patch can be found [https://gbatemp.net/threads/patches-to-convert-pal-50hz-games-into-pal-60hz-nintendont-compatible.437896/ here].&lt;br /&gt;
ONLY IF YOU ARE USING EMULATED CONTROLLERS: Since you can&#039;t switch controller ports to beat Psycho Mantis, you&#039;ll have to die at least once in that fight (if u are using real Gc controllers in the GC Wii ports, everything is fine)[http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-381#post-5008892 More info here] }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v4.418 | lastVer= | status = works | comp = yes | size = 1.21 GB&amp;lt;br&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes: Special Disc | region = JAP | sound =works  | dsp = v3 | ver = v4.428 | lastVer= | status = works | comp = yes  | size = 888 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metroid Prime | region = EUR | sound = Works | dsp = v2  | ver = v4.428 | lastVer= | status = Works | comp =yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metroid Prime | region = USA | sound = Works | dsp = v2 | ver = v3.352 | lastVer= | status = Works | comp = no| size = 1.25 GB | mcemu = Yes | wide = yes | 480P = support | fst = | notes = Will not boot if shrunk. Widescreen Patch added in 335.}}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes | region = EUR | sound =Works | dsp = v9 | ver = v4.428 | lastVer=  | status = Works | comp =yes | size = 1.30 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes | region = USA | sound =Works | dsp = v9 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = Yes | wide = yes | 480P = yes | fst = | notes = Widescreen Patch added in 335. (Multiplayer widescreen glitchy when using morph ball)}}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes Bonus Disc | region = USA | sound =Works | dsp = v9 | ver = v2.171 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Micro Machines | region = EUR | sound = works | dsp = v4 | ver = v2.277 | lastVer= | status = works | comp = yes | size = 583 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures | region = USA | sound = Works | dsp = v3 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.05 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures 2 | region = USA | sound = works | dsp =v3 | ver = v3.340 | lastVer= | status = works | comp = | size = 1.29 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures 3 | region = USA | sound = works | dsp =v6 | ver = v2.265 | lastVer=  | status = works | comp = yes | size = 1.18 GB | mcemu = yes | wide = issues | 480P = yes | fst = yes | notes = Widescreen doesn&#039;t work on Hydro Thunder or any of the 2D games obviously. }}&lt;br /&gt;
{{ NIN| name = Minority Report: Everybody Runs | region = USA | sound = works | dsp = v4 | ver = v2.275 | lastVer=  | status = works | comp =  | size = 1.35 GB| mcemu =yes | wide = support | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Mission Impossible Operation Surma | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer=  | status = works | comp =no  | size = 1.16 GB| mcemu =yes | wide =  | 480P = | fst = | notes = Shrunken ISO blackscreens. }}&lt;br /&gt;
{{ NIN| name = MLB SlugFest 2003 | region = USA | sound = Works | dsp = v2 | ver = v1.47 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MLB SlugFest 2004 | region = USA | sound = Works | dsp = v2 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mobile Suit Gundam Sensitachi no Kiseki (The Ace Pilot)| region = JAP | sound = Works | dsp = | ver = v2.210 | lastVer= | status = works | comp = yes | size = 1.50 GB | mcemu = yes  | wide = no | 480P = yes | fst = | notes = Force NTSC to boot. }}&lt;br /&gt;
{{ NIN| name = Mobile Suit Gundam vs Z Gundam | region = JAP | sound = Works | dsp =  | ver = v2.210 | lastVer= | status = works | comp = yes | size = 1.50 GB | mcemu = yes  | wide = no | 480P = no | fst = | notes = Force NTSC to boot.}}&lt;br /&gt;
{{ NIN| name = Momotaro Dentetsu 11: Black Bombee Shutsugen! no Kan | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Momotaro Dentetsu 12: Nishi Nihon hen mo Arimasse! | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monopoly Party | region = USA | sound = Works | dsp = v4 | ver = v1.142 | lastVer= | status = works | comp = yes | size = 867 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster 4x4: Masters of Metal | region = USA | sound = works | dsp = v3 | ver = v2.278 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster House | region = USA | sound = Works | dsp = v6 | ver = v1.142 | lastVer= | status = works | comp = yes | size = 584 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster Jam: Maximum Destruction | region = USA | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 487 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Monsters, Inc: Scream Arena | region = USA | sound = works | dsp = v4 | ver = v2.238 | lastVer= | status = works | comp = yes | size = 676 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mortal Kombat: Deadly Alliance | region = USA | sound = Works | dsp = v2 | ver = v2.265 | lastVer= | status = works | comp = yes | size = 1.36 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mortal Kombat: Deception | region = USA | sound = works | dsp = v6 | ver = v4.422 | lastVer= | status = works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mr. Driller: Drill Land | region = JAP | sound = works | dsp = | ver = v3.318 | lastVer= | status =  Works | comp = yes | size = 875 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Muppets: Party Cruise | region = USA | sound = Works | dsp = v3 | ver = v1.03 | lastVer= | status = Works | comp = yes | size = 1.08 GB| mcemu = | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Muscle Champion: Kinnikutou no Kessen | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mutsu to Nohohon | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MVP Baseball 2004  | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MVP Baseball 2005  | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = yes| size =1.35 GB | mcemu =yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MX SuperFly featuring Ricky Carmichael  | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Mystic Heroes | region = EUR| sound = Works | dsp = | ver = v4.428| lastVer=  | status = Works | comp = yes | size = 726 MB| mcemu = yes | wide = yes | 480P = no | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Mystic Heroes | region = USA | sound = Works | dsp = v2 | ver = v4.428| lastVer=  | status = Works | comp = yes | size =722 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Namco Museum| region = USA | sound = works | dsp =v9 | ver = v2.184 | lastVer= | status = works | comp = yes | size = 630 MB | mcemu = yes |  |  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Namco Museum: 50th Anniversary | region = USA | sound = works | dsp = | ver = v2.166 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Naruto Collection | region = JAP | sound = Works | dsp = v3 | ver = v2.188 | lastVer= | status = Works | comp = yes | size = 793 MB | mcemu =  | wide =  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Naruto: Clash of Ninja | region = USA | sound = works | dsp =v9 | ver = v3.305 | lastVer= | status =  Works | comp = yes | size = 324 MB | mcemu = yes | wide = yes | 480P = support | fst = yes | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Naruto: Clash of Ninja 2 | region = USA | sound = Works | dsp = v2 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Shrunk image crashes upon main menu. Can&#039;t move up or down while pausing. Turn on Native Control. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Naruto: Gekitōu Ninja Taisen! 3 | region = JAP | sound = Works | dsp = | ver = v2.281 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide =  | 480P = yes | fst = | notes = Compress with DMToolbox only.You need an MD5 matching iso or elf it will freeze on the main menu screen due to brooken audiostreaming allignement.}}&lt;br /&gt;
{{ NIN| name = Naruto: Gekitōu Ninja Taisen! 4 | region = JAP | sound = Works | dsp = v9 | ver = v2.145 | lastVer= | status = Works | comp = | size = 1.30 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NASCAR 2005: Chase for the Cup  | region = USA | sound = works | dsp = v3 | ver = v2.248 | lastVer= | status = works | comp = yes| size = 950 MB | mcemu =yes  | wide = | 480P =support  | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = NASCAR: Dirt to Daytona | region = USA | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide =support | 480P =support  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NASCAR Thunder 2003 | region = USA | sound = Works | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P =  support| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA 2K2 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA 2K3 | region = USA | sound = Works | dsp =  | ver = v4.430 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =yes  | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA 2K3 | region = EUR| sound = Works | dsp =  | ver = v4.430 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =yes  | wide = yes | 480P = no | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA Courtside 2002 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 06 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 2003 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 2004 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 2005 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Street | region = USA | sound = works | dsp = v2 | ver = v3.335  | lastVer= | status =  Works | comp = yes | size = 394 MB | mcemu =yes  | wide = issues | 480P = yes | fst = | notes = force widescree  makes the game randomly freeze.}}&lt;br /&gt;
{{ NIN| name = NBA Street Vol. 2 | region = USA | sound = works | dsp = v4 | ver = v1.133 | lastVer=  | status =  Works | comp = yes | size = 1.00 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Street V3 | region = USA | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NCAA College Basketball 2K3 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NCAA College Football 2K3 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NCAA Football 2003 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NCAA Football 2004 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NCAA Football 2005 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Carbon | region = USA | sound = Works | dsp =v6 | ver = v4.428 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide =support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Hot Pursuit 2 | region = USA | sound = Works | dsp = v2 | ver = v3.323 | lastVer= | status = works | comp = yes | size = 985 MB | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes =  }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Most Wanted | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Most Wanted | region = USA | sound = Works | dsp = v6 | ver = v3.307 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground | region = USA | sound = Works | dsp = v3 | ver = v3.344 | lastVer= | status = Works | comp = yes | size = 1.02 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground 2 | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide =support | 480P = yes| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground 2 | region = USA | sound = Works | dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Neighbors from Hell  | region = EUR | sound = Works | dsp = | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL 2K3 | region = USA | sound = Works | dsp = v2 | ver = v1.129 | lastVer= | status = Works | comp =no | size = 1.34 GB | mcemu =yes  | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Blitz 2002 | region = USA | sound = Works | dsp = v2 | ver = v3.359 | lastVer= | status = Works | comp = | size = 1.15 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NFL Blitz 2003 | region = USA | sound = Works | dsp = v2 | ver = v3.359 | lastVer= | status = works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Blitz Pro | region = USA | sound =works  | dsp = v3 | ver = v3.359 | lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu =yes  | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL QB Club 2002 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NFL Street | region = USA | sound = Works | dsp = v4 | ver = v2.175 | lastVer= | status = Works | comp =yes | size = 905 MB | mcemu = Yes | wide = support| 480P = support| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Street 2 | region = USA | sound = works | dsp = v3 | ver = v2.281 | lastVer= | status = works | comp =yes | size = 1.25 GB | mcemu = yes | wide =  | 480P = Yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NHL 2003 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 2004 | region = USA | sound = Works | dsp = v4 | ver = v2.194 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 2005 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 06 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  yes| size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 2K3 | region = USA | sound = works | dsp =  | ver = v2.278  | lastVer=  | status =   works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz 2002 | region = USA | sound = Works | dsp =   | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 816 MB | mcemu = Yes | wide =  | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz 2003 | region = USA | sound = Works | dsp = v4  | ver = v2.281 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = issues | wide =  | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz Pro | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Barnyard | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Jimmy Neutron: Boy Genius | region = USA | sound =works | dsp =  | ver = v3.371 | lastVer= | status = Works | comp = yes  | size = 945 MB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = widescreen mode causes minor rendering issues }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Jimmy Neutron: Boy Genius: Attack of the Twonkies | region = USA | sound =works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size =  | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Party Blast | region = USA | sound = Works| dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = | size = 923 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Rocket Power: Beach Bandits | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Battle for Bikini Bottom | region = USA | sound =works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp =yes| size = 1.17 GB | mcemu =yes | wide =no | 480P =yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Creature from the Krusty Krab | region = USA | sound = Works | dsp = v6 | ver = v3.351 | lastVer= | status = Works | comp =yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Spongebob Squarepants: Lights, Camera, Pants! | region = USA | sound = Works | dsp =  | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu =  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Revenge of the Flying Dutchman | region = USA | sound = Works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp =yes | size = 577 MB | mcemu = yes | wide = issues| 480P = yes | fst = | notes = Widescreen Issues:   Objects near the edge disappear outside the frame}}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: The Movie | region = USA | sound = works| dsp = | ver = v2.236 | lastVer= | status = works | comp =yes | size = 795 MB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Nickelodeon Tak 2: The Staff of Dreams | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp = yes | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Nickelodeon The Adventures of Jimmy Neutron: Boy Genius: Jet Fusion | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nicktoons: Battle for Volcano Island | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nicktoons Unite! | region = USA | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nintendo Gamecube Preview Disc: May 2003 | region = USA | sound = Issues | dsp = | ver = v2.175 | lastVer= | status = Works | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = No music, certain voices/sounds missing from Viewtiful Joe demo.}}&lt;br /&gt;
{{ NIN| name = Nintendo Puzzle Collection | region = JAP | sound = Works | dsp = v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 137 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = No GBA support on WiiU. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Odama | region = EUR | sound = Works | dsp = v6 | ver = v3.331 | lastVer= | status = Works | comp = yes | size = 269 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Odama | region = USA | sound = Works | dsp = v6 | ver = v1.60 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P =support | fst = | notes = No mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Ohenro-San: Hosshin no Dojo (Awa Kuni) Hen | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = One Piece: Grand Adventure | region = USA | sound = Works | dsp = v2 | ver = v3.373 | lastVer= | status = Works | comp = yes| size = 1.10 GB| mcemu = yes | wide = | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = One Piece: Grand Battle! 3 | region = Jap | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Outlaw Golf | region = USA | sound = | dsp =v4 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = P.N. 03 | region = EUR | sound = works | dsp = v4 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 802 MB| mcemu =yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = P.N. 03 | region = USA | sound = works | dsp = v4 | ver = v2.167 | lastVer=  | status = works | comp =yes | size = 796 MB | mcemu = yes  | wide = yes | 480P =support  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man Fever | region = USA | sound =works | dsp = v2 | ver = v3.305 | lastVer=  | status = Works | comp = yes| size = 1.07 GB | mcemu = yes  | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Pac-Man Vs. | region = EUR | sound = works | dsp = v5 | ver = v4.430| lastVer= | status = Works  | comp = yes | size = 60 MB| mcemu = | wide = yes | 480P = yes | fst = | notes =If &amp;quot;Force progressive&amp;quot; is selected press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Pac-Man Vs. | region = USA | sound = Works | dsp = v5 | ver = v2.275 | lastVer= | status =Works  | comp = yes | size = 54.1 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support on WiiU.}}&lt;br /&gt;
{{ NIN| name = Pac-Man World 2 | region = EUR | sound = Works | dsp = | ver = v4.428 | lastVer= | status =  works | comp = yes | size = 874 MB | mcemu = | wide = support | 480P = no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man World 2 | region = USA | sound = Works | dsp = v2 | ver = v2.240 | lastVer= | status =  works | comp = yes | size = 852 MB | mcemu = yes | wide = no | 480P = yes| fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. }}&lt;br /&gt;
{{ NIN| name = Pac-Man World 3 | region = EUR | sound = works | dsp =  | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = | wide =yes | 480P = no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man World 3 | region = USA | sound = works | dsp = v3 | ver = v3.351 | lastVer= | status = Works | comp = yes | size = 1.35 GB| mcemu = yes | wide =yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man World Rally | region = USA | sound = works | dsp = v6  | ver = v2.278 | lastVer= | status =  Works | comp = yes | size = 537 MB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Paper Mario RPG | region = JAP | sound = Works | dsp = v9 | ver = v1.108 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Paper Mario: The Thousand-Year Door | region = EUR | sound = Works | dsp = v9 | ver = v4.428| lastVer= | status = Works | comp = yes | size = 590 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Paper Mario: The Thousand-Year Door | region = USA | sound = Works | dsp = v9 | ver = v3.337 | lastVer= | status =works | comp = yes | size = 577 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 9 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 10 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 11 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 12 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Peter Jackson&#039;s King Kong: The Official Game of the Movie | region = USA | sound = Works | dsp =v6 | ver = v3.348 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = in &amp;quot;Call Kong&amp;quot; the V-Rex may stop moving after entering a dead end, if this happen you got 2 chances either try again until it works or if you are in story mode as soon as you enter the hole move to the right and see a small contruction in a wall like a house you can enter,with some stairs on you the left and some spears to the right, stay there in the middle and save, exit the game and come back in and the rex should be inside since you saved on the next checkpoint.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II | region = USA | sound =works | dsp =  | ver = v2.301 | lastVer= | status = Works | comp = yes| size = 1.31 GB | mcemu =yes | wide =no | 480P =support | fst = | notes = Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II | region = EUR | sound =works | dsp =  | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II Plus | region = USA | sound =works | dsp =  | ver = v3.395 | lastVer =  | status = works | comp = | size = 1.31 GB | mcemu =yes | wide = yes | 480P =support | fst = yes | notes = Select No on the calendar screen. Widescreen issues: Map shifts off its square when widescreen is on. }}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode III C.A.R.D. Revolution | region = EUR | sound =works | dsp = | ver = v2.301 | lastVer= | status = Works | comp = yes | size =1.23 GB | mcemu =yes | wide = | 480P = support| fst = | notes = Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode III C.A.R.D. Revolution | region = USA | sound =works | dsp = | ver = v2.301 | lastVer= | status = works | comp = yes| size =1.35 GB | mcemu =yes | wide = issues | 480P = support| fst = | notes =  Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Pikmin | region = EUR | sound = Works | dsp = v12 | ver =v4.430| lastVer=| status = Works | comp =yes | size =643 MB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pikmin | region = USA | sound = Works | dsp = v10 | ver = v2.289 | lastVer= | status = Works | comp = yes | size = 634 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Pikmin 2 | region = EUR | sound =works  | dsp = v5 | ver = v4.428 | lastVer= | status = Works | comp =yes  | size = 971 MB | mcemu =yes  | wide =yes | 480P = yes | fst = | notes = Compress with DMToolbox only. Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Pikmin 2 | region = USA | sound = works | dsp = v5 | ver = v3.328 | lastVer= | status = Works | comp = yes | size = 963 MB | mcemu = yes | wide =yes | 480P = support | fst = | notes = Compress with DMToolbox only. Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Pinball Hall of Fame: The Gottlieb Collection | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pitfall: The Lost Expedition | region = USA | sound = Works | dsp = v2| ver = v2.278 | lastVer= | status = Works | comp = yes| size = 917 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = EUR | sound = Works | dsp = v3 | ver = v3.364 | lastVer= | status = issues| comp = yes | size = 362 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = GBA Emulation does not work so no adventure mode. choosing the option return to list will crash the game while managing boxes, but you can deposit and withdraw pokemons as long as you dont choose that option.}}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = USA | sound = works | dsp = v3 | ver = v3.364 | lastVer= | status = issues | comp = yes | size = 362 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = GBA Emulation does not work so no adventure mode. choosing the option return to list will crash the game while managing boxes, but you can deposit and withdraw pokemons as long as you dont choose that option. }}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = JAP | sound = works | dsp = v4 | ver = v3.334 | lastVer= | status = issues| comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = GBA Emulation not working. Backing out of &amp;quot;Go to Adventure&amp;quot; returns to title with black screen.}}&lt;br /&gt;
{{ NIN| name = Pokémon Channel | region = USA | sound = works | dsp =v2 | ver = v1.52 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480p = support | fst = | notes = No e-Reader support. }}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = EUR | sound = Works | dsp = v2 | ver = v2.169 | lastVer= | status = works | comp =yes | size = 679 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack with proper fullscreen effects.}}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = USA | sound = Works | dsp = v2 | ver = v2.169 | lastVer= | status = Works | comp = yes | size = 630 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack with proper fullscreen effects.}}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = JAP | sound = Works | dsp = v2 | ver = v2.170 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack with proper fullscreen effects.}}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum Bonus Disc | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon XD: Gale of Darkness | region = USA | sound = works | dsp = v9  | ver = v3.337 | lastVer=  | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon XD: Gale of Darkness | region = EUR | sound = works | dsp =  | ver = v4.432 | lastVer=  | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Game freezes at a black screen at start with activated cheats and a present cheat file even if the cheat file contains no actual codes}}&lt;br /&gt;
{{ NIN| name = Polar Express, The | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pool Edge | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pool Paradise | region = EUR| sound = Works | dsp =  | ver = v2.200 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Pool Paradise | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Power Rangers- Dino Thunder | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Powerpuff Girls, The: Relish Rampage | region = USA | sound = Works | dsp = v3 | ver = v3.340 | lastVer=  | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Powerpuff Girls, The: Relish Rampage | region = EUR | sound = Works | dsp = v3 | ver = v3.340 | lastVer=  | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Sands of Time | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer=  | status = Works| comp = yes | size = 1.03 GB | mcemu = yes | wide = yes | 480P= no| fst = | notes = Very long access time to memory card. }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Sands of Time | region = USA | sound = Works | dsp = v3 | ver = v4.418 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Two Thrones | region = EUR | sound = Works | dsp = v6 | ver = v4.428| lastVer=  | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Two Thrones | region = USA | sound = Works | dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.06 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: Warrior Within | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: Warrior Within | region = USA | sound = Works | dsp = v6 | ver = v4.444 | lastVer=  | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = If your wii/wiiu langauge is set to spanish and you want 480p you need to use force progressive due to a game bug spanish can not get acess to the progressive screen prompt. }}&lt;br /&gt;
{{ NIN| name = Princess Peach&#039;s Castle (Tech Demo)| region = JAP | sound =Works | dsp = v2 | ver = v1.130 | lastVer=  | status = Works  | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Header must be modified to appear in the Nintendont loader.}}&lt;br /&gt;
{{ NIN| name = Princess Peach&#039;s Castle (Tech Demo)| region = USA | sound = Works | dsp = v2 | ver = v1.130 | lastVer=  | status = Works | comp =yes | size = 30.1 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Header must be modified to appear in the Nintendont loader.}}&lt;br /&gt;
{{ NIN| name = Prueba: Legend | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = | size =  | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Puyo Pop Fever | region = EUR | sound = Works | dsp = | ver = v4.428| lastVer= | status = Works | comp = | size = | mcemu = | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Puyo Pop Fever | region = USA | sound = Works | dsp = v4 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 666 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = R: Racing Evolution | region = EUR | sound = Works | dsp =  | ver = 4.430 | lastVer= | status = Works | comp = yes| size = | mcemu = | wide =support | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = R: Racing Evolution | region = USA | sound = Works | dsp = v2 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide =support | 480P =support | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Radirgy Generic | region = JAP | sound = works | dsp =  | ver = v4.430 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide = yes| 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rally Championship | region = EUR | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rally Championship | region = USA | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rampage: Total Destruction | region = USA | sound = works| dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 463 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rave Master | region = USA | sound = Works | dsp =v2 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rayman 3: Hoodlum Havoc | region = EUR | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support | 480P =yes | fst = | notes = Needs custom patch to fix internal widescreen.}}&lt;br /&gt;
{{ NIN| name = Rayman 3: Hoodlum Havoc | region = USA | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes| size = 1.35 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = Needs custom patch to fix internal widescreen.}}&lt;br /&gt;
{{ NIN| name = Rayman Arena | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes| size = 1.19 GB| mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = RedCard | region = EUR | sound = Works | dsp =v2  | ver = v2.278 | lastVer= | status =  works | comp = | size = 1.37 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Redcard | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Red Faction II | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status =  works | comp = | size = | mcemu = yes | wide = yes| 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Red Faction II | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status =  works | comp = yes| size = 1.30 GB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Rei Fighter Gekitsui Senki | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Reign of Fire | region = USA | sound = works | dsp = v4 | ver = v1.83 | lastVer= | status = works | comp = no | size = 1.32 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil Disc 1&amp;lt;br/&amp;gt;Resident Evil Disc 2 | region = EUR | sound =works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes| size = 1.29 GB&amp;lt;br /&amp;gt;1.35 GB | mcemu =yes | wide =issues  | 480P = no  | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.  Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil Disc 1&amp;lt;br/&amp;gt;Resident Evil Disc 2 | region = USA | sound = works | dsp = v2 | ver = v2.250 | lastVer=  | status = Works | comp = yes | size = 1.14 GB&amp;lt;br/&amp;gt;1.28 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =  Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 2 | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil 2 | region = USA | sound = Works | dsp = v2 | ver = v3.326 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = issues | 480P = issues | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 3: Nemesis | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 0.98 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Resident Evil 3: Nemesis | region = USA | sound = Works | dsp = v2 | ver = v3.317 | lastVer= | status = Works | comp = yes | size = 865 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = EUR | sound = Works | dsp = v6 | ver = v4.472 | lastVer= | status = Works | comp =yes | size =1.32 GB&amp;lt;br /&amp;gt;1.31 GB | mcemu = yes | wide = yes| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = GER | sound = Works | dsp = v6 | ver = v4.472 | lastVer= | status = Works | comp =yes | size =1.32 GB&amp;lt;br /&amp;gt;1.31 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = USA | sound = Works | dsp = v6 | ver = v4.472| lastVer=   | status = works | comp = yes | size = 1.33 GB&amp;lt;br&amp;gt;1.20 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 (Bonus Disc) | region = AUS | sound = Works | dsp = | ver = v4.428| lastVer= | status = works | comp =  | size = 817 MB | mcemu = | wide = yes | 480P = yes | fst = | notes =For 480P press A to use 60hz and the images will show up&amp;lt;br&amp;gt;Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 (Demo + Debug) | region = JAP | sound = Works | dsp = | ver = v3.317 | lastVer= | status = works | comp = yes | size = 101 MB | mcemu = | wide = | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 (Demo + Debug) | region = USA | sound = Works | dsp = | ver = v3.398 | lastVer= | status = works | comp =  | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil: Code: Veronica X Disc 1&amp;lt;br/&amp;gt;Resident Evil: Code: Veronica X Disc 2 | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 898 MB&amp;lt;br/&amp;gt;1.10 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil: Code: Veronica X Disc 1&amp;lt;br/&amp;gt;Resident Evil: Code: Veronica X Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.234 | lastVer= | status = Works | comp = yes | size = 1.16 GB&amp;lt;br&amp;gt; 1.24 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Resident Evil Zero Disc 1&amp;lt;br/&amp;gt;Resident Evil Zero Disc 2 | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = works | comp =yes | size =1.28 GB&amp;lt;br /&amp;gt;1.25 GB | mcemu = yes | wide = issues | 480P = no | fst = | notes =Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.  }}&lt;br /&gt;
{{ NIN| name = Resident Evil Zero Disc 1&amp;lt;br/&amp;gt;Resident Evil Zero Disc 2 | region = USA | sound = Works | dsp = v2 | ver = v3.371 | lastVer=  | status = works | comp = yes | size = 1.26 GB&amp;lt;br/&amp;gt;1.23 GB | mcemu = yes | wide = issues | 480P = issues | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images. 480p issues: Forcing 480p causes the CGI cutscenes to not show and stretches the screen in a way that only the top half of the playing field is visible. }}&lt;br /&gt;
{{ NIN| name = Ribbit King | region = USA | sound = works | dsp =v2 | ver = v4.435 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ribbit King Plus! (Bonus Disc) | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Road Trip: The Arcade Edition  | region = USA | sound = works  | dsp =v2 | ver = v2.272 | lastVer= | status =  works | comp = yes| size = 39.6 MB | mcemu = yes | wide =  | 480P = | fst = | notes = Needs custom patch to fix clipping with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = RoadKill  | region = USA | sound = works | dsp =v4 | ver = v2.147 | lastVer= | status = works | comp = yes | size = 1.30 GB | mcemu = yes | wide =  yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Robocop: Aratanaru Kiki | region = JAP | sound = works | dsp =v3 | ver = v3.341 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = Issues | 480P = | fst = | notes = Widescreen makes the game aim reticule out of balance.}}&lt;br /&gt;
{{ NIN| name = Robotech: Battlecry | region = USA | sound = works | dsp =v4 | ver = v3.342 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = Analog triggers disconnect sometimes using DS3 controllers}}&lt;br /&gt;
{{ NIN| name = Robots | region = USA | sound = works | dsp = | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Rocket Power - Beach Bandits | region = EUR | sound = Works | dsp = v2 | ver = v1.21 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Rocky | region = EUR | sound = works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes| size = | mcemu = yes| wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rocky | region = USA | sound = works| dsp =v4 | ver = v4.430| lastVer= | status = Works | comp = yes | size =863 MB | mcemu = yes| wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rockman.exe Transmission | region = JAP | sound = works | dsp = v2 | ver = v3.340 | lastVer= | status = Works | comp = | size = 1.35GB | mcemu = yes | wide = yes | 480P = | fst = | notes = same as usa version of the game. }}&lt;br /&gt;
{{ NIN| name = Rogue Ops | region =EUR | sound =works | dsp = | ver = v4.428| lastVer= | status = works | comp =  | size =  | mcemu = | wide = yes | 480P =yes | fst = | notes =  }} &lt;br /&gt;
{{ NIN| name = Rogue Ops | region = USA | sound =works | dsp =v3  | ver = v2.178| lastVer= | status = works | comp =  | size = 1.35 GB | mcemu =yes | wide = no| 480P =yes | fst = | notes =  }} &lt;br /&gt;
{{ NIN| name = Rugrats: Royal Ransom | region = USA | sound = Works | dsp = v4 | ver = v1.127| lastVer= | status = Works | comp = | size = 1.28 GB | mcemu = yes| wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}                                                                                                                                                               &lt;br /&gt;
{{ NIN| name = Samurai Jack: The Shadow of Aku | region = USA | sound = works | dsp = v3 | ver = v2.278 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scaler  | region = USA | sound = Works | dsp = v3 | ver = v1.139 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Mystery Mayhem | region = USA | sound = Works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Nacht der 100 Schrecken | region = GER | sound = Works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp = yes | size = 1.04 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Night of 100 Frights | region = EUR | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp =yes | size = 867 MB | mcemu =yes | wide =yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Night of 100 Frights | region = USA | sound = Works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp = yes | size = 1.04 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Unmasked | region = USA | sound = Works | dsp = v3 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 793 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SD Gundam: Gashaponwars | region = Jap | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SeaWorld Adventure Parks: Shamu&#039;s Deep Sea Adventures | region = USA | sound = Works | dsp =v6 | ver = v1.45 | lastVer= | status = Works | comp = yes | size = 865 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Second Sight | region = EUR | sound = Works| dsp = | ver = V.4.428 | lastVer= | status = Works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Second Sight | region = USA | sound = Works| dsp = v3 | ver = v3.335 | lastVer= | status = Works | comp = Yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sega Soccer Slam | region = EUR | sound = works | dsp =| ver = v4.428 | lastVer= | status = works | comp = | size = | mcemu = | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sega Soccer Slam | region = USA | sound = works | dsp = v3 | ver = v2.171 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Seigneur des Anneaux, Le: Le Tiers Age Disc 1&amp;lt;br /&amp;gt;Seigneur des Anneaux, Le: Le Tiers Age Disc 2 | region = FRN | sound = Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Señor de los Anillos, El: El retorno del Rey | region = SPN | sound = works | dsp = v3 | ver = v2.217| lastVer= | status = Works | comp =yes | size = 1.35 GB | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Señor de los Anillos, El: La Tercera Edad Disc 1&amp;lt;br /&amp;gt;Señor de los Anillos, El: La Tercera Edad Disc 2 | region = SPN | sound = works | dsp = v3 | ver = v2.217| lastVer= | status = works | comp =yes | size = 1.35 GB | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Serious Sam: Next Encounter | region = USA | sound = Works | dsp =v4 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 937 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shadow the Hedgehog | region = EUR | sound =Works  | dsp = v6 | ver = v4.428 | lastVer= | status =Works | comp =yes  | size = 1.27 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjectionv Patching}}&lt;br /&gt;
{{ NIN| name = Shadow the Hedgehog | region = USA | sound = Works | dsp = v6 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = no | 480P =support | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjectionv Patching.}}&lt;br /&gt;
{{ NIN| name = Shaman King: Soul Fight | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shark Tale | region = USA | sound =Works  | dsp = v3 | ver = v2.148 | lastVer= | status =Works | comp =yes  | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shikigami no Shiro II | region = JAP | sound = works | dsp = v2 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 912 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shinseiki GPX Cyber Formula: Road to the Evolution | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece: Grand Adventure | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece: Grand Battle | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece: Pirates&#039; Carnival | region = USA | sound = | dsp =v9 | ver = v1.101 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek 2 | region = EUR | sound = Works | dsp = v3 | ver = v2.186 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek 2 | region = USA | sound = Works | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Extra Large | region = USA | sound = Works | dsp = v4 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Smash n&#039; Crash Racing | region = USA | sound = Works | dsp = v6 | ver = v1.131 | lastVer=  | status = Works | comp =  yes | size = 669 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Super Party | region = EUR | sound = works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 579 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Super Party| region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer=  | status = Works | comp =yes  | size = 561 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Shrek SuperSlam | region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Signore degli Anelli, Il: Il Ritorno del Re | region = ITL | sound = Works | dsp =| ver = v.4.430 | lastVer= | status = Works | comp = | size = | mcemu = | wide = Yes | 480P = issues | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the image is moved down, resulting cropped on the bottom of the screen }}&lt;br /&gt;
{{ NIN| name = Signore degli Anelli, Il: Le Due Torri | region = ITL | sound = Works | dsp =| ver = v.4.430 | lastVer= | status = Works | comp = | size = | mcemu = | wide = Yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the loading screen are a cropped a Little in the botom, the game is ok.}}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Hit &amp;amp; Run | region = EUR | sound = Works | dsp = v7 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 931 MB | mcemu = yes | wide = no | 480P = no | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Hit &amp;amp; Run | region = USA | sound = Works | dsp = v7 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 931 MB | mcemu = yes | wide = no | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Road Rage | region = USA | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 709 MB | mcemu = yes | wide = yes | 480P = yes | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, The | region = EUR | sound = Works | dsp =  | ver = v4.428 | lastVer= | status=  Works | comp =| size = | mcemu = issues | wide = yes | 480P = no  | fst = | notes = MC EMU works but must be set to MULTI and must be at least 123 blocks }}&lt;br /&gt;
{{ NIN| name = Sims, The | region = USA | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status=  Works | comp = yes| size = 416 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims 2, The | region = USA | sound = Works | dsp = v6 | ver = v3.315 | lastVer= | status = Works | comp = yes| size = 1.27 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Sims 2, The - Pets | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, Les: Permis de Sortir | region = FRN | sound = Works | dsp = v4 | ver = v2.264 | lastVer= | status=  Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, The: Bustin&#039; Out | region = EUR | sound = Works | dsp = | ver = v4.428 | lastVer= | status=  Works | comp = | size = | mcemu = | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, The: Bustin&#039; Out | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status=  Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Skies of Arcadia Legends | region = EUR | sound = works| dsp = v2 | ver = v4.430| lastVer= | status = Works | comp = yes | size = 1.36 GB| mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Skies of Arcadia Legends | region = USA | sound = Works | dsp = v2 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Widescreen support added in most recent version.}}&lt;br /&gt;
{{ NIN| name = Smashing Drive | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Smuggler&#039;s Run: Warzones | region = USA | sound = works  | dsp = v4 | ver = v3.305 | lastVer= | status = works | comp = yes | size = 1.30 GB  | mcemu = yes  | wide =  | 480P =support  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Sonic Adventure 2: Battle | region = EUR | sound = Works | dsp = v2 | ver = v4.428| lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure 2: Battle | region = USA | sound = Works | dsp = v2 | ver = v1.124 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = issues | 480P = support | fst = | nolimit = yes | notes = Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut | region = EUR | sound = Works | dsp = v4 | ver = v2.175 | lastVer=| status = works | comp =yes | size = 1.31 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Screen does not fade outside the 4:3 frame. A few Objects missing outside 4:3 frame (grass) Needs Custom Patch to Fix Clipping with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut (Preview) | region = SPN | sound = Works | dsp = v4 | ver = v3.329 | lastVer=| status = Works | comp =yes | size = 1.08 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Screen does not fade outside the 4:3 frame. Needs custom patch to fix clipping. Differences between this build and the released build are explained [http://info.sonicretro.org/Sonic_Adventure_DX:_Director&#039;s_Cut_(preview) here]. The freeze when finishing an action stage that happens on console is caused by the game using an instruction that accesses an invalid memory address. May need Force NTSC to display on some televisions. The Game ID is RELSAB.}}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut | region = USA | sound = Works | dsp = v4 | ver = v4.431 | lastVer=  | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide = issues | 480P = support | fst = | nolimit = yes | notes = &#039;&#039;&#039;Loading with the GameCube IPL enabled results in a black screen.&#039;&#039;&#039; Pressing RESET during main menu results in a gray screen crash. Intended behavior is a hw reboot, returning you to the system menu. Needs Custom patch to fix clipping with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Sonic Gems Collection | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = yes | 480P = no | fst = | nolimit = yes | notes = Widescreen mode is stretched.}}&lt;br /&gt;
{{ NIN| name = Sonic Gems Collection | region = USA | sound = Works | dsp = v6 | ver = v3.311 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes =  Widescreen mode only fully works with Fighters, Sonic R works but has major pop-in.}}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = no | 480P = no| fst = | notes = Widescreen Patch included in Nintendont is not working due to missing GXSetProjectionv Patching.}}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = JAP | sound = Works | dsp = v3 | ver = v4.406 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Internal Widescreen Hack needs improvements.}}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = USA | sound = Works | dsp = v3 | ver = v4.406 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = Internal Widescreen Hack needs improvements.}}&lt;br /&gt;
{{ NIN| name = Sonic Mega Collection | region = EUR | sound = works | dsp = v2 | ver = v4.428 | lastVer= | status = works | comp =yes | size = 982 MB | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Mega Collection | region = USA | sound = works | dsp = v2 | ver = v4.441 | lastVer= | status = works | comp = yes | size = 982 MB | mcemu = yes | wide = yes | 480P = yes | fst = | nolimit = yes | notes = Videos work just fine. }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = EUR | sound = works | dsp = v6 | ver = v3.313 | lastVer= | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide =yes  | 480P = yes| fst = | notes = Sonic Riders can crash on loading screens if your device is too slow or fragmented }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = USA | sound = works | dsp = v6 | ver = v3.313 | lastVer=  | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide = | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = JAP | sound = works | dsp = v6 | ver = v4.410 | lastVer=  | status = works | comp = | size = | mcemu = yes | wide =yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Soul Calibur II | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 992 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Soul Calibur II | region = USA | sound = Works | dsp = v4 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 988 MB | mcemu = Yes | wide = support | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Space Raiders | region = USA | sound = 633 MB | dsp = v3 | ver = v1.29 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spartan: Total Warrior | region = EUR | sound = works | dsp = v6 | ver = v2.173 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Spartan: Total Warrior | region = USA | sound = works | dsp = v6 | ver = v2.173 | lastVer= | status = Works | comp = yes| size = 1.35 GB | mcemu = yes | wide = | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Spawn: Armageddon | region = USA | sound = Works | dsp = v3  | ver = v1.128 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Special Jinsei Game | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Speed Challenge: Jacques Villeneuve&#039;s Racing Vision | region = EUR | sound = Works | dsp =v4  | ver = v2.196| lastVer= | status = Works | comp = yes | size = 501 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Speed Kings | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Sphinx and the Cursed Mummy | region = USA | sound = Works | dsp = v3  | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 765 MB | mcemu =yes | wide =support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sphinx and the Cursed Mummy | region = EUR | sound = Works | dsp = v3  | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 792 MB | mcemu =yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spider-Man | region = USA | sound =works  | dsp = v2 | ver = v2.163 | lastVer= | status = works | comp = yes | size = 1.14 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Spider-Man 2 | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Return stub may crash game. Widescreen Issues: Textures pop in on edges of screen. }}&lt;br /&gt;
{{ NIN| name = Spirits &amp;amp; Spells | region = USA | sound =works  | dsp = v4 | ver = v2.179 | lastVer= | status = works | comp = yes | size = 601 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SpyHunter | region = USA | sound =works  | dsp = v2 | ver = v1.131 | lastVer= | status = works | comp = yes | size = 955 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Spyro: A Hero&#039;s Tail | region = EUR | sound = Works | dsp = v3 | ver = v2.174 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spyro: A Hero&#039;s Tail | region = USA | sound = Works | dsp = v3 | ver = v3.323 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = issues | 480P = support | fst = | nolimit = yes | notes = Clipping outside 4:3 range.}}&lt;br /&gt;
{{ NIN| name = Spyro: Enter the Dragonfly | region = EUR | sound = Works | dsp = v4 | ver = v2.172 | lastVer= | status = Works | comp = yes | size = 730 MB | mcemu = yes | wide =support | 480P = | fst = | notes = Force PAL50 to center screen}}&lt;br /&gt;
{{ NIN| name = Spyro: Enter the Dragonfly | region = USA | sound = works | dsp = v4 | ver = v2.172 | lastVer= | status = works | comp = yes | size = 730 MB | mcemu = yes | wide = support | 480P = yes | fst = yes | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SRS: Street Racing Syndicate | region = EUR | sound = works | dsp = v3 | ver = v4.478 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = SRS: Street Racing Syndicate | region = USA | sound = works | dsp = v3 | ver = v4.478 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SSX 3 | region = EUR | sound = Works | dsp =v3  | ver = v1.52 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX 3 | region = USA | sound = Works | dsp =v3  | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = support | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX On Tour | region = EUR | sound = Works | dsp =v6  | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.06 GB | mcemu = yes | wide = yes | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX On Tour | region = USA | sound = works | dsp = v6 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 1.02 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SSX Tricky | region = USA | sound = Works | dsp =v2 | ver = v1.125 | lastVer= | status = Works | comp = | size = 1.00 GB | mcemu = yes | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Fox Adventures | region = EUR | sound = works | dsp = v2 | ver = v4.428 | lastVer=  | status = works | comp = yes| size = 753 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Fox Adventures | region = USA | sound = works | dsp = v2 | ver = v3.371 | lastVer= | status = works | comp = yes | size = 777 MB | mcemu = yes | wide =support | 480P = support | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Star Fox Assault | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Fox Assault | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer=  | status = works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Compress with DMTool Box only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu =yes | wide =Issues | 480P = no | fst = | notes = wide crops image vertically}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = GER | sound = Works | dsp = v4 | ver = v3.387 | lastVer= v2.146| status = Works | comp = yes | size = 1.33 GB | mcemu =yes | wide =Issues | 480P =no | fst = | notes =video crashes when forced to 480p, sound still there; wide crops image vertically. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = USA | sound = works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = no | 480P = support| fst = | notes = Wide crops image vertically. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = EUR | sound = works | dsp = v4 | ver = v4.428 | lastVer= | status = works | comp =yes | size = 1.20 GB | mcemu =yes  | wide = yes | 480P =yes | fst = | notes = Wide crops image vertically Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = GER | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp =yes | size = 1.20 GB | mcemu =yes  | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer=  | status = works | comp = yes| size = 1.20 GB | mcemu =yes   | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = EUR | sound = Works| dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp =yes | size = 1.30 GB | mcemu =yes | wide =issues | 480P = issues | fst = | notes = game switches between 480i and 480p in menus; Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = GER | sound = Works| dsp = v2 | ver = v3.387 | lastVer=v2.146 | status = Works | comp =yes | size = 1.30 GB | mcemu =yes | wide =issues | 480P =Issues | fst = | notes = game switches between 480i and 480p in menus; Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = USA | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes  | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike | region = EUR | sound = Works| dsp = v9 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu =yes | wide =yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike | region = USA | sound = works | dsp = v9 | ver = v2.294 | lastVer= | status = Works  | comp = yes | size = 1.34 GB | mcemu = yes  | wide = yes | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike Limited Edition Preview Disc | region = USA | sound = works | dsp = v9 | ver = v2.275 | lastVer = | status = Works | comp = yes | size = 962 MB | mcemu = yes | wide = | 480p = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = EUR | sound =works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide =support| 480P =no | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = GER | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide =support | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = USA | sound = works| dsp = v4 | ver = v4.428| lastVer= | status = works | comp = yes| size = 1.31 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Starsky &amp;amp; Hutch | region = USA | sound = works | dsp = v3 | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Street Hoops | region = USA | sound = works | dsp = v4 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Strike Force Bowling | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sum of All Fears, The | region = USA | sound = works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Summoner: A Goddess Reborn | region = USA | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = WORKS | comp = yes | size = 1.25 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Super Bust a move: All star | region = EUR| sound = Works | dsp =  | ver = v4.428 | lastVer= | status = Works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Bubble Pop | region = USA | sound = Works | dsp = v4 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 196 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Strikers | region = USA | sound = Works | dsp = v9 | ver = v3.382 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = EUR | sound = Works | dsp = v1 | ver = v3.344 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = 480p on Wii doesn&#039;t work anymore. Game switch automatically to 50/60hz Selector. }}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = JAP | sound = Works | dsp = v1 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = USA | sound = Works | dsp = v1 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball | region = EUR| sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball | region = USA | sound = works | dsp = v2 | ver = v3.341 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball 2 | region = EUR| sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = | size = | mcemu = | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball 2 | region = USA | sound = works | dsp = v2 | ver = v3.315 | lastVer= | status = works | comp = yes | size = 1.01 GB | mcemu = yes | wide =support | 480P =support | fst = works | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball Adventure | region = EUR| sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = | size = | mcemu = | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball Adventure | region = USA | sound =works | dsp = v6 | ver = v1.171 | lastVer= | status =  Works | comp = yes| size = 759 MB | mcemu =yes  | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer=| status = Works | comp = yes | size = 1.04 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes =  Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (v1.00) | region = USA | sound = works | dsp = v2 | ver = v2.271 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = Memory card writing causes occasional small beep, BGM will stop playing after having to repeat a certain amount of time; most prominent in menu screens. }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (v1.02) | region = USA | sound = works | dsp = v2 | ver = v3.352 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = Memory card writing causes occasional small beep. Widescreen issues with menus. Music will cut out when repeated a certain amount of times, in both menus and in stages.}}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (20XX Hack Pack) | region = USA | sound = Works | dsp = v2 | ver = v3.373 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Debug Mode functional, Memory card writing makes beep once in a while (without crash). }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (Netplay Community Build v0.2) | region = USA | sound = works | dsp = v2 | ver = v3.352 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Dairanto Smash Brothers DX (Super Smash Bros. Melee) (v1.02) | region = JAP | sound = works | dsp = v2 | ver = v3.352 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Dairanto Smash Brothers DX (Super Smash Bros. Melee) (20XX JPN Hack Pack) | region = JAP | sound = Works | dsp = v2 | ver = v3.373 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Debug Mode functional. }}&lt;br /&gt;
{{ NIN| name = Super Robot Taisen GC | region = JAP | sound = Works | dsp = v2 | ver = v2.145 | lastVer=| status = Works | comp = yes | size = 980 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Superman: Shadow of Apokolips | region = USA | sound = works | dsp = v4 | ver = v2.198 | lastVer= | status = works | comp = yes| size = 1.34 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Surfs Up | region = USA | sound = Works | dsp = v6 | ver = v2.148 | lastVer=  | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Swingerz Golf | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = SX Superstar | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = EUR | sound = Works | dsp = v2 | ver = v4.422 | lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu =yes | wide = yes | 480P = no | fst = | notes = Spanish version of the game doesn&#039;t work properly in USA consoles: it gets stucks in &amp;quot;LICENSED BY NINTENDO&amp;quot; screen}}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = ITL | sound = Works | dsp = v2 | ver = v4.428| lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu = | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = GER | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.28 GB&amp;lt;br&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tak and the Power of Juju | region = EUR | sound = | dsp =v4 | ver = v2.146 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tak and the Power of Juju | region = USA | sound = works | dsp =v4 | ver = v2.281 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu =yes  | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tak the Great Juju Challenge | region = USA | sound = works | dsp =v4 | ver = v2.281 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu =yes  | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Taxi 3: Le Jeu | region = FRN | sound = Works | dsp =| ver = v4.419 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst =  | notes =Video must be forced to NTSC on NTSC TVs.  }}&lt;br /&gt;
{{ NIN| name = Taz: Wanted | region = USA | sound = works | dsp =v4 | ver = v1.129 | lastVer= | status = Works | comp =yes | size = 1.20 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Teen Titans | region = USA | sound = works | dsp = | ver = v1.132 | lastVer= | status = Works | comp =yes | size =832 MB  | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Terminator 3: The Redemption | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide =  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Teenage Mutant Ninja Turtles | region = USA | sound = Works | dsp = v6 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =Teenage Mutant Ninja Turtles 2: Battle Nexus Disc 1&amp;lt;br/&amp;gt;Teenage Mutant Ninja Turtles 2: Battle Nexus Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 994 MB&amp;lt;br/&amp;gt;984 MB | mcemu = yes | wide = Yes | 480P = Yes | fst = | notes = The unlockable 1989 Arcade Game is not working. Hangs on title screen and performs a soft reset once the B button is pressed. }}&lt;br /&gt;
{{ NIN| name =Teenage Mutant Ninja Turtles 3: Mutant Nightmare Disc 1&amp;lt;br/&amp;gt;Teenage Mutant Ninja Turtles 3: Mutant Nightmare Disc 2 | region = USA | sound = works | dsp = v6 | ver = v2.149 | lastVer= | status = works | comp = yes | size = 1.01 GB&amp;lt;br/&amp;gt; 993 MB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tengai Makyou II: Manji Maru | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Tetris Worlds | region = USA | sound = Works | dsp = v2 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 1.07 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2003 | region = USA | sound = works | dsp = v4 | ver = v2.281 | lastVer= | status = works | comp = | size =1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2004 Disc 1&amp;lt;br/&amp;gt;Tiger Woods PGA Tour 2004 Disc 2 | region = USA | sound = works | dsp = v4 | ver = v2.281 | lastVer= | status = works | comp = | size =1.35 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2005 Disc 1&amp;lt;br/&amp;gt;Tiger Woods PGA Tour 2005 Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB&amp;lt;br/&amp;gt;1.?? GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 06 | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TimeSplitters 2 | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status = Works | comp =  | size = | mcemu = yes | wide = | 480P = issues | fst = | notes = Sound desyncs with video when forced to 480p. }}&lt;br /&gt;
{{ NIN| name = TimeSplitters 2 | region = USA | sound = works | dsp = v4 | ver = v3.332 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Forced widescreen makes the game randomly freeze. }}&lt;br /&gt;
{{ NIN| name = TimeSplitters: Future Perfect | region = EUR | sound = Works | dsp =v6 | ver = v4.428 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = support | 480P =yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TimeSplitters: Future Perfect | region = USA | sound = Works | dsp = v6 | ver = v4.418 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = support | 480P =support | fst = | notes = slowdown while is accessing the memory card selection}}&lt;br /&gt;
{{ NIN| name = TMNT | region = USA | sound = works | dsp =v6 | ver = v2.150 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TMNT: Mutant Melee | region = USA | sound = works | dsp = | ver = v1.132 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom and Jerry in War of The Whiskers | region = USA | sound = Works | dsp = v6 | ver = v2.278 | lastVer= | status = Works | comp = | size = 195 MB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Ghost Recon | region = USA | sound = works | dsp = v4 | ver = v2.183 | lastVer= | status = works| comp = yes| size = 1.00 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Ghost Recon 2 | region = USA | sound = Works | dsp = v3 | ver = v3.311 | lastVer= | status =  Works | comp = yes| size = 1.27 GB | mcemu =yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Rainbow Six 3 | region = USA | sound = Works | dsp = v3 | ver = v3.311 | lastVer= | status =  Works | comp = yes| size = 1.35 GB | mcemu =yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Rainbow Six: Lockdown | region = USA | sound = Works | dsp = v6 | ver = r85 | lastVer= | status = Works | comp = yes| size = 1.32 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer=  | status =  works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell | region = USA | sound = works | dsp = v4 | ver = v2.162 | lastVer=  | status =  works | comp = yes | size = 1.09 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Widescreen issues: Some objects disappear near edges of screen }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 1&amp;lt;br/&amp;gt;Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 2 | region = EUR | sound = works | dsp = | ver = v4.428| lastVer= | status = Works | comp =| size = | mcemu = | wide = support | 480P = no | fst = | notes = 480p PAatch works, but if used, the game stucks in the language selection screen  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 1&amp;lt;br/&amp;gt;Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 2 | region = USA | sound = works | dsp = v6 | ver = v1.101 | lastVer= | status = Works | comp = yes| size = 1.21 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Double Agent Disc 1&amp;lt;br /&amp;gt;Tom Clancy&#039;s Splinter Cell: Double Agent Disc 2 | region = EUR | sound = works | dsp = | ver = v4.428| lastVer= | status = Works | comp = | size = | mcemu = | wide = no | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Double Agent Disc 1&amp;lt;br /&amp;gt;Tom Clancy&#039;s Splinter Cell: Double Agent Disc 2 | region = USA | sound = works | dsp = v6 | ver = v2.272 | lastVer= | status = Works | comp = yes| size = 1.17 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow | region = EUR | sound = works | dsp = | ver = v4.428| lastVer= | status = works | comp =| size = | mcemu =  | wide = | 480P = no| fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow | region = USA | sound = works | dsp =v3  | ver = v2.260 | lastVer= | status = works | comp =yes | size = 1.22 GB | mcemu = yes  | wide = yes | 480P =support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tonka: Rescue Patrol  | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = no | size = 273 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Shrunken image crashes Wii. }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s American Wasteland | region = EUR | sound = Works | dsp = v6 | ver = v2.171 | lastVer= | status = Works | comp =yes | size = 1.32 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s American Wasteland | region = USA | sound = Works | dsp = v6 | ver = v2.182 | lastVer= | status = works| comp =yes | size = 1.32 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = EUR | sound = works| dsp = v2 | ver = v2.177 | lastVer = | status = Works| comp =yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = issues | fst = | notes = Must turn off Force Progressive or image gets cut. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = GER | sound = works | dsp = v2 | ver = v2.177 | lastVer = | status = Works| comp =yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = USA | sound = works | dsp = v2 | ver = v3.382 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu =yes | wide =yes | 480P = issues | fst = | notes = Blackscreen on FMV when using progressive, also it crashes frequently on the main skater select screen. Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = EUR | sound =works | dsp = v4 | ver = v2.177 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support | 480P = yes| fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = GER | sound =works | dsp = v4 | ver = v2.177 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support | 480P = yes| fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = USA | sound = works | dsp = v4 | ver = v3.382 | lastVer= | status = Works | comp = yes| size = 1.25 GB | mcemu = yes | wide =support | 480P = support| fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground | region = EUR | sound = Works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.29 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground 2 | region = EUR | sound = Works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground 2 | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Top Angler: Real Bass Fishing | region = USA | sound =  | dsp =v2  | ver = v1.132 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Top Gun: Combat Zones | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tower of Druaga, The | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = TransWorld Surf: Next Wave | region = USA | sound =  | dsp =v2  | ver = v1.132 | lastVer=  | status =Works | comp = yes| size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Trigger Man | region = USA | sound =  | dsp =v3  | ver = v2.278 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: New York City | region = EUR | sound = Works | dsp = | ver = v4.4.28| lastVer=  | status = Works | comp =| size = | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: New York City | region = USA | sound = Works | dsp = v6 | ver = v2.284 | lastVer=  | status = Works | comp = yes| size = 1.17 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: Streets of LA | region = EUR| sound = Works | dsp = | ver = v4.428 | lastVer= | status = Works | comp =| size = | mcemu = | wide = support| 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: Streets of LA | region = USA | sound = Works | dsp = v3 | ver = v2.182 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support| 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tube Slider: The Championship of Future Formula | region = USA | sound = works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 630 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = EUR | sound =Works  | dsp = v4 | ver = v3.391 | lastVer= | status = Works | comp =yes  | size = 1.25 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = GER | sound =Works  | dsp = v4 | ver = v3.391 | lastVer= | status = Works | comp =yes  | size = 1.25 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = USA | sound = works | dsp = v4 | ver = v3.391 | lastVer=  | status =  Works | comp = yes | size = 1.11 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = ERROR, game skip ALL cut scenes (only 30 seconds of cut scenes) }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger | region = USA | sound = works | dsp = v4| ver = v1.127 | lastVer= | status =  Works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes| 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger 2: Bush Rescue | region = USA | sound = Works | dsp =v6 | ver = v1.127 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger 3: Night of the Quinkan | region = USA | sound = Works | dsp =v6| ver = v1.132 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = UEFA Champions League 2004-2005 | region = EUR | sound =Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp =yes | size = 835 MB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Widescreen issues: Player disappears outside 4:3 Frame.}}&lt;br /&gt;
{{ NIN| name = UEFA Champions League 2004-2005 | region = GER | sound =Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp =yes | size = 835 MB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Widescreen issues: Player disappears outside 4:3 Frame.}}&lt;br /&gt;
{{ NIN| name = UFC: Throwdown | region = USA | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size = 1.16 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = UFC2 Tapout Final Spec | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Ultimate Muscle: Legends vs. New Generation | region = USA | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 698 MB| mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ultimate Spider-Man | region = USA | sound = Works | dsp = v6 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Universal Studios Theme Parks Adventure | region = USA | sound = works | dsp =v2 | ver = v2.145 | lastVer=  | status = Works | comp =  | size = 849 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Urbz, The: Sims in the City | region = USA | sound = Works | dsp =v3 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = V-Rally 3| region = EUR | sound = Works | dsp =  | ver = v1.126 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = VBA GX (Homebrew) | region = Swiss only | sound = works | dsp = | ver = v?.??? | lastVer= | status = works | comp = yes | size = All sizes | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes = Medium compatibility GBA Emulator. }}&lt;br /&gt;
{{ NIN| name = Vexx | region = EUR | sound = Works | dsp =v4 | ver = v3.315 | lastVer= | status = Works | comp = | size =1.35 GB  | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Vexx | region = USA | sound = Works | dsp =v4 | ver = v4.435 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe | region = USA | sound = Works | dsp = v3 | ver = v3.352 | lastVer= | status = Works| comp = yes| size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe 2 | region = USA | sound = Works | dsp = v4 | ver = v1.29 | lastVer= | status = Works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe: Red Hot Rumble | region = USA | sound = works | dsp = v3 | ver = v1.50 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Quest | region = USA | sound = Works | dsp =v3  | ver = v1.126 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Striker 3 Ver.2002 | region =EUR | sound =works | dsp =v2 | ver = v4.428 | lastVer= | status =    works | comp =yes | size = 738 MB | mcemu = yes | wide =yes| 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Virtua Striker 3 Ver.2002 | region = USA | sound = Works | dsp =v2  | ver = v2.278 | lastVer= | status = works | comp =no| size =1.35 GB | mcemu = yes | wide = issues | 480P = yes | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Virtua Striker 4 Ver.2006 | region =USA | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 454 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = &amp;quot;Free Play&amp;quot; and the two &amp;quot;Press Start Button&amp;quot; text will be half-cut off when using widescreen. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Wallace &amp;amp; Gromit in Project Zoo | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  yes| size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Wario World | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 258 MB | mcemu = yes | wide = issues | 480P = no| fst = | notes = Needs Custom Patch to Fix Clipping.}}&lt;br /&gt;
{{ NIN| name = Wario World 60hz patched| region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 258 MB | mcemu = yes | wide = issues | 480P = yes| fst = | notes = More info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here].Needs Custom Patch to Fix Clipping.}}&lt;br /&gt;
{{ NIN| name = Wario World | region = USA | sound = Works | dsp = v2 | ver = v2.217 | lastVer= | status = Works | comp = yes | size = 257 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to Fix Clipping.}}&lt;br /&gt;
{{ NIN| name = WarioWare, Inc.: Mega Party Game$! | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 714 MB | mcemu = yes | wide = yes| 480P = no| fst = | notes = No GBA support on WiiU.}}&lt;br /&gt;
{{ NIN| name = WarioWare, Inc.: Mega Party Game$! | region = USA | sound = Works | dsp = v3 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 846 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA support on WiiU.}}&lt;br /&gt;
{{ NIN| name = Warrior Blade: Rastan vs. Barbarian  | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Wave Race: Blue Storm | region = EUR | sound = works | dsp = v2 | ver = v4.430| lastVer=  | status = Works | comp =yes | size =1.34 GB | mcemu =yes | wide =issues | 480P =no | fst = | notes = Widescreen issues: Menu is in 4:3.}}&lt;br /&gt;
{{ NIN| name = Wave Race: Blue Storm | region = USA | sound = works | dsp = v2 | ver = v4.430| lastVer = | status =  works | comp = yes | size = 1.35GB | mcemu = yes | wide = yes | 480P =support | fst = yes | notes = Widescreen issues: Menu is in 4:3.}}&lt;br /&gt;
{{ NIN| name = Whirl Tour | region = USA | sound = works | dsp = v4 | ver = v3.315 | lastVer=  | status = Works | comp = yes | size = 820 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = World Racing  | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = World Series of Poker | region = USA | sound =works | dsp = v9 | ver = v1.128 | lastVer=  | status = Works | comp = yes | size = 1.16 GB | mcemu = yes| wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = World Soccer Winning Eleven 6: Final Evolution | region = Jap | sound = Works | dsp =  | ver = v4.422 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Worms 3D | region = EUR | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size =1.02 GB | mcemu =yes | wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Worms 3D | region = USA | sound = Works | dsp = v2 | ver = v2.197 | lastVer= | status = Works | comp = yes | size = 974 MB | mcemu = yes | wide = yest | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Worms Blast | region = USA | sound = works | dsp = v2 | ver = v3.305 | lastVer= | status =  Works | comp = yes  | size = 550 MB | mcemu = yes | wide = | 480P =support | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Wreckless: The Yakuza Missions | region = USA | sound = works | dsp = v2 | ver = v3.305 | lastVer= | status =  Works | comp = yes  | size = 712 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = WrestleMania X8 | region = USA | sound =works  | dsp = v2 | ver = v2.280 | lastVer= | status =  works | comp =  | size = 1.35 GB | mcemu =yes   | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = WTA Tour Tennis | region = USA | sound = Works | dsp = v2 | ver = v4.428| lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = issues | wide = yes  | 480P = no | fst = | notes =If using MULTI MC EMU or real Memory cards max size must be 251 blocks due to [http://www.nintendo.com/consumer/memorycard1019.jsp known issues] with bigger MC. No issues with individual mc emu }}&lt;br /&gt;
{{ NIN| name = WWE Crush Hour | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = WWE Day of Reckoning | region = USA | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = Works | comp =yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = If you disable the speed limit the game will randomly crash. }}&lt;br /&gt;
{{ NIN| name = WWE Day of Reckoning 2 | region = USA | sound = Works | dsp = v2 | ver = v1.43 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = If you disable the speed limit the game will randomly crash. }}&lt;br /&gt;
{{ NIN| name = WWE WrestleMania XIX | region = USA | sound = Works | dsp = v2 | ver = v1.126 | lastVer= | status = Works | comp =  | size = | mcemu = yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = X-Men Legends | region = USA | sound = works | dsp = v4 | ver = v3.353 | lastVer= | status =  Works | comp = yes | size =1.24 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen hack has no effect }}&lt;br /&gt;
{{ NIN| name = X-Men Legends II: Rise of Apocalypse | region = USA | sound =works | dsp = v4 | ver = v3.353 | lastVer= | status =  Works | comp = yes | size =1.32 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = X-Men: Next Dimension | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 894 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X-Men: The Official Game | region = USA | sound = Works | dsp = v6 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X2 Wolverine&#039;s Revenge | region = EUR | sound =works | dsp =v4 | ver = v4.xxx | lastVer= | status = works | comp = yes| size =1.25 GB | mcemu =yes | wide =yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X2 Wolverine&#039;s Revenge | region = USA | sound =works | dsp =v4 | ver = v4.xxx | lastVer= | status =  Works | comp = yes | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = XGIII: Extreme G Racing  | region = EUR | sound = works | dsp = v2 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = XGIII: Extreme G Racing  | region = USA | sound = works | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 373 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = XGRA: Extreme G Racing Association | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 1.12 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Minor culling problems at edge of screen when forcing Widescreen on some tracks.}}&lt;br /&gt;
{{ NIN| name = XIII | region = EUR | sound =works | dsp = v3 | ver =v4.430 | lastVer= | status = works | comp = yes | size = 1.30 GB | mcemu = yes | wide = yes | 480P = no| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = XIII | region = ITL | sound =works | dsp = v3 | ver =v4.430  | lastVer= | status = works | comp = yes | size = 1.30 GB| mcemu = yes| wide = yes | 480P = no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = XIII | region = USA | sound =works | dsp = v3 | ver =v2.153  | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Menu is a bit laggy. Compress with DMToolbox only.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Yu-Gi-Oh! The Falsebound Kingdom | region = USA | sound = works | dsp = v4 | ver = v2.197 | lastVer= | status = Works | comp = yes | size = 557 MB | mcemu = yes | wide = | 480P =yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Zapper: One Wicked Cricket | region = USA | sound = works | dsp = v4 | ver = v2.149 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = | 480P = | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Zatch Bell! Mamodo Battles | region = USA | sound = Works | dsp = v3 | ver = v2.162 | lastVer= | status =  Works | comp = yes | size = 342 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Zatch Bell! Mamodo Fury | region = USA | sound = Works | dsp = v9 | ver = v2.162 | lastVer= | status = Works | comp = yes | size = 910 MB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda Collection | region = JAP | sound = works | dsp = v5 | ver = v2.166 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Kaze no Takuto | region = JAP | sound = works | dsp = v0 | ver = v2.166 | lastVer = | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support (Tingle Tuner) on WiiU. }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Toki no Ocarina GC: Ura Zelda | region = JAP | sound = works | dsp = v4 | ver = v2.171 | lastVer= | status = works | comp =yes | size = 1.16 GB | mcemu =yes | wide =yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Twilight Princess | region = JAP | sound = works | dsp = v8 | ver = v2.219 | lastVer =| status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zoids: Battle Legends | region = USA | sound =works | dsp = v2 | ver = v2.145 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Zoids: Full Metal Clash| region = jap| sound =works | dsp = v2 | ver = v2.184 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zoids Vs | region = JAP | sound = Works | dsp =  | ver = v3.36 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | nolimit =  | notes = Mission Mode-Empire works well, but in other game mode, freezes randomly at the end of the battles unless you turn on log and osreport wich makes the other modes work fine i did over 15 zoid batles in a row. }}&lt;br /&gt;
{{ NIN| name = ZooCube | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Nintendont_Compatibility_List&amp;diff=73224</id>
		<title>Nintendont Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Nintendont_Compatibility_List&amp;diff=73224"/>
		<updated>2021-09-21T18:37:41Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: /* C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Nintendont. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/FIX94/Nintendont Nintendont Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/nintendont.349258/ Nintendont Thread on GBATemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Posting Guidelines: UNDERSTAND BEFORE EDITING==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;,&amp;quot; &amp;quot;&#039;&#039;&#039;JPN&#039;&#039;&#039;,&amp;quot; or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;, or specific county code &amp;quot;FRN&amp;quot;, &amp;quot;GER&amp;quot;, &amp;quot;SPN&amp;quot;, &amp;quot;ITL&amp;quot; &amp;quot;DUT&amp;quot; or &amp;quot;AUS&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DSP&#039;&#039;&#039; - Which sound DSP version the game is using. Do not use &amp;quot;unknown&amp;quot; if you don&#039;t know the version. &#039;&#039;&#039;Unknown&#039;&#039;&#039; is a valid entry from nintendont&#039;s log when it didn&#039;t find the DSP version. If you don&#039;t know the version, just leave it empty. You can also drag and drop the ISO into [http://crediar.com/dspscan.rar dspscan] or search this [http://pastie.org/9384011 list] of NTSC DSPs  to obtain the DSP version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sound&#039;&#039;&#039; - Whether the sound works of not. set to &#039;&#039;&#039;Works&#039;&#039;&#039; if the game has overall good sound with very rare on non existent garbled noises.  Set to &#039;&#039;&#039;Issues&#039;&#039;&#039; if the game has mixed sound issues (working fine in some part of the game, but some instrument/cutscene/menus don&#039;t). Set to &#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039; for games with constant garbled noises, incorrect or no sound at all. If the game has no sound due to audio streaming then mark the sound as &#039;&#039;Issues&#039;&#039; and put audio streaming in the notes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest [http://gbatemp.net/threads/nintendont-crediars-new-project.349258/ Nintendont release]. If you&#039;re using a more recent version than the one listed, update this field.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last working version&#039;&#039;&#039; - The last known revision the game was known working with.  If the game works in the latest revision,  leave this field blank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of the game with a uncompressed (1.35 GB) 1:1 disc image dump. Mark the game as &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot; if the game is 98-100% compatible. Mark the game as &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot; if the game plays but may freeze or has graphical glitches but the game is still playable. Mark the game as &amp;quot;&#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039;&amp;quot; if it freezes at the same point every time or fails to boot at all. [http://www.slavasoft.com/hashcalc/index.htm Verify] your game.iso [http://redump.org/discs/system/gc/ here.] Titles that work but have any missing audio due to disc streaming are to be entered as &#039;&#039;Works&#039;&#039; with notes of audio streaming.  Also note that newer release versions of Nintendont always take priority. Should you happen to find that an up to date Nintendont breaks a game that is listed here as working with an older revision, mention the earlier compatible revision under Notes. Make sure to include the problem in the notes if the game fails to boot (black screen, green screen, freezing, etc)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Options&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
:The enhancements of Memory Card Emulation, Widescreen Patch, Progressive Patch, DiscEX compression and GCReEx (fst) are to be considered optional, and should only be tested after the game has been confirmed to work without these features. Do not for example, add a new title to the list as &#039;Doesn&#039;t Work&#039; having only tested the game with one of these settings enabled, as it&#039;s probable the game works flawlessly without it.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;MCEmu&#039;&#039;&#039; (Memory Card Emulation) - This is the game save redirection feature which uses the front SD instead of a GameCube memory card. Keep in mind that not all games will work with this patching. Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; for working, or &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot; for not working. For partially working games, you can enter &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;. If you have not enabled Memory Card Emulation, leave the field blank.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shrunk&#039;&#039;&#039; - Using Nintendont 4.428 or newer is recommended to use cISO format converted with [http://wit.wiimm.de/wit/ Wit (Wiimms ISO Tool)] .The major advantage of CISO is that it removes empty blocks while maintaining the original file offsets, unlike shrunken ISOs that sometimes break; some games expect certain files to be located at an exact location on disc. This also preserves disc seek timing. Alternatively use DMToolbox or the latest version of [http://crediar.com/dwn.php DiscEX] with the -c command on your verified 1:1 disc image. Note that audio streaming games need to be aligned 32k. Therefore it is recommended to use DMToolbox with auto option to shrink your games. A few titles will fail to start or eventually crash when you compress the .iso. Compatible games should be marked &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot;, and games that do not work flawlessly after compression should be marked &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;. You should also fill in the size of the compressed game.iso (&#039;&#039;&#039;Note:&#039;&#039;&#039; DMToolbox always displays 1.36 GB as file size, which is usually wrong. You have to check the filesize for yourself). If you have not compressed the 1:1 image, leave the comp field blank. Games that have issues with compression should have comp marked as &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Wide&#039;&#039;&#039; (Widescreen Patch) - Whether or not a game can be patched to run in widescreen mode. Games that fail to start or later error should be marked &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;. If the game displays any oddities but plays without crashing, you can enter &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;. If the game itself already has a widescreen option, enter &amp;quot;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;quot;. If your game has a widescreen option, you can either see in the options or look it up in this [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support list]. If you didn&#039;t test Widescreen patch, leave the wide field blank.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;480p&#039;&#039;&#039; - Whether or not a game can be forced to run in progressive mode. If the game itself already has an 480p option, enter &amp;quot;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;quot;. A list of games that support 480p can be found [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support here].&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;FST&#039;&#039;&#039; - Whether or not a game works in extracted (file system) mode, using the latest version of [http://crediar.com/dwn.php GCReEx] on your verified 1:1 disc image or DMToolbox.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;No Limit&#039;&#039;&#039; - Whether or not a game works in with disabled read speed limiter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes like &#039;Works Great&#039; are not needed and simply add clutter. Extended information is to be placed at the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template to add a new entry&#039;&#039;&#039;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{ NIN| name = game_name | region = USA/JPN/EUR | sound = Works/Issues/Doesn&#039;t Work | dsp = vxx | ver = v1.?? | lastVer= | status = Works/Issues/Doesn&#039;t Work | comp = yes/issues/no | size = | mcemu = yes/issues/no | wide = yes/issues/no/support | 480P = yes/issues/no/support | fst = yes/issues/no | nolimit = yes/issues/no | notes = }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name=1080: Avalanche | region = EUR | sound = works | dsp = v3 | ver = v4.430 | lastVer=| status = Works | comp = yes| size = 1.20 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name=1080: Avalanche | region = USA | sound = works | dsp = v3 | ver = v3.332 | lastVer=| status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = yes | 480P = support | fst = yes | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name=18 Wheeler: American Pro Trucker | region = EUR | sound = works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name=18 Wheeler: American Pro Trucker | region = USA | sound = works | dsp = v2 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 270 MB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = EUR | sound = Works | dsp = v2 | ver = v2.171 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = GER | sound = Works | dsp = v2 | ver = v2.171 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=4x4 Evo 2 | region = USA | sound = works | dsp = v2 | ver = v2.191 | lastVer= | status =Works | comp =yes | size = 552 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Ace Golf | region = EUR | sound = Works | dsp = v2 | ver = v3.316 | lastVer= | status = Works | comp =yes | size =1.25 GB | mcemu = yes | wide = Issues | 480P =yes | fst = | notes = &amp;lt;br /&amp;gt;Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = AGB Emulator | region = USA | sound = Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 19 MB | mcemu = | wide = | 480P = yes | fst = | notes = Improved performance over GC mode. }}&lt;br /&gt;
{{ NIN| name = Aggressive Inline | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size =863 MB | mcemu =yes | wide = issues | 480P =yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Aggressive Inline | region = USA | sound = works | dsp = v4 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 843 MB | mcemu = yes | wide =  yes | 480P =support  | fst =  | notes =  }}&lt;br /&gt;
{{ NIN| name = Alien Hominid | region = USA | sound = works | dsp = v6 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 430 MB | mcemu = yes | wide = | 480P =support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2002 | region = USA | sound = works | dsp = v2 | ver = v2.188 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2003 featuring Derek Jeter | region = USA | sound = works | dsp = v2 | ver = v2.191 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2004 | region = USA | sound = works | dsp = v4 | ver = v2.191 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Amazing Island | region = USA | sound = works | dsp = v3 | ver = v2.191 | lastVer= | status =  Works | comp = yes | size = 0.98 GB | mcemu = yes | wide = | 480P = | fst = | notes =  Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = American Chopper 2: Full Throttle | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer= | status = Works | comp = yes| size = 1.13 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Animal Crossing | region = EUR | sound = Works | dsp = v10 | ver = v4.430| lastVer= | status = Works | comp = yes | size = 139 MB | mcemu = yes | wide = yes | 480P = NO | fst = | notes = No GBA and e-Reader support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Animal Crossing | region = USA | sound = Works | dsp = v10 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 126.4 MB | mcemu = Yes | wide = yes | 480P = support | fst = | notes = No GBA and e-Reader support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Animaniacs: The Great Edgar Hunt | region = EUR | sound = works | dsp = v3 | ver = v2.196 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Animaniacs: The Great Edgar Hunt | region = USA | sound = works | dsp = v3 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Ant Bully, The | region = USA | sound = works | dsp = v6 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 497 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Aquaman: Battle for Atlantis | region = USA | sound = works | dsp = v4 | ver = v2.198 | lastVer= | status =  Works | comp = yes | size = 535 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Army Men: Air Combat: The Elite Missions | region = USA | sound =works | dsp = v4 | ver = v2.198 | lastVer= | status = Works | comp = yes | size = 993 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Army Men: RTS | region = USA | sound = works | dsp = v2 | ver = v2.198 | lastVer= | status =  Works | comp = yes | size = 604 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Army Men: Sarge&#039;s War | region = USA | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status =  Works | comp =yes | size = 1.27 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Asterix and Obelix XXL | region = EUR | sound = Works | dsp = v3 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 724 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ATV: Quad Power Racing 2 | region = EUR | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = works | comp = yes| size =527 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ATV: Quad Power Racing 2 | region = USA | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = works | comp =yes | size = 466 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Auto Modellista | region = USA | sound = works | dsp = v4 | ver = v4.4430 | lastVer= | status =  Works | comp = yes | size = 821 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Avatar: The Last Airbender | region = USA | sound = Works | dsp = v6 | ver = v2.198 | lastVer= | status = works | comp = yes | size = 857 MB | mcemu = yes | wide = yes| 480P =yes | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Backyard Baseball | region = USA | sound =works | dsp = v2 | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 744 MB | mcemu =yes | wide =yes | 480P =support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Backyard Football | region = USA | sound =works | dsp = v2 | ver = v3.322 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu =yes | wide =yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Backyard Sports: Baseball 2007 | region = USA | sound = Works | dsp = v6 | ver = v2.234 | lastVer= | status = Works | comp = yes | size = 516 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bad Boys II | region = EUR | sound = works | dsp = v3 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component) }}&lt;br /&gt;
{{ NIN| name = Bad Boys: Miami Takedown | region = USA | sound = works | dsp = v3 | ver = v2.161 | lastVer= | status = Works | comp = yes | size = 1.29 GB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = EUR | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu = yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = FRN | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu = yes | wide =issues | 480P = yes| fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = GER | sound = Works | dsp = v4 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu = yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = USA | sound = Works | dsp = v4 | ver = v2.162 | lastVer= | status = Works | comp = yes| size = 1.26 GB | mcemu = yes | wide =issues | 480P = | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos Origins Disc 1&amp;lt;br/&amp;gt;Baten Kaitos Origins Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v. 4.430| lastVer= | status = works | comp = yes | size =1.34 GB&amp;lt;br /&amp;gt;1.29 GB | mcemu = yes | wide = no | 480P = support | fst = | notes = Widescreen Patch included in Nintendont not working due to missing C_MTXOrtho and GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 | region = EUR | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp =yes | size =1.35 GB&amp;lt;br /&amp;gt;1.26 GB | mcemu =yes | wide =no | 480P =NO | fst = | notes = Widescreen Patch included in Nintendont not working due to missing C_MTXOrtho and GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 60hz patched | region = EUR | sound = works | dsp = v3 | ver = v4.430 | lastVer= | status = Works | comp =yes | size =1.35 GB&amp;lt;br /&amp;gt;1.26 GB | mcemu =yes | wide =no | 480P = yes | fst = | notes =Info about the 60hz patch can be found [https://gbatemp.net/threads/patches-to-convert-pal-50hz-games-into-pal-60hz-nintendont-compatible.437896/ here].&lt;br /&gt;
Widescreen Patch included in Nintendont not working due to missing C_MTXOrtho and GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v3.352 | lastVer = | status = works| comp = yes | size =1.33 GB&amp;lt;br /&amp;gt;1.24 GB | mcemu = yes | wide = no | 480P = support | fst = | notes = Forcing a language other than english results in a corrupted text output. Widescreen Patch included in Nintendont not working due to missing C_MTXOrtho and GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean: Special Experience Disc | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman Begins | region = EUR | sound =works | dsp = v6 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes| wide =support | 480P =yes | fst = | notes =If &amp;quot;Force progressive&amp;quot; is enabled the related ingame selector will appear instead of the 50/60hz selector }}&lt;br /&gt;
{{ NIN| name = Batman Begins | region = USA | sound = works | dsp = v6 | ver = v2.162| lastVer=  | status = Works | comp =yes | size = 1.28 GB | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Dark Tomorrow | region = EUR | sound = Works | dsp = v2 | ver = v4.430 | lastVer= | status = works| comp = yes | size = 1.05 GB | mcemu =yes  | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Dark Tomorrow | region = USA | sound = works | dsp = v2 | ver = v2.265 | lastVer= | status = works | comp = yes | size = 1.05 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Batman Rise of Sin Tzu | region = EUR | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes| size = 1.28 GB| mcemu = yes | wide =yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman Rise of Sin Tzu | region = USA | sound = Works | dsp = v4 | ver = v2.162| lastVer= | status = Works | comp = yes| size = 1.28 GB| mcemu = yes | wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Vengeance | region = EUR | sound = works | dsp = v2 | ver = v4.4430| lastVer= | status = works | comp = yes | size = 753 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Vengeance | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = works | comp = yes | size = 722 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Battalion Wars | region = EUR | sound = Works | dsp = v6 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.04 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Battalion Wars | region = USA | sound = works | dsp = v6 | ver = v2.186 | lastVer= | status = works | comp = yes | size = 995 MB | mcemu = yes | wide = support | 480P = support | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Battle Stadium D.O.N. | region = JAP | sound = Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 302 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Beach Spikers: Virtua Beach Volleyball | region = EUR | sound = works | dsp = v2 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 274 MB | mcemu = yes | wide = issues | 480P = no | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame }}&lt;br /&gt;
{{ NIN| name = Beach Spikers: Virtua Beach Volleyball | region = USA | sound = works | dsp = v2 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 207 MB | mcemu = yes | wide = issues | 480P = support | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = BeyBlade VForce: Super Tournament Battle | region = EUR | sound = works | dsp = v4 | ver = v2.256 | lastVer=  | status = Works | comp =yes | size = 725 MB  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BeyBlade VForce: Super Tournament Battle | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Beyond Good &amp;amp; Evil | region = USA | sound = works | dsp = v4 | ver = v4.418 | lastVer= | status = Works | comp = yes | size = 1.25 GB| mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Beyond Good &amp;amp; Evil | region = ITL | sound = works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Air Freestyle | region = EUR | sound = works | dsp = v2 | ver = v2.260 | lastVer = | status = Works | comp = yes | size = 756 MB | mcemu = yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Air Freestyle | region = USA | sound =works | dsp = v2 | ver = v2.260 | lastVer= | status = works| comp = yes | size = 884 MB | mcemu = yes| wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Mutha Truckers | region = EUR | sound = works | dsp = v4 | ver = v3.316 | lastVer= | status = Works | comp = yes | size = 866 MB | mcemu =yes | wide = Issues | 480P = yes | fst = | notes = To get music to start playing go to the options and change the music volume after any change music will work from then on.&amp;lt;br&amp;gt;Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Big Mutha Truckers | region = USA | sound =works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp = yes| size = 861 MB | mcemu = yes| wide = issues | 480P = yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame }}&lt;br /&gt;
{{ NIN| name = Billy Hatcher and the Giant Egg | region = EUR | sound = works | dsp = v3 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 890 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Billy Hatcher and the Giant Egg | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 825 MB| mcemu =yes | wide =yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Biohazard: Special Edition | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Biohazard 3: The Last Escape | region = JAP | sound = Works | dsp = v2 | ver = v2.190 | lastVer= | status = Works | comp = | size = | mcemu = | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bionicle | region = EUR | sound =works | dsp = v4 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 674 MB | mcemu =yes | wide = | 480P = Issues | fst = | notes = 480p and 60hz has Backscreen on start, games runs behind. &amp;lt;br&amp;gt;50hz works (Wii+component) }}&lt;br /&gt;
{{ NIN| name = Bionicle | region = USA | sound =works | dsp = v4 | ver = v2.175 | lastVer= | status =works | comp = yes | size = 674 MB | mcemu =yes | wide = yes| 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bionicle Heroes | region = USA | sound = Works | dsp = v6 | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Black &amp;amp; Bruised | region = EUR | sound = Works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Black &amp;amp; Bruised | region = USA | sound = Works | dsp = v4 | ver = v2.163 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bleach GC | region = JAP | sound = Works | dsp = v4 | ver = v2.162 | lastVer= | status = Works | comp =yes | size =1.09 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = EUR | sound = works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = FRN | sound = works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame}}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = GER | sound = works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = USA | sound = Works | dsp = v4 | ver = v3.344 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Works fine although the intro sequence &amp;amp; opening cutscene to the game play at 1.5x speed making the audio is slightly messed up.}}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = EUR | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = FRN | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = USA | sound = Works | dsp = v2 | ver = v2.163 | lastVer= | status = Works | comp = yes | size = 1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bloody Roar: Primal Fury | region = EUR | sound =works | dsp = v2 | ver = v4.419 | lastVer= | status = Works | comp =yes | size = 637 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Bloody Roar: Primal Fury | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer =  | status = Works | comp = yes | size = 602 MB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Blowout | region = USA | sound = Works | dsp = v4| ver = v2.163 | lastVer= | status = Works | comp = yes | size =  265 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BMX XXX | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = Issues | 480P =  | fst = | notes = Widescreen issues: Whole game is distorted.}}&lt;br /&gt;
{{ NIN| name = BMX XXX | region = USA | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp = yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bobobo-bo Bo-bobo | region = JAP | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Generation | region = EUR | sound = works | dsp = v2 | ver = v2.164 | lastVer= | status = Works | comp =yes | size =1.18 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only. Needs Custom Patch to Fix Clipping with Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Bomberman Generation | region = USA | sound = works | dsp = v2 | ver = v2.186 | lastVer=  | status = works | comp = yes | size = 0.99 GB | mcemu = yes  | wide = issues | 480P = yes | fst = yes | notes = Compress with DMToolbox only. Needs Custom Patch to Fix Clipping with Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Bomberman Jetters | region = USA | sound = works | dsp = v3 | ver = v2.186 | lastVer = | status = Works | comp = yes | size = 942 MB | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Land 2 | region = JAP | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 301 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bratz: Forever Diamondz | region = EUR | sound = Works | dsp = v6 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Forever Diamondz | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = EUR | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = FRN | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = GER | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = USA | sound =works | dsp = v3 | ver = v2.277 | lastVer= | status =  Works | comp = yes | size =1.13 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Buffy contre les Vampires: Chaos Bleeds | region = FRN | sound =works  | dsp = v4 | ver = v4.430 | lastVer= | status =  works | comp =yes | size = 1.32 GB | mcemu =yes | wide = support | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related ingame selector will appear instead of the 50/60hz selector }}&lt;br /&gt;
{{ NIN| name = Buffy im Bann der Dämonen: Chaos Bleeds | region = GER | sound =works | dsp = v4 | ver = v.430| lastVer= | status =  works | comp =yes | size = 1.31 GB | mcemu =yes | wide = support | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related ingame selector will appear instead of the 50/60hz selector }}&lt;br /&gt;
{{ NIN| name = Buffy the Vampire Slayer: Chaos Bleeds | region = EUR | sound =works | dsp = v4 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.32 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related ingame selector will appear instead of the 50/60hz selector }}&lt;br /&gt;
{{ NIN| name = Buffy the Vampire Slayer: Chaos Bleeds | region = USA | sound =works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Burnout | region = EUR | sound = Works | dsp = v2 | ver = v5.486 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | nolimit = yes | notes =If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up (This issue only occurs on Wii, not WiiU) }}&lt;br /&gt;
{{ NIN| name = Burnout | region = USA | sound = Works | dsp = v2 | ver = v3.386 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Burnout 2: Point of Impact | region = EUR | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status =  Works | comp =yes | size = 1.21 GB | mcemu =yes  | wide =support | 480P = yes| fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up  }}&lt;br /&gt;
{{ NIN| name = Burnout 2: Point of Impact | region = USA | sound = Works | dsp = v4 | ver = v2.227 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu =yes | wide = support | 480P = support | fst = | notes =  }} &lt;br /&gt;
{{ NIN| name = Bust-A-Move 3000 | region = USA | sound = Works | dsp = v4 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 155 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Butt Ugly Martians : Zoom or Doom | region = EUR | sound = Works | dsp =  | ver = v2.163 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Big Game Hunter: 2005 Adventures | region = USA | sound = works | dsp = v6 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Dangerous Hunts 2 | region = USA | sound = works | dsp = v6 | ver = v2.165 | lastVer= | status = Works | comp = Yes | size = 1.12 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Outdoor Adventures | region = USA | sound = works | dsp =v6 | ver = v2.175 | lastVer= | status = Works | comp = yes| size = 1.09 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Call of Duty: Finest Hour | region = EUR | sound = Works | dsp = | ver = v4.430 | lastVer= | status = works | comp = yes | size = 1,31 GB| mcemu = | wide =yes | 480P = yes| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Call of Duty: Finest Hour | region = USA | sound = Works | dsp = v3 | ver = v2.281 | lastVer= | status = works | comp = yes | size = 1.30 GB | mcemu = yes | wide =yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Call of Duty 2: Big Red One | region = ITL | sound = works | dsp = | ver = v4.430 | lastVer= | status = works | comp = yes | size = 1,31 GB | mcemu = yes  | wide = support | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Call of Duty 2: Big Red One | region = USA | sound = works | dsp = v3 | ver = v2.179 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = CAPCOM vs SNK 2 EO | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 270 MB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = CAPCOM vs SNK 2 EO | region = USA | sound = works | dsp = v2 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 281 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Captain Tsubasa: Ougon Sedai no Chousen | region = JAP | sound = works | dsp = | ver = v1.128 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Carmen Sandiego: The Secret of the Stolen Drums | region = EUR | sound = Works | dsp = v4 | ver = v1.130 | lastVer= | status = Works | comp =yes | size = 1.14 GB | mcemu =yes | wide =yes | 480P =yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Carmen Sandiego: The Secret of the Stolen Drums | region = USA | sound = Works | dsp = v4 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cars | region = EUR | sound = Works | dsp = | ver = v3.354 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Cars | region = DUT | sound =  | dsp =  | ver =  | lastVer=  | status = works | comp = | size =  | mcemu =  | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Casper: Spirit Dimensions | region = USA | sound = Works | dsp = v2 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 272 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Catwoman | region = EUR | sound = works | dsp = v3 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Catwoman | region = USA | sound = Works | dsp = v3 | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cel Damage | region = USA | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status =  Works | comp = yes | size = 426 MB | mcemu = yes | wide =  | 480P =support  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Chaos Field Expanded | region = USA | sound = Works | dsp = v2 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 480 MB | mcemu = yes | wide = yes | 480P  =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Charinko Hero | region = JAP | sound = works | dsp = | ver = v2.275 | lastVer= | status = works | comp = yes | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Charlie and the Chocolate Factory | region = USA | sound = Works | dsp = v9 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Charlie&#039;s Angels | region = USA | sound = Works | dsp = v4 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 979 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Chibi-Robo! | region = EUR | sound = Works | dsp = v6 | ver = 4.430 | lastVer= | status = Works | comp = yes | size = 583 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Chibi-Robo! | region = USA | sound = works | dsp = v4 | ver = v2.270 | lastVer=  | status = works | comp = yes | size = 407 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Choro Q! | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Chronicles of Narnia, The: The Lion, the Witch and the Wardrobe | region = EUR | sound = Works | dsp = v6 | ver = r35 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Chronicles of Narnia, The: The Lion, the Witch and the Wardrobe | region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer= | status = Works | comp =yes  | size =1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = City Racer | region = USA | sound = Works | dsp = v4 | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 819 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Funfair | region = EUR | sound = Works | dsp = v11 | ver = v2.213 | lastVer= | status = Works | comp = yes | size =428 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Kart Racer | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Platform Jumper | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.G.A.M.E. | region = EUR | sound =works | dsp = v9 | ver = v1.130 | lastVer= | status = Works | comp = yes| size = 1.34 GB | mcemu = yes| wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.G.A.M.E. | region = USA | sound = Works | dsp = v9 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.S.P.I.E.L. | region = GER | sound = Works | dsp = v9 | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide =yes  | 480P = yes  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Conan | region = EUR | sound = Works | dsp =  | ver = v4.430 | lastVer= | status = Works | comp = yes| size = | mcemu = yes| wide = yes | 480P = yes| fst =  | notes = If &amp;quot;Force progressive&amp;quot; is selected press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up}}&lt;br /&gt;
{{ NIN| name = Conflict: Desert Storm | region = EUR | sound =works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.14 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name =  Conflict:  Desert Storm | region = USA | sound = Works | dsp = v4  | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Conflict: Desert Storm II | region = EUR | sound = Works | dsp =v3 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: Menu is distorted. Graphics glitches outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name =  Conflict:  Desert Storm II: Back to Baghdad | region = USA | sound = Works | dsp =v3  | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.14 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Crash Bandicoot: The Wrath of Cortex | region = EUR | sound = Works | dsp = v2 | ver = v2.146 | lastVer= | status = Works| comp = yes | size = 1.35 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Force PAL50. Widescreen issues: Graphics disappear outside 4:3 frame. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Crash Bandicoot: The Wrath of Cortex | region = USA | sound = Works | dsp = v2 | ver = v3.319 | lastVer= | status = Works | comp = yes | size = 894 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Crash Nitro Kart | region = EUR| sound = Works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = yes | size = 1.45 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Crash Nitro Kart | region = USA | sound = Works | dsp = v4 | ver = v2.166  | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Crash Tag Team Racing | region = USA | sound = Works | dsp = v6 | ver = v2.263 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Crazy Taxi | region = USA | sound = works | dsp = v2 | ver = v4.428| lastVer= | status = works | comp = yes | size = 133 MB | mcemu = yes  | wide = yes | 480P =yes | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Crazy Taxi | region = EUR | sound = works | dsp =  | ver = v4.430 | lastVer= | status = works | comp = yes | size = 154 MB| mcemu = yes  | wide = issues | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up. Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Cubivore | region = USA | sound = works | dsp = v7 | ver = v4.430| lastVer=  | status = works | comp = yes | size = 95 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cubix Robots for Everyone: Showdown | region = USA | sound = works | dsp = v4 | ver = v1.128 | lastVer=  | status = works | comp = yes | size = 873 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Curious George | region = USA | sound = works| dsp =v6 | ver = v2.180 | lastVer= | status = works | comp = yes | size =1.27 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Custom Robo | region = USA | sound = works | dsp = v3 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 940 MB | mcemu = yes  | wide = Issues | 480P = yes | fst = | notes = Needs Custom Patch to Fix Issues with Clipping with Widescreen Hack.  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Dairantou Smash Brothers DX (v1.00) | region = JAP | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dairantou Smash Brothers DX (v1.02) | region = JAP | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dakar 2: The World&#039;s Ultimate Rally | region = USA | sound = works | dsp = v4 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Dance Dance Revolution: Mario Mix | region = USA | sound = Works | dsp = v9| ver = v2.198 | lastVer= | status = Works | comp = yes | size = 264 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Small graphics glitches.}}&lt;br /&gt;
{{ NIN| name = Dancing Stage Mario Mix | region = EUR | sound = works | dsp = v9 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 318 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up}}&lt;br /&gt;
{{ NIN| name = Darkened Skye | region = USA | sound = Works | dsp = v2 | ver = v3.305 | lastVer= | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide =  | 480P =support  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Dark Summit | region = EUR | sound = Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size = 1.16 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Dark Summit | region = USA | sound = works | dsp = v2 | ver = v2.166 | lastVer= | status = Works | comp = yes | size =918 MB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Dave Mirra Freestyle BMX 2 | region = USA | sound =works  | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 640 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Dead to Rights | region = EUR | sound = Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide =support | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dead to Rights | region = USA | sound = Works | dsp =v2 | ver = v2.166 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Def Jam: Fight for NY | region = USA | sound = works | dsp =v3 | ver = v4.418 | lastVer= | status = works | comp = yes | size = 1.21 GB | mcemu = yes | wide = yes| 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Def Jam: Vendetta | region = USA | sound = works | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 1.16 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Defender | region = USA | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.05 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Densetsu no Quiz Ou Ketteisen | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Derby Tsuku 3 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = EUR | sound = Works | dsp = v2 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.31 GB | mcemu = yes| wide = support | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = ITL | sound = works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1,31 GB | mcemu = yes | wide = support | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = USA | sound = works | dsp = v2 | ver = v2.271 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Digimon Rumble Arena 2 | region = USA | sound = works | dsp = v4 | ver = v2.166 | lastVer= | status = Works | comp = issues | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = You can only play as Agumon if compressed.}}&lt;br /&gt;
{{ NIN| name = Digimon World 4 | region = USA | sound = Works | dsp = v3 | ver = v2.166 | lastVer= | status = Works | comp =yes | size = 1.12 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dinotopia: The Sunstone Odyssey | region = USA | sound = works | dsp =v4 | ver = v1.48 | lastVer= | status = Works | comp =yes | size = 792 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Cars   | region = EUR | sound = Works | dsp = v3 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Cars   | region = USA | sound = Works | dsp = v3 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Ratatouille | region = USA | sound = Works | dsp =v6  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 942 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles | region = EUR | sound = works | dsp = v3 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles   | region = USA | sound = works| dsp = v3 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles: Rise of the Underminer | region = EUR | sound = works | dsp =v6 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles: Rise of the Underminer  | region = USA | sound = Works | dsp =v6  | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.09 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Chicken Little | region = USA | sound = works | dsp = v6 | ver = v2.278 | lastVer= | status =works | comp = yes | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Donald Duck: Goin&#039; Quackers  | region = USA | sound = works | dsp = v2 | ver = v2.166 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Extreme Skate Adventure | region = EUR | sound = works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Extreme Skate Adventure | region = USA | sound = works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = no | size = 1.24 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Hide &amp;amp; Seek | region = EUR | sound = Works | dsp = v4 | ver = v2.204 | lastVer= | status = works | comp =yes | size =594 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Hide &amp;amp; Seek | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = works | comp = | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Magical Mirror Starring Mickey Mouse | region = EUR | sound = Works | dsp =  | ver = v4.430| lastVer= | status = works | comp =yes | size = 434 MB | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Magical Mirror Starring Mickey Mouse | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = works | comp =yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Meet the Robinsons | region = USA | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Party | region = USA | sound = Works | dsp = v2 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 268 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Piglet&#039;s Big Game | region = USA | sound = works | dsp = v4 | ver = v2.280 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s PK: Out of the Shadows | region = USA | sound = Works | dsp = v4 | ver = v2.166 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Tarzan: Untamed | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 728 MB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s The Haunted Mansion | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Basketball | region = USA | sound = Works | dsp =  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 383 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Football | region = EUR | sound = Works | dsp = | ver = v4.430| lastVer= | status = Works | comp = yes | size = 651 MB | mcemu = issues| wide = yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up.&lt;br /&gt;
If using MULTI MC EMU or real Memory cards max size must be 251 blocks due to [http://www.nintendo.com/consumer/memorycard1019.jsp known issues] with bigger MC. No issues with individual mc emu}}&lt;br /&gt;
{{ NIN| name = Disney Sports: Football | region = USA | sound = Works | dsp =v4  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 452 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Soccer | region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 272 MB | mcemu = issues | wide = yes | 480P =yes | fst = | notes =If using MULTI MC EMU or real Memory cards max size must be 251 blocks due to [http://www.nintendo.com/consumer/memorycard1019.jsp known issues] with bigger MC. No issues with individual mc emu}}&lt;br /&gt;
{{ NIN| name = Disney Sports: Skateboarding | region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 451 MB | mcemu = issues| wide = yes | 480P =yes | fst = | notes =If using MULTI MC EMU or real Memory cards max size must be 251 blocks due to [http://www.nintendo.com/consumer/memorycard1019.jsp known issues] with bigger MC. No issues with individual mc emu. Compress with DMToolbox only }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Winnie the Pooh&#039;s Rumbly Tumbly Adventure | region = EUR | sound = Works | dsp =  | ver = v4.428 | lastVer= | status = Works | comp =  | size = | mcemu = | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Winnie the Pooh&#039;s Rumbly Tumbly Adventure | region = USA | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dōbutsu no Mori e+ | region = JAP | sound = Works | dsp = v8 | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 29.0 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = No E-Reader support on Wii U}}&lt;br /&gt;
{{ NIN| name = Dokapon DX: Wataru Sekai wa Oni Darake | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Donkey Kong Jungle Beat | region = EUR | sound =Works | dsp = v8 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 661 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Donkey Kong Jungle Beat | region = USA | sound = Works | dsp = v8 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 660 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Donkey Konga | region = EUR | sound =Works | dsp = v3 | ver = v4.430| lastVer= | status = works| comp =yes | size = 250 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up}}&lt;br /&gt;
{{ NIN| name = Donkey Konga | region = USA | sound = Works | dsp =v3 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 256 MB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Donkey Konga 2 | region = EUR | sound =Works | dsp = v6 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 312 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Donkey Konga 2 | region = USA | sound =Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = yes| size = 249 MB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Donkey Konga 3 | region = JAP | sound = works| dsp = v6 | ver = v4.430 | lastVer= | status = works| comp = yes | size = 252 MB | mcemu = yes| wide = yes| 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dora the Explorer: Journey to the Purple Planet | region = USA | sound = works  | dsp = v6 | ver = v4.439 | lastVer= | status = works | comp = yes  | size = 1.35 GB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Doraemon: Minna de Asobou! Miniland | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp = yes | size = 476 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Doshin the Giant | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 735 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Doshin the Giant 60 hz patched| region = EUR | sound = Works | dsp = v2 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 735 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Info about he 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]}}&lt;br /&gt;
{{ NIN| name = Dr. Muto | region = USA | sound = | dsp = v2 | ver = v2.166 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dragon Drive: D-Masters Shot | region = JAP | sound = works | dsp = v4 | ver = v2.166 | lastVer= | status = works | comp =no | size = 1.20 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Shrunken ISO freezes.}}&lt;br /&gt;
{{ NIN| name = Dragon Drive: D-Masters Shot (Anime Disc) | region = JAP | sound =  works | dsp = v4 | ver = v1.73 | lastVer= | status = Works  | comp = yes | size = | mcemu = | wide = | 480P =yes  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai | region = EUR | sound = works | dsp = v3 | ver = v1.125 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = no | 480P = | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai | region = USA | sound = Works | dsp = v3 | ver = v2.292 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = no | 480P = issues | fst = | notes =Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. 480p patch has no effect }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai 2 | region = EUR | sound = Works | dsp = v6 | ver = v1.86 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = no | 480P = | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai 2 | region = USA | sound = Works | dsp = v6 | ver = v2.284 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = no | 480P = issues | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. 480p patch has no effect }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Sagas | region = USA | sound = works | dsp = v3 | ver = v2.284 | lastVer= | status = Works | comp =yes| size =1.35GB  | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Needs Custom Patch to Fix Clipping issues with Widescreen Hack. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Dragon&#039;s Lair 3D | region = EUR | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = support| 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dragon&#039;s Lair 3D | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Dream Mix TV: World Fighters | region = JAP | sound = works | dsp = | ver = v2.145 | lastVer= | status =  Works | comp =yes | size = 391 MB | mcemu =yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = DreamWorks Madagascar | region = EUR | sound = works | dsp = v3 | ver = v1.108 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Madagascar | region = USA | sound = works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 614 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = DreamWorks Over The Hedge | region = EUR | sound = works | dsp = v6 | ver = v2.186 | lastVer= | status =  Works | comp =yes | size = 867 MB | mcemu =yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Over The Hedge | region = USA | sound = Works | dsp = v6 | ver = v1.140 | lastVer=  | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Driven | region = EUR | sound = Works | dsp =  | ver = v4.430| lastVer=  | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Driven | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer=  | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Drome Racers | region = USA | sound = Works | dsp = v2 | ver = v2.161 | lastVer=  | status =  Works | comp = no | size = 819 MB | mcemu = Yse | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Duel Masters Nettou! Battle Arena | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Ed, Edd n Eddy: The Mis-Edventures | region = USA | sound = Works | dsp = v6  | ver = v2.284 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen hack has no effect }}&lt;br /&gt;
{{ NIN| name = Egg Mania: Eggstreme Madness | region = USA | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 324 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Eisei Meijin VI | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Enter The Matrix Disc 1&amp;lt;br/&amp;gt;Enter The Matrix Disc 2 | region = EUR | sound =Works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.30 GB&amp;lt;br/&amp;gt;1.19 GB | mcemu = yes | wide =issues | 480P = issues| fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related in game selector will appear instead of the 50/60hz selector, also with 480P Language selector doesn&#039;t work; game is set by default to English.&lt;br /&gt;
Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Enter The Matrix Disc 1&amp;lt;br/&amp;gt;Enter The Matrix Disc 2 | region = USA | sound = works | dsp = v4 | ver = v1.101 | lastVer= | status = works | comp = yes | size = 1.30 GB&amp;lt;br/&amp;gt;1.19 GB | mcemu = yes | wide =issues | 480P =support | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = ESPN International Winter Sports 2002 | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.36 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ESPN MLS ExtraTime 2002 | region = USA | sound = Works | dsp = v2 | ver = v2.278 | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Eternal Arcadia Legends | region = JAP | sound = Works | dsp = v2 | ver = v2.296 | lastVer= | status = works | comp = no | size = 1.35 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Shrinking with DMToolbox produces a corrupt oversized file.&amp;lt;br /&amp;gt;Widescreen issues: Stretched image.}}&lt;br /&gt;
{{ NIN| name = Eternal Darkness: Sanity&#039;s Requiem | region = EUR | sound = Works | dsp = v2 | ver = v4.430| lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (the Edgar Allan Poe quote with the 50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Eternal Darkness: Sanity&#039;s Requiem | region = USA | sound = Works | dsp = v2 | ver = v4.435 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Evolution Skateboarding | region = USA | sound = Works | dsp = v3 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Snowboarding | region = USA | sound = Works | dsp = v4 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Worlds | region = EUR | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Evolution Worlds | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = F-Zero AX | region = JAP | sound = works  | dsp = v4 | ver = v4.430 | lastVer = | status =  Works | comp = yes | size = 414 MB | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = F-Zero GX | region = EUR | sound = works | dsp = v4 | ver = 4.430 | lastVer= | status = Works | comp =yes | size = 1.33 GB | mcemu = yes | wide = support | 480P = yes| fst =yes | notes = }}&lt;br /&gt;
{{ NIN| name = F-Zero GX | region = USA | sound = works | dsp = v4 | ver = v4.418 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = support | 480P = support| fst = | notes = Width must be set to default or else game shows no picture.}}&lt;br /&gt;
{{ NIN| name = F1 2002 | region = EUR | sound = works | dsp =  | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 354 MB| mcemu = | wide = support | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = F1 2002 | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 344 MB | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = F1 Career Challenge | region = EUR | sound = works | dsp = v2 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 823 MB | mcemu = yes | wide = support | 480P = no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fairly OddParents, The: Breakin&#039; Da Rules | region = USA | sound = works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp =yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fairly OddParents, The: Shadow Showdown | region = USA | sound = works | dsp = v3 | ver = v4.493 | lastVer= | status = Works | comp =yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = If your console is in spanish/french/italian/dutch/japanese  you must force language to English in nintendont settings for the game to work, the game has a dummy  language files and nintendont loads that and shows message No string and blackscreens. }}&lt;br /&gt;
{{ NIN| name = Family Stadium 2003 | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fantastic 4 | region = EUR| sound = works | dsp = | ver = v4.430| lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Fantastic 4 | region = USA | sound = works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Fantastici 4, I| region = ITL| sound = works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = EUR | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works | comp =yes | size = 1.35 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = GER | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works| comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = SPN | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works| comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 07 | region = EUR | sound =Works | dsp = v6 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support| 480P =no | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = FIFA 07 | region = GER | sound =Works | dsp = v6 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2003 | region = EUR | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.22 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2003 | region = GER | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.22 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2004 | region = EUR | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.10 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2004 | region = GER | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.10 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2005 | region = EUR | sound =Works | dsp = v3 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.03 GB | mcemu =yes | wide =issues | 480P =no| fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2005 | region = GER | sound =Works | dsp = v3 | ver = v2.209 | lastVer= | status =works | comp =yes | size = 1.03 GB | mcemu =yes | wide =issues | 480P =no | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Fussball-Weltmeisterschaft Deutschland 2006 | region = GER | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works | comp =yes | size = 1.16 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2002 | region = USA | sound =Works | dsp = v2 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2003 | region = USA | sound =Works | dsp = v4 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2004 | region = USA | sound =Works | dsp = v4 | ver = v2.277| lastVer= | status = Works| comp = yes | size = 1.17 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2005 | region = USA | sound =Works | dsp = v3 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 06 | region = USA | sound =Works | dsp = v6 | ver = v2.180| lastVer= | status = Works| comp = yes | size = 1.35 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 07 | region = USA | sound =Works | dsp = v6 | ver = v3.337| lastVer= | status = Works| comp = yes| size = 1.28 GB | mcemu =yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Street | region = EUR | sound =Works | dsp = v6 | ver = v2.217 | lastVer= | status = works | comp =yes | size = 784 MB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Street 2 | region = EUR | sound =Works | dsp = v6 | ver = v4.430 | lastVer=| status = works | comp =yes | size = 1.21 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes =  If &amp;quot;Force progressive&amp;quot; is selected press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = FIFA Street 2 | region = USA | sound = Works | dsp = v6 | ver = v4.422 | lastVer= | status = works | comp = yes | size = 1.20 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA World Cup Germany 2006 | region = USA | sound =Works | dsp = v6 | ver = v3.352 | lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fight Night Round 2 | region = EUR | sound =works | dsp = v3 | ver = v1.131 | lastVer=| status =Works | comp =yes | size =1.33 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fight Night Round 2 | region = USA | sound =works | dsp = v3 | ver = v2.277 | lastVer=| status =Works | comp = | size =1.35 GB | mcemu =yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = No GBA support on Wii U.}}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles 60hz patched | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Info about the 60 hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here].&lt;br /&gt;
No GBA support on Wii U.}}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles | region = USA | sound = Works | dsp = v4 | ver = v3.323 | lastVer=  | status = works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Finding Nemo | region = USA | sound = works | dsp = v3 | ver = v2.145 | lastVer= | status = Works | comp = yes| size = 964 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Fire Emblem: Path of Radiance | region = EUR | sound = Works | dsp = v9 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = yes | 480P = yes | fst =yes | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related in game selector will appear instead of the 50/60hz selector}}&lt;br /&gt;
{{ NIN| name = Fire Emblem: Path of Radiance | region = USA | sound = Works | dsp = v9 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Kernel may crash after any chapter intro video. }}&lt;br /&gt;
{{ NIN| name = FireBlade | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 0.99 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Flushed Away | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Franklin: Un anniversaire surprise  | region = FRN | sound = works | dsp =  | ver = v2.277 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Freaky Flyers Disc 1&amp;lt;br /&amp;gt;Freaky Flyers Disc 2 | region = USA | sound = Works | dsp = v2  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = 1.35 GB | mcemu = yes| wide = yes  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freedom Fighters | region = EUR | sound = works | dsp =  | ver = 4.430 | lastVer= | status = works | comp = yes | size = 1,35 GB | mcemu = | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freedom Fighters | region = USA | sound = works | dsp = v4  | ver = v2.272 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freekstyle | region = USA | sound = Works | dsp = v2  | ver = v3.329 | lastVer= | status = works | comp = yes  | size = 1.35 GB | mcemu = yes| wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freekstyle | region = EUR | sound = Works | dsp = v2  | ver = v3.329 | lastVer= | status = works | comp = yes  | size = 1.35 GB | mcemu = yes| wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freestyle Metal X | region = USA | sound = Works | dsp = v4  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = 1.15 GB | mcemu = yes| wide = SUPPORT | 480P = SUPPORT | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Freestyle Street Soccer | region = USA | sound = Works | dsp =v3  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = | mcemu = yes| wide = SUPPORT | 480P = SUPPORT | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = From TV Animation - One Piece: Treasure Battle! | region = Jap | sound = Works | dsp =  | ver = v4.436 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Frogger Ancient Shadows | region = USA | sound = works | dsp = v6 | ver = v2.272 | lastVer= | status = works | comp = yes | size = 440 MB | mcemu =yes   | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Frogger Beyond | region = EUR | sound = works | dsp = v4 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 922 MB | mcemu = yes | wide =  | 480P = | fst = | notes = Starting a new game works only with 50Hz, Force to 60Hz or Progressive will freeze/black screen it. }}&lt;br /&gt;
{{ NIN| name = Frogger Beyond | region = USA | sound = works | dsp = v4 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 1.04 GB | mcemu = yes | wide =  | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Frogger&#039;s Adventures: The Rescue | region = USA | sound = works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 1.03 GB | mcemu = yes | wide =  | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Future Tactics The Uprising | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 245 MB | mcemu = yes | wide = support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Gakuen Toshi Vara Noir Roses | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GameCube Preview Disc May 2003 | region = USA | sound = Works | dsp =  | ver =  | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Game Boy Player Start-Up Disc | region = USA | sound =  | dsp =  | ver = v1.127 | lastVer= | status = Doesn&#039;t Work | comp = | size = 2.33 MB| mcemu = unknown | wide = | 480P = support| fst = | notes = Couldn&#039;t find past the emulator supports the gba cartridges. Shuts down Wii/Wii U on start. }}&lt;br /&gt;
{{ NIN| name = Game Taikai Yuushou Kinen: Tokusei SmaBro DX Movie Disc | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gauntlet: Dark Legacy | region = USA | sound = works | dsp = v2 | ver = v2.282 | lastVer=  | status = Works | comp = yes| size = | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Geist | region = EUR | sound = works | dsp = v9 | ver = v4.430 | lastVer= | status =  Works | comp = yes | size = 1.33 GB | mcemu =yes  | wide = support| 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Geist | region = USA | sound = works | dsp = v9 | ver = v4.428 | lastVer= | status =  Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Gekitou Pro Yakyuu: Mizushima Shinji All Stars vs. Pro Yakyuu | region = JAP | sound = works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gekituisenki: Zero Fighter  | region = JAP | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size =1.35 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Generation of Chaos Exceed: Yami no Koujo Roze | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Giftpia | region = JAP | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = EUR | sound =works | dsp = v3 | ver = v4.430 | lastVer= | status = works | comp =  | size = 1.21 GB | mcemu = yes| wide = yes| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = GER | sound =works | dsp = v3 | ver = v2.269 | lastVer=  | status =  works | comp = | size = 1.25 GB | mcemu = yes | wide =yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = USA | sound = works | dsp = v3 | ver = v2.292 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Go! Go! Hypergrind | region = USA | sound = works | dsp = v2 | ver = v2.145 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Goblin Commander: Unleash The Horde | region = USA | sound = works | dsp =v3  | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Godzilla: Destroy All Monsters Melee | region = USA | sound = works | dsp = v2 | ver = v2.153 | lastVer= | status = works | comp = yes | size = 834 MB | mcemu = yes | wide = | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = EUR | sound =works | dsp = v3 | ver =v4.430| lastVer= | status = Works | comp =yes | size = 1.11 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu =yes | wide =support | 480P =no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = GER | sound =works | dsp = v3 | ver =v4.428  | lastVer= | status = Works | comp =yes | size = 1.11 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu = yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.187 | lastVer= | status = works | comp = yes | size = 1.12 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu = yes  | wide =support | 480P =yes | fst = | notes = freezing will occur when using 480p patch and mcemu both enabled. Native control stops freezing issue.  }}&lt;br /&gt;
{{ NIN| name = Gotcha Force | region = JAP | sound = Works | dsp =v3  | ver = v2.270 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes| 480P = support | fst = no | notes = }}&lt;br /&gt;
{{ NIN| name = Gotcha Force | region = USA | sound = Works | dsp =v3  | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 777 MB | mcemu = yes | wide = yes | 480P = support | fst = no | notes =  }}&lt;br /&gt;
{{ NIN| name = Grim Adventures of Billy &amp;amp; Mandy, The | region = USA | sound = Works | dsp =v9 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 588 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Grooverider: Slot Car Thunder| region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = no | size = 225 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Doesn&#039;t work if shrunk. }}&lt;br /&gt;
{{ NIN| name = GT Cube | region = JAP | sound = works | dsp =v4 | ver = v3.342 | lastVer= | status = works | comp = yes | size = 617 MB | mcemu = yes | wide = yes | 480P =  | fst = yes | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Gun | region = EUR | sound = works | dsp =v6 | ver = v4.430| lastVer= | status =  Works | comp =yes | size = 1.14 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related in game selector will appear instead of the 50/60hz selector  }}&lt;br /&gt;
{{ NIN| name = Gun | region = GER | sound = works | dsp =v6 | ver = v4.430 | lastVer= | status =  Works | comp = yes| size = 1.14 GB | mcemu = yes | wide = support | 480P = Yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Gun | region = USA | sound = works | dsp = v6 | ver = v2.270 | lastVer= | status =  Works | comp = yes | size = 1.14 GB | mcemu = yes | wide = support | 480P = support| fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Happy Feet | region = USA | sound =works | dsp = v6 | ver = v2.270 | lastVer= | status =  Works  | comp =yes | size = 1.33 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Chamber of Secrets | region = EUR | sound =Works | dsp = v2 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu = yes| wide = yes| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Chamber of Secrets | region = USA | sound = works | dsp = v2 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Goblet of Fire | region = EUR | sound = Works | dsp = v6 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Goblet of Fire | region = USA | sound = Works | dsp = v6 | ver = v2.292 | lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Philosopher&#039;s Stone | region = EUR | sound =Works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.19 GB | mcemu =yes | wide = yes| 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Prisoner of Azkaban | region = EUR | sound = Works | dsp = | ver = v4.430| lastVer= | status = Works | comp = yes| size = 1.25 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Prisoner of Azkaban | region = USA | sound = Works | dsp = v3 | ver = v4.422 | lastVer= | status = Works | comp = yes| size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes = Has heavy input lag.}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Sorcerer&#039;s Stone | region = USA | sound = works | dsp = v3 | ver = v3.373 | lastVer= | status = Works  | comp = yes | size = 1.17 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Harry Potter e il calice di fuoco | region = ITL | sound =Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.16 GB| mcemu = | wide = yes| 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter e il prigioniero di Azkaban | region = ITL | sound =Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes| size = 1.22 GB| mcemu = | wide = yes| 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter e la camera dei segreti | region = ITL | sound =Works | dsp = | ver = v4.430| lastVer= | status = Works | comp =  yes| size = 1.26 GB| mcemu = | wide = yes| 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter e la pietra filosofale | region = ITL | sound =Works | dsp = | ver = v4.422 | lastVer= | status = Works | comp = yes| size = 1.19 GB| mcemu = | wide = yes| 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter La coppa del mondo di Quidditch | region = ITL | sound =Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 912 MB | mcemu = | wide = yes| 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter und der Feuerkelch | region = GER | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter und der Gefangene von Askaban | region = GER | sound = Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter: Quidditch World Cup | region = EUR | sound = Works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp =yes  | size = 907 MB | mcemu =yes  | wide =yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter: Quidditch World Cup | region = USA | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harvest Moon: A Wonderful Life | region = USA | sound = Works | dsp = v2 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 505 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Harvest Moon: Another Wonderful Life | region = USA | sound = Works | dsp = v2 | ver =v2.207 | lastVer=  | status = Works | comp = yes | size = 512 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Harvest Moon: Magical Melody | region = USA | sound = Works | dsp = v6 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 383 MB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Hello Kitty: Roller Rescue | region = USA | sound = Works | dsp = v6 | ver = v1.132 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Das dritte Zeitalter Disc 1&amp;lt;br/&amp;gt;Herr der Ringe, Der: Das dritte Zeitalter Disc 2 | region = GER | sound = Works | dsp = v3 | ver = v2.217 | lastVer=| status = Works | comp = yes | size = 1.20 GB&amp;lt;br/&amp;gt;1.32 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Die Rückkehr des Königs | region = GER | sound = Works | dsp = v3 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Die Zwei Türme | region = GER | sound =Works | dsp = v4 | ver = v2.265 | lastVer= | status = Works | comp =yes | size = 1.29 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hikaru no Go 3 | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hitman 2: Silent Assassin | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status =  works | comp = yes| size = 814 MB | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hitman 2: Silent Assassin | region = USA | sound = works | dsp = v4 | ver = v3.321 | lastVer= | status =  works | comp = yes | size = 812 MB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hobbit, The: The Prelude to the Lord of the Rings | region = USA | sound = Works | dsp = v4 | ver = v1.124 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Homeland| region = JAP | sound = works | dsp = v9 | ver = v1.142 | lastVer= | status =  works | comp = yes | size = 822 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Homeland Test Disc | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Home Run King| region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status =  works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hot Wheels: Velocity X | region = USA | sound = Works | dsp =v3 | ver = v2.168 | lastVer= | status = Works | comp =yes | size = 815 MB | mcemu = Works | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hot Wheels: World Race | region = USA | sound = Works | dsp =v3 | ver = v2.168 | lastVer= | status = Works | comp =yes | size = 328 MB | mcemu = Works | wide = no | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.1: Cubic Lode Runner | region = JAP | sound = Works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 154 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.2: Star Soldier | region = JAP | sound = works | dsp = v4 | ver = v2.272 | lastVer=  | status =  Works | comp = yes | size = 134 MB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.3: PC Genjin: Pithecanthropus Computerurus | region = JAP | sound = Works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 151 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.4: Takahashi-Meijin no Boukenjima | region = JAP | sound = Works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 312 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hulk | region = EUR | sound = Works | dsp = v7 | ver = v2.278 | lastVer= | status = Works | comp = Issues | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hulk | region = USA | sound = Works | dsp = v7 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hunter: The Reckoning | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu = yes | wide = Issues | 480P = | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Hunter: The Reckoning | region = USA | sound = Works | dsp = v4 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = I-Ninja | region = USA | sound = works | dsp =v4 | ver = v1.128 | lastVer=  | status = Works | comp =yes | size = 860 MB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ice Age 2: The Meltdown | region = EUR | sound =works | dsp =v6 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ikaruga | region = EUR | sound = Works | dsp = v4 | ver = v4.430| lastVer= | status = works | comp = | size = | mcemu = | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ikaruga | region = USA | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 204 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Incredible Hulk, The: Ultimate Destruction | region = EUR | sound = Works | dsp = v3 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.28 GB | mcemu = yes | wide = support| 480P = support | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Incredible Hulk, The: Ultimate Destruction | region = USA | sound = Works | dsp = v3 | ver = v2.284 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide = support | 480P = support | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Intellivision Lives! | region = USA | sound = Works | dsp = v6 | ver = r60 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Disc Catalog Summer 2003 | region = Jap | sound = Works | dsp =  | ver = v3.398 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 7 | region = USA | sound = Works | dsp = v4 | ver = v3.398 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =  yes | wide = yes  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 8 | region = USA | sound = Works | dsp = v4 | ver = v3.398 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =  yes | wide = yes  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 10 | region = USA | sound = Works | dsp = v4 | ver = v3.325 | lastVer= | status = Works | comp = | size = | mcemu =  yes | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 11 | region = USA | sound = Works | dsp = v4 | ver = v2.234 | lastVer= | status = Works | comp = | size = | mcemu =  | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 12 | region = USA | sound = Works | dsp = v4 | ver = v2.234 | lastVer= | status = Works | comp = | size = | mcemu =  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 13 | region = USA | sound = Works | dsp = v4 | ver = v3.325 | lastVer= | status = Works | comp = | size = | mcemu = yes  | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 14 | region = USA | sound = Works | dsp = v4 | ver = v3.325 | lastVer= | status = Works | comp = | size = | mcemu =  yes | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 16 | region = USA | sound = Works | dsp =  | ver = v2.234 | lastVer= | status = Works | comp = yes | size = | mcemu =  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 18 | region = USA | sound = Works | dsp = v3 | ver = v2.271 | lastVer= | status = works | comp = yes | size = 1.33 GB | mcemu = yes  | wide =  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = International Superstar Soccer 2 | region = EUR | sound = Works | dsp =  | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 933 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = International Superstar Soccer 3 | region = EUR | sound = Works | dsp =  | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.31 GB| mcemu = yes | wide = yes | 480P = yes | fst = | notes = ISO compressed works only in cISO otherwise  the game freezes  after the first selection in the main menu}}&lt;br /&gt;
{{ NIN| name = Italian Job, The | region = USA | sound = Works | dsp = v4 | ver = v2.249 | lastVer= | status =  Works | comp = yes | size = 333 MB | mcemu =yes  | wide = yes | 480P = no | fst = yes/issues/no | notes =  }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name=James Bond 007 Agent im Kreuzfeuer | region = GER | sound =works | dsp = v2 | ver = v4.430 | lastVer=| status = Works | comp =yes | size = 1.20 GB | mcemu =yes | wide =yes | 480P = no| fst = | notes =Dont force progressive or else you will get blackscreen on intro and second mission.}}&lt;br /&gt;
{{ NIN| name=James Bond 007 Agent Under Fire | region = EUR| sound = works | dsp = v2 | ver = v4.430| lastVer= | status =  Works | comp = yes | size = 1.21 GB | mcemu =yes  | wide = yes | 480P = no | fst = | notes = Dont force progressive or else you will get blackscreen on intro and second mission.}}&lt;br /&gt;
{{ NIN| name=James Bond 007 Agent Under Fire | region = USA | sound = works | dsp = v2 | ver = v4.430| lastVer= | status = works | comp = yes | size = 1.24 GB | mcemu =yes  | wide = | 480P = no | fst = | notes = Switches to 480i during intro scene. The menu is in 480p. The first level is in 480p but the mode switches back to 480i during FMV in second level and then stays that way. Black screen when returning to the menu, random freezes }}&lt;br /&gt;
{{ NIN| name=007: Alles oder Nichts | region = GER | sound = works | dsp = v3 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Bons baisers de Russie | region = FRN | sound =works | dsp = v6 | ver = v4.430|lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu =yes  | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Espion pour Cible | region = FRN | sound = works | dsp = v2 | ver = v4.430 | lastVer= | status =  works | comp = | size = | mcemu =yes  | wide = support | 480P = no| fst = | notes = Dont force progressive or else you will get blackscreen on intro and second mission.}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Everything or Nothing | region = EUR | sound = works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.31 GB | mcemu = | wide = support| 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =James Bond 007: Everything or Nothing | region = USA | sound =works  | dsp =v3  | ver = v2.177 | lastVer= | status =  works | comp =  yes| size = 1.32 GB  | mcemu = yes  | wide =support  | 480P = support | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: From Russia with Love | region = EUR | sound =works | dsp = v6 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes  | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =James Bond 007: From Russia with Love | region = USA | sound =works  | dsp =v6  | ver = v3.347 | lastVer= | status =  Works | comp = yes | size = 1.30 GB | mcemu =yes  | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Liebesgrüße aus Moskau | region = GER | sound =works | dsp = v6 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes  | wide = support| 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = EUR | sound =Works | dsp = v4 | ver = v4.430 | lastVer= | status =works | comp =yes | size = 1.19 GB | mcemu =yes | wide =support | 480P = issues | fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = FRN | sound =Works | dsp = v4 | ver = v4.430| lastVer= | status =works | comp =| size = | mcemu = yes | wide =support | 480P =Issues| fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = GER | sound =Works | dsp = v4 | ver = v4.430| lastVer= | status = Works | comp =yes | size =1.19 GB | mcemu =yes   | wide =support | 480P = support | fst = | notes =480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii) }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = SPN | sound =Works | dsp = v4 | ver = v4.430| lastVer= | status =works | comp =| size = | mcemu =yes | wide =support | 480P = Issues| fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = USA | sound =works | dsp = v4 | ver = v3.331 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Quitte ou Double | region = FRN | sound = works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = support| 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Todo o Nada | region = SPN | sound = works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Jeremy McGrath Supercross World | region = EUR | sound = works | dsp = v2 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 572 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Jeremy McGrath Supercross World | region = USA | sound = works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Judge Dredd: Dredd vs. Death | region = USA | sound =works | dsp =v3  | ver = v2.145 | lastVer= | status = Works | comp =  | size = 1.04 GB | mcemu =yes  | wide =support | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Kao the Kangaroo: Round 2 | region = USA | sound = | dsp = v3 | ver = v2.173| lastVer= | status = works |comp = no | size = 1.34 GB | mcemu = yes| wide =issues | 480P =yes | fst = | notes = Needs Custom Patch to fix clipping issues with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Karaoke Revolution Party | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer= | status = Works | comp = yes | size = 757 MB | mcemu = yes | wide = | 480P = yes | fst = | notes = No Mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Kelly Slater&#039;s Pro Surfer | region = EUR | sound = Works | dsp = v4 | ver = v2.187 | lastVer= | status = Works | comp =  | size = | mcemu = yes | wide =  | 480P = yes | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Kelly Slater&#039;s Pro Surfer | region = USA | sound = Works | dsp = v4 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide =  | 480P = yes | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Kidou Senshi Gundam: Gundam vs. Z Gundam | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Kidou Senshi Gundam: Senshitachi no Kiseki | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Kidou Senshi Gundam: Senshitachi no Kiseki Special Disc | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Killer 7 Disc 1&amp;lt;br&amp;gt;Killer 7 Disc 2 | region = EUR | sound = works | dsp = v6 | ver = v4.428 | lastVer= | status =  works | comp = yes | size = 1.23 GB&amp;lt;br&amp;gt;873 MB | mcemu = yes  | wide =issues | 480P = yes | fst = | notes =If &amp;quot;Force progressive&amp;quot; is selected press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up.&amp;lt;br&amp;gt;Widescreen issues:Objects disappear near edges of screen }}&lt;br /&gt;
{{ NIN| name = Killer 7 Disc 1&amp;lt;br&amp;gt;Killer 7 Disc 2 | region = USA | sound = works | dsp = v6 | ver = v4.418 | lastVer=  | status =  works | comp = yes | size = 1.19 GB&amp;lt;br&amp;gt;835 MB | mcemu = yes | wide =issues | 480P = yes | fst = | notes =Widescreen issues:Objects disappear near edges of screen}}&lt;br /&gt;
{{ NIN| name = King Arthur | region = USA | sound = Works | dsp = v6 | ver = v1.140 | lastVer= | status = Works | comp = yes | size = 1.132 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Kirby Air Ride | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer=| status = Works | comp = issues | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Unshrinkable with DMToolbox but can be shrunk with gcit. Needs Custom Patch for Proper HUD with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Kirby Air Ride | region = USA | sound = Works | dsp = v4 | ver = v2.260 | lastVer= | status = Works | comp = issues | size = 659 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Unshrinkable with DMToolbox; shrinking with GCIT works fine, though. Needs Custom Patch for Proper HUD with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Kiwame Mahjong DX II | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Knights of the Temple: Infernal Crusade | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  yes| size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Knockout Kings 2003 | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Go! Go! Mamono Fight!! | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 569 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Yuujou Tag Battle 2 | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 853 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Yuujou Tag Battle: Full Power | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Korokke! Ban-Ō no Kiki o Sukue | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Kururin Squash! | region = JAP | sound = works | dsp = v3 | ver = v1.67 | lastVer= | status = Works | comp = yes | size = 228 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Curtain transition only covers 4:3 frame but does not affect gameplay. Everything else, levels and menus, all appear fine. Plus, widescreen allows you see more of the level.  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp =yes  | size = 1.27 GB | mcemu =yes | wide =yes | 480P =yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = GER | sound = Works | dsp = v6 | ver = v2.145 | lastVer= | status = Works | comp =yes  | size = 1.27 GB | mcemu =yes | wide =yes | 480P =yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = USA | sound = Works | dsp = v6 | ver = v2.163 | lastVer= | status = Works | comp =  yes| size = 1.27 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Largo Winch: Empire Under Threat | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Golfer | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Spyro, The: A New Beginning | region = USA | sound = Works | dsp = v6 | ver = v2.232 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Collector&#039;s Edition | region = EUR | sound = works | dsp = v5 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Width must be set to default or else game shows no picture. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Collector&#039;s Edition | region = USA | sound = works | dsp = v5 | ver = v3.387 | lastVer= | status = works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  Width must be set to default or else game shows no picture.Widescreen only works on Wind Waker demo,Ocarina of time and Majora&#039;s Mask. In ocarina of time, widescreen minorly distorts the inside of buildings that use prerendered graphics. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Four Swords Adventures | region = EUR | sound = Works | dsp = v5 | ver = v2.178 | lastVer= | status = Works | comp = yes | size = 462 MB | mcemu = yes | wide = no | 480P =yes | fst = | notes = No GBA support on WiiU. Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Four Swords Adventures | region = USA | sound = Works | dsp = v5 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 254 MB| mcemu = yes | wide = no | 480P =support | fst = | notes = No GBA support on WiiU. Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Ocarina of Time: Master Quest | region = EUR | sound = works | dsp = v4 | ver = v4.428 | lastVer= | status = works | comp =yes | size = 1.06 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Width must be set to default or else game shows no picture. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Ocarina of Time: Master Quest | region = USA | sound = works | dsp = v4 | ver = v3.387 | lastVer= | status = works | comp = yes | size =  1.04 GB | mcemu = yes| wide =yes | 480P = support| fst = | notes = Width must be set to default or else game shows no picture.Widescreen minorly distorts the inside of buildings that use prerendered graphics. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Twilight Princess | region = EUR | sound = works | dsp = v8 | ver = v2.219 | lastVer= | status = Works | comp = yes | size = 0.97 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Twilight Princess | region = USA | sound = works | dsp = v8 | ver = v3.337 | lastVer=| status = Works| comp = yes | size = 0.97 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Very minor glitches in cutscenes when widescreen turned on}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Wind Waker | region = EUR | sound = Works | dsp = v0 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.03 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA support (Tingle Tuner) on WiiU.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Wind Waker | region = USA | sound = Works | dsp = v0 | ver = v3.337 | lastVer= | status = Works | comp = yes | size = 1.01 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  No GBA support (Tingle Tuner) on WiiU.}}&lt;br /&gt;
{{ NIN| name = Legends of Wrestling | region = USA | sound = Works | dsp =v2  | ver = v2.270 | lastVer= | status = works | comp = | size = 1.35 GB  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legends of Wrestling II | region = USA | sound = Works | dsp =v2  | ver = v2.166 | lastVer= | status = Works | comp = | size =  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars: The Video Game | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars: The Video Game | region = USA | sound = Works | dsp = v6 | ver = r80 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = no | 480P = | fst = | notes = Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars II: The Original Trilogy | region = USA | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = Needs Custom Patch to improve internal Widescreen.}}&lt;br /&gt;
{{ NIN| name = Lemony Snicket&#039;s A Series Of Unfortunate Events | region = USA | sound = Works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Looney Toons: Back in Action | region = USA | sound = works | dsp =v4 | ver = v2.146 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Return of the King | region = EUR | sound = Works | dsp = v3 | ver = v2.217| lastVer= | status =Works| comp =yes | size = 1.29 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Return of the King | region = USA | sound = Works | dsp = v3 | ver = v2.180 | lastVer= | status =Works | comp = yes| size = 1.33 GB | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Third Age Disc 1&amp;lt;br/&amp;gt;Lord of the Rings, The: The Third Age Disc 2 | region = EUR | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp =yes | size = 1.20 GB&amp;lt;br /&amp;gt;1.32 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = Forced progressive cuts image. }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Third Age Disc 1&amp;lt;br/&amp;gt;Lord of the Rings, The: The Third Age Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.175 | lastVer= | status = works | comp =yes | size = 1.20 GB&amp;lt;br/&amp;gt;1.32 GB| mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Two Towers | region = EUR | sound = Works | dsp = v4 | ver = v2.270 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Two Towers | region = USA | sound = works | dsp = v4 | ver = v3.352 | lastVer= | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = You must not force Widescreen or Progressive, elsewhere it should crash the game, and it would show only a black screen.}}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms | region = EUR | sound = works | dsp = | ver = v4.428| lastVer= | status = Works | comp = yes | size = 740 MB | mcemu = | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms II | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = | wide = yes | 480P = yes | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Lost Kingdoms | region = USA | sound = works | dsp =v2 | ver = v2.284 | lastVer= | status = Works | comp = yes | size = 583 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms II | region = USA | sound = works | dsp =v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 999 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Lotus Challenge | region = USA | sound = works | dsp =v3 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 746 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = EUR | sound = Works | dsp = v11 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 272 MB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion 60hz patch| region = EUR | sound = Works | dsp = v11 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 272 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = For both 60hz and forced to 480P to run the game while in a black screen press left on the dpad and the &amp;quot;A&amp;quot;and the game will show up. Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here] }}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = USA | sound = Works | dsp = v11 | ver = v3.337 | lastVer=   | status = works | comp = yes | size = 186 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lupin III: Umi ni Kieta Hihou | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Madden NFL 2002 | region = USA | sound =works | dsp = v2 | ver = v1.129 | lastVer= | status = Works | comp =yes | size = 610 MB | mcemu =yes | wide = support | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2003 | region = USA | sound =works | dsp = v9 | ver = v1.129 | lastVer= | status =  Works | comp =yes  | size = 1.34 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2004 | region = USA | sound = Works | dsp = v4 | ver = v1.140 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2005 | region = USA | sound = Works | dsp = v3 | ver = v1.140 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 06 | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 07 | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 08 | region = USA | sound = Works | dsp = v6 | ver = v2.166 | lastVer= | status = Works | comp = yes| size = 1.26 GB| mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Major League Baseball 2K6 | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Golf: Family Tour | region = JAP | sound = Works | dsp = v2 | ver = v3.325 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = support | fst = no | notes = DiscEX format is Working.}}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour | region = EUR | sound = Works | dsp = v2 | ver = v4.418 | lastVer= | status = works | comp = yes | size = 1.24 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour 60hz patched | region = EUR | sound = Works | dsp = v2 | ver = v4.418 | lastVer= | status = works | comp = yes | size = 1.24 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]}}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour | region = USA | sound = Works | dsp = v2 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = support | fst = no | notes = Minor glitches when widescreen patch is turn on.}}&lt;br /&gt;
{{ NIN| name = Mario Kart Arcade GP | region = USA | sound = works | dsp = v9 | ver = v4.428| lastVer = | status =  works | comp = yes | size = 306 MB | mcemu = yes | wide = yes | 480P = yes | fst = issues | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Kart Arcade GP 2 | region = USA | sound = works | dsp = v9 | ver = v4.428 | lastVer = | status =  works | comp = yes | size = 454 MB | mcemu = yes | wide = yes | 480P = yes | fst = issues | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! | region = EUR | sound = Works | dsp = v5 | ver = v4.428| lastVer= | status = Works | comp = yes | size = 614 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen Patch does not work in 2 player multiplayer.}}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! | region = USA | sound = Works | dsp = v5 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 382 MB | mcemu = yes | wide = issues | 480P = support | fst =yes | notes = Widescreen Patch does not work in 2 player multiplayer.}}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! (Bonus Disc) | region = USA | sound = Works | dsp = v5 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = | wide = issues | 480P = support | fst = | notes = No GBA support: Trying to load Fire Emblem content crashes the game. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Mario Party 4 | region = EUR | sound = Works | dsp = v2 | ver = v5.486 | lastVer= | status = Works | comp = yes | size = 579 MB | mcemu = yes | wide = issues | 480P = issues | fst = | nolimit = yes | notes = Needs Custom Patch [https://wiki.dolphin-emu.org/index.php?title=Mario_Party_4#16:9_Widescreen_Gecko_Code here] to enable widescreen, without it the Widescreen Hack has no effect. Even then when enabled, many graphical elements are positioned incorrectly or stretched. 480P works on v5.486 of Nintendont, however the in-game timers run 20% too fast (minigames etc): A result of running at 60Hz, not 480P specifically}}&lt;br /&gt;
{{ NIN| name = Mario Party 4 | region = USA | sound = Works | dsp = v2 | ver = v2.238| lastVer= | status = Works | comp = yes | size = 570 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack properly. }}&lt;br /&gt;
{{ NIN| name = Mario Party 5 | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 880 MB | mcemu = yes | wide = issues | 480P = no | fst = | notes =Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 5 60hz patched | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 880 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]. Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 5 | region = USA | sound = Works | dsp = v3 | ver = v2.266 | lastVer= | status = Works | comp = yes | size = 951 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 6 | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 750 MB | mcemu = yes | wide = issues | 480P = no | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt;Needs Custom Patch to use the Widescreen Hack Properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 6 60hz patched | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 750 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]. Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 6 | region = USA | sound = Works | dsp = v3 | ver = v4.422 | lastVer= | status = Works | comp = yes | size = 751 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt;Needs Custom Patch to use the Widescreen Hack Properly. Doesn&#039;t work on multigame ISO disc.}}&lt;br /&gt;
{{ NIN| name = Mario Party 7 | region = EUR | sound = Works | dsp = v9 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 585 MB | mcemu = yes | wide = issues | 480P = no | fst = | notes  =No mic support on WiiU.&amp;lt;br /&amp;gt;Needs Custom Patch to use the Widescreen Hack Properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 7 60hz patched | region = EUR | sound = Works | dsp = v9 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 585 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]. Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 7 | region = USA | sound = Works | dsp = v9 | ver = v2.238 | lastVer= | status = Works | comp = yes | size = 570 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt; Needs Custom Patch to use the Widescreen Hack properly. }}&lt;br /&gt;
{{ NIN| name = Mario Power Tennis | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer = | status = works | comp =yes | size = 640 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Power Tennis | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer = | status = works| comp = yes | size = 601 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Smash Football | region = EUR | sound = Works | dsp = v9 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 618 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Mario Superstar Baseball | region = EUR | sound = works| dsp = v9 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 604 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Mario Superstar Baseball | region = USA | sound = works | dsp = v9 | ver = v3.386 | lastVer= | status = Works| comp = yes | size = 602 MB | mcemu = yes | wide = issues | 480P =support | fst = | notes = Widescreen issues: stretched image. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Mark Davis Pro Bass Challenge | region = USA | sound = Works | dsp = v9 | ver = v1.132 | lastVer= | status =Works | comp = yes | size = 97.6 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Marvel Nemesis: Rise of the Imperfects | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status =Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mary-Kate and Ashley: Sweet 16: Licensed to Drive | region = USA | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mat Hoffman&#039;s Pro BMX 2 | region = USA | sound = Works | dsp = v2 | ver = v1.125 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MaxPlay Classic Games (Unl) | region = EUR | sound = Works| dsp = vxx | ver = v58.25.32 | lastVer= | status = Issues| comp = issues | size = | mcemu = yes | wide = no | 480P =   | fst = | nolimit = | notes = Controllers don&#039;t work, screen flickers}}&lt;br /&gt;
{{ NIN| name = MC Groovz Dance Craze | region = USA | sound = Works | dsp = v9 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Medabots Infinity | region = USA | sound = works | dsp = v3 | ver = v1.127 | lastVer= | status =  Works | comp = | size =  | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: European Assault | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status =  works | comp = yes| size = 1.33 GB | mcemu = | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: European Assault | region = USA | sound = works | dsp =v6 | ver = v4.419 | lastVer= | status =  works | comp = yes| size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Frontline | region = ITL | sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = yes| size = 1.33 GB| mcemu = | wide = yes | 480P = no| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Frontline | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = yes | size = 1.33 GB | mcemu = | wide = yes | 480P = no| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Frontline | region = USA | sound = works | dsp = | ver = v4.442 | lastVer= | status = works | comp = yes| size = 1.34 GB | mcemu = yes | wide = | 480P = | fst = | notes =    }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = EUR | sound = works | dsp = v3 | ver = v4.428 | lastVer=  | status = works | comp = yes | size = 867 MB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Rarely a mission may fail to load, just reset the game and try again. }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = GER | sound = works | dsp = v3 | ver = v3.337 | lastVer= | status = Works | comp = yes | size = 1.13 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Rarely a mission may fail to load, just reset the game and try again. }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = USA | sound = works | dsp = v3 | ver = v3.337 | lastVer= | status = works | comp = yes| size = 1.35 GB&amp;lt;br /&amp;gt;1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Rarely a mission may fail to load, just reset the game and try again. }}&lt;br /&gt;
{{ NIN| name = Mega Man Anniversary Collection | region = USA | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp =yes | size =1.33 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mega Man X Collection | region = USA | sound = Works | dsp = v9 | ver = 4.428 | lastVer=   | status = Works | comp =yes | size = 794 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Mega Man X: Command Mission | region = EUR | sound = works | dsp = v9 | ver = v2.166 | lastVer=  | status = works | comp = yes| size = 1.26 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Mega Man X: Command Mission | region = USA | sound = works | dsp = v9 | ver = v2.276 | lastVer=  | status = works | comp = | size = 1.18 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = Widescreen Patch doesn&#039;t work. Screen is stretched. }}&lt;br /&gt;
{{ NIN| name = Mega Man: Network Transmission | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = | size = 505 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mega Man: Network Transmission | region = USA | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 557 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Men in Black II: Alien Escape | region = USA | sound = works | dsp = v4 | ver = v1.129 | lastVer= | status =  works | comp =no | size = 1.29 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Metal Arms: Glitch in the System | region = USA | sound = Works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.22 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.14 GB&amp;lt;br /&amp;gt;1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = ONLY IF YOU ARE USING EMULATED CONTROLLERS: Since you can&#039;t switch controller ports to beat Psycho Mantis, you&#039;ll have to die at least once in that fight (if u are using real Gc controllers in the GC Wii ports, everything is fine)[http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-381#post-5008892 More info here] }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 60hz patched | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.14 GB&amp;lt;br /&amp;gt;1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Info about the 60hz patch can be found [https://gbatemp.net/threads/patches-to-convert-pal-50hz-games-into-pal-60hz-nintendont-compatible.437896/ here].&lt;br /&gt;
ONLY IF YOU ARE USING EMULATED CONTROLLERS: Since you can&#039;t switch controller ports to beat Psycho Mantis, you&#039;ll have to die at least once in that fight (if u are using real Gc controllers in the GC Wii ports, everything is fine)[http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-381#post-5008892 More info here] }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v4.418 | lastVer= | status = works | comp = yes | size = 1.21 GB&amp;lt;br&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes: Special Disc | region = JAP | sound =works  | dsp = v3 | ver = v4.428 | lastVer= | status = works | comp = yes  | size = 888 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metroid Prime | region = EUR | sound = Works | dsp = v2  | ver = v4.428 | lastVer= | status = Works | comp =yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metroid Prime | region = USA | sound = Works | dsp = v2 | ver = v3.352 | lastVer= | status = Works | comp = no| size = 1.25 GB | mcemu = Yes | wide = yes | 480P = support | fst = | notes = Will not boot if shrunk. Widescreen Patch added in 335.}}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes | region = EUR | sound =Works | dsp = v9 | ver = v4.428 | lastVer=  | status = Works | comp =yes | size = 1.30 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes | region = USA | sound =Works | dsp = v9 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = Yes | wide = yes | 480P = yes | fst = | notes = Widescreen Patch added in 335. (Multiplayer widescreen glitchy when using morph ball)}}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes Bonus Disc | region = USA | sound =Works | dsp = v9 | ver = v2.171 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Micro Machines | region = EUR | sound = works | dsp = v4 | ver = v2.277 | lastVer= | status = works | comp = yes | size = 583 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures | region = USA | sound = Works | dsp = v3 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.05 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures 2 | region = USA | sound = works | dsp =v3 | ver = v3.340 | lastVer= | status = works | comp = | size = 1.29 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures 3 | region = USA | sound = works | dsp =v6 | ver = v2.265 | lastVer=  | status = works | comp = yes | size = 1.18 GB | mcemu = yes | wide = issues | 480P = yes | fst = yes | notes = Widescreen doesn&#039;t work on Hydro Thunder or any of the 2D games obviously. }}&lt;br /&gt;
{{ NIN| name = Minority Report: Everybody Runs | region = USA | sound = works | dsp = v4 | ver = v2.275 | lastVer=  | status = works | comp =  | size = 1.35 GB| mcemu =yes | wide = support | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Mission Impossible Operation Surma | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer=  | status = works | comp =no  | size = 1.16 GB| mcemu =yes | wide =  | 480P = | fst = | notes = Shrunken ISO blackscreens. }}&lt;br /&gt;
{{ NIN| name = MLB SlugFest 2003 | region = USA | sound = Works | dsp = v2 | ver = v1.47 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MLB SlugFest 2004 | region = USA | sound = Works | dsp = v2 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mobile Suit Gundam Sensitachi no Kiseki (The Ace Pilot)| region = JAP | sound = Works | dsp = | ver = v2.210 | lastVer= | status = works | comp = yes | size = 1.50 GB | mcemu = yes  | wide = no | 480P = yes | fst = | notes = Force NTSC to boot. }}&lt;br /&gt;
{{ NIN| name = Mobile Suit Gundam vs Z Gundam | region = JAP | sound = Works | dsp =  | ver = v2.210 | lastVer= | status = works | comp = yes | size = 1.50 GB | mcemu = yes  | wide = no | 480P = no | fst = | notes = Force NTSC to boot.}}&lt;br /&gt;
{{ NIN| name = Momotaro Dentetsu 11: Black Bombee Shutsugen! no Kan | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Momotaro Dentetsu 12: Nishi Nihon hen mo Arimasse! | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monopoly Party | region = USA | sound = Works | dsp = v4 | ver = v1.142 | lastVer= | status = works | comp = yes | size = 867 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster 4x4: Masters of Metal | region = USA | sound = works | dsp = v3 | ver = v2.278 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster House | region = USA | sound = Works | dsp = v6 | ver = v1.142 | lastVer= | status = works | comp = yes | size = 584 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster Jam: Maximum Destruction | region = USA | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 487 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Monsters, Inc: Scream Arena | region = USA | sound = works | dsp = v4 | ver = v2.238 | lastVer= | status = works | comp = yes | size = 676 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mortal Kombat: Deadly Alliance | region = USA | sound = Works | dsp = v2 | ver = v2.265 | lastVer= | status = works | comp = yes | size = 1.36 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mortal Kombat: Deception | region = USA | sound = works | dsp = v6 | ver = v4.422 | lastVer= | status = works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mr. Driller: Drill Land | region = JAP | sound = works | dsp = | ver = v3.318 | lastVer= | status =  Works | comp = yes | size = 875 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Muppets: Party Cruise | region = USA | sound = Works | dsp = v3 | ver = v1.03 | lastVer= | status = Works | comp = yes | size = 1.08 GB| mcemu = | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Muscle Champion: Kinnikutou no Kessen | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mutsu to Nohohon | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MVP Baseball 2004  | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MVP Baseball 2005  | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = yes| size =1.35 GB | mcemu =yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MX SuperFly featuring Ricky Carmichael  | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Mystic Heroes | region = EUR| sound = Works | dsp = | ver = v4.428| lastVer=  | status = Works | comp = yes | size = 726 MB| mcemu = yes | wide = yes | 480P = no | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Mystic Heroes | region = USA | sound = Works | dsp = v2 | ver = v4.428| lastVer=  | status = Works | comp = yes | size =722 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Namco Museum| region = USA | sound = works | dsp =v9 | ver = v2.184 | lastVer= | status = works | comp = yes | size = 630 MB | mcemu = yes |  |  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Namco Museum: 50th Anniversary | region = USA | sound = works | dsp = | ver = v2.166 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Naruto Collection | region = JAP | sound = Works | dsp = v3 | ver = v2.188 | lastVer= | status = Works | comp = yes | size = 793 MB | mcemu =  | wide =  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Naruto: Clash of Ninja | region = USA | sound = works | dsp =v9 | ver = v3.305 | lastVer= | status =  Works | comp = yes | size = 324 MB | mcemu = yes | wide = yes | 480P = support | fst = yes | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Naruto: Clash of Ninja 2 | region = USA | sound = Works | dsp = v2 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Shrunk image crashes upon main menu. Can&#039;t move up or down while pausing. Turn on Native Control. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Naruto: Gekitōu Ninja Taisen! 3 | region = JAP | sound = Works | dsp = | ver = v2.281 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide =  | 480P = yes | fst = | notes = Compress with DMToolbox only.You need an MD5 matching iso or elf it will freeze on the main menu screen due to brooken audiostreaming allignement.}}&lt;br /&gt;
{{ NIN| name = Naruto: Gekitōu Ninja Taisen! 4 | region = JAP | sound = Works | dsp = v9 | ver = v2.145 | lastVer= | status = Works | comp = | size = 1.30 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NASCAR 2005: Chase for the Cup  | region = USA | sound = works | dsp = v3 | ver = v2.248 | lastVer= | status = works | comp = yes| size = 950 MB | mcemu =yes  | wide = | 480P =support  | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = NASCAR: Dirt to Daytona | region = USA | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide =support | 480P =support  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NASCAR Thunder 2003 | region = USA | sound = Works | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P =  support| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA 2K2 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA 2K3 | region = USA | sound = Works | dsp =  | ver = v4.430 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =yes  | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA 2K3 | region = EUR| sound = Works | dsp =  | ver = v4.430 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =yes  | wide = yes | 480P = no | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA Courtside 2002 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 06 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 2003 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 2004 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 2005 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Street | region = USA | sound = works | dsp = v2 | ver = v3.335  | lastVer= | status =  Works | comp = yes | size = 394 MB | mcemu =yes  | wide = issues | 480P = yes | fst = | notes = force widescree  makes the game randomly freeze.}}&lt;br /&gt;
{{ NIN| name = NBA Street Vol. 2 | region = USA | sound = works | dsp = v4 | ver = v1.133 | lastVer=  | status =  Works | comp = yes | size = 1.00 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Street V3 | region = USA | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NCAA College Basketball 2K3 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NCAA College Football 2K3 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NCAA Football 2003 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NCAA Football 2004 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NCAA Football 2005 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Carbon | region = USA | sound = Works | dsp =v6 | ver = v4.428 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide =support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Hot Pursuit 2 | region = USA | sound = Works | dsp = v2 | ver = v3.323 | lastVer= | status = works | comp = yes | size = 985 MB | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes =  }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Most Wanted | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Most Wanted | region = USA | sound = Works | dsp = v6 | ver = v3.307 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground | region = USA | sound = Works | dsp = v3 | ver = v3.344 | lastVer= | status = Works | comp = yes | size = 1.02 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground 2 | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide =support | 480P = yes| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground 2 | region = USA | sound = Works | dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Neighbors from Hell  | region = EUR | sound = Works | dsp = | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL 2K3 | region = USA | sound = Works | dsp = v2 | ver = v1.129 | lastVer= | status = Works | comp =no | size = 1.34 GB | mcemu =yes  | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Blitz 2002 | region = USA | sound = Works | dsp = v2 | ver = v3.359 | lastVer= | status = Works | comp = | size = 1.15 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NFL Blitz 2003 | region = USA | sound = Works | dsp = v2 | ver = v3.359 | lastVer= | status = works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Blitz Pro | region = USA | sound =works  | dsp = v3 | ver = v3.359 | lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu =yes  | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL QB Club 2002 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NFL Street | region = USA | sound = Works | dsp = v4 | ver = v2.175 | lastVer= | status = Works | comp =yes | size = 905 MB | mcemu = Yes | wide = support| 480P = support| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Street 2 | region = USA | sound = works | dsp = v3 | ver = v2.281 | lastVer= | status = works | comp =yes | size = 1.25 GB | mcemu = yes | wide =  | 480P = Yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NHL 2003 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 2004 | region = USA | sound = Works | dsp = v4 | ver = v2.194 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 2005 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 06 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  yes| size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 2K3 | region = USA | sound = works | dsp =  | ver = v2.278  | lastVer=  | status =   works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz 2002 | region = USA | sound = Works | dsp =   | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 816 MB | mcemu = Yes | wide =  | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz 2003 | region = USA | sound = Works | dsp = v4  | ver = v2.281 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = issues | wide =  | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz Pro | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Barnyard | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Jimmy Neutron: Boy Genius | region = USA | sound =works | dsp =  | ver = v3.371 | lastVer= | status = Works | comp = yes  | size = 945 MB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = widescreen mode causes minor rendering issues }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Jimmy Neutron: Boy Genius: Attack of the Twonkies | region = USA | sound =works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size =  | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Party Blast | region = USA | sound = Works| dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = | size = 923 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Rocket Power: Beach Bandits | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Battle for Bikini Bottom | region = USA | sound =works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp =yes| size = 1.17 GB | mcemu =yes | wide =no | 480P =yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Creature from the Krusty Krab | region = USA | sound = Works | dsp = v6 | ver = v3.351 | lastVer= | status = Works | comp =yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Spongebob Squarepants: Lights, Camera, Pants! | region = USA | sound = Works | dsp =  | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu =  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Revenge of the Flying Dutchman | region = USA | sound = Works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp =yes | size = 577 MB | mcemu = yes | wide = issues| 480P = yes | fst = | notes = Widescreen Issues:   Objects near the edge disappear outside the frame}}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: The Movie | region = USA | sound = works| dsp = | ver = v2.236 | lastVer= | status = works | comp =yes | size = 795 MB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Nickelodeon Tak 2: The Staff of Dreams | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp = yes | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Nickelodeon The Adventures of Jimmy Neutron: Boy Genius: Jet Fusion | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nicktoons: Battle for Volcano Island | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nicktoons Unite! | region = USA | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nintendo Gamecube Preview Disc: May 2003 | region = USA | sound = Issues | dsp = | ver = v2.175 | lastVer= | status = Works | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = No music, certain voices/sounds missing from Viewtiful Joe demo.}}&lt;br /&gt;
{{ NIN| name = Nintendo Puzzle Collection | region = JAP | sound = Works | dsp = v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 137 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = No GBA support on WiiU. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Odama | region = EUR | sound = Works | dsp = v6 | ver = v3.331 | lastVer= | status = Works | comp = yes | size = 269 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Odama | region = USA | sound = Works | dsp = v6 | ver = v1.60 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P =support | fst = | notes = No mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Ohenro-San: Hosshin no Dojo (Awa Kuni) Hen | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = One Piece: Grand Adventure | region = USA | sound = Works | dsp = v2 | ver = v3.373 | lastVer= | status = Works | comp = yes| size = 1.10 GB| mcemu = yes | wide = | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = One Piece: Grand Battle! 3 | region = Jap | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Outlaw Golf | region = USA | sound = | dsp =v4 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = P.N. 03 | region = EUR | sound = works | dsp = v4 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 802 MB| mcemu =yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = P.N. 03 | region = USA | sound = works | dsp = v4 | ver = v2.167 | lastVer=  | status = works | comp =yes | size = 796 MB | mcemu = yes  | wide = yes | 480P =support  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man Fever | region = USA | sound =works | dsp = v2 | ver = v3.305 | lastVer=  | status = Works | comp = yes| size = 1.07 GB | mcemu = yes  | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Pac-Man Vs. | region = EUR | sound = works | dsp = v5 | ver = v4.430| lastVer= | status = Works  | comp = yes | size = 60 MB| mcemu = | wide = yes | 480P = yes | fst = | notes =If &amp;quot;Force progressive&amp;quot; is selected press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Pac-Man Vs. | region = USA | sound = Works | dsp = v5 | ver = v2.275 | lastVer= | status =Works  | comp = yes | size = 54.1 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support on WiiU.}}&lt;br /&gt;
{{ NIN| name = Pac-Man World 2 | region = EUR | sound = Works | dsp = | ver = v4.428 | lastVer= | status =  works | comp = yes | size = 874 MB | mcemu = | wide = support | 480P = no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man World 2 | region = USA | sound = Works | dsp = v2 | ver = v2.240 | lastVer= | status =  works | comp = yes | size = 852 MB | mcemu = yes | wide = no | 480P = yes| fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. }}&lt;br /&gt;
{{ NIN| name = Pac-Man World 3 | region = EUR | sound = works | dsp =  | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = | wide =yes | 480P = no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man World 3 | region = USA | sound = works | dsp = v3 | ver = v3.351 | lastVer= | status = Works | comp = yes | size = 1.35 GB| mcemu = yes | wide =yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man World Rally | region = USA | sound = works | dsp = v6  | ver = v2.278 | lastVer= | status =  Works | comp = yes | size = 537 MB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Paper Mario RPG | region = JAP | sound = Works | dsp = v9 | ver = v1.108 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Paper Mario: The Thousand-Year Door | region = EUR | sound = Works | dsp = v9 | ver = v4.428| lastVer= | status = Works | comp = yes | size = 590 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Paper Mario: The Thousand-Year Door | region = USA | sound = Works | dsp = v9 | ver = v3.337 | lastVer= | status =works | comp = yes | size = 577 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 9 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 10 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 11 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 12 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Peter Jackson&#039;s King Kong: The Official Game of the Movie | region = USA | sound = Works | dsp =v6 | ver = v3.348 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = in &amp;quot;Call Kong&amp;quot; the V-Rex may stop moving after entering a dead end, if this happen you got 2 chances either try again until it works or if you are in story mode as soon as you enter the hole move to the right and see a small contruction in a wall like a house you can enter,with some stairs on you the left and some spears to the right, stay there in the middle and save, exit the game and come back in and the rex should be inside since you saved on the next checkpoint.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II | region = USA | sound =works | dsp =  | ver = v2.301 | lastVer= | status = Works | comp = yes| size = 1.31 GB | mcemu =yes | wide =no | 480P =support | fst = | notes = Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II | region = EUR | sound =works | dsp =  | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II Plus | region = USA | sound =works | dsp =  | ver = v3.395 | lastVer =  | status = works | comp = | size = 1.31 GB | mcemu =yes | wide = yes | 480P =support | fst = yes | notes = Select No on the calendar screen. Widescreen issues: Map shifts off its square when widescreen is on. }}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode III C.A.R.D. Revolution | region = EUR | sound =works | dsp = | ver = v2.301 | lastVer= | status = Works | comp = yes | size =1.23 GB | mcemu =yes | wide = | 480P = support| fst = | notes = Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode III C.A.R.D. Revolution | region = USA | sound =works | dsp = | ver = v2.301 | lastVer= | status = works | comp = yes| size =1.35 GB | mcemu =yes | wide = issues | 480P = support| fst = | notes =  Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Pikmin | region = EUR | sound = Works | dsp = v12 | ver =v4.430| lastVer=| status = Works | comp =yes | size =643 MB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pikmin | region = USA | sound = Works | dsp = v10 | ver = v2.289 | lastVer= | status = Works | comp = yes | size = 634 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Pikmin 2 | region = EUR | sound =works  | dsp = v5 | ver = v4.428 | lastVer= | status = Works | comp =yes  | size = 971 MB | mcemu =yes  | wide =yes | 480P = yes | fst = | notes = Compress with DMToolbox only. Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Pikmin 2 | region = USA | sound = works | dsp = v5 | ver = v3.328 | lastVer= | status = Works | comp = yes | size = 963 MB | mcemu = yes | wide =yes | 480P = support | fst = | notes = Compress with DMToolbox only. Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Pinball Hall of Fame: The Gottlieb Collection | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pitfall: The Lost Expedition | region = USA | sound = Works | dsp = v2| ver = v2.278 | lastVer= | status = Works | comp = yes| size = 917 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = EUR | sound = Works | dsp = v3 | ver = v3.364 | lastVer= | status = issues| comp = yes | size = 362 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = GBA Emulation does not work so no adventure mode. choosing the option return to list will crash the game while managing boxes, but you can deposit and withdraw pokemons as long as you dont choose that option.}}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = USA | sound = works | dsp = v3 | ver = v3.364 | lastVer= | status = issues | comp = yes | size = 362 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = GBA Emulation does not work so no adventure mode. choosing the option return to list will crash the game while managing boxes, but you can deposit and withdraw pokemons as long as you dont choose that option. }}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = JAP | sound = works | dsp = v4 | ver = v3.334 | lastVer= | status = issues| comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = GBA Emulation not working. Backing out of &amp;quot;Go to Adventure&amp;quot; returns to title with black screen.}}&lt;br /&gt;
{{ NIN| name = Pokémon Channel | region = USA | sound = works | dsp =v2 | ver = v1.52 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480p = support | fst = | notes = No e-Reader support. }}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = EUR | sound = Works | dsp = v2 | ver = v2.169 | lastVer= | status = works | comp =yes | size = 679 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack with proper fullscreen effects.}}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = USA | sound = Works | dsp = v2 | ver = v2.169 | lastVer= | status = Works | comp = yes | size = 630 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack with proper fullscreen effects.}}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = JAP | sound = Works | dsp = v2 | ver = v2.170 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack with proper fullscreen effects.}}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum Bonus Disc | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon XD: Gale of Darkness | region = USA | sound = works | dsp = v9  | ver = v3.337 | lastVer=  | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon XD: Gale of Darkness | region = EUR | sound = works | dsp =  | ver = v4.432 | lastVer=  | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Game freezes at a black screen at start with activated cheats and a present cheat file even if the cheat file contains no actual codes}}&lt;br /&gt;
{{ NIN| name = Polar Express, The | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pool Edge | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pool Paradise | region = EUR| sound = Works | dsp =  | ver = v2.200 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Pool Paradise | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Power Rangers- Dino Thunder | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Powerpuff Girls, The: Relish Rampage | region = USA | sound = Works | dsp = v3 | ver = v3.340 | lastVer=  | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Powerpuff Girls, The: Relish Rampage | region = EUR | sound = Works | dsp = v3 | ver = v3.340 | lastVer=  | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Sands of Time | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer=  | status = Works| comp = yes | size = 1.03 GB | mcemu = yes | wide = yes | 480P= no| fst = | notes = Very long access time to memory card. }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Sands of Time | region = USA | sound = Works | dsp = v3 | ver = v4.418 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Two Thrones | region = EUR | sound = Works | dsp = v6 | ver = v4.428| lastVer=  | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Two Thrones | region = USA | sound = Works | dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.06 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: Warrior Within | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: Warrior Within | region = USA | sound = Works | dsp = v6 | ver = v4.444 | lastVer=  | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = If your wii/wiiu langauge is set to spanish and you want 480p you need to use force progressive due to a game bug spanish can not get acess to the progressive screen prompt. }}&lt;br /&gt;
{{ NIN| name = Princess Peach&#039;s Castle (Tech Demo)| region = JAP | sound =Works | dsp = v2 | ver = v1.130 | lastVer=  | status = Works  | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Header must be modified to appear in the Nintendont loader.}}&lt;br /&gt;
{{ NIN| name = Princess Peach&#039;s Castle (Tech Demo)| region = USA | sound = Works | dsp = v2 | ver = v1.130 | lastVer=  | status = Works | comp =yes | size = 30.1 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Header must be modified to appear in the Nintendont loader.}}&lt;br /&gt;
{{ NIN| name = Prueba: Legend | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = | size =  | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Puyo Pop Fever | region = EUR | sound = Works | dsp = | ver = v4.428| lastVer= | status = Works | comp = | size = | mcemu = | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Puyo Pop Fever | region = USA | sound = Works | dsp = v4 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 666 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = R: Racing Evolution | region = EUR | sound = Works | dsp =  | ver = 4.430 | lastVer= | status = Works | comp = yes| size = | mcemu = | wide =support | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = R: Racing Evolution | region = USA | sound = Works | dsp = v2 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide =support | 480P =support | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Radirgy Generic | region = JAP | sound = works | dsp =  | ver = v4.430 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide = yes| 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rally Championship | region = EUR | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rally Championship | region = USA | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rampage: Total Destruction | region = USA | sound = works| dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 463 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rave Master | region = USA | sound = Works | dsp =v2 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rayman 3: Hoodlum Havoc | region = EUR | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support | 480P =yes | fst = | notes = Needs custom patch to fix internal widescreen.}}&lt;br /&gt;
{{ NIN| name = Rayman 3: Hoodlum Havoc | region = USA | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes| size = 1.35 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = Needs custom patch to fix internal widescreen.}}&lt;br /&gt;
{{ NIN| name = Rayman Arena | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes| size = 1.19 GB| mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = RedCard | region = EUR | sound = Works | dsp =v2  | ver = v2.278 | lastVer= | status =  works | comp = | size = 1.37 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Redcard | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Red Faction II | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status =  works | comp = | size = | mcemu = yes | wide = yes| 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Red Faction II | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status =  works | comp = yes| size = 1.30 GB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Rei Fighter Gekitsui Senki | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Reign of Fire | region = USA | sound = works | dsp = v4 | ver = v1.83 | lastVer= | status = works | comp = no | size = 1.32 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil Disc 1&amp;lt;br/&amp;gt;Resident Evil Disc 2 | region = EUR | sound =works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes| size = 1.29 GB&amp;lt;br /&amp;gt;1.35 GB | mcemu =yes | wide =issues  | 480P = no  | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.  Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil Disc 1&amp;lt;br/&amp;gt;Resident Evil Disc 2 | region = USA | sound = works | dsp = v2 | ver = v2.250 | lastVer=  | status = Works | comp = yes | size = 1.14 GB&amp;lt;br/&amp;gt;1.28 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =  Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 2 | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil 2 | region = USA | sound = Works | dsp = v2 | ver = v3.326 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = issues | 480P = issues | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 3: Nemesis | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 0.98 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Resident Evil 3: Nemesis | region = USA | sound = Works | dsp = v2 | ver = v3.317 | lastVer= | status = Works | comp = yes | size = 865 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = EUR | sound = Works | dsp = v6 | ver = v4.472 | lastVer= | status = Works | comp =yes | size =1.32 GB&amp;lt;br /&amp;gt;1.31 GB | mcemu = yes | wide = yes| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = GER | sound = Works | dsp = v6 | ver = v4.472 | lastVer= | status = Works | comp =yes | size =1.32 GB&amp;lt;br /&amp;gt;1.31 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = USA | sound = Works | dsp = v6 | ver = v4.472| lastVer=   | status = works | comp = yes | size = 1.33 GB&amp;lt;br&amp;gt;1.20 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 (Bonus Disc) | region = AUS | sound = Works | dsp = | ver = v4.428| lastVer= | status = works | comp =  | size = 817 MB | mcemu = | wide = yes | 480P = yes | fst = | notes =For 480P press A to use 60hz and the images will show up&amp;lt;br&amp;gt;Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 (Demo + Debug) | region = JAP | sound = Works | dsp = | ver = v3.317 | lastVer= | status = works | comp = yes | size = 101 MB | mcemu = | wide = | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 (Demo + Debug) | region = USA | sound = Works | dsp = | ver = v3.398 | lastVer= | status = works | comp =  | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil: Code: Veronica X Disc 1&amp;lt;br/&amp;gt;Resident Evil: Code: Veronica X Disc 2 | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 898 MB&amp;lt;br/&amp;gt;1.10 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil: Code: Veronica X Disc 1&amp;lt;br/&amp;gt;Resident Evil: Code: Veronica X Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.234 | lastVer= | status = Works | comp = yes | size = 1.16 GB&amp;lt;br&amp;gt; 1.24 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Resident Evil Zero Disc 1&amp;lt;br/&amp;gt;Resident Evil Zero Disc 2 | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = works | comp =yes | size =1.28 GB&amp;lt;br /&amp;gt;1.25 GB | mcemu = yes | wide = issues | 480P = no | fst = | notes =Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.  }}&lt;br /&gt;
{{ NIN| name = Resident Evil Zero Disc 1&amp;lt;br/&amp;gt;Resident Evil Zero Disc 2 | region = USA | sound = Works | dsp = v2 | ver = v3.371 | lastVer=  | status = works | comp = yes | size = 1.26 GB&amp;lt;br/&amp;gt;1.23 GB | mcemu = yes | wide = issues | 480P = issues | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images. 480p issues: Forcing 480p causes the CGI cutscenes to not show and stretches the screen in a way that only the top half of the playing field is visible. }}&lt;br /&gt;
{{ NIN| name = Ribbit King | region = USA | sound = works | dsp =v2 | ver = v4.435 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ribbit King Plus! (Bonus Disc) | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Road Trip: The Arcade Edition  | region = USA | sound = works  | dsp =v2 | ver = v2.272 | lastVer= | status =  works | comp = yes| size = 39.6 MB | mcemu = yes | wide =  | 480P = | fst = | notes = Needs custom patch to fix clipping with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = RoadKill  | region = USA | sound = works | dsp =v4 | ver = v2.147 | lastVer= | status = works | comp = yes | size = 1.30 GB | mcemu = yes | wide =  yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Robocop: Aratanaru Kiki | region = JAP | sound = works | dsp =v3 | ver = v3.341 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = Issues | 480P = | fst = | notes = Widescreen makes the game aim reticule out of balance.}}&lt;br /&gt;
{{ NIN| name = Robotech: Battlecry | region = USA | sound = works | dsp =v4 | ver = v3.342 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = Analog triggers disconnect sometimes using DS3 controllers}}&lt;br /&gt;
{{ NIN| name = Robots | region = USA | sound = works | dsp = | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Rocket Power - Beach Bandits | region = EUR | sound = Works | dsp = v2 | ver = v1.21 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Rocky | region = EUR | sound = works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes| size = | mcemu = yes| wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rocky | region = USA | sound = works| dsp =v4 | ver = v4.430| lastVer= | status = Works | comp = yes | size =863 MB | mcemu = yes| wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rockman.exe Transmission | region = JAP | sound = works | dsp = v2 | ver = v3.340 | lastVer= | status = Works | comp = | size = 1.35GB | mcemu = yes | wide = yes | 480P = | fst = | notes = same as usa version of the game. }}&lt;br /&gt;
{{ NIN| name = Rogue Ops | region =EUR | sound =works | dsp = | ver = v4.428| lastVer= | status = works | comp =  | size =  | mcemu = | wide = yes | 480P =yes | fst = | notes =  }} &lt;br /&gt;
{{ NIN| name = Rogue Ops | region = USA | sound =works | dsp =v3  | ver = v2.178| lastVer= | status = works | comp =  | size = 1.35 GB | mcemu =yes | wide = no| 480P =yes | fst = | notes =  }} &lt;br /&gt;
{{ NIN| name = Rugrats: Royal Ransom | region = USA | sound = Works | dsp = v4 | ver = v1.127| lastVer= | status = Works | comp = | size = 1.28 GB | mcemu = yes| wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}                                                                                                                                                               &lt;br /&gt;
{{ NIN| name = Samurai Jack: The Shadow of Aku | region = USA | sound = works | dsp = v3 | ver = v2.278 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scaler  | region = USA | sound = Works | dsp = v3 | ver = v1.139 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Mystery Mayhem | region = USA | sound = Works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Nacht der 100 Schrecken | region = GER | sound = Works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp = yes | size = 1.04 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Night of 100 Frights | region = EUR | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp =yes | size = 867 MB | mcemu =yes | wide =yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Night of 100 Frights | region = USA | sound = Works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp = yes | size = 1.04 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Unmasked | region = USA | sound = Works | dsp = v3 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 793 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SD Gundam: Gashaponwars | region = Jap | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SeaWorld Adventure Parks: Shamu&#039;s Deep Sea Adventures | region = USA | sound = Works | dsp =v6 | ver = v1.45 | lastVer= | status = Works | comp = yes | size = 865 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Second Sight | region = EUR | sound = Works| dsp = | ver = V.4.428 | lastVer= | status = Works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Second Sight | region = USA | sound = Works| dsp = v3 | ver = v3.335 | lastVer= | status = Works | comp = Yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sega Soccer Slam | region = EUR | sound = works | dsp =| ver = v4.428 | lastVer= | status = works | comp = | size = | mcemu = | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sega Soccer Slam | region = USA | sound = works | dsp = v3 | ver = v2.171 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Seigneur des Anneaux, Le: Le Tiers Age Disc 1&amp;lt;br /&amp;gt;Seigneur des Anneaux, Le: Le Tiers Age Disc 2 | region = FRN | sound = Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Señor de los Anillos, El: El retorno del Rey | region = SPN | sound = works | dsp = v3 | ver = v2.217| lastVer= | status = Works | comp =yes | size = 1.35 GB | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Señor de los Anillos, El: La Tercera Edad Disc 1&amp;lt;br /&amp;gt;Señor de los Anillos, El: La Tercera Edad Disc 2 | region = SPN | sound = works | dsp = v3 | ver = v2.217| lastVer= | status = works | comp =yes | size = 1.35 GB | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Serious Sam: Next Encounter | region = USA | sound = Works | dsp =v4 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 937 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shadow the Hedgehog | region = EUR | sound =Works  | dsp = v6 | ver = v4.428 | lastVer= | status =Works | comp =yes  | size = 1.27 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjectionv Patching}}&lt;br /&gt;
{{ NIN| name = Shadow the Hedgehog | region = USA | sound = Works | dsp = v6 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = no | 480P =support | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjectionv Patching.}}&lt;br /&gt;
{{ NIN| name = Shaman King: Soul Fight | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shark Tale | region = USA | sound =Works  | dsp = v3 | ver = v2.148 | lastVer= | status =Works | comp =yes  | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shikigami no Shiro II | region = JAP | sound = works | dsp = v2 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 912 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shinseiki GPX Cyber Formula: Road to the Evolution | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece: Grand Adventure | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece: Grand Battle | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece: Pirates&#039; Carnival | region = USA | sound = | dsp =v9 | ver = v1.101 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek 2 | region = EUR | sound = Works | dsp = v3 | ver = v2.186 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek 2 | region = USA | sound = Works | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Extra Large | region = USA | sound = Works | dsp = v4 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Smash n&#039; Crash Racing | region = USA | sound = Works | dsp = v6 | ver = v1.131 | lastVer=  | status = Works | comp =  yes | size = 669 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Super Party | region = EUR | sound = works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 579 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Super Party| region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer=  | status = Works | comp =yes  | size = 561 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Shrek SuperSlam | region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Signore degli Anelli, Il: Il Ritorno del Re | region = ITL | sound = Works | dsp =| ver = v.4.430 | lastVer= | status = Works | comp = | size = | mcemu = | wide = Yes | 480P = issues | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the image is moved down, resulting cropped on the bottom of the screen }}&lt;br /&gt;
{{ NIN| name = Signore degli Anelli, Il: Le Due Torri | region = ITL | sound = Works | dsp =| ver = v.4.430 | lastVer= | status = Works | comp = | size = | mcemu = | wide = Yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the loading screen are a cropped a Little in the botom, the game is ok.}}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Hit &amp;amp; Run | region = EUR | sound = Works | dsp = v7 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 931 MB | mcemu = yes | wide = no | 480P = no | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Hit &amp;amp; Run | region = USA | sound = Works | dsp = v7 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 931 MB | mcemu = yes | wide = no | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Road Rage | region = USA | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 709 MB | mcemu = yes | wide = yes | 480P = yes | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, The | region = EUR | sound = Works | dsp =  | ver = v4.428 | lastVer= | status=  Works | comp =| size = | mcemu = issues | wide = yes | 480P = no  | fst = | notes = MC EMU works but must be set to MULTI and must be at least 123 blocks }}&lt;br /&gt;
{{ NIN| name = Sims, The | region = USA | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status=  Works | comp = yes| size = 416 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims 2, The | region = USA | sound = Works | dsp = v6 | ver = v3.315 | lastVer= | status = Works | comp = yes| size = 1.27 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Sims 2, The - Pets | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, Les: Permis de Sortir | region = FRN | sound = Works | dsp = v4 | ver = v2.264 | lastVer= | status=  Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, The: Bustin&#039; Out | region = EUR | sound = Works | dsp = | ver = v4.428 | lastVer= | status=  Works | comp = | size = | mcemu = | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, The: Bustin&#039; Out | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status=  Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Skies of Arcadia Legends | region = EUR | sound = works| dsp = v2 | ver = v4.430| lastVer= | status = Works | comp = yes | size = 1.36 GB| mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Skies of Arcadia Legends | region = USA | sound = Works | dsp = v2 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Widescreen support added in most recent version.}}&lt;br /&gt;
{{ NIN| name = Smashing Drive | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Smuggler&#039;s Run: Warzones | region = USA | sound = works  | dsp = v4 | ver = v3.305 | lastVer= | status = works | comp = yes | size = 1.30 GB  | mcemu = yes  | wide =  | 480P =support  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Sonic Adventure 2: Battle | region = EUR | sound = Works | dsp = v2 | ver = v4.428| lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure 2: Battle | region = USA | sound = Works | dsp = v2 | ver = v1.124 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = issues | 480P = support | fst = | nolimit = yes | notes = Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut | region = EUR | sound = Works | dsp = v4 | ver = v2.175 | lastVer=| status = works | comp =yes | size = 1.31 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Screen does not fade outside the 4:3 frame. A few Objects missing outside 4:3 frame (grass) Needs Custom Patch to Fix Clipping with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut (Preview) | region = SPN | sound = Works | dsp = v4 | ver = v3.329 | lastVer=| status = Works | comp =yes | size = 1.08 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Screen does not fade outside the 4:3 frame. Needs custom patch to fix clipping. Differences between this build and the released build are explained [http://info.sonicretro.org/Sonic_Adventure_DX:_Director&#039;s_Cut_(preview) here]. The freeze when finishing an action stage that happens on console is caused by the game using an instruction that accesses an invalid memory address. May need Force NTSC to display on some televisions. The Game ID is RELSAB.}}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut | region = USA | sound = Works | dsp = v4 | ver = v4.431 | lastVer=  | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide = issues | 480P = support | fst = | nolimit = yes | notes = &#039;&#039;&#039;Loading with the GameCube IPL enabled results in a black screen.&#039;&#039;&#039; Pressing RESET during main menu results in a gray screen crash. Intended behavior is a hw reboot, returning you to the system menu. Needs Custom patch to fix clipping with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Sonic Gems Collection | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = yes | 480P = no | fst = | nolimit = yes | notes = Widescreen mode is stretched.}}&lt;br /&gt;
{{ NIN| name = Sonic Gems Collection | region = USA | sound = Works | dsp = v6 | ver = v3.311 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes =  Widescreen mode only fully works with Fighters, Sonic R works but has major pop-in.}}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = no | 480P = no| fst = | notes = Widescreen Patch included in Nintendont is not working due to missing GXSetProjectionv Patching.}}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = JAP | sound = Works | dsp = v3 | ver = v4.406 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Internal Widescreen Hack needs improvements.}}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = USA | sound = Works | dsp = v3 | ver = v4.406 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = Internal Widescreen Hack needs improvements.}}&lt;br /&gt;
{{ NIN| name = Sonic Mega Collection | region = EUR | sound = works | dsp = v2 | ver = v4.428 | lastVer= | status = works | comp =yes | size = 982 MB | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Mega Collection | region = USA | sound = works | dsp = v2 | ver = v4.441 | lastVer= | status = works | comp = yes | size = 982 MB | mcemu = yes | wide = yes | 480P = yes | fst = | nolimit = yes | notes = Videos work just fine. }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = EUR | sound = works | dsp = v6 | ver = v3.313 | lastVer= | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide =yes  | 480P = yes| fst = | notes = Sonic Riders can crash on loading screens if your device is too slow or fragmented }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = USA | sound = works | dsp = v6 | ver = v3.313 | lastVer=  | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide = | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = JAP | sound = works | dsp = v6 | ver = v4.410 | lastVer=  | status = works | comp = | size = | mcemu = yes | wide =yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Soul Calibur II | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 992 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Soul Calibur II | region = USA | sound = Works | dsp = v4 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 988 MB | mcemu = Yes | wide = support | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Space Raiders | region = USA | sound = 633 MB | dsp = v3 | ver = v1.29 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spartan: Total Warrior | region = EUR | sound = works | dsp = v6 | ver = v2.173 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Spartan: Total Warrior | region = USA | sound = works | dsp = v6 | ver = v2.173 | lastVer= | status = Works | comp = yes| size = 1.35 GB | mcemu = yes | wide = | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Spawn: Armageddon | region = USA | sound = Works | dsp = v3  | ver = v1.128 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Special Jinsei Game | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Speed Challenge: Jacques Villeneuve&#039;s Racing Vision | region = EUR | sound = Works | dsp =v4  | ver = v2.196| lastVer= | status = Works | comp = yes | size = 501 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Speed Kings | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Sphinx and the Cursed Mummy | region = USA | sound = Works | dsp = v3  | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 765 MB | mcemu =yes | wide =support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sphinx and the Cursed Mummy | region = EUR | sound = Works | dsp = v3  | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 792 MB | mcemu =yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spider-Man | region = USA | sound =works  | dsp = v2 | ver = v2.163 | lastVer= | status = works | comp = yes | size = 1.14 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Spider-Man 2 | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Return stub may crash game. Widescreen Issues: Textures pop in on edges of screen. }}&lt;br /&gt;
{{ NIN| name = Spirits &amp;amp; Spells | region = USA | sound =works  | dsp = v4 | ver = v2.179 | lastVer= | status = works | comp = yes | size = 601 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SpyHunter | region = USA | sound =works  | dsp = v2 | ver = v1.131 | lastVer= | status = works | comp = yes | size = 955 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Spyro: A Hero&#039;s Tail | region = EUR | sound = Works | dsp = v3 | ver = v2.174 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spyro: A Hero&#039;s Tail | region = USA | sound = Works | dsp = v3 | ver = v3.323 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = issues | 480P = support | fst = | nolimit = yes | notes = Clipping outside 4:3 range.}}&lt;br /&gt;
{{ NIN| name = Spyro: Enter the Dragonfly | region = EUR | sound = Works | dsp = v4 | ver = v2.172 | lastVer= | status = Works | comp = yes | size = 730 MB | mcemu = yes | wide =support | 480P = | fst = | notes = Force PAL50 to center screen}}&lt;br /&gt;
{{ NIN| name = Spyro: Enter the Dragonfly | region = USA | sound = works | dsp = v4 | ver = v2.172 | lastVer= | status = works | comp = yes | size = 730 MB | mcemu = yes | wide = support | 480P = yes | fst = yes | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SRS: Street Racing Syndicate | region = EUR | sound = works | dsp = v3 | ver = v4.478 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = SRS: Street Racing Syndicate | region = USA | sound = works | dsp = v3 | ver = v4.478 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SSX 3 | region = EUR | sound = Works | dsp =v3  | ver = v1.52 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX 3 | region = USA | sound = Works | dsp =v3  | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = support | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX On Tour | region = EUR | sound = Works | dsp =v6  | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.06 GB | mcemu = yes | wide = yes | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX On Tour | region = USA | sound = works | dsp = v6 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 1.02 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SSX Tricky | region = USA | sound = Works | dsp =v2 | ver = v1.125 | lastVer= | status = Works | comp = | size = 1.00 GB | mcemu = yes | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Fox Adventures | region = EUR | sound = works | dsp = v2 | ver = v4.428 | lastVer=  | status = works | comp = yes| size = 753 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Fox Adventures | region = USA | sound = works | dsp = v2 | ver = v3.371 | lastVer= | status = works | comp = yes | size = 777 MB | mcemu = yes | wide =support | 480P = support | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Star Fox Assault | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Fox Assault | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer=  | status = works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Compress with DMTool Box only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu =yes | wide =Issues | 480P = no | fst = | notes = wide crops image vertically}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = GER | sound = Works | dsp = v4 | ver = v3.387 | lastVer= v2.146| status = Works | comp = yes | size = 1.33 GB | mcemu =yes | wide =Issues | 480P =no | fst = | notes =video crashes when forced to 480p, sound still there; wide crops image vertically. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = USA | sound = works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = no | 480P = support| fst = | notes = Wide crops image vertically. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = EUR | sound = works | dsp = v4 | ver = v4.428 | lastVer= | status = works | comp =yes | size = 1.20 GB | mcemu =yes  | wide = yes | 480P =yes | fst = | notes = Wide crops image vertically Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = GER | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp =yes | size = 1.20 GB | mcemu =yes  | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer=  | status = works | comp = yes| size = 1.20 GB | mcemu =yes   | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = EUR | sound = Works| dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp =yes | size = 1.30 GB | mcemu =yes | wide =issues | 480P = issues | fst = | notes = game switches between 480i and 480p in menus; Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = GER | sound = Works| dsp = v2 | ver = v3.387 | lastVer=v2.146 | status = Works | comp =yes | size = 1.30 GB | mcemu =yes | wide =issues | 480P =Issues | fst = | notes = game switches between 480i and 480p in menus; Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = USA | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes  | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike | region = EUR | sound = Works| dsp = v9 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu =yes | wide =yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike | region = USA | sound = works | dsp = v9 | ver = v2.294 | lastVer= | status = Works  | comp = yes | size = 1.34 GB | mcemu = yes  | wide = yes | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike Limited Edition Preview Disc | region = USA | sound = works | dsp = v9 | ver = v2.275 | lastVer = | status = Works | comp = yes | size = 962 MB | mcemu = yes | wide = | 480p = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = EUR | sound =works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide =support| 480P =no | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = GER | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide =support | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = USA | sound = works| dsp = v4 | ver = v4.428| lastVer= | status = works | comp = yes| size = 1.31 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Starsky &amp;amp; Hutch | region = USA | sound = works | dsp = v3 | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Street Hoops | region = USA | sound = works | dsp = v4 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Strike Force Bowling | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sum of All Fears, The | region = USA | sound = works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Summoner: A Goddess Reborn | region = USA | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = WORKS | comp = yes | size = 1.25 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Super Bust a move: All star | region = EUR| sound = Works | dsp =  | ver = v4.428 | lastVer= | status = Works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Bubble Pop | region = USA | sound = Works | dsp = v4 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 196 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Strikers | region = USA | sound = Works | dsp = v9 | ver = v3.382 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = EUR | sound = Works | dsp = v1 | ver = v3.344 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = 480p on Wii doesn&#039;t work anymore. Game switch automatically to 50/60hz Selector. }}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = JAP | sound = Works | dsp = v1 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = USA | sound = Works | dsp = v1 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball | region = EUR| sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball | region = USA | sound = works | dsp = v2 | ver = v3.341 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball 2 | region = EUR| sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = | size = | mcemu = | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball 2 | region = USA | sound = works | dsp = v2 | ver = v3.315 | lastVer= | status = works | comp = yes | size = 1.01 GB | mcemu = yes | wide =support | 480P =support | fst = works | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball Adventure | region = EUR| sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = | size = | mcemu = | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball Adventure | region = USA | sound =works | dsp = v6 | ver = v1.171 | lastVer= | status =  Works | comp = yes| size = 759 MB | mcemu =yes  | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer=| status = Works | comp = yes | size = 1.04 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes =  Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (v1.00) | region = USA | sound = works | dsp = v2 | ver = v2.271 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = Memory card writing causes occasional small beep, BGM will stop playing after having to repeat a certain amount of time; most prominent in menu screens. }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (v1.02) | region = USA | sound = works | dsp = v2 | ver = v3.352 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = Memory card writing causes occasional small beep. Widescreen issues with menus. Music will cut out when repeated a certain amount of times, in both menus and in stages.}}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (20XX Hack Pack) | region = USA | sound = Works | dsp = v2 | ver = v3.373 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Debug Mode functional, Memory card writing makes beep once in a while (without crash). }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (Netplay Community Build v0.2) | region = USA | sound = works | dsp = v2 | ver = v3.352 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Dairanto Smash Brothers DX (Super Smash Bros. Melee) (v1.02) | region = JAP | sound = works | dsp = v2 | ver = v3.352 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Dairanto Smash Brothers DX (Super Smash Bros. Melee) (20XX JPN Hack Pack) | region = JAP | sound = Works | dsp = v2 | ver = v3.373 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Debug Mode functional. }}&lt;br /&gt;
{{ NIN| name = Super Robot Taisen GC | region = JAP | sound = Works | dsp = v2 | ver = v2.145 | lastVer=| status = Works | comp = yes | size = 980 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Superman: Shadow of Apokolips | region = USA | sound = works | dsp = v4 | ver = v2.198 | lastVer= | status = works | comp = yes| size = 1.34 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Surfs Up | region = USA | sound = Works | dsp = v6 | ver = v2.148 | lastVer=  | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Swingerz Golf | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = SX Superstar | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = EUR | sound = Works | dsp = v2 | ver = v4.422 | lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu =yes | wide = yes | 480P = no | fst = | notes = Spanish version of the game doesn&#039;t work properly in USA consoles: it gets stucks in &amp;quot;LICENSED BY NINTENDO&amp;quot; screen}}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = ITL | sound = Works | dsp = v2 | ver = v4.428| lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu = | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = GER | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.28 GB&amp;lt;br&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tak and the Power of Juju | region = EUR | sound = | dsp =v4 | ver = v2.146 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tak and the Power of Juju | region = USA | sound = works | dsp =v4 | ver = v2.281 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu =yes  | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tak the Great Juju Challenge | region = USA | sound = works | dsp =v4 | ver = v2.281 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu =yes  | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Taxi 3: Le Jeu | region = FRN | sound = Works | dsp =| ver = v4.419 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst =  | notes =Video must be forced to NTSC on NTSC TVs.  }}&lt;br /&gt;
{{ NIN| name = Taz: Wanted | region = USA | sound = works | dsp =v4 | ver = v1.129 | lastVer= | status = Works | comp =yes | size = 1.20 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Teen Titans | region = USA | sound = works | dsp = | ver = v1.132 | lastVer= | status = Works | comp =yes | size =832 MB  | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Terminator 3: The Redemption | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide =  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Teenage Mutant Ninja Turtles | region = USA | sound = Works | dsp = v6 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =Teenage Mutant Ninja Turtles 2: Battle Nexus Disc 1&amp;lt;br/&amp;gt;Teenage Mutant Ninja Turtles 2: Battle Nexus Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 994 MB&amp;lt;br/&amp;gt;984 MB | mcemu = yes | wide = Yes | 480P = Yes | fst = | notes = The unlockable 1989 Arcade Game is not working. Hangs on title screen and performs a soft reset once the B button is pressed. }}&lt;br /&gt;
{{ NIN| name =Teenage Mutant Ninja Turtles 3: Mutant Nightmare Disc 1&amp;lt;br/&amp;gt;Teenage Mutant Ninja Turtles 3: Mutant Nightmare Disc 2 | region = USA | sound = works | dsp = v6 | ver = v2.149 | lastVer= | status = works | comp = yes | size = 1.01 GB&amp;lt;br/&amp;gt; 993 MB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tengai Makyou II: Manji Maru | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Tetris Worlds | region = USA | sound = Works | dsp = v2 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 1.07 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2003 | region = USA | sound = works | dsp = v4 | ver = v2.281 | lastVer= | status = works | comp = | size =1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2004 Disc 1&amp;lt;br/&amp;gt;Tiger Woods PGA Tour 2004 Disc 2 | region = USA | sound = works | dsp = v4 | ver = v2.281 | lastVer= | status = works | comp = | size =1.35 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2005 Disc 1&amp;lt;br/&amp;gt;Tiger Woods PGA Tour 2005 Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB&amp;lt;br/&amp;gt;1.?? GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 06 | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TimeSplitters 2 | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status = Works | comp =  | size = | mcemu = yes | wide = | 480P = issues | fst = | notes = Sound desyncs with video when forced to 480p. }}&lt;br /&gt;
{{ NIN| name = TimeSplitters 2 | region = USA | sound = works | dsp = v4 | ver = v3.332 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Forced widescreen makes the game randomly freeze. }}&lt;br /&gt;
{{ NIN| name = TimeSplitters: Future Perfect | region = EUR | sound = Works | dsp =v6 | ver = v4.428 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = support | 480P =yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TimeSplitters: Future Perfect | region = USA | sound = Works | dsp = v6 | ver = v4.418 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = support | 480P =support | fst = | notes = slowdown while is accessing the memory card selection}}&lt;br /&gt;
{{ NIN| name = TMNT | region = USA | sound = works | dsp =v6 | ver = v2.150 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TMNT: Mutant Melee | region = USA | sound = works | dsp = | ver = v1.132 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom and Jerry in War of The Whiskers | region = USA | sound = Works | dsp = v6 | ver = v2.278 | lastVer= | status = Works | comp = | size = 195 MB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Ghost Recon | region = USA | sound = works | dsp = v4 | ver = v2.183 | lastVer= | status = works| comp = yes| size = 1.00 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Ghost Recon 2 | region = USA | sound = Works | dsp = v3 | ver = v3.311 | lastVer= | status =  Works | comp = yes| size = 1.27 GB | mcemu =yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Rainbow Six 3 | region = USA | sound = Works | dsp = v3 | ver = v3.311 | lastVer= | status =  Works | comp = yes| size = 1.35 GB | mcemu =yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Rainbow Six: Lockdown | region = USA | sound = Works | dsp = v6 | ver = r85 | lastVer= | status = Works | comp = yes| size = 1.32 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer=  | status =  works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell | region = USA | sound = works | dsp = v4 | ver = v2.162 | lastVer=  | status =  works | comp = yes | size = 1.09 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Widescreen issues: Some objects disappear near edges of screen }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 1&amp;lt;br/&amp;gt;Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 2 | region = EUR | sound = works | dsp = | ver = v4.428| lastVer= | status = Works | comp =| size = | mcemu = | wide = support | 480P = no | fst = | notes = 480p PAatch works, but if used, the game stucks in the language selection screen  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 1&amp;lt;br/&amp;gt;Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 2 | region = USA | sound = works | dsp = v6 | ver = v1.101 | lastVer= | status = Works | comp = yes| size = 1.21 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Double Agent Disc 1&amp;lt;br /&amp;gt;Tom Clancy&#039;s Splinter Cell: Double Agent Disc 2 | region = EUR | sound = works | dsp = | ver = v4.428| lastVer= | status = Works | comp = | size = | mcemu = | wide = no | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Double Agent Disc 1&amp;lt;br /&amp;gt;Tom Clancy&#039;s Splinter Cell: Double Agent Disc 2 | region = USA | sound = works | dsp = v6 | ver = v2.272 | lastVer= | status = Works | comp = yes| size = 1.17 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow | region = EUR | sound = works | dsp = | ver = v4.428| lastVer= | status = works | comp =| size = | mcemu =  | wide = | 480P = no| fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow | region = USA | sound = works | dsp =v3  | ver = v2.260 | lastVer= | status = works | comp =yes | size = 1.22 GB | mcemu = yes  | wide = yes | 480P =support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tonka: Rescue Patrol  | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = no | size = 273 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Shrunken image crashes Wii. }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s American Wasteland | region = EUR | sound = Works | dsp = v6 | ver = v2.171 | lastVer= | status = Works | comp =yes | size = 1.32 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s American Wasteland | region = USA | sound = Works | dsp = v6 | ver = v2.182 | lastVer= | status = works| comp =yes | size = 1.32 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = EUR | sound = works| dsp = v2 | ver = v2.177 | lastVer = | status = Works| comp =yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = issues | fst = | notes = Must turn off Force Progressive or image gets cut. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = GER | sound = works | dsp = v2 | ver = v2.177 | lastVer = | status = Works| comp =yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = USA | sound = works | dsp = v2 | ver = v3.382 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu =yes | wide =yes | 480P = issues | fst = | notes = Blackscreen on FMV when using progressive, also it crashes frequently on the main skater select screen. Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = EUR | sound =works | dsp = v4 | ver = v2.177 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support | 480P = yes| fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = GER | sound =works | dsp = v4 | ver = v2.177 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support | 480P = yes| fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = USA | sound = works | dsp = v4 | ver = v3.382 | lastVer= | status = Works | comp = yes| size = 1.25 GB | mcemu = yes | wide =support | 480P = support| fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground | region = EUR | sound = Works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.29 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground 2 | region = EUR | sound = Works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground 2 | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Top Angler: Real Bass Fishing | region = USA | sound =  | dsp =v2  | ver = v1.132 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Top Gun: Combat Zones | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tower of Druaga, The | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = TransWorld Surf: Next Wave | region = USA | sound =  | dsp =v2  | ver = v1.132 | lastVer=  | status =Works | comp = yes| size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Trigger Man | region = USA | sound =  | dsp =v3  | ver = v2.278 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: New York City | region = EUR | sound = Works | dsp = | ver = v4.4.28| lastVer=  | status = Works | comp =| size = | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: New York City | region = USA | sound = Works | dsp = v6 | ver = v2.284 | lastVer=  | status = Works | comp = yes| size = 1.17 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: Streets of LA | region = EUR| sound = Works | dsp = | ver = v4.428 | lastVer= | status = Works | comp =| size = | mcemu = | wide = support| 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: Streets of LA | region = USA | sound = Works | dsp = v3 | ver = v2.182 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support| 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tube Slider: The Championship of Future Formula | region = USA | sound = works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 630 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = EUR | sound =Works  | dsp = v4 | ver = v3.391 | lastVer= | status = Works | comp =yes  | size = 1.25 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = GER | sound =Works  | dsp = v4 | ver = v3.391 | lastVer= | status = Works | comp =yes  | size = 1.25 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = USA | sound = works | dsp = v4 | ver = v3.391 | lastVer=  | status =  Works | comp = yes | size = 1.11 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = ERROR, game skip ALL cut scenes (only 30 seconds of cut scenes) }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger | region = USA | sound = works | dsp = v4| ver = v1.127 | lastVer= | status =  Works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes| 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger 2: Bush Rescue | region = USA | sound = Works | dsp =v6 | ver = v1.127 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger 3: Night of the Quinkan | region = USA | sound = Works | dsp =v6| ver = v1.132 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = UEFA Champions League 2004-2005 | region = EUR | sound =Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp =yes | size = 835 MB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Widescreen issues: Player disappears outside 4:3 Frame.}}&lt;br /&gt;
{{ NIN| name = UEFA Champions League 2004-2005 | region = GER | sound =Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp =yes | size = 835 MB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Widescreen issues: Player disappears outside 4:3 Frame.}}&lt;br /&gt;
{{ NIN| name = UFC: Throwdown | region = USA | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size = 1.16 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = UFC2 Tapout Final Spec | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Ultimate Muscle: Legends vs. New Generation | region = USA | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 698 MB| mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ultimate Spider-Man | region = USA | sound = Works | dsp = v6 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Universal Studios Theme Parks Adventure | region = USA | sound = works | dsp =v2 | ver = v2.145 | lastVer=  | status = Works | comp =  | size = 849 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Urbz, The: Sims in the City | region = USA | sound = Works | dsp =v3 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = V-Rally 3| region = EUR | sound = Works | dsp =  | ver = v1.126 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = VBA GX (Homebrew) | region = Swiss only | sound = works | dsp = | ver = v?.??? | lastVer= | status = works | comp = yes | size = All sizes | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes = Medium compatibility GBA Emulator. }}&lt;br /&gt;
{{ NIN| name = Vexx | region = EUR | sound = Works | dsp =v4 | ver = v3.315 | lastVer= | status = Works | comp = | size =1.35 GB  | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Vexx | region = USA | sound = Works | dsp =v4 | ver = v4.435 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe | region = USA | sound = Works | dsp = v3 | ver = v3.352 | lastVer= | status = Works| comp = yes| size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe 2 | region = USA | sound = Works | dsp = v4 | ver = v1.29 | lastVer= | status = Works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe: Red Hot Rumble | region = USA | sound = works | dsp = v3 | ver = v1.50 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Quest | region = USA | sound = Works | dsp =v3  | ver = v1.126 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Striker 3 Ver.2002 | region =EUR | sound =works | dsp =v2 | ver = v4.428 | lastVer= | status =    works | comp =yes | size = 738 MB | mcemu = yes | wide =yes| 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Virtua Striker 3 Ver.2002 | region = USA | sound = Works | dsp =v2  | ver = v2.278 | lastVer= | status = works | comp =no| size =1.35 GB | mcemu = yes | wide = issues | 480P = yes | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Virtua Striker 4 Ver.2006 | region =USA | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 454 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = &amp;quot;Free Play&amp;quot; and the two &amp;quot;Press Start Button&amp;quot; text will be half-cut off when using widescreen. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Wallace &amp;amp; Gromit in Project Zoo | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  yes| size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Wario World | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 258 MB | mcemu = yes | wide = issues | 480P = no| fst = | notes = Needs Custom Patch to Fix Clipping.}}&lt;br /&gt;
{{ NIN| name = Wario World 60hz patched| region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 258 MB | mcemu = yes | wide = issues | 480P = yes| fst = | notes = More info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here].Needs Custom Patch to Fix Clipping.}}&lt;br /&gt;
{{ NIN| name = Wario World | region = USA | sound = Works | dsp = v2 | ver = v2.217 | lastVer= | status = Works | comp = yes | size = 257 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to Fix Clipping.}}&lt;br /&gt;
{{ NIN| name = WarioWare, Inc.: Mega Party Game$! | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 714 MB | mcemu = yes | wide = yes| 480P = no| fst = | notes = No GBA support on WiiU.}}&lt;br /&gt;
{{ NIN| name = WarioWare, Inc.: Mega Party Game$! | region = USA | sound = Works | dsp = v3 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 846 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA support on WiiU.}}&lt;br /&gt;
{{ NIN| name = Warrior Blade: Rastan vs. Barbarian  | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Wave Race: Blue Storm | region = EUR | sound = works | dsp = v2 | ver = v4.430| lastVer=  | status = Works | comp =yes | size =1.34 GB | mcemu =yes | wide =issues | 480P =no | fst = | notes = Widescreen issues: Menu is in 4:3.}}&lt;br /&gt;
{{ NIN| name = Wave Race: Blue Storm | region = USA | sound = works | dsp = v2 | ver = v4.430| lastVer = | status =  works | comp = yes | size = 1.35GB | mcemu = yes | wide = yes | 480P =support | fst = yes | notes = Widescreen issues: Menu is in 4:3.}}&lt;br /&gt;
{{ NIN| name = Whirl Tour | region = USA | sound = works | dsp = v4 | ver = v3.315 | lastVer=  | status = Works | comp = yes | size = 820 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = World Racing  | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = World Series of Poker | region = USA | sound =works | dsp = v9 | ver = v1.128 | lastVer=  | status = Works | comp = yes | size = 1.16 GB | mcemu = yes| wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = World Soccer Winning Eleven 6: Final Evolution | region = Jap | sound = Works | dsp =  | ver = v4.422 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Worms 3D | region = EUR | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size =1.02 GB | mcemu =yes | wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Worms 3D | region = USA | sound = Works | dsp = v2 | ver = v2.197 | lastVer= | status = Works | comp = yes | size = 974 MB | mcemu = yes | wide = yest | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Worms Blast | region = USA | sound = works | dsp = v2 | ver = v3.305 | lastVer= | status =  Works | comp = yes  | size = 550 MB | mcemu = yes | wide = | 480P =support | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Wreckless: The Yakuza Missions | region = USA | sound = works | dsp = v2 | ver = v3.305 | lastVer= | status =  Works | comp = yes  | size = 712 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = WrestleMania X8 | region = USA | sound =works  | dsp = v2 | ver = v2.280 | lastVer= | status =  works | comp =  | size = 1.35 GB | mcemu =yes   | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = WTA Tour Tennis | region = USA | sound = Works | dsp = v2 | ver = v4.428| lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = issues | wide = yes  | 480P = no | fst = | notes =If using MULTI MC EMU or real Memory cards max size must be 251 blocks due to [http://www.nintendo.com/consumer/memorycard1019.jsp known issues] with bigger MC. No issues with individual mc emu }}&lt;br /&gt;
{{ NIN| name = WWE Crush Hour | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = WWE Day of Reckoning | region = USA | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = Works | comp =yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = If you disable the speed limit the game will randomly crash. }}&lt;br /&gt;
{{ NIN| name = WWE Day of Reckoning 2 | region = USA | sound = Works | dsp = v2 | ver = v1.43 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = If you disable the speed limit the game will randomly crash. }}&lt;br /&gt;
{{ NIN| name = WWE WrestleMania XIX | region = USA | sound = Works | dsp = v2 | ver = v1.126 | lastVer= | status = Works | comp =  | size = | mcemu = yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = X-Men Legends | region = USA | sound = works | dsp = v4 | ver = v3.353 | lastVer= | status =  Works | comp = yes | size =1.24 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen hack has no effect }}&lt;br /&gt;
{{ NIN| name = X-Men Legends II: Rise of Apocalypse | region = USA | sound =works | dsp = v4 | ver = v3.353 | lastVer= | status =  Works | comp = yes | size =1.32 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = X-Men: Next Dimension | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 894 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X-Men: The Official Game | region = USA | sound = Works | dsp = v6 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X2 Wolverine&#039;s Revenge | region = EUR | sound =works | dsp =v4 | ver = v4.xxx | lastVer= | status = works | comp = yes| size =1.25 GB | mcemu =yes | wide =yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X2 Wolverine&#039;s Revenge | region = USA | sound =works | dsp =v4 | ver = v4.xxx | lastVer= | status =  Works | comp = yes | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = XGIII: Extreme G Racing  | region = EUR | sound = works | dsp = v2 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = XGIII: Extreme G Racing  | region = USA | sound = works | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 373 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = XGRA: Extreme G Racing Association | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 1.12 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Minor culling problems at edge of screen when forcing Widescreen on some tracks.}}&lt;br /&gt;
{{ NIN| name = XIII | region = EUR | sound =works | dsp = v3 | ver =v4.430 | lastVer= | status = works | comp = yes | size = 1.30 GB | mcemu = yes | wide = yes | 480P = no| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = XIII | region = ITL | sound =works | dsp = v3 | ver =v4.430  | lastVer= | status = works | comp = yes | size = 1.30 GB| mcemu = yes| wide = yes | 480P = no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = XIII | region = USA | sound =works | dsp = v3 | ver =v2.153  | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Menu is a bit laggy. Compress with DMToolbox only.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Yu-Gi-Oh! The Falsebound Kingdom | region = USA | sound = works | dsp = v4 | ver = v2.197 | lastVer= | status = Works | comp = yes | size = 557 MB | mcemu = yes | wide = | 480P =yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Zapper: One Wicked Cricket | region = USA | sound = works | dsp = v4 | ver = v2.149 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = | 480P = | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Zatch Bell! Mamodo Battles | region = USA | sound = Works | dsp = v3 | ver = v2.162 | lastVer= | status =  Works | comp = yes | size = 342 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Zatch Bell! Mamodo Fury | region = USA | sound = Works | dsp = v9 | ver = v2.162 | lastVer= | status = Works | comp = yes | size = 910 MB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda Collection | region = JAP | sound = works | dsp = v5 | ver = v2.166 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Kaze no Takuto | region = JAP | sound = works | dsp = v0 | ver = v2.166 | lastVer = | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support (Tingle Tuner) on WiiU. }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Toki no Ocarina GC: Ura Zelda | region = JAP | sound = works | dsp = v4 | ver = v2.171 | lastVer= | status = works | comp =yes | size = 1.16 GB | mcemu =yes | wide =yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Twilight Princess | region = JAP | sound = works | dsp = v8 | ver = v2.219 | lastVer =| status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zoids: Battle Legends | region = USA | sound =works | dsp = v2 | ver = v2.145 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Zoids: Full Metal Clash| region = jap| sound =works | dsp = v2 | ver = v2.184 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zoids Vs | region = JAP | sound = Works | dsp =  | ver = v3.36 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | nolimit =  | notes = Mission Mode-Empire works well, but in other game mode, freezes randomly at the end of the battles unless you turn on log and osreport wich makes the other modes work fine i did over 15 zoid batles in a row. }}&lt;br /&gt;
{{ NIN| name = ZooCube | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Nintendont_Compatibility_List&amp;diff=73223</id>
		<title>Nintendont Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Nintendont_Compatibility_List&amp;diff=73223"/>
		<updated>2021-09-21T18:36:02Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: Undo revision 73181 by Qamic59 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Nintendont. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/FIX94/Nintendont Nintendont Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/nintendont.349258/ Nintendont Thread on GBATemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Posting Guidelines: UNDERSTAND BEFORE EDITING==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;,&amp;quot; &amp;quot;&#039;&#039;&#039;JPN&#039;&#039;&#039;,&amp;quot; or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;, or specific county code &amp;quot;FRN&amp;quot;, &amp;quot;GER&amp;quot;, &amp;quot;SPN&amp;quot;, &amp;quot;ITL&amp;quot; &amp;quot;DUT&amp;quot; or &amp;quot;AUS&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DSP&#039;&#039;&#039; - Which sound DSP version the game is using. Do not use &amp;quot;unknown&amp;quot; if you don&#039;t know the version. &#039;&#039;&#039;Unknown&#039;&#039;&#039; is a valid entry from nintendont&#039;s log when it didn&#039;t find the DSP version. If you don&#039;t know the version, just leave it empty. You can also drag and drop the ISO into [http://crediar.com/dspscan.rar dspscan] or search this [http://pastie.org/9384011 list] of NTSC DSPs  to obtain the DSP version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sound&#039;&#039;&#039; - Whether the sound works of not. set to &#039;&#039;&#039;Works&#039;&#039;&#039; if the game has overall good sound with very rare on non existent garbled noises.  Set to &#039;&#039;&#039;Issues&#039;&#039;&#039; if the game has mixed sound issues (working fine in some part of the game, but some instrument/cutscene/menus don&#039;t). Set to &#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039; for games with constant garbled noises, incorrect or no sound at all. If the game has no sound due to audio streaming then mark the sound as &#039;&#039;Issues&#039;&#039; and put audio streaming in the notes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest [http://gbatemp.net/threads/nintendont-crediars-new-project.349258/ Nintendont release]. If you&#039;re using a more recent version than the one listed, update this field.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last working version&#039;&#039;&#039; - The last known revision the game was known working with.  If the game works in the latest revision,  leave this field blank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of the game with a uncompressed (1.35 GB) 1:1 disc image dump. Mark the game as &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot; if the game is 98-100% compatible. Mark the game as &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot; if the game plays but may freeze or has graphical glitches but the game is still playable. Mark the game as &amp;quot;&#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039;&amp;quot; if it freezes at the same point every time or fails to boot at all. [http://www.slavasoft.com/hashcalc/index.htm Verify] your game.iso [http://redump.org/discs/system/gc/ here.] Titles that work but have any missing audio due to disc streaming are to be entered as &#039;&#039;Works&#039;&#039; with notes of audio streaming.  Also note that newer release versions of Nintendont always take priority. Should you happen to find that an up to date Nintendont breaks a game that is listed here as working with an older revision, mention the earlier compatible revision under Notes. Make sure to include the problem in the notes if the game fails to boot (black screen, green screen, freezing, etc)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Options&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
:The enhancements of Memory Card Emulation, Widescreen Patch, Progressive Patch, DiscEX compression and GCReEx (fst) are to be considered optional, and should only be tested after the game has been confirmed to work without these features. Do not for example, add a new title to the list as &#039;Doesn&#039;t Work&#039; having only tested the game with one of these settings enabled, as it&#039;s probable the game works flawlessly without it.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;MCEmu&#039;&#039;&#039; (Memory Card Emulation) - This is the game save redirection feature which uses the front SD instead of a GameCube memory card. Keep in mind that not all games will work with this patching. Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; for working, or &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot; for not working. For partially working games, you can enter &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;. If you have not enabled Memory Card Emulation, leave the field blank.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shrunk&#039;&#039;&#039; - Using Nintendont 4.428 or newer is recommended to use cISO format converted with [http://wit.wiimm.de/wit/ Wit (Wiimms ISO Tool)] .The major advantage of CISO is that it removes empty blocks while maintaining the original file offsets, unlike shrunken ISOs that sometimes break; some games expect certain files to be located at an exact location on disc. This also preserves disc seek timing. Alternatively use DMToolbox or the latest version of [http://crediar.com/dwn.php DiscEX] with the -c command on your verified 1:1 disc image. Note that audio streaming games need to be aligned 32k. Therefore it is recommended to use DMToolbox with auto option to shrink your games. A few titles will fail to start or eventually crash when you compress the .iso. Compatible games should be marked &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot;, and games that do not work flawlessly after compression should be marked &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;. You should also fill in the size of the compressed game.iso (&#039;&#039;&#039;Note:&#039;&#039;&#039; DMToolbox always displays 1.36 GB as file size, which is usually wrong. You have to check the filesize for yourself). If you have not compressed the 1:1 image, leave the comp field blank. Games that have issues with compression should have comp marked as &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Wide&#039;&#039;&#039; (Widescreen Patch) - Whether or not a game can be patched to run in widescreen mode. Games that fail to start or later error should be marked &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;. If the game displays any oddities but plays without crashing, you can enter &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;. If the game itself already has a widescreen option, enter &amp;quot;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;quot;. If your game has a widescreen option, you can either see in the options or look it up in this [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support list]. If you didn&#039;t test Widescreen patch, leave the wide field blank.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;480p&#039;&#039;&#039; - Whether or not a game can be forced to run in progressive mode. If the game itself already has an 480p option, enter &amp;quot;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;quot;. A list of games that support 480p can be found [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support here].&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;FST&#039;&#039;&#039; - Whether or not a game works in extracted (file system) mode, using the latest version of [http://crediar.com/dwn.php GCReEx] on your verified 1:1 disc image or DMToolbox.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;No Limit&#039;&#039;&#039; - Whether or not a game works in with disabled read speed limiter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes like &#039;Works Great&#039; are not needed and simply add clutter. Extended information is to be placed at the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template to add a new entry&#039;&#039;&#039;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{ NIN| name = game_name | region = USA/JPN/EUR | sound = Works/Issues/Doesn&#039;t Work | dsp = vxx | ver = v1.?? | lastVer= | status = Works/Issues/Doesn&#039;t Work | comp = yes/issues/no | size = | mcemu = yes/issues/no | wide = yes/issues/no/support | 480P = yes/issues/no/support | fst = yes/issues/no | nolimit = yes/issues/no | notes = }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name=1080: Avalanche | region = EUR | sound = works | dsp = v3 | ver = v4.430 | lastVer=| status = Works | comp = yes| size = 1.20 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name=1080: Avalanche | region = USA | sound = works | dsp = v3 | ver = v3.332 | lastVer=| status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = yes | 480P = support | fst = yes | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name=18 Wheeler: American Pro Trucker | region = EUR | sound = works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name=18 Wheeler: American Pro Trucker | region = USA | sound = works | dsp = v2 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 270 MB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = EUR | sound = Works | dsp = v2 | ver = v2.171 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = GER | sound = Works | dsp = v2 | ver = v2.171 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=4x4 Evo 2 | region = USA | sound = works | dsp = v2 | ver = v2.191 | lastVer= | status =Works | comp =yes | size = 552 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Ace Golf | region = EUR | sound = Works | dsp = v2 | ver = v3.316 | lastVer= | status = Works | comp =yes | size =1.25 GB | mcemu = yes | wide = Issues | 480P =yes | fst = | notes = &amp;lt;br /&amp;gt;Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = AGB Emulator | region = USA | sound = Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 19 MB | mcemu = | wide = | 480P = yes | fst = | notes = Improved performance over GC mode. }}&lt;br /&gt;
{{ NIN| name = Aggressive Inline | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size =863 MB | mcemu =yes | wide = issues | 480P =yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Aggressive Inline | region = USA | sound = works | dsp = v4 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 843 MB | mcemu = yes | wide =  yes | 480P =support  | fst =  | notes =  }}&lt;br /&gt;
{{ NIN| name = Alien Hominid | region = USA | sound = works | dsp = v6 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 430 MB | mcemu = yes | wide = | 480P =support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2002 | region = USA | sound = works | dsp = v2 | ver = v2.188 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2003 featuring Derek Jeter | region = USA | sound = works | dsp = v2 | ver = v2.191 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2004 | region = USA | sound = works | dsp = v4 | ver = v2.191 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Amazing Island | region = USA | sound = works | dsp = v3 | ver = v2.191 | lastVer= | status =  Works | comp = yes | size = 0.98 GB | mcemu = yes | wide = | 480P = | fst = | notes =  Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = American Chopper 2: Full Throttle | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer= | status = Works | comp = yes| size = 1.13 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Animal Crossing | region = EUR | sound = Works | dsp = v10 | ver = v4.430| lastVer= | status = Works | comp = yes | size = 139 MB | mcemu = yes | wide = yes | 480P = NO | fst = | notes = No GBA and e-Reader support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Animal Crossing | region = USA | sound = Works | dsp = v10 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 126.4 MB | mcemu = Yes | wide = yes | 480P = support | fst = | notes = No GBA and e-Reader support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Animaniacs: The Great Edgar Hunt | region = EUR | sound = works | dsp = v3 | ver = v2.196 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Animaniacs: The Great Edgar Hunt | region = USA | sound = works | dsp = v3 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Ant Bully, The | region = USA | sound = works | dsp = v6 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 497 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Aquaman: Battle for Atlantis | region = USA | sound = works | dsp = v4 | ver = v2.198 | lastVer= | status =  Works | comp = yes | size = 535 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Army Men: Air Combat: The Elite Missions | region = USA | sound =works | dsp = v4 | ver = v2.198 | lastVer= | status = Works | comp = yes | size = 993 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Army Men: RTS | region = USA | sound = works | dsp = v2 | ver = v2.198 | lastVer= | status =  Works | comp = yes | size = 604 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Army Men: Sarge&#039;s War | region = USA | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status =  Works | comp =yes | size = 1.27 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Asterix and Obelix XXL | region = EUR | sound = Works | dsp = v3 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 724 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ATV: Quad Power Racing 2 | region = EUR | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = works | comp = yes| size =527 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ATV: Quad Power Racing 2 | region = USA | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = works | comp =yes | size = 466 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Auto Modellista | region = USA | sound = works | dsp = v4 | ver = v4.4430 | lastVer= | status =  Works | comp = yes | size = 821 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Avatar: The Last Airbender | region = USA | sound = Works | dsp = v6 | ver = v2.198 | lastVer= | status = works | comp = yes | size = 857 MB | mcemu = yes | wide = yes| 480P =yes | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Backyard Baseball | region = USA | sound =works | dsp = v2 | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 744 MB | mcemu =yes | wide =yes | 480P =support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Backyard Football | region = USA | sound =works | dsp = v2 | ver = v3.322 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu =yes | wide =yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Backyard Sports: Baseball 2007 | region = USA | sound = Works | dsp = v6 | ver = v2.234 | lastVer= | status = Works | comp = yes | size = 516 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bad Boys II | region = EUR | sound = works | dsp = v3 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component) }}&lt;br /&gt;
{{ NIN| name = Bad Boys: Miami Takedown | region = USA | sound = works | dsp = v3 | ver = v2.161 | lastVer= | status = Works | comp = yes | size = 1.29 GB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = EUR | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu = yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = FRN | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu = yes | wide =issues | 480P = yes| fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = GER | sound = Works | dsp = v4 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu = yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = USA | sound = Works | dsp = v4 | ver = v2.162 | lastVer= | status = Works | comp = yes| size = 1.26 GB | mcemu = yes | wide =issues | 480P = | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos Origins Disc 1&amp;lt;br/&amp;gt;Baten Kaitos Origins Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v. 4.430| lastVer= | status = works | comp = yes | size =1.34 GB&amp;lt;br /&amp;gt;1.29 GB | mcemu = yes | wide = no | 480P = support | fst = | notes = Widescreen Patch included in Nintendont not working due to missing C_MTXOrtho and GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 | region = EUR | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp =yes | size =1.35 GB&amp;lt;br /&amp;gt;1.26 GB | mcemu =yes | wide =no | 480P =NO | fst = | notes = Widescreen Patch included in Nintendont not working due to missing C_MTXOrtho and GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 60hz patched | region = EUR | sound = works | dsp = v3 | ver = v4.430 | lastVer= | status = Works | comp =yes | size =1.35 GB&amp;lt;br /&amp;gt;1.26 GB | mcemu =yes | wide =no | 480P = yes | fst = | notes =Info about the 60hz patch can be found [https://gbatemp.net/threads/patches-to-convert-pal-50hz-games-into-pal-60hz-nintendont-compatible.437896/ here].&lt;br /&gt;
Widescreen Patch included in Nintendont not working due to missing C_MTXOrtho and GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v3.352 | lastVer = | status = works| comp = yes | size =1.33 GB&amp;lt;br /&amp;gt;1.24 GB | mcemu = yes | wide = no | 480P = support | fst = | notes = Forcing a language other than english results in a corrupted text output. Widescreen Patch included in Nintendont not working due to missing C_MTXOrtho and GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean: Special Experience Disc | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman Begins | region = EUR | sound =works | dsp = v6 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes| wide =support | 480P =yes | fst = | notes =If &amp;quot;Force progressive&amp;quot; is enabled the related ingame selector will appear instead of the 50/60hz selector }}&lt;br /&gt;
{{ NIN| name = Batman Begins | region = USA | sound = works | dsp = v6 | ver = v2.162| lastVer=  | status = Works | comp =yes | size = 1.28 GB | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Dark Tomorrow | region = EUR | sound = Works | dsp = v2 | ver = v4.430 | lastVer= | status = works| comp = yes | size = 1.05 GB | mcemu =yes  | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Dark Tomorrow | region = USA | sound = works | dsp = v2 | ver = v2.265 | lastVer= | status = works | comp = yes | size = 1.05 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Batman Rise of Sin Tzu | region = EUR | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes| size = 1.28 GB| mcemu = yes | wide =yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman Rise of Sin Tzu | region = USA | sound = Works | dsp = v4 | ver = v2.162| lastVer= | status = Works | comp = yes| size = 1.28 GB| mcemu = yes | wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Vengeance | region = EUR | sound = works | dsp = v2 | ver = v4.4430| lastVer= | status = works | comp = yes | size = 753 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Vengeance | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = works | comp = yes | size = 722 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Battalion Wars | region = EUR | sound = Works | dsp = v6 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.04 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Battalion Wars | region = USA | sound = works | dsp = v6 | ver = v2.186 | lastVer= | status = works | comp = yes | size = 995 MB | mcemu = yes | wide = support | 480P = support | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Battle Stadium D.O.N. | region = JAP | sound = Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 302 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Beach Spikers: Virtua Beach Volleyball | region = EUR | sound = works | dsp = v2 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 274 MB | mcemu = yes | wide = issues | 480P = no | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame }}&lt;br /&gt;
{{ NIN| name = Beach Spikers: Virtua Beach Volleyball | region = USA | sound = works | dsp = v2 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 207 MB | mcemu = yes | wide = issues | 480P = support | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = BeyBlade VForce: Super Tournament Battle | region = EUR | sound = works | dsp = v4 | ver = v2.256 | lastVer=  | status = Works | comp =yes | size = 725 MB  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BeyBlade VForce: Super Tournament Battle | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Beyond Good &amp;amp; Evil | region = USA | sound = works | dsp = v4 | ver = v4.418 | lastVer= | status = Works | comp = yes | size = 1.25 GB| mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Beyond Good &amp;amp; Evil | region = ITL | sound = works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Air Freestyle | region = EUR | sound = works | dsp = v2 | ver = v2.260 | lastVer = | status = Works | comp = yes | size = 756 MB | mcemu = yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Air Freestyle | region = USA | sound =works | dsp = v2 | ver = v2.260 | lastVer= | status = works| comp = yes | size = 884 MB | mcemu = yes| wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Mutha Truckers | region = EUR | sound = works | dsp = v4 | ver = v3.316 | lastVer= | status = Works | comp = yes | size = 866 MB | mcemu =yes | wide = Issues | 480P = yes | fst = | notes = To get music to start playing go to the options and change the music volume after any change music will work from then on.&amp;lt;br&amp;gt;Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Big Mutha Truckers | region = USA | sound =works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp = yes| size = 861 MB | mcemu = yes| wide = issues | 480P = yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame }}&lt;br /&gt;
{{ NIN| name = Billy Hatcher and the Giant Egg | region = EUR | sound = works | dsp = v3 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 890 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Billy Hatcher and the Giant Egg | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 825 MB| mcemu =yes | wide =yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Biohazard: Special Edition | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Biohazard 3: The Last Escape | region = JAP | sound = Works | dsp = v2 | ver = v2.190 | lastVer= | status = Works | comp = | size = | mcemu = | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bionicle | region = EUR | sound =works | dsp = v4 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 674 MB | mcemu =yes | wide = | 480P = Issues | fst = | notes = 480p and 60hz has Backscreen on start, games runs behind. &amp;lt;br&amp;gt;50hz works (Wii+component) }}&lt;br /&gt;
{{ NIN| name = Bionicle | region = USA | sound =works | dsp = v4 | ver = v2.175 | lastVer= | status =works | comp = yes | size = 674 MB | mcemu =yes | wide = yes| 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bionicle Heroes | region = USA | sound = Works | dsp = v6 | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Black &amp;amp; Bruised | region = EUR | sound = Works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Black &amp;amp; Bruised | region = USA | sound = Works | dsp = v4 | ver = v2.163 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bleach GC | region = JAP | sound = Works | dsp = v4 | ver = v2.162 | lastVer= | status = Works | comp =yes | size =1.09 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = EUR | sound = works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = FRN | sound = works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame}}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = GER | sound = works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = USA | sound = Works | dsp = v4 | ver = v3.344 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Works fine although the intro sequence &amp;amp; opening cutscene to the game play at 1.5x speed making the audio is slightly messed up.}}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = EUR | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = FRN | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = USA | sound = Works | dsp = v2 | ver = v2.163 | lastVer= | status = Works | comp = yes | size = 1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bloody Roar: Primal Fury | region = EUR | sound =works | dsp = v2 | ver = v4.419 | lastVer= | status = Works | comp =yes | size = 637 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Bloody Roar: Primal Fury | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer =  | status = Works | comp = yes | size = 602 MB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Blowout | region = USA | sound = Works | dsp = v4| ver = v2.163 | lastVer= | status = Works | comp = yes | size =  265 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BMX XXX | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = Issues | 480P =  | fst = | notes = Widescreen issues: Whole game is distorted.}}&lt;br /&gt;
{{ NIN| name = BMX XXX | region = USA | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp = yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bobobo-bo Bo-bobo | region = JAP | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Generation | region = EUR | sound = works | dsp = v2 | ver = v2.164 | lastVer= | status = Works | comp =yes | size =1.18 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only. Needs Custom Patch to Fix Clipping with Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Bomberman Generation | region = USA | sound = works | dsp = v2 | ver = v2.186 | lastVer=  | status = works | comp = yes | size = 0.99 GB | mcemu = yes  | wide = issues | 480P = yes | fst = yes | notes = Compress with DMToolbox only. Needs Custom Patch to Fix Clipping with Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Bomberman Jetters | region = USA | sound = works | dsp = v3 | ver = v2.186 | lastVer = | status = Works | comp = yes | size = 942 MB | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Land 2 | region = JAP | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 301 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bratz: Forever Diamondz | region = EUR | sound = Works | dsp = v6 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Forever Diamondz | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = EUR | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = FRN | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = GER | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = USA | sound =works | dsp = v3 | ver = v2.277 | lastVer= | status =  Works | comp = yes | size =1.13 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Buffy contre les Vampires: Chaos Bleeds | region = FRN | sound =works  | dsp = v4 | ver = v4.430 | lastVer= | status =  works | comp =yes | size = 1.32 GB | mcemu =yes | wide = support | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related ingame selector will appear instead of the 50/60hz selector }}&lt;br /&gt;
{{ NIN| name = Buffy im Bann der Dämonen: Chaos Bleeds | region = GER | sound =works | dsp = v4 | ver = v.430| lastVer= | status =  works | comp =yes | size = 1.31 GB | mcemu =yes | wide = support | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related ingame selector will appear instead of the 50/60hz selector }}&lt;br /&gt;
{{ NIN| name = Buffy the Vampire Slayer: Chaos Bleeds | region = EUR | sound =works | dsp = v4 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.32 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related ingame selector will appear instead of the 50/60hz selector }}&lt;br /&gt;
{{ NIN| name = Buffy the Vampire Slayer: Chaos Bleeds | region = USA | sound =works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Burnout | region = EUR | sound = Works | dsp = v2 | ver = v5.486 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | nolimit = yes | notes =If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up (This issue only occurs on Wii, not WiiU) }}&lt;br /&gt;
{{ NIN| name = Burnout | region = USA | sound = Works | dsp = v2 | ver = v3.386 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Burnout 2: Point of Impact | region = EUR | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status =  Works | comp =yes | size = 1.21 GB | mcemu =yes  | wide =support | 480P = yes| fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up  }}&lt;br /&gt;
{{ NIN| name = Burnout 2: Point of Impact | region = USA | sound = Works | dsp = v4 | ver = v2.227 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu =yes | wide = support | 480P = support | fst = | notes =  }} &lt;br /&gt;
{{ NIN| name = Bust-A-Move 3000 | region = USA | sound = Works | dsp = v4 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 155 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Butt Ugly Martians : Zoom or Doom | region = EUR | sound = Works | dsp =  | ver = v2.163 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Big Game Hunter: 2005 Adventures | region = USA | sound = works | dsp = v6 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Dangerous Hunts 2 | region = USA | sound = works | dsp = v6 | ver = v2.165 | lastVer= | status = Works | comp = Yes | size = 1.12 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Outdoor Adventures | region = USA | sound = works | dsp =v6 | ver = v2.175 | lastVer= | status = Works | comp = yes| size = 1.09 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Call of Duty: Finest Hour | region = EUR | sound = Works | dsp = | ver = v4.430 | lastVer= | status = works | comp = yes | size = 1,31 GB| mcemu = | wide =yes | 480P = yes| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Call of Duty: Finest Hour | region = USA | sound = Works | dsp = v3 | ver = v2.281 | lastVer= | status = works | comp = yes | size = 1.30 GB | mcemu = yes | wide =yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Call of Duty 2: Big Red One | region = ITL | sound = works | dsp = | ver = v4.430 | lastVer= | status = works | comp = yes | size = 1,31 GB | mcemu = yes  | wide = support | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Call of Duty 2: Big Red One | region = USA | sound = works | dsp = v3 | ver = v2.179 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = CAPCOM vs SNK 2 EO | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 270 MB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = CAPCOM vs SNK 2 EO | region = USA | sound = works | dsp = v2 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 281 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Captain Tsubasa: Ougon Sedai no Chousen | region = JAP | sound = works | dsp = | ver = v1.128 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Carmen Sandiego: The Secret of the Stolen Drums | region = EUR | sound = Works | dsp = v4 | ver = v1.130 | lastVer= | status = Works | comp =yes | size = 1.14 GB | mcemu =yes | wide =yes | 480P =yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Carmen Sandiego: The Secret of the Stolen Drums | region = USA | sound = Works | dsp = v4 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cars | region = EUR | sound = Works | dsp = | ver = v3.354 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Cars | region = DUT | sound =  | dsp =  | ver =  | lastVer=  | status = works | comp = | size =  | mcemu =  | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Casper: Spirit Dimensions | region = USA | sound = Works | dsp = v2 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 272 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Catwoman | region = EUR | sound = works | dsp = v3 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Catwoman | region = USA | sound = Works | dsp = v3 | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cel Damage | region = USA | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status =  Works | comp = yes | size = 426 MB | mcemu = yes | wide =  | 480P =support  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Chaos Field Expanded | region = USA | sound = Works | dsp = v2 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 480 MB | mcemu = yes | wide = yes | 480P  =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Charinko Hero | region = JAP | sound = works | dsp = | ver = v2.275 | lastVer= | status = works | comp = yes | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Charlie and the Chocolate Factory | region = USA | sound = Works | dsp = v9 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Charlie&#039;s Angels | region = USA | sound = Works | dsp = v4 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 979 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Chibi-Robo! | region = EUR | sound = Works | dsp = v6 | ver = 4.430 | lastVer= | status = Works | comp = yes | size = 583 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Chibi-Robo! | region = USA | sound = works | dsp = v4 | ver = v2.270 | lastVer=  | status = works | comp = yes | size = 407 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Choro Q! | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Chronicles of Narnia, The: The Lion, the Witch and the Wardrobe | region = EUR | sound = Works | dsp = v6 | ver = r35 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Chronicles of Narnia, The: The Lion, the Witch and the Wardrobe | region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer= | status = Works | comp =yes  | size =1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = City Racer | region = USA | sound = Works | dsp = v4 | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 819 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Funfair | region = EUR | sound = Works | dsp = v11 | ver = v2.213 | lastVer= | status = Works | comp = yes | size =428 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Kart Racer | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Platform Jumper | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.G.A.M.E. | region = EUR | sound =works | dsp = v9 | ver = v1.130 | lastVer= | status = Works | comp = yes| size = 1.34 GB | mcemu = yes| wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.G.A.M.E. | region = USA | sound = Works | dsp = v9 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.S.P.I.E.L. | region = GER | sound = Works | dsp = v9 | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide =yes  | 480P = yes  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Conan | region = EUR | sound = Works | dsp =  | ver = v4.430 | lastVer= | status = Works | comp = yes| size = | mcemu = yes| wide = yes | 480P = yes| fst =  | notes = If &amp;quot;Force progressive&amp;quot; is selected press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up}}&lt;br /&gt;
{{ NIN| name = Conflict: Desert Storm | region = EUR | sound =works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.14 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name =  Conflict:  Desert Storm | region = USA | sound = Works | dsp = v4  | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Conflict: Desert Storm II | region = EUR | sound = Works | dsp =v3 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: Menu is distorted. Graphics glitches outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name =  Conflict:  Desert Storm II: Back to Baghdad | region = USA | sound = Works | dsp =v3  | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.14 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Crash Bandicoot: The Wrath of Cortex | region = EUR | sound = Works | dsp = v2 | ver = v2.146 | lastVer= | status = Works| comp = yes | size = 1.35 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Force PAL50. Widescreen issues: Graphics disappear outside 4:3 frame. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Crash Bandicoot: The Wrath of Cortex | region = USA | sound = Works | dsp = v2 | ver = v3.319 | lastVer= | status = Works | comp = yes | size = 894 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Crash Nitro Kart | region = EUR| sound = Works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = yes | size = 1.45 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Crash Nitro Kart | region = USA | sound = Works | dsp = v4 | ver = v2.166  | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Crash Tag Team Racing | region = USA | sound = Works | dsp = v6 | ver = v2.263 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Crazy Taxi | region = USA | sound = works | dsp = v2 | ver = v4.428| lastVer= | status = works | comp = yes | size = 133 MB | mcemu = yes  | wide = yes | 480P =yes | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Crazy Taxi | region = EUR | sound = works | dsp =  | ver = v4.430 | lastVer= | status = works | comp = yes | size = 154 MB| mcemu = yes  | wide = issues | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up. Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Cube64 (Homebrew) | region = Swiss only | sound = issues | dsp = v5 | ver = v?.??? | lastVer= | status = issues | comp = yes | size = All sizes | mcemu = yes | wide = support | 480P = issues | fst = yes | notes = Too medium compatibility n64 emulator, but may have graphical glitches with some n64 games like pokemon snap and the duke nukem 64, and may be sound issues. }}&lt;br /&gt;
{{ NIN| name = CubeSX (Homebrew) | region = Swiss only | sound = issues | dsp = v5 | ver = v?.??? | lastVer= | status = doesn&#039;t work | comp = yes | size = All sizes | mcemu = issues | wide = issues | 480P = issues | fst = issues | notes = Low compatibility psx emulator, but may have graphical errors with some games, and Sound errors, but so Unplayable }}&lt;br /&gt;
{{ NIN| name = CubeSXR (Homebrew) | region = Swiss only | sound = issues | dsp = v5 | ver = | lastVer= | status = doesn&#039;t work | comp = yes | size = All sizes | mcemu = issues | wide = issues | 480P = issues | fst = issues | notes = Low compatibility psx emulator, but may have graphical errors with some games, and Sound errors, but so Unplayable }}&lt;br /&gt;
{{ NIN| name = CubeSXRX (Homebrew) | region = Swiss only | sound = issues | dsp = v5 | ver = | lastVer= | status = doesn&#039;t work | comp = yes | size = All sizes | mcemu = issues | wide = issues | 480P = issues | fst = issues | notes = Low compatibility psx emulator, but may have graphical errors with some games, and Sound errors, but so Unplayable }}&lt;br /&gt;
{{ NIN| name = Cubivore | region = USA | sound = works | dsp = v7 | ver = v4.430| lastVer=  | status = works | comp = yes | size = 95 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cubix Robots for Everyone: Showdown | region = USA | sound = works | dsp = v4 | ver = v1.128 | lastVer=  | status = works | comp = yes | size = 873 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Curious George | region = USA | sound = works| dsp =v6 | ver = v2.180 | lastVer= | status = works | comp = yes | size =1.27 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Custom Robo | region = USA | sound = works | dsp = v3 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 940 MB | mcemu = yes  | wide = Issues | 480P = yes | fst = | notes = Needs Custom Patch to Fix Issues with Clipping with Widescreen Hack.  }}&lt;br /&gt;
|}&lt;br /&gt;
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==D==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Dairantou Smash Brothers DX (v1.00) | region = JAP | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dairantou Smash Brothers DX (v1.02) | region = JAP | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dakar 2: The World&#039;s Ultimate Rally | region = USA | sound = works | dsp = v4 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Dance Dance Revolution: Mario Mix | region = USA | sound = Works | dsp = v9| ver = v2.198 | lastVer= | status = Works | comp = yes | size = 264 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Small graphics glitches.}}&lt;br /&gt;
{{ NIN| name = Dancing Stage Mario Mix | region = EUR | sound = works | dsp = v9 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 318 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up}}&lt;br /&gt;
{{ NIN| name = Darkened Skye | region = USA | sound = Works | dsp = v2 | ver = v3.305 | lastVer= | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide =  | 480P =support  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Dark Summit | region = EUR | sound = Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size = 1.16 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Dark Summit | region = USA | sound = works | dsp = v2 | ver = v2.166 | lastVer= | status = Works | comp = yes | size =918 MB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Dave Mirra Freestyle BMX 2 | region = USA | sound =works  | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 640 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Dead to Rights | region = EUR | sound = Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide =support | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dead to Rights | region = USA | sound = Works | dsp =v2 | ver = v2.166 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Def Jam: Fight for NY | region = USA | sound = works | dsp =v3 | ver = v4.418 | lastVer= | status = works | comp = yes | size = 1.21 GB | mcemu = yes | wide = yes| 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Def Jam: Vendetta | region = USA | sound = works | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 1.16 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Defender | region = USA | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.05 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Densetsu no Quiz Ou Ketteisen | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Derby Tsuku 3 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = EUR | sound = Works | dsp = v2 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.31 GB | mcemu = yes| wide = support | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = ITL | sound = works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1,31 GB | mcemu = yes | wide = support | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = USA | sound = works | dsp = v2 | ver = v2.271 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Digimon Rumble Arena 2 | region = USA | sound = works | dsp = v4 | ver = v2.166 | lastVer= | status = Works | comp = issues | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = You can only play as Agumon if compressed.}}&lt;br /&gt;
{{ NIN| name = Digimon World 4 | region = USA | sound = Works | dsp = v3 | ver = v2.166 | lastVer= | status = Works | comp =yes | size = 1.12 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dinotopia: The Sunstone Odyssey | region = USA | sound = works | dsp =v4 | ver = v1.48 | lastVer= | status = Works | comp =yes | size = 792 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Cars   | region = EUR | sound = Works | dsp = v3 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Cars   | region = USA | sound = Works | dsp = v3 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Ratatouille | region = USA | sound = Works | dsp =v6  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 942 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles | region = EUR | sound = works | dsp = v3 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles   | region = USA | sound = works| dsp = v3 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles: Rise of the Underminer | region = EUR | sound = works | dsp =v6 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles: Rise of the Underminer  | region = USA | sound = Works | dsp =v6  | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.09 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Chicken Little | region = USA | sound = works | dsp = v6 | ver = v2.278 | lastVer= | status =works | comp = yes | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Donald Duck: Goin&#039; Quackers  | region = USA | sound = works | dsp = v2 | ver = v2.166 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Extreme Skate Adventure | region = EUR | sound = works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Extreme Skate Adventure | region = USA | sound = works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = no | size = 1.24 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Hide &amp;amp; Seek | region = EUR | sound = Works | dsp = v4 | ver = v2.204 | lastVer= | status = works | comp =yes | size =594 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Hide &amp;amp; Seek | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = works | comp = | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Magical Mirror Starring Mickey Mouse | region = EUR | sound = Works | dsp =  | ver = v4.430| lastVer= | status = works | comp =yes | size = 434 MB | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Magical Mirror Starring Mickey Mouse | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = works | comp =yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Meet the Robinsons | region = USA | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Party | region = USA | sound = Works | dsp = v2 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 268 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Piglet&#039;s Big Game | region = USA | sound = works | dsp = v4 | ver = v2.280 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s PK: Out of the Shadows | region = USA | sound = Works | dsp = v4 | ver = v2.166 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Tarzan: Untamed | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 728 MB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s The Haunted Mansion | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Basketball | region = USA | sound = Works | dsp =  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 383 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Football | region = EUR | sound = Works | dsp = | ver = v4.430| lastVer= | status = Works | comp = yes | size = 651 MB | mcemu = issues| wide = yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up.&lt;br /&gt;
If using MULTI MC EMU or real Memory cards max size must be 251 blocks due to [http://www.nintendo.com/consumer/memorycard1019.jsp known issues] with bigger MC. No issues with individual mc emu}}&lt;br /&gt;
{{ NIN| name = Disney Sports: Football | region = USA | sound = Works | dsp =v4  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 452 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Soccer | region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 272 MB | mcemu = issues | wide = yes | 480P =yes | fst = | notes =If using MULTI MC EMU or real Memory cards max size must be 251 blocks due to [http://www.nintendo.com/consumer/memorycard1019.jsp known issues] with bigger MC. No issues with individual mc emu}}&lt;br /&gt;
{{ NIN| name = Disney Sports: Skateboarding | region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 451 MB | mcemu = issues| wide = yes | 480P =yes | fst = | notes =If using MULTI MC EMU or real Memory cards max size must be 251 blocks due to [http://www.nintendo.com/consumer/memorycard1019.jsp known issues] with bigger MC. No issues with individual mc emu. Compress with DMToolbox only }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Winnie the Pooh&#039;s Rumbly Tumbly Adventure | region = EUR | sound = Works | dsp =  | ver = v4.428 | lastVer= | status = Works | comp =  | size = | mcemu = | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Winnie the Pooh&#039;s Rumbly Tumbly Adventure | region = USA | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dōbutsu no Mori e+ | region = JAP | sound = Works | dsp = v8 | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 29.0 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = No E-Reader support on Wii U}}&lt;br /&gt;
{{ NIN| name = Dokapon DX: Wataru Sekai wa Oni Darake | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Donkey Kong Jungle Beat | region = EUR | sound =Works | dsp = v8 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 661 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Donkey Kong Jungle Beat | region = USA | sound = Works | dsp = v8 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 660 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Donkey Konga | region = EUR | sound =Works | dsp = v3 | ver = v4.430| lastVer= | status = works| comp =yes | size = 250 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up}}&lt;br /&gt;
{{ NIN| name = Donkey Konga | region = USA | sound = Works | dsp =v3 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 256 MB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Donkey Konga 2 | region = EUR | sound =Works | dsp = v6 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 312 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Donkey Konga 2 | region = USA | sound =Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = yes| size = 249 MB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Donkey Konga 3 | region = JAP | sound = works| dsp = v6 | ver = v4.430 | lastVer= | status = works| comp = yes | size = 252 MB | mcemu = yes| wide = yes| 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dora the Explorer: Journey to the Purple Planet | region = USA | sound = works  | dsp = v6 | ver = v4.439 | lastVer= | status = works | comp = yes  | size = 1.35 GB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Doraemon: Minna de Asobou! Miniland | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp = yes | size = 476 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Doshin the Giant | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 735 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Doshin the Giant 60 hz patched| region = EUR | sound = Works | dsp = v2 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 735 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Info about he 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]}}&lt;br /&gt;
{{ NIN| name = Dr. Muto | region = USA | sound = | dsp = v2 | ver = v2.166 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dragon Drive: D-Masters Shot | region = JAP | sound = works | dsp = v4 | ver = v2.166 | lastVer= | status = works | comp =no | size = 1.20 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Shrunken ISO freezes.}}&lt;br /&gt;
{{ NIN| name = Dragon Drive: D-Masters Shot (Anime Disc) | region = JAP | sound =  works | dsp = v4 | ver = v1.73 | lastVer= | status = Works  | comp = yes | size = | mcemu = | wide = | 480P =yes  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai | region = EUR | sound = works | dsp = v3 | ver = v1.125 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = no | 480P = | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai | region = USA | sound = Works | dsp = v3 | ver = v2.292 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = no | 480P = issues | fst = | notes =Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. 480p patch has no effect }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai 2 | region = EUR | sound = Works | dsp = v6 | ver = v1.86 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = no | 480P = | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai 2 | region = USA | sound = Works | dsp = v6 | ver = v2.284 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = no | 480P = issues | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. 480p patch has no effect }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Sagas | region = USA | sound = works | dsp = v3 | ver = v2.284 | lastVer= | status = Works | comp =yes| size =1.35GB  | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Needs Custom Patch to Fix Clipping issues with Widescreen Hack. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Dragon&#039;s Lair 3D | region = EUR | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = support| 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dragon&#039;s Lair 3D | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Dream Mix TV: World Fighters | region = JAP | sound = works | dsp = | ver = v2.145 | lastVer= | status =  Works | comp =yes | size = 391 MB | mcemu =yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = DreamWorks Madagascar | region = EUR | sound = works | dsp = v3 | ver = v1.108 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Madagascar | region = USA | sound = works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 614 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = DreamWorks Over The Hedge | region = EUR | sound = works | dsp = v6 | ver = v2.186 | lastVer= | status =  Works | comp =yes | size = 867 MB | mcemu =yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Over The Hedge | region = USA | sound = Works | dsp = v6 | ver = v1.140 | lastVer=  | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Driven | region = EUR | sound = Works | dsp =  | ver = v4.430| lastVer=  | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Driven | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer=  | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Drome Racers | region = USA | sound = Works | dsp = v2 | ver = v2.161 | lastVer=  | status =  Works | comp = no | size = 819 MB | mcemu = Yse | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Duel Masters Nettou! Battle Arena | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Ed, Edd n Eddy: The Mis-Edventures | region = USA | sound = Works | dsp = v6  | ver = v2.284 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen hack has no effect }}&lt;br /&gt;
{{ NIN| name = Egg Mania: Eggstreme Madness | region = USA | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 324 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Eisei Meijin VI | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Enter The Matrix Disc 1&amp;lt;br/&amp;gt;Enter The Matrix Disc 2 | region = EUR | sound =Works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.30 GB&amp;lt;br/&amp;gt;1.19 GB | mcemu = yes | wide =issues | 480P = issues| fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related in game selector will appear instead of the 50/60hz selector, also with 480P Language selector doesn&#039;t work; game is set by default to English.&lt;br /&gt;
Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Enter The Matrix Disc 1&amp;lt;br/&amp;gt;Enter The Matrix Disc 2 | region = USA | sound = works | dsp = v4 | ver = v1.101 | lastVer= | status = works | comp = yes | size = 1.30 GB&amp;lt;br/&amp;gt;1.19 GB | mcemu = yes | wide =issues | 480P =support | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = ESPN International Winter Sports 2002 | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.36 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ESPN MLS ExtraTime 2002 | region = USA | sound = Works | dsp = v2 | ver = v2.278 | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Eternal Arcadia Legends | region = JAP | sound = Works | dsp = v2 | ver = v2.296 | lastVer= | status = works | comp = no | size = 1.35 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Shrinking with DMToolbox produces a corrupt oversized file.&amp;lt;br /&amp;gt;Widescreen issues: Stretched image.}}&lt;br /&gt;
{{ NIN| name = Eternal Darkness: Sanity&#039;s Requiem | region = EUR | sound = Works | dsp = v2 | ver = v4.430| lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (the Edgar Allan Poe quote with the 50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Eternal Darkness: Sanity&#039;s Requiem | region = USA | sound = Works | dsp = v2 | ver = v4.435 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Evolution Skateboarding | region = USA | sound = Works | dsp = v3 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Snowboarding | region = USA | sound = Works | dsp = v4 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Worlds | region = EUR | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Evolution Worlds | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = F-Zero AX | region = JAP | sound = works  | dsp = v4 | ver = v4.430 | lastVer = | status =  Works | comp = yes | size = 414 MB | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = F-Zero GX | region = EUR | sound = works | dsp = v4 | ver = 4.430 | lastVer= | status = Works | comp =yes | size = 1.33 GB | mcemu = yes | wide = support | 480P = yes| fst =yes | notes = }}&lt;br /&gt;
{{ NIN| name = F-Zero GX | region = USA | sound = works | dsp = v4 | ver = v4.418 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = support | 480P = support| fst = | notes = Width must be set to default or else game shows no picture.}}&lt;br /&gt;
{{ NIN| name = F1 2002 | region = EUR | sound = works | dsp =  | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 354 MB| mcemu = | wide = support | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = F1 2002 | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 344 MB | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = F1 Career Challenge | region = EUR | sound = works | dsp = v2 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 823 MB | mcemu = yes | wide = support | 480P = no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fairly OddParents, The: Breakin&#039; Da Rules | region = USA | sound = works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp =yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fairly OddParents, The: Shadow Showdown | region = USA | sound = works | dsp = v3 | ver = v4.493 | lastVer= | status = Works | comp =yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = If your console is in spanish/french/italian/dutch/japanese  you must force language to English in nintendont settings for the game to work, the game has a dummy  language files and nintendont loads that and shows message No string and blackscreens. }}&lt;br /&gt;
{{ NIN| name = Family Stadium 2003 | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fantastic 4 | region = EUR| sound = works | dsp = | ver = v4.430| lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Fantastic 4 | region = USA | sound = works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Fantastici 4, I| region = ITL| sound = works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = EUR | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works | comp =yes | size = 1.35 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = GER | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works| comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = SPN | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works| comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 07 | region = EUR | sound =Works | dsp = v6 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support| 480P =no | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = FIFA 07 | region = GER | sound =Works | dsp = v6 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2003 | region = EUR | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.22 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2003 | region = GER | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.22 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2004 | region = EUR | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.10 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2004 | region = GER | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.10 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2005 | region = EUR | sound =Works | dsp = v3 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.03 GB | mcemu =yes | wide =issues | 480P =no| fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2005 | region = GER | sound =Works | dsp = v3 | ver = v2.209 | lastVer= | status =works | comp =yes | size = 1.03 GB | mcemu =yes | wide =issues | 480P =no | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Fussball-Weltmeisterschaft Deutschland 2006 | region = GER | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works | comp =yes | size = 1.16 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2002 | region = USA | sound =Works | dsp = v2 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2003 | region = USA | sound =Works | dsp = v4 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2004 | region = USA | sound =Works | dsp = v4 | ver = v2.277| lastVer= | status = Works| comp = yes | size = 1.17 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2005 | region = USA | sound =Works | dsp = v3 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 06 | region = USA | sound =Works | dsp = v6 | ver = v2.180| lastVer= | status = Works| comp = yes | size = 1.35 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 07 | region = USA | sound =Works | dsp = v6 | ver = v3.337| lastVer= | status = Works| comp = yes| size = 1.28 GB | mcemu =yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Street | region = EUR | sound =Works | dsp = v6 | ver = v2.217 | lastVer= | status = works | comp =yes | size = 784 MB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Street 2 | region = EUR | sound =Works | dsp = v6 | ver = v4.430 | lastVer=| status = works | comp =yes | size = 1.21 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes =  If &amp;quot;Force progressive&amp;quot; is selected press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = FIFA Street 2 | region = USA | sound = Works | dsp = v6 | ver = v4.422 | lastVer= | status = works | comp = yes | size = 1.20 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA World Cup Germany 2006 | region = USA | sound =Works | dsp = v6 | ver = v3.352 | lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fight Night Round 2 | region = EUR | sound =works | dsp = v3 | ver = v1.131 | lastVer=| status =Works | comp =yes | size =1.33 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fight Night Round 2 | region = USA | sound =works | dsp = v3 | ver = v2.277 | lastVer=| status =Works | comp = | size =1.35 GB | mcemu =yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = No GBA support on Wii U.}}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles 60hz patched | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Info about the 60 hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here].&lt;br /&gt;
No GBA support on Wii U.}}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles | region = USA | sound = Works | dsp = v4 | ver = v3.323 | lastVer=  | status = works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Finding Nemo | region = USA | sound = works | dsp = v3 | ver = v2.145 | lastVer= | status = Works | comp = yes| size = 964 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Fire Emblem: Path of Radiance | region = EUR | sound = Works | dsp = v9 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = yes | 480P = yes | fst =yes | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related in game selector will appear instead of the 50/60hz selector}}&lt;br /&gt;
{{ NIN| name = Fire Emblem: Path of Radiance | region = USA | sound = Works | dsp = v9 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Kernel may crash after any chapter intro video. }}&lt;br /&gt;
{{ NIN| name = FireBlade | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 0.99 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Flushed Away | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Franklin: Un anniversaire surprise  | region = FRN | sound = works | dsp =  | ver = v2.277 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Freaky Flyers Disc 1&amp;lt;br /&amp;gt;Freaky Flyers Disc 2 | region = USA | sound = Works | dsp = v2  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = 1.35 GB | mcemu = yes| wide = yes  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freedom Fighters | region = EUR | sound = works | dsp =  | ver = 4.430 | lastVer= | status = works | comp = yes | size = 1,35 GB | mcemu = | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freedom Fighters | region = USA | sound = works | dsp = v4  | ver = v2.272 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freekstyle | region = USA | sound = Works | dsp = v2  | ver = v3.329 | lastVer= | status = works | comp = yes  | size = 1.35 GB | mcemu = yes| wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freekstyle | region = EUR | sound = Works | dsp = v2  | ver = v3.329 | lastVer= | status = works | comp = yes  | size = 1.35 GB | mcemu = yes| wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freestyle Metal X | region = USA | sound = Works | dsp = v4  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = 1.15 GB | mcemu = yes| wide = SUPPORT | 480P = SUPPORT | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Freestyle Street Soccer | region = USA | sound = Works | dsp =v3  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = | mcemu = yes| wide = SUPPORT | 480P = SUPPORT | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = From TV Animation - One Piece: Treasure Battle! | region = Jap | sound = Works | dsp =  | ver = v4.436 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Frogger Ancient Shadows | region = USA | sound = works | dsp = v6 | ver = v2.272 | lastVer= | status = works | comp = yes | size = 440 MB | mcemu =yes   | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Frogger Beyond | region = EUR | sound = works | dsp = v4 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 922 MB | mcemu = yes | wide =  | 480P = | fst = | notes = Starting a new game works only with 50Hz, Force to 60Hz or Progressive will freeze/black screen it. }}&lt;br /&gt;
{{ NIN| name = Frogger Beyond | region = USA | sound = works | dsp = v4 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 1.04 GB | mcemu = yes | wide =  | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Frogger&#039;s Adventures: The Rescue | region = USA | sound = works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 1.03 GB | mcemu = yes | wide =  | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Future Tactics The Uprising | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 245 MB | mcemu = yes | wide = support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Gakuen Toshi Vara Noir Roses | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GameCube Preview Disc May 2003 | region = USA | sound = Works | dsp =  | ver =  | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Game Boy Player Start-Up Disc | region = USA | sound =  | dsp =  | ver = v1.127 | lastVer= | status = Doesn&#039;t Work | comp = | size = 2.33 MB| mcemu = unknown | wide = | 480P = support| fst = | notes = Couldn&#039;t find past the emulator supports the gba cartridges. Shuts down Wii/Wii U on start. }}&lt;br /&gt;
{{ NIN| name = Game Taikai Yuushou Kinen: Tokusei SmaBro DX Movie Disc | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gauntlet: Dark Legacy | region = USA | sound = works | dsp = v2 | ver = v2.282 | lastVer=  | status = Works | comp = yes| size = | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Geist | region = EUR | sound = works | dsp = v9 | ver = v4.430 | lastVer= | status =  Works | comp = yes | size = 1.33 GB | mcemu =yes  | wide = support| 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Geist | region = USA | sound = works | dsp = v9 | ver = v4.428 | lastVer= | status =  Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Gekitou Pro Yakyuu: Mizushima Shinji All Stars vs. Pro Yakyuu | region = JAP | sound = works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gekituisenki: Zero Fighter  | region = JAP | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size =1.35 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Generation of Chaos Exceed: Yami no Koujo Roze | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Giftpia | region = JAP | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = EUR | sound =works | dsp = v3 | ver = v4.430 | lastVer= | status = works | comp =  | size = 1.21 GB | mcemu = yes| wide = yes| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = GER | sound =works | dsp = v3 | ver = v2.269 | lastVer=  | status =  works | comp = | size = 1.25 GB | mcemu = yes | wide =yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = USA | sound = works | dsp = v3 | ver = v2.292 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Go! Go! Hypergrind | region = USA | sound = works | dsp = v2 | ver = v2.145 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Goblin Commander: Unleash The Horde | region = USA | sound = works | dsp =v3  | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Godzilla: Destroy All Monsters Melee | region = USA | sound = works | dsp = v2 | ver = v2.153 | lastVer= | status = works | comp = yes | size = 834 MB | mcemu = yes | wide = | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = EUR | sound =works | dsp = v3 | ver =v4.430| lastVer= | status = Works | comp =yes | size = 1.11 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu =yes | wide =support | 480P =no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = GER | sound =works | dsp = v3 | ver =v4.428  | lastVer= | status = Works | comp =yes | size = 1.11 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu = yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.187 | lastVer= | status = works | comp = yes | size = 1.12 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu = yes  | wide =support | 480P =yes | fst = | notes = freezing will occur when using 480p patch and mcemu both enabled. Native control stops freezing issue.  }}&lt;br /&gt;
{{ NIN| name = Gotcha Force | region = JAP | sound = Works | dsp =v3  | ver = v2.270 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes| 480P = support | fst = no | notes = }}&lt;br /&gt;
{{ NIN| name = Gotcha Force | region = USA | sound = Works | dsp =v3  | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 777 MB | mcemu = yes | wide = yes | 480P = support | fst = no | notes =  }}&lt;br /&gt;
{{ NIN| name = Grim Adventures of Billy &amp;amp; Mandy, The | region = USA | sound = Works | dsp =v9 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 588 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Grooverider: Slot Car Thunder| region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = no | size = 225 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Doesn&#039;t work if shrunk. }}&lt;br /&gt;
{{ NIN| name = GT Cube | region = JAP | sound = works | dsp =v4 | ver = v3.342 | lastVer= | status = works | comp = yes | size = 617 MB | mcemu = yes | wide = yes | 480P =  | fst = yes | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Gun | region = EUR | sound = works | dsp =v6 | ver = v4.430| lastVer= | status =  Works | comp =yes | size = 1.14 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related in game selector will appear instead of the 50/60hz selector  }}&lt;br /&gt;
{{ NIN| name = Gun | region = GER | sound = works | dsp =v6 | ver = v4.430 | lastVer= | status =  Works | comp = yes| size = 1.14 GB | mcemu = yes | wide = support | 480P = Yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Gun | region = USA | sound = works | dsp = v6 | ver = v2.270 | lastVer= | status =  Works | comp = yes | size = 1.14 GB | mcemu = yes | wide = support | 480P = support| fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Happy Feet | region = USA | sound =works | dsp = v6 | ver = v2.270 | lastVer= | status =  Works  | comp =yes | size = 1.33 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Chamber of Secrets | region = EUR | sound =Works | dsp = v2 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu = yes| wide = yes| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Chamber of Secrets | region = USA | sound = works | dsp = v2 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Goblet of Fire | region = EUR | sound = Works | dsp = v6 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Goblet of Fire | region = USA | sound = Works | dsp = v6 | ver = v2.292 | lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Philosopher&#039;s Stone | region = EUR | sound =Works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.19 GB | mcemu =yes | wide = yes| 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Prisoner of Azkaban | region = EUR | sound = Works | dsp = | ver = v4.430| lastVer= | status = Works | comp = yes| size = 1.25 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Prisoner of Azkaban | region = USA | sound = Works | dsp = v3 | ver = v4.422 | lastVer= | status = Works | comp = yes| size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes = Has heavy input lag.}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Sorcerer&#039;s Stone | region = USA | sound = works | dsp = v3 | ver = v3.373 | lastVer= | status = Works  | comp = yes | size = 1.17 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Harry Potter e il calice di fuoco | region = ITL | sound =Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.16 GB| mcemu = | wide = yes| 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter e il prigioniero di Azkaban | region = ITL | sound =Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes| size = 1.22 GB| mcemu = | wide = yes| 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter e la camera dei segreti | region = ITL | sound =Works | dsp = | ver = v4.430| lastVer= | status = Works | comp =  yes| size = 1.26 GB| mcemu = | wide = yes| 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter e la pietra filosofale | region = ITL | sound =Works | dsp = | ver = v4.422 | lastVer= | status = Works | comp = yes| size = 1.19 GB| mcemu = | wide = yes| 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter La coppa del mondo di Quidditch | region = ITL | sound =Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 912 MB | mcemu = | wide = yes| 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter und der Feuerkelch | region = GER | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter und der Gefangene von Askaban | region = GER | sound = Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter: Quidditch World Cup | region = EUR | sound = Works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp =yes  | size = 907 MB | mcemu =yes  | wide =yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter: Quidditch World Cup | region = USA | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harvest Moon: A Wonderful Life | region = USA | sound = Works | dsp = v2 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 505 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Harvest Moon: Another Wonderful Life | region = USA | sound = Works | dsp = v2 | ver =v2.207 | lastVer=  | status = Works | comp = yes | size = 512 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Harvest Moon: Magical Melody | region = USA | sound = Works | dsp = v6 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 383 MB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Hello Kitty: Roller Rescue | region = USA | sound = Works | dsp = v6 | ver = v1.132 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Das dritte Zeitalter Disc 1&amp;lt;br/&amp;gt;Herr der Ringe, Der: Das dritte Zeitalter Disc 2 | region = GER | sound = Works | dsp = v3 | ver = v2.217 | lastVer=| status = Works | comp = yes | size = 1.20 GB&amp;lt;br/&amp;gt;1.32 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Die Rückkehr des Königs | region = GER | sound = Works | dsp = v3 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Die Zwei Türme | region = GER | sound =Works | dsp = v4 | ver = v2.265 | lastVer= | status = Works | comp =yes | size = 1.29 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hikaru no Go 3 | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hitman 2: Silent Assassin | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status =  works | comp = yes| size = 814 MB | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hitman 2: Silent Assassin | region = USA | sound = works | dsp = v4 | ver = v3.321 | lastVer= | status =  works | comp = yes | size = 812 MB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hobbit, The: The Prelude to the Lord of the Rings | region = USA | sound = Works | dsp = v4 | ver = v1.124 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Homeland| region = JAP | sound = works | dsp = v9 | ver = v1.142 | lastVer= | status =  works | comp = yes | size = 822 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Homeland Test Disc | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Home Run King| region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status =  works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hot Wheels: Velocity X | region = USA | sound = Works | dsp =v3 | ver = v2.168 | lastVer= | status = Works | comp =yes | size = 815 MB | mcemu = Works | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hot Wheels: World Race | region = USA | sound = Works | dsp =v3 | ver = v2.168 | lastVer= | status = Works | comp =yes | size = 328 MB | mcemu = Works | wide = no | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.1: Cubic Lode Runner | region = JAP | sound = Works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 154 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.2: Star Soldier | region = JAP | sound = works | dsp = v4 | ver = v2.272 | lastVer=  | status =  Works | comp = yes | size = 134 MB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.3: PC Genjin: Pithecanthropus Computerurus | region = JAP | sound = Works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 151 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.4: Takahashi-Meijin no Boukenjima | region = JAP | sound = Works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 312 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hulk | region = EUR | sound = Works | dsp = v7 | ver = v2.278 | lastVer= | status = Works | comp = Issues | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hulk | region = USA | sound = Works | dsp = v7 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hunter: The Reckoning | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu = yes | wide = Issues | 480P = | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Hunter: The Reckoning | region = USA | sound = Works | dsp = v4 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = I-Ninja | region = USA | sound = works | dsp =v4 | ver = v1.128 | lastVer=  | status = Works | comp =yes | size = 860 MB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ice Age 2: The Meltdown | region = EUR | sound =works | dsp =v6 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ikaruga | region = EUR | sound = Works | dsp = v4 | ver = v4.430| lastVer= | status = works | comp = | size = | mcemu = | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ikaruga | region = USA | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 204 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Incredible Hulk, The: Ultimate Destruction | region = EUR | sound = Works | dsp = v3 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.28 GB | mcemu = yes | wide = support| 480P = support | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Incredible Hulk, The: Ultimate Destruction | region = USA | sound = Works | dsp = v3 | ver = v2.284 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide = support | 480P = support | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Intellivision Lives! | region = USA | sound = Works | dsp = v6 | ver = r60 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Disc Catalog Summer 2003 | region = Jap | sound = Works | dsp =  | ver = v3.398 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 7 | region = USA | sound = Works | dsp = v4 | ver = v3.398 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =  yes | wide = yes  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 8 | region = USA | sound = Works | dsp = v4 | ver = v3.398 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =  yes | wide = yes  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 10 | region = USA | sound = Works | dsp = v4 | ver = v3.325 | lastVer= | status = Works | comp = | size = | mcemu =  yes | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 11 | region = USA | sound = Works | dsp = v4 | ver = v2.234 | lastVer= | status = Works | comp = | size = | mcemu =  | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 12 | region = USA | sound = Works | dsp = v4 | ver = v2.234 | lastVer= | status = Works | comp = | size = | mcemu =  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 13 | region = USA | sound = Works | dsp = v4 | ver = v3.325 | lastVer= | status = Works | comp = | size = | mcemu = yes  | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 14 | region = USA | sound = Works | dsp = v4 | ver = v3.325 | lastVer= | status = Works | comp = | size = | mcemu =  yes | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 16 | region = USA | sound = Works | dsp =  | ver = v2.234 | lastVer= | status = Works | comp = yes | size = | mcemu =  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 18 | region = USA | sound = Works | dsp = v3 | ver = v2.271 | lastVer= | status = works | comp = yes | size = 1.33 GB | mcemu = yes  | wide =  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = International Superstar Soccer 2 | region = EUR | sound = Works | dsp =  | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 933 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = International Superstar Soccer 3 | region = EUR | sound = Works | dsp =  | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.31 GB| mcemu = yes | wide = yes | 480P = yes | fst = | notes = ISO compressed works only in cISO otherwise  the game freezes  after the first selection in the main menu}}&lt;br /&gt;
{{ NIN| name = Italian Job, The | region = USA | sound = Works | dsp = v4 | ver = v2.249 | lastVer= | status =  Works | comp = yes | size = 333 MB | mcemu =yes  | wide = yes | 480P = no | fst = yes/issues/no | notes =  }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name=James Bond 007 Agent im Kreuzfeuer | region = GER | sound =works | dsp = v2 | ver = v4.430 | lastVer=| status = Works | comp =yes | size = 1.20 GB | mcemu =yes | wide =yes | 480P = no| fst = | notes =Dont force progressive or else you will get blackscreen on intro and second mission.}}&lt;br /&gt;
{{ NIN| name=James Bond 007 Agent Under Fire | region = EUR| sound = works | dsp = v2 | ver = v4.430| lastVer= | status =  Works | comp = yes | size = 1.21 GB | mcemu =yes  | wide = yes | 480P = no | fst = | notes = Dont force progressive or else you will get blackscreen on intro and second mission.}}&lt;br /&gt;
{{ NIN| name=James Bond 007 Agent Under Fire | region = USA | sound = works | dsp = v2 | ver = v4.430| lastVer= | status = works | comp = yes | size = 1.24 GB | mcemu =yes  | wide = | 480P = no | fst = | notes = Switches to 480i during intro scene. The menu is in 480p. The first level is in 480p but the mode switches back to 480i during FMV in second level and then stays that way. Black screen when returning to the menu, random freezes }}&lt;br /&gt;
{{ NIN| name=007: Alles oder Nichts | region = GER | sound = works | dsp = v3 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Bons baisers de Russie | region = FRN | sound =works | dsp = v6 | ver = v4.430|lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu =yes  | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Espion pour Cible | region = FRN | sound = works | dsp = v2 | ver = v4.430 | lastVer= | status =  works | comp = | size = | mcemu =yes  | wide = support | 480P = no| fst = | notes = Dont force progressive or else you will get blackscreen on intro and second mission.}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Everything or Nothing | region = EUR | sound = works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.31 GB | mcemu = | wide = support| 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =James Bond 007: Everything or Nothing | region = USA | sound =works  | dsp =v3  | ver = v2.177 | lastVer= | status =  works | comp =  yes| size = 1.32 GB  | mcemu = yes  | wide =support  | 480P = support | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: From Russia with Love | region = EUR | sound =works | dsp = v6 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes  | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =James Bond 007: From Russia with Love | region = USA | sound =works  | dsp =v6  | ver = v3.347 | lastVer= | status =  Works | comp = yes | size = 1.30 GB | mcemu =yes  | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Liebesgrüße aus Moskau | region = GER | sound =works | dsp = v6 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes  | wide = support| 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = EUR | sound =Works | dsp = v4 | ver = v4.430 | lastVer= | status =works | comp =yes | size = 1.19 GB | mcemu =yes | wide =support | 480P = issues | fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = FRN | sound =Works | dsp = v4 | ver = v4.430| lastVer= | status =works | comp =| size = | mcemu = yes | wide =support | 480P =Issues| fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = GER | sound =Works | dsp = v4 | ver = v4.430| lastVer= | status = Works | comp =yes | size =1.19 GB | mcemu =yes   | wide =support | 480P = support | fst = | notes =480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii) }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = SPN | sound =Works | dsp = v4 | ver = v4.430| lastVer= | status =works | comp =| size = | mcemu =yes | wide =support | 480P = Issues| fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = USA | sound =works | dsp = v4 | ver = v3.331 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Quitte ou Double | region = FRN | sound = works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = support| 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Todo o Nada | region = SPN | sound = works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Jeremy McGrath Supercross World | region = EUR | sound = works | dsp = v2 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 572 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Jeremy McGrath Supercross World | region = USA | sound = works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Judge Dredd: Dredd vs. Death | region = USA | sound =works | dsp =v3  | ver = v2.145 | lastVer= | status = Works | comp =  | size = 1.04 GB | mcemu =yes  | wide =support | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Kao the Kangaroo: Round 2 | region = USA | sound = | dsp = v3 | ver = v2.173| lastVer= | status = works |comp = no | size = 1.34 GB | mcemu = yes| wide =issues | 480P =yes | fst = | notes = Needs Custom Patch to fix clipping issues with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Karaoke Revolution Party | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer= | status = Works | comp = yes | size = 757 MB | mcemu = yes | wide = | 480P = yes | fst = | notes = No Mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Kelly Slater&#039;s Pro Surfer | region = EUR | sound = Works | dsp = v4 | ver = v2.187 | lastVer= | status = Works | comp =  | size = | mcemu = yes | wide =  | 480P = yes | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Kelly Slater&#039;s Pro Surfer | region = USA | sound = Works | dsp = v4 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide =  | 480P = yes | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Kidou Senshi Gundam: Gundam vs. Z Gundam | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Kidou Senshi Gundam: Senshitachi no Kiseki | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Kidou Senshi Gundam: Senshitachi no Kiseki Special Disc | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Killer 7 Disc 1&amp;lt;br&amp;gt;Killer 7 Disc 2 | region = EUR | sound = works | dsp = v6 | ver = v4.428 | lastVer= | status =  works | comp = yes | size = 1.23 GB&amp;lt;br&amp;gt;873 MB | mcemu = yes  | wide =issues | 480P = yes | fst = | notes =If &amp;quot;Force progressive&amp;quot; is selected press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up.&amp;lt;br&amp;gt;Widescreen issues:Objects disappear near edges of screen }}&lt;br /&gt;
{{ NIN| name = Killer 7 Disc 1&amp;lt;br&amp;gt;Killer 7 Disc 2 | region = USA | sound = works | dsp = v6 | ver = v4.418 | lastVer=  | status =  works | comp = yes | size = 1.19 GB&amp;lt;br&amp;gt;835 MB | mcemu = yes | wide =issues | 480P = yes | fst = | notes =Widescreen issues:Objects disappear near edges of screen}}&lt;br /&gt;
{{ NIN| name = King Arthur | region = USA | sound = Works | dsp = v6 | ver = v1.140 | lastVer= | status = Works | comp = yes | size = 1.132 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Kirby Air Ride | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer=| status = Works | comp = issues | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Unshrinkable with DMToolbox but can be shrunk with gcit. Needs Custom Patch for Proper HUD with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Kirby Air Ride | region = USA | sound = Works | dsp = v4 | ver = v2.260 | lastVer= | status = Works | comp = issues | size = 659 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Unshrinkable with DMToolbox; shrinking with GCIT works fine, though. Needs Custom Patch for Proper HUD with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Kiwame Mahjong DX II | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Knights of the Temple: Infernal Crusade | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  yes| size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Knockout Kings 2003 | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Go! Go! Mamono Fight!! | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 569 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Yuujou Tag Battle 2 | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 853 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Yuujou Tag Battle: Full Power | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Korokke! Ban-Ō no Kiki o Sukue | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Kururin Squash! | region = JAP | sound = works | dsp = v3 | ver = v1.67 | lastVer= | status = Works | comp = yes | size = 228 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Curtain transition only covers 4:3 frame but does not affect gameplay. Everything else, levels and menus, all appear fine. Plus, widescreen allows you see more of the level.  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp =yes  | size = 1.27 GB | mcemu =yes | wide =yes | 480P =yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = GER | sound = Works | dsp = v6 | ver = v2.145 | lastVer= | status = Works | comp =yes  | size = 1.27 GB | mcemu =yes | wide =yes | 480P =yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = USA | sound = Works | dsp = v6 | ver = v2.163 | lastVer= | status = Works | comp =  yes| size = 1.27 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Largo Winch: Empire Under Threat | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Golfer | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Spyro, The: A New Beginning | region = USA | sound = Works | dsp = v6 | ver = v2.232 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Collector&#039;s Edition | region = EUR | sound = works | dsp = v5 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Width must be set to default or else game shows no picture. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Collector&#039;s Edition | region = USA | sound = works | dsp = v5 | ver = v3.387 | lastVer= | status = works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  Width must be set to default or else game shows no picture.Widescreen only works on Wind Waker demo,Ocarina of time and Majora&#039;s Mask. In ocarina of time, widescreen minorly distorts the inside of buildings that use prerendered graphics. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Four Swords Adventures | region = EUR | sound = Works | dsp = v5 | ver = v2.178 | lastVer= | status = Works | comp = yes | size = 462 MB | mcemu = yes | wide = no | 480P =yes | fst = | notes = No GBA support on WiiU. Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Four Swords Adventures | region = USA | sound = Works | dsp = v5 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 254 MB| mcemu = yes | wide = no | 480P =support | fst = | notes = No GBA support on WiiU. Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Ocarina of Time: Master Quest | region = EUR | sound = works | dsp = v4 | ver = v4.428 | lastVer= | status = works | comp =yes | size = 1.06 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Width must be set to default or else game shows no picture. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Ocarina of Time: Master Quest | region = USA | sound = works | dsp = v4 | ver = v3.387 | lastVer= | status = works | comp = yes | size =  1.04 GB | mcemu = yes| wide =yes | 480P = support| fst = | notes = Width must be set to default or else game shows no picture.Widescreen minorly distorts the inside of buildings that use prerendered graphics. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Twilight Princess | region = EUR | sound = works | dsp = v8 | ver = v2.219 | lastVer= | status = Works | comp = yes | size = 0.97 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Twilight Princess | region = USA | sound = works | dsp = v8 | ver = v3.337 | lastVer=| status = Works| comp = yes | size = 0.97 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Very minor glitches in cutscenes when widescreen turned on}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Wind Waker | region = EUR | sound = Works | dsp = v0 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.03 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA support (Tingle Tuner) on WiiU.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Wind Waker | region = USA | sound = Works | dsp = v0 | ver = v3.337 | lastVer= | status = Works | comp = yes | size = 1.01 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  No GBA support (Tingle Tuner) on WiiU.}}&lt;br /&gt;
{{ NIN| name = Legends of Wrestling | region = USA | sound = Works | dsp =v2  | ver = v2.270 | lastVer= | status = works | comp = | size = 1.35 GB  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legends of Wrestling II | region = USA | sound = Works | dsp =v2  | ver = v2.166 | lastVer= | status = Works | comp = | size =  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars: The Video Game | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars: The Video Game | region = USA | sound = Works | dsp = v6 | ver = r80 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = no | 480P = | fst = | notes = Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars II: The Original Trilogy | region = USA | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = Needs Custom Patch to improve internal Widescreen.}}&lt;br /&gt;
{{ NIN| name = Lemony Snicket&#039;s A Series Of Unfortunate Events | region = USA | sound = Works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Looney Toons: Back in Action | region = USA | sound = works | dsp =v4 | ver = v2.146 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Return of the King | region = EUR | sound = Works | dsp = v3 | ver = v2.217| lastVer= | status =Works| comp =yes | size = 1.29 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Return of the King | region = USA | sound = Works | dsp = v3 | ver = v2.180 | lastVer= | status =Works | comp = yes| size = 1.33 GB | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Third Age Disc 1&amp;lt;br/&amp;gt;Lord of the Rings, The: The Third Age Disc 2 | region = EUR | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp =yes | size = 1.20 GB&amp;lt;br /&amp;gt;1.32 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = Forced progressive cuts image. }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Third Age Disc 1&amp;lt;br/&amp;gt;Lord of the Rings, The: The Third Age Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.175 | lastVer= | status = works | comp =yes | size = 1.20 GB&amp;lt;br/&amp;gt;1.32 GB| mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Two Towers | region = EUR | sound = Works | dsp = v4 | ver = v2.270 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Two Towers | region = USA | sound = works | dsp = v4 | ver = v3.352 | lastVer= | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = You must not force Widescreen or Progressive, elsewhere it should crash the game, and it would show only a black screen.}}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms | region = EUR | sound = works | dsp = | ver = v4.428| lastVer= | status = Works | comp = yes | size = 740 MB | mcemu = | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms II | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = | wide = yes | 480P = yes | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Lost Kingdoms | region = USA | sound = works | dsp =v2 | ver = v2.284 | lastVer= | status = Works | comp = yes | size = 583 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms II | region = USA | sound = works | dsp =v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 999 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Lotus Challenge | region = USA | sound = works | dsp =v3 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 746 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = EUR | sound = Works | dsp = v11 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 272 MB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion 60hz patch| region = EUR | sound = Works | dsp = v11 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 272 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = For both 60hz and forced to 480P to run the game while in a black screen press left on the dpad and the &amp;quot;A&amp;quot;and the game will show up. Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here] }}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = USA | sound = Works | dsp = v11 | ver = v3.337 | lastVer=   | status = works | comp = yes | size = 186 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lupin III: Umi ni Kieta Hihou | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Madden NFL 2002 | region = USA | sound =works | dsp = v2 | ver = v1.129 | lastVer= | status = Works | comp =yes | size = 610 MB | mcemu =yes | wide = support | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2003 | region = USA | sound =works | dsp = v9 | ver = v1.129 | lastVer= | status =  Works | comp =yes  | size = 1.34 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2004 | region = USA | sound = Works | dsp = v4 | ver = v1.140 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2005 | region = USA | sound = Works | dsp = v3 | ver = v1.140 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 06 | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 07 | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 08 | region = USA | sound = Works | dsp = v6 | ver = v2.166 | lastVer= | status = Works | comp = yes| size = 1.26 GB| mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Major League Baseball 2K6 | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Golf: Family Tour | region = JAP | sound = Works | dsp = v2 | ver = v3.325 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = support | fst = no | notes = DiscEX format is Working.}}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour | region = EUR | sound = Works | dsp = v2 | ver = v4.418 | lastVer= | status = works | comp = yes | size = 1.24 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour 60hz patched | region = EUR | sound = Works | dsp = v2 | ver = v4.418 | lastVer= | status = works | comp = yes | size = 1.24 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]}}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour | region = USA | sound = Works | dsp = v2 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = support | fst = no | notes = Minor glitches when widescreen patch is turn on.}}&lt;br /&gt;
{{ NIN| name = Mario Kart Arcade GP | region = USA | sound = works | dsp = v9 | ver = v4.428| lastVer = | status =  works | comp = yes | size = 306 MB | mcemu = yes | wide = yes | 480P = yes | fst = issues | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Kart Arcade GP 2 | region = USA | sound = works | dsp = v9 | ver = v4.428 | lastVer = | status =  works | comp = yes | size = 454 MB | mcemu = yes | wide = yes | 480P = yes | fst = issues | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! | region = EUR | sound = Works | dsp = v5 | ver = v4.428| lastVer= | status = Works | comp = yes | size = 614 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen Patch does not work in 2 player multiplayer.}}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! | region = USA | sound = Works | dsp = v5 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 382 MB | mcemu = yes | wide = issues | 480P = support | fst =yes | notes = Widescreen Patch does not work in 2 player multiplayer.}}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! (Bonus Disc) | region = USA | sound = Works | dsp = v5 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = | wide = issues | 480P = support | fst = | notes = No GBA support: Trying to load Fire Emblem content crashes the game. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Mario Party 4 | region = EUR | sound = Works | dsp = v2 | ver = v5.486 | lastVer= | status = Works | comp = yes | size = 579 MB | mcemu = yes | wide = issues | 480P = issues | fst = | nolimit = yes | notes = Needs Custom Patch [https://wiki.dolphin-emu.org/index.php?title=Mario_Party_4#16:9_Widescreen_Gecko_Code here] to enable widescreen, without it the Widescreen Hack has no effect. Even then when enabled, many graphical elements are positioned incorrectly or stretched. 480P works on v5.486 of Nintendont, however the in-game timers run 20% too fast (minigames etc): A result of running at 60Hz, not 480P specifically}}&lt;br /&gt;
{{ NIN| name = Mario Party 4 | region = USA | sound = Works | dsp = v2 | ver = v2.238| lastVer= | status = Works | comp = yes | size = 570 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack properly. }}&lt;br /&gt;
{{ NIN| name = Mario Party 5 | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 880 MB | mcemu = yes | wide = issues | 480P = no | fst = | notes =Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 5 60hz patched | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 880 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]. Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 5 | region = USA | sound = Works | dsp = v3 | ver = v2.266 | lastVer= | status = Works | comp = yes | size = 951 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 6 | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 750 MB | mcemu = yes | wide = issues | 480P = no | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt;Needs Custom Patch to use the Widescreen Hack Properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 6 60hz patched | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 750 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]. Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 6 | region = USA | sound = Works | dsp = v3 | ver = v4.422 | lastVer= | status = Works | comp = yes | size = 751 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt;Needs Custom Patch to use the Widescreen Hack Properly. Doesn&#039;t work on multigame ISO disc.}}&lt;br /&gt;
{{ NIN| name = Mario Party 7 | region = EUR | sound = Works | dsp = v9 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 585 MB | mcemu = yes | wide = issues | 480P = no | fst = | notes  =No mic support on WiiU.&amp;lt;br /&amp;gt;Needs Custom Patch to use the Widescreen Hack Properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 7 60hz patched | region = EUR | sound = Works | dsp = v9 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 585 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]. Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 7 | region = USA | sound = Works | dsp = v9 | ver = v2.238 | lastVer= | status = Works | comp = yes | size = 570 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt; Needs Custom Patch to use the Widescreen Hack properly. }}&lt;br /&gt;
{{ NIN| name = Mario Power Tennis | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer = | status = works | comp =yes | size = 640 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Power Tennis | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer = | status = works| comp = yes | size = 601 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Smash Football | region = EUR | sound = Works | dsp = v9 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 618 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Mario Superstar Baseball | region = EUR | sound = works| dsp = v9 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 604 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Mario Superstar Baseball | region = USA | sound = works | dsp = v9 | ver = v3.386 | lastVer= | status = Works| comp = yes | size = 602 MB | mcemu = yes | wide = issues | 480P =support | fst = | notes = Widescreen issues: stretched image. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Mark Davis Pro Bass Challenge | region = USA | sound = Works | dsp = v9 | ver = v1.132 | lastVer= | status =Works | comp = yes | size = 97.6 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Marvel Nemesis: Rise of the Imperfects | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status =Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mary-Kate and Ashley: Sweet 16: Licensed to Drive | region = USA | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mat Hoffman&#039;s Pro BMX 2 | region = USA | sound = Works | dsp = v2 | ver = v1.125 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MaxPlay Classic Games (Unl) | region = EUR | sound = Works| dsp = vxx | ver = v58.25.32 | lastVer= | status = Issues| comp = issues | size = | mcemu = yes | wide = no | 480P =   | fst = | nolimit = | notes = Controllers don&#039;t work, screen flickers}}&lt;br /&gt;
{{ NIN| name = MC Groovz Dance Craze | region = USA | sound = Works | dsp = v9 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Medabots Infinity | region = USA | sound = works | dsp = v3 | ver = v1.127 | lastVer= | status =  Works | comp = | size =  | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: European Assault | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status =  works | comp = yes| size = 1.33 GB | mcemu = | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: European Assault | region = USA | sound = works | dsp =v6 | ver = v4.419 | lastVer= | status =  works | comp = yes| size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Frontline | region = ITL | sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = yes| size = 1.33 GB| mcemu = | wide = yes | 480P = no| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Frontline | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = yes | size = 1.33 GB | mcemu = | wide = yes | 480P = no| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Frontline | region = USA | sound = works | dsp = | ver = v4.442 | lastVer= | status = works | comp = yes| size = 1.34 GB | mcemu = yes | wide = | 480P = | fst = | notes =    }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = EUR | sound = works | dsp = v3 | ver = v4.428 | lastVer=  | status = works | comp = yes | size = 867 MB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Rarely a mission may fail to load, just reset the game and try again. }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = GER | sound = works | dsp = v3 | ver = v3.337 | lastVer= | status = Works | comp = yes | size = 1.13 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Rarely a mission may fail to load, just reset the game and try again. }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = USA | sound = works | dsp = v3 | ver = v3.337 | lastVer= | status = works | comp = yes| size = 1.35 GB&amp;lt;br /&amp;gt;1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Rarely a mission may fail to load, just reset the game and try again. }}&lt;br /&gt;
{{ NIN| name = Mega Man Anniversary Collection | region = USA | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp =yes | size =1.33 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mega Man X Collection | region = USA | sound = Works | dsp = v9 | ver = 4.428 | lastVer=   | status = Works | comp =yes | size = 794 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Mega Man X: Command Mission | region = EUR | sound = works | dsp = v9 | ver = v2.166 | lastVer=  | status = works | comp = yes| size = 1.26 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Mega Man X: Command Mission | region = USA | sound = works | dsp = v9 | ver = v2.276 | lastVer=  | status = works | comp = | size = 1.18 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = Widescreen Patch doesn&#039;t work. Screen is stretched. }}&lt;br /&gt;
{{ NIN| name = Mega Man: Network Transmission | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = | size = 505 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mega Man: Network Transmission | region = USA | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 557 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Men in Black II: Alien Escape | region = USA | sound = works | dsp = v4 | ver = v1.129 | lastVer= | status =  works | comp =no | size = 1.29 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Metal Arms: Glitch in the System | region = USA | sound = Works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.22 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.14 GB&amp;lt;br /&amp;gt;1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = ONLY IF YOU ARE USING EMULATED CONTROLLERS: Since you can&#039;t switch controller ports to beat Psycho Mantis, you&#039;ll have to die at least once in that fight (if u are using real Gc controllers in the GC Wii ports, everything is fine)[http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-381#post-5008892 More info here] }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 60hz patched | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.14 GB&amp;lt;br /&amp;gt;1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Info about the 60hz patch can be found [https://gbatemp.net/threads/patches-to-convert-pal-50hz-games-into-pal-60hz-nintendont-compatible.437896/ here].&lt;br /&gt;
ONLY IF YOU ARE USING EMULATED CONTROLLERS: Since you can&#039;t switch controller ports to beat Psycho Mantis, you&#039;ll have to die at least once in that fight (if u are using real Gc controllers in the GC Wii ports, everything is fine)[http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-381#post-5008892 More info here] }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v4.418 | lastVer= | status = works | comp = yes | size = 1.21 GB&amp;lt;br&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes: Special Disc | region = JAP | sound =works  | dsp = v3 | ver = v4.428 | lastVer= | status = works | comp = yes  | size = 888 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metroid Prime | region = EUR | sound = Works | dsp = v2  | ver = v4.428 | lastVer= | status = Works | comp =yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metroid Prime | region = USA | sound = Works | dsp = v2 | ver = v3.352 | lastVer= | status = Works | comp = no| size = 1.25 GB | mcemu = Yes | wide = yes | 480P = support | fst = | notes = Will not boot if shrunk. Widescreen Patch added in 335.}}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes | region = EUR | sound =Works | dsp = v9 | ver = v4.428 | lastVer=  | status = Works | comp =yes | size = 1.30 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes | region = USA | sound =Works | dsp = v9 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = Yes | wide = yes | 480P = yes | fst = | notes = Widescreen Patch added in 335. (Multiplayer widescreen glitchy when using morph ball)}}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes Bonus Disc | region = USA | sound =Works | dsp = v9 | ver = v2.171 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Micro Machines | region = EUR | sound = works | dsp = v4 | ver = v2.277 | lastVer= | status = works | comp = yes | size = 583 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures | region = USA | sound = Works | dsp = v3 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.05 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures 2 | region = USA | sound = works | dsp =v3 | ver = v3.340 | lastVer= | status = works | comp = | size = 1.29 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures 3 | region = USA | sound = works | dsp =v6 | ver = v2.265 | lastVer=  | status = works | comp = yes | size = 1.18 GB | mcemu = yes | wide = issues | 480P = yes | fst = yes | notes = Widescreen doesn&#039;t work on Hydro Thunder or any of the 2D games obviously. }}&lt;br /&gt;
{{ NIN| name = Minority Report: Everybody Runs | region = USA | sound = works | dsp = v4 | ver = v2.275 | lastVer=  | status = works | comp =  | size = 1.35 GB| mcemu =yes | wide = support | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Mission Impossible Operation Surma | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer=  | status = works | comp =no  | size = 1.16 GB| mcemu =yes | wide =  | 480P = | fst = | notes = Shrunken ISO blackscreens. }}&lt;br /&gt;
{{ NIN| name = MLB SlugFest 2003 | region = USA | sound = Works | dsp = v2 | ver = v1.47 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MLB SlugFest 2004 | region = USA | sound = Works | dsp = v2 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mobile Suit Gundam Sensitachi no Kiseki (The Ace Pilot)| region = JAP | sound = Works | dsp = | ver = v2.210 | lastVer= | status = works | comp = yes | size = 1.50 GB | mcemu = yes  | wide = no | 480P = yes | fst = | notes = Force NTSC to boot. }}&lt;br /&gt;
{{ NIN| name = Mobile Suit Gundam vs Z Gundam | region = JAP | sound = Works | dsp =  | ver = v2.210 | lastVer= | status = works | comp = yes | size = 1.50 GB | mcemu = yes  | wide = no | 480P = no | fst = | notes = Force NTSC to boot.}}&lt;br /&gt;
{{ NIN| name = Momotaro Dentetsu 11: Black Bombee Shutsugen! no Kan | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Momotaro Dentetsu 12: Nishi Nihon hen mo Arimasse! | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monopoly Party | region = USA | sound = Works | dsp = v4 | ver = v1.142 | lastVer= | status = works | comp = yes | size = 867 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster 4x4: Masters of Metal | region = USA | sound = works | dsp = v3 | ver = v2.278 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster House | region = USA | sound = Works | dsp = v6 | ver = v1.142 | lastVer= | status = works | comp = yes | size = 584 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster Jam: Maximum Destruction | region = USA | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 487 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Monsters, Inc: Scream Arena | region = USA | sound = works | dsp = v4 | ver = v2.238 | lastVer= | status = works | comp = yes | size = 676 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mortal Kombat: Deadly Alliance | region = USA | sound = Works | dsp = v2 | ver = v2.265 | lastVer= | status = works | comp = yes | size = 1.36 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mortal Kombat: Deception | region = USA | sound = works | dsp = v6 | ver = v4.422 | lastVer= | status = works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mr. Driller: Drill Land | region = JAP | sound = works | dsp = | ver = v3.318 | lastVer= | status =  Works | comp = yes | size = 875 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Muppets: Party Cruise | region = USA | sound = Works | dsp = v3 | ver = v1.03 | lastVer= | status = Works | comp = yes | size = 1.08 GB| mcemu = | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Muscle Champion: Kinnikutou no Kessen | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mutsu to Nohohon | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MVP Baseball 2004  | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MVP Baseball 2005  | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = yes| size =1.35 GB | mcemu =yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MX SuperFly featuring Ricky Carmichael  | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Mystic Heroes | region = EUR| sound = Works | dsp = | ver = v4.428| lastVer=  | status = Works | comp = yes | size = 726 MB| mcemu = yes | wide = yes | 480P = no | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Mystic Heroes | region = USA | sound = Works | dsp = v2 | ver = v4.428| lastVer=  | status = Works | comp = yes | size =722 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Namco Museum| region = USA | sound = works | dsp =v9 | ver = v2.184 | lastVer= | status = works | comp = yes | size = 630 MB | mcemu = yes |  |  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Namco Museum: 50th Anniversary | region = USA | sound = works | dsp = | ver = v2.166 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Naruto Collection | region = JAP | sound = Works | dsp = v3 | ver = v2.188 | lastVer= | status = Works | comp = yes | size = 793 MB | mcemu =  | wide =  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Naruto: Clash of Ninja | region = USA | sound = works | dsp =v9 | ver = v3.305 | lastVer= | status =  Works | comp = yes | size = 324 MB | mcemu = yes | wide = yes | 480P = support | fst = yes | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Naruto: Clash of Ninja 2 | region = USA | sound = Works | dsp = v2 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Shrunk image crashes upon main menu. Can&#039;t move up or down while pausing. Turn on Native Control. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Naruto: Gekitōu Ninja Taisen! 3 | region = JAP | sound = Works | dsp = | ver = v2.281 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide =  | 480P = yes | fst = | notes = Compress with DMToolbox only.You need an MD5 matching iso or elf it will freeze on the main menu screen due to brooken audiostreaming allignement.}}&lt;br /&gt;
{{ NIN| name = Naruto: Gekitōu Ninja Taisen! 4 | region = JAP | sound = Works | dsp = v9 | ver = v2.145 | lastVer= | status = Works | comp = | size = 1.30 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NASCAR 2005: Chase for the Cup  | region = USA | sound = works | dsp = v3 | ver = v2.248 | lastVer= | status = works | comp = yes| size = 950 MB | mcemu =yes  | wide = | 480P =support  | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = NASCAR: Dirt to Daytona | region = USA | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide =support | 480P =support  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NASCAR Thunder 2003 | region = USA | sound = Works | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P =  support| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA 2K2 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA 2K3 | region = USA | sound = Works | dsp =  | ver = v4.430 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =yes  | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA 2K3 | region = EUR| sound = Works | dsp =  | ver = v4.430 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =yes  | wide = yes | 480P = no | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA Courtside 2002 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 06 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 2003 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 2004 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 2005 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Street | region = USA | sound = works | dsp = v2 | ver = v3.335  | lastVer= | status =  Works | comp = yes | size = 394 MB | mcemu =yes  | wide = issues | 480P = yes | fst = | notes = force widescree  makes the game randomly freeze.}}&lt;br /&gt;
{{ NIN| name = NBA Street Vol. 2 | region = USA | sound = works | dsp = v4 | ver = v1.133 | lastVer=  | status =  Works | comp = yes | size = 1.00 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Street V3 | region = USA | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NCAA College Basketball 2K3 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NCAA College Football 2K3 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NCAA Football 2003 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NCAA Football 2004 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NCAA Football 2005 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Carbon | region = USA | sound = Works | dsp =v6 | ver = v4.428 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide =support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Hot Pursuit 2 | region = USA | sound = Works | dsp = v2 | ver = v3.323 | lastVer= | status = works | comp = yes | size = 985 MB | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes =  }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Most Wanted | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Most Wanted | region = USA | sound = Works | dsp = v6 | ver = v3.307 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground | region = USA | sound = Works | dsp = v3 | ver = v3.344 | lastVer= | status = Works | comp = yes | size = 1.02 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground 2 | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide =support | 480P = yes| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground 2 | region = USA | sound = Works | dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Neighbors from Hell  | region = EUR | sound = Works | dsp = | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL 2K3 | region = USA | sound = Works | dsp = v2 | ver = v1.129 | lastVer= | status = Works | comp =no | size = 1.34 GB | mcemu =yes  | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Blitz 2002 | region = USA | sound = Works | dsp = v2 | ver = v3.359 | lastVer= | status = Works | comp = | size = 1.15 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NFL Blitz 2003 | region = USA | sound = Works | dsp = v2 | ver = v3.359 | lastVer= | status = works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Blitz Pro | region = USA | sound =works  | dsp = v3 | ver = v3.359 | lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu =yes  | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL QB Club 2002 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NFL Street | region = USA | sound = Works | dsp = v4 | ver = v2.175 | lastVer= | status = Works | comp =yes | size = 905 MB | mcemu = Yes | wide = support| 480P = support| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Street 2 | region = USA | sound = works | dsp = v3 | ver = v2.281 | lastVer= | status = works | comp =yes | size = 1.25 GB | mcemu = yes | wide =  | 480P = Yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NHL 2003 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 2004 | region = USA | sound = Works | dsp = v4 | ver = v2.194 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 2005 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 06 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  yes| size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 2K3 | region = USA | sound = works | dsp =  | ver = v2.278  | lastVer=  | status =   works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz 2002 | region = USA | sound = Works | dsp =   | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 816 MB | mcemu = Yes | wide =  | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz 2003 | region = USA | sound = Works | dsp = v4  | ver = v2.281 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = issues | wide =  | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz Pro | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Barnyard | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Jimmy Neutron: Boy Genius | region = USA | sound =works | dsp =  | ver = v3.371 | lastVer= | status = Works | comp = yes  | size = 945 MB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = widescreen mode causes minor rendering issues }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Jimmy Neutron: Boy Genius: Attack of the Twonkies | region = USA | sound =works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size =  | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Party Blast | region = USA | sound = Works| dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = | size = 923 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Rocket Power: Beach Bandits | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Battle for Bikini Bottom | region = USA | sound =works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp =yes| size = 1.17 GB | mcemu =yes | wide =no | 480P =yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Creature from the Krusty Krab | region = USA | sound = Works | dsp = v6 | ver = v3.351 | lastVer= | status = Works | comp =yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Spongebob Squarepants: Lights, Camera, Pants! | region = USA | sound = Works | dsp =  | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu =  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Revenge of the Flying Dutchman | region = USA | sound = Works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp =yes | size = 577 MB | mcemu = yes | wide = issues| 480P = yes | fst = | notes = Widescreen Issues:   Objects near the edge disappear outside the frame}}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: The Movie | region = USA | sound = works| dsp = | ver = v2.236 | lastVer= | status = works | comp =yes | size = 795 MB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Nickelodeon Tak 2: The Staff of Dreams | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp = yes | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Nickelodeon The Adventures of Jimmy Neutron: Boy Genius: Jet Fusion | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nicktoons: Battle for Volcano Island | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nicktoons Unite! | region = USA | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nintendo Gamecube Preview Disc: May 2003 | region = USA | sound = Issues | dsp = | ver = v2.175 | lastVer= | status = Works | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = No music, certain voices/sounds missing from Viewtiful Joe demo.}}&lt;br /&gt;
{{ NIN| name = Nintendo Puzzle Collection | region = JAP | sound = Works | dsp = v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 137 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = No GBA support on WiiU. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Odama | region = EUR | sound = Works | dsp = v6 | ver = v3.331 | lastVer= | status = Works | comp = yes | size = 269 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Odama | region = USA | sound = Works | dsp = v6 | ver = v1.60 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P =support | fst = | notes = No mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Ohenro-San: Hosshin no Dojo (Awa Kuni) Hen | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = One Piece: Grand Adventure | region = USA | sound = Works | dsp = v2 | ver = v3.373 | lastVer= | status = Works | comp = yes| size = 1.10 GB| mcemu = yes | wide = | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = One Piece: Grand Battle! 3 | region = Jap | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Outlaw Golf | region = USA | sound = | dsp =v4 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = P.N. 03 | region = EUR | sound = works | dsp = v4 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 802 MB| mcemu =yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = P.N. 03 | region = USA | sound = works | dsp = v4 | ver = v2.167 | lastVer=  | status = works | comp =yes | size = 796 MB | mcemu = yes  | wide = yes | 480P =support  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man Fever | region = USA | sound =works | dsp = v2 | ver = v3.305 | lastVer=  | status = Works | comp = yes| size = 1.07 GB | mcemu = yes  | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Pac-Man Vs. | region = EUR | sound = works | dsp = v5 | ver = v4.430| lastVer= | status = Works  | comp = yes | size = 60 MB| mcemu = | wide = yes | 480P = yes | fst = | notes =If &amp;quot;Force progressive&amp;quot; is selected press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Pac-Man Vs. | region = USA | sound = Works | dsp = v5 | ver = v2.275 | lastVer= | status =Works  | comp = yes | size = 54.1 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support on WiiU.}}&lt;br /&gt;
{{ NIN| name = Pac-Man World 2 | region = EUR | sound = Works | dsp = | ver = v4.428 | lastVer= | status =  works | comp = yes | size = 874 MB | mcemu = | wide = support | 480P = no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man World 2 | region = USA | sound = Works | dsp = v2 | ver = v2.240 | lastVer= | status =  works | comp = yes | size = 852 MB | mcemu = yes | wide = no | 480P = yes| fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. }}&lt;br /&gt;
{{ NIN| name = Pac-Man World 3 | region = EUR | sound = works | dsp =  | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = | wide =yes | 480P = no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man World 3 | region = USA | sound = works | dsp = v3 | ver = v3.351 | lastVer= | status = Works | comp = yes | size = 1.35 GB| mcemu = yes | wide =yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man World Rally | region = USA | sound = works | dsp = v6  | ver = v2.278 | lastVer= | status =  Works | comp = yes | size = 537 MB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Paper Mario RPG | region = JAP | sound = Works | dsp = v9 | ver = v1.108 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Paper Mario: The Thousand-Year Door | region = EUR | sound = Works | dsp = v9 | ver = v4.428| lastVer= | status = Works | comp = yes | size = 590 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Paper Mario: The Thousand-Year Door | region = USA | sound = Works | dsp = v9 | ver = v3.337 | lastVer= | status =works | comp = yes | size = 577 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 9 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 10 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 11 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 12 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Peter Jackson&#039;s King Kong: The Official Game of the Movie | region = USA | sound = Works | dsp =v6 | ver = v3.348 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = in &amp;quot;Call Kong&amp;quot; the V-Rex may stop moving after entering a dead end, if this happen you got 2 chances either try again until it works or if you are in story mode as soon as you enter the hole move to the right and see a small contruction in a wall like a house you can enter,with some stairs on you the left and some spears to the right, stay there in the middle and save, exit the game and come back in and the rex should be inside since you saved on the next checkpoint.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II | region = USA | sound =works | dsp =  | ver = v2.301 | lastVer= | status = Works | comp = yes| size = 1.31 GB | mcemu =yes | wide =no | 480P =support | fst = | notes = Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II | region = EUR | sound =works | dsp =  | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II Plus | region = USA | sound =works | dsp =  | ver = v3.395 | lastVer =  | status = works | comp = | size = 1.31 GB | mcemu =yes | wide = yes | 480P =support | fst = yes | notes = Select No on the calendar screen. Widescreen issues: Map shifts off its square when widescreen is on. }}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode III C.A.R.D. Revolution | region = EUR | sound =works | dsp = | ver = v2.301 | lastVer= | status = Works | comp = yes | size =1.23 GB | mcemu =yes | wide = | 480P = support| fst = | notes = Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode III C.A.R.D. Revolution | region = USA | sound =works | dsp = | ver = v2.301 | lastVer= | status = works | comp = yes| size =1.35 GB | mcemu =yes | wide = issues | 480P = support| fst = | notes =  Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Pikmin | region = EUR | sound = Works | dsp = v12 | ver =v4.430| lastVer=| status = Works | comp =yes | size =643 MB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pikmin | region = USA | sound = Works | dsp = v10 | ver = v2.289 | lastVer= | status = Works | comp = yes | size = 634 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Pikmin 2 | region = EUR | sound =works  | dsp = v5 | ver = v4.428 | lastVer= | status = Works | comp =yes  | size = 971 MB | mcemu =yes  | wide =yes | 480P = yes | fst = | notes = Compress with DMToolbox only. Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Pikmin 2 | region = USA | sound = works | dsp = v5 | ver = v3.328 | lastVer= | status = Works | comp = yes | size = 963 MB | mcemu = yes | wide =yes | 480P = support | fst = | notes = Compress with DMToolbox only. Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Pinball Hall of Fame: The Gottlieb Collection | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pitfall: The Lost Expedition | region = USA | sound = Works | dsp = v2| ver = v2.278 | lastVer= | status = Works | comp = yes| size = 917 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = EUR | sound = Works | dsp = v3 | ver = v3.364 | lastVer= | status = issues| comp = yes | size = 362 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = GBA Emulation does not work so no adventure mode. choosing the option return to list will crash the game while managing boxes, but you can deposit and withdraw pokemons as long as you dont choose that option.}}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = USA | sound = works | dsp = v3 | ver = v3.364 | lastVer= | status = issues | comp = yes | size = 362 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = GBA Emulation does not work so no adventure mode. choosing the option return to list will crash the game while managing boxes, but you can deposit and withdraw pokemons as long as you dont choose that option. }}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = JAP | sound = works | dsp = v4 | ver = v3.334 | lastVer= | status = issues| comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = GBA Emulation not working. Backing out of &amp;quot;Go to Adventure&amp;quot; returns to title with black screen.}}&lt;br /&gt;
{{ NIN| name = Pokémon Channel | region = USA | sound = works | dsp =v2 | ver = v1.52 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480p = support | fst = | notes = No e-Reader support. }}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = EUR | sound = Works | dsp = v2 | ver = v2.169 | lastVer= | status = works | comp =yes | size = 679 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack with proper fullscreen effects.}}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = USA | sound = Works | dsp = v2 | ver = v2.169 | lastVer= | status = Works | comp = yes | size = 630 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack with proper fullscreen effects.}}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = JAP | sound = Works | dsp = v2 | ver = v2.170 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack with proper fullscreen effects.}}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum Bonus Disc | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon XD: Gale of Darkness | region = USA | sound = works | dsp = v9  | ver = v3.337 | lastVer=  | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon XD: Gale of Darkness | region = EUR | sound = works | dsp =  | ver = v4.432 | lastVer=  | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Game freezes at a black screen at start with activated cheats and a present cheat file even if the cheat file contains no actual codes}}&lt;br /&gt;
{{ NIN| name = Polar Express, The | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pool Edge | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pool Paradise | region = EUR| sound = Works | dsp =  | ver = v2.200 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Pool Paradise | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Power Rangers- Dino Thunder | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Powerpuff Girls, The: Relish Rampage | region = USA | sound = Works | dsp = v3 | ver = v3.340 | lastVer=  | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Powerpuff Girls, The: Relish Rampage | region = EUR | sound = Works | dsp = v3 | ver = v3.340 | lastVer=  | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Sands of Time | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer=  | status = Works| comp = yes | size = 1.03 GB | mcemu = yes | wide = yes | 480P= no| fst = | notes = Very long access time to memory card. }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Sands of Time | region = USA | sound = Works | dsp = v3 | ver = v4.418 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Two Thrones | region = EUR | sound = Works | dsp = v6 | ver = v4.428| lastVer=  | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Two Thrones | region = USA | sound = Works | dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.06 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: Warrior Within | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: Warrior Within | region = USA | sound = Works | dsp = v6 | ver = v4.444 | lastVer=  | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = If your wii/wiiu langauge is set to spanish and you want 480p you need to use force progressive due to a game bug spanish can not get acess to the progressive screen prompt. }}&lt;br /&gt;
{{ NIN| name = Princess Peach&#039;s Castle (Tech Demo)| region = JAP | sound =Works | dsp = v2 | ver = v1.130 | lastVer=  | status = Works  | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Header must be modified to appear in the Nintendont loader.}}&lt;br /&gt;
{{ NIN| name = Princess Peach&#039;s Castle (Tech Demo)| region = USA | sound = Works | dsp = v2 | ver = v1.130 | lastVer=  | status = Works | comp =yes | size = 30.1 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Header must be modified to appear in the Nintendont loader.}}&lt;br /&gt;
{{ NIN| name = Prueba: Legend | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = | size =  | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Puyo Pop Fever | region = EUR | sound = Works | dsp = | ver = v4.428| lastVer= | status = Works | comp = | size = | mcemu = | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Puyo Pop Fever | region = USA | sound = Works | dsp = v4 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 666 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = R: Racing Evolution | region = EUR | sound = Works | dsp =  | ver = 4.430 | lastVer= | status = Works | comp = yes| size = | mcemu = | wide =support | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = R: Racing Evolution | region = USA | sound = Works | dsp = v2 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide =support | 480P =support | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Radirgy Generic | region = JAP | sound = works | dsp =  | ver = v4.430 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide = yes| 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rally Championship | region = EUR | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rally Championship | region = USA | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rampage: Total Destruction | region = USA | sound = works| dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 463 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rave Master | region = USA | sound = Works | dsp =v2 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rayman 3: Hoodlum Havoc | region = EUR | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support | 480P =yes | fst = | notes = Needs custom patch to fix internal widescreen.}}&lt;br /&gt;
{{ NIN| name = Rayman 3: Hoodlum Havoc | region = USA | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes| size = 1.35 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = Needs custom patch to fix internal widescreen.}}&lt;br /&gt;
{{ NIN| name = Rayman Arena | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes| size = 1.19 GB| mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = RedCard | region = EUR | sound = Works | dsp =v2  | ver = v2.278 | lastVer= | status =  works | comp = | size = 1.37 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Redcard | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Red Faction II | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status =  works | comp = | size = | mcemu = yes | wide = yes| 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Red Faction II | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status =  works | comp = yes| size = 1.30 GB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Rei Fighter Gekitsui Senki | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Reign of Fire | region = USA | sound = works | dsp = v4 | ver = v1.83 | lastVer= | status = works | comp = no | size = 1.32 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil Disc 1&amp;lt;br/&amp;gt;Resident Evil Disc 2 | region = EUR | sound =works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes| size = 1.29 GB&amp;lt;br /&amp;gt;1.35 GB | mcemu =yes | wide =issues  | 480P = no  | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.  Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil Disc 1&amp;lt;br/&amp;gt;Resident Evil Disc 2 | region = USA | sound = works | dsp = v2 | ver = v2.250 | lastVer=  | status = Works | comp = yes | size = 1.14 GB&amp;lt;br/&amp;gt;1.28 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =  Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 2 | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil 2 | region = USA | sound = Works | dsp = v2 | ver = v3.326 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = issues | 480P = issues | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 3: Nemesis | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 0.98 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Resident Evil 3: Nemesis | region = USA | sound = Works | dsp = v2 | ver = v3.317 | lastVer= | status = Works | comp = yes | size = 865 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = EUR | sound = Works | dsp = v6 | ver = v4.472 | lastVer= | status = Works | comp =yes | size =1.32 GB&amp;lt;br /&amp;gt;1.31 GB | mcemu = yes | wide = yes| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = GER | sound = Works | dsp = v6 | ver = v4.472 | lastVer= | status = Works | comp =yes | size =1.32 GB&amp;lt;br /&amp;gt;1.31 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = USA | sound = Works | dsp = v6 | ver = v4.472| lastVer=   | status = works | comp = yes | size = 1.33 GB&amp;lt;br&amp;gt;1.20 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 (Bonus Disc) | region = AUS | sound = Works | dsp = | ver = v4.428| lastVer= | status = works | comp =  | size = 817 MB | mcemu = | wide = yes | 480P = yes | fst = | notes =For 480P press A to use 60hz and the images will show up&amp;lt;br&amp;gt;Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 (Demo + Debug) | region = JAP | sound = Works | dsp = | ver = v3.317 | lastVer= | status = works | comp = yes | size = 101 MB | mcemu = | wide = | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 (Demo + Debug) | region = USA | sound = Works | dsp = | ver = v3.398 | lastVer= | status = works | comp =  | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil: Code: Veronica X Disc 1&amp;lt;br/&amp;gt;Resident Evil: Code: Veronica X Disc 2 | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 898 MB&amp;lt;br/&amp;gt;1.10 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil: Code: Veronica X Disc 1&amp;lt;br/&amp;gt;Resident Evil: Code: Veronica X Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.234 | lastVer= | status = Works | comp = yes | size = 1.16 GB&amp;lt;br&amp;gt; 1.24 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Resident Evil Zero Disc 1&amp;lt;br/&amp;gt;Resident Evil Zero Disc 2 | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = works | comp =yes | size =1.28 GB&amp;lt;br /&amp;gt;1.25 GB | mcemu = yes | wide = issues | 480P = no | fst = | notes =Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.  }}&lt;br /&gt;
{{ NIN| name = Resident Evil Zero Disc 1&amp;lt;br/&amp;gt;Resident Evil Zero Disc 2 | region = USA | sound = Works | dsp = v2 | ver = v3.371 | lastVer=  | status = works | comp = yes | size = 1.26 GB&amp;lt;br/&amp;gt;1.23 GB | mcemu = yes | wide = issues | 480P = issues | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images. 480p issues: Forcing 480p causes the CGI cutscenes to not show and stretches the screen in a way that only the top half of the playing field is visible. }}&lt;br /&gt;
{{ NIN| name = Ribbit King | region = USA | sound = works | dsp =v2 | ver = v4.435 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ribbit King Plus! (Bonus Disc) | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Road Trip: The Arcade Edition  | region = USA | sound = works  | dsp =v2 | ver = v2.272 | lastVer= | status =  works | comp = yes| size = 39.6 MB | mcemu = yes | wide =  | 480P = | fst = | notes = Needs custom patch to fix clipping with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = RoadKill  | region = USA | sound = works | dsp =v4 | ver = v2.147 | lastVer= | status = works | comp = yes | size = 1.30 GB | mcemu = yes | wide =  yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Robocop: Aratanaru Kiki | region = JAP | sound = works | dsp =v3 | ver = v3.341 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = Issues | 480P = | fst = | notes = Widescreen makes the game aim reticule out of balance.}}&lt;br /&gt;
{{ NIN| name = Robotech: Battlecry | region = USA | sound = works | dsp =v4 | ver = v3.342 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = Analog triggers disconnect sometimes using DS3 controllers}}&lt;br /&gt;
{{ NIN| name = Robots | region = USA | sound = works | dsp = | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Rocket Power - Beach Bandits | region = EUR | sound = Works | dsp = v2 | ver = v1.21 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Rocky | region = EUR | sound = works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes| size = | mcemu = yes| wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rocky | region = USA | sound = works| dsp =v4 | ver = v4.430| lastVer= | status = Works | comp = yes | size =863 MB | mcemu = yes| wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rockman.exe Transmission | region = JAP | sound = works | dsp = v2 | ver = v3.340 | lastVer= | status = Works | comp = | size = 1.35GB | mcemu = yes | wide = yes | 480P = | fst = | notes = same as usa version of the game. }}&lt;br /&gt;
{{ NIN| name = Rogue Ops | region =EUR | sound =works | dsp = | ver = v4.428| lastVer= | status = works | comp =  | size =  | mcemu = | wide = yes | 480P =yes | fst = | notes =  }} &lt;br /&gt;
{{ NIN| name = Rogue Ops | region = USA | sound =works | dsp =v3  | ver = v2.178| lastVer= | status = works | comp =  | size = 1.35 GB | mcemu =yes | wide = no| 480P =yes | fst = | notes =  }} &lt;br /&gt;
{{ NIN| name = Rugrats: Royal Ransom | region = USA | sound = Works | dsp = v4 | ver = v1.127| lastVer= | status = Works | comp = | size = 1.28 GB | mcemu = yes| wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}                                                                                                                                                               &lt;br /&gt;
{{ NIN| name = Samurai Jack: The Shadow of Aku | region = USA | sound = works | dsp = v3 | ver = v2.278 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scaler  | region = USA | sound = Works | dsp = v3 | ver = v1.139 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Mystery Mayhem | region = USA | sound = Works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Nacht der 100 Schrecken | region = GER | sound = Works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp = yes | size = 1.04 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Night of 100 Frights | region = EUR | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp =yes | size = 867 MB | mcemu =yes | wide =yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Night of 100 Frights | region = USA | sound = Works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp = yes | size = 1.04 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Unmasked | region = USA | sound = Works | dsp = v3 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 793 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SD Gundam: Gashaponwars | region = Jap | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SeaWorld Adventure Parks: Shamu&#039;s Deep Sea Adventures | region = USA | sound = Works | dsp =v6 | ver = v1.45 | lastVer= | status = Works | comp = yes | size = 865 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Second Sight | region = EUR | sound = Works| dsp = | ver = V.4.428 | lastVer= | status = Works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Second Sight | region = USA | sound = Works| dsp = v3 | ver = v3.335 | lastVer= | status = Works | comp = Yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sega Soccer Slam | region = EUR | sound = works | dsp =| ver = v4.428 | lastVer= | status = works | comp = | size = | mcemu = | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sega Soccer Slam | region = USA | sound = works | dsp = v3 | ver = v2.171 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Seigneur des Anneaux, Le: Le Tiers Age Disc 1&amp;lt;br /&amp;gt;Seigneur des Anneaux, Le: Le Tiers Age Disc 2 | region = FRN | sound = Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Señor de los Anillos, El: El retorno del Rey | region = SPN | sound = works | dsp = v3 | ver = v2.217| lastVer= | status = Works | comp =yes | size = 1.35 GB | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Señor de los Anillos, El: La Tercera Edad Disc 1&amp;lt;br /&amp;gt;Señor de los Anillos, El: La Tercera Edad Disc 2 | region = SPN | sound = works | dsp = v3 | ver = v2.217| lastVer= | status = works | comp =yes | size = 1.35 GB | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Serious Sam: Next Encounter | region = USA | sound = Works | dsp =v4 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 937 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shadow the Hedgehog | region = EUR | sound =Works  | dsp = v6 | ver = v4.428 | lastVer= | status =Works | comp =yes  | size = 1.27 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjectionv Patching}}&lt;br /&gt;
{{ NIN| name = Shadow the Hedgehog | region = USA | sound = Works | dsp = v6 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = no | 480P =support | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjectionv Patching.}}&lt;br /&gt;
{{ NIN| name = Shaman King: Soul Fight | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shark Tale | region = USA | sound =Works  | dsp = v3 | ver = v2.148 | lastVer= | status =Works | comp =yes  | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shikigami no Shiro II | region = JAP | sound = works | dsp = v2 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 912 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shinseiki GPX Cyber Formula: Road to the Evolution | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece: Grand Adventure | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece: Grand Battle | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece: Pirates&#039; Carnival | region = USA | sound = | dsp =v9 | ver = v1.101 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek 2 | region = EUR | sound = Works | dsp = v3 | ver = v2.186 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek 2 | region = USA | sound = Works | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Extra Large | region = USA | sound = Works | dsp = v4 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Smash n&#039; Crash Racing | region = USA | sound = Works | dsp = v6 | ver = v1.131 | lastVer=  | status = Works | comp =  yes | size = 669 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Super Party | region = EUR | sound = works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 579 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Super Party| region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer=  | status = Works | comp =yes  | size = 561 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Shrek SuperSlam | region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Signore degli Anelli, Il: Il Ritorno del Re | region = ITL | sound = Works | dsp =| ver = v.4.430 | lastVer= | status = Works | comp = | size = | mcemu = | wide = Yes | 480P = issues | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the image is moved down, resulting cropped on the bottom of the screen }}&lt;br /&gt;
{{ NIN| name = Signore degli Anelli, Il: Le Due Torri | region = ITL | sound = Works | dsp =| ver = v.4.430 | lastVer= | status = Works | comp = | size = | mcemu = | wide = Yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the loading screen are a cropped a Little in the botom, the game is ok.}}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Hit &amp;amp; Run | region = EUR | sound = Works | dsp = v7 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 931 MB | mcemu = yes | wide = no | 480P = no | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Hit &amp;amp; Run | region = USA | sound = Works | dsp = v7 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 931 MB | mcemu = yes | wide = no | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Road Rage | region = USA | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 709 MB | mcemu = yes | wide = yes | 480P = yes | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, The | region = EUR | sound = Works | dsp =  | ver = v4.428 | lastVer= | status=  Works | comp =| size = | mcemu = issues | wide = yes | 480P = no  | fst = | notes = MC EMU works but must be set to MULTI and must be at least 123 blocks }}&lt;br /&gt;
{{ NIN| name = Sims, The | region = USA | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status=  Works | comp = yes| size = 416 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims 2, The | region = USA | sound = Works | dsp = v6 | ver = v3.315 | lastVer= | status = Works | comp = yes| size = 1.27 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Sims 2, The - Pets | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, Les: Permis de Sortir | region = FRN | sound = Works | dsp = v4 | ver = v2.264 | lastVer= | status=  Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, The: Bustin&#039; Out | region = EUR | sound = Works | dsp = | ver = v4.428 | lastVer= | status=  Works | comp = | size = | mcemu = | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, The: Bustin&#039; Out | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status=  Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Skies of Arcadia Legends | region = EUR | sound = works| dsp = v2 | ver = v4.430| lastVer= | status = Works | comp = yes | size = 1.36 GB| mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Skies of Arcadia Legends | region = USA | sound = Works | dsp = v2 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Widescreen support added in most recent version.}}&lt;br /&gt;
{{ NIN| name = Smashing Drive | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Smuggler&#039;s Run: Warzones | region = USA | sound = works  | dsp = v4 | ver = v3.305 | lastVer= | status = works | comp = yes | size = 1.30 GB  | mcemu = yes  | wide =  | 480P =support  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Sonic Adventure 2: Battle | region = EUR | sound = Works | dsp = v2 | ver = v4.428| lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure 2: Battle | region = USA | sound = Works | dsp = v2 | ver = v1.124 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = issues | 480P = support | fst = | nolimit = yes | notes = Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut | region = EUR | sound = Works | dsp = v4 | ver = v2.175 | lastVer=| status = works | comp =yes | size = 1.31 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Screen does not fade outside the 4:3 frame. A few Objects missing outside 4:3 frame (grass) Needs Custom Patch to Fix Clipping with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut (Preview) | region = SPN | sound = Works | dsp = v4 | ver = v3.329 | lastVer=| status = Works | comp =yes | size = 1.08 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Screen does not fade outside the 4:3 frame. Needs custom patch to fix clipping. Differences between this build and the released build are explained [http://info.sonicretro.org/Sonic_Adventure_DX:_Director&#039;s_Cut_(preview) here]. The freeze when finishing an action stage that happens on console is caused by the game using an instruction that accesses an invalid memory address. May need Force NTSC to display on some televisions. The Game ID is RELSAB.}}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut | region = USA | sound = Works | dsp = v4 | ver = v4.431 | lastVer=  | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide = issues | 480P = support | fst = | nolimit = yes | notes = &#039;&#039;&#039;Loading with the GameCube IPL enabled results in a black screen.&#039;&#039;&#039; Pressing RESET during main menu results in a gray screen crash. Intended behavior is a hw reboot, returning you to the system menu. Needs Custom patch to fix clipping with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Sonic Gems Collection | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = yes | 480P = no | fst = | nolimit = yes | notes = Widescreen mode is stretched.}}&lt;br /&gt;
{{ NIN| name = Sonic Gems Collection | region = USA | sound = Works | dsp = v6 | ver = v3.311 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes =  Widescreen mode only fully works with Fighters, Sonic R works but has major pop-in.}}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = no | 480P = no| fst = | notes = Widescreen Patch included in Nintendont is not working due to missing GXSetProjectionv Patching.}}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = JAP | sound = Works | dsp = v3 | ver = v4.406 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Internal Widescreen Hack needs improvements.}}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = USA | sound = Works | dsp = v3 | ver = v4.406 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = Internal Widescreen Hack needs improvements.}}&lt;br /&gt;
{{ NIN| name = Sonic Mega Collection | region = EUR | sound = works | dsp = v2 | ver = v4.428 | lastVer= | status = works | comp =yes | size = 982 MB | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Mega Collection | region = USA | sound = works | dsp = v2 | ver = v4.441 | lastVer= | status = works | comp = yes | size = 982 MB | mcemu = yes | wide = yes | 480P = yes | fst = | nolimit = yes | notes = Videos work just fine. }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = EUR | sound = works | dsp = v6 | ver = v3.313 | lastVer= | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide =yes  | 480P = yes| fst = | notes = Sonic Riders can crash on loading screens if your device is too slow or fragmented }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = USA | sound = works | dsp = v6 | ver = v3.313 | lastVer=  | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide = | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = JAP | sound = works | dsp = v6 | ver = v4.410 | lastVer=  | status = works | comp = | size = | mcemu = yes | wide =yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Soul Calibur II | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 992 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Soul Calibur II | region = USA | sound = Works | dsp = v4 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 988 MB | mcemu = Yes | wide = support | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Space Raiders | region = USA | sound = 633 MB | dsp = v3 | ver = v1.29 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spartan: Total Warrior | region = EUR | sound = works | dsp = v6 | ver = v2.173 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Spartan: Total Warrior | region = USA | sound = works | dsp = v6 | ver = v2.173 | lastVer= | status = Works | comp = yes| size = 1.35 GB | mcemu = yes | wide = | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Spawn: Armageddon | region = USA | sound = Works | dsp = v3  | ver = v1.128 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Special Jinsei Game | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Speed Challenge: Jacques Villeneuve&#039;s Racing Vision | region = EUR | sound = Works | dsp =v4  | ver = v2.196| lastVer= | status = Works | comp = yes | size = 501 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Speed Kings | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Sphinx and the Cursed Mummy | region = USA | sound = Works | dsp = v3  | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 765 MB | mcemu =yes | wide =support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sphinx and the Cursed Mummy | region = EUR | sound = Works | dsp = v3  | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 792 MB | mcemu =yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spider-Man | region = USA | sound =works  | dsp = v2 | ver = v2.163 | lastVer= | status = works | comp = yes | size = 1.14 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Spider-Man 2 | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Return stub may crash game. Widescreen Issues: Textures pop in on edges of screen. }}&lt;br /&gt;
{{ NIN| name = Spirits &amp;amp; Spells | region = USA | sound =works  | dsp = v4 | ver = v2.179 | lastVer= | status = works | comp = yes | size = 601 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SpyHunter | region = USA | sound =works  | dsp = v2 | ver = v1.131 | lastVer= | status = works | comp = yes | size = 955 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Spyro: A Hero&#039;s Tail | region = EUR | sound = Works | dsp = v3 | ver = v2.174 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spyro: A Hero&#039;s Tail | region = USA | sound = Works | dsp = v3 | ver = v3.323 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = issues | 480P = support | fst = | nolimit = yes | notes = Clipping outside 4:3 range.}}&lt;br /&gt;
{{ NIN| name = Spyro: Enter the Dragonfly | region = EUR | sound = Works | dsp = v4 | ver = v2.172 | lastVer= | status = Works | comp = yes | size = 730 MB | mcemu = yes | wide =support | 480P = | fst = | notes = Force PAL50 to center screen}}&lt;br /&gt;
{{ NIN| name = Spyro: Enter the Dragonfly | region = USA | sound = works | dsp = v4 | ver = v2.172 | lastVer= | status = works | comp = yes | size = 730 MB | mcemu = yes | wide = support | 480P = yes | fst = yes | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SRS: Street Racing Syndicate | region = EUR | sound = works | dsp = v3 | ver = v4.478 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = SRS: Street Racing Syndicate | region = USA | sound = works | dsp = v3 | ver = v4.478 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SSX 3 | region = EUR | sound = Works | dsp =v3  | ver = v1.52 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX 3 | region = USA | sound = Works | dsp =v3  | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = support | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX On Tour | region = EUR | sound = Works | dsp =v6  | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.06 GB | mcemu = yes | wide = yes | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX On Tour | region = USA | sound = works | dsp = v6 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 1.02 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SSX Tricky | region = USA | sound = Works | dsp =v2 | ver = v1.125 | lastVer= | status = Works | comp = | size = 1.00 GB | mcemu = yes | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Fox Adventures | region = EUR | sound = works | dsp = v2 | ver = v4.428 | lastVer=  | status = works | comp = yes| size = 753 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Fox Adventures | region = USA | sound = works | dsp = v2 | ver = v3.371 | lastVer= | status = works | comp = yes | size = 777 MB | mcemu = yes | wide =support | 480P = support | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Star Fox Assault | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Fox Assault | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer=  | status = works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Compress with DMTool Box only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu =yes | wide =Issues | 480P = no | fst = | notes = wide crops image vertically}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = GER | sound = Works | dsp = v4 | ver = v3.387 | lastVer= v2.146| status = Works | comp = yes | size = 1.33 GB | mcemu =yes | wide =Issues | 480P =no | fst = | notes =video crashes when forced to 480p, sound still there; wide crops image vertically. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = USA | sound = works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = no | 480P = support| fst = | notes = Wide crops image vertically. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = EUR | sound = works | dsp = v4 | ver = v4.428 | lastVer= | status = works | comp =yes | size = 1.20 GB | mcemu =yes  | wide = yes | 480P =yes | fst = | notes = Wide crops image vertically Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = GER | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp =yes | size = 1.20 GB | mcemu =yes  | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer=  | status = works | comp = yes| size = 1.20 GB | mcemu =yes   | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = EUR | sound = Works| dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp =yes | size = 1.30 GB | mcemu =yes | wide =issues | 480P = issues | fst = | notes = game switches between 480i and 480p in menus; Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = GER | sound = Works| dsp = v2 | ver = v3.387 | lastVer=v2.146 | status = Works | comp =yes | size = 1.30 GB | mcemu =yes | wide =issues | 480P =Issues | fst = | notes = game switches between 480i and 480p in menus; Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = USA | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes  | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike | region = EUR | sound = Works| dsp = v9 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu =yes | wide =yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike | region = USA | sound = works | dsp = v9 | ver = v2.294 | lastVer= | status = Works  | comp = yes | size = 1.34 GB | mcemu = yes  | wide = yes | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike Limited Edition Preview Disc | region = USA | sound = works | dsp = v9 | ver = v2.275 | lastVer = | status = Works | comp = yes | size = 962 MB | mcemu = yes | wide = | 480p = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = EUR | sound =works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide =support| 480P =no | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = GER | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide =support | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = USA | sound = works| dsp = v4 | ver = v4.428| lastVer= | status = works | comp = yes| size = 1.31 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Starsky &amp;amp; Hutch | region = USA | sound = works | dsp = v3 | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Street Hoops | region = USA | sound = works | dsp = v4 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Strike Force Bowling | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sum of All Fears, The | region = USA | sound = works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Summoner: A Goddess Reborn | region = USA | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = WORKS | comp = yes | size = 1.25 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Super Bust a move: All star | region = EUR| sound = Works | dsp =  | ver = v4.428 | lastVer= | status = Works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Bubble Pop | region = USA | sound = Works | dsp = v4 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 196 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Strikers | region = USA | sound = Works | dsp = v9 | ver = v3.382 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = EUR | sound = Works | dsp = v1 | ver = v3.344 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = 480p on Wii doesn&#039;t work anymore. Game switch automatically to 50/60hz Selector. }}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = JAP | sound = Works | dsp = v1 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = USA | sound = Works | dsp = v1 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball | region = EUR| sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball | region = USA | sound = works | dsp = v2 | ver = v3.341 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball 2 | region = EUR| sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = | size = | mcemu = | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball 2 | region = USA | sound = works | dsp = v2 | ver = v3.315 | lastVer= | status = works | comp = yes | size = 1.01 GB | mcemu = yes | wide =support | 480P =support | fst = works | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball Adventure | region = EUR| sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = | size = | mcemu = | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball Adventure | region = USA | sound =works | dsp = v6 | ver = v1.171 | lastVer= | status =  Works | comp = yes| size = 759 MB | mcemu =yes  | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer=| status = Works | comp = yes | size = 1.04 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes =  Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (v1.00) | region = USA | sound = works | dsp = v2 | ver = v2.271 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = Memory card writing causes occasional small beep, BGM will stop playing after having to repeat a certain amount of time; most prominent in menu screens. }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (v1.02) | region = USA | sound = works | dsp = v2 | ver = v3.352 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = Memory card writing causes occasional small beep. Widescreen issues with menus. Music will cut out when repeated a certain amount of times, in both menus and in stages.}}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (20XX Hack Pack) | region = USA | sound = Works | dsp = v2 | ver = v3.373 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Debug Mode functional, Memory card writing makes beep once in a while (without crash). }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (Netplay Community Build v0.2) | region = USA | sound = works | dsp = v2 | ver = v3.352 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Dairanto Smash Brothers DX (Super Smash Bros. Melee) (v1.02) | region = JAP | sound = works | dsp = v2 | ver = v3.352 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Dairanto Smash Brothers DX (Super Smash Bros. Melee) (20XX JPN Hack Pack) | region = JAP | sound = Works | dsp = v2 | ver = v3.373 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Debug Mode functional. }}&lt;br /&gt;
{{ NIN| name = Super Robot Taisen GC | region = JAP | sound = Works | dsp = v2 | ver = v2.145 | lastVer=| status = Works | comp = yes | size = 980 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Superman: Shadow of Apokolips | region = USA | sound = works | dsp = v4 | ver = v2.198 | lastVer= | status = works | comp = yes| size = 1.34 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Surfs Up | region = USA | sound = Works | dsp = v6 | ver = v2.148 | lastVer=  | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Swingerz Golf | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = SX Superstar | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = EUR | sound = Works | dsp = v2 | ver = v4.422 | lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu =yes | wide = yes | 480P = no | fst = | notes = Spanish version of the game doesn&#039;t work properly in USA consoles: it gets stucks in &amp;quot;LICENSED BY NINTENDO&amp;quot; screen}}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = ITL | sound = Works | dsp = v2 | ver = v4.428| lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu = | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = GER | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.28 GB&amp;lt;br&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tak and the Power of Juju | region = EUR | sound = | dsp =v4 | ver = v2.146 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tak and the Power of Juju | region = USA | sound = works | dsp =v4 | ver = v2.281 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu =yes  | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tak the Great Juju Challenge | region = USA | sound = works | dsp =v4 | ver = v2.281 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu =yes  | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Taxi 3: Le Jeu | region = FRN | sound = Works | dsp =| ver = v4.419 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst =  | notes =Video must be forced to NTSC on NTSC TVs.  }}&lt;br /&gt;
{{ NIN| name = Taz: Wanted | region = USA | sound = works | dsp =v4 | ver = v1.129 | lastVer= | status = Works | comp =yes | size = 1.20 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Teen Titans | region = USA | sound = works | dsp = | ver = v1.132 | lastVer= | status = Works | comp =yes | size =832 MB  | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Terminator 3: The Redemption | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide =  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Teenage Mutant Ninja Turtles | region = USA | sound = Works | dsp = v6 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =Teenage Mutant Ninja Turtles 2: Battle Nexus Disc 1&amp;lt;br/&amp;gt;Teenage Mutant Ninja Turtles 2: Battle Nexus Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 994 MB&amp;lt;br/&amp;gt;984 MB | mcemu = yes | wide = Yes | 480P = Yes | fst = | notes = The unlockable 1989 Arcade Game is not working. Hangs on title screen and performs a soft reset once the B button is pressed. }}&lt;br /&gt;
{{ NIN| name =Teenage Mutant Ninja Turtles 3: Mutant Nightmare Disc 1&amp;lt;br/&amp;gt;Teenage Mutant Ninja Turtles 3: Mutant Nightmare Disc 2 | region = USA | sound = works | dsp = v6 | ver = v2.149 | lastVer= | status = works | comp = yes | size = 1.01 GB&amp;lt;br/&amp;gt; 993 MB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tengai Makyou II: Manji Maru | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Tetris Worlds | region = USA | sound = Works | dsp = v2 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 1.07 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2003 | region = USA | sound = works | dsp = v4 | ver = v2.281 | lastVer= | status = works | comp = | size =1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2004 Disc 1&amp;lt;br/&amp;gt;Tiger Woods PGA Tour 2004 Disc 2 | region = USA | sound = works | dsp = v4 | ver = v2.281 | lastVer= | status = works | comp = | size =1.35 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2005 Disc 1&amp;lt;br/&amp;gt;Tiger Woods PGA Tour 2005 Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB&amp;lt;br/&amp;gt;1.?? GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 06 | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TimeSplitters 2 | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status = Works | comp =  | size = | mcemu = yes | wide = | 480P = issues | fst = | notes = Sound desyncs with video when forced to 480p. }}&lt;br /&gt;
{{ NIN| name = TimeSplitters 2 | region = USA | sound = works | dsp = v4 | ver = v3.332 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Forced widescreen makes the game randomly freeze. }}&lt;br /&gt;
{{ NIN| name = TimeSplitters: Future Perfect | region = EUR | sound = Works | dsp =v6 | ver = v4.428 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = support | 480P =yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TimeSplitters: Future Perfect | region = USA | sound = Works | dsp = v6 | ver = v4.418 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = support | 480P =support | fst = | notes = slowdown while is accessing the memory card selection}}&lt;br /&gt;
{{ NIN| name = TMNT | region = USA | sound = works | dsp =v6 | ver = v2.150 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TMNT: Mutant Melee | region = USA | sound = works | dsp = | ver = v1.132 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom and Jerry in War of The Whiskers | region = USA | sound = Works | dsp = v6 | ver = v2.278 | lastVer= | status = Works | comp = | size = 195 MB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Ghost Recon | region = USA | sound = works | dsp = v4 | ver = v2.183 | lastVer= | status = works| comp = yes| size = 1.00 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Ghost Recon 2 | region = USA | sound = Works | dsp = v3 | ver = v3.311 | lastVer= | status =  Works | comp = yes| size = 1.27 GB | mcemu =yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Rainbow Six 3 | region = USA | sound = Works | dsp = v3 | ver = v3.311 | lastVer= | status =  Works | comp = yes| size = 1.35 GB | mcemu =yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Rainbow Six: Lockdown | region = USA | sound = Works | dsp = v6 | ver = r85 | lastVer= | status = Works | comp = yes| size = 1.32 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer=  | status =  works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell | region = USA | sound = works | dsp = v4 | ver = v2.162 | lastVer=  | status =  works | comp = yes | size = 1.09 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Widescreen issues: Some objects disappear near edges of screen }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 1&amp;lt;br/&amp;gt;Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 2 | region = EUR | sound = works | dsp = | ver = v4.428| lastVer= | status = Works | comp =| size = | mcemu = | wide = support | 480P = no | fst = | notes = 480p PAatch works, but if used, the game stucks in the language selection screen  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 1&amp;lt;br/&amp;gt;Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 2 | region = USA | sound = works | dsp = v6 | ver = v1.101 | lastVer= | status = Works | comp = yes| size = 1.21 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Double Agent Disc 1&amp;lt;br /&amp;gt;Tom Clancy&#039;s Splinter Cell: Double Agent Disc 2 | region = EUR | sound = works | dsp = | ver = v4.428| lastVer= | status = Works | comp = | size = | mcemu = | wide = no | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Double Agent Disc 1&amp;lt;br /&amp;gt;Tom Clancy&#039;s Splinter Cell: Double Agent Disc 2 | region = USA | sound = works | dsp = v6 | ver = v2.272 | lastVer= | status = Works | comp = yes| size = 1.17 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow | region = EUR | sound = works | dsp = | ver = v4.428| lastVer= | status = works | comp =| size = | mcemu =  | wide = | 480P = no| fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow | region = USA | sound = works | dsp =v3  | ver = v2.260 | lastVer= | status = works | comp =yes | size = 1.22 GB | mcemu = yes  | wide = yes | 480P =support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tonka: Rescue Patrol  | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = no | size = 273 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Shrunken image crashes Wii. }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s American Wasteland | region = EUR | sound = Works | dsp = v6 | ver = v2.171 | lastVer= | status = Works | comp =yes | size = 1.32 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s American Wasteland | region = USA | sound = Works | dsp = v6 | ver = v2.182 | lastVer= | status = works| comp =yes | size = 1.32 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = EUR | sound = works| dsp = v2 | ver = v2.177 | lastVer = | status = Works| comp =yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = issues | fst = | notes = Must turn off Force Progressive or image gets cut. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = GER | sound = works | dsp = v2 | ver = v2.177 | lastVer = | status = Works| comp =yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = USA | sound = works | dsp = v2 | ver = v3.382 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu =yes | wide =yes | 480P = issues | fst = | notes = Blackscreen on FMV when using progressive, also it crashes frequently on the main skater select screen. Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = EUR | sound =works | dsp = v4 | ver = v2.177 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support | 480P = yes| fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = GER | sound =works | dsp = v4 | ver = v2.177 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support | 480P = yes| fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = USA | sound = works | dsp = v4 | ver = v3.382 | lastVer= | status = Works | comp = yes| size = 1.25 GB | mcemu = yes | wide =support | 480P = support| fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground | region = EUR | sound = Works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.29 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground 2 | region = EUR | sound = Works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground 2 | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Top Angler: Real Bass Fishing | region = USA | sound =  | dsp =v2  | ver = v1.132 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Top Gun: Combat Zones | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tower of Druaga, The | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = TransWorld Surf: Next Wave | region = USA | sound =  | dsp =v2  | ver = v1.132 | lastVer=  | status =Works | comp = yes| size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Trigger Man | region = USA | sound =  | dsp =v3  | ver = v2.278 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: New York City | region = EUR | sound = Works | dsp = | ver = v4.4.28| lastVer=  | status = Works | comp =| size = | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: New York City | region = USA | sound = Works | dsp = v6 | ver = v2.284 | lastVer=  | status = Works | comp = yes| size = 1.17 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: Streets of LA | region = EUR| sound = Works | dsp = | ver = v4.428 | lastVer= | status = Works | comp =| size = | mcemu = | wide = support| 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: Streets of LA | region = USA | sound = Works | dsp = v3 | ver = v2.182 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support| 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tube Slider: The Championship of Future Formula | region = USA | sound = works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 630 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = EUR | sound =Works  | dsp = v4 | ver = v3.391 | lastVer= | status = Works | comp =yes  | size = 1.25 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = GER | sound =Works  | dsp = v4 | ver = v3.391 | lastVer= | status = Works | comp =yes  | size = 1.25 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = USA | sound = works | dsp = v4 | ver = v3.391 | lastVer=  | status =  Works | comp = yes | size = 1.11 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = ERROR, game skip ALL cut scenes (only 30 seconds of cut scenes) }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger | region = USA | sound = works | dsp = v4| ver = v1.127 | lastVer= | status =  Works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes| 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger 2: Bush Rescue | region = USA | sound = Works | dsp =v6 | ver = v1.127 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger 3: Night of the Quinkan | region = USA | sound = Works | dsp =v6| ver = v1.132 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = UEFA Champions League 2004-2005 | region = EUR | sound =Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp =yes | size = 835 MB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Widescreen issues: Player disappears outside 4:3 Frame.}}&lt;br /&gt;
{{ NIN| name = UEFA Champions League 2004-2005 | region = GER | sound =Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp =yes | size = 835 MB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Widescreen issues: Player disappears outside 4:3 Frame.}}&lt;br /&gt;
{{ NIN| name = UFC: Throwdown | region = USA | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size = 1.16 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = UFC2 Tapout Final Spec | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Ultimate Muscle: Legends vs. New Generation | region = USA | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 698 MB| mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ultimate Spider-Man | region = USA | sound = Works | dsp = v6 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Universal Studios Theme Parks Adventure | region = USA | sound = works | dsp =v2 | ver = v2.145 | lastVer=  | status = Works | comp =  | size = 849 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Urbz, The: Sims in the City | region = USA | sound = Works | dsp =v3 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = V-Rally 3| region = EUR | sound = Works | dsp =  | ver = v1.126 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = VBA GX (Homebrew) | region = Swiss only | sound = works | dsp = | ver = v?.??? | lastVer= | status = works | comp = yes | size = All sizes | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes = Medium compatibility GBA Emulator. }}&lt;br /&gt;
{{ NIN| name = Vexx | region = EUR | sound = Works | dsp =v4 | ver = v3.315 | lastVer= | status = Works | comp = | size =1.35 GB  | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Vexx | region = USA | sound = Works | dsp =v4 | ver = v4.435 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe | region = USA | sound = Works | dsp = v3 | ver = v3.352 | lastVer= | status = Works| comp = yes| size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe 2 | region = USA | sound = Works | dsp = v4 | ver = v1.29 | lastVer= | status = Works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe: Red Hot Rumble | region = USA | sound = works | dsp = v3 | ver = v1.50 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Quest | region = USA | sound = Works | dsp =v3  | ver = v1.126 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Striker 3 Ver.2002 | region =EUR | sound =works | dsp =v2 | ver = v4.428 | lastVer= | status =    works | comp =yes | size = 738 MB | mcemu = yes | wide =yes| 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Virtua Striker 3 Ver.2002 | region = USA | sound = Works | dsp =v2  | ver = v2.278 | lastVer= | status = works | comp =no| size =1.35 GB | mcemu = yes | wide = issues | 480P = yes | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Virtua Striker 4 Ver.2006 | region =USA | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 454 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = &amp;quot;Free Play&amp;quot; and the two &amp;quot;Press Start Button&amp;quot; text will be half-cut off when using widescreen. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Wallace &amp;amp; Gromit in Project Zoo | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  yes| size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Wario World | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 258 MB | mcemu = yes | wide = issues | 480P = no| fst = | notes = Needs Custom Patch to Fix Clipping.}}&lt;br /&gt;
{{ NIN| name = Wario World 60hz patched| region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 258 MB | mcemu = yes | wide = issues | 480P = yes| fst = | notes = More info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here].Needs Custom Patch to Fix Clipping.}}&lt;br /&gt;
{{ NIN| name = Wario World | region = USA | sound = Works | dsp = v2 | ver = v2.217 | lastVer= | status = Works | comp = yes | size = 257 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to Fix Clipping.}}&lt;br /&gt;
{{ NIN| name = WarioWare, Inc.: Mega Party Game$! | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 714 MB | mcemu = yes | wide = yes| 480P = no| fst = | notes = No GBA support on WiiU.}}&lt;br /&gt;
{{ NIN| name = WarioWare, Inc.: Mega Party Game$! | region = USA | sound = Works | dsp = v3 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 846 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA support on WiiU.}}&lt;br /&gt;
{{ NIN| name = Warrior Blade: Rastan vs. Barbarian  | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Wave Race: Blue Storm | region = EUR | sound = works | dsp = v2 | ver = v4.430| lastVer=  | status = Works | comp =yes | size =1.34 GB | mcemu =yes | wide =issues | 480P =no | fst = | notes = Widescreen issues: Menu is in 4:3.}}&lt;br /&gt;
{{ NIN| name = Wave Race: Blue Storm | region = USA | sound = works | dsp = v2 | ver = v4.430| lastVer = | status =  works | comp = yes | size = 1.35GB | mcemu = yes | wide = yes | 480P =support | fst = yes | notes = Widescreen issues: Menu is in 4:3.}}&lt;br /&gt;
{{ NIN| name = Whirl Tour | region = USA | sound = works | dsp = v4 | ver = v3.315 | lastVer=  | status = Works | comp = yes | size = 820 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = World Racing  | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = World Series of Poker | region = USA | sound =works | dsp = v9 | ver = v1.128 | lastVer=  | status = Works | comp = yes | size = 1.16 GB | mcemu = yes| wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = World Soccer Winning Eleven 6: Final Evolution | region = Jap | sound = Works | dsp =  | ver = v4.422 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Worms 3D | region = EUR | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size =1.02 GB | mcemu =yes | wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Worms 3D | region = USA | sound = Works | dsp = v2 | ver = v2.197 | lastVer= | status = Works | comp = yes | size = 974 MB | mcemu = yes | wide = yest | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Worms Blast | region = USA | sound = works | dsp = v2 | ver = v3.305 | lastVer= | status =  Works | comp = yes  | size = 550 MB | mcemu = yes | wide = | 480P =support | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Wreckless: The Yakuza Missions | region = USA | sound = works | dsp = v2 | ver = v3.305 | lastVer= | status =  Works | comp = yes  | size = 712 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = WrestleMania X8 | region = USA | sound =works  | dsp = v2 | ver = v2.280 | lastVer= | status =  works | comp =  | size = 1.35 GB | mcemu =yes   | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = WTA Tour Tennis | region = USA | sound = Works | dsp = v2 | ver = v4.428| lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = issues | wide = yes  | 480P = no | fst = | notes =If using MULTI MC EMU or real Memory cards max size must be 251 blocks due to [http://www.nintendo.com/consumer/memorycard1019.jsp known issues] with bigger MC. No issues with individual mc emu }}&lt;br /&gt;
{{ NIN| name = WWE Crush Hour | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = WWE Day of Reckoning | region = USA | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = Works | comp =yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = If you disable the speed limit the game will randomly crash. }}&lt;br /&gt;
{{ NIN| name = WWE Day of Reckoning 2 | region = USA | sound = Works | dsp = v2 | ver = v1.43 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = If you disable the speed limit the game will randomly crash. }}&lt;br /&gt;
{{ NIN| name = WWE WrestleMania XIX | region = USA | sound = Works | dsp = v2 | ver = v1.126 | lastVer= | status = Works | comp =  | size = | mcemu = yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = X-Men Legends | region = USA | sound = works | dsp = v4 | ver = v3.353 | lastVer= | status =  Works | comp = yes | size =1.24 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen hack has no effect }}&lt;br /&gt;
{{ NIN| name = X-Men Legends II: Rise of Apocalypse | region = USA | sound =works | dsp = v4 | ver = v3.353 | lastVer= | status =  Works | comp = yes | size =1.32 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = X-Men: Next Dimension | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 894 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X-Men: The Official Game | region = USA | sound = Works | dsp = v6 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X2 Wolverine&#039;s Revenge | region = EUR | sound =works | dsp =v4 | ver = v4.xxx | lastVer= | status = works | comp = yes| size =1.25 GB | mcemu =yes | wide =yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X2 Wolverine&#039;s Revenge | region = USA | sound =works | dsp =v4 | ver = v4.xxx | lastVer= | status =  Works | comp = yes | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = XGIII: Extreme G Racing  | region = EUR | sound = works | dsp = v2 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = XGIII: Extreme G Racing  | region = USA | sound = works | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 373 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = XGRA: Extreme G Racing Association | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 1.12 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Minor culling problems at edge of screen when forcing Widescreen on some tracks.}}&lt;br /&gt;
{{ NIN| name = XIII | region = EUR | sound =works | dsp = v3 | ver =v4.430 | lastVer= | status = works | comp = yes | size = 1.30 GB | mcemu = yes | wide = yes | 480P = no| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = XIII | region = ITL | sound =works | dsp = v3 | ver =v4.430  | lastVer= | status = works | comp = yes | size = 1.30 GB| mcemu = yes| wide = yes | 480P = no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = XIII | region = USA | sound =works | dsp = v3 | ver =v2.153  | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Menu is a bit laggy. Compress with DMToolbox only.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Yu-Gi-Oh! The Falsebound Kingdom | region = USA | sound = works | dsp = v4 | ver = v2.197 | lastVer= | status = Works | comp = yes | size = 557 MB | mcemu = yes | wide = | 480P =yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Zapper: One Wicked Cricket | region = USA | sound = works | dsp = v4 | ver = v2.149 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = | 480P = | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Zatch Bell! Mamodo Battles | region = USA | sound = Works | dsp = v3 | ver = v2.162 | lastVer= | status =  Works | comp = yes | size = 342 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Zatch Bell! Mamodo Fury | region = USA | sound = Works | dsp = v9 | ver = v2.162 | lastVer= | status = Works | comp = yes | size = 910 MB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda Collection | region = JAP | sound = works | dsp = v5 | ver = v2.166 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Kaze no Takuto | region = JAP | sound = works | dsp = v0 | ver = v2.166 | lastVer = | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support (Tingle Tuner) on WiiU. }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Toki no Ocarina GC: Ura Zelda | region = JAP | sound = works | dsp = v4 | ver = v2.171 | lastVer= | status = works | comp =yes | size = 1.16 GB | mcemu =yes | wide =yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Twilight Princess | region = JAP | sound = works | dsp = v8 | ver = v2.219 | lastVer =| status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zoids: Battle Legends | region = USA | sound =works | dsp = v2 | ver = v2.145 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Zoids: Full Metal Clash| region = jap| sound =works | dsp = v2 | ver = v2.184 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zoids Vs | region = JAP | sound = Works | dsp =  | ver = v3.36 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | nolimit =  | notes = Mission Mode-Empire works well, but in other game mode, freezes randomly at the end of the battles unless you turn on log and osreport wich makes the other modes work fine i did over 15 zoid batles in a row. }}&lt;br /&gt;
{{ NIN| name = ZooCube | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Nintendont_Compatibility_List&amp;diff=73222</id>
		<title>Nintendont Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Nintendont_Compatibility_List&amp;diff=73222"/>
		<updated>2021-09-21T18:35:24Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: Undo revision 73183 by Qamic59 (talk)&lt;/p&gt;
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&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Nintendont. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/FIX94/Nintendont Nintendont Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/nintendont.349258/ Nintendont Thread on GBATemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Posting Guidelines: UNDERSTAND BEFORE EDITING==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;,&amp;quot; &amp;quot;&#039;&#039;&#039;JPN&#039;&#039;&#039;,&amp;quot; or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;, or specific county code &amp;quot;FRN&amp;quot;, &amp;quot;GER&amp;quot;, &amp;quot;SPN&amp;quot;, &amp;quot;ITL&amp;quot; &amp;quot;DUT&amp;quot; or &amp;quot;AUS&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DSP&#039;&#039;&#039; - Which sound DSP version the game is using. Do not use &amp;quot;unknown&amp;quot; if you don&#039;t know the version. &#039;&#039;&#039;Unknown&#039;&#039;&#039; is a valid entry from nintendont&#039;s log when it didn&#039;t find the DSP version. If you don&#039;t know the version, just leave it empty. You can also drag and drop the ISO into [http://crediar.com/dspscan.rar dspscan] or search this [http://pastie.org/9384011 list] of NTSC DSPs  to obtain the DSP version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sound&#039;&#039;&#039; - Whether the sound works of not. set to &#039;&#039;&#039;Works&#039;&#039;&#039; if the game has overall good sound with very rare on non existent garbled noises.  Set to &#039;&#039;&#039;Issues&#039;&#039;&#039; if the game has mixed sound issues (working fine in some part of the game, but some instrument/cutscene/menus don&#039;t). Set to &#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039; for games with constant garbled noises, incorrect or no sound at all. If the game has no sound due to audio streaming then mark the sound as &#039;&#039;Issues&#039;&#039; and put audio streaming in the notes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest [http://gbatemp.net/threads/nintendont-crediars-new-project.349258/ Nintendont release]. If you&#039;re using a more recent version than the one listed, update this field.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last working version&#039;&#039;&#039; - The last known revision the game was known working with.  If the game works in the latest revision,  leave this field blank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of the game with a uncompressed (1.35 GB) 1:1 disc image dump. Mark the game as &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot; if the game is 98-100% compatible. Mark the game as &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot; if the game plays but may freeze or has graphical glitches but the game is still playable. Mark the game as &amp;quot;&#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039;&amp;quot; if it freezes at the same point every time or fails to boot at all. [http://www.slavasoft.com/hashcalc/index.htm Verify] your game.iso [http://redump.org/discs/system/gc/ here.] Titles that work but have any missing audio due to disc streaming are to be entered as &#039;&#039;Works&#039;&#039; with notes of audio streaming.  Also note that newer release versions of Nintendont always take priority. Should you happen to find that an up to date Nintendont breaks a game that is listed here as working with an older revision, mention the earlier compatible revision under Notes. Make sure to include the problem in the notes if the game fails to boot (black screen, green screen, freezing, etc)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Options&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
:The enhancements of Memory Card Emulation, Widescreen Patch, Progressive Patch, DiscEX compression and GCReEx (fst) are to be considered optional, and should only be tested after the game has been confirmed to work without these features. Do not for example, add a new title to the list as &#039;Doesn&#039;t Work&#039; having only tested the game with one of these settings enabled, as it&#039;s probable the game works flawlessly without it.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;MCEmu&#039;&#039;&#039; (Memory Card Emulation) - This is the game save redirection feature which uses the front SD instead of a GameCube memory card. Keep in mind that not all games will work with this patching. Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; for working, or &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot; for not working. For partially working games, you can enter &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;. If you have not enabled Memory Card Emulation, leave the field blank.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shrunk&#039;&#039;&#039; - Using Nintendont 4.428 or newer is recommended to use cISO format converted with [http://wit.wiimm.de/wit/ Wit (Wiimms ISO Tool)] .The major advantage of CISO is that it removes empty blocks while maintaining the original file offsets, unlike shrunken ISOs that sometimes break; some games expect certain files to be located at an exact location on disc. This also preserves disc seek timing. Alternatively use DMToolbox or the latest version of [http://crediar.com/dwn.php DiscEX] with the -c command on your verified 1:1 disc image. Note that audio streaming games need to be aligned 32k. Therefore it is recommended to use DMToolbox with auto option to shrink your games. A few titles will fail to start or eventually crash when you compress the .iso. Compatible games should be marked &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot;, and games that do not work flawlessly after compression should be marked &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;. You should also fill in the size of the compressed game.iso (&#039;&#039;&#039;Note:&#039;&#039;&#039; DMToolbox always displays 1.36 GB as file size, which is usually wrong. You have to check the filesize for yourself). If you have not compressed the 1:1 image, leave the comp field blank. Games that have issues with compression should have comp marked as &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Wide&#039;&#039;&#039; (Widescreen Patch) - Whether or not a game can be patched to run in widescreen mode. Games that fail to start or later error should be marked &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;. If the game displays any oddities but plays without crashing, you can enter &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;. If the game itself already has a widescreen option, enter &amp;quot;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;quot;. If your game has a widescreen option, you can either see in the options or look it up in this [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support list]. If you didn&#039;t test Widescreen patch, leave the wide field blank.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;480p&#039;&#039;&#039; - Whether or not a game can be forced to run in progressive mode. If the game itself already has an 480p option, enter &amp;quot;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;quot;. A list of games that support 480p can be found [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support here].&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;FST&#039;&#039;&#039; - Whether or not a game works in extracted (file system) mode, using the latest version of [http://crediar.com/dwn.php GCReEx] on your verified 1:1 disc image or DMToolbox.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;No Limit&#039;&#039;&#039; - Whether or not a game works in with disabled read speed limiter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes like &#039;Works Great&#039; are not needed and simply add clutter. Extended information is to be placed at the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template to add a new entry&#039;&#039;&#039;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{ NIN| name = game_name | region = USA/JPN/EUR | sound = Works/Issues/Doesn&#039;t Work | dsp = vxx | ver = v1.?? | lastVer= | status = Works/Issues/Doesn&#039;t Work | comp = yes/issues/no | size = | mcemu = yes/issues/no | wide = yes/issues/no/support | 480P = yes/issues/no/support | fst = yes/issues/no | nolimit = yes/issues/no | notes = }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name=1080: Avalanche | region = EUR | sound = works | dsp = v3 | ver = v4.430 | lastVer=| status = Works | comp = yes| size = 1.20 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name=1080: Avalanche | region = USA | sound = works | dsp = v3 | ver = v3.332 | lastVer=| status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = yes | 480P = support | fst = yes | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name=18 Wheeler: American Pro Trucker | region = EUR | sound = works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name=18 Wheeler: American Pro Trucker | region = USA | sound = works | dsp = v2 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 270 MB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = EUR | sound = Works | dsp = v2 | ver = v2.171 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = GER | sound = Works | dsp = v2 | ver = v2.171 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=4x4 Evo 2 | region = USA | sound = works | dsp = v2 | ver = v2.191 | lastVer= | status =Works | comp =yes | size = 552 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Ace Golf | region = EUR | sound = Works | dsp = v2 | ver = v3.316 | lastVer= | status = Works | comp =yes | size =1.25 GB | mcemu = yes | wide = Issues | 480P =yes | fst = | notes = &amp;lt;br /&amp;gt;Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = AGB Emulator | region = USA | sound = Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 19 MB | mcemu = | wide = | 480P = yes | fst = | notes = Improved performance over GC mode. }}&lt;br /&gt;
{{ NIN| name = Aggressive Inline | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size =863 MB | mcemu =yes | wide = issues | 480P =yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Aggressive Inline | region = USA | sound = works | dsp = v4 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 843 MB | mcemu = yes | wide =  yes | 480P =support  | fst =  | notes =  }}&lt;br /&gt;
{{ NIN| name = Alien Hominid | region = USA | sound = works | dsp = v6 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 430 MB | mcemu = yes | wide = | 480P =support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2002 | region = USA | sound = works | dsp = v2 | ver = v2.188 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2003 featuring Derek Jeter | region = USA | sound = works | dsp = v2 | ver = v2.191 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2004 | region = USA | sound = works | dsp = v4 | ver = v2.191 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Amazing Island | region = USA | sound = works | dsp = v3 | ver = v2.191 | lastVer= | status =  Works | comp = yes | size = 0.98 GB | mcemu = yes | wide = | 480P = | fst = | notes =  Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = American Chopper 2: Full Throttle | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer= | status = Works | comp = yes| size = 1.13 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Animal Crossing | region = EUR | sound = Works | dsp = v10 | ver = v4.430| lastVer= | status = Works | comp = yes | size = 139 MB | mcemu = yes | wide = yes | 480P = NO | fst = | notes = No GBA and e-Reader support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Animal Crossing | region = USA | sound = Works | dsp = v10 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 126.4 MB | mcemu = Yes | wide = yes | 480P = support | fst = | notes = No GBA and e-Reader support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Animaniacs: The Great Edgar Hunt | region = EUR | sound = works | dsp = v3 | ver = v2.196 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Animaniacs: The Great Edgar Hunt | region = USA | sound = works | dsp = v3 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Ant Bully, The | region = USA | sound = works | dsp = v6 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 497 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Aquaman: Battle for Atlantis | region = USA | sound = works | dsp = v4 | ver = v2.198 | lastVer= | status =  Works | comp = yes | size = 535 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Army Men: Air Combat: The Elite Missions | region = USA | sound =works | dsp = v4 | ver = v2.198 | lastVer= | status = Works | comp = yes | size = 993 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Army Men: RTS | region = USA | sound = works | dsp = v2 | ver = v2.198 | lastVer= | status =  Works | comp = yes | size = 604 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Army Men: Sarge&#039;s War | region = USA | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status =  Works | comp =yes | size = 1.27 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Asterix and Obelix XXL | region = EUR | sound = Works | dsp = v3 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 724 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ATV: Quad Power Racing 2 | region = EUR | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = works | comp = yes| size =527 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ATV: Quad Power Racing 2 | region = USA | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = works | comp =yes | size = 466 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Auto Modellista | region = USA | sound = works | dsp = v4 | ver = v4.4430 | lastVer= | status =  Works | comp = yes | size = 821 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Avatar: The Last Airbender | region = USA | sound = Works | dsp = v6 | ver = v2.198 | lastVer= | status = works | comp = yes | size = 857 MB | mcemu = yes | wide = yes| 480P =yes | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Backyard Baseball | region = USA | sound =works | dsp = v2 | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 744 MB | mcemu =yes | wide =yes | 480P =support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Backyard Football | region = USA | sound =works | dsp = v2 | ver = v3.322 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu =yes | wide =yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Backyard Sports: Baseball 2007 | region = USA | sound = Works | dsp = v6 | ver = v2.234 | lastVer= | status = Works | comp = yes | size = 516 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bad Boys II | region = EUR | sound = works | dsp = v3 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component) }}&lt;br /&gt;
{{ NIN| name = Bad Boys: Miami Takedown | region = USA | sound = works | dsp = v3 | ver = v2.161 | lastVer= | status = Works | comp = yes | size = 1.29 GB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = EUR | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu = yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = FRN | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu = yes | wide =issues | 480P = yes| fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = GER | sound = Works | dsp = v4 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu = yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = USA | sound = Works | dsp = v4 | ver = v2.162 | lastVer= | status = Works | comp = yes| size = 1.26 GB | mcemu = yes | wide =issues | 480P = | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos Origins Disc 1&amp;lt;br/&amp;gt;Baten Kaitos Origins Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v. 4.430| lastVer= | status = works | comp = yes | size =1.34 GB&amp;lt;br /&amp;gt;1.29 GB | mcemu = yes | wide = no | 480P = support | fst = | notes = Widescreen Patch included in Nintendont not working due to missing C_MTXOrtho and GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 | region = EUR | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp =yes | size =1.35 GB&amp;lt;br /&amp;gt;1.26 GB | mcemu =yes | wide =no | 480P =NO | fst = | notes = Widescreen Patch included in Nintendont not working due to missing C_MTXOrtho and GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 60hz patched | region = EUR | sound = works | dsp = v3 | ver = v4.430 | lastVer= | status = Works | comp =yes | size =1.35 GB&amp;lt;br /&amp;gt;1.26 GB | mcemu =yes | wide =no | 480P = yes | fst = | notes =Info about the 60hz patch can be found [https://gbatemp.net/threads/patches-to-convert-pal-50hz-games-into-pal-60hz-nintendont-compatible.437896/ here].&lt;br /&gt;
Widescreen Patch included in Nintendont not working due to missing C_MTXOrtho and GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v3.352 | lastVer = | status = works| comp = yes | size =1.33 GB&amp;lt;br /&amp;gt;1.24 GB | mcemu = yes | wide = no | 480P = support | fst = | notes = Forcing a language other than english results in a corrupted text output. Widescreen Patch included in Nintendont not working due to missing C_MTXOrtho and GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean: Special Experience Disc | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman Begins | region = EUR | sound =works | dsp = v6 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes| wide =support | 480P =yes | fst = | notes =If &amp;quot;Force progressive&amp;quot; is enabled the related ingame selector will appear instead of the 50/60hz selector }}&lt;br /&gt;
{{ NIN| name = Batman Begins | region = USA | sound = works | dsp = v6 | ver = v2.162| lastVer=  | status = Works | comp =yes | size = 1.28 GB | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Dark Tomorrow | region = EUR | sound = Works | dsp = v2 | ver = v4.430 | lastVer= | status = works| comp = yes | size = 1.05 GB | mcemu =yes  | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Dark Tomorrow | region = USA | sound = works | dsp = v2 | ver = v2.265 | lastVer= | status = works | comp = yes | size = 1.05 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Batman Rise of Sin Tzu | region = EUR | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes| size = 1.28 GB| mcemu = yes | wide =yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman Rise of Sin Tzu | region = USA | sound = Works | dsp = v4 | ver = v2.162| lastVer= | status = Works | comp = yes| size = 1.28 GB| mcemu = yes | wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Vengeance | region = EUR | sound = works | dsp = v2 | ver = v4.4430| lastVer= | status = works | comp = yes | size = 753 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Vengeance | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = works | comp = yes | size = 722 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Battalion Wars | region = EUR | sound = Works | dsp = v6 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.04 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Battalion Wars | region = USA | sound = works | dsp = v6 | ver = v2.186 | lastVer= | status = works | comp = yes | size = 995 MB | mcemu = yes | wide = support | 480P = support | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Battle Stadium D.O.N. | region = JAP | sound = Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 302 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Beach Spikers: Virtua Beach Volleyball | region = EUR | sound = works | dsp = v2 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 274 MB | mcemu = yes | wide = issues | 480P = no | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame }}&lt;br /&gt;
{{ NIN| name = Beach Spikers: Virtua Beach Volleyball | region = USA | sound = works | dsp = v2 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 207 MB | mcemu = yes | wide = issues | 480P = support | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = BeyBlade VForce: Super Tournament Battle | region = EUR | sound = works | dsp = v4 | ver = v2.256 | lastVer=  | status = Works | comp =yes | size = 725 MB  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BeyBlade VForce: Super Tournament Battle | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Beyond Good &amp;amp; Evil | region = USA | sound = works | dsp = v4 | ver = v4.418 | lastVer= | status = Works | comp = yes | size = 1.25 GB| mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Beyond Good &amp;amp; Evil | region = ITL | sound = works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Air Freestyle | region = EUR | sound = works | dsp = v2 | ver = v2.260 | lastVer = | status = Works | comp = yes | size = 756 MB | mcemu = yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Air Freestyle | region = USA | sound =works | dsp = v2 | ver = v2.260 | lastVer= | status = works| comp = yes | size = 884 MB | mcemu = yes| wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Mutha Truckers | region = EUR | sound = works | dsp = v4 | ver = v3.316 | lastVer= | status = Works | comp = yes | size = 866 MB | mcemu =yes | wide = Issues | 480P = yes | fst = | notes = To get music to start playing go to the options and change the music volume after any change music will work from then on.&amp;lt;br&amp;gt;Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Big Mutha Truckers | region = USA | sound =works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp = yes| size = 861 MB | mcemu = yes| wide = issues | 480P = yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame }}&lt;br /&gt;
{{ NIN| name = Billy Hatcher and the Giant Egg | region = EUR | sound = works | dsp = v3 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 890 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Billy Hatcher and the Giant Egg | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 825 MB| mcemu =yes | wide =yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Biohazard: Special Edition | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Biohazard 3: The Last Escape | region = JAP | sound = Works | dsp = v2 | ver = v2.190 | lastVer= | status = Works | comp = | size = | mcemu = | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bionicle | region = EUR | sound =works | dsp = v4 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 674 MB | mcemu =yes | wide = | 480P = Issues | fst = | notes = 480p and 60hz has Backscreen on start, games runs behind. &amp;lt;br&amp;gt;50hz works (Wii+component) }}&lt;br /&gt;
{{ NIN| name = Bionicle | region = USA | sound =works | dsp = v4 | ver = v2.175 | lastVer= | status =works | comp = yes | size = 674 MB | mcemu =yes | wide = yes| 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bionicle Heroes | region = USA | sound = Works | dsp = v6 | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Black &amp;amp; Bruised | region = EUR | sound = Works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Black &amp;amp; Bruised | region = USA | sound = Works | dsp = v4 | ver = v2.163 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bleach GC | region = JAP | sound = Works | dsp = v4 | ver = v2.162 | lastVer= | status = Works | comp =yes | size =1.09 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = EUR | sound = works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = FRN | sound = works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame}}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = GER | sound = works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = USA | sound = Works | dsp = v4 | ver = v3.344 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Works fine although the intro sequence &amp;amp; opening cutscene to the game play at 1.5x speed making the audio is slightly messed up.}}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = EUR | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = FRN | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = USA | sound = Works | dsp = v2 | ver = v2.163 | lastVer= | status = Works | comp = yes | size = 1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bloody Roar: Primal Fury | region = EUR | sound =works | dsp = v2 | ver = v4.419 | lastVer= | status = Works | comp =yes | size = 637 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Bloody Roar: Primal Fury | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer =  | status = Works | comp = yes | size = 602 MB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Blowout | region = USA | sound = Works | dsp = v4| ver = v2.163 | lastVer= | status = Works | comp = yes | size =  265 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BMX XXX | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = Issues | 480P =  | fst = | notes = Widescreen issues: Whole game is distorted.}}&lt;br /&gt;
{{ NIN| name = BMX XXX | region = USA | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp = yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bobobo-bo Bo-bobo | region = JAP | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Generation | region = EUR | sound = works | dsp = v2 | ver = v2.164 | lastVer= | status = Works | comp =yes | size =1.18 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only. Needs Custom Patch to Fix Clipping with Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Bomberman Generation | region = USA | sound = works | dsp = v2 | ver = v2.186 | lastVer=  | status = works | comp = yes | size = 0.99 GB | mcemu = yes  | wide = issues | 480P = yes | fst = yes | notes = Compress with DMToolbox only. Needs Custom Patch to Fix Clipping with Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Bomberman Jetters | region = USA | sound = works | dsp = v3 | ver = v2.186 | lastVer = | status = Works | comp = yes | size = 942 MB | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Land 2 | region = JAP | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 301 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bratz: Forever Diamondz | region = EUR | sound = Works | dsp = v6 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Forever Diamondz | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = EUR | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = FRN | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = GER | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = USA | sound =works | dsp = v3 | ver = v2.277 | lastVer= | status =  Works | comp = yes | size =1.13 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Buffy contre les Vampires: Chaos Bleeds | region = FRN | sound =works  | dsp = v4 | ver = v4.430 | lastVer= | status =  works | comp =yes | size = 1.32 GB | mcemu =yes | wide = support | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related ingame selector will appear instead of the 50/60hz selector }}&lt;br /&gt;
{{ NIN| name = Buffy im Bann der Dämonen: Chaos Bleeds | region = GER | sound =works | dsp = v4 | ver = v.430| lastVer= | status =  works | comp =yes | size = 1.31 GB | mcemu =yes | wide = support | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related ingame selector will appear instead of the 50/60hz selector }}&lt;br /&gt;
{{ NIN| name = Buffy the Vampire Slayer: Chaos Bleeds | region = EUR | sound =works | dsp = v4 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.32 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related ingame selector will appear instead of the 50/60hz selector }}&lt;br /&gt;
{{ NIN| name = Buffy the Vampire Slayer: Chaos Bleeds | region = USA | sound =works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Burnout | region = EUR | sound = Works | dsp = v2 | ver = v5.486 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | nolimit = yes | notes =If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up (This issue only occurs on Wii, not WiiU) }}&lt;br /&gt;
{{ NIN| name = Burnout | region = USA | sound = Works | dsp = v2 | ver = v3.386 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Burnout 2: Point of Impact | region = EUR | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status =  Works | comp =yes | size = 1.21 GB | mcemu =yes  | wide =support | 480P = yes| fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up  }}&lt;br /&gt;
{{ NIN| name = Burnout 2: Point of Impact | region = USA | sound = Works | dsp = v4 | ver = v2.227 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu =yes | wide = support | 480P = support | fst = | notes =  }} &lt;br /&gt;
{{ NIN| name = Bust-A-Move 3000 | region = USA | sound = Works | dsp = v4 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 155 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Butt Ugly Martians : Zoom or Doom | region = EUR | sound = Works | dsp =  | ver = v2.163 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Big Game Hunter: 2005 Adventures | region = USA | sound = works | dsp = v6 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Dangerous Hunts 2 | region = USA | sound = works | dsp = v6 | ver = v2.165 | lastVer= | status = Works | comp = Yes | size = 1.12 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Outdoor Adventures | region = USA | sound = works | dsp =v6 | ver = v2.175 | lastVer= | status = Works | comp = yes| size = 1.09 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Call of Duty: Finest Hour | region = EUR | sound = Works | dsp = | ver = v4.430 | lastVer= | status = works | comp = yes | size = 1,31 GB| mcemu = | wide =yes | 480P = yes| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Call of Duty: Finest Hour | region = USA | sound = Works | dsp = v3 | ver = v2.281 | lastVer= | status = works | comp = yes | size = 1.30 GB | mcemu = yes | wide =yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Call of Duty 2: Big Red One | region = ITL | sound = works | dsp = | ver = v4.430 | lastVer= | status = works | comp = yes | size = 1,31 GB | mcemu = yes  | wide = support | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Call of Duty 2: Big Red One | region = USA | sound = works | dsp = v3 | ver = v2.179 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = CAPCOM vs SNK 2 EO | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 270 MB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = CAPCOM vs SNK 2 EO | region = USA | sound = works | dsp = v2 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 281 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Captain Tsubasa: Ougon Sedai no Chousen | region = JAP | sound = works | dsp = | ver = v1.128 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Carmen Sandiego: The Secret of the Stolen Drums | region = EUR | sound = Works | dsp = v4 | ver = v1.130 | lastVer= | status = Works | comp =yes | size = 1.14 GB | mcemu =yes | wide =yes | 480P =yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Carmen Sandiego: The Secret of the Stolen Drums | region = USA | sound = Works | dsp = v4 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cars | region = EUR | sound = Works | dsp = | ver = v3.354 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Cars | region = DUT | sound =  | dsp =  | ver =  | lastVer=  | status = works | comp = | size =  | mcemu =  | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Casper: Spirit Dimensions | region = USA | sound = Works | dsp = v2 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 272 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Catwoman | region = EUR | sound = works | dsp = v3 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Catwoman | region = USA | sound = Works | dsp = v3 | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cel Damage | region = USA | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status =  Works | comp = yes | size = 426 MB | mcemu = yes | wide =  | 480P =support  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Chaos Field Expanded | region = USA | sound = Works | dsp = v2 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 480 MB | mcemu = yes | wide = yes | 480P  =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Charinko Hero | region = JAP | sound = works | dsp = | ver = v2.275 | lastVer= | status = works | comp = yes | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Charlie and the Chocolate Factory | region = USA | sound = Works | dsp = v9 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Charlie&#039;s Angels | region = USA | sound = Works | dsp = v4 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 979 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Chibi-Robo! | region = EUR | sound = Works | dsp = v6 | ver = 4.430 | lastVer= | status = Works | comp = yes | size = 583 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Chibi-Robo! | region = USA | sound = works | dsp = v4 | ver = v2.270 | lastVer=  | status = works | comp = yes | size = 407 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Choro Q! | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Chronicles of Narnia, The: The Lion, the Witch and the Wardrobe | region = EUR | sound = Works | dsp = v6 | ver = r35 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Chronicles of Narnia, The: The Lion, the Witch and the Wardrobe | region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer= | status = Works | comp =yes  | size =1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = City Racer | region = USA | sound = Works | dsp = v4 | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 819 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Funfair | region = EUR | sound = Works | dsp = v11 | ver = v2.213 | lastVer= | status = Works | comp = yes | size =428 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Kart Racer | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Platform Jumper | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.G.A.M.E. | region = EUR | sound =works | dsp = v9 | ver = v1.130 | lastVer= | status = Works | comp = yes| size = 1.34 GB | mcemu = yes| wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.G.A.M.E. | region = USA | sound = Works | dsp = v9 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.S.P.I.E.L. | region = GER | sound = Works | dsp = v9 | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide =yes  | 480P = yes  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Conan | region = EUR | sound = Works | dsp =  | ver = v4.430 | lastVer= | status = Works | comp = yes| size = | mcemu = yes| wide = yes | 480P = yes| fst =  | notes = If &amp;quot;Force progressive&amp;quot; is selected press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up}}&lt;br /&gt;
{{ NIN| name = Conflict: Desert Storm | region = EUR | sound =works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.14 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name =  Conflict:  Desert Storm | region = USA | sound = Works | dsp = v4  | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Conflict: Desert Storm II | region = EUR | sound = Works | dsp =v3 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: Menu is distorted. Graphics glitches outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name =  Conflict:  Desert Storm II: Back to Baghdad | region = USA | sound = Works | dsp =v3  | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.14 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Crash Bandicoot: The Wrath of Cortex | region = EUR | sound = Works | dsp = v2 | ver = v2.146 | lastVer= | status = Works| comp = yes | size = 1.35 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Force PAL50. Widescreen issues: Graphics disappear outside 4:3 frame. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Crash Bandicoot: The Wrath of Cortex | region = USA | sound = Works | dsp = v2 | ver = v3.319 | lastVer= | status = Works | comp = yes | size = 894 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Crash Nitro Kart | region = EUR| sound = Works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = yes | size = 1.45 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Crash Nitro Kart | region = USA | sound = Works | dsp = v4 | ver = v2.166  | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Crash Tag Team Racing | region = USA | sound = Works | dsp = v6 | ver = v2.263 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Crazy Taxi | region = USA | sound = works | dsp = v2 | ver = v4.428| lastVer= | status = works | comp = yes | size = 133 MB | mcemu = yes  | wide = yes | 480P =yes | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Crazy Taxi | region = EUR | sound = works | dsp =  | ver = v4.430 | lastVer= | status = works | comp = yes | size = 154 MB| mcemu = yes  | wide = issues | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up. Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Cube64 (Homebrew) | region = Swiss only | sound = issues | dsp = v5 | ver = v?.??? | lastVer= | status = issues | comp = yes | size = All sizes | mcemu = yes | wide = support | 480P = issues | fst = yes | notes = Too medium compatibility n64 emulator, but may have graphical glitches with some n64 games like pokemon snap and the duke nukem 64, and may be sound issues. }}&lt;br /&gt;
{{ NIN| name = CubeSX (Homebrew) | region = Swiss only | sound = issues | dsp = v5 | ver = v?.??? | lastVer= | status = doesn&#039;t work | comp = yes | size = All sizes | mcemu = issues | wide = issues | 480P = issues | fst = issues | notes = Low compatibility psx emulator, but may have graphical errors with some games, and Sound errors, but so Unplayable }}&lt;br /&gt;
{{ NIN| name = CubeSXR (Homebrew) | region = Swiss only | sound = issues | dsp = v5 | ver = | lastVer= | status = doesn&#039;t work | comp = yes | size = All sizes | mcemu = issues | wide = issues | 480P = issues | fst = issues | notes = Low compatibility psx emulator, but may have graphical errors with some games, and Sound errors, but so Unplayable }}&lt;br /&gt;
{{ NIN| name = CubeSXRX (Homebrew) | region = Swiss only | sound = issues | dsp = v5 | ver = | lastVer= | status = doesn&#039;t work | comp = yes | size = All sizes | mcemu = issues | wide = issues | 480P = issues | fst = issues | notes = Low compatibility psx emulator, but may have graphical errors with some games, and Sound errors, but so Unplayable }}&lt;br /&gt;
{{ NIN| name = Cubivore | region = USA | sound = works | dsp = v7 | ver = v4.430| lastVer=  | status = works | comp = yes | size = 95 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cubix Robots for Everyone: Showdown | region = USA | sound = works | dsp = v4 | ver = v1.128 | lastVer=  | status = works | comp = yes | size = 873 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Curious George | region = USA | sound = works| dsp =v6 | ver = v2.180 | lastVer= | status = works | comp = yes | size =1.27 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Custom Robo | region = USA | sound = works | dsp = v3 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 940 MB | mcemu = yes  | wide = Issues | 480P = yes | fst = | notes = Needs Custom Patch to Fix Issues with Clipping with Widescreen Hack.  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Dairantou Smash Brothers DX (v1.00) | region = JAP | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dairantou Smash Brothers DX (v1.02) | region = JAP | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dakar 2: The World&#039;s Ultimate Rally | region = USA | sound = works | dsp = v4 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Dance Dance Revolution: Mario Mix | region = USA | sound = Works | dsp = v9| ver = v2.198 | lastVer= | status = Works | comp = yes | size = 264 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Small graphics glitches.}}&lt;br /&gt;
{{ NIN| name = Dancing Stage Mario Mix | region = EUR | sound = works | dsp = v9 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 318 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up}}&lt;br /&gt;
{{ NIN| name = Darkened Skye | region = USA | sound = Works | dsp = v2 | ver = v3.305 | lastVer= | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide =  | 480P =support  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Dark Summit | region = EUR | sound = Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size = 1.16 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Dark Summit | region = USA | sound = works | dsp = v2 | ver = v2.166 | lastVer= | status = Works | comp = yes | size =918 MB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Dave Mirra Freestyle BMX 2 | region = USA | sound =works  | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 640 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Dead to Rights | region = EUR | sound = Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide =support | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dead to Rights | region = USA | sound = Works | dsp =v2 | ver = v2.166 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Def Jam: Fight for NY | region = USA | sound = works | dsp =v3 | ver = v4.418 | lastVer= | status = works | comp = yes | size = 1.21 GB | mcemu = yes | wide = yes| 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Def Jam: Vendetta | region = USA | sound = works | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 1.16 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Defender | region = USA | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.05 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Densetsu no Quiz Ou Ketteisen | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Derby Tsuku 3 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = EUR | sound = Works | dsp = v2 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.31 GB | mcemu = yes| wide = support | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = ITL | sound = works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1,31 GB | mcemu = yes | wide = support | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = USA | sound = works | dsp = v2 | ver = v2.271 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Digimon Rumble Arena 2 | region = USA | sound = works | dsp = v4 | ver = v2.166 | lastVer= | status = Works | comp = issues | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = You can only play as Agumon if compressed.}}&lt;br /&gt;
{{ NIN| name = Digimon World 4 | region = USA | sound = Works | dsp = v3 | ver = v2.166 | lastVer= | status = Works | comp =yes | size = 1.12 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dinotopia: The Sunstone Odyssey | region = USA | sound = works | dsp =v4 | ver = v1.48 | lastVer= | status = Works | comp =yes | size = 792 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Cars   | region = EUR | sound = Works | dsp = v3 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Cars   | region = USA | sound = Works | dsp = v3 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Ratatouille | region = USA | sound = Works | dsp =v6  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 942 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles | region = EUR | sound = works | dsp = v3 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles   | region = USA | sound = works| dsp = v3 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles: Rise of the Underminer | region = EUR | sound = works | dsp =v6 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles: Rise of the Underminer  | region = USA | sound = Works | dsp =v6  | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.09 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Chicken Little | region = USA | sound = works | dsp = v6 | ver = v2.278 | lastVer= | status =works | comp = yes | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Donald Duck: Goin&#039; Quackers  | region = USA | sound = works | dsp = v2 | ver = v2.166 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Extreme Skate Adventure | region = EUR | sound = works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Extreme Skate Adventure | region = USA | sound = works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = no | size = 1.24 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Hide &amp;amp; Seek | region = EUR | sound = Works | dsp = v4 | ver = v2.204 | lastVer= | status = works | comp =yes | size =594 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Hide &amp;amp; Seek | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = works | comp = | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Magical Mirror Starring Mickey Mouse | region = EUR | sound = Works | dsp =  | ver = v4.430| lastVer= | status = works | comp =yes | size = 434 MB | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Magical Mirror Starring Mickey Mouse | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = works | comp =yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Meet the Robinsons | region = USA | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Party | region = USA | sound = Works | dsp = v2 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 268 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Piglet&#039;s Big Game | region = USA | sound = works | dsp = v4 | ver = v2.280 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s PK: Out of the Shadows | region = USA | sound = Works | dsp = v4 | ver = v2.166 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Tarzan: Untamed | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 728 MB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s The Haunted Mansion | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Basketball | region = USA | sound = Works | dsp =  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 383 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Football | region = EUR | sound = Works | dsp = | ver = v4.430| lastVer= | status = Works | comp = yes | size = 651 MB | mcemu = issues| wide = yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up.&lt;br /&gt;
If using MULTI MC EMU or real Memory cards max size must be 251 blocks due to [http://www.nintendo.com/consumer/memorycard1019.jsp known issues] with bigger MC. No issues with individual mc emu}}&lt;br /&gt;
{{ NIN| name = Disney Sports: Football | region = USA | sound = Works | dsp =v4  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 452 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Soccer | region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 272 MB | mcemu = issues | wide = yes | 480P =yes | fst = | notes =If using MULTI MC EMU or real Memory cards max size must be 251 blocks due to [http://www.nintendo.com/consumer/memorycard1019.jsp known issues] with bigger MC. No issues with individual mc emu}}&lt;br /&gt;
{{ NIN| name = Disney Sports: Skateboarding | region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 451 MB | mcemu = issues| wide = yes | 480P =yes | fst = | notes =If using MULTI MC EMU or real Memory cards max size must be 251 blocks due to [http://www.nintendo.com/consumer/memorycard1019.jsp known issues] with bigger MC. No issues with individual mc emu. Compress with DMToolbox only }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Winnie the Pooh&#039;s Rumbly Tumbly Adventure | region = EUR | sound = Works | dsp =  | ver = v4.428 | lastVer= | status = Works | comp =  | size = | mcemu = | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Winnie the Pooh&#039;s Rumbly Tumbly Adventure | region = USA | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dōbutsu no Mori e+ | region = JAP | sound = Works | dsp = v8 | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 29.0 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = No E-Reader support on Wii U}}&lt;br /&gt;
{{ NIN| name = Dokapon DX: Wataru Sekai wa Oni Darake | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Donkey Kong Jungle Beat | region = EUR | sound =Works | dsp = v8 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 661 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Donkey Kong Jungle Beat | region = USA | sound = Works | dsp = v8 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 660 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Donkey Konga | region = EUR | sound =Works | dsp = v3 | ver = v4.430| lastVer= | status = works| comp =yes | size = 250 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up}}&lt;br /&gt;
{{ NIN| name = Donkey Konga | region = USA | sound = Works | dsp =v3 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 256 MB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Donkey Konga 2 | region = EUR | sound =Works | dsp = v6 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 312 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Donkey Konga 2 | region = USA | sound =Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = yes| size = 249 MB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Donkey Konga 3 | region = JAP | sound = works| dsp = v6 | ver = v4.430 | lastVer= | status = works| comp = yes | size = 252 MB | mcemu = yes| wide = yes| 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dora the Explorer: Journey to the Purple Planet | region = USA | sound = works  | dsp = v6 | ver = v4.439 | lastVer= | status = works | comp = yes  | size = 1.35 GB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Doraemon: Minna de Asobou! Miniland | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp = yes | size = 476 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Doshin the Giant | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 735 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Doshin the Giant 60 hz patched| region = EUR | sound = Works | dsp = v2 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 735 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Info about he 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]}}&lt;br /&gt;
{{ NIN| name = Dr. Muto | region = USA | sound = | dsp = v2 | ver = v2.166 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dragon Drive: D-Masters Shot | region = JAP | sound = works | dsp = v4 | ver = v2.166 | lastVer= | status = works | comp =no | size = 1.20 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Shrunken ISO freezes.}}&lt;br /&gt;
{{ NIN| name = Dragon Drive: D-Masters Shot (Anime Disc) | region = JAP | sound =  works | dsp = v4 | ver = v1.73 | lastVer= | status = Works  | comp = yes | size = | mcemu = | wide = | 480P =yes  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai | region = EUR | sound = works | dsp = v3 | ver = v1.125 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = no | 480P = | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai | region = USA | sound = Works | dsp = v3 | ver = v2.292 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = no | 480P = issues | fst = | notes =Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. 480p patch has no effect }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai 2 | region = EUR | sound = Works | dsp = v6 | ver = v1.86 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = no | 480P = | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai 2 | region = USA | sound = Works | dsp = v6 | ver = v2.284 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = no | 480P = issues | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. 480p patch has no effect }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Sagas | region = USA | sound = works | dsp = v3 | ver = v2.284 | lastVer= | status = Works | comp =yes| size =1.35GB  | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Needs Custom Patch to Fix Clipping issues with Widescreen Hack. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Dragon&#039;s Lair 3D | region = EUR | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = support| 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dragon&#039;s Lair 3D | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Dream Mix TV: World Fighters | region = JAP | sound = works | dsp = | ver = v2.145 | lastVer= | status =  Works | comp =yes | size = 391 MB | mcemu =yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = DreamWorks Madagascar | region = EUR | sound = works | dsp = v3 | ver = v1.108 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Madagascar | region = USA | sound = works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 614 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = DreamWorks Over The Hedge | region = EUR | sound = works | dsp = v6 | ver = v2.186 | lastVer= | status =  Works | comp =yes | size = 867 MB | mcemu =yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Over The Hedge | region = USA | sound = Works | dsp = v6 | ver = v1.140 | lastVer=  | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Driven | region = EUR | sound = Works | dsp =  | ver = v4.430| lastVer=  | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Driven | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer=  | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Drome Racers | region = USA | sound = Works | dsp = v2 | ver = v2.161 | lastVer=  | status =  Works | comp = no | size = 819 MB | mcemu = Yse | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Duel Masters Nettou! Battle Arena | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Ed, Edd n Eddy: The Mis-Edventures | region = USA | sound = Works | dsp = v6  | ver = v2.284 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen hack has no effect }}&lt;br /&gt;
{{ NIN| name = Egg Mania: Eggstreme Madness | region = USA | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 324 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Eisei Meijin VI | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Enter The Matrix Disc 1&amp;lt;br/&amp;gt;Enter The Matrix Disc 2 | region = EUR | sound =Works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.30 GB&amp;lt;br/&amp;gt;1.19 GB | mcemu = yes | wide =issues | 480P = issues| fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related in game selector will appear instead of the 50/60hz selector, also with 480P Language selector doesn&#039;t work; game is set by default to English.&lt;br /&gt;
Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Enter The Matrix Disc 1&amp;lt;br/&amp;gt;Enter The Matrix Disc 2 | region = USA | sound = works | dsp = v4 | ver = v1.101 | lastVer= | status = works | comp = yes | size = 1.30 GB&amp;lt;br/&amp;gt;1.19 GB | mcemu = yes | wide =issues | 480P =support | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = ESPN International Winter Sports 2002 | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.36 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ESPN MLS ExtraTime 2002 | region = USA | sound = Works | dsp = v2 | ver = v2.278 | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Eternal Arcadia Legends | region = JAP | sound = Works | dsp = v2 | ver = v2.296 | lastVer= | status = works | comp = no | size = 1.35 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Shrinking with DMToolbox produces a corrupt oversized file.&amp;lt;br /&amp;gt;Widescreen issues: Stretched image.}}&lt;br /&gt;
{{ NIN| name = Eternal Darkness: Sanity&#039;s Requiem | region = EUR | sound = Works | dsp = v2 | ver = v4.430| lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (the Edgar Allan Poe quote with the 50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Eternal Darkness: Sanity&#039;s Requiem | region = USA | sound = Works | dsp = v2 | ver = v4.435 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Evolution Skateboarding | region = USA | sound = Works | dsp = v3 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Snowboarding | region = USA | sound = Works | dsp = v4 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Worlds | region = EUR | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Evolution Worlds | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = F-Zero AX | region = JAP | sound = works  | dsp = v4 | ver = v4.430 | lastVer = | status =  Works | comp = yes | size = 414 MB | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = F-Zero GX | region = EUR | sound = works | dsp = v4 | ver = 4.430 | lastVer= | status = Works | comp =yes | size = 1.33 GB | mcemu = yes | wide = support | 480P = yes| fst =yes | notes = }}&lt;br /&gt;
{{ NIN| name = F-Zero GX | region = USA | sound = works | dsp = v4 | ver = v4.418 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = support | 480P = support| fst = | notes = Width must be set to default or else game shows no picture.}}&lt;br /&gt;
{{ NIN| name = F1 2002 | region = EUR | sound = works | dsp =  | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 354 MB| mcemu = | wide = support | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = F1 2002 | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 344 MB | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = F1 Career Challenge | region = EUR | sound = works | dsp = v2 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 823 MB | mcemu = yes | wide = support | 480P = no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fairly OddParents, The: Breakin&#039; Da Rules | region = USA | sound = works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp =yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fairly OddParents, The: Shadow Showdown | region = USA | sound = works | dsp = v3 | ver = v4.493 | lastVer= | status = Works | comp =yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = If your console is in spanish/french/italian/dutch/japanese  you must force language to English in nintendont settings for the game to work, the game has a dummy  language files and nintendont loads that and shows message No string and blackscreens. }}&lt;br /&gt;
{{ NIN| name = Family Stadium 2003 | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fantastic 4 | region = EUR| sound = works | dsp = | ver = v4.430| lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Fantastic 4 | region = USA | sound = works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Fantastici 4, I| region = ITL| sound = works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = EUR | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works | comp =yes | size = 1.35 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = GER | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works| comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = SPN | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works| comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 07 | region = EUR | sound =Works | dsp = v6 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support| 480P =no | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = FIFA 07 | region = GER | sound =Works | dsp = v6 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2003 | region = EUR | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.22 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2003 | region = GER | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.22 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2004 | region = EUR | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.10 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2004 | region = GER | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.10 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2005 | region = EUR | sound =Works | dsp = v3 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.03 GB | mcemu =yes | wide =issues | 480P =no| fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2005 | region = GER | sound =Works | dsp = v3 | ver = v2.209 | lastVer= | status =works | comp =yes | size = 1.03 GB | mcemu =yes | wide =issues | 480P =no | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Fussball-Weltmeisterschaft Deutschland 2006 | region = GER | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works | comp =yes | size = 1.16 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2002 | region = USA | sound =Works | dsp = v2 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2003 | region = USA | sound =Works | dsp = v4 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2004 | region = USA | sound =Works | dsp = v4 | ver = v2.277| lastVer= | status = Works| comp = yes | size = 1.17 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2005 | region = USA | sound =Works | dsp = v3 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 06 | region = USA | sound =Works | dsp = v6 | ver = v2.180| lastVer= | status = Works| comp = yes | size = 1.35 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 07 | region = USA | sound =Works | dsp = v6 | ver = v3.337| lastVer= | status = Works| comp = yes| size = 1.28 GB | mcemu =yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Street | region = EUR | sound =Works | dsp = v6 | ver = v2.217 | lastVer= | status = works | comp =yes | size = 784 MB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Street 2 | region = EUR | sound =Works | dsp = v6 | ver = v4.430 | lastVer=| status = works | comp =yes | size = 1.21 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes =  If &amp;quot;Force progressive&amp;quot; is selected press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = FIFA Street 2 | region = USA | sound = Works | dsp = v6 | ver = v4.422 | lastVer= | status = works | comp = yes | size = 1.20 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA World Cup Germany 2006 | region = USA | sound =Works | dsp = v6 | ver = v3.352 | lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fight Night Round 2 | region = EUR | sound =works | dsp = v3 | ver = v1.131 | lastVer=| status =Works | comp =yes | size =1.33 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fight Night Round 2 | region = USA | sound =works | dsp = v3 | ver = v2.277 | lastVer=| status =Works | comp = | size =1.35 GB | mcemu =yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = No GBA support on Wii U.}}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles 60hz patched | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Info about the 60 hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here].&lt;br /&gt;
No GBA support on Wii U.}}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles | region = USA | sound = Works | dsp = v4 | ver = v3.323 | lastVer=  | status = works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Finding Nemo | region = USA | sound = works | dsp = v3 | ver = v2.145 | lastVer= | status = Works | comp = yes| size = 964 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Fire Emblem: Path of Radiance | region = EUR | sound = Works | dsp = v9 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = yes | 480P = yes | fst =yes | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related in game selector will appear instead of the 50/60hz selector}}&lt;br /&gt;
{{ NIN| name = Fire Emblem: Path of Radiance | region = USA | sound = Works | dsp = v9 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Kernel may crash after any chapter intro video. }}&lt;br /&gt;
{{ NIN| name = FireBlade | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 0.99 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Flushed Away | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Franklin: Un anniversaire surprise  | region = FRN | sound = works | dsp =  | ver = v2.277 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Freaky Flyers Disc 1&amp;lt;br /&amp;gt;Freaky Flyers Disc 2 | region = USA | sound = Works | dsp = v2  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = 1.35 GB | mcemu = yes| wide = yes  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freedom Fighters | region = EUR | sound = works | dsp =  | ver = 4.430 | lastVer= | status = works | comp = yes | size = 1,35 GB | mcemu = | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freedom Fighters | region = USA | sound = works | dsp = v4  | ver = v2.272 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freekstyle | region = USA | sound = Works | dsp = v2  | ver = v3.329 | lastVer= | status = works | comp = yes  | size = 1.35 GB | mcemu = yes| wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freekstyle | region = EUR | sound = Works | dsp = v2  | ver = v3.329 | lastVer= | status = works | comp = yes  | size = 1.35 GB | mcemu = yes| wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freestyle Metal X | region = USA | sound = Works | dsp = v4  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = 1.15 GB | mcemu = yes| wide = SUPPORT | 480P = SUPPORT | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Freestyle Street Soccer | region = USA | sound = Works | dsp =v3  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = | mcemu = yes| wide = SUPPORT | 480P = SUPPORT | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = From TV Animation - One Piece: Treasure Battle! | region = Jap | sound = Works | dsp =  | ver = v4.436 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Frogger Ancient Shadows | region = USA | sound = works | dsp = v6 | ver = v2.272 | lastVer= | status = works | comp = yes | size = 440 MB | mcemu =yes   | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Frogger Beyond | region = EUR | sound = works | dsp = v4 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 922 MB | mcemu = yes | wide =  | 480P = | fst = | notes = Starting a new game works only with 50Hz, Force to 60Hz or Progressive will freeze/black screen it. }}&lt;br /&gt;
{{ NIN| name = Frogger Beyond | region = USA | sound = works | dsp = v4 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 1.04 GB | mcemu = yes | wide =  | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Frogger&#039;s Adventures: The Rescue | region = USA | sound = works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 1.03 GB | mcemu = yes | wide =  | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Future Tactics The Uprising | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 245 MB | mcemu = yes | wide = support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Gakuen Toshi Vara Noir Roses | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GameCube Preview Disc May 2003 | region = USA | sound = Works | dsp =  | ver =  | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Game Boy Player Start-Up Disc | region = USA | sound =  | dsp =  | ver = v1.127 | lastVer= | status = Doesn&#039;t Work | comp = | size = 2.33 MB| mcemu = unknown | wide = | 480P = support| fst = | notes = Couldn&#039;t find past the emulator supports the gba cartridges. Shuts down Wii/Wii U on start. }}&lt;br /&gt;
{{ NIN| name = Game Taikai Yuushou Kinen: Tokusei SmaBro DX Movie Disc | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gauntlet: Dark Legacy | region = USA | sound = works | dsp = v2 | ver = v2.282 | lastVer=  | status = Works | comp = yes| size = | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Geist | region = EUR | sound = works | dsp = v9 | ver = v4.430 | lastVer= | status =  Works | comp = yes | size = 1.33 GB | mcemu =yes  | wide = support| 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Geist | region = USA | sound = works | dsp = v9 | ver = v4.428 | lastVer= | status =  Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Gekitou Pro Yakyuu: Mizushima Shinji All Stars vs. Pro Yakyuu | region = JAP | sound = works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gekituisenki: Zero Fighter  | region = JAP | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size =1.35 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Generation of Chaos Exceed: Yami no Koujo Roze | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Giftpia | region = JAP | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = EUR | sound =works | dsp = v3 | ver = v4.430 | lastVer= | status = works | comp =  | size = 1.21 GB | mcemu = yes| wide = yes| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = GER | sound =works | dsp = v3 | ver = v2.269 | lastVer=  | status =  works | comp = | size = 1.25 GB | mcemu = yes | wide =yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = USA | sound = works | dsp = v3 | ver = v2.292 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Go! Go! Hypergrind | region = USA | sound = works | dsp = v2 | ver = v2.145 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Goblin Commander: Unleash The Horde | region = USA | sound = works | dsp =v3  | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Godzilla: Destroy All Monsters Melee | region = USA | sound = works | dsp = v2 | ver = v2.153 | lastVer= | status = works | comp = yes | size = 834 MB | mcemu = yes | wide = | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = EUR | sound =works | dsp = v3 | ver =v4.430| lastVer= | status = Works | comp =yes | size = 1.11 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu =yes | wide =support | 480P =no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = GER | sound =works | dsp = v3 | ver =v4.428  | lastVer= | status = Works | comp =yes | size = 1.11 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu = yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.187 | lastVer= | status = works | comp = yes | size = 1.12 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu = yes  | wide =support | 480P =yes | fst = | notes = freezing will occur when using 480p patch and mcemu both enabled. Native control stops freezing issue.  }}&lt;br /&gt;
{{ NIN| name = Gotcha Force | region = JAP | sound = Works | dsp =v3  | ver = v2.270 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes| 480P = support | fst = no | notes = }}&lt;br /&gt;
{{ NIN| name = Gotcha Force | region = USA | sound = Works | dsp =v3  | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 777 MB | mcemu = yes | wide = yes | 480P = support | fst = no | notes =  }}&lt;br /&gt;
{{ NIN| name = Grim Adventures of Billy &amp;amp; Mandy, The | region = USA | sound = Works | dsp =v9 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 588 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Grooverider: Slot Car Thunder| region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = no | size = 225 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Doesn&#039;t work if shrunk. }}&lt;br /&gt;
{{ NIN| name = GT Cube | region = JAP | sound = works | dsp =v4 | ver = v3.342 | lastVer= | status = works | comp = yes | size = 617 MB | mcemu = yes | wide = yes | 480P =  | fst = yes | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Gun | region = EUR | sound = works | dsp =v6 | ver = v4.430| lastVer= | status =  Works | comp =yes | size = 1.14 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related in game selector will appear instead of the 50/60hz selector  }}&lt;br /&gt;
{{ NIN| name = Gun | region = GER | sound = works | dsp =v6 | ver = v4.430 | lastVer= | status =  Works | comp = yes| size = 1.14 GB | mcemu = yes | wide = support | 480P = Yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Gun | region = USA | sound = works | dsp = v6 | ver = v2.270 | lastVer= | status =  Works | comp = yes | size = 1.14 GB | mcemu = yes | wide = support | 480P = support| fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Happy Feet | region = USA | sound =works | dsp = v6 | ver = v2.270 | lastVer= | status =  Works  | comp =yes | size = 1.33 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Chamber of Secrets | region = EUR | sound =Works | dsp = v2 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu = yes| wide = yes| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Chamber of Secrets | region = USA | sound = works | dsp = v2 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Goblet of Fire | region = EUR | sound = Works | dsp = v6 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Goblet of Fire | region = USA | sound = Works | dsp = v6 | ver = v2.292 | lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Philosopher&#039;s Stone | region = EUR | sound =Works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.19 GB | mcemu =yes | wide = yes| 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Prisoner of Azkaban | region = EUR | sound = Works | dsp = | ver = v4.430| lastVer= | status = Works | comp = yes| size = 1.25 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Prisoner of Azkaban | region = USA | sound = Works | dsp = v3 | ver = v4.422 | lastVer= | status = Works | comp = yes| size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes = Has heavy input lag.}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Sorcerer&#039;s Stone | region = USA | sound = works | dsp = v3 | ver = v3.373 | lastVer= | status = Works  | comp = yes | size = 1.17 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Harry Potter e il calice di fuoco | region = ITL | sound =Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.16 GB| mcemu = | wide = yes| 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter e il prigioniero di Azkaban | region = ITL | sound =Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes| size = 1.22 GB| mcemu = | wide = yes| 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter e la camera dei segreti | region = ITL | sound =Works | dsp = | ver = v4.430| lastVer= | status = Works | comp =  yes| size = 1.26 GB| mcemu = | wide = yes| 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter e la pietra filosofale | region = ITL | sound =Works | dsp = | ver = v4.422 | lastVer= | status = Works | comp = yes| size = 1.19 GB| mcemu = | wide = yes| 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter La coppa del mondo di Quidditch | region = ITL | sound =Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 912 MB | mcemu = | wide = yes| 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter und der Feuerkelch | region = GER | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter und der Gefangene von Askaban | region = GER | sound = Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter: Quidditch World Cup | region = EUR | sound = Works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp =yes  | size = 907 MB | mcemu =yes  | wide =yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter: Quidditch World Cup | region = USA | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harvest Moon: A Wonderful Life | region = USA | sound = Works | dsp = v2 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 505 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Harvest Moon: Another Wonderful Life | region = USA | sound = Works | dsp = v2 | ver =v2.207 | lastVer=  | status = Works | comp = yes | size = 512 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Harvest Moon: Magical Melody | region = USA | sound = Works | dsp = v6 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 383 MB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Hello Kitty: Roller Rescue | region = USA | sound = Works | dsp = v6 | ver = v1.132 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Das dritte Zeitalter Disc 1&amp;lt;br/&amp;gt;Herr der Ringe, Der: Das dritte Zeitalter Disc 2 | region = GER | sound = Works | dsp = v3 | ver = v2.217 | lastVer=| status = Works | comp = yes | size = 1.20 GB&amp;lt;br/&amp;gt;1.32 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Die Rückkehr des Königs | region = GER | sound = Works | dsp = v3 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Die Zwei Türme | region = GER | sound =Works | dsp = v4 | ver = v2.265 | lastVer= | status = Works | comp =yes | size = 1.29 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hikaru no Go 3 | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hitman 2: Silent Assassin | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status =  works | comp = yes| size = 814 MB | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hitman 2: Silent Assassin | region = USA | sound = works | dsp = v4 | ver = v3.321 | lastVer= | status =  works | comp = yes | size = 812 MB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hobbit, The: The Prelude to the Lord of the Rings | region = USA | sound = Works | dsp = v4 | ver = v1.124 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Homeland| region = JAP | sound = works | dsp = v9 | ver = v1.142 | lastVer= | status =  works | comp = yes | size = 822 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Homeland Test Disc | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Home Run King| region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status =  works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hot Wheels: Velocity X | region = USA | sound = Works | dsp =v3 | ver = v2.168 | lastVer= | status = Works | comp =yes | size = 815 MB | mcemu = Works | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hot Wheels: World Race | region = USA | sound = Works | dsp =v3 | ver = v2.168 | lastVer= | status = Works | comp =yes | size = 328 MB | mcemu = Works | wide = no | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.1: Cubic Lode Runner | region = JAP | sound = Works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 154 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.2: Star Soldier | region = JAP | sound = works | dsp = v4 | ver = v2.272 | lastVer=  | status =  Works | comp = yes | size = 134 MB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.3: PC Genjin: Pithecanthropus Computerurus | region = JAP | sound = Works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 151 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.4: Takahashi-Meijin no Boukenjima | region = JAP | sound = Works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 312 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hulk | region = EUR | sound = Works | dsp = v7 | ver = v2.278 | lastVer= | status = Works | comp = Issues | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hulk | region = USA | sound = Works | dsp = v7 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hunter: The Reckoning | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu = yes | wide = Issues | 480P = | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Hunter: The Reckoning | region = USA | sound = Works | dsp = v4 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = I-Ninja | region = USA | sound = works | dsp =v4 | ver = v1.128 | lastVer=  | status = Works | comp =yes | size = 860 MB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ice Age 2: The Meltdown | region = EUR | sound =works | dsp =v6 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ikaruga | region = EUR | sound = Works | dsp = v4 | ver = v4.430| lastVer= | status = works | comp = | size = | mcemu = | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ikaruga | region = USA | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 204 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Incredible Hulk, The: Ultimate Destruction | region = EUR | sound = Works | dsp = v3 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.28 GB | mcemu = yes | wide = support| 480P = support | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Incredible Hulk, The: Ultimate Destruction | region = USA | sound = Works | dsp = v3 | ver = v2.284 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide = support | 480P = support | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Intellivision Lives! | region = USA | sound = Works | dsp = v6 | ver = r60 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Disc Catalog Summer 2003 | region = Jap | sound = Works | dsp =  | ver = v3.398 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 7 | region = USA | sound = Works | dsp = v4 | ver = v3.398 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =  yes | wide = yes  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 8 | region = USA | sound = Works | dsp = v4 | ver = v3.398 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =  yes | wide = yes  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 10 | region = USA | sound = Works | dsp = v4 | ver = v3.325 | lastVer= | status = Works | comp = | size = | mcemu =  yes | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 11 | region = USA | sound = Works | dsp = v4 | ver = v2.234 | lastVer= | status = Works | comp = | size = | mcemu =  | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 12 | region = USA | sound = Works | dsp = v4 | ver = v2.234 | lastVer= | status = Works | comp = | size = | mcemu =  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 13 | region = USA | sound = Works | dsp = v4 | ver = v3.325 | lastVer= | status = Works | comp = | size = | mcemu = yes  | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 14 | region = USA | sound = Works | dsp = v4 | ver = v3.325 | lastVer= | status = Works | comp = | size = | mcemu =  yes | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 16 | region = USA | sound = Works | dsp =  | ver = v2.234 | lastVer= | status = Works | comp = yes | size = | mcemu =  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 18 | region = USA | sound = Works | dsp = v3 | ver = v2.271 | lastVer= | status = works | comp = yes | size = 1.33 GB | mcemu = yes  | wide =  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = International Superstar Soccer 2 | region = EUR | sound = Works | dsp =  | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 933 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = International Superstar Soccer 3 | region = EUR | sound = Works | dsp =  | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.31 GB| mcemu = yes | wide = yes | 480P = yes | fst = | notes = ISO compressed works only in cISO otherwise  the game freezes  after the first selection in the main menu}}&lt;br /&gt;
{{ NIN| name = Italian Job, The | region = USA | sound = Works | dsp = v4 | ver = v2.249 | lastVer= | status =  Works | comp = yes | size = 333 MB | mcemu =yes  | wide = yes | 480P = no | fst = yes/issues/no | notes =  }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name=James Bond 007 Agent im Kreuzfeuer | region = GER | sound =works | dsp = v2 | ver = v4.430 | lastVer=| status = Works | comp =yes | size = 1.20 GB | mcemu =yes | wide =yes | 480P = no| fst = | notes =Dont force progressive or else you will get blackscreen on intro and second mission.}}&lt;br /&gt;
{{ NIN| name=James Bond 007 Agent Under Fire | region = EUR| sound = works | dsp = v2 | ver = v4.430| lastVer= | status =  Works | comp = yes | size = 1.21 GB | mcemu =yes  | wide = yes | 480P = no | fst = | notes = Dont force progressive or else you will get blackscreen on intro and second mission.}}&lt;br /&gt;
{{ NIN| name=James Bond 007 Agent Under Fire | region = USA | sound = works | dsp = v2 | ver = v4.430| lastVer= | status = works | comp = yes | size = 1.24 GB | mcemu =yes  | wide = | 480P = no | fst = | notes = Switches to 480i during intro scene. The menu is in 480p. The first level is in 480p but the mode switches back to 480i during FMV in second level and then stays that way. Black screen when returning to the menu, random freezes }}&lt;br /&gt;
{{ NIN| name=007: Alles oder Nichts | region = GER | sound = works | dsp = v3 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Bons baisers de Russie | region = FRN | sound =works | dsp = v6 | ver = v4.430|lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu =yes  | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Espion pour Cible | region = FRN | sound = works | dsp = v2 | ver = v4.430 | lastVer= | status =  works | comp = | size = | mcemu =yes  | wide = support | 480P = no| fst = | notes = Dont force progressive or else you will get blackscreen on intro and second mission.}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Everything or Nothing | region = EUR | sound = works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.31 GB | mcemu = | wide = support| 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =James Bond 007: Everything or Nothing | region = USA | sound =works  | dsp =v3  | ver = v2.177 | lastVer= | status =  works | comp =  yes| size = 1.32 GB  | mcemu = yes  | wide =support  | 480P = support | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: From Russia with Love | region = EUR | sound =works | dsp = v6 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes  | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =James Bond 007: From Russia with Love | region = USA | sound =works  | dsp =v6  | ver = v3.347 | lastVer= | status =  Works | comp = yes | size = 1.30 GB | mcemu =yes  | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Liebesgrüße aus Moskau | region = GER | sound =works | dsp = v6 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes  | wide = support| 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = EUR | sound =Works | dsp = v4 | ver = v4.430 | lastVer= | status =works | comp =yes | size = 1.19 GB | mcemu =yes | wide =support | 480P = issues | fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = FRN | sound =Works | dsp = v4 | ver = v4.430| lastVer= | status =works | comp =| size = | mcemu = yes | wide =support | 480P =Issues| fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = GER | sound =Works | dsp = v4 | ver = v4.430| lastVer= | status = Works | comp =yes | size =1.19 GB | mcemu =yes   | wide =support | 480P = support | fst = | notes =480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii) }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = SPN | sound =Works | dsp = v4 | ver = v4.430| lastVer= | status =works | comp =| size = | mcemu =yes | wide =support | 480P = Issues| fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = USA | sound =works | dsp = v4 | ver = v3.331 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Quitte ou Double | region = FRN | sound = works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = support| 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Todo o Nada | region = SPN | sound = works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Jeremy McGrath Supercross World | region = EUR | sound = works | dsp = v2 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 572 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Jeremy McGrath Supercross World | region = USA | sound = works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Judge Dredd: Dredd vs. Death | region = USA | sound =works | dsp =v3  | ver = v2.145 | lastVer= | status = Works | comp =  | size = 1.04 GB | mcemu =yes  | wide =support | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Kao the Kangaroo: Round 2 | region = USA | sound = | dsp = v3 | ver = v2.173| lastVer= | status = works |comp = no | size = 1.34 GB | mcemu = yes| wide =issues | 480P =yes | fst = | notes = Needs Custom Patch to fix clipping issues with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Karaoke Revolution Party | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer= | status = Works | comp = yes | size = 757 MB | mcemu = yes | wide = | 480P = yes | fst = | notes = No Mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Kelly Slater&#039;s Pro Surfer | region = EUR | sound = Works | dsp = v4 | ver = v2.187 | lastVer= | status = Works | comp =  | size = | mcemu = yes | wide =  | 480P = yes | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Kelly Slater&#039;s Pro Surfer | region = USA | sound = Works | dsp = v4 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide =  | 480P = yes | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Kidou Senshi Gundam: Gundam vs. Z Gundam | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Kidou Senshi Gundam: Senshitachi no Kiseki | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Kidou Senshi Gundam: Senshitachi no Kiseki Special Disc | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Killer 7 Disc 1&amp;lt;br&amp;gt;Killer 7 Disc 2 | region = EUR | sound = works | dsp = v6 | ver = v4.428 | lastVer= | status =  works | comp = yes | size = 1.23 GB&amp;lt;br&amp;gt;873 MB | mcemu = yes  | wide =issues | 480P = yes | fst = | notes =If &amp;quot;Force progressive&amp;quot; is selected press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up.&amp;lt;br&amp;gt;Widescreen issues:Objects disappear near edges of screen }}&lt;br /&gt;
{{ NIN| name = Killer 7 Disc 1&amp;lt;br&amp;gt;Killer 7 Disc 2 | region = USA | sound = works | dsp = v6 | ver = v4.418 | lastVer=  | status =  works | comp = yes | size = 1.19 GB&amp;lt;br&amp;gt;835 MB | mcemu = yes | wide =issues | 480P = yes | fst = | notes =Widescreen issues:Objects disappear near edges of screen}}&lt;br /&gt;
{{ NIN| name = King Arthur | region = USA | sound = Works | dsp = v6 | ver = v1.140 | lastVer= | status = Works | comp = yes | size = 1.132 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Kirby Air Ride | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer=| status = Works | comp = issues | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Unshrinkable with DMToolbox but can be shrunk with gcit. Needs Custom Patch for Proper HUD with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Kirby Air Ride | region = USA | sound = Works | dsp = v4 | ver = v2.260 | lastVer= | status = Works | comp = issues | size = 659 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Unshrinkable with DMToolbox; shrinking with GCIT works fine, though. Needs Custom Patch for Proper HUD with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Kiwame Mahjong DX II | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Knights of the Temple: Infernal Crusade | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  yes| size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Knockout Kings 2003 | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Go! Go! Mamono Fight!! | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 569 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Yuujou Tag Battle 2 | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 853 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Yuujou Tag Battle: Full Power | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Korokke! Ban-Ō no Kiki o Sukue | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Kururin Squash! | region = JAP | sound = works | dsp = v3 | ver = v1.67 | lastVer= | status = Works | comp = yes | size = 228 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Curtain transition only covers 4:3 frame but does not affect gameplay. Everything else, levels and menus, all appear fine. Plus, widescreen allows you see more of the level.  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp =yes  | size = 1.27 GB | mcemu =yes | wide =yes | 480P =yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = GER | sound = Works | dsp = v6 | ver = v2.145 | lastVer= | status = Works | comp =yes  | size = 1.27 GB | mcemu =yes | wide =yes | 480P =yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = USA | sound = Works | dsp = v6 | ver = v2.163 | lastVer= | status = Works | comp =  yes| size = 1.27 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Largo Winch: Empire Under Threat | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Golfer | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Spyro, The: A New Beginning | region = USA | sound = Works | dsp = v6 | ver = v2.232 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Collector&#039;s Edition | region = EUR | sound = works | dsp = v5 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Width must be set to default or else game shows no picture. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Collector&#039;s Edition | region = USA | sound = works | dsp = v5 | ver = v3.387 | lastVer= | status = works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  Width must be set to default or else game shows no picture.Widescreen only works on Wind Waker demo,Ocarina of time and Majora&#039;s Mask. In ocarina of time, widescreen minorly distorts the inside of buildings that use prerendered graphics. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Four Swords Adventures | region = EUR | sound = Works | dsp = v5 | ver = v2.178 | lastVer= | status = Works | comp = yes | size = 462 MB | mcemu = yes | wide = no | 480P =yes | fst = | notes = No GBA support on WiiU. Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Four Swords Adventures | region = USA | sound = Works | dsp = v5 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 254 MB| mcemu = yes | wide = no | 480P =support | fst = | notes = No GBA support on WiiU. Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Ocarina of Time: Master Quest | region = EUR | sound = works | dsp = v4 | ver = v4.428 | lastVer= | status = works | comp =yes | size = 1.06 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Width must be set to default or else game shows no picture. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Ocarina of Time: Master Quest | region = USA | sound = works | dsp = v4 | ver = v3.387 | lastVer= | status = works | comp = yes | size =  1.04 GB | mcemu = yes| wide =yes | 480P = support| fst = | notes = Width must be set to default or else game shows no picture.Widescreen minorly distorts the inside of buildings that use prerendered graphics. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Twilight Princess | region = EUR | sound = works | dsp = v8 | ver = v2.219 | lastVer= | status = Works | comp = yes | size = 0.97 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Twilight Princess | region = USA | sound = works | dsp = v8 | ver = v3.337 | lastVer=| status = Works| comp = yes | size = 0.97 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Very minor glitches in cutscenes when widescreen turned on}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Wind Waker | region = EUR | sound = Works | dsp = v0 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.03 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA support (Tingle Tuner) on WiiU.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Wind Waker | region = USA | sound = Works | dsp = v0 | ver = v3.337 | lastVer= | status = Works | comp = yes | size = 1.01 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  No GBA support (Tingle Tuner) on WiiU.}}&lt;br /&gt;
{{ NIN| name = Legends of Wrestling | region = USA | sound = Works | dsp =v2  | ver = v2.270 | lastVer= | status = works | comp = | size = 1.35 GB  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legends of Wrestling II | region = USA | sound = Works | dsp =v2  | ver = v2.166 | lastVer= | status = Works | comp = | size =  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars: The Video Game | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars: The Video Game | region = USA | sound = Works | dsp = v6 | ver = r80 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = no | 480P = | fst = | notes = Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars II: The Original Trilogy | region = USA | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = Needs Custom Patch to improve internal Widescreen.}}&lt;br /&gt;
{{ NIN| name = Lemony Snicket&#039;s A Series Of Unfortunate Events | region = USA | sound = Works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Looney Toons: Back in Action | region = USA | sound = works | dsp =v4 | ver = v2.146 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Return of the King | region = EUR | sound = Works | dsp = v3 | ver = v2.217| lastVer= | status =Works| comp =yes | size = 1.29 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Return of the King | region = USA | sound = Works | dsp = v3 | ver = v2.180 | lastVer= | status =Works | comp = yes| size = 1.33 GB | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Third Age Disc 1&amp;lt;br/&amp;gt;Lord of the Rings, The: The Third Age Disc 2 | region = EUR | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp =yes | size = 1.20 GB&amp;lt;br /&amp;gt;1.32 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = Forced progressive cuts image. }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Third Age Disc 1&amp;lt;br/&amp;gt;Lord of the Rings, The: The Third Age Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.175 | lastVer= | status = works | comp =yes | size = 1.20 GB&amp;lt;br/&amp;gt;1.32 GB| mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Two Towers | region = EUR | sound = Works | dsp = v4 | ver = v2.270 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Two Towers | region = USA | sound = works | dsp = v4 | ver = v3.352 | lastVer= | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = You must not force Widescreen or Progressive, elsewhere it should crash the game, and it would show only a black screen.}}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms | region = EUR | sound = works | dsp = | ver = v4.428| lastVer= | status = Works | comp = yes | size = 740 MB | mcemu = | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms II | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = | wide = yes | 480P = yes | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Lost Kingdoms | region = USA | sound = works | dsp =v2 | ver = v2.284 | lastVer= | status = Works | comp = yes | size = 583 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms II | region = USA | sound = works | dsp =v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 999 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Lotus Challenge | region = USA | sound = works | dsp =v3 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 746 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = EUR | sound = Works | dsp = v11 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 272 MB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion 60hz patch| region = EUR | sound = Works | dsp = v11 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 272 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = For both 60hz and forced to 480P to run the game while in a black screen press left on the dpad and the &amp;quot;A&amp;quot;and the game will show up. Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here] }}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = USA | sound = Works | dsp = v11 | ver = v3.337 | lastVer=   | status = works | comp = yes | size = 186 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lupin III: Umi ni Kieta Hihou | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Madden NFL 2002 | region = USA | sound =works | dsp = v2 | ver = v1.129 | lastVer= | status = Works | comp =yes | size = 610 MB | mcemu =yes | wide = support | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2003 | region = USA | sound =works | dsp = v9 | ver = v1.129 | lastVer= | status =  Works | comp =yes  | size = 1.34 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2004 | region = USA | sound = Works | dsp = v4 | ver = v1.140 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2005 | region = USA | sound = Works | dsp = v3 | ver = v1.140 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 06 | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 07 | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 08 | region = USA | sound = Works | dsp = v6 | ver = v2.166 | lastVer= | status = Works | comp = yes| size = 1.26 GB| mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Major League Baseball 2K6 | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Golf: Family Tour | region = JAP | sound = Works | dsp = v2 | ver = v3.325 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = support | fst = no | notes = DiscEX format is Working.}}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour | region = EUR | sound = Works | dsp = v2 | ver = v4.418 | lastVer= | status = works | comp = yes | size = 1.24 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour 60hz patched | region = EUR | sound = Works | dsp = v2 | ver = v4.418 | lastVer= | status = works | comp = yes | size = 1.24 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]}}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour | region = USA | sound = Works | dsp = v2 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = support | fst = no | notes = Minor glitches when widescreen patch is turn on.}}&lt;br /&gt;
{{ NIN| name = Mario Kart Arcade GP | region = USA | sound = works | dsp = v9 | ver = v4.428| lastVer = | status =  works | comp = yes | size = 306 MB | mcemu = yes | wide = yes | 480P = yes | fst = issues | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Kart Arcade GP 2 | region = USA | sound = works | dsp = v9 | ver = v4.428 | lastVer = | status =  works | comp = yes | size = 454 MB | mcemu = yes | wide = yes | 480P = yes | fst = issues | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! | region = EUR | sound = Works | dsp = v5 | ver = v4.428| lastVer= | status = Works | comp = yes | size = 614 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen Patch does not work in 2 player multiplayer.}}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! | region = USA | sound = Works | dsp = v5 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 382 MB | mcemu = yes | wide = issues | 480P = support | fst =yes | notes = Widescreen Patch does not work in 2 player multiplayer.}}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! (Bonus Disc) | region = USA | sound = Works | dsp = v5 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = | wide = issues | 480P = support | fst = | notes = No GBA support: Trying to load Fire Emblem content crashes the game. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Mario Party 4 | region = EUR | sound = Works | dsp = v2 | ver = v5.486 | lastVer= | status = Works | comp = yes | size = 579 MB | mcemu = yes | wide = issues | 480P = issues | fst = | nolimit = yes | notes = Needs Custom Patch [https://wiki.dolphin-emu.org/index.php?title=Mario_Party_4#16:9_Widescreen_Gecko_Code here] to enable widescreen, without it the Widescreen Hack has no effect. Even then when enabled, many graphical elements are positioned incorrectly or stretched. 480P works on v5.486 of Nintendont, however the in-game timers run 20% too fast (minigames etc): A result of running at 60Hz, not 480P specifically}}&lt;br /&gt;
{{ NIN| name = Mario Party 4 | region = USA | sound = Works | dsp = v2 | ver = v2.238| lastVer= | status = Works | comp = yes | size = 570 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack properly. }}&lt;br /&gt;
{{ NIN| name = Mario Party 5 | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 880 MB | mcemu = yes | wide = issues | 480P = no | fst = | notes =Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 5 60hz patched | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 880 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]. Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 5 | region = USA | sound = Works | dsp = v3 | ver = v2.266 | lastVer= | status = Works | comp = yes | size = 951 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 6 | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 750 MB | mcemu = yes | wide = issues | 480P = no | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt;Needs Custom Patch to use the Widescreen Hack Properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 6 60hz patched | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 750 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]. Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 6 | region = USA | sound = Works | dsp = v3 | ver = v4.422 | lastVer= | status = Works | comp = yes | size = 751 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt;Needs Custom Patch to use the Widescreen Hack Properly. Doesn&#039;t work on multigame ISO disc.}}&lt;br /&gt;
{{ NIN| name = Mario Party 7 | region = EUR | sound = Works | dsp = v9 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 585 MB | mcemu = yes | wide = issues | 480P = no | fst = | notes  =No mic support on WiiU.&amp;lt;br /&amp;gt;Needs Custom Patch to use the Widescreen Hack Properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 7 60hz patched | region = EUR | sound = Works | dsp = v9 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 585 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]. Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 7 | region = USA | sound = Works | dsp = v9 | ver = v2.238 | lastVer= | status = Works | comp = yes | size = 570 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt; Needs Custom Patch to use the Widescreen Hack properly. }}&lt;br /&gt;
{{ NIN| name = Mario Power Tennis | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer = | status = works | comp =yes | size = 640 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Power Tennis | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer = | status = works| comp = yes | size = 601 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Smash Football | region = EUR | sound = Works | dsp = v9 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 618 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Mario Superstar Baseball | region = EUR | sound = works| dsp = v9 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 604 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Mario Superstar Baseball | region = USA | sound = works | dsp = v9 | ver = v3.386 | lastVer= | status = Works| comp = yes | size = 602 MB | mcemu = yes | wide = issues | 480P =support | fst = | notes = Widescreen issues: stretched image. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Mark Davis Pro Bass Challenge | region = USA | sound = Works | dsp = v9 | ver = v1.132 | lastVer= | status =Works | comp = yes | size = 97.6 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Marvel Nemesis: Rise of the Imperfects | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status =Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mary-Kate and Ashley: Sweet 16: Licensed to Drive | region = USA | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mat Hoffman&#039;s Pro BMX 2 | region = USA | sound = Works | dsp = v2 | ver = v1.125 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MaxPlay Classic Games (Unl) | region = EUR | sound = Works| dsp = vxx | ver = v58.25.32 | lastVer= | status = Issues| comp = issues | size = | mcemu = yes | wide = no | 480P =   | fst = | nolimit = | notes = Controllers don&#039;t work, screen flickers}}&lt;br /&gt;
{{ NIN| name = MC Groovz Dance Craze | region = USA | sound = Works | dsp = v9 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Medabots Infinity | region = USA | sound = works | dsp = v3 | ver = v1.127 | lastVer= | status =  Works | comp = | size =  | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: European Assault | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status =  works | comp = yes| size = 1.33 GB | mcemu = | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: European Assault | region = USA | sound = works | dsp =v6 | ver = v4.419 | lastVer= | status =  works | comp = yes| size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Frontline | region = ITL | sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = yes| size = 1.33 GB| mcemu = | wide = yes | 480P = no| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Frontline | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = yes | size = 1.33 GB | mcemu = | wide = yes | 480P = no| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Frontline | region = USA | sound = works | dsp = | ver = v4.442 | lastVer= | status = works | comp = yes| size = 1.34 GB | mcemu = yes | wide = | 480P = | fst = | notes =    }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = EUR | sound = works | dsp = v3 | ver = v4.428 | lastVer=  | status = works | comp = yes | size = 867 MB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Rarely a mission may fail to load, just reset the game and try again. }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = GER | sound = works | dsp = v3 | ver = v3.337 | lastVer= | status = Works | comp = yes | size = 1.13 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Rarely a mission may fail to load, just reset the game and try again. }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = USA | sound = works | dsp = v3 | ver = v3.337 | lastVer= | status = works | comp = yes| size = 1.35 GB&amp;lt;br /&amp;gt;1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Rarely a mission may fail to load, just reset the game and try again. }}&lt;br /&gt;
{{ NIN| name = Mega Man Anniversary Collection | region = USA | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp =yes | size =1.33 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mega Man X Collection | region = USA | sound = Works | dsp = v9 | ver = 4.428 | lastVer=   | status = Works | comp =yes | size = 794 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Mega Man X: Command Mission | region = EUR | sound = works | dsp = v9 | ver = v2.166 | lastVer=  | status = works | comp = yes| size = 1.26 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Mega Man X: Command Mission | region = USA | sound = works | dsp = v9 | ver = v2.276 | lastVer=  | status = works | comp = | size = 1.18 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = Widescreen Patch doesn&#039;t work. Screen is stretched. }}&lt;br /&gt;
{{ NIN| name = Mega Man: Network Transmission | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = | size = 505 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mega Man: Network Transmission | region = USA | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 557 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Men in Black II: Alien Escape | region = USA | sound = works | dsp = v4 | ver = v1.129 | lastVer= | status =  works | comp =no | size = 1.29 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Metal Arms: Glitch in the System | region = USA | sound = Works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.22 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.14 GB&amp;lt;br /&amp;gt;1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = ONLY IF YOU ARE USING EMULATED CONTROLLERS: Since you can&#039;t switch controller ports to beat Psycho Mantis, you&#039;ll have to die at least once in that fight (if u are using real Gc controllers in the GC Wii ports, everything is fine)[http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-381#post-5008892 More info here] }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 60hz patched | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.14 GB&amp;lt;br /&amp;gt;1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Info about the 60hz patch can be found [https://gbatemp.net/threads/patches-to-convert-pal-50hz-games-into-pal-60hz-nintendont-compatible.437896/ here].&lt;br /&gt;
ONLY IF YOU ARE USING EMULATED CONTROLLERS: Since you can&#039;t switch controller ports to beat Psycho Mantis, you&#039;ll have to die at least once in that fight (if u are using real Gc controllers in the GC Wii ports, everything is fine)[http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-381#post-5008892 More info here] }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v4.418 | lastVer= | status = works | comp = yes | size = 1.21 GB&amp;lt;br&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes: Special Disc | region = JAP | sound =works  | dsp = v3 | ver = v4.428 | lastVer= | status = works | comp = yes  | size = 888 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metroid Prime | region = EUR | sound = Works | dsp = v2  | ver = v4.428 | lastVer= | status = Works | comp =yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metroid Prime | region = USA | sound = Works | dsp = v2 | ver = v3.352 | lastVer= | status = Works | comp = no| size = 1.25 GB | mcemu = Yes | wide = yes | 480P = support | fst = | notes = Will not boot if shrunk. Widescreen Patch added in 335.}}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes | region = EUR | sound =Works | dsp = v9 | ver = v4.428 | lastVer=  | status = Works | comp =yes | size = 1.30 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes | region = USA | sound =Works | dsp = v9 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = Yes | wide = yes | 480P = yes | fst = | notes = Widescreen Patch added in 335. (Multiplayer widescreen glitchy when using morph ball)}}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes Bonus Disc | region = USA | sound =Works | dsp = v9 | ver = v2.171 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Micro Machines | region = EUR | sound = works | dsp = v4 | ver = v2.277 | lastVer= | status = works | comp = yes | size = 583 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures | region = USA | sound = Works | dsp = v3 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.05 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures 2 | region = USA | sound = works | dsp =v3 | ver = v3.340 | lastVer= | status = works | comp = | size = 1.29 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures 3 | region = USA | sound = works | dsp =v6 | ver = v2.265 | lastVer=  | status = works | comp = yes | size = 1.18 GB | mcemu = yes | wide = issues | 480P = yes | fst = yes | notes = Widescreen doesn&#039;t work on Hydro Thunder or any of the 2D games obviously. }}&lt;br /&gt;
{{ NIN| name = Minority Report: Everybody Runs | region = USA | sound = works | dsp = v4 | ver = v2.275 | lastVer=  | status = works | comp =  | size = 1.35 GB| mcemu =yes | wide = support | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Mission Impossible Operation Surma | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer=  | status = works | comp =no  | size = 1.16 GB| mcemu =yes | wide =  | 480P = | fst = | notes = Shrunken ISO blackscreens. }}&lt;br /&gt;
{{ NIN| name = MLB SlugFest 2003 | region = USA | sound = Works | dsp = v2 | ver = v1.47 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MLB SlugFest 2004 | region = USA | sound = Works | dsp = v2 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mobile Suit Gundam Sensitachi no Kiseki (The Ace Pilot)| region = JAP | sound = Works | dsp = | ver = v2.210 | lastVer= | status = works | comp = yes | size = 1.50 GB | mcemu = yes  | wide = no | 480P = yes | fst = | notes = Force NTSC to boot. }}&lt;br /&gt;
{{ NIN| name = Mobile Suit Gundam vs Z Gundam | region = JAP | sound = Works | dsp =  | ver = v2.210 | lastVer= | status = works | comp = yes | size = 1.50 GB | mcemu = yes  | wide = no | 480P = no | fst = | notes = Force NTSC to boot.}}&lt;br /&gt;
{{ NIN| name = Momotaro Dentetsu 11: Black Bombee Shutsugen! no Kan | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Momotaro Dentetsu 12: Nishi Nihon hen mo Arimasse! | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monopoly Party | region = USA | sound = Works | dsp = v4 | ver = v1.142 | lastVer= | status = works | comp = yes | size = 867 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster 4x4: Masters of Metal | region = USA | sound = works | dsp = v3 | ver = v2.278 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster House | region = USA | sound = Works | dsp = v6 | ver = v1.142 | lastVer= | status = works | comp = yes | size = 584 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster Jam: Maximum Destruction | region = USA | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 487 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Monsters, Inc: Scream Arena | region = USA | sound = works | dsp = v4 | ver = v2.238 | lastVer= | status = works | comp = yes | size = 676 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mortal Kombat: Deadly Alliance | region = USA | sound = Works | dsp = v2 | ver = v2.265 | lastVer= | status = works | comp = yes | size = 1.36 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mortal Kombat: Deception | region = USA | sound = works | dsp = v6 | ver = v4.422 | lastVer= | status = works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mr. Driller: Drill Land | region = JAP | sound = works | dsp = | ver = v3.318 | lastVer= | status =  Works | comp = yes | size = 875 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Muppets: Party Cruise | region = USA | sound = Works | dsp = v3 | ver = v1.03 | lastVer= | status = Works | comp = yes | size = 1.08 GB| mcemu = | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Muscle Champion: Kinnikutou no Kessen | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mutsu to Nohohon | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MVP Baseball 2004  | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MVP Baseball 2005  | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = yes| size =1.35 GB | mcemu =yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MX SuperFly featuring Ricky Carmichael  | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Mystic Heroes | region = EUR| sound = Works | dsp = | ver = v4.428| lastVer=  | status = Works | comp = yes | size = 726 MB| mcemu = yes | wide = yes | 480P = no | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Mystic Heroes | region = USA | sound = Works | dsp = v2 | ver = v4.428| lastVer=  | status = Works | comp = yes | size =722 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Namco Museum| region = USA | sound = works | dsp =v9 | ver = v2.184 | lastVer= | status = works | comp = yes | size = 630 MB | mcemu = yes |  |  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Namco Museum: 50th Anniversary | region = USA | sound = works | dsp = | ver = v2.166 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Naruto Collection | region = JAP | sound = Works | dsp = v3 | ver = v2.188 | lastVer= | status = Works | comp = yes | size = 793 MB | mcemu =  | wide =  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Naruto: Clash of Ninja | region = USA | sound = works | dsp =v9 | ver = v3.305 | lastVer= | status =  Works | comp = yes | size = 324 MB | mcemu = yes | wide = yes | 480P = support | fst = yes | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Naruto: Clash of Ninja 2 | region = USA | sound = Works | dsp = v2 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Shrunk image crashes upon main menu. Can&#039;t move up or down while pausing. Turn on Native Control. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Naruto: Gekitōu Ninja Taisen! 3 | region = JAP | sound = Works | dsp = | ver = v2.281 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide =  | 480P = yes | fst = | notes = Compress with DMToolbox only.You need an MD5 matching iso or elf it will freeze on the main menu screen due to brooken audiostreaming allignement.}}&lt;br /&gt;
{{ NIN| name = Naruto: Gekitōu Ninja Taisen! 4 | region = JAP | sound = Works | dsp = v9 | ver = v2.145 | lastVer= | status = Works | comp = | size = 1.30 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NASCAR 2005: Chase for the Cup  | region = USA | sound = works | dsp = v3 | ver = v2.248 | lastVer= | status = works | comp = yes| size = 950 MB | mcemu =yes  | wide = | 480P =support  | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = NASCAR: Dirt to Daytona | region = USA | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide =support | 480P =support  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NASCAR Thunder 2003 | region = USA | sound = Works | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P =  support| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA 2K2 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA 2K3 | region = USA | sound = Works | dsp =  | ver = v4.430 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =yes  | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA 2K3 | region = EUR| sound = Works | dsp =  | ver = v4.430 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =yes  | wide = yes | 480P = no | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA Courtside 2002 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 06 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 2003 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 2004 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 2005 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Street | region = USA | sound = works | dsp = v2 | ver = v3.335  | lastVer= | status =  Works | comp = yes | size = 394 MB | mcemu =yes  | wide = issues | 480P = yes | fst = | notes = force widescree  makes the game randomly freeze.}}&lt;br /&gt;
{{ NIN| name = NBA Street Vol. 2 | region = USA | sound = works | dsp = v4 | ver = v1.133 | lastVer=  | status =  Works | comp = yes | size = 1.00 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Street V3 | region = USA | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NCAA College Basketball 2K3 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NCAA College Football 2K3 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NCAA Football 2003 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NCAA Football 2004 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NCAA Football 2005 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Carbon | region = USA | sound = Works | dsp =v6 | ver = v4.428 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide =support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Hot Pursuit 2 | region = USA | sound = Works | dsp = v2 | ver = v3.323 | lastVer= | status = works | comp = yes | size = 985 MB | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes =  }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Most Wanted | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Most Wanted | region = USA | sound = Works | dsp = v6 | ver = v3.307 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground | region = USA | sound = Works | dsp = v3 | ver = v3.344 | lastVer= | status = Works | comp = yes | size = 1.02 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground 2 | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide =support | 480P = yes| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground 2 | region = USA | sound = Works | dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Neighbors from Hell  | region = EUR | sound = Works | dsp = | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL 2K3 | region = USA | sound = Works | dsp = v2 | ver = v1.129 | lastVer= | status = Works | comp =no | size = 1.34 GB | mcemu =yes  | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Blitz 2002 | region = USA | sound = Works | dsp = v2 | ver = v3.359 | lastVer= | status = Works | comp = | size = 1.15 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NFL Blitz 2003 | region = USA | sound = Works | dsp = v2 | ver = v3.359 | lastVer= | status = works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Blitz Pro | region = USA | sound =works  | dsp = v3 | ver = v3.359 | lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu =yes  | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL QB Club 2002 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NFL Street | region = USA | sound = Works | dsp = v4 | ver = v2.175 | lastVer= | status = Works | comp =yes | size = 905 MB | mcemu = Yes | wide = support| 480P = support| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Street 2 | region = USA | sound = works | dsp = v3 | ver = v2.281 | lastVer= | status = works | comp =yes | size = 1.25 GB | mcemu = yes | wide =  | 480P = Yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NHL 2003 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 2004 | region = USA | sound = Works | dsp = v4 | ver = v2.194 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 2005 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 06 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  yes| size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 2K3 | region = USA | sound = works | dsp =  | ver = v2.278  | lastVer=  | status =   works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz 2002 | region = USA | sound = Works | dsp =   | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 816 MB | mcemu = Yes | wide =  | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz 2003 | region = USA | sound = Works | dsp = v4  | ver = v2.281 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = issues | wide =  | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz Pro | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Barnyard | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Jimmy Neutron: Boy Genius | region = USA | sound =works | dsp =  | ver = v3.371 | lastVer= | status = Works | comp = yes  | size = 945 MB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = widescreen mode causes minor rendering issues }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Jimmy Neutron: Boy Genius: Attack of the Twonkies | region = USA | sound =works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size =  | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Party Blast | region = USA | sound = Works| dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = | size = 923 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Rocket Power: Beach Bandits | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Battle for Bikini Bottom | region = USA | sound =works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp =yes| size = 1.17 GB | mcemu =yes | wide =no | 480P =yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Creature from the Krusty Krab | region = USA | sound = Works | dsp = v6 | ver = v3.351 | lastVer= | status = Works | comp =yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Spongebob Squarepants: Lights, Camera, Pants! | region = USA | sound = Works | dsp =  | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu =  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Revenge of the Flying Dutchman | region = USA | sound = Works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp =yes | size = 577 MB | mcemu = yes | wide = issues| 480P = yes | fst = | notes = Widescreen Issues:   Objects near the edge disappear outside the frame}}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: The Movie | region = USA | sound = works| dsp = | ver = v2.236 | lastVer= | status = works | comp =yes | size = 795 MB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Nickelodeon Tak 2: The Staff of Dreams | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp = yes | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Nickelodeon The Adventures of Jimmy Neutron: Boy Genius: Jet Fusion | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nicktoons: Battle for Volcano Island | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nicktoons Unite! | region = USA | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nintendo Gamecube Preview Disc: May 2003 | region = USA | sound = Issues | dsp = | ver = v2.175 | lastVer= | status = Works | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = No music, certain voices/sounds missing from Viewtiful Joe demo.}}&lt;br /&gt;
{{ NIN| name = Nintendo Puzzle Collection | region = JAP | sound = Works | dsp = v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 137 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = No GBA support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Not64 (Homebrew) | region = Swiss only | sound = works | dsp = v5 | ver = v?.??? | lastVer= | status = works | comp = yes | size = All sizes | mcemu = yes | wide = support | 480P = issues | fst = yes | notes = medium compatibility n64 emulator, but may have graphical glitches with some n64 games like pokemon snap and the duke nukem 64, and may be sound issues. }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Odama | region = EUR | sound = Works | dsp = v6 | ver = v3.331 | lastVer= | status = Works | comp = yes | size = 269 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Odama | region = USA | sound = Works | dsp = v6 | ver = v1.60 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P =support | fst = | notes = No mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Ohenro-San: Hosshin no Dojo (Awa Kuni) Hen | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = One Piece: Grand Adventure | region = USA | sound = Works | dsp = v2 | ver = v3.373 | lastVer= | status = Works | comp = yes| size = 1.10 GB| mcemu = yes | wide = | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = One Piece: Grand Battle! 3 | region = Jap | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Outlaw Golf | region = USA | sound = | dsp =v4 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = P.N. 03 | region = EUR | sound = works | dsp = v4 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 802 MB| mcemu =yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = P.N. 03 | region = USA | sound = works | dsp = v4 | ver = v2.167 | lastVer=  | status = works | comp =yes | size = 796 MB | mcemu = yes  | wide = yes | 480P =support  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man Fever | region = USA | sound =works | dsp = v2 | ver = v3.305 | lastVer=  | status = Works | comp = yes| size = 1.07 GB | mcemu = yes  | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Pac-Man Vs. | region = EUR | sound = works | dsp = v5 | ver = v4.430| lastVer= | status = Works  | comp = yes | size = 60 MB| mcemu = | wide = yes | 480P = yes | fst = | notes =If &amp;quot;Force progressive&amp;quot; is selected press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Pac-Man Vs. | region = USA | sound = Works | dsp = v5 | ver = v2.275 | lastVer= | status =Works  | comp = yes | size = 54.1 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support on WiiU.}}&lt;br /&gt;
{{ NIN| name = Pac-Man World 2 | region = EUR | sound = Works | dsp = | ver = v4.428 | lastVer= | status =  works | comp = yes | size = 874 MB | mcemu = | wide = support | 480P = no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man World 2 | region = USA | sound = Works | dsp = v2 | ver = v2.240 | lastVer= | status =  works | comp = yes | size = 852 MB | mcemu = yes | wide = no | 480P = yes| fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. }}&lt;br /&gt;
{{ NIN| name = Pac-Man World 3 | region = EUR | sound = works | dsp =  | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = | wide =yes | 480P = no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man World 3 | region = USA | sound = works | dsp = v3 | ver = v3.351 | lastVer= | status = Works | comp = yes | size = 1.35 GB| mcemu = yes | wide =yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man World Rally | region = USA | sound = works | dsp = v6  | ver = v2.278 | lastVer= | status =  Works | comp = yes | size = 537 MB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Paper Mario RPG | region = JAP | sound = Works | dsp = v9 | ver = v1.108 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Paper Mario: The Thousand-Year Door | region = EUR | sound = Works | dsp = v9 | ver = v4.428| lastVer= | status = Works | comp = yes | size = 590 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Paper Mario: The Thousand-Year Door | region = USA | sound = Works | dsp = v9 | ver = v3.337 | lastVer= | status =works | comp = yes | size = 577 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 9 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 10 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 11 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 12 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Peter Jackson&#039;s King Kong: The Official Game of the Movie | region = USA | sound = Works | dsp =v6 | ver = v3.348 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = in &amp;quot;Call Kong&amp;quot; the V-Rex may stop moving after entering a dead end, if this happen you got 2 chances either try again until it works or if you are in story mode as soon as you enter the hole move to the right and see a small contruction in a wall like a house you can enter,with some stairs on you the left and some spears to the right, stay there in the middle and save, exit the game and come back in and the rex should be inside since you saved on the next checkpoint.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II | region = USA | sound =works | dsp =  | ver = v2.301 | lastVer= | status = Works | comp = yes| size = 1.31 GB | mcemu =yes | wide =no | 480P =support | fst = | notes = Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II | region = EUR | sound =works | dsp =  | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II Plus | region = USA | sound =works | dsp =  | ver = v3.395 | lastVer =  | status = works | comp = | size = 1.31 GB | mcemu =yes | wide = yes | 480P =support | fst = yes | notes = Select No on the calendar screen. Widescreen issues: Map shifts off its square when widescreen is on. }}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode III C.A.R.D. Revolution | region = EUR | sound =works | dsp = | ver = v2.301 | lastVer= | status = Works | comp = yes | size =1.23 GB | mcemu =yes | wide = | 480P = support| fst = | notes = Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode III C.A.R.D. Revolution | region = USA | sound =works | dsp = | ver = v2.301 | lastVer= | status = works | comp = yes| size =1.35 GB | mcemu =yes | wide = issues | 480P = support| fst = | notes =  Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Pikmin | region = EUR | sound = Works | dsp = v12 | ver =v4.430| lastVer=| status = Works | comp =yes | size =643 MB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pikmin | region = USA | sound = Works | dsp = v10 | ver = v2.289 | lastVer= | status = Works | comp = yes | size = 634 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Pikmin 2 | region = EUR | sound =works  | dsp = v5 | ver = v4.428 | lastVer= | status = Works | comp =yes  | size = 971 MB | mcemu =yes  | wide =yes | 480P = yes | fst = | notes = Compress with DMToolbox only. Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Pikmin 2 | region = USA | sound = works | dsp = v5 | ver = v3.328 | lastVer= | status = Works | comp = yes | size = 963 MB | mcemu = yes | wide =yes | 480P = support | fst = | notes = Compress with DMToolbox only. Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Pinball Hall of Fame: The Gottlieb Collection | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pitfall: The Lost Expedition | region = USA | sound = Works | dsp = v2| ver = v2.278 | lastVer= | status = Works | comp = yes| size = 917 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = EUR | sound = Works | dsp = v3 | ver = v3.364 | lastVer= | status = issues| comp = yes | size = 362 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = GBA Emulation does not work so no adventure mode. choosing the option return to list will crash the game while managing boxes, but you can deposit and withdraw pokemons as long as you dont choose that option.}}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = USA | sound = works | dsp = v3 | ver = v3.364 | lastVer= | status = issues | comp = yes | size = 362 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = GBA Emulation does not work so no adventure mode. choosing the option return to list will crash the game while managing boxes, but you can deposit and withdraw pokemons as long as you dont choose that option. }}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = JAP | sound = works | dsp = v4 | ver = v3.334 | lastVer= | status = issues| comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = GBA Emulation not working. Backing out of &amp;quot;Go to Adventure&amp;quot; returns to title with black screen.}}&lt;br /&gt;
{{ NIN| name = Pokémon Channel | region = USA | sound = works | dsp =v2 | ver = v1.52 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480p = support | fst = | notes = No e-Reader support. }}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = EUR | sound = Works | dsp = v2 | ver = v2.169 | lastVer= | status = works | comp =yes | size = 679 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack with proper fullscreen effects.}}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = USA | sound = Works | dsp = v2 | ver = v2.169 | lastVer= | status = Works | comp = yes | size = 630 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack with proper fullscreen effects.}}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = JAP | sound = Works | dsp = v2 | ver = v2.170 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack with proper fullscreen effects.}}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum Bonus Disc | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon XD: Gale of Darkness | region = USA | sound = works | dsp = v9  | ver = v3.337 | lastVer=  | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon XD: Gale of Darkness | region = EUR | sound = works | dsp =  | ver = v4.432 | lastVer=  | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Game freezes at a black screen at start with activated cheats and a present cheat file even if the cheat file contains no actual codes}}&lt;br /&gt;
{{ NIN| name = Polar Express, The | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pool Edge | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pool Paradise | region = EUR| sound = Works | dsp =  | ver = v2.200 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Pool Paradise | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Power Rangers- Dino Thunder | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Powerpuff Girls, The: Relish Rampage | region = USA | sound = Works | dsp = v3 | ver = v3.340 | lastVer=  | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Powerpuff Girls, The: Relish Rampage | region = EUR | sound = Works | dsp = v3 | ver = v3.340 | lastVer=  | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Sands of Time | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer=  | status = Works| comp = yes | size = 1.03 GB | mcemu = yes | wide = yes | 480P= no| fst = | notes = Very long access time to memory card. }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Sands of Time | region = USA | sound = Works | dsp = v3 | ver = v4.418 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Two Thrones | region = EUR | sound = Works | dsp = v6 | ver = v4.428| lastVer=  | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Two Thrones | region = USA | sound = Works | dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.06 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: Warrior Within | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: Warrior Within | region = USA | sound = Works | dsp = v6 | ver = v4.444 | lastVer=  | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = If your wii/wiiu langauge is set to spanish and you want 480p you need to use force progressive due to a game bug spanish can not get acess to the progressive screen prompt. }}&lt;br /&gt;
{{ NIN| name = Princess Peach&#039;s Castle (Tech Demo)| region = JAP | sound =Works | dsp = v2 | ver = v1.130 | lastVer=  | status = Works  | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Header must be modified to appear in the Nintendont loader.}}&lt;br /&gt;
{{ NIN| name = Princess Peach&#039;s Castle (Tech Demo)| region = USA | sound = Works | dsp = v2 | ver = v1.130 | lastVer=  | status = Works | comp =yes | size = 30.1 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Header must be modified to appear in the Nintendont loader.}}&lt;br /&gt;
{{ NIN| name = Prueba: Legend | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = | size =  | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Puyo Pop Fever | region = EUR | sound = Works | dsp = | ver = v4.428| lastVer= | status = Works | comp = | size = | mcemu = | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Puyo Pop Fever | region = USA | sound = Works | dsp = v4 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 666 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = R: Racing Evolution | region = EUR | sound = Works | dsp =  | ver = 4.430 | lastVer= | status = Works | comp = yes| size = | mcemu = | wide =support | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = R: Racing Evolution | region = USA | sound = Works | dsp = v2 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide =support | 480P =support | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Radirgy Generic | region = JAP | sound = works | dsp =  | ver = v4.430 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide = yes| 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rally Championship | region = EUR | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rally Championship | region = USA | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rampage: Total Destruction | region = USA | sound = works| dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 463 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rave Master | region = USA | sound = Works | dsp =v2 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rayman 3: Hoodlum Havoc | region = EUR | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support | 480P =yes | fst = | notes = Needs custom patch to fix internal widescreen.}}&lt;br /&gt;
{{ NIN| name = Rayman 3: Hoodlum Havoc | region = USA | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes| size = 1.35 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = Needs custom patch to fix internal widescreen.}}&lt;br /&gt;
{{ NIN| name = Rayman Arena | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes| size = 1.19 GB| mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = RedCard | region = EUR | sound = Works | dsp =v2  | ver = v2.278 | lastVer= | status =  works | comp = | size = 1.37 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Redcard | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Red Faction II | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status =  works | comp = | size = | mcemu = yes | wide = yes| 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Red Faction II | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status =  works | comp = yes| size = 1.30 GB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Rei Fighter Gekitsui Senki | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Reign of Fire | region = USA | sound = works | dsp = v4 | ver = v1.83 | lastVer= | status = works | comp = no | size = 1.32 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil Disc 1&amp;lt;br/&amp;gt;Resident Evil Disc 2 | region = EUR | sound =works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes| size = 1.29 GB&amp;lt;br /&amp;gt;1.35 GB | mcemu =yes | wide =issues  | 480P = no  | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.  Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil Disc 1&amp;lt;br/&amp;gt;Resident Evil Disc 2 | region = USA | sound = works | dsp = v2 | ver = v2.250 | lastVer=  | status = Works | comp = yes | size = 1.14 GB&amp;lt;br/&amp;gt;1.28 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =  Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 2 | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil 2 | region = USA | sound = Works | dsp = v2 | ver = v3.326 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = issues | 480P = issues | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 3: Nemesis | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 0.98 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Resident Evil 3: Nemesis | region = USA | sound = Works | dsp = v2 | ver = v3.317 | lastVer= | status = Works | comp = yes | size = 865 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = EUR | sound = Works | dsp = v6 | ver = v4.472 | lastVer= | status = Works | comp =yes | size =1.32 GB&amp;lt;br /&amp;gt;1.31 GB | mcemu = yes | wide = yes| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = GER | sound = Works | dsp = v6 | ver = v4.472 | lastVer= | status = Works | comp =yes | size =1.32 GB&amp;lt;br /&amp;gt;1.31 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = USA | sound = Works | dsp = v6 | ver = v4.472| lastVer=   | status = works | comp = yes | size = 1.33 GB&amp;lt;br&amp;gt;1.20 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 (Bonus Disc) | region = AUS | sound = Works | dsp = | ver = v4.428| lastVer= | status = works | comp =  | size = 817 MB | mcemu = | wide = yes | 480P = yes | fst = | notes =For 480P press A to use 60hz and the images will show up&amp;lt;br&amp;gt;Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 (Demo + Debug) | region = JAP | sound = Works | dsp = | ver = v3.317 | lastVer= | status = works | comp = yes | size = 101 MB | mcemu = | wide = | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 (Demo + Debug) | region = USA | sound = Works | dsp = | ver = v3.398 | lastVer= | status = works | comp =  | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil: Code: Veronica X Disc 1&amp;lt;br/&amp;gt;Resident Evil: Code: Veronica X Disc 2 | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 898 MB&amp;lt;br/&amp;gt;1.10 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil: Code: Veronica X Disc 1&amp;lt;br/&amp;gt;Resident Evil: Code: Veronica X Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.234 | lastVer= | status = Works | comp = yes | size = 1.16 GB&amp;lt;br&amp;gt; 1.24 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Resident Evil Zero Disc 1&amp;lt;br/&amp;gt;Resident Evil Zero Disc 2 | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = works | comp =yes | size =1.28 GB&amp;lt;br /&amp;gt;1.25 GB | mcemu = yes | wide = issues | 480P = no | fst = | notes =Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.  }}&lt;br /&gt;
{{ NIN| name = Resident Evil Zero Disc 1&amp;lt;br/&amp;gt;Resident Evil Zero Disc 2 | region = USA | sound = Works | dsp = v2 | ver = v3.371 | lastVer=  | status = works | comp = yes | size = 1.26 GB&amp;lt;br/&amp;gt;1.23 GB | mcemu = yes | wide = issues | 480P = issues | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images. 480p issues: Forcing 480p causes the CGI cutscenes to not show and stretches the screen in a way that only the top half of the playing field is visible. }}&lt;br /&gt;
{{ NIN| name = Ribbit King | region = USA | sound = works | dsp =v2 | ver = v4.435 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ribbit King Plus! (Bonus Disc) | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Road Trip: The Arcade Edition  | region = USA | sound = works  | dsp =v2 | ver = v2.272 | lastVer= | status =  works | comp = yes| size = 39.6 MB | mcemu = yes | wide =  | 480P = | fst = | notes = Needs custom patch to fix clipping with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = RoadKill  | region = USA | sound = works | dsp =v4 | ver = v2.147 | lastVer= | status = works | comp = yes | size = 1.30 GB | mcemu = yes | wide =  yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Robocop: Aratanaru Kiki | region = JAP | sound = works | dsp =v3 | ver = v3.341 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = Issues | 480P = | fst = | notes = Widescreen makes the game aim reticule out of balance.}}&lt;br /&gt;
{{ NIN| name = Robotech: Battlecry | region = USA | sound = works | dsp =v4 | ver = v3.342 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = Analog triggers disconnect sometimes using DS3 controllers}}&lt;br /&gt;
{{ NIN| name = Robots | region = USA | sound = works | dsp = | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Rocket Power - Beach Bandits | region = EUR | sound = Works | dsp = v2 | ver = v1.21 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Rocky | region = EUR | sound = works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes| size = | mcemu = yes| wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rocky | region = USA | sound = works| dsp =v4 | ver = v4.430| lastVer= | status = Works | comp = yes | size =863 MB | mcemu = yes| wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rockman.exe Transmission | region = JAP | sound = works | dsp = v2 | ver = v3.340 | lastVer= | status = Works | comp = | size = 1.35GB | mcemu = yes | wide = yes | 480P = | fst = | notes = same as usa version of the game. }}&lt;br /&gt;
{{ NIN| name = Rogue Ops | region =EUR | sound =works | dsp = | ver = v4.428| lastVer= | status = works | comp =  | size =  | mcemu = | wide = yes | 480P =yes | fst = | notes =  }} &lt;br /&gt;
{{ NIN| name = Rogue Ops | region = USA | sound =works | dsp =v3  | ver = v2.178| lastVer= | status = works | comp =  | size = 1.35 GB | mcemu =yes | wide = no| 480P =yes | fst = | notes =  }} &lt;br /&gt;
{{ NIN| name = Rugrats: Royal Ransom | region = USA | sound = Works | dsp = v4 | ver = v1.127| lastVer= | status = Works | comp = | size = 1.28 GB | mcemu = yes| wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}                                                                                                                                                               &lt;br /&gt;
{{ NIN| name = Samurai Jack: The Shadow of Aku | region = USA | sound = works | dsp = v3 | ver = v2.278 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scaler  | region = USA | sound = Works | dsp = v3 | ver = v1.139 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Mystery Mayhem | region = USA | sound = Works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Nacht der 100 Schrecken | region = GER | sound = Works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp = yes | size = 1.04 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Night of 100 Frights | region = EUR | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp =yes | size = 867 MB | mcemu =yes | wide =yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Night of 100 Frights | region = USA | sound = Works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp = yes | size = 1.04 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Unmasked | region = USA | sound = Works | dsp = v3 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 793 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SD Gundam: Gashaponwars | region = Jap | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SeaWorld Adventure Parks: Shamu&#039;s Deep Sea Adventures | region = USA | sound = Works | dsp =v6 | ver = v1.45 | lastVer= | status = Works | comp = yes | size = 865 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Second Sight | region = EUR | sound = Works| dsp = | ver = V.4.428 | lastVer= | status = Works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Second Sight | region = USA | sound = Works| dsp = v3 | ver = v3.335 | lastVer= | status = Works | comp = Yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sega Soccer Slam | region = EUR | sound = works | dsp =| ver = v4.428 | lastVer= | status = works | comp = | size = | mcemu = | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sega Soccer Slam | region = USA | sound = works | dsp = v3 | ver = v2.171 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Seigneur des Anneaux, Le: Le Tiers Age Disc 1&amp;lt;br /&amp;gt;Seigneur des Anneaux, Le: Le Tiers Age Disc 2 | region = FRN | sound = Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Señor de los Anillos, El: El retorno del Rey | region = SPN | sound = works | dsp = v3 | ver = v2.217| lastVer= | status = Works | comp =yes | size = 1.35 GB | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Señor de los Anillos, El: La Tercera Edad Disc 1&amp;lt;br /&amp;gt;Señor de los Anillos, El: La Tercera Edad Disc 2 | region = SPN | sound = works | dsp = v3 | ver = v2.217| lastVer= | status = works | comp =yes | size = 1.35 GB | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Serious Sam: Next Encounter | region = USA | sound = Works | dsp =v4 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 937 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shadow the Hedgehog | region = EUR | sound =Works  | dsp = v6 | ver = v4.428 | lastVer= | status =Works | comp =yes  | size = 1.27 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjectionv Patching}}&lt;br /&gt;
{{ NIN| name = Shadow the Hedgehog | region = USA | sound = Works | dsp = v6 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = no | 480P =support | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjectionv Patching.}}&lt;br /&gt;
{{ NIN| name = Shaman King: Soul Fight | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shark Tale | region = USA | sound =Works  | dsp = v3 | ver = v2.148 | lastVer= | status =Works | comp =yes  | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shikigami no Shiro II | region = JAP | sound = works | dsp = v2 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 912 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shinseiki GPX Cyber Formula: Road to the Evolution | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece: Grand Adventure | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece: Grand Battle | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece: Pirates&#039; Carnival | region = USA | sound = | dsp =v9 | ver = v1.101 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek 2 | region = EUR | sound = Works | dsp = v3 | ver = v2.186 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek 2 | region = USA | sound = Works | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Extra Large | region = USA | sound = Works | dsp = v4 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Smash n&#039; Crash Racing | region = USA | sound = Works | dsp = v6 | ver = v1.131 | lastVer=  | status = Works | comp =  yes | size = 669 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Super Party | region = EUR | sound = works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 579 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Super Party| region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer=  | status = Works | comp =yes  | size = 561 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Shrek SuperSlam | region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Signore degli Anelli, Il: Il Ritorno del Re | region = ITL | sound = Works | dsp =| ver = v.4.430 | lastVer= | status = Works | comp = | size = | mcemu = | wide = Yes | 480P = issues | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the image is moved down, resulting cropped on the bottom of the screen }}&lt;br /&gt;
{{ NIN| name = Signore degli Anelli, Il: Le Due Torri | region = ITL | sound = Works | dsp =| ver = v.4.430 | lastVer= | status = Works | comp = | size = | mcemu = | wide = Yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the loading screen are a cropped a Little in the botom, the game is ok.}}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Hit &amp;amp; Run | region = EUR | sound = Works | dsp = v7 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 931 MB | mcemu = yes | wide = no | 480P = no | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Hit &amp;amp; Run | region = USA | sound = Works | dsp = v7 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 931 MB | mcemu = yes | wide = no | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Road Rage | region = USA | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 709 MB | mcemu = yes | wide = yes | 480P = yes | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, The | region = EUR | sound = Works | dsp =  | ver = v4.428 | lastVer= | status=  Works | comp =| size = | mcemu = issues | wide = yes | 480P = no  | fst = | notes = MC EMU works but must be set to MULTI and must be at least 123 blocks }}&lt;br /&gt;
{{ NIN| name = Sims, The | region = USA | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status=  Works | comp = yes| size = 416 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims 2, The | region = USA | sound = Works | dsp = v6 | ver = v3.315 | lastVer= | status = Works | comp = yes| size = 1.27 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Sims 2, The - Pets | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, Les: Permis de Sortir | region = FRN | sound = Works | dsp = v4 | ver = v2.264 | lastVer= | status=  Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, The: Bustin&#039; Out | region = EUR | sound = Works | dsp = | ver = v4.428 | lastVer= | status=  Works | comp = | size = | mcemu = | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, The: Bustin&#039; Out | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status=  Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Skies of Arcadia Legends | region = EUR | sound = works| dsp = v2 | ver = v4.430| lastVer= | status = Works | comp = yes | size = 1.36 GB| mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Skies of Arcadia Legends | region = USA | sound = Works | dsp = v2 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Widescreen support added in most recent version.}}&lt;br /&gt;
{{ NIN| name = Smashing Drive | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Smuggler&#039;s Run: Warzones | region = USA | sound = works  | dsp = v4 | ver = v3.305 | lastVer= | status = works | comp = yes | size = 1.30 GB  | mcemu = yes  | wide =  | 480P =support  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Sonic Adventure 2: Battle | region = EUR | sound = Works | dsp = v2 | ver = v4.428| lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure 2: Battle | region = USA | sound = Works | dsp = v2 | ver = v1.124 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = issues | 480P = support | fst = | nolimit = yes | notes = Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut | region = EUR | sound = Works | dsp = v4 | ver = v2.175 | lastVer=| status = works | comp =yes | size = 1.31 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Screen does not fade outside the 4:3 frame. A few Objects missing outside 4:3 frame (grass) Needs Custom Patch to Fix Clipping with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut (Preview) | region = SPN | sound = Works | dsp = v4 | ver = v3.329 | lastVer=| status = Works | comp =yes | size = 1.08 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Screen does not fade outside the 4:3 frame. Needs custom patch to fix clipping. Differences between this build and the released build are explained [http://info.sonicretro.org/Sonic_Adventure_DX:_Director&#039;s_Cut_(preview) here]. The freeze when finishing an action stage that happens on console is caused by the game using an instruction that accesses an invalid memory address. May need Force NTSC to display on some televisions. The Game ID is RELSAB.}}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut | region = USA | sound = Works | dsp = v4 | ver = v4.431 | lastVer=  | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide = issues | 480P = support | fst = | nolimit = yes | notes = &#039;&#039;&#039;Loading with the GameCube IPL enabled results in a black screen.&#039;&#039;&#039; Pressing RESET during main menu results in a gray screen crash. Intended behavior is a hw reboot, returning you to the system menu. Needs Custom patch to fix clipping with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Sonic Gems Collection | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = yes | 480P = no | fst = | nolimit = yes | notes = Widescreen mode is stretched.}}&lt;br /&gt;
{{ NIN| name = Sonic Gems Collection | region = USA | sound = Works | dsp = v6 | ver = v3.311 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes =  Widescreen mode only fully works with Fighters, Sonic R works but has major pop-in.}}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = no | 480P = no| fst = | notes = Widescreen Patch included in Nintendont is not working due to missing GXSetProjectionv Patching.}}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = JAP | sound = Works | dsp = v3 | ver = v4.406 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Internal Widescreen Hack needs improvements.}}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = USA | sound = Works | dsp = v3 | ver = v4.406 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = Internal Widescreen Hack needs improvements.}}&lt;br /&gt;
{{ NIN| name = Sonic Mega Collection | region = EUR | sound = works | dsp = v2 | ver = v4.428 | lastVer= | status = works | comp =yes | size = 982 MB | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Mega Collection | region = USA | sound = works | dsp = v2 | ver = v4.441 | lastVer= | status = works | comp = yes | size = 982 MB | mcemu = yes | wide = yes | 480P = yes | fst = | nolimit = yes | notes = Videos work just fine. }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = EUR | sound = works | dsp = v6 | ver = v3.313 | lastVer= | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide =yes  | 480P = yes| fst = | notes = Sonic Riders can crash on loading screens if your device is too slow or fragmented }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = USA | sound = works | dsp = v6 | ver = v3.313 | lastVer=  | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide = | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = JAP | sound = works | dsp = v6 | ver = v4.410 | lastVer=  | status = works | comp = | size = | mcemu = yes | wide =yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Soul Calibur II | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 992 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Soul Calibur II | region = USA | sound = Works | dsp = v4 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 988 MB | mcemu = Yes | wide = support | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Space Raiders | region = USA | sound = 633 MB | dsp = v3 | ver = v1.29 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spartan: Total Warrior | region = EUR | sound = works | dsp = v6 | ver = v2.173 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Spartan: Total Warrior | region = USA | sound = works | dsp = v6 | ver = v2.173 | lastVer= | status = Works | comp = yes| size = 1.35 GB | mcemu = yes | wide = | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Spawn: Armageddon | region = USA | sound = Works | dsp = v3  | ver = v1.128 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Special Jinsei Game | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Speed Challenge: Jacques Villeneuve&#039;s Racing Vision | region = EUR | sound = Works | dsp =v4  | ver = v2.196| lastVer= | status = Works | comp = yes | size = 501 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Speed Kings | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Sphinx and the Cursed Mummy | region = USA | sound = Works | dsp = v3  | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 765 MB | mcemu =yes | wide =support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sphinx and the Cursed Mummy | region = EUR | sound = Works | dsp = v3  | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 792 MB | mcemu =yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spider-Man | region = USA | sound =works  | dsp = v2 | ver = v2.163 | lastVer= | status = works | comp = yes | size = 1.14 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Spider-Man 2 | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Return stub may crash game. Widescreen Issues: Textures pop in on edges of screen. }}&lt;br /&gt;
{{ NIN| name = Spirits &amp;amp; Spells | region = USA | sound =works  | dsp = v4 | ver = v2.179 | lastVer= | status = works | comp = yes | size = 601 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SpyHunter | region = USA | sound =works  | dsp = v2 | ver = v1.131 | lastVer= | status = works | comp = yes | size = 955 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Spyro: A Hero&#039;s Tail | region = EUR | sound = Works | dsp = v3 | ver = v2.174 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spyro: A Hero&#039;s Tail | region = USA | sound = Works | dsp = v3 | ver = v3.323 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = issues | 480P = support | fst = | nolimit = yes | notes = Clipping outside 4:3 range.}}&lt;br /&gt;
{{ NIN| name = Spyro: Enter the Dragonfly | region = EUR | sound = Works | dsp = v4 | ver = v2.172 | lastVer= | status = Works | comp = yes | size = 730 MB | mcemu = yes | wide =support | 480P = | fst = | notes = Force PAL50 to center screen}}&lt;br /&gt;
{{ NIN| name = Spyro: Enter the Dragonfly | region = USA | sound = works | dsp = v4 | ver = v2.172 | lastVer= | status = works | comp = yes | size = 730 MB | mcemu = yes | wide = support | 480P = yes | fst = yes | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SRS: Street Racing Syndicate | region = EUR | sound = works | dsp = v3 | ver = v4.478 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = SRS: Street Racing Syndicate | region = USA | sound = works | dsp = v3 | ver = v4.478 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SSX 3 | region = EUR | sound = Works | dsp =v3  | ver = v1.52 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX 3 | region = USA | sound = Works | dsp =v3  | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = support | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX On Tour | region = EUR | sound = Works | dsp =v6  | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.06 GB | mcemu = yes | wide = yes | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX On Tour | region = USA | sound = works | dsp = v6 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 1.02 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SSX Tricky | region = USA | sound = Works | dsp =v2 | ver = v1.125 | lastVer= | status = Works | comp = | size = 1.00 GB | mcemu = yes | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Fox Adventures | region = EUR | sound = works | dsp = v2 | ver = v4.428 | lastVer=  | status = works | comp = yes| size = 753 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Fox Adventures | region = USA | sound = works | dsp = v2 | ver = v3.371 | lastVer= | status = works | comp = yes | size = 777 MB | mcemu = yes | wide =support | 480P = support | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Star Fox Assault | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Fox Assault | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer=  | status = works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Compress with DMTool Box only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu =yes | wide =Issues | 480P = no | fst = | notes = wide crops image vertically}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = GER | sound = Works | dsp = v4 | ver = v3.387 | lastVer= v2.146| status = Works | comp = yes | size = 1.33 GB | mcemu =yes | wide =Issues | 480P =no | fst = | notes =video crashes when forced to 480p, sound still there; wide crops image vertically. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = USA | sound = works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = no | 480P = support| fst = | notes = Wide crops image vertically. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = EUR | sound = works | dsp = v4 | ver = v4.428 | lastVer= | status = works | comp =yes | size = 1.20 GB | mcemu =yes  | wide = yes | 480P =yes | fst = | notes = Wide crops image vertically Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = GER | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp =yes | size = 1.20 GB | mcemu =yes  | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer=  | status = works | comp = yes| size = 1.20 GB | mcemu =yes   | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = EUR | sound = Works| dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp =yes | size = 1.30 GB | mcemu =yes | wide =issues | 480P = issues | fst = | notes = game switches between 480i and 480p in menus; Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = GER | sound = Works| dsp = v2 | ver = v3.387 | lastVer=v2.146 | status = Works | comp =yes | size = 1.30 GB | mcemu =yes | wide =issues | 480P =Issues | fst = | notes = game switches between 480i and 480p in menus; Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = USA | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes  | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike | region = EUR | sound = Works| dsp = v9 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu =yes | wide =yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike | region = USA | sound = works | dsp = v9 | ver = v2.294 | lastVer= | status = Works  | comp = yes | size = 1.34 GB | mcemu = yes  | wide = yes | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike Limited Edition Preview Disc | region = USA | sound = works | dsp = v9 | ver = v2.275 | lastVer = | status = Works | comp = yes | size = 962 MB | mcemu = yes | wide = | 480p = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = EUR | sound =works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide =support| 480P =no | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = GER | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide =support | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = USA | sound = works| dsp = v4 | ver = v4.428| lastVer= | status = works | comp = yes| size = 1.31 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Starsky &amp;amp; Hutch | region = USA | sound = works | dsp = v3 | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Street Hoops | region = USA | sound = works | dsp = v4 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Strike Force Bowling | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sum of All Fears, The | region = USA | sound = works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Summoner: A Goddess Reborn | region = USA | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = WORKS | comp = yes | size = 1.25 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Super Bust a move: All star | region = EUR| sound = Works | dsp =  | ver = v4.428 | lastVer= | status = Works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Bubble Pop | region = USA | sound = Works | dsp = v4 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 196 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Strikers | region = USA | sound = Works | dsp = v9 | ver = v3.382 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = EUR | sound = Works | dsp = v1 | ver = v3.344 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = 480p on Wii doesn&#039;t work anymore. Game switch automatically to 50/60hz Selector. }}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = JAP | sound = Works | dsp = v1 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = USA | sound = Works | dsp = v1 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball | region = EUR| sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball | region = USA | sound = works | dsp = v2 | ver = v3.341 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball 2 | region = EUR| sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = | size = | mcemu = | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball 2 | region = USA | sound = works | dsp = v2 | ver = v3.315 | lastVer= | status = works | comp = yes | size = 1.01 GB | mcemu = yes | wide =support | 480P =support | fst = works | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball Adventure | region = EUR| sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = | size = | mcemu = | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball Adventure | region = USA | sound =works | dsp = v6 | ver = v1.171 | lastVer= | status =  Works | comp = yes| size = 759 MB | mcemu =yes  | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer=| status = Works | comp = yes | size = 1.04 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes =  Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (v1.00) | region = USA | sound = works | dsp = v2 | ver = v2.271 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = Memory card writing causes occasional small beep, BGM will stop playing after having to repeat a certain amount of time; most prominent in menu screens. }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (v1.02) | region = USA | sound = works | dsp = v2 | ver = v3.352 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = Memory card writing causes occasional small beep. Widescreen issues with menus. Music will cut out when repeated a certain amount of times, in both menus and in stages.}}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (20XX Hack Pack) | region = USA | sound = Works | dsp = v2 | ver = v3.373 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Debug Mode functional, Memory card writing makes beep once in a while (without crash). }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (Netplay Community Build v0.2) | region = USA | sound = works | dsp = v2 | ver = v3.352 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Dairanto Smash Brothers DX (Super Smash Bros. Melee) (v1.02) | region = JAP | sound = works | dsp = v2 | ver = v3.352 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Dairanto Smash Brothers DX (Super Smash Bros. Melee) (20XX JPN Hack Pack) | region = JAP | sound = Works | dsp = v2 | ver = v3.373 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Debug Mode functional. }}&lt;br /&gt;
{{ NIN| name = Super Robot Taisen GC | region = JAP | sound = Works | dsp = v2 | ver = v2.145 | lastVer=| status = Works | comp = yes | size = 980 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Superman: Shadow of Apokolips | region = USA | sound = works | dsp = v4 | ver = v2.198 | lastVer= | status = works | comp = yes| size = 1.34 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Surfs Up | region = USA | sound = Works | dsp = v6 | ver = v2.148 | lastVer=  | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Swingerz Golf | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = SX Superstar | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = EUR | sound = Works | dsp = v2 | ver = v4.422 | lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu =yes | wide = yes | 480P = no | fst = | notes = Spanish version of the game doesn&#039;t work properly in USA consoles: it gets stucks in &amp;quot;LICENSED BY NINTENDO&amp;quot; screen}}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = ITL | sound = Works | dsp = v2 | ver = v4.428| lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu = | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = GER | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.28 GB&amp;lt;br&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tak and the Power of Juju | region = EUR | sound = | dsp =v4 | ver = v2.146 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tak and the Power of Juju | region = USA | sound = works | dsp =v4 | ver = v2.281 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu =yes  | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tak the Great Juju Challenge | region = USA | sound = works | dsp =v4 | ver = v2.281 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu =yes  | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Taxi 3: Le Jeu | region = FRN | sound = Works | dsp =| ver = v4.419 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst =  | notes =Video must be forced to NTSC on NTSC TVs.  }}&lt;br /&gt;
{{ NIN| name = Taz: Wanted | region = USA | sound = works | dsp =v4 | ver = v1.129 | lastVer= | status = Works | comp =yes | size = 1.20 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Teen Titans | region = USA | sound = works | dsp = | ver = v1.132 | lastVer= | status = Works | comp =yes | size =832 MB  | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Terminator 3: The Redemption | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide =  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Teenage Mutant Ninja Turtles | region = USA | sound = Works | dsp = v6 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =Teenage Mutant Ninja Turtles 2: Battle Nexus Disc 1&amp;lt;br/&amp;gt;Teenage Mutant Ninja Turtles 2: Battle Nexus Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 994 MB&amp;lt;br/&amp;gt;984 MB | mcemu = yes | wide = Yes | 480P = Yes | fst = | notes = The unlockable 1989 Arcade Game is not working. Hangs on title screen and performs a soft reset once the B button is pressed. }}&lt;br /&gt;
{{ NIN| name =Teenage Mutant Ninja Turtles 3: Mutant Nightmare Disc 1&amp;lt;br/&amp;gt;Teenage Mutant Ninja Turtles 3: Mutant Nightmare Disc 2 | region = USA | sound = works | dsp = v6 | ver = v2.149 | lastVer= | status = works | comp = yes | size = 1.01 GB&amp;lt;br/&amp;gt; 993 MB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tengai Makyou II: Manji Maru | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Tetris Worlds | region = USA | sound = Works | dsp = v2 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 1.07 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2003 | region = USA | sound = works | dsp = v4 | ver = v2.281 | lastVer= | status = works | comp = | size =1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2004 Disc 1&amp;lt;br/&amp;gt;Tiger Woods PGA Tour 2004 Disc 2 | region = USA | sound = works | dsp = v4 | ver = v2.281 | lastVer= | status = works | comp = | size =1.35 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2005 Disc 1&amp;lt;br/&amp;gt;Tiger Woods PGA Tour 2005 Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB&amp;lt;br/&amp;gt;1.?? GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 06 | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TimeSplitters 2 | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status = Works | comp =  | size = | mcemu = yes | wide = | 480P = issues | fst = | notes = Sound desyncs with video when forced to 480p. }}&lt;br /&gt;
{{ NIN| name = TimeSplitters 2 | region = USA | sound = works | dsp = v4 | ver = v3.332 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Forced widescreen makes the game randomly freeze. }}&lt;br /&gt;
{{ NIN| name = TimeSplitters: Future Perfect | region = EUR | sound = Works | dsp =v6 | ver = v4.428 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = support | 480P =yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TimeSplitters: Future Perfect | region = USA | sound = Works | dsp = v6 | ver = v4.418 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = support | 480P =support | fst = | notes = slowdown while is accessing the memory card selection}}&lt;br /&gt;
{{ NIN| name = TMNT | region = USA | sound = works | dsp =v6 | ver = v2.150 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TMNT: Mutant Melee | region = USA | sound = works | dsp = | ver = v1.132 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom and Jerry in War of The Whiskers | region = USA | sound = Works | dsp = v6 | ver = v2.278 | lastVer= | status = Works | comp = | size = 195 MB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Ghost Recon | region = USA | sound = works | dsp = v4 | ver = v2.183 | lastVer= | status = works| comp = yes| size = 1.00 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Ghost Recon 2 | region = USA | sound = Works | dsp = v3 | ver = v3.311 | lastVer= | status =  Works | comp = yes| size = 1.27 GB | mcemu =yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Rainbow Six 3 | region = USA | sound = Works | dsp = v3 | ver = v3.311 | lastVer= | status =  Works | comp = yes| size = 1.35 GB | mcemu =yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Rainbow Six: Lockdown | region = USA | sound = Works | dsp = v6 | ver = r85 | lastVer= | status = Works | comp = yes| size = 1.32 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer=  | status =  works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell | region = USA | sound = works | dsp = v4 | ver = v2.162 | lastVer=  | status =  works | comp = yes | size = 1.09 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Widescreen issues: Some objects disappear near edges of screen }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 1&amp;lt;br/&amp;gt;Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 2 | region = EUR | sound = works | dsp = | ver = v4.428| lastVer= | status = Works | comp =| size = | mcemu = | wide = support | 480P = no | fst = | notes = 480p PAatch works, but if used, the game stucks in the language selection screen  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 1&amp;lt;br/&amp;gt;Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 2 | region = USA | sound = works | dsp = v6 | ver = v1.101 | lastVer= | status = Works | comp = yes| size = 1.21 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Double Agent Disc 1&amp;lt;br /&amp;gt;Tom Clancy&#039;s Splinter Cell: Double Agent Disc 2 | region = EUR | sound = works | dsp = | ver = v4.428| lastVer= | status = Works | comp = | size = | mcemu = | wide = no | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Double Agent Disc 1&amp;lt;br /&amp;gt;Tom Clancy&#039;s Splinter Cell: Double Agent Disc 2 | region = USA | sound = works | dsp = v6 | ver = v2.272 | lastVer= | status = Works | comp = yes| size = 1.17 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow | region = EUR | sound = works | dsp = | ver = v4.428| lastVer= | status = works | comp =| size = | mcemu =  | wide = | 480P = no| fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow | region = USA | sound = works | dsp =v3  | ver = v2.260 | lastVer= | status = works | comp =yes | size = 1.22 GB | mcemu = yes  | wide = yes | 480P =support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tonka: Rescue Patrol  | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = no | size = 273 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Shrunken image crashes Wii. }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s American Wasteland | region = EUR | sound = Works | dsp = v6 | ver = v2.171 | lastVer= | status = Works | comp =yes | size = 1.32 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s American Wasteland | region = USA | sound = Works | dsp = v6 | ver = v2.182 | lastVer= | status = works| comp =yes | size = 1.32 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = EUR | sound = works| dsp = v2 | ver = v2.177 | lastVer = | status = Works| comp =yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = issues | fst = | notes = Must turn off Force Progressive or image gets cut. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = GER | sound = works | dsp = v2 | ver = v2.177 | lastVer = | status = Works| comp =yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = USA | sound = works | dsp = v2 | ver = v3.382 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu =yes | wide =yes | 480P = issues | fst = | notes = Blackscreen on FMV when using progressive, also it crashes frequently on the main skater select screen. Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = EUR | sound =works | dsp = v4 | ver = v2.177 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support | 480P = yes| fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = GER | sound =works | dsp = v4 | ver = v2.177 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support | 480P = yes| fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = USA | sound = works | dsp = v4 | ver = v3.382 | lastVer= | status = Works | comp = yes| size = 1.25 GB | mcemu = yes | wide =support | 480P = support| fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground | region = EUR | sound = Works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.29 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground 2 | region = EUR | sound = Works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground 2 | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Top Angler: Real Bass Fishing | region = USA | sound =  | dsp =v2  | ver = v1.132 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Top Gun: Combat Zones | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tower of Druaga, The | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = TransWorld Surf: Next Wave | region = USA | sound =  | dsp =v2  | ver = v1.132 | lastVer=  | status =Works | comp = yes| size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Trigger Man | region = USA | sound =  | dsp =v3  | ver = v2.278 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: New York City | region = EUR | sound = Works | dsp = | ver = v4.4.28| lastVer=  | status = Works | comp =| size = | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: New York City | region = USA | sound = Works | dsp = v6 | ver = v2.284 | lastVer=  | status = Works | comp = yes| size = 1.17 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: Streets of LA | region = EUR| sound = Works | dsp = | ver = v4.428 | lastVer= | status = Works | comp =| size = | mcemu = | wide = support| 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: Streets of LA | region = USA | sound = Works | dsp = v3 | ver = v2.182 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support| 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tube Slider: The Championship of Future Formula | region = USA | sound = works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 630 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = EUR | sound =Works  | dsp = v4 | ver = v3.391 | lastVer= | status = Works | comp =yes  | size = 1.25 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = GER | sound =Works  | dsp = v4 | ver = v3.391 | lastVer= | status = Works | comp =yes  | size = 1.25 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = USA | sound = works | dsp = v4 | ver = v3.391 | lastVer=  | status =  Works | comp = yes | size = 1.11 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = ERROR, game skip ALL cut scenes (only 30 seconds of cut scenes) }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger | region = USA | sound = works | dsp = v4| ver = v1.127 | lastVer= | status =  Works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes| 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger 2: Bush Rescue | region = USA | sound = Works | dsp =v6 | ver = v1.127 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger 3: Night of the Quinkan | region = USA | sound = Works | dsp =v6| ver = v1.132 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = UEFA Champions League 2004-2005 | region = EUR | sound =Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp =yes | size = 835 MB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Widescreen issues: Player disappears outside 4:3 Frame.}}&lt;br /&gt;
{{ NIN| name = UEFA Champions League 2004-2005 | region = GER | sound =Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp =yes | size = 835 MB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Widescreen issues: Player disappears outside 4:3 Frame.}}&lt;br /&gt;
{{ NIN| name = UFC: Throwdown | region = USA | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size = 1.16 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = UFC2 Tapout Final Spec | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Ultimate Muscle: Legends vs. New Generation | region = USA | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 698 MB| mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ultimate Spider-Man | region = USA | sound = Works | dsp = v6 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Universal Studios Theme Parks Adventure | region = USA | sound = works | dsp =v2 | ver = v2.145 | lastVer=  | status = Works | comp =  | size = 849 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Urbz, The: Sims in the City | region = USA | sound = Works | dsp =v3 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = V-Rally 3| region = EUR | sound = Works | dsp =  | ver = v1.126 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = VBA GX (Homebrew) | region = Swiss only | sound = works | dsp = | ver = v?.??? | lastVer= | status = works | comp = yes | size = All sizes | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes = Medium compatibility GBA Emulator. }}&lt;br /&gt;
{{ NIN| name = Vexx | region = EUR | sound = Works | dsp =v4 | ver = v3.315 | lastVer= | status = Works | comp = | size =1.35 GB  | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Vexx | region = USA | sound = Works | dsp =v4 | ver = v4.435 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe | region = USA | sound = Works | dsp = v3 | ver = v3.352 | lastVer= | status = Works| comp = yes| size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe 2 | region = USA | sound = Works | dsp = v4 | ver = v1.29 | lastVer= | status = Works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe: Red Hot Rumble | region = USA | sound = works | dsp = v3 | ver = v1.50 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Quest | region = USA | sound = Works | dsp =v3  | ver = v1.126 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Striker 3 Ver.2002 | region =EUR | sound =works | dsp =v2 | ver = v4.428 | lastVer= | status =    works | comp =yes | size = 738 MB | mcemu = yes | wide =yes| 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Virtua Striker 3 Ver.2002 | region = USA | sound = Works | dsp =v2  | ver = v2.278 | lastVer= | status = works | comp =no| size =1.35 GB | mcemu = yes | wide = issues | 480P = yes | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Virtua Striker 4 Ver.2006 | region =USA | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 454 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = &amp;quot;Free Play&amp;quot; and the two &amp;quot;Press Start Button&amp;quot; text will be half-cut off when using widescreen. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Wallace &amp;amp; Gromit in Project Zoo | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  yes| size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Wario World | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 258 MB | mcemu = yes | wide = issues | 480P = no| fst = | notes = Needs Custom Patch to Fix Clipping.}}&lt;br /&gt;
{{ NIN| name = Wario World 60hz patched| region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 258 MB | mcemu = yes | wide = issues | 480P = yes| fst = | notes = More info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here].Needs Custom Patch to Fix Clipping.}}&lt;br /&gt;
{{ NIN| name = Wario World | region = USA | sound = Works | dsp = v2 | ver = v2.217 | lastVer= | status = Works | comp = yes | size = 257 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to Fix Clipping.}}&lt;br /&gt;
{{ NIN| name = WarioWare, Inc.: Mega Party Game$! | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 714 MB | mcemu = yes | wide = yes| 480P = no| fst = | notes = No GBA support on WiiU.}}&lt;br /&gt;
{{ NIN| name = WarioWare, Inc.: Mega Party Game$! | region = USA | sound = Works | dsp = v3 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 846 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA support on WiiU.}}&lt;br /&gt;
{{ NIN| name = Warrior Blade: Rastan vs. Barbarian  | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Wave Race: Blue Storm | region = EUR | sound = works | dsp = v2 | ver = v4.430| lastVer=  | status = Works | comp =yes | size =1.34 GB | mcemu =yes | wide =issues | 480P =no | fst = | notes = Widescreen issues: Menu is in 4:3.}}&lt;br /&gt;
{{ NIN| name = Wave Race: Blue Storm | region = USA | sound = works | dsp = v2 | ver = v4.430| lastVer = | status =  works | comp = yes | size = 1.35GB | mcemu = yes | wide = yes | 480P =support | fst = yes | notes = Widescreen issues: Menu is in 4:3.}}&lt;br /&gt;
{{ NIN| name = Whirl Tour | region = USA | sound = works | dsp = v4 | ver = v3.315 | lastVer=  | status = Works | comp = yes | size = 820 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = World Racing  | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = World Series of Poker | region = USA | sound =works | dsp = v9 | ver = v1.128 | lastVer=  | status = Works | comp = yes | size = 1.16 GB | mcemu = yes| wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = World Soccer Winning Eleven 6: Final Evolution | region = Jap | sound = Works | dsp =  | ver = v4.422 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Worms 3D | region = EUR | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size =1.02 GB | mcemu =yes | wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Worms 3D | region = USA | sound = Works | dsp = v2 | ver = v2.197 | lastVer= | status = Works | comp = yes | size = 974 MB | mcemu = yes | wide = yest | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Worms Blast | region = USA | sound = works | dsp = v2 | ver = v3.305 | lastVer= | status =  Works | comp = yes  | size = 550 MB | mcemu = yes | wide = | 480P =support | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Wreckless: The Yakuza Missions | region = USA | sound = works | dsp = v2 | ver = v3.305 | lastVer= | status =  Works | comp = yes  | size = 712 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = WrestleMania X8 | region = USA | sound =works  | dsp = v2 | ver = v2.280 | lastVer= | status =  works | comp =  | size = 1.35 GB | mcemu =yes   | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = WTA Tour Tennis | region = USA | sound = Works | dsp = v2 | ver = v4.428| lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = issues | wide = yes  | 480P = no | fst = | notes =If using MULTI MC EMU or real Memory cards max size must be 251 blocks due to [http://www.nintendo.com/consumer/memorycard1019.jsp known issues] with bigger MC. No issues with individual mc emu }}&lt;br /&gt;
{{ NIN| name = WWE Crush Hour | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = WWE Day of Reckoning | region = USA | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = Works | comp =yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = If you disable the speed limit the game will randomly crash. }}&lt;br /&gt;
{{ NIN| name = WWE Day of Reckoning 2 | region = USA | sound = Works | dsp = v2 | ver = v1.43 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = If you disable the speed limit the game will randomly crash. }}&lt;br /&gt;
{{ NIN| name = WWE WrestleMania XIX | region = USA | sound = Works | dsp = v2 | ver = v1.126 | lastVer= | status = Works | comp =  | size = | mcemu = yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = X-Men Legends | region = USA | sound = works | dsp = v4 | ver = v3.353 | lastVer= | status =  Works | comp = yes | size =1.24 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen hack has no effect }}&lt;br /&gt;
{{ NIN| name = X-Men Legends II: Rise of Apocalypse | region = USA | sound =works | dsp = v4 | ver = v3.353 | lastVer= | status =  Works | comp = yes | size =1.32 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = X-Men: Next Dimension | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 894 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X-Men: The Official Game | region = USA | sound = Works | dsp = v6 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X2 Wolverine&#039;s Revenge | region = EUR | sound =works | dsp =v4 | ver = v4.xxx | lastVer= | status = works | comp = yes| size =1.25 GB | mcemu =yes | wide =yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X2 Wolverine&#039;s Revenge | region = USA | sound =works | dsp =v4 | ver = v4.xxx | lastVer= | status =  Works | comp = yes | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = XGIII: Extreme G Racing  | region = EUR | sound = works | dsp = v2 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = XGIII: Extreme G Racing  | region = USA | sound = works | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 373 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = XGRA: Extreme G Racing Association | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 1.12 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Minor culling problems at edge of screen when forcing Widescreen on some tracks.}}&lt;br /&gt;
{{ NIN| name = XIII | region = EUR | sound =works | dsp = v3 | ver =v4.430 | lastVer= | status = works | comp = yes | size = 1.30 GB | mcemu = yes | wide = yes | 480P = no| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = XIII | region = ITL | sound =works | dsp = v3 | ver =v4.430  | lastVer= | status = works | comp = yes | size = 1.30 GB| mcemu = yes| wide = yes | 480P = no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = XIII | region = USA | sound =works | dsp = v3 | ver =v2.153  | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Menu is a bit laggy. Compress with DMToolbox only.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Yu-Gi-Oh! The Falsebound Kingdom | region = USA | sound = works | dsp = v4 | ver = v2.197 | lastVer= | status = Works | comp = yes | size = 557 MB | mcemu = yes | wide = | 480P =yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Zapper: One Wicked Cricket | region = USA | sound = works | dsp = v4 | ver = v2.149 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = | 480P = | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Zatch Bell! Mamodo Battles | region = USA | sound = Works | dsp = v3 | ver = v2.162 | lastVer= | status =  Works | comp = yes | size = 342 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Zatch Bell! Mamodo Fury | region = USA | sound = Works | dsp = v9 | ver = v2.162 | lastVer= | status = Works | comp = yes | size = 910 MB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda Collection | region = JAP | sound = works | dsp = v5 | ver = v2.166 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Kaze no Takuto | region = JAP | sound = works | dsp = v0 | ver = v2.166 | lastVer = | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support (Tingle Tuner) on WiiU. }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Toki no Ocarina GC: Ura Zelda | region = JAP | sound = works | dsp = v4 | ver = v2.171 | lastVer= | status = works | comp =yes | size = 1.16 GB | mcemu =yes | wide =yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Twilight Princess | region = JAP | sound = works | dsp = v8 | ver = v2.219 | lastVer =| status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zoids: Battle Legends | region = USA | sound =works | dsp = v2 | ver = v2.145 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Zoids: Full Metal Clash| region = jap| sound =works | dsp = v2 | ver = v2.184 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zoids Vs | region = JAP | sound = Works | dsp =  | ver = v3.36 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | nolimit =  | notes = Mission Mode-Empire works well, but in other game mode, freezes randomly at the end of the battles unless you turn on log and osreport wich makes the other modes work fine i did over 15 zoid batles in a row. }}&lt;br /&gt;
{{ NIN| name = ZooCube | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=User_talk:Qamic59&amp;diff=73188</id>
		<title>User talk:Qamic59</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=User_talk:Qamic59&amp;diff=73188"/>
		<updated>2021-09-17T17:32:59Z</updated>

		<summary type="html">&lt;p&gt;Pedro702: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why are you talking about swiss stuff on nintendont compatibility list? nintendont is nintendont, swiss is swiss they are 2 diferent things also nintendont does not support any homebrew for the gamecube at all, nintendont work on patching Functions and patterns and gc homebrew like emulator and such have no functions or padrons that nintendont can detect so no homebrew works on nintendont at all, only iso mods and such.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header text&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#56ff56;&amp;quot; | Green&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#73dcff;&amp;quot; | Blue&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#56ffd0;&amp;quot; | Turquoise&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#73ffff;&amp;quot; | Cyan&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#f7ff40;&amp;quot; | Yellow&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ffbf5e;&amp;quot; | Orange&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ff6f5e;&amp;quot; | Red&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#787878;&amp;quot; | Black&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Color&lt;br /&gt;
!Color&lt;br /&gt;
!color&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:cyan;&amp;quot;|Color&lt;br /&gt;
|style=&amp;quot;background:white;&amp;quot;|Color&lt;br /&gt;
|style=&amp;quot;background:yellow;&amp;quot;|Color&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:palegreen;&amp;quot;|Color&lt;br /&gt;
|style=&amp;quot;background:black;&amp;quot;|Color&lt;br /&gt;
|style=&amp;quot;background:gold;&amp;quot;|Color&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:lightgreen;&amp;quot;|Color&lt;br /&gt;
|style=&amp;quot;background:limegreen;&amp;quot;|Color&lt;br /&gt;
|style=&amp;quot;background:skyblue;&amp;quot;|Color&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:cyan;&amp;quot;|Color&lt;br /&gt;
|style=&amp;quot;background:salmon;&amp;quot;|Color&lt;br /&gt;
|style=&amp;quot;background:orange;&amp;quot;|Color&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:blue;&amp;quot;|Color&lt;br /&gt;
|style=&amp;quot;background:red;&amp;quot;|Color&lt;br /&gt;
|style=&amp;quot;background:turquoise;&amp;quot;|Color&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:darkgrey;&amp;quot;|Color&lt;br /&gt;
|style=&amp;quot;background:grey;&amp;quot;|Color&lt;br /&gt;
|style=&amp;quot;background:green;&amp;quot;|Color&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Legend&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#4bee50;&amp;quot;|Excellent&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#aaffad;&amp;quot;|Good&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fffa55;&amp;quot;|Okay&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#ff9c55;&amp;quot;|Bad&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#ff5555;&amp;quot;|Hangs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#6c6c6c;&amp;quot;|Can&#039;t Boot&lt;br /&gt;
|-&lt;br /&gt;
!Legend&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#5c93ed;&amp;quot;|Perfect&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#47d35c;&amp;quot;|Great&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#94b242;&amp;quot;|Okay&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#f2d624;&amp;quot;|Bad&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:red;&amp;quot;|Intro/Menu&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#828282;&amp;quot;|Won&#039;t Boot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Class&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#65ff6e;&amp;quot;|Yes&lt;br /&gt;
|style=&amp;quot;background:#65ff6e;&amp;quot;|Perfect&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#65ffc6;&amp;quot;|Yes&lt;br /&gt;
|style=&amp;quot;background:#65ffc6;&amp;quot;|Good&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#f9ff65;&amp;quot;|Partial&lt;br /&gt;
|style=&amp;quot;background:#f9ff65;&amp;quot;|Playable&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#ffb065;&amp;quot;|Close&lt;br /&gt;
|style=&amp;quot;background:#ffb065;&amp;quot;|Unplayable&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#ff8888;&amp;quot;|No&lt;br /&gt;
|style=&amp;quot;background:#ff8888;&amp;quot;|Bootable&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#ff6565;&amp;quot;|No&lt;br /&gt;
|style=&amp;quot;background:#ff6565;&amp;quot;|Unbootable&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#656565;&amp;quot;|?&lt;br /&gt;
|style=&amp;quot;background:#656565;&amp;quot;|Untested&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Legend&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#4bee50;&amp;quot;|Yes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fffa55;&amp;quot;|Partial&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#ff5555;&amp;quot;|No&lt;/div&gt;</summary>
		<author><name>Pedro702</name></author>
	</entry>
</feed>